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parent 7bff81691f
commit 6ee36e26be
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Microsoft Visual Studio Solution File, Format Version 11.00
# Visual C++ Express 2010
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Tesselation", "src\Tesselation.vcxproj", "{98864040-E723-43CF-9479-6FBCDF2F6C51}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Win32 = Debug|Win32
Debug|x64 = Debug|x64
Release|Win32 = Release|Win32
Release|x64 = Release|x64
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{98864040-E723-43CF-9479-6FBCDF2F6C51}.Debug|Win32.ActiveCfg = Debug|Win32
{98864040-E723-43CF-9479-6FBCDF2F6C51}.Debug|Win32.Build.0 = Debug|Win32
{98864040-E723-43CF-9479-6FBCDF2F6C51}.Debug|x64.ActiveCfg = Debug|x64
{98864040-E723-43CF-9479-6FBCDF2F6C51}.Debug|x64.Build.0 = Debug|x64
{98864040-E723-43CF-9479-6FBCDF2F6C51}.Release|Win32.ActiveCfg = Release|Win32
{98864040-E723-43CF-9479-6FBCDF2F6C51}.Release|Win32.Build.0 = Release|Win32
{98864040-E723-43CF-9479-6FBCDF2F6C51}.Release|x64.ActiveCfg = Release|x64
{98864040-E723-43CF-9479-6FBCDF2F6C51}.Release|x64.Build.0 = Release|x64
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal

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DESCRIPTION 'OpenGL Utility Toolkit for Win32'
VERSION 3.7
EXPORTS
glutAddMenuEntry
glutAddSubMenu
glutAttachMenu
glutBitmapCharacter
glutBitmapLength
glutBitmapWidth
glutButtonBoxFunc
glutChangeToMenuEntry
glutChangeToSubMenu
glutCopyColormap
glutCreateMenu
__glutCreateMenuWithExit
glutCreateSubWindow
glutCreateWindow
__glutCreateWindowWithExit
glutDestroyMenu
glutDestroyWindow
glutDetachMenu
glutDeviceGet
glutDialsFunc
glutDisplayFunc
glutEnterGameMode
glutEntryFunc
glutEstablishOverlay
glutExtensionSupported
glutForceJoystickFunc
glutFullScreen
glutGameModeGet
glutGameModeString
glutGet
glutGetColor
glutGetMenu
glutGetModifiers
glutGetWindow
glutHideOverlay
glutHideWindow
glutIconifyWindow
glutIdleFunc
glutIgnoreKeyRepeat
glutInit
__glutInitWithExit
glutInitDisplayMode
glutInitDisplayString
glutInitWindowPosition
glutInitWindowSize
glutJoystickFunc
glutKeyboardFunc
glutKeyboardUpFunc
glutLayerGet
glutLeaveGameMode
glutMainLoop
glutMenuStateFunc
glutMenuStatusFunc
glutMotionFunc
glutMouseFunc
glutOverlayDisplayFunc
glutPassiveMotionFunc
glutPopWindow
glutPositionWindow
glutPostOverlayRedisplay
glutPostRedisplay
glutPostWindowOverlayRedisplay
glutPostWindowRedisplay
glutPushWindow
glutRemoveMenuItem
glutRemoveOverlay
glutReportErrors
glutReshapeFunc
glutReshapeWindow
glutSetColor
glutSetCursor
glutSetIconTitle
glutSetKeyRepeat
glutSetMenu
glutSetWindow
glutSetWindowTitle
glutSetupVideoResizing
glutShowOverlay
glutShowWindow
glutSolidCone
glutSolidCube
glutSolidDodecahedron
glutSolidIcosahedron
glutSolidOctahedron
glutSolidSphere
glutSolidTeapot
glutSolidTetrahedron
glutSolidTorus
glutSpaceballButtonFunc
glutSpaceballMotionFunc
glutSpaceballRotateFunc
glutSpecialFunc
glutSpecialUpFunc
glutStopVideoResizing
glutStrokeCharacter
glutStrokeLength
glutStrokeWidth
glutSwapBuffers
glutTabletButtonFunc
glutTabletMotionFunc
glutTimerFunc
glutUseLayer
glutVideoPan
glutVideoResize
glutVideoResizeGet
glutVisibilityFunc
glutWarpPointer
glutWindowStatusFunc
glutWireCone
glutWireCube
glutWireDodecahedron
glutWireIcosahedron
glutWireOctahedron
glutWireSphere
glutWireTeapot
glutWireTetrahedron
glutWireTorus
; __glutSetFCB
; __glutGetFCB

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#ifndef __glut_h__
#define __glut_h__
/* Copyright (c) Mark J. Kilgard, 1994, 1995, 1996, 1998, 2000, 2006. */
/* This program is freely distributable without licensing fees and is
provided without guarantee or warrantee expressed or implied. This
program is -not- in the public domain. */
#ifdef _WIN32
/* GLUT 3.7 now tries to avoid including <windows.h>
to avoid name space pollution, but Win32's <GL/gl.h>
needs APIENTRY and WINGDIAPI defined properly. */
# if 0
/* This would put tons of macros and crap in our clean name space. */
# define WIN32_LEAN_AND_MEAN
# include <windows.h>
# else
/* XXX This is from Win32's <windef.h> */
# ifndef APIENTRY
# define GLUT_APIENTRY_DEFINED
/* Cygwin and MingW32 are two free GNU-based Open Source compilation
environments for Win32. Note that __CYGWIN32__ is deprecated
in favor of simply __CYGWIN__. */
# if defined(__MINGW32__) || defined(__CYGWIN32__) || defined(__CYGWIN__)
# ifdef i386
# define APIENTRY __attribute__((stdcall))
# else
# define APIENTRY
# endif
# else
# if (_MSC_VER >= 800) || defined(_STDCALL_SUPPORTED)
# define APIENTRY __stdcall
# else
# define APIENTRY
# endif
# endif
# endif
/* XXX This is from Win32's <winnt.h> */
# ifndef CALLBACK
# if defined(__MINGW32__) || defined(__CYGWIN32__) || defined(__CYGWIN__)
# ifndef __stdcall
# define __stdcall __attribute__((stdcall))
# endif
# define CALLBACK __stdcall
# else
# if (_MSC_VER >= 800) || defined(_STDCALL_SUPPORTED)
# define CALLBACK __stdcall
# else
# define CALLBACK
# endif
# endif
# endif
/* XXX This is from Win32's <wingdi.h> and <winnt.h> */
# ifndef WINGDIAPI
# define GLUT_WINGDIAPI_DEFINED
# if defined(__MINGW32__) || defined(__CYGWIN32__) || defined(__CYGWIN__)
# define WINGDIAPI
# else
# define WINGDIAPI __declspec(dllimport)
# endif
# endif
# if defined(__MINGW32__) || defined(__CYGWIN32__) || defined(__CYGWIN__)
/* Rely on Cygwin32/MingW32 <stddef.h> to set wchar_t. */
/* XXX Warning. The Cygwin32/MingW32 definition for wchar_t
is an "int" instead of the "short" used by Windows. */
# include <stddef.h>
# else
/* XXX This is from Win32's <ctype.h> */
# ifndef _WCHAR_T_DEFINED
typedef unsigned short wchar_t;
# define _WCHAR_T_DEFINED
# endif
# endif
# endif
/* To disable automatic library usage for GLUT, define GLUT_NO_LIB_PRAGMA
in your compile preprocessor options. */
# if !defined(GLUT_BUILDING_LIB) && !defined(GLUT_NO_LIB_PRAGMA)
# pragma comment (lib, "winmm.lib") /* link with Windows MultiMedia lib */
# pragma comment (lib, "user32.lib") /* link with Windows User lib */
# pragma comment (lib, "gdi32.lib") /* link with Windows GDI lib */
/* To enable automatic SGI OpenGL for Windows library usage for GLUT,
define GLUT_USE_SGI_OPENGL in your compile preprocessor options. */
# ifdef GLUT_USE_SGI_OPENGL
# pragma comment (lib, "opengl.lib") /* link with SGI OpenGL for Windows lib */
# pragma comment (lib, "glu.lib") /* link with SGI OpenGL Utility lib */
# if defined(GLUT_STATIC_LIB)
# pragma comment (lib, "glutstatic.lib") /* link with static Win32 GLUT lib */
# else
# pragma comment (lib, "glut.lib") /* link with Win32 GLUT lib */
# endif
# else
# pragma comment (lib, "opengl32.lib") /* link with Microsoft OpenGL lib */
# pragma comment (lib, "glu32.lib") /* link with Microsoft OpenGL Utility lib */
# if defined(GLUT_STATIC_LIB)
# pragma comment (lib, "glutstatic.lib") /* link with static Win32 GLUT lib */
# else
# pragma comment (lib, "glut32.lib") /* link with Win32 GLUT lib */
# endif
# endif
# endif
/* To disable supression of annoying warnings about floats being promoted
to doubles, define GLUT_NO_WARNING_DISABLE in your compile preprocessor
options. */
# if defined(_MSC_VER) && !defined(GLUT_NO_WARNING_DISABLE)
# pragma warning (disable:4244) /* Disable bogus VC++ 4.2 conversion warnings. */
# pragma warning (disable:4305) /* VC++ 5.0 version of above warning. */
# endif
/* Win32 has an annoying issue where there are multiple C run-time
libraries (CRTs). If the executable is linked with a different CRT
from the GLUT DLL, the GLUT DLL will not share the same CRT static
data seen by the executable. In particular, atexit callbacks registered
in the executable will not be called if GLUT calls its (different)
exit routine). GLUT is typically built with the
"/MD" option (the CRT with multithreading DLL support), but the Visual
C++ linker default is "/ML" (the single threaded CRT).
One workaround to this issue is requiring users to always link with
the same CRT as GLUT is compiled with. That requires users supply a
non-standard option. GLUT 3.7 has its own built-in workaround where
the executable's "exit" function pointer is covertly passed to GLUT.
GLUT then calls the executable's exit function pointer to ensure that
any "atexit" calls registered by the application are called if GLUT
needs to exit.
Note that the __glut*WithExit routines should NEVER be called directly.
To avoid the atexit workaround, #define GLUT_DISABLE_ATEXIT_HACK. */
/* XXX This is from Win32's <process.h> */
# if !defined(_MSC_VER) && !defined(__cdecl)
/* Define __cdecl for non-Microsoft compilers. */
# define __cdecl
# define GLUT_DEFINED___CDECL
# endif
# ifndef _CRTIMP
# ifdef _NTSDK
/* Definition compatible with NT SDK */
# define _CRTIMP
# else
/* Current definition */
# ifdef _DLL
# define _CRTIMP __declspec(dllimport)
# else
# define _CRTIMP
# endif
# endif
# define GLUT_DEFINED__CRTIMP
# endif
/* GLUT API entry point declarations for Win32. */
# ifdef GLUT_BUILDING_LIB
/* MSDN article 835326 says "When you build a DLL by using the 64-bit
version of the Microsoft Visual C++ Compiler and Linker, you may
receive Linker error number LNK4197 if a function has been declared
for export more than one time." GLUT builds with glut.def that
declares GLUT's EXPORTS list so do not use __declspec(dllexport)
to keep 64-bit compiler happy. */
# define GLUTAPI /*__declspec(dllexport)*/
# else
# ifdef _DLL
# define GLUTAPI __declspec(dllimport)
# else
# define GLUTAPI extern
# endif
# endif
/* GLUT callback calling convention for Win32. */
# define GLUTCALLBACK __cdecl
# if (_MSC_VER >= 800) || defined(__MINGW32__) || defined(_STDCALL_SUPPORTED) || defined(__CYGWIN32__)
# define GLUTAPIENTRY __stdcall
# else
# define GLUTAPIENTRY
# endif
#endif /* _WIN32 */
#include <GL/gl.h>
#include <GL/glu.h>
#ifdef __cplusplus
extern "C" {
#endif
#ifdef _WIN32
# ifndef GLUT_BUILDING_LIB
# if __BORLANDC__
# if defined(_BUILDRTLDLL)
void __cdecl __export exit(int __status);
# else
void __cdecl exit(int __status);
# endif
# else
# if _MSC_VER >= 1200
extern _CRTIMP __declspec(noreturn) void __cdecl exit(int);
# else
extern _CRTIMP void __cdecl exit(int);
# endif
# endif
# endif
#else
/* non-Win32 case. */
/* Define APIENTRY and CALLBACK to nothing if we aren't on Win32. */
# define APIENTRY
# define GLUT_APIENTRY_DEFINED
# define CALLBACK
/* Define GLUTAPI and GLUTCALLBACK as below if we aren't on Win32. */
# define GLUTAPI extern
# define GLUTAPIENTRY
# define GLUTCALLBACK
/* Prototype exit for the non-Win32 case (see above). */
# ifdef __GNUC__
extern void exit(int __status) __attribute__((__noreturn__));
# else
extern void exit(int);
# endif
#endif
/**
GLUT API revision history:
GLUT_API_VERSION is updated to reflect incompatible GLUT
API changes (interface changes, semantic changes, deletions,
or additions).
GLUT_API_VERSION=1 First public release of GLUT. 11/29/94
GLUT_API_VERSION=2 Added support for OpenGL/GLX multisampling,
extension. Supports new input devices like tablet, dial and button
box, and Spaceball. Easy to query OpenGL extensions.
GLUT_API_VERSION=3 glutMenuStatus added.
GLUT_API_VERSION=4 glutInitDisplayString, glutWarpPointer,
glutBitmapLength, glutStrokeLength, glutWindowStatusFunc, dynamic
video resize subAPI, glutPostWindowRedisplay, glutKeyboardUpFunc,
glutSpecialUpFunc, glutIgnoreKeyRepeat, glutSetKeyRepeat,
glutJoystickFunc, glutForceJoystickFunc, glutStrokeWidthf,
glutStrokeLengthf (NOT FINALIZED!).
**/
#ifndef GLUT_API_VERSION /* allow this to be overriden */
#define GLUT_API_VERSION 3
#endif
/**
GLUT implementation revision history:
GLUT_XLIB_IMPLEMENTATION is updated to reflect both GLUT
API revisions and implementation revisions (ie, bug fixes).
GLUT_XLIB_IMPLEMENTATION=1 mjk's first public release of
GLUT Xlib-based implementation. 11/29/94
GLUT_XLIB_IMPLEMENTATION=2 mjk's second public release of
GLUT Xlib-based implementation providing GLUT version 2
interfaces.
GLUT_XLIB_IMPLEMENTATION=3 mjk's GLUT 2.2 images. 4/17/95
GLUT_XLIB_IMPLEMENTATION=4 mjk's GLUT 2.3 images. 6/?/95
GLUT_XLIB_IMPLEMENTATION=5 mjk's GLUT 3.0 images. 10/?/95
GLUT_XLIB_IMPLEMENTATION=7 mjk's GLUT 3.1+ with glutWarpPoitner. 7/24/96
GLUT_XLIB_IMPLEMENTATION=8 mjk's GLUT 3.1+ with glutWarpPoitner
and video resize. 1/3/97
GLUT_XLIB_IMPLEMENTATION=9 mjk's GLUT 3.4 release with early GLUT 4 routines.
GLUT_XLIB_IMPLEMENTATION=11 Mesa 2.5's GLUT 3.6 release.
GLUT_XLIB_IMPLEMENTATION=12 mjk's GLUT 3.6 release with early GLUT 4 routines + signal handling.
GLUT_XLIB_IMPLEMENTATION=13 mjk's GLUT 3.7 beta with GameGLUT support.
GLUT_XLIB_IMPLEMENTATION=14 mjk's GLUT 3.7 beta with f90gl friend interface.
GLUT_XLIB_IMPLEMENTATION=15 mjk's GLUT 3.7 beta sync'ed with Mesa <GL/glut.h>
GLUT_XLIB_IMPLEMENTATION=16 mjk's early GLUT 3.8
GLUT_XLIB_IMPLEMENTATION=17 mjk's GLUT 3.8 with glutStrokeWidthf and glutStrokeLengthf
**/
#ifndef GLUT_XLIB_IMPLEMENTATION /* Allow this to be overriden. */
#define GLUT_XLIB_IMPLEMENTATION 17
#endif
/* Display mode bit masks. */
#define GLUT_RGB 0
#define GLUT_RGBA GLUT_RGB
#define GLUT_INDEX 1
#define GLUT_SINGLE 0
#define GLUT_DOUBLE 2
#define GLUT_ACCUM 4
#define GLUT_ALPHA 8
#define GLUT_DEPTH 16
#define GLUT_STENCIL 32
#if (GLUT_API_VERSION >= 2)
#define GLUT_MULTISAMPLE 128
#define GLUT_STEREO 256
#endif
#if (GLUT_API_VERSION >= 3)
#define GLUT_LUMINANCE 512
#endif
/* Mouse buttons. */
#define GLUT_LEFT_BUTTON 0
#define GLUT_MIDDLE_BUTTON 1
#define GLUT_RIGHT_BUTTON 2
/* Mouse button state. */
#define GLUT_DOWN 0
#define GLUT_UP 1
#if (GLUT_API_VERSION >= 2)
/* function keys */
#define GLUT_KEY_F1 1
#define GLUT_KEY_F2 2
#define GLUT_KEY_F3 3
#define GLUT_KEY_F4 4
#define GLUT_KEY_F5 5
#define GLUT_KEY_F6 6
#define GLUT_KEY_F7 7
#define GLUT_KEY_F8 8
#define GLUT_KEY_F9 9
#define GLUT_KEY_F10 10
#define GLUT_KEY_F11 11
#define GLUT_KEY_F12 12
/* directional keys */
#define GLUT_KEY_LEFT 100
#define GLUT_KEY_UP 101
#define GLUT_KEY_RIGHT 102
#define GLUT_KEY_DOWN 103
#define GLUT_KEY_PAGE_UP 104
#define GLUT_KEY_PAGE_DOWN 105
#define GLUT_KEY_HOME 106
#define GLUT_KEY_END 107
#define GLUT_KEY_INSERT 108
#endif
/* Entry/exit state. */
#define GLUT_LEFT 0
#define GLUT_ENTERED 1
/* Menu usage state. */
#define GLUT_MENU_NOT_IN_USE 0
#define GLUT_MENU_IN_USE 1
/* Visibility state. */
#define GLUT_NOT_VISIBLE 0
#define GLUT_VISIBLE 1
/* Window status state. */
#define GLUT_HIDDEN 0
#define GLUT_FULLY_RETAINED 1
#define GLUT_PARTIALLY_RETAINED 2
#define GLUT_FULLY_COVERED 3
/* Color index component selection values. */
#define GLUT_RED 0
#define GLUT_GREEN 1
#define GLUT_BLUE 2
#ifdef _WIN32
/* Stroke font constants (use these in GLUT program). */
#define GLUT_STROKE_ROMAN ((void*)0)
#define GLUT_STROKE_MONO_ROMAN ((void*)1)
/* Bitmap font constants (use these in GLUT program). */
#define GLUT_BITMAP_9_BY_15 ((void*)2)
#define GLUT_BITMAP_8_BY_13 ((void*)3)
#define GLUT_BITMAP_TIMES_ROMAN_10 ((void*)4)
#define GLUT_BITMAP_TIMES_ROMAN_24 ((void*)5)
#if (GLUT_API_VERSION >= 3)
#define GLUT_BITMAP_HELVETICA_10 ((void*)6)
#define GLUT_BITMAP_HELVETICA_12 ((void*)7)
#define GLUT_BITMAP_HELVETICA_18 ((void*)8)
#endif
#else
/* Stroke font opaque addresses (use constants instead in source code). */
GLUTAPI void *glutStrokeRoman;
GLUTAPI void *glutStrokeMonoRoman;
/* Stroke font constants (use these in GLUT program). */
#define GLUT_STROKE_ROMAN (&glutStrokeRoman)
#define GLUT_STROKE_MONO_ROMAN (&glutStrokeMonoRoman)
/* Bitmap font opaque addresses (use constants instead in source code). */
GLUTAPI void *glutBitmap9By15;
GLUTAPI void *glutBitmap8By13;
GLUTAPI void *glutBitmapTimesRoman10;
GLUTAPI void *glutBitmapTimesRoman24;
GLUTAPI void *glutBitmapHelvetica10;
GLUTAPI void *glutBitmapHelvetica12;
GLUTAPI void *glutBitmapHelvetica18;
/* Bitmap font constants (use these in GLUT program). */
#define GLUT_BITMAP_9_BY_15 (&glutBitmap9By15)
#define GLUT_BITMAP_8_BY_13 (&glutBitmap8By13)
#define GLUT_BITMAP_TIMES_ROMAN_10 (&glutBitmapTimesRoman10)
#define GLUT_BITMAP_TIMES_ROMAN_24 (&glutBitmapTimesRoman24)
#if (GLUT_API_VERSION >= 3)
#define GLUT_BITMAP_HELVETICA_10 (&glutBitmapHelvetica10)
#define GLUT_BITMAP_HELVETICA_12 (&glutBitmapHelvetica12)
#define GLUT_BITMAP_HELVETICA_18 (&glutBitmapHelvetica18)
#endif
#endif
/* glutGet parameters. */
#define GLUT_WINDOW_X ((GLenum) 100)
#define GLUT_WINDOW_Y ((GLenum) 101)
#define GLUT_WINDOW_WIDTH ((GLenum) 102)
#define GLUT_WINDOW_HEIGHT ((GLenum) 103)
#define GLUT_WINDOW_BUFFER_SIZE ((GLenum) 104)
#define GLUT_WINDOW_STENCIL_SIZE ((GLenum) 105)
#define GLUT_WINDOW_DEPTH_SIZE ((GLenum) 106)
#define GLUT_WINDOW_RED_SIZE ((GLenum) 107)
#define GLUT_WINDOW_GREEN_SIZE ((GLenum) 108)
#define GLUT_WINDOW_BLUE_SIZE ((GLenum) 109)
#define GLUT_WINDOW_ALPHA_SIZE ((GLenum) 110)
#define GLUT_WINDOW_ACCUM_RED_SIZE ((GLenum) 111)
#define GLUT_WINDOW_ACCUM_GREEN_SIZE ((GLenum) 112)
#define GLUT_WINDOW_ACCUM_BLUE_SIZE ((GLenum) 113)
#define GLUT_WINDOW_ACCUM_ALPHA_SIZE ((GLenum) 114)
#define GLUT_WINDOW_DOUBLEBUFFER ((GLenum) 115)
#define GLUT_WINDOW_RGBA ((GLenum) 116)
#define GLUT_WINDOW_PARENT ((GLenum) 117)
#define GLUT_WINDOW_NUM_CHILDREN ((GLenum) 118)
#define GLUT_WINDOW_COLORMAP_SIZE ((GLenum) 119)
#if (GLUT_API_VERSION >= 2)
#define GLUT_WINDOW_NUM_SAMPLES ((GLenum) 120)
#define GLUT_WINDOW_STEREO ((GLenum) 121)
#endif
#if (GLUT_API_VERSION >= 3)
#define GLUT_WINDOW_CURSOR ((GLenum) 122)
#endif
#define GLUT_SCREEN_WIDTH ((GLenum) 200)
#define GLUT_SCREEN_HEIGHT ((GLenum) 201)
#define GLUT_SCREEN_WIDTH_MM ((GLenum) 202)
#define GLUT_SCREEN_HEIGHT_MM ((GLenum) 203)
#define GLUT_MENU_NUM_ITEMS ((GLenum) 300)
#define GLUT_DISPLAY_MODE_POSSIBLE ((GLenum) 400)
#define GLUT_INIT_WINDOW_X ((GLenum) 500)
#define GLUT_INIT_WINDOW_Y ((GLenum) 501)
#define GLUT_INIT_WINDOW_WIDTH ((GLenum) 502)
#define GLUT_INIT_WINDOW_HEIGHT ((GLenum) 503)
#define GLUT_INIT_DISPLAY_MODE ((GLenum) 504)
#if (GLUT_API_VERSION >= 2)
#define GLUT_ELAPSED_TIME ((GLenum) 700)
#endif
#if (GLUT_API_VERSION >= 4 || GLUT_XLIB_IMPLEMENTATION >= 13)
#define GLUT_WINDOW_FORMAT_ID ((GLenum) 123)
#endif
#if (GLUT_API_VERSION >= 2)
/* glutDeviceGet parameters. */
#define GLUT_HAS_KEYBOARD ((GLenum) 600)
#define GLUT_HAS_MOUSE ((GLenum) 601)
#define GLUT_HAS_SPACEBALL ((GLenum) 602)
#define GLUT_HAS_DIAL_AND_BUTTON_BOX ((GLenum) 603)
#define GLUT_HAS_TABLET ((GLenum) 604)
#define GLUT_NUM_MOUSE_BUTTONS ((GLenum) 605)
#define GLUT_NUM_SPACEBALL_BUTTONS ((GLenum) 606)
#define GLUT_NUM_BUTTON_BOX_BUTTONS ((GLenum) 607)
#define GLUT_NUM_DIALS ((GLenum) 608)
#define GLUT_NUM_TABLET_BUTTONS ((GLenum) 609)
#endif
#if (GLUT_API_VERSION >= 4 || GLUT_XLIB_IMPLEMENTATION >= 13)
#define GLUT_DEVICE_IGNORE_KEY_REPEAT ((GLenum) 610)
#define GLUT_DEVICE_KEY_REPEAT ((GLenum) 611)
#define GLUT_HAS_JOYSTICK ((GLenum) 612)
#define GLUT_OWNS_JOYSTICK ((GLenum) 613)
#define GLUT_JOYSTICK_BUTTONS ((GLenum) 614)
#define GLUT_JOYSTICK_AXES ((GLenum) 615)
#define GLUT_JOYSTICK_POLL_RATE ((GLenum) 616)
#endif
#if (GLUT_API_VERSION >= 3)
/* glutLayerGet parameters. */
#define GLUT_OVERLAY_POSSIBLE ((GLenum) 800)
#define GLUT_LAYER_IN_USE ((GLenum) 801)
#define GLUT_HAS_OVERLAY ((GLenum) 802)
#define GLUT_TRANSPARENT_INDEX ((GLenum) 803)
#define GLUT_NORMAL_DAMAGED ((GLenum) 804)
#define GLUT_OVERLAY_DAMAGED ((GLenum) 805)
#if (GLUT_API_VERSION >= 4 || GLUT_XLIB_IMPLEMENTATION >= 9)
/* glutVideoResizeGet parameters. */
#define GLUT_VIDEO_RESIZE_POSSIBLE ((GLenum) 900)
#define GLUT_VIDEO_RESIZE_IN_USE ((GLenum) 901)
#define GLUT_VIDEO_RESIZE_X_DELTA ((GLenum) 902)
#define GLUT_VIDEO_RESIZE_Y_DELTA ((GLenum) 903)
#define GLUT_VIDEO_RESIZE_WIDTH_DELTA ((GLenum) 904)
#define GLUT_VIDEO_RESIZE_HEIGHT_DELTA ((GLenum) 905)
#define GLUT_VIDEO_RESIZE_X ((GLenum) 906)
#define GLUT_VIDEO_RESIZE_Y ((GLenum) 907)
#define GLUT_VIDEO_RESIZE_WIDTH ((GLenum) 908)
#define GLUT_VIDEO_RESIZE_HEIGHT ((GLenum) 909)
#endif
/* glutUseLayer parameters. */
#define GLUT_NORMAL ((GLenum) 0)
#define GLUT_OVERLAY ((GLenum) 1)
/* glutGetModifiers return mask. */
#define GLUT_ACTIVE_SHIFT 1
#define GLUT_ACTIVE_CTRL 2
#define GLUT_ACTIVE_ALT 4
/* glutSetCursor parameters. */
/* Basic arrows. */
#define GLUT_CURSOR_RIGHT_ARROW 0
#define GLUT_CURSOR_LEFT_ARROW 1
/* Symbolic cursor shapes. */
#define GLUT_CURSOR_INFO 2
#define GLUT_CURSOR_DESTROY 3
#define GLUT_CURSOR_HELP 4
#define GLUT_CURSOR_CYCLE 5
#define GLUT_CURSOR_SPRAY 6
#define GLUT_CURSOR_WAIT 7
#define GLUT_CURSOR_TEXT 8
#define GLUT_CURSOR_CROSSHAIR 9
/* Directional cursors. */
#define GLUT_CURSOR_UP_DOWN 10
#define GLUT_CURSOR_LEFT_RIGHT 11
/* Sizing cursors. */
#define GLUT_CURSOR_TOP_SIDE 12
#define GLUT_CURSOR_BOTTOM_SIDE 13
#define GLUT_CURSOR_LEFT_SIDE 14
#define GLUT_CURSOR_RIGHT_SIDE 15
#define GLUT_CURSOR_TOP_LEFT_CORNER 16
#define GLUT_CURSOR_TOP_RIGHT_CORNER 17
#define GLUT_CURSOR_BOTTOM_RIGHT_CORNER 18
#define GLUT_CURSOR_BOTTOM_LEFT_CORNER 19
/* Inherit from parent window. */
#define GLUT_CURSOR_INHERIT 100
/* Blank cursor. */
#define GLUT_CURSOR_NONE 101
/* Fullscreen crosshair (if available). */
#define GLUT_CURSOR_FULL_CROSSHAIR 102
#endif
/* GLUT initialization sub-API. */
GLUTAPI void GLUTAPIENTRY glutInit(int *argcp, char **argv);
#if defined(_WIN32) && !defined(GLUT_DISABLE_ATEXIT_HACK)
GLUTAPI void GLUTAPIENTRY __glutInitWithExit(int *argcp, char **argv, void (__cdecl *exitfunc)(int));
#ifndef GLUT_BUILDING_LIB
static void GLUTAPIENTRY glutInit_ATEXIT_HACK(int *argcp, char **argv) { __glutInitWithExit(argcp, argv, exit); }
#define glutInit glutInit_ATEXIT_HACK
#endif
#endif
GLUTAPI void GLUTAPIENTRY glutInitDisplayMode(unsigned int mode);
#if (GLUT_API_VERSION >= 4 || GLUT_XLIB_IMPLEMENTATION >= 9)
GLUTAPI void GLUTAPIENTRY glutInitDisplayString(const char *string);
#endif
GLUTAPI void GLUTAPIENTRY glutInitWindowPosition(int x, int y);
GLUTAPI void GLUTAPIENTRY glutInitWindowSize(int width, int height);
GLUTAPI void GLUTAPIENTRY glutMainLoop(void);
/* GLUT window sub-API. */
GLUTAPI int GLUTAPIENTRY glutCreateWindow(const char *title);
#if defined(_WIN32) && !defined(GLUT_DISABLE_ATEXIT_HACK)
GLUTAPI int GLUTAPIENTRY __glutCreateWindowWithExit(const char *title, void (__cdecl *exitfunc)(int));
#ifndef GLUT_BUILDING_LIB
static int GLUTAPIENTRY glutCreateWindow_ATEXIT_HACK(const char *title) { return __glutCreateWindowWithExit(title, exit); }
#define glutCreateWindow glutCreateWindow_ATEXIT_HACK
#endif
#endif
GLUTAPI int GLUTAPIENTRY glutCreateSubWindow(int win, int x, int y, int width, int height);
GLUTAPI void GLUTAPIENTRY glutDestroyWindow(int win);
GLUTAPI void GLUTAPIENTRY glutPostRedisplay(void);
#if (GLUT_API_VERSION >= 4 || GLUT_XLIB_IMPLEMENTATION >= 11)
GLUTAPI void GLUTAPIENTRY glutPostWindowRedisplay(int win);
#endif
GLUTAPI void GLUTAPIENTRY glutSwapBuffers(void);
GLUTAPI int GLUTAPIENTRY glutGetWindow(void);
GLUTAPI void GLUTAPIENTRY glutSetWindow(int win);
GLUTAPI void GLUTAPIENTRY glutSetWindowTitle(const char *title);
GLUTAPI void GLUTAPIENTRY glutSetIconTitle(const char *title);
GLUTAPI void GLUTAPIENTRY glutPositionWindow(int x, int y);
GLUTAPI void GLUTAPIENTRY glutReshapeWindow(int width, int height);
GLUTAPI void GLUTAPIENTRY glutPopWindow(void);
GLUTAPI void GLUTAPIENTRY glutPushWindow(void);
GLUTAPI void GLUTAPIENTRY glutIconifyWindow(void);
GLUTAPI void GLUTAPIENTRY glutShowWindow(void);
GLUTAPI void GLUTAPIENTRY glutHideWindow(void);
#if (GLUT_API_VERSION >= 3)
GLUTAPI void GLUTAPIENTRY glutFullScreen(void);
GLUTAPI void GLUTAPIENTRY glutSetCursor(int cursor);
#if (GLUT_API_VERSION >= 4 || GLUT_XLIB_IMPLEMENTATION >= 9)
GLUTAPI void GLUTAPIENTRY glutWarpPointer(int x, int y);
#endif
/* GLUT overlay sub-API. */
GLUTAPI void GLUTAPIENTRY glutEstablishOverlay(void);
GLUTAPI void GLUTAPIENTRY glutRemoveOverlay(void);
GLUTAPI void GLUTAPIENTRY glutUseLayer(GLenum layer);
GLUTAPI void GLUTAPIENTRY glutPostOverlayRedisplay(void);
#if (GLUT_API_VERSION >= 4 || GLUT_XLIB_IMPLEMENTATION >= 11)
GLUTAPI void GLUTAPIENTRY glutPostWindowOverlayRedisplay(int win);
#endif
GLUTAPI void GLUTAPIENTRY glutShowOverlay(void);
GLUTAPI void GLUTAPIENTRY glutHideOverlay(void);
#endif
/* GLUT menu sub-API. */
GLUTAPI int GLUTAPIENTRY glutCreateMenu(void (GLUTCALLBACK *func)(int));
#if defined(_WIN32) && !defined(GLUT_DISABLE_ATEXIT_HACK)
GLUTAPI int GLUTAPIENTRY __glutCreateMenuWithExit(void (GLUTCALLBACK *func)(int), void (__cdecl *exitfunc)(int));
#ifndef GLUT_BUILDING_LIB
static int GLUTAPIENTRY glutCreateMenu_ATEXIT_HACK(void (GLUTCALLBACK *func)(int)) { return __glutCreateMenuWithExit(func, exit); }
#define glutCreateMenu glutCreateMenu_ATEXIT_HACK
#endif
#endif
GLUTAPI void GLUTAPIENTRY glutDestroyMenu(int menu);
GLUTAPI int GLUTAPIENTRY glutGetMenu(void);
GLUTAPI void GLUTAPIENTRY glutSetMenu(int menu);
GLUTAPI void GLUTAPIENTRY glutAddMenuEntry(const char *label, int value);
GLUTAPI void GLUTAPIENTRY glutAddSubMenu(const char *label, int submenu);
GLUTAPI void GLUTAPIENTRY glutChangeToMenuEntry(int item, const char *label, int value);
GLUTAPI void GLUTAPIENTRY glutChangeToSubMenu(int item, const char *label, int submenu);
GLUTAPI void GLUTAPIENTRY glutRemoveMenuItem(int item);
GLUTAPI void GLUTAPIENTRY glutAttachMenu(int button);
GLUTAPI void GLUTAPIENTRY glutDetachMenu(int button);
/* GLUT window callback sub-API. */
GLUTAPI void GLUTAPIENTRY glutDisplayFunc(void (GLUTCALLBACK *func)(void));
GLUTAPI void GLUTAPIENTRY glutReshapeFunc(void (GLUTCALLBACK *func)(int width, int height));
GLUTAPI void GLUTAPIENTRY glutKeyboardFunc(void (GLUTCALLBACK *func)(unsigned char key, int x, int y));
GLUTAPI void GLUTAPIENTRY glutMouseFunc(void (GLUTCALLBACK *func)(int button, int state, int x, int y));
GLUTAPI void GLUTAPIENTRY glutMotionFunc(void (GLUTCALLBACK *func)(int x, int y));
GLUTAPI void GLUTAPIENTRY glutPassiveMotionFunc(void (GLUTCALLBACK *func)(int x, int y));
GLUTAPI void GLUTAPIENTRY glutEntryFunc(void (GLUTCALLBACK *func)(int state));
GLUTAPI void GLUTAPIENTRY glutVisibilityFunc(void (GLUTCALLBACK *func)(int state));
GLUTAPI void GLUTAPIENTRY glutIdleFunc(void (GLUTCALLBACK *func)(void));
GLUTAPI void GLUTAPIENTRY glutTimerFunc(unsigned int millis, void (GLUTCALLBACK *func)(int value), int value);
GLUTAPI void GLUTAPIENTRY glutMenuStateFunc(void (GLUTCALLBACK *func)(int state));
#if (GLUT_API_VERSION >= 2)
GLUTAPI void GLUTAPIENTRY glutSpecialFunc(void (GLUTCALLBACK *func)(int key, int x, int y));
GLUTAPI void GLUTAPIENTRY glutSpaceballMotionFunc(void (GLUTCALLBACK *func)(int x, int y, int z));
GLUTAPI void GLUTAPIENTRY glutSpaceballRotateFunc(void (GLUTCALLBACK *func)(int x, int y, int z));
GLUTAPI void GLUTAPIENTRY glutSpaceballButtonFunc(void (GLUTCALLBACK *func)(int button, int state));
GLUTAPI void GLUTAPIENTRY glutButtonBoxFunc(void (GLUTCALLBACK *func)(int button, int state));
GLUTAPI void GLUTAPIENTRY glutDialsFunc(void (GLUTCALLBACK *func)(int dial, int value));
GLUTAPI void GLUTAPIENTRY glutTabletMotionFunc(void (GLUTCALLBACK *func)(int x, int y));
GLUTAPI void GLUTAPIENTRY glutTabletButtonFunc(void (GLUTCALLBACK *func)(int button, int state, int x, int y));
#if (GLUT_API_VERSION >= 3)
GLUTAPI void GLUTAPIENTRY glutMenuStatusFunc(void (GLUTCALLBACK *func)(int status, int x, int y));
GLUTAPI void GLUTAPIENTRY glutOverlayDisplayFunc(void (GLUTCALLBACK *func)(void));
#if (GLUT_API_VERSION >= 4 || GLUT_XLIB_IMPLEMENTATION >= 9)
GLUTAPI void GLUTAPIENTRY glutWindowStatusFunc(void (GLUTCALLBACK *func)(int state));
#endif
#if (GLUT_API_VERSION >= 4 || GLUT_XLIB_IMPLEMENTATION >= 13)
GLUTAPI void GLUTAPIENTRY glutKeyboardUpFunc(void (GLUTCALLBACK *func)(unsigned char key, int x, int y));
GLUTAPI void GLUTAPIENTRY glutSpecialUpFunc(void (GLUTCALLBACK *func)(int key, int x, int y));
GLUTAPI void GLUTAPIENTRY glutJoystickFunc(void (GLUTCALLBACK *func)(unsigned int buttonMask, int x, int y, int z), int pollInterval);
#endif
#endif
#endif
/* GLUT color index sub-API. */
GLUTAPI void GLUTAPIENTRY glutSetColor(int, GLfloat red, GLfloat green, GLfloat blue);
GLUTAPI GLfloat GLUTAPIENTRY glutGetColor(int ndx, int component);
GLUTAPI void GLUTAPIENTRY glutCopyColormap(int win);
/* GLUT state retrieval sub-API. */
GLUTAPI int GLUTAPIENTRY glutGet(GLenum type);
GLUTAPI int GLUTAPIENTRY glutDeviceGet(GLenum type);
#if (GLUT_API_VERSION >= 2)
/* GLUT extension support sub-API */
GLUTAPI int GLUTAPIENTRY glutExtensionSupported(const char *name);
#endif
#if (GLUT_API_VERSION >= 3)
GLUTAPI int GLUTAPIENTRY glutGetModifiers(void);
GLUTAPI int GLUTAPIENTRY glutLayerGet(GLenum type);
#endif
/* GLUT font sub-API */
GLUTAPI void GLUTAPIENTRY glutBitmapCharacter(void *font, int character);
GLUTAPI int GLUTAPIENTRY glutBitmapWidth(void *font, int character);
GLUTAPI void GLUTAPIENTRY glutStrokeCharacter(void *font, int character);
GLUTAPI int GLUTAPIENTRY glutStrokeWidth(void *font, int character);
#if (GLUT_API_VERSION >= 4 || GLUT_XLIB_IMPLEMENTATION >= 9)
GLUTAPI int GLUTAPIENTRY glutBitmapLength(void *font, const unsigned char *string);
GLUTAPI int GLUTAPIENTRY glutStrokeLength(void *font, const unsigned char *string);
#endif
#if (GLUT_API_VERSION >= 4 || GLUT_XLIB_IMPLEMENTATION >= 17)
GLUTAPI float GLUTAPIENTRY glutStrokeWidthf(void *font, int character);
GLUTAPI float GLUTAPIENTRY glutStrokeLengthf(void *font, const unsigned char *string);
#endif
/* GLUT pre-built models sub-API */
GLUTAPI void GLUTAPIENTRY glutWireSphere(GLdouble radius, GLint slices, GLint stacks);
GLUTAPI void GLUTAPIENTRY glutSolidSphere(GLdouble radius, GLint slices, GLint stacks);
GLUTAPI void GLUTAPIENTRY glutWireCone(GLdouble base, GLdouble height, GLint slices, GLint stacks);
GLUTAPI void GLUTAPIENTRY glutSolidCone(GLdouble base, GLdouble height, GLint slices, GLint stacks);
GLUTAPI void GLUTAPIENTRY glutWireCube(GLdouble size);
GLUTAPI void GLUTAPIENTRY glutSolidCube(GLdouble size);
GLUTAPI void GLUTAPIENTRY glutWireTorus(GLdouble innerRadius, GLdouble outerRadius, GLint sides, GLint rings);
GLUTAPI void GLUTAPIENTRY glutSolidTorus(GLdouble innerRadius, GLdouble outerRadius, GLint sides, GLint rings);
GLUTAPI void GLUTAPIENTRY glutWireDodecahedron(void);
GLUTAPI void GLUTAPIENTRY glutSolidDodecahedron(void);
GLUTAPI void GLUTAPIENTRY glutWireTeapot(GLdouble size);
GLUTAPI void GLUTAPIENTRY glutSolidTeapot(GLdouble size);
GLUTAPI void GLUTAPIENTRY glutWireOctahedron(void);
GLUTAPI void GLUTAPIENTRY glutSolidOctahedron(void);
GLUTAPI void GLUTAPIENTRY glutWireTetrahedron(void);
GLUTAPI void GLUTAPIENTRY glutSolidTetrahedron(void);
GLUTAPI void GLUTAPIENTRY glutWireIcosahedron(void);
GLUTAPI void GLUTAPIENTRY glutSolidIcosahedron(void);
#if (GLUT_API_VERSION >= 4 || GLUT_XLIB_IMPLEMENTATION >= 9)
/* GLUT video resize sub-API. */
GLUTAPI int GLUTAPIENTRY glutVideoResizeGet(GLenum param);
GLUTAPI void GLUTAPIENTRY glutSetupVideoResizing(void);
GLUTAPI void GLUTAPIENTRY glutStopVideoResizing(void);
GLUTAPI void GLUTAPIENTRY glutVideoResize(int x, int y, int width, int height);
GLUTAPI void GLUTAPIENTRY glutVideoPan(int x, int y, int width, int height);
/* GLUT debugging sub-API. */
GLUTAPI void GLUTAPIENTRY glutReportErrors(void);
#endif
#if (GLUT_API_VERSION >= 4 || GLUT_XLIB_IMPLEMENTATION >= 13)
/* GLUT device control sub-API. */
/* glutSetKeyRepeat modes. */
#define GLUT_KEY_REPEAT_OFF 0
#define GLUT_KEY_REPEAT_ON 1
#define GLUT_KEY_REPEAT_DEFAULT 2
/* Joystick button masks. */
#define GLUT_JOYSTICK_BUTTON_A 1
#define GLUT_JOYSTICK_BUTTON_B 2
#define GLUT_JOYSTICK_BUTTON_C 4
#define GLUT_JOYSTICK_BUTTON_D 8
GLUTAPI void GLUTAPIENTRY glutIgnoreKeyRepeat(int ignore);
GLUTAPI void GLUTAPIENTRY glutSetKeyRepeat(int repeatMode);
GLUTAPI void GLUTAPIENTRY glutForceJoystickFunc(void);
/* GLUT game mode sub-API. */
/* glutGameModeGet. */
#define GLUT_GAME_MODE_ACTIVE ((GLenum) 0)
#define GLUT_GAME_MODE_POSSIBLE ((GLenum) 1)
#define GLUT_GAME_MODE_WIDTH ((GLenum) 2)
#define GLUT_GAME_MODE_HEIGHT ((GLenum) 3)
#define GLUT_GAME_MODE_PIXEL_DEPTH ((GLenum) 4)
#define GLUT_GAME_MODE_REFRESH_RATE ((GLenum) 5)
#define GLUT_GAME_MODE_DISPLAY_CHANGED ((GLenum) 6)
GLUTAPI void GLUTAPIENTRY glutGameModeString(const char *string);
GLUTAPI int GLUTAPIENTRY glutEnterGameMode(void);
GLUTAPI void GLUTAPIENTRY glutLeaveGameMode(void);
GLUTAPI int GLUTAPIENTRY glutGameModeGet(GLenum mode);
#endif
#ifdef __cplusplus
}
#endif
#ifdef GLUT_APIENTRY_DEFINED
# undef GLUT_APIENTRY_DEFINED
# undef APIENTRY
#endif
#ifdef GLUT_WINGDIAPI_DEFINED
# undef GLUT_WINGDIAPI_DEFINED
# undef WINGDIAPI
#endif
#ifdef GLUT_DEFINED___CDECL
# undef GLUT_DEFINED___CDECL
# undef __cdecl
#endif
#ifdef GLUT_DEFINED__CRTIMP
# undef GLUT_DEFINED__CRTIMP
# undef _CRTIMP
#endif
#endif /* __glut_h__ */

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@@ -0,0 +1,610 @@
#ifndef __glxext_h_
#define __glxext_h_
#ifdef __cplusplus
extern "C" {
#endif
/*
** License Applicability. Except to the extent portions of this file are
** made subject to an alternative license as permitted in the SGI Free
** Software License B, Version 1.1 (the "License"), the contents of this
** file are subject only to the provisions of the License. You may not use
** this file except in compliance with the License. You may obtain a copy
** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
**
** http://oss.sgi.com/projects/FreeB
**
** Note that, as provided in the License, the Software is distributed on an
** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
**
** Original Code. The Original Code is: OpenGL Sample Implementation,
** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
** Inc. The Original Code is Copyright (c) 1991-2002 Silicon Graphics, Inc.
** Copyright in any portions created by third parties is as indicated
** elsewhere herein. All Rights Reserved.
**
** Additional Notice Provisions: This software was created using the
** OpenGL(R) version 1.2.1 Sample Implementation published by SGI, but has
** not been independently verified as being compliant with the OpenGL(R)
** version 1.2.1 Specification.
*/
#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__)
#define WIN32_LEAN_AND_MEAN 1
#include <windows.h>
#endif
#ifndef APIENTRY
#define APIENTRY
#endif
#ifndef APIENTRYP
#define APIENTRYP APIENTRY *
#endif
#ifndef GLAPI
#define GLAPI extern
#endif
/*************************************************************/
/* Header file version number, required by OpenGL ABI for Linux */
/* glxext.h last updated 2002/03/22 */
/* Current version at http://oss.sgi.com/projects/ogl-sample/registry/ */
#define GLX_GLXEXT_VERSION 5
#ifndef GLX_VERSION_1_3
#define GLX_WINDOW_BIT 0x00000001
#define GLX_PIXMAP_BIT 0x00000002
#define GLX_PBUFFER_BIT 0x00000004
#define GLX_RGBA_BIT 0x00000001
#define GLX_COLOR_INDEX_BIT 0x00000002
#define GLX_PBUFFER_CLOBBER_MASK 0x08000000
#define GLX_FRONT_LEFT_BUFFER_BIT 0x00000001
#define GLX_FRONT_RIGHT_BUFFER_BIT 0x00000002
#define GLX_BACK_LEFT_BUFFER_BIT 0x00000004
#define GLX_BACK_RIGHT_BUFFER_BIT 0x00000008
#define GLX_AUX_BUFFERS_BIT 0x00000010
#define GLX_DEPTH_BUFFER_BIT 0x00000020
#define GLX_STENCIL_BUFFER_BIT 0x00000040
#define GLX_ACCUM_BUFFER_BIT 0x00000080
#define GLX_CONFIG_CAVEAT 0x20
#define GLX_X_VISUAL_TYPE 0x22
#define GLX_TRANSPARENT_TYPE 0x23
#define GLX_TRANSPARENT_INDEX_VALUE 0x24
#define GLX_TRANSPARENT_RED_VALUE 0x25
#define GLX_TRANSPARENT_GREEN_VALUE 0x26
#define GLX_TRANSPARENT_BLUE_VALUE 0x27
#define GLX_TRANSPARENT_ALPHA_VALUE 0x28
#define GLX_DONT_CARE 0xFFFFFFFF
#define GLX_NONE 0x8000
#define GLX_SLOW_CONFIG 0x8001
#define GLX_TRUE_COLOR 0x8002
#define GLX_DIRECT_COLOR 0x8003
#define GLX_PSEUDO_COLOR 0x8004
#define GLX_STATIC_COLOR 0x8005
#define GLX_GRAY_SCALE 0x8006
#define GLX_STATIC_GRAY 0x8007
#define GLX_TRANSPARENT_RGB 0x8008
#define GLX_TRANSPARENT_INDEX 0x8009
#define GLX_VISUAL_ID 0x800B
#define GLX_SCREEN 0x800C
#define GLX_NON_CONFORMANT_CONFIG 0x800D
#define GLX_DRAWABLE_TYPE 0x8010
#define GLX_RENDER_TYPE 0x8011
#define GLX_X_RENDERABLE 0x8012
#define GLX_FBCONFIG_ID 0x8013
#define GLX_RGBA_TYPE 0x8014
#define GLX_COLOR_INDEX_TYPE 0x8015
#define GLX_MAX_PBUFFER_WIDTH 0x8016
#define GLX_MAX_PBUFFER_HEIGHT 0x8017
#define GLX_MAX_PBUFFER_PIXELS 0x8018
#define GLX_PRESERVED_CONTENTS 0x801B
#define GLX_LARGEST_PBUFFER 0x801C
#define GLX_WIDTH 0x801D
#define GLX_HEIGHT 0x801E
#define GLX_EVENT_MASK 0x801F
#define GLX_DAMAGED 0x8020
#define GLX_SAVED 0x8021
#define GLX_WINDOW 0x8022
#define GLX_PBUFFER 0x8023
#define GLX_PBUFFER_HEIGHT 0x8040
#define GLX_PBUFFER_WIDTH 0x8041
#endif
#ifndef GLX_VERSION_1_4
#define GLX_SAMPLE_BUFFERS 100000
#define GLX_SAMPLES 100001
#endif
#ifndef GLX_ARB_get_proc_address
#endif
#ifndef GLX_ARB_multisample
#define GLX_SAMPLE_BUFFERS_ARB 100000
#define GLX_SAMPLES_ARB 100001
#endif
#ifndef GLX_SGIS_multisample
#define GLX_SAMPLE_BUFFERS_SGIS 100000
#define GLX_SAMPLES_SGIS 100001
#endif
#ifndef GLX_EXT_visual_info
#define GLX_X_VISUAL_TYPE_EXT 0x22
#define GLX_TRANSPARENT_TYPE_EXT 0x23
#define GLX_TRANSPARENT_INDEX_VALUE_EXT 0x24
#define GLX_TRANSPARENT_RED_VALUE_EXT 0x25
#define GLX_TRANSPARENT_GREEN_VALUE_EXT 0x26
#define GLX_TRANSPARENT_BLUE_VALUE_EXT 0x27
#define GLX_TRANSPARENT_ALPHA_VALUE_EXT 0x28
#define GLX_NONE_EXT 0x8000
#define GLX_TRUE_COLOR_EXT 0x8002
#define GLX_DIRECT_COLOR_EXT 0x8003
#define GLX_PSEUDO_COLOR_EXT 0x8004
#define GLX_STATIC_COLOR_EXT 0x8005
#define GLX_GRAY_SCALE_EXT 0x8006
#define GLX_STATIC_GRAY_EXT 0x8007
#define GLX_TRANSPARENT_RGB_EXT 0x8008
#define GLX_TRANSPARENT_INDEX_EXT 0x8009
#endif
#ifndef GLX_SGI_swap_control
#endif
#ifndef GLX_SGI_video_sync
#endif
#ifndef GLX_SGI_make_current_read
#endif
#ifndef GLX_SGIX_video_source
#endif
#ifndef GLX_EXT_visual_rating
#define GLX_VISUAL_CAVEAT_EXT 0x20
#define GLX_SLOW_VISUAL_EXT 0x8001
#define GLX_NON_CONFORMANT_VISUAL_EXT 0x800D
/* reuse GLX_NONE_EXT */
#endif
#ifndef GLX_EXT_import_context
#define GLX_SHARE_CONTEXT_EXT 0x800A
#define GLX_VISUAL_ID_EXT 0x800B
#define GLX_SCREEN_EXT 0x800C
#endif
#ifndef GLX_SGIX_fbconfig
#define GLX_WINDOW_BIT_SGIX 0x00000001
#define GLX_PIXMAP_BIT_SGIX 0x00000002
#define GLX_RGBA_BIT_SGIX 0x00000001
#define GLX_COLOR_INDEX_BIT_SGIX 0x00000002
#define GLX_DRAWABLE_TYPE_SGIX 0x8010
#define GLX_RENDER_TYPE_SGIX 0x8011
#define GLX_X_RENDERABLE_SGIX 0x8012
#define GLX_FBCONFIG_ID_SGIX 0x8013
#define GLX_RGBA_TYPE_SGIX 0x8014
#define GLX_COLOR_INDEX_TYPE_SGIX 0x8015
/* reuse GLX_SCREEN_EXT */
#endif
#ifndef GLX_SGIX_pbuffer
#define GLX_PBUFFER_BIT_SGIX 0x00000004
#define GLX_BUFFER_CLOBBER_MASK_SGIX 0x08000000
#define GLX_FRONT_LEFT_BUFFER_BIT_SGIX 0x00000001
#define GLX_FRONT_RIGHT_BUFFER_BIT_SGIX 0x00000002
#define GLX_BACK_LEFT_BUFFER_BIT_SGIX 0x00000004
#define GLX_BACK_RIGHT_BUFFER_BIT_SGIX 0x00000008
#define GLX_AUX_BUFFERS_BIT_SGIX 0x00000010
#define GLX_DEPTH_BUFFER_BIT_SGIX 0x00000020
#define GLX_STENCIL_BUFFER_BIT_SGIX 0x00000040
#define GLX_ACCUM_BUFFER_BIT_SGIX 0x00000080
#define GLX_SAMPLE_BUFFERS_BIT_SGIX 0x00000100
#define GLX_MAX_PBUFFER_WIDTH_SGIX 0x8016
#define GLX_MAX_PBUFFER_HEIGHT_SGIX 0x8017
#define GLX_MAX_PBUFFER_PIXELS_SGIX 0x8018
#define GLX_OPTIMAL_PBUFFER_WIDTH_SGIX 0x8019
#define GLX_OPTIMAL_PBUFFER_HEIGHT_SGIX 0x801A
#define GLX_PRESERVED_CONTENTS_SGIX 0x801B
#define GLX_LARGEST_PBUFFER_SGIX 0x801C
#define GLX_WIDTH_SGIX 0x801D
#define GLX_HEIGHT_SGIX 0x801E
#define GLX_EVENT_MASK_SGIX 0x801F
#define GLX_DAMAGED_SGIX 0x8020
#define GLX_SAVED_SGIX 0x8021
#define GLX_WINDOW_SGIX 0x8022
#define GLX_PBUFFER_SGIX 0x8023
#endif
#ifndef GLX_SGI_cushion
#endif
#ifndef GLX_SGIX_video_resize
#define GLX_SYNC_FRAME_SGIX 0x00000000
#define GLX_SYNC_SWAP_SGIX 0x00000001
#endif
#ifndef GLX_SGIX_dmbuffer
#define GLX_DIGITAL_MEDIA_PBUFFER_SGIX 0x8024
#endif
#ifndef GLX_SGIX_swap_group
#endif
#ifndef GLX_SGIX_swap_barrier
#endif
#ifndef GLX_SGIS_blended_overlay
#define GLX_BLENDED_RGBA_SGIS 0x8025
#endif
#ifndef GLX_SGIS_shared_multisample
#define GLX_MULTISAMPLE_SUB_RECT_WIDTH_SGIS 0x8026
#define GLX_MULTISAMPLE_SUB_RECT_HEIGHT_SGIS 0x8027
#endif
#ifndef GLX_SUN_get_transparent_index
#endif
#ifndef GLX_3DFX_multisample
#define GLX_SAMPLE_BUFFERS_3DFX 0x8050
#define GLX_SAMPLES_3DFX 0x8051
#endif
#ifndef GLX_MESA_copy_sub_buffer
#endif
#ifndef GLX_MESA_pixmap_colormap
#endif
#ifndef GLX_MESA_release_buffers
#endif
#ifndef GLX_MESA_set_3dfx_mode
#define GLX_3DFX_WINDOW_MODE_MESA 0x1
#define GLX_3DFX_FULLSCREEN_MODE_MESA 0x2
#endif
#ifndef GLX_SGIX_visual_select_group
#define GLX_VISUAL_SELECT_GROUP_SGIX 0x8028
#endif
#ifndef GLX_OML_swap_method
#define GLX_SWAP_METHOD_OML 0x8060
#define GLX_SWAP_EXCHANGE_OML 0x8061
#define GLX_SWAP_COPY_OML 0x8062
#define GLX_SWAP_UNDEFINED_OML 0x8063
#endif
#ifndef GLX_OML_sync_control
#endif
/*************************************************************/
#ifndef GLX_ARB_get_proc_address
typedef void (*__GLXextFuncPtr)(void);
#endif
#ifndef GLX_SGIX_video_source
typedef XID GLXVideoSourceSGIX;
#endif
#ifndef GLX_SGIX_fbconfig
typedef XID GLXFBConfigIDSGIX;
typedef struct __GLXFBConfigRec *GLXFBConfigSGIX;
#endif
#ifndef GLX_SGIX_pbuffer
typedef XID GLXPbufferSGIX;
typedef struct {
int type;
unsigned long serial; /* # of last request processed by server */
Bool send_event; /* true if this came for SendEvent request */
Display *display; /* display the event was read from */
GLXDrawable drawable; /* i.d. of Drawable */
int event_type; /* GLX_DAMAGED_SGIX or GLX_SAVED_SGIX */
int draw_type; /* GLX_WINDOW_SGIX or GLX_PBUFFER_SGIX */
unsigned int mask; /* mask indicating which buffers are affected*/
int x, y;
int width, height;
int count; /* if nonzero, at least this many more */
} GLXBufferClobberEventSGIX;
#endif
#ifndef GLX_VERSION_1_3
#define GLX_VERSION_1_3 1
#ifdef GLX_GLXEXT_PROTOTYPES
extern GLXFBConfig * glXGetFBConfigs (Display *, int, int *);
extern GLXFBConfig * glXChooseFBConfig (Display *, int, const int *, int *);
extern int glXGetFBConfigAttrib (Display *, GLXFBConfig, int, int *);
extern XVisualInfo * glXGetVisualFromFBConfig (Display *, GLXFBConfig);
extern GLXWindow glXCreateWindow (Display *, GLXFBConfig, Window, const int *);
extern void glXDestroyWindow (Display *, GLXWindow);
extern GLXPixmap glXCreatePixmap (Display *, GLXFBConfig, Pixmap, const int *);
extern void glXDestroyPixmap (Display *, GLXPixmap);
extern GLXPbuffer glXCreatePbuffer (Display *, GLXFBConfig, const int *);
extern void glXDestroyPbuffer (Display *, GLXPbuffer);
extern void glXQueryDrawable (Display *, GLXDrawable, int, unsigned int *);
extern GLXContext glXCreateNewContext (Display *, GLXFBConfig, int, GLXContext, Bool);
extern Bool glXMakeContextCurrent (Display *, GLXDrawable, GLXDrawable, GLXContext);
extern GLXDrawable glXGetCurrentReadDrawable (void);
extern Display * glXGetCurrentDisplay (void);
extern int glXQueryContext (Display *, GLXContext, int, int *);
extern void glXSelectEvent (Display *, GLXDrawable, unsigned long);
extern void glXGetSelectedEvent (Display *, GLXDrawable, unsigned long *);
#endif /* GLX_GLXEXT_PROTOTYPES */
typedef GLXFBConfig * ( PFNGLXGETFBCONFIGSPROC) (Display *dpy, int screen, int *nelements);
typedef GLXFBConfig * ( PFNGLXCHOOSEFBCONFIGPROC) (Display *dpy, int screen, const int *attrib_list, int *nelements);
typedef int ( PFNGLXGETFBCONFIGATTRIBPROC) (Display *dpy, GLXFBConfig config, int attribute, int *value);
typedef XVisualInfo * ( PFNGLXGETVISUALFROMFBCONFIGPROC) (Display *dpy, GLXFBConfig config);
typedef GLXWindow ( PFNGLXCREATEWINDOWPROC) (Display *dpy, GLXFBConfig config, Window win, const int *attrib_list);
typedef void ( PFNGLXDESTROYWINDOWPROC) (Display *dpy, GLXWindow win);
typedef GLXPixmap ( PFNGLXCREATEPIXMAPPROC) (Display *dpy, GLXFBConfig config, Pixmap pixmap, const int *attrib_list);
typedef void ( PFNGLXDESTROYPIXMAPPROC) (Display *dpy, GLXPixmap pixmap);
typedef GLXPbuffer ( PFNGLXCREATEPBUFFERPROC) (Display *dpy, GLXFBConfig config, const int *attrib_list);
typedef void ( PFNGLXDESTROYPBUFFERPROC) (Display *dpy, GLXPbuffer pbuf);
typedef void ( PFNGLXQUERYDRAWABLEPROC) (Display *dpy, GLXDrawable draw, int attribute, unsigned int *value);
typedef GLXContext ( PFNGLXCREATENEWCONTEXTPROC) (Display *dpy, GLXFBConfig config, int render_type, GLXContext share_list, Bool direct);
typedef Bool ( PFNGLXMAKECONTEXTCURRENTPROC) (Display *dpy, GLXDrawable draw, GLXDrawable read, GLXContext ctx);
typedef GLXDrawable ( PFNGLXGETCURRENTREADDRAWABLEPROC) (void);
typedef Display * ( PFNGLXGETCURRENTDISPLAYPROC) (void);
typedef int ( PFNGLXQUERYCONTEXTPROC) (Display *dpy, GLXContext ctx, int attribute, int *value);
typedef void ( PFNGLXSELECTEVENTPROC) (Display *dpy, GLXDrawable draw, unsigned long event_mask);
typedef void ( PFNGLXGETSELECTEDEVENTPROC) (Display *dpy, GLXDrawable draw, unsigned long *event_mask);
#endif
#ifndef GLX_VERSION_1_4
#define GLX_VERSION_1_4 1
#ifdef GLX_GLXEXT_PROTOTYPES
extern __GLXextFuncPtr glXGetProcAddress (const GLubyte *);
#endif /* GLX_GLXEXT_PROTOTYPES */
typedef __GLXextFuncPtr ( PFNGLXGETPROCADDRESSPROC) (const GLubyte *procName);
#endif
#ifndef GLX_ARB_get_proc_address
#define GLX_ARB_get_proc_address 1
#ifdef GLX_GLXEXT_PROTOTYPES
extern __GLXextFuncPtr glXGetProcAddressARB (const GLubyte *);
#endif /* GLX_GLXEXT_PROTOTYPES */
typedef __GLXextFuncPtr ( PFNGLXGETPROCADDRESSARBPROC) (const GLubyte *procName);
#endif
#ifndef GLX_ARB_multisample
#define GLX_ARB_multisample 1
#endif
#ifndef GLX_SGIS_multisample
#define GLX_SGIS_multisample 1
#endif
#ifndef GLX_EXT_visual_info
#define GLX_EXT_visual_info 1
#endif
#ifndef GLX_SGI_swap_control
#define GLX_SGI_swap_control 1
#ifdef GLX_GLXEXT_PROTOTYPES
extern int glXSwapIntervalSGI (int);
#endif /* GLX_GLXEXT_PROTOTYPES */
typedef int ( PFNGLXSWAPINTERVALSGIPROC) (int interval);
#endif
#ifndef GLX_SGI_video_sync
#define GLX_SGI_video_sync 1
#ifdef GLX_GLXEXT_PROTOTYPES
extern int glXGetVideoSyncSGI (unsigned int *);
extern int glXWaitVideoSyncSGI (int, int, unsigned int *);
#endif /* GLX_GLXEXT_PROTOTYPES */
typedef int ( PFNGLXGETVIDEOSYNCSGIPROC) (unsigned int *count);
typedef int ( PFNGLXWAITVIDEOSYNCSGIPROC) (int divisor, int remainder, unsigned int *count);
#endif
#ifndef GLX_SGI_make_current_read
#define GLX_SGI_make_current_read 1
#ifdef GLX_GLXEXT_PROTOTYPES
extern Bool glXMakeCurrentReadSGI (Display *, GLXDrawable, GLXDrawable, GLXContext);
extern GLXDrawable glXGetCurrentReadDrawableSGI (void);
#endif /* GLX_GLXEXT_PROTOTYPES */
typedef Bool ( PFNGLXMAKECURRENTREADSGIPROC) (Display *dpy, GLXDrawable draw, GLXDrawable read, GLXContext ctx);
typedef GLXDrawable ( PFNGLXGETCURRENTREADDRAWABLESGIPROC) (void);
#endif
#ifndef GLX_SGIX_video_source
#define GLX_SGIX_video_source 1
#ifdef _VL_H
#ifdef GLX_GLXEXT_PROTOTYPES
extern GLXVideoSourceSGIX glXCreateGLXVideoSourceSGIX (Display *, int, VLServer, VLPath, int, VLNode);
extern void glXDestroyGLXVideoSourceSGIX (Display *, GLXVideoSourceSGIX);
#endif /* GLX_GLXEXT_PROTOTYPES */
typedef GLXVideoSourceSGIX ( PFNGLXCREATEGLXVIDEOSOURCESGIXPROC) (Display *display, int screen, VLServer server, VLPath path, int nodeClass, VLNode drainNode);
typedef void ( PFNGLXDESTROYGLXVIDEOSOURCESGIXPROC) (Display *dpy, GLXVideoSourceSGIX glxvideosource);
#endif
#endif /* _VL_H */
#ifndef GLX_EXT_visual_rating
#define GLX_EXT_visual_rating 1
#endif
#ifndef GLX_EXT_import_context
#define GLX_EXT_import_context 1
#ifdef GLX_GLXEXT_PROTOTYPES
extern Display * glXGetCurrentDisplayEXT (void);
extern int glXQueryContextInfoEXT (Display *, GLXContext, int, int *);
extern GLXContextID glXGetContextIDEXT (const GLXContext);
extern GLXContext glXImportContextEXT (Display *, GLXContextID);
extern void glXFreeContextEXT (Display *, GLXContext);
#endif /* GLX_GLXEXT_PROTOTYPES */
typedef Display * ( PFNGLXGETCURRENTDISPLAYEXTPROC) (void);
typedef int ( PFNGLXQUERYCONTEXTINFOEXTPROC) (Display *dpy, GLXContext context, int attribute, int *value);
typedef GLXContextID ( PFNGLXGETCONTEXTIDEXTPROC) (const GLXContext context);
typedef GLXContext ( PFNGLXIMPORTCONTEXTEXTPROC) (Display *dpy, GLXContextID contextID);
typedef void ( PFNGLXFREECONTEXTEXTPROC) (Display *dpy, GLXContext context);
#endif
#ifndef GLX_SGIX_fbconfig
#define GLX_SGIX_fbconfig 1
#ifdef GLX_GLXEXT_PROTOTYPES
extern int glXGetFBConfigAttribSGIX (Display *, GLXFBConfigSGIX, int, int *);
extern GLXFBConfigSGIX * glXChooseFBConfigSGIX (Display *, int, int *, int *);
extern GLXPixmap glXCreateGLXPixmapWithConfigSGIX (Display *, GLXFBConfigSGIX, Pixmap);
extern GLXContext glXCreateContextWithConfigSGIX (Display *, GLXFBConfigSGIX, int, GLXContext, Bool);
extern XVisualInfo * glXGetVisualFromFBConfigSGIX (Display *, GLXFBConfigSGIX);
extern GLXFBConfigSGIX glXGetFBConfigFromVisualSGIX (Display *, XVisualInfo *);
#endif /* GLX_GLXEXT_PROTOTYPES */
typedef int ( PFNGLXGETFBCONFIGATTRIBSGIXPROC) (Display *dpy, GLXFBConfigSGIX config, int attribute, int *value);
typedef GLXFBConfigSGIX * ( PFNGLXCHOOSEFBCONFIGSGIXPROC) (Display *dpy, int screen, int *attrib_list, int *nelements);
typedef GLXPixmap ( PFNGLXCREATEGLXPIXMAPWITHCONFIGSGIXPROC) (Display *dpy, GLXFBConfigSGIX config, Pixmap pixmap);
typedef GLXContext ( PFNGLXCREATECONTEXTWITHCONFIGSGIXPROC) (Display *dpy, GLXFBConfigSGIX config, int render_type, GLXContext share_list, Bool direct);
typedef XVisualInfo * ( PFNGLXGETVISUALFROMFBCONFIGSGIXPROC) (Display *dpy, GLXFBConfigSGIX config);
typedef GLXFBConfigSGIX ( PFNGLXGETFBCONFIGFROMVISUALSGIXPROC) (Display *dpy, XVisualInfo *vis);
#endif
#ifndef GLX_SGIX_pbuffer
#define GLX_SGIX_pbuffer 1
#ifdef GLX_GLXEXT_PROTOTYPES
extern GLXPbufferSGIX glXCreateGLXPbufferSGIX (Display *, GLXFBConfigSGIX, unsigned int, unsigned int, int *);
extern void glXDestroyGLXPbufferSGIX (Display *, GLXPbufferSGIX);
extern int glXQueryGLXPbufferSGIX (Display *, GLXPbufferSGIX, int, unsigned int *);
extern void glXSelectEventSGIX (Display *, GLXDrawable, unsigned long);
extern void glXGetSelectedEventSGIX (Display *, GLXDrawable, unsigned long *);
#endif /* GLX_GLXEXT_PROTOTYPES */
typedef GLXPbufferSGIX ( PFNGLXCREATEGLXPBUFFERSGIXPROC) (Display *dpy, GLXFBConfigSGIX config, unsigned int width, unsigned int height, int *attrib_list);
typedef void ( PFNGLXDESTROYGLXPBUFFERSGIXPROC) (Display *dpy, GLXPbufferSGIX pbuf);
typedef int ( PFNGLXQUERYGLXPBUFFERSGIXPROC) (Display *dpy, GLXPbufferSGIX pbuf, int attribute, unsigned int *value);
typedef void ( PFNGLXSELECTEVENTSGIXPROC) (Display *dpy, GLXDrawable drawable, unsigned long mask);
typedef void ( PFNGLXGETSELECTEDEVENTSGIXPROC) (Display *dpy, GLXDrawable drawable, unsigned long *mask);
#endif
#ifndef GLX_SGI_cushion
#define GLX_SGI_cushion 1
#ifdef GLX_GLXEXT_PROTOTYPES
extern void glXCushionSGI (Display *, Window, float);
#endif /* GLX_GLXEXT_PROTOTYPES */
typedef void ( PFNGLXCUSHIONSGIPROC) (Display *dpy, Window window, float cushion);
#endif
#ifndef GLX_SGIX_video_resize
#define GLX_SGIX_video_resize 1
#ifdef GLX_GLXEXT_PROTOTYPES
extern int glXBindChannelToWindowSGIX (Display *, int, int, Window);
extern int glXChannelRectSGIX (Display *, int, int, int, int, int, int);
extern int glXQueryChannelRectSGIX (Display *, int, int, int *, int *, int *, int *);
extern int glXQueryChannelDeltasSGIX (Display *, int, int, int *, int *, int *, int *);
extern int glXChannelRectSyncSGIX (Display *, int, int, GLenum);
#endif /* GLX_GLXEXT_PROTOTYPES */
typedef int ( PFNGLXBINDCHANNELTOWINDOWSGIXPROC) (Display *display, int screen, int channel, Window window);
typedef int ( PFNGLXCHANNELRECTSGIXPROC) (Display *display, int screen, int channel, int x, int y, int w, int h);
typedef int ( PFNGLXQUERYCHANNELRECTSGIXPROC) (Display *display, int screen, int channel, int *dx, int *dy, int *dw, int *dh);
typedef int ( PFNGLXQUERYCHANNELDELTASSGIXPROC) (Display *display, int screen, int channel, int *x, int *y, int *w, int *h);
typedef int ( PFNGLXCHANNELRECTSYNCSGIXPROC) (Display *display, int screen, int channel, GLenum synctype);
#endif
#ifndef GLX_SGIX_dmbuffer
#define GLX_SGIX_dmbuffer 1
#ifdef _DM_BUFFER_H_
#ifdef GLX_GLXEXT_PROTOTYPES
extern Bool glXAssociateDMPbufferSGIX (Display *, GLXPbufferSGIX, DMparams *, DMbuffer);
#endif /* GLX_GLXEXT_PROTOTYPES */
typedef Bool ( PFNGLXASSOCIATEDMPBUFFERSGIXPROC) (Display *dpy, GLXPbufferSGIX pbuffer, DMparams *params, DMbuffer dmbuffer);
#endif
#endif /* _DM_BUFFER_H_ */
#ifndef GLX_SGIX_swap_group
#define GLX_SGIX_swap_group 1
#ifdef GLX_GLXEXT_PROTOTYPES
extern void glXJoinSwapGroupSGIX (Display *, GLXDrawable, GLXDrawable);
#endif /* GLX_GLXEXT_PROTOTYPES */
typedef void ( PFNGLXJOINSWAPGROUPSGIXPROC) (Display *dpy, GLXDrawable drawable, GLXDrawable member);
#endif
#ifndef GLX_SGIX_swap_barrier
#define GLX_SGIX_swap_barrier 1
#ifdef GLX_GLXEXT_PROTOTYPES
extern void glXBindSwapBarrierSGIX (Display *, GLXDrawable, int);
extern Bool glXQueryMaxSwapBarriersSGIX (Display *, int, int *);
#endif /* GLX_GLXEXT_PROTOTYPES */
typedef void ( PFNGLXBINDSWAPBARRIERSGIXPROC) (Display *dpy, GLXDrawable drawable, int barrier);
typedef Bool ( PFNGLXQUERYMAXSWAPBARRIERSSGIXPROC) (Display *dpy, int screen, int *max);
#endif
#ifndef GLX_SUN_get_transparent_index
#define GLX_SUN_get_transparent_index 1
#ifdef GLX_GLXEXT_PROTOTYPES
extern Status glXGetTransparentIndexSUN (Display *, Window, Window, long *);
#endif /* GLX_GLXEXT_PROTOTYPES */
typedef Status ( PFNGLXGETTRANSPARENTINDEXSUNPROC) (Display *dpy, Window overlay, Window underlay, long *pTransparentIndex);
#endif
#ifndef GLX_MESA_copy_sub_buffer
#define GLX_MESA_copy_sub_buffer 1
#ifdef GLX_GLXEXT_PROTOTYPES
extern void glXCopySubBufferMESA (Display *, GLXDrawable, int, int, int, int);
#endif /* GLX_GLXEXT_PROTOTYPES */
typedef void ( PFNGLXCOPYSUBBUFFERMESAPROC) (Display *dpy, GLXDrawable drawable, int x, int y, int width, int height);
#endif
#ifndef GLX_MESA_pixmap_colormap
#define GLX_MESA_pixmap_colormap 1
#ifdef GLX_GLXEXT_PROTOTYPES
extern GLXPixmap glXCreateGLXPixmapMESA (Display *, XVisualInfo *, Pixmap, Colormap);
#endif /* GLX_GLXEXT_PROTOTYPES */
typedef GLXPixmap ( PFNGLXCREATEGLXPIXMAPMESAPROC) (Display *dpy, XVisualInfo *visual, Pixmap pixmap, Colormap cmap);
#endif
#ifndef GLX_MESA_release_buffers
#define GLX_MESA_release_buffers 1
#ifdef GLX_GLXEXT_PROTOTYPES
extern Bool glXReleaseBuffersMESA (Display *, GLXDrawable);
#endif /* GLX_GLXEXT_PROTOTYPES */
typedef Bool ( PFNGLXRELEASEBUFFERSMESAPROC) (Display *dpy, GLXDrawable drawable);
#endif
#ifndef GLX_MESA_set_3dfx_mode
#define GLX_MESA_set_3dfx_mode 1
#ifdef GLX_GLXEXT_PROTOTYPES
extern Bool glXSet3DfxModeMESA (int);
#endif /* GLX_GLXEXT_PROTOTYPES */
typedef Bool ( PFNGLXSET3DFXMODEMESAPROC) (int mode);
#endif
#ifndef GLX_SGIX_visual_select_group
#define GLX_SGIX_visual_select_group 1
#endif
#ifndef GLX_OML_swap_method
#define GLX_OML_swap_method 1
#endif
#ifndef GLX_OML_sync_control
#define GLX_OML_sync_control 1
#if defined(__STDC_VERSION__)
#if __STDC_VERSION__ >= 199901L
/* Include ISO C99 integer types for OML_sync_control; need a better test */
#include <inttypes.h>
#ifdef GLX_GLXEXT_PROTOTYPES
extern Bool glXGetSyncValuesOML (Display *, GLXDrawable, int64_t *, int64_t *, int64_t *);
extern Bool glXGetMscRateOML (Display *, GLXDrawable, int32_t *, int32_t *);
extern int64_t glXSwapBuffersMscOML (Display *, GLXDrawable, int64_t, int64_t, int64_t);
extern Bool glXWaitForMscOML (Display *, GLXDrawable, int64_t, int64_t, int64_t, int64_t *, int64_t *, int64_t *);
extern Bool glXWaitForSbcOML (Display *, GLXDrawable, int64_t, int64_t *, int64_t *, int64_t *);
#endif /* GLX_GLXEXT_PROTOTYPES */
typedef Bool ( PFNGLXGETSYNCVALUESOMLPROC) (Display *dpy, GLXDrawable drawable, int64_t *ust, int64_t *msc, int64_t *sbc);
typedef Bool ( PFNGLXGETMSCRATEOMLPROC) (Display *dpy, GLXDrawable drawable, int32_t *numerator, int32_t *denominator);
typedef int64_t ( PFNGLXSWAPBUFFERSMSCOMLPROC) (Display *dpy, GLXDrawable drawable, int64_t target_msc, int64_t divisor, int64_t remainder);
typedef Bool ( PFNGLXWAITFORMSCOMLPROC) (Display *dpy, GLXDrawable drawable, int64_t target_msc, int64_t divisor, int64_t remainder, int64_t *ust, int64_t *msc, int64_t *sbc);
typedef Bool ( PFNGLXWAITFORSBCOMLPROC) (Display *dpy, GLXDrawable drawable, int64_t target_sbc, int64_t *ust, int64_t *msc, int64_t *sbc);
#endif
#endif /* C99 version test */
#endif /* STDC test */
#ifdef __cplusplus
}
#endif
#endif

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@@ -0,0 +1,631 @@
#ifndef __wglext_h_
#define __wglext_h_
#ifdef __cplusplus
extern "C" {
#endif
/*
** License Applicability. Except to the extent portions of this file are
** made subject to an alternative license as permitted in the SGI Free
** Software License B, Version 1.1 (the "License"), the contents of this
** file are subject only to the provisions of the License. You may not use
** this file except in compliance with the License. You may obtain a copy
** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
**
** http://oss.sgi.com/projects/FreeB
**
** Note that, as provided in the License, the Software is distributed on an
** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
**
** Original Code. The Original Code is: OpenGL Sample Implementation,
** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
** Inc. The Original Code is Copyright (c) 1991-2004 Silicon Graphics, Inc.
** Copyright in any portions created by third parties is as indicated
** elsewhere herein. All Rights Reserved.
**
** Additional Notice Provisions: This software was created using the
** OpenGL(R) version 1.2.1 Sample Implementation published by SGI, but has
** not been independently verified as being compliant with the OpenGL(R)
** version 1.2.1 Specification.
*/
#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__)
#define WIN32_LEAN_AND_MEAN 1
#include <windows.h>
#endif
#ifndef APIENTRY
#define APIENTRY
#endif
#ifndef APIENTRYP
#define APIENTRYP APIENTRY *
#endif
#ifndef GLAPI
#define GLAPI extern
#endif
/*************************************************************/
/* Header file version number */
/* wglext.h last updated 2005/01/07 */
/* Current version at http://oss.sgi.com/projects/ogl-sample/registry/ */
#define WGL_WGLEXT_VERSION 6
#ifndef WGL_ARB_buffer_region
#define WGL_FRONT_COLOR_BUFFER_BIT_ARB 0x00000001
#define WGL_BACK_COLOR_BUFFER_BIT_ARB 0x00000002
#define WGL_DEPTH_BUFFER_BIT_ARB 0x00000004
#define WGL_STENCIL_BUFFER_BIT_ARB 0x00000008
#endif
#ifndef WGL_ARB_multisample
#define WGL_SAMPLE_BUFFERS_ARB 0x2041
#define WGL_SAMPLES_ARB 0x2042
#endif
#ifndef WGL_ARB_extensions_string
#endif
#ifndef WGL_ARB_pixel_format
#define WGL_NUMBER_PIXEL_FORMATS_ARB 0x2000
#define WGL_DRAW_TO_WINDOW_ARB 0x2001
#define WGL_DRAW_TO_BITMAP_ARB 0x2002
#define WGL_ACCELERATION_ARB 0x2003
#define WGL_NEED_PALETTE_ARB 0x2004
#define WGL_NEED_SYSTEM_PALETTE_ARB 0x2005
#define WGL_SWAP_LAYER_BUFFERS_ARB 0x2006
#define WGL_SWAP_METHOD_ARB 0x2007
#define WGL_NUMBER_OVERLAYS_ARB 0x2008
#define WGL_NUMBER_UNDERLAYS_ARB 0x2009
#define WGL_TRANSPARENT_ARB 0x200A
#define WGL_TRANSPARENT_RED_VALUE_ARB 0x2037
#define WGL_TRANSPARENT_GREEN_VALUE_ARB 0x2038
#define WGL_TRANSPARENT_BLUE_VALUE_ARB 0x2039
#define WGL_TRANSPARENT_ALPHA_VALUE_ARB 0x203A
#define WGL_TRANSPARENT_INDEX_VALUE_ARB 0x203B
#define WGL_SHARE_DEPTH_ARB 0x200C
#define WGL_SHARE_STENCIL_ARB 0x200D
#define WGL_SHARE_ACCUM_ARB 0x200E
#define WGL_SUPPORT_GDI_ARB 0x200F
#define WGL_SUPPORT_OPENGL_ARB 0x2010
#define WGL_DOUBLE_BUFFER_ARB 0x2011
#define WGL_STEREO_ARB 0x2012
#define WGL_PIXEL_TYPE_ARB 0x2013
#define WGL_COLOR_BITS_ARB 0x2014
#define WGL_RED_BITS_ARB 0x2015
#define WGL_RED_SHIFT_ARB 0x2016
#define WGL_GREEN_BITS_ARB 0x2017
#define WGL_GREEN_SHIFT_ARB 0x2018
#define WGL_BLUE_BITS_ARB 0x2019
#define WGL_BLUE_SHIFT_ARB 0x201A
#define WGL_ALPHA_BITS_ARB 0x201B
#define WGL_ALPHA_SHIFT_ARB 0x201C
#define WGL_ACCUM_BITS_ARB 0x201D
#define WGL_ACCUM_RED_BITS_ARB 0x201E
#define WGL_ACCUM_GREEN_BITS_ARB 0x201F
#define WGL_ACCUM_BLUE_BITS_ARB 0x2020
#define WGL_ACCUM_ALPHA_BITS_ARB 0x2021
#define WGL_DEPTH_BITS_ARB 0x2022
#define WGL_STENCIL_BITS_ARB 0x2023
#define WGL_AUX_BUFFERS_ARB 0x2024
#define WGL_NO_ACCELERATION_ARB 0x2025
#define WGL_GENERIC_ACCELERATION_ARB 0x2026
#define WGL_FULL_ACCELERATION_ARB 0x2027
#define WGL_SWAP_EXCHANGE_ARB 0x2028
#define WGL_SWAP_COPY_ARB 0x2029
#define WGL_SWAP_UNDEFINED_ARB 0x202A
#define WGL_TYPE_RGBA_ARB 0x202B
#define WGL_TYPE_COLORINDEX_ARB 0x202C
#endif
#ifndef WGL_ARB_make_current_read
#define ERROR_INVALID_PIXEL_TYPE_ARB 0x2043
#define ERROR_INCOMPATIBLE_DEVICE_CONTEXTS_ARB 0x2054
#endif
#ifndef WGL_ARB_pbuffer
#define WGL_DRAW_TO_PBUFFER_ARB 0x202D
#define WGL_MAX_PBUFFER_PIXELS_ARB 0x202E
#define WGL_MAX_PBUFFER_WIDTH_ARB 0x202F
#define WGL_MAX_PBUFFER_HEIGHT_ARB 0x2030
#define WGL_PBUFFER_LARGEST_ARB 0x2033
#define WGL_PBUFFER_WIDTH_ARB 0x2034
#define WGL_PBUFFER_HEIGHT_ARB 0x2035
#define WGL_PBUFFER_LOST_ARB 0x2036
#endif
#ifndef WGL_ARB_render_texture
#define WGL_BIND_TO_TEXTURE_RGB_ARB 0x2070
#define WGL_BIND_TO_TEXTURE_RGBA_ARB 0x2071
#define WGL_TEXTURE_FORMAT_ARB 0x2072
#define WGL_TEXTURE_TARGET_ARB 0x2073
#define WGL_MIPMAP_TEXTURE_ARB 0x2074
#define WGL_TEXTURE_RGB_ARB 0x2075
#define WGL_TEXTURE_RGBA_ARB 0x2076
#define WGL_NO_TEXTURE_ARB 0x2077
#define WGL_TEXTURE_CUBE_MAP_ARB 0x2078
#define WGL_TEXTURE_1D_ARB 0x2079
#define WGL_TEXTURE_2D_ARB 0x207A
#define WGL_MIPMAP_LEVEL_ARB 0x207B
#define WGL_CUBE_MAP_FACE_ARB 0x207C
#define WGL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x207D
#define WGL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x207E
#define WGL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x207F
#define WGL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x2080
#define WGL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x2081
#define WGL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x2082
#define WGL_FRONT_LEFT_ARB 0x2083
#define WGL_FRONT_RIGHT_ARB 0x2084
#define WGL_BACK_LEFT_ARB 0x2085
#define WGL_BACK_RIGHT_ARB 0x2086
#define WGL_AUX0_ARB 0x2087
#define WGL_AUX1_ARB 0x2088
#define WGL_AUX2_ARB 0x2089
#define WGL_AUX3_ARB 0x208A
#define WGL_AUX4_ARB 0x208B
#define WGL_AUX5_ARB 0x208C
#define WGL_AUX6_ARB 0x208D
#define WGL_AUX7_ARB 0x208E
#define WGL_AUX8_ARB 0x208F
#define WGL_AUX9_ARB 0x2090
#endif
#ifndef WGL_ARB_pixel_format_float
#define WGL_TYPE_RGBA_FLOAT_ARB 0x21A0
#endif
#ifndef WGL_EXT_make_current_read
#define ERROR_INVALID_PIXEL_TYPE_EXT 0x2043
#endif
#ifndef WGL_EXT_pixel_format
#define WGL_NUMBER_PIXEL_FORMATS_EXT 0x2000
#define WGL_DRAW_TO_WINDOW_EXT 0x2001
#define WGL_DRAW_TO_BITMAP_EXT 0x2002
#define WGL_ACCELERATION_EXT 0x2003
#define WGL_NEED_PALETTE_EXT 0x2004
#define WGL_NEED_SYSTEM_PALETTE_EXT 0x2005
#define WGL_SWAP_LAYER_BUFFERS_EXT 0x2006
#define WGL_SWAP_METHOD_EXT 0x2007
#define WGL_NUMBER_OVERLAYS_EXT 0x2008
#define WGL_NUMBER_UNDERLAYS_EXT 0x2009
#define WGL_TRANSPARENT_EXT 0x200A
#define WGL_TRANSPARENT_VALUE_EXT 0x200B
#define WGL_SHARE_DEPTH_EXT 0x200C
#define WGL_SHARE_STENCIL_EXT 0x200D
#define WGL_SHARE_ACCUM_EXT 0x200E
#define WGL_SUPPORT_GDI_EXT 0x200F
#define WGL_SUPPORT_OPENGL_EXT 0x2010
#define WGL_DOUBLE_BUFFER_EXT 0x2011
#define WGL_STEREO_EXT 0x2012
#define WGL_PIXEL_TYPE_EXT 0x2013
#define WGL_COLOR_BITS_EXT 0x2014
#define WGL_RED_BITS_EXT 0x2015
#define WGL_RED_SHIFT_EXT 0x2016
#define WGL_GREEN_BITS_EXT 0x2017
#define WGL_GREEN_SHIFT_EXT 0x2018
#define WGL_BLUE_BITS_EXT 0x2019
#define WGL_BLUE_SHIFT_EXT 0x201A
#define WGL_ALPHA_BITS_EXT 0x201B
#define WGL_ALPHA_SHIFT_EXT 0x201C
#define WGL_ACCUM_BITS_EXT 0x201D
#define WGL_ACCUM_RED_BITS_EXT 0x201E
#define WGL_ACCUM_GREEN_BITS_EXT 0x201F
#define WGL_ACCUM_BLUE_BITS_EXT 0x2020
#define WGL_ACCUM_ALPHA_BITS_EXT 0x2021
#define WGL_DEPTH_BITS_EXT 0x2022
#define WGL_STENCIL_BITS_EXT 0x2023
#define WGL_AUX_BUFFERS_EXT 0x2024
#define WGL_NO_ACCELERATION_EXT 0x2025
#define WGL_GENERIC_ACCELERATION_EXT 0x2026
#define WGL_FULL_ACCELERATION_EXT 0x2027
#define WGL_SWAP_EXCHANGE_EXT 0x2028
#define WGL_SWAP_COPY_EXT 0x2029
#define WGL_SWAP_UNDEFINED_EXT 0x202A
#define WGL_TYPE_RGBA_EXT 0x202B
#define WGL_TYPE_COLORINDEX_EXT 0x202C
#endif
#ifndef WGL_EXT_pbuffer
#define WGL_DRAW_TO_PBUFFER_EXT 0x202D
#define WGL_MAX_PBUFFER_PIXELS_EXT 0x202E
#define WGL_MAX_PBUFFER_WIDTH_EXT 0x202F
#define WGL_MAX_PBUFFER_HEIGHT_EXT 0x2030
#define WGL_OPTIMAL_PBUFFER_WIDTH_EXT 0x2031
#define WGL_OPTIMAL_PBUFFER_HEIGHT_EXT 0x2032
#define WGL_PBUFFER_LARGEST_EXT 0x2033
#define WGL_PBUFFER_WIDTH_EXT 0x2034
#define WGL_PBUFFER_HEIGHT_EXT 0x2035
#endif
#ifndef WGL_EXT_depth_float
#define WGL_DEPTH_FLOAT_EXT 0x2040
#endif
#ifndef WGL_3DFX_multisample
#define WGL_SAMPLE_BUFFERS_3DFX 0x2060
#define WGL_SAMPLES_3DFX 0x2061
#endif
#ifndef WGL_EXT_multisample
#define WGL_SAMPLE_BUFFERS_EXT 0x2041
#define WGL_SAMPLES_EXT 0x2042
#endif
#ifndef WGL_I3D_digital_video_control
#define WGL_DIGITAL_VIDEO_CURSOR_ALPHA_FRAMEBUFFER_I3D 0x2050
#define WGL_DIGITAL_VIDEO_CURSOR_ALPHA_VALUE_I3D 0x2051
#define WGL_DIGITAL_VIDEO_CURSOR_INCLUDED_I3D 0x2052
#define WGL_DIGITAL_VIDEO_GAMMA_CORRECTED_I3D 0x2053
#endif
#ifndef WGL_I3D_gamma
#define WGL_GAMMA_TABLE_SIZE_I3D 0x204E
#define WGL_GAMMA_EXCLUDE_DESKTOP_I3D 0x204F
#endif
#ifndef WGL_I3D_genlock
#define WGL_GENLOCK_SOURCE_MULTIVIEW_I3D 0x2044
#define WGL_GENLOCK_SOURCE_EXTENAL_SYNC_I3D 0x2045
#define WGL_GENLOCK_SOURCE_EXTENAL_FIELD_I3D 0x2046
#define WGL_GENLOCK_SOURCE_EXTENAL_TTL_I3D 0x2047
#define WGL_GENLOCK_SOURCE_DIGITAL_SYNC_I3D 0x2048
#define WGL_GENLOCK_SOURCE_DIGITAL_FIELD_I3D 0x2049
#define WGL_GENLOCK_SOURCE_EDGE_FALLING_I3D 0x204A
#define WGL_GENLOCK_SOURCE_EDGE_RISING_I3D 0x204B
#define WGL_GENLOCK_SOURCE_EDGE_BOTH_I3D 0x204C
#endif
#ifndef WGL_I3D_image_buffer
#define WGL_IMAGE_BUFFER_MIN_ACCESS_I3D 0x00000001
#define WGL_IMAGE_BUFFER_LOCK_I3D 0x00000002
#endif
#ifndef WGL_I3D_swap_frame_lock
#endif
#ifndef WGL_NV_render_depth_texture
#define WGL_BIND_TO_TEXTURE_DEPTH_NV 0x20A3
#define WGL_BIND_TO_TEXTURE_RECTANGLE_DEPTH_NV 0x20A4
#define WGL_DEPTH_TEXTURE_FORMAT_NV 0x20A5
#define WGL_TEXTURE_DEPTH_COMPONENT_NV 0x20A6
#define WGL_DEPTH_COMPONENT_NV 0x20A7
#endif
#ifndef WGL_NV_render_texture_rectangle
#define WGL_BIND_TO_TEXTURE_RECTANGLE_RGB_NV 0x20A0
#define WGL_BIND_TO_TEXTURE_RECTANGLE_RGBA_NV 0x20A1
#define WGL_TEXTURE_RECTANGLE_NV 0x20A2
#endif
#ifndef WGL_ATI_pixel_format_float
#define WGL_TYPE_RGBA_FLOAT_ATI 0x21A0
#endif
#ifndef WGL_NV_float_buffer
#define WGL_FLOAT_COMPONENTS_NV 0x20B0
#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_R_NV 0x20B1
#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RG_NV 0x20B2
#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGB_NV 0x20B3
#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGBA_NV 0x20B4
#define WGL_TEXTURE_FLOAT_R_NV 0x20B5
#define WGL_TEXTURE_FLOAT_RG_NV 0x20B6
#define WGL_TEXTURE_FLOAT_RGB_NV 0x20B7
#define WGL_TEXTURE_FLOAT_RGBA_NV 0x20B8
#endif
/*************************************************************/
#ifndef WGL_ARB_pbuffer
DECLARE_HANDLE(HPBUFFERARB);
#endif
#ifndef WGL_EXT_pbuffer
DECLARE_HANDLE(HPBUFFEREXT);
#endif
#ifndef WGL_ARB_buffer_region
#define WGL_ARB_buffer_region 1
#ifdef WGL_WGLEXT_PROTOTYPES
extern HANDLE WINAPI wglCreateBufferRegionARB (HDC, int, UINT);
extern VOID WINAPI wglDeleteBufferRegionARB (HANDLE);
extern BOOL WINAPI wglSaveBufferRegionARB (HANDLE, int, int, int, int);
extern BOOL WINAPI wglRestoreBufferRegionARB (HANDLE, int, int, int, int, int, int);
#endif /* WGL_WGLEXT_PROTOTYPES */
typedef HANDLE (WINAPI * PFNWGLCREATEBUFFERREGIONARBPROC) (HDC hDC, int iLayerPlane, UINT uType);
typedef VOID (WINAPI * PFNWGLDELETEBUFFERREGIONARBPROC) (HANDLE hRegion);
typedef BOOL (WINAPI * PFNWGLSAVEBUFFERREGIONARBPROC) (HANDLE hRegion, int x, int y, int width, int height);
typedef BOOL (WINAPI * PFNWGLRESTOREBUFFERREGIONARBPROC) (HANDLE hRegion, int x, int y, int width, int height, int xSrc, int ySrc);
#endif
#ifndef WGL_ARB_multisample
#define WGL_ARB_multisample 1
#endif
#ifndef WGL_ARB_extensions_string
#define WGL_ARB_extensions_string 1
#ifdef WGL_WGLEXT_PROTOTYPES
extern const char * WINAPI wglGetExtensionsStringARB (HDC);
#endif /* WGL_WGLEXT_PROTOTYPES */
typedef const char * (WINAPI * PFNWGLGETEXTENSIONSSTRINGARBPROC) (HDC hdc);
#endif
#ifndef WGL_ARB_pixel_format
#define WGL_ARB_pixel_format 1
#ifdef WGL_WGLEXT_PROTOTYPES
extern BOOL WINAPI wglGetPixelFormatAttribivARB (HDC, int, int, UINT, const int *, int *);
extern BOOL WINAPI wglGetPixelFormatAttribfvARB (HDC, int, int, UINT, const int *, FLOAT *);
extern BOOL WINAPI wglChoosePixelFormatARB (HDC, const int *, const FLOAT *, UINT, int *, UINT *);
#endif /* WGL_WGLEXT_PROTOTYPES */
typedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBIVARBPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int *piAttributes, int *piValues);
typedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBFVARBPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int *piAttributes, FLOAT *pfValues);
typedef BOOL (WINAPI * PFNWGLCHOOSEPIXELFORMATARBPROC) (HDC hdc, const int *piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats);
#endif
#ifndef WGL_ARB_make_current_read
#define WGL_ARB_make_current_read 1
#ifdef WGL_WGLEXT_PROTOTYPES
extern BOOL WINAPI wglMakeContextCurrentARB (HDC, HDC, HGLRC);
extern HDC WINAPI wglGetCurrentReadDCARB (void);
#endif /* WGL_WGLEXT_PROTOTYPES */
typedef BOOL (WINAPI * PFNWGLMAKECONTEXTCURRENTARBPROC) (HDC hDrawDC, HDC hReadDC, HGLRC hglrc);
typedef HDC (WINAPI * PFNWGLGETCURRENTREADDCARBPROC) (void);
#endif
#ifndef WGL_ARB_pbuffer
#define WGL_ARB_pbuffer 1
#ifdef WGL_WGLEXT_PROTOTYPES
extern HPBUFFERARB WINAPI wglCreatePbufferARB (HDC, int, int, int, const int *);
extern HDC WINAPI wglGetPbufferDCARB (HPBUFFERARB);
extern int WINAPI wglReleasePbufferDCARB (HPBUFFERARB, HDC);
extern BOOL WINAPI wglDestroyPbufferARB (HPBUFFERARB);
extern BOOL WINAPI wglQueryPbufferARB (HPBUFFERARB, int, int *);
#endif /* WGL_WGLEXT_PROTOTYPES */
typedef HPBUFFERARB (WINAPI * PFNWGLCREATEPBUFFERARBPROC) (HDC hDC, int iPixelFormat, int iWidth, int iHeight, const int *piAttribList);
typedef HDC (WINAPI * PFNWGLGETPBUFFERDCARBPROC) (HPBUFFERARB hPbuffer);
typedef int (WINAPI * PFNWGLRELEASEPBUFFERDCARBPROC) (HPBUFFERARB hPbuffer, HDC hDC);
typedef BOOL (WINAPI * PFNWGLDESTROYPBUFFERARBPROC) (HPBUFFERARB hPbuffer);
typedef BOOL (WINAPI * PFNWGLQUERYPBUFFERARBPROC) (HPBUFFERARB hPbuffer, int iAttribute, int *piValue);
#endif
#ifndef WGL_ARB_render_texture
#define WGL_ARB_render_texture 1
#ifdef WGL_WGLEXT_PROTOTYPES
extern BOOL WINAPI wglBindTexImageARB (HPBUFFERARB, int);
extern BOOL WINAPI wglReleaseTexImageARB (HPBUFFERARB, int);
extern BOOL WINAPI wglSetPbufferAttribARB (HPBUFFERARB, const int *);
#endif /* WGL_WGLEXT_PROTOTYPES */
typedef BOOL (WINAPI * PFNWGLBINDTEXIMAGEARBPROC) (HPBUFFERARB hPbuffer, int iBuffer);
typedef BOOL (WINAPI * PFNWGLRELEASETEXIMAGEARBPROC) (HPBUFFERARB hPbuffer, int iBuffer);
typedef BOOL (WINAPI * PFNWGLSETPBUFFERATTRIBARBPROC) (HPBUFFERARB hPbuffer, const int *piAttribList);
#endif
#ifndef WGL_ARB_pixel_format_float
#define WGL_ARB_pixel_format_float 1
#endif
#ifndef WGL_EXT_display_color_table
#define WGL_EXT_display_color_table 1
#ifdef WGL_WGLEXT_PROTOTYPES
extern GLboolean WINAPI wglCreateDisplayColorTableEXT (GLushort);
extern GLboolean WINAPI wglLoadDisplayColorTableEXT (const GLushort *, GLuint);
extern GLboolean WINAPI wglBindDisplayColorTableEXT (GLushort);
extern VOID WINAPI wglDestroyDisplayColorTableEXT (GLushort);
#endif /* WGL_WGLEXT_PROTOTYPES */
typedef GLboolean (WINAPI * PFNWGLCREATEDISPLAYCOLORTABLEEXTPROC) (GLushort id);
typedef GLboolean (WINAPI * PFNWGLLOADDISPLAYCOLORTABLEEXTPROC) (const GLushort *table, GLuint length);
typedef GLboolean (WINAPI * PFNWGLBINDDISPLAYCOLORTABLEEXTPROC) (GLushort id);
typedef VOID (WINAPI * PFNWGLDESTROYDISPLAYCOLORTABLEEXTPROC) (GLushort id);
#endif
#ifndef WGL_EXT_extensions_string
#define WGL_EXT_extensions_string 1
#ifdef WGL_WGLEXT_PROTOTYPES
extern const char * WINAPI wglGetExtensionsStringEXT (void);
#endif /* WGL_WGLEXT_PROTOTYPES */
typedef const char * (WINAPI * PFNWGLGETEXTENSIONSSTRINGEXTPROC) (void);
#endif
#ifndef WGL_EXT_make_current_read
#define WGL_EXT_make_current_read 1
#ifdef WGL_WGLEXT_PROTOTYPES
extern BOOL WINAPI wglMakeContextCurrentEXT (HDC, HDC, HGLRC);
extern HDC WINAPI wglGetCurrentReadDCEXT (void);
#endif /* WGL_WGLEXT_PROTOTYPES */
typedef BOOL (WINAPI * PFNWGLMAKECONTEXTCURRENTEXTPROC) (HDC hDrawDC, HDC hReadDC, HGLRC hglrc);
typedef HDC (WINAPI * PFNWGLGETCURRENTREADDCEXTPROC) (void);
#endif
#ifndef WGL_EXT_pbuffer
#define WGL_EXT_pbuffer 1
#ifdef WGL_WGLEXT_PROTOTYPES
extern HPBUFFEREXT WINAPI wglCreatePbufferEXT (HDC, int, int, int, const int *);
extern HDC WINAPI wglGetPbufferDCEXT (HPBUFFEREXT);
extern int WINAPI wglReleasePbufferDCEXT (HPBUFFEREXT, HDC);
extern BOOL WINAPI wglDestroyPbufferEXT (HPBUFFEREXT);
extern BOOL WINAPI wglQueryPbufferEXT (HPBUFFEREXT, int, int *);
#endif /* WGL_WGLEXT_PROTOTYPES */
typedef HPBUFFEREXT (WINAPI * PFNWGLCREATEPBUFFEREXTPROC) (HDC hDC, int iPixelFormat, int iWidth, int iHeight, const int *piAttribList);
typedef HDC (WINAPI * PFNWGLGETPBUFFERDCEXTPROC) (HPBUFFEREXT hPbuffer);
typedef int (WINAPI * PFNWGLRELEASEPBUFFERDCEXTPROC) (HPBUFFEREXT hPbuffer, HDC hDC);
typedef BOOL (WINAPI * PFNWGLDESTROYPBUFFEREXTPROC) (HPBUFFEREXT hPbuffer);
typedef BOOL (WINAPI * PFNWGLQUERYPBUFFEREXTPROC) (HPBUFFEREXT hPbuffer, int iAttribute, int *piValue);
#endif
#ifndef WGL_EXT_pixel_format
#define WGL_EXT_pixel_format 1
#ifdef WGL_WGLEXT_PROTOTYPES
extern BOOL WINAPI wglGetPixelFormatAttribivEXT (HDC, int, int, UINT, int *, int *);
extern BOOL WINAPI wglGetPixelFormatAttribfvEXT (HDC, int, int, UINT, int *, FLOAT *);
extern BOOL WINAPI wglChoosePixelFormatEXT (HDC, const int *, const FLOAT *, UINT, int *, UINT *);
#endif /* WGL_WGLEXT_PROTOTYPES */
typedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBIVEXTPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, int *piAttributes, int *piValues);
typedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBFVEXTPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, int *piAttributes, FLOAT *pfValues);
typedef BOOL (WINAPI * PFNWGLCHOOSEPIXELFORMATEXTPROC) (HDC hdc, const int *piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats);
#endif
#ifndef WGL_EXT_swap_control
#define WGL_EXT_swap_control 1
#ifdef WGL_WGLEXT_PROTOTYPES
extern BOOL WINAPI wglSwapIntervalEXT (int);
extern int WINAPI wglGetSwapIntervalEXT (void);
#endif /* WGL_WGLEXT_PROTOTYPES */
typedef BOOL (WINAPI * PFNWGLSWAPINTERVALEXTPROC) (int interval);
typedef int (WINAPI * PFNWGLGETSWAPINTERVALEXTPROC) (void);
#endif
#ifndef WGL_EXT_depth_float
#define WGL_EXT_depth_float 1
#endif
#ifndef WGL_NV_vertex_array_range
#define WGL_NV_vertex_array_range 1
#ifdef WGL_WGLEXT_PROTOTYPES
extern void* WINAPI wglAllocateMemoryNV (GLsizei, GLfloat, GLfloat, GLfloat);
extern void WINAPI wglFreeMemoryNV (void *);
#endif /* WGL_WGLEXT_PROTOTYPES */
typedef void* (WINAPI * PFNWGLALLOCATEMEMORYNVPROC) (GLsizei size, GLfloat readfreq, GLfloat writefreq, GLfloat priority);
typedef void (WINAPI * PFNWGLFREEMEMORYNVPROC) (void *pointer);
#endif
#ifndef WGL_3DFX_multisample
#define WGL_3DFX_multisample 1
#endif
#ifndef WGL_EXT_multisample
#define WGL_EXT_multisample 1
#endif
#ifndef WGL_OML_sync_control
#define WGL_OML_sync_control 1
#ifdef WGL_WGLEXT_PROTOTYPES
extern BOOL WINAPI wglGetSyncValuesOML (HDC, INT64 *, INT64 *, INT64 *);
extern BOOL WINAPI wglGetMscRateOML (HDC, INT32 *, INT32 *);
extern INT64 WINAPI wglSwapBuffersMscOML (HDC, INT64, INT64, INT64);
extern INT64 WINAPI wglSwapLayerBuffersMscOML (HDC, int, INT64, INT64, INT64);
extern BOOL WINAPI wglWaitForMscOML (HDC, INT64, INT64, INT64, INT64 *, INT64 *, INT64 *);
extern BOOL WINAPI wglWaitForSbcOML (HDC, INT64, INT64 *, INT64 *, INT64 *);
#endif /* WGL_WGLEXT_PROTOTYPES */
typedef BOOL (WINAPI * PFNWGLGETSYNCVALUESOMLPROC) (HDC hdc, INT64 *ust, INT64 *msc, INT64 *sbc);
typedef BOOL (WINAPI * PFNWGLGETMSCRATEOMLPROC) (HDC hdc, INT32 *numerator, INT32 *denominator);
typedef INT64 (WINAPI * PFNWGLSWAPBUFFERSMSCOMLPROC) (HDC hdc, INT64 target_msc, INT64 divisor, INT64 remainder);
typedef INT64 (WINAPI * PFNWGLSWAPLAYERBUFFERSMSCOMLPROC) (HDC hdc, int fuPlanes, INT64 target_msc, INT64 divisor, INT64 remainder);
typedef BOOL (WINAPI * PFNWGLWAITFORMSCOMLPROC) (HDC hdc, INT64 target_msc, INT64 divisor, INT64 remainder, INT64 *ust, INT64 *msc, INT64 *sbc);
typedef BOOL (WINAPI * PFNWGLWAITFORSBCOMLPROC) (HDC hdc, INT64 target_sbc, INT64 *ust, INT64 *msc, INT64 *sbc);
#endif
#ifndef WGL_I3D_digital_video_control
#define WGL_I3D_digital_video_control 1
#ifdef WGL_WGLEXT_PROTOTYPES
extern BOOL WINAPI wglGetDigitalVideoParametersI3D (HDC, int, int *);
extern BOOL WINAPI wglSetDigitalVideoParametersI3D (HDC, int, const int *);
#endif /* WGL_WGLEXT_PROTOTYPES */
typedef BOOL (WINAPI * PFNWGLGETDIGITALVIDEOPARAMETERSI3DPROC) (HDC hDC, int iAttribute, int *piValue);
typedef BOOL (WINAPI * PFNWGLSETDIGITALVIDEOPARAMETERSI3DPROC) (HDC hDC, int iAttribute, const int *piValue);
#endif
#ifndef WGL_I3D_gamma
#define WGL_I3D_gamma 1
#ifdef WGL_WGLEXT_PROTOTYPES
extern BOOL WINAPI wglGetGammaTableParametersI3D (HDC, int, int *);
extern BOOL WINAPI wglSetGammaTableParametersI3D (HDC, int, const int *);
extern BOOL WINAPI wglGetGammaTableI3D (HDC, int, USHORT *, USHORT *, USHORT *);
extern BOOL WINAPI wglSetGammaTableI3D (HDC, int, const USHORT *, const USHORT *, const USHORT *);
#endif /* WGL_WGLEXT_PROTOTYPES */
typedef BOOL (WINAPI * PFNWGLGETGAMMATABLEPARAMETERSI3DPROC) (HDC hDC, int iAttribute, int *piValue);
typedef BOOL (WINAPI * PFNWGLSETGAMMATABLEPARAMETERSI3DPROC) (HDC hDC, int iAttribute, const int *piValue);
typedef BOOL (WINAPI * PFNWGLGETGAMMATABLEI3DPROC) (HDC hDC, int iEntries, USHORT *puRed, USHORT *puGreen, USHORT *puBlue);
typedef BOOL (WINAPI * PFNWGLSETGAMMATABLEI3DPROC) (HDC hDC, int iEntries, const USHORT *puRed, const USHORT *puGreen, const USHORT *puBlue);
#endif
#ifndef WGL_I3D_genlock
#define WGL_I3D_genlock 1
#ifdef WGL_WGLEXT_PROTOTYPES
extern BOOL WINAPI wglEnableGenlockI3D (HDC);
extern BOOL WINAPI wglDisableGenlockI3D (HDC);
extern BOOL WINAPI wglIsEnabledGenlockI3D (HDC, BOOL *);
extern BOOL WINAPI wglGenlockSourceI3D (HDC, UINT);
extern BOOL WINAPI wglGetGenlockSourceI3D (HDC, UINT *);
extern BOOL WINAPI wglGenlockSourceEdgeI3D (HDC, UINT);
extern BOOL WINAPI wglGetGenlockSourceEdgeI3D (HDC, UINT *);
extern BOOL WINAPI wglGenlockSampleRateI3D (HDC, UINT);
extern BOOL WINAPI wglGetGenlockSampleRateI3D (HDC, UINT *);
extern BOOL WINAPI wglGenlockSourceDelayI3D (HDC, UINT);
extern BOOL WINAPI wglGetGenlockSourceDelayI3D (HDC, UINT *);
extern BOOL WINAPI wglQueryGenlockMaxSourceDelayI3D (HDC, UINT *, UINT *);
#endif /* WGL_WGLEXT_PROTOTYPES */
typedef BOOL (WINAPI * PFNWGLENABLEGENLOCKI3DPROC) (HDC hDC);
typedef BOOL (WINAPI * PFNWGLDISABLEGENLOCKI3DPROC) (HDC hDC);
typedef BOOL (WINAPI * PFNWGLISENABLEDGENLOCKI3DPROC) (HDC hDC, BOOL *pFlag);
typedef BOOL (WINAPI * PFNWGLGENLOCKSOURCEI3DPROC) (HDC hDC, UINT uSource);
typedef BOOL (WINAPI * PFNWGLGETGENLOCKSOURCEI3DPROC) (HDC hDC, UINT *uSource);
typedef BOOL (WINAPI * PFNWGLGENLOCKSOURCEEDGEI3DPROC) (HDC hDC, UINT uEdge);
typedef BOOL (WINAPI * PFNWGLGETGENLOCKSOURCEEDGEI3DPROC) (HDC hDC, UINT *uEdge);
typedef BOOL (WINAPI * PFNWGLGENLOCKSAMPLERATEI3DPROC) (HDC hDC, UINT uRate);
typedef BOOL (WINAPI * PFNWGLGETGENLOCKSAMPLERATEI3DPROC) (HDC hDC, UINT *uRate);
typedef BOOL (WINAPI * PFNWGLGENLOCKSOURCEDELAYI3DPROC) (HDC hDC, UINT uDelay);
typedef BOOL (WINAPI * PFNWGLGETGENLOCKSOURCEDELAYI3DPROC) (HDC hDC, UINT *uDelay);
typedef BOOL (WINAPI * PFNWGLQUERYGENLOCKMAXSOURCEDELAYI3DPROC) (HDC hDC, UINT *uMaxLineDelay, UINT *uMaxPixelDelay);
#endif
#ifndef WGL_I3D_image_buffer
#define WGL_I3D_image_buffer 1
#ifdef WGL_WGLEXT_PROTOTYPES
extern LPVOID WINAPI wglCreateImageBufferI3D (HDC, DWORD, UINT);
extern BOOL WINAPI wglDestroyImageBufferI3D (HDC, LPVOID);
extern BOOL WINAPI wglAssociateImageBufferEventsI3D (HDC, const HANDLE *, const LPVOID *, const DWORD *, UINT);
extern BOOL WINAPI wglReleaseImageBufferEventsI3D (HDC, const LPVOID *, UINT);
#endif /* WGL_WGLEXT_PROTOTYPES */
typedef LPVOID (WINAPI * PFNWGLCREATEIMAGEBUFFERI3DPROC) (HDC hDC, DWORD dwSize, UINT uFlags);
typedef BOOL (WINAPI * PFNWGLDESTROYIMAGEBUFFERI3DPROC) (HDC hDC, LPVOID pAddress);
typedef BOOL (WINAPI * PFNWGLASSOCIATEIMAGEBUFFEREVENTSI3DPROC) (HDC hDC, const HANDLE *pEvent, const LPVOID *pAddress, const DWORD *pSize, UINT count);
typedef BOOL (WINAPI * PFNWGLRELEASEIMAGEBUFFEREVENTSI3DPROC) (HDC hDC, const LPVOID *pAddress, UINT count);
#endif
#ifndef WGL_I3D_swap_frame_lock
#define WGL_I3D_swap_frame_lock 1
#ifdef WGL_WGLEXT_PROTOTYPES
extern BOOL WINAPI wglEnableFrameLockI3D (void);
extern BOOL WINAPI wglDisableFrameLockI3D (void);
extern BOOL WINAPI wglIsEnabledFrameLockI3D (BOOL *);
extern BOOL WINAPI wglQueryFrameLockMasterI3D (BOOL *);
#endif /* WGL_WGLEXT_PROTOTYPES */
typedef BOOL (WINAPI * PFNWGLENABLEFRAMELOCKI3DPROC) (void);
typedef BOOL (WINAPI * PFNWGLDISABLEFRAMELOCKI3DPROC) (void);
typedef BOOL (WINAPI * PFNWGLISENABLEDFRAMELOCKI3DPROC) (BOOL *pFlag);
typedef BOOL (WINAPI * PFNWGLQUERYFRAMELOCKMASTERI3DPROC) (BOOL *pFlag);
#endif
#ifndef WGL_I3D_swap_frame_usage
#define WGL_I3D_swap_frame_usage 1
#ifdef WGL_WGLEXT_PROTOTYPES
extern BOOL WINAPI wglGetFrameUsageI3D (float *);
extern BOOL WINAPI wglBeginFrameTrackingI3D (void);
extern BOOL WINAPI wglEndFrameTrackingI3D (void);
extern BOOL WINAPI wglQueryFrameTrackingI3D (DWORD *, DWORD *, float *);
#endif /* WGL_WGLEXT_PROTOTYPES */
typedef BOOL (WINAPI * PFNWGLGETFRAMEUSAGEI3DPROC) (float *pUsage);
typedef BOOL (WINAPI * PFNWGLBEGINFRAMETRACKINGI3DPROC) (void);
typedef BOOL (WINAPI * PFNWGLENDFRAMETRACKINGI3DPROC) (void);
typedef BOOL (WINAPI * PFNWGLQUERYFRAMETRACKINGI3DPROC) (DWORD *pFrameCount, DWORD *pMissedFrames, float *pLastMissedUsage);
#endif
#ifndef WGL_ATI_pixel_format_float
#define WGL_ATI_pixel_format_float 1
#endif
#ifndef WGL_NV_float_buffer
#define WGL_NV_float_buffer 1
#endif
#ifdef __cplusplus
}
#endif
#endif

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/********************************************************************
aGLSL.cpp
Version: 0.9.4 - For OpenGL 2.0
License: BSD
(c) 2003-2005 by Martin Christen. All Rights reserved.
*********************************************************************/
#include "glsl.h"
using namespace std;
//-----------------------------------------------------------------------------
// Error, Warning and Info Strings
char* aGLSLStrings[] = {
"[e00] GLSL is not available!",
"[e01] Not a valid program object!",
"[e02] Not a valid object!",
"[e03] Out of memory!",
"[e04] Unknown compiler error!",
"[e05] Linker log is not available!",
"[e06] Compiler log is not available!",
"[Empty]"
};
//-----------------------------------------------------------------------------
// GL ERROR CHECK
int CheckGLError(char *file, int line)
{
//return 0;
GLenum glErr,glErr2;
int retCode = 0;
glErr = glErr2 = glGetError();
while (glErr != GL_NO_ERROR)
{
char* str1 = (char*)gluErrorString(glErr);
if (str1)
cout << "GL Error #" << glErr << "(" << str1 << ") " << " in File " << file << " at line: " << line << endl;
else
cout << "GL Error #" << glErr << " in File " << file << " at line: " << line << endl;
retCode = 1;
glErr = glGetError();
}
if (glErr2 != GL_NO_ERROR) while(1)Sleep(100);;
return 0;
}
//-----------------------------------------------------------------------------
// ************************************************************************
// Implementation of glShader class
// ************************************************************************
glShader::glShader()
{
ProgramObject = 0;
linker_log = 0;
is_linked = false;
enabled = false;
_mM = false;
_noshader = true;
ProgramObject = glCreateProgram();
}
//-----------------------------------------------------------------------------
glShader::~glShader()
{
if (linker_log!=0) free(linker_log);
for (unsigned int i=0;i<ShaderList.size();i++)
{
glDetachShader(ProgramObject, ShaderList[i]->ShaderObject);
CHECK_GL_ERROR(); // if you get an error here, you deleted the Program object first and then
// the ShaderObject! Always delete ShaderObjects last!
if (_mM) delete ShaderList[i];
}
glDeleteShader(ProgramObject);
CHECK_GL_ERROR();
}
//-----------------------------------------------------------------------------
void glShader::addShader(glShaderObject* ShaderProgram)
{
if (ShaderProgram==0) return;
if (!ShaderProgram->is_compiled)
{
cout << "**warning** please compile program before adding object! trying to compile now...\n";
if (!ShaderProgram->compile())
{
cout << "...compile ERROR!\n";
return;
}
else
{
cout << "...ok!\n";
}
}
ShaderList.push_back(ShaderProgram);
}
//-----------------------------------------------------------------------------
bool glShader::link(void)
{
unsigned int i;
if (is_linked) // already linked, detach everything first
{
cout << "**warning** Object is already linked, trying to link again" << endl;
for (i=0;i<ShaderList.size();i++)
{
glDetachShader(ProgramObject, ShaderList[i]->ShaderObject);
CHECK_GL_ERROR();
}
}
for (i=0;i<ShaderList.size();i++)
{
glAttachShader(ProgramObject, ShaderList[i]->ShaderObject);
CHECK_GL_ERROR();
//cout << "attaching ProgramObj [" << i << "] @ 0x" << hex << ShaderList[i]->ProgramObject << " in ShaderObj @ 0x" << ShaderObject << endl;
}
int linked;
glLinkProgram(ProgramObject);
CHECK_GL_ERROR();
glGetProgramiv(ProgramObject, GL_LINK_STATUS, &linked);
CHECK_GL_ERROR();
if (linked)
{
is_linked = true;
return true;
}
else
{
cout << "**linker error**\n";
}
return false;
}
//-----------------------------------------------------------------------------
// Compiler Log: Ausgabe der Compiler Meldungen in String
char* glShader::getLinkerLog(void)
{
int blen = 0;
int slen = 0;
if (ProgramObject==0) return aGLSLStrings[2];
glGetProgramiv(ProgramObject, GL_INFO_LOG_LENGTH , &blen);
CHECK_GL_ERROR();
if (blen > 1)
{
if (linker_log!=0)
{
free(linker_log);
linker_log =0;
}
if ((linker_log = (GLcharARB*)malloc(blen)) == NULL)
{
printf("ERROR: Could not allocate compiler_log buffer\n");
return aGLSLStrings[3];
}
glGetProgramInfoLog(ProgramObject, blen, &slen, linker_log);
CHECK_GL_ERROR();
}
if (linker_log!=0)
return (char*) linker_log;
else
return aGLSLStrings[5];
return aGLSLStrings[4];
}
void glShader::begin(void)
{
enabled = true;
if (ProgramObject == 0) return;
if (!_noshader) return;
if (is_linked)
{
glUseProgram(ProgramObject);
CHECK_GL_ERROR();
}
}
//-----------------------------------------------------------------------------
void glShader::end(void)
{
enabled = false;
if (!_noshader) return;
glUseProgram(0);
CHECK_GL_ERROR();
}
//-----------------------------------------------------------------------------
bool glShader::setUniform1f(char* varname, GLfloat v0)
{
if (!_noshader) return true;
GLint loc = GetUniLoc(varname);
if (loc==-1) return false; // can't find variable
glUniform1f(loc, v0);
return true;
}
//-----------------------------------------------------------------------------
bool glShader::setUniform2f(char* varname, GLfloat v0, GLfloat v1)
{
if (!_noshader) return true;
GLint loc = GetUniLoc(varname);
if (loc==-1) return false; // can't find variable
glUniform2f(loc, v0, v1);
return true;
}
//-----------------------------------------------------------------------------
bool glShader::setUniform3f(char* varname, GLfloat v0, GLfloat v1, GLfloat v2)
{
if (!_noshader) return true;
GLint loc = GetUniLoc(varname);
if (loc==-1) return false; // can't find variable
glUniform3f(loc, v0, v1, v2);
return true;
}
//-----------------------------------------------------------------------------
bool glShader::setUniform4f(char* varname, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
{
if (!_noshader) return true;
GLint loc = GetUniLoc(varname);
if (loc==-1) return false; // can't find variable
glUniform4f(loc, v0, v1, v2, v3);
return true;
}
//-----------------------------------------------------------------------------
bool glShader::setUniform1i(char* varname, GLint v0)
{
if (!_noshader) return true;
GLint loc = GetUniLoc(varname);
if (loc==-1) return false; // can't find variable
glUniform1i(loc, v0);
return true;
}
bool glShader::setUniform2i(char* varname, GLint v0, GLint v1)
{
if (!_noshader) return true;
GLint loc = GetUniLoc(varname);
if (loc==-1) return false; // can't find variable
glUniform2i(loc, v0, v1);
return true;
}
//-----------------------------------------------------------------------------
bool glShader::setUniform3i(char* varname, GLint v0, GLint v1, GLint v2)
{
if (!_noshader) return true;
GLint loc = GetUniLoc(varname);
if (loc==-1) return false; // can't find variable
glUniform3i(loc, v0, v1, v2);
return true;
}
bool glShader::setUniform4i(char* varname, GLint v0, GLint v1, GLint v2, GLint v3)
{
if (!_noshader) return true;
GLint loc = GetUniLoc(varname);
if (loc==-1) return false; // can't find variable
glUniform4i(loc, v0, v1, v2, v3);
return true;
}
//-----------------------------------------------------------------------------
bool glShader::setUniform1fv(char* varname, GLsizei count, GLfloat *value)
{
if (!_noshader) return true;
GLint loc = GetUniLoc(varname);
if (loc==-1) return false; // can't find variable
glUniform1fv(loc, count, value);
return true;
}
bool glShader::setUniform2fv(char* varname, GLsizei count, GLfloat *value)
{
if (!_noshader) return true;
GLint loc = GetUniLoc(varname);
if (loc==-1) return false; // can't find variable
glUniform2fv(loc, count, value);
return true;
}
//-----------------------------------------------------------------------------
bool glShader::setUniform3fv(char* varname, GLsizei count, GLfloat *value)
{
if (!_noshader) return true;
GLint loc = GetUniLoc(varname);
if (loc==-1) return false; // can't find variable
glUniform3fv(loc, count, value);
return true;
}
//-----------------------------------------------------------------------------
bool glShader::setUniform4fv(char* varname, GLsizei count, GLfloat *value)
{
if (!_noshader) return true;
GLint loc = GetUniLoc(varname);
if (loc==-1) return false; // can't find variable
glUniform4fv(loc, count, value);
return true;
}
//-----------------------------------------------------------------------------
bool glShader::setUniform1iv(char* varname, GLsizei count, GLint *value)
{
if (!_noshader) return true;
GLint loc = GetUniLoc(varname);
if (loc==-1) return false; // can't find variable
glUniform1iv(loc, count, value);
return true;
}
//-----------------------------------------------------------------------------
bool glShader::setUniform2iv(char* varname, GLsizei count, GLint *value)
{
if (!_noshader) return true;
GLint loc = GetUniLoc(varname);
if (loc==-1) return false; // can't find variable
glUniform2iv(loc, count, value);
return true;
}
//-----------------------------------------------------------------------------
bool glShader::setUniform3iv(char* varname, GLsizei count, GLint *value)
{
if (!_noshader) return true;
GLint loc = GetUniLoc(varname);
if (loc==-1) return false; // can't find variable
glUniform3iv(loc, count, value);
return true;
}
//-----------------------------------------------------------------------------
bool glShader::setUniform4iv(char* varname, GLsizei count, GLint *value)
{
if (!_noshader) return true;
GLint loc = GetUniLoc(varname);
if (loc==-1) return false; // can't find variable
glUniform4iv(loc, count, value);
return true;
}
//-----------------------------------------------------------------------------
bool glShader::setUniformMatrix2fv(char* varname, GLsizei count, GLboolean transpose, GLfloat *value)
{
if (!_noshader) return true;
GLint loc = GetUniLoc(varname);
if (loc==-1) return false; // can't find variable
glUniformMatrix2fv(loc, count, transpose, value);
return true;
}
//-----------------------------------------------------------------------------
bool glShader::setUniformMatrix3fv(char* varname, GLsizei count, GLboolean transpose, GLfloat *value)
{
if (!_noshader) return true;
GLint loc = GetUniLoc(varname);
if (loc==-1) return false; // can't find variable
glUniformMatrix3fv(loc, count, transpose, value);
return true;
}
//-----------------------------------------------------------------------------
bool glShader::setUniformMatrix4fv(char* varname, GLsizei count, GLboolean transpose, GLfloat *value)
{
if (!_noshader) return true;
GLint loc = GetUniLoc(varname);
if (loc==-1) return false; // can't find variable
glUniformMatrix4fv(loc, count, transpose, value);
CHECK_GL_ERROR();
return true;
}
//-----------------------------------------------------------------------------
GLint glShader::GetUniLoc(const GLcharARB *name)
{
GLint loc;
loc = glGetUniformLocation(ProgramObject, name);
if (loc == -1)
{
cout << "Error: can't find uniform variable \"" << name << "\"\n";
}
CHECK_GL_ERROR();
return loc;
}
//-----------------------------------------------------------------------------
void glShader::GetUniformfv(char* name, GLfloat* values)
{
GLint loc;
loc = glGetUniformLocation(ProgramObject, name);
if (loc == -1)
{
cout << "Error: can't find uniform variable \"" << name << "\"\n";
}
glGetUniformfv(ProgramObject, loc, values);
}
//-----------------------------------------------------------------------------
void glShader::GetUniformiv(char* name, GLint* values)
{
GLint loc;
loc = glGetUniformLocation(ProgramObject, name);
if (loc == -1)
{
cout << "Error: can't find uniform variable \"" << name << "\"\n";
}
glGetUniformiv(ProgramObject, loc, values);
}
bool glShader::setVertexAttrib1f(GLuint index, GLfloat v0)
{
if (!_noshader) return true;
glVertexAttrib1f(index, v0);
return true;
}
bool glShader::setVertexAttrib2f(GLuint index, GLfloat v0, GLfloat v1)
{
if (!_noshader) return true;
glVertexAttrib2f(index, v0, v1);
return true;
}
bool glShader::setVertexAttrib3f(GLuint index, GLfloat v0, GLfloat v1, GLfloat v2)
{
if (!_noshader) return true;
glVertexAttrib3f(index, v0, v1, v2);
return true;
}
bool glShader::setVertexAttrib4f(GLuint index, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
{
if (!_noshader) return true;
glVertexAttrib4f(index, v0, v1, v2, v3);
return true;
}
// ************************************************************************
// Shader Program : Manage Shader Programs (Vertex/Fragment)
// ************************************************************************
glShaderObject::glShaderObject(int type)
{
program_type = type;
program_str = "empty";
if (type==GL_VERTEX_SHADER) program_str=string("GL_VERTEX_SHADER");
if (type==GL_TESS_CONTROL_SHADER) program_str=string("GL_TESS_CONTROL_SHADER");
if (type==GL_TESS_EVALUATION_SHADER) program_str=string("GL_TESS_EVALUATION_SHADER");
if (type==GL_GEOMETRY_SHADER) program_str=string("GL_GEOMETRY_SHADER");
if (type==GL_FRAGMENT_SHADER) program_str=string("GL_FRAGMENT_SHADER");
//GL_VERTEX_SHADER
//GL_TESS_CONTROL_SHADER
//GL_TESS_EVALUATION_SHADER
//GL_GEOMETRY_SHADER
//GL_FRAGMENT_SHADER
ShaderObject = glCreateShaderObjectARB(type);
CHECK_GL_ERROR();
compiler_log = 0;
is_compiled = false;
ShaderObject = 0;
ShaderSource = 0;
_memalloc = false;
}
//-----------------------------------------------------------------------------
glShaderObject::~glShaderObject()
{
if (compiler_log!=0) free(compiler_log);
if (ShaderSource!=0)
{
if (_memalloc)
delete[] ShaderSource; // free ASCII Source
}
if (is_compiled)
{
glDeleteObjectARB(ShaderObject);
CHECK_GL_ERROR();
}
}
//-----------------------------------------------------------------------------
unsigned long getFileLength(ifstream& file)
{
if(!file.good()) return 0;
unsigned long pos=file.tellg();
file.seekg(0,ios::end);
unsigned long len = file.tellg();
file.seekg(ios::beg);
return len;
}
//-----------------------------------------------------------------------------
int glShaderObject::load(char* filename)
{
printf("Loading Shader %s ...\n",filename);
ifstream file;
file.open(filename, ios::in);
if(!file)
{
printf("File not found :%s ...\n",filename);
while(1);
};
unsigned long len = getFileLength(file);
file.close();
if (len==0) return -2; // "Empty File"
if (ShaderSource!=0) // there is already a source loaded, free it!
{
if (_memalloc)
delete[] ShaderSource;
}
ShaderSource = (GLubyte*) new char[len+1];
if (ShaderSource == 0) return -3; // can't reserve memory
_memalloc = true;
printf("Loading Shader %s ...\n",filename);
ShaderSource[len] = 0; // len isn't always strlen cause some characters are stripped in ascii read...
// it is important to 0-terminate the real length later, len is just max possible value...
FILE* fn=fopen(filename, "rb");
fseek(fn,0,SEEK_SET);
int numbytes=(int)fread(ShaderSource, 1 , len, fn);
fclose(fn);
printf("Read %d of %d bytes\n",numbytes,len);
//printf("Program: %s\n",ShaderSource);
return 0;
}
//-----------------------------------------------------------------------------
void glShaderObject::loadFromMemory(const char* program)
{
if (ShaderSource!=0) // there is already a source loaded, free it!
{
if (_memalloc)
delete[] ShaderSource;
}
_memalloc = false;
ShaderSource = (GLubyte*) program;
}
// ----------------------------------------------------------------------------
// Compiler Log: Ausgabe der Compiler Meldungen in String
char* glShaderObject::getCompilerLog(void)
{
int blen = 0;
int slen = 0;
if (ShaderObject==0) return aGLSLStrings[1]; // not a valid program object
glGetShaderiv(ShaderObject, GL_INFO_LOG_LENGTH , &blen);
CHECK_GL_ERROR();
if (blen > 1)
{
if (compiler_log!=0)
{
free(compiler_log);
compiler_log =0;
}
if ((compiler_log = (GLcharARB*)malloc(blen)) == NULL)
{
printf("ERROR: Could not allocate compiler_log buffer\n");
return aGLSLStrings[3];
}
glGetInfoLogARB(ShaderObject, blen, &slen, compiler_log);
CHECK_GL_ERROR();
//cout << "compiler_log: \n", compiler_log);
}
if (compiler_log!=0)
return (char*) compiler_log;
else
return aGLSLStrings[6];
return aGLSLStrings[4];
}
// ----------------------------------------------------------------------------
bool glShaderObject::compile(void)
{
is_compiled = false;
int compiled = 0;
if (ShaderSource==0) return false;
GLint length = (GLint) strlen((const char*)ShaderSource);
CHECK_GL_ERROR();
glShaderSource(ShaderObject, 1, (const GLchar **)&ShaderSource, &length);
CHECK_GL_ERROR();
glCompileShader(ShaderObject);
CHECK_GL_ERROR();
glGetObjectParameterivARB(ShaderObject, GL_COMPILE_STATUS, &compiled);
CHECK_GL_ERROR();
if (compiled) is_compiled=true;
return is_compiled;
}
// ----------------------------------------------------------------------------
GLint glShaderObject::getAttribLocation(char* attribName)
{
return glGetAttribLocationARB(ShaderObject, attribName);
}
// ----------------------------------------------------------------------------
// ShaderManager: Easy use of (multiple) Shaders
glShaderManager::glShaderManager()
{
}
glShaderManager::~glShaderManager()
{
// free objects
vector<glShader*>::iterator i=_shaderObjectList.begin();
while (i!=_shaderObjectList.end())
{
//glShader* o = *i;
i=_shaderObjectList.erase(i);
//delete o;
}
}
// ----------------------------------------------------------------------------
glShader* glShaderManager::loadfromFile(char* vertexFile, char* fragmentFile, char* tesscontrolFile, char* tessevalFile, char* geometryFile)
{
glShader* o = new glShader();
glShaderObject* shaders[5];
shaders[0]= new glShaderObject(GL_VERTEX_SHADER);
shaders[1]= new glShaderObject(GL_TESS_CONTROL_SHADER);
shaders[2]= new glShaderObject(GL_TESS_EVALUATION_SHADER);
shaders[3]= new glShaderObject(GL_GEOMETRY_SHADER);
shaders[4]= new glShaderObject(GL_FRAGMENT_SHADER);
char* filename[5];
filename[0]=vertexFile;
filename[1]=tesscontrolFile;
filename[2]=tessevalFile;
filename[3]=geometryFile;
filename[4]=fragmentFile;
for (int i=0;i<5;i++)
{
if(filename[i]!=0)
{
printf("Loading: %s\n",filename[i]);
// Load program
if (shaders[i]->load(filename[i]) != 0)
{
cout << "error: can't load " << filename[i] << endl;
while(1);
}
printf("Compiling: %s\n",filename[i]);
// Compile vertex program
if (!shaders[i]->compile())
{
cout << "***COMPILER ERROR (" << shaders[i]->program_str.c_str() << "):\n";
cout << shaders[i]->getCompilerLog() << endl;
while(1);
}
cout << "***GLSL Compiler Log (" << shaders[i]->program_str.c_str() << "):\n";
cout << shaders[i]->getCompilerLog() << "\n";
// Add to object
o->addShader(shaders[i]);
}
}
// link
if (!o->link())
{
cout << "**LINKER ERROR\n";
cout << o->getLinkerLog() << endl;
while(1);
}
cout << "***GLSL Linker Log:\n";
cout << o->getLinkerLog() << endl;
_shaderObjectList.push_back(o);
o->manageMemory();
return o;
}
// ----------------------------------------------------------------------------
glShader* glShaderManager::loadfromMemory(char* vertexMem, char* fragmentMem, char* tesscontrolMem, char* tessevalMem, char* geometryMem)
{
glShader* o = new glShader();
glShaderObject* shaders[5];
shaders[0]= new glShaderObject(GL_VERTEX_SHADER);
shaders[1]= new glShaderObject(GL_TESS_CONTROL_SHADER);
shaders[2]= new glShaderObject(GL_TESS_EVALUATION_SHADER);
shaders[3]= new glShaderObject(GL_GEOMETRY_SHADER);
shaders[4]= new glShaderObject(GL_FRAGMENT_SHADER);
char* mem[5];
mem[0]=vertexMem;
mem[1]=tesscontrolMem;
mem[2]=tessevalMem;
mem[3]=geometryMem;
mem[4]=fragmentMem;
for (int i=0;i<5;i++)
{
if(mem[i]!=0)
{
// Load program
shaders[i]->loadFromMemory(mem[i]);
// Compile vertex program
if (!shaders[i]->compile())
{
cout << "***COMPILER ERROR (" << shaders[i]->program_str.c_str() << "):\n";
cout << shaders[i]->getCompilerLog() << endl;
while(1);
}
cout << "***GLSL Compiler Log (" << shaders[i]->program_str.c_str() << "):\n";
cout << shaders[i]->getCompilerLog() << "\n";
// Add to object
o->addShader(shaders[i]);
}
}
// link
if (!o->link())
{
cout << "**LINKER ERROR\n";
cout << o->getLinkerLog() << endl;
while(1);
}
cout << "***GLSL Linker Log:\n";
cout << o->getLinkerLog() << endl;
_shaderObjectList.push_back(o);
o->manageMemory();
return o;
}
// ----------------------------------------------------------------------------
bool glShaderManager::free(glShader* o)
{
vector<glShader*>::iterator i=_shaderObjectList.begin();
while (i!=_shaderObjectList.end())
{
if ((*i)==o)
{
_shaderObjectList.erase(i);
delete o;
return true;
}
i++;
}
return false;
}

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/******************************************************************************
aGLSL.h
Version: 0.9.4 - For OpenGL 2.0
Last update: 2005/07/07
===============
CHANGES 0.9.4
===============
[1] Upgraded to GLEW-1.3.3
[2] GLSL.h now uses OpenGL 2.0 functions only.
(Renamed all "ancient" ARB functions to the new OpenGL 2.0 function names)
[3] To remove confusion with OpenGL naming, the class aShaderProgram
was renamed to glShaderObject.
[4] removed the function initGLSL()
added a function initGLExtensions()
added a function checkGLSL() which returns false if GLSL is unavailable
added a function checkGL2() which returns false if OpenGL 2.0 is unavailable
[5] renamed methods:
sendUnifomX -> setUniformX
VertexAttribX -> setVertexAttrib1f
******************************************************************************
(c) 2003-2005 by Martin Christen. All Rights reserved.
License: BSD
******************************************************************************/
#ifndef A_GLSL_H
#define A_GLSL_H
//-----------------------------------------------------------------------------
#include <iostream>
#include <fstream>
#include <algorithm>
#include <math.h>
#include <GLew.h>
#include <GL/glut.h>// Header File For The GLUT Library
#include <vector>
#include <string>
#include <windows.h>
//-----------------------------------------------------------------------------
int CheckGLError(char *file, int line);
#define CHECK_GL_ERROR() CheckGLError(__FILE__, __LINE__)
class glShaderObject
{
friend class glShader;
public:
glShaderObject(int type);
~glShaderObject();
int load(char* filename); //!< read file, if result is 0 everything is ok. -1: File not found, -2: Empty File, -3: no memory
void loadFromMemory(const char* program); //!< load program from char array, make sure program is 0 terminated!
bool compile(void); //!< compile program
char* getCompilerLog(void); //!< get compiler messages
GLint getAttribLocation(char* attribName); //!< returns Attribute Location. Specify attribute name.
std::string program_str;
protected:
int program_type; //!< 1=Vertex Program, 2=Fragment Program, 0=none
GLuint ShaderObject; //!< Program Object
GLubyte* ShaderSource; //!< ASCII Source-Code
GLcharARB* compiler_log;
bool is_compiled; //!< true if compiled
bool _memalloc; //!< true if shader allocated memory
};
//-----------------------------------------------------------------------------
class glShader
{
public:
glShader();
virtual ~glShader();
void addShader(glShaderObject* ShaderProgram); //!< add a Vertex or Fragment Program
bool link(void); //!< Link all Shaders
char* getLinkerLog(void); //!< get Linker messages
void begin(); //!< use Shader. OpenGL calls will go through shader.
void end(); //!< Stop using this shader. OpenGL calls will go through regular pipeline.
bool enabled;
// Uniform Variables
bool setUniform1f(char* varname, GLfloat v0); //!< set float uniform to program
bool setUniform2f(char* varname, GLfloat v0, GLfloat v1); //!< set vec2 uniform to program
bool setUniform3f(char* varname, GLfloat v0, GLfloat v1, GLfloat v2); //!< set vec3 uniform to program
bool setUniform4f(char* varname, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); //!< set vec4 uniform to program
bool setUniform1i(char* varname, GLint v0);
bool setUniform2i(char* varname, GLint v0, GLint v1);
bool setUniform3i(char* varname, GLint v0, GLint v1, GLint v2);
bool setUniform4i(char* varname, GLint v0, GLint v1, GLint v2, GLint v3);
bool setUniform1fv(char* varname, GLsizei count, GLfloat *value);
bool setUniform2fv(char* varname, GLsizei count, GLfloat *value);
bool setUniform3fv(char* varname, GLsizei count, GLfloat *value);
bool setUniform4fv(char* varname, GLsizei count, GLfloat *value);
bool setUniform1iv(char* varname, GLsizei count, GLint *value);
bool setUniform2iv(char* varname, GLsizei count, GLint *value);
bool setUniform3iv(char* varname, GLsizei count, GLint *value);
bool setUniform4iv(char* varname, GLsizei count, GLint *value);
bool setUniformMatrix2fv(char* varname, GLsizei count, GLboolean transpose, GLfloat *value);
bool setUniformMatrix3fv(char* varname, GLsizei count, GLboolean transpose, GLfloat *value);
bool setUniformMatrix4fv(char* varname, GLsizei count, GLboolean transpose, GLfloat *value);
// Receive Uniform variables:
void GetUniformfv(char* name, GLfloat* values);
void GetUniformiv(char* name, GLint* values);
// Vertex Attributes
bool setVertexAttrib1f(GLuint index, GLfloat v0);
bool setVertexAttrib2f(GLuint index, GLfloat v0, GLfloat v1);
bool setVertexAttrib3f(GLuint index, GLfloat v0, GLfloat v1, GLfloat v2);
bool setVertexAttrib4f(GLuint index, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
void manageMemory(void){_mM = true;}
void enable(void)
{
_noshader = true;
}
void disable(void)
{
_noshader = false;
}
private:
GLint GetUniLoc(const GLcharARB *name); // get location of a variable
GLuint ProgramObject; // GLProgramObject
GLcharARB* linker_log;
bool is_linked;
std::vector<glShaderObject*> ShaderList; // List of all Shader Programs
bool _mM;
bool _noshader;
};
//-----------------------------------------------------------------------------
// To simplify the process loading/compiling/linking shaders I created this
// high level interface to setup a vertex/fragment shader.
//
// Example:
// /*LOAD:*/
// glShaderManager SM;
// glShader* shader = SM.loadfromFile("test.vert","test.frag");
// if (shader==0) cout << "Error Loading, compiling or linking shader\n";
// /*DRAW:*/
// shader->begin();
// shader->setUniform1f("MyFloat", 1.123);
// glutDrawSolidSphere(1.0);
// shader->end();
//
class glShaderManager
{
public:
glShaderManager();
virtual ~glShaderManager();
glShader* loadfromFile(char* vertexFile, char* fragmentFile, char* tesscontrolFile, char* tessevalFile, char* geometryFile); // load vertex/fragment shader from file
glShader* loadfromMemory(char* vertexMem, char* fragmentMem, char* tesscontrolMem, char* tessevalMem, char* geometryMem);
bool free(glShader* o);
private:
std::vector<glShader*> _shaderObjectList;
};
#endif // A_GLSL_H

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#version 410 core
layout(location = 0, index = 0) out vec4 fragColor;
//in vec4 color_gs;
void main(void)
{
fragColor = vec4(1.0,1.0,1.0,1.0);
}

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#version 410 core
layout(triangles, invocations = 1) in;
layout(line_strip, max_vertices = 4) out;
void main(void)
{
gl_Position = gl_in[0].gl_Position;
EmitVertex();
gl_Position = gl_in[1].gl_Position;
EmitVertex();
gl_Position = gl_in[2].gl_Position;
EmitVertex();
//gl_Position = gl_in[3].gl_Position;
//EmitVertex();
EndPrimitive();
}

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@@ -0,0 +1,16 @@
#version 410 core
layout(vertices = 4) out;
void main(void)
{
gl_TessLevelOuter[0] = 2.0;
gl_TessLevelOuter[1] = 4.0;
gl_TessLevelOuter[2] = 6.0;
gl_TessLevelOuter[3] = 8.0;
gl_TessLevelInner[0] = 8.0;
gl_TessLevelInner[1] = 8.0;
gl_out[gl_InvocationID].gl_Position = gl_in[gl_InvocationID].gl_Position;
}

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#version 410 core
layout(quads, equal_spacing, ccw) in;
//quad interpol
vec4 interpolate(in vec4 v0, in vec4 v1, in vec4 v2, in vec4 v3)
{
vec4 a = mix(v0, v1, gl_TessCoord.x);
vec4 b = mix(v3, v2, gl_TessCoord.x);
return mix(a, b, gl_TessCoord.y);
}
void main()
{
gl_Position = interpolate(
gl_in[0].gl_Position,
gl_in[1].gl_Position,
gl_in[2].gl_Position,
gl_in[3].gl_Position);
}

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#version 410 core
layout(vertices = 3) out;
void main(void)
{
gl_TessLevelOuter[0] = 2.0;
gl_TessLevelOuter[1] = 4.0;
gl_TessLevelOuter[2] = 6.0;
gl_TessLevelInner[0] = 8.0;
gl_out[gl_InvocationID].gl_Position = gl_in[gl_InvocationID].gl_Position;
}

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#version 410 core
layout(triangles, equal_spacing, ccw) in;
void main()
{
gl_Position.xyzw = gl_in[0].gl_Position.xyzw * gl_TessCoord.x +
gl_in[1].gl_Position.xyzw * gl_TessCoord.y +
gl_in[2].gl_Position.xyzw * gl_TessCoord.z;
}

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#version 410 core
uniform mat4 projectionMatrix;
uniform mat4 modelViewMatrix;
in vec4 gl_Vertex;
in vec3 gl_Color;
out vec4 color_vs;
void main(void)
{
color_vs.xyz = gl_Color.xyz;//mix( vec4(1,1,0,0),vec4(0,1,1,0), vertex.w);
gl_Position = projectionMatrix*modelViewMatrix*vec4(gl_Vertex.xyz,1.0);
}

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/////////////////////////////////////////////
// This source is licensed under MIT license
/////////////////////////////////////////////
#include <iostream>
#include <vector>
#include <string>
#include <stdio.h>
#include <glew.h>
#include <wglew.h>
#include <GL/glut.h>// Header File For The GLUT Library
using namespace std;
#include "glsl.h"
///////////////////////////////////////////
void DrawScene()
{
glClearDepth(1.0f);
glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
static bool init=true;
static Shader quad_shader("Quad Shader");
static Shader tri_shader("Triangle Shader");
static int VBOvert=0;
const int num_floats=4*4;
if(init)
{
/*+++++++++++++++++++++++++++++++++++++*/
std::cout << "GL_VERSION: " << glGetString(GL_VERSION) << std::endl; //std::cout << "GL_EXTENSIONS: " << glGetString(GL_EXTENSIONS) << std::endl;
std::cout << "GL_RENDERER: " << glGetString(GL_RENDERER) << std::endl;
std::cout << "GL_VENDOR: " << glGetString(GL_VENDOR) << std::endl;
std::cout << "GLU_VERSION: " << gluGetString(GLU_VERSION) << std::endl; //std::cout << "GLU_EXTENSIONS: " << gluGetString(GLU_EXTENSIONS) << std::endl;
std::cout << "GLUT_API_VERSION: " << GLUT_API_VERSION << std::endl;
/*+++++++++++++++++++++++++++++++++++++*/
quad_shader.attach(GL_VERTEX_SHADER,"../shader/tess_vs.txt");
quad_shader.attach(GL_FRAGMENT_SHADER,"../shader/tess_frag.txt");
quad_shader.attach(GL_GEOMETRY_SHADER,"../shader/tess_geo.txt");
quad_shader.attach(GL_TESS_CONTROL_SHADER,"../shader/tess_quad_tcs.txt");
quad_shader.attach(GL_TESS_EVALUATION_SHADER,"../shader/tess_quad_tes.txt");
quad_shader.link();
/*+++++++++++++++++++++++++++++++++++++*/
tri_shader.attach(GL_VERTEX_SHADER,"../shader/tess_vs.txt");
tri_shader.attach(GL_FRAGMENT_SHADER,"../shader/tess_frag.txt");
tri_shader.attach(GL_GEOMETRY_SHADER,"../shader/tess_geo.txt");
tri_shader.attach(GL_TESS_CONTROL_SHADER,"../shader/tess_tri_tcs.txt");
tri_shader.attach(GL_TESS_EVALUATION_SHADER,"../shader/tess_tri_tes.txt");
tri_shader.link();
/*+++++++++++++++++++++++++++++++++++++*/
float vert[num_floats] = {
- 0.3 , -0.3 , 0 , 0.3, // upleft
0.3 , -0.3 , 0 , 0.6, // upright
0.3 , 0.3 , 0 , 0.4, // downright
- 0.3 , 0.3 , 0 , 0.1 // downleft
};
glGenBuffers(1, (GLuint *)(&VBOvert));
glBindBuffer(GL_ARRAY_BUFFER, VBOvert);
glBufferData(GL_ARRAY_BUFFER, sizeof(float)*num_floats,vert, GL_DYNAMIC_DRAW_ARB );
glPointSize(10);
/*+++++++++++++++++++++++++++++++++++++*/
init=false;
/*+++++++++++++++++++++++++++++++++++++*/
}
glMatrixMode( GL_PROJECTION);
glLoadIdentity();
glOrtho(-1.0, 1.0, -1.0, 1.0, -1.0, 1.0);
glMatrixMode( GL_MODELVIEW);
glLoadIdentity();
float Projection[16];
float Modelview[16];
glGetFloatv(GL_PROJECTION_MATRIX, Projection); CHECK_GL_ERROR();
glTranslatef(-0.5,0,0);
glGetFloatv(GL_MODELVIEW_MATRIX, Modelview);
// Enable VBO
glBindBufferARB(GL_ARRAY_BUFFER_ARB, VBOvert); CHECK_GL_ERROR();
glEnableClientState(GL_VERTEX_ARRAY); CHECK_GL_ERROR();
glVertexPointer ( 4, GL_FLOAT,0, (char *) 0); CHECK_GL_ERROR();
// Quad Mesh
quad_shader.begin();
quad_shader.setUniformMatrix4fv("projectionMatrix", 1, 0, Projection); CHECK_GL_ERROR();
quad_shader.setUniformMatrix4fv("modelViewMatrix", 1, 0, Modelview); CHECK_GL_ERROR();
glPatchParameteri(GL_PATCH_VERTICES, 4);
glDrawArrays( GL_PATCHES, 0, 4); CHECK_GL_ERROR();
quad_shader.end();
glTranslatef(1,0,0);
glGetFloatv(GL_MODELVIEW_MATRIX, Modelview);
// Triangle Mesh
tri_shader.begin();
tri_shader.setUniformMatrix4fv("projectionMatrix", 1, 0, Projection); CHECK_GL_ERROR();
tri_shader.setUniformMatrix4fv("modelViewMatrix", 1, 0, Modelview); CHECK_GL_ERROR();
glPatchParameteri(GL_PATCH_VERTICES, 3);
glDrawArrays( GL_PATCHES, 0, 3); CHECK_GL_ERROR();
tri_shader.end();
// Disable VBO
glDisableClientState(GL_VERTEX_ARRAY); CHECK_GL_ERROR();
glBindBufferARB(GL_ARRAY_BUFFER_ARB, 0); CHECK_GL_ERROR();
glutSwapBuffers();
}
///////////////////////////////////////////
int main(int argc, char **argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGBA | GLUT_DOUBLE | GLUT_ALPHA | GLUT_DEPTH);
glutInitWindowSize(800, 600);
glutInitWindowPosition(0, 0);
glutCreateWindow("Tesselation Example (c) Sven Forstmann 2011");
glutDisplayFunc(DrawScene);
glutIdleFunc(DrawScene);
glewInit();
wglSwapIntervalEXT(0);
glutMainLoop();
return 0;
}
///////////////////////////////////////////

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@@ -0,0 +1,404 @@
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Name="Tesselation"
ProjectGUID="{98864040-E723-43CF-9479-6FBCDF2F6C51}"
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Keyword="Win32Proj"
TargetFrameworkVersion="131072"
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<Tool
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</Configuration>
</Configurations>
<References>
</References>
<Files>
<Filter
Name="src"
>
<File
RelativePath=".\glsl.h"
>
</File>
<File
RelativePath=".\Main.cpp"
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</File>
</Filter>
<Filter
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<File
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<Globals>
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View File

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// GL ERROR CHECK
#define CHECK_GL_ERROR() CheckGLError(__FILE__, __LINE__)
// GL ERROR CHECK
int CheckGLError(char *file, int line)
{
//return 0;
GLenum glErr,glErr2;
int retCode = 0;
glErr = glErr2 = glGetError();
while (glErr != GL_NO_ERROR)
{
char* str1 = (char*)gluErrorString(glErr);
if (str1)
cout << "GL Error #" << glErr << "(" << str1 << ") " << " in File " << file << " at line: " << line << endl;
else
cout << "GL Error #" << glErr << " in File " << file << " at line: " << line << endl;
retCode = 1;
glErr = glGetError();
}
if (glErr2 != GL_NO_ERROR) while(1)Sleep(100);;
return 0;
}
///////////////////////////////////////////
class Shader
{
public:
Shader(std::string shadername){name=shadername;};
void attach(int type,char* filename)
{
char* mem=read_file(filename);
GLuint handle = glCreateShader(type);
glShaderSource(handle, 1, (const GLchar**)(&mem), 0);
CHECK_GL_ERROR();
glCompileShader(handle);
CHECK_GL_ERROR();
GLint compileSuccess=0;
GLchar compilerSpew[256];
glGetShaderiv(handle, GL_COMPILE_STATUS, &compileSuccess);
CHECK_GL_ERROR();
if(!compileSuccess)
{
glGetShaderInfoLog(handle, sizeof(compilerSpew), 0, compilerSpew);
printf("Shader %s\n%s\ncompileSuccess=%d\n",filename,compilerSpew,compileSuccess);
CHECK_GL_ERROR();
while(1);;
}
handles.push_back(handle);
}
void link()
{
program_handle = glCreateProgram();
for (int i=0;i<handles.size();i++)
{
glAttachShader(program_handle, handles[i]);
CHECK_GL_ERROR();
}
glLinkProgram(program_handle);
CHECK_GL_ERROR();
GLint linkSuccess;
GLchar compilerSpew[256];
glGetProgramiv(program_handle, GL_LINK_STATUS, &linkSuccess);
if(!linkSuccess)
{
glGetProgramInfoLog(program_handle, sizeof(compilerSpew), 0, compilerSpew);
printf("Shader Linker:\n%s\nlinkSuccess=%d\n",compilerSpew,linkSuccess);
CHECK_GL_ERROR();
while(1);;
}
printf("%s linked successful\n",name.c_str());
CHECK_GL_ERROR();
}
void setUniformMatrix4fv(char* varname, GLsizei count, GLboolean transpose, GLfloat *value)
{
GLint loc = glGetUniformLocation(program_handle,varname);
if (loc==-1)
{
printf("Variable \"%s\" in shader \"%s\" not found\n",varname,name.c_str());
while(1);;
};
glUniformMatrix4fv(loc, count, transpose, value);
CHECK_GL_ERROR();
}
void begin(void)
{
glUseProgram(program_handle);
CHECK_GL_ERROR();
}
void end(void)
{
glUseProgram(0);
CHECK_GL_ERROR();
}
private:
std::vector<GLuint> handles;
GLuint program_handle;
std::string name;
char* read_file(char* name)
{
FILE * fp = fopen (name, "rb");
if (fp==0)
{
printf ("File %s NOT FOUND\n");
while(1);;
}
fseek(fp, 0L, SEEK_END);
int fsize = ftell(fp);
fseek(fp, 0L, SEEK_SET);
char* mem=(char*)malloc(fsize+1);
for(int i=0;i<fsize+1;i++)mem[i]=0;
fread (mem, 1, fsize, fp);
fclose (fp);
return mem;
}
};