Files
c-prime/application/source/engine/eventManager.c
2025-11-17 10:28:09 +01:00

290 lines
4.2 KiB
C

#include <X11/Xlib.h>
#include <X11/keysym.h>
#define GL_GLEXT_PROTOTYPES
#include <GL/glext.h>
#include <GL/gl.h> // GL 1.1 functions
#include <GL/glx.h>
#include <stdio.h>
#include <event.h>
#include <time.h>
#include <vector.h>
#include <vector2.h>
class eventManger{
Display * mainDisplay;
Window mainWindow;
Window RootWindow;
event * lastEvent;
clock_t lastMouseDownTime;
constructor() {
this->lastEvent = new event();
this->lastEvent->mouse->button = -1;
}
event * fetchEvent() {
event * currentEvent = new event();
currentEvent->mouse->button = -1;
Window qRoot;
Window qChild;
unsigned int qMask;
int childX;
int childY;
int mouseX;
int mouseY;
int child;
XWindowAttributes window;
if( XGetWindowAttributes( this->mainDisplay, this->mainWindow, &window ) ) {
}
if( XQueryPointer( this->mainDisplay, this->RootWindow, &qRoot, &qChild, &mouseX, &mouseY, &childX, &childY, &qMask ) )
{
mouseX -= window.x;
mouseY -= window.y;
for(int i = 0; i < sizeof(int) * 8; i++)
{
int mask = 1 << sizeof(int) * 8 - i - 1;
if(mask & qMask)
{
//printf("1");
}
else
{
//printf("0");
}
}
//printf("(%d)\n", qMask);
if( qMask == Button1MotionMask ) {
//printf("LeftMouse\n");
currentEvent->mouse->button = 0;
}
if( qMask == Button2MotionMask ) {
printf("Button2MotionMask\n");
}
if( qMask == Button3MotionMask ) {
printf("RightMouse\n");
}
if( qMask == Button4MotionMask ) {
printf("Button2MotionMask\n");
}
if( qMask == Button5MotionMask ) {
printf("Button2MotionMask\n");
}
if( qMask == ShiftMask ) {
printf("Pressed shift\n");
}
if( qMask == ControlMask ) {
printf("Pressed control\n");
}
if( qMask == EnterWindowMask ) {
//printf("EnterWindowMask\n");
}
XEvent event;
int keyboardEventCount = XPending( this->mainDisplay );
//printf("eventCount: %i\n\n", keyboardEventCount);
while( XPending( this->mainDisplay ) ) {
XNextEvent( this->mainDisplay, &event );
switch ( event.type ) {
case KeyPress:
printf("key has been pressed. %i\n\n", event.xkey.keycode);
break;
case KeyRelease:
printf("key has been released. %i\n\n", event.xkey.keycode);
break;
case Expose:
break;
default:
//printf("event not defined: %i\n\n", event.type);
//break;
}
//printf("event: %i\n\n", event.type);
}
//printf(" Mouse is at (%d,%d)\n", windowX, windowY );
//printf(" Mouse X: %d mouse Y: %d \n", mouseX, mouseY );
//XGrabKeyboard( this->mainDisplay, this->RootWindow, 0, GrabModeAsync, GrabModeAsync, CurrentTime);
//printf("qchild is at (%d,%d)\n", mouseX, mouseY);
}
bool hasBorder = true;
int borderCorrection = 0;
if( hasBorder ) {
borderCorrection = 12;
}
currentEvent->mouse->position = new vector2( mouseX, mouseY + borderCorrection );
currentEvent->screen->size = new vector2( window.width, window.height + borderCorrection );
//currentEvent->mouse->eventTypes = new vector();
vector<char *> * mouseEvents = currentEvent->mouse->eventTypes;
mouseEvents = new vector();
if( this->lastEvent->mouse->position.x != currentEvent->mouse->position.x ||
this->lastEvent->mouse->position.y != currentEvent->mouse->position.y ) {
mouseEvents->add( "mousemove" );
}
if( this->lastEvent->mouse->button != 0 && currentEvent->mouse->button == 0 ) {
this->lastMouseDownTime = clock();
printf("Mouse down\n\n");
mouseEvents->add( "mousedown" );
}
if( this->lastEvent->mouse->button == 0 && currentEvent->mouse->button != 0 ) {
clock_t difference = clock() - this->lastMouseDownTime;
int milliseconds = difference * 1000 / CLOCKS_PER_SEC;
if( milliseconds < 150 ) {
printf("click event\n\n");
mouseEvents->add( "click" );
}
printf("mouseup event\n\n");
mouseEvents->add( "mouseup" );
//printf("%i\n\n", milliseconds);
}
currentEvent->mouse->eventTypes = mouseEvents;
this->lastEvent = currentEvent;
return currentEvent;
}
}