Files
c-prime/binaries/assets/shaders/tesselation.triangle.shader
2025-11-17 10:28:09 +01:00

11 lines
255 B
GLSL

#version 410 core
layout(triangles, equal_spacing, ccw) in;
void main()
{
gl_Position.xyzw = gl_in[0].gl_Position.xyzw * gl_TessCoord.x +
gl_in[1].gl_Position.xyzw * gl_TessCoord.y +
gl_in[2].gl_Position.xyzw * gl_TessCoord.z;
}