Files
c-prime/application/demos/example.opengl/engine/pipeline.c
2025-11-17 10:28:09 +01:00

114 lines
1.8 KiB
C

/*
* This file is automaticaly generated, Please dont edit this file!
*/
#include <engine/pipeline.h>
void pipeline_addRenderPass( pipeline * this, int count, int datatypes[], ... ) {
va_list args;
va_start( args, count );
int classIndex = datatypes[0];
vector_int_add( this->classIndices, classIndex );
void * voidPointer = va_arg( args, void * );
int methodIndex = getMethodIndexByPropertyName( classIndex, "prepare" );
int renderMethodIndex = getMethodIndexByPropertyName( classIndex, "render" );
vector_int_add( this->methodIndices, renderMethodIndex );
int classIndexTest = vector_int_get( this->classIndices, 0 );
callMethodOfClass( classIndex, methodIndex, voidPointer );
printf("\n");
va_end( args );
array_add( this->renderPasses, voidPointer );
}
void pipeline_render( pipeline * this ) {
array * renderPasses = this->renderPasses;
int renderPassCount = array_length( renderPasses );
for (int i = 0; i < renderPassCount; ++i)
{
int classIndex = vector_int_get( this->classIndices, i );
void * voidPointer = array_get( renderPasses, i );
int methodIndex = vector_int_get( this->methodIndices, i );
callMethodOfClass( classIndex, methodIndex, voidPointer );
}
}
pipeline pipeline_new() {
pipeline instance;
instance.__classIndex = 45;
instance.renderPasses = array_newPointer();
instance.classIndices = vector_int_newPointer();
instance.methodIndices = vector_int_newPointer();
return instance;
}
pipeline * pipeline_newPointer() {
struct pipeline * pointer = malloc( sizeof ( struct pipeline ) );
pointer->__classIndex = 45;
pointer->renderPasses = array_newPointer();
pointer->classIndices = vector_int_newPointer();
pointer->methodIndices = vector_int_newPointer();
return pointer;
}