Files
c-prime/application/target/classConfiguration.c
2025-11-17 10:28:09 +01:00

480 lines
14 KiB
C

#include <classConfiguration.h>
char * __ClassNames[TOTAL_CLASS_COUNT] = { "opengl", "unsignedIntegerArray", "vector2", "vector3", "text", "array", "char", "floatArray", "shader", "uniform", "attribute", "fileSystem", "consoleManager", "http", "headerManager", "header", "request", "mimeTypes", "mesh", "address", "toolset", "b", "a", "inherit", "classA", "classB", "int", "sqlite", "triangle", "user" };
int __ClassPropertyCount[TOTAL_CLASS_COUNT] = { 13, 3, 2, 3, 4, 3, 0, 3, 2, 3, 3, 0, 0, 9, 1, 2, 9, 2, 9, 2, 0, 1, 2, 3, 1, 1, 0, 4, 3, 5 };
char * __ClassPropertyNames[TOTAL_CLASS_COUNT][30] = {
{ "mainDisplay" , "mainWindow" , "MainScreen" , "RootWindow" , "lastTime" , "deltaTime" , "startTime" , "frameCount" , "vertexbuffer" , "indexBuffer" , "currentShader" , "quads" , "image[HEIGHT][WIDTH]" },
{ "capacity" , "total" , "items" },
{ "x" , "y" },
{ "x" , "y" , "z" },
{ "value" , "usevalue" , "length" , "capacity" },
{ "capacity" , "total" , "items" },
{ },
{ "capacity" , "total" , "items" },
{ "uniforms" , "attributes" },
{ "name[64]" , "location" , "type" },
{ "name[64]" , "location" , "type" },
{ },
{ },
{ "socket" , "hostAddress" , "hostAddresslength" , "filesystem" , "mimetypes" , "headers" , "useSSL" , "sslContext" , "requestCallback" },
{ "headers" },
{ "name" , "value" },
{ "connection" , "address" , "port" , "url" , "method" , "version" , "mimeType" , "extension" , "headers" },
{ "extensions" , "mimeTypes" },
{ "indices" , "textureCoordinates" , "vertexCoordinates" , "normalCoordinates" , "indexBuffer" , "vertexbuffer" , "textureCoordinateBuffer" , "meshIndexBuffer" , "uvBuffer" },
{ "street" , "number" },
{ },
{ "propertyFromB" },
{ "propertyFromA" , "propertyFromB" },
{ "propertyFromC" , "propertyFromA" , "propertyFromB" },
{ "propertyFromC" },
{ "propertyFromC" },
{ },
{ "db" , "res" , "value" , "selectedModel" },
{ "a" , "b" , "c" },
{ "username" , "id" , "userlevel" , "hash" , "addresses" }
};
int __ClassPropertyOffsets[TOTAL_CLASS_COUNT][30] = {
{ offsetof( opengl, mainDisplay ) , offsetof( opengl, mainWindow ) , offsetof( opengl, MainScreen ) , offsetof( opengl, RootWindow ) , offsetof( opengl, lastTime ) , offsetof( opengl, deltaTime ) , offsetof( opengl, startTime ) , offsetof( opengl, frameCount ) , offsetof( opengl, vertexbuffer ) , offsetof( opengl, indexBuffer ) , offsetof( opengl, currentShader ) , offsetof( opengl, quads ) , offsetof( opengl, image[HEIGHT][WIDTH] ) },
{ offsetof( unsignedIntegerArray, capacity ) , offsetof( unsignedIntegerArray, total ) , offsetof( unsignedIntegerArray, items ) },
{ offsetof( vector2, x ) , offsetof( vector2, y ) },
{ offsetof( vector3, x ) , offsetof( vector3, y ) , offsetof( vector3, z ) },
{ offsetof( text, value ) , offsetof( text, usevalue ) , offsetof( text, length ) , offsetof( text, capacity ) },
{ offsetof( array, capacity ) , offsetof( array, total ) , offsetof( array, items ) },
{ },
{ offsetof( floatArray, capacity ) , offsetof( floatArray, total ) , offsetof( floatArray, items ) },
{ offsetof( shader, uniforms ) , offsetof( shader, attributes ) },
{ offsetof( uniform, name[64] ) , offsetof( uniform, location ) , offsetof( uniform, type ) },
{ offsetof( attribute, name[64] ) , offsetof( attribute, location ) , offsetof( attribute, type ) },
{ },
{ },
{ offsetof( http, socket ) , offsetof( http, hostAddress ) , offsetof( http, hostAddresslength ) , offsetof( http, filesystem ) , offsetof( http, mimetypes ) , offsetof( http, headers ) , offsetof( http, useSSL ) , offsetof( http, sslContext ) },
{ offsetof( headerManager, headers ) },
{ offsetof( header, name ) , offsetof( header, value ) },
{ offsetof( request, connection ) , offsetof( request, address ) , offsetof( request, port ) , offsetof( request, url ) , offsetof( request, method ) , offsetof( request, version ) , offsetof( request, mimeType ) , offsetof( request, extension ) , offsetof( request, headers ) },
{ offsetof( mimeTypes, extensions ) , offsetof( mimeTypes, mimeTypes ) },
{ offsetof( mesh, indices ) , offsetof( mesh, textureCoordinates ) , offsetof( mesh, vertexCoordinates ) , offsetof( mesh, normalCoordinates ) , offsetof( mesh, indexBuffer ) , offsetof( mesh, vertexbuffer ) , offsetof( mesh, textureCoordinateBuffer ) , offsetof( mesh, meshIndexBuffer ) , offsetof( mesh, uvBuffer ) },
{ offsetof( address, street ) , offsetof( address, number ) },
{ },
{ offsetof( b, propertyFromB ) },
{ offsetof( a, propertyFromA ) , offsetof( a, propertyFromB ) },
{ offsetof( inherit, propertyFromC ) , offsetof( inherit, propertyFromA ) , offsetof( inherit, propertyFromB ) },
{ offsetof( classA, propertyFromC ) },
{ offsetof( classB, propertyFromC ) },
{ },
{ offsetof( sqlite, db ) , offsetof( sqlite, res ) , offsetof( sqlite, value ) , offsetof( sqlite, selectedModel ) },
{ offsetof( triangle, a ) , offsetof( triangle, b ) , offsetof( triangle, c ) },
{ offsetof( user, username ) , offsetof( user, id ) , offsetof( user, userlevel ) , offsetof( user, hash ) , offsetof( user, addresses ) }
};
int __ClassPropertyDatatypeIndices[TOTAL_CLASS_COUNT][30] = {
{1 , 1 , -5 , 1 , -5 , 1 , 1 , -5 , 1 , 1 , 8 , 18 , -2 },
{-5 , -5 , -5 },
{1 , 1 },
{1 , 1 , 1 },
{-3 , -5 , -5 , -5 },
{-5 , -5 , 1 },
{ },
{-5 , -5 , 1 },
{5 , 5 },
{-2 , 1 , 1 },
{1 , 1 , 1 },
{ },
{ },
{-5 , 1 , -5 , 11 , 17 , 14 , -5 , 1 , 1 },
{5 },
{-3 , -3 },
{-3 , -3 , -5 , -3 , -3 , -3 , -3 , -3 , 14 },
{5 , 5 },
{1 , 7 , 7 , 7 , 1 , 1 , 1 , 1 , 1 },
{-3 , -5 },
{ },
{-5 },
{-5 , -5 },
{-5 , -5 , -5 },
{-5 },
{-5 },
{ },
{1 , 1 , -3 , -3 },
{2 , 2 , 2 },
{-3 , -5 , -5 , -3 , 5 }
};
void getArrayByClassIndex( int size, void * * voidArray, int * structByteSize, int classIndex ) {
switch( classIndex ) {
case 0:
voidArray = ( void ** ) ( struct opengl * ) malloc( sizeof( struct opengl ) * size );
*structByteSize = sizeof( struct opengl );
break;
case 1:
voidArray = ( void ** ) ( struct unsignedIntegerArray * ) malloc( sizeof( struct unsignedIntegerArray ) * size );
*structByteSize = sizeof( struct unsignedIntegerArray );
break;
case 2:
voidArray = ( void ** ) ( struct vector2 * ) malloc( sizeof( struct vector2 ) * size );
*structByteSize = sizeof( struct vector2 );
break;
case 3:
voidArray = ( void ** ) ( struct vector3 * ) malloc( sizeof( struct vector3 ) * size );
*structByteSize = sizeof( struct vector3 );
break;
case 4:
voidArray = ( void ** ) ( struct text * ) malloc( sizeof( struct text ) * size );
*structByteSize = sizeof( struct text );
break;
case 5:
voidArray = ( void ** ) ( struct array * ) malloc( sizeof( struct array ) * size );
*structByteSize = sizeof( struct array );
break;
case 7:
voidArray = ( void ** ) ( struct floatArray * ) malloc( sizeof( struct floatArray ) * size );
*structByteSize = sizeof( struct floatArray );
break;
case 8:
voidArray = ( void ** ) ( struct shader * ) malloc( sizeof( struct shader ) * size );
*structByteSize = sizeof( struct shader );
break;
case 9:
voidArray = ( void ** ) ( struct uniform * ) malloc( sizeof( struct uniform ) * size );
*structByteSize = sizeof( struct uniform );
break;
case 10:
voidArray = ( void ** ) ( struct attribute * ) malloc( sizeof( struct attribute ) * size );
*structByteSize = sizeof( struct attribute );
break;
case 11:
voidArray = ( void ** ) ( struct fileSystem * ) malloc( sizeof( struct fileSystem ) * size );
*structByteSize = sizeof( struct fileSystem );
break;
case 12:
voidArray = ( void ** ) ( struct consoleManager * ) malloc( sizeof( struct consoleManager ) * size );
*structByteSize = sizeof( struct consoleManager );
break;
case 13:
voidArray = ( void ** ) ( struct http * ) malloc( sizeof( struct http ) * size );
*structByteSize = sizeof( struct http );
break;
case 14:
voidArray = ( void ** ) ( struct headerManager * ) malloc( sizeof( struct headerManager ) * size );
*structByteSize = sizeof( struct headerManager );
break;
case 15:
voidArray = ( void ** ) ( struct header * ) malloc( sizeof( struct header ) * size );
*structByteSize = sizeof( struct header );
break;
case 16:
voidArray = ( void ** ) ( struct request * ) malloc( sizeof( struct request ) * size );
*structByteSize = sizeof( struct request );
break;
case 17:
voidArray = ( void ** ) ( struct mimeTypes * ) malloc( sizeof( struct mimeTypes ) * size );
*structByteSize = sizeof( struct mimeTypes );
break;
case 18:
voidArray = ( void ** ) ( struct mesh * ) malloc( sizeof( struct mesh ) * size );
*structByteSize = sizeof( struct mesh );
break;
case 19:
voidArray = ( void ** ) ( struct address * ) malloc( sizeof( struct address ) * size );
*structByteSize = sizeof( struct address );
break;
case 20:
voidArray = ( void ** ) ( struct toolset * ) malloc( sizeof( struct toolset ) * size );
*structByteSize = sizeof( struct toolset );
break;
case 21:
voidArray = ( void ** ) ( struct b * ) malloc( sizeof( struct b ) * size );
*structByteSize = sizeof( struct b );
break;
case 22:
voidArray = ( void ** ) ( struct a * ) malloc( sizeof( struct a ) * size );
*structByteSize = sizeof( struct a );
break;
case 23:
voidArray = ( void ** ) ( struct inherit * ) malloc( sizeof( struct inherit ) * size );
*structByteSize = sizeof( struct inherit );
break;
case 24:
voidArray = ( void ** ) ( struct classA * ) malloc( sizeof( struct classA ) * size );
*structByteSize = sizeof( struct classA );
break;
case 25:
voidArray = ( void ** ) ( struct classB * ) malloc( sizeof( struct classB ) * size );
*structByteSize = sizeof( struct classB );
break;
case 27:
voidArray = ( void ** ) ( struct sqlite * ) malloc( sizeof( struct sqlite ) * size );
*structByteSize = sizeof( struct sqlite );
break;
case 28:
voidArray = ( void ** ) ( struct triangle * ) malloc( sizeof( struct triangle ) * size );
*structByteSize = sizeof( struct triangle );
break;
case 29:
voidArray = ( void ** ) ( struct user * ) malloc( sizeof( struct user ) * size );
*structByteSize = sizeof( struct user );
break;
}
}
// #include "sqlite.h"
int getPropertyIndexOfClassIndex( int propertyCount, char ** propertyNames ) {
int propertyIdOfIndex = -1;
for ( int i = 0; i < propertyCount; ++i )
{
char * propertyName = propertyNames[i];
//printf("propertyName: %s\n", propertyName);
if( strcmp( propertyName, "id" ) == 0 ) {
propertyIdOfIndex = i;
break;
}
}
return propertyIdOfIndex;
}
/*
void getArrayByClassIndex( int items, void * * voidArray, int * structByteSize, int classIndex ) {
struct user * array;
switch( classIndex ) {
case 8:
array = ( struct user * ) malloc( sizeof( struct user ) * 1000 );
voidArray = ( void ** ) array;
*structByteSize = sizeof( struct user );
break;
default:
array = ( struct user * ) malloc( sizeof( struct user ) * 1000 );
voidArray = ( void ** ) array;
*structByteSize = sizeof( struct user );
}
}*/
char * getClassName( int classIndex ) {
return __ClassNames[ classIndex ];
}
int getClassIndexByClassName( char * className ) {
for (int i = 0; i < TOTAL_CLASS_COUNT; ++i)
{
char * currentClassName = __ClassNames[ i ];
if( strcmp( className, currentClassName ) == 0 ) {
//printf("find classname: %s\n", className);
return i;
}
}
return -1;
}
int getPropertyCountByClassIndex( int classIndex ) {
return __ClassPropertyCount[ classIndex ];
}
char * * getPropertiesByClassIndex( int classIndex ) {
return __ClassPropertyNames[ classIndex ];
}
int * getPropertyOffsetsByClassIndex( int classIndex ) {
return __ClassPropertyOffsets[ classIndex ];
}
int getPropertyOffsetByPropertyIndex( int * propertyOffsets, int propertyIndex ) {
return propertyOffsets[ propertyIndex ];
}
int * getPropertyDatatypeIndexesByClassIndex( int classIndex ) {
return __ClassPropertyDatatypeIndices[ classIndex ];
}
int getPropertyDatatypeIndex( int * propertyDatatypeIndices, int propertyIndex ) {
return propertyDatatypeIndices[ propertyIndex ];
}
int getPropertyIndexByPropertyName( int classID, char * propertyName ) {
int propertyCount = getPropertyCountByClassIndex( classID );
char * * propertyNames = getPropertiesByClassIndex( classID );
for (int i = 0; i < propertyCount; ++i)
{
char * propertyNameCompare = propertyNames[i];
if( strcmp( propertyName, propertyNameCompare ) == 0 ) {
return i;
}
}
return -1;
}