diff --git a/Libraries b/Libraries new file mode 100644 index 0000000..0e135d4 --- /dev/null +++ b/Libraries @@ -0,0 +1,24 @@ + + + + Libraries Without images + + +------------------------------------------------------------------------------------------------------------------------ + + + Tiny C Compiler - https://bellard.org/tcc/tcc-doc.html C Compiler + + LibPng - http://www.libpng.org/pub/png/libpng.html Load Png Images + + FreeType - https://freetype.org/ Font renderer + + Sqlite 3 - https://www.sqlite.org/ Sql Database Storage + + OpenGL - https://www.opengl.org/ Fast Graphics and Computations + + OpenSSL - https://openssl-library.org/ Security, Encryption and Certifications + + + + diff --git a/Readme.md b/Readme.md new file mode 100644 index 0000000..e540307 --- /dev/null +++ b/Readme.md @@ -0,0 +1,788 @@ +# What is C prime + +C Prime is a new language very close related to C, C Prime is an very simple addition to c, You could say c prime is c with classes without the bloat. Also unique about C Prime is the C Prime compiler, Because the C Prime compiler will convert your C Prime code to readable, high-performance C code. This code can than be compiled with a normal C compiler. + +As c compiler i use the tiny c compiler. The C Prime Preprocessor can be compiled using the tiny c compiler using Musl or Gnu libc. Also your preprocessed code can be compiled using the Tiny c compiler. + +Then you can preprocess your Object Oriented c code using the compiled binary. This will generate a folder with readable c files. These can then be compiled using the tiny c compiler. + +Compiling the C Prime preprocessor takes only a few milliseconds. and using the C Prime preprocessor to preprocess your object oriented c code to pure c also takes a few milliseconds. It is almost instantaneous. Then compiling your resulting c code with the tiny c compiler takes somewhat longer. still less then 1 second. + +# Classes + +Creating simple classes. + +```C++ +#include "console.h" + +class application{ + + sayHi( char * name ) { + + console.log( "Hi ", name ); + + } + + launch() { + + this->sayHi( "John" ); + + } + +} + +void main() { + + application * instance = new application(); + + instance->launch(); + +} +``` + +# Constructors +Instantiate a class using an constructor. + + +```C++ +class vector3{ + + float x; + + float y; + + float z; + + constructor( float x, float y, float z ) { + + this->x = x; + + this->y = y; + + this->z = z; + + } + + display() { + + printf("x: %f, y: %f, z: %f", this->x, this->y, this->z); + + } + +} + +void main() { + + vector3 * a = new vector3( 1.0, 0.0, 1.0 ); + + a->display(); + +} +``` + +# Running a webserver +For example to setup a server you can write: + + +```C++ +#include "../http.h" + +#include "./fileSystem.h" + +#include "./text.h" + +#include "./mimeTypes.h" + + +void handleRequest( struct request * requestInstance, struct text * response ) { + + text * filePath = new text("www/"); + + filePath += requestInstance->url; + + // Request information + printf("server address: [%s:%u]\n", requestInstance->address, requestInstance->port ); + + printf("mimeType: %-30s \n", requestInstance->mimeType); + + printf("header: %-30s \n", requestInstance->extension ); + + printf("method: %-30s \n", requestInstance->method ); + + printf("version: %-30s \n\n", requestInstance->version ); + + if( filesystem->exists( filePath->value ) ) { + + text * content = filesystem->readFile( filePath->value, "binary" ); + + response += "HTTP/1.0 200 OK\r\n"; + + response += "Server: webserver-c\r\n"; + + response += "Content-type: " + requestInstance->mimeType + "\r\n\r\n"; + + response += "Simple test server\r\n"; + //response->appendObject( content ); + + free( content ); + + } else { + + printf("file does not exists... %s\n", filePath->value); + + } + + +} + +void main() { + + http * serverInstance = new http(); + + serverInstance->createServer( handleRequest ); + + serverInstance->listen( 8080 ); + +} +``` + + + + + + + + +```C++ +#include "../fileSystem.h" + +#include "../console.h" + +void main() { + + char * directory2 = "./assets/"; + + fileSystem * filesystem = new fileSystem(); + + char * directory = "./assets/"; + + + + filesystem->writeFile( "./assets/testFile", "content of file" ); + + + array * files = filesystem->readDir( directory ); + + int fileCount = files->length(); + + for ( int i = 0; i < fileCount; ++i ) + { + + char * filename = files->get( i ); + + char * path = directory->concatenate( filename ); + + char * source = filesystem->readFile( path ); + + + printf("filename: %s\n", path); + + printf("source: %s\n\n\n", source); + + } + + if( filesystem->ensureDirectory("./Some/example/assure") ) { + + console.log("Directories successfuly created."); + + } + + if( filesystem->exists( "Some" ) ) { + + console.log("Directories 'Some' does exist."); + + } + +} + +void abort() { + + +} +``` + + + + +# Extending classes +You can extend one or more classes. This will overide the methods and properties, with the methods and properties of the extended class. + + +```C++ +#include "stdio.h" + +class classB{ + + int propertyA = 1; + + void test() { + + printf("%s\n", this->propertyA ); + + } + +} + +class classA{ + + int propertyA = 2; + + void test() { + + printf("%s\n", this->propertyA ); + + } + +} + + +class inherit extends classB, classA{ + + int propertyA = 3; + + void test() { + + printf("%s\n", this->propertyA ); + + } + +} + + +#include + +#include "extends.h" + +void main() { + + struct inherit * pointer = new inherit(); + + for (int i = 0; i < 10; ++i) + { + + struct inherit instance = new inherit(); + + instance.propertyA = i; + + instance.test(); + + } + +} +``` + +# Console.log + +You can print all class instances and arrays using console.log. This is all possible because of datatype overloading and automatic reflection. + +Reflection means that the structure of the class is always available at runtime. + + +```C++ +#include "../console.h" + +#include "../street.h" + +#include "../user.h" + +#include "../array.h" + + + +void main() { + + struct user * newUser = new user(); + + newUser->id = 1; + + newUser->username = "peter"; + + newUser->userlevel = 2134; + + newUser->hash = "#234234325"; + + + + struct array * addresses = newUser->addresses; + + + address * someAddress = new address(); + + someAddress->street = "HiLane"; + + someAddress->number = 1234; + + addresses->add( someAddress ); + + + + + address * otherAddress = new address(); + + otherAddress->street = "OtherLane"; + + otherAddress->number = 4567; + + addresses->add( otherAddress ); + + // todo newUser->addresses->add( otherAddress ); + + + printf("adresses count: %i\n\n", addresses->length() ); + + + char * something = "this is from an char * "; + + int somethingElse = 123; + + + console.log( "Goedendag", + 123456, + "en een andere text.", + something, + somethingElse, + "something en something", + "in native c", + 23456, + newUser, + "and some text again" ); + +} + +void abort() { + + +} +``` + + + + + + + + +# Datatype overloading +This demostrates how an datatype can be accessed within the called method when using argument overload. + +```C++ +class console{ + + void log( ... ) { + + va_list args; + + va_start( args, count ); + + //printf("count: %i\n\n", count); + + for (int i = 0; i < count; ++i) + { + int datatype = datatypes[i]; // va_arg_type( argumentIndex ) + + // this will print the datatype of the argument + printf("datatype %i\n", datatype); + + if( datatype == 1 ) { + + // do something + + } + + + printf(" "); + + } + + printf("\n"); + + va_end( args); + + } + +} +``` + +# Operator overload + +With operator overload you can manipulate your class instances using operators. + +```C++ +class vector2{ + + int x = 123; + + int y = 234; + + constructor( int x, int y ) { + + this->x = x; + + this->y = y; + + } + + vector2 * operator+( vector2 * b ){ + + this->add( b ); + + return this; + + } + + vector2 * operator+=( struct vector2 * b ) { + + this->add( b ); + + return this; + + } + + add( vector2 * a ) { + + this->x += a->x; + + this->y += a->y; + + addition( this->y, a->x ); + + } + +} +``` + + +# Then you can use those classes like this: + + +```C++ +#include "../text.h" + +#include "../vector2.h" + +#include "../vector3.h" + +#include "../console.h" + + + +void main() { + + text * textB = new text("ook mooi"); + + char * other = malloc(5000); + + vector3 * newVector3 = new vector3(); + + newVector3->x = 2; + + newVector3->y = 2; + + newVector3->z = 3; + + + for (int i = 0; i < 1000; ++i) + { + + vector3 * vector3B = new vector3(); + + + vector3B->x = 2; + + vector3B->y = 3; + + vector3B->z = 4; + + + vector3 * vector3C = new vector3(); + + + vector3C->x = 2; + + vector3C->y = 3; + + vector3C->z = 4; + + newVector3 = vector3C + ( vector3C + newVector3 + ( ( ( ( vector3B + vector3C ) ) + vector3C ) + vector3B ) ); + + newVector3 = newVector3 + ( ( vector3B + vector3C ) + vector3C ); + + } + + console->log( newVector3 ); + + text * textA = new text("mooi"); + + if( textA == textB ) { + + printf("mooi zo"); + + } + + text * textC = new text("mooi"); + + text * textD = new text("mooi"); + + + if( ( ( textA == textC ) && ( textA == textD ) ) && textA == textD ) { + + printf("Good, This works.\n\n"); + + } + + char * realChar = "something"; + + if( "something" == realChar ) { + + printf("Great.\n\n"); + + } + + if( realChar == "something" ) { + + printf("Great.\n\n"); + + } + + if( realChar == realChar ) { + + printf("Great.\n\n"); + + } + + if( "something" == "something" && realChar == "something" ) { + + printf("Great.\n\n"); + + } + + +// Easy concatenation + + char * fancy = "aaa "; + + char * aaaa = " bbb "; + + char * bbbb = " ccc "; + + char * dddd = " dddd "; + + other += ( fancy + ( bbbb + aaaa ) + dddd ) + " eee" + " het is een wonder "; + + other += ("boven wonder" + returnText("this is a normal function") + " and this " + ( "works just good..." + dddd )); + + other += "something" + ( returnText("this is a normal function") + textB->toNative() + textB->value ); + + other += ("and here some text") + (textB->toNative()) ; + + other += ( textB->value + ( ( textB->value ) + returnText("this is a normal function") ) + (textB->toNative() + "here some text" + textB->value ) ); + + other += textB->value + textB->value + ( textB->value + textB->value ) + ( textB->value + textB->value ) + textB->value + textB->value; + + console.log( "Great ", other ); + + + + + + + + + + vector2 testVector = new vector2( 1, 450 ); + + + //int count = 0; + + for (int i = 0; i < 2000000; ++i) + { + vector2 testVector1 = new vector2( 2, 450 ); + + vector2 * testVector2 = new vector2( 10, 450 ); + + testVector += testVector1 + testVector2; + + } + +} + + +char * returnText( char * text ) { + + return text; + +} + +void abort() { + + +} +``` + + + +# Sqlite3 +Using these features C Prime also provides an simplistic sqlite3 class. + +```C++ +#include "../sqlite.h" + +#include "../array.h" + +#include "../console.h" + +#include "../street.h" + +#include "../user.h" + +#include "time.h" + +void main() { + + // sqlite * sql = new sqlite("./database/users.sqlite"); + + sqlite * sql = new sqlite(":memory:"); + + sql->selectModel( "user" ); + + + sql->createTable(); + + char * names[20] = { "piet", "gurbe", "siebe", "gerben", "twain", "piet", "gurbe", "siebe", "gerben", "twain", "piet", "gurbe", "siebe", "gerben", "twain" }; + + clock_t tic = clock(); + + + array * usersInsertArray = new array(); + + for (int i = 0; i <10; ++i) //20000 + { + + char * name = names[i]; + + struct user * userInstance = new user(); + + userInstance->id = i; + + userInstance->username = name; + + userInstance->userlevel = 3; + + userInstance->hash = "12345"; + + usersInsertArray.add( userInstance ); + + //sql->addRow( userInstance ); + + } + + + sql->addRows( usersInsertArray ); + + + + clock_t toc = clock(); + + printf("Multiply: %f seconds, rows: %i\n", (double)( toc - tic ) / CLOCKS_PER_SEC, 10000); + + + + array * usersA = sql->fetchRows( "SELECT * FROM user" ); + + //user * firstUser = new user(); + + user * firstUser = usersA->get( 1 ); + + //firstUser->id =10; + + firstUser->username = "updated"; + + firstUser->userlevel = 1111; + + firstUser->hash = "new hash"; + + console->log( "??", firstUser, "Yeey console.log workswith , , " ); + + + sql->update( firstUser ); + + printf("before log\n\n"); + + + + + array * users = sql->fetchRows( "SELECT * FROM user " ); + + int userCount = users->total; + + + printf("added rows: %i\n", userCount); + + console->createHorisontalLine(); + + printf("\e[1m"); + + printf(" "); + + printf("%-20s", "id" ); + + printf("%-30s", "username" ); + + printf("%-20s", "userLevel" ); + + printf("%-30s", "Hash"); + + printf("\e[m"); + + printf("\n"); + + console->createHorisontalLine(); + + printf("users: %i\n", userCount); + + for (int i = 0; i < userCount; ++i) + { + + struct user * userInstance = users->get( i ); + + userInstance->id; + + userInstance->username; + + printf(" "); + + printf("%-20i", userInstance->id); + + printf("%-30s", userInstance->username); + + printf("%-20i", userInstance->userlevel); + + printf("%-30s", userInstance->hash); + + printf( "\n" );//%-30s + + } + + sql->free(); + + console->createHorisontalLine(); + + + +} + +void abort() { + + +} +``` diff --git a/application/demos/example.console.log/array.c b/application/demos/example.console.log/array.c new file mode 100644 index 0000000..de777ed --- /dev/null +++ b/application/demos/example.console.log/array.c @@ -0,0 +1,231 @@ +/* + * This file is automaticaly generated, Please dont edit this file! + */ +#include + + + + + + + + + + + + + + +int array_length( array * this ) { + + return this->total; + + } + + +void * * array_data( array * this ) { + + return this->items; + + } + + +void * array_get( array * this, int index ) { + + if ( index >= 0 && index < this->total ){ + + return this->items[index]; + + } + + return NULL; + + } + + +void array_set( array * this, int index, void * item ) { + + if ( index >= 0 && index < this->total ){ + + this->items[ index ] = item; + + } + + } + + +void array_resize( array * this, int capacity ) { + + void * * items = realloc( this->items, sizeof( void * ) * capacity ); + + + this->items = items; + + this->capacity = capacity; + + } + + +void array_add( array * this, void * item ) { + + if ( this->capacity == this->total ){ + + array_resize( this, this->capacity * 2 ); + + } + + this->items[ this->total++ ] = item; + + } + + +char * array_join( array * this, char * separator ) { + + int count = array_length( this ); + + text * result = text_newPointer( "" ); + + for (int i = 0; i < count; ++i) + { + + char * currentPart = this->items[ i ]; + + if( i > 0 ) { + + text_append( result, separator ); + + } + + text_append( result, currentPart ); + + } + + + + return result->value; + + } + +void array_delete( array * this, int index ) { + if ( index < 0 || index >= this->total ){ + + return; + + } + + this->items[index] = NULL; + + for ( int i = index; i < this->total - 1; i++ ) { + + this->items[i] = this->items[i + 1]; + + this->items[i + 1] = NULL; + + } + + this->total--; + + if ( this->total > 0 && this->total == this->capacity / 4 ){ + + array_resize( this, this->capacity / 2 ); + + } + + } + + +int array_array_push( array * this, void * item ) { + + array_add( this, item ); + + return this->total; + + } + +void array_unshift( array * this, void * item ) { + + int length = this->total; + + this->total++; + + if ( this->capacity == this->total ){ + + array_resize( this, this->capacity * 2 ); + + } + + for ( int i = length - 1; i >= 0; --i ) { + + this->items[ i + 1 ] = this->items[ i ]; + + } + + this->items[ 0 ] = item; + + } + +void * array_pop( array * this ) { + + int length = this->total; + + int lastIndex = length - 1; + + void * lastItem = array_get( this, lastIndex ); + + array_delete( this, lastIndex ); + + return lastItem; + + } + +bool array_includes( array * this, char * value ) { + + int count = array_length( this ); + + for ( int index = 0; index < count; ++index ) + { + + char * currentText = array_get( this, index); + + + + if( char_operator_compare( currentText , value) ) { + + return true; + + } + + } + + return false; + + } + +array array_new() { + + array instance; + + instance.capacity = 10; + + instance.total = 0; + + instance.items = malloc( 10000000 ); + + return instance; + +} + +array * array_newPointer() { + + struct array * pointer = malloc( sizeof ( struct array ) ); + + pointer->capacity = 10; + + pointer->total = 0; + + pointer->items = malloc( 10000000 ); + + return pointer; + +} + diff --git a/application/demos/example.console.log/array.h b/application/demos/example.console.log/array.h new file mode 100644 index 0000000..171a06d --- /dev/null +++ b/application/demos/example.console.log/array.h @@ -0,0 +1,71 @@ +#ifndef _array + +#define _array + + +// Macros + + + +#include "stdlib.h" + +extern char * __ClassNames[]; + + +// Includes + +#include + +#include + +#include + +#include + + +typedef struct array{ + + int capacity; + + int total; + + void * * items; + + +} array; + +int array_length( array * this ); + +void * * array_data( array * this ); + +void * array_get( array * this, int index ); + +void array_set( array * this, int index, void * item ); + +void array_resize( array * this, int capacity ); + +void array_add( array * this, void * item ); + +char * array_join( array * this, char * separator ); + +void array_delete( array * this, int index ); + +int array_array_push( array * this, void * item ); + +void array_unshift( array * this, void * item ); + +void * array_pop( array * this ); + +bool array_includes( array * this, char * value ); + +array array_new( ); + +array * array_newPointer( ); + +#endif + + +typedef struct array array; + + + diff --git a/application/demos/example.console.log/char.c b/application/demos/example.console.log/char.c new file mode 100644 index 0000000..78e7c91 --- /dev/null +++ b/application/demos/example.console.log/char.c @@ -0,0 +1,169 @@ +/* + * This file is automaticaly generated, Please dont edit this file! + */ +#include + + + + + + + + + + + + + + + + +int char_operator_compare( char * this, char * b ) { + + return char_compare( this, b ); + + } + +void char_operator_add( char * this, char * b ) { + + + strcat( this, b ); + + } + +char * char_operator_plus( char * this, char * b ) { + + return char_concatenate( this, b ); + + } + +int char_compare( char * this, char * b ) { + + return strcmp( this, b ) == 0; + + } + +char * char_concatenate( char * this, char * b ) { + + int lengthA = strlen( this ); + + int lengthB = strlen( b ); + + char * pointer = this; + + char * copy = ( char * ) malloc( ( lengthA + lengthB + 1 ) * sizeof( char ) ); + + int idx = 0; + + while ( * pointer != '\0' ){ + + copy[idx++] = *pointer++; + + } + + pointer = &b[0]; + + while ( * pointer != '\0' ){ + + copy[idx++] = *pointer++; + + } + + copy[ idx++ ] = '\0'; + + return ©[0]; + + } + +int char_includes( char * this, char * compare ) { + + if ( strstr( this, compare ) != NULL ) { + + return 1; + + } else { + + return 0; + + } + } + +char * char_clone( char * this ) { + + char * newCopy = malloc( sizeof( char ) * strlen( this ) ); + + strcpy( newCopy, this ); + + return newCopy; + + } + +char * char_copy( char * this ) { + + char * newCopy = malloc( sizeof( char ) * strlen( this ) ); + + strcpy( newCopy, this ); + + return newCopy; + + } + +struct array * char_split( char * this, char * needle ) { + + char * haystack = char_clone( this ); + + struct array * keys = array_newPointer(); + + int count = 0; + + char * tmp = haystack; + + char * token = strtok( haystack, needle ); + + int i = 0; + + while ( token ) { + + array_add( keys, token ); + + + + token = (char *) strtok( NULL, needle ); + + } + + return keys; + + + } + + + +char * char_removeWhitespaceLeft( char * this ) { + char * s = this; + + while(isspace(*s)) s++; + + return s; + } + + +char * char_removeWhitespaceRight( char * this ) { + char * s = this; + + char* back = s + strlen(s); + + while( isspace( *--back ) ); + + *( back + 1 ) = '\0'; + + return s; + } + + +char * char_removeWhitespace( char * this ) { + + return char_removeWhitespaceRight(char_removeWhitespaceLeft( this ) ); + + } + diff --git a/application/demos/example.console.log/char.h b/application/demos/example.console.log/char.h new file mode 100644 index 0000000..494d5e8 --- /dev/null +++ b/application/demos/example.console.log/char.h @@ -0,0 +1,56 @@ +#ifndef _char + +#define _char + + +// Macros + + + +#include "stdlib.h" + +extern char * __ClassNames[]; + + +// Includes + +#include + +#include + +#include + +#include + +#include + +#include + +#include + + +int char_operator_compare( char * this, char * b ); + +void char_operator_add( char * this, char * b ); + +char * char_operator_plus( char * this, char * b ); + +int char_compare( char * this, char * b ); + +char * char_concatenate( char * this, char * b ); + +int char_includes( char * this, char * compare ); + +char * char_clone( char * this ); + +char * char_copy( char * this ); + +struct array * char_split( char * this, char * needle ); + +char * char_removeWhitespaceLeft( char * this ); + +char * char_removeWhitespaceRight( char * this ); + +char * char_removeWhitespace( char * this ); + +#endif diff --git a/application/demos/example.console.log/classConfiguration.c b/application/demos/example.console.log/classConfiguration.c new file mode 100644 index 0000000..199157d --- /dev/null +++ b/application/demos/example.console.log/classConfiguration.c @@ -0,0 +1,394 @@ +#include + +char * __ClassNames[TOTAL_CLASS_COUNT] = { "array", "text", "char", "user", "address", "consoleManager", "vector2" }; + +int __ClassMethodCount[TOTAL_CLASS_COUNT] = { 12, 12, 12, 1, 1, 5, 6 }; + +int __ClassPropertyCount[TOTAL_CLASS_COUNT] = { 3, 4, 0, 5, 2, 0, 2 }; + +char * __ClassPropertyNames[TOTAL_CLASS_COUNT][30] = { + { "capacity" , "total" , "items" }, + { "value" , "usevalue" , "length" , "capacity" }, + { }, + { "username" , "id" , "userlevel" , "hash" , "addresses" }, + { "street" , "number" }, + { }, + { "x" , "y" } + }; + +char * __ClassMethodNames[TOTAL_CLASS_COUNT][30] = { + { "length" , "data" , "get" , "set" , "resize" , "add" , "join" , "delete" , "array_push" , "unshift" , "pop" , "includes" }, + { "operator_compare" , "operator_add" , "constructor" , "get" , "resize" , "append" , "appendBinary" , "appendObject" , "concatenate" , "toNative" , "whiteSpace" , "free" }, + { "operator_compare" , "operator_add" , "operator_plus" , "compare" , "concatenate" , "includes" , "clone" , "copy" , "split" , "removeWhitespaceLeft" , "removeWhitespaceRight" , "removeWhitespace" }, + { "constructor" }, + { "someMethod" }, + { "whiteSpace" , "logObject" , "log" , "error" , "createHorisontalLine" }, + { "constructor" , "operator_plus" , "operator_add" , "add" , "subtract" , "length" } + }; + +int __ClassPropertyOffsets[TOTAL_CLASS_COUNT][30] = { + { offsetof( array, capacity ) , offsetof( array, total ) , offsetof( array, items ) }, + { offsetof( text, value ) , offsetof( text, usevalue ) , offsetof( text, length ) , offsetof( text, capacity ) }, + { }, + { offsetof( user, username ) , offsetof( user, id ) , offsetof( user, userlevel ) , offsetof( user, hash ) , offsetof( user, addresses ) }, + { offsetof( address, street ) , offsetof( address, number ) }, + { }, + { offsetof( vector2, x ) , offsetof( vector2, y ) } + }; + +int __ClassPropertyDatatypeIndices[TOTAL_CLASS_COUNT][30] = { + {-5 , -5 , 1 }, + {-3 , -5 , -5 , -5 }, + { }, + {-3 , -5 , -5 , -3 , 0 }, + {-3 , -5 }, + { }, + {1 , 1 } + }; + +void getArrayByClassIndex( int size, void * * voidArray, int * structByteSize, int classIndex ) { + + switch( classIndex ) { + + case 0: + + voidArray = ( void ** ) ( struct array * ) malloc( sizeof( struct array ) * size ); + + *structByteSize = sizeof( struct array ); + + break; + + case 1: + + voidArray = ( void ** ) ( struct text * ) malloc( sizeof( struct text ) * size ); + + *structByteSize = sizeof( struct text ); + + break; + + case 3: + + voidArray = ( void ** ) ( struct user * ) malloc( sizeof( struct user ) * size ); + + *structByteSize = sizeof( struct user ); + + break; + + case 4: + + voidArray = ( void ** ) ( struct address * ) malloc( sizeof( struct address ) * size ); + + *structByteSize = sizeof( struct address ); + + break; + + case 5: + + voidArray = ( void ** ) ( struct consoleManager * ) malloc( sizeof( struct consoleManager ) * size ); + + *structByteSize = sizeof( struct consoleManager ); + + break; + + case 6: + + voidArray = ( void ** ) ( struct vector2 * ) malloc( sizeof( struct vector2 ) * size ); + + *structByteSize = sizeof( struct vector2 ); + + break; + + } + +} + +void callMethodOfClass( int classIndex, int methodIndex, void * object ) { + + switch( classIndex ) { + + case 0: + + switch( methodIndex ) { + + case 0: + + array_length( object ); + + break; + + case 1: + + array_data( object ); + + break; + + case 10: + + array_pop( object ); + + break; + + } + + break; + + case 1: + + switch( methodIndex ) { + + case 9: + + text_toNative( object ); + + break; + + case 11: + + text_free( object ); + + break; + + } + + break; + + case 3: + + switch( methodIndex ) { + + case 0: + + user_constructor( object ); + + break; + + } + + break; + + case 4: + + switch( methodIndex ) { + + case 0: + + address_someMethod( object ); + + break; + + } + + break; + + case 5: + + switch( methodIndex ) { + + case 4: + + consoleManager_createHorisontalLine( object ); + + break; + + } + + break; + + case 6: + + switch( methodIndex ) { + + case 5: + + vector2_length( object ); + + break; + + } + + break; + + } + +} + + + +// #include "sqlite.h" + +int getPropertyIndexOfClassIndex( int propertyCount, char ** propertyNames ) { + + int propertyIdOfIndex = -1; + + for ( int i = 0; i < propertyCount; ++i ) + { + char * propertyName = propertyNames[i]; + + //printf("propertyName: %s\n", propertyName); + + if( strcmp( propertyName, "id" ) == 0 ) { + + propertyIdOfIndex = i; + + break; + + } + + } + + return propertyIdOfIndex; + +} + +/* +void getArrayByClassIndex( int items, void * * voidArray, int * structByteSize, int classIndex ) { + + struct user * array; + + switch( classIndex ) { + + case 8: + + array = ( struct user * ) malloc( sizeof( struct user ) * 1000 ); + + voidArray = ( void ** ) array; + + *structByteSize = sizeof( struct user ); + + break; + + default: + + array = ( struct user * ) malloc( sizeof( struct user ) * 1000 ); + + voidArray = ( void ** ) array; + + *structByteSize = sizeof( struct user ); + + } + +}*/ + +char * getClassName( int classIndex ) { + + return __ClassNames[ classIndex ]; + +} + + +int getClassIndexByClassName( char * className ) { + + for (int i = 0; i < TOTAL_CLASS_COUNT; ++i) + { + char * currentClassName = __ClassNames[ i ]; + + if( strcmp( className, currentClassName ) == 0 ) { + + //printf("find classname: %s\n", className); + + return i; + + } + + } + + return -1; + +} + +int getPropertyCountByClassIndex( int classIndex ) { + + return __ClassPropertyCount[ classIndex ]; + +} + +char * * getPropertiesByClassIndex( int classIndex ) { + + return __ClassPropertyNames[ classIndex ]; + +} + +int * getPropertyOffsetsByClassIndex( int classIndex ) { + + return __ClassPropertyOffsets[ classIndex ]; + +} + +int getPropertyOffsetByPropertyIndex( int * propertyOffsets, int propertyIndex ) { + + return propertyOffsets[ propertyIndex ]; + +} + +int * getPropertyDatatypeIndexesByClassIndex( int classIndex ) { + + return __ClassPropertyDatatypeIndices[ classIndex ]; + +} + +int getPropertyDatatypeIndex( int * propertyDatatypeIndices, int propertyIndex ) { + + return propertyDatatypeIndices[ propertyIndex ]; + +} + + +int getPropertyIndexByPropertyName( int classID, char * propertyName ) { + + int propertyCount = getPropertyCountByClassIndex( classID ); + + char * * propertyNames = getPropertiesByClassIndex( classID ); + + for (int i = 0; i < propertyCount; ++i) + { + + char * propertyNameCompare = propertyNames[i]; + + if( strcmp( propertyName, propertyNameCompare ) == 0 ) { + + return i; + + } + + } + + return -1; + +} + +int getMethodCountByClassIndex( int classIndex ) { + + return __ClassMethodCount[ classIndex ]; + +} + + +char * * getMethodNamesByClassIndex( int classIndex ) { + + return __ClassMethodNames[ classIndex ]; + +} + + +int getMethodIndexByPropertyName( int classID, char * propertyName ) { + + int methodCount = getMethodCountByClassIndex( classID ); + + char * * methodNames = getMethodNamesByClassIndex( classID ); + + for (int i = 0; i < methodCount; ++i) + { + + char * propertyNameCompare = methodNames[i]; + + if( strcmp( propertyName, propertyNameCompare ) == 0 ) { + + return i; + + } + + } + + return -1; + +} \ No newline at end of file diff --git a/application/demos/example.console.log/classConfiguration.h b/application/demos/example.console.log/classConfiguration.h new file mode 100644 index 0000000..0172943 --- /dev/null +++ b/application/demos/example.console.log/classConfiguration.h @@ -0,0 +1,61 @@ +#ifndef __classConfiguration + +#define __classConfiguration + +#include + +#include + +#include + +#include + +#include + +#include + +#include + +#include + +#define TOTAL_CLASS_COUNT 7 + +extern char * __ClassNames[TOTAL_CLASS_COUNT]; +extern int __ClassPropertyCount[TOTAL_CLASS_COUNT]; +extern char * __ClassPropertyNames[TOTAL_CLASS_COUNT][30]; +extern int __ClassPropertyOffsets[TOTAL_CLASS_COUNT][30]; +extern int __ClassPropertyOffsets[TOTAL_CLASS_COUNT][30]; + +#include + +int getPropertyIndexOfClassIndex( int propertyCount, char ** propertyNames ); + +void getArrayByClassIndex( int size, void * * voidArray, int * structByteSize, int classIndex ); + +int getClassIndexByClassName( char * className ); + +char * getClassName( int classIndex ); + +int getPropertyCountByClassIndex( int classIndex ); + +char * * getPropertiesByClassIndex( int classIndex ); + +int * getPropertyOffsetsByClassIndex( int classIndex ); + +int getPropertyOffsetByPropertyIndex( int * propertyOffsets, int propertyIndex ); + +int getPropertyIndexByPropertyName( int classID, char * propertyName ); + +int * getPropertyDatatypeIndexesByClassIndex( int classIndex ); + +int getPropertyDatatypeIndex( int * propertyDatatypeIndices, int propertyIndex ); + +int getMethodCountByClassIndex( int classIndex ); + +char * * getMethodNamesByClassIndex( int classIndex ); + + +int getMethodIndexByPropertyName( int classID, char * propertyName ); + +void callMethodOfClass( int classIndex, int methodIndex, void * object ); +#endif diff --git a/application/demos/example.console.log/console.c b/application/demos/example.console.log/console.c new file mode 100644 index 0000000..88a8774 --- /dev/null +++ b/application/demos/example.console.log/console.c @@ -0,0 +1,269 @@ +/* + * This file is automaticaly generated, Please dont edit this file! + */ +#include + + + + + + + + + + + + + + + + + + +struct consoleManager * console; + + + +char * consoleManager_whiteSpace( consoleManager * this, int whiteSpaceCount ) { + + char * output = malloc( whiteSpaceCount + 1 ); + + for (int i = 0; i < whiteSpaceCount; ++i) + { + + strcat( output, " " ); + + } + + output[whiteSpaceCount] = 0; + + return output; + + } + +void consoleManager_logObject( consoleManager * this, void * voidPointer, int classIndex, int level ) { + + + char * whiteSpace = consoleManager_whiteSpace( this, level ); + + level++; + + char * className = getClassName( classIndex ); + + printf( "\n\n" ); + + printf( whiteSpace ); + + printf(" %s : {\n", className ); + + + + char * * propertyNames = getPropertiesByClassIndex( classIndex ); + + int propertyCount = getPropertyCountByClassIndex( classIndex ); + + int * propertyOffsets = getPropertyOffsetsByClassIndex( classIndex ); + + int * datatypeIndices = getPropertyDatatypeIndexesByClassIndex( classIndex ); + + char * pointer = voidPointer; + + + for (int propertyIndex = 0; propertyIndex < propertyCount; ++propertyIndex) + { + + char * propertyName = propertyNames[propertyIndex]; + + printf( whiteSpace ); + + printf(" %-20s : ", propertyName); + + int propertyDatatypeIndex = getPropertyDatatypeIndex( datatypeIndices, propertyIndex ); + + int propertyOffset = getPropertyOffsetByPropertyIndex( propertyOffsets, propertyIndex ); + + + if( propertyDatatypeIndex == -5 ) { + + int value = *( int * )(pointer + propertyOffset); + + printf( whiteSpace ); + + printf("%-20i ", value ); + + + + } else if( propertyDatatypeIndex == -3 ) { + + + + uintptr_t * value = ( uintptr_t * ) ( pointer + propertyOffset ); + + + + printf( whiteSpace ); + + printf( "%-20s", ( char * ) * value ); + + } else if( propertyDatatypeIndex > 0 ) { + + char * memberClassName = getClassName( propertyDatatypeIndex ); + + if( strcmp( memberClassName, "array" ) == 0 ) { + + struct array * memberArray = *(struct array ** )(pointer + propertyOffset) ; + + if( memberArray == NULL ) { + + printf(" this has to be fixed, array is not created.\n"); + + continue; + + } + + int numberRows = array_length( memberArray ); + + int * arrayPointer = ( int * ) memberArray->items; + + for (int k = 0; k < numberRows; ++k) + { + + void * pointer = array_get( memberArray, k ); + + short * row = (short*)(pointer); + + consoleManager_logObject( this, pointer, (int) *row, level ); + + } + + } + + + + } + + + printf("\n"); + + + } + + printf( whiteSpace ); + + printf( " }\n" ); + + + + } + +void consoleManager_log( consoleManager * this, int count, int datatypes[], ... ) { + + + + int level = 0; + + va_list args; + + va_start( args, count ); + + + + for (int i = 0; i < count; ++i) + { + int datatype = datatypes[i]; + + + + if( datatype == -2 ) { + + char * message = va_arg( args, char * ); + + printf("%s", message); + + } + + if( datatype == -1 ) { + + int message = va_arg( args, int ); + + printf("%i", message); + } + + if( datatype > 0 ) { + + + + void * voidPointer = va_arg( args, void * ); + + consoleManager_logObject( this, voidPointer, datatype, level++ ); + + + } + + printf(" "); + + } + + printf("\n"); + + va_end( args); + + } + +void consoleManager_error( consoleManager * this, char * message ) { + + #define ANSI_COLOR_RED "\x1b[31m" + #define ANSI_COLOR_GREEN "\x1b[32m" + #define ANSI_COLOR_DIM_YELLOW "\x1b[33m" + #define ANSI_COLOR_BLUE "\x1b[34m" + #define ANSI_COLOR_MAGENTA "\x1b[35m" + #define ANSI_COLOR_CYAN "\x1b[36m" + #define ANSI_COLOR_RESET "\x1b[0m" + + #define ANSI_COLOR_BRIGHT_YELLOW "\x1b[93m" + + printf( ANSI_COLOR_RED ); + + printf( "\n\n Error: " ); + + printf( "%s\n\n", message ); + + printf( ANSI_COLOR_RESET ); + + exit( 0 ); + + } + +void consoleManager_createHorisontalLine( consoleManager * this ) { + + struct winsize w; + + ioctl(STDOUT_FILENO, TIOCGWINSZ, &w); + + for (int i = 0; i < w.ws_col; ++i) + { + + printf("-"); + + }; + + printf("\n"); + + } + +consoleManager consoleManager_new() { + + consoleManager instance; + + return instance; + +} + +consoleManager * consoleManager_newPointer() { + + struct consoleManager * pointer = malloc( sizeof ( struct consoleManager ) ); + + return pointer; + +} + diff --git a/application/demos/example.console.log/console.h b/application/demos/example.console.log/console.h new file mode 100644 index 0000000..57d565e --- /dev/null +++ b/application/demos/example.console.log/console.h @@ -0,0 +1,66 @@ +#ifndef _console + +#define _console + + +// Macros + +#define isCompatible(x, type) _Generic(x, type: true, default: false) + + + + +#include "stdlib.h" + +extern char * __ClassNames[]; + + +// Includes + +#include + +#include + +#include + +#include + +#include + +#include + +#include + +#include + +#include + + +typedef struct consoleManager{ + + +} consoleManager; + +char * consoleManager_whiteSpace( consoleManager * this, int whiteSpaceCount ); + +void consoleManager_logObject( consoleManager * this, void * voidPointer, int classIndex, int level ); + +void consoleManager_log( consoleManager * this, int count, int datatypes[], ... ); + +void consoleManager_error( consoleManager * this, char * message ); + +void consoleManager_createHorisontalLine( consoleManager * this ); + +extern struct consoleManager * console; + +consoleManager consoleManager_new( ); + +consoleManager * consoleManager_newPointer( ); + +#endif + + +typedef struct consoleManager consoleManager; + + + diff --git a/application/demos/example.console.log/examples/example.console.log.c b/application/demos/example.console.log/examples/example.console.log.c new file mode 100644 index 0000000..f1aa82d --- /dev/null +++ b/application/demos/example.console.log/examples/example.console.log.c @@ -0,0 +1,76 @@ +/* + * This file is automaticaly generated, Please dont edit this file! + */ +#include + + + + + + + +void main( ) { + + struct user * newUser = user_newPointer(); + + newUser->id = 1; + + newUser->username = "peter"; + + newUser->userlevel = 2134; + + newUser->hash = "#234234325"; + + + + struct array * addresses = newUser->addresses; + + + address * someAddress = address_newPointer(); + + someAddress->street = "HiLane"; + + someAddress->number = 1234; + + array_add( addresses, someAddress ); + + + + + address * otherAddress = address_newPointer(); + + otherAddress->street = "OtherLane"; + + otherAddress->number = 4567; + + array_add( addresses, otherAddress ); + + + + + printf("adresses count: %i\n\n", array_length( addresses ) ); + + + char * something = "this is from an char * "; + + int somethingElse = 123; + + + consoleManager_log( console, 10, (int[10]){ -2,-1,-2,-2,-1,-2,-2,-1,3,-2 }, "Goedendag", + 123456, + "en een andere text.", + something, + somethingElse, + "something en something", + "in native c", + 23456, + newUser, + "and some text again" ); + +} + +void abort( ) { + + +} + diff --git a/application/demos/example.console.log/examples/example.console.log.h b/application/demos/example.console.log/examples/example.console.log.h new file mode 100644 index 0000000..0bc52b1 --- /dev/null +++ b/application/demos/example.console.log/examples/example.console.log.h @@ -0,0 +1,30 @@ +#ifndef _example_console_log + +#define _example_console_log + + +// Macros + + + +#include "stdlib.h" + +extern char * __ClassNames[]; + + +// Includes + +#include "../array.h" + +#include "../user.h" + +#include "../street.h" + +#include "../console.h" + + +void abort( ); + +void main( ); + +#endif diff --git a/application/demos/example.console.log/street.c b/application/demos/example.console.log/street.c new file mode 100644 index 0000000..13e612f --- /dev/null +++ b/application/demos/example.console.log/street.c @@ -0,0 +1,30 @@ +/* + * This file is automaticaly generated, Please dont edit this file! + */ +#include + + + + + +void address_someMethod( address * this ) { + + + } + +address address_new() { + + address instance; + + return instance; + +} + +address * address_newPointer() { + + struct address * pointer = malloc( sizeof ( struct address ) ); + + return pointer; + +} + diff --git a/application/demos/example.console.log/street.h b/application/demos/example.console.log/street.h new file mode 100644 index 0000000..28c28f9 --- /dev/null +++ b/application/demos/example.console.log/street.h @@ -0,0 +1,39 @@ +#ifndef _street + +#define _street + + +// Macros + + + +#include "stdlib.h" + +extern char * __ClassNames[]; + + +// Includes + + +typedef struct address{ + + char * street; + + int number; + + +} address; + +void address_someMethod( address * this ); + +address address_new( ); + +address * address_newPointer( ); + +#endif + + +typedef struct address address; + + + diff --git a/application/demos/example.console.log/text.c b/application/demos/example.console.log/text.c new file mode 100644 index 0000000..b9fa739 --- /dev/null +++ b/application/demos/example.console.log/text.c @@ -0,0 +1,205 @@ +/* + * This file is automaticaly generated, Please dont edit this file! + */ +#include + + + + + + + + + + + + + + + + + + + + + + +int text_operator_compare( text * this, text * b ) { + + if( strcmp( this->value, b->value ) == 0 ) { + + return 1; + + } else { + + return 0; + + } + + } + +text * text_operator_add( text * this, char * b ) { + + text_append( this, b ); + + return this; + + } + +void text_constructor( text * this, char * value ) { + + this->length = strlen( value ); + + if( this->length > this->capacity ) { + + this->capacity = this->length * 2; + + } + + this->value = malloc( sizeof( char ) * this->capacity ); + + strcpy( this->value, value ); + } + +char text_get( text * this, int index ) { + + return this->value[ index ]; + + } + +void text_resize( text * this, int size ) { + + this->value = realloc( this->value, size ); + + this->capacity = size; + + } + +text * text_append( text * this, char * value ) { + + int originalLength = this->length; + + int newValueLength = strlen( value ); + + this->length += newValueLength; + + if( this->length > this->capacity ) { + + text_resize( this, this->length * 2 ); + + } + + memcpy( this->value + originalLength, value, newValueLength + 1 ); + + return this; + + } + +text * text_appendBinary( text * this, char * value, int size ) { + + int originalLength = this->length; + + int newValueLength = size; + + this->length += newValueLength; + + if( this->length > this->capacity ) { + + text_resize( this, this->length * 2 ); + + } + + memcpy( this->value + originalLength, value, newValueLength + 1 ); + + return this; + + } + + +text * text_appendObject( text * this, text * object ) { + + int originalLength = this->length; + + int newValueLength = object->length; + + this->length += newValueLength; + + if( this->length > this->capacity ) { + + text_resize( this, this->length * 2 ); + + } + + memcpy(this->value + originalLength, object->value, newValueLength + 1); + + return this; + + } + +text * text_concatenate( text * this, char * value ) { + + text * copy = text_newPointer( this->value ); + + strcat( copy->value, value ); + + return copy; + + } + +char * text_toNative( text * this ) { + + return this->value; + + } + +char * text_whiteSpace( text * this, int whiteSpaceCount ) { + + char * output = malloc( 400 ); + + for (int i = 0; i < whiteSpaceCount; ++i) + { + + strcat( output, " " ); + + } + + return output; + + } + +void text_free( text * this ) { + + free( this->value ); + + free( this ); + + } + +text text_new(char * value) { + + text instance; + + instance.usevalue = -1; + + instance.capacity = 500; + + text_constructor( &instance, value); + + return instance; + +} + +text * text_newPointer(char * value) { + + struct text * pointer = malloc( sizeof ( struct text ) ); + + pointer->usevalue = -1; + + pointer->capacity = 500; + + text_constructor( pointer , value); + + return pointer; + +} + diff --git a/application/demos/example.console.log/text.h b/application/demos/example.console.log/text.h new file mode 100644 index 0000000..dd8f2e7 --- /dev/null +++ b/application/demos/example.console.log/text.h @@ -0,0 +1,75 @@ +#ifndef _text + +#define _text + + +// Macros + + + +#include "stdlib.h" + +extern char * __ClassNames[]; + + +// Includes + +#include + +#include + +#include + +#include + +#include + + +typedef struct text{ + + char * value; + + int usevalue; + + int length; + + int capacity; + + +} text; + +int text_operator_compare( text * this, text * b ); + +text * text_operator_add( text * this, char * b ); + +void text_constructor( text * this, char * value ); + +char text_get( text * this, int index ); + +void text_resize( text * this, int size ); + +text * text_append( text * this, char * value ); + +text * text_appendBinary( text * this, char * value, int size ); + +text * text_appendObject( text * this, text * object ); + +text * text_concatenate( text * this, char * value ); + +char * text_toNative( text * this ); + +char * text_whiteSpace( text * this, int whiteSpaceCount ); + +void text_free( text * this ); + +text text_new( char * value ); + +text * text_newPointer( char * value ); + +#endif + + +typedef struct text text; + + + diff --git a/application/demos/example.console.log/user.c b/application/demos/example.console.log/user.c new file mode 100644 index 0000000..7853575 --- /dev/null +++ b/application/demos/example.console.log/user.c @@ -0,0 +1,47 @@ +/* + * This file is automaticaly generated, Please dont edit this file! + */ +#include + + + + + + + + + + + +void user_constructor( user * this ) { + + + + + + } + +user user_new() { + + user instance; + + instance.addresses = array_newPointer(); + + user_constructor( &instance); + + return instance; + +} + +user * user_newPointer() { + + struct user * pointer = malloc( sizeof ( struct user ) ); + + pointer->addresses = array_newPointer(); + + user_constructor( pointer ); + + return pointer; + +} + diff --git a/application/demos/example.console.log/user.h b/application/demos/example.console.log/user.h new file mode 100644 index 0000000..94c07a4 --- /dev/null +++ b/application/demos/example.console.log/user.h @@ -0,0 +1,47 @@ +#ifndef _user + +#define _user + + +// Macros + + + +#include "stdlib.h" + +extern char * __ClassNames[]; + + +// Includes + +#include + + +typedef struct user{ + + char * username; + + int id; + + int userlevel; + + char * hash; + + struct array * addresses; + + +} user; + +void user_constructor( user * this ); + +user user_new( ); + +user * user_newPointer( ); + +#endif + + +typedef struct user user; + + + diff --git a/application/demos/example.console.log/vector2.c b/application/demos/example.console.log/vector2.c new file mode 100644 index 0000000..0f3cf2e --- /dev/null +++ b/application/demos/example.console.log/vector2.c @@ -0,0 +1,88 @@ +/* + * This file is automaticaly generated, Please dont edit this file! + */ +#include + + + + + + + +void vector2_constructor( vector2 * this, float x, float y ) { + + + + this->x = x; + + this->y = y; + + + + + + + } + + + +vector2 * vector2_operator_plus( vector2 * this, vector2 * b ) { + + vector2_add( this, b ); + + return this; + + } + +vector2 * vector2_operator_add( vector2 * this, struct vector2 * b ) { + + + + + + + return b; + } + +void vector2_add( vector2 * this, vector2 * a ) { + + this->x += a->x; + + this->y += a->y; + + } + +void vector2_subtract( vector2 * this, vector2 * a ) { + + this->x -= a->x; + + this->y -= a->y; + + } + +int vector2_length( vector2 * this ) { + + return this->x + this->y; + + } + +vector2 vector2_new(float x, float y) { + + vector2 instance; + + vector2_constructor( &instance, x, y); + + return instance; + +} + +vector2 * vector2_newPointer(float x, float y) { + + struct vector2 * pointer = malloc( sizeof ( struct vector2 ) ); + + vector2_constructor( pointer , x, y); + + return pointer; + +} + diff --git a/application/demos/example.console.log/vector2.h b/application/demos/example.console.log/vector2.h new file mode 100644 index 0000000..df6577b --- /dev/null +++ b/application/demos/example.console.log/vector2.h @@ -0,0 +1,49 @@ +#ifndef _vector2 + +#define _vector2 + + +// Macros + + + +#include "stdlib.h" + +extern char * __ClassNames[]; + + +// Includes + + +typedef struct vector2{ + + float x; + + float y; + + +} vector2; + +void vector2_constructor( vector2 * this, float x, float y ); + +vector2 * vector2_operator_plus( vector2 * this, vector2 * b ); + +vector2 * vector2_operator_add( vector2 * this, struct vector2 * b ); + +void vector2_add( vector2 * this, vector2 * a ); + +void vector2_subtract( vector2 * this, vector2 * a ); + +int vector2_length( vector2 * this ); + +vector2 vector2_new( float x, float y ); + +vector2 * vector2_newPointer( float x, float y ); + +#endif + + +typedef struct vector2 vector2; + + + diff --git a/application/demos/example.opengl/array.c b/application/demos/example.opengl/array.c new file mode 100644 index 0000000..de777ed --- /dev/null +++ b/application/demos/example.opengl/array.c @@ -0,0 +1,231 @@ +/* + * This file is automaticaly generated, Please dont edit this file! + */ +#include + + + + + + + + + + + + + + +int array_length( array * this ) { + + return this->total; + + } + + +void * * array_data( array * this ) { + + return this->items; + + } + + +void * array_get( array * this, int index ) { + + if ( index >= 0 && index < this->total ){ + + return this->items[index]; + + } + + return NULL; + + } + + +void array_set( array * this, int index, void * item ) { + + if ( index >= 0 && index < this->total ){ + + this->items[ index ] = item; + + } + + } + + +void array_resize( array * this, int capacity ) { + + void * * items = realloc( this->items, sizeof( void * ) * capacity ); + + + this->items = items; + + this->capacity = capacity; + + } + + +void array_add( array * this, void * item ) { + + if ( this->capacity == this->total ){ + + array_resize( this, this->capacity * 2 ); + + } + + this->items[ this->total++ ] = item; + + } + + +char * array_join( array * this, char * separator ) { + + int count = array_length( this ); + + text * result = text_newPointer( "" ); + + for (int i = 0; i < count; ++i) + { + + char * currentPart = this->items[ i ]; + + if( i > 0 ) { + + text_append( result, separator ); + + } + + text_append( result, currentPart ); + + } + + + + return result->value; + + } + +void array_delete( array * this, int index ) { + if ( index < 0 || index >= this->total ){ + + return; + + } + + this->items[index] = NULL; + + for ( int i = index; i < this->total - 1; i++ ) { + + this->items[i] = this->items[i + 1]; + + this->items[i + 1] = NULL; + + } + + this->total--; + + if ( this->total > 0 && this->total == this->capacity / 4 ){ + + array_resize( this, this->capacity / 2 ); + + } + + } + + +int array_array_push( array * this, void * item ) { + + array_add( this, item ); + + return this->total; + + } + +void array_unshift( array * this, void * item ) { + + int length = this->total; + + this->total++; + + if ( this->capacity == this->total ){ + + array_resize( this, this->capacity * 2 ); + + } + + for ( int i = length - 1; i >= 0; --i ) { + + this->items[ i + 1 ] = this->items[ i ]; + + } + + this->items[ 0 ] = item; + + } + +void * array_pop( array * this ) { + + int length = this->total; + + int lastIndex = length - 1; + + void * lastItem = array_get( this, lastIndex ); + + array_delete( this, lastIndex ); + + return lastItem; + + } + +bool array_includes( array * this, char * value ) { + + int count = array_length( this ); + + for ( int index = 0; index < count; ++index ) + { + + char * currentText = array_get( this, index); + + + + if( char_operator_compare( currentText , value) ) { + + return true; + + } + + } + + return false; + + } + +array array_new() { + + array instance; + + instance.capacity = 10; + + instance.total = 0; + + instance.items = malloc( 10000000 ); + + return instance; + +} + +array * array_newPointer() { + + struct array * pointer = malloc( sizeof ( struct array ) ); + + pointer->capacity = 10; + + pointer->total = 0; + + pointer->items = malloc( 10000000 ); + + return pointer; + +} + diff --git a/application/demos/example.opengl/array.h b/application/demos/example.opengl/array.h new file mode 100644 index 0000000..171a06d --- /dev/null +++ b/application/demos/example.opengl/array.h @@ -0,0 +1,71 @@ +#ifndef _array + +#define _array + + +// Macros + + + +#include "stdlib.h" + +extern char * __ClassNames[]; + + +// Includes + +#include + +#include + +#include + +#include + + +typedef struct array{ + + int capacity; + + int total; + + void * * items; + + +} array; + +int array_length( array * this ); + +void * * array_data( array * this ); + +void * array_get( array * this, int index ); + +void array_set( array * this, int index, void * item ); + +void array_resize( array * this, int capacity ); + +void array_add( array * this, void * item ); + +char * array_join( array * this, char * separator ); + +void array_delete( array * this, int index ); + +int array_array_push( array * this, void * item ); + +void array_unshift( array * this, void * item ); + +void * array_pop( array * this ); + +bool array_includes( array * this, char * value ); + +array array_new( ); + +array * array_newPointer( ); + +#endif + + +typedef struct array array; + + + diff --git a/application/demos/example.opengl/cache.c b/application/demos/example.opengl/cache.c new file mode 100644 index 0000000..d3659a8 --- /dev/null +++ b/application/demos/example.opengl/cache.c @@ -0,0 +1,93 @@ +/* + * This file is automaticaly generated, Please dont edit this file! + */ +#include + + + + + + + + + + +text * cache_getFile( cache * this, char * filePath ) { + + struct file * currentFile = cache_getCachedFileByPath( this, filePath ); + + if( currentFile == NULL ) { + + + + struct text * content = fileSystem_readFile( filesystem, filePath, "binary" ); + + cache_addFile( this, filePath, content ); + + return content; + + } else { + + return currentFile->content; + + } + + } + +void cache_addFile( cache * this, char * filePath, struct text * content ) { + + struct file * newFile = file_newPointer(); + + newFile->filePath = filePath; + + newFile->content = content; + + array_add( this->files, newFile ); + + } + +struct file * cache_getCachedFileByPath( cache * this, char * filePath ) { + + struct array * files = this->files; + + int count = array_length( files ); + + for (int i = 0; i < count; ++i) + { + + file * currentFile = array_get( files, i ); + + if( char_operator_compare( currentFile->filePath , filePath) ) { + + + + return currentFile; + + } + + } + + return NULL; + + } + +cache cache_new() { + + cache instance; + + instance.files = array_newPointer(); + + return instance; + +} + +cache * cache_newPointer() { + + struct cache * pointer = malloc( sizeof ( struct cache ) ); + + pointer->files = array_newPointer(); + + return pointer; + +} + diff --git a/application/demos/example.opengl/cache.h b/application/demos/example.opengl/cache.h new file mode 100644 index 0000000..8630ff8 --- /dev/null +++ b/application/demos/example.opengl/cache.h @@ -0,0 +1,49 @@ +#ifndef _cache + +#define _cache + + +// Macros + + + +#include "stdlib.h" + +extern char * __ClassNames[]; + + +// Includes + +#include "fileSystem.h" + +#include "file.h" + +#include "text.h" + +#include "array.h" + + +typedef struct cache{ + + struct array * files; + + +} cache; + +text * cache_getFile( cache * this, char * filePath ); + +void cache_addFile( cache * this, char * filePath, struct text * content ); + +struct file * cache_getCachedFileByPath( cache * this, char * filePath ); + +cache cache_new( ); + +cache * cache_newPointer( ); + +#endif + + +typedef struct cache cache; + + + diff --git a/application/demos/example.opengl/char.c b/application/demos/example.opengl/char.c new file mode 100644 index 0000000..78e7c91 --- /dev/null +++ b/application/demos/example.opengl/char.c @@ -0,0 +1,169 @@ +/* + * This file is automaticaly generated, Please dont edit this file! + */ +#include + + + + + + + + + + + + + + + + +int char_operator_compare( char * this, char * b ) { + + return char_compare( this, b ); + + } + +void char_operator_add( char * this, char * b ) { + + + strcat( this, b ); + + } + +char * char_operator_plus( char * this, char * b ) { + + return char_concatenate( this, b ); + + } + +int char_compare( char * this, char * b ) { + + return strcmp( this, b ) == 0; + + } + +char * char_concatenate( char * this, char * b ) { + + int lengthA = strlen( this ); + + int lengthB = strlen( b ); + + char * pointer = this; + + char * copy = ( char * ) malloc( ( lengthA + lengthB + 1 ) * sizeof( char ) ); + + int idx = 0; + + while ( * pointer != '\0' ){ + + copy[idx++] = *pointer++; + + } + + pointer = &b[0]; + + while ( * pointer != '\0' ){ + + copy[idx++] = *pointer++; + + } + + copy[ idx++ ] = '\0'; + + return ©[0]; + + } + +int char_includes( char * this, char * compare ) { + + if ( strstr( this, compare ) != NULL ) { + + return 1; + + } else { + + return 0; + + } + } + +char * char_clone( char * this ) { + + char * newCopy = malloc( sizeof( char ) * strlen( this ) ); + + strcpy( newCopy, this ); + + return newCopy; + + } + +char * char_copy( char * this ) { + + char * newCopy = malloc( sizeof( char ) * strlen( this ) ); + + strcpy( newCopy, this ); + + return newCopy; + + } + +struct array * char_split( char * this, char * needle ) { + + char * haystack = char_clone( this ); + + struct array * keys = array_newPointer(); + + int count = 0; + + char * tmp = haystack; + + char * token = strtok( haystack, needle ); + + int i = 0; + + while ( token ) { + + array_add( keys, token ); + + + + token = (char *) strtok( NULL, needle ); + + } + + return keys; + + + } + + + +char * char_removeWhitespaceLeft( char * this ) { + char * s = this; + + while(isspace(*s)) s++; + + return s; + } + + +char * char_removeWhitespaceRight( char * this ) { + char * s = this; + + char* back = s + strlen(s); + + while( isspace( *--back ) ); + + *( back + 1 ) = '\0'; + + return s; + } + + +char * char_removeWhitespace( char * this ) { + + return char_removeWhitespaceRight(char_removeWhitespaceLeft( this ) ); + + } + diff --git a/application/demos/example.opengl/char.h b/application/demos/example.opengl/char.h new file mode 100644 index 0000000..494d5e8 --- /dev/null +++ b/application/demos/example.opengl/char.h @@ -0,0 +1,56 @@ +#ifndef _char + +#define _char + + +// Macros + + + +#include "stdlib.h" + +extern char * __ClassNames[]; + + +// Includes + +#include + +#include + +#include + +#include + +#include + +#include + +#include + + +int char_operator_compare( char * this, char * b ); + +void char_operator_add( char * this, char * b ); + +char * char_operator_plus( char * this, char * b ); + +int char_compare( char * this, char * b ); + +char * char_concatenate( char * this, char * b ); + +int char_includes( char * this, char * compare ); + +char * char_clone( char * this ); + +char * char_copy( char * this ); + +struct array * char_split( char * this, char * needle ); + +char * char_removeWhitespaceLeft( char * this ); + +char * char_removeWhitespaceRight( char * this ); + +char * char_removeWhitespace( char * this ); + +#endif diff --git a/application/demos/example.opengl/classConfiguration.c b/application/demos/example.opengl/classConfiguration.c new file mode 100644 index 0000000..be2069c --- /dev/null +++ b/application/demos/example.opengl/classConfiguration.c @@ -0,0 +1,1530 @@ +#include + +char * __ClassNames[TOTAL_CLASS_COUNT] = { "opengl", "event", "keyboard", "screen", "mouse", "vector2", "vector", "int", "quadMesh", "element", "vector4", "windowManager", "Hints", "resourceManager", "texture2D", "tesselation", "mesh", "unsignedIntegerArray", "floatArray", "program", "shader", "attribute", "sampler2D", "vector3", "array", "text", "char", "fileSystem", "consoleManager", "http", "headerManager", "header", "request", "cache", "file", "mimeTypes", "uniform", "member", "block", "fontRenderer", "renderPass", "compute2", "compute", "font", "quads", "pipeline", "eventManger", "vector_char_pointer", "vector_quadMesh", "vector_element", "vector_int", "vector_vector2" }; + +int __ClassMethodCount[TOTAL_CLASS_COUNT] = { 14, 0, 0, 0, 0, 6, 8, 2, 0, 14, 4, 2, 0, 1, 0, 3, 9, 11, 11, 14, 3, 0, 4, 4, 12, 12, 12, 8, 5, 7, 7, 0, 2, 3, 0, 3, 0, 0, 12, 3, 2, 2, 2, 3, 8, 2, 2, 8, 8, 8, 8, 8 }; + +int __ClassPropertyCount[TOTAL_CLASS_COUNT] = { 11, 3, 5, 2, 3, 2, 3, 0, 8, 14, 4, 4, 5, 0, 5, 4, 14, 3, 3, 6, 1, 3, 19, 3, 3, 4, 0, 0, 0, 9, 1, 2, 9, 1, 2, 2, 6, 7, 9, 1, 3, 2, 2, 4, 7, 3, 5, 3, 3, 3, 3, 3 }; + +char * __ClassPropertyNames[TOTAL_CLASS_COUNT][30] = { + { "mainDisplay" , "mainWindow" , "MainScreen" , "RootWindow" , "lastTime" , "startTime" , "frameCount" , "testSampler" , "windowManager" , "eventManger" , "pipeline" }, + { "mouse" , "screen" , "keyboard" }, + { "keyCode" , "shiftKey" , "ctrlKey" , "altKey" , "metaKey" }, + { "size" , "position" }, + { "position" , "button" , "eventTypes" }, + { "x" , "y" }, + { "capacity" , "total" , "items" }, + { }, + { "position" , "size" , "color" , "zIndex" , "opacity" , "textureIndex" , "features" , "elementIndex" }, + { "index" , "position" , "size" , "backgroundColor" , "originalPosition" , "originalSize" , "originalBackgroundColor" , "opacity" , "backgroundImagePath" , "useBackgroundImage" , "features" , "featureNames" , "textureIndex" , "background" }, + { "x" , "y" , "z" , "w" }, + { "mainDisplay" , "mainWindow" , "MainScreen" , "RootWindow" }, + { "flags" , "functions" , "decorations" , "inputMode" , "status" }, + { }, + { "data" , "width" , "height" , "hasAlpha" , "offset" }, + { "program" , "mesh" , "font" , "samplerArray" }, + { "program" , "indices" , "textureCoordinates" , "vertexCoordinates" , "normalCoordinates" , "blocks" , "vertexArrayObject" , "uniformBuffer" , "indexBuffer" , "vertexbuffer" , "textureCoordinateBuffer" , "meshIndexBuffer" , "uvBuffer" , "uniformBuffers" }, + { "capacity" , "total" , "items" }, + { "capacity" , "total" , "items" }, + { "samplerIndex" , "uniforms" , "attributes" , "blocks" , "shaders" , "glProgram" }, + { "glShader" }, + { "name[64]" , "location" , "type" }, + { "texture" , "textures" , "glTexture" , "binded" , "filter" , "MIN_FILTER" , "MAG_FILTER" , "WRAP_S" , "WRAP_T" , "datatype" , "format" , "internalFormat" , "target" , "type" , "cubeSize" , "border" , "generateMipmap" , "UNPACK_ALIGNMENT" , "index" }, + { "x" , "y" , "z" }, + { "capacity" , "total" , "items" }, + { "value" , "usevalue" , "length" , "capacity" }, + { }, + { }, + { }, + { "socket" , "hostAddress" , "hostAddresslength" , "filesystem" , "mimetypes" , "headers" , "useSSL" , "sslContext" , "requestCallback" }, + { "headers" }, + { "name" , "value" }, + { "connection" , "address" , "port" , "url" , "method" , "version" , "mimeType" , "extension" , "headers" }, + { "files" }, + { "filePath" , "content" }, + { "extensions" , "mimeTypes" }, + { "name[64]" , "index" , "location" , "offset" , "size" , "type" }, + { "name" , "index" , "offset" , "size" , "type" , "arrayStride" , "topLevelSize" }, + { "members" , "buffer" , "index" , "bufferType" , "bufferSize" , "bindingPoint" , "name" , "data" , "autoUpload" }, + { "data" }, + { "enabled" , "shader" , "mesh" }, + { "program" , "active" }, + { "program" , "active" }, + { "program" , "mesh" , "font" , "samplerArray" }, + { "mesh" , "font" , "samplerArray" , "program" , "meshes" , "elements" , "mouseOverElements" }, + { "renderPasses" , "classIndices" , "methodIndices" }, + { "mainDisplay" , "mainWindow" , "RootWindow" , "lastEvent" , "lastMouseDownTime" }, + { "capacity" , "total" , "items" }, + { "capacity" , "total" , "items" }, + { "capacity" , "total" , "items" }, + { "capacity" , "total" , "items" }, + { "capacity" , "total" , "items" } + }; + +char * __ClassMethodNames[TOTAL_CLASS_COUNT][30] = { + { "initialize" , "showExtensions" , "showVersion" , "setupTime" , "setupManagers" , "setupWindow" , "setupRenderLoop" , "setupPipeline" , "clockToMilliseconds" , "render" , "displayFPS" , "clear" , "clearColor" , "swapBuffers" }, + { }, + { }, + { }, + { }, + { "constructor" , "operator_plus" , "operator_add" , "add" , "subtract" , "length" }, + { "length" , "get" , "set" , "resize" , "add" , "delete" , "array_push" , "unshift" }, + { "toText" , "negative" }, + { }, + { "constructor" , "colorConverter" , "setOriginal" , "setter_size" , "setter_position" , "featureIsEnabled" , "getFeatureValueByFeatureName" , "updateFeature" , "setter_background" , "click" , "mousedown" , "mouseup" , "mouseover" , "mouseleave" }, + { "constructor" , "operator_plus" , "operator_add" , "add" }, + { "setupDisplay" , "setupWindow" }, + { }, + { "loadPngImage" }, + { }, + { "textFromNumber" , "prepare" , "render" }, + { "getUniformBlock" , "bindBlock" , "setProgram" , "getGLTypeSize" , "getComponentType" , "getItemSize" , "createBuffer" , "createBuffers" , "createOrderedTriangleStripQuad" }, + { "length" , "get" , "set" , "resize" , "addVector2" , "addVector3" , "add" , "delete" , "array_push" , "unshift" , "pop" }, + { "length" , "get" , "set" , "resize" , "addVector2" , "addVector3" , "add" , "delete" , "array_push" , "unshift" , "pop" }, + { "addShader" , "glGetProgramResourceiv" , "glGetProgramResourceName" , "extractBlocks" , "createNewBlock" , "getBlock" , "create" , "bindBlock" , "use" , "extractUniforms" , "extractAttributes" , "getAttributeByName" , "setUniform" , "updateSampler2D" }, + { "constructor" , "loadFromFile" , "checkShaderForErrors" }, + { }, + { "constructor" , "addTexture" , "getTextureIndex" , "bind" }, + { "constructor" , "operator_plus" , "operator_add" , "add" }, + { "length" , "data" , "get" , "set" , "resize" , "add" , "join" , "delete" , "array_push" , "unshift" , "pop" , "includes" }, + { "operator_compare" , "operator_add" , "constructor" , "get" , "resize" , "append" , "appendBinary" , "appendObject" , "concatenate" , "toNative" , "whiteSpace" , "free" }, + { "operator_compare" , "operator_add" , "operator_plus" , "compare" , "concatenate" , "includes" , "clone" , "copy" , "split" , "removeWhitespaceLeft" , "removeWhitespaceRight" , "removeWhitespace" }, + { "writeFile" , "readDir" , "readFile" , "readBinaryFile" , "ensureDirectory" , "makeDirectory" , "exists" , "isDirectory" }, + { "whiteSpace" , "logObject" , "log" , "error" , "createHorisontalLine" }, + { "createServer" , "initializeOpenSSL" , "listen" , "getExtension" , "logRequest" , "acceptConnection" , "dump_buffer" }, + { "parse" , "display" , "add" , "set" , "getHeaderIndex" , "getValue" , "get" }, + { }, + { "constructor" , "free" }, + { "getFile" , "addFile" , "getCachedFileByPath" }, + { }, + { "constructor" , "add" , "getByExtension" }, + { }, + { }, + { "add" , "enableAutoUpload" , "getBufferTypeText" , "createBuffer" , "upload" , "mapBufferError" , "getMemberArray" , "setMemberArrayRow" , "setMemberArray" , "setMemberItem" , "setData" , "setMember" }, + { "loadFont" , "draw_bitmap" , "show_image" }, + { "prepare" , "render" }, + { "prepare" , "render" }, + { "prepare" , "render" }, + { "textFromNumber" , "prepare" , "render" }, + { "textFromNumber" , "prepare" , "sortOpacity" , "createMeshes" , "updateMesh" , "callElementEvents" , "integerContains" , "render" }, + { "addRenderPass" , "render" }, + { "constructor" , "fetchEvent" }, + { "length" , "get" , "set" , "resize" , "add" , "delete" , "array_push" , "unshift" }, + { "length" , "get" , "set" , "resize" , "add" , "delete" , "array_push" , "unshift" }, + { "length" , "get" , "set" , "resize" , "add" , "delete" , "array_push" , "unshift" }, + { "length" , "get" , "set" , "resize" , "add" , "delete" , "array_push" , "unshift" }, + { "length" , "get" , "set" , "resize" , "add" , "delete" , "array_push" , "unshift" } + }; + +int __ClassPropertyOffsets[TOTAL_CLASS_COUNT][30] = { + { offsetof( opengl, mainDisplay ) , offsetof( opengl, mainWindow ) , offsetof( opengl, MainScreen ) , offsetof( opengl, RootWindow ) , offsetof( opengl, lastTime ) , offsetof( opengl, startTime ) , offsetof( opengl, frameCount ) , offsetof( opengl, testSampler ) , offsetof( opengl, windowManager ) , offsetof( opengl, eventManger ) , offsetof( opengl, pipeline ) }, + { offsetof( event, mouse ) , offsetof( event, screen ) , offsetof( event, keyboard ) }, + { offsetof( keyboard, keyCode ) , offsetof( keyboard, shiftKey ) , offsetof( keyboard, ctrlKey ) , offsetof( keyboard, altKey ) , offsetof( keyboard, metaKey ) }, + { offsetof( screen, size ) , offsetof( screen, position ) }, + { offsetof( mouse, position ) , offsetof( mouse, button ) , offsetof( mouse, eventTypes ) }, + { offsetof( vector2, x ) , offsetof( vector2, y ) }, + { }, + { offsetof( quadMesh, position ) , offsetof( quadMesh, size ) , offsetof( quadMesh, color ) , offsetof( quadMesh, zIndex ) , offsetof( quadMesh, opacity ) , offsetof( quadMesh, textureIndex ) , offsetof( quadMesh, features ) , offsetof( quadMesh, elementIndex ) }, + { offsetof( element, index ) , offsetof( element, position ) , offsetof( element, size ) , offsetof( element, backgroundColor ) , offsetof( element, originalPosition ) , offsetof( element, originalSize ) , offsetof( element, originalBackgroundColor ) , offsetof( element, opacity ) , offsetof( element, backgroundImagePath ) , offsetof( element, useBackgroundImage ) , offsetof( element, features ) , offsetof( element, featureNames ) , offsetof( element, textureIndex ) , offsetof( element, background ) }, + { offsetof( vector4, x ) , offsetof( vector4, y ) , offsetof( vector4, z ) , offsetof( vector4, w ) }, + { offsetof( windowManager, mainDisplay ) , offsetof( windowManager, mainWindow ) , offsetof( windowManager, MainScreen ) , offsetof( windowManager, RootWindow ) }, + { offsetof( Hints, flags ) , offsetof( Hints, functions ) , offsetof( Hints, decorations ) , offsetof( Hints, inputMode ) , offsetof( Hints, status ) }, + { }, + { offsetof( texture2D, data ) , offsetof( texture2D, width ) , offsetof( texture2D, height ) , offsetof( texture2D, hasAlpha ) , offsetof( texture2D, offset ) }, + { offsetof( tesselation, program ) , offsetof( tesselation, mesh ) , offsetof( tesselation, font ) , offsetof( tesselation, samplerArray ) }, + { offsetof( mesh, program ) , offsetof( mesh, indices ) , offsetof( mesh, textureCoordinates ) , offsetof( mesh, vertexCoordinates ) , offsetof( mesh, normalCoordinates ) , offsetof( mesh, blocks ) , offsetof( mesh, vertexArrayObject ) , offsetof( mesh, uniformBuffer ) , offsetof( mesh, indexBuffer ) , offsetof( mesh, vertexbuffer ) , offsetof( mesh, textureCoordinateBuffer ) , offsetof( mesh, meshIndexBuffer ) , offsetof( mesh, uvBuffer ) , offsetof( mesh, uniformBuffers ) }, + { offsetof( unsignedIntegerArray, capacity ) , offsetof( unsignedIntegerArray, total ) , offsetof( unsignedIntegerArray, items ) }, + { offsetof( floatArray, capacity ) , offsetof( floatArray, total ) , offsetof( floatArray, items ) }, + { offsetof( program, samplerIndex ) , offsetof( program, uniforms ) , offsetof( program, attributes ) , offsetof( program, blocks ) , offsetof( program, shaders ) , offsetof( program, glProgram ) }, + { offsetof( shader, glShader ) }, + { offsetof( attribute, name[64] ) , offsetof( attribute, location ) , offsetof( attribute, type ) }, + { offsetof( sampler2D, texture ) , offsetof( sampler2D, textures ) , offsetof( sampler2D, glTexture ) , offsetof( sampler2D, binded ) , offsetof( sampler2D, filter ) , offsetof( sampler2D, MIN_FILTER ) , offsetof( sampler2D, MAG_FILTER ) , offsetof( sampler2D, WRAP_S ) , offsetof( sampler2D, WRAP_T ) , offsetof( sampler2D, datatype ) , offsetof( sampler2D, format ) , offsetof( sampler2D, internalFormat ) , offsetof( sampler2D, target ) , offsetof( sampler2D, type ) , offsetof( sampler2D, cubeSize ) , offsetof( sampler2D, border ) , offsetof( sampler2D, generateMipmap ) , offsetof( sampler2D, UNPACK_ALIGNMENT ) , offsetof( sampler2D, index ) }, + { offsetof( vector3, x ) , offsetof( vector3, y ) , offsetof( vector3, z ) }, + { offsetof( array, capacity ) , offsetof( array, total ) , offsetof( array, items ) }, + { offsetof( text, value ) , offsetof( text, usevalue ) , offsetof( text, length ) , offsetof( text, capacity ) }, + { }, + { }, + { }, + { offsetof( http, socket ) , offsetof( http, hostAddress ) , offsetof( http, hostAddresslength ) , offsetof( http, filesystem ) , offsetof( http, mimetypes ) , offsetof( http, headers ) , offsetof( http, useSSL ) , offsetof( http, sslContext ) }, + { offsetof( headerManager, headers ) }, + { offsetof( header, name ) , offsetof( header, value ) }, + { offsetof( request, connection ) , offsetof( request, address ) , offsetof( request, port ) , offsetof( request, url ) , offsetof( request, method ) , offsetof( request, version ) , offsetof( request, mimeType ) , offsetof( request, extension ) , offsetof( request, headers ) }, + { offsetof( cache, files ) }, + { offsetof( file, filePath ) , offsetof( file, content ) }, + { offsetof( mimeTypes, extensions ) , offsetof( mimeTypes, mimeTypes ) }, + { offsetof( uniform, name[64] ) , offsetof( uniform, index ) , offsetof( uniform, location ) , offsetof( uniform, offset ) , offsetof( uniform, size ) , offsetof( uniform, type ) }, + { offsetof( member, name ) , offsetof( member, index ) , offsetof( member, offset ) , offsetof( member, size ) , offsetof( member, type ) , offsetof( member, arrayStride ) , offsetof( member, topLevelSize ) }, + { offsetof( block, members ) , offsetof( block, buffer ) , offsetof( block, index ) , offsetof( block, bufferType ) , offsetof( block, bufferSize ) , offsetof( block, bindingPoint ) , offsetof( block, name ) , offsetof( block, data ) , offsetof( block, autoUpload ) }, + { offsetof( fontRenderer, data ) }, + { offsetof( renderPass, enabled ) , offsetof( renderPass, shader ) , offsetof( renderPass, mesh ) }, + { offsetof( compute2, program ) , offsetof( compute2, active ) }, + { offsetof( compute, program ) , offsetof( compute, active ) }, + { offsetof( font, program ) , offsetof( font, mesh ) , offsetof( font, font ) , offsetof( font, samplerArray ) }, + { offsetof( quads, mesh ) , offsetof( quads, font ) , offsetof( quads, samplerArray ) , offsetof( quads, program ) , offsetof( quads, meshes ) , offsetof( quads, elements ) , offsetof( quads, mouseOverElements ) }, + { offsetof( pipeline, renderPasses ) , offsetof( pipeline, classIndices ) , offsetof( pipeline, methodIndices ) }, + { offsetof( eventManger, mainDisplay ) , offsetof( eventManger, mainWindow ) , offsetof( eventManger, RootWindow ) , offsetof( eventManger, lastEvent ) , offsetof( eventManger, lastMouseDownTime ) } + }; + +int __ClassPropertyDatatypeIndices[TOTAL_CLASS_COUNT][30] = { + {1 , 1 , -5 , 1 , -5 , 1 , -5 , 22 , 11 , 46 , 45 }, + {4 , 3 , 2 }, + {-5 , 1 , 1 , 1 , 1 }, + {5 , 5 }, + {5 , -5 , 6 }, + {1 , 1 }, + {-5 , -5 , 1 }, + { }, + {5 , 5 , 23 , 1 , 1 , -5 , -5 , -5 }, + {-5 , 23 , 5 , 23 , 23 , 5 , 23 , 1 , -3 , 1 , -5 , 6 , -5 , 1 }, + {1 , 1 , 1 , 1 }, + {1 , 1 , -5 , 1 }, + {-6 , -6 , -6 , -6 , -6 }, + { }, + {1 , -5 , -5 , -5 , 5 }, + {19 , 16 , 39 , 22 }, + {19 , 17 , 18 , 18 , 18 , 24 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 17 }, + {-5 , -5 , -5 }, + {-5 , -5 , 1 }, + {1 , 24 , 24 , 24 , 24 , 1 }, + {1 }, + {1 , 1 , 1 }, + {14 , 24 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 23 , 1 , 1 , 1 , 1 }, + {1 , 1 , 1 }, + {-5 , -5 , 1 }, + {-3 , -5 , -5 , -5 }, + { }, + { }, + { }, + {-5 , 1 , -5 , 27 , 35 , 30 , -5 , 1 , 1 }, + {24 }, + {-3 , -3 }, + {-3 , -3 , -5 , -3 , -3 , -3 , -3 , -3 , 30 }, + {24 }, + {-3 , 25 }, + {24 , 24 }, + {-2 , 1 , 1 , 1 , 1 , 1 }, + {-3 , 1 , 1 , 1 , 1 , 1 , 1 }, + {24 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 }, + {1 }, + {1 , 20 , 16 }, + {19 , -5 }, + {19 , -5 }, + {19 , 16 , 39 , 22 }, + {16 , 39 , 22 , 19 , 6 , 6 , 6 }, + {24 , 6 , 6 }, + {1 , 1 , 1 , 1 , 1 }, + {-5 , -5 , 1 }, + {-5 , -5 , 8 }, + {-5 , -5 , 9 }, + {-5 , -5 , -5 }, + {-5 , -5 , 5 } + }; + +void getArrayByClassIndex( int size, void * * voidArray, int * structByteSize, int classIndex ) { + + switch( classIndex ) { + + case 0: + + voidArray = ( void ** ) ( struct opengl * ) malloc( sizeof( struct opengl ) * size ); + + *structByteSize = sizeof( struct opengl ); + + break; + + case 1: + + voidArray = ( void ** ) ( struct event * ) malloc( sizeof( struct event ) * size ); + + *structByteSize = sizeof( struct event ); + + break; + + case 2: + + voidArray = ( void ** ) ( struct keyboard * ) malloc( sizeof( struct keyboard ) * size ); + + *structByteSize = sizeof( struct keyboard ); + + break; + + case 3: + + voidArray = ( void ** ) ( struct screen * ) malloc( sizeof( struct screen ) * size ); + + *structByteSize = sizeof( struct screen ); + + break; + + case 4: + + voidArray = ( void ** ) ( struct mouse * ) malloc( sizeof( struct mouse ) * size ); + + *structByteSize = sizeof( struct mouse ); + + break; + + case 5: + + voidArray = ( void ** ) ( struct vector2 * ) malloc( sizeof( struct vector2 ) * size ); + + *structByteSize = sizeof( struct vector2 ); + + break; + + case 8: + + voidArray = ( void ** ) ( struct quadMesh * ) malloc( sizeof( struct quadMesh ) * size ); + + *structByteSize = sizeof( struct quadMesh ); + + break; + + case 9: + + voidArray = ( void ** ) ( struct element * ) malloc( sizeof( struct element ) * size ); + + *structByteSize = sizeof( struct element ); + + break; + + case 10: + + voidArray = ( void ** ) ( struct vector4 * ) malloc( sizeof( struct vector4 ) * size ); + + *structByteSize = sizeof( struct vector4 ); + + break; + + case 11: + + voidArray = ( void ** ) ( struct windowManager * ) malloc( sizeof( struct windowManager ) * size ); + + *structByteSize = sizeof( struct windowManager ); + + break; + + case 12: + + voidArray = ( void ** ) ( struct Hints * ) malloc( sizeof( struct Hints ) * size ); + + *structByteSize = sizeof( struct Hints ); + + break; + + case 13: + + voidArray = ( void ** ) ( struct resourceManager * ) malloc( sizeof( struct resourceManager ) * size ); + + *structByteSize = sizeof( struct resourceManager ); + + break; + + case 14: + + voidArray = ( void ** ) ( struct texture2D * ) malloc( sizeof( struct texture2D ) * size ); + + *structByteSize = sizeof( struct texture2D ); + + break; + + case 15: + + voidArray = ( void ** ) ( struct tesselation * ) malloc( sizeof( struct tesselation ) * size ); + + *structByteSize = sizeof( struct tesselation ); + + break; + + case 16: + + voidArray = ( void ** ) ( struct mesh * ) malloc( sizeof( struct mesh ) * size ); + + *structByteSize = sizeof( struct mesh ); + + break; + + case 17: + + voidArray = ( void ** ) ( struct unsignedIntegerArray * ) malloc( sizeof( struct unsignedIntegerArray ) * size ); + + *structByteSize = sizeof( struct unsignedIntegerArray ); + + break; + + case 18: + + voidArray = ( void ** ) ( struct floatArray * ) malloc( sizeof( struct floatArray ) * size ); + + *structByteSize = sizeof( struct floatArray ); + + break; + + case 19: + + voidArray = ( void ** ) ( struct program * ) malloc( sizeof( struct program ) * size ); + + *structByteSize = sizeof( struct program ); + + break; + + case 20: + + voidArray = ( void ** ) ( struct shader * ) malloc( sizeof( struct shader ) * size ); + + *structByteSize = sizeof( struct shader ); + + break; + + case 21: + + voidArray = ( void ** ) ( struct attribute * ) malloc( sizeof( struct attribute ) * size ); + + *structByteSize = sizeof( struct attribute ); + + break; + + case 22: + + voidArray = ( void ** ) ( struct sampler2D * ) malloc( sizeof( struct sampler2D ) * size ); + + *structByteSize = sizeof( struct sampler2D ); + + break; + + case 23: + + voidArray = ( void ** ) ( struct vector3 * ) malloc( sizeof( struct vector3 ) * size ); + + *structByteSize = sizeof( struct vector3 ); + + break; + + case 24: + + voidArray = ( void ** ) ( struct array * ) malloc( sizeof( struct array ) * size ); + + *structByteSize = sizeof( struct array ); + + break; + + case 25: + + voidArray = ( void ** ) ( struct text * ) malloc( sizeof( struct text ) * size ); + + *structByteSize = sizeof( struct text ); + + break; + + case 27: + + voidArray = ( void ** ) ( struct fileSystem * ) malloc( sizeof( struct fileSystem ) * size ); + + *structByteSize = sizeof( struct fileSystem ); + + break; + + case 28: + + voidArray = ( void ** ) ( struct consoleManager * ) malloc( sizeof( struct consoleManager ) * size ); + + *structByteSize = sizeof( struct consoleManager ); + + break; + + case 29: + + voidArray = ( void ** ) ( struct http * ) malloc( sizeof( struct http ) * size ); + + *structByteSize = sizeof( struct http ); + + break; + + case 30: + + voidArray = ( void ** ) ( struct headerManager * ) malloc( sizeof( struct headerManager ) * size ); + + *structByteSize = sizeof( struct headerManager ); + + break; + + case 31: + + voidArray = ( void ** ) ( struct header * ) malloc( sizeof( struct header ) * size ); + + *structByteSize = sizeof( struct header ); + + break; + + case 32: + + voidArray = ( void ** ) ( struct request * ) malloc( sizeof( struct request ) * size ); + + *structByteSize = sizeof( struct request ); + + break; + + case 33: + + voidArray = ( void ** ) ( struct cache * ) malloc( sizeof( struct cache ) * size ); + + *structByteSize = sizeof( struct cache ); + + break; + + case 34: + + voidArray = ( void ** ) ( struct file * ) malloc( sizeof( struct file ) * size ); + + *structByteSize = sizeof( struct file ); + + break; + + case 35: + + voidArray = ( void ** ) ( struct mimeTypes * ) malloc( sizeof( struct mimeTypes ) * size ); + + *structByteSize = sizeof( struct mimeTypes ); + + break; + + case 36: + + voidArray = ( void ** ) ( struct uniform * ) malloc( sizeof( struct uniform ) * size ); + + *structByteSize = sizeof( struct uniform ); + + break; + + case 37: + + voidArray = ( void ** ) ( struct member * ) malloc( sizeof( struct member ) * size ); + + *structByteSize = sizeof( struct member ); + + break; + + case 38: + + voidArray = ( void ** ) ( struct block * ) malloc( sizeof( struct block ) * size ); + + *structByteSize = sizeof( struct block ); + + break; + + case 39: + + voidArray = ( void ** ) ( struct fontRenderer * ) malloc( sizeof( struct fontRenderer ) * size ); + + *structByteSize = sizeof( struct fontRenderer ); + + break; + + case 40: + + voidArray = ( void ** ) ( struct renderPass * ) malloc( sizeof( struct renderPass ) * size ); + + *structByteSize = sizeof( struct renderPass ); + + break; + + case 41: + + voidArray = ( void ** ) ( struct compute2 * ) malloc( sizeof( struct compute2 ) * size ); + + *structByteSize = sizeof( struct compute2 ); + + break; + + case 42: + + voidArray = ( void ** ) ( struct compute * ) malloc( sizeof( struct compute ) * size ); + + *structByteSize = sizeof( struct compute ); + + break; + + case 43: + + voidArray = ( void ** ) ( struct font * ) malloc( sizeof( struct font ) * size ); + + *structByteSize = sizeof( struct font ); + + break; + + case 44: + + voidArray = ( void ** ) ( struct quads * ) malloc( sizeof( struct quads ) * size ); + + *structByteSize = sizeof( struct quads ); + + break; + + case 45: + + voidArray = ( void ** ) ( struct pipeline * ) malloc( sizeof( struct pipeline ) * size ); + + *structByteSize = sizeof( struct pipeline ); + + break; + + case 46: + + voidArray = ( void ** ) ( struct eventManger * ) malloc( sizeof( struct eventManger ) * size ); + + *structByteSize = sizeof( struct eventManger ); + + break; + + } + +} + +void callMethodOfClass( int classIndex, int methodIndex, void * object ) { + + switch( classIndex ) { + + case 0: + + switch( methodIndex ) { + + case 0: + + opengl_initialize( object ); + + break; + + case 1: + + opengl_showExtensions( object ); + + break; + + case 2: + + opengl_showVersion( object ); + + break; + + case 3: + + opengl_setupTime( object ); + + break; + + case 4: + + opengl_setupManagers( object ); + + break; + + case 5: + + opengl_setupWindow( object ); + + break; + + case 6: + + opengl_setupRenderLoop( object ); + + break; + + case 7: + + opengl_setupPipeline( object ); + + break; + + case 9: + + opengl_render( object ); + + break; + + case 10: + + opengl_displayFPS( object ); + + break; + + case 13: + + opengl_swapBuffers( object ); + + break; + + } + + break; + + case 1: + + switch( methodIndex ) { + + } + + break; + + case 2: + + switch( methodIndex ) { + + } + + break; + + case 3: + + switch( methodIndex ) { + + } + + break; + + case 4: + + switch( methodIndex ) { + + } + + break; + + case 5: + + switch( methodIndex ) { + + case 5: + + vector2_length( object ); + + break; + + } + + break; + + case 8: + + switch( methodIndex ) { + + } + + break; + + case 9: + + switch( methodIndex ) { + + case 0: + + element_constructor( object ); + + break; + + case 2: + + element_setOriginal( object ); + + break; + + case 7: + + element_updateFeature( object ); + + break; + + case 9: + + element_click( object ); + + break; + + case 10: + + element_mousedown( object ); + + break; + + case 11: + + element_mouseup( object ); + + break; + + case 12: + + element_mouseover( object ); + + break; + + case 13: + + element_mouseleave( object ); + + break; + + } + + break; + + case 10: + + switch( methodIndex ) { + + } + + break; + + case 11: + + switch( methodIndex ) { + + case 0: + + windowManager_setupDisplay( object ); + + break; + + case 1: + + windowManager_setupWindow( object ); + + break; + + } + + break; + + case 12: + + switch( methodIndex ) { + + } + + break; + + case 13: + + switch( methodIndex ) { + + } + + break; + + case 14: + + switch( methodIndex ) { + + } + + break; + + case 15: + + switch( methodIndex ) { + + case 1: + + tesselation_prepare( object ); + + break; + + case 2: + + tesselation_render( object ); + + break; + + } + + break; + + case 16: + + switch( methodIndex ) { + + case 7: + + mesh_createBuffers( object ); + + break; + + case 8: + + mesh_createOrderedTriangleStripQuad( object ); + + break; + + } + + break; + + case 17: + + switch( methodIndex ) { + + case 0: + + unsignedIntegerArray_length( object ); + + break; + + case 10: + + unsignedIntegerArray_pop( object ); + + break; + + } + + break; + + case 18: + + switch( methodIndex ) { + + case 0: + + floatArray_length( object ); + + break; + + case 10: + + floatArray_pop( object ); + + break; + + } + + break; + + case 19: + + switch( methodIndex ) { + + case 3: + + program_extractBlocks( object ); + + break; + + case 6: + + program_create( object ); + + break; + + case 8: + + program_use( object ); + + break; + + case 9: + + program_extractUniforms( object ); + + break; + + case 10: + + program_extractAttributes( object ); + + break; + + } + + break; + + case 20: + + switch( methodIndex ) { + + } + + break; + + case 21: + + switch( methodIndex ) { + + } + + break; + + case 22: + + switch( methodIndex ) { + + case 0: + + sampler2D_constructor( object ); + + break; + + case 2: + + sampler2D_getTextureIndex( object ); + + break; + + case 3: + + sampler2D_bind( object ); + + break; + + } + + break; + + case 23: + + switch( methodIndex ) { + + } + + break; + + case 24: + + switch( methodIndex ) { + + case 0: + + array_length( object ); + + break; + + case 1: + + array_data( object ); + + break; + + case 10: + + array_pop( object ); + + break; + + } + + break; + + case 25: + + switch( methodIndex ) { + + case 9: + + text_toNative( object ); + + break; + + case 11: + + text_free( object ); + + break; + + } + + break; + + case 27: + + switch( methodIndex ) { + + } + + break; + + case 28: + + switch( methodIndex ) { + + case 4: + + consoleManager_createHorisontalLine( object ); + + break; + + } + + break; + + case 29: + + switch( methodIndex ) { + + case 1: + + http_initializeOpenSSL( object ); + + break; + + case 5: + + http_acceptConnection( object ); + + break; + + } + + break; + + case 30: + + switch( methodIndex ) { + + case 1: + + headerManager_display( object ); + + break; + + } + + break; + + case 31: + + switch( methodIndex ) { + + } + + break; + + case 32: + + switch( methodIndex ) { + + case 0: + + request_constructor( object ); + + break; + + case 1: + + request_free( object ); + + break; + + } + + break; + + case 33: + + switch( methodIndex ) { + + } + + break; + + case 34: + + switch( methodIndex ) { + + } + + break; + + case 35: + + switch( methodIndex ) { + + case 0: + + mimeTypes_constructor( object ); + + break; + + } + + break; + + case 36: + + switch( methodIndex ) { + + } + + break; + + case 37: + + switch( methodIndex ) { + + } + + break; + + case 38: + + switch( methodIndex ) { + + case 1: + + block_enableAutoUpload( object ); + + break; + + case 2: + + block_getBufferTypeText( object ); + + break; + + case 3: + + block_createBuffer( object ); + + break; + + case 4: + + block_upload( object ); + + break; + + } + + break; + + case 39: + + switch( methodIndex ) { + + } + + break; + + case 40: + + switch( methodIndex ) { + + case 0: + + renderPass_prepare( object ); + + break; + + case 1: + + renderPass_render( object ); + + break; + + } + + break; + + case 41: + + switch( methodIndex ) { + + case 0: + + compute2_prepare( object ); + + break; + + case 1: + + compute2_render( object ); + + break; + + } + + break; + + case 42: + + switch( methodIndex ) { + + case 0: + + compute_prepare( object ); + + break; + + case 1: + + compute_render( object ); + + break; + + } + + break; + + case 43: + + switch( methodIndex ) { + + case 1: + + font_prepare( object ); + + break; + + case 2: + + font_render( object ); + + break; + + } + + break; + + case 44: + + switch( methodIndex ) { + + case 1: + + quads_prepare( object ); + + break; + + case 3: + + quads_createMeshes( object ); + + break; + + case 7: + + quads_render( object ); + + break; + + } + + break; + + case 45: + + switch( methodIndex ) { + + case 1: + + pipeline_render( object ); + + break; + + } + + break; + + case 46: + + switch( methodIndex ) { + + case 0: + + eventManger_constructor( object ); + + break; + + case 1: + + eventManger_fetchEvent( object ); + + break; + + } + + break; + + } + +} + + + +// #include "sqlite.h" + +int getPropertyIndexOfClassIndex( int propertyCount, char ** propertyNames ) { + + int propertyIdOfIndex = -1; + + for ( int i = 0; i < propertyCount; ++i ) + { + char * propertyName = propertyNames[i]; + + //printf("propertyName: %s\n", propertyName); + + if( strcmp( propertyName, "id" ) == 0 ) { + + propertyIdOfIndex = i; + + break; + + } + + } + + return propertyIdOfIndex; + +} + +/* +void getArrayByClassIndex( int items, void * * voidArray, int * structByteSize, int classIndex ) { + + struct user * array; + + switch( classIndex ) { + + case 8: + + array = ( struct user * ) malloc( sizeof( struct user ) * 1000 ); + + voidArray = ( void ** ) array; + + *structByteSize = sizeof( struct user ); + + break; + + default: + + array = ( struct user * ) malloc( sizeof( struct user ) * 1000 ); + + voidArray = ( void ** ) array; + + *structByteSize = sizeof( struct user ); + + } + +}*/ + +char * getClassName( int classIndex ) { + + return __ClassNames[ classIndex ]; + +} + + +int getClassIndexByClassName( char * className ) { + + for (int i = 0; i < TOTAL_CLASS_COUNT; ++i) + { + char * currentClassName = __ClassNames[ i ]; + + if( strcmp( className, currentClassName ) == 0 ) { + + //printf("find classname: %s\n", className); + + return i; + + } + + } + + return -1; + +} + +int getPropertyCountByClassIndex( int classIndex ) { + + return __ClassPropertyCount[ classIndex ]; + +} + +char * * getPropertiesByClassIndex( int classIndex ) { + + return __ClassPropertyNames[ classIndex ]; + +} + +int * getPropertyOffsetsByClassIndex( int classIndex ) { + + return __ClassPropertyOffsets[ classIndex ]; + +} + +int getPropertyOffsetByPropertyIndex( int * propertyOffsets, int propertyIndex ) { + + return propertyOffsets[ propertyIndex ]; + +} + +int * getPropertyDatatypeIndexesByClassIndex( int classIndex ) { + + return __ClassPropertyDatatypeIndices[ classIndex ]; + +} + +int getPropertyDatatypeIndex( int * propertyDatatypeIndices, int propertyIndex ) { + + return propertyDatatypeIndices[ propertyIndex ]; + +} + + +int getPropertyIndexByPropertyName( int classID, char * propertyName ) { + + int propertyCount = getPropertyCountByClassIndex( classID ); + + char * * propertyNames = getPropertiesByClassIndex( classID ); + + for (int i = 0; i < propertyCount; ++i) + { + + char * propertyNameCompare = propertyNames[i]; + + if( strcmp( propertyName, propertyNameCompare ) == 0 ) { + + return i; + + } + + } + + return -1; + +} + +int getMethodCountByClassIndex( int classIndex ) { + + return __ClassMethodCount[ classIndex ]; + +} + + +char * * getMethodNamesByClassIndex( int classIndex ) { + + return __ClassMethodNames[ classIndex ]; + +} + + +int getMethodIndexByPropertyName( int classID, char * propertyName ) { + + int methodCount = getMethodCountByClassIndex( classID ); + + char * * methodNames = getMethodNamesByClassIndex( classID ); + + for (int i = 0; i < methodCount; ++i) + { + + char * propertyNameCompare = methodNames[i]; + + if( strcmp( propertyName, propertyNameCompare ) == 0 ) { + + return i; + + } + + } + + return -1; + +} \ No newline at end of file diff --git a/application/demos/example.opengl/classConfiguration.h b/application/demos/example.opengl/classConfiguration.h new file mode 100644 index 0000000..0a27cc3 --- /dev/null +++ b/application/demos/example.opengl/classConfiguration.h @@ -0,0 +1,133 @@ +#ifndef __classConfiguration + +#define __classConfiguration + +#include + +#include + +#include + +#include + +#include + +#include + +#include + +#include + +#include + +#include + +#include + +#include + +#include + +#include + +#include + +#include + +#include + +#include + +#include + +#include + +#include + +#include + +#include + +#include + +#include + +#include + +#include + +#include + +#include + +#include + +#include + +#include + +#include + +#include + +#include + +#include + +#include + +#include + +#include + +#include + +#include + +#include + +#include + +#include + +#define TOTAL_CLASS_COUNT 52 + +extern char * __ClassNames[TOTAL_CLASS_COUNT]; +extern int __ClassPropertyCount[TOTAL_CLASS_COUNT]; +extern char * __ClassPropertyNames[TOTAL_CLASS_COUNT][30]; +extern int __ClassPropertyOffsets[TOTAL_CLASS_COUNT][30]; +extern int __ClassPropertyOffsets[TOTAL_CLASS_COUNT][30]; + +#include + +int getPropertyIndexOfClassIndex( int propertyCount, char ** propertyNames ); + +void getArrayByClassIndex( int size, void * * voidArray, int * structByteSize, int classIndex ); + +int getClassIndexByClassName( char * className ); + +char * getClassName( int classIndex ); + +int getPropertyCountByClassIndex( int classIndex ); + +char * * getPropertiesByClassIndex( int classIndex ); + +int * getPropertyOffsetsByClassIndex( int classIndex ); + +int getPropertyOffsetByPropertyIndex( int * propertyOffsets, int propertyIndex ); + +int getPropertyIndexByPropertyName( int classID, char * propertyName ); + +int * getPropertyDatatypeIndexesByClassIndex( int classIndex ); + +int getPropertyDatatypeIndex( int * propertyDatatypeIndices, int propertyIndex ); + +int getMethodCountByClassIndex( int classIndex ); + +char * * getMethodNamesByClassIndex( int classIndex ); + + +int getMethodIndexByPropertyName( int classID, char * propertyName ); + +void callMethodOfClass( int classIndex, int methodIndex, void * object ); +#endif diff --git a/application/demos/example.opengl/console.c b/application/demos/example.opengl/console.c new file mode 100644 index 0000000..88a8774 --- /dev/null +++ b/application/demos/example.opengl/console.c @@ -0,0 +1,269 @@ +/* + * This file is automaticaly generated, Please dont edit this file! + */ +#include + + + + + + + + + + + + + + + + + + +struct consoleManager * console; + + + +char * consoleManager_whiteSpace( consoleManager * this, int whiteSpaceCount ) { + + char * output = malloc( whiteSpaceCount + 1 ); + + for (int i = 0; i < whiteSpaceCount; ++i) + { + + strcat( output, " " ); + + } + + output[whiteSpaceCount] = 0; + + return output; + + } + +void consoleManager_logObject( consoleManager * this, void * voidPointer, int classIndex, int level ) { + + + char * whiteSpace = consoleManager_whiteSpace( this, level ); + + level++; + + char * className = getClassName( classIndex ); + + printf( "\n\n" ); + + printf( whiteSpace ); + + printf(" %s : {\n", className ); + + + + char * * propertyNames = getPropertiesByClassIndex( classIndex ); + + int propertyCount = getPropertyCountByClassIndex( classIndex ); + + int * propertyOffsets = getPropertyOffsetsByClassIndex( classIndex ); + + int * datatypeIndices = getPropertyDatatypeIndexesByClassIndex( classIndex ); + + char * pointer = voidPointer; + + + for (int propertyIndex = 0; propertyIndex < propertyCount; ++propertyIndex) + { + + char * propertyName = propertyNames[propertyIndex]; + + printf( whiteSpace ); + + printf(" %-20s : ", propertyName); + + int propertyDatatypeIndex = getPropertyDatatypeIndex( datatypeIndices, propertyIndex ); + + int propertyOffset = getPropertyOffsetByPropertyIndex( propertyOffsets, propertyIndex ); + + + if( propertyDatatypeIndex == -5 ) { + + int value = *( int * )(pointer + propertyOffset); + + printf( whiteSpace ); + + printf("%-20i ", value ); + + + + } else if( propertyDatatypeIndex == -3 ) { + + + + uintptr_t * value = ( uintptr_t * ) ( pointer + propertyOffset ); + + + + printf( whiteSpace ); + + printf( "%-20s", ( char * ) * value ); + + } else if( propertyDatatypeIndex > 0 ) { + + char * memberClassName = getClassName( propertyDatatypeIndex ); + + if( strcmp( memberClassName, "array" ) == 0 ) { + + struct array * memberArray = *(struct array ** )(pointer + propertyOffset) ; + + if( memberArray == NULL ) { + + printf(" this has to be fixed, array is not created.\n"); + + continue; + + } + + int numberRows = array_length( memberArray ); + + int * arrayPointer = ( int * ) memberArray->items; + + for (int k = 0; k < numberRows; ++k) + { + + void * pointer = array_get( memberArray, k ); + + short * row = (short*)(pointer); + + consoleManager_logObject( this, pointer, (int) *row, level ); + + } + + } + + + + } + + + printf("\n"); + + + } + + printf( whiteSpace ); + + printf( " }\n" ); + + + + } + +void consoleManager_log( consoleManager * this, int count, int datatypes[], ... ) { + + + + int level = 0; + + va_list args; + + va_start( args, count ); + + + + for (int i = 0; i < count; ++i) + { + int datatype = datatypes[i]; + + + + if( datatype == -2 ) { + + char * message = va_arg( args, char * ); + + printf("%s", message); + + } + + if( datatype == -1 ) { + + int message = va_arg( args, int ); + + printf("%i", message); + } + + if( datatype > 0 ) { + + + + void * voidPointer = va_arg( args, void * ); + + consoleManager_logObject( this, voidPointer, datatype, level++ ); + + + } + + printf(" "); + + } + + printf("\n"); + + va_end( args); + + } + +void consoleManager_error( consoleManager * this, char * message ) { + + #define ANSI_COLOR_RED "\x1b[31m" + #define ANSI_COLOR_GREEN "\x1b[32m" + #define ANSI_COLOR_DIM_YELLOW "\x1b[33m" + #define ANSI_COLOR_BLUE "\x1b[34m" + #define ANSI_COLOR_MAGENTA "\x1b[35m" + #define ANSI_COLOR_CYAN "\x1b[36m" + #define ANSI_COLOR_RESET "\x1b[0m" + + #define ANSI_COLOR_BRIGHT_YELLOW "\x1b[93m" + + printf( ANSI_COLOR_RED ); + + printf( "\n\n Error: " ); + + printf( "%s\n\n", message ); + + printf( ANSI_COLOR_RESET ); + + exit( 0 ); + + } + +void consoleManager_createHorisontalLine( consoleManager * this ) { + + struct winsize w; + + ioctl(STDOUT_FILENO, TIOCGWINSZ, &w); + + for (int i = 0; i < w.ws_col; ++i) + { + + printf("-"); + + }; + + printf("\n"); + + } + +consoleManager consoleManager_new() { + + consoleManager instance; + + return instance; + +} + +consoleManager * consoleManager_newPointer() { + + struct consoleManager * pointer = malloc( sizeof ( struct consoleManager ) ); + + return pointer; + +} + diff --git a/application/demos/example.opengl/console.h b/application/demos/example.opengl/console.h new file mode 100644 index 0000000..57d565e --- /dev/null +++ b/application/demos/example.opengl/console.h @@ -0,0 +1,66 @@ +#ifndef _console + +#define _console + + +// Macros + +#define isCompatible(x, type) _Generic(x, type: true, default: false) + + + + +#include "stdlib.h" + +extern char * __ClassNames[]; + + +// Includes + +#include + +#include + +#include + +#include + +#include + +#include + +#include + +#include + +#include + + +typedef struct consoleManager{ + + +} consoleManager; + +char * consoleManager_whiteSpace( consoleManager * this, int whiteSpaceCount ); + +void consoleManager_logObject( consoleManager * this, void * voidPointer, int classIndex, int level ); + +void consoleManager_log( consoleManager * this, int count, int datatypes[], ... ); + +void consoleManager_error( consoleManager * this, char * message ); + +void consoleManager_createHorisontalLine( consoleManager * this ); + +extern struct consoleManager * console; + +consoleManager consoleManager_new( ); + +consoleManager * consoleManager_newPointer( ); + +#endif + + +typedef struct consoleManager consoleManager; + + + diff --git a/application/demos/example.opengl/engine/block.c b/application/demos/example.opengl/engine/block.c new file mode 100644 index 0000000..76a03b8 --- /dev/null +++ b/application/demos/example.opengl/engine/block.c @@ -0,0 +1,583 @@ +/* + * This file is automaticaly generated, Please dont edit this file! + */ +#include + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +void block_add( block * this, struct member * memberInstance ) { + + array_add( this->members, memberInstance ); + + } + +void block_enableAutoUpload( block * this ) { + + this->autoUpload = 1; + + } + + +char * block_getBufferTypeText( block * this ) { + + switch( this->bufferType ) { + + case GL_SHADER_STORAGE_BUFFER: + + return "GL_SHADER_STORAGE_BUFFER"; + + break; + + case GL_UNIFORM_BUFFER: + + return "GL_UNIFORM_BUFFER"; + + break; + } + + return "buffer message not found"; + + } + +void block_createBuffer( block * this ) { + + unsigned int blockBufferSize = this->bufferSize; + + + + this->data = ( float * ) malloc( blockBufferSize ); + + glGenBuffers( 1, &this->buffer ); + + glBindBuffer( this->bufferType, this->buffer ); + + glBindBufferBase( this->bufferType, this->index, this->buffer ); + + glBufferData( this->bufferType, blockBufferSize, 0, GL_DYNAMIC_DRAW ); + + } + +void block_upload( block * this ) { + + + + + + + + + + + + + glBindBuffer( this->bufferType, this->buffer ); + + glBindBufferBase( this->bufferType, this->bindingPoint, this->buffer ); + + glBufferSubData( this->bufferType, 0, this->bufferSize, this->data ); + + } + +void block_mapBufferError( block * this, void * pointer ) { + + if ( pointer == NULL ){ + + GLenum errorCode = glGetError(); + + switch( errorCode ) { + + case GL_INVALID_ENUM: + + printf("GL_INVALID_ENUM\n"); + + break; + + case GL_INVALID_OPERATION: + + printf("GL_INVALID_OPERATION\n"); + + break; + + case GL_INVALID_VALUE: + + printf("GL_INVALID_VALUE\n"); + + break; + + } + + + printf("null pointer on buffer: %i\n", errorCode); + + return; + + } + + } + +void * block_getMemberArray( block * this, char * name ) { + + glMemoryBarrier( GL_SHADER_STORAGE_BARRIER_BIT ); + + vector_vector2 * output = vector_vector2_newPointer(); + + + int uniformCount = array_length( this->members ); + + for (int i = 0; i < uniformCount; ++i) + { + member * currentMember = array_get( this->members, i ); + + char * memberName = ( char * ) currentMember->name; + + if( char_operator_compare( memberName , name) ) { + + int size = currentMember->size * 8; + + int offset = currentMember->offset / 4; + + output->items = glMapBufferRange( GL_SHADER_STORAGE_BUFFER, 0, size, GL_MAP_WRITE_BIT ); + + output->total = currentMember->size; + + block_mapBufferError( this, output->items ); + + + } + + } + + glUnmapBuffer( GL_SHADER_STORAGE_BUFFER ); + + + return output; + + } + +void block_setMemberArrayRow( block * this, char * name, int arrayIndex, float * data ) { + + int memberCount = array_length( this->members ); + + for (int i = 0; i < memberCount; ++i) + { + member * currentMember = array_get( this->members, i ); + + char * memberName = ( char * ) currentMember->name; + + if( char_operator_compare( memberName , name) ) { + + int size = currentMember->size * 8; + + int arrayStride = currentMember->arrayStride; + + int offset = arrayStride * arrayIndex; + + + + + + + if( this->autoUpload ) { + + + + glBindBuffer( this->bufferType, this->buffer ); + + glBindBufferBase( this->bufferType, this->bindingPoint, this->buffer ); + + glBufferSubData( this->bufferType, offset, arrayStride, data ); + + } + + + memcpy( this->data + offset, data, arrayStride ); + + + + } + + } + + } + +void block_setMemberArray( block * this, char * name, float * data ) { + + int memberCount = array_length( this->members ); + + for (int i = 0; i < memberCount; ++i) + { + member * currentMember = array_get( this->members, i ); + + char * memberName = ( char * ) currentMember->name; + + if( char_operator_compare( memberName , name) ) { + + int size = currentMember->size * 8; + + int offset = currentMember->offset / 4; + + memcpy( this->data + offset, data, size ); + + } + + } + + } + +void block_setMemberItem( block * this, char * name, int index, void * value ) { + + + int uniformCount = array_length( this->members ); + + + + for (int i = 0; i < uniformCount; ++i) + { + member * currentMember = array_get( this->members, i ); + + char * memberName = ( char * ) currentMember->name; + + if( char_operator_compare( memberName , name) ) { + + + int stride; + + int strideNormalized; + + int size; + + int offset; + + + switch( currentMember->type ) { + + case GL_FLOAT_VEC2: + + stride = currentMember->arrayStride; + + strideNormalized = stride / sizeof( float ) ; + + + + + + vector2 * vector2Value = ( vector2 * ) value; + + size = 8; + + offset = currentMember->offset; + + + + if( this->autoUpload ) { + + GLint arrayIndex = ( strideNormalized * index * 2 * 8 ); + + float data[2] = { vector2Value->x, vector2Value->y }; + + printf("%i: (size:%i) %f %f\n", arrayIndex, data[0], data[1]); + + + glBindBuffer( this->bufferType, this->buffer ); + + glBindBufferBase( this->bufferType, this->bindingPoint, this->buffer ); + + glBufferSubData( this->bufferType, arrayIndex, size, data ); + + + + } else { + + GLint dataOffset = offset / sizeof( float ); + + GLint arrayIndex = ( strideNormalized * index ); + + + if( currentMember->topLevelSize == 1 ) { + + + + } + + + + + this->data[ dataOffset + arrayIndex ] = vector2Value->x; + + this->data[ dataOffset + 1 + arrayIndex ] = vector2Value->y; + + } + + + + break; + + case GL_FLOAT_VEC3: + + stride = currentMember->arrayStride; + + strideNormalized = stride / sizeof( float ) ; + + + vector3 * vector3Value = ( vector3 * ) value; + + size = 12; + + offset = currentMember->offset; + + + + if( this->autoUpload ) { + + float data[3] = { vector3Value->x, vector3Value->y, vector3Value->z }; + + + + + glBindBuffer( this->bufferType, this->buffer ); + + glBindBufferBase( this->bufferType, this->bindingPoint, this->buffer ); + + glBufferSubData( this->bufferType, offset, size, data ); + + + + } else { + + GLint dataOffset = offset / sizeof( float ); + + GLint arrayIndex = ( strideNormalized * index ); + + this->data[ dataOffset + arrayIndex ] = vector3Value->x; + + this->data[ dataOffset + 1 + arrayIndex ] = vector3Value->y; + + this->data[ dataOffset + 2 + arrayIndex ] = vector3Value->z; + + } + + break; + + case GL_SAMPLER_2D: + + + break; + + } + + } + + } + + } + +void block_setData( block * this, float * data ) { + + this->data = data; + + } + +void block_setMember( block * this, char * name, void * value ) { + + int uniformCount = array_length( this->members ); + + + + for (int i = 0; i < uniformCount; ++i) + { + member * currentMember = array_get( this->members, i ); + + char * memberName = ( char * ) currentMember->name; + + if( char_operator_compare( memberName , name) ) { + + + + GLuint size = 8; + + GLint offset = currentMember->offset; + + switch( currentMember->type ) { + + case GL_INT: + + int intValue = *( int * ) value; + + printf("set int value: %i offset: %i\n", intValue, offset); + + + + if( this->autoUpload ) { + + float data[1] = { value }; + + + + + glBindBuffer( this->bufferType, this->buffer ); + + glBindBufferBase( this->bufferType, this->bindingPoint, this->buffer ); + + glBufferSubData( this->bufferType, offset, size, data ); + + + + } else { + + GLint dataOffset = offset / sizeof( float ); + + this->data[ dataOffset ] = intValue; + + + + } + + break; + + case GL_FLOAT: + + float floatValue = *( float * ) value; + + printf("set int value: %f offset: %i\n", floatValue, offset); + + + + if( this->autoUpload ) { + + float data[1] = { value }; + + + + + glBindBuffer( this->bufferType, this->buffer ); + + glBindBufferBase( this->bufferType, this->bindingPoint, this->buffer ); + + glBufferSubData( this->bufferType, offset, size, data ); + + + + } else { + + GLint dataOffset = offset / sizeof( float ); + + this->data[ dataOffset ] = floatValue; + + + + } + + break; + + case GL_FLOAT_VEC2: + + vector2 * vector2Value = ( vector2 * ) value; + + if( this->autoUpload ) { + + float data[2] = { vector2Value->x, vector2Value->y }; + + + glBindBuffer( this->bufferType, this->buffer ); + + glBindBufferBase( this->bufferType, this->bindingPoint, this->buffer ); + + glBufferSubData( this->bufferType, offset, size, data ); + + + + } else { + + GLint dataOffset = offset / sizeof( float ); + + this->data[ dataOffset ] = vector2Value->x; + + this->data[ dataOffset + 1 ] = vector2Value->y; + + } + + break; + + case GL_FLOAT_VEC3: + + vector3 * vector3Value = ( vector3 * ) value; + + + + break; + + case GL_SAMPLER_2D: + + + break; + + } + + } + + + } + + + } + +block block_new() { + + block instance; + + instance.members = array_newPointer(); + + instance.autoUpload = 0; + + return instance; + +} + +block * block_newPointer() { + + struct block * pointer = malloc( sizeof ( struct block ) ); + + pointer->members = array_newPointer(); + + pointer->autoUpload = 0; + + return pointer; + +} + diff --git a/application/demos/example.opengl/engine/block.h b/application/demos/example.opengl/engine/block.h new file mode 100644 index 0000000..d938b7f --- /dev/null +++ b/application/demos/example.opengl/engine/block.h @@ -0,0 +1,96 @@ +#ifndef _block + +#define _block + + +// Macros + +#define GL_GLEXT_PROTOTYPES + + + + +#include "stdlib.h" + +extern char * __ClassNames[]; + + +// Includes + +#include "member.h" + +#include "sampler2D.h" + +#include "char.h" + +#include "array.h" + +#include "fileSystem.h" + +#include + +#include + +#include + +#include + + +typedef struct block{ + + array * members; + + GLint buffer; + + GLuint index; + + GLenum bufferType; + + GLint bufferSize; + + GLint bindingPoint; + + GLchar * name; + + float * data; + + GLint autoUpload; + + +} block; + +void block_add( block * this, struct member * memberInstance ); + +void block_enableAutoUpload( block * this ); + +char * block_getBufferTypeText( block * this ); + +void block_createBuffer( block * this ); + +void block_upload( block * this ); + +void block_mapBufferError( block * this, void * pointer ); + +void * block_getMemberArray( block * this, char * name ); + +void block_setMemberArrayRow( block * this, char * name, int arrayIndex, float * data ); + +void block_setMemberArray( block * this, char * name, float * data ); + +void block_setMemberItem( block * this, char * name, int index, void * value ); + +void block_setData( block * this, float * data ); + +void block_setMember( block * this, char * name, void * value ); + +block block_new( ); + +block * block_newPointer( ); + +#endif + + +typedef struct block block; + + + diff --git a/application/demos/example.opengl/engine/element.c b/application/demos/example.opengl/engine/element.c new file mode 100644 index 0000000..a4ff7de --- /dev/null +++ b/application/demos/example.opengl/engine/element.c @@ -0,0 +1,366 @@ +/* + * This file is automaticaly generated, Please dont edit this file! + */ +#include + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +void element_constructor( element * this ) { + + vector_char_pointer_add( this->featureNames, "useBackgroundImage" ); + + vector_char_pointer_add( this->featureNames, "useBorder" ); + + } + + +vector4 element_colorConverter( element * this, char * hexValue ) { + + int r; + + int g; + + int b; + + int a; + + sscanf( hexValue, "%02x%02x%02x%02x", &r, &g, &b, &a ); + + printf("opacity: %i\n"); + + struct vector4 rgbColor = vector4_new( r, g, b, (float)a ); + + return rgbColor; + } + + + + + + + +void element_setOriginal( element * this ) { + + this->originalSize = this->size; + + this->originalPosition = this->position; + + this->originalBackgroundColor = this->backgroundColor; + + } + +void element_setter_size( element * this, vector2 a ) { + + this->size.x = a.x; + + this->size.y = a.y; + + printf("set size: %f %f\n", this->size.x, this->size.y); + + + + } + +void element_setter_position( element * this, vector3 a ) { + + this->position.x = a.x; + + this->position.y = a.y; + + this->position.z = a.z; + + printf("set position: %f %f\n", this->position.x, this->position.y); + + + + } + +bool element_featureIsEnabled( element * this, int featureValue ) { + + return ( this->features & featureValue ) > 0; + + } + + + +int element_getFeatureValueByFeatureName( element * this, char * featureName ) { + + int count = vector_char_pointer_length( this->featureNames ); + + for (int i = 0; i < count; ++i) + { + char * currentFeatureName = vector_char_pointer_get( this->featureNames, i ); + + if( char_operator_compare( featureName , currentFeatureName) ) { + + return powf( 2, i ); + + } + + } + + return 0; + + } + +int element_updateFeature( element * this ) { + + int currentFeatureValue; + + currentFeatureValue = element_getFeatureValueByFeatureName( this, "useBackgroundImage" ); + + if( element_featureIsEnabled( this, currentFeatureValue ) ) { + + if( !this->useBackgroundImage ) { + + this->features -= currentFeatureValue; + + } + + } else { + + if( this->useBackgroundImage ) { + + this->features += currentFeatureValue; + + } + + } + + + return this->features; + + + + + } + +void element_setter_background( element * this, int count, int datatypes[], ... ) { + + va_list args; + + va_start( args, count ); + + int datatype = datatypes[0]; + + + printf("datatype: %i\n\n\n", datatype); + + if( datatype == -2 ) { + + char * message = va_arg( args, char * ); + + if( ( char ) message[0] == 35 ) { + + printf("Hex color\n\n\n"); + + message++; + + vector4 rgba = element_colorConverter( this, message ); + + this->backgroundColor = vector3_new( rgba.x, rgba.y, rgba.z ); + + this->opacity = rgba.w / 256; + + this->useBackgroundImage = false; + + } else { + + this->backgroundImagePath = message; + + this->useBackgroundImage = true; + + printf("path\n\n\n"); + + } + + printf(" char *: %s\n\n\n ", message); + + } + + if( datatype > 0 ) { + + char * className = getClassName( datatype ); + + if( char_operator_compare( className , "vector3") ) { + + vector3 message = va_arg( args, vector3 ); + + this->backgroundColor = message; + + this->useBackgroundImage = false; + + } + + if( char_operator_compare( className , "vector4") ) { + + vector4 message = va_arg( args, vector4 ); + + this->backgroundColor = vector3_new( message.x, message.y, message.z ); + + this->opacity = message.w; + + this->useBackgroundImage = false; + + } + + } + + + + + + + + + } + +void element_click( element * this ) { + + + this->backgroundColor = vector3_new( 0, 256, 256 ); + + } + +void element_mousedown( element * this ) { + + + + this->backgroundColor = vector3_new( 0, 256, 256 ); + + element_setter_position( this, vector3_new( 256, 256, 100 ) ); + + } + +void element_mouseup( element * this ) { + + + + this->backgroundColor = this->originalBackgroundColor; + + element_setter_position( this, this->originalPosition ); + + } + +void element_mouseover( element * this ) { + + this->backgroundColor = vector3_new( 256, 256, 256 ); + + } + +void element_mouseleave( element * this ) { + + printf("mouse leave\n"); + + this->backgroundColor = this->originalBackgroundColor; + + } + +element element_new() { + + element instance; + + instance.position = vector3_new( 0, 0, 0 ); + + instance.size = vector2_new( 0, 0 ); + + instance.backgroundColor = vector3_new( 0, 0, 0 ); + + instance.originalPosition = vector3_new( 0, 0, 0 ); + + instance.originalSize = vector2_new( 0, 0 ); + + instance.originalBackgroundColor = vector3_new( 0, 0, 0 ); + + instance.opacity = 1; + + instance.backgroundImagePath = ""; + + instance.useBackgroundImage = false; + + instance.features = 0; + + instance.featureNames = vector_char_pointer_newPointer(); + + element_constructor( &instance); + + return instance; + +} + +element * element_newPointer() { + + struct element * pointer = malloc( sizeof ( struct element ) ); + + pointer->position = vector3_new( 0, 0, 0 ); + + pointer->size = vector2_new( 0, 0 ); + + pointer->backgroundColor = vector3_new( 0, 0, 0 ); + + pointer->originalPosition = vector3_new( 0, 0, 0 ); + + pointer->originalSize = vector2_new( 0, 0 ); + + pointer->originalBackgroundColor = vector3_new( 0, 0, 0 ); + + pointer->opacity = 1; + + pointer->backgroundImagePath = ""; + + pointer->useBackgroundImage = false; + + pointer->features = 0; + + pointer->featureNames = vector_char_pointer_newPointer(); + + element_constructor( pointer ); + + return pointer; + +} + diff --git a/application/demos/example.opengl/engine/element.h b/application/demos/example.opengl/engine/element.h new file mode 100644 index 0000000..e179e04 --- /dev/null +++ b/application/demos/example.opengl/engine/element.h @@ -0,0 +1,107 @@ +#ifndef _element + +#define _element + + +// Macros + + + +#include "stdlib.h" + +extern char * __ClassNames[]; + + +// Includes + +#include + +#include + +#include + +#include "classConfiguration.h" + +#include "char.h" + +#include "vector.h" + +#include "vector4.h" + +#include "vector3.h" + +#include "vector2.h" + + +typedef struct element{ + + int index; + + vector3 position; + + vector2 size; + + vector3 backgroundColor; + + vector3 originalPosition; + + vector2 originalSize; + + vector3 originalBackgroundColor; + + float opacity; + + char * backgroundImagePath; + + bool useBackgroundImage; + + int features; + + vector_char_pointer * featureNames; + + int textureIndex; + + void * background; + + +} element; + +void element_constructor( element * this ); + +vector4 element_colorConverter( element * this, char * hexValue ); + +void element_setOriginal( element * this ); + +void element_setter_size( element * this, vector2 a ); + +void element_setter_position( element * this, vector3 a ); + +bool element_featureIsEnabled( element * this, int featureValue ); + +int element_getFeatureValueByFeatureName( element * this, char * featureName ); + +int element_updateFeature( element * this ); + +void element_setter_background( element * this, int count, int datatypes[], ... ); + +void element_click( element * this ); + +void element_mousedown( element * this ); + +void element_mouseup( element * this ); + +void element_mouseover( element * this ); + +void element_mouseleave( element * this ); + +element element_new( ); + +element * element_newPointer( ); + +#endif + + +typedef struct element element; + + + diff --git a/application/demos/example.opengl/engine/event.c b/application/demos/example.opengl/engine/event.c new file mode 100644 index 0000000..423f2df --- /dev/null +++ b/application/demos/example.opengl/engine/event.c @@ -0,0 +1,87 @@ +/* + * This file is automaticaly generated, Please dont edit this file! + */ +#include + + + +event event_new() { + + event instance; + + instance.mouse = mouse_newPointer(); + + instance.screen = screen_newPointer(); + + instance.keyboard = keyboard_newPointer(); + + return instance; + +} + +event * event_newPointer() { + + struct event * pointer = malloc( sizeof ( struct event ) ); + + pointer->mouse = mouse_newPointer(); + + pointer->screen = screen_newPointer(); + + pointer->keyboard = keyboard_newPointer(); + + return pointer; + +} + +keyboard keyboard_new() { + + keyboard instance; + + return instance; + +} + +keyboard * keyboard_newPointer() { + + struct keyboard * pointer = malloc( sizeof ( struct keyboard ) ); + + return pointer; + +} + +screen screen_new() { + + screen instance; + + return instance; + +} + +screen * screen_newPointer() { + + struct screen * pointer = malloc( sizeof ( struct screen ) ); + + return pointer; + +} + +mouse mouse_new() { + + mouse instance; + + instance.eventTypes = vector_char_pointer_newPointer(); + + return instance; + +} + +mouse * mouse_newPointer() { + + struct mouse * pointer = malloc( sizeof ( struct mouse ) ); + + pointer->eventTypes = vector_char_pointer_newPointer(); + + return pointer; + +} + diff --git a/application/demos/example.opengl/engine/event.h b/application/demos/example.opengl/engine/event.h new file mode 100644 index 0000000..5095dce --- /dev/null +++ b/application/demos/example.opengl/engine/event.h @@ -0,0 +1,110 @@ +#ifndef _event + +#define _event + + +// Macros + + + +#include "stdlib.h" + +extern char * __ClassNames[]; + + +// Includes + +#include "stdbool.h" + +#include "../vector2.h" + +#include "vector.h" + + +typedef struct event{ + + struct mouse * mouse; + + struct screen * screen; + + struct keyboard * keyboard; + + +} event; + +typedef struct keyboard{ + + int keyCode; + + bool shiftKey; + + bool ctrlKey; + + bool altKey; + + bool metaKey; + + +} keyboard; + +typedef struct screen{ + + vector2 size; + + vector2 position; + + +} screen; + +typedef struct mouse{ + + vector2 position; + + int button; + + vector_char_pointer * eventTypes; + + +} mouse; + +event event_new( ); + +event * event_newPointer( ); + +keyboard keyboard_new( ); + +keyboard * keyboard_newPointer( ); + +screen screen_new( ); + +screen * screen_newPointer( ); + +mouse mouse_new( ); + +mouse * mouse_newPointer( ); + +#endif + + +typedef struct event event; + + + + + +typedef struct keyboard keyboard; + + + + + +typedef struct screen screen; + + + + + +typedef struct mouse mouse; + + + diff --git a/application/demos/example.opengl/engine/eventManager.c b/application/demos/example.opengl/engine/eventManager.c new file mode 100644 index 0000000..84d58c0 --- /dev/null +++ b/application/demos/example.opengl/engine/eventManager.c @@ -0,0 +1,309 @@ +/* + * This file is automaticaly generated, Please dont edit this file! + */ +#include + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +void eventManger_constructor( eventManger * this ) { + + this->lastEvent = event_newPointer(); + + this->lastEvent->mouse->button = -1; + + + } + +event * eventManger_fetchEvent( eventManger * this ) { + + event * currentEvent = event_newPointer(); + + + currentEvent->mouse->button = -1; + + Window qRoot; + + Window qChild; + + unsigned int qMask; + + int childX; + + int childY; + + int mouseX; + + int mouseY; + + int child; + + + XWindowAttributes window; + + if( XGetWindowAttributes( this->mainDisplay, this->mainWindow, &window ) ) { + + } + + + + if( XQueryPointer( this->mainDisplay, this->RootWindow, &qRoot, &qChild, &mouseX, &mouseY, &childX, &childY, &qMask ) ) + { + + mouseX -= window.x; + + mouseY -= window.y; + + for(int i = 0; i < sizeof(int) * 8; i++) + { + int mask = 1 << sizeof(int) * 8 - i - 1; + + if(mask & qMask) + { + + } + else + { + + } + + } + + + + if( qMask == Button1MotionMask ) { + + + + currentEvent->mouse->button = 0; + + } + + + if( qMask == Button2MotionMask ) { + + printf("Button2MotionMask\n"); + + } + + + if( qMask == Button3MotionMask ) { + + printf("RightMouse\n"); + + } + + if( qMask == Button4MotionMask ) { + + printf("Button2MotionMask\n"); + + } + + + if( qMask == Button5MotionMask ) { + + printf("Button2MotionMask\n"); + + } + + if( qMask == ShiftMask ) { + + printf("Pressed shift\n"); + + } + + if( qMask == ControlMask ) { + + printf("Pressed control\n"); + + } + + + if( qMask == EnterWindowMask ) { + + + + } + + + + XEvent event; + + int keyboardEventCount = XPending( this->mainDisplay ); + + + + while( XPending( this->mainDisplay ) ) { + + + XNextEvent( this->mainDisplay, &event ); + + switch ( event.type ) { + + case KeyPress: + + printf("key has been pressed. %i\n\n", event.xkey.keycode); + + break; + + + case KeyRelease: + + printf("key has been released. %i\n\n", event.xkey.keycode); + + break; + + + + + case Expose: + + break; + + + + default: + + + + + + } + + + + } + + + + + + + + + + + } + + bool hasBorder = true; + + int borderCorrection = 0; + + + + if( hasBorder ) { + + borderCorrection = 12; + + } + + + currentEvent->mouse->position = vector2_new( mouseX, mouseY + borderCorrection ); + + currentEvent->screen->size = vector2_new( window.width, window.height + borderCorrection ); + + + + vector_char_pointer * mouseEvents = currentEvent->mouse->eventTypes; + + mouseEvents = vector_char_pointer_newPointer(); + + if( this->lastEvent->mouse->position.x != currentEvent->mouse->position.x || + this->lastEvent->mouse->position.y != currentEvent->mouse->position.y ) { + + vector_char_pointer_add( mouseEvents, "mousemove" ); + + } + + if( this->lastEvent->mouse->button != 0 && currentEvent->mouse->button == 0 ) { + + this->lastMouseDownTime = clock(); + + printf("Mouse down\n\n"); + + vector_char_pointer_add( mouseEvents, "mousedown" ); + + } + + if( this->lastEvent->mouse->button == 0 && currentEvent->mouse->button != 0 ) { + + clock_t difference = clock() - this->lastMouseDownTime; + + int milliseconds = difference * 1000 / CLOCKS_PER_SEC; + + if( milliseconds < 150 ) { + + printf("click event\n\n"); + + + vector_char_pointer_add( mouseEvents, "click" ); + + } + + printf("mouseup event\n\n"); + + vector_char_pointer_add( mouseEvents, "mouseup" ); + + + + } + + currentEvent->mouse->eventTypes = mouseEvents; + + + this->lastEvent = currentEvent; + + return currentEvent; + + } + +eventManger eventManger_new() { + + eventManger instance; + + eventManger_constructor( &instance); + + return instance; + +} + +eventManger * eventManger_newPointer() { + + struct eventManger * pointer = malloc( sizeof ( struct eventManger ) ); + + eventManger_constructor( pointer ); + + return pointer; + +} + diff --git a/application/demos/example.opengl/engine/eventManager.h b/application/demos/example.opengl/engine/eventManager.h new file mode 100644 index 0000000..8afdc74 --- /dev/null +++ b/application/demos/example.opengl/engine/eventManager.h @@ -0,0 +1,70 @@ +#ifndef _eventManager + +#define _eventManager + + +// Macros + +#define GL_GLEXT_PROTOTYPES + + + + +#include "stdlib.h" + +extern char * __ClassNames[]; + + +// Includes + +#include + +#include + +#include + +#include + +#include + +#include + +#include + +#include + +#include + +#include + + +typedef struct eventManger{ + + Display * mainDisplay; + + Window mainWindow; + + Window RootWindow; + + event * lastEvent; + + clock_t lastMouseDownTime; + + +} eventManger; + +void eventManger_constructor( eventManger * this ); + +event * eventManger_fetchEvent( eventManger * this ); + +eventManger eventManger_new( ); + +eventManger * eventManger_newPointer( ); + +#endif + + +typedef struct eventManger eventManger; + + + diff --git a/application/demos/example.opengl/engine/floatArray.c b/application/demos/example.opengl/engine/floatArray.c new file mode 100644 index 0000000..8d0806a --- /dev/null +++ b/application/demos/example.opengl/engine/floatArray.c @@ -0,0 +1,193 @@ +/* + * This file is automaticaly generated, Please dont edit this file! + */ +#include + + + + + + + + + + + + + + + +int floatArray_length( floatArray * this ) { + + return this->total; + + } + + +float floatArray_get( floatArray * this, int index ) { + + if ( index >= 0 && index < this->total ){ + + return this->items[index]; + + } + + return NULL; + + } + + +void floatArray_set( floatArray * this, int index, float item ) { + + if ( index >= 0 && index < this->total ){ + + this->items[ index ] = item; + + } + + } + + +void floatArray_resize( floatArray * this, int capacity ) { + + float * items = realloc( this->items, sizeof( float ) * capacity ); + + + this->items = items; + + this->capacity = capacity; + + } + + +void floatArray_addVector2( floatArray * this, struct vector2 * item ) { + + floatArray_add( this, item->x ); + + floatArray_add( this, item->y ); + + } + +void floatArray_addVector3( floatArray * this, struct vector3 * item ) { + + floatArray_add( this, item->x ); + + floatArray_add( this, item->y ); + + floatArray_add( this, item->z ); + + } + +void floatArray_add( floatArray * this, float item ) { + + if ( this->capacity == this->total ){ + + floatArray_resize( this, this->capacity * 2 ); + + } + + this->items[ this->total++ ] = item; + + } + + +void floatArray_delete( floatArray * this, int index ) { + if ( index < 0 || index >= this->total ){ + + return; + + } + + this->items[index] = NULL; + + for ( int i = index; i < this->total - 1; i++ ) { + + this->items[i] = this->items[i + 1]; + + this->items[i + 1] = NULL; + + } + + this->total--; + + if ( this->total > 0 && this->total == this->capacity / 4 ){ + + floatArray_resize( this, this->capacity / 2 ); + + } + + } + + +int floatArray_array_push( floatArray * this, float item ) { + + floatArray_add( this, item ); + + return this->total; + + } + +void floatArray_unshift( floatArray * this, float item ) { + + int length = this->total; + + this->total++; + + if ( this->capacity == this->total ){ + + floatArray_resize( this, this->capacity * 2 ); + + } + + for ( int i = length - 1; i >= 0; --i ) { + + this->items[ i + 1 ] = this->items[ i ]; + + } + + this->items[ 0 ] = item; + + } + +float floatArray_pop( floatArray * this ) { + + int length = this->total; + + int lastIndex = length - 1; + + float lastItem = floatArray_get( this, lastIndex ); + + floatArray_delete( this, lastIndex ); + + return lastItem; + + } + +floatArray floatArray_new() { + + floatArray instance; + + instance.capacity = 10; + + instance.total = 0; + + instance.items = malloc( 10000000 ); + + return instance; + +} + +floatArray * floatArray_newPointer() { + + struct floatArray * pointer = malloc( sizeof ( struct floatArray ) ); + + pointer->capacity = 10; + + pointer->total = 0; + + pointer->items = malloc( 10000000 ); + + return pointer; + +} + diff --git a/application/demos/example.opengl/engine/floatArray.h b/application/demos/example.opengl/engine/floatArray.h new file mode 100644 index 0000000..36614dd --- /dev/null +++ b/application/demos/example.opengl/engine/floatArray.h @@ -0,0 +1,71 @@ +#ifndef _floatArray + +#define _floatArray + + +// Macros + + + +#include "stdlib.h" + +extern char * __ClassNames[]; + + +// Includes + +#include + +#include + +#include + +#include + +#include + + +typedef struct floatArray{ + + int capacity; + + int total; + + float * items; + + +} floatArray; + +int floatArray_length( floatArray * this ); + +float floatArray_get( floatArray * this, int index ); + +void floatArray_set( floatArray * this, int index, float item ); + +void floatArray_resize( floatArray * this, int capacity ); + +void floatArray_addVector2( floatArray * this, struct vector2 * item ); + +void floatArray_addVector3( floatArray * this, struct vector3 * item ); + +void floatArray_add( floatArray * this, float item ); + +void floatArray_delete( floatArray * this, int index ); + +int floatArray_array_push( floatArray * this, float item ); + +void floatArray_unshift( floatArray * this, float item ); + +float floatArray_pop( floatArray * this ); + +floatArray floatArray_new( ); + +floatArray * floatArray_newPointer( ); + +#endif + + +typedef struct floatArray floatArray; + + + diff --git a/application/demos/example.opengl/engine/fontRenderer.c b/application/demos/example.opengl/engine/fontRenderer.c new file mode 100644 index 0000000..5e45e33 --- /dev/null +++ b/application/demos/example.opengl/engine/fontRenderer.c @@ -0,0 +1,194 @@ +/* + * This file is automaticaly generated, Please dont edit this file! + */ +#include + + + + + + + + + + + + + + + + + + + + +texture2D * fontRenderer_loadFont( fontRenderer * this, char character ) { + + FT_Library ft; + + if ( FT_Init_FreeType( &ft ) ) + { + + printf("ERROR::FREETYPE: Could not init FreeType Library"); + + + + } else { + + + + } + + + + FT_Face face; + + if ( FT_New_Face( ft, "assets/fonts/WorkSans/WorkSans-Regular.ttf", 0, &face ) ) + { + + printf("ERROR::FREETYPE: Failed to load font\n\n"); + + + + } else { + + + + } + + int fontSize = 118; + + if ( FT_Set_Pixel_Sizes( face, 0, fontSize ) ) { + + printf("ERROR::FREETYPE: Failed to set font size\n\n"); + + } else { + + + + } + + + + FT_Matrix matrix; + + FT_UInt glyph_index; + + FT_Vector pen; + + int n; + + FT_GlyphSlot slot = face->glyph; + + + pen.x = 0; + + pen.y = 0; + + if( FT_Load_Char( face, character, FT_LOAD_RENDER ) ) { + + printf("ERROR error loading char."); + + } else { + + + + } + + + + + + FT_Bitmap * bitmap = &slot->bitmap; + + texture2D * texture = texture2D_newPointer(); + + texture->width = bitmap->width; + + texture->height = bitmap->rows; + + texture->hasAlpha = 1; + + texture->offset = vector2_newPointer( ( float ) slot->bitmap_left, ( float ) slot->bitmap_top ); + + + + + + + + + + texture->data = bitmap->buffer; + + for (int x = 0; x < texture->width; ++x) + { + + } + + + + + + + + return texture; + + + + + } + +void fontRenderer_draw_bitmap( fontRenderer * this, FT_Bitmap * bitmap, FT_Int x, FT_Int y ) { + + FT_Int i, j, p, q; + + FT_Int x_max = x + bitmap->width; + FT_Int y_max = y + bitmap->rows; + + int WIDTH = 512; + + int HEIGHT = 512; + + printf("x_max: %i\n", x_max); + + printf("y_max: %i\n", y_max); + + + for ( i = x, p = 0; i < x_max; i++, p++ ) + { + for ( j = y, q = 0; j < y_max; j++, q++ ) + { + + + + + + } + } + + } + +void fontRenderer_show_image( fontRenderer * this, void ) { + } + +fontRenderer fontRenderer_new() { + + fontRenderer instance; + + instance.data = malloc( 512 * 512 * 4 ); + + return instance; + +} + +fontRenderer * fontRenderer_newPointer() { + + struct fontRenderer * pointer = malloc( sizeof ( struct fontRenderer ) ); + + pointer->data = malloc( 512 * 512 * 4 ); + + return pointer; + +} + diff --git a/application/demos/example.opengl/engine/fontRenderer.h b/application/demos/example.opengl/engine/fontRenderer.h new file mode 100644 index 0000000..a219990 --- /dev/null +++ b/application/demos/example.opengl/engine/fontRenderer.h @@ -0,0 +1,60 @@ +#ifndef _fontRenderer + +#define _fontRenderer + + +// Macros + +#define GL_GLEXT_PROTOTYPES + + + + +#include "stdlib.h" + +extern char * __ClassNames[]; + + +// Includes + +#include + +#include + +#include + +#include + +#include + +#include + +#include + +#include + + +typedef struct fontRenderer{ + + GLubyte * data; + + +} fontRenderer; + +texture2D * fontRenderer_loadFont( fontRenderer * this, char character ); + +void fontRenderer_draw_bitmap( fontRenderer * this, FT_Bitmap * bitmap, FT_Int x, FT_Int y ); + +void fontRenderer_show_image( fontRenderer * this, void ); + +fontRenderer fontRenderer_new( ); + +fontRenderer * fontRenderer_newPointer( ); + +#endif + + +typedef struct fontRenderer fontRenderer; + + + diff --git a/application/demos/example.opengl/engine/hints.c b/application/demos/example.opengl/engine/hints.c new file mode 100644 index 0000000..464f593 --- /dev/null +++ b/application/demos/example.opengl/engine/hints.c @@ -0,0 +1,23 @@ +/* + * This file is automaticaly generated, Please dont edit this file! + */ +#include + + + +Hints Hints_new() { + + Hints instance; + + return instance; + +} + +Hints * Hints_newPointer() { + + struct Hints * pointer = malloc( sizeof ( struct Hints ) ); + + return pointer; + +} + diff --git a/application/demos/example.opengl/engine/hints.h b/application/demos/example.opengl/engine/hints.h new file mode 100644 index 0000000..4c3f285 --- /dev/null +++ b/application/demos/example.opengl/engine/hints.h @@ -0,0 +1,43 @@ +#ifndef _hints + +#define _hints + + +// Macros + + + +#include "stdlib.h" + +extern char * __ClassNames[]; + + +// Includes + + +typedef struct Hints{ + + unsigned long flags; + + unsigned long functions; + + unsigned long decorations; + + long inputMode; + + unsigned long status; + + +} Hints; + +Hints Hints_new( ); + +Hints * Hints_newPointer( ); + +#endif + + +typedef struct Hints Hints; + + + diff --git a/application/demos/example.opengl/engine/member.c b/application/demos/example.opengl/engine/member.c new file mode 100644 index 0000000..79be214 --- /dev/null +++ b/application/demos/example.opengl/engine/member.c @@ -0,0 +1,23 @@ +/* + * This file is automaticaly generated, Please dont edit this file! + */ +#include + + + +member member_new() { + + member instance; + + return instance; + +} + +member * member_newPointer() { + + struct member * pointer = malloc( sizeof ( struct member ) ); + + return pointer; + +} + diff --git a/application/demos/example.opengl/engine/member.h b/application/demos/example.opengl/engine/member.h new file mode 100644 index 0000000..c9f6f10 --- /dev/null +++ b/application/demos/example.opengl/engine/member.h @@ -0,0 +1,56 @@ +#ifndef _member + +#define _member + + +// Macros + +#define GL_GLEXT_PROTOTYPES + + + + +#include "stdlib.h" + +extern char * __ClassNames[]; + + +// Includes + +#include + +#include + +#include + + +typedef struct member{ + + char * name; + + GLint index; + + GLint offset; + + GLint size; + + GLenum type; + + GLuint arrayStride; + + GLuint topLevelSize; + + +} member; + +member member_new( ); + +member * member_newPointer( ); + +#endif + + +typedef struct member member; + + + diff --git a/application/demos/example.opengl/engine/mesh.c b/application/demos/example.opengl/engine/mesh.c new file mode 100644 index 0000000..c9d1f1d --- /dev/null +++ b/application/demos/example.opengl/engine/mesh.c @@ -0,0 +1,724 @@ +/* + * This file is automaticaly generated, Please dont edit this file! + */ +#include + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +struct block * mesh_getUniformBlock( mesh * this, char * blockName ) { + + int blockCount = array_length( this->blocks ); + + for ( int i = 0; i < blockCount; ++i ) + { + struct block * currentBlock = array_get( this->blocks, i ); + + char * currentBlockName = currentBlock->name; + + if( char_operator_compare( currentBlockName , blockName) ) { + + return currentBlock; + + } + + } + + return NULL; + + } + + + +void mesh_bindBlock( mesh * this, struct block * blockInstance ) { + + + + block_createBuffer( blockInstance ); + + array_add( this->blocks, blockInstance ); + + } + +void mesh_setProgram( mesh * this, struct program * currentProgram ) { + + this->program = currentProgram; + + } + +GLuint mesh_getGLTypeSize( mesh * this, GLuint type ) { + + switch( type ) { + + case GL_FLOAT: + + return sizeof( GLfloat ); + + break; + + case GL_INT: + + return sizeof( GLint ); + + break; + + + case GL_UNSIGNED_INT: + + return sizeof( GLuint ); + + break; + } + + return 0; + + } + +GLuint mesh_getComponentType( mesh * this, GLuint type ) { + + + switch( type ) { + + case GL_FLOAT: + + return GL_FLOAT; + + break; + + case GL_FLOAT_VEC2: + + return GL_FLOAT; + + break; + + case GL_FLOAT_VEC3: + + return GL_FLOAT; + + break; + + case GL_FLOAT_VEC4: + + return GL_FLOAT; + + break; + + + case GL_INT: + + return GL_INT; + + break; + + case GL_INT_VEC2: + + return GL_INT; + + break; + + case GL_INT_VEC3: + + return GL_INT; + + break; + + case GL_INT_VEC4: + + return GL_INT; + + break; + + + case GL_UNSIGNED_INT: + + return GL_UNSIGNED_INT; + + break; + + case GL_UNSIGNED_INT_VEC2: + + return GL_UNSIGNED_INT; + + break; + + case GL_UNSIGNED_INT_VEC3: + + return GL_UNSIGNED_INT; + + break; + + case GL_UNSIGNED_INT_VEC4: + + return GL_UNSIGNED_INT; + + break; + + } + + + return 0; + + } + +GLuint mesh_getItemSize( mesh * this, GLuint type ) { + + switch( type ) { + + case GL_FLOAT: + + return 1; + + break; + + case GL_FLOAT_VEC2: + + return 2; + + break; + + case GL_FLOAT_VEC3: + + return 3; + + break; + + case GL_FLOAT_VEC4: + + return 4; + + break; + + + case GL_INT: + + return 1; + + break; + + case GL_INT_VEC2: + + return 2; + + break; + + case GL_INT_VEC3: + + return 3; + + break; + + case GL_INT_VEC4: + + return 4; + + break; + + + case GL_UNSIGNED_INT: + + return 1; + + break; + + case GL_UNSIGNED_INT_VEC2: + + return 2; + + break; + + case GL_UNSIGNED_INT_VEC3: + + return 3; + + break; + + case GL_UNSIGNED_INT_VEC4: + + return 4; + + break; + + } + + return 0; + + } + +GLuint mesh_createBuffer( mesh * this, char * attributeName, void * data, GLenum target, GLenum usage ) { + + GLuint itemSize; + + GLuint componentType; + + GLuint componentSize; + + GLuint attributeLocation; + + + + GLuint isIndexBuffer = 0; + + GLuint buffer; + + glGenBuffers( 1, &buffer ); + + + if( char_operator_compare( attributeName , "index") ) { + + isIndexBuffer = 1; + + componentType = GL_INT; + + componentSize = mesh_getGLTypeSize( this, componentType ); + + target = GL_ELEMENT_ARRAY_BUFFER; + + glBindBuffer( GL_ELEMENT_ARRAY_BUFFER, buffer ); + + } else { + + attribute * attribute = program_getAttributeByName( this->program, attributeName ); + + if( attribute == NULL ) { + + return 0; + + } + + itemSize = mesh_getItemSize( this, attribute->type ); + + componentType = mesh_getComponentType( this, attribute->type ); + + componentSize = mesh_getGLTypeSize( this, componentType ); + + attributeLocation = attribute->location; + + target = GL_ARRAY_BUFFER; + + glEnableVertexAttribArray( attribute->location ); + + glBindBuffer( GL_ARRAY_BUFFER, buffer ); + + } + + + + + int itemCount; + + GLuint bufferSize; + + + if( componentType == GL_UNSIGNED_INT || componentType == GL_INT ) { + + unsignedIntegerArray * test = ( unsignedIntegerArray * ) data; + + itemCount = unsignedIntegerArray_length( test ); + + bufferSize = itemCount * componentSize; + + glBufferData( target, bufferSize, test->items, usage ); + + if( isIndexBuffer == NULL ) { + + glVertexAttribIPointer( attributeLocation, itemSize, componentType, 0, ( void * ) 0 ); + + } + + } else if( componentType == GL_FLOAT ) { + + floatArray * test = ( floatArray * ) data; + + itemCount = test->total; + + bufferSize = itemCount * componentSize; + + glBufferData( GL_ARRAY_BUFFER, bufferSize, test->items, usage ); + + if( isIndexBuffer == NULL ) { + + glVertexAttribPointer( attributeLocation, itemSize, componentType, GL_FALSE, 0, ( void * ) 0 ); + + } + } + + + + GLint compareSize = 0; + + glGetBufferParameteriv( target, GL_BUFFER_SIZE, &compareSize ); + + if( bufferSize != compareSize ) + { + + glDeleteBuffers(1, &buffer); + + printf("ERROR: size error"); + + return 0; + + } + + return buffer; + + } + + +void mesh_createBuffers( mesh * this ) { + + struct unsignedIntegerArray * indices = unsignedIntegerArray_newPointer(); + + struct floatArray * textureCoordinates = floatArray_newPointer(); + + struct floatArray * vertexCoordinates = floatArray_newPointer(); + + struct floatArray * normalCoordinates = floatArray_newPointer(); + + struct unsignedIntegerArray * meshIndices = unsignedIntegerArray_newPointer(); + + int subdivisionsDepth = 1; + + int subdivisionsWidth = 1; + + float width = 2; + + float depth = 2; + + + int meshCount = 100 * 50; + + int meshStartIndex = 0; + + for (int meshIndex = 0; meshIndex < meshCount; ++meshIndex) + { + + + meshStartIndex = unsignedIntegerArray_length( meshIndices ); + + + + int numVertsAcross = subdivisionsWidth + 1; + + for ( int z = 0; z < subdivisionsDepth; z++ ) { + + for ( int x = 0; x < subdivisionsWidth; x++ ) { + + + unsignedIntegerArray_add( indices, ( z + 0 ) * numVertsAcross + x + meshStartIndex ); + + unsignedIntegerArray_add( indices, ( z + 1 ) * numVertsAcross + x + meshStartIndex ); + + unsignedIntegerArray_add( indices, ( z + 0 ) * numVertsAcross + x + 1 + meshStartIndex ); + + + unsignedIntegerArray_add( indices, ( z + 1 ) * numVertsAcross + x + meshStartIndex ); + + unsignedIntegerArray_add( indices, ( z + 1 ) * numVertsAcross + x + 1 + meshStartIndex ); + + unsignedIntegerArray_add( indices, ( z + 0 ) * numVertsAcross + x + 1 + meshStartIndex ); + + } + + } + + + for ( int z = 0; z <= subdivisionsDepth; z++ ) { + + for ( int x = 0; x <= subdivisionsWidth; x++ ) { + + + float u = ( float ) x; + + float v = ( float ) z; + + + floatArray_add( textureCoordinates, u ); + + floatArray_add( textureCoordinates, ( 1 - v ) ); + + + floatArray_add( vertexCoordinates, width * u - width * 0.5 ); + + floatArray_add( vertexCoordinates, depth * v - depth * 0.5 ); + + floatArray_add( vertexCoordinates, 0 ); + + + floatArray_add( normalCoordinates, 0 ); + + floatArray_add( normalCoordinates, 0 ); + + floatArray_add( normalCoordinates, 1 ); + + + unsignedIntegerArray_add( meshIndices, meshIndex ); + + + } + + } + + + } + + glGenVertexArrays( 1, &this->vertexArrayObject ); + + glBindVertexArray( this->vertexArrayObject ); + + + this->vertexbuffer = mesh_createBuffer( this, "position", vertexCoordinates, GL_ARRAY_BUFFER, GL_STATIC_DRAW ); + + this->textureCoordinateBuffer = mesh_createBuffer( this, "textureCoordinates", textureCoordinates, GL_ARRAY_BUFFER, GL_STATIC_DRAW ); + + this->vertexbuffer = mesh_createBuffer( this, "meshIndex", meshIndices, GL_ARRAY_BUFFER, GL_STATIC_DRAW ); + + this->indexBuffer = mesh_createBuffer( this, "index", indices, GL_ARRAY_BUFFER, GL_STATIC_DRAW ); + + + + int blockCount = array_length( this->blocks ); + + for (int i = 0; i < blockCount; ++i) + { + + block * currentBlock = array_get( this->blocks, i ); + + int size = currentBlock->bufferSize; + + printf("Bind block %s bufferSize: %i bindingPoint: %i bufferType: %s \n\n", currentBlock->name, currentBlock->bufferSize, currentBlock->bindingPoint, block_getBufferTypeText( currentBlock ) ); + + + + glBindBuffer( currentBlock->bufferType, currentBlock->buffer ); + + glBindBufferBase( currentBlock->bufferType, currentBlock->bindingPoint, currentBlock->buffer ); + + glBufferData( currentBlock->bufferType, currentBlock->bufferSize, 0, GL_DYNAMIC_DRAW ); + + } + + + glBindVertexArray( 0 ); + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + this->indices = indices; + + this->textureCoordinates = textureCoordinates; + + this->vertexCoordinates = vertexCoordinates; + + this->normalCoordinates = normalCoordinates; + + } + +void mesh_createOrderedTriangleStripQuad( mesh * this ) { + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + } + +mesh mesh_new() { + + mesh instance; + + instance.blocks = array_newPointer(); + + instance.uniformBuffers = unsignedIntegerArray_newPointer(); + + return instance; + +} + +mesh * mesh_newPointer() { + + struct mesh * pointer = malloc( sizeof ( struct mesh ) ); + + pointer->blocks = array_newPointer(); + + pointer->uniformBuffers = unsignedIntegerArray_newPointer(); + + return pointer; + +} + diff --git a/application/demos/example.opengl/engine/mesh.h b/application/demos/example.opengl/engine/mesh.h new file mode 100644 index 0000000..700edaa --- /dev/null +++ b/application/demos/example.opengl/engine/mesh.h @@ -0,0 +1,98 @@ +#ifndef _mesh + +#define _mesh + + +// Macros + +#define GL_GLEXT_PROTOTYPES + + + + +#include "stdlib.h" + +extern char * __ClassNames[]; + + +// Includes + +#include "unsignedIntegerArray.h" + +#include "floatArray.h" + +#include "program.h" + +#include "shader.h" + +#include "block.h" + +#include + +#include + +#include + + +typedef struct mesh{ + + struct program * program; + + struct unsignedIntegerArray * indices; + + struct floatArray * textureCoordinates; + + struct floatArray * vertexCoordinates; + + struct floatArray * normalCoordinates; + + struct array * blocks; + + GLuint vertexArrayObject; + + GLuint uniformBuffer; + + GLuint indexBuffer; + + GLuint vertexbuffer; + + GLuint textureCoordinateBuffer; + + GLuint meshIndexBuffer; + + GLuint uvBuffer; + + struct unsignedIntegerArray * uniformBuffers; + + +} mesh; + +struct block * mesh_getUniformBlock( mesh * this, char * blockName ); + +void mesh_bindBlock( mesh * this, struct block * blockInstance ); + +void mesh_setProgram( mesh * this, struct program * currentProgram ); + +GLuint mesh_getGLTypeSize( mesh * this, GLuint type ); + +GLuint mesh_getComponentType( mesh * this, GLuint type ); + +GLuint mesh_getItemSize( mesh * this, GLuint type ); + +GLuint mesh_createBuffer( mesh * this, char * attributeName, void * data, GLenum target, GLenum usage ); + +void mesh_createBuffers( mesh * this ); + +void mesh_createOrderedTriangleStripQuad( mesh * this ); + +mesh mesh_new( ); + +mesh * mesh_newPointer( ); + +#endif + + +typedef struct mesh mesh; + + + diff --git a/application/demos/example.opengl/engine/opengl.c b/application/demos/example.opengl/engine/opengl.c new file mode 100644 index 0000000..60b0e23 --- /dev/null +++ b/application/demos/example.opengl/engine/opengl.c @@ -0,0 +1,369 @@ +/* + * This file is automaticaly generated, Please dont edit this file! + */ +#include + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +event * globalEvent; + +resourceManager * resources; + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +void opengl_initialize( opengl * this ) { + + printf("initialize opengl.\n"); + + resources = resourceManager_newPointer(); + + opengl_setupWindow( this ); + + opengl_setupManagers( this ); + + opengl_showVersion( this ); + + + + opengl_setupPipeline( this ); + + + + opengl_setupTime( this ); + + opengl_setupRenderLoop( this ); + + } + +void opengl_showExtensions( opengl * this ) { + + GLint max_layers; + + glGetIntegerv ( GL_MAX_ARRAY_TEXTURE_LAYERS, &max_layers ); + + printf("GL_MAX_ARRAY_TEXTURE_LAYERS: %i\n", max_layers); + + + GLint max_texture_size; + + glGetIntegerv (GL_MAX_TEXTURE_SIZE, &max_texture_size); + + printf("GL_MAX_TEXTURE_SIZE: %i\n", max_texture_size); + + + } + +void opengl_showVersion( opengl * this ) { + + printf("opengl version : %s\n\n", glGetString(GL_VERSION) ); + + } + +void opengl_setupTime( opengl * this ) { + + clock_gettime( CLOCK_REALTIME, &this->startTime ); + + } + +void opengl_setupManagers( opengl * this ) { + + this->eventManger->mainDisplay = this->mainDisplay; + + this->eventManger->mainWindow = this->mainWindow; + + this->eventManger->RootWindow = this->RootWindow; + + } + +void opengl_setupWindow( opengl * this ) { + + windowManager_setupDisplay( this->windowManager ); + + windowManager_setupWindow( this->windowManager ); + + + this->mainDisplay = this->windowManager->mainDisplay; + + this->mainWindow = this->windowManager->mainWindow; + + this->RootWindow = this->windowManager->RootWindow; + + } + +void opengl_setupRenderLoop( opengl * this ) { + + int IsProgramRunning = 1; + + while( IsProgramRunning ) { + + while( XPending( this->mainDisplay ) ) { + + XEvent GeneralEvent = {}; + + XNextEvent( this->mainDisplay, &GeneralEvent ); + + switch( GeneralEvent.type ) { + + case ClientMessage: + + + IsProgramRunning = 0; + + break; + } + + } + + opengl_render( this ); + + } + + } + +void opengl_setupPipeline( opengl * this ) { + + quads * quadsPass = quads_newPointer(); + + font * fontPass = font_newPointer(); + + compute * computePass = compute_newPointer(); + + compute2 * computePass2 = compute2_newPointer(); + + tesselation * tesselationPass = tesselation_newPointer(); + + + + + pipeline_addRenderPass( this->pipeline, 1, (int[1]){ 44 }, quadsPass ); + + + + + + + + + } + +double opengl_clockToMilliseconds( opengl * this, clock_t ticks ) { + + return ( ticks / ( double ) CLOCKS_PER_SEC ); + + } + +void opengl_render( opengl * this ) { + + + + glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT ); + + opengl_clear( this, GL_DEPTH_BUFFER_BIT ); + + globalEvent = eventManger_fetchEvent( this->eventManger ); + + pipeline_render( this->pipeline ); + + opengl_swapBuffers( this ); + + + + } + +void opengl_displayFPS( opengl * this ) { + + struct timespec now; + + clock_gettime( CLOCK_REALTIME, &now ); + + this->frameCount++; + + int elapsedTime = now.tv_sec - this->startTime.tv_sec; + + if( elapsedTime != this->lastTime ) { + + printf("%i fps.\n\n", this->frameCount ); + + this->lastTime = elapsedTime; + + this->frameCount = 0; + + } + + } + +void opengl_clear( opengl * this, GLbitfield mask ) { + + glClear( mask ); + + } + +void opengl_clearColor( opengl * this, float r, float g, float b, float a ) { + + glClearColor( r, g, b, a ); + + } + +void opengl_swapBuffers( opengl * this ) { + + PFNGLXSWAPINTERVALEXTPROC glXSwapIntervalEXT; + + PFNGLXSWAPINTERVALMESAPROC glXSwapIntervalMESA; + + PFNGLXSWAPINTERVALSGIPROC glXSwapIntervalSGI; + + + glXSwapIntervalEXT = ( PFNGLXSWAPINTERVALEXTPROC ) glXGetProcAddress( ( const GLubyte * ) "glXSwapIntervalEXT" ); + + if ( glXSwapIntervalEXT != NULL ) { + + glXSwapIntervalEXT( this->mainDisplay, this->mainWindow, 0 ); + + } else { + + glXSwapIntervalMESA = ( PFNGLXSWAPINTERVALMESAPROC ) glXGetProcAddress( ( const GLubyte * ) "glXSwapIntervalMESA" ); + + if ( glXSwapIntervalMESA != NULL ) { + + glXSwapIntervalMESA( 0 ); + + } else { + + glXSwapIntervalSGI = ( PFNGLXSWAPINTERVALSGIPROC ) glXGetProcAddress( ( const GLubyte * ) "glXSwapIntervalSGI" ); + + if ( glXSwapIntervalSGI != NULL ) { + + glXSwapIntervalSGI( 0 ); + + } + } + } + + glXSwapBuffers( this->mainDisplay, this->mainWindow ); + + } + +opengl opengl_new() { + + opengl instance; + + instance.lastTime = clock(); + + instance.frameCount = 0; + + instance.windowManager = windowManager_newPointer(); + + instance.eventManger = eventManger_newPointer(); + + instance.pipeline = pipeline_newPointer(); + + return instance; + +} + +opengl * opengl_newPointer() { + + struct opengl * pointer = malloc( sizeof ( struct opengl ) ); + + pointer->lastTime = clock(); + + pointer->frameCount = 0; + + pointer->windowManager = windowManager_newPointer(); + + pointer->eventManger = eventManger_newPointer(); + + pointer->pipeline = pipeline_newPointer(); + + return pointer; + +} + diff --git a/application/demos/example.opengl/engine/opengl.h b/application/demos/example.opengl/engine/opengl.h new file mode 100644 index 0000000..d52521d --- /dev/null +++ b/application/demos/example.opengl/engine/opengl.h @@ -0,0 +1,142 @@ +#ifndef _opengl + +#define _opengl + + +// Macros + +#define GL_GLEXT_PROTOTYPES + + + + +#include "stdlib.h" + +extern char * __ClassNames[]; + + +// Includes + +#include + +#include + +#include + +#include + +#include + +#include + +#include + +#include + +#include + +#include + +#include "./event.h" + +#include "./windowManager.h" + +#include "./resourceManager.h" + +#include "./renderPasses/renderPassTesselation.h" + +#include "./renderPasses/renderPassCompute2.h" + +#include "./renderPasses/renderPassCompute.h" + +#include "./renderPasses/renderPassFont.h" + +#include "./renderPasses/renderPassQuads.h" + +#include "./pipeline.h" + +#include "./eventManager.h" + +#include "./unsignedIntegerArray.h" + +#include "./floatArray.h" + +#include "./texture2D.h" + +#include "./sampler2D.h" + +#include "./shader.h" + +#include "./mesh.h" + + +typedef struct opengl{ + + Display * mainDisplay; + + Window mainWindow; + + int MainScreen; + + Window RootWindow; + + int lastTime; + + struct timespec startTime; + + int frameCount; + + sampler2D * testSampler; + + struct windowManager * windowManager; + + struct eventManger * eventManger; + + struct pipeline * pipeline; + + +} opengl; + +void opengl_initialize( opengl * this ); + +void opengl_showExtensions( opengl * this ); + +void opengl_showVersion( opengl * this ); + +void opengl_setupTime( opengl * this ); + +void opengl_setupManagers( opengl * this ); + +void opengl_setupWindow( opengl * this ); + +void opengl_setupRenderLoop( opengl * this ); + +void opengl_setupPipeline( opengl * this ); + +double opengl_clockToMilliseconds( opengl * this, clock_t ticks ); + +void opengl_render( opengl * this ); + +void opengl_displayFPS( opengl * this ); + +void opengl_clear( opengl * this, GLbitfield mask ); + +void opengl_clearColor( opengl * this, float r, float g, float b, float a ); + +void opengl_swapBuffers( opengl * this ); + +resourceManager * resources; + +event * globalEvent; + +opengl opengl_new( ); + +opengl * opengl_newPointer( ); + +#endif + + +typedef struct opengl opengl; + + + diff --git a/application/demos/example.opengl/engine/pipeline.c b/application/demos/example.opengl/engine/pipeline.c new file mode 100644 index 0000000..00bd420 --- /dev/null +++ b/application/demos/example.opengl/engine/pipeline.c @@ -0,0 +1,113 @@ +/* + * This file is automaticaly generated, Please dont edit this file! + */ +#include + + + + + + + + + + + + + + + + + + +void pipeline_addRenderPass( pipeline * this, int count, int datatypes[], ... ) { + + va_list args; + + va_start( args, count ); + + int classIndex = datatypes[0]; + + vector_int_add( this->classIndices, classIndex ); + + + + void * voidPointer = va_arg( args, void * ); + + int methodIndex = getMethodIndexByPropertyName( classIndex, "prepare" ); + + int renderMethodIndex = getMethodIndexByPropertyName( classIndex, "render" ); + + + vector_int_add( this->methodIndices, renderMethodIndex ); + + + + int classIndexTest = vector_int_get( this->classIndices, 0 ); + + + + callMethodOfClass( classIndex, methodIndex, voidPointer ); + + printf("\n"); + + va_end( args ); + + + array_add( this->renderPasses, voidPointer ); + + } + +void pipeline_render( pipeline * this ) { + + array * renderPasses = this->renderPasses; + + int renderPassCount = array_length( renderPasses ); + + for (int i = 0; i < renderPassCount; ++i) + { + + int classIndex = vector_int_get( this->classIndices, i ); + + void * voidPointer = array_get( renderPasses, i ); + + int methodIndex = vector_int_get( this->methodIndices, i ); + + callMethodOfClass( classIndex, methodIndex, voidPointer ); + + } + + } + +pipeline pipeline_new() { + + pipeline instance; + + instance.__classIndex = 45; + + instance.renderPasses = array_newPointer(); + + instance.classIndices = vector_int_newPointer(); + + instance.methodIndices = vector_int_newPointer(); + + return instance; + +} + +pipeline * pipeline_newPointer() { + + struct pipeline * pointer = malloc( sizeof ( struct pipeline ) ); + + pointer->__classIndex = 45; + + pointer->renderPasses = array_newPointer(); + + pointer->classIndices = vector_int_newPointer(); + + pointer->methodIndices = vector_int_newPointer(); + + return pointer; + +} + diff --git a/application/demos/example.opengl/engine/pipeline.h b/application/demos/example.opengl/engine/pipeline.h new file mode 100644 index 0000000..e4d6242 --- /dev/null +++ b/application/demos/example.opengl/engine/pipeline.h @@ -0,0 +1,55 @@ +#ifndef _pipeline + +#define _pipeline + + +// Macros + + + +#include "stdlib.h" + +extern char * __ClassNames[]; + + +// Includes + +#include "../classConfiguration.h" + +#include "./vector.h" + +#include "./renderPasses/renderPass.h" + +#include "../array.h" + +#include "../int.h" + + +typedef struct pipeline{ + + unsigned short __classIndex; + + array * renderPasses; + + vector_int * classIndices; + + vector_int * methodIndices; + + +} pipeline; + +void pipeline_addRenderPass( pipeline * this, int count, int datatypes[], ... ); + +void pipeline_render( pipeline * this ); + +pipeline pipeline_new( ); + +pipeline * pipeline_newPointer( ); + +#endif + + +typedef struct pipeline pipeline; + + + diff --git a/application/demos/example.opengl/engine/program.c b/application/demos/example.opengl/engine/program.c new file mode 100644 index 0000000..486fd4b --- /dev/null +++ b/application/demos/example.opengl/engine/program.c @@ -0,0 +1,568 @@ +/* + * This file is automaticaly generated, Please dont edit this file! + */ +#include + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +void program_addShader( program * this, struct shader * shaderInstance ) { + + array_add( this->shaders, shaderInstance ); + + } + + +GLint program_glGetProgramResourceiv( program * this, GLint programProperty, GLint index, GLint Property ) { + + GLint offsetValues; + + glGetProgramResourceiv( this->glProgram, programProperty, index, 1, &Property , 1, 0, &offsetValues ); + + return offsetValues; + + } + +GLchar * program_glGetProgramResourceName( program * this, GLint programProperty, GLint index, GLint nameLength ) { + + + GLchar name[ GL_NAME_LENGTH + 1 ]; + + glGetProgramResourceName( + this->glProgram, + + programProperty, + index, + GL_NAME_LENGTH + 1, + 0, + name ); + + + return name; + + } + + +void program_extractBlocks( program * this ) { + + GLint programInterfaces[2] = { GL_SHADER_STORAGE_BLOCK, GL_UNIFORM_BLOCK }; + + GLint programProperties[2] = { GL_BUFFER_VARIABLE, GL_UNIFORM }; + + GLenum programBufferTypes[2] = { GL_SHADER_STORAGE_BUFFER, GL_UNIFORM_BUFFER }; + + + + for (int blockTypeIndex = 0; blockTypeIndex < 2; ++blockTypeIndex) + { + + + GLint program = this->glProgram; + + GLint numActiveResources; + + GLint programInterface = programInterfaces[blockTypeIndex]; + + GLint programProperty = programProperties[blockTypeIndex]; + + GLenum programBufferType = programBufferTypes[blockTypeIndex]; + + glGetProgramInterfaceiv( program, programInterface, GL_ACTIVE_RESOURCES, &numActiveResources ); + + + + for ( GLuint blockIndex = 0; blockIndex < numActiveResources; blockIndex++ ) { + + struct block * blockInstance = block_newPointer(); + + + + GLint blockNameLength = program_glGetProgramResourceiv( this, programInterface, blockIndex, GL_NAME_LENGTH ); + + blockInstance->bufferSize = program_glGetProgramResourceiv( this, programInterface, blockIndex, GL_BUFFER_DATA_SIZE ); + + GLint numberActiveVariables = program_glGetProgramResourceiv( this, programInterface, blockIndex, GL_NUM_ACTIVE_VARIABLES ); + + blockInstance->bindingPoint = program_glGetProgramResourceiv( this, programInterface, blockIndex, GL_BUFFER_BINDING ); + + + GLchar name[ GL_NAME_LENGTH + 1 ]; + + glGetProgramResourceName( this->glProgram, programInterface, blockIndex, GL_NAME_LENGTH + 1, NULL, name ); + + blockInstance->name = malloc( GL_NAME_LENGTH ); + + strcpy( blockInstance->name, name ); + + + blockInstance->bufferType = programBufferType; + + printf("block:%s \n\n", blockInstance->name ); + + printf(" block name %s\n", blockInstance->name); + + printf(" block buffer size: %i\n", blockInstance->bufferSize); + + printf(" block binding point: %i\n\n", blockInstance->bindingPoint); + + + + + GLint indices[ numberActiveVariables ]; + + GLenum member = GL_ACTIVE_VARIABLES; + + glGetProgramResourceiv( program, programInterface, blockIndex, 1, &member, numberActiveVariables, 0, indices ); + + printf(" number of variables: %i\n\n\n", numberActiveVariables); + + + + + for ( GLuint index = 0; index < numberActiveVariables; index++ ) + { + + struct member * memberInstance = member_newPointer(); + + + GLint itemIndex = indices[ index ]; + + memberInstance->index = itemIndex; + + GLint nameLength = program_glGetProgramResourceiv( this, programProperty, itemIndex, GL_NAME_LENGTH ); + + memberInstance->offset = program_glGetProgramResourceiv( this, programProperty, itemIndex, GL_OFFSET ); + + memberInstance->type = program_glGetProgramResourceiv( this, programProperty, itemIndex, GL_TYPE ); + + memberInstance->arrayStride = program_glGetProgramResourceiv( this, programProperty, itemIndex, GL_ARRAY_STRIDE ); + + + memberInstance->size = program_glGetProgramResourceiv( this, programProperty, itemIndex, GL_ARRAY_SIZE ); + + int topLevelSize = program_glGetProgramResourceiv( this, programProperty, itemIndex, GL_TOP_LEVEL_ARRAY_SIZE ); + + int topLevelStride = program_glGetProgramResourceiv( this, programProperty, itemIndex, GL_TOP_LEVEL_ARRAY_STRIDE ); + + + if( memberInstance->arrayStride == 0 ) { + + memberInstance->arrayStride = topLevelStride; + + } + + memberInstance->topLevelSize = topLevelSize; + + + + + + GLchar memberName[ GL_NAME_LENGTH + 1 ]; + + glGetProgramResourceName( this->glProgram, programProperty, itemIndex, GL_NAME_LENGTH + 1, NULL, memberName ); + + memberInstance->name = malloc( GL_NAME_LENGTH ); + + strcpy( memberInstance->name, memberName ); + + + + printf(" offset: #%i name: %s vec2: %i offset: %i itemSize / arrayStride: %i Array size: %i toplevel size: %i top level size: %i \n\n", + + memberInstance->index, + memberInstance->name, + memberInstance->type == GL_FLOAT_VEC2, + memberInstance->offset, + memberInstance->arrayStride, + memberInstance->size, topLevelSize, + topLevelStride ); + + + + block_add( blockInstance, memberInstance ); + + } + + block_createBuffer( blockInstance ); + + array_add( this->blocks, blockInstance ); + + } + + } + + + } + +struct block * program_createNewBlock( program * this, char * blockName ) { + + printf("Copy buffer: %s\n\n", blockName); + + block * originalBlock = program_getBlock( this, blockName ); + + block * blockCopy = block_newPointer(); + + blockCopy->members = originalBlock->members; + + blockCopy->bindingPoint = originalBlock->bindingPoint; + + blockCopy->index = originalBlock->index; + + blockCopy->bufferSize = originalBlock->bufferSize; + + block_createBuffer( blockCopy ); + + return blockCopy; + + } + +struct block * program_getBlock( program * this, char * blockName ) { + + int blockCount = array_length( this->blocks ); + + for ( int i = 0; i < blockCount; ++i ) + { + block * currentBlock = array_get( this->blocks, i ); + + char * currentBlockName = currentBlock->name; + + if( char_operator_compare( currentBlockName , blockName) ) { + + return currentBlock; + + } + + } + + return NULL; + + } + +void program_create( program * this ) { + + this->glProgram = glCreateProgram(); + + + array * shaders = this->shaders; + + int shaderCount = array_length( shaders ); + + + for (int i = 0; i < shaderCount; ++i) + { + + shader * currentShader = array_get( shaders, i ); + + glAttachShader( this->glProgram, currentShader->glShader ); + + } + + glLinkProgram( this->glProgram ); + + glUseProgram( this->glProgram ); + + + program_extractBlocks( this ); + + program_extractAttributes( this ); + + program_extractUniforms( this ); + + } + +void program_bindBlock( program * this, char * blockName ) { + + block * currentBlock = program_getBlock( this, blockName ); + + glBindBufferBase( currentBlock->bufferType, currentBlock->bindingPoint, currentBlock->buffer ); + + } + +void program_use( program * this ) { + + glUseProgram( this->glProgram ); + + } + + +void program_extractUniforms( program * this ) { + + int attributeCount = 0; + + GLsizei bufSize = 64; + + GLsizei length; + + GLint size; + + GLenum type; + + int uniformCount = 0; + + glGetProgramiv( this->glProgram, GL_ACTIVE_UNIFORMS, &uniformCount ); + + for (int i = 0; i < uniformCount; i++) + { + + struct uniform * uniformInstance = uniform_newPointer(); + + GLenum type; + + GLchar name[bufSize]; + + glGetActiveUniform( this->glProgram, ( GLuint ) i, bufSize, &length, &size, &type, uniformInstance->name ); + + + + GLint uniformLocation = glGetUniformLocation( this->glProgram, uniformInstance->name ); + + uniformInstance->location = uniformLocation; + + uniformInstance->type = type; + + array_add( this->uniforms, uniformInstance ); + + } + + } + +void program_extractAttributes( program * this ) { + + int attributeCount = 0; + + GLsizei bufSize = 64; + + GLsizei length; + + GLint size; + + GLenum type; + + glGetProgramiv( this->glProgram, GL_ACTIVE_ATTRIBUTES, &attributeCount ); + + for (int i = 0; i < attributeCount; i++) + { + GLenum type; + + attribute * attributeInstance = attribute_newPointer(); + + glGetActiveAttrib( this->glProgram, ( GLuint ) i, bufSize, &length, &size, &type, attributeInstance->name); + + + + GLint attributeLocation = glGetAttribLocation( this->glProgram, attributeInstance->name ); + + glEnableVertexAttribArray( attributeLocation ); + + + attributeInstance->location = attributeLocation; + + + + attributeInstance->type = type; + + array_add( this->attributes, attributeInstance ); + + + } + + } + +struct attribute * program_getAttributeByName( program * this, char * attributeName ) { + + int attributeCount = array_length( this->attributes ); + + + + for ( int i = 0; i < attributeCount; ++i ) + { + struct attribute * currentAttribute = array_get( this->attributes, i ); + + char * currentAttributeName = currentAttribute->name; + + + + if( char_operator_compare( currentAttributeName , attributeName) ) { + + return currentAttribute; + + } + + } + + return NULL; + + } + +void program_setUniform( program * this, char * name, void * value ) { + + int uniformCount = array_length( this->uniforms ); + + + + for (int i = 0; i < uniformCount; ++i) + { + uniform * currentUniform = array_get( this->uniforms, i ); + + char * uniformName = (char *)currentUniform->name; + + + + if( char_operator_compare( uniformName , name) ) { + + + + switch( currentUniform->type ) { + + + case GL_FLOAT_VEC2: + + vector2 * vector2Value = ( vector2 * ) value; + + + + glUniform2f( currentUniform->location, vector2Value->x, vector2Value->y ); + + break; + + case GL_FLOAT_VEC3: + + vector3 * vector3Value = ( vector3 * ) value; + + + + glUniform3f( currentUniform->location, vector3Value->x, vector3Value->y, vector3Value->z ); + + break; + + case GL_SAMPLER_2D: + + program_updateSampler2D( this, currentUniform, value ); + + break; + + + case GL_SAMPLER_2D_ARRAY: + + program_updateSampler2D( this, currentUniform, value ); + + break; + + + + + } + + } + + + } + + + } + +void program_updateSampler2D( program * this, uniform * currentUniform, void * value ) { + + glEnable( GL_BLEND ); + + glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA ); + + sampler2D * sampler = ( sampler2D * ) value; + + + if( !sampler->binded ) { + + sampler->index = this->samplerIndex++; + + sampler2D_bind( sampler ); + + + + } + + + + glActiveTexture( GL_TEXTURE0 + sampler->index ); + + glBindTexture( sampler->target, sampler->glTexture ); + + + + glUniform1i( currentUniform->location, sampler->index ); + + + } + +program program_new() { + + program instance; + + instance.samplerIndex = 0; + + instance.uniforms = array_newPointer(); + + instance.attributes = array_newPointer(); + + instance.blocks = array_newPointer(); + + instance.shaders = array_newPointer(); + + return instance; + +} + +program * program_newPointer() { + + struct program * pointer = malloc( sizeof ( struct program ) ); + + pointer->samplerIndex = 0; + + pointer->uniforms = array_newPointer(); + + pointer->attributes = array_newPointer(); + + pointer->blocks = array_newPointer(); + + pointer->shaders = array_newPointer(); + + return pointer; + +} + diff --git a/application/demos/example.opengl/engine/program.h b/application/demos/example.opengl/engine/program.h new file mode 100644 index 0000000..49be66c --- /dev/null +++ b/application/demos/example.opengl/engine/program.h @@ -0,0 +1,100 @@ +#ifndef _program + +#define _program + + +// Macros + +#define GL_GLEXT_PROTOTYPES + + + + +#include "stdlib.h" + +extern char * __ClassNames[]; + + +// Includes + +#include "shader.h" + +#include "sampler2D.h" + +#include "../char.h" + +#include "../array.h" + +#include "fileSystem.h" + +#include + +#include + +#include + +#include + +#include "uniform.h" + +#include "member.h" + +#include "block.h" + + +typedef struct program{ + + GLuint samplerIndex; + + array * uniforms; + + array * attributes; + + array * blocks; + + array * shaders; + + GLuint glProgram; + + +} program; + +void program_addShader( program * this, struct shader * shaderInstance ); + +GLint program_glGetProgramResourceiv( program * this, GLint programProperty, GLint index, GLint Property ); + +GLchar * program_glGetProgramResourceName( program * this, GLint programProperty, GLint index, GLint nameLength ); + +void program_extractBlocks( program * this ); + +struct block * program_createNewBlock( program * this, char * blockName ); + +struct block * program_getBlock( program * this, char * blockName ); + +void program_create( program * this ); + +void program_bindBlock( program * this, char * blockName ); + +void program_use( program * this ); + +void program_extractUniforms( program * this ); + +void program_extractAttributes( program * this ); + +struct attribute * program_getAttributeByName( program * this, char * attributeName ); + +void program_setUniform( program * this, char * name, void * value ); + +void program_updateSampler2D( program * this, uniform * currentUniform, void * value ); + +program program_new( ); + +program * program_newPointer( ); + +#endif + + +typedef struct program program; + + + diff --git a/application/demos/example.opengl/engine/quadMesh.c b/application/demos/example.opengl/engine/quadMesh.c new file mode 100644 index 0000000..e966129 --- /dev/null +++ b/application/demos/example.opengl/engine/quadMesh.c @@ -0,0 +1,23 @@ +/* + * This file is automaticaly generated, Please dont edit this file! + */ +#include + + + +quadMesh quadMesh_new() { + + quadMesh instance; + + return instance; + +} + +quadMesh * quadMesh_newPointer() { + + struct quadMesh * pointer = malloc( sizeof ( struct quadMesh ) ); + + return pointer; + +} + diff --git a/application/demos/example.opengl/engine/quadMesh.h b/application/demos/example.opengl/engine/quadMesh.h new file mode 100644 index 0000000..4612d5c --- /dev/null +++ b/application/demos/example.opengl/engine/quadMesh.h @@ -0,0 +1,55 @@ +#ifndef _quadMesh + +#define _quadMesh + + +// Macros + + + +#include "stdlib.h" + +extern char * __ClassNames[]; + + +// Includes + +#include "vector.h" + +#include "vector3.h" + +#include "vector2.h" + + +typedef struct quadMesh{ + + vector2 position; + + vector2 size; + + vector3 color; + + float zIndex; + + float opacity; + + int textureIndex; + + int features; + + int elementIndex; + + +} quadMesh; + +quadMesh quadMesh_new( ); + +quadMesh * quadMesh_newPointer( ); + +#endif + + +typedef struct quadMesh quadMesh; + + + diff --git a/application/demos/example.opengl/engine/renderPasses/renderPass.c b/application/demos/example.opengl/engine/renderPasses/renderPass.c new file mode 100644 index 0000000..a3107ef --- /dev/null +++ b/application/demos/example.opengl/engine/renderPasses/renderPass.c @@ -0,0 +1,46 @@ +/* + * This file is automaticaly generated, Please dont edit this file! + */ +#include + + + + + + + + + + +void renderPass_prepare( renderPass * this ) { + + + } + + +void renderPass_render( renderPass * this ) { + + + + } + +renderPass renderPass_new() { + + renderPass instance; + + instance.enabled = true; + + return instance; + +} + +renderPass * renderPass_newPointer() { + + struct renderPass * pointer = malloc( sizeof ( struct renderPass ) ); + + pointer->enabled = true; + + return pointer; + +} + diff --git a/application/demos/example.opengl/engine/renderPasses/renderPass.h b/application/demos/example.opengl/engine/renderPasses/renderPass.h new file mode 100644 index 0000000..850837a --- /dev/null +++ b/application/demos/example.opengl/engine/renderPasses/renderPass.h @@ -0,0 +1,47 @@ +#ifndef _renderPass + +#define _renderPass + + +// Macros + + + +#include "stdlib.h" + +extern char * __ClassNames[]; + + +// Includes + +#include "mesh.h" + +#include "shader.h" + + +typedef struct renderPass{ + + bool enabled; + + struct shader * shader; + + struct mesh * mesh; + + +} renderPass; + +void renderPass_prepare( renderPass * this ); + +void renderPass_render( renderPass * this ); + +renderPass renderPass_new( ); + +renderPass * renderPass_newPointer( ); + +#endif + + +typedef struct renderPass renderPass; + + + diff --git a/application/demos/example.opengl/engine/renderPasses/renderPassCompute.c b/application/demos/example.opengl/engine/renderPasses/renderPassCompute.c new file mode 100644 index 0000000..90d5f69 --- /dev/null +++ b/application/demos/example.opengl/engine/renderPasses/renderPassCompute.c @@ -0,0 +1,115 @@ +/* + * This file is automaticaly generated, Please dont edit this file! + */ +#include + + + + + + + + + + + + + + + + + + + + + + + + + + + + +void compute_prepare( compute * this ) { + + printf("\n\n\n Prepare renderPass Compute\n\n\n\n\n"); + + shader * computeShader = shader_newPointer( GL_COMPUTE_SHADER ); + + shader_loadFromFile( computeShader, "assets/shaders/addition.comp" ); + + + this->program = program_newPointer(); + + program_addShader( this->program, computeShader ); + + program_create( this->program ); + + + vector_vector2 * inputA = vector_vector2_newPointer(); + + for (int i = 0; i < 100; ++i) + { + + vector2 a = vector2_new( i, i ); + + vector_vector2_add( inputA, a ); + + } + + vector_vector2 * inputB = vector_vector2_newPointer(); + + for (int i = 0; i < 100; ++i) + { + + vector2 a = vector2_new( 0, 10 ); + + vector_vector2_add( inputB, a ); + + } + + block * inputBlock = program_getBlock( this->program, "inputBlock" ); + + block_setMemberArray( inputBlock, "array_a[0]", ( float * ) inputA->items ); + + block_setMemberArray( inputBlock, "array_b[0]", ( float * ) inputB->items ); + + block_upload( inputBlock ); + + } + +void compute_render( compute * this ) { + + program_use( this->program ); + + program_bindBlock( this->program, "inputBlock"); + + program_bindBlock( this->program, "outputBlock"); + + + glDispatchCompute( 1, 1, 1 ); + + glMemoryBarrier( GL_SHADER_STORAGE_BARRIER_BIT ); + + } + +compute compute_new() { + + compute instance; + + instance.active = true; + + return instance; + +} + +compute * compute_newPointer() { + + struct compute * pointer = malloc( sizeof ( struct compute ) ); + + pointer->active = true; + + return pointer; + +} + diff --git a/application/demos/example.opengl/engine/renderPasses/renderPassCompute.h b/application/demos/example.opengl/engine/renderPasses/renderPassCompute.h new file mode 100644 index 0000000..25cab5a --- /dev/null +++ b/application/demos/example.opengl/engine/renderPasses/renderPassCompute.h @@ -0,0 +1,63 @@ +#ifndef _renderPassCompute + +#define _renderPassCompute + + +// Macros + + + +#include "stdlib.h" + +extern char * __ClassNames[]; + + +// Includes + +#include "../mesh.h" + +#include "../vector.h" + +#include "../block.h" + +#include "stdbool.h" + +#include "../sampler2D.h" + +#include "../int.h" + +#include "../program.h" + +#include "../shader.h" + +#include "../vector2.h" + +#include "../event.h" + +#include "./renderPass.h" + + +typedef struct compute{ + + struct program * program; + + int active; + + +} compute; + +void compute_prepare( compute * this ); + +void compute_render( compute * this ); + +compute compute_new( ); + +compute * compute_newPointer( ); + +#endif + + +typedef struct compute compute; + + + diff --git a/application/demos/example.opengl/engine/renderPasses/renderPassCompute2.c b/application/demos/example.opengl/engine/renderPasses/renderPassCompute2.c new file mode 100644 index 0000000..b6865ac --- /dev/null +++ b/application/demos/example.opengl/engine/renderPasses/renderPassCompute2.c @@ -0,0 +1,99 @@ +/* + * This file is automaticaly generated, Please dont edit this file! + */ +#include + + + + + + + + + + + + + + + + + + + + + + + +void compute2_prepare( compute2 * this ) { + + printf("\n\n\n Prepare renderPass Compute 2\n\n\n\n\n"); + + shader * computeShader = shader_newPointer( GL_COMPUTE_SHADER ); + + shader_loadFromFile( computeShader, "assets/shaders/addition2.comp" ); + + + this->program = program_newPointer(); + + program_addShader( this->program, computeShader ); + + program_create( this->program ); + + } + +void compute2_render( compute2 * this ) { + + if( this->active ) { + + program_use( this->program ); + + program_bindBlock( this->program, "outputBlock2" ); + + + glDispatchCompute( 1, 1, 1 ); + + + block * outputBlock = program_getBlock( this->program, "outputBlock2" ); + + vector_vector2 * output = block_getMemberArray( outputBlock, "array_d[0]" ); + + int count = vector_vector2_length( output ); + + for (int i = 0; i < count; ++i) + { + + vector2 currentVector = vector_vector2_get( output, i ); + + printf("%i = %f %f \n", i, i, currentVector.x, currentVector.y ); + + } + + printf("length: %i\n\n", count); + + this->active = false; + + } + + } + +compute2 compute2_new() { + + compute2 instance; + + instance.active = true; + + return instance; + +} + +compute2 * compute2_newPointer() { + + struct compute2 * pointer = malloc( sizeof ( struct compute2 ) ); + + pointer->active = true; + + return pointer; + +} + diff --git a/application/demos/example.opengl/engine/renderPasses/renderPassCompute2.h b/application/demos/example.opengl/engine/renderPasses/renderPassCompute2.h new file mode 100644 index 0000000..5e6215b --- /dev/null +++ b/application/demos/example.opengl/engine/renderPasses/renderPassCompute2.h @@ -0,0 +1,59 @@ +#ifndef _renderPassCompute2 + +#define _renderPassCompute2 + + +// Macros + + + +#include "stdlib.h" + +extern char * __ClassNames[]; + + +// Includes + +#include "../block.h" + +#include "stdbool.h" + +#include "../sampler2D.h" + +#include "../../int.h" + +#include "../program.h" + +#include "../shader.h" + +#include "../../vector2.h" + +#include "../event.h" + +#include "renderPass.h" + + +typedef struct compute2{ + + struct program * program; + + int active; + + +} compute2; + +void compute2_prepare( compute2 * this ); + +void compute2_render( compute2 * this ); + +compute2 compute2_new( ); + +compute2 * compute2_newPointer( ); + +#endif + + +typedef struct compute2 compute2; + + + diff --git a/application/demos/example.opengl/engine/renderPasses/renderPassFont.c b/application/demos/example.opengl/engine/renderPasses/renderPassFont.c new file mode 100644 index 0000000..4aa4531 --- /dev/null +++ b/application/demos/example.opengl/engine/renderPasses/renderPassFont.c @@ -0,0 +1,193 @@ +/* + * This file is automaticaly generated, Please dont edit this file! + */ +#include + + + + + + + + + + + + + + + + + + + + + + + + + +char * font_textFromNumber( font * this, int i ) { + + char * fileName = malloc( sizeof( char ) * 100 ); + + sprintf( fileName, "%d", i ); + + return fileName; + + } + +void font_prepare( font * this ) { + + printf("\n\n\n Prepare renderPass Font\n\n\n\n\n"); + + + + + shader * vertexShader = shader_newPointer( GL_VERTEX_SHADER ); + + shader_loadFromFile( vertexShader, "assets/shaders/quad.vertex" ); + + + shader * fragmentShader = shader_newPointer( GL_FRAGMENT_SHADER ); + + shader_loadFromFile( fragmentShader, "assets/shaders/quad.fragment" ); + + + + this->program = program_newPointer(); + + program_addShader( this->program, vertexShader ); + + program_addShader( this->program, fragmentShader ); + + program_create( this->program ); + + + sampler2D * samplerArray = sampler2D_newPointer(); + + samplerArray->target = GL_TEXTURE_2D_ARRAY; + + samplerArray->format = GL_RED; + + samplerArray->internalFormat = GL_RED; + + samplerArray->WRAP_S = GL_CLAMP_TO_EDGE; + + samplerArray->WRAP_S = GL_CLAMP_TO_EDGE; + + samplerArray->cubeSize = vector3_newPointer( 128, 128, 170 ); + + samplerArray->UNPACK_ALIGNMENT = true; + + + this->samplerArray = samplerArray; + + block * fontBlock = program_getBlock( this->program, "fontData" ); + + + this->mesh = mesh_newPointer(); + + mesh_setProgram( this->mesh, this->program ); + + mesh_createBuffers( this->mesh ); + + + glUseProgram( this->program->glProgram ); + + for ( int i = 1; i < 170; ++i ) + { + texture2D * characterTexture = fontRenderer_loadFont( this->font, 34 + i ); + + vector2 * offset = characterTexture->offset; + + printf("%c offset left: %f, offset top: %f bitmap->rows: %i\n", (char) 34 + i, offset->x, offset->y, characterTexture->height ); + + vector2 * size = vector2_newPointer( characterTexture->width, characterTexture->height ); + + block_setMemberItem( fontBlock, "fontOffsets[0]", i - 35, offset ); + + + + block_setMemberItem( fontBlock, "fontSizes[0]", i - 35, size ); + + + + sampler2D_addTexture( samplerArray, characterTexture ); + + } + + block_upload( fontBlock ); + + program_setUniform( this->program, "samplerArray", samplerArray ); + + + + vector_int * textArray = vector_int_newPointer(); + + char * someText = "Wauw this is myp first text."; + + for (int i = 0; i < strlen(someText); ++i) + { + + int charNumber = ( char ) someText[i] - 35; + + printf(" %i\n", charNumber ); + + vector_int_add( textArray, charNumber ); + + } + + block * inputBlock = program_getBlock( this->program, "inputBlock" ); + + block_setMemberArray( inputBlock, "characters[0]", ( float * ) textArray->items ); + + block_upload( inputBlock ); + + } + +void font_render( font * this ) { + + int numItems = 12; + + + glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT ); + + + program_use( this->program ); + + program_bindBlock( this->program, "inputBlock"); + + program_bindBlock( this->program, "fontData"); + + + program_setUniform( this->program, "samplerArray", this->samplerArray ); + + + + glBindVertexArray( this->mesh->vertexArrayObject ); + + glDrawElements( GL_TRIANGLES, numItems, GL_UNSIGNED_INT, ( void * ) 0 ); + + } + +font font_new() { + + font instance; + + instance.font = fontRenderer_newPointer(); + + return instance; + +} + +font * font_newPointer() { + + struct font * pointer = malloc( sizeof ( struct font ) ); + + pointer->font = fontRenderer_newPointer(); + + return pointer; + +} + diff --git a/application/demos/example.opengl/engine/renderPasses/renderPassFont.h b/application/demos/example.opengl/engine/renderPasses/renderPassFont.h new file mode 100644 index 0000000..63fc770 --- /dev/null +++ b/application/demos/example.opengl/engine/renderPasses/renderPassFont.h @@ -0,0 +1,63 @@ +#ifndef _renderPassFont + +#define _renderPassFont + + +// Macros + + + +#include "stdlib.h" + +extern char * __ClassNames[]; + + +// Includes + +#include "../mesh.h" + +#include "../program.h" + +#include "../fontRenderer.h" + +#include "int.h" + +#include "../shader.h" + +#include "../vector2.h" + +#include "../event.h" + +#include "renderPass.h" + + +typedef struct font{ + + struct program * program; + + struct mesh * mesh; + + fontRenderer * font; + + sampler2D * samplerArray; + + +} font; + +char * font_textFromNumber( font * this, int i ); + +void font_prepare( font * this ); + +void font_render( font * this ); + +font font_new( ); + +font * font_newPointer( ); + +#endif + + +typedef struct font font; + + + diff --git a/application/demos/example.opengl/engine/renderPasses/renderPassQuads.c b/application/demos/example.opengl/engine/renderPasses/renderPassQuads.c new file mode 100644 index 0000000..39a88d1 --- /dev/null +++ b/application/demos/example.opengl/engine/renderPasses/renderPassQuads.c @@ -0,0 +1,731 @@ +/* + * This file is automaticaly generated, Please dont edit this file! + */ +#include + + + + + + + + + + + + + + + + + + + + + + + + + + + + +event * globalEvent; + +resourceManager * resources; + + + + + + + + + + + + + + + + + + + +char * quads_textFromNumber( quads * this, int i ) { + + char * fileName = malloc( sizeof( char ) * 100 ); + + sprintf( fileName, "%d", i ); + + return fileName; + + } + +void quads_prepare( quads * this ) { + + printf("\n\n\n Prepare renderPass Quad\n\n\n\n\n"); + + + + + + + + + this->samplerArray = sampler2D_newPointer(); + + + for (int i = 1; i < 10; ++i ) + { + + char * fileName = quads_textFromNumber( this, i ); + + char_operator_add( fileName , ".png"); + + printf("load png: %s\n", fileName); + + + + } + + printf("\n\n"); + + this->samplerArray->target = GL_TEXTURE_2D_ARRAY; + + + shader * vertexShader = shader_newPointer( GL_VERTEX_SHADER ); + + shader_loadFromFile( vertexShader, "assets/shaders/multiQuad.vertex" ); + + + shader * fragmentShader = shader_newPointer( GL_FRAGMENT_SHADER ); + + shader_loadFromFile( fragmentShader, "assets/shaders/multiQuad.fragment" ); + + + this->program = program_newPointer(); + + program_addShader( this->program, vertexShader ); + + program_addShader( this->program, fragmentShader ); + + program_create( this->program ); + + + + + + block * orientationBlock = program_getBlock( this->program, "orientation" ); + + block * meshesBlock = program_getBlock( this->program, "meshes" ); + + + this->mesh = mesh_newPointer(); + + mesh_setProgram( this->mesh, this->program ); + + mesh_createBuffers( this->mesh ); + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + quads_createMeshes( this ); + + + + + sampler2D_addTexture( this->samplerArray, resourceManager_loadPngImage( resources, "1.png" ) ); + + + block_upload( meshesBlock ); + + } + +void quads_sortOpacity( quads * this, vector_quadMesh * meshes ) { + + + int count = vector_quadMesh_length( meshes ); + + int i, j; + + struct quadMesh temp; + + for (i = 0; i < (count - 1); ++i) + { + for (j = 0; j < count - 1 - i; ++j ) + { + + struct quadMesh quadA = vector_quadMesh_get( meshes, j ); + + struct quadMesh quadB = vector_quadMesh_get( meshes, j + 1 ); + + float a = ( intptr_t ) quadA.zIndex; + + float b = ( intptr_t ) quadB.zIndex; + + if ( a > b ) + { + + temp = meshes->items[j+1]; + + meshes->items[ j + 1 ] = meshes->items[j]; + + meshes->items[ j ] = temp; + + } + } + } + + } + +void quads_createMeshes( quads * this ) { + + + vector_quadMesh * meshes = this->meshes; + + vector_quadMesh_resize( meshes, 100 ); + + + + + + + + + + + + + + + + + + + + + + + vector_element * elements = this->elements; + + + { + + element instance = element_new(); + + element_setter_position( &instance, vector3_new( 200, 200, 1100 ) ); + + element_setter_size( &instance, vector2_new( 200., 200. ) ); + + + + instance.opacity = 1; + + element_setter_background( &instance, 1, (int[1]){ -2 }, "9.png" ); + + + + vector_element_add( elements, instance ); + + + + + } + + + { + + element instance = element_new(); + + element_setter_position( &instance, vector3_new( 100, 100, 500 ) ); + + element_setter_size( &instance, vector2_new( 400., 400. ) ); + + element_setter_background( &instance, 1, (int[1]){ -2 }, "3.png" ); + + + + + + instance.opacity = .9; + + + + + + + + + + + + + + + + + + + + + + + + + vector_element_add( elements, instance ); + + + + { + + element instance = element_new(); + + element_setter_position( &instance, vector3_new( 20, 0, 1300 ) ); + + element_setter_size( &instance, vector2_new( 40., 40. ) ); + + element_setter_background( &instance, 1, (int[1]){ -2 }, "7.png" ); + + instance.opacity = 1; + + vector_element_add( elements, instance ); + + + } + + + + + + + int count = vector_element_length( elements ); + + for (int i = 0; i < count; ++i) + { + + element currentElement = vector_element_get( elements, i ); + + quadMesh meshInstance = quadMesh_new(); + + + meshInstance.elementIndex = i; + + meshInstance.position = vector2_new( currentElement.position.x, currentElement.position.y ); + + meshInstance.zIndex = currentElement.position.z; + + meshInstance.size = currentElement.size; + + + printf("zIndex: %f\n", currentElement.position.z); + + int features = 0; + + if( currentElement.useBackgroundImage ) { + + + + + + meshInstance.textureIndex = sampler2D_getTextureIndex( this->samplerArray ); + + printf("use background image. %s \n", currentElement.backgroundImagePath ); + + sampler2D_addTexture( this->samplerArray, resourceManager_loadPngImage( resources, currentElement.backgroundImagePath ) ); + + } else { + + printf("dont use background color. %f %f %f \n", currentElement.backgroundColor.x, currentElement.backgroundColor.y, currentElement.backgroundColor.z); + + meshInstance.color = currentElement.backgroundColor; + + } + + + meshInstance.features = element_updateFeature( ¤tElement ); + + meshInstance.opacity = currentElement.opacity; + + + + + element_setOriginal( ¤tElement ); + + vector_element_set( elements, i, currentElement ); + + + vector_quadMesh_add( meshes, meshInstance ); + + } + + + + quads_sortOpacity( this, meshes ); + + + + } + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + block * meshesBlock = program_getBlock( this->program, "meshes" ); + + block_setData( meshesBlock, ( float * ) meshes->items ); + + } + + +quadMesh quads_updateMesh( quads * this, quadMesh currentMesh, element currentElement ) { + + vector2 position = vector2_new( currentElement.position.x, currentElement.position.y ); + + currentMesh.position = position; + + currentMesh.zIndex = currentElement.position.z; + + currentMesh.size = currentElement.size; + + currentMesh.color = currentElement.backgroundColor; + + return currentMesh; + + } + +void quads_callElementEvents( quads * this, event * currentEvent, element * currentElement, int elementIndex ) { + + vector_char_pointer * mouseEvents = currentEvent->mouse->eventTypes; + + int mouseEventCount = vector_char_pointer_length( mouseEvents ); + + for (int k = 0; k < mouseEventCount; ++k) + { + char * mouseEventCode = vector_char_pointer_get( mouseEvents, k ); + + printf(" mouse event: %s\n", mouseEventCode); + + + if( char_operator_compare( mouseEventCode , "click") ) { + + element_click( currentElement ); + + + + } + + if( char_operator_compare( mouseEventCode , "mousedown") ) { + + element_mousedown( currentElement ); + + + + } + + + if( char_operator_compare( mouseEventCode , "mouseup") ) { + + element_mouseup( currentElement ); + + + + } + + if( char_operator_compare( mouseEventCode , "mousemove") ) { + + if( !quads_integerContains( this, this->mouseOverElements, elementIndex ) ) { + + element_mouseover( currentElement ); + + vector_int_add( this->mouseOverElements, elementIndex ); + + } + + } + + } + + } + +bool quads_integerContains( quads * this, vector_int * numbers, int a ) { + + int count = vector_int_length( numbers ); + + for (int j = 0; j < count; ++j) + { + + int b = vector_int_get( numbers, j ); + + if( a == b ) { + + return true; + + } + + } + + return false; + + } + +void quads_render( quads * this ) { + + program * currentProgram = this->program; + + event * currentEvent = globalEvent; + + + block * eventsBlock = program_getBlock( currentProgram, "events" ); + + + + + block * meshesBlock = program_getBlock( currentProgram, "meshes" ); + + + eventsBlock->autoUpload = true; + + block_setMember( eventsBlock, "window", ¤tEvent->screen->size ); + + + meshesBlock->autoUpload = true; + + vector2 mousePosition = globalEvent->mouse->position; + + + int mouseX = ( int ) mousePosition.x; + + int mouseY = ( int ) mousePosition.y; + + + vector_element * elements = this->elements; + + vector_quadMesh * meshes = this->meshes; + + + vector_int * mouseOverElements = this->mouseOverElements; + + int count = vector_quadMesh_length( meshes ); + + for (int i = 0; i < count; ++i) + { + quadMesh currentMesh = vector_quadMesh_get( meshes, i ); + + int left = currentMesh.position.x; + + int top = currentMesh.position.y; + + int right = currentMesh.position.x + currentMesh.size.x; + + int bottom = currentMesh.position.y + currentMesh.size.y; + + int elementIndex = currentMesh.elementIndex; + + + if( mouseX > left && mouseX < right && mouseY > top && mouseY < bottom ) { + + element currentElement = vector_element_get( elements, elementIndex ); + + quads_callElementEvents( this, currentEvent, ¤tElement, elementIndex ); + + currentMesh = quads_updateMesh( this, currentMesh, currentElement ); + + vector_element_set( elements, elementIndex, currentElement ); + + block_setMemberArrayRow( meshesBlock, "meshArray[0].color", i, ( float * ) & currentMesh ); + + } else { + + if( quads_integerContains( this, this->mouseOverElements, elementIndex ) ) { + + printf("mouseout\n\n"); + + vector_int_delete( this->mouseOverElements, elementIndex ); + + element currentElement = vector_element_get( elements, elementIndex ); + + + element_mouseleave( ¤tElement ); + + + + currentMesh = quads_updateMesh( this, currentMesh, currentElement ); + + vector_element_set( elements, elementIndex, currentElement ); + + block_setMemberArrayRow( meshesBlock, "meshArray[0].color", i, ( float * ) & currentMesh ); + + } + + + } + + } + + + + + + + + + + + + + vector2 * position2 = vector2_newPointer( 0.4, 0 ); + + + + + + program_setUniform( this->program, "samplerArray", this->samplerArray ); + + glUseProgram( currentProgram->glProgram ); + + int numItems = 200; + + + + + + + + + + + glDisable(GL_DEPTH_TEST); + + + + + glEnable(GL_BLEND); + glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); + + + + glDepthRange(0.0, 1.0); + + glDepthFunc(GL_ALWAYS); + glEnable(GL_BLEND); + glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA); + glEnable(GL_CULL_FACE); + + + + + + glHint( GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST ); + + + + glBindVertexArray( this->mesh->vertexArrayObject ); + + glDrawElements( GL_TRIANGLES, numItems, GL_UNSIGNED_INT, ( void * ) 0 ); + + } + +quads quads_new() { + + quads instance; + + instance.font = fontRenderer_newPointer(); + + instance.meshes = vector_quadMesh_newPointer(); + + instance.elements = vector_element_newPointer(); + + instance.mouseOverElements = vector_int_newPointer(); + + return instance; + +} + +quads * quads_newPointer() { + + struct quads * pointer = malloc( sizeof ( struct quads ) ); + + pointer->font = fontRenderer_newPointer(); + + pointer->meshes = vector_quadMesh_newPointer(); + + pointer->elements = vector_element_newPointer(); + + pointer->mouseOverElements = vector_int_newPointer(); + + return pointer; + +} + diff --git a/application/demos/example.opengl/engine/renderPasses/renderPassQuads.h b/application/demos/example.opengl/engine/renderPasses/renderPassQuads.h new file mode 100644 index 0000000..d430335 --- /dev/null +++ b/application/demos/example.opengl/engine/renderPasses/renderPassQuads.h @@ -0,0 +1,95 @@ +#ifndef _renderPassQuads + +#define _renderPassQuads + + +// Macros + + + +#include "stdlib.h" + +extern char * __ClassNames[]; + + +// Includes + +#include "../element.h" + +#include "../quadMesh.h" + +#include "../mesh.h" + +#include "../resourceManager.h" + +#include "../fontRenderer.h" + +#include "../../int.h" + +#include "../program.h" + +#include "../shader.h" + +#include "../program.h" + +#include "../vector4.h" + +#include "../vector3.h" + +#include "../vector2.h" + +#include "../event.h" + +#include "renderPass.h" + + +typedef struct quads{ + + mesh * mesh; + + fontRenderer * font; + + sampler2D * samplerArray; + + program * program; + + vector_quadMesh * meshes; + + vector_element * elements; + + vector_int * mouseOverElements; + + +} quads; + +char * quads_textFromNumber( quads * this, int i ); + +void quads_prepare( quads * this ); + +void quads_sortOpacity( quads * this, vector_quadMesh * meshes ); + +void quads_createMeshes( quads * this ); + +quadMesh quads_updateMesh( quads * this, quadMesh currentMesh, element currentElement ); + +void quads_callElementEvents( quads * this, event * currentEvent, element * currentElement, int elementIndex ); + +bool quads_integerContains( quads * this, vector_int * numbers, int a ); + +void quads_render( quads * this ); + +extern resourceManager * resources; + +extern event * globalEvent; + +quads quads_new( ); + +quads * quads_newPointer( ); + +#endif + + +typedef struct quads quads; + + + diff --git a/application/demos/example.opengl/engine/renderPasses/renderPassTesselation.c b/application/demos/example.opengl/engine/renderPasses/renderPassTesselation.c new file mode 100644 index 0000000..42aa10d --- /dev/null +++ b/application/demos/example.opengl/engine/renderPasses/renderPassTesselation.c @@ -0,0 +1,137 @@ +/* + * This file is automaticaly generated, Please dont edit this file! + */ +#include + + + + + + + + + + + + + + + + + + + + + + + + + +char * tesselation_textFromNumber( tesselation * this, int i ) { + + char * fileName = malloc( sizeof( char ) * 100 ); + + sprintf( fileName, "%d", i ); + + return fileName; + + } + +void tesselation_prepare( tesselation * this ) { + + shader * vertexShader = shader_newPointer( GL_VERTEX_SHADER ); + + shader_loadFromFile( vertexShader, "assets/shaders/quadScale.vertex" ); + + + shader * fragmentShader = shader_newPointer( GL_FRAGMENT_SHADER ); + + shader_loadFromFile( fragmentShader, "assets/shaders/color.fragment" ); + + + shader * geometryShader = shader_newPointer( GL_GEOMETRY_SHADER ); + + shader_loadFromFile( geometryShader, "assets/shaders/tesselation.geometry.shader" ); + + + shader * tesselationControlShader = shader_newPointer( GL_TESS_CONTROL_SHADER ); + + shader_loadFromFile( tesselationControlShader, "assets/shaders/tesselation.triangle.tsc.shader" ); + + + shader * tesselationEvaluationShader = shader_newPointer( GL_TESS_EVALUATION_SHADER ); + + shader_loadFromFile( tesselationEvaluationShader, "assets/shaders/tesselation.triangle.shader" ); + + + + this->program = program_newPointer(); + + program_addShader( this->program, vertexShader ); + + program_addShader( this->program, fragmentShader ); + + + + + + + + + + program_create( this->program ); + + + + + this->mesh = mesh_newPointer(); + + mesh_setProgram( this->mesh, this->program ); + + mesh_createBuffers( this->mesh ); + + + glUseProgram( this->program->glProgram ); + + + } + +void tesselation_render( tesselation * this ) { + + glUseProgram( this->program->glProgram ); + + glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT ); + + int numItems = 12; + + + + glBindVertexArray( this->mesh->vertexArrayObject ); + + + + + glDrawElements( GL_LINE_STRIP, numItems, GL_UNSIGNED_INT, ( void * ) 0 ); + + } + +tesselation tesselation_new() { + + tesselation instance; + + instance.font = fontRenderer_newPointer(); + + return instance; + +} + +tesselation * tesselation_newPointer() { + + struct tesselation * pointer = malloc( sizeof ( struct tesselation ) ); + + pointer->font = fontRenderer_newPointer(); + + return pointer; + +} + diff --git a/application/demos/example.opengl/engine/renderPasses/renderPassTesselation.h b/application/demos/example.opengl/engine/renderPasses/renderPassTesselation.h new file mode 100644 index 0000000..de25cb6 --- /dev/null +++ b/application/demos/example.opengl/engine/renderPasses/renderPassTesselation.h @@ -0,0 +1,63 @@ +#ifndef _renderPassTesselation + +#define _renderPassTesselation + + +// Macros + + + +#include "stdlib.h" + +extern char * __ClassNames[]; + + +// Includes + +#include "../mesh.h" + +#include "../program.h" + +#include "../fontRenderer.h" + +#include "int.h" + +#include "../shader.h" + +#include "../vector2.h" + +#include "../event.h" + +#include "renderPass.h" + + +typedef struct tesselation{ + + struct program * program; + + struct mesh * mesh; + + fontRenderer * font; + + sampler2D * samplerArray; + + +} tesselation; + +char * tesselation_textFromNumber( tesselation * this, int i ); + +void tesselation_prepare( tesselation * this ); + +void tesselation_render( tesselation * this ); + +tesselation tesselation_new( ); + +tesselation * tesselation_newPointer( ); + +#endif + + +typedef struct tesselation tesselation; + + + diff --git a/application/demos/example.opengl/engine/resourceManager.c b/application/demos/example.opengl/engine/resourceManager.c new file mode 100644 index 0000000..15fe0c7 --- /dev/null +++ b/application/demos/example.opengl/engine/resourceManager.c @@ -0,0 +1,127 @@ +/* + * This file is automaticaly generated, Please dont edit this file! + */ +#include + + + + + + + + +texture2D * resourceManager_loadPngImage( resourceManager * this, char * name ) { + + texture2D * texture = texture2D_newPointer(); + + png_structp png_ptr; + + png_infop info_ptr; + + unsigned int sig_read = 0; + + int color_type; + + int interlace_type; + + FILE * fp; + + if ( ( fp = fopen( name, "rb" ) ) == NULL ) { + + return NULL; + + } + + png_ptr = png_create_read_struct( PNG_LIBPNG_VER_STRING, NULL, NULL, NULL ); + + if ( png_ptr == NULL ) { + + fclose( fp ); + + return false; + + } + + info_ptr = png_create_info_struct( png_ptr ); + + if ( info_ptr == NULL ) { + + fclose(fp); + + png_destroy_read_struct( &png_ptr, NULL, NULL ); + + return false; + + } + + if ( setjmp( png_jmpbuf( png_ptr ) ) ) { + + png_destroy_read_struct( &png_ptr, &info_ptr, NULL ); + + fclose( fp ); + + return false; + + } + + png_init_io( png_ptr, fp ); + + png_set_sig_bytes( png_ptr, sig_read ); + + png_read_png( png_ptr, info_ptr, PNG_TRANSFORM_STRIP_16 | PNG_TRANSFORM_PACKING | PNG_TRANSFORM_EXPAND, NULL ); + + png_uint_32 width, height; + + int bit_depth; + + png_get_IHDR( png_ptr, info_ptr, &width, &height, &bit_depth, &color_type, &interlace_type, NULL, NULL ); + + unsigned int row_bytes = png_get_rowbytes( png_ptr, info_ptr ); + + + + texture->width = width; + + texture->height = height; + + texture->hasAlpha = ( color_type == PNG_COLOR_TYPE_RGBA ); + + texture->data = ( unsigned char * ) malloc( row_bytes * texture->height ); + + + png_bytepp row_pointers = png_get_rows( png_ptr, info_ptr ); + + for (int i = 0; i < texture->height; i++) { + + + + + + memcpy( texture->data + ( row_bytes * ( texture->height - 1 - i ) ), row_pointers[ i ], row_bytes ); + + } + + png_destroy_read_struct( &png_ptr, &info_ptr, NULL ); + + fclose( fp ); + + return texture; + + } + +resourceManager resourceManager_new() { + + resourceManager instance; + + return instance; + +} + +resourceManager * resourceManager_newPointer() { + + struct resourceManager * pointer = malloc( sizeof ( struct resourceManager ) ); + + return pointer; + +} + diff --git a/application/demos/example.opengl/engine/resourceManager.h b/application/demos/example.opengl/engine/resourceManager.h new file mode 100644 index 0000000..1934110 --- /dev/null +++ b/application/demos/example.opengl/engine/resourceManager.h @@ -0,0 +1,43 @@ +#ifndef _resourceManager + +#define _resourceManager + + +// Macros + + + +#include "stdlib.h" + +extern char * __ClassNames[]; + + +// Includes + +#include "string.h" + +#include "stdbool.h" + +#include + +#include "texture2D.h" + + +typedef struct resourceManager{ + + +} resourceManager; + +texture2D * resourceManager_loadPngImage( resourceManager * this, char * name ); + +resourceManager resourceManager_new( ); + +resourceManager * resourceManager_newPointer( ); + +#endif + + +typedef struct resourceManager resourceManager; + + + diff --git a/application/demos/example.opengl/engine/sampler2D.c b/application/demos/example.opengl/engine/sampler2D.c new file mode 100644 index 0000000..a008aa5 --- /dev/null +++ b/application/demos/example.opengl/engine/sampler2D.c @@ -0,0 +1,293 @@ +/* + * This file is automaticaly generated, Please dont edit this file! + */ +#include + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +void sampler2D_constructor( sampler2D * this ) { + + glGenTextures( 1, &this->glTexture ); + + } + +void sampler2D_addTexture( sampler2D * this, texture2D * texture ) { + + array_add( this->textures, texture ); + + } + +int sampler2D_getTextureIndex( sampler2D * this ) { + + int numberOfTextures = array_length( this->textures ); + + return numberOfTextures; + + } + +void sampler2D_bind( sampler2D * this ) { + + this->binded = true; + + + + + + + + + + + + + + glActiveTexture( GL_TEXTURE0 + this->index ); + + glBindTexture( this->target, this->glTexture ); + + glTexParameteri( this->target, GL_TEXTURE_WRAP_S, this->WRAP_S ); + + glTexParameteri( this->target, GL_TEXTURE_WRAP_T, this->WRAP_T ); + + glTexParameteri( this->target, GL_TEXTURE_MIN_FILTER, this->MIN_FILTER ); + + glTexParameteri( this->target, GL_TEXTURE_MAG_FILTER, this->MAG_FILTER ); + + + + if( this->target == GL_TEXTURE_2D_ARRAY ) { + + + + int offsetX = 0; + + int offsetY = 0; + + int offsetZ = 0; + + int depth = 1; + + int levelOfDetail = 0; + + int layerCount = 2; + + int mipLevelCount = 1; + + int currentLayer = 0; + + texture2D * texture1 = array_get( this->textures, 0 ); + + int numberOfTextures = array_length( this->textures ); + + + if( this->cubeSize == NULL ) { + + this->cubeSize = vector3_newPointer( texture1->width, texture1->height, numberOfTextures ); + + } + + + + if( this->UNPACK_ALIGNMENT ) { + + glPixelStorei( GL_UNPACK_ALIGNMENT, 1 ); + + } else { + + glPixelStorei( GL_UNPACK_ALIGNMENT, 0 ); + + } + + glTexStorage3D( this->target, mipLevelCount, this->format, this->cubeSize->x, this->cubeSize->y, numberOfTextures ); + + GLint data[ texture1->width * texture1->height * numberOfTextures ]; + + glTexImage3D( GL_TEXTURE_2D_ARRAY, levelOfDetail, this->internalFormat, this->cubeSize->x, this->cubeSize->y, numberOfTextures, this->border, this->format, this->type, data); + + for (int i = 0; i < numberOfTextures; ++i) + { + + texture2D * currentTexture = array_get( this->textures, i ); + + float test = 0; + + glTexSubImage3D( this->target, + 0, + offsetX, test , i, + currentTexture->width, currentTexture->height, 1, + this->format, + this->type, + currentTexture->data ); + + } + + + + } else { + + texture2D * texture = array_get( this->textures, 0 ); + + glTexImage2D( this->target, 0, this->internalFormat, texture->width, texture->height, this->border, this->format, this->type, texture->data ); + + } + + + if( this->generateMipmap ) { + + glGenerateMipmap( this->target ); + + } + + + + + } + +sampler2D sampler2D_new() { + + sampler2D instance; + + instance.textures = array_newPointer(); + + instance.binded = false; + + instance.filter = GL_LINEAR; + + instance.MIN_FILTER = GL_LINEAR; + + instance.MAG_FILTER = GL_LINEAR; + + instance.WRAP_S = GL_REPEAT; + + instance.WRAP_T = GL_REPEAT; + + instance.datatype = GL_RGBA; + + instance.format = GL_RGBA; + + instance.internalFormat = GL_RGBA; + + instance.target = GL_TEXTURE_2D; + + instance.type = GL_UNSIGNED_BYTE; + + instance.cubeSize = NULL; + + instance.border = false; + + instance.generateMipmap = true; + + instance.UNPACK_ALIGNMENT = false; + + instance.index = 0; + + sampler2D_constructor( &instance); + + return instance; + +} + +sampler2D * sampler2D_newPointer() { + + struct sampler2D * pointer = malloc( sizeof ( struct sampler2D ) ); + + pointer->textures = array_newPointer(); + + pointer->binded = false; + + pointer->filter = GL_LINEAR; + + pointer->MIN_FILTER = GL_LINEAR; + + pointer->MAG_FILTER = GL_LINEAR; + + pointer->WRAP_S = GL_REPEAT; + + pointer->WRAP_T = GL_REPEAT; + + pointer->datatype = GL_RGBA; + + pointer->format = GL_RGBA; + + pointer->internalFormat = GL_RGBA; + + pointer->target = GL_TEXTURE_2D; + + pointer->type = GL_UNSIGNED_BYTE; + + pointer->cubeSize = NULL; + + pointer->border = false; + + pointer->generateMipmap = true; + + pointer->UNPACK_ALIGNMENT = false; + + pointer->index = 0; + + sampler2D_constructor( pointer ); + + return pointer; + +} + diff --git a/application/demos/example.opengl/engine/sampler2D.h b/application/demos/example.opengl/engine/sampler2D.h new file mode 100644 index 0000000..7cf3f81 --- /dev/null +++ b/application/demos/example.opengl/engine/sampler2D.h @@ -0,0 +1,96 @@ +#ifndef _sampler2D + +#define _sampler2D + + +// Macros + +#define GL_GLEXT_PROTOTYPES + + + + +#include "stdlib.h" + +extern char * __ClassNames[]; + + +// Includes + +#include "../vector3.h" + +#include "../array.h" + +#include "stdbool.h" + +#include "./texture2D.h" + +#include + +#include + +#include + + +typedef struct sampler2D{ + + texture2D * texture; + + array * textures; + + GLuint glTexture; + + GLint binded; + + GLint filter; + + GLint MIN_FILTER; + + GLint MAG_FILTER; + + GLint WRAP_S; + + GLint WRAP_T; + + GLint datatype; + + GLint format; + + GLint internalFormat; + + GLint target; + + GLint type; + + vector3 * cubeSize; + + GLint border; + + GLint generateMipmap; + + bool UNPACK_ALIGNMENT; + + GLuint index; + + +} sampler2D; + +void sampler2D_constructor( sampler2D * this ); + +void sampler2D_addTexture( sampler2D * this, texture2D * texture ); + +int sampler2D_getTextureIndex( sampler2D * this ); + +void sampler2D_bind( sampler2D * this ); + +sampler2D sampler2D_new( ); + +sampler2D * sampler2D_newPointer( ); + +#endif + + +typedef struct sampler2D sampler2D; + + + diff --git a/application/demos/example.opengl/engine/shader.c b/application/demos/example.opengl/engine/shader.c new file mode 100644 index 0000000..42bb520 --- /dev/null +++ b/application/demos/example.opengl/engine/shader.c @@ -0,0 +1,125 @@ +/* + * This file is automaticaly generated, Please dont edit this file! + */ +#include + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +void shader_constructor( shader * this, GLuint shaderType ) { + + this->glShader = glCreateShader( shaderType ); + + } + +void shader_loadFromFile( shader * this, char * shaderPath ) { + + text * shaderSource = fileSystem_readFile( filesystem, shaderPath, "utf8" ); + + glShaderSource( this->glShader, 1, &shaderSource->value, NULL ); + + glCompileShader( this->glShader ); + + shader_checkShaderForErrors( this, this->glShader ); + + } + +void shader_checkShaderForErrors( shader * this, GLuint shader ) { + + GLint isCompiled = 0; + + glGetShaderiv( shader, GL_COMPILE_STATUS, &isCompiled ); + + if( isCompiled == GL_FALSE ) + { + GLint maxLength = 0; + + glGetShaderiv( shader, GL_INFO_LOG_LENGTH, &maxLength ); + + GLchar errorMessage[ maxLength ]; + + glGetShaderInfoLog( shader, maxLength, &maxLength, errorMessage ); + + printf("\n\n\n\n Error: %s\n\n\n\n\n\n", errorMessage); + + + glDeleteShader( shader ); + + exit( 0 ); + + return; + + } + + } + +shader shader_new(GLuint shaderType) { + + shader instance; + + shader_constructor( &instance, shaderType); + + return instance; + +} + +shader * shader_newPointer(GLuint shaderType) { + + struct shader * pointer = malloc( sizeof ( struct shader ) ); + + shader_constructor( pointer , shaderType); + + return pointer; + +} + +attribute attribute_new() { + + attribute instance; + + return instance; + +} + +attribute * attribute_newPointer() { + + struct attribute * pointer = malloc( sizeof ( struct attribute ) ); + + return pointer; + +} + diff --git a/application/demos/example.opengl/engine/shader.h b/application/demos/example.opengl/engine/shader.h new file mode 100644 index 0000000..b96e861 --- /dev/null +++ b/application/demos/example.opengl/engine/shader.h @@ -0,0 +1,87 @@ +#ifndef _shader + +#define _shader + + +// Macros + +#define GL_GLEXT_PROTOTYPES + + + + +#include "stdlib.h" + +extern char * __ClassNames[]; + + +// Includes + +#include "sampler2D.h" + +#include "../char.h" + +#include "../array.h" + +#include "../fileSystem.h" + +#include + +#include + +#include + +#include + +#include "uniform.h" + +#include "member.h" + +#include "block.h" + + +typedef struct shader{ + + GLuint glShader; + + +} shader; + +void shader_constructor( shader * this, GLuint shaderType ); + +void shader_loadFromFile( shader * this, char * shaderPath ); + +void shader_checkShaderForErrors( shader * this, GLuint shader ); + +typedef struct attribute{ + + GLchar name[64]; + + GLint location; + + GLenum type; + + +} attribute; + +shader shader_new( GLuint shaderType ); + +shader * shader_newPointer( GLuint shaderType ); + +attribute attribute_new( ); + +attribute * attribute_newPointer( ); + +#endif + + +typedef struct shader shader; + + + + + +typedef struct attribute attribute; + + + diff --git a/application/demos/example.opengl/engine/texture2D.c b/application/demos/example.opengl/engine/texture2D.c new file mode 100644 index 0000000..51be857 --- /dev/null +++ b/application/demos/example.opengl/engine/texture2D.c @@ -0,0 +1,23 @@ +/* + * This file is automaticaly generated, Please dont edit this file! + */ +#include + + + +texture2D texture2D_new() { + + texture2D instance; + + return instance; + +} + +texture2D * texture2D_newPointer() { + + struct texture2D * pointer = malloc( sizeof ( struct texture2D ) ); + + return pointer; + +} + diff --git a/application/demos/example.opengl/engine/texture2D.h b/application/demos/example.opengl/engine/texture2D.h new file mode 100644 index 0000000..ca5cf58 --- /dev/null +++ b/application/demos/example.opengl/engine/texture2D.h @@ -0,0 +1,54 @@ +#ifndef _texture2D + +#define _texture2D + + +// Macros + +#define GL_GLEXT_PROTOTYPES + + + + +#include "stdlib.h" + +extern char * __ClassNames[]; + + +// Includes + +#include "vector2.h" + +#include + +#include + +#include + + +typedef struct texture2D{ + + GLubyte * data; + + int width; + + int height; + + int hasAlpha; + + vector2 * offset; + + +} texture2D; + +texture2D texture2D_new( ); + +texture2D * texture2D_newPointer( ); + +#endif + + +typedef struct texture2D texture2D; + + + diff --git a/application/demos/example.opengl/engine/uniform.c b/application/demos/example.opengl/engine/uniform.c new file mode 100644 index 0000000..32ff0d5 --- /dev/null +++ b/application/demos/example.opengl/engine/uniform.c @@ -0,0 +1,23 @@ +/* + * This file is automaticaly generated, Please dont edit this file! + */ +#include + + + +uniform uniform_new() { + + uniform instance; + + return instance; + +} + +uniform * uniform_newPointer() { + + struct uniform * pointer = malloc( sizeof ( struct uniform ) ); + + return pointer; + +} + diff --git a/application/demos/example.opengl/engine/uniform.h b/application/demos/example.opengl/engine/uniform.h new file mode 100644 index 0000000..b04cb23 --- /dev/null +++ b/application/demos/example.opengl/engine/uniform.h @@ -0,0 +1,54 @@ +#ifndef _uniform + +#define _uniform + + +// Macros + +#define GL_GLEXT_PROTOTYPES + + + + +#include "stdlib.h" + +extern char * __ClassNames[]; + + +// Includes + +#include + +#include + +#include + + +typedef struct uniform{ + + char name[64]; + + GLint index; + + GLint location; + + GLint offset; + + GLint size; + + GLenum type; + + +} uniform; + +uniform uniform_new( ); + +uniform * uniform_newPointer( ); + +#endif + + +typedef struct uniform uniform; + + + diff --git a/application/demos/example.opengl/engine/unsignedIntegerArray.c b/application/demos/example.opengl/engine/unsignedIntegerArray.c new file mode 100644 index 0000000..9c5c85f --- /dev/null +++ b/application/demos/example.opengl/engine/unsignedIntegerArray.c @@ -0,0 +1,182 @@ +/* + * This file is automaticaly generated, Please dont edit this file! + */ +#include + + + + + + + + + + +int unsignedIntegerArray_length( unsignedIntegerArray * this ) { + + return this->total; + + } + + +unsigned int unsignedIntegerArray_get( unsignedIntegerArray * this, int index ) { + + return this->items[index]; + + } + + +void unsignedIntegerArray_set( unsignedIntegerArray * this, int index, unsigned int item ) { + + if ( index >= 0 && index < this->total ){ + + this->items[ index ] = item; + + } + + } + + +void unsignedIntegerArray_resize( unsignedIntegerArray * this, int capacity ) { + + int * items = realloc( this->items, sizeof( int ) * capacity ); + + + this->items = items; + + this->capacity = capacity; + + } + + +void unsignedIntegerArray_addVector2( unsignedIntegerArray * this, struct vector2 * item ) { + + unsignedIntegerArray_add( this, item->x ); + + unsignedIntegerArray_add( this, item->y ); + + } + +void unsignedIntegerArray_addVector3( unsignedIntegerArray * this, struct vector3 * item ) { + + unsignedIntegerArray_add( this, item->x ); + + unsignedIntegerArray_add( this, item->y ); + + unsignedIntegerArray_add( this, item->z ); + + } + +void unsignedIntegerArray_add( unsignedIntegerArray * this, unsigned int item ) { + + if ( this->capacity == this->total ){ + + unsignedIntegerArray_resize( this, this->capacity * 2 ); + + } + + this->items[ this->total++ ] = item; + + } + + +void unsignedIntegerArray_delete( unsignedIntegerArray * this, int index ) { + if ( index < 0 || index >= this->total ){ + + return; + + } + + this->items[index] = 0.0; + + for ( int i = index; i < this->total - 1; i++ ) { + + this->items[i] = this->items[i + 1]; + + this->items[i + 1] = 0.0; + + } + + this->total--; + + if ( this->total > 0 && this->total == this->capacity / 4 ){ + + unsignedIntegerArray_resize( this, this->capacity / 2 ); + + } + + } + + +unsigned int unsignedIntegerArray_array_push( unsignedIntegerArray * this, unsigned int item ) { + + unsignedIntegerArray_add( this, item ); + + return this->total; + + } + +void unsignedIntegerArray_unshift( unsignedIntegerArray * this, int item ) { + + int length = this->total; + + this->total++; + + if ( this->capacity == this->total ){ + + unsignedIntegerArray_resize( this, this->capacity * 2 ); + + } + + for ( int i = length - 1; i >= 0; --i ) { + + this->items[ i + 1 ] = this->items[ i ]; + + } + + this->items[ 0 ] = item; + + } + +unsigned int unsignedIntegerArray_pop( unsignedIntegerArray * this ) { + + int length = this->total; + + int lastIndex = length - 1; + + int lastItem = unsignedIntegerArray_get( this, lastIndex ); + + unsignedIntegerArray_delete( this, lastIndex ); + + return lastItem; + + } + +unsignedIntegerArray unsignedIntegerArray_new() { + + unsignedIntegerArray instance; + + instance.capacity = 10; + + instance.total = 0; + + instance.items = malloc( 10000000 ); + + return instance; + +} + +unsignedIntegerArray * unsignedIntegerArray_newPointer() { + + struct unsignedIntegerArray * pointer = malloc( sizeof ( struct unsignedIntegerArray ) ); + + pointer->capacity = 10; + + pointer->total = 0; + + pointer->items = malloc( 10000000 ); + + return pointer; + +} + diff --git a/application/demos/example.opengl/engine/unsignedIntegerArray.h b/application/demos/example.opengl/engine/unsignedIntegerArray.h new file mode 100644 index 0000000..0255a2a --- /dev/null +++ b/application/demos/example.opengl/engine/unsignedIntegerArray.h @@ -0,0 +1,65 @@ +#ifndef _unsignedIntegerArray + +#define _unsignedIntegerArray + + +// Macros + + + +#include "stdlib.h" + +extern char * __ClassNames[]; + + +// Includes + +#include + +#include + + +typedef struct unsignedIntegerArray{ + + int capacity; + + int total; + + unsigned int * items; + + +} unsignedIntegerArray; + +int unsignedIntegerArray_length( unsignedIntegerArray * this ); + +unsigned int unsignedIntegerArray_get( unsignedIntegerArray * this, int index ); + +void unsignedIntegerArray_set( unsignedIntegerArray * this, int index, unsigned int item ); + +void unsignedIntegerArray_resize( unsignedIntegerArray * this, int capacity ); + +void unsignedIntegerArray_addVector2( unsignedIntegerArray * this, struct vector2 * item ); + +void unsignedIntegerArray_addVector3( unsignedIntegerArray * this, struct vector3 * item ); + +void unsignedIntegerArray_add( unsignedIntegerArray * this, unsigned int item ); + +void unsignedIntegerArray_delete( unsignedIntegerArray * this, int index ); + +unsigned int unsignedIntegerArray_array_push( unsignedIntegerArray * this, unsigned int item ); + +void unsignedIntegerArray_unshift( unsignedIntegerArray * this, int item ); + +unsigned int unsignedIntegerArray_pop( unsignedIntegerArray * this ); + +unsignedIntegerArray unsignedIntegerArray_new( ); + +unsignedIntegerArray * unsignedIntegerArray_newPointer( ); + +#endif + + +typedef struct unsignedIntegerArray unsignedIntegerArray; + + + diff --git a/application/demos/example.opengl/engine/vector.c b/application/demos/example.opengl/engine/vector.c new file mode 100644 index 0000000..7439bd9 --- /dev/null +++ b/application/demos/example.opengl/engine/vector.c @@ -0,0 +1,997 @@ +/* + * This file is automaticaly generated, Please dont edit this file! + */ +#include + + + + + + + + + + +int vector_char_pointer_length( vector_char_pointer * this ) { + + return this->total; + + } + + + + + + + + + +char * vector_char_pointer_get( vector_char_pointer * this, int index ) { + + return this->items[index]; + + } + + + + + + + + + + + + + +void vector_char_pointer_set( vector_char_pointer * this, int index, char * item ) { + + if ( index >= 0 && index < this->total ){ + + this->items[ index ] = item; + + } + + } + + + + + + + + + + +void vector_char_pointer_resize( vector_char_pointer * this, int capacity ) { + + char * * items = realloc( this->items, sizeof( char * ) * capacity ); + + + this->items = items; + + this->capacity = capacity; + + } + + + + + + + + + + +void vector_char_pointer_add( vector_char_pointer * this, char * item ) { + + if ( this->capacity == this->total ){ + + vector_char_pointer_resize( this, this->capacity * 2 ); + + } + + this->items[ this->total++ ] = item; + + } + + + + + + + + + + + + + + + + + + + + + + + + + +void vector_char_pointer_delete( vector_char_pointer * this, int index ) { + + + + for ( int i = index; i < this->total - 1; i++ ) { + + this->items[i] = this->items[i + 1]; + + + + } + + + + + + + + this->total--; + + + + + + + + }int vector_char_pointer_array_push( vector_char_pointer * this, char * item ) { + + vector_char_pointer_add( this, item ); + + return this->total; + + } + + + + + + + + + + + + + +void vector_char_pointer_unshift( vector_char_pointer * this, char * item ) { + + int length = this->total; + + this->total++; + + if ( this->capacity == this->total ){ + + vector_char_pointer_resize( this, this->capacity * 2 ); + + } + + for ( int i = length - 1; i >= 0; --i ) { + + this->items[ i + 1 ] = this->items[ i ]; + + } + + this->items[ 0 ] = item; + + }int vector_quadMesh_length( vector_quadMesh * this ) { + + return this->total; + + } + + + +quadMesh vector_quadMesh_get( vector_quadMesh * this, int index ) { + + return this->items[index]; + + } + + + + + + + + + + + + + +void vector_quadMesh_set( vector_quadMesh * this, int index, quadMesh item ) { + + if ( index >= 0 && index < this->total ){ + + this->items[ index ] = item; + + } + + } + + + + + + + + + + +void vector_quadMesh_resize( vector_quadMesh * this, int capacity ) { + + quadMesh * items = realloc( this->items, sizeof( quadMesh ) * capacity ); + + + this->items = items; + + this->capacity = capacity; + + } + + + + + + + + + + +void vector_quadMesh_add( vector_quadMesh * this, quadMesh item ) { + + if ( this->capacity == this->total ){ + + vector_quadMesh_resize( this, this->capacity * 2 ); + + } + + this->items[ this->total++ ] = item; + + } + + + + + + + + + + + + + + + + + + + + + + + + + +void vector_quadMesh_delete( vector_quadMesh * this, int index ) { + + + + for ( int i = index; i < this->total - 1; i++ ) { + + this->items[i] = this->items[i + 1]; + + + + } + + + + + + + + this->total--; + + + + + + + + }int vector_quadMesh_array_push( vector_quadMesh * this, quadMesh item ) { + + vector_quadMesh_add( this, item ); + + return this->total; + + } + + + + + + + + + + + + + +void vector_quadMesh_unshift( vector_quadMesh * this, quadMesh item ) { + + int length = this->total; + + this->total++; + + if ( this->capacity == this->total ){ + + vector_quadMesh_resize( this, this->capacity * 2 ); + + } + + for ( int i = length - 1; i >= 0; --i ) { + + this->items[ i + 1 ] = this->items[ i ]; + + } + + this->items[ 0 ] = item; + + }int vector_element_length( vector_element * this ) { + + return this->total; + + } + + + +element vector_element_get( vector_element * this, int index ) { + + return this->items[index]; + + } + + + + + + + + + + + + + +void vector_element_set( vector_element * this, int index, element item ) { + + if ( index >= 0 && index < this->total ){ + + this->items[ index ] = item; + + } + + } + + + + + + + + + + +void vector_element_resize( vector_element * this, int capacity ) { + + element * items = realloc( this->items, sizeof( element ) * capacity ); + + + this->items = items; + + this->capacity = capacity; + + } + + + + + + + + + + +void vector_element_add( vector_element * this, element item ) { + + if ( this->capacity == this->total ){ + + vector_element_resize( this, this->capacity * 2 ); + + } + + this->items[ this->total++ ] = item; + + } + + + + + + + + + + + + + + + + + + + + + + + + + +void vector_element_delete( vector_element * this, int index ) { + + + + for ( int i = index; i < this->total - 1; i++ ) { + + this->items[i] = this->items[i + 1]; + + + + } + + + + + + + + this->total--; + + + + + + + + }int vector_element_array_push( vector_element * this, element item ) { + + vector_element_add( this, item ); + + return this->total; + + } + + + + + + + + + + + + + +void vector_element_unshift( vector_element * this, element item ) { + + int length = this->total; + + this->total++; + + if ( this->capacity == this->total ){ + + vector_element_resize( this, this->capacity * 2 ); + + } + + for ( int i = length - 1; i >= 0; --i ) { + + this->items[ i + 1 ] = this->items[ i ]; + + } + + this->items[ 0 ] = item; + + }int vector_int_length( vector_int * this ) { + + return this->total; + + } + + + +int vector_int_get( vector_int * this, int index ) { + + return this->items[index]; + + } + + + + + + + + + + + + + +void vector_int_set( vector_int * this, int index, int item ) { + + if ( index >= 0 && index < this->total ){ + + this->items[ index ] = item; + + } + + } + + + + + + + + + + +void vector_int_resize( vector_int * this, int capacity ) { + + int * items = realloc( this->items, sizeof( int ) * capacity ); + + + this->items = items; + + this->capacity = capacity; + + } + + + + + + + + + + +void vector_int_add( vector_int * this, int item ) { + + if ( this->capacity == this->total ){ + + vector_int_resize( this, this->capacity * 2 ); + + } + + this->items[ this->total++ ] = item; + + } + + + + + + + + + + + + + + + + + + + + + + + + + +void vector_int_delete( vector_int * this, int index ) { + + + + for ( int i = index; i < this->total - 1; i++ ) { + + this->items[i] = this->items[i + 1]; + + + + } + + + + + + + + this->total--; + + + + + + + + }int vector_int_array_push( vector_int * this, int item ) { + + vector_int_add( this, item ); + + return this->total; + + } + + + + + + + + + + + + + +void vector_int_unshift( vector_int * this, int item ) { + + int length = this->total; + + this->total++; + + if ( this->capacity == this->total ){ + + vector_int_resize( this, this->capacity * 2 ); + + } + + for ( int i = length - 1; i >= 0; --i ) { + + this->items[ i + 1 ] = this->items[ i ]; + + } + + this->items[ 0 ] = item; + + }int vector_vector2_length( vector_vector2 * this ) { + + return this->total; + + } + + + +vector2 vector_vector2_get( vector_vector2 * this, int index ) { + + return this->items[index]; + + } + + + + + + + + + + + + + +void vector_vector2_set( vector_vector2 * this, int index, vector2 item ) { + + if ( index >= 0 && index < this->total ){ + + this->items[ index ] = item; + + } + + } + + + + + + + + + + +void vector_vector2_resize( vector_vector2 * this, int capacity ) { + + vector2 * items = realloc( this->items, sizeof( vector2 ) * capacity ); + + + this->items = items; + + this->capacity = capacity; + + } + + + + + + + + + + +void vector_vector2_add( vector_vector2 * this, vector2 item ) { + + if ( this->capacity == this->total ){ + + vector_vector2_resize( this, this->capacity * 2 ); + + } + + this->items[ this->total++ ] = item; + + } + + + + + + + + + + + + + + + + + + + + + + + + + +void vector_vector2_delete( vector_vector2 * this, int index ) { + + + + for ( int i = index; i < this->total - 1; i++ ) { + + this->items[i] = this->items[i + 1]; + + + + } + + + + + + + + this->total--; + + + + + + + + }int vector_vector2_array_push( vector_vector2 * this, vector2 item ) { + + vector_vector2_add( this, item ); + + return this->total; + + } + + + + + + + + + + + + + +void vector_vector2_unshift( vector_vector2 * this, vector2 item ) { + + int length = this->total; + + this->total++; + + if ( this->capacity == this->total ){ + + vector_vector2_resize( this, this->capacity * 2 ); + + } + + for ( int i = length - 1; i >= 0; --i ) { + + this->items[ i + 1 ] = this->items[ i ]; + + } + + this->items[ 0 ] = item; + + } + +vector_char_pointer vector_char_pointer_new() { + + vector_char_pointer instance; + + instance.capacity = 10; + + instance.total = 0; + + instance.items = malloc( 10000000 ); + + return instance; + +} + +vector_char_pointer * vector_char_pointer_newPointer() { + + struct vector_char_pointer * pointer = malloc( sizeof ( struct vector_char_pointer ) ); + + pointer->capacity = 10; + + pointer->total = 0; + + pointer->items = malloc( 10000000 ); + + return pointer; + +} + +vector_quadMesh vector_quadMesh_new() { + + vector_quadMesh instance; + + instance.capacity = 10; + + instance.total = 0; + + instance.items = malloc( 10000000 ); + + return instance; + +} + +vector_quadMesh * vector_quadMesh_newPointer() { + + struct vector_quadMesh * pointer = malloc( sizeof ( struct vector_quadMesh ) ); + + pointer->capacity = 10; + + pointer->total = 0; + + pointer->items = malloc( 10000000 ); + + return pointer; + +} + +vector_element vector_element_new() { + + vector_element instance; + + instance.capacity = 10; + + instance.total = 0; + + instance.items = malloc( 10000000 ); + + return instance; + +} + +vector_element * vector_element_newPointer() { + + struct vector_element * pointer = malloc( sizeof ( struct vector_element ) ); + + pointer->capacity = 10; + + pointer->total = 0; + + pointer->items = malloc( 10000000 ); + + return pointer; + +} + +vector_int vector_int_new() { + + vector_int instance; + + instance.capacity = 10; + + instance.total = 0; + + instance.items = malloc( 10000000 ); + + return instance; + +} + +vector_int * vector_int_newPointer() { + + struct vector_int * pointer = malloc( sizeof ( struct vector_int ) ); + + pointer->capacity = 10; + + pointer->total = 0; + + pointer->items = malloc( 10000000 ); + + return pointer; + +} + +vector_vector2 vector_vector2_new() { + + vector_vector2 instance; + + instance.capacity = 10; + + instance.total = 0; + + instance.items = malloc( 10000000 ); + + return instance; + +} + +vector_vector2 * vector_vector2_newPointer() { + + struct vector_vector2 * pointer = malloc( sizeof ( struct vector_vector2 ) ); + + pointer->capacity = 10; + + pointer->total = 0; + + pointer->items = malloc( 10000000 ); + + return pointer; + +} + diff --git a/application/demos/example.opengl/engine/vector.h b/application/demos/example.opengl/engine/vector.h new file mode 100644 index 0000000..6363fcf --- /dev/null +++ b/application/demos/example.opengl/engine/vector.h @@ -0,0 +1,217 @@ +#ifndef _vector + +#define _vector + + +// Macros + + + +#include "stdlib.h" + +extern char * __ClassNames[]; + + +// Includes + +#include "../int.h" + +#include "../vector2.h" + +#include "quadMesh.h" + +#include "element.h" + + +typedef struct vector_char_pointer{ + + int capacity; + + int total; + + char * * items; + + +} vector_char_pointer; + +int vector_char_pointer_length( vector_char_pointer * this ); + +char * vector_char_pointer_get( vector_char_pointer * this, int index ); + +void vector_char_pointer_set( vector_char_pointer * this, int index, char * item ); + +void vector_char_pointer_resize( vector_char_pointer * this, int capacity ); + +void vector_char_pointer_add( vector_char_pointer * this, char * item ); + +void vector_char_pointer_delete( vector_char_pointer * this, int index ); + +int vector_char_pointer_array_push( vector_char_pointer * this, char * item ); + +void vector_char_pointer_unshift( vector_char_pointer * this, char * item ); + +typedef struct vector_quadMesh{ + + int capacity; + + int total; + + quadMesh * items; + + +} vector_quadMesh; + +int vector_quadMesh_length( vector_quadMesh * this ); + +quadMesh vector_quadMesh_get( vector_quadMesh * this, int index ); + +void vector_quadMesh_set( vector_quadMesh * this, int index, quadMesh item ); + +void vector_quadMesh_resize( vector_quadMesh * this, int capacity ); + +void vector_quadMesh_add( vector_quadMesh * this, quadMesh item ); + +void vector_quadMesh_delete( vector_quadMesh * this, int index ); + +int vector_quadMesh_array_push( vector_quadMesh * this, quadMesh item ); + +void vector_quadMesh_unshift( vector_quadMesh * this, quadMesh item ); + +typedef struct vector_element{ + + int capacity; + + int total; + + element * items; + + +} vector_element; + +int vector_element_length( vector_element * this ); + +element vector_element_get( vector_element * this, int index ); + +void vector_element_set( vector_element * this, int index, element item ); + +void vector_element_resize( vector_element * this, int capacity ); + +void vector_element_add( vector_element * this, element item ); + +void vector_element_delete( vector_element * this, int index ); + +int vector_element_array_push( vector_element * this, element item ); + +void vector_element_unshift( vector_element * this, element item ); + +typedef struct vector_int{ + + int capacity; + + int total; + + int * items; + + +} vector_int; + +int vector_int_length( vector_int * this ); + +int vector_int_get( vector_int * this, int index ); + +void vector_int_set( vector_int * this, int index, int item ); + +void vector_int_resize( vector_int * this, int capacity ); + +void vector_int_add( vector_int * this, int item ); + +void vector_int_delete( vector_int * this, int index ); + +int vector_int_array_push( vector_int * this, int item ); + +void vector_int_unshift( vector_int * this, int item ); + +typedef struct vector_vector2{ + + int capacity; + + int total; + + vector2 * items; + + +} vector_vector2; + +int vector_vector2_length( vector_vector2 * this ); + +vector2 vector_vector2_get( vector_vector2 * this, int index ); + +void vector_vector2_set( vector_vector2 * this, int index, vector2 item ); + +void vector_vector2_resize( vector_vector2 * this, int capacity ); + +void vector_vector2_add( vector_vector2 * this, vector2 item ); + +void vector_vector2_delete( vector_vector2 * this, int index ); + +int vector_vector2_array_push( vector_vector2 * this, vector2 item ); + +void vector_vector2_unshift( vector_vector2 * this, vector2 item ); + +vector_char_pointer vector_char_pointer_new( ); + +vector_char_pointer * vector_char_pointer_newPointer( ); + +vector_quadMesh vector_quadMesh_new( ); + +vector_quadMesh * vector_quadMesh_newPointer( ); + +vector_element vector_element_new( ); + +vector_element * vector_element_newPointer( ); + +vector_int vector_int_new( ); + +vector_int * vector_int_newPointer( ); + +vector_vector2 vector_vector2_new( ); + +vector_vector2 * vector_vector2_newPointer( ); + +#endif + + +typedef struct vector vector; + + + + + +typedef struct vector_char_pointer vector_char_pointer; + + + + + +typedef struct vector_quadMesh vector_quadMesh; + + + + + +typedef struct vector_element vector_element; + + + + + +typedef struct vector_int vector_int; + + + + + +typedef struct vector_vector2 vector_vector2; + + + diff --git a/application/demos/example.opengl/engine/vector4.c b/application/demos/example.opengl/engine/vector4.c new file mode 100644 index 0000000..217d99f --- /dev/null +++ b/application/demos/example.opengl/engine/vector4.c @@ -0,0 +1,75 @@ +/* + * This file is automaticaly generated, Please dont edit this file! + */ +#include + + + + + + + + + + + +void vector4_constructor( vector4 * this, float x, float y, float z, float w ) { + + this->x = x; + + this->y = y; + + this->z = z; + + this->w = w; + + } + +vector4 * vector4_operator_plus( vector4 * this, vector4 * b ) { + + vector4_add( this, b ); + + return this; + + } + +vector4 * vector4_operator_add( vector4 * this, vector4 * b ) { + + vector4_add( this, b ); + + return this; + + } + +void vector4_add( vector4 * this, vector4 * b ) { + + this->x += b->x; + + this->y += b->y; + + this->z += b->z; + + this->w += b->w; + + } + +vector4 vector4_new(float x, float y, float z, float w) { + + vector4 instance; + + vector4_constructor( &instance, x, y, z, w); + + return instance; + +} + +vector4 * vector4_newPointer(float x, float y, float z, float w) { + + struct vector4 * pointer = malloc( sizeof ( struct vector4 ) ); + + vector4_constructor( pointer , x, y, z, w); + + return pointer; + +} + diff --git a/application/demos/example.opengl/engine/vector4.h b/application/demos/example.opengl/engine/vector4.h new file mode 100644 index 0000000..6f70469 --- /dev/null +++ b/application/demos/example.opengl/engine/vector4.h @@ -0,0 +1,49 @@ +#ifndef _vector4 + +#define _vector4 + + +// Macros + + + +#include "stdlib.h" + +extern char * __ClassNames[]; + + +// Includes + + +typedef struct vector4{ + + float x; + + float y; + + float z; + + float w; + + +} vector4; + +void vector4_constructor( vector4 * this, float x, float y, float z, float w ); + +vector4 * vector4_operator_plus( vector4 * this, vector4 * b ); + +vector4 * vector4_operator_add( vector4 * this, vector4 * b ); + +void vector4_add( vector4 * this, vector4 * b ); + +vector4 vector4_new( float x, float y, float z, float w ); + +vector4 * vector4_newPointer( float x, float y, float z, float w ); + +#endif + + +typedef struct vector4 vector4; + + + diff --git a/application/demos/example.opengl/engine/windowManager.c b/application/demos/example.opengl/engine/windowManager.c new file mode 100644 index 0000000..53be531 --- /dev/null +++ b/application/demos/example.opengl/engine/windowManager.c @@ -0,0 +1,179 @@ +/* + * This file is automaticaly generated, Please dont edit this file! + */ +#include + + + + + + + + + + + + + + + + + + + + + + +static int DoubleBufferAttributes[] = { + GLX_RGBA, + GLX_RED_SIZE, 1, + GLX_GREEN_SIZE, 1, + GLX_BLUE_SIZE, 1, + GLX_DEPTH_SIZE, 12, + GLX_DOUBLEBUFFER, + None, +}; + + + + + + +void windowManager_setupDisplay( windowManager * this ) { + + this->mainDisplay = XOpenDisplay( 0 ); + + this->MainScreen = XDefaultScreen( this->mainDisplay ); + + } + +void windowManager_setupWindow( windowManager * this ) { + + + this->RootWindow = XDefaultRootWindow( this->mainDisplay ); + + + int empty; + + int ResultStatus = glXQueryExtension( this->mainDisplay, &empty, &empty ); + + XVisualInfo* VisualInfo = glXChooseVisual( this->mainDisplay, this->MainScreen, DoubleBufferAttributes ); + + GLXContext ShareList = None; + + int IsDirectRendering = True; + + + + + + GLXContext OpenGLContext = glXCreateContext( this->mainDisplay, VisualInfo, ShareList, IsDirectRendering ); + + + + int WindowX = 0; + + int WindowY = 0; + + int WindowWidth = 1000; + + int WindowHeight = 1024; + + int BorderWidth = 0; + + int WindowClass = InputOutput; + + int WindowDepth = VisualInfo->depth; + + + Visual* WindowVisual = VisualInfo->visual; + + int AttributeValueMask = CWBackPixel | CWEventMask | CWColormap; + + + + + + + XSetWindowAttributes WindowAttributes = {}; + + WindowAttributes.colormap = XCreateColormap( this->mainDisplay, this->RootWindow, VisualInfo->visual, AllocNone ); + + + + WindowAttributes.background_pixel = 0; + + + WindowAttributes.event_mask = StructureNotifyMask | KeyPressMask | KeyReleaseMask | PointerMotionMask; + + this->mainWindow = XCreateWindow( this->mainDisplay, this->RootWindow, + WindowX, WindowY, WindowWidth, WindowHeight, + BorderWidth, WindowDepth, WindowClass, WindowVisual, + AttributeValueMask, &WindowAttributes); + + + + + XMoveWindow( this->mainDisplay, this->mainWindow, -400, 0 ); + + XStoreName( this->mainDisplay, this->mainWindow, "Opengl: Fixed function pipeline" ); + + glXMakeCurrent( this->mainDisplay, this->mainWindow, OpenGLContext ); + + XMapWindow( this->mainDisplay, this->mainWindow ); + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + Atom WM_DELETE_WINDOW = XInternAtom( this->mainDisplay, "WM_DELETE_WINDOW", False ); + + + if( !XSetWMProtocols( this->mainDisplay, this->mainWindow, &WM_DELETE_WINDOW, 1) ) { + + printf( "Couldn't register WM_DELETE_WINDOW\n" ); + + } + + } + +windowManager windowManager_new() { + + windowManager instance; + + return instance; + +} + +windowManager * windowManager_newPointer() { + + struct windowManager * pointer = malloc( sizeof ( struct windowManager ) ); + + return pointer; + +} + diff --git a/application/demos/example.opengl/engine/windowManager.h b/application/demos/example.opengl/engine/windowManager.h new file mode 100644 index 0000000..9e7e856 --- /dev/null +++ b/application/demos/example.opengl/engine/windowManager.h @@ -0,0 +1,64 @@ +#ifndef _windowManager + +#define _windowManager + + +// Macros + +#define GL_GLEXT_PROTOTYPES + + + + +#include "stdlib.h" + +extern char * __ClassNames[]; + + +// Includes + +#include + +#include + +#include + +#include + +#include + +#include + +#include + + +typedef struct windowManager{ + + Display * mainDisplay; + + Window mainWindow; + + int MainScreen; + + Window RootWindow; + + +} windowManager; + +void windowManager_setupDisplay( windowManager * this ); + +void windowManager_setupWindow( windowManager * this ); + +static int DoubleBufferAttributes[] ; + +windowManager windowManager_new( ); + +windowManager * windowManager_newPointer( ); + +#endif + + +typedef struct windowManager windowManager; + + + diff --git a/application/demos/example.opengl/examples/example.opengl.c b/application/demos/example.opengl/examples/example.opengl.c new file mode 100644 index 0000000..0937207 --- /dev/null +++ b/application/demos/example.opengl/examples/example.opengl.c @@ -0,0 +1,13 @@ +/* + * This file is automaticaly generated, Please dont edit this file! + */ +#include + +void main( ) { + + opengl * instance = opengl_newPointer(); + + opengl_initialize( instance ); + +} + diff --git a/application/demos/example.opengl/examples/example.opengl.h b/application/demos/example.opengl/examples/example.opengl.h new file mode 100644 index 0000000..6ba04e4 --- /dev/null +++ b/application/demos/example.opengl/examples/example.opengl.h @@ -0,0 +1,22 @@ +#ifndef _example_opengl + +#define _example_opengl + + +// Macros + + + +#include "stdlib.h" + +extern char * __ClassNames[]; + + +// Includes + +#include "../engine/opengl.h" + + +void main( ); + +#endif diff --git a/application/demos/example.opengl/file.c b/application/demos/example.opengl/file.c new file mode 100644 index 0000000..d477385 --- /dev/null +++ b/application/demos/example.opengl/file.c @@ -0,0 +1,23 @@ +/* + * This file is automaticaly generated, Please dont edit this file! + */ +#include + + + +file file_new() { + + file instance; + + return instance; + +} + +file * file_newPointer() { + + struct file * pointer = malloc( sizeof ( struct file ) ); + + return pointer; + +} + diff --git a/application/demos/example.opengl/file.h b/application/demos/example.opengl/file.h new file mode 100644 index 0000000..bc8670f --- /dev/null +++ b/application/demos/example.opengl/file.h @@ -0,0 +1,39 @@ +#ifndef _file + +#define _file + + +// Macros + + + +#include "stdlib.h" + +extern char * __ClassNames[]; + + +// Includes + +#include "text.h" + + +typedef struct file{ + + char * filePath; + + text * content; + + +} file; + +file file_new( ); + +file * file_newPointer( ); + +#endif + + +typedef struct file file; + + + diff --git a/application/demos/example.opengl/fileSystem.c b/application/demos/example.opengl/fileSystem.c new file mode 100644 index 0000000..eced996 --- /dev/null +++ b/application/demos/example.opengl/fileSystem.c @@ -0,0 +1,279 @@ +/* + * This file is automaticaly generated, Please dont edit this file! + */ +#include + + + + + + + + + + + + + + + + + + + + + + + +struct fileSystem * filesystem; + + + +void fileSystem_writeFile( fileSystem * this, char * filepath, char * data ) { + FILE *fp = fopen( filepath, "wb" ); + + if (fp != NULL) + { + fputs( data, fp ); + + fclose( fp ); + } + + } + + +struct array * fileSystem_readDir( fileSystem * this, char * filePath ) { + + DIR * dir; + + struct dirent * entry; + + struct array * files = array_newPointer(); + + if ( ( dir = opendir( filePath ) ) == NULL ){ + + perror("opendir() error"); + + } else { + + while( ( entry = readdir( dir ) ) != NULL ) { + + char * filename = (char *)entry->d_name; + + if ( strcmp( filename, ".." ) != 0 && strcmp( filename, "." ) != 0 ) { + + array_add( files, filename ); + + + + } + } + } + + return files; + + } + + +struct text * fileSystem_readFile( fileSystem * this, char * name, char * mode ) { + + char * readMode; + + if( char_operator_compare( mode , "utf8") ) { + + readMode = "r"; + + } else { + + readMode = "rb"; + + } + + FILE * file = fopen( name, readMode ); + + if ( file == NULL ) { + + fprintf( stderr, "Error: Can't open file '%s'.", name ); + + exit( EXIT_FAILURE ); + + } + + fseek( file, 0, SEEK_END ); + + long length = ftell( file ); + + + + fseek( file, 0, SEEK_SET ); + + char * buffer = malloc( sizeof( char ) * ( length + 1 ) ); + + fread( buffer, sizeof( char ), length, file ); + + fclose( file ); + + if( char_operator_compare( mode , "utf8") ) { + + buffer[ length ] = 0; + + } + + text * output = text_newPointer( "" ); + + output->length = 0; + + text_appendBinary( output, buffer, length ); + + return output; + + } + + + +char * fileSystem_readBinaryFile( fileSystem * this, char * name, char * mode, int * size ) { + + char * readMode; + + if( char_operator_compare( mode , "utf8") ) { + + readMode = "r"; + + } else { + + readMode = "rb"; + + printf("readmode = rb binary\n\n"); + + } + + FILE * file = fopen( name, readMode ); + + if ( file == NULL ) { + + fprintf( stderr, "Error: Can't open file '%s'.", name ); + + exit( EXIT_FAILURE ); + + } + + fseek( file, 0, SEEK_END ); + + long length = ftell( file ); + + printf("buffer length is '%i' \n\n", length); + + fseek( file, 0, SEEK_SET ); + + char * buffer = malloc( sizeof( char ) * ( length + 1 ) ); + + buffer[ length ] = '\0'; + + fread( buffer, sizeof( char ), length, file ); + + fclose( file ); + + + + + *size = length; + + printf("strlen: %i \n\n", length); + + return buffer; + + } + +int fileSystem_ensureDirectory( fileSystem * this, char * path ) { + + char * pathCopy = char_copy( path ); + + struct array * parts = char_split( pathCopy, "/" ); + + int count = array_length( parts ); + + for ( int i = 1; i < count; ++i ) + { + struct array * tempParts = char_split( pathCopy, "/" ); + + for ( int j = 0; j < count-i-1; ++j ) + { + array_pop( tempParts ); + } + + char * tempPath = array_join( tempParts, "/" ); + + if( fileSystem_exists( this, tempPath ) ) { + + } else { + + fileSystem_makeDirectory( this, tempPath ); + + } + + } + + return 1; + + } + +int fileSystem_makeDirectory( fileSystem * this, char * path ) { + + if ( fileSystem_exists( this, path ) == NULL ) { + + mkdir( path, 0700 ); + + } + + return 1; + + } + +int fileSystem_exists( fileSystem * this, char * path ) { + + if ( access( path, F_OK ) == 0 ) { + + return 1; + + } else { + + return 0; + + } + + } + +int fileSystem_isDirectory( fileSystem * this, char * path ) { + + struct stat path_stat; + + stat( path, & path_stat ); + + if( S_ISREG( path_stat.st_mode ) ) { + + return 0; + + } else { + + return 1; + + } + + } + +fileSystem fileSystem_new() { + + fileSystem instance; + + return instance; + +} + +fileSystem * fileSystem_newPointer() { + + struct fileSystem * pointer = malloc( sizeof ( struct fileSystem ) ); + + return pointer; + +} + diff --git a/application/demos/example.opengl/fileSystem.h b/application/demos/example.opengl/fileSystem.h new file mode 100644 index 0000000..3250fcd --- /dev/null +++ b/application/demos/example.opengl/fileSystem.h @@ -0,0 +1,73 @@ +#ifndef _fileSystem + +#define _fileSystem + + +// Macros + + + +#include "stdlib.h" + +extern char * __ClassNames[]; + + +// Includes + +#include + +#include + +#include + +#include + +#include + +#include + +#include + +#include + +#include + +#include + +#include + + +typedef struct fileSystem{ + + +} fileSystem; + +void fileSystem_writeFile( fileSystem * this, char * filepath, char * data ); + +struct array * fileSystem_readDir( fileSystem * this, char * filePath ); + +struct text * fileSystem_readFile( fileSystem * this, char * name, char * mode ); + +char * fileSystem_readBinaryFile( fileSystem * this, char * name, char * mode, int * size ); + +int fileSystem_ensureDirectory( fileSystem * this, char * path ); + +int fileSystem_makeDirectory( fileSystem * this, char * path ); + +int fileSystem_exists( fileSystem * this, char * path ); + +int fileSystem_isDirectory( fileSystem * this, char * path ); + +extern struct fileSystem * filesystem; + +fileSystem fileSystem_new( ); + +fileSystem * fileSystem_newPointer( ); + +#endif + + +typedef struct fileSystem fileSystem; + + + diff --git a/application/demos/example.opengl/header.c b/application/demos/example.opengl/header.c new file mode 100644 index 0000000..4f7c26f --- /dev/null +++ b/application/demos/example.opengl/header.c @@ -0,0 +1,23 @@ +/* + * This file is automaticaly generated, Please dont edit this file! + */ +#include + + + +header header_new() { + + header instance; + + return instance; + +} + +header * header_newPointer() { + + struct header * pointer = malloc( sizeof ( struct header ) ); + + return pointer; + +} + diff --git a/application/demos/example.opengl/header.h b/application/demos/example.opengl/header.h new file mode 100644 index 0000000..c746146 --- /dev/null +++ b/application/demos/example.opengl/header.h @@ -0,0 +1,37 @@ +#ifndef _header + +#define _header + + +// Macros + + + +#include "stdlib.h" + +extern char * __ClassNames[]; + + +// Includes + + +typedef struct header{ + + char * name; + + char * value; + + +} header; + +header header_new( ); + +header * header_newPointer( ); + +#endif + + +typedef struct header header; + + + diff --git a/application/demos/example.opengl/headers.c b/application/demos/example.opengl/headers.c new file mode 100644 index 0000000..b6e7bd1 --- /dev/null +++ b/application/demos/example.opengl/headers.c @@ -0,0 +1,186 @@ +/* + * This file is automaticaly generated, Please dont edit this file! + */ +#include + + + + + +void headerManager_parse( headerManager * this, char * headerContent ) { + + array * headerRows = char_split( headerContent, "\n"); + + int headerCount = array_length( headerRows ); + + for (int i = 1; i < headerCount; ++i) + { + + char * headerRow = array_get( headerRows, i ); + + array * headerRowParts = char_split( headerRow, ":"); + + int headerRowPartsCount = array_length( headerRowParts ); + + + if( headerRowPartsCount == 2 ) { + + char * headerName = array_get( headerRowParts, 0 ); + + char * headerValue = array_get( headerRowParts, 1 ); + + + + + + headerManager_add( this, headerName, char_removeWhitespace( headerValue ) ); + + } + + } + + printf("\n\n"); + + } + +void headerManager_display( headerManager * this ) { + + struct array * headerRows = this->headers; + + int headerCount = array_length( headerRows ); + + for (int i = 0; i < headerCount; ++i) + { + struct header * headerInstance = array_get( headerRows, i ); + + printf("%-20s %-30s \n", headerInstance->name, headerInstance->value); + + } + + } + +void headerManager_add( headerManager * this, char * name, char * value ) { + + header * headerInstance = header_newPointer(); + + headerInstance->name = name; + + headerInstance->value = value; + + array_add( this->headers, headerInstance ); + + } + +void headerManager_set( headerManager * this, char * name, char * value ) { + + struct header * headerInstance = headerManager_get( this, name ); + + if( headerInstance == NULL ) { + + headerManager_add( this, name, value ); + + } else { + + int headerIndex = headerManager_getHeaderIndex( this, name ); + + array * headers = this->headers; + + + header * headerInstance = array_get( headers, headerIndex ); + + headerInstance->value = value; + + + } + + } + +int headerManager_getHeaderIndex( headerManager * this, char * name ) { + + array * headers = this->headers; + + int count = array_length( headers ); + + for (int i = 0; i < count; ++i) + { + + header * headerInstance = array_get( headers, i ); + + if( char_operator_compare( headerInstance->name , name) ) { + + return i; + + } + + } + + return -1; + + } + +char * headerManager_getValue( headerManager * this, char * name ) { + + array * headers = this->headers; + + int count = array_length( headers ); + + for (int i = 0; i < count; ++i) + { + + header * headerInstance = array_get( headers, i ); + + if( char_operator_compare( headerInstance->name , name) ) { + + return headerInstance->value; + + } + + } + + return NULL; + + } + +header * headerManager_get( headerManager * this, char * name ) { + + array * headers = this->headers; + + int count = array_length( headers ); + + for (int i = 0; i < count; ++i) + { + + header * headerInstance = array_get( headers, i ); + + if( char_operator_compare( headerInstance->name , name) ) { + + return headerInstance; + + } + + } + + return NULL; + + } + +headerManager headerManager_new() { + + headerManager instance; + + instance.headers = array_newPointer(); + + return instance; + +} + +headerManager * headerManager_newPointer() { + + struct headerManager * pointer = malloc( sizeof ( struct headerManager ) ); + + pointer->headers = array_newPointer(); + + return pointer; + +} + diff --git a/application/demos/example.opengl/headers.h b/application/demos/example.opengl/headers.h new file mode 100644 index 0000000..a31d8d2 --- /dev/null +++ b/application/demos/example.opengl/headers.h @@ -0,0 +1,53 @@ +#ifndef _headers + +#define _headers + + +// Macros + + + +#include "stdlib.h" + +extern char * __ClassNames[]; + + +// Includes + +#include "header.h" + +#include "array.h" + + +typedef struct headerManager{ + + struct array * headers; + + +} headerManager; + +void headerManager_parse( headerManager * this, char * headerContent ); + +void headerManager_display( headerManager * this ); + +void headerManager_add( headerManager * this, char * name, char * value ); + +void headerManager_set( headerManager * this, char * name, char * value ); + +int headerManager_getHeaderIndex( headerManager * this, char * name ); + +char * headerManager_getValue( headerManager * this, char * name ); + +header * headerManager_get( headerManager * this, char * name ); + +headerManager headerManager_new( ); + +headerManager * headerManager_newPointer( ); + +#endif + + +typedef struct headerManager headerManager; + + + diff --git a/application/demos/example.opengl/http.c b/application/demos/example.opengl/http.c new file mode 100644 index 0000000..46c493f --- /dev/null +++ b/application/demos/example.opengl/http.c @@ -0,0 +1,546 @@ +/* + * This file is automaticaly generated, Please dont edit this file! + */ +#include + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +void http_createServer( http * this, void ( * requestCallback )( request * req, text * response ) ) { + + this->requestCallback = requestCallback; + + + if( this->useSSL == 1 ) { + + http_initializeOpenSSL( this ); + + } + + printf("after initializeOpenSSL\n\n"); + + } + +void http_initializeOpenSSL( http * this ) { + + + + + + + + SSL_load_error_strings(); + + OpenSSL_add_ssl_algorithms(); + + SSLeay_add_ssl_algorithms(); + + return; + + } + +int http_listen( http * this, int port ) { + + this->socket = socket( AF_INET, SOCK_STREAM, 0 ); + + int iSetOption = 1; + + setsockopt( this->socket, SOL_SOCKET, SO_REUSEADDR, ( char * ) & iSetOption, sizeof( iSetOption ) ); + + if ( this->socket == -1 ) { + + perror("webserver (socket)"); + + exit( 0 ); + + } else { + + printf("socket created successfully\n"); + + } + + + + this->hostAddress->sin_family = AF_INET; + + this->hostAddress->sin_port = htons( port ); + + this->hostAddress->sin_addr.s_addr = htonl( INADDR_ANY ); + + + + if ( bind( this->socket, ( struct sockaddr * ) this->hostAddress, this->hostAddresslength ) != 0 ) { + + perror("webserver (bind)"); + + exit( 0 ); + + } else { + + printf("socket successfully bound to address\n"); + + } + + + if ( listen( this->socket, SOMAXCONN ) != 0 ) { + + perror("webserver (listen)"); + + exit( 0 ); + + } else { + + printf("server listening for connections\n"); + + } + + + + for (;;) { + + http_acceptConnection( this ); + + } + + + + + printf("exit"); + + + return 0; + + } + +char * http_getExtension( http * this, char * path ) { + + array * parts = char_split( path, "."); + + int count = array_length( parts ); + + return array_get( parts, count - 1 ); + + } + +void http_logRequest( http * this, request * requestInstance ) { + + printf("server address: [%s:%u]\n", requestInstance->address, requestInstance->port ); + + printf("mimeType: %-30s \n", requestInstance->mimeType); + + printf("header: %-30s \n", requestInstance->extension ); + + printf("method: %-30s \n", requestInstance->method ); + + printf("version: %-30s \n\n", requestInstance->version ); + + } + +void http_acceptConnection( http * this ) { + + fileSystem * filesystem = this->filesystem; + + mimeTypes * mimetypes = this->mimetypes; + + text * response = text_newPointer(""); + + + + char buffer[ 4096 ]; + + + struct sockaddr_in client_addr; + + int client_addrlen = sizeof(client_addr); + + + int socketConnection = accept( this->socket, + (struct sockaddr *)this->hostAddress, + ( socklen_t * ) & this->hostAddresslength ); + + + + + + + + + + + + + + + SSL * ssl = NULL; + + if( this->useSSL == 1 ) { + + const SSL_METHOD * method = SSLv23_server_method(); + + this->sslContext = SSL_CTX_new( method ); + + if ( this->sslContext == NULL ) { + + printf("Error loading SSL_CTX_NEW '%s'\n\n", stderr); + + } + + SSL_CTX_set_options( this->sslContext, SSL_OP_SINGLE_DH_USE ); + + int use_cert = SSL_CTX_use_certificate_file( this->sslContext, "/etc/letsencrypt/live/unifyjs.org/fullchain.pem" , SSL_FILETYPE_PEM ); + + int use_prv = SSL_CTX_use_PrivateKey_file( this->sslContext, "/etc/letsencrypt/live/unifyjs.org/privkey.pem", SSL_FILETYPE_PEM ); + + if( use_cert != 1 ) { + + printf( "error: SSL_CTX_use_certificate_file\n\n" ); + + } + + if( use_prv != 1 ) { + + printf( "error: SSL_CTX_use_PrivateKey_file\n\n" ); + + } + + if ( !SSL_CTX_check_private_key(this->sslContext) ) { + + printf("Private key does not match the certificate public key\n"); + + + } + + ssl = SSL_new( this->sslContext ); + + SSL_set_fd( ssl, socketConnection ); + + + int ssl_err = SSL_accept( ssl ); + + + + + + if( ssl_err == 0 ){ + + printf("SSL_accept returned zero\n"); + + } + + + int n; + + if( ssl_err < 0 ) { + + int err; + + if( ( err = SSL_get_error(ssl,n ) ) == SSL_ERROR_WANT_READ) { + + printf("SSL_accept wants more data\n"); + + return ; + + } + + exit(7); + + } + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + } else { + printf("connection accepted\n\n"); + + + int sockn = getsockname( socketConnection, + ( struct sockaddr * ) &client_addr, + ( socklen_t * ) &client_addrlen); + + + if ( sockn == -1 ) { + + perror("webserver (getsockname)"); + + } + + } + + int valread; + + if( this->useSSL == 1 ) { + + valread = SSL_read( ssl, buffer, 4096 - 1 ); + + } else { + + printf("read without ssl\n\n"); + + int valread = read( socketConnection, buffer, 4096 -1 ); + + if ( valread == -1 ) { + + perror("webserver (read)"); + + + + } + + } + + + if ( valread == -1 ) { + + perror("webserver (read)"); + + + } + + + request * requestInstance = request_newPointer(); + + + sscanf( buffer, "%s %s %s", requestInstance->method, requestInstance->url, requestInstance->version ); + + + requestInstance->address = inet_ntoa( client_addr.sin_addr ); + + requestInstance->port = ntohs( client_addr.sin_port ); + + requestInstance->extension = http_getExtension( this, requestInstance->url ); + + requestInstance->mimeType = mimeTypes_getByExtension( mimetypes, requestInstance->extension ); + + this->requestCallback( requestInstance, response ); + + + + + + + int writeResponse; + + if( this->useSSL == 1 ) { + + writeResponse = SSL_write( ssl, response->value, response->length ); + + } else { + + + int writeResponse = write( socketConnection, response->value, response->length ); + + printf("close connection"); + + if ( writeResponse == -1 ) { + + perror("webserver (write)"); + + return; + + } + } + + if ( writeResponse == -1 ) { + + perror("webserver (write)"); + + return; + + } else { + + + + } + + + + + + + + + + + close( socketConnection ); + + + + + + + + + + } + +void http_dump_buffer( http * this, void *buffer, int buffer_size ) { + int i; + + for(i = 0;i < buffer_size;++i){ + + printf( "%c", ( (char *) buffer )[i]); + + } + + } + + + + +void abort( ) { + + +} + +http http_new() { + + http instance; + + instance.hostAddress = malloc( sizeof( struct sockaddr_in ) ); + + instance.hostAddresslength = sizeof( struct sockaddr_in ); + + instance.filesystem = fileSystem_newPointer(); + + instance.mimetypes = mimeTypes_newPointer(); + + instance.headers = headerManager_newPointer(); + + instance.useSSL = -1; + + return instance; + +} + +http * http_newPointer() { + + struct http * pointer = malloc( sizeof ( struct http ) ); + + pointer->hostAddress = malloc( sizeof( struct sockaddr_in ) ); + + pointer->hostAddresslength = sizeof( struct sockaddr_in ); + + pointer->filesystem = fileSystem_newPointer(); + + pointer->mimetypes = mimeTypes_newPointer(); + + pointer->headers = headerManager_newPointer(); + + pointer->useSSL = -1; + + return pointer; + +} + diff --git a/application/demos/example.opengl/http.h b/application/demos/example.opengl/http.h new file mode 100644 index 0000000..0bac8b2 --- /dev/null +++ b/application/demos/example.opengl/http.h @@ -0,0 +1,97 @@ +#ifndef _http + +#define _http + + +// Macros + + + +#include "stdlib.h" + +extern char * __ClassNames[]; + + +// Includes + +#include + +#include + +#include + +#include + +#include + +#include + +#include + +#include + +#include + +#include + +#include + +#include + +#include "./mimeTypes.h" + +#include "./text.h" + +#include "./fileSystem.h" + + +typedef struct http{ + + int socket; + + struct sockaddr_in * hostAddress; + + int hostAddresslength; + + struct fileSystem * filesystem; + + struct mimeTypes * mimetypes; + + struct headerManager * headers; + + int useSSL; + + SSL_CTX * sslContext; + + void ( * requestCallback )( struct request * requestInstance, struct text * response ); + + +} http; + +void http_createServer( http * this, void ( * requestCallback )( request * req, text * response ) ); + +void http_initializeOpenSSL( http * this ); + +int http_listen( http * this, int port ); + +char * http_getExtension( http * this, char * path ); + +void http_logRequest( http * this, request * requestInstance ); + +void http_acceptConnection( http * this ); + +void http_dump_buffer( http * this, void *buffer, int buffer_size ); + +void abort( ); + +http http_new( ); + +http * http_newPointer( ); + +#endif + + +typedef struct http http; + + + diff --git a/application/demos/example.opengl/int.c b/application/demos/example.opengl/int.c new file mode 100644 index 0000000..59cad2f --- /dev/null +++ b/application/demos/example.opengl/int.c @@ -0,0 +1,21 @@ +/* + * This file is automaticaly generated, Please dont edit this file! + */ +#include + +char * int_toText( int * this ) { + + char * textNumber = malloc( sizeof( char ) * 20 ); + + sprintf( textNumber, "%d", this ); + + return textNumber; + + } + +int int_negative( int * this ) { + + return 12; + + } + diff --git a/application/demos/example.opengl/int.h b/application/demos/example.opengl/int.h new file mode 100644 index 0000000..1dc2992 --- /dev/null +++ b/application/demos/example.opengl/int.h @@ -0,0 +1,24 @@ +#ifndef _int + +#define _int + + +// Macros + + + +#include "stdlib.h" + +extern char * __ClassNames[]; + + +// Includes + +#include + + +char * int_toText( int * this ); + +int int_negative( int * this ); + +#endif diff --git a/application/demos/example.opengl/mimeTypes.c b/application/demos/example.opengl/mimeTypes.c new file mode 100644 index 0000000..dc58d33 --- /dev/null +++ b/application/demos/example.opengl/mimeTypes.c @@ -0,0 +1,93 @@ +/* + * This file is automaticaly generated, Please dont edit this file! + */ +#include + + + + + + + +void mimeTypes_constructor( mimeTypes * this ) { + + mimeTypes_add( this, "html", "text/html"); + + mimeTypes_add( this, "css", "text/css"); + + mimeTypes_add( this, "ttf", "application/x-font-ttf"); + + mimeTypes_add( this, "png", "image/png"); + + mimeTypes_add( this, "svg", "image/svg+xml"); + + } + +void mimeTypes_add( mimeTypes * this, char * extension, char * mimeType ) { + + struct array * extensions = this->extensions; + + array_add( extensions, extension ); + + + struct array * mimeTypes = this->mimeTypes; + + array_add( mimeTypes, mimeType ); + + } + +char * mimeTypes_getByExtension( mimeTypes * this, char * extension ) { + + struct array * extensions = this->extensions; + + struct array * mimeTypes = this->mimeTypes; + + int count = array_length( extensions ); + + for (int i = 0; i < count; ++i) + { + + char * currentExtension = array_get( extensions, i ); + + if( char_operator_compare( currentExtension , extension) ) { + + char * mimeType = array_get( mimeTypes, i ); + + return mimeType; + + } + + } + + return "no-mimetype"; + + } + +mimeTypes mimeTypes_new() { + + mimeTypes instance; + + instance.extensions = array_newPointer(); + + instance.mimeTypes = array_newPointer(); + + mimeTypes_constructor( &instance); + + return instance; + +} + +mimeTypes * mimeTypes_newPointer() { + + struct mimeTypes * pointer = malloc( sizeof ( struct mimeTypes ) ); + + pointer->extensions = array_newPointer(); + + pointer->mimeTypes = array_newPointer(); + + mimeTypes_constructor( pointer ); + + return pointer; + +} + diff --git a/application/demos/example.opengl/mimeTypes.h b/application/demos/example.opengl/mimeTypes.h new file mode 100644 index 0000000..e0e9bbc --- /dev/null +++ b/application/demos/example.opengl/mimeTypes.h @@ -0,0 +1,45 @@ +#ifndef _mimeTypes + +#define _mimeTypes + + +// Macros + + + +#include "stdlib.h" + +extern char * __ClassNames[]; + + +// Includes + +#include "array.h" + + +typedef struct mimeTypes{ + + array * extensions; + + array * mimeTypes; + + +} mimeTypes; + +void mimeTypes_constructor( mimeTypes * this ); + +void mimeTypes_add( mimeTypes * this, char * extension, char * mimeType ); + +char * mimeTypes_getByExtension( mimeTypes * this, char * extension ); + +mimeTypes mimeTypes_new( ); + +mimeTypes * mimeTypes_newPointer( ); + +#endif + + +typedef struct mimeTypes mimeTypes; + + + diff --git a/application/demos/example.opengl/request.c b/application/demos/example.opengl/request.c new file mode 100644 index 0000000..7da555f --- /dev/null +++ b/application/demos/example.opengl/request.c @@ -0,0 +1,112 @@ +/* + * This file is automaticaly generated, Please dont edit this file! + */ +#include + + + + + + + + + + + + + + + + + + + + + + + + +void request_constructor( request * this ) { + + + } + +void request_free( request * this ) { + + + + + + + + + + + + + + + + + + + + + + free( this ); + + + } + +request request_new() { + + request instance; + + instance.connection = malloc( BUFFER_SIZE ); + + instance.address = malloc( BUFFER_SIZE ); + + instance.url = malloc( BUFFER_SIZE ); + + instance.method = malloc( BUFFER_SIZE ); + + instance.version = malloc( BUFFER_SIZE ); + + instance.mimeType = malloc( BUFFER_SIZE ); + + instance.extension = malloc( BUFFER_SIZE ); + + instance.headers = headerManager_newPointer(); + + request_constructor( &instance); + + return instance; + +} + +request * request_newPointer() { + + struct request * pointer = malloc( sizeof ( struct request ) ); + + pointer->connection = malloc( BUFFER_SIZE ); + + pointer->address = malloc( BUFFER_SIZE ); + + pointer->url = malloc( BUFFER_SIZE ); + + pointer->method = malloc( BUFFER_SIZE ); + + pointer->version = malloc( BUFFER_SIZE ); + + pointer->mimeType = malloc( BUFFER_SIZE ); + + pointer->extension = malloc( BUFFER_SIZE ); + + pointer->headers = headerManager_newPointer(); + + request_constructor( pointer ); + + return pointer; + +} + diff --git a/application/demos/example.opengl/request.h b/application/demos/example.opengl/request.h new file mode 100644 index 0000000..85481ea --- /dev/null +++ b/application/demos/example.opengl/request.h @@ -0,0 +1,62 @@ +#ifndef _request + +#define _request + + +// Macros + +#define BUFFER_SIZE 1024 + + + + +#include "stdlib.h" + +extern char * __ClassNames[]; + + +// Includes + +#include "headers.h" + +#include "stdlib.h" + + +typedef struct request{ + + char * connection; + + char * address; + + int port; + + char * url; + + char * method; + + char * version; + + char * mimeType; + + char * extension; + + struct headerManager * headers; + + +} request; + +void request_constructor( request * this ); + +void request_free( request * this ); + +request request_new( ); + +request * request_newPointer( ); + +#endif + + +typedef struct request request; + + + diff --git a/application/demos/example.opengl/text.c b/application/demos/example.opengl/text.c new file mode 100644 index 0000000..b9fa739 --- /dev/null +++ b/application/demos/example.opengl/text.c @@ -0,0 +1,205 @@ +/* + * This file is automaticaly generated, Please dont edit this file! + */ +#include + + + + + + + + + + + + + + + + + + + + + + +int text_operator_compare( text * this, text * b ) { + + if( strcmp( this->value, b->value ) == 0 ) { + + return 1; + + } else { + + return 0; + + } + + } + +text * text_operator_add( text * this, char * b ) { + + text_append( this, b ); + + return this; + + } + +void text_constructor( text * this, char * value ) { + + this->length = strlen( value ); + + if( this->length > this->capacity ) { + + this->capacity = this->length * 2; + + } + + this->value = malloc( sizeof( char ) * this->capacity ); + + strcpy( this->value, value ); + } + +char text_get( text * this, int index ) { + + return this->value[ index ]; + + } + +void text_resize( text * this, int size ) { + + this->value = realloc( this->value, size ); + + this->capacity = size; + + } + +text * text_append( text * this, char * value ) { + + int originalLength = this->length; + + int newValueLength = strlen( value ); + + this->length += newValueLength; + + if( this->length > this->capacity ) { + + text_resize( this, this->length * 2 ); + + } + + memcpy( this->value + originalLength, value, newValueLength + 1 ); + + return this; + + } + +text * text_appendBinary( text * this, char * value, int size ) { + + int originalLength = this->length; + + int newValueLength = size; + + this->length += newValueLength; + + if( this->length > this->capacity ) { + + text_resize( this, this->length * 2 ); + + } + + memcpy( this->value + originalLength, value, newValueLength + 1 ); + + return this; + + } + + +text * text_appendObject( text * this, text * object ) { + + int originalLength = this->length; + + int newValueLength = object->length; + + this->length += newValueLength; + + if( this->length > this->capacity ) { + + text_resize( this, this->length * 2 ); + + } + + memcpy(this->value + originalLength, object->value, newValueLength + 1); + + return this; + + } + +text * text_concatenate( text * this, char * value ) { + + text * copy = text_newPointer( this->value ); + + strcat( copy->value, value ); + + return copy; + + } + +char * text_toNative( text * this ) { + + return this->value; + + } + +char * text_whiteSpace( text * this, int whiteSpaceCount ) { + + char * output = malloc( 400 ); + + for (int i = 0; i < whiteSpaceCount; ++i) + { + + strcat( output, " " ); + + } + + return output; + + } + +void text_free( text * this ) { + + free( this->value ); + + free( this ); + + } + +text text_new(char * value) { + + text instance; + + instance.usevalue = -1; + + instance.capacity = 500; + + text_constructor( &instance, value); + + return instance; + +} + +text * text_newPointer(char * value) { + + struct text * pointer = malloc( sizeof ( struct text ) ); + + pointer->usevalue = -1; + + pointer->capacity = 500; + + text_constructor( pointer , value); + + return pointer; + +} + diff --git a/application/demos/example.opengl/text.h b/application/demos/example.opengl/text.h new file mode 100644 index 0000000..dd8f2e7 --- /dev/null +++ b/application/demos/example.opengl/text.h @@ -0,0 +1,75 @@ +#ifndef _text + +#define _text + + +// Macros + + + +#include "stdlib.h" + +extern char * __ClassNames[]; + + +// Includes + +#include + +#include + +#include + +#include + +#include + + +typedef struct text{ + + char * value; + + int usevalue; + + int length; + + int capacity; + + +} text; + +int text_operator_compare( text * this, text * b ); + +text * text_operator_add( text * this, char * b ); + +void text_constructor( text * this, char * value ); + +char text_get( text * this, int index ); + +void text_resize( text * this, int size ); + +text * text_append( text * this, char * value ); + +text * text_appendBinary( text * this, char * value, int size ); + +text * text_appendObject( text * this, text * object ); + +text * text_concatenate( text * this, char * value ); + +char * text_toNative( text * this ); + +char * text_whiteSpace( text * this, int whiteSpaceCount ); + +void text_free( text * this ); + +text text_new( char * value ); + +text * text_newPointer( char * value ); + +#endif + + +typedef struct text text; + + + diff --git a/application/demos/example.opengl/vector2.c b/application/demos/example.opengl/vector2.c new file mode 100644 index 0000000..0f3cf2e --- /dev/null +++ b/application/demos/example.opengl/vector2.c @@ -0,0 +1,88 @@ +/* + * This file is automaticaly generated, Please dont edit this file! + */ +#include + + + + + + + +void vector2_constructor( vector2 * this, float x, float y ) { + + + + this->x = x; + + this->y = y; + + + + + + + } + + + +vector2 * vector2_operator_plus( vector2 * this, vector2 * b ) { + + vector2_add( this, b ); + + return this; + + } + +vector2 * vector2_operator_add( vector2 * this, struct vector2 * b ) { + + + + + + + return b; + } + +void vector2_add( vector2 * this, vector2 * a ) { + + this->x += a->x; + + this->y += a->y; + + } + +void vector2_subtract( vector2 * this, vector2 * a ) { + + this->x -= a->x; + + this->y -= a->y; + + } + +int vector2_length( vector2 * this ) { + + return this->x + this->y; + + } + +vector2 vector2_new(float x, float y) { + + vector2 instance; + + vector2_constructor( &instance, x, y); + + return instance; + +} + +vector2 * vector2_newPointer(float x, float y) { + + struct vector2 * pointer = malloc( sizeof ( struct vector2 ) ); + + vector2_constructor( pointer , x, y); + + return pointer; + +} + diff --git a/application/demos/example.opengl/vector2.h b/application/demos/example.opengl/vector2.h new file mode 100644 index 0000000..df6577b --- /dev/null +++ b/application/demos/example.opengl/vector2.h @@ -0,0 +1,49 @@ +#ifndef _vector2 + +#define _vector2 + + +// Macros + + + +#include "stdlib.h" + +extern char * __ClassNames[]; + + +// Includes + + +typedef struct vector2{ + + float x; + + float y; + + +} vector2; + +void vector2_constructor( vector2 * this, float x, float y ); + +vector2 * vector2_operator_plus( vector2 * this, vector2 * b ); + +vector2 * vector2_operator_add( vector2 * this, struct vector2 * b ); + +void vector2_add( vector2 * this, vector2 * a ); + +void vector2_subtract( vector2 * this, vector2 * a ); + +int vector2_length( vector2 * this ); + +vector2 vector2_new( float x, float y ); + +vector2 * vector2_newPointer( float x, float y ); + +#endif + + +typedef struct vector2 vector2; + + + diff --git a/application/demos/example.opengl/vector3.c b/application/demos/example.opengl/vector3.c new file mode 100644 index 0000000..aecc862 --- /dev/null +++ b/application/demos/example.opengl/vector3.c @@ -0,0 +1,72 @@ +/* + * This file is automaticaly generated, Please dont edit this file! + */ +#include + + + + + + + + + + +void vector3_constructor( vector3 * this, float x, float y, float z ) { + + this->x = x; + + this->y = y; + + this->z = z; + + } + +vector3 * vector3_operator_plus( vector3 * this, vector3 * b ) { + + vector3_add( this, b ); + + return this; + + } + +vector3 * vector3_operator_add( vector3 * this, vector3 * b ) { + + vector3_add( this, b ); + + return this; + + } + + + +void vector3_add( vector3 * this, vector3 * b ) { + + this->x += b->x; + + this->y += b->y; + + this->z += b->z; + + } + +vector3 vector3_new(float x, float y, float z) { + + vector3 instance; + + vector3_constructor( &instance, x, y, z); + + return instance; + +} + +vector3 * vector3_newPointer(float x, float y, float z) { + + struct vector3 * pointer = malloc( sizeof ( struct vector3 ) ); + + vector3_constructor( pointer , x, y, z); + + return pointer; + +} + diff --git a/application/demos/example.opengl/vector3.h b/application/demos/example.opengl/vector3.h new file mode 100644 index 0000000..352de30 --- /dev/null +++ b/application/demos/example.opengl/vector3.h @@ -0,0 +1,47 @@ +#ifndef _vector3 + +#define _vector3 + + +// Macros + + + +#include "stdlib.h" + +extern char * __ClassNames[]; + + +// Includes + + +typedef struct vector3{ + + float x; + + float y; + + float z; + + +} vector3; + +void vector3_constructor( vector3 * this, float x, float y, float z ); + +vector3 * vector3_operator_plus( vector3 * this, vector3 * b ); + +vector3 * vector3_operator_add( vector3 * this, vector3 * b ); + +void vector3_add( vector3 * this, vector3 * b ); + +vector3 vector3_new( float x, float y, float z ); + +vector3 * vector3_newPointer( float x, float y, float z ); + +#endif + + +typedef struct vector3 vector3; + + + diff --git a/application/opengl.c b/application/opengl.c new file mode 100644 index 0000000..dbeae53 --- /dev/null +++ b/application/opengl.c @@ -0,0 +1,233 @@ + + + +#include + +#include + +#include + +#include + +// Opengl is old + +static int DoubleBufferAttributes[] = { + GLX_RGBA, + GLX_RED_SIZE, 1, + GLX_GREEN_SIZE, 1, + GLX_BLUE_SIZE, 1, + GLX_DEPTH_SIZE, 12, + GLX_DOUBLEBUFFER, + None, +}; + + + +class opengl{ + + Display * mainDisplay; + + Window mainWindow; + + initialize() { + + this->mainDisplay = XOpenDisplay( 0 ); + + int MainScreen = XDefaultScreen( this->mainDisplay ); + + Window RootWindow = XDefaultRootWindow( this->mainDisplay ); + + int empty; + + int ResultStatus = glXQueryExtension( this->mainDisplay, &empty, &empty ); + + XVisualInfo* VisualInfo = glXChooseVisual( this->mainDisplay, MainScreen, DoubleBufferAttributes ); + + GLXContext ShareList = None; + + int IsDirectRendering = True; + + GLXContext OpenGLContext = glXCreateContext( this->mainDisplay, VisualInfo, ShareList, IsDirectRendering ); + + + + int WindowX = 0; + + int WindowY = 0; + + int WindowWidth = 800; + + int WindowHeight = 600; + + int BorderWidth = 0; + + int WindowClass = InputOutput; + + int WindowDepth = VisualInfo->depth; + + + Visual* WindowVisual = VisualInfo->visual; + + int AttributeValueMask = CWBackPixel | CWEventMask | CWColormap; + + + XSetWindowAttributes WindowAttributes = {}; + + WindowAttributes.colormap = XCreateColormap( this->mainDisplay, RootWindow, VisualInfo->visual, AllocNone); + + WindowAttributes.background_pixel = 0xffafe9af; + + WindowAttributes.event_mask = StructureNotifyMask | KeyPressMask | KeyReleaseMask | PointerMotionMask; + + this->mainWindow = XCreateWindow( this->mainDisplay, RootWindow, + WindowX, WindowY, WindowWidth, WindowHeight, + BorderWidth, WindowDepth, WindowClass, WindowVisual, + AttributeValueMask, &WindowAttributes); + + XStoreName( this->mainDisplay, this->mainWindow, "Opengl: Fixed function pipeline" ); + + glXMakeCurrent( this->mainDisplay, this->mainWindow, OpenGLContext ); + + XMapWindow( this->mainDisplay, this->mainWindow ); + + Atom WM_DELETE_WINDOW = XInternAtom( this->mainDisplay, "WM_DELETE_WINDOW", False ); + + if( !XSetWMProtocols( this->mainDisplay, this->mainWindow, &WM_DELETE_WINDOW, 1) ) { + + printf( "Couldn't register WM_DELETE_WINDOW\n" ); + + } + + printf("opengl version: %s\n\n", glGetString(GL_VERSION) ); + + this->createShaders(); + + + int IsProgramRunning = 1; + + while( IsProgramRunning ) { + + while( XPending( this->mainDisplay ) ) { + + XEvent GeneralEvent = {}; + + XNextEvent( this->mainDisplay, &GeneralEvent ); + + switch( GeneralEvent.type ) { + + case ClientMessage: + { + + IsProgramRunning = 0; + + } break; + } + + } + + { + + this->render(); + + } + } + + } + + createShaders() { + + const char* vertex_shader = + "#version 400\n" + "in vec3 vp;" + "void main() {" + " gl_Position = vec4(vp, 1.0);" + "}"; + + const char* fragment_shader = + "#version 400\n" + "out vec4 frag_colour;" + "void main() {" + " frag_colour = vec4(0.5, 0.0, 0.5, 1.0);" + "}"; + + GLuint vs = glCreateShader(GL_VERTEX_SHADER); + + glShaderSource(vs, 1, &vertex_shader, NULL); + glCompileShader(vs); + + + GLuint fs = glCreateShader(GL_FRAGMENT_SHADER); + glShaderSource(fs, 1, &fragment_shader, NULL); + glCompileShader(fs); + } + + render() { + + this->clearColor( 0.0, 1.0, 0.6, 1.0 ); + + this->clear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT ); + + this->begin( GL_TRIANGLES ); + + this->color3f(1.0, 0.0, 0.0); + this->vertex2f(0, 0.9); + + this->color3f(0.0, 1.0, 0.0); + this->vertex2f(0.9, -0.9); + + this->color3f(1.0, 1.0, 1.0); + this->vertex2f(-0.9, -0.9); + + this->end(); + + this->flush(); + + } + + vertex2f( float x, float y ) { + + glVertex2f( x, y ); + + } + + color3f( float r, float g, float b ) { + + glColor3f( r, g, b ); + + } + + clear( GLbitfield mask ) { + + glClear( mask ); + + } + + clearColor( float r, float g, float b, float a ) { + + glClearColor( r, g, b, a ); + + } + + begin( GLenum mode ) { + + glBegin( mode ); + + } + + end() { + + glEnd(); + + } + + flush() { + + glXSwapBuffers( this->mainDisplay, this->mainWindow ); + + } + +} + + + + diff --git a/application/source/application.c b/application/source/application.c new file mode 100755 index 0000000..63bde74 --- /dev/null +++ b/application/source/application.c @@ -0,0 +1,845 @@ + + + +// Classes + +// #include + +#define LINUX + +#include + +#include "text.h" + +#include "vector2.h" + +#include "vector3.h" + +#include "triangle.h" + +#include "array.h" + +#include "fileSystem.h" + +#include "sqlite.h" + +#include "char.h" + +#include "int.h" + +#include "extends.h" + +#include "toolset.h" + +#include "console.h" + +#include "street.h" + +#include "opengl.h" + + +// C includes + +#include + +#include + +#include + + + + +#include + +#include + + + +#include + + + + + + +// globals + +char * someArray[10] = {"a", "b", "c"}; + + + + + +void startOpenGL() { + + opengl * instance = new opengl(); + + instance->initialize(); + + +} + +/* + +class thread{ + + int index; + + int vectorCount; + +} + + + +void multiThread() { + + clock_t tic = clock(); + + printf("This system has %d threads configured and %d threads available.\n", get_nprocs_conf(), get_nprocs()); + + + int vectorCount = 10000; + + int numberOfThreads = get_nprocs(); + + pthread_t thread[numberOfThreads]; + + for (int i = 0; i < numberOfThreads; ++i) + { + + struct thread data = new thread(); + + data.index = i; + + data.vectorCount = vectorCount; + + + pthread_create( &thread[i], NULL, mythread2, &data ); + + } + + + //waiting for completion + + for (int i = 0; i < numberOfThreads; ++i) + { + + pthread_join( thread[i], NULL ); + + printf("Thread %i has finished\n\n", i); + + } + + clock_t toc = clock(); + + printf("\n\nAll threads have finished\n\n"); + + + printf("Multiply: %f seconds, Threads: %i Vectors: %i\n\n\n", (double)( toc - tic ) / CLOCKS_PER_SEC, numberOfThreads, numberOfThreads * vectorCount ); + + + + printf("Now doing the same total number of vector additions on only the main thread.\n\n"); + + tic = clock(); + + + struct thread data = new thread(); + + data.index = 0; + + data.vectorCount = numberOfThreads * vectorCount; + + mythread2( &data ); + + + toc = clock(); + + printf("Multiply: %f seconds, Threads: 1 Vectors: %i\n", (double)( toc - tic ) / CLOCKS_PER_SEC, numberOfThreads * vectorCount ); + + +} + +static void * mythread2( void * args) { + + struct thread * currentThread = ( struct thread * ) args; + + clock_t tic = clock(); + + int threadIndex = currentThread->index; + + int vectorCount = currentThread->vectorCount; + + + vector3 * newVector3 = new vector3(); + + newVector3->x = 0; + + newVector3->y = 2; + + newVector3->z = 3; + + + for (int i = 0; i < vectorCount; ++i) + { + + vector3 vector3B = new vector3(); + + vector3B.x = 1; + + vector3B.y = 3; + + vector3B.z = 4; + + + + vector3 vector3C = new vector3(); + + vector3C.x = 0; + + vector3C.y = 3; + + vector3C.z = 4; + + //newVector3 = vector3C + ( vector3C + newVector3 + ( ( ( ( vector3B + vector3C ) ) + vector3C ) + vector3B ) ); + + newVector3 = newVector3 + ( ( vector3B + vector3C ) + vector3C ); + + //printf("thread %i: x: %i y: %i z: %i \n", threadIndex, newVector3->x, newVector3->y, newVector3->z); + + } + + clock_t toc = clock(); + + printf("\nThread .., threadIndex: %i finished, time: %f Computing %i * 2 vectors.\n\n\n", threadIndex, (double)( toc - tic ) / CLOCKS_PER_SEC, vectorCount); + + return NULL; +} + +void textAndArraysExamples() { + + + clock_t tic = clock(); + + text * sometext = new text(" my first text"); + + struct text * a = new text(" Mooi "); + + for (int i = 0; i < 100; ++i) { + + + sometext->appendObject( a )->append("something"); + + } + + //printf("append: %s \n\n", sometext->buffer); + + clock_t toc = clock(); + + printf("Multiply: %f seconds\n", (double)( toc - tic ) / CLOCKS_PER_SEC); + + + char * testText = "a,"; + + array * splitParts = testText->concatenate( "b, " )->concatenate("c,d,e")->concatenate(",f ")->split(",g"); + + char * compareString = "something"; + + splitParts.unshift((char *) "first"); + + splitParts.unshift((char *) "this first"); + + + printf( "joined: %s\n\n", splitParts.join(", ") ); + + char * lastElement = splitParts->pop(); + + printf( "pop joined: %s\n\n", splitParts.join(", ") ); + + printf( "pop removed element: %s\n\n", lastElement ); + + + if( compareString.compare("something") ) { + + printf("this is true\n"); + + } else { + + printf("this is not true\n"); + + } + + printf("first: %s \n\n", splitParts.get( 0 ) ); + + int splitCount = splitParts->length(); + + printf("splitCount: %i\n", splitCount); + + for (int i = 0; i < splitCount; ++i) + { + + char * splitPart = splitParts.get( i ); + + //printf("splitPart: %s \n\n", splitPart->trim() ); + + } + + +} + + + +void sqlite3Example() { + + // sqlite * sql = new sqlite("./database/users.sqlite"); + + sqlite * sql = new sqlite(":memory:"); + + sql->selectModel( "user" ); + + + sql->createTable(); + + char * names[20] = { "piet", "gurbe", "siebe", "gerben", "twain", "piet", "gurbe", "siebe", "gerben", "twain", "piet", "gurbe", "siebe", "gerben", "twain" }; + + clock_t tic = clock(); + + + array * usersInsertArray = new array(); + + for (int i = 0; i <10; ++i) //20000 + { + + char * name = names[i]; + + struct user * userInstance = new user(); + + userInstance->id = i; + + userInstance->username = name; + + userInstance->userlevel = 3; + + userInstance->hash = "12345"; + + usersInsertArray.add( userInstance ); + + //sql->addRow( userInstance ); + + } + + + sql->addRows( usersInsertArray ); + + + + clock_t toc = clock(); + + printf("Multiply: %f seconds, rows: %i\n", (double)( toc - tic ) / CLOCKS_PER_SEC, 10000); + + + + array * usersA = sql->fetchRows( "SELECT * FROM user" ); + + //user * firstUser = new user(); + + user * firstUser = usersA->get( 1 ); + + //firstUser->id =10; + + firstUser->username = "updated"; + + firstUser->userlevel = 1111; + + firstUser->hash = "new hash"; + + console->log( "??", firstUser, "Yeey console.log workswith , , " ); + + sql->update( firstUser ); + + printf("before log\n\n"); + + + + + array * users = sql->fetchRows( "SELECT * FROM user " ); + + int userCount = users->total; + + + printf("added rows: %i\n", userCount); + + console->createHorisontalLine(); + printf("\e[1m"); + + printf(" "); + + printf("%-20s", "id" ); + + printf("%-30s", "username" ); + + printf("%-20s", "userLevel" ); + + printf("%-30s", "Hash"); + + printf("\e[m"); + + printf("\n"); + + console->createHorisontalLine(); + + printf("users: %i\n", userCount); + + for (int i = 0; i < userCount; ++i) + { + + struct user * userInstance = users->get( i ); + + userInstance->id; + + userInstance->username; + + printf(" "); + + printf("%-20i", userInstance->id); + + printf("%-30s", userInstance->username); + + printf("%-20i", userInstance->userlevel); + + printf("%-30s", userInstance->hash); + + printf( "\n" );//%-30s + + } + + sql->free(); + + console->createHorisontalLine(); + +} + +void multiInherintence() { + + + + struct inherit * pointer = new inherit(); + + //pointer->propertyFromC = 20; + + + printf("pointer->propertyFromC: %i\n\n", pointer->propertyFromC ); + + pointer->methodFromC(); + + printf("\n\n\n\n"); + + + for (int i = 0; i < 1; ++i) + { + + struct inherit instance = new inherit(); + + instance.propertyFromA = i; + + instance.propertyFromB = i; + + instance.propertyFromC = i; + + instance.methodFromC(); + + } + +} +*/ + + +//int main() +//{ + + //startOpenGL(); + +/* + return 1; + + struct user * newUser = new user(); + + newUser->id = 1; + + newUser->username = "peter"; + + newUser->userlevel = 2134; + + newUser->hash = "#234234325"; + + + + struct array * addresses = newUser->addresses; + + + address * someAddress = new address(); + + someAddress->street = "HiLane"; + + someAddress->number = 1234; + + addresses->add( someAddress ); + + + + + address * otherAddress = new address(); + + otherAddress->street = "OtherLane"; + + otherAddress->number = 4567; + + addresses->add( otherAddress ); + + // todo newUser->addresses->add( otherAddress ); + + + printf("adresses count: %i\n\n", addresses->length() ); + + + char * something = "this is from an char * "; + + int somethingElse = 123; + + + console.log( "Goedendag", + 123456, + "en een andere text.", + something, + somethingElse, + "something en something", + "in native c", + 23456, + newUser, + "and some text again" ); //&(int[3]){ 1, 2, 1 }, 3, + + + + + sqlite3Example(); + + textAndArraysExamples(); + + + multiInherintence(); + + //tools->createHorisontalLine(); + + //createHorisontalLine(); + + + printf("\n\n\n\n\n\n\n"); + + + int totalInteger = 0; + + printf("This just works out of the box.. \n"); + + for (int i = 0; i < 1; ++i) + { + + int someInteger = 10; + + int theNegative = someInteger->negative(); + + totalInteger += theNegative; + + //printf("this int is negative: %i\n\n", someInteger->negative() ); + + } + + + + char somechar = 56; + + + char * directory2 = "./assets/"; + + fileSystem * filesystem = new fileSystem(); + + char * directory = "./assets/"; + + array * files = filesystem->readDir( directory ); + + int fileCount = files->length(); + + for ( int i = 0; i < fileCount; ++i ) + { + + char * file = files->get( i ); + + char * path = directory->concatenate( file ); + + text * source = filesystem->readFile( path, "binary" ); + + + printf("filename: %s\n", path); + + printf("source: %s\n\n\n", source->value); + + } + + + array * arrayA = new array(); + + clock_t tic = clock(); + + + int count = 0; + + for (int i = 0; i < 1000000; ++i) + { + vector2 testVector = new vector2( i, i * 450 ); + + vector2 testVector2 = new vector2( 10, 450 ); + + testVector->add( &testVector2 ); + + count++; + + } + + + printf("count: %i\n", count); + + + for ( int i = 0; i < 1; ++i ) + { + + vector2 testVector = new vector2( 10, 450 ); + + + arrayA->add( &testVector ); + + arrayA->add( &testVector ); + + + //printf("number of items in array: %i \n ", arrayA->length() ); + + vector2 * returned = arrayA->get( i ); + + //printf("returned vector x: %i \n ", returned->x ); + + //printf("returned vector y: %i \n ", returned->y ); + + vector2 testVector3 = new vector2( 2, 3 ); + + arrayA->set( i, &testVector3 ); + + vector2 * secondReturn = arrayA->get( 0 ); + + //printf("returned vector x: %i \n ", secondReturn->x ); + + //printf("returned vector y: %i \n ", secondReturn->y ); + + returned->add( secondReturn ); + + printf( "returned vector x: %i \n ", returned->x ); + + printf("returned vector y: %i \n ", returned->y ); + + } + + + for ( int i = 0; i < 1; ++i ) + { + + vector2 a = new vector2( 10, 10 ); + + vector2 b = new vector2( 10, 10 ); + + a->add( &b ); + + printf( "a->x: %i, a->y: %i\n", a.x, a.y); + + } + + + + for (int i = 0; i < 1; ++i) + { + triangle * a = new triangle(); + + triangle * b = new triangle(); + + + a->add( b ); + } + + + vector2 * t = new vector2( 2,2 ); + + int totalLength = 0; + + for (int i = 0; i < 1; ++i) + { + + t->x = 100; + + vector2 b = new vector2( 123, 2 ); + + b.x = 50; + + vector2 c = new vector2( 1, 12 ); + + + c.x = i; + + t->add( &b ); + + b.add( &c ); + + c.add( &b ); + + printf("a, %i\n", t->x); + + printf("b, %i\n", b.x); + + printf("c, %i\n", c.x); + + } + + + + operatorOverload(); + + //printf("%s", other); + + */ + +} +/* +void operatorOverload() { + + text * textB = new text("ook mooi"); + + char * other = malloc(5000); + + vector3 * newVector3 = new vector3(); + + newVector3->x = 2; + + newVector3->y = 2; + + newVector3->z = 3; + + + for (int i = 0; i < 1000; ++i) + { + + vector3 * vector3B = new vector3(); + + + vector3B->x = 2; + + vector3B->y = 3; + + vector3B->z = 4; + + + vector3 * vector3C = new vector3(); + + + vector3C->x = 2; + + vector3C->y = 3; + + vector3C->z = 4; + + newVector3 = vector3C + ( vector3C + newVector3 + ( ( ( ( vector3B + vector3C ) ) + vector3C ) + vector3B ) ); + + newVector3 = newVector3 + ( ( vector3B + vector3C ) + vector3C ); + + } + + console->log( newVector3 ); + + text * textA = new text("mooi"); + + if( textA == textB ) { + + printf("mooi zo"); + + } + + text * textC = new text("mooi"); + + text * textD = new text("mooi"); + + + if( ( ( textA == textC ) && ( textA == textD ) ) && textA == textD ) { + + printf("Good, This works.\n\n"); + + } + + char * realChar = "something"; + + if( "something" == realChar ) { + + printf("Wauw.\n\n"); + + } + + if( realChar == "something" ) { + + printf("Wauw.\n\n"); + + } + + if( realChar == realChar ) { + + printf("Wauw.\n\n"); + + } + + if( "something" == "something" && realChar == "something" ) { + + printf("Wauw.\n\n"); + + } + + char * fancy = "aaa "; + + char * aaaa = " bbb "; + + char * bbbb = " ccc "; + + char * dddd = " dddd "; + + other += ( fancy + ( bbbb + aaaa ) + dddd ) + " eee" + " het is een wonder "; + + other += ("boven wonder" + returnText("this is a normal function") + " and this " + ( "works just good..." + dddd )); + + other += "something" + ( returnText("this is a normal function") + textB->toNative() + textB->value ); + + other += ("and here some text") + (textB->toNative()) ; + + other += ( textB->value + ( ( textB->value ) + returnText("this is a normal function") ) + (textB->toNative() + "here some text" + textB->value ) ); + + other += textB->value + textB->value + ( textB->value + textB->value ) + ( textB->value + textB->value ) + textB->value + textB->value; + + console.log( "Mooi zo ", other ); + + + multiThread(); + + vector3 * VectorTester = new vector3(); +*/ +//} + + +char * returnText( char * text ) { + + return text; +} + +void abort() { + + +} diff --git a/application/source/array.c b/application/source/array.c new file mode 100755 index 0000000..67d46f7 --- /dev/null +++ b/application/source/array.c @@ -0,0 +1,205 @@ + +#include + +#include + +#include + +#include + + +class array{ + + int capacity = 10; + + int total = 0; + + void * * items = malloc( 10000000 ); + + int length() + { + + return this->total; + + } + + void * * data() { + + return this->items; + + } + + + void * get( int index ) + { + + if ( index >= 0 && index < this->total ){ + + return this->items[index]; + + } + + return NULL; + + } + + void set( int index, void * item ) + { + + if ( index >= 0 && index < this->total ){ + + this->items[ index ] = item; + + } + + } + + void resize( int capacity ) + { + + void * * items = realloc( this->items, sizeof( void * ) * capacity ); + + + this->items = items; + + this->capacity = capacity; + + } + + void add( void * item ) + { + + if ( this->capacity == this->total ){ + + this->resize( this->capacity * 2 ); + + } + + this->items[ this->total++ ] = item; + + } + + char * join( char * separator ) { + + int count = this->length(); + + text * result = new text( "" ); + + for (int i = 0; i < count; ++i) + { + + char * currentPart = this->items[ i ]; + + if( i > 0 ) { + + result->append( separator ); + + } + + result->append( currentPart ); + + } + + + + return result->value; + + } + + void delete( int index ) + { + if ( index < 0 || index >= this->total ){ + + return; + + } + + this->items[index] = NULL; + + for ( int i = index; i < this->total - 1; i++ ) { + + this->items[i] = this->items[i + 1]; + + this->items[i + 1] = NULL; + + } + + this->total--; + + if ( this->total > 0 && this->total == this->capacity / 4 ){ + + this->resize( this->capacity / 2 ); + + } + + } + + int array_push( void * item ) { + + this->add( item ); + + return this->total; + + } + + void unshift( void * item ) { + + int length = this->total; + + this->total++; + + if ( this->capacity == this->total ){ + + this->resize( this->capacity * 2 ); + + } + + for ( int i = length - 1; i >= 0; --i ) { + + this->items[ i + 1 ] = this->items[ i ]; + + } + + this->items[ 0 ] = item; + + } + + void * pop() { + + int length = this->total; + + int lastIndex = length - 1; + + void * lastItem = this->get( lastIndex ); + + this->delete( lastIndex ); + + return lastItem; + + } + + bool includes( char * value ) { + + int count = this->length(); + + for ( int index = 0; index < count; ++index ) + { + + char * currentText = this->get(index); + + //printf("test: %s \n", this->items[index]); + + if( currentText == value ) { + + return true; + + } + + } + + return false; + + } + + +} \ No newline at end of file diff --git a/application/source/arrayText.c b/application/source/arrayText.c new file mode 100644 index 0000000..e7394c3 --- /dev/null +++ b/application/source/arrayText.c @@ -0,0 +1,178 @@ + +#include + +#include "stdbool.h" + +#include "char.h" + + +class arrayText{ + + int capacity = 40; + + int total = 0; + + char * * items = malloc( 10000000 ); + + int length() + { + + return this->total; + + } + + bool includes( char * value ) { + + int count = this->length(); + + for ( int index = 0; index < count; ++index ) + { + + char * currentText = this->get(index); + + //printf("test: %s \n", this->items[index]); + + if( currentText == value ) { + + return true; + + } + + } + + return false; + + } + + char * get( int index ) + { + + if ( index >= 0 && index < this->total ){ + + return this->items[index]; + + } + + return "NULL"; + + } + + void set( int index, char * item ) + { + + if ( index >= 0 && index < this->total ){ + + this->items[ index ] = item; + + } + + } + + void resize( int capacity ) + { + + char * * items = realloc( this->items, sizeof( char * ) * capacity ); + + + this->items = items; + + this->capacity = capacity; + + } + + void add( char * item ) + { + + + if ( this->capacity == this->total ){ + + this->resize( this->capacity * 2 ); + + } + + + this->items[ this->total ] = ( char * ) malloc( 200 * sizeof( char ) ); + + strcpy(this->items[ this->total ], item); + + + this->total++; + + + + } + + void delete( int index ) + { + if ( index < 0 || index >= this->total ){ + + return; + + } + + //this->items[index] = ""; + + for ( int i = index; i < this->total - 1; i++ ) { + + this->items[i] = this->items[i + 1]; + + this->items[i + 1] = ""; + + } + + this->total--; + + if ( this->total > 0 && this->total == this->capacity / 4 ){ + + this->resize( this->capacity / 2 ); + + } + + } + + unsigned int array_push( char * item ) { + + this->add( item ); + + return this->total; + + } + + void unshift( char * item ) { + + int length = this->total; + + this->total++; + + if ( this->capacity == this->total ){ + + this->resize( this->capacity * 2 ); + + } + + for ( int i = length - 1; i >= 0; --i ) { + + this->items[ i + 1 ] = this->items[ i ]; + + } + + this->items[ 0 ] = item; + + } + + char * pop() { + + int length = this->total; + + int lastIndex = length - 1; + + char * lastItem = this->get( lastIndex ); + + this->delete( lastIndex ); + + return lastItem; + + } + + +} \ No newline at end of file diff --git a/application/source/assets/test b/application/source/assets/test new file mode 100755 index 0000000..394d407 --- /dev/null +++ b/application/source/assets/test @@ -0,0 +1 @@ +this is just a test. \ No newline at end of file diff --git a/application/source/cache.c b/application/source/cache.c new file mode 100644 index 0000000..f15ca5d --- /dev/null +++ b/application/source/cache.c @@ -0,0 +1,75 @@ + +#include "array.h" + +#include "text.h" + +#include "file.h" + +#include "fileSystem.h" + + +class cache { + + struct array * files = new array(); + + text * getFile( char * filePath ) { + + struct file * currentFile = this->getCachedFileByPath( filePath ); + + if( currentFile == NULL ) { + + //printf("reading new file: %s\n\n", filePath); + + struct text * content = filesystem->readFile( filePath, "binary" ); + + this->addFile( filePath, content ); + + return content; + + } else { + + return currentFile->content; + + } + + } + + addFile( char * filePath, struct text * content ) { + + struct file * newFile = new file(); + + newFile->filePath = filePath; + + newFile->content = content; + + this->files->add( newFile ); + + } + + struct file * getCachedFileByPath( char * filePath ) { + + struct array * files = this->files; + + int count = files->length(); + + for (int i = 0; i < count; ++i) + { + + file * currentFile = files->get( i ); + + if( currentFile->filePath == filePath ) { + + //printf("using cached file: %s\n\n", filePath); + + return currentFile; + + } + + } + + return NULL; + + } + + +} \ No newline at end of file diff --git a/application/source/callbacks.c b/application/source/callbacks.c new file mode 100644 index 0000000..3f0bbed --- /dev/null +++ b/application/source/callbacks.c @@ -0,0 +1,60 @@ + +#include + +class someClass{ + + char * value = "someValue"; + +} + + + + +class callback{ + + constructor() { + + this->testCallbacks(); + + } + + void callCallback( void ( * function )( struct someClass * caller, int ) , int number, struct someClass * caller ) { + + function( caller, number ); + + } + + void printTest( struct someClass * caller, int a ) { + + printf("print test: %i %s .\n\n\n\n", a, caller->value); + + } + + void anotherPrintTest( struct someClass * caller, int a ) { + + //struct user * someUser = someObject; + + printf("another print test: %i %s .\n\n\n\n", a, caller->value); + + } + + + void testCallbacks() { + + someClass * instance = new someClass(); + + this->callCallback( this->printTest, 1234, instance ); + + this->callCallback( this->printTest, 5678, instance ); + + this->callCallback( this->printTest, 910, instance ); + + this->callCallback( this->anotherPrintTest, 910, instance ); + + this->callCallback( this->anotherPrintTest, 910, instance ); + + } + + +} + diff --git a/application/source/char.c b/application/source/char.c new file mode 100755 index 0000000..bffff6c --- /dev/null +++ b/application/source/char.c @@ -0,0 +1,171 @@ + + +#include + +#include + +#include + +#include + +#include + +#include + +#include + + +class char{ + + + int operator==( char * b ) { + + return this->compare( b ); + + } + + void operator+=( char * b ) { + + // not proper + strcat( this, b ); + + } + + char * operator+( char * b ) { + + return this->concatenate( b ); + + } + + int compare( char * b ) { + + return strcmp( this, b ) == 0; + + } + + char * concatenate( char * b ) { + + int lengthA = strlen( this ); + + int lengthB = strlen( b ); + + char * pointer = this; + + char * copy = ( char * ) malloc( ( lengthA + lengthB + 1 ) * sizeof( char ) ); + + int idx = 0; + + while ( * pointer != '\0' ){ + + copy[idx++] = *pointer++; + + } + + pointer = &b[0]; + + while ( * pointer != '\0' ){ + + copy[idx++] = *pointer++; + + } + + copy[ idx++ ] = '\0'; + + return ©[0]; + + } + + int includes( char * compare ) { + + if ( strstr( this, compare ) != NULL ) { + + return 1; + + } else { + + return 0; + + } + } + + char * clone( ) { + + char * newCopy = malloc( sizeof( char ) * strlen( this ) ); + + strcpy( newCopy, this ); + + return newCopy; + + } + + char * copy( ) { + + char * newCopy = malloc( sizeof( char ) * strlen( this ) ); + + strcpy( newCopy, this ); + + return newCopy; + + } + + struct array * split( char * needle ) + { + + char * haystack = this->clone(); + + struct array * keys = new array(); + + int count = 0; + + char * tmp = haystack; + + char * token = strtok( haystack, needle ); + + int i = 0; + + while ( token ) { + + array_add( keys, token ); + + //printf("strtok: %s \n", token ); + + token = (char *) strtok( NULL, needle ); + + } + + return keys; + + + } + + + char * removeWhitespaceLeft() + { + char * s = this; + + while(isspace(*s)) s++; + + return s; + } + + char * removeWhitespaceRight() + { + char * s = this; + + char* back = s + strlen(s); + + while( isspace( *--back ) ); + + *( back + 1 ) = '\0'; + + return s; + } + + char * removeWhitespace( ) + { + + return this->removeWhitespaceLeft()->removeWhitespaceRight(); + + } + +} \ No newline at end of file diff --git a/application/source/console.c b/application/source/console.c new file mode 100644 index 0000000..5777b67 --- /dev/null +++ b/application/source/console.c @@ -0,0 +1,264 @@ + +#include + +#include + +#include + +#include + +#include + +#include + +#include + +#include + +#include + +#define isCompatible(x, type) _Generic(x, type: true, default: false) + + +extern struct consoleManager * console; + +class consoleManager{ + + char * whiteSpace( int whiteSpaceCount ) { + + char * output = malloc( whiteSpaceCount + 1 ); + + for (int i = 0; i < whiteSpaceCount; ++i) + { + + strcat( output, " " ); + + } + + output[whiteSpaceCount] = 0; + + return output; + + } + + logObject( void * voidPointer, int classIndex, int level ) { + + + char * whiteSpace = this->whiteSpace( level ); + + level++; + + char * className = getClassName( classIndex ); + + printf( "\n\n" ); + + printf( whiteSpace ); + + printf(" %s : {\n", className ); + + + + char * * propertyNames = getPropertiesByClassIndex( classIndex ); + + int propertyCount = getPropertyCountByClassIndex( classIndex ); + + int * propertyOffsets = getPropertyOffsetsByClassIndex( classIndex ); + + int * datatypeIndices = getPropertyDatatypeIndexesByClassIndex( classIndex ); + + char * pointer = voidPointer; + + + for (int propertyIndex = 0; propertyIndex < propertyCount; ++propertyIndex) + { + + char * propertyName = propertyNames[propertyIndex]; + + printf( whiteSpace ); + + printf(" %-20s : ", propertyName); + + int propertyDatatypeIndex = getPropertyDatatypeIndex( datatypeIndices, propertyIndex ); + + int propertyOffset = getPropertyOffsetByPropertyIndex( propertyOffsets, propertyIndex ); + + + if( propertyDatatypeIndex == -5 ) { + + int value = *( int * )(pointer + propertyOffset); + + printf( whiteSpace ); + + printf("%-20i ", value ); + + + + } else if( propertyDatatypeIndex == -3 ) { + + //char * columnValueCopy = ( char * ) malloc( 8 ); + + uintptr_t * value = ( uintptr_t * ) ( pointer + propertyOffset ); + + //strncpy( &columnValueCopy, value, 8 ); + + printf( whiteSpace ); + + printf( "%-20s", ( char * ) * value ); + + } else if( propertyDatatypeIndex > 0 ) { + + char * memberClassName = getClassName( propertyDatatypeIndex ); + + if( strcmp( memberClassName, "array" ) == 0 ) { + + struct array * memberArray = *(struct array ** )(pointer + propertyOffset) ; + + if( memberArray == NULL ) { + + printf(" this has to be fixed, array is not created.\n"); + + continue; + + } + + int numberRows = memberArray->length(); + + int * arrayPointer = ( int * ) memberArray->items; + + for (int k = 0; k < numberRows; ++k) + { + + void * pointer = memberArray->get( k ); + + short * row = (short*)(pointer); + + this->logObject( pointer, (int) *row, level ); + + } + + } + + //printf("This is another class: %s\n\n", memberClassName); + + } + + + printf("\n"); + + + } + + printf( whiteSpace ); + + printf( " }\n" ); + + + + } + + void log( ... ) { + + //int datatypes[], int count, + + int level = 0; + + va_list args; + + va_start( args, count ); + + //printf("count: %i\n\n", count); + + for (int i = 0; i < count; ++i) + { + int datatype = datatypes[i]; // va_arg_type( argumentIndex ) + + //printf("datatype %i\n", datatype); + + if( datatype == -2 ) { + + char * message = va_arg( args, char * ); + + printf("%s", message); + + } + + if( datatype == -1 ) { + + int message = va_arg( args, int ); + + printf("%i", message); + } + + if( datatype > 0 ) { + + //int classIndex = va_arg( args, int ); + + void * voidPointer = va_arg( args, void * ); + + this->logObject( voidPointer, datatype, level++ ); + + + } + + printf(" "); + + } + + printf("\n"); + + va_end( args); + + } + + void error( char * message ) { + + #define ANSI_COLOR_RED "\x1b[31m" + #define ANSI_COLOR_GREEN "\x1b[32m" + #define ANSI_COLOR_DIM_YELLOW "\x1b[33m" + #define ANSI_COLOR_BLUE "\x1b[34m" + #define ANSI_COLOR_MAGENTA "\x1b[35m" + #define ANSI_COLOR_CYAN "\x1b[36m" + #define ANSI_COLOR_RESET "\x1b[0m" + + #define ANSI_COLOR_BRIGHT_YELLOW "\x1b[93m" + + printf( ANSI_COLOR_RED ); + + printf( "\n\n Error: " ); + + printf( "%s\n\n", message ); + + printf( ANSI_COLOR_RESET ); + + exit( 0 ); + + } + + void createHorisontalLine() { + + struct winsize w; + + ioctl(STDOUT_FILENO, TIOCGWINSZ, &w); + + for (int i = 0; i < w.ws_col; ++i) + { + + printf("-"); + + }; + + printf("\n"); + + } + +} + + + + + + + + + + diff --git a/application/source/define.c b/application/source/define.c new file mode 100644 index 0000000..729baf6 --- /dev/null +++ b/application/source/define.c @@ -0,0 +1,3 @@ + + +#define someImportantDefine \ No newline at end of file diff --git a/application/source/engine/arrayUnsignedInteger.c b/application/source/engine/arrayUnsignedInteger.c new file mode 100644 index 0000000..3e516d4 --- /dev/null +++ b/application/source/engine/arrayUnsignedInteger.c @@ -0,0 +1,138 @@ + + +class arrayUnsignedInteger{ + + int capacity = 10; + + int total = 0; + + unsigned int * items = malloc( 10000000 ); + + int length() + { + + return this->total; + + } + + unsigned int get( int index ) + { + + + return this->items[index]; + + + + } + + void set( int index, unsigned int item ) + { + + if ( index >= 0 && index < this->total ){ + + this->items[ index ] = item; + + } + + } + + void resize( int capacity ) + { + + int * items = realloc( this->items, sizeof( unsigned int ) * capacity ); + + + this->items = items; + + this->capacity = capacity; + + } + + + void add( unsigned int item ) + { + + if ( this->capacity == this->total ){ + + this->resize( this->capacity * 2 ); + + } + + this->items[ this->total++ ] = item; + + } + + void delete( int index ) + { + if ( index < 0 || index >= this->total ){ + + return; + + } + + this->items[index] = 0.0; + + for ( int i = index; i < this->total - 1; i++ ) { + + this->items[i] = this->items[i + 1]; + + this->items[i + 1] = 0.0; + + } + + this->total--; + + if ( this->total > 0 && this->total == this->capacity / 4 ){ + + this->resize( this->capacity / 2 ); + + } + + } + + unsigned int array_push( unsigned int item ) { + + this->add( item ); + + return this->total; + + } + + void unshift( int item ) { + + int length = this->total; + + this->total++; + + if ( this->capacity == this->total ){ + + this->resize( this->capacity * 2 ); + + } + + for ( int i = length - 1; i >= 0; --i ) { + + this->items[ i + 1 ] = this->items[ i ]; + + } + + this->items[ 0 ] = item; + + } + + unsigned int pop() { + + int length = this->total; + + int lastIndex = length - 1; + + int lastItem = this->get( lastIndex ); + + this->delete( lastIndex ); + + return lastItem; + + } + + +} \ No newline at end of file diff --git a/application/source/engine/block.c b/application/source/engine/block.c new file mode 100644 index 0000000..e06cf0e --- /dev/null +++ b/application/source/engine/block.c @@ -0,0 +1,560 @@ + +#define GL_GLEXT_PROTOTYPES + +#include + +#include // GL 1.1 functions + +#include + +#include + +#include "fileSystem.h" + +#include "array.h" + +#include "char.h" + +#include "sampler2D.h" + +#include "member.h" + +class block{ + + array * members = new array(); + + GLint buffer; + + GLuint index; + + GLenum bufferType; + + GLint bufferSize; + + GLint bindingPoint; + + GLchar * name; + + float * data; + + GLint autoUpload = 0; + + + + add( struct member * memberInstance ) { + + this->members->add( memberInstance ); + + } + + enableAutoUpload() { + + this->autoUpload = 1; + + } + + + char * getBufferTypeText( ) { + + switch( this->bufferType ) { + + case GL_SHADER_STORAGE_BUFFER: + + return "GL_SHADER_STORAGE_BUFFER"; + + break; + + case GL_UNIFORM_BUFFER: + + return "GL_UNIFORM_BUFFER"; + + break; + } + + return "buffer message not found"; + + } + + createBuffer() { + + unsigned int blockBufferSize = this->bufferSize; // allocate 152 bytes of memory + + //printf(" create array for block %s os size %i \n", this->name, this->bufferSize ); + + this->data = ( float * ) malloc( blockBufferSize ); + + glGenBuffers( 1, &this->buffer ); + + glBindBuffer( this->bufferType, this->buffer ); + + glBindBufferBase( this->bufferType, this->index, this->buffer ); + + glBufferData( this->bufferType, blockBufferSize, 0, GL_DYNAMIC_DRAW ); + + } + + void upload() { + + //printf("upload uniform buffer: %f %f %f %f\n", this->data[0], this->data[1], this->data[2], this->data[3]); + + //printf("upload uniform buffer: %i\n", this->index); + + //glBindBuffer( this->bufferType, this->buffer ); + + //glBindBufferBase( this->bufferType, this->bindingPoint, this->buffer ); + + //glBufferData( this->bufferType, this->bufferSize, this->data, GL_DYNAMIC_DRAW ); + + + glBindBuffer( this->bufferType, this->buffer ); + + glBindBufferBase( this->bufferType, this->bindingPoint, this->buffer ); + + glBufferSubData( this->bufferType, 0, this->bufferSize, this->data ); + + } + + mapBufferError( void * pointer ) { + + if ( pointer == NULL ){ + + GLenum errorCode = glGetError(); + + switch( errorCode ) { + + case GL_INVALID_ENUM: + + printf("GL_INVALID_ENUM\n"); + + break; + + case GL_INVALID_OPERATION: + + printf("GL_INVALID_OPERATION\n"); + + break; + + case GL_INVALID_VALUE: + + printf("GL_INVALID_VALUE\n"); + + break; + + } + + + printf("null pointer on buffer: %i\n", errorCode); + + return; + + } + + } + + void * getMemberArray( char * name ) { + + glMemoryBarrier( GL_SHADER_STORAGE_BARRIER_BIT ); + + vector * output = new vector(); + + + int uniformCount = this->members->length(); + + for (int i = 0; i < uniformCount; ++i) + { + member * currentMember = this->members->get( i ); + + char * memberName = ( char * ) currentMember->name; + + if( memberName == name ) { + + int size = currentMember->size * 8; + + int offset = currentMember->offset / 4; + + output->items = glMapBufferRange( GL_SHADER_STORAGE_BUFFER, 0, size, GL_MAP_WRITE_BIT ); + + output->total = currentMember->size; + + this->mapBufferError( output->items ); + + + } + + } + + glUnmapBuffer( GL_SHADER_STORAGE_BUFFER ); + + + return output; + + } + + void setMemberArrayRow( char * name, int arrayIndex, float * data ) { + + int memberCount = this->members->length(); + + for (int i = 0; i < memberCount; ++i) + { + member * currentMember = this->members->get( i ); + + char * memberName = ( char * ) currentMember->name; + + if( memberName == name ) { + + int size = currentMember->size * 8; + + int arrayStride = currentMember->arrayStride; + + int offset = arrayStride * arrayIndex; + + //printf("set array stride: %i %i\n", arrayIndex, arrayStride); + + //int offset = currentMember->offset / 4; + + + if( this->autoUpload ) { + + + + glBindBuffer( this->bufferType, this->buffer ); + + glBindBufferBase( this->bufferType, this->bindingPoint, this->buffer ); + + glBufferSubData( this->bufferType, offset, arrayStride, data ); + + } + + + memcpy( this->data + offset, data, arrayStride ); + + + + } + + } + + } + + void setMemberArray( char * name, float * data ) { + + int memberCount = this->members->length(); + + for (int i = 0; i < memberCount; ++i) + { + member * currentMember = this->members->get( i ); + + char * memberName = ( char * ) currentMember->name; + + if( memberName == name ) { + + int size = currentMember->size * 8; + + int offset = currentMember->offset / 4; + + memcpy( this->data + offset, data, size ); + + } + + } + + } + + void setMemberItem( char * name, int index, void * value ) { + + + int uniformCount = this->members->length(); + + //printf("uniformCount: %i\n\n", uniformCount); + + for (int i = 0; i < uniformCount; ++i) + { + member * currentMember = this->members->get( i ); + + char * memberName = ( char * ) currentMember->name; + + if( memberName == name ) { + + //printf("\n\n Update this uniform from uniform block %s\n\n", name); + int stride; + + int strideNormalized; + + int size; + + int offset; + + + switch( currentMember->type ) { + + case GL_FLOAT_VEC2: + + stride = currentMember->arrayStride; + + strideNormalized = stride / sizeof( float ) ; + + //printf("get size of item: %i\n",strideNormalized ); + + + + vector2 * vector2Value = ( vector2 * ) value; + + size = 8; + + offset = currentMember->offset; + + + + if( this->autoUpload ) { + + GLint arrayIndex = ( strideNormalized * index * 2 * 8 ); + + float data[2] = { vector2Value->x, vector2Value->y }; + + printf("%i: (size:%i) %f %f\n", arrayIndex, data[0], data[1]); + + + glBindBuffer( this->bufferType, this->buffer ); + + glBindBufferBase( this->bufferType, this->bindingPoint, this->buffer ); + + glBufferSubData( this->bufferType, arrayIndex, size, data ); + + + + } else { + + GLint dataOffset = offset / sizeof( float ); + + GLint arrayIndex = ( strideNormalized * index ); + + // need to fix this + if( currentMember->topLevelSize == 1 ) { + + //arrayIndex = 0; + + } + + + //printf(" %i: %f \n", dataOffset + 1 + arrayIndex , vector2Value->y ); + + this->data[ dataOffset + arrayIndex ] = vector2Value->x; + + this->data[ dataOffset + 1 + arrayIndex ] = vector2Value->y; + + } + + + + break; + + case GL_FLOAT_VEC3: + + stride = currentMember->arrayStride; + + strideNormalized = stride / sizeof( float ) ; + + + vector3 * vector3Value = ( vector3 * ) value; + + size = 12; + + offset = currentMember->offset; + + + + if( this->autoUpload ) { + + float data[3] = { vector3Value->x, vector3Value->y, vector3Value->z }; + + // printf("%f %f\n", data[0], data[1]); + + + glBindBuffer( this->bufferType, this->buffer ); + + glBindBufferBase( this->bufferType, this->bindingPoint, this->buffer ); + + glBufferSubData( this->bufferType, offset, size, data ); + + + + } else { + + GLint dataOffset = offset / sizeof( float ); + + GLint arrayIndex = ( strideNormalized * index ); + + this->data[ dataOffset + arrayIndex ] = vector3Value->x; + + this->data[ dataOffset + 1 + arrayIndex ] = vector3Value->y; + + this->data[ dataOffset + 2 + arrayIndex ] = vector3Value->z; + + } + + break; + + case GL_SAMPLER_2D: + + + break; + + } + + } + + } + + } + + void setData( float * data ) { + + this->data = data; + + } + + void setMember( char * name, void * value ) { + + int uniformCount = this->members->length(); + + //printf("uniformCount: %i\n\n", uniformCount); + + for (int i = 0; i < uniformCount; ++i) + { + member * currentMember = this->members->get( i ); + + char * memberName = ( char * ) currentMember->name; + + if( memberName == name ) { + + //printf("\n\n Update this uniform from uniform block %s\n\n", name); + + GLuint size = 8; + + GLint offset = currentMember->offset; + + switch( currentMember->type ) { + + case GL_INT: + + int intValue = *( int * ) value; + + printf("set int value: %i offset: %i\n", intValue, offset); + + + + if( this->autoUpload ) { + + float data[1] = { value }; + + // printf("%f %f\n", data[0], data[1]); + + + glBindBuffer( this->bufferType, this->buffer ); + + glBindBufferBase( this->bufferType, this->bindingPoint, this->buffer ); + + glBufferSubData( this->bufferType, offset, size, data ); + + + + } else { + + GLint dataOffset = offset / sizeof( float ); + + this->data[ dataOffset ] = intValue; + + //this->data[ dataOffset + 1 ] = vector2Value->y; + + } + + break; + + case GL_FLOAT: + + float floatValue = *( float * ) value; + + printf("set int value: %f offset: %i\n", floatValue, offset); + + + + if( this->autoUpload ) { + + float data[1] = { value }; + + // printf("%f %f\n", data[0], data[1]); + + + glBindBuffer( this->bufferType, this->buffer ); + + glBindBufferBase( this->bufferType, this->bindingPoint, this->buffer ); + + glBufferSubData( this->bufferType, offset, size, data ); + + + + } else { + + GLint dataOffset = offset / sizeof( float ); + + this->data[ dataOffset ] = floatValue; + + //this->data[ dataOffset + 1 ] = vector2Value->y; + + } + + break; + + case GL_FLOAT_VEC2: + + vector2 * vector2Value = ( vector2 * ) value; + + if( this->autoUpload ) { + + float data[2] = { vector2Value->x, vector2Value->y }; + + + glBindBuffer( this->bufferType, this->buffer ); + + glBindBufferBase( this->bufferType, this->bindingPoint, this->buffer ); + + glBufferSubData( this->bufferType, offset, size, data ); + + + + } else { + + GLint dataOffset = offset / sizeof( float ); + + this->data[ dataOffset ] = vector2Value->x; + + this->data[ dataOffset + 1 ] = vector2Value->y; + + } + + break; + + case GL_FLOAT_VEC3: + + vector3 * vector3Value = ( vector3 * ) value; + + + + break; + + case GL_SAMPLER_2D: + + + break; + + } + + } + + + } + + + } + +} diff --git a/application/source/engine/element.c b/application/source/engine/element.c new file mode 100644 index 0000000..fe90bf0 --- /dev/null +++ b/application/source/engine/element.c @@ -0,0 +1,302 @@ + +#include "vector2.h" + +#include "vector3.h" + +#include "vector4.h" + +#include "vector.h" + +#include "char.h" + +#include "classConfiguration.h" + +#include + +#include + +#include + + +class element{ + + int index; + + vector3 position = new vector3( 0, 0, 0 ); + + vector2 size = new vector2( 0, 0 ); + + vector3 backgroundColor = new vector3( 0, 0, 0 ); + + + + vector3 originalPosition = new vector3( 0, 0, 0 ); + + vector2 originalSize = new vector2( 0, 0 ); + + vector3 originalBackgroundColor = new vector3( 0, 0, 0 ); + + + + float opacity = 1; + + char * backgroundImagePath = ""; + + bool useBackgroundImage = false; + + int features = 0; + + vector * featureNames = new vector(); + + + constructor() { + + this->featureNames->add( "useBackgroundImage" ); + + this->featureNames->add( "useBorder" ); + + } + + + vector4 colorConverter( char * hexValue ) + { + + int r; + + int g; + + int b; + + int a; + + sscanf( hexValue, "%02x%02x%02x%02x", &r, &g, &b, &a ); + + printf("opacity: %i\n"); + + struct vector4 rgbColor = new vector4( r, g, b, (float)a ); + + return rgbColor; + } + + + int textureIndex; + + void * background; + + setOriginal() { + + this->originalSize = this->size; + + this->originalPosition = this->position; + + this->originalBackgroundColor = this->backgroundColor; + + } + + set size( vector2 a ) { + + this->size.x = a.x; + + this->size.y = a.y; + + printf("set size: %f %f\n", this->size.x, this->size.y); + + + + } + + set position( vector3 a ) { + + this->position.x = a.x; + + this->position.y = a.y; + + this->position.z = a.z; + + printf("set position: %f %f\n", this->position.x, this->position.y); + + + + } + + bool featureIsEnabled( int featureValue ) { + + return ( this->features & featureValue ) > 0; + + } + + + + int getFeatureValueByFeatureName( char * featureName ) { + + int count = this->featureNames->length(); + + for (int i = 0; i < count; ++i) + { + char * currentFeatureName = this->featureNames->get( i ); + + if( featureName == currentFeatureName ) { + + return powf( 2, i ); + + } + + } + + return 0; + + } + + int updateFeature() { + + int currentFeatureValue; + + currentFeatureValue = this->getFeatureValueByFeatureName( "useBackgroundImage" ); + + if( this->featureIsEnabled( currentFeatureValue ) ) { + + if( !this->useBackgroundImage ) { + + this->features -= currentFeatureValue; + + } + + } else { + + if( this->useBackgroundImage ) { + + this->features += currentFeatureValue; + + } + + } + + + return this->features; + + //featureIsEnabled( int featureValue ) + + + } + + set background( ... ) { + + va_list args; + + va_start( args, count ); + + int datatype = datatypes[0]; + + + printf("datatype: %i\n\n\n", datatype); + + if( datatype == -2 ) { + + char * message = va_arg( args, char * ); + + if( ( char ) message[0] == 35 ) { + + printf("Hex color\n\n\n"); + + message++; + + vector4 rgba = this->colorConverter( message ); + + this->backgroundColor = new vector3( rgba.x, rgba.y, rgba.z ); + + this->opacity = rgba.w / 256; + + this->useBackgroundImage = false; + + } else { + + this->backgroundImagePath = message; + + this->useBackgroundImage = true; + + printf("path\n\n\n"); + + } + + printf(" char *: %s\n\n\n ", message); + + } + + if( datatype > 0 ) { + + char * className = getClassName( datatype ); + + if( className == "vector3" ) { + + vector3 message = va_arg( args, vector3 ); + + this->backgroundColor = message; + + this->useBackgroundImage = false; + + } + + if( className == "vector4" ) { + + vector4 message = va_arg( args, vector4 ); + + this->backgroundColor = new vector3( message.x, message.y, message.z ); + + this->opacity = message.w; + + this->useBackgroundImage = false; + + } + + } + + + + //printf(" %f %f %f %f \n\n\n ", this->backgroundColor.x, this->backgroundColor.y, this->backgroundColor.z, this->opacity); + + + + + } + + click() { + + + this->backgroundColor = new vector3( 0, 256, 256 ); + + } + + mousedown() { + + //printf("executed click event\n\n"); + + this->backgroundColor = new vector3( 0, 256, 256 ); + + this->position = new vector3( 256, 256, 100 ); + + } + + mouseup() { + + //printf("executed click event\n\n"); + + this->backgroundColor = this->originalBackgroundColor; + + this->position = this->originalPosition; + + } + + mouseover() { + + this->backgroundColor = new vector3( 256, 256, 256 ); + + } + + mouseleave() { + + printf("mouse leave\n"); + + this->backgroundColor = this->originalBackgroundColor; + + } +} \ No newline at end of file diff --git a/application/source/engine/event.c b/application/source/engine/event.c new file mode 100644 index 0000000..a44755e --- /dev/null +++ b/application/source/engine/event.c @@ -0,0 +1,100 @@ + +#include "vector.h" + +#include "../vector2.h" + +#include "stdbool.h" + + +/* + + DOM Level 3 defines nine mouse events. + + event + + keyboard + + key : ArrowUp + + keyCode : 123 + + shiftKey : false + + ctrlKey : true + + altKey : false + + metaKey : false + + + screen + + position + + vector2 + + size + + vector2 + + + mouse + + position + + vector2 + + button: + 0 Left + + 1 middle + + 2 right + + + +*/ + + + +class mouse{ + + vector2 position; + + int button; + + vector * eventTypes = new vector(); + +} + +class screen{ + + vector2 size; + + vector2 position; + +} + +class keyboard{ + + int keyCode; + + bool shiftKey; + + bool ctrlKey; + + bool altKey; + + bool metaKey; + +} + +class event{ + + struct mouse * mouse = new mouse(); + + struct screen * screen = new screen(); + + struct keyboard * keyboard = new keyboard(); + +} \ No newline at end of file diff --git a/application/source/engine/eventManager.c b/application/source/engine/eventManager.c new file mode 100644 index 0000000..ce6593d --- /dev/null +++ b/application/source/engine/eventManager.c @@ -0,0 +1,290 @@ + +#include + +#include + +#define GL_GLEXT_PROTOTYPES + +#include + +#include // GL 1.1 functions + +#include + +#include + +#include + +#include + +#include + + +#include + + + +class eventManger{ + + Display * mainDisplay; + + Window mainWindow; + + Window RootWindow; + + event * lastEvent; + + clock_t lastMouseDownTime; + + constructor() { + + this->lastEvent = new event(); + + this->lastEvent->mouse->button = -1; + + + } + + event * fetchEvent() { + + event * currentEvent = new event(); + + + currentEvent->mouse->button = -1; + + Window qRoot; + + Window qChild; + + unsigned int qMask; + + int childX; + + int childY; + + int mouseX; + + int mouseY; + + int child; + + + XWindowAttributes window; + + if( XGetWindowAttributes( this->mainDisplay, this->mainWindow, &window ) ) { + + } + + + + if( XQueryPointer( this->mainDisplay, this->RootWindow, &qRoot, &qChild, &mouseX, &mouseY, &childX, &childY, &qMask ) ) + { + + mouseX -= window.x; + + mouseY -= window.y; + + for(int i = 0; i < sizeof(int) * 8; i++) + { + int mask = 1 << sizeof(int) * 8 - i - 1; + + if(mask & qMask) + { + //printf("1"); + } + else + { + //printf("0"); + } + + } + + //printf("(%d)\n", qMask); + + if( qMask == Button1MotionMask ) { + + //printf("LeftMouse\n"); + + currentEvent->mouse->button = 0; + + } + + + if( qMask == Button2MotionMask ) { + + printf("Button2MotionMask\n"); + + } + + + if( qMask == Button3MotionMask ) { + + printf("RightMouse\n"); + + } + + if( qMask == Button4MotionMask ) { + + printf("Button2MotionMask\n"); + + } + + + if( qMask == Button5MotionMask ) { + + printf("Button2MotionMask\n"); + + } + + if( qMask == ShiftMask ) { + + printf("Pressed shift\n"); + + } + + if( qMask == ControlMask ) { + + printf("Pressed control\n"); + + } + + + if( qMask == EnterWindowMask ) { + + //printf("EnterWindowMask\n"); + + } + + + + XEvent event; + + int keyboardEventCount = XPending( this->mainDisplay ); + + //printf("eventCount: %i\n\n", keyboardEventCount); + + while( XPending( this->mainDisplay ) ) { + + + XNextEvent( this->mainDisplay, &event ); + + switch ( event.type ) { + + case KeyPress: + + printf("key has been pressed. %i\n\n", event.xkey.keycode); + + break; + + + case KeyRelease: + + printf("key has been released. %i\n\n", event.xkey.keycode); + + break; + + + + + case Expose: + + break; + + + + default: + + //printf("event not defined: %i\n\n", event.type); + + //break; + + } + + //printf("event: %i\n\n", event.type); + + } + + //printf(" Mouse is at (%d,%d)\n", windowX, windowY ); + + //printf(" Mouse X: %d mouse Y: %d \n", mouseX, mouseY ); + + //XGrabKeyboard( this->mainDisplay, this->RootWindow, 0, GrabModeAsync, GrabModeAsync, CurrentTime); + + + //printf("qchild is at (%d,%d)\n", mouseX, mouseY); + + } + + bool hasBorder = true; + + int borderCorrection = 0; + + + + if( hasBorder ) { + + borderCorrection = 12; + + } + + + currentEvent->mouse->position = new vector2( mouseX, mouseY + borderCorrection ); + + currentEvent->screen->size = new vector2( window.width, window.height + borderCorrection ); + + //currentEvent->mouse->eventTypes = new vector(); + + vector * mouseEvents = currentEvent->mouse->eventTypes; + + mouseEvents = new vector(); + + if( this->lastEvent->mouse->position.x != currentEvent->mouse->position.x || + this->lastEvent->mouse->position.y != currentEvent->mouse->position.y ) { + + mouseEvents->add( "mousemove" ); + + } + + if( this->lastEvent->mouse->button != 0 && currentEvent->mouse->button == 0 ) { + + this->lastMouseDownTime = clock(); + + printf("Mouse down\n\n"); + + mouseEvents->add( "mousedown" ); + + } + + if( this->lastEvent->mouse->button == 0 && currentEvent->mouse->button != 0 ) { + + clock_t difference = clock() - this->lastMouseDownTime; + + int milliseconds = difference * 1000 / CLOCKS_PER_SEC; + + if( milliseconds < 150 ) { + + printf("click event\n\n"); + + + mouseEvents->add( "click" ); + + } + + printf("mouseup event\n\n"); + + mouseEvents->add( "mouseup" ); + //printf("%i\n\n", milliseconds); + + + } + + currentEvent->mouse->eventTypes = mouseEvents; + + + this->lastEvent = currentEvent; + + return currentEvent; + + } + +} \ No newline at end of file diff --git a/application/source/engine/floatArray.c b/application/source/engine/floatArray.c new file mode 100644 index 0000000..f017620 --- /dev/null +++ b/application/source/engine/floatArray.c @@ -0,0 +1,167 @@ + +#include + +#include + +#include + +#include + +#include + +class floatArray{ + + int capacity = 10; + + int total = 0; + + float * items = malloc( 10000000 ); + + int length() + { + + return this->total; + + } + + float get( int index ) + { + + if ( index >= 0 && index < this->total ){ + + return this->items[index]; + + } + + return NULL; + + } + + void set( int index, float item ) + { + + if ( index >= 0 && index < this->total ){ + + this->items[ index ] = item; + + } + + } + + void resize( int capacity ) + { + + float * items = realloc( this->items, sizeof( float ) * capacity ); + + + this->items = items; + + this->capacity = capacity; + + } + + void addVector2( struct vector2 * item ) { + + this->add( item->x ); + + this->add( item->y ); + + } + + void addVector3( struct vector3 * item ) { + + this->add( item->x ); + + this->add( item->y ); + + this->add( item->z ); + + } + + void add( float item ) + { + + if ( this->capacity == this->total ){ + + this->resize( this->capacity * 2 ); + + } + + this->items[ this->total++ ] = item; + + } + + void delete( int index ) + { + if ( index < 0 || index >= this->total ){ + + return; + + } + + this->items[index] = NULL; + + for ( int i = index; i < this->total - 1; i++ ) { + + this->items[i] = this->items[i + 1]; + + this->items[i + 1] = NULL; + + } + + this->total--; + + if ( this->total > 0 && this->total == this->capacity / 4 ){ + + this->resize( this->capacity / 2 ); + + } + + } + + int array_push( float item ) { + + this->add( item ); + + return this->total; + + } + + void unshift( float item ) { + + int length = this->total; + + this->total++; + + if ( this->capacity == this->total ){ + + this->resize( this->capacity * 2 ); + + } + + for ( int i = length - 1; i >= 0; --i ) { + + this->items[ i + 1 ] = this->items[ i ]; + + } + + this->items[ 0 ] = item; + + } + + float pop() { + + int length = this->total; + + int lastIndex = length - 1; + + float lastItem = this->get( lastIndex ); + + this->delete( lastIndex ); + + return lastItem; + + } + + +} \ No newline at end of file diff --git a/application/source/engine/fontRenderer.c b/application/source/engine/fontRenderer.c new file mode 100644 index 0000000..8a005ca --- /dev/null +++ b/application/source/engine/fontRenderer.c @@ -0,0 +1,176 @@ + +#include + +#include + +#include + +#include + +#include + +#define GL_GLEXT_PROTOTYPES + +#include + +#include // GL 1.1 functions + +#include + + +class fontRenderer{ + + GLubyte * data = malloc( 512 * 512 * 4 ); + + texture2D * loadFont( char character ) { + + FT_Library ft; + + if ( FT_Init_FreeType( &ft ) ) + { + + printf("ERROR::FREETYPE: Could not init FreeType Library"); + + //return -1; + + } else { + + // printf("FreeType Library loaded\n\n"); + + } + + + + FT_Face face; + + if ( FT_New_Face( ft, "assets/fonts/WorkSans/WorkSans-Regular.ttf", 0, &face ) ) + { + + printf("ERROR::FREETYPE: Failed to load font\n\n"); + + //return -1; + + } else { + + // printf("FREETYPE: font loaded\n\n"); + + } + + int fontSize = 118; + + if ( FT_Set_Pixel_Sizes( face, 0, fontSize ) ) { + + printf("ERROR::FREETYPE: Failed to set font size\n\n"); + + } else { + + //printf("FREETYPE: font size set\n\n"); + + } + + + + FT_Matrix matrix; + + FT_UInt glyph_index; + + FT_Vector pen; + + int n; + + FT_GlyphSlot slot = face->glyph; /* a small shortcut */ + + + pen.x = 0; + + pen.y = 0; + + if( FT_Load_Char( face, character, FT_LOAD_RENDER ) ) { + + printf("ERROR error loading char."); + + } else { + + //printf("FREETYPE: Char loaded %c \n", character ); + + } + + + //printf( "%c: bitmap_left: %i, bitmap_top: %i\n", ( char ) character, slot->bitmap_left, slot->bitmap_top ); + + + FT_Bitmap * bitmap = &slot->bitmap; + + texture2D * texture = new texture2D(); + + texture->width = bitmap->width; + + texture->height = bitmap->rows; + + texture->hasAlpha = 1; + + texture->offset = new vector2( ( float ) slot->bitmap_left, ( float ) slot->bitmap_top ); + + + //printf("x_max: %i\n", texture->width); + + //printf("y_max: %i\n", texture->height); + + + + + texture->data = bitmap->buffer;//bitmap->buffer; + + for (int x = 0; x < texture->width; ++x) + { + //printf("%u ", (unsigned int)bitmap->buffer[0]); + } + + //FT_Done_Face(face); + + //FT_Done_FreeType(ft); + + + + return texture; + + //this->show_image(); + + + } + + void draw_bitmap( FT_Bitmap * bitmap, FT_Int x, FT_Int y ) { + + FT_Int i, j, p, q; + + FT_Int x_max = x + bitmap->width; + FT_Int y_max = y + bitmap->rows; + + int WIDTH = 512; + + int HEIGHT = 512; + + printf("x_max: %i\n", x_max); + + printf("y_max: %i\n", y_max); + + + for ( i = x, p = 0; i < x_max; i++, p++ ) + { + for ( j = y, q = 0; j < y_max; j++, q++ ) + { + //if ( i < 0 || j < 0 || i >= WIDTH || j >= HEIGHT ) + //continue; + + //this->data[j + (i * 512)] |= bitmap->buffer[q * bitmap->width + p]; + + } + } + + } + + void show_image( void ) + { + } + +} \ No newline at end of file diff --git a/application/source/engine/hints.c b/application/source/engine/hints.c new file mode 100644 index 0000000..490939c --- /dev/null +++ b/application/source/engine/hints.c @@ -0,0 +1,11 @@ + + + +class Hints +{ + unsigned long flags; + unsigned long functions; + unsigned long decorations; + long inputMode; + unsigned long status; +} \ No newline at end of file diff --git a/application/source/engine/member.c b/application/source/engine/member.c new file mode 100644 index 0000000..b919762 --- /dev/null +++ b/application/source/engine/member.c @@ -0,0 +1,28 @@ + +#define GL_GLEXT_PROTOTYPES + +#include + +#include // GL 1.1 functions + +#include + + + +class member{ + + char * name; + + GLint index; + + GLint offset; + + GLint size; + + GLenum type; + + GLuint arrayStride; + + GLuint topLevelSize; + +} diff --git a/application/source/engine/mesh.c b/application/source/engine/mesh.c new file mode 100644 index 0000000..3f7c8c8 --- /dev/null +++ b/application/source/engine/mesh.c @@ -0,0 +1,703 @@ + + +#define GL_GLEXT_PROTOTYPES + +#include + +#include // GL 1.1 functions + +#include + +#include "block.h" + +#include "shader.h" + +#include "program.h" + +#include "floatArray.h" + +#include "unsignedIntegerArray.h" + + + +class mesh{ + + struct program * program; + + struct unsignedIntegerArray * indices; + + + struct floatArray * textureCoordinates; + + struct floatArray * vertexCoordinates; + + struct floatArray * normalCoordinates; + + + struct array * blocks = new array(); + + + GLuint vertexArrayObject; + + + GLuint uniformBuffer; + + GLuint indexBuffer; + + GLuint vertexbuffer; + + GLuint textureCoordinateBuffer; + + GLuint meshIndexBuffer; + + GLuint uvBuffer; + + struct unsignedIntegerArray * uniformBuffers = new unsignedIntegerArray(); + + + + struct block * getUniformBlock( char * blockName ) { + + int blockCount = this->blocks->length(); + + for ( int i = 0; i < blockCount; ++i ) + { + struct block * currentBlock = this->blocks->get( i ); + + char * currentBlockName = currentBlock->name; + + if( currentBlockName == blockName ) { + + return currentBlock; + + } + + } + + return NULL; + + } + + + + void bindBlock( struct block * blockInstance ) { + + //printf("%s\n", blockInstance); + + blockInstance->createBuffer(); + + this->blocks->add( blockInstance ); + + } + + void setProgram( struct program * currentProgram ) { + + this->program = currentProgram; + + } + + GLuint getGLTypeSize( GLuint type ) { + + switch( type ) { + + case GL_FLOAT: + + return sizeof( GLfloat ); + + break; + + case GL_INT: + + return sizeof( GLint ); + + break; + + + case GL_UNSIGNED_INT: + + return sizeof( GLuint ); + + break; + } + + return 0; + + } + + GLuint getComponentType( GLuint type ) { + + + switch( type ) { + + case GL_FLOAT: + + return GL_FLOAT; + + break; + + case GL_FLOAT_VEC2: + + return GL_FLOAT; + + break; + + case GL_FLOAT_VEC3: + + return GL_FLOAT; + + break; + + case GL_FLOAT_VEC4: + + return GL_FLOAT; + + break; + + + case GL_INT: + + return GL_INT; + + break; + + case GL_INT_VEC2: + + return GL_INT; + + break; + + case GL_INT_VEC3: + + return GL_INT; + + break; + + case GL_INT_VEC4: + + return GL_INT; + + break; + + + case GL_UNSIGNED_INT: + + return GL_UNSIGNED_INT; + + break; + + case GL_UNSIGNED_INT_VEC2: + + return GL_UNSIGNED_INT; + + break; + + case GL_UNSIGNED_INT_VEC3: + + return GL_UNSIGNED_INT; + + break; + + case GL_UNSIGNED_INT_VEC4: + + return GL_UNSIGNED_INT; + + break; + + } + + + return 0; + + } + + GLuint getItemSize( GLuint type ) { + + switch( type ) { + + case GL_FLOAT: + + return 1; + + break; + + case GL_FLOAT_VEC2: + + return 2; + + break; + + case GL_FLOAT_VEC3: + + return 3; + + break; + + case GL_FLOAT_VEC4: + + return 4; + + break; + + + case GL_INT: + + return 1; + + break; + + case GL_INT_VEC2: + + return 2; + + break; + + case GL_INT_VEC3: + + return 3; + + break; + + case GL_INT_VEC4: + + return 4; + + break; + + + case GL_UNSIGNED_INT: + + return 1; + + break; + + case GL_UNSIGNED_INT_VEC2: + + return 2; + + break; + + case GL_UNSIGNED_INT_VEC3: + + return 3; + + break; + + case GL_UNSIGNED_INT_VEC4: + + return 4; + + break; + + } + + return 0; + + } + + GLuint createBuffer( char * attributeName, void * data, GLenum target, GLenum usage ) { + + GLuint itemSize; + + GLuint componentType; + + GLuint componentSize; + + GLuint attributeLocation; + + //GLenum target; + + GLuint isIndexBuffer = 0; + + GLuint buffer; + + glGenBuffers( 1, &buffer ); + + + if( attributeName == "index" ) { + + isIndexBuffer = 1; + + componentType = GL_INT; + + componentSize = this->getGLTypeSize( componentType ); + + target = GL_ELEMENT_ARRAY_BUFFER; + + glBindBuffer( GL_ELEMENT_ARRAY_BUFFER, buffer ); + + } else { + + attribute * attribute = this->program->getAttributeByName( attributeName ); + + if( attribute == NULL ) { + + return 0; + + } + + itemSize = this->getItemSize( attribute->type ); + + componentType = this->getComponentType( attribute->type ); + + componentSize = this->getGLTypeSize( componentType ); + + attributeLocation = attribute->location; + + target = GL_ARRAY_BUFFER; + + glEnableVertexAttribArray( attribute->location ); + + glBindBuffer( GL_ARRAY_BUFFER, buffer ); + + } + + //printf("Name: %s itemSize: %i componentSize: %i ", attributeName, itemSize, componentSize); + + + int itemCount; + + GLuint bufferSize; + + + if( componentType == GL_UNSIGNED_INT || componentType == GL_INT ) { + + unsignedIntegerArray * test = ( unsignedIntegerArray * ) data; + + itemCount = test->length(); + + bufferSize = itemCount * componentSize; + + glBufferData( target, bufferSize, test->items, usage ); + + if( isIndexBuffer == NULL ) { + + glVertexAttribIPointer( attributeLocation, itemSize, componentType, 0, ( void * ) 0 ); + + } + + } else if( componentType == GL_FLOAT ) { + + floatArray * test = ( floatArray * ) data; + + itemCount = test->total; + + bufferSize = itemCount * componentSize; + + glBufferData( GL_ARRAY_BUFFER, bufferSize, test->items, usage ); + + if( isIndexBuffer == NULL ) { + + glVertexAttribPointer( attributeLocation, itemSize, componentType, GL_FALSE, 0, ( void * ) 0 ); + + } + } + + //printf("itemCount: %i\n\n", bufferSize); + + GLint compareSize = 0; + + glGetBufferParameteriv( target, GL_BUFFER_SIZE, &compareSize ); + + if( bufferSize != compareSize ) + { + + glDeleteBuffers(1, &buffer); + + printf("ERROR: size error"); + + return 0; + + } + + return buffer; + + } + + + void createBuffers( ) { + + struct unsignedIntegerArray * indices = new unsignedIntegerArray(); + + struct floatArray * textureCoordinates = new floatArray(); + + struct floatArray * vertexCoordinates = new floatArray(); + + struct floatArray * normalCoordinates = new floatArray(); + + struct unsignedIntegerArray * meshIndices = new unsignedIntegerArray(); + + int subdivisionsDepth = 1; + + int subdivisionsWidth = 1; + + float width = 2; + + float depth = 2; + + + int meshCount = 100 * 50; + + int meshStartIndex = 0; + + for (int meshIndex = 0; meshIndex < meshCount; ++meshIndex) + { + + + meshStartIndex = meshIndices->length(); + + //printf("Number of vectex cnumVertsAcrossoordinates: %i\n\n", vertexCoordinates->length()); + + int numVertsAcross = subdivisionsWidth + 1; + + for ( int z = 0; z < subdivisionsDepth; z++ ) { + + for ( int x = 0; x < subdivisionsWidth; x++ ) { + + // triangle 1 of quad + indices->add( ( z + 0 ) * numVertsAcross + x + meshStartIndex ); + + indices->add( ( z + 1 ) * numVertsAcross + x + meshStartIndex ); + + indices->add( ( z + 0 ) * numVertsAcross + x + 1 + meshStartIndex ); + + // triangle 2 of quad + indices->add( ( z + 1 ) * numVertsAcross + x + meshStartIndex ); + + indices->add( ( z + 1 ) * numVertsAcross + x + 1 + meshStartIndex ); + + indices->add( ( z + 0 ) * numVertsAcross + x + 1 + meshStartIndex ); + + } + + } + + + for ( int z = 0; z <= subdivisionsDepth; z++ ) { + + for ( int x = 0; x <= subdivisionsWidth; x++ ) { + + + float u = ( float ) x;// / subdivisionsWidth; + + float v = ( float ) z;// / subdivisionsDepth; + + + textureCoordinates->add( u ); + + textureCoordinates->add( ( 1 - v ) ); + + + vertexCoordinates->add( width * u - width * 0.5 ); + + vertexCoordinates->add( depth * v - depth * 0.5 ); + + vertexCoordinates->add( 0 ); + + + normalCoordinates->add( 0 ); + + normalCoordinates->add( 0 ); + + normalCoordinates->add( 1 ); + + + meshIndices->add( meshIndex ); + + + } + + } + + + } + + glGenVertexArrays( 1, &this->vertexArrayObject ); + + glBindVertexArray( this->vertexArrayObject ); + + + this->vertexbuffer = this->createBuffer( "position", vertexCoordinates, GL_ARRAY_BUFFER, GL_STATIC_DRAW ); + + this->textureCoordinateBuffer = this->createBuffer( "textureCoordinates", textureCoordinates, GL_ARRAY_BUFFER, GL_STATIC_DRAW ); + + this->vertexbuffer = this->createBuffer( "meshIndex", meshIndices, GL_ARRAY_BUFFER, GL_STATIC_DRAW ); + + this->indexBuffer = this->createBuffer( "index", indices, GL_ARRAY_BUFFER, GL_STATIC_DRAW ); + + //this->subMeshPositions = this->createBuffer( "subMeshPositions", indices, GL_SHADER_STORAGE_BUFFER, GL_STATIC_DRAW ); + + int blockCount = this->blocks->length(); + + for (int i = 0; i < blockCount; ++i) + { + + block * currentBlock = this->blocks->get( i ); + + int size = currentBlock->bufferSize; + + printf("Bind block %s bufferSize: %i bindingPoint: %i bufferType: %s \n\n", currentBlock->name, currentBlock->bufferSize, currentBlock->bindingPoint, currentBlock->getBufferTypeText( ) ); + + + + glBindBuffer( currentBlock->bufferType, currentBlock->buffer ); + + glBindBufferBase( currentBlock->bufferType, currentBlock->bindingPoint, currentBlock->buffer ); + + glBufferData( currentBlock->bufferType, currentBlock->bufferSize, 0, GL_DYNAMIC_DRAW ); + + } + + + glBindVertexArray( 0 ); + + + + +/* + + unsigned int uniformBufferSize = 152; // allocate 152 bytes of memory + + glGenBuffers( 1, &this->uniformBuffer ); + + glBindBuffer( GL_UNIFORM_BUFFER, this->uniformBuffer ); + + glBufferData( GL_UNIFORM_BUFFER, uniformBufferSize, NULL, GL_DYNAMIC_DRAW ); + + + + + + + glBindBuffer( GL_UNIFORM_BUFFER, this->uniformBuffer ); + + //glBufferData( this->uniformBuffer, size, data ); + + glBufferSubData( this->uniformBuffer, offset, size, data ); +*/ + + //glBindBufferRange( GL_UNIFORM_BUFFER, 0, uboMatrices, 0, 2 * sizeof(glm::mat4) ); + + +/* +glm::mat4 projection = glm::perspective(glm::radians(45.0f), (float)width/(float)height, 0.1f, 100.0f); +glBindBuffer(GL_UNIFORM_BUFFER, uboMatrices); +glBufferSubData(GL_UNIFORM_BUFFER, 0, sizeof(glm::mat4), glm::value_ptr(projection)); +glBindBuffer(GL_UNIFORM_BUFFER, 0); + + +glm::mat4 view = camera.GetViewMatrix(); +glBindBuffer(GL_UNIFORM_BUFFER, uboMatrices); +glBufferSubData(GL_UNIFORM_BUFFER, sizeof(glm::mat4), sizeof(glm::mat4), glm::value_ptr(view)); +glBindBuffer(GL_UNIFORM_BUFFER, 0); */ + + + + + + //glBufferSubData( GL_ELEMENT_ARRAY_BUFFER, 0, indexBufferSize, indices->items ); + + +/* + int vertexCount = vertexCoordinates->length(); + + for (int i = 0; i < vertexCount; ++i) + { + + float currentVertex = vertexCoordinates->get( i ); + + printf(" %i: %f \n", i, currentVertex); + + } + + int indexCount = indices->length(); + + printf("\n\n"); + + for (int i = 0; i < indexCount; ++i) + { + + int currentIndex = indices->get( i ); + + printf(" %i: %i \n", i, currentIndex); + + } + + printf("number of indices: %i\n", indices->length()); +*/ + + this->indices = indices; + + this->textureCoordinates = textureCoordinates; + + this->vertexCoordinates = vertexCoordinates; + + this->normalCoordinates = normalCoordinates; + + } + + createOrderedTriangleStripQuad() { + + +/* + vector3 * a = new vector3(0.0, 0.0, 0.0); + + vector3 * b = new vector3(0.0, 0.5, 0.0); + + vector3 * c = new vector3(0.5, 0.0, 0.0); + + vector3 * d = new vector3(0.5, 0.5, 0.0); + + GLfloat g_vertex_buffer_data[ 12 * 2 ]; + + for (int i = 0; i < 2; ++i) + { + + int vectorIndex = i * 3; + + float index = 0.5 *i; + + g_vertex_buffer_data[ vectorIndex + 0 ] = 0.0 - index; + + g_vertex_buffer_data[ vectorIndex + 1 ] = 0.; + + g_vertex_buffer_data[ vectorIndex + 2 ] = 0.0; + + + g_vertex_buffer_data[ vectorIndex + 3 ] = 0.0 - index; + + g_vertex_buffer_data[ vectorIndex + 4 ] = 0.5; + + g_vertex_buffer_data[ vectorIndex + 5 ] = 0.0; + + + g_vertex_buffer_data[ vectorIndex + 6 ] = 0.5 - index; + + g_vertex_buffer_data[ vectorIndex + 7 ] = 0.0; + + g_vertex_buffer_data[ vectorIndex + 8 ] = 0.0; + + + g_vertex_buffer_data[ vectorIndex + 9 ] = 0.5 - index; + + g_vertex_buffer_data[ vectorIndex + 10 ] = 0.5; + + g_vertex_buffer_data[ vectorIndex + 11 ] = 0.0; + + + } + + + GLfloat g_vertex_buffer_data[] = { + 0.0, 0.0, 0.0f, + 0.0, 0.5, 0.0f, + 0.5f, 0.0f, 0.0f, + .5, 0.5, 0.0 + + }; +*/ + + } + + + +} \ No newline at end of file diff --git a/application/source/engine/opengl.c b/application/source/engine/opengl.c new file mode 100644 index 0000000..bc8068e --- /dev/null +++ b/application/source/engine/opengl.c @@ -0,0 +1,338 @@ + +#include "./mesh.h" + +#include "./shader.h" + +#include "./sampler2D.h" + +#include "./texture2D.h" + +#include "./floatArray.h" + +#include "./unsignedIntegerArray.h" + +#include "./eventManager.h" + +#include "./pipeline.h" + + +#include "./renderPasses/renderPassQuads.h" + +#include "./renderPasses/renderPassFont.h" + +#include "./renderPasses/renderPassCompute.h" + +#include "./renderPasses/renderPassCompute2.h" + +#include "./renderPasses/renderPassTesselation.h" + + + +#include "./resourceManager.h" + +#include "./windowManager.h" + +#include "./event.h" + + +#include + +#include + +#include + +#include + +#include + +#define GL_GLEXT_PROTOTYPES + +#include + +#include // GL 1.1 functions + +#include + + +#include + +#include + + + + +event * globalEvent; + +resourceManager * resources; + + + +class opengl{ + + Display * mainDisplay; + + Window mainWindow; + + int MainScreen; + + Window RootWindow; + + + int lastTime = clock(); + + struct timespec startTime; + + int frameCount = 0; + + + + sampler2D * testSampler; + + struct windowManager * windowManager = new windowManager(); + + + + struct eventManger * eventManger = new eventManger(); + + struct pipeline * pipeline = new pipeline(); + + + + + initialize() { + + printf("initialize opengl.\n"); + + resources = new resourceManager(); + + this->setupWindow(); + + this->setupManagers(); + + this->showVersion(); + + //this->createTexture(); + + this->setupPipeline(); + + //this->loadFont(); + + this->setupTime(); + + this->setupRenderLoop(); + + } + + showExtensions() { + + GLint max_layers; + + glGetIntegerv ( GL_MAX_ARRAY_TEXTURE_LAYERS, &max_layers ); + + printf("GL_MAX_ARRAY_TEXTURE_LAYERS: %i\n", max_layers); + + + GLint max_texture_size; + + glGetIntegerv (GL_MAX_TEXTURE_SIZE, &max_texture_size); + + printf("GL_MAX_TEXTURE_SIZE: %i\n", max_texture_size); + + + } + + showVersion() { + + printf("opengl version : %s\n\n", glGetString(GL_VERSION) ); + + } + + setupTime() { + + clock_gettime( CLOCK_REALTIME, &this->startTime ); + + } + + setupManagers() { + + this->eventManger->mainDisplay = this->mainDisplay; + + this->eventManger->mainWindow = this->mainWindow; + + this->eventManger->RootWindow = this->RootWindow; + + } + + setupWindow() { + + this->windowManager->setupDisplay(); + + this->windowManager->setupWindow(); + + + this->mainDisplay = this->windowManager->mainDisplay; + + this->mainWindow = this->windowManager->mainWindow; + + this->RootWindow = this->windowManager->RootWindow; + + } + + setupRenderLoop() { + + int IsProgramRunning = 1; + + while( IsProgramRunning ) { + + while( XPending( this->mainDisplay ) ) { + + XEvent GeneralEvent = {}; + + XNextEvent( this->mainDisplay, &GeneralEvent ); + + switch( GeneralEvent.type ) { + + case ClientMessage: + + + IsProgramRunning = 0; + + break; + } + + } + + this->render(); + + } + + } + + setupPipeline() { + + quads * quadsPass = new quads(); + + font * fontPass = new font(); + + compute * computePass = new compute(); + + compute2 * computePass2 = new compute2(); + + tesselation * tesselationPass = new tesselation(); + + + //this->pipeline->addRenderPass( fontPass ); + + this->pipeline->addRenderPass( quadsPass ); + + //this->pipeline->addRenderPass( computePass ); + + //this->pipeline->addRenderPass( computePass2 ); + + //this->pipeline->addRenderPass( tesselationPass ); + + + } + + double clockToMilliseconds( clock_t ticks ){ + + return ( ticks / ( double ) CLOCKS_PER_SEC ); + + } + + render() { + + //this->clearColor( 0.0, 0.0, 0.0, 0.0 ); + + glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT ); + + this->clear( GL_DEPTH_BUFFER_BIT ); + + globalEvent = this->eventManger->fetchEvent(); + + this->pipeline->render(); + + this->swapBuffers(); + + //this->displayFPS(); + + } + + displayFPS() { + + struct timespec now; + + clock_gettime( CLOCK_REALTIME, &now ); + + this->frameCount++; + + int elapsedTime = now.tv_sec - this->startTime.tv_sec; + + if( elapsedTime != this->lastTime ) { + + printf("%i fps.\n\n", this->frameCount ); + + this->lastTime = elapsedTime; + + this->frameCount = 0; + + } + + } + + clear( GLbitfield mask ) { + + glClear( mask ); + + } + + clearColor( float r, float g, float b, float a ) { + + glClearColor( r, g, b, a ); + + } + + swapBuffers() { + + PFNGLXSWAPINTERVALEXTPROC glXSwapIntervalEXT; + + PFNGLXSWAPINTERVALMESAPROC glXSwapIntervalMESA; + + PFNGLXSWAPINTERVALSGIPROC glXSwapIntervalSGI; + + + glXSwapIntervalEXT = ( PFNGLXSWAPINTERVALEXTPROC ) glXGetProcAddress( ( const GLubyte * ) "glXSwapIntervalEXT" ); + + if ( glXSwapIntervalEXT != NULL ) { + + glXSwapIntervalEXT( this->mainDisplay, this->mainWindow, 0 ); + + } else { + + glXSwapIntervalMESA = ( PFNGLXSWAPINTERVALMESAPROC ) glXGetProcAddress( ( const GLubyte * ) "glXSwapIntervalMESA" ); + + if ( glXSwapIntervalMESA != NULL ) { + + glXSwapIntervalMESA( 0 ); + + } else { + + glXSwapIntervalSGI = ( PFNGLXSWAPINTERVALSGIPROC ) glXGetProcAddress( ( const GLubyte * ) "glXSwapIntervalSGI" ); + + if ( glXSwapIntervalSGI != NULL ) { + + glXSwapIntervalSGI( 0 ); + + } + } + } + + glXSwapBuffers( this->mainDisplay, this->mainWindow ); + + } + +} + + + + diff --git a/application/source/engine/pipeline.c b/application/source/engine/pipeline.c new file mode 100644 index 0000000..7628039 --- /dev/null +++ b/application/source/engine/pipeline.c @@ -0,0 +1,82 @@ + +#include "../int.h" + +#include "../array.h" + +#include "./renderPasses/renderPass.h" + +#include "./vector.h" + +#include "../classConfiguration.h" + + + +reflect +class pipeline{ + + array * renderPasses = new array(); + + vector * classIndices = new vector(); + + vector * methodIndices = new vector(); + + addRenderPass( ... ) { + + va_list args; + + va_start( args, count ); + + int classIndex = datatypes[0]; + + this->classIndices->add( classIndex ); + + + + void * voidPointer = va_arg( args, void * ); + + int methodIndex = getMethodIndexByPropertyName( classIndex, "prepare" ); + + int renderMethodIndex = getMethodIndexByPropertyName( classIndex, "render" ); + + + this->methodIndices->add( renderMethodIndex ); + + + + int classIndexTest = this->classIndices->get( 0 ); + + //printf("\n\n\n\n%i\n\n\n\n", classIndexTest); + + callMethodOfClass( classIndex, methodIndex, voidPointer ); + + printf("\n"); + + va_end( args ); + + + this->renderPasses->add( voidPointer ); + + } + + render() { + + array * renderPasses = this->renderPasses; + + int renderPassCount = renderPasses->length(); + + for (int i = 0; i < renderPassCount; ++i) + { + + int classIndex = this->classIndices->get( i ); + + void * voidPointer = renderPasses->get( i ); + + int methodIndex = this->methodIndices->get( i ); + + callMethodOfClass( classIndex, methodIndex, voidPointer ); + + } + + } + +} diff --git a/application/source/engine/program.c b/application/source/engine/program.c new file mode 100644 index 0000000..377f522 --- /dev/null +++ b/application/source/engine/program.c @@ -0,0 +1,534 @@ + +#include "block.h" + +#include "member.h" + +#include "uniform.h" + + +#define GL_GLEXT_PROTOTYPES + +#include + +#include // GL 1.1 functions + +#include + +#include + +#include "fileSystem.h" + +#include "../array.h" + +#include "../char.h" + +#include "sampler2D.h" + +#include "shader.h" + +class program{ + + + GLuint samplerIndex = 0; + + array * uniforms = new array(); + + array * attributes = new array(); + + array * blocks = new array(); + + array * shaders = new array(); + + GLuint glProgram; + + + + addShader( struct shader * shaderInstance ) { + + this->shaders->add( shaderInstance ); + + } + + + GLint glGetProgramResourceiv( GLint programProperty, GLint index, GLint Property ) { + + GLint offsetValues; + + glGetProgramResourceiv( this->glProgram, programProperty, index, 1, &Property , 1, 0, &offsetValues ); + + return offsetValues; + + } + + GLchar * glGetProgramResourceName( GLint programProperty, GLint index, GLint nameLength ) { + + + GLchar name[ GL_NAME_LENGTH + 1 ]; + + glGetProgramResourceName( + this->glProgram, + + programProperty, + index, + GL_NAME_LENGTH + 1, + 0, + name ); + + + return name; + + } + + + void extractBlocks() { + + GLint programInterfaces[2] = { GL_SHADER_STORAGE_BLOCK, GL_UNIFORM_BLOCK }; // GL_UNIFORM_BLOCK + + GLint programProperties[2] = { GL_BUFFER_VARIABLE, GL_UNIFORM }; // GL_UNIFORM , GL_PROGRAM_INPUT + + GLenum programBufferTypes[2] = { GL_SHADER_STORAGE_BUFFER, GL_UNIFORM_BUFFER }; + + + + for (int blockTypeIndex = 0; blockTypeIndex < 2; ++blockTypeIndex) + { + + + GLint program = this->glProgram; + + GLint numActiveResources; + + GLint programInterface = programInterfaces[blockTypeIndex]; // GL_UNIFORM_BLOCK + + GLint programProperty = programProperties[blockTypeIndex]; // GL_UNIFORM + + GLenum programBufferType = programBufferTypes[blockTypeIndex]; + + glGetProgramInterfaceiv( program, programInterface, GL_ACTIVE_RESOURCES, &numActiveResources ); + + //printf("extractShaderStorageBuffers %i\n\n", numActiveResources); + + for ( GLuint blockIndex = 0; blockIndex < numActiveResources; blockIndex++ ) { + + struct block * blockInstance = new block(); + + //GLint blockIndex = this->glGetProgramResourceiv( programInterface, blockIndex, GL_BLOCK_INDEX ); + + GLint blockNameLength = this->glGetProgramResourceiv( programInterface, blockIndex, GL_NAME_LENGTH ); + + blockInstance->bufferSize = this->glGetProgramResourceiv( programInterface, blockIndex, GL_BUFFER_DATA_SIZE ); + + GLint numberActiveVariables = this->glGetProgramResourceiv( programInterface, blockIndex, GL_NUM_ACTIVE_VARIABLES ); + + blockInstance->bindingPoint = this->glGetProgramResourceiv( programInterface, blockIndex, GL_BUFFER_BINDING ); + + //const GLchar * name = this->glGetProgramResourceName( programInterface, blockIndex, blockNameLength ); + GLchar name[ GL_NAME_LENGTH + 1 ]; + + glGetProgramResourceName( this->glProgram, programInterface, blockIndex, GL_NAME_LENGTH + 1, NULL, name ); + + blockInstance->name = malloc( GL_NAME_LENGTH ); + + strcpy( blockInstance->name, name ); + + + blockInstance->bufferType = programBufferType; + + printf("block:%s \n\n", blockInstance->name ); + + printf(" block name %s\n", blockInstance->name); + + printf(" block buffer size: %i\n", blockInstance->bufferSize); + + printf(" block binding point: %i\n\n", blockInstance->bindingPoint); + + + + + GLint indices[ numberActiveVariables ]; + + GLenum member = GL_ACTIVE_VARIABLES; + + glGetProgramResourceiv( program, programInterface, blockIndex, 1, &member, numberActiveVariables, 0, indices ); + + printf(" number of variables: %i\n\n\n", numberActiveVariables); + + // add block + + + for ( GLuint index = 0; index < numberActiveVariables; index++ ) + { + + struct member * memberInstance = new member(); + + + GLint itemIndex = indices[ index ]; + + memberInstance->index = itemIndex; + + GLint nameLength = this->glGetProgramResourceiv( programProperty, itemIndex, GL_NAME_LENGTH ); + + memberInstance->offset = this->glGetProgramResourceiv( programProperty, itemIndex, GL_OFFSET ); + + memberInstance->type = this->glGetProgramResourceiv( programProperty, itemIndex, GL_TYPE ); + + memberInstance->arrayStride = this->glGetProgramResourceiv( programProperty, itemIndex, GL_ARRAY_STRIDE ); + + + memberInstance->size = this->glGetProgramResourceiv( programProperty, itemIndex, GL_ARRAY_SIZE ); + + int topLevelSize = this->glGetProgramResourceiv( programProperty, itemIndex, GL_TOP_LEVEL_ARRAY_SIZE ); + + int topLevelStride = this->glGetProgramResourceiv( programProperty, itemIndex, GL_TOP_LEVEL_ARRAY_STRIDE ); + + + if( memberInstance->arrayStride == 0 ) { + + memberInstance->arrayStride = topLevelStride; + + } + + memberInstance->topLevelSize = topLevelSize; + + + // memberInstance->name = this->glGetProgramResourceName( programProperty, itemIndex, nameLength ); + + + GLchar memberName[ GL_NAME_LENGTH + 1 ]; + + glGetProgramResourceName( this->glProgram, programProperty, itemIndex, GL_NAME_LENGTH + 1, NULL, memberName ); + + memberInstance->name = malloc( GL_NAME_LENGTH ); + + strcpy( memberInstance->name, memberName ); + + + + printf(" offset: #%i name: %s vec2: %i offset: %i itemSize / arrayStride: %i Array size: %i toplevel size: %i top level size: %i \n\n", + + memberInstance->index, + memberInstance->name, + memberInstance->type == GL_FLOAT_VEC2, + memberInstance->offset, + memberInstance->arrayStride, + memberInstance->size, topLevelSize, + topLevelStride ); + + + + blockInstance->add( memberInstance ); + + } + + blockInstance->createBuffer(); + + this->blocks->add( blockInstance ); + + } + + } + + + } + + struct block * createNewBlock( char * blockName ) { + + printf("Copy buffer: %s\n\n", blockName); + + block * originalBlock = this->getBlock( blockName ); + + block * blockCopy = new block(); + + blockCopy->members = originalBlock->members; + + blockCopy->bindingPoint = originalBlock->bindingPoint; + + blockCopy->index = originalBlock->index; + + blockCopy->bufferSize = originalBlock->bufferSize; + + blockCopy->createBuffer(); + + return blockCopy; + + } + + struct block * getBlock( char * blockName ) { + + int blockCount = this->blocks->length(); + + for ( int i = 0; i < blockCount; ++i ) + { + block * currentBlock = this->blocks->get( i ); + + char * currentBlockName = currentBlock->name; + + if( currentBlockName == blockName ) { + + return currentBlock; + + } + + } + + return NULL; + + } + + create() { + + this->glProgram = glCreateProgram(); + + + array * shaders = this->shaders; + + int shaderCount = shaders->length(); + + + for (int i = 0; i < shaderCount; ++i) + { + + shader * currentShader = shaders->get( i ); + + glAttachShader( this->glProgram, currentShader->glShader ); + + } + + glLinkProgram( this->glProgram ); + + glUseProgram( this->glProgram ); + + + this->extractBlocks(); + + this->extractAttributes(); + + this->extractUniforms(); + + } + + bindBlock( char * blockName ) { + + block * currentBlock = this->getBlock( blockName ); + + glBindBufferBase( currentBlock->bufferType, currentBlock->bindingPoint, currentBlock->buffer ); + + } + + use() { + + glUseProgram( this->glProgram ); + + } + + + extractUniforms() { + + int attributeCount = 0; + + GLsizei bufSize = 64; + + GLsizei length; // name length + + GLint size; + + GLenum type; // type of the variable (float, vec3 or mat4, etc) + + int uniformCount = 0; + + glGetProgramiv( this->glProgram, GL_ACTIVE_UNIFORMS, &uniformCount ); + + for (int i = 0; i < uniformCount; i++) + { + + struct uniform * uniformInstance = new uniform(); + + GLenum type; + + GLchar name[bufSize]; + + glGetActiveUniform( this->glProgram, ( GLuint ) i, bufSize, &length, &size, &type, uniformInstance->name ); + + //printf( " Uniform #%d Type: %u Name: %s\n", i, type, uniformInstance->name ); + + GLint uniformLocation = glGetUniformLocation( this->glProgram, uniformInstance->name ); + + uniformInstance->location = uniformLocation; + + uniformInstance->type = type; + + this->uniforms->add( uniformInstance ); + + } + + } + + extractAttributes() { + + int attributeCount = 0; + + GLsizei bufSize = 64; + + GLsizei length; // name length + + GLint size; + + GLenum type; // type of the variable (float, vec3 or mat4, etc) + + glGetProgramiv( this->glProgram, GL_ACTIVE_ATTRIBUTES, &attributeCount ); + + for (int i = 0; i < attributeCount; i++) + { + GLenum type; + + attribute * attributeInstance = new attribute(); + + glGetActiveAttrib( this->glProgram, ( GLuint ) i, bufSize, &length, &size, &type, attributeInstance->name); + + //printf(" Attribute #%d Type: %u Name: %s size: %i\n", i, type, attributeInstance->name, size); + + GLint attributeLocation = glGetAttribLocation( this->glProgram, attributeInstance->name ); + + glEnableVertexAttribArray( attributeLocation ); + + + attributeInstance->location = attributeLocation; + + //attributeInstance.name = name; + + attributeInstance->type = type; + + this->attributes->add( attributeInstance ); + + + } + + } + + struct attribute * getAttributeByName( char * attributeName ) { + + int attributeCount = this->attributes->length(); + + //printf("uniformCount: %i\n\n", attributeCount); + + for ( int i = 0; i < attributeCount; ++i ) + { + struct attribute * currentAttribute = this->attributes->get( i ); + + char * currentAttributeName = currentAttribute->name; + + //printf("attributeName->name: %s %s\n\n", currentAttributeName, attributeName ); + + if( currentAttributeName == attributeName ) { + + return currentAttribute; + + } + + } + + return NULL; + + } + + void setUniform( char * name, void * value ) { + + int uniformCount = this->uniforms->length(); + + // printf("uniformCount: %i\n\n", uniformCount); + + for (int i = 0; i < uniformCount; ++i) + { + uniform * currentUniform = this->uniforms->get( i ); + + char * uniformName = (char *)currentUniform->name; + + // printf("currentUniform->name: %s\n\n", uniformName); + + if( uniformName == name ) { + + //printf("\n\n Update this uniform %s\n\n", name); + + switch( currentUniform->type ) { + + + case GL_FLOAT_VEC2: + + vector2 * vector2Value = ( vector2 * ) value; + + //printf("\n\n this is an float vec2 %f %f \n\n", vector2Value->x, vector2Value->y ); + + glUniform2f( currentUniform->location, vector2Value->x, vector2Value->y ); + + break; + + case GL_FLOAT_VEC3: + + vector3 * vector3Value = ( vector3 * ) value; + + //printf("\n\n this is an float vec3 %f %f %f \n\n", vector3Value->x, vector3Value->y, vector3Value->z); + + glUniform3f( currentUniform->location, vector3Value->x, vector3Value->y, vector3Value->z ); + + break; + + case GL_SAMPLER_2D: + + this->updateSampler2D( currentUniform, value ); + + break; + + + case GL_SAMPLER_2D_ARRAY: + + this->updateSampler2D( currentUniform, value ); + + break; + + + + + } + + } + + + } + + + } + + updateSampler2D( uniform * currentUniform, void * value ) { + + glEnable( GL_BLEND ); + + glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA ); + + sampler2D * sampler = ( sampler2D * ) value; + + + if( !sampler->binded ) { + + sampler->index = this->samplerIndex++; + + sampler->bind(); + + //printf("sampler->index: %i \n", sampler->index); + + } + + + + glActiveTexture( GL_TEXTURE0 + sampler->index ); + + glBindTexture( sampler->target, sampler->glTexture ); + + //glTexImage2D( GL_TEXTURE_2D, 0, GL_RGB, width, height, 0, GL_RGB,GL_UNSIGNED_BYTE, texture ); + + glUniform1i( currentUniform->location, sampler->index ); + + + } + + +} diff --git a/application/source/engine/quadMesh.c b/application/source/engine/quadMesh.c new file mode 100644 index 0000000..630bc87 --- /dev/null +++ b/application/source/engine/quadMesh.c @@ -0,0 +1,40 @@ + +#include "vector2.h" + +#include "vector3.h" + +#include "vector.h" + + + +class quadMesh { + + vector2 position; + + vector2 size; + + vector3 color; + + float zIndex; + + float opacity; + + int textureIndex; + + int features; + + int elementIndex; + + + + + // ------------ + + //float PADDING; + + // ----------- + + //struct vector * characters; + + +} \ No newline at end of file diff --git a/application/source/engine/renderPasses/renderPass.c b/application/source/engine/renderPasses/renderPass.c new file mode 100644 index 0000000..5a7613f --- /dev/null +++ b/application/source/engine/renderPasses/renderPass.c @@ -0,0 +1,27 @@ + +#include "shader.h" + +#include "mesh.h" + + +class renderPass{ + + bool enabled = true; + + struct shader * shader; + + struct mesh * mesh; + + prepare() { + + + } + + + render() { + + + + } + +} \ No newline at end of file diff --git a/application/source/engine/renderPasses/renderPassCompute.c b/application/source/engine/renderPasses/renderPassCompute.c new file mode 100644 index 0000000..72e5f3d --- /dev/null +++ b/application/source/engine/renderPasses/renderPassCompute.c @@ -0,0 +1,96 @@ + + +#include "./renderPass.h" + +#include "../event.h" + +#include "../vector2.h" + +#include "../shader.h" + +#include "../program.h" + +#include "../int.h" + +#include "../sampler2D.h" + +#include "stdbool.h" + +#include "../block.h" + +#include "../vector.h" + +#include "../mesh.h" + + +class compute extends renderPass{ + + + struct program * program; + + int active = true; + + prepare() { + + printf("\n\n\n Prepare renderPass Compute\n\n\n\n\n"); + + shader * computeShader = new shader( GL_COMPUTE_SHADER ); + + computeShader->loadFromFile( "assets/shaders/addition.comp" ); + + + this->program = new program(); + + this->program->addShader( computeShader ); + + this->program->create(); + + + vector * inputA = new vector(); + + for (int i = 0; i < 100; ++i) + { + + vector2 a = new vector2( i, i ); + + inputA->add( a ); + + } + + vector * inputB = new vector(); + + for (int i = 0; i < 100; ++i) + { + + vector2 a = new vector2( 0, 10 ); + + inputB->add( a ); + + } + + block * inputBlock = this->program->getBlock( "inputBlock" ); + + inputBlock->setMemberArray( "array_a[0]", ( float * ) inputA->items ); + + inputBlock->setMemberArray( "array_b[0]", ( float * ) inputB->items ); + + inputBlock->upload(); + + } + + render() { + + this->program->use(); + + this->program->bindBlock( "inputBlock"); + + this->program->bindBlock( "outputBlock"); + + + glDispatchCompute( 1, 1, 1 ); + + glMemoryBarrier( GL_SHADER_STORAGE_BARRIER_BIT ); + + } + +} \ No newline at end of file diff --git a/application/source/engine/renderPasses/renderPassCompute2.c b/application/source/engine/renderPasses/renderPassCompute2.c new file mode 100644 index 0000000..b646a60 --- /dev/null +++ b/application/source/engine/renderPasses/renderPassCompute2.c @@ -0,0 +1,80 @@ + +#include "renderPass.h" + +#include "../event.h" + +#include "../../vector2.h" + +#include "../shader.h" + +#include "../program.h" + +#include "../../int.h" + +#include "../sampler2D.h" + +#include "stdbool.h" + +#include "../block.h" + + +class compute2 extends renderPass{ + + struct program * program; + + int active = true; + + + prepare() { + + printf("\n\n\n Prepare renderPass Compute 2\n\n\n\n\n"); + + shader * computeShader = new shader( GL_COMPUTE_SHADER ); + + computeShader->loadFromFile( "assets/shaders/addition2.comp" ); + + + this->program = new program(); + + this->program->addShader( computeShader ); + + this->program->create(); + + } + + render() { + + if( this->active ) { + + this->program->use(); + + this->program->bindBlock( "outputBlock2" ); + + + glDispatchCompute( 1, 1, 1 ); + + + block * outputBlock = this->program->getBlock( "outputBlock2" ); + + vector * output = outputBlock->getMemberArray( "array_d[0]" ); + + int count = output->length(); + + for (int i = 0; i < count; ++i) + { + + vector2 currentVector = output->get( i ); + + printf("%i = %f %f \n", i, i, currentVector.x, currentVector.y ); + + } + + printf("length: %i\n\n", count); + + this->active = false; + + } + + } + +} \ No newline at end of file diff --git a/application/source/engine/renderPasses/renderPassFont.c b/application/source/engine/renderPasses/renderPassFont.c new file mode 100644 index 0000000..c2d580c --- /dev/null +++ b/application/source/engine/renderPasses/renderPassFont.c @@ -0,0 +1,174 @@ + + +#include "renderPass.h" + +#include "../event.h" + +#include "../vector2.h" + +#include "../shader.h" + +#include "int.h" + +#include "../fontRenderer.h" + +#include "../program.h" + +#include "../mesh.h" + +class font extends renderPass{ + + + struct program * program; + + struct mesh * mesh; + + fontRenderer * font = new fontRenderer(); + + sampler2D * samplerArray; + + char * textFromNumber( int i) { + + char * fileName = malloc( sizeof( char ) * 100 ); + + sprintf( fileName, "%d", i ); + + return fileName; + + } + + prepare() { + + printf("\n\n\n Prepare renderPass Font\n\n\n\n\n"); + + + + + shader * vertexShader = new shader( GL_VERTEX_SHADER ); + + vertexShader->loadFromFile( "assets/shaders/quad.vertex" ); + + + shader * fragmentShader = new shader( GL_FRAGMENT_SHADER ); + + fragmentShader->loadFromFile( "assets/shaders/quad.fragment" ); + + + + this->program = new program(); + + this->program->addShader( vertexShader ); + + this->program->addShader( fragmentShader ); + + this->program->create(); + + + sampler2D * samplerArray = new sampler2D(); + + samplerArray->target = GL_TEXTURE_2D_ARRAY; + + samplerArray->format = GL_RED; + + samplerArray->internalFormat = GL_RED; + + samplerArray->WRAP_S = GL_CLAMP_TO_EDGE; + + samplerArray->WRAP_S = GL_CLAMP_TO_EDGE; + + samplerArray->cubeSize = new vector3( 128, 128, 170 ); + + samplerArray->UNPACK_ALIGNMENT = true; + + + this->samplerArray = samplerArray; + + block * fontBlock = this->program->getBlock( "fontData" ); + + + this->mesh = new mesh(); + + this->mesh->setProgram( this->program ); + + this->mesh->createBuffers(); + + + glUseProgram( this->program->glProgram ); + + for ( int i = 1; i < 170; ++i ) + { + texture2D * characterTexture = this->font->loadFont( 34 + i ); + + vector2 * offset = characterTexture->offset; + + printf("%c offset left: %f, offset top: %f bitmap->rows: %i\n", (char) 34 + i, offset->x, offset->y, characterTexture->height ); + + vector2 * size = new vector2( characterTexture->width, characterTexture->height ); + + fontBlock->setMemberItem( "fontOffsets[0]", i - 35, offset ); + + //if( i > 34 ) { + + fontBlock->setMemberItem( "fontSizes[0]", i - 35, size ); + + //} + + samplerArray->addTexture( characterTexture ); + + } + + fontBlock->upload(); + + this->program->setUniform( "samplerArray", samplerArray ); + + + + vector * textArray = new vector(); + + char * someText = "Wauw this is myp first text."; + + for (int i = 0; i < strlen(someText); ++i) + { + + int charNumber = ( char ) someText[i] - 35; + + printf(" %i\n", charNumber ); + + textArray->add( charNumber );// + + } + + block * inputBlock = this->program->getBlock( "inputBlock" ); + + inputBlock->setMemberArray( "characters[0]", ( float * ) textArray->items ); + + inputBlock->upload(); + + } + + render() { + + int numItems = 12; + + + glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT ); + + + this->program->use(); + + this->program->bindBlock( "inputBlock"); + + this->program->bindBlock( "fontData"); + + + this->program->setUniform( "samplerArray", this->samplerArray ); + + + + glBindVertexArray( this->mesh->vertexArrayObject ); + + glDrawElements( GL_TRIANGLES, numItems, GL_UNSIGNED_INT, ( void * ) 0 ); + + } + +} \ No newline at end of file diff --git a/application/source/engine/renderPasses/renderPassQuads.c b/application/source/engine/renderPasses/renderPassQuads.c new file mode 100644 index 0000000..fa834ee --- /dev/null +++ b/application/source/engine/renderPasses/renderPassQuads.c @@ -0,0 +1,700 @@ + +#include "renderPass.h" + +#include "../event.h" + +#include "../vector2.h" + +#include "../vector3.h" + +#include "../vector4.h" + +#include "../program.h" + +#include "../shader.h" + +#include "../program.h" + +#include "../../int.h" + +#include "../fontRenderer.h" + +#include "../resourceManager.h" + +#include "../mesh.h" + +#include "../quadMesh.h" + +#include "../element.h" + + + + +extern event * globalEvent; + +extern resourceManager * resources; + + + +class quads extends renderPass{ + + mesh * mesh; + + fontRenderer * font = new fontRenderer(); + + sampler2D * samplerArray; + + program * program; + + vector * meshes = new vector(); + + vector * elements = new vector(); + + vector * mouseOverElements = new vector(); + + char * textFromNumber( int i) { + + char * fileName = malloc( sizeof( char ) * 100 ); + + sprintf( fileName, "%d", i ); + + return fileName; + + } + + prepare() { + + printf("\n\n\n Prepare renderPass Quad\n\n\n\n\n"); + +/* + sampler2D * sampler1 = new sampler2D(); + + sampler1->texture = resources->loadPngImage( "logo.png" ); + +*/ + + this->samplerArray = new sampler2D(); + + + for (int i = 1; i < 10; ++i ) + { + + char * fileName = this->textFromNumber( i ); + + fileName += ".png"; + + printf("load png: %s\n", fileName); + + //this->samplerArray->addTexture( resources->loadPngImage( fileName ) ); + + } + + printf("\n\n"); + + this->samplerArray->target = GL_TEXTURE_2D_ARRAY; + + + shader * vertexShader = new shader( GL_VERTEX_SHADER ); + + vertexShader->loadFromFile( "assets/shaders/multiQuad.vertex" ); + + + shader * fragmentShader = new shader( GL_FRAGMENT_SHADER ); + + fragmentShader->loadFromFile( "assets/shaders/multiQuad.fragment" ); + + + this->program = new program(); + + this->program->addShader( vertexShader ); + + this->program->addShader( fragmentShader ); + + this->program->create(); + + + + //block * eventsBlock = this->program->getBlock( "events" ); + + block * orientationBlock = this->program->getBlock( "orientation" ); + + block * meshesBlock = this->program->getBlock( "meshes" ); + + + this->mesh = new mesh(); + + this->mesh->setProgram( this->program ); + + this->mesh->createBuffers(); + + + + + /* + for (int vertexIndex = 0; vertexIndex < 100; ++vertexIndex) + { + + int mod = vertexIndex % 10; + + vector2 test = new vector2( mod * 0.1 , floor( vertexIndex / 10 ) * 0.1 ); + + meshesBlock->setMemberItem( "meshArray[0].position", vertexIndex, &test ); + + + vector2 size = new vector2( .05 , .05 ); + + meshesBlock->setMemberItem( "meshArray[0].size", vertexIndex, &size ); + + vector3 color = new vector3( (float)rand()/RAND_MAX, (float)rand()/RAND_MAX, (float)rand()/RAND_MAX); + + + printf("Random: %f %f %f\n", color.x, color.y, color.z); + + meshesBlock->setMemberItem( "meshArray[0].color", vertexIndex, &color ); + + + + } + */ + + this->createMeshes(); + + //this->program->setUniform( "samplerArray", this->samplerArray ); + + + this->samplerArray->addTexture( resources->loadPngImage( "1.png" ) ); + + + meshesBlock->upload(); + + } + + sortOpacity( struct vector< struct quadMesh > * meshes ) { + + + int count = meshes->length(); + + int i, j; + + struct quadMesh temp; + + for (i = 0; i < (count - 1); ++i) + { + for (j = 0; j < count - 1 - i; ++j ) + { + + struct quadMesh quadA = meshes->get( j ); + + struct quadMesh quadB = meshes->get( j + 1 ); + + float a = ( intptr_t ) quadA.zIndex; + + float b = ( intptr_t ) quadB.zIndex; + + if ( a > b ) + { + + temp = meshes->items[j+1]; + + meshes->items[ j + 1 ] = meshes->items[j]; + + meshes->items[ j ] = temp; + + } + } + } + + } + + createMeshes() { + + + vector * meshes = this->meshes; + + meshes->resize( 100 ); + +/* + for (int i = 0; i < 100; ++i) + { + + int mod = i % 10; + + quadMesh meshInstance = new quadMesh(); + + meshInstance.position = new vector2( mod * 0.1 , floor( i / 10 ) * 0.1 ); + + meshInstance.size = new vector2( .05 , .05 ); + + meshInstance.color = new vector3( (float) rand() / RAND_MAX, (float) rand() / RAND_MAX, (float) rand() / RAND_MAX); + + // meshInstance.textureIndex = 0; + + meshes->add( meshInstance ); + + } + */ + + vector * elements = this->elements; + + + { + + element instance = new element(); + + instance.position = new vector3( 200, 200, 1100 ); + + instance.size = new vector2( 200., 200. ); + + //instance.background = new vector3( 0, 256, 0 ); + + instance.opacity = 1; + + instance.background = "9.png"; + + //instance.background = new vector3( 0, 256, 0 ); + + elements->add( instance ); + + + + + } + + + { + + element instance = new element(); + + instance.position = new vector3( 100, 100, 500 ); + + instance.size = new vector2( 400., 400. ); + + instance.background = "3.png"; + + //instance.background = "#2196f354"; + + //instance.background = new vector3( 0, 0, 256 ); + + instance.opacity = .9; + + + /* + + instance.addEventListener( "click", void clickEvent( event * e ) { + + + + + + } ); + + */ + + + + //instance.background = new vector2( 100, 200 ); + + //instance.background = new vector3( 100, 200, 300 ); + + // instance.background = new vector4( 100, 200, 300, 400 ); + + //instance.background = "something/something.png"; + + elements->add( instance ); + + + + { + + element instance = new element(); + + instance.position = new vector3( 20, 0, 1300 ); + + instance.size = new vector2( 40., 40. ); + + instance.background = "7.png"; + + instance.opacity = 1; + + elements->add( instance ); + + + } + + + + + + + int count = elements->length(); + + for (int i = 0; i < count; ++i) + { + + element currentElement = elements->get( i ); + + quadMesh meshInstance = new quadMesh(); + + + meshInstance.elementIndex = i; + + meshInstance.position = new vector2( currentElement.position.x, currentElement.position.y ); + + meshInstance.zIndex = currentElement.position.z; + + meshInstance.size = currentElement.size; + + + printf("zIndex: %f\n", currentElement.position.z); + + int features = 0; + + if( currentElement.useBackgroundImage ) { + + + //int featureValue = currentElement->getFeatureValueByFeatureName("useBackgroundImage"); + + + meshInstance.textureIndex = this->samplerArray->getTextureIndex(); + + printf("use background image. %s \n", currentElement.backgroundImagePath ); + + this->samplerArray->addTexture( resources->loadPngImage( currentElement.backgroundImagePath ) ); + + } else { + + printf("dont use background color. %f %f %f \n", currentElement.backgroundColor.x, currentElement.backgroundColor.y, currentElement.backgroundColor.z); + + meshInstance.color = currentElement.backgroundColor; + + } + + + meshInstance.features = currentElement.updateFeature(); + + meshInstance.opacity = currentElement.opacity; + + //printf("value: %i\n", value); + + + currentElement.setOriginal(); + + elements->set( i, currentElement ); + + + meshes->add( meshInstance ); + + } + + + + this->sortOpacity( meshes ); + + + + } +/* + + +{ + quadMesh meshInstance = new quadMesh(); + + meshInstance.position = new vector2( 0. , 0. ); + + meshInstance.size = new vector2( 50. , 50. ); + + meshInstance.color = new vector3( 0.0, 1.0, 1.0 ); + + + meshes->add( meshInstance ); + +} + +{ + + quadMesh meshInstance = new quadMesh(); + + meshInstance.position = new vector2( 50. , 50. ); + + meshInstance.size = new vector2( 100. , 100. ); + + meshInstance.color = new vector3( 0.0, 0.0, 1.0 ); + + + meshes->add( meshInstance ); + +} + +{ + + quadMesh meshInstance = new quadMesh(); + + meshInstance.position = new vector2( 150. , 150. ); + + meshInstance.size = new vector2( 50. , 50. ); + + meshInstance.color = new vector3( 1.0, 0.0, 1.0 ); + + + meshes->add( meshInstance ); + +} + +*/ + + block * meshesBlock = this->program->getBlock( "meshes" ); + + meshesBlock->setData( ( float * ) meshes->items ); + + } + + + quadMesh updateMesh( quadMesh currentMesh, element currentElement ) { + + vector2 position = new vector2( currentElement.position.x, currentElement.position.y ); + + currentMesh.position = position; + + currentMesh.zIndex = currentElement.position.z; + + currentMesh.size = currentElement.size; + + currentMesh.color = currentElement.backgroundColor; + + return currentMesh; + + } + + void callElementEvents( event * currentEvent, element * currentElement, int elementIndex ) { + + vector * mouseEvents = currentEvent->mouse->eventTypes; + + int mouseEventCount = mouseEvents->length(); + + for (int k = 0; k < mouseEventCount; ++k) + { + char * mouseEventCode = mouseEvents->get( k ); + + printf(" mouse event: %s\n", mouseEventCode); + + + if( mouseEventCode == "click" ) { + + currentElement->click(); + + //printf("trigger click event\n\n"); + + } + + if( mouseEventCode == "mousedown" ) { + + currentElement->mousedown(); + + //printf("trigger mousedown event\n\n"); + + } + + + if( mouseEventCode == "mouseup" ) { + + currentElement->mouseup(); + + //printf("trigger mouseup event\n\n"); + + } + + if( mouseEventCode == "mousemove" ) { + + if( !this->integerContains( this->mouseOverElements, elementIndex ) ) { + + currentElement->mouseover(); + + this->mouseOverElements->add( elementIndex ); + + } + + } + + } + + } + + bool integerContains( vector * numbers, int a ) { + + int count = numbers->length(); + + for (int j = 0; j < count; ++j) + { + + int b = numbers->get( j ); + + if( a == b ) { + + return true; + + } + + } + + return false; + + } + + render() { + + program * currentProgram = this->program; + + event * currentEvent = globalEvent; + + + block * eventsBlock = currentProgram->getBlock( "events" ); + + //block * orientationBlock = currentProgram->getBlock( "orientation" ); + + + block * meshesBlock = currentProgram->getBlock( "meshes" ); + + + eventsBlock->autoUpload = true; + + eventsBlock->setMember( "window", ¤tEvent->screen->size ); + + + meshesBlock->autoUpload = true; + + vector2 mousePosition = globalEvent->mouse->position; + + + int mouseX = ( int ) mousePosition.x; + + int mouseY = ( int ) mousePosition.y; + + + vector * elements = this->elements; + + vector * meshes = this->meshes; + + + vector * mouseOverElements = this->mouseOverElements; + + int count = meshes->length(); + + for (int i = 0; i < count; ++i) + { + quadMesh currentMesh = meshes->get( i ); + + int left = currentMesh.position.x; + + int top = currentMesh.position.y; + + int right = currentMesh.position.x + currentMesh.size.x; + + int bottom = currentMesh.position.y + currentMesh.size.y; + + int elementIndex = currentMesh.elementIndex; + + + if( mouseX > left && mouseX < right && mouseY > top && mouseY < bottom ) { + + element currentElement = elements->get( elementIndex ); + + this->callElementEvents( currentEvent, ¤tElement, elementIndex ); + + currentMesh = this->updateMesh( currentMesh, currentElement ); + + elements->set( elementIndex, currentElement ); + + meshesBlock->setMemberArrayRow( "meshArray[0].color", i, ( float * ) & currentMesh ); + + } else { + + if( this->integerContains( this->mouseOverElements, elementIndex ) ) { + + printf("mouseout\n\n"); + + this->mouseOverElements->delete( elementIndex ); + + element currentElement = elements->get( elementIndex ); + + + currentElement->mouseleave(); + + + + currentMesh = this->updateMesh( currentMesh, currentElement ); + + elements->set( elementIndex, currentElement ); + + meshesBlock->setMemberArrayRow( "meshArray[0].color", i, ( float * ) & currentMesh ); + + } + + + } + + } + + + //eventsBlock->setMember( "mouse", currentEvent->mouse->position ); + + + //vector2 * position = new vector2( 0.0, 0.0 ); + + //orientationBlock->setMember( "quadPosition", position ); + + // meshesBlock->upload(); + + + vector2 * position2 = new vector2( 0.4, 0 ); + + //meshesBlock->upload(); + + + + this->program->setUniform( "samplerArray", this->samplerArray ); + + glUseProgram( currentProgram->glProgram ); + + int numItems = 200; + + + + /* Depth buffer setup */ + //glClearDepth(1.0f); + + /* Enables Depth Testing */ + //glDisable(GL_CULL_FACE); + + //glClear(GL_DEPTH_BUFFER_BIT) + glDisable(GL_DEPTH_TEST); + + + + //glDepthMask(GL_TRUE); + glEnable(GL_BLEND); + glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); + //glDepthMask(GL_FALSE); + + + glDepthRange(0.0, 1.0); + + glDepthFunc(GL_ALWAYS); + glEnable(GL_BLEND); + glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA); + glEnable(GL_CULL_FACE); + +/* The Type Of Depth Test To Do */ +//glDepthFunc( GL_LEQUAL ); + + + glHint( GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST ); + + + + glBindVertexArray( this->mesh->vertexArrayObject ); + + glDrawElements( GL_TRIANGLES, numItems, GL_UNSIGNED_INT, ( void * ) 0 ); + + } + +} \ No newline at end of file diff --git a/application/source/engine/renderPasses/renderPassTesselation.c b/application/source/engine/renderPasses/renderPassTesselation.c new file mode 100644 index 0000000..a5a59bd --- /dev/null +++ b/application/source/engine/renderPasses/renderPassTesselation.c @@ -0,0 +1,118 @@ + + +#include "renderPass.h" + +#include "../event.h" + +#include "../vector2.h" + +#include "../shader.h" + +#include "int.h" + +#include "../fontRenderer.h" + +#include "../program.h" + +#include "../mesh.h" + +class tesselation extends renderPass{ + + + struct program * program; + + struct mesh * mesh; + + fontRenderer * font = new fontRenderer(); + + sampler2D * samplerArray; + + char * textFromNumber( int i) { + + char * fileName = malloc( sizeof( char ) * 100 ); + + sprintf( fileName, "%d", i ); + + return fileName; + + } + + prepare() { + + shader * vertexShader = new shader( GL_VERTEX_SHADER ); + + vertexShader->loadFromFile( "assets/shaders/quadScale.vertex" ); + + + shader * fragmentShader = new shader( GL_FRAGMENT_SHADER ); + + fragmentShader->loadFromFile( "assets/shaders/color.fragment" ); + + + shader * geometryShader = new shader( GL_GEOMETRY_SHADER ); + + geometryShader->loadFromFile( "assets/shaders/tesselation.geometry.shader" ); + + + shader * tesselationControlShader = new shader( GL_TESS_CONTROL_SHADER ); + + tesselationControlShader->loadFromFile( "assets/shaders/tesselation.triangle.tsc.shader" ); + + + shader * tesselationEvaluationShader = new shader( GL_TESS_EVALUATION_SHADER ); + + tesselationEvaluationShader->loadFromFile( "assets/shaders/tesselation.triangle.shader" ); + + + + this->program = new program(); + + this->program->addShader( vertexShader ); + + this->program->addShader( fragmentShader );/* + + this->program->addShader( geometryShader ); + + this->program->addShader( tesselationControlShader ); + + this->program->addShader( tesselationEvaluationShader );*/ + + + + this->program->create(); + + + + + this->mesh = new mesh(); + + this->mesh->setProgram( this->program ); + + this->mesh->createBuffers(); + + + glUseProgram( this->program->glProgram ); + + + } + + render() { + + glUseProgram( this->program->glProgram ); + + glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT ); + + int numItems = 12; + + //this->program->setUniform( "samplerArray", this->samplerArray ); + + glBindVertexArray( this->mesh->vertexArrayObject ); + + + + + glDrawElements( GL_LINE_STRIP, numItems, GL_UNSIGNED_INT, ( void * ) 0 ); + + } + +} \ No newline at end of file diff --git a/application/source/engine/resourceManager.c b/application/source/engine/resourceManager.c new file mode 100644 index 0000000..341022f --- /dev/null +++ b/application/source/engine/resourceManager.c @@ -0,0 +1,112 @@ + + +#include "texture2D.h" + +#include + +#include "stdbool.h" + +#include "string.h" + +class resourceManager{ + + texture2D * loadPngImage( char * name ) { + + texture2D * texture = new texture2D(); + + png_structp png_ptr; + + png_infop info_ptr; + + unsigned int sig_read = 0; + + int color_type; + + int interlace_type; + + FILE * fp; + + if ( ( fp = fopen( name, "rb" ) ) == NULL ) { + + return NULL; + + } + + png_ptr = png_create_read_struct( PNG_LIBPNG_VER_STRING, NULL, NULL, NULL ); + + if ( png_ptr == NULL ) { + + fclose( fp ); + + return false; + + } + + info_ptr = png_create_info_struct( png_ptr ); + + if ( info_ptr == NULL ) { + + fclose(fp); + + png_destroy_read_struct( &png_ptr, NULL, NULL ); + + return false; + + } + + if ( setjmp( png_jmpbuf( png_ptr ) ) ) { + + png_destroy_read_struct( &png_ptr, &info_ptr, NULL ); + + fclose( fp ); + + return false; + + } + + png_init_io( png_ptr, fp ); + + png_set_sig_bytes( png_ptr, sig_read ); + + png_read_png( png_ptr, info_ptr, PNG_TRANSFORM_STRIP_16 | PNG_TRANSFORM_PACKING | PNG_TRANSFORM_EXPAND, NULL ); + + png_uint_32 width, height; + + int bit_depth; + + png_get_IHDR( png_ptr, info_ptr, &width, &height, &bit_depth, &color_type, &interlace_type, NULL, NULL ); + + unsigned int row_bytes = png_get_rowbytes( png_ptr, info_ptr ); + + + + texture->width = width; + + texture->height = height; + + texture->hasAlpha = ( color_type == PNG_COLOR_TYPE_RGBA ); + + texture->data = ( unsigned char * ) malloc( row_bytes * texture->height ); + + + png_bytepp row_pointers = png_get_rows( png_ptr, info_ptr ); + + for (int i = 0; i < texture->height; i++) { + + // note that png is ordered top to + // bottom, but OpenGL expect it bottom to top + // so the order or swapped + + memcpy( texture->data + ( row_bytes * ( texture->height - 1 - i ) ), row_pointers[ i ], row_bytes ); + + } + + png_destroy_read_struct( &png_ptr, &info_ptr, NULL ); + + fclose( fp ); + + return texture; + + } + +} \ No newline at end of file diff --git a/application/source/engine/sampler2D.c b/application/source/engine/sampler2D.c new file mode 100644 index 0000000..114c6c8 --- /dev/null +++ b/application/source/engine/sampler2D.c @@ -0,0 +1,208 @@ + +#define GL_GLEXT_PROTOTYPES + +#include + +#include // GL 1.1 functions + +#include + +#include "./texture2D.h" + +#include "stdbool.h" + +#include "../array.h" + +#include "../vector3.h" + +class sampler2D{ + + texture2D * texture; + + array * textures = new array(); + + + GLuint glTexture; + + + GLint binded = false; + + + GLint filter = GL_LINEAR; + + + GLint MIN_FILTER = GL_LINEAR; + + GLint MAG_FILTER = GL_LINEAR; + + GLint WRAP_S = GL_REPEAT; + + GLint WRAP_T = GL_REPEAT; + + + GLint datatype = GL_RGBA; + + GLint format = GL_RGBA; + + GLint internalFormat = GL_RGBA; + + + GLint target = GL_TEXTURE_2D; + + GLint type = GL_UNSIGNED_BYTE;//gl.FLOAT; + + + vector3 * cubeSize = NULL; + + + GLint border = false; + + GLint generateMipmap = true; + + bool UNPACK_ALIGNMENT = false; + + //GLint FLIP_Y = true; pixelStorei + + GLuint index = 0; + + constructor() { + + glGenTextures( 1, &this->glTexture ); + + } + + addTexture( texture2D * texture ) { + + this->textures->add( texture ); + + } + + int getTextureIndex() { + + int numberOfTextures = this->textures->length(); + + return numberOfTextures; + + } + + bind() { + + this->binded = true; +/* + texture2D * texture = this->texture; + + if( texture == NULL ) { + + printf("Error: Texture not loaded.\n\n"); + + return ; + + } +*/ + //printf("Created sampler with id #%i\n", this->index); + + glActiveTexture( GL_TEXTURE0 + this->index ); + + glBindTexture( this->target, this->glTexture ); + + glTexParameteri( this->target, GL_TEXTURE_WRAP_S, this->WRAP_S ); + + glTexParameteri( this->target, GL_TEXTURE_WRAP_T, this->WRAP_T ); + + glTexParameteri( this->target, GL_TEXTURE_MIN_FILTER, this->MIN_FILTER ); + + glTexParameteri( this->target, GL_TEXTURE_MAG_FILTER, this->MAG_FILTER ); + + + + if( this->target == GL_TEXTURE_2D_ARRAY ) { + + //printf("create 2d array texture"); + + int offsetX = 0; + + int offsetY = 0; + + int offsetZ = 0; + + int depth = 1; + + int levelOfDetail = 0; + + int layerCount = 2; + + int mipLevelCount = 1; + + int currentLayer = 0; + + texture2D * texture1 = this->textures->get( 0 ); + + int numberOfTextures = this->textures->length(); + + + if( this->cubeSize == NULL ) { + + this->cubeSize = new vector3( texture1->width, texture1->height, numberOfTextures ); + + } + + //glTexSubImage3D( this->target, levelOfDetail, offsetX, offsetY, offsetZ, texture->width, texture->height, depth, this->format, this->type, texture->data ); + + if( this->UNPACK_ALIGNMENT ) { + + glPixelStorei( GL_UNPACK_ALIGNMENT, 1 ); + + } else { + + glPixelStorei( GL_UNPACK_ALIGNMENT, 0 ); + + } + + glTexStorage3D( this->target, mipLevelCount, this->format, this->cubeSize->x, this->cubeSize->y, numberOfTextures ); + + GLint data[ texture1->width * texture1->height * numberOfTextures ]; + + glTexImage3D( GL_TEXTURE_2D_ARRAY, levelOfDetail, this->internalFormat, this->cubeSize->x, this->cubeSize->y, numberOfTextures, this->border, this->format, this->type, data); + + for (int i = 0; i < numberOfTextures; ++i) + { + + texture2D * currentTexture = this->textures->get( i ); + + float test = 0;//this->cubeSize->y - currentTexture->height - 1; + + glTexSubImage3D( this->target, + 0, + offsetX, test , i, + currentTexture->width, currentTexture->height, 1, + this->format, + this->type, + currentTexture->data ); + + } + + + + } else { + + texture2D * texture = this->textures->get( 0 ); + + glTexImage2D( this->target, 0, this->internalFormat, texture->width, texture->height, this->border, this->format, this->type, texture->data ); //GL_FLOAT + + } + + + if( this->generateMipmap ) { + + glGenerateMipmap( this->target ); + + } + + + //glBindTexture( this->target, NULL ); + + } + + + +} diff --git a/application/source/engine/shader.c b/application/source/engine/shader.c new file mode 100644 index 0000000..c30ec62 --- /dev/null +++ b/application/source/engine/shader.c @@ -0,0 +1,90 @@ + + +#include "block.h" + +#include "member.h" + +#include "uniform.h" + + +#define GL_GLEXT_PROTOTYPES + +#include + +#include // GL 1.1 functions + +#include + +#include + +#include "../fileSystem.h" + +#include "../array.h" + +#include "../char.h" + +#include "sampler2D.h" + + +class attribute{ + + GLchar name[64]; + + GLint location; + + GLenum type; + +} + +class shader{ + + GLuint glShader; + + constructor( GLuint shaderType ) { + + this->glShader = glCreateShader( shaderType ); + + } + + loadFromFile( char * shaderPath ) { + + text * shaderSource = filesystem->readFile( shaderPath, "utf8" ); + + glShaderSource( this->glShader, 1, &shaderSource->value, NULL ); + + glCompileShader( this->glShader ); + + this->checkShaderForErrors( this->glShader ); + + } + + checkShaderForErrors( GLuint shader ) { + + GLint isCompiled = 0; + + glGetShaderiv( shader, GL_COMPILE_STATUS, &isCompiled ); + + if( isCompiled == GL_FALSE ) + { + GLint maxLength = 0; + + glGetShaderiv( shader, GL_INFO_LOG_LENGTH, &maxLength ); + + GLchar errorMessage[ maxLength ]; + + glGetShaderInfoLog( shader, maxLength, &maxLength, errorMessage ); + + printf("\n\n\n\n Error: %s\n\n\n\n\n\n", errorMessage); + + + glDeleteShader( shader ); + + exit( 0 ); + + return; + + } + + } + +} \ No newline at end of file diff --git a/application/source/engine/texture2D.c b/application/source/engine/texture2D.c new file mode 100644 index 0000000..9176d23 --- /dev/null +++ b/application/source/engine/texture2D.c @@ -0,0 +1,26 @@ + + +#define GL_GLEXT_PROTOTYPES + +#include + +#include // GL 1.1 functions + +#include + +#include "vector2.h" + + +class texture2D{ + + GLubyte * data; + + int width; + + int height; + + int hasAlpha; + + vector2 * offset; + +} \ No newline at end of file diff --git a/application/source/engine/uniform.c b/application/source/engine/uniform.c new file mode 100644 index 0000000..65c6137 --- /dev/null +++ b/application/source/engine/uniform.c @@ -0,0 +1,27 @@ + + +#define GL_GLEXT_PROTOTYPES + +#include + +#include // GL 1.1 functions + +#include + + + +class uniform{ + + char name[64]; + + GLint index; + + GLint location; + + GLint offset; + + GLint size; + + GLenum type; + +} \ No newline at end of file diff --git a/application/source/engine/uniformBlock.c b/application/source/engine/uniformBlock.c new file mode 100644 index 0000000..01de475 --- /dev/null +++ b/application/source/engine/uniformBlock.c @@ -0,0 +1,167 @@ + + +#include "block.h" + +#include "member.h" + +#include + + + + +#define GL_GLEXT_PROTOTYPES + +#include + +#include // GL 1.1 functions + +#include + +#include + +#include "fileSystem.h" + +#include "array.h" + +#include "char.h" + +#include "sampler2D.h" + + + +class uniformBlock{ + + array * uniforms = new array(); + + GLint buffer; + + GLuint index; + + GLint size; + + GLchar name[64]; + + GLuint bindingPoint; + + float * data; + + GLint autoUpload = 0; + + createBuffer() { + + unsigned int uniformBufferSize = this->size; // allocate 152 bytes of memory + + printf("create GL_UNIFORM_BUFFER of size: %i index: %i \n", uniformBufferSize, this->index); + + this->data = ( float * ) malloc( uniformBufferSize ); + + glGenBuffers( 1, &this->buffer ); + + glBindBuffer( GL_UNIFORM_BUFFER, this->buffer ); + + glBindBufferBase( GL_UNIFORM_BUFFER, this->index, this->buffer ); + + glBufferData( GL_UNIFORM_BUFFER, uniformBufferSize, 0, GL_DYNAMIC_DRAW ); + + //glBufferData( GL_UNIFORM_BUFFER, uniformBufferSize, NULL, GL_DYNAMIC_DRAW ); + + } + + void upload() { + + //printf("upload uniform buffer: %f %f %f %f\n", this->data[0], this->data[1], this->data[2], this->data[3]); + + //printf("upload uniform buffer: %i\n", this->index); + + glBindBuffer( GL_UNIFORM_BUFFER, this->buffer ); + + glBindBufferBase( GL_UNIFORM_BUFFER, this->bindingPoint, this->buffer ); + + glBufferData( GL_UNIFORM_BUFFER, this->size, this->data, GL_DYNAMIC_DRAW ); + + } + + enableAutoUpload() { + + this->autoUpload = 1; + + } + + void setUniform( char * name, void * value ) { + + int uniformCount = this->uniforms->length(); + + //printf("uniformCount: %i\n\n", uniformCount); + + for (int i = 0; i < uniformCount; ++i) + { + uniform * currentUniform = this->uniforms->get( i ); + + char * uniformName = (char *) currentUniform->name; + + if( uniformName == name ) { + + //printf("\n\n Update this uniform from uniform block %s\n\n", name); + + switch( currentUniform->type ) { + + case GL_FLOAT_VEC2: + + vector2 * vector2Value = ( vector2 * ) value; + + GLuint size = 8; + + GLint offset = currentUniform->offset; + + + if( this->autoUpload ) { + + float data[2] = { vector2Value->x, vector2Value->y }; + + + glBindBuffer( GL_UNIFORM_BUFFER, this->buffer ); + + glBindBufferBase( GL_UNIFORM_BUFFER, 0, this->buffer ); + + // glBufferData( GL_UNIFORM_BUFFER, 16, data2, GL_DYNAMIC_DRAW ); + + glBufferSubData( GL_UNIFORM_BUFFER, offset, size, data ); + + //printf("using autoUpload %i %i %f %f\n", offset, size, data[0], data[1]); + + } else { + + GLint dataOffset = offset / sizeof( float ); + + this->data[ dataOffset ] = vector2Value->x; + + this->data[ dataOffset + 1 ] = vector2Value->y; + + } + + break; + + case GL_FLOAT_VEC3: + + vector3 * vector3Value = ( vector3 * ) value; + + + + break; + + case GL_SAMPLER_2D: + + + break; + + } + + } + + + } + + + } + +} \ No newline at end of file diff --git a/application/source/engine/unsignedIntegerArray.c b/application/source/engine/unsignedIntegerArray.c new file mode 100644 index 0000000..3cdc921 --- /dev/null +++ b/application/source/engine/unsignedIntegerArray.c @@ -0,0 +1,156 @@ + +#include + +#include + + +class unsignedIntegerArray{ + + int capacity = 10; + + int total = 0; + + unsigned int * items = malloc( 10000000 ); + + int length() + { + + return this->total; + + } + + unsigned int get( int index ) + { + + return this->items[index]; + + } + + void set( int index, unsigned int item ) + { + + if ( index >= 0 && index < this->total ){ + + this->items[ index ] = item; + + } + + } + + void resize( int capacity ) + { + + int * items = realloc( this->items, sizeof( int ) * capacity ); + + + this->items = items; + + this->capacity = capacity; + + } + + void addVector2( struct vector2 * item ) { + + this->add( item->x ); + + this->add( item->y ); + + } + + void addVector3( struct vector3 * item ) { + + this->add( item->x ); + + this->add( item->y ); + + this->add( item->z ); + + } + + void add( unsigned int item ) + { + + if ( this->capacity == this->total ){ + + this->resize( this->capacity * 2 ); + + } + + this->items[ this->total++ ] = item; + + } + + void delete( int index ) + { + if ( index < 0 || index >= this->total ){ + + return; + + } + + this->items[index] = 0.0; + + for ( int i = index; i < this->total - 1; i++ ) { + + this->items[i] = this->items[i + 1]; + + this->items[i + 1] = 0.0; + + } + + this->total--; + + if ( this->total > 0 && this->total == this->capacity / 4 ){ + + this->resize( this->capacity / 2 ); + + } + + } + + unsigned int array_push( unsigned int item ) { + + this->add( item ); + + return this->total; + + } + + void unshift( int item ) { + + int length = this->total; + + this->total++; + + if ( this->capacity == this->total ){ + + this->resize( this->capacity * 2 ); + + } + + for ( int i = length - 1; i >= 0; --i ) { + + this->items[ i + 1 ] = this->items[ i ]; + + } + + this->items[ 0 ] = item; + + } + + unsigned int pop() { + + int length = this->total; + + int lastIndex = length - 1; + + int lastItem = this->get( lastIndex ); + + this->delete( lastIndex ); + + return lastItem; + + } + + +} \ No newline at end of file diff --git a/application/source/engine/vector.c b/application/source/engine/vector.c new file mode 100644 index 0000000..e666d47 --- /dev/null +++ b/application/source/engine/vector.c @@ -0,0 +1,213 @@ + + + +#include "element.h" + +#include "quadMesh.h" + +#include "../vector2.h" + +#include "../int.h" + + +template +class vector{ + + int capacity = 10; + + int total = 0; + + T * items = malloc( 10000000 ); + + int length() + { + + return this->total; + + } + + T get( int index ) + { + + return this->items[index]; + + } + + void set( int index, T item ) + { + + if ( index >= 0 && index < this->total ){ + + this->items[ index ] = item; + + } + + } + + void resize( int capacity ) + { + + T * items = realloc( this->items, sizeof( T ) * capacity ); + + + this->items = items; + + this->capacity = capacity; + + } + + void add( T item ) + { + + if ( this->capacity == this->total ){ + + this->resize( this->capacity * 2 ); + + } + + this->items[ this->total++ ] = item; + + } + + void delete( int index ) + { + + //this->items[index] = NULL; + + for ( int i = index; i < this->total - 1; i++ ) { + + this->items[i] = this->items[i + 1]; + + //this->items[i + 1] = NULL; + + } + + + + // bug preprocessor + operator on pointer of vector2 or vector3. + //memmove( this->items + index, this->items + index + 1, ( ( this->total - index ) - 1) * ( sizeof( T ) ) ); + + + this->total--; + + //if ( this->total > 0 && this->total == this->capacity / 4 ){ + + // this->resize( this->capacity / 2 ); + + //} + + } + + + + int array_push( T item ) { + + this->add( item ); + + return this->total; + + } + + void unshift( T item ) { + + int length = this->total; + + this->total++; + + if ( this->capacity == this->total ){ + + this->resize( this->capacity * 2 ); + + } + + for ( int i = length - 1; i >= 0; --i ) { + + this->items[ i + 1 ] = this->items[ i ]; + + } + + this->items[ 0 ] = item; + + } +/* + bool includes() { + + //#if TEMPLATE_1 + + } +*/ + +/* + T pop() { + + int length = this->total; + + int lastIndex = length - 1; + + T lastItem = this->get( lastIndex ); + + this->delete( lastIndex ); + + return lastItem; + + } +*/ + +} + +/* + +template<> +class vector{ + + includes( char * value ) { + + int count = this->items->length(); + + for (int i = 0; i < count; ++i) + { + + char * current = this->items->get( i ); + + if( current == value ) { + + return true; + + } + + } + + return false; + + } + +} + + +template<> +class vector{ + + bool includes( int value ) { + + int count = this->items->length(); + + for (int i = 0; i < count; ++i) + { + + int current = this->items->get( i ); + + if( current == value ) { + + return true; + + } + + } + + return false; + + } + +} + +*/ \ No newline at end of file diff --git a/application/source/engine/vector4.c b/application/source/engine/vector4.c new file mode 100644 index 0000000..c43b31a --- /dev/null +++ b/application/source/engine/vector4.c @@ -0,0 +1,56 @@ + + + + +class vector4{ + + float x; + + float y; + + float z; + + float w; + + + constructor( float x, float y, float z, float w ) { + + this->x = x; + + this->y = y; + + this->z = z; + + this->w = w; + + } + + vector4 * operator+( vector4 * b ) { + + this->add( b ); + + return this; + + } + + vector4 * operator+=( vector4 * b ) { + + this->add( b ); + + return this; + + } + + void add( vector4 * b ) { + + this->x += b->x; + + this->y += b->y; + + this->z += b->z; + + this->w += b->w; + + } + +} \ No newline at end of file diff --git a/application/source/engine/windowManager.c b/application/source/engine/windowManager.c new file mode 100644 index 0000000..5550127 --- /dev/null +++ b/application/source/engine/windowManager.c @@ -0,0 +1,164 @@ + + +#include + +#include + +#define GL_GLEXT_PROTOTYPES + +#include + +#include // GL 1.1 functions + +#include + +#include + +#include + +static int DoubleBufferAttributes[] = { + GLX_RGBA, + GLX_RED_SIZE, 1, + GLX_GREEN_SIZE, 1, + GLX_BLUE_SIZE, 1, + GLX_DEPTH_SIZE, 12, + GLX_DOUBLEBUFFER, + None, +}; + + + +class windowManager{ + + Display * mainDisplay; + + Window mainWindow; + + int MainScreen; + + Window RootWindow; + + + setupDisplay() { + + this->mainDisplay = XOpenDisplay( 0 ); + + this->MainScreen = XDefaultScreen( this->mainDisplay ); + + } + + setupWindow() { + + + this->RootWindow = XDefaultRootWindow( this->mainDisplay ); + + + int empty; + + int ResultStatus = glXQueryExtension( this->mainDisplay, &empty, &empty ); + + XVisualInfo* VisualInfo = glXChooseVisual( this->mainDisplay, this->MainScreen, DoubleBufferAttributes ); + + GLXContext ShareList = None; + + int IsDirectRendering = True; + + + //XMatchVisualInfo( this->mainDisplay, this->MainScreen, 32, TrueColor, &VisualInfo); + + + GLXContext OpenGLContext = glXCreateContext( this->mainDisplay, VisualInfo, ShareList, IsDirectRendering ); + + + + int WindowX = 0; + + int WindowY = 0; + + int WindowWidth = 1000;//;1920; + + int WindowHeight = 1024;//;72; + + int BorderWidth = 0; + + int WindowClass = InputOutput; + + int WindowDepth = VisualInfo->depth; + + + Visual* WindowVisual = VisualInfo->visual; + + int AttributeValueMask = CWBackPixel | CWEventMask | CWColormap; + + + + + + + XSetWindowAttributes WindowAttributes = {}; + + WindowAttributes.colormap = XCreateColormap( this->mainDisplay, this->RootWindow, VisualInfo->visual, AllocNone ); + + //WindowAttributes.background_pixel = 0xffafe9af; + + WindowAttributes.background_pixel = 0; + + + WindowAttributes.event_mask = StructureNotifyMask | KeyPressMask | KeyReleaseMask | PointerMotionMask; + + this->mainWindow = XCreateWindow( this->mainDisplay, this->RootWindow, + WindowX, WindowY, WindowWidth, WindowHeight, + BorderWidth, WindowDepth, WindowClass, WindowVisual, + AttributeValueMask, &WindowAttributes); + + + //XMoveWindow( this->mainDisplay, this->mainWindow, 0, 800 ); + + XMoveWindow( this->mainDisplay, this->mainWindow, -400, 0 ); + + XStoreName( this->mainDisplay, this->mainWindow, "Opengl: Fixed function pipeline" ); + + glXMakeCurrent( this->mainDisplay, this->mainWindow, OpenGLContext ); + + XMapWindow( this->mainDisplay, this->mainWindow ); + + +//W = DisplayWidth(display, defaultScreen); +//H = DisplayHeight(display, defaultScreen); + + + /* + + Remove borders + + */ + +/* + + Atom window_type = XInternAtom( this->mainDisplay, "_MOTIF_WM_HINTS", True ); + + Hints hints; + + Atom property; + + hints.flags = 2; + + hints.decorations = 0; + + XChangeProperty( this->mainDisplay, this->mainWindow, window_type, window_type, 32, PropModeReplace, ( unsigned char * ) & hints, 5 ); + + +*/ + + Atom WM_DELETE_WINDOW = XInternAtom( this->mainDisplay, "WM_DELETE_WINDOW", False ); + + + if( !XSetWMProtocols( this->mainDisplay, this->mainWindow, &WM_DELETE_WINDOW, 1) ) { + + printf( "Couldn't register WM_DELETE_WINDOW\n" ); + + } + + } + +} \ No newline at end of file diff --git a/application/source/examples/example.console.log.c b/application/source/examples/example.console.log.c new file mode 100644 index 0000000..92fff2b --- /dev/null +++ b/application/source/examples/example.console.log.c @@ -0,0 +1,75 @@ + +#include "../console.h" + +#include "../street.h" + +#include "../user.h" + +#include "../array.h" + + + +void main() { + + struct user * newUser = new user(); + + newUser->id = 1; + + newUser->username = "peter"; + + newUser->userlevel = 2134; + + newUser->hash = "#234234325"; + + + + struct array * addresses = newUser->addresses; + + + address * someAddress = new address(); + + someAddress->street = "HiLane"; + + someAddress->number = 1234; + + addresses->add( someAddress ); + + + + + address * otherAddress = new address(); + + otherAddress->street = "OtherLane"; + + otherAddress->number = 4567; + + addresses->add( otherAddress ); + + // todo newUser->addresses->add( otherAddress ); + + + printf("adresses count: %i\n\n", addresses->length() ); + + + char * something = "this is from an char * "; + + int somethingElse = 123; + + + console.log( "Goedendag", + 123456, + "en een andere text.", + something, + somethingElse, + "something en something", + "in native c", + 23456, + newUser, + "and some text again" ); + +} + +void abort() { + + +} \ No newline at end of file diff --git a/application/source/examples/example.file.system.c b/application/source/examples/example.file.system.c new file mode 100644 index 0000000..5ecd800 --- /dev/null +++ b/application/source/examples/example.file.system.c @@ -0,0 +1,57 @@ + + +#include "../fileSystem.h" + +#include "../console.h" + +void main() { + + char * directory2 = "./assets/"; + + fileSystem * filesystem = new fileSystem(); + + char * directory = "./assets/"; + + + + filesystem->writeFile( "./assets/testFile", "content of file" ); + + + array * files = filesystem->readDir( directory ); + + int fileCount = files->length(); + + for ( int i = 0; i < fileCount; ++i ) + { + + char * filename = files->get( i ); + + char * path = directory->concatenate( filename ); + + char * source = filesystem->readFile( path ); + + + printf("filename: %s\n", path); + + printf("source: %s\n\n\n", source); + + } + + if( filesystem->ensureDirectory("./Some/example/assure") ) { + + console.log("Directories successfuly created."); + + } + + if( filesystem->exists( "Some" ) ) { + + console.log("Directories 'Some' does exist."); + + } + +} + +void abort() { + + +} \ No newline at end of file diff --git a/application/source/examples/example.multiple.inheritance.c b/application/source/examples/example.multiple.inheritance.c new file mode 100644 index 0000000..e0b6ddf --- /dev/null +++ b/application/source/examples/example.multiple.inheritance.c @@ -0,0 +1,38 @@ + + +#include + +#include "extends.h" + +void main() { + + + + struct inherit * pointer = new inherit(); + + //pointer->propertyFromC = 20; + + + printf("pointer->propertyFromC: %i\n\n", pointer->propertyFromC ); + + pointer->methodFromC(); + + printf("\n\n\n\n"); + + + for (int i = 0; i < 10; ++i) + { + + struct inherit instance = new inherit(); + + instance.propertyFromA = i; + + instance.propertyFromB = i; + + instance.propertyFromC = i; + + instance.methodFromC(); + + } + +} \ No newline at end of file diff --git a/application/source/examples/example.opengl.c b/application/source/examples/example.opengl.c new file mode 100644 index 0000000..d96737d --- /dev/null +++ b/application/source/examples/example.opengl.c @@ -0,0 +1,12 @@ + + +#include "../engine/opengl.h" + + +void main() { + + opengl * instance = new opengl(); + + instance->initialize(); + +} \ No newline at end of file diff --git a/application/source/examples/example.operator.overload.c b/application/source/examples/example.operator.overload.c new file mode 100644 index 0000000..9321893 --- /dev/null +++ b/application/source/examples/example.operator.overload.c @@ -0,0 +1,166 @@ + + + + +#include "../text.h" + +#include "../vector2.h" + +#include "../vector3.h" + +#include "../console.h" + + + +void main() { + + text * textB = new text("ook mooi"); + + char * other = malloc(5000); + + vector3 * newVector3 = new vector3(); + + newVector3->x = 2; + + newVector3->y = 2; + + newVector3->z = 3; + + + for (int i = 0; i < 1000; ++i) + { + + vector3 * vector3B = new vector3(); + + + vector3B->x = 2; + + vector3B->y = 3; + + vector3B->z = 4; + + + vector3 * vector3C = new vector3(); + + + vector3C->x = 2; + + vector3C->y = 3; + + vector3C->z = 4; + + newVector3 = vector3C + ( vector3C + newVector3 + ( ( ( ( vector3B + vector3C ) ) + vector3C ) + vector3B ) ); + + newVector3 = newVector3 + ( ( vector3B + vector3C ) + vector3C ); + + } + + console->log( newVector3 ); + + text * textA = new text("mooi"); + + if( textA == textB ) { + + printf("mooi zo"); + + } + + text * textC = new text("mooi"); + + text * textD = new text("mooi"); + + + if( ( ( textA == textC ) && ( textA == textD ) ) && textA == textD ) { + + printf("Good, This works.\n\n"); + + } + + char * realChar = "something"; + + if( "something" == realChar ) { + + printf("Wauw.\n\n"); + + } + + if( realChar == "something" ) { + + printf("Wauw.\n\n"); + + } + + if( realChar == realChar ) { + + printf("Wauw.\n\n"); + + } + + if( "something" == "something" && realChar == "something" ) { + + printf("Wauw.\n\n"); + + } + + char * fancy = "aaa "; + + char * aaaa = " bbb "; + + char * bbbb = " ccc "; + + char * dddd = " dddd "; + + other += ( fancy + ( bbbb + aaaa ) + dddd ) + " eee" + " het is een wonder "; + + other += ("boven wonder" + returnText("this is a normal function") + " and this " + ( "works just good..." + dddd )); + + other += "something" + ( returnText("this is a normal function") + textB->toNative() + textB->value ); + + other += ("and here some text") + (textB->toNative()) ; + + other += ( textB->value + ( ( textB->value ) + returnText("this is a normal function") ) + (textB->toNative() + "here some text" + textB->value ) ); + + other += textB->value + textB->value + ( textB->value + textB->value ) + ( textB->value + textB->value ) + textB->value + textB->value; + + console.log( "Mooi zo ", other ); + + + + + + + + + + vector2 testVector = new vector2( 1, 450 ); + + + //int count = 0; + + for (int i = 0; i < 2000000; ++i) + { + vector2 testVector1 = new vector2( 2, 450 ); + + vector2 * testVector2 = new vector2( 10, 450 ); + + testVector += testVector1 + testVector2; + + //count++; + + } + + + +} + + +char * returnText( char * text ) { + + return text; + +} + +void abort() { + + +} \ No newline at end of file diff --git a/application/source/examples/example.sqlite3.c b/application/source/examples/example.sqlite3.c new file mode 100644 index 0000000..daa7fb4 --- /dev/null +++ b/application/source/examples/example.sqlite3.c @@ -0,0 +1,154 @@ + + + + +#include "../sqlite.h" + +#include "../array.h" + +#include "../console.h" + +#include "../street.h" + +#include "../user.h" + +#include + +void main() { + + // sqlite * sql = new sqlite("./database/users.sqlite"); + + sqlite * sql = new sqlite(":memory:"); + + sql->selectModel( "user" ); + + + sql->createTable(); + + char * names[20] = { "piet", "gurbe", "siebe", "gerben", "twain", "piet", "gurbe", "siebe", "gerben", "twain", "piet", "gurbe", "siebe", "gerben", "twain" }; + + clock_t tic = clock(); + + + array * usersInsertArray = new array(); + + for (int i = 0; i <10; ++i) //20000 + { + + char * name = names[i]; + + struct user * userInstance = new user(); + + userInstance->id = i; + + userInstance->username = name; + + userInstance->userlevel = 3; + + userInstance->hash = "12345"; + + usersInsertArray.add( userInstance ); + + //sql->addRow( userInstance ); + + } + + + sql->addRows( usersInsertArray ); + + + + clock_t toc = clock(); + + printf("Multiply: %f seconds, rows: %i\n", (double)( toc - tic ) / CLOCKS_PER_SEC, 10000); + + + + array * usersA = sql->fetchRows( "SELECT * FROM user" ); + + //user * firstUser = new user(); + + user * firstUser = usersA->get( 1 ); + + //firstUser->id =10; + + firstUser->username = "updated"; + + firstUser->userlevel = 1111; + + firstUser->hash = "new hash"; + + console->log( "??", firstUser, "Yeey console.log workswith , , " ); + + + sql->update( firstUser ); + + printf("before log\n\n"); + + + + + array * users = sql->fetchRows( "SELECT * FROM user " ); + + int userCount = users->total; + + + printf("added rows: %i\n", userCount); + + console->createHorisontalLine(); + + printf("\e[1m"); + + printf(" "); + + printf("%-20s", "id" ); + + printf("%-30s", "username" ); + + printf("%-20s", "userLevel" ); + + printf("%-30s", "Hash"); + + printf("\e[m"); + + printf("\n"); + + console->createHorisontalLine(); + + printf("users: %i\n", userCount); + + for (int i = 0; i < userCount; ++i) + { + + struct user * userInstance = users->get( i ); + + userInstance->id; + + userInstance->username; + + printf(" "); + + printf("%-20i", userInstance->id); + + printf("%-30s", userInstance->username); + + printf("%-20i", userInstance->userlevel); + + printf("%-30s", userInstance->hash); + + printf( "\n" );//%-30s + + } + + sql->free(); + + console->createHorisontalLine(); + + + +} + +void abort() { + + +} \ No newline at end of file diff --git a/application/source/examples/example.text.c b/application/source/examples/example.text.c new file mode 100755 index 0000000..e8a200c --- /dev/null +++ b/application/source/examples/example.text.c @@ -0,0 +1,78 @@ + + +#include "../array.h" + +#include "../text.h" + +#include "time.h" + + + +void main() { + + clock_t tic = clock(); + + text * sometext = new text(" my first text"); + + struct text a = new text(" Mooi "); + + for ( int i = 0; i < 100; ++i ) { + + sometext->appendObject( a )->append("something")->appendObject( new text(" and this") ); + + } + + printf("append: %s \n\n", sometext->buffer); + + clock_t toc = clock(); + + printf("Multiply: %f seconds\n", (double)( toc - tic ) / CLOCKS_PER_SEC); + + + char * testText = "a,"; + + array * splitParts = testText->concatenate( "b, " )->concatenate("c,d,e")->concatenate(",f ")->split(",g"); + + char * compareString = "something"; + + splitParts.unshift((char *) "first"); + + splitParts.unshift((char *) "this first"); + + + printf( "joined: %s\n\n", splitParts.join(", ") ); + + char * lastElement = splitParts->pop(); + + printf( "pop joined: %s\n\n", splitParts.join(", ") ); + + printf( "pop removed element: %s\n\n", lastElement ); + + + if( compareString.compare("something") ) { + + printf("this is true\n"); + + } else { + + printf("this is not true\n"); + + } + + printf("first: %s \n\n", splitParts.get( 0 ) ); + + int splitCount = splitParts->length(); + + printf("splitCount: %i\n", splitCount); + + for (int i = 0; i < splitCount; ++i) + { + + char * splitPart = splitParts.get( i ); + + //printf("splitPart: %s \n\n", splitPart->trim() ); + + } + + +} diff --git a/application/source/examples/example.vector.c b/application/source/examples/example.vector.c new file mode 100644 index 0000000..d96f2c4 --- /dev/null +++ b/application/source/examples/example.vector.c @@ -0,0 +1,138 @@ + + + +#include "vector2.h" + +#include "vector3.h" + +#include + +#include "array.h" + +#include "triangle.h" + +void main() { + + array * arrayA = new array(); + + clock_t tic = clock(); + + vector2 * testVector = new vector2( 1, 450 ); + + + int count = 0; + + for (int i = 0; i < 1000000; ++i) + { + vector2 * testVector1 = new vector2( i, i * 450 ); + + vector2 * testVector2 = new vector2( 10, 450 ); + + testVector += testVector1 + testVector2; + + count++; + + } + + + printf("count: %i\n", count); + + + for ( int i = 0; i < 1; ++i ) + { + + vector2 testVector = new vector2( 10, 450 ); + + + arrayA->add( &testVector ); + + arrayA->add( &testVector ); + + + //printf("number of items in array: %i \n ", arrayA->length() ); + + vector2 * returned = arrayA->get( i ); + + //printf("returned vector x: %i \n ", returned->x ); + + //printf("returned vector y: %i \n ", returned->y ); + + vector2 testVector3 = new vector2( 2, 3 ); + + arrayA->set( i, &testVector3 ); + + vector2 * secondReturn = arrayA->get( 0 ); + + //printf("returned vector x: %i \n ", secondReturn->x ); + + //printf("returned vector y: %i \n ", secondReturn->y ); + + returned->add( secondReturn ); + + printf( "returned vector x: %i \n ", returned->x ); + + printf("returned vector y: %i \n ", returned->y ); + + } + + + for ( int i = 0; i < 1; ++i ) + { + + vector2 a = new vector2( 10, 10 ); + + vector2 b = new vector2( 10, 10 ); + + a->add( &b ); + + printf( "a->x: %i, a->y: %i\n", a.x, a.y); + + } + + + + for (int i = 0; i < 1; ++i) + { + triangle * a = new triangle(); + + triangle * b = new triangle(); + + + a->add( b ); + } + + + vector2 * t = new vector2( 2,2 ); + + int totalLength = 0; + + for (int i = 0; i < 1; ++i) + { + + t->x = 100; + + vector2 b = new vector2( 123, 2 ); + + b.x = 50; + + vector2 c = new vector2( 1, 12 ); + + + c.x = i; + + t->add( &b ); + + b.add( &c ); + + c.add( &b ); + + printf("a, %i\n", t->x); + + printf("b, %i\n", b.x); + + printf("c, %i\n", c.x); + + } + + +} \ No newline at end of file diff --git a/application/source/examples/example.vulkan.c b/application/source/examples/example.vulkan.c new file mode 100644 index 0000000..12a4790 --- /dev/null +++ b/application/source/examples/example.vulkan.c @@ -0,0 +1,18 @@ + + +#include "vulkan.h" +volatile sig_atomic_t stop; + +void inthand(int signum) { + stop = 1; +} + +int main() { + + vulkan * instance = new vulkan(); + + instance->setup(); + + + return 1; +} \ No newline at end of file diff --git a/application/source/examples/example.web.server.c b/application/source/examples/example.web.server.c new file mode 100644 index 0000000..759823f --- /dev/null +++ b/application/source/examples/example.web.server.c @@ -0,0 +1,70 @@ + +#include "../http.h" + +#include "./fileSystem.h" + +#include "./text.h" + +#include "./mimeTypes.h" + +#include "./cache.h" + + +struct cache * cacheManager; + + + +void handleRequest( struct request * requestInstance, struct text * response ) { + + text * filePath = new text("www/"); + + filePath += requestInstance->url; + + + if( filesystem->isDirectory( filePath->value ) ) { + + filePath->value += "index.html"; + + requestInstance->mimeType = "text/html"; + + } + + text * content = cacheManager->getFile( filePath->value ); + + //text * content = filesystem->readFile( filePath->value, "binary" ); + + response += "HTTP/1.0 200 OK\r\n"; + + response += "Server: webserver-c\r\n"; + + response += "Content-type: " + requestInstance->mimeType + "\r\n\r\n"; + + printf("Filename: %s\n", filePath->value); + + printf("Source: %s\n", content->value); + + response->appendObject( content ); + + response += "\r\n"; + + + + filePath->free(); + +} + + +void main() { + + + cacheManager = new cache(); + + + + http * serverInstance = new http(); + + serverInstance->createServer( handleRequest ); + + serverInstance->listen( 8080 ); + +} \ No newline at end of file diff --git a/application/source/extends.c b/application/source/extends.c new file mode 100644 index 0000000..2fca9cd --- /dev/null +++ b/application/source/extends.c @@ -0,0 +1,87 @@ + +#include + +class classB{ + + int propertyFromC = 111; + + void methodFromC() { + + printf("Please print much much.."); + + } + +} + + +class classA{ + + int propertyFromC = 100; + + void methodFromC() { + + printf("Don't print soo much..."); + + } + +} + + +class inherit extends a, classB, classA{ + + int propertyFromC = 20; + + void methodFromC() { + + printf("this is a method from c\n\n"); + + + + printf("from c: a : %i\n", this->propertyFromA); + printf("from c: b : %i\n", this->propertyFromB); + printf("from c: c : %i\n", this->propertyFromC); + + this->propertyFromB++; + + this->methodFromA(); + + this->propertyFromB++; + + this->methodFromB(); + + + } + +} + +class a extends b{ + + int propertyFromA = 10; + + void methodFromA() { + + printf("this is a method from a\n\n"); + + printf("from a: a : %i\n", this->propertyFromA); + printf("from a: b : %i\n", this->propertyFromB); + printf("from a: c : %i\n", this->propertyFromC); + + } + +} + +class b{ + + int propertyFromB = 1234; + + void methodFromB() { + + printf("this is a method from b\n\n"); + + printf("from b: a : %i\n", this->propertyFromA); + printf("from b: b : %i\n", this->propertyFromB); + printf("from b: c : %i\n", this->propertyFromC); + + } + +} diff --git a/application/source/file.c b/application/source/file.c new file mode 100644 index 0000000..45e7360 --- /dev/null +++ b/application/source/file.c @@ -0,0 +1,10 @@ + +#include "text.h" + +class file{ + + char * filePath; + + text * content; + +} \ No newline at end of file diff --git a/application/source/fileSystem.c b/application/source/fileSystem.c new file mode 100755 index 0000000..5486463 --- /dev/null +++ b/application/source/fileSystem.c @@ -0,0 +1,264 @@ + + +#include + +#include + +#include + +#include + +#include + +#include + + + +#include + +#include // "DIR *" + +#include // access + +#include + +#include + + +extern struct fileSystem * filesystem; + +class fileSystem{ + + void writeFile( char * filepath, char * data ) + { + FILE *fp = fopen( filepath, "wb" ); + + if (fp != NULL) + { + fputs( data, fp ); + + fclose( fp ); + } + + } + + struct array * readDir( char * filePath ) { + + DIR * dir; + + struct dirent * entry; + + struct array * files = new array(); + + if ( ( dir = opendir( filePath ) ) == NULL ){ + + perror("opendir() error"); + + } else { + + while( ( entry = readdir( dir ) ) != NULL ) { + + char * filename = (char *)entry->d_name; + + if ( strcmp( filename, ".." ) != 0 && strcmp( filename, "." ) != 0 ) { + + array_add( files, filename ); + + //printf("%s\n", filename); + + } + } + } + + return files; + //closedir(dir); + } + + + struct text * readFile( char * name, char * mode ) { + + char * readMode; + + if( mode == "utf8" ) { + + readMode = "r"; + + } else { + + readMode = "rb"; + + } + + FILE * file = fopen( name, readMode ); + + if ( file == NULL ) { + + fprintf( stderr, "Error: Can't open file '%s'.", name ); + + exit( EXIT_FAILURE ); + + } + + fseek( file, 0, SEEK_END ); + + long length = ftell( file ); + + //printf("buffer length is '%i' \n\n", length); + + fseek( file, 0, SEEK_SET ); + + char * buffer = malloc( sizeof( char ) * ( length + 1 ) ); + + fread( buffer, sizeof( char ), length, file ); + + fclose( file ); + + if( mode == "utf8" ) { + + buffer[ length ] = 0; + + } + + text * output = new text( "" ); + + output->length = 0; + + output->appendBinary( buffer, length ); + + return output; + + } + + + + char * readBinaryFile( char * name, char * mode, int * size ) { + + char * readMode; + + if( mode == "utf8" ) { + + readMode = "r"; + + } else { + + readMode = "rb"; + + printf("readmode = rb binary\n\n"); + + } + + FILE * file = fopen( name, readMode ); + + if ( file == NULL ) { + + fprintf( stderr, "Error: Can't open file '%s'.", name ); + + exit( EXIT_FAILURE ); + + } + + fseek( file, 0, SEEK_END ); + + long length = ftell( file ); + + printf("buffer length is '%i' \n\n", length); + + fseek( file, 0, SEEK_SET ); + + char * buffer = malloc( sizeof( char ) * ( length + 1 ) ); + + buffer[ length ] = '\0'; + + fread( buffer, sizeof( char ), length, file ); + + fclose( file ); + + + //buffer[ length ] = 0; + + *size = length; + + printf("strlen: %i \n\n", length); + + return buffer; + + } + + int ensureDirectory( char * path ) { + + char * pathCopy = path->copy(); + + struct array * parts = pathCopy->split( "/" ); + + int count = parts->length( ); + + for ( int i = 1; i < count; ++i ) + { + struct array * tempParts = pathCopy->split( "/" ); + + for ( int j = 0; j < count-i-1; ++j ) + { + tempParts->pop(); + } + + char * tempPath = tempParts->join( "/" ); + + if( this->exists( tempPath ) ) { + + } else { + + this->makeDirectory( tempPath ); + + } + + } + + return 1; + + } + + int makeDirectory( char * path ) { + + if ( this->exists( path ) == NULL ) { + + mkdir( path, 0700 ); + + } + + return 1; + + } + + int exists( char * path ) { + + if ( access( path, F_OK ) == 0 ) { + + return 1; + + } else { + + return 0; + + } + + } + + int isDirectory( char * path ) { + + struct stat path_stat; + + stat( path, & path_stat ); + + if( S_ISREG( path_stat.st_mode ) ) { + + return 0; + + } else { + + return 1; + + } + + } + +} \ No newline at end of file diff --git a/application/source/header.c b/application/source/header.c new file mode 100644 index 0000000..c07891e --- /dev/null +++ b/application/source/header.c @@ -0,0 +1,8 @@ + +class header{ + + char * name; + + char * value; + +} \ No newline at end of file diff --git a/application/source/headers.c b/application/source/headers.c new file mode 100644 index 0000000..a09d524 --- /dev/null +++ b/application/source/headers.c @@ -0,0 +1,167 @@ + +#include "array.h" + +#include "header.h" + +class headerManager{ + + struct array * headers = new array(); + + parse( char * headerContent ) { + + array * headerRows = headerContent->split("\n"); + + int headerCount = headerRows->length(); + + for (int i = 1; i < headerCount; ++i) + { + + char * headerRow = headerRows->get( i ); + + array * headerRowParts = headerRow->split(":"); + + int headerRowPartsCount = headerRowParts->length(); + + + if( headerRowPartsCount == 2 ) { + + char * headerName = headerRowParts->get( 0 ); + + char * headerValue = headerRowParts->get( 1 ); + + //printf("%-20s %-30s \n", headerName, headerValue->removeWhitespace()); + + //printf("header value: %s\n\n", headerValue->removeWhitespace() ); + + this->add( headerName, headerValue->removeWhitespace() ); + + } + + } + + printf("\n\n"); + + } + + void display() { + + struct array * headerRows = this->headers; + + int headerCount = headerRows->length(); + + for (int i = 0; i < headerCount; ++i) + { + struct header * headerInstance = headerRows->get( i ); + + printf("%-20s %-30s \n", headerInstance->name, headerInstance->value); + + } + + } + + void add( char * name, char * value ) { + + header * headerInstance = new header(); + + headerInstance->name = name; + + headerInstance->value = value; + + this->headers->add( headerInstance ); + + } + + void set( char * name, char * value ) { + + struct header * headerInstance = this->get( name ); + + if( headerInstance == NULL ) { + + this->add( name, value ); + + } else { + + int headerIndex = this->getHeaderIndex( name ); + + array * headers = this->headers; + + + header * headerInstance = headers->get( headerIndex ); + + headerInstance->value = value; + + + } + + } + + int getHeaderIndex( char * name ) { + + array * headers = this->headers; + + int count = headers->length(); + + for (int i = 0; i < count; ++i) + { + + header * headerInstance = headers->get( i ); + + if( headerInstance->name == name ) { + + return i; + + } + + } + + return -1; + + } + + char * getValue( char * name ) { + + array * headers = this->headers; + + int count = headers->length(); + + for (int i = 0; i < count; ++i) + { + + header * headerInstance = headers->get( i ); + + if( headerInstance->name == name ) { + + return headerInstance->value; + + } + + } + + return NULL; + + } + + header * get( char * name ) { + + array * headers = this->headers; + + int count = headers->length(); + + for (int i = 0; i < count; ++i) + { + + header * headerInstance = headers->get( i ); + + if( headerInstance->name == name ) { + + return headerInstance; + + } + + } + + return NULL; + + } + +} diff --git a/application/source/http.c b/application/source/http.c new file mode 100644 index 0000000..8c9497c --- /dev/null +++ b/application/source/http.c @@ -0,0 +1,507 @@ +// webserver.c + + +#include "./fileSystem.h" + +#include "./text.h" + +#include "./mimeTypes.h" + + + +#include + +#include + +#include + + +#include + +#include + +#include + +#include + +#include + +#include + + +#include + +#include + + +#include + + + + +class http{ + + int socket; + + struct sockaddr_in * hostAddress = malloc( sizeof( struct sockaddr_in ) ); + + int hostAddresslength = sizeof( struct sockaddr_in ); + + struct fileSystem * filesystem = new fileSystem(); + + struct mimeTypes * mimetypes = new mimeTypes(); + + struct headerManager * headers = new headerManager(); + + int useSSL = -1; + + + SSL_CTX * sslContext; + + + + void ( * requestCallback )( struct request * requestInstance, struct text * response ); + + + void createServer( void ( * requestCallback )( request * req, text * response ) ) { + + this->requestCallback = requestCallback; + + + if( this->useSSL == 1 ) { + + this->initializeOpenSSL(); + + } + + printf("after initializeOpenSSL\n\n"); + + } + + initializeOpenSSL() { + + // OpenSSL 1.1.0 or above initializes by itself + //SSL_load_error_strings(); + //ssl_load_ciphers(); + //OpenSSL_add_all_algorithms(); + + /* Lets get nice error messages */ + SSL_load_error_strings(); + + OpenSSL_add_ssl_algorithms(); + + SSLeay_add_ssl_algorithms(); + + return; + + } + + int listen( int port ) { + + this->socket = socket( AF_INET, SOCK_STREAM, 0 ); + + int iSetOption = 1; + + setsockopt( this->socket, SOL_SOCKET, SO_REUSEADDR, ( char * ) & iSetOption, sizeof( iSetOption ) ); + + if ( this->socket == -1 ) { + + perror("webserver (socket)"); + + exit( 0 ); + + } else { + + printf("socket created successfully\n"); + + } + + + // Create the address to bind the socket to + this->hostAddress->sin_family = AF_INET; + + this->hostAddress->sin_port = htons( port ); + + this->hostAddress->sin_addr.s_addr = htonl( INADDR_ANY ); + + + // Bind the socket to the address + if ( bind( this->socket, ( struct sockaddr * ) this->hostAddress, this->hostAddresslength ) != 0 ) { + + perror("webserver (bind)"); + + exit( 0 ); + + } else { + + printf("socket successfully bound to address\n"); + + } + + // Listen for incoming connections + if ( listen( this->socket, SOMAXCONN ) != 0 ) { + + perror("webserver (listen)"); + + exit( 0 ); + + } else { + + printf("server listening for connections\n"); + + } + + + + for (;;) { + + this->acceptConnection( ); + + } + + + //this->DestroySSL(); + + printf("exit"); + + + return 0; + + } + + char * getExtension( char * path ) { + + array * parts = path->split("."); + + int count = parts->length(); + + return parts->get( count - 1 ); + + } + + logRequest( request * requestInstance ) { + + printf("server address: [%s:%u]\n", requestInstance->address, requestInstance->port ); + + printf("mimeType: %-30s \n", requestInstance->mimeType); + + printf("header: %-30s \n", requestInstance->extension ); + + printf("method: %-30s \n", requestInstance->method ); + + printf("version: %-30s \n\n", requestInstance->version ); + + } + + acceptConnection( ) { + + fileSystem * filesystem = this->filesystem; + + mimeTypes * mimetypes = this->mimetypes; + + text * response = new text(""); + + + + char buffer[ 4096 ]; + + // Create client address + struct sockaddr_in client_addr; + + int client_addrlen = sizeof(client_addr); + + // Accept incoming connections + int socketConnection = accept( this->socket, + (struct sockaddr *)this->hostAddress, + ( socklen_t * ) & this->hostAddresslength ); + + +/* + + struct rusage r_usage; + + getrusage(RUSAGE_SELF,&r_usage); + // Print the maximum resident set size used (in kilobytes). + + printf("Memory usage: %ld kilobytes\n\n",r_usage.ru_maxrss); + + free( r_usage ); +*/ + + SSL * ssl = NULL; + + if( this->useSSL == 1 ) { + + const SSL_METHOD * method = SSLv23_server_method(); + + this->sslContext = SSL_CTX_new( method ); + + if ( this->sslContext == NULL ) { + + printf("Error loading SSL_CTX_NEW '%s'\n\n", stderr); + + } + + SSL_CTX_set_options( this->sslContext, SSL_OP_SINGLE_DH_USE ); + + int use_cert = SSL_CTX_use_certificate_file( this->sslContext, "/etc/letsencrypt/live/unifyjs.org/fullchain.pem" , SSL_FILETYPE_PEM ); + + int use_prv = SSL_CTX_use_PrivateKey_file( this->sslContext, "/etc/letsencrypt/live/unifyjs.org/privkey.pem", SSL_FILETYPE_PEM ); + + if( use_cert != 1 ) { + + printf( "error: SSL_CTX_use_certificate_file\n\n" ); + + } + + if( use_prv != 1 ) { + + printf( "error: SSL_CTX_use_PrivateKey_file\n\n" ); + + } + + if ( !SSL_CTX_check_private_key(this->sslContext) ) { + + printf("Private key does not match the certificate public key\n"); + + // initiate page describing error. + } + + ssl = SSL_new( this->sslContext ); + + SSL_set_fd( ssl, socketConnection ); + + //Here is the SSL Accept portion. Now all reads and writes must use SSL + int ssl_err = SSL_accept( ssl ); // SSL routines:SSL_UNDEFINED_FUNCTION:called a function you should not call + + //printf ("SSL connection using %s\n", SSL_get_cipher( ssl ) ); + + //ERR_print_errors_fp( stderr ); + + if( ssl_err == 0 ){ + + printf("SSL_accept returned zero\n"); + + } + + + int n; + + if( ssl_err < 0 ) { + + int err; + + if( ( err = SSL_get_error(ssl,n ) ) == SSL_ERROR_WANT_READ) { + + printf("SSL_accept wants more data\n"); + + return ; + + } + + exit(7); + + } + + +/* + + printf ("SSL connection using %s\n", SSL_get_cipher (this->sslContext)); + + #define CHK_NULL(x) if ((x)==NULL) exit (1) + + X509* client_cert; + + char* str; + + // Get client's certificate (note: beware of dynamic allocation) - opt + + client_cert = SSL_get_peer_certificate (this->sslContext); + + if ( client_cert != NULL ) { + + printf ("Client certificate:\n"); + + str = X509_NAME_oneline (X509_get_subject_name (client_cert), 0, 0); + + CHK_NULL(str); + + printf ("\t subject: %s\n", str); + + OPENSSL_free (str); + + str = X509_NAME_oneline (X509_get_issuer_name (client_cert), 0, 0); + + CHK_NULL(str); + + printf ("\t issuer: %s\n", str); + + OPENSSL_free (str); + + X509_free (client_cert); + + } else { + + printf ("Client does not have certificate.\n"); + + } + + + + if ( socketConnection == -1 ) { + + perror("webserver (accept)"); + + return; + + } + */ + + //printf("connection accepted2\n\n"); + + + + } else { + printf("connection accepted\n\n"); + + // Get client address + int sockn = getsockname( socketConnection, + ( struct sockaddr * ) &client_addr, + ( socklen_t * ) &client_addrlen); + + + if ( sockn == -1 ) { + + perror("webserver (getsockname)"); + + } + + } + + int valread; + + if( this->useSSL == 1 ) { + + valread = SSL_read( ssl, buffer, 4096 - 1 ); + + } else { + + printf("read without ssl\n\n"); + + int valread = read( socketConnection, buffer, 4096 -1 ); + + if ( valread == -1 ) { + + perror("webserver (read)"); + + //return; + + } + + } + + + if ( valread == -1 ) { + + perror("webserver (read)"); + + + } + + + request * requestInstance = new request(); + + + sscanf( buffer, "%s %s %s", requestInstance->method, requestInstance->url, requestInstance->version ); + + + requestInstance->address = inet_ntoa( client_addr.sin_addr ); + + requestInstance->port = ntohs( client_addr.sin_port ); + + requestInstance->extension = this->getExtension( requestInstance->url ); + + requestInstance->mimeType = mimetypes->getByExtension( requestInstance->extension ); + + this->requestCallback( requestInstance, response ); + + + + + //printf("response: %s",response->value); + + int writeResponse; + + if( this->useSSL == 1 ) { + + writeResponse = SSL_write( ssl, response->value, response->length ); + + } else { + + // Write to the socket + int writeResponse = write( socketConnection, response->value, response->length ); + + printf("close connection"); + + if ( writeResponse == -1 ) { + + perror("webserver (write)"); + + return; + + } + } + + if ( writeResponse == -1 ) { + + perror("webserver (write)"); + + return; + + } else { + + //printf("written a response\n"); + + } + + + //free( buffer ); + + //SSL_free( writeResponse ); + + //response->free(); + + //requestInstance->free(); + + close( socketConnection ); + + //SSL_free( response->value ); + + + + // SSL_CTX_free( this->sslContext ); + // close( this->socket ); + + + } + + void dump_buffer(void *buffer, int buffer_size) + { + int i; + + for(i = 0;i < buffer_size;++i){ + + printf( "%c", ( (char *) buffer )[i]); + + } + + } + +} + +void abort() { + + +} +//kill -9 $(lsof -t -i tcp:8080) + diff --git a/application/source/http.c.old b/application/source/http.c.old new file mode 100644 index 0000000..9375e6b --- /dev/null +++ b/application/source/http.c.old @@ -0,0 +1,504 @@ +// webserver.c + + +#include "./fileSystem.h" + +#include "./text.h" + +#include "./mimeTypes.h" + + + +#include + +#include + +#include + +#include + +#include + +#include + +#include + +#include + + +#include + +#include + + +#include + + + + +class http{ + + int socket; + + struct sockaddr_in * hostAddress = malloc( sizeof( struct sockaddr_in ) ); + + int hostAddresslength = sizeof( struct sockaddr_in ); + + struct fileSystem * filesystem = new fileSystem(); + + struct mimeTypes * mimetypes = new mimeTypes(); + + struct headerManager * headers = new headerManager(); + + int useSSL = -1; + + + SSL_CTX * sslContext; + + + + void ( * requestCallback )( struct request * requestInstance, struct text * response ); + + + void createServer( void ( * requestCallback )( request * req, text * response ) ) { + + this->requestCallback = requestCallback; + + + if( this->useSSL == 1 ) { + + this->initializeOpenSSL(); + + } + + printf("after initializeOpenSSL\n\n"); + + } + + initializeOpenSSL() { + + // OpenSSL 1.1.0 or above initializes by itself + //SSL_load_error_strings(); + //ssl_load_ciphers(); + //OpenSSL_add_all_algorithms(); + + /* Lets get nice error messages */ + SSL_load_error_strings(); + + OpenSSL_add_ssl_algorithms(); + + SSLeay_add_ssl_algorithms(); + + return; + + } + + int listen( int port ) { + + this->socket = socket( AF_INET, SOCK_STREAM, 0 ); + + int iSetOption = 1; + + setsockopt( this->socket, SOL_SOCKET, SO_REUSEADDR, ( char * ) & iSetOption, sizeof( iSetOption ) ); + + if ( this->socket == -1 ) { + + perror("webserver (socket)"); + + exit( 0 ); + + } else { + + printf("socket created successfully\n"); + + } + + + // Create the address to bind the socket to + this->hostAddress->sin_family = AF_INET; + + this->hostAddress->sin_port = htons( port ); + + this->hostAddress->sin_addr.s_addr = htonl( INADDR_ANY ); + + + // Bind the socket to the address + if ( bind( this->socket, ( struct sockaddr * ) this->hostAddress, this->hostAddresslength ) != 0 ) { + + perror("webserver (bind)"); + + exit( 0 ); + + } else { + + printf("socket successfully bound to address\n"); + + } + + // Listen for incoming connections + if ( listen( this->socket, SOMAXCONN ) != 0 ) { + + perror("webserver (listen)"); + + exit( 0 ); + + } else { + + printf("server listening for connections\n"); + + } + + + + for (;;) { + + this->acceptConnection( ); + + } + + + //this->DestroySSL(); + + printf("exit"); + + + return 0; + + } + + char * getExtension( char * path ) { + + array * parts = path->split("."); + + int count = parts->length(); + + return parts->get( count - 1 ); + + } + + logRequest( request * requestInstance ) { + + printf("server address: [%s:%u]\n", requestInstance->address, requestInstance->port ); + + printf("mimeType: %-30s \n", requestInstance->mimeType); + + printf("header: %-30s \n", requestInstance->extension ); + + printf("method: %-30s \n", requestInstance->method ); + + printf("version: %-30s \n\n", requestInstance->version ); + + } + + acceptConnection( ) { + + fileSystem * filesystem = this->filesystem; + + mimeTypes * mimetypes = this->mimetypes; + + text * response = new text(""); + + + + char buffer[ 4096 ]; + + // Create client address + struct sockaddr_in client_addr; + + int client_addrlen = sizeof(client_addr); + + // Accept incoming connections + int socketConnection = accept( this->socket, + (struct sockaddr *)this->hostAddress, + ( socklen_t * ) & this->hostAddresslength ); + + +/* + + struct rusage r_usage; + + getrusage(RUSAGE_SELF,&r_usage); + // Print the maximum resident set size used (in kilobytes). + + printf("Memory usage: %ld kilobytes\n\n",r_usage.ru_maxrss); + + free( r_usage ); +*/ + + SSL * ssl = NULL; + + if( this->useSSL == 1 ) { + + const SSL_METHOD * method = SSLv23_server_method(); + + this->sslContext = SSL_CTX_new( method ); + + if ( this->sslContext == NULL ) { + + printf("Error loading SSL_CTX_NEW '%s'\n\n", stderr); + + } + + SSL_CTX_set_options( this->sslContext, SSL_OP_SINGLE_DH_USE ); + + int use_cert = SSL_CTX_use_certificate_file( this->sslContext, "/etc/letsencrypt/live/unifyjs.org/fullchain.pem" , SSL_FILETYPE_PEM ); + + int use_prv = SSL_CTX_use_PrivateKey_file( this->sslContext, "/etc/letsencrypt/live/unifyjs.org/privkey.pem", SSL_FILETYPE_PEM ); + + if( use_cert != 1 ) { + + printf( "error: SSL_CTX_use_certificate_file\n\n" ); + + } + + if( use_prv != 1 ) { + + printf( "error: SSL_CTX_use_PrivateKey_file\n\n" ); + + } + + if ( !SSL_CTX_check_private_key(this->sslContext) ) { + + printf("Private key does not match the certificate public key\n"); + + // initiate page describing error. + } + + ssl = SSL_new( this->sslContext ); + + SSL_set_fd( ssl, socketConnection ); + + //Here is the SSL Accept portion. Now all reads and writes must use SSL + int ssl_err = SSL_accept( ssl ); // SSL routines:SSL_UNDEFINED_FUNCTION:called a function you should not call + + //printf ("SSL connection using %s\n", SSL_get_cipher( ssl ) ); + + //ERR_print_errors_fp( stderr ); + + if( ssl_err == 0 ){ + + printf("SSL_accept returned zero\n"); + + } + + + int n; + + if( ssl_err < 0 ) { + + int err; + + if( ( err = SSL_get_error(ssl,n ) ) == SSL_ERROR_WANT_READ) { + + printf("SSL_accept wants more data\n"); + + return ; + + } + + exit(7); + + } + + +/* + + printf ("SSL connection using %s\n", SSL_get_cipher (this->sslContext)); + + #define CHK_NULL(x) if ((x)==NULL) exit (1) + + X509* client_cert; + + char* str; + + // Get client's certificate (note: beware of dynamic allocation) - opt + + client_cert = SSL_get_peer_certificate (this->sslContext); + + if ( client_cert != NULL ) { + + printf ("Client certificate:\n"); + + str = X509_NAME_oneline (X509_get_subject_name (client_cert), 0, 0); + + CHK_NULL(str); + + printf ("\t subject: %s\n", str); + + OPENSSL_free (str); + + str = X509_NAME_oneline (X509_get_issuer_name (client_cert), 0, 0); + + CHK_NULL(str); + + printf ("\t issuer: %s\n", str); + + OPENSSL_free (str); + + X509_free (client_cert); + + } else { + + printf ("Client does not have certificate.\n"); + + } + + + + if ( socketConnection == -1 ) { + + perror("webserver (accept)"); + + return; + + } + */ + + //printf("connection accepted2\n\n"); + + + + } else { + printf("connection accepted\n\n"); + + // Get client address + int sockn = getsockname( socketConnection, + ( struct sockaddr * ) &client_addr, + ( socklen_t * ) &client_addrlen); + + + if ( sockn == -1 ) { + + perror("webserver (getsockname)"); + + } + + } + + int valread; + + if( this->useSSL == 1 ) { + + valread = SSL_read( ssl, buffer, 4096 - 1 ); + + } else { + + printf("read without ssl\n\n"); + + int valread = read( socketConnection, buffer, 4096 -1 ); + + if ( valread == -1 ) { + + perror("webserver (read)"); + + //return; + + } + + } + + + if ( valread == -1 ) { + + perror("webserver (read)"); + + + } + + + request * requestInstance = new request(); + + + sscanf( buffer, "%s %s %s", requestInstance->method, requestInstance->url, requestInstance->version ); + + + requestInstance->address = inet_ntoa( client_addr.sin_addr ); + + requestInstance->port = ntohs( client_addr.sin_port ); + + requestInstance->extension = this->getExtension( requestInstance->url ); + + requestInstance->mimeType = mimetypes->getByExtension( requestInstance->extension ); + + this->requestCallback( requestInstance, response ); + + + + + //printf("response: %s",response->value); + + int writeResponse; + + if( this->useSSL == 1 ) { + + writeResponse = SSL_write( ssl, response->value, response->length ); + + } else { + + // Write to the socket + int writeResponse = write( socketConnection, response->value, response->length ); + + printf("close connection"); + + if ( writeResponse == -1 ) { + + perror("webserver (write)"); + + return; + + } + } + + if ( writeResponse == -1 ) { + + perror("webserver (write)"); + + return; + + } else { + + //printf("written a response\n"); + + } + + + //free( buffer ); + + //SSL_free( writeResponse ); + + //response->free(); + + //requestInstance->free(); + + close( socketConnection ); + + //SSL_free( response->value ); + + + + // SSL_CTX_free( this->sslContext ); + // close( this->socket ); + + + } + + void dump_buffer(void *buffer, int buffer_size) + { + int i; + + for(i = 0;i < buffer_size;++i){ + + printf( "%c", ( (char *) buffer )[i]); + + } + + } + +} + +void abort() { + + +} +//kill -9 $(lsof -t -i tcp:8080) + diff --git a/application/source/int.c b/application/source/int.c new file mode 100755 index 0000000..9465538 --- /dev/null +++ b/application/source/int.c @@ -0,0 +1,22 @@ + +#include + +class int{ + + char * toText( ) { + + char * textNumber = malloc( sizeof( char ) * 20 ); + + sprintf( textNumber, "%d", this ); + + return textNumber; + + } + + int negative() { + + return 12; + + } + +} \ No newline at end of file diff --git a/application/source/integerArray.c b/application/source/integerArray.c new file mode 100644 index 0000000..93e2a1f --- /dev/null +++ b/application/source/integerArray.c @@ -0,0 +1,167 @@ + +#include + +#include + +#include + +#include + +#include + +class integerArray{ + + int capacity = 10; + + int total = 0; + + int * items = malloc( 10000000 ); + + int length() + { + + return this->total; + + } + + float get( int index ) + { + + if ( index >= 0 && index < this->total ){ + + return this->items[index]; + + } + + return NULL; + + } + + void set( int index, float item ) + { + + if ( index >= 0 && index < this->total ){ + + this->items[ index ] = item; + + } + + } + + void resize( int capacity ) + { + + int * items = realloc( this->items, sizeof( int ) * capacity ); + + + this->items = items; + + this->capacity = capacity; + + } + + void addVector2( struct vector2 * item ) { + + this->add( item->x ); + + this->add( item->y ); + + } + + void addVector3( struct vector3 * item ) { + + this->add( item->x ); + + this->add( item->y ); + + this->add( item->z ); + + } + + void add( int item ) + { + + if ( this->capacity == this->total ){ + + this->resize( this->capacity * 2 ); + + } + + this->items[ this->total++ ] = item; + + } + + void delete( int index ) + { + if ( index < 0 || index >= this->total ){ + + return; + + } + + this->items[index] = 0.0; + + for ( int i = index; i < this->total - 1; i++ ) { + + this->items[i] = this->items[i + 1]; + + this->items[i + 1] = 0.0; + + } + + this->total--; + + if ( this->total > 0 && this->total == this->capacity / 4 ){ + + this->resize( this->capacity / 2 ); + + } + + } + + int array_push( int item ) { + + this->add( item ); + + return this->total; + + } + + void unshift( int item ) { + + int length = this->total; + + this->total++; + + if ( this->capacity == this->total ){ + + this->resize( this->capacity * 2 ); + + } + + for ( int i = length - 1; i >= 0; --i ) { + + this->items[ i + 1 ] = this->items[ i ]; + + } + + this->items[ 0 ] = item; + + } + + int pop() { + + int length = this->total; + + int lastIndex = length - 1; + + int lastItem = this->get( lastIndex ); + + this->delete( lastIndex ); + + return lastItem; + + } + + +} \ No newline at end of file diff --git a/application/source/mimeTypes.c b/application/source/mimeTypes.c new file mode 100644 index 0000000..dc9f346 --- /dev/null +++ b/application/source/mimeTypes.c @@ -0,0 +1,66 @@ + +#include "array.h" + + + +class mimeTypes{ + + array * extensions = new array(); + + array * mimeTypes = new array(); + + constructor() { + + this->add("html", "text/html"); + + this->add("css", "text/css"); + + this->add("ttf", "application/x-font-ttf"); + + this->add("png", "image/png"); + + this->add("svg", "image/svg+xml"); + + } + + void add( char * extension, char * mimeType ) { + + struct array * extensions = this->extensions; + + extensions->add( extension ); + + + struct array * mimeTypes = this->mimeTypes; + + mimeTypes->add( mimeType ); + + } + + char * getByExtension( char * extension ) { + + struct array * extensions = this->extensions; + + struct array * mimeTypes = this->mimeTypes; + + int count = extensions->length(); + + for (int i = 0; i < count; ++i) + { + + char * currentExtension = extensions->get( i ); + + if( currentExtension == extension ) { + + char * mimeType = mimeTypes->get( i ); + + return mimeType; + + } + + } + + return "no-mimetype"; + + } + +} \ No newline at end of file diff --git a/application/source/reflection.c b/application/source/reflection.c new file mode 100644 index 0000000..b6d8b20 --- /dev/null +++ b/application/source/reflection.c @@ -0,0 +1,13 @@ + + +class reflection{ + + test() { + + + + + } + + +} \ No newline at end of file diff --git a/application/source/request.c b/application/source/request.c new file mode 100644 index 0000000..1c6c268 --- /dev/null +++ b/application/source/request.c @@ -0,0 +1,61 @@ + +#include "stdlib.h" + +#include "headers.h" + + +#define BUFFER_SIZE 1024 + +class request{ + + char * connection = malloc( BUFFER_SIZE ); + + char * address = malloc( BUFFER_SIZE ); + + int port; + + char * url = malloc( BUFFER_SIZE ); + + char * method = malloc( BUFFER_SIZE ); + + char * version = malloc( BUFFER_SIZE ); + + char * mimeType = malloc( BUFFER_SIZE ); + + char * extension = malloc( BUFFER_SIZE ); + + struct headerManager * headers = new headerManager(); + + void constructor() { + + + } + + free() { + + +/* + free( this->connection ); + + free( this->address ); + + free( this->port ); + + free( this->url ); + + free( this->method ); + + free( this->version ); + + free( this->mimeType ); + + free( this->headers ); + + */ + + free( this ); + + + } + +} \ No newline at end of file diff --git a/application/source/sqlite.c b/application/source/sqlite.c new file mode 100755 index 0000000..aff8244 --- /dev/null +++ b/application/source/sqlite.c @@ -0,0 +1,817 @@ + + +#include + +#include + +#include + +#include + +#include + +#include + +#include + +#include "console.h" + + + + + + +class sqlite{ + + + sqlite3 * db; + + sqlite3_stmt * res; + + char * value; + + char * selectedModel; + + + void constructor( char * filePath ) + { + this->value = "good"; + + this.connect( filePath ); + + } + + void connect( char * filePath ) { + + printf("\n\ntrying to connect.. %s\n\n", filePath); + + int rc = sqlite3_open( filePath, & this->db ); + + if ( rc != SQLITE_OK ) { + + printf( "Cannot open database: %s\n", sqlite3_errmsg( this->db ) ); + + sqlite3_close( this->db ); + + console->error( ( char * ) sqlite3_errmsg( this->db ) ); + + return; + + } + + rc = sqlite3_prepare_v2( this->db, "SELECT SQLITE_VERSION()", -1, & this->res, 0 ); + + if (rc != SQLITE_OK) { + + console->error( ( char * ) sqlite3_errmsg( this->db ) ); + + sqlite3_close( this->db ); + + return; + + } + + rc = sqlite3_step(this->res); + + /*if ( rc == SQLITE_ROW ) { + + printf( "%s\n", ( char * ) sqlite3_column_text( this->res, 0 ) ); + + } + + printf( "Success \n"); +*/ + //return 1; + + } + + void free() { + + sqlite3_finalize( this->res ); + + sqlite3_close( this->db ); + + } + + void selectModel( char * className ) { + + this->selectedModel = className; + + /* + + printf("select className: %s\n", className); + + int classIndex = getClassIndexByClassName( this->selectedModel ); + + printf("class index: %i\n", classIndex); + + + int propertyIndex = getPropertyIndexByPropertyName( classIndex, "username" ); + + int propertyCount = getPropertyCountByClassIndex( classIndex ); + + char ** propertyNames = getPropertiesByClassIndex( classIndex ); + + int * propertyOffsets = getPropertyOffsetsByClassIndex( classIndex ); + + + printf("propertyIndex: %i\n\n", propertyIndex); + + for (int i = 0; i < propertyCount; ++i) + { + + char * propertyName = propertyNames[i]; + + int propertyOffset = propertyOffsets[i]; + + + printf("propertyName: %s offset: %i\n", propertyName, propertyOffset); + } + + + + + + char * shortPointer = malloc( sizeof( char * ) * 100000 ); + + void * * voidArray = malloc( sizeof( void * ) * 100000 ); + + int structByteSize; + + getArrayByClassIndex( 100000, voidArray, shortPointer, &structByteSize, 0 ); + + */ + } + + void createTable() { + + char * errorMessage = 0; + + char *sql = "DROP TABLE IF EXISTS user;" + "CREATE TABLE user( id INT, username TEXT, userlevel INT, hash TEXT );"; + + int rc = sqlite3_exec(this->db, sql, 0, 0, &errorMessage); + + if ( rc != SQLITE_OK ) { + + printf( "SQL error: %s\n", errorMessage ); + + sqlite3_free( errorMessage ); + + sqlite3_close(this->db); + + + } + + } + +/* + // Fast but unsave -> sql injection + void addRowsFast( array * insertArray ) { + + array * copy = insertArray; + + int classIndex = getClassIndexByClassName( this->selectedModel ); + + text * query = new text( "" ); + + query->append( "INSERT INTO " ); + + query->append( this->selectedModel ); + + + sqlite3_stmt * result; + + + char * * propertyNames = getPropertiesByClassIndex( classIndex ); + + int propertyCount = getPropertyCountByClassIndex( classIndex ); + + int * propertyOffsets = getPropertyOffsetsByClassIndex( classIndex ); + + int * datatypeIndices = getPropertyDatatypeIndexesByClassIndex( classIndex ); + + + + query->append( " ( " ); + + for (int propertyIndex = 0; propertyIndex < propertyCount; ++propertyIndex) + { + + char * propertyName = propertyNames[propertyIndex]; + + int datatype = datatypeIndices[ propertyIndex ]; + + if( datatype > 0 ) { + + // join table because this is an class + continue; + + } + + if( propertyIndex > 0 ) { + + query->append( ", " ); + + } + + query->append( propertyName ); + + } + + query->append( " ) " ); + + query->append(" VALUES " ); + + + + int insertItemCount = copy->total; + + char * voidArray = ( char * ) copy->items; + + //sqlite3_exec(result, "BEGIN TRANSACTION;", NULL, NULL, NULL); + + for (int i = 0; i < insertItemCount; ++i) + { + char * pointer = copy->get( i ); + + + + if( i > 0 ) { + + query->append( ", " ); + + } + + query->append( "( " ); + + for (int propertyIndex = 0; propertyIndex < propertyCount; ++propertyIndex) + { + + char * propertyName = propertyNames[propertyIndex]; + + int datatype = datatypeIndices[ propertyIndex ]; + + if( datatype > 0 ) { + + // join table because this is an class + continue; + + } + + int propertyOffset = propertyOffsets[propertyIndex]; + + int propertyDatatypeIndex = getPropertyDatatypeIndex( datatypeIndices, propertyIndex ); + + if( propertyIndex > 0 ) { + + query->append( ", " ); + + } + + if( propertyDatatypeIndex == -5 ) { + + int value = *( int * )(pointer + propertyOffset); + + char * textNumber = malloc( sizeof( char ) * 20 ); + + // Boost Spirit.Karma is faster + sprintf( textNumber, "%d", value ); + + query->append( textNumber ); + + } else if( propertyDatatypeIndex == -3 ) { + + char * columnValueCopy = ( char * ) malloc( 8 ); + + char * value = ( char * ) ( pointer + propertyOffset ); + + strncpy( &columnValueCopy, value, 8 ); + + query->append( "'" ); + + query->append( columnValueCopy ); + + query->append( "'" ); + + + } + + } + + query->append( " )" ); + + } + + //sqlite3_exec(result, "END TRANSACTION;", NULL, NULL, NULL); + sqlite3_prepare_v2( this->db, query->buffer, -1, &result, 0 ); + + sqlite3_step( result ); + + sqlite3_finalize( result ); + + //printf("insert query: %s\n", query->buffer); + + } +*/ + + + + + + + + void addRows( array * insertArray ) { + + array * copy = insertArray; + + int classIndex = getClassIndexByClassName( this->selectedModel ); + + text * query = new text( "" ); + + query->append( "INSERT INTO " ); + + query->append( this->selectedModel ); + + + sqlite3_stmt * result; + + + char * * propertyNames = getPropertiesByClassIndex( classIndex ); + + int propertyCount = getPropertyCountByClassIndex( classIndex ); + + int * propertyOffsets = getPropertyOffsetsByClassIndex( classIndex ); + + int * datatypeIndices = getPropertyDatatypeIndexesByClassIndex( classIndex ); + + + + query->append( " ( " ); + + for (int propertyIndex = 0; propertyIndex < propertyCount; ++propertyIndex) + { + + char * propertyName = propertyNames[propertyIndex]; + + int datatype = datatypeIndices[ propertyIndex ]; + + if( datatype > 0 ) { + + // join table because this is an class + continue; + + } + + if( propertyIndex > 0 ) { + + query->append( ", " ); + + } + + query->append( propertyName ); + + } + + query->append( " ) " ); + + query->append( " VALUES ( " ); + + for (int propertyIndex = 0; propertyIndex < propertyCount; ++propertyIndex) + { + + int datatype = datatypeIndices[ propertyIndex ]; + + if( datatype > 0 ) { + + // join table because this is an class + continue; + + } + + if( propertyIndex > 0 ) { + + query->append( ", " ); + + } + + query->append( "?" ); + + } + + query->append(" ) " ); + + + + sqlite3_prepare_v2( this->db, query->value, -1, &result, 0 ); + + sqlite3_exec(this->db, this->selectedModel, NULL, NULL, 0); + + sqlite3_exec(this->db, "PRAGMA synchronous = OFF", NULL, NULL, 0); + + sqlite3_exec(this->db, "PRAGMA journal_mode = MEMORY", NULL, NULL, 0); + + + int insertItemCount = copy->total; + + char * voidArray = ( char * ) copy->items; + + //sqlite3_exec(result, "BEGIN TRANSACTION;", NULL, NULL, NULL); + + for (int i = 0; i < insertItemCount; ++i) + { + char * pointer = copy->get( i ); + + this->updateRow( result, propertyCount, propertyNames, propertyOffsets, datatypeIndices, pointer ); + + sqlite3_step( result ); + + sqlite3_reset( result ); + + } + + //sqlite3_exec(result, "END TRANSACTION;", NULL, NULL, NULL); + + sqlite3_finalize( result ); + + //printf("insert query: %s\n", query->buffer); + + } + + + + void updateRow( sqlite3_stmt * result, int propertyCount, char * * propertyNames, int * propertyOffsets, int * datatypeIndices, char * pointer ) { + + for (int propertyIndex = 0; propertyIndex < propertyCount; ++propertyIndex) + { + + char * propertyName = propertyNames[propertyIndex]; + + int propertyOffset = propertyOffsets[propertyIndex]; + + int propertyDatatypeIndex = getPropertyDatatypeIndex( datatypeIndices, propertyIndex ); + + //printf("propertyName: %s offset: %i datatype: %i propertyIndex: %i\n", propertyName, propertyOffset, propertyDatatypeIndex, propertyIndex); + + if( propertyDatatypeIndex == -5 ) { + + int value = *( int * )(pointer + propertyOffset); + + //printf("integer value: %i %i\n", propertyIndex + 1, value); + + sqlite3_bind_int( result, propertyIndex + 1, value ); + + } else if( propertyDatatypeIndex == -3 ) { + + //char * columnValueCopy = ( char * ) malloc( 8 ); + + uintptr_t * value = ( uintptr_t * ) ( pointer + propertyOffset ); + + //strncpy( &columnValueCopy, value, 8 ); + + //printf("char * value: %i %s\n", propertyIndex + 1, columnValueCopy); + + sqlite3_bind_text( result, propertyIndex + 1, (char *) *value, -1, SQLITE_TRANSIENT ); + + } + + } + + //printf("\n\n\n"); + + } + + void update( void * row ) { + + int classIndex = getClassIndexByClassName( this->selectedModel ); + + char ** propertyNames = getPropertiesByClassIndex( classIndex ); + + int propertyCount = getPropertyCountByClassIndex( classIndex ); + + int * propertyOffsets = getPropertyOffsetsByClassIndex( classIndex ); + + int * datatypeIndices = getPropertyDatatypeIndexesByClassIndex( classIndex ); + + int propertyIdOfIndex = -1; + + + for ( int i = 0; i < propertyCount; ++i ) + { + char * propertyName = propertyNames[i]; + + //printf("propertyName: %s\n", propertyName); + + if( strcmp( propertyName, "id" ) == 0 ) { + + propertyIdOfIndex = i; + + break; + + } + } + + if( propertyIdOfIndex == -1 ) { + + printf("Class '%s' does not have an id field. "); + + } + + int idOffset = propertyOffsets[ propertyIdOfIndex ]; + + char * pointer = row; + + int id = *( pointer + idOffset ); + + text * query = new text( "" ); //"UPDATE user set username = '?' where id=?; " + + query->append( "UPDATE " ); + + query->append( this->selectedModel ); + + query->append( " SET " ); + + int activePropertyCount = 0; + + // set propertyCount + for (int propertyIndex = 0; propertyIndex < propertyCount; ++propertyIndex) + { + + char * propertyName = propertyNames[propertyIndex]; + + int datatypeIndex = datatypeIndices[propertyIndex]; + + // todo properties that are classes like "array" + if( datatypeIndex > 0 ) { + + continue; + + } + + activePropertyCount++; + + if( propertyIndex > 0 ) { + + query->append( ", " ); + + } + + query->append( propertyName ); + + query->append( " = ? " ); + + } + + query->append( " where id = ? " ); + + sqlite3_stmt * result; + + sqlite3_prepare_v2( this->db, query->value, -1, &result, 0 ); + + this->updateRow( result, propertyCount, propertyNames, propertyOffsets, datatypeIndices, pointer ); + + sqlite3_bind_int( result, activePropertyCount + 1, id ); + + //printf("propertyCount: %i %i\n", propertyCount, id ); + + sqlite3_step( result ); + + sqlite3_finalize( result ); + + //printf("update query: %s\n", query->buffer); + + } + + void addRow( void * row ) { + + int classIndex = getClassIndexByClassName( this->selectedModel ); + + text * query = new text( "" ); + + query->append( "INSERT INTO " ); + + query->append( this->selectedModel ); + + + sqlite3_stmt * result; + + + char * * propertyNames = getPropertiesByClassIndex( classIndex ); + + int propertyCount = getPropertyCountByClassIndex( classIndex ); + + int * propertyOffsets = getPropertyOffsetsByClassIndex( classIndex ); + + int * datatypeIndices = getPropertyDatatypeIndexesByClassIndex( classIndex ); + + char * pointer = row; + + + query->append( " ( " ); + + for (int propertyIndex = 0; propertyIndex < propertyCount; ++propertyIndex) + { + + char * propertyName = propertyNames[ propertyIndex ]; + + + int datatype = datatypeIndices[ propertyIndex ]; + + if( datatype > 0 ) { + + // join table because this is an class + continue; + + } + + + if( propertyIndex > 0 ) { + + query->append( ", " ); + + } + + query->append( propertyName ); + + } + + query->append( " ) " ); + + query->append( " VALUES ( " ); + + for (int propertyIndex = 0; propertyIndex < propertyCount; ++propertyIndex) + { + + int datatype = datatypeIndices[ propertyIndex ]; + + if( datatype > 0 ) { + + // set joined table id + continue; + + } + + + if( propertyIndex > 0 ) { + + query->append( ", " ); + + } + + query->append( "?" ); + + } + + query->append(" ) " ); + + + + // { + + sqlite3_prepare_v2( this->db, query->value, -1, &result, 0 ); + + this->updateRow( result, propertyCount, propertyNames, propertyOffsets, datatypeIndices, pointer ); + + sqlite3_step( result ); + + // } + + sqlite3_finalize( result ); + + //printf("query: %s\n", query->buffer); + + } + + struct array * fetchRows( char * sql ) { + + sqlite3_stmt * result; + + int rc = sqlite3_prepare_v2( this->db, sql, -1, &result, 0 ); + + if ( rc != SQLITE_OK ) { + + printf("Failed to execute statement: %s\n", sqlite3_errmsg( this->db ) ); + + } + +/* + if ( rc != SQLITE_ROW ) { + + printf("not rows found\n\n"); + + } +*/ + int rowIndex = 0; + + + //printf("select className: %s\n", this->selectedModel); + + int classIndex = getClassIndexByClassName( this->selectedModel ); + + + //printf("class index: %i\n", classIndex); + + + int propertyIndex = getPropertyIndexByPropertyName( classIndex, "username" ); + + int propertyCount = getPropertyCountByClassIndex( classIndex ); + + char ** propertyNames = getPropertiesByClassIndex( classIndex ); + + int * propertyOffsets = getPropertyOffsetsByClassIndex( classIndex ); + + int * datatypeIndices = getPropertyDatatypeIndexesByClassIndex( classIndex ); + + + char * shortPointer = malloc( sizeof( char * ) * 100000 ); + + void * * voidArray = malloc( sizeof( void * ) * 100000 ); + + int structByteSize; + + getArrayByClassIndex( 1000, voidArray, &structByteSize, classIndex ); + + shortPointer = ( char * ) shortPointer; + + + while ( sqlite3_step( result ) != SQLITE_DONE ) { + + //if( rowsCount == 0 ) { + + int pointerIndex = ( rowIndex * ( structByteSize ) ); + + //==printf("pointerIndex: %i\n", pointerIndex); + + char * pointer = shortPointer + pointerIndex; + + int columnCount = sqlite3_data_count( result ); + + //printf("columnCount: %i\n\n", columnCount); + + for (int i = 0; i < columnCount; ++i) + { + + const char * columnName = sqlite3_column_name( result, i ); + + const int propertyIndex = getPropertyIndexByPropertyName( classIndex, (char *)columnName ); + + int propertyDatatypeIndex = getPropertyDatatypeIndex( datatypeIndices, propertyIndex ); + + int propertyOffset = getPropertyOffsetByPropertyIndex( propertyOffsets, propertyIndex ); + + //printf("sqlite3 column index: %i\n", i); + + //printf("sqlite3 columnName: %s\n", columnName); + + //printf("class property index: %i\n", propertyIndex); + + //printf("class property offset: %i\n", propertyOffset); + + if( propertyDatatypeIndex == -5 ) { + + const int columnValue = sqlite3_column_int( result, i ); + + + *( int * )( pointer + propertyOffset ) = columnValue; + + } else if( propertyDatatypeIndex == -3 ) { + + const char * columnValue = sqlite3_column_text( result, i ); + + char * columnValueCopy = malloc( strlen( columnValue ) ); + + strncpy( columnValueCopy, columnValue, strlen( columnValue ) ); + + //columnValueCopy[8] = "\0"; + + + // something wrong here. + + memcpy( pointer + propertyOffset, &columnValueCopy, 8 ); + + } + + //printf("class property datatype: %i\n\n\n", propertyDatatypeIndex); + + } + + + voidArray[rowIndex] = pointer; + + // printf("rowIndex: %i\n", rowIndex); + + rowIndex++; + + } + + struct array * rows = new array(); + + rows->items = voidArray; + + rows->total = rowIndex; + + return rows; + + } + +} \ No newline at end of file diff --git a/application/source/street.c b/application/source/street.c new file mode 100644 index 0000000..67876a8 --- /dev/null +++ b/application/source/street.c @@ -0,0 +1,16 @@ + + + +class address{ + + char * street; + + int number; + + void someMethod() { + + + } + +} + diff --git a/application/source/text.c b/application/source/text.c new file mode 100755 index 0000000..9af1119 --- /dev/null +++ b/application/source/text.c @@ -0,0 +1,178 @@ + + +#include + +#include + +#include + +#include + +#include + + + +class text{ + + char * value; + + + int usevalue = -1; + + int length; + + int capacity = 500; + + + int operator==( text * b ) { + + if( strcmp( this->value, b->value ) == 0 ) { + + return 1; + + } else { + + return 0; + + } + + } + + text * operator+=( char * b ) { + + this->append( b ); + + return this; + + } + + void constructor( char * value ) { + + this->length = strlen( value ); + + if( this->length > this->capacity ) { + + this->capacity = this->length * 2; + + } + + this->value = malloc( sizeof( char ) * this->capacity ); + + strcpy( this->value, value ); + } + + char get( int index ) { + + return this->value[ index ]; + + } + + void resize( int size ) { + + this->value = realloc( this->value, size ); + + this->capacity = size; + + } + + text * append( char * value ) { + + int originalLength = this->length; + + int newValueLength = strlen( value ); + + this->length += newValueLength; + + if( this->length > this->capacity ) { + + this->resize( this->length * 2 ); + + } + + memcpy( this->value + originalLength, value, newValueLength + 1 ); + + return this; + + } + + text * appendBinary( char * value, int size ) { + + int originalLength = this->length; + + int newValueLength = size; + + this->length += newValueLength; + + if( this->length > this->capacity ) { + + this->resize( this->length * 2 ); + + } + + memcpy( this->value + originalLength, value, newValueLength + 1 ); + + return this; + + } + + + text * appendObject( text * object ) { + + int originalLength = this->length; + + int newValueLength = object->length; + + this->length += newValueLength; + + if( this->length > this->capacity ) { + + this->resize( this->length * 2 ); + + } + + memcpy(this->value + originalLength, object->value, newValueLength + 1); + + return this; + + } + + text * concatenate( char * value ) { + + text * copy = new text( this->value ); + + strcat( copy->value, value ); + + return copy; + + } + + char * toNative() { + + return this->value; + + } + + char * whiteSpace( int whiteSpaceCount ) { + + char * output = malloc( 400 ); + + for (int i = 0; i < whiteSpaceCount; ++i) + { + + strcat( output, " " ); + + } + + return output; + + } + + void free() { + + free( this->value ); + + free( this ); + + } + +} \ No newline at end of file diff --git a/application/source/toolset.c b/application/source/toolset.c new file mode 100644 index 0000000..acdede4 --- /dev/null +++ b/application/source/toolset.c @@ -0,0 +1,28 @@ + +#include + +#include + +#include + + +class toolset{ + + void createHorisontalLine() { + + struct winsize w; + + ioctl(STDOUT_FILENO, TIOCGWINSZ, &w); + + for (int i = 0; i < w.ws_col; ++i) + { + + printf("-"); + + }; + + printf("\n"); + + } + +} \ No newline at end of file diff --git a/application/source/triangle.c b/application/source/triangle.c new file mode 100755 index 0000000..2eba588 --- /dev/null +++ b/application/source/triangle.c @@ -0,0 +1,18 @@ + + +#include + +class triangle{ + + vector2 * a = new vector2( 1, 2 ); + + vector2 b = new vector2( 3, 400 ); + + vector2 c = new vector2( 5, 6 ); + + add( triangle * a ) { + + + } + +} \ No newline at end of file diff --git a/application/source/user.c b/application/source/user.c new file mode 100644 index 0000000..7e96086 --- /dev/null +++ b/application/source/user.c @@ -0,0 +1,24 @@ + +#include + +class user{ + + char * username; + + int id; + + int userlevel; + + char * hash; + + struct array * addresses = new array(); + + constructor() { + + //printf("create array();\n"); + + //this->addresses = new array(); + + } + +} diff --git a/application/source/vector2.c b/application/source/vector2.c new file mode 100755 index 0000000..947ef4a --- /dev/null +++ b/application/source/vector2.c @@ -0,0 +1,72 @@ + + + + +class vector2{ + + float x; + + float y; + + + constructor( float x, float y ) { + + //printf("constructor has been called.. x: %i, y: %i \n", x, y); + + this->x = x; + + this->y = y; + + // this causes an infinity loop. + // vector2 a = new vector2( 0, 0 ); + + // this->add( &a ); + + } + + + + vector2 * operator+( vector2 * b ){ + + this->add( b ); + + return this; + + } + + vector2 * operator+=( struct vector2 * b ) { + + // not proper + //strcat( this, b ); + + //printf("operator += triggered"); + + return b; + } + + add( vector2 * a ) { + + this->x += a->x; + + this->y += a->y; + + } + + subtract( vector2 * a ) { + + this->x -= a->x; + + this->y -= a->y; + + } + + int length() { + + return this->x + this->y; + + } + +} + + + diff --git a/application/source/vector3.c b/application/source/vector3.c new file mode 100644 index 0000000..7ca19ca --- /dev/null +++ b/application/source/vector3.c @@ -0,0 +1,53 @@ + + + + +class vector3{ + + float x; + + float y; + + float z; + + + + constructor( float x, float y, float z ) { + + this->x = x; + + this->y = y; + + this->z = z; + + } + + vector3 * operator+( vector3 * b ) { + + this->add( b ); + + return this; + + } + + vector3 * operator+=( vector3 * b ) { + + this->add( b ); + + return this; + + } + + + + void add( vector3 * b ) { + + this->x += b->x; + + this->y += b->y; + + this->z += b->z; + + } + +} \ No newline at end of file diff --git a/application/sqlite.c b/application/sqlite.c new file mode 100755 index 0000000..c33749c --- /dev/null +++ b/application/sqlite.c @@ -0,0 +1,818 @@ + + +#include + +#include + +#include + +#include + +#include + +#include + +#include + +#include "console.h" + +#include "application.h" + + + + + +class sqlite{ + + + sqlite3 * db; + + sqlite3_stmt * res; + + char * value; + + char * selectedModel; + + + void constructor( char * filePath ) + { + this->value = "good"; + + this.connect( filePath ); + + } + + void connect( char * filePath ) { + + printf("\n\ntrying to connect.. %s\n\n", filePath); + + int rc = sqlite3_open( filePath, & this->db ); + + if ( rc != SQLITE_OK ) { + + printf( "Cannot open database: %s\n", sqlite3_errmsg( this->db ) ); + + sqlite3_close( this->db ); + + console->error( ( char * ) sqlite3_errmsg( this->db ) ); + + return; + + } + + rc = sqlite3_prepare_v2( this->db, "SELECT SQLITE_VERSION()", -1, & this->res, 0 ); + + if (rc != SQLITE_OK) { + + console->error( ( char * ) sqlite3_errmsg( this->db ) ); + + sqlite3_close( this->db ); + + return; + + } + + rc = sqlite3_step(this->res); + + /*if ( rc == SQLITE_ROW ) { + + printf( "%s\n", ( char * ) sqlite3_column_text( this->res, 0 ) ); + + } + + printf( "Success \n"); +*/ + //return 1; + + } + + void free() { + + sqlite3_finalize( this->res ); + + sqlite3_close( this->db ); + + } + + void selectModel( char * className ) { + + this->selectedModel = className; + + /* + + printf("select className: %s\n", className); + + int classIndex = getClassIndexByClassName( this->selectedModel ); + + printf("class index: %i\n", classIndex); + + + int propertyIndex = getPropertyIndexByPropertyName( classIndex, "username" ); + + int propertyCount = getPropertyCountByClassIndex( classIndex ); + + char ** propertyNames = getPropertiesByClassIndex( classIndex ); + + int * propertyOffsets = getPropertyOffsetsByClassIndex( classIndex ); + + + printf("propertyIndex: %i\n\n", propertyIndex); + + for (int i = 0; i < propertyCount; ++i) + { + + char * propertyName = propertyNames[i]; + + int propertyOffset = propertyOffsets[i]; + + + printf("propertyName: %s offset: %i\n", propertyName, propertyOffset); + } + + + + + + char * shortPointer = malloc( sizeof( char * ) * 100000 ); + + void * * voidArray = malloc( sizeof( void * ) * 100000 ); + + int structByteSize; + + getArrayByClassIndex( 100000, voidArray, shortPointer, &structByteSize, 0 ); + + */ + } + + void createTable() { + + char * errorMessage = 0; + + char *sql = "DROP TABLE IF EXISTS user;" + "CREATE TABLE user( id INT, username TEXT, userlevel INT, hash TEXT );"; + + int rc = sqlite3_exec(this->db, sql, 0, 0, &errorMessage); + + if ( rc != SQLITE_OK ) { + + printf( "SQL error: %s\n", errorMessage ); + + sqlite3_free( errorMessage ); + + sqlite3_close(this->db); + + + } + + } + +/* + // Fast but unsave -> sql injection + void addRowsFast( array * insertArray ) { + + array * copy = insertArray; + + int classIndex = getClassIndexByClassName( this->selectedModel ); + + text * query = new text( "" ); + + query->append( "INSERT INTO " ); + + query->append( this->selectedModel ); + + + sqlite3_stmt * result; + + + char * * propertyNames = getPropertiesByClassIndex( classIndex ); + + int propertyCount = getPropertyCountByClassIndex( classIndex ); + + int * propertyOffsets = getPropertyOffsetsByClassIndex( classIndex ); + + int * datatypeIndices = getPropertyDatatypeIndexesByClassIndex( classIndex ); + + + + query->append( " ( " ); + + for (int propertyIndex = 0; propertyIndex < propertyCount; ++propertyIndex) + { + + char * propertyName = propertyNames[propertyIndex]; + + int datatype = datatypeIndices[ propertyIndex ]; + + if( datatype > 0 ) { + + // join table because this is an class + continue; + + } + + if( propertyIndex > 0 ) { + + query->append( ", " ); + + } + + query->append( propertyName ); + + } + + query->append( " ) " ); + + query->append(" VALUES " ); + + + + int insertItemCount = copy->total; + + char * voidArray = ( char * ) copy->items; + + //sqlite3_exec(result, "BEGIN TRANSACTION;", NULL, NULL, NULL); + + for (int i = 0; i < insertItemCount; ++i) + { + char * pointer = copy->get( i ); + + + + if( i > 0 ) { + + query->append( ", " ); + + } + + query->append( "( " ); + + for (int propertyIndex = 0; propertyIndex < propertyCount; ++propertyIndex) + { + + char * propertyName = propertyNames[propertyIndex]; + + int datatype = datatypeIndices[ propertyIndex ]; + + if( datatype > 0 ) { + + // join table because this is an class + continue; + + } + + int propertyOffset = propertyOffsets[propertyIndex]; + + int propertyDatatypeIndex = getPropertyDatatypeIndex( datatypeIndices, propertyIndex ); + + if( propertyIndex > 0 ) { + + query->append( ", " ); + + } + + if( propertyDatatypeIndex == -5 ) { + + int value = *( int * )(pointer + propertyOffset); + + char * textNumber = malloc( sizeof( char ) * 20 ); + + // Boost Spirit.Karma is faster + sprintf( textNumber, "%d", value ); + + query->append( textNumber ); + + } else if( propertyDatatypeIndex == -3 ) { + + char * columnValueCopy = ( char * ) malloc( 8 ); + + char * value = ( char * ) ( pointer + propertyOffset ); + + strncpy( &columnValueCopy, value, 8 ); + + query->append( "'" ); + + query->append( columnValueCopy ); + + query->append( "'" ); + + + } + + } + + query->append( " )" ); + + } + + //sqlite3_exec(result, "END TRANSACTION;", NULL, NULL, NULL); + sqlite3_prepare_v2( this->db, query->buffer, -1, &result, 0 ); + + sqlite3_step( result ); + + sqlite3_finalize( result ); + + //printf("insert query: %s\n", query->buffer); + + } +*/ + + + + + + + + void addRows( array * insertArray ) { + + array * copy = insertArray; + + int classIndex = getClassIndexByClassName( this->selectedModel ); + + text * query = new text( "" ); + + query->append( "INSERT INTO " ); + + query->append( this->selectedModel ); + + + sqlite3_stmt * result; + + + char * * propertyNames = getPropertiesByClassIndex( classIndex ); + + int propertyCount = getPropertyCountByClassIndex( classIndex ); + + int * propertyOffsets = getPropertyOffsetsByClassIndex( classIndex ); + + int * datatypeIndices = getPropertyDatatypeIndexesByClassIndex( classIndex ); + + + + query->append( " ( " ); + + for (int propertyIndex = 0; propertyIndex < propertyCount; ++propertyIndex) + { + + char * propertyName = propertyNames[propertyIndex]; + + int datatype = datatypeIndices[ propertyIndex ]; + + if( datatype > 0 ) { + + // join table because this is an class + continue; + + } + + if( propertyIndex > 0 ) { + + query->append( ", " ); + + } + + query->append( propertyName ); + + } + + query->append( " ) " ); + + query->append( " VALUES ( " ); + + for (int propertyIndex = 0; propertyIndex < propertyCount; ++propertyIndex) + { + + int datatype = datatypeIndices[ propertyIndex ]; + + if( datatype > 0 ) { + + // join table because this is an class + continue; + + } + + if( propertyIndex > 0 ) { + + query->append( ", " ); + + } + + query->append( "?" ); + + } + + query->append(" ) " ); + + + + sqlite3_prepare_v2( this->db, query->buffer, -1, &result, 0 ); + + sqlite3_exec(this->db, this->selectedModel, NULL, NULL, 0); + + sqlite3_exec(this->db, "PRAGMA synchronous = OFF", NULL, NULL, 0); + + sqlite3_exec(this->db, "PRAGMA journal_mode = MEMORY", NULL, NULL, 0); + + + int insertItemCount = copy->total; + + char * voidArray = ( char * ) copy->items; + + //sqlite3_exec(result, "BEGIN TRANSACTION;", NULL, NULL, NULL); + + for (int i = 0; i < insertItemCount; ++i) + { + char * pointer = copy->get( i ); + + this->updateRow( result, propertyCount, propertyNames, propertyOffsets, datatypeIndices, pointer ); + + sqlite3_step( result ); + + sqlite3_reset( result ); + + } + + //sqlite3_exec(result, "END TRANSACTION;", NULL, NULL, NULL); + + sqlite3_finalize( result ); + + //printf("insert query: %s\n", query->buffer); + + } + + + + void updateRow( sqlite3_stmt * result, int propertyCount, char * * propertyNames, int * propertyOffsets, int * datatypeIndices, char * pointer ) { + + for (int propertyIndex = 0; propertyIndex < propertyCount; ++propertyIndex) + { + + char * propertyName = propertyNames[propertyIndex]; + + int propertyOffset = propertyOffsets[propertyIndex]; + + int propertyDatatypeIndex = getPropertyDatatypeIndex( datatypeIndices, propertyIndex ); + + //printf("propertyName: %s offset: %i datatype: %i propertyIndex: %i\n", propertyName, propertyOffset, propertyDatatypeIndex, propertyIndex); + + if( propertyDatatypeIndex == -5 ) { + + int value = *( int * )(pointer + propertyOffset); + + //printf("integer value: %i %i\n", propertyIndex + 1, value); + + sqlite3_bind_int( result, propertyIndex + 1, value ); + + } else if( propertyDatatypeIndex == -3 ) { + + //char * columnValueCopy = ( char * ) malloc( 8 ); + + uintptr_t * value = ( uintptr_t * ) ( pointer + propertyOffset ); + + //strncpy( &columnValueCopy, value, 8 ); + + //printf("char * value: %i %s\n", propertyIndex + 1, columnValueCopy); + + sqlite3_bind_text( result, propertyIndex + 1, (char *) *value, -1, SQLITE_TRANSIENT ); + + } + + } + + //printf("\n\n\n"); + + } + + void update( void * row ) { + + int classIndex = getClassIndexByClassName( this->selectedModel ); + + char ** propertyNames = getPropertiesByClassIndex( classIndex ); + + int propertyCount = getPropertyCountByClassIndex( classIndex ); + + int * propertyOffsets = getPropertyOffsetsByClassIndex( classIndex ); + + int * datatypeIndices = getPropertyDatatypeIndexesByClassIndex( classIndex ); + + int propertyIdOfIndex = -1; + + + for ( int i = 0; i < propertyCount; ++i ) + { + char * propertyName = propertyNames[i]; + + //printf("propertyName: %s\n", propertyName); + + if( strcmp( propertyName, "id" ) == 0 ) { + + propertyIdOfIndex = i; + + break; + + } + } + + if( propertyIdOfIndex == -1 ) { + + printf("Class '%s' does not have an id field. "); + + } + + int idOffset = propertyOffsets[ propertyIdOfIndex ]; + + char * pointer = row; + + int id = *( pointer + idOffset ); + + text * query = new text( "" ); //"UPDATE user set username = '?' where id=?; " + + query->append( "UPDATE " ); + + query->append( this->selectedModel ); + + query->append( " SET " ); + + int activePropertyCount = 0; + + // set propertyCount + for (int propertyIndex = 0; propertyIndex < propertyCount; ++propertyIndex) + { + + char * propertyName = propertyNames[propertyIndex]; + + int datatypeIndex = datatypeIndices[propertyIndex]; + + // todo properties that are classes like "array" + if( datatypeIndex > 0 ) { + + continue; + + } + + activePropertyCount++; + + if( propertyIndex > 0 ) { + + query->append( ", " ); + + } + + query->append( propertyName ); + + query->append( " = ? " ); + + } + + query->append( " where id = ? " ); + + sqlite3_stmt * result; + + sqlite3_prepare_v2( this->db, query->buffer, -1, &result, 0 ); + + this->updateRow( result, propertyCount, propertyNames, propertyOffsets, datatypeIndices, pointer ); + + sqlite3_bind_int( result, activePropertyCount + 1, id ); + + //printf("propertyCount: %i %i\n", propertyCount, id ); + + sqlite3_step( result ); + + sqlite3_finalize( result ); + + //printf("update query: %s\n", query->buffer); + + } + + void addRow( void * row ) { + + int classIndex = getClassIndexByClassName( this->selectedModel ); + + text * query = new text( "" ); + + query->append( "INSERT INTO " ); + + query->append( this->selectedModel ); + + + sqlite3_stmt * result; + + + char * * propertyNames = getPropertiesByClassIndex( classIndex ); + + int propertyCount = getPropertyCountByClassIndex( classIndex ); + + int * propertyOffsets = getPropertyOffsetsByClassIndex( classIndex ); + + int * datatypeIndices = getPropertyDatatypeIndexesByClassIndex( classIndex ); + + char * pointer = row; + + + query->append( " ( " ); + + for (int propertyIndex = 0; propertyIndex < propertyCount; ++propertyIndex) + { + + char * propertyName = propertyNames[ propertyIndex ]; + + + int datatype = datatypeIndices[ propertyIndex ]; + + if( datatype > 0 ) { + + // join table because this is an class + continue; + + } + + + if( propertyIndex > 0 ) { + + query->append( ", " ); + + } + + query->append( propertyName ); + + } + + query->append( " ) " ); + + query->append( " VALUES ( " ); + + for (int propertyIndex = 0; propertyIndex < propertyCount; ++propertyIndex) + { + + int datatype = datatypeIndices[ propertyIndex ]; + + if( datatype > 0 ) { + + // set joined table id + continue; + + } + + + if( propertyIndex > 0 ) { + + query->append( ", " ); + + } + + query->append( "?" ); + + } + + query->append(" ) " ); + + + + // { + + sqlite3_prepare_v2( this->db, query->buffer, -1, &result, 0 ); + + this->updateRow( result, propertyCount, propertyNames, propertyOffsets, datatypeIndices, pointer ); + + sqlite3_step( result ); + + // } + + sqlite3_finalize( result ); + + //printf("query: %s\n", query->buffer); + + } + + struct array * fetchRows( char * sql ) { + + sqlite3_stmt * result; + + int rc = sqlite3_prepare_v2( this->db, sql, -1, &result, 0 ); + + if ( rc != SQLITE_OK ) { + + printf("Failed to execute statement: %s\n", sqlite3_errmsg( this->db ) ); + + } + +/* + if ( rc != SQLITE_ROW ) { + + printf("not rows found\n\n"); + + } +*/ + int rowIndex = 0; + + + //printf("select className: %s\n", this->selectedModel); + + int classIndex = getClassIndexByClassName( this->selectedModel ); + + + //printf("class index: %i\n", classIndex); + + + int propertyIndex = getPropertyIndexByPropertyName( classIndex, "username" ); + + int propertyCount = getPropertyCountByClassIndex( classIndex ); + + char ** propertyNames = getPropertiesByClassIndex( classIndex ); + + int * propertyOffsets = getPropertyOffsetsByClassIndex( classIndex ); + + int * datatypeIndices = getPropertyDatatypeIndexesByClassIndex( classIndex ); + + + char * shortPointer = malloc( sizeof( char * ) * 100000 ); + + void * * voidArray = malloc( sizeof( void * ) * 100000 ); + + int structByteSize; + + getArrayByClassIndex( 1000, voidArray, &structByteSize, classIndex ); + + shortPointer = ( char * ) shortPointer; + + + while ( sqlite3_step( result ) != SQLITE_DONE ) { + + //if( rowsCount == 0 ) { + + int pointerIndex = ( rowIndex * ( structByteSize ) ); + + //==printf("pointerIndex: %i\n", pointerIndex); + + char * pointer = shortPointer + pointerIndex; + + int columnCount = sqlite3_data_count( result ); + + //printf("columnCount: %i\n\n", columnCount); + + for (int i = 0; i < columnCount; ++i) + { + + const char * columnName = sqlite3_column_name( result, i ); + + const int propertyIndex = getPropertyIndexByPropertyName( classIndex, (char *)columnName ); + + int propertyDatatypeIndex = getPropertyDatatypeIndex( datatypeIndices, propertyIndex ); + + int propertyOffset = getPropertyOffsetByPropertyIndex( propertyOffsets, propertyIndex ); + + //printf("sqlite3 column index: %i\n", i); + + //printf("sqlite3 columnName: %s\n", columnName); + + //printf("class property index: %i\n", propertyIndex); + + //printf("class property offset: %i\n", propertyOffset); + + if( propertyDatatypeIndex == -5 ) { + + const int columnValue = sqlite3_column_int( result, i ); + + + *( int * )( pointer + propertyOffset ) = columnValue; + + } else if( propertyDatatypeIndex == -3 ) { + + const char * columnValue = sqlite3_column_text( result, i ); + + char * columnValueCopy = malloc( strlen( columnValue ) ); + + strncpy( columnValueCopy, columnValue, strlen( columnValue ) ); + + //columnValueCopy[8] = "\0"; + + + // something wrong here. + + memcpy( pointer + propertyOffset, &columnValueCopy, 8 ); + + } + + //printf("class property datatype: %i\n\n\n", propertyDatatypeIndex); + + } + + + voidArray[rowIndex] = pointer; + + // printf("rowIndex: %i\n", rowIndex); + + rowIndex++; + + } + + struct array * rows = new array(); + + rows->items = voidArray; + + rows->total = rowIndex; + + return rows; + + } + +} \ No newline at end of file diff --git a/application/target/application.c b/application/target/application.c new file mode 100644 index 0000000..20aa5da --- /dev/null +++ b/application/target/application.c @@ -0,0 +1,713 @@ +/* + * This file is automaticaly generated, Please dont edit this file! + */ +#include + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +char * someArray[10] = {"a", "b", "c"}; + + + + + +void startOpenGL( ) { + + opengl * instance = opengl_newPointer(); + + opengl_initialize( instance ); + + +} + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +int main( ) { + + startOpenGL(); + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +} + diff --git a/application/target/application.h b/application/target/application.h new file mode 100644 index 0000000..b45e4fe --- /dev/null +++ b/application/target/application.h @@ -0,0 +1,69 @@ +#ifndef _application + +#define _application + + +// Macros + +#define LINUX + + + + +#include "stdlib.h" + +extern char * __ClassNames[]; + + +// Includes + +#include + +#include + +#include + +#include + +#include + +#include + +#include "opengl.h" + +#include "street.h" + +#include "console.h" + +#include "toolset.h" + +#include "extends.h" + +#include "int.h" + +#include "char.h" + +#include "sqlite.h" + +#include "fileSystem.h" + +#include "array.h" + +#include "triangle.h" + +#include "vector3.h" + +#include "vector2.h" + +#include "text.h" + +#include + + +int main( ); + +void startOpenGL( ); + +char * someArray[10] ; + +#endif diff --git a/application/target/array.c b/application/target/array.c new file mode 100644 index 0000000..d0ac118 --- /dev/null +++ b/application/target/array.c @@ -0,0 +1,202 @@ +/* + * This file is automaticaly generated, Please dont edit this file! + */ +#include + + + + + + + + + + + +int array_length( array * this ) { + + return this->total; + + } + + +void * array_get( array * this, int index ) { + + if ( index >= 0 && index < this->total ){ + + return this->items[index]; + + } + + return NULL; + + } + + +void array_set( array * this, int index, void * item ) { + + if ( index >= 0 && index < this->total ){ + + this->items[ index ] = item; + + } + + } + + +void array_resize( array * this, int capacity ) { + + void * * items = realloc( this->items, sizeof( void * ) * capacity ); + + + this->items = items; + + this->capacity = capacity; + + } + + +void array_add( array * this, void * item ) { + + if ( this->capacity == this->total ){ + + array_resize( this, this->capacity * 2 ); + + } + + this->items[ this->total++ ] = item; + + } + + +char * array_join( array * this, char * separator ) { + + int count = array_length( this ); + + text * result = text_newPointer( "" ); + + for (int i = 0; i < count; ++i) + { + + char * currentPart = this->items[ i ]; + + if( i > 0 ) { + + text_append( result, separator ); + + } + + text_append( result, currentPart ); + + } + + + + return result->value; + + } + +void array_delete( array * this, int index ) { + if ( index < 0 || index >= this->total ){ + + return; + + } + + this->items[index] = NULL; + + for ( int i = index; i < this->total - 1; i++ ) { + + this->items[i] = this->items[i + 1]; + + this->items[i + 1] = NULL; + + } + + this->total--; + + if ( this->total > 0 && this->total == this->capacity / 4 ){ + + array_resize( this, this->capacity / 2 ); + + } + + } + + +int array_array_push( array * this, void * item ) { + + array_add( this, item ); + + return this->total; + + } + +void array_unshift( array * this, void * item ) { + + int length = this->total; + + this->total++; + + if ( this->capacity == this->total ){ + + array_resize( this, this->capacity * 2 ); + + } + + for ( int i = length - 1; i >= 0; --i ) { + + this->items[ i + 1 ] = this->items[ i ]; + + } + + this->items[ 0 ] = item; + + } + +void * array_pop( array * this ) { + + int length = this->total; + + int lastIndex = length - 1; + + void * lastItem = array_get( this, lastIndex ); + + array_delete( this, lastIndex ); + + return lastItem; + + } + +array array_new() { + + array instance; + + instance.__classIndex = 5; + + instance.capacity = 10; + + instance.total = 0; + + instance.items = malloc( 10000000 ); + + return instance; + +} + +array * array_newPointer() { + + struct array * pointer = malloc( sizeof ( struct array ) ); + + pointer->__classIndex = 5; + + pointer->capacity = 10; + + pointer->total = 0; + + pointer->items = malloc( 10000000 ); + + return pointer; + +} + diff --git a/application/target/array.h b/application/target/array.h new file mode 100644 index 0000000..692f9ca --- /dev/null +++ b/application/target/array.h @@ -0,0 +1,61 @@ +#ifndef _array + +#define _array + + +// Macros + + + +#include "stdlib.h" + +extern char * __ClassNames[]; + + +// Includes + +#include + +#include + +#include + + +typedef struct array{ + + unsigned short __classIndex; + + int capacity; + + int total; + + void * * items; + + +} array; + +int array_length( array * this ); + +void * array_get( array * this, int index ); + +void array_set( array * this, int index, void * item ); + +void array_resize( array * this, int capacity ); + +void array_add( array * this, void * item ); + +char * array_join( array * this, char * separator ); + +void array_delete( array * this, int index ); + +int array_array_push( array * this, void * item ); + +void array_unshift( array * this, void * item ); + +void * array_pop( array * this ); + +array array_new( ); + +array * array_newPointer( ); + +#endif diff --git a/application/target/char.c b/application/target/char.c new file mode 100644 index 0000000..1219f39 --- /dev/null +++ b/application/target/char.c @@ -0,0 +1,156 @@ +/* + * This file is automaticaly generated, Please dont edit this file! + */ +#include + + + + + + + + + + + + + + + + +int char_operator_compare( char * this, char * b ) { + + return char_compare( this, b ); + + } + +void char_operator_add( char * this, char * b ) { + + + strcat( this, b ); + + } + +char * char_operator_plus( char * this, char * b ) { + + return char_concatenate( this, b ); + + } + +int char_compare( char * this, char * b ) { + + return strcmp( this, b ) == 0; + + } + +char * char_concatenate( char * this, char * b ) { + + int lengthA = strlen( this ); + + int lengthB = strlen( b ); + + char * pointer = this; + + char * copy = ( char * ) malloc( ( lengthA + lengthB + 1 ) * sizeof( char ) ); + + int idx = 0; + + while ( * pointer != '\0' ){ + + copy[idx++] = *pointer++; + + } + + pointer = &b[0]; + + while ( * pointer != '\0' ){ + + copy[idx++] = *pointer++; + + } + + copy[ idx++ ] = '\0'; + + return ©[0]; + + } + +char * char_clone( char * this ) { + + char * newCopy = malloc( sizeof( char ) * strlen( this ) ); + + strcpy( newCopy, this ); + + return newCopy; + + } + +char * char_copy( char * this ) { + + char * newCopy = malloc( sizeof( char ) * strlen( this ) ); + + strcpy( newCopy, this ); + + return newCopy; + + } + +struct array * char_split( char * this, char * needle ) { + + char * haystack = char_clone( this ); + + struct array * keys = array_newPointer(); + + int count = 0; + + char * tmp = haystack; + + char * token = strtok( haystack, needle ); + + int i = 0; + + while ( token ) { + + array_add( keys, token ); + + + + token = (char *) strtok( NULL, needle ); + + } + + return keys; + + + } + + + +char * char_removeWhitespaceLeft( char * this ) { + char * s = this; + + while(isspace(*s)) s++; + + return s; + } + + +char * char_removeWhitespaceRight( char * this ) { + char * s = this; + + char* back = s + strlen(s); + + while( isspace( *--back ) ); + + *( back + 1 ) = '\0'; + + return s; + } + + +char * char_removeWhitespace( char * this ) { + + return char_removeWhitespaceRight(char_removeWhitespaceLeft( this ) ); + + } + diff --git a/application/target/char.h b/application/target/char.h new file mode 100644 index 0000000..364b6a2 --- /dev/null +++ b/application/target/char.h @@ -0,0 +1,54 @@ +#ifndef _char + +#define _char + + +// Macros + + + +#include "stdlib.h" + +extern char * __ClassNames[]; + + +// Includes + +#include + +#include + +#include + +#include + +#include + +#include + +#include + + +int char_operator_compare( char * this, char * b ); + +void char_operator_add( char * this, char * b ); + +char * char_operator_plus( char * this, char * b ); + +int char_compare( char * this, char * b ); + +char * char_concatenate( char * this, char * b ); + +char * char_clone( char * this ); + +char * char_copy( char * this ); + +struct array * char_split( char * this, char * needle ); + +char * char_removeWhitespaceLeft( char * this ); + +char * char_removeWhitespaceRight( char * this ); + +char * char_removeWhitespace( char * this ); + +#endif diff --git a/application/target/classConfiguration.c b/application/target/classConfiguration.c new file mode 100644 index 0000000..4fb5204 --- /dev/null +++ b/application/target/classConfiguration.c @@ -0,0 +1,480 @@ +#include + +char * __ClassNames[TOTAL_CLASS_COUNT] = { "opengl", "unsignedIntegerArray", "vector2", "vector3", "text", "array", "char", "floatArray", "shader", "uniform", "attribute", "fileSystem", "consoleManager", "http", "headerManager", "header", "request", "mimeTypes", "mesh", "address", "toolset", "b", "a", "inherit", "classA", "classB", "int", "sqlite", "triangle", "user" }; + +int __ClassPropertyCount[TOTAL_CLASS_COUNT] = { 13, 3, 2, 3, 4, 3, 0, 3, 2, 3, 3, 0, 0, 9, 1, 2, 9, 2, 9, 2, 0, 1, 2, 3, 1, 1, 0, 4, 3, 5 }; + +char * __ClassPropertyNames[TOTAL_CLASS_COUNT][30] = { + { "mainDisplay" , "mainWindow" , "MainScreen" , "RootWindow" , "lastTime" , "deltaTime" , "startTime" , "frameCount" , "vertexbuffer" , "indexBuffer" , "currentShader" , "quads" , "image[HEIGHT][WIDTH]" }, + { "capacity" , "total" , "items" }, + { "x" , "y" }, + { "x" , "y" , "z" }, + { "value" , "usevalue" , "length" , "capacity" }, + { "capacity" , "total" , "items" }, + { }, + { "capacity" , "total" , "items" }, + { "uniforms" , "attributes" }, + { "name[64]" , "location" , "type" }, + { "name[64]" , "location" , "type" }, + { }, + { }, + { "socket" , "hostAddress" , "hostAddresslength" , "filesystem" , "mimetypes" , "headers" , "useSSL" , "sslContext" , "requestCallback" }, + { "headers" }, + { "name" , "value" }, + { "connection" , "address" , "port" , "url" , "method" , "version" , "mimeType" , "extension" , "headers" }, + { "extensions" , "mimeTypes" }, + { "indices" , "textureCoordinates" , "vertexCoordinates" , "normalCoordinates" , "indexBuffer" , "vertexbuffer" , "textureCoordinateBuffer" , "meshIndexBuffer" , "uvBuffer" }, + { "street" , "number" }, + { }, + { "propertyFromB" }, + { "propertyFromA" , "propertyFromB" }, + { "propertyFromC" , "propertyFromA" , "propertyFromB" }, + { "propertyFromC" }, + { "propertyFromC" }, + { }, + { "db" , "res" , "value" , "selectedModel" }, + { "a" , "b" , "c" }, + { "username" , "id" , "userlevel" , "hash" , "addresses" } + }; + +int __ClassPropertyOffsets[TOTAL_CLASS_COUNT][30] = { + { offsetof( opengl, mainDisplay ) , offsetof( opengl, mainWindow ) , offsetof( opengl, MainScreen ) , offsetof( opengl, RootWindow ) , offsetof( opengl, lastTime ) , offsetof( opengl, deltaTime ) , offsetof( opengl, startTime ) , offsetof( opengl, frameCount ) , offsetof( opengl, vertexbuffer ) , offsetof( opengl, indexBuffer ) , offsetof( opengl, currentShader ) , offsetof( opengl, quads ) , offsetof( opengl, image[HEIGHT][WIDTH] ) }, + { offsetof( unsignedIntegerArray, capacity ) , offsetof( unsignedIntegerArray, total ) , offsetof( unsignedIntegerArray, items ) }, + { offsetof( vector2, x ) , offsetof( vector2, y ) }, + { offsetof( vector3, x ) , offsetof( vector3, y ) , offsetof( vector3, z ) }, + { offsetof( text, value ) , offsetof( text, usevalue ) , offsetof( text, length ) , offsetof( text, capacity ) }, + { offsetof( array, capacity ) , offsetof( array, total ) , offsetof( array, items ) }, + { }, + { offsetof( floatArray, capacity ) , offsetof( floatArray, total ) , offsetof( floatArray, items ) }, + { offsetof( shader, uniforms ) , offsetof( shader, attributes ) }, + { offsetof( uniform, name[64] ) , offsetof( uniform, location ) , offsetof( uniform, type ) }, + { offsetof( attribute, name[64] ) , offsetof( attribute, location ) , offsetof( attribute, type ) }, + { }, + { }, + { offsetof( http, socket ) , offsetof( http, hostAddress ) , offsetof( http, hostAddresslength ) , offsetof( http, filesystem ) , offsetof( http, mimetypes ) , offsetof( http, headers ) , offsetof( http, useSSL ) , offsetof( http, sslContext ) }, + { offsetof( headerManager, headers ) }, + { offsetof( header, name ) , offsetof( header, value ) }, + { offsetof( request, connection ) , offsetof( request, address ) , offsetof( request, port ) , offsetof( request, url ) , offsetof( request, method ) , offsetof( request, version ) , offsetof( request, mimeType ) , offsetof( request, extension ) , offsetof( request, headers ) }, + { offsetof( mimeTypes, extensions ) , offsetof( mimeTypes, mimeTypes ) }, + { offsetof( mesh, indices ) , offsetof( mesh, textureCoordinates ) , offsetof( mesh, vertexCoordinates ) , offsetof( mesh, normalCoordinates ) , offsetof( mesh, indexBuffer ) , offsetof( mesh, vertexbuffer ) , offsetof( mesh, textureCoordinateBuffer ) , offsetof( mesh, meshIndexBuffer ) , offsetof( mesh, uvBuffer ) }, + { offsetof( address, street ) , offsetof( address, number ) }, + { }, + { offsetof( b, propertyFromB ) }, + { offsetof( a, propertyFromA ) , offsetof( a, propertyFromB ) }, + { offsetof( inherit, propertyFromC ) , offsetof( inherit, propertyFromA ) , offsetof( inherit, propertyFromB ) }, + { offsetof( classA, propertyFromC ) }, + { offsetof( classB, propertyFromC ) }, + { }, + { offsetof( sqlite, db ) , offsetof( sqlite, res ) , offsetof( sqlite, value ) , offsetof( sqlite, selectedModel ) }, + { offsetof( triangle, a ) , offsetof( triangle, b ) , offsetof( triangle, c ) }, + { offsetof( user, username ) , offsetof( user, id ) , offsetof( user, userlevel ) , offsetof( user, hash ) , offsetof( user, addresses ) } + }; + +int __ClassPropertyDatatypeIndices[TOTAL_CLASS_COUNT][30] = { + {1 , 1 , -5 , 1 , -5 , 1 , 1 , -5 , 1 , 1 , 8 , 18 , -2 }, + {-5 , -5 , -5 }, + {1 , 1 }, + {1 , 1 , 1 }, + {-3 , -5 , -5 , -5 }, + {-5 , -5 , 1 }, + { }, + {-5 , -5 , 1 }, + {5 , 5 }, + {-2 , 1 , 1 }, + {1 , 1 , 1 }, + { }, + { }, + {-5 , 1 , -5 , 11 , 17 , 14 , -5 , 1 , 1 }, + {5 }, + {-3 , -3 }, + {-3 , -3 , -5 , -3 , -3 , -3 , -3 , -3 , 14 }, + {5 , 5 }, + {1 , 7 , 7 , 7 , 1 , 1 , 1 , 1 , 1 }, + {-3 , -5 }, + { }, + {-5 }, + {-5 , -5 }, + {-5 , -5 , -5 }, + {-5 }, + {-5 }, + { }, + {1 , 1 , -3 , -3 }, + {2 , 2 , 2 }, + {-3 , -5 , -5 , -3 , 5 } + }; + +void getArrayByClassIndex( int size, void * * voidArray, int * structByteSize, int classIndex ) { + + switch( classIndex ) { + + case 0: + + voidArray = ( void ** ) ( struct opengl * ) malloc( sizeof( struct opengl ) * size ); + + *structByteSize = sizeof( struct opengl ); + + break; + + case 1: + + voidArray = ( void ** ) ( struct unsignedIntegerArray * ) malloc( sizeof( struct unsignedIntegerArray ) * size ); + + *structByteSize = sizeof( struct unsignedIntegerArray ); + + break; + + case 2: + + voidArray = ( void ** ) ( struct vector2 * ) malloc( sizeof( struct vector2 ) * size ); + + *structByteSize = sizeof( struct vector2 ); + + break; + + case 3: + + voidArray = ( void ** ) ( struct vector3 * ) malloc( sizeof( struct vector3 ) * size ); + + *structByteSize = sizeof( struct vector3 ); + + break; + + case 4: + + voidArray = ( void ** ) ( struct text * ) malloc( sizeof( struct text ) * size ); + + *structByteSize = sizeof( struct text ); + + break; + + case 5: + + voidArray = ( void ** ) ( struct array * ) malloc( sizeof( struct array ) * size ); + + *structByteSize = sizeof( struct array ); + + break; + + case 7: + + voidArray = ( void ** ) ( struct floatArray * ) malloc( sizeof( struct floatArray ) * size ); + + *structByteSize = sizeof( struct floatArray ); + + break; + + case 8: + + voidArray = ( void ** ) ( struct shader * ) malloc( sizeof( struct shader ) * size ); + + *structByteSize = sizeof( struct shader ); + + break; + + case 9: + + voidArray = ( void ** ) ( struct uniform * ) malloc( sizeof( struct uniform ) * size ); + + *structByteSize = sizeof( struct uniform ); + + break; + + case 10: + + voidArray = ( void ** ) ( struct attribute * ) malloc( sizeof( struct attribute ) * size ); + + *structByteSize = sizeof( struct attribute ); + + break; + + case 11: + + voidArray = ( void ** ) ( struct fileSystem * ) malloc( sizeof( struct fileSystem ) * size ); + + *structByteSize = sizeof( struct fileSystem ); + + break; + + case 12: + + voidArray = ( void ** ) ( struct consoleManager * ) malloc( sizeof( struct consoleManager ) * size ); + + *structByteSize = sizeof( struct consoleManager ); + + break; + + case 13: + + voidArray = ( void ** ) ( struct http * ) malloc( sizeof( struct http ) * size ); + + *structByteSize = sizeof( struct http ); + + break; + + case 14: + + voidArray = ( void ** ) ( struct headerManager * ) malloc( sizeof( struct headerManager ) * size ); + + *structByteSize = sizeof( struct headerManager ); + + break; + + case 15: + + voidArray = ( void ** ) ( struct header * ) malloc( sizeof( struct header ) * size ); + + *structByteSize = sizeof( struct header ); + + break; + + case 16: + + voidArray = ( void ** ) ( struct request * ) malloc( sizeof( struct request ) * size ); + + *structByteSize = sizeof( struct request ); + + break; + + case 17: + + voidArray = ( void ** ) ( struct mimeTypes * ) malloc( sizeof( struct mimeTypes ) * size ); + + *structByteSize = sizeof( struct mimeTypes ); + + break; + + case 18: + + voidArray = ( void ** ) ( struct mesh * ) malloc( sizeof( struct mesh ) * size ); + + *structByteSize = sizeof( struct mesh ); + + break; + + case 19: + + voidArray = ( void ** ) ( struct address * ) malloc( sizeof( struct address ) * size ); + + *structByteSize = sizeof( struct address ); + + break; + + case 20: + + voidArray = ( void ** ) ( struct toolset * ) malloc( sizeof( struct toolset ) * size ); + + *structByteSize = sizeof( struct toolset ); + + break; + + case 21: + + voidArray = ( void ** ) ( struct b * ) malloc( sizeof( struct b ) * size ); + + *structByteSize = sizeof( struct b ); + + break; + + case 22: + + voidArray = ( void ** ) ( struct a * ) malloc( sizeof( struct a ) * size ); + + *structByteSize = sizeof( struct a ); + + break; + + case 23: + + voidArray = ( void ** ) ( struct inherit * ) malloc( sizeof( struct inherit ) * size ); + + *structByteSize = sizeof( struct inherit ); + + break; + + case 24: + + voidArray = ( void ** ) ( struct classA * ) malloc( sizeof( struct classA ) * size ); + + *structByteSize = sizeof( struct classA ); + + break; + + case 25: + + voidArray = ( void ** ) ( struct classB * ) malloc( sizeof( struct classB ) * size ); + + *structByteSize = sizeof( struct classB ); + + break; + + case 27: + + voidArray = ( void ** ) ( struct sqlite * ) malloc( sizeof( struct sqlite ) * size ); + + *structByteSize = sizeof( struct sqlite ); + + break; + + case 28: + + voidArray = ( void ** ) ( struct triangle * ) malloc( sizeof( struct triangle ) * size ); + + *structByteSize = sizeof( struct triangle ); + + break; + + case 29: + + voidArray = ( void ** ) ( struct user * ) malloc( sizeof( struct user ) * size ); + + *structByteSize = sizeof( struct user ); + + break; + + } + +} + + + +// #include "sqlite.h" + +int getPropertyIndexOfClassIndex( int propertyCount, char ** propertyNames ) { + + int propertyIdOfIndex = -1; + + for ( int i = 0; i < propertyCount; ++i ) + { + char * propertyName = propertyNames[i]; + + //printf("propertyName: %s\n", propertyName); + + if( strcmp( propertyName, "id" ) == 0 ) { + + propertyIdOfIndex = i; + + break; + + } + + } + + return propertyIdOfIndex; + +} + +/* +void getArrayByClassIndex( int items, void * * voidArray, int * structByteSize, int classIndex ) { + + struct user * array; + + switch( classIndex ) { + + case 8: + + array = ( struct user * ) malloc( sizeof( struct user ) * 1000 ); + + voidArray = ( void ** ) array; + + *structByteSize = sizeof( struct user ); + + break; + + default: + + array = ( struct user * ) malloc( sizeof( struct user ) * 1000 ); + + voidArray = ( void ** ) array; + + *structByteSize = sizeof( struct user ); + + } + +}*/ + +char * getClassName( int classIndex ) { + + return __ClassNames[ classIndex ]; + +} + + +int getClassIndexByClassName( char * className ) { + + for (int i = 0; i < TOTAL_CLASS_COUNT; ++i) + { + char * currentClassName = __ClassNames[ i ]; + + if( strcmp( className, currentClassName ) == 0 ) { + + //printf("find classname: %s\n", className); + + return i; + + } + + } + + return -1; + +} + +int getPropertyCountByClassIndex( int classIndex ) { + + return __ClassPropertyCount[ classIndex ]; + +} + +char * * getPropertiesByClassIndex( int classIndex ) { + + return __ClassPropertyNames[ classIndex ]; + +} + +int * getPropertyOffsetsByClassIndex( int classIndex ) { + + return __ClassPropertyOffsets[ classIndex ]; + +} + +int getPropertyOffsetByPropertyIndex( int * propertyOffsets, int propertyIndex ) { + + return propertyOffsets[ propertyIndex ]; + +} + +int * getPropertyDatatypeIndexesByClassIndex( int classIndex ) { + + return __ClassPropertyDatatypeIndices[ classIndex ]; + +} + +int getPropertyDatatypeIndex( int * propertyDatatypeIndices, int propertyIndex ) { + + return propertyDatatypeIndices[ propertyIndex ]; + +} + + +int getPropertyIndexByPropertyName( int classID, char * propertyName ) { + + int propertyCount = getPropertyCountByClassIndex( classID ); + + char * * propertyNames = getPropertiesByClassIndex( classID ); + + for (int i = 0; i < propertyCount; ++i) + { + + char * propertyNameCompare = propertyNames[i]; + + if( strcmp( propertyName, propertyNameCompare ) == 0 ) { + + return i; + + } + + } + + return -1; + +} \ No newline at end of file diff --git a/application/target/classConfiguration.h b/application/target/classConfiguration.h new file mode 100644 index 0000000..666c732 --- /dev/null +++ b/application/target/classConfiguration.h @@ -0,0 +1,86 @@ +#ifndef __classConfiguration + +#define __classConfiguration + +#include + +#include + +#include + +#include + +#include + +#include + +#include + +#include + +#include + +#include + +#include + +#include + +#include + +#include + +#include + +#include + +#include + +#include + +#include + +#include + +#include + +#include + +#include + +#include + +#include + +#define TOTAL_CLASS_COUNT 30 + +extern char * __ClassNames[TOTAL_CLASS_COUNT]; +extern int __ClassPropertyCount[TOTAL_CLASS_COUNT]; +extern char * __ClassPropertyNames[TOTAL_CLASS_COUNT][30]; +extern int __ClassPropertyOffsets[TOTAL_CLASS_COUNT][30]; +extern int __ClassPropertyOffsets[TOTAL_CLASS_COUNT][30]; + +#include + +int getPropertyIndexOfClassIndex( int propertyCount, char ** propertyNames ); + +void getArrayByClassIndex( int size, void * * voidArray, int * structByteSize, int classIndex ); + +int getClassIndexByClassName( char * className ); + +char * getClassName( int classIndex ); + +int getPropertyCountByClassIndex( int classIndex ); + +char * * getPropertiesByClassIndex( int classIndex ); + +int * getPropertyOffsetsByClassIndex( int classIndex ); + +int getPropertyOffsetByPropertyIndex( int * propertyOffsets, int propertyIndex ); + +int getPropertyIndexByPropertyName( int classID, char * propertyName ); + +int * getPropertyDatatypeIndexesByClassIndex( int classIndex ); + +int getPropertyDatatypeIndex( int * propertyDatatypeIndices, int propertyIndex ); +#endif diff --git a/application/target/console.c b/application/target/console.c new file mode 100644 index 0000000..a22ccf7 --- /dev/null +++ b/application/target/console.c @@ -0,0 +1,273 @@ +/* + * This file is automaticaly generated, Please dont edit this file! + */ +#include + + + + + + + + + + + + + + + + + + +struct consoleManager * console; + + + +char * consoleManager_whiteSpace( consoleManager * this, int whiteSpaceCount ) { + + char * output = malloc( whiteSpaceCount + 1 ); + + for (int i = 0; i < whiteSpaceCount; ++i) + { + + strcat( output, " " ); + + } + + output[whiteSpaceCount] = 0; + + return output; + + } + +void consoleManager_logObject( consoleManager * this, void * voidPointer, int classIndex, int level ) { + + + char * whiteSpace = consoleManager_whiteSpace( this, level ); + + level++; + + char * className = getClassName( classIndex ); + + printf( "\n\n" ); + + printf( whiteSpace ); + + printf(" %s : {\n", className ); + + + + char * * propertyNames = getPropertiesByClassIndex( classIndex ); + + int propertyCount = getPropertyCountByClassIndex( classIndex ); + + int * propertyOffsets = getPropertyOffsetsByClassIndex( classIndex ); + + int * datatypeIndices = getPropertyDatatypeIndexesByClassIndex( classIndex ); + + char * pointer = voidPointer; + + + for (int propertyIndex = 0; propertyIndex < propertyCount; ++propertyIndex) + { + + char * propertyName = propertyNames[propertyIndex]; + + printf( whiteSpace ); + + printf(" %-20s : ", propertyName); + + int propertyDatatypeIndex = getPropertyDatatypeIndex( datatypeIndices, propertyIndex ); + + int propertyOffset = getPropertyOffsetByPropertyIndex( propertyOffsets, propertyIndex ); + + + if( propertyDatatypeIndex == -5 ) { + + int value = *( int * )(pointer + propertyOffset); + + printf( whiteSpace ); + + printf("%-20i ", value ); + + + + } else if( propertyDatatypeIndex == -3 ) { + + + + uintptr_t * value = ( uintptr_t * ) ( pointer + propertyOffset ); + + + + printf( whiteSpace ); + + printf( "%-20s", ( char * ) * value ); + + } else if( propertyDatatypeIndex > 0 ) { + + char * memberClassName = getClassName( propertyDatatypeIndex ); + + if( strcmp( memberClassName, "array" ) == 0 ) { + + struct array * memberArray = *(struct array ** )(pointer + propertyOffset) ; + + if( memberArray == NULL ) { + + printf(" this has to be fixed, array is not created.\n"); + + continue; + + } + + int numberRows = array_length( memberArray ); + + int * arrayPointer = ( int * ) memberArray->items; + + for (int k = 0; k < numberRows; ++k) + { + + void * pointer = array_get( memberArray, k ); + + short * row = (short*)(pointer); + + consoleManager_logObject( this, pointer, (int) *row, level ); + + } + + } + + + + } + + + printf("\n"); + + + } + + printf( whiteSpace ); + + printf( " }\n" ); + + + + } + +void consoleManager_log( consoleManager * this, int count, int datatypes[], ... ) { + + + + int level = 0; + + va_list args; + + va_start( args, count ); + + + + for (int i = 0; i < count; ++i) + { + int datatype = datatypes[i]; + + + + if( datatype == -2 ) { + + char * message = va_arg( args, char * ); + + printf("%s", message); + + } + + if( datatype == -1 ) { + + int message = va_arg( args, int ); + + printf("%i", message); + } + + if( datatype > 0 ) { + + + + void * voidPointer = va_arg( args, void * ); + + consoleManager_logObject( this, voidPointer, datatype, level++ ); + + + } + + printf(" "); + + } + + printf("\n"); + + va_end( args); + + } + +void consoleManager_error( consoleManager * this, char * message ) { + + #define ANSI_COLOR_RED "\x1b[31m" + #define ANSI_COLOR_GREEN "\x1b[32m" + #define ANSI_COLOR_DIM_YELLOW "\x1b[33m" + #define ANSI_COLOR_BLUE "\x1b[34m" + #define ANSI_COLOR_MAGENTA "\x1b[35m" + #define ANSI_COLOR_CYAN "\x1b[36m" + #define ANSI_COLOR_RESET "\x1b[0m" + + #define ANSI_COLOR_BRIGHT_YELLOW "\x1b[93m" + + printf( ANSI_COLOR_RED ); + + printf( "\n\n Error: " ); + + printf( "%s\n\n", message ); + + printf( ANSI_COLOR_RESET ); + + exit( 0 ); + + } + +void consoleManager_createHorisontalLine( consoleManager * this ) { + + struct winsize w; + + ioctl(STDOUT_FILENO, TIOCGWINSZ, &w); + + for (int i = 0; i < w.ws_col; ++i) + { + + printf("-"); + + }; + + printf("\n"); + + } + +consoleManager consoleManager_new() { + + consoleManager instance; + + instance.__classIndex = 12; + + return instance; + +} + +consoleManager * consoleManager_newPointer() { + + struct consoleManager * pointer = malloc( sizeof ( struct consoleManager ) ); + + pointer->__classIndex = 12; + + return pointer; + +} + diff --git a/application/target/console.h b/application/target/console.h new file mode 100644 index 0000000..5d3c381 --- /dev/null +++ b/application/target/console.h @@ -0,0 +1,60 @@ +#ifndef _console + +#define _console + + +// Macros + +# define isCompatible(x, type) _Generic(x, type: true, default: false) + + + + +#include "stdlib.h" + +extern char * __ClassNames[]; + + +// Includes + +#include + +#include + +#include + +#include + +#include + +#include + +#include + +#include + + +typedef struct consoleManager{ + + unsigned short __classIndex; + + +} consoleManager; + +char * consoleManager_whiteSpace( consoleManager * this, int whiteSpaceCount ); + +void consoleManager_logObject( consoleManager * this, void * voidPointer, int classIndex, int level ); + +void consoleManager_log( consoleManager * this, int count, int datatypes[], ... ); + +void consoleManager_error( consoleManager * this, char * message ); + +void consoleManager_createHorisontalLine( consoleManager * this ); + +extern struct consoleManager * console; + +consoleManager consoleManager_new( ); + +consoleManager * consoleManager_newPointer( ); + +#endif diff --git a/application/target/define.c b/application/target/define.c new file mode 100644 index 0000000..290eec6 --- /dev/null +++ b/application/target/define.c @@ -0,0 +1,7 @@ +/* + * This file is automaticaly generated, Please dont edit this file! + */ +#include + + + diff --git a/application/target/define.h b/application/target/define.h new file mode 100644 index 0000000..4c54fe7 --- /dev/null +++ b/application/target/define.h @@ -0,0 +1,20 @@ +#ifndef _define + +#define _define + + +// Macros + + + + + +#include "stdlib.h" + +extern char * __ClassNames[]; + + +// Includes + + +#endif diff --git a/application/target/extends.c b/application/target/extends.c new file mode 100644 index 0000000..f5c7b5f --- /dev/null +++ b/application/target/extends.c @@ -0,0 +1,222 @@ +/* + * This file is automaticaly generated, Please dont edit this file! + */ +#include + + + +void classB_methodFromC( struct inherit * this ) { + + printf("Please print much much.."); + + } +void inherit_methodFromC( struct inherit * this ) { + + printf("Don't print soo much..."); + + } + + + +void classA_methodFromC( struct inherit * this ) { + + printf("Don't print soo much..."); + + }void inherit_methodFromA( struct inherit * this ) { + + printf("this is a method from a\n\n"); + + printf("from a: a : %i\n", this->propertyFromA); + printf("from a: b : %i\n", this->propertyFromB); + printf("from a: c : %i\n", this->propertyFromC); + + } + + + +void inherit_methodFromB( struct inherit * this ) { + + printf("this is a method from b\n\n"); + + printf("from b: a : %i\n", this->propertyFromA); + printf("from b: b : %i\n", this->propertyFromB); + printf("from b: c : %i\n", this->propertyFromC); + + } + + + + + + + + + + + + + + + +void a_methodFromA( struct inherit * this ) { + + printf("this is a method from a\n\n"); + + printf("from a: a : %i\n", this->propertyFromA); + printf("from a: b : %i\n", this->propertyFromB); + printf("from a: c : %i\n", this->propertyFromC); + + } + + + +void a_methodFromB( struct inherit * this ) { + + printf("this is a method from b\n\n"); + + printf("from b: a : %i\n", this->propertyFromA); + printf("from b: b : %i\n", this->propertyFromB); + printf("from b: c : %i\n", this->propertyFromC); + + }void b_methodFromB( struct inherit * this ) { + + printf("this is a method from b\n\n"); + + printf("from b: a : %i\n", this->propertyFromA); + printf("from b: b : %i\n", this->propertyFromB); + printf("from b: c : %i\n", this->propertyFromC); + + } + +b b_new() { + + b instance; + + instance.__classIndex = 21; + + instance.propertyFromB = 1234; + + return instance; + +} + +b * b_newPointer() { + + struct b * pointer = malloc( sizeof ( struct b ) ); + + pointer->__classIndex = 21; + + pointer->propertyFromB = 1234; + + return pointer; + +} + +a a_new() { + + a instance; + + instance.__classIndex = 22; + + instance.propertyFromA = 10; + + instance.propertyFromB = 1234; + + return instance; + +} + +a * a_newPointer() { + + struct a * pointer = malloc( sizeof ( struct a ) ); + + pointer->__classIndex = 22; + + pointer->propertyFromA = 10; + + pointer->propertyFromB = 1234; + + return pointer; + +} + +inherit inherit_new() { + + inherit instance; + + instance.__classIndex = 23; + + instance.propertyFromC = 100; + + instance.propertyFromA = 10; + + instance.propertyFromB = 1234; + + return instance; + +} + +inherit * inherit_newPointer() { + + struct inherit * pointer = malloc( sizeof ( struct inherit ) ); + + pointer->__classIndex = 23; + + pointer->propertyFromC = 100; + + pointer->propertyFromA = 10; + + pointer->propertyFromB = 1234; + + return pointer; + +} + +classA classA_new() { + + classA instance; + + instance.__classIndex = 24; + + instance.propertyFromC = 100; + + return instance; + +} + +classA * classA_newPointer() { + + struct classA * pointer = malloc( sizeof ( struct classA ) ); + + pointer->__classIndex = 24; + + pointer->propertyFromC = 100; + + return pointer; + +} + +classB classB_new() { + + classB instance; + + instance.__classIndex = 25; + + instance.propertyFromC = 111; + + return instance; + +} + +classB * classB_newPointer() { + + struct classB * pointer = malloc( sizeof ( struct classB ) ); + + pointer->__classIndex = 25; + + pointer->propertyFromC = 111; + + return pointer; + +} + diff --git a/application/target/extends.h b/application/target/extends.h new file mode 100644 index 0000000..dc822c0 --- /dev/null +++ b/application/target/extends.h @@ -0,0 +1,107 @@ +#ifndef _extends + +#define _extends + + +// Macros + + + +#include "stdlib.h" + +extern char * __ClassNames[]; + + +// Includes + +#include + + +typedef struct b{ + + unsigned short __classIndex; + + int propertyFromB; + + +} b; + +void b_methodFromB( struct inherit * this ); + +typedef struct a{ + + unsigned short __classIndex; + + int propertyFromA; + + int propertyFromB; + + +} a; + +void a_methodFromA( struct inherit * this ); + +void a_methodFromB( struct inherit * this ); + +typedef struct inherit{ + + unsigned short __classIndex; + + int propertyFromC; + + int propertyFromA; + + int propertyFromB; + + +} inherit; + +void inherit_methodFromC( struct inherit * this ); + +void inherit_methodFromA( struct inherit * this ); + +void inherit_methodFromB( struct inherit * this ); + +typedef struct classA{ + + unsigned short __classIndex; + + int propertyFromC; + + +} classA; + +void classA_methodFromC( struct inherit * this ); + +typedef struct classB{ + + unsigned short __classIndex; + + int propertyFromC; + + +} classB; + +void classB_methodFromC( struct inherit * this ); + +b b_new( ); + +b * b_newPointer( ); + +a a_new( ); + +a * a_newPointer( ); + +inherit inherit_new( ); + +inherit * inherit_newPointer( ); + +classA classA_new( ); + +classA * classA_newPointer( ); + +classB classB_new( ); + +classB * classB_newPointer( ); + +#endif diff --git a/application/target/fileSystem.c b/application/target/fileSystem.c new file mode 100644 index 0000000..32cff03 --- /dev/null +++ b/application/target/fileSystem.c @@ -0,0 +1,263 @@ +/* + * This file is automaticaly generated, Please dont edit this file! + */ +#include + + + + + + + + + + + + + + + + + + + + + + + +struct fileSystem * filesystem; + + + +void fileSystem_writeFile( fileSystem * this, char * filepath, char * data ) { + FILE *fp = fopen( filepath, "wb" ); + + if (fp != NULL) + { + fputs( data, fp ); + + fclose( fp ); + } + + } + + +struct array * fileSystem_readDir( fileSystem * this, char * filePath ) { + + DIR * dir; + + struct dirent * entry; + + struct array * files = array_newPointer(); + + if ( ( dir = opendir( filePath ) ) == NULL ){ + + perror("opendir() error"); + + } else { + + while( ( entry = readdir( dir ) ) != NULL ) { + + char * filename = (char *)entry->d_name; + + if ( strcmp( filename, ".." ) != 0 && strcmp( filename, "." ) != 0 ) { + + array_add( files, filename ); + + + + } + } + } + + return files; + + } + + +struct text * fileSystem_readFile( fileSystem * this, char * name, char * mode ) { + + char * readMode; + + if( char_operator_compare( mode , "utf8") ) { + + readMode = "r"; + + } else { + + readMode = "rb"; + + } + + FILE * file = fopen( name, readMode ); + + if ( file == NULL ) { + + fprintf( stderr, "Error: Can't open file '%s'.", name ); + + exit( EXIT_FAILURE ); + + } + + fseek( file, 0, SEEK_END ); + + long length = ftell( file ); + + + + fseek( file, 0, SEEK_SET ); + + char * buffer = malloc( sizeof( char ) * ( length + 1 ) ); + + fread( buffer, sizeof( char ), length, file ); + + fclose( file ); + + if( char_operator_compare( mode , "utf8") ) { + + buffer[ length ] = 0; + + } + + text * output = text_newPointer( "" ); + + output->length = 0; + + text_appendBinary( output, buffer, length ); + + return output; + + } + +char * fileSystem_readBinaryFile( fileSystem * this, char * name, char * mode, int * size ) { + + char * readMode; + + if( char_operator_compare( mode , "utf8") ) { + + readMode = "r"; + + } else { + + readMode = "rb"; + + printf("readmode = rb binary\n\n"); + + } + + FILE * file = fopen( name, readMode ); + + if ( file == NULL ) { + + fprintf( stderr, "Error: Can't open file '%s'.", name ); + + exit( EXIT_FAILURE ); + + } + + fseek( file, 0, SEEK_END ); + + long length = ftell( file ); + + printf("buffer length is '%i' \n\n", length); + + fseek( file, 0, SEEK_SET ); + + char * buffer = malloc( sizeof( char ) * ( length + 1 ) ); + + buffer[ length ] = '\0'; + + fread( buffer, sizeof( char ), length, file ); + + fclose( file ); + + + + + *size = length; + + printf("strlen: %i \n\n", length); + + return buffer; + + } + +int fileSystem_ensureDirectory( fileSystem * this, char * path ) { + + char * pathCopy = char_copy( path ); + + struct array * parts = char_split( pathCopy, "/" ); + + int count = array_length( parts ); + + for ( int i = 1; i < count; ++i ) + { + struct array * tempParts = char_split( pathCopy, "/" ); + + for ( int j = 0; j < count-i-1; ++j ) + { + array_pop( tempParts ); + } + + char * tempPath = array_join( tempParts, "/" ); + + if( fileSystem_exists( this, tempPath ) ) { + + } else { + + fileSystem_makeDirectory( this, tempPath ); + + } + + } + + return 1; + + } + +int fileSystem_makeDirectory( fileSystem * this, char * path ) { + + if ( fileSystem_exists( this, path ) == NULL ) { + + mkdir( path, 0700 ); + + } + + return 1; + + } + +int fileSystem_exists( fileSystem * this, char * path ) { + + if ( access( path, F_OK ) == 0 ) { + + return 1; + + } else { + + return 0; + + } + + } + +fileSystem fileSystem_new() { + + fileSystem instance; + + instance.__classIndex = 11; + + return instance; + +} + +fileSystem * fileSystem_newPointer() { + + struct fileSystem * pointer = malloc( sizeof ( struct fileSystem ) ); + + pointer->__classIndex = 11; + + return pointer; + +} + diff --git a/application/target/fileSystem.h b/application/target/fileSystem.h new file mode 100644 index 0000000..b99bb45 --- /dev/null +++ b/application/target/fileSystem.h @@ -0,0 +1,67 @@ +#ifndef _fileSystem + +#define _fileSystem + + +// Macros + + + +#include "stdlib.h" + +extern char * __ClassNames[]; + + +// Includes + +#include + +#include + +#include + +#include + +#include + +#include + +#include + +#include + +#include + +#include + +#include + + +typedef struct fileSystem{ + + unsigned short __classIndex; + + +} fileSystem; + +void fileSystem_writeFile( fileSystem * this, char * filepath, char * data ); + +struct array * fileSystem_readDir( fileSystem * this, char * filePath ); + +struct text * fileSystem_readFile( fileSystem * this, char * name, char * mode ); + +char * fileSystem_readBinaryFile( fileSystem * this, char * name, char * mode, int * size ); + +int fileSystem_ensureDirectory( fileSystem * this, char * path ); + +int fileSystem_makeDirectory( fileSystem * this, char * path ); + +int fileSystem_exists( fileSystem * this, char * path ); + +extern struct fileSystem * filesystem; + +fileSystem fileSystem_new( ); + +fileSystem * fileSystem_newPointer( ); + +#endif diff --git a/application/target/floatArray.c b/application/target/floatArray.c new file mode 100644 index 0000000..911cbb1 --- /dev/null +++ b/application/target/floatArray.c @@ -0,0 +1,197 @@ +/* + * This file is automaticaly generated, Please dont edit this file! + */ +#include + + + + + + + + + + + + + + + +int floatArray_length( floatArray * this ) { + + return this->total; + + } + + +float floatArray_get( floatArray * this, int index ) { + + if ( index >= 0 && index < this->total ){ + + return this->items[index]; + + } + + return NULL; + + } + + +void floatArray_set( floatArray * this, int index, float item ) { + + if ( index >= 0 && index < this->total ){ + + this->items[ index ] = item; + + } + + } + + +void floatArray_resize( floatArray * this, int capacity ) { + + float * items = realloc( this->items, sizeof( float ) * capacity ); + + + this->items = items; + + this->capacity = capacity; + + } + + +void floatArray_addVector2( floatArray * this, struct vector2 * item ) { + + floatArray_add( this, item->x ); + + floatArray_add( this, item->y ); + + } + +void floatArray_addVector3( floatArray * this, struct vector3 * item ) { + + floatArray_add( this, item->x ); + + floatArray_add( this, item->y ); + + floatArray_add( this, item->z ); + + } + +void floatArray_add( floatArray * this, float item ) { + + if ( this->capacity == this->total ){ + + floatArray_resize( this, this->capacity * 2 ); + + } + + this->items[ this->total++ ] = item; + + } + + +void floatArray_delete( floatArray * this, int index ) { + if ( index < 0 || index >= this->total ){ + + return; + + } + + this->items[index] = NULL; + + for ( int i = index; i < this->total - 1; i++ ) { + + this->items[i] = this->items[i + 1]; + + this->items[i + 1] = NULL; + + } + + this->total--; + + if ( this->total > 0 && this->total == this->capacity / 4 ){ + + floatArray_resize( this, this->capacity / 2 ); + + } + + } + + +int floatArray_array_push( floatArray * this, float item ) { + + floatArray_add( this, item ); + + return this->total; + + } + +void floatArray_unshift( floatArray * this, float item ) { + + int length = this->total; + + this->total++; + + if ( this->capacity == this->total ){ + + floatArray_resize( this, this->capacity * 2 ); + + } + + for ( int i = length - 1; i >= 0; --i ) { + + this->items[ i + 1 ] = this->items[ i ]; + + } + + this->items[ 0 ] = item; + + } + +float floatArray_pop( floatArray * this ) { + + int length = this->total; + + int lastIndex = length - 1; + + float lastItem = floatArray_get( this, lastIndex ); + + floatArray_delete( this, lastIndex ); + + return lastItem; + + } + +floatArray floatArray_new() { + + floatArray instance; + + instance.__classIndex = 7; + + instance.capacity = 10; + + instance.total = 0; + + instance.items = malloc( 10000000 ); + + return instance; + +} + +floatArray * floatArray_newPointer() { + + struct floatArray * pointer = malloc( sizeof ( struct floatArray ) ); + + pointer->__classIndex = 7; + + pointer->capacity = 10; + + pointer->total = 0; + + pointer->items = malloc( 10000000 ); + + return pointer; + +} + diff --git a/application/target/floatArray.h b/application/target/floatArray.h new file mode 100644 index 0000000..e78872a --- /dev/null +++ b/application/target/floatArray.h @@ -0,0 +1,67 @@ +#ifndef _floatArray + +#define _floatArray + + +// Macros + + + +#include "stdlib.h" + +extern char * __ClassNames[]; + + +// Includes + +#include + +#include + +#include + +#include + +#include + + +typedef struct floatArray{ + + unsigned short __classIndex; + + int capacity; + + int total; + + float * items; + + +} floatArray; + +int floatArray_length( floatArray * this ); + +float floatArray_get( floatArray * this, int index ); + +void floatArray_set( floatArray * this, int index, float item ); + +void floatArray_resize( floatArray * this, int capacity ); + +void floatArray_addVector2( floatArray * this, struct vector2 * item ); + +void floatArray_addVector3( floatArray * this, struct vector3 * item ); + +void floatArray_add( floatArray * this, float item ); + +void floatArray_delete( floatArray * this, int index ); + +int floatArray_array_push( floatArray * this, float item ); + +void floatArray_unshift( floatArray * this, float item ); + +float floatArray_pop( floatArray * this ); + +floatArray floatArray_new( ); + +floatArray * floatArray_newPointer( ); + +#endif diff --git a/application/target/header.c b/application/target/header.c new file mode 100644 index 0000000..552309c --- /dev/null +++ b/application/target/header.c @@ -0,0 +1,27 @@ +/* + * This file is automaticaly generated, Please dont edit this file! + */ +#include + + + +header header_new() { + + header instance; + + instance.__classIndex = 15; + + return instance; + +} + +header * header_newPointer() { + + struct header * pointer = malloc( sizeof ( struct header ) ); + + pointer->__classIndex = 15; + + return pointer; + +} + diff --git a/application/target/header.h b/application/target/header.h new file mode 100644 index 0000000..9b2139e --- /dev/null +++ b/application/target/header.h @@ -0,0 +1,33 @@ +#ifndef _header + +#define _header + + +// Macros + + + +#include "stdlib.h" + +extern char * __ClassNames[]; + + +// Includes + + +typedef struct header{ + + unsigned short __classIndex; + + char * name; + + char * value; + + +} header; + +header header_new( ); + +header * header_newPointer( ); + +#endif diff --git a/application/target/headers.c b/application/target/headers.c new file mode 100644 index 0000000..610d016 --- /dev/null +++ b/application/target/headers.c @@ -0,0 +1,190 @@ +/* + * This file is automaticaly generated, Please dont edit this file! + */ +#include + + + + + +void headerManager_parse( headerManager * this, char * headerContent ) { + + array * headerRows = char_split( headerContent, "\n"); + + int headerCount = array_length( headerRows ); + + for (int i = 1; i < headerCount; ++i) + { + + char * headerRow = array_get( headerRows, i ); + + array * headerRowParts = char_split( headerRow, ":"); + + int headerRowPartsCount = array_length( headerRowParts ); + + + if( headerRowPartsCount == 2 ) { + + char * headerName = array_get( headerRowParts, 0 ); + + char * headerValue = array_get( headerRowParts, 1 ); + + + + + + headerManager_add( this, headerName, char_removeWhitespace( headerValue ) ); + + } + + } + + printf("\n\n"); + + } + +void headerManager_display( headerManager * this ) { + + struct array * headerRows = this->headers; + + int headerCount = array_length( headerRows ); + + for (int i = 0; i < headerCount; ++i) + { + struct header * headerInstance = array_get( headerRows, i ); + + printf("%-20s %-30s \n", headerInstance->name, headerInstance->value); + + } + + } + +void headerManager_add( headerManager * this, char * name, char * value ) { + + header * headerInstance = header_newPointer(); + + headerInstance->name = name; + + headerInstance->value = value; + + array_add( this->headers, headerInstance ); + + } + +void headerManager_set( headerManager * this, char * name, char * value ) { + + struct header * headerInstance = headerManager_get( this, name ); + + if( headerInstance == NULL ) { + + headerManager_add( this, name, value ); + + } else { + + int headerIndex = headerManager_getHeaderIndex( this, name ); + + array * headers = this->headers; + + + header * headerInstance = array_get( headers, headerIndex ); + + headerInstance->value = value; + + + } + + } + +int headerManager_getHeaderIndex( headerManager * this, char * name ) { + + array * headers = this->headers; + + int count = array_length( headers ); + + for (int i = 0; i < count; ++i) + { + + header * headerInstance = array_get( headers, i ); + + if( char_operator_compare( headerInstance->name , name) ) { + + return i; + + } + + } + + return -1; + + } + +char * headerManager_getValue( headerManager * this, char * name ) { + + array * headers = this->headers; + + int count = array_length( headers ); + + for (int i = 0; i < count; ++i) + { + + header * headerInstance = array_get( headers, i ); + + if( char_operator_compare( headerInstance->name , name) ) { + + return headerInstance->value; + + } + + } + + return NULL; + + } + +header * headerManager_get( headerManager * this, char * name ) { + + array * headers = this->headers; + + int count = array_length( headers ); + + for (int i = 0; i < count; ++i) + { + + header * headerInstance = array_get( headers, i ); + + if( char_operator_compare( headerInstance->name , name) ) { + + return headerInstance; + + } + + } + + return NULL; + + } + +headerManager headerManager_new() { + + headerManager instance; + + instance.__classIndex = 14; + + instance.headers = array_newPointer(); + + return instance; + +} + +headerManager * headerManager_newPointer() { + + struct headerManager * pointer = malloc( sizeof ( struct headerManager ) ); + + pointer->__classIndex = 14; + + pointer->headers = array_newPointer(); + + return pointer; + +} + diff --git a/application/target/headers.h b/application/target/headers.h new file mode 100644 index 0000000..bbfc821 --- /dev/null +++ b/application/target/headers.h @@ -0,0 +1,49 @@ +#ifndef _headers + +#define _headers + + +// Macros + + + +#include "stdlib.h" + +extern char * __ClassNames[]; + + +// Includes + +#include "header.h" + +#include "array.h" + + +typedef struct headerManager{ + + unsigned short __classIndex; + + struct array * headers; + + +} headerManager; + +void headerManager_parse( headerManager * this, char * headerContent ); + +void headerManager_display( headerManager * this ); + +void headerManager_add( headerManager * this, char * name, char * value ); + +void headerManager_set( headerManager * this, char * name, char * value ); + +int headerManager_getHeaderIndex( headerManager * this, char * name ); + +char * headerManager_getValue( headerManager * this, char * name ); + +header * headerManager_get( headerManager * this, char * name ); + +headerManager headerManager_new( ); + +headerManager * headerManager_newPointer( ); + +#endif diff --git a/application/target/http.c b/application/target/http.c new file mode 100644 index 0000000..71d7547 --- /dev/null +++ b/application/target/http.c @@ -0,0 +1,547 @@ +/* + * This file is automaticaly generated, Please dont edit this file! + */ +#include + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +void http_createServer( http * this, void ( * requestCallback )( request * req, text * response ) ) { + + this->requestCallback = requestCallback; + + + if( this->useSSL == 1 ) { + + http_initializeOpenSSL( this ); + + } + + printf("after initializeOpenSSL\n\n"); + + } + +void http_initializeOpenSSL( http * this ) { + + + + + + + + SSL_load_error_strings(); + + OpenSSL_add_ssl_algorithms(); + + SSLeay_add_ssl_algorithms(); + + return; + + } + +int http_listen( http * this, int port ) { + + this->socket = socket( AF_INET, SOCK_STREAM, 0 ); + + int iSetOption = 1; + + setsockopt( this->socket, SOL_SOCKET, SO_REUSEADDR, ( char * ) & iSetOption, sizeof( iSetOption ) ); + + if ( this->socket == -1 ) { + + perror("webserver (socket)"); + + exit( 0 ); + + } else { + + printf("socket created successfully\n"); + + } + + + + this->hostAddress->sin_family = AF_INET; + + this->hostAddress->sin_port = htons( port ); + + this->hostAddress->sin_addr.s_addr = htonl( INADDR_ANY ); + + + + if ( bind( this->socket, ( struct sockaddr * ) this->hostAddress, this->hostAddresslength ) != 0 ) { + + perror("webserver (bind)"); + + exit( 0 ); + + } else { + + printf("socket successfully bound to address\n"); + + } + + + if ( listen( this->socket, SOMAXCONN ) != 0 ) { + + perror("webserver (listen)"); + + exit( 0 ); + + } else { + + printf("server listening for connections\n"); + + } + + + + for (;;) { + + http_acceptConnection( this ); + + } + + + + + printf("exit"); + + + return 0; + + } + +char * http_getExtension( http * this, char * path ) { + + array * parts = char_split( path, "."); + + int count = array_length( parts ); + + return array_get( parts, count - 1 ); + + } + +void http_logRequest( http * this, request * requestInstance ) { + + printf("server address: [%s:%u]\n", requestInstance->address, requestInstance->port ); + + printf("mimeType: %-30s \n", requestInstance->mimeType); + + printf("header: %-30s \n", requestInstance->extension ); + + printf("method: %-30s \n", requestInstance->method ); + + printf("version: %-30s \n\n", requestInstance->version ); + + } + +void http_acceptConnection( http * this ) { + + fileSystem * filesystem = this->filesystem; + + mimeTypes * mimetypes = this->mimetypes; + + text * response = text_newPointer(""); + + + + char buffer[ 4096 ]; + + + struct sockaddr_in client_addr; + + int client_addrlen = sizeof(client_addr); + + + int socketConnection = accept( this->socket, + (struct sockaddr *)this->hostAddress, + ( socklen_t * ) & this->hostAddresslength ); + + + + + + + + + + + + + + + SSL * ssl = NULL; + + if( this->useSSL == 1 ) { + + const SSL_METHOD * method = SSLv23_server_method(); + + this->sslContext = SSL_CTX_new( method ); + + if ( this->sslContext == NULL ) { + + printf("Error loading SSL_CTX_NEW '%s'\n\n", stderr); + + } + + SSL_CTX_set_options( this->sslContext, SSL_OP_SINGLE_DH_USE ); + + int use_cert = SSL_CTX_use_certificate_file( this->sslContext, "/etc/letsencrypt/live/unifyjs.org/fullchain.pem" , SSL_FILETYPE_PEM ); + + int use_prv = SSL_CTX_use_PrivateKey_file( this->sslContext, "/etc/letsencrypt/live/unifyjs.org/privkey.pem", SSL_FILETYPE_PEM ); + + if( use_cert != 1 ) { + + printf( "error: SSL_CTX_use_certificate_file\n\n" ); + + } + + if( use_prv != 1 ) { + + printf( "error: SSL_CTX_use_PrivateKey_file\n\n" ); + + } + + if ( !SSL_CTX_check_private_key(this->sslContext) ) { + + printf("Private key does not match the certificate public key\n"); + + + } + + ssl = SSL_new( this->sslContext ); + + SSL_set_fd( ssl, socketConnection ); + + + int ssl_err = SSL_accept( ssl ); + + + + + + if( ssl_err == 0 ){ + + printf("SSL_accept returned zero\n"); + + } + + + int n; + + if( ssl_err < 0 ) { + + int err; + + if( ( err = SSL_get_error(ssl,n ) ) == SSL_ERROR_WANT_READ) { + + printf("SSL_accept wants more data\n"); + + return ; + + } + + exit(7); + + } + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + } else { + printf("connection accepted\n\n"); + + + int sockn = getsockname( socketConnection, + ( struct sockaddr * ) &client_addr, + ( socklen_t * ) &client_addrlen); + + + if ( sockn == -1 ) { + + perror("webserver (getsockname)"); + + } + + } + + int valread; + + if( this->useSSL == 1 ) { + + valread = SSL_read( ssl, buffer, 4096 - 1 ); + + } else { + + printf("read without ssl\n\n"); + + int valread = read( socketConnection, buffer, 4096 -1 ); + + if ( valread == -1 ) { + + perror("webserver (read)"); + + + + } + + } + + + if ( valread == -1 ) { + + perror("webserver (read)"); + + + } + + + request * requestInstance = request_newPointer(); + + + sscanf( buffer, "%s %s %s", requestInstance->method, requestInstance->url, requestInstance->version ); + + + requestInstance->address = inet_ntoa( client_addr.sin_addr ); + + requestInstance->port = ntohs( client_addr.sin_port ); + + requestInstance->extension = http_getExtension( this, requestInstance->url ); + + requestInstance->mimeType = mimeTypes_getByExtension( mimetypes, requestInstance->extension ); + + this->requestCallback( requestInstance, response ); + + + + + + + int writeResponse; + + if( this->useSSL == 1 ) { + + writeResponse = SSL_write( ssl, response->value, response->length ); + + } else { + + + int writeResponse = write( socketConnection, response->value, response->length ); + + printf("close connection"); + + if ( writeResponse == -1 ) { + + perror("webserver (write)"); + + return; + + } + } + + if ( writeResponse == -1 ) { + + perror("webserver (write)"); + + return; + + } else { + + + + } + + + + + + + + + + + close( socketConnection ); + + + + + + + + + + } + +void http_dump_buffer( http * this, void *buffer, int buffer_size ) { + int i; + + for(i = 0;i < buffer_size;++i){ + + printf( "%c", ( (char *) buffer )[i]); + + } + + } + + + + +void abort( ) { + + +} + +http http_new() { + + http instance; + + instance.__classIndex = 13; + + instance.hostAddress = malloc( sizeof( struct sockaddr_in ) ); + + instance.hostAddresslength = sizeof( struct sockaddr_in ); + + instance.filesystem = fileSystem_newPointer(); + + instance.mimetypes = mimeTypes_newPointer(); + + instance.headers = headerManager_newPointer(); + + instance.useSSL = 1; + + return instance; + +} + +http * http_newPointer() { + + struct http * pointer = malloc( sizeof ( struct http ) ); + + pointer->__classIndex = 13; + + pointer->hostAddress = malloc( sizeof( struct sockaddr_in ) ); + + pointer->hostAddresslength = sizeof( struct sockaddr_in ); + + pointer->filesystem = fileSystem_newPointer(); + + pointer->mimetypes = mimeTypes_newPointer(); + + pointer->headers = headerManager_newPointer(); + + pointer->useSSL = 1; + + return pointer; + +} + diff --git a/application/target/http.h b/application/target/http.h new file mode 100644 index 0000000..675584b --- /dev/null +++ b/application/target/http.h @@ -0,0 +1,91 @@ +#ifndef _http + +#define _http + + +// Macros + + + +#include "stdlib.h" + +extern char * __ClassNames[]; + + +// Includes + +#include + +#include + +#include + +#include + +#include + +#include + +#include + +#include + +#include + +#include + +#include + +#include "./mimeTypes.h" + +#include "./text.h" + +#include "./fileSystem.h" + + +typedef struct http{ + + unsigned short __classIndex; + + int socket; + + struct sockaddr_in * hostAddress; + + int hostAddresslength; + + struct fileSystem * filesystem; + + struct mimeTypes * mimetypes; + + struct headerManager * headers; + + int useSSL; + + SSL_CTX * sslContext; + + void ( * requestCallback )( struct request * requestInstance, struct text * response ); + + +} http; + +void http_createServer( http * this, void ( * requestCallback )( request * req, text * response ) ); + +void http_initializeOpenSSL( http * this ); + +int http_listen( http * this, int port ); + +char * http_getExtension( http * this, char * path ); + +void http_logRequest( http * this, request * requestInstance ); + +void http_acceptConnection( http * this ); + +void http_dump_buffer( http * this, void *buffer, int buffer_size ); + +void abort( ); + +http http_new( ); + +http * http_newPointer( ); + +#endif diff --git a/application/target/int.c b/application/target/int.c new file mode 100644 index 0000000..59cad2f --- /dev/null +++ b/application/target/int.c @@ -0,0 +1,21 @@ +/* + * This file is automaticaly generated, Please dont edit this file! + */ +#include + +char * int_toText( int * this ) { + + char * textNumber = malloc( sizeof( char ) * 20 ); + + sprintf( textNumber, "%d", this ); + + return textNumber; + + } + +int int_negative( int * this ) { + + return 12; + + } + diff --git a/application/target/int.h b/application/target/int.h new file mode 100644 index 0000000..1dc2992 --- /dev/null +++ b/application/target/int.h @@ -0,0 +1,24 @@ +#ifndef _int + +#define _int + + +// Macros + + + +#include "stdlib.h" + +extern char * __ClassNames[]; + + +// Includes + +#include + + +char * int_toText( int * this ); + +int int_negative( int * this ); + +#endif diff --git a/application/target/mesh.c b/application/target/mesh.c new file mode 100644 index 0000000..b71cbc1 --- /dev/null +++ b/application/target/mesh.c @@ -0,0 +1,365 @@ +/* + * This file is automaticaly generated, Please dont edit this file! + */ +#include + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +void mesh_createBuffers( mesh * this ) { + + struct unsignedIntegerArray * indices = unsignedIntegerArray_newPointer(); + + struct floatArray * textureCoordinates = floatArray_newPointer(); + + struct floatArray * vertexCoordinates = floatArray_newPointer(); + + struct floatArray * normalCoordinates = floatArray_newPointer(); + + struct unsignedIntegerArray * meshIndices = unsignedIntegerArray_newPointer(); + + + int subdivisionsDepth = 1; + + int subdivisionsWidth = 1; + + float width = 2; + + float depth = 2; + + + int meshCount = 100 * 50; + + int meshStartIndex = 0; + + for (int meshIndex = 0; meshIndex < meshCount; ++meshIndex) + { + + + meshStartIndex = unsignedIntegerArray_length( meshIndices ); + + + + int numVertsAcross = subdivisionsWidth + 1; + + for ( int z = 0; z < subdivisionsDepth; z++ ) { + + for ( int x = 0; x < subdivisionsWidth; x++ ) { + + + unsignedIntegerArray_add( indices, ( z + 0 ) * numVertsAcross + x + meshStartIndex ); + + unsignedIntegerArray_add( indices, ( z + 1 ) * numVertsAcross + x + meshStartIndex ); + + unsignedIntegerArray_add( indices, ( z + 0 ) * numVertsAcross + x + 1 + meshStartIndex ); + + + unsignedIntegerArray_add( indices, ( z + 1 ) * numVertsAcross + x + meshStartIndex ); + + unsignedIntegerArray_add( indices, ( z + 1 ) * numVertsAcross + x + 1 + meshStartIndex ); + + unsignedIntegerArray_add( indices, ( z + 0 ) * numVertsAcross + x + 1 + meshStartIndex ); + + } + + } + + + for ( int z = 0; z <= subdivisionsDepth; z++ ) { + + for ( int x = 0; x <= subdivisionsWidth; x++ ) { + + + float u = ( float ) x; + + float v = ( float ) z; + + + floatArray_add( textureCoordinates, u ); + + floatArray_add( textureCoordinates, ( 1 - v ) ); + + + floatArray_add( vertexCoordinates, width * u - width * 0.5 ); + + floatArray_add( vertexCoordinates, depth * v - depth * 0.5 ); + + floatArray_add( vertexCoordinates, 0 ); + + + floatArray_add( normalCoordinates, 0 ); + + floatArray_add( normalCoordinates, 0 ); + + floatArray_add( normalCoordinates, 1 ); + + + unsignedIntegerArray_add( meshIndices, meshIndex ); + + + } + + } + + + } + + + + + + + + + + + int vertexBufferSize = floatArray_length( vertexCoordinates ) * sizeof( float ); + + + glGenBuffers( 1, &this->vertexbuffer ); + + glBindBuffer( GL_ARRAY_BUFFER, this->vertexbuffer ); + + glBufferData( GL_ARRAY_BUFFER, vertexBufferSize, vertexCoordinates->items, GL_STATIC_DRAW ); + + + + int meshIndexBufferSize = unsignedIntegerArray_length( meshIndices ) * sizeof( unsigned int ); + + + glGenBuffers( 1, &this->meshIndexBuffer ); + + glBindBuffer( GL_ELEMENT_ARRAY_BUFFER, this->meshIndexBuffer ); + + glBufferData( GL_ELEMENT_ARRAY_BUFFER, meshIndexBufferSize, meshIndices->items, GL_STATIC_DRAW ); + + + + int textureCoordinateSize = floatArray_length( textureCoordinates ) * sizeof( float ); + + + glGenBuffers( 1, &this->textureCoordinateBuffer ); + + glBindBuffer( GL_ARRAY_BUFFER, this->textureCoordinateBuffer ); + + glBufferData( GL_ARRAY_BUFFER, textureCoordinateSize, textureCoordinates->items, GL_STATIC_DRAW ); + + + + int indexBufferSize = unsignedIntegerArray_length( indices ) * sizeof( unsigned int ); + + + glGenBuffers( 1, &this->indexBuffer ); + + glBindBuffer( GL_ELEMENT_ARRAY_BUFFER, this->indexBuffer ); + + glBufferData( GL_ELEMENT_ARRAY_BUFFER, indexBufferSize, indices->items, GL_STATIC_DRAW ); + + + + + + + + + + + + GLint compareSize = 0; + + glGetBufferParameteriv( GL_ELEMENT_ARRAY_BUFFER, GL_BUFFER_SIZE, &compareSize ); + + if( indexBufferSize != compareSize ) + { + glDeleteBuffers(1, &this->indexBuffer); + + + printf("ERROR: size error"); + return; + } + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + this->indices = indices; + + this->textureCoordinates = textureCoordinates; + + this->vertexCoordinates = vertexCoordinates; + + this->normalCoordinates = normalCoordinates; + + } + +void mesh_createOrderedTriangleStripQuad( mesh * this ) { + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + } + +void mesh_createBuffer( mesh * this, GLuint * buffer, int bufferSize, float * bufferData ) { + + + glGenBuffers( 1, buffer ); + + glBindBuffer( GL_ARRAY_BUFFER, this->vertexbuffer ); + glBufferData( GL_ARRAY_BUFFER, bufferSize, bufferData, GL_STATIC_DRAW ); + + + + + + + + + + + + + + + + + + + + + + + } + +mesh mesh_new() { + + mesh instance; + + instance.__classIndex = 18; + + return instance; + +} + +mesh * mesh_newPointer() { + + struct mesh * pointer = malloc( sizeof ( struct mesh ) ); + + pointer->__classIndex = 18; + + return pointer; + +} + diff --git a/application/target/mesh.h b/application/target/mesh.h new file mode 100644 index 0000000..0f35960 --- /dev/null +++ b/application/target/mesh.h @@ -0,0 +1,66 @@ +#ifndef _mesh + +#define _mesh + + +// Macros + +#define GL_GLEXT_PROTOTYPES + + + + +#include "stdlib.h" + +extern char * __ClassNames[]; + + +// Includes + +#include "unsignedIntegerArray.h" + +#include "floatArray.h" + +#include + +#include + +#include + + +typedef struct mesh{ + + unsigned short __classIndex; + + struct unsignedIntegerArray * indices; + + struct floatArray * textureCoordinates; + + struct floatArray * vertexCoordinates; + + struct floatArray * normalCoordinates; + + GLuint indexBuffer; + + GLuint vertexbuffer; + + GLuint textureCoordinateBuffer; + + GLuint meshIndexBuffer; + + GLuint uvBuffer; + + +} mesh; + +void mesh_createBuffers( mesh * this ); + +void mesh_createOrderedTriangleStripQuad( mesh * this ); + +void mesh_createBuffer( mesh * this, GLuint * buffer, int bufferSize, float * bufferData ); + +mesh mesh_new( ); + +mesh * mesh_newPointer( ); + +#endif diff --git a/application/target/mimeTypes.c b/application/target/mimeTypes.c new file mode 100644 index 0000000..7433a69 --- /dev/null +++ b/application/target/mimeTypes.c @@ -0,0 +1,97 @@ +/* + * This file is automaticaly generated, Please dont edit this file! + */ +#include + + + + + + + +void mimeTypes_constructor( mimeTypes * this ) { + + mimeTypes_add( this, "html", "text/html"); + + mimeTypes_add( this, "css", "text/css"); + + mimeTypes_add( this, "ttf", "application/x-font-ttf"); + + mimeTypes_add( this, "png", "image/png"); + + mimeTypes_add( this, "svg", "image/svg+xml"); + + } + +void mimeTypes_add( mimeTypes * this, char * extension, char * mimeType ) { + + struct array * extensions = this->extensions; + + array_add( extensions, extension ); + + + struct array * mimeTypes = this->mimeTypes; + + array_add( mimeTypes, mimeType ); + + } + +char * mimeTypes_getByExtension( mimeTypes * this, char * extension ) { + + struct array * extensions = this->extensions; + + struct array * mimeTypes = this->mimeTypes; + + int count = array_length( extensions ); + + for (int i = 0; i < count; ++i) + { + + char * currentExtension = array_get( extensions, i ); + + if( char_operator_compare( currentExtension , extension) ) { + + char * mimeType = array_get( mimeTypes, i ); + + return mimeType; + + } + + } + + return "no-mimetype"; + + } + +mimeTypes mimeTypes_new() { + + mimeTypes instance; + + instance.__classIndex = 17; + + instance.extensions = array_newPointer(); + + instance.mimeTypes = array_newPointer(); + + mimeTypes_constructor( &instance); + + return instance; + +} + +mimeTypes * mimeTypes_newPointer() { + + struct mimeTypes * pointer = malloc( sizeof ( struct mimeTypes ) ); + + pointer->__classIndex = 17; + + pointer->extensions = array_newPointer(); + + pointer->mimeTypes = array_newPointer(); + + mimeTypes_constructor( pointer ); + + return pointer; + +} + diff --git a/application/target/mimeTypes.h b/application/target/mimeTypes.h new file mode 100644 index 0000000..5c4c608 --- /dev/null +++ b/application/target/mimeTypes.h @@ -0,0 +1,41 @@ +#ifndef _mimeTypes + +#define _mimeTypes + + +// Macros + + + +#include "stdlib.h" + +extern char * __ClassNames[]; + + +// Includes + +#include "array.h" + + +typedef struct mimeTypes{ + + unsigned short __classIndex; + + array * extensions; + + array * mimeTypes; + + +} mimeTypes; + +void mimeTypes_constructor( mimeTypes * this ); + +void mimeTypes_add( mimeTypes * this, char * extension, char * mimeType ); + +char * mimeTypes_getByExtension( mimeTypes * this, char * extension ); + +mimeTypes mimeTypes_new( ); + +mimeTypes * mimeTypes_newPointer( ); + +#endif diff --git a/application/target/opengl.c b/application/target/opengl.c new file mode 100644 index 0000000..2fec12a --- /dev/null +++ b/application/target/opengl.c @@ -0,0 +1,697 @@ +/* + * This file is automaticaly generated, Please dont edit this file! + */ +#include + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +static int DoubleBufferAttributes[] = { + GLX_RGBA, + GLX_RED_SIZE, 1, + GLX_GREEN_SIZE, 1, + GLX_BLUE_SIZE, 1, + GLX_DEPTH_SIZE, 12, + GLX_DOUBLEBUFFER, + None, +}; + + + + + + + + + + + + + + + + + + + + + + + + + + + +void opengl_initialize( opengl * this ) { + + opengl_setupWindow( this ); + + opengl_showVersion( this ); + + opengl_createShaders( this ); + + opengl_createQuad( this ); + + + + opengl_setupTime( this ); + + opengl_setupRenderLoop( this ); + + } + +void opengl_showVersion( opengl * this ) { + + printf("opengl version : %s\n\n", glGetString(GL_VERSION) ); + + } + +void opengl_setupTime( opengl * this ) { + + clock_gettime( CLOCK_REALTIME, &this->startTime ); + + } + +void opengl_setupWindow( opengl * this ) { + + this->mainDisplay = XOpenDisplay( 0 ); + + this->MainScreen = XDefaultScreen( this->mainDisplay ); + + this->RootWindow = XDefaultRootWindow( this->mainDisplay ); + + + int empty; + + int ResultStatus = glXQueryExtension( this->mainDisplay, &empty, &empty ); + + XVisualInfo* VisualInfo = glXChooseVisual( this->mainDisplay, this->MainScreen, DoubleBufferAttributes ); + + GLXContext ShareList = None; + + int IsDirectRendering = True; + + GLXContext OpenGLContext = glXCreateContext( this->mainDisplay, VisualInfo, ShareList, IsDirectRendering ); + + + + int WindowX = 0; + + int WindowY = 0; + + int WindowWidth = 800; + + int WindowHeight = 600; + + int BorderWidth = 0; + + int WindowClass = InputOutput; + + int WindowDepth = VisualInfo->depth; + + + Visual* WindowVisual = VisualInfo->visual; + + int AttributeValueMask = CWBackPixel | CWEventMask | CWColormap; + + + XSetWindowAttributes WindowAttributes = {}; + + WindowAttributes.colormap = XCreateColormap( this->mainDisplay, this->RootWindow, VisualInfo->visual, AllocNone); + + WindowAttributes.background_pixel = 0xffafe9af; + + WindowAttributes.event_mask = StructureNotifyMask | KeyPressMask | KeyReleaseMask | PointerMotionMask; + + this->mainWindow = XCreateWindow( this->mainDisplay, this->RootWindow, + WindowX, WindowY, WindowWidth, WindowHeight, + BorderWidth, WindowDepth, WindowClass, WindowVisual, + AttributeValueMask, &WindowAttributes); + + XStoreName( this->mainDisplay, this->mainWindow, "Opengl: Fixed function pipeline" ); + + glXMakeCurrent( this->mainDisplay, this->mainWindow, OpenGLContext ); + + XMapWindow( this->mainDisplay, this->mainWindow ); + + Atom WM_DELETE_WINDOW = XInternAtom( this->mainDisplay, "WM_DELETE_WINDOW", False ); + + if( !XSetWMProtocols( this->mainDisplay, this->mainWindow, &WM_DELETE_WINDOW, 1) ) { + + printf( "Couldn't register WM_DELETE_WINDOW\n" ); + + } + + } + +void opengl_setupRenderLoop( opengl * this ) { + + int IsProgramRunning = 1; + + while( IsProgramRunning ) { + + while( XPending( this->mainDisplay ) ) { + + XEvent GeneralEvent = {}; + + XNextEvent( this->mainDisplay, &GeneralEvent ); + + switch( GeneralEvent.type ) { + + case ClientMessage: + { + + IsProgramRunning = 0; + + } break; + } + + } + + { + + opengl_render( this ); + + } + + } + + } + +void opengl_createShaders( opengl * this ) { + + + shader * currentShader = shader_newPointer(); + + + shader_createFromFile( currentShader, "assets/shaders/color.vertex", "assets/shaders/color.fragment" ); + + vector3 * diffuseColor = vector3_newPointer( 0.0, 1.0, 0.0 ); + + shader_setUniform( currentShader, "diffuse", diffuseColor ); + + vector2 * position = vector2_newPointer( 1.0, 0.0 ); + + shader_setUniform( currentShader, "position", position ); + + this->currentShader = currentShader; + + } + +void opengl_createQuad( opengl * this ) { + + this->quads = mesh_newPointer(); + + mesh_createBuffers( this->quads ); + + + } + +double opengl_clockToMilliseconds( opengl * this, clock_t ticks ) { + + return ( ticks / ( double ) CLOCKS_PER_SEC ); + + } + +void opengl_render( opengl * this ) { + + + + Window qRoot; + + Window qChild; + + unsigned int qMask; + + int childX; + + int childY; + + int mouseX; + + int mouseY; + + int child; + + + + int windowX = 0; + + int windowY = 0; + + int windowWidth = 0; + + int windowHeight = 0; + + + + + XWindowAttributes window; + + + + if( XGetWindowAttributes( this->mainDisplay, this->mainWindow, &window ) ) { + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + } + + + + if( XQueryPointer( this->mainDisplay, this->RootWindow, &qRoot, &qChild, &mouseX, &mouseY, &childX, &childY, &qMask ) ) + { + + mouseX -= window.x; + + mouseY -= window.y; + + for(int i = 0; i < sizeof(int) * 8; i++) + { + int mask = 1 << sizeof(int) * 8 - i - 1; + + if(mask & qMask) + { + + } + else + { + + } + + } + + + + if( qMask == Button1MotionMask ) { + + printf("LeftMouse\n"); + + } + + + if( qMask == Button2MotionMask ) { + + printf("Button2MotionMask\n"); + + } + + + if( qMask == Button3MotionMask ) { + + printf("RightMouse\n"); + + } + + if( qMask == Button4MotionMask ) { + + printf("Button2MotionMask\n"); + + } + + + if( qMask == Button5MotionMask ) { + + printf("Button2MotionMask\n"); + + } + + if( qMask == ShiftMask ) { + + printf("Pressed shift\n"); + + } + + if( qMask == ControlMask ) { + + printf("Pressed control\n"); + + } + + + if( qMask == EnterWindowMask ) { + + + + } + + + + XEvent event; + + int keyboardEventCount = XPending( this->mainDisplay ); + + + + while( XPending( this->mainDisplay ) ) { + + + XNextEvent( this->mainDisplay, &event ); + + switch ( event.type ) { + + case KeyPress: + + printf("key has been pressed. %i\n\n", event.xkey.keycode); + + break; + + + case KeyRelease: + + printf("key has been released. %i\n\n", event.xkey.keycode); + + break; + + + + + case Expose: + + break; + + + + default: + + + + + + } + + + + } + + + + + + + + + + + + + } + + + + + + opengl_clearColor( this, 0.0, 1.0, 0.6, 1.0 ); + + opengl_clear( this, GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT ); + + + + float number = (float)(this->frameCount & 1000) / 1000; + + shader * currentShader = this->currentShader; + + + + + + + vector2 * windowSize = vector2_newPointer( window.width, window.height ); + + vector2 * mouse = vector2_newPointer( mouseX, mouseY ); + + shader_setUniform( currentShader, "window", windowSize ); + + shader_setUniform( currentShader, "mouse", mouse ); + + int itemSize; + + + glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT ); + + glEnableVertexAttribArray( 0 ); + + glEnableVertexAttribArray( 1 ); + + glEnableVertexAttribArray( 3 ); + + + + + itemSize = 3; + + glBindBuffer( GL_ARRAY_BUFFER, this->quads->vertexbuffer ); + + glVertexAttribPointer( 0, itemSize, GL_FLOAT, GL_FALSE, 0, ( void * ) 0 ); + + + itemSize = 2; + + glBindBuffer( GL_ARRAY_BUFFER, this->quads->textureCoordinateBuffer ); + + glVertexAttribPointer( 1, itemSize, GL_FLOAT, GL_FALSE, 0, ( void * ) 0 ); + + + itemSize = 1; + + glBindBuffer( GL_ARRAY_BUFFER, this->quads->meshIndexBuffer ); + + glVertexAttribPointer( 2, itemSize, GL_FLOAT, GL_FALSE, 0, ( void * ) 0 ); + + + int numItems = 10000; + + glBindBuffer( GL_ELEMENT_ARRAY_BUFFER, this->quads->indexBuffer ); + + glDrawElements( GL_TRIANGLES, numItems, GL_UNSIGNED_INT, ( void * ) 0 ); + + glDisableVertexAttribArray( 0 ); + + glDisableVertexAttribArray( 1 ); + + + + opengl_end( this ); + + opengl_flush( this ); + + + + } + +void opengl_displayFPS( opengl * this ) { + + struct timespec now; + + clock_gettime( CLOCK_REALTIME, &now ); + + this->frameCount++; + + int elapsedTime = now.tv_sec - this->startTime.tv_sec; + + if( elapsedTime != this->lastTime ) { + + printf("%i fps.\n\n", this->frameCount ); + + this->lastTime = elapsedTime; + + this->frameCount = 0; + + } + + } + +void opengl_vertex2f( opengl * this, float x, float y ) { + + glVertex2f( x, y ); + + } + +void opengl_color3f( opengl * this, float r, float g, float b ) { + + glColor3f( r, g, b ); + + } + +void opengl_clear( opengl * this, GLbitfield mask ) { + + glClear( mask ); + + } + +void opengl_clearColor( opengl * this, float r, float g, float b, float a ) { + + glClearColor( r, g, b, a ); + + } + +void opengl_begin( opengl * this, GLenum mode ) { + + glBegin( mode ); + + } + +void opengl_end( opengl * this ) { + + glEnd(); + + } + +void opengl_flush( opengl * this ) { + + + + + + + + PFNGLXSWAPINTERVALEXTPROC glXSwapIntervalEXT; + PFNGLXSWAPINTERVALMESAPROC glXSwapIntervalMESA; + PFNGLXSWAPINTERVALSGIPROC glXSwapIntervalSGI; + + glXSwapIntervalEXT = (PFNGLXSWAPINTERVALEXTPROC)glXGetProcAddress( (const GLubyte*)"glXSwapIntervalEXT"); + + if (glXSwapIntervalEXT != NULL) { + + glXSwapIntervalEXT(this->mainDisplay, this->mainWindow, 0); + + } else { + + glXSwapIntervalMESA = (PFNGLXSWAPINTERVALMESAPROC)glXGetProcAddress( (const GLubyte*)"glXSwapIntervalMESA"); + + + + if ( glXSwapIntervalMESA != NULL ) { + + glXSwapIntervalMESA(0); + + } else { + + glXSwapIntervalSGI = (PFNGLXSWAPINTERVALSGIPROC)glXGetProcAddress( (const GLubyte*)"glXSwapIntervalSGI"); + + if ( glXSwapIntervalSGI != NULL ) { + glXSwapIntervalSGI(0); + } + + } + } + + glXSwapBuffers( this->mainDisplay, this->mainWindow ); + + + + + + } + +opengl opengl_new() { + + opengl instance; + + instance.__classIndex = 0; + + instance.lastTime = clock(); + + instance.deltaTime = 0; + + instance.frameCount = 0; + + return instance; + +} + +opengl * opengl_newPointer() { + + struct opengl * pointer = malloc( sizeof ( struct opengl ) ); + + pointer->__classIndex = 0; + + pointer->lastTime = clock(); + + pointer->deltaTime = 0; + + pointer->frameCount = 0; + + return pointer; + +} + diff --git a/application/target/opengl.h b/application/target/opengl.h new file mode 100644 index 0000000..f5f3ed7 --- /dev/null +++ b/application/target/opengl.h @@ -0,0 +1,124 @@ +#ifndef _opengl + +#define _opengl + + +// Macros + +#define HEIGHT 480 + + +#define WIDTH 640 + + +#define GL_GLEXT_PROTOTYPES + + + + +#include "stdlib.h" + +extern char * __ClassNames[]; + + +// Includes + +#include + +#include + +#include + +#include + +#include + +#include + +#include + +#include + +#include "unsignedIntegerArray.h" + +#include "floatArray.h" + +#include "shader.h" + +#include "mesh.h" + + +typedef struct opengl{ + + unsigned short __classIndex; + + Display * mainDisplay; + + Window mainWindow; + + int MainScreen; + + Window RootWindow; + + int lastTime; + + clock_t deltaTime; + + struct timespec startTime; + + int frameCount; + + GLuint vertexbuffer; + + GLuint indexBuffer; + + struct shader * currentShader; + + struct mesh * quads; + + unsigned char image[HEIGHT][WIDTH]; + + +} opengl; + +void opengl_initialize( opengl * this ); + +void opengl_showVersion( opengl * this ); + +void opengl_setupTime( opengl * this ); + +void opengl_setupWindow( opengl * this ); + +void opengl_setupRenderLoop( opengl * this ); + +void opengl_createShaders( opengl * this ); + +void opengl_createQuad( opengl * this ); + +double opengl_clockToMilliseconds( opengl * this, clock_t ticks ); + +void opengl_render( opengl * this ); + +void opengl_displayFPS( opengl * this ); + +void opengl_vertex2f( opengl * this, float x, float y ); + +void opengl_color3f( opengl * this, float r, float g, float b ); + +void opengl_clear( opengl * this, GLbitfield mask ); + +void opengl_clearColor( opengl * this, float r, float g, float b, float a ); + +void opengl_begin( opengl * this, GLenum mode ); + +void opengl_end( opengl * this ); + +void opengl_flush( opengl * this ); + +static int DoubleBufferAttributes[] ; + +opengl opengl_new( ); + +opengl * opengl_newPointer( ); + +#endif diff --git a/application/target/request.c b/application/target/request.c new file mode 100644 index 0000000..bdb212d --- /dev/null +++ b/application/target/request.c @@ -0,0 +1,116 @@ +/* + * This file is automaticaly generated, Please dont edit this file! + */ +#include + + + + + + + + + + + + + + + + + + + + + + + + +void request_constructor( request * this ) { + + + } + +void request_free( request * this ) { + + + + + + + + + + + + + + + + + + + + + + free( this ); + + + } + +request request_new() { + + request instance; + + instance.__classIndex = 16; + + instance.connection = malloc( BUFFER_SIZE ); + + instance.address = malloc( BUFFER_SIZE ); + + instance.url = malloc( BUFFER_SIZE ); + + instance.method = malloc( BUFFER_SIZE ); + + instance.version = malloc( BUFFER_SIZE ); + + instance.mimeType = malloc( BUFFER_SIZE ); + + instance.extension = malloc( BUFFER_SIZE ); + + instance.headers = headerManager_newPointer(); + + request_constructor( &instance); + + return instance; + +} + +request * request_newPointer() { + + struct request * pointer = malloc( sizeof ( struct request ) ); + + pointer->__classIndex = 16; + + pointer->connection = malloc( BUFFER_SIZE ); + + pointer->address = malloc( BUFFER_SIZE ); + + pointer->url = malloc( BUFFER_SIZE ); + + pointer->method = malloc( BUFFER_SIZE ); + + pointer->version = malloc( BUFFER_SIZE ); + + pointer->mimeType = malloc( BUFFER_SIZE ); + + pointer->extension = malloc( BUFFER_SIZE ); + + pointer->headers = headerManager_newPointer(); + + request_constructor( pointer ); + + return pointer; + +} + diff --git a/application/target/request.h b/application/target/request.h new file mode 100644 index 0000000..1e36aa9 --- /dev/null +++ b/application/target/request.h @@ -0,0 +1,58 @@ +#ifndef _request + +#define _request + + +// Macros + +#define BUFFER_SIZE 1024 + + + + +#include "stdlib.h" + +extern char * __ClassNames[]; + + +// Includes + +#include "headers.h" + +#include "stdlib.h" + + +typedef struct request{ + + unsigned short __classIndex; + + char * connection; + + char * address; + + int port; + + char * url; + + char * method; + + char * version; + + char * mimeType; + + char * extension; + + struct headerManager * headers; + + +} request; + +void request_constructor( request * this ); + +void request_free( request * this ); + +request request_new( ); + +request * request_newPointer( ); + +#endif diff --git a/application/target/shader.c b/application/target/shader.c new file mode 100644 index 0000000..e35e609 --- /dev/null +++ b/application/target/shader.c @@ -0,0 +1,344 @@ +/* + * This file is automaticaly generated, Please dont edit this file! + */ +#include + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +void shader_checkShaderForErrors( shader * this, GLuint shader ) { + + GLint isCompiled = 0; + + glGetShaderiv( shader, GL_COMPILE_STATUS, &isCompiled ); + + if(isCompiled == GL_FALSE) + { + GLint maxLength = 0; + + glGetShaderiv( shader, GL_INFO_LOG_LENGTH, &maxLength ); + + GLchar errorMessage[ maxLength ]; + + + glGetShaderInfoLog( shader, maxLength, &maxLength, errorMessage ); + + printf("Error: %s\n\n", errorMessage); + + + glDeleteShader( shader ); + + return; + } + + } + +void shader_createFromFile( shader * this, char * vertexShaderPath, char * fragmentShaderPath ) { + + text * vertexShaderSource = fileSystem_readFile( filesystem, vertexShaderPath, "utf8" ); + + text * fragmentShaderSource = fileSystem_readFile( filesystem, fragmentShaderPath, "utf8" ); + + GLuint vertexShader = glCreateShader(GL_VERTEX_SHADER); + + glShaderSource( vertexShader, 1, &vertexShaderSource->value, NULL ); + + glCompileShader( vertexShader ); + + shader_checkShaderForErrors( this, vertexShader ); + + + + GLuint fragmentShader = glCreateShader( GL_FRAGMENT_SHADER ); + + glShaderSource( fragmentShader, 1, &fragmentShaderSource->value, NULL ); + + glCompileShader( fragmentShader ); + + shader_checkShaderForErrors( this, fragmentShader ); + + + GLint program = glCreateProgram(); + + glAttachShader( program, fragmentShader ); + + glAttachShader( program, vertexShader ); + + + + glLinkProgram( program ); + + glUseProgram( program ); + + + + + int attributeCount = 0; + + GLsizei bufSize = 64; + + GLsizei length; + + GLint size; + + GLenum type; + + + + glGetProgramiv( program, GL_ACTIVE_ATTRIBUTES, &attributeCount ); + + printf("Active Attributes: %d\n", attributeCount ); + + + for (int i = 0; i < attributeCount; i++) + { + GLenum type; + + + + + attribute attributeInstance = attribute_new(); + + glGetActiveAttrib( program, ( GLuint ) i, bufSize, &length, &size, &type, attributeInstance.name); + + printf("Attribute #%d Type: %u Name: %s\n", i, type, attributeInstance.name); + + GLint attributeLocation = glGetAttribLocation( program, attributeInstance.name ); + + glEnableVertexAttribArray( attributeLocation ); + + + attributeInstance.location = attributeLocation; + + + + attributeInstance.type = type; + + array_add( this->attributes, &attributeInstance ); + + + } + + printf("attributes count: %i\n", array_length( this->attributes )); + + int uniformCount = 0; + + + + glGetProgramiv( program, GL_ACTIVE_UNIFORMS, &uniformCount ); + + printf( "Active Uniforms: %d\n", uniformCount ); + + + + + for (int i = 0; i < uniformCount; i++) + { + + uniform * uniformInstance = uniform_newPointer(); + + GLenum type; + + GLchar name[bufSize]; + + glGetActiveUniform( program, ( GLuint ) i, bufSize, &length, &size, &type, uniformInstance->name ); + + printf( "Uniform #%d Type: %u Name: %s\n", i, type, uniformInstance->name ); + + GLint uniformLocation = glGetUniformLocation( program, uniformInstance->name ); + + uniformInstance->location = uniformLocation; + + uniformInstance->type = type; + + array_add( this->uniforms, uniformInstance ); + + } + + printf("uniforms count: %i\n", array_length( this->uniforms )); + + + } + +struct attribute * shader_getAttributeByName( shader * this, char * attributeName ) { + + int attributeCount = array_length( this->attributes ); + + + + for ( int i = 0; i < attributeCount; ++i ) + { + uniform * currentAttribute = array_get( this->attributes, i ); + + char * currentAttributeName = ( char * ) currentAttribute->name; + + + + if( char_operator_compare( currentAttributeName , attributeName) ) { + + return currentAttribute; + + } + + } + + } + +void shader_setUniform( shader * this, char * name, void * value ) { + + int uniformCount = array_length( this->uniforms ); + + + + for (int i = 0; i < uniformCount; ++i) + { + uniform * currentUniform = array_get( this->uniforms, i ); + + char * uniformName = (char *)currentUniform->name; + + + + if( char_operator_compare( uniformName , name) ) { + + + + switch( currentUniform->type ) { + + + case GL_FLOAT_VEC2: + + vector2 * vector2Value = ( vector2 * ) value; + + + + glUniform2f( currentUniform->location, vector2Value->x, vector2Value->y ); + + break; + + case GL_FLOAT_VEC3: + + vector3 * vector3Value = ( vector3 * ) value; + + + + glUniform3f( currentUniform->location, vector3Value->x, vector3Value->y, vector3Value->z ); + + break; + + } + + } + + + } + + + } + +shader shader_new() { + + shader instance; + + instance.__classIndex = 8; + + instance.uniforms = array_newPointer(); + + instance.attributes = array_newPointer(); + + return instance; + +} + +shader * shader_newPointer() { + + struct shader * pointer = malloc( sizeof ( struct shader ) ); + + pointer->__classIndex = 8; + + pointer->uniforms = array_newPointer(); + + pointer->attributes = array_newPointer(); + + return pointer; + +} + +uniform uniform_new() { + + uniform instance; + + instance.__classIndex = 9; + + return instance; + +} + +uniform * uniform_newPointer() { + + struct uniform * pointer = malloc( sizeof ( struct uniform ) ); + + pointer->__classIndex = 9; + + return pointer; + +} + +attribute attribute_new() { + + attribute instance; + + instance.__classIndex = 10; + + return instance; + +} + +attribute * attribute_newPointer() { + + struct attribute * pointer = malloc( sizeof ( struct attribute ) ); + + pointer->__classIndex = 10; + + return pointer; + +} + diff --git a/application/target/shader.h b/application/target/shader.h new file mode 100644 index 0000000..e0345fc --- /dev/null +++ b/application/target/shader.h @@ -0,0 +1,92 @@ +#ifndef _shader + +#define _shader + + +// Macros + +#define GL_GLEXT_PROTOTYPES + + + + +#include "stdlib.h" + +extern char * __ClassNames[]; + + +// Includes + +#include "char.h" + +#include "array.h" + +#include "fileSystem.h" + +#include + +#include + +#include + +#include + + +typedef struct shader{ + + unsigned short __classIndex; + + array * uniforms; + + array * attributes; + + +} shader; + +void shader_checkShaderForErrors( shader * this, GLuint shader ); + +void shader_createFromFile( shader * this, char * vertexShaderPath, char * fragmentShaderPath ); + +struct attribute * shader_getAttributeByName( shader * this, char * attributeName ); + +void shader_setUniform( shader * this, char * name, void * value ); + +typedef struct uniform{ + + unsigned short __classIndex; + + char name[64]; + + GLint location; + + GLenum type; + + +} uniform; + +typedef struct attribute{ + + unsigned short __classIndex; + + GLchar name[64]; + + GLint location; + + GLenum type; + + +} attribute; + +shader shader_new( ); + +shader * shader_newPointer( ); + +uniform uniform_new( ); + +uniform * uniform_newPointer( ); + +attribute attribute_new( ); + +attribute * attribute_newPointer( ); + +#endif diff --git a/application/target/sqlite.c b/application/target/sqlite.c new file mode 100644 index 0000000..be3b15c --- /dev/null +++ b/application/target/sqlite.c @@ -0,0 +1,840 @@ +/* + * This file is automaticaly generated, Please dont edit this file! + */ +#include + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +void sqlite_constructor( sqlite * this, char * filePath ) { + this->value = "good"; + + sqlite_connect( this, filePath ); + + } + + +void sqlite_connect( sqlite * this, char * filePath ) { + + printf("\n\ntrying to connect.. %s\n\n", filePath); + + int rc = sqlite3_open( filePath, & this->db ); + + if ( rc != SQLITE_OK ) { + + printf( "Cannot open database: %s\n", sqlite3_errmsg( this->db ) ); + + sqlite3_close( this->db ); + + consoleManager_error( console, ( char * ) sqlite3_errmsg( this->db ) ); + + return; + + } + + rc = sqlite3_prepare_v2( this->db, "SELECT SQLITE_VERSION()", -1, & this->res, 0 ); + + if (rc != SQLITE_OK) { + + consoleManager_error( console, ( char * ) sqlite3_errmsg( this->db ) ); + + sqlite3_close( this->db ); + + return; + + } + + rc = sqlite3_step(this->res); + + + + + + + + + + + + } + +void sqlite_free( sqlite * this ) { + + sqlite3_finalize( this->res ); + + sqlite3_close( this->db ); + + } + +void sqlite_selectModel( sqlite * this, char * className ) { + + this->selectedModel = className; + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + } + +void sqlite_createTable( sqlite * this ) { + + char * errorMessage = 0; + + char *sql = "DROP TABLE IF EXISTS user;" + "CREATE TABLE user( id INT, username TEXT, userlevel INT, hash TEXT );"; + + int rc = sqlite3_exec(this->db, sql, 0, 0, &errorMessage); + + if ( rc != SQLITE_OK ) { + + printf( "SQL error: %s\n", errorMessage ); + + sqlite3_free( errorMessage ); + + sqlite3_close(this->db); + + + } + + } + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +void sqlite_addRows( sqlite * this, array * insertArray ) { + + array * copy = insertArray; + + int classIndex = getClassIndexByClassName( this->selectedModel ); + + text * query = text_newPointer( "" ); + + text_append( query, "INSERT INTO " ); + + text_append( query, this->selectedModel ); + + + sqlite3_stmt * result; + + + char * * propertyNames = getPropertiesByClassIndex( classIndex ); + + int propertyCount = getPropertyCountByClassIndex( classIndex ); + + int * propertyOffsets = getPropertyOffsetsByClassIndex( classIndex ); + + int * datatypeIndices = getPropertyDatatypeIndexesByClassIndex( classIndex ); + + + + text_append( query, " ( " ); + + for (int propertyIndex = 0; propertyIndex < propertyCount; ++propertyIndex) + { + + char * propertyName = propertyNames[propertyIndex]; + + int datatype = datatypeIndices[ propertyIndex ]; + + if( datatype > 0 ) { + + + continue; + + } + + if( propertyIndex > 0 ) { + + text_append( query, ", " ); + + } + + text_append( query, propertyName ); + + } + + text_append( query, " ) " ); + + text_append( query, " VALUES ( " ); + + for (int propertyIndex = 0; propertyIndex < propertyCount; ++propertyIndex) + { + + int datatype = datatypeIndices[ propertyIndex ]; + + if( datatype > 0 ) { + + + continue; + + } + + if( propertyIndex > 0 ) { + + text_append( query, ", " ); + + } + + text_append( query, "?" ); + + } + + text_append( query, " ) " ); + + + + sqlite3_prepare_v2( this->db, query->value, -1, &result, 0 ); + + sqlite3_exec(this->db, this->selectedModel, NULL, NULL, 0); + + sqlite3_exec(this->db, "PRAGMA synchronous = OFF", NULL, NULL, 0); + + sqlite3_exec(this->db, "PRAGMA journal_mode = MEMORY", NULL, NULL, 0); + + + int insertItemCount = copy->total; + + char * voidArray = ( char * ) copy->items; + + + + for (int i = 0; i < insertItemCount; ++i) + { + char * pointer = array_get( copy, i ); + + sqlite_updateRow( this, result, propertyCount, propertyNames, propertyOffsets, datatypeIndices, pointer ); + + sqlite3_step( result ); + + sqlite3_reset( result ); + + } + + + + sqlite3_finalize( result ); + + + + } + + + +void sqlite_updateRow( sqlite * this, sqlite3_stmt * result, int propertyCount, char * * propertyNames, int * propertyOffsets, int * datatypeIndices, char * pointer ) { + + for (int propertyIndex = 0; propertyIndex < propertyCount; ++propertyIndex) + { + + char * propertyName = propertyNames[propertyIndex]; + + int propertyOffset = propertyOffsets[propertyIndex]; + + int propertyDatatypeIndex = getPropertyDatatypeIndex( datatypeIndices, propertyIndex ); + + + + if( propertyDatatypeIndex == -5 ) { + + int value = *( int * )(pointer + propertyOffset); + + + + sqlite3_bind_int( result, propertyIndex + 1, value ); + + } else if( propertyDatatypeIndex == -3 ) { + + + + uintptr_t * value = ( uintptr_t * ) ( pointer + propertyOffset ); + + + + + + sqlite3_bind_text( result, propertyIndex + 1, (char *) *value, -1, SQLITE_TRANSIENT ); + + } + + } + + + + } + +void sqlite_update( sqlite * this, void * row ) { + + int classIndex = getClassIndexByClassName( this->selectedModel ); + + char ** propertyNames = getPropertiesByClassIndex( classIndex ); + + int propertyCount = getPropertyCountByClassIndex( classIndex ); + + int * propertyOffsets = getPropertyOffsetsByClassIndex( classIndex ); + + int * datatypeIndices = getPropertyDatatypeIndexesByClassIndex( classIndex ); + + int propertyIdOfIndex = -1; + + + for ( int i = 0; i < propertyCount; ++i ) + { + char * propertyName = propertyNames[i]; + + + + if( strcmp( propertyName, "id" ) == 0 ) { + + propertyIdOfIndex = i; + + break; + + } + } + + if( propertyIdOfIndex == -1 ) { + + printf("Class '%s' does not have an id field. "); + + } + + int idOffset = propertyOffsets[ propertyIdOfIndex ]; + + char * pointer = row; + + int id = *( pointer + idOffset ); + + text * query = text_newPointer( "" ); + + text_append( query, "UPDATE " ); + + text_append( query, this->selectedModel ); + + text_append( query, " SET " ); + + int activePropertyCount = 0; + + + for (int propertyIndex = 0; propertyIndex < propertyCount; ++propertyIndex) + { + + char * propertyName = propertyNames[propertyIndex]; + + int datatypeIndex = datatypeIndices[propertyIndex]; + + + if( datatypeIndex > 0 ) { + + continue; + + } + + activePropertyCount++; + + if( propertyIndex > 0 ) { + + text_append( query, ", " ); + + } + + text_append( query, propertyName ); + + text_append( query, " = ? " ); + + } + + text_append( query, " where id = ? " ); + + sqlite3_stmt * result; + + sqlite3_prepare_v2( this->db, query->value, -1, &result, 0 ); + + sqlite_updateRow( this, result, propertyCount, propertyNames, propertyOffsets, datatypeIndices, pointer ); + + sqlite3_bind_int( result, activePropertyCount + 1, id ); + + + + sqlite3_step( result ); + + sqlite3_finalize( result ); + + + + } + +void sqlite_addRow( sqlite * this, void * row ) { + + int classIndex = getClassIndexByClassName( this->selectedModel ); + + text * query = text_newPointer( "" ); + + text_append( query, "INSERT INTO " ); + + text_append( query, this->selectedModel ); + + + sqlite3_stmt * result; + + + char * * propertyNames = getPropertiesByClassIndex( classIndex ); + + int propertyCount = getPropertyCountByClassIndex( classIndex ); + + int * propertyOffsets = getPropertyOffsetsByClassIndex( classIndex ); + + int * datatypeIndices = getPropertyDatatypeIndexesByClassIndex( classIndex ); + + char * pointer = row; + + + text_append( query, " ( " ); + + for (int propertyIndex = 0; propertyIndex < propertyCount; ++propertyIndex) + { + + char * propertyName = propertyNames[ propertyIndex ]; + + + int datatype = datatypeIndices[ propertyIndex ]; + + if( datatype > 0 ) { + + + continue; + + } + + + if( propertyIndex > 0 ) { + + text_append( query, ", " ); + + } + + text_append( query, propertyName ); + + } + + text_append( query, " ) " ); + + text_append( query, " VALUES ( " ); + + for (int propertyIndex = 0; propertyIndex < propertyCount; ++propertyIndex) + { + + int datatype = datatypeIndices[ propertyIndex ]; + + if( datatype > 0 ) { + + + continue; + + } + + + if( propertyIndex > 0 ) { + + text_append( query, ", " ); + + } + + text_append( query, "?" ); + + } + + text_append( query, " ) " ); + + + + + + sqlite3_prepare_v2( this->db, query->value, -1, &result, 0 ); + + sqlite_updateRow( this, result, propertyCount, propertyNames, propertyOffsets, datatypeIndices, pointer ); + + sqlite3_step( result ); + + + + sqlite3_finalize( result ); + + + + } + +struct array * sqlite_fetchRows( sqlite * this, char * sql ) { + + sqlite3_stmt * result; + + int rc = sqlite3_prepare_v2( this->db, sql, -1, &result, 0 ); + + if ( rc != SQLITE_OK ) { + + printf("Failed to execute statement: %s\n", sqlite3_errmsg( this->db ) ); + + } + + + + + + + + + int rowIndex = 0; + + + + + int classIndex = getClassIndexByClassName( this->selectedModel ); + + + + + + int propertyIndex = getPropertyIndexByPropertyName( classIndex, "username" ); + + int propertyCount = getPropertyCountByClassIndex( classIndex ); + + char ** propertyNames = getPropertiesByClassIndex( classIndex ); + + int * propertyOffsets = getPropertyOffsetsByClassIndex( classIndex ); + + int * datatypeIndices = getPropertyDatatypeIndexesByClassIndex( classIndex ); + + + char * shortPointer = malloc( sizeof( char * ) * 100000 ); + + void * * voidArray = malloc( sizeof( void * ) * 100000 ); + + int structByteSize; + + getArrayByClassIndex( 1000, voidArray, &structByteSize, classIndex ); + + shortPointer = ( char * ) shortPointer; + + + while ( sqlite3_step( result ) != SQLITE_DONE ) { + + + + int pointerIndex = ( rowIndex * ( structByteSize ) ); + + + + char * pointer = shortPointer + pointerIndex; + + int columnCount = sqlite3_data_count( result ); + + + + for (int i = 0; i < columnCount; ++i) + { + + const char * columnName = sqlite3_column_name( result, i ); + + const int propertyIndex = getPropertyIndexByPropertyName( classIndex, (char *)columnName ); + + int propertyDatatypeIndex = getPropertyDatatypeIndex( datatypeIndices, propertyIndex ); + + int propertyOffset = getPropertyOffsetByPropertyIndex( propertyOffsets, propertyIndex ); + + + + + + + + + + if( propertyDatatypeIndex == -5 ) { + + const int columnValue = sqlite3_column_int( result, i ); + + + *( int * )( pointer + propertyOffset ) = columnValue; + + } else if( propertyDatatypeIndex == -3 ) { + + const char * columnValue = sqlite3_column_text( result, i ); + + char * columnValueCopy = malloc( strlen( columnValue ) ); + + strncpy( columnValueCopy, columnValue, strlen( columnValue ) ); + + + + + + + memcpy( pointer + propertyOffset, &columnValueCopy, 8 ); + + } + + + + } + + + voidArray[rowIndex] = pointer; + + + + rowIndex++; + + } + + struct array * rows = array_newPointer(); + + rows->items = voidArray; + + rows->total = rowIndex; + + return rows; + + } + +sqlite sqlite_new(char * filePath) { + + sqlite instance; + + instance.__classIndex = 27; + + sqlite_constructor( &instance, filePath); + + return instance; + +} + +sqlite * sqlite_newPointer(char * filePath) { + + struct sqlite * pointer = malloc( sizeof ( struct sqlite ) ); + + pointer->__classIndex = 27; + + sqlite_constructor( pointer , filePath); + + return pointer; + +} + diff --git a/application/target/sqlite.h b/application/target/sqlite.h new file mode 100644 index 0000000..74345aa --- /dev/null +++ b/application/target/sqlite.h @@ -0,0 +1,73 @@ +#ifndef _sqlite + +#define _sqlite + + +// Macros + + + +#include "stdlib.h" + +extern char * __ClassNames[]; + + +// Includes + +#include "console.h" + +#include + +#include + +#include + +#include + +#include + +#include + +#include + + +typedef struct sqlite{ + + unsigned short __classIndex; + + sqlite3 * db; + + sqlite3_stmt * res; + + char * value; + + char * selectedModel; + + +} sqlite; + +void sqlite_constructor( sqlite * this, char * filePath ); + +void sqlite_connect( sqlite * this, char * filePath ); + +void sqlite_free( sqlite * this ); + +void sqlite_selectModel( sqlite * this, char * className ); + +void sqlite_createTable( sqlite * this ); + +void sqlite_addRows( sqlite * this, array * insertArray ); + +void sqlite_updateRow( sqlite * this, sqlite3_stmt * result, int propertyCount, char * * propertyNames, int * propertyOffsets, int * datatypeIndices, char * pointer ); + +void sqlite_update( sqlite * this, void * row ); + +void sqlite_addRow( sqlite * this, void * row ); + +struct array * sqlite_fetchRows( sqlite * this, char * sql ); + +sqlite sqlite_new( char * filePath ); + +sqlite * sqlite_newPointer( char * filePath ); + +#endif diff --git a/application/target/street.c b/application/target/street.c new file mode 100644 index 0000000..bb400a1 --- /dev/null +++ b/application/target/street.c @@ -0,0 +1,34 @@ +/* + * This file is automaticaly generated, Please dont edit this file! + */ +#include + + + + + +void address_someMethod( address * this ) { + + + } + +address address_new() { + + address instance; + + instance.__classIndex = 19; + + return instance; + +} + +address * address_newPointer() { + + struct address * pointer = malloc( sizeof ( struct address ) ); + + pointer->__classIndex = 19; + + return pointer; + +} + diff --git a/application/target/street.h b/application/target/street.h new file mode 100644 index 0000000..48bef56 --- /dev/null +++ b/application/target/street.h @@ -0,0 +1,35 @@ +#ifndef _street + +#define _street + + +// Macros + + + +#include "stdlib.h" + +extern char * __ClassNames[]; + + +// Includes + + +typedef struct address{ + + unsigned short __classIndex; + + char * street; + + int number; + + +} address; + +void address_someMethod( address * this ); + +address address_new( ); + +address * address_newPointer( ); + +#endif diff --git a/application/target/text.c b/application/target/text.c new file mode 100644 index 0000000..89e5305 --- /dev/null +++ b/application/target/text.c @@ -0,0 +1,209 @@ +/* + * This file is automaticaly generated, Please dont edit this file! + */ +#include + + + + + + + + + + + + + + + + + + + + + + +int text_operator_compare( text * this, text * b ) { + + if( strcmp( this->value, b->value ) == 0 ) { + + return 1; + + } else { + + return 0; + + } + + } + +text * text_operator_add( text * this, char * b ) { + + text_append( this, b ); + + return this; + + } + +void text_constructor( text * this, char * value ) { + + this->length = strlen( value ); + + if( this->length > this->capacity ) { + + this->capacity = this->length * 2; + + } + + this->value = malloc( sizeof( char ) * this->capacity ); + + strcpy( this->value, value ); + } + +char text_get( text * this, int index ) { + + return this->value[ index ]; + + } + +void text_resize( text * this, int size ) { + + this->value = realloc( this->value, size ); + + this->capacity = size; + + } + +text * text_append( text * this, char * value ) { + + int originalLength = this->length; + + int newValueLength = strlen( value ); + + this->length += newValueLength; + + if( this->length > this->capacity ) { + + text_resize( this, this->length * 2 ); + + } + + memcpy( this->value + originalLength, value, newValueLength + 1 ); + + return this; + + } + +text * text_appendBinary( text * this, char * value, int size ) { + + int originalLength = this->length; + + int newValueLength = size; + + this->length += newValueLength; + + if( this->length > this->capacity ) { + + text_resize( this, this->length * 2 ); + + } + + memcpy( this->value + originalLength, value, newValueLength + 1 ); + + return this; + + } + + +text * text_appendObject( text * this, text * object ) { + + int originalLength = this->length; + + int newValueLength = object->length; + + this->length += newValueLength; + + if( this->length > this->capacity ) { + + text_resize( this, this->length * 2 ); + + } + + memcpy(this->value + originalLength, object->value, newValueLength + 1); + + return this; + + } + +text * text_concatenate( text * this, char * value ) { + + text * copy = text_newPointer( this->value ); + + strcat( copy->value, value ); + + return copy; + + } + +char * text_toNative( text * this ) { + + return this->value; + + } + +char * text_whiteSpace( text * this, int whiteSpaceCount ) { + + char * output = malloc( 400 ); + + for (int i = 0; i < whiteSpaceCount; ++i) + { + + strcat( output, " " ); + + } + + return output; + + } + +void text_free( text * this ) { + + free( this->value ); + + free( this ); + + } + +text text_new(char * value) { + + text instance; + + instance.__classIndex = 4; + + instance.usevalue = -1; + + instance.capacity = 500; + + text_constructor( &instance, value); + + return instance; + +} + +text * text_newPointer(char * value) { + + struct text * pointer = malloc( sizeof ( struct text ) ); + + pointer->__classIndex = 4; + + pointer->usevalue = -1; + + pointer->capacity = 500; + + text_constructor( pointer , value); + + return pointer; + +} + diff --git a/application/target/text.h b/application/target/text.h new file mode 100644 index 0000000..3d36351 --- /dev/null +++ b/application/target/text.h @@ -0,0 +1,71 @@ +#ifndef _text + +#define _text + + +// Macros + + + +#include "stdlib.h" + +extern char * __ClassNames[]; + + +// Includes + +#include + +#include + +#include + +#include + +#include + + +typedef struct text{ + + unsigned short __classIndex; + + char * value; + + int usevalue; + + int length; + + int capacity; + + +} text; + +int text_operator_compare( text * this, text * b ); + +text * text_operator_add( text * this, char * b ); + +void text_constructor( text * this, char * value ); + +char text_get( text * this, int index ); + +void text_resize( text * this, int size ); + +text * text_append( text * this, char * value ); + +text * text_appendBinary( text * this, char * value, int size ); + +text * text_appendObject( text * this, text * object ); + +text * text_concatenate( text * this, char * value ); + +char * text_toNative( text * this ); + +char * text_whiteSpace( text * this, int whiteSpaceCount ); + +void text_free( text * this ); + +text text_new( char * value ); + +text * text_newPointer( char * value ); + +#endif diff --git a/application/target/toolset.c b/application/target/toolset.c new file mode 100644 index 0000000..7403c9a --- /dev/null +++ b/application/target/toolset.c @@ -0,0 +1,47 @@ +/* + * This file is automaticaly generated, Please dont edit this file! + */ +#include + + + + + + +void toolset_createHorisontalLine( toolset * this ) { + + struct winsize w; + + ioctl(STDOUT_FILENO, TIOCGWINSZ, &w); + + for (int i = 0; i < w.ws_col; ++i) + { + + printf("-"); + + }; + + printf("\n"); + + } + +toolset toolset_new() { + + toolset instance; + + instance.__classIndex = 20; + + return instance; + +} + +toolset * toolset_newPointer() { + + struct toolset * pointer = malloc( sizeof ( struct toolset ) ); + + pointer->__classIndex = 20; + + return pointer; + +} + diff --git a/application/target/toolset.h b/application/target/toolset.h new file mode 100644 index 0000000..e3748ae --- /dev/null +++ b/application/target/toolset.h @@ -0,0 +1,37 @@ +#ifndef _toolset + +#define _toolset + + +// Macros + + + +#include "stdlib.h" + +extern char * __ClassNames[]; + + +// Includes + +#include + +#include + +#include + + +typedef struct toolset{ + + unsigned short __classIndex; + + +} toolset; + +void toolset_createHorisontalLine( toolset * this ); + +toolset toolset_new( ); + +toolset * toolset_newPointer( ); + +#endif diff --git a/application/target/triangle.c b/application/target/triangle.c new file mode 100644 index 0000000..d7af204 --- /dev/null +++ b/application/target/triangle.c @@ -0,0 +1,49 @@ +/* + * This file is automaticaly generated, Please dont edit this file! + */ +#include + + + + + + + + +void triangle_add( triangle * this, triangle * a ) { + + + } + +triangle triangle_new() { + + triangle instance; + + instance.__classIndex = 28; + + instance.a = vector2_newPointer( 1, 2 ); + + instance.b = vector2_new( 3, 400 ); + + instance.c = vector2_new( 5, 6 ); + + return instance; + +} + +triangle * triangle_newPointer() { + + struct triangle * pointer = malloc( sizeof ( struct triangle ) ); + + pointer->__classIndex = 28; + + pointer->a = vector2_newPointer( 1, 2 ); + + pointer->b = vector2_new( 3, 400 ); + + pointer->c = vector2_new( 5, 6 ); + + return pointer; + +} + diff --git a/application/target/triangle.h b/application/target/triangle.h new file mode 100644 index 0000000..7091b82 --- /dev/null +++ b/application/target/triangle.h @@ -0,0 +1,39 @@ +#ifndef _triangle + +#define _triangle + + +// Macros + + + +#include "stdlib.h" + +extern char * __ClassNames[]; + + +// Includes + +#include + + +typedef struct triangle{ + + unsigned short __classIndex; + + vector2 * a; + + vector2 b; + + vector2 c; + + +} triangle; + +void triangle_add( triangle * this, triangle * a ); + +triangle triangle_new( ); + +triangle * triangle_newPointer( ); + +#endif diff --git a/application/target/unsignedIntegerArray.c b/application/target/unsignedIntegerArray.c new file mode 100644 index 0000000..8987998 --- /dev/null +++ b/application/target/unsignedIntegerArray.c @@ -0,0 +1,197 @@ +/* + * This file is automaticaly generated, Please dont edit this file! + */ +#include + + + + + + + + + + + + + + + +int unsignedIntegerArray_length( unsignedIntegerArray * this ) { + + return this->total; + + } + + +unsigned float unsignedIntegerArray_get( unsignedIntegerArray * this, int index ) { + + if ( index >= 0 && index < this->total ){ + + return this->items[index]; + + } + + return NULL; + + } + + +void unsignedIntegerArray_set( unsignedIntegerArray * this, int index, unsigned float item ) { + + if ( index >= 0 && index < this->total ){ + + this->items[ index ] = item; + + } + + } + + +void unsignedIntegerArray_resize( unsignedIntegerArray * this, int capacity ) { + + int * items = realloc( this->items, sizeof( int ) * capacity ); + + + this->items = items; + + this->capacity = capacity; + + } + + +void unsignedIntegerArray_addVector2( unsignedIntegerArray * this, struct vector2 * item ) { + + unsignedIntegerArray_add( this, item->x ); + + unsignedIntegerArray_add( this, item->y ); + + } + +void unsignedIntegerArray_addVector3( unsignedIntegerArray * this, struct vector3 * item ) { + + unsignedIntegerArray_add( this, item->x ); + + unsignedIntegerArray_add( this, item->y ); + + unsignedIntegerArray_add( this, item->z ); + + } + +void unsignedIntegerArray_add( unsignedIntegerArray * this, unsigned int item ) { + + if ( this->capacity == this->total ){ + + unsignedIntegerArray_resize( this, this->capacity * 2 ); + + } + + this->items[ this->total++ ] = item; + + } + + +void unsignedIntegerArray_delete( unsignedIntegerArray * this, int index ) { + if ( index < 0 || index >= this->total ){ + + return; + + } + + this->items[index] = 0.0; + + for ( int i = index; i < this->total - 1; i++ ) { + + this->items[i] = this->items[i + 1]; + + this->items[i + 1] = 0.0; + + } + + this->total--; + + if ( this->total > 0 && this->total == this->capacity / 4 ){ + + unsignedIntegerArray_resize( this, this->capacity / 2 ); + + } + + } + + +int unsignedIntegerArray_array_push( unsignedIntegerArray * this, unsigned int item ) { + + unsignedIntegerArray_add( this, item ); + + return this->total; + + } + +void unsignedIntegerArray_unshift( unsignedIntegerArray * this, int item ) { + + int length = this->total; + + this->total++; + + if ( this->capacity == this->total ){ + + unsignedIntegerArray_resize( this, this->capacity * 2 ); + + } + + for ( int i = length - 1; i >= 0; --i ) { + + this->items[ i + 1 ] = this->items[ i ]; + + } + + this->items[ 0 ] = item; + + } + +unsigned int unsignedIntegerArray_pop( unsignedIntegerArray * this ) { + + int length = this->total; + + int lastIndex = length - 1; + + int lastItem = unsignedIntegerArray_get( this, lastIndex ); + + unsignedIntegerArray_delete( this, lastIndex ); + + return lastItem; + + } + +unsignedIntegerArray unsignedIntegerArray_new() { + + unsignedIntegerArray instance; + + instance.__classIndex = 1; + + instance.capacity = 10; + + instance.total = 0; + + instance.items = malloc( 10000000 ); + + return instance; + +} + +unsignedIntegerArray * unsignedIntegerArray_newPointer() { + + struct unsignedIntegerArray * pointer = malloc( sizeof ( struct unsignedIntegerArray ) ); + + pointer->__classIndex = 1; + + pointer->capacity = 10; + + pointer->total = 0; + + pointer->items = malloc( 10000000 ); + + return pointer; + +} + diff --git a/application/target/unsignedIntegerArray.h b/application/target/unsignedIntegerArray.h new file mode 100644 index 0000000..8dacb29 --- /dev/null +++ b/application/target/unsignedIntegerArray.h @@ -0,0 +1,67 @@ +#ifndef _unsignedIntegerArray + +#define _unsignedIntegerArray + + +// Macros + + + +#include "stdlib.h" + +extern char * __ClassNames[]; + + +// Includes + +#include + +#include + +#include + +#include + +#include + + +typedef struct unsignedIntegerArray{ + + unsigned short __classIndex; + + int capacity; + + int total; + + unsigned int * items; + + +} unsignedIntegerArray; + +int unsignedIntegerArray_length( unsignedIntegerArray * this ); + +unsigned float unsignedIntegerArray_get( unsignedIntegerArray * this, int index ); + +void unsignedIntegerArray_set( unsignedIntegerArray * this, int index, unsigned float item ); + +void unsignedIntegerArray_resize( unsignedIntegerArray * this, int capacity ); + +void unsignedIntegerArray_addVector2( unsignedIntegerArray * this, struct vector2 * item ); + +void unsignedIntegerArray_addVector3( unsignedIntegerArray * this, struct vector3 * item ); + +void unsignedIntegerArray_add( unsignedIntegerArray * this, unsigned int item ); + +void unsignedIntegerArray_delete( unsignedIntegerArray * this, int index ); + +int unsignedIntegerArray_array_push( unsignedIntegerArray * this, unsigned int item ); + +void unsignedIntegerArray_unshift( unsignedIntegerArray * this, int item ); + +unsigned int unsignedIntegerArray_pop( unsignedIntegerArray * this ); + +unsignedIntegerArray unsignedIntegerArray_new( ); + +unsignedIntegerArray * unsignedIntegerArray_newPointer( ); + +#endif diff --git a/application/target/user.c b/application/target/user.c new file mode 100644 index 0000000..0bd3fba --- /dev/null +++ b/application/target/user.c @@ -0,0 +1,51 @@ +/* + * This file is automaticaly generated, Please dont edit this file! + */ +#include + + + + + + + + + + + +void user_constructor( user * this ) { + + + + + + } + +user user_new() { + + user instance; + + instance.__classIndex = 29; + + instance.addresses = array_newPointer(); + + user_constructor( &instance); + + return instance; + +} + +user * user_newPointer() { + + struct user * pointer = malloc( sizeof ( struct user ) ); + + pointer->__classIndex = 29; + + pointer->addresses = array_newPointer(); + + user_constructor( pointer ); + + return pointer; + +} + diff --git a/application/target/user.h b/application/target/user.h new file mode 100644 index 0000000..4b9a44b --- /dev/null +++ b/application/target/user.h @@ -0,0 +1,43 @@ +#ifndef _user + +#define _user + + +// Macros + + + +#include "stdlib.h" + +extern char * __ClassNames[]; + + +// Includes + +#include + + +typedef struct user{ + + unsigned short __classIndex; + + char * username; + + int id; + + int userlevel; + + char * hash; + + struct array * addresses; + + +} user; + +void user_constructor( user * this ); + +user user_new( ); + +user * user_newPointer( ); + +#endif diff --git a/application/target/vector2.c b/application/target/vector2.c new file mode 100644 index 0000000..c034494 --- /dev/null +++ b/application/target/vector2.c @@ -0,0 +1,106 @@ +/* + * This file is automaticaly generated, Please dont edit this file! + */ +#include + + + + + + + + + + + + + + + + + + + + + +void vector2_constructor( vector2 * this, float x, float y ) { + + + + this->x = x; + + this->y = y; + + + + + + + } + + + +vector2 * vector2_operator_plus( vector2 * this, vector2 * b ) { + + vector2_add( this, b ); + + return this; + + } + +vector2 * vector2_operator_add( vector2 * this, struct vector2 * b ) { + + + + + + + return b; + } + +void vector2_add( vector2 * this, vector2 * a ) { + + this->x += a->x; + + this->y += a->y; + + } + +void vector2_subtract( vector2 * this, vector2 * a ) { + + this->x -= a->x; + + this->y -= a->y; + + } + +int vector2_length( vector2 * this ) { + + return this->x + this->y; + + } + +vector2 vector2_new(float x, float y) { + + vector2 instance; + + instance.__classIndex = 2; + + vector2_constructor( &instance, x, y); + + return instance; + +} + +vector2 * vector2_newPointer(float x, float y) { + + struct vector2 * pointer = malloc( sizeof ( struct vector2 ) ); + + pointer->__classIndex = 2; + + vector2_constructor( pointer , x, y); + + return pointer; + +} + diff --git a/application/target/vector2.h b/application/target/vector2.h new file mode 100644 index 0000000..76b6280 --- /dev/null +++ b/application/target/vector2.h @@ -0,0 +1,57 @@ +#ifndef _vector2 + +#define _vector2 + + +// Macros + + + +#include "stdlib.h" + +extern char * __ClassNames[]; + + +// Includes + +#include + +#include + +#include + +#include "time.h" + +#include + +#include "stdio.h" + + +typedef struct vector2{ + + unsigned short __classIndex; + + float x; + + float y; + + +} vector2; + +void vector2_constructor( vector2 * this, float x, float y ); + +vector2 * vector2_operator_plus( vector2 * this, vector2 * b ); + +vector2 * vector2_operator_add( vector2 * this, struct vector2 * b ); + +void vector2_add( vector2 * this, vector2 * a ); + +void vector2_subtract( vector2 * this, vector2 * a ); + +int vector2_length( vector2 * this ); + +vector2 vector2_new( float x, float y ); + +vector2 * vector2_newPointer( float x, float y ); + +#endif diff --git a/application/target/vector3.c b/application/target/vector3.c new file mode 100644 index 0000000..9063804 --- /dev/null +++ b/application/target/vector3.c @@ -0,0 +1,76 @@ +/* + * This file is automaticaly generated, Please dont edit this file! + */ +#include + + + + + + + + + + +void vector3_constructor( vector3 * this, float x, float y, float z ) { + + this->x = x; + + this->y = y; + + this->z = z; + + } + +vector3 * vector3_operator_plus( vector3 * this, vector3 * b ) { + + vector3_add( this, b ); + + return this; + + } + +vector3 * vector3_operator_add( vector3 * this, vector3 * b ) { + + vector3_add( this, b ); + + return this; + + } + + + +void vector3_add( vector3 * this, vector3 * b ) { + + this->x += b->x; + + this->y += b->y; + + this->z += b->z; + + } + +vector3 vector3_new(float x, float y, float z) { + + vector3 instance; + + instance.__classIndex = 3; + + vector3_constructor( &instance, x, y, z); + + return instance; + +} + +vector3 * vector3_newPointer(float x, float y, float z) { + + struct vector3 * pointer = malloc( sizeof ( struct vector3 ) ); + + pointer->__classIndex = 3; + + vector3_constructor( pointer , x, y, z); + + return pointer; + +} + diff --git a/application/target/vector3.h b/application/target/vector3.h new file mode 100644 index 0000000..d50915b --- /dev/null +++ b/application/target/vector3.h @@ -0,0 +1,45 @@ +#ifndef _vector3 + +#define _vector3 + + +// Macros + + + +#include "stdlib.h" + +extern char * __ClassNames[]; + + +// Includes + +#include "application.h" + + +typedef struct vector3{ + + unsigned short __classIndex; + + float x; + + float y; + + float z; + + +} vector3; + +void vector3_constructor( vector3 * this, float x, float y, float z ); + +vector3 * vector3_operator_plus( vector3 * this, vector3 * b ); + +vector3 * vector3_operator_add( vector3 * this, vector3 * b ); + +void vector3_add( vector3 * this, vector3 * b ); + +vector3 vector3_new( float x, float y, float z ); + +vector3 * vector3_newPointer( float x, float y, float z ); + +#endif diff --git a/binaries/1.png b/binaries/1.png new file mode 100644 index 0000000..12a69eb Binary files /dev/null and b/binaries/1.png differ diff --git a/binaries/10.png b/binaries/10.png new file mode 100755 index 0000000..36a2b40 Binary files /dev/null and b/binaries/10.png differ diff --git a/binaries/2.png b/binaries/2.png new file mode 100644 index 0000000..58f24e2 Binary files /dev/null and b/binaries/2.png differ diff --git a/binaries/3.png b/binaries/3.png new file mode 100755 index 0000000..d09fc80 Binary files /dev/null and b/binaries/3.png differ diff --git a/binaries/4.png b/binaries/4.png new file mode 100755 index 0000000..9a92deb Binary files /dev/null and b/binaries/4.png differ diff --git a/binaries/5.png b/binaries/5.png new file mode 100644 index 0000000..710b421 Binary files /dev/null and b/binaries/5.png differ diff --git a/binaries/6.png b/binaries/6.png new file mode 100644 index 0000000..e3d7621 Binary files /dev/null and b/binaries/6.png differ diff --git a/binaries/7.png b/binaries/7.png new file mode 100644 index 0000000..592a072 Binary files /dev/null and b/binaries/7.png differ diff --git a/binaries/8.png b/binaries/8.png new file mode 100644 index 0000000..3a900bf Binary files /dev/null and b/binaries/8.png differ diff --git a/binaries/9.png b/binaries/9.png new file mode 100644 index 0000000..eb7b65d Binary files /dev/null and b/binaries/9.png differ diff --git a/binaries/android.png b/binaries/android.png new file mode 100644 index 0000000..918b7da Binary files /dev/null and b/binaries/android.png differ diff --git a/binaries/application.dump b/binaries/application.dump new file mode 100644 index 0000000..52ad8a2 --- /dev/null +++ b/binaries/application.dump @@ -0,0 +1,14567 @@ + +application: file format elf64-x86-64 + + +Disassembly of section .text: + +0000000000604ba0 : + 604ba0: 48 31 ed xor %rbp,%rbp + 604ba3: 48 89 e7 mov %rsp,%rdi + 604ba6: 48 8d 35 33 d5 00 00 lea 0xd533(%rip),%rsi # 6120e0 <_DYNAMIC@plt> + 604bad: 48 83 e4 f0 and $0xfffffffffffffff0,%rsp + 604bb1: e8 3a 44 00 00 call 608ff0 + 604bb6: 55 push %rbp + 604bb7: 48 89 e5 mov %rsp,%rbp + 604bba: 48 81 ec 10 00 00 00 sub $0x10,%rsp + 604bc1: 48 89 7d f8 mov %rdi,-0x8(%rbp) + 604bc5: c9 leave + 604bc6: c3 ret + 604bc7: 55 push %rbp + 604bc8: 48 89 e5 mov %rsp,%rbp + 604bcb: 48 81 ec d0 00 00 00 sub $0xd0,%rsp + 604bd2: e8 e9 96 00 00 call 60e2c0 <_fini+0x52a6> + 604bd7: 48 89 45 f8 mov %rax,-0x8(%rbp) + 604bdb: 48 8d 05 14 d5 20 00 lea 0x20d514(%rip),%rax # 8120f6 <_DYNAMIC@plt+0x200016> + 604be2: 48 89 c7 mov %rax,%rdi + 604be5: e8 92 3a 00 00 call 60867c + 604bea: 48 89 45 f0 mov %rax,-0x10(%rbp) + 604bee: 48 8d 05 10 d5 20 00 lea 0x20d510(%rip),%rax # 812105 <_DYNAMIC@plt+0x200025> + 604bf5: 48 89 c6 mov %rax,%rsi + 604bf8: 48 8d 45 a0 lea -0x60(%rbp),%rax + 604bfc: 48 89 c7 mov %rax,%rdi + 604bff: e8 24 3a 00 00 call 608628 + 604c04: 48 8d 75 a0 lea -0x60(%rbp),%rsi + 604c08: 48 8d 7d c8 lea -0x38(%rbp),%rdi + 604c0c: b9 05 00 00 00 mov $0x5,%ecx + 604c11: f3 48 a5 rep movsq %ds:(%rsi),%es:(%rdi) + 604c14: b8 00 00 00 00 mov $0x0,%eax + 604c19: 89 45 9c mov %eax,-0x64(%rbp) + 604c1c: 8b 45 9c mov -0x64(%rbp),%eax + 604c1f: 83 f8 64 cmp $0x64,%eax + 604c22: 0f 8d c7 00 00 00 jge 604cef + 604c28: e9 0b 00 00 00 jmp 604c38 + 604c2d: 8b 45 9c mov -0x64(%rbp),%eax + 604c30: 83 c0 01 add $0x1,%eax + 604c33: 89 45 9c mov %eax,-0x64(%rbp) + 604c36: eb e4 jmp 604c1c + 604c38: 50 push %rax + 604c39: 48 81 ec 28 00 00 00 sub $0x28,%rsp + 604c40: 48 89 e0 mov %rsp,%rax + 604c43: 48 83 ec 10 sub $0x10,%rsp + 604c47: 48 83 e4 f0 and $0xfffffffffffffff0,%rsp + 604c4b: 50 push %rax + 604c4c: 48 83 ec 08 sub $0x8,%rsp + 604c50: 48 8d 75 c8 lea -0x38(%rbp),%rsi + 604c54: 48 89 c7 mov %rax,%rdi + 604c57: b9 05 00 00 00 mov $0x5,%ecx + 604c5c: f3 48 a5 rep movsq %ds:(%rsi),%es:(%rdi) + 604c5f: 48 83 c4 08 add $0x8,%rsp + 604c63: 5c pop %rsp + 604c64: 48 8b 45 f0 mov -0x10(%rbp),%rax + 604c68: 48 89 c7 mov %rax,%rdi + 604c6b: e8 7a 37 00 00 call 6083ea + 604c70: 48 83 c4 30 add $0x30,%rsp + 604c74: 48 89 45 90 mov %rax,-0x70(%rbp) + 604c78: 48 8d 05 8d d4 20 00 lea 0x20d48d(%rip),%rax # 81210c <_DYNAMIC@plt+0x20002c> + 604c7f: 48 89 c6 mov %rax,%rsi + 604c82: 48 8b 45 90 mov -0x70(%rbp),%rax + 604c86: 48 89 c7 mov %rax,%rdi + 604c89: e8 f2 35 00 00 call 608280 + 604c8e: 48 89 45 90 mov %rax,-0x70(%rbp) + 604c92: 48 8d 05 7d d4 20 00 lea 0x20d47d(%rip),%rax # 812116 <_DYNAMIC@plt+0x200036> + 604c99: 48 89 c6 mov %rax,%rsi + 604c9c: 48 8d 85 68 ff ff ff lea -0x98(%rbp),%rax + 604ca3: 48 89 c7 mov %rax,%rdi + 604ca6: e8 7d 39 00 00 call 608628 + 604cab: 50 push %rax + 604cac: 48 81 ec 28 00 00 00 sub $0x28,%rsp + 604cb3: 48 89 e0 mov %rsp,%rax + 604cb6: 48 83 ec 10 sub $0x10,%rsp + 604cba: 48 83 e4 f0 and $0xfffffffffffffff0,%rsp + 604cbe: 50 push %rax + 604cbf: 48 83 ec 08 sub $0x8,%rsp + 604cc3: 48 8d b5 68 ff ff ff lea -0x98(%rbp),%rsi + 604cca: 48 89 c7 mov %rax,%rdi + 604ccd: b9 05 00 00 00 mov $0x5,%ecx + 604cd2: f3 48 a5 rep movsq %ds:(%rsi),%es:(%rdi) + 604cd5: 48 83 c4 08 add $0x8,%rsp + 604cd9: 5c pop %rsp + 604cda: 48 8b 45 90 mov -0x70(%rbp),%rax + 604cde: 48 89 c7 mov %rax,%rdi + 604ce1: e8 04 37 00 00 call 6083ea + 604ce6: 48 83 c4 30 add $0x30,%rsp + 604cea: e9 3e ff ff ff jmp 604c2d + 604cef: e8 cc 95 00 00 call 60e2c0 <_fini+0x52a6> + 604cf4: 48 89 85 60 ff ff ff mov %rax,-0xa0(%rbp) + 604cfb: 48 8b 85 60 ff ff ff mov -0xa0(%rbp),%rax + 604d02: 48 8b 4d f8 mov -0x8(%rbp),%rcx + 604d06: 48 29 c8 sub %rcx,%rax + 604d09: f2 48 0f 2a c0 cvtsi2sd %rax,%xmm0 + 604d0e: f3 0f 7e 0d 22 d4 20 movq 0x20d422(%rip),%xmm1 # 812138 <_DYNAMIC@plt+0x200058> + 604d15: 00 + 604d16: f2 0f 5e c1 divsd %xmm1,%xmm0 + 604d1a: 66 0f d6 45 90 movq %xmm0,-0x70(%rbp) + 604d1f: f3 0f 7e 45 90 movq -0x70(%rbp),%xmm0 + 604d24: 48 8d 05 f5 d3 20 00 lea 0x20d3f5(%rip),%rax # 812120 <_DYNAMIC@plt+0x200040> + 604d2b: 48 89 c7 mov %rax,%rdi + 604d2e: b8 01 00 00 00 mov $0x1,%eax + 604d33: e8 18 5e 00 00 call 60ab50 <_fini+0x1b36> + 604d38: 48 8d 05 01 d4 20 00 lea 0x20d401(%rip),%rax # 812140 <_DYNAMIC@plt+0x200060> + 604d3f: 48 89 85 58 ff ff ff mov %rax,-0xa8(%rbp) + 604d46: 48 8d 05 f6 d3 20 00 lea 0x20d3f6(%rip),%rax # 812143 <_DYNAMIC@plt+0x200063> + 604d4d: 48 89 c6 mov %rax,%rsi + 604d50: 48 8b 85 58 ff ff ff mov -0xa8(%rbp),%rax + 604d57: 48 89 c7 mov %rax,%rdi + 604d5a: e8 66 18 00 00 call 6065c5 + 604d5f: 48 89 45 90 mov %rax,-0x70(%rbp) + 604d63: 48 8d 05 dd d3 20 00 lea 0x20d3dd(%rip),%rax # 812147 <_DYNAMIC@plt+0x200067> + 604d6a: 48 89 c6 mov %rax,%rsi + 604d6d: 48 8b 45 90 mov -0x70(%rbp),%rax + 604d71: 48 89 c7 mov %rax,%rdi + 604d74: e8 4c 18 00 00 call 6065c5 + 604d79: 48 89 45 90 mov %rax,-0x70(%rbp) + 604d7d: 48 8d 05 c9 d3 20 00 lea 0x20d3c9(%rip),%rax # 81214d <_DYNAMIC@plt+0x20006d> + 604d84: 48 89 c6 mov %rax,%rsi + 604d87: 48 8b 45 90 mov -0x70(%rbp),%rax + 604d8b: 48 89 c7 mov %rax,%rdi + 604d8e: e8 32 18 00 00 call 6065c5 + 604d93: 48 89 45 90 mov %rax,-0x70(%rbp) + 604d97: 48 8d 05 b3 d3 20 00 lea 0x20d3b3(%rip),%rax # 812151 <_DYNAMIC@plt+0x200071> + 604d9e: 48 89 c6 mov %rax,%rsi + 604da1: 48 8b 45 90 mov -0x70(%rbp),%rax + 604da5: 48 89 c7 mov %rax,%rdi + 604da8: e8 73 19 00 00 call 606720 + 604dad: 48 89 85 50 ff ff ff mov %rax,-0xb0(%rbp) + 604db4: 48 8d 05 99 d3 20 00 lea 0x20d399(%rip),%rax # 812154 <_DYNAMIC@plt+0x200074> + 604dbb: 48 89 85 48 ff ff ff mov %rax,-0xb8(%rbp) + 604dc2: 48 8d 05 95 d3 20 00 lea 0x20d395(%rip),%rax # 81215e <_DYNAMIC@plt+0x20007e> + 604dc9: 48 89 c6 mov %rax,%rsi + 604dcc: 48 8b 85 50 ff ff ff mov -0xb0(%rbp),%rax + 604dd3: 48 89 c7 mov %rax,%rdi + 604dd6: e8 75 12 00 00 call 606050 + 604ddb: 48 8d 05 82 d3 20 00 lea 0x20d382(%rip),%rax # 812164 <_DYNAMIC@plt+0x200084> + 604de2: 48 89 c6 mov %rax,%rsi + 604de5: 48 8b 85 50 ff ff ff mov -0xb0(%rbp),%rax + 604dec: 48 89 c7 mov %rax,%rdi + 604def: e8 5c 12 00 00 call 606050 + 604df4: 48 8d 05 81 d3 20 00 lea 0x20d381(%rip),%rax # 81217c <_DYNAMIC@plt+0x20009c> + 604dfb: 48 89 c6 mov %rax,%rsi + 604dfe: 48 8b 85 50 ff ff ff mov -0xb0(%rbp),%rax + 604e05: 48 89 c7 mov %rax,%rdi + 604e08: e8 83 0f 00 00 call 605d90 + 604e0d: 48 89 45 90 mov %rax,-0x70(%rbp) + 604e11: 48 8b 45 90 mov -0x70(%rbp),%rax + 604e15: 48 89 c6 mov %rax,%rsi + 604e18: 48 8d 05 50 d3 20 00 lea 0x20d350(%rip),%rax # 81216f <_DYNAMIC@plt+0x20008f> + 604e1f: 48 89 c7 mov %rax,%rdi + 604e22: b8 00 00 00 00 mov $0x0,%eax + 604e27: e8 24 5d 00 00 call 60ab50 <_fini+0x1b36> + 604e2c: 48 8b 85 50 ff ff ff mov -0xb0(%rbp),%rax + 604e33: 48 89 c7 mov %rax,%rdi + 604e36: e8 00 13 00 00 call 60613b + 604e3b: 48 89 85 40 ff ff ff mov %rax,-0xc0(%rbp) + 604e42: 48 8d 05 47 d3 20 00 lea 0x20d347(%rip),%rax # 812190 <_DYNAMIC@plt+0x2000b0> + 604e49: 48 89 c6 mov %rax,%rsi + 604e4c: 48 8b 85 50 ff ff ff mov -0xb0(%rbp),%rax + 604e53: 48 89 c7 mov %rax,%rdi + 604e56: e8 35 0f 00 00 call 605d90 + 604e5b: 48 89 45 90 mov %rax,-0x70(%rbp) + 604e5f: 48 8b 45 90 mov -0x70(%rbp),%rax + 604e63: 48 89 c6 mov %rax,%rsi + 604e66: 48 8d 05 12 d3 20 00 lea 0x20d312(%rip),%rax # 81217f <_DYNAMIC@plt+0x20009f> + 604e6d: 48 89 c7 mov %rax,%rdi + 604e70: b8 00 00 00 00 mov $0x0,%eax + 604e75: e8 d6 5c 00 00 call 60ab50 <_fini+0x1b36> + 604e7a: 48 8b 85 40 ff ff ff mov -0xc0(%rbp),%rax + 604e81: 48 89 c6 mov %rax,%rsi + 604e84: 48 8d 05 08 d3 20 00 lea 0x20d308(%rip),%rax # 812193 <_DYNAMIC@plt+0x2000b3> + 604e8b: 48 89 c7 mov %rax,%rdi + 604e8e: b8 00 00 00 00 mov $0x0,%eax + 604e93: e8 b8 5c 00 00 call 60ab50 <_fini+0x1b36> + 604e98: 48 8d 05 0e d3 20 00 lea 0x20d30e(%rip),%rax # 8121ad <_DYNAMIC@plt+0x2000cd> + 604e9f: 48 89 c6 mov %rax,%rsi + 604ea2: 48 8b 85 48 ff ff ff mov -0xb8(%rbp),%rax + 604ea9: 48 89 c7 mov %rax,%rdi + 604eac: e8 e3 16 00 00 call 606594 + 604eb1: 83 f8 00 cmp $0x0,%eax + 604eb4: 0f 84 19 00 00 00 je 604ed3 + 604eba: 48 8d 05 f6 d2 20 00 lea 0x20d2f6(%rip),%rax # 8121b7 <_DYNAMIC@plt+0x2000d7> + 604ec1: 48 89 c7 mov %rax,%rdi + 604ec4: b8 00 00 00 00 mov $0x0,%eax + 604ec9: e8 82 5c 00 00 call 60ab50 <_fini+0x1b36> + 604ece: e9 14 00 00 00 jmp 604ee7 + 604ed3: 48 8d 05 eb d2 20 00 lea 0x20d2eb(%rip),%rax # 8121c5 <_DYNAMIC@plt+0x2000e5> + 604eda: 48 89 c7 mov %rax,%rdi + 604edd: b8 00 00 00 00 mov $0x0,%eax + 604ee2: e8 69 5c 00 00 call 60ab50 <_fini+0x1b36> + 604ee7: b8 00 00 00 00 mov $0x0,%eax + 604eec: 48 89 c6 mov %rax,%rsi + 604eef: 48 8b 85 50 ff ff ff mov -0xb0(%rbp),%rax + 604ef6: 48 89 c7 mov %rax,%rdi + 604ef9: e8 e4 0c 00 00 call 605be2 + 604efe: 48 89 45 90 mov %rax,-0x70(%rbp) + 604f02: 48 8b 45 90 mov -0x70(%rbp),%rax + 604f06: 48 89 c6 mov %rax,%rsi + 604f09: 48 8d 05 c7 d2 20 00 lea 0x20d2c7(%rip),%rax # 8121d7 <_DYNAMIC@plt+0x2000f7> + 604f10: 48 89 c7 mov %rax,%rdi + 604f13: b8 00 00 00 00 mov $0x0,%eax + 604f18: e8 33 5c 00 00 call 60ab50 <_fini+0x1b36> + 604f1d: 48 8b 85 50 ff ff ff mov -0xb0(%rbp),%rax + 604f24: 48 89 c7 mov %rax,%rdi + 604f27: e8 9b 0c 00 00 call 605bc7 + 604f2c: 89 85 3c ff ff ff mov %eax,-0xc4(%rbp) + 604f32: 8b 85 3c ff ff ff mov -0xc4(%rbp),%eax + 604f38: 48 89 c6 mov %rax,%rsi + 604f3b: 48 8d 05 a3 d2 20 00 lea 0x20d2a3(%rip),%rax # 8121e5 <_DYNAMIC@plt+0x200105> + 604f42: 48 89 c7 mov %rax,%rdi + 604f45: b8 00 00 00 00 mov $0x0,%eax + 604f4a: e8 01 5c 00 00 call 60ab50 <_fini+0x1b36> + 604f4f: b8 00 00 00 00 mov $0x0,%eax + 604f54: 89 85 38 ff ff ff mov %eax,-0xc8(%rbp) + 604f5a: 8b 85 38 ff ff ff mov -0xc8(%rbp),%eax + 604f60: 8b 8d 3c ff ff ff mov -0xc4(%rbp),%ecx + 604f66: 39 c8 cmp %ecx,%eax + 604f68: 0f 8d 37 00 00 00 jge 604fa5 + 604f6e: e9 11 00 00 00 jmp 604f84 + 604f73: 8b 85 38 ff ff ff mov -0xc8(%rbp),%eax + 604f79: 83 c0 01 add $0x1,%eax + 604f7c: 89 85 38 ff ff ff mov %eax,-0xc8(%rbp) + 604f82: eb d6 jmp 604f5a + 604f84: 8b 85 38 ff ff ff mov -0xc8(%rbp),%eax + 604f8a: 48 89 c6 mov %rax,%rsi + 604f8d: 48 8b 85 50 ff ff ff mov -0xb0(%rbp),%rax + 604f94: 48 89 c7 mov %rax,%rdi + 604f97: e8 46 0c 00 00 call 605be2 + 604f9c: 48 89 85 30 ff ff ff mov %rax,-0xd0(%rbp) + 604fa3: eb ce jmp 604f73 + 604fa5: c9 leave + 604fa6: c3 ret + 604fa7: 55 push %rbp + 604fa8: 48 89 e5 mov %rsp,%rbp + 604fab: 48 81 ec 40 00 00 00 sub $0x40,%rsp + 604fb2: b8 00 00 00 00 mov $0x0,%eax + 604fb7: e8 45 2d 00 00 call 607d01 + 604fbc: 48 89 45 f8 mov %rax,-0x8(%rbp) + 604fc0: 48 8b 45 f8 mov -0x8(%rbp),%rax + 604fc4: 48 83 c0 04 add $0x4,%rax + 604fc8: 48 89 45 f0 mov %rax,-0x10(%rbp) + 604fcc: 48 8b 45 f0 mov -0x10(%rbp),%rax + 604fd0: 8b 00 mov (%rax),%eax + 604fd2: 48 89 c6 mov %rax,%rsi + 604fd5: 48 8d 05 19 d2 20 00 lea 0x20d219(%rip),%rax # 8121f5 <_DYNAMIC@plt+0x200115> + 604fdc: 48 89 c7 mov %rax,%rdi + 604fdf: b8 00 00 00 00 mov $0x0,%eax + 604fe4: e8 67 5b 00 00 call 60ab50 <_fini+0x1b36> + 604fe9: 48 8b 45 f8 mov -0x8(%rbp),%rax + 604fed: 48 89 c7 mov %rax,%rdi + 604ff0: e8 a4 28 00 00 call 607899 + 604ff5: 48 8d 05 16 d2 20 00 lea 0x20d216(%rip),%rax # 812212 <_DYNAMIC@plt+0x200132> + 604ffc: 48 89 c7 mov %rax,%rdi + 604fff: b8 00 00 00 00 mov $0x0,%eax + 605004: e8 47 5b 00 00 call 60ab50 <_fini+0x1b36> + 605009: b8 00 00 00 00 mov $0x0,%eax + 60500e: 89 45 ec mov %eax,-0x14(%rbp) + 605011: 8b 45 ec mov -0x14(%rbp),%eax + 605014: 83 f8 01 cmp $0x1,%eax + 605017: 0f 8d 4e 00 00 00 jge 60506b + 60501d: e9 0b 00 00 00 jmp 60502d + 605022: 8b 45 ec mov -0x14(%rbp),%eax + 605025: 83 c0 01 add $0x1,%eax + 605028: 89 45 ec mov %eax,-0x14(%rbp) + 60502b: eb e4 jmp 605011 + 60502d: b8 00 00 00 00 mov $0x0,%eax + 605032: e8 94 2c 00 00 call 607ccb + 605037: 48 89 45 cc mov %rax,-0x34(%rbp) + 60503b: 48 89 55 d4 mov %rdx,-0x2c(%rbp) + 60503f: 48 8d 75 cc lea -0x34(%rbp),%rsi + 605043: 48 8d 7d dc lea -0x24(%rbp),%rdi + 605047: 48 a5 movsq %ds:(%rsi),%es:(%rdi) + 605049: 48 a5 movsq %ds:(%rsi),%es:(%rdi) + 60504b: 8b 45 ec mov -0x14(%rbp),%eax + 60504e: 89 45 e4 mov %eax,-0x1c(%rbp) + 605051: 8b 45 ec mov -0x14(%rbp),%eax + 605054: 89 45 e8 mov %eax,-0x18(%rbp) + 605057: 8b 45 ec mov -0x14(%rbp),%eax + 60505a: 89 45 e0 mov %eax,-0x20(%rbp) + 60505d: 48 8d 45 dc lea -0x24(%rbp),%rax + 605061: 48 89 c7 mov %rax,%rdi + 605064: e8 30 28 00 00 call 607899 + 605069: eb b7 jmp 605022 + 60506b: c9 leave + 60506c: c3 ret + +000000000060506d
: + 60506d: 55 push %rbp + 60506e: 48 89 e5 mov %rsp,%rbp + 605071: 48 81 ec 20 02 00 00 sub $0x220,%rsp + 605078: b8 00 00 00 00 mov $0x0,%eax + 60507d: e8 fb 38 00 00 call 60897d + 605082: 48 89 45 f8 mov %rax,-0x8(%rbp) + 605086: 48 8b 45 f8 mov -0x8(%rbp),%rax + 60508a: 48 83 c0 10 add $0x10,%rax + 60508e: b9 01 00 00 00 mov $0x1,%ecx + 605093: 89 08 mov %ecx,(%rax) + 605095: 48 8b 45 f8 mov -0x8(%rbp),%rax + 605099: 48 83 c0 08 add $0x8,%rax + 60509d: 48 8d 0d 73 d1 20 00 lea 0x20d173(%rip),%rcx # 812217 <_DYNAMIC@plt+0x200137> + 6050a4: 48 89 08 mov %rcx,(%rax) + 6050a7: 48 8b 45 f8 mov -0x8(%rbp),%rax + 6050ab: 48 83 c0 14 add $0x14,%rax + 6050af: b9 56 08 00 00 mov $0x856,%ecx + 6050b4: 89 08 mov %ecx,(%rax) + 6050b6: 48 8b 45 f8 mov -0x8(%rbp),%rax + 6050ba: 48 83 c0 18 add $0x18,%rax + 6050be: 48 8d 0d 58 d1 20 00 lea 0x20d158(%rip),%rcx # 81221d <_DYNAMIC@plt+0x20013d> + 6050c5: 48 89 08 mov %rcx,(%rax) + 6050c8: 48 8b 45 f8 mov -0x8(%rbp),%rax + 6050cc: 48 83 c0 20 add $0x20,%rax + 6050d0: 48 8b 00 mov (%rax),%rax + 6050d3: 48 89 45 f0 mov %rax,-0x10(%rbp) + 6050d7: b8 00 00 00 00 mov $0x0,%eax + 6050dc: e8 b3 0a 00 00 call 605b94 + 6050e1: 48 89 45 e8 mov %rax,-0x18(%rbp) + 6050e5: 48 8b 45 e8 mov -0x18(%rbp),%rax + 6050e9: 48 83 c0 08 add $0x8,%rax + 6050ed: 48 8d 0d 34 d1 20 00 lea 0x20d134(%rip),%rcx # 812228 <_DYNAMIC@plt+0x200148> + 6050f4: 48 89 08 mov %rcx,(%rax) + 6050f7: 48 8b 45 e8 mov -0x18(%rbp),%rax + 6050fb: 48 83 c0 10 add $0x10,%rax + 6050ff: b9 d2 04 00 00 mov $0x4d2,%ecx + 605104: 89 08 mov %ecx,(%rax) + 605106: 48 8b 45 e8 mov -0x18(%rbp),%rax + 60510a: 48 89 c6 mov %rax,%rsi + 60510d: 48 8b 45 f0 mov -0x10(%rbp),%rax + 605111: 48 89 c7 mov %rax,%rdi + 605114: e8 e7 0b 00 00 call 605d00 + 605119: b8 00 00 00 00 mov $0x0,%eax + 60511e: e8 71 0a 00 00 call 605b94 + 605123: 48 89 45 e0 mov %rax,-0x20(%rbp) + 605127: 48 8b 45 e0 mov -0x20(%rbp),%rax + 60512b: 48 83 c0 08 add $0x8,%rax + 60512f: 48 8d 0d f9 d0 20 00 lea 0x20d0f9(%rip),%rcx # 81222f <_DYNAMIC@plt+0x20014f> + 605136: 48 89 08 mov %rcx,(%rax) + 605139: 48 8b 45 e0 mov -0x20(%rbp),%rax + 60513d: 48 83 c0 10 add $0x10,%rax + 605141: b9 d7 11 00 00 mov $0x11d7,%ecx + 605146: 89 08 mov %ecx,(%rax) + 605148: 48 8b 45 e0 mov -0x20(%rbp),%rax + 60514c: 48 89 c6 mov %rax,%rsi + 60514f: 48 8b 45 f0 mov -0x10(%rbp),%rax + 605153: 48 89 c7 mov %rax,%rdi + 605156: e8 a5 0b 00 00 call 605d00 + 60515b: 48 8b 45 f0 mov -0x10(%rbp),%rax + 60515f: 48 89 c7 mov %rax,%rdi + 605162: e8 60 0a 00 00 call 605bc7 + 605167: 89 45 dc mov %eax,-0x24(%rbp) + 60516a: 8b 45 dc mov -0x24(%rbp),%eax + 60516d: 48 89 c6 mov %rax,%rsi + 605170: 48 8d 05 c2 d0 20 00 lea 0x20d0c2(%rip),%rax # 812239 <_DYNAMIC@plt+0x200159> + 605177: 48 89 c7 mov %rax,%rdi + 60517a: b8 00 00 00 00 mov $0x0,%eax + 60517f: e8 cc 59 00 00 call 60ab50 <_fini+0x1b36> + 605184: 48 8d 05 c3 d0 20 00 lea 0x20d0c3(%rip),%rax # 81224e <_DYNAMIC@plt+0x20016e> + 60518b: 48 89 45 d0 mov %rax,-0x30(%rbp) + 60518f: b8 7b 00 00 00 mov $0x7b,%eax + 605194: 89 45 cc mov %eax,-0x34(%rbp) + 605197: 48 b8 28 00 00 00 00 movabs $0x28,%rax + 60519e: 00 00 00 + 6051a1: 49 89 c2 mov %rax,%r10 + 6051a4: b8 00 00 00 00 mov $0x0,%eax + 6051a9: 48 89 c6 mov %rax,%rsi + 6051ac: 48 8d 45 a4 lea -0x5c(%rbp),%rax + 6051b0: 48 89 c7 mov %rax,%rdi + 6051b3: 4c 89 d2 mov %r10,%rdx + 6051b6: b8 00 00 00 00 mov $0x0,%eax + 6051bb: e8 1a 3b 00 00 call 608cda + 6051c0: b8 fe ff ff ff mov $0xfffffffe,%eax + 6051c5: 89 45 a4 mov %eax,-0x5c(%rbp) + 6051c8: b8 ff ff ff ff mov $0xffffffff,%eax + 6051cd: 89 45 a8 mov %eax,-0x58(%rbp) + 6051d0: b8 fe ff ff ff mov $0xfffffffe,%eax + 6051d5: 89 45 ac mov %eax,-0x54(%rbp) + 6051d8: b8 fe ff ff ff mov $0xfffffffe,%eax + 6051dd: 89 45 b0 mov %eax,-0x50(%rbp) + 6051e0: b8 ff ff ff ff mov $0xffffffff,%eax + 6051e5: 89 45 b4 mov %eax,-0x4c(%rbp) + 6051e8: b8 fe ff ff ff mov $0xfffffffe,%eax + 6051ed: 89 45 b8 mov %eax,-0x48(%rbp) + 6051f0: b8 fe ff ff ff mov $0xfffffffe,%eax + 6051f5: 89 45 bc mov %eax,-0x44(%rbp) + 6051f8: b8 ff ff ff ff mov $0xffffffff,%eax + 6051fd: 89 45 c0 mov %eax,-0x40(%rbp) + 605200: b8 0e 00 00 00 mov $0xe,%eax + 605205: 89 45 c4 mov %eax,-0x3c(%rbp) + 605208: b8 fe ff ff ff mov $0xfffffffe,%eax + 60520d: 89 45 c8 mov %eax,-0x38(%rbp) + 605210: 50 push %rax + 605211: 48 8d 05 8f d0 20 00 lea 0x20d08f(%rip),%rax # 8122a7 <_DYNAMIC@plt+0x2001c7> + 605218: 50 push %rax + 605219: 48 8b 45 f8 mov -0x8(%rbp),%rax + 60521d: 50 push %rax + 60521e: b8 a0 5b 00 00 mov $0x5ba0,%eax + 605223: 50 push %rax + 605224: 48 8d 05 70 d0 20 00 lea 0x20d070(%rip),%rax # 81229b <_DYNAMIC@plt+0x2001bb> + 60522b: 50 push %rax + 60522c: 48 8d 05 51 d0 20 00 lea 0x20d051(%rip),%rax # 812284 <_DYNAMIC@plt+0x2001a4> + 605233: 50 push %rax + 605234: 8b 45 cc mov -0x34(%rbp),%eax + 605237: 50 push %rax + 605238: 48 8b 45 d0 mov -0x30(%rbp),%rax + 60523c: 50 push %rax + 60523d: 48 8d 05 2c d0 20 00 lea 0x20d02c(%rip),%rax # 812270 <_DYNAMIC@plt+0x200190> + 605244: 49 89 c1 mov %rax,%r9 + 605247: b8 40 e2 01 00 mov $0x1e240,%eax + 60524c: 49 89 c0 mov %rax,%r8 + 60524f: 48 8d 05 10 d0 20 00 lea 0x20d010(%rip),%rax # 812266 <_DYNAMIC@plt+0x200186> + 605256: 49 89 c3 mov %rax,%r11 + 605259: 48 8d 45 a4 lea -0x5c(%rbp),%rax + 60525d: 49 89 c2 mov %rax,%r10 + 605260: b8 0a 00 00 00 mov $0xa,%eax + 605265: 48 89 c6 mov %rax,%rsi + 605268: 48 8b 05 29 d7 20 00 mov 0x20d729(%rip),%rax # 812998 <_DYNAMIC@plt+0x2008b8> + 60526f: 48 8b 00 mov (%rax),%rax + 605272: 48 89 c7 mov %rax,%rdi + 605275: 4c 89 d2 mov %r10,%rdx + 605278: 4c 89 d9 mov %r11,%rcx + 60527b: b8 00 00 00 00 mov $0x0,%eax + 605280: e8 bd 21 00 00 call 607442 + 605285: 48 83 c4 40 add $0x40,%rsp + 605289: b8 00 00 00 00 mov $0x0,%eax + 60528e: e8 34 f9 ff ff call 604bc7 + 605293: b8 00 00 00 00 mov $0x0,%eax + 605298: e8 0a fd ff ff call 604fa7 + 60529d: 48 8d 05 17 d0 20 00 lea 0x20d017(%rip),%rax # 8122bb <_DYNAMIC@plt+0x2001db> + 6052a4: 48 89 c7 mov %rax,%rdi + 6052a7: b8 00 00 00 00 mov $0x0,%eax + 6052ac: e8 9f 58 00 00 call 60ab50 <_fini+0x1b36> + 6052b1: b8 00 00 00 00 mov $0x0,%eax + 6052b6: 89 45 a0 mov %eax,-0x60(%rbp) + 6052b9: 48 8d 05 03 d0 20 00 lea 0x20d003(%rip),%rax # 8122c3 <_DYNAMIC@plt+0x2001e3> + 6052c0: 48 89 c7 mov %rax,%rdi + 6052c3: b8 00 00 00 00 mov $0x0,%eax + 6052c8: e8 83 58 00 00 call 60ab50 <_fini+0x1b36> + 6052cd: b8 00 00 00 00 mov $0x0,%eax + 6052d2: 89 45 9c mov %eax,-0x64(%rbp) + 6052d5: 8b 45 9c mov -0x64(%rbp),%eax + 6052d8: 83 f8 01 cmp $0x1,%eax + 6052db: 0f 8d 34 00 00 00 jge 605315 + 6052e1: e9 0b 00 00 00 jmp 6052f1 + 6052e6: 8b 45 9c mov -0x64(%rbp),%eax + 6052e9: 83 c0 01 add $0x1,%eax + 6052ec: 89 45 9c mov %eax,-0x64(%rbp) + 6052ef: eb e4 jmp 6052d5 + 6052f1: b8 0a 00 00 00 mov $0xa,%eax + 6052f6: 89 45 98 mov %eax,-0x68(%rbp) + 6052f9: 48 8d 45 98 lea -0x68(%rbp),%rax + 6052fd: 48 89 c7 mov %rax,%rdi + 605300: e8 42 2e 00 00 call 608147 + 605305: 89 45 94 mov %eax,-0x6c(%rbp) + 605308: 8b 45 a0 mov -0x60(%rbp),%eax + 60530b: 8b 4d 94 mov -0x6c(%rbp),%ecx + 60530e: 01 c8 add %ecx,%eax + 605310: 89 45 a0 mov %eax,-0x60(%rbp) + 605313: eb d1 jmp 6052e6 + 605315: b8 38 00 00 00 mov $0x38,%eax + 60531a: 88 45 93 mov %al,-0x6d(%rbp) + 60531d: 48 8d 05 c2 cf 20 00 lea 0x20cfc2(%rip),%rax # 8122e6 <_DYNAMIC@plt+0x200206> + 605324: 48 89 45 88 mov %rax,-0x78(%rbp) + 605328: b8 00 00 00 00 mov $0x0,%eax + 60532d: e8 92 2d 00 00 call 6080c4 + 605332: 48 89 45 80 mov %rax,-0x80(%rbp) + 605336: 48 8d 05 b3 cf 20 00 lea 0x20cfb3(%rip),%rax # 8122f0 <_DYNAMIC@plt+0x200210> + 60533d: 48 89 85 78 ff ff ff mov %rax,-0x88(%rbp) + 605344: 48 8b 85 78 ff ff ff mov -0x88(%rbp),%rax + 60534b: 48 89 c6 mov %rax,%rsi + 60534e: 48 8b 45 80 mov -0x80(%rbp),%rax + 605352: 48 89 c7 mov %rax,%rdi + 605355: e8 4a 2b 00 00 call 607ea4 + 60535a: 48 89 85 70 ff ff ff mov %rax,-0x90(%rbp) + 605361: 48 8b 85 70 ff ff ff mov -0x90(%rbp),%rax + 605368: 48 89 c7 mov %rax,%rdi + 60536b: e8 57 08 00 00 call 605bc7 + 605370: 89 85 6c ff ff ff mov %eax,-0x94(%rbp) + 605376: b8 00 00 00 00 mov $0x0,%eax + 60537b: 89 85 68 ff ff ff mov %eax,-0x98(%rbp) + 605381: 8b 85 68 ff ff ff mov -0x98(%rbp),%eax + 605387: 8b 8d 6c ff ff ff mov -0x94(%rbp),%ecx + 60538d: 39 c8 cmp %ecx,%eax + 60538f: 0f 8d b3 00 00 00 jge 605448 + 605395: e9 11 00 00 00 jmp 6053ab + 60539a: 8b 85 68 ff ff ff mov -0x98(%rbp),%eax + 6053a0: 83 c0 01 add $0x1,%eax + 6053a3: 89 85 68 ff ff ff mov %eax,-0x98(%rbp) + 6053a9: eb d6 jmp 605381 + 6053ab: 8b 85 68 ff ff ff mov -0x98(%rbp),%eax + 6053b1: 48 89 c6 mov %rax,%rsi + 6053b4: 48 8b 85 70 ff ff ff mov -0x90(%rbp),%rax + 6053bb: 48 89 c7 mov %rax,%rdi + 6053be: e8 1f 08 00 00 call 605be2 + 6053c3: 48 89 85 60 ff ff ff mov %rax,-0xa0(%rbp) + 6053ca: 48 8b 85 60 ff ff ff mov -0xa0(%rbp),%rax + 6053d1: 48 89 c6 mov %rax,%rsi + 6053d4: 48 8b 85 78 ff ff ff mov -0x88(%rbp),%rax + 6053db: 48 89 c7 mov %rax,%rdi + 6053de: e8 e2 11 00 00 call 6065c5 + 6053e3: 48 89 85 58 ff ff ff mov %rax,-0xa8(%rbp) + 6053ea: 48 8b 85 58 ff ff ff mov -0xa8(%rbp),%rax + 6053f1: 48 89 c6 mov %rax,%rsi + 6053f4: 48 8b 45 80 mov -0x80(%rbp),%rax + 6053f8: 48 89 c7 mov %rax,%rdi + 6053fb: e8 72 2b 00 00 call 607f72 + 605400: 48 89 85 50 ff ff ff mov %rax,-0xb0(%rbp) + 605407: 48 8b 85 58 ff ff ff mov -0xa8(%rbp),%rax + 60540e: 48 89 c6 mov %rax,%rsi + 605411: 48 8d 05 e2 ce 20 00 lea 0x20cee2(%rip),%rax # 8122fa <_DYNAMIC@plt+0x20021a> + 605418: 48 89 c7 mov %rax,%rdi + 60541b: b8 00 00 00 00 mov $0x0,%eax + 605420: e8 2b 57 00 00 call 60ab50 <_fini+0x1b36> + 605425: 48 8b 85 50 ff ff ff mov -0xb0(%rbp),%rax + 60542c: 48 89 c6 mov %rax,%rsi + 60542f: 48 8d 05 d3 ce 20 00 lea 0x20ced3(%rip),%rax # 812309 <_DYNAMIC@plt+0x200229> + 605436: 48 89 c7 mov %rax,%rdi + 605439: b8 00 00 00 00 mov $0x0,%eax + 60543e: e8 0d 57 00 00 call 60ab50 <_fini+0x1b36> + 605443: e9 52 ff ff ff jmp 60539a + 605448: b8 00 00 00 00 mov $0x0,%eax + 60544d: e8 8d 0d 00 00 call 6061df + 605452: 48 89 85 48 ff ff ff mov %rax,-0xb8(%rbp) + 605459: e8 62 8e 00 00 call 60e2c0 <_fini+0x52a6> + 60545e: 48 89 85 40 ff ff ff mov %rax,-0xc0(%rbp) + 605465: b8 00 00 00 00 mov $0x0,%eax + 60546a: 89 85 3c ff ff ff mov %eax,-0xc4(%rbp) + 605470: b8 00 00 00 00 mov $0x0,%eax + 605475: 89 85 38 ff ff ff mov %eax,-0xc8(%rbp) + 60547b: 8b 85 38 ff ff ff mov -0xc8(%rbp),%eax + 605481: 81 f8 40 42 0f 00 cmp $0xf4240,%eax + 605487: 0f 8d bd 00 00 00 jge 60554a + 60548d: e9 11 00 00 00 jmp 6054a3 + 605492: 8b 85 38 ff ff ff mov -0xc8(%rbp),%eax + 605498: 83 c0 01 add $0x1,%eax + 60549b: 89 85 38 ff ff ff mov %eax,-0xc8(%rbp) + 6054a1: eb d8 jmp 60547b + 6054a3: 8b 85 38 ff ff ff mov -0xc8(%rbp),%eax + 6054a9: b9 c2 01 00 00 mov $0x1c2,%ecx + 6054ae: 0f af c1 imul %ecx,%eax + 6054b1: 89 45 dc mov %eax,-0x24(%rbp) + 6054b4: 8b 45 dc mov -0x24(%rbp),%eax + 6054b7: 48 89 c6 mov %rax,%rsi + 6054ba: 8b 85 38 ff ff ff mov -0xc8(%rbp),%eax + 6054c0: 48 89 c7 mov %rax,%rdi + 6054c3: e8 6c 36 00 00 call 608b34 + 6054c8: 48 89 85 1c ff ff ff mov %rax,-0xe4(%rbp) + 6054cf: 48 89 95 24 ff ff ff mov %rdx,-0xdc(%rbp) + 6054d6: 48 8d b5 1c ff ff ff lea -0xe4(%rbp),%rsi + 6054dd: 48 8d bd 2c ff ff ff lea -0xd4(%rbp),%rdi + 6054e4: 48 a5 movsq %ds:(%rsi),%es:(%rdi) + 6054e6: a5 movsl %ds:(%rsi),%es:(%rdi) + 6054e7: b8 c2 01 00 00 mov $0x1c2,%eax + 6054ec: 48 89 c6 mov %rax,%rsi + 6054ef: b8 0a 00 00 00 mov $0xa,%eax + 6054f4: 48 89 c7 mov %rax,%rdi + 6054f7: e8 38 36 00 00 call 608b34 + 6054fc: 48 89 85 00 ff ff ff mov %rax,-0x100(%rbp) + 605503: 48 89 95 08 ff ff ff mov %rdx,-0xf8(%rbp) + 60550a: 48 8d b5 00 ff ff ff lea -0x100(%rbp),%rsi + 605511: 48 8d bd 10 ff ff ff lea -0xf0(%rbp),%rdi + 605518: 48 a5 movsq %ds:(%rsi),%es:(%rdi) + 60551a: a5 movsl %ds:(%rsi),%es:(%rdi) + 60551b: 48 8d 85 10 ff ff ff lea -0xf0(%rbp),%rax + 605522: 48 89 c6 mov %rax,%rsi + 605525: 48 8d 85 2c ff ff ff lea -0xd4(%rbp),%rax + 60552c: 48 89 c7 mov %rax,%rdi + 60552f: e8 d8 34 00 00 call 608a0c + 605534: 8b 85 3c ff ff ff mov -0xc4(%rbp),%eax + 60553a: 89 c1 mov %eax,%ecx + 60553c: 83 c0 01 add $0x1,%eax + 60553f: 89 85 3c ff ff ff mov %eax,-0xc4(%rbp) + 605545: e9 48 ff ff ff jmp 605492 + 60554a: 8b 85 3c ff ff ff mov -0xc4(%rbp),%eax + 605550: 48 89 c6 mov %rax,%rsi + 605553: 48 8d 05 be cd 20 00 lea 0x20cdbe(%rip),%rax # 812318 <_DYNAMIC@plt+0x200238> + 60555a: 48 89 c7 mov %rax,%rdi + 60555d: b8 00 00 00 00 mov $0x0,%eax + 605562: e8 e9 55 00 00 call 60ab50 <_fini+0x1b36> + 605567: b8 00 00 00 00 mov $0x0,%eax + 60556c: 89 85 fc fe ff ff mov %eax,-0x104(%rbp) + 605572: 8b 85 fc fe ff ff mov -0x104(%rbp),%eax + 605578: 83 f8 01 cmp $0x1,%eax + 60557b: 0f 8d 94 01 00 00 jge 605715 + 605581: e9 11 00 00 00 jmp 605597 + 605586: 8b 85 fc fe ff ff mov -0x104(%rbp),%eax + 60558c: 83 c0 01 add $0x1,%eax + 60558f: 89 85 fc fe ff ff mov %eax,-0x104(%rbp) + 605595: eb db jmp 605572 + 605597: b8 c2 01 00 00 mov $0x1c2,%eax + 60559c: 48 89 c6 mov %rax,%rsi + 60559f: b8 0a 00 00 00 mov $0xa,%eax + 6055a4: 48 89 c7 mov %rax,%rdi + 6055a7: e8 88 35 00 00 call 608b34 + 6055ac: 48 89 85 e0 fe ff ff mov %rax,-0x120(%rbp) + 6055b3: 48 89 95 e8 fe ff ff mov %rdx,-0x118(%rbp) + 6055ba: 48 8d b5 e0 fe ff ff lea -0x120(%rbp),%rsi + 6055c1: 48 8d bd f0 fe ff ff lea -0x110(%rbp),%rdi + 6055c8: 48 a5 movsq %ds:(%rsi),%es:(%rdi) + 6055ca: a5 movsl %ds:(%rsi),%es:(%rdi) + 6055cb: 48 8d 85 f0 fe ff ff lea -0x110(%rbp),%rax + 6055d2: 48 89 c6 mov %rax,%rsi + 6055d5: 48 8b 85 48 ff ff ff mov -0xb8(%rbp),%rax + 6055dc: 48 89 c7 mov %rax,%rdi + 6055df: e8 1c 07 00 00 call 605d00 + 6055e4: 48 8d 85 f0 fe ff ff lea -0x110(%rbp),%rax + 6055eb: 48 89 c6 mov %rax,%rsi + 6055ee: 48 8b 85 48 ff ff ff mov -0xb8(%rbp),%rax + 6055f5: 48 89 c7 mov %rax,%rdi + 6055f8: e8 03 07 00 00 call 605d00 + 6055fd: 8b 85 fc fe ff ff mov -0x104(%rbp),%eax + 605603: 48 89 c6 mov %rax,%rsi + 605606: 48 8b 85 48 ff ff ff mov -0xb8(%rbp),%rax + 60560d: 48 89 c7 mov %rax,%rdi + 605610: e8 cd 05 00 00 call 605be2 + 605615: 48 89 85 d8 fe ff ff mov %rax,-0x128(%rbp) + 60561c: b8 03 00 00 00 mov $0x3,%eax + 605621: 48 89 c6 mov %rax,%rsi + 605624: b8 02 00 00 00 mov $0x2,%eax + 605629: 48 89 c7 mov %rax,%rdi + 60562c: e8 03 35 00 00 call 608b34 + 605631: 48 89 85 bc fe ff ff mov %rax,-0x144(%rbp) + 605638: 48 89 95 c4 fe ff ff mov %rdx,-0x13c(%rbp) + 60563f: 48 8d b5 bc fe ff ff lea -0x144(%rbp),%rsi + 605646: 48 8d bd cc fe ff ff lea -0x134(%rbp),%rdi + 60564d: 48 a5 movsq %ds:(%rsi),%es:(%rdi) + 60564f: a5 movsl %ds:(%rsi),%es:(%rdi) + 605650: 48 8d 85 cc fe ff ff lea -0x134(%rbp),%rax + 605657: 49 89 c2 mov %rax,%r10 + 60565a: 8b 85 fc fe ff ff mov -0x104(%rbp),%eax + 605660: 48 89 c6 mov %rax,%rsi + 605663: 48 8b 85 48 ff ff ff mov -0xb8(%rbp),%rax + 60566a: 48 89 c7 mov %rax,%rdi + 60566d: 4c 89 d2 mov %r10,%rdx + 605670: e8 cd 05 00 00 call 605c42 + 605675: b8 00 00 00 00 mov $0x0,%eax + 60567a: 48 89 c6 mov %rax,%rsi + 60567d: 48 8b 85 48 ff ff ff mov -0xb8(%rbp),%rax + 605684: 48 89 c7 mov %rax,%rdi + 605687: e8 56 05 00 00 call 605be2 + 60568c: 48 89 85 b0 fe ff ff mov %rax,-0x150(%rbp) + 605693: 48 8b 85 b0 fe ff ff mov -0x150(%rbp),%rax + 60569a: 48 89 c6 mov %rax,%rsi + 60569d: 48 8b 85 d8 fe ff ff mov -0x128(%rbp),%rax + 6056a4: 48 89 c7 mov %rax,%rdi + 6056a7: e8 60 33 00 00 call 608a0c + 6056ac: 48 8b 85 d8 fe ff ff mov -0x128(%rbp),%rax + 6056b3: 48 83 c0 04 add $0x4,%rax + 6056b7: 48 89 85 a8 fe ff ff mov %rax,-0x158(%rbp) + 6056be: 48 8b 85 a8 fe ff ff mov -0x158(%rbp),%rax + 6056c5: 8b 00 mov (%rax),%eax + 6056c7: 48 89 c6 mov %rax,%rsi + 6056ca: 48 8d 05 52 cc 20 00 lea 0x20cc52(%rip),%rax # 812323 <_DYNAMIC@plt+0x200243> + 6056d1: 48 89 c7 mov %rax,%rdi + 6056d4: b8 00 00 00 00 mov $0x0,%eax + 6056d9: e8 72 54 00 00 call 60ab50 <_fini+0x1b36> + 6056de: 48 8b 85 d8 fe ff ff mov -0x128(%rbp),%rax + 6056e5: 48 83 c0 08 add $0x8,%rax + 6056e9: 48 89 85 a8 fe ff ff mov %rax,-0x158(%rbp) + 6056f0: 48 8b 85 a8 fe ff ff mov -0x158(%rbp),%rax + 6056f7: 8b 00 mov (%rax),%eax + 6056f9: 48 89 c6 mov %rax,%rsi + 6056fc: 48 8d 05 39 cc 20 00 lea 0x20cc39(%rip),%rax # 81233c <_DYNAMIC@plt+0x20025c> + 605703: 48 89 c7 mov %rax,%rdi + 605706: b8 00 00 00 00 mov $0x0,%eax + 60570b: e8 40 54 00 00 call 60ab50 <_fini+0x1b36> + 605710: e9 71 fe ff ff jmp 605586 + 605715: b8 00 00 00 00 mov $0x0,%eax + 60571a: 89 85 a4 fe ff ff mov %eax,-0x15c(%rbp) + 605720: 8b 85 a4 fe ff ff mov -0x15c(%rbp),%eax + 605726: 83 f8 01 cmp $0x1,%eax + 605729: 0f 8d c5 00 00 00 jge 6057f4 + 60572f: e9 11 00 00 00 jmp 605745 + 605734: 8b 85 a4 fe ff ff mov -0x15c(%rbp),%eax + 60573a: 83 c0 01 add $0x1,%eax + 60573d: 89 85 a4 fe ff ff mov %eax,-0x15c(%rbp) + 605743: eb db jmp 605720 + 605745: b8 0a 00 00 00 mov $0xa,%eax + 60574a: 48 89 c6 mov %rax,%rsi + 60574d: b8 0a 00 00 00 mov $0xa,%eax + 605752: 48 89 c7 mov %rax,%rdi + 605755: e8 da 33 00 00 call 608b34 + 60575a: 48 89 85 88 fe ff ff mov %rax,-0x178(%rbp) + 605761: 48 89 95 90 fe ff ff mov %rdx,-0x170(%rbp) + 605768: 48 8d b5 88 fe ff ff lea -0x178(%rbp),%rsi + 60576f: 48 8d bd 98 fe ff ff lea -0x168(%rbp),%rdi + 605776: 48 a5 movsq %ds:(%rsi),%es:(%rdi) + 605778: a5 movsl %ds:(%rsi),%es:(%rdi) + 605779: b8 0a 00 00 00 mov $0xa,%eax + 60577e: 48 89 c6 mov %rax,%rsi + 605781: b8 0a 00 00 00 mov $0xa,%eax + 605786: 48 89 c7 mov %rax,%rdi + 605789: e8 a6 33 00 00 call 608b34 + 60578e: 48 89 85 6c fe ff ff mov %rax,-0x194(%rbp) + 605795: 48 89 95 74 fe ff ff mov %rdx,-0x18c(%rbp) + 60579c: 48 8d b5 6c fe ff ff lea -0x194(%rbp),%rsi + 6057a3: 48 8d bd 7c fe ff ff lea -0x184(%rbp),%rdi + 6057aa: 48 a5 movsq %ds:(%rsi),%es:(%rdi) + 6057ac: a5 movsl %ds:(%rsi),%es:(%rdi) + 6057ad: 48 8d 85 7c fe ff ff lea -0x184(%rbp),%rax + 6057b4: 48 89 c6 mov %rax,%rsi + 6057b7: 48 8d 85 98 fe ff ff lea -0x168(%rbp),%rax + 6057be: 48 89 c7 mov %rax,%rdi + 6057c1: e8 46 32 00 00 call 608a0c + 6057c6: 8b 85 a0 fe ff ff mov -0x160(%rbp),%eax + 6057cc: 49 89 c2 mov %rax,%r10 + 6057cf: 8b 85 9c fe ff ff mov -0x164(%rbp),%eax + 6057d5: 48 89 c6 mov %rax,%rsi + 6057d8: 48 8d 05 76 cb 20 00 lea 0x20cb76(%rip),%rax # 812355 <_DYNAMIC@plt+0x200275> + 6057df: 48 89 c7 mov %rax,%rdi + 6057e2: 4c 89 d2 mov %r10,%rdx + 6057e5: b8 00 00 00 00 mov $0x0,%eax + 6057ea: e8 61 53 00 00 call 60ab50 <_fini+0x1b36> + 6057ef: e9 40 ff ff ff jmp 605734 + 6057f4: b8 00 00 00 00 mov $0x0,%eax + 6057f9: 89 85 68 fe ff ff mov %eax,-0x198(%rbp) + 6057ff: 8b 85 68 fe ff ff mov -0x198(%rbp),%eax + 605805: 83 f8 01 cmp $0x1,%eax + 605808: 0f 8d 53 00 00 00 jge 605861 + 60580e: e9 11 00 00 00 jmp 605824 + 605813: 8b 85 68 fe ff ff mov -0x198(%rbp),%eax + 605819: 83 c0 01 add $0x1,%eax + 60581c: 89 85 68 fe ff ff mov %eax,-0x198(%rbp) + 605822: eb db jmp 6057ff + 605824: b8 00 00 00 00 mov $0x0,%eax + 605829: e8 34 30 00 00 call 608862 + 60582e: 48 89 85 60 fe ff ff mov %rax,-0x1a0(%rbp) + 605835: b8 00 00 00 00 mov $0x0,%eax + 60583a: e8 23 30 00 00 call 608862 + 60583f: 48 89 85 58 fe ff ff mov %rax,-0x1a8(%rbp) + 605846: 48 8b 85 58 fe ff ff mov -0x1a8(%rbp),%rax + 60584d: 48 89 c6 mov %rax,%rsi + 605850: 48 8b 85 60 fe ff ff mov -0x1a0(%rbp),%rax + 605857: 48 89 c7 mov %rax,%rdi + 60585a: e8 58 2f 00 00 call 6087b7 + 60585f: eb b2 jmp 605813 + 605861: b8 02 00 00 00 mov $0x2,%eax + 605866: 48 89 c6 mov %rax,%rsi + 605869: b8 02 00 00 00 mov $0x2,%eax + 60586e: 48 89 c7 mov %rax,%rdi + 605871: e8 07 33 00 00 call 608b7d + 605876: 48 89 85 50 fe ff ff mov %rax,-0x1b0(%rbp) + 60587d: b8 00 00 00 00 mov $0x0,%eax + 605882: 89 85 4c fe ff ff mov %eax,-0x1b4(%rbp) + 605888: b8 00 00 00 00 mov $0x0,%eax + 60588d: 89 85 48 fe ff ff mov %eax,-0x1b8(%rbp) + 605893: 8b 85 48 fe ff ff mov -0x1b8(%rbp),%eax + 605899: 83 f8 01 cmp $0x1,%eax + 60589c: 0f 8d 63 01 00 00 jge 605a05 + 6058a2: e9 11 00 00 00 jmp 6058b8 + 6058a7: 8b 85 48 fe ff ff mov -0x1b8(%rbp),%eax + 6058ad: 83 c0 01 add $0x1,%eax + 6058b0: 89 85 48 fe ff ff mov %eax,-0x1b8(%rbp) + 6058b6: eb db jmp 605893 + 6058b8: 48 8b 85 50 fe ff ff mov -0x1b0(%rbp),%rax + 6058bf: 48 83 c0 04 add $0x4,%rax + 6058c3: b9 64 00 00 00 mov $0x64,%ecx + 6058c8: 89 08 mov %ecx,(%rax) + 6058ca: b8 02 00 00 00 mov $0x2,%eax + 6058cf: 48 89 c6 mov %rax,%rsi + 6058d2: b8 7b 00 00 00 mov $0x7b,%eax + 6058d7: 48 89 c7 mov %rax,%rdi + 6058da: e8 55 32 00 00 call 608b34 + 6058df: 48 89 85 2c fe ff ff mov %rax,-0x1d4(%rbp) + 6058e6: 48 89 95 34 fe ff ff mov %rdx,-0x1cc(%rbp) + 6058ed: 48 8d b5 2c fe ff ff lea -0x1d4(%rbp),%rsi + 6058f4: 48 8d bd 3c fe ff ff lea -0x1c4(%rbp),%rdi + 6058fb: 48 a5 movsq %ds:(%rsi),%es:(%rdi) + 6058fd: a5 movsl %ds:(%rsi),%es:(%rdi) + 6058fe: b8 32 00 00 00 mov $0x32,%eax + 605903: 89 85 40 fe ff ff mov %eax,-0x1c0(%rbp) + 605909: b8 0c 00 00 00 mov $0xc,%eax + 60590e: 48 89 c6 mov %rax,%rsi + 605911: b8 01 00 00 00 mov $0x1,%eax + 605916: 48 89 c7 mov %rax,%rdi + 605919: e8 16 32 00 00 call 608b34 + 60591e: 48 89 85 10 fe ff ff mov %rax,-0x1f0(%rbp) + 605925: 48 89 95 18 fe ff ff mov %rdx,-0x1e8(%rbp) + 60592c: 48 8d b5 10 fe ff ff lea -0x1f0(%rbp),%rsi + 605933: 48 8d bd 20 fe ff ff lea -0x1e0(%rbp),%rdi + 60593a: 48 a5 movsq %ds:(%rsi),%es:(%rdi) + 60593c: a5 movsl %ds:(%rsi),%es:(%rdi) + 60593d: 8b 85 48 fe ff ff mov -0x1b8(%rbp),%eax + 605943: 89 85 24 fe ff ff mov %eax,-0x1dc(%rbp) + 605949: 48 8d 85 3c fe ff ff lea -0x1c4(%rbp),%rax + 605950: 48 89 c6 mov %rax,%rsi + 605953: 48 8b 85 50 fe ff ff mov -0x1b0(%rbp),%rax + 60595a: 48 89 c7 mov %rax,%rdi + 60595d: e8 aa 30 00 00 call 608a0c + 605962: 48 8d 85 20 fe ff ff lea -0x1e0(%rbp),%rax + 605969: 48 89 c6 mov %rax,%rsi + 60596c: 48 8d 85 3c fe ff ff lea -0x1c4(%rbp),%rax + 605973: 48 89 c7 mov %rax,%rdi + 605976: e8 91 30 00 00 call 608a0c + 60597b: 48 8d 85 3c fe ff ff lea -0x1c4(%rbp),%rax + 605982: 48 89 c6 mov %rax,%rsi + 605985: 48 8d 85 20 fe ff ff lea -0x1e0(%rbp),%rax + 60598c: 48 89 c7 mov %rax,%rdi + 60598f: e8 78 30 00 00 call 608a0c + 605994: 48 8b 85 50 fe ff ff mov -0x1b0(%rbp),%rax + 60599b: 48 83 c0 04 add $0x4,%rax + 60599f: 48 89 85 a8 fe ff ff mov %rax,-0x158(%rbp) + 6059a6: 48 8b 85 a8 fe ff ff mov -0x158(%rbp),%rax + 6059ad: 8b 00 mov (%rax),%eax + 6059af: 48 89 c6 mov %rax,%rsi + 6059b2: 48 8d 05 b0 c9 20 00 lea 0x20c9b0(%rip),%rax # 812369 <_DYNAMIC@plt+0x200289> + 6059b9: 48 89 c7 mov %rax,%rdi + 6059bc: b8 00 00 00 00 mov $0x0,%eax + 6059c1: e8 8a 51 00 00 call 60ab50 <_fini+0x1b36> + 6059c6: 8b 85 40 fe ff ff mov -0x1c0(%rbp),%eax + 6059cc: 48 89 c6 mov %rax,%rsi + 6059cf: 48 8d 05 9a c9 20 00 lea 0x20c99a(%rip),%rax # 812370 <_DYNAMIC@plt+0x200290> + 6059d6: 48 89 c7 mov %rax,%rdi + 6059d9: b8 00 00 00 00 mov $0x0,%eax + 6059de: e8 6d 51 00 00 call 60ab50 <_fini+0x1b36> + 6059e3: 8b 85 24 fe ff ff mov -0x1dc(%rbp),%eax + 6059e9: 48 89 c6 mov %rax,%rsi + 6059ec: 48 8d 05 84 c9 20 00 lea 0x20c984(%rip),%rax # 812377 <_DYNAMIC@plt+0x200297> + 6059f3: 48 89 c7 mov %rax,%rdi + 6059f6: b8 00 00 00 00 mov $0x0,%eax + 6059fb: e8 50 51 00 00 call 60ab50 <_fini+0x1b36> + 605a00: e9 a2 fe ff ff jmp 6058a7 + 605a05: b8 00 00 00 00 mov $0x0,%eax + 605a0a: e8 66 32 00 00 call 608c75 + 605a0f: 48 89 85 08 fe ff ff mov %rax,-0x1f8(%rbp) + 605a16: 48 8b 85 08 fe ff ff mov -0x1f8(%rbp),%rax + 605a1d: 48 83 c0 04 add $0x4,%rax + 605a21: b9 01 00 00 00 mov $0x1,%ecx + 605a26: 89 08 mov %ecx,(%rax) + 605a28: 48 8b 85 08 fe ff ff mov -0x1f8(%rbp),%rax + 605a2f: 48 83 c0 08 add $0x8,%rax + 605a33: b9 02 00 00 00 mov $0x2,%ecx + 605a38: 89 08 mov %ecx,(%rax) + 605a3a: 48 8b 85 08 fe ff ff mov -0x1f8(%rbp),%rax + 605a41: 48 83 c0 0c add $0xc,%rax + 605a45: b9 03 00 00 00 mov $0x3,%ecx + 605a4a: 89 08 mov %ecx,(%rax) + 605a4c: b8 00 00 00 00 mov $0x0,%eax + 605a51: 89 85 04 fe ff ff mov %eax,-0x1fc(%rbp) + 605a57: 8b 85 04 fe ff ff mov -0x1fc(%rbp),%eax + 605a5d: 81 f8 40 42 0f 00 cmp $0xf4240,%eax + 605a63: 0f 8d 7c 00 00 00 jge 605ae5 + 605a69: e9 11 00 00 00 jmp 605a7f + 605a6e: 8b 85 04 fe ff ff mov -0x1fc(%rbp),%eax + 605a74: 83 c0 01 add $0x1,%eax + 605a77: 89 85 04 fe ff ff mov %eax,-0x1fc(%rbp) + 605a7d: eb d8 jmp 605a57 + 605a7f: b8 00 00 00 00 mov $0x0,%eax + 605a84: e8 ce 31 00 00 call 608c57 + 605a89: 48 89 85 e4 fd ff ff mov %rax,-0x21c(%rbp) + 605a90: 48 89 95 ec fd ff ff mov %rdx,-0x214(%rbp) + 605a97: 48 8d b5 e4 fd ff ff lea -0x21c(%rbp),%rsi + 605a9e: 48 8d bd f4 fd ff ff lea -0x20c(%rbp),%rdi + 605aa5: 48 a5 movsq %ds:(%rsi),%es:(%rdi) + 605aa7: 48 a5 movsq %ds:(%rsi),%es:(%rdi) + 605aa9: b8 02 00 00 00 mov $0x2,%eax + 605aae: 89 85 f8 fd ff ff mov %eax,-0x208(%rbp) + 605ab4: b8 03 00 00 00 mov $0x3,%eax + 605ab9: 89 85 fc fd ff ff mov %eax,-0x204(%rbp) + 605abf: b8 04 00 00 00 mov $0x4,%eax + 605ac4: 89 85 00 fe ff ff mov %eax,-0x200(%rbp) + 605aca: 48 8d 85 f4 fd ff ff lea -0x20c(%rbp),%rax + 605ad1: 48 89 c6 mov %rax,%rsi + 605ad4: 48 8b 85 08 fe ff ff mov -0x1f8(%rbp),%rax + 605adb: 48 89 c7 mov %rax,%rdi + 605ade: e8 ff 30 00 00 call 608be2 + 605ae3: eb 89 jmp 605a6e + 605ae5: 48 b8 04 00 00 00 00 movabs $0x4,%rax + 605aec: 00 00 00 + 605aef: 49 89 c2 mov %rax,%r10 + 605af2: b8 00 00 00 00 mov $0x0,%eax + 605af7: 48 89 c6 mov %rax,%rsi + 605afa: 48 8d 85 e0 fd ff ff lea -0x220(%rbp),%rax + 605b01: 48 89 c7 mov %rax,%rdi + 605b04: 4c 89 d2 mov %r10,%rdx + 605b07: b8 00 00 00 00 mov $0x0,%eax + 605b0c: e8 c9 31 00 00 call 608cda + 605b11: b8 13 00 00 00 mov $0x13,%eax + 605b16: 89 85 e0 fd ff ff mov %eax,-0x220(%rbp) + 605b1c: 48 8b 85 08 fe ff ff mov -0x1f8(%rbp),%rax + 605b23: 49 89 c3 mov %rax,%r11 + 605b26: 48 8d 85 e0 fd ff ff lea -0x220(%rbp),%rax + 605b2d: 49 89 c2 mov %rax,%r10 + 605b30: b8 01 00 00 00 mov $0x1,%eax + 605b35: 48 89 c6 mov %rax,%rsi + 605b38: 48 8b 05 59 ce 20 00 mov 0x20ce59(%rip),%rax # 812998 <_DYNAMIC@plt+0x2008b8> + 605b3f: 48 8b 00 mov (%rax),%rax + 605b42: 48 89 c7 mov %rax,%rdi + 605b45: 4c 89 d2 mov %r10,%rdx + 605b48: 4c 89 d9 mov %r11,%rcx + 605b4b: b8 00 00 00 00 mov $0x0,%eax + 605b50: e8 ed 18 00 00 call 607442 + 605b55: b8 00 00 00 00 mov $0x0,%eax + 605b5a: c9 leave + 605b5b: c3 ret + 605b5c: 55 push %rbp + 605b5d: 48 89 e5 mov %rsp,%rbp + 605b60: 48 81 ec 00 00 00 00 sub $0x0,%rsp + 605b67: c9 leave + 605b68: c3 ret + 605b69: 55 push %rbp + 605b6a: 48 89 e5 mov %rsp,%rbp + 605b6d: 48 81 ec 20 00 00 00 sub $0x20,%rsp + 605b74: 48 89 7d f8 mov %rdi,-0x8(%rbp) + 605b78: b8 07 00 00 00 mov $0x7,%eax + 605b7d: 66 89 45 e0 mov %ax,-0x20(%rbp) + 605b81: 48 8b 45 f8 mov -0x8(%rbp),%rax + 605b85: 48 8d 75 e0 lea -0x20(%rbp),%rsi + 605b89: 48 89 c7 mov %rax,%rdi + 605b8c: 48 a5 movsq %ds:(%rsi),%es:(%rdi) + 605b8e: 48 a5 movsq %ds:(%rsi),%es:(%rdi) + 605b90: 48 a5 movsq %ds:(%rsi),%es:(%rdi) + 605b92: c9 leave + 605b93: c3 ret + 605b94: 55 push %rbp + 605b95: 48 89 e5 mov %rsp,%rbp + 605b98: 48 81 ec 10 00 00 00 sub $0x10,%rsp + 605b9f: 48 b8 18 00 00 00 00 movabs $0x18,%rax + 605ba6: 00 00 00 + 605ba9: 48 89 c7 mov %rax,%rdi + 605bac: e8 0f 3f 00 00 call 609ac0 <_fini+0xaa6> + 605bb1: 48 89 45 f8 mov %rax,-0x8(%rbp) + 605bb5: 48 8b 45 f8 mov -0x8(%rbp),%rax + 605bb9: b9 07 00 00 00 mov $0x7,%ecx + 605bbe: 66 89 08 mov %cx,(%rax) + 605bc1: 48 8b 45 f8 mov -0x8(%rbp),%rax + 605bc5: c9 leave + 605bc6: c3 ret + 605bc7: 55 push %rbp + 605bc8: 48 89 e5 mov %rsp,%rbp + 605bcb: 48 81 ec 10 00 00 00 sub $0x10,%rsp + 605bd2: 48 89 7d f8 mov %rdi,-0x8(%rbp) + 605bd6: 48 8b 45 f8 mov -0x8(%rbp),%rax + 605bda: 48 83 c0 08 add $0x8,%rax + 605bde: 8b 00 mov (%rax),%eax + 605be0: c9 leave + 605be1: c3 ret + 605be2: 55 push %rbp + 605be3: 48 89 e5 mov %rsp,%rbp + 605be6: 48 81 ec 10 00 00 00 sub $0x10,%rsp + 605bed: 48 89 7d f8 mov %rdi,-0x8(%rbp) + 605bf1: 48 89 75 f0 mov %rsi,-0x10(%rbp) + 605bf5: 8b 45 f0 mov -0x10(%rbp),%eax + 605bf8: 83 f8 00 cmp $0x0,%eax + 605bfb: 0f 8c 35 00 00 00 jl 605c36 + 605c01: 48 8b 45 f8 mov -0x8(%rbp),%rax + 605c05: 48 83 c0 08 add $0x8,%rax + 605c09: 8b 4d f0 mov -0x10(%rbp),%ecx + 605c0c: 8b 00 mov (%rax),%eax + 605c0e: 39 c1 cmp %eax,%ecx + 605c10: 0f 8d 20 00 00 00 jge 605c36 + 605c16: 48 8b 45 f8 mov -0x8(%rbp),%rax + 605c1a: 48 83 c0 10 add $0x10,%rax + 605c1e: 8b 4d f0 mov -0x10(%rbp),%ecx + 605c21: 48 63 c9 movslq %ecx,%rcx + 605c24: 48 c1 e1 03 shl $0x3,%rcx + 605c28: 48 8b 00 mov (%rax),%rax + 605c2b: 48 01 c8 add %rcx,%rax + 605c2e: 48 8b 00 mov (%rax),%rax + 605c31: e9 0a 00 00 00 jmp 605c40 + 605c36: 48 b8 00 00 00 00 00 movabs $0x0,%rax + 605c3d: 00 00 00 + 605c40: c9 leave + 605c41: c3 ret + 605c42: 55 push %rbp + 605c43: 48 89 e5 mov %rsp,%rbp + 605c46: 48 81 ec 20 00 00 00 sub $0x20,%rsp + 605c4d: 48 89 7d f8 mov %rdi,-0x8(%rbp) + 605c51: 48 89 75 f0 mov %rsi,-0x10(%rbp) + 605c55: 48 89 55 e8 mov %rdx,-0x18(%rbp) + 605c59: 8b 45 f0 mov -0x10(%rbp),%eax + 605c5c: 83 f8 00 cmp $0x0,%eax + 605c5f: 0f 8c 34 00 00 00 jl 605c99 + 605c65: 48 8b 45 f8 mov -0x8(%rbp),%rax + 605c69: 48 83 c0 08 add $0x8,%rax + 605c6d: 8b 4d f0 mov -0x10(%rbp),%ecx + 605c70: 8b 00 mov (%rax),%eax + 605c72: 39 c1 cmp %eax,%ecx + 605c74: 0f 8d 1f 00 00 00 jge 605c99 + 605c7a: 48 8b 45 f8 mov -0x8(%rbp),%rax + 605c7e: 48 83 c0 10 add $0x10,%rax + 605c82: 8b 4d f0 mov -0x10(%rbp),%ecx + 605c85: 48 63 c9 movslq %ecx,%rcx + 605c88: 48 c1 e1 03 shl $0x3,%rcx + 605c8c: 48 8b 00 mov (%rax),%rax + 605c8f: 48 01 c8 add %rcx,%rax + 605c92: 48 8b 4d e8 mov -0x18(%rbp),%rcx + 605c96: 48 89 08 mov %rcx,(%rax) + 605c99: c9 leave + 605c9a: c3 ret + 605c9b: 55 push %rbp + 605c9c: 48 89 e5 mov %rsp,%rbp + 605c9f: 48 81 ec 30 00 00 00 sub $0x30,%rsp + 605ca6: 48 89 7d f8 mov %rdi,-0x8(%rbp) + 605caa: 48 89 75 f0 mov %rsi,-0x10(%rbp) + 605cae: 48 8b 45 f8 mov -0x8(%rbp),%rax + 605cb2: 48 83 c0 10 add $0x10,%rax + 605cb6: 8b 4d f0 mov -0x10(%rbp),%ecx + 605cb9: 48 63 c9 movslq %ecx,%rcx + 605cbc: 48 c1 e1 03 shl $0x3,%rcx + 605cc0: 48 89 45 e0 mov %rax,-0x20(%rbp) + 605cc4: 48 89 4d d8 mov %rcx,-0x28(%rbp) + 605cc8: 48 8b 45 d8 mov -0x28(%rbp),%rax + 605ccc: 48 89 c6 mov %rax,%rsi + 605ccf: 48 8b 45 e0 mov -0x20(%rbp),%rax + 605cd3: 48 8b 00 mov (%rax),%rax + 605cd6: 48 89 c7 mov %rax,%rdi + 605cd9: e8 f2 3d 00 00 call 609ad0 <_fini+0xab6> + 605cde: 48 89 45 e8 mov %rax,-0x18(%rbp) + 605ce2: 48 8b 45 f8 mov -0x8(%rbp),%rax + 605ce6: 48 83 c0 10 add $0x10,%rax + 605cea: 48 8b 4d e8 mov -0x18(%rbp),%rcx + 605cee: 48 89 08 mov %rcx,(%rax) + 605cf1: 48 8b 45 f8 mov -0x8(%rbp),%rax + 605cf5: 48 83 c0 04 add $0x4,%rax + 605cf9: 8b 4d f0 mov -0x10(%rbp),%ecx + 605cfc: 89 08 mov %ecx,(%rax) + 605cfe: c9 leave + 605cff: c3 ret + 605d00: 55 push %rbp + 605d01: 48 89 e5 mov %rsp,%rbp + 605d04: 48 81 ec 30 00 00 00 sub $0x30,%rsp + 605d0b: 48 89 7d f8 mov %rdi,-0x8(%rbp) + 605d0f: 48 89 75 f0 mov %rsi,-0x10(%rbp) + 605d13: 48 8b 45 f8 mov -0x8(%rbp),%rax + 605d17: 48 83 c0 04 add $0x4,%rax + 605d1b: 48 8b 4d f8 mov -0x8(%rbp),%rcx + 605d1f: 48 83 c1 08 add $0x8,%rcx + 605d23: 8b 00 mov (%rax),%eax + 605d25: 8b 09 mov (%rcx),%ecx + 605d27: 39 c8 cmp %ecx,%eax + 605d29: 0f 85 22 00 00 00 jne 605d51 + 605d2f: 48 8b 45 f8 mov -0x8(%rbp),%rax + 605d33: 48 83 c0 04 add $0x4,%rax + 605d37: 8b 00 mov (%rax),%eax + 605d39: c1 e0 01 shl $0x1,%eax + 605d3c: 89 45 ec mov %eax,-0x14(%rbp) + 605d3f: 8b 45 ec mov -0x14(%rbp),%eax + 605d42: 48 89 c6 mov %rax,%rsi + 605d45: 48 8b 45 f8 mov -0x8(%rbp),%rax + 605d49: 48 89 c7 mov %rax,%rdi + 605d4c: e8 4a ff ff ff call 605c9b + 605d51: 48 8b 45 f8 mov -0x8(%rbp),%rax + 605d55: 48 83 c0 10 add $0x10,%rax + 605d59: 48 8b 4d f8 mov -0x8(%rbp),%rcx + 605d5d: 48 83 c1 08 add $0x8,%rcx + 605d61: 48 89 4d e0 mov %rcx,-0x20(%rbp) + 605d65: 8b 09 mov (%rcx),%ecx + 605d67: 89 ca mov %ecx,%edx + 605d69: 83 c1 01 add $0x1,%ecx + 605d6c: 48 89 45 d8 mov %rax,-0x28(%rbp) + 605d70: 48 8b 45 e0 mov -0x20(%rbp),%rax + 605d74: 89 08 mov %ecx,(%rax) + 605d76: 48 63 d2 movslq %edx,%rdx + 605d79: 48 c1 e2 03 shl $0x3,%rdx + 605d7d: 48 8b 45 d8 mov -0x28(%rbp),%rax + 605d81: 48 8b 00 mov (%rax),%rax + 605d84: 48 01 d0 add %rdx,%rax + 605d87: 48 8b 4d f0 mov -0x10(%rbp),%rcx + 605d8b: 48 89 08 mov %rcx,(%rax) + 605d8e: c9 leave + 605d8f: c3 ret + 605d90: 55 push %rbp + 605d91: 48 89 e5 mov %rsp,%rbp + 605d94: 48 81 ec 50 00 00 00 sub $0x50,%rsp + 605d9b: 48 89 7d f8 mov %rdi,-0x8(%rbp) + 605d9f: 48 89 75 f0 mov %rsi,-0x10(%rbp) + 605da3: 48 8b 45 f8 mov -0x8(%rbp),%rax + 605da7: 48 89 c7 mov %rax,%rdi + 605daa: e8 18 fe ff ff call 605bc7 + 605daf: 89 45 ec mov %eax,-0x14(%rbp) + 605db2: 48 8d 05 c5 c5 20 00 lea 0x20c5c5(%rip),%rax # 81237e <_DYNAMIC@plt+0x20029e> + 605db9: 48 89 45 e0 mov %rax,-0x20(%rbp) + 605dbd: 48 b8 00 00 00 00 00 movabs $0x0,%rax + 605dc4: 00 00 00 + 605dc7: 48 89 45 d8 mov %rax,-0x28(%rbp) + 605dcb: 48 b8 00 00 00 00 00 movabs $0x0,%rax + 605dd2: 00 00 00 + 605dd5: 48 89 45 d0 mov %rax,-0x30(%rbp) + 605dd9: 48 8d 45 d0 lea -0x30(%rbp),%rax + 605ddd: 48 89 c6 mov %rax,%rsi + 605de0: 48 8d 45 d8 lea -0x28(%rbp),%rax + 605de4: 48 89 c7 mov %rax,%rdi + 605de7: e8 74 4a 00 00 call 60a860 <_fini+0x1846> + 605dec: 48 89 45 c8 mov %rax,-0x38(%rbp) + 605df0: b8 00 00 00 00 mov $0x0,%eax + 605df5: 89 45 c4 mov %eax,-0x3c(%rbp) + 605df8: 8b 45 c4 mov -0x3c(%rbp),%eax + 605dfb: 8b 4d ec mov -0x14(%rbp),%ecx + 605dfe: 39 c8 cmp %ecx,%eax + 605e00: 0f 8d 94 00 00 00 jge 605e9a + 605e06: e9 0b 00 00 00 jmp 605e16 + 605e0b: 8b 45 c4 mov -0x3c(%rbp),%eax + 605e0e: 83 c0 01 add $0x1,%eax + 605e11: 89 45 c4 mov %eax,-0x3c(%rbp) + 605e14: eb e2 jmp 605df8 + 605e16: 48 8b 45 f8 mov -0x8(%rbp),%rax + 605e1a: 48 83 c0 10 add $0x10,%rax + 605e1e: 8b 4d c4 mov -0x3c(%rbp),%ecx + 605e21: 48 63 c9 movslq %ecx,%rcx + 605e24: 48 c1 e1 03 shl $0x3,%rcx + 605e28: 48 8b 00 mov (%rax),%rax + 605e2b: 48 01 c8 add %rcx,%rax + 605e2e: 48 8b 00 mov (%rax),%rax + 605e31: 48 89 45 b8 mov %rax,-0x48(%rbp) + 605e35: 8b 45 ec mov -0x14(%rbp),%eax + 605e38: 83 e8 01 sub $0x1,%eax + 605e3b: 8b 4d c4 mov -0x3c(%rbp),%ecx + 605e3e: 39 c1 cmp %eax,%ecx + 605e40: 0f 8d 2a 00 00 00 jge 605e70 + 605e46: 48 8b 45 b8 mov -0x48(%rbp),%rax + 605e4a: 49 89 c2 mov %rax,%r10 + 605e4d: 48 8d 05 2b c5 20 00 lea 0x20c52b(%rip),%rax # 81237f <_DYNAMIC@plt+0x20029f> + 605e54: 48 89 c6 mov %rax,%rsi + 605e57: 48 8b 45 c8 mov -0x38(%rbp),%rax + 605e5b: 48 89 c7 mov %rax,%rdi + 605e5e: 4c 89 d2 mov %r10,%rdx + 605e61: b8 00 00 00 00 mov $0x0,%eax + 605e66: e8 45 41 00 00 call 609fb0 <_fini+0xf96> + 605e6b: e9 25 00 00 00 jmp 605e95 + 605e70: 48 8b 45 b8 mov -0x48(%rbp),%rax + 605e74: 49 89 c2 mov %rax,%r10 + 605e77: 48 8d 05 06 c5 20 00 lea 0x20c506(%rip),%rax # 812384 <_DYNAMIC@plt+0x2002a4> + 605e7e: 48 89 c6 mov %rax,%rsi + 605e81: 48 8b 45 c8 mov -0x38(%rbp),%rax + 605e85: 48 89 c7 mov %rax,%rdi + 605e88: 4c 89 d2 mov %r10,%rdx + 605e8b: b8 00 00 00 00 mov $0x0,%eax + 605e90: e8 1b 41 00 00 call 609fb0 <_fini+0xf96> + 605e95: e9 71 ff ff ff jmp 605e0b + 605e9a: 48 8b 45 c8 mov -0x38(%rbp),%rax + 605e9e: 48 89 c7 mov %rax,%rdi + 605ea1: e8 9a 3d 00 00 call 609c40 <_fini+0xc26> + 605ea6: 48 8b 45 d8 mov -0x28(%rbp),%rax + 605eaa: c9 leave + 605eab: c3 ret + 605eac: 55 push %rbp + 605ead: 48 89 e5 mov %rsp,%rbp + 605eb0: 48 81 ec 30 00 00 00 sub $0x30,%rsp + 605eb7: 48 89 7d f8 mov %rdi,-0x8(%rbp) + 605ebb: 48 89 75 f0 mov %rsi,-0x10(%rbp) + 605ebf: 8b 45 f0 mov -0x10(%rbp),%eax + 605ec2: 83 f8 00 cmp $0x0,%eax + 605ec5: 0f 8c 15 00 00 00 jl 605ee0 + 605ecb: 48 8b 45 f8 mov -0x8(%rbp),%rax + 605ecf: 48 83 c0 08 add $0x8,%rax + 605ed3: 8b 4d f0 mov -0x10(%rbp),%ecx + 605ed6: 8b 00 mov (%rax),%eax + 605ed8: 39 c1 cmp %eax,%ecx + 605eda: 0f 8c 05 00 00 00 jl 605ee5 + 605ee0: e9 37 01 00 00 jmp 60601c + 605ee5: 48 8b 45 f8 mov -0x8(%rbp),%rax + 605ee9: 48 83 c0 10 add $0x10,%rax + 605eed: 8b 4d f0 mov -0x10(%rbp),%ecx + 605ef0: 48 63 c9 movslq %ecx,%rcx + 605ef3: 48 c1 e1 03 shl $0x3,%rcx + 605ef7: 48 8b 00 mov (%rax),%rax + 605efa: 48 01 c8 add %rcx,%rax + 605efd: 48 b9 00 00 00 00 00 movabs $0x0,%rcx + 605f04: 00 00 00 + 605f07: 48 89 08 mov %rcx,(%rax) + 605f0a: 8b 45 f0 mov -0x10(%rbp),%eax + 605f0d: 89 45 ec mov %eax,-0x14(%rbp) + 605f10: 48 8b 45 f8 mov -0x8(%rbp),%rax + 605f14: 48 83 c0 08 add $0x8,%rax + 605f18: 8b 00 mov (%rax),%eax + 605f1a: 83 e8 01 sub $0x1,%eax + 605f1d: 8b 4d ec mov -0x14(%rbp),%ecx + 605f20: 39 c1 cmp %eax,%ecx + 605f22: 0f 8d 75 00 00 00 jge 605f9d + 605f28: e9 0d 00 00 00 jmp 605f3a + 605f2d: 8b 45 ec mov -0x14(%rbp),%eax + 605f30: 89 c1 mov %eax,%ecx + 605f32: 83 c0 01 add $0x1,%eax + 605f35: 89 45 ec mov %eax,-0x14(%rbp) + 605f38: eb d6 jmp 605f10 + 605f3a: 48 8b 45 f8 mov -0x8(%rbp),%rax + 605f3e: 48 83 c0 10 add $0x10,%rax + 605f42: 8b 4d ec mov -0x14(%rbp),%ecx + 605f45: 48 63 c9 movslq %ecx,%rcx + 605f48: 48 c1 e1 03 shl $0x3,%rcx + 605f4c: 48 8b 00 mov (%rax),%rax + 605f4f: 48 01 c8 add %rcx,%rax + 605f52: 48 8b 4d f8 mov -0x8(%rbp),%rcx + 605f56: 48 83 c1 10 add $0x10,%rcx + 605f5a: 8b 55 ec mov -0x14(%rbp),%edx + 605f5d: 83 c2 01 add $0x1,%edx + 605f60: 48 63 d2 movslq %edx,%rdx + 605f63: 48 c1 e2 03 shl $0x3,%rdx + 605f67: 48 8b 09 mov (%rcx),%rcx + 605f6a: 48 01 d1 add %rdx,%rcx + 605f6d: 48 8b 09 mov (%rcx),%rcx + 605f70: 48 89 08 mov %rcx,(%rax) + 605f73: 48 8b 45 f8 mov -0x8(%rbp),%rax + 605f77: 48 83 c0 10 add $0x10,%rax + 605f7b: 8b 4d ec mov -0x14(%rbp),%ecx + 605f7e: 83 c1 01 add $0x1,%ecx + 605f81: 48 63 c9 movslq %ecx,%rcx + 605f84: 48 c1 e1 03 shl $0x3,%rcx + 605f88: 48 8b 00 mov (%rax),%rax + 605f8b: 48 01 c8 add %rcx,%rax + 605f8e: 48 b9 00 00 00 00 00 movabs $0x0,%rcx + 605f95: 00 00 00 + 605f98: 48 89 08 mov %rcx,(%rax) + 605f9b: eb 90 jmp 605f2d + 605f9d: 48 8b 45 f8 mov -0x8(%rbp),%rax + 605fa1: 48 83 c0 08 add $0x8,%rax + 605fa5: 48 89 45 e0 mov %rax,-0x20(%rbp) + 605fa9: 8b 00 mov (%rax),%eax + 605fab: 89 c1 mov %eax,%ecx + 605fad: 83 c0 ff add $0xffffffff,%eax + 605fb0: 48 8b 55 e0 mov -0x20(%rbp),%rdx + 605fb4: 89 02 mov %eax,(%rdx) + 605fb6: 48 8b 45 f8 mov -0x8(%rbp),%rax + 605fba: 48 83 c0 08 add $0x8,%rax + 605fbe: 8b 00 mov (%rax),%eax + 605fc0: 83 f8 00 cmp $0x0,%eax + 605fc3: 0f 8e 53 00 00 00 jle 60601c + 605fc9: 48 8b 45 f8 mov -0x8(%rbp),%rax + 605fcd: 48 83 c0 08 add $0x8,%rax + 605fd1: 48 8b 4d f8 mov -0x8(%rbp),%rcx + 605fd5: 48 83 c1 04 add $0x4,%rcx + 605fd9: 48 89 45 e0 mov %rax,-0x20(%rbp) + 605fdd: 8b 01 mov (%rcx),%eax + 605fdf: b9 04 00 00 00 mov $0x4,%ecx + 605fe4: 99 cltd + 605fe5: f7 f9 idiv %ecx + 605fe7: 48 8b 4d e0 mov -0x20(%rbp),%rcx + 605feb: 8b 09 mov (%rcx),%ecx + 605fed: 39 c1 cmp %eax,%ecx + 605fef: 0f 85 27 00 00 00 jne 60601c + 605ff5: 48 8b 45 f8 mov -0x8(%rbp),%rax + 605ff9: 48 83 c0 04 add $0x4,%rax + 605ffd: 8b 00 mov (%rax),%eax + 605fff: b9 02 00 00 00 mov $0x2,%ecx + 606004: 99 cltd + 606005: f7 f9 idiv %ecx + 606007: 89 45 dc mov %eax,-0x24(%rbp) + 60600a: 8b 45 dc mov -0x24(%rbp),%eax + 60600d: 48 89 c6 mov %rax,%rsi + 606010: 48 8b 45 f8 mov -0x8(%rbp),%rax + 606014: 48 89 c7 mov %rax,%rdi + 606017: e8 7f fc ff ff call 605c9b + 60601c: c9 leave + 60601d: c3 ret + 60601e: 55 push %rbp + 60601f: 48 89 e5 mov %rsp,%rbp + 606022: 48 81 ec 10 00 00 00 sub $0x10,%rsp + 606029: 48 89 7d f8 mov %rdi,-0x8(%rbp) + 60602d: 48 89 75 f0 mov %rsi,-0x10(%rbp) + 606031: 48 8b 45 f0 mov -0x10(%rbp),%rax + 606035: 48 89 c6 mov %rax,%rsi + 606038: 48 8b 45 f8 mov -0x8(%rbp),%rax + 60603c: 48 89 c7 mov %rax,%rdi + 60603f: e8 bc fc ff ff call 605d00 + 606044: 48 8b 45 f8 mov -0x8(%rbp),%rax + 606048: 48 83 c0 08 add $0x8,%rax + 60604c: 8b 00 mov (%rax),%eax + 60604e: c9 leave + 60604f: c3 ret + 606050: 55 push %rbp + 606051: 48 89 e5 mov %rsp,%rbp + 606054: 48 81 ec 30 00 00 00 sub $0x30,%rsp + 60605b: 48 89 7d f8 mov %rdi,-0x8(%rbp) + 60605f: 48 89 75 f0 mov %rsi,-0x10(%rbp) + 606063: 48 8b 45 f8 mov -0x8(%rbp),%rax + 606067: 48 83 c0 08 add $0x8,%rax + 60606b: 8b 00 mov (%rax),%eax + 60606d: 89 45 ec mov %eax,-0x14(%rbp) + 606070: 48 8b 45 f8 mov -0x8(%rbp),%rax + 606074: 48 83 c0 08 add $0x8,%rax + 606078: 48 89 45 e0 mov %rax,-0x20(%rbp) + 60607c: 8b 00 mov (%rax),%eax + 60607e: 89 c1 mov %eax,%ecx + 606080: 83 c0 01 add $0x1,%eax + 606083: 48 8b 55 e0 mov -0x20(%rbp),%rdx + 606087: 89 02 mov %eax,(%rdx) + 606089: 48 8b 45 f8 mov -0x8(%rbp),%rax + 60608d: 48 83 c0 04 add $0x4,%rax + 606091: 48 8b 4d f8 mov -0x8(%rbp),%rcx + 606095: 48 83 c1 08 add $0x8,%rcx + 606099: 8b 00 mov (%rax),%eax + 60609b: 8b 09 mov (%rcx),%ecx + 60609d: 39 c8 cmp %ecx,%eax + 60609f: 0f 85 22 00 00 00 jne 6060c7 + 6060a5: 48 8b 45 f8 mov -0x8(%rbp),%rax + 6060a9: 48 83 c0 04 add $0x4,%rax + 6060ad: 8b 00 mov (%rax),%eax + 6060af: c1 e0 01 shl $0x1,%eax + 6060b2: 89 45 dc mov %eax,-0x24(%rbp) + 6060b5: 8b 45 dc mov -0x24(%rbp),%eax + 6060b8: 48 89 c6 mov %rax,%rsi + 6060bb: 48 8b 45 f8 mov -0x8(%rbp),%rax + 6060bf: 48 89 c7 mov %rax,%rdi + 6060c2: e8 d4 fb ff ff call 605c9b + 6060c7: 8b 45 ec mov -0x14(%rbp),%eax + 6060ca: 83 e8 01 sub $0x1,%eax + 6060cd: 89 45 d8 mov %eax,-0x28(%rbp) + 6060d0: 8b 45 d8 mov -0x28(%rbp),%eax + 6060d3: 83 f8 00 cmp $0x0,%eax + 6060d6: 0f 8c 4b 00 00 00 jl 606127 + 6060dc: e9 0b 00 00 00 jmp 6060ec + 6060e1: 8b 45 d8 mov -0x28(%rbp),%eax + 6060e4: 83 c0 ff add $0xffffffff,%eax + 6060e7: 89 45 d8 mov %eax,-0x28(%rbp) + 6060ea: eb e4 jmp 6060d0 + 6060ec: 48 8b 45 f8 mov -0x8(%rbp),%rax + 6060f0: 48 83 c0 10 add $0x10,%rax + 6060f4: 8b 4d d8 mov -0x28(%rbp),%ecx + 6060f7: 83 c1 01 add $0x1,%ecx + 6060fa: 48 63 c9 movslq %ecx,%rcx + 6060fd: 48 c1 e1 03 shl $0x3,%rcx + 606101: 48 8b 00 mov (%rax),%rax + 606104: 48 01 c8 add %rcx,%rax + 606107: 48 8b 4d f8 mov -0x8(%rbp),%rcx + 60610b: 48 83 c1 10 add $0x10,%rcx + 60610f: 8b 55 d8 mov -0x28(%rbp),%edx + 606112: 48 63 d2 movslq %edx,%rdx + 606115: 48 c1 e2 03 shl $0x3,%rdx + 606119: 48 8b 09 mov (%rcx),%rcx + 60611c: 48 01 d1 add %rdx,%rcx + 60611f: 48 8b 09 mov (%rcx),%rcx + 606122: 48 89 08 mov %rcx,(%rax) + 606125: eb ba jmp 6060e1 + 606127: 48 8b 45 f8 mov -0x8(%rbp),%rax + 60612b: 48 83 c0 10 add $0x10,%rax + 60612f: 48 8b 00 mov (%rax),%rax + 606132: 48 8b 4d f0 mov -0x10(%rbp),%rcx + 606136: 48 89 08 mov %rcx,(%rax) + 606139: c9 leave + 60613a: c3 ret + 60613b: 55 push %rbp + 60613c: 48 89 e5 mov %rsp,%rbp + 60613f: 48 81 ec 20 00 00 00 sub $0x20,%rsp + 606146: 48 89 7d f8 mov %rdi,-0x8(%rbp) + 60614a: 48 8b 45 f8 mov -0x8(%rbp),%rax + 60614e: 48 83 c0 08 add $0x8,%rax + 606152: 8b 00 mov (%rax),%eax + 606154: 89 45 f4 mov %eax,-0xc(%rbp) + 606157: 8b 45 f4 mov -0xc(%rbp),%eax + 60615a: 83 e8 01 sub $0x1,%eax + 60615d: 89 45 f0 mov %eax,-0x10(%rbp) + 606160: 8b 45 f0 mov -0x10(%rbp),%eax + 606163: 48 89 c6 mov %rax,%rsi + 606166: 48 8b 45 f8 mov -0x8(%rbp),%rax + 60616a: 48 89 c7 mov %rax,%rdi + 60616d: e8 70 fa ff ff call 605be2 + 606172: 48 89 45 e8 mov %rax,-0x18(%rbp) + 606176: 8b 45 f0 mov -0x10(%rbp),%eax + 606179: 48 89 c6 mov %rax,%rsi + 60617c: 48 8b 45 f8 mov -0x8(%rbp),%rax + 606180: 48 89 c7 mov %rax,%rdi + 606183: e8 24 fd ff ff call 605eac + 606188: 48 8b 45 e8 mov -0x18(%rbp),%rax + 60618c: c9 leave + 60618d: c3 ret + 60618e: 55 push %rbp + 60618f: 48 89 e5 mov %rsp,%rbp + 606192: 48 81 ec 20 00 00 00 sub $0x20,%rsp + 606199: 48 89 7d f8 mov %rdi,-0x8(%rbp) + 60619d: b8 02 00 00 00 mov $0x2,%eax + 6061a2: 66 89 45 e0 mov %ax,-0x20(%rbp) + 6061a6: b8 0a 00 00 00 mov $0xa,%eax + 6061ab: 89 45 e4 mov %eax,-0x1c(%rbp) + 6061ae: b8 00 00 00 00 mov $0x0,%eax + 6061b3: 89 45 e8 mov %eax,-0x18(%rbp) + 6061b6: 48 b8 80 96 98 00 00 movabs $0x989680,%rax + 6061bd: 00 00 00 + 6061c0: 48 89 c7 mov %rax,%rdi + 6061c3: e8 f8 38 00 00 call 609ac0 <_fini+0xaa6> + 6061c8: 48 89 45 f0 mov %rax,-0x10(%rbp) + 6061cc: 48 8b 45 f8 mov -0x8(%rbp),%rax + 6061d0: 48 8d 75 e0 lea -0x20(%rbp),%rsi + 6061d4: 48 89 c7 mov %rax,%rdi + 6061d7: 48 a5 movsq %ds:(%rsi),%es:(%rdi) + 6061d9: 48 a5 movsq %ds:(%rsi),%es:(%rdi) + 6061db: 48 a5 movsq %ds:(%rsi),%es:(%rdi) + 6061dd: c9 leave + 6061de: c3 ret + 6061df: 55 push %rbp + 6061e0: 48 89 e5 mov %rsp,%rbp + 6061e3: 48 81 ec 10 00 00 00 sub $0x10,%rsp + 6061ea: 48 b8 18 00 00 00 00 movabs $0x18,%rax + 6061f1: 00 00 00 + 6061f4: 48 89 c7 mov %rax,%rdi + 6061f7: e8 c4 38 00 00 call 609ac0 <_fini+0xaa6> + 6061fc: 48 89 45 f8 mov %rax,-0x8(%rbp) + 606200: 48 8b 45 f8 mov -0x8(%rbp),%rax + 606204: b9 02 00 00 00 mov $0x2,%ecx + 606209: 66 89 08 mov %cx,(%rax) + 60620c: 48 8b 45 f8 mov -0x8(%rbp),%rax + 606210: 48 83 c0 04 add $0x4,%rax + 606214: b9 0a 00 00 00 mov $0xa,%ecx + 606219: 89 08 mov %ecx,(%rax) + 60621b: 48 8b 45 f8 mov -0x8(%rbp),%rax + 60621f: 48 83 c0 08 add $0x8,%rax + 606223: b9 00 00 00 00 mov $0x0,%ecx + 606228: 89 08 mov %ecx,(%rax) + 60622a: 48 8b 45 f8 mov -0x8(%rbp),%rax + 60622e: 48 83 c0 10 add $0x10,%rax + 606232: 48 89 45 f0 mov %rax,-0x10(%rbp) + 606236: 48 b8 80 96 98 00 00 movabs $0x989680,%rax + 60623d: 00 00 00 + 606240: 48 89 c7 mov %rax,%rdi + 606243: e8 78 38 00 00 call 609ac0 <_fini+0xaa6> + 606248: 48 8b 4d f0 mov -0x10(%rbp),%rcx + 60624c: 48 89 01 mov %rax,(%rcx) + 60624f: 48 8b 45 f8 mov -0x8(%rbp),%rax + 606253: c9 leave + 606254: c3 ret + 606255: 55 push %rbp + 606256: 48 89 e5 mov %rsp,%rbp + 606259: 48 81 ec 10 00 00 00 sub $0x10,%rsp + 606260: 48 89 7d f8 mov %rdi,-0x8(%rbp) + 606264: 48 8b 45 f8 mov -0x8(%rbp),%rax + 606268: 48 89 c7 mov %rax,%rdi + 60626b: e8 cb 00 00 00 call 60633b + 606270: c9 leave + 606271: c3 ret + 606272: 55 push %rbp + 606273: 48 89 e5 mov %rsp,%rbp + 606276: 48 81 ec 20 00 00 00 sub $0x20,%rsp + 60627d: 48 89 7d f8 mov %rdi,-0x8(%rbp) + 606281: 48 89 75 f0 mov %rsi,-0x10(%rbp) + 606285: 48 89 55 e8 mov %rdx,-0x18(%rbp) + 606289: 48 89 4d e0 mov %rcx,-0x20(%rbp) + 60628d: 8b 45 e8 mov -0x18(%rbp),%eax + 606290: 48 89 c6 mov %rax,%rsi + 606293: 48 8b 45 e0 mov -0x20(%rbp),%rax + 606297: 48 89 c7 mov %rax,%rdi + 60629a: 4c 8b 5d f0 mov -0x10(%rbp),%r11 + 60629e: 41 ff d3 call *%r11 + 6062a1: c9 leave + 6062a2: c3 ret + 6062a3: 55 push %rbp + 6062a4: 48 89 e5 mov %rsp,%rbp + 6062a7: 48 81 ec 20 00 00 00 sub $0x20,%rsp + 6062ae: 48 89 7d f8 mov %rdi,-0x8(%rbp) + 6062b2: 48 89 75 f0 mov %rsi,-0x10(%rbp) + 6062b6: 48 89 55 e8 mov %rdx,-0x18(%rbp) + 6062ba: 48 8b 45 f0 mov -0x10(%rbp),%rax + 6062be: 48 83 c0 08 add $0x8,%rax + 6062c2: 48 89 45 e0 mov %rax,-0x20(%rbp) + 6062c6: 48 8b 45 e0 mov -0x20(%rbp),%rax + 6062ca: 48 8b 00 mov (%rax),%rax + 6062cd: 49 89 c2 mov %rax,%r10 + 6062d0: 8b 45 e8 mov -0x18(%rbp),%eax + 6062d3: 48 89 c6 mov %rax,%rsi + 6062d6: 48 8d 05 aa c0 20 00 lea 0x20c0aa(%rip),%rax # 812387 <_DYNAMIC@plt+0x2002a7> + 6062dd: 48 89 c7 mov %rax,%rdi + 6062e0: 4c 89 d2 mov %r10,%rdx + 6062e3: b8 00 00 00 00 mov $0x0,%eax + 6062e8: e8 63 48 00 00 call 60ab50 <_fini+0x1b36> + 6062ed: c9 leave + 6062ee: c3 ret + 6062ef: 55 push %rbp + 6062f0: 48 89 e5 mov %rsp,%rbp + 6062f3: 48 81 ec 20 00 00 00 sub $0x20,%rsp + 6062fa: 48 89 7d f8 mov %rdi,-0x8(%rbp) + 6062fe: 48 89 75 f0 mov %rsi,-0x10(%rbp) + 606302: 48 89 55 e8 mov %rdx,-0x18(%rbp) + 606306: 48 8b 45 f0 mov -0x10(%rbp),%rax + 60630a: 48 83 c0 08 add $0x8,%rax + 60630e: 48 89 45 e0 mov %rax,-0x20(%rbp) + 606312: 48 8b 45 e0 mov -0x20(%rbp),%rax + 606316: 48 8b 00 mov (%rax),%rax + 606319: 49 89 c2 mov %rax,%r10 + 60631c: 8b 45 e8 mov -0x18(%rbp),%eax + 60631f: 48 89 c6 mov %rax,%rsi + 606322: 48 8d 05 77 c0 20 00 lea 0x20c077(%rip),%rax # 8123a0 <_DYNAMIC@plt+0x2002c0> + 606329: 48 89 c7 mov %rax,%rdi + 60632c: 4c 89 d2 mov %r10,%rdx + 60632f: b8 00 00 00 00 mov $0x0,%eax + 606334: e8 17 48 00 00 call 60ab50 <_fini+0x1b36> + 606339: c9 leave + 60633a: c3 ret + 60633b: 55 push %rbp + 60633c: 48 89 e5 mov %rsp,%rbp + 60633f: 48 81 ec 10 00 00 00 sub $0x10,%rsp + 606346: 48 89 7d f8 mov %rdi,-0x8(%rbp) + 60634a: b8 00 00 00 00 mov $0x0,%eax + 60634f: e8 96 01 00 00 call 6064ea + 606354: 48 89 45 f0 mov %rax,-0x10(%rbp) + 606358: 48 8b 45 f0 mov -0x10(%rbp),%rax + 60635c: 49 89 c3 mov %rax,%r11 + 60635f: b8 d2 04 00 00 mov $0x4d2,%eax + 606364: 49 89 c2 mov %rax,%r10 + 606367: 48 8b 05 32 c6 20 00 mov 0x20c632(%rip),%rax # 8129a0 <_DYNAMIC@plt+0x2008c0> + 60636e: 48 89 c6 mov %rax,%rsi + 606371: 48 8b 45 f8 mov -0x8(%rbp),%rax + 606375: 48 89 c7 mov %rax,%rdi + 606378: 4c 89 d2 mov %r10,%rdx + 60637b: 4c 89 d9 mov %r11,%rcx + 60637e: e8 ef fe ff ff call 606272 + 606383: 48 8b 45 f0 mov -0x10(%rbp),%rax + 606387: 49 89 c3 mov %rax,%r11 + 60638a: b8 2e 16 00 00 mov $0x162e,%eax + 60638f: 49 89 c2 mov %rax,%r10 + 606392: 48 8b 05 07 c6 20 00 mov 0x20c607(%rip),%rax # 8129a0 <_DYNAMIC@plt+0x2008c0> + 606399: 48 89 c6 mov %rax,%rsi + 60639c: 48 8b 45 f8 mov -0x8(%rbp),%rax + 6063a0: 48 89 c7 mov %rax,%rdi + 6063a3: 4c 89 d2 mov %r10,%rdx + 6063a6: 4c 89 d9 mov %r11,%rcx + 6063a9: e8 c4 fe ff ff call 606272 + 6063ae: 48 8b 45 f0 mov -0x10(%rbp),%rax + 6063b2: 49 89 c3 mov %rax,%r11 + 6063b5: b8 8e 03 00 00 mov $0x38e,%eax + 6063ba: 49 89 c2 mov %rax,%r10 + 6063bd: 48 8b 05 dc c5 20 00 mov 0x20c5dc(%rip),%rax # 8129a0 <_DYNAMIC@plt+0x2008c0> + 6063c4: 48 89 c6 mov %rax,%rsi + 6063c7: 48 8b 45 f8 mov -0x8(%rbp),%rax + 6063cb: 48 89 c7 mov %rax,%rdi + 6063ce: 4c 89 d2 mov %r10,%rdx + 6063d1: 4c 89 d9 mov %r11,%rcx + 6063d4: e8 99 fe ff ff call 606272 + 6063d9: 48 8b 45 f0 mov -0x10(%rbp),%rax + 6063dd: 49 89 c3 mov %rax,%r11 + 6063e0: b8 8e 03 00 00 mov $0x38e,%eax + 6063e5: 49 89 c2 mov %rax,%r10 + 6063e8: 48 8b 05 b9 c5 20 00 mov 0x20c5b9(%rip),%rax # 8129a8 <_DYNAMIC@plt+0x2008c8> + 6063ef: 48 89 c6 mov %rax,%rsi + 6063f2: 48 8b 45 f8 mov -0x8(%rbp),%rax + 6063f6: 48 89 c7 mov %rax,%rdi + 6063f9: 4c 89 d2 mov %r10,%rdx + 6063fc: 4c 89 d9 mov %r11,%rcx + 6063ff: e8 6e fe ff ff call 606272 + 606404: 48 8b 45 f0 mov -0x10(%rbp),%rax + 606408: 49 89 c3 mov %rax,%r11 + 60640b: b8 8e 03 00 00 mov $0x38e,%eax + 606410: 49 89 c2 mov %rax,%r10 + 606413: 48 8b 05 8e c5 20 00 mov 0x20c58e(%rip),%rax # 8129a8 <_DYNAMIC@plt+0x2008c8> + 60641a: 48 89 c6 mov %rax,%rsi + 60641d: 48 8b 45 f8 mov -0x8(%rbp),%rax + 606421: 48 89 c7 mov %rax,%rdi + 606424: 4c 89 d2 mov %r10,%rdx + 606427: 4c 89 d9 mov %r11,%rcx + 60642a: e8 43 fe ff ff call 606272 + 60642f: c9 leave + 606430: c3 ret + +0000000000606431 : + 606431: 55 push %rbp + 606432: 48 89 e5 mov %rsp,%rbp + 606435: 48 81 ec 20 00 00 00 sub $0x20,%rsp + 60643c: 48 89 7d f8 mov %rdi,-0x8(%rbp) + 606440: 48 89 75 f0 mov %rsi,-0x10(%rbp) + 606444: 48 8b 45 f8 mov -0x8(%rbp),%rax + 606448: 48 83 c0 08 add $0x8,%rax + 60644c: 48 89 45 e8 mov %rax,-0x18(%rbp) + 606450: 48 8b 45 e8 mov -0x18(%rbp),%rax + 606454: 48 8b 00 mov (%rax),%rax + 606457: 49 89 c2 mov %rax,%r10 + 60645a: 8b 45 f0 mov -0x10(%rbp),%eax + 60645d: 48 89 c6 mov %rax,%rsi + 606460: 48 8d 05 5a bf 20 00 lea 0x20bf5a(%rip),%rax # 8123c1 <_DYNAMIC@plt+0x2002e1> + 606467: 48 89 c7 mov %rax,%rdi + 60646a: 4c 89 d2 mov %r10,%rdx + 60646d: b8 00 00 00 00 mov $0x0,%eax + 606472: e8 d9 46 00 00 call 60ab50 <_fini+0x1b36> + 606477: c9 leave + 606478: c3 ret + +0000000000606479 : + 606479: 55 push %rbp + 60647a: 48 89 e5 mov %rsp,%rbp + 60647d: 48 81 ec 20 00 00 00 sub $0x20,%rsp + 606484: 48 89 7d f8 mov %rdi,-0x8(%rbp) + 606488: 48 89 75 f0 mov %rsi,-0x10(%rbp) + 60648c: 48 8b 45 f8 mov -0x8(%rbp),%rax + 606490: 48 83 c0 08 add $0x8,%rax + 606494: 48 89 45 e8 mov %rax,-0x18(%rbp) + 606498: 48 8b 45 e8 mov -0x18(%rbp),%rax + 60649c: 48 8b 00 mov (%rax),%rax + 60649f: 49 89 c2 mov %rax,%r10 + 6064a2: 8b 45 f0 mov -0x10(%rbp),%eax + 6064a5: 48 89 c6 mov %rax,%rsi + 6064a8: 48 8d 05 2b bf 20 00 lea 0x20bf2b(%rip),%rax # 8123da <_DYNAMIC@plt+0x2002fa> + 6064af: 48 89 c7 mov %rax,%rdi + 6064b2: 4c 89 d2 mov %r10,%rdx + 6064b5: b8 00 00 00 00 mov $0x0,%eax + 6064ba: e8 91 46 00 00 call 60ab50 <_fini+0x1b36> + 6064bf: c9 leave + 6064c0: c3 ret + 6064c1: 55 push %rbp + 6064c2: 48 89 e5 mov %rsp,%rbp + 6064c5: 48 81 ec 10 00 00 00 sub $0x10,%rsp + 6064cc: b8 0f 00 00 00 mov $0xf,%eax + 6064d1: 66 89 45 f0 mov %ax,-0x10(%rbp) + 6064d5: 48 8d 05 1f bf 20 00 lea 0x20bf1f(%rip),%rax # 8123fb <_DYNAMIC@plt+0x20031b> + 6064dc: 48 89 45 f8 mov %rax,-0x8(%rbp) + 6064e0: 48 8b 45 f0 mov -0x10(%rbp),%rax + 6064e4: 48 8b 55 f8 mov -0x8(%rbp),%rdx + 6064e8: c9 leave + 6064e9: c3 ret + 6064ea: 55 push %rbp + 6064eb: 48 89 e5 mov %rsp,%rbp + 6064ee: 48 81 ec 10 00 00 00 sub $0x10,%rsp + 6064f5: 48 b8 10 00 00 00 00 movabs $0x10,%rax + 6064fc: 00 00 00 + 6064ff: 48 89 c7 mov %rax,%rdi + 606502: e8 b9 35 00 00 call 609ac0 <_fini+0xaa6> + 606507: 48 89 45 f8 mov %rax,-0x8(%rbp) + 60650b: 48 8b 45 f8 mov -0x8(%rbp),%rax + 60650f: b9 0f 00 00 00 mov $0xf,%ecx + 606514: 66 89 08 mov %cx,(%rax) + 606517: 48 8b 45 f8 mov -0x8(%rbp),%rax + 60651b: 48 83 c0 08 add $0x8,%rax + 60651f: 48 8d 0d df be 20 00 lea 0x20bedf(%rip),%rcx # 812405 <_DYNAMIC@plt+0x200325> + 606526: 48 89 08 mov %rcx,(%rax) + 606529: 48 8b 45 f8 mov -0x8(%rbp),%rax + 60652d: c9 leave + 60652e: c3 ret + 60652f: 55 push %rbp + 606530: 48 89 e5 mov %rsp,%rbp + 606533: 48 81 ec 10 00 00 00 sub $0x10,%rsp + 60653a: b8 10 00 00 00 mov $0x10,%eax + 60653f: 66 89 45 fe mov %ax,-0x2(%rbp) + 606543: 48 8d 45 fe lea -0x2(%rbp),%rax + 606547: 48 89 c7 mov %rax,%rdi + 60654a: e8 06 fd ff ff call 606255 + 60654f: 0f b7 45 fe movzwl -0x2(%rbp),%eax + 606553: c9 leave + 606554: c3 ret + 606555: 55 push %rbp + 606556: 48 89 e5 mov %rsp,%rbp + 606559: 48 81 ec 10 00 00 00 sub $0x10,%rsp + 606560: 48 b8 02 00 00 00 00 movabs $0x2,%rax + 606567: 00 00 00 + 60656a: 48 89 c7 mov %rax,%rdi + 60656d: e8 4e 35 00 00 call 609ac0 <_fini+0xaa6> + 606572: 48 89 45 f8 mov %rax,-0x8(%rbp) + 606576: 48 8b 45 f8 mov -0x8(%rbp),%rax + 60657a: b9 10 00 00 00 mov $0x10,%ecx + 60657f: 66 89 08 mov %cx,(%rax) + 606582: 48 8b 45 f8 mov -0x8(%rbp),%rax + 606586: 48 89 c7 mov %rax,%rdi + 606589: e8 c7 fc ff ff call 606255 + 60658e: 48 8b 45 f8 mov -0x8(%rbp),%rax + 606592: c9 leave + 606593: c3 ret + 606594: 55 push %rbp + 606595: 48 89 e5 mov %rsp,%rbp + 606598: 48 81 ec 10 00 00 00 sub $0x10,%rsp + 60659f: 48 89 7d f8 mov %rdi,-0x8(%rbp) + 6065a3: 48 89 75 f0 mov %rsi,-0x10(%rbp) + 6065a7: 48 8b 45 f0 mov -0x10(%rbp),%rax + 6065ab: 48 89 c6 mov %rax,%rsi + 6065ae: 48 8b 45 f8 mov -0x8(%rbp),%rax + 6065b2: 48 89 c7 mov %rax,%rdi + 6065b5: e8 c6 79 00 00 call 60df80 <_fini+0x4f66> + 6065ba: 83 f8 00 cmp $0x0,%eax + 6065bd: 0f 94 c0 sete %al + 6065c0: 0f b6 c0 movzbl %al,%eax + 6065c3: c9 leave + 6065c4: c3 ret + 6065c5: 55 push %rbp + 6065c6: 48 89 e5 mov %rsp,%rbp + 6065c9: 48 81 ec 40 00 00 00 sub $0x40,%rsp + 6065d0: 48 89 7d f8 mov %rdi,-0x8(%rbp) + 6065d4: 48 89 75 f0 mov %rsi,-0x10(%rbp) + 6065d8: 48 8b 45 f8 mov -0x8(%rbp),%rax + 6065dc: 48 89 c7 mov %rax,%rdi + 6065df: e8 1c 7a 00 00 call 60e000 <_fini+0x4fe6> + 6065e4: 48 c1 e0 20 shl $0x20,%rax + 6065e8: 48 c1 e8 20 shr $0x20,%rax + 6065ec: 89 45 ec mov %eax,-0x14(%rbp) + 6065ef: 48 8b 45 f0 mov -0x10(%rbp),%rax + 6065f3: 48 89 c7 mov %rax,%rdi + 6065f6: e8 05 7a 00 00 call 60e000 <_fini+0x4fe6> + 6065fb: 48 c1 e0 20 shl $0x20,%rax + 6065ff: 48 c1 e8 20 shr $0x20,%rax + 606603: 89 45 e8 mov %eax,-0x18(%rbp) + 606606: 48 8b 45 f8 mov -0x8(%rbp),%rax + 60660a: 48 89 45 e0 mov %rax,-0x20(%rbp) + 60660e: 8b 45 ec mov -0x14(%rbp),%eax + 606611: 8b 4d e8 mov -0x18(%rbp),%ecx + 606614: 01 c8 add %ecx,%eax + 606616: 83 c0 01 add $0x1,%eax + 606619: 48 63 c0 movslq %eax,%rax + 60661c: 48 89 45 d0 mov %rax,-0x30(%rbp) + 606620: 48 8b 45 d0 mov -0x30(%rbp),%rax + 606624: 48 89 c7 mov %rax,%rdi + 606627: e8 94 34 00 00 call 609ac0 <_fini+0xaa6> + 60662c: 48 89 45 d8 mov %rax,-0x28(%rbp) + 606630: b8 00 00 00 00 mov $0x0,%eax + 606635: 89 45 cc mov %eax,-0x34(%rbp) + 606638: 48 8b 45 e0 mov -0x20(%rbp),%rax + 60663c: 0f be 00 movsbl (%rax),%eax + 60663f: 83 f8 00 cmp $0x0,%eax + 606642: 0f 84 2b 00 00 00 je 606673 + 606648: 8b 45 cc mov -0x34(%rbp),%eax + 60664b: 89 c1 mov %eax,%ecx + 60664d: 83 c0 01 add $0x1,%eax + 606650: 89 45 cc mov %eax,-0x34(%rbp) + 606653: 48 63 c9 movslq %ecx,%rcx + 606656: 48 8b 45 d8 mov -0x28(%rbp),%rax + 60665a: 48 01 c8 add %rcx,%rax + 60665d: 48 8b 4d e0 mov -0x20(%rbp),%rcx + 606661: 48 89 ca mov %rcx,%rdx + 606664: 48 83 c1 01 add $0x1,%rcx + 606668: 48 89 4d e0 mov %rcx,-0x20(%rbp) + 60666c: 0f be 12 movsbl (%rdx),%edx + 60666f: 88 10 mov %dl,(%rax) + 606671: eb c5 jmp 606638 + 606673: 48 8b 45 f0 mov -0x10(%rbp),%rax + 606677: 48 89 45 e0 mov %rax,-0x20(%rbp) + 60667b: 48 8b 45 e0 mov -0x20(%rbp),%rax + 60667f: 0f be 00 movsbl (%rax),%eax + 606682: 83 f8 00 cmp $0x0,%eax + 606685: 0f 84 2b 00 00 00 je 6066b6 + 60668b: 8b 45 cc mov -0x34(%rbp),%eax + 60668e: 89 c1 mov %eax,%ecx + 606690: 83 c0 01 add $0x1,%eax + 606693: 89 45 cc mov %eax,-0x34(%rbp) + 606696: 48 63 c9 movslq %ecx,%rcx + 606699: 48 8b 45 d8 mov -0x28(%rbp),%rax + 60669d: 48 01 c8 add %rcx,%rax + 6066a0: 48 8b 4d e0 mov -0x20(%rbp),%rcx + 6066a4: 48 89 ca mov %rcx,%rdx + 6066a7: 48 83 c1 01 add $0x1,%rcx + 6066ab: 48 89 4d e0 mov %rcx,-0x20(%rbp) + 6066af: 0f be 12 movsbl (%rdx),%edx + 6066b2: 88 10 mov %dl,(%rax) + 6066b4: eb c5 jmp 60667b + 6066b6: 8b 45 cc mov -0x34(%rbp),%eax + 6066b9: 89 c1 mov %eax,%ecx + 6066bb: 83 c0 01 add $0x1,%eax + 6066be: 89 45 cc mov %eax,-0x34(%rbp) + 6066c1: 48 63 c9 movslq %ecx,%rcx + 6066c4: 48 8b 45 d8 mov -0x28(%rbp),%rax + 6066c8: 48 01 c8 add %rcx,%rax + 6066cb: b9 00 00 00 00 mov $0x0,%ecx + 6066d0: 88 08 mov %cl,(%rax) + 6066d2: 48 8b 45 d8 mov -0x28(%rbp),%rax + 6066d6: c9 leave + 6066d7: c3 ret + 6066d8: 55 push %rbp + 6066d9: 48 89 e5 mov %rsp,%rbp + 6066dc: 48 81 ec 20 00 00 00 sub $0x20,%rsp + 6066e3: 48 89 7d f8 mov %rdi,-0x8(%rbp) + 6066e7: 48 8b 45 f8 mov -0x8(%rbp),%rax + 6066eb: 48 89 c7 mov %rax,%rdi + 6066ee: e8 0d 79 00 00 call 60e000 <_fini+0x4fe6> + 6066f3: 48 89 45 e8 mov %rax,-0x18(%rbp) + 6066f7: 48 8b 45 e8 mov -0x18(%rbp),%rax + 6066fb: 48 89 c7 mov %rax,%rdi + 6066fe: e8 bd 33 00 00 call 609ac0 <_fini+0xaa6> + 606703: 48 89 45 f0 mov %rax,-0x10(%rbp) + 606707: 48 8b 45 f8 mov -0x8(%rbp),%rax + 60670b: 48 89 c6 mov %rax,%rsi + 60670e: 48 8b 45 f0 mov -0x10(%rbp),%rax + 606712: 48 89 c7 mov %rax,%rdi + 606715: e8 b6 78 00 00 call 60dfd0 <_fini+0x4fb6> + 60671a: 48 8b 45 f0 mov -0x10(%rbp),%rax + 60671e: c9 leave + 60671f: c3 ret + 606720: 55 push %rbp + 606721: 48 89 e5 mov %rsp,%rbp + 606724: 48 81 ec 40 00 00 00 sub $0x40,%rsp + 60672b: 48 89 7d f8 mov %rdi,-0x8(%rbp) + 60672f: 48 89 75 f0 mov %rsi,-0x10(%rbp) + 606733: 48 8b 45 f8 mov -0x8(%rbp),%rax + 606737: 48 89 c7 mov %rax,%rdi + 60673a: e8 99 ff ff ff call 6066d8 + 60673f: 48 89 45 e8 mov %rax,-0x18(%rbp) + 606743: b8 00 00 00 00 mov $0x0,%eax + 606748: e8 92 fa ff ff call 6061df + 60674d: 48 89 45 e0 mov %rax,-0x20(%rbp) + 606751: b8 00 00 00 00 mov $0x0,%eax + 606756: 89 45 dc mov %eax,-0x24(%rbp) + 606759: 48 8b 45 e8 mov -0x18(%rbp),%rax + 60675d: 48 89 45 d0 mov %rax,-0x30(%rbp) + 606761: 48 8b 45 f0 mov -0x10(%rbp),%rax + 606765: 48 89 c6 mov %rax,%rsi + 606768: 48 8b 45 e8 mov -0x18(%rbp),%rax + 60676c: 48 89 c7 mov %rax,%rdi + 60676f: e8 4c 79 00 00 call 60e0c0 <_fini+0x50a6> + 606774: 48 89 45 c8 mov %rax,-0x38(%rbp) + 606778: b8 00 00 00 00 mov $0x0,%eax + 60677d: 89 45 c4 mov %eax,-0x3c(%rbp) + 606780: 48 8b 45 c8 mov -0x38(%rbp),%rax + 606784: 48 83 f8 00 cmp $0x0,%rax + 606788: 0f 84 32 00 00 00 je 6067c0 + 60678e: 48 8b 45 c8 mov -0x38(%rbp),%rax + 606792: 48 89 c6 mov %rax,%rsi + 606795: 48 8b 45 e0 mov -0x20(%rbp),%rax + 606799: 48 89 c7 mov %rax,%rdi + 60679c: e8 5f f5 ff ff call 605d00 + 6067a1: 48 8b 45 f0 mov -0x10(%rbp),%rax + 6067a5: 48 89 c6 mov %rax,%rsi + 6067a8: 48 b8 00 00 00 00 00 movabs $0x0,%rax + 6067af: 00 00 00 + 6067b2: 48 89 c7 mov %rax,%rdi + 6067b5: e8 06 79 00 00 call 60e0c0 <_fini+0x50a6> + 6067ba: 48 89 45 c8 mov %rax,-0x38(%rbp) + 6067be: eb c0 jmp 606780 + 6067c0: 48 8b 45 e0 mov -0x20(%rbp),%rax + 6067c4: c9 leave + 6067c5: c3 ret + 6067c6: 55 push %rbp + 6067c7: 48 89 e5 mov %rsp,%rbp + 6067ca: 48 81 ec 20 00 00 00 sub $0x20,%rsp + 6067d1: 48 89 7d f8 mov %rdi,-0x8(%rbp) + 6067d5: 48 8b 45 f8 mov -0x8(%rbp),%rax + 6067d9: 48 89 45 f0 mov %rax,-0x10(%rbp) + 6067dd: 48 8b 45 f0 mov -0x10(%rbp),%rax + 6067e1: 0f be 00 movsbl (%rax),%eax + 6067e4: 89 45 ec mov %eax,-0x14(%rbp) + 6067e7: 8b 45 ec mov -0x14(%rbp),%eax + 6067ea: 48 89 c7 mov %rax,%rdi + 6067ed: e8 b8 00 00 00 call 6068aa + 6067f2: 83 f8 00 cmp $0x0,%eax + 6067f5: 0f 84 11 00 00 00 je 60680c + 6067fb: 48 8b 45 f0 mov -0x10(%rbp),%rax + 6067ff: 48 89 c1 mov %rax,%rcx + 606802: 48 83 c0 01 add $0x1,%rax + 606806: 48 89 45 f0 mov %rax,-0x10(%rbp) + 60680a: eb d1 jmp 6067dd + 60680c: 48 8b 45 f0 mov -0x10(%rbp),%rax + 606810: c9 leave + 606811: c3 ret + 606812: 55 push %rbp + 606813: 48 89 e5 mov %rsp,%rbp + 606816: 48 81 ec 20 00 00 00 sub $0x20,%rsp + 60681d: 48 89 7d f8 mov %rdi,-0x8(%rbp) + 606821: 48 8b 45 f8 mov -0x8(%rbp),%rax + 606825: 48 89 45 f0 mov %rax,-0x10(%rbp) + 606829: 48 8b 45 f0 mov -0x10(%rbp),%rax + 60682d: 48 89 c7 mov %rax,%rdi + 606830: e8 cb 77 00 00 call 60e000 <_fini+0x4fe6> + 606835: 48 8b 4d f0 mov -0x10(%rbp),%rcx + 606839: 48 01 c1 add %rax,%rcx + 60683c: 48 89 4d e8 mov %rcx,-0x18(%rbp) + 606840: 48 8b 45 e8 mov -0x18(%rbp),%rax + 606844: 48 83 c0 ff add $0xffffffffffffffff,%rax + 606848: 48 89 45 e8 mov %rax,-0x18(%rbp) + 60684c: 0f be 00 movsbl (%rax),%eax + 60684f: 89 45 e4 mov %eax,-0x1c(%rbp) + 606852: 8b 45 e4 mov -0x1c(%rbp),%eax + 606855: 48 89 c7 mov %rax,%rdi + 606858: e8 4d 00 00 00 call 6068aa + 60685d: 83 f8 00 cmp $0x0,%eax + 606860: 0f 84 02 00 00 00 je 606868 + 606866: eb d8 jmp 606840 + 606868: 48 8b 45 e8 mov -0x18(%rbp),%rax + 60686c: 48 83 c0 01 add $0x1,%rax + 606870: b9 00 00 00 00 mov $0x0,%ecx + 606875: 88 08 mov %cl,(%rax) + 606877: 48 8b 45 f0 mov -0x10(%rbp),%rax + 60687b: c9 leave + 60687c: c3 ret + 60687d: 55 push %rbp + 60687e: 48 89 e5 mov %rsp,%rbp + 606881: 48 81 ec 10 00 00 00 sub $0x10,%rsp + 606888: 48 89 7d f8 mov %rdi,-0x8(%rbp) + 60688c: 48 8b 45 f8 mov -0x8(%rbp),%rax + 606890: 48 89 c7 mov %rax,%rdi + 606893: e8 2e ff ff ff call 6067c6 + 606898: 48 89 45 f0 mov %rax,-0x10(%rbp) + 60689c: 48 8b 45 f0 mov -0x10(%rbp),%rax + 6068a0: 48 89 c7 mov %rax,%rdi + 6068a3: e8 6a ff ff ff call 606812 + 6068a8: c9 leave + 6068a9: c3 ret + 6068aa: 55 push %rbp + 6068ab: 48 89 e5 mov %rsp,%rbp + 6068ae: 48 81 ec 10 00 00 00 sub $0x10,%rsp + 6068b5: 48 89 7d f8 mov %rdi,-0x8(%rbp) + 6068b9: 8b 45 f8 mov -0x8(%rbp),%eax + 6068bc: 83 f8 20 cmp $0x20,%eax + 6068bf: 0f 84 16 00 00 00 je 6068db + 6068c5: 8b 45 f8 mov -0x8(%rbp),%eax + 6068c8: 83 e8 09 sub $0x9,%eax + 6068cb: 83 f8 05 cmp $0x5,%eax + 6068ce: 0f 82 07 00 00 00 jb 6068db + 6068d4: b8 00 00 00 00 mov $0x0,%eax + 6068d9: eb 05 jmp 6068e0 + 6068db: b8 01 00 00 00 mov $0x1,%eax + 6068e0: c9 leave + 6068e1: c3 ret + 6068e2: 55 push %rbp + 6068e3: 48 89 e5 mov %rsp,%rbp + 6068e6: 48 81 ec 30 00 00 00 sub $0x30,%rsp + 6068ed: 48 89 7d f8 mov %rdi,-0x8(%rbp) + 6068f1: 48 89 75 f0 mov %rsi,-0x10(%rbp) + 6068f5: 48 89 55 e8 mov %rdx,-0x18(%rbp) + 6068f9: 48 89 4d e0 mov %rcx,-0x20(%rbp) + 6068fd: e9 82 03 00 00 jmp 606c84 + 606902: 8b 45 f8 mov -0x8(%rbp),%eax + 606905: 48 63 c0 movslq %eax,%rax + 606908: 48 b9 0c 00 00 00 00 movabs $0xc,%rcx + 60690f: 00 00 00 + 606912: 48 0f af c1 imul %rcx,%rax + 606916: 48 89 45 d8 mov %rax,-0x28(%rbp) + 60691a: 48 8b 45 d8 mov -0x28(%rbp),%rax + 60691e: 48 89 c7 mov %rax,%rdi + 606921: e8 9a 31 00 00 call 609ac0 <_fini+0xaa6> + 606926: 48 89 45 f0 mov %rax,-0x10(%rbp) + 60692a: 48 8b 45 e8 mov -0x18(%rbp),%rax + 60692e: b9 0c 00 00 00 mov $0xc,%ecx + 606933: 89 08 mov %ecx,(%rax) + 606935: e9 10 04 00 00 jmp 606d4a + 60693a: 8b 45 f8 mov -0x8(%rbp),%eax + 60693d: 48 63 c0 movslq %eax,%rax + 606940: 48 b9 28 00 00 00 00 movabs $0x28,%rcx + 606947: 00 00 00 + 60694a: 48 0f af c1 imul %rcx,%rax + 60694e: 48 89 45 d8 mov %rax,-0x28(%rbp) + 606952: 48 8b 45 d8 mov -0x28(%rbp),%rax + 606956: 48 89 c7 mov %rax,%rdi + 606959: e8 62 31 00 00 call 609ac0 <_fini+0xaa6> + 60695e: 48 89 45 f0 mov %rax,-0x10(%rbp) + 606962: 48 8b 45 e8 mov -0x18(%rbp),%rax + 606966: b9 28 00 00 00 mov $0x28,%ecx + 60696b: 89 08 mov %ecx,(%rax) + 60696d: e9 d8 03 00 00 jmp 606d4a + 606972: 8b 45 f8 mov -0x8(%rbp),%eax + 606975: 48 63 c0 movslq %eax,%rax + 606978: 48 b9 18 00 00 00 00 movabs $0x18,%rcx + 60697f: 00 00 00 + 606982: 48 0f af c1 imul %rcx,%rax + 606986: 48 89 45 d8 mov %rax,-0x28(%rbp) + 60698a: 48 8b 45 d8 mov -0x28(%rbp),%rax + 60698e: 48 89 c7 mov %rax,%rdi + 606991: e8 2a 31 00 00 call 609ac0 <_fini+0xaa6> + 606996: 48 89 45 f0 mov %rax,-0x10(%rbp) + 60699a: 48 8b 45 e8 mov -0x18(%rbp),%rax + 60699e: b9 18 00 00 00 mov $0x18,%ecx + 6069a3: 89 08 mov %ecx,(%rax) + 6069a5: e9 a0 03 00 00 jmp 606d4a + 6069aa: 8b 45 f8 mov -0x8(%rbp),%eax + 6069ad: 48 63 c0 movslq %eax,%rax + 6069b0: 48 c1 e0 01 shl $0x1,%rax + 6069b4: 48 89 45 d8 mov %rax,-0x28(%rbp) + 6069b8: 48 8b 45 d8 mov -0x28(%rbp),%rax + 6069bc: 48 89 c7 mov %rax,%rdi + 6069bf: e8 fc 30 00 00 call 609ac0 <_fini+0xaa6> + 6069c4: 48 89 45 f0 mov %rax,-0x10(%rbp) + 6069c8: 48 8b 45 e8 mov -0x18(%rbp),%rax + 6069cc: b9 02 00 00 00 mov $0x2,%ecx + 6069d1: 89 08 mov %ecx,(%rax) + 6069d3: e9 72 03 00 00 jmp 606d4a + 6069d8: 8b 45 f8 mov -0x8(%rbp),%eax + 6069db: 48 63 c0 movslq %eax,%rax + 6069de: 48 b9 28 00 00 00 00 movabs $0x28,%rcx + 6069e5: 00 00 00 + 6069e8: 48 0f af c1 imul %rcx,%rax + 6069ec: 48 89 45 d8 mov %rax,-0x28(%rbp) + 6069f0: 48 8b 45 d8 mov -0x28(%rbp),%rax + 6069f4: 48 89 c7 mov %rax,%rdi + 6069f7: e8 c4 30 00 00 call 609ac0 <_fini+0xaa6> + 6069fc: 48 89 45 f0 mov %rax,-0x10(%rbp) + 606a00: 48 8b 45 e8 mov -0x18(%rbp),%rax + 606a04: b9 28 00 00 00 mov $0x28,%ecx + 606a09: 89 08 mov %ecx,(%rax) + 606a0b: e9 3a 03 00 00 jmp 606d4a + 606a10: 8b 45 f8 mov -0x8(%rbp),%eax + 606a13: 48 63 c0 movslq %eax,%rax + 606a16: 48 b9 18 00 00 00 00 movabs $0x18,%rcx + 606a1d: 00 00 00 + 606a20: 48 0f af c1 imul %rcx,%rax + 606a24: 48 89 45 d8 mov %rax,-0x28(%rbp) + 606a28: 48 8b 45 d8 mov -0x28(%rbp),%rax + 606a2c: 48 89 c7 mov %rax,%rdi + 606a2f: e8 8c 30 00 00 call 609ac0 <_fini+0xaa6> + 606a34: 48 89 45 f0 mov %rax,-0x10(%rbp) + 606a38: 48 8b 45 e8 mov -0x18(%rbp),%rax + 606a3c: b9 18 00 00 00 mov $0x18,%ecx + 606a41: 89 08 mov %ecx,(%rax) + 606a43: e9 02 03 00 00 jmp 606d4a + 606a48: 8b 45 f8 mov -0x8(%rbp),%eax + 606a4b: 48 63 c0 movslq %eax,%rax + 606a4e: 48 c1 e0 03 shl $0x3,%rax + 606a52: 48 89 45 d8 mov %rax,-0x28(%rbp) + 606a56: 48 8b 45 d8 mov -0x28(%rbp),%rax + 606a5a: 48 89 c7 mov %rax,%rdi + 606a5d: e8 5e 30 00 00 call 609ac0 <_fini+0xaa6> + 606a62: 48 89 45 f0 mov %rax,-0x10(%rbp) + 606a66: 48 8b 45 e8 mov -0x18(%rbp),%rax + 606a6a: b9 08 00 00 00 mov $0x8,%ecx + 606a6f: 89 08 mov %ecx,(%rax) + 606a71: e9 d4 02 00 00 jmp 606d4a + 606a76: 8b 45 f8 mov -0x8(%rbp),%eax + 606a79: 48 63 c0 movslq %eax,%rax + 606a7c: 48 c1 e0 03 shl $0x3,%rax + 606a80: 48 89 45 d8 mov %rax,-0x28(%rbp) + 606a84: 48 8b 45 d8 mov -0x28(%rbp),%rax + 606a88: 48 89 c7 mov %rax,%rdi + 606a8b: e8 30 30 00 00 call 609ac0 <_fini+0xaa6> + 606a90: 48 89 45 f0 mov %rax,-0x10(%rbp) + 606a94: 48 8b 45 e8 mov -0x18(%rbp),%rax + 606a98: b9 08 00 00 00 mov $0x8,%ecx + 606a9d: 89 08 mov %ecx,(%rax) + 606a9f: e9 a6 02 00 00 jmp 606d4a + 606aa4: 8b 45 f8 mov -0x8(%rbp),%eax + 606aa7: 48 63 c0 movslq %eax,%rax + 606aaa: 48 c1 e0 04 shl $0x4,%rax + 606aae: 48 89 45 d8 mov %rax,-0x28(%rbp) + 606ab2: 48 8b 45 d8 mov -0x28(%rbp),%rax + 606ab6: 48 89 c7 mov %rax,%rdi + 606ab9: e8 02 30 00 00 call 609ac0 <_fini+0xaa6> + 606abe: 48 89 45 f0 mov %rax,-0x10(%rbp) + 606ac2: 48 8b 45 e8 mov -0x18(%rbp),%rax + 606ac6: b9 10 00 00 00 mov $0x10,%ecx + 606acb: 89 08 mov %ecx,(%rax) + 606acd: e9 78 02 00 00 jmp 606d4a + 606ad2: 8b 45 f8 mov -0x8(%rbp),%eax + 606ad5: 48 63 c0 movslq %eax,%rax + 606ad8: 48 b9 0c 00 00 00 00 movabs $0xc,%rcx + 606adf: 00 00 00 + 606ae2: 48 0f af c1 imul %rcx,%rax + 606ae6: 48 89 45 d8 mov %rax,-0x28(%rbp) + 606aea: 48 8b 45 d8 mov -0x28(%rbp),%rax + 606aee: 48 89 c7 mov %rax,%rdi + 606af1: e8 ca 2f 00 00 call 609ac0 <_fini+0xaa6> + 606af6: 48 89 45 f0 mov %rax,-0x10(%rbp) + 606afa: 48 8b 45 e8 mov -0x18(%rbp),%rax + 606afe: b9 0c 00 00 00 mov $0xc,%ecx + 606b03: 89 08 mov %ecx,(%rax) + 606b05: e9 40 02 00 00 jmp 606d4a + 606b0a: 8b 45 f8 mov -0x8(%rbp),%eax + 606b0d: 48 63 c0 movslq %eax,%rax + 606b10: 48 c1 e0 03 shl $0x3,%rax + 606b14: 48 89 45 d8 mov %rax,-0x28(%rbp) + 606b18: 48 8b 45 d8 mov -0x28(%rbp),%rax + 606b1c: 48 89 c7 mov %rax,%rdi + 606b1f: e8 9c 2f 00 00 call 609ac0 <_fini+0xaa6> + 606b24: 48 89 45 f0 mov %rax,-0x10(%rbp) + 606b28: 48 8b 45 e8 mov -0x18(%rbp),%rax + 606b2c: b9 08 00 00 00 mov $0x8,%ecx + 606b31: 89 08 mov %ecx,(%rax) + 606b33: e9 12 02 00 00 jmp 606d4a + 606b38: 8b 45 f8 mov -0x8(%rbp),%eax + 606b3b: 48 63 c0 movslq %eax,%rax + 606b3e: 48 c1 e0 01 shl $0x1,%rax + 606b42: 48 89 45 d8 mov %rax,-0x28(%rbp) + 606b46: 48 8b 45 d8 mov -0x28(%rbp),%rax + 606b4a: 48 89 c7 mov %rax,%rdi + 606b4d: e8 6e 2f 00 00 call 609ac0 <_fini+0xaa6> + 606b52: 48 89 45 f0 mov %rax,-0x10(%rbp) + 606b56: 48 8b 45 e8 mov -0x18(%rbp),%rax + 606b5a: b9 02 00 00 00 mov $0x2,%ecx + 606b5f: 89 08 mov %ecx,(%rax) + 606b61: e9 e4 01 00 00 jmp 606d4a + 606b66: 8b 45 f8 mov -0x8(%rbp),%eax + 606b69: 48 63 c0 movslq %eax,%rax + 606b6c: 48 b9 28 00 00 00 00 movabs $0x28,%rcx + 606b73: 00 00 00 + 606b76: 48 0f af c1 imul %rcx,%rax + 606b7a: 48 89 45 d8 mov %rax,-0x28(%rbp) + 606b7e: 48 8b 45 d8 mov -0x28(%rbp),%rax + 606b82: 48 89 c7 mov %rax,%rdi + 606b85: e8 36 2f 00 00 call 609ac0 <_fini+0xaa6> + 606b8a: 48 89 45 f0 mov %rax,-0x10(%rbp) + 606b8e: 48 8b 45 e8 mov -0x18(%rbp),%rax + 606b92: b9 28 00 00 00 mov $0x28,%ecx + 606b97: 89 08 mov %ecx,(%rax) + 606b99: e9 ac 01 00 00 jmp 606d4a + 606b9e: 8b 45 f8 mov -0x8(%rbp),%eax + 606ba1: 48 63 c0 movslq %eax,%rax + 606ba4: 48 c1 e0 04 shl $0x4,%rax + 606ba8: 48 89 45 d8 mov %rax,-0x28(%rbp) + 606bac: 48 8b 45 d8 mov -0x28(%rbp),%rax + 606bb0: 48 89 c7 mov %rax,%rdi + 606bb3: e8 08 2f 00 00 call 609ac0 <_fini+0xaa6> + 606bb8: 48 89 45 f0 mov %rax,-0x10(%rbp) + 606bbc: 48 8b 45 e8 mov -0x18(%rbp),%rax + 606bc0: b9 10 00 00 00 mov $0x10,%ecx + 606bc5: 89 08 mov %ecx,(%rax) + 606bc7: e9 7e 01 00 00 jmp 606d4a + 606bcc: 8b 45 f8 mov -0x8(%rbp),%eax + 606bcf: 48 63 c0 movslq %eax,%rax + 606bd2: 48 c1 e0 01 shl $0x1,%rax + 606bd6: 48 89 45 d8 mov %rax,-0x28(%rbp) + 606bda: 48 8b 45 d8 mov -0x28(%rbp),%rax + 606bde: 48 89 c7 mov %rax,%rdi + 606be1: e8 da 2e 00 00 call 609ac0 <_fini+0xaa6> + 606be6: 48 89 45 f0 mov %rax,-0x10(%rbp) + 606bea: 48 8b 45 e8 mov -0x18(%rbp),%rax + 606bee: b9 02 00 00 00 mov $0x2,%ecx + 606bf3: 89 08 mov %ecx,(%rax) + 606bf5: e9 50 01 00 00 jmp 606d4a + 606bfa: 8b 45 f8 mov -0x8(%rbp),%eax + 606bfd: 48 63 c0 movslq %eax,%rax + 606c00: 48 c1 e0 01 shl $0x1,%rax + 606c04: 48 89 45 d8 mov %rax,-0x28(%rbp) + 606c08: 48 8b 45 d8 mov -0x28(%rbp),%rax + 606c0c: 48 89 c7 mov %rax,%rdi + 606c0f: e8 ac 2e 00 00 call 609ac0 <_fini+0xaa6> + 606c14: 48 89 45 f0 mov %rax,-0x10(%rbp) + 606c18: 48 8b 45 e8 mov -0x18(%rbp),%rax + 606c1c: b9 02 00 00 00 mov $0x2,%ecx + 606c21: 89 08 mov %ecx,(%rax) + 606c23: e9 22 01 00 00 jmp 606d4a + 606c28: 8b 45 f8 mov -0x8(%rbp),%eax + 606c2b: 48 63 c0 movslq %eax,%rax + 606c2e: 48 c1 e0 01 shl $0x1,%rax + 606c32: 48 89 45 d8 mov %rax,-0x28(%rbp) + 606c36: 48 8b 45 d8 mov -0x28(%rbp),%rax + 606c3a: 48 89 c7 mov %rax,%rdi + 606c3d: e8 7e 2e 00 00 call 609ac0 <_fini+0xaa6> + 606c42: 48 89 45 f0 mov %rax,-0x10(%rbp) + 606c46: 48 8b 45 e8 mov -0x18(%rbp),%rax + 606c4a: b9 02 00 00 00 mov $0x2,%ecx + 606c4f: 89 08 mov %ecx,(%rax) + 606c51: e9 f4 00 00 00 jmp 606d4a + 606c56: 8b 45 f8 mov -0x8(%rbp),%eax + 606c59: 48 63 c0 movslq %eax,%rax + 606c5c: 48 c1 e0 04 shl $0x4,%rax + 606c60: 48 89 45 d8 mov %rax,-0x28(%rbp) + 606c64: 48 8b 45 d8 mov -0x28(%rbp),%rax + 606c68: 48 89 c7 mov %rax,%rdi + 606c6b: e8 50 2e 00 00 call 609ac0 <_fini+0xaa6> + 606c70: 48 89 45 f0 mov %rax,-0x10(%rbp) + 606c74: 48 8b 45 e8 mov -0x18(%rbp),%rax + 606c78: b9 10 00 00 00 mov $0x10,%ecx + 606c7d: 89 08 mov %ecx,(%rax) + 606c7f: e9 c6 00 00 00 jmp 606d4a + 606c84: 8b 45 e0 mov -0x20(%rbp),%eax + 606c87: 83 f8 0b cmp $0xb,%eax + 606c8a: 0f 8f 6d 00 00 00 jg 606cfd + 606c90: 83 f8 0b cmp $0xb,%eax + 606c93: 0f 8d 39 fe ff ff jge 606ad2 + 606c99: 83 f8 06 cmp $0x6,%eax + 606c9c: 0f 8f 32 00 00 00 jg 606cd4 + 606ca2: 83 f8 06 cmp $0x6,%eax + 606ca5: 0f 8d 2d fd ff ff jge 6069d8 + 606cab: 83 f8 00 cmp $0x0,%eax + 606cae: 0f 84 4e fc ff ff je 606902 + 606cb4: 83 f8 01 cmp $0x1,%eax + 606cb7: 0f 84 7d fc ff ff je 60693a + 606cbd: 83 f8 02 cmp $0x2,%eax + 606cc0: 0f 84 ac fc ff ff je 606972 + 606cc6: 83 f8 03 cmp $0x3,%eax + 606cc9: 0f 84 db fc ff ff je 6069aa + 606ccf: e9 76 00 00 00 jmp 606d4a + 606cd4: 83 f8 07 cmp $0x7,%eax + 606cd7: 0f 84 33 fd ff ff je 606a10 + 606cdd: 83 f8 08 cmp $0x8,%eax + 606ce0: 0f 84 62 fd ff ff je 606a48 + 606ce6: 83 f8 09 cmp $0x9,%eax + 606ce9: 0f 84 87 fd ff ff je 606a76 + 606cef: 83 f8 0a cmp $0xa,%eax + 606cf2: 0f 84 ac fd ff ff je 606aa4 + 606cf8: e9 4d 00 00 00 jmp 606d4a + 606cfd: 83 f8 0c cmp $0xc,%eax + 606d00: 0f 84 04 fe ff ff je 606b0a + 606d06: 83 f8 0d cmp $0xd,%eax + 606d09: 0f 84 29 fe ff ff je 606b38 + 606d0f: 83 f8 0e cmp $0xe,%eax + 606d12: 0f 84 4e fe ff ff je 606b66 + 606d18: 83 f8 0f cmp $0xf,%eax + 606d1b: 0f 84 7d fe ff ff je 606b9e + 606d21: 83 f8 10 cmp $0x10,%eax + 606d24: 0f 84 a2 fe ff ff je 606bcc + 606d2a: 83 f8 11 cmp $0x11,%eax + 606d2d: 0f 84 c7 fe ff ff je 606bfa + 606d33: 83 f8 12 cmp $0x12,%eax + 606d36: 0f 84 ec fe ff ff je 606c28 + 606d3c: 83 f8 13 cmp $0x13,%eax + 606d3f: 0f 84 11 ff ff ff je 606c56 + 606d45: e9 00 00 00 00 jmp 606d4a + 606d4a: c9 leave + 606d4b: c3 ret + 606d4c: 55 push %rbp + 606d4d: 48 89 e5 mov %rsp,%rbp + 606d50: 48 81 ec 20 00 00 00 sub $0x20,%rsp + 606d57: 48 89 7d f8 mov %rdi,-0x8(%rbp) + 606d5b: 48 89 75 f0 mov %rsi,-0x10(%rbp) + 606d5f: b8 ff ff ff ff mov $0xffffffff,%eax + 606d64: 89 45 ec mov %eax,-0x14(%rbp) + 606d67: b8 00 00 00 00 mov $0x0,%eax + 606d6c: 89 45 e8 mov %eax,-0x18(%rbp) + 606d6f: 8b 45 e8 mov -0x18(%rbp),%eax + 606d72: 8b 4d f8 mov -0x8(%rbp),%ecx + 606d75: 39 c8 cmp %ecx,%eax + 606d77: 0f 8d 54 00 00 00 jge 606dd1 + 606d7d: e9 0b 00 00 00 jmp 606d8d + 606d82: 8b 45 e8 mov -0x18(%rbp),%eax + 606d85: 83 c0 01 add $0x1,%eax + 606d88: 89 45 e8 mov %eax,-0x18(%rbp) + 606d8b: eb e2 jmp 606d6f + 606d8d: 8b 45 e8 mov -0x18(%rbp),%eax + 606d90: 48 63 c0 movslq %eax,%rax + 606d93: 48 c1 e0 03 shl $0x3,%rax + 606d97: 48 8b 4d f0 mov -0x10(%rbp),%rcx + 606d9b: 48 01 c1 add %rax,%rcx + 606d9e: 48 8b 09 mov (%rcx),%rcx + 606da1: 48 89 4d e0 mov %rcx,-0x20(%rbp) + 606da5: 48 8d 05 ec b7 20 00 lea 0x20b7ec(%rip),%rax # 812598 <_DYNAMIC@plt+0x2004b8> + 606dac: 48 89 c6 mov %rax,%rsi + 606daf: 48 8b 45 e0 mov -0x20(%rbp),%rax + 606db3: 48 89 c7 mov %rax,%rdi + 606db6: e8 c5 71 00 00 call 60df80 <_fini+0x4f66> + 606dbb: 83 f8 00 cmp $0x0,%eax + 606dbe: 0f 85 0b 00 00 00 jne 606dcf + 606dc4: 8b 45 e8 mov -0x18(%rbp),%eax + 606dc7: 89 45 ec mov %eax,-0x14(%rbp) + 606dca: e9 02 00 00 00 jmp 606dd1 + 606dcf: eb b1 jmp 606d82 + 606dd1: 8b 45 ec mov -0x14(%rbp),%eax + 606dd4: c9 leave + 606dd5: c3 ret + 606dd6: 55 push %rbp + 606dd7: 48 89 e5 mov %rsp,%rbp + 606dda: 48 81 ec 10 00 00 00 sub $0x10,%rsp + 606de1: 48 89 7d f8 mov %rdi,-0x8(%rbp) + 606de5: 8b 45 f8 mov -0x8(%rbp),%eax + 606de8: 48 63 c0 movslq %eax,%rax + 606deb: 48 c1 e0 03 shl $0x3,%rax + 606def: 48 8b 0d ba bb 20 00 mov 0x20bbba(%rip),%rcx # 8129b0 <_DYNAMIC@plt+0x2008d0> + 606df6: 48 01 c1 add %rax,%rcx + 606df9: 48 8b 01 mov (%rcx),%rax + 606dfc: c9 leave + 606dfd: c3 ret + 606dfe: 55 push %rbp + 606dff: 48 89 e5 mov %rsp,%rbp + 606e02: 48 81 ec 20 00 00 00 sub $0x20,%rsp + 606e09: 48 89 7d f8 mov %rdi,-0x8(%rbp) + 606e0d: b8 00 00 00 00 mov $0x0,%eax + 606e12: 89 45 f4 mov %eax,-0xc(%rbp) + 606e15: 8b 45 f4 mov -0xc(%rbp),%eax + 606e18: 83 f8 14 cmp $0x14,%eax + 606e1b: 0f 8d 51 00 00 00 jge 606e72 + 606e21: e9 0b 00 00 00 jmp 606e31 + 606e26: 8b 45 f4 mov -0xc(%rbp),%eax + 606e29: 83 c0 01 add $0x1,%eax + 606e2c: 89 45 f4 mov %eax,-0xc(%rbp) + 606e2f: eb e4 jmp 606e15 + 606e31: 8b 45 f4 mov -0xc(%rbp),%eax + 606e34: 48 63 c0 movslq %eax,%rax + 606e37: 48 c1 e0 03 shl $0x3,%rax + 606e3b: 48 8b 0d 6e bb 20 00 mov 0x20bb6e(%rip),%rcx # 8129b0 <_DYNAMIC@plt+0x2008d0> + 606e42: 48 01 c1 add %rax,%rcx + 606e45: 48 8b 09 mov (%rcx),%rcx + 606e48: 48 89 4d e8 mov %rcx,-0x18(%rbp) + 606e4c: 48 8b 45 e8 mov -0x18(%rbp),%rax + 606e50: 48 89 c6 mov %rax,%rsi + 606e53: 48 8b 45 f8 mov -0x8(%rbp),%rax + 606e57: 48 89 c7 mov %rax,%rdi + 606e5a: e8 21 71 00 00 call 60df80 <_fini+0x4f66> + 606e5f: 83 f8 00 cmp $0x0,%eax + 606e62: 0f 85 08 00 00 00 jne 606e70 + 606e68: 8b 45 f4 mov -0xc(%rbp),%eax + 606e6b: e9 07 00 00 00 jmp 606e77 + 606e70: eb b4 jmp 606e26 + 606e72: b8 ff ff ff ff mov $0xffffffff,%eax + 606e77: c9 leave + 606e78: c3 ret + 606e79: 55 push %rbp + 606e7a: 48 89 e5 mov %rsp,%rbp + 606e7d: 48 81 ec 10 00 00 00 sub $0x10,%rsp + 606e84: 48 89 7d f8 mov %rdi,-0x8(%rbp) + 606e88: 8b 45 f8 mov -0x8(%rbp),%eax + 606e8b: 48 63 c0 movslq %eax,%rax + 606e8e: 48 c1 e0 02 shl $0x2,%rax + 606e92: 48 8b 0d 1f bb 20 00 mov 0x20bb1f(%rip),%rcx # 8129b8 <_DYNAMIC@plt+0x2008d8> + 606e99: 48 01 c1 add %rax,%rcx + 606e9c: 8b 01 mov (%rcx),%eax + 606e9e: c9 leave + 606e9f: c3 ret + 606ea0: 55 push %rbp + 606ea1: 48 89 e5 mov %rsp,%rbp + 606ea4: 48 81 ec 10 00 00 00 sub $0x10,%rsp + 606eab: 48 89 7d f8 mov %rdi,-0x8(%rbp) + 606eaf: 8b 45 f8 mov -0x8(%rbp),%eax + 606eb2: 48 63 c0 movslq %eax,%rax + 606eb5: 48 b9 a0 00 00 00 00 movabs $0xa0,%rcx + 606ebc: 00 00 00 + 606ebf: 48 0f af c1 imul %rcx,%rax + 606ec3: 48 8b 0d f6 ba 20 00 mov 0x20baf6(%rip),%rcx # 8129c0 <_DYNAMIC@plt+0x2008e0> + 606eca: 48 01 c1 add %rax,%rcx + 606ecd: 48 89 c8 mov %rcx,%rax + 606ed0: c9 leave + 606ed1: c3 ret + 606ed2: 55 push %rbp + 606ed3: 48 89 e5 mov %rsp,%rbp + 606ed6: 48 81 ec 10 00 00 00 sub $0x10,%rsp + 606edd: 48 89 7d f8 mov %rdi,-0x8(%rbp) + 606ee1: 8b 45 f8 mov -0x8(%rbp),%eax + 606ee4: 48 63 c0 movslq %eax,%rax + 606ee7: 48 b9 50 00 00 00 00 movabs $0x50,%rcx + 606eee: 00 00 00 + 606ef1: 48 0f af c1 imul %rcx,%rax + 606ef5: 48 8b 0d cc ba 20 00 mov 0x20bacc(%rip),%rcx # 8129c8 <_DYNAMIC@plt+0x2008e8> + 606efc: 48 01 c1 add %rax,%rcx + 606eff: 48 89 c8 mov %rcx,%rax + 606f02: c9 leave + 606f03: c3 ret + 606f04: 55 push %rbp + 606f05: 48 89 e5 mov %rsp,%rbp + 606f08: 48 81 ec 10 00 00 00 sub $0x10,%rsp + 606f0f: 48 89 7d f8 mov %rdi,-0x8(%rbp) + 606f13: 48 89 75 f0 mov %rsi,-0x10(%rbp) + 606f17: 8b 45 f0 mov -0x10(%rbp),%eax + 606f1a: 48 63 c0 movslq %eax,%rax + 606f1d: 48 c1 e0 02 shl $0x2,%rax + 606f21: 48 8b 4d f8 mov -0x8(%rbp),%rcx + 606f25: 48 01 c1 add %rax,%rcx + 606f28: 8b 01 mov (%rcx),%eax + 606f2a: c9 leave + 606f2b: c3 ret + 606f2c: 55 push %rbp + 606f2d: 48 89 e5 mov %rsp,%rbp + 606f30: 48 81 ec 10 00 00 00 sub $0x10,%rsp + 606f37: 48 89 7d f8 mov %rdi,-0x8(%rbp) + 606f3b: 8b 45 f8 mov -0x8(%rbp),%eax + 606f3e: 48 63 c0 movslq %eax,%rax + 606f41: 48 b9 50 00 00 00 00 movabs $0x50,%rcx + 606f48: 00 00 00 + 606f4b: 48 0f af c1 imul %rcx,%rax + 606f4f: 48 8b 0d 7a ba 20 00 mov 0x20ba7a(%rip),%rcx # 8129d0 <_DYNAMIC@plt+0x2008f0> + 606f56: 48 01 c1 add %rax,%rcx + 606f59: 48 89 c8 mov %rcx,%rax + 606f5c: c9 leave + 606f5d: c3 ret + 606f5e: 55 push %rbp + 606f5f: 48 89 e5 mov %rsp,%rbp + 606f62: 48 81 ec 10 00 00 00 sub $0x10,%rsp + 606f69: 48 89 7d f8 mov %rdi,-0x8(%rbp) + 606f6d: 48 89 75 f0 mov %rsi,-0x10(%rbp) + 606f71: 8b 45 f0 mov -0x10(%rbp),%eax + 606f74: 48 63 c0 movslq %eax,%rax + 606f77: 48 c1 e0 02 shl $0x2,%rax + 606f7b: 48 8b 4d f8 mov -0x8(%rbp),%rcx + 606f7f: 48 01 c1 add %rax,%rcx + 606f82: 8b 01 mov (%rcx),%eax + 606f84: c9 leave + 606f85: c3 ret + 606f86: 55 push %rbp + 606f87: 48 89 e5 mov %rsp,%rbp + 606f8a: 48 81 ec 30 00 00 00 sub $0x30,%rsp + 606f91: 48 89 7d f8 mov %rdi,-0x8(%rbp) + 606f95: 48 89 75 f0 mov %rsi,-0x10(%rbp) + 606f99: 8b 45 f8 mov -0x8(%rbp),%eax + 606f9c: 48 89 c7 mov %rax,%rdi + 606f9f: e8 d5 fe ff ff call 606e79 + 606fa4: 89 45 ec mov %eax,-0x14(%rbp) + 606fa7: 8b 45 f8 mov -0x8(%rbp),%eax + 606faa: 48 89 c7 mov %rax,%rdi + 606fad: e8 ee fe ff ff call 606ea0 + 606fb2: 48 89 45 e0 mov %rax,-0x20(%rbp) + 606fb6: b8 00 00 00 00 mov $0x0,%eax + 606fbb: 89 45 dc mov %eax,-0x24(%rbp) + 606fbe: 8b 45 dc mov -0x24(%rbp),%eax + 606fc1: 8b 4d ec mov -0x14(%rbp),%ecx + 606fc4: 39 c8 cmp %ecx,%eax + 606fc6: 0f 8d 4e 00 00 00 jge 60701a + 606fcc: e9 0b 00 00 00 jmp 606fdc + 606fd1: 8b 45 dc mov -0x24(%rbp),%eax + 606fd4: 83 c0 01 add $0x1,%eax + 606fd7: 89 45 dc mov %eax,-0x24(%rbp) + 606fda: eb e2 jmp 606fbe + 606fdc: 8b 45 dc mov -0x24(%rbp),%eax + 606fdf: 48 63 c0 movslq %eax,%rax + 606fe2: 48 c1 e0 03 shl $0x3,%rax + 606fe6: 48 8b 4d e0 mov -0x20(%rbp),%rcx + 606fea: 48 01 c1 add %rax,%rcx + 606fed: 48 8b 09 mov (%rcx),%rcx + 606ff0: 48 89 4d d0 mov %rcx,-0x30(%rbp) + 606ff4: 48 8b 45 d0 mov -0x30(%rbp),%rax + 606ff8: 48 89 c6 mov %rax,%rsi + 606ffb: 48 8b 45 f0 mov -0x10(%rbp),%rax + 606fff: 48 89 c7 mov %rax,%rdi + 607002: e8 79 6f 00 00 call 60df80 <_fini+0x4f66> + 607007: 83 f8 00 cmp $0x0,%eax + 60700a: 0f 85 08 00 00 00 jne 607018 + 607010: 8b 45 dc mov -0x24(%rbp),%eax + 607013: e9 07 00 00 00 jmp 60701f + 607018: eb b7 jmp 606fd1 + 60701a: b8 ff ff ff ff mov $0xffffffff,%eax + 60701f: c9 leave + 607020: c3 ret + 607021: 55 push %rbp + 607022: 48 89 e5 mov %rsp,%rbp + 607025: 48 81 ec 30 00 00 00 sub $0x30,%rsp + 60702c: 48 89 7d f8 mov %rdi,-0x8(%rbp) + 607030: 48 89 75 f0 mov %rsi,-0x10(%rbp) + 607034: 8b 45 f0 mov -0x10(%rbp),%eax + 607037: 83 c0 01 add $0x1,%eax + 60703a: 48 63 c0 movslq %eax,%rax + 60703d: 48 89 45 e0 mov %rax,-0x20(%rbp) + 607041: 48 8b 45 e0 mov -0x20(%rbp),%rax + 607045: 48 89 c7 mov %rax,%rdi + 607048: e8 73 2a 00 00 call 609ac0 <_fini+0xaa6> + 60704d: 48 89 45 e8 mov %rax,-0x18(%rbp) + 607051: b8 00 00 00 00 mov $0x0,%eax + 607056: 89 45 dc mov %eax,-0x24(%rbp) + 607059: 8b 45 dc mov -0x24(%rbp),%eax + 60705c: 8b 4d f0 mov -0x10(%rbp),%ecx + 60705f: 39 c8 cmp %ecx,%eax + 607061: 0f 8d 28 00 00 00 jge 60708f + 607067: e9 0b 00 00 00 jmp 607077 + 60706c: 8b 45 dc mov -0x24(%rbp),%eax + 60706f: 83 c0 01 add $0x1,%eax + 607072: 89 45 dc mov %eax,-0x24(%rbp) + 607075: eb e2 jmp 607059 + 607077: 48 8d 05 1d b5 20 00 lea 0x20b51d(%rip),%rax # 81259b <_DYNAMIC@plt+0x2004bb> + 60707e: 48 89 c6 mov %rax,%rsi + 607081: 48 8b 45 e8 mov -0x18(%rbp),%rax + 607085: 48 89 c7 mov %rax,%rdi + 607088: e8 33 6d 00 00 call 60ddc0 <_fini+0x4da6> + 60708d: eb dd jmp 60706c + 60708f: 8b 45 f0 mov -0x10(%rbp),%eax + 607092: 48 63 c0 movslq %eax,%rax + 607095: 48 8b 4d e8 mov -0x18(%rbp),%rcx + 607099: 48 01 c1 add %rax,%rcx + 60709c: b8 00 00 00 00 mov $0x0,%eax + 6070a1: 88 01 mov %al,(%rcx) + 6070a3: 48 8b 45 e8 mov -0x18(%rbp),%rax + 6070a7: c9 leave + 6070a8: c3 ret + 6070a9: 55 push %rbp + 6070aa: 48 89 e5 mov %rsp,%rbp + 6070ad: 48 81 ec d0 00 00 00 sub $0xd0,%rsp + 6070b4: 48 89 7d f8 mov %rdi,-0x8(%rbp) + 6070b8: 48 89 75 f0 mov %rsi,-0x10(%rbp) + 6070bc: 48 89 55 e8 mov %rdx,-0x18(%rbp) + 6070c0: 48 89 4d e0 mov %rcx,-0x20(%rbp) + 6070c4: 8b 45 e0 mov -0x20(%rbp),%eax + 6070c7: 48 89 c6 mov %rax,%rsi + 6070ca: 48 8b 45 f8 mov -0x8(%rbp),%rax + 6070ce: 48 89 c7 mov %rax,%rdi + 6070d1: e8 4b ff ff ff call 607021 + 6070d6: 48 89 45 d8 mov %rax,-0x28(%rbp) + 6070da: 8b 45 e0 mov -0x20(%rbp),%eax + 6070dd: 89 c1 mov %eax,%ecx + 6070df: 83 c0 01 add $0x1,%eax + 6070e2: 89 45 e0 mov %eax,-0x20(%rbp) + 6070e5: 8b 45 e8 mov -0x18(%rbp),%eax + 6070e8: 48 89 c7 mov %rax,%rdi + 6070eb: e8 e6 fc ff ff call 606dd6 + 6070f0: 48 89 45 d0 mov %rax,-0x30(%rbp) + 6070f4: 48 8d 05 a2 b4 20 00 lea 0x20b4a2(%rip),%rax # 81259d <_DYNAMIC@plt+0x2004bd> + 6070fb: 48 89 c7 mov %rax,%rdi + 6070fe: b8 00 00 00 00 mov $0x0,%eax + 607103: e8 48 3a 00 00 call 60ab50 <_fini+0x1b36> + 607108: 48 8b 45 d8 mov -0x28(%rbp),%rax + 60710c: 48 89 c7 mov %rax,%rdi + 60710f: b8 00 00 00 00 mov $0x0,%eax + 607114: e8 37 3a 00 00 call 60ab50 <_fini+0x1b36> + 607119: 48 8b 45 d0 mov -0x30(%rbp),%rax + 60711d: 48 89 c6 mov %rax,%rsi + 607120: 48 8d 05 79 b4 20 00 lea 0x20b479(%rip),%rax # 8125a0 <_DYNAMIC@plt+0x2004c0> + 607127: 48 89 c7 mov %rax,%rdi + 60712a: b8 00 00 00 00 mov $0x0,%eax + 60712f: e8 1c 3a 00 00 call 60ab50 <_fini+0x1b36> + 607134: 8b 45 e8 mov -0x18(%rbp),%eax + 607137: 48 89 c7 mov %rax,%rdi + 60713a: e8 61 fd ff ff call 606ea0 + 60713f: 48 89 45 c8 mov %rax,-0x38(%rbp) + 607143: 8b 45 e8 mov -0x18(%rbp),%eax + 607146: 48 89 c7 mov %rax,%rdi + 607149: e8 2b fd ff ff call 606e79 + 60714e: 89 45 c4 mov %eax,-0x3c(%rbp) + 607151: 8b 45 e8 mov -0x18(%rbp),%eax + 607154: 48 89 c7 mov %rax,%rdi + 607157: e8 76 fd ff ff call 606ed2 + 60715c: 48 89 45 b8 mov %rax,-0x48(%rbp) + 607160: 8b 45 e8 mov -0x18(%rbp),%eax + 607163: 48 89 c7 mov %rax,%rdi + 607166: e8 c1 fd ff ff call 606f2c + 60716b: 48 89 45 b0 mov %rax,-0x50(%rbp) + 60716f: 48 8b 45 f0 mov -0x10(%rbp),%rax + 607173: 48 89 45 a8 mov %rax,-0x58(%rbp) + 607177: b8 00 00 00 00 mov $0x0,%eax + 60717c: 89 45 a4 mov %eax,-0x5c(%rbp) + 60717f: 8b 45 a4 mov -0x5c(%rbp),%eax + 607182: 8b 4d c4 mov -0x3c(%rbp),%ecx + 607185: 39 c8 cmp %ecx,%eax + 607187: 0f 8d 8e 02 00 00 jge 60741b + 60718d: e9 0b 00 00 00 jmp 60719d + 607192: 8b 45 a4 mov -0x5c(%rbp),%eax + 607195: 83 c0 01 add $0x1,%eax + 607198: 89 45 a4 mov %eax,-0x5c(%rbp) + 60719b: eb e2 jmp 60717f + 60719d: 8b 45 a4 mov -0x5c(%rbp),%eax + 6071a0: 48 63 c0 movslq %eax,%rax + 6071a3: 48 c1 e0 03 shl $0x3,%rax + 6071a7: 48 8b 4d c8 mov -0x38(%rbp),%rcx + 6071ab: 48 01 c1 add %rax,%rcx + 6071ae: 48 8b 09 mov (%rcx),%rcx + 6071b1: 48 89 4d 98 mov %rcx,-0x68(%rbp) + 6071b5: 48 8b 45 d8 mov -0x28(%rbp),%rax + 6071b9: 48 89 c7 mov %rax,%rdi + 6071bc: b8 00 00 00 00 mov $0x0,%eax + 6071c1: e8 8a 39 00 00 call 60ab50 <_fini+0x1b36> + 6071c6: 48 8b 45 98 mov -0x68(%rbp),%rax + 6071ca: 48 89 c6 mov %rax,%rsi + 6071cd: 48 8d 05 d5 b3 20 00 lea 0x20b3d5(%rip),%rax # 8125a9 <_DYNAMIC@plt+0x2004c9> + 6071d4: 48 89 c7 mov %rax,%rdi + 6071d7: b8 00 00 00 00 mov $0x0,%eax + 6071dc: e8 6f 39 00 00 call 60ab50 <_fini+0x1b36> + 6071e1: 8b 45 a4 mov -0x5c(%rbp),%eax + 6071e4: 48 89 c6 mov %rax,%rsi + 6071e7: 48 8b 45 b0 mov -0x50(%rbp),%rax + 6071eb: 48 89 c7 mov %rax,%rdi + 6071ee: e8 6b fd ff ff call 606f5e + 6071f3: 89 45 94 mov %eax,-0x6c(%rbp) + 6071f6: 8b 45 a4 mov -0x5c(%rbp),%eax + 6071f9: 48 89 c6 mov %rax,%rsi + 6071fc: 48 8b 45 b8 mov -0x48(%rbp),%rax + 607200: 48 89 c7 mov %rax,%rdi + 607203: e8 fc fc ff ff call 606f04 + 607208: 89 45 90 mov %eax,-0x70(%rbp) + 60720b: 8b 45 94 mov -0x6c(%rbp),%eax + 60720e: 83 f8 fb cmp $0xfffffffb,%eax + 607211: 0f 85 42 00 00 00 jne 607259 + 607217: 8b 45 90 mov -0x70(%rbp),%eax + 60721a: 48 63 c0 movslq %eax,%rax + 60721d: 48 8b 4d a8 mov -0x58(%rbp),%rcx + 607221: 48 01 c1 add %rax,%rcx + 607224: 8b 09 mov (%rcx),%ecx + 607226: 89 4d 8c mov %ecx,-0x74(%rbp) + 607229: 48 8b 45 d8 mov -0x28(%rbp),%rax + 60722d: 48 89 c7 mov %rax,%rdi + 607230: b8 00 00 00 00 mov $0x0,%eax + 607235: e8 16 39 00 00 call 60ab50 <_fini+0x1b36> + 60723a: 8b 45 8c mov -0x74(%rbp),%eax + 60723d: 48 89 c6 mov %rax,%rsi + 607240: 48 8d 05 6d b3 20 00 lea 0x20b36d(%rip),%rax # 8125b4 <_DYNAMIC@plt+0x2004d4> + 607247: 48 89 c7 mov %rax,%rdi + 60724a: b8 00 00 00 00 mov $0x0,%eax + 60724f: e8 fc 38 00 00 call 60ab50 <_fini+0x1b36> + 607254: e9 a9 01 00 00 jmp 607402 + 607259: 8b 45 94 mov -0x6c(%rbp),%eax + 60725c: 83 f8 fd cmp $0xfffffffd,%eax + 60725f: 0f 85 53 00 00 00 jne 6072b8 + 607265: 8b 45 90 mov -0x70(%rbp),%eax + 607268: 48 63 c0 movslq %eax,%rax + 60726b: 48 8b 4d a8 mov -0x58(%rbp),%rcx + 60726f: 48 01 c1 add %rax,%rcx + 607272: 48 89 4d 80 mov %rcx,-0x80(%rbp) + 607276: 48 8b 45 d8 mov -0x28(%rbp),%rax + 60727a: 48 89 c7 mov %rax,%rdi + 60727d: b8 00 00 00 00 mov $0x0,%eax + 607282: e8 c9 38 00 00 call 60ab50 <_fini+0x1b36> + 607287: 48 8b 45 80 mov -0x80(%rbp),%rax + 60728b: 48 89 85 78 ff ff ff mov %rax,-0x88(%rbp) + 607292: 48 8b 85 78 ff ff ff mov -0x88(%rbp),%rax + 607299: 48 8b 00 mov (%rax),%rax + 60729c: 48 89 c6 mov %rax,%rsi + 60729f: 48 8d 05 15 b3 20 00 lea 0x20b315(%rip),%rax # 8125bb <_DYNAMIC@plt+0x2004db> + 6072a6: 48 89 c7 mov %rax,%rdi + 6072a9: b8 00 00 00 00 mov $0x0,%eax + 6072ae: e8 9d 38 00 00 call 60ab50 <_fini+0x1b36> + 6072b3: e9 4a 01 00 00 jmp 607402 + 6072b8: 8b 45 94 mov -0x6c(%rbp),%eax + 6072bb: 83 f8 00 cmp $0x0,%eax + 6072be: 0f 8e 3e 01 00 00 jle 607402 + 6072c4: 8b 45 94 mov -0x6c(%rbp),%eax + 6072c7: 48 89 c7 mov %rax,%rdi + 6072ca: e8 07 fb ff ff call 606dd6 + 6072cf: 48 89 85 70 ff ff ff mov %rax,-0x90(%rbp) + 6072d6: 48 8d 05 e4 b2 20 00 lea 0x20b2e4(%rip),%rax # 8125c1 <_DYNAMIC@plt+0x2004e1> + 6072dd: 48 89 c6 mov %rax,%rsi + 6072e0: 48 8b 85 70 ff ff ff mov -0x90(%rbp),%rax + 6072e7: 48 89 c7 mov %rax,%rdi + 6072ea: e8 91 6c 00 00 call 60df80 <_fini+0x4f66> + 6072ef: 83 f8 00 cmp $0x0,%eax + 6072f2: 0f 85 0a 01 00 00 jne 607402 + 6072f8: 8b 45 90 mov -0x70(%rbp),%eax + 6072fb: 48 63 c0 movslq %eax,%rax + 6072fe: 48 8b 4d a8 mov -0x58(%rbp),%rcx + 607302: 48 01 c1 add %rax,%rcx + 607305: 48 8b 09 mov (%rcx),%rcx + 607308: 48 89 8d 68 ff ff ff mov %rcx,-0x98(%rbp) + 60730f: 48 8b 85 68 ff ff ff mov -0x98(%rbp),%rax + 607316: 48 83 f8 00 cmp $0x0,%rax + 60731a: 0f 85 19 00 00 00 jne 607339 + 607320: 48 8d 05 a0 b2 20 00 lea 0x20b2a0(%rip),%rax # 8125c7 <_DYNAMIC@plt+0x2004e7> + 607327: 48 89 c7 mov %rax,%rdi + 60732a: b8 00 00 00 00 mov $0x0,%eax + 60732f: e8 1c 38 00 00 call 60ab50 <_fini+0x1b36> + 607334: e9 59 fe ff ff jmp 607192 + 607339: 48 8b 85 68 ff ff ff mov -0x98(%rbp),%rax + 607340: 48 89 c7 mov %rax,%rdi + 607343: e8 7f e8 ff ff call 605bc7 + 607348: 89 85 64 ff ff ff mov %eax,-0x9c(%rbp) + 60734e: 48 8b 85 68 ff ff ff mov -0x98(%rbp),%rax + 607355: 48 83 c0 10 add $0x10,%rax + 607359: 48 8b 00 mov (%rax),%rax + 60735c: 48 89 85 58 ff ff ff mov %rax,-0xa8(%rbp) + 607363: b8 00 00 00 00 mov $0x0,%eax + 607368: 89 85 54 ff ff ff mov %eax,-0xac(%rbp) + 60736e: 8b 85 54 ff ff ff mov -0xac(%rbp),%eax + 607374: 8b 8d 64 ff ff ff mov -0x9c(%rbp),%ecx + 60737a: 39 c8 cmp %ecx,%eax + 60737c: 0f 8d 80 00 00 00 jge 607402 + 607382: e9 11 00 00 00 jmp 607398 + 607387: 8b 85 54 ff ff ff mov -0xac(%rbp),%eax + 60738d: 83 c0 01 add $0x1,%eax + 607390: 89 85 54 ff ff ff mov %eax,-0xac(%rbp) + 607396: eb d6 jmp 60736e + 607398: 8b 85 54 ff ff ff mov -0xac(%rbp),%eax + 60739e: 48 89 c6 mov %rax,%rsi + 6073a1: 48 8b 85 68 ff ff ff mov -0x98(%rbp),%rax + 6073a8: 48 89 c7 mov %rax,%rdi + 6073ab: e8 32 e8 ff ff call 605be2 + 6073b0: 48 89 85 48 ff ff ff mov %rax,-0xb8(%rbp) + 6073b7: 48 8b 85 48 ff ff ff mov -0xb8(%rbp),%rax + 6073be: 48 89 85 40 ff ff ff mov %rax,-0xc0(%rbp) + 6073c5: 48 8b 85 40 ff ff ff mov -0xc0(%rbp),%rax + 6073cc: 0f bf 00 movswl (%rax),%eax + 6073cf: 89 85 3c ff ff ff mov %eax,-0xc4(%rbp) + 6073d5: 8b 45 e0 mov -0x20(%rbp),%eax + 6073d8: 49 89 c3 mov %rax,%r11 + 6073db: 8b 85 3c ff ff ff mov -0xc4(%rbp),%eax + 6073e1: 49 89 c2 mov %rax,%r10 + 6073e4: 48 8b 85 48 ff ff ff mov -0xb8(%rbp),%rax + 6073eb: 48 89 c6 mov %rax,%rsi + 6073ee: 48 8b 45 f8 mov -0x8(%rbp),%rax + 6073f2: 48 89 c7 mov %rax,%rdi + 6073f5: 4c 89 d2 mov %r10,%rdx + 6073f8: 4c 89 d9 mov %r11,%rcx + 6073fb: e8 a9 fc ff ff call 6070a9 + 607400: eb 85 jmp 607387 + 607402: 48 8d 05 ee b1 20 00 lea 0x20b1ee(%rip),%rax # 8125f7 <_DYNAMIC@plt+0x200517> + 607409: 48 89 c7 mov %rax,%rdi + 60740c: b8 00 00 00 00 mov $0x0,%eax + 607411: e8 3a 37 00 00 call 60ab50 <_fini+0x1b36> + 607416: e9 77 fd ff ff jmp 607192 + 60741b: 48 8b 45 d8 mov -0x28(%rbp),%rax + 60741f: 48 89 c7 mov %rax,%rdi + 607422: b8 00 00 00 00 mov $0x0,%eax + 607427: e8 24 37 00 00 call 60ab50 <_fini+0x1b36> + 60742c: 48 8d 05 c6 b1 20 00 lea 0x20b1c6(%rip),%rax # 8125f9 <_DYNAMIC@plt+0x200519> + 607433: 48 89 c7 mov %rax,%rdi + 607436: b8 00 00 00 00 mov $0x0,%eax + 60743b: e8 10 37 00 00 call 60ab50 <_fini+0x1b36> + 607440: c9 leave + 607441: c3 ret + 607442: 55 push %rbp + 607443: 48 89 e5 mov %rsp,%rbp + 607446: 48 81 ec 30 01 00 00 sub $0x130,%rsp + 60744d: c7 45 e8 18 00 00 00 movl $0x18,-0x18(%rbp) + 607454: c7 45 ec 30 00 00 00 movl $0x30,-0x14(%rbp) + 60745b: 4c 8d 9d 10 00 00 00 lea 0x10(%rbp),%r11 + 607462: 4c 89 5d f0 mov %r11,-0x10(%rbp) + 607466: 4c 8d 9d 38 ff ff ff lea -0xc8(%rbp),%r11 + 60746d: 4c 89 5d f8 mov %r11,-0x8(%rbp) + 607471: 66 0f d6 7d d8 movq %xmm7,-0x28(%rbp) + 607476: 48 c7 85 e0 ff ff ff movq $0x0,-0x20(%rbp) + 60747d: 00 00 00 00 + 607481: 66 0f d6 75 c8 movq %xmm6,-0x38(%rbp) + 607486: 48 c7 85 d0 ff ff ff movq $0x0,-0x30(%rbp) + 60748d: 00 00 00 00 + 607491: 66 0f d6 6d b8 movq %xmm5,-0x48(%rbp) + 607496: 48 c7 85 c0 ff ff ff movq $0x0,-0x40(%rbp) + 60749d: 00 00 00 00 + 6074a1: 66 0f d6 65 a8 movq %xmm4,-0x58(%rbp) + 6074a6: 48 c7 85 b0 ff ff ff movq $0x0,-0x50(%rbp) + 6074ad: 00 00 00 00 + 6074b1: 66 0f d6 5d 98 movq %xmm3,-0x68(%rbp) + 6074b6: 48 c7 85 a0 ff ff ff movq $0x0,-0x60(%rbp) + 6074bd: 00 00 00 00 + 6074c1: 66 0f d6 55 88 movq %xmm2,-0x78(%rbp) + 6074c6: 48 c7 85 90 ff ff ff movq $0x0,-0x70(%rbp) + 6074cd: 00 00 00 00 + 6074d1: 66 0f d6 8d 78 ff ff movq %xmm1,-0x88(%rbp) + 6074d8: ff + 6074d9: 48 c7 85 80 ff ff ff movq $0x0,-0x80(%rbp) + 6074e0: 00 00 00 00 + 6074e4: 66 0f d6 85 68 ff ff movq %xmm0,-0x98(%rbp) + 6074eb: ff + 6074ec: 48 c7 85 70 ff ff ff movq $0x0,-0x90(%rbp) + 6074f3: 00 00 00 00 + 6074f7: 4c 89 8d 60 ff ff ff mov %r9,-0xa0(%rbp) + 6074fe: 4c 89 85 58 ff ff ff mov %r8,-0xa8(%rbp) + 607505: 48 89 8d 50 ff ff ff mov %rcx,-0xb0(%rbp) + 60750c: 48 89 95 48 ff ff ff mov %rdx,-0xb8(%rbp) + 607513: 48 89 b5 40 ff ff ff mov %rsi,-0xc0(%rbp) + 60751a: 48 89 bd 38 ff ff ff mov %rdi,-0xc8(%rbp) + 607521: 48 89 bd 30 ff ff ff mov %rdi,-0xd0(%rbp) + 607528: 48 89 b5 28 ff ff ff mov %rsi,-0xd8(%rbp) + 60752f: 48 89 95 20 ff ff ff mov %rdx,-0xe0(%rbp) + 607536: b8 00 00 00 00 mov $0x0,%eax + 60753b: 89 85 1c ff ff ff mov %eax,-0xe4(%rbp) + 607541: 48 8d 75 e8 lea -0x18(%rbp),%rsi + 607545: 48 8d bd 00 ff ff ff lea -0x100(%rbp),%rdi + 60754c: 48 a5 movsq %ds:(%rsi),%es:(%rdi) + 60754e: 48 a5 movsq %ds:(%rsi),%es:(%rdi) + 607550: 48 a5 movsq %ds:(%rsi),%es:(%rdi) + 607552: b8 00 00 00 00 mov $0x0,%eax + 607557: 89 85 fc fe ff ff mov %eax,-0x104(%rbp) + 60755d: 8b 85 fc fe ff ff mov -0x104(%rbp),%eax + 607563: 8b 8d 28 ff ff ff mov -0xd8(%rbp),%ecx + 607569: 39 c8 cmp %ecx,%eax + 60756b: 0f 8d a1 01 00 00 jge 607712 + 607571: e9 11 00 00 00 jmp 607587 + 607576: 8b 85 fc fe ff ff mov -0x104(%rbp),%eax + 60757c: 83 c0 01 add $0x1,%eax + 60757f: 89 85 fc fe ff ff mov %eax,-0x104(%rbp) + 607585: eb d6 jmp 60755d + 607587: 8b 85 fc fe ff ff mov -0x104(%rbp),%eax + 60758d: 48 63 c0 movslq %eax,%rax + 607590: 48 c1 e0 02 shl $0x2,%rax + 607594: 48 8b 8d 20 ff ff ff mov -0xe0(%rbp),%rcx + 60759b: 48 01 c1 add %rax,%rcx + 60759e: 8b 09 mov (%rcx),%ecx + 6075a0: 89 8d f8 fe ff ff mov %ecx,-0x108(%rbp) + 6075a6: 8b 85 f8 fe ff ff mov -0x108(%rbp),%eax + 6075ac: 83 f8 fe cmp $0xfffffffe,%eax + 6075af: 0f 85 55 00 00 00 jne 60760a + 6075b5: b8 08 00 00 00 mov $0x8,%eax + 6075ba: 49 89 c3 mov %rax,%r11 + 6075bd: b8 08 00 00 00 mov $0x8,%eax + 6075c2: 49 89 c2 mov %rax,%r10 + 6075c5: b8 00 00 00 00 mov $0x0,%eax + 6075ca: 48 89 c6 mov %rax,%rsi + 6075cd: 48 8d 85 00 ff ff ff lea -0x100(%rbp),%rax + 6075d4: 48 89 c7 mov %rax,%rdi + 6075d7: 4c 89 d2 mov %r10,%rdx + 6075da: 4c 89 d9 mov %r11,%rcx + 6075dd: e8 ce 17 00 00 call 608db0 + 6075e2: 48 8b 00 mov (%rax),%rax + 6075e5: 48 89 85 f0 fe ff ff mov %rax,-0x110(%rbp) + 6075ec: 48 8b 85 f0 fe ff ff mov -0x110(%rbp),%rax + 6075f3: 48 89 c6 mov %rax,%rsi + 6075f6: 48 8d 05 00 b0 20 00 lea 0x20b000(%rip),%rax # 8125fd <_DYNAMIC@plt+0x20051d> + 6075fd: 48 89 c7 mov %rax,%rdi + 607600: b8 00 00 00 00 mov $0x0,%eax + 607605: e8 46 35 00 00 call 60ab50 <_fini+0x1b36> + 60760a: 8b 85 f8 fe ff ff mov -0x108(%rbp),%eax + 607610: 83 f8 ff cmp $0xffffffff,%eax + 607613: 0f 85 52 00 00 00 jne 60766b + 607619: b8 04 00 00 00 mov $0x4,%eax + 60761e: 49 89 c3 mov %rax,%r11 + 607621: b8 04 00 00 00 mov $0x4,%eax + 607626: 49 89 c2 mov %rax,%r10 + 607629: b8 00 00 00 00 mov $0x0,%eax + 60762e: 48 89 c6 mov %rax,%rsi + 607631: 48 8d 85 00 ff ff ff lea -0x100(%rbp),%rax + 607638: 48 89 c7 mov %rax,%rdi + 60763b: 4c 89 d2 mov %r10,%rdx + 60763e: 4c 89 d9 mov %r11,%rcx + 607641: e8 6a 17 00 00 call 608db0 + 607646: 8b 00 mov (%rax),%eax + 607648: 89 85 ec fe ff ff mov %eax,-0x114(%rbp) + 60764e: 8b 85 ec fe ff ff mov -0x114(%rbp),%eax + 607654: 48 89 c6 mov %rax,%rsi + 607657: 48 8d 05 a2 af 20 00 lea 0x20afa2(%rip),%rax # 812600 <_DYNAMIC@plt+0x200520> + 60765e: 48 89 c7 mov %rax,%rdi + 607661: b8 00 00 00 00 mov $0x0,%eax + 607666: e8 e5 34 00 00 call 60ab50 <_fini+0x1b36> + 60766b: 8b 85 f8 fe ff ff mov -0x108(%rbp),%eax + 607671: 83 f8 00 cmp $0x0,%eax + 607674: 0f 8e 7f 00 00 00 jle 6076f9 + 60767a: b8 08 00 00 00 mov $0x8,%eax + 60767f: 49 89 c3 mov %rax,%r11 + 607682: b8 08 00 00 00 mov $0x8,%eax + 607687: 49 89 c2 mov %rax,%r10 + 60768a: b8 00 00 00 00 mov $0x0,%eax + 60768f: 48 89 c6 mov %rax,%rsi + 607692: 48 8d 85 00 ff ff ff lea -0x100(%rbp),%rax + 607699: 48 89 c7 mov %rax,%rdi + 60769c: 4c 89 d2 mov %r10,%rdx + 60769f: 4c 89 d9 mov %r11,%rcx + 6076a2: e8 09 17 00 00 call 608db0 + 6076a7: 48 8b 00 mov (%rax),%rax + 6076aa: 48 89 85 e0 fe ff ff mov %rax,-0x120(%rbp) + 6076b1: 8b 85 1c ff ff ff mov -0xe4(%rbp),%eax + 6076b7: 89 c1 mov %eax,%ecx + 6076b9: 83 c0 01 add $0x1,%eax + 6076bc: 89 85 1c ff ff ff mov %eax,-0xe4(%rbp) + 6076c2: 89 8d dc fe ff ff mov %ecx,-0x124(%rbp) + 6076c8: 8b 85 dc fe ff ff mov -0x124(%rbp),%eax + 6076ce: 49 89 c3 mov %rax,%r11 + 6076d1: 8b 85 f8 fe ff ff mov -0x108(%rbp),%eax + 6076d7: 49 89 c2 mov %rax,%r10 + 6076da: 48 8b 85 e0 fe ff ff mov -0x120(%rbp),%rax + 6076e1: 48 89 c6 mov %rax,%rsi + 6076e4: 48 8b 85 30 ff ff ff mov -0xd0(%rbp),%rax + 6076eb: 48 89 c7 mov %rax,%rdi + 6076ee: 4c 89 d2 mov %r10,%rdx + 6076f1: 4c 89 d9 mov %r11,%rcx + 6076f4: e8 b0 f9 ff ff call 6070a9 + 6076f9: 48 8d 05 03 af 20 00 lea 0x20af03(%rip),%rax # 812603 <_DYNAMIC@plt+0x200523> + 607700: 48 89 c7 mov %rax,%rdi + 607703: b8 00 00 00 00 mov $0x0,%eax + 607708: e8 43 34 00 00 call 60ab50 <_fini+0x1b36> + 60770d: e9 64 fe ff ff jmp 607576 + 607712: 48 8d 05 ec ae 20 00 lea 0x20aeec(%rip),%rax # 812605 <_DYNAMIC@plt+0x200525> + 607719: 48 89 c7 mov %rax,%rdi + 60771c: b8 00 00 00 00 mov $0x0,%eax + 607721: e8 2a 34 00 00 call 60ab50 <_fini+0x1b36> + 607726: c9 leave + 607727: c3 ret + 607728: 55 push %rbp + 607729: 48 89 e5 mov %rsp,%rbp + 60772c: 48 81 ec 10 00 00 00 sub $0x10,%rsp + 607733: 48 89 7d f8 mov %rdi,-0x8(%rbp) + 607737: 48 89 75 f0 mov %rsi,-0x10(%rbp) + 60773b: 48 8d 05 c5 ae 20 00 lea 0x20aec5(%rip),%rax # 812607 <_DYNAMIC@plt+0x200527> + 607742: 48 89 c7 mov %rax,%rdi + 607745: b8 00 00 00 00 mov $0x0,%eax + 60774a: e8 01 34 00 00 call 60ab50 <_fini+0x1b36> + 60774f: 48 8d 05 b7 ae 20 00 lea 0x20aeb7(%rip),%rax # 81260d <_DYNAMIC@plt+0x20052d> + 607756: 48 89 c7 mov %rax,%rdi + 607759: b8 00 00 00 00 mov $0x0,%eax + 60775e: e8 ed 33 00 00 call 60ab50 <_fini+0x1b36> + 607763: 48 8b 45 f0 mov -0x10(%rbp),%rax + 607767: 48 89 c6 mov %rax,%rsi + 60776a: 48 8d 05 a9 ae 20 00 lea 0x20aea9(%rip),%rax # 81261a <_DYNAMIC@plt+0x20053a> + 607771: 48 89 c7 mov %rax,%rdi + 607774: b8 00 00 00 00 mov $0x0,%eax + 607779: e8 d2 33 00 00 call 60ab50 <_fini+0x1b36> + 60777e: 48 8d 05 9a ae 20 00 lea 0x20ae9a(%rip),%rax # 81261f <_DYNAMIC@plt+0x20053f> + 607785: 48 89 c7 mov %rax,%rdi + 607788: b8 00 00 00 00 mov $0x0,%eax + 60778d: e8 be 33 00 00 call 60ab50 <_fini+0x1b36> + 607792: b8 00 00 00 00 mov $0x0,%eax + 607797: 48 89 c7 mov %rax,%rdi + 60779a: e8 71 1d 00 00 call 609510 <_fini+0x4f6> + 60779f: c9 leave + 6077a0: c3 ret + 6077a1: 55 push %rbp + 6077a2: 48 89 e5 mov %rsp,%rbp + 6077a5: 48 81 ec 20 00 00 00 sub $0x20,%rsp + 6077ac: 48 89 7d f8 mov %rdi,-0x8(%rbp) + 6077b0: 48 8d 45 f0 lea -0x10(%rbp),%rax + 6077b4: 49 89 c2 mov %rax,%r10 + 6077b7: b8 13 54 00 00 mov $0x5413,%eax + 6077bc: 48 89 c6 mov %rax,%rsi + 6077bf: b8 01 00 00 00 mov $0x1,%eax + 6077c4: 48 89 c7 mov %rax,%rdi + 6077c7: 4c 89 d2 mov %r10,%rdx + 6077ca: b8 00 00 00 00 mov $0x0,%eax + 6077cf: e8 0c 23 00 00 call 609ae0 <_fini+0xac6> + 6077d4: b8 00 00 00 00 mov $0x0,%eax + 6077d9: 89 45 ec mov %eax,-0x14(%rbp) + 6077dc: 0f b7 45 f2 movzwl -0xe(%rbp),%eax + 6077e0: 8b 4d ec mov -0x14(%rbp),%ecx + 6077e3: 39 c1 cmp %eax,%ecx + 6077e5: 0f 8d 26 00 00 00 jge 607811 + 6077eb: e9 0b 00 00 00 jmp 6077fb + 6077f0: 8b 45 ec mov -0x14(%rbp),%eax + 6077f3: 83 c0 01 add $0x1,%eax + 6077f6: 89 45 ec mov %eax,-0x14(%rbp) + 6077f9: eb e1 jmp 6077dc + 6077fb: 48 8d 05 22 ae 20 00 lea 0x20ae22(%rip),%rax # 812624 <_DYNAMIC@plt+0x200544> + 607802: 48 89 c7 mov %rax,%rdi + 607805: b8 00 00 00 00 mov $0x0,%eax + 60780a: e8 41 33 00 00 call 60ab50 <_fini+0x1b36> + 60780f: eb df jmp 6077f0 + 607811: 48 8d 05 0e ae 20 00 lea 0x20ae0e(%rip),%rax # 812626 <_DYNAMIC@plt+0x200546> + 607818: 48 89 c7 mov %rax,%rdi + 60781b: b8 00 00 00 00 mov $0x0,%eax + 607820: e8 2b 33 00 00 call 60ab50 <_fini+0x1b36> + 607825: c9 leave + 607826: c3 ret + 607827: 55 push %rbp + 607828: 48 89 e5 mov %rsp,%rbp + 60782b: 48 81 ec 10 00 00 00 sub $0x10,%rsp + 607832: b8 12 00 00 00 mov $0x12,%eax + 607837: 66 89 45 fe mov %ax,-0x2(%rbp) + 60783b: 0f b7 45 fe movzwl -0x2(%rbp),%eax + 60783f: c9 leave + 607840: c3 ret + 607841: 55 push %rbp + 607842: 48 89 e5 mov %rsp,%rbp + 607845: 48 81 ec 10 00 00 00 sub $0x10,%rsp + 60784c: 48 b8 02 00 00 00 00 movabs $0x2,%rax + 607853: 00 00 00 + 607856: 48 89 c7 mov %rax,%rdi + 607859: e8 62 22 00 00 call 609ac0 <_fini+0xaa6> + 60785e: 48 89 45 f8 mov %rax,-0x8(%rbp) + 607862: 48 8b 45 f8 mov -0x8(%rbp),%rax + 607866: b9 12 00 00 00 mov $0x12,%ecx + 60786b: 66 89 08 mov %cx,(%rax) + 60786e: 48 8b 45 f8 mov -0x8(%rbp),%rax + 607872: c9 leave + 607873: c3 ret + 607874: 55 push %rbp + 607875: 48 89 e5 mov %rsp,%rbp + 607878: 48 81 ec 10 00 00 00 sub $0x10,%rsp + 60787f: 48 89 7d f8 mov %rdi,-0x8(%rbp) + 607883: 48 8d 05 9e ad 20 00 lea 0x20ad9e(%rip),%rax # 812628 <_DYNAMIC@plt+0x200548> + 60788a: 48 89 c7 mov %rax,%rdi + 60788d: b8 00 00 00 00 mov $0x0,%eax + 607892: e8 b9 32 00 00 call 60ab50 <_fini+0x1b36> + 607897: c9 leave + 607898: c3 ret + 607899: 55 push %rbp + 60789a: 48 89 e5 mov %rsp,%rbp + 60789d: 48 81 ec 10 00 00 00 sub $0x10,%rsp + 6078a4: 48 89 7d f8 mov %rdi,-0x8(%rbp) + 6078a8: 48 8d 05 92 ad 20 00 lea 0x20ad92(%rip),%rax # 812641 <_DYNAMIC@plt+0x200561> + 6078af: 48 89 c7 mov %rax,%rdi + 6078b2: b8 00 00 00 00 mov $0x0,%eax + 6078b7: e8 94 32 00 00 call 60ab50 <_fini+0x1b36> + 6078bc: c9 leave + 6078bd: c3 ret + 6078be: 55 push %rbp + 6078bf: 48 89 e5 mov %rsp,%rbp + 6078c2: 48 81 ec 10 00 00 00 sub $0x10,%rsp + 6078c9: 48 89 7d f8 mov %rdi,-0x8(%rbp) + 6078cd: 48 8d 05 85 ad 20 00 lea 0x20ad85(%rip),%rax # 812659 <_DYNAMIC@plt+0x200579> + 6078d4: 48 89 c7 mov %rax,%rdi + 6078d7: b8 00 00 00 00 mov $0x0,%eax + 6078dc: e8 6f 32 00 00 call 60ab50 <_fini+0x1b36> + 6078e1: c9 leave + 6078e2: c3 ret + 6078e3: 55 push %rbp + 6078e4: 48 89 e5 mov %rsp,%rbp + 6078e7: 48 81 ec 10 00 00 00 sub $0x10,%rsp + 6078ee: 48 89 7d f8 mov %rdi,-0x8(%rbp) + 6078f2: 48 8d 05 78 ad 20 00 lea 0x20ad78(%rip),%rax # 812671 <_DYNAMIC@plt+0x200591> + 6078f9: 48 89 c7 mov %rax,%rdi + 6078fc: b8 00 00 00 00 mov $0x0,%eax + 607901: e8 4a 32 00 00 call 60ab50 <_fini+0x1b36> + 607906: 48 8b 45 f8 mov -0x8(%rbp),%rax + 60790a: 48 83 c0 08 add $0x8,%rax + 60790e: 48 89 45 f0 mov %rax,-0x10(%rbp) + 607912: 48 8b 45 f0 mov -0x10(%rbp),%rax + 607916: 8b 00 mov (%rax),%eax + 607918: 48 89 c6 mov %rax,%rsi + 60791b: 48 8d 05 69 ad 20 00 lea 0x20ad69(%rip),%rax # 81268b <_DYNAMIC@plt+0x2005ab> + 607922: 48 89 c7 mov %rax,%rdi + 607925: b8 00 00 00 00 mov $0x0,%eax + 60792a: e8 21 32 00 00 call 60ab50 <_fini+0x1b36> + 60792f: 48 8b 45 f8 mov -0x8(%rbp),%rax + 607933: 48 83 c0 0c add $0xc,%rax + 607937: 48 89 45 f0 mov %rax,-0x10(%rbp) + 60793b: 48 8b 45 f0 mov -0x10(%rbp),%rax + 60793f: 8b 00 mov (%rax),%eax + 607941: 48 89 c6 mov %rax,%rsi + 607944: 48 8d 05 51 ad 20 00 lea 0x20ad51(%rip),%rax # 81269c <_DYNAMIC@plt+0x2005bc> + 60794b: 48 89 c7 mov %rax,%rdi + 60794e: b8 00 00 00 00 mov $0x0,%eax + 607953: e8 f8 31 00 00 call 60ab50 <_fini+0x1b36> + 607958: 48 8b 45 f8 mov -0x8(%rbp),%rax + 60795c: 48 83 c0 04 add $0x4,%rax + 607960: 48 89 45 f0 mov %rax,-0x10(%rbp) + 607964: 48 8b 45 f0 mov -0x10(%rbp),%rax + 607968: 8b 00 mov (%rax),%eax + 60796a: 48 89 c6 mov %rax,%rsi + 60796d: 48 8d 05 39 ad 20 00 lea 0x20ad39(%rip),%rax # 8126ad <_DYNAMIC@plt+0x2005cd> + 607974: 48 89 c7 mov %rax,%rdi + 607977: b8 00 00 00 00 mov $0x0,%eax + 60797c: e8 cf 31 00 00 call 60ab50 <_fini+0x1b36> + 607981: c9 leave + 607982: c3 ret + 607983: 55 push %rbp + 607984: 48 89 e5 mov %rsp,%rbp + 607987: 48 81 ec 10 00 00 00 sub $0x10,%rsp + 60798e: 48 89 7d f8 mov %rdi,-0x8(%rbp) + 607992: 48 8d 05 25 ad 20 00 lea 0x20ad25(%rip),%rax # 8126be <_DYNAMIC@plt+0x2005de> + 607999: 48 89 c7 mov %rax,%rdi + 60799c: b8 00 00 00 00 mov $0x0,%eax + 6079a1: e8 aa 31 00 00 call 60ab50 <_fini+0x1b36> + 6079a6: 48 8b 45 f8 mov -0x8(%rbp),%rax + 6079aa: 48 83 c0 08 add $0x8,%rax + 6079ae: 48 89 45 f0 mov %rax,-0x10(%rbp) + 6079b2: 48 8b 45 f0 mov -0x10(%rbp),%rax + 6079b6: 8b 00 mov (%rax),%eax + 6079b8: 48 89 c6 mov %rax,%rsi + 6079bb: 48 8d 05 16 ad 20 00 lea 0x20ad16(%rip),%rax # 8126d8 <_DYNAMIC@plt+0x2005f8> + 6079c2: 48 89 c7 mov %rax,%rdi + 6079c5: b8 00 00 00 00 mov $0x0,%eax + 6079ca: e8 81 31 00 00 call 60ab50 <_fini+0x1b36> + 6079cf: 48 8b 45 f8 mov -0x8(%rbp),%rax + 6079d3: 48 83 c0 0c add $0xc,%rax + 6079d7: 48 89 45 f0 mov %rax,-0x10(%rbp) + 6079db: 48 8b 45 f0 mov -0x10(%rbp),%rax + 6079df: 8b 00 mov (%rax),%eax + 6079e1: 48 89 c6 mov %rax,%rsi + 6079e4: 48 8d 05 fe ac 20 00 lea 0x20acfe(%rip),%rax # 8126e9 <_DYNAMIC@plt+0x200609> + 6079eb: 48 89 c7 mov %rax,%rdi + 6079ee: b8 00 00 00 00 mov $0x0,%eax + 6079f3: e8 58 31 00 00 call 60ab50 <_fini+0x1b36> + 6079f8: 48 8b 45 f8 mov -0x8(%rbp),%rax + 6079fc: 48 83 c0 04 add $0x4,%rax + 607a00: 48 89 45 f0 mov %rax,-0x10(%rbp) + 607a04: 48 8b 45 f0 mov -0x10(%rbp),%rax + 607a08: 8b 00 mov (%rax),%eax + 607a0a: 48 89 c6 mov %rax,%rsi + 607a0d: 48 8d 05 e6 ac 20 00 lea 0x20ace6(%rip),%rax # 8126fa <_DYNAMIC@plt+0x20061a> + 607a14: 48 89 c7 mov %rax,%rdi + 607a17: b8 00 00 00 00 mov $0x0,%eax + 607a1c: e8 2f 31 00 00 call 60ab50 <_fini+0x1b36> + 607a21: c9 leave + 607a22: c3 ret + 607a23: 55 push %rbp + 607a24: 48 89 e5 mov %rsp,%rbp + 607a27: 48 81 ec 10 00 00 00 sub $0x10,%rsp + 607a2e: 48 89 7d f8 mov %rdi,-0x8(%rbp) + 607a32: 48 8d 05 d2 ac 20 00 lea 0x20acd2(%rip),%rax # 81270b <_DYNAMIC@plt+0x20062b> + 607a39: 48 89 c7 mov %rax,%rdi + 607a3c: b8 00 00 00 00 mov $0x0,%eax + 607a41: e8 0a 31 00 00 call 60ab50 <_fini+0x1b36> + 607a46: 48 8b 45 f8 mov -0x8(%rbp),%rax + 607a4a: 48 83 c0 08 add $0x8,%rax + 607a4e: 48 89 45 f0 mov %rax,-0x10(%rbp) + 607a52: 48 8b 45 f0 mov -0x10(%rbp),%rax + 607a56: 8b 00 mov (%rax),%eax + 607a58: 48 89 c6 mov %rax,%rsi + 607a5b: 48 8d 05 c3 ac 20 00 lea 0x20acc3(%rip),%rax # 812725 <_DYNAMIC@plt+0x200645> + 607a62: 48 89 c7 mov %rax,%rdi + 607a65: b8 00 00 00 00 mov $0x0,%eax + 607a6a: e8 e1 30 00 00 call 60ab50 <_fini+0x1b36> + 607a6f: 48 8b 45 f8 mov -0x8(%rbp),%rax + 607a73: 48 83 c0 0c add $0xc,%rax + 607a77: 48 89 45 f0 mov %rax,-0x10(%rbp) + 607a7b: 48 8b 45 f0 mov -0x10(%rbp),%rax + 607a7f: 8b 00 mov (%rax),%eax + 607a81: 48 89 c6 mov %rax,%rsi + 607a84: 48 8d 05 ab ac 20 00 lea 0x20acab(%rip),%rax # 812736 <_DYNAMIC@plt+0x200656> + 607a8b: 48 89 c7 mov %rax,%rdi + 607a8e: b8 00 00 00 00 mov $0x0,%eax + 607a93: e8 b8 30 00 00 call 60ab50 <_fini+0x1b36> + 607a98: 48 8b 45 f8 mov -0x8(%rbp),%rax + 607a9c: 48 83 c0 04 add $0x4,%rax + 607aa0: 48 89 45 f0 mov %rax,-0x10(%rbp) + 607aa4: 48 8b 45 f0 mov -0x10(%rbp),%rax + 607aa8: 8b 00 mov (%rax),%eax + 607aaa: 48 89 c6 mov %rax,%rsi + 607aad: 48 8d 05 93 ac 20 00 lea 0x20ac93(%rip),%rax # 812747 <_DYNAMIC@plt+0x200667> + 607ab4: 48 89 c7 mov %rax,%rdi + 607ab7: b8 00 00 00 00 mov $0x0,%eax + 607abc: e8 8f 30 00 00 call 60ab50 <_fini+0x1b36> + 607ac1: c9 leave + 607ac2: c3 ret + 607ac3: 55 push %rbp + 607ac4: 48 89 e5 mov %rsp,%rbp + 607ac7: 48 81 ec 10 00 00 00 sub $0x10,%rsp + 607ace: 48 89 7d f8 mov %rdi,-0x8(%rbp) + 607ad2: 48 8d 05 7f ac 20 00 lea 0x20ac7f(%rip),%rax # 812758 <_DYNAMIC@plt+0x200678> + 607ad9: 48 89 c7 mov %rax,%rdi + 607adc: b8 00 00 00 00 mov $0x0,%eax + 607ae1: e8 6a 30 00 00 call 60ab50 <_fini+0x1b36> + 607ae6: 48 8b 45 f8 mov -0x8(%rbp),%rax + 607aea: 48 83 c0 08 add $0x8,%rax + 607aee: 48 89 45 f0 mov %rax,-0x10(%rbp) + 607af2: 48 8b 45 f0 mov -0x10(%rbp),%rax + 607af6: 8b 00 mov (%rax),%eax + 607af8: 48 89 c6 mov %rax,%rsi + 607afb: 48 8d 05 70 ac 20 00 lea 0x20ac70(%rip),%rax # 812772 <_DYNAMIC@plt+0x200692> + 607b02: 48 89 c7 mov %rax,%rdi + 607b05: b8 00 00 00 00 mov $0x0,%eax + 607b0a: e8 41 30 00 00 call 60ab50 <_fini+0x1b36> + 607b0f: 48 8b 45 f8 mov -0x8(%rbp),%rax + 607b13: 48 83 c0 0c add $0xc,%rax + 607b17: 48 89 45 f0 mov %rax,-0x10(%rbp) + 607b1b: 48 8b 45 f0 mov -0x10(%rbp),%rax + 607b1f: 8b 00 mov (%rax),%eax + 607b21: 48 89 c6 mov %rax,%rsi + 607b24: 48 8d 05 58 ac 20 00 lea 0x20ac58(%rip),%rax # 812783 <_DYNAMIC@plt+0x2006a3> + 607b2b: 48 89 c7 mov %rax,%rdi + 607b2e: b8 00 00 00 00 mov $0x0,%eax + 607b33: e8 18 30 00 00 call 60ab50 <_fini+0x1b36> + 607b38: 48 8b 45 f8 mov -0x8(%rbp),%rax + 607b3c: 48 83 c0 04 add $0x4,%rax + 607b40: 48 89 45 f0 mov %rax,-0x10(%rbp) + 607b44: 48 8b 45 f0 mov -0x10(%rbp),%rax + 607b48: 8b 00 mov (%rax),%eax + 607b4a: 48 89 c6 mov %rax,%rsi + 607b4d: 48 8d 05 40 ac 20 00 lea 0x20ac40(%rip),%rax # 812794 <_DYNAMIC@plt+0x2006b4> + 607b54: 48 89 c7 mov %rax,%rdi + 607b57: b8 00 00 00 00 mov $0x0,%eax + 607b5c: e8 ef 2f 00 00 call 60ab50 <_fini+0x1b36> + 607b61: c9 leave + 607b62: c3 ret + 607b63: 55 push %rbp + 607b64: 48 89 e5 mov %rsp,%rbp + 607b67: 48 81 ec 10 00 00 00 sub $0x10,%rsp + 607b6e: 48 89 7d f8 mov %rdi,-0x8(%rbp) + 607b72: 48 8d 05 2c ac 20 00 lea 0x20ac2c(%rip),%rax # 8127a5 <_DYNAMIC@plt+0x2006c5> + 607b79: 48 89 c7 mov %rax,%rdi + 607b7c: b8 00 00 00 00 mov $0x0,%eax + 607b81: e8 ca 2f 00 00 call 60ab50 <_fini+0x1b36> + 607b86: 48 8b 45 f8 mov -0x8(%rbp),%rax + 607b8a: 48 83 c0 08 add $0x8,%rax + 607b8e: 48 89 45 f0 mov %rax,-0x10(%rbp) + 607b92: 48 8b 45 f0 mov -0x10(%rbp),%rax + 607b96: 8b 00 mov (%rax),%eax + 607b98: 48 89 c6 mov %rax,%rsi + 607b9b: 48 8d 05 1d ac 20 00 lea 0x20ac1d(%rip),%rax # 8127bf <_DYNAMIC@plt+0x2006df> + 607ba2: 48 89 c7 mov %rax,%rdi + 607ba5: b8 00 00 00 00 mov $0x0,%eax + 607baa: e8 a1 2f 00 00 call 60ab50 <_fini+0x1b36> + 607baf: 48 8b 45 f8 mov -0x8(%rbp),%rax + 607bb3: 48 83 c0 0c add $0xc,%rax + 607bb7: 48 89 45 f0 mov %rax,-0x10(%rbp) + 607bbb: 48 8b 45 f0 mov -0x10(%rbp),%rax + 607bbf: 8b 00 mov (%rax),%eax + 607bc1: 48 89 c6 mov %rax,%rsi + 607bc4: 48 8d 05 05 ac 20 00 lea 0x20ac05(%rip),%rax # 8127d0 <_DYNAMIC@plt+0x2006f0> + 607bcb: 48 89 c7 mov %rax,%rdi + 607bce: b8 00 00 00 00 mov $0x0,%eax + 607bd3: e8 78 2f 00 00 call 60ab50 <_fini+0x1b36> + 607bd8: 48 8b 45 f8 mov -0x8(%rbp),%rax + 607bdc: 48 83 c0 04 add $0x4,%rax + 607be0: 48 89 45 f0 mov %rax,-0x10(%rbp) + 607be4: 48 8b 45 f0 mov -0x10(%rbp),%rax + 607be8: 8b 00 mov (%rax),%eax + 607bea: 48 89 c6 mov %rax,%rsi + 607bed: 48 8d 05 ed ab 20 00 lea 0x20abed(%rip),%rax # 8127e1 <_DYNAMIC@plt+0x200701> + 607bf4: 48 89 c7 mov %rax,%rdi + 607bf7: b8 00 00 00 00 mov $0x0,%eax + 607bfc: e8 4f 2f 00 00 call 60ab50 <_fini+0x1b36> + 607c01: c9 leave + 607c02: c3 ret + 607c03: 55 push %rbp + 607c04: 48 89 e5 mov %rsp,%rbp + 607c07: 48 81 ec 10 00 00 00 sub $0x10,%rsp + 607c0e: b8 08 00 00 00 mov $0x8,%eax + 607c13: 66 89 45 f8 mov %ax,-0x8(%rbp) + 607c17: b8 6f 00 00 00 mov $0x6f,%eax + 607c1c: 89 45 fc mov %eax,-0x4(%rbp) + 607c1f: 48 8b 45 f8 mov -0x8(%rbp),%rax + 607c23: c9 leave + 607c24: c3 ret + 607c25: 55 push %rbp + 607c26: 48 89 e5 mov %rsp,%rbp + 607c29: 48 81 ec 10 00 00 00 sub $0x10,%rsp + 607c30: 48 b8 08 00 00 00 00 movabs $0x8,%rax + 607c37: 00 00 00 + 607c3a: 48 89 c7 mov %rax,%rdi + 607c3d: e8 7e 1e 00 00 call 609ac0 <_fini+0xaa6> + 607c42: 48 89 45 f8 mov %rax,-0x8(%rbp) + 607c46: 48 8b 45 f8 mov -0x8(%rbp),%rax + 607c4a: b9 08 00 00 00 mov $0x8,%ecx + 607c4f: 66 89 08 mov %cx,(%rax) + 607c52: 48 8b 45 f8 mov -0x8(%rbp),%rax + 607c56: 48 83 c0 04 add $0x4,%rax + 607c5a: b9 6f 00 00 00 mov $0x6f,%ecx + 607c5f: 89 08 mov %ecx,(%rax) + 607c61: 48 8b 45 f8 mov -0x8(%rbp),%rax + 607c65: c9 leave + 607c66: c3 ret + 607c67: 55 push %rbp + 607c68: 48 89 e5 mov %rsp,%rbp + 607c6b: 48 81 ec 10 00 00 00 sub $0x10,%rsp + 607c72: b8 09 00 00 00 mov $0x9,%eax + 607c77: 66 89 45 f8 mov %ax,-0x8(%rbp) + 607c7b: b8 64 00 00 00 mov $0x64,%eax + 607c80: 89 45 fc mov %eax,-0x4(%rbp) + 607c83: 48 8b 45 f8 mov -0x8(%rbp),%rax + 607c87: c9 leave + 607c88: c3 ret + 607c89: 55 push %rbp + 607c8a: 48 89 e5 mov %rsp,%rbp + 607c8d: 48 81 ec 10 00 00 00 sub $0x10,%rsp + 607c94: 48 b8 08 00 00 00 00 movabs $0x8,%rax + 607c9b: 00 00 00 + 607c9e: 48 89 c7 mov %rax,%rdi + 607ca1: e8 1a 1e 00 00 call 609ac0 <_fini+0xaa6> + 607ca6: 48 89 45 f8 mov %rax,-0x8(%rbp) + 607caa: 48 8b 45 f8 mov -0x8(%rbp),%rax + 607cae: b9 09 00 00 00 mov $0x9,%ecx + 607cb3: 66 89 08 mov %cx,(%rax) + 607cb6: 48 8b 45 f8 mov -0x8(%rbp),%rax + 607cba: 48 83 c0 04 add $0x4,%rax + 607cbe: b9 64 00 00 00 mov $0x64,%ecx + 607cc3: 89 08 mov %ecx,(%rax) + 607cc5: 48 8b 45 f8 mov -0x8(%rbp),%rax + 607cc9: c9 leave + 607cca: c3 ret + 607ccb: 55 push %rbp + 607ccc: 48 89 e5 mov %rsp,%rbp + 607ccf: 48 81 ec 10 00 00 00 sub $0x10,%rsp + 607cd6: b8 0a 00 00 00 mov $0xa,%eax + 607cdb: 66 89 45 f0 mov %ax,-0x10(%rbp) + 607cdf: b8 64 00 00 00 mov $0x64,%eax + 607ce4: 89 45 f4 mov %eax,-0xc(%rbp) + 607ce7: b8 0a 00 00 00 mov $0xa,%eax + 607cec: 89 45 f8 mov %eax,-0x8(%rbp) + 607cef: b8 d2 04 00 00 mov $0x4d2,%eax + 607cf4: 89 45 fc mov %eax,-0x4(%rbp) + 607cf7: 48 8b 45 f0 mov -0x10(%rbp),%rax + 607cfb: 48 8b 55 f8 mov -0x8(%rbp),%rdx + 607cff: c9 leave + 607d00: c3 ret + 607d01: 55 push %rbp + 607d02: 48 89 e5 mov %rsp,%rbp + 607d05: 48 81 ec 10 00 00 00 sub $0x10,%rsp + 607d0c: 48 b8 10 00 00 00 00 movabs $0x10,%rax + 607d13: 00 00 00 + 607d16: 48 89 c7 mov %rax,%rdi + 607d19: e8 a2 1d 00 00 call 609ac0 <_fini+0xaa6> + 607d1e: 48 89 45 f8 mov %rax,-0x8(%rbp) + 607d22: 48 8b 45 f8 mov -0x8(%rbp),%rax + 607d26: b9 0a 00 00 00 mov $0xa,%ecx + 607d2b: 66 89 08 mov %cx,(%rax) + 607d2e: 48 8b 45 f8 mov -0x8(%rbp),%rax + 607d32: 48 83 c0 04 add $0x4,%rax + 607d36: b9 64 00 00 00 mov $0x64,%ecx + 607d3b: 89 08 mov %ecx,(%rax) + 607d3d: 48 8b 45 f8 mov -0x8(%rbp),%rax + 607d41: 48 83 c0 08 add $0x8,%rax + 607d45: b9 0a 00 00 00 mov $0xa,%ecx + 607d4a: 89 08 mov %ecx,(%rax) + 607d4c: 48 8b 45 f8 mov -0x8(%rbp),%rax + 607d50: 48 83 c0 0c add $0xc,%rax + 607d54: b9 d2 04 00 00 mov $0x4d2,%ecx + 607d59: 89 08 mov %ecx,(%rax) + 607d5b: 48 8b 45 f8 mov -0x8(%rbp),%rax + 607d5f: c9 leave + 607d60: c3 ret + 607d61: 55 push %rbp + 607d62: 48 89 e5 mov %rsp,%rbp + 607d65: 48 81 ec 10 00 00 00 sub $0x10,%rsp + 607d6c: b8 0b 00 00 00 mov $0xb,%eax + 607d71: 66 89 45 f4 mov %ax,-0xc(%rbp) + 607d75: b8 0a 00 00 00 mov $0xa,%eax + 607d7a: 89 45 f8 mov %eax,-0x8(%rbp) + 607d7d: b8 d2 04 00 00 mov $0x4d2,%eax + 607d82: 89 45 fc mov %eax,-0x4(%rbp) + 607d85: 48 8b 45 f4 mov -0xc(%rbp),%rax + 607d89: 48 8b 55 fc mov -0x4(%rbp),%rdx + 607d8d: c9 leave + 607d8e: c3 ret + 607d8f: 55 push %rbp + 607d90: 48 89 e5 mov %rsp,%rbp + 607d93: 48 81 ec 10 00 00 00 sub $0x10,%rsp + 607d9a: 48 b8 0c 00 00 00 00 movabs $0xc,%rax + 607da1: 00 00 00 + 607da4: 48 89 c7 mov %rax,%rdi + 607da7: e8 14 1d 00 00 call 609ac0 <_fini+0xaa6> + 607dac: 48 89 45 f8 mov %rax,-0x8(%rbp) + 607db0: 48 8b 45 f8 mov -0x8(%rbp),%rax + 607db4: b9 0b 00 00 00 mov $0xb,%ecx + 607db9: 66 89 08 mov %cx,(%rax) + 607dbc: 48 8b 45 f8 mov -0x8(%rbp),%rax + 607dc0: 48 83 c0 04 add $0x4,%rax + 607dc4: b9 0a 00 00 00 mov $0xa,%ecx + 607dc9: 89 08 mov %ecx,(%rax) + 607dcb: 48 8b 45 f8 mov -0x8(%rbp),%rax + 607dcf: 48 83 c0 08 add $0x8,%rax + 607dd3: b9 d2 04 00 00 mov $0x4d2,%ecx + 607dd8: 89 08 mov %ecx,(%rax) + 607dda: 48 8b 45 f8 mov -0x8(%rbp),%rax + 607dde: c9 leave + 607ddf: c3 ret + 607de0: 55 push %rbp + 607de1: 48 89 e5 mov %rsp,%rbp + 607de4: 48 81 ec 10 00 00 00 sub $0x10,%rsp + 607deb: b8 0c 00 00 00 mov $0xc,%eax + 607df0: 66 89 45 f8 mov %ax,-0x8(%rbp) + 607df4: b8 d2 04 00 00 mov $0x4d2,%eax + 607df9: 89 45 fc mov %eax,-0x4(%rbp) + 607dfc: 48 8b 45 f8 mov -0x8(%rbp),%rax + 607e00: c9 leave + 607e01: c3 ret + 607e02: 55 push %rbp + 607e03: 48 89 e5 mov %rsp,%rbp + 607e06: 48 81 ec 10 00 00 00 sub $0x10,%rsp + 607e0d: 48 b8 08 00 00 00 00 movabs $0x8,%rax + 607e14: 00 00 00 + 607e17: 48 89 c7 mov %rax,%rdi + 607e1a: e8 a1 1c 00 00 call 609ac0 <_fini+0xaa6> + 607e1f: 48 89 45 f8 mov %rax,-0x8(%rbp) + 607e23: 48 8b 45 f8 mov -0x8(%rbp),%rax + 607e27: b9 0c 00 00 00 mov $0xc,%ecx + 607e2c: 66 89 08 mov %cx,(%rax) + 607e2f: 48 8b 45 f8 mov -0x8(%rbp),%rax + 607e33: 48 83 c0 04 add $0x4,%rax + 607e37: b9 d2 04 00 00 mov $0x4d2,%ecx + 607e3c: 89 08 mov %ecx,(%rax) + 607e3e: 48 8b 45 f8 mov -0x8(%rbp),%rax + 607e42: c9 leave + 607e43: c3 ret + 607e44: 55 push %rbp + 607e45: 48 89 e5 mov %rsp,%rbp + 607e48: 48 81 ec 20 00 00 00 sub $0x20,%rsp + 607e4f: 48 89 7d f8 mov %rdi,-0x8(%rbp) + 607e53: 48 89 75 f0 mov %rsi,-0x10(%rbp) + 607e57: 48 89 55 e8 mov %rdx,-0x18(%rbp) + 607e5b: 48 8d 05 90 a9 20 00 lea 0x20a990(%rip),%rax # 8127f2 <_DYNAMIC@plt+0x200712> + 607e62: 48 89 c6 mov %rax,%rsi + 607e65: 48 8b 45 f0 mov -0x10(%rbp),%rax + 607e69: 48 89 c7 mov %rax,%rdi + 607e6c: e8 5f 20 00 00 call 609ed0 <_fini+0xeb6> + 607e71: 48 89 45 e0 mov %rax,-0x20(%rbp) + 607e75: 48 8b 45 e0 mov -0x20(%rbp),%rax + 607e79: 48 83 f8 00 cmp $0x0,%rax + 607e7d: 0f 84 1f 00 00 00 je 607ea2 + 607e83: 48 8b 45 e0 mov -0x20(%rbp),%rax + 607e87: 48 89 c6 mov %rax,%rsi + 607e8a: 48 8b 45 e8 mov -0x18(%rbp),%rax + 607e8e: 48 89 c7 mov %rax,%rdi + 607e91: e8 da 21 00 00 call 60a070 <_fini+0x1056> + 607e96: 48 8b 45 e0 mov -0x20(%rbp),%rax + 607e9a: 48 89 c7 mov %rax,%rdi + 607e9d: e8 9e 1d 00 00 call 609c40 <_fini+0xc26> + 607ea2: c9 leave + 607ea3: c3 ret + 607ea4: 55 push %rbp + 607ea5: 48 89 e5 mov %rsp,%rbp + 607ea8: 48 81 ec 30 00 00 00 sub $0x30,%rsp + 607eaf: 48 89 7d f8 mov %rdi,-0x8(%rbp) + 607eb3: 48 89 75 f0 mov %rsi,-0x10(%rbp) + 607eb7: b8 00 00 00 00 mov $0x0,%eax + 607ebc: e8 1e e3 ff ff call 6061df + 607ec1: 48 89 45 d8 mov %rax,-0x28(%rbp) + 607ec5: 48 8b 45 f0 mov -0x10(%rbp),%rax + 607ec9: 48 89 c7 mov %rax,%rdi + 607ecc: e8 4f 11 00 00 call 609020 <_fini+0x6> + 607ed1: 48 89 45 e8 mov %rax,-0x18(%rbp) + 607ed5: 48 83 f8 00 cmp $0x0,%rax + 607ed9: 0f 85 14 00 00 00 jne 607ef3 + 607edf: 48 8d 05 0f a9 20 00 lea 0x20a90f(%rip),%rax # 8127f5 <_DYNAMIC@plt+0x200715> + 607ee6: 48 89 c7 mov %rax,%rdi + 607ee9: e8 d2 2a 00 00 call 60a9c0 <_fini+0x19a6> + 607eee: e9 79 00 00 00 jmp 607f6c + 607ef3: 48 8b 45 e8 mov -0x18(%rbp),%rax + 607ef7: 48 89 c7 mov %rax,%rdi + 607efa: e8 81 11 00 00 call 609080 <_fini+0x66> + 607eff: 48 89 45 e0 mov %rax,-0x20(%rbp) + 607f03: 48 83 f8 00 cmp $0x0,%rax + 607f07: 0f 84 5f 00 00 00 je 607f6c + 607f0d: 48 8b 45 e0 mov -0x20(%rbp),%rax + 607f11: 48 83 c0 13 add $0x13,%rax + 607f15: 48 89 45 d0 mov %rax,-0x30(%rbp) + 607f19: 48 8d 05 e5 a8 20 00 lea 0x20a8e5(%rip),%rax # 812805 <_DYNAMIC@plt+0x200725> + 607f20: 48 89 c6 mov %rax,%rsi + 607f23: 48 8b 45 d0 mov -0x30(%rbp),%rax + 607f27: 48 89 c7 mov %rax,%rdi + 607f2a: e8 51 60 00 00 call 60df80 <_fini+0x4f66> + 607f2f: 83 f8 00 cmp $0x0,%eax + 607f32: 0f 84 32 00 00 00 je 607f6a + 607f38: 48 8d 05 c9 a8 20 00 lea 0x20a8c9(%rip),%rax # 812808 <_DYNAMIC@plt+0x200728> + 607f3f: 48 89 c6 mov %rax,%rsi + 607f42: 48 8b 45 d0 mov -0x30(%rbp),%rax + 607f46: 48 89 c7 mov %rax,%rdi + 607f49: e8 32 60 00 00 call 60df80 <_fini+0x4f66> + 607f4e: 83 f8 00 cmp $0x0,%eax + 607f51: 0f 84 13 00 00 00 je 607f6a + 607f57: 48 8b 45 d0 mov -0x30(%rbp),%rax + 607f5b: 48 89 c6 mov %rax,%rsi + 607f5e: 48 8b 45 d8 mov -0x28(%rbp),%rax + 607f62: 48 89 c7 mov %rax,%rdi + 607f65: e8 96 dd ff ff call 605d00 + 607f6a: eb 87 jmp 607ef3 + 607f6c: 48 8b 45 d8 mov -0x28(%rbp),%rax + 607f70: c9 leave + 607f71: c3 ret + 607f72: 55 push %rbp + 607f73: 48 89 e5 mov %rsp,%rbp + 607f76: 48 81 ec 30 00 00 00 sub $0x30,%rsp + 607f7d: 48 89 7d f8 mov %rdi,-0x8(%rbp) + 607f81: 48 89 75 f0 mov %rsi,-0x10(%rbp) + 607f85: 48 8d 05 7e a8 20 00 lea 0x20a87e(%rip),%rax # 81280a <_DYNAMIC@plt+0x20072a> + 607f8c: 48 89 c6 mov %rax,%rsi + 607f8f: 48 8b 45 f0 mov -0x10(%rbp),%rax + 607f93: 48 89 c7 mov %rax,%rdi + 607f96: e8 35 1f 00 00 call 609ed0 <_fini+0xeb6> + 607f9b: 48 89 45 e8 mov %rax,-0x18(%rbp) + 607f9f: 48 8b 45 e8 mov -0x18(%rbp),%rax + 607fa3: 48 83 f8 00 cmp $0x0,%rax + 607fa7: 0f 85 38 00 00 00 jne 607fe5 + 607fad: 48 8b 45 f0 mov -0x10(%rbp),%rax + 607fb1: 49 89 c2 mov %rax,%r10 + 607fb4: 48 8d 05 51 a8 20 00 lea 0x20a851(%rip),%rax # 81280c <_DYNAMIC@plt+0x20072c> + 607fbb: 48 89 c6 mov %rax,%rsi + 607fbe: 48 8b 05 13 aa 20 00 mov 0x20aa13(%rip),%rax # 8129d8 <_DYNAMIC@plt+0x2008f8> + 607fc5: 48 8b 00 mov (%rax),%rax + 607fc8: 48 89 c7 mov %rax,%rdi + 607fcb: 4c 89 d2 mov %r10,%rdx + 607fce: b8 00 00 00 00 mov $0x0,%eax + 607fd3: e8 d8 1f 00 00 call 609fb0 <_fini+0xf96> + 607fd8: b8 01 00 00 00 mov $0x1,%eax + 607fdd: 48 89 c7 mov %rax,%rdi + 607fe0: e8 2b 15 00 00 call 609510 <_fini+0x4f6> + 607fe5: b8 02 00 00 00 mov $0x2,%eax + 607fea: 49 89 c2 mov %rax,%r10 + 607fed: 48 b8 00 00 00 00 00 movabs $0x0,%rax + 607ff4: 00 00 00 + 607ff7: 48 89 c6 mov %rax,%rsi + 607ffa: 48 8b 45 e8 mov -0x18(%rbp),%rax + 607ffe: 48 89 c7 mov %rax,%rdi + 608001: 4c 89 d2 mov %r10,%rdx + 608004: e8 17 23 00 00 call 60a320 <_fini+0x1306> + 608009: 48 8b 45 e8 mov -0x18(%rbp),%rax + 60800d: 48 89 c7 mov %rax,%rdi + 608010: e8 5b 24 00 00 call 60a470 <_fini+0x1456> + 608015: 48 89 45 e0 mov %rax,-0x20(%rbp) + 608019: b8 00 00 00 00 mov $0x0,%eax + 60801e: 49 89 c2 mov %rax,%r10 + 608021: 48 b8 00 00 00 00 00 movabs $0x0,%rax + 608028: 00 00 00 + 60802b: 48 89 c6 mov %rax,%rsi + 60802e: 48 8b 45 e8 mov -0x18(%rbp),%rax + 608032: 48 89 c7 mov %rax,%rdi + 608035: 4c 89 d2 mov %r10,%rdx + 608038: e8 e3 22 00 00 call 60a320 <_fini+0x1306> + 60803d: 48 8b 45 e0 mov -0x20(%rbp),%rax + 608041: 48 83 c0 01 add $0x1,%rax + 608045: 48 89 45 d0 mov %rax,-0x30(%rbp) + 608049: 48 8b 45 d0 mov -0x30(%rbp),%rax + 60804d: 48 89 c7 mov %rax,%rdi + 608050: e8 6b 1a 00 00 call 609ac0 <_fini+0xaa6> + 608055: 48 89 45 d8 mov %rax,-0x28(%rbp) + 608059: 48 8b 45 e0 mov -0x20(%rbp),%rax + 60805d: 48 8b 4d d8 mov -0x28(%rbp),%rcx + 608061: 48 01 c1 add %rax,%rcx + 608064: b8 00 00 00 00 mov $0x0,%eax + 608069: 88 01 mov %al,(%rcx) + 60806b: 48 8b 45 e8 mov -0x18(%rbp),%rax + 60806f: 49 89 c3 mov %rax,%r11 + 608072: 48 8b 45 e0 mov -0x20(%rbp),%rax + 608076: 49 89 c2 mov %rax,%r10 + 608079: 48 b8 01 00 00 00 00 movabs $0x1,%rax + 608080: 00 00 00 + 608083: 48 89 c6 mov %rax,%rsi + 608086: 48 8b 45 d8 mov -0x28(%rbp),%rax + 60808a: 48 89 c7 mov %rax,%rdi + 60808d: 4c 89 d2 mov %r10,%rdx + 608090: 4c 89 d9 mov %r11,%rcx + 608093: e8 28 20 00 00 call 60a0c0 <_fini+0x10a6> + 608098: 48 8b 45 e8 mov -0x18(%rbp),%rax + 60809c: 48 89 c7 mov %rax,%rdi + 60809f: e8 9c 1b 00 00 call 609c40 <_fini+0xc26> + 6080a4: 48 8b 45 d8 mov -0x28(%rbp),%rax + 6080a8: c9 leave + 6080a9: c3 ret + 6080aa: 55 push %rbp + 6080ab: 48 89 e5 mov %rsp,%rbp + 6080ae: 48 81 ec 10 00 00 00 sub $0x10,%rsp + 6080b5: b8 03 00 00 00 mov $0x3,%eax + 6080ba: 66 89 45 fe mov %ax,-0x2(%rbp) + 6080be: 0f b7 45 fe movzwl -0x2(%rbp),%eax + 6080c2: c9 leave + 6080c3: c3 ret + 6080c4: 55 push %rbp + 6080c5: 48 89 e5 mov %rsp,%rbp + 6080c8: 48 81 ec 10 00 00 00 sub $0x10,%rsp + 6080cf: 48 b8 02 00 00 00 00 movabs $0x2,%rax + 6080d6: 00 00 00 + 6080d9: 48 89 c7 mov %rax,%rdi + 6080dc: e8 df 19 00 00 call 609ac0 <_fini+0xaa6> + 6080e1: 48 89 45 f8 mov %rax,-0x8(%rbp) + 6080e5: 48 8b 45 f8 mov -0x8(%rbp),%rax + 6080e9: b9 03 00 00 00 mov $0x3,%ecx + 6080ee: 66 89 08 mov %cx,(%rax) + 6080f1: 48 8b 45 f8 mov -0x8(%rbp),%rax + 6080f5: c9 leave + 6080f6: c3 ret + 6080f7: 55 push %rbp + 6080f8: 48 89 e5 mov %rsp,%rbp + 6080fb: 48 81 ec 10 00 00 00 sub $0x10,%rsp + 608102: 48 89 7d f8 mov %rdi,-0x8(%rbp) + 608106: 48 b8 14 00 00 00 00 movabs $0x14,%rax + 60810d: 00 00 00 + 608110: 48 89 c7 mov %rax,%rdi + 608113: e8 a8 19 00 00 call 609ac0 <_fini+0xaa6> + 608118: 48 89 45 f0 mov %rax,-0x10(%rbp) + 60811c: 48 8b 45 f8 mov -0x8(%rbp),%rax + 608120: 49 89 c2 mov %rax,%r10 + 608123: 48 8d 05 ff a6 20 00 lea 0x20a6ff(%rip),%rax # 812829 <_DYNAMIC@plt+0x200749> + 60812a: 48 89 c6 mov %rax,%rsi + 60812d: 48 8b 45 f0 mov -0x10(%rbp),%rax + 608131: 48 89 c7 mov %rax,%rdi + 608134: 4c 89 d2 mov %r10,%rdx + 608137: b8 00 00 00 00 mov $0x0,%eax + 60813c: e8 df 2a 00 00 call 60ac20 <_fini+0x1c06> + 608141: 48 8b 45 f0 mov -0x10(%rbp),%rax + 608145: c9 leave + 608146: c3 ret + 608147: 55 push %rbp + 608148: 48 89 e5 mov %rsp,%rbp + 60814b: 48 81 ec 10 00 00 00 sub $0x10,%rsp + 608152: 48 89 7d f8 mov %rdi,-0x8(%rbp) + 608156: b8 0c 00 00 00 mov $0xc,%eax + 60815b: c9 leave + 60815c: c3 ret + 60815d: 55 push %rbp + 60815e: 48 89 e5 mov %rsp,%rbp + 608161: 48 81 ec 10 00 00 00 sub $0x10,%rsp + 608168: 48 89 7d f8 mov %rdi,-0x8(%rbp) + 60816c: c9 leave + 60816d: c3 ret + 60816e: 55 push %rbp + 60816f: 48 89 e5 mov %rsp,%rbp + 608172: 48 81 ec 10 00 00 00 sub $0x10,%rsp + 608179: b8 0d 00 00 00 mov $0xd,%eax + 60817e: 66 89 45 fe mov %ax,-0x2(%rbp) + 608182: 0f b7 45 fe movzwl -0x2(%rbp),%eax + 608186: c9 leave + 608187: c3 ret + 608188: 55 push %rbp + 608189: 48 89 e5 mov %rsp,%rbp + 60818c: 48 81 ec 10 00 00 00 sub $0x10,%rsp + 608193: 48 b8 02 00 00 00 00 movabs $0x2,%rax + 60819a: 00 00 00 + 60819d: 48 89 c7 mov %rax,%rdi + 6081a0: e8 1b 19 00 00 call 609ac0 <_fini+0xaa6> + 6081a5: 48 89 45 f8 mov %rax,-0x8(%rbp) + 6081a9: 48 8b 45 f8 mov -0x8(%rbp),%rax + 6081ad: b9 0d 00 00 00 mov $0xd,%ecx + 6081b2: 66 89 08 mov %cx,(%rax) + 6081b5: 48 8b 45 f8 mov -0x8(%rbp),%rax + 6081b9: c9 leave + 6081ba: c3 ret + 6081bb: 55 push %rbp + 6081bc: 48 89 e5 mov %rsp,%rbp + 6081bf: 48 81 ec 20 00 00 00 sub $0x20,%rsp + 6081c6: 48 89 7d f8 mov %rdi,-0x8(%rbp) + 6081ca: 48 89 75 f0 mov %rsi,-0x10(%rbp) + 6081ce: 48 8b 45 f8 mov -0x8(%rbp),%rax + 6081d2: 48 83 c0 1c add $0x1c,%rax + 6081d6: 48 89 45 e8 mov %rax,-0x18(%rbp) + 6081da: 48 8b 45 f0 mov -0x10(%rbp),%rax + 6081de: 48 89 c7 mov %rax,%rdi + 6081e1: e8 1a 5e 00 00 call 60e000 <_fini+0x4fe6> + 6081e6: 48 c1 e0 20 shl $0x20,%rax + 6081ea: 48 c1 e8 20 shr $0x20,%rax + 6081ee: 48 8b 4d e8 mov -0x18(%rbp),%rcx + 6081f2: 89 01 mov %eax,(%rcx) + 6081f4: 48 8b 45 f8 mov -0x8(%rbp),%rax + 6081f8: 48 83 c0 08 add $0x8,%rax + 6081fc: 48 8b 4d f0 mov -0x10(%rbp),%rcx + 608200: 48 89 08 mov %rcx,(%rax) + 608203: c9 leave + 608204: c3 ret + 608205: 55 push %rbp + 608206: 48 89 e5 mov %rsp,%rbp + 608209: 48 81 ec 30 00 00 00 sub $0x30,%rsp + 608210: 48 89 7d f8 mov %rdi,-0x8(%rbp) + 608214: 48 89 75 f0 mov %rsi,-0x10(%rbp) + 608218: 8b 45 f0 mov -0x10(%rbp),%eax + 60821b: 48 89 c6 mov %rax,%rsi + 60821e: 48 8d 05 07 a6 20 00 lea 0x20a607(%rip),%rax # 81282c <_DYNAMIC@plt+0x20074c> + 608225: 48 89 c7 mov %rax,%rdi + 608228: b8 00 00 00 00 mov $0x0,%eax + 60822d: e8 1e 29 00 00 call 60ab50 <_fini+0x1b36> + 608232: 48 8b 45 f8 mov -0x8(%rbp),%rax + 608236: 48 83 c0 10 add $0x10,%rax + 60823a: 48 8b 4d f8 mov -0x8(%rbp),%rcx + 60823e: 48 83 c1 10 add $0x10,%rcx + 608242: 8b 55 f0 mov -0x10(%rbp),%edx + 608245: 48 63 d2 movslq %edx,%rdx + 608248: 48 89 45 e8 mov %rax,-0x18(%rbp) + 60824c: 48 89 4d e0 mov %rcx,-0x20(%rbp) + 608250: 48 89 55 d8 mov %rdx,-0x28(%rbp) + 608254: 48 8b 45 d8 mov -0x28(%rbp),%rax + 608258: 48 89 c6 mov %rax,%rsi + 60825b: 48 8b 45 e0 mov -0x20(%rbp),%rax + 60825f: 48 8b 00 mov (%rax),%rax + 608262: 48 89 c7 mov %rax,%rdi + 608265: e8 66 18 00 00 call 609ad0 <_fini+0xab6> + 60826a: 48 8b 4d e8 mov -0x18(%rbp),%rcx + 60826e: 48 89 01 mov %rax,(%rcx) + 608271: 48 8b 45 f8 mov -0x8(%rbp),%rax + 608275: 48 83 c0 20 add $0x20,%rax + 608279: 8b 4d f0 mov -0x10(%rbp),%ecx + 60827c: 89 08 mov %ecx,(%rax) + 60827e: c9 leave + 60827f: c3 ret + 608280: 55 push %rbp + 608281: 48 89 e5 mov %rsp,%rbp + 608284: 48 81 ec 30 00 00 00 sub $0x30,%rsp + 60828b: 48 89 7d f8 mov %rdi,-0x8(%rbp) + 60828f: 48 89 75 f0 mov %rsi,-0x10(%rbp) + 608293: 48 8b 45 f8 mov -0x8(%rbp),%rax + 608297: 48 83 c0 18 add $0x18,%rax + 60829b: 8b 00 mov (%rax),%eax + 60829d: 83 f8 ff cmp $0xffffffff,%eax + 6082a0: 0f 85 81 00 00 00 jne 608327 + 6082a6: 48 8b 45 f8 mov -0x8(%rbp),%rax + 6082aa: 48 83 c0 20 add $0x20,%rax + 6082ae: 48 8b 4d f8 mov -0x8(%rbp),%rcx + 6082b2: 48 83 c1 1c add $0x1c,%rcx + 6082b6: 8b 00 mov (%rax),%eax + 6082b8: 8b 09 mov (%rcx),%ecx + 6082ba: 39 c8 cmp %ecx,%eax + 6082bc: 0f 8d 0f 00 00 00 jge 6082d1 + 6082c2: 48 8b 45 f8 mov -0x8(%rbp),%rax + 6082c6: 48 83 c0 20 add $0x20,%rax + 6082ca: b9 f4 01 00 00 mov $0x1f4,%ecx + 6082cf: 89 08 mov %ecx,(%rax) + 6082d1: 48 8b 45 f8 mov -0x8(%rbp),%rax + 6082d5: 48 83 c0 10 add $0x10,%rax + 6082d9: 48 89 45 e8 mov %rax,-0x18(%rbp) + 6082dd: 48 b8 f4 01 00 00 00 movabs $0x1f4,%rax + 6082e4: 00 00 00 + 6082e7: 48 89 c7 mov %rax,%rdi + 6082ea: e8 d1 17 00 00 call 609ac0 <_fini+0xaa6> + 6082ef: 48 8b 4d e8 mov -0x18(%rbp),%rcx + 6082f3: 48 89 01 mov %rax,(%rcx) + 6082f6: 48 8b 45 f8 mov -0x8(%rbp),%rax + 6082fa: 48 83 c0 10 add $0x10,%rax + 6082fe: 48 89 45 e8 mov %rax,-0x18(%rbp) + 608302: 48 8b 45 f0 mov -0x10(%rbp),%rax + 608306: 48 89 c6 mov %rax,%rsi + 608309: 48 8b 45 e8 mov -0x18(%rbp),%rax + 60830d: 48 8b 00 mov (%rax),%rax + 608310: 48 89 c7 mov %rax,%rdi + 608313: e8 b8 5c 00 00 call 60dfd0 <_fini+0x4fb6> + 608318: 48 8b 45 f8 mov -0x8(%rbp),%rax + 60831c: 48 83 c0 18 add $0x18,%rax + 608320: b9 01 00 00 00 mov $0x1,%ecx + 608325: 89 08 mov %ecx,(%rax) + 608327: 48 8b 45 f8 mov -0x8(%rbp),%rax + 60832b: 48 83 c0 1c add $0x1c,%rax + 60832f: 8b 00 mov (%rax),%eax + 608331: 89 45 e4 mov %eax,-0x1c(%rbp) + 608334: 48 8b 45 f0 mov -0x10(%rbp),%rax + 608338: 48 89 c7 mov %rax,%rdi + 60833b: e8 c0 5c 00 00 call 60e000 <_fini+0x4fe6> + 608340: 48 c1 e0 20 shl $0x20,%rax + 608344: 48 c1 e8 20 shr $0x20,%rax + 608348: 89 45 e0 mov %eax,-0x20(%rbp) + 60834b: 48 8b 45 f8 mov -0x8(%rbp),%rax + 60834f: 48 83 c0 1c add $0x1c,%rax + 608353: 48 89 45 e8 mov %rax,-0x18(%rbp) + 608357: 8b 00 mov (%rax),%eax + 608359: 8b 4d e0 mov -0x20(%rbp),%ecx + 60835c: 01 c8 add %ecx,%eax + 60835e: 48 8b 4d e8 mov -0x18(%rbp),%rcx + 608362: 89 01 mov %eax,(%rcx) + 608364: 48 8b 45 f8 mov -0x8(%rbp),%rax + 608368: 48 83 c0 1c add $0x1c,%rax + 60836c: 48 8b 4d f8 mov -0x8(%rbp),%rcx + 608370: 48 83 c1 20 add $0x20,%rcx + 608374: 8b 00 mov (%rax),%eax + 608376: 8b 09 mov (%rcx),%ecx + 608378: 39 c8 cmp %ecx,%eax + 60837a: 0f 8e 22 00 00 00 jle 6083a2 + 608380: 48 8b 45 f8 mov -0x8(%rbp),%rax + 608384: 48 83 c0 20 add $0x20,%rax + 608388: 8b 00 mov (%rax),%eax + 60838a: c1 e0 01 shl $0x1,%eax + 60838d: 89 45 dc mov %eax,-0x24(%rbp) + 608390: 8b 45 dc mov -0x24(%rbp),%eax + 608393: 48 89 c6 mov %rax,%rsi + 608396: 48 8b 45 f8 mov -0x8(%rbp),%rax + 60839a: 48 89 c7 mov %rax,%rdi + 60839d: e8 63 fe ff ff call 608205 + 6083a2: 48 8b 45 f8 mov -0x8(%rbp),%rax + 6083a6: 48 83 c0 10 add $0x10,%rax + 6083aa: 8b 4d e4 mov -0x1c(%rbp),%ecx + 6083ad: 48 63 c9 movslq %ecx,%rcx + 6083b0: 48 8b 00 mov (%rax),%rax + 6083b3: 48 01 c8 add %rcx,%rax + 6083b6: 8b 4d e0 mov -0x20(%rbp),%ecx + 6083b9: 83 c1 01 add $0x1,%ecx + 6083bc: 48 63 c9 movslq %ecx,%rcx + 6083bf: 48 89 45 e8 mov %rax,-0x18(%rbp) + 6083c3: 48 89 4d d0 mov %rcx,-0x30(%rbp) + 6083c7: 48 8b 45 d0 mov -0x30(%rbp),%rax + 6083cb: 49 89 c2 mov %rax,%r10 + 6083ce: 48 8b 45 f0 mov -0x10(%rbp),%rax + 6083d2: 48 89 c6 mov %rax,%rsi + 6083d5: 48 8b 45 e8 mov -0x18(%rbp),%rax + 6083d9: 48 89 c7 mov %rax,%rdi + 6083dc: 4c 89 d2 mov %r10,%rdx + 6083df: e8 c4 08 00 00 call 608ca8 + 6083e4: 48 8b 45 f8 mov -0x8(%rbp),%rax + 6083e8: c9 leave + 6083e9: c3 ret + 6083ea: 55 push %rbp + 6083eb: 48 89 e5 mov %rsp,%rbp + 6083ee: 48 81 ec 30 00 00 00 sub $0x30,%rsp + 6083f5: 48 89 7d f8 mov %rdi,-0x8(%rbp) + 6083f9: 48 8b 45 f8 mov -0x8(%rbp),%rax + 6083fd: 48 83 c0 18 add $0x18,%rax + 608401: 8b 00 mov (%rax),%eax + 608403: 83 f8 ff cmp $0xffffffff,%eax + 608406: 0f 85 a3 00 00 00 jne 6084af + 60840c: 48 8b 45 f8 mov -0x8(%rbp),%rax + 608410: 48 83 c0 20 add $0x20,%rax + 608414: 48 8b 4d f8 mov -0x8(%rbp),%rcx + 608418: 48 83 c1 1c add $0x1c,%rcx + 60841c: 8b 00 mov (%rax),%eax + 60841e: 8b 09 mov (%rcx),%ecx + 608420: 39 c8 cmp %ecx,%eax + 608422: 0f 8d 17 00 00 00 jge 60843f + 608428: 48 8b 45 f8 mov -0x8(%rbp),%rax + 60842c: 48 83 c0 20 add $0x20,%rax + 608430: 48 8b 4d f8 mov -0x8(%rbp),%rcx + 608434: 48 83 c1 1c add $0x1c,%rcx + 608438: 8b 09 mov (%rcx),%ecx + 60843a: c1 e1 01 shl $0x1,%ecx + 60843d: 89 08 mov %ecx,(%rax) + 60843f: 48 8b 45 f8 mov -0x8(%rbp),%rax + 608443: 48 83 c0 10 add $0x10,%rax + 608447: 48 8b 4d f8 mov -0x8(%rbp),%rcx + 60844b: 48 83 c1 20 add $0x20,%rcx + 60844f: 8b 09 mov (%rcx),%ecx + 608451: 48 63 c9 movslq %ecx,%rcx + 608454: 48 89 45 f0 mov %rax,-0x10(%rbp) + 608458: 48 89 4d e8 mov %rcx,-0x18(%rbp) + 60845c: 48 8b 45 e8 mov -0x18(%rbp),%rax + 608460: 48 89 c7 mov %rax,%rdi + 608463: e8 58 16 00 00 call 609ac0 <_fini+0xaa6> + 608468: 48 8b 4d f0 mov -0x10(%rbp),%rcx + 60846c: 48 89 01 mov %rax,(%rcx) + 60846f: 48 8b 45 f8 mov -0x8(%rbp),%rax + 608473: 48 83 c0 10 add $0x10,%rax + 608477: 48 8b 4d f8 mov -0x8(%rbp),%rcx + 60847b: 48 83 c1 08 add $0x8,%rcx + 60847f: 48 89 45 f0 mov %rax,-0x10(%rbp) + 608483: 48 89 4d e8 mov %rcx,-0x18(%rbp) + 608487: 48 8b 45 e8 mov -0x18(%rbp),%rax + 60848b: 48 8b 00 mov (%rax),%rax + 60848e: 48 89 c6 mov %rax,%rsi + 608491: 48 8b 45 f0 mov -0x10(%rbp),%rax + 608495: 48 8b 00 mov (%rax),%rax + 608498: 48 89 c7 mov %rax,%rdi + 60849b: e8 30 5b 00 00 call 60dfd0 <_fini+0x4fb6> + 6084a0: 48 8b 45 f8 mov -0x8(%rbp),%rax + 6084a4: 48 83 c0 18 add $0x18,%rax + 6084a8: b9 01 00 00 00 mov $0x1,%ecx + 6084ad: 89 08 mov %ecx,(%rax) + 6084af: 48 8b 45 f8 mov -0x8(%rbp),%rax + 6084b3: 48 83 c0 1c add $0x1c,%rax + 6084b7: 8b 00 mov (%rax),%eax + 6084b9: 89 45 e4 mov %eax,-0x1c(%rbp) + 6084bc: 8b 45 2c mov 0x2c(%rbp),%eax + 6084bf: 89 45 e0 mov %eax,-0x20(%rbp) + 6084c2: 48 8b 45 f8 mov -0x8(%rbp),%rax + 6084c6: 48 83 c0 1c add $0x1c,%rax + 6084ca: 48 89 45 f0 mov %rax,-0x10(%rbp) + 6084ce: 8b 00 mov (%rax),%eax + 6084d0: 8b 4d e0 mov -0x20(%rbp),%ecx + 6084d3: 01 c8 add %ecx,%eax + 6084d5: 48 8b 4d f0 mov -0x10(%rbp),%rcx + 6084d9: 89 01 mov %eax,(%rcx) + 6084db: 48 8b 45 f8 mov -0x8(%rbp),%rax + 6084df: 48 83 c0 1c add $0x1c,%rax + 6084e3: 48 8b 4d f8 mov -0x8(%rbp),%rcx + 6084e7: 48 83 c1 20 add $0x20,%rcx + 6084eb: 8b 00 mov (%rax),%eax + 6084ed: 8b 09 mov (%rcx),%ecx + 6084ef: 39 c8 cmp %ecx,%eax + 6084f1: 0f 8e 22 00 00 00 jle 608519 + 6084f7: 48 8b 45 f8 mov -0x8(%rbp),%rax + 6084fb: 48 83 c0 20 add $0x20,%rax + 6084ff: 8b 00 mov (%rax),%eax + 608501: c1 e0 01 shl $0x1,%eax + 608504: 89 45 dc mov %eax,-0x24(%rbp) + 608507: 8b 45 dc mov -0x24(%rbp),%eax + 60850a: 48 89 c6 mov %rax,%rsi + 60850d: 48 8b 45 f8 mov -0x8(%rbp),%rax + 608511: 48 89 c7 mov %rax,%rdi + 608514: e8 ec fc ff ff call 608205 + 608519: 48 8b 45 f8 mov -0x8(%rbp),%rax + 60851d: 48 83 c0 10 add $0x10,%rax + 608521: 8b 4d e4 mov -0x1c(%rbp),%ecx + 608524: 48 63 c9 movslq %ecx,%rcx + 608527: 48 8b 00 mov (%rax),%rax + 60852a: 48 01 c8 add %rcx,%rax + 60852d: 8b 4d e0 mov -0x20(%rbp),%ecx + 608530: 83 c1 01 add $0x1,%ecx + 608533: 48 63 c9 movslq %ecx,%rcx + 608536: 48 89 45 f0 mov %rax,-0x10(%rbp) + 60853a: 48 89 4d e8 mov %rcx,-0x18(%rbp) + 60853e: 48 8b 45 e8 mov -0x18(%rbp),%rax + 608542: 49 89 c2 mov %rax,%r10 + 608545: 48 8b 45 18 mov 0x18(%rbp),%rax + 608549: 48 89 c6 mov %rax,%rsi + 60854c: 48 8b 45 f0 mov -0x10(%rbp),%rax + 608550: 48 89 c7 mov %rax,%rdi + 608553: 4c 89 d2 mov %r10,%rdx + 608556: e8 4d 07 00 00 call 608ca8 + 60855b: 48 8b 45 f8 mov -0x8(%rbp),%rax + 60855f: c9 leave + 608560: c3 ret + 608561: 55 push %rbp + 608562: 48 89 e5 mov %rsp,%rbp + 608565: 48 81 ec 20 00 00 00 sub $0x20,%rsp + 60856c: 48 89 7d f8 mov %rdi,-0x8(%rbp) + 608570: 48 89 75 f0 mov %rsi,-0x10(%rbp) + 608574: 48 8b 45 f8 mov -0x8(%rbp),%rax + 608578: 48 83 c0 08 add $0x8,%rax + 60857c: 48 89 45 e0 mov %rax,-0x20(%rbp) + 608580: 48 8b 45 e0 mov -0x20(%rbp),%rax + 608584: 48 8b 00 mov (%rax),%rax + 608587: 48 89 c7 mov %rax,%rdi + 60858a: e8 ed 00 00 00 call 60867c + 60858f: 48 89 45 e8 mov %rax,-0x18(%rbp) + 608593: 48 8b 45 e8 mov -0x18(%rbp),%rax + 608597: 48 83 c0 08 add $0x8,%rax + 60859b: 48 89 45 e0 mov %rax,-0x20(%rbp) + 60859f: 48 8b 45 f0 mov -0x10(%rbp),%rax + 6085a3: 48 89 c6 mov %rax,%rsi + 6085a6: 48 8b 45 e0 mov -0x20(%rbp),%rax + 6085aa: 48 8b 00 mov (%rax),%rax + 6085ad: 48 89 c7 mov %rax,%rdi + 6085b0: e8 0b 58 00 00 call 60ddc0 <_fini+0x4da6> + 6085b5: 48 8b 45 e8 mov -0x18(%rbp),%rax + 6085b9: c9 leave + 6085ba: c3 ret + 6085bb: 55 push %rbp + 6085bc: 48 89 e5 mov %rsp,%rbp + 6085bf: 48 81 ec 20 00 00 00 sub $0x20,%rsp + 6085c6: 48 89 7d f8 mov %rdi,-0x8(%rbp) + 6085ca: 48 89 75 f0 mov %rsi,-0x10(%rbp) + 6085ce: 48 b8 90 01 00 00 00 movabs $0x190,%rax + 6085d5: 00 00 00 + 6085d8: 48 89 c7 mov %rax,%rdi + 6085db: e8 e0 14 00 00 call 609ac0 <_fini+0xaa6> + 6085e0: 48 89 45 e8 mov %rax,-0x18(%rbp) + 6085e4: b8 00 00 00 00 mov $0x0,%eax + 6085e9: 89 45 e4 mov %eax,-0x1c(%rbp) + 6085ec: 8b 45 e4 mov -0x1c(%rbp),%eax + 6085ef: 8b 4d f0 mov -0x10(%rbp),%ecx + 6085f2: 39 c8 cmp %ecx,%eax + 6085f4: 0f 8d 28 00 00 00 jge 608622 + 6085fa: e9 0b 00 00 00 jmp 60860a + 6085ff: 8b 45 e4 mov -0x1c(%rbp),%eax + 608602: 83 c0 01 add $0x1,%eax + 608605: 89 45 e4 mov %eax,-0x1c(%rbp) + 608608: eb e2 jmp 6085ec + 60860a: 48 8d 05 2b a2 20 00 lea 0x20a22b(%rip),%rax # 81283c <_DYNAMIC@plt+0x20075c> + 608611: 48 89 c6 mov %rax,%rsi + 608614: 48 8b 45 e8 mov -0x18(%rbp),%rax + 608618: 48 89 c7 mov %rax,%rdi + 60861b: e8 a0 57 00 00 call 60ddc0 <_fini+0x4da6> + 608620: eb dd jmp 6085ff + 608622: 48 8b 45 e8 mov -0x18(%rbp),%rax + 608626: c9 leave + 608627: c3 ret + 608628: 55 push %rbp + 608629: 48 89 e5 mov %rsp,%rbp + 60862c: 48 81 ec 40 00 00 00 sub $0x40,%rsp + 608633: 48 89 7d f8 mov %rdi,-0x8(%rbp) + 608637: 48 89 75 f0 mov %rsi,-0x10(%rbp) + 60863b: b8 06 00 00 00 mov $0x6,%eax + 608640: 66 89 45 c8 mov %ax,-0x38(%rbp) + 608644: b8 ff ff ff ff mov $0xffffffff,%eax + 608649: 89 45 e0 mov %eax,-0x20(%rbp) + 60864c: b8 f4 01 00 00 mov $0x1f4,%eax + 608651: 89 45 e8 mov %eax,-0x18(%rbp) + 608654: 48 8b 45 f0 mov -0x10(%rbp),%rax + 608658: 48 89 c6 mov %rax,%rsi + 60865b: 48 8d 45 c8 lea -0x38(%rbp),%rax + 60865f: 48 89 c7 mov %rax,%rdi + 608662: e8 54 fb ff ff call 6081bb + 608667: 48 8b 45 f8 mov -0x8(%rbp),%rax + 60866b: 48 8d 75 c8 lea -0x38(%rbp),%rsi + 60866f: 48 89 c7 mov %rax,%rdi + 608672: b9 05 00 00 00 mov $0x5,%ecx + 608677: f3 48 a5 rep movsq %ds:(%rsi),%es:(%rdi) + 60867a: c9 leave + 60867b: c3 ret + 60867c: 55 push %rbp + 60867d: 48 89 e5 mov %rsp,%rbp + 608680: 48 81 ec 10 00 00 00 sub $0x10,%rsp + 608687: 48 89 7d f8 mov %rdi,-0x8(%rbp) + 60868b: 48 b8 28 00 00 00 00 movabs $0x28,%rax + 608692: 00 00 00 + 608695: 48 89 c7 mov %rax,%rdi + 608698: e8 23 14 00 00 call 609ac0 <_fini+0xaa6> + 60869d: 48 89 45 f0 mov %rax,-0x10(%rbp) + 6086a1: 48 8b 45 f0 mov -0x10(%rbp),%rax + 6086a5: b9 06 00 00 00 mov $0x6,%ecx + 6086aa: 66 89 08 mov %cx,(%rax) + 6086ad: 48 8b 45 f0 mov -0x10(%rbp),%rax + 6086b1: 48 83 c0 18 add $0x18,%rax + 6086b5: b9 ff ff ff ff mov $0xffffffff,%ecx + 6086ba: 89 08 mov %ecx,(%rax) + 6086bc: 48 8b 45 f0 mov -0x10(%rbp),%rax + 6086c0: 48 83 c0 20 add $0x20,%rax + 6086c4: b9 f4 01 00 00 mov $0x1f4,%ecx + 6086c9: 89 08 mov %ecx,(%rax) + 6086cb: 48 8b 45 f8 mov -0x8(%rbp),%rax + 6086cf: 48 89 c6 mov %rax,%rsi + 6086d2: 48 8b 45 f0 mov -0x10(%rbp),%rax + 6086d6: 48 89 c7 mov %rax,%rdi + 6086d9: e8 dd fa ff ff call 6081bb + 6086de: 48 8b 45 f0 mov -0x10(%rbp),%rax + 6086e2: c9 leave + 6086e3: c3 ret + 6086e4: 55 push %rbp + 6086e5: 48 89 e5 mov %rsp,%rbp + 6086e8: 48 81 ec 20 00 00 00 sub $0x20,%rsp + 6086ef: 48 89 7d f8 mov %rdi,-0x8(%rbp) + 6086f3: 48 8d 45 f0 lea -0x10(%rbp),%rax + 6086f7: 49 89 c2 mov %rax,%r10 + 6086fa: b8 13 54 00 00 mov $0x5413,%eax + 6086ff: 48 89 c6 mov %rax,%rsi + 608702: b8 01 00 00 00 mov $0x1,%eax + 608707: 48 89 c7 mov %rax,%rdi + 60870a: 4c 89 d2 mov %r10,%rdx + 60870d: b8 00 00 00 00 mov $0x0,%eax + 608712: e8 c9 13 00 00 call 609ae0 <_fini+0xac6> + 608717: b8 00 00 00 00 mov $0x0,%eax + 60871c: 89 45 ec mov %eax,-0x14(%rbp) + 60871f: 0f b7 45 f2 movzwl -0xe(%rbp),%eax + 608723: 8b 4d ec mov -0x14(%rbp),%ecx + 608726: 39 c1 cmp %eax,%ecx + 608728: 0f 8d 26 00 00 00 jge 608754 + 60872e: e9 0b 00 00 00 jmp 60873e + 608733: 8b 45 ec mov -0x14(%rbp),%eax + 608736: 83 c0 01 add $0x1,%eax + 608739: 89 45 ec mov %eax,-0x14(%rbp) + 60873c: eb e1 jmp 60871f + 60873e: 48 8d 05 f9 a0 20 00 lea 0x20a0f9(%rip),%rax # 81283e <_DYNAMIC@plt+0x20075e> + 608745: 48 89 c7 mov %rax,%rdi + 608748: b8 00 00 00 00 mov $0x0,%eax + 60874d: e8 fe 23 00 00 call 60ab50 <_fini+0x1b36> + 608752: eb df jmp 608733 + 608754: 48 8d 05 e5 a0 20 00 lea 0x20a0e5(%rip),%rax # 812840 <_DYNAMIC@plt+0x200760> + 60875b: 48 89 c7 mov %rax,%rdi + 60875e: b8 00 00 00 00 mov $0x0,%eax + 608763: e8 e8 23 00 00 call 60ab50 <_fini+0x1b36> + 608768: c9 leave + 608769: c3 ret + 60876a: 55 push %rbp + 60876b: 48 89 e5 mov %rsp,%rbp + 60876e: 48 81 ec 10 00 00 00 sub $0x10,%rsp + 608775: b8 11 00 00 00 mov $0x11,%eax + 60877a: 66 89 45 fe mov %ax,-0x2(%rbp) + 60877e: 0f b7 45 fe movzwl -0x2(%rbp),%eax + 608782: c9 leave + 608783: c3 ret + 608784: 55 push %rbp + 608785: 48 89 e5 mov %rsp,%rbp + 608788: 48 81 ec 10 00 00 00 sub $0x10,%rsp + 60878f: 48 b8 02 00 00 00 00 movabs $0x2,%rax + 608796: 00 00 00 + 608799: 48 89 c7 mov %rax,%rdi + 60879c: e8 1f 13 00 00 call 609ac0 <_fini+0xaa6> + 6087a1: 48 89 45 f8 mov %rax,-0x8(%rbp) + 6087a5: 48 8b 45 f8 mov -0x8(%rbp),%rax + 6087a9: b9 11 00 00 00 mov $0x11,%ecx + 6087ae: 66 89 08 mov %cx,(%rax) + 6087b1: 48 8b 45 f8 mov -0x8(%rbp),%rax + 6087b5: c9 leave + 6087b6: c3 ret + 6087b7: 55 push %rbp + 6087b8: 48 89 e5 mov %rsp,%rbp + 6087bb: 48 81 ec 10 00 00 00 sub $0x10,%rsp + 6087c2: 48 89 7d f8 mov %rdi,-0x8(%rbp) + 6087c6: 48 89 75 f0 mov %rsi,-0x10(%rbp) + 6087ca: c9 leave + 6087cb: c3 ret + 6087cc: 55 push %rbp + 6087cd: 48 89 e5 mov %rsp,%rbp + 6087d0: 48 81 ec 50 00 00 00 sub $0x50,%rsp + 6087d7: 48 89 7d f8 mov %rdi,-0x8(%rbp) + 6087db: b8 01 00 00 00 mov $0x1,%eax + 6087e0: 66 89 45 d0 mov %ax,-0x30(%rbp) + 6087e4: b8 02 00 00 00 mov $0x2,%eax + 6087e9: 48 89 c6 mov %rax,%rsi + 6087ec: b8 01 00 00 00 mov $0x1,%eax + 6087f1: 48 89 c7 mov %rax,%rdi + 6087f4: e8 84 03 00 00 call 608b7d + 6087f9: 48 89 45 d8 mov %rax,-0x28(%rbp) + 6087fd: b8 90 01 00 00 mov $0x190,%eax + 608802: 48 89 c6 mov %rax,%rsi + 608805: b8 03 00 00 00 mov $0x3,%eax + 60880a: 48 89 c7 mov %rax,%rdi + 60880d: e8 22 03 00 00 call 608b34 + 608812: 48 89 45 c0 mov %rax,-0x40(%rbp) + 608816: 48 89 55 c8 mov %rdx,-0x38(%rbp) + 60881a: 48 8d 75 c0 lea -0x40(%rbp),%rsi + 60881e: 48 8d 7d e0 lea -0x20(%rbp),%rdi + 608822: 48 a5 movsq %ds:(%rsi),%es:(%rdi) + 608824: a5 movsl %ds:(%rsi),%es:(%rdi) + 608825: b8 06 00 00 00 mov $0x6,%eax + 60882a: 48 89 c6 mov %rax,%rsi + 60882d: b8 05 00 00 00 mov $0x5,%eax + 608832: 48 89 c7 mov %rax,%rdi + 608835: e8 fa 02 00 00 call 608b34 + 60883a: 48 89 45 b0 mov %rax,-0x50(%rbp) + 60883e: 48 89 55 b8 mov %rdx,-0x48(%rbp) + 608842: 48 8d 75 b0 lea -0x50(%rbp),%rsi + 608846: 48 8d 7d ec lea -0x14(%rbp),%rdi + 60884a: 48 a5 movsq %ds:(%rsi),%es:(%rdi) + 60884c: a5 movsl %ds:(%rsi),%es:(%rdi) + 60884d: 48 8b 45 f8 mov -0x8(%rbp),%rax + 608851: 48 8d 75 d0 lea -0x30(%rbp),%rsi + 608855: 48 89 c7 mov %rax,%rdi + 608858: b9 05 00 00 00 mov $0x5,%ecx + 60885d: f3 48 a5 rep movsq %ds:(%rsi),%es:(%rdi) + 608860: c9 leave + 608861: c3 ret + 608862: 55 push %rbp + 608863: 48 89 e5 mov %rsp,%rbp + 608866: 48 81 ec 30 00 00 00 sub $0x30,%rsp + 60886d: 48 b8 28 00 00 00 00 movabs $0x28,%rax + 608874: 00 00 00 + 608877: 48 89 c7 mov %rax,%rdi + 60887a: e8 41 12 00 00 call 609ac0 <_fini+0xaa6> + 60887f: 48 89 45 f8 mov %rax,-0x8(%rbp) + 608883: 48 8b 45 f8 mov -0x8(%rbp),%rax + 608887: b9 01 00 00 00 mov $0x1,%ecx + 60888c: 66 89 08 mov %cx,(%rax) + 60888f: 48 8b 45 f8 mov -0x8(%rbp),%rax + 608893: 48 83 c0 08 add $0x8,%rax + 608897: 48 89 45 f0 mov %rax,-0x10(%rbp) + 60889b: b8 02 00 00 00 mov $0x2,%eax + 6088a0: 48 89 c6 mov %rax,%rsi + 6088a3: b8 01 00 00 00 mov $0x1,%eax + 6088a8: 48 89 c7 mov %rax,%rdi + 6088ab: e8 cd 02 00 00 call 608b7d + 6088b0: 48 8b 4d f0 mov -0x10(%rbp),%rcx + 6088b4: 48 89 01 mov %rax,(%rcx) + 6088b7: 48 8b 45 f8 mov -0x8(%rbp),%rax + 6088bb: 48 83 c0 10 add $0x10,%rax + 6088bf: 48 89 45 f0 mov %rax,-0x10(%rbp) + 6088c3: b8 90 01 00 00 mov $0x190,%eax + 6088c8: 48 89 c6 mov %rax,%rsi + 6088cb: b8 03 00 00 00 mov $0x3,%eax + 6088d0: 48 89 c7 mov %rax,%rdi + 6088d3: e8 5c 02 00 00 call 608b34 + 6088d8: 48 89 45 e0 mov %rax,-0x20(%rbp) + 6088dc: 48 89 55 e8 mov %rdx,-0x18(%rbp) + 6088e0: 48 8d 75 e0 lea -0x20(%rbp),%rsi + 6088e4: 48 8b 7d f0 mov -0x10(%rbp),%rdi + 6088e8: 48 a5 movsq %ds:(%rsi),%es:(%rdi) + 6088ea: a5 movsl %ds:(%rsi),%es:(%rdi) + 6088eb: 48 8b 45 f8 mov -0x8(%rbp),%rax + 6088ef: 48 83 c0 1c add $0x1c,%rax + 6088f3: 48 89 45 f0 mov %rax,-0x10(%rbp) + 6088f7: b8 06 00 00 00 mov $0x6,%eax + 6088fc: 48 89 c6 mov %rax,%rsi + 6088ff: b8 05 00 00 00 mov $0x5,%eax + 608904: 48 89 c7 mov %rax,%rdi + 608907: e8 28 02 00 00 call 608b34 + 60890c: 48 89 45 d0 mov %rax,-0x30(%rbp) + 608910: 48 89 55 d8 mov %rdx,-0x28(%rbp) + 608914: 48 8d 75 d0 lea -0x30(%rbp),%rsi + 608918: 48 8b 7d f0 mov -0x10(%rbp),%rdi + 60891c: 48 a5 movsq %ds:(%rsi),%es:(%rdi) + 60891e: a5 movsl %ds:(%rsi),%es:(%rdi) + 60891f: 48 8b 45 f8 mov -0x8(%rbp),%rax + 608923: c9 leave + 608924: c3 ret + 608925: 55 push %rbp + 608926: 48 89 e5 mov %rsp,%rbp + 608929: 48 81 ec 10 00 00 00 sub $0x10,%rsp + 608930: 48 89 7d f8 mov %rdi,-0x8(%rbp) + 608934: c9 leave + 608935: c3 ret + 608936: 55 push %rbp + 608937: 48 89 e5 mov %rsp,%rbp + 60893a: 48 81 ec 30 00 00 00 sub $0x30,%rsp + 608941: 48 89 7d f8 mov %rdi,-0x8(%rbp) + 608945: b8 0e 00 00 00 mov $0xe,%eax + 60894a: 66 89 45 d0 mov %ax,-0x30(%rbp) + 60894e: b8 00 00 00 00 mov $0x0,%eax + 608953: e8 87 d8 ff ff call 6061df + 608958: 48 89 45 f0 mov %rax,-0x10(%rbp) + 60895c: 48 8d 45 d0 lea -0x30(%rbp),%rax + 608960: 48 89 c7 mov %rax,%rdi + 608963: e8 bd ff ff ff call 608925 + 608968: 48 8b 45 f8 mov -0x8(%rbp),%rax + 60896c: 48 8d 75 d0 lea -0x30(%rbp),%rsi + 608970: 48 89 c7 mov %rax,%rdi + 608973: b9 05 00 00 00 mov $0x5,%ecx + 608978: f3 48 a5 rep movsq %ds:(%rsi),%es:(%rdi) + 60897b: c9 leave + 60897c: c3 ret + 60897d: 55 push %rbp + 60897e: 48 89 e5 mov %rsp,%rbp + 608981: 48 81 ec 10 00 00 00 sub $0x10,%rsp + 608988: 48 b8 28 00 00 00 00 movabs $0x28,%rax + 60898f: 00 00 00 + 608992: 48 89 c7 mov %rax,%rdi + 608995: e8 26 11 00 00 call 609ac0 <_fini+0xaa6> + 60899a: 48 89 45 f8 mov %rax,-0x8(%rbp) + 60899e: 48 8b 45 f8 mov -0x8(%rbp),%rax + 6089a2: b9 0e 00 00 00 mov $0xe,%ecx + 6089a7: 66 89 08 mov %cx,(%rax) + 6089aa: 48 8b 45 f8 mov -0x8(%rbp),%rax + 6089ae: 48 83 c0 20 add $0x20,%rax + 6089b2: 48 89 45 f0 mov %rax,-0x10(%rbp) + 6089b6: b8 00 00 00 00 mov $0x0,%eax + 6089bb: e8 1f d8 ff ff call 6061df + 6089c0: 48 8b 4d f0 mov -0x10(%rbp),%rcx + 6089c4: 48 89 01 mov %rax,(%rcx) + 6089c7: 48 8b 45 f8 mov -0x8(%rbp),%rax + 6089cb: 48 89 c7 mov %rax,%rdi + 6089ce: e8 52 ff ff ff call 608925 + 6089d3: 48 8b 45 f8 mov -0x8(%rbp),%rax + 6089d7: c9 leave + 6089d8: c3 ret + 6089d9: 55 push %rbp + 6089da: 48 89 e5 mov %rsp,%rbp + 6089dd: 48 81 ec 20 00 00 00 sub $0x20,%rsp + 6089e4: 48 89 7d f8 mov %rdi,-0x8(%rbp) + 6089e8: 48 89 75 f0 mov %rsi,-0x10(%rbp) + 6089ec: 48 89 55 e8 mov %rdx,-0x18(%rbp) + 6089f0: 48 8b 45 f8 mov -0x8(%rbp),%rax + 6089f4: 48 83 c0 04 add $0x4,%rax + 6089f8: 8b 4d f0 mov -0x10(%rbp),%ecx + 6089fb: 89 08 mov %ecx,(%rax) + 6089fd: 48 8b 45 f8 mov -0x8(%rbp),%rax + 608a01: 48 83 c0 08 add $0x8,%rax + 608a05: 8b 4d e8 mov -0x18(%rbp),%ecx + 608a08: 89 08 mov %ecx,(%rax) + 608a0a: c9 leave + 608a0b: c3 ret + 608a0c: 55 push %rbp + 608a0d: 48 89 e5 mov %rsp,%rbp + 608a10: 48 81 ec 20 00 00 00 sub $0x20,%rsp + 608a17: 48 89 7d f8 mov %rdi,-0x8(%rbp) + 608a1b: 48 89 75 f0 mov %rsi,-0x10(%rbp) + 608a1f: 48 8b 45 f8 mov -0x8(%rbp),%rax + 608a23: 48 83 c0 04 add $0x4,%rax + 608a27: 48 8b 4d f0 mov -0x10(%rbp),%rcx + 608a2b: 48 83 c1 04 add $0x4,%rcx + 608a2f: 48 89 45 e8 mov %rax,-0x18(%rbp) + 608a33: 8b 00 mov (%rax),%eax + 608a35: 8b 09 mov (%rcx),%ecx + 608a37: 01 c8 add %ecx,%eax + 608a39: 48 8b 4d e8 mov -0x18(%rbp),%rcx + 608a3d: 89 01 mov %eax,(%rcx) + 608a3f: 48 8b 45 f8 mov -0x8(%rbp),%rax + 608a43: 48 83 c0 08 add $0x8,%rax + 608a47: 48 8b 4d f0 mov -0x10(%rbp),%rcx + 608a4b: 48 83 c1 08 add $0x8,%rcx + 608a4f: 48 89 45 e8 mov %rax,-0x18(%rbp) + 608a53: 8b 00 mov (%rax),%eax + 608a55: 8b 09 mov (%rcx),%ecx + 608a57: 01 c8 add %ecx,%eax + 608a59: 48 8b 4d e8 mov -0x18(%rbp),%rcx + 608a5d: 89 01 mov %eax,(%rcx) + 608a5f: 48 8b 45 f8 mov -0x8(%rbp),%rax + 608a63: 48 83 c0 08 add $0x8,%rax + 608a67: 48 8b 4d f0 mov -0x10(%rbp),%rcx + 608a6b: 48 83 c1 04 add $0x4,%rcx + 608a6f: 48 89 45 e8 mov %rax,-0x18(%rbp) + 608a73: 48 89 4d e0 mov %rcx,-0x20(%rbp) + 608a77: 48 8b 45 e0 mov -0x20(%rbp),%rax + 608a7b: 8b 00 mov (%rax),%eax + 608a7d: 48 89 c6 mov %rax,%rsi + 608a80: 48 8b 45 e8 mov -0x18(%rbp),%rax + 608a84: 8b 00 mov (%rax),%eax + 608a86: 48 89 c7 mov %rax,%rdi + 608a89: e8 7e 00 00 00 call 608b0c + 608a8e: c9 leave + 608a8f: c3 ret + 608a90: 55 push %rbp + 608a91: 48 89 e5 mov %rsp,%rbp + 608a94: 48 81 ec 20 00 00 00 sub $0x20,%rsp + 608a9b: 48 89 7d f8 mov %rdi,-0x8(%rbp) + 608a9f: 48 89 75 f0 mov %rsi,-0x10(%rbp) + 608aa3: 48 8b 45 f8 mov -0x8(%rbp),%rax + 608aa7: 48 83 c0 04 add $0x4,%rax + 608aab: 48 8b 4d f0 mov -0x10(%rbp),%rcx + 608aaf: 48 83 c1 04 add $0x4,%rcx + 608ab3: 48 89 45 e8 mov %rax,-0x18(%rbp) + 608ab7: 8b 00 mov (%rax),%eax + 608ab9: 8b 09 mov (%rcx),%ecx + 608abb: 29 c8 sub %ecx,%eax + 608abd: 48 8b 4d e8 mov -0x18(%rbp),%rcx + 608ac1: 89 01 mov %eax,(%rcx) + 608ac3: 48 8b 45 f8 mov -0x8(%rbp),%rax + 608ac7: 48 83 c0 08 add $0x8,%rax + 608acb: 48 8b 4d f0 mov -0x10(%rbp),%rcx + 608acf: 48 83 c1 08 add $0x8,%rcx + 608ad3: 48 89 45 e8 mov %rax,-0x18(%rbp) + 608ad7: 8b 00 mov (%rax),%eax + 608ad9: 8b 09 mov (%rcx),%ecx + 608adb: 29 c8 sub %ecx,%eax + 608add: 48 8b 4d e8 mov -0x18(%rbp),%rcx + 608ae1: 89 01 mov %eax,(%rcx) + 608ae3: c9 leave + 608ae4: c3 ret + 608ae5: 55 push %rbp + 608ae6: 48 89 e5 mov %rsp,%rbp + 608ae9: 48 81 ec 10 00 00 00 sub $0x10,%rsp + 608af0: 48 89 7d f8 mov %rdi,-0x8(%rbp) + 608af4: 48 8b 45 f8 mov -0x8(%rbp),%rax + 608af8: 48 83 c0 04 add $0x4,%rax + 608afc: 48 8b 4d f8 mov -0x8(%rbp),%rcx + 608b00: 48 83 c1 08 add $0x8,%rcx + 608b04: 8b 00 mov (%rax),%eax + 608b06: 8b 09 mov (%rcx),%ecx + 608b08: 01 c8 add %ecx,%eax + 608b0a: c9 leave + 608b0b: c3 ret + 608b0c: 55 push %rbp + 608b0d: 48 89 e5 mov %rsp,%rbp + 608b10: 48 81 ec 20 00 00 00 sub $0x20,%rsp + 608b17: 48 89 7d f8 mov %rdi,-0x8(%rbp) + 608b1b: 48 89 75 f0 mov %rsi,-0x10(%rbp) + 608b1f: 8b 45 f8 mov -0x8(%rbp),%eax + 608b22: 8b 4d f0 mov -0x10(%rbp),%ecx + 608b25: 01 c8 add %ecx,%eax + 608b27: 89 45 ec mov %eax,-0x14(%rbp) + 608b2a: 8b 45 f8 mov -0x8(%rbp),%eax + 608b2d: 8b 4d f0 mov -0x10(%rbp),%ecx + 608b30: 01 c8 add %ecx,%eax + 608b32: c9 leave + 608b33: c3 ret + 608b34: 55 push %rbp + 608b35: 48 89 e5 mov %rsp,%rbp + 608b38: 48 81 ec 20 00 00 00 sub $0x20,%rsp + 608b3f: 48 89 7d f8 mov %rdi,-0x8(%rbp) + 608b43: 48 89 75 f0 mov %rsi,-0x10(%rbp) + 608b47: b8 00 00 00 00 mov $0x0,%eax + 608b4c: 66 89 45 e4 mov %ax,-0x1c(%rbp) + 608b50: b8 7b 00 00 00 mov $0x7b,%eax + 608b55: 89 45 e8 mov %eax,-0x18(%rbp) + 608b58: 8b 45 f0 mov -0x10(%rbp),%eax + 608b5b: 49 89 c2 mov %rax,%r10 + 608b5e: 8b 45 f8 mov -0x8(%rbp),%eax + 608b61: 48 89 c6 mov %rax,%rsi + 608b64: 48 8d 45 e4 lea -0x1c(%rbp),%rax + 608b68: 48 89 c7 mov %rax,%rdi + 608b6b: 4c 89 d2 mov %r10,%rdx + 608b6e: e8 66 fe ff ff call 6089d9 + 608b73: 48 8b 45 e4 mov -0x1c(%rbp),%rax + 608b77: 48 8b 55 ec mov -0x14(%rbp),%rdx + 608b7b: c9 leave + 608b7c: c3 ret + 608b7d: 55 push %rbp + 608b7e: 48 89 e5 mov %rsp,%rbp + 608b81: 48 81 ec 20 00 00 00 sub $0x20,%rsp + 608b88: 48 89 7d f8 mov %rdi,-0x8(%rbp) + 608b8c: 48 89 75 f0 mov %rsi,-0x10(%rbp) + 608b90: 48 b8 0c 00 00 00 00 movabs $0xc,%rax + 608b97: 00 00 00 + 608b9a: 48 89 c7 mov %rax,%rdi + 608b9d: e8 1e 0f 00 00 call 609ac0 <_fini+0xaa6> + 608ba2: 48 89 45 e8 mov %rax,-0x18(%rbp) + 608ba6: 48 8b 45 e8 mov -0x18(%rbp),%rax + 608baa: b9 00 00 00 00 mov $0x0,%ecx + 608baf: 66 89 08 mov %cx,(%rax) + 608bb2: 48 8b 45 e8 mov -0x18(%rbp),%rax + 608bb6: 48 83 c0 04 add $0x4,%rax + 608bba: b9 7b 00 00 00 mov $0x7b,%ecx + 608bbf: 89 08 mov %ecx,(%rax) + 608bc1: 8b 45 f0 mov -0x10(%rbp),%eax + 608bc4: 49 89 c2 mov %rax,%r10 + 608bc7: 8b 45 f8 mov -0x8(%rbp),%eax + 608bca: 48 89 c6 mov %rax,%rsi + 608bcd: 48 8b 45 e8 mov -0x18(%rbp),%rax + 608bd1: 48 89 c7 mov %rax,%rdi + 608bd4: 4c 89 d2 mov %r10,%rdx + 608bd7: e8 fd fd ff ff call 6089d9 + 608bdc: 48 8b 45 e8 mov -0x18(%rbp),%rax + 608be0: c9 leave + 608be1: c3 ret + 608be2: 55 push %rbp + 608be3: 48 89 e5 mov %rsp,%rbp + 608be6: 48 81 ec 20 00 00 00 sub $0x20,%rsp + 608bed: 48 89 7d f8 mov %rdi,-0x8(%rbp) + 608bf1: 48 89 75 f0 mov %rsi,-0x10(%rbp) + 608bf5: 48 8b 45 f8 mov -0x8(%rbp),%rax + 608bf9: 48 83 c0 04 add $0x4,%rax + 608bfd: 48 8b 4d f0 mov -0x10(%rbp),%rcx + 608c01: 48 83 c1 04 add $0x4,%rcx + 608c05: 48 89 45 e8 mov %rax,-0x18(%rbp) + 608c09: 8b 00 mov (%rax),%eax + 608c0b: 8b 09 mov (%rcx),%ecx + 608c0d: 01 c8 add %ecx,%eax + 608c0f: 48 8b 4d e8 mov -0x18(%rbp),%rcx + 608c13: 89 01 mov %eax,(%rcx) + 608c15: 48 8b 45 f8 mov -0x8(%rbp),%rax + 608c19: 48 83 c0 08 add $0x8,%rax + 608c1d: 48 8b 4d f0 mov -0x10(%rbp),%rcx + 608c21: 48 83 c1 08 add $0x8,%rcx + 608c25: 48 89 45 e8 mov %rax,-0x18(%rbp) + 608c29: 8b 00 mov (%rax),%eax + 608c2b: 8b 09 mov (%rcx),%ecx + 608c2d: 01 c8 add %ecx,%eax + 608c2f: 48 8b 4d e8 mov -0x18(%rbp),%rcx + 608c33: 89 01 mov %eax,(%rcx) + 608c35: 48 8b 45 f8 mov -0x8(%rbp),%rax + 608c39: 48 83 c0 0c add $0xc,%rax + 608c3d: 48 8b 4d f0 mov -0x10(%rbp),%rcx + 608c41: 48 83 c1 0c add $0xc,%rcx + 608c45: 48 89 45 e8 mov %rax,-0x18(%rbp) + 608c49: 8b 00 mov (%rax),%eax + 608c4b: 8b 09 mov (%rcx),%ecx + 608c4d: 01 c8 add %ecx,%eax + 608c4f: 48 8b 4d e8 mov -0x18(%rbp),%rcx + 608c53: 89 01 mov %eax,(%rcx) + 608c55: c9 leave + 608c56: c3 ret + 608c57: 55 push %rbp + 608c58: 48 89 e5 mov %rsp,%rbp + 608c5b: 48 81 ec 10 00 00 00 sub $0x10,%rsp + 608c62: b8 13 00 00 00 mov $0x13,%eax + 608c67: 66 89 45 f0 mov %ax,-0x10(%rbp) + 608c6b: 48 8b 45 f0 mov -0x10(%rbp),%rax + 608c6f: 48 8b 55 f8 mov -0x8(%rbp),%rdx + 608c73: c9 leave + 608c74: c3 ret + 608c75: 55 push %rbp + 608c76: 48 89 e5 mov %rsp,%rbp + 608c79: 48 81 ec 10 00 00 00 sub $0x10,%rsp + 608c80: 48 b8 10 00 00 00 00 movabs $0x10,%rax + 608c87: 00 00 00 + 608c8a: 48 89 c7 mov %rax,%rdi + 608c8d: e8 2e 0e 00 00 call 609ac0 <_fini+0xaa6> + 608c92: 48 89 45 f8 mov %rax,-0x8(%rbp) + 608c96: 48 8b 45 f8 mov -0x8(%rbp),%rax + 608c9a: b9 13 00 00 00 mov $0x13,%ecx + 608c9f: 66 89 08 mov %cx,(%rax) + 608ca2: 48 8b 45 f8 mov -0x8(%rbp),%rax + 608ca6: c9 leave + 608ca7: c3 ret + 608ca8: 48 89 f8 mov %rdi,%rax + 608cab: 48 83 fa 08 cmp $0x8,%rdx + 608caf: 72 14 jb 608cc5 + 608cb1: f7 c7 07 00 00 00 test $0x7,%edi + 608cb7: 74 0c je 608cc5 + 608cb9: a4 movsb %ds:(%rsi),%es:(%rdi) + 608cba: 48 ff ca dec %rdx + 608cbd: f7 c7 07 00 00 00 test $0x7,%edi + 608cc3: 75 f4 jne 608cb9 + 608cc5: 48 89 d1 mov %rdx,%rcx + 608cc8: 48 c1 e9 03 shr $0x3,%rcx + 608ccc: f3 48 a5 rep movsq %ds:(%rsi),%es:(%rdi) + 608ccf: 83 e2 07 and $0x7,%edx + 608cd2: 74 05 je 608cd9 + 608cd4: a4 movsb %ds:(%rsi),%es:(%rdi) + 608cd5: ff ca dec %edx + 608cd7: 75 fb jne 608cd4 + 608cd9: c3 ret + 608cda: 48 0f b6 c6 movzbq %sil,%rax + 608cde: 49 b8 01 01 01 01 01 movabs $0x101010101010101,%r8 + 608ce5: 01 01 01 + 608ce8: 49 0f af c0 imul %r8,%rax + 608cec: 48 83 fa 7e cmp $0x7e,%rdx + 608cf0: 77 78 ja 608d6a + 608cf2: 85 d2 test %edx,%edx + 608cf4: 74 70 je 608d66 + 608cf6: 40 88 37 mov %sil,(%rdi) + 608cf9: 40 88 74 17 ff mov %sil,-0x1(%rdi,%rdx,1) + 608cfe: 83 fa 02 cmp $0x2,%edx + 608d01: 76 63 jbe 608d66 + 608d03: 66 89 47 01 mov %ax,0x1(%rdi) + 608d07: 66 89 44 17 fd mov %ax,-0x3(%rdi,%rdx,1) + 608d0c: 83 fa 06 cmp $0x6,%edx + 608d0f: 76 55 jbe 608d66 + 608d11: 89 47 03 mov %eax,0x3(%rdi) + 608d14: 89 44 17 f9 mov %eax,-0x7(%rdi,%rdx,1) + 608d18: 83 fa 0e cmp $0xe,%edx + 608d1b: 76 49 jbe 608d66 + 608d1d: 48 89 47 07 mov %rax,0x7(%rdi) + 608d21: 48 89 44 17 f1 mov %rax,-0xf(%rdi,%rdx,1) + 608d26: 83 fa 1e cmp $0x1e,%edx + 608d29: 76 3b jbe 608d66 + 608d2b: 48 89 47 0f mov %rax,0xf(%rdi) + 608d2f: 48 89 47 17 mov %rax,0x17(%rdi) + 608d33: 48 89 44 17 e1 mov %rax,-0x1f(%rdi,%rdx,1) + 608d38: 48 89 44 17 e9 mov %rax,-0x17(%rdi,%rdx,1) + 608d3d: 83 fa 3e cmp $0x3e,%edx + 608d40: 76 24 jbe 608d66 + 608d42: 48 89 47 1f mov %rax,0x1f(%rdi) + 608d46: 48 89 47 27 mov %rax,0x27(%rdi) + 608d4a: 48 89 47 2f mov %rax,0x2f(%rdi) + 608d4e: 48 89 47 37 mov %rax,0x37(%rdi) + 608d52: 48 89 44 17 c1 mov %rax,-0x3f(%rdi,%rdx,1) + 608d57: 48 89 44 17 c9 mov %rax,-0x37(%rdi,%rdx,1) + 608d5c: 48 89 44 17 d1 mov %rax,-0x2f(%rdi,%rdx,1) + 608d61: 48 89 44 17 d9 mov %rax,-0x27(%rdi,%rdx,1) + 608d66: 48 89 f8 mov %rdi,%rax + 608d69: c3 ret + 608d6a: f7 c7 0f 00 00 00 test $0xf,%edi + 608d70: 49 89 f8 mov %rdi,%r8 + 608d73: 48 89 44 17 f8 mov %rax,-0x8(%rdi,%rdx,1) + 608d78: 48 89 d1 mov %rdx,%rcx + 608d7b: 75 0b jne 608d88 + 608d7d: 48 c1 e9 03 shr $0x3,%rcx + 608d81: f3 48 ab rep stos %rax,%es:(%rdi) + 608d84: 4c 89 c0 mov %r8,%rax + 608d87: c3 ret + 608d88: 31 d2 xor %edx,%edx + 608d8a: 29 fa sub %edi,%edx + 608d8c: 83 e2 0f and $0xf,%edx + 608d8f: 48 89 07 mov %rax,(%rdi) + 608d92: 48 89 47 08 mov %rax,0x8(%rdi) + 608d96: 48 29 d1 sub %rdx,%rcx + 608d99: 48 01 d7 add %rdx,%rdi + 608d9c: eb df jmp 608d7d + 608d9e: 48 89 fe mov %rdi,%rsi + 608da1: bf 02 10 00 00 mov $0x1002,%edi + 608da6: b8 9e 00 00 00 mov $0x9e,%eax + 608dab: 0f 05 syscall + 608dad: c3 ret + 608dae: 00 00 add %al,(%rax) + 608db0: 55 push %rbp + 608db1: 48 89 e5 mov %rsp,%rbp + 608db4: 48 81 ec 30 00 00 00 sub $0x30,%rsp + 608dbb: 48 89 7d f8 mov %rdi,-0x8(%rbp) + 608dbf: 48 89 75 f0 mov %rsi,-0x10(%rbp) + 608dc3: 48 89 55 e8 mov %rdx,-0x18(%rbp) + 608dc7: 48 89 4d e0 mov %rcx,-0x20(%rbp) + 608dcb: 8b 45 e8 mov -0x18(%rbp),%eax + 608dce: 83 c0 07 add $0x7,%eax + 608dd1: 83 e0 f8 and $0xfffffff8,%eax + 608dd4: 89 45 e8 mov %eax,-0x18(%rbp) + 608dd7: 8b 45 e0 mov -0x20(%rbp),%eax + 608dda: 83 c0 07 add $0x7,%eax + 608ddd: 83 e0 f8 and $0xfffffff8,%eax + 608de0: 89 45 e0 mov %eax,-0x20(%rbp) + 608de3: e9 e3 01 00 00 jmp 608fcb + 608de8: 48 8b 45 f8 mov -0x8(%rbp),%rax + 608dec: 8b 00 mov (%rax),%eax + 608dee: 8b 4d e8 mov -0x18(%rbp),%ecx + 608df1: 01 c8 add %ecx,%eax + 608df3: 83 f8 30 cmp $0x30,%eax + 608df6: 0f 87 37 00 00 00 ja 608e33 + 608dfc: 48 8b 45 f8 mov -0x8(%rbp),%rax + 608e00: 48 89 45 d8 mov %rax,-0x28(%rbp) + 608e04: 8b 00 mov (%rax),%eax + 608e06: 8b 4d e8 mov -0x18(%rbp),%ecx + 608e09: 01 c8 add %ecx,%eax + 608e0b: 48 8b 4d d8 mov -0x28(%rbp),%rcx + 608e0f: 89 01 mov %eax,(%rcx) + 608e11: 48 8b 45 f8 mov -0x8(%rbp),%rax + 608e15: 48 83 c0 10 add $0x10,%rax + 608e19: 48 8b 4d f8 mov -0x8(%rbp),%rcx + 608e1d: 8b 09 mov (%rcx),%ecx + 608e1f: 48 8b 00 mov (%rax),%rax + 608e22: 48 01 c8 add %rcx,%rax + 608e25: 8b 4d e8 mov -0x18(%rbp),%ecx + 608e28: 48 63 c9 movslq %ecx,%rcx + 608e2b: 48 29 c8 sub %rcx,%rax + 608e2e: e9 bb 01 00 00 jmp 608fee + 608e33: e9 0c 01 00 00 jmp 608f44 + 608e38: 48 8b 45 f8 mov -0x8(%rbp),%rax + 608e3c: 48 83 c0 04 add $0x4,%rax + 608e40: 8b 00 mov (%rax),%eax + 608e42: 81 f8 b0 00 00 00 cmp $0xb0,%eax + 608e48: 0f 83 f1 00 00 00 jae 608f3f + 608e4e: 48 8b 45 f8 mov -0x8(%rbp),%rax + 608e52: 48 83 c0 04 add $0x4,%rax + 608e56: 48 89 45 d8 mov %rax,-0x28(%rbp) + 608e5a: 8b 00 mov (%rax),%eax + 608e5c: 83 c0 10 add $0x10,%eax + 608e5f: 48 8b 4d d8 mov -0x28(%rbp),%rcx + 608e63: 89 01 mov %eax,(%rcx) + 608e65: 8b 45 e8 mov -0x18(%rbp),%eax + 608e68: 83 f8 08 cmp $0x8,%eax + 608e6b: 0f 85 21 00 00 00 jne 608e92 + 608e71: 48 8b 45 f8 mov -0x8(%rbp),%rax + 608e75: 48 83 c0 10 add $0x10,%rax + 608e79: 48 8b 4d f8 mov -0x8(%rbp),%rcx + 608e7d: 48 83 c1 04 add $0x4,%rcx + 608e81: 8b 09 mov (%rcx),%ecx + 608e83: 48 8b 00 mov (%rax),%rax + 608e86: 48 01 c8 add %rcx,%rax + 608e89: 48 83 e8 10 sub $0x10,%rax + 608e8d: e9 5c 01 00 00 jmp 608fee + 608e92: 48 8b 45 f8 mov -0x8(%rbp),%rax + 608e96: 48 83 c0 04 add $0x4,%rax + 608e9a: 8b 00 mov (%rax),%eax + 608e9c: 81 f8 b0 00 00 00 cmp $0xb0,%eax + 608ea2: 0f 83 97 00 00 00 jae 608f3f + 608ea8: 48 8b 45 f8 mov -0x8(%rbp),%rax + 608eac: 48 83 c0 10 add $0x10,%rax + 608eb0: 48 8b 4d f8 mov -0x8(%rbp),%rcx + 608eb4: 48 83 c1 04 add $0x4,%rcx + 608eb8: 8b 09 mov (%rcx),%ecx + 608eba: 48 8b 00 mov (%rax),%rax + 608ebd: 48 01 c8 add %rcx,%rax + 608ec0: 48 83 e8 08 sub $0x8,%rax + 608ec4: 48 8b 4d f8 mov -0x8(%rbp),%rcx + 608ec8: 48 83 c1 10 add $0x10,%rcx + 608ecc: 48 8b 55 f8 mov -0x8(%rbp),%rdx + 608ed0: 48 83 c2 04 add $0x4,%rdx + 608ed4: 8b 12 mov (%rdx),%edx + 608ed6: 48 8b 09 mov (%rcx),%rcx + 608ed9: 48 01 d1 add %rdx,%rcx + 608edc: 48 89 45 d8 mov %rax,-0x28(%rbp) + 608ee0: 48 89 4d d0 mov %rcx,-0x30(%rbp) + 608ee4: 48 b8 08 00 00 00 00 movabs $0x8,%rax + 608eeb: 00 00 00 + 608eee: 49 89 c2 mov %rax,%r10 + 608ef1: 48 8b 45 d0 mov -0x30(%rbp),%rax + 608ef5: 48 89 c6 mov %rax,%rsi + 608ef8: 48 8b 45 d8 mov -0x28(%rbp),%rax + 608efc: 48 89 c7 mov %rax,%rdi + 608eff: 4c 89 d2 mov %r10,%rdx + 608f02: e8 a1 fd ff ff call 608ca8 + 608f07: 48 8b 45 f8 mov -0x8(%rbp),%rax + 608f0b: 48 83 c0 04 add $0x4,%rax + 608f0f: 48 89 45 d8 mov %rax,-0x28(%rbp) + 608f13: 8b 00 mov (%rax),%eax + 608f15: 83 c0 10 add $0x10,%eax + 608f18: 48 8b 4d d8 mov -0x28(%rbp),%rcx + 608f1c: 89 01 mov %eax,(%rcx) + 608f1e: 48 8b 45 f8 mov -0x8(%rbp),%rax + 608f22: 48 83 c0 10 add $0x10,%rax + 608f26: 48 8b 4d f8 mov -0x8(%rbp),%rcx + 608f2a: 48 83 c1 04 add $0x4,%rcx + 608f2e: 8b 09 mov (%rcx),%ecx + 608f30: 48 8b 00 mov (%rax),%rax + 608f33: 48 01 c8 add %rcx,%rax + 608f36: 48 83 e8 20 sub $0x20,%rax + 608f3a: e9 af 00 00 00 jmp 608fee + 608f3f: e9 00 00 00 00 jmp 608f44 + 608f44: 48 8b 45 f8 mov -0x8(%rbp),%rax + 608f48: 48 83 c0 08 add $0x8,%rax + 608f4c: 8b 4d e8 mov -0x18(%rbp),%ecx + 608f4f: 48 63 c9 movslq %ecx,%rcx + 608f52: 48 89 45 d8 mov %rax,-0x28(%rbp) + 608f56: 48 8b 00 mov (%rax),%rax + 608f59: 48 01 c8 add %rcx,%rax + 608f5c: 48 8b 4d d8 mov -0x28(%rbp),%rcx + 608f60: 48 89 01 mov %rax,(%rcx) + 608f63: 48 8b 45 f8 mov -0x8(%rbp),%rax + 608f67: 48 83 c0 08 add $0x8,%rax + 608f6b: 48 8b 4d f8 mov -0x8(%rbp),%rcx + 608f6f: 48 83 c1 08 add $0x8,%rcx + 608f73: 8b 55 e0 mov -0x20(%rbp),%edx + 608f76: 48 63 d2 movslq %edx,%rdx + 608f79: 48 8b 09 mov (%rcx),%rcx + 608f7c: 48 01 d1 add %rdx,%rcx + 608f7f: 48 83 e9 01 sub $0x1,%rcx + 608f83: ba 00 00 00 00 mov $0x0,%edx + 608f88: 48 89 45 d8 mov %rax,-0x28(%rbp) + 608f8c: 8b 45 e0 mov -0x20(%rbp),%eax + 608f8f: 29 c2 sub %eax,%edx + 608f91: 48 63 d2 movslq %edx,%rdx + 608f94: 48 21 d1 and %rdx,%rcx + 608f97: 48 8b 45 d8 mov -0x28(%rbp),%rax + 608f9b: 48 89 08 mov %rcx,(%rax) + 608f9e: 48 8b 45 f8 mov -0x8(%rbp),%rax + 608fa2: 48 83 c0 08 add $0x8,%rax + 608fa6: 8b 4d e8 mov -0x18(%rbp),%ecx + 608fa9: 48 63 c9 movslq %ecx,%rcx + 608fac: 48 8b 00 mov (%rax),%rax + 608faf: 48 29 c8 sub %rcx,%rax + 608fb2: e9 37 00 00 00 jmp 608fee + 608fb7: e8 a0 cb ff ff call 605b5c + 608fbc: 48 b8 00 00 00 00 00 movabs $0x0,%rax + 608fc3: 00 00 00 + 608fc6: e9 23 00 00 00 jmp 608fee + 608fcb: 8b 45 f0 mov -0x10(%rbp),%eax + 608fce: 83 f8 00 cmp $0x0,%eax + 608fd1: 0f 84 11 fe ff ff je 608de8 + 608fd7: 83 f8 01 cmp $0x1,%eax + 608fda: 0f 84 58 fe ff ff je 608e38 + 608fe0: 83 f8 02 cmp $0x2,%eax + 608fe3: 0f 84 5b ff ff ff je 608f44 + 608fe9: e9 c9 ff ff ff jmp 608fb7 + 608fee: c9 leave + 608fef: c3 ret + +Disassembly of section .text._start_c: + +0000000000608ff0 <.text._start_c>: + 608ff0: f3 0f 1e fa endbr64 + 608ff4: 8b 37 mov (%rdi),%esi + 608ff6: 48 8d 57 08 lea 0x8(%rdi),%rdx + 608ffa: 4c 8b 05 df 99 20 00 mov 0x2099df(%rip),%r8 # 8129e0 <_DYNAMIC@plt+0x200900> + 609001: 45 31 c9 xor %r9d,%r9d + 609004: 48 8b 0d dd 99 20 00 mov 0x2099dd(%rip),%rcx # 8129e8 <_DYNAMIC@plt+0x200908> + 60900b: 48 8b 3d de 99 20 00 mov 0x2099de(%rip),%rdi # 8129f0 <_DYNAMIC@plt+0x200910> + 609012: e9 49 04 00 00 jmp 609460 <_fini+0x446> + +Disassembly of section .init: + +0000000000609017 <_init>: + 609017: 50 push %rax + 609018: 58 pop %rax + 609019: c3 ret + +Disassembly of section .fini: + +000000000060901a <_fini>: + 60901a: 50 push %rax + 60901b: 58 pop %rax + 60901c: c3 ret + +Disassembly of section .text.opendir: + +0000000000609020 <.text.opendir>: + 609020: f3 0f 1e fa endbr64 + 609024: 55 push %rbp + 609025: 31 c0 xor %eax,%eax + 609027: be 00 00 09 00 mov $0x90000,%esi + 60902c: 48 89 e5 mov %rsp,%rbp + 60902f: 53 push %rbx + 609030: 48 83 ec 08 sub $0x8,%rsp + 609034: e8 07 05 00 00 call 609540 <_fini+0x526> + 609039: 85 c0 test %eax,%eax + 60903b: 78 2d js 60906a <_fini+0x50> + 60903d: be 18 08 00 00 mov $0x818,%esi + 609042: bf 01 00 00 00 mov $0x1,%edi + 609047: 89 c3 mov %eax,%ebx + 609049: e8 32 06 00 00 call 609680 <_fini+0x666> + 60904e: 48 85 c0 test %rax,%rax + 609051: 74 0d je 609060 <_fini+0x46> + 609053: 89 58 08 mov %ebx,0x8(%rax) + 609056: 48 8b 5d f8 mov -0x8(%rbp),%rbx + 60905a: c9 leave + 60905b: c3 ret + 60905c: 0f 1f 40 00 nopl 0x0(%rax) + 609060: 48 63 fb movslq %ebx,%rdi + 609063: b8 03 00 00 00 mov $0x3,%eax + 609068: 0f 05 syscall + 60906a: 48 8b 5d f8 mov -0x8(%rbp),%rbx + 60906e: 31 c0 xor %eax,%eax + 609070: c9 leave + 609071: c3 ret + +Disassembly of section .text.readdir: + +0000000000609080 <.text.readdir>: + 609080: f3 0f 1e fa endbr64 + 609084: 55 push %rbp + 609085: 49 89 f8 mov %rdi,%r8 + 609088: 48 89 e5 mov %rsp,%rbp + 60908b: 53 push %rbx + 60908c: 48 83 ec 08 sub $0x8,%rsp + 609090: 8b 57 0c mov 0xc(%rdi),%edx + 609093: 3b 57 10 cmp 0x10(%rdi),%edx + 609096: 7d 28 jge 6090c0 <_fini+0xa6> + 609098: 48 63 c2 movslq %edx,%rax + 60909b: 48 8d 77 18 lea 0x18(%rdi),%rsi + 60909f: 48 01 f0 add %rsi,%rax + 6090a2: 0f b7 48 10 movzwl 0x10(%rax),%ecx + 6090a6: 01 ca add %ecx,%edx + 6090a8: 41 89 50 0c mov %edx,0xc(%r8) + 6090ac: 48 8b 50 08 mov 0x8(%rax),%rdx + 6090b0: 49 89 10 mov %rdx,(%r8) + 6090b3: 48 8b 5d f8 mov -0x8(%rbp),%rbx + 6090b7: c9 leave + 6090b8: c3 ret + 6090b9: 0f 1f 80 00 00 00 00 nopl 0x0(%rax) + 6090c0: 48 63 7f 08 movslq 0x8(%rdi),%rdi + 6090c4: 49 8d 70 18 lea 0x18(%r8),%rsi + 6090c8: b8 d9 00 00 00 mov $0xd9,%eax + 6090cd: ba 00 08 00 00 mov $0x800,%edx + 6090d2: 0f 05 syscall + 6090d4: 48 89 c3 mov %rax,%rbx + 6090d7: 85 c0 test %eax,%eax + 6090d9: 7e 15 jle 6090f0 <_fini+0xd6> + 6090db: 41 89 40 10 mov %eax,0x10(%r8) + 6090df: 31 d2 xor %edx,%edx + 6090e1: 31 c0 xor %eax,%eax + 6090e3: 41 c7 40 0c 00 00 00 movl $0x0,0xc(%r8) + 6090ea: 00 + 6090eb: eb b2 jmp 60909f <_fini+0x85> + 6090ed: 0f 1f 00 nopl (%rax) + 6090f0: 8d 40 02 lea 0x2(%rax),%eax + 6090f3: 83 e0 fd and $0xfffffffd,%eax + 6090f6: 74 09 je 609101 <_fini+0xe7> + 6090f8: e8 b3 03 00 00 call 6094b0 <_fini+0x496> + 6090fd: f7 db neg %ebx + 6090ff: 89 18 mov %ebx,(%rax) + 609101: 31 c0 xor %eax,%eax + 609103: eb ae jmp 6090b3 <_fini+0x99> + +Disassembly of section .text.dummy: + +0000000000609110 <.text.dummy>: + 609110: f3 0f 1e fa endbr64 + 609114: c3 ret + ... + 60911d: 00 00 add %al,(%rax) + 60911f: 00 f3 add %dh,%bl + 609121: 0f 1e fa nop %edx + 609124: c3 ret + ... + 60912d: 00 00 add %al,(%rax) + 60912f: 00 f3 add %dh,%bl + 609131: 0f 1e fa nop %edx + 609134: c3 ret + ... + 60913d: 00 00 add %al,(%rax) + 60913f: 00 f3 add %dh,%bl + 609141: 0f 1e fa nop %edx + 609144: c3 ret + ... + 60914d: 00 00 add %al,(%rax) + 60914f: 00 f3 add %dh,%bl + 609151: 0f 1e fa nop %edx + 609154: 48 89 f8 mov %rdi,%rax + 609157: c3 ret + ... + 609160: f3 0f 1e fa endbr64 + 609164: c3 ret + ... + 60916d: 00 00 add %al,(%rax) + 60916f: 00 f3 add %dh,%bl + 609171: 0f 1e fa nop %edx + 609174: c3 ret + ... + 60917d: 00 00 add %al,(%rax) + 60917f: 00 f3 add %dh,%bl + 609181: 0f 1e fa nop %edx + 609184: 89 f8 mov %edi,%eax + 609186: c3 ret + +Disassembly of section .text.dummy1: + +0000000000609190 <.text.dummy1>: + 609190: f3 0f 1e fa endbr64 + 609194: c3 ret + +Disassembly of section .text.__init_libc: + +00000000006091a0 <.text.__init_libc>: + 6091a0: f3 0f 1e fa endbr64 + 6091a4: 55 push %rbp + 6091a5: 48 89 fa mov %rdi,%rdx + 6091a8: 31 c0 xor %eax,%eax + 6091aa: b9 26 00 00 00 mov $0x26,%ecx + 6091af: 48 89 e5 mov %rsp,%rbp + 6091b2: 48 81 ec 50 01 00 00 sub $0x150,%rsp + 6091b9: 4c 8d 85 d0 fe ff ff lea -0x130(%rbp),%r8 + 6091c0: 4c 89 c7 mov %r8,%rdi + 6091c3: f3 48 ab rep stos %rax,%es:(%rdi) + 6091c6: 48 8b 05 2b 98 20 00 mov 0x20982b(%rip),%rax # 8129f8 <_DYNAMIC@plt+0x200918> + 6091cd: 48 89 10 mov %rdx,(%rax) + 6091d0: 48 83 3a 00 cmpq $0x0,(%rdx) + 6091d4: 0f 84 c6 01 00 00 je 6093a0 <_fini+0x386> + 6091da: 31 c0 xor %eax,%eax + 6091dc: 0f 1f 40 00 nopl 0x0(%rax) + 6091e0: 48 89 c1 mov %rax,%rcx + 6091e3: 48 83 c0 01 add $0x1,%rax + 6091e7: 48 83 3c c2 00 cmpq $0x0,(%rdx,%rax,8) + 6091ec: 75 f2 jne 6091e0 <_fini+0x1c6> + 6091ee: 48 8d 04 cd 10 00 00 lea 0x10(,%rcx,8),%rax + 6091f5: 00 + 6091f6: 48 01 d0 add %rdx,%rax + 6091f9: 48 89 05 e8 b5 40 00 mov %rax,0x40b5e8(%rip) # a147e8 <__progname+0x28> + 609200: 48 8b 10 mov (%rax),%rdx + 609203: 48 83 c0 08 add $0x8,%rax + 609207: 48 85 d2 test %rdx,%rdx + 60920a: 0f 84 a0 01 00 00 je 6093b0 <_fini+0x396> + 609210: 66 66 2e 0f 1f 84 00 data16 cs nopw 0x0(%rax,%rax,1) + 609217: 00 00 00 00 + 60921b: 0f 1f 44 00 00 nopl 0x0(%rax,%rax,1) + 609220: 48 83 fa 25 cmp $0x25,%rdx + 609224: 77 0b ja 609231 <_fini+0x217> + 609226: 48 8b 08 mov (%rax),%rcx + 609229: 48 89 8c d5 d0 fe ff mov %rcx,-0x130(%rbp,%rdx,8) + 609230: ff + 609231: 48 8b 50 08 mov 0x8(%rax),%rdx + 609235: 48 83 c0 10 add $0x10,%rax + 609239: 48 85 d2 test %rdx,%rdx + 60923c: 75 e2 jne 609220 <_fini+0x206> + 60923e: 48 8b 8d 50 ff ff ff mov -0xb0(%rbp),%rcx + 609245: 48 8b 45 d0 mov -0x30(%rbp),%rax + 609249: 48 8b 95 00 ff ff ff mov -0x100(%rbp),%rdx + 609250: 48 89 0d 71 b5 40 00 mov %rcx,0x40b571(%rip) # a147c8 <__progname+0x8> + 609257: 48 85 c0 test %rax,%rax + 60925a: 74 07 je 609263 <_fini+0x249> + 60925c: 48 89 05 4d b5 40 00 mov %rax,0x40b54d(%rip) # a147b0 + 609263: 48 89 15 a6 b5 40 00 mov %rdx,0x40b5a6(%rip) # a14810 <__progname+0x50> + 60926a: 48 85 f6 test %rsi,%rsi + 60926d: 0f 84 15 01 00 00 je 609388 <_fini+0x36e> + 609273: 48 8b 05 86 97 20 00 mov 0x209786(%rip),%rax # 812a00 <_DYNAMIC@plt+0x200920> + 60927a: 48 8b 0d 87 97 20 00 mov 0x209787(%rip),%rcx # 812a08 <_DYNAMIC@plt+0x200928> + 609281: 48 89 30 mov %rsi,(%rax) + 609284: 48 8d 46 01 lea 0x1(%rsi),%rax + 609288: 48 89 31 mov %rsi,(%rcx) + 60928b: 0f b6 16 movzbl (%rsi),%edx + 60928e: 84 d2 test %dl,%dl + 609290: 74 21 je 6092b3 <_fini+0x299> + 609292: 66 66 2e 0f 1f 84 00 data16 cs nopw 0x0(%rax,%rax,1) + 609299: 00 00 00 00 + 60929d: 0f 1f 00 nopl (%rax) + 6092a0: 80 fa 2f cmp $0x2f,%dl + 6092a3: 75 03 jne 6092a8 <_fini+0x28e> + 6092a5: 48 89 01 mov %rax,(%rcx) + 6092a8: 0f b6 10 movzbl (%rax),%edx + 6092ab: 48 83 c0 01 add $0x1,%rax + 6092af: 84 d2 test %dl,%dl + 6092b1: 75 ed jne 6092a0 <_fini+0x286> + 6092b3: 4c 89 c7 mov %r8,%rdi + 6092b6: e8 a5 52 00 00 call 60e560 <_fini+0x5546> + 6092bb: 48 8b 7d 98 mov -0x68(%rbp),%rdi + 6092bf: e8 dc 54 00 00 call 60e7a0 <_fini+0x5786> + 6092c4: 48 8b 85 30 ff ff ff mov -0xd0(%rbp),%rax + 6092cb: 48 39 85 28 ff ff ff cmp %rax,-0xd8(%rbp) + 6092d2: 0f 84 88 00 00 00 je 609360 <_fini+0x346> + 6092d8: 66 0f ef c0 pxor %xmm0,%xmm0 + 6092dc: b8 07 00 00 00 mov $0x7,%eax + 6092e1: be 03 00 00 00 mov $0x3,%esi + 6092e6: 31 d2 xor %edx,%edx + 6092e8: 0f 29 85 b0 fe ff ff movaps %xmm0,-0x150(%rbp) + 6092ef: 48 8d bd b0 fe ff ff lea -0x150(%rbp),%rdi + 6092f6: 48 c7 85 c0 fe ff ff movq $0x0,-0x140(%rbp) + 6092fd: 00 00 00 00 + 609301: c7 85 b8 fe ff ff 01 movl $0x1,-0x148(%rbp) + 609308: 00 00 00 + 60930b: c7 85 c0 fe ff ff 02 movl $0x2,-0x140(%rbp) + 609312: 00 00 00 + 609315: 0f 05 syscall + 609317: 85 c0 test %eax,%eax + 609319: 79 01 jns 60931c <_fini+0x302> + 60931b: f4 hlt + 60931c: 48 89 fa mov %rdi,%rdx + 60931f: 41 b9 02 00 00 00 mov $0x2,%r9d + 609325: 4c 8d 85 c8 fe ff ff lea -0x138(%rbp),%r8 + 60932c: be 02 80 00 00 mov $0x8002,%esi + 609331: 48 8d 3d 28 8f df ff lea -0x2070d8(%rip),%rdi # 402260 + 609338: f6 42 06 20 testb $0x20,0x6(%rdx) + 60933c: 74 0b je 609349 <_fini+0x32f> + 60933e: 4c 89 c8 mov %r9,%rax + 609341: 0f 05 syscall + 609343: 48 85 c0 test %rax,%rax + 609346: 79 01 jns 609349 <_fini+0x32f> + 609348: f4 hlt + 609349: 48 83 c2 08 add $0x8,%rdx + 60934d: 4c 39 c2 cmp %r8,%rdx + 609350: 75 e6 jne 609338 <_fini+0x31e> + 609352: c6 05 89 b4 40 00 01 movb $0x1,0x40b489(%rip) # a147e2 <__progname+0x22> + 609359: c9 leave + 60935a: c3 ret + 60935b: 0f 1f 44 00 00 nopl 0x0(%rax,%rax,1) + 609360: 48 8b 85 40 ff ff ff mov -0xc0(%rbp),%rax + 609367: 48 39 85 38 ff ff ff cmp %rax,-0xc8(%rbp) + 60936e: 0f 85 64 ff ff ff jne 6092d8 <_fini+0x2be> + 609374: 48 83 7d 88 00 cmpq $0x0,-0x78(%rbp) + 609379: 0f 85 59 ff ff ff jne 6092d8 <_fini+0x2be> + 60937f: c9 leave + 609380: c3 ret + 609381: 0f 1f 80 00 00 00 00 nopl 0x0(%rax) + 609388: 48 8b 45 c8 mov -0x38(%rbp),%rax + 60938c: 48 85 c0 test %rax,%rax + 60938f: 74 2f je 6093c0 <_fini+0x3a6> + 609391: 48 89 c6 mov %rax,%rsi + 609394: e9 da fe ff ff jmp 609273 <_fini+0x259> + 609399: 0f 1f 80 00 00 00 00 nopl 0x0(%rax) + 6093a0: b8 08 00 00 00 mov $0x8,%eax + 6093a5: e9 4c fe ff ff jmp 6091f6 <_fini+0x1dc> + 6093aa: 66 0f 1f 44 00 00 nopw 0x0(%rax,%rax,1) + 6093b0: 48 c7 05 0d b4 40 00 movq $0x0,0x40b40d(%rip) # a147c8 <__progname+0x8> + 6093b7: 00 00 00 00 + 6093bb: e9 a3 fe ff ff jmp 609263 <_fini+0x249> + 6093c0: 48 8b 15 39 96 20 00 mov 0x209639(%rip),%rdx # 812a00 <_DYNAMIC@plt+0x200920> + 6093c7: 48 8d 05 9c 8e df ff lea -0x207164(%rip),%rax # 40226a + 6093ce: 48 89 02 mov %rax,(%rdx) + 6093d1: 48 8b 15 30 96 20 00 mov 0x209630(%rip),%rdx # 812a08 <_DYNAMIC@plt+0x200928> + 6093d8: 48 89 02 mov %rax,(%rdx) + 6093db: e9 d3 fe ff ff jmp 6092b3 <_fini+0x299> + +Disassembly of section .text.libc_start_init: + +00000000006093e0 <.text.libc_start_init>: + 6093e0: f3 0f 1e fa endbr64 + 6093e4: 55 push %rbp + 6093e5: 48 89 e5 mov %rsp,%rbp + 6093e8: 41 54 push %r12 + 6093ea: 53 push %rbx + 6093eb: e8 27 fc ff ff call 609017 <_init> + 6093f0: 48 8b 1d 19 96 20 00 mov 0x209619(%rip),%rbx # 812a10 <_DYNAMIC@plt+0x200930> + 6093f7: 4c 8b 25 1a 96 20 00 mov 0x20961a(%rip),%r12 # 812a18 <_DYNAMIC@plt+0x200938> + 6093fe: 4c 39 e3 cmp %r12,%rbx + 609401: 73 18 jae 60941b <_fini+0x401> + 609403: 66 66 2e 0f 1f 84 00 data16 cs nopw 0x0(%rax,%rax,1) + 60940a: 00 00 00 00 + 60940e: 66 90 xchg %ax,%ax + 609410: ff 13 call *(%rbx) + 609412: 48 83 c3 08 add $0x8,%rbx + 609416: 4c 39 e3 cmp %r12,%rbx + 609419: 72 f5 jb 609410 <_fini+0x3f6> + 60941b: 5b pop %rbx + 60941c: 41 5c pop %r12 + 60941e: 5d pop %rbp + 60941f: c3 ret + +Disassembly of section .text.libc_start_main_stage2: + +0000000000609420 <.text.libc_start_main_stage2>: + 609420: f3 0f 1e fa endbr64 + 609424: 55 push %rbp + 609425: 48 63 c6 movslq %esi,%rax + 609428: 48 89 e5 mov %rsp,%rbp + 60942b: 41 56 push %r14 + 60942d: 4c 8d 74 c2 08 lea 0x8(%rdx,%rax,8),%r14 + 609432: 41 55 push %r13 + 609434: 49 89 fd mov %rdi,%r13 + 609437: 41 54 push %r12 + 609439: 49 89 d4 mov %rdx,%r12 + 60943c: 53 push %rbx + 60943d: 48 89 c3 mov %rax,%rbx + 609440: e8 9b ff ff ff call 6093e0 <_fini+0x3c6> + 609445: 89 df mov %ebx,%edi + 609447: 4c 89 f2 mov %r14,%rdx + 60944a: 4c 89 e6 mov %r12,%rsi + 60944d: 41 ff d5 call *%r13 + 609450: 89 c7 mov %eax,%edi + 609452: e8 b9 00 00 00 call 609510 <_fini+0x4f6> + +Disassembly of section .text.__libc_start_main: + +0000000000609460 <.text.__libc_start_main>: + 609460: f3 0f 1e fa endbr64 + 609464: 55 push %rbp + 609465: 48 63 c6 movslq %esi,%rax + 609468: 48 89 e5 mov %rsp,%rbp + 60946b: 41 55 push %r13 + 60946d: 49 89 fd mov %rdi,%r13 + 609470: 48 8d 7c c2 08 lea 0x8(%rdx,%rax,8),%rdi + 609475: 41 54 push %r12 + 609477: 49 89 c4 mov %rax,%r12 + 60947a: 53 push %rbx + 60947b: 48 89 d3 mov %rdx,%rbx + 60947e: 48 83 ec 08 sub $0x8,%rsp + 609482: 48 8b 32 mov (%rdx),%rsi + 609485: e8 16 fd ff ff call 6091a0 <_fini+0x186> + 60948a: 48 89 da mov %rbx,%rdx + 60948d: 44 89 e6 mov %r12d,%esi + 609490: 4c 89 ef mov %r13,%rdi + 609493: 48 8d 05 86 ff ff ff lea -0x7a(%rip),%rax # 609420 <_fini+0x406> + 60949a: 48 83 c4 08 add $0x8,%rsp + 60949e: 5b pop %rbx + 60949f: 41 5c pop %r12 + 6094a1: 41 5d pop %r13 + 6094a3: 5d pop %rbp + 6094a4: ff e0 jmp *%rax + +Disassembly of section .text.__errno_location: + +00000000006094b0 <.text.__errno_location>: + 6094b0: f3 0f 1e fa endbr64 + 6094b4: 64 48 8b 04 25 00 00 mov %fs:0x0,%rax + 6094bb: 00 00 + 6094bd: 48 83 c0 34 add $0x34,%rax + 6094c1: c3 ret + +Disassembly of section .text.libc_exit_fini: + +00000000006094d0 <.text.libc_exit_fini>: + 6094d0: f3 0f 1e fa endbr64 + 6094d4: 55 push %rbp + 6094d5: 48 89 e5 mov %rsp,%rbp + 6094d8: 41 54 push %r12 + 6094da: 4c 8b 25 3f 95 20 00 mov 0x20953f(%rip),%r12 # 812a20 <_DYNAMIC@plt+0x200940> + 6094e1: 53 push %rbx + 6094e2: 48 8b 1d 3f 95 20 00 mov 0x20953f(%rip),%rbx # 812a28 <_DYNAMIC@plt+0x200948> + 6094e9: 49 39 dc cmp %rbx,%r12 + 6094ec: 73 0f jae 6094fd <_fini+0x4e3> + 6094ee: 66 90 xchg %ax,%ax + 6094f0: 48 83 eb 08 sub $0x8,%rbx + 6094f4: 31 c0 xor %eax,%eax + 6094f6: ff 13 call *(%rbx) + 6094f8: 49 39 dc cmp %rbx,%r12 + 6094fb: 72 f3 jb 6094f0 <_fini+0x4d6> + 6094fd: 5b pop %rbx + 6094fe: 31 c0 xor %eax,%eax + 609500: 41 5c pop %r12 + 609502: 5d pop %rbp + 609503: e9 12 fb ff ff jmp 60901a <_fini> + +Disassembly of section .text.exit: + +0000000000609510 <.text.exit>: + 609510: f3 0f 1e fa endbr64 + 609514: 55 push %rbp + 609515: 48 89 e5 mov %rsp,%rbp + 609518: 53 push %rbx + 609519: 89 fb mov %edi,%ebx + 60951b: 48 83 ec 08 sub $0x8,%rsp + 60951f: e8 fc fb ff ff call 609120 <_fini+0x106> + 609524: e8 a7 ff ff ff call 6094d0 <_fini+0x4b6> + 609529: 31 c0 xor %eax,%eax + 60952b: e8 40 8b 00 00 call 612070 <_fini+0x9056> + 609530: 89 df mov %ebx,%edi + 609532: e8 29 53 00 00 call 60e860 <_fini+0x5846> + +Disassembly of section .text.open: + +0000000000609540 <.text.open>: + 609540: f3 0f 1e fa endbr64 + 609544: 55 push %rbp + 609545: 48 89 e5 mov %rsp,%rbp + 609548: 53 push %rbx + 609549: 89 f3 mov %esi,%ebx + 60954b: 48 83 ec 58 sub $0x58,%rsp + 60954f: 48 89 55 d0 mov %rdx,-0x30(%rbp) + 609553: 64 48 8b 04 25 28 00 mov %fs:0x28,%rax + 60955a: 00 00 + 60955c: 48 89 45 b8 mov %rax,-0x48(%rbp) + 609560: 31 c0 xor %eax,%eax + 609562: 83 e6 40 and $0x40,%esi + 609565: 75 59 jne 6095c0 <_fini+0x5a6> + 609567: 89 d8 mov %ebx,%eax + 609569: 31 c9 xor %ecx,%ecx + 60956b: f7 d0 not %eax + 60956d: a9 00 00 41 00 test $0x410000,%eax + 609572: 74 4c je 6095c0 <_fini+0x5a6> + 609574: 48 83 ec 08 sub $0x8,%rsp + 609578: 89 da mov %ebx,%edx + 60957a: 48 89 fe mov %rdi,%rsi + 60957d: 45 31 c9 xor %r9d,%r9d + 609580: 6a 00 push $0x0 + 609582: 80 ce 80 or $0x80,%dh + 609585: bf 02 00 00 00 mov $0x2,%edi + 60958a: 45 31 c0 xor %r8d,%r8d + 60958d: 48 63 d2 movslq %edx,%rdx + 609590: e8 1b 4d 00 00 call 60e2b0 <_fini+0x5296> + 609595: 5a pop %rdx + 609596: 59 pop %rcx + 609597: 48 63 f8 movslq %eax,%rdi + 60959a: 85 c0 test %eax,%eax + 60959c: 78 08 js 6095a6 <_fini+0x58c> + 60959e: 81 e3 00 00 08 00 and $0x80000,%ebx + 6095a4: 75 3a jne 6095e0 <_fini+0x5c6> + 6095a6: e8 55 00 00 00 call 609600 <_fini+0x5e6> + 6095ab: 48 8b 55 b8 mov -0x48(%rbp),%rdx + 6095af: 64 48 2b 14 25 28 00 sub %fs:0x28,%rdx + 6095b6: 00 00 + 6095b8: 75 39 jne 6095f3 <_fini+0x5d9> + 6095ba: 48 8b 5d f8 mov -0x8(%rbp),%rbx + 6095be: c9 leave + 6095bf: c3 ret + 6095c0: 48 8d 45 10 lea 0x10(%rbp),%rax + 6095c4: c7 45 a0 10 00 00 00 movl $0x10,-0x60(%rbp) + 6095cb: 8b 4d d0 mov -0x30(%rbp),%ecx + 6095ce: 48 89 45 a8 mov %rax,-0x58(%rbp) + 6095d2: 48 8d 45 c0 lea -0x40(%rbp),%rax + 6095d6: 48 89 45 b0 mov %rax,-0x50(%rbp) + 6095da: eb 98 jmp 609574 <_fini+0x55a> + 6095dc: 0f 1f 40 00 nopl 0x0(%rax) + 6095e0: b8 48 00 00 00 mov $0x48,%eax + 6095e5: be 02 00 00 00 mov $0x2,%esi + 6095ea: ba 01 00 00 00 mov $0x1,%edx + 6095ef: 0f 05 syscall + 6095f1: eb b3 jmp 6095a6 <_fini+0x58c> + 6095f3: e8 08 52 00 00 call 60e800 <_fini+0x57e6> + +Disassembly of section .text.__syscall_ret: + +0000000000609600 <.text.__syscall_ret>: + 609600: f3 0f 1e fa endbr64 + 609604: 48 81 ff 00 f0 ff ff cmp $0xfffffffffffff000,%rdi + 60960b: 77 0b ja 609618 <_fini+0x5fe> + 60960d: 48 89 f8 mov %rdi,%rax + 609610: c3 ret + 609611: 0f 1f 80 00 00 00 00 nopl 0x0(%rax) + 609618: 55 push %rbp + 609619: 48 89 e5 mov %rsp,%rbp + 60961c: 48 83 ec 10 sub $0x10,%rsp + 609620: 48 89 7d f8 mov %rdi,-0x8(%rbp) + 609624: e8 87 fe ff ff call 6094b0 <_fini+0x496> + 609629: 48 8b 7d f8 mov -0x8(%rbp),%rdi + 60962d: f7 df neg %edi + 60962f: 89 38 mov %edi,(%rax) + 609631: 48 c7 c0 ff ff ff ff mov $0xffffffffffffffff,%rax + 609638: c9 leave + 609639: c3 ret + +Disassembly of section .text.allzerop: + +0000000000609640 <.text.allzerop>: + 609640: f3 0f 1e fa endbr64 + 609644: 31 c0 xor %eax,%eax + 609646: c3 ret + +Disassembly of section .text.calloc: + +0000000000609680 <.text.calloc>: + 609680: f3 0f 1e fa endbr64 + 609684: 55 push %rbp + 609685: 48 89 e5 mov %rsp,%rbp + 609688: 41 55 push %r13 + 60968a: 41 54 push %r12 + 60968c: 53 push %rbx + 60968d: 48 89 f3 mov %rsi,%rbx + 609690: 48 83 ec 08 sub $0x8,%rsp + 609694: 48 85 f6 test %rsi,%rsi + 609697: 74 0c je 6096a5 <_fini+0x68b> + 609699: 48 89 f0 mov %rsi,%rax + 60969c: 48 f7 e7 mul %rdi + 60969f: 0f 80 e2 00 00 00 jo 609787 <_fini+0x76d> + 6096a5: 48 0f af df imul %rdi,%rbx + 6096a9: 48 89 df mov %rbx,%rdi + 6096ac: e8 0f 04 00 00 call 609ac0 <_fini+0xaa6> + 6096b1: 49 89 c5 mov %rax,%r13 + 6096b4: 48 85 c0 test %rax,%rax + 6096b7: 0f 84 d5 00 00 00 je 609792 <_fini+0x778> + 6096bd: 8b 05 ad b1 40 00 mov 0x40b1ad(%rip),%eax # a14870 <__progname+0xb0> + 6096c3: 85 c0 test %eax,%eax + 6096c5: 75 10 jne 6096d7 <_fini+0x6bd> + 6096c7: 4c 89 ef mov %r13,%rdi + 6096ca: e8 81 6f 00 00 call 610650 <_fini+0x7636> + 6096cf: 85 c0 test %eax,%eax + 6096d1: 0f 85 be 00 00 00 jne 609795 <_fini+0x77b> + 6096d7: 48 81 fb ff 0f 00 00 cmp $0xfff,%rbx + 6096de: 0f 86 8c 00 00 00 jbe 609770 <_fini+0x756> + 6096e4: 49 8d 7c 1d 00 lea 0x0(%r13,%rbx,1),%rdi + 6096e9: 41 bc 00 10 00 00 mov $0x1000,%r12d + 6096ef: 48 89 fa mov %rdi,%rdx + 6096f2: 81 e2 ff 0f 00 00 and $0xfff,%edx + 6096f8: 0f 1f 84 00 00 00 00 nopl 0x0(%rax,%rax,1) + 6096ff: 00 + 609700: 48 29 d7 sub %rdx,%rdi + 609703: 31 f6 xor %esi,%esi + 609705: e8 d0 f5 ff ff call 608cda + 60970a: 48 89 c3 mov %rax,%rbx + 60970d: 4c 29 eb sub %r13,%rbx + 609710: 48 81 fb ff 0f 00 00 cmp $0xfff,%rbx + 609717: 76 57 jbe 609770 <_fini+0x756> + 609719: 48 8d 88 00 f0 ff ff lea -0x1000(%rax),%rcx + 609720: 48 89 c7 mov %rax,%rdi + 609723: eb 24 jmp 609749 <_fini+0x72f> + 609725: 66 66 2e 0f 1f 84 00 data16 cs nopw 0x0(%rax,%rax,1) + 60972c: 00 00 00 00 + 609730: 66 66 2e 0f 1f 84 00 data16 cs nopw 0x0(%rax,%rax,1) + 609737: 00 00 00 00 + 60973b: 0f 1f 44 00 00 nopl 0x0(%rax,%rax,1) + 609740: 48 83 ef 10 sub $0x10,%rdi + 609744: 48 39 cf cmp %rcx,%rdi + 609747: 74 b7 je 609700 <_fini+0x6e6> + 609749: f3 0f 6f 47 f0 movdqu -0x10(%rdi),%xmm0 + 60974e: 66 0f 6f c8 movdqa %xmm0,%xmm1 + 609752: 66 0f 73 d9 08 psrldq $0x8,%xmm1 + 609757: 66 0f eb c1 por %xmm1,%xmm0 + 60975b: 66 48 0f 7e c2 movq %xmm0,%rdx + 609760: 48 85 d2 test %rdx,%rdx + 609763: 74 db je 609740 <_fini+0x726> + 609765: 4c 89 e2 mov %r12,%rdx + 609768: 48 29 c2 sub %rax,%rdx + 60976b: 48 01 fa add %rdi,%rdx + 60976e: eb 90 jmp 609700 <_fini+0x6e6> + 609770: 48 83 c4 08 add $0x8,%rsp + 609774: 48 89 da mov %rbx,%rdx + 609777: 4c 89 ef mov %r13,%rdi + 60977a: 31 f6 xor %esi,%esi + 60977c: 5b pop %rbx + 60977d: 41 5c pop %r12 + 60977f: 41 5d pop %r13 + 609781: 5d pop %rbp + 609782: e9 53 f5 ff ff jmp 608cda + 609787: e8 24 fd ff ff call 6094b0 <_fini+0x496> + 60978c: c7 00 0c 00 00 00 movl $0xc,(%rax) + 609792: 45 31 ed xor %r13d,%r13d + 609795: 48 83 c4 08 add $0x8,%rsp + 609799: 4c 89 e8 mov %r13,%rax + 60979c: 5b pop %rbx + 60979d: 41 5c pop %r12 + 60979f: 41 5d pop %r13 + 6097a1: 5d pop %rbp + 6097a2: c3 ret + +Disassembly of section .text.__simple_malloc: + +00000000006097b0 <.text.__simple_malloc>: + 6097b0: f3 0f 1e fa endbr64 + 6097b4: 55 push %rbp + 6097b5: 48 89 e5 mov %rsp,%rbp + 6097b8: 41 56 push %r14 + 6097ba: 41 55 push %r13 + 6097bc: 41 54 push %r12 + 6097be: 53 push %rbx + 6097bf: 48 83 ec 10 sub $0x10,%rsp + 6097c3: 64 48 8b 04 25 28 00 mov %fs:0x28,%rax + 6097ca: 00 00 + 6097cc: 48 89 45 d8 mov %rax,-0x28(%rbp) + 6097d0: 31 c0 xor %eax,%eax + 6097d2: 48 85 ff test %rdi,%rdi + 6097d5: 0f 88 95 02 00 00 js 609a70 <_fini+0xa56> + 6097db: 41 bc 01 00 00 00 mov $0x1,%r12d + 6097e1: 4c 0f 45 e7 cmovne %rdi,%r12 + 6097e5: 48 83 ff 01 cmp $0x1,%rdi + 6097e9: 0f 86 99 02 00 00 jbe 609a88 <_fini+0xa6e> + 6097ef: b8 01 00 00 00 mov $0x1,%eax + 6097f4: 66 66 2e 0f 1f 84 00 data16 cs nopw 0x0(%rax,%rax,1) + 6097fb: 00 00 00 00 + 6097ff: 90 nop + 609800: 48 01 c0 add %rax,%rax + 609803: 4c 39 e0 cmp %r12,%rax + 609806: 73 06 jae 60980e <_fini+0x7f4> + 609808: 48 83 f8 0f cmp $0xf,%rax + 60980c: 76 f2 jbe 609800 <_fini+0x7e6> + 60980e: 48 8d 58 ff lea -0x1(%rax),%rbx + 609812: 4c 8d 2d 4f b0 40 00 lea 0x40b04f(%rip),%r13 # a14868 <__progname+0xa8> + 609819: 4c 89 ef mov %r13,%rdi + 60981c: e8 2f 49 00 00 call 60e150 <_fini+0x5136> + 609821: 48 8b 05 38 b0 40 00 mov 0x40b038(%rip),%rax # a14860 <__progname+0xa0> + 609828: 48 8b 35 29 b0 40 00 mov 0x40b029(%rip),%rsi # a14858 <__progname+0x98> + 60982f: 48 89 c7 mov %rax,%rdi + 609832: 48 f7 df neg %rdi + 609835: 48 21 df and %rbx,%rdi + 609838: 48 01 c7 add %rax,%rdi + 60983b: 48 89 f0 mov %rsi,%rax + 60983e: 48 29 f8 sub %rdi,%rax + 609841: 48 89 3d 18 b0 40 00 mov %rdi,0x40b018(%rip) # a14860 <__progname+0xa0> + 609848: 4c 39 e0 cmp %r12,%rax + 60984b: 0f 83 7f 01 00 00 jae 6099d0 <_fini+0x9b6> + 609851: 48 85 ff test %rdi,%rdi + 609854: 0f 84 9e 00 00 00 je 6098f8 <_fini+0x8de> + 60985a: 48 8b 05 ef af 40 00 mov 0x40afef(%rip),%rax # a14850 <__progname+0x90> + 609861: 48 39 c6 cmp %rax,%rsi + 609864: 0f 84 b9 00 00 00 je 609923 <_fini+0x909> + 60986a: 4d 8d b4 24 ff 0f 00 lea 0xfff(%r12),%r14 + 609871: 00 + 609872: 49 81 e6 00 f0 ff ff and $0xfffffffffffff000,%r14 + 609879: 4c 89 f0 mov %r14,%rax + 60987c: 4c 89 f2 mov %r14,%rdx + 60987f: 4c 29 e0 sub %r12,%rax + 609882: 48 c1 ea 03 shr $0x3,%rdx + 609886: 48 39 c2 cmp %rax,%rdx + 609889: 0f 82 61 01 00 00 jb 6099f0 <_fini+0x9d6> + 60988f: 31 ff xor %edi,%edi + 609891: 45 31 c9 xor %r9d,%r9d + 609894: 41 b8 ff ff ff ff mov $0xffffffff,%r8d + 60989a: b9 22 00 00 00 mov $0x22,%ecx + 60989f: ba 03 00 00 00 mov $0x3,%edx + 6098a4: 4c 89 f6 mov %r14,%rsi + 6098a7: e8 a4 02 00 00 call 609b50 <_fini+0xb36> + 6098ac: 4c 89 ef mov %r13,%rdi + 6098af: 48 89 c3 mov %rax,%rbx + 6098b2: e8 79 49 00 00 call 60e230 <_fini+0x5216> + 6098b7: 48 83 fb ff cmp $0xffffffffffffffff,%rbx + 6098bb: 0f 84 ba 01 00 00 je 609a7b <_fini+0xa61> + 6098c1: 66 66 2e 0f 1f 84 00 data16 cs nopw 0x0(%rax,%rax,1) + 6098c8: 00 00 00 00 + 6098cc: 0f 1f 40 00 nopl 0x0(%rax) + 6098d0: 48 8b 45 d8 mov -0x28(%rbp),%rax + 6098d4: 64 48 2b 04 25 28 00 sub %fs:0x28,%rax + 6098db: 00 00 + 6098dd: 0f 85 ac 01 00 00 jne 609a8f <_fini+0xa75> + 6098e3: 48 83 c4 10 add $0x10,%rsp + 6098e7: 48 89 d8 mov %rbx,%rax + 6098ea: 5b pop %rbx + 6098eb: 41 5c pop %r12 + 6098ed: 41 5d pop %r13 + 6098ef: 41 5e pop %r14 + 6098f1: 5d pop %rbp + 6098f2: c3 ret + 6098f3: 0f 1f 44 00 00 nopl 0x0(%rax,%rax,1) + 6098f8: b8 0c 00 00 00 mov $0xc,%eax + 6098fd: 0f 05 syscall + 6098ff: 48 89 c2 mov %rax,%rdx + 609902: 48 f7 da neg %rdx + 609905: 81 e2 ff 0f 00 00 and $0xfff,%edx + 60990b: 48 01 d0 add %rdx,%rax + 60990e: 48 89 05 3b af 40 00 mov %rax,0x40af3b(%rip) # a14850 <__progname+0x90> + 609915: 48 89 05 3c af 40 00 mov %rax,0x40af3c(%rip) # a14858 <__progname+0x98> + 60991c: 48 89 05 3d af 40 00 mov %rax,0x40af3d(%rip) # a14860 <__progname+0xa0> + 609923: 4c 89 e2 mov %r12,%rdx + 609926: 48 89 c1 mov %rax,%rcx + 609929: 48 29 f2 sub %rsi,%rdx + 60992c: 48 f7 d1 not %rcx + 60992f: 48 8d 94 17 ff 0f 00 lea 0xfff(%rdi,%rdx,1),%rdx + 609936: 00 + 609937: 48 81 e2 00 f0 ff ff and $0xfffffffffffff000,%rdx + 60993e: 48 39 ca cmp %rcx,%rdx + 609941: 0f 83 23 ff ff ff jae 60986a <_fini+0x850> + 609947: 48 8b 35 9a ae 40 00 mov 0x40ae9a(%rip),%rsi # a147e8 <__progname+0x28> + 60994e: b9 00 00 80 00 mov $0x800000,%ecx + 609953: 48 8d 3c 02 lea (%rdx,%rax,1),%rdi + 609957: 48 39 ce cmp %rcx,%rsi + 60995a: 48 0f 43 ce cmovae %rsi,%rcx + 60995e: 48 81 e9 00 00 80 00 sub $0x800000,%rcx + 609965: 48 39 f9 cmp %rdi,%rcx + 609968: 73 09 jae 609973 <_fini+0x959> + 60996a: 48 39 f0 cmp %rsi,%rax + 60996d: 0f 82 f7 fe ff ff jb 60986a <_fini+0x850> + 609973: 48 8d 75 d0 lea -0x30(%rbp),%rsi + 609977: b9 00 00 80 00 mov $0x800000,%ecx + 60997c: 48 39 ce cmp %rcx,%rsi + 60997f: 48 0f 43 ce cmovae %rsi,%rcx + 609983: 48 81 e9 00 00 80 00 sub $0x800000,%rcx + 60998a: 48 39 f9 cmp %rdi,%rcx + 60998d: 73 09 jae 609998 <_fini+0x97e> + 60998f: 48 39 f0 cmp %rsi,%rax + 609992: 0f 82 d2 fe ff ff jb 60986a <_fini+0x850> + 609998: b8 0c 00 00 00 mov $0xc,%eax + 60999d: 0f 05 syscall + 60999f: 48 8b 0d aa ae 40 00 mov 0x40aeaa(%rip),%rcx # a14850 <__progname+0x90> + 6099a6: 48 01 d1 add %rdx,%rcx + 6099a9: 48 39 c1 cmp %rax,%rcx + 6099ac: 0f 85 b8 fe ff ff jne 60986a <_fini+0x850> + 6099b2: 48 03 15 9f ae 40 00 add 0x40ae9f(%rip),%rdx # a14858 <__progname+0x98> + 6099b9: 48 8b 3d a0 ae 40 00 mov 0x40aea0(%rip),%rdi # a14860 <__progname+0xa0> + 6099c0: 48 89 15 91 ae 40 00 mov %rdx,0x40ae91(%rip) # a14858 <__progname+0x98> + 6099c7: 48 89 15 82 ae 40 00 mov %rdx,0x40ae82(%rip) # a14850 <__progname+0x90> + 6099ce: 66 90 xchg %ax,%ax + 6099d0: 48 89 fb mov %rdi,%rbx + 6099d3: 49 01 fc add %rdi,%r12 + 6099d6: 4c 89 ef mov %r13,%rdi + 6099d9: 4c 89 25 80 ae 40 00 mov %r12,0x40ae80(%rip) # a14860 <__progname+0xa0> + 6099e0: e8 4b 48 00 00 call 60e230 <_fini+0x5216> + 6099e5: e9 e6 fe ff ff jmp 6098d0 <_fini+0x8b6> + 6099ea: 66 0f 1f 44 00 00 nopw 0x0(%rax,%rax,1) + 6099f0: 8b 35 52 ae 40 00 mov 0x40ae52(%rip),%esi # a14848 <__progname+0x88> + 6099f6: b8 00 10 00 00 mov $0x1000,%eax + 6099fb: 48 8b 15 56 ae 40 00 mov 0x40ae56(%rip),%rdx # a14858 <__progname+0x98> + 609a02: 48 2b 15 57 ae 40 00 sub 0x40ae57(%rip),%rdx # a14860 <__progname+0xa0> + 609a09: 89 f1 mov %esi,%ecx + 609a0b: d1 e9 shr $1,%ecx + 609a0d: d3 e0 shl %cl,%eax + 609a0f: 48 98 cltq + 609a11: 48 89 c1 mov %rax,%rcx + 609a14: 4c 29 e1 sub %r12,%rcx + 609a17: 48 39 ca cmp %rcx,%rdx + 609a1a: 0f 83 6f fe ff ff jae 60988f <_fini+0x875> + 609a20: 49 39 c6 cmp %rax,%r14 + 609a23: 73 11 jae 609a36 <_fini+0xa1c> + 609a25: 83 fe 0b cmp $0xb,%esi + 609a28: 77 09 ja 609a33 <_fini+0xa19> + 609a2a: 83 c6 01 add $0x1,%esi + 609a2d: 89 35 15 ae 40 00 mov %esi,0x40ae15(%rip) # a14848 <__progname+0x88> + 609a33: 49 89 c6 mov %rax,%r14 + 609a36: 45 31 c9 xor %r9d,%r9d + 609a39: 41 b8 ff ff ff ff mov $0xffffffff,%r8d + 609a3f: b9 22 00 00 00 mov $0x22,%ecx + 609a44: 31 ff xor %edi,%edi + 609a46: ba 03 00 00 00 mov $0x3,%edx + 609a4b: 4c 89 f6 mov %r14,%rsi + 609a4e: e8 fd 00 00 00 call 609b50 <_fini+0xb36> + 609a53: 48 89 c3 mov %rax,%rbx + 609a56: 48 83 f8 ff cmp $0xffffffffffffffff,%rax + 609a5a: 74 38 je 609a94 <_fini+0xa7a> + 609a5c: 49 01 c6 add %rax,%r14 + 609a5f: 48 89 c7 mov %rax,%rdi + 609a62: 4c 89 35 ef ad 40 00 mov %r14,0x40adef(%rip) # a14858 <__progname+0x98> + 609a69: e9 65 ff ff ff jmp 6099d3 <_fini+0x9b9> + 609a6e: 66 90 xchg %ax,%ax + 609a70: e8 3b fa ff ff call 6094b0 <_fini+0x496> + 609a75: c7 00 0c 00 00 00 movl $0xc,(%rax) + 609a7b: 31 db xor %ebx,%ebx + 609a7d: e9 4e fe ff ff jmp 6098d0 <_fini+0x8b6> + 609a82: 66 0f 1f 44 00 00 nopw 0x0(%rax,%rax,1) + 609a88: 31 db xor %ebx,%ebx + 609a8a: e9 83 fd ff ff jmp 609812 <_fini+0x7f8> + 609a8f: e8 6c 4d 00 00 call 60e800 <_fini+0x57e6> + 609a94: 4c 89 ef mov %r13,%rdi + 609a97: 31 db xor %ebx,%ebx + 609a99: e8 92 47 00 00 call 60e230 <_fini+0x5216> + 609a9e: e9 2d fe ff ff jmp 6098d0 <_fini+0x8b6> + +Disassembly of section .text.__libc_malloc: + +0000000000609ab0 <.text.__libc_malloc>: + 609ab0: f3 0f 1e fa endbr64 + 609ab4: e9 c7 66 00 00 jmp 610180 <_fini+0x7166> + +Disassembly of section .text.default_malloc: + +0000000000609ac0 <.text.default_malloc>: + 609ac0: f3 0f 1e fa endbr64 + 609ac4: e9 b7 66 00 00 jmp 610180 <_fini+0x7166> + +Disassembly of section .text.realloc: + +0000000000609ad0 <.text.realloc>: + 609ad0: f3 0f 1e fa endbr64 + 609ad4: e9 17 6d 00 00 jmp 6107f0 <_fini+0x77d6> + +Disassembly of section .text.ioctl: + +0000000000609ae0 <.text.ioctl>: + 609ae0: f3 0f 1e fa endbr64 + 609ae4: 55 push %rbp + 609ae5: 48 63 ff movslq %edi,%rdi + 609ae8: 48 63 f6 movslq %esi,%rsi + 609aeb: 48 89 e5 mov %rsp,%rbp + 609aee: 48 83 ec 50 sub $0x50,%rsp + 609af2: 48 89 55 e0 mov %rdx,-0x20(%rbp) + 609af6: 64 48 8b 04 25 28 00 mov %fs:0x28,%rax + 609afd: 00 00 + 609aff: 48 89 45 c8 mov %rax,-0x38(%rbp) + 609b03: 31 c0 xor %eax,%eax + 609b05: 48 8d 45 10 lea 0x10(%rbp),%rax + 609b09: c7 45 b0 10 00 00 00 movl $0x10,-0x50(%rbp) + 609b10: 48 89 45 b8 mov %rax,-0x48(%rbp) + 609b14: 48 8d 45 d0 lea -0x30(%rbp),%rax + 609b18: 48 89 45 c0 mov %rax,-0x40(%rbp) + 609b1c: b8 10 00 00 00 mov $0x10,%eax + 609b21: 0f 05 syscall + 609b23: 48 63 f8 movslq %eax,%rdi + 609b26: e8 d5 fa ff ff call 609600 <_fini+0x5e6> + 609b2b: 48 8b 55 c8 mov -0x38(%rbp),%rdx + 609b2f: 64 48 2b 14 25 28 00 sub %fs:0x28,%rdx + 609b36: 00 00 + 609b38: 75 02 jne 609b3c <_fini+0xb22> + 609b3a: c9 leave + 609b3b: c3 ret + 609b3c: e8 bf 4c 00 00 call 60e800 <_fini+0x57e6> + +Disassembly of section .text.__mmap: + +0000000000609b50 <.text.__mmap>: + 609b50: f3 0f 1e fa endbr64 + 609b54: 55 push %rbp + 609b55: 48 89 e5 mov %rsp,%rbp + 609b58: 41 55 push %r13 + 609b5a: 53 push %rbx + 609b5b: 48 83 ec 20 sub $0x20,%rsp + 609b5f: 41 f7 c1 ff 0f 00 00 test $0xfff,%r9d + 609b66: 0f 85 84 00 00 00 jne 609bf0 <_fini+0xbd6> + 609b6c: 48 b8 fe ff ff ff ff movabs $0x7ffffffffffffffe,%rax + 609b73: ff ff 7f + 609b76: 48 39 f0 cmp %rsi,%rax + 609b79: 72 55 jb 609bd0 <_fini+0xbb6> + 609b7b: 49 89 fd mov %rdi,%r13 + 609b7e: 89 cb mov %ecx,%ebx + 609b80: f6 c1 10 test $0x10,%cl + 609b83: 0f 85 87 00 00 00 jne 609c10 <_fini+0xbf6> + 609b89: 48 63 d2 movslq %edx,%rdx + 609b8c: 4c 63 d3 movslq %ebx,%r10 + 609b8f: 4d 63 c0 movslq %r8d,%r8 + 609b92: b8 09 00 00 00 mov $0x9,%eax + 609b97: 4c 89 ef mov %r13,%rdi + 609b9a: 0f 05 syscall + 609b9c: 48 89 c7 mov %rax,%rdi + 609b9f: 48 83 f8 ff cmp $0xffffffffffffffff,%rax + 609ba3: 75 1d jne 609bc2 <_fini+0xba8> + 609ba5: 4d 85 ed test %r13,%r13 + 609ba8: 75 18 jne 609bc2 <_fini+0xba8> + 609baa: 83 e3 30 and $0x30,%ebx + 609bad: 48 c7 c7 f4 ff ff ff mov $0xfffffffffffffff4,%rdi + 609bb4: 48 c7 c0 ff ff ff ff mov $0xffffffffffffffff,%rax + 609bbb: 83 fb 20 cmp $0x20,%ebx + 609bbe: 48 0f 45 f8 cmovne %rax,%rdi + 609bc2: 48 83 c4 20 add $0x20,%rsp + 609bc6: 5b pop %rbx + 609bc7: 41 5d pop %r13 + 609bc9: 5d pop %rbp + 609bca: e9 31 fa ff ff jmp 609600 <_fini+0x5e6> + 609bcf: 90 nop + 609bd0: e8 db f8 ff ff call 6094b0 <_fini+0x496> + 609bd5: c7 00 0c 00 00 00 movl $0xc,(%rax) + 609bdb: 48 83 c4 20 add $0x20,%rsp + 609bdf: 48 c7 c0 ff ff ff ff mov $0xffffffffffffffff,%rax + 609be6: 5b pop %rbx + 609be7: 41 5d pop %r13 + 609be9: 5d pop %rbp + 609bea: c3 ret + 609beb: 0f 1f 44 00 00 nopl 0x0(%rax,%rax,1) + 609bf0: e8 bb f8 ff ff call 6094b0 <_fini+0x496> + 609bf5: c7 00 16 00 00 00 movl $0x16,(%rax) + 609bfb: 48 83 c4 20 add $0x20,%rsp + 609bff: 48 c7 c0 ff ff ff ff mov $0xffffffffffffffff,%rax + 609c06: 5b pop %rbx + 609c07: 41 5d pop %r13 + 609c09: 5d pop %rbp + 609c0a: c3 ret + 609c0b: 0f 1f 44 00 00 nopl 0x0(%rax,%rax,1) + 609c10: 4c 89 4d d8 mov %r9,-0x28(%rbp) + 609c14: 44 89 45 e0 mov %r8d,-0x20(%rbp) + 609c18: 89 55 e4 mov %edx,-0x1c(%rbp) + 609c1b: 48 89 75 e8 mov %rsi,-0x18(%rbp) + 609c1f: e8 0c f5 ff ff call 609130 <_fini+0x116> + 609c24: 4c 8b 4d d8 mov -0x28(%rbp),%r9 + 609c28: 44 8b 45 e0 mov -0x20(%rbp),%r8d + 609c2c: 8b 55 e4 mov -0x1c(%rbp),%edx + 609c2f: 48 8b 75 e8 mov -0x18(%rbp),%rsi + 609c33: e9 51 ff ff ff jmp 609b89 <_fini+0xb6f> + +Disassembly of section .text.fclose: + +0000000000609c40 <.text.fclose>: + 609c40: f3 0f 1e fa endbr64 + 609c44: 55 push %rbp + 609c45: 48 89 e5 mov %rsp,%rbp + 609c48: 41 55 push %r13 + 609c4a: 41 54 push %r12 + 609c4c: 53 push %rbx + 609c4d: 48 89 fb mov %rdi,%rbx + 609c50: 48 83 ec 08 sub $0x8,%rsp + 609c54: 8b 87 8c 00 00 00 mov 0x8c(%rdi),%eax + 609c5a: 85 c0 test %eax,%eax + 609c5c: 0f 89 8e 00 00 00 jns 609cf0 <_fini+0xcd6> + 609c62: e8 d9 00 00 00 call 609d40 <_fini+0xd26> + 609c67: 48 89 df mov %rbx,%rdi + 609c6a: 41 89 c4 mov %eax,%r12d + 609c6d: ff 53 18 call *0x18(%rbx) + 609c70: 41 09 c4 or %eax,%r12d + 609c73: f6 03 01 testb $0x1,(%rbx) + 609c76: 74 18 je 609c90 <_fini+0xc76> + 609c78: 48 83 c4 08 add $0x8,%rsp + 609c7c: 44 89 e0 mov %r12d,%eax + 609c7f: 5b pop %rbx + 609c80: 41 5c pop %r12 + 609c82: 41 5d pop %r13 + 609c84: 5d pop %rbp + 609c85: c3 ret + 609c86: 66 2e 0f 1f 84 00 00 cs nopw 0x0(%rax,%rax,1) + 609c8d: 00 00 00 + 609c90: 48 89 df mov %rbx,%rdi + 609c93: e8 a8 f4 ff ff call 609140 <_fini+0x126> + 609c98: e8 f3 09 00 00 call 60a690 <_fini+0x1676> + 609c9d: 48 8b 53 68 mov 0x68(%rbx),%rdx + 609ca1: 48 85 d2 test %rdx,%rdx + 609ca4: 74 08 je 609cae <_fini+0xc94> + 609ca6: 48 8b 4b 70 mov 0x70(%rbx),%rcx + 609caa: 48 89 4a 70 mov %rcx,0x70(%rdx) + 609cae: 48 8b 53 70 mov 0x70(%rbx),%rdx + 609cb2: 48 85 d2 test %rdx,%rdx + 609cb5: 74 08 je 609cbf <_fini+0xca5> + 609cb7: 48 8b 4b 68 mov 0x68(%rbx),%rcx + 609cbb: 48 89 4a 68 mov %rcx,0x68(%rdx) + 609cbf: 48 39 18 cmp %rbx,(%rax) + 609cc2: 74 64 je 609d28 <_fini+0xd0e> + 609cc4: e8 e7 09 00 00 call 60a6b0 <_fini+0x1696> + 609cc9: 48 8b bb a8 00 00 00 mov 0xa8(%rbx),%rdi + 609cd0: e8 eb 4e 00 00 call 60ebc0 <_fini+0x5ba6> + 609cd5: 48 89 df mov %rbx,%rdi + 609cd8: e8 e3 4e 00 00 call 60ebc0 <_fini+0x5ba6> + 609cdd: 48 83 c4 08 add $0x8,%rsp + 609ce1: 44 89 e0 mov %r12d,%eax + 609ce4: 5b pop %rbx + 609ce5: 41 5c pop %r12 + 609ce7: 41 5d pop %r13 + 609ce9: 5d pop %rbp + 609cea: c3 ret + 609ceb: 0f 1f 44 00 00 nopl 0x0(%rax,%rax,1) + 609cf0: e8 eb 74 00 00 call 6111e0 <_fini+0x81c6> + 609cf5: 48 89 df mov %rbx,%rdi + 609cf8: 41 89 c5 mov %eax,%r13d + 609cfb: e8 40 00 00 00 call 609d40 <_fini+0xd26> + 609d00: 48 89 df mov %rbx,%rdi + 609d03: 41 89 c4 mov %eax,%r12d + 609d06: ff 53 18 call *0x18(%rbx) + 609d09: 41 09 c4 or %eax,%r12d + 609d0c: 45 85 ed test %r13d,%r13d + 609d0f: 0f 84 5e ff ff ff je 609c73 <_fini+0xc59> + 609d15: 48 89 df mov %rbx,%rdi + 609d18: e8 a3 75 00 00 call 6112c0 <_fini+0x82a6> + 609d1d: e9 51 ff ff ff jmp 609c73 <_fini+0xc59> + 609d22: 66 0f 1f 44 00 00 nopw 0x0(%rax,%rax,1) + 609d28: 48 8b 53 70 mov 0x70(%rbx),%rdx + 609d2c: 48 89 10 mov %rdx,(%rax) + 609d2f: eb 93 jmp 609cc4 <_fini+0xcaa> + +Disassembly of section .text.fflush: + +0000000000609d40 <.text.fflush>: + 609d40: f3 0f 1e fa endbr64 + 609d44: 55 push %rbp + 609d45: 48 89 e5 mov %rsp,%rbp + 609d48: 41 55 push %r13 + 609d4a: 41 54 push %r12 + 609d4c: 53 push %rbx + 609d4d: 48 83 ec 08 sub $0x8,%rsp + 609d51: 48 85 ff test %rdi,%rdi + 609d54: 0f 84 96 00 00 00 je 609df0 <_fini+0xdd6> + 609d5a: 8b 87 8c 00 00 00 mov 0x8c(%rdi),%eax + 609d60: 48 89 fb mov %rdi,%rbx + 609d63: 45 31 e4 xor %r12d,%r12d + 609d66: 85 c0 test %eax,%eax + 609d68: 79 66 jns 609dd0 <_fini+0xdb6> + 609d6a: 48 8b 43 38 mov 0x38(%rbx),%rax + 609d6e: 48 39 43 28 cmp %rax,0x28(%rbx) + 609d72: 74 15 je 609d89 <_fini+0xd6f> + 609d74: 31 d2 xor %edx,%edx + 609d76: 31 f6 xor %esi,%esi + 609d78: 48 89 df mov %rbx,%rdi + 609d7b: ff 53 48 call *0x48(%rbx) + 609d7e: 48 83 7b 28 00 cmpq $0x0,0x28(%rbx) + 609d83: 0f 84 28 01 00 00 je 609eb1 <_fini+0xe97> + 609d89: 48 8b 73 08 mov 0x8(%rbx),%rsi + 609d8d: 48 8b 43 10 mov 0x10(%rbx),%rax + 609d91: 48 39 c6 cmp %rax,%rsi + 609d94: 74 0e je 609da4 <_fini+0xd8a> + 609d96: 48 29 c6 sub %rax,%rsi + 609d99: ba 01 00 00 00 mov $0x1,%edx + 609d9e: 48 89 df mov %rbx,%rdi + 609da1: ff 53 50 call *0x50(%rbx) + 609da4: 66 0f ef c0 pxor %xmm0,%xmm0 + 609da8: 48 c7 43 38 00 00 00 movq $0x0,0x38(%rbx) + 609daf: 00 + 609db0: 0f 11 43 20 movups %xmm0,0x20(%rbx) + 609db4: 0f 11 43 08 movups %xmm0,0x8(%rbx) + 609db8: 45 85 e4 test %r12d,%r12d + 609dbb: 75 23 jne 609de0 <_fini+0xdc6> + 609dbd: 45 31 e4 xor %r12d,%r12d + 609dc0: 48 83 c4 08 add $0x8,%rsp + 609dc4: 44 89 e0 mov %r12d,%eax + 609dc7: 5b pop %rbx + 609dc8: 41 5c pop %r12 + 609dca: 41 5d pop %r13 + 609dcc: 5d pop %rbp + 609dcd: c3 ret + 609dce: 66 90 xchg %ax,%ax + 609dd0: e8 0b 74 00 00 call 6111e0 <_fini+0x81c6> + 609dd5: 41 89 c4 mov %eax,%r12d + 609dd8: eb 90 jmp 609d6a <_fini+0xd50> + 609dda: 66 0f 1f 44 00 00 nopw 0x0(%rax,%rax,1) + 609de0: 48 89 df mov %rbx,%rdi + 609de3: e8 d8 74 00 00 call 6112c0 <_fini+0x82a6> + 609de8: eb d3 jmp 609dbd <_fini+0xda3> + 609dea: 66 0f 1f 44 00 00 nopw 0x0(%rax,%rax,1) + 609df0: 48 8b 05 b1 a7 40 00 mov 0x40a7b1(%rip),%rax # a145a8 + 609df7: 45 31 e4 xor %r12d,%r12d + 609dfa: 48 85 c0 test %rax,%rax + 609dfd: 74 0f je 609e0e <_fini+0xdf4> + 609dff: 48 8b 3d a2 a7 40 00 mov 0x40a7a2(%rip),%rdi # a145a8 + 609e06: e8 35 ff ff ff call 609d40 <_fini+0xd26> + 609e0b: 41 89 c4 mov %eax,%r12d + 609e0e: 48 8b 05 8b a6 40 00 mov 0x40a68b(%rip),%rax # a144a0 <__ClassPropertyDatatypeIndices+0x660> + 609e15: 48 85 c0 test %rax,%rax + 609e18: 74 0f je 609e29 <_fini+0xe0f> + 609e1a: 48 8b 3d 7f a6 40 00 mov 0x40a67f(%rip),%rdi # a144a0 <__ClassPropertyDatatypeIndices+0x660> + 609e21: e8 1a ff ff ff call 609d40 <_fini+0xd26> + 609e26: 41 09 c4 or %eax,%r12d + 609e29: e8 62 08 00 00 call 60a690 <_fini+0x1676> + 609e2e: 48 8b 18 mov (%rax),%rbx + 609e31: 48 85 db test %rbx,%rbx + 609e34: 75 28 jne 609e5e <_fini+0xe44> + 609e36: eb 66 jmp 609e9e <_fini+0xe84> + 609e38: 0f 1f 84 00 00 00 00 nopl 0x0(%rax,%rax,1) + 609e3f: 00 + 609e40: 48 8b 43 38 mov 0x38(%rbx),%rax + 609e44: 48 39 43 28 cmp %rax,0x28(%rbx) + 609e48: 74 0b je 609e55 <_fini+0xe3b> + 609e4a: 48 89 df mov %rbx,%rdi + 609e4d: e8 ee fe ff ff call 609d40 <_fini+0xd26> + 609e52: 41 09 c4 or %eax,%r12d + 609e55: 48 8b 5b 70 mov 0x70(%rbx),%rbx + 609e59: 48 85 db test %rbx,%rbx + 609e5c: 74 40 je 609e9e <_fini+0xe84> + 609e5e: 8b 83 8c 00 00 00 mov 0x8c(%rbx),%eax + 609e64: 85 c0 test %eax,%eax + 609e66: 78 d8 js 609e40 <_fini+0xe26> + 609e68: 48 89 df mov %rbx,%rdi + 609e6b: e8 70 73 00 00 call 6111e0 <_fini+0x81c6> + 609e70: 41 89 c5 mov %eax,%r13d + 609e73: 48 8b 43 38 mov 0x38(%rbx),%rax + 609e77: 48 39 43 28 cmp %rax,0x28(%rbx) + 609e7b: 74 0b je 609e88 <_fini+0xe6e> + 609e7d: 48 89 df mov %rbx,%rdi + 609e80: e8 bb fe ff ff call 609d40 <_fini+0xd26> + 609e85: 41 09 c4 or %eax,%r12d + 609e88: 45 85 ed test %r13d,%r13d + 609e8b: 74 c8 je 609e55 <_fini+0xe3b> + 609e8d: 48 89 df mov %rbx,%rdi + 609e90: e8 2b 74 00 00 call 6112c0 <_fini+0x82a6> + 609e95: 48 8b 5b 70 mov 0x70(%rbx),%rbx + 609e99: 48 85 db test %rbx,%rbx + 609e9c: 75 c0 jne 609e5e <_fini+0xe44> + 609e9e: e8 0d 08 00 00 call 60a6b0 <_fini+0x1696> + 609ea3: 48 83 c4 08 add $0x8,%rsp + 609ea7: 44 89 e0 mov %r12d,%eax + 609eaa: 5b pop %rbx + 609eab: 41 5c pop %r12 + 609ead: 41 5d pop %r13 + 609eaf: 5d pop %rbp + 609eb0: c3 ret + 609eb1: 45 85 e4 test %r12d,%r12d + 609eb4: 75 0b jne 609ec1 <_fini+0xea7> + 609eb6: 41 bc ff ff ff ff mov $0xffffffff,%r12d + 609ebc: e9 ff fe ff ff jmp 609dc0 <_fini+0xda6> + 609ec1: 48 89 df mov %rbx,%rdi + 609ec4: e8 f7 73 00 00 call 6112c0 <_fini+0x82a6> + 609ec9: eb eb jmp 609eb6 <_fini+0xe9c> + +Disassembly of section .text.fopen: + +0000000000609ed0 <.text.fopen>: + 609ed0: f3 0f 1e fa endbr64 + 609ed4: 55 push %rbp + 609ed5: 48 89 e5 mov %rsp,%rbp + 609ed8: 41 56 push %r14 + 609eda: 41 55 push %r13 + 609edc: 41 54 push %r12 + 609ede: 49 89 fc mov %rdi,%r12 + 609ee1: 48 8d 3d 83 83 df ff lea -0x207c7d(%rip),%rdi # 40226b + 609ee8: 53 push %rbx + 609ee9: 48 89 f3 mov %rsi,%rbx + 609eec: 0f be 36 movsbl (%rsi),%esi + 609eef: e8 fc 3e 00 00 call 60ddf0 <_fini+0x4dd6> + 609ef4: 48 85 c0 test %rax,%rax + 609ef7: 0f 84 93 00 00 00 je 609f90 <_fini+0xf76> + 609efd: 48 89 df mov %rbx,%rdi + 609f00: 41 bd 02 00 00 00 mov $0x2,%r13d + 609f06: e8 35 72 00 00 call 611140 <_fini+0x8126> + 609f0b: 4c 89 e7 mov %r12,%rdi + 609f0e: ba b6 01 00 00 mov $0x1b6,%edx + 609f13: 89 c6 mov %eax,%esi + 609f15: 41 89 c6 mov %eax,%r14d + 609f18: 4c 89 e8 mov %r13,%rax + 609f1b: 81 ce 00 80 00 00 or $0x8000,%esi + 609f21: 48 63 f6 movslq %esi,%rsi + 609f24: 0f 05 syscall + 609f26: 48 89 c7 mov %rax,%rdi + 609f29: e8 d2 f6 ff ff call 609600 <_fini+0x5e6> + 609f2e: 49 89 c4 mov %rax,%r12 + 609f31: 41 89 c0 mov %eax,%r8d + 609f34: 85 c0 test %eax,%eax + 609f36: 78 63 js 609f9b <_fini+0xf81> + 609f38: 41 81 e6 00 00 08 00 and $0x80000,%r14d + 609f3f: 75 1f jne 609f60 <_fini+0xf46> + 609f41: 48 89 de mov %rbx,%rsi + 609f44: 44 89 c7 mov %r8d,%edi + 609f47: e8 14 70 00 00 call 610f60 <_fini+0x7f46> + 609f4c: 48 89 c2 mov %rax,%rdx + 609f4f: 48 85 c0 test %rax,%rax + 609f52: 74 24 je 609f78 <_fini+0xf5e> + 609f54: 5b pop %rbx + 609f55: 48 89 d0 mov %rdx,%rax + 609f58: 41 5c pop %r12 + 609f5a: 41 5d pop %r13 + 609f5c: 41 5e pop %r14 + 609f5e: 5d pop %rbp + 609f5f: c3 ret + 609f60: 48 63 f8 movslq %eax,%rdi + 609f63: 4c 89 ee mov %r13,%rsi + 609f66: b8 48 00 00 00 mov $0x48,%eax + 609f6b: ba 01 00 00 00 mov $0x1,%edx + 609f70: 0f 05 syscall + 609f72: eb cd jmp 609f41 <_fini+0xf27> + 609f74: 0f 1f 40 00 nopl 0x0(%rax) + 609f78: 49 63 fc movslq %r12d,%rdi + 609f7b: b8 03 00 00 00 mov $0x3,%eax + 609f80: 0f 05 syscall + 609f82: 5b pop %rbx + 609f83: 48 89 d0 mov %rdx,%rax + 609f86: 41 5c pop %r12 + 609f88: 41 5d pop %r13 + 609f8a: 41 5e pop %r14 + 609f8c: 5d pop %rbp + 609f8d: c3 ret + 609f8e: 66 90 xchg %ax,%ax + 609f90: e8 1b f5 ff ff call 6094b0 <_fini+0x496> + 609f95: c7 00 16 00 00 00 movl $0x16,(%rax) + 609f9b: 31 d2 xor %edx,%edx + 609f9d: 5b pop %rbx + 609f9e: 41 5c pop %r12 + 609fa0: 48 89 d0 mov %rdx,%rax + 609fa3: 41 5d pop %r13 + 609fa5: 41 5e pop %r14 + 609fa7: 5d pop %rbp + 609fa8: c3 ret + +Disassembly of section .text.fprintf: + +0000000000609fb0 <.text.fprintf>: + 609fb0: f3 0f 1e fa endbr64 + 609fb4: 55 push %rbp + 609fb5: 48 89 e5 mov %rsp,%rbp + 609fb8: 48 81 ec d0 00 00 00 sub $0xd0,%rsp + 609fbf: 48 89 95 60 ff ff ff mov %rdx,-0xa0(%rbp) + 609fc6: 48 89 8d 68 ff ff ff mov %rcx,-0x98(%rbp) + 609fcd: 4c 89 85 70 ff ff ff mov %r8,-0x90(%rbp) + 609fd4: 4c 89 8d 78 ff ff ff mov %r9,-0x88(%rbp) + 609fdb: 84 c0 test %al,%al + 609fdd: 74 20 je 609fff <_fini+0xfe5> + 609fdf: 0f 29 45 80 movaps %xmm0,-0x80(%rbp) + 609fe3: 0f 29 4d 90 movaps %xmm1,-0x70(%rbp) + 609fe7: 0f 29 55 a0 movaps %xmm2,-0x60(%rbp) + 609feb: 0f 29 5d b0 movaps %xmm3,-0x50(%rbp) + 609fef: 0f 29 65 c0 movaps %xmm4,-0x40(%rbp) + 609ff3: 0f 29 6d d0 movaps %xmm5,-0x30(%rbp) + 609ff7: 0f 29 75 e0 movaps %xmm6,-0x20(%rbp) + 609ffb: 0f 29 7d f0 movaps %xmm7,-0x10(%rbp) + 609fff: 64 48 8b 04 25 28 00 mov %fs:0x28,%rax + 60a006: 00 00 + 60a008: 48 89 85 48 ff ff ff mov %rax,-0xb8(%rbp) + 60a00f: 31 c0 xor %eax,%eax + 60a011: 48 8d 45 10 lea 0x10(%rbp),%rax + 60a015: 48 8d 95 30 ff ff ff lea -0xd0(%rbp),%rdx + 60a01c: c7 85 30 ff ff ff 10 movl $0x10,-0xd0(%rbp) + 60a023: 00 00 00 + 60a026: 48 89 85 38 ff ff ff mov %rax,-0xc8(%rbp) + 60a02d: 48 8d 85 50 ff ff ff lea -0xb0(%rbp),%rax + 60a034: c7 85 34 ff ff ff 30 movl $0x30,-0xcc(%rbp) + 60a03b: 00 00 00 + 60a03e: 48 89 85 40 ff ff ff mov %rax,-0xc0(%rbp) + 60a045: e8 26 3b 00 00 call 60db70 <_fini+0x4b56> + 60a04a: 48 8b 95 48 ff ff ff mov -0xb8(%rbp),%rdx + 60a051: 64 48 2b 14 25 28 00 sub %fs:0x28,%rdx + 60a058: 00 00 + 60a05a: 75 02 jne 60a05e <_fini+0x1044> + 60a05c: c9 leave + 60a05d: c3 ret + 60a05e: e8 9d 47 00 00 call 60e800 <_fini+0x57e6> + +Disassembly of section .text.fputs: + +000000000060a070 <.text.fputs>: + 60a070: f3 0f 1e fa endbr64 + 60a074: 55 push %rbp + 60a075: 48 89 e5 mov %rsp,%rbp + 60a078: 41 55 push %r13 + 60a07a: 49 89 f5 mov %rsi,%r13 + 60a07d: 41 54 push %r12 + 60a07f: 49 89 fc mov %rdi,%r12 + 60a082: 53 push %rbx + 60a083: 48 83 ec 08 sub $0x8,%rsp + 60a087: e8 74 3f 00 00 call 60e000 <_fini+0x4fe6> + 60a08c: 4c 89 e9 mov %r13,%rcx + 60a08f: 4c 89 e7 mov %r12,%rdi + 60a092: be 01 00 00 00 mov $0x1,%esi + 60a097: 48 89 c2 mov %rax,%rdx + 60a09a: 48 89 c3 mov %rax,%rbx + 60a09d: e8 4e 05 00 00 call 60a5f0 <_fini+0x15d6> + 60a0a2: 48 39 c3 cmp %rax,%rbx + 60a0a5: 0f 95 c0 setne %al + 60a0a8: 48 83 c4 08 add $0x8,%rsp + 60a0ac: 0f b6 c0 movzbl %al,%eax + 60a0af: 5b pop %rbx + 60a0b0: 41 5c pop %r12 + 60a0b2: f7 d8 neg %eax + 60a0b4: 41 5d pop %r13 + 60a0b6: 5d pop %rbp + 60a0b7: c3 ret + +Disassembly of section .text.fread: + +000000000060a0c0 <.text.fread>: + 60a0c0: f3 0f 1e fa endbr64 + 60a0c4: 55 push %rbp + 60a0c5: 31 c0 xor %eax,%eax + 60a0c7: 48 89 e5 mov %rsp,%rbp + 60a0ca: 41 57 push %r15 + 60a0cc: 49 89 d7 mov %rdx,%r15 + 60a0cf: 41 56 push %r14 + 60a0d1: 49 89 f6 mov %rsi,%r14 + 60a0d4: 41 55 push %r13 + 60a0d6: 4c 0f af f2 imul %rdx,%r14 + 60a0da: 49 89 fd mov %rdi,%r13 + 60a0dd: 41 54 push %r12 + 60a0df: 49 89 cc mov %rcx,%r12 + 60a0e2: 53 push %rbx + 60a0e3: 48 83 ec 28 sub $0x28,%rsp + 60a0e7: 48 85 f6 test %rsi,%rsi + 60a0ea: 48 89 75 c0 mov %rsi,-0x40(%rbp) + 60a0ee: 4c 0f 44 f8 cmove %rax,%r15 + 60a0f2: 8b 81 8c 00 00 00 mov 0x8c(%rcx),%eax + 60a0f8: c7 45 cc 00 00 00 00 movl $0x0,-0x34(%rbp) + 60a0ff: 85 c0 test %eax,%eax + 60a101: 78 0b js 60a10e <_fini+0x10f4> + 60a103: 48 89 cf mov %rcx,%rdi + 60a106: e8 d5 70 00 00 call 6111e0 <_fini+0x81c6> + 60a10b: 89 45 cc mov %eax,-0x34(%rbp) + 60a10e: 41 8b 94 24 88 00 00 mov 0x88(%r12),%edx + 60a115: 00 + 60a116: 49 8b 74 24 08 mov 0x8(%r12),%rsi + 60a11b: 4c 89 f3 mov %r14,%rbx + 60a11e: 8d 42 ff lea -0x1(%rdx),%eax + 60a121: 09 d0 or %edx,%eax + 60a123: 49 8b 54 24 10 mov 0x10(%r12),%rdx + 60a128: 41 89 84 24 88 00 00 mov %eax,0x88(%r12) + 60a12f: 00 + 60a130: 48 39 d6 cmp %rdx,%rsi + 60a133: 74 25 je 60a15a <_fini+0x1140> + 60a135: 48 29 f2 sub %rsi,%rdx + 60a138: 4c 89 ef mov %r13,%rdi + 60a13b: 4c 39 f2 cmp %r14,%rdx + 60a13e: 49 0f 47 d6 cmova %r14,%rdx + 60a142: 48 89 55 b8 mov %rdx,-0x48(%rbp) + 60a146: e8 5d eb ff ff call 608ca8 + 60a14b: 48 8b 55 b8 mov -0x48(%rbp),%rdx + 60a14f: 49 01 54 24 08 add %rdx,0x8(%r12) + 60a154: 49 01 d5 add %rdx,%r13 + 60a157: 48 29 d3 sub %rdx,%rbx + 60a15a: 48 85 db test %rbx,%rbx + 60a15d: 75 24 jne 60a183 <_fini+0x1169> + 60a15f: eb 67 jmp 60a1c8 <_fini+0x11ae> + 60a161: 0f 1f 80 00 00 00 00 nopl 0x0(%rax) + 60a168: 48 89 da mov %rbx,%rdx + 60a16b: 4c 89 ee mov %r13,%rsi + 60a16e: 4c 89 e7 mov %r12,%rdi + 60a171: 41 ff 54 24 40 call *0x40(%r12) + 60a176: 48 85 c0 test %rax,%rax + 60a179: 74 14 je 60a18f <_fini+0x1175> + 60a17b: 49 01 c5 add %rax,%r13 + 60a17e: 48 29 c3 sub %rax,%rbx + 60a181: 74 45 je 60a1c8 <_fini+0x11ae> + 60a183: 4c 89 e7 mov %r12,%rdi + 60a186: e8 85 74 00 00 call 611610 <_fini+0x85f6> + 60a18b: 85 c0 test %eax,%eax + 60a18d: 74 d9 je 60a168 <_fini+0x114e> + 60a18f: 8b 55 cc mov -0x34(%rbp),%edx + 60a192: 85 d2 test %edx,%edx + 60a194: 75 22 jne 60a1b8 <_fini+0x119e> + 60a196: 4c 89 f0 mov %r14,%rax + 60a199: 31 d2 xor %edx,%edx + 60a19b: 48 29 d8 sub %rbx,%rax + 60a19e: 48 f7 75 c0 divq -0x40(%rbp) + 60a1a2: 48 83 c4 28 add $0x28,%rsp + 60a1a6: 5b pop %rbx + 60a1a7: 41 5c pop %r12 + 60a1a9: 41 5d pop %r13 + 60a1ab: 41 5e pop %r14 + 60a1ad: 41 5f pop %r15 + 60a1af: 5d pop %rbp + 60a1b0: c3 ret + 60a1b1: 0f 1f 80 00 00 00 00 nopl 0x0(%rax) + 60a1b8: 4c 89 e7 mov %r12,%rdi + 60a1bb: e8 00 71 00 00 call 6112c0 <_fini+0x82a6> + 60a1c0: eb d4 jmp 60a196 <_fini+0x117c> + 60a1c2: 66 0f 1f 44 00 00 nopw 0x0(%rax,%rax,1) + 60a1c8: 8b 45 cc mov -0x34(%rbp),%eax + 60a1cb: 85 c0 test %eax,%eax + 60a1cd: 75 19 jne 60a1e8 <_fini+0x11ce> + 60a1cf: 48 83 c4 28 add $0x28,%rsp + 60a1d3: 4c 89 f8 mov %r15,%rax + 60a1d6: 5b pop %rbx + 60a1d7: 41 5c pop %r12 + 60a1d9: 41 5d pop %r13 + 60a1db: 41 5e pop %r14 + 60a1dd: 41 5f pop %r15 + 60a1df: 5d pop %rbp + 60a1e0: c3 ret + 60a1e1: 0f 1f 80 00 00 00 00 nopl 0x0(%rax) + 60a1e8: 4c 89 e7 mov %r12,%rdi + 60a1eb: e8 d0 70 00 00 call 6112c0 <_fini+0x82a6> + 60a1f0: eb dd jmp 60a1cf <_fini+0x11b5> + +Disassembly of section .text.__fseeko_unlocked: + +000000000060a200 <.text.__fseeko_unlocked>: + 60a200: f3 0f 1e fa endbr64 + 60a204: 55 push %rbp + 60a205: 48 89 e5 mov %rsp,%rbp + 60a208: 41 55 push %r13 + 60a20a: 41 54 push %r12 + 60a20c: 53 push %rbx + 60a20d: 48 83 ec 08 sub $0x8,%rsp + 60a211: 83 fa 02 cmp $0x2,%edx + 60a214: 0f 87 7e 00 00 00 ja 60a298 <_fini+0x127e> + 60a21a: 48 89 fb mov %rdi,%rbx + 60a21d: 49 89 f5 mov %rsi,%r13 + 60a220: 41 89 d4 mov %edx,%r12d + 60a223: 83 fa 01 cmp $0x1,%edx + 60a226: 74 58 je 60a280 <_fini+0x1266> + 60a228: 48 8b 43 38 mov 0x38(%rbx),%rax + 60a22c: 48 39 43 28 cmp %rax,0x28(%rbx) + 60a230: 74 11 je 60a243 <_fini+0x1229> + 60a232: 31 d2 xor %edx,%edx + 60a234: 31 f6 xor %esi,%esi + 60a236: 48 89 df mov %rbx,%rdi + 60a239: ff 53 48 call *0x48(%rbx) + 60a23c: 48 83 7b 28 00 cmpq $0x0,0x28(%rbx) + 60a241: 74 60 je 60a2a3 <_fini+0x1289> + 60a243: 66 0f ef c0 pxor %xmm0,%xmm0 + 60a247: 44 89 e2 mov %r12d,%edx + 60a24a: 4c 89 ee mov %r13,%rsi + 60a24d: 48 89 df mov %rbx,%rdi + 60a250: 0f 11 43 20 movups %xmm0,0x20(%rbx) + 60a254: 48 c7 43 38 00 00 00 movq $0x0,0x38(%rbx) + 60a25b: 00 + 60a25c: ff 53 50 call *0x50(%rbx) + 60a25f: 66 0f ef c0 pxor %xmm0,%xmm0 + 60a263: 48 85 c0 test %rax,%rax + 60a266: 78 3b js 60a2a3 <_fini+0x1289> + 60a268: 83 23 ef andl $0xffffffef,(%rbx) + 60a26b: 31 c0 xor %eax,%eax + 60a26d: 0f 11 43 08 movups %xmm0,0x8(%rbx) + 60a271: 48 83 c4 08 add $0x8,%rsp + 60a275: 5b pop %rbx + 60a276: 41 5c pop %r12 + 60a278: 41 5d pop %r13 + 60a27a: 5d pop %rbp + 60a27b: c3 ret + 60a27c: 0f 1f 40 00 nopl 0x0(%rax) + 60a280: 48 8b 47 10 mov 0x10(%rdi),%rax + 60a284: 48 85 c0 test %rax,%rax + 60a287: 74 9f je 60a228 <_fini+0x120e> + 60a289: 48 2b 47 08 sub 0x8(%rdi),%rax + 60a28d: 49 29 c5 sub %rax,%r13 + 60a290: eb 96 jmp 60a228 <_fini+0x120e> + 60a292: 66 0f 1f 44 00 00 nopw 0x0(%rax,%rax,1) + 60a298: e8 13 f2 ff ff call 6094b0 <_fini+0x496> + 60a29d: c7 00 16 00 00 00 movl $0x16,(%rax) + 60a2a3: b8 ff ff ff ff mov $0xffffffff,%eax + 60a2a8: eb c7 jmp 60a271 <_fini+0x1257> + +Disassembly of section .text.__fseeko: + +000000000060a2b0 <.text.__fseeko>: + 60a2b0: f3 0f 1e fa endbr64 + 60a2b4: 55 push %rbp + 60a2b5: 48 89 e5 mov %rsp,%rbp + 60a2b8: 41 55 push %r13 + 60a2ba: 41 54 push %r12 + 60a2bc: 53 push %rbx + 60a2bd: 48 89 fb mov %rdi,%rbx + 60a2c0: 48 83 ec 18 sub $0x18,%rsp + 60a2c4: 8b 87 8c 00 00 00 mov 0x8c(%rdi),%eax + 60a2ca: 85 c0 test %eax,%eax + 60a2cc: 79 12 jns 60a2e0 <_fini+0x12c6> + 60a2ce: 48 83 c4 18 add $0x18,%rsp + 60a2d2: 5b pop %rbx + 60a2d3: 41 5c pop %r12 + 60a2d5: 41 5d pop %r13 + 60a2d7: 5d pop %rbp + 60a2d8: e9 23 ff ff ff jmp 60a200 <_fini+0x11e6> + 60a2dd: 0f 1f 00 nopl (%rax) + 60a2e0: 89 55 d4 mov %edx,-0x2c(%rbp) + 60a2e3: 48 89 75 d8 mov %rsi,-0x28(%rbp) + 60a2e7: e8 f4 6e 00 00 call 6111e0 <_fini+0x81c6> + 60a2ec: 8b 55 d4 mov -0x2c(%rbp),%edx + 60a2ef: 48 8b 75 d8 mov -0x28(%rbp),%rsi + 60a2f3: 48 89 df mov %rbx,%rdi + 60a2f6: 41 89 c5 mov %eax,%r13d + 60a2f9: e8 02 ff ff ff call 60a200 <_fini+0x11e6> + 60a2fe: 41 89 c4 mov %eax,%r12d + 60a301: 45 85 ed test %r13d,%r13d + 60a304: 74 08 je 60a30e <_fini+0x12f4> + 60a306: 48 89 df mov %rbx,%rdi + 60a309: e8 b2 6f 00 00 call 6112c0 <_fini+0x82a6> + 60a30e: 48 83 c4 18 add $0x18,%rsp + 60a312: 44 89 e0 mov %r12d,%eax + 60a315: 5b pop %rbx + 60a316: 41 5c pop %r12 + 60a318: 41 5d pop %r13 + 60a31a: 5d pop %rbp + 60a31b: c3 ret + +Disassembly of section .text.fseek: + +000000000060a320 <.text.fseek>: + 60a320: f3 0f 1e fa endbr64 + 60a324: 55 push %rbp + 60a325: 48 89 e5 mov %rsp,%rbp + 60a328: 41 55 push %r13 + 60a32a: 41 54 push %r12 + 60a32c: 53 push %rbx + 60a32d: 48 89 fb mov %rdi,%rbx + 60a330: 48 83 ec 18 sub $0x18,%rsp + 60a334: 8b 87 8c 00 00 00 mov 0x8c(%rdi),%eax + 60a33a: 85 c0 test %eax,%eax + 60a33c: 79 12 jns 60a350 <_fini+0x1336> + 60a33e: 48 83 c4 18 add $0x18,%rsp + 60a342: 5b pop %rbx + 60a343: 41 5c pop %r12 + 60a345: 41 5d pop %r13 + 60a347: 5d pop %rbp + 60a348: e9 b3 fe ff ff jmp 60a200 <_fini+0x11e6> + 60a34d: 0f 1f 00 nopl (%rax) + 60a350: 89 55 d4 mov %edx,-0x2c(%rbp) + 60a353: 48 89 75 d8 mov %rsi,-0x28(%rbp) + 60a357: e8 84 6e 00 00 call 6111e0 <_fini+0x81c6> + 60a35c: 8b 55 d4 mov -0x2c(%rbp),%edx + 60a35f: 48 8b 75 d8 mov -0x28(%rbp),%rsi + 60a363: 48 89 df mov %rbx,%rdi + 60a366: 41 89 c5 mov %eax,%r13d + 60a369: e8 92 fe ff ff call 60a200 <_fini+0x11e6> + 60a36e: 41 89 c4 mov %eax,%r12d + 60a371: 45 85 ed test %r13d,%r13d + 60a374: 74 08 je 60a37e <_fini+0x1364> + 60a376: 48 89 df mov %rbx,%rdi + 60a379: e8 42 6f 00 00 call 6112c0 <_fini+0x82a6> + 60a37e: 48 83 c4 18 add $0x18,%rsp + 60a382: 44 89 e0 mov %r12d,%eax + 60a385: 5b pop %rbx + 60a386: 41 5c pop %r12 + 60a388: 41 5d pop %r13 + 60a38a: 5d pop %rbp + 60a38b: c3 ret + +Disassembly of section .text.__ftello_unlocked: + +000000000060a390 <.text.__ftello_unlocked>: + 60a390: f3 0f 1e fa endbr64 + 60a394: 55 push %rbp + 60a395: ba 01 00 00 00 mov $0x1,%edx + 60a39a: 48 89 e5 mov %rsp,%rbp + 60a39d: 53 push %rbx + 60a39e: 48 89 fb mov %rdi,%rbx + 60a3a1: 48 83 ec 08 sub $0x8,%rsp + 60a3a5: 48 8b 47 50 mov 0x50(%rdi),%rax + 60a3a9: f6 07 80 testb $0x80,(%rdi) + 60a3ac: 74 0f je 60a3bd <_fini+0x13a3> + 60a3ae: 48 8b 77 38 mov 0x38(%rdi),%rsi + 60a3b2: ba 02 00 00 00 mov $0x2,%edx + 60a3b7: 48 39 77 28 cmp %rsi,0x28(%rdi) + 60a3bb: 74 4b je 60a408 <_fini+0x13ee> + 60a3bd: 31 f6 xor %esi,%esi + 60a3bf: 48 89 df mov %rbx,%rdi + 60a3c2: ff d0 call *%rax + 60a3c4: 48 85 c0 test %rax,%rax + 60a3c7: 78 13 js 60a3dc <_fini+0x13c2> + 60a3c9: 48 8b 4b 10 mov 0x10(%rbx),%rcx + 60a3cd: 48 85 c9 test %rcx,%rcx + 60a3d0: 74 16 je 60a3e8 <_fini+0x13ce> + 60a3d2: 48 8b 53 08 mov 0x8(%rbx),%rdx + 60a3d6: 48 29 ca sub %rcx,%rdx + 60a3d9: 48 01 d0 add %rdx,%rax + 60a3dc: 48 8b 5d f8 mov -0x8(%rbp),%rbx + 60a3e0: c9 leave + 60a3e1: c3 ret + 60a3e2: 66 0f 1f 44 00 00 nopw 0x0(%rax,%rax,1) + 60a3e8: 48 8b 4b 38 mov 0x38(%rbx),%rcx + 60a3ec: 48 85 c9 test %rcx,%rcx + 60a3ef: 74 eb je 60a3dc <_fini+0x13c2> + 60a3f1: 48 8b 53 28 mov 0x28(%rbx),%rdx + 60a3f5: 48 8b 5d f8 mov -0x8(%rbp),%rbx + 60a3f9: c9 leave + 60a3fa: 48 29 ca sub %rcx,%rdx + 60a3fd: 48 01 d0 add %rdx,%rax + 60a400: c3 ret + 60a401: 0f 1f 80 00 00 00 00 nopl 0x0(%rax) + 60a408: ba 01 00 00 00 mov $0x1,%edx + 60a40d: eb ae jmp 60a3bd <_fini+0x13a3> + +Disassembly of section .text.__ftello: + +000000000060a410 <.text.__ftello>: + 60a410: f3 0f 1e fa endbr64 + 60a414: 55 push %rbp + 60a415: 48 89 e5 mov %rsp,%rbp + 60a418: 41 55 push %r13 + 60a41a: 41 54 push %r12 + 60a41c: 53 push %rbx + 60a41d: 48 89 fb mov %rdi,%rbx + 60a420: 48 83 ec 08 sub $0x8,%rsp + 60a424: 8b 87 8c 00 00 00 mov 0x8c(%rdi),%eax + 60a42a: 85 c0 test %eax,%eax + 60a42c: 79 12 jns 60a440 <_fini+0x1426> + 60a42e: 48 83 c4 08 add $0x8,%rsp + 60a432: 5b pop %rbx + 60a433: 41 5c pop %r12 + 60a435: 41 5d pop %r13 + 60a437: 5d pop %rbp + 60a438: e9 53 ff ff ff jmp 60a390 <_fini+0x1376> + 60a43d: 0f 1f 00 nopl (%rax) + 60a440: e8 9b 6d 00 00 call 6111e0 <_fini+0x81c6> + 60a445: 48 89 df mov %rbx,%rdi + 60a448: 41 89 c5 mov %eax,%r13d + 60a44b: e8 40 ff ff ff call 60a390 <_fini+0x1376> + 60a450: 49 89 c4 mov %rax,%r12 + 60a453: 45 85 ed test %r13d,%r13d + 60a456: 74 08 je 60a460 <_fini+0x1446> + 60a458: 48 89 df mov %rbx,%rdi + 60a45b: e8 60 6e 00 00 call 6112c0 <_fini+0x82a6> + 60a460: 48 83 c4 08 add $0x8,%rsp + 60a464: 4c 89 e0 mov %r12,%rax + 60a467: 5b pop %rbx + 60a468: 41 5c pop %r12 + 60a46a: 41 5d pop %r13 + 60a46c: 5d pop %rbp + 60a46d: c3 ret + +Disassembly of section .text.ftell: + +000000000060a470 <.text.ftell>: + 60a470: f3 0f 1e fa endbr64 + 60a474: 55 push %rbp + 60a475: 48 89 e5 mov %rsp,%rbp + 60a478: 41 55 push %r13 + 60a47a: 41 54 push %r12 + 60a47c: 53 push %rbx + 60a47d: 48 89 fb mov %rdi,%rbx + 60a480: 48 83 ec 08 sub $0x8,%rsp + 60a484: 8b 87 8c 00 00 00 mov 0x8c(%rdi),%eax + 60a48a: 85 c0 test %eax,%eax + 60a48c: 79 12 jns 60a4a0 <_fini+0x1486> + 60a48e: 48 83 c4 08 add $0x8,%rsp + 60a492: 5b pop %rbx + 60a493: 41 5c pop %r12 + 60a495: 41 5d pop %r13 + 60a497: 5d pop %rbp + 60a498: e9 f3 fe ff ff jmp 60a390 <_fini+0x1376> + 60a49d: 0f 1f 00 nopl (%rax) + 60a4a0: e8 3b 6d 00 00 call 6111e0 <_fini+0x81c6> + 60a4a5: 48 89 df mov %rbx,%rdi + 60a4a8: 41 89 c5 mov %eax,%r13d + 60a4ab: e8 e0 fe ff ff call 60a390 <_fini+0x1376> + 60a4b0: 49 89 c4 mov %rax,%r12 + 60a4b3: 45 85 ed test %r13d,%r13d + 60a4b6: 74 08 je 60a4c0 <_fini+0x14a6> + 60a4b8: 48 89 df mov %rbx,%rdi + 60a4bb: e8 00 6e 00 00 call 6112c0 <_fini+0x82a6> + 60a4c0: 48 83 c4 08 add $0x8,%rsp + 60a4c4: 4c 89 e0 mov %r12,%rax + 60a4c7: 5b pop %rbx + 60a4c8: 41 5c pop %r12 + 60a4ca: 41 5d pop %r13 + 60a4cc: 5d pop %rbp + 60a4cd: c3 ret + +Disassembly of section .text.__fwritex: + +000000000060a4e0 <.text.__fwritex>: + 60a4e0: f3 0f 1e fa endbr64 + 60a4e4: 55 push %rbp + 60a4e5: 48 89 e5 mov %rsp,%rbp + 60a4e8: 41 57 push %r15 + 60a4ea: 41 56 push %r14 + 60a4ec: 49 89 f6 mov %rsi,%r14 + 60a4ef: 41 55 push %r13 + 60a4f1: 49 89 d5 mov %rdx,%r13 + 60a4f4: 41 54 push %r12 + 60a4f6: 49 89 fc mov %rdi,%r12 + 60a4f9: 53 push %rbx + 60a4fa: 48 83 ec 08 sub $0x8,%rsp + 60a4fe: 48 8b 42 20 mov 0x20(%rdx),%rax + 60a502: 48 85 c0 test %rax,%rax + 60a505: 0f 84 bd 00 00 00 je 60a5c8 <_fini+0x15ae> + 60a50b: 49 8b 7d 28 mov 0x28(%r13),%rdi + 60a50f: 48 29 f8 sub %rdi,%rax + 60a512: 4c 39 f0 cmp %r14,%rax + 60a515: 72 69 jb 60a580 <_fini+0x1566> + 60a517: 41 8b 85 90 00 00 00 mov 0x90(%r13),%eax + 60a51e: 4c 89 f3 mov %r14,%rbx + 60a521: 85 c0 test %eax,%eax + 60a523: 79 4a jns 60a56f <_fini+0x1555> + 60a525: 4d 89 f7 mov %r14,%r15 + 60a528: 4c 89 fa mov %r15,%rdx + 60a52b: 4c 89 e6 mov %r12,%rsi + 60a52e: e8 75 e7 ff ff call 608ca8 + 60a533: 4d 01 7d 28 add %r15,0x28(%r13) + 60a537: 4c 89 f0 mov %r14,%rax + 60a53a: 48 83 c4 08 add $0x8,%rsp + 60a53e: 5b pop %rbx + 60a53f: 41 5c pop %r12 + 60a541: 41 5d pop %r13 + 60a543: 41 5e pop %r14 + 60a545: 41 5f pop %r15 + 60a547: 5d pop %rbp + 60a548: c3 ret + 60a549: 66 66 2e 0f 1f 84 00 data16 cs nopw 0x0(%rax,%rax,1) + 60a550: 00 00 00 00 + 60a554: 66 66 2e 0f 1f 84 00 data16 cs nopw 0x0(%rax,%rax,1) + 60a55b: 00 00 00 00 + 60a55f: 90 nop + 60a560: 41 80 7c 1c ff 0a cmpb $0xa,-0x1(%r12,%rbx,1) + 60a566: 48 8d 43 ff lea -0x1(%rbx),%rax + 60a56a: 74 34 je 60a5a0 <_fini+0x1586> + 60a56c: 48 89 c3 mov %rax,%rbx + 60a56f: 48 85 db test %rbx,%rbx + 60a572: 75 ec jne 60a560 <_fini+0x1546> + 60a574: eb af jmp 60a525 <_fini+0x150b> + 60a576: 66 2e 0f 1f 84 00 00 cs nopw 0x0(%rax,%rax,1) + 60a57d: 00 00 00 + 60a580: 49 8b 45 48 mov 0x48(%r13),%rax + 60a584: 48 83 c4 08 add $0x8,%rsp + 60a588: 4c 89 f2 mov %r14,%rdx + 60a58b: 4c 89 e6 mov %r12,%rsi + 60a58e: 5b pop %rbx + 60a58f: 4c 89 ef mov %r13,%rdi + 60a592: 41 5c pop %r12 + 60a594: 41 5d pop %r13 + 60a596: 41 5e pop %r14 + 60a598: 41 5f pop %r15 + 60a59a: 5d pop %rbp + 60a59b: ff e0 jmp *%rax + 60a59d: 0f 1f 00 nopl (%rax) + 60a5a0: 48 89 da mov %rbx,%rdx + 60a5a3: 4c 89 e6 mov %r12,%rsi + 60a5a6: 4c 89 ef mov %r13,%rdi + 60a5a9: 41 ff 55 48 call *0x48(%r13) + 60a5ad: 48 39 d8 cmp %rbx,%rax + 60a5b0: 72 88 jb 60a53a <_fini+0x1520> + 60a5b2: 4d 89 f7 mov %r14,%r15 + 60a5b5: 49 8b 7d 28 mov 0x28(%r13),%rdi + 60a5b9: 49 01 dc add %rbx,%r12 + 60a5bc: 49 29 df sub %rbx,%r15 + 60a5bf: e9 64 ff ff ff jmp 60a528 <_fini+0x150e> + 60a5c4: 0f 1f 40 00 nopl 0x0(%rax) + 60a5c8: 48 89 d7 mov %rdx,%rdi + 60a5cb: e8 d0 70 00 00 call 6116a0 <_fini+0x8686> + 60a5d0: 85 c0 test %eax,%eax + 60a5d2: 75 0c jne 60a5e0 <_fini+0x15c6> + 60a5d4: 49 8b 45 20 mov 0x20(%r13),%rax + 60a5d8: e9 2e ff ff ff jmp 60a50b <_fini+0x14f1> + 60a5dd: 0f 1f 00 nopl (%rax) + 60a5e0: 31 c0 xor %eax,%eax + 60a5e2: e9 53 ff ff ff jmp 60a53a <_fini+0x1520> + +Disassembly of section .text.fwrite: + +000000000060a5f0 <.text.fwrite>: + 60a5f0: f3 0f 1e fa endbr64 + 60a5f4: 55 push %rbp + 60a5f5: 31 c0 xor %eax,%eax + 60a5f7: 48 89 e5 mov %rsp,%rbp + 60a5fa: 41 57 push %r15 + 60a5fc: 49 89 f7 mov %rsi,%r15 + 60a5ff: 41 56 push %r14 + 60a601: 4c 0f af fa imul %rdx,%r15 + 60a605: 49 89 fe mov %rdi,%r14 + 60a608: 41 55 push %r13 + 60a60a: 49 89 cd mov %rcx,%r13 + 60a60d: 41 54 push %r12 + 60a60f: 49 89 f4 mov %rsi,%r12 + 60a612: 53 push %rbx + 60a613: 48 83 ec 18 sub $0x18,%rsp + 60a617: 48 85 f6 test %rsi,%rsi + 60a61a: 48 0f 45 c2 cmovne %rdx,%rax + 60a61e: 48 89 c3 mov %rax,%rbx + 60a621: 8b 81 8c 00 00 00 mov 0x8c(%rcx),%eax + 60a627: 85 c0 test %eax,%eax + 60a629: 79 35 jns 60a660 <_fini+0x1646> + 60a62b: 48 89 ca mov %rcx,%rdx + 60a62e: 4c 89 fe mov %r15,%rsi + 60a631: e8 aa fe ff ff call 60a4e0 <_fini+0x14c6> + 60a636: 49 89 c6 mov %rax,%r14 + 60a639: 4d 39 f7 cmp %r14,%r15 + 60a63c: 74 0b je 60a649 <_fini+0x162f> + 60a63e: 4c 89 f0 mov %r14,%rax + 60a641: 31 d2 xor %edx,%edx + 60a643: 49 f7 f4 div %r12 + 60a646: 48 89 c3 mov %rax,%rbx + 60a649: 48 83 c4 18 add $0x18,%rsp + 60a64d: 48 89 d8 mov %rbx,%rax + 60a650: 5b pop %rbx + 60a651: 41 5c pop %r12 + 60a653: 41 5d pop %r13 + 60a655: 41 5e pop %r14 + 60a657: 41 5f pop %r15 + 60a659: 5d pop %rbp + 60a65a: c3 ret + 60a65b: 0f 1f 44 00 00 nopl 0x0(%rax,%rax,1) + 60a660: 48 89 cf mov %rcx,%rdi + 60a663: e8 78 6b 00 00 call 6111e0 <_fini+0x81c6> + 60a668: 4c 89 f7 mov %r14,%rdi + 60a66b: 4c 89 ea mov %r13,%rdx + 60a66e: 4c 89 fe mov %r15,%rsi + 60a671: 89 45 cc mov %eax,-0x34(%rbp) + 60a674: e8 67 fe ff ff call 60a4e0 <_fini+0x14c6> + 60a679: 8b 4d cc mov -0x34(%rbp),%ecx + 60a67c: 49 89 c6 mov %rax,%r14 + 60a67f: 85 c9 test %ecx,%ecx + 60a681: 74 b6 je 60a639 <_fini+0x161f> + 60a683: 4c 89 ef mov %r13,%rdi + 60a686: e8 35 6c 00 00 call 6112c0 <_fini+0x82a6> + 60a68b: eb ac jmp 60a639 <_fini+0x161f> + +Disassembly of section .text.__ofl_lock: + +000000000060a690 <.text.__ofl_lock>: + 60a690: f3 0f 1e fa endbr64 + 60a694: 55 push %rbp + 60a695: 48 8d 3d e4 a1 40 00 lea 0x40a1e4(%rip),%rdi # a14880 <__progname+0xc0> + 60a69c: 48 89 e5 mov %rsp,%rbp + 60a69f: e8 ac 3a 00 00 call 60e150 <_fini+0x5136> + 60a6a4: 48 8d 05 dd a1 40 00 lea 0x40a1dd(%rip),%rax # a14888 <__progname+0xc8> + 60a6ab: 5d pop %rbp + 60a6ac: c3 ret + +Disassembly of section .text.__ofl_unlock: + +000000000060a6b0 <.text.__ofl_unlock>: + 60a6b0: f3 0f 1e fa endbr64 + 60a6b4: 48 8d 3d c5 a1 40 00 lea 0x40a1c5(%rip),%rdi # a14880 <__progname+0xc0> + 60a6bb: e9 70 3b 00 00 jmp 60e230 <_fini+0x5216> + +Disassembly of section .text.ms_close: + +000000000060a6c0 <.text.ms_close>: + 60a6c0: f3 0f 1e fa endbr64 + 60a6c4: 31 c0 xor %eax,%eax + 60a6c6: c3 ret + +Disassembly of section .text.ms_write: + +000000000060a6d0 <.text.ms_write>: + 60a6d0: f3 0f 1e fa endbr64 + 60a6d4: 55 push %rbp + 60a6d5: 48 89 e5 mov %rsp,%rbp + 60a6d8: 41 56 push %r14 + 60a6da: 49 89 f6 mov %rsi,%r14 + 60a6dd: 41 55 push %r13 + 60a6df: 41 54 push %r12 + 60a6e1: 49 89 d4 mov %rdx,%r12 + 60a6e4: 53 push %rbx + 60a6e5: 48 8b 77 38 mov 0x38(%rdi),%rsi + 60a6e9: 4c 8b 6f 28 mov 0x28(%rdi),%r13 + 60a6ed: 48 8b 9f 98 00 00 00 mov 0x98(%rdi),%rbx + 60a6f4: 49 29 f5 sub %rsi,%r13 + 60a6f7: 0f 85 a3 00 00 00 jne 60a7a0 <_fini+0x1786> + 60a6fd: 48 8b 7b 10 mov 0x10(%rbx),%rdi + 60a701: 48 8b 53 28 mov 0x28(%rbx),%rdx + 60a705: 4a 8d 04 27 lea (%rdi,%r12,1),%rax + 60a709: 48 39 d0 cmp %rdx,%rax + 60a70c: 72 4b jb 60a759 <_fini+0x173f> + 60a70e: 48 83 c0 01 add $0x1,%rax + 60a712: 4c 8d 6c 12 01 lea 0x1(%rdx,%rdx,1),%r13 + 60a717: 48 8b 7b 18 mov 0x18(%rbx),%rdi + 60a71b: 49 09 c5 or %rax,%r13 + 60a71e: 4c 89 ee mov %r13,%rsi + 60a721: e8 aa f3 ff ff call 609ad0 <_fini+0xab6> + 60a726: 48 85 c0 test %rax,%rax + 60a729: 0f 84 86 00 00 00 je 60a7b5 <_fini+0x179b> + 60a72f: 48 8b 13 mov (%rbx),%rdx + 60a732: 48 89 43 18 mov %rax,0x18(%rbx) + 60a736: 4c 89 e9 mov %r13,%rcx + 60a739: 31 f6 xor %esi,%esi + 60a73b: 48 89 02 mov %rax,(%rdx) + 60a73e: 48 8b 53 28 mov 0x28(%rbx),%rdx + 60a742: 48 29 d1 sub %rdx,%rcx + 60a745: 48 8d 3c 10 lea (%rax,%rdx,1),%rdi + 60a749: 48 89 ca mov %rcx,%rdx + 60a74c: e8 89 e5 ff ff call 608cda + 60a751: 4c 89 6b 28 mov %r13,0x28(%rbx) + 60a755: 48 8b 7b 10 mov 0x10(%rbx),%rdi + 60a759: 48 03 7b 18 add 0x18(%rbx),%rdi + 60a75d: 4c 89 e2 mov %r12,%rdx + 60a760: 4c 89 f6 mov %r14,%rsi + 60a763: e8 40 e5 ff ff call 608ca8 + 60a768: 48 8b 43 10 mov 0x10(%rbx),%rax + 60a76c: 4c 01 e0 add %r12,%rax + 60a76f: 48 89 43 10 mov %rax,0x10(%rbx) + 60a773: 48 3b 43 20 cmp 0x20(%rbx),%rax + 60a777: 73 17 jae 60a790 <_fini+0x1776> + 60a779: 48 8b 53 08 mov 0x8(%rbx),%rdx + 60a77d: 48 89 02 mov %rax,(%rdx) + 60a780: 4c 89 e0 mov %r12,%rax + 60a783: 5b pop %rbx + 60a784: 41 5c pop %r12 + 60a786: 41 5d pop %r13 + 60a788: 41 5e pop %r14 + 60a78a: 5d pop %rbp + 60a78b: c3 ret + 60a78c: 0f 1f 40 00 nopl 0x0(%rax) + 60a790: 48 89 43 20 mov %rax,0x20(%rbx) + 60a794: eb e3 jmp 60a779 <_fini+0x175f> + 60a796: 66 2e 0f 1f 84 00 00 cs nopw 0x0(%rax,%rax,1) + 60a79d: 00 00 00 + 60a7a0: 48 89 77 28 mov %rsi,0x28(%rdi) + 60a7a4: 4c 89 ea mov %r13,%rdx + 60a7a7: e8 24 ff ff ff call 60a6d0 <_fini+0x16b6> + 60a7ac: 4c 39 e8 cmp %r13,%rax + 60a7af: 0f 83 48 ff ff ff jae 60a6fd <_fini+0x16e3> + 60a7b5: 5b pop %rbx + 60a7b6: 31 c0 xor %eax,%eax + 60a7b8: 41 5c pop %r12 + 60a7ba: 41 5d pop %r13 + 60a7bc: 41 5e pop %r14 + 60a7be: 5d pop %rbp + 60a7bf: c3 ret + +Disassembly of section .text.ms_seek: + +000000000060a7c0 <.text.ms_seek>: + 60a7c0: f3 0f 1e fa endbr64 + 60a7c4: 55 push %rbp + 60a7c5: 48 89 e5 mov %rsp,%rbp + 60a7c8: 48 83 ec 20 sub $0x20,%rsp + 60a7cc: 64 48 8b 0c 25 28 00 mov %fs:0x28,%rcx + 60a7d3: 00 00 + 60a7d5: 48 89 4d f8 mov %rcx,-0x8(%rbp) + 60a7d9: 48 8b 8f 98 00 00 00 mov 0x98(%rdi),%rcx + 60a7e0: 83 fa 02 cmp $0x2,%edx + 60a7e3: 77 5b ja 60a840 <_fini+0x1826> + 60a7e5: 48 8b 41 10 mov 0x10(%rcx),%rax + 60a7e9: 48 63 d2 movslq %edx,%rdx + 60a7ec: 48 c7 45 e0 00 00 00 movq $0x0,-0x20(%rbp) + 60a7f3: 00 + 60a7f4: 48 89 45 e8 mov %rax,-0x18(%rbp) + 60a7f8: 48 8b 41 20 mov 0x20(%rcx),%rax + 60a7fc: 48 89 45 f0 mov %rax,-0x10(%rbp) + 60a800: 48 8b 44 d5 e0 mov -0x20(%rbp,%rdx,8),%rax + 60a805: 48 89 c2 mov %rax,%rdx + 60a808: 48 f7 da neg %rdx + 60a80b: 48 39 f2 cmp %rsi,%rdx + 60a80e: 7f 30 jg 60a840 <_fini+0x1826> + 60a810: 48 ba ff ff ff ff ff movabs $0x7fffffffffffffff,%rdx + 60a817: ff ff 7f + 60a81a: 48 29 c2 sub %rax,%rdx + 60a81d: 48 39 f2 cmp %rsi,%rdx + 60a820: 7c 1e jl 60a840 <_fini+0x1826> + 60a822: 48 01 f0 add %rsi,%rax + 60a825: 48 89 41 10 mov %rax,0x10(%rcx) + 60a829: 48 8b 55 f8 mov -0x8(%rbp),%rdx + 60a82d: 64 48 2b 14 25 28 00 sub %fs:0x28,%rdx + 60a834: 00 00 + 60a836: 75 1c jne 60a854 <_fini+0x183a> + 60a838: c9 leave + 60a839: c3 ret + 60a83a: 66 0f 1f 44 00 00 nopw 0x0(%rax,%rax,1) + 60a840: e8 6b ec ff ff call 6094b0 <_fini+0x496> + 60a845: c7 00 16 00 00 00 movl $0x16,(%rax) + 60a84b: 48 c7 c0 ff ff ff ff mov $0xffffffffffffffff,%rax + 60a852: eb d5 jmp 60a829 <_fini+0x180f> + 60a854: e8 a7 3f 00 00 call 60e800 <_fini+0x57e6> + +Disassembly of section .text.open_memstream: + +000000000060a860 <.text.open_memstream>: + 60a860: f3 0f 1e fa endbr64 + 60a864: 55 push %rbp + 60a865: 48 89 e5 mov %rsp,%rbp + 60a868: 41 57 push %r15 + 60a86a: 41 56 push %r14 + 60a86c: 49 89 f6 mov %rsi,%r14 + 60a86f: 41 55 push %r13 + 60a871: 49 89 fd mov %rdi,%r13 + 60a874: bf 18 05 00 00 mov $0x518,%edi + 60a879: 41 54 push %r12 + 60a87b: 53 push %rbx + 60a87c: 48 83 ec 08 sub $0x8,%rsp + 60a880: e8 3b f2 ff ff call 609ac0 <_fini+0xaa6> + 60a885: 48 85 c0 test %rax,%rax + 60a888: 0f 84 12 01 00 00 je 60a9a0 <_fini+0x1986> + 60a88e: bf 01 00 00 00 mov $0x1,%edi + 60a893: 48 89 c3 mov %rax,%rbx + 60a896: e8 25 f2 ff ff call 609ac0 <_fini+0xaa6> + 60a89b: 49 89 c4 mov %rax,%r12 + 60a89e: 48 85 c0 test %rax,%rax + 60a8a1: 0f 84 f1 00 00 00 je 60a998 <_fini+0x197e> + 60a8a7: 31 f6 xor %esi,%esi + 60a8a9: ba e8 00 00 00 mov $0xe8,%edx + 60a8ae: 48 89 df mov %rbx,%rdi + 60a8b1: e8 24 e4 ff ff call 608cda + 60a8b6: 4c 8d bb e8 00 00 00 lea 0xe8(%rbx),%r15 + 60a8bd: 31 f6 xor %esi,%esi + 60a8bf: ba 30 00 00 00 mov $0x30,%edx + 60a8c4: 4c 89 ff mov %r15,%rdi + 60a8c7: e8 0e e4 ff ff call 608cda + 60a8cc: 66 0f ef c0 pxor %xmm0,%xmm0 + 60a8d0: 48 8d 83 18 01 00 00 lea 0x118(%rbx),%rax + 60a8d7: 4c 89 bb 98 00 00 00 mov %r15,0x98(%rbx) + 60a8de: 4c 89 ab e8 00 00 00 mov %r13,0xe8(%rbx) + 60a8e5: 4c 89 b3 f0 00 00 00 mov %r14,0xf0(%rbx) + 60a8ec: 49 c7 06 00 00 00 00 movq $0x0,(%r14) + 60a8f3: 0f 11 83 08 01 00 00 movups %xmm0,0x108(%rbx) + 60a8fa: f3 0f 7e 05 8e 9b 40 movq 0x409b8e(%rip),%xmm0 # a14490 <__ClassPropertyDatatypeIndices+0x650> + 60a901: 00 + 60a902: 48 c7 83 f8 00 00 00 movq $0x0,0xf8(%rbx) + 60a909: 00 00 00 00 + 60a90d: 4d 89 65 00 mov %r12,0x0(%r13) + 60a911: 4c 89 a3 00 01 00 00 mov %r12,0x100(%rbx) + 60a918: 41 c6 04 24 00 movb $0x0,(%r12) + 60a91d: 48 89 43 58 mov %rax,0x58(%rbx) + 60a921: 48 8d 05 98 fe ff ff lea -0x168(%rip),%rax # 60a7c0 <_fini+0x17a6> + 60a928: 66 48 0f 6e c8 movq %rax,%xmm1 + 60a92d: c7 03 04 00 00 00 movl $0x4,(%rbx) + 60a933: 48 8d 05 86 fd ff ff lea -0x27a(%rip),%rax # 60a6c0 <_fini+0x16a6> + 60a93a: 80 3d a0 9e 40 00 00 cmpb $0x0,0x409ea0(%rip) # a147e1 <__progname+0x21> + 60a941: 66 0f 6c c1 punpcklqdq %xmm1,%xmm0 + 60a945: 48 89 43 18 mov %rax,0x18(%rbx) + 60a949: c7 43 78 ff ff ff ff movl $0xffffffff,0x78(%rbx) + 60a950: 48 c7 43 60 00 04 00 movq $0x400,0x60(%rbx) + 60a957: 00 + 60a958: c7 83 90 00 00 00 ff movl $0xffffffff,0x90(%rbx) + 60a95f: ff ff ff + 60a962: c7 83 88 00 00 00 ff movl $0xffffffff,0x88(%rbx) + 60a969: ff ff ff + 60a96c: 0f 11 43 48 movups %xmm0,0x48(%rbx) + 60a970: 75 0a jne 60a97c <_fini+0x1962> + 60a972: c7 83 8c 00 00 00 ff movl $0xffffffff,0x8c(%rbx) + 60a979: ff ff ff + 60a97c: 48 83 c4 08 add $0x8,%rsp + 60a980: 48 89 df mov %rbx,%rdi + 60a983: 5b pop %rbx + 60a984: 41 5c pop %r12 + 60a986: 41 5d pop %r13 + 60a988: 41 5e pop %r14 + 60a98a: 41 5f pop %r15 + 60a98c: 5d pop %rbp + 60a98d: e9 ae 6e 00 00 jmp 611840 <_fini+0x8826> + 60a992: 66 0f 1f 44 00 00 nopw 0x0(%rax,%rax,1) + 60a998: 48 89 df mov %rbx,%rdi + 60a99b: e8 20 42 00 00 call 60ebc0 <_fini+0x5ba6> + 60a9a0: 48 83 c4 08 add $0x8,%rsp + 60a9a4: 31 c0 xor %eax,%eax + 60a9a6: 5b pop %rbx + 60a9a7: 41 5c pop %r12 + 60a9a9: 41 5d pop %r13 + 60a9ab: 41 5e pop %r14 + 60a9ad: 41 5f pop %r15 + 60a9af: 5d pop %rbp + 60a9b0: c3 ret + +Disassembly of section .text.perror: + +000000000060a9c0 <.text.perror>: + 60a9c0: f3 0f 1e fa endbr64 + 60a9c4: 55 push %rbp + 60a9c5: 48 89 e5 mov %rsp,%rbp + 60a9c8: 41 57 push %r15 + 60a9ca: 41 56 push %r14 + 60a9cc: 41 55 push %r13 + 60a9ce: 4c 8d 2d eb 9a 40 00 lea 0x409aeb(%rip),%r13 # a144c0 + 60a9d5: 41 54 push %r12 + 60a9d7: 53 push %rbx + 60a9d8: 48 89 fb mov %rdi,%rbx + 60a9db: 48 83 ec 18 sub $0x18,%rsp + 60a9df: e8 cc ea ff ff call 6094b0 <_fini+0x496> + 60a9e4: 8b 38 mov (%rax),%edi + 60a9e6: e8 55 3e 00 00 call 60e840 <_fini+0x5826> + 60a9eb: 49 89 c4 mov %rax,%r12 + 60a9ee: 8b 05 58 9b 40 00 mov 0x409b58(%rip),%eax # a1454c + 60a9f4: 85 c0 test %eax,%eax + 60a9f6: 0f 89 d4 00 00 00 jns 60aad0 <_fini+0x1ab6> + 60a9fc: c7 45 cc 00 00 00 00 movl $0x0,-0x34(%rbp) + 60aa03: 4c 8b 35 96 9b 40 00 mov 0x409b96(%rip),%r14 # a145a0 + 60aa0a: 44 8b 3d 37 9b 40 00 mov 0x409b37(%rip),%r15d # a14548 + 60aa11: 48 85 db test %rbx,%rbx + 60aa14: 0f 84 e6 00 00 00 je 60ab00 <_fini+0x1ae6> + 60aa1a: 80 3b 00 cmpb $0x0,(%rbx) + 60aa1d: 75 71 jne 60aa90 <_fini+0x1a76> + 60aa1f: 4c 89 e7 mov %r12,%rdi + 60aa22: e8 d9 35 00 00 call 60e000 <_fini+0x4fe6> + 60aa27: 4c 89 e9 mov %r13,%rcx + 60aa2a: ba 01 00 00 00 mov $0x1,%edx + 60aa2f: 4c 89 e7 mov %r12,%rdi + 60aa32: 48 89 c6 mov %rax,%rsi + 60aa35: e8 b6 fb ff ff call 60a5f0 <_fini+0x15d6> + 60aa3a: 4c 89 ee mov %r13,%rsi + 60aa3d: bf 0a 00 00 00 mov $0xa,%edi + 60aa42: e8 99 6d 00 00 call 6117e0 <_fini+0x87c6> + 60aa47: 8b 45 cc mov -0x34(%rbp),%eax + 60aa4a: 44 89 3d f7 9a 40 00 mov %r15d,0x409af7(%rip) # a14548 + 60aa51: 4c 89 35 48 9b 40 00 mov %r14,0x409b48(%rip) # a145a0 + 60aa58: 85 c0 test %eax,%eax + 60aa5a: 75 14 jne 60aa70 <_fini+0x1a56> + 60aa5c: 48 83 c4 18 add $0x18,%rsp + 60aa60: 5b pop %rbx + 60aa61: 41 5c pop %r12 + 60aa63: 41 5d pop %r13 + 60aa65: 41 5e pop %r14 + 60aa67: 41 5f pop %r15 + 60aa69: 5d pop %rbp + 60aa6a: c3 ret + 60aa6b: 0f 1f 44 00 00 nopl 0x0(%rax,%rax,1) + 60aa70: 48 83 c4 18 add $0x18,%rsp + 60aa74: 4c 89 ef mov %r13,%rdi + 60aa77: 5b pop %rbx + 60aa78: 41 5c pop %r12 + 60aa7a: 41 5d pop %r13 + 60aa7c: 41 5e pop %r14 + 60aa7e: 41 5f pop %r15 + 60aa80: 5d pop %rbp + 60aa81: e9 3a 68 00 00 jmp 6112c0 <_fini+0x82a6> + 60aa86: 66 2e 0f 1f 84 00 00 cs nopw 0x0(%rax,%rax,1) + 60aa8d: 00 00 00 + 60aa90: 48 89 df mov %rbx,%rdi + 60aa93: e8 68 35 00 00 call 60e000 <_fini+0x4fe6> + 60aa98: 4c 89 e9 mov %r13,%rcx + 60aa9b: ba 01 00 00 00 mov $0x1,%edx + 60aaa0: 48 89 df mov %rbx,%rdi + 60aaa3: 48 89 c6 mov %rax,%rsi + 60aaa6: e8 45 fb ff ff call 60a5f0 <_fini+0x15d6> + 60aaab: 4c 89 ee mov %r13,%rsi + 60aaae: bf 3a 00 00 00 mov $0x3a,%edi + 60aab3: e8 28 6d 00 00 call 6117e0 <_fini+0x87c6> + 60aab8: 4c 89 ee mov %r13,%rsi + 60aabb: bf 20 00 00 00 mov $0x20,%edi + 60aac0: e8 1b 6d 00 00 call 6117e0 <_fini+0x87c6> + 60aac5: e9 55 ff ff ff jmp 60aa1f <_fini+0x1a05> + 60aaca: 66 0f 1f 44 00 00 nopw 0x0(%rax,%rax,1) + 60aad0: 4c 89 ef mov %r13,%rdi + 60aad3: e8 08 67 00 00 call 6111e0 <_fini+0x81c6> + 60aad8: 4c 8b 35 c1 9a 40 00 mov 0x409ac1(%rip),%r14 # a145a0 + 60aadf: 44 8b 3d 62 9a 40 00 mov 0x409a62(%rip),%r15d # a14548 + 60aae6: 89 45 cc mov %eax,-0x34(%rbp) + 60aae9: 48 85 db test %rbx,%rbx + 60aaec: 0f 84 2d ff ff ff je 60aa1f <_fini+0x1a05> + 60aaf2: 80 3b 00 cmpb $0x0,(%rbx) + 60aaf5: 0f 84 24 ff ff ff je 60aa1f <_fini+0x1a05> + 60aafb: eb 93 jmp 60aa90 <_fini+0x1a76> + 60aafd: 0f 1f 00 nopl (%rax) + 60ab00: 4c 89 e7 mov %r12,%rdi + 60ab03: e8 f8 34 00 00 call 60e000 <_fini+0x4fe6> + 60ab08: 4c 89 e9 mov %r13,%rcx + 60ab0b: 4c 89 e7 mov %r12,%rdi + 60ab0e: ba 01 00 00 00 mov $0x1,%edx + 60ab13: 48 89 c6 mov %rax,%rsi + 60ab16: e8 d5 fa ff ff call 60a5f0 <_fini+0x15d6> + 60ab1b: 4c 89 ee mov %r13,%rsi + 60ab1e: bf 0a 00 00 00 mov $0xa,%edi + 60ab23: e8 b8 6c 00 00 call 6117e0 <_fini+0x87c6> + 60ab28: 44 89 3d 19 9a 40 00 mov %r15d,0x409a19(%rip) # a14548 + 60ab2f: 4c 89 35 6a 9a 40 00 mov %r14,0x409a6a(%rip) # a145a0 + 60ab36: 48 83 c4 18 add $0x18,%rsp + 60ab3a: 5b pop %rbx + 60ab3b: 41 5c pop %r12 + 60ab3d: 41 5d pop %r13 + 60ab3f: 41 5e pop %r14 + 60ab41: 41 5f pop %r15 + 60ab43: 5d pop %rbp + 60ab44: c3 ret + +Disassembly of section .text.printf: + +000000000060ab50 <.text.printf>: + 60ab50: f3 0f 1e fa endbr64 + 60ab54: 55 push %rbp + 60ab55: 48 89 e5 mov %rsp,%rbp + 60ab58: 48 81 ec d0 00 00 00 sub $0xd0,%rsp + 60ab5f: 48 89 b5 58 ff ff ff mov %rsi,-0xa8(%rbp) + 60ab66: 48 89 95 60 ff ff ff mov %rdx,-0xa0(%rbp) + 60ab6d: 48 89 8d 68 ff ff ff mov %rcx,-0x98(%rbp) + 60ab74: 4c 89 85 70 ff ff ff mov %r8,-0x90(%rbp) + 60ab7b: 4c 89 8d 78 ff ff ff mov %r9,-0x88(%rbp) + 60ab82: 84 c0 test %al,%al + 60ab84: 74 20 je 60aba6 <_fini+0x1b8c> + 60ab86: 0f 29 45 80 movaps %xmm0,-0x80(%rbp) + 60ab8a: 0f 29 4d 90 movaps %xmm1,-0x70(%rbp) + 60ab8e: 0f 29 55 a0 movaps %xmm2,-0x60(%rbp) + 60ab92: 0f 29 5d b0 movaps %xmm3,-0x50(%rbp) + 60ab96: 0f 29 65 c0 movaps %xmm4,-0x40(%rbp) + 60ab9a: 0f 29 6d d0 movaps %xmm5,-0x30(%rbp) + 60ab9e: 0f 29 75 e0 movaps %xmm6,-0x20(%rbp) + 60aba2: 0f 29 7d f0 movaps %xmm7,-0x10(%rbp) + 60aba6: 64 48 8b 04 25 28 00 mov %fs:0x28,%rax + 60abad: 00 00 + 60abaf: 48 89 85 48 ff ff ff mov %rax,-0xb8(%rbp) + 60abb6: 31 c0 xor %eax,%eax + 60abb8: 48 8d 45 10 lea 0x10(%rbp),%rax + 60abbc: 48 8d 95 30 ff ff ff lea -0xd0(%rbp),%rdx + 60abc3: 48 89 fe mov %rdi,%rsi + 60abc6: 48 89 85 38 ff ff ff mov %rax,-0xc8(%rbp) + 60abcd: 48 8d 3d ec 99 40 00 lea 0x4099ec(%rip),%rdi # a145c0 + 60abd4: 48 8d 85 50 ff ff ff lea -0xb0(%rbp),%rax + 60abdb: c7 85 30 ff ff ff 08 movl $0x8,-0xd0(%rbp) + 60abe2: 00 00 00 + 60abe5: c7 85 34 ff ff ff 30 movl $0x30,-0xcc(%rbp) + 60abec: 00 00 00 + 60abef: 48 89 85 40 ff ff ff mov %rax,-0xc0(%rbp) + 60abf6: e8 75 2f 00 00 call 60db70 <_fini+0x4b56> + 60abfb: 48 8b 95 48 ff ff ff mov -0xb8(%rbp),%rdx + 60ac02: 64 48 2b 14 25 28 00 sub %fs:0x28,%rdx + 60ac09: 00 00 + 60ac0b: 75 02 jne 60ac0f <_fini+0x1bf5> + 60ac0d: c9 leave + 60ac0e: c3 ret + 60ac0f: e8 ec 3b 00 00 call 60e800 <_fini+0x57e6> + +Disassembly of section .text.sprintf: + +000000000060ac20 <.text.sprintf>: + 60ac20: f3 0f 1e fa endbr64 + 60ac24: 55 push %rbp + 60ac25: 48 89 e5 mov %rsp,%rbp + 60ac28: 48 81 ec d0 00 00 00 sub $0xd0,%rsp + 60ac2f: 48 89 95 60 ff ff ff mov %rdx,-0xa0(%rbp) + 60ac36: 48 89 8d 68 ff ff ff mov %rcx,-0x98(%rbp) + 60ac3d: 4c 89 85 70 ff ff ff mov %r8,-0x90(%rbp) + 60ac44: 4c 89 8d 78 ff ff ff mov %r9,-0x88(%rbp) + 60ac4b: 84 c0 test %al,%al + 60ac4d: 74 20 je 60ac6f <_fini+0x1c55> + 60ac4f: 0f 29 45 80 movaps %xmm0,-0x80(%rbp) + 60ac53: 0f 29 4d 90 movaps %xmm1,-0x70(%rbp) + 60ac57: 0f 29 55 a0 movaps %xmm2,-0x60(%rbp) + 60ac5b: 0f 29 5d b0 movaps %xmm3,-0x50(%rbp) + 60ac5f: 0f 29 65 c0 movaps %xmm4,-0x40(%rbp) + 60ac63: 0f 29 6d d0 movaps %xmm5,-0x30(%rbp) + 60ac67: 0f 29 75 e0 movaps %xmm6,-0x20(%rbp) + 60ac6b: 0f 29 7d f0 movaps %xmm7,-0x10(%rbp) + 60ac6f: 64 48 8b 04 25 28 00 mov %fs:0x28,%rax + 60ac76: 00 00 + 60ac78: 48 89 85 48 ff ff ff mov %rax,-0xb8(%rbp) + 60ac7f: 31 c0 xor %eax,%eax + 60ac81: 48 8d 45 10 lea 0x10(%rbp),%rax + 60ac85: 48 8d 95 30 ff ff ff lea -0xd0(%rbp),%rdx + 60ac8c: c7 85 30 ff ff ff 10 movl $0x10,-0xd0(%rbp) + 60ac93: 00 00 00 + 60ac96: 48 89 85 38 ff ff ff mov %rax,-0xc8(%rbp) + 60ac9d: 48 8d 85 50 ff ff ff lea -0xb0(%rbp),%rax + 60aca4: c7 85 34 ff ff ff 30 movl $0x30,-0xcc(%rbp) + 60acab: 00 00 00 + 60acae: 48 89 85 40 ff ff ff mov %rax,-0xc0(%rbp) + 60acb5: e8 e6 30 00 00 call 60dda0 <_fini+0x4d86> + 60acba: 48 8b 95 48 ff ff ff mov -0xb8(%rbp),%rdx + 60acc1: 64 48 2b 14 25 28 00 sub %fs:0x28,%rdx + 60acc8: 00 00 + 60acca: 75 02 jne 60acce <_fini+0x1cb4> + 60accc: c9 leave + 60accd: c3 ret + 60acce: e8 2d 3b 00 00 call 60e800 <_fini+0x57e6> + +Disassembly of section .text.pop_arg: + +000000000060ace0 <.text.pop_arg>: + 60ace0: 83 ee 09 sub $0x9,%esi + 60ace3: 48 89 d0 mov %rdx,%rax + 60ace6: 83 fe 11 cmp $0x11,%esi + 60ace9: 77 4d ja 60ad38 <_fini+0x1d1e> + 60aceb: 48 8d 0d 7e 75 df ff lea -0x208a82(%rip),%rcx # 402270 + 60acf2: 48 63 14 b1 movslq (%rcx,%rsi,4),%rdx + 60acf6: 48 01 ca add %rcx,%rdx + 60acf9: 3e ff e2 notrack jmp *%rdx + 60acfc: 0f 1f 40 00 nopl 0x0(%rax) + 60ad00: 8b 10 mov (%rax),%edx + 60ad02: 83 fa 2f cmp $0x2f,%edx + 60ad05: 77 39 ja 60ad40 <_fini+0x1d26> + 60ad07: 89 d1 mov %edx,%ecx + 60ad09: 83 c2 08 add $0x8,%edx + 60ad0c: 48 03 48 10 add 0x10(%rax),%rcx + 60ad10: 89 10 mov %edx,(%rax) + 60ad12: 48 8b 01 mov (%rcx),%rax + 60ad15: 48 89 07 mov %rax,(%rdi) + 60ad18: c3 ret + 60ad19: 0f 1f 80 00 00 00 00 nopl 0x0(%rax) + 60ad20: 48 8b 48 08 mov 0x8(%rax),%rcx + 60ad24: 48 8d 51 0f lea 0xf(%rcx),%rdx + 60ad28: 48 83 e2 f0 and $0xfffffffffffffff0,%rdx + 60ad2c: 48 8d 4a 10 lea 0x10(%rdx),%rcx + 60ad30: 48 89 48 08 mov %rcx,0x8(%rax) + 60ad34: db 2a fldt (%rdx) + 60ad36: db 3f fstpt (%rdi) + 60ad38: c3 ret + 60ad39: 0f 1f 80 00 00 00 00 nopl 0x0(%rax) + 60ad40: 48 8b 48 08 mov 0x8(%rax),%rcx + 60ad44: 48 8d 51 08 lea 0x8(%rcx),%rdx + 60ad48: 48 89 50 08 mov %rdx,0x8(%rax) + 60ad4c: 48 8b 01 mov (%rcx),%rax + 60ad4f: 48 89 07 mov %rax,(%rdi) + 60ad52: c3 ret + 60ad53: 0f 1f 44 00 00 nopl 0x0(%rax,%rax,1) + 60ad58: 8b 10 mov (%rax),%edx + 60ad5a: 83 fa 2f cmp $0x2f,%edx + 60ad5d: 0f 87 55 01 00 00 ja 60aeb8 <_fini+0x1e9e> + 60ad63: 89 d1 mov %edx,%ecx + 60ad65: 83 c2 08 add $0x8,%edx + 60ad68: 48 03 48 10 add 0x10(%rax),%rcx + 60ad6c: 89 10 mov %edx,(%rax) + 60ad6e: 0f b7 01 movzwl (%rcx),%eax + 60ad71: 48 89 07 mov %rax,(%rdi) + 60ad74: c3 ret + 60ad75: 0f 1f 00 nopl (%rax) + 60ad78: 8b 50 04 mov 0x4(%rax),%edx + 60ad7b: 81 fa af 00 00 00 cmp $0xaf,%edx + 60ad81: 0f 87 19 01 00 00 ja 60aea0 <_fini+0x1e86> + 60ad87: 89 d1 mov %edx,%ecx + 60ad89: 83 c2 10 add $0x10,%edx + 60ad8c: 48 03 48 10 add 0x10(%rax),%rcx + 60ad90: 89 50 04 mov %edx,0x4(%rax) + 60ad93: dd 01 fldl (%rcx) + 60ad95: db 3f fstpt (%rdi) + 60ad97: c3 ret + 60ad98: 0f 1f 84 00 00 00 00 nopl 0x0(%rax,%rax,1) + 60ad9f: 00 + 60ada0: 8b 10 mov (%rax),%edx + 60ada2: 83 fa 2f cmp $0x2f,%edx + 60ada5: 0f 87 dd 00 00 00 ja 60ae88 <_fini+0x1e6e> + 60adab: 89 d1 mov %edx,%ecx + 60adad: 83 c2 08 add $0x8,%edx + 60adb0: 48 03 48 10 add 0x10(%rax),%rcx + 60adb4: 89 10 mov %edx,(%rax) + 60adb6: 48 63 01 movslq (%rcx),%rax + 60adb9: 48 89 07 mov %rax,(%rdi) + 60adbc: c3 ret + 60adbd: 0f 1f 00 nopl (%rax) + 60adc0: 8b 10 mov (%rax),%edx + 60adc2: 83 fa 2f cmp $0x2f,%edx + 60adc5: 0f 87 a5 00 00 00 ja 60ae70 <_fini+0x1e56> + 60adcb: 89 d1 mov %edx,%ecx + 60adcd: 83 c2 08 add $0x8,%edx + 60add0: 48 03 48 10 add 0x10(%rax),%rcx + 60add4: 89 10 mov %edx,(%rax) + 60add6: 8b 01 mov (%rcx),%eax + 60add8: 48 89 07 mov %rax,(%rdi) + 60addb: c3 ret + 60addc: 0f 1f 40 00 nopl 0x0(%rax) + 60ade0: 8b 10 mov (%rax),%edx + 60ade2: 83 fa 2f cmp $0x2f,%edx + 60ade5: 77 79 ja 60ae60 <_fini+0x1e46> + 60ade7: 89 d1 mov %edx,%ecx + 60ade9: 83 c2 08 add $0x8,%edx + 60adec: 48 03 48 10 add 0x10(%rax),%rcx + 60adf0: 89 10 mov %edx,(%rax) + 60adf2: 0f b6 01 movzbl (%rcx),%eax + 60adf5: 48 89 07 mov %rax,(%rdi) + 60adf8: c3 ret + 60adf9: 0f 1f 80 00 00 00 00 nopl 0x0(%rax) + 60ae00: 8b 10 mov (%rax),%edx + 60ae02: 83 fa 2f cmp $0x2f,%edx + 60ae05: 77 49 ja 60ae50 <_fini+0x1e36> + 60ae07: 89 d1 mov %edx,%ecx + 60ae09: 83 c2 08 add $0x8,%edx + 60ae0c: 48 03 48 10 add 0x10(%rax),%rcx + 60ae10: 89 10 mov %edx,(%rax) + 60ae12: 48 0f be 01 movsbq (%rcx),%rax + 60ae16: 48 89 07 mov %rax,(%rdi) + 60ae19: c3 ret + 60ae1a: 66 0f 1f 44 00 00 nopw 0x0(%rax,%rax,1) + 60ae20: 8b 10 mov (%rax),%edx + 60ae22: 83 fa 2f cmp $0x2f,%edx + 60ae25: 77 19 ja 60ae40 <_fini+0x1e26> + 60ae27: 89 d1 mov %edx,%ecx + 60ae29: 83 c2 08 add $0x8,%edx + 60ae2c: 48 03 48 10 add 0x10(%rax),%rcx + 60ae30: 89 10 mov %edx,(%rax) + 60ae32: 48 0f bf 01 movswq (%rcx),%rax + 60ae36: 48 89 07 mov %rax,(%rdi) + 60ae39: c3 ret + 60ae3a: 66 0f 1f 44 00 00 nopw 0x0(%rax,%rax,1) + 60ae40: 48 8b 48 08 mov 0x8(%rax),%rcx + 60ae44: 48 8d 51 08 lea 0x8(%rcx),%rdx + 60ae48: 48 89 50 08 mov %rdx,0x8(%rax) + 60ae4c: eb e4 jmp 60ae32 <_fini+0x1e18> + 60ae4e: 66 90 xchg %ax,%ax + 60ae50: 48 8b 48 08 mov 0x8(%rax),%rcx + 60ae54: 48 8d 51 08 lea 0x8(%rcx),%rdx + 60ae58: 48 89 50 08 mov %rdx,0x8(%rax) + 60ae5c: eb b4 jmp 60ae12 <_fini+0x1df8> + 60ae5e: 66 90 xchg %ax,%ax + 60ae60: 48 8b 48 08 mov 0x8(%rax),%rcx + 60ae64: 48 8d 51 08 lea 0x8(%rcx),%rdx + 60ae68: 48 89 50 08 mov %rdx,0x8(%rax) + 60ae6c: eb 84 jmp 60adf2 <_fini+0x1dd8> + 60ae6e: 66 90 xchg %ax,%ax + 60ae70: 48 8b 48 08 mov 0x8(%rax),%rcx + 60ae74: 48 8d 51 08 lea 0x8(%rcx),%rdx + 60ae78: 48 89 50 08 mov %rdx,0x8(%rax) + 60ae7c: e9 55 ff ff ff jmp 60add6 <_fini+0x1dbc> + 60ae81: 0f 1f 80 00 00 00 00 nopl 0x0(%rax) + 60ae88: 48 8b 48 08 mov 0x8(%rax),%rcx + 60ae8c: 48 8d 51 08 lea 0x8(%rcx),%rdx + 60ae90: 48 89 50 08 mov %rdx,0x8(%rax) + 60ae94: e9 1d ff ff ff jmp 60adb6 <_fini+0x1d9c> + 60ae99: 0f 1f 80 00 00 00 00 nopl 0x0(%rax) + 60aea0: 48 8b 48 08 mov 0x8(%rax),%rcx + 60aea4: 48 8d 51 08 lea 0x8(%rcx),%rdx + 60aea8: 48 89 50 08 mov %rdx,0x8(%rax) + 60aeac: e9 e2 fe ff ff jmp 60ad93 <_fini+0x1d79> + 60aeb1: 0f 1f 80 00 00 00 00 nopl 0x0(%rax) + 60aeb8: 48 8b 48 08 mov 0x8(%rax),%rcx + 60aebc: 48 8d 51 08 lea 0x8(%rcx),%rdx + 60aec0: 48 89 50 08 mov %rdx,0x8(%rax) + 60aec4: e9 a5 fe ff ff jmp 60ad6e <_fini+0x1d54> + +Disassembly of section .text.pad.part.0: + +000000000060aee0 <.text.pad.part.0>: + 60aee0: 55 push %rbp + 60aee1: 29 ca sub %ecx,%edx + 60aee3: 40 0f be f6 movsbl %sil,%esi + 60aee7: 48 89 e5 mov %rsp,%rbp + 60aeea: 41 56 push %r14 + 60aeec: 41 55 push %r13 + 60aeee: 4c 8d ad d0 fe ff ff lea -0x130(%rbp),%r13 + 60aef5: 41 54 push %r12 + 60aef7: 4c 63 e2 movslq %edx,%r12 + 60aefa: ba 00 01 00 00 mov $0x100,%edx + 60aeff: 53 push %rbx + 60af00: 48 81 ec 10 01 00 00 sub $0x110,%rsp + 60af07: 41 39 d4 cmp %edx,%r12d + 60af0a: 64 4c 8b 34 25 28 00 mov %fs:0x28,%r14 + 60af11: 00 00 + 60af13: 4c 89 75 d8 mov %r14,-0x28(%rbp) + 60af17: 49 89 fe mov %rdi,%r14 + 60af1a: 49 0f 4e d4 cmovle %r12,%rdx + 60af1e: 4c 89 ef mov %r13,%rdi + 60af21: e8 b4 dd ff ff call 608cda + 60af26: 41 8b 06 mov (%r14),%eax + 60af29: 41 81 fc ff 00 00 00 cmp $0xff,%r12d + 60af30: 0f 8e 8a 00 00 00 jle 60afc0 <_fini+0x1fa6> + 60af36: 44 89 e3 mov %r12d,%ebx + 60af39: eb 13 jmp 60af4e <_fini+0x1f34> + 60af3b: 0f 1f 44 00 00 nopl 0x0(%rax,%rax,1) + 60af40: 81 eb 00 01 00 00 sub $0x100,%ebx + 60af46: 81 fb ff 00 00 00 cmp $0xff,%ebx + 60af4c: 76 2f jbe 60af7d <_fini+0x1f63> + 60af4e: ba 20 00 00 00 mov $0x20,%edx + 60af53: a8 20 test $0x20,%al + 60af55: 75 e9 jne 60af40 <_fini+0x1f26> + 60af57: 4c 89 f2 mov %r14,%rdx + 60af5a: be 00 01 00 00 mov $0x100,%esi + 60af5f: 4c 89 ef mov %r13,%rdi + 60af62: 81 eb 00 01 00 00 sub $0x100,%ebx + 60af68: e8 73 f5 ff ff call 60a4e0 <_fini+0x14c6> + 60af6d: 41 8b 06 mov (%r14),%eax + 60af70: 89 c2 mov %eax,%edx + 60af72: 83 e2 20 and $0x20,%edx + 60af75: 81 fb ff 00 00 00 cmp $0xff,%ebx + 60af7b: 77 d1 ja 60af4e <_fini+0x1f34> + 60af7d: 45 0f b6 e4 movzbl %r12b,%r12d + 60af81: 85 d2 test %edx,%edx + 60af83: 74 23 je 60afa8 <_fini+0x1f8e> + 60af85: 48 8b 45 d8 mov -0x28(%rbp),%rax + 60af89: 64 48 2b 04 25 28 00 sub %fs:0x28,%rax + 60af90: 00 00 + 60af92: 75 33 jne 60afc7 <_fini+0x1fad> + 60af94: 48 81 c4 10 01 00 00 add $0x110,%rsp + 60af9b: 5b pop %rbx + 60af9c: 41 5c pop %r12 + 60af9e: 41 5d pop %r13 + 60afa0: 41 5e pop %r14 + 60afa2: 5d pop %rbp + 60afa3: c3 ret + 60afa4: 0f 1f 40 00 nopl 0x0(%rax) + 60afa8: 49 63 f4 movslq %r12d,%rsi + 60afab: 4c 89 f2 mov %r14,%rdx + 60afae: 4c 89 ef mov %r13,%rdi + 60afb1: e8 2a f5 ff ff call 60a4e0 <_fini+0x14c6> + 60afb6: eb cd jmp 60af85 <_fini+0x1f6b> + 60afb8: 0f 1f 84 00 00 00 00 nopl 0x0(%rax,%rax,1) + 60afbf: 00 + 60afc0: 83 e0 20 and $0x20,%eax + 60afc3: 89 c2 mov %eax,%edx + 60afc5: eb ba jmp 60af81 <_fini+0x1f67> + 60afc7: e8 34 38 00 00 call 60e800 <_fini+0x57e6> + +Disassembly of section .text.fmt_fp: + +000000000060b000 <.text.fmt_fp>: + 60b000: 55 push %rbp + 60b001: 48 89 e5 mov %rsp,%rbp + 60b004: 41 57 push %r15 + 60b006: 41 56 push %r14 + 60b008: 41 55 push %r13 + 60b00a: 41 54 push %r12 + 60b00c: 53 push %rbx + 60b00d: 48 81 ec 00 10 00 00 sub $0x1000,%rsp + 60b014: 48 83 0c 24 00 orq $0x0,(%rsp) + 60b019: 48 81 ec 58 0d 00 00 sub $0xd58,%rsp + 60b020: 48 89 bd b8 e2 ff ff mov %rdi,-0x1d48(%rbp) + 60b027: 89 b5 b4 e2 ff ff mov %esi,-0x1d4c(%rbp) + 60b02d: 89 95 c0 e2 ff ff mov %edx,-0x1d40(%rbp) + 60b033: 89 8d c8 e2 ff ff mov %ecx,-0x1d38(%rbp) + 60b039: 44 89 85 a0 e2 ff ff mov %r8d,-0x1d60(%rbp) + 60b040: 64 48 8b 04 25 28 00 mov %fs:0x28,%rax + 60b047: 00 00 + 60b049: 48 89 45 c8 mov %rax,-0x38(%rbp) + 60b04d: 31 c0 xor %eax,%eax + 60b04f: c7 85 dc e2 ff ff 00 movl $0x0,-0x1d24(%rbp) + 60b056: 00 00 00 + 60b059: ff 75 18 push 0x18(%rbp) + 60b05c: ff 75 10 push 0x10(%rbp) + 60b05f: e8 dc 5c 00 00 call 610d40 <_fini+0x7d26> + 60b064: 41 5d pop %r13 + 60b066: 44 8b 95 c0 e2 ff ff mov -0x1d40(%rbp),%r10d + 60b06d: 85 c0 test %eax,%eax + 60b06f: 41 5e pop %r14 + 60b071: 0f 84 a9 00 00 00 je 60b120 <_fini+0x2106> + 60b077: db 6d 10 fldt 0x10(%rbp) + 60b07a: 48 8d 05 37 72 df ff lea -0x208dc9(%rip),%rax # 4022b8 + 60b081: c7 85 b0 e2 ff ff 01 movl $0x1,-0x1d50(%rbp) + 60b088: 00 00 00 + 60b08b: 48 89 85 98 e2 ff ff mov %rax,-0x1d68(%rbp) + 60b092: d9 e0 fchs + 60b094: db 7d 10 fstpt 0x10(%rbp) + 60b097: 44 89 95 c0 e2 ff ff mov %r10d,-0x1d40(%rbp) + 60b09e: ff 75 18 push 0x18(%rbp) + 60b0a1: ff 75 10 push 0x10(%rbp) + 60b0a4: e8 27 5c 00 00 call 610cd0 <_fini+0x7cb6> + 60b0a9: 5b pop %rbx + 60b0aa: 44 8b 95 c0 e2 ff ff mov -0x1d40(%rbp),%r10d + 60b0b1: 83 f8 01 cmp $0x1,%eax + 60b0b4: 41 5c pop %r12 + 60b0b6: 0f 8e 04 05 00 00 jle 60b5c0 <_fini+0x25a6> + 60b0bc: 44 89 95 c0 e2 ff ff mov %r10d,-0x1d40(%rbp) + 60b0c3: 48 8d bd dc e2 ff ff lea -0x1d24(%rbp),%rdi + 60b0ca: ff 75 18 push 0x18(%rbp) + 60b0cd: ff 75 10 push 0x10(%rbp) + 60b0d0: e8 8b 5c 00 00 call 610d60 <_fini+0x7d46> + 60b0d5: 44 8b bd a0 e2 ff ff mov -0x1d60(%rbp),%r15d + 60b0dc: 41 5a pop %r10 + 60b0de: d8 c0 fadd %st(0),%st + 60b0e0: 44 8b 8d dc e2 ff ff mov -0x1d24(%rbp),%r9d + 60b0e7: 44 8b 95 c0 e2 ff ff mov -0x1d40(%rbp),%r10d + 60b0ee: 41 83 cf 20 or $0x20,%r15d + 60b0f2: 41 5b pop %r11 + 60b0f4: d9 ee fldz + 60b0f6: d9 c9 fxch %st(1) + 60b0f8: db e9 fucomi %st(1),%st + 60b0fa: dd d9 fstp %st(1) + 60b0fc: 7a 72 jp 60b170 <_fini+0x2156> + 60b0fe: 75 70 jne 60b170 <_fini+0x2156> + 60b100: 41 83 ff 61 cmp $0x61,%r15d + 60b104: 0f 84 68 06 00 00 je 60b772 <_fini+0x2758> + 60b10a: 45 85 d2 test %r10d,%r10d + 60b10d: 0f 88 1e 13 00 00 js 60c431 <_fini+0x3417> + 60b113: 40 0f 95 c6 setne %sil + 60b117: eb 7f jmp 60b198 <_fini+0x217e> + 60b119: 0f 1f 80 00 00 00 00 nopl 0x0(%rax) + 60b120: 48 8d 05 94 71 df ff lea -0x208e6c(%rip),%rax # 4022bb + 60b127: c7 85 b0 e2 ff ff 01 movl $0x1,-0x1d50(%rbp) + 60b12e: 00 00 00 + 60b131: 48 89 85 98 e2 ff ff mov %rax,-0x1d68(%rbp) + 60b138: 8b 85 c8 e2 ff ff mov -0x1d38(%rbp),%eax + 60b13e: f6 c4 08 test $0x8,%ah + 60b141: 0f 85 50 ff ff ff jne 60b097 <_fini+0x207d> + 60b147: 83 e0 01 and $0x1,%eax + 60b14a: 48 8d 15 68 71 df ff lea -0x208e98(%rip),%rdx # 4022b9 + 60b151: 89 85 b0 e2 ff ff mov %eax,-0x1d50(%rbp) + 60b157: 48 8d 42 05 lea 0x5(%rdx),%rax + 60b15b: 48 0f 44 c2 cmove %rdx,%rax + 60b15f: 48 89 85 98 e2 ff ff mov %rax,-0x1d68(%rbp) + 60b166: e9 2c ff ff ff jmp 60b097 <_fini+0x207d> + 60b16b: 0f 1f 44 00 00 nopl 0x0(%rax,%rax,1) + 60b170: 41 83 ff 61 cmp $0x61,%r15d + 60b174: 0f 84 ed 05 00 00 je 60b767 <_fini+0x274d> + 60b17a: 45 85 d2 test %r10d,%r10d + 60b17d: 0f 88 be 12 00 00 js 60c441 <_fini+0x3427> + 60b183: 40 0f 95 c6 setne %sil + 60b187: 41 83 e9 1d sub $0x1d,%r9d + 60b18b: d8 0d 53 74 df ff fmuls -0x208bad(%rip) # 4025e4 + 60b191: 44 89 8d dc e2 ff ff mov %r9d,-0x1d24(%rbp) + 60b198: 45 85 c9 test %r9d,%r9d + 60b19b: 48 8d 85 e0 e2 ff ff lea -0x1d20(%rbp),%rax + 60b1a2: 48 8d 95 88 fe ff ff lea -0x178(%rbp),%rdx + 60b1a9: d9 05 39 74 df ff flds -0x208bc7(%rip) # 4025e8 + 60b1af: d9 bd ce e2 ff ff fnstcw -0x1d32(%rbp) + 60b1b5: 48 0f 49 c2 cmovns %rdx,%rax + 60b1b9: 48 89 85 90 e2 ff ff mov %rax,-0x1d70(%rbp) + 60b1c0: 48 89 c3 mov %rax,%rbx + 60b1c3: d9 ee fldz + 60b1c5: d9 ca fxch %st(2) + 60b1c7: 0f b7 85 ce e2 ff ff movzwl -0x1d32(%rbp),%eax + 60b1ce: 80 cc 0c or $0xc,%ah + 60b1d1: 66 89 85 cc e2 ff ff mov %ax,-0x1d34(%rbp) + 60b1d8: 66 66 2e 0f 1f 84 00 data16 cs nopw 0x0(%rax,%rax,1) + 60b1df: 00 00 00 00 + 60b1e3: 66 66 2e 0f 1f 84 00 data16 cs nopw 0x0(%rax,%rax,1) + 60b1ea: 00 00 00 00 + 60b1ee: 66 66 2e 0f 1f 84 00 data16 cs nopw 0x0(%rax,%rax,1) + 60b1f5: 00 00 00 00 + 60b1f9: 0f 1f 80 00 00 00 00 nopl 0x0(%rax) + 60b200: d9 c0 fld %st(0) + 60b202: d9 ad cc e2 ff ff fldcw -0x1d34(%rbp) + 60b208: df bd c0 e2 ff ff fistpll -0x1d40(%rbp) + 60b20e: d9 ad ce e2 ff ff fldcw -0x1d32(%rbp) + 60b214: 48 83 c3 04 add $0x4,%rbx + 60b218: 48 8b 85 c0 e2 ff ff mov -0x1d40(%rbp),%rax + 60b21f: 89 43 fc mov %eax,-0x4(%rbx) + 60b222: 89 c0 mov %eax,%eax + 60b224: 48 89 85 c0 e2 ff ff mov %rax,-0x1d40(%rbp) + 60b22b: df ad c0 e2 ff ff fildll -0x1d40(%rbp) + 60b231: de e9 fsubrp %st,%st(1) + 60b233: d8 c9 fmul %st(1),%st + 60b235: d9 c2 fld %st(2) + 60b237: d9 c9 fxch %st(1) + 60b239: db e9 fucomi %st(1),%st + 60b23b: dd d9 fstp %st(1) + 60b23d: 7a c1 jp 60b200 <_fini+0x21e6> + 60b23f: 75 bf jne 60b200 <_fini+0x21e6> + 60b241: dd d8 fstp %st(0) + 60b243: dd d8 fstp %st(0) + 60b245: dd d8 fstp %st(0) + 60b247: 4c 8b a5 90 e2 ff ff mov -0x1d70(%rbp),%r12 + 60b24e: 45 85 c9 test %r9d,%r9d + 60b251: 0f 8e ee 00 00 00 jle 60b345 <_fini+0x232b> + 60b257: 48 bf 53 5a 9b a0 2f movabs $0x44b82fa09b5a53,%rdi + 60b25e: b8 44 00 + 60b261: 66 66 2e 0f 1f 84 00 data16 cs nopw 0x0(%rax,%rax,1) + 60b268: 00 00 00 00 + 60b26c: 0f 1f 40 00 nopl 0x0(%rax) + 60b270: b9 1d 00 00 00 mov $0x1d,%ecx + 60b275: 4c 8d 5b fc lea -0x4(%rbx),%r11 + 60b279: 41 39 c9 cmp %ecx,%r9d + 60b27c: 41 0f 4e c9 cmovle %r9d,%ecx + 60b280: 4d 39 e3 cmp %r12,%r11 + 60b283: 72 7b jb 60b300 <_fini+0x22e6> + 60b285: 31 c0 xor %eax,%eax + 60b287: 66 66 2e 0f 1f 84 00 data16 cs nopw 0x0(%rax,%rax,1) + 60b28e: 00 00 00 00 + 60b292: 66 66 2e 0f 1f 84 00 data16 cs nopw 0x0(%rax,%rax,1) + 60b299: 00 00 00 00 + 60b29d: 66 66 2e 0f 1f 84 00 data16 cs nopw 0x0(%rax,%rax,1) + 60b2a4: 00 00 00 00 + 60b2a8: 66 66 2e 0f 1f 84 00 data16 cs nopw 0x0(%rax,%rax,1) + 60b2af: 00 00 00 00 + 60b2b3: 66 66 2e 0f 1f 84 00 data16 cs nopw 0x0(%rax,%rax,1) + 60b2ba: 00 00 00 00 + 60b2be: 66 90 xchg %ax,%ax + 60b2c0: 45 8b 03 mov (%r11),%r8d + 60b2c3: 49 83 eb 04 sub $0x4,%r11 + 60b2c7: 49 d3 e0 shl %cl,%r8 + 60b2ca: 49 01 c0 add %rax,%r8 + 60b2cd: 4c 89 c2 mov %r8,%rdx + 60b2d0: 48 c1 ea 09 shr $0x9,%rdx + 60b2d4: 48 89 d0 mov %rdx,%rax + 60b2d7: 48 f7 e7 mul %rdi + 60b2da: 48 c1 ea 0b shr $0xb,%rdx + 60b2de: 48 69 c2 00 ca 9a 3b imul $0x3b9aca00,%rdx,%rax + 60b2e5: 49 29 c0 sub %rax,%r8 + 60b2e8: 89 d0 mov %edx,%eax + 60b2ea: 45 89 43 04 mov %r8d,0x4(%r11) + 60b2ee: 4d 39 e3 cmp %r12,%r11 + 60b2f1: 73 cd jae 60b2c0 <_fini+0x22a6> + 60b2f3: 85 d2 test %edx,%edx + 60b2f5: 74 09 je 60b300 <_fini+0x22e6> + 60b2f7: 41 89 54 24 fc mov %edx,-0x4(%r12) + 60b2fc: 49 83 ec 04 sub $0x4,%r12 + 60b300: 49 39 dc cmp %rbx,%r12 + 60b303: 72 24 jb 60b329 <_fini+0x230f> + 60b305: eb 2b jmp 60b332 <_fini+0x2318> + 60b307: 66 66 2e 0f 1f 84 00 data16 cs nopw 0x0(%rax,%rax,1) + 60b30e: 00 00 00 00 + 60b312: 66 66 2e 0f 1f 84 00 data16 cs nopw 0x0(%rax,%rax,1) + 60b319: 00 00 00 00 + 60b31d: 0f 1f 00 nopl (%rax) + 60b320: 48 83 eb 04 sub $0x4,%rbx + 60b324: 49 39 dc cmp %rbx,%r12 + 60b327: 73 09 jae 60b332 <_fini+0x2318> + 60b329: 44 8b 43 fc mov -0x4(%rbx),%r8d + 60b32d: 45 85 c0 test %r8d,%r8d + 60b330: 74 ee je 60b320 <_fini+0x2306> + 60b332: 41 29 c9 sub %ecx,%r9d + 60b335: 45 85 c9 test %r9d,%r9d + 60b338: 0f 8f 32 ff ff ff jg 60b270 <_fini+0x2256> + 60b33e: 44 89 8d dc e2 ff ff mov %r9d,-0x1d24(%rbp) + 60b345: 45 85 c9 test %r9d,%r9d + 60b348: 0f 84 38 01 00 00 je 60b486 <_fini+0x246c> + 60b34e: 41 8d 42 1d lea 0x1d(%r10),%eax + 60b352: 44 89 95 8c e2 ff ff mov %r10d,-0x1d74(%rbp) + 60b359: 41 bd 00 ca 9a 3b mov $0x3b9aca00,%r13d + 60b35f: 41 89 f0 mov %esi,%r8d + 60b362: 48 69 c0 39 8e e3 38 imul $0x38e38e39,%rax,%rax + 60b369: 48 c1 e8 21 shr $0x21,%rax + 60b36d: 48 8d 78 01 lea 0x1(%rax),%rdi + 60b371: 48 89 bd a8 e2 ff ff mov %rdi,-0x1d58(%rbp) + 60b378: 4c 8d 1c bd 00 00 00 lea 0x0(,%rdi,4),%r11 + 60b37f: 00 + 60b380: 48 8b bd 90 e2 ff ff mov -0x1d70(%rbp),%rdi + 60b387: 66 0f 1f 84 00 00 00 nopw 0x0(%rax,%rax,1) + 60b38e: 00 00 + 60b390: 41 83 f9 f7 cmp $0xfffffff7,%r9d + 60b394: 0f 8d 66 07 00 00 jge 60bb00 <_fini+0x2ae6> + 60b39a: 41 83 c1 09 add $0x9,%r9d + 60b39e: b9 09 00 00 00 mov $0x9,%ecx + 60b3a3: 49 39 dc cmp %rbx,%r12 + 60b3a6: 0f 83 65 07 00 00 jae 60bb11 <_fini+0x2af7> + 60b3ac: 41 ba 01 00 00 00 mov $0x1,%r10d + 60b3b2: 45 89 ee mov %r13d,%r14d + 60b3b5: 4c 89 e6 mov %r12,%rsi + 60b3b8: 31 d2 xor %edx,%edx + 60b3ba: 44 89 8d c0 e2 ff ff mov %r9d,-0x1d40(%rbp) + 60b3c1: 41 d3 e2 shl %cl,%r10d + 60b3c4: 41 d3 fe sar %cl,%r14d + 60b3c7: 41 83 ea 01 sub $0x1,%r10d + 60b3cb: 66 66 2e 0f 1f 84 00 data16 cs nopw 0x0(%rax,%rax,1) + 60b3d2: 00 00 00 00 + 60b3d6: 66 66 2e 0f 1f 84 00 data16 cs nopw 0x0(%rax,%rax,1) + 60b3dd: 00 00 00 00 + 60b3e1: 66 66 2e 0f 1f 84 00 data16 cs nopw 0x0(%rax,%rax,1) + 60b3e8: 00 00 00 00 + 60b3ec: 66 66 2e 0f 1f 84 00 data16 cs nopw 0x0(%rax,%rax,1) + 60b3f3: 00 00 00 00 + 60b3f7: 66 0f 1f 84 00 00 00 nopw 0x0(%rax,%rax,1) + 60b3fe: 00 00 + 60b400: 8b 06 mov (%rsi),%eax + 60b402: 48 83 c6 04 add $0x4,%rsi + 60b406: 41 89 c1 mov %eax,%r9d + 60b409: 44 21 d0 and %r10d,%eax + 60b40c: 41 0f af c6 imul %r14d,%eax + 60b410: 41 d3 e9 shr %cl,%r9d + 60b413: 41 01 d1 add %edx,%r9d + 60b416: 44 89 4e fc mov %r9d,-0x4(%rsi) + 60b41a: 89 c2 mov %eax,%edx + 60b41c: 48 39 de cmp %rbx,%rsi + 60b41f: 72 df jb 60b400 <_fini+0x23e6> + 60b421: 41 8b 0c 24 mov (%r12),%ecx + 60b425: 44 8b 8d c0 e2 ff ff mov -0x1d40(%rbp),%r9d + 60b42c: 4c 89 e0 mov %r12,%rax + 60b42f: 85 c9 test %ecx,%ecx + 60b431: 75 04 jne 60b437 <_fini+0x241d> + 60b433: 48 83 c0 04 add $0x4,%rax + 60b437: 85 d2 test %edx,%edx + 60b439: 74 06 je 60b441 <_fini+0x2427> + 60b43b: 89 13 mov %edx,(%rbx) + 60b43d: 48 83 c3 04 add $0x4,%rbx + 60b441: 49 89 c4 mov %rax,%r12 + 60b444: 41 83 ff 66 cmp $0x66,%r15d + 60b448: 0f 84 e2 06 00 00 je 60bb30 <_fini+0x2b16> + 60b44e: 48 89 da mov %rbx,%rdx + 60b451: 48 8b 8d a8 e2 ff ff mov -0x1d58(%rbp),%rcx + 60b458: 48 29 c2 sub %rax,%rdx + 60b45b: 4c 01 d8 add %r11,%rax + 60b45e: 48 c1 fa 02 sar $0x2,%rdx + 60b462: 48 39 ca cmp %rcx,%rdx + 60b465: 48 0f 4f d8 cmovg %rax,%rbx + 60b469: 45 85 c9 test %r9d,%r9d + 60b46c: 0f 85 1e ff ff ff jne 60b390 <_fini+0x2376> + 60b472: c7 85 dc e2 ff ff 00 movl $0x0,-0x1d24(%rbp) + 60b479: 00 00 00 + 60b47c: 44 8b 95 8c e2 ff ff mov -0x1d74(%rbp),%r10d + 60b483: 44 89 c6 mov %r8d,%esi + 60b486: 49 39 dc cmp %rbx,%r12 + 60b489: 0f 83 47 0b 00 00 jae 60bfd6 <_fini+0x2fbc> + 60b48f: 48 8b 85 90 e2 ff ff mov -0x1d70(%rbp),%rax + 60b496: 41 83 ff 66 cmp $0x66,%r15d + 60b49a: 41 8b 14 24 mov (%r12),%edx + 60b49e: 0f 95 c1 setne %cl + 60b4a1: 4c 29 e0 sub %r12,%rax + 60b4a4: 48 c1 f8 02 sar $0x2,%rax + 60b4a8: 8d 3c c0 lea (%rax,%rax,8),%edi + 60b4ab: b8 0a 00 00 00 mov $0xa,%eax + 60b4b0: 83 fa 09 cmp $0x9,%edx + 60b4b3: 76 17 jbe 60b4cc <_fini+0x24b2> + 60b4b5: 66 66 2e 0f 1f 84 00 data16 cs nopw 0x0(%rax,%rax,1) + 60b4bc: 00 00 00 00 + 60b4c0: 8d 04 80 lea (%rax,%rax,4),%eax + 60b4c3: 83 c7 01 add $0x1,%edi + 60b4c6: 01 c0 add %eax,%eax + 60b4c8: 39 c2 cmp %eax,%edx + 60b4ca: 73 f4 jae 60b4c0 <_fini+0x24a6> + 60b4cc: 31 d2 xor %edx,%edx + 60b4ce: 84 c9 test %cl,%cl + 60b4d0: 44 89 d0 mov %r10d,%eax + 60b4d3: 0f 45 d7 cmovne %edi,%edx + 60b4d6: 29 d0 sub %edx,%eax + 60b4d8: 31 d2 xor %edx,%edx + 60b4da: 41 83 ff 67 cmp $0x67,%r15d + 60b4de: 0f 94 c2 sete %dl + 60b4e1: 21 f2 and %esi,%edx + 60b4e3: 48 8b b5 90 e2 ff ff mov -0x1d70(%rbp),%rsi + 60b4ea: 29 d0 sub %edx,%eax + 60b4ec: 48 89 da mov %rbx,%rdx + 60b4ef: 48 29 f2 sub %rsi,%rdx + 60b4f2: 48 63 c8 movslq %eax,%rcx + 60b4f5: 48 c1 fa 02 sar $0x2,%rdx + 60b4f9: 48 8d 54 d2 f7 lea -0x9(%rdx,%rdx,8),%rdx + 60b4fe: 48 39 d1 cmp %rdx,%rcx + 60b501: 0f 8d 9f 06 00 00 jge 60bba6 <_fini+0x2b8c> + 60b507: 05 00 40 02 00 add $0x24000,%eax + 60b50c: 48 63 d0 movslq %eax,%rdx + 60b50f: 89 c1 mov %eax,%ecx + 60b511: 48 69 d2 39 8e e3 38 imul $0x38e38e39,%rdx,%rdx + 60b518: c1 f9 1f sar $0x1f,%ecx + 60b51b: 48 c1 fa 21 sar $0x21,%rdx + 60b51f: 29 ca sub %ecx,%edx + 60b521: 48 63 ca movslq %edx,%rcx + 60b524: 48 8d b4 8e 04 00 ff lea -0xfffc(%rsi,%rcx,4),%rsi + 60b52b: ff + 60b52c: 8d 0c d2 lea (%rdx,%rdx,8),%ecx + 60b52f: 29 c8 sub %ecx,%eax + 60b531: 89 c2 mov %eax,%edx + 60b533: 8d 40 01 lea 0x1(%rax),%eax + 60b536: 83 fa 08 cmp $0x8,%edx + 60b539: 0f 84 c7 12 00 00 je 60c806 <_fini+0x37ec> + 60b53f: b9 0a 00 00 00 mov $0xa,%ecx + 60b544: 66 66 2e 0f 1f 84 00 data16 cs nopw 0x0(%rax,%rax,1) + 60b54b: 00 00 00 00 + 60b54f: 90 nop + 60b550: 8d 0c 89 lea (%rcx,%rcx,4),%ecx + 60b553: 83 c0 01 add $0x1,%eax + 60b556: 01 c9 add %ecx,%ecx + 60b558: 83 f8 09 cmp $0x9,%eax + 60b55b: 75 f3 jne 60b550 <_fini+0x2536> + 60b55d: 41 89 cd mov %ecx,%r13d + 60b560: 44 8b 1e mov (%rsi),%r11d + 60b563: 31 d2 xor %edx,%edx + 60b565: 44 89 d8 mov %r11d,%eax + 60b568: 41 f7 f5 div %r13d + 60b56b: 41 89 d1 mov %edx,%r9d + 60b56e: 85 d2 test %edx,%edx + 60b570: 0f 85 c5 05 00 00 jne 60bb3b <_fini+0x2b21> + 60b576: 4c 8d 46 04 lea 0x4(%rsi),%r8 + 60b57a: 48 89 da mov %rbx,%rdx + 60b57d: 4c 39 c3 cmp %r8,%rbx + 60b580: 0f 84 19 06 00 00 je 60bb9f <_fini+0x2b85> + 60b586: a8 01 test $0x1,%al + 60b588: 0f 85 6c 0f 00 00 jne 60c4fa <_fini+0x34e0> + 60b58e: 81 f9 00 ca 9a 3b cmp $0x3b9aca00,%ecx + 60b594: 75 0f jne 60b5a5 <_fini+0x258b> + 60b596: 49 39 f4 cmp %rsi,%r12 + 60b599: 73 0a jae 60b5a5 <_fini+0x258b> + 60b59b: f6 46 fc 01 testb $0x1,-0x4(%rsi) + 60b59f: 0f 85 55 0f 00 00 jne 60c4fa <_fini+0x34e0> + 60b5a5: d9 05 29 70 df ff flds -0x208fd7(%rip) # 4025d4 + 60b5ab: d9 05 27 70 df ff flds -0x208fd9(%rip) # 4025d8 + 60b5b1: e9 ad 05 00 00 jmp 60bb63 <_fini+0x2b49> + 60b5b6: 66 2e 0f 1f 84 00 00 cs nopw 0x0(%rax,%rax,1) + 60b5bd: 00 00 00 + 60b5c0: f6 85 a0 e2 ff ff 20 testb $0x20,-0x1d60(%rbp) + 60b5c7: 0f 84 94 00 00 00 je 60b661 <_fini+0x2647> + 60b5cd: db 6d 10 fldt 0x10(%rbp) + 60b5d0: 4c 8d 25 fc 6c df ff lea -0x209304(%rip),%r12 # 4022d3 + 60b5d7: 48 8d 05 f9 6c df ff lea -0x209307(%rip),%rax # 4022d7 + 60b5de: df e8 fucomip %st(0),%st + 60b5e0: 4c 0f 4b e0 cmovnp %rax,%r12 + 60b5e4: 8b 85 b0 e2 ff ff mov -0x1d50(%rbp),%eax + 60b5ea: 8b 95 b4 e2 ff ff mov -0x1d4c(%rbp),%edx + 60b5f0: 8d 58 03 lea 0x3(%rax),%ebx + 60b5f3: 39 d3 cmp %edx,%ebx + 60b5f5: 41 0f 9d c5 setge %r13b + 60b5f9: f6 85 c9 e2 ff ff 20 testb $0x20,-0x1d37(%rbp) + 60b600: 75 09 jne 60b60b <_fini+0x25f1> + 60b602: 45 84 ed test %r13b,%r13b + 60b605: 0f 84 01 01 00 00 je 60b70c <_fini+0x26f2> + 60b60b: 48 8b 85 b8 e2 ff ff mov -0x1d48(%rbp),%rax + 60b612: f6 00 20 testb $0x20,(%rax) + 60b615: 0f 84 14 01 00 00 je 60b72f <_fini+0x2715> + 60b61b: 8b 85 c8 e2 ff ff mov -0x1d38(%rbp),%eax + 60b621: 80 f4 20 xor $0x20,%ah + 60b624: a9 00 20 01 00 test $0x12000,%eax + 60b629: 75 09 jne 60b634 <_fini+0x261a> + 60b62b: 45 84 ed test %r13b,%r13b + 60b62e: 0f 84 ba 00 00 00 je 60b6ee <_fini+0x26d4> + 60b634: 8b 85 b4 e2 ff ff mov -0x1d4c(%rbp),%eax + 60b63a: 39 c3 cmp %eax,%ebx + 60b63c: 0f 4d c3 cmovge %ebx,%eax + 60b63f: 48 8b 55 c8 mov -0x38(%rbp),%rdx + 60b643: 64 48 2b 14 25 28 00 sub %fs:0x28,%rdx + 60b64a: 00 00 + 60b64c: 0f 85 2b 12 00 00 jne 60c87d <_fini+0x3863> + 60b652: 48 8d 65 d8 lea -0x28(%rbp),%rsp + 60b656: 5b pop %rbx + 60b657: 41 5c pop %r12 + 60b659: 41 5d pop %r13 + 60b65b: 41 5e pop %r14 + 60b65d: 41 5f pop %r15 + 60b65f: 5d pop %rbp + 60b660: c3 ret + 60b661: db 6d 10 fldt 0x10(%rbp) + 60b664: 4c 8d 25 64 6c df ff lea -0x20939c(%rip),%r12 # 4022cf + 60b66b: 48 8d 05 59 6c df ff lea -0x2093a7(%rip),%rax # 4022cb + 60b672: df e8 fucomip %st(0),%st + 60b674: 4c 0f 4b e0 cmovnp %rax,%r12 + 60b678: e9 67 ff ff ff jmp 60b5e4 <_fini+0x25ca> + 60b67d: 48 8b 85 b8 e2 ff ff mov -0x1d48(%rbp),%rax + 60b684: f6 00 20 testb $0x20,(%rax) + 60b687: 0f 84 7b 03 00 00 je 60ba08 <_fini+0x29ee> + 60b68d: 45 29 d1 sub %r10d,%r9d + 60b690: 45 85 c9 test %r9d,%r9d + 60b693: 7e 9f jle 60b634 <_fini+0x261a> + 60b695: 8b 85 b4 e2 ff ff mov -0x1d4c(%rbp),%eax + 60b69b: 39 c3 cmp %eax,%ebx + 60b69d: 41 0f 9d c7 setge %r15b + 60b6a1: 48 8b bd b8 e2 ff ff mov -0x1d48(%rbp),%rdi + 60b6a8: 31 c9 xor %ecx,%ecx + 60b6aa: 44 89 ca mov %r9d,%edx + 60b6ad: be 30 00 00 00 mov $0x30,%esi + 60b6b2: e8 29 f8 ff ff call 60aee0 <_fini+0x1ec6> + 60b6b7: 48 8b 85 b8 e2 ff ff mov -0x1d48(%rbp),%rax + 60b6be: f6 00 20 testb $0x20,(%rax) + 60b6c1: 75 0e jne 60b6d1 <_fini+0x26b7> + 60b6c3: 48 89 c2 mov %rax,%rdx + 60b6c6: 4c 89 e6 mov %r12,%rsi + 60b6c9: 4c 89 f7 mov %r14,%rdi + 60b6cc: e8 0f ee ff ff call 60a4e0 <_fini+0x14c6> + 60b6d1: 8b 85 c8 e2 ff ff mov -0x1d38(%rbp),%eax + 60b6d7: 80 f4 20 xor $0x20,%ah + 60b6da: a9 00 20 01 00 test $0x12000,%eax + 60b6df: 0f 85 4f ff ff ff jne 60b634 <_fini+0x261a> + 60b6e5: 45 84 ff test %r15b,%r15b + 60b6e8: 0f 85 46 ff ff ff jne 60b634 <_fini+0x261a> + 60b6ee: 8b 95 b4 e2 ff ff mov -0x1d4c(%rbp),%edx + 60b6f4: 48 8b bd b8 e2 ff ff mov -0x1d48(%rbp),%rdi + 60b6fb: 89 d9 mov %ebx,%ecx + 60b6fd: be 20 00 00 00 mov $0x20,%esi + 60b702: e8 d9 f7 ff ff call 60aee0 <_fini+0x1ec6> + 60b707: e9 28 ff ff ff jmp 60b634 <_fini+0x261a> + 60b70c: 48 8b bd b8 e2 ff ff mov -0x1d48(%rbp),%rdi + 60b713: 89 d9 mov %ebx,%ecx + 60b715: be 20 00 00 00 mov $0x20,%esi + 60b71a: e8 c1 f7 ff ff call 60aee0 <_fini+0x1ec6> + 60b71f: 48 8b 85 b8 e2 ff ff mov -0x1d48(%rbp),%rax + 60b726: f6 00 20 testb $0x20,(%rax) + 60b729: 0f 85 ec fe ff ff jne 60b61b <_fini+0x2601> + 60b72f: 48 63 b5 b0 e2 ff ff movslq -0x1d50(%rbp),%rsi + 60b736: 48 8b bd 98 e2 ff ff mov -0x1d68(%rbp),%rdi + 60b73d: 49 89 c6 mov %rax,%r14 + 60b740: 48 89 c2 mov %rax,%rdx + 60b743: e8 98 ed ff ff call 60a4e0 <_fini+0x14c6> + 60b748: 41 f6 06 20 testb $0x20,(%r14) + 60b74c: 0f 85 c9 fe ff ff jne 60b61b <_fini+0x2601> + 60b752: 4c 89 f2 mov %r14,%rdx + 60b755: be 03 00 00 00 mov $0x3,%esi + 60b75a: 4c 89 e7 mov %r12,%rdi + 60b75d: e8 7e ed ff ff call 60a4e0 <_fini+0x14c6> + 60b762: e9 b4 fe ff ff jmp 60b61b <_fini+0x2601> + 60b767: 41 83 e9 01 sub $0x1,%r9d + 60b76b: 44 89 8d dc e2 ff ff mov %r9d,-0x1d24(%rbp) + 60b772: 48 8b bd 98 e2 ff ff mov -0x1d68(%rbp),%rdi + 60b779: f6 85 a0 e2 ff ff 20 testb $0x20,-0x1d60(%rbp) + 60b780: 8b 9d b0 e2 ff ff mov -0x1d50(%rbp),%ebx + 60b786: d9 05 54 6e df ff flds -0x2091ac(%rip) # 4025e0 + 60b78c: 48 8d 47 09 lea 0x9(%rdi),%rax + 60b790: 48 0f 44 c7 cmove %rdi,%rax + 60b794: 83 c3 02 add $0x2,%ebx + 60b797: 48 89 85 98 e2 ff ff mov %rax,-0x1d68(%rbp) + 60b79e: 41 83 fa 0e cmp $0xe,%r10d + 60b7a2: 77 37 ja 60b7db <_fini+0x27c1> + 60b7a4: d9 05 26 6e df ff flds -0x2091da(%rip) # 4025d0 + 60b7aa: b8 0e 00 00 00 mov $0xe,%eax + 60b7af: 44 29 d0 sub %r10d,%eax + 60b7b2: 66 0f 1f 44 00 00 nopw 0x0(%rax,%rax,1) + 60b7b8: 0f 1f 84 00 00 00 00 nopl 0x0(%rax,%rax,1) + 60b7bf: 00 + 60b7c0: d8 c9 fmul %st(1),%st + 60b7c2: 83 e8 01 sub $0x1,%eax + 60b7c5: 73 f9 jae 60b7c0 <_fini+0x27a6> + 60b7c7: 48 8b 85 98 e2 ff ff mov -0x1d68(%rbp),%rax + 60b7ce: 80 38 2d cmpb $0x2d,(%rax) + 60b7d1: 0f 84 eb 0f 00 00 je 60c7c2 <_fini+0x37a8> + 60b7d7: dc c2 fadd %st,%st(2) + 60b7d9: de ea fsubrp %st,%st(2) + 60b7db: 44 89 c9 mov %r9d,%ecx + 60b7de: f7 d9 neg %ecx + 60b7e0: 41 0f 48 c9 cmovs %r9d,%ecx + 60b7e4: 48 63 c9 movslq %ecx,%rcx + 60b7e7: 45 85 c9 test %r9d,%r9d + 60b7ea: 0f 84 05 10 00 00 je 60c7f5 <_fini+0x37db> + 60b7f0: 48 be cd cc cc cc cc movabs $0xcccccccccccccccd,%rsi + 60b7f7: cc cc cc + 60b7fa: 4c 8d 6d a0 lea -0x60(%rbp),%r13 + 60b7fe: 4d 89 e8 mov %r13,%r8 + 60b801: 66 66 2e 0f 1f 84 00 data16 cs nopw 0x0(%rax,%rax,1) + 60b808: 00 00 00 00 + 60b80c: 66 66 2e 0f 1f 84 00 data16 cs nopw 0x0(%rax,%rax,1) + 60b813: 00 00 00 00 + 60b817: 66 66 2e 0f 1f 84 00 data16 cs nopw 0x0(%rax,%rax,1) + 60b81e: 00 00 00 00 + 60b822: 66 66 2e 0f 1f 84 00 data16 cs nopw 0x0(%rax,%rax,1) + 60b829: 00 00 00 00 + 60b82d: 66 66 2e 0f 1f 84 00 data16 cs nopw 0x0(%rax,%rax,1) + 60b834: 00 00 00 00 + 60b838: 0f 1f 84 00 00 00 00 nopl 0x0(%rax,%rax,1) + 60b83f: 00 + 60b840: 48 89 c8 mov %rcx,%rax + 60b843: 4c 89 c7 mov %r8,%rdi + 60b846: 49 83 e8 01 sub $0x1,%r8 + 60b84a: 48 f7 e6 mul %rsi + 60b84d: 48 89 c8 mov %rcx,%rax + 60b850: 48 c1 ea 03 shr $0x3,%rdx + 60b854: 4c 8d 1c 92 lea (%rdx,%rdx,4),%r11 + 60b858: 4d 01 db add %r11,%r11 + 60b85b: 4c 29 d8 sub %r11,%rax + 60b85e: 83 c0 30 add $0x30,%eax + 60b861: 41 88 00 mov %al,(%r8) + 60b864: 48 89 c8 mov %rcx,%rax + 60b867: 48 89 d1 mov %rdx,%rcx + 60b86a: 48 83 f8 09 cmp $0x9,%rax + 60b86e: 77 d0 ja 60b840 <_fini+0x2826> + 60b870: 4d 39 e8 cmp %r13,%r8 + 60b873: 0f 84 92 0c 00 00 je 60c50b <_fini+0x34f1> + 60b879: b8 2d 00 00 00 mov $0x2d,%eax + 60b87e: 45 85 c9 test %r9d,%r9d + 60b881: 78 05 js 60b888 <_fini+0x286e> + 60b883: b8 2b 00 00 00 mov $0x2b,%eax + 60b888: 8b 8d a0 e2 ff ff mov -0x1d60(%rbp),%ecx + 60b88e: 41 88 40 ff mov %al,-0x1(%r8) + 60b892: 4d 8d 70 fe lea -0x2(%r8),%r14 + 60b896: d9 ee fldz + 60b898: d9 ca fxch %st(2) + 60b89a: 41 b9 01 00 00 00 mov $0x1,%r9d + 60b8a0: 89 c8 mov %ecx,%eax + 60b8a2: 89 ce mov %ecx,%esi + 60b8a4: 48 8d 0d 45 6b df ff lea -0x2094bb(%rip),%rcx # 4023f0 + 60b8ab: 83 c0 0f add $0xf,%eax + 60b8ae: 45 85 d2 test %r10d,%r10d + 60b8b1: 41 88 40 fe mov %al,-0x2(%r8) + 60b8b5: 40 0f 9f c7 setg %dil + 60b8b9: 4c 89 e8 mov %r13,%rax + 60b8bc: 83 e6 20 and $0x20,%esi + 60b8bf: d9 bd ce e2 ff ff fnstcw -0x1d32(%rbp) + 60b8c5: 0f b7 95 ce e2 ff ff movzwl -0x1d32(%rbp),%edx + 60b8cc: 80 ce 0c or $0xc,%dh + 60b8cf: 66 89 95 cc e2 ff ff mov %dx,-0x1d34(%rbp) + 60b8d6: eb 1b jmp 60b8f3 <_fini+0x28d9> + 60b8d8: 0f 1f 84 00 00 00 00 nopl 0x0(%rax,%rax,1) + 60b8df: 00 + 60b8e0: 4c 89 c0 mov %r8,%rax + 60b8e3: d9 c2 fld %st(2) + 60b8e5: d9 c9 fxch %st(1) + 60b8e7: db e9 fucomi %st(1),%st + 60b8e9: dd d9 fstp %st(1) + 60b8eb: 7a 06 jp 60b8f3 <_fini+0x28d9> + 60b8ed: 0f 84 73 0f 00 00 je 60c866 <_fini+0x384c> + 60b8f3: d9 c0 fld %st(0) + 60b8f5: d9 ad cc e2 ff ff fldcw -0x1d34(%rbp) + 60b8fb: db 9d c0 e2 ff ff fistpl -0x1d40(%rbp) + 60b901: d9 ad ce e2 ff ff fldcw -0x1d32(%rbp) + 60b907: 4c 8d 40 01 lea 0x1(%rax),%r8 + 60b90b: db 85 c0 e2 ff ff fildl -0x1d40(%rbp) + 60b911: 48 63 95 c0 e2 ff ff movslq -0x1d40(%rbp),%rdx + 60b918: 44 0f b6 3c 11 movzbl (%rcx,%rdx,1),%r15d + 60b91d: de e9 fsubrp %st,%st(1) + 60b91f: 41 09 f7 or %esi,%r15d + 60b922: 44 88 38 mov %r15b,(%rax) + 60b925: d8 c9 fmul %st(1),%st + 60b927: 4c 39 e8 cmp %r13,%rax + 60b92a: 75 b4 jne 60b8e0 <_fini+0x28c6> + 60b92c: d9 c2 fld %st(2) + 60b92e: df e9 fucomip %st(1),%st + 60b930: 0f 9a c2 setp %dl + 60b933: 41 0f 45 d1 cmovne %r9d,%edx + 60b937: 84 d2 test %dl,%dl + 60b939: 0f 85 09 06 00 00 jne 60bf48 <_fini+0x2f2e> + 60b93f: 40 84 ff test %dil,%dil + 60b942: 0f 85 00 06 00 00 jne 60bf48 <_fini+0x2f2e> + 60b948: dd d8 fstp %st(0) + 60b94a: dd d8 fstp %st(0) + 60b94c: dd d8 fstp %st(0) + 60b94e: f6 85 c8 e2 ff ff 08 testb $0x8,-0x1d38(%rbp) + 60b955: 74 08 je 60b95f <_fini+0x2945> + 60b957: c6 40 01 2e movb $0x2e,0x1(%rax) + 60b95b: 4c 8d 40 02 lea 0x2(%rax),%r8 + 60b95f: 4d 89 ec mov %r13,%r12 + 60b962: b8 fd ff ff 7f mov $0x7ffffffd,%eax + 60b967: 4c 63 fb movslq %ebx,%r15 + 60b96a: 49 63 d2 movslq %r10d,%rdx + 60b96d: 4d 29 f4 sub %r14,%r12 + 60b970: 4c 29 e0 sub %r12,%rax + 60b973: 4c 29 f8 sub %r15,%rax + 60b976: 48 39 c2 cmp %rax,%rdx + 60b979: 0f 8f b5 0e 00 00 jg 60c834 <_fini+0x381a> + 60b97f: 4d 29 e8 sub %r13,%r8 + 60b982: 45 85 d2 test %r10d,%r10d + 60b985: 74 0d je 60b994 <_fini+0x297a> + 60b987: 49 8d 40 ff lea -0x1(%r8),%rax + 60b98b: 48 39 c2 cmp %rax,%rdx + 60b98e: 0f 8d a6 0b 00 00 jge 60c53a <_fini+0x3520> + 60b994: 47 8d 14 04 lea (%r12,%r8,1),%r10d + 60b998: 45 89 d1 mov %r10d,%r9d + 60b99b: 44 01 cb add %r9d,%ebx + 60b99e: 66 f7 85 c9 e2 ff ff testw $0x120,-0x1d37(%rbp) + 60b9a5: 20 01 + 60b9a7: 0f 85 a4 0a 00 00 jne 60c451 <_fini+0x3437> + 60b9ad: 8b 95 b4 e2 ff ff mov -0x1d4c(%rbp),%edx + 60b9b3: 39 d3 cmp %edx,%ebx + 60b9b5: 0f 8d c2 fc ff ff jge 60b67d <_fini+0x2663> + 60b9bb: 48 8b bd b8 e2 ff ff mov -0x1d48(%rbp),%rdi + 60b9c2: 89 d9 mov %ebx,%ecx + 60b9c4: be 20 00 00 00 mov $0x20,%esi + 60b9c9: 44 89 95 a0 e2 ff ff mov %r10d,-0x1d60(%rbp) + 60b9d0: 4c 89 85 a8 e2 ff ff mov %r8,-0x1d58(%rbp) + 60b9d7: 44 89 8d c0 e2 ff ff mov %r9d,-0x1d40(%rbp) + 60b9de: e8 fd f4 ff ff call 60aee0 <_fini+0x1ec6> + 60b9e3: 48 8b 85 b8 e2 ff ff mov -0x1d48(%rbp),%rax + 60b9ea: 44 8b 8d c0 e2 ff ff mov -0x1d40(%rbp),%r9d + 60b9f1: 4c 8b 85 a8 e2 ff ff mov -0x1d58(%rbp),%r8 + 60b9f8: 44 8b 95 a0 e2 ff ff mov -0x1d60(%rbp),%r10d + 60b9ff: f6 00 20 testb $0x20,(%rax) + 60ba02: 0f 85 85 fc ff ff jne 60b68d <_fini+0x2673> + 60ba08: 48 8b 95 b8 e2 ff ff mov -0x1d48(%rbp),%rdx + 60ba0f: 48 8b bd 98 e2 ff ff mov -0x1d68(%rbp),%rdi + 60ba16: 4c 89 fe mov %r15,%rsi + 60ba19: 44 89 95 a0 e2 ff ff mov %r10d,-0x1d60(%rbp) + 60ba20: 4c 89 85 a8 e2 ff ff mov %r8,-0x1d58(%rbp) + 60ba27: 44 89 8d c0 e2 ff ff mov %r9d,-0x1d40(%rbp) + 60ba2e: e8 ad ea ff ff call 60a4e0 <_fini+0x14c6> + 60ba33: 8b 85 b4 e2 ff ff mov -0x1d4c(%rbp),%eax + 60ba39: 44 8b 8d c0 e2 ff ff mov -0x1d40(%rbp),%r9d + 60ba40: 4c 8b 85 a8 e2 ff ff mov -0x1d58(%rbp),%r8 + 60ba47: 44 8b 95 a0 e2 ff ff mov -0x1d60(%rbp),%r10d + 60ba4e: 39 c3 cmp %eax,%ebx + 60ba50: 8b 85 c8 e2 ff ff mov -0x1d38(%rbp),%eax + 60ba56: 41 0f 9d c7 setge %r15b + 60ba5a: 35 00 00 01 00 xor $0x10000,%eax + 60ba5f: a9 00 20 01 00 test $0x12000,%eax + 60ba64: 75 4b jne 60bab1 <_fini+0x2a97> + 60ba66: 45 84 ff test %r15b,%r15b + 60ba69: 75 46 jne 60bab1 <_fini+0x2a97> + 60ba6b: 8b 95 b4 e2 ff ff mov -0x1d4c(%rbp),%edx + 60ba71: 89 d9 mov %ebx,%ecx + 60ba73: be 30 00 00 00 mov $0x30,%esi + 60ba78: 45 31 ff xor %r15d,%r15d + 60ba7b: 48 8b bd b8 e2 ff ff mov -0x1d48(%rbp),%rdi + 60ba82: 44 89 95 a0 e2 ff ff mov %r10d,-0x1d60(%rbp) + 60ba89: 4c 89 85 a8 e2 ff ff mov %r8,-0x1d58(%rbp) + 60ba90: 44 89 8d c0 e2 ff ff mov %r9d,-0x1d40(%rbp) + 60ba97: e8 44 f4 ff ff call 60aee0 <_fini+0x1ec6> + 60ba9c: 44 8b 95 a0 e2 ff ff mov -0x1d60(%rbp),%r10d + 60baa3: 4c 8b 85 a8 e2 ff ff mov -0x1d58(%rbp),%r8 + 60baaa: 44 8b 8d c0 e2 ff ff mov -0x1d40(%rbp),%r9d + 60bab1: 48 8b 95 b8 e2 ff ff mov -0x1d48(%rbp),%rdx + 60bab8: f6 02 20 testb $0x20,(%rdx) + 60babb: 0f 85 c7 09 00 00 jne 60c488 <_fini+0x346e> + 60bac1: 4c 89 c6 mov %r8,%rsi + 60bac4: 4c 89 ef mov %r13,%rdi + 60bac7: 44 89 95 a8 e2 ff ff mov %r10d,-0x1d58(%rbp) + 60bace: 44 89 8d c0 e2 ff ff mov %r9d,-0x1d40(%rbp) + 60bad5: e8 06 ea ff ff call 60a4e0 <_fini+0x14c6> + 60bada: 44 8b 8d c0 e2 ff ff mov -0x1d40(%rbp),%r9d + 60bae1: 44 8b 95 a8 e2 ff ff mov -0x1d58(%rbp),%r10d + 60bae8: 45 29 d1 sub %r10d,%r9d + 60baeb: 45 85 c9 test %r9d,%r9d + 60baee: 0f 8e c3 fb ff ff jle 60b6b7 <_fini+0x269d> + 60baf4: e9 a8 fb ff ff jmp 60b6a1 <_fini+0x2687> + 60baf9: 0f 1f 80 00 00 00 00 nopl 0x0(%rax) + 60bb00: 44 89 c9 mov %r9d,%ecx + 60bb03: 45 31 c9 xor %r9d,%r9d + 60bb06: f7 d9 neg %ecx + 60bb08: 49 39 dc cmp %rbx,%r12 + 60bb0b: 0f 82 9b f8 ff ff jb 60b3ac <_fini+0x2392> + 60bb11: 41 8b 34 24 mov (%r12),%esi + 60bb15: 85 f6 test %esi,%esi + 60bb17: 0f 84 c3 04 00 00 je 60bfe0 <_fini+0x2fc6> + 60bb1d: 41 83 ff 66 cmp $0x66,%r15d + 60bb21: 0f 85 42 f9 ff ff jne 60b469 <_fini+0x244f> + 60bb27: 4c 89 e0 mov %r12,%rax + 60bb2a: 66 0f 1f 44 00 00 nopw 0x0(%rax,%rax,1) + 60bb30: 49 89 c4 mov %rax,%r12 + 60bb33: 48 89 f8 mov %rdi,%rax + 60bb36: e9 13 f9 ff ff jmp 60b44e <_fini+0x2434> + 60bb3b: a8 01 test $0x1,%al + 60bb3d: 0f 84 d5 09 00 00 je 60c518 <_fini+0x34fe> + 60bb43: db 2d b7 6a df ff fldt -0x209549(%rip) # 402600 + 60bb49: d1 f9 sar $1,%ecx + 60bb4b: 41 39 c9 cmp %ecx,%r9d + 60bb4e: 0f 82 ac 09 00 00 jb 60c500 <_fini+0x34e6> + 60bb54: 44 39 c9 cmp %r9d,%ecx + 60bb57: 0f 84 78 0c 00 00 je 60c7d5 <_fini+0x37bb> + 60bb5d: d9 05 79 6a df ff flds -0x209587(%rip) # 4025dc + 60bb63: 8b 95 b0 e2 ff ff mov -0x1d50(%rbp),%edx + 60bb69: 85 d2 test %edx,%edx + 60bb6b: 74 14 je 60bb81 <_fini+0x2b67> + 60bb6d: 48 8b 85 98 e2 ff ff mov -0x1d68(%rbp),%rax + 60bb74: 80 38 2d cmpb $0x2d,(%rax) + 60bb77: 75 08 jne 60bb81 <_fini+0x2b67> + 60bb79: d9 c9 fxch %st(1) + 60bb7b: d9 e0 fchs + 60bb7d: d9 c9 fxch %st(1) + 60bb7f: d9 e0 fchs + 60bb81: d8 c1 fadd %st(1),%st + 60bb83: 44 89 d8 mov %r11d,%eax + 60bb86: 44 29 c8 sub %r9d,%eax + 60bb89: df e9 fucomip %st(1),%st + 60bb8b: dd d8 fstp %st(0) + 60bb8d: 0f 8a f7 07 00 00 jp 60c38a <_fini+0x3370> + 60bb93: 0f 85 f1 07 00 00 jne 60c38a <_fini+0x3370> + 60bb99: 89 06 mov %eax,(%rsi) + 60bb9b: 48 8d 56 04 lea 0x4(%rsi),%rdx + 60bb9f: 48 39 d3 cmp %rdx,%rbx + 60bba2: 48 0f 47 da cmova %rdx,%rbx + 60bba6: 49 39 dc cmp %rbx,%r12 + 60bba9: 72 0e jb 60bbb9 <_fini+0x2b9f> + 60bbab: eb 13 jmp 60bbc0 <_fini+0x2ba6> + 60bbad: 0f 1f 00 nopl (%rax) + 60bbb0: 48 83 eb 04 sub $0x4,%rbx + 60bbb4: 49 39 dc cmp %rbx,%r12 + 60bbb7: 73 07 jae 60bbc0 <_fini+0x2ba6> + 60bbb9: 8b 43 fc mov -0x4(%rbx),%eax + 60bbbc: 85 c0 test %eax,%eax + 60bbbe: 74 f0 je 60bbb0 <_fini+0x2b96> + 60bbc0: 41 83 ff 67 cmp $0x67,%r15d + 60bbc4: 0f 84 74 04 00 00 je 60c03e <_fini+0x3024> + 60bbca: 45 85 d2 test %r10d,%r10d + 60bbcd: 0f 85 17 04 00 00 jne 60bfea <_fini+0x2fd0> + 60bbd3: 44 8b 8d c8 e2 ff ff mov -0x1d38(%rbp),%r9d + 60bbda: 41 bb ff ff ff 7f mov $0x7fffffff,%r11d + 60bbe0: 41 c1 e9 03 shr $0x3,%r9d + 60bbe4: 41 83 e1 01 and $0x1,%r9d + 60bbe8: 41 83 c1 01 add $0x1,%r9d + 60bbec: 45 29 cb sub %r9d,%r11d + 60bbef: 41 83 ff 66 cmp $0x66,%r15d + 60bbf3: 0f 84 c7 09 00 00 je 60c5c0 <_fini+0x35a6> + 60bbf9: 89 fe mov %edi,%esi + 60bbfb: 4d 63 db movslq %r11d,%r11 + 60bbfe: f7 de neg %esi + 60bc00: 0f 48 f7 cmovs %edi,%esi + 60bc03: 48 63 f6 movslq %esi,%rsi + 60bc06: 85 ff test %edi,%edi + 60bc08: 0f 84 db 0b 00 00 je 60c7e9 <_fini+0x37cf> + 60bc0e: 49 b8 cd cc cc cc cc movabs $0xcccccccccccccccd,%r8 + 60bc15: cc cc cc + 60bc18: 4c 8d 6d a0 lea -0x60(%rbp),%r13 + 60bc1c: 4c 89 e9 mov %r13,%rcx + 60bc1f: 66 66 2e 0f 1f 84 00 data16 cs nopw 0x0(%rax,%rax,1) + 60bc26: 00 00 00 00 + 60bc2a: 66 66 2e 0f 1f 84 00 data16 cs nopw 0x0(%rax,%rax,1) + 60bc31: 00 00 00 00 + 60bc35: 66 66 2e 0f 1f 84 00 data16 cs nopw 0x0(%rax,%rax,1) + 60bc3c: 00 00 00 00 + 60bc40: 48 89 f0 mov %rsi,%rax + 60bc43: 48 83 e9 01 sub $0x1,%rcx + 60bc47: 49 f7 e0 mul %r8 + 60bc4a: 48 89 f0 mov %rsi,%rax + 60bc4d: 48 c1 ea 03 shr $0x3,%rdx + 60bc51: 4c 8d 34 92 lea (%rdx,%rdx,4),%r14 + 60bc55: 4d 01 f6 add %r14,%r14 + 60bc58: 4c 29 f0 sub %r14,%rax + 60bc5b: 83 c0 30 add $0x30,%eax + 60bc5e: 88 01 mov %al,(%rcx) + 60bc60: 48 89 f0 mov %rsi,%rax + 60bc63: 48 89 d6 mov %rdx,%rsi + 60bc66: 48 83 f8 09 cmp $0x9,%rax + 60bc6a: 77 d4 ja 60bc40 <_fini+0x2c26> + 60bc6c: 4c 89 e8 mov %r13,%rax + 60bc6f: 48 29 c8 sub %rcx,%rax + 60bc72: 48 83 f8 01 cmp $0x1,%rax + 60bc76: 7f 1b jg 60bc93 <_fini+0x2c79> + 60bc78: 0f 1f 84 00 00 00 00 nopl 0x0(%rax,%rax,1) + 60bc7f: 00 + 60bc80: 48 83 e9 01 sub $0x1,%rcx + 60bc84: 4c 89 e8 mov %r13,%rax + 60bc87: c6 01 30 movb $0x30,(%rcx) + 60bc8a: 48 29 c8 sub %rcx,%rax + 60bc8d: 48 83 f8 01 cmp $0x1,%rax + 60bc91: 7e ed jle 60bc80 <_fini+0x2c66> + 60bc93: c1 ff 1f sar $0x1f,%edi + 60bc96: 48 8d 41 fe lea -0x2(%rcx),%rax + 60bc9a: 83 e7 02 and $0x2,%edi + 60bc9d: 49 29 c5 sub %rax,%r13 + 60bca0: 48 89 85 80 e2 ff ff mov %rax,-0x1d80(%rbp) + 60bca7: 83 c7 2b add $0x2b,%edi + 60bcaa: 40 88 79 ff mov %dil,-0x1(%rcx) + 60bcae: 0f b6 bd a0 e2 ff ff movzbl -0x1d60(%rbp),%edi + 60bcb5: 40 88 79 fe mov %dil,-0x2(%rcx) + 60bcb9: 4d 39 dd cmp %r11,%r13 + 60bcbc: 0f 8f 72 0b 00 00 jg 60c834 <_fini+0x381a> + 60bcc2: 45 01 e9 add %r13d,%r9d + 60bcc5: 8b bd b0 e2 ff ff mov -0x1d50(%rbp),%edi + 60bccb: b8 ff ff ff 7f mov $0x7fffffff,%eax + 60bcd0: 29 f8 sub %edi,%eax + 60bcd2: 41 39 c1 cmp %eax,%r9d + 60bcd5: 0f 8f 59 0b 00 00 jg 60c834 <_fini+0x381a> + 60bcdb: 8b 85 b0 e2 ff ff mov -0x1d50(%rbp),%eax + 60bce1: 46 8d 34 08 lea (%rax,%r9,1),%r14d + 60bce5: 8b 85 b4 e2 ff ff mov -0x1d4c(%rbp),%eax + 60bceb: 41 39 c6 cmp %eax,%r14d + 60bcee: 0f 9d 85 8c e2 ff ff setge -0x1d74(%rbp) + 60bcf5: 66 f7 85 c9 e2 ff ff testw $0x120,-0x1d37(%rbp) + 60bcfc: 20 01 + 60bcfe: 0f 85 33 06 00 00 jne 60c337 <_fini+0x331d> + 60bd04: 41 39 c6 cmp %eax,%r14d + 60bd07: 0f 8d 0b 04 00 00 jge 60c118 <_fini+0x30fe> + 60bd0d: 4c 8b ad b8 e2 ff ff mov -0x1d48(%rbp),%r13 + 60bd14: 44 89 f1 mov %r14d,%ecx + 60bd17: 89 c2 mov %eax,%edx + 60bd19: be 20 00 00 00 mov $0x20,%esi + 60bd1e: 44 89 95 c0 e2 ff ff mov %r10d,-0x1d40(%rbp) + 60bd25: 4c 89 ef mov %r13,%rdi + 60bd28: e8 b3 f1 ff ff call 60aee0 <_fini+0x1ec6> + 60bd2d: 41 f6 45 00 20 testb $0x20,0x0(%r13) + 60bd32: 44 8b 95 c0 e2 ff ff mov -0x1d40(%rbp),%r10d + 60bd39: 0f 84 e9 03 00 00 je 60c128 <_fini+0x310e> + 60bd3f: 41 83 ff 66 cmp $0x66,%r15d + 60bd43: 0f 84 5c 04 00 00 je 60c1a5 <_fini+0x318b> + 60bd49: 49 8d 44 24 04 lea 0x4(%r12),%rax + 60bd4e: 49 39 dc cmp %rbx,%r12 + 60bd51: 48 0f 43 d8 cmovae %rax,%rbx + 60bd55: 45 85 d2 test %r10d,%r10d + 60bd58: 0f 88 3e 01 00 00 js 60be9c <_fini+0x2e82> + 60bd5e: 49 39 dc cmp %rbx,%r12 + 60bd61: 0f 83 35 01 00 00 jae 60be9c <_fini+0x2e82> + 60bd67: 4c 89 a5 c0 e2 ff ff mov %r12,-0x1d40(%rbp) + 60bd6e: 4d 89 e7 mov %r12,%r15 + 60bd71: 4c 8b a5 b8 e2 ff ff mov -0x1d48(%rbp),%r12 + 60bd78: 48 8d 4d a9 lea -0x57(%rbp),%rcx + 60bd7c: 44 89 b5 b0 e2 ff ff mov %r14d,-0x1d50(%rbp) + 60bd83: 49 89 de mov %rbx,%r14 + 60bd86: 44 89 d3 mov %r10d,%ebx + 60bd89: 49 bd cd cc cc cc cc movabs $0xcccccccccccccccd,%r13 + 60bd90: cc cc cc + 60bd93: 66 66 2e 0f 1f 84 00 data16 cs nopw 0x0(%rax,%rax,1) + 60bd9a: 00 00 00 00 + 60bd9e: 66 90 xchg %ax,%ax + 60bda0: 41 8b 37 mov (%r15),%esi + 60bda3: 48 89 cf mov %rcx,%rdi + 60bda6: 48 85 f6 test %rsi,%rsi + 60bda9: 0f 84 61 01 00 00 je 60bf10 <_fini+0x2ef6> + 60bdaf: 66 66 2e 0f 1f 84 00 data16 cs nopw 0x0(%rax,%rax,1) + 60bdb6: 00 00 00 00 + 60bdba: 66 0f 1f 44 00 00 nopw 0x0(%rax,%rax,1) + 60bdc0: 48 89 f0 mov %rsi,%rax + 60bdc3: 48 83 ef 01 sub $0x1,%rdi + 60bdc7: 49 f7 e5 mul %r13 + 60bdca: 48 89 f0 mov %rsi,%rax + 60bdcd: 48 c1 ea 03 shr $0x3,%rdx + 60bdd1: 4c 8d 04 92 lea (%rdx,%rdx,4),%r8 + 60bdd5: 4d 01 c0 add %r8,%r8 + 60bdd8: 4c 29 c0 sub %r8,%rax + 60bddb: 83 c0 30 add $0x30,%eax + 60bdde: 88 07 mov %al,(%rdi) + 60bde0: 48 89 f0 mov %rsi,%rax + 60bde3: 48 89 d6 mov %rdx,%rsi + 60bde6: 48 83 f8 09 cmp $0x9,%rax + 60bdea: 77 d4 ja 60bdc0 <_fini+0x2da6> + 60bdec: 48 8d 55 a0 lea -0x60(%rbp),%rdx + 60bdf0: 48 39 cf cmp %rcx,%rdi + 60bdf3: 0f 84 17 01 00 00 je 60bf10 <_fini+0x2ef6> + 60bdf9: 41 8b 04 24 mov (%r12),%eax + 60bdfd: 83 e0 20 and $0x20,%eax + 60be00: 4c 39 bd c0 e2 ff ff cmp %r15,-0x1d40(%rbp) + 60be07: 0f 84 23 01 00 00 je 60bf30 <_fini+0x2f16> + 60be0d: 48 39 fa cmp %rdi,%rdx + 60be10: 73 2e jae 60be40 <_fini+0x2e26> + 60be12: 40 f6 c7 01 test $0x1,%dil + 60be16: 74 18 je 60be30 <_fini+0x2e16> + 60be18: 48 83 ef 01 sub $0x1,%rdi + 60be1c: c6 07 30 movb $0x30,(%rdi) + 60be1f: 48 39 d7 cmp %rdx,%rdi + 60be22: 74 1c je 60be40 <_fini+0x2e26> + 60be24: 66 66 2e 0f 1f 84 00 data16 cs nopw 0x0(%rax,%rax,1) + 60be2b: 00 00 00 00 + 60be2f: 90 nop + 60be30: c6 47 ff 30 movb $0x30,-0x1(%rdi) + 60be34: 48 83 ef 02 sub $0x2,%rdi + 60be38: c6 07 30 movb $0x30,(%rdi) + 60be3b: 48 39 d7 cmp %rdx,%rdi + 60be3e: 75 f0 jne 60be30 <_fini+0x2e16> + 60be40: 49 89 f9 mov %rdi,%r9 + 60be43: 49 89 c8 mov %rcx,%r8 + 60be46: 4d 29 c8 sub %r9,%r8 + 60be49: 85 c0 test %eax,%eax + 60be4b: 75 31 jne 60be7e <_fini+0x2e64> + 60be4d: 48 63 f3 movslq %ebx,%rsi + 60be50: 4c 89 e2 mov %r12,%rdx + 60be53: 4c 89 cf mov %r9,%rdi + 60be56: 48 89 8d a0 e2 ff ff mov %rcx,-0x1d60(%rbp) + 60be5d: 4c 39 c6 cmp %r8,%rsi + 60be60: 4c 89 85 a8 e2 ff ff mov %r8,-0x1d58(%rbp) + 60be67: 49 0f 4f f0 cmovg %r8,%rsi + 60be6b: e8 70 e6 ff ff call 60a4e0 <_fini+0x14c6> + 60be70: 48 8b 8d a0 e2 ff ff mov -0x1d60(%rbp),%rcx + 60be77: 4c 8b 85 a8 e2 ff ff mov -0x1d58(%rbp),%r8 + 60be7e: 49 83 c7 04 add $0x4,%r15 + 60be82: 44 29 c3 sub %r8d,%ebx + 60be85: 4d 39 f7 cmp %r14,%r15 + 60be88: 73 08 jae 60be92 <_fini+0x2e78> + 60be8a: 85 db test %ebx,%ebx + 60be8c: 0f 89 0e ff ff ff jns 60bda0 <_fini+0x2d86> + 60be92: 44 8b b5 b0 e2 ff ff mov -0x1d50(%rbp),%r14d + 60be99: 41 89 da mov %ebx,%r10d + 60be9c: 41 8d 52 12 lea 0x12(%r10),%edx + 60bea0: 83 fa 12 cmp $0x12,%edx + 60bea3: 7e 16 jle 60bebb <_fini+0x2ea1> + 60bea5: 48 8b bd b8 e2 ff ff mov -0x1d48(%rbp),%rdi + 60beac: b9 12 00 00 00 mov $0x12,%ecx + 60beb1: be 30 00 00 00 mov $0x30,%esi + 60beb6: e8 25 f0 ff ff call 60aee0 <_fini+0x1ec6> + 60bebb: 48 8b 85 b8 e2 ff ff mov -0x1d48(%rbp),%rax + 60bec2: f6 00 20 testb $0x20,(%rax) + 60bec5: 0f 84 a4 04 00 00 je 60c36f <_fini+0x3355> + 60becb: 8b 85 c8 e2 ff ff mov -0x1d38(%rbp),%eax + 60bed1: 80 f4 20 xor $0x20,%ah + 60bed4: a9 00 20 01 00 test $0x12000,%eax + 60bed9: 75 23 jne 60befe <_fini+0x2ee4> + 60bedb: 80 bd 8c e2 ff ff 00 cmpb $0x0,-0x1d74(%rbp) + 60bee2: 75 1a jne 60befe <_fini+0x2ee4> + 60bee4: 8b 95 b4 e2 ff ff mov -0x1d4c(%rbp),%edx + 60beea: 48 8b bd b8 e2 ff ff mov -0x1d48(%rbp),%rdi + 60bef1: 44 89 f1 mov %r14d,%ecx + 60bef4: be 20 00 00 00 mov $0x20,%esi + 60bef9: e8 e2 ef ff ff call 60aee0 <_fini+0x1ec6> + 60befe: 8b 85 b4 e2 ff ff mov -0x1d4c(%rbp),%eax + 60bf04: 41 39 c6 cmp %eax,%r14d + 60bf07: 41 0f 4d c6 cmovge %r14d,%eax + 60bf0b: e9 2f f7 ff ff jmp 60b63f <_fini+0x2625> + 60bf10: 41 8b 04 24 mov (%r12),%eax + 60bf14: c6 45 a8 30 movb $0x30,-0x58(%rbp) + 60bf18: 48 8d 7d a8 lea -0x58(%rbp),%rdi + 60bf1c: 48 8d 55 a0 lea -0x60(%rbp),%rdx + 60bf20: 83 e0 20 and $0x20,%eax + 60bf23: 4c 39 bd c0 e2 ff ff cmp %r15,-0x1d40(%rbp) + 60bf2a: 0f 85 e2 fe ff ff jne 60be12 <_fini+0x2df8> + 60bf30: 4c 8d 4f 01 lea 0x1(%rdi),%r9 + 60bf34: 85 c0 test %eax,%eax + 60bf36: 74 1d je 60bf55 <_fini+0x2f3b> + 60bf38: 49 89 c8 mov %rcx,%r8 + 60bf3b: 4d 29 c8 sub %r9,%r8 + 60bf3e: e9 3b ff ff ff jmp 60be7e <_fini+0x2e64> + 60bf43: 0f 1f 44 00 00 nopl 0x0(%rax,%rax,1) + 60bf48: c6 40 01 2e movb $0x2e,0x1(%rax) + 60bf4c: 48 83 c0 02 add $0x2,%rax + 60bf50: e9 8e f9 ff ff jmp 60b8e3 <_fini+0x28c9> + 60bf55: 4c 89 e2 mov %r12,%rdx + 60bf58: be 01 00 00 00 mov $0x1,%esi + 60bf5d: 48 89 8d a0 e2 ff ff mov %rcx,-0x1d60(%rbp) + 60bf64: 4c 89 8d a8 e2 ff ff mov %r9,-0x1d58(%rbp) + 60bf6b: e8 70 e5 ff ff call 60a4e0 <_fini+0x14c6> + 60bf70: 8b 95 c8 e2 ff ff mov -0x1d38(%rbp),%edx + 60bf76: 41 8b 04 24 mov (%r12),%eax + 60bf7a: 4c 8b 8d a8 e2 ff ff mov -0x1d58(%rbp),%r9 + 60bf81: 48 8b 8d a0 e2 ff ff mov -0x1d60(%rbp),%rcx + 60bf88: 83 e2 08 and $0x8,%edx + 60bf8b: 83 e0 20 and $0x20,%eax + 60bf8e: 09 da or %ebx,%edx + 60bf90: 0f 84 ad fe ff ff je 60be43 <_fini+0x2e29> + 60bf96: 85 c0 test %eax,%eax + 60bf98: 75 9e jne 60bf38 <_fini+0x2f1e> + 60bf9a: 4c 89 e2 mov %r12,%rdx + 60bf9d: be 01 00 00 00 mov $0x1,%esi + 60bfa2: 48 8d 3d 32 63 df ff lea -0x209cce(%rip),%rdi # 4022db + 60bfa9: 48 89 8d a0 e2 ff ff mov %rcx,-0x1d60(%rbp) + 60bfb0: 4c 89 8d a8 e2 ff ff mov %r9,-0x1d58(%rbp) + 60bfb7: e8 24 e5 ff ff call 60a4e0 <_fini+0x14c6> + 60bfbc: 41 8b 04 24 mov (%r12),%eax + 60bfc0: 4c 8b 8d a8 e2 ff ff mov -0x1d58(%rbp),%r9 + 60bfc7: 48 8b 8d a0 e2 ff ff mov -0x1d60(%rbp),%rcx + 60bfce: 83 e0 20 and $0x20,%eax + 60bfd1: e9 6d fe ff ff jmp 60be43 <_fini+0x2e29> + 60bfd6: 44 89 d0 mov %r10d,%eax + 60bfd9: 31 ff xor %edi,%edi + 60bfdb: e9 f8 f4 ff ff jmp 60b4d8 <_fini+0x24be> + 60bfe0: 49 8d 44 24 04 lea 0x4(%r12),%rax + 60bfe5: e9 57 f4 ff ff jmp 60b441 <_fini+0x2427> + 60bfea: 41 81 fa fd ff ff 7f cmp $0x7ffffffd,%r10d + 60bff1: 0f 8f 3d 08 00 00 jg 60c834 <_fini+0x381a> + 60bff7: 44 8b bd a0 e2 ff ff mov -0x1d60(%rbp),%r15d + 60bffe: 45 8d 4a 02 lea 0x2(%r10),%r9d + 60c002: 41 bb ff ff ff 7f mov $0x7fffffff,%r11d + 60c008: 45 29 cb sub %r9d,%r11d + 60c00b: 41 83 cf 20 or $0x20,%r15d + 60c00f: 41 83 ff 66 cmp $0x66,%r15d + 60c013: 0f 85 e0 fb ff ff jne 60bbf9 <_fini+0x2bdf> + 60c019: 44 39 df cmp %r11d,%edi + 60c01c: 0f 8f 12 08 00 00 jg 60c834 <_fini+0x381a> + 60c022: 41 bf 66 00 00 00 mov $0x66,%r15d + 60c028: 85 ff test %edi,%edi + 60c02a: 0f 8e 95 fc ff ff jle 60bcc5 <_fini+0x2cab> + 60c030: 41 01 f9 add %edi,%r9d + 60c033: 41 bf 66 00 00 00 mov $0x66,%r15d + 60c039: e9 87 fc ff ff jmp 60bcc5 <_fini+0x2cab> + 60c03e: 45 85 d2 test %r10d,%r10d + 60c041: 41 b9 01 00 00 00 mov $0x1,%r9d + 60c047: 8b 85 c8 e2 ff ff mov -0x1d38(%rbp),%eax + 60c04d: 45 0f 4f ca cmovg %r10d,%r9d + 60c051: 83 e0 08 and $0x8,%eax + 60c054: 41 39 f9 cmp %edi,%r9d + 60c057: 0f 8e 3c 04 00 00 jle 60c499 <_fini+0x347f> + 60c05d: 83 ff fc cmp $0xfffffffc,%edi + 60c060: 0f 8c 33 04 00 00 jl 60c499 <_fini+0x347f> + 60c066: 8d 57 01 lea 0x1(%rdi),%edx + 60c069: 45 89 ca mov %r9d,%r10d + 60c06c: 83 ad a0 e2 ff ff 01 subl $0x1,-0x1d60(%rbp) + 60c073: 41 29 d2 sub %edx,%r10d + 60c076: 85 c0 test %eax,%eax + 60c078: 0f 85 f9 04 00 00 jne 60c577 <_fini+0x355d> + 60c07e: be 09 00 00 00 mov $0x9,%esi + 60c083: 49 39 dc cmp %rbx,%r12 + 60c086: 73 1f jae 60c0a7 <_fini+0x308d> + 60c088: 44 8b 4b fc mov -0x4(%rbx),%r9d + 60c08c: 45 85 c9 test %r9d,%r9d + 60c08f: 74 16 je 60c0a7 <_fini+0x308d> + 60c091: 41 69 c1 cd cc cc cc imul $0xcccccccd,%r9d,%eax + 60c098: d1 c8 ror $1,%eax + 60c09a: 3d 99 99 99 19 cmp $0x19999999,%eax + 60c09f: 0f 86 33 04 00 00 jbe 60c4d8 <_fini+0x34be> + 60c0a5: 31 f6 xor %esi,%esi + 60c0a7: 44 8b bd a0 e2 ff ff mov -0x1d60(%rbp),%r15d + 60c0ae: 41 83 cf 20 or $0x20,%r15d + 60c0b2: 41 83 ff 66 cmp $0x66,%r15d + 60c0b6: 0f 85 1f 05 00 00 jne 60c5db <_fini+0x35c1> + 60c0bc: 48 8b 8d 90 e2 ff ff mov -0x1d70(%rbp),%rcx + 60c0c3: 48 89 d8 mov %rbx,%rax + 60c0c6: ba 00 00 00 00 mov $0x0,%edx + 60c0cb: 48 29 c8 sub %rcx,%rax + 60c0ce: 48 c1 f8 02 sar $0x2,%rax + 60c0d2: 48 8d 44 c0 f7 lea -0x9(%rax,%rax,8),%rax + 60c0d7: 48 29 f0 sub %rsi,%rax + 60c0da: 48 0f 48 c2 cmovs %rdx,%rax + 60c0de: 49 63 d2 movslq %r10d,%rdx + 60c0e1: 48 39 d0 cmp %rdx,%rax + 60c0e4: 48 0f 4f c2 cmovg %rdx,%rax + 60c0e8: 48 85 c0 test %rax,%rax + 60c0eb: 0f 84 25 07 00 00 je 60c816 <_fini+0x37fc> + 60c0f1: 41 89 c2 mov %eax,%r10d + 60c0f4: 48 3d fd ff ff 7f cmp $0x7ffffffd,%rax + 60c0fa: 0f 8f 34 07 00 00 jg 60c834 <_fini+0x381a> + 60c100: 44 8d 48 02 lea 0x2(%rax),%r9d + 60c104: 41 bb ff ff ff 7f mov $0x7fffffff,%r11d + 60c10a: 45 29 cb sub %r9d,%r11d + 60c10d: e9 07 ff ff ff jmp 60c019 <_fini+0x2fff> + 60c112: 66 0f 1f 44 00 00 nopw 0x0(%rax,%rax,1) + 60c118: 48 8b 85 b8 e2 ff ff mov -0x1d48(%rbp),%rax + 60c11f: f6 00 20 testb $0x20,(%rax) + 60c122: 0f 85 17 fc ff ff jne 60bd3f <_fini+0x2d25> + 60c128: 48 63 b5 b0 e2 ff ff movslq -0x1d50(%rbp),%rsi + 60c12f: 48 8b 95 b8 e2 ff ff mov -0x1d48(%rbp),%rdx + 60c136: 44 89 95 c0 e2 ff ff mov %r10d,-0x1d40(%rbp) + 60c13d: 48 8b bd 98 e2 ff ff mov -0x1d68(%rbp),%rdi + 60c144: e8 97 e3 ff ff call 60a4e0 <_fini+0x14c6> + 60c149: 44 8b 95 c0 e2 ff ff mov -0x1d40(%rbp),%r10d + 60c150: 8b 85 c8 e2 ff ff mov -0x1d38(%rbp),%eax + 60c156: 35 00 00 01 00 xor $0x10000,%eax + 60c15b: a9 00 20 01 00 test $0x12000,%eax + 60c160: 0f 85 d9 fb ff ff jne 60bd3f <_fini+0x2d25> + 60c166: 80 bd 8c e2 ff ff 00 cmpb $0x0,-0x1d74(%rbp) + 60c16d: 0f 85 cc fb ff ff jne 60bd3f <_fini+0x2d25> + 60c173: 8b 95 b4 e2 ff ff mov -0x1d4c(%rbp),%edx + 60c179: 48 8b bd b8 e2 ff ff mov -0x1d48(%rbp),%rdi + 60c180: 44 89 f1 mov %r14d,%ecx + 60c183: be 30 00 00 00 mov $0x30,%esi + 60c188: 44 89 95 c0 e2 ff ff mov %r10d,-0x1d40(%rbp) + 60c18f: e8 4c ed ff ff call 60aee0 <_fini+0x1ec6> + 60c194: 44 8b 95 c0 e2 ff ff mov -0x1d40(%rbp),%r10d + 60c19b: 41 83 ff 66 cmp $0x66,%r15d + 60c19f: 0f 85 a4 fb ff ff jne 60bd49 <_fini+0x2d2f> + 60c1a5: 48 8b 85 90 e2 ff ff mov -0x1d70(%rbp),%rax + 60c1ac: 44 89 95 a0 e2 ff ff mov %r10d,-0x1d60(%rbp) + 60c1b3: 49 bd cd cc cc cc cc movabs $0xcccccccccccccccd,%r13 + 60c1ba: cc cc cc + 60c1bd: 44 89 b5 c0 e2 ff ff mov %r14d,-0x1d40(%rbp) + 60c1c4: 4c 8b b5 b8 e2 ff ff mov -0x1d48(%rbp),%r14 + 60c1cb: 4c 39 e0 cmp %r12,%rax + 60c1ce: 48 89 9d a8 e2 ff ff mov %rbx,-0x1d58(%rbp) + 60c1d5: 49 89 c7 mov %rax,%r15 + 60c1d8: 4c 0f 46 e0 cmovbe %rax,%r12 + 60c1dc: 4c 89 e3 mov %r12,%rbx + 60c1df: 90 nop + 60c1e0: 44 8b 13 mov (%rbx),%r10d + 60c1e3: 4d 85 d2 test %r10,%r10 + 60c1e6: 0f 84 60 01 00 00 je 60c34c <_fini+0x3332> + 60c1ec: 48 8d 75 a9 lea -0x57(%rbp),%rsi + 60c1f0: 48 89 f7 mov %rsi,%rdi + 60c1f3: 66 66 2e 0f 1f 84 00 data16 cs nopw 0x0(%rax,%rax,1) + 60c1fa: 00 00 00 00 + 60c1fe: 66 90 xchg %ax,%ax + 60c200: 4c 89 d0 mov %r10,%rax + 60c203: 48 83 ef 01 sub $0x1,%rdi + 60c207: 49 f7 e5 mul %r13 + 60c20a: 4c 89 d0 mov %r10,%rax + 60c20d: 48 c1 ea 03 shr $0x3,%rdx + 60c211: 48 8d 0c 92 lea (%rdx,%rdx,4),%rcx + 60c215: 48 01 c9 add %rcx,%rcx + 60c218: 48 29 c8 sub %rcx,%rax + 60c21b: 83 c0 30 add $0x30,%eax + 60c21e: 88 07 mov %al,(%rdi) + 60c220: 4c 89 d0 mov %r10,%rax + 60c223: 49 89 d2 mov %rdx,%r10 + 60c226: 48 83 f8 09 cmp $0x9,%rax + 60c22a: 77 d4 ja 60c200 <_fini+0x31e6> + 60c22c: 49 39 dc cmp %rbx,%r12 + 60c22f: 0f 84 e3 00 00 00 je 60c318 <_fini+0x32fe> + 60c235: 48 8d 45 a0 lea -0x60(%rbp),%rax + 60c239: 48 39 f8 cmp %rdi,%rax + 60c23c: 0f 83 db 00 00 00 jae 60c31d <_fini+0x3303> + 60c242: 40 f6 c7 01 test $0x1,%dil + 60c246: 74 18 je 60c260 <_fini+0x3246> + 60c248: 48 83 ef 01 sub $0x1,%rdi + 60c24c: c6 07 30 movb $0x30,(%rdi) + 60c24f: 48 39 c7 cmp %rax,%rdi + 60c252: 74 1c je 60c270 <_fini+0x3256> + 60c254: 66 66 2e 0f 1f 84 00 data16 cs nopw 0x0(%rax,%rax,1) + 60c25b: 00 00 00 00 + 60c25f: 90 nop + 60c260: c6 47 ff 30 movb $0x30,-0x1(%rdi) + 60c264: 48 83 ef 02 sub $0x2,%rdi + 60c268: c6 07 30 movb $0x30,(%rdi) + 60c26b: 48 39 c7 cmp %rax,%rdi + 60c26e: 75 f0 jne 60c260 <_fini+0x3246> + 60c270: be 09 00 00 00 mov $0x9,%esi + 60c275: 41 f6 06 20 testb $0x20,(%r14) + 60c279: 0f 84 ab 00 00 00 je 60c32a <_fini+0x3310> + 60c27f: 48 83 c3 04 add $0x4,%rbx + 60c283: 49 39 df cmp %rbx,%r15 + 60c286: 0f 83 54 ff ff ff jae 60c1e0 <_fini+0x31c6> + 60c28c: 44 8b 95 a0 e2 ff ff mov -0x1d60(%rbp),%r10d + 60c293: 44 8b b5 c0 e2 ff ff mov -0x1d40(%rbp),%r14d + 60c29a: 48 8b 9d a8 e2 ff ff mov -0x1d58(%rbp),%rbx + 60c2a1: 45 85 d2 test %r10d,%r10d + 60c2a4: 0f 85 98 03 00 00 jne 60c642 <_fini+0x3628> + 60c2aa: f6 85 c8 e2 ff ff 08 testb $0x8,-0x1d38(%rbp) + 60c2b1: 0f 84 14 fc ff ff je 60becb <_fini+0x2eb1> + 60c2b7: 48 8b 95 b8 e2 ff ff mov -0x1d48(%rbp),%rdx + 60c2be: 44 89 95 c0 e2 ff ff mov %r10d,-0x1d40(%rbp) + 60c2c5: f6 02 20 testb $0x20,(%rdx) + 60c2c8: 0f 85 fd fb ff ff jne 60becb <_fini+0x2eb1> + 60c2ce: be 01 00 00 00 mov $0x1,%esi + 60c2d3: 48 8d 3d 01 60 df ff lea -0x209fff(%rip),%rdi # 4022db + 60c2da: e8 01 e2 ff ff call 60a4e0 <_fini+0x14c6> + 60c2df: 44 8b 95 c0 e2 ff ff mov -0x1d40(%rbp),%r10d + 60c2e6: 41 83 c2 09 add $0x9,%r10d + 60c2ea: 41 83 fa 09 cmp $0x9,%r10d + 60c2ee: 0f 8e d7 fb ff ff jle 60becb <_fini+0x2eb1> + 60c2f4: 48 8b bd b8 e2 ff ff mov -0x1d48(%rbp),%rdi + 60c2fb: b9 09 00 00 00 mov $0x9,%ecx + 60c300: 44 89 d2 mov %r10d,%edx + 60c303: be 30 00 00 00 mov $0x30,%esi + 60c308: e8 d3 eb ff ff call 60aee0 <_fini+0x1ec6> + 60c30d: e9 b9 fb ff ff jmp 60becb <_fini+0x2eb1> + 60c312: 66 0f 1f 44 00 00 nopw 0x0(%rax,%rax,1) + 60c318: 48 39 f7 cmp %rsi,%rdi + 60c31b: 74 40 je 60c35d <_fini+0x3343> + 60c31d: 48 29 fe sub %rdi,%rsi + 60c320: 41 f6 06 20 testb $0x20,(%r14) + 60c324: 0f 85 55 ff ff ff jne 60c27f <_fini+0x3265> + 60c32a: 4c 89 f2 mov %r14,%rdx + 60c32d: e8 ae e1 ff ff call 60a4e0 <_fini+0x14c6> + 60c332: e9 48 ff ff ff jmp 60c27f <_fini+0x3265> + 60c337: 48 8b 85 b8 e2 ff ff mov -0x1d48(%rbp),%rax + 60c33e: f6 00 20 testb $0x20,(%rax) + 60c341: 0f 85 09 fe ff ff jne 60c150 <_fini+0x3136> + 60c347: e9 dc fd ff ff jmp 60c128 <_fini+0x310e> + 60c34c: 48 8d 7d a9 lea -0x57(%rbp),%rdi + 60c350: 48 8d 45 a0 lea -0x60(%rbp),%rax + 60c354: 49 39 dc cmp %rbx,%r12 + 60c357: 0f 85 e5 fe ff ff jne 60c242 <_fini+0x3228> + 60c35d: c6 45 a8 30 movb $0x30,-0x58(%rbp) + 60c361: be 01 00 00 00 mov $0x1,%esi + 60c366: 48 8d 7d a8 lea -0x58(%rbp),%rdi + 60c36a: e9 06 ff ff ff jmp 60c275 <_fini+0x325b> + 60c36f: 48 8b bd 80 e2 ff ff mov -0x1d80(%rbp),%rdi + 60c376: 48 8d 75 a0 lea -0x60(%rbp),%rsi + 60c37a: 48 89 c2 mov %rax,%rdx + 60c37d: 48 29 fe sub %rdi,%rsi + 60c380: e8 5b e1 ff ff call 60a4e0 <_fini+0x14c6> + 60c385: e9 41 fb ff ff jmp 60becb <_fini+0x2eb1> + 60c38a: 44 01 e8 add %r13d,%eax + 60c38d: 89 06 mov %eax,(%rsi) + 60c38f: 3d ff c9 9a 3b cmp $0x3b9ac9ff,%eax + 60c394: 0f 86 da 04 00 00 jbe 60c874 <_fini+0x385a> + 60c39a: 66 66 2e 0f 1f 84 00 data16 cs nopw 0x0(%rax,%rax,1) + 60c3a1: 00 00 00 00 + 60c3a5: 66 66 2e 0f 1f 84 00 data16 cs nopw 0x0(%rax,%rax,1) + 60c3ac: 00 00 00 00 + 60c3b0: 66 66 2e 0f 1f 84 00 data16 cs nopw 0x0(%rax,%rax,1) + 60c3b7: 00 00 00 00 + 60c3bb: 0f 1f 44 00 00 nopl 0x0(%rax,%rax,1) + 60c3c0: 48 89 f2 mov %rsi,%rdx + 60c3c3: 48 83 ee 04 sub $0x4,%rsi + 60c3c7: c7 46 04 00 00 00 00 movl $0x0,0x4(%rsi) + 60c3ce: 4c 39 e6 cmp %r12,%rsi + 60c3d1: 73 0d jae 60c3e0 <_fini+0x33c6> + 60c3d3: 41 c7 44 24 fc 00 00 movl $0x0,-0x4(%r12) + 60c3da: 00 00 + 60c3dc: 49 83 ec 04 sub $0x4,%r12 + 60c3e0: 8b 06 mov (%rsi),%eax + 60c3e2: 83 c0 01 add $0x1,%eax + 60c3e5: 89 06 mov %eax,(%rsi) + 60c3e7: 3d ff c9 9a 3b cmp $0x3b9ac9ff,%eax + 60c3ec: 77 d2 ja 60c3c0 <_fini+0x33a6> + 60c3ee: 48 8b 85 90 e2 ff ff mov -0x1d70(%rbp),%rax + 60c3f5: 41 8b 0c 24 mov (%r12),%ecx + 60c3f9: 4c 29 e0 sub %r12,%rax + 60c3fc: 48 c1 f8 02 sar $0x2,%rax + 60c400: 8d 3c c0 lea (%rax,%rax,8),%edi + 60c403: 83 f9 09 cmp $0x9,%ecx + 60c406: 0f 86 93 f7 ff ff jbe 60bb9f <_fini+0x2b85> + 60c40c: b8 0a 00 00 00 mov $0xa,%eax + 60c411: 66 66 2e 0f 1f 84 00 data16 cs nopw 0x0(%rax,%rax,1) + 60c418: 00 00 00 00 + 60c41c: 0f 1f 40 00 nopl 0x0(%rax) + 60c420: 8d 04 80 lea (%rax,%rax,4),%eax + 60c423: 83 c7 01 add $0x1,%edi + 60c426: 01 c0 add %eax,%eax + 60c428: 39 c1 cmp %eax,%ecx + 60c42a: 73 f4 jae 60c420 <_fini+0x3406> + 60c42c: e9 6e f7 ff ff jmp 60bb9f <_fini+0x2b85> + 60c431: be 01 00 00 00 mov $0x1,%esi + 60c436: 41 ba 06 00 00 00 mov $0x6,%r10d + 60c43c: e9 57 ed ff ff jmp 60b198 <_fini+0x217e> + 60c441: be 01 00 00 00 mov $0x1,%esi + 60c446: 41 ba 06 00 00 00 mov $0x6,%r10d + 60c44c: e9 36 ed ff ff jmp 60b187 <_fini+0x216d> + 60c451: 48 8b 85 b8 e2 ff ff mov -0x1d48(%rbp),%rax + 60c458: f6 00 20 testb $0x20,(%rax) + 60c45b: 0f 84 a7 f5 ff ff je 60ba08 <_fini+0x29ee> + 60c461: 8b 85 b4 e2 ff ff mov -0x1d4c(%rbp),%eax + 60c467: 39 c3 cmp %eax,%ebx + 60c469: 8b 85 c8 e2 ff ff mov -0x1d38(%rbp),%eax + 60c46f: 41 0f 9d c7 setge %r15b + 60c473: 35 00 00 01 00 xor $0x10000,%eax + 60c478: a9 00 20 01 00 test $0x12000,%eax + 60c47d: 75 09 jne 60c488 <_fini+0x346e> + 60c47f: 45 84 ff test %r15b,%r15b + 60c482: 0f 84 e3 f5 ff ff je 60ba6b <_fini+0x2a51> + 60c488: 45 29 d1 sub %r10d,%r9d + 60c48b: 45 85 c9 test %r9d,%r9d + 60c48e: 0f 8e 3d f2 ff ff jle 60b6d1 <_fini+0x26b7> + 60c494: e9 08 f2 ff ff jmp 60b6a1 <_fini+0x2687> + 60c499: 83 ad a0 e2 ff ff 02 subl $0x2,-0x1d60(%rbp) + 60c4a0: 45 8d 51 ff lea -0x1(%r9),%r10d + 60c4a4: 85 c0 test %eax,%eax + 60c4a6: 0f 85 9c 00 00 00 jne 60c548 <_fini+0x352e> + 60c4ac: 49 39 dc cmp %rbx,%r12 + 60c4af: 0f 83 21 01 00 00 jae 60c5d6 <_fini+0x35bc> + 60c4b5: 44 8b 4b fc mov -0x4(%rbx),%r9d + 60c4b9: 45 85 c9 test %r9d,%r9d + 60c4bc: 0f 84 14 01 00 00 je 60c5d6 <_fini+0x35bc> + 60c4c2: 41 69 c1 cd cc cc cc imul $0xcccccccd,%r9d,%eax + 60c4c9: 31 f6 xor %esi,%esi + 60c4cb: d1 c8 ror $1,%eax + 60c4cd: 3d 99 99 99 19 cmp $0x19999999,%eax + 60c4d2: 0f 87 03 01 00 00 ja 60c5db <_fini+0x35c1> + 60c4d8: 31 f6 xor %esi,%esi + 60c4da: b9 0a 00 00 00 mov $0xa,%ecx + 60c4df: 8d 0c 89 lea (%rcx,%rcx,4),%ecx + 60c4e2: 44 89 c8 mov %r9d,%eax + 60c4e5: 31 d2 xor %edx,%edx + 60c4e7: 83 c6 01 add $0x1,%esi + 60c4ea: 01 c9 add %ecx,%ecx + 60c4ec: f7 f1 div %ecx + 60c4ee: 85 d2 test %edx,%edx + 60c4f0: 74 ed je 60c4df <_fini+0x34c5> + 60c4f2: 48 63 f6 movslq %esi,%rsi + 60c4f5: e9 ad fb ff ff jmp 60c0a7 <_fini+0x308d> + 60c4fa: db 2d 00 61 df ff fldt -0x209f00(%rip) # 402600 + 60c500: d9 05 d2 60 df ff flds -0x209f2e(%rip) # 4025d8 + 60c506: e9 58 f6 ff ff jmp 60bb63 <_fini+0x2b49> + 60c50b: c6 45 9f 30 movb $0x30,-0x61(%rbp) + 60c50f: 4c 8d 47 fe lea -0x2(%rdi),%r8 + 60c513: e9 61 f3 ff ff jmp 60b879 <_fini+0x285f> + 60c518: 81 f9 00 ca 9a 3b cmp $0x3b9aca00,%ecx + 60c51e: 75 0f jne 60c52f <_fini+0x3515> + 60c520: 49 39 f4 cmp %rsi,%r12 + 60c523: 73 0a jae 60c52f <_fini+0x3515> + 60c525: f6 46 fc 01 testb $0x1,-0x4(%rsi) + 60c529: 0f 85 14 f6 ff ff jne 60bb43 <_fini+0x2b29> + 60c52f: d9 05 9f 60 df ff flds -0x209f61(%rip) # 4025d4 + 60c535: e9 0f f6 ff ff jmp 60bb49 <_fini+0x2b2f> + 60c53a: 47 8d 4c 22 02 lea 0x2(%r10,%r12,1),%r9d + 60c53f: 47 8d 14 04 lea (%r12,%r8,1),%r10d + 60c543: e9 53 f4 ff ff jmp 60b99b <_fini+0x2981> + 60c548: 45 85 d2 test %r10d,%r10d + 60c54b: 0f 85 ed 02 00 00 jne 60c83e <_fini+0x3824> + 60c551: 44 8b bd a0 e2 ff ff mov -0x1d60(%rbp),%r15d + 60c558: 41 bb fd ff ff 7f mov $0x7ffffffd,%r11d + 60c55e: 41 b9 02 00 00 00 mov $0x2,%r9d + 60c564: 41 83 cf 20 or $0x20,%r15d + 60c568: 89 fe mov %edi,%esi + 60c56a: f7 de neg %esi + 60c56c: 0f 48 f7 cmovs %edi,%esi + 60c56f: 48 63 f6 movslq %esi,%rsi + 60c572: e9 97 f6 ff ff jmp 60bc0e <_fini+0x2bf4> + 60c577: 45 85 d2 test %r10d,%r10d + 60c57a: 0f 85 6a fa ff ff jne 60bfea <_fini+0x2fd0> + 60c580: 44 8b bd a0 e2 ff ff mov -0x1d60(%rbp),%r15d + 60c587: 41 bb fd ff ff 7f mov $0x7ffffffd,%r11d + 60c58d: 41 b9 02 00 00 00 mov $0x2,%r9d + 60c593: 41 83 cf 20 or $0x20,%r15d + 60c597: 41 83 ff 66 cmp $0x66,%r15d + 60c59b: 0f 85 58 f6 ff ff jne 60bbf9 <_fini+0x2bdf> + 60c5a1: 81 ff fe ff ff 7f cmp $0x7ffffffe,%edi + 60c5a7: 0f 84 87 02 00 00 je 60c834 <_fini+0x381a> + 60c5ad: 85 ff test %edi,%edi + 60c5af: 0f 85 7b fa ff ff jne 60c030 <_fini+0x3016> + 60c5b5: e9 21 f7 ff ff jmp 60bcdb <_fini+0x2cc1> + 60c5ba: 66 0f 1f 44 00 00 nopw 0x0(%rax,%rax,1) + 60c5c0: 44 39 df cmp %r11d,%edi + 60c5c3: 0f 8f 6b 02 00 00 jg 60c834 <_fini+0x381a> + 60c5c9: 85 ff test %edi,%edi + 60c5cb: 0f 8f 5f fa ff ff jg 60c030 <_fini+0x3016> + 60c5d1: e9 05 f7 ff ff jmp 60bcdb <_fini+0x2cc1> + 60c5d6: be 09 00 00 00 mov $0x9,%esi + 60c5db: 48 8b 8d 90 e2 ff ff mov -0x1d70(%rbp),%rcx + 60c5e2: 48 89 d8 mov %rbx,%rax + 60c5e5: 48 63 d7 movslq %edi,%rdx + 60c5e8: 48 29 c8 sub %rcx,%rax + 60c5eb: 48 c1 f8 02 sar $0x2,%rax + 60c5ef: 48 8d 44 c0 f7 lea -0x9(%rax,%rax,8),%rax + 60c5f4: 48 01 d0 add %rdx,%rax + 60c5f7: ba 00 00 00 00 mov $0x0,%edx + 60c5fc: 48 29 f0 sub %rsi,%rax + 60c5ff: 48 0f 48 c2 cmovs %rdx,%rax + 60c603: 49 63 d2 movslq %r10d,%rdx + 60c606: 48 39 d0 cmp %rdx,%rax + 60c609: 48 0f 4f c2 cmovg %rdx,%rax + 60c60d: 41 89 c2 mov %eax,%r10d + 60c610: 48 85 c0 test %rax,%rax + 60c613: 0f 85 d1 f9 ff ff jne 60bfea <_fini+0x2fd0> + 60c619: 44 8b bd a0 e2 ff ff mov -0x1d60(%rbp),%r15d + 60c620: 41 83 cf 20 or $0x20,%r15d + 60c624: 41 83 ff 66 cmp $0x66,%r15d + 60c628: 0f 84 e8 01 00 00 je 60c816 <_fini+0x37fc> + 60c62e: 41 bb fe ff ff 7f mov $0x7ffffffe,%r11d + 60c634: 41 b9 01 00 00 00 mov $0x1,%r9d + 60c63a: 45 31 d2 xor %r10d,%r10d + 60c63d: e9 b7 f5 ff ff jmp 60bbf9 <_fini+0x2bdf> + 60c642: 48 8b 85 b8 e2 ff ff mov -0x1d48(%rbp),%rax + 60c649: f6 00 20 testb $0x20,(%rax) + 60c64c: 0f 84 30 02 00 00 je 60c882 <_fini+0x3868> + 60c652: 48 8b bd 90 e2 ff ff mov -0x1d70(%rbp),%rdi + 60c659: 49 8d 54 24 01 lea 0x1(%r12),%rdx + 60c65e: 48 89 f8 mov %rdi,%rax + 60c661: 48 83 c7 01 add $0x1,%rdi + 60c665: 4c 29 e0 sub %r12,%rax + 60c668: 48 83 e0 fc and $0xfffffffffffffffc,%rax + 60c66c: 48 39 d7 cmp %rdx,%rdi + 60c66f: ba 00 00 00 00 mov $0x0,%edx + 60c674: 48 0f 42 c2 cmovb %rdx,%rax + 60c678: 4d 8d 7c 04 04 lea 0x4(%r12,%rax,1),%r15 + 60c67d: 45 85 d2 test %r10d,%r10d + 60c680: 0f 8e 60 fc ff ff jle 60c2e6 <_fini+0x32cc> + 60c686: 49 39 df cmp %rbx,%r15 + 60c689: 0f 83 57 fc ff ff jae 60c2e6 <_fini+0x32cc> + 60c68f: 4c 8b 85 b8 e2 ff ff mov -0x1d48(%rbp),%r8 + 60c696: 44 89 b5 a0 e2 ff ff mov %r14d,-0x1d60(%rbp) + 60c69d: 4c 8d 6d a0 lea -0x60(%rbp),%r13 + 60c6a1: 49 89 de mov %rbx,%r14 + 60c6a4: 48 8d 4d a9 lea -0x57(%rbp),%rcx + 60c6a8: 44 89 d3 mov %r10d,%ebx + 60c6ab: 49 bc cd cc cc cc cc movabs $0xcccccccccccccccd,%r12 + 60c6b2: cc cc cc + 60c6b5: 66 66 2e 0f 1f 84 00 data16 cs nopw 0x0(%rax,%rax,1) + 60c6bc: 00 00 00 00 + 60c6c0: 41 8b 37 mov (%r15),%esi + 60c6c3: 48 89 cf mov %rcx,%rdi + 60c6c6: 48 85 f6 test %rsi,%rsi + 60c6c9: 74 66 je 60c731 <_fini+0x3717> + 60c6cb: 66 66 2e 0f 1f 84 00 data16 cs nopw 0x0(%rax,%rax,1) + 60c6d2: 00 00 00 00 + 60c6d6: 66 66 2e 0f 1f 84 00 data16 cs nopw 0x0(%rax,%rax,1) + 60c6dd: 00 00 00 00 + 60c6e1: 66 66 2e 0f 1f 84 00 data16 cs nopw 0x0(%rax,%rax,1) + 60c6e8: 00 00 00 00 + 60c6ec: 66 66 2e 0f 1f 84 00 data16 cs nopw 0x0(%rax,%rax,1) + 60c6f3: 00 00 00 00 + 60c6f7: 66 0f 1f 84 00 00 00 nopw 0x0(%rax,%rax,1) + 60c6fe: 00 00 + 60c700: 48 89 f0 mov %rsi,%rax + 60c703: 48 83 ef 01 sub $0x1,%rdi + 60c707: 49 f7 e4 mul %r12 + 60c70a: 48 89 f0 mov %rsi,%rax + 60c70d: 48 c1 ea 03 shr $0x3,%rdx + 60c711: 4c 8d 0c 92 lea (%rdx,%rdx,4),%r9 + 60c715: 4d 01 c9 add %r9,%r9 + 60c718: 4c 29 c8 sub %r9,%rax + 60c71b: 83 c0 30 add $0x30,%eax + 60c71e: 88 07 mov %al,(%rdi) + 60c720: 48 89 f0 mov %rsi,%rax + 60c723: 48 89 d6 mov %rdx,%rsi + 60c726: 48 83 f8 09 cmp $0x9,%rax + 60c72a: 77 d4 ja 60c700 <_fini+0x36e6> + 60c72c: 49 39 fd cmp %rdi,%r13 + 60c72f: 73 2f jae 60c760 <_fini+0x3746> + 60c731: 40 f6 c7 01 test $0x1,%dil + 60c735: 74 19 je 60c750 <_fini+0x3736> + 60c737: 48 83 ef 01 sub $0x1,%rdi + 60c73b: c6 07 30 movb $0x30,(%rdi) + 60c73e: 4c 39 ef cmp %r13,%rdi + 60c741: 74 1d je 60c760 <_fini+0x3746> + 60c743: 66 66 2e 0f 1f 84 00 data16 cs nopw 0x0(%rax,%rax,1) + 60c74a: 00 00 00 00 + 60c74e: 66 90 xchg %ax,%ax + 60c750: c6 47 ff 30 movb $0x30,-0x1(%rdi) + 60c754: 48 83 ef 02 sub $0x2,%rdi + 60c758: c6 07 30 movb $0x30,(%rdi) + 60c75b: 4c 39 ef cmp %r13,%rdi + 60c75e: 75 f0 jne 60c750 <_fini+0x3736> + 60c760: 41 f6 00 20 testb $0x20,(%r8) + 60c764: 74 1a je 60c780 <_fini+0x3766> + 60c766: 49 83 c7 04 add $0x4,%r15 + 60c76a: 8d 43 f7 lea -0x9(%rbx),%eax + 60c76d: 4d 39 f7 cmp %r14,%r15 + 60c770: 73 41 jae 60c7b3 <_fini+0x3799> + 60c772: 85 c0 test %eax,%eax + 60c774: 7e 3d jle 60c7b3 <_fini+0x3799> + 60c776: 89 c3 mov %eax,%ebx + 60c778: e9 43 ff ff ff jmp 60c6c0 <_fini+0x36a6> + 60c77d: 0f 1f 00 nopl (%rax) + 60c780: b8 09 00 00 00 mov $0x9,%eax + 60c785: 4c 89 c2 mov %r8,%rdx + 60c788: 48 89 8d a8 e2 ff ff mov %rcx,-0x1d58(%rbp) + 60c78f: 39 c3 cmp %eax,%ebx + 60c791: 4c 89 85 c0 e2 ff ff mov %r8,-0x1d40(%rbp) + 60c798: 0f 4e c3 cmovle %ebx,%eax + 60c79b: 48 63 f0 movslq %eax,%rsi + 60c79e: e8 3d dd ff ff call 60a4e0 <_fini+0x14c6> + 60c7a3: 48 8b 8d a8 e2 ff ff mov -0x1d58(%rbp),%rcx + 60c7aa: 4c 8b 85 c0 e2 ff ff mov -0x1d40(%rbp),%r8 + 60c7b1: eb b3 jmp 60c766 <_fini+0x374c> + 60c7b3: 44 8b b5 a0 e2 ff ff mov -0x1d60(%rbp),%r14d + 60c7ba: 41 89 da mov %ebx,%r10d + 60c7bd: e9 28 fb ff ff jmp 60c2ea <_fini+0x32d0> + 60c7c2: d9 ca fxch %st(2) + 60c7c4: d9 e0 fchs + 60c7c6: d8 e2 fsub %st(2),%st + 60c7c8: de c2 faddp %st,%st(2) + 60c7ca: d9 c9 fxch %st(1) + 60c7cc: d9 e0 fchs + 60c7ce: d9 c9 fxch %st(1) + 60c7d0: e9 06 f0 ff ff jmp 60b7db <_fini+0x27c1> + 60c7d5: 48 8d 46 04 lea 0x4(%rsi),%rax + 60c7d9: 48 39 c3 cmp %rax,%rbx + 60c7dc: 0f 85 7b f3 ff ff jne 60bb5d <_fini+0x2b43> + 60c7e2: d9 e8 fld1 + 60c7e4: e9 7a f3 ff ff jmp 60bb63 <_fini+0x2b49> + 60c7e9: 4c 8d 6d a0 lea -0x60(%rbp),%r13 + 60c7ed: 4c 89 e9 mov %r13,%rcx + 60c7f0: e9 8b f4 ff ff jmp 60bc80 <_fini+0x2c66> + 60c7f5: c6 45 9f 30 movb $0x30,-0x61(%rbp) + 60c7f9: 4c 8d 45 9f lea -0x61(%rbp),%r8 + 60c7fd: 4c 8d 6d a0 lea -0x60(%rbp),%r13 + 60c801: e9 7d f0 ff ff jmp 60b883 <_fini+0x2869> + 60c806: 41 bd 0a 00 00 00 mov $0xa,%r13d + 60c80c: b9 0a 00 00 00 mov $0xa,%ecx + 60c811: e9 4a ed ff ff jmp 60b560 <_fini+0x2546> + 60c816: 81 ff ff ff ff 7f cmp $0x7fffffff,%edi + 60c81c: 74 16 je 60c834 <_fini+0x381a> + 60c81e: 45 31 d2 xor %r10d,%r10d + 60c821: 41 b9 01 00 00 00 mov $0x1,%r9d + 60c827: 85 ff test %edi,%edi + 60c829: 0f 8f 01 f8 ff ff jg 60c030 <_fini+0x3016> + 60c82f: e9 a7 f4 ff ff jmp 60bcdb <_fini+0x2cc1> + 60c834: b8 ff ff ff ff mov $0xffffffff,%eax + 60c839: e9 01 ee ff ff jmp 60b63f <_fini+0x2625> + 60c83e: 41 81 fa fe ff ff 7f cmp $0x7ffffffe,%r10d + 60c845: 74 ed je 60c834 <_fini+0x381a> + 60c847: 44 8b bd a0 e2 ff ff mov -0x1d60(%rbp),%r15d + 60c84e: 41 83 c1 01 add $0x1,%r9d + 60c852: b8 ff ff ff 7f mov $0x7fffffff,%eax + 60c857: 44 29 c8 sub %r9d,%eax + 60c85a: 41 83 cf 20 or $0x20,%r15d + 60c85e: 4c 63 d8 movslq %eax,%r11 + 60c861: e9 02 fd ff ff jmp 60c568 <_fini+0x354e> + 60c866: dd d8 fstp %st(0) + 60c868: dd d8 fstp %st(0) + 60c86a: dd d8 fstp %st(0) + 60c86c: 49 89 c0 mov %rax,%r8 + 60c86f: e9 eb f0 ff ff jmp 60b95f <_fini+0x2945> + 60c874: 48 8d 56 04 lea 0x4(%rsi),%rdx + 60c878: e9 71 fb ff ff jmp 60c3ee <_fini+0x33d4> + 60c87d: e8 7e 1f 00 00 call 60e800 <_fini+0x57e6> + 60c882: 48 89 c2 mov %rax,%rdx + 60c885: be 01 00 00 00 mov $0x1,%esi + 60c88a: 48 8d 3d 4a 5a df ff lea -0x20a5b6(%rip),%rdi # 4022db + 60c891: 44 89 95 c0 e2 ff ff mov %r10d,-0x1d40(%rbp) + 60c898: e8 43 dc ff ff call 60a4e0 <_fini+0x14c6> + 60c89d: 44 8b 95 c0 e2 ff ff mov -0x1d40(%rbp),%r10d + 60c8a4: e9 a9 fd ff ff jmp 60c652 <_fini+0x3638> + +Disassembly of section .text.printf_core: + +000000000060c8c0 <.text.printf_core>: + 60c8c0: 55 push %rbp + 60c8c1: 48 89 e5 mov %rsp,%rbp + 60c8c4: 41 57 push %r15 + 60c8c6: 49 89 f7 mov %rsi,%r15 + 60c8c9: 41 56 push %r14 + 60c8cb: 4c 8d 35 2e 5b df ff lea -0x20a4d2(%rip),%r14 # 402400 + 60c8d2: 41 55 push %r13 + 60c8d4: 41 bd 01 00 00 00 mov $0x1,%r13d + 60c8da: 41 54 push %r12 + 60c8dc: 53 push %rbx + 60c8dd: 48 81 ec a8 00 00 00 sub $0xa8,%rsp + 60c8e4: 48 89 7d 80 mov %rdi,-0x80(%rbp) + 60c8e8: 48 89 95 70 ff ff ff mov %rdx,-0x90(%rbp) + 60c8ef: 48 89 8d 60 ff ff ff mov %rcx,-0xa0(%rbp) + 60c8f6: 4c 89 85 58 ff ff ff mov %r8,-0xa8(%rbp) + 60c8fd: 64 4c 8b 04 25 28 00 mov %fs:0x28,%r8 + 60c904: 00 00 + 60c906: 4c 89 45 c8 mov %r8,-0x38(%rbp) + 60c90a: 45 31 c0 xor %r8d,%r8d + 60c90d: c7 45 8c 00 00 00 00 movl $0x0,-0x74(%rbp) + 60c914: c7 45 88 00 00 00 00 movl $0x0,-0x78(%rbp) + 60c91b: 41 0f b6 07 movzbl (%r15),%eax + 60c91f: 44 01 45 8c add %r8d,-0x74(%rbp) + 60c923: 84 c0 test %al,%al + 60c925: 0f 84 75 06 00 00 je 60cfa0 <_fini+0x3f86> + 60c92b: 4d 89 fb mov %r15,%r11 + 60c92e: eb 1d jmp 60c94d <_fini+0x3933> + 60c930: 66 66 2e 0f 1f 84 00 data16 cs nopw 0x0(%rax,%rax,1) + 60c937: 00 00 00 00 + 60c93b: 0f 1f 44 00 00 nopl 0x0(%rax,%rax,1) + 60c940: 41 0f b6 43 01 movzbl 0x1(%r11),%eax + 60c945: 49 83 c3 01 add $0x1,%r11 + 60c949: 84 c0 test %al,%al + 60c94b: 74 73 je 60c9c0 <_fini+0x39a6> + 60c94d: 3c 25 cmp $0x25,%al + 60c94f: 75 ef jne 60c940 <_fini+0x3926> + 60c951: 4c 89 db mov %r11,%rbx + 60c954: eb 17 jmp 60c96d <_fini+0x3953> + 60c956: 66 2e 0f 1f 84 00 00 cs nopw 0x0(%rax,%rax,1) + 60c95d: 00 00 00 + 60c960: 48 83 c3 02 add $0x2,%rbx + 60c964: 49 83 c3 01 add $0x1,%r11 + 60c968: 80 3b 25 cmpb $0x25,(%rbx) + 60c96b: 75 06 jne 60c973 <_fini+0x3959> + 60c96d: 80 7b 01 25 cmpb $0x25,0x1(%rbx) + 60c971: 74 ed je 60c960 <_fini+0x3946> + 60c973: 8b 45 8c mov -0x74(%rbp),%eax + 60c976: 41 ba ff ff ff 7f mov $0x7fffffff,%r10d + 60c97c: 4d 29 fb sub %r15,%r11 + 60c97f: 41 29 c2 sub %eax,%r10d + 60c982: 49 63 c2 movslq %r10d,%rax + 60c985: 49 39 c3 cmp %rax,%r11 + 60c988: 0f 8f b0 02 00 00 jg 60cc3e <_fini+0x3c24> + 60c98e: 48 8b 45 80 mov -0x80(%rbp),%rax + 60c992: 45 89 d8 mov %r11d,%r8d + 60c995: 48 85 c0 test %rax,%rax + 60c998: 74 09 je 60c9a3 <_fini+0x3989> + 60c99a: f6 00 20 testb $0x20,(%rax) + 60c99d: 0f 84 dd 02 00 00 je 60cc80 <_fini+0x3c66> + 60c9a3: 45 85 db test %r11d,%r11d + 60c9a6: 74 28 je 60c9d0 <_fini+0x39b6> + 60c9a8: 45 39 c2 cmp %r8d,%r10d + 60c9ab: 0f 8c 8d 02 00 00 jl 60cc3e <_fini+0x3c24> + 60c9b1: 49 89 df mov %rbx,%r15 + 60c9b4: e9 62 ff ff ff jmp 60c91b <_fini+0x3901> + 60c9b9: 0f 1f 80 00 00 00 00 nopl 0x0(%rax) + 60c9c0: 3c 25 cmp $0x25,%al + 60c9c2: 74 8d je 60c951 <_fini+0x3937> + 60c9c4: 4c 89 db mov %r11,%rbx + 60c9c7: eb aa jmp 60c973 <_fini+0x3959> + 60c9c9: 0f 1f 80 00 00 00 00 nopl 0x0(%rax) + 60c9d0: 0f be 53 01 movsbl 0x1(%rbx),%edx + 60c9d4: 8d 7a d0 lea -0x30(%rdx),%edi + 60c9d7: 89 d0 mov %edx,%eax + 60c9d9: 83 ff 09 cmp $0x9,%edi + 60c9dc: 77 1a ja 60c9f8 <_fini+0x39de> + 60c9de: 80 7b 02 24 cmpb $0x24,0x2(%rbx) + 60c9e2: 0f 84 d5 03 00 00 je 60cdbd <_fini+0x3da3> + 60c9e8: 48 83 c3 01 add $0x1,%rbx + 60c9ec: bf ff ff ff ff mov $0xffffffff,%edi + 60c9f1: eb 1a jmp 60ca0d <_fini+0x39f3> + 60c9f3: 0f 1f 44 00 00 nopl 0x0(%rax,%rax,1) + 60c9f8: 48 83 c3 01 add $0x1,%rbx + 60c9fc: bf ff ff ff ff mov $0xffffffff,%edi + 60ca01: 83 ea 20 sub $0x20,%edx + 60ca04: 83 fa 1f cmp $0x1f,%edx + 60ca07: 0f 87 88 05 00 00 ja 60cf95 <_fini+0x3f7b> + 60ca0d: 45 31 e4 xor %r12d,%r12d + 60ca10: be 89 28 01 00 mov $0x12889,%esi + 60ca15: eb 47 jmp 60ca5e <_fini+0x3a44> + 60ca17: 66 66 2e 0f 1f 84 00 data16 cs nopw 0x0(%rax,%rax,1) + 60ca1e: 00 00 00 00 + 60ca22: 66 66 2e 0f 1f 84 00 data16 cs nopw 0x0(%rax,%rax,1) + 60ca29: 00 00 00 00 + 60ca2d: 66 66 2e 0f 1f 84 00 data16 cs nopw 0x0(%rax,%rax,1) + 60ca34: 00 00 00 00 + 60ca38: 0f 1f 84 00 00 00 00 nopl 0x0(%rax,%rax,1) + 60ca3f: 00 + 60ca40: 0f be 53 01 movsbl 0x1(%rbx),%edx + 60ca44: 44 89 e8 mov %r13d,%eax + 60ca47: 48 83 c3 01 add $0x1,%rbx + 60ca4b: d3 e0 shl %cl,%eax + 60ca4d: 41 09 c4 or %eax,%r12d + 60ca50: 89 d0 mov %edx,%eax + 60ca52: 83 ea 20 sub $0x20,%edx + 60ca55: 83 fa 1f cmp $0x1f,%edx + 60ca58: 0f 87 8a 01 00 00 ja 60cbe8 <_fini+0x3bce> + 60ca5e: 8d 48 e0 lea -0x20(%rax),%ecx + 60ca61: 0f a3 ce bt %ecx,%esi + 60ca64: 72 da jb 60ca40 <_fini+0x3a26> + 60ca66: 3c 2a cmp $0x2a,%al + 60ca68: 0f 85 7a 01 00 00 jne 60cbe8 <_fini+0x3bce> + 60ca6e: 48 0f be 53 01 movsbq 0x1(%rbx),%rdx + 60ca73: 48 89 d0 mov %rdx,%rax + 60ca76: 83 ea 30 sub $0x30,%edx + 60ca79: 83 fa 09 cmp $0x9,%edx + 60ca7c: 0f 86 fe 02 00 00 jbe 60cd80 <_fini+0x3d66> + 60ca82: 44 8b 4d 88 mov -0x78(%rbp),%r9d + 60ca86: 45 85 c9 test %r9d,%r9d + 60ca89: 0f 85 1e 01 00 00 jne 60cbad <_fini+0x3b93> + 60ca8f: 48 83 c3 01 add $0x1,%rbx + 60ca93: 48 83 7d 80 00 cmpq $0x0,-0x80(%rbp) + 60ca98: 45 89 d9 mov %r11d,%r9d + 60ca9b: 74 39 je 60cad6 <_fini+0x3abc> + 60ca9d: 48 8b 8d 70 ff ff ff mov -0x90(%rbp),%rcx + 60caa4: 8b 01 mov (%rcx),%eax + 60caa6: 83 f8 2f cmp $0x2f,%eax + 60caa9: 0f 87 3d 03 00 00 ja 60cdec <_fini+0x3dd2> + 60caaf: 89 c2 mov %eax,%edx + 60cab1: 83 c0 08 add $0x8,%eax + 60cab4: 48 03 51 10 add 0x10(%rcx),%rdx + 60cab8: 89 01 mov %eax,(%rcx) + 60caba: c7 45 88 00 00 00 00 movl $0x0,-0x78(%rbp) + 60cac1: 44 8b 0a mov (%rdx),%r9d + 60cac4: 0f b6 03 movzbl (%rbx),%eax + 60cac7: 45 85 c9 test %r9d,%r9d + 60caca: 79 0a jns 60cad6 <_fini+0x3abc> + 60cacc: 41 81 cc 00 20 00 00 or $0x2000,%r12d + 60cad3: 41 f7 d9 neg %r9d + 60cad6: 3c 2e cmp $0x2e,%al + 60cad8: 0f 85 e2 01 00 00 jne 60ccc0 <_fini+0x3ca6> + 60cade: 0f b6 43 01 movzbl 0x1(%rbx),%eax + 60cae2: 3c 2a cmp $0x2a,%al + 60cae4: 0f 85 1e 03 00 00 jne 60ce08 <_fini+0x3dee> + 60caea: 48 0f be 43 02 movsbq 0x2(%rbx),%rax + 60caef: 48 89 c2 mov %rax,%rdx + 60caf2: 83 e8 30 sub $0x30,%eax + 60caf5: 83 f8 09 cmp $0x9,%eax + 60caf8: 77 0a ja 60cb04 <_fini+0x3aea> + 60cafa: 80 7b 03 24 cmpb $0x24,0x3(%rbx) + 60cafe: 0f 84 12 04 00 00 je 60cf16 <_fini+0x3efc> + 60cb04: 8b 75 88 mov -0x78(%rbp),%esi + 60cb07: 85 f6 test %esi,%esi + 60cb09: 0f 85 9e 00 00 00 jne 60cbad <_fini+0x3b93> + 60cb0f: 48 83 7d 80 00 cmpq $0x0,-0x80(%rbp) + 60cb14: 0f 84 34 04 00 00 je 60cf4e <_fini+0x3f34> + 60cb1a: 48 8b 8d 70 ff ff ff mov -0x90(%rbp),%rcx + 60cb21: 8b 01 mov (%rcx),%eax + 60cb23: 83 f8 2f cmp $0x2f,%eax + 60cb26: 0f 87 58 03 00 00 ja 60ce84 <_fini+0x3e6a> + 60cb2c: 89 c2 mov %eax,%edx + 60cb2e: 83 c0 08 add $0x8,%eax + 60cb31: 48 03 51 10 add 0x10(%rcx),%rdx + 60cb35: 89 01 mov %eax,(%rcx) + 60cb37: 8b 02 mov (%rdx),%eax + 60cb39: 89 85 78 ff ff ff mov %eax,-0x88(%rbp) + 60cb3f: f7 d0 not %eax + 60cb41: c1 e8 1f shr $0x1f,%eax + 60cb44: 89 85 68 ff ff ff mov %eax,-0x98(%rbp) + 60cb4a: 48 83 c3 02 add $0x2,%rbx + 60cb4e: 31 c0 xor %eax,%eax + 60cb50: eb 50 jmp 60cba2 <_fini+0x3b88> + 60cb52: 66 66 2e 0f 1f 84 00 data16 cs nopw 0x0(%rax,%rax,1) + 60cb59: 00 00 00 00 + 60cb5d: 66 66 2e 0f 1f 84 00 data16 cs nopw 0x0(%rax,%rax,1) + 60cb64: 00 00 00 00 + 60cb68: 66 66 2e 0f 1f 84 00 data16 cs nopw 0x0(%rax,%rax,1) + 60cb6f: 00 00 00 00 + 60cb73: 66 66 2e 0f 1f 84 00 data16 cs nopw 0x0(%rax,%rax,1) + 60cb7a: 00 00 00 00 + 60cb7e: 66 90 xchg %ax,%ax + 60cb80: 89 c1 mov %eax,%ecx + 60cb82: 48 63 d2 movslq %edx,%rdx + 60cb85: 48 83 c3 01 add $0x1,%rbx + 60cb89: 48 6b f1 3a imul $0x3a,%rcx,%rsi + 60cb8d: 4c 01 f6 add %r14,%rsi + 60cb90: 0f b6 34 16 movzbl (%rsi,%rdx,1),%esi + 60cb94: 8d 56 ff lea -0x1(%rsi),%edx + 60cb97: 83 fa 07 cmp $0x7,%edx + 60cb9a: 0f 87 40 01 00 00 ja 60cce0 <_fini+0x3cc6> + 60cba0: 89 f0 mov %esi,%eax + 60cba2: 0f be 13 movsbl (%rbx),%edx + 60cba5: 83 ea 41 sub $0x41,%edx + 60cba8: 83 fa 39 cmp $0x39,%edx + 60cbab: 76 d3 jbe 60cb80 <_fini+0x3b66> + 60cbad: e8 fe c8 ff ff call 6094b0 <_fini+0x496> + 60cbb2: c7 00 16 00 00 00 movl $0x16,(%rax) + 60cbb8: c7 45 8c ff ff ff ff movl $0xffffffff,-0x74(%rbp) + 60cbbf: 48 8b 45 c8 mov -0x38(%rbp),%rax + 60cbc3: 64 48 2b 04 25 28 00 sub %fs:0x28,%rax + 60cbca: 00 00 + 60cbcc: 0f 85 83 0f 00 00 jne 60db55 <_fini+0x4b3b> + 60cbd2: 8b 45 8c mov -0x74(%rbp),%eax + 60cbd5: 48 8d 65 d8 lea -0x28(%rbp),%rsp + 60cbd9: 5b pop %rbx + 60cbda: 41 5c pop %r12 + 60cbdc: 41 5d pop %r13 + 60cbde: 41 5e pop %r14 + 60cbe0: 41 5f pop %r15 + 60cbe2: 5d pop %rbp + 60cbe3: c3 ret + 60cbe4: 0f 1f 40 00 nopl 0x0(%rax) + 60cbe8: 0f be 13 movsbl (%rbx),%edx + 60cbeb: 45 89 d9 mov %r11d,%r9d + 60cbee: 89 d0 mov %edx,%eax + 60cbf0: 83 ea 30 sub $0x30,%edx + 60cbf3: 83 fa 09 cmp $0x9,%edx + 60cbf6: 0f 87 da fe ff ff ja 60cad6 <_fini+0x3abc> + 60cbfc: 41 81 f9 cc cc cc 0c cmp $0xccccccc,%r9d + 60cc03: 7f 6e jg 60cc73 <_fini+0x3c59> + 60cc05: 41 6b d1 f6 imul $0xfffffff6,%r9d,%edx + 60cc09: 83 e8 30 sub $0x30,%eax + 60cc0c: 0f be c0 movsbl %al,%eax + 60cc0f: 8d 8a ff ff ff 7f lea 0x7fffffff(%rdx),%ecx + 60cc15: 39 c1 cmp %eax,%ecx + 60cc17: 7d 37 jge 60cc50 <_fini+0x3c36> + 60cc19: 49 89 d9 mov %rbx,%r9 + 60cc1c: 41 0f be 51 01 movsbl 0x1(%r9),%edx + 60cc21: 49 83 c1 01 add $0x1,%r9 + 60cc25: 83 ea 30 sub $0x30,%edx + 60cc28: 83 fa 09 cmp $0x9,%edx + 60cc2b: 77 11 ja 60cc3e <_fini+0x3c24> + 60cc2d: 41 0f be 41 01 movsbl 0x1(%r9),%eax + 60cc32: 49 83 c1 01 add $0x1,%r9 + 60cc36: 83 e8 30 sub $0x30,%eax + 60cc39: 83 f8 09 cmp $0x9,%eax + 60cc3c: 76 ef jbe 60cc2d <_fini+0x3c13> + 60cc3e: e8 6d c8 ff ff call 6094b0 <_fini+0x496> + 60cc43: c7 00 4b 00 00 00 movl $0x4b,(%rax) + 60cc49: e9 6a ff ff ff jmp 60cbb8 <_fini+0x3b9e> + 60cc4e: 66 90 xchg %ax,%ax + 60cc50: 48 83 c3 01 add $0x1,%rbx + 60cc54: 29 d0 sub %edx,%eax + 60cc56: 0f be 13 movsbl (%rbx),%edx + 60cc59: 41 89 c1 mov %eax,%r9d + 60cc5c: 89 d0 mov %edx,%eax + 60cc5e: 83 ea 30 sub $0x30,%edx + 60cc61: 83 fa 09 cmp $0x9,%edx + 60cc64: 0f 87 6c fe ff ff ja 60cad6 <_fini+0x3abc> + 60cc6a: 41 81 f9 cc cc cc 0c cmp $0xccccccc,%r9d + 60cc71: 7e 92 jle 60cc05 <_fini+0x3beb> + 60cc73: 49 89 d9 mov %rbx,%r9 + 60cc76: eb b5 jmp 60cc2d <_fini+0x3c13> + 60cc78: 0f 1f 84 00 00 00 00 nopl 0x0(%rax,%rax,1) + 60cc7f: 00 + 60cc80: 49 63 f3 movslq %r11d,%rsi + 60cc83: 48 89 c2 mov %rax,%rdx + 60cc86: 4c 89 ff mov %r15,%rdi + 60cc89: 44 89 9d 50 ff ff ff mov %r11d,-0xb0(%rbp) + 60cc90: 44 89 95 68 ff ff ff mov %r10d,-0x98(%rbp) + 60cc97: 4c 89 9d 78 ff ff ff mov %r11,-0x88(%rbp) + 60cc9e: e8 3d d8 ff ff call 60a4e0 <_fini+0x14c6> + 60cca3: 44 8b 85 50 ff ff ff mov -0xb0(%rbp),%r8d + 60ccaa: 44 8b 95 68 ff ff ff mov -0x98(%rbp),%r10d + 60ccb1: 4c 8b 9d 78 ff ff ff mov -0x88(%rbp),%r11 + 60ccb8: e9 e6 fc ff ff jmp 60c9a3 <_fini+0x3989> + 60ccbd: 0f 1f 00 nopl (%rax) + 60ccc0: 44 89 9d 68 ff ff ff mov %r11d,-0x98(%rbp) + 60ccc7: c7 85 78 ff ff ff ff movl $0xffffffff,-0x88(%rbp) + 60ccce: ff ff ff + 60ccd1: e9 78 fe ff ff jmp 60cb4e <_fini+0x3b34> + 60ccd6: 66 2e 0f 1f 84 00 00 cs nopw 0x0(%rax,%rax,1) + 60ccdd: 00 00 00 + 60cce0: 85 f6 test %esi,%esi + 60cce2: 0f 84 c5 fe ff ff je 60cbad <_fini+0x3b93> + 60cce8: 83 fe 1b cmp $0x1b,%esi + 60cceb: 0f 84 e2 00 00 00 je 60cdd3 <_fini+0x3db9> + 60ccf1: 83 ff ff cmp $0xffffffff,%edi + 60ccf4: 0f 84 b1 01 00 00 je 60ceab <_fini+0x3e91> + 60ccfa: 48 83 7d 80 00 cmpq $0x0,-0x80(%rbp) + 60ccff: 48 63 ff movslq %edi,%rdi + 60cd02: 0f 84 94 01 00 00 je 60ce9c <_fini+0x3e82> + 60cd08: 48 8b b5 60 ff ff ff mov -0xa0(%rbp),%rsi + 60cd0f: 48 c1 e7 04 shl $0x4,%rdi + 60cd13: 66 0f 6f 04 3e movdqa (%rsi,%rdi,1),%xmm0 + 60cd18: 0f 29 45 90 movaps %xmm0,-0x70(%rbp) + 60cd1c: 48 8b 7d 80 mov -0x80(%rbp),%rdi + 60cd20: f6 07 20 testb $0x20,(%rdi) + 60cd23: 0f 85 8f fe ff ff jne 60cbb8 <_fini+0x3b9e> + 60cd29: 0f be 53 ff movsbl -0x1(%rbx),%edx + 60cd2d: 89 d6 mov %edx,%esi + 60cd2f: 85 c0 test %eax,%eax + 60cd31: 74 13 je 60cd46 <_fini+0x3d2c> + 60cd33: 89 d7 mov %edx,%edi + 60cd35: 83 e6 df and $0xffffffdf,%esi + 60cd38: 83 e7 0f and $0xf,%edi + 60cd3b: 40 0f be f6 movsbl %sil,%esi + 60cd3f: 40 80 ff 03 cmp $0x3,%dil + 60cd43: 0f 44 d6 cmove %esi,%edx + 60cd46: 44 89 e6 mov %r12d,%esi + 60cd49: 81 e6 ff ff fe ff and $0xfffeffff,%esi + 60cd4f: 41 f7 c4 00 20 00 00 test $0x2000,%r12d + 60cd56: 44 0f 45 e6 cmovne %esi,%r12d + 60cd5a: 8d 72 bf lea -0x41(%rdx),%esi + 60cd5d: 83 fe 37 cmp $0x37,%esi + 60cd60: 0f 87 a2 02 00 00 ja 60d008 <_fini+0x3fee> + 60cd66: 48 8d 3d 83 55 df ff lea -0x20aa7d(%rip),%rdi # 4022f0 + 60cd6d: 48 63 34 b7 movslq (%rdi,%rsi,4),%rsi + 60cd71: 48 01 fe add %rdi,%rsi + 60cd74: 3e ff e6 notrack jmp *%rsi + 60cd77: 66 0f 1f 84 00 00 00 nopw 0x0(%rax,%rax,1) + 60cd7e: 00 00 + 60cd80: 80 7b 02 24 cmpb $0x24,0x2(%rbx) + 60cd84: 0f 84 5b 01 00 00 je 60cee5 <_fini+0x3ecb> + 60cd8a: 8b 45 88 mov -0x78(%rbp),%eax + 60cd8d: 85 c0 test %eax,%eax + 60cd8f: 0f 85 18 fe ff ff jne 60cbad <_fini+0x3b93> + 60cd95: 48 83 c3 01 add $0x1,%rbx + 60cd99: 48 83 7d 80 00 cmpq $0x0,-0x80(%rbp) + 60cd9e: 0f 85 f9 fc ff ff jne 60ca9d <_fini+0x3a83> + 60cda4: 44 89 9d 68 ff ff ff mov %r11d,-0x98(%rbp) + 60cdab: 45 89 d9 mov %r11d,%r9d + 60cdae: c7 85 78 ff ff ff ff movl $0xffffffff,-0x88(%rbp) + 60cdb5: ff ff ff + 60cdb8: e9 91 fd ff ff jmp 60cb4e <_fini+0x3b34> + 60cdbd: 0f be 53 03 movsbl 0x3(%rbx),%edx + 60cdc1: c7 45 88 01 00 00 00 movl $0x1,-0x78(%rbp) + 60cdc8: 48 83 c3 03 add $0x3,%rbx + 60cdcc: 89 d0 mov %edx,%eax + 60cdce: e9 2e fc ff ff jmp 60ca01 <_fini+0x39e7> + 60cdd3: 83 ff ff cmp $0xffffffff,%edi + 60cdd6: 0f 85 d1 fd ff ff jne 60cbad <_fini+0x3b93> + 60cddc: 48 83 7d 80 00 cmpq $0x0,-0x80(%rbp) + 60cde1: 0f 85 35 ff ff ff jne 60cd1c <_fini+0x3d02> + 60cde7: e9 c5 fb ff ff jmp 60c9b1 <_fini+0x3997> + 60cdec: 48 8b 8d 70 ff ff ff mov -0x90(%rbp),%rcx + 60cdf3: 48 8b 51 08 mov 0x8(%rcx),%rdx + 60cdf7: 48 8d 42 08 lea 0x8(%rdx),%rax + 60cdfb: 48 89 41 08 mov %rax,0x8(%rcx) + 60cdff: e9 b6 fc ff ff jmp 60caba <_fini+0x3aa0> + 60ce04: 0f 1f 40 00 nopl 0x0(%rax) + 60ce08: 0f be d0 movsbl %al,%edx + 60ce0b: 48 83 c3 01 add $0x1,%rbx + 60ce0f: 83 ea 30 sub $0x30,%edx + 60ce12: 83 fa 09 cmp $0x9,%edx + 60ce15: 0f 87 e5 0b 00 00 ja 60da00 <_fini+0x49e6> + 60ce1b: 44 89 da mov %r11d,%edx + 60ce1e: eb 43 jmp 60ce63 <_fini+0x3e49> + 60ce20: 0f be 43 01 movsbl 0x1(%rbx),%eax + 60ce24: 48 8d 53 01 lea 0x1(%rbx),%rdx + 60ce28: 83 e8 30 sub $0x30,%eax + 60ce2b: 83 f8 09 cmp $0x9,%eax + 60ce2e: 0f 87 45 01 00 00 ja 60cf79 <_fini+0x3f5f> + 60ce34: 0f be 43 02 movsbl 0x2(%rbx),%eax + 60ce38: 48 83 c3 02 add $0x2,%rbx + 60ce3c: 83 e8 30 sub $0x30,%eax + 60ce3f: 83 f8 09 cmp $0x9,%eax + 60ce42: 0f 87 34 01 00 00 ja 60cf7c <_fini+0x3f62> + 60ce48: ba ff ff ff ff mov $0xffffffff,%edx + 60ce4d: 0f be 4b 01 movsbl 0x1(%rbx),%ecx + 60ce51: 48 83 c3 01 add $0x1,%rbx + 60ce55: 89 c8 mov %ecx,%eax + 60ce57: 83 e9 30 sub $0x30,%ecx + 60ce5a: 83 f9 09 cmp $0x9,%ecx + 60ce5d: 0f 87 01 01 00 00 ja 60cf64 <_fini+0x3f4a> + 60ce63: 81 fa cc cc cc 0c cmp $0xccccccc,%edx + 60ce69: 77 dd ja 60ce48 <_fini+0x3e2e> + 60ce6b: 6b ca f6 imul $0xfffffff6,%edx,%ecx + 60ce6e: 83 e8 30 sub $0x30,%eax + 60ce71: 0f be c0 movsbl %al,%eax + 60ce74: 8d 91 ff ff ff 7f lea 0x7fffffff(%rcx),%edx + 60ce7a: 39 c2 cmp %eax,%edx + 60ce7c: 7c a2 jl 60ce20 <_fini+0x3e06> + 60ce7e: 29 c8 sub %ecx,%eax + 60ce80: 89 c2 mov %eax,%edx + 60ce82: eb c9 jmp 60ce4d <_fini+0x3e33> + 60ce84: 48 8b 8d 70 ff ff ff mov -0x90(%rbp),%rcx + 60ce8b: 48 8b 51 08 mov 0x8(%rcx),%rdx + 60ce8f: 48 8d 42 08 lea 0x8(%rdx),%rax + 60ce93: 48 89 41 08 mov %rax,0x8(%rcx) + 60ce97: e9 9b fc ff ff jmp 60cb37 <_fini+0x3b1d> + 60ce9c: 48 8b 85 58 ff ff ff mov -0xa8(%rbp),%rax + 60cea3: 89 34 b8 mov %esi,(%rax,%rdi,4) + 60cea6: e9 06 fb ff ff jmp 60c9b1 <_fini+0x3997> + 60ceab: 48 83 7d 80 00 cmpq $0x0,-0x80(%rbp) + 60ceb0: 0f 84 05 0c 00 00 je 60dabb <_fini+0x4aa1> + 60ceb6: 48 8b 95 70 ff ff ff mov -0x90(%rbp),%rdx + 60cebd: 48 8d 7d 90 lea -0x70(%rbp),%rdi + 60cec1: 48 89 8d 48 ff ff ff mov %rcx,-0xb8(%rbp) + 60cec8: 89 85 50 ff ff ff mov %eax,-0xb0(%rbp) + 60cece: e8 0d de ff ff call 60ace0 <_fini+0x1cc6> + 60ced3: 8b 85 50 ff ff ff mov -0xb0(%rbp),%eax + 60ced9: 48 8b 8d 48 ff ff ff mov -0xb8(%rbp),%rcx + 60cee0: e9 37 fe ff ff jmp 60cd1c <_fini+0x3d02> + 60cee5: 48 83 7d 80 00 cmpq $0x0,-0x80(%rbp) + 60ceea: 48 8d 53 03 lea 0x3(%rbx),%rdx + 60ceee: 0f 84 6d 0a 00 00 je 60d961 <_fini+0x4947> + 60cef4: 48 8b 8d 60 ff ff ff mov -0xa0(%rbp),%rcx + 60cefb: 48 c1 e0 04 shl $0x4,%rax + 60ceff: c7 45 88 01 00 00 00 movl $0x1,-0x78(%rbp) + 60cf06: 48 89 d3 mov %rdx,%rbx + 60cf09: 44 8b 8c 01 00 fd ff mov -0x300(%rcx,%rax,1),%r9d + 60cf10: ff + 60cf11: e9 ae fb ff ff jmp 60cac4 <_fini+0x3aaa> + 60cf16: 48 83 7d 80 00 cmpq $0x0,-0x80(%rbp) + 60cf1b: 0f 84 b7 0a 00 00 je 60d9d8 <_fini+0x49be> + 60cf21: 48 8b 85 60 ff ff ff mov -0xa0(%rbp),%rax + 60cf28: 48 c1 e2 04 shl $0x4,%rdx + 60cf2c: 48 8b 84 10 00 fd ff mov -0x300(%rax,%rdx,1),%rax + 60cf33: ff + 60cf34: 89 85 78 ff ff ff mov %eax,-0x88(%rbp) + 60cf3a: f7 d0 not %eax + 60cf3c: c1 e8 1f shr $0x1f,%eax + 60cf3f: 89 85 68 ff ff ff mov %eax,-0x98(%rbp) + 60cf45: 48 83 c3 04 add $0x4,%rbx + 60cf49: e9 00 fc ff ff jmp 60cb4e <_fini+0x3b34> + 60cf4e: 44 89 9d 78 ff ff ff mov %r11d,-0x88(%rbp) + 60cf55: c7 85 68 ff ff ff 01 movl $0x1,-0x98(%rbp) + 60cf5c: 00 00 00 + 60cf5f: e9 e6 fb ff ff jmp 60cb4a <_fini+0x3b30> + 60cf64: 89 95 78 ff ff ff mov %edx,-0x88(%rbp) + 60cf6a: c7 85 68 ff ff ff 01 movl $0x1,-0x98(%rbp) + 60cf71: 00 00 00 + 60cf74: e9 d5 fb ff ff jmp 60cb4e <_fini+0x3b34> + 60cf79: 48 89 d3 mov %rdx,%rbx + 60cf7c: c7 85 68 ff ff ff 01 movl $0x1,-0x98(%rbp) + 60cf83: 00 00 00 + 60cf86: c7 85 78 ff ff ff ff movl $0xffffffff,-0x88(%rbp) + 60cf8d: ff ff ff + 60cf90: e9 b9 fb ff ff jmp 60cb4e <_fini+0x3b34> + 60cf95: 45 89 d9 mov %r11d,%r9d + 60cf98: 45 31 e4 xor %r12d,%r12d + 60cf9b: e9 36 fb ff ff jmp 60cad6 <_fini+0x3abc> + 60cfa0: 48 83 7d 80 00 cmpq $0x0,-0x80(%rbp) + 60cfa5: 0f 85 14 fc ff ff jne 60cbbf <_fini+0x3ba5> + 60cfab: 8b 4d 88 mov -0x78(%rbp),%ecx + 60cfae: 85 c9 test %ecx,%ecx + 60cfb0: 0f 84 05 0b 00 00 je 60dabb <_fini+0x4aa1> + 60cfb6: 48 8b bd 60 ff ff ff mov -0xa0(%rbp),%rdi + 60cfbd: 4c 8b 8d 70 ff ff ff mov -0x90(%rbp),%r9 + 60cfc4: 41 b8 01 00 00 00 mov $0x1,%r8d + 60cfca: 4c 8b 95 58 ff ff ff mov -0xa8(%rbp),%r10 + 60cfd1: 48 83 c7 10 add $0x10,%rdi + 60cfd5: 43 8b 34 82 mov (%r10,%r8,4),%esi + 60cfd9: 85 f6 test %esi,%esi + 60cfdb: 0f 84 f2 0a 00 00 je 60dad3 <_fini+0x4ab9> + 60cfe1: 4c 89 ca mov %r9,%rdx + 60cfe4: 49 83 c0 01 add $0x1,%r8 + 60cfe8: e8 f3 dc ff ff call 60ace0 <_fini+0x1cc6> + 60cfed: 48 83 c7 10 add $0x10,%rdi + 60cff1: 49 83 f8 0a cmp $0xa,%r8 + 60cff5: 75 de jne 60cfd5 <_fini+0x3fbb> + 60cff7: c7 45 8c 01 00 00 00 movl $0x1,-0x74(%rbp) + 60cffe: e9 bc fb ff ff jmp 60cbbf <_fini+0x3ba5> + 60d003: 0f 1f 44 00 00 nopl 0x0(%rax,%rax,1) + 60d008: 48 8d 45 c8 lea -0x38(%rbp),%rax + 60d00c: 4c 29 f8 sub %r15,%rax + 60d00f: 48 89 85 48 ff ff ff mov %rax,-0xb8(%rbp) + 60d016: 48 89 c7 mov %rax,%rdi + 60d019: 48 63 85 78 ff ff ff movslq -0x88(%rbp),%rax + 60d020: 48 39 c7 cmp %rax,%rdi + 60d023: 0f 8e 6f 08 00 00 jle 60d898 <_fini+0x487e> + 60d029: 48 89 f8 mov %rdi,%rax + 60d02c: 48 8d 3d aa 52 df ff lea -0x20ad56(%rip),%rdi # 4022dd + 60d033: 89 85 78 ff ff ff mov %eax,-0x88(%rbp) + 60d039: 48 89 bd 50 ff ff ff mov %rdi,-0xb0(%rbp) + 60d040: 89 85 68 ff ff ff mov %eax,-0x98(%rbp) + 60d046: 44 89 d8 mov %r11d,%eax + 60d049: 0f 1f 80 00 00 00 00 nopl 0x0(%rax) + 60d050: 8b 8d 68 ff ff ff mov -0x98(%rbp),%ecx + 60d056: 41 39 c9 cmp %ecx,%r9d + 60d059: 41 89 c8 mov %ecx,%r8d + 60d05c: 45 0f 4d c1 cmovge %r9d,%r8d + 60d060: 45 39 c2 cmp %r8d,%r10d + 60d063: 0f 8c d5 fb ff ff jl 60cc3e <_fini+0x3c24> + 60d069: 41 f7 c4 00 20 01 00 test $0x12000,%r12d + 60d070: 0f 85 72 07 00 00 jne 60d7e8 <_fini+0x47ce> + 60d076: 41 39 c9 cmp %ecx,%r9d + 60d079: 0f 8e d8 07 00 00 jle 60d857 <_fini+0x483d> + 60d07f: 48 8b 7d 80 mov -0x80(%rbp),%rdi + 60d083: 44 89 c2 mov %r8d,%edx + 60d086: be 20 00 00 00 mov $0x20,%esi + 60d08b: 89 85 38 ff ff ff mov %eax,-0xc8(%rbp) + 60d091: 44 89 8d 40 ff ff ff mov %r9d,-0xc0(%rbp) + 60d098: 44 89 85 44 ff ff ff mov %r8d,-0xbc(%rbp) + 60d09f: e8 3c de ff ff call 60aee0 <_fini+0x1ec6> + 60d0a4: 48 8b 45 80 mov -0x80(%rbp),%rax + 60d0a8: 44 8b 85 44 ff ff ff mov -0xbc(%rbp),%r8d + 60d0af: 44 8b 8d 40 ff ff ff mov -0xc0(%rbp),%r9d + 60d0b6: f6 00 20 testb $0x20,(%rax) + 60d0b9: 8b 85 38 ff ff ff mov -0xc8(%rbp),%eax + 60d0bf: 0f 84 9f 07 00 00 je 60d864 <_fini+0x484a> + 60d0c5: 48 8b 85 48 ff ff ff mov -0xb8(%rbp),%rax + 60d0cc: 8b bd 78 ff ff ff mov -0x88(%rbp),%edi + 60d0d2: 89 c1 mov %eax,%ecx + 60d0d4: 39 f8 cmp %edi,%eax + 60d0d6: 0f 8d d5 f8 ff ff jge 60c9b1 <_fini+0x3997> + 60d0dc: 8b 85 68 ff ff ff mov -0x98(%rbp),%eax + 60d0e2: 41 39 c1 cmp %eax,%r9d + 60d0e5: 0f 9e 85 50 ff ff ff setle -0xb0(%rbp) + 60d0ec: 8b 95 78 ff ff ff mov -0x88(%rbp),%edx + 60d0f2: 48 8b 7d 80 mov -0x80(%rbp),%rdi + 60d0f6: be 30 00 00 00 mov $0x30,%esi + 60d0fb: 44 89 85 44 ff ff ff mov %r8d,-0xbc(%rbp) + 60d102: e8 d9 dd ff ff call 60aee0 <_fini+0x1ec6> + 60d107: 44 8b 85 44 ff ff ff mov -0xbc(%rbp),%r8d + 60d10e: 48 8b 45 80 mov -0x80(%rbp),%rax + 60d112: f6 00 20 testb $0x20,(%rax) + 60d115: 75 21 jne 60d138 <_fini+0x411e> + 60d117: 48 8b 55 80 mov -0x80(%rbp),%rdx + 60d11b: 48 8b b5 48 ff ff ff mov -0xb8(%rbp),%rsi + 60d122: 4c 89 ff mov %r15,%rdi + 60d125: 44 89 85 78 ff ff ff mov %r8d,-0x88(%rbp) + 60d12c: e8 af d3 ff ff call 60a4e0 <_fini+0x14c6> + 60d131: 44 8b 85 78 ff ff ff mov -0x88(%rbp),%r8d + 60d138: 41 81 f4 00 20 00 00 xor $0x2000,%r12d + 60d13f: 41 81 e4 00 20 01 00 and $0x12000,%r12d + 60d146: 0f 85 65 f8 ff ff jne 60c9b1 <_fini+0x3997> + 60d14c: 80 bd 50 ff ff ff 00 cmpb $0x0,-0xb0(%rbp) + 60d153: 0f 85 58 f8 ff ff jne 60c9b1 <_fini+0x3997> + 60d159: 8b 8d 68 ff ff ff mov -0x98(%rbp),%ecx + 60d15f: 48 8b 7d 80 mov -0x80(%rbp),%rdi + 60d163: 44 89 c2 mov %r8d,%edx + 60d166: be 20 00 00 00 mov $0x20,%esi + 60d16b: 44 89 85 78 ff ff ff mov %r8d,-0x88(%rbp) + 60d172: e8 69 dd ff ff call 60aee0 <_fini+0x1ec6> + 60d177: 44 8b 85 78 ff ff ff mov -0x88(%rbp),%r8d + 60d17e: e9 2e f8 ff ff jmp 60c9b1 <_fini+0x3997> + 60d183: 44 8b 85 78 ff ff ff mov -0x88(%rbp),%r8d + 60d18a: 45 85 c0 test %r8d,%r8d + 60d18d: 79 0d jns 60d19c <_fini+0x4182> + 60d18f: f6 85 68 ff ff ff 01 testb $0x1,-0x98(%rbp) + 60d196: 0f 85 a2 fa ff ff jne 60cc3e <_fini+0x3c24> + 60d19c: 44 89 95 68 ff ff ff mov %r10d,-0x98(%rbp) + 60d1a3: 41 89 d0 mov %edx,%r8d + 60d1a6: 44 89 ce mov %r9d,%esi + 60d1a9: 44 89 e1 mov %r12d,%ecx + 60d1ac: ff 75 98 push -0x68(%rbp) + 60d1af: ff 75 90 push -0x70(%rbp) + 60d1b2: 48 8b 7d 80 mov -0x80(%rbp),%rdi + 60d1b6: 8b 95 78 ff ff ff mov -0x88(%rbp),%edx + 60d1bc: e8 3f de ff ff call 60b000 <_fini+0x1fe6> + 60d1c1: 5e pop %rsi + 60d1c2: 44 8b 95 68 ff ff ff mov -0x98(%rbp),%r10d + 60d1c9: 83 f8 ff cmp $0xffffffff,%eax + 60d1cc: 41 89 c0 mov %eax,%r8d + 60d1cf: 5f pop %rdi + 60d1d0: 0f 85 d2 f7 ff ff jne 60c9a8 <_fini+0x398e> + 60d1d6: e9 63 fa ff ff jmp 60cc3e <_fini+0x3c24> + 60d1db: 0f 1f 44 00 00 nopl 0x0(%rax,%rax,1) + 60d1e0: 48 8b 75 90 mov -0x70(%rbp),%rsi + 60d1e4: 48 85 f6 test %rsi,%rsi + 60d1e7: 0f 88 29 08 00 00 js 60da16 <_fini+0x49fc> + 60d1ed: 48 8d 3d ea 50 df ff lea -0x20af16(%rip),%rdi # 4022de + 60d1f4: b8 01 00 00 00 mov $0x1,%eax + 60d1f9: 48 89 bd 50 ff ff ff mov %rdi,-0xb0(%rbp) + 60d200: 41 f7 c4 00 08 00 00 test $0x800,%r12d + 60d207: 75 1b jne 60d224 <_fini+0x420a> + 60d209: 41 f6 c4 01 test $0x1,%r12b + 60d20d: 48 8d 57 ff lea -0x1(%rdi),%rdx + 60d211: 48 8d 7f 01 lea 0x1(%rdi),%rdi + 60d215: 48 0f 45 d7 cmovne %rdi,%rdx + 60d219: 41 0f 44 c3 cmove %r11d,%eax + 60d21d: 48 89 95 50 ff ff ff mov %rdx,-0xb0(%rbp) + 60d224: 48 85 f6 test %rsi,%rsi + 60d227: 0f 84 9a 08 00 00 je 60dac7 <_fini+0x4aad> + 60d22d: 4c 89 9d 48 ff ff ff mov %r11,-0xb8(%rbp) + 60d234: 4c 8d 45 c8 lea -0x38(%rbp),%r8 + 60d238: 89 c7 mov %eax,%edi + 60d23a: 48 b9 cd cc cc cc cc movabs $0xcccccccccccccccd,%rcx + 60d241: cc cc cc + 60d244: 4d 89 c7 mov %r8,%r15 + 60d247: 66 66 2e 0f 1f 84 00 data16 cs nopw 0x0(%rax,%rax,1) + 60d24e: 00 00 00 00 + 60d252: 66 66 2e 0f 1f 84 00 data16 cs nopw 0x0(%rax,%rax,1) + 60d259: 00 00 00 00 + 60d25d: 66 66 2e 0f 1f 84 00 data16 cs nopw 0x0(%rax,%rax,1) + 60d264: 00 00 00 00 + 60d268: 66 66 2e 0f 1f 84 00 data16 cs nopw 0x0(%rax,%rax,1) + 60d26f: 00 00 00 00 + 60d273: 66 66 2e 0f 1f 84 00 data16 cs nopw 0x0(%rax,%rax,1) + 60d27a: 00 00 00 00 + 60d27e: 66 90 xchg %ax,%ax + 60d280: 48 89 f0 mov %rsi,%rax + 60d283: 49 83 ef 01 sub $0x1,%r15 + 60d287: 48 f7 e1 mul %rcx + 60d28a: 48 89 f0 mov %rsi,%rax + 60d28d: 48 c1 ea 03 shr $0x3,%rdx + 60d291: 4c 8d 1c 92 lea (%rdx,%rdx,4),%r11 + 60d295: 4d 01 db add %r11,%r11 + 60d298: 4c 29 d8 sub %r11,%rax + 60d29b: 83 c0 30 add $0x30,%eax + 60d29e: 41 88 07 mov %al,(%r15) + 60d2a1: 48 89 f0 mov %rsi,%rax + 60d2a4: 48 89 d6 mov %rdx,%rsi + 60d2a7: 48 83 f8 09 cmp $0x9,%rax + 60d2ab: 77 d3 ja 60d280 <_fini+0x4266> + 60d2ad: 4c 8b 9d 48 ff ff ff mov -0xb8(%rbp),%r11 + 60d2b4: 89 f8 mov %edi,%eax + 60d2b6: 8b bd 78 ff ff ff mov -0x88(%rbp),%edi + 60d2bc: 85 ff test %edi,%edi + 60d2be: 79 0d jns 60d2cd <_fini+0x42b3> + 60d2c0: f6 85 68 ff ff ff 01 testb $0x1,-0x98(%rbp) + 60d2c7: 0f 85 71 f9 ff ff jne 60cc3e <_fini+0x3c24> + 60d2cd: 8b 8d 68 ff ff ff mov -0x98(%rbp),%ecx + 60d2d3: 44 89 e2 mov %r12d,%edx + 60d2d6: 8b b5 78 ff ff ff mov -0x88(%rbp),%esi + 60d2dc: 81 e2 ff ff fe ff and $0xfffeffff,%edx + 60d2e2: 85 c9 test %ecx,%ecx + 60d2e4: 44 0f 45 e2 cmovne %edx,%r12d + 60d2e8: 48 83 7d 90 00 cmpq $0x0,-0x70(%rbp) + 60d2ed: 0f 94 c2 sete %dl + 60d2f0: 85 f6 test %esi,%esi + 60d2f2: 75 08 jne 60d2fc <_fini+0x42e2> + 60d2f4: 84 d2 test %dl,%dl + 60d2f6: 0f 85 45 06 00 00 jne 60d941 <_fini+0x4927> + 60d2fc: 4c 89 c7 mov %r8,%rdi + 60d2ff: 48 63 8d 78 ff ff ff movslq -0x88(%rbp),%rcx + 60d306: 0f b6 d2 movzbl %dl,%edx + 60d309: 4c 29 ff sub %r15,%rdi + 60d30c: 48 01 fa add %rdi,%rdx + 60d30f: 48 89 bd 48 ff ff ff mov %rdi,-0xb8(%rbp) + 60d316: 48 39 ca cmp %rcx,%rdx + 60d319: 48 0f 4c d1 cmovl %rcx,%rdx + 60d31d: 48 63 ca movslq %edx,%rcx + 60d320: 48 39 cf cmp %rcx,%rdi + 60d323: 89 d1 mov %edx,%ecx + 60d325: ba ff ff ff 7f mov $0x7fffffff,%edx + 60d32a: 0f 4f cf cmovg %edi,%ecx + 60d32d: 29 c2 sub %eax,%edx + 60d32f: 89 8d 78 ff ff ff mov %ecx,-0x88(%rbp) + 60d335: 39 ca cmp %ecx,%edx + 60d337: 0f 8c 01 f9 ff ff jl 60cc3e <_fini+0x3c24> + 60d33d: 8b bd 78 ff ff ff mov -0x88(%rbp),%edi + 60d343: 01 c7 add %eax,%edi + 60d345: 89 bd 68 ff ff ff mov %edi,-0x98(%rbp) + 60d34b: e9 00 fd ff ff jmp 60d050 <_fini+0x4036> + 60d350: 48 8b 45 90 mov -0x70(%rbp),%rax + 60d354: 89 d6 mov %edx,%esi + 60d356: 83 e6 20 and $0x20,%esi + 60d359: 48 85 c0 test %rax,%rax + 60d35c: 0f 84 88 01 00 00 je 60d4ea <_fini+0x44d0> + 60d362: 44 89 e7 mov %r12d,%edi + 60d365: 83 e7 08 and $0x8,%edi + 60d368: 89 bd 48 ff ff ff mov %edi,-0xb8(%rbp) + 60d36e: 89 95 50 ff ff ff mov %edx,-0xb0(%rbp) + 60d374: 4c 8d 45 c8 lea -0x38(%rbp),%r8 + 60d378: 48 8d 3d 71 50 df ff lea -0x20af8f(%rip),%rdi # 4023f0 + 60d37f: 4d 89 c7 mov %r8,%r15 + 60d382: 66 66 2e 0f 1f 84 00 data16 cs nopw 0x0(%rax,%rax,1) + 60d389: 00 00 00 00 + 60d38d: 66 66 2e 0f 1f 84 00 data16 cs nopw 0x0(%rax,%rax,1) + 60d394: 00 00 00 00 + 60d398: 0f 1f 84 00 00 00 00 nopl 0x0(%rax,%rax,1) + 60d39f: 00 + 60d3a0: 48 89 c1 mov %rax,%rcx + 60d3a3: 49 83 ef 01 sub $0x1,%r15 + 60d3a7: 83 e1 0f and $0xf,%ecx + 60d3aa: 0f b6 14 0f movzbl (%rdi,%rcx,1),%edx + 60d3ae: 09 f2 or %esi,%edx + 60d3b0: 48 c1 e8 04 shr $0x4,%rax + 60d3b4: 41 88 17 mov %dl,(%r15) + 60d3b7: 75 e7 jne 60d3a0 <_fini+0x4386> + 60d3b9: 8b 8d 48 ff ff ff mov -0xb8(%rbp),%ecx + 60d3bf: 48 8d 3d 17 4f df ff lea -0x20b0e9(%rip),%rdi # 4022dd + 60d3c6: 8b 95 50 ff ff ff mov -0xb0(%rbp),%edx + 60d3cc: 44 89 d8 mov %r11d,%eax + 60d3cf: 48 89 bd 50 ff ff ff mov %rdi,-0xb0(%rbp) + 60d3d6: 85 c9 test %ecx,%ecx + 60d3d8: 0f 84 d8 fe ff ff je 60d2b6 <_fini+0x429c> + 60d3de: 89 d0 mov %edx,%eax + 60d3e0: c1 f8 04 sar $0x4,%eax + 60d3e3: 48 98 cltq + 60d3e5: 48 01 c7 add %rax,%rdi + 60d3e8: b8 02 00 00 00 mov $0x2,%eax + 60d3ed: 48 89 bd 50 ff ff ff mov %rdi,-0xb0(%rbp) + 60d3f4: e9 bd fe ff ff jmp 60d2b6 <_fini+0x429c> + 60d3f9: 44 89 8d 48 ff ff ff mov %r9d,-0xb8(%rbp) + 60d400: 44 89 95 50 ff ff ff mov %r10d,-0xb0(%rbp) + 60d407: 4c 89 9d 68 ff ff ff mov %r11,-0x98(%rbp) + 60d40e: e8 9d c0 ff ff call 6094b0 <_fini+0x496> + 60d413: 8b 38 mov (%rax),%edi + 60d415: e8 26 14 00 00 call 60e840 <_fini+0x5826> + 60d41a: 4c 8b 9d 68 ff ff ff mov -0x98(%rbp),%r11 + 60d421: 44 8b 95 50 ff ff ff mov -0xb0(%rbp),%r10d + 60d428: 44 8b 8d 48 ff ff ff mov -0xb8(%rbp),%r9d + 60d42f: 49 89 c7 mov %rax,%r15 + 60d432: 8b 85 78 ff ff ff mov -0x88(%rbp),%eax + 60d438: 85 c0 test %eax,%eax + 60d43a: 0f 88 49 05 00 00 js 60d989 <_fini+0x496f> + 60d440: 48 63 b5 78 ff ff ff movslq -0x88(%rbp),%rsi + 60d447: 4c 89 ff mov %r15,%rdi + 60d44a: 44 89 8d 48 ff ff ff mov %r9d,-0xb8(%rbp) + 60d451: 44 89 95 50 ff ff ff mov %r10d,-0xb0(%rbp) + 60d458: 4c 89 9d 68 ff ff ff mov %r11,-0x98(%rbp) + 60d45f: e8 2c 0c 00 00 call 60e090 <_fini+0x5076> + 60d464: 44 8b 8d 48 ff ff ff mov -0xb8(%rbp),%r9d + 60d46b: 44 8b 95 50 ff ff ff mov -0xb0(%rbp),%r10d + 60d472: 4c 8b 9d 68 ff ff ff mov -0x98(%rbp),%r11 + 60d479: 49 8d 14 07 lea (%r15,%rax,1),%rdx + 60d47d: 4c 29 fa sub %r15,%rdx + 60d480: 89 85 78 ff ff ff mov %eax,-0x88(%rbp) + 60d486: 41 81 e4 ff ff fe ff and $0xfffeffff,%r12d + 60d48d: 48 89 95 48 ff ff ff mov %rdx,-0xb8(%rbp) + 60d494: 48 89 d7 mov %rdx,%rdi + 60d497: 48 63 d0 movslq %eax,%rdx + 60d49a: 48 39 d7 cmp %rdx,%rdi + 60d49d: 0f 8e fb 03 00 00 jle 60d89e <_fini+0x4884> + 60d4a3: 48 8b 85 48 ff ff ff mov -0xb8(%rbp),%rax + 60d4aa: e9 7d fb ff ff jmp 60d02c <_fini+0x4012> + 60d4af: 8b bd 78 ff ff ff mov -0x88(%rbp),%edi + 60d4b5: b8 10 00 00 00 mov $0x10,%eax + 60d4ba: be 20 00 00 00 mov $0x20,%esi + 60d4bf: c7 85 48 ff ff ff 08 movl $0x8,-0xb8(%rbp) + 60d4c6: 00 00 00 + 60d4c9: ba 78 00 00 00 mov $0x78,%edx + 60d4ce: 39 c7 cmp %eax,%edi + 60d4d0: 0f 43 c7 cmovae %edi,%eax + 60d4d3: 41 83 cc 08 or $0x8,%r12d + 60d4d7: 89 85 78 ff ff ff mov %eax,-0x88(%rbp) + 60d4dd: 48 8b 45 90 mov -0x70(%rbp),%rax + 60d4e1: 48 85 c0 test %rax,%rax + 60d4e4: 0f 85 84 fe ff ff jne 60d36e <_fini+0x4354> + 60d4ea: 48 8d 3d ec 4d df ff lea -0x20b214(%rip),%rdi # 4022dd + 60d4f1: 4c 8d 45 c8 lea -0x38(%rbp),%r8 + 60d4f5: 44 89 d8 mov %r11d,%eax + 60d4f8: 48 89 bd 50 ff ff ff mov %rdi,-0xb0(%rbp) + 60d4ff: 4d 89 c7 mov %r8,%r15 + 60d502: e9 af fd ff ff jmp 60d2b6 <_fini+0x429c> + 60d507: 4c 8b 7d 90 mov -0x70(%rbp),%r15 + 60d50b: 48 8d 05 d5 4d df ff lea -0x20b22b(%rip),%rax # 4022e7 + 60d512: 4d 85 ff test %r15,%r15 + 60d515: 4c 0f 44 f8 cmove %rax,%r15 + 60d519: e9 14 ff ff ff jmp 60d432 <_fini+0x4418> + 60d51e: 48 8b 75 90 mov -0x70(%rbp),%rsi + 60d522: 48 85 f6 test %rsi,%rsi + 60d525: 0f 85 65 05 00 00 jne 60da90 <_fini+0x4a76> + 60d52b: 48 8d 3d ab 4d df ff lea -0x20b255(%rip),%rdi # 4022dd + 60d532: 40 88 75 c7 mov %sil,-0x39(%rbp) + 60d536: 41 81 e4 ff ff fe ff and $0xfffeffff,%r12d + 60d53d: 44 89 d8 mov %r11d,%eax + 60d540: c7 85 68 ff ff ff 01 movl $0x1,-0x98(%rbp) + 60d547: 00 00 00 + 60d54a: 4c 8d 7d c7 lea -0x39(%rbp),%r15 + 60d54e: 48 89 bd 50 ff ff ff mov %rdi,-0xb0(%rbp) + 60d555: c7 85 78 ff ff ff 01 movl $0x1,-0x88(%rbp) + 60d55c: 00 00 00 + 60d55f: 48 c7 85 48 ff ff ff movq $0x1,-0xb8(%rbp) + 60d566: 01 00 00 00 + 60d56a: e9 e1 fa ff ff jmp 60d050 <_fini+0x4036> + 60d56f: 48 63 95 78 ff ff ff movslq -0x88(%rbp),%rdx + 60d576: 4c 8b 45 90 mov -0x70(%rbp),%r8 + 60d57a: 48 85 d2 test %rdx,%rdx + 60d57d: 0f 84 78 05 00 00 je 60dafb <_fini+0x4ae1> + 60d583: 45 31 ff xor %r15d,%r15d + 60d586: 48 8d 45 ac lea -0x54(%rbp),%rax + 60d58a: 44 89 a5 40 ff ff ff mov %r12d,-0xc0(%rbp) + 60d591: 4d 89 c4 mov %r8,%r12 + 60d594: 48 89 9d 30 ff ff ff mov %rbx,-0xd0(%rbp) + 60d59b: 4c 89 fb mov %r15,%rbx + 60d59e: 49 89 d7 mov %rdx,%r15 + 60d5a1: 48 89 85 68 ff ff ff mov %rax,-0x98(%rbp) + 60d5a8: 4c 89 9d 50 ff ff ff mov %r11,-0xb0(%rbp) + 60d5af: 44 89 95 48 ff ff ff mov %r10d,-0xb8(%rbp) + 60d5b6: 44 89 8d 44 ff ff ff mov %r9d,-0xbc(%rbp) + 60d5bd: 4c 89 85 38 ff ff ff mov %r8,-0xc8(%rbp) + 60d5c4: eb 3e jmp 60d604 <_fini+0x45ea> + 60d5c6: 66 2e 0f 1f 84 00 00 cs nopw 0x0(%rax,%rax,1) + 60d5cd: 00 00 00 + 60d5d0: 48 8b bd 68 ff ff ff mov -0x98(%rbp),%rdi + 60d5d7: 49 83 c4 04 add $0x4,%r12 + 60d5db: e8 50 39 00 00 call 610f30 <_fini+0x7f16> + 60d5e0: 85 c0 test %eax,%eax + 60d5e2: 0f 88 d0 f5 ff ff js 60cbb8 <_fini+0x3b9e> + 60d5e8: 4c 89 fa mov %r15,%rdx + 60d5eb: 48 98 cltq + 60d5ed: 48 29 da sub %rbx,%rdx + 60d5f0: 48 39 c2 cmp %rax,%rdx + 60d5f3: 72 17 jb 60d60c <_fini+0x45f2> + 60d5f5: 4c 63 bd 78 ff ff ff movslq -0x88(%rbp),%r15 + 60d5fc: 48 01 c3 add %rax,%rbx + 60d5ff: 4c 39 fb cmp %r15,%rbx + 60d602: 73 08 jae 60d60c <_fini+0x45f2> + 60d604: 41 8b 34 24 mov (%r12),%esi + 60d608: 85 f6 test %esi,%esi + 60d60a: 75 c4 jne 60d5d0 <_fini+0x45b6> + 60d60c: 49 89 df mov %rbx,%r15 + 60d60f: 4c 8b 9d 50 ff ff ff mov -0xb0(%rbp),%r11 + 60d616: 44 8b 95 48 ff ff ff mov -0xb8(%rbp),%r10d + 60d61d: 44 8b 8d 44 ff ff ff mov -0xbc(%rbp),%r9d + 60d624: 44 8b a5 40 ff ff ff mov -0xc0(%rbp),%r12d + 60d62b: 4c 8b 85 38 ff ff ff mov -0xc8(%rbp),%r8 + 60d632: 48 8b 9d 30 ff ff ff mov -0xd0(%rbp),%rbx + 60d639: 49 81 ff ff ff ff 7f cmp $0x7fffffff,%r15 + 60d640: 0f 87 f8 f5 ff ff ja 60cc3e <_fini+0x3c24> + 60d646: 45 39 f9 cmp %r15d,%r9d + 60d649: 44 89 f8 mov %r15d,%eax + 60d64c: 0f 9e c2 setle %dl + 60d64f: 41 f7 c4 00 20 01 00 test $0x12000,%r12d + 60d656: 0f 95 c1 setne %cl + 60d659: 08 d1 or %dl,%cl + 60d65b: 0f 84 d4 03 00 00 je 60da35 <_fini+0x4a1b> + 60d661: 4d 85 ff test %r15,%r15 + 60d664: 0f 84 f0 04 00 00 je 60db5a <_fini+0x4b40> + 60d66a: 31 c9 xor %ecx,%ecx + 60d66c: 48 8d 7d ac lea -0x54(%rbp),%rdi + 60d670: 44 89 a5 40 ff ff ff mov %r12d,-0xc0(%rbp) + 60d677: 4d 89 c4 mov %r8,%r12 + 60d67a: 48 89 9d 38 ff ff ff mov %rbx,-0xc8(%rbp) + 60d681: 48 89 cb mov %rcx,%rbx + 60d684: 48 89 bd 78 ff ff ff mov %rdi,-0x88(%rbp) + 60d68b: 44 89 95 68 ff ff ff mov %r10d,-0x98(%rbp) + 60d692: 89 85 50 ff ff ff mov %eax,-0xb0(%rbp) + 60d698: 88 95 48 ff ff ff mov %dl,-0xb8(%rbp) + 60d69e: 44 89 8d 44 ff ff ff mov %r9d,-0xbc(%rbp) + 60d6a5: eb 12 jmp 60d6b9 <_fini+0x469f> + 60d6a7: 66 0f 1f 84 00 00 00 nopw 0x0(%rax,%rax,1) + 60d6ae: 00 00 + 60d6b0: 4c 39 fb cmp %r15,%rbx + 60d6b3: 0f 83 01 02 00 00 jae 60d8ba <_fini+0x48a0> + 60d6b9: 41 8b 34 24 mov (%r12),%esi + 60d6bd: 85 f6 test %esi,%esi + 60d6bf: 0f 84 f5 01 00 00 je 60d8ba <_fini+0x48a0> + 60d6c5: 48 8b bd 78 ff ff ff mov -0x88(%rbp),%rdi + 60d6cc: 49 83 c4 04 add $0x4,%r12 + 60d6d0: e8 5b 38 00 00 call 610f30 <_fini+0x7f16> + 60d6d5: 48 63 f0 movslq %eax,%rsi + 60d6d8: 48 01 f3 add %rsi,%rbx + 60d6db: 49 39 df cmp %rbx,%r15 + 60d6de: 0f 82 d6 01 00 00 jb 60d8ba <_fini+0x48a0> + 60d6e4: 48 8b 45 80 mov -0x80(%rbp),%rax + 60d6e8: f6 00 20 testb $0x20,(%rax) + 60d6eb: 75 c3 jne 60d6b0 <_fini+0x4696> + 60d6ed: 48 8b bd 78 ff ff ff mov -0x88(%rbp),%rdi + 60d6f4: 48 89 c2 mov %rax,%rdx + 60d6f7: e8 e4 cd ff ff call 60a4e0 <_fini+0x14c6> + 60d6fc: eb b2 jmp 60d6b0 <_fini+0x4696> + 60d6fe: 83 f8 07 cmp $0x7,%eax + 60d701: 0f 87 aa f2 ff ff ja 60c9b1 <_fini+0x3997> + 60d707: 48 8d 15 c2 4c df ff lea -0x20b33e(%rip),%rdx # 4023d0 + 60d70e: 48 63 04 8a movslq (%rdx,%rcx,4),%rax + 60d712: 48 01 d0 add %rdx,%rax + 60d715: 3e ff e0 notrack jmp *%rax + 60d718: 48 63 45 8c movslq -0x74(%rbp),%rax + 60d71c: 48 8b 55 90 mov -0x70(%rbp),%rdx + 60d720: 48 89 02 mov %rax,(%rdx) + 60d723: e9 89 f2 ff ff jmp 60c9b1 <_fini+0x3997> + 60d728: 48 8b 45 90 mov -0x70(%rbp),%rax + 60d72c: 4c 8d 45 c8 lea -0x38(%rbp),%r8 + 60d730: 4d 89 c7 mov %r8,%r15 + 60d733: 48 85 c0 test %rax,%rax + 60d736: 74 1d je 60d755 <_fini+0x473b> + 60d738: 0f 1f 84 00 00 00 00 nopl 0x0(%rax,%rax,1) + 60d73f: 00 + 60d740: 89 c2 mov %eax,%edx + 60d742: 49 83 ef 01 sub $0x1,%r15 + 60d746: 83 e2 07 and $0x7,%edx + 60d749: 83 c2 30 add $0x30,%edx + 60d74c: 48 c1 e8 03 shr $0x3,%rax + 60d750: 41 88 17 mov %dl,(%r15) + 60d753: 75 eb jne 60d740 <_fini+0x4726> + 60d755: 48 8d 3d 81 4b df ff lea -0x20b47f(%rip),%rdi # 4022dd + 60d75c: 44 89 d8 mov %r11d,%eax + 60d75f: 48 89 bd 50 ff ff ff mov %rdi,-0xb0(%rbp) + 60d766: 41 f6 c4 08 test $0x8,%r12b + 60d76a: 0f 84 46 fb ff ff je 60d2b6 <_fini+0x429c> + 60d770: 48 63 95 78 ff ff ff movslq -0x88(%rbp),%rdx + 60d777: 4c 89 c7 mov %r8,%rdi + 60d77a: 4c 29 ff sub %r15,%rdi + 60d77d: 48 89 d1 mov %rdx,%rcx + 60d780: 8d 77 01 lea 0x1(%rdi),%esi + 60d783: 48 39 d7 cmp %rdx,%rdi + 60d786: 0f 4d ce cmovge %esi,%ecx + 60d789: 89 8d 78 ff ff ff mov %ecx,-0x88(%rbp) + 60d78f: e9 22 fb ff ff jmp 60d2b6 <_fini+0x429c> + 60d794: 48 8d 3d 42 4b df ff lea -0x20b4be(%rip),%rdi # 4022dd + 60d79b: 48 8b 75 90 mov -0x70(%rbp),%rsi + 60d79f: 44 89 d8 mov %r11d,%eax + 60d7a2: 48 89 bd 50 ff ff ff mov %rdi,-0xb0(%rbp) + 60d7a9: e9 76 fa ff ff jmp 60d224 <_fini+0x420a> + 60d7ae: 48 8b 75 90 mov -0x70(%rbp),%rsi + 60d7b2: e9 74 fd ff ff jmp 60d52b <_fini+0x4511> + 60d7b7: 48 8b 45 90 mov -0x70(%rbp),%rax + 60d7bb: 0f b7 7d 8c movzwl -0x74(%rbp),%edi + 60d7bf: 66 89 38 mov %di,(%rax) + 60d7c2: e9 ea f1 ff ff jmp 60c9b1 <_fini+0x3997> + 60d7c7: 48 8b 45 90 mov -0x70(%rbp),%rax + 60d7cb: 0f b6 7d 8c movzbl -0x74(%rbp),%edi + 60d7cf: 40 88 38 mov %dil,(%rax) + 60d7d2: e9 da f1 ff ff jmp 60c9b1 <_fini+0x3997> + 60d7d7: 48 8b 45 90 mov -0x70(%rbp),%rax + 60d7db: 8b 7d 8c mov -0x74(%rbp),%edi + 60d7de: 89 38 mov %edi,(%rax) + 60d7e0: e9 cc f1 ff ff jmp 60c9b1 <_fini+0x3997> + 60d7e5: 0f 1f 00 nopl (%rax) + 60d7e8: 48 8b 7d 80 mov -0x80(%rbp),%rdi + 60d7ec: f6 07 20 testb $0x20,(%rdi) + 60d7ef: 74 73 je 60d864 <_fini+0x484a> + 60d7f1: 8b 8d 68 ff ff ff mov -0x98(%rbp),%ecx + 60d7f7: 44 89 e0 mov %r12d,%eax + 60d7fa: 41 39 c9 cmp %ecx,%r9d + 60d7fd: 0f 9e 85 50 ff ff ff setle -0xb0(%rbp) + 60d804: 35 00 00 01 00 xor $0x10000,%eax + 60d809: 0f b6 bd 50 ff ff ff movzbl -0xb0(%rbp),%edi + 60d810: a9 00 20 01 00 test $0x12000,%eax + 60d815: 75 24 jne 60d83b <_fini+0x4821> + 60d817: 40 84 ff test %dil,%dil + 60d81a: 75 1f jne 60d83b <_fini+0x4821> + 60d81c: 48 8b 7d 80 mov -0x80(%rbp),%rdi + 60d820: 44 89 c2 mov %r8d,%edx + 60d823: be 30 00 00 00 mov $0x30,%esi + 60d828: 44 89 85 44 ff ff ff mov %r8d,-0xbc(%rbp) + 60d82f: e8 ac d6 ff ff call 60aee0 <_fini+0x1ec6> + 60d834: 44 8b 85 44 ff ff ff mov -0xbc(%rbp),%r8d + 60d83b: 48 8b 85 48 ff ff ff mov -0xb8(%rbp),%rax + 60d842: 8b bd 78 ff ff ff mov -0x88(%rbp),%edi + 60d848: 89 c1 mov %eax,%ecx + 60d84a: 39 f8 cmp %edi,%eax + 60d84c: 0f 8d bc f8 ff ff jge 60d10e <_fini+0x40f4> + 60d852: e9 95 f8 ff ff jmp 60d0ec <_fini+0x40d2> + 60d857: 48 8b 7d 80 mov -0x80(%rbp),%rdi + 60d85b: f6 07 20 testb $0x20,(%rdi) + 60d85e: 0f 85 61 f8 ff ff jne 60d0c5 <_fini+0x40ab> + 60d864: 48 8b 55 80 mov -0x80(%rbp),%rdx + 60d868: 48 8b bd 50 ff ff ff mov -0xb0(%rbp),%rdi + 60d86f: 48 63 f0 movslq %eax,%rsi + 60d872: 44 89 85 40 ff ff ff mov %r8d,-0xc0(%rbp) + 60d879: 44 89 8d 44 ff ff ff mov %r9d,-0xbc(%rbp) + 60d880: e8 5b cc ff ff call 60a4e0 <_fini+0x14c6> + 60d885: 44 8b 8d 44 ff ff ff mov -0xbc(%rbp),%r9d + 60d88c: 44 8b 85 40 ff ff ff mov -0xc0(%rbp),%r8d + 60d893: e9 59 ff ff ff jmp 60d7f1 <_fini+0x47d7> + 60d898: 8b 85 78 ff ff ff mov -0x88(%rbp),%eax + 60d89e: 48 8d 3d 38 4a df ff lea -0x20b5c8(%rip),%rdi # 4022dd + 60d8a5: 89 85 68 ff ff ff mov %eax,-0x98(%rbp) + 60d8ab: 44 89 d8 mov %r11d,%eax + 60d8ae: 48 89 bd 50 ff ff ff mov %rdi,-0xb0(%rbp) + 60d8b5: e9 96 f7 ff ff jmp 60d050 <_fini+0x4036> + 60d8ba: 44 8b 95 68 ff ff ff mov -0x98(%rbp),%r10d + 60d8c1: 8b 85 50 ff ff ff mov -0xb0(%rbp),%eax + 60d8c7: 0f b6 95 48 ff ff ff movzbl -0xb8(%rbp),%edx + 60d8ce: 44 8b 8d 44 ff ff ff mov -0xbc(%rbp),%r9d + 60d8d5: 44 8b a5 40 ff ff ff mov -0xc0(%rbp),%r12d + 60d8dc: 48 8b 9d 38 ff ff ff mov -0xc8(%rbp),%rbx + 60d8e3: 41 81 f4 00 20 00 00 xor $0x2000,%r12d + 60d8ea: 41 81 e4 00 20 01 00 and $0x12000,%r12d + 60d8f1: 75 3f jne 60d932 <_fini+0x4918> + 60d8f3: 84 d2 test %dl,%dl + 60d8f5: 75 3b jne 60d932 <_fini+0x4918> + 60d8f7: 48 8b 7d 80 mov -0x80(%rbp),%rdi + 60d8fb: 89 c1 mov %eax,%ecx + 60d8fd: 44 89 ca mov %r9d,%edx + 60d900: be 20 00 00 00 mov $0x20,%esi + 60d905: 44 89 95 50 ff ff ff mov %r10d,-0xb0(%rbp) + 60d90c: 89 85 68 ff ff ff mov %eax,-0x98(%rbp) + 60d912: 44 89 8d 78 ff ff ff mov %r9d,-0x88(%rbp) + 60d919: e8 c2 d5 ff ff call 60aee0 <_fini+0x1ec6> + 60d91e: 44 8b 95 50 ff ff ff mov -0xb0(%rbp),%r10d + 60d925: 8b 85 68 ff ff ff mov -0x98(%rbp),%eax + 60d92b: 44 8b 8d 78 ff ff ff mov -0x88(%rbp),%r9d + 60d932: 44 39 c8 cmp %r9d,%eax + 60d935: 44 0f 4d c8 cmovge %eax,%r9d + 60d939: 45 89 c8 mov %r9d,%r8d + 60d93c: e9 67 f0 ff ff jmp 60c9a8 <_fini+0x398e> + 60d941: 89 85 68 ff ff ff mov %eax,-0x98(%rbp) + 60d947: 4d 89 c7 mov %r8,%r15 + 60d94a: 44 89 9d 78 ff ff ff mov %r11d,-0x88(%rbp) + 60d951: 48 c7 85 48 ff ff ff movq $0x0,-0xb8(%rbp) + 60d958: 00 00 00 00 + 60d95c: e9 ef f6 ff ff jmp 60d050 <_fini+0x4036> + 60d961: 48 8b 8d 58 ff ff ff mov -0xa8(%rbp),%rcx + 60d968: c7 45 88 01 00 00 00 movl $0x1,-0x78(%rbp) + 60d96f: 45 89 d9 mov %r11d,%r9d + 60d972: c7 84 81 40 ff ff ff movl $0xa,-0xc0(%rcx,%rax,4) + 60d979: 0a 00 00 00 + 60d97d: 0f b6 43 03 movzbl 0x3(%rbx),%eax + 60d981: 48 89 d3 mov %rdx,%rbx + 60d984: e9 4d f1 ff ff jmp 60cad6 <_fini+0x3abc> + 60d989: be ff ff ff 7f mov $0x7fffffff,%esi + 60d98e: 4c 89 ff mov %r15,%rdi + 60d991: 44 89 8d 50 ff ff ff mov %r9d,-0xb0(%rbp) + 60d998: 44 89 95 68 ff ff ff mov %r10d,-0x98(%rbp) + 60d99f: 4c 89 9d 78 ff ff ff mov %r11,-0x88(%rbp) + 60d9a6: e8 e5 06 00 00 call 60e090 <_fini+0x5076> + 60d9ab: 4c 8b 9d 78 ff ff ff mov -0x88(%rbp),%r11 + 60d9b2: 44 8b 95 68 ff ff ff mov -0x98(%rbp),%r10d + 60d9b9: 49 8d 14 07 lea (%r15,%rax,1),%rdx + 60d9bd: 44 8b 8d 50 ff ff ff mov -0xb0(%rbp),%r9d + 60d9c4: 80 3a 00 cmpb $0x0,(%rdx) + 60d9c7: 0f 84 b0 fa ff ff je 60d47d <_fini+0x4463> + 60d9cd: e9 6c f2 ff ff jmp 60cc3e <_fini+0x3c24> + 60d9d2: 66 0f 1f 44 00 00 nopw 0x0(%rax,%rax,1) + 60d9d8: 48 8b 85 58 ff ff ff mov -0xa8(%rbp),%rax + 60d9df: 44 89 9d 78 ff ff ff mov %r11d,-0x88(%rbp) + 60d9e6: c7 85 68 ff ff ff 01 movl $0x1,-0x98(%rbp) + 60d9ed: 00 00 00 + 60d9f0: c7 84 90 40 ff ff ff movl $0xa,-0xc0(%rax,%rdx,4) + 60d9f7: 0a 00 00 00 + 60d9fb: e9 45 f5 ff ff jmp 60cf45 <_fini+0x3f2b> + 60da00: 44 89 9d 78 ff ff ff mov %r11d,-0x88(%rbp) + 60da07: c7 85 68 ff ff ff 01 movl $0x1,-0x98(%rbp) + 60da0e: 00 00 00 + 60da11: e9 38 f1 ff ff jmp 60cb4e <_fini+0x3b34> + 60da16: 48 f7 de neg %rsi + 60da19: 48 8d 3d bd 48 df ff lea -0x20b743(%rip),%rdi # 4022dd + 60da20: b8 01 00 00 00 mov $0x1,%eax + 60da25: 48 89 75 90 mov %rsi,-0x70(%rbp) + 60da29: 48 89 bd 50 ff ff ff mov %rdi,-0xb0(%rbp) + 60da30: e9 f8 f7 ff ff jmp 60d22d <_fini+0x4213> + 60da35: 48 8b 7d 80 mov -0x80(%rbp),%rdi + 60da39: 44 89 ca mov %r9d,%edx + 60da3c: 44 89 f9 mov %r15d,%ecx + 60da3f: be 20 00 00 00 mov $0x20,%esi + 60da44: 44 89 95 50 ff ff ff mov %r10d,-0xb0(%rbp) + 60da4b: 44 89 8d 78 ff ff ff mov %r9d,-0x88(%rbp) + 60da52: 4c 89 85 48 ff ff ff mov %r8,-0xb8(%rbp) + 60da59: 44 89 bd 68 ff ff ff mov %r15d,-0x98(%rbp) + 60da60: e8 7b d4 ff ff call 60aee0 <_fini+0x1ec6> + 60da65: 4d 85 ff test %r15,%r15 + 60da68: 44 8b 8d 78 ff ff ff mov -0x88(%rbp),%r9d + 60da6f: 8b 85 68 ff ff ff mov -0x98(%rbp),%eax + 60da75: 44 8b 95 50 ff ff ff mov -0xb0(%rbp),%r10d + 60da7c: 0f 84 b0 fe ff ff je 60d932 <_fini+0x4918> + 60da82: 4c 8b 85 48 ff ff ff mov -0xb8(%rbp),%r8 + 60da89: 31 d2 xor %edx,%edx + 60da8b: e9 da fb ff ff jmp 60d66a <_fini+0x4650> + 60da90: 48 8d 45 a4 lea -0x5c(%rbp),%rax + 60da94: 89 75 a4 mov %esi,-0x5c(%rbp) + 60da97: 48 c7 c2 ff ff ff ff mov $0xffffffffffffffff,%rdx + 60da9e: c7 45 a8 00 00 00 00 movl $0x0,-0x58(%rbp) + 60daa5: 49 89 c0 mov %rax,%r8 + 60daa8: 48 89 45 90 mov %rax,-0x70(%rbp) + 60daac: c7 85 78 ff ff ff ff movl $0xffffffff,-0x88(%rbp) + 60dab3: ff ff ff + 60dab6: e9 c8 fa ff ff jmp 60d583 <_fini+0x4569> + 60dabb: c7 45 8c 00 00 00 00 movl $0x0,-0x74(%rbp) + 60dac2: e9 f8 f0 ff ff jmp 60cbbf <_fini+0x3ba5> + 60dac7: 4c 8d 45 c8 lea -0x38(%rbp),%r8 + 60dacb: 4d 89 c7 mov %r8,%r15 + 60dace: e9 e3 f7 ff ff jmp 60d2b6 <_fini+0x429c> + 60dad3: 48 8b 85 58 ff ff ff mov -0xa8(%rbp),%rax + 60dada: eb 12 jmp 60daee <_fini+0x4ad4> + 60dadc: 0f 1f 40 00 nopl 0x0(%rax) + 60dae0: 49 83 c0 01 add $0x1,%r8 + 60dae4: 49 83 f8 0a cmp $0xa,%r8 + 60dae8: 0f 84 09 f5 ff ff je 60cff7 <_fini+0x3fdd> + 60daee: 42 8b 14 80 mov (%rax,%r8,4),%edx + 60daf2: 85 d2 test %edx,%edx + 60daf4: 74 ea je 60dae0 <_fini+0x4ac6> + 60daf6: e9 b2 f0 ff ff jmp 60cbad <_fini+0x3b93> + 60dafb: 45 85 c9 test %r9d,%r9d + 60dafe: 0f 94 c0 sete %al + 60db01: 89 c2 mov %eax,%edx + 60db03: 41 f7 c4 00 20 01 00 test $0x12000,%r12d + 60db0a: 75 4e jne 60db5a <_fini+0x4b40> + 60db0c: 84 c0 test %al,%al + 60db0e: 75 4a jne 60db5a <_fini+0x4b40> + 60db10: 48 8b 7d 80 mov -0x80(%rbp),%rdi + 60db14: 44 89 ca mov %r9d,%edx + 60db17: 31 c9 xor %ecx,%ecx + 60db19: be 20 00 00 00 mov $0x20,%esi + 60db1e: 44 89 95 50 ff ff ff mov %r10d,-0xb0(%rbp) + 60db25: 4c 89 9d 68 ff ff ff mov %r11,-0x98(%rbp) + 60db2c: 44 89 8d 78 ff ff ff mov %r9d,-0x88(%rbp) + 60db33: e8 a8 d3 ff ff call 60aee0 <_fini+0x1ec6> + 60db38: 4c 8b 9d 68 ff ff ff mov -0x98(%rbp),%r11 + 60db3f: 44 8b 8d 78 ff ff ff mov -0x88(%rbp),%r9d + 60db46: 44 8b 95 50 ff ff ff mov -0xb0(%rbp),%r10d + 60db4d: 44 89 d8 mov %r11d,%eax + 60db50: e9 dd fd ff ff jmp 60d932 <_fini+0x4918> + 60db55: e8 a6 0c 00 00 call 60e800 <_fini+0x57e6> + 60db5a: 44 89 d8 mov %r11d,%eax + 60db5d: e9 81 fd ff ff jmp 60d8e3 <_fini+0x48c9> + +Disassembly of section .text.vfprintf: + +000000000060db70 <.text.vfprintf>: + 60db70: f3 0f 1e fa endbr64 + 60db74: 55 push %rbp + 60db75: 66 0f ef c0 pxor %xmm0,%xmm0 + 60db79: 48 89 e5 mov %rsp,%rbp + 60db7c: 41 57 push %r15 + 60db7e: 41 56 push %r14 + 60db80: 4c 8d bd a0 fe ff ff lea -0x160(%rbp),%r15 + 60db87: 4c 8d b5 d0 fe ff ff lea -0x130(%rbp),%r14 + 60db8e: 41 55 push %r13 + 60db90: 4c 8d ad 88 fe ff ff lea -0x178(%rbp),%r13 + 60db97: 4d 89 f8 mov %r15,%r8 + 60db9a: 4c 89 f1 mov %r14,%rcx + 60db9d: 41 54 push %r12 + 60db9f: 53 push %rbx + 60dba0: 48 89 fb mov %rdi,%rbx + 60dba3: 31 ff xor %edi,%edi + 60dba5: 48 81 ec 78 01 00 00 sub $0x178,%rsp + 60dbac: 48 89 b5 70 fe ff ff mov %rsi,-0x190(%rbp) + 60dbb3: 64 48 8b 04 25 28 00 mov %fs:0x28,%rax + 60dbba: 00 00 + 60dbbc: 48 89 45 c8 mov %rax,-0x38(%rbp) + 60dbc0: 31 c0 xor %eax,%eax + 60dbc2: 0f 29 85 a0 fe ff ff movaps %xmm0,-0x160(%rbp) + 60dbc9: 48 c7 85 c0 fe ff ff movq $0x0,-0x140(%rbp) + 60dbd0: 00 00 00 00 + 60dbd4: 0f 29 85 b0 fe ff ff movaps %xmm0,-0x150(%rbp) + 60dbdb: f3 0f 6f 02 movdqu (%rdx),%xmm0 + 60dbdf: 0f 11 85 88 fe ff ff movups %xmm0,-0x178(%rbp) + 60dbe6: 48 8b 42 10 mov 0x10(%rdx),%rax + 60dbea: 4c 89 ea mov %r13,%rdx + 60dbed: 48 89 85 98 fe ff ff mov %rax,-0x168(%rbp) + 60dbf4: e8 c7 ec ff ff call 60c8c0 <_fini+0x38a6> + 60dbf9: 85 c0 test %eax,%eax + 60dbfb: 0f 88 76 01 00 00 js 60dd77 <_fini+0x4d5d> + 60dc01: 8b 83 8c 00 00 00 mov 0x8c(%rbx),%eax + 60dc07: 45 31 e4 xor %r12d,%r12d + 60dc0a: 85 c0 test %eax,%eax + 60dc0c: 78 0b js 60dc19 <_fini+0x4bff> + 60dc0e: 48 89 df mov %rbx,%rdi + 60dc11: e8 ca 35 00 00 call 6111e0 <_fini+0x81c6> + 60dc16: 41 89 c4 mov %eax,%r12d + 60dc19: 8b 03 mov (%rbx),%eax + 60dc1b: 89 c7 mov %eax,%edi + 60dc1d: 83 e0 df and $0xffffffdf,%eax + 60dc20: 83 e7 20 and $0x20,%edi + 60dc23: 48 83 7b 60 00 cmpq $0x0,0x60(%rbx) + 60dc28: 89 03 mov %eax,(%rbx) + 60dc2a: 89 bd 7c fe ff ff mov %edi,-0x184(%rbp) + 60dc30: 74 6e je 60dca0 <_fini+0x4c86> + 60dc32: 48 83 7b 20 00 cmpq $0x0,0x20(%rbx) + 60dc37: 0f 84 49 01 00 00 je 60dd86 <_fini+0x4d6c> + 60dc3d: 48 8b b5 70 fe ff ff mov -0x190(%rbp),%rsi + 60dc44: 4c 89 f1 mov %r14,%rcx + 60dc47: 4d 89 f8 mov %r15,%r8 + 60dc4a: 4c 89 ea mov %r13,%rdx + 60dc4d: 48 89 df mov %rbx,%rdi + 60dc50: e8 6b ec ff ff call 60c8c0 <_fini+0x38a6> + 60dc55: 89 c1 mov %eax,%ecx + 60dc57: 8b 03 mov (%rbx),%eax + 60dc59: 8b b5 7c fe ff ff mov -0x184(%rbp),%esi + 60dc5f: ba ff ff ff ff mov $0xffffffff,%edx + 60dc64: a8 20 test $0x20,%al + 60dc66: 0f 45 ca cmovne %edx,%ecx + 60dc69: 09 f0 or %esi,%eax + 60dc6b: 89 03 mov %eax,(%rbx) + 60dc6d: 45 85 e4 test %r12d,%r12d + 60dc70: 0f 85 da 00 00 00 jne 60dd50 <_fini+0x4d36> + 60dc76: 48 8b 45 c8 mov -0x38(%rbp),%rax + 60dc7a: 64 48 2b 04 25 28 00 sub %fs:0x28,%rax + 60dc81: 00 00 + 60dc83: 0f 85 f8 00 00 00 jne 60dd81 <_fini+0x4d67> + 60dc89: 48 81 c4 78 01 00 00 add $0x178,%rsp + 60dc90: 89 c8 mov %ecx,%eax + 60dc92: 5b pop %rbx + 60dc93: 41 5c pop %r12 + 60dc95: 41 5d pop %r13 + 60dc97: 41 5e pop %r14 + 60dc99: 41 5f pop %r15 + 60dc9b: 5d pop %rbp + 60dc9c: c3 ret + 60dc9d: 0f 1f 00 nopl (%rax) + 60dca0: 48 8b 43 58 mov 0x58(%rbx),%rax + 60dca4: 48 c7 43 60 50 00 00 movq $0x50,0x60(%rbx) + 60dcab: 00 + 60dcac: 66 0f ef c0 pxor %xmm0,%xmm0 + 60dcb0: 48 89 df mov %rbx,%rdi + 60dcb3: 48 c7 43 38 00 00 00 movq $0x0,0x38(%rbx) + 60dcba: 00 + 60dcbb: 48 89 85 68 fe ff ff mov %rax,-0x198(%rbp) + 60dcc2: 48 8d 85 70 ff ff ff lea -0x90(%rbp),%rax + 60dcc9: 48 89 43 58 mov %rax,0x58(%rbx) + 60dccd: 0f 11 43 20 movups %xmm0,0x20(%rbx) + 60dcd1: e8 ca 39 00 00 call 6116a0 <_fini+0x8686> + 60dcd6: b9 ff ff ff ff mov $0xffffffff,%ecx + 60dcdb: 85 c0 test %eax,%eax + 60dcdd: 75 1a jne 60dcf9 <_fini+0x4cdf> + 60dcdf: 48 8b b5 70 fe ff ff mov -0x190(%rbp),%rsi + 60dce6: 4c 89 f1 mov %r14,%rcx + 60dce9: 4d 89 f8 mov %r15,%r8 + 60dcec: 4c 89 ea mov %r13,%rdx + 60dcef: 48 89 df mov %rbx,%rdi + 60dcf2: e8 c9 eb ff ff call 60c8c0 <_fini+0x38a6> + 60dcf7: 89 c1 mov %eax,%ecx + 60dcf9: 48 83 bd 68 fe ff ff cmpq $0x0,-0x198(%rbp) + 60dd00: 00 + 60dd01: 0f 84 50 ff ff ff je 60dc57 <_fini+0x4c3d> + 60dd07: 89 8d 70 fe ff ff mov %ecx,-0x190(%rbp) + 60dd0d: 31 d2 xor %edx,%edx + 60dd0f: 31 f6 xor %esi,%esi + 60dd11: 48 89 df mov %rbx,%rdi + 60dd14: ff 53 48 call *0x48(%rbx) + 60dd17: 48 83 7b 28 00 cmpq $0x0,0x28(%rbx) + 60dd1c: 8b 8d 70 fe ff ff mov -0x190(%rbp),%ecx + 60dd22: 74 4c je 60dd70 <_fini+0x4d56> + 60dd24: 48 8b 85 68 fe ff ff mov -0x198(%rbp),%rax + 60dd2b: 66 0f ef c0 pxor %xmm0,%xmm0 + 60dd2f: 48 c7 43 60 00 00 00 movq $0x0,0x60(%rbx) + 60dd36: 00 + 60dd37: 48 c7 43 38 00 00 00 movq $0x0,0x38(%rbx) + 60dd3e: 00 + 60dd3f: 48 89 43 58 mov %rax,0x58(%rbx) + 60dd43: 0f 11 43 20 movups %xmm0,0x20(%rbx) + 60dd47: e9 0b ff ff ff jmp 60dc57 <_fini+0x4c3d> + 60dd4c: 0f 1f 40 00 nopl 0x0(%rax) + 60dd50: 48 89 df mov %rbx,%rdi + 60dd53: 89 8d 7c fe ff ff mov %ecx,-0x184(%rbp) + 60dd59: e8 62 35 00 00 call 6112c0 <_fini+0x82a6> + 60dd5e: 8b 8d 7c fe ff ff mov -0x184(%rbp),%ecx + 60dd64: e9 0d ff ff ff jmp 60dc76 <_fini+0x4c5c> + 60dd69: 0f 1f 80 00 00 00 00 nopl 0x0(%rax) + 60dd70: b9 ff ff ff ff mov $0xffffffff,%ecx + 60dd75: eb ad jmp 60dd24 <_fini+0x4d0a> + 60dd77: b9 ff ff ff ff mov $0xffffffff,%ecx + 60dd7c: e9 f5 fe ff ff jmp 60dc76 <_fini+0x4c5c> + 60dd81: e8 7a 0a 00 00 call 60e800 <_fini+0x57e6> + 60dd86: 48 89 df mov %rbx,%rdi + 60dd89: e8 12 39 00 00 call 6116a0 <_fini+0x8686> + 60dd8e: 83 c9 ff or $0xffffffff,%ecx + 60dd91: 85 c0 test %eax,%eax + 60dd93: 0f 85 be fe ff ff jne 60dc57 <_fini+0x4c3d> + 60dd99: e9 9f fe ff ff jmp 60dc3d <_fini+0x4c23> + +Disassembly of section .text.vsprintf: + +000000000060dda0 <.text.vsprintf>: + 60dda0: f3 0f 1e fa endbr64 + 60dda4: 48 89 d1 mov %rdx,%rcx + 60dda7: 48 89 f2 mov %rsi,%rdx + 60ddaa: be ff ff ff 7f mov $0x7fffffff,%esi + 60ddaf: e9 9c 3b 00 00 jmp 611950 <_fini+0x8936> + +Disassembly of section .text.strcat: + +000000000060ddc0 <.text.strcat>: + 60ddc0: f3 0f 1e fa endbr64 + 60ddc4: 55 push %rbp + 60ddc5: 48 89 e5 mov %rsp,%rbp + 60ddc8: 41 54 push %r12 + 60ddca: 49 89 f4 mov %rsi,%r12 + 60ddcd: 53 push %rbx + 60ddce: 48 89 fb mov %rdi,%rbx + 60ddd1: e8 2a 02 00 00 call 60e000 <_fini+0x4fe6> + 60ddd6: 4c 89 e6 mov %r12,%rsi + 60ddd9: 48 8d 3c 03 lea (%rbx,%rax,1),%rdi + 60dddd: e8 ee 01 00 00 call 60dfd0 <_fini+0x4fb6> + 60dde2: 48 89 d8 mov %rbx,%rax + 60dde5: 5b pop %rbx + 60dde6: 41 5c pop %r12 + 60dde8: 5d pop %rbp + 60dde9: c3 ret + +Disassembly of section .text.strchr: + +000000000060ddf0 <.text.strchr>: + 60ddf0: f3 0f 1e fa endbr64 + 60ddf4: 55 push %rbp + 60ddf5: 48 89 e5 mov %rsp,%rbp + 60ddf8: 53 push %rbx + 60ddf9: 89 f3 mov %esi,%ebx + 60ddfb: 48 83 ec 08 sub $0x8,%rsp + 60ddff: e8 3c 00 00 00 call 60de40 <_fini+0x4e26> + 60de04: 31 d2 xor %edx,%edx + 60de06: 38 18 cmp %bl,(%rax) + 60de08: 48 8b 5d f8 mov -0x8(%rbp),%rbx + 60de0c: c9 leave + 60de0d: 48 0f 45 c2 cmovne %rdx,%rax + 60de11: c3 ret + +Disassembly of section .text.__strchrnul: + +000000000060de40 <.text.__strchrnul>: + 60de40: f3 0f 1e fa endbr64 + 60de44: 55 push %rbp + 60de45: 89 f1 mov %esi,%ecx + 60de47: 48 89 e5 mov %rsp,%rbp + 60de4a: 53 push %rbx + 60de4b: 48 89 fb mov %rdi,%rbx + 60de4e: 48 83 ec 08 sub $0x8,%rsp + 60de52: 81 e1 ff 00 00 00 and $0xff,%ecx + 60de58: 75 1d jne 60de77 <_fini+0x4e5d> + 60de5a: e9 01 01 00 00 jmp 60df60 <_fini+0x4f46> + 60de5f: 90 nop + 60de60: 0f b6 03 movzbl (%rbx),%eax + 60de63: 84 c0 test %al,%al + 60de65: 0f 84 e4 00 00 00 je 60df4f <_fini+0x4f35> + 60de6b: 39 c8 cmp %ecx,%eax + 60de6d: 0f 84 dc 00 00 00 je 60df4f <_fini+0x4f35> + 60de73: 48 83 c3 01 add $0x1,%rbx + 60de77: f6 c3 07 test $0x7,%bl + 60de7a: 75 e4 jne 60de60 <_fini+0x4e46> + 60de7c: 48 bf 01 01 01 01 01 movabs $0x101010101010101,%rdi + 60de83: 01 01 01 + 60de86: 4c 63 c1 movslq %ecx,%r8 + 60de89: 48 8b 13 mov (%rbx),%rdx + 60de8c: 49 b9 80 80 80 80 80 movabs $0x8080808080808080,%r9 + 60de93: 80 80 80 + 60de96: 4c 0f af c7 imul %rdi,%r8 + 60de9a: 48 89 d0 mov %rdx,%rax + 60de9d: 48 29 f8 sub %rdi,%rax + 60dea0: 4c 89 c6 mov %r8,%rsi + 60dea3: 48 31 d6 xor %rdx,%rsi + 60dea6: 48 f7 d2 not %rdx + 60dea9: 48 21 d0 and %rdx,%rax + 60deac: 48 89 f2 mov %rsi,%rdx + 60deaf: 48 f7 d6 not %rsi + 60deb2: 48 29 fa sub %rdi,%rdx + 60deb5: 48 21 f2 and %rsi,%rdx + 60deb8: 48 09 d0 or %rdx,%rax + 60debb: 4c 85 c8 test %r9,%rax + 60debe: 0f 85 84 00 00 00 jne 60df48 <_fini+0x4f2e> + 60dec4: 48 bf ff fe fe fe fe movabs $0xfefefefefefefeff,%rdi + 60decb: fe fe fe + 60dece: 66 66 2e 0f 1f 84 00 data16 cs nopw 0x0(%rax,%rax,1) + 60ded5: 00 00 00 00 + 60ded9: 66 66 2e 0f 1f 84 00 data16 cs nopw 0x0(%rax,%rax,1) + 60dee0: 00 00 00 00 + 60dee4: 66 66 2e 0f 1f 84 00 data16 cs nopw 0x0(%rax,%rax,1) + 60deeb: 00 00 00 00 + 60deef: 66 66 2e 0f 1f 84 00 data16 cs nopw 0x0(%rax,%rax,1) + 60def6: 00 00 00 00 + 60defa: 66 0f 1f 44 00 00 nopw 0x0(%rax,%rax,1) + 60df00: 48 8b 53 08 mov 0x8(%rbx),%rdx + 60df04: 48 83 c3 08 add $0x8,%rbx + 60df08: 48 89 d6 mov %rdx,%rsi + 60df0b: 48 8d 04 3a lea (%rdx,%rdi,1),%rax + 60df0f: 48 f7 d2 not %rdx + 60df12: 4c 31 c6 xor %r8,%rsi + 60df15: 48 21 d0 and %rdx,%rax + 60df18: 48 89 f2 mov %rsi,%rdx + 60df1b: 48 01 fe add %rdi,%rsi + 60df1e: 48 f7 d2 not %rdx + 60df21: 48 21 f2 and %rsi,%rdx + 60df24: 48 09 d0 or %rdx,%rax + 60df27: 4c 85 c8 test %r9,%rax + 60df2a: 74 d4 je 60df00 <_fini+0x4ee6> + 60df2c: 0f b6 03 movzbl (%rbx),%eax + 60df2f: 84 c0 test %al,%al + 60df31: 74 1c je 60df4f <_fini+0x4f35> + 60df33: 66 66 2e 0f 1f 84 00 data16 cs nopw 0x0(%rax,%rax,1) + 60df3a: 00 00 00 00 + 60df3e: 66 90 xchg %ax,%ax + 60df40: 39 c8 cmp %ecx,%eax + 60df42: 74 0b je 60df4f <_fini+0x4f35> + 60df44: 48 83 c3 01 add $0x1,%rbx + 60df48: 0f b6 03 movzbl (%rbx),%eax + 60df4b: 84 c0 test %al,%al + 60df4d: 75 f1 jne 60df40 <_fini+0x4f26> + 60df4f: 48 89 d8 mov %rbx,%rax + 60df52: 48 8b 5d f8 mov -0x8(%rbp),%rbx + 60df56: c9 leave + 60df57: c3 ret + 60df58: 0f 1f 84 00 00 00 00 nopl 0x0(%rax,%rax,1) + 60df5f: 00 + 60df60: e8 9b 00 00 00 call 60e000 <_fini+0x4fe6> + 60df65: 48 01 c3 add %rax,%rbx + 60df68: 48 89 d8 mov %rbx,%rax + 60df6b: 48 8b 5d f8 mov -0x8(%rbp),%rbx + 60df6f: c9 leave + 60df70: c3 ret + +Disassembly of section .text.strcmp: + +000000000060df80 <.text.strcmp>: + 60df80: f3 0f 1e fa endbr64 + 60df84: 0f b6 17 movzbl (%rdi),%edx + 60df87: 0f b6 0e movzbl (%rsi),%ecx + 60df8a: b8 01 00 00 00 mov $0x1,%eax + 60df8f: 38 ca cmp %cl,%dl + 60df91: 74 1e je 60dfb1 <_fini+0x4f97> + 60df93: eb 2b jmp 60dfc0 <_fini+0x4fa6> + 60df95: 66 66 2e 0f 1f 84 00 data16 cs nopw 0x0(%rax,%rax,1) + 60df9c: 00 00 00 00 + 60dfa0: 0f b6 14 07 movzbl (%rdi,%rax,1),%edx + 60dfa4: 48 83 c0 01 add $0x1,%rax + 60dfa8: 0f b6 4c 06 ff movzbl -0x1(%rsi,%rax,1),%ecx + 60dfad: 38 ca cmp %cl,%dl + 60dfaf: 75 0f jne 60dfc0 <_fini+0x4fa6> + 60dfb1: 84 d2 test %dl,%dl + 60dfb3: 75 eb jne 60dfa0 <_fini+0x4f86> + 60dfb5: 31 c0 xor %eax,%eax + 60dfb7: 29 c8 sub %ecx,%eax + 60dfb9: c3 ret + 60dfba: 66 0f 1f 44 00 00 nopw 0x0(%rax,%rax,1) + 60dfc0: 0f b6 c2 movzbl %dl,%eax + 60dfc3: 29 c8 sub %ecx,%eax + 60dfc5: c3 ret + +Disassembly of section .text.strcpy: + +000000000060dfd0 <.text.strcpy>: + 60dfd0: f3 0f 1e fa endbr64 + 60dfd4: 55 push %rbp + 60dfd5: 48 89 e5 mov %rsp,%rbp + 60dfd8: 53 push %rbx + 60dfd9: 48 89 fb mov %rdi,%rbx + 60dfdc: 48 83 ec 08 sub $0x8,%rsp + 60dfe0: e8 1b 3b 00 00 call 611b00 <_fini+0x8ae6> + 60dfe5: 48 89 d8 mov %rbx,%rax + 60dfe8: 48 8b 5d f8 mov -0x8(%rbp),%rbx + 60dfec: c9 leave + 60dfed: c3 ret + +Disassembly of section .text.strlen: + +000000000060e000 <.text.strlen>: + 60e000: f3 0f 1e fa endbr64 + 60e004: 48 89 f8 mov %rdi,%rax + 60e007: 40 f6 c7 07 test $0x7,%dil + 60e00b: 75 0b jne 60e018 <_fini+0x4ffe> + 60e00d: eb 19 jmp 60e028 <_fini+0x500e> + 60e00f: 90 nop + 60e010: 48 83 c0 01 add $0x1,%rax + 60e014: a8 07 test $0x7,%al + 60e016: 74 10 je 60e028 <_fini+0x500e> + 60e018: 80 38 00 cmpb $0x0,(%rax) + 60e01b: 75 f3 jne 60e010 <_fini+0x4ff6> + 60e01d: 48 29 f8 sub %rdi,%rax + 60e020: c3 ret + 60e021: 0f 1f 80 00 00 00 00 nopl 0x0(%rax) + 60e028: 49 b8 ff fe fe fe fe movabs $0xfefefefefefefeff,%r8 + 60e02f: fe fe fe + 60e032: 48 8b 10 mov (%rax),%rdx + 60e035: 48 be 80 80 80 80 80 movabs $0x8080808080808080,%rsi + 60e03c: 80 80 80 + 60e03f: 4a 8d 0c 02 lea (%rdx,%r8,1),%rcx + 60e043: 48 f7 d2 not %rdx + 60e046: 48 21 ca and %rcx,%rdx + 60e049: 48 85 f2 test %rsi,%rdx + 60e04c: 75 36 jne 60e084 <_fini+0x506a> + 60e04e: 66 66 2e 0f 1f 84 00 data16 cs nopw 0x0(%rax,%rax,1) + 60e055: 00 00 00 00 + 60e059: 0f 1f 80 00 00 00 00 nopl 0x0(%rax) + 60e060: 48 8b 50 08 mov 0x8(%rax),%rdx + 60e064: 48 83 c0 08 add $0x8,%rax + 60e068: 4a 8d 0c 02 lea (%rdx,%r8,1),%rcx + 60e06c: 48 f7 d2 not %rdx + 60e06f: 48 21 ca and %rcx,%rdx + 60e072: 48 85 f2 test %rsi,%rdx + 60e075: 74 e9 je 60e060 <_fini+0x5046> + 60e077: eb 0b jmp 60e084 <_fini+0x506a> + 60e079: 0f 1f 80 00 00 00 00 nopl 0x0(%rax) + 60e080: 48 83 c0 01 add $0x1,%rax + 60e084: 80 38 00 cmpb $0x0,(%rax) + 60e087: 75 f7 jne 60e080 <_fini+0x5066> + 60e089: 48 29 f8 sub %rdi,%rax + 60e08c: c3 ret + +Disassembly of section .text.strnlen: + +000000000060e090 <.text.strnlen>: + 60e090: f3 0f 1e fa endbr64 + 60e094: 55 push %rbp + 60e095: 48 89 f2 mov %rsi,%rdx + 60e098: 48 89 e5 mov %rsp,%rbp + 60e09b: 41 54 push %r12 + 60e09d: 49 89 fc mov %rdi,%r12 + 60e0a0: 53 push %rbx + 60e0a1: 48 89 f3 mov %rsi,%rbx + 60e0a4: 31 f6 xor %esi,%esi + 60e0a6: e8 55 39 00 00 call 611a00 <_fini+0x89e6> + 60e0ab: 48 89 c2 mov %rax,%rdx + 60e0ae: 4c 29 e2 sub %r12,%rdx + 60e0b1: 48 85 c0 test %rax,%rax + 60e0b4: 48 89 d8 mov %rbx,%rax + 60e0b7: 5b pop %rbx + 60e0b8: 48 0f 45 c2 cmovne %rdx,%rax + 60e0bc: 41 5c pop %r12 + 60e0be: 5d pop %rbp + 60e0bf: c3 ret + +Disassembly of section .text.strtok: + +000000000060e0c0 <.text.strtok>: + 60e0c0: f3 0f 1e fa endbr64 + 60e0c4: 55 push %rbp + 60e0c5: 48 89 e5 mov %rsp,%rbp + 60e0c8: 41 54 push %r12 + 60e0ca: 49 89 f4 mov %rsi,%r12 + 60e0cd: 53 push %rbx + 60e0ce: 48 89 fb mov %rdi,%rbx + 60e0d1: 48 85 ff test %rdi,%rdi + 60e0d4: 74 5a je 60e130 <_fini+0x5116> + 60e0d6: 48 89 df mov %rbx,%rdi + 60e0d9: 4c 89 e6 mov %r12,%rsi + 60e0dc: e8 1f 3c 00 00 call 611d00 <_fini+0x8ce6> + 60e0e1: 48 01 c3 add %rax,%rbx + 60e0e4: 80 3b 00 cmpb $0x0,(%rbx) + 60e0e7: 74 57 je 60e140 <_fini+0x5126> + 60e0e9: 4c 89 e6 mov %r12,%rsi + 60e0ec: 48 89 df mov %rbx,%rdi + 60e0ef: e8 0c 3b 00 00 call 611c00 <_fini+0x8be6> + 60e0f4: 48 01 d8 add %rbx,%rax + 60e0f7: 80 38 00 cmpb $0x0,(%rax) + 60e0fa: 75 14 jne 60e110 <_fini+0x50f6> + 60e0fc: 48 c7 05 c1 6b 40 00 movq $0x0,0x406bc1(%rip) # a14cc8 <__progname+0x508> + 60e103: 00 00 00 00 + 60e107: 48 89 d8 mov %rbx,%rax + 60e10a: 5b pop %rbx + 60e10b: 41 5c pop %r12 + 60e10d: 5d pop %rbp + 60e10e: c3 ret + 60e10f: 90 nop + 60e110: 48 8d 50 01 lea 0x1(%rax),%rdx + 60e114: c6 00 00 movb $0x0,(%rax) + 60e117: 48 89 d8 mov %rbx,%rax + 60e11a: 5b pop %rbx + 60e11b: 48 89 15 a6 6b 40 00 mov %rdx,0x406ba6(%rip) # a14cc8 <__progname+0x508> + 60e122: 41 5c pop %r12 + 60e124: 5d pop %rbp + 60e125: c3 ret + 60e126: 66 2e 0f 1f 84 00 00 cs nopw 0x0(%rax,%rax,1) + 60e12d: 00 00 00 + 60e130: 48 8b 1d 91 6b 40 00 mov 0x406b91(%rip),%rbx # a14cc8 <__progname+0x508> + 60e137: 48 85 db test %rbx,%rbx + 60e13a: 75 9a jne 60e0d6 <_fini+0x50bc> + 60e13c: 31 db xor %ebx,%ebx + 60e13e: eb c7 jmp 60e107 <_fini+0x50ed> + 60e140: 48 c7 05 7d 6b 40 00 movq $0x0,0x406b7d(%rip) # a14cc8 <__progname+0x508> + 60e147: 00 00 00 00 + 60e14b: 31 db xor %ebx,%ebx + 60e14d: eb b8 jmp 60e107 <_fini+0x50ed> + +Disassembly of section .text.__lock: + +000000000060e150 <.text.__lock>: + 60e150: f3 0f 1e fa endbr64 + 60e154: 0f be 0d 88 66 40 00 movsbl 0x406688(%rip),%ecx # a147e3 <__progname+0x23> + 60e15b: 85 c9 test %ecx,%ecx + 60e15d: 74 51 je 60e1b0 <_fini+0x5196> + 60e15f: 31 c0 xor %eax,%eax + 60e161: ba 01 00 00 80 mov $0x80000001,%edx + 60e166: f0 0f b1 17 lock cmpxchg %edx,(%rdi) + 60e16a: 89 c2 mov %eax,%edx + 60e16c: 85 c9 test %ecx,%ecx + 60e16e: 78 48 js 60e1b8 <_fini+0x519e> + 60e170: 85 c0 test %eax,%eax + 60e172: 74 3c je 60e1b0 <_fini+0x5196> + 60e174: 41 b8 0a 00 00 00 mov $0xa,%r8d + 60e17a: eb 1e jmp 60e19a <_fini+0x5180> + 60e17c: 0f 1f 40 00 nopl 0x0(%rax) + 60e180: 8d b2 01 00 00 80 lea -0x7fffffff(%rdx),%esi + 60e186: 89 d1 mov %edx,%ecx + 60e188: 89 c8 mov %ecx,%eax + 60e18a: f0 0f b1 37 lock cmpxchg %esi,(%rdi) + 60e18e: 89 c2 mov %eax,%edx + 60e190: 39 c1 cmp %eax,%ecx + 60e192: 74 1c je 60e1b0 <_fini+0x5196> + 60e194: 41 83 e8 01 sub $0x1,%r8d + 60e198: 74 2e je 60e1c8 <_fini+0x51ae> + 60e19a: 85 d2 test %edx,%edx + 60e19c: 79 e2 jns 60e180 <_fini+0x5166> + 60e19e: 8d 8a ff ff ff 7f lea 0x7fffffff(%rdx),%ecx + 60e1a4: 89 d6 mov %edx,%esi + 60e1a6: eb e0 jmp 60e188 <_fini+0x516e> + 60e1a8: 0f 1f 84 00 00 00 00 nopl 0x0(%rax,%rax,1) + 60e1af: 00 + 60e1b0: c3 ret + 60e1b1: 0f 1f 80 00 00 00 00 nopl 0x0(%rax) + 60e1b8: c6 05 24 66 40 00 00 movb $0x0,0x406624(%rip) # a147e3 <__progname+0x23> + 60e1bf: 85 c0 test %eax,%eax + 60e1c1: 75 b1 jne 60e174 <_fini+0x515a> + 60e1c3: c3 ret + 60e1c4: 0f 1f 40 00 nopl 0x0(%rax) + 60e1c8: 41 b8 01 00 00 00 mov $0x1,%r8d + 60e1ce: f0 44 0f c1 07 lock xadd %r8d,(%rdi) + 60e1d3: 41 b9 ca 00 00 00 mov $0xca,%r9d + 60e1d9: 41 83 c0 01 add $0x1,%r8d + 60e1dd: eb 16 jmp 60e1f5 <_fini+0x51db> + 60e1df: 90 nop + 60e1e0: 44 8d 82 00 00 00 80 lea -0x80000000(%rdx),%r8d + 60e1e7: 89 d0 mov %edx,%eax + 60e1e9: f0 44 0f b1 07 lock cmpxchg %r8d,(%rdi) + 60e1ee: 41 89 c0 mov %eax,%r8d + 60e1f1: 39 c2 cmp %eax,%edx + 60e1f3: 74 bb je 60e1b0 <_fini+0x5196> + 60e1f5: 44 89 c2 mov %r8d,%edx + 60e1f8: 45 85 c0 test %r8d,%r8d + 60e1fb: 79 e3 jns 60e1e0 <_fini+0x51c6> + 60e1fd: 49 63 d0 movslq %r8d,%rdx + 60e200: 45 31 d2 xor %r10d,%r10d + 60e203: 4c 89 c8 mov %r9,%rax + 60e206: be 80 00 00 00 mov $0x80,%esi + 60e20b: 0f 05 syscall + 60e20d: 48 83 f8 da cmp $0xffffffffffffffda,%rax + 60e211: 75 07 jne 60e21a <_fini+0x5200> + 60e213: 31 f6 xor %esi,%esi + 60e215: 4c 89 c8 mov %r9,%rax + 60e218: 0f 05 syscall + 60e21a: 41 8d 90 ff ff ff 7f lea 0x7fffffff(%r8),%edx + 60e221: eb bd jmp 60e1e0 <_fini+0x51c6> + +Disassembly of section .text.__unlock: + +000000000060e230 <.text.__unlock>: + 60e230: f3 0f 1e fa endbr64 + 60e234: 8b 07 mov (%rdi),%eax + 60e236: 85 c0 test %eax,%eax + 60e238: 78 06 js 60e240 <_fini+0x5226> + 60e23a: c3 ret + 60e23b: 0f 1f 44 00 00 nopl 0x0(%rax,%rax,1) + 60e240: b8 ff ff ff 7f mov $0x7fffffff,%eax + 60e245: f0 0f c1 07 lock xadd %eax,(%rdi) + 60e249: 3d 01 00 00 80 cmp $0x80000001,%eax + 60e24e: 74 ea je 60e23a <_fini+0x5220> + 60e250: 41 b8 ca 00 00 00 mov $0xca,%r8d + 60e256: be 81 00 00 00 mov $0x81,%esi + 60e25b: ba 01 00 00 00 mov $0x1,%edx + 60e260: 4c 89 c0 mov %r8,%rax + 60e263: 0f 05 syscall + 60e265: 48 83 f8 da cmp $0xffffffffffffffda,%rax + 60e269: 75 cf jne 60e23a <_fini+0x5220> + 60e26b: 4c 89 c0 mov %r8,%rax + 60e26e: be 01 00 00 00 mov $0x1,%esi + 60e273: 0f 05 syscall + 60e275: c3 ret + +Disassembly of section .text.sccp: + +000000000060e280 <.text.sccp>: + 60e280: f3 0f 1e fa endbr64 + 60e284: 55 push %rbp + 60e285: 48 89 f8 mov %rdi,%rax + 60e288: 4d 89 c2 mov %r8,%r10 + 60e28b: 48 89 f7 mov %rsi,%rdi + 60e28e: 4d 89 c8 mov %r9,%r8 + 60e291: 48 89 d6 mov %rdx,%rsi + 60e294: 48 89 ca mov %rcx,%rdx + 60e297: 48 89 e5 mov %rsp,%rbp + 60e29a: 4c 8b 4d 10 mov 0x10(%rbp),%r9 + 60e29e: 0f 05 syscall + 60e2a0: 5d pop %rbp + 60e2a1: c3 ret + +Disassembly of section .text.__syscall_cp: + +000000000060e2b0 <.text.__syscall_cp>: + 60e2b0: f3 0f 1e fa endbr64 + 60e2b4: e9 c7 ff ff ff jmp 60e280 <_fini+0x5266> + +Disassembly of section .text.clock: + +000000000060e2c0 <.text.clock>: + 60e2c0: f3 0f 1e fa endbr64 + 60e2c4: 55 push %rbp + 60e2c5: bf 02 00 00 00 mov $0x2,%edi + 60e2ca: 48 89 e5 mov %rsp,%rbp + 60e2cd: 48 83 ec 20 sub $0x20,%rsp + 60e2d1: 64 48 8b 34 25 28 00 mov %fs:0x28,%rsi + 60e2d8: 00 00 + 60e2da: 48 89 75 f8 mov %rsi,-0x8(%rbp) + 60e2de: 48 8d 75 e0 lea -0x20(%rbp),%rsi + 60e2e2: e8 c9 00 00 00 call 60e3b0 <_fini+0x5396> + 60e2e7: 85 c0 test %eax,%eax + 60e2e9: 75 65 jne 60e350 <_fini+0x5336> + 60e2eb: 48 b8 f6 5a d0 7b 63 movabs $0x8637bd05af6,%rax + 60e2f2: 08 00 00 + 60e2f5: 48 8b 4d e0 mov -0x20(%rbp),%rcx + 60e2f9: 48 39 c1 cmp %rax,%rcx + 60e2fc: 7f 52 jg 60e350 <_fini+0x5336> + 60e2fe: 48 8b 75 e8 mov -0x18(%rbp),%rsi + 60e302: 48 69 c9 c0 bd f0 ff imul $0xfffffffffff0bdc0,%rcx,%rcx + 60e309: 48 b8 cf f7 53 e3 a5 movabs $0x20c49ba5e353f7cf,%rax + 60e310: 9b c4 20 + 60e313: 48 f7 ee imul %rsi + 60e316: 48 c1 fe 3f sar $0x3f,%rsi + 60e31a: 48 89 d0 mov %rdx,%rax + 60e31d: 48 ba ff ff ff ff ff movabs $0x7fffffffffffffff,%rdx + 60e324: ff ff 7f + 60e327: 48 c1 f8 07 sar $0x7,%rax + 60e32b: 48 01 ca add %rcx,%rdx + 60e32e: 48 29 f0 sub %rsi,%rax + 60e331: 48 39 d0 cmp %rdx,%rax + 60e334: 7f 1a jg 60e350 <_fini+0x5336> + 60e336: 48 29 c8 sub %rcx,%rax + 60e339: 48 8b 55 f8 mov -0x8(%rbp),%rdx + 60e33d: 64 48 2b 14 25 28 00 sub %fs:0x28,%rdx + 60e344: 00 00 + 60e346: 75 11 jne 60e359 <_fini+0x533f> + 60e348: c9 leave + 60e349: c3 ret + 60e34a: 66 0f 1f 44 00 00 nopw 0x0(%rax,%rax,1) + 60e350: 48 c7 c0 ff ff ff ff mov $0xffffffffffffffff,%rax + 60e357: eb e0 jmp 60e339 <_fini+0x531f> + 60e359: e8 a2 04 00 00 call 60e800 <_fini+0x57e6> + +Disassembly of section .text.cgt_init: + +000000000060e360 <.text.cgt_init>: + 60e360: f3 0f 1e fa endbr64 + 60e364: 55 push %rbp + 60e365: 48 89 e5 mov %rsp,%rbp + 60e368: 41 54 push %r12 + 60e36a: 49 89 f4 mov %rsi,%r12 + 60e36d: 48 8d 35 9c 42 df ff lea -0x20bd64(%rip),%rsi # 402610 + 60e374: 53 push %rbx + 60e375: 89 fb mov %edi,%ebx + 60e377: 48 8d 3d a7 42 df ff lea -0x20bd59(%rip),%rdi # 402625 + 60e37e: e8 1d 05 00 00 call 60e8a0 <_fini+0x5886> + 60e383: 48 89 c2 mov %rax,%rdx + 60e386: 48 8d 05 d3 ff ff ff lea -0x2d(%rip),%rax # 60e360 <_fini+0x5346> + 60e38d: f0 48 0f b1 15 12 63 lock cmpxchg %rdx,0x406312(%rip) # a146a8 + 60e394: 40 00 + 60e396: 48 85 d2 test %rdx,%rdx + 60e399: 74 0b je 60e3a6 <_fini+0x538c> + 60e39b: 4c 89 e6 mov %r12,%rsi + 60e39e: 89 df mov %ebx,%edi + 60e3a0: 5b pop %rbx + 60e3a1: 41 5c pop %r12 + 60e3a3: 5d pop %rbp + 60e3a4: ff e2 jmp *%rdx + 60e3a6: 5b pop %rbx + 60e3a7: b8 da ff ff ff mov $0xffffffda,%eax + 60e3ac: 41 5c pop %r12 + 60e3ae: 5d pop %rbp + 60e3af: c3 ret + +Disassembly of section .text.__clock_gettime: + +000000000060e3b0 <.text.__clock_gettime>: + 60e3b0: f3 0f 1e fa endbr64 + 60e3b4: 55 push %rbp + 60e3b5: 48 8b 05 ec 62 40 00 mov 0x4062ec(%rip),%rax # a146a8 + 60e3bc: 48 89 e5 mov %rsp,%rbp + 60e3bf: 41 54 push %r12 + 60e3c1: 41 89 fc mov %edi,%r12d + 60e3c4: 53 push %rbx + 60e3c5: 48 89 f3 mov %rsi,%rbx + 60e3c8: 48 85 c0 test %rax,%rax + 60e3cb: 74 0b je 60e3d8 <_fini+0x53be> + 60e3cd: ff d0 call *%rax + 60e3cf: 85 c0 test %eax,%eax + 60e3d1: 74 4e je 60e421 <_fini+0x5407> + 60e3d3: 83 f8 ea cmp $0xffffffea,%eax + 60e3d6: 74 58 je 60e430 <_fini+0x5416> + 60e3d8: 49 63 fc movslq %r12d,%rdi + 60e3db: b8 e4 00 00 00 mov $0xe4,%eax + 60e3e0: 48 89 de mov %rbx,%rsi + 60e3e3: 0f 05 syscall + 60e3e5: 83 f8 da cmp $0xffffffda,%eax + 60e3e8: 75 16 jne 60e400 <_fini+0x53e6> + 60e3ea: 48 c7 c7 ea ff ff ff mov $0xffffffffffffffea,%rdi + 60e3f1: 45 85 e4 test %r12d,%r12d + 60e3f4: 74 12 je 60e408 <_fini+0x53ee> + 60e3f6: e8 05 b2 ff ff call 609600 <_fini+0x5e6> + 60e3fb: 5b pop %rbx + 60e3fc: 41 5c pop %r12 + 60e3fe: 5d pop %rbp + 60e3ff: c3 ret + 60e400: 48 63 f8 movslq %eax,%rdi + 60e403: eb f1 jmp 60e3f6 <_fini+0x53dc> + 60e405: 0f 1f 00 nopl (%rax) + 60e408: b8 60 00 00 00 mov $0x60,%eax + 60e40d: 48 89 df mov %rbx,%rdi + 60e410: 31 f6 xor %esi,%esi + 60e412: 0f 05 syscall + 60e414: 69 43 08 e8 03 00 00 imul $0x3e8,0x8(%rbx),%eax + 60e41b: 48 98 cltq + 60e41d: 48 89 43 08 mov %rax,0x8(%rbx) + 60e421: 5b pop %rbx + 60e422: 31 c0 xor %eax,%eax + 60e424: 41 5c pop %r12 + 60e426: 5d pop %rbp + 60e427: c3 ret + 60e428: 0f 1f 84 00 00 00 00 nopl 0x0(%rax,%rax,1) + 60e42f: 00 + 60e430: 48 c7 c7 ea ff ff ff mov $0xffffffffffffffea,%rdi + 60e437: e8 c4 b1 ff ff call 609600 <_fini+0x5e6> + 60e43c: eb bd jmp 60e3fb <_fini+0x53e1> + +Disassembly of section .text.__init_tp: + +000000000060e440 <.text.__init_tp>: + 60e440: f3 0f 1e fa endbr64 + 60e444: 55 push %rbp + 60e445: 66 48 0f 6e c7 movq %rdi,%xmm0 + 60e44a: 66 0f 6c c0 punpcklqdq %xmm0,%xmm0 + 60e44e: 48 89 e5 mov %rsp,%rbp + 60e451: 53 push %rbx + 60e452: 48 89 fb mov %rdi,%rbx + 60e455: 48 83 ec 18 sub $0x18,%rsp + 60e459: 48 89 3f mov %rdi,(%rdi) + 60e45c: 0f 29 45 e0 movaps %xmm0,-0x20(%rbp) + 60e460: e8 39 a9 ff ff call 608d9e + 60e465: 85 c0 test %eax,%eax + 60e467: 78 60 js 60e4c9 <_fini+0x54af> + 60e469: 74 55 je 60e4c0 <_fini+0x54a6> + 60e46b: c7 43 38 02 00 00 00 movl $0x2,0x38(%rbx) + 60e472: b8 da 00 00 00 mov $0xda,%eax + 60e477: 48 8d 3d f2 69 40 00 lea 0x4069f2(%rip),%rdi # a14e70 <__environ+0x1a0> + 60e47e: 0f 05 syscall + 60e480: 89 43 30 mov %eax,0x30(%rbx) + 60e483: 48 8d 05 8e 63 40 00 lea 0x40638e(%rip),%rax # a14818 <__progname+0x58> + 60e48a: 66 0f 6f 4d e0 movdqa -0x20(%rbp),%xmm1 + 60e48f: 48 89 83 a8 00 00 00 mov %rax,0xa8(%rbx) + 60e496: 48 8d 83 88 00 00 00 lea 0x88(%rbx),%rax + 60e49d: 48 89 83 88 00 00 00 mov %rax,0x88(%rbx) + 60e4a4: 48 8b 05 05 63 40 00 mov 0x406305(%rip),%rax # a147b0 + 60e4ab: 0f 11 4b 10 movups %xmm1,0x10(%rbx) + 60e4af: 48 89 43 20 mov %rax,0x20(%rbx) + 60e4b3: 31 c0 xor %eax,%eax + 60e4b5: 48 8b 5d f8 mov -0x8(%rbp),%rbx + 60e4b9: c9 leave + 60e4ba: c3 ret + 60e4bb: 0f 1f 44 00 00 nopl 0x0(%rax,%rax,1) + 60e4c0: c6 05 19 63 40 00 01 movb $0x1,0x406319(%rip) # a147e0 <__progname+0x20> + 60e4c7: eb a2 jmp 60e46b <_fini+0x5451> + 60e4c9: b8 ff ff ff ff mov $0xffffffff,%eax + 60e4ce: eb e5 jmp 60e4b5 <_fini+0x549b> + +Disassembly of section .text.__copy_tls: + +000000000060e4d0 <.text.__copy_tls>: + 60e4d0: f3 0f 1e fa endbr64 + 60e4d4: 55 push %rbp + 60e4d5: 48 8b 05 1c 63 40 00 mov 0x40631c(%rip),%rax # a147f8 <__progname+0x38> + 60e4dc: 48 8d 84 07 38 ff ff lea -0xc8(%rdi,%rax,1),%rax + 60e4e3: ff + 60e4e4: 48 89 e5 mov %rsp,%rbp + 60e4e7: 41 56 push %r14 + 60e4e9: 49 89 fe mov %rdi,%r14 + 60e4ec: 41 55 push %r13 + 60e4ee: 4c 8b 2d 0b 63 40 00 mov 0x40630b(%rip),%r13 # a14800 <__progname+0x40> + 60e4f5: 41 54 push %r12 + 60e4f7: 53 push %rbx + 60e4f8: 48 8b 1d f1 62 40 00 mov 0x4062f1(%rip),%rbx # a147f0 <__progname+0x30> + 60e4ff: 49 f7 dd neg %r13 + 60e502: 49 21 c5 and %rax,%r13 + 60e505: 48 85 db test %rbx,%rbx + 60e508: 74 32 je 60e53c <_fini+0x5522> + 60e50a: 4c 8d 67 08 lea 0x8(%rdi),%r12 + 60e50e: 66 90 xchg %ax,%ax + 60e510: 4c 89 e8 mov %r13,%rax + 60e513: 48 2b 43 28 sub 0x28(%rbx),%rax + 60e517: 4c 89 ef mov %r13,%rdi + 60e51a: 49 83 c4 08 add $0x8,%r12 + 60e51e: 49 89 44 24 f8 mov %rax,-0x8(%r12) + 60e523: 48 8b 53 10 mov 0x10(%rbx),%rdx + 60e527: 48 8b 73 08 mov 0x8(%rbx),%rsi + 60e52b: 48 2b 7b 28 sub 0x28(%rbx),%rdi + 60e52f: e8 74 a7 ff ff call 608ca8 + 60e534: 48 8b 1b mov (%rbx),%rbx + 60e537: 48 85 db test %rbx,%rbx + 60e53a: 75 d4 jne 60e510 <_fini+0x54f6> + 60e53c: 48 8b 05 c5 62 40 00 mov 0x4062c5(%rip),%rax # a14808 <__progname+0x48> + 60e543: 49 89 06 mov %rax,(%r14) + 60e546: 4c 89 e8 mov %r13,%rax + 60e549: 4d 89 75 08 mov %r14,0x8(%r13) + 60e54d: 5b pop %rbx + 60e54e: 41 5c pop %r12 + 60e550: 41 5d pop %r13 + 60e552: 41 5e pop %r14 + 60e554: 5d pop %rbp + 60e555: c3 ret + +Disassembly of section .text.static_init_tls: + +000000000060e560 <.text.static_init_tls>: + 60e560: f3 0f 1e fa endbr64 + 60e564: 55 push %rbp + 60e565: 48 89 e5 mov %rsp,%rbp + 60e568: 53 push %rbx + 60e569: 48 83 ec 18 sub $0x18,%rsp + 60e56d: 48 8b 4f 28 mov 0x28(%rdi),%rcx + 60e571: 4c 8b 57 18 mov 0x18(%rdi),%r10 + 60e575: 48 85 c9 test %rcx,%rcx + 60e578: 0f 84 fa 01 00 00 je 60e778 <_fini+0x575e> + 60e57e: 48 8b 7f 20 mov 0x20(%rdi),%rdi + 60e582: 4c 89 d0 mov %r10,%rax + 60e585: 31 f6 xor %esi,%esi + 60e587: 45 31 c0 xor %r8d,%r8d + 60e58a: eb 29 jmp 60e5b5 <_fini+0x559b> + 60e58c: 0f 1f 40 00 nopl 0x0(%rax) + 60e590: 83 fa 02 cmp $0x2,%edx + 60e593: 0f 85 7f 01 00 00 jne 60e718 <_fini+0x56fe> + 60e599: 48 8b 15 90 44 20 00 mov 0x204490(%rip),%rdx # 812a30 <_DYNAMIC@plt+0x200950> + 60e5a0: 48 85 d2 test %rdx,%rdx + 60e5a3: 74 07 je 60e5ac <_fini+0x5592> + 60e5a5: 48 89 d6 mov %rdx,%rsi + 60e5a8: 48 2b 70 10 sub 0x10(%rax),%rsi + 60e5ac: 48 01 f8 add %rdi,%rax + 60e5af: 48 83 e9 01 sub $0x1,%rcx + 60e5b3: 74 17 je 60e5cc <_fini+0x55b2> + 60e5b5: 8b 10 mov (%rax),%edx + 60e5b7: 83 fa 06 cmp $0x6,%edx + 60e5ba: 75 d4 jne 60e590 <_fini+0x5576> + 60e5bc: 4c 89 d6 mov %r10,%rsi + 60e5bf: 48 2b 70 10 sub 0x10(%rax),%rsi + 60e5c3: 48 01 f8 add %rdi,%rax + 60e5c6: 48 83 e9 01 sub $0x1,%rcx + 60e5ca: 75 e9 jne 60e5b5 <_fini+0x559b> + 60e5cc: 4d 85 c0 test %r8,%r8 + 60e5cf: 0f 84 a3 01 00 00 je 60e778 <_fini+0x575e> + 60e5d5: 49 8b 40 20 mov 0x20(%r8),%rax + 60e5d9: 49 03 70 10 add 0x10(%r8),%rsi + 60e5dd: 48 8d 1d fc 66 40 00 lea 0x4066fc(%rip),%rbx # a14ce0 <__environ+0x10> + 60e5e4: 49 8b 50 28 mov 0x28(%r8),%rdx + 60e5e8: 48 89 35 f9 66 40 00 mov %rsi,0x4066f9(%rip) # a14ce8 <__environ+0x18> + 60e5ef: 48 89 05 fa 66 40 00 mov %rax,0x4066fa(%rip) # a14cf0 <__environ+0x20> + 60e5f6: 49 8b 40 30 mov 0x30(%r8),%rax + 60e5fa: 48 c7 05 03 62 40 00 movq $0x1,0x406203(%rip) # a14808 <__progname+0x48> + 60e601: 01 00 00 00 + 60e605: 48 89 05 f4 66 40 00 mov %rax,0x4066f4(%rip) # a14d00 <__environ+0x30> + 60e60c: 48 89 1d dd 61 40 00 mov %rbx,0x4061dd(%rip) # a147f0 <__progname+0x30> + 60e613: 48 01 d6 add %rdx,%rsi + 60e616: 48 8d 48 ff lea -0x1(%rax),%rcx + 60e61a: 48 f7 de neg %rsi + 60e61d: 48 21 ce and %rcx,%rsi + 60e620: 48 01 d6 add %rdx,%rsi + 60e623: 48 8d 90 df 00 00 00 lea 0xdf(%rax),%rdx + 60e62a: 48 89 35 c7 66 40 00 mov %rsi,0x4066c7(%rip) # a14cf8 <__environ+0x28> + 60e631: 48 89 35 d0 66 40 00 mov %rsi,0x4066d0(%rip) # a14d08 <__environ+0x38> + 60e638: 48 83 f8 07 cmp $0x7,%rax + 60e63c: 77 15 ja 60e653 <_fini+0x5639> + 60e63e: 48 c7 05 b7 66 40 00 movq $0x8,0x4066b7(%rip) # a14d00 <__environ+0x30> + 60e645: 08 00 00 00 + 60e649: ba e7 00 00 00 mov $0xe7,%edx + 60e64e: b8 08 00 00 00 mov $0x8,%eax + 60e653: 48 01 d6 add %rdx,%rsi + 60e656: 48 89 05 a3 61 40 00 mov %rax,0x4061a3(%rip) # a14800 <__progname+0x40> + 60e65d: 48 8d 3d bc 66 40 00 lea 0x4066bc(%rip),%rdi # a14d20 <__environ+0x50> + 60e664: 48 83 e6 f8 and $0xfffffffffffffff8,%rsi + 60e668: 48 89 35 89 61 40 00 mov %rsi,0x406189(%rip) # a147f8 <__progname+0x38> + 60e66f: 48 81 fe 50 01 00 00 cmp $0x150,%rsi + 60e676: 76 21 jbe 60e699 <_fini+0x567f> + 60e678: 41 ba 22 00 00 00 mov $0x22,%r10d + 60e67e: 45 31 c9 xor %r9d,%r9d + 60e681: b8 09 00 00 00 mov $0x9,%eax + 60e686: 31 ff xor %edi,%edi + 60e688: 49 c7 c0 ff ff ff ff mov $0xffffffffffffffff,%r8 + 60e68f: ba 03 00 00 00 mov $0x3,%edx + 60e694: 0f 05 syscall + 60e696: 48 89 c7 mov %rax,%rdi + 60e699: e8 32 fe ff ff call 60e4d0 <_fini+0x54b6> + 60e69e: 48 89 00 mov %rax,(%rax) + 60e6a1: 66 48 0f 6e c0 movq %rax,%xmm0 + 60e6a6: 48 89 c7 mov %rax,%rdi + 60e6a9: 48 89 c3 mov %rax,%rbx + 60e6ac: 66 0f 6c c0 punpcklqdq %xmm0,%xmm0 + 60e6b0: 0f 29 45 e0 movaps %xmm0,-0x20(%rbp) + 60e6b4: e8 e5 a6 ff ff call 608d9e + 60e6b9: 85 c0 test %eax,%eax + 60e6bb: 0f 88 ab 00 00 00 js 60e76c <_fini+0x5752> + 60e6c1: 0f 84 99 00 00 00 je 60e760 <_fini+0x5746> + 60e6c7: c7 43 38 02 00 00 00 movl $0x2,0x38(%rbx) + 60e6ce: b8 da 00 00 00 mov $0xda,%eax + 60e6d3: 48 8d 3d 96 67 40 00 lea 0x406796(%rip),%rdi # a14e70 <__environ+0x1a0> + 60e6da: 0f 05 syscall + 60e6dc: 89 43 30 mov %eax,0x30(%rbx) + 60e6df: 48 8d 05 32 61 40 00 lea 0x406132(%rip),%rax # a14818 <__progname+0x58> + 60e6e6: 66 0f 6f 4d e0 movdqa -0x20(%rbp),%xmm1 + 60e6eb: 48 89 83 a8 00 00 00 mov %rax,0xa8(%rbx) + 60e6f2: 48 8d 83 88 00 00 00 lea 0x88(%rbx),%rax + 60e6f9: 48 89 83 88 00 00 00 mov %rax,0x88(%rbx) + 60e700: 48 8b 05 a9 60 40 00 mov 0x4060a9(%rip),%rax # a147b0 + 60e707: 0f 11 4b 10 movups %xmm1,0x10(%rbx) + 60e70b: 48 89 43 20 mov %rax,0x20(%rbx) + 60e70f: 48 8b 5d f8 mov -0x8(%rbp),%rbx + 60e713: c9 leave + 60e714: c3 ret + 60e715: 0f 1f 00 nopl (%rax) + 60e718: 83 fa 07 cmp $0x7,%edx + 60e71b: 75 0b jne 60e728 <_fini+0x570e> + 60e71d: 49 89 c0 mov %rax,%r8 + 60e720: e9 87 fe ff ff jmp 60e5ac <_fini+0x5592> + 60e725: 0f 1f 00 nopl (%rax) + 60e728: 81 fa 51 e5 74 64 cmp $0x6474e551,%edx + 60e72e: 0f 85 78 fe ff ff jne 60e5ac <_fini+0x5592> + 60e734: 48 8b 50 28 mov 0x28(%rax),%rdx + 60e738: 44 8b 0d 75 5f 40 00 mov 0x405f75(%rip),%r9d # a146b4 + 60e73f: 49 39 d1 cmp %rdx,%r9 + 60e742: 0f 83 64 fe ff ff jae 60e5ac <_fini+0x5592> + 60e748: 41 b9 00 00 80 00 mov $0x800000,%r9d + 60e74e: 4c 39 ca cmp %r9,%rdx + 60e751: 49 0f 47 d1 cmova %r9,%rdx + 60e755: 89 15 59 5f 40 00 mov %edx,0x405f59(%rip) # a146b4 + 60e75b: e9 4c fe ff ff jmp 60e5ac <_fini+0x5592> + 60e760: c6 05 79 60 40 00 01 movb $0x1,0x406079(%rip) # a147e0 <__progname+0x20> + 60e767: e9 5b ff ff ff jmp 60e6c7 <_fini+0x56ad> + 60e76c: f4 hlt + 60e76d: 48 8b 5d f8 mov -0x8(%rbp),%rbx + 60e771: c9 leave + 60e772: c3 ret + 60e773: 0f 1f 44 00 00 nopl 0x0(%rax,%rax,1) + 60e778: 48 8b 15 79 65 40 00 mov 0x406579(%rip),%rdx # a14cf8 <__environ+0x28> + 60e77f: 48 8b 35 62 65 40 00 mov 0x406562(%rip),%rsi # a14ce8 <__environ+0x18> + 60e786: 48 8b 05 73 65 40 00 mov 0x406573(%rip),%rax # a14d00 <__environ+0x30> + 60e78d: e9 81 fe ff ff jmp 60e613 <_fini+0x55f9> + +Disassembly of section .text.__init_ssp: + +000000000060e7a0 <.text.__init_ssp>: + 60e7a0: f3 0f 1e fa endbr64 + 60e7a4: 55 push %rbp + 60e7a5: 48 89 e5 mov %rsp,%rbp + 60e7a8: 53 push %rbx + 60e7a9: 48 83 ec 08 sub $0x8,%rsp + 60e7ad: 48 85 ff test %rdi,%rdi + 60e7b0: 74 36 je 60e7e8 <_fini+0x57ce> + 60e7b2: 48 8b 1d 7f 42 20 00 mov 0x20427f(%rip),%rbx # 812a38 <_DYNAMIC@plt+0x200958> + 60e7b9: 48 89 fe mov %rdi,%rsi + 60e7bc: ba 08 00 00 00 mov $0x8,%edx + 60e7c1: 48 89 df mov %rbx,%rdi + 60e7c4: e8 df a4 ff ff call 608ca8 + 60e7c9: c6 43 01 00 movb $0x0,0x1(%rbx) + 60e7cd: 48 8b 13 mov (%rbx),%rdx + 60e7d0: 64 48 8b 04 25 00 00 mov %fs:0x0,%rax + 60e7d7: 00 00 + 60e7d9: 48 89 50 28 mov %rdx,0x28(%rax) + 60e7dd: 48 8b 5d f8 mov -0x8(%rbp),%rbx + 60e7e1: c9 leave + 60e7e2: c3 ret + 60e7e3: 0f 1f 44 00 00 nopl 0x0(%rax,%rax,1) + 60e7e8: 48 8b 1d 49 42 20 00 mov 0x204249(%rip),%rbx # 812a38 <_DYNAMIC@plt+0x200958> + 60e7ef: 48 69 c3 6d 4e c6 41 imul $0x41c64e6d,%rbx,%rax + 60e7f6: 48 89 03 mov %rax,(%rbx) + 60e7f9: eb ce jmp 60e7c9 <_fini+0x57af> + +Disassembly of section .text.__stack_chk_fail: + +000000000060e800 <.text.__stack_chk_fail>: + 60e800: f3 0f 1e fa endbr64 + 60e804: f4 hlt + 60e805: c3 ret + +Disassembly of section .text.__strerror_l: + +000000000060e810 <.text.__strerror_l>: + 60e810: f3 0f 1e fa endbr64 + 60e814: 48 8d 05 45 3f df ff lea -0x20c0bb(%rip),%rax # 402760 + 60e81b: 81 ff 83 00 00 00 cmp $0x83,%edi + 60e821: 77 11 ja 60e834 <_fini+0x581a> + 60e823: 48 63 ff movslq %edi,%rdi + 60e826: 48 8d 15 13 3e df ff lea -0x20c1ed(%rip),%rdx # 402640 + 60e82d: 0f b7 14 7a movzwl (%rdx,%rdi,2),%edx + 60e831: 48 01 d0 add %rdx,%rax + 60e834: 48 8b 76 28 mov 0x28(%rsi),%rsi + 60e838: 48 89 c7 mov %rax,%rdi + 60e83b: e9 50 03 00 00 jmp 60eb90 <_fini+0x5b76> + +Disassembly of section .text.strerror: + +000000000060e840 <.text.strerror>: + 60e840: f3 0f 1e fa endbr64 + 60e844: 64 48 8b 04 25 00 00 mov %fs:0x0,%rax + 60e84b: 00 00 + 60e84d: 48 8b b0 a8 00 00 00 mov 0xa8(%rax),%rsi + 60e854: e9 b7 ff ff ff jmp 60e810 <_fini+0x57f6> + +Disassembly of section .text._Exit: + +000000000060e860 <.text._Exit>: + 60e860: f3 0f 1e fa endbr64 + 60e864: 48 63 ff movslq %edi,%rdi + 60e867: b8 e7 00 00 00 mov $0xe7,%eax + 60e86c: 0f 05 syscall + 60e86e: ba 3c 00 00 00 mov $0x3c,%edx + 60e873: 66 66 2e 0f 1f 84 00 data16 cs nopw 0x0(%rax,%rax,1) + 60e87a: 00 00 00 00 + 60e87e: 66 90 xchg %ax,%ax + 60e880: 48 89 d0 mov %rdx,%rax + 60e883: 0f 05 syscall + 60e885: eb f9 jmp 60e880 <_fini+0x5866> + +Disassembly of section .text.__vdsosym: + +000000000060e8a0 <.text.__vdsosym>: + 60e8a0: f3 0f 1e fa endbr64 + 60e8a4: 55 push %rbp + 60e8a5: 49 89 f8 mov %rdi,%r8 + 60e8a8: 48 89 e5 mov %rsp,%rbp + 60e8ab: 41 57 push %r15 + 60e8ad: 41 56 push %r14 + 60e8af: 49 89 f6 mov %rsi,%r14 + 60e8b2: 41 55 push %r13 + 60e8b4: 41 54 push %r12 + 60e8b6: 53 push %rbx + 60e8b7: 48 83 ec 28 sub $0x28,%rsp + 60e8bb: 48 8b 35 26 5f 40 00 mov 0x405f26(%rip),%rsi # a147e8 <__progname+0x28> + 60e8c2: 48 8b 06 mov (%rsi),%rax + 60e8c5: 48 83 f8 21 cmp $0x21,%rax + 60e8c9: 0f 84 ae 02 00 00 je 60eb7d <_fini+0x5b63> + 60e8cf: 31 c9 xor %ecx,%ecx + 60e8d1: eb 1e jmp 60e8f1 <_fini+0x58d7> + 60e8d3: 66 66 2e 0f 1f 84 00 data16 cs nopw 0x0(%rax,%rax,1) + 60e8da: 00 00 00 00 + 60e8de: 66 90 xchg %ax,%ax + 60e8e0: 48 8d 51 02 lea 0x2(%rcx),%rdx + 60e8e4: 48 8b 04 d6 mov (%rsi,%rdx,8),%rax + 60e8e8: 48 83 f8 21 cmp $0x21,%rax + 60e8ec: 74 22 je 60e910 <_fini+0x58f6> + 60e8ee: 48 89 d1 mov %rdx,%rcx + 60e8f1: 48 85 c0 test %rax,%rax + 60e8f4: 75 ea jne 60e8e0 <_fini+0x58c6> + 60e8f6: 48 83 c4 28 add $0x28,%rsp + 60e8fa: 31 c0 xor %eax,%eax + 60e8fc: 5b pop %rbx + 60e8fd: 41 5c pop %r12 + 60e8ff: 41 5d pop %r13 + 60e901: 41 5e pop %r14 + 60e903: 41 5f pop %r15 + 60e905: 5d pop %rbp + 60e906: c3 ret + 60e907: 66 0f 1f 84 00 00 00 nopw 0x0(%rax,%rax,1) + 60e90e: 00 00 + 60e910: 48 8d 04 cd 18 00 00 lea 0x18(,%rcx,8),%rax + 60e917: 00 + 60e918: 48 8b 3c 06 mov (%rsi,%rax,1),%rdi + 60e91c: 48 85 ff test %rdi,%rdi + 60e91f: 74 d5 je 60e8f6 <_fini+0x58dc> + 60e921: 48 8b 57 20 mov 0x20(%rdi),%rdx + 60e925: 44 0f b7 4f 38 movzwl 0x38(%rdi),%r9d + 60e92a: 48 01 fa add %rdi,%rdx + 60e92d: 66 45 85 c9 test %r9w,%r9w + 60e931: 74 c3 je 60e8f6 <_fini+0x58dc> + 60e933: 44 0f b7 57 36 movzwl 0x36(%rdi),%r10d + 60e938: 49 c7 c4 ff ff ff ff mov $0xffffffffffffffff,%r12 + 60e93f: 31 c9 xor %ecx,%ecx + 60e941: 31 f6 xor %esi,%esi + 60e943: eb 1b jmp 60e960 <_fini+0x5946> + 60e945: 0f 1f 00 nopl (%rax) + 60e948: 83 f8 02 cmp $0x2,%eax + 60e94b: 75 07 jne 60e954 <_fini+0x593a> + 60e94d: 48 8b 4a 08 mov 0x8(%rdx),%rcx + 60e951: 48 01 f9 add %rdi,%rcx + 60e954: 48 83 c6 01 add $0x1,%rsi + 60e958: 4c 01 d2 add %r10,%rdx + 60e95b: 4c 39 ce cmp %r9,%rsi + 60e95e: 74 1e je 60e97e <_fini+0x5964> + 60e960: 8b 02 mov (%rdx),%eax + 60e962: 83 f8 01 cmp $0x1,%eax + 60e965: 75 e1 jne 60e948 <_fini+0x592e> + 60e967: 4c 8b 62 08 mov 0x8(%rdx),%r12 + 60e96b: 48 83 c6 01 add $0x1,%rsi + 60e96f: 49 01 fc add %rdi,%r12 + 60e972: 4c 2b 62 10 sub 0x10(%rdx),%r12 + 60e976: 4c 01 d2 add %r10,%rdx + 60e979: 4c 39 ce cmp %r9,%rsi + 60e97c: 75 e2 jne 60e960 <_fini+0x5946> + 60e97e: 48 85 c9 test %rcx,%rcx + 60e981: 0f 84 6f ff ff ff je 60e8f6 <_fini+0x58dc> + 60e987: 49 83 fc ff cmp $0xffffffffffffffff,%r12 + 60e98b: 0f 84 65 ff ff ff je 60e8f6 <_fini+0x58dc> + 60e991: 48 8b 19 mov (%rcx),%rbx + 60e994: 48 85 db test %rbx,%rbx + 60e997: 0f 84 59 ff ff ff je 60e8f6 <_fini+0x58dc> + 60e99d: 48 8d 41 08 lea 0x8(%rcx),%rax + 60e9a1: 45 31 d2 xor %r10d,%r10d + 60e9a4: 31 c9 xor %ecx,%ecx + 60e9a6: 45 31 ff xor %r15d,%r15d + 60e9a9: 45 31 ed xor %r13d,%r13d + 60e9ac: 31 d2 xor %edx,%edx + 60e9ae: eb 1f jmp 60e9cf <_fini+0x59b5> + 60e9b0: 48 83 fb 04 cmp $0x4,%rbx + 60e9b4: 0f 84 56 01 00 00 je 60eb10 <_fini+0x5af6> + 60e9ba: 48 83 fb 05 cmp $0x5,%rbx + 60e9be: 48 0f 44 d6 cmove %rsi,%rdx + 60e9c2: 48 8b 58 08 mov 0x8(%rax),%rbx + 60e9c6: 48 83 c0 10 add $0x10,%rax + 60e9ca: 48 85 db test %rbx,%rbx + 60e9cd: 74 37 je 60ea06 <_fini+0x59ec> + 60e9cf: 48 8b 30 mov (%rax),%rsi + 60e9d2: 4c 01 e6 add %r12,%rsi + 60e9d5: 48 83 fb 06 cmp $0x6,%rbx + 60e9d9: 0f 84 21 01 00 00 je 60eb00 <_fini+0x5ae6> + 60e9df: 76 cf jbe 60e9b0 <_fini+0x5996> + 60e9e1: 48 81 fb f0 ff ff 6f cmp $0x6ffffff0,%rbx + 60e9e8: 0f 84 32 01 00 00 je 60eb20 <_fini+0x5b06> + 60e9ee: 48 81 fb fc ff ff 6f cmp $0x6ffffffc,%rbx + 60e9f5: 48 0f 44 ce cmove %rsi,%rcx + 60e9f9: 48 8b 58 08 mov 0x8(%rax),%rbx + 60e9fd: 48 83 c0 10 add $0x10,%rax + 60ea01: 48 85 db test %rbx,%rbx + 60ea04: 75 c9 jne 60e9cf <_fini+0x59b5> + 60ea06: 48 85 d2 test %rdx,%rdx + 60ea09: 0f 94 c0 sete %al + 60ea0c: 4d 85 ed test %r13,%r13 + 60ea0f: 40 0f 94 c6 sete %sil + 60ea13: 40 08 f0 or %sil,%al + 60ea16: 0f 85 da fe ff ff jne 60e8f6 <_fini+0x58dc> + 60ea1c: 4d 85 ff test %r15,%r15 + 60ea1f: 0f 84 d1 fe ff ff je 60e8f6 <_fini+0x58dc> + 60ea25: 41 8b 47 04 mov 0x4(%r15),%eax + 60ea29: 48 85 c9 test %rcx,%rcx + 60ea2c: 4c 0f 44 d3 cmove %rbx,%r10 + 60ea30: 85 c0 test %eax,%eax + 60ea32: 0f 84 be fe ff ff je 60e8f6 <_fini+0x58dc> + 60ea38: 41 b9 27 00 00 00 mov $0x27,%r9d + 60ea3e: 66 90 xchg %ax,%ax + 60ea40: 41 0f b6 45 04 movzbl 0x4(%r13),%eax + 60ea45: 89 c6 mov %eax,%esi + 60ea47: 83 e6 0f and $0xf,%esi + 60ea4a: 41 0f a3 f1 bt %esi,%r9d + 60ea4e: 0f 83 8c 00 00 00 jae 60eae0 <_fini+0x5ac6> + 60ea54: c0 e8 04 shr $0x4,%al + 60ea57: be 06 04 00 00 mov $0x406,%esi + 60ea5c: 0f a3 c6 bt %eax,%esi + 60ea5f: 73 7f jae 60eae0 <_fini+0x5ac6> + 60ea61: 66 41 83 7d 06 00 cmpw $0x0,0x6(%r13) + 60ea67: 74 77 je 60eae0 <_fini+0x5ac6> + 60ea69: 41 8b 75 00 mov 0x0(%r13),%esi + 60ea6d: 4c 89 f7 mov %r14,%rdi + 60ea70: 4c 89 45 b0 mov %r8,-0x50(%rbp) + 60ea74: 48 89 4d b8 mov %rcx,-0x48(%rbp) + 60ea78: 48 01 d6 add %rdx,%rsi + 60ea7b: 4c 89 55 c0 mov %r10,-0x40(%rbp) + 60ea7f: 48 89 55 c8 mov %rdx,-0x38(%rbp) + 60ea83: e8 f8 f4 ff ff call 60df80 <_fini+0x4f66> + 60ea88: 48 8b 55 c8 mov -0x38(%rbp),%rdx + 60ea8c: 4c 8b 55 c0 mov -0x40(%rbp),%r10 + 60ea90: 41 b9 27 00 00 00 mov $0x27,%r9d + 60ea96: 85 c0 test %eax,%eax + 60ea98: 48 8b 4d b8 mov -0x48(%rbp),%rcx + 60ea9c: 4c 8b 45 b0 mov -0x50(%rbp),%r8 + 60eaa0: 75 3e jne 60eae0 <_fini+0x5ac6> + 60eaa2: 4d 85 d2 test %r10,%r10 + 60eaa5: 0f 84 bc 00 00 00 je 60eb67 <_fini+0x5b4d> + 60eaab: 41 0f b7 3c 5a movzwl (%r10,%rbx,2),%edi + 60eab0: 48 89 ce mov %rcx,%rsi + 60eab3: eb 06 jmp 60eabb <_fini+0x5aa1> + 60eab5: 0f 1f 00 nopl (%rax) + 60eab8: 48 01 c6 add %rax,%rsi + 60eabb: f6 46 02 01 testb $0x1,0x2(%rsi) + 60eabf: 75 0c jne 60eacd <_fini+0x5ab3> + 60eac1: 0f b7 46 04 movzwl 0x4(%rsi),%eax + 60eac5: 31 f8 xor %edi,%eax + 60eac7: 66 a9 ff 7f test $0x7fff,%ax + 60eacb: 74 5b je 60eb28 <_fini+0x5b0e> + 60eacd: 8b 46 10 mov 0x10(%rsi),%eax + 60ead0: 85 c0 test %eax,%eax + 60ead2: 75 e4 jne 60eab8 <_fini+0x5a9e> + 60ead4: 66 66 2e 0f 1f 84 00 data16 cs nopw 0x0(%rax,%rax,1) + 60eadb: 00 00 00 00 + 60eadf: 90 nop + 60eae0: 41 8b 47 04 mov 0x4(%r15),%eax + 60eae4: 48 83 c3 01 add $0x1,%rbx + 60eae8: 49 83 c5 18 add $0x18,%r13 + 60eaec: 48 39 c3 cmp %rax,%rbx + 60eaef: 0f 82 4b ff ff ff jb 60ea40 <_fini+0x5a26> + 60eaf5: e9 fc fd ff ff jmp 60e8f6 <_fini+0x58dc> + 60eafa: 66 0f 1f 44 00 00 nopw 0x0(%rax,%rax,1) + 60eb00: 49 89 f5 mov %rsi,%r13 + 60eb03: e9 ba fe ff ff jmp 60e9c2 <_fini+0x59a8> + 60eb08: 0f 1f 84 00 00 00 00 nopl 0x0(%rax,%rax,1) + 60eb0f: 00 + 60eb10: 49 89 f7 mov %rsi,%r15 + 60eb13: e9 aa fe ff ff jmp 60e9c2 <_fini+0x59a8> + 60eb18: 0f 1f 84 00 00 00 00 nopl 0x0(%rax,%rax,1) + 60eb1f: 00 + 60eb20: 49 89 f2 mov %rsi,%r10 + 60eb23: e9 9a fe ff ff jmp 60e9c2 <_fini+0x59a8> + 60eb28: 8b 46 0c mov 0xc(%rsi),%eax + 60eb2b: 4c 89 c7 mov %r8,%rdi + 60eb2e: 48 89 4d b0 mov %rcx,-0x50(%rbp) + 60eb32: 4c 89 55 b8 mov %r10,-0x48(%rbp) + 60eb36: 8b 34 06 mov (%rsi,%rax,1),%esi + 60eb39: 48 89 55 c0 mov %rdx,-0x40(%rbp) + 60eb3d: 4c 89 45 c8 mov %r8,-0x38(%rbp) + 60eb41: 48 01 d6 add %rdx,%rsi + 60eb44: e8 37 f4 ff ff call 60df80 <_fini+0x4f66> + 60eb49: 4c 8b 45 c8 mov -0x38(%rbp),%r8 + 60eb4d: 48 8b 55 c0 mov -0x40(%rbp),%rdx + 60eb51: 41 b9 27 00 00 00 mov $0x27,%r9d + 60eb57: 85 c0 test %eax,%eax + 60eb59: 4c 8b 55 b8 mov -0x48(%rbp),%r10 + 60eb5d: 48 8b 4d b0 mov -0x50(%rbp),%rcx + 60eb61: 0f 85 79 ff ff ff jne 60eae0 <_fini+0x5ac6> + 60eb67: 49 8b 45 08 mov 0x8(%r13),%rax + 60eb6b: 48 83 c4 28 add $0x28,%rsp + 60eb6f: 5b pop %rbx + 60eb70: 4c 01 e0 add %r12,%rax + 60eb73: 41 5c pop %r12 + 60eb75: 41 5d pop %r13 + 60eb77: 41 5e pop %r14 + 60eb79: 41 5f pop %r15 + 60eb7b: 5d pop %rbp + 60eb7c: c3 ret + 60eb7d: b8 08 00 00 00 mov $0x8,%eax + 60eb82: e9 91 fd ff ff jmp 60e918 <_fini+0x58fe> + +Disassembly of section .text.__lctrans: + +000000000060eb90 <.text.__lctrans>: + 60eb90: f3 0f 1e fa endbr64 + 60eb94: e9 b7 a5 ff ff jmp 609150 <_fini+0x136> + +Disassembly of section .text.__lctrans_cur: + +000000000060eba0 <.text.__lctrans_cur>: + 60eba0: f3 0f 1e fa endbr64 + 60eba4: 64 48 8b 04 25 00 00 mov %fs:0x0,%rax + 60ebab: 00 00 + 60ebad: 48 8b 80 a8 00 00 00 mov 0xa8(%rax),%rax + 60ebb4: 48 8b 70 28 mov 0x28(%rax),%rsi + 60ebb8: e9 93 a5 ff ff jmp 609150 <_fini+0x136> + +Disassembly of section .text.free: + +000000000060ebc0 <.text.free>: + 60ebc0: f3 0f 1e fa endbr64 + 60ebc4: e9 f7 04 00 00 jmp 60f0c0 <_fini+0x60a6> + +Disassembly of section .text.get_meta: + +000000000060ebd0 <.text.get_meta>: + 60ebd0: 40 f6 c7 0f test $0xf,%dil + 60ebd4: 74 01 je 60ebd7 <_fini+0x5bbd> + 60ebd6: f4 hlt + 60ebd7: 0f b6 57 fd movzbl -0x3(%rdi),%edx + 60ebdb: 0f b7 77 fe movzwl -0x2(%rdi),%esi + 60ebdf: 41 89 d0 mov %edx,%r8d + 60ebe2: 83 e2 1f and $0x1f,%edx + 60ebe5: 41 83 e0 1f and $0x1f,%r8d + 60ebe9: 80 7f fc 00 cmpb $0x0,-0x4(%rdi) + 60ebed: 74 14 je 60ec03 <_fini+0x5be9> + 60ebef: 85 f6 test %esi,%esi + 60ebf1: 74 01 je 60ebf4 <_fini+0x5bda> + 60ebf3: f4 hlt + 60ebf4: 8b 77 f8 mov -0x8(%rdi),%esi + 60ebf7: 81 fe ff ff 00 00 cmp $0xffff,%esi + 60ebfd: 0f 8e cd 00 00 00 jle 60ecd0 <_fini+0x5cb6> + 60ec03: 89 f0 mov %esi,%eax + 60ec05: c1 e0 04 shl $0x4,%eax + 60ec08: 48 98 cltq + 60ec0a: 48 29 c7 sub %rax,%rdi + 60ec0d: 48 8b 47 f0 mov -0x10(%rdi),%rax + 60ec11: 48 8d 4f f0 lea -0x10(%rdi),%rcx + 60ec15: 48 39 48 10 cmp %rcx,0x10(%rax) + 60ec19: 74 01 je 60ec1c <_fini+0x5c02> + 60ec1b: f4 hlt + 60ec1c: 0f b6 48 20 movzbl 0x20(%rax),%ecx + 60ec20: 83 e1 1f and $0x1f,%ecx + 60ec23: 39 d1 cmp %edx,%ecx + 60ec25: 7d 01 jge 60ec28 <_fini+0x5c0e> + 60ec27: f4 hlt + 60ec28: 8b 48 18 mov 0x18(%rax),%ecx + 60ec2b: 44 0f a3 c1 bt %r8d,%ecx + 60ec2f: 73 01 jae 60ec32 <_fini+0x5c18> + 60ec31: f4 hlt + 60ec32: 8b 48 1c mov 0x1c(%rax),%ecx + 60ec35: 44 0f a3 c1 bt %r8d,%ecx + 60ec39: 73 01 jae 60ec3c <_fini+0x5c22> + 60ec3b: f4 hlt + 60ec3c: 48 89 c1 mov %rax,%rcx + 60ec3f: 48 8b 3d 3a 62 40 00 mov 0x40623a(%rip),%rdi # a14e80 <__stack_chk_guard+0x8> + 60ec46: 48 81 e1 00 f0 ff ff and $0xfffffffffffff000,%rcx + 60ec4d: 48 39 39 cmp %rdi,(%rcx) + 60ec50: 74 01 je 60ec53 <_fini+0x5c39> + 60ec52: f4 hlt + 60ec53: 0f b7 78 20 movzwl 0x20(%rax),%edi + 60ec57: 89 f9 mov %edi,%ecx + 60ec59: 66 c1 e9 06 shr $0x6,%cx + 60ec5d: 83 e1 3f and $0x3f,%ecx + 60ec60: 80 f9 2f cmp $0x2f,%cl + 60ec63: 77 5b ja 60ecc0 <_fini+0x5ca6> + 60ec65: 48 8d 3d f4 42 df ff lea -0x20bd0c(%rip),%rdi # 402f60 + 60ec6c: 83 e1 3f and $0x3f,%ecx + 60ec6f: 0f b7 0c 4f movzwl (%rdi,%rcx,2),%ecx + 60ec73: 41 89 c8 mov %ecx,%r8d + 60ec76: 44 0f af c2 imul %edx,%r8d + 60ec7a: 41 39 f0 cmp %esi,%r8d + 60ec7d: 7e 10 jle 60ec8f <_fini+0x5c75> + 60ec7f: f4 hlt + 60ec80: 0f b7 48 20 movzwl 0x20(%rax),%ecx + 60ec84: 66 c1 e9 06 shr $0x6,%cx + 60ec88: 83 e1 3f and $0x3f,%ecx + 60ec8b: 0f b7 0c 4f movzwl (%rdi,%rcx,2),%ecx + 60ec8f: 83 c2 01 add $0x1,%edx + 60ec92: 0f af d1 imul %ecx,%edx + 60ec95: 39 f2 cmp %esi,%edx + 60ec97: 7e 30 jle 60ecc9 <_fini+0x5caf> + 60ec99: 48 81 78 20 ff 0f 00 cmpq $0xfff,0x20(%rax) + 60eca0: 00 + 60eca1: 76 1c jbe 60ecbf <_fini+0x5ca5> + 60eca3: 48 8b 48 20 mov 0x20(%rax),%rcx + 60eca7: 48 63 d6 movslq %esi,%rdx + 60ecaa: 48 81 e1 00 f0 ff ff and $0xfffffffffffff000,%rcx + 60ecb1: 48 c1 e9 04 shr $0x4,%rcx + 60ecb5: 48 83 e9 01 sub $0x1,%rcx + 60ecb9: 48 39 d1 cmp %rdx,%rcx + 60ecbc: 73 01 jae 60ecbf <_fini+0x5ca5> + 60ecbe: f4 hlt + 60ecbf: c3 ret + 60ecc0: f7 d7 not %edi + 60ecc2: 66 f7 c7 c0 0f test $0xfc0,%di + 60ecc7: 74 d0 je 60ec99 <_fini+0x5c7f> + 60ecc9: f4 hlt + 60ecca: eb cd jmp 60ec99 <_fini+0x5c7f> + 60eccc: 0f 1f 40 00 nopl 0x0(%rax) + 60ecd0: f4 hlt + 60ecd1: e9 2d ff ff ff jmp 60ec03 <_fini+0x5be9> + +Disassembly of section .text.nontrivial_free: + +000000000060ece0 <.text.nontrivial_free>: + 60ece0: 55 push %rbp + 60ece1: 89 f1 mov %esi,%ecx + 60ece3: 66 48 0f 6e c7 movq %rdi,%xmm0 + 60ece8: 66 0f 6c c0 punpcklqdq %xmm0,%xmm0 + 60ecec: 48 89 e5 mov %rsp,%rbp + 60ecef: 53 push %rbx + 60ecf0: 48 89 fb mov %rdi,%rbx + 60ecf3: bf 01 00 00 00 mov $0x1,%edi + 60ecf8: d3 e7 shl %cl,%edi + 60ecfa: 48 83 ec 18 sub $0x18,%rsp + 60ecfe: 44 0f b6 43 20 movzbl 0x20(%rbx),%r8d + 60ed03: 8b 73 1c mov 0x1c(%rbx),%esi + 60ed06: 8b 53 18 mov 0x18(%rbx),%edx + 60ed09: 0f b7 43 20 movzwl 0x20(%rbx),%eax + 60ed0d: 44 89 c1 mov %r8d,%ecx + 60ed10: 45 89 c2 mov %r8d,%r10d + 60ed13: 09 d6 or %edx,%esi + 60ed15: 83 e1 1f and $0x1f,%ecx + 60ed18: ba 02 00 00 00 mov $0x2,%edx + 60ed1d: 66 c1 e8 06 shr $0x6,%ax + 60ed21: d3 e2 shl %cl,%edx + 60ed23: 44 8d 0c 37 lea (%rdi,%rsi,1),%r9d + 60ed27: 83 e0 3f and $0x3f,%eax + 60ed2a: 41 83 e2 1f and $0x1f,%r10d + 60ed2e: 83 ea 01 sub $0x1,%edx + 60ed31: 41 39 d1 cmp %edx,%r9d + 60ed34: 74 6a je 60eda0 <_fini+0x5d86> + 60ed36: 85 f6 test %esi,%esi + 60ed38: 75 56 jne 60ed90 <_fini+0x5d76> + 60ed3a: 83 f8 2f cmp $0x2f,%eax + 60ed3d: 7e 01 jle 60ed40 <_fini+0x5d26> + 60ed3f: f4 hlt + 60ed40: 4c 8d 05 39 61 40 00 lea 0x406139(%rip),%r8 # a14e80 <__stack_chk_guard+0x8> + 60ed47: 48 63 d0 movslq %eax,%rdx + 60ed4a: 49 39 5c d0 50 cmp %rbx,0x50(%r8,%rdx,8) + 60ed4f: 74 3f je 60ed90 <_fini+0x5d76> + 60ed51: 48 83 7b 08 00 cmpq $0x0,0x8(%rbx) + 60ed56: 74 01 je 60ed59 <_fini+0x5d3f> + 60ed58: f4 hlt + 60ed59: 48 83 3b 00 cmpq $0x0,(%rbx) + 60ed5d: 74 01 je 60ed60 <_fini+0x5d46> + 60ed5f: f4 hlt + 60ed60: 48 83 c2 0a add $0xa,%rdx + 60ed64: 49 8b 04 d0 mov (%r8,%rdx,8),%rax + 60ed68: 48 85 c0 test %rax,%rax + 60ed6b: 0f 84 9f 00 00 00 je 60ee10 <_fini+0x5df6> + 60ed71: 48 89 43 08 mov %rax,0x8(%rbx) + 60ed75: 48 8b 00 mov (%rax),%rax + 60ed78: 48 89 03 mov %rax,(%rbx) + 60ed7b: 48 89 58 08 mov %rbx,0x8(%rax) + 60ed7f: 48 8b 43 08 mov 0x8(%rbx),%rax + 60ed83: 48 89 18 mov %rbx,(%rax) + 60ed86: 66 2e 0f 1f 84 00 00 cs nopw 0x0(%rax,%rax,1) + 60ed8d: 00 00 00 + 60ed90: f0 09 7b 1c lock or %edi,0x1c(%rbx) + 60ed94: 31 c0 xor %eax,%eax + 60ed96: 31 d2 xor %edx,%edx + 60ed98: 48 8b 5d f8 mov -0x8(%rbp),%rbx + 60ed9c: c9 leave + 60ed9d: c3 ret + 60ed9e: 66 90 xchg %ax,%ax + 60eda0: 41 83 e0 20 and $0x20,%r8d + 60eda4: 74 90 je 60ed36 <_fini+0x5d1c> + 60eda6: 4c 8b 4b 08 mov 0x8(%rbx),%r9 + 60edaa: 83 f8 2f cmp $0x2f,%eax + 60edad: 0f 8f 9d 00 00 00 jg 60ee50 <_fini+0x5e36> + 60edb3: 48 8b 53 20 mov 0x20(%rbx),%rdx + 60edb7: 84 c9 test %cl,%cl + 60edb9: 75 65 jne 60ee20 <_fini+0x5e06> + 60edbb: 48 81 fa ff 0f 00 00 cmp $0xfff,%rdx + 60edc2: 0f 86 88 01 00 00 jbe 60ef50 <_fini+0x5f36> + 60edc8: 48 81 e2 00 f0 ff ff and $0xfffffffffffff000,%rdx + 60edcf: 4c 8d 05 8a 41 df ff lea -0x20be76(%rip),%r8 # 402f60 + 60edd6: 48 8d 4a f0 lea -0x10(%rdx),%rcx + 60edda: 48 63 d0 movslq %eax,%rdx + 60eddd: 45 0f b7 04 50 movzwl (%r8,%rdx,2),%r8d + 60ede2: 41 c1 e0 04 shl $0x4,%r8d + 60ede6: 4d 63 c0 movslq %r8d,%r8 + 60ede9: 4c 39 c1 cmp %r8,%rcx + 60edec: 73 42 jae 60ee30 <_fini+0x5e16> + 60edee: 4d 85 c9 test %r9,%r9 + 60edf1: 75 6a jne 60ee5d <_fini+0x5e43> + 60edf3: 4c 8d 05 86 60 40 00 lea 0x406086(%rip),%r8 # a14e80 <__stack_chk_guard+0x8> + 60edfa: 41 8d 4a 01 lea 0x1(%r10),%ecx + 60edfe: 48 63 c9 movslq %ecx,%rcx + 60ee01: 49 29 8c d0 d0 01 00 sub %rcx,0x1d0(%r8,%rdx,8) + 60ee08: 00 + 60ee09: e9 a4 00 00 00 jmp 60eeb2 <_fini+0x5e98> + 60ee0e: 66 90 xchg %ax,%ax + 60ee10: 0f 11 03 movups %xmm0,(%rbx) + 60ee13: 49 89 1c d0 mov %rbx,(%r8,%rdx,8) + 60ee17: e9 74 ff ff ff jmp 60ed90 <_fini+0x5d76> + 60ee1c: 0f 1f 40 00 nopl 0x0(%rax) + 60ee20: 48 81 fa ff 0f 00 00 cmp $0xfff,%rdx + 60ee27: 0f 86 23 01 00 00 jbe 60ef50 <_fini+0x5f36> + 60ee2d: 48 63 d0 movslq %eax,%rdx + 60ee30: 4c 39 cb cmp %r9,%rbx + 60ee33: 0f 84 97 01 00 00 je 60efd0 <_fini+0x5fb6> + 60ee39: 4c 8d 05 40 60 40 00 lea 0x406040(%rip),%r8 # a14e80 <__stack_chk_guard+0x8> + 60ee40: 4d 85 c9 test %r9,%r9 + 60ee43: 74 b5 je 60edfa <_fini+0x5de0> + 60ee45: 49 8b 44 d0 50 mov 0x50(%r8,%rdx,8),%rax + 60ee4a: eb 26 jmp 60ee72 <_fini+0x5e58> + 60ee4c: 0f 1f 40 00 nopl 0x0(%rax) + 60ee50: 4d 85 c9 test %r9,%r9 + 60ee53: 74 5d je 60eeb2 <_fini+0x5e98> + 60ee55: f4 hlt + 60ee56: 4c 8b 4b 08 mov 0x8(%rbx),%r9 + 60ee5a: 48 63 d0 movslq %eax,%rdx + 60ee5d: 4c 8d 05 1c 60 40 00 lea 0x40601c(%rip),%r8 # a14e80 <__stack_chk_guard+0x8> + 60ee64: 49 8b 44 d0 50 mov 0x50(%r8,%rdx,8),%rax + 60ee69: 4c 39 cb cmp %r9,%rbx + 60ee6c: 0f 84 23 02 00 00 je 60f095 <_fini+0x607b> + 60ee72: 48 8b 0b mov (%rbx),%rcx + 60ee75: 4c 89 49 08 mov %r9,0x8(%rcx) + 60ee79: 48 8b 0b mov (%rbx),%rcx + 60ee7c: 49 89 09 mov %rcx,(%r9) + 60ee7f: 48 8d 4a 0a lea 0xa(%rdx),%rcx + 60ee83: 49 3b 5c d0 50 cmp 0x50(%r8,%rdx,8),%rbx + 60ee88: 0f 84 1a 02 00 00 je 60f0a8 <_fini+0x608e> + 60ee8e: 66 0f ef c9 pxor %xmm1,%xmm1 + 60ee92: 0f 11 0b movups %xmm1,(%rbx) + 60ee95: 48 39 c3 cmp %rax,%rbx + 60ee98: 0f 84 8a 01 00 00 je 60f028 <_fini+0x600e> + 60ee9e: 0f b7 43 20 movzwl 0x20(%rbx),%eax + 60eea2: 66 c1 e8 06 shr $0x6,%ax + 60eea6: 83 e0 3f and $0x3f,%eax + 60eea9: 83 f8 2f cmp $0x2f,%eax + 60eeac: 0f 8e ee 00 00 00 jle 60efa0 <_fini+0x5f86> + 60eeb2: 48 81 7b 20 ff 0f 00 cmpq $0xfff,0x20(%rbx) + 60eeb9: 00 + 60eeba: 0f 86 a8 00 00 00 jbe 60ef68 <_fini+0x5f4e> + 60eec0: 0f b6 15 49 63 40 00 movzbl 0x406349(%rip),%edx # a15210 <__stack_chk_guard+0x398> + 60eec7: 8d 4a 01 lea 0x1(%rdx),%ecx + 60eeca: 80 fa ff cmp $0xff,%dl + 60eecd: 75 17 jne 60eee6 <_fini+0x5ecc> + 60eecf: 66 0f ef c9 pxor %xmm1,%xmm1 + 60eed3: b9 01 00 00 00 mov $0x1,%ecx + 60eed8: 0f 11 0d f1 62 40 00 movups %xmm1,0x4062f1(%rip) # a151d0 <__stack_chk_guard+0x358> + 60eedf: 0f 11 0d fa 62 40 00 movups %xmm1,0x4062fa(%rip) # a151e0 <__stack_chk_guard+0x368> + 60eee6: 83 e8 07 sub $0x7,%eax + 60eee9: 88 0d 21 63 40 00 mov %cl,0x406321(%rip) # a15210 <__stack_chk_guard+0x398> + 60eeef: 83 f8 1f cmp $0x1f,%eax + 60eef2: 77 10 ja 60ef04 <_fini+0x5eea> + 60eef4: 48 98 cltq + 60eef6: 48 8d 15 83 5f 40 00 lea 0x405f83(%rip),%rdx # a14e80 <__stack_chk_guard+0x8> + 60eefd: 88 8c 02 50 03 00 00 mov %cl,0x350(%rdx,%rax,1) + 60ef04: 48 8b 53 20 mov 0x20(%rbx),%rdx + 60ef08: 48 8b 43 10 mov 0x10(%rbx),%rax + 60ef0c: 48 81 e2 00 f0 ff ff and $0xfffffffffffff000,%rdx + 60ef13: 66 0f ef c9 pxor %xmm1,%xmm1 + 60ef17: 48 c7 43 20 00 00 00 movq $0x0,0x20(%rbx) + 60ef1e: 00 + 60ef1f: 0f 11 0b movups %xmm1,(%rbx) + 60ef22: 0f 11 4b 10 movups %xmm1,0x10(%rbx) + 60ef26: 48 8b 0d 63 5f 40 00 mov 0x405f63(%rip),%rcx # a14e90 <__stack_chk_guard+0x18> + 60ef2d: 48 85 c9 test %rcx,%rcx + 60ef30: 0f 84 82 00 00 00 je 60efb8 <_fini+0x5f9e> + 60ef36: 48 89 4b 08 mov %rcx,0x8(%rbx) + 60ef3a: 48 8b 09 mov (%rcx),%rcx + 60ef3d: 48 89 0b mov %rcx,(%rbx) + 60ef40: 48 89 59 08 mov %rbx,0x8(%rcx) + 60ef44: 48 8b 4b 08 mov 0x8(%rbx),%rcx + 60ef48: 48 89 19 mov %rbx,(%rcx) + 60ef4b: e9 48 fe ff ff jmp 60ed98 <_fini+0x5d7e> + 60ef50: 48 63 d0 movslq %eax,%rdx + 60ef53: 4d 85 c9 test %r9,%r9 + 60ef56: 0f 85 01 ff ff ff jne 60ee5d <_fini+0x5e43> + 60ef5c: e9 92 fe ff ff jmp 60edf3 <_fini+0x5dd9> + 60ef61: 0f 1f 80 00 00 00 00 nopl 0x0(%rax) + 60ef68: 4c 8b 4b 10 mov 0x10(%rbx),%r9 + 60ef6c: 0f 29 45 e0 movaps %xmm0,-0x20(%rbp) + 60ef70: 4c 89 cf mov %r9,%rdi + 60ef73: e8 58 fc ff ff call 60ebd0 <_fini+0x5bb6> + 60ef78: 41 0f b6 71 fd movzbl -0x3(%r9),%esi + 60ef7d: 48 89 c7 mov %rax,%rdi + 60ef80: 48 8b 43 10 mov 0x10(%rbx),%rax + 60ef84: 83 e6 1f and $0x1f,%esi + 60ef87: 48 c7 00 00 00 00 00 movq $0x0,(%rax) + 60ef8e: e8 4d fd ff ff call 60ece0 <_fini+0x5cc6> + 60ef93: 66 0f 6f 45 e0 movdqa -0x20(%rbp),%xmm0 + 60ef98: e9 76 ff ff ff jmp 60ef13 <_fini+0x5ef9> + 60ef9d: 0f 1f 00 nopl (%rax) + 60efa0: 0f b6 4b 20 movzbl 0x20(%rbx),%ecx + 60efa4: 48 63 d0 movslq %eax,%rdx + 60efa7: 41 89 ca mov %ecx,%r10d + 60efaa: 41 83 e2 1f and $0x1f,%r10d + 60efae: e9 47 fe ff ff jmp 60edfa <_fini+0x5de0> + 60efb3: 0f 1f 44 00 00 nopl 0x0(%rax,%rax,1) + 60efb8: 0f 11 03 movups %xmm0,(%rbx) + 60efbb: 48 89 1d ce 5e 40 00 mov %rbx,0x405ece(%rip) # a14e90 <__stack_chk_guard+0x18> + 60efc2: e9 d1 fd ff ff jmp 60ed98 <_fini+0x5d7e> + 60efc7: 66 0f 1f 84 00 00 00 nopw 0x0(%rax,%rax,1) + 60efce: 00 00 + 60efd0: 83 e8 07 sub $0x7,%eax + 60efd3: 4c 8d 05 a6 5e 40 00 lea 0x405ea6(%rip),%r8 # a14e80 <__stack_chk_guard+0x8> + 60efda: 83 f8 1f cmp $0x1f,%eax + 60efdd: 0f 87 ad 00 00 00 ja 60f090 <_fini+0x6076> + 60efe3: 48 98 cltq + 60efe5: 41 80 bc 00 70 03 00 cmpb $0x63,0x370(%r8,%rax,1) + 60efec: 00 63 + 60efee: 0f 86 9c 00 00 00 jbe 60f090 <_fini+0x6076> + 60eff4: 41 8d 4a 01 lea 0x1(%r10),%ecx + 60eff8: 48 63 c1 movslq %ecx,%rax + 60effb: 48 8d 04 c0 lea (%rax,%rax,8),%rax + 60efff: 49 39 84 d0 d0 01 00 cmp %rax,0x1d0(%r8,%rdx,8) + 60f006: 00 + 60f007: 73 75 jae 60f07e <_fini+0x6064> + 60f009: 85 f6 test %esi,%esi + 60f00b: 0f 85 7f fd ff ff jne 60ed90 <_fini+0x5d76> + 60f011: 4d 39 4c d0 50 cmp %r9,0x50(%r8,%rdx,8) + 60f016: 0f 85 3c fd ff ff jne 60ed58 <_fini+0x5d3e> + 60f01c: e9 6f fd ff ff jmp 60ed90 <_fini+0x5d76> + 60f021: 0f 1f 80 00 00 00 00 nopl 0x0(%rax) + 60f028: 49 8b 74 d0 50 mov 0x50(%r8,%rdx,8),%rsi + 60f02d: 48 85 f6 test %rsi,%rsi + 60f030: 0f 84 68 fe ff ff je 60ee9e <_fini+0x5e84> + 60f036: 8b 46 18 mov 0x18(%rsi),%eax + 60f039: 85 c0 test %eax,%eax + 60f03b: 74 01 je 60f03e <_fini+0x6024> + 60f03d: f4 hlt + 60f03e: 48 8b 46 10 mov 0x10(%rsi),%rax + 60f042: bf 02 00 00 00 mov $0x2,%edi + 60f047: 4c 8d 4e 1c lea 0x1c(%rsi),%r9 + 60f04b: 0f b6 48 08 movzbl 0x8(%rax),%ecx + 60f04f: d3 e7 shl %cl,%edi + 60f051: 44 8d 57 ff lea -0x1(%rdi),%r10d + 60f055: f7 df neg %edi + 60f057: 66 0f 1f 84 00 00 00 nopw 0x0(%rax,%rax,1) + 60f05e: 00 00 + 60f060: 8b 56 1c mov 0x1c(%rsi),%edx + 60f063: 89 f9 mov %edi,%ecx + 60f065: 21 d1 and %edx,%ecx + 60f067: 89 d0 mov %edx,%eax + 60f069: f0 41 0f b1 09 lock cmpxchg %ecx,(%r9) + 60f06e: 39 c2 cmp %eax,%edx + 60f070: 75 ee jne 60f060 <_fini+0x6046> + 60f072: 41 21 d2 and %edx,%r10d + 60f075: 44 89 56 18 mov %r10d,0x18(%rsi) + 60f079: e9 20 fe ff ff jmp 60ee9e <_fini+0x5e84> + 60f07e: 83 f9 13 cmp $0x13,%ecx + 60f081: 7f 86 jg 60f009 <_fini+0x5fef> + 60f083: 66 66 2e 0f 1f 84 00 data16 cs nopw 0x0(%rax,%rax,1) + 60f08a: 00 00 00 00 + 60f08e: 66 90 xchg %ax,%ax + 60f090: 49 8b 44 d0 50 mov 0x50(%r8,%rdx,8),%rax + 60f095: 49 c7 44 d0 50 00 00 movq $0x0,0x50(%r8,%rdx,8) + 60f09c: 00 00 + 60f09e: e9 eb fd ff ff jmp 60ee8e <_fini+0x5e74> + 60f0a3: 0f 1f 44 00 00 nopl 0x0(%rax,%rax,1) + 60f0a8: 48 8b 73 08 mov 0x8(%rbx),%rsi + 60f0ac: 49 89 34 c8 mov %rsi,(%r8,%rcx,8) + 60f0b0: e9 d9 fd ff ff jmp 60ee8e <_fini+0x5e74> + +Disassembly of section .text.__libc_free: + +000000000060f0c0 <.text.__libc_free>: + 60f0c0: f3 0f 1e fa endbr64 + 60f0c4: 48 85 ff test %rdi,%rdi + 60f0c7: 0f 84 33 01 00 00 je 60f200 <_fini+0x61e6> + 60f0cd: 55 push %rbp + 60f0ce: 49 89 f9 mov %rdi,%r9 + 60f0d1: 48 89 e5 mov %rsp,%rbp + 60f0d4: 41 56 push %r14 + 60f0d6: 41 55 push %r13 + 60f0d8: 41 54 push %r12 + 60f0da: 53 push %rbx + 60f0db: e8 f0 fa ff ff call 60ebd0 <_fini+0x5bb6> + 60f0e0: 41 0f b6 71 fd movzbl -0x3(%r9),%esi + 60f0e5: 48 89 c3 mov %rax,%rbx + 60f0e8: 89 f1 mov %esi,%ecx + 60f0ea: 41 89 f4 mov %esi,%r12d + 60f0ed: 83 e1 1f and $0x1f,%ecx + 60f0f0: 41 83 e4 1f and $0x1f,%r12d + 60f0f4: f6 40 20 1f testb $0x1f,0x20(%rax) + 60f0f8: 0f 85 c2 00 00 00 jne 60f1c0 <_fini+0x61a6> + 60f0fe: 48 81 78 20 ff 0f 00 cmpq $0xfff,0x20(%rax) + 60f105: 00 + 60f106: 0f 86 b4 00 00 00 jbe 60f1c0 <_fini+0x61a6> + 60f10c: 48 8b 40 20 mov 0x20(%rax),%rax + 60f110: 48 25 00 f0 ff ff and $0xfffffffffffff000,%rax + 60f116: 48 83 e8 10 sub $0x10,%rax + 60f11a: 0f b6 d1 movzbl %cl,%edx + 60f11d: 48 0f af d0 imul %rax,%rdx + 60f121: 48 03 43 10 add 0x10(%rbx),%rax + 60f125: 48 8d 54 10 0c lea 0xc(%rax,%rdx,1),%rdx + 60f12a: 89 f0 mov %esi,%eax + 60f12c: c0 e8 05 shr $0x5,%al + 60f12f: 40 80 fe 9f cmp $0x9f,%sil + 60f133: 0f 87 a7 00 00 00 ja 60f1e0 <_fini+0x61c6> + 60f139: 0f b6 c0 movzbl %al,%eax + 60f13c: 48 89 d6 mov %rdx,%rsi + 60f13f: 4c 29 ce sub %r9,%rsi + 60f142: 48 39 c6 cmp %rax,%rsi + 60f145: 73 01 jae 60f148 <_fini+0x612e> + 60f147: f4 hlt + 60f148: 48 89 d6 mov %rdx,%rsi + 60f14b: 48 29 c6 sub %rax,%rsi + 60f14e: 80 3e 00 cmpb $0x0,(%rsi) + 60f151: 74 01 je 60f154 <_fini+0x613a> + 60f153: f4 hlt + 60f154: 80 3a 00 cmpb $0x0,(%rdx) + 60f157: 74 01 je 60f15a <_fini+0x6140> + 60f159: f4 hlt + 60f15a: be 01 00 00 00 mov $0x1,%esi + 60f15f: 31 c0 xor %eax,%eax + 60f161: bf 02 00 00 00 mov $0x2,%edi + 60f166: d3 e6 shl %cl,%esi + 60f168: 0f b6 4b 20 movzbl 0x20(%rbx),%ecx + 60f16c: 41 c6 41 fd ff movb $0xff,-0x3(%r9) + 60f171: 66 41 89 41 fe mov %ax,-0x2(%r9) + 60f176: d3 e7 shl %cl,%edi + 60f178: 83 ef 01 sub $0x1,%edi + 60f17b: 8b 53 1c mov 0x1c(%rbx),%edx + 60f17e: 8b 43 18 mov 0x18(%rbx),%eax + 60f181: 09 d0 or %edx,%eax + 60f183: 85 c6 test %eax,%esi + 60f185: 74 01 je 60f188 <_fini+0x616e> + 60f187: f4 hlt + 60f188: 85 d2 test %edx,%edx + 60f18a: 74 7c je 60f208 <_fini+0x61ee> + 60f18c: 01 f0 add %esi,%eax + 60f18e: 39 f8 cmp %edi,%eax + 60f190: 74 76 je 60f208 <_fini+0x61ee> + 60f192: 0f b6 05 4a 56 40 00 movzbl 0x40564a(%rip),%eax # a147e3 <__progname+0x23> + 60f199: 8d 0c 16 lea (%rsi,%rdx,1),%ecx + 60f19c: 84 c0 test %al,%al + 60f19e: 0f 84 cc 00 00 00 je 60f270 <_fini+0x6256> + 60f1a4: 89 d0 mov %edx,%eax + 60f1a6: f0 0f b1 4b 1c lock cmpxchg %ecx,0x1c(%rbx) + 60f1ab: 39 c2 cmp %eax,%edx + 60f1ad: 75 cc jne 60f17b <_fini+0x6161> + 60f1af: 5b pop %rbx + 60f1b0: 41 5c pop %r12 + 60f1b2: 41 5d pop %r13 + 60f1b4: 41 5e pop %r14 + 60f1b6: 5d pop %rbp + 60f1b7: c3 ret + 60f1b8: 0f 1f 84 00 00 00 00 nopl 0x0(%rax,%rax,1) + 60f1bf: 00 + 60f1c0: 0f b7 43 20 movzwl 0x20(%rbx),%eax + 60f1c4: 48 8d 15 95 3d df ff lea -0x20c26b(%rip),%rdx # 402f60 + 60f1cb: 66 c1 e8 06 shr $0x6,%ax + 60f1cf: 83 e0 3f and $0x3f,%eax + 60f1d2: 0f b7 04 42 movzwl (%rdx,%rax,2),%eax + 60f1d6: c1 e0 04 shl $0x4,%eax + 60f1d9: 48 98 cltq + 60f1db: e9 3a ff ff ff jmp 60f11a <_fini+0x6100> + 60f1e0: 3c 05 cmp $0x5,%al + 60f1e2: 74 01 je 60f1e5 <_fini+0x61cb> + 60f1e4: f4 hlt + 60f1e5: 8b 42 fc mov -0x4(%rdx),%eax + 60f1e8: 48 83 f8 04 cmp $0x4,%rax + 60f1ec: 77 01 ja 60f1ef <_fini+0x61d5> + 60f1ee: f4 hlt + 60f1ef: 80 7a fb 00 cmpb $0x0,-0x5(%rdx) + 60f1f3: 0f 84 43 ff ff ff je 60f13c <_fini+0x6122> + 60f1f9: f4 hlt + 60f1fa: e9 3d ff ff ff jmp 60f13c <_fini+0x6122> + 60f1ff: 90 nop + 60f200: c3 ret + 60f201: 0f 1f 80 00 00 00 00 nopl 0x0(%rax) + 60f208: 0f b6 05 d4 55 40 00 movzbl 0x4055d4(%rip),%eax # a147e3 <__progname+0x23> + 60f20f: 4c 8d 2d 0a 60 40 00 lea 0x40600a(%rip),%r13 # a15220 <__stack_chk_guard+0x3a8> + 60f216: 84 c0 test %al,%al + 60f218: 75 46 jne 60f260 <_fini+0x6246> + 60f21a: 48 89 df mov %rbx,%rdi + 60f21d: 44 89 e6 mov %r12d,%esi + 60f220: e8 bb fa ff ff call 60ece0 <_fini+0x5cc6> + 60f225: 4c 89 ef mov %r13,%rdi + 60f228: 48 89 d3 mov %rdx,%rbx + 60f22b: 49 89 c4 mov %rax,%r12 + 60f22e: e8 fd ef ff ff call 60e230 <_fini+0x5216> + 60f233: 48 85 db test %rbx,%rbx + 60f236: 0f 84 73 ff ff ff je 60f1af <_fini+0x6195> + 60f23c: e8 6f a2 ff ff call 6094b0 <_fini+0x496> + 60f241: 48 89 de mov %rbx,%rsi + 60f244: 4c 89 e7 mov %r12,%rdi + 60f247: 44 8b 30 mov (%rax),%r14d + 60f24a: 49 89 c5 mov %rax,%r13 + 60f24d: e8 ae 1c 00 00 call 610f00 <_fini+0x7ee6> + 60f252: 45 89 75 00 mov %r14d,0x0(%r13) + 60f256: e9 54 ff ff ff jmp 60f1af <_fini+0x6195> + 60f25b: 0f 1f 44 00 00 nopl 0x0(%rax,%rax,1) + 60f260: 4c 89 ef mov %r13,%rdi + 60f263: e8 e8 ee ff ff call 60e150 <_fini+0x5136> + 60f268: eb b0 jmp 60f21a <_fini+0x6200> + 60f26a: 66 0f 1f 44 00 00 nopw 0x0(%rax,%rax,1) + 60f270: 89 4b 1c mov %ecx,0x1c(%rbx) + 60f273: e9 37 ff ff ff jmp 60f1af <_fini+0x6195> + +Disassembly of section .text.__malloc_atfork: + +000000000060f280 <.text.__malloc_atfork>: + 60f280: f3 0f 1e fa endbr64 + 60f284: 85 ff test %edi,%edi + 60f286: 78 10 js 60f298 <_fini+0x627e> + 60f288: 74 1e je 60f2a8 <_fini+0x628e> + 60f28a: c7 05 8c 5f 40 00 00 movl $0x0,0x405f8c(%rip) # a15220 <__stack_chk_guard+0x3a8> + 60f291: 00 00 00 + 60f294: c3 ret + 60f295: 0f 1f 00 nopl (%rax) + 60f298: 0f b6 05 44 55 40 00 movzbl 0x405544(%rip),%eax # a147e3 <__progname+0x23> + 60f29f: 84 c0 test %al,%al + 60f2a1: 75 15 jne 60f2b8 <_fini+0x629e> + 60f2a3: c3 ret + 60f2a4: 0f 1f 40 00 nopl 0x0(%rax) + 60f2a8: 48 8d 3d 71 5f 40 00 lea 0x405f71(%rip),%rdi # a15220 <__stack_chk_guard+0x3a8> + 60f2af: e9 7c ef ff ff jmp 60e230 <_fini+0x5216> + 60f2b4: 0f 1f 40 00 nopl 0x0(%rax) + 60f2b8: 48 8d 3d 61 5f 40 00 lea 0x405f61(%rip),%rdi # a15220 <__stack_chk_guard+0x3a8> + 60f2bf: e9 8c ee ff ff jmp 60e150 <_fini+0x5136> + +Disassembly of section .text.__malloc_alloc_meta: + +000000000060f2e0 <.text.__malloc_alloc_meta>: + 60f2e0: f3 0f 1e fa endbr64 + 60f2e4: 55 push %rbp + 60f2e5: 48 89 e5 mov %rsp,%rbp + 60f2e8: 41 55 push %r13 + 60f2ea: 41 54 push %r12 + 60f2ec: 53 push %rbx + 60f2ed: 48 83 ec 18 sub $0x18,%rsp + 60f2f1: 64 48 8b 04 25 28 00 mov %fs:0x28,%rax + 60f2f8: 00 00 + 60f2fa: 48 89 45 d8 mov %rax,-0x28(%rbp) + 60f2fe: 31 c0 xor %eax,%eax + 60f300: 8b 05 82 5b 40 00 mov 0x405b82(%rip),%eax # a14e88 <__stack_chk_guard+0x10> + 60f306: 85 c0 test %eax,%eax + 60f308: 0f 84 a2 00 00 00 je 60f3b0 <_fini+0x6396> + 60f30e: 48 8b 1d 7b 5b 40 00 mov 0x405b7b(%rip),%rbx # a14e90 <__stack_chk_guard+0x18> + 60f315: 48 85 db test %rbx,%rbx + 60f318: 74 56 je 60f370 <_fini+0x6356> + 60f31a: 48 8b 43 08 mov 0x8(%rbx),%rax + 60f31e: 48 39 c3 cmp %rax,%rbx + 60f321: 0f 84 19 02 00 00 je 60f540 <_fini+0x6526> + 60f327: 48 8b 13 mov (%rbx),%rdx + 60f32a: 48 89 42 08 mov %rax,0x8(%rdx) + 60f32e: 48 8b 13 mov (%rbx),%rdx + 60f331: 48 89 10 mov %rdx,(%rax) + 60f334: 48 3b 1d 55 5b 40 00 cmp 0x405b55(%rip),%rbx # a14e90 <__stack_chk_guard+0x18> + 60f33b: 0f 84 8f 02 00 00 je 60f5d0 <_fini+0x65b6> + 60f341: 66 0f ef c0 pxor %xmm0,%xmm0 + 60f345: 0f 11 03 movups %xmm0,(%rbx) + 60f348: 48 8b 45 d8 mov -0x28(%rbp),%rax + 60f34c: 64 48 2b 04 25 28 00 sub %fs:0x28,%rax + 60f353: 00 00 + 60f355: 0f 85 01 03 00 00 jne 60f65c <_fini+0x6642> + 60f35b: 48 83 c4 18 add $0x18,%rsp + 60f35f: 48 89 d8 mov %rbx,%rax + 60f362: 5b pop %rbx + 60f363: 41 5c pop %r12 + 60f365: 41 5d pop %r13 + 60f367: 5d pop %rbp + 60f368: c3 ret + 60f369: 0f 1f 80 00 00 00 00 nopl 0x0(%rax) + 60f370: 48 8b 05 29 5b 40 00 mov 0x405b29(%rip),%rax # a14ea0 <__stack_chk_guard+0x28> + 60f377: 48 85 c0 test %rax,%rax + 60f37a: 0f 84 c0 00 00 00 je 60f440 <_fini+0x6426> + 60f380: 48 8b 1d 11 5b 40 00 mov 0x405b11(%rip),%rbx # a14e98 <__stack_chk_guard+0x20> + 60f387: 48 83 e8 01 sub $0x1,%rax + 60f38b: 48 89 05 0e 5b 40 00 mov %rax,0x405b0e(%rip) # a14ea0 <__stack_chk_guard+0x28> + 60f392: 66 0f ef c0 pxor %xmm0,%xmm0 + 60f396: 48 8d 43 28 lea 0x28(%rbx),%rax + 60f39a: 48 89 05 f7 5a 40 00 mov %rax,0x405af7(%rip) # a14e98 <__stack_chk_guard+0x20> + 60f3a1: 0f 11 03 movups %xmm0,(%rbx) + 60f3a4: eb a2 jmp 60f348 <_fini+0x632e> + 60f3a6: 66 2e 0f 1f 84 00 00 cs nopw 0x0(%rax,%rax,1) + 60f3ad: 00 00 00 + 60f3b0: 4c 8d 65 d0 lea -0x30(%rbp),%r12 + 60f3b4: 48 8b 15 2d 54 40 00 mov 0x40542d(%rip),%rdx # a147e8 <__progname+0x28> + 60f3bb: 49 69 cc 6d 4e c6 41 imul $0x41c64e6d,%r12,%rcx + 60f3c2: 48 89 4d d0 mov %rcx,-0x30(%rbp) + 60f3c6: 48 8b 02 mov (%rdx),%rax + 60f3c9: 48 85 c0 test %rax,%rax + 60f3cc: 74 53 je 60f421 <_fini+0x6407> + 60f3ce: bb 10 00 00 00 mov $0x10,%ebx + 60f3d3: eb 18 jmp 60f3ed <_fini+0x63d3> + 60f3d5: 66 66 2e 0f 1f 84 00 data16 cs nopw 0x0(%rax,%rax,1) + 60f3dc: 00 00 00 00 + 60f3e0: 48 8b 04 1a mov (%rdx,%rbx,1),%rax + 60f3e4: 48 83 c3 10 add $0x10,%rbx + 60f3e8: 48 85 c0 test %rax,%rax + 60f3eb: 74 30 je 60f41d <_fini+0x6403> + 60f3ed: 48 83 f8 19 cmp $0x19,%rax + 60f3f1: 75 ed jne 60f3e0 <_fini+0x63c6> + 60f3f3: 48 8b 74 1a f8 mov -0x8(%rdx,%rbx,1),%rsi + 60f3f8: 4c 89 e7 mov %r12,%rdi + 60f3fb: ba 08 00 00 00 mov $0x8,%edx + 60f400: 48 83 c6 08 add $0x8,%rsi + 60f404: e8 9f 98 ff ff call 608ca8 + 60f409: 48 8b 15 d8 53 40 00 mov 0x4053d8(%rip),%rdx # a147e8 <__progname+0x28> + 60f410: 48 8b 04 1a mov (%rdx,%rbx,1),%rax + 60f414: 48 83 c3 10 add $0x10,%rbx + 60f418: 48 85 c0 test %rax,%rax + 60f41b: 75 d0 jne 60f3ed <_fini+0x63d3> + 60f41d: 48 8b 4d d0 mov -0x30(%rbp),%rcx + 60f421: 48 89 0d 58 5a 40 00 mov %rcx,0x405a58(%rip) # a14e80 <__stack_chk_guard+0x8> + 60f428: c7 05 56 5a 40 00 01 movl $0x1,0x405a56(%rip) # a14e88 <__stack_chk_guard+0x10> + 60f42f: 00 00 00 + 60f432: e9 d7 fe ff ff jmp 60f30e <_fini+0x62f4> + 60f437: 66 0f 1f 84 00 00 00 nopw 0x0(%rax,%rax,1) + 60f43e: 00 00 + 60f440: 4c 8b 2d 61 5a 40 00 mov 0x405a61(%rip),%r13 # a14ea8 <__stack_chk_guard+0x30> + 60f447: 4d 85 ed test %r13,%r13 + 60f44a: 0f 85 31 01 00 00 jne 60f581 <_fini+0x6567> + 60f450: 48 8b 05 c1 5d 40 00 mov 0x405dc1(%rip),%rax # a15218 <__stack_chk_guard+0x3a0> + 60f457: 48 83 f8 ff cmp $0xffffffffffffffff,%rax + 60f45b: 0f 84 7f 01 00 00 je 60f5e0 <_fini+0x65c6> + 60f461: 48 85 c0 test %rax,%rax + 60f464: 0f 85 e6 00 00 00 jne 60f550 <_fini+0x6536> + 60f46a: ba 0c 00 00 00 mov $0xc,%edx + 60f46f: 4c 89 ef mov %r13,%rdi + 60f472: 48 89 d0 mov %rdx,%rax + 60f475: 0f 05 syscall + 60f477: 49 89 c4 mov %rax,%r12 + 60f47a: 49 f7 dc neg %r12 + 60f47d: 41 81 e4 ff 0f 00 00 and $0xfff,%r12d + 60f484: 49 01 c4 add %rax,%r12 + 60f487: 48 89 d0 mov %rdx,%rax + 60f48a: 4c 89 25 87 5d 40 00 mov %r12,0x405d87(%rip) # a15218 <__stack_chk_guard+0x3a0> + 60f491: 49 81 c4 00 20 00 00 add $0x2000,%r12 + 60f498: 4c 89 e7 mov %r12,%rdi + 60f49b: 0f 05 syscall + 60f49d: 49 39 c4 cmp %rax,%r12 + 60f4a0: 0f 85 c4 00 00 00 jne 60f56a <_fini+0x6550> + 60f4a6: 45 31 c9 xor %r9d,%r9d + 60f4a9: 41 b8 ff ff ff ff mov $0xffffffff,%r8d + 60f4af: b9 32 00 00 00 mov $0x32,%ecx + 60f4b4: 31 d2 xor %edx,%edx + 60f4b6: 48 8b 3d 5b 5d 40 00 mov 0x405d5b(%rip),%rdi # a15218 <__stack_chk_guard+0x3a0> + 60f4bd: be 00 10 00 00 mov $0x1000,%esi + 60f4c2: e8 89 a6 ff ff call 609b50 <_fini+0xb36> + 60f4c7: 4c 89 25 4a 5d 40 00 mov %r12,0x405d4a(%rip) # a15218 <__stack_chk_guard+0x3a0> + 60f4ce: 49 81 ec 00 10 00 00 sub $0x1000,%r12 + 60f4d5: 66 66 2e 0f 1f 84 00 data16 cs nopw 0x0(%rax,%rax,1) + 60f4dc: 00 00 00 00 + 60f4e0: 49 8d 84 24 00 10 00 lea 0x1000(%r12),%rax + 60f4e7: 00 + 60f4e8: 4c 89 2d b9 59 40 00 mov %r13,0x4059b9(%rip) # a14ea8 <__stack_chk_guard+0x30> + 60f4ef: 48 89 05 d2 59 40 00 mov %rax,0x4059d2(%rip) # a14ec8 <__stack_chk_guard+0x50> + 60f4f6: 48 8b 05 c3 59 40 00 mov 0x4059c3(%rip),%rax # a14ec0 <__stack_chk_guard+0x48> + 60f4fd: 48 85 c0 test %rax,%rax + 60f500: 0f 84 4a 01 00 00 je 60f650 <_fini+0x6636> + 60f506: 4c 89 60 08 mov %r12,0x8(%rax) + 60f50a: 48 8b 05 6f 59 40 00 mov 0x40596f(%rip),%rax # a14e80 <__stack_chk_guard+0x8> + 60f511: 4c 89 25 a8 59 40 00 mov %r12,0x4059a8(%rip) # a14ec0 <__stack_chk_guard+0x48> + 60f518: 49 89 04 24 mov %rax,(%r12) + 60f51c: 48 8b 05 9d 59 40 00 mov 0x40599d(%rip),%rax # a14ec0 <__stack_chk_guard+0x48> + 60f523: c7 40 10 65 00 00 00 movl $0x65,0x10(%rax) + 60f52a: 48 8b 05 8f 59 40 00 mov 0x40598f(%rip),%rax # a14ec0 <__stack_chk_guard+0x48> + 60f531: 48 8d 58 18 lea 0x18(%rax),%rbx + 60f535: b8 64 00 00 00 mov $0x64,%eax + 60f53a: e9 4c fe ff ff jmp 60f38b <_fini+0x6371> + 60f53f: 90 nop + 60f540: 48 c7 05 45 59 40 00 movq $0x0,0x405945(%rip) # a14e90 <__stack_chk_guard+0x18> + 60f547: 00 00 00 00 + 60f54b: e9 f1 fd ff ff jmp 60f341 <_fini+0x6327> + 60f550: 48 8d b8 00 10 00 00 lea 0x1000(%rax),%rdi + 60f557: b8 0c 00 00 00 mov $0xc,%eax + 60f55c: 0f 05 syscall + 60f55e: 49 89 c4 mov %rax,%r12 + 60f561: 48 39 c7 cmp %rax,%rdi + 60f564: 0f 84 5d ff ff ff je 60f4c7 <_fini+0x64ad> + 60f56a: 4c 8b 2d 37 59 40 00 mov 0x405937(%rip),%r13 # a14ea8 <__stack_chk_guard+0x30> + 60f571: 48 c7 05 9c 5c 40 00 movq $0xffffffffffffffff,0x405c9c(%rip) # a15218 <__stack_chk_guard+0x3a0> + 60f578: ff ff ff ff + 60f57c: 4d 85 ed test %r13,%r13 + 60f57f: 74 5f je 60f5e0 <_fini+0x65c6> + 60f581: 4c 8b 25 40 59 40 00 mov 0x405940(%rip),%r12 # a14ec8 <__stack_chk_guard+0x50> + 60f588: 49 83 ed 01 sub $0x1,%r13 + 60f58c: 41 f7 c4 ff 0f 00 00 test $0xfff,%r12d + 60f593: 0f 85 47 ff ff ff jne 60f4e0 <_fini+0x64c6> + 60f599: ba 03 00 00 00 mov $0x3,%edx + 60f59e: be 00 10 00 00 mov $0x1000,%esi + 60f5a3: 4c 89 e7 mov %r12,%rdi + 60f5a6: e8 55 18 00 00 call 610e00 <_fini+0x7de6> + 60f5ab: 85 c0 test %eax,%eax + 60f5ad: 74 0e je 60f5bd <_fini+0x65a3> + 60f5af: e8 fc 9e ff ff call 6094b0 <_fini+0x496> + 60f5b4: 83 38 26 cmpl $0x26,(%rax) + 60f5b7: 0f 85 8b fd ff ff jne 60f348 <_fini+0x632e> + 60f5bd: 48 8b 05 e4 58 40 00 mov 0x4058e4(%rip),%rax # a14ea8 <__stack_chk_guard+0x30> + 60f5c4: 4c 8d 68 ff lea -0x1(%rax),%r13 + 60f5c8: e9 13 ff ff ff jmp 60f4e0 <_fini+0x64c6> + 60f5cd: 0f 1f 00 nopl (%rax) + 60f5d0: 48 8b 43 08 mov 0x8(%rbx),%rax + 60f5d4: 48 89 05 b5 58 40 00 mov %rax,0x4058b5(%rip) # a14e90 <__stack_chk_guard+0x18> + 60f5db: e9 61 fd ff ff jmp 60f341 <_fini+0x6327> + 60f5e0: 48 8b 0d c9 58 40 00 mov 0x4058c9(%rip),%rcx # a14eb0 <__stack_chk_guard+0x38> + 60f5e7: 45 31 c9 xor %r9d,%r9d + 60f5ea: 31 d2 xor %edx,%edx + 60f5ec: 31 ff xor %edi,%edi + 60f5ee: 41 bd 02 00 00 00 mov $0x2,%r13d + 60f5f4: 41 b8 ff ff ff ff mov $0xffffffff,%r8d + 60f5fa: 49 d3 e5 shl %cl,%r13 + 60f5fd: b9 22 00 00 00 mov $0x22,%ecx + 60f602: 4c 89 ee mov %r13,%rsi + 60f605: 48 c1 e6 0c shl $0xc,%rsi + 60f609: e8 42 a5 ff ff call 609b50 <_fini+0xb36> + 60f60e: 48 83 f8 ff cmp $0xffffffffffffffff,%rax + 60f612: 0f 84 30 fd ff ff je 60f348 <_fini+0x632e> + 60f618: 4c 8d a0 00 10 00 00 lea 0x1000(%rax),%r12 + 60f61f: 49 8d 45 ff lea -0x1(%r13),%rax + 60f623: 48 83 05 85 58 40 00 addq $0x1,0x405885(%rip) # a14eb0 <__stack_chk_guard+0x38> + 60f62a: 01 + 60f62b: 4c 89 25 96 58 40 00 mov %r12,0x405896(%rip) # a14ec8 <__stack_chk_guard+0x50> + 60f632: 48 89 05 6f 58 40 00 mov %rax,0x40586f(%rip) # a14ea8 <__stack_chk_guard+0x30> + 60f639: 41 f7 c4 ff 0f 00 00 test $0xfff,%r12d + 60f640: 0f 84 53 ff ff ff je 60f599 <_fini+0x657f> + 60f646: 49 83 ed 02 sub $0x2,%r13 + 60f64a: e9 91 fe ff ff jmp 60f4e0 <_fini+0x64c6> + 60f64f: 90 nop + 60f650: 4c 89 25 61 58 40 00 mov %r12,0x405861(%rip) # a14eb8 <__stack_chk_guard+0x40> + 60f657: e9 ae fe ff ff jmp 60f50a <_fini+0x64f0> + 60f65c: e8 9f f1 ff ff call 60e800 <_fini+0x57e6> + +Disassembly of section .text.alloc_slot: + +000000000060f680 <.text.alloc_slot>: + 60f680: 55 push %rbp + 60f681: 48 89 f2 mov %rsi,%rdx + 60f684: 4c 8d 15 f5 57 40 00 lea 0x4057f5(%rip),%r10 # a14e80 <__stack_chk_guard+0x8> + 60f68b: 48 89 e5 mov %rsp,%rbp + 60f68e: 41 57 push %r15 + 60f690: 4c 63 ff movslq %edi,%r15 + 60f693: 41 56 push %r14 + 60f695: 49 8d 77 0a lea 0xa(%r15),%rsi + 60f699: 41 55 push %r13 + 60f69b: 4d 89 fd mov %r15,%r13 + 60f69e: 41 54 push %r12 + 60f6a0: 53 push %rbx + 60f6a1: 48 83 ec 28 sub $0x28,%rsp + 60f6a5: 49 8b 0c f2 mov (%r10,%rsi,8),%rcx + 60f6a9: 48 85 c9 test %rcx,%rcx + 60f6ac: 0f 84 4e 01 00 00 je 60f800 <_fini+0x67e6> + 60f6b2: 8b 41 18 mov 0x18(%rcx),%eax + 60f6b5: 85 c0 test %eax,%eax + 60f6b7: 0f 85 e5 00 00 00 jne 60f7a2 <_fini+0x6788> + 60f6bd: 8b 41 1c mov 0x1c(%rcx),%eax + 60f6c0: 48 8b 79 08 mov 0x8(%rcx),%rdi + 60f6c4: 85 c0 test %eax,%eax + 60f6c6: 0f 84 cc 07 00 00 je 60fe98 <_fini+0x6e7e> + 60f6cc: 49 89 3c f2 mov %rdi,(%r10,%rsi,8) + 60f6d0: 0f b6 4f 20 movzbl 0x20(%rdi),%ecx + 60f6d4: b8 02 00 00 00 mov $0x2,%eax + 60f6d9: 44 8b 4f 1c mov 0x1c(%rdi),%r9d + 60f6dd: d3 e0 shl %cl,%eax + 60f6df: 83 e8 01 sub $0x1,%eax + 60f6e2: 41 39 c1 cmp %eax,%r9d + 60f6e5: 0f 84 ed 07 00 00 je 60fed8 <_fini+0x6ebe> + 60f6eb: 4c 8b 47 10 mov 0x10(%rdi),%r8 + 60f6ef: b8 02 00 00 00 mov $0x2,%eax + 60f6f4: 41 0f b6 48 08 movzbl 0x8(%r8),%ecx + 60f6f9: d3 e0 shl %cl,%eax + 60f6fb: 89 ce mov %ecx,%esi + 60f6fd: 83 e8 01 sub $0x1,%eax + 60f700: 83 e6 1f and $0x1f,%esi + 60f703: 44 85 c8 test %r9d,%eax + 60f706: 75 15 jne 60f71d <_fini+0x6703> + 60f708: 4c 8b 4f 08 mov 0x8(%rdi),%r9 + 60f70c: 4c 39 cf cmp %r9,%rdi + 60f70f: 0f 84 db 08 00 00 je 60fff0 <_fini+0x6fd6> + 60f715: 4f 89 4c fa 50 mov %r9,0x50(%r10,%r15,8) + 60f71a: 4c 89 cf mov %r9,%rdi + 60f71d: 8b 47 18 mov 0x18(%rdi),%eax + 60f720: 85 c0 test %eax,%eax + 60f722: 0f 85 78 04 00 00 jne 60fba0 <_fini+0x6b86> + 60f728: 48 8b 47 10 mov 0x10(%rdi),%rax + 60f72c: 41 b8 02 00 00 00 mov $0x2,%r8d + 60f732: 4c 8d 4f 1c lea 0x1c(%rdi),%r9 + 60f736: 0f b6 48 08 movzbl 0x8(%rax),%ecx + 60f73a: 41 d3 e0 shl %cl,%r8d + 60f73d: 41 8d 70 ff lea -0x1(%r8),%esi + 60f741: 41 f7 d8 neg %r8d + 60f744: 66 66 2e 0f 1f 84 00 data16 cs nopw 0x0(%rax,%rax,1) + 60f74b: 00 00 00 00 + 60f74f: 90 nop + 60f750: 8b 4f 1c mov 0x1c(%rdi),%ecx + 60f753: 41 89 cb mov %ecx,%r11d + 60f756: 89 c8 mov %ecx,%eax + 60f758: 45 21 c3 and %r8d,%r11d + 60f75b: f0 45 0f b1 19 lock cmpxchg %r11d,(%r9) + 60f760: 39 c1 cmp %eax,%ecx + 60f762: 75 ec jne 60f750 <_fini+0x6736> + 60f764: 89 f0 mov %esi,%eax + 60f766: 21 c8 and %ecx,%eax + 60f768: 89 47 18 mov %eax,0x18(%rdi) + 60f76b: 74 73 je 60f7e0 <_fini+0x67c6> + 60f76d: 0f b7 4f 20 movzwl 0x20(%rdi),%ecx + 60f771: 66 c1 e9 06 shr $0x6,%cx + 60f775: 83 e1 3f and $0x3f,%ecx + 60f778: 8d 71 f9 lea -0x7(%rcx),%esi + 60f77b: 83 fe 1f cmp $0x1f,%esi + 60f77e: 77 1f ja 60f79f <_fini+0x6785> + 60f780: 83 e9 07 sub $0x7,%ecx + 60f783: 48 63 c9 movslq %ecx,%rcx + 60f786: 41 0f b6 b4 0a 70 03 movzbl 0x370(%r10,%rcx,1),%esi + 60f78d: 00 00 + 60f78f: 40 84 f6 test %sil,%sil + 60f792: 74 0b je 60f79f <_fini+0x6785> + 60f794: 83 ee 01 sub $0x1,%esi + 60f797: 41 88 b4 0a 70 03 00 mov %sil,0x370(%r10,%rcx,1) + 60f79e: 00 + 60f79f: 48 89 f9 mov %rdi,%rcx + 60f7a2: 89 c6 mov %eax,%esi + 60f7a4: f7 de neg %esi + 60f7a6: 21 c6 and %eax,%esi + 60f7a8: 29 f0 sub %esi,%eax + 60f7aa: 89 41 18 mov %eax,0x18(%rcx) + 60f7ad: 85 f6 test %esi,%esi + 60f7af: 74 4f je 60f800 <_fini+0x67e6> + 60f7b1: 89 f0 mov %esi,%eax + 60f7b3: 48 8d 15 26 37 df ff lea -0x20c8da(%rip),%rdx # 402ee0 + 60f7ba: f7 d8 neg %eax + 60f7bc: 21 f0 and %esi,%eax + 60f7be: 69 c0 29 e6 6b 07 imul $0x76be629,%eax,%eax + 60f7c4: c1 e8 1b shr $0x1b,%eax + 60f7c7: 0f be 04 02 movsbl (%rdx,%rax,1),%eax + 60f7cb: 48 83 c4 28 add $0x28,%rsp + 60f7cf: 5b pop %rbx + 60f7d0: 41 5c pop %r12 + 60f7d2: 41 5d pop %r13 + 60f7d4: 41 5e pop %r14 + 60f7d6: 41 5f pop %r15 + 60f7d8: 5d pop %rbp + 60f7d9: c3 ret + 60f7da: 66 0f 1f 44 00 00 nopw 0x0(%rax,%rax,1) + 60f7e0: f4 hlt + 60f7e1: 0f b7 4f 20 movzwl 0x20(%rdi),%ecx + 60f7e5: 66 c1 e9 06 shr $0x6,%cx + 60f7e9: 83 e1 3f and $0x3f,%ecx + 60f7ec: 8d 71 f9 lea -0x7(%rcx),%esi + 60f7ef: 83 fe 1f cmp $0x1f,%esi + 60f7f2: 76 8c jbe 60f780 <_fini+0x6766> + 60f7f4: c7 47 18 00 00 00 00 movl $0x0,0x18(%rdi) + 60f7fb: 0f 1f 44 00 00 nopl 0x0(%rax,%rax,1) + 60f800: 4c 8d 0d 59 37 df ff lea -0x20c8a7(%rip),%r9 # 402f60 + 60f807: 48 89 55 c8 mov %rdx,-0x38(%rbp) + 60f80b: 47 0f b7 34 79 movzwl (%r9,%r15,2),%r14d + 60f810: e8 cb fa ff ff call 60f2e0 <_fini+0x62c6> + 60f815: 66 48 0f 6e c8 movq %rax,%xmm1 + 60f81a: 41 c1 e6 04 shl $0x4,%r14d + 60f81e: 49 89 c4 mov %rax,%r12 + 60f821: 66 0f 6c c9 punpcklqdq %xmm1,%xmm1 + 60f825: 4d 63 f6 movslq %r14d,%r14 + 60f828: 0f 29 4d b0 movaps %xmm1,-0x50(%rbp) + 60f82c: 48 85 c0 test %rax,%rax + 60f82f: 0f 84 a0 07 00 00 je 60ffd5 <_fini+0x6fbb> + 60f835: 4c 8d 15 44 56 40 00 lea 0x405644(%rip),%r10 # a14e80 <__stack_chk_guard+0x8> + 60f83c: 41 83 fd 08 cmp $0x8,%r13d + 60f840: 48 8b 55 c8 mov -0x38(%rbp),%rdx + 60f844: 4c 8d 0d 15 37 df ff lea -0x20c8eb(%rip),%r9 # 402f60 + 60f84b: 4b 8b 84 fa d0 01 00 mov 0x1d0(%r10,%r15,8),%rax + 60f852: 00 + 60f853: 0f 8f 8f 02 00 00 jg 60fae8 <_fini+0x6ace> + 60f859: 4b 8d 34 7f lea (%r15,%r15,2),%rsi + 60f85d: 48 8d 0d cc 36 df ff lea -0x20c934(%rip),%rcx # 402f30 + 60f864: 48 01 f1 add %rsi,%rcx + 60f867: 0f b6 19 movzbl (%rcx),%ebx + 60f86a: 8d 34 9d 00 00 00 00 lea 0x0(,%rbx,4),%esi + 60f871: 48 63 f6 movslq %esi,%rsi + 60f874: 48 39 f0 cmp %rsi,%rax + 60f877: 73 17 jae 60f890 <_fini+0x6876> + 60f879: 0f b6 59 01 movzbl 0x1(%rcx),%ebx + 60f87d: 8d 34 9d 00 00 00 00 lea 0x0(,%rbx,4),%esi + 60f884: 48 63 f6 movslq %esi,%rsi + 60f887: 48 39 f0 cmp %rsi,%rax + 60f88a: 73 04 jae 60f890 <_fini+0x6876> + 60f88c: 0f b6 59 02 movzbl 0x2(%rcx),%ebx + 60f890: 4c 63 c3 movslq %ebx,%r8 + 60f893: 83 fb 01 cmp $0x1,%ebx + 60f896: 0f 84 e2 02 00 00 je 60fb7e <_fini+0x6b64> + 60f89c: 4c 89 f1 mov %r14,%rcx + 60f89f: 49 0f af c8 imul %r8,%rcx + 60f8a3: 48 8d 71 10 lea 0x10(%rcx),%rsi + 60f8a7: 48 81 fe 00 08 00 00 cmp $0x800,%rsi + 60f8ae: 0f 86 94 03 00 00 jbe 60fc48 <_fini+0x6c2e> + 60f8b4: 8d 3c 9d 00 00 00 00 lea 0x0(,%rbx,4),%edi + 60f8bb: 48 63 ff movslq %edi,%rdi + 60f8be: 41 8d 75 f9 lea -0x7(%r13),%esi + 60f8c2: 44 0f b6 05 46 59 40 movzbl 0x405946(%rip),%r8d # a15210 <__stack_chk_guard+0x398> + 60f8c9: 00 + 60f8ca: 83 fe 1f cmp $0x1f,%esi + 60f8cd: 0f 86 dd 02 00 00 jbe 60fbb0 <_fini+0x6b96> + 60f8d3: 41 bb 01 00 00 00 mov $0x1,%r11d + 60f8d9: 45 31 c9 xor %r9d,%r9d + 60f8dc: 41 8d 70 01 lea 0x1(%r8),%esi + 60f8e0: 41 80 f8 ff cmp $0xff,%r8b + 60f8e4: 75 17 jne 60f8fd <_fini+0x68e3> + 60f8e6: 66 0f ef c0 pxor %xmm0,%xmm0 + 60f8ea: be 01 00 00 00 mov $0x1,%esi + 60f8ef: 0f 29 05 da 58 40 00 movaps %xmm0,0x4058da(%rip) # a151d0 <__stack_chk_guard+0x358> + 60f8f6: 0f 29 05 e3 58 40 00 movaps %xmm0,0x4058e3(%rip) # a151e0 <__stack_chk_guard+0x368> + 60f8fd: 40 88 35 0c 59 40 00 mov %sil,0x40590c(%rip) # a15210 <__stack_chk_guard+0x398> + 60f904: 41 f6 c5 01 test $0x1,%r13b + 60f908: 0f 85 e2 02 00 00 jne 60fbf0 <_fini+0x6bd6> + 60f90e: 41 83 fd 1f cmp $0x1f,%r13d + 60f912: 0f 8f 38 06 00 00 jg 60ff50 <_fini+0x6f36> + 60f918: 41 8d 75 01 lea 0x1(%r13),%esi + 60f91c: 48 63 f6 movslq %esi,%rsi + 60f91f: 49 03 84 f2 d0 01 00 add 0x1d0(%r10,%rsi,8),%rax + 60f926: 00 + 60f927: 48 39 f8 cmp %rdi,%rax + 60f92a: 73 09 jae 60f935 <_fini+0x691b> + 60f92c: 45 84 db test %r11b,%r11b + 60f92f: 0f 85 93 07 00 00 jne 6100c8 <_fini+0x70ae> + 60f935: 83 fb 07 cmp $0x7,%ebx + 60f938: 48 63 f3 movslq %ebx,%rsi + 60f93b: 40 0f 9e c7 setle %dil + 60f93f: 49 0f af f6 imul %r14,%rsi + 60f943: 48 c7 c1 f0 ff ff ff mov $0xfffffffffffffff0,%rcx + 60f94a: 48 29 f1 sub %rsi,%rcx + 60f94d: 81 e1 ff 0f 00 00 and $0xfff,%ecx + 60f953: 48 8d 74 0e 10 lea 0x10(%rsi,%rcx,1),%rsi + 60f958: 45 85 c9 test %r9d,%r9d + 60f95b: 75 43 jne 60f9a0 <_fini+0x6986> + 60f95d: 40 84 ff test %dil,%dil + 60f960: 74 3e je 60f9a0 <_fini+0x6986> + 60f962: 48 c7 c1 ec ff ff ff mov $0xffffffffffffffec,%rcx + 60f969: 48 29 d1 sub %rdx,%rcx + 60f96c: 81 e1 ff 0f 00 00 and $0xfff,%ecx + 60f972: 48 8d 54 0a 14 lea 0x14(%rdx,%rcx,1),%rdx + 60f977: 49 8d 4e 10 lea 0x10(%r14),%rcx + 60f97b: 48 39 ca cmp %rcx,%rdx + 60f97e: 0f 82 ac 05 00 00 jb 60ff30 <_fini+0x6f16> + 60f984: 48 81 fa ff 3f 00 00 cmp $0x3fff,%rdx + 60f98b: 0f 87 87 05 00 00 ja 60ff18 <_fini+0x6efe> + 60f991: 66 66 2e 0f 1f 84 00 data16 cs nopw 0x0(%rax,%rax,1) + 60f998: 00 00 00 00 + 60f99c: 0f 1f 40 00 nopl 0x0(%rax) + 60f9a0: 31 ff xor %edi,%edi + 60f9a2: 45 31 c9 xor %r9d,%r9d + 60f9a5: 41 b8 ff ff ff ff mov $0xffffffff,%r8d + 60f9ab: b9 22 00 00 00 mov $0x22,%ecx + 60f9b0: ba 03 00 00 00 mov $0x3,%edx + 60f9b5: 48 89 75 c8 mov %rsi,-0x38(%rbp) + 60f9b9: e8 92 a1 ff ff call 609b50 <_fini+0xb36> + 60f9be: 48 8b 75 c8 mov -0x38(%rbp),%rsi + 60f9c2: 4c 8d 15 b7 54 40 00 lea 0x4054b7(%rip),%r10 # a14e80 <__stack_chk_guard+0x8> + 60f9c9: 48 83 f8 ff cmp $0xffffffffffffffff,%rax + 60f9cd: 48 89 c7 mov %rax,%rdi + 60f9d0: 0f 84 56 07 00 00 je 61012c <_fini+0x7112> + 60f9d6: 49 8b 44 24 20 mov 0x20(%r12),%rax + 60f9db: 48 81 e6 00 f0 ff ff and $0xfffffffffffff000,%rsi + 60f9e2: 31 d2 xor %edx,%edx + 60f9e4: 4c 63 c3 movslq %ebx,%r8 + 60f9e7: 25 ff 0f 00 00 and $0xfff,%eax + 60f9ec: 48 09 c6 or %rax,%rsi + 60f9ef: b8 f0 0f 00 00 mov $0xff0,%eax + 60f9f4: 49 f7 f6 div %r14 + 60f9f7: 49 89 74 24 20 mov %rsi,0x20(%r12) + 60f9fc: 8d 73 ff lea -0x1(%rbx),%esi + 60f9ff: 83 05 86 54 40 00 01 addl $0x1,0x405486(%rip) # a14e8c <__stack_chk_guard+0x14> + 60fa06: 83 e8 01 sub $0x1,%eax + 60fa09: 39 d8 cmp %ebx,%eax + 60fa0b: 0f 4d c6 cmovge %esi,%eax + 60fa0e: 31 d2 xor %edx,%edx + 60fa10: 85 c0 test %eax,%eax + 60fa12: 0f 49 d0 cmovns %eax,%edx + 60fa15: b8 02 00 00 00 mov $0x2,%eax + 60fa1a: 89 d1 mov %edx,%ecx + 60fa1c: 4f 01 84 fa d0 01 00 add %r8,0x1d0(%r10,%r15,8) + 60fa23: 00 + 60fa24: 41 89 c6 mov %eax,%r14d + 60fa27: 49 89 7c 24 10 mov %rdi,0x10(%r12) + 60fa2c: 83 eb 01 sub $0x1,%ebx + 60fa2f: 41 83 e5 3f and $0x3f,%r13d + 60fa33: 41 d3 e6 shl %cl,%r14d + 60fa36: 83 e3 1f and $0x1f,%ebx + 60fa39: 41 c1 e5 06 shl $0x6,%r13d + 60fa3d: 44 89 f1 mov %r14d,%ecx + 60fa40: 83 cb 20 or $0x20,%ebx + 60fa43: 83 e9 01 sub $0x1,%ecx + 60fa46: 44 09 eb or %r13d,%ebx + 60fa49: 41 89 4c 24 18 mov %ecx,0x18(%r12) + 60fa4e: 89 f1 mov %esi,%ecx + 60fa50: 45 8b 44 24 18 mov 0x18(%r12),%r8d + 60fa55: d3 e0 shl %cl,%eax + 60fa57: 44 29 c0 sub %r8d,%eax + 60fa5a: 83 e8 01 sub $0x1,%eax + 60fa5d: 41 89 44 24 1c mov %eax,0x1c(%r12) + 60fa62: 89 d0 mov %edx,%eax + 60fa64: 4c 89 27 mov %r12,(%rdi) + 60fa67: 49 8b 74 24 10 mov 0x10(%r12),%rsi + 60fa6c: 83 e0 1f and $0x1f,%eax + 60fa6f: 0f b6 4e 08 movzbl 0x8(%rsi),%ecx + 60fa73: 83 e1 e0 and $0xffffffe0,%ecx + 60fa76: 09 c8 or %ecx,%eax + 60fa78: 88 46 08 mov %al,0x8(%rsi) + 60fa7b: 41 0f b7 44 24 20 movzwl 0x20(%r12),%eax + 60fa81: 66 25 00 f0 and $0xf000,%ax + 60fa85: 09 c3 or %eax,%ebx + 60fa87: 41 8b 44 24 18 mov 0x18(%r12),%eax + 60fa8c: 66 41 89 5c 24 20 mov %bx,0x20(%r12) + 60fa92: 83 e8 01 sub $0x1,%eax + 60fa95: 49 83 7c 24 08 00 cmpq $0x0,0x8(%r12) + 60fa9b: 41 89 44 24 18 mov %eax,0x18(%r12) + 60faa0: 74 01 je 60faa3 <_fini+0x6a89> + 60faa2: f4 hlt + 60faa3: 49 83 3c 24 00 cmpq $0x0,(%r12) + 60faa8: 74 01 je 60faab <_fini+0x6a91> + 60faaa: f4 hlt + 60faab: 49 83 c7 0a add $0xa,%r15 + 60faaf: 4b 8b 04 fa mov (%r10,%r15,8),%rax + 60fab3: 48 85 c0 test %rax,%rax + 60fab6: 0f 84 c4 03 00 00 je 60fe80 <_fini+0x6e66> + 60fabc: 49 89 44 24 08 mov %rax,0x8(%r12) + 60fac1: 48 8b 00 mov (%rax),%rax + 60fac4: 49 89 04 24 mov %rax,(%r12) + 60fac8: 4c 89 60 08 mov %r12,0x8(%rax) + 60facc: 49 8b 44 24 08 mov 0x8(%r12),%rax + 60fad1: 4c 89 20 mov %r12,(%rax) + 60fad4: 31 c0 xor %eax,%eax + 60fad6: 48 83 c4 28 add $0x28,%rsp + 60fada: 5b pop %rbx + 60fadb: 41 5c pop %r12 + 60fadd: 41 5d pop %r13 + 60fadf: 41 5e pop %r14 + 60fae1: 41 5f pop %r15 + 60fae3: 5d pop %rbp + 60fae4: c3 ret + 60fae5: 0f 1f 00 nopl (%rax) + 60fae8: 44 89 e9 mov %r13d,%ecx + 60faeb: 48 8d 35 2e 34 df ff lea -0x20cbd2(%rip),%rsi # 402f20 + 60faf2: 83 e1 03 and $0x3,%ecx + 60faf5: 0f b6 1c 0e movzbl (%rsi,%rcx,1),%ebx + 60faf9: 89 d9 mov %ebx,%ecx + 60fafb: 83 e1 01 and $0x1,%ecx + 60fafe: 74 2b je 60fb2b <_fini+0x6b11> + 60fb00: e9 f3 03 00 00 jmp 60fef8 <_fini+0x6ede> + 60fb05: 66 66 2e 0f 1f 84 00 data16 cs nopw 0x0(%rax,%rax,1) + 60fb0c: 00 00 00 00 + 60fb10: 66 66 2e 0f 1f 84 00 data16 cs nopw 0x0(%rax,%rax,1) + 60fb17: 00 00 00 00 + 60fb1b: 0f 1f 44 00 00 nopl 0x0(%rax,%rax,1) + 60fb20: d1 fb sar $1,%ebx + 60fb22: f6 c3 01 test $0x1,%bl + 60fb25: 0f 85 cd 03 00 00 jne 60fef8 <_fini+0x6ede> + 60fb2b: 8d 0c 9d 00 00 00 00 lea 0x0(,%rbx,4),%ecx + 60fb32: 48 63 c9 movslq %ecx,%rcx + 60fb35: 48 39 c8 cmp %rcx,%rax + 60fb38: 72 e6 jb 60fb20 <_fini+0x6b06> + 60fb3a: 4c 63 c3 movslq %ebx,%r8 + 60fb3d: 4c 89 c1 mov %r8,%rcx + 60fb40: 49 0f af ce imul %r14,%rcx + 60fb44: 48 81 f9 ff ff 0f 00 cmp $0xfffff,%rcx + 60fb4b: 0f 86 4b fd ff ff jbe 60f89c <_fini+0x6882> + 60fb51: 66 66 2e 0f 1f 84 00 data16 cs nopw 0x0(%rax,%rax,1) + 60fb58: 00 00 00 00 + 60fb5c: 0f 1f 40 00 nopl 0x0(%rax) + 60fb60: d1 fb sar $1,%ebx + 60fb62: 48 63 cb movslq %ebx,%rcx + 60fb65: 49 0f af ce imul %r14,%rcx + 60fb69: 48 81 f9 ff ff 0f 00 cmp $0xfffff,%rcx + 60fb70: 77 ee ja 60fb60 <_fini+0x6b46> + 60fb72: 4c 63 c3 movslq %ebx,%r8 + 60fb75: 83 fb 01 cmp $0x1,%ebx + 60fb78: 0f 85 1e fd ff ff jne 60f89c <_fini+0x6882> + 60fb7e: 49 8d 4e 10 lea 0x10(%r14),%rcx + 60fb82: 48 81 f9 00 08 00 00 cmp $0x800,%rcx + 60fb89: 0f 87 b1 03 00 00 ja 60ff40 <_fini+0x6f26> + 60fb8f: 41 b8 02 00 00 00 mov $0x2,%r8d + 60fb95: bb 02 00 00 00 mov $0x2,%ebx + 60fb9a: e9 fd fc ff ff jmp 60f89c <_fini+0x6882> + 60fb9f: 90 nop + 60fba0: f4 hlt + 60fba1: e9 82 fb ff ff jmp 60f728 <_fini+0x670e> + 60fba6: 66 2e 0f 1f 84 00 00 cs nopw 0x0(%rax,%rax,1) + 60fbad: 00 00 00 + 60fbb0: 48 63 f6 movslq %esi,%rsi + 60fbb3: 45 0f b6 8c 32 70 03 movzbl 0x370(%r10,%rsi,1),%r9d + 60fbba: 00 00 + 60fbbc: 44 88 4d c8 mov %r9b,-0x38(%rbp) + 60fbc0: 45 0f b6 8c 32 50 03 movzbl 0x350(%r10,%rsi,1),%r9d + 60fbc7: 00 00 + 60fbc9: 45 85 c9 test %r9d,%r9d + 60fbcc: 0f 85 8e 03 00 00 jne 60ff60 <_fini+0x6f46> + 60fbd2: 45 31 c9 xor %r9d,%r9d + 60fbd5: 80 7d c8 63 cmpb $0x63,-0x38(%rbp) + 60fbd9: 41 0f 97 c1 seta %r9b + 60fbdd: 41 0f 96 c3 setbe %r11b + 60fbe1: e9 f6 fc ff ff jmp 60f8dc <_fini+0x68c2> + 60fbe6: 66 2e 0f 1f 84 00 00 cs nopw 0x0(%rax,%rax,1) + 60fbed: 00 00 00 + 60fbf0: 48 39 f8 cmp %rdi,%rax + 60fbf3: 0f 83 3c fd ff ff jae 60f935 <_fini+0x691b> + 60fbf9: 45 84 db test %r11b,%r11b + 60fbfc: 0f 84 33 fd ff ff je 60f935 <_fini+0x691b> + 60fc02: 44 89 ee mov %r13d,%esi + 60fc05: 83 e6 03 and $0x3,%esi + 60fc08: 83 fe 01 cmp $0x1,%esi + 60fc0b: 0f 85 24 fd ff ff jne 60f935 <_fini+0x691b> + 60fc11: 48 81 f9 00 80 00 00 cmp $0x8000,%rcx + 60fc18: 0f 86 17 fd ff ff jbe 60f935 <_fini+0x691b> + 60fc1e: 4b 8d 34 36 lea (%r14,%r14,1),%rsi + 60fc22: 48 c7 c1 f0 ff ff ff mov $0xfffffffffffffff0,%rcx + 60fc29: bb 02 00 00 00 mov $0x2,%ebx + 60fc2e: 48 29 f1 sub %rsi,%rcx + 60fc31: 81 e1 ff 0f 00 00 and $0xfff,%ecx + 60fc37: 48 8d 74 0e 10 lea 0x10(%rsi,%rcx,1),%rsi + 60fc3c: e9 21 fd ff ff jmp 60f962 <_fini+0x6948> + 60fc41: 0f 1f 80 00 00 00 00 nopl 0x0(%rax) + 60fc48: 48 89 c8 mov %rcx,%rax + 60fc4b: 48 8d 71 0c lea 0xc(%rcx),%rsi + 60fc4f: 48 c1 e8 04 shr $0x4,%rax + 60fc53: 48 81 f9 90 00 00 00 cmp $0x90,%rcx + 60fc5a: 0f 86 20 04 00 00 jbe 610080 <_fini+0x7066> + 60fc60: 48 8d 50 01 lea 0x1(%rax),%rdx + 60fc64: 89 d1 mov %edx,%ecx + 60fc66: 89 d0 mov %edx,%eax + 60fc68: d1 e9 shr $1,%ecx + 60fc6a: c1 e8 02 shr $0x2,%eax + 60fc6d: 09 c8 or %ecx,%eax + 60fc6f: 89 c1 mov %eax,%ecx + 60fc71: c1 e9 02 shr $0x2,%ecx + 60fc74: 09 c8 or %ecx,%eax + 60fc76: 89 c1 mov %eax,%ecx + 60fc78: c1 e9 04 shr $0x4,%ecx + 60fc7b: 09 c8 or %ecx,%eax + 60fc7d: 8d 48 01 lea 0x1(%rax),%ecx + 60fc80: f7 d0 not %eax + 60fc82: 21 c8 and %ecx,%eax + 60fc84: 48 8d 0d 55 32 df ff lea -0x20cdab(%rip),%rcx # 402ee0 + 60fc8b: 69 c0 29 e6 6b 07 imul $0x76be629,%eax,%eax + 60fc91: c1 e8 1b shr $0x1b,%eax + 60fc94: 0f be 04 01 movsbl (%rcx,%rax,1),%eax + 60fc98: 8d 0c 85 fc ff ff ff lea -0x4(,%rax,4),%ecx + 60fc9f: 8d 41 01 lea 0x1(%rcx),%eax + 60fca2: 48 98 cltq + 60fca4: 41 0f b7 3c 41 movzwl (%r9,%rax,2),%edi + 60fca9: 8d 41 02 lea 0x2(%rcx),%eax + 60fcac: 48 39 d7 cmp %rdx,%rdi + 60fcaf: 0f 42 c8 cmovb %eax,%ecx + 60fcb2: 48 63 c1 movslq %ecx,%rax + 60fcb5: 41 0f b7 04 41 movzwl (%r9,%rax,2),%eax + 60fcba: 48 39 d0 cmp %rdx,%rax + 60fcbd: 83 d1 00 adc $0x0,%ecx + 60fcc0: 89 cf mov %ecx,%edi + 60fcc2: 4c 89 45 c0 mov %r8,-0x40(%rbp) + 60fcc6: 89 4d c8 mov %ecx,-0x38(%rbp) + 60fcc9: e8 b2 f9 ff ff call 60f680 <_fini+0x6666> + 60fcce: 8b 4d c8 mov -0x38(%rbp),%ecx + 60fcd1: 4c 8b 45 c0 mov -0x40(%rbp),%r8 + 60fcd5: 4c 8d 0d 84 32 df ff lea -0x20cd7c(%rip),%r9 # 402f60 + 60fcdc: 85 c0 test %eax,%eax + 60fcde: 89 c2 mov %eax,%edx + 60fce0: 4c 8d 15 99 51 40 00 lea 0x405199(%rip),%r10 # a14e80 <__stack_chk_guard+0x8> + 60fce7: 0f 88 a8 02 00 00 js 60ff95 <_fini+0x6f7b> + 60fced: 48 63 c1 movslq %ecx,%rax + 60fcf0: 49 8b 4c c2 50 mov 0x50(%r10,%rax,8),%rcx + 60fcf5: 41 0f b7 04 41 movzwl (%r9,%rax,2),%eax + 60fcfa: c1 e0 04 shl $0x4,%eax + 60fcfd: 83 e8 04 sub $0x4,%eax + 60fd00: 89 45 c0 mov %eax,-0x40(%rbp) + 60fd03: 48 63 f0 movslq %eax,%rsi + 60fd06: f6 41 20 1f testb $0x1f,0x20(%rcx) + 60fd0a: 75 0e jne 60fd1a <_fini+0x6d00> + 60fd0c: 48 81 79 20 ff 0f 00 cmpq $0xfff,0x20(%rcx) + 60fd13: 00 + 60fd14: 0f 87 76 03 00 00 ja 610090 <_fini+0x7076> + 60fd1a: 0f b7 41 20 movzwl 0x20(%rcx),%eax + 60fd1e: 66 c1 e8 06 shr $0x6,%ax + 60fd22: 83 e0 3f and $0x3f,%eax + 60fd25: 41 0f b7 04 41 movzwl (%r9,%rax,2),%eax + 60fd2a: c1 e0 04 shl $0x4,%eax + 60fd2d: 48 98 cltq + 60fd2f: 48 89 c7 mov %rax,%rdi + 60fd32: 4c 8b 59 10 mov 0x10(%rcx),%r11 + 60fd36: 48 29 f7 sub %rsi,%rdi + 60fd39: 48 8d 77 fc lea -0x4(%rdi),%rsi + 60fd3d: 48 63 fa movslq %edx,%rdi + 60fd40: 48 0f af f8 imul %rax,%rdi + 60fd44: 49 89 f1 mov %rsi,%r9 + 60fd47: 49 c1 e9 04 shr $0x4,%r9 + 60fd4b: 49 8d 7c 3b 10 lea 0x10(%r11,%rdi,1),%rdi + 60fd50: 48 8d 44 07 fc lea -0x4(%rdi,%rax,1),%rax + 60fd55: 80 7f fd 00 cmpb $0x0,-0x3(%rdi) + 60fd59: 48 89 45 c8 mov %rax,-0x38(%rbp) + 60fd5d: 0f 84 7d 02 00 00 je 60ffe0 <_fini+0x6fc6> + 60fd63: 0f b7 47 fe movzwl -0x2(%rdi),%eax + 60fd67: 83 c0 01 add $0x1,%eax + 60fd6a: 0f b6 c0 movzbl %al,%eax + 60fd6d: 80 7f fc 00 cmpb $0x0,-0x4(%rdi) + 60fd71: 74 01 je 60fd74 <_fini+0x6d5a> + 60fd73: f4 hlt + 60fd74: 4c 63 d8 movslq %eax,%r11 + 60fd77: 4d 39 d9 cmp %r11,%r9 + 60fd7a: 0f 83 f0 00 00 00 jae 60fe70 <_fini+0x6e56> + 60fd80: 48 c1 ee 05 shr $0x5,%rsi + 60fd84: 4c 09 ce or %r9,%rsi + 60fd87: 49 89 f3 mov %rsi,%r11 + 60fd8a: 49 c1 eb 02 shr $0x2,%r11 + 60fd8e: 4c 09 de or %r11,%rsi + 60fd91: 49 89 f3 mov %rsi,%r11 + 60fd94: 49 c1 eb 04 shr $0x4,%r11 + 60fd98: 4c 09 de or %r11,%rsi + 60fd9b: 21 f0 and %esi,%eax + 60fd9d: 48 63 f0 movslq %eax,%rsi + 60fda0: 49 39 f1 cmp %rsi,%r9 + 60fda3: 0f 83 c7 00 00 00 jae 60fe70 <_fini+0x6e56> + 60fda9: 44 29 c8 sub %r9d,%eax + 60fdac: 83 e8 01 sub $0x1,%eax + 60fdaf: 48 63 f0 movslq %eax,%rsi + 60fdb2: 49 39 f1 cmp %rsi,%r9 + 60fdb5: 0f 83 b5 00 00 00 jae 60fe70 <_fini+0x6e56> + 60fdbb: f4 hlt + 60fdbc: 66 89 47 fe mov %ax,-0x2(%rdi) + 60fdc0: c1 e0 04 shl $0x4,%eax + 60fdc3: 48 98 cltq + 60fdc5: c6 47 fd e0 movb $0xe0,-0x3(%rdi) + 60fdc9: 48 01 c7 add %rax,%rdi + 60fdcc: c6 47 fc 00 movb $0x0,-0x4(%rdi) + 60fdd0: 48 89 f8 mov %rdi,%rax + 60fdd3: 48 2b 41 10 sub 0x10(%rcx),%rax + 60fdd7: 48 8b 75 c8 mov -0x38(%rbp),%rsi + 60fddb: 88 57 fd mov %dl,-0x3(%rdi) + 60fdde: 48 83 e8 10 sub $0x10,%rax + 60fde2: 44 8b 4d c0 mov -0x40(%rbp),%r9d + 60fde6: 31 c9 xor %ecx,%ecx + 60fde8: 48 c1 e8 04 shr $0x4,%rax + 60fdec: 66 89 47 fe mov %ax,-0x2(%rdi) + 60fdf0: 89 d0 mov %edx,%eax + 60fdf2: 48 89 f2 mov %rsi,%rdx + 60fdf5: 48 29 fa sub %rdi,%rdx + 60fdf8: 44 29 ca sub %r9d,%edx + 60fdfb: 74 27 je 60fe24 <_fini+0x6e0a> + 60fdfd: 89 d0 mov %edx,%eax + 60fdff: f7 d8 neg %eax + 60fe01: 48 98 cltq + 60fe03: c6 04 06 00 movb $0x0,(%rsi,%rax,1) + 60fe07: 83 fa 04 cmp $0x4,%edx + 60fe0a: 0f 8e 93 02 00 00 jle 6100a3 <_fini+0x7089> + 60fe10: 48 8b 45 c8 mov -0x38(%rbp),%rax + 60fe14: b9 a0 ff ff ff mov $0xffffffa0,%ecx + 60fe19: 89 50 fc mov %edx,-0x4(%rax) + 60fe1c: c6 40 fb 00 movb $0x0,-0x5(%rax) + 60fe20: 0f b6 47 fd movzbl -0x3(%rdi),%eax + 60fe24: 83 e0 1f and $0x1f,%eax + 60fe27: 48 8d 57 0c lea 0xc(%rdi),%rdx + 60fe2b: 01 c8 add %ecx,%eax + 60fe2d: 88 47 fd mov %al,-0x3(%rdi) + 60fe30: 49 81 64 24 20 ff 0f andq $0xfff,0x20(%r12) + 60fe37: 00 00 + 60fe39: 0f b6 47 fd movzbl -0x3(%rdi),%eax + 60fe3d: 83 e0 1f and $0x1f,%eax + 60fe40: 83 c8 c0 or $0xffffffc0,%eax + 60fe43: 88 47 fd mov %al,-0x3(%rdi) + 60fe46: 31 c0 xor %eax,%eax + 60fe48: 0f 1f 84 00 00 00 00 nopl 0x0(%rax,%rax,1) + 60fe4f: 00 + 60fe50: 83 c0 01 add $0x1,%eax + 60fe53: c6 02 00 movb $0x0,(%rdx) + 60fe56: 4c 01 f2 add %r14,%rdx + 60fe59: 39 c3 cmp %eax,%ebx + 60fe5b: 7d f3 jge 60fe50 <_fini+0x6e36> + 60fe5d: 8d 53 ff lea -0x1(%rbx),%edx + 60fe60: 89 d6 mov %edx,%esi + 60fe62: e9 ae fb ff ff jmp 60fa15 <_fini+0x69fb> + 60fe67: 66 0f 1f 84 00 00 00 nopw 0x0(%rax,%rax,1) + 60fe6e: 00 00 + 60fe70: 85 c0 test %eax,%eax + 60fe72: 0f 84 58 ff ff ff je 60fdd0 <_fini+0x6db6> + 60fe78: e9 3f ff ff ff jmp 60fdbc <_fini+0x6da2> + 60fe7d: 0f 1f 00 nopl (%rax) + 60fe80: 66 0f 6f 55 b0 movdqa -0x50(%rbp),%xmm2 + 60fe85: 31 c0 xor %eax,%eax + 60fe87: 41 0f 11 14 24 movups %xmm2,(%r12) + 60fe8c: 4f 89 24 fa mov %r12,(%r10,%r15,8) + 60fe90: e9 41 fc ff ff jmp 60fad6 <_fini+0x6abc> + 60fe95: 0f 1f 00 nopl (%rax) + 60fe98: 48 39 f9 cmp %rdi,%rcx + 60fe9b: 0f 84 17 02 00 00 je 6100b8 <_fini+0x709e> + 60fea1: 48 8b 01 mov (%rcx),%rax + 60fea4: 48 89 78 08 mov %rdi,0x8(%rax) + 60fea8: 48 8b 01 mov (%rcx),%rax + 60feab: 48 89 07 mov %rax,(%rdi) + 60feae: 49 3b 0c f2 cmp (%r10,%rsi,8),%rcx + 60feb2: 0f 84 38 02 00 00 je 6100f0 <_fini+0x70d6> + 60feb8: 66 0f ef c0 pxor %xmm0,%xmm0 + 60febc: 0f 11 01 movups %xmm0,(%rcx) + 60febf: 4b 8b 7c fa 50 mov 0x50(%r10,%r15,8),%rdi + 60fec4: 48 85 ff test %rdi,%rdi + 60fec7: 0f 85 03 f8 ff ff jne 60f6d0 <_fini+0x66b6> + 60fecd: e9 2e f9 ff ff jmp 60f800 <_fini+0x67e6> + 60fed2: 66 0f 1f 44 00 00 nopw 0x0(%rax,%rax,1) + 60fed8: 83 e1 20 and $0x20,%ecx + 60fedb: 0f 84 3c f8 ff ff je 60f71d <_fini+0x6703> + 60fee1: 48 8b 7f 08 mov 0x8(%rdi),%rdi + 60fee5: 4b 89 7c fa 50 mov %rdi,0x50(%r10,%r15,8) + 60feea: 44 8b 4f 1c mov 0x1c(%rdi),%r9d + 60feee: e9 f8 f7 ff ff jmp 60f6eb <_fini+0x66d1> + 60fef3: 0f 1f 44 00 00 nopl 0x0(%rax,%rax,1) + 60fef8: 4c 63 c3 movslq %ebx,%r8 + 60fefb: 4d 0f af c6 imul %r14,%r8 + 60feff: 49 81 f8 ff ff 0f 00 cmp $0xfffff,%r8 + 60ff06: 0f 87 54 fc ff ff ja 60fb60 <_fini+0x6b46> + 60ff0c: e9 7f f9 ff ff jmp 60f890 <_fini+0x6876> + 60ff11: 0f 1f 80 00 00 00 00 nopl 0x0(%rax) + 60ff18: 8d 0c 1b lea (%rbx,%rbx,1),%ecx + 60ff1b: 48 63 c9 movslq %ecx,%rcx + 60ff1e: 48 39 c8 cmp %rcx,%rax + 60ff21: 0f 83 79 fa ff ff jae 60f9a0 <_fini+0x6986> + 60ff27: 66 0f 1f 84 00 00 00 nopw 0x0(%rax,%rax,1) + 60ff2e: 00 00 + 60ff30: 48 89 d6 mov %rdx,%rsi + 60ff33: bb 01 00 00 00 mov $0x1,%ebx + 60ff38: e9 63 fa ff ff jmp 60f9a0 <_fini+0x6986> + 60ff3d: 0f 1f 00 nopl (%rax) + 60ff40: 4c 89 f1 mov %r14,%rcx + 60ff43: bf 04 00 00 00 mov $0x4,%edi + 60ff48: e9 71 f9 ff ff jmp 60f8be <_fini+0x68a4> + 60ff4d: 0f 1f 00 nopl (%rax) + 60ff50: 48 39 f8 cmp %rdi,%rax + 60ff53: 0f 82 d3 f9 ff ff jb 60f92c <_fini+0x6912> + 60ff59: e9 d7 f9 ff ff jmp 60f935 <_fini+0x691b> + 60ff5e: 66 90 xchg %ax,%ax + 60ff60: 45 0f b6 d8 movzbl %r8b,%r11d + 60ff64: 45 29 cb sub %r9d,%r11d + 60ff67: 41 83 fb 09 cmp $0x9,%r11d + 60ff6b: 0f 8f 61 fc ff ff jg 60fbd2 <_fini+0x6bb8> + 60ff71: 44 0f b6 5d c8 movzbl -0x38(%rbp),%r11d + 60ff76: 45 8d 4b 01 lea 0x1(%r11),%r9d + 60ff7a: 41 80 fb 63 cmp $0x63,%r11b + 60ff7e: 41 bb 96 ff ff ff mov $0xffffff96,%r11d + 60ff84: 45 0f 43 cb cmovae %r11d,%r9d + 60ff88: 45 88 8c 32 70 03 00 mov %r9b,0x370(%r10,%rsi,1) + 60ff8f: 00 + 60ff90: e9 3d fc ff ff jmp 60fbd2 <_fini+0x6bb8> + 60ff95: 49 c7 44 24 20 00 00 movq $0x0,0x20(%r12) + 60ff9c: 00 00 + 60ff9e: 66 0f ef c0 pxor %xmm0,%xmm0 + 60ffa2: 41 0f 11 04 24 movups %xmm0,(%r12) + 60ffa7: 41 0f 11 44 24 10 movups %xmm0,0x10(%r12) + 60ffad: 48 8b 05 dc 4e 40 00 mov 0x404edc(%rip),%rax # a14e90 <__stack_chk_guard+0x18> + 60ffb4: 48 85 c0 test %rax,%rax + 60ffb7: 0f 84 ad 01 00 00 je 61016a <_fini+0x7150> + 60ffbd: 49 89 44 24 08 mov %rax,0x8(%r12) + 60ffc2: 48 8b 00 mov (%rax),%rax + 60ffc5: 49 89 04 24 mov %rax,(%r12) + 60ffc9: 4c 89 60 08 mov %r12,0x8(%rax) + 60ffcd: 49 8b 44 24 08 mov 0x8(%r12),%rax + 60ffd2: 4c 89 20 mov %r12,(%rax) + 60ffd5: b8 ff ff ff ff mov $0xffffffff,%eax + 60ffda: e9 ec f7 ff ff jmp 60f7cb <_fini+0x67b1> + 60ffdf: 90 nop + 60ffe0: 0f b6 05 a5 4e 40 00 movzbl 0x404ea5(%rip),%eax # a14e8c <__stack_chk_guard+0x14> + 60ffe7: e9 81 fd ff ff jmp 60fd6d <_fini+0x6d53> + 60ffec: 0f 1f 40 00 nopl 0x0(%rax) + 60fff0: 41 0f b7 41 20 movzwl 0x20(%r9),%eax + 60fff5: 48 8d 0d 64 2f df ff lea -0x20d09c(%rip),%rcx # 402f60 + 60fffc: 83 c6 02 add $0x2,%esi + 60ffff: 66 c1 e8 06 shr $0x6,%ax + 610003: 83 e0 3f and $0x3f,%eax + 610006: 44 0f b7 1c 41 movzwl (%rcx,%rax,2),%r11d + 61000b: 89 f1 mov %esi,%ecx + 61000d: 41 c1 e3 04 shl $0x4,%r11d + 610011: 41 0f af cb imul %r11d,%ecx + 610015: 83 c1 10 add $0x10,%ecx + 610018: 41 8d 04 0b lea (%r11,%rcx,1),%eax + 61001c: 8d 78 ff lea -0x1(%rax),%edi + 61001f: 31 f9 xor %edi,%ecx + 610021: 81 f9 ff 0f 00 00 cmp $0xfff,%ecx + 610027: 7f 2c jg 610055 <_fini+0x703b> + 610029: 66 66 2e 0f 1f 84 00 data16 cs nopw 0x0(%rax,%rax,1) + 610030: 00 00 00 00 + 610034: 66 66 2e 0f 1f 84 00 data16 cs nopw 0x0(%rax,%rax,1) + 61003b: 00 00 00 00 + 61003f: 90 nop + 610040: 89 c7 mov %eax,%edi + 610042: 44 01 d8 add %r11d,%eax + 610045: 83 c6 01 add $0x1,%esi + 610048: 8d 48 ff lea -0x1(%rax),%ecx + 61004b: 31 f9 xor %edi,%ecx + 61004d: 81 f9 ff 0f 00 00 cmp $0xfff,%ecx + 610053: 7e eb jle 610040 <_fini+0x7026> + 610055: 41 0f b6 41 20 movzbl 0x20(%r9),%eax + 61005a: 41 0f b6 48 08 movzbl 0x8(%r8),%ecx + 61005f: 83 e0 1f and $0x1f,%eax + 610062: 83 c0 01 add $0x1,%eax + 610065: 39 f0 cmp %esi,%eax + 610067: 0f 4f c6 cmovg %esi,%eax + 61006a: 83 e1 e0 and $0xffffffe0,%ecx + 61006d: 83 e8 01 sub $0x1,%eax + 610070: 83 e0 1f and $0x1f,%eax + 610073: 09 c8 or %ecx,%eax + 610075: 41 88 40 08 mov %al,0x8(%r8) + 610079: e9 9c f6 ff ff jmp 60f71a <_fini+0x6700> + 61007e: 66 90 xchg %ax,%ax + 610080: 89 c1 mov %eax,%ecx + 610082: e9 39 fc ff ff jmp 60fcc0 <_fini+0x6ca6> + 610087: 66 0f 1f 84 00 00 00 nopw 0x0(%rax,%rax,1) + 61008e: 00 00 + 610090: 48 8b 41 20 mov 0x20(%rcx),%rax + 610094: 48 25 00 f0 ff ff and $0xfffffffffffff000,%rax + 61009a: 48 83 e8 10 sub $0x10,%rax + 61009e: e9 8c fc ff ff jmp 60fd2f <_fini+0x6d15> + 6100a3: 89 d1 mov %edx,%ecx + 6100a5: 0f b6 47 fd movzbl -0x3(%rdi),%eax + 6100a9: c1 e1 05 shl $0x5,%ecx + 6100ac: e9 73 fd ff ff jmp 60fe24 <_fini+0x6e0a> + 6100b1: 0f 1f 80 00 00 00 00 nopl 0x0(%rax) + 6100b8: 49 c7 04 f2 00 00 00 movq $0x0,(%r10,%rsi,8) + 6100bf: 00 + 6100c0: e9 f3 fd ff ff jmp 60feb8 <_fini+0x6e9e> + 6100c5: 0f 1f 00 nopl (%rax) + 6100c8: 44 89 ee mov %r13d,%esi + 6100cb: 83 e6 03 and $0x3,%esi + 6100ce: 83 fe 02 cmp $0x2,%esi + 6100d1: 74 2a je 6100fd <_fini+0x70e3> + 6100d3: 48 81 f9 00 80 00 00 cmp $0x8000,%rcx + 6100da: 76 2f jbe 61010b <_fini+0x70f1> + 6100dc: bf 01 00 00 00 mov $0x1,%edi + 6100e1: be 03 00 00 00 mov $0x3,%esi + 6100e6: bb 03 00 00 00 mov $0x3,%ebx + 6100eb: e9 4f f8 ff ff jmp 60f93f <_fini+0x6925> + 6100f0: 48 8b 41 08 mov 0x8(%rcx),%rax + 6100f4: 49 89 04 f2 mov %rax,(%r10,%rsi,8) + 6100f8: e9 bb fd ff ff jmp 60feb8 <_fini+0x6e9e> + 6100fd: 48 81 f9 00 40 00 00 cmp $0x4000,%rcx + 610104: 77 d6 ja 6100dc <_fini+0x70c2> + 610106: e9 2a f8 ff ff jmp 60f935 <_fini+0x691b> + 61010b: 48 81 f9 00 20 00 00 cmp $0x2000,%rcx + 610112: 0f 86 1d f8 ff ff jbe 60f935 <_fini+0x691b> + 610118: bf 01 00 00 00 mov $0x1,%edi + 61011d: be 05 00 00 00 mov $0x5,%esi + 610122: bb 05 00 00 00 mov $0x5,%ebx + 610127: e9 13 f8 ff ff jmp 60f93f <_fini+0x6925> + 61012c: 49 c7 44 24 20 00 00 movq $0x0,0x20(%r12) + 610133: 00 00 + 610135: 66 0f ef c0 pxor %xmm0,%xmm0 + 610139: 41 0f 11 04 24 movups %xmm0,(%r12) + 61013e: 41 0f 11 44 24 10 movups %xmm0,0x10(%r12) + 610144: 48 8b 05 45 4d 40 00 mov 0x404d45(%rip),%rax # a14e90 <__stack_chk_guard+0x18> + 61014b: 48 85 c0 test %rax,%rax + 61014e: 0f 85 69 fe ff ff jne 60ffbd <_fini+0x6fa3> + 610154: 66 0f 6f 5d b0 movdqa -0x50(%rbp),%xmm3 + 610159: 41 0f 11 1c 24 movups %xmm3,(%r12) + 61015e: 4c 89 25 2b 4d 40 00 mov %r12,0x404d2b(%rip) # a14e90 <__stack_chk_guard+0x18> + 610165: e9 6b fe ff ff jmp 60ffd5 <_fini+0x6fbb> + 61016a: 66 0f 6f 65 b0 movdqa -0x50(%rbp),%xmm4 + 61016f: 41 0f 11 24 24 movups %xmm4,(%r12) + 610174: 4c 89 25 15 4d 40 00 mov %r12,0x404d15(%rip) # a14e90 <__stack_chk_guard+0x18> + 61017b: e9 55 fe ff ff jmp 60ffd5 <_fini+0x6fbb> + +Disassembly of section .text.__libc_malloc_impl: + +0000000000610180 <.text.__libc_malloc_impl>: + 610180: f3 0f 1e fa endbr64 + 610184: 48 b8 fe ef ff ff ff movabs $0x7fffffffffffeffe,%rax + 61018b: ff ff 7f + 61018e: 55 push %rbp + 61018f: 48 89 e5 mov %rsp,%rbp + 610192: 41 57 push %r15 + 610194: 41 56 push %r14 + 610196: 41 55 push %r13 + 610198: 41 54 push %r12 + 61019a: 53 push %rbx + 61019b: 48 83 ec 18 sub $0x18,%rsp + 61019f: 48 39 f8 cmp %rdi,%rax + 6101a2: 0f 82 d8 03 00 00 jb 610580 <_fini+0x7566> + 6101a8: 49 89 fc mov %rdi,%r12 + 6101ab: 48 81 ff eb ff 01 00 cmp $0x1ffeb,%rdi + 6101b2: 0f 87 88 02 00 00 ja 610440 <_fini+0x7426> + 6101b8: 48 8d 47 03 lea 0x3(%rdi),%rax + 6101bc: 48 89 c3 mov %rax,%rbx + 6101bf: 48 c1 eb 04 shr $0x4,%rbx + 6101c3: 48 3d 9f 00 00 00 cmp $0x9f,%rax + 6101c9: 0f 86 d4 03 00 00 jbe 6105a3 <_fini+0x7589> + 6101cf: 48 8d 4b 01 lea 0x1(%rbx),%rcx + 6101d3: 89 ca mov %ecx,%edx + 6101d5: 89 c8 mov %ecx,%eax + 6101d7: d1 ea shr $1,%edx + 6101d9: c1 e8 02 shr $0x2,%eax + 6101dc: 09 d0 or %edx,%eax + 6101de: 89 c2 mov %eax,%edx + 6101e0: c1 ea 02 shr $0x2,%edx + 6101e3: 09 d0 or %edx,%eax + 6101e5: 89 c2 mov %eax,%edx + 6101e7: c1 ea 04 shr $0x4,%edx + 6101ea: 09 d0 or %edx,%eax + 6101ec: 89 c2 mov %eax,%edx + 6101ee: c1 ea 08 shr $0x8,%edx + 6101f1: 09 d0 or %edx,%eax + 6101f3: 8d 50 01 lea 0x1(%rax),%edx + 6101f6: f7 d0 not %eax + 6101f8: 21 d0 and %edx,%eax + 6101fa: 48 8d 15 df 2c df ff lea -0x20d321(%rip),%rdx # 402ee0 + 610201: 69 c0 29 e6 6b 07 imul $0x76be629,%eax,%eax + 610207: c1 e8 1b shr $0x1b,%eax + 61020a: 0f be 04 02 movsbl (%rdx,%rax,1),%eax + 61020e: 48 8d 15 4b 2d df ff lea -0x20d2b5(%rip),%rdx # 402f60 + 610215: 8d 1c 85 fc ff ff ff lea -0x4(,%rax,4),%ebx + 61021c: 8d 43 01 lea 0x1(%rbx),%eax + 61021f: 48 98 cltq + 610221: 0f b7 34 42 movzwl (%rdx,%rax,2),%esi + 610225: 8d 43 02 lea 0x2(%rbx),%eax + 610228: 48 39 ce cmp %rcx,%rsi + 61022b: 0f 42 d8 cmovb %eax,%ebx + 61022e: 4c 63 eb movslq %ebx,%r13 + 610231: 42 0f b7 04 6a movzwl (%rdx,%r13,2),%eax + 610236: 48 39 c8 cmp %rcx,%rax + 610239: 0f 82 61 03 00 00 jb 6105a0 <_fini+0x7586> + 61023f: 0f b6 05 9d 45 40 00 movzbl 0x40459d(%rip),%eax # a147e3 <__progname+0x23> + 610246: 48 8d 0d d3 4f 40 00 lea 0x404fd3(%rip),%rcx # a15220 <__stack_chk_guard+0x3a8> + 61024d: 48 89 4d c8 mov %rcx,-0x38(%rbp) + 610251: 84 c0 test %al,%al + 610253: 0f 85 97 03 00 00 jne 6105f0 <_fini+0x75d6> + 610259: 4c 8d 35 20 4c 40 00 lea 0x404c20(%rip),%r14 # a14e80 <__stack_chk_guard+0x8> + 610260: 4f 8b 7c ee 50 mov 0x50(%r14,%r13,8),%r15 + 610265: 4d 85 ff test %r15,%r15 + 610268: 75 76 jne 6102e0 <_fini+0x72c6> + 61026a: 83 fb 03 cmp $0x3,%ebx + 61026d: 0f 8e 8d 03 00 00 jle 610600 <_fini+0x75e6> + 610273: 83 fb 1f cmp $0x1f,%ebx + 610276: 0f 8f a4 02 00 00 jg 610520 <_fini+0x7506> + 61027c: 83 fb 06 cmp $0x6,%ebx + 61027f: 0f 84 9b 02 00 00 je 610520 <_fini+0x7506> + 610285: f6 c3 01 test $0x1,%bl + 610288: 0f 85 92 02 00 00 jne 610520 <_fini+0x7506> + 61028e: 4b 83 bc ee d0 01 00 cmpq $0x0,0x1d0(%r14,%r13,8) + 610295: 00 00 + 610297: 0f 85 83 02 00 00 jne 610520 <_fini+0x7506> + 61029d: 89 de mov %ebx,%esi + 61029f: 83 ce 01 or $0x1,%esi + 6102a2: 48 63 c6 movslq %esi,%rax + 6102a5: 4d 8b 7c c6 50 mov 0x50(%r14,%rax,8),%r15 + 6102aa: 49 8b 94 c6 d0 01 00 mov 0x1d0(%r14,%rax,8),%rdx + 6102b1: 00 + 6102b2: 4d 85 ff test %r15,%r15 + 6102b5: 0f 84 4f 02 00 00 je 61050a <_fini+0x74f0> + 6102bb: 41 8b 47 18 mov 0x18(%r15),%eax + 6102bf: 85 c0 test %eax,%eax + 6102c1: 75 0c jne 6102cf <_fini+0x72b5> + 6102c3: 41 8b 47 1c mov 0x1c(%r15),%eax + 6102c7: 85 c0 test %eax,%eax + 6102c9: 75 04 jne 6102cf <_fini+0x72b5> + 6102cb: 48 83 c2 03 add $0x3,%rdx + 6102cf: 48 83 fa 0c cmp $0xc,%rdx + 6102d3: 0f 87 47 02 00 00 ja 610520 <_fini+0x7506> + 6102d9: 89 f3 mov %esi,%ebx + 6102db: 0f 1f 44 00 00 nopl 0x0(%rax,%rax,1) + 6102e0: 41 8b 47 18 mov 0x18(%r15),%eax + 6102e4: 89 c2 mov %eax,%edx + 6102e6: f7 da neg %edx + 6102e8: 21 c2 and %eax,%edx + 6102ea: 0f 84 30 02 00 00 je 610520 <_fini+0x7506> + 6102f0: 29 d0 sub %edx,%eax + 6102f2: 48 8b 7d c8 mov -0x38(%rbp),%rdi + 6102f6: 8b 1d 90 4b 40 00 mov 0x404b90(%rip),%ebx # a14e8c <__stack_chk_guard+0x14> + 6102fc: 41 89 47 18 mov %eax,0x18(%r15) + 610300: 89 d0 mov %edx,%eax + 610302: f7 d8 neg %eax + 610304: 21 d0 and %edx,%eax + 610306: 48 8d 15 d3 2b df ff lea -0x20d42d(%rip),%rdx # 402ee0 + 61030d: 69 c0 29 e6 6b 07 imul $0x76be629,%eax,%eax + 610313: c1 e8 1b shr $0x1b,%eax + 610316: 4c 0f be 34 02 movsbq (%rdx,%rax,1),%r14 + 61031b: 4d 89 f5 mov %r14,%r13 + 61031e: e8 0d df ff ff call 60e230 <_fini+0x5216> + 610323: 41 f6 47 20 1f testb $0x1f,0x20(%r15) + 610328: 0f 84 2c 02 00 00 je 61055a <_fini+0x7540> + 61032e: 66 90 xchg %ax,%ax + 610330: 41 0f b7 47 20 movzwl 0x20(%r15),%eax + 610335: 48 8d 15 24 2c df ff lea -0x20d3dc(%rip),%rdx # 402f60 + 61033c: 66 c1 e8 06 shr $0x6,%ax + 610340: 83 e0 3f and $0x3f,%eax + 610343: 0f b7 14 42 movzwl (%rdx,%rax,2),%edx + 610347: c1 e2 04 shl $0x4,%edx + 61034a: 48 63 d2 movslq %edx,%rdx + 61034d: 48 89 d0 mov %rdx,%rax + 610350: 4c 0f af f2 imul %rdx,%r14 + 610354: 4c 29 e0 sub %r12,%rax + 610357: 48 8d 70 fc lea -0x4(%rax),%rsi + 61035b: 49 8b 47 10 mov 0x10(%r15),%rax + 61035f: 48 89 f7 mov %rsi,%rdi + 610362: 4a 8d 44 30 10 lea 0x10(%rax,%r14,1),%rax + 610367: 48 c1 ef 04 shr $0x4,%rdi + 61036b: 80 78 fd 00 cmpb $0x0,-0x3(%rax) + 61036f: 4c 8d 44 10 fc lea -0x4(%rax,%rdx,1),%r8 + 610374: 0f b6 d3 movzbl %bl,%edx + 610377: 74 0a je 610383 <_fini+0x7369> + 610379: 0f b7 50 fe movzwl -0x2(%rax),%edx + 61037d: 83 c2 01 add $0x1,%edx + 610380: 0f b6 d2 movzbl %dl,%edx + 610383: 80 78 fc 00 cmpb $0x0,-0x4(%rax) + 610387: 74 01 je 61038a <_fini+0x7370> + 610389: f4 hlt + 61038a: 4c 63 ca movslq %edx,%r9 + 61038d: 4c 39 cf cmp %r9,%rdi + 610390: 73 29 jae 6103bb <_fini+0x73a1> + 610392: 48 c1 ee 05 shr $0x5,%rsi + 610396: 48 09 fe or %rdi,%rsi + 610399: 49 89 f1 mov %rsi,%r9 + 61039c: 49 c1 e9 02 shr $0x2,%r9 + 6103a0: 4c 09 ce or %r9,%rsi + 6103a3: 49 89 f1 mov %rsi,%r9 + 6103a6: 49 c1 e9 04 shr $0x4,%r9 + 6103aa: 4c 09 ce or %r9,%rsi + 6103ad: 21 f2 and %esi,%edx + 6103af: 48 63 f2 movslq %edx,%rsi + 6103b2: 48 39 f7 cmp %rsi,%rdi + 6103b5: 0f 82 15 02 00 00 jb 6105d0 <_fini+0x75b6> + 6103bb: 85 d2 test %edx,%edx + 6103bd: 74 15 je 6103d4 <_fini+0x73ba> + 6103bf: 66 89 50 fe mov %dx,-0x2(%rax) + 6103c3: c1 e2 04 shl $0x4,%edx + 6103c6: 48 63 d2 movslq %edx,%rdx + 6103c9: c6 40 fd e0 movb $0xe0,-0x3(%rax) + 6103cd: 48 01 d0 add %rdx,%rax + 6103d0: c6 40 fc 00 movb $0x0,-0x4(%rax) + 6103d4: 48 89 c2 mov %rax,%rdx + 6103d7: 49 2b 57 10 sub 0x10(%r15),%rdx + 6103db: 31 c9 xor %ecx,%ecx + 6103dd: 44 88 68 fd mov %r13b,-0x3(%rax) + 6103e1: 48 83 ea 10 sub $0x10,%rdx + 6103e5: 48 c1 ea 04 shr $0x4,%rdx + 6103e9: 66 89 50 fe mov %dx,-0x2(%rax) + 6103ed: 4c 89 c2 mov %r8,%rdx + 6103f0: 48 29 c2 sub %rax,%rdx + 6103f3: 44 29 e2 sub %r12d,%edx + 6103f6: 74 28 je 610420 <_fini+0x7406> + 6103f8: 89 d1 mov %edx,%ecx + 6103fa: f7 d9 neg %ecx + 6103fc: 48 63 c9 movslq %ecx,%rcx + 6103ff: 41 c6 04 08 00 movb $0x0,(%r8,%rcx,1) + 610404: 83 fa 04 cmp $0x4,%edx + 610407: 0f 8e a3 01 00 00 jle 6105b0 <_fini+0x7596> + 61040d: 41 89 50 fc mov %edx,-0x4(%r8) + 610411: b9 a0 ff ff ff mov $0xffffffa0,%ecx + 610416: 41 c6 40 fb 00 movb $0x0,-0x5(%r8) + 61041b: 44 0f b6 68 fd movzbl -0x3(%rax),%r13d + 610420: 41 83 e5 1f and $0x1f,%r13d + 610424: 41 01 cd add %ecx,%r13d + 610427: 44 88 68 fd mov %r13b,-0x3(%rax) + 61042b: 48 83 c4 18 add $0x18,%rsp + 61042f: 5b pop %rbx + 610430: 41 5c pop %r12 + 610432: 41 5d pop %r13 + 610434: 41 5e pop %r14 + 610436: 41 5f pop %r15 + 610438: 5d pop %rbp + 610439: c3 ret + 61043a: 66 0f 1f 44 00 00 nopw 0x0(%rax,%rax,1) + 610440: 4c 8d 6f 14 lea 0x14(%rdi),%r13 + 610444: 45 31 c9 xor %r9d,%r9d + 610447: 41 b8 ff ff ff ff mov $0xffffffff,%r8d + 61044d: 31 ff xor %edi,%edi + 61044f: b9 22 00 00 00 mov $0x22,%ecx + 610454: ba 03 00 00 00 mov $0x3,%edx + 610459: 4c 89 ee mov %r13,%rsi + 61045c: e8 ef 96 ff ff call 609b50 <_fini+0xb36> + 610461: 48 89 c3 mov %rax,%rbx + 610464: 48 83 f8 ff cmp $0xffffffffffffffff,%rax + 610468: 0f 84 1d 01 00 00 je 61058b <_fini+0x7571> + 61046e: 0f b6 05 6e 43 40 00 movzbl 0x40436e(%rip),%eax # a147e3 <__progname+0x23> + 610475: 48 8d 35 a4 4d 40 00 lea 0x404da4(%rip),%rsi # a15220 <__stack_chk_guard+0x3a8> + 61047c: 48 89 75 c8 mov %rsi,-0x38(%rbp) + 610480: 84 c0 test %al,%al + 610482: 0f 85 88 01 00 00 jne 610610 <_fini+0x75f6> + 610488: 0f b6 05 81 4d 40 00 movzbl 0x404d81(%rip),%eax # a15210 <__stack_chk_guard+0x398> + 61048f: 8d 50 01 lea 0x1(%rax),%edx + 610492: 3c ff cmp $0xff,%al + 610494: 75 17 jne 6104ad <_fini+0x7493> + 610496: 66 0f ef c0 pxor %xmm0,%xmm0 + 61049a: ba 01 00 00 00 mov $0x1,%edx + 61049f: 0f 29 05 2a 4d 40 00 movaps %xmm0,0x404d2a(%rip) # a151d0 <__stack_chk_guard+0x358> + 6104a6: 0f 29 05 33 4d 40 00 movaps %xmm0,0x404d33(%rip) # a151e0 <__stack_chk_guard+0x368> + 6104ad: 88 15 5d 4d 40 00 mov %dl,0x404d5d(%rip) # a15210 <__stack_chk_guard+0x398> + 6104b3: e8 28 ee ff ff call 60f2e0 <_fini+0x62c6> + 6104b8: 49 89 c7 mov %rax,%r15 + 6104bb: 48 85 c0 test %rax,%rax + 6104be: 0f 84 59 01 00 00 je 61061d <_fini+0x7603> + 6104c4: 48 89 58 10 mov %rbx,0x10(%rax) + 6104c8: 45 31 ed xor %r13d,%r13d + 6104cb: 45 31 f6 xor %r14d,%r14d + 6104ce: 48 89 03 mov %rax,(%rbx) + 6104d1: 49 8d 84 24 13 10 00 lea 0x1013(%r12),%rax + 6104d8: 00 + 6104d9: 48 25 00 f0 ff ff and $0xfffffffffffff000,%rax + 6104df: 41 c7 47 1c 00 00 00 movl $0x0,0x1c(%r15) + 6104e6: 00 + 6104e7: 48 0d e0 0f 00 00 or $0xfe0,%rax + 6104ed: 41 c7 47 18 00 00 00 movl $0x0,0x18(%r15) + 6104f4: 00 + 6104f5: 49 89 47 20 mov %rax,0x20(%r15) + 6104f9: 8b 05 8d 49 40 00 mov 0x40498d(%rip),%eax # a14e8c <__stack_chk_guard+0x14> + 6104ff: 8d 58 01 lea 0x1(%rax),%ebx + 610502: 89 1d 84 49 40 00 mov %ebx,0x404984(%rip) # a14e8c <__stack_chk_guard+0x14> + 610508: eb 3c jmp 610546 <_fini+0x752c> + 61050a: 48 83 c2 03 add $0x3,%rdx + 61050e: 48 83 fa 0c cmp $0xc,%rdx + 610512: 0f 46 de cmovbe %esi,%ebx + 610515: 66 66 2e 0f 1f 84 00 data16 cs nopw 0x0(%rax,%rax,1) + 61051c: 00 00 00 00 + 610520: 4c 89 e6 mov %r12,%rsi + 610523: 89 df mov %ebx,%edi + 610525: e8 56 f1 ff ff call 60f680 <_fini+0x6666> + 61052a: 41 89 c5 mov %eax,%r13d + 61052d: 85 c0 test %eax,%eax + 61052f: 0f 88 01 01 00 00 js 610636 <_fini+0x761c> + 610535: 48 63 db movslq %ebx,%rbx + 610538: 4d 8b 7c de 50 mov 0x50(%r14,%rbx,8),%r15 + 61053d: 8b 1d 49 49 40 00 mov 0x404949(%rip),%ebx # a14e8c <__stack_chk_guard+0x14> + 610543: 4c 63 f0 movslq %eax,%r14 + 610546: 48 8b 7d c8 mov -0x38(%rbp),%rdi + 61054a: e8 e1 dc ff ff call 60e230 <_fini+0x5216> + 61054f: 41 f6 47 20 1f testb $0x1f,0x20(%r15) + 610554: 0f 85 d6 fd ff ff jne 610330 <_fini+0x7316> + 61055a: 49 81 7f 20 ff 0f 00 cmpq $0xfff,0x20(%r15) + 610561: 00 + 610562: 0f 86 c8 fd ff ff jbe 610330 <_fini+0x7316> + 610568: 49 8b 57 20 mov 0x20(%r15),%rdx + 61056c: 48 81 e2 00 f0 ff ff and $0xfffffffffffff000,%rdx + 610573: 48 83 ea 10 sub $0x10,%rdx + 610577: e9 d1 fd ff ff jmp 61034d <_fini+0x7333> + 61057c: 0f 1f 40 00 nopl 0x0(%rax) + 610580: e8 2b 8f ff ff call 6094b0 <_fini+0x496> + 610585: c7 00 0c 00 00 00 movl $0xc,(%rax) + 61058b: 48 83 c4 18 add $0x18,%rsp + 61058f: 31 c0 xor %eax,%eax + 610591: 5b pop %rbx + 610592: 41 5c pop %r12 + 610594: 41 5d pop %r13 + 610596: 41 5e pop %r14 + 610598: 41 5f pop %r15 + 61059a: 5d pop %rbp + 61059b: c3 ret + 61059c: 0f 1f 40 00 nopl 0x0(%rax) + 6105a0: 83 c3 01 add $0x1,%ebx + 6105a3: 4c 63 eb movslq %ebx,%r13 + 6105a6: e9 94 fc ff ff jmp 61023f <_fini+0x7225> + 6105ab: 0f 1f 44 00 00 nopl 0x0(%rax,%rax,1) + 6105b0: 44 0f b6 68 fd movzbl -0x3(%rax),%r13d + 6105b5: 89 d1 mov %edx,%ecx + 6105b7: c1 e1 05 shl $0x5,%ecx + 6105ba: 41 83 e5 1f and $0x1f,%r13d + 6105be: 41 01 cd add %ecx,%r13d + 6105c1: 44 88 68 fd mov %r13b,-0x3(%rax) + 6105c5: e9 61 fe ff ff jmp 61042b <_fini+0x7411> + 6105ca: 66 0f 1f 44 00 00 nopw 0x0(%rax,%rax,1) + 6105d0: 29 fa sub %edi,%edx + 6105d2: 83 ea 01 sub $0x1,%edx + 6105d5: 48 63 f2 movslq %edx,%rsi + 6105d8: 48 39 f7 cmp %rsi,%rdi + 6105db: 0f 83 da fd ff ff jae 6103bb <_fini+0x73a1> + 6105e1: f4 hlt + 6105e2: e9 d8 fd ff ff jmp 6103bf <_fini+0x73a5> + 6105e7: 66 0f 1f 84 00 00 00 nopw 0x0(%rax,%rax,1) + 6105ee: 00 00 + 6105f0: 48 89 cf mov %rcx,%rdi + 6105f3: e8 58 db ff ff call 60e150 <_fini+0x5136> + 6105f8: e9 5c fc ff ff jmp 610259 <_fini+0x723f> + 6105fd: 0f 1f 00 nopl (%rax) + 610600: 4d 85 ff test %r15,%r15 + 610603: 0f 85 d7 fc ff ff jne 6102e0 <_fini+0x72c6> + 610609: e9 12 ff ff ff jmp 610520 <_fini+0x7506> + 61060e: 66 90 xchg %ax,%ax + 610610: 48 89 f7 mov %rsi,%rdi + 610613: e8 38 db ff ff call 60e150 <_fini+0x5136> + 610618: e9 6b fe ff ff jmp 610488 <_fini+0x746e> + 61061d: 48 8b 7d c8 mov -0x38(%rbp),%rdi + 610621: e8 0a dc ff ff call 60e230 <_fini+0x5216> + 610626: 4c 89 ee mov %r13,%rsi + 610629: 48 89 df mov %rbx,%rdi + 61062c: e8 cf 08 00 00 call 610f00 <_fini+0x7ee6> + 610631: e9 55 ff ff ff jmp 61058b <_fini+0x7571> + 610636: 48 8b 7d c8 mov -0x38(%rbp),%rdi + 61063a: e8 f1 db ff ff call 60e230 <_fini+0x5216> + 61063f: e9 47 ff ff ff jmp 61058b <_fini+0x7571> + +Disassembly of section .text.__malloc_allzerop: + +0000000000610650 <.text.__malloc_allzerop>: + 610650: f3 0f 1e fa endbr64 + 610654: 40 f6 c7 0f test $0xf,%dil + 610658: 74 01 je 61065b <_fini+0x7641> + 61065a: f4 hlt + 61065b: 0f b6 57 fd movzbl -0x3(%rdi),%edx + 61065f: 0f b7 77 fe movzwl -0x2(%rdi),%esi + 610663: 41 89 d0 mov %edx,%r8d + 610666: 83 e2 1f and $0x1f,%edx + 610669: 41 83 e0 1f and $0x1f,%r8d + 61066d: 80 7f fc 00 cmpb $0x0,-0x4(%rdi) + 610671: 74 15 je 610688 <_fini+0x766e> + 610673: 85 f6 test %esi,%esi + 610675: 74 01 je 610678 <_fini+0x765e> + 610677: f4 hlt + 610678: 48 63 77 f8 movslq -0x8(%rdi),%rsi + 61067c: 81 fe ff ff 00 00 cmp $0xffff,%esi + 610682: 0f 8e 58 01 00 00 jle 6107e0 <_fini+0x77c6> + 610688: 89 f0 mov %esi,%eax + 61068a: c1 e0 04 shl $0x4,%eax + 61068d: 48 98 cltq + 61068f: 48 29 c7 sub %rax,%rdi + 610692: 48 8b 47 f0 mov -0x10(%rdi),%rax + 610696: 48 8d 4f f0 lea -0x10(%rdi),%rcx + 61069a: 48 3b 48 10 cmp 0x10(%rax),%rcx + 61069e: 74 01 je 6106a1 <_fini+0x7687> + 6106a0: f4 hlt + 6106a1: 0f b6 48 20 movzbl 0x20(%rax),%ecx + 6106a5: 83 e1 1f and $0x1f,%ecx + 6106a8: 39 ca cmp %ecx,%edx + 6106aa: 7e 01 jle 6106ad <_fini+0x7693> + 6106ac: f4 hlt + 6106ad: 8b 48 18 mov 0x18(%rax),%ecx + 6106b0: 44 0f a3 c1 bt %r8d,%ecx + 6106b4: 73 01 jae 6106b7 <_fini+0x769d> + 6106b6: f4 hlt + 6106b7: 8b 48 1c mov 0x1c(%rax),%ecx + 6106ba: 44 0f a3 c1 bt %r8d,%ecx + 6106be: 73 01 jae 6106c1 <_fini+0x76a7> + 6106c0: f4 hlt + 6106c1: 48 89 c1 mov %rax,%rcx + 6106c4: 48 8b 3d b5 47 40 00 mov 0x4047b5(%rip),%rdi # a14e80 <__stack_chk_guard+0x8> + 6106cb: 48 81 e1 00 f0 ff ff and $0xfffffffffffff000,%rcx + 6106d2: 48 39 39 cmp %rdi,(%rcx) + 6106d5: 74 01 je 6106d8 <_fini+0x76be> + 6106d7: f4 hlt + 6106d8: 0f b7 78 20 movzwl 0x20(%rax),%edi + 6106dc: 89 f9 mov %edi,%ecx + 6106de: 66 c1 e9 06 shr $0x6,%cx + 6106e2: 83 e1 3f and $0x3f,%ecx + 6106e5: 80 f9 2f cmp $0x2f,%cl + 6106e8: 0f 87 9a 00 00 00 ja 610788 <_fini+0x776e> + 6106ee: 48 8d 3d 6b 28 df ff lea -0x20d795(%rip),%rdi # 402f60 + 6106f5: 83 e1 3f and $0x3f,%ecx + 6106f8: 41 89 d0 mov %edx,%r8d + 6106fb: 0f b7 0c 4f movzwl (%rdi,%rcx,2),%ecx + 6106ff: 44 0f af c1 imul %ecx,%r8d + 610703: 44 39 c6 cmp %r8d,%esi + 610706: 7d 10 jge 610718 <_fini+0x76fe> + 610708: f4 hlt + 610709: 0f b7 48 20 movzwl 0x20(%rax),%ecx + 61070d: 66 c1 e9 06 shr $0x6,%cx + 610711: 83 e1 3f and $0x3f,%ecx + 610714: 0f b7 0c 4f movzwl (%rdi,%rcx,2),%ecx + 610718: 83 c2 01 add $0x1,%edx + 61071b: 0f af d1 imul %ecx,%edx + 61071e: 39 d6 cmp %edx,%esi + 610720: 7c 01 jl 610723 <_fini+0x7709> + 610722: f4 hlt + 610723: 48 81 78 20 ff 0f 00 cmpq $0xfff,0x20(%rax) + 61072a: 00 + 61072b: 77 73 ja 6107a0 <_fini+0x7786> + 61072d: 0f b7 50 20 movzwl 0x20(%rax),%edx + 610731: 66 c1 ea 06 shr $0x6,%dx + 610735: 83 e2 3f and $0x3f,%edx + 610738: 80 fa 2f cmp $0x2f,%dl + 61073b: 0f 87 90 00 00 00 ja 6107d1 <_fini+0x77b7> + 610741: 31 c9 xor %ecx,%ecx + 610743: f6 40 20 1f testb $0x1f,0x20(%rax) + 610747: 75 35 jne 61077e <_fini+0x7764> + 610749: 48 81 78 20 ff 0f 00 cmpq $0xfff,0x20(%rax) + 610750: 00 + 610751: 76 2b jbe 61077e <_fini+0x7764> + 610753: 48 8b 48 20 mov 0x20(%rax),%rcx + 610757: 83 e2 3f and $0x3f,%edx + 61075a: 48 8d 05 ff 27 df ff lea -0x20d801(%rip),%rax # 402f60 + 610761: 0f b7 04 50 movzwl (%rax,%rdx,2),%eax + 610765: 48 81 e1 00 f0 ff ff and $0xfffffffffffff000,%rcx + 61076c: c1 e0 04 shl $0x4,%eax + 61076f: 48 83 e9 10 sub $0x10,%rcx + 610773: 48 98 cltq + 610775: 48 39 c1 cmp %rax,%rcx + 610778: 0f 92 c1 setb %cl + 61077b: 0f b6 c9 movzbl %cl,%ecx + 61077e: 89 c8 mov %ecx,%eax + 610780: c3 ret + 610781: 0f 1f 80 00 00 00 00 nopl 0x0(%rax) + 610788: f7 d7 not %edi + 61078a: 66 f7 c7 c0 0f test $0xfc0,%di + 61078f: 75 91 jne 610722 <_fini+0x7708> + 610791: 48 81 78 20 ff 0f 00 cmpq $0xfff,0x20(%rax) + 610798: 00 + 610799: 76 36 jbe 6107d1 <_fini+0x77b7> + 61079b: 0f 1f 44 00 00 nopl 0x0(%rax,%rax,1) + 6107a0: 48 8b 50 20 mov 0x20(%rax),%rdx + 6107a4: 48 81 e2 00 f0 ff ff and $0xfffffffffffff000,%rdx + 6107ab: 48 c1 ea 04 shr $0x4,%rdx + 6107af: 48 83 ea 01 sub $0x1,%rdx + 6107b3: 48 39 f2 cmp %rsi,%rdx + 6107b6: 0f 83 71 ff ff ff jae 61072d <_fini+0x7713> + 6107bc: f4 hlt + 6107bd: 0f b7 50 20 movzwl 0x20(%rax),%edx + 6107c1: 66 c1 ea 06 shr $0x6,%dx + 6107c5: 83 e2 3f and $0x3f,%edx + 6107c8: 80 fa 2f cmp $0x2f,%dl + 6107cb: 0f 86 70 ff ff ff jbe 610741 <_fini+0x7727> + 6107d1: b9 01 00 00 00 mov $0x1,%ecx + 6107d6: 89 c8 mov %ecx,%eax + 6107d8: c3 ret + 6107d9: 0f 1f 80 00 00 00 00 nopl 0x0(%rax) + 6107e0: f4 hlt + 6107e1: e9 a2 fe ff ff jmp 610688 <_fini+0x766e> + +Disassembly of section .text.__libc_realloc: + +00000000006107f0 <.text.__libc_realloc>: + 6107f0: f3 0f 1e fa endbr64 + 6107f4: 55 push %rbp + 6107f5: 48 89 e5 mov %rsp,%rbp + 6107f8: 41 57 push %r15 + 6107fa: 41 56 push %r14 + 6107fc: 41 55 push %r13 + 6107fe: 49 89 f5 mov %rsi,%r13 + 610801: 41 54 push %r12 + 610803: 53 push %rbx + 610804: 48 83 ec 18 sub $0x18,%rsp + 610808: 48 85 ff test %rdi,%rdi + 61080b: 0f 84 6f 04 00 00 je 610c80 <_fini+0x7c66> + 610811: 48 b8 fe ef ff ff ff movabs $0x7fffffffffffeffe,%rax + 610818: ff ff 7f + 61081b: 48 39 f0 cmp %rsi,%rax + 61081e: 0f 82 bc 02 00 00 jb 610ae0 <_fini+0x7ac6> + 610824: 48 89 fb mov %rdi,%rbx + 610827: 40 f6 c7 0f test $0xf,%dil + 61082b: 74 01 je 61082e <_fini+0x7814> + 61082d: f4 hlt + 61082e: 0f b6 43 fd movzbl -0x3(%rbx),%eax + 610832: 0f b7 53 fe movzwl -0x2(%rbx),%edx + 610836: 89 c6 mov %eax,%esi + 610838: 83 e0 1f and $0x1f,%eax + 61083b: 83 e6 1f and $0x1f,%esi + 61083e: 80 7b fc 00 cmpb $0x0,-0x4(%rbx) + 610842: 74 12 je 610856 <_fini+0x783c> + 610844: 85 d2 test %edx,%edx + 610846: 74 01 je 610849 <_fini+0x782f> + 610848: f4 hlt + 610849: 48 63 53 f8 movslq -0x8(%rbx),%rdx + 61084d: 81 fa ff ff 00 00 cmp $0xffff,%edx + 610853: 7f 01 jg 610856 <_fini+0x783c> + 610855: f4 hlt + 610856: 89 d1 mov %edx,%ecx + 610858: 48 89 df mov %rbx,%rdi + 61085b: c1 e1 04 shl $0x4,%ecx + 61085e: 48 63 c9 movslq %ecx,%rcx + 610861: 48 29 cf sub %rcx,%rdi + 610864: 4c 8b 67 f0 mov -0x10(%rdi),%r12 + 610868: 48 8d 4f f0 lea -0x10(%rdi),%rcx + 61086c: 49 3b 4c 24 10 cmp 0x10(%r12),%rcx + 610871: 74 01 je 610874 <_fini+0x785a> + 610873: f4 hlt + 610874: 41 0f b6 4c 24 20 movzbl 0x20(%r12),%ecx + 61087a: 83 e1 1f and $0x1f,%ecx + 61087d: 39 c8 cmp %ecx,%eax + 61087f: 7e 01 jle 610882 <_fini+0x7868> + 610881: f4 hlt + 610882: 41 8b 4c 24 18 mov 0x18(%r12),%ecx + 610887: 0f a3 f1 bt %esi,%ecx + 61088a: 73 01 jae 61088d <_fini+0x7873> + 61088c: f4 hlt + 61088d: 41 8b 4c 24 1c mov 0x1c(%r12),%ecx + 610892: 0f a3 f1 bt %esi,%ecx + 610895: 73 01 jae 610898 <_fini+0x787e> + 610897: f4 hlt + 610898: 4c 89 e1 mov %r12,%rcx + 61089b: 48 8b 3d de 45 40 00 mov 0x4045de(%rip),%rdi # a14e80 <__stack_chk_guard+0x8> + 6108a2: 48 81 e1 00 f0 ff ff and $0xfffffffffffff000,%rcx + 6108a9: 48 39 39 cmp %rdi,(%rcx) + 6108ac: 74 01 je 6108af <_fini+0x7895> + 6108ae: f4 hlt + 6108af: 41 0f b7 74 24 20 movzwl 0x20(%r12),%esi + 6108b5: 89 f1 mov %esi,%ecx + 6108b7: 66 c1 e9 06 shr $0x6,%cx + 6108bb: 83 e1 3f and $0x3f,%ecx + 6108be: 80 f9 2f cmp $0x2f,%cl + 6108c1: 0f 87 91 00 00 00 ja 610958 <_fini+0x793e> + 6108c7: 48 8d 35 92 26 df ff lea -0x20d96e(%rip),%rsi # 402f60 + 6108ce: 83 e1 3f and $0x3f,%ecx + 6108d1: 89 c7 mov %eax,%edi + 6108d3: 0f b7 0c 4e movzwl (%rsi,%rcx,2),%ecx + 6108d7: 0f af f9 imul %ecx,%edi + 6108da: 39 fa cmp %edi,%edx + 6108dc: 7d 12 jge 6108f0 <_fini+0x78d6> + 6108de: f4 hlt + 6108df: 41 0f b7 4c 24 20 movzwl 0x20(%r12),%ecx + 6108e5: 66 c1 e9 06 shr $0x6,%cx + 6108e9: 83 e1 3f and $0x3f,%ecx + 6108ec: 0f b7 0c 4e movzwl (%rsi,%rcx,2),%ecx + 6108f0: 83 c0 01 add $0x1,%eax + 6108f3: 0f af c1 imul %ecx,%eax + 6108f6: 39 c2 cmp %eax,%edx + 6108f8: 7c 01 jl 6108fb <_fini+0x78e1> + 6108fa: f4 hlt + 6108fb: 49 81 7c 24 20 ff 0f cmpq $0xfff,0x20(%r12) + 610902: 00 00 + 610904: 76 6a jbe 610970 <_fini+0x7956> + 610906: 49 8b 44 24 20 mov 0x20(%r12),%rax + 61090b: 48 25 00 f0 ff ff and $0xfffffffffffff000,%rax + 610911: 48 89 c1 mov %rax,%rcx + 610914: 48 c1 e9 04 shr $0x4,%rcx + 610918: 48 83 e9 01 sub $0x1,%rcx + 61091c: 48 39 d1 cmp %rdx,%rcx + 61091f: 0f 83 23 03 00 00 jae 610c48 <_fini+0x7c2e> + 610925: f4 hlt + 610926: 0f b6 4b fd movzbl -0x3(%rbx),%ecx + 61092a: 89 ca mov %ecx,%edx + 61092c: 83 e2 1f and $0x1f,%edx + 61092f: 41 f6 44 24 20 1f testb $0x1f,0x20(%r12) + 610935: 75 42 jne 610979 <_fini+0x795f> + 610937: 49 81 7c 24 20 ff 0f cmpq $0xfff,0x20(%r12) + 61093e: 00 00 + 610940: 76 37 jbe 610979 <_fini+0x795f> + 610942: 49 8b 44 24 20 mov 0x20(%r12),%rax + 610947: 48 25 00 f0 ff ff and $0xfffffffffffff000,%rax + 61094d: e9 0b 03 00 00 jmp 610c5d <_fini+0x7c43> + 610952: 66 0f 1f 44 00 00 nopw 0x0(%rax,%rax,1) + 610958: f7 d6 not %esi + 61095a: 66 f7 c6 c0 0f test $0xfc0,%si + 61095f: 75 99 jne 6108fa <_fini+0x78e0> + 610961: 49 81 7c 24 20 ff 0f cmpq $0xfff,0x20(%r12) + 610968: 00 00 + 61096a: 77 9a ja 610906 <_fini+0x78ec> + 61096c: 0f 1f 40 00 nopl 0x0(%rax) + 610970: 0f b6 4b fd movzbl -0x3(%rbx),%ecx + 610974: 89 ca mov %ecx,%edx + 610976: 83 e2 1f and $0x1f,%edx + 610979: 41 0f b7 44 24 20 movzwl 0x20(%r12),%eax + 61097f: 48 8d 35 da 25 df ff lea -0x20da26(%rip),%rsi # 402f60 + 610986: 66 c1 e8 06 shr $0x6,%ax + 61098a: 83 e0 3f and $0x3f,%eax + 61098d: 0f b7 04 46 movzwl (%rsi,%rax,2),%eax + 610991: c1 e0 04 shl $0x4,%eax + 610994: 48 98 cltq + 610996: 0f b6 d2 movzbl %dl,%edx + 610999: 49 8b 74 24 10 mov 0x10(%r12),%rsi + 61099e: 48 0f af d0 imul %rax,%rdx + 6109a2: 48 8d 7c 16 10 lea 0x10(%rsi,%rdx,1),%rdi + 6109a7: 48 8d 54 07 fc lea -0x4(%rdi,%rax,1),%rdx + 6109ac: 89 c8 mov %ecx,%eax + 6109ae: c0 e8 05 shr $0x5,%al + 6109b1: 80 f9 9f cmp $0x9f,%cl + 6109b4: 0f 87 46 01 00 00 ja 610b00 <_fini+0x7ae6> + 6109ba: 0f b6 c0 movzbl %al,%eax + 6109bd: 48 89 d1 mov %rdx,%rcx + 6109c0: 48 29 d9 sub %rbx,%rcx + 6109c3: 48 39 c1 cmp %rax,%rcx + 6109c6: 73 01 jae 6109c9 <_fini+0x79af> + 6109c8: f4 hlt + 6109c9: 49 89 d6 mov %rdx,%r14 + 6109cc: 49 29 c6 sub %rax,%r14 + 6109cf: 41 80 3e 00 cmpb $0x0,(%r14) + 6109d3: 74 01 je 6109d6 <_fini+0x79bc> + 6109d5: f4 hlt + 6109d6: 80 3a 00 cmpb $0x0,(%rdx) + 6109d9: 74 01 je 6109dc <_fini+0x79c2> + 6109db: f4 hlt + 6109dc: 45 0f b7 44 24 20 movzwl 0x20(%r12),%r8d + 6109e2: b8 eb ff 01 00 mov $0x1ffeb,%eax + 6109e7: 44 89 c6 mov %r8d,%esi + 6109ea: 66 c1 ee 06 shr $0x6,%si + 6109ee: 83 e6 3f and $0x3f,%esi + 6109f1: 48 39 c1 cmp %rax,%rcx + 6109f4: 48 0f 46 c1 cmovbe %rcx,%rax + 6109f8: 4c 39 e8 cmp %r13,%rax + 6109fb: 0f 82 1f 01 00 00 jb 610b20 <_fini+0x7b06> + 610a01: 49 8d 7d 03 lea 0x3(%r13),%rdi + 610a05: 48 89 f8 mov %rdi,%rax + 610a08: 48 c1 e8 04 shr $0x4,%rax + 610a0c: 48 81 ff 9f 00 00 00 cmp $0x9f,%rdi + 610a13: 0f 86 57 02 00 00 jbe 610c70 <_fini+0x7c56> + 610a19: 48 8d 78 01 lea 0x1(%rax),%rdi + 610a1d: 4c 8d 0d 3c 25 df ff lea -0x20dac4(%rip),%r9 # 402f60 + 610a24: 41 89 f8 mov %edi,%r8d + 610a27: 89 f8 mov %edi,%eax + 610a29: 41 d1 e8 shr $1,%r8d + 610a2c: c1 e8 02 shr $0x2,%eax + 610a2f: 44 09 c0 or %r8d,%eax + 610a32: 41 89 c0 mov %eax,%r8d + 610a35: 41 c1 e8 02 shr $0x2,%r8d + 610a39: 44 09 c0 or %r8d,%eax + 610a3c: 41 89 c0 mov %eax,%r8d + 610a3f: 41 c1 e8 04 shr $0x4,%r8d + 610a43: 44 09 c0 or %r8d,%eax + 610a46: 41 89 c0 mov %eax,%r8d + 610a49: 41 c1 e8 08 shr $0x8,%r8d + 610a4d: 44 09 c0 or %r8d,%eax + 610a50: 44 8d 40 01 lea 0x1(%rax),%r8d + 610a54: f7 d0 not %eax + 610a56: 44 21 c0 and %r8d,%eax + 610a59: 4c 8d 05 a0 24 df ff lea -0x20db60(%rip),%r8 # 402f00 + 610a60: 69 c0 29 e6 6b 07 imul $0x76be629,%eax,%eax + 610a66: c1 e8 1b shr $0x1b,%eax + 610a69: 41 0f be 04 00 movsbl (%r8,%rax,1),%eax + 610a6e: 44 8d 04 85 fc ff ff lea -0x4(,%rax,4),%r8d + 610a75: ff + 610a76: 41 8d 40 01 lea 0x1(%r8),%eax + 610a7a: 4c 63 d0 movslq %eax,%r10 + 610a7d: 47 0f b7 14 51 movzwl (%r9,%r10,2),%r10d + 610a82: 49 39 fa cmp %rdi,%r10 + 610a85: 73 08 jae 610a8f <_fini+0x7a75> + 610a87: 41 8d 40 03 lea 0x3(%r8),%eax + 610a8b: 41 83 c0 02 add $0x2,%r8d + 610a8f: 4d 63 c0 movslq %r8d,%r8 + 610a92: 47 0f b7 04 41 movzwl (%r9,%r8,2),%r8d + 610a97: 49 39 f8 cmp %rdi,%r8 + 610a9a: 83 d0 00 adc $0x0,%eax + 610a9d: 40 0f b6 f6 movzbl %sil,%esi + 610aa1: 39 c6 cmp %eax,%esi + 610aa3: 0f 8f 5f 01 00 00 jg 610c08 <_fini+0x7bee> + 610aa9: 31 f6 xor %esi,%esi + 610aab: 44 29 e9 sub %r13d,%ecx + 610aae: 74 18 je 610ac8 <_fini+0x7aae> + 610ab0: 89 c8 mov %ecx,%eax + 610ab2: f7 d8 neg %eax + 610ab4: 48 98 cltq + 610ab6: c6 04 02 00 movb $0x0,(%rdx,%rax,1) + 610aba: 83 f9 04 cmp $0x4,%ecx + 610abd: 0f 8f f5 01 00 00 jg 610cb8 <_fini+0x7c9e> + 610ac3: 89 ce mov %ecx,%esi + 610ac5: c1 e6 05 shl $0x5,%esi + 610ac8: 0f b6 43 fd movzbl -0x3(%rbx),%eax + 610acc: 49 89 dc mov %rbx,%r12 + 610acf: 83 e0 1f and $0x1f,%eax + 610ad2: 01 f0 add %esi,%eax + 610ad4: 88 43 fd mov %al,-0x3(%rbx) + 610ad7: eb 15 jmp 610aee <_fini+0x7ad4> + 610ad9: 0f 1f 80 00 00 00 00 nopl 0x0(%rax) + 610ae0: e8 cb 89 ff ff call 6094b0 <_fini+0x496> + 610ae5: 45 31 e4 xor %r12d,%r12d + 610ae8: c7 00 0c 00 00 00 movl $0xc,(%rax) + 610aee: 48 83 c4 18 add $0x18,%rsp + 610af2: 4c 89 e0 mov %r12,%rax + 610af5: 5b pop %rbx + 610af6: 41 5c pop %r12 + 610af8: 41 5d pop %r13 + 610afa: 41 5e pop %r14 + 610afc: 41 5f pop %r15 + 610afe: 5d pop %rbp + 610aff: c3 ret + 610b00: 3c 05 cmp $0x5,%al + 610b02: 74 01 je 610b05 <_fini+0x7aeb> + 610b04: f4 hlt + 610b05: 8b 42 fc mov -0x4(%rdx),%eax + 610b08: 48 83 f8 04 cmp $0x4,%rax + 610b0c: 77 01 ja 610b0f <_fini+0x7af5> + 610b0e: f4 hlt + 610b0f: 80 7a fb 00 cmpb $0x0,-0x5(%rdx) + 610b13: 0f 84 a4 fe ff ff je 6109bd <_fini+0x79a3> + 610b19: f4 hlt + 610b1a: e9 9e fe ff ff jmp 6109bd <_fini+0x79a3> + 610b1f: 90 nop + 610b20: 49 81 fd eb ff 01 00 cmp $0x1ffeb,%r13 + 610b27: 0f 86 db 00 00 00 jbe 610c08 <_fini+0x7bee> + 610b2d: 40 80 fe 2f cmp $0x2f,%sil + 610b31: 0f 86 d1 00 00 00 jbe 610c08 <_fini+0x7bee> + 610b37: 41 f7 d0 not %r8d + 610b3a: 66 41 f7 c0 c0 0f test $0xfc0,%r8w + 610b40: 74 01 je 610b43 <_fini+0x7b29> + 610b42: f4 hlt + 610b43: 49 89 df mov %rbx,%r15 + 610b46: 49 8b 74 24 20 mov 0x20(%r12),%rsi + 610b4b: 49 29 ff sub %rdi,%r15 + 610b4e: 49 8b 7c 24 10 mov 0x10(%r12),%rdi + 610b53: 4f 8d 8c 2f 13 10 00 lea 0x1013(%r15,%r13,1),%r9 + 610b5a: 00 + 610b5b: 48 81 e6 00 f0 ff ff and $0xfffffffffffff000,%rsi + 610b62: 4d 89 c8 mov %r9,%r8 + 610b65: 49 81 e0 00 f0 ff ff and $0xfffffffffffff000,%r8 + 610b6c: 4c 39 c6 cmp %r8,%rsi + 610b6f: 74 22 je 610b93 <_fini+0x7b79> + 610b71: 4c 89 c2 mov %r8,%rdx + 610b74: b9 01 00 00 00 mov $0x1,%ecx + 610b79: 31 c0 xor %eax,%eax + 610b7b: 4c 89 4d c0 mov %r9,-0x40(%rbp) + 610b7f: 4c 89 45 c8 mov %r8,-0x38(%rbp) + 610b83: e8 b8 02 00 00 call 610e40 <_fini+0x7e26> + 610b88: 4c 8b 4d c0 mov -0x40(%rbp),%r9 + 610b8c: 4c 8b 45 c8 mov -0x38(%rbp),%r8 + 610b90: 48 89 c7 mov %rax,%rdi + 610b93: 48 83 ff ff cmp $0xffffffffffffffff,%rdi + 610b97: 74 6f je 610c08 <_fini+0x7bee> + 610b99: 49 8b 44 24 20 mov 0x20(%r12),%rax + 610b9e: 48 8d 57 10 lea 0x10(%rdi),%rdx + 610ba2: 49 89 7c 24 10 mov %rdi,0x10(%r12) + 610ba7: 31 c9 xor %ecx,%ecx + 610ba9: 49 81 e1 00 f0 ff ff and $0xfffffffffffff000,%r9 + 610bb0: 25 ff 0f 00 00 and $0xfff,%eax + 610bb5: 4c 09 c8 or %r9,%rax + 610bb8: 49 89 44 24 20 mov %rax,0x20(%r12) + 610bbd: 49 8d 40 ec lea -0x14(%r8),%rax + 610bc1: 4e 8d 24 3a lea (%rdx,%r15,1),%r12 + 610bc5: 48 01 c2 add %rax,%rdx + 610bc8: 4c 29 f8 sub %r15,%rax + 610bcb: c6 02 00 movb $0x0,(%rdx) + 610bce: 44 29 e8 sub %r13d,%eax + 610bd1: 74 19 je 610bec <_fini+0x7bd2> + 610bd3: 89 c1 mov %eax,%ecx + 610bd5: f7 d9 neg %ecx + 610bd7: 48 63 c9 movslq %ecx,%rcx + 610bda: c6 04 0a 00 movb $0x0,(%rdx,%rcx,1) + 610bde: 83 f8 04 cmp $0x4,%eax + 610be1: 0f 8f b9 00 00 00 jg 610ca0 <_fini+0x7c86> + 610be7: 89 c1 mov %eax,%ecx + 610be9: c1 e1 05 shl $0x5,%ecx + 610bec: 41 0f b6 44 24 fd movzbl -0x3(%r12),%eax + 610bf2: 83 e0 1f and $0x1f,%eax + 610bf5: 01 c8 add %ecx,%eax + 610bf7: 41 88 44 24 fd mov %al,-0x3(%r12) + 610bfc: e9 ed fe ff ff jmp 610aee <_fini+0x7ad4> + 610c01: 0f 1f 80 00 00 00 00 nopl 0x0(%rax) + 610c08: 4c 89 ef mov %r13,%rdi + 610c0b: e8 70 f5 ff ff call 610180 <_fini+0x7166> + 610c10: 49 89 c4 mov %rax,%r12 + 610c13: 48 85 c0 test %rax,%rax + 610c16: 0f 84 d2 fe ff ff je 610aee <_fini+0x7ad4> + 610c1c: 49 29 de sub %rbx,%r14 + 610c1f: 4c 89 ea mov %r13,%rdx + 610c22: 48 89 de mov %rbx,%rsi + 610c25: 48 89 c7 mov %rax,%rdi + 610c28: 4d 39 ee cmp %r13,%r14 + 610c2b: 49 0f 46 d6 cmovbe %r14,%rdx + 610c2f: e8 74 80 ff ff call 608ca8 + 610c34: 48 89 df mov %rbx,%rdi + 610c37: e8 84 e4 ff ff call 60f0c0 <_fini+0x60a6> + 610c3c: e9 ad fe ff ff jmp 610aee <_fini+0x7ad4> + 610c41: 0f 1f 80 00 00 00 00 nopl 0x0(%rax) + 610c48: 0f b6 4b fd movzbl -0x3(%rbx),%ecx + 610c4c: 89 ca mov %ecx,%edx + 610c4e: 83 e2 1f and $0x1f,%edx + 610c51: 41 f6 44 24 20 1f testb $0x1f,0x20(%r12) + 610c57: 0f 85 1c fd ff ff jne 610979 <_fini+0x795f> + 610c5d: 48 83 e8 10 sub $0x10,%rax + 610c61: e9 30 fd ff ff jmp 610996 <_fini+0x797c> + 610c66: 66 2e 0f 1f 84 00 00 cs nopw 0x0(%rax,%rax,1) + 610c6d: 00 00 00 + 610c70: 83 c0 01 add $0x1,%eax + 610c73: e9 25 fe ff ff jmp 610a9d <_fini+0x7a83> + 610c78: 0f 1f 84 00 00 00 00 nopl 0x0(%rax,%rax,1) + 610c7f: 00 + 610c80: 48 83 c4 18 add $0x18,%rsp + 610c84: 48 89 f7 mov %rsi,%rdi + 610c87: 5b pop %rbx + 610c88: 41 5c pop %r12 + 610c8a: 41 5d pop %r13 + 610c8c: 41 5e pop %r14 + 610c8e: 41 5f pop %r15 + 610c90: 5d pop %rbp + 610c91: e9 ea f4 ff ff jmp 610180 <_fini+0x7166> + 610c96: 66 2e 0f 1f 84 00 00 cs nopw 0x0(%rax,%rax,1) + 610c9d: 00 00 00 + 610ca0: 89 42 fc mov %eax,-0x4(%rdx) + 610ca3: b9 a0 ff ff ff mov $0xffffffa0,%ecx + 610ca8: c6 42 fb 00 movb $0x0,-0x5(%rdx) + 610cac: e9 3b ff ff ff jmp 610bec <_fini+0x7bd2> + 610cb1: 0f 1f 80 00 00 00 00 nopl 0x0(%rax) + 610cb8: 89 4a fc mov %ecx,-0x4(%rdx) + 610cbb: be a0 ff ff ff mov $0xffffffa0,%esi + 610cc0: c6 42 fb 00 movb $0x0,-0x5(%rdx) + 610cc4: e9 ff fd ff ff jmp 610ac8 <_fini+0x7aae> + +Disassembly of section .text.__fpclassifyl: + +0000000000610cd0 <.text.__fpclassifyl>: + 610cd0: f3 0f 1e fa endbr64 + 610cd4: 55 push %rbp + 610cd5: 48 89 e5 mov %rsp,%rbp + 610cd8: 48 8b 55 10 mov 0x10(%rbp),%rdx + 610cdc: 48 8b 45 18 mov 0x18(%rbp),%rax + 610ce0: 48 89 d1 mov %rdx,%rcx + 610ce3: 89 c6 mov %eax,%esi + 610ce5: 25 ff 7f 00 00 and $0x7fff,%eax + 610cea: 48 c1 e9 3f shr $0x3f,%rcx + 610cee: 66 81 e6 ff 7f and $0x7fff,%si + 610cf3: 09 c8 or %ecx,%eax + 610cf5: 74 31 je 610d28 <_fini+0x7d0e> + 610cf7: 8d 04 8d 00 00 00 00 lea 0x0(,%rcx,4),%eax + 610cfe: 66 81 fe ff 7f cmp $0x7fff,%si + 610d03: 74 0b je 610d10 <_fini+0x7cf6> + 610d05: 5d pop %rbp + 610d06: c3 ret + 610d07: 66 0f 1f 84 00 00 00 nopw 0x0(%rax,%rax,1) + 610d0e: 00 00 + 610d10: 31 c0 xor %eax,%eax + 610d12: 48 85 c9 test %rcx,%rcx + 610d15: 74 ee je 610d05 <_fini+0x7ceb> + 610d17: 31 c0 xor %eax,%eax + 610d19: 48 01 d2 add %rdx,%rdx + 610d1c: 5d pop %rbp + 610d1d: 0f 94 c0 sete %al + 610d20: c3 ret + 610d21: 0f 1f 80 00 00 00 00 nopl 0x0(%rax) + 610d28: 48 83 fa 01 cmp $0x1,%rdx + 610d2c: b8 02 00 00 00 mov $0x2,%eax + 610d31: 5d pop %rbp + 610d32: 83 d8 ff sbb $0xffffffff,%eax + 610d35: c3 ret + +Disassembly of section .text.__signbitl: + +0000000000610d40 <.text.__signbitl>: + 610d40: f3 0f 1e fa endbr64 + 610d44: 55 push %rbp + 610d45: 48 89 e5 mov %rsp,%rbp + 610d48: 0f b7 45 18 movzwl 0x18(%rbp),%eax + 610d4c: 5d pop %rbp + 610d4d: 66 c1 e8 0f shr $0xf,%ax + 610d51: 0f b7 c0 movzwl %ax,%eax + 610d54: c3 ret + +Disassembly of section .text.frexpl: + +0000000000610d60 <.text.frexpl>: + 610d60: f3 0f 1e fa endbr64 + 610d64: 55 push %rbp + 610d65: 48 89 e5 mov %rsp,%rbp + 610d68: 48 83 ec 20 sub $0x20,%rsp + 610d6c: db 6d 10 fldt 0x10(%rbp) + 610d6f: 48 8b 45 18 mov 0x18(%rbp),%rax + 610d73: 89 c2 mov %eax,%edx + 610d75: d9 c0 fld %st(0) + 610d77: db 7d f0 fstpt -0x10(%rbp) + 610d7a: 66 81 e2 ff 7f and $0x7fff,%dx + 610d7f: 74 2f je 610db0 <_fini+0x7d96> + 610d81: dd d8 fstp %st(0) + 610d83: 66 81 fa ff 7f cmp $0x7fff,%dx + 610d88: 74 38 je 610dc2 <_fini+0x7da8> + 610d8a: 0f b7 d2 movzwl %dx,%edx + 610d8d: 66 25 00 80 and $0x8000,%ax + 610d91: 81 ea fe 3f 00 00 sub $0x3ffe,%edx + 610d97: 66 0d fe 3f or $0x3ffe,%ax + 610d9b: 66 89 45 f8 mov %ax,-0x8(%rbp) + 610d9f: db 6d f0 fldt -0x10(%rbp) + 610da2: 89 17 mov %edx,(%rdi) + 610da4: c9 leave + 610da5: c3 ret + 610da6: 66 2e 0f 1f 84 00 00 cs nopw 0x0(%rax,%rax,1) + 610dad: 00 00 00 + 610db0: d9 ee fldz + 610db2: d9 c9 fxch %st(1) + 610db4: df e9 fucomip %st(1),%st + 610db6: dd d8 fstp %st(0) + 610db8: 7a 16 jp 610dd0 <_fini+0x7db6> + 610dba: 75 14 jne 610dd0 <_fini+0x7db6> + 610dbc: c7 07 00 00 00 00 movl $0x0,(%rdi) + 610dc2: db 6d 10 fldt 0x10(%rbp) + 610dc5: c9 leave + 610dc6: c3 ret + 610dc7: 66 0f 1f 84 00 00 00 nopw 0x0(%rax,%rax,1) + 610dce: 00 00 + 610dd0: db 6d 10 fldt 0x10(%rbp) + 610dd3: d8 0d 13 18 df ff fmuls -0x20e7ed(%rip) # 4025ec + 610dd9: 48 83 ec 10 sub $0x10,%rsp + 610ddd: 48 89 7d e8 mov %rdi,-0x18(%rbp) + 610de1: db 3c 24 fstpt (%rsp) + 610de4: e8 77 ff ff ff call 610d60 <_fini+0x7d46> + 610de9: 48 8b 7d e8 mov -0x18(%rbp),%rdi + 610ded: 83 2f 78 subl $0x78,(%rdi) + 610df0: 58 pop %rax + 610df1: 5a pop %rdx + 610df2: c9 leave + 610df3: c3 ret + +Disassembly of section .text.__mprotect: + +0000000000610e00 <.text.__mprotect>: + 610e00: f3 0f 1e fa endbr64 + 610e04: 55 push %rbp + 610e05: 48 89 f8 mov %rdi,%rax + 610e08: 48 81 e7 00 f0 ff ff and $0xfffffffffffff000,%rdi + 610e0f: 48 63 d2 movslq %edx,%rdx + 610e12: 48 8d b4 30 ff 0f 00 lea 0xfff(%rax,%rsi,1),%rsi + 610e19: 00 + 610e1a: b8 0a 00 00 00 mov $0xa,%eax + 610e1f: 48 81 e6 00 f0 ff ff and $0xfffffffffffff000,%rsi + 610e26: 48 89 e5 mov %rsp,%rbp + 610e29: 48 29 fe sub %rdi,%rsi + 610e2c: 0f 05 syscall + 610e2e: 48 89 c7 mov %rax,%rdi + 610e31: e8 ca 87 ff ff call 609600 <_fini+0x5e6> + 610e36: 5d pop %rbp + 610e37: c3 ret + +Disassembly of section .text.__mremap: + +0000000000610e40 <.text.__mremap>: + 610e40: f3 0f 1e fa endbr64 + 610e44: 55 push %rbp + 610e45: 48 89 e5 mov %rsp,%rbp + 610e48: 41 54 push %r12 + 610e4a: 48 83 ec 78 sub $0x78,%rsp + 610e4e: 4c 89 45 e0 mov %r8,-0x20(%rbp) + 610e52: 64 48 8b 04 25 28 00 mov %fs:0x28,%rax + 610e59: 00 00 + 610e5b: 48 89 45 b8 mov %rax,-0x48(%rbp) + 610e5f: 48 b8 fe ff ff ff ff movabs $0x7ffffffffffffffe,%rax + 610e66: ff ff 7f + 610e69: 48 39 d0 cmp %rdx,%rax + 610e6c: 72 72 jb 610ee0 <_fini+0x7ec6> + 610e6e: 41 89 cc mov %ecx,%r12d + 610e71: 45 31 c0 xor %r8d,%r8d + 610e74: f6 c1 02 test $0x2,%cl + 610e77: 75 27 jne 610ea0 <_fini+0x7e86> + 610e79: 4d 63 d4 movslq %r12d,%r10 + 610e7c: b8 19 00 00 00 mov $0x19,%eax + 610e81: 0f 05 syscall + 610e83: 48 89 c7 mov %rax,%rdi + 610e86: e8 75 87 ff ff call 609600 <_fini+0x5e6> + 610e8b: 48 8b 55 b8 mov -0x48(%rbp),%rdx + 610e8f: 64 48 2b 14 25 28 00 sub %fs:0x28,%rdx + 610e96: 00 00 + 610e98: 75 5a jne 610ef4 <_fini+0x7eda> + 610e9a: 4c 8b 65 f8 mov -0x8(%rbp),%r12 + 610e9e: c9 leave + 610e9f: c3 ret + 610ea0: 48 89 55 88 mov %rdx,-0x78(%rbp) + 610ea4: 48 89 75 90 mov %rsi,-0x70(%rbp) + 610ea8: 48 89 7d 98 mov %rdi,-0x68(%rbp) + 610eac: e8 7f 82 ff ff call 609130 <_fini+0x116> + 610eb1: 48 8d 45 10 lea 0x10(%rbp),%rax + 610eb5: c7 45 a0 20 00 00 00 movl $0x20,-0x60(%rbp) + 610ebc: 4c 8b 45 e0 mov -0x20(%rbp),%r8 + 610ec0: 48 8b 55 88 mov -0x78(%rbp),%rdx + 610ec4: 48 8b 75 90 mov -0x70(%rbp),%rsi + 610ec8: 48 89 45 a8 mov %rax,-0x58(%rbp) + 610ecc: 48 8d 45 c0 lea -0x40(%rbp),%rax + 610ed0: 48 89 45 b0 mov %rax,-0x50(%rbp) + 610ed4: 48 8b 7d 98 mov -0x68(%rbp),%rdi + 610ed8: eb 9f jmp 610e79 <_fini+0x7e5f> + 610eda: 66 0f 1f 44 00 00 nopw 0x0(%rax,%rax,1) + 610ee0: e8 cb 85 ff ff call 6094b0 <_fini+0x496> + 610ee5: c7 00 0c 00 00 00 movl $0xc,(%rax) + 610eeb: 48 c7 c0 ff ff ff ff mov $0xffffffffffffffff,%rax + 610ef2: eb 97 jmp 610e8b <_fini+0x7e71> + 610ef4: e8 07 d9 ff ff call 60e800 <_fini+0x57e6> + +Disassembly of section .text.__munmap: + +0000000000610f00 <.text.__munmap>: + 610f00: f3 0f 1e fa endbr64 + 610f04: 55 push %rbp + 610f05: 48 89 e5 mov %rsp,%rbp + 610f08: 41 54 push %r12 + 610f0a: 49 89 f4 mov %rsi,%r12 + 610f0d: 53 push %rbx + 610f0e: 48 89 fb mov %rdi,%rbx + 610f11: e8 1a 82 ff ff call 609130 <_fini+0x116> + 610f16: b8 0b 00 00 00 mov $0xb,%eax + 610f1b: 48 89 df mov %rbx,%rdi + 610f1e: 4c 89 e6 mov %r12,%rsi + 610f21: 0f 05 syscall + 610f23: 48 89 c7 mov %rax,%rdi + 610f26: e8 d5 86 ff ff call 609600 <_fini+0x5e6> + 610f2b: 5b pop %rbx + 610f2c: 41 5c pop %r12 + 610f2e: 5d pop %rbp + 610f2f: c3 ret + +Disassembly of section .text.wctomb: + +0000000000610f30 <.text.wctomb>: + 610f30: f3 0f 1e fa endbr64 + 610f34: 48 85 ff test %rdi,%rdi + 610f37: 74 17 je 610f50 <_fini+0x7f36> + 610f39: 55 push %rbp + 610f3a: 31 d2 xor %edx,%edx + 610f3c: 48 89 e5 mov %rsp,%rbp + 610f3f: e8 bc 0e 00 00 call 611e00 <_fini+0x8de6> + 610f44: 5d pop %rbp + 610f45: c3 ret + 610f46: 66 2e 0f 1f 84 00 00 cs nopw 0x0(%rax,%rax,1) + 610f4d: 00 00 00 + 610f50: 31 c0 xor %eax,%eax + 610f52: c3 ret + +Disassembly of section .text.__fdopen: + +0000000000610f60 <.text.__fdopen>: + 610f60: f3 0f 1e fa endbr64 + 610f64: 55 push %rbp + 610f65: 48 89 e5 mov %rsp,%rbp + 610f68: 41 55 push %r13 + 610f6a: 41 89 fd mov %edi,%r13d + 610f6d: 48 8d 3d 4c 20 df ff lea -0x20dfb4(%rip),%rdi # 402fc0 + 610f74: 41 54 push %r12 + 610f76: 53 push %rbx + 610f77: 48 83 ec 18 sub $0x18,%rsp + 610f7b: 64 4c 8b 24 25 28 00 mov %fs:0x28,%r12 + 610f82: 00 00 + 610f84: 4c 89 65 d8 mov %r12,-0x28(%rbp) + 610f88: 49 89 f4 mov %rsi,%r12 + 610f8b: 0f be 36 movsbl (%rsi),%esi + 610f8e: e8 5d ce ff ff call 60ddf0 <_fini+0x4dd6> + 610f93: 48 85 c0 test %rax,%rax + 610f96: 0f 84 84 01 00 00 je 611120 <_fini+0x8106> + 610f9c: bf f0 04 00 00 mov $0x4f0,%edi + 610fa1: e8 1a 8b ff ff call 609ac0 <_fini+0xaa6> + 610fa6: 48 89 c3 mov %rax,%rbx + 610fa9: 48 85 c0 test %rax,%rax + 610fac: 0f 84 79 01 00 00 je 61112b <_fini+0x8111> + 610fb2: 31 f6 xor %esi,%esi + 610fb4: 48 89 c7 mov %rax,%rdi + 610fb7: ba e8 00 00 00 mov $0xe8,%edx + 610fbc: e8 19 7d ff ff call 608cda + 610fc1: be 2b 00 00 00 mov $0x2b,%esi + 610fc6: 4c 89 e7 mov %r12,%rdi + 610fc9: e8 22 ce ff ff call 60ddf0 <_fini+0x4dd6> + 610fce: 48 85 c0 test %rax,%rax + 610fd1: 0f 84 21 01 00 00 je 6110f8 <_fini+0x80de> + 610fd7: be 65 00 00 00 mov $0x65,%esi + 610fdc: 4c 89 e7 mov %r12,%rdi + 610fdf: e8 0c ce ff ff call 60ddf0 <_fini+0x4dd6> + 610fe4: 48 85 c0 test %rax,%rax + 610fe7: 74 14 je 610ffd <_fini+0x7fe3> + 610fe9: 49 63 fd movslq %r13d,%rdi + 610fec: b8 48 00 00 00 mov $0x48,%eax + 610ff1: be 02 00 00 00 mov $0x2,%esi + 610ff6: ba 01 00 00 00 mov $0x1,%edx + 610ffb: 0f 05 syscall + 610ffd: 41 80 3c 24 61 cmpb $0x61,(%r12) + 611002: 0f 84 b8 00 00 00 je 6110c0 <_fini+0x80a6> + 611008: 8b 03 mov (%rbx),%eax + 61100a: 48 8d 93 f0 00 00 00 lea 0xf0(%rbx),%rdx + 611011: 44 89 6b 78 mov %r13d,0x78(%rbx) + 611015: 48 89 53 58 mov %rdx,0x58(%rbx) + 611019: 48 c7 43 60 00 04 00 movq $0x400,0x60(%rbx) + 611020: 00 + 611021: c7 83 90 00 00 00 ff movl $0xffffffff,0x90(%rbx) + 611028: ff ff ff + 61102b: a8 08 test $0x8,%al + 61102d: 75 1c jne 61104b <_fini+0x8031> + 61102f: 49 63 fd movslq %r13d,%rdi + 611032: 48 8d 55 d0 lea -0x30(%rbp),%rdx + 611036: b8 10 00 00 00 mov $0x10,%eax + 61103b: be 13 54 00 00 mov $0x5413,%esi + 611040: 0f 05 syscall + 611042: 48 85 c0 test %rax,%rax + 611045: 0f 84 c5 00 00 00 je 611110 <_fini+0x80f6> + 61104b: 48 8d 05 fe 03 00 00 lea 0x3fe(%rip),%rax # 611450 <_fini+0x8436> + 611052: 80 3d 88 37 40 00 00 cmpb $0x0,0x403788(%rip) # a147e1 <__progname+0x21> + 611059: f3 0f 7e 05 37 34 40 movq 0x403437(%rip),%xmm0 # a14498 <__ClassPropertyDatatypeIndices+0x658> + 611060: 00 + 611061: 66 48 0f 6e c8 movq %rax,%xmm1 + 611066: 48 8d 05 d3 03 00 00 lea 0x3d3(%rip),%rax # 611440 <_fini+0x8426> + 61106d: 48 89 43 50 mov %rax,0x50(%rbx) + 611071: 66 0f 6c c1 punpcklqdq %xmm1,%xmm0 + 611075: 48 8d 05 94 02 00 00 lea 0x294(%rip),%rax # 611310 <_fini+0x82f6> + 61107c: 48 89 43 18 mov %rax,0x18(%rbx) + 611080: 0f 11 43 40 movups %xmm0,0x40(%rbx) + 611084: 75 0a jne 611090 <_fini+0x8076> + 611086: c7 83 8c 00 00 00 ff movl $0xffffffff,0x8c(%rbx) + 61108d: ff ff ff + 611090: 48 89 df mov %rbx,%rdi + 611093: e8 a8 07 00 00 call 611840 <_fini+0x8826> + 611098: 48 8b 55 d8 mov -0x28(%rbp),%rdx + 61109c: 64 48 2b 14 25 28 00 sub %fs:0x28,%rdx + 6110a3: 00 00 + 6110a5: 0f 85 87 00 00 00 jne 611132 <_fini+0x8118> + 6110ab: 48 83 c4 18 add $0x18,%rsp + 6110af: 5b pop %rbx + 6110b0: 41 5c pop %r12 + 6110b2: 41 5d pop %r13 + 6110b4: 5d pop %rbp + 6110b5: c3 ret + 6110b6: 66 2e 0f 1f 84 00 00 cs nopw 0x0(%rax,%rax,1) + 6110bd: 00 00 00 + 6110c0: 41 b8 48 00 00 00 mov $0x48,%r8d + 6110c6: 49 63 fd movslq %r13d,%rdi + 6110c9: be 03 00 00 00 mov $0x3,%esi + 6110ce: 4c 89 c0 mov %r8,%rax + 6110d1: 0f 05 syscall + 6110d3: f6 c4 04 test $0x4,%ah + 6110d6: 75 10 jne 6110e8 <_fini+0x80ce> + 6110d8: 80 cc 04 or $0x4,%ah + 6110db: be 04 00 00 00 mov $0x4,%esi + 6110e0: 48 63 d0 movslq %eax,%rdx + 6110e3: 4c 89 c0 mov %r8,%rax + 6110e6: 0f 05 syscall + 6110e8: 8b 03 mov (%rbx),%eax + 6110ea: 0c 80 or $0x80,%al + 6110ec: 89 03 mov %eax,(%rbx) + 6110ee: e9 17 ff ff ff jmp 61100a <_fini+0x7ff0> + 6110f3: 0f 1f 44 00 00 nopl 0x0(%rax,%rax,1) + 6110f8: 31 c0 xor %eax,%eax + 6110fa: 41 80 3c 24 72 cmpb $0x72,(%r12) + 6110ff: 0f 94 c0 sete %al + 611102: 8d 04 85 04 00 00 00 lea 0x4(,%rax,4),%eax + 611109: 89 03 mov %eax,(%rbx) + 61110b: e9 c7 fe ff ff jmp 610fd7 <_fini+0x7fbd> + 611110: c7 83 90 00 00 00 0a movl $0xa,0x90(%rbx) + 611117: 00 00 00 + 61111a: e9 2c ff ff ff jmp 61104b <_fini+0x8031> + 61111f: 90 nop + 611120: e8 8b 83 ff ff call 6094b0 <_fini+0x496> + 611125: c7 00 16 00 00 00 movl $0x16,(%rax) + 61112b: 31 c0 xor %eax,%eax + 61112d: e9 66 ff ff ff jmp 611098 <_fini+0x807e> + 611132: e8 c9 d6 ff ff call 60e800 <_fini+0x57e6> + +Disassembly of section .text.__fmodeflags: + +0000000000611140 <.text.__fmodeflags>: + 611140: f3 0f 1e fa endbr64 + 611144: 55 push %rbp + 611145: be 2b 00 00 00 mov $0x2b,%esi + 61114a: 48 89 e5 mov %rsp,%rbp + 61114d: 41 54 push %r12 + 61114f: 49 89 fc mov %rdi,%r12 + 611152: 53 push %rbx + 611153: bb 02 00 00 00 mov $0x2,%ebx + 611158: e8 93 cc ff ff call 60ddf0 <_fini+0x4dd6> + 61115d: 48 85 c0 test %rax,%rax + 611160: 74 6e je 6111d0 <_fini+0x81b6> + 611162: be 78 00 00 00 mov $0x78,%esi + 611167: 4c 89 e7 mov %r12,%rdi + 61116a: e8 81 cc ff ff call 60ddf0 <_fini+0x4dd6> + 61116f: be 65 00 00 00 mov $0x65,%esi + 611174: 4c 89 e7 mov %r12,%rdi + 611177: 48 89 c2 mov %rax,%rdx + 61117a: 89 d8 mov %ebx,%eax + 61117c: 0c 80 or $0x80,%al + 61117e: 48 85 d2 test %rdx,%rdx + 611181: 0f 45 d8 cmovne %eax,%ebx + 611184: e8 67 cc ff ff call 60ddf0 <_fini+0x4dd6> + 611189: 48 89 c2 mov %rax,%rdx + 61118c: 89 d8 mov %ebx,%eax + 61118e: 0d 00 00 08 00 or $0x80000,%eax + 611193: 48 85 d2 test %rdx,%rdx + 611196: 0f 45 d8 cmovne %eax,%ebx + 611199: 41 0f b6 04 24 movzbl (%r12),%eax + 61119e: 3c 72 cmp $0x72,%al + 6111a0: 74 0a je 6111ac <_fini+0x8192> + 6111a2: 3c 77 cmp $0x77,%al + 6111a4: 75 12 jne 6111b8 <_fini+0x819e> + 6111a6: 81 cb 40 02 00 00 or $0x240,%ebx + 6111ac: 89 d8 mov %ebx,%eax + 6111ae: 5b pop %rbx + 6111af: 41 5c pop %r12 + 6111b1: 5d pop %rbp + 6111b2: c3 ret + 6111b3: 0f 1f 44 00 00 nopl 0x0(%rax,%rax,1) + 6111b8: 89 da mov %ebx,%edx + 6111ba: 81 cb 40 04 00 00 or $0x440,%ebx + 6111c0: 83 ca 40 or $0x40,%edx + 6111c3: 3c 61 cmp $0x61,%al + 6111c5: 0f 45 da cmovne %edx,%ebx + 6111c8: 89 d8 mov %ebx,%eax + 6111ca: 5b pop %rbx + 6111cb: 41 5c pop %r12 + 6111cd: 5d pop %rbp + 6111ce: c3 ret + 6111cf: 90 nop + 6111d0: 31 db xor %ebx,%ebx + 6111d2: 41 80 3c 24 72 cmpb $0x72,(%r12) + 6111d7: 0f 95 c3 setne %bl + 6111da: eb 86 jmp 611162 <_fini+0x8148> + +Disassembly of section .text.__lockfile: + +00000000006111e0 <.text.__lockfile>: + 6111e0: f3 0f 1e fa endbr64 + 6111e4: 8b 87 8c 00 00 00 mov 0x8c(%rdi),%eax + 6111ea: 64 48 8b 0c 25 00 00 mov %fs:0x0,%rcx + 6111f1: 00 00 + 6111f3: 44 8b 41 30 mov 0x30(%rcx),%r8d + 6111f7: 25 ff ff ff bf and $0xbfffffff,%eax + 6111fc: 31 c9 xor %ecx,%ecx + 6111fe: 44 39 c0 cmp %r8d,%eax + 611201: 0f 84 ae 00 00 00 je 6112b5 <_fini+0x829b> + 611207: 48 89 fa mov %rdi,%rdx + 61120a: 89 c8 mov %ecx,%eax + 61120c: 48 8d bf 8c 00 00 00 lea 0x8c(%rdi),%rdi + 611213: f0 44 0f b1 82 8c 00 lock cmpxchg %r8d,0x8c(%rdx) + 61121a: 00 00 + 61121c: 85 c0 test %eax,%eax + 61121e: 0f 84 8c 00 00 00 je 6112b0 <_fini+0x8296> + 611224: 41 81 c8 00 00 00 40 or $0x40000000,%r8d + 61122b: 89 c8 mov %ecx,%eax + 61122d: f0 44 0f b1 82 8c 00 lock cmpxchg %r8d,0x8c(%rdx) + 611234: 00 00 + 611236: 89 c1 mov %eax,%ecx + 611238: 85 c0 test %eax,%eax + 61123a: 74 74 je 6112b0 <_fini+0x8296> + 61123c: 55 push %rbp + 61123d: 45 31 c9 xor %r9d,%r9d + 611240: 48 89 e5 mov %rsp,%rbp + 611243: 53 push %rbx + 611244: bb ca 00 00 00 mov $0xca,%ebx + 611249: eb 1d jmp 611268 <_fini+0x824e> + 61124b: 0f 1f 44 00 00 nopl 0x0(%rax,%rax,1) + 611250: 89 c8 mov %ecx,%eax + 611252: f0 0f b1 17 lock cmpxchg %edx,(%rdi) + 611256: 39 c8 cmp %ecx,%eax + 611258: 74 1e je 611278 <_fini+0x825e> + 61125a: 44 89 c8 mov %r9d,%eax + 61125d: f0 44 0f b1 07 lock cmpxchg %r8d,(%rdi) + 611262: 89 c1 mov %eax,%ecx + 611264: 85 c0 test %eax,%eax + 611266: 74 38 je 6112a0 <_fini+0x8286> + 611268: 89 ca mov %ecx,%edx + 61126a: 81 ca 00 00 00 40 or $0x40000000,%edx + 611270: f7 c1 00 00 00 40 test $0x40000000,%ecx + 611276: 74 d8 je 611250 <_fini+0x8236> + 611278: 48 63 d2 movslq %edx,%rdx + 61127b: 45 31 d2 xor %r10d,%r10d + 61127e: 48 89 d8 mov %rbx,%rax + 611281: be 80 00 00 00 mov $0x80,%esi + 611286: 0f 05 syscall + 611288: 48 83 f8 da cmp $0xffffffffffffffda,%rax + 61128c: 75 cc jne 61125a <_fini+0x8240> + 61128e: 45 31 d2 xor %r10d,%r10d + 611291: 31 f6 xor %esi,%esi + 611293: 48 89 d8 mov %rbx,%rax + 611296: 0f 05 syscall + 611298: eb c0 jmp 61125a <_fini+0x8240> + 61129a: 66 0f 1f 44 00 00 nopw 0x0(%rax,%rax,1) + 6112a0: 48 8b 5d f8 mov -0x8(%rbp),%rbx + 6112a4: b8 01 00 00 00 mov $0x1,%eax + 6112a9: c9 leave + 6112aa: c3 ret + 6112ab: 0f 1f 44 00 00 nopl 0x0(%rax,%rax,1) + 6112b0: b9 01 00 00 00 mov $0x1,%ecx + 6112b5: 89 c8 mov %ecx,%eax + 6112b7: c3 ret + +Disassembly of section .text.__unlockfile: + +00000000006112c0 <.text.__unlockfile>: + 6112c0: f3 0f 1e fa endbr64 + 6112c4: 48 89 fa mov %rdi,%rdx + 6112c7: 31 c0 xor %eax,%eax + 6112c9: 48 8d bf 8c 00 00 00 lea 0x8c(%rdi),%rdi + 6112d0: 87 82 8c 00 00 00 xchg %eax,0x8c(%rdx) + 6112d6: a9 00 00 00 40 test $0x40000000,%eax + 6112db: 74 1b je 6112f8 <_fini+0x82de> + 6112dd: 41 b8 ca 00 00 00 mov $0xca,%r8d + 6112e3: be 81 00 00 00 mov $0x81,%esi + 6112e8: ba 01 00 00 00 mov $0x1,%edx + 6112ed: 4c 89 c0 mov %r8,%rax + 6112f0: 0f 05 syscall + 6112f2: 48 83 f8 da cmp $0xffffffffffffffda,%rax + 6112f6: 74 08 je 611300 <_fini+0x82e6> + 6112f8: c3 ret + 6112f9: 0f 1f 80 00 00 00 00 nopl 0x0(%rax) + 611300: 4c 89 c0 mov %r8,%rax + 611303: be 01 00 00 00 mov $0x1,%esi + 611308: 0f 05 syscall + 61130a: c3 ret + +Disassembly of section .text.__stdio_close: + +0000000000611310 <.text.__stdio_close>: + 611310: f3 0f 1e fa endbr64 + 611314: 55 push %rbp + 611315: 8b 7f 78 mov 0x78(%rdi),%edi + 611318: 48 89 e5 mov %rsp,%rbp + 61131b: e8 60 7e ff ff call 609180 <_fini+0x166> + 611320: 48 63 f8 movslq %eax,%rdi + 611323: b8 03 00 00 00 mov $0x3,%eax + 611328: 0f 05 syscall + 61132a: 48 89 c7 mov %rax,%rdi + 61132d: e8 ce 82 ff ff call 609600 <_fini+0x5e6> + 611332: 5d pop %rbp + 611333: c3 ret + +Disassembly of section .text.__stdio_read: + +0000000000611340 <.text.__stdio_read>: + 611340: f3 0f 1e fa endbr64 + 611344: 55 push %rbp + 611345: 48 89 e5 mov %rsp,%rbp + 611348: 41 55 push %r13 + 61134a: 49 89 f5 mov %rsi,%r13 + 61134d: 41 54 push %r12 + 61134f: 53 push %rbx + 611350: 48 89 fb mov %rdi,%rbx + 611353: 48 83 ec 38 sub $0x38,%rsp + 611357: 64 4c 8b 24 25 28 00 mov %fs:0x28,%r12 + 61135e: 00 00 + 611360: 4c 89 65 d8 mov %r12,-0x28(%rbp) + 611364: 49 89 d4 mov %rdx,%r12 + 611367: 48 8b 57 60 mov 0x60(%rdi),%rdx + 61136b: 48 89 75 b0 mov %rsi,-0x50(%rbp) + 61136f: 48 8b 77 58 mov 0x58(%rdi),%rsi + 611373: 48 63 7f 78 movslq 0x78(%rdi),%rdi + 611377: 48 83 fa 01 cmp $0x1,%rdx + 61137b: 48 89 55 c8 mov %rdx,-0x38(%rbp) + 61137f: 48 89 75 c0 mov %rsi,-0x40(%rbp) + 611383: 4c 89 e0 mov %r12,%rax + 611386: 48 83 d0 ff adc $0xffffffffffffffff,%rax + 61138a: 48 89 45 b8 mov %rax,-0x48(%rbp) + 61138e: 48 85 c0 test %rax,%rax + 611391: 74 7d je 611410 <_fini+0x83f6> + 611393: 48 8d 75 b0 lea -0x50(%rbp),%rsi + 611397: b8 13 00 00 00 mov $0x13,%eax + 61139c: ba 02 00 00 00 mov $0x2,%edx + 6113a1: 0f 05 syscall + 6113a3: 48 89 c7 mov %rax,%rdi + 6113a6: e8 55 82 ff ff call 609600 <_fini+0x5e6> + 6113ab: 48 85 c0 test %rax,%rax + 6113ae: 7e 6f jle 61141f <_fini+0x8405> + 6113b0: 48 8b 4d b8 mov -0x48(%rbp),%rcx + 6113b4: 48 89 c2 mov %rax,%rdx + 6113b7: 48 39 c1 cmp %rax,%rcx + 6113ba: 73 36 jae 6113f2 <_fini+0x83d8> + 6113bc: 48 8b 53 58 mov 0x58(%rbx),%rdx + 6113c0: 48 29 c8 sub %rcx,%rax + 6113c3: 48 01 d0 add %rdx,%rax + 6113c6: 66 48 0f 6e c2 movq %rdx,%xmm0 + 6113cb: 48 83 7b 60 00 cmpq $0x0,0x60(%rbx) + 6113d0: 66 48 0f 6e c8 movq %rax,%xmm1 + 6113d5: 66 0f 6c c1 punpcklqdq %xmm1,%xmm0 + 6113d9: 0f 11 43 08 movups %xmm0,0x8(%rbx) + 6113dd: 74 10 je 6113ef <_fini+0x83d5> + 6113df: 48 8d 42 01 lea 0x1(%rdx),%rax + 6113e3: 48 89 43 08 mov %rax,0x8(%rbx) + 6113e7: 0f b6 02 movzbl (%rdx),%eax + 6113ea: 43 88 44 25 ff mov %al,-0x1(%r13,%r12,1) + 6113ef: 4c 89 e2 mov %r12,%rdx + 6113f2: 48 8b 45 d8 mov -0x28(%rbp),%rax + 6113f6: 64 48 2b 04 25 28 00 sub %fs:0x28,%rax + 6113fd: 00 00 + 6113ff: 75 30 jne 611431 <_fini+0x8417> + 611401: 48 83 c4 38 add $0x38,%rsp + 611405: 48 89 d0 mov %rdx,%rax + 611408: 5b pop %rbx + 611409: 41 5c pop %r12 + 61140b: 41 5d pop %r13 + 61140d: 5d pop %rbp + 61140e: c3 ret + 61140f: 90 nop + 611410: 0f 05 syscall + 611412: 48 89 c7 mov %rax,%rdi + 611415: e8 e6 81 ff ff call 609600 <_fini+0x5e6> + 61141a: 48 85 c0 test %rax,%rax + 61141d: 7f 91 jg 6113b0 <_fini+0x8396> + 61141f: 48 83 f8 01 cmp $0x1,%rax + 611423: 19 c0 sbb %eax,%eax + 611425: 31 d2 xor %edx,%edx + 611427: 83 e0 f0 and $0xfffffff0,%eax + 61142a: 83 c0 20 add $0x20,%eax + 61142d: 09 03 or %eax,(%rbx) + 61142f: eb c1 jmp 6113f2 <_fini+0x83d8> + 611431: e8 ca d3 ff ff call 60e800 <_fini+0x57e6> + +Disassembly of section .text.__stdio_seek: + +0000000000611440 <.text.__stdio_seek>: + 611440: f3 0f 1e fa endbr64 + 611444: 8b 7f 78 mov 0x78(%rdi),%edi + 611447: e9 94 09 00 00 jmp 611de0 <_fini+0x8dc6> + +Disassembly of section .text.__stdio_write: + +0000000000611450 <.text.__stdio_write>: + 611450: f3 0f 1e fa endbr64 + 611454: 55 push %rbp + 611455: 48 89 e5 mov %rsp,%rbp + 611458: 41 57 push %r15 + 61145a: 41 56 push %r14 + 61145c: 4c 8d 75 a0 lea -0x60(%rbp),%r14 + 611460: 41 55 push %r13 + 611462: 49 89 fd mov %rdi,%r13 + 611465: 41 54 push %r12 + 611467: 41 bc 02 00 00 00 mov $0x2,%r12d + 61146d: 53 push %rbx + 61146e: bb 02 00 00 00 mov $0x2,%ebx + 611473: 48 83 ec 48 sub $0x48,%rsp + 611477: 48 89 55 98 mov %rdx,-0x68(%rbp) + 61147b: 4c 8b 7f 28 mov 0x28(%rdi),%r15 + 61147f: 64 48 8b 04 25 28 00 mov %fs:0x28,%rax + 611486: 00 00 + 611488: 48 89 45 c8 mov %rax,-0x38(%rbp) + 61148c: 48 8b 47 38 mov 0x38(%rdi),%rax + 611490: 48 89 75 b0 mov %rsi,-0x50(%rbp) + 611494: 48 89 55 b8 mov %rdx,-0x48(%rbp) + 611498: 49 29 c7 sub %rax,%r15 + 61149b: 48 89 45 a0 mov %rax,-0x60(%rbp) + 61149f: 4c 89 7d a8 mov %r15,-0x58(%rbp) + 6114a3: 49 01 d7 add %rdx,%r15 + 6114a6: eb 39 jmp 6114e1 <_fini+0x84c7> + 6114a8: 0f 1f 84 00 00 00 00 nopl 0x0(%rax,%rax,1) + 6114af: 00 + 6114b0: 48 85 c0 test %rax,%rax + 6114b3: 0f 88 8f 00 00 00 js 611548 <_fini+0x852e> + 6114b9: 49 8b 56 08 mov 0x8(%r14),%rdx + 6114bd: 49 29 c7 sub %rax,%r15 + 6114c0: 48 39 c2 cmp %rax,%rdx + 6114c3: 73 12 jae 6114d7 <_fini+0x84bd> + 6114c5: 41 83 ec 01 sub $0x1,%r12d + 6114c9: 48 29 d0 sub %rdx,%rax + 6114cc: 49 83 c6 10 add $0x10,%r14 + 6114d0: 49 8b 56 08 mov 0x8(%r14),%rdx + 6114d4: 49 63 dc movslq %r12d,%rbx + 6114d7: 48 29 c2 sub %rax,%rdx + 6114da: 49 01 06 add %rax,(%r14) + 6114dd: 49 89 56 08 mov %rdx,0x8(%r14) + 6114e1: 49 63 7d 78 movslq 0x78(%r13),%rdi + 6114e5: b8 14 00 00 00 mov $0x14,%eax + 6114ea: 4c 89 f6 mov %r14,%rsi + 6114ed: 48 89 da mov %rbx,%rdx + 6114f0: 0f 05 syscall + 6114f2: 48 89 c7 mov %rax,%rdi + 6114f5: e8 06 81 ff ff call 609600 <_fini+0x5e6> + 6114fa: 49 39 c7 cmp %rax,%r15 + 6114fd: 75 b1 jne 6114b0 <_fini+0x8496> + 6114ff: 49 8b 45 58 mov 0x58(%r13),%rax + 611503: 49 8b 4d 60 mov 0x60(%r13),%rcx + 611507: 48 01 c1 add %rax,%rcx + 61150a: 66 48 0f 6e c8 movq %rax,%xmm1 + 61150f: 49 89 45 38 mov %rax,0x38(%r13) + 611513: 48 8b 45 98 mov -0x68(%rbp),%rax + 611517: 66 48 0f 6e c1 movq %rcx,%xmm0 + 61151c: 66 0f 6c c1 punpcklqdq %xmm1,%xmm0 + 611520: 41 0f 11 45 20 movups %xmm0,0x20(%r13) + 611525: 48 8b 55 c8 mov -0x38(%rbp),%rdx + 611529: 64 48 2b 14 25 28 00 sub %fs:0x28,%rdx + 611530: 00 00 + 611532: 75 3c jne 611570 <_fini+0x8556> + 611534: 48 83 c4 48 add $0x48,%rsp + 611538: 5b pop %rbx + 611539: 41 5c pop %r12 + 61153b: 41 5d pop %r13 + 61153d: 41 5e pop %r14 + 61153f: 41 5f pop %r15 + 611541: 5d pop %rbp + 611542: c3 ret + 611543: 0f 1f 44 00 00 nopl 0x0(%rax,%rax,1) + 611548: 66 0f ef c0 pxor %xmm0,%xmm0 + 61154c: 41 83 4d 00 20 orl $0x20,0x0(%r13) + 611551: 31 c0 xor %eax,%eax + 611553: 49 c7 45 38 00 00 00 movq $0x0,0x38(%r13) + 61155a: 00 + 61155b: 41 0f 11 45 20 movups %xmm0,0x20(%r13) + 611560: 41 83 fc 02 cmp $0x2,%r12d + 611564: 74 bf je 611525 <_fini+0x850b> + 611566: 48 8b 45 98 mov -0x68(%rbp),%rax + 61156a: 49 2b 46 08 sub 0x8(%r14),%rax + 61156e: eb b5 jmp 611525 <_fini+0x850b> + 611570: e8 8b d2 ff ff call 60e800 <_fini+0x57e6> + +Disassembly of section .text.__stdout_write: + +0000000000611580 <.text.__stdout_write>: + 611580: f3 0f 1e fa endbr64 + 611584: 55 push %rbp + 611585: 48 8d 05 c4 fe ff ff lea -0x13c(%rip),%rax # 611450 <_fini+0x8436> + 61158c: 49 89 f8 mov %rdi,%r8 + 61158f: 49 89 f1 mov %rsi,%r9 + 611592: 48 89 e5 mov %rsp,%rbp + 611595: 48 83 ec 10 sub $0x10,%rsp + 611599: 64 4c 8b 14 25 28 00 mov %fs:0x28,%r10 + 6115a0: 00 00 + 6115a2: 4c 89 55 f8 mov %r10,-0x8(%rbp) + 6115a6: 49 89 d2 mov %rdx,%r10 + 6115a9: 48 89 47 48 mov %rax,0x48(%rdi) + 6115ad: f6 07 40 testb $0x40,(%rdi) + 6115b0: 75 19 jne 6115cb <_fini+0x85b1> + 6115b2: 48 63 7f 78 movslq 0x78(%rdi),%rdi + 6115b6: 48 8d 55 f0 lea -0x10(%rbp),%rdx + 6115ba: b8 10 00 00 00 mov $0x10,%eax + 6115bf: be 13 54 00 00 mov $0x5413,%esi + 6115c4: 0f 05 syscall + 6115c6: 48 85 c0 test %rax,%rax + 6115c9: 75 25 jne 6115f0 <_fini+0x85d6> + 6115cb: 4c 89 d2 mov %r10,%rdx + 6115ce: 4c 89 ce mov %r9,%rsi + 6115d1: 4c 89 c7 mov %r8,%rdi + 6115d4: e8 77 fe ff ff call 611450 <_fini+0x8436> + 6115d9: 48 8b 55 f8 mov -0x8(%rbp),%rdx + 6115dd: 64 48 2b 14 25 28 00 sub %fs:0x28,%rdx + 6115e4: 00 00 + 6115e6: 75 15 jne 6115fd <_fini+0x85e3> + 6115e8: c9 leave + 6115e9: c3 ret + 6115ea: 66 0f 1f 44 00 00 nopw 0x0(%rax,%rax,1) + 6115f0: 41 c7 80 90 00 00 00 movl $0xffffffff,0x90(%r8) + 6115f7: ff ff ff ff + 6115fb: eb ce jmp 6115cb <_fini+0x85b1> + 6115fd: e8 fe d1 ff ff call 60e800 <_fini+0x57e6> + +Disassembly of section .text.__toread: + +0000000000611610 <.text.__toread>: + 611610: f3 0f 1e fa endbr64 + 611614: 55 push %rbp + 611615: 48 89 e5 mov %rsp,%rbp + 611618: 53 push %rbx + 611619: 48 89 fb mov %rdi,%rbx + 61161c: 48 83 ec 08 sub $0x8,%rsp + 611620: 8b 97 88 00 00 00 mov 0x88(%rdi),%edx + 611626: 8d 42 ff lea -0x1(%rdx),%eax + 611629: 09 d0 or %edx,%eax + 61162b: 89 87 88 00 00 00 mov %eax,0x88(%rdi) + 611631: 48 8b 47 38 mov 0x38(%rdi),%rax + 611635: 48 39 47 28 cmp %rax,0x28(%rdi) + 611639: 74 07 je 611642 <_fini+0x8628> + 61163b: 31 d2 xor %edx,%edx + 61163d: 31 f6 xor %esi,%esi + 61163f: ff 57 48 call *0x48(%rdi) + 611642: 8b 03 mov (%rbx),%eax + 611644: 66 0f ef c0 pxor %xmm0,%xmm0 + 611648: 48 c7 43 38 00 00 00 movq $0x0,0x38(%rbx) + 61164f: 00 + 611650: 0f 11 43 20 movups %xmm0,0x20(%rbx) + 611654: a8 04 test $0x4,%al + 611656: 75 28 jne 611680 <_fini+0x8666> + 611658: 48 8b 53 60 mov 0x60(%rbx),%rdx + 61165c: 48 03 53 58 add 0x58(%rbx),%rdx + 611660: c1 e8 04 shr $0x4,%eax + 611663: 66 48 0f 6e c2 movq %rdx,%xmm0 + 611668: 83 e0 01 and $0x1,%eax + 61166b: 66 0f 6c c0 punpcklqdq %xmm0,%xmm0 + 61166f: f7 d8 neg %eax + 611671: 0f 11 43 08 movups %xmm0,0x8(%rbx) + 611675: 48 8b 5d f8 mov -0x8(%rbp),%rbx + 611679: c9 leave + 61167a: c3 ret + 61167b: 0f 1f 44 00 00 nopl 0x0(%rax,%rax,1) + 611680: 83 c8 20 or $0x20,%eax + 611683: 89 03 mov %eax,(%rbx) + 611685: b8 ff ff ff ff mov $0xffffffff,%eax + 61168a: eb e9 jmp 611675 <_fini+0x865b> + +Disassembly of section .text.__toread_needs_stdio_exit: + +0000000000611690 <.text.__toread_needs_stdio_exit>: + 611690: f3 0f 1e fa endbr64 + 611694: e9 d7 09 00 00 jmp 612070 <_fini+0x9056> + +Disassembly of section .text.__towrite: + +00000000006116a0 <.text.__towrite>: + 6116a0: f3 0f 1e fa endbr64 + 6116a4: 8b 97 88 00 00 00 mov 0x88(%rdi),%edx + 6116aa: 8d 42 ff lea -0x1(%rdx),%eax + 6116ad: 09 d0 or %edx,%eax + 6116af: 89 87 88 00 00 00 mov %eax,0x88(%rdi) + 6116b5: 8b 07 mov (%rdi),%eax + 6116b7: a8 08 test $0x8,%al + 6116b9: 75 35 jne 6116f0 <_fini+0x86d6> + 6116bb: 48 8b 47 58 mov 0x58(%rdi),%rax + 6116bf: 48 8b 4f 60 mov 0x60(%rdi),%rcx + 6116c3: 66 0f ef c0 pxor %xmm0,%xmm0 + 6116c7: 0f 11 47 08 movups %xmm0,0x8(%rdi) + 6116cb: 48 01 c1 add %rax,%rcx + 6116ce: 66 48 0f 6e c8 movq %rax,%xmm1 + 6116d3: 48 89 47 38 mov %rax,0x38(%rdi) + 6116d7: 31 c0 xor %eax,%eax + 6116d9: 66 48 0f 6e c1 movq %rcx,%xmm0 + 6116de: 66 0f 6c c1 punpcklqdq %xmm1,%xmm0 + 6116e2: 0f 11 47 20 movups %xmm0,0x20(%rdi) + 6116e6: c3 ret + 6116e7: 66 0f 1f 84 00 00 00 nopw 0x0(%rax,%rax,1) + 6116ee: 00 00 + 6116f0: 83 c8 20 or $0x20,%eax + 6116f3: 89 07 mov %eax,(%rdi) + 6116f5: b8 ff ff ff ff mov $0xffffffff,%eax + 6116fa: c3 ret + +Disassembly of section .text.__towrite_needs_stdio_exit: + +0000000000611700 <.text.__towrite_needs_stdio_exit>: + 611700: f3 0f 1e fa endbr64 + 611704: e9 67 09 00 00 jmp 612070 <_fini+0x9056> + +Disassembly of section .text.locking_putc: + +0000000000611710 <.text.locking_putc>: + 611710: 55 push %rbp + 611711: 31 c0 xor %eax,%eax + 611713: ba ff ff ff 3f mov $0x3fffffff,%edx + 611718: 48 89 e5 mov %rsp,%rbp + 61171b: 41 55 push %r13 + 61171d: 41 89 fd mov %edi,%r13d + 611720: 41 54 push %r12 + 611722: 4c 8d a6 8c 00 00 00 lea 0x8c(%rsi),%r12 + 611729: 53 push %rbx + 61172a: 48 89 f3 mov %rsi,%rbx + 61172d: 48 83 ec 08 sub $0x8,%rsp + 611731: f0 0f b1 96 8c 00 00 lock cmpxchg %edx,0x8c(%rsi) + 611738: 00 + 611739: 85 c0 test %eax,%eax + 61173b: 75 73 jne 6117b0 <_fini+0x8796> + 61173d: 45 0f b6 c5 movzbl %r13b,%r8d + 611741: 44 39 83 90 00 00 00 cmp %r8d,0x90(%rbx) + 611748: 74 56 je 6117a0 <_fini+0x8786> + 61174a: 48 8b 43 28 mov 0x28(%rbx),%rax + 61174e: 48 3b 43 20 cmp 0x20(%rbx),%rax + 611752: 74 4c je 6117a0 <_fini+0x8786> + 611754: 48 8d 50 01 lea 0x1(%rax),%rdx + 611758: 48 89 53 28 mov %rdx,0x28(%rbx) + 61175c: 44 88 28 mov %r13b,(%rax) + 61175f: 31 c0 xor %eax,%eax + 611761: 87 83 8c 00 00 00 xchg %eax,0x8c(%rbx) + 611767: a9 00 00 00 40 test $0x40000000,%eax + 61176c: 74 1e je 61178c <_fini+0x8772> + 61176e: 41 b9 ca 00 00 00 mov $0xca,%r9d + 611774: be 81 00 00 00 mov $0x81,%esi + 611779: 4c 89 e7 mov %r12,%rdi + 61177c: ba 01 00 00 00 mov $0x1,%edx + 611781: 4c 89 c8 mov %r9,%rax + 611784: 0f 05 syscall + 611786: 48 83 f8 da cmp $0xffffffffffffffda,%rax + 61178a: 74 34 je 6117c0 <_fini+0x87a6> + 61178c: 48 83 c4 08 add $0x8,%rsp + 611790: 44 89 c0 mov %r8d,%eax + 611793: 5b pop %rbx + 611794: 41 5c pop %r12 + 611796: 41 5d pop %r13 + 611798: 5d pop %rbp + 611799: c3 ret + 61179a: 66 0f 1f 44 00 00 nopw 0x0(%rax,%rax,1) + 6117a0: 44 89 c6 mov %r8d,%esi + 6117a3: 48 89 df mov %rbx,%rdi + 6117a6: e8 95 07 00 00 call 611f40 <_fini+0x8f26> + 6117ab: 41 89 c0 mov %eax,%r8d + 6117ae: eb af jmp 61175f <_fini+0x8745> + 6117b0: 48 89 f7 mov %rsi,%rdi + 6117b3: e8 28 fa ff ff call 6111e0 <_fini+0x81c6> + 6117b8: eb 83 jmp 61173d <_fini+0x8723> + 6117ba: 66 0f 1f 44 00 00 nopw 0x0(%rax,%rax,1) + 6117c0: 4c 89 c8 mov %r9,%rax + 6117c3: be 01 00 00 00 mov $0x1,%esi + 6117c8: 0f 05 syscall + 6117ca: 48 83 c4 08 add $0x8,%rsp + 6117ce: 44 89 c0 mov %r8d,%eax + 6117d1: 5b pop %rbx + 6117d2: 41 5c pop %r12 + 6117d4: 41 5d pop %r13 + 6117d6: 5d pop %rbp + 6117d7: c3 ret + +Disassembly of section .text.fputc: + +00000000006117e0 <.text.fputc>: + 6117e0: f3 0f 1e fa endbr64 + 6117e4: 8b 96 8c 00 00 00 mov 0x8c(%rsi),%edx + 6117ea: 48 89 f0 mov %rsi,%rax + 6117ed: 85 d2 test %edx,%edx + 6117ef: 78 1f js 611810 <_fini+0x87f6> + 6117f1: 74 14 je 611807 <_fini+0x87ed> + 6117f3: 81 e2 ff ff ff bf and $0xbfffffff,%edx + 6117f9: 64 48 8b 0c 25 00 00 mov %fs:0x0,%rcx + 611800: 00 00 + 611802: 3b 51 30 cmp 0x30(%rcx),%edx + 611805: 74 09 je 611810 <_fini+0x87f6> + 611807: 48 89 c6 mov %rax,%rsi + 61180a: e9 01 ff ff ff jmp 611710 <_fini+0x86f6> + 61180f: 90 nop + 611810: 40 0f b6 f7 movzbl %dil,%esi + 611814: 3b b0 90 00 00 00 cmp 0x90(%rax),%esi + 61181a: 74 1c je 611838 <_fini+0x881e> + 61181c: 48 8b 50 28 mov 0x28(%rax),%rdx + 611820: 48 3b 50 20 cmp 0x20(%rax),%rdx + 611824: 74 12 je 611838 <_fini+0x881e> + 611826: 48 8d 4a 01 lea 0x1(%rdx),%rcx + 61182a: 48 89 48 28 mov %rcx,0x28(%rax) + 61182e: 89 f0 mov %esi,%eax + 611830: 40 88 3a mov %dil,(%rdx) + 611833: c3 ret + 611834: 0f 1f 40 00 nopl 0x0(%rax) + 611838: 48 89 c7 mov %rax,%rdi + 61183b: e9 00 07 00 00 jmp 611f40 <_fini+0x8f26> + +Disassembly of section .text.__ofl_add: + +0000000000611840 <.text.__ofl_add>: + 611840: f3 0f 1e fa endbr64 + 611844: 55 push %rbp + 611845: 48 89 e5 mov %rsp,%rbp + 611848: 53 push %rbx + 611849: 48 89 fb mov %rdi,%rbx + 61184c: 48 83 ec 08 sub $0x8,%rsp + 611850: e8 3b 8e ff ff call 60a690 <_fini+0x1676> + 611855: 48 8b 10 mov (%rax),%rdx + 611858: 48 89 53 70 mov %rdx,0x70(%rbx) + 61185c: 48 85 d2 test %rdx,%rdx + 61185f: 74 04 je 611865 <_fini+0x884b> + 611861: 48 89 5a 68 mov %rbx,0x68(%rdx) + 611865: 48 89 18 mov %rbx,(%rax) + 611868: e8 43 8e ff ff call 60a6b0 <_fini+0x1696> + 61186d: 48 89 d8 mov %rbx,%rax + 611870: 48 8b 5d f8 mov -0x8(%rbp),%rbx + 611874: c9 leave + 611875: c3 ret + +Disassembly of section .text.sn_write: + +0000000000611880 <.text.sn_write>: + 611880: f3 0f 1e fa endbr64 + 611884: 55 push %rbp + 611885: 48 89 e5 mov %rsp,%rbp + 611888: 41 57 push %r15 + 61188a: 49 89 f7 mov %rsi,%r15 + 61188d: 41 56 push %r14 + 61188f: 41 55 push %r13 + 611891: 49 89 d5 mov %rdx,%r13 + 611894: 41 54 push %r12 + 611896: 49 89 fc mov %rdi,%r12 + 611899: 53 push %rbx + 61189a: 48 83 ec 08 sub $0x8,%rsp + 61189e: 4c 8b b7 98 00 00 00 mov 0x98(%rdi),%r14 + 6118a5: 48 8b 77 38 mov 0x38(%rdi),%rsi + 6118a9: 48 8b 57 28 mov 0x28(%rdi),%rdx + 6118ad: 49 8b 46 08 mov 0x8(%r14),%rax + 6118b1: 49 8b 3e mov (%r14),%rdi + 6118b4: 48 29 f2 sub %rsi,%rdx + 6118b7: 48 39 c2 cmp %rax,%rdx + 6118ba: 48 89 d3 mov %rdx,%rbx + 6118bd: 48 0f 47 d8 cmova %rax,%rbx + 6118c1: 48 85 db test %rbx,%rbx + 6118c4: 75 3a jne 611900 <_fini+0x88e6> + 6118c6: 49 39 c5 cmp %rax,%r13 + 6118c9: 49 0f 46 c5 cmovbe %r13,%rax + 6118cd: 48 89 c3 mov %rax,%rbx + 6118d0: 48 85 c0 test %rax,%rax + 6118d3: 75 56 jne 61192b <_fini+0x8911> + 6118d5: c6 07 00 movb $0x0,(%rdi) + 6118d8: 49 8b 44 24 58 mov 0x58(%r12),%rax + 6118dd: 49 89 44 24 38 mov %rax,0x38(%r12) + 6118e2: 49 89 44 24 28 mov %rax,0x28(%r12) + 6118e7: 48 83 c4 08 add $0x8,%rsp + 6118eb: 4c 89 e8 mov %r13,%rax + 6118ee: 5b pop %rbx + 6118ef: 41 5c pop %r12 + 6118f1: 41 5d pop %r13 + 6118f3: 41 5e pop %r14 + 6118f5: 41 5f pop %r15 + 6118f7: 5d pop %rbp + 6118f8: c3 ret + 6118f9: 0f 1f 80 00 00 00 00 nopl 0x0(%rax) + 611900: 48 89 da mov %rbx,%rdx + 611903: e8 a0 73 ff ff call 608ca8 + 611908: 49 8b 46 08 mov 0x8(%r14),%rax + 61190c: 49 8b 3e mov (%r14),%rdi + 61190f: 48 29 d8 sub %rbx,%rax + 611912: 48 01 df add %rbx,%rdi + 611915: 49 39 c5 cmp %rax,%r13 + 611918: 49 89 46 08 mov %rax,0x8(%r14) + 61191c: 49 0f 46 c5 cmovbe %r13,%rax + 611920: 49 89 3e mov %rdi,(%r14) + 611923: 48 89 c3 mov %rax,%rbx + 611926: 48 85 c0 test %rax,%rax + 611929: 74 aa je 6118d5 <_fini+0x88bb> + 61192b: 48 89 c2 mov %rax,%rdx + 61192e: 4c 89 fe mov %r15,%rsi + 611931: e8 72 73 ff ff call 608ca8 + 611936: 49 8b 3e mov (%r14),%rdi + 611939: 49 29 5e 08 sub %rbx,0x8(%r14) + 61193d: 48 01 df add %rbx,%rdi + 611940: 49 89 3e mov %rdi,(%r14) + 611943: eb 90 jmp 6118d5 <_fini+0x88bb> + +Disassembly of section .text.vsnprintf: + +0000000000611950 <.text.vsnprintf>: + 611950: f3 0f 1e fa endbr64 + 611954: 55 push %rbp + 611955: 49 89 d1 mov %rdx,%r9 + 611958: 48 89 e5 mov %rsp,%rbp + 61195b: 48 81 ec 10 01 00 00 sub $0x110,%rsp + 611962: 64 48 8b 14 25 28 00 mov %fs:0x28,%rdx + 611969: 00 00 + 61196b: 48 89 55 f8 mov %rdx,-0x8(%rbp) + 61196f: 48 89 ca mov %rcx,%rdx + 611972: 4c 8d 45 f7 lea -0x9(%rbp),%r8 + 611976: 48 85 f6 test %rsi,%rsi + 611979: 74 07 je 611982 <_fini+0x8968> + 61197b: 49 89 f8 mov %rdi,%r8 + 61197e: 48 83 ee 01 sub $0x1,%rsi + 611982: 31 c0 xor %eax,%eax + 611984: 48 8d bd 00 ff ff ff lea -0x100(%rbp),%rdi + 61198b: b9 1d 00 00 00 mov $0x1d,%ecx + 611990: 41 c6 00 00 movb $0x0,(%r8) + 611994: f3 48 ab rep stos %rax,%es:(%rdi) + 611997: 48 8d 05 e2 fe ff ff lea -0x11e(%rip),%rax # 611880 <_fini+0x8866> + 61199e: 48 89 b5 f8 fe ff ff mov %rsi,-0x108(%rbp) + 6119a5: 48 8d bd 00 ff ff ff lea -0x100(%rbp),%rdi + 6119ac: 48 89 85 48 ff ff ff mov %rax,-0xb8(%rbp) + 6119b3: 48 8d 45 f6 lea -0xa(%rbp),%rax + 6119b7: 4c 89 ce mov %r9,%rsi + 6119ba: 48 89 85 58 ff ff ff mov %rax,-0xa8(%rbp) + 6119c1: 48 8b 05 00 16 df ff mov -0x20ea00(%rip),%rax # 402fc8 + 6119c8: 4c 89 85 f0 fe ff ff mov %r8,-0x110(%rbp) + 6119cf: 48 89 45 8c mov %rax,-0x74(%rbp) + 6119d3: 48 8d 85 f0 fe ff ff lea -0x110(%rbp),%rax + 6119da: 48 89 45 98 mov %rax,-0x68(%rbp) + 6119de: e8 8d c1 ff ff call 60db70 <_fini+0x4b56> + 6119e3: 48 8b 55 f8 mov -0x8(%rbp),%rdx + 6119e7: 64 48 2b 14 25 28 00 sub %fs:0x28,%rdx + 6119ee: 00 00 + 6119f0: 75 02 jne 6119f4 <_fini+0x89da> + 6119f2: c9 leave + 6119f3: c3 ret + 6119f4: e8 07 ce ff ff call 60e800 <_fini+0x57e6> + +Disassembly of section .text.memchr: + +0000000000611a00 <.text.memchr>: + 611a00: f3 0f 1e fa endbr64 + 611a04: 48 89 f9 mov %rdi,%rcx + 611a07: 48 89 d0 mov %rdx,%rax + 611a0a: 40 0f b6 f6 movzbl %sil,%esi + 611a0e: 40 f6 c7 07 test $0x7,%dil + 611a12: 75 20 jne 611a34 <_fini+0x8a1a> + 611a14: eb 2a jmp 611a40 <_fini+0x8a26> + 611a16: 66 2e 0f 1f 84 00 00 cs nopw 0x0(%rax,%rax,1) + 611a1d: 00 00 00 + 611a20: 0f b6 11 movzbl (%rcx),%edx + 611a23: 39 f2 cmp %esi,%edx + 611a25: 74 20 je 611a47 <_fini+0x8a2d> + 611a27: 48 83 c1 01 add $0x1,%rcx + 611a2b: 48 83 e8 01 sub $0x1,%rax + 611a2f: f6 c1 07 test $0x7,%cl + 611a32: 74 0c je 611a40 <_fini+0x8a26> + 611a34: 48 85 c0 test %rax,%rax + 611a37: 75 e7 jne 611a20 <_fini+0x8a06> + 611a39: 31 d2 xor %edx,%edx + 611a3b: 48 89 d0 mov %rdx,%rax + 611a3e: c3 ret + 611a3f: 90 nop + 611a40: 31 d2 xor %edx,%edx + 611a42: 48 85 c0 test %rax,%rax + 611a45: 74 f4 je 611a3b <_fini+0x8a21> + 611a47: 0f b6 11 movzbl (%rcx),%edx + 611a4a: 39 f2 cmp %esi,%edx + 611a4c: 74 55 je 611aa3 <_fini+0x8a89> + 611a4e: 48 ba 01 01 01 01 01 movabs $0x101010101010101,%rdx + 611a55: 01 01 01 + 611a58: 4c 63 c6 movslq %esi,%r8 + 611a5b: 49 ba ff fe fe fe fe movabs $0xfefefefefefefeff,%r10 + 611a62: fe fe fe + 611a65: 49 b9 80 80 80 80 80 movabs $0x8080808080808080,%r9 + 611a6c: 80 80 80 + 611a6f: 4c 0f af c2 imul %rdx,%r8 + 611a73: 48 83 f8 07 cmp $0x7,%rax + 611a77: 77 15 ja 611a8e <_fini+0x8a74> + 611a79: eb 28 jmp 611aa3 <_fini+0x8a89> + 611a7b: 0f 1f 44 00 00 nopl 0x0(%rax,%rax,1) + 611a80: 48 83 e8 08 sub $0x8,%rax + 611a84: 48 83 c1 08 add $0x8,%rcx + 611a88: 48 83 f8 07 cmp $0x7,%rax + 611a8c: 76 52 jbe 611ae0 <_fini+0x8ac6> + 611a8e: 48 8b 11 mov (%rcx),%rdx + 611a91: 4c 31 c2 xor %r8,%rdx + 611a94: 4a 8d 3c 12 lea (%rdx,%r10,1),%rdi + 611a98: 48 f7 d2 not %rdx + 611a9b: 48 21 fa and %rdi,%rdx + 611a9e: 4c 85 ca test %r9,%rdx + 611aa1: 74 dd je 611a80 <_fini+0x8a66> + 611aa3: 48 89 ca mov %rcx,%rdx + 611aa6: 66 66 2e 0f 1f 84 00 data16 cs nopw 0x0(%rax,%rax,1) + 611aad: 00 00 00 00 + 611ab1: 66 66 2e 0f 1f 84 00 data16 cs nopw 0x0(%rax,%rax,1) + 611ab8: 00 00 00 00 + 611abc: 0f 1f 40 00 nopl 0x0(%rax) + 611ac0: 0f b6 0a movzbl (%rdx),%ecx + 611ac3: 39 f1 cmp %esi,%ecx + 611ac5: 0f 84 70 ff ff ff je 611a3b <_fini+0x8a21> + 611acb: 48 83 c2 01 add $0x1,%rdx + 611acf: 48 83 e8 01 sub $0x1,%rax + 611ad3: 75 eb jne 611ac0 <_fini+0x8aa6> + 611ad5: e9 5f ff ff ff jmp 611a39 <_fini+0x8a1f> + 611ada: 66 0f 1f 44 00 00 nopw 0x0(%rax,%rax,1) + 611ae0: 48 85 c0 test %rax,%rax + 611ae3: 75 be jne 611aa3 <_fini+0x8a89> + 611ae5: e9 4f ff ff ff jmp 611a39 <_fini+0x8a1f> + +Disassembly of section .text.__stpcpy: + +0000000000611b00 <.text.__stpcpy>: + 611b00: f3 0f 1e fa endbr64 + 611b04: 48 89 f9 mov %rdi,%rcx + 611b07: 48 89 f8 mov %rdi,%rax + 611b0a: 48 89 f2 mov %rsi,%rdx + 611b0d: 48 31 f1 xor %rsi,%rcx + 611b10: 83 e1 07 and $0x7,%ecx + 611b13: 74 5c je 611b71 <_fini+0x8b57> + 611b15: 0f b6 0a movzbl (%rdx),%ecx + 611b18: 88 08 mov %cl,(%rax) + 611b1a: 84 c9 test %cl,%cl + 611b1c: 0f 84 c6 00 00 00 je 611be8 <_fini+0x8bce> + 611b22: 66 66 2e 0f 1f 84 00 data16 cs nopw 0x0(%rax,%rax,1) + 611b29: 00 00 00 00 + 611b2d: 66 66 2e 0f 1f 84 00 data16 cs nopw 0x0(%rax,%rax,1) + 611b34: 00 00 00 00 + 611b38: 0f 1f 84 00 00 00 00 nopl 0x0(%rax,%rax,1) + 611b3f: 00 + 611b40: 0f b6 4a 01 movzbl 0x1(%rdx),%ecx + 611b44: 48 83 c2 01 add $0x1,%rdx + 611b48: 48 83 c0 01 add $0x1,%rax + 611b4c: 88 08 mov %cl,(%rax) + 611b4e: 84 c9 test %cl,%cl + 611b50: 75 ee jne 611b40 <_fini+0x8b26> + 611b52: c3 ret + 611b53: 66 66 2e 0f 1f 84 00 data16 cs nopw 0x0(%rax,%rax,1) + 611b5a: 00 00 00 00 + 611b5e: 66 90 xchg %ax,%ax + 611b60: 0f b6 0a movzbl (%rdx),%ecx + 611b63: 88 08 mov %cl,(%rax) + 611b65: 84 c9 test %cl,%cl + 611b67: 74 e9 je 611b52 <_fini+0x8b38> + 611b69: 48 83 c2 01 add $0x1,%rdx + 611b6d: 48 83 c0 01 add $0x1,%rax + 611b71: f6 c2 07 test $0x7,%dl + 611b74: 75 ea jne 611b60 <_fini+0x8b46> + 611b76: 49 b8 ff fe fe fe fe movabs $0xfefefefefefefeff,%r8 + 611b7d: fe fe fe + 611b80: 48 8b 0a mov (%rdx),%rcx + 611b83: 49 b9 80 80 80 80 80 movabs $0x8080808080808080,%r9 + 611b8a: 80 80 80 + 611b8d: 48 89 cf mov %rcx,%rdi + 611b90: 4a 8d 34 01 lea (%rcx,%r8,1),%rsi + 611b94: 48 f7 d7 not %rdi + 611b97: 48 21 fe and %rdi,%rsi + 611b9a: 4c 85 ce test %r9,%rsi + 611b9d: 0f 85 72 ff ff ff jne 611b15 <_fini+0x8afb> + 611ba3: 66 66 2e 0f 1f 84 00 data16 cs nopw 0x0(%rax,%rax,1) + 611baa: 00 00 00 00 + 611bae: 66 66 2e 0f 1f 84 00 data16 cs nopw 0x0(%rax,%rax,1) + 611bb5: 00 00 00 00 + 611bb9: 0f 1f 80 00 00 00 00 nopl 0x0(%rax) + 611bc0: 48 83 c2 08 add $0x8,%rdx + 611bc4: 48 89 08 mov %rcx,(%rax) + 611bc7: 48 83 c0 08 add $0x8,%rax + 611bcb: 48 8b 0a mov (%rdx),%rcx + 611bce: 48 89 cf mov %rcx,%rdi + 611bd1: 4a 8d 34 01 lea (%rcx,%r8,1),%rsi + 611bd5: 48 f7 d7 not %rdi + 611bd8: 48 21 fe and %rdi,%rsi + 611bdb: 4c 85 ce test %r9,%rsi + 611bde: 74 e0 je 611bc0 <_fini+0x8ba6> + 611be0: e9 30 ff ff ff jmp 611b15 <_fini+0x8afb> + 611be5: 0f 1f 00 nopl (%rax) + 611be8: c3 ret + +Disassembly of section .text.strcspn: + +0000000000611c00 <.text.strcspn>: + 611c00: f3 0f 1e fa endbr64 + 611c04: 55 push %rbp + 611c05: 48 89 e5 mov %rsp,%rbp + 611c08: 41 54 push %r12 + 611c0a: 49 89 fc mov %rdi,%r12 + 611c0d: 53 push %rbx + 611c0e: 48 83 ec 30 sub $0x30,%rsp + 611c12: 64 48 8b 1c 25 28 00 mov %fs:0x28,%rbx + 611c19: 00 00 + 611c1b: 48 89 5d e8 mov %rbx,-0x18(%rbp) + 611c1f: 48 89 f3 mov %rsi,%rbx + 611c22: 0f be 36 movsbl (%rsi),%esi + 611c25: 40 84 f6 test %sil,%sil + 611c28: 74 06 je 611c30 <_fini+0x8c16> + 611c2a: 80 7b 01 00 cmpb $0x0,0x1(%rbx) + 611c2e: 75 30 jne 611c60 <_fini+0x8c46> + 611c30: 4c 89 e7 mov %r12,%rdi + 611c33: e8 08 c2 ff ff call 60de40 <_fini+0x4e26> + 611c38: 4c 29 e0 sub %r12,%rax + 611c3b: 48 8b 55 e8 mov -0x18(%rbp),%rdx + 611c3f: 64 48 2b 14 25 28 00 sub %fs:0x28,%rdx + 611c46: 00 00 + 611c48: 0f 85 a0 00 00 00 jne 611cee <_fini+0x8cd4> + 611c4e: 48 83 c4 30 add $0x30,%rsp + 611c52: 5b pop %rbx + 611c53: 41 5c pop %r12 + 611c55: 5d pop %rbp + 611c56: c3 ret + 611c57: 66 0f 1f 84 00 00 00 nopw 0x0(%rax,%rax,1) + 611c5e: 00 00 + 611c60: 31 f6 xor %esi,%esi + 611c62: 48 8d 7d c0 lea -0x40(%rbp),%rdi + 611c66: ba 20 00 00 00 mov $0x20,%edx + 611c6b: e8 6a 70 ff ff call 608cda + 611c70: 0f b6 0b movzbl (%rbx),%ecx + 611c73: be 01 00 00 00 mov $0x1,%esi + 611c78: 84 c9 test %cl,%cl + 611c7a: 74 22 je 611c9e <_fini+0x8c84> + 611c7c: 0f 1f 40 00 nopl 0x0(%rax) + 611c80: 89 c8 mov %ecx,%eax + 611c82: 48 89 f2 mov %rsi,%rdx + 611c85: 48 83 c3 01 add $0x1,%rbx + 611c89: 48 d3 e2 shl %cl,%rdx + 611c8c: c0 e8 06 shr $0x6,%al + 611c8f: 0f b6 0b movzbl (%rbx),%ecx + 611c92: 0f b6 c0 movzbl %al,%eax + 611c95: 48 09 54 c5 c0 or %rdx,-0x40(%rbp,%rax,8) + 611c9a: 84 c9 test %cl,%cl + 611c9c: 75 e2 jne 611c80 <_fini+0x8c66> + 611c9e: 41 0f b6 14 24 movzbl (%r12),%edx + 611ca3: 4c 89 e0 mov %r12,%rax + 611ca6: 84 d2 test %dl,%dl + 611ca8: 75 22 jne 611ccc <_fini+0x8cb2> + 611caa: eb 3b jmp 611ce7 <_fini+0x8ccd> + 611cac: 66 66 2e 0f 1f 84 00 data16 cs nopw 0x0(%rax,%rax,1) + 611cb3: 00 00 00 00 + 611cb7: 66 0f 1f 84 00 00 00 nopw 0x0(%rax,%rax,1) + 611cbe: 00 00 + 611cc0: 0f b6 50 01 movzbl 0x1(%rax),%edx + 611cc4: 48 83 c0 01 add $0x1,%rax + 611cc8: 84 d2 test %dl,%dl + 611cca: 74 13 je 611cdf <_fini+0x8cc5> + 611ccc: 89 d1 mov %edx,%ecx + 611cce: c0 e9 06 shr $0x6,%cl + 611cd1: 0f b6 c9 movzbl %cl,%ecx + 611cd4: 48 8b 4c cd c0 mov -0x40(%rbp,%rcx,8),%rcx + 611cd9: 48 0f a3 d1 bt %rdx,%rcx + 611cdd: 73 e1 jae 611cc0 <_fini+0x8ca6> + 611cdf: 4c 29 e0 sub %r12,%rax + 611ce2: e9 54 ff ff ff jmp 611c3b <_fini+0x8c21> + 611ce7: 31 c0 xor %eax,%eax + 611ce9: e9 4d ff ff ff jmp 611c3b <_fini+0x8c21> + 611cee: e8 0d cb ff ff call 60e800 <_fini+0x57e6> + +Disassembly of section .text.strspn: + +0000000000611d00 <.text.strspn>: + 611d00: f3 0f 1e fa endbr64 + 611d04: 55 push %rbp + 611d05: 66 0f ef c0 pxor %xmm0,%xmm0 + 611d09: 48 89 e5 mov %rsp,%rbp + 611d0c: 48 83 ec 30 sub $0x30,%rsp + 611d10: 0f b6 0e movzbl (%rsi),%ecx + 611d13: 64 48 8b 04 25 28 00 mov %fs:0x28,%rax + 611d1a: 00 00 + 611d1c: 48 89 45 f8 mov %rax,-0x8(%rbp) + 611d20: 31 c0 xor %eax,%eax + 611d22: 0f 29 45 d0 movaps %xmm0,-0x30(%rbp) + 611d26: 0f 29 45 e0 movaps %xmm0,-0x20(%rbp) + 611d2a: 84 c9 test %cl,%cl + 611d2c: 74 74 je 611da2 <_fini+0x8d88> + 611d2e: 80 7e 01 00 cmpb $0x0,0x1(%rsi) + 611d32: 0f b6 17 movzbl (%rdi),%edx + 611d35: 41 b8 01 00 00 00 mov $0x1,%r8d + 611d3b: 74 7b je 611db8 <_fini+0x8d9e> + 611d3d: 0f 1f 00 nopl (%rax) + 611d40: 89 c8 mov %ecx,%eax + 611d42: 4d 89 c1 mov %r8,%r9 + 611d45: 48 83 c6 01 add $0x1,%rsi + 611d49: 49 d3 e1 shl %cl,%r9 + 611d4c: c0 e8 06 shr $0x6,%al + 611d4f: 0f b6 0e movzbl (%rsi),%ecx + 611d52: 0f b6 c0 movzbl %al,%eax + 611d55: 4c 09 4c c5 d0 or %r9,-0x30(%rbp,%rax,8) + 611d5a: 84 c9 test %cl,%cl + 611d5c: 75 e2 jne 611d40 <_fini+0x8d26> + 611d5e: 48 89 f8 mov %rdi,%rax + 611d61: 84 d2 test %dl,%dl + 611d63: 75 27 jne 611d8c <_fini+0x8d72> + 611d65: eb 66 jmp 611dcd <_fini+0x8db3> + 611d67: 66 66 2e 0f 1f 84 00 data16 cs nopw 0x0(%rax,%rax,1) + 611d6e: 00 00 00 00 + 611d72: 66 66 2e 0f 1f 84 00 data16 cs nopw 0x0(%rax,%rax,1) + 611d79: 00 00 00 00 + 611d7d: 0f 1f 00 nopl (%rax) + 611d80: 0f b6 50 01 movzbl 0x1(%rax),%edx + 611d84: 48 83 c0 01 add $0x1,%rax + 611d88: 84 d2 test %dl,%dl + 611d8a: 74 13 je 611d9f <_fini+0x8d85> + 611d8c: 89 d1 mov %edx,%ecx + 611d8e: c0 e9 06 shr $0x6,%cl + 611d91: 0f b6 c9 movzbl %cl,%ecx + 611d94: 48 8b 4c cd d0 mov -0x30(%rbp,%rcx,8),%rcx + 611d99: 48 0f a3 d1 bt %rdx,%rcx + 611d9d: 72 e1 jb 611d80 <_fini+0x8d66> + 611d9f: 48 29 f8 sub %rdi,%rax + 611da2: 48 8b 55 f8 mov -0x8(%rbp),%rdx + 611da6: 64 48 2b 14 25 28 00 sub %fs:0x28,%rdx + 611dad: 00 00 + 611daf: 75 20 jne 611dd1 <_fini+0x8db7> + 611db1: c9 leave + 611db2: c3 ret + 611db3: 0f 1f 44 00 00 nopl 0x0(%rax,%rax,1) + 611db8: 38 d1 cmp %dl,%cl + 611dba: 75 e6 jne 611da2 <_fini+0x8d88> + 611dbc: 48 89 f8 mov %rdi,%rax + 611dbf: 90 nop + 611dc0: 48 83 c0 01 add $0x1,%rax + 611dc4: 3a 08 cmp (%rax),%cl + 611dc6: 74 f8 je 611dc0 <_fini+0x8da6> + 611dc8: 48 29 f8 sub %rdi,%rax + 611dcb: eb d5 jmp 611da2 <_fini+0x8d88> + 611dcd: 31 c0 xor %eax,%eax + 611dcf: eb d1 jmp 611da2 <_fini+0x8d88> + 611dd1: e8 2a ca ff ff call 60e800 <_fini+0x57e6> + +Disassembly of section .text.__lseek: + +0000000000611de0 <.text.__lseek>: + 611de0: f3 0f 1e fa endbr64 + 611de4: 48 63 ff movslq %edi,%rdi + 611de7: 48 63 d2 movslq %edx,%rdx + 611dea: b8 08 00 00 00 mov $0x8,%eax + 611def: 0f 05 syscall + 611df1: 48 89 c7 mov %rax,%rdi + 611df4: e9 07 78 ff ff jmp 609600 <_fini+0x5e6> + +Disassembly of section .text.wcrtomb: + +0000000000611e00 <.text.wcrtomb>: + 611e00: f3 0f 1e fa endbr64 + 611e04: 48 85 ff test %rdi,%rdi + 611e07: 0f 84 d6 00 00 00 je 611ee3 <_fini+0x8ec9> + 611e0d: 48 89 fa mov %rdi,%rdx + 611e10: 89 f0 mov %esi,%eax + 611e12: 83 fe 7f cmp $0x7f,%esi + 611e15: 0f 86 c5 00 00 00 jbe 611ee0 <_fini+0x8ec6> + 611e1b: 55 push %rbp + 611e1c: 64 48 8b 0c 25 00 00 mov %fs:0x0,%rcx + 611e23: 00 00 + 611e25: 48 8b 89 a8 00 00 00 mov 0xa8(%rcx),%rcx + 611e2c: 48 89 e5 mov %rsp,%rbp + 611e2f: 48 83 39 00 cmpq $0x0,(%rcx) + 611e33: 74 53 je 611e88 <_fini+0x8e6e> + 611e35: 81 fe ff 07 00 00 cmp $0x7ff,%esi + 611e3b: 0f 86 af 00 00 00 jbe 611ef0 <_fini+0x8ed6> + 611e41: 8d 8e 00 20 ff ff lea -0xe000(%rsi),%ecx + 611e47: 81 f9 ff 1f 00 00 cmp $0x1fff,%ecx + 611e4d: 0f 86 bd 00 00 00 jbe 611f10 <_fini+0x8ef6> + 611e53: 81 fe ff d7 00 00 cmp $0xd7ff,%esi + 611e59: 0f 86 b1 00 00 00 jbe 611f10 <_fini+0x8ef6> + 611e5f: 8d 8e 00 00 ff ff lea -0x10000(%rsi),%ecx + 611e65: 81 f9 ff ff 0f 00 cmp $0xfffff,%ecx + 611e6b: 76 33 jbe 611ea0 <_fini+0x8e86> + 611e6d: e8 3e 76 ff ff call 6094b0 <_fini+0x496> + 611e72: c7 00 54 00 00 00 movl $0x54,(%rax) + 611e78: 48 c7 c0 ff ff ff ff mov $0xffffffffffffffff,%rax + 611e7f: 5d pop %rbp + 611e80: c3 ret + 611e81: 0f 1f 80 00 00 00 00 nopl 0x0(%rax) + 611e88: 8d 8e 80 20 ff ff lea -0xdf80(%rsi),%ecx + 611e8e: 83 f9 7f cmp $0x7f,%ecx + 611e91: 77 da ja 611e6d <_fini+0x8e53> + 611e93: 88 02 mov %al,(%rdx) + 611e95: b8 01 00 00 00 mov $0x1,%eax + 611e9a: 5d pop %rbp + 611e9b: c3 ret + 611e9c: 0f 1f 40 00 nopl 0x0(%rax) + 611ea0: 89 c7 mov %eax,%edi + 611ea2: 83 e0 3f and $0x3f,%eax + 611ea5: 89 f1 mov %esi,%ecx + 611ea7: c1 fe 0c sar $0xc,%esi + 611eaa: c1 ff 06 sar $0x6,%edi + 611ead: c1 e0 08 shl $0x8,%eax + 611eb0: 83 e6 3f and $0x3f,%esi + 611eb3: 83 e7 3f and $0x3f,%edi + 611eb6: c1 f9 12 sar $0x12,%ecx + 611eb9: 09 f8 or %edi,%eax + 611ebb: 0f b6 c9 movzbl %cl,%ecx + 611ebe: c1 e0 08 shl $0x8,%eax + 611ec1: 09 f0 or %esi,%eax + 611ec3: 8b 35 27 07 df ff mov -0x20f8d9(%rip),%esi # 4025f0 + 611ec9: c1 e0 08 shl $0x8,%eax + 611ecc: 09 c8 or %ecx,%eax + 611ece: 09 f0 or %esi,%eax + 611ed0: 89 02 mov %eax,(%rdx) + 611ed2: b8 04 00 00 00 mov $0x4,%eax + 611ed7: 5d pop %rbp + 611ed8: c3 ret + 611ed9: 0f 1f 80 00 00 00 00 nopl 0x0(%rax) + 611ee0: 40 88 32 mov %sil,(%rdx) + 611ee3: b8 01 00 00 00 mov $0x1,%eax + 611ee8: c3 ret + 611ee9: 0f 1f 80 00 00 00 00 nopl 0x0(%rax) + 611ef0: 89 f1 mov %esi,%ecx + 611ef2: 83 e0 3f and $0x3f,%eax + 611ef5: c1 f9 06 sar $0x6,%ecx + 611ef8: 83 c8 80 or $0xffffff80,%eax + 611efb: 83 c9 c0 or $0xffffffc0,%ecx + 611efe: 88 47 01 mov %al,0x1(%rdi) + 611f01: b8 02 00 00 00 mov $0x2,%eax + 611f06: 88 0f mov %cl,(%rdi) + 611f08: 5d pop %rbp + 611f09: c3 ret + 611f0a: 66 0f 1f 44 00 00 nopw 0x0(%rax,%rax,1) + 611f10: 89 c1 mov %eax,%ecx + 611f12: c1 f9 0c sar $0xc,%ecx + 611f15: 83 c9 e0 or $0xffffffe0,%ecx + 611f18: 88 0a mov %cl,(%rdx) + 611f1a: 89 c1 mov %eax,%ecx + 611f1c: 83 e0 3f and $0x3f,%eax + 611f1f: c1 f9 06 sar $0x6,%ecx + 611f22: 83 c8 80 or $0xffffff80,%eax + 611f25: 83 e1 3f and $0x3f,%ecx + 611f28: 88 42 02 mov %al,0x2(%rdx) + 611f2b: b8 03 00 00 00 mov $0x3,%eax + 611f30: 83 c9 80 or $0xffffff80,%ecx + 611f33: 88 4a 01 mov %cl,0x1(%rdx) + 611f36: 5d pop %rbp + 611f37: c3 ret + +Disassembly of section .text.__overflow: + +0000000000611f40 <.text.__overflow>: + 611f40: f3 0f 1e fa endbr64 + 611f44: 55 push %rbp + 611f45: 48 89 e5 mov %rsp,%rbp + 611f48: 53 push %rbx + 611f49: 48 83 ec 18 sub $0x18,%rsp + 611f4d: 48 8b 47 20 mov 0x20(%rdi),%rax + 611f51: 64 48 8b 1c 25 28 00 mov %fs:0x28,%rbx + 611f58: 00 00 + 611f5a: 48 89 5d e8 mov %rbx,-0x18(%rbp) + 611f5e: 48 89 fb mov %rdi,%rbx + 611f61: 40 88 75 e7 mov %sil,-0x19(%rbp) + 611f65: 48 85 c0 test %rax,%rax + 611f68: 74 56 je 611fc0 <_fini+0x8fa6> + 611f6a: 48 8b 53 28 mov 0x28(%rbx),%rdx + 611f6e: 48 39 c2 cmp %rax,%rdx + 611f71: 74 0c je 611f7f <_fini+0x8f65> + 611f73: 0f b6 45 e7 movzbl -0x19(%rbp),%eax + 611f77: 3b 83 90 00 00 00 cmp 0x90(%rbx),%eax + 611f7d: 75 31 jne 611fb0 <_fini+0x8f96> + 611f7f: 48 8d 75 e7 lea -0x19(%rbp),%rsi + 611f83: ba 01 00 00 00 mov $0x1,%edx + 611f88: 48 89 df mov %rbx,%rdi + 611f8b: ff 53 48 call *0x48(%rbx) + 611f8e: 48 83 f8 01 cmp $0x1,%rax + 611f92: 75 44 jne 611fd8 <_fini+0x8fbe> + 611f94: 0f b6 45 e7 movzbl -0x19(%rbp),%eax + 611f98: 48 8b 55 e8 mov -0x18(%rbp),%rdx + 611f9c: 64 48 2b 14 25 28 00 sub %fs:0x28,%rdx + 611fa3: 00 00 + 611fa5: 75 38 jne 611fdf <_fini+0x8fc5> + 611fa7: 48 8b 5d f8 mov -0x8(%rbp),%rbx + 611fab: c9 leave + 611fac: c3 ret + 611fad: 0f 1f 00 nopl (%rax) + 611fb0: 48 8d 72 01 lea 0x1(%rdx),%rsi + 611fb4: 48 89 73 28 mov %rsi,0x28(%rbx) + 611fb8: 88 02 mov %al,(%rdx) + 611fba: eb dc jmp 611f98 <_fini+0x8f7e> + 611fbc: 0f 1f 40 00 nopl 0x0(%rax) + 611fc0: 48 89 df mov %rbx,%rdi + 611fc3: e8 d8 f6 ff ff call 6116a0 <_fini+0x8686> + 611fc8: 85 c0 test %eax,%eax + 611fca: 75 0c jne 611fd8 <_fini+0x8fbe> + 611fcc: 48 8b 43 20 mov 0x20(%rbx),%rax + 611fd0: eb 98 jmp 611f6a <_fini+0x8f50> + 611fd2: 66 0f 1f 44 00 00 nopw 0x0(%rax,%rax,1) + 611fd8: b8 ff ff ff ff mov $0xffffffff,%eax + 611fdd: eb b9 jmp 611f98 <_fini+0x8f7e> + 611fdf: e8 1c c8 ff ff call 60e800 <_fini+0x57e6> + +Disassembly of section .text.close_file: + +0000000000611ff0 <.text.close_file>: + 611ff0: 48 85 ff test %rdi,%rdi + 611ff3: 74 6b je 612060 <_fini+0x9046> + 611ff5: 55 push %rbp + 611ff6: 48 89 e5 mov %rsp,%rbp + 611ff9: 53 push %rbx + 611ffa: 48 89 fb mov %rdi,%rbx + 611ffd: 48 83 ec 08 sub $0x8,%rsp + 612001: 8b 87 8c 00 00 00 mov 0x8c(%rdi),%eax + 612007: 85 c0 test %eax,%eax + 612009: 79 3d jns 612048 <_fini+0x902e> + 61200b: 48 8b 43 38 mov 0x38(%rbx),%rax + 61200f: 48 39 43 28 cmp %rax,0x28(%rbx) + 612013: 74 0a je 61201f <_fini+0x9005> + 612015: 31 d2 xor %edx,%edx + 612017: 31 f6 xor %esi,%esi + 612019: 48 89 df mov %rbx,%rdi + 61201c: ff 53 48 call *0x48(%rbx) + 61201f: 48 8b 73 08 mov 0x8(%rbx),%rsi + 612023: 48 8b 43 10 mov 0x10(%rbx),%rax + 612027: 48 39 c6 cmp %rax,%rsi + 61202a: 74 24 je 612050 <_fini+0x9036> + 61202c: 48 29 c6 sub %rax,%rsi + 61202f: 48 89 df mov %rbx,%rdi + 612032: 48 8b 43 50 mov 0x50(%rbx),%rax + 612036: ba 01 00 00 00 mov $0x1,%edx + 61203b: 48 8b 5d f8 mov -0x8(%rbp),%rbx + 61203f: c9 leave + 612040: ff e0 jmp *%rax + 612042: 66 0f 1f 44 00 00 nopw 0x0(%rax,%rax,1) + 612048: e8 93 f1 ff ff call 6111e0 <_fini+0x81c6> + 61204d: eb bc jmp 61200b <_fini+0x8ff1> + 61204f: 90 nop + 612050: 48 8b 5d f8 mov -0x8(%rbp),%rbx + 612054: c9 leave + 612055: c3 ret + 612056: 66 2e 0f 1f 84 00 00 cs nopw 0x0(%rax,%rax,1) + 61205d: 00 00 00 + 612060: c3 ret + +Disassembly of section .text.__stdio_exit: + +0000000000612070 <.text.__stdio_exit>: + 612070: f3 0f 1e fa endbr64 + 612074: 55 push %rbp + 612075: 48 89 e5 mov %rsp,%rbp + 612078: 53 push %rbx + 612079: 48 83 ec 08 sub $0x8,%rsp + 61207d: e8 0e 86 ff ff call 60a690 <_fini+0x1676> + 612082: 48 8b 18 mov (%rax),%rbx + 612085: 48 85 db test %rbx,%rbx + 612088: 74 17 je 6120a1 <_fini+0x9087> + 61208a: 66 0f 1f 44 00 00 nopw 0x0(%rax,%rax,1) + 612090: 48 89 df mov %rbx,%rdi + 612093: e8 58 ff ff ff call 611ff0 <_fini+0x8fd6> + 612098: 48 8b 5b 70 mov 0x70(%rbx),%rbx + 61209c: 48 85 db test %rbx,%rbx + 61209f: 75 ef jne 612090 <_fini+0x9076> + 6120a1: 48 8b 3d 80 31 40 00 mov 0x403180(%rip),%rdi # a15228 <__stack_chk_guard+0x3b0> + 6120a8: e8 43 ff ff ff call 611ff0 <_fini+0x8fd6> + 6120ad: 48 8b 3d f4 24 40 00 mov 0x4024f4(%rip),%rdi # a145a8 + 6120b4: e8 37 ff ff ff call 611ff0 <_fini+0x8fd6> + 6120b9: 48 8b 3d e0 23 40 00 mov 0x4023e0(%rip),%rdi # a144a0 <__ClassPropertyDatatypeIndices+0x660> + 6120c0: 48 8b 5d f8 mov -0x8(%rbp),%rbx + 6120c4: c9 leave + 6120c5: e9 26 ff ff ff jmp 611ff0 <_fini+0x8fd6> + +Disassembly of section .plt: + +00000000006120d0 <_DYNAMIC@plt-0x10>: + 6120d0: ff 35 aa 08 20 00 push 0x2008aa(%rip) # 812980 <_DYNAMIC@plt+0x2008a0> + 6120d6: ff 25 ac 08 20 00 jmp *0x2008ac(%rip) # 812988 <_DYNAMIC@plt+0x2008a8> + 6120dc: 00 00 add %al,(%rax) + ... + +00000000006120e0 <_DYNAMIC@plt>: + 6120e0: ff 25 aa 08 20 00 jmp *0x2008aa(%rip) # 812990 <_DYNAMIC@plt+0x2008b0> + 6120e6: 68 00 00 00 00 push $0x0 + 6120eb: e9 e0 ff ff ff jmp 6120d0 <_fini+0x90b6> diff --git a/binaries/assets/fonts/WorkSans/WorkSans-Regular.ttf b/binaries/assets/fonts/WorkSans/WorkSans-Regular.ttf new file mode 100644 index 0000000..1954f4d Binary files /dev/null and b/binaries/assets/fonts/WorkSans/WorkSans-Regular.ttf differ diff --git a/binaries/assets/shaders/addition.comp b/binaries/assets/shaders/addition.comp new file mode 100644 index 0000000..e0b6078 --- /dev/null +++ b/binaries/assets/shaders/addition.comp @@ -0,0 +1,38 @@ +#version 460 + + +//shared float shareData[1024]; // Shared between all threads in work group. + +layout ( local_size_x = 10, local_size_y = 10, local_size_z = 1 ) in; + + + + +layout( std430, binding = 0 ) buffer inputBlock { + + vec2 array_a[ 100 ]; + + vec2 array_b[ 100 ]; + + + +}; + +layout( std430, binding = 1 ) buffer outputBlock { + + vec2 array_c[ 100 ]; + +}; + +void main() { + + uint index = gl_LocalInvocationIndex; + + vec2 a = array_a[ index ]; + + vec2 b = array_b[ index ]; + + array_c[ index ] = a + b; + +} + diff --git a/binaries/assets/shaders/addition2.comp b/binaries/assets/shaders/addition2.comp new file mode 100644 index 0000000..96d870a --- /dev/null +++ b/binaries/assets/shaders/addition2.comp @@ -0,0 +1,29 @@ +#version 460 + + +//shared float shareData[1024]; // Shared between all threads in work group. + +layout ( local_size_x = 10, local_size_y = 10, local_size_z = 1 ) in; + + + +layout( std430, binding = 2 ) buffer outputBlock2 { + + vec2 array_d[ 100 ]; + +}; + +layout( std430, binding = 1 ) buffer outputBlock { + + vec2 array_c[ 100 ]; + +}; + +void main() { + + uint index = gl_LocalInvocationIndex; + + array_d[ index ] = array_c[ index ]; + +} + diff --git a/binaries/assets/shaders/color.fragment b/binaries/assets/shaders/color.fragment new file mode 100644 index 0000000..698b597 --- /dev/null +++ b/binaries/assets/shaders/color.fragment @@ -0,0 +1,21 @@ +#version 400 + +out vec4 frag_colour; + +uniform vec3 diffuse; + +uniform vec2 position; + +uniform sampler2D image; + +in vec2 vertex_textureCoordinates; + +void main() { + + //frag_colour = texture( image, vertex_textureCoordinates ); + + frag_colour = vec4(vertex_textureCoordinates, 0.0, 1.0); + + frag_colour = vec4(1.0); + +} \ No newline at end of file diff --git a/binaries/assets/shaders/color.vertex b/binaries/assets/shaders/color.vertex new file mode 100644 index 0000000..ce92766 --- /dev/null +++ b/binaries/assets/shaders/color.vertex @@ -0,0 +1,84 @@ +#version 400 + +//layout (location = 0) in vec3 position; + +/* +layout (std140) uniform global +{ + vec2 document; + + vec2 other; +}; +*/ +layout (std140) uniform events +{ + vec2 mouse; + + vec2 window; +}; + + + //uniform vec2 mouse; + + //uniform vec2 window; + + + +layout(location = 0) in vec3 position; + +layout(location = 1) in vec2 textureCoordinates; + +layout(location = 2) in int meshIndex; + + + +out vec2 vertex_textureCoordinates; + + +void main() { + + vec2 mousePosition = mouse / window; + + mousePosition -= .5; + + mousePosition.y *= -1.; + + mousePosition *= 2.0; + + gl_Position.xyz = position / vec3(40, 1, 10); + + if( meshIndex == 0 ) { + + gl_Position.xy += mousePosition; + + } else { + + vec2 normalizedPosition = 1.0 / window; + + normalizedPosition -= 0.5; + + normalizedPosition.y *= -1.; + + normalizedPosition *= 2.0; + + + normalizedPosition.x += .1; + + normalizedPosition.x += mod( float(meshIndex), 30 ) * ( .08 ); + + normalizedPosition.y -= 1; + + normalizedPosition.y -= floor( float(meshIndex) / 30 ) * .5; + + gl_Position.xy += vec2( normalizedPosition ); + + } + + //gl_Position.xy /= window; + + vertex_textureCoordinates = textureCoordinates; + + gl_Position.w = 1.0; + +} + diff --git a/binaries/assets/shaders/multiQuad.fragment b/binaries/assets/shaders/multiQuad.fragment new file mode 100644 index 0000000..37c0dd9 --- /dev/null +++ b/binaries/assets/shaders/multiQuad.fragment @@ -0,0 +1,90 @@ +#version 460 + +out vec4 frag_colour; + +uniform vec3 diffuse; + +uniform vec2 position; + +uniform sampler2DArray samplerArray; + + +in vec2 vertex_textureCoordinates; + +in float vertex_meshIndex; + +in vec3 quad_color; + +in vec2 quad_position; + +in vec2 quad_size; + +flat in float quad_opacity; + +flat in int quad_useTexture; + +flat in int quad_textureIndex; + + + +layout ( packed, binding = 0 ) uniform events +{ + + vec2 mouse; + + vec2 window; + +}; + + +void main() { + + + vec2 grid = vec2( floor( vertex_textureCoordinates.x * 10.0 ), floor( vertex_textureCoordinates.y * 10.0 ) ); + + int index = int( grid.x + ( grid.y * 10.0 ) ); + + + vec2 newCoordinates = vertex_textureCoordinates; + + newCoordinates = vec2( mod( newCoordinates.x, 1) , mod( newCoordinates.y, 1) ); + + + vec4 diffuseColor = vec4( 1.0 ); + + if( quad_useTexture == 1 ) { + + diffuseColor = texture( samplerArray, vec3( newCoordinates, quad_textureIndex ) ); + + } else { + + vec2 size = quad_size; + + vec2 halfSize = size / 2.0; + + vec2 fragCoord = vertex_textureCoordinates * size; + + float radius = 100.; + + float borderSmoothing = 2.0; + + vec2 centerPosition = fragCoord - halfSize; + + float a = length( abs( centerPosition ) + size + radius ) - radius; + + //float b = max( a, length( halfSize / 2. ) ); + + //float c = length( a ); + + + + + diffuseColor.rgb = quad_color * (1.0 - a);//( 1.0 - smoothstep( radius, radius + borderSmoothing, b ) ); + + } + + diffuseColor.w *= quad_opacity; + + frag_colour = diffuseColor; + +} \ No newline at end of file diff --git a/binaries/assets/shaders/multiQuad.vertex b/binaries/assets/shaders/multiQuad.vertex new file mode 100644 index 0000000..1a309e6 --- /dev/null +++ b/binaries/assets/shaders/multiQuad.vertex @@ -0,0 +1,164 @@ +#version 460 + +layout ( packed, binding = 0 ) uniform events +{ + + vec2 mouse; + + vec2 window; + +}; + +layout ( packed, binding = 1 ) uniform orientation +{ + + vec2 quadPosition; + +}; + +struct quad{ + + vec2 position; + + vec2 size; + + vec3 color; + + float zIndex; + + float opacity; + + int textureIndex; + + int features; + + int elementIndex; + + //int characters[]; + +}; + + +layout( std430, binding = 2 ) readonly buffer meshes +{ + + quad meshArray[100]; + +}; + + +layout(location = 0) in vec3 position; + +layout(location = 1) in vec2 textureCoordinates; + +layout(location = 2) in int meshIndex; + + + +out vec2 vertex_textureCoordinates; + +out float vertex_meshIndex; + + +out vec3 quad_color; + +out vec2 quad_position; + +out vec2 quad_size; + +flat out int quad_textureIndex; + +flat out int quad_useTexture; + +flat out float quad_opacity; + + +int checkFeature( int features, int currentFeature ) { + + if ( ( features & currentFeature ) > 0 ) { + + return 1; + + } else { + + return -1; + + } + +} + +void main() { + + quad currentMesh = meshArray[ meshIndex ]; + + + vec2 quadPosition = ( position.xy ); + + // vec2( -1.0, -1.0 ) -> vec2( 1.0, 1.0 ) + + + quadPosition += vec2( 1.0 ); + + quadPosition /= 2.0; + + // vec2( 0, 0 ) -> vec2( 1.0, 1.0 ) + + + vec2 bias = vec2(0, 0); // ?????? + + + + quadPosition *= currentMesh.size; + + quadPosition += currentMesh.position.xy; + + quadPosition += bias; + + quadPosition /= window; + + + + + quadPosition *= 2.0; + + quadPosition -= vec2( 1.0 ); + + + //quadPosition.y += .02; + + quadPosition.y *= -1; + + quad_color = currentMesh.color; + + quad_size = currentMesh.size; + + quad_position = currentMesh.position.xy; + + quad_opacity = currentMesh.opacity; + + + + + + gl_Position.xy = quadPosition; + + + + const int useTexture = 1; + + + quad_useTexture = checkFeature( currentMesh.features, useTexture ); + + quad_textureIndex = currentMesh.textureIndex; + + vertex_textureCoordinates = textureCoordinates; + + vertex_meshIndex = float( meshIndex ); + + gl_Position.w = 1.0; + + + gl_Position.z = -currentMesh.zIndex / 10000; + +} + diff --git a/binaries/assets/shaders/quad.fragment b/binaries/assets/shaders/quad.fragment new file mode 100644 index 0000000..37151dc --- /dev/null +++ b/binaries/assets/shaders/quad.fragment @@ -0,0 +1,101 @@ +#version 460 + +out vec4 frag_colour; + +uniform vec3 diffuse; + +uniform vec2 position; + +uniform sampler2DArray samplerArray; + + +in vec2 vertex_textureCoordinates; + +in float vertex_meshIndex; + +in vec3 vertex_color; + + +layout( std430, binding = 0 ) buffer inputBlock { + + int characters[ 100 ]; + +}; + +layout( std430, binding = 1 ) buffer fontData { + + vec2 fontOffsets[ 240 ]; + + vec2 fontSizes[ 240 ]; + +}; + + + + + + +struct quadDetails{ + + int textLength; + + float text[]; + +}; + + + + +float roundedFrame( vec2 pos, vec2 size, float radius, float thickness ) +{ + float d = length(max(abs(vertex_textureCoordinates - pos),size) - size) - radius; + return smoothstep(0.55, 0.45, abs(d / thickness) * 5.0); +} + +void main() { + + int charactersPerLine = 10; + + vec2 grid = vec2( floor( vertex_textureCoordinates.x * charactersPerLine ), floor( vertex_textureCoordinates.y * charactersPerLine ) ); + + + int index = int( grid.x + ( grid.y * charactersPerLine ) ); + + vec2 newCoordinates = vertex_textureCoordinates * charactersPerLine; + + + newCoordinates = vec2( mod( newCoordinates.x, 1) , mod( newCoordinates.y, 1) ); + + + vec2 fontSize = fontSizes[ index ]; + + vec2 offset = fontOffsets[ index ]; + + int characterIndex = characters[ index ]; + + + + vec2 correction = fontSize; + + + + newCoordinates.xy += (offset / fontSize) / 128; + + //newCoordinates.xy *= fontSize / 128; + + + if( characterIndex > 0 ) { + + vec3 coordinate = vec3( newCoordinates, characterIndex ); + + float inverse = ( ( texture( samplerArray, coordinate ).r * -1. ) + 1. ); + + frag_colour = vec4( 1.0, 1.0, 1.0, inverse ); + + } else { + + frag_colour = vec4( 1.0 ); + + } + +} \ No newline at end of file diff --git a/binaries/assets/shaders/quad.vertex b/binaries/assets/shaders/quad.vertex new file mode 100644 index 0000000..b53f5c6 --- /dev/null +++ b/binaries/assets/shaders/quad.vertex @@ -0,0 +1,64 @@ +#version 460 + +layout ( packed, binding = 0 ) uniform events +{ + + vec2 mouse; + + vec2 window; + +}; + +layout ( packed, binding = 1 ) uniform orientation +{ + + vec2 quadPosition; + +}; + +struct quad{ + + vec2 position; + + vec2 size; + + vec3 color; + + int textureIndex; + + //int characters[]; + +}; + + +layout( std430, binding = 2 ) readonly buffer meshes +{ + + quad meshArray[1000]; + +}; + + +layout(location = 0) in vec3 position; + +layout(location = 1) in vec2 textureCoordinates; + +layout(location = 2) in int meshIndex; + + +out vec2 vertex_textureCoordinates; + +out float vertex_meshIndex; + +out vec3 vertex_color; + +void main() { + + gl_Position.xyz = position; + + vertex_textureCoordinates = textureCoordinates; + + gl_Position.w = 1.0; + +} + diff --git a/binaries/assets/shaders/quadScale.vertex b/binaries/assets/shaders/quadScale.vertex new file mode 100644 index 0000000..b1a198f --- /dev/null +++ b/binaries/assets/shaders/quadScale.vertex @@ -0,0 +1,64 @@ +#version 460 + +layout ( packed, binding = 0 ) uniform events +{ + + vec2 mouse; + + vec2 window; + +}; + +layout ( packed, binding = 1 ) uniform orientation +{ + + vec2 quadPosition; + +}; + +struct quad{ + + vec2 position; + + vec2 size; + + vec3 color; + + int textureIndex; + + //int characters[]; + +}; + + +layout( std430, binding = 2 ) readonly buffer meshes +{ + + quad meshArray[1000]; + +}; + + +layout(location = 0) in vec3 position; + +layout(location = 1) in vec2 textureCoordinates; + +layout(location = 2) in int meshIndex; + + +out vec2 vertex_textureCoordinates; + +out float vertex_meshIndex; + +out vec3 vertex_color; + +void main() { + + gl_Position.xyz = position * .6; + + vertex_textureCoordinates = textureCoordinates; + + gl_Position.w = 1.0; + +} + diff --git a/binaries/assets/shaders/tesselation.geometry.shader b/binaries/assets/shaders/tesselation.geometry.shader new file mode 100644 index 0000000..4571d83 --- /dev/null +++ b/binaries/assets/shaders/tesselation.geometry.shader @@ -0,0 +1,17 @@ +#version 410 core + +layout(triangles, invocations = 1) in; +layout(line_strip, max_vertices = 4) out; + + +void main(void) +{ + gl_Position = gl_in[0].gl_Position; + EmitVertex(); + gl_Position = gl_in[1].gl_Position; + EmitVertex(); + gl_Position = gl_in[2].gl_Position; + EmitVertex(); + + EndPrimitive(); +} diff --git a/binaries/assets/shaders/tesselation.triangle.shader b/binaries/assets/shaders/tesselation.triangle.shader new file mode 100644 index 0000000..4028264 --- /dev/null +++ b/binaries/assets/shaders/tesselation.triangle.shader @@ -0,0 +1,10 @@ +#version 410 core + +layout(triangles, equal_spacing, ccw) in; + +void main() +{ + gl_Position.xyzw = gl_in[0].gl_Position.xyzw * gl_TessCoord.x + + gl_in[1].gl_Position.xyzw * gl_TessCoord.y + + gl_in[2].gl_Position.xyzw * gl_TessCoord.z; +} diff --git a/binaries/assets/shaders/tesselation.triangle.tsc.shader b/binaries/assets/shaders/tesselation.triangle.tsc.shader new file mode 100644 index 0000000..25779f3 --- /dev/null +++ b/binaries/assets/shaders/tesselation.triangle.tsc.shader @@ -0,0 +1,14 @@ +#version 410 core + +layout(vertices = 3) out; + +void main(void) +{ + gl_TessLevelOuter[0] = 2.0; + gl_TessLevelOuter[1] = 4.0; + gl_TessLevelOuter[2] = 6.0; + + gl_TessLevelInner[0] = 8.0; + + gl_out[gl_InvocationID].gl_Position = gl_in[gl_InvocationID].gl_Position; +} diff --git a/binaries/assets/test b/binaries/assets/test new file mode 100755 index 0000000..394d407 --- /dev/null +++ b/binaries/assets/test @@ -0,0 +1 @@ +this is just a test. \ No newline at end of file diff --git a/binaries/assets/testFile b/binaries/assets/testFile new file mode 100644 index 0000000..4fe4a14 --- /dev/null +++ b/binaries/assets/testFile @@ -0,0 +1 @@ +content of file \ No newline at end of file diff --git a/binaries/database/users.sqlite b/binaries/database/users.sqlite new file mode 100644 index 0000000..e7fdfc4 Binary files /dev/null and b/binaries/database/users.sqlite differ diff --git a/binaries/example.console.log b/binaries/example.console.log new file mode 100755 index 0000000..341371b Binary files /dev/null and b/binaries/example.console.log differ diff --git a/binaries/example.sqlite3 b/binaries/example.sqlite3 new file mode 100755 index 0000000..375c135 Binary files /dev/null and b/binaries/example.sqlite3 differ diff --git a/binaries/preprocessor b/binaries/preprocessor new file mode 100755 index 0000000..02f5778 Binary files /dev/null and b/binaries/preprocessor differ diff --git a/binaries/show_includes.sh b/binaries/show_includes.sh new file mode 100644 index 0000000..a759905 --- /dev/null +++ b/binaries/show_includes.sh @@ -0,0 +1,9 @@ +find application -type f -perm /a+x -exec ldd {} \; \ +| grep so \ +| sed -e '/^[^\t]/ d' \ +| sed -e 's/\t//' \ +| sed -e 's/.*=..//' \ +| sed -e 's/ (0.*)//' \ +| sort \ +| uniq -c \ +| sort -n \ No newline at end of file diff --git a/binaries/www/assets/css/main.css b/binaries/www/assets/css/main.css new file mode 100644 index 0000000..3e272bc --- /dev/null +++ b/binaries/www/assets/css/main.css @@ -0,0 +1,899 @@ + +body{ + box-sizing: border-box; + width: -webkit-fill-available; +} + +body{ + position:absolute; +} + +@font-face { + + font-family: work-sans; + + src: url('../fonts/workSans/WorkSans-Regular.ttf'); + +} + +@font-face { + + font-family: work-sans; + + src: url('../fonts/workSans/WorkSans-Bold.ttf'); + + font-weight: bold; + +} + + + +html { + scroll-behavior: smooth; +} + + +html[data-theme='light'] { + + --background-color: #efefef; + --text-color: black; + --link-color: #543fd7; + + + --header-background-color: #d0dce1cc /*#efefefcc*/; + --header-border-bottom:#dbdbdb; + + --shadow-color: #d8d8d8; + + + + --panel-background:#e9e9e9; + + --panel-background-solid: #e9e9e9; + + --glow-1-color:#6beaff00; + + --glow-2-color:#6beaff00; + + + --panel-border:1px solid #e3e3e3; + --panel-border-hover:1px solid #dcd9d9; + --darker-content-background:#f1f1f1; + --darker-content-border-top:#ebebeb; + + + + --panel-small-background-color:#e7e7e7; + + + --panel-row-background: #e1e1e1a3; + + --panel-row-border-bottom:2px solid #eae9e9; + --panel-row-background: #e7efee80; + + --input-background-color:#f7f7f7; + + --input-border-color:#e1e1e1; + +} + +html[data-theme='dark'] { + --background-color: #0a0a0a; + --text-color: white; + --link-color: #828fff; + --header-background-color: #13191acc; /* #141415cc; */ + --header-border-bottom:#141415cc; + --header-button-hover-background: #192831; + + --shadow-color: #111111; + + + --panel-background:#1d2024e0/*#1b1c1e*/; + --panel-background-solid: #0f1316; + --panel-border:1px solid #1b1c1e; + --panel-border-hover:1px solid #373535; + + --panel-row-border-bottom:2px solid #212121; + + --darker-content-background:radial-gradient(ellipse closest-side at 50% 50%, #23262b, #25242b 25%, #18181a); + --darker-content-border-top:2px solid #1c1c1c; + + --panel-small-background-color:#1c1f24e0; /*#1b1c1e;*/ + + --panel-row-background: #1b1c1ea3; + + --input-background-color:#181818; + + --input-border-color: #252525; + + --glow-1-color: #099bff42; + + --glow-2-color: #09ff5242; +} + +*{ + + transition: * 0.2s; + + +} + +#home, #contact, #about{ + + padding-top: 40px; +} + +body{ + + transition: 0.2s; + + color: var( --text-color ); + + background: var( --background-color ); + + padding: 0; + + margin: 0; + + padding-top: 60px; + +} + + + + + + +@keyframes rotate { + 100% { + transform: rotate(1turn); + } +} + +.glowingBorder { + position: relative; + z-index: 1000; +/* + + left: 4px; + top: 393px; + width: 374px; + height: 254px;*/ + border-radius: 12px; + overflow: hidden; + + + &::before { + opacity: 0; + transition: .2s; + content: ''; + position: absolute; + left: -50%; + top: -50%; + width: 200%; + z-index: -2; + height: 200%; + background: conic-gradient(transparent, var(--glow-1-color), transparent 30%); + animation: rotate 4s linear infinite; + } + + + &::after { + content: ''; + position: absolute; + z-index: -1; + left: 2px; + top: 2px; + width: calc(100% - 4px); + height: calc(100% - 4px); + background: var(--panel-background-solid); + border-radius: 12px; + + } + +} + +.glowingBorder2 { + + &::before { + + background: conic-gradient(transparent, var(--glow-2-color), transparent 30%); + animation: rotate 4s linear infinite; + animation-delay: -2.2s; + /* animation-direction: reverse;*/ + } + +} + +.glowingBorder-active{ + + + &::before { + opacity: 1; + } + +} + + +.glowingBorder:hover{ + + margin-top: 20px; + + cursor: pointer; + +} + + +@keyframes opacityChange { + 50% { + opacity:1; + } + 100% { + opacity: .5; + } +} + + + + +h1{ + + padding: 20px; +} + +.menuBar{ + + display: flex; + + background: var( --header-background-color ); /*linear-gradient(45deg, #3c519d3b, #335d7b40, #23284180);*/ + + height: 56px; + + z-index: 100000; + +} + +menu{ + + backdrop-filter: blur(10px); + + box-sizing: border-box; + + margin: 0; + + width: 100%; + + position: fixed; + + background: #141415cc; + + border-bottom:var(--header-border-bottom); + + top: 0; + + left:0; + + + +} + +menu menuItem{ + + display: -webkit-box; + + + + border-radius: 2px; + + font-weight: bold; + + cursor: pointer; + + font-size: 18px; + +} + +menu menuItem a{ + + padding:18px; + + color: var(--text-color); + + display: flex; + + text-decoration: none; + +} + +menu menuTitle{ + + transition: 0.2s; + + padding: 20px; + + font-weight: bold; +} + +menu menuItem:hover{ + + background: var( --header-button-hover-background ); + + +} + +menu space{ + + flex:1; +} + +*{ + + font-family: work-sans; + + text-align: center; + +} + +.menuBar{ + + + +} + +p{ + color: var( --text-color ); + + margin: 20px; +} + +content{ + + flex-direction: column; + + display: flex; + + width: 100%; + + padding: 10px; + + box-sizing: border-box; + + margin: 0 auto; + + max-width: 1200px; + + margin-bottom: 140px; + +} + +panel{ + + flex: 1; + + margin: 20px; + + display: block; + + border-radius: 12px; + + margin-bottom: 40px; + + width: -webkit-fill-available; + +} + +.lightPanel{ + + border: var( --panel-border ); + + transition: 0.2s; + + background: var( --panel-background ); +/* + background: linear-gradient(65deg,var(--token-0c0b334b-6174-48b5-97d4-6d827fd9087a, #083947) 12%,var(--token-9b4f4d47-30a1-4d17-b7f3-1390421ad991, rgb(28, 31, 31)) 50.85515202702703%); +*/ +} + +.lightPanel:hover{ +/* + background: linear-gradient(65deg,var(#1b272b, #1b272b) 12%,var(#1b272b, rgb(28, 31, 31)) 50.85515202702703%);*/ + /* + border: var( --panel-border-hover ); + +margin-top: 20px;*/ + + + cursor: pointer; + +} + +.halfPanel{ + + height: 300px; + + margin:20px; + + margin-top: 30px; + + + min-width: 275px; + + +} + +.hidePanel{ + + opacity: 0; +} + +panel h2{ + + padding: 40px; + + box-sizing: border-box; + + +} + +panel:hover{ + + + +} + +row{ + + display: flex; + +} + +panel.dark{ + + background: black; + + padding: 20px; + + text-align: justify; + + background: #1b1c1e; + +} + + +.blackPanel{ + + + +} +.darkerContent{ + + border-top: var( --darker-content-border-top ); + + background: var( --darker-content-background ); +} + +.doublePanel{ + + padding-top:40px; + + display: flex; + + flex-wrap: wrap; +} + +.firstRow{ + + margin-top:60px; + +} + +.switch { + position: relative; + display: inline-block; + width: 120px; + height: 38px; + margin:12px; + border-radius: 12px; +} + +.switch input { + display: none; +} + +.slider { + border-radius: 16px; + position: absolute; + cursor: pointer; + top: 0; + width: 120px; + right: 0; + bottom: 0; + background-color: #0c0c0c;/*#1e1e1e;*/ + + + -webkit-transition: .2s; + transition: .2s; + /*border:1px solid #292929;*/ + +} + +.slider:before, +.slider .label { + border-radius: 12px; + font-weight: bold; + position: absolute; + content: ""; + + width: 60px; + left: 0; + bottom: 4px; + + -webkit-transition: .2s; + transition: .2s; + color:white; +} + +.slider .label.dark{ + + background: black; + + background: #1e1e1e; + +} + +.slider .label.light{ + + background: white; + + color:black; + +} + + +.slider .label { + padding:6px; + background: none; + font-size: 14px; + left: 4px; + top: 4px; + width:50px; +} + +input:checked+.slider { + background-color: #e5e5e5; +} + +input:focus+.slider { + box-shadow: 0 0 1px #2196F3; +} + +input:checked+.slider:before, +input:checked+.slider .label { + -webkit-transform: translateX(50px); + -ms-transform: translateX(50px); + transform: translateX(50px); +} + +.slider.round { + + border-radius: 34px; + +} + +.slider.round:before { + + border-radius: 50%; + +} + +.softwareWord{ + + opacity: 1; + +} + +.fadeOut{ + +} + +h2.leftTitle{ + + float: left; + + margin: 6px; + + margin-left:16px; + + padding: 0; + +} + +img{ + + float:left; + +} + +panelRow{ + + background: var( --panel-row-background ); + display: flex; + border-bottom: var( --panel-row-border-bottom ); + box-sizing: border-box; + padding: 20px; + width: 100%; + float:left; + +} + +panel.wiggle{ + + /*animation: tilt-wiggle .2s linear infinite;*/ + +} +/* +panel.wiggle:nth-child(1){ + + transform: rotate(3deg); + +} + +panel.wiggle:nth-child(2){ + + transform: rotate(-4deg); + +} +panel.wiggle:nth-child(3){ + + transform: rotate(-3deg); + +}*/ + +panel.noPadding{ + + padding: 0; + +} + +panel.dark{ + + animation-play-state: paused; + + background: var(--panel-small-background-color); + + box-shadow: 4px 4px 8px 0px var(--shadow-color); + + backdrop-filter: blur(10px); + +} + +panel.dark:hover{ + + animation-play-state: running; + +} + +div.floatLeft{ + + float: left; + + margin: 20px; + + margin-top:30px; + + + + +} + +.smallPanels{ + + max-width: 1200px; + + flex-wrap: wrap; + + padding-top: 40px; + +} + +panel.floatLeft{ + + padding: 0; + + min-width: 300px; + + + + +} + +panel.floatLeft *{ + + text-align: left; + +} + +@keyframes tilt-wiggle { + 0% { transform: rotate(0deg); } + 25% { transform: rotate(5deg); } + 50% { transform: rotate(0eg); } + 75% { transform: rotate(-5deg); } + 100% { transform: rotate(0deg); } +} + + +.glowPoint{ + + z-index: -100; + position: absolute; + top: 1000px; + left: calc(55% - 320px); + width: 0; + height: 0; + box-shadow: 0 0 60px 30px #ffffff00, 0 0 100px 60px #0ff0, 0 0 140px 90px #00ffff1a; + +} + +.upperGlow{ + +z-index: -100; + position: absolute; + top: 220px; + left: calc(49%); + width: 0; + height: 0; + box-shadow: 0 0 60px 30px #ffffff00, 0 0 100px 60px #00ff7e00, 0 0 140px 90px #00ffdc1a; +} + + +panel.table{ + + display: flex; + + flex-direction: column; + +} + +panelLabel{ + + min-width: 92px; + + + font-weight: bold; + + flex: 1; + + display: flex; + + padding-right: 20px; + + align-items: flex-end; + + flex-direction: column; +} + +panelvalue{ + + padding-left: 20px; + + display: flex; + + flex: 1; + + +} + +table{ + + border-collapse: collapse; + + background: var(--panel-row-background); + + border-radius: 12px; + + margin-bottom: 40px; + + width: -webkit-fill-available; + +} + +td{ + text-align: left; + + +} + +td.label{ + vertical-align: top; + + text-align: right; + + font-weight: bold; + + width: 47%; +} + input:focus { + outline: none !important; + border-color: #719ECE; + box-shadow: 0 0 10px #719ECE; + } + textarea:focus { + outline: none !important; + border-color: #719ECE; + box-shadow: 0 0 10px #719ECE; + } + +tr td{ + + padding: 20px; + border-bottom: thin solid #1e1e1e; +} + +table tr:last-child td { + border-bottom: none; +} + +columnLabel{ + +} + +input, textarea{ + + width: 300px; + + color: white; + text-align: left; + font-size: 16px; + border: 1px solid var( --input-border-color ); + border-radius: 12px; + padding: 12px; + background: var( --input-background-color ); + + + box-sizing: border-box; + +} +textarea{ + + /*width: 497px;*/ + height: 276px; + + +} + +@media only screen and (max-width: 800px) { + + menutitle, space { + + display: none; + + } + + input, textarea{ + + max-width: 70%; + + } + .noPadding{ + + margin:0; + } + + + menu .switch{ + + display: none; + } + + panel.floatLeft{ + + min-width: auto; + + } + + input, textarea{ + + width: 30vw; + } + +} \ No newline at end of file diff --git a/binaries/www/assets/fonts/workSans/WorkSans-Black.ttf b/binaries/www/assets/fonts/workSans/WorkSans-Black.ttf new file mode 100644 index 0000000..1cd39e6 Binary files /dev/null and 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differ diff --git a/binaries/www/assets/fonts/workSans/WorkSans-VariableFont_wght.ttf b/binaries/www/assets/fonts/workSans/WorkSans-VariableFont_wght.ttf new file mode 100644 index 0000000..9a82798 Binary files /dev/null and b/binaries/www/assets/fonts/workSans/WorkSans-VariableFont_wght.ttf differ diff --git a/binaries/www/assets/images/api.png b/binaries/www/assets/images/api.png new file mode 100644 index 0000000..108e619 Binary files /dev/null and b/binaries/www/assets/images/api.png differ diff --git a/binaries/www/assets/images/c.png b/binaries/www/assets/images/c.png new file mode 100644 index 0000000..ff1a2bd Binary files /dev/null and b/binaries/www/assets/images/c.png differ diff --git a/binaries/www/assets/images/code.png b/binaries/www/assets/images/code.png new file mode 100644 index 0000000..32a5415 Binary files /dev/null and b/binaries/www/assets/images/code.png differ diff --git a/binaries/www/assets/images/sqlite3.svg b/binaries/www/assets/images/sqlite3.svg new file mode 100644 index 0000000..378298f --- /dev/null +++ b/binaries/www/assets/images/sqlite3.svg @@ -0,0 +1,2 @@ + +file_type_sqlite \ No newline at end of file diff --git a/binaries/www/assets/images/webGPU.png b/binaries/www/assets/images/webGPU.png new file mode 100644 index 0000000..eec0d6e Binary files /dev/null and b/binaries/www/assets/images/webGPU.png differ diff --git a/binaries/www/assets/js/main.js b/binaries/www/assets/js/main.js new file mode 100644 index 0000000..3997316 --- /dev/null +++ b/binaries/www/assets/js/main.js @@ -0,0 +1,154 @@ + +function setTint( tint ) { + + var label = document.querySelector('.label'); + + if( tint == "Dark" ) { + + label.classList.remove("light"); + + label.classList.add("dark"); + + label.innerHTML = "Dark"; + + document.documentElement.setAttribute('data-theme', 'dark'); + + localStorage.setItem("tint", "dark"); + + } else { + + label.innerHTML = "Light"; + + label.classList.add("light"); + + label.classList.remove("dark"); + + document.documentElement.setAttribute('data-theme', 'light'); + + localStorage.setItem("tint", "light"); + + } + +} + +document.addEventListener('DOMContentLoaded', function() { + + var panels = document.querySelectorAll('.halfPanel'); + + console.log("boxes", panels); + + //#1e2e43 + + for (var i = 0; i < panels.length; i++) { + + var currentPanel = panels[i]; + + currentPanel.addEventListener('click', function() { + + for (var j = 0; j < panels.length; j++) { + + panels[j].classList.add("hidePanel"); + + } + + //document.body.setAttribute("id", "snow"); + + }); + + +/* + + currentPanel.addEventListener('mouseover', function() { + + var glowingBorder = document.querySelector(".glowingBorder"); + + var boundingBoxRectangle = this.getBoundingClientRect(); + + glowingBorder.style.left = (boundingBoxRectangle.x - 2) + "px"; + + glowingBorder.style.top = ( boundingBoxRectangle.y - 2) + "px"; + + glowingBorder.style.width = boundingBoxRectangle.width + 4 + "px"; + + glowingBorder.style.height = boundingBoxRectangle.height + 12 + "px"; + + //this.classList.add("glowingBorder"); + console.log(boundingBoxRectangle); + + });*/ + +/* + currentPanel.addEventListener('mouseover', function() { + + if( document.querySelector(".glowingBorder-active") ) { + + document.querySelector(".glowingBorder-active").classList.remove("glowingBorder-active"); + + } + + this.classList.add("glowingBorder-active"); + console.log(this); + + }); + + currentPanel.addEventListener('mouseout', function() { + + + //this.classList.remove("glowingBorder-active"); + + + + + });*/ + + + + } + + var smallPanels = document.querySelectorAll('panel.wiggle'); + + console.log("smallPanels", smallPanels); + + for (var i = 0; i < smallPanels.length; i++) { + + var currentPanel = smallPanels[i]; + + currentPanel.style.transform = "rotate("+ ( -3 + ( Math.random() * 7 )) + "deg)"; + + + } + //glowingBorder + + var checkbox = document.querySelector('.toggle-checkbox'); + + checkbox.addEventListener('change', function() { + + if( !this.checked ) { + + setTint( "Dark" ); + + } else { + + setTint( "Light" ); + + } + + }); + + if( localStorage.getItem("tint") == "light" ) { + + document.documentElement.setAttribute('data-theme', 'light'); + + document.querySelector(".toggle-checkbox").setAttribute("checked", "checked"); + + setTint( "Light" ); + + } else { + + document.documentElement.setAttribute('data-theme', 'dark'); + + setTint( "Dark" ); + + } + +}); diff --git a/binaries/www/index.html b/binaries/www/index.html new file mode 100644 index 0000000..656a47e --- /dev/null +++ b/binaries/www/index.html @@ -0,0 +1,347 @@ + + + + + + + + The Architects + + + + + + + + + + + + The Software Architects + + + + Home + + About + + + + Contact + + + + + +
+ +
+ + + + + + + +

The Software Architects

+ +

+ + What we create? + +

+ +
+ +
+ + + + + + +

Solid Architecture

+ +

+ As software architects we design Software that is simple in its architecture. + +

+ +
+ + + +

Modern Design

+ +

+ Modern and simplistic from the inside where where nobody looks, And from the outside. + +

+ +
+ +
+ +
+ + + + + + + +

What kind of technologies do you use?

+ +

+ + Here are the options. + +

+ +
+ +
+ + + + + + + + + +

C Preprocessor with websockets

+ + +
+ + +
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+ + + + \ No newline at end of file diff --git a/documents/Tesselation_Tutorial/Tesselation.sln b/documents/Tesselation_Tutorial/Tesselation.sln new file mode 100644 index 0000000..c0b4de9 --- /dev/null +++ b/documents/Tesselation_Tutorial/Tesselation.sln @@ -0,0 +1,25 @@ +Microsoft Visual Studio Solution File, Format Version 11.00 +# Visual C++ Express 2010 +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Tesselation", "src\Tesselation.vcxproj", "{98864040-E723-43CF-9479-6FBCDF2F6C51}" +EndProject +Global + GlobalSection(SolutionConfigurationPlatforms) = preSolution + Debug|Win32 = Debug|Win32 + Debug|x64 = Debug|x64 + Release|Win32 = Release|Win32 + Release|x64 = Release|x64 + EndGlobalSection + GlobalSection(ProjectConfigurationPlatforms) = postSolution + {98864040-E723-43CF-9479-6FBCDF2F6C51}.Debug|Win32.ActiveCfg = Debug|Win32 + {98864040-E723-43CF-9479-6FBCDF2F6C51}.Debug|Win32.Build.0 = Debug|Win32 + {98864040-E723-43CF-9479-6FBCDF2F6C51}.Debug|x64.ActiveCfg = Debug|x64 + {98864040-E723-43CF-9479-6FBCDF2F6C51}.Debug|x64.Build.0 = Debug|x64 + {98864040-E723-43CF-9479-6FBCDF2F6C51}.Release|Win32.ActiveCfg = Release|Win32 + {98864040-E723-43CF-9479-6FBCDF2F6C51}.Release|Win32.Build.0 = Release|Win32 + {98864040-E723-43CF-9479-6FBCDF2F6C51}.Release|x64.ActiveCfg = Release|x64 + {98864040-E723-43CF-9479-6FBCDF2F6C51}.Release|x64.Build.0 = Release|x64 + EndGlobalSection + GlobalSection(SolutionProperties) = preSolution + HideSolutionNode = FALSE + EndGlobalSection +EndGlobal diff --git a/documents/Tesselation_Tutorial/Tesselation.suo b/documents/Tesselation_Tutorial/Tesselation.suo new file mode 100644 index 0000000..ae3c76e Binary files /dev/null and b/documents/Tesselation_Tutorial/Tesselation.suo differ diff --git a/documents/Tesselation_Tutorial/bin32/glut32.dll b/documents/Tesselation_Tutorial/bin32/glut32.dll new file mode 100644 index 0000000..106646f Binary files /dev/null and b/documents/Tesselation_Tutorial/bin32/glut32.dll differ diff --git a/documents/Tesselation_Tutorial/bin64/Tesselation.exe b/documents/Tesselation_Tutorial/bin64/Tesselation.exe new file mode 100644 index 0000000..d49d7a6 Binary files /dev/null and b/documents/Tesselation_Tutorial/bin64/Tesselation.exe differ diff --git a/documents/Tesselation_Tutorial/bin64/glut32.dll b/documents/Tesselation_Tutorial/bin64/glut32.dll new file mode 100644 index 0000000..5f0eb90 Binary files /dev/null and b/documents/Tesselation_Tutorial/bin64/glut32.dll differ diff --git a/documents/Tesselation_Tutorial/ext/GL/glext.h b/documents/Tesselation_Tutorial/ext/GL/glext.h new file mode 100644 index 0000000..0321028 --- /dev/null +++ b/documents/Tesselation_Tutorial/ext/GL/glext.h @@ -0,0 +1,6495 @@ +#ifndef __glext_h_ +#define __glext_h_ + +#ifdef __cplusplus +extern "C" { +#endif + +/* +** License Applicability. Except to the extent portions of this file are +** made subject to an alternative license as permitted in the SGI Free +** Software License B, Version 1.1 (the "License"), the contents of this +** file are subject only to the provisions of the License. You may not use +** this file except in compliance with the License. You may obtain a copy +** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600 +** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at: +** +** http://oss.sgi.com/projects/FreeB +** +** Note that, as provided in the License, the Software is distributed on an +** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS +** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND +** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A +** PARTICULAR PURPOSE, AND NON-INFRINGEMENT. +** +** Original Code. The Original Code is: OpenGL Sample Implementation, +** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics, +** Inc. The Original Code is Copyright (c) 1991-2004 Silicon Graphics, Inc. +** Copyright in any portions created by third parties is as indicated +** elsewhere herein. All Rights Reserved. +** +** Additional Notice Provisions: This software was created using the +** OpenGL(R) version 1.2.1 Sample Implementation published by SGI, but has +** not been independently verified as being compliant with the OpenGL(R) +** version 1.2.1 Specification. +*/ + +#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__) +#define WIN32_LEAN_AND_MEAN 1 +#include +#endif + +#ifndef APIENTRY +#define APIENTRY +#endif +#ifndef APIENTRYP +#define APIENTRYP APIENTRY * +#endif +#ifndef GLAPI +#define GLAPI extern +#endif + +/*************************************************************/ + +/* Header file version number, required by OpenGL ABI for Linux */ +/* glext.h last updated 2005/06/20 */ +/* Current version at http://oss.sgi.com/projects/ogl-sample/registry/ */ +#define GL_GLEXT_VERSION 29 + +#ifndef GL_VERSION_1_2 +#define GL_UNSIGNED_BYTE_3_3_2 0x8032 +#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 +#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 +#define GL_UNSIGNED_INT_8_8_8_8 0x8035 +#define GL_UNSIGNED_INT_10_10_10_2 0x8036 +#define GL_RESCALE_NORMAL 0x803A +#define GL_TEXTURE_BINDING_3D 0x806A +#define GL_PACK_SKIP_IMAGES 0x806B +#define GL_PACK_IMAGE_HEIGHT 0x806C +#define GL_UNPACK_SKIP_IMAGES 0x806D +#define GL_UNPACK_IMAGE_HEIGHT 0x806E +#define GL_TEXTURE_3D 0x806F +#define GL_PROXY_TEXTURE_3D 0x8070 +#define GL_TEXTURE_DEPTH 0x8071 +#define GL_TEXTURE_WRAP_R 0x8072 +#define GL_MAX_3D_TEXTURE_SIZE 0x8073 +#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362 +#define GL_UNSIGNED_SHORT_5_6_5 0x8363 +#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364 +#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365 +#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366 +#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367 +#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 +#define GL_BGR 0x80E0 +#define GL_BGRA 0x80E1 +#define GL_MAX_ELEMENTS_VERTICES 0x80E8 +#define GL_MAX_ELEMENTS_INDICES 0x80E9 +#define GL_CLAMP_TO_EDGE 0x812F +#define GL_TEXTURE_MIN_LOD 0x813A +#define GL_TEXTURE_MAX_LOD 0x813B +#define GL_TEXTURE_BASE_LEVEL 0x813C +#define GL_TEXTURE_MAX_LEVEL 0x813D +#define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8 +#define GL_SINGLE_COLOR 0x81F9 +#define GL_SEPARATE_SPECULAR_COLOR 0x81FA +#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12 +#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13 +#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22 +#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23 +#define GL_ALIASED_POINT_SIZE_RANGE 0x846D +#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E +#endif + +#ifndef GL_ARB_imaging +#define GL_CONSTANT_COLOR 0x8001 +#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 +#define GL_CONSTANT_ALPHA 0x8003 +#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 +#define GL_BLEND_COLOR 0x8005 +#define GL_FUNC_ADD 0x8006 +#define GL_MIN 0x8007 +#define GL_MAX 0x8008 +#define GL_BLEND_EQUATION 0x8009 +#define GL_FUNC_SUBTRACT 0x800A +#define GL_FUNC_REVERSE_SUBTRACT 0x800B +#define GL_CONVOLUTION_1D 0x8010 +#define GL_CONVOLUTION_2D 0x8011 +#define GL_SEPARABLE_2D 0x8012 +#define GL_CONVOLUTION_BORDER_MODE 0x8013 +#define GL_CONVOLUTION_FILTER_SCALE 0x8014 +#define GL_CONVOLUTION_FILTER_BIAS 0x8015 +#define GL_REDUCE 0x8016 +#define GL_CONVOLUTION_FORMAT 0x8017 +#define GL_CONVOLUTION_WIDTH 0x8018 +#define GL_CONVOLUTION_HEIGHT 0x8019 +#define GL_MAX_CONVOLUTION_WIDTH 0x801A +#define GL_MAX_CONVOLUTION_HEIGHT 0x801B +#define GL_POST_CONVOLUTION_RED_SCALE 0x801C +#define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D +#define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E +#define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F +#define GL_POST_CONVOLUTION_RED_BIAS 0x8020 +#define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021 +#define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022 +#define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023 +#define GL_HISTOGRAM 0x8024 +#define GL_PROXY_HISTOGRAM 0x8025 +#define GL_HISTOGRAM_WIDTH 0x8026 +#define GL_HISTOGRAM_FORMAT 0x8027 +#define GL_HISTOGRAM_RED_SIZE 0x8028 +#define GL_HISTOGRAM_GREEN_SIZE 0x8029 +#define GL_HISTOGRAM_BLUE_SIZE 0x802A +#define GL_HISTOGRAM_ALPHA_SIZE 0x802B +#define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C +#define GL_HISTOGRAM_SINK 0x802D +#define GL_MINMAX 0x802E +#define GL_MINMAX_FORMAT 0x802F +#define GL_MINMAX_SINK 0x8030 +#define GL_TABLE_TOO_LARGE 0x8031 +#define GL_COLOR_MATRIX 0x80B1 +#define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2 +#define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3 +#define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4 +#define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5 +#define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6 +#define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7 +#define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8 +#define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9 +#define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA +#define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB +#define GL_COLOR_TABLE 0x80D0 +#define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1 +#define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2 +#define GL_PROXY_COLOR_TABLE 0x80D3 +#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4 +#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5 +#define GL_COLOR_TABLE_SCALE 0x80D6 +#define GL_COLOR_TABLE_BIAS 0x80D7 +#define GL_COLOR_TABLE_FORMAT 0x80D8 +#define GL_COLOR_TABLE_WIDTH 0x80D9 +#define GL_COLOR_TABLE_RED_SIZE 0x80DA +#define GL_COLOR_TABLE_GREEN_SIZE 0x80DB +#define GL_COLOR_TABLE_BLUE_SIZE 0x80DC +#define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD +#define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE +#define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF +#define GL_CONSTANT_BORDER 0x8151 +#define GL_REPLICATE_BORDER 0x8153 +#define GL_CONVOLUTION_BORDER_COLOR 0x8154 +#endif + +#ifndef GL_VERSION_1_3 +#define GL_TEXTURE0 0x84C0 +#define GL_TEXTURE1 0x84C1 +#define GL_TEXTURE2 0x84C2 +#define GL_TEXTURE3 0x84C3 +#define GL_TEXTURE4 0x84C4 +#define GL_TEXTURE5 0x84C5 +#define GL_TEXTURE6 0x84C6 +#define GL_TEXTURE7 0x84C7 +#define GL_TEXTURE8 0x84C8 +#define GL_TEXTURE9 0x84C9 +#define GL_TEXTURE10 0x84CA +#define GL_TEXTURE11 0x84CB +#define GL_TEXTURE12 0x84CC +#define GL_TEXTURE13 0x84CD +#define GL_TEXTURE14 0x84CE +#define GL_TEXTURE15 0x84CF +#define GL_TEXTURE16 0x84D0 +#define GL_TEXTURE17 0x84D1 +#define GL_TEXTURE18 0x84D2 +#define GL_TEXTURE19 0x84D3 +#define GL_TEXTURE20 0x84D4 +#define GL_TEXTURE21 0x84D5 +#define GL_TEXTURE22 0x84D6 +#define GL_TEXTURE23 0x84D7 +#define GL_TEXTURE24 0x84D8 +#define GL_TEXTURE25 0x84D9 +#define GL_TEXTURE26 0x84DA +#define GL_TEXTURE27 0x84DB +#define GL_TEXTURE28 0x84DC +#define GL_TEXTURE29 0x84DD +#define GL_TEXTURE30 0x84DE +#define GL_TEXTURE31 0x84DF +#define GL_ACTIVE_TEXTURE 0x84E0 +#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1 +#define GL_MAX_TEXTURE_UNITS 0x84E2 +#define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3 +#define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4 +#define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5 +#define GL_TRANSPOSE_COLOR_MATRIX 0x84E6 +#define GL_MULTISAMPLE 0x809D +#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E +#define GL_SAMPLE_ALPHA_TO_ONE 0x809F +#define GL_SAMPLE_COVERAGE 0x80A0 +#define GL_SAMPLE_BUFFERS 0x80A8 +#define GL_SAMPLES 0x80A9 +#define GL_SAMPLE_COVERAGE_VALUE 0x80AA +#define GL_SAMPLE_COVERAGE_INVERT 0x80AB +#define GL_MULTISAMPLE_BIT 0x20000000 +#define GL_NORMAL_MAP 0x8511 +#define GL_REFLECTION_MAP 0x8512 +#define GL_TEXTURE_CUBE_MAP 0x8513 +#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A +#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B +#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C +#define GL_COMPRESSED_ALPHA 0x84E9 +#define GL_COMPRESSED_LUMINANCE 0x84EA +#define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB +#define GL_COMPRESSED_INTENSITY 0x84EC +#define GL_COMPRESSED_RGB 0x84ED +#define GL_COMPRESSED_RGBA 0x84EE +#define GL_TEXTURE_COMPRESSION_HINT 0x84EF +#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0 +#define GL_TEXTURE_COMPRESSED 0x86A1 +#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 +#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 +#define GL_CLAMP_TO_BORDER 0x812D +#define GL_COMBINE 0x8570 +#define GL_COMBINE_RGB 0x8571 +#define GL_COMBINE_ALPHA 0x8572 +#define GL_SOURCE0_RGB 0x8580 +#define GL_SOURCE1_RGB 0x8581 +#define GL_SOURCE2_RGB 0x8582 +#define GL_SOURCE0_ALPHA 0x8588 +#define GL_SOURCE1_ALPHA 0x8589 +#define GL_SOURCE2_ALPHA 0x858A +#define GL_OPERAND0_RGB 0x8590 +#define GL_OPERAND1_RGB 0x8591 +#define GL_OPERAND2_RGB 0x8592 +#define GL_OPERAND0_ALPHA 0x8598 +#define GL_OPERAND1_ALPHA 0x8599 +#define GL_OPERAND2_ALPHA 0x859A +#define GL_RGB_SCALE 0x8573 +#define GL_ADD_SIGNED 0x8574 +#define GL_INTERPOLATE 0x8575 +#define GL_SUBTRACT 0x84E7 +#define GL_CONSTANT 0x8576 +#define GL_PRIMARY_COLOR 0x8577 +#define GL_PREVIOUS 0x8578 +#define GL_DOT3_RGB 0x86AE +#define GL_DOT3_RGBA 0x86AF +#endif + +#ifndef GL_VERSION_1_4 +#define GL_BLEND_DST_RGB 0x80C8 +#define GL_BLEND_SRC_RGB 0x80C9 +#define GL_BLEND_DST_ALPHA 0x80CA +#define GL_BLEND_SRC_ALPHA 0x80CB +#define GL_POINT_SIZE_MIN 0x8126 +#define GL_POINT_SIZE_MAX 0x8127 +#define GL_POINT_FADE_THRESHOLD_SIZE 0x8128 +#define GL_POINT_DISTANCE_ATTENUATION 0x8129 +#define GL_GENERATE_MIPMAP 0x8191 +#define GL_GENERATE_MIPMAP_HINT 0x8192 +#define GL_DEPTH_COMPONENT16 0x81A5 +#define GL_DEPTH_COMPONENT24 0x81A6 +#define GL_DEPTH_COMPONENT32 0x81A7 +#define GL_MIRRORED_REPEAT 0x8370 +#define GL_FOG_COORDINATE_SOURCE 0x8450 +#define GL_FOG_COORDINATE 0x8451 +#define GL_FRAGMENT_DEPTH 0x8452 +#define GL_CURRENT_FOG_COORDINATE 0x8453 +#define GL_FOG_COORDINATE_ARRAY_TYPE 0x8454 +#define GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455 +#define GL_FOG_COORDINATE_ARRAY_POINTER 0x8456 +#define GL_FOG_COORDINATE_ARRAY 0x8457 +#define GL_COLOR_SUM 0x8458 +#define GL_CURRENT_SECONDARY_COLOR 0x8459 +#define GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A +#define GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B +#define GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C +#define GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D +#define GL_SECONDARY_COLOR_ARRAY 0x845E +#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD +#define GL_TEXTURE_FILTER_CONTROL 0x8500 +#define GL_TEXTURE_LOD_BIAS 0x8501 +#define GL_INCR_WRAP 0x8507 +#define GL_DECR_WRAP 0x8508 +#define GL_TEXTURE_DEPTH_SIZE 0x884A +#define GL_DEPTH_TEXTURE_MODE 0x884B +#define GL_TEXTURE_COMPARE_MODE 0x884C +#define GL_TEXTURE_COMPARE_FUNC 0x884D +#define GL_COMPARE_R_TO_TEXTURE 0x884E +#endif + +#ifndef GL_VERSION_1_5 +#define GL_BUFFER_SIZE 0x8764 +#define GL_BUFFER_USAGE 0x8765 +#define GL_QUERY_COUNTER_BITS 0x8864 +#define GL_CURRENT_QUERY 0x8865 +#define GL_QUERY_RESULT 0x8866 +#define GL_QUERY_RESULT_AVAILABLE 0x8867 +#define GL_ARRAY_BUFFER 0x8892 +#define GL_ELEMENT_ARRAY_BUFFER 0x8893 +#define GL_ARRAY_BUFFER_BINDING 0x8894 +#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 +#define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896 +#define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897 +#define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898 +#define GL_INDEX_ARRAY_BUFFER_BINDING 0x8899 +#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A +#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B +#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C +#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D +#define GL_WEIGHT_ARRAY_BUFFER_BINDING 0x889E +#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F +#define GL_READ_ONLY 0x88B8 +#define GL_WRITE_ONLY 0x88B9 +#define GL_READ_WRITE 0x88BA +#define GL_BUFFER_ACCESS 0x88BB +#define GL_BUFFER_MAPPED 0x88BC +#define GL_BUFFER_MAP_POINTER 0x88BD +#define GL_STREAM_DRAW 0x88E0 +#define GL_STREAM_READ 0x88E1 +#define GL_STREAM_COPY 0x88E2 +#define GL_STATIC_DRAW 0x88E4 +#define GL_STATIC_READ 0x88E5 +#define GL_STATIC_COPY 0x88E6 +#define GL_DYNAMIC_DRAW 0x88E8 +#define GL_DYNAMIC_READ 0x88E9 +#define GL_DYNAMIC_COPY 0x88EA +#define GL_SAMPLES_PASSED 0x8914 +#define GL_FOG_COORD_SRC GL_FOG_COORDINATE_SOURCE +#define GL_FOG_COORD GL_FOG_COORDINATE +#define GL_CURRENT_FOG_COORD GL_CURRENT_FOG_COORDINATE +#define GL_FOG_COORD_ARRAY_TYPE GL_FOG_COORDINATE_ARRAY_TYPE +#define GL_FOG_COORD_ARRAY_STRIDE GL_FOG_COORDINATE_ARRAY_STRIDE +#define GL_FOG_COORD_ARRAY_POINTER GL_FOG_COORDINATE_ARRAY_POINTER +#define GL_FOG_COORD_ARRAY GL_FOG_COORDINATE_ARRAY +#define GL_FOG_COORD_ARRAY_BUFFER_BINDING GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING +#define GL_SRC0_RGB GL_SOURCE0_RGB +#define GL_SRC1_RGB GL_SOURCE1_RGB +#define GL_SRC2_RGB GL_SOURCE2_RGB +#define GL_SRC0_ALPHA GL_SOURCE0_ALPHA +#define GL_SRC1_ALPHA GL_SOURCE1_ALPHA +#define GL_SRC2_ALPHA GL_SOURCE2_ALPHA +#endif + +#ifndef GL_VERSION_2_0 +#define GL_BLEND_EQUATION_RGB GL_BLEND_EQUATION +#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 +#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 +#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 +#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 +#define GL_CURRENT_VERTEX_ATTRIB 0x8626 +#define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642 +#define GL_VERTEX_PROGRAM_TWO_SIDE 0x8643 +#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 +#define GL_STENCIL_BACK_FUNC 0x8800 +#define GL_STENCIL_BACK_FAIL 0x8801 +#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 +#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 +#define GL_MAX_DRAW_BUFFERS 0x8824 +#define GL_DRAW_BUFFER0 0x8825 +#define GL_DRAW_BUFFER1 0x8826 +#define GL_DRAW_BUFFER2 0x8827 +#define GL_DRAW_BUFFER3 0x8828 +#define GL_DRAW_BUFFER4 0x8829 +#define GL_DRAW_BUFFER5 0x882A +#define GL_DRAW_BUFFER6 0x882B +#define GL_DRAW_BUFFER7 0x882C +#define GL_DRAW_BUFFER8 0x882D +#define GL_DRAW_BUFFER9 0x882E +#define GL_DRAW_BUFFER10 0x882F +#define GL_DRAW_BUFFER11 0x8830 +#define GL_DRAW_BUFFER12 0x8831 +#define GL_DRAW_BUFFER13 0x8832 +#define GL_DRAW_BUFFER14 0x8833 +#define GL_DRAW_BUFFER15 0x8834 +#define GL_BLEND_EQUATION_ALPHA 0x883D +#define GL_POINT_SPRITE 0x8861 +#define GL_COORD_REPLACE 0x8862 +#define GL_MAX_VERTEX_ATTRIBS 0x8869 +#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A +#define GL_MAX_TEXTURE_COORDS 0x8871 +#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 +#define GL_FRAGMENT_SHADER 0x8B30 +#define GL_VERTEX_SHADER 0x8B31 +#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49 +#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A +#define GL_MAX_VARYING_FLOATS 0x8B4B +#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C +#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D +#define GL_SHADER_TYPE 0x8B4F +#define GL_FLOAT_VEC2 0x8B50 +#define GL_FLOAT_VEC3 0x8B51 +#define GL_FLOAT_VEC4 0x8B52 +#define GL_INT_VEC2 0x8B53 +#define GL_INT_VEC3 0x8B54 +#define GL_INT_VEC4 0x8B55 +#define GL_BOOL 0x8B56 +#define GL_BOOL_VEC2 0x8B57 +#define GL_BOOL_VEC3 0x8B58 +#define GL_BOOL_VEC4 0x8B59 +#define GL_FLOAT_MAT2 0x8B5A +#define GL_FLOAT_MAT3 0x8B5B +#define GL_FLOAT_MAT4 0x8B5C +#define GL_SAMPLER_1D 0x8B5D +#define GL_SAMPLER_2D 0x8B5E +#define GL_SAMPLER_3D 0x8B5F +#define GL_SAMPLER_CUBE 0x8B60 +#define GL_SAMPLER_1D_SHADOW 0x8B61 +#define GL_SAMPLER_2D_SHADOW 0x8B62 +#define GL_DELETE_STATUS 0x8B80 +#define GL_COMPILE_STATUS 0x8B81 +#define GL_LINK_STATUS 0x8B82 +#define GL_VALIDATE_STATUS 0x8B83 +#define GL_INFO_LOG_LENGTH 0x8B84 +#define GL_ATTACHED_SHADERS 0x8B85 +#define GL_ACTIVE_UNIFORMS 0x8B86 +#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 +#define GL_SHADER_SOURCE_LENGTH 0x8B88 +#define GL_ACTIVE_ATTRIBUTES 0x8B89 +#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A +#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B +#define GL_SHADING_LANGUAGE_VERSION 0x8B8C +#define GL_CURRENT_PROGRAM 0x8B8D +#define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0 +#define GL_LOWER_LEFT 0x8CA1 +#define GL_UPPER_LEFT 0x8CA2 +#define GL_STENCIL_BACK_REF 0x8CA3 +#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 +#define GL_STENCIL_BACK_WRITEMASK 0x8CA5 +#endif + +#ifndef GL_ARB_multitexture +#define GL_TEXTURE0_ARB 0x84C0 +#define GL_TEXTURE1_ARB 0x84C1 +#define GL_TEXTURE2_ARB 0x84C2 +#define GL_TEXTURE3_ARB 0x84C3 +#define GL_TEXTURE4_ARB 0x84C4 +#define GL_TEXTURE5_ARB 0x84C5 +#define GL_TEXTURE6_ARB 0x84C6 +#define GL_TEXTURE7_ARB 0x84C7 +#define GL_TEXTURE8_ARB 0x84C8 +#define GL_TEXTURE9_ARB 0x84C9 +#define GL_TEXTURE10_ARB 0x84CA +#define GL_TEXTURE11_ARB 0x84CB +#define GL_TEXTURE12_ARB 0x84CC +#define GL_TEXTURE13_ARB 0x84CD +#define GL_TEXTURE14_ARB 0x84CE +#define GL_TEXTURE15_ARB 0x84CF +#define GL_TEXTURE16_ARB 0x84D0 +#define GL_TEXTURE17_ARB 0x84D1 +#define GL_TEXTURE18_ARB 0x84D2 +#define GL_TEXTURE19_ARB 0x84D3 +#define GL_TEXTURE20_ARB 0x84D4 +#define GL_TEXTURE21_ARB 0x84D5 +#define GL_TEXTURE22_ARB 0x84D6 +#define GL_TEXTURE23_ARB 0x84D7 +#define GL_TEXTURE24_ARB 0x84D8 +#define GL_TEXTURE25_ARB 0x84D9 +#define GL_TEXTURE26_ARB 0x84DA +#define GL_TEXTURE27_ARB 0x84DB +#define GL_TEXTURE28_ARB 0x84DC +#define GL_TEXTURE29_ARB 0x84DD +#define GL_TEXTURE30_ARB 0x84DE +#define GL_TEXTURE31_ARB 0x84DF +#define GL_ACTIVE_TEXTURE_ARB 0x84E0 +#define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1 +#define GL_MAX_TEXTURE_UNITS_ARB 0x84E2 +#endif + +#ifndef GL_ARB_transpose_matrix +#define GL_TRANSPOSE_MODELVIEW_MATRIX_ARB 0x84E3 +#define GL_TRANSPOSE_PROJECTION_MATRIX_ARB 0x84E4 +#define GL_TRANSPOSE_TEXTURE_MATRIX_ARB 0x84E5 +#define GL_TRANSPOSE_COLOR_MATRIX_ARB 0x84E6 +#endif + +#ifndef GL_ARB_multisample +#define GL_MULTISAMPLE_ARB 0x809D +#define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB 0x809E +#define GL_SAMPLE_ALPHA_TO_ONE_ARB 0x809F +#define GL_SAMPLE_COVERAGE_ARB 0x80A0 +#define GL_SAMPLE_BUFFERS_ARB 0x80A8 +#define GL_SAMPLES_ARB 0x80A9 +#define GL_SAMPLE_COVERAGE_VALUE_ARB 0x80AA +#define GL_SAMPLE_COVERAGE_INVERT_ARB 0x80AB +#define GL_MULTISAMPLE_BIT_ARB 0x20000000 +#endif + +#ifndef GL_ARB_texture_env_add +#endif + +#ifndef GL_ARB_texture_cube_map +#define GL_NORMAL_MAP_ARB 0x8511 +#define GL_REFLECTION_MAP_ARB 0x8512 +#define GL_TEXTURE_CUBE_MAP_ARB 0x8513 +#define GL_TEXTURE_BINDING_CUBE_MAP_ARB 0x8514 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x8516 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x8518 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x8519 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x851A +#define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B +#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB 0x851C +#endif + +#ifndef GL_ARB_texture_compression +#define GL_COMPRESSED_ALPHA_ARB 0x84E9 +#define GL_COMPRESSED_LUMINANCE_ARB 0x84EA +#define GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB +#define GL_COMPRESSED_INTENSITY_ARB 0x84EC +#define GL_COMPRESSED_RGB_ARB 0x84ED +#define GL_COMPRESSED_RGBA_ARB 0x84EE +#define GL_TEXTURE_COMPRESSION_HINT_ARB 0x84EF +#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB 0x86A0 +#define GL_TEXTURE_COMPRESSED_ARB 0x86A1 +#define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A2 +#define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3 +#endif + +#ifndef GL_ARB_texture_border_clamp +#define GL_CLAMP_TO_BORDER_ARB 0x812D +#endif + +#ifndef GL_ARB_point_parameters +#define GL_POINT_SIZE_MIN_ARB 0x8126 +#define GL_POINT_SIZE_MAX_ARB 0x8127 +#define GL_POINT_FADE_THRESHOLD_SIZE_ARB 0x8128 +#define GL_POINT_DISTANCE_ATTENUATION_ARB 0x8129 +#endif + +#ifndef GL_ARB_vertex_blend +#define GL_MAX_VERTEX_UNITS_ARB 0x86A4 +#define GL_ACTIVE_VERTEX_UNITS_ARB 0x86A5 +#define GL_WEIGHT_SUM_UNITY_ARB 0x86A6 +#define GL_VERTEX_BLEND_ARB 0x86A7 +#define GL_CURRENT_WEIGHT_ARB 0x86A8 +#define GL_WEIGHT_ARRAY_TYPE_ARB 0x86A9 +#define GL_WEIGHT_ARRAY_STRIDE_ARB 0x86AA +#define GL_WEIGHT_ARRAY_SIZE_ARB 0x86AB +#define GL_WEIGHT_ARRAY_POINTER_ARB 0x86AC +#define GL_WEIGHT_ARRAY_ARB 0x86AD +#define GL_MODELVIEW0_ARB 0x1700 +#define GL_MODELVIEW1_ARB 0x850A +#define GL_MODELVIEW2_ARB 0x8722 +#define GL_MODELVIEW3_ARB 0x8723 +#define GL_MODELVIEW4_ARB 0x8724 +#define GL_MODELVIEW5_ARB 0x8725 +#define GL_MODELVIEW6_ARB 0x8726 +#define GL_MODELVIEW7_ARB 0x8727 +#define GL_MODELVIEW8_ARB 0x8728 +#define GL_MODELVIEW9_ARB 0x8729 +#define GL_MODELVIEW10_ARB 0x872A +#define GL_MODELVIEW11_ARB 0x872B +#define GL_MODELVIEW12_ARB 0x872C +#define GL_MODELVIEW13_ARB 0x872D +#define GL_MODELVIEW14_ARB 0x872E +#define GL_MODELVIEW15_ARB 0x872F +#define GL_MODELVIEW16_ARB 0x8730 +#define GL_MODELVIEW17_ARB 0x8731 +#define GL_MODELVIEW18_ARB 0x8732 +#define GL_MODELVIEW19_ARB 0x8733 +#define GL_MODELVIEW20_ARB 0x8734 +#define GL_MODELVIEW21_ARB 0x8735 +#define GL_MODELVIEW22_ARB 0x8736 +#define GL_MODELVIEW23_ARB 0x8737 +#define GL_MODELVIEW24_ARB 0x8738 +#define GL_MODELVIEW25_ARB 0x8739 +#define GL_MODELVIEW26_ARB 0x873A +#define GL_MODELVIEW27_ARB 0x873B +#define GL_MODELVIEW28_ARB 0x873C +#define GL_MODELVIEW29_ARB 0x873D +#define GL_MODELVIEW30_ARB 0x873E +#define GL_MODELVIEW31_ARB 0x873F +#endif + +#ifndef GL_ARB_matrix_palette +#define GL_MATRIX_PALETTE_ARB 0x8840 +#define GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB 0x8841 +#define GL_MAX_PALETTE_MATRICES_ARB 0x8842 +#define GL_CURRENT_PALETTE_MATRIX_ARB 0x8843 +#define GL_MATRIX_INDEX_ARRAY_ARB 0x8844 +#define GL_CURRENT_MATRIX_INDEX_ARB 0x8845 +#define GL_MATRIX_INDEX_ARRAY_SIZE_ARB 0x8846 +#define GL_MATRIX_INDEX_ARRAY_TYPE_ARB 0x8847 +#define GL_MATRIX_INDEX_ARRAY_STRIDE_ARB 0x8848 +#define GL_MATRIX_INDEX_ARRAY_POINTER_ARB 0x8849 +#endif + +#ifndef GL_ARB_texture_env_combine +#define GL_COMBINE_ARB 0x8570 +#define GL_COMBINE_RGB_ARB 0x8571 +#define GL_COMBINE_ALPHA_ARB 0x8572 +#define GL_SOURCE0_RGB_ARB 0x8580 +#define GL_SOURCE1_RGB_ARB 0x8581 +#define GL_SOURCE2_RGB_ARB 0x8582 +#define GL_SOURCE0_ALPHA_ARB 0x8588 +#define GL_SOURCE1_ALPHA_ARB 0x8589 +#define GL_SOURCE2_ALPHA_ARB 0x858A +#define GL_OPERAND0_RGB_ARB 0x8590 +#define GL_OPERAND1_RGB_ARB 0x8591 +#define GL_OPERAND2_RGB_ARB 0x8592 +#define GL_OPERAND0_ALPHA_ARB 0x8598 +#define GL_OPERAND1_ALPHA_ARB 0x8599 +#define GL_OPERAND2_ALPHA_ARB 0x859A +#define GL_RGB_SCALE_ARB 0x8573 +#define GL_ADD_SIGNED_ARB 0x8574 +#define GL_INTERPOLATE_ARB 0x8575 +#define GL_SUBTRACT_ARB 0x84E7 +#define GL_CONSTANT_ARB 0x8576 +#define GL_PRIMARY_COLOR_ARB 0x8577 +#define GL_PREVIOUS_ARB 0x8578 +#endif + +#ifndef GL_ARB_texture_env_crossbar +#endif + +#ifndef GL_ARB_texture_env_dot3 +#define GL_DOT3_RGB_ARB 0x86AE +#define GL_DOT3_RGBA_ARB 0x86AF +#endif + +#ifndef GL_ARB_texture_mirrored_repeat +#define GL_MIRRORED_REPEAT_ARB 0x8370 +#endif + +#ifndef GL_ARB_depth_texture +#define GL_DEPTH_COMPONENT16_ARB 0x81A5 +#define GL_DEPTH_COMPONENT24_ARB 0x81A6 +#define GL_DEPTH_COMPONENT32_ARB 0x81A7 +#define GL_TEXTURE_DEPTH_SIZE_ARB 0x884A +#define GL_DEPTH_TEXTURE_MODE_ARB 0x884B +#endif + +#ifndef GL_ARB_shadow +#define GL_TEXTURE_COMPARE_MODE_ARB 0x884C +#define GL_TEXTURE_COMPARE_FUNC_ARB 0x884D +#define GL_COMPARE_R_TO_TEXTURE_ARB 0x884E +#endif + +#ifndef GL_ARB_shadow_ambient +#define GL_TEXTURE_COMPARE_FAIL_VALUE_ARB 0x80BF +#endif + +#ifndef GL_ARB_window_pos +#endif + +#ifndef GL_ARB_vertex_program +#define GL_COLOR_SUM_ARB 0x8458 +#define GL_VERTEX_PROGRAM_ARB 0x8620 +#define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622 +#define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB 0x8623 +#define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624 +#define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB 0x8625 +#define GL_CURRENT_VERTEX_ATTRIB_ARB 0x8626 +#define GL_PROGRAM_LENGTH_ARB 0x8627 +#define GL_PROGRAM_STRING_ARB 0x8628 +#define GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB 0x862E +#define GL_MAX_PROGRAM_MATRICES_ARB 0x862F +#define GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640 +#define GL_CURRENT_MATRIX_ARB 0x8641 +#define GL_VERTEX_PROGRAM_POINT_SIZE_ARB 0x8642 +#define GL_VERTEX_PROGRAM_TWO_SIDE_ARB 0x8643 +#define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645 +#define GL_PROGRAM_ERROR_POSITION_ARB 0x864B +#define GL_PROGRAM_BINDING_ARB 0x8677 +#define GL_MAX_VERTEX_ATTRIBS_ARB 0x8869 +#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886A +#define GL_PROGRAM_ERROR_STRING_ARB 0x8874 +#define GL_PROGRAM_FORMAT_ASCII_ARB 0x8875 +#define GL_PROGRAM_FORMAT_ARB 0x8876 +#define GL_PROGRAM_INSTRUCTIONS_ARB 0x88A0 +#define GL_MAX_PROGRAM_INSTRUCTIONS_ARB 0x88A1 +#define GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A2 +#define GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A3 +#define GL_PROGRAM_TEMPORARIES_ARB 0x88A4 +#define GL_MAX_PROGRAM_TEMPORARIES_ARB 0x88A5 +#define GL_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A6 +#define GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A7 +#define GL_PROGRAM_PARAMETERS_ARB 0x88A8 +#define GL_MAX_PROGRAM_PARAMETERS_ARB 0x88A9 +#define GL_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AA +#define GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AB +#define GL_PROGRAM_ATTRIBS_ARB 0x88AC +#define GL_MAX_PROGRAM_ATTRIBS_ARB 0x88AD +#define GL_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AE +#define GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AF +#define GL_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B0 +#define GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B1 +#define GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B2 +#define GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B3 +#define GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB 0x88B4 +#define GL_MAX_PROGRAM_ENV_PARAMETERS_ARB 0x88B5 +#define GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB 0x88B6 +#define GL_TRANSPOSE_CURRENT_MATRIX_ARB 0x88B7 +#define GL_MATRIX0_ARB 0x88C0 +#define GL_MATRIX1_ARB 0x88C1 +#define GL_MATRIX2_ARB 0x88C2 +#define GL_MATRIX3_ARB 0x88C3 +#define GL_MATRIX4_ARB 0x88C4 +#define GL_MATRIX5_ARB 0x88C5 +#define GL_MATRIX6_ARB 0x88C6 +#define GL_MATRIX7_ARB 0x88C7 +#define GL_MATRIX8_ARB 0x88C8 +#define GL_MATRIX9_ARB 0x88C9 +#define GL_MATRIX10_ARB 0x88CA +#define GL_MATRIX11_ARB 0x88CB +#define GL_MATRIX12_ARB 0x88CC +#define GL_MATRIX13_ARB 0x88CD +#define GL_MATRIX14_ARB 0x88CE +#define GL_MATRIX15_ARB 0x88CF +#define GL_MATRIX16_ARB 0x88D0 +#define GL_MATRIX17_ARB 0x88D1 +#define GL_MATRIX18_ARB 0x88D2 +#define GL_MATRIX19_ARB 0x88D3 +#define GL_MATRIX20_ARB 0x88D4 +#define GL_MATRIX21_ARB 0x88D5 +#define GL_MATRIX22_ARB 0x88D6 +#define GL_MATRIX23_ARB 0x88D7 +#define GL_MATRIX24_ARB 0x88D8 +#define GL_MATRIX25_ARB 0x88D9 +#define GL_MATRIX26_ARB 0x88DA +#define GL_MATRIX27_ARB 0x88DB +#define GL_MATRIX28_ARB 0x88DC +#define GL_MATRIX29_ARB 0x88DD +#define GL_MATRIX30_ARB 0x88DE +#define GL_MATRIX31_ARB 0x88DF +#endif + +#ifndef GL_ARB_fragment_program +#define GL_FRAGMENT_PROGRAM_ARB 0x8804 +#define GL_PROGRAM_ALU_INSTRUCTIONS_ARB 0x8805 +#define GL_PROGRAM_TEX_INSTRUCTIONS_ARB 0x8806 +#define GL_PROGRAM_TEX_INDIRECTIONS_ARB 0x8807 +#define GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x8808 +#define GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x8809 +#define GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x880A +#define GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB 0x880B +#define GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB 0x880C +#define GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB 0x880D +#define GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x880E +#define GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x880F +#define GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x8810 +#define GL_MAX_TEXTURE_COORDS_ARB 0x8871 +#define GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872 +#endif + +#ifndef GL_ARB_vertex_buffer_object +#define GL_BUFFER_SIZE_ARB 0x8764 +#define GL_BUFFER_USAGE_ARB 0x8765 +#define GL_ARRAY_BUFFER_ARB 0x8892 +#define GL_ELEMENT_ARRAY_BUFFER_ARB 0x8893 +#define GL_ARRAY_BUFFER_BINDING_ARB 0x8894 +#define GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB 0x8895 +#define GL_VERTEX_ARRAY_BUFFER_BINDING_ARB 0x8896 +#define GL_NORMAL_ARRAY_BUFFER_BINDING_ARB 0x8897 +#define GL_COLOR_ARRAY_BUFFER_BINDING_ARB 0x8898 +#define GL_INDEX_ARRAY_BUFFER_BINDING_ARB 0x8899 +#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB 0x889A +#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB 0x889B +#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB 0x889C +#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB 0x889D +#define GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB 0x889E +#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB 0x889F +#define GL_READ_ONLY_ARB 0x88B8 +#define GL_WRITE_ONLY_ARB 0x88B9 +#define GL_READ_WRITE_ARB 0x88BA +#define GL_BUFFER_ACCESS_ARB 0x88BB +#define GL_BUFFER_MAPPED_ARB 0x88BC +#define GL_BUFFER_MAP_POINTER_ARB 0x88BD +#define GL_STREAM_DRAW_ARB 0x88E0 +#define GL_STREAM_READ_ARB 0x88E1 +#define GL_STREAM_COPY_ARB 0x88E2 +#define GL_STATIC_DRAW_ARB 0x88E4 +#define GL_STATIC_READ_ARB 0x88E5 +#define GL_STATIC_COPY_ARB 0x88E6 +#define GL_DYNAMIC_DRAW_ARB 0x88E8 +#define GL_DYNAMIC_READ_ARB 0x88E9 +#define GL_DYNAMIC_COPY_ARB 0x88EA +#endif + +#ifndef GL_ARB_occlusion_query +#define GL_QUERY_COUNTER_BITS_ARB 0x8864 +#define GL_CURRENT_QUERY_ARB 0x8865 +#define GL_QUERY_RESULT_ARB 0x8866 +#define GL_QUERY_RESULT_AVAILABLE_ARB 0x8867 +#define GL_SAMPLES_PASSED_ARB 0x8914 +#endif + +#ifndef GL_ARB_shader_objects +#define GL_PROGRAM_OBJECT_ARB 0x8B40 +#define GL_SHADER_OBJECT_ARB 0x8B48 +#define GL_OBJECT_TYPE_ARB 0x8B4E +#define GL_OBJECT_SUBTYPE_ARB 0x8B4F +#define GL_FLOAT_VEC2_ARB 0x8B50 +#define GL_FLOAT_VEC3_ARB 0x8B51 +#define GL_FLOAT_VEC4_ARB 0x8B52 +#define GL_INT_VEC2_ARB 0x8B53 +#define GL_INT_VEC3_ARB 0x8B54 +#define GL_INT_VEC4_ARB 0x8B55 +#define GL_BOOL_ARB 0x8B56 +#define GL_BOOL_VEC2_ARB 0x8B57 +#define GL_BOOL_VEC3_ARB 0x8B58 +#define GL_BOOL_VEC4_ARB 0x8B59 +#define GL_FLOAT_MAT2_ARB 0x8B5A +#define GL_FLOAT_MAT3_ARB 0x8B5B +#define GL_FLOAT_MAT4_ARB 0x8B5C +#define GL_SAMPLER_1D_ARB 0x8B5D +#define GL_SAMPLER_2D_ARB 0x8B5E +#define GL_SAMPLER_3D_ARB 0x8B5F +#define GL_SAMPLER_CUBE_ARB 0x8B60 +#define GL_SAMPLER_1D_SHADOW_ARB 0x8B61 +#define GL_SAMPLER_2D_SHADOW_ARB 0x8B62 +#define GL_SAMPLER_2D_RECT_ARB 0x8B63 +#define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64 +#define GL_OBJECT_DELETE_STATUS_ARB 0x8B80 +#define GL_OBJECT_COMPILE_STATUS_ARB 0x8B81 +#define GL_OBJECT_LINK_STATUS_ARB 0x8B82 +#define GL_OBJECT_VALIDATE_STATUS_ARB 0x8B83 +#define GL_OBJECT_INFO_LOG_LENGTH_ARB 0x8B84 +#define GL_OBJECT_ATTACHED_OBJECTS_ARB 0x8B85 +#define GL_OBJECT_ACTIVE_UNIFORMS_ARB 0x8B86 +#define GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB 0x8B87 +#define GL_OBJECT_SHADER_SOURCE_LENGTH_ARB 0x8B88 +#endif + +#ifndef GL_ARB_vertex_shader +#define GL_VERTEX_SHADER_ARB 0x8B31 +#define GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB 0x8B4A +#define GL_MAX_VARYING_FLOATS_ARB 0x8B4B +#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C +#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB 0x8B4D +#define GL_OBJECT_ACTIVE_ATTRIBUTES_ARB 0x8B89 +#define GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8B8A +#endif + +#ifndef GL_ARB_fragment_shader +#define GL_FRAGMENT_SHADER_ARB 0x8B30 +#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB 0x8B49 +#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB 0x8B8B +#endif + +#ifndef GL_ARB_shading_language_100 +#define GL_SHADING_LANGUAGE_VERSION_ARB 0x8B8C +#endif + +#ifndef GL_ARB_texture_non_power_of_two +#endif + +#ifndef GL_ARB_point_sprite +#define GL_POINT_SPRITE_ARB 0x8861 +#define GL_COORD_REPLACE_ARB 0x8862 +#endif + +#ifndef GL_ARB_fragment_program_shadow +#endif + +#ifndef GL_ARB_draw_buffers +#define GL_MAX_DRAW_BUFFERS_ARB 0x8824 +#define GL_DRAW_BUFFER0_ARB 0x8825 +#define GL_DRAW_BUFFER1_ARB 0x8826 +#define GL_DRAW_BUFFER2_ARB 0x8827 +#define GL_DRAW_BUFFER3_ARB 0x8828 +#define GL_DRAW_BUFFER4_ARB 0x8829 +#define GL_DRAW_BUFFER5_ARB 0x882A +#define GL_DRAW_BUFFER6_ARB 0x882B +#define GL_DRAW_BUFFER7_ARB 0x882C +#define GL_DRAW_BUFFER8_ARB 0x882D +#define GL_DRAW_BUFFER9_ARB 0x882E +#define GL_DRAW_BUFFER10_ARB 0x882F +#define GL_DRAW_BUFFER11_ARB 0x8830 +#define GL_DRAW_BUFFER12_ARB 0x8831 +#define GL_DRAW_BUFFER13_ARB 0x8832 +#define GL_DRAW_BUFFER14_ARB 0x8833 +#define GL_DRAW_BUFFER15_ARB 0x8834 +#endif + +#ifndef GL_ARB_texture_rectangle +#define GL_TEXTURE_RECTANGLE_ARB 0x84F5 +#define GL_TEXTURE_BINDING_RECTANGLE_ARB 0x84F6 +#define GL_PROXY_TEXTURE_RECTANGLE_ARB 0x84F7 +#define GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB 0x84F8 +#endif + +#ifndef GL_ARB_color_buffer_float +#define GL_RGBA_FLOAT_MODE_ARB 0x8820 +#define GL_CLAMP_VERTEX_COLOR_ARB 0x891A +#define GL_CLAMP_FRAGMENT_COLOR_ARB 0x891B +#define GL_CLAMP_READ_COLOR_ARB 0x891C +#define GL_FIXED_ONLY_ARB 0x891D +#endif + +#ifndef GL_ARB_half_float_pixel +#define GL_HALF_FLOAT_ARB 0x140B +#endif + +#ifndef GL_ARB_texture_float +#define GL_TEXTURE_RED_TYPE_ARB 0x8C10 +#define GL_TEXTURE_GREEN_TYPE_ARB 0x8C11 +#define GL_TEXTURE_BLUE_TYPE_ARB 0x8C12 +#define GL_TEXTURE_ALPHA_TYPE_ARB 0x8C13 +#define GL_TEXTURE_LUMINANCE_TYPE_ARB 0x8C14 +#define GL_TEXTURE_INTENSITY_TYPE_ARB 0x8C15 +#define GL_TEXTURE_DEPTH_TYPE_ARB 0x8C16 +#define GL_UNSIGNED_NORMALIZED_ARB 0x8C17 +#define GL_RGBA32F_ARB 0x8814 +#define GL_RGB32F_ARB 0x8815 +#define GL_ALPHA32F_ARB 0x8816 +#define GL_INTENSITY32F_ARB 0x8817 +#define GL_LUMINANCE32F_ARB 0x8818 +#define GL_LUMINANCE_ALPHA32F_ARB 0x8819 +#define GL_RGBA16F_ARB 0x881A +#define GL_RGB16F_ARB 0x881B +#define GL_ALPHA16F_ARB 0x881C +#define GL_INTENSITY16F_ARB 0x881D +#define GL_LUMINANCE16F_ARB 0x881E +#define GL_LUMINANCE_ALPHA16F_ARB 0x881F +#endif + +#ifndef GL_ARB_pixel_buffer_object +#define GL_PIXEL_PACK_BUFFER_ARB 0x88EB +#define GL_PIXEL_UNPACK_BUFFER_ARB 0x88EC +#define GL_PIXEL_PACK_BUFFER_BINDING_ARB 0x88ED +#define GL_PIXEL_UNPACK_BUFFER_BINDING_ARB 0x88EF +#endif + +#ifndef GL_EXT_abgr +#define GL_ABGR_EXT 0x8000 +#endif + +#ifndef GL_EXT_blend_color +#define GL_CONSTANT_COLOR_EXT 0x8001 +#define GL_ONE_MINUS_CONSTANT_COLOR_EXT 0x8002 +#define GL_CONSTANT_ALPHA_EXT 0x8003 +#define GL_ONE_MINUS_CONSTANT_ALPHA_EXT 0x8004 +#define GL_BLEND_COLOR_EXT 0x8005 +#endif + +#ifndef GL_EXT_polygon_offset +#define GL_POLYGON_OFFSET_EXT 0x8037 +#define GL_POLYGON_OFFSET_FACTOR_EXT 0x8038 +#define GL_POLYGON_OFFSET_BIAS_EXT 0x8039 +#endif + +#ifndef GL_EXT_texture +#define GL_ALPHA4_EXT 0x803B +#define GL_ALPHA8_EXT 0x803C +#define GL_ALPHA12_EXT 0x803D +#define GL_ALPHA16_EXT 0x803E +#define GL_LUMINANCE4_EXT 0x803F +#define GL_LUMINANCE8_EXT 0x8040 +#define GL_LUMINANCE12_EXT 0x8041 +#define GL_LUMINANCE16_EXT 0x8042 +#define GL_LUMINANCE4_ALPHA4_EXT 0x8043 +#define GL_LUMINANCE6_ALPHA2_EXT 0x8044 +#define GL_LUMINANCE8_ALPHA8_EXT 0x8045 +#define GL_LUMINANCE12_ALPHA4_EXT 0x8046 +#define GL_LUMINANCE12_ALPHA12_EXT 0x8047 +#define GL_LUMINANCE16_ALPHA16_EXT 0x8048 +#define GL_INTENSITY_EXT 0x8049 +#define GL_INTENSITY4_EXT 0x804A +#define GL_INTENSITY8_EXT 0x804B +#define GL_INTENSITY12_EXT 0x804C +#define GL_INTENSITY16_EXT 0x804D +#define GL_RGB2_EXT 0x804E +#define GL_RGB4_EXT 0x804F +#define GL_RGB5_EXT 0x8050 +#define GL_RGB8_EXT 0x8051 +#define GL_RGB10_EXT 0x8052 +#define GL_RGB12_EXT 0x8053 +#define GL_RGB16_EXT 0x8054 +#define GL_RGBA2_EXT 0x8055 +#define GL_RGBA4_EXT 0x8056 +#define GL_RGB5_A1_EXT 0x8057 +#define GL_RGBA8_EXT 0x8058 +#define GL_RGB10_A2_EXT 0x8059 +#define GL_RGBA12_EXT 0x805A +#define GL_RGBA16_EXT 0x805B +#define GL_TEXTURE_RED_SIZE_EXT 0x805C +#define GL_TEXTURE_GREEN_SIZE_EXT 0x805D +#define GL_TEXTURE_BLUE_SIZE_EXT 0x805E +#define GL_TEXTURE_ALPHA_SIZE_EXT 0x805F +#define GL_TEXTURE_LUMINANCE_SIZE_EXT 0x8060 +#define GL_TEXTURE_INTENSITY_SIZE_EXT 0x8061 +#define GL_REPLACE_EXT 0x8062 +#define GL_PROXY_TEXTURE_1D_EXT 0x8063 +#define GL_PROXY_TEXTURE_2D_EXT 0x8064 +#define GL_TEXTURE_TOO_LARGE_EXT 0x8065 +#endif + +#ifndef GL_EXT_texture3D +#define GL_PACK_SKIP_IMAGES_EXT 0x806B +#define GL_PACK_IMAGE_HEIGHT_EXT 0x806C +#define GL_UNPACK_SKIP_IMAGES_EXT 0x806D +#define GL_UNPACK_IMAGE_HEIGHT_EXT 0x806E +#define GL_TEXTURE_3D_EXT 0x806F +#define GL_PROXY_TEXTURE_3D_EXT 0x8070 +#define GL_TEXTURE_DEPTH_EXT 0x8071 +#define GL_TEXTURE_WRAP_R_EXT 0x8072 +#define GL_MAX_3D_TEXTURE_SIZE_EXT 0x8073 +#endif + +#ifndef GL_SGIS_texture_filter4 +#define GL_FILTER4_SGIS 0x8146 +#define GL_TEXTURE_FILTER4_SIZE_SGIS 0x8147 +#endif + +#ifndef GL_EXT_subtexture +#endif + +#ifndef GL_EXT_copy_texture +#endif + +#ifndef GL_EXT_histogram +#define GL_HISTOGRAM_EXT 0x8024 +#define GL_PROXY_HISTOGRAM_EXT 0x8025 +#define GL_HISTOGRAM_WIDTH_EXT 0x8026 +#define GL_HISTOGRAM_FORMAT_EXT 0x8027 +#define GL_HISTOGRAM_RED_SIZE_EXT 0x8028 +#define GL_HISTOGRAM_GREEN_SIZE_EXT 0x8029 +#define GL_HISTOGRAM_BLUE_SIZE_EXT 0x802A +#define GL_HISTOGRAM_ALPHA_SIZE_EXT 0x802B +#define GL_HISTOGRAM_LUMINANCE_SIZE_EXT 0x802C +#define GL_HISTOGRAM_SINK_EXT 0x802D +#define GL_MINMAX_EXT 0x802E +#define GL_MINMAX_FORMAT_EXT 0x802F +#define GL_MINMAX_SINK_EXT 0x8030 +#define GL_TABLE_TOO_LARGE_EXT 0x8031 +#endif + +#ifndef GL_EXT_convolution +#define GL_CONVOLUTION_1D_EXT 0x8010 +#define GL_CONVOLUTION_2D_EXT 0x8011 +#define GL_SEPARABLE_2D_EXT 0x8012 +#define GL_CONVOLUTION_BORDER_MODE_EXT 0x8013 +#define GL_CONVOLUTION_FILTER_SCALE_EXT 0x8014 +#define GL_CONVOLUTION_FILTER_BIAS_EXT 0x8015 +#define GL_REDUCE_EXT 0x8016 +#define GL_CONVOLUTION_FORMAT_EXT 0x8017 +#define GL_CONVOLUTION_WIDTH_EXT 0x8018 +#define GL_CONVOLUTION_HEIGHT_EXT 0x8019 +#define GL_MAX_CONVOLUTION_WIDTH_EXT 0x801A +#define GL_MAX_CONVOLUTION_HEIGHT_EXT 0x801B +#define GL_POST_CONVOLUTION_RED_SCALE_EXT 0x801C +#define GL_POST_CONVOLUTION_GREEN_SCALE_EXT 0x801D +#define GL_POST_CONVOLUTION_BLUE_SCALE_EXT 0x801E +#define GL_POST_CONVOLUTION_ALPHA_SCALE_EXT 0x801F +#define GL_POST_CONVOLUTION_RED_BIAS_EXT 0x8020 +#define GL_POST_CONVOLUTION_GREEN_BIAS_EXT 0x8021 +#define GL_POST_CONVOLUTION_BLUE_BIAS_EXT 0x8022 +#define GL_POST_CONVOLUTION_ALPHA_BIAS_EXT 0x8023 +#endif + +#ifndef GL_SGI_color_matrix +#define GL_COLOR_MATRIX_SGI 0x80B1 +#define GL_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B2 +#define GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B3 +#define GL_POST_COLOR_MATRIX_RED_SCALE_SGI 0x80B4 +#define GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI 0x80B5 +#define GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI 0x80B6 +#define GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI 0x80B7 +#define GL_POST_COLOR_MATRIX_RED_BIAS_SGI 0x80B8 +#define GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI 0x80B9 +#define GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI 0x80BA +#define GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI 0x80BB +#endif + +#ifndef GL_SGI_color_table +#define GL_COLOR_TABLE_SGI 0x80D0 +#define GL_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D1 +#define GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D2 +#define GL_PROXY_COLOR_TABLE_SGI 0x80D3 +#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D4 +#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D5 +#define GL_COLOR_TABLE_SCALE_SGI 0x80D6 +#define GL_COLOR_TABLE_BIAS_SGI 0x80D7 +#define GL_COLOR_TABLE_FORMAT_SGI 0x80D8 +#define GL_COLOR_TABLE_WIDTH_SGI 0x80D9 +#define GL_COLOR_TABLE_RED_SIZE_SGI 0x80DA +#define GL_COLOR_TABLE_GREEN_SIZE_SGI 0x80DB +#define GL_COLOR_TABLE_BLUE_SIZE_SGI 0x80DC +#define GL_COLOR_TABLE_ALPHA_SIZE_SGI 0x80DD +#define GL_COLOR_TABLE_LUMINANCE_SIZE_SGI 0x80DE +#define GL_COLOR_TABLE_INTENSITY_SIZE_SGI 0x80DF +#endif + +#ifndef GL_SGIS_pixel_texture +#define GL_PIXEL_TEXTURE_SGIS 0x8353 +#define GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS 0x8354 +#define GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS 0x8355 +#define GL_PIXEL_GROUP_COLOR_SGIS 0x8356 +#endif + +#ifndef GL_SGIX_pixel_texture +#define GL_PIXEL_TEX_GEN_SGIX 0x8139 +#define GL_PIXEL_TEX_GEN_MODE_SGIX 0x832B +#endif + +#ifndef GL_SGIS_texture4D +#define GL_PACK_SKIP_VOLUMES_SGIS 0x8130 +#define GL_PACK_IMAGE_DEPTH_SGIS 0x8131 +#define GL_UNPACK_SKIP_VOLUMES_SGIS 0x8132 +#define GL_UNPACK_IMAGE_DEPTH_SGIS 0x8133 +#define GL_TEXTURE_4D_SGIS 0x8134 +#define GL_PROXY_TEXTURE_4D_SGIS 0x8135 +#define GL_TEXTURE_4DSIZE_SGIS 0x8136 +#define GL_TEXTURE_WRAP_Q_SGIS 0x8137 +#define GL_MAX_4D_TEXTURE_SIZE_SGIS 0x8138 +#define GL_TEXTURE_4D_BINDING_SGIS 0x814F +#endif + +#ifndef GL_SGI_texture_color_table +#define GL_TEXTURE_COLOR_TABLE_SGI 0x80BC +#define GL_PROXY_TEXTURE_COLOR_TABLE_SGI 0x80BD +#endif + +#ifndef GL_EXT_cmyka +#define GL_CMYK_EXT 0x800C +#define GL_CMYKA_EXT 0x800D +#define GL_PACK_CMYK_HINT_EXT 0x800E +#define GL_UNPACK_CMYK_HINT_EXT 0x800F +#endif + +#ifndef GL_EXT_texture_object +#define GL_TEXTURE_PRIORITY_EXT 0x8066 +#define GL_TEXTURE_RESIDENT_EXT 0x8067 +#define GL_TEXTURE_1D_BINDING_EXT 0x8068 +#define GL_TEXTURE_2D_BINDING_EXT 0x8069 +#define GL_TEXTURE_3D_BINDING_EXT 0x806A +#endif + +#ifndef GL_SGIS_detail_texture +#define GL_DETAIL_TEXTURE_2D_SGIS 0x8095 +#define GL_DETAIL_TEXTURE_2D_BINDING_SGIS 0x8096 +#define GL_LINEAR_DETAIL_SGIS 0x8097 +#define GL_LINEAR_DETAIL_ALPHA_SGIS 0x8098 +#define GL_LINEAR_DETAIL_COLOR_SGIS 0x8099 +#define GL_DETAIL_TEXTURE_LEVEL_SGIS 0x809A +#define GL_DETAIL_TEXTURE_MODE_SGIS 0x809B +#define GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS 0x809C +#endif + +#ifndef GL_SGIS_sharpen_texture +#define GL_LINEAR_SHARPEN_SGIS 0x80AD +#define GL_LINEAR_SHARPEN_ALPHA_SGIS 0x80AE +#define GL_LINEAR_SHARPEN_COLOR_SGIS 0x80AF +#define GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS 0x80B0 +#endif + +#ifndef GL_EXT_packed_pixels +#define GL_UNSIGNED_BYTE_3_3_2_EXT 0x8032 +#define GL_UNSIGNED_SHORT_4_4_4_4_EXT 0x8033 +#define GL_UNSIGNED_SHORT_5_5_5_1_EXT 0x8034 +#define GL_UNSIGNED_INT_8_8_8_8_EXT 0x8035 +#define GL_UNSIGNED_INT_10_10_10_2_EXT 0x8036 +#endif + +#ifndef GL_SGIS_texture_lod +#define GL_TEXTURE_MIN_LOD_SGIS 0x813A +#define GL_TEXTURE_MAX_LOD_SGIS 0x813B +#define GL_TEXTURE_BASE_LEVEL_SGIS 0x813C +#define GL_TEXTURE_MAX_LEVEL_SGIS 0x813D +#endif + +#ifndef GL_SGIS_multisample +#define GL_MULTISAMPLE_SGIS 0x809D +#define GL_SAMPLE_ALPHA_TO_MASK_SGIS 0x809E +#define GL_SAMPLE_ALPHA_TO_ONE_SGIS 0x809F +#define GL_SAMPLE_MASK_SGIS 0x80A0 +#define GL_1PASS_SGIS 0x80A1 +#define GL_2PASS_0_SGIS 0x80A2 +#define GL_2PASS_1_SGIS 0x80A3 +#define GL_4PASS_0_SGIS 0x80A4 +#define GL_4PASS_1_SGIS 0x80A5 +#define GL_4PASS_2_SGIS 0x80A6 +#define GL_4PASS_3_SGIS 0x80A7 +#define GL_SAMPLE_BUFFERS_SGIS 0x80A8 +#define GL_SAMPLES_SGIS 0x80A9 +#define GL_SAMPLE_MASK_VALUE_SGIS 0x80AA +#define GL_SAMPLE_MASK_INVERT_SGIS 0x80AB +#define GL_SAMPLE_PATTERN_SGIS 0x80AC +#endif + +#ifndef GL_EXT_rescale_normal +#define GL_RESCALE_NORMAL_EXT 0x803A +#endif + +#ifndef GL_EXT_vertex_array +#define GL_VERTEX_ARRAY_EXT 0x8074 +#define GL_NORMAL_ARRAY_EXT 0x8075 +#define GL_COLOR_ARRAY_EXT 0x8076 +#define GL_INDEX_ARRAY_EXT 0x8077 +#define GL_TEXTURE_COORD_ARRAY_EXT 0x8078 +#define GL_EDGE_FLAG_ARRAY_EXT 0x8079 +#define GL_VERTEX_ARRAY_SIZE_EXT 0x807A +#define GL_VERTEX_ARRAY_TYPE_EXT 0x807B +#define GL_VERTEX_ARRAY_STRIDE_EXT 0x807C +#define GL_VERTEX_ARRAY_COUNT_EXT 0x807D +#define GL_NORMAL_ARRAY_TYPE_EXT 0x807E +#define GL_NORMAL_ARRAY_STRIDE_EXT 0x807F +#define GL_NORMAL_ARRAY_COUNT_EXT 0x8080 +#define GL_COLOR_ARRAY_SIZE_EXT 0x8081 +#define GL_COLOR_ARRAY_TYPE_EXT 0x8082 +#define GL_COLOR_ARRAY_STRIDE_EXT 0x8083 +#define GL_COLOR_ARRAY_COUNT_EXT 0x8084 +#define GL_INDEX_ARRAY_TYPE_EXT 0x8085 +#define GL_INDEX_ARRAY_STRIDE_EXT 0x8086 +#define GL_INDEX_ARRAY_COUNT_EXT 0x8087 +#define GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088 +#define GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089 +#define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A +#define GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808B +#define GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C +#define GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D +#define GL_VERTEX_ARRAY_POINTER_EXT 0x808E +#define GL_NORMAL_ARRAY_POINTER_EXT 0x808F +#define GL_COLOR_ARRAY_POINTER_EXT 0x8090 +#define GL_INDEX_ARRAY_POINTER_EXT 0x8091 +#define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092 +#define GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093 +#endif + +#ifndef GL_EXT_misc_attribute +#endif + +#ifndef GL_SGIS_generate_mipmap +#define GL_GENERATE_MIPMAP_SGIS 0x8191 +#define GL_GENERATE_MIPMAP_HINT_SGIS 0x8192 +#endif + +#ifndef GL_SGIX_clipmap +#define GL_LINEAR_CLIPMAP_LINEAR_SGIX 0x8170 +#define GL_TEXTURE_CLIPMAP_CENTER_SGIX 0x8171 +#define GL_TEXTURE_CLIPMAP_FRAME_SGIX 0x8172 +#define GL_TEXTURE_CLIPMAP_OFFSET_SGIX 0x8173 +#define GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8174 +#define GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX 0x8175 +#define GL_TEXTURE_CLIPMAP_DEPTH_SGIX 0x8176 +#define GL_MAX_CLIPMAP_DEPTH_SGIX 0x8177 +#define GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8178 +#define GL_NEAREST_CLIPMAP_NEAREST_SGIX 0x844D +#define GL_NEAREST_CLIPMAP_LINEAR_SGIX 0x844E +#define GL_LINEAR_CLIPMAP_NEAREST_SGIX 0x844F +#endif + +#ifndef GL_SGIX_shadow +#define GL_TEXTURE_COMPARE_SGIX 0x819A +#define GL_TEXTURE_COMPARE_OPERATOR_SGIX 0x819B +#define GL_TEXTURE_LEQUAL_R_SGIX 0x819C +#define GL_TEXTURE_GEQUAL_R_SGIX 0x819D +#endif + +#ifndef GL_SGIS_texture_edge_clamp +#define GL_CLAMP_TO_EDGE_SGIS 0x812F +#endif + +#ifndef GL_SGIS_texture_border_clamp +#define GL_CLAMP_TO_BORDER_SGIS 0x812D +#endif + +#ifndef GL_EXT_blend_minmax +#define GL_FUNC_ADD_EXT 0x8006 +#define GL_MIN_EXT 0x8007 +#define GL_MAX_EXT 0x8008 +#define GL_BLEND_EQUATION_EXT 0x8009 +#endif + +#ifndef GL_EXT_blend_subtract +#define GL_FUNC_SUBTRACT_EXT 0x800A +#define GL_FUNC_REVERSE_SUBTRACT_EXT 0x800B +#endif + +#ifndef GL_EXT_blend_logic_op +#endif + +#ifndef GL_SGIX_interlace +#define GL_INTERLACE_SGIX 0x8094 +#endif + +#ifndef GL_SGIX_pixel_tiles +#define GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX 0x813E +#define GL_PIXEL_TILE_CACHE_INCREMENT_SGIX 0x813F +#define GL_PIXEL_TILE_WIDTH_SGIX 0x8140 +#define GL_PIXEL_TILE_HEIGHT_SGIX 0x8141 +#define GL_PIXEL_TILE_GRID_WIDTH_SGIX 0x8142 +#define GL_PIXEL_TILE_GRID_HEIGHT_SGIX 0x8143 +#define GL_PIXEL_TILE_GRID_DEPTH_SGIX 0x8144 +#define GL_PIXEL_TILE_CACHE_SIZE_SGIX 0x8145 +#endif + +#ifndef GL_SGIS_texture_select +#define GL_DUAL_ALPHA4_SGIS 0x8110 +#define GL_DUAL_ALPHA8_SGIS 0x8111 +#define GL_DUAL_ALPHA12_SGIS 0x8112 +#define GL_DUAL_ALPHA16_SGIS 0x8113 +#define GL_DUAL_LUMINANCE4_SGIS 0x8114 +#define GL_DUAL_LUMINANCE8_SGIS 0x8115 +#define GL_DUAL_LUMINANCE12_SGIS 0x8116 +#define GL_DUAL_LUMINANCE16_SGIS 0x8117 +#define GL_DUAL_INTENSITY4_SGIS 0x8118 +#define GL_DUAL_INTENSITY8_SGIS 0x8119 +#define GL_DUAL_INTENSITY12_SGIS 0x811A +#define GL_DUAL_INTENSITY16_SGIS 0x811B +#define GL_DUAL_LUMINANCE_ALPHA4_SGIS 0x811C +#define GL_DUAL_LUMINANCE_ALPHA8_SGIS 0x811D +#define GL_QUAD_ALPHA4_SGIS 0x811E +#define GL_QUAD_ALPHA8_SGIS 0x811F +#define GL_QUAD_LUMINANCE4_SGIS 0x8120 +#define GL_QUAD_LUMINANCE8_SGIS 0x8121 +#define GL_QUAD_INTENSITY4_SGIS 0x8122 +#define GL_QUAD_INTENSITY8_SGIS 0x8123 +#define GL_DUAL_TEXTURE_SELECT_SGIS 0x8124 +#define GL_QUAD_TEXTURE_SELECT_SGIS 0x8125 +#endif + +#ifndef GL_SGIX_sprite +#define GL_SPRITE_SGIX 0x8148 +#define GL_SPRITE_MODE_SGIX 0x8149 +#define GL_SPRITE_AXIS_SGIX 0x814A +#define GL_SPRITE_TRANSLATION_SGIX 0x814B +#define GL_SPRITE_AXIAL_SGIX 0x814C +#define GL_SPRITE_OBJECT_ALIGNED_SGIX 0x814D +#define GL_SPRITE_EYE_ALIGNED_SGIX 0x814E +#endif + +#ifndef GL_SGIX_texture_multi_buffer +#define GL_TEXTURE_MULTI_BUFFER_HINT_SGIX 0x812E +#endif + +#ifndef GL_EXT_point_parameters +#define GL_POINT_SIZE_MIN_EXT 0x8126 +#define GL_POINT_SIZE_MAX_EXT 0x8127 +#define GL_POINT_FADE_THRESHOLD_SIZE_EXT 0x8128 +#define GL_DISTANCE_ATTENUATION_EXT 0x8129 +#endif + +#ifndef GL_SGIS_point_parameters +#define GL_POINT_SIZE_MIN_SGIS 0x8126 +#define GL_POINT_SIZE_MAX_SGIS 0x8127 +#define GL_POINT_FADE_THRESHOLD_SIZE_SGIS 0x8128 +#define GL_DISTANCE_ATTENUATION_SGIS 0x8129 +#endif + +#ifndef GL_SGIX_instruments +#define GL_INSTRUMENT_BUFFER_POINTER_SGIX 0x8180 +#define GL_INSTRUMENT_MEASUREMENTS_SGIX 0x8181 +#endif + +#ifndef GL_SGIX_texture_scale_bias +#define GL_POST_TEXTURE_FILTER_BIAS_SGIX 0x8179 +#define GL_POST_TEXTURE_FILTER_SCALE_SGIX 0x817A +#define GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX 0x817B +#define GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX 0x817C +#endif + +#ifndef GL_SGIX_framezoom +#define GL_FRAMEZOOM_SGIX 0x818B +#define GL_FRAMEZOOM_FACTOR_SGIX 0x818C +#define GL_MAX_FRAMEZOOM_FACTOR_SGIX 0x818D +#endif + +#ifndef GL_SGIX_tag_sample_buffer +#endif + +#ifndef GL_FfdMaskSGIX +#define GL_TEXTURE_DEFORMATION_BIT_SGIX 0x00000001 +#define GL_GEOMETRY_DEFORMATION_BIT_SGIX 0x00000002 +#endif + +#ifndef GL_SGIX_polynomial_ffd +#define GL_GEOMETRY_DEFORMATION_SGIX 0x8194 +#define GL_TEXTURE_DEFORMATION_SGIX 0x8195 +#define GL_DEFORMATIONS_MASK_SGIX 0x8196 +#define GL_MAX_DEFORMATION_ORDER_SGIX 0x8197 +#endif + +#ifndef GL_SGIX_reference_plane +#define GL_REFERENCE_PLANE_SGIX 0x817D +#define GL_REFERENCE_PLANE_EQUATION_SGIX 0x817E +#endif + +#ifndef GL_SGIX_flush_raster +#endif + +#ifndef GL_SGIX_depth_texture +#define GL_DEPTH_COMPONENT16_SGIX 0x81A5 +#define GL_DEPTH_COMPONENT24_SGIX 0x81A6 +#define GL_DEPTH_COMPONENT32_SGIX 0x81A7 +#endif + +#ifndef GL_SGIS_fog_function +#define GL_FOG_FUNC_SGIS 0x812A +#define GL_FOG_FUNC_POINTS_SGIS 0x812B +#define GL_MAX_FOG_FUNC_POINTS_SGIS 0x812C +#endif + +#ifndef GL_SGIX_fog_offset +#define GL_FOG_OFFSET_SGIX 0x8198 +#define GL_FOG_OFFSET_VALUE_SGIX 0x8199 +#endif + +#ifndef GL_HP_image_transform +#define GL_IMAGE_SCALE_X_HP 0x8155 +#define GL_IMAGE_SCALE_Y_HP 0x8156 +#define GL_IMAGE_TRANSLATE_X_HP 0x8157 +#define GL_IMAGE_TRANSLATE_Y_HP 0x8158 +#define GL_IMAGE_ROTATE_ANGLE_HP 0x8159 +#define GL_IMAGE_ROTATE_ORIGIN_X_HP 0x815A +#define GL_IMAGE_ROTATE_ORIGIN_Y_HP 0x815B +#define GL_IMAGE_MAG_FILTER_HP 0x815C +#define GL_IMAGE_MIN_FILTER_HP 0x815D +#define GL_IMAGE_CUBIC_WEIGHT_HP 0x815E +#define GL_CUBIC_HP 0x815F +#define GL_AVERAGE_HP 0x8160 +#define GL_IMAGE_TRANSFORM_2D_HP 0x8161 +#define GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8162 +#define GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8163 +#endif + +#ifndef GL_HP_convolution_border_modes +#define GL_IGNORE_BORDER_HP 0x8150 +#define GL_CONSTANT_BORDER_HP 0x8151 +#define GL_REPLICATE_BORDER_HP 0x8153 +#define GL_CONVOLUTION_BORDER_COLOR_HP 0x8154 +#endif + +#ifndef GL_INGR_palette_buffer +#endif + +#ifndef GL_SGIX_texture_add_env +#define GL_TEXTURE_ENV_BIAS_SGIX 0x80BE +#endif + +#ifndef GL_EXT_color_subtable +#endif + +#ifndef GL_PGI_vertex_hints +#define GL_VERTEX_DATA_HINT_PGI 0x1A22A +#define GL_VERTEX_CONSISTENT_HINT_PGI 0x1A22B +#define GL_MATERIAL_SIDE_HINT_PGI 0x1A22C +#define GL_MAX_VERTEX_HINT_PGI 0x1A22D +#define GL_COLOR3_BIT_PGI 0x00010000 +#define GL_COLOR4_BIT_PGI 0x00020000 +#define GL_EDGEFLAG_BIT_PGI 0x00040000 +#define GL_INDEX_BIT_PGI 0x00080000 +#define GL_MAT_AMBIENT_BIT_PGI 0x00100000 +#define GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI 0x00200000 +#define GL_MAT_DIFFUSE_BIT_PGI 0x00400000 +#define GL_MAT_EMISSION_BIT_PGI 0x00800000 +#define GL_MAT_COLOR_INDEXES_BIT_PGI 0x01000000 +#define GL_MAT_SHININESS_BIT_PGI 0x02000000 +#define GL_MAT_SPECULAR_BIT_PGI 0x04000000 +#define GL_NORMAL_BIT_PGI 0x08000000 +#define GL_TEXCOORD1_BIT_PGI 0x10000000 +#define GL_TEXCOORD2_BIT_PGI 0x20000000 +#define GL_TEXCOORD3_BIT_PGI 0x40000000 +#define GL_TEXCOORD4_BIT_PGI 0x80000000 +#define GL_VERTEX23_BIT_PGI 0x00000004 +#define GL_VERTEX4_BIT_PGI 0x00000008 +#endif + +#ifndef GL_PGI_misc_hints +#define GL_PREFER_DOUBLEBUFFER_HINT_PGI 0x1A1F8 +#define GL_CONSERVE_MEMORY_HINT_PGI 0x1A1FD +#define GL_RECLAIM_MEMORY_HINT_PGI 0x1A1FE +#define GL_NATIVE_GRAPHICS_HANDLE_PGI 0x1A202 +#define GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI 0x1A203 +#define GL_NATIVE_GRAPHICS_END_HINT_PGI 0x1A204 +#define GL_ALWAYS_FAST_HINT_PGI 0x1A20C +#define GL_ALWAYS_SOFT_HINT_PGI 0x1A20D +#define GL_ALLOW_DRAW_OBJ_HINT_PGI 0x1A20E +#define GL_ALLOW_DRAW_WIN_HINT_PGI 0x1A20F +#define GL_ALLOW_DRAW_FRG_HINT_PGI 0x1A210 +#define GL_ALLOW_DRAW_MEM_HINT_PGI 0x1A211 +#define GL_STRICT_DEPTHFUNC_HINT_PGI 0x1A216 +#define GL_STRICT_LIGHTING_HINT_PGI 0x1A217 +#define GL_STRICT_SCISSOR_HINT_PGI 0x1A218 +#define GL_FULL_STIPPLE_HINT_PGI 0x1A219 +#define GL_CLIP_NEAR_HINT_PGI 0x1A220 +#define GL_CLIP_FAR_HINT_PGI 0x1A221 +#define GL_WIDE_LINE_HINT_PGI 0x1A222 +#define GL_BACK_NORMALS_HINT_PGI 0x1A223 +#endif + +#ifndef GL_EXT_paletted_texture +#define GL_COLOR_INDEX1_EXT 0x80E2 +#define GL_COLOR_INDEX2_EXT 0x80E3 +#define GL_COLOR_INDEX4_EXT 0x80E4 +#define GL_COLOR_INDEX8_EXT 0x80E5 +#define GL_COLOR_INDEX12_EXT 0x80E6 +#define GL_COLOR_INDEX16_EXT 0x80E7 +#define GL_TEXTURE_INDEX_SIZE_EXT 0x80ED +#endif + +#ifndef GL_EXT_clip_volume_hint +#define GL_CLIP_VOLUME_CLIPPING_HINT_EXT 0x80F0 +#endif + +#ifndef GL_SGIX_list_priority +#define GL_LIST_PRIORITY_SGIX 0x8182 +#endif + +#ifndef GL_SGIX_ir_instrument1 +#define GL_IR_INSTRUMENT1_SGIX 0x817F +#endif + +#ifndef GL_SGIX_calligraphic_fragment +#define GL_CALLIGRAPHIC_FRAGMENT_SGIX 0x8183 +#endif + +#ifndef GL_SGIX_texture_lod_bias +#define GL_TEXTURE_LOD_BIAS_S_SGIX 0x818E +#define GL_TEXTURE_LOD_BIAS_T_SGIX 0x818F +#define GL_TEXTURE_LOD_BIAS_R_SGIX 0x8190 +#endif + +#ifndef GL_SGIX_shadow_ambient +#define GL_SHADOW_AMBIENT_SGIX 0x80BF +#endif + +#ifndef GL_EXT_index_texture +#endif + +#ifndef GL_EXT_index_material +#define GL_INDEX_MATERIAL_EXT 0x81B8 +#define GL_INDEX_MATERIAL_PARAMETER_EXT 0x81B9 +#define GL_INDEX_MATERIAL_FACE_EXT 0x81BA +#endif + +#ifndef GL_EXT_index_func +#define GL_INDEX_TEST_EXT 0x81B5 +#define GL_INDEX_TEST_FUNC_EXT 0x81B6 +#define GL_INDEX_TEST_REF_EXT 0x81B7 +#endif + +#ifndef GL_EXT_index_array_formats +#define GL_IUI_V2F_EXT 0x81AD +#define GL_IUI_V3F_EXT 0x81AE +#define GL_IUI_N3F_V2F_EXT 0x81AF +#define GL_IUI_N3F_V3F_EXT 0x81B0 +#define GL_T2F_IUI_V2F_EXT 0x81B1 +#define GL_T2F_IUI_V3F_EXT 0x81B2 +#define GL_T2F_IUI_N3F_V2F_EXT 0x81B3 +#define GL_T2F_IUI_N3F_V3F_EXT 0x81B4 +#endif + +#ifndef GL_EXT_compiled_vertex_array +#define GL_ARRAY_ELEMENT_LOCK_FIRST_EXT 0x81A8 +#define GL_ARRAY_ELEMENT_LOCK_COUNT_EXT 0x81A9 +#endif + +#ifndef GL_EXT_cull_vertex +#define GL_CULL_VERTEX_EXT 0x81AA +#define GL_CULL_VERTEX_EYE_POSITION_EXT 0x81AB +#define GL_CULL_VERTEX_OBJECT_POSITION_EXT 0x81AC +#endif + +#ifndef GL_SGIX_ycrcb +#define GL_YCRCB_422_SGIX 0x81BB +#define GL_YCRCB_444_SGIX 0x81BC +#endif + +#ifndef GL_SGIX_fragment_lighting +#define GL_FRAGMENT_LIGHTING_SGIX 0x8400 +#define GL_FRAGMENT_COLOR_MATERIAL_SGIX 0x8401 +#define GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX 0x8402 +#define GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX 0x8403 +#define GL_MAX_FRAGMENT_LIGHTS_SGIX 0x8404 +#define GL_MAX_ACTIVE_LIGHTS_SGIX 0x8405 +#define GL_CURRENT_RASTER_NORMAL_SGIX 0x8406 +#define GL_LIGHT_ENV_MODE_SGIX 0x8407 +#define GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX 0x8408 +#define GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX 0x8409 +#define GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX 0x840A +#define GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX 0x840B +#define GL_FRAGMENT_LIGHT0_SGIX 0x840C +#define GL_FRAGMENT_LIGHT1_SGIX 0x840D +#define GL_FRAGMENT_LIGHT2_SGIX 0x840E +#define GL_FRAGMENT_LIGHT3_SGIX 0x840F +#define GL_FRAGMENT_LIGHT4_SGIX 0x8410 +#define GL_FRAGMENT_LIGHT5_SGIX 0x8411 +#define GL_FRAGMENT_LIGHT6_SGIX 0x8412 +#define GL_FRAGMENT_LIGHT7_SGIX 0x8413 +#endif + +#ifndef GL_IBM_rasterpos_clip +#define GL_RASTER_POSITION_UNCLIPPED_IBM 0x19262 +#endif + +#ifndef GL_HP_texture_lighting +#define GL_TEXTURE_LIGHTING_MODE_HP 0x8167 +#define GL_TEXTURE_POST_SPECULAR_HP 0x8168 +#define GL_TEXTURE_PRE_SPECULAR_HP 0x8169 +#endif + +#ifndef GL_EXT_draw_range_elements +#define GL_MAX_ELEMENTS_VERTICES_EXT 0x80E8 +#define GL_MAX_ELEMENTS_INDICES_EXT 0x80E9 +#endif + +#ifndef GL_WIN_phong_shading +#define GL_PHONG_WIN 0x80EA +#define GL_PHONG_HINT_WIN 0x80EB +#endif + +#ifndef GL_WIN_specular_fog +#define GL_FOG_SPECULAR_TEXTURE_WIN 0x80EC +#endif + +#ifndef GL_EXT_light_texture +#define GL_FRAGMENT_MATERIAL_EXT 0x8349 +#define GL_FRAGMENT_NORMAL_EXT 0x834A +#define GL_FRAGMENT_COLOR_EXT 0x834C +#define GL_ATTENUATION_EXT 0x834D +#define GL_SHADOW_ATTENUATION_EXT 0x834E +#define GL_TEXTURE_APPLICATION_MODE_EXT 0x834F +#define GL_TEXTURE_LIGHT_EXT 0x8350 +#define GL_TEXTURE_MATERIAL_FACE_EXT 0x8351 +#define GL_TEXTURE_MATERIAL_PARAMETER_EXT 0x8352 +/* reuse GL_FRAGMENT_DEPTH_EXT */ +#endif + +#ifndef GL_SGIX_blend_alpha_minmax +#define GL_ALPHA_MIN_SGIX 0x8320 +#define GL_ALPHA_MAX_SGIX 0x8321 +#endif + +#ifndef GL_SGIX_impact_pixel_texture +#define GL_PIXEL_TEX_GEN_Q_CEILING_SGIX 0x8184 +#define GL_PIXEL_TEX_GEN_Q_ROUND_SGIX 0x8185 +#define GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX 0x8186 +#define GL_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX 0x8187 +#define GL_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX 0x8188 +#define GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX 0x8189 +#define GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX 0x818A +#endif + +#ifndef GL_EXT_bgra +#define GL_BGR_EXT 0x80E0 +#define GL_BGRA_EXT 0x80E1 +#endif + +#ifndef GL_SGIX_async +#define GL_ASYNC_MARKER_SGIX 0x8329 +#endif + +#ifndef GL_SGIX_async_pixel +#define GL_ASYNC_TEX_IMAGE_SGIX 0x835C +#define GL_ASYNC_DRAW_PIXELS_SGIX 0x835D +#define GL_ASYNC_READ_PIXELS_SGIX 0x835E +#define GL_MAX_ASYNC_TEX_IMAGE_SGIX 0x835F +#define GL_MAX_ASYNC_DRAW_PIXELS_SGIX 0x8360 +#define GL_MAX_ASYNC_READ_PIXELS_SGIX 0x8361 +#endif + +#ifndef GL_SGIX_async_histogram +#define GL_ASYNC_HISTOGRAM_SGIX 0x832C +#define GL_MAX_ASYNC_HISTOGRAM_SGIX 0x832D +#endif + +#ifndef GL_INTEL_texture_scissor +#endif + +#ifndef GL_INTEL_parallel_arrays +#define GL_PARALLEL_ARRAYS_INTEL 0x83F4 +#define GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL 0x83F5 +#define GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL 0x83F6 +#define GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL 0x83F7 +#define GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL 0x83F8 +#endif + +#ifndef GL_HP_occlusion_test +#define GL_OCCLUSION_TEST_HP 0x8165 +#define GL_OCCLUSION_TEST_RESULT_HP 0x8166 +#endif + +#ifndef GL_EXT_pixel_transform +#define GL_PIXEL_TRANSFORM_2D_EXT 0x8330 +#define GL_PIXEL_MAG_FILTER_EXT 0x8331 +#define GL_PIXEL_MIN_FILTER_EXT 0x8332 +#define GL_PIXEL_CUBIC_WEIGHT_EXT 0x8333 +#define GL_CUBIC_EXT 0x8334 +#define GL_AVERAGE_EXT 0x8335 +#define GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8336 +#define GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8337 +#define GL_PIXEL_TRANSFORM_2D_MATRIX_EXT 0x8338 +#endif + +#ifndef GL_EXT_pixel_transform_color_table +#endif + +#ifndef GL_EXT_shared_texture_palette +#define GL_SHARED_TEXTURE_PALETTE_EXT 0x81FB +#endif + +#ifndef GL_EXT_separate_specular_color +#define GL_LIGHT_MODEL_COLOR_CONTROL_EXT 0x81F8 +#define GL_SINGLE_COLOR_EXT 0x81F9 +#define GL_SEPARATE_SPECULAR_COLOR_EXT 0x81FA +#endif + +#ifndef GL_EXT_secondary_color +#define GL_COLOR_SUM_EXT 0x8458 +#define GL_CURRENT_SECONDARY_COLOR_EXT 0x8459 +#define GL_SECONDARY_COLOR_ARRAY_SIZE_EXT 0x845A +#define GL_SECONDARY_COLOR_ARRAY_TYPE_EXT 0x845B +#define GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT 0x845C +#define GL_SECONDARY_COLOR_ARRAY_POINTER_EXT 0x845D +#define GL_SECONDARY_COLOR_ARRAY_EXT 0x845E +#endif + +#ifndef GL_EXT_texture_perturb_normal +#define GL_PERTURB_EXT 0x85AE +#define GL_TEXTURE_NORMAL_EXT 0x85AF +#endif + +#ifndef GL_EXT_multi_draw_arrays +#endif + +#ifndef GL_EXT_fog_coord +#define GL_FOG_COORDINATE_SOURCE_EXT 0x8450 +#define GL_FOG_COORDINATE_EXT 0x8451 +#define GL_FRAGMENT_DEPTH_EXT 0x8452 +#define GL_CURRENT_FOG_COORDINATE_EXT 0x8453 +#define GL_FOG_COORDINATE_ARRAY_TYPE_EXT 0x8454 +#define GL_FOG_COORDINATE_ARRAY_STRIDE_EXT 0x8455 +#define GL_FOG_COORDINATE_ARRAY_POINTER_EXT 0x8456 +#define GL_FOG_COORDINATE_ARRAY_EXT 0x8457 +#endif + +#ifndef GL_REND_screen_coordinates +#define GL_SCREEN_COORDINATES_REND 0x8490 +#define GL_INVERTED_SCREEN_W_REND 0x8491 +#endif + +#ifndef GL_EXT_coordinate_frame +#define GL_TANGENT_ARRAY_EXT 0x8439 +#define GL_BINORMAL_ARRAY_EXT 0x843A +#define GL_CURRENT_TANGENT_EXT 0x843B +#define GL_CURRENT_BINORMAL_EXT 0x843C +#define GL_TANGENT_ARRAY_TYPE_EXT 0x843E +#define GL_TANGENT_ARRAY_STRIDE_EXT 0x843F +#define GL_BINORMAL_ARRAY_TYPE_EXT 0x8440 +#define GL_BINORMAL_ARRAY_STRIDE_EXT 0x8441 +#define GL_TANGENT_ARRAY_POINTER_EXT 0x8442 +#define GL_BINORMAL_ARRAY_POINTER_EXT 0x8443 +#define GL_MAP1_TANGENT_EXT 0x8444 +#define GL_MAP2_TANGENT_EXT 0x8445 +#define GL_MAP1_BINORMAL_EXT 0x8446 +#define GL_MAP2_BINORMAL_EXT 0x8447 +#endif + +#ifndef GL_EXT_texture_env_combine +#define GL_COMBINE_EXT 0x8570 +#define GL_COMBINE_RGB_EXT 0x8571 +#define GL_COMBINE_ALPHA_EXT 0x8572 +#define GL_RGB_SCALE_EXT 0x8573 +#define GL_ADD_SIGNED_EXT 0x8574 +#define GL_INTERPOLATE_EXT 0x8575 +#define GL_CONSTANT_EXT 0x8576 +#define GL_PRIMARY_COLOR_EXT 0x8577 +#define GL_PREVIOUS_EXT 0x8578 +#define GL_SOURCE0_RGB_EXT 0x8580 +#define GL_SOURCE1_RGB_EXT 0x8581 +#define GL_SOURCE2_RGB_EXT 0x8582 +#define GL_SOURCE0_ALPHA_EXT 0x8588 +#define GL_SOURCE1_ALPHA_EXT 0x8589 +#define GL_SOURCE2_ALPHA_EXT 0x858A +#define GL_OPERAND0_RGB_EXT 0x8590 +#define GL_OPERAND1_RGB_EXT 0x8591 +#define GL_OPERAND2_RGB_EXT 0x8592 +#define GL_OPERAND0_ALPHA_EXT 0x8598 +#define GL_OPERAND1_ALPHA_EXT 0x8599 +#define GL_OPERAND2_ALPHA_EXT 0x859A +#endif + +#ifndef GL_APPLE_specular_vector +#define GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE 0x85B0 +#endif + +#ifndef GL_APPLE_transform_hint +#define GL_TRANSFORM_HINT_APPLE 0x85B1 +#endif + +#ifndef GL_SGIX_fog_scale +#define GL_FOG_SCALE_SGIX 0x81FC +#define GL_FOG_SCALE_VALUE_SGIX 0x81FD +#endif + +#ifndef GL_SUNX_constant_data +#define GL_UNPACK_CONSTANT_DATA_SUNX 0x81D5 +#define GL_TEXTURE_CONSTANT_DATA_SUNX 0x81D6 +#endif + +#ifndef GL_SUN_global_alpha +#define GL_GLOBAL_ALPHA_SUN 0x81D9 +#define GL_GLOBAL_ALPHA_FACTOR_SUN 0x81DA +#endif + +#ifndef GL_SUN_triangle_list +#define GL_RESTART_SUN 0x0001 +#define GL_REPLACE_MIDDLE_SUN 0x0002 +#define GL_REPLACE_OLDEST_SUN 0x0003 +#define GL_TRIANGLE_LIST_SUN 0x81D7 +#define GL_REPLACEMENT_CODE_SUN 0x81D8 +#define GL_REPLACEMENT_CODE_ARRAY_SUN 0x85C0 +#define GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN 0x85C1 +#define GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN 0x85C2 +#define GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN 0x85C3 +#define GL_R1UI_V3F_SUN 0x85C4 +#define GL_R1UI_C4UB_V3F_SUN 0x85C5 +#define GL_R1UI_C3F_V3F_SUN 0x85C6 +#define GL_R1UI_N3F_V3F_SUN 0x85C7 +#define GL_R1UI_C4F_N3F_V3F_SUN 0x85C8 +#define GL_R1UI_T2F_V3F_SUN 0x85C9 +#define GL_R1UI_T2F_N3F_V3F_SUN 0x85CA +#define GL_R1UI_T2F_C4F_N3F_V3F_SUN 0x85CB +#endif + +#ifndef GL_SUN_vertex +#endif + +#ifndef GL_EXT_blend_func_separate +#define GL_BLEND_DST_RGB_EXT 0x80C8 +#define GL_BLEND_SRC_RGB_EXT 0x80C9 +#define GL_BLEND_DST_ALPHA_EXT 0x80CA +#define GL_BLEND_SRC_ALPHA_EXT 0x80CB +#endif + +#ifndef GL_INGR_color_clamp +#define GL_RED_MIN_CLAMP_INGR 0x8560 +#define GL_GREEN_MIN_CLAMP_INGR 0x8561 +#define GL_BLUE_MIN_CLAMP_INGR 0x8562 +#define GL_ALPHA_MIN_CLAMP_INGR 0x8563 +#define GL_RED_MAX_CLAMP_INGR 0x8564 +#define GL_GREEN_MAX_CLAMP_INGR 0x8565 +#define GL_BLUE_MAX_CLAMP_INGR 0x8566 +#define GL_ALPHA_MAX_CLAMP_INGR 0x8567 +#endif + +#ifndef GL_INGR_interlace_read +#define GL_INTERLACE_READ_INGR 0x8568 +#endif + +#ifndef GL_EXT_stencil_wrap +#define GL_INCR_WRAP_EXT 0x8507 +#define GL_DECR_WRAP_EXT 0x8508 +#endif + +#ifndef GL_EXT_422_pixels +#define GL_422_EXT 0x80CC +#define GL_422_REV_EXT 0x80CD +#define GL_422_AVERAGE_EXT 0x80CE +#define GL_422_REV_AVERAGE_EXT 0x80CF +#endif + +#ifndef GL_NV_texgen_reflection +#define GL_NORMAL_MAP_NV 0x8511 +#define GL_REFLECTION_MAP_NV 0x8512 +#endif + +#ifndef GL_EXT_texture_cube_map +#define GL_NORMAL_MAP_EXT 0x8511 +#define GL_REFLECTION_MAP_EXT 0x8512 +#define GL_TEXTURE_CUBE_MAP_EXT 0x8513 +#define GL_TEXTURE_BINDING_CUBE_MAP_EXT 0x8514 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT 0x8515 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT 0x8516 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT 0x8517 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT 0x8518 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT 0x8519 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT 0x851A +#define GL_PROXY_TEXTURE_CUBE_MAP_EXT 0x851B +#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT 0x851C +#endif + +#ifndef GL_SUN_convolution_border_modes +#define GL_WRAP_BORDER_SUN 0x81D4 +#endif + +#ifndef GL_EXT_texture_env_add +#endif + +#ifndef GL_EXT_texture_lod_bias +#define GL_MAX_TEXTURE_LOD_BIAS_EXT 0x84FD +#define GL_TEXTURE_FILTER_CONTROL_EXT 0x8500 +#define GL_TEXTURE_LOD_BIAS_EXT 0x8501 +#endif + +#ifndef GL_EXT_texture_filter_anisotropic +#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE +#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF +#endif + +#ifndef GL_EXT_vertex_weighting +#define GL_MODELVIEW0_STACK_DEPTH_EXT GL_MODELVIEW_STACK_DEPTH +#define GL_MODELVIEW1_STACK_DEPTH_EXT 0x8502 +#define GL_MODELVIEW0_MATRIX_EXT GL_MODELVIEW_MATRIX +#define GL_MODELVIEW1_MATRIX_EXT 0x8506 +#define GL_VERTEX_WEIGHTING_EXT 0x8509 +#define GL_MODELVIEW0_EXT GL_MODELVIEW +#define GL_MODELVIEW1_EXT 0x850A +#define GL_CURRENT_VERTEX_WEIGHT_EXT 0x850B +#define GL_VERTEX_WEIGHT_ARRAY_EXT 0x850C +#define GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT 0x850D +#define GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT 0x850E +#define GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT 0x850F +#define GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT 0x8510 +#endif + +#ifndef GL_NV_light_max_exponent +#define GL_MAX_SHININESS_NV 0x8504 +#define GL_MAX_SPOT_EXPONENT_NV 0x8505 +#endif + +#ifndef GL_NV_vertex_array_range +#define GL_VERTEX_ARRAY_RANGE_NV 0x851D +#define GL_VERTEX_ARRAY_RANGE_LENGTH_NV 0x851E +#define GL_VERTEX_ARRAY_RANGE_VALID_NV 0x851F +#define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV 0x8520 +#define GL_VERTEX_ARRAY_RANGE_POINTER_NV 0x8521 +#endif + +#ifndef GL_NV_register_combiners +#define GL_REGISTER_COMBINERS_NV 0x8522 +#define GL_VARIABLE_A_NV 0x8523 +#define GL_VARIABLE_B_NV 0x8524 +#define GL_VARIABLE_C_NV 0x8525 +#define GL_VARIABLE_D_NV 0x8526 +#define GL_VARIABLE_E_NV 0x8527 +#define GL_VARIABLE_F_NV 0x8528 +#define GL_VARIABLE_G_NV 0x8529 +#define GL_CONSTANT_COLOR0_NV 0x852A +#define GL_CONSTANT_COLOR1_NV 0x852B +#define GL_PRIMARY_COLOR_NV 0x852C +#define GL_SECONDARY_COLOR_NV 0x852D +#define GL_SPARE0_NV 0x852E +#define GL_SPARE1_NV 0x852F +#define GL_DISCARD_NV 0x8530 +#define GL_E_TIMES_F_NV 0x8531 +#define GL_SPARE0_PLUS_SECONDARY_COLOR_NV 0x8532 +#define GL_UNSIGNED_IDENTITY_NV 0x8536 +#define GL_UNSIGNED_INVERT_NV 0x8537 +#define GL_EXPAND_NORMAL_NV 0x8538 +#define GL_EXPAND_NEGATE_NV 0x8539 +#define GL_HALF_BIAS_NORMAL_NV 0x853A +#define GL_HALF_BIAS_NEGATE_NV 0x853B +#define GL_SIGNED_IDENTITY_NV 0x853C +#define GL_SIGNED_NEGATE_NV 0x853D +#define GL_SCALE_BY_TWO_NV 0x853E +#define GL_SCALE_BY_FOUR_NV 0x853F +#define GL_SCALE_BY_ONE_HALF_NV 0x8540 +#define GL_BIAS_BY_NEGATIVE_ONE_HALF_NV 0x8541 +#define GL_COMBINER_INPUT_NV 0x8542 +#define GL_COMBINER_MAPPING_NV 0x8543 +#define GL_COMBINER_COMPONENT_USAGE_NV 0x8544 +#define GL_COMBINER_AB_DOT_PRODUCT_NV 0x8545 +#define GL_COMBINER_CD_DOT_PRODUCT_NV 0x8546 +#define GL_COMBINER_MUX_SUM_NV 0x8547 +#define GL_COMBINER_SCALE_NV 0x8548 +#define GL_COMBINER_BIAS_NV 0x8549 +#define GL_COMBINER_AB_OUTPUT_NV 0x854A +#define GL_COMBINER_CD_OUTPUT_NV 0x854B +#define GL_COMBINER_SUM_OUTPUT_NV 0x854C +#define GL_MAX_GENERAL_COMBINERS_NV 0x854D +#define GL_NUM_GENERAL_COMBINERS_NV 0x854E +#define GL_COLOR_SUM_CLAMP_NV 0x854F +#define GL_COMBINER0_NV 0x8550 +#define GL_COMBINER1_NV 0x8551 +#define GL_COMBINER2_NV 0x8552 +#define GL_COMBINER3_NV 0x8553 +#define GL_COMBINER4_NV 0x8554 +#define GL_COMBINER5_NV 0x8555 +#define GL_COMBINER6_NV 0x8556 +#define GL_COMBINER7_NV 0x8557 +/* reuse GL_TEXTURE0_ARB */ +/* reuse GL_TEXTURE1_ARB */ +/* reuse GL_ZERO */ +/* reuse GL_NONE */ +/* reuse GL_FOG */ +#endif + +#ifndef GL_NV_fog_distance +#define GL_FOG_DISTANCE_MODE_NV 0x855A +#define GL_EYE_RADIAL_NV 0x855B +#define GL_EYE_PLANE_ABSOLUTE_NV 0x855C +/* reuse GL_EYE_PLANE */ +#endif + +#ifndef GL_NV_texgen_emboss +#define GL_EMBOSS_LIGHT_NV 0x855D +#define GL_EMBOSS_CONSTANT_NV 0x855E +#define GL_EMBOSS_MAP_NV 0x855F +#endif + +#ifndef GL_NV_blend_square +#endif + +#ifndef GL_NV_texture_env_combine4 +#define GL_COMBINE4_NV 0x8503 +#define GL_SOURCE3_RGB_NV 0x8583 +#define GL_SOURCE3_ALPHA_NV 0x858B +#define GL_OPERAND3_RGB_NV 0x8593 +#define GL_OPERAND3_ALPHA_NV 0x859B +#endif + +#ifndef GL_MESA_resize_buffers +#endif + +#ifndef GL_MESA_window_pos +#endif + +#ifndef GL_EXT_texture_compression_s3tc +#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0 +#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1 +#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2 +#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3 +#endif + +#ifndef GL_IBM_cull_vertex +#define GL_CULL_VERTEX_IBM 103050 +#endif + +#ifndef GL_IBM_multimode_draw_arrays +#endif + +#ifndef GL_IBM_vertex_array_lists +#define GL_VERTEX_ARRAY_LIST_IBM 103070 +#define GL_NORMAL_ARRAY_LIST_IBM 103071 +#define GL_COLOR_ARRAY_LIST_IBM 103072 +#define GL_INDEX_ARRAY_LIST_IBM 103073 +#define GL_TEXTURE_COORD_ARRAY_LIST_IBM 103074 +#define GL_EDGE_FLAG_ARRAY_LIST_IBM 103075 +#define GL_FOG_COORDINATE_ARRAY_LIST_IBM 103076 +#define GL_SECONDARY_COLOR_ARRAY_LIST_IBM 103077 +#define GL_VERTEX_ARRAY_LIST_STRIDE_IBM 103080 +#define GL_NORMAL_ARRAY_LIST_STRIDE_IBM 103081 +#define GL_COLOR_ARRAY_LIST_STRIDE_IBM 103082 +#define GL_INDEX_ARRAY_LIST_STRIDE_IBM 103083 +#define GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM 103084 +#define GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM 103085 +#define GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM 103086 +#define GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM 103087 +#endif + +#ifndef GL_SGIX_subsample +#define GL_PACK_SUBSAMPLE_RATE_SGIX 0x85A0 +#define GL_UNPACK_SUBSAMPLE_RATE_SGIX 0x85A1 +#define GL_PIXEL_SUBSAMPLE_4444_SGIX 0x85A2 +#define GL_PIXEL_SUBSAMPLE_2424_SGIX 0x85A3 +#define GL_PIXEL_SUBSAMPLE_4242_SGIX 0x85A4 +#endif + +#ifndef GL_SGIX_ycrcb_subsample +#endif + +#ifndef GL_SGIX_ycrcba +#define GL_YCRCB_SGIX 0x8318 +#define GL_YCRCBA_SGIX 0x8319 +#endif + +#ifndef GL_SGI_depth_pass_instrument +#define GL_DEPTH_PASS_INSTRUMENT_SGIX 0x8310 +#define GL_DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX 0x8311 +#define GL_DEPTH_PASS_INSTRUMENT_MAX_SGIX 0x8312 +#endif + +#ifndef GL_3DFX_texture_compression_FXT1 +#define GL_COMPRESSED_RGB_FXT1_3DFX 0x86B0 +#define GL_COMPRESSED_RGBA_FXT1_3DFX 0x86B1 +#endif + +#ifndef GL_3DFX_multisample +#define GL_MULTISAMPLE_3DFX 0x86B2 +#define GL_SAMPLE_BUFFERS_3DFX 0x86B3 +#define GL_SAMPLES_3DFX 0x86B4 +#define GL_MULTISAMPLE_BIT_3DFX 0x20000000 +#endif + +#ifndef GL_3DFX_tbuffer +#endif + +#ifndef GL_EXT_multisample +#define GL_MULTISAMPLE_EXT 0x809D +#define GL_SAMPLE_ALPHA_TO_MASK_EXT 0x809E +#define GL_SAMPLE_ALPHA_TO_ONE_EXT 0x809F +#define GL_SAMPLE_MASK_EXT 0x80A0 +#define GL_1PASS_EXT 0x80A1 +#define GL_2PASS_0_EXT 0x80A2 +#define GL_2PASS_1_EXT 0x80A3 +#define GL_4PASS_0_EXT 0x80A4 +#define GL_4PASS_1_EXT 0x80A5 +#define GL_4PASS_2_EXT 0x80A6 +#define GL_4PASS_3_EXT 0x80A7 +#define GL_SAMPLE_BUFFERS_EXT 0x80A8 +#define GL_SAMPLES_EXT 0x80A9 +#define GL_SAMPLE_MASK_VALUE_EXT 0x80AA +#define GL_SAMPLE_MASK_INVERT_EXT 0x80AB +#define GL_SAMPLE_PATTERN_EXT 0x80AC +#define GL_MULTISAMPLE_BIT_EXT 0x20000000 +#endif + +#ifndef GL_SGIX_vertex_preclip +#define GL_VERTEX_PRECLIP_SGIX 0x83EE +#define GL_VERTEX_PRECLIP_HINT_SGIX 0x83EF +#endif + +#ifndef GL_SGIX_convolution_accuracy +#define GL_CONVOLUTION_HINT_SGIX 0x8316 +#endif + +#ifndef GL_SGIX_resample +#define GL_PACK_RESAMPLE_SGIX 0x842C +#define GL_UNPACK_RESAMPLE_SGIX 0x842D +#define GL_RESAMPLE_REPLICATE_SGIX 0x842E +#define GL_RESAMPLE_ZERO_FILL_SGIX 0x842F +#define GL_RESAMPLE_DECIMATE_SGIX 0x8430 +#endif + +#ifndef GL_SGIS_point_line_texgen +#define GL_EYE_DISTANCE_TO_POINT_SGIS 0x81F0 +#define GL_OBJECT_DISTANCE_TO_POINT_SGIS 0x81F1 +#define GL_EYE_DISTANCE_TO_LINE_SGIS 0x81F2 +#define GL_OBJECT_DISTANCE_TO_LINE_SGIS 0x81F3 +#define GL_EYE_POINT_SGIS 0x81F4 +#define GL_OBJECT_POINT_SGIS 0x81F5 +#define GL_EYE_LINE_SGIS 0x81F6 +#define GL_OBJECT_LINE_SGIS 0x81F7 +#endif + +#ifndef GL_SGIS_texture_color_mask +#define GL_TEXTURE_COLOR_WRITEMASK_SGIS 0x81EF +#endif + +#ifndef GL_EXT_texture_env_dot3 +#define GL_DOT3_RGB_EXT 0x8740 +#define GL_DOT3_RGBA_EXT 0x8741 +#endif + +#ifndef GL_ATI_texture_mirror_once +#define GL_MIRROR_CLAMP_ATI 0x8742 +#define GL_MIRROR_CLAMP_TO_EDGE_ATI 0x8743 +#endif + +#ifndef GL_NV_fence +#define GL_ALL_COMPLETED_NV 0x84F2 +#define GL_FENCE_STATUS_NV 0x84F3 +#define GL_FENCE_CONDITION_NV 0x84F4 +#endif + +#ifndef GL_IBM_texture_mirrored_repeat +#define GL_MIRRORED_REPEAT_IBM 0x8370 +#endif + +#ifndef GL_NV_evaluators +#define GL_EVAL_2D_NV 0x86C0 +#define GL_EVAL_TRIANGULAR_2D_NV 0x86C1 +#define GL_MAP_TESSELLATION_NV 0x86C2 +#define GL_MAP_ATTRIB_U_ORDER_NV 0x86C3 +#define GL_MAP_ATTRIB_V_ORDER_NV 0x86C4 +#define GL_EVAL_FRACTIONAL_TESSELLATION_NV 0x86C5 +#define GL_EVAL_VERTEX_ATTRIB0_NV 0x86C6 +#define GL_EVAL_VERTEX_ATTRIB1_NV 0x86C7 +#define GL_EVAL_VERTEX_ATTRIB2_NV 0x86C8 +#define GL_EVAL_VERTEX_ATTRIB3_NV 0x86C9 +#define GL_EVAL_VERTEX_ATTRIB4_NV 0x86CA +#define GL_EVAL_VERTEX_ATTRIB5_NV 0x86CB +#define GL_EVAL_VERTEX_ATTRIB6_NV 0x86CC +#define GL_EVAL_VERTEX_ATTRIB7_NV 0x86CD +#define GL_EVAL_VERTEX_ATTRIB8_NV 0x86CE +#define GL_EVAL_VERTEX_ATTRIB9_NV 0x86CF +#define GL_EVAL_VERTEX_ATTRIB10_NV 0x86D0 +#define GL_EVAL_VERTEX_ATTRIB11_NV 0x86D1 +#define GL_EVAL_VERTEX_ATTRIB12_NV 0x86D2 +#define GL_EVAL_VERTEX_ATTRIB13_NV 0x86D3 +#define GL_EVAL_VERTEX_ATTRIB14_NV 0x86D4 +#define GL_EVAL_VERTEX_ATTRIB15_NV 0x86D5 +#define GL_MAX_MAP_TESSELLATION_NV 0x86D6 +#define GL_MAX_RATIONAL_EVAL_ORDER_NV 0x86D7 +#endif + +#ifndef GL_NV_packed_depth_stencil +#define GL_DEPTH_STENCIL_NV 0x84F9 +#define GL_UNSIGNED_INT_24_8_NV 0x84FA +#endif + +#ifndef GL_NV_register_combiners2 +#define GL_PER_STAGE_CONSTANTS_NV 0x8535 +#endif + +#ifndef GL_NV_texture_compression_vtc +#endif + +#ifndef GL_NV_texture_rectangle +#define GL_TEXTURE_RECTANGLE_NV 0x84F5 +#define GL_TEXTURE_BINDING_RECTANGLE_NV 0x84F6 +#define GL_PROXY_TEXTURE_RECTANGLE_NV 0x84F7 +#define GL_MAX_RECTANGLE_TEXTURE_SIZE_NV 0x84F8 +#endif + +#ifndef GL_NV_texture_shader +#define GL_OFFSET_TEXTURE_RECTANGLE_NV 0x864C +#define GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV 0x864D +#define GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV 0x864E +#define GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV 0x86D9 +#define GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86DA +#define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86DB +#define GL_DSDT_MAG_INTENSITY_NV 0x86DC +#define GL_SHADER_CONSISTENT_NV 0x86DD +#define GL_TEXTURE_SHADER_NV 0x86DE +#define GL_SHADER_OPERATION_NV 0x86DF +#define GL_CULL_MODES_NV 0x86E0 +#define GL_OFFSET_TEXTURE_MATRIX_NV 0x86E1 +#define GL_OFFSET_TEXTURE_SCALE_NV 0x86E2 +#define GL_OFFSET_TEXTURE_BIAS_NV 0x86E3 +#define GL_OFFSET_TEXTURE_2D_MATRIX_NV GL_OFFSET_TEXTURE_MATRIX_NV +#define GL_OFFSET_TEXTURE_2D_SCALE_NV GL_OFFSET_TEXTURE_SCALE_NV +#define GL_OFFSET_TEXTURE_2D_BIAS_NV GL_OFFSET_TEXTURE_BIAS_NV +#define GL_PREVIOUS_TEXTURE_INPUT_NV 0x86E4 +#define GL_CONST_EYE_NV 0x86E5 +#define GL_PASS_THROUGH_NV 0x86E6 +#define GL_CULL_FRAGMENT_NV 0x86E7 +#define GL_OFFSET_TEXTURE_2D_NV 0x86E8 +#define GL_DEPENDENT_AR_TEXTURE_2D_NV 0x86E9 +#define GL_DEPENDENT_GB_TEXTURE_2D_NV 0x86EA +#define GL_DOT_PRODUCT_NV 0x86EC +#define GL_DOT_PRODUCT_DEPTH_REPLACE_NV 0x86ED +#define GL_DOT_PRODUCT_TEXTURE_2D_NV 0x86EE +#define GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV 0x86F0 +#define GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV 0x86F1 +#define GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV 0x86F2 +#define GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV 0x86F3 +#define GL_HILO_NV 0x86F4 +#define GL_DSDT_NV 0x86F5 +#define GL_DSDT_MAG_NV 0x86F6 +#define GL_DSDT_MAG_VIB_NV 0x86F7 +#define GL_HILO16_NV 0x86F8 +#define GL_SIGNED_HILO_NV 0x86F9 +#define GL_SIGNED_HILO16_NV 0x86FA +#define GL_SIGNED_RGBA_NV 0x86FB +#define GL_SIGNED_RGBA8_NV 0x86FC +#define GL_SIGNED_RGB_NV 0x86FE +#define GL_SIGNED_RGB8_NV 0x86FF +#define GL_SIGNED_LUMINANCE_NV 0x8701 +#define GL_SIGNED_LUMINANCE8_NV 0x8702 +#define GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703 +#define GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704 +#define GL_SIGNED_ALPHA_NV 0x8705 +#define GL_SIGNED_ALPHA8_NV 0x8706 +#define GL_SIGNED_INTENSITY_NV 0x8707 +#define GL_SIGNED_INTENSITY8_NV 0x8708 +#define GL_DSDT8_NV 0x8709 +#define GL_DSDT8_MAG8_NV 0x870A +#define GL_DSDT8_MAG8_INTENSITY8_NV 0x870B +#define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870C +#define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D +#define GL_HI_SCALE_NV 0x870E +#define GL_LO_SCALE_NV 0x870F +#define GL_DS_SCALE_NV 0x8710 +#define GL_DT_SCALE_NV 0x8711 +#define GL_MAGNITUDE_SCALE_NV 0x8712 +#define GL_VIBRANCE_SCALE_NV 0x8713 +#define GL_HI_BIAS_NV 0x8714 +#define GL_LO_BIAS_NV 0x8715 +#define GL_DS_BIAS_NV 0x8716 +#define GL_DT_BIAS_NV 0x8717 +#define GL_MAGNITUDE_BIAS_NV 0x8718 +#define GL_VIBRANCE_BIAS_NV 0x8719 +#define GL_TEXTURE_BORDER_VALUES_NV 0x871A +#define GL_TEXTURE_HI_SIZE_NV 0x871B +#define GL_TEXTURE_LO_SIZE_NV 0x871C +#define GL_TEXTURE_DS_SIZE_NV 0x871D +#define GL_TEXTURE_DT_SIZE_NV 0x871E +#define GL_TEXTURE_MAG_SIZE_NV 0x871F +#endif + +#ifndef GL_NV_texture_shader2 +#define GL_DOT_PRODUCT_TEXTURE_3D_NV 0x86EF +#endif + +#ifndef GL_NV_vertex_array_range2 +#define GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV 0x8533 +#endif + +#ifndef GL_NV_vertex_program +#define GL_VERTEX_PROGRAM_NV 0x8620 +#define GL_VERTEX_STATE_PROGRAM_NV 0x8621 +#define GL_ATTRIB_ARRAY_SIZE_NV 0x8623 +#define GL_ATTRIB_ARRAY_STRIDE_NV 0x8624 +#define GL_ATTRIB_ARRAY_TYPE_NV 0x8625 +#define GL_CURRENT_ATTRIB_NV 0x8626 +#define GL_PROGRAM_LENGTH_NV 0x8627 +#define GL_PROGRAM_STRING_NV 0x8628 +#define GL_MODELVIEW_PROJECTION_NV 0x8629 +#define GL_IDENTITY_NV 0x862A +#define GL_INVERSE_NV 0x862B +#define GL_TRANSPOSE_NV 0x862C +#define GL_INVERSE_TRANSPOSE_NV 0x862D +#define GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV 0x862E +#define GL_MAX_TRACK_MATRICES_NV 0x862F +#define GL_MATRIX0_NV 0x8630 +#define GL_MATRIX1_NV 0x8631 +#define GL_MATRIX2_NV 0x8632 +#define GL_MATRIX3_NV 0x8633 +#define GL_MATRIX4_NV 0x8634 +#define GL_MATRIX5_NV 0x8635 +#define GL_MATRIX6_NV 0x8636 +#define GL_MATRIX7_NV 0x8637 +#define GL_CURRENT_MATRIX_STACK_DEPTH_NV 0x8640 +#define GL_CURRENT_MATRIX_NV 0x8641 +#define GL_VERTEX_PROGRAM_POINT_SIZE_NV 0x8642 +#define GL_VERTEX_PROGRAM_TWO_SIDE_NV 0x8643 +#define GL_PROGRAM_PARAMETER_NV 0x8644 +#define GL_ATTRIB_ARRAY_POINTER_NV 0x8645 +#define GL_PROGRAM_TARGET_NV 0x8646 +#define GL_PROGRAM_RESIDENT_NV 0x8647 +#define GL_TRACK_MATRIX_NV 0x8648 +#define GL_TRACK_MATRIX_TRANSFORM_NV 0x8649 +#define GL_VERTEX_PROGRAM_BINDING_NV 0x864A +#define GL_PROGRAM_ERROR_POSITION_NV 0x864B +#define GL_VERTEX_ATTRIB_ARRAY0_NV 0x8650 +#define GL_VERTEX_ATTRIB_ARRAY1_NV 0x8651 +#define GL_VERTEX_ATTRIB_ARRAY2_NV 0x8652 +#define GL_VERTEX_ATTRIB_ARRAY3_NV 0x8653 +#define GL_VERTEX_ATTRIB_ARRAY4_NV 0x8654 +#define GL_VERTEX_ATTRIB_ARRAY5_NV 0x8655 +#define GL_VERTEX_ATTRIB_ARRAY6_NV 0x8656 +#define GL_VERTEX_ATTRIB_ARRAY7_NV 0x8657 +#define GL_VERTEX_ATTRIB_ARRAY8_NV 0x8658 +#define GL_VERTEX_ATTRIB_ARRAY9_NV 0x8659 +#define GL_VERTEX_ATTRIB_ARRAY10_NV 0x865A +#define GL_VERTEX_ATTRIB_ARRAY11_NV 0x865B +#define GL_VERTEX_ATTRIB_ARRAY12_NV 0x865C +#define GL_VERTEX_ATTRIB_ARRAY13_NV 0x865D +#define GL_VERTEX_ATTRIB_ARRAY14_NV 0x865E +#define GL_VERTEX_ATTRIB_ARRAY15_NV 0x865F +#define GL_MAP1_VERTEX_ATTRIB0_4_NV 0x8660 +#define GL_MAP1_VERTEX_ATTRIB1_4_NV 0x8661 +#define GL_MAP1_VERTEX_ATTRIB2_4_NV 0x8662 +#define GL_MAP1_VERTEX_ATTRIB3_4_NV 0x8663 +#define GL_MAP1_VERTEX_ATTRIB4_4_NV 0x8664 +#define GL_MAP1_VERTEX_ATTRIB5_4_NV 0x8665 +#define GL_MAP1_VERTEX_ATTRIB6_4_NV 0x8666 +#define GL_MAP1_VERTEX_ATTRIB7_4_NV 0x8667 +#define GL_MAP1_VERTEX_ATTRIB8_4_NV 0x8668 +#define GL_MAP1_VERTEX_ATTRIB9_4_NV 0x8669 +#define GL_MAP1_VERTEX_ATTRIB10_4_NV 0x866A +#define GL_MAP1_VERTEX_ATTRIB11_4_NV 0x866B +#define GL_MAP1_VERTEX_ATTRIB12_4_NV 0x866C +#define GL_MAP1_VERTEX_ATTRIB13_4_NV 0x866D +#define GL_MAP1_VERTEX_ATTRIB14_4_NV 0x866E +#define GL_MAP1_VERTEX_ATTRIB15_4_NV 0x866F +#define GL_MAP2_VERTEX_ATTRIB0_4_NV 0x8670 +#define GL_MAP2_VERTEX_ATTRIB1_4_NV 0x8671 +#define GL_MAP2_VERTEX_ATTRIB2_4_NV 0x8672 +#define GL_MAP2_VERTEX_ATTRIB3_4_NV 0x8673 +#define GL_MAP2_VERTEX_ATTRIB4_4_NV 0x8674 +#define GL_MAP2_VERTEX_ATTRIB5_4_NV 0x8675 +#define GL_MAP2_VERTEX_ATTRIB6_4_NV 0x8676 +#define GL_MAP2_VERTEX_ATTRIB7_4_NV 0x8677 +#define GL_MAP2_VERTEX_ATTRIB8_4_NV 0x8678 +#define GL_MAP2_VERTEX_ATTRIB9_4_NV 0x8679 +#define GL_MAP2_VERTEX_ATTRIB10_4_NV 0x867A +#define GL_MAP2_VERTEX_ATTRIB11_4_NV 0x867B +#define GL_MAP2_VERTEX_ATTRIB12_4_NV 0x867C +#define GL_MAP2_VERTEX_ATTRIB13_4_NV 0x867D +#define GL_MAP2_VERTEX_ATTRIB14_4_NV 0x867E +#define GL_MAP2_VERTEX_ATTRIB15_4_NV 0x867F +#endif + +#ifndef GL_SGIX_texture_coordinate_clamp +#define GL_TEXTURE_MAX_CLAMP_S_SGIX 0x8369 +#define GL_TEXTURE_MAX_CLAMP_T_SGIX 0x836A +#define GL_TEXTURE_MAX_CLAMP_R_SGIX 0x836B +#endif + +#ifndef GL_SGIX_scalebias_hint +#define GL_SCALEBIAS_HINT_SGIX 0x8322 +#endif + +#ifndef GL_OML_interlace +#define GL_INTERLACE_OML 0x8980 +#define GL_INTERLACE_READ_OML 0x8981 +#endif + +#ifndef GL_OML_subsample +#define GL_FORMAT_SUBSAMPLE_24_24_OML 0x8982 +#define GL_FORMAT_SUBSAMPLE_244_244_OML 0x8983 +#endif + +#ifndef GL_OML_resample +#define GL_PACK_RESAMPLE_OML 0x8984 +#define GL_UNPACK_RESAMPLE_OML 0x8985 +#define GL_RESAMPLE_REPLICATE_OML 0x8986 +#define GL_RESAMPLE_ZERO_FILL_OML 0x8987 +#define GL_RESAMPLE_AVERAGE_OML 0x8988 +#define GL_RESAMPLE_DECIMATE_OML 0x8989 +#endif + +#ifndef GL_NV_copy_depth_to_color +#define GL_DEPTH_STENCIL_TO_RGBA_NV 0x886E +#define GL_DEPTH_STENCIL_TO_BGRA_NV 0x886F +#endif + +#ifndef GL_ATI_envmap_bumpmap +#define GL_BUMP_ROT_MATRIX_ATI 0x8775 +#define GL_BUMP_ROT_MATRIX_SIZE_ATI 0x8776 +#define GL_BUMP_NUM_TEX_UNITS_ATI 0x8777 +#define GL_BUMP_TEX_UNITS_ATI 0x8778 +#define GL_DUDV_ATI 0x8779 +#define GL_DU8DV8_ATI 0x877A +#define GL_BUMP_ENVMAP_ATI 0x877B +#define GL_BUMP_TARGET_ATI 0x877C +#endif + +#ifndef GL_ATI_fragment_shader +#define GL_FRAGMENT_SHADER_ATI 0x8920 +#define GL_REG_0_ATI 0x8921 +#define GL_REG_1_ATI 0x8922 +#define GL_REG_2_ATI 0x8923 +#define GL_REG_3_ATI 0x8924 +#define GL_REG_4_ATI 0x8925 +#define GL_REG_5_ATI 0x8926 +#define GL_REG_6_ATI 0x8927 +#define GL_REG_7_ATI 0x8928 +#define GL_REG_8_ATI 0x8929 +#define GL_REG_9_ATI 0x892A +#define GL_REG_10_ATI 0x892B +#define GL_REG_11_ATI 0x892C +#define GL_REG_12_ATI 0x892D +#define GL_REG_13_ATI 0x892E +#define GL_REG_14_ATI 0x892F +#define GL_REG_15_ATI 0x8930 +#define GL_REG_16_ATI 0x8931 +#define GL_REG_17_ATI 0x8932 +#define GL_REG_18_ATI 0x8933 +#define GL_REG_19_ATI 0x8934 +#define GL_REG_20_ATI 0x8935 +#define GL_REG_21_ATI 0x8936 +#define GL_REG_22_ATI 0x8937 +#define GL_REG_23_ATI 0x8938 +#define GL_REG_24_ATI 0x8939 +#define GL_REG_25_ATI 0x893A +#define GL_REG_26_ATI 0x893B +#define GL_REG_27_ATI 0x893C +#define GL_REG_28_ATI 0x893D +#define GL_REG_29_ATI 0x893E +#define GL_REG_30_ATI 0x893F +#define GL_REG_31_ATI 0x8940 +#define GL_CON_0_ATI 0x8941 +#define GL_CON_1_ATI 0x8942 +#define GL_CON_2_ATI 0x8943 +#define GL_CON_3_ATI 0x8944 +#define GL_CON_4_ATI 0x8945 +#define GL_CON_5_ATI 0x8946 +#define GL_CON_6_ATI 0x8947 +#define GL_CON_7_ATI 0x8948 +#define GL_CON_8_ATI 0x8949 +#define GL_CON_9_ATI 0x894A +#define GL_CON_10_ATI 0x894B +#define GL_CON_11_ATI 0x894C +#define GL_CON_12_ATI 0x894D +#define GL_CON_13_ATI 0x894E +#define GL_CON_14_ATI 0x894F +#define GL_CON_15_ATI 0x8950 +#define GL_CON_16_ATI 0x8951 +#define GL_CON_17_ATI 0x8952 +#define GL_CON_18_ATI 0x8953 +#define GL_CON_19_ATI 0x8954 +#define GL_CON_20_ATI 0x8955 +#define GL_CON_21_ATI 0x8956 +#define GL_CON_22_ATI 0x8957 +#define GL_CON_23_ATI 0x8958 +#define GL_CON_24_ATI 0x8959 +#define GL_CON_25_ATI 0x895A +#define GL_CON_26_ATI 0x895B +#define GL_CON_27_ATI 0x895C +#define GL_CON_28_ATI 0x895D +#define GL_CON_29_ATI 0x895E +#define GL_CON_30_ATI 0x895F +#define GL_CON_31_ATI 0x8960 +#define GL_MOV_ATI 0x8961 +#define GL_ADD_ATI 0x8963 +#define GL_MUL_ATI 0x8964 +#define GL_SUB_ATI 0x8965 +#define GL_DOT3_ATI 0x8966 +#define GL_DOT4_ATI 0x8967 +#define GL_MAD_ATI 0x8968 +#define GL_LERP_ATI 0x8969 +#define GL_CND_ATI 0x896A +#define GL_CND0_ATI 0x896B +#define GL_DOT2_ADD_ATI 0x896C +#define GL_SECONDARY_INTERPOLATOR_ATI 0x896D +#define GL_NUM_FRAGMENT_REGISTERS_ATI 0x896E +#define GL_NUM_FRAGMENT_CONSTANTS_ATI 0x896F +#define GL_NUM_PASSES_ATI 0x8970 +#define GL_NUM_INSTRUCTIONS_PER_PASS_ATI 0x8971 +#define GL_NUM_INSTRUCTIONS_TOTAL_ATI 0x8972 +#define GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI 0x8973 +#define GL_NUM_LOOPBACK_COMPONENTS_ATI 0x8974 +#define GL_COLOR_ALPHA_PAIRING_ATI 0x8975 +#define GL_SWIZZLE_STR_ATI 0x8976 +#define GL_SWIZZLE_STQ_ATI 0x8977 +#define GL_SWIZZLE_STR_DR_ATI 0x8978 +#define GL_SWIZZLE_STQ_DQ_ATI 0x8979 +#define GL_SWIZZLE_STRQ_ATI 0x897A +#define GL_SWIZZLE_STRQ_DQ_ATI 0x897B +#define GL_RED_BIT_ATI 0x00000001 +#define GL_GREEN_BIT_ATI 0x00000002 +#define GL_BLUE_BIT_ATI 0x00000004 +#define GL_2X_BIT_ATI 0x00000001 +#define GL_4X_BIT_ATI 0x00000002 +#define GL_8X_BIT_ATI 0x00000004 +#define GL_HALF_BIT_ATI 0x00000008 +#define GL_QUARTER_BIT_ATI 0x00000010 +#define GL_EIGHTH_BIT_ATI 0x00000020 +#define GL_SATURATE_BIT_ATI 0x00000040 +#define GL_COMP_BIT_ATI 0x00000002 +#define GL_NEGATE_BIT_ATI 0x00000004 +#define GL_BIAS_BIT_ATI 0x00000008 +#endif + +#ifndef GL_ATI_pn_triangles +#define GL_PN_TRIANGLES_ATI 0x87F0 +#define GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F1 +#define GL_PN_TRIANGLES_POINT_MODE_ATI 0x87F2 +#define GL_PN_TRIANGLES_NORMAL_MODE_ATI 0x87F3 +#define GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F4 +#define GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI 0x87F5 +#define GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI 0x87F6 +#define GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI 0x87F7 +#define GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI 0x87F8 +#endif + +#ifndef GL_ATI_vertex_array_object +#define GL_STATIC_ATI 0x8760 +#define GL_DYNAMIC_ATI 0x8761 +#define GL_PRESERVE_ATI 0x8762 +#define GL_DISCARD_ATI 0x8763 +#define GL_OBJECT_BUFFER_SIZE_ATI 0x8764 +#define GL_OBJECT_BUFFER_USAGE_ATI 0x8765 +#define GL_ARRAY_OBJECT_BUFFER_ATI 0x8766 +#define GL_ARRAY_OBJECT_OFFSET_ATI 0x8767 +#endif + +#ifndef GL_EXT_vertex_shader +#define GL_VERTEX_SHADER_EXT 0x8780 +#define GL_VERTEX_SHADER_BINDING_EXT 0x8781 +#define GL_OP_INDEX_EXT 0x8782 +#define GL_OP_NEGATE_EXT 0x8783 +#define GL_OP_DOT3_EXT 0x8784 +#define GL_OP_DOT4_EXT 0x8785 +#define GL_OP_MUL_EXT 0x8786 +#define GL_OP_ADD_EXT 0x8787 +#define GL_OP_MADD_EXT 0x8788 +#define GL_OP_FRAC_EXT 0x8789 +#define GL_OP_MAX_EXT 0x878A +#define GL_OP_MIN_EXT 0x878B +#define GL_OP_SET_GE_EXT 0x878C +#define GL_OP_SET_LT_EXT 0x878D +#define GL_OP_CLAMP_EXT 0x878E +#define GL_OP_FLOOR_EXT 0x878F +#define GL_OP_ROUND_EXT 0x8790 +#define GL_OP_EXP_BASE_2_EXT 0x8791 +#define GL_OP_LOG_BASE_2_EXT 0x8792 +#define GL_OP_POWER_EXT 0x8793 +#define GL_OP_RECIP_EXT 0x8794 +#define GL_OP_RECIP_SQRT_EXT 0x8795 +#define GL_OP_SUB_EXT 0x8796 +#define GL_OP_CROSS_PRODUCT_EXT 0x8797 +#define GL_OP_MULTIPLY_MATRIX_EXT 0x8798 +#define GL_OP_MOV_EXT 0x8799 +#define GL_OUTPUT_VERTEX_EXT 0x879A +#define GL_OUTPUT_COLOR0_EXT 0x879B +#define GL_OUTPUT_COLOR1_EXT 0x879C +#define GL_OUTPUT_TEXTURE_COORD0_EXT 0x879D +#define GL_OUTPUT_TEXTURE_COORD1_EXT 0x879E +#define GL_OUTPUT_TEXTURE_COORD2_EXT 0x879F +#define GL_OUTPUT_TEXTURE_COORD3_EXT 0x87A0 +#define GL_OUTPUT_TEXTURE_COORD4_EXT 0x87A1 +#define GL_OUTPUT_TEXTURE_COORD5_EXT 0x87A2 +#define GL_OUTPUT_TEXTURE_COORD6_EXT 0x87A3 +#define GL_OUTPUT_TEXTURE_COORD7_EXT 0x87A4 +#define GL_OUTPUT_TEXTURE_COORD8_EXT 0x87A5 +#define GL_OUTPUT_TEXTURE_COORD9_EXT 0x87A6 +#define GL_OUTPUT_TEXTURE_COORD10_EXT 0x87A7 +#define GL_OUTPUT_TEXTURE_COORD11_EXT 0x87A8 +#define GL_OUTPUT_TEXTURE_COORD12_EXT 0x87A9 +#define GL_OUTPUT_TEXTURE_COORD13_EXT 0x87AA +#define GL_OUTPUT_TEXTURE_COORD14_EXT 0x87AB +#define GL_OUTPUT_TEXTURE_COORD15_EXT 0x87AC +#define GL_OUTPUT_TEXTURE_COORD16_EXT 0x87AD +#define GL_OUTPUT_TEXTURE_COORD17_EXT 0x87AE +#define GL_OUTPUT_TEXTURE_COORD18_EXT 0x87AF +#define GL_OUTPUT_TEXTURE_COORD19_EXT 0x87B0 +#define GL_OUTPUT_TEXTURE_COORD20_EXT 0x87B1 +#define GL_OUTPUT_TEXTURE_COORD21_EXT 0x87B2 +#define GL_OUTPUT_TEXTURE_COORD22_EXT 0x87B3 +#define GL_OUTPUT_TEXTURE_COORD23_EXT 0x87B4 +#define GL_OUTPUT_TEXTURE_COORD24_EXT 0x87B5 +#define GL_OUTPUT_TEXTURE_COORD25_EXT 0x87B6 +#define GL_OUTPUT_TEXTURE_COORD26_EXT 0x87B7 +#define GL_OUTPUT_TEXTURE_COORD27_EXT 0x87B8 +#define GL_OUTPUT_TEXTURE_COORD28_EXT 0x87B9 +#define GL_OUTPUT_TEXTURE_COORD29_EXT 0x87BA +#define GL_OUTPUT_TEXTURE_COORD30_EXT 0x87BB +#define GL_OUTPUT_TEXTURE_COORD31_EXT 0x87BC +#define GL_OUTPUT_FOG_EXT 0x87BD +#define GL_SCALAR_EXT 0x87BE +#define GL_VECTOR_EXT 0x87BF +#define GL_MATRIX_EXT 0x87C0 +#define GL_VARIANT_EXT 0x87C1 +#define GL_INVARIANT_EXT 0x87C2 +#define GL_LOCAL_CONSTANT_EXT 0x87C3 +#define GL_LOCAL_EXT 0x87C4 +#define GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87C5 +#define GL_MAX_VERTEX_SHADER_VARIANTS_EXT 0x87C6 +#define GL_MAX_VERTEX_SHADER_INVARIANTS_EXT 0x87C7 +#define GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87C8 +#define GL_MAX_VERTEX_SHADER_LOCALS_EXT 0x87C9 +#define GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CA +#define GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT 0x87CB +#define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87CC +#define GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT 0x87CD +#define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT 0x87CE +#define GL_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CF +#define GL_VERTEX_SHADER_VARIANTS_EXT 0x87D0 +#define GL_VERTEX_SHADER_INVARIANTS_EXT 0x87D1 +#define GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87D2 +#define GL_VERTEX_SHADER_LOCALS_EXT 0x87D3 +#define GL_VERTEX_SHADER_OPTIMIZED_EXT 0x87D4 +#define GL_X_EXT 0x87D5 +#define GL_Y_EXT 0x87D6 +#define GL_Z_EXT 0x87D7 +#define GL_W_EXT 0x87D8 +#define GL_NEGATIVE_X_EXT 0x87D9 +#define GL_NEGATIVE_Y_EXT 0x87DA +#define GL_NEGATIVE_Z_EXT 0x87DB +#define GL_NEGATIVE_W_EXT 0x87DC +#define GL_ZERO_EXT 0x87DD +#define GL_ONE_EXT 0x87DE +#define GL_NEGATIVE_ONE_EXT 0x87DF +#define GL_NORMALIZED_RANGE_EXT 0x87E0 +#define GL_FULL_RANGE_EXT 0x87E1 +#define GL_CURRENT_VERTEX_EXT 0x87E2 +#define GL_MVP_MATRIX_EXT 0x87E3 +#define GL_VARIANT_VALUE_EXT 0x87E4 +#define GL_VARIANT_DATATYPE_EXT 0x87E5 +#define GL_VARIANT_ARRAY_STRIDE_EXT 0x87E6 +#define GL_VARIANT_ARRAY_TYPE_EXT 0x87E7 +#define GL_VARIANT_ARRAY_EXT 0x87E8 +#define GL_VARIANT_ARRAY_POINTER_EXT 0x87E9 +#define GL_INVARIANT_VALUE_EXT 0x87EA +#define GL_INVARIANT_DATATYPE_EXT 0x87EB +#define GL_LOCAL_CONSTANT_VALUE_EXT 0x87EC +#define GL_LOCAL_CONSTANT_DATATYPE_EXT 0x87ED +#endif + +#ifndef GL_ATI_vertex_streams +#define GL_MAX_VERTEX_STREAMS_ATI 0x876B +#define GL_VERTEX_STREAM0_ATI 0x876C +#define GL_VERTEX_STREAM1_ATI 0x876D +#define GL_VERTEX_STREAM2_ATI 0x876E +#define GL_VERTEX_STREAM3_ATI 0x876F +#define GL_VERTEX_STREAM4_ATI 0x8770 +#define GL_VERTEX_STREAM5_ATI 0x8771 +#define GL_VERTEX_STREAM6_ATI 0x8772 +#define GL_VERTEX_STREAM7_ATI 0x8773 +#define GL_VERTEX_SOURCE_ATI 0x8774 +#endif + +#ifndef GL_ATI_element_array +#define GL_ELEMENT_ARRAY_ATI 0x8768 +#define GL_ELEMENT_ARRAY_TYPE_ATI 0x8769 +#define GL_ELEMENT_ARRAY_POINTER_ATI 0x876A +#endif + +#ifndef GL_SUN_mesh_array +#define GL_QUAD_MESH_SUN 0x8614 +#define GL_TRIANGLE_MESH_SUN 0x8615 +#endif + +#ifndef GL_SUN_slice_accum +#define GL_SLICE_ACCUM_SUN 0x85CC +#endif + +#ifndef GL_NV_multisample_filter_hint +#define GL_MULTISAMPLE_FILTER_HINT_NV 0x8534 +#endif + +#ifndef GL_NV_depth_clamp +#define GL_DEPTH_CLAMP_NV 0x864F +#endif + +#ifndef GL_NV_occlusion_query +#define GL_PIXEL_COUNTER_BITS_NV 0x8864 +#define GL_CURRENT_OCCLUSION_QUERY_ID_NV 0x8865 +#define GL_PIXEL_COUNT_NV 0x8866 +#define GL_PIXEL_COUNT_AVAILABLE_NV 0x8867 +#endif + +#ifndef GL_NV_point_sprite +#define GL_POINT_SPRITE_NV 0x8861 +#define GL_COORD_REPLACE_NV 0x8862 +#define GL_POINT_SPRITE_R_MODE_NV 0x8863 +#endif + +#ifndef GL_NV_texture_shader3 +#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV 0x8850 +#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV 0x8851 +#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8852 +#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV 0x8853 +#define GL_OFFSET_HILO_TEXTURE_2D_NV 0x8854 +#define GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV 0x8855 +#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV 0x8856 +#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8857 +#define GL_DEPENDENT_HILO_TEXTURE_2D_NV 0x8858 +#define GL_DEPENDENT_RGB_TEXTURE_3D_NV 0x8859 +#define GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV 0x885A +#define GL_DOT_PRODUCT_PASS_THROUGH_NV 0x885B +#define GL_DOT_PRODUCT_TEXTURE_1D_NV 0x885C +#define GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV 0x885D +#define GL_HILO8_NV 0x885E +#define GL_SIGNED_HILO8_NV 0x885F +#define GL_FORCE_BLUE_TO_ONE_NV 0x8860 +#endif + +#ifndef GL_NV_vertex_program1_1 +#endif + +#ifndef GL_EXT_shadow_funcs +#endif + +#ifndef GL_EXT_stencil_two_side +#define GL_STENCIL_TEST_TWO_SIDE_EXT 0x8910 +#define GL_ACTIVE_STENCIL_FACE_EXT 0x8911 +#endif + +#ifndef GL_ATI_text_fragment_shader +#define GL_TEXT_FRAGMENT_SHADER_ATI 0x8200 +#endif + +#ifndef GL_APPLE_client_storage +#define GL_UNPACK_CLIENT_STORAGE_APPLE 0x85B2 +#endif + +#ifndef GL_APPLE_element_array +#define GL_ELEMENT_ARRAY_APPLE 0x8768 +#define GL_ELEMENT_ARRAY_TYPE_APPLE 0x8769 +#define GL_ELEMENT_ARRAY_POINTER_APPLE 0x876A +#endif + +#ifndef GL_APPLE_fence +#define GL_DRAW_PIXELS_APPLE 0x8A0A +#define GL_FENCE_APPLE 0x8A0B +#endif + +#ifndef GL_APPLE_vertex_array_object +#define GL_VERTEX_ARRAY_BINDING_APPLE 0x85B5 +#endif + +#ifndef GL_APPLE_vertex_array_range +#define GL_VERTEX_ARRAY_RANGE_APPLE 0x851D +#define GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE 0x851E +#define GL_VERTEX_ARRAY_STORAGE_HINT_APPLE 0x851F +#define GL_VERTEX_ARRAY_RANGE_POINTER_APPLE 0x8521 +#define GL_STORAGE_CACHED_APPLE 0x85BE +#define GL_STORAGE_SHARED_APPLE 0x85BF +#endif + +#ifndef GL_APPLE_ycbcr_422 +#define GL_YCBCR_422_APPLE 0x85B9 +#define GL_UNSIGNED_SHORT_8_8_APPLE 0x85BA +#define GL_UNSIGNED_SHORT_8_8_REV_APPLE 0x85BB +#endif + +#ifndef GL_S3_s3tc +#define GL_RGB_S3TC 0x83A0 +#define GL_RGB4_S3TC 0x83A1 +#define GL_RGBA_S3TC 0x83A2 +#define GL_RGBA4_S3TC 0x83A3 +#endif + +#ifndef GL_ATI_draw_buffers +#define GL_MAX_DRAW_BUFFERS_ATI 0x8824 +#define GL_DRAW_BUFFER0_ATI 0x8825 +#define GL_DRAW_BUFFER1_ATI 0x8826 +#define GL_DRAW_BUFFER2_ATI 0x8827 +#define GL_DRAW_BUFFER3_ATI 0x8828 +#define GL_DRAW_BUFFER4_ATI 0x8829 +#define GL_DRAW_BUFFER5_ATI 0x882A +#define GL_DRAW_BUFFER6_ATI 0x882B +#define GL_DRAW_BUFFER7_ATI 0x882C +#define GL_DRAW_BUFFER8_ATI 0x882D +#define GL_DRAW_BUFFER9_ATI 0x882E +#define GL_DRAW_BUFFER10_ATI 0x882F +#define GL_DRAW_BUFFER11_ATI 0x8830 +#define GL_DRAW_BUFFER12_ATI 0x8831 +#define GL_DRAW_BUFFER13_ATI 0x8832 +#define GL_DRAW_BUFFER14_ATI 0x8833 +#define GL_DRAW_BUFFER15_ATI 0x8834 +#endif + +#ifndef GL_ATI_pixel_format_float +#define GL_TYPE_RGBA_FLOAT_ATI 0x8820 +#define GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI 0x8835 +#endif + +#ifndef GL_ATI_texture_env_combine3 +#define GL_MODULATE_ADD_ATI 0x8744 +#define GL_MODULATE_SIGNED_ADD_ATI 0x8745 +#define GL_MODULATE_SUBTRACT_ATI 0x8746 +#endif + +#ifndef GL_ATI_texture_float +#define GL_RGBA_FLOAT32_ATI 0x8814 +#define GL_RGB_FLOAT32_ATI 0x8815 +#define GL_ALPHA_FLOAT32_ATI 0x8816 +#define GL_INTENSITY_FLOAT32_ATI 0x8817 +#define GL_LUMINANCE_FLOAT32_ATI 0x8818 +#define GL_LUMINANCE_ALPHA_FLOAT32_ATI 0x8819 +#define GL_RGBA_FLOAT16_ATI 0x881A +#define GL_RGB_FLOAT16_ATI 0x881B +#define GL_ALPHA_FLOAT16_ATI 0x881C +#define GL_INTENSITY_FLOAT16_ATI 0x881D +#define GL_LUMINANCE_FLOAT16_ATI 0x881E +#define GL_LUMINANCE_ALPHA_FLOAT16_ATI 0x881F +#endif + +#ifndef GL_NV_float_buffer +#define GL_FLOAT_R_NV 0x8880 +#define GL_FLOAT_RG_NV 0x8881 +#define GL_FLOAT_RGB_NV 0x8882 +#define GL_FLOAT_RGBA_NV 0x8883 +#define GL_FLOAT_R16_NV 0x8884 +#define GL_FLOAT_R32_NV 0x8885 +#define GL_FLOAT_RG16_NV 0x8886 +#define GL_FLOAT_RG32_NV 0x8887 +#define GL_FLOAT_RGB16_NV 0x8888 +#define GL_FLOAT_RGB32_NV 0x8889 +#define GL_FLOAT_RGBA16_NV 0x888A +#define GL_FLOAT_RGBA32_NV 0x888B +#define GL_TEXTURE_FLOAT_COMPONENTS_NV 0x888C +#define GL_FLOAT_CLEAR_COLOR_VALUE_NV 0x888D +#define GL_FLOAT_RGBA_MODE_NV 0x888E +#endif + +#ifndef GL_NV_fragment_program +#define GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV 0x8868 +#define GL_FRAGMENT_PROGRAM_NV 0x8870 +#define GL_MAX_TEXTURE_COORDS_NV 0x8871 +#define GL_MAX_TEXTURE_IMAGE_UNITS_NV 0x8872 +#define GL_FRAGMENT_PROGRAM_BINDING_NV 0x8873 +#define GL_PROGRAM_ERROR_STRING_NV 0x8874 +#endif + +#ifndef GL_NV_half_float +#define GL_HALF_FLOAT_NV 0x140B +#endif + +#ifndef GL_NV_pixel_data_range +#define GL_WRITE_PIXEL_DATA_RANGE_NV 0x8878 +#define GL_READ_PIXEL_DATA_RANGE_NV 0x8879 +#define GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV 0x887A +#define GL_READ_PIXEL_DATA_RANGE_LENGTH_NV 0x887B +#define GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV 0x887C +#define GL_READ_PIXEL_DATA_RANGE_POINTER_NV 0x887D +#endif + +#ifndef GL_NV_primitive_restart +#define GL_PRIMITIVE_RESTART_NV 0x8558 +#define GL_PRIMITIVE_RESTART_INDEX_NV 0x8559 +#endif + +#ifndef GL_NV_texture_expand_normal +#define GL_TEXTURE_UNSIGNED_REMAP_MODE_NV 0x888F +#endif + +#ifndef GL_NV_vertex_program2 +#endif + +#ifndef GL_ATI_map_object_buffer +#endif + +#ifndef GL_ATI_separate_stencil +#define GL_STENCIL_BACK_FUNC_ATI 0x8800 +#define GL_STENCIL_BACK_FAIL_ATI 0x8801 +#define GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI 0x8802 +#define GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI 0x8803 +#endif + +#ifndef GL_ATI_vertex_attrib_array_object +#endif + +#ifndef GL_OES_read_format +#define GL_IMPLEMENTATION_COLOR_READ_TYPE_OES 0x8B9A +#define GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES 0x8B9B +#endif + +#ifndef GL_EXT_depth_bounds_test +#define GL_DEPTH_BOUNDS_TEST_EXT 0x8890 +#define GL_DEPTH_BOUNDS_EXT 0x8891 +#endif + +#ifndef GL_EXT_texture_mirror_clamp +#define GL_MIRROR_CLAMP_EXT 0x8742 +#define GL_MIRROR_CLAMP_TO_EDGE_EXT 0x8743 +#define GL_MIRROR_CLAMP_TO_BORDER_EXT 0x8912 +#endif + +#ifndef GL_EXT_blend_equation_separate +#define GL_BLEND_EQUATION_RGB_EXT GL_BLEND_EQUATION +#define GL_BLEND_EQUATION_ALPHA_EXT 0x883D +#endif + +#ifndef GL_MESA_pack_invert +#define GL_PACK_INVERT_MESA 0x8758 +#endif + +#ifndef GL_MESA_ycbcr_texture +#define GL_UNSIGNED_SHORT_8_8_MESA 0x85BA +#define GL_UNSIGNED_SHORT_8_8_REV_MESA 0x85BB +#define GL_YCBCR_MESA 0x8757 +#endif + +#ifndef GL_EXT_pixel_buffer_object +#define GL_PIXEL_PACK_BUFFER_EXT 0x88EB +#define GL_PIXEL_UNPACK_BUFFER_EXT 0x88EC +#define GL_PIXEL_PACK_BUFFER_BINDING_EXT 0x88ED +#define GL_PIXEL_UNPACK_BUFFER_BINDING_EXT 0x88EF +#endif + +#ifndef GL_NV_fragment_program_option +#endif + +#ifndef GL_NV_fragment_program2 +#define GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV 0x88F4 +#define GL_MAX_PROGRAM_CALL_DEPTH_NV 0x88F5 +#define GL_MAX_PROGRAM_IF_DEPTH_NV 0x88F6 +#define GL_MAX_PROGRAM_LOOP_DEPTH_NV 0x88F7 +#define GL_MAX_PROGRAM_LOOP_COUNT_NV 0x88F8 +#endif + +#ifndef GL_NV_vertex_program2_option +/* reuse GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV */ +/* reuse GL_MAX_PROGRAM_CALL_DEPTH_NV */ +#endif + +#ifndef GL_NV_vertex_program3 +/* reuse GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB */ +#endif + +#ifndef GL_EXT_framebuffer_object +#define GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506 +#define GL_MAX_RENDERBUFFER_SIZE_EXT 0x84E8 +#define GL_FRAMEBUFFER_BINDING_EXT 0x8CA6 +#define GL_RENDERBUFFER_BINDING_EXT 0x8CA7 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT 0x8CD0 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 0x8CD1 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 0x8CD2 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8CD3 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8CD4 +#define GL_FRAMEBUFFER_COMPLETE_EXT 0x8CD5 +#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8CD6 +#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8CD7 +#define GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT 0x8CD8 +#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8CD9 +#define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8CDA +#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8CDB +#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8CDC +#define GL_FRAMEBUFFER_UNSUPPORTED_EXT 0x8CDD +#define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF +#define GL_COLOR_ATTACHMENT0_EXT 0x8CE0 +#define GL_COLOR_ATTACHMENT1_EXT 0x8CE1 +#define GL_COLOR_ATTACHMENT2_EXT 0x8CE2 +#define GL_COLOR_ATTACHMENT3_EXT 0x8CE3 +#define GL_COLOR_ATTACHMENT4_EXT 0x8CE4 +#define GL_COLOR_ATTACHMENT5_EXT 0x8CE5 +#define GL_COLOR_ATTACHMENT6_EXT 0x8CE6 +#define GL_COLOR_ATTACHMENT7_EXT 0x8CE7 +#define GL_COLOR_ATTACHMENT8_EXT 0x8CE8 +#define GL_COLOR_ATTACHMENT9_EXT 0x8CE9 +#define GL_COLOR_ATTACHMENT10_EXT 0x8CEA +#define GL_COLOR_ATTACHMENT11_EXT 0x8CEB +#define GL_COLOR_ATTACHMENT12_EXT 0x8CEC +#define GL_COLOR_ATTACHMENT13_EXT 0x8CED +#define GL_COLOR_ATTACHMENT14_EXT 0x8CEE +#define GL_COLOR_ATTACHMENT15_EXT 0x8CEF +#define GL_DEPTH_ATTACHMENT_EXT 0x8D00 +#define GL_STENCIL_ATTACHMENT_EXT 0x8D20 +#define GL_FRAMEBUFFER_EXT 0x8D40 +#define GL_RENDERBUFFER_EXT 0x8D41 +#define GL_RENDERBUFFER_WIDTH_EXT 0x8D42 +#define GL_RENDERBUFFER_HEIGHT_EXT 0x8D43 +#define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8D44 +#define GL_STENCIL_INDEX1_EXT 0x8D46 +#define GL_STENCIL_INDEX4_EXT 0x8D47 +#define GL_STENCIL_INDEX8_EXT 0x8D48 +#define GL_STENCIL_INDEX16_EXT 0x8D49 +#define GL_RENDERBUFFER_RED_SIZE_EXT 0x8D50 +#define GL_RENDERBUFFER_GREEN_SIZE_EXT 0x8D51 +#define GL_RENDERBUFFER_BLUE_SIZE_EXT 0x8D52 +#define GL_RENDERBUFFER_ALPHA_SIZE_EXT 0x8D53 +#define GL_RENDERBUFFER_DEPTH_SIZE_EXT 0x8D54 +#define GL_RENDERBUFFER_STENCIL_SIZE_EXT 0x8D55 +#endif + +#ifndef GL_GREMEDY_string_marker +#endif + + +/*************************************************************/ + +#include +#ifndef GL_VERSION_2_0 +/* GL type for program/shader text */ +typedef char GLchar; /* native character */ +#endif + +#ifndef GL_VERSION_1_5 +/* GL types for handling large vertex buffer objects */ +typedef ptrdiff_t GLintptr; +typedef ptrdiff_t GLsizeiptr; +#endif + +#ifndef GL_ARB_vertex_buffer_object +/* GL types for handling large vertex buffer objects */ +typedef ptrdiff_t GLintptrARB; +typedef ptrdiff_t GLsizeiptrARB; +#endif + +#ifndef GL_ARB_shader_objects +/* GL types for handling shader object handles and program/shader text */ +typedef char GLcharARB; /* native character */ +typedef unsigned int GLhandleARB; /* shader object handle */ +#endif + +/* GL types for "half" precision (s10e5) float data in host memory */ +#ifndef GL_ARB_half_float_pixel +typedef unsigned short GLhalfARB; +#endif + +#ifndef GL_NV_half_float +typedef unsigned short GLhalfNV; +#endif + +#ifndef GL_VERSION_1_2 +#define GL_VERSION_1_2 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendColor (GLclampf, GLclampf, GLclampf, GLclampf); +GLAPI void APIENTRY glBlendEquation (GLenum); +GLAPI void APIENTRY glDrawRangeElements (GLenum, GLuint, GLuint, GLsizei, GLenum, const GLvoid *); +GLAPI void APIENTRY glColorTable (GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *); +GLAPI void APIENTRY glColorTableParameterfv (GLenum, GLenum, const GLfloat *); +GLAPI void APIENTRY glColorTableParameteriv (GLenum, GLenum, const GLint *); +GLAPI void APIENTRY glCopyColorTable (GLenum, GLenum, GLint, GLint, GLsizei); +GLAPI void APIENTRY glGetColorTable (GLenum, GLenum, GLenum, GLvoid *); +GLAPI void APIENTRY glGetColorTableParameterfv (GLenum, GLenum, GLfloat *); +GLAPI void APIENTRY glGetColorTableParameteriv (GLenum, GLenum, GLint *); +GLAPI void APIENTRY glColorSubTable (GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *); +GLAPI void APIENTRY glCopyColorSubTable (GLenum, GLsizei, GLint, GLint, GLsizei); +GLAPI void APIENTRY glConvolutionFilter1D (GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *); +GLAPI void APIENTRY glConvolutionFilter2D (GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *); +GLAPI void APIENTRY glConvolutionParameterf (GLenum, GLenum, GLfloat); +GLAPI void APIENTRY glConvolutionParameterfv (GLenum, GLenum, const GLfloat *); +GLAPI void APIENTRY glConvolutionParameteri (GLenum, GLenum, GLint); +GLAPI void APIENTRY glConvolutionParameteriv (GLenum, GLenum, const GLint *); +GLAPI void APIENTRY glCopyConvolutionFilter1D (GLenum, GLenum, GLint, GLint, GLsizei); +GLAPI void APIENTRY glCopyConvolutionFilter2D (GLenum, GLenum, GLint, GLint, GLsizei, GLsizei); +GLAPI void APIENTRY glGetConvolutionFilter (GLenum, GLenum, GLenum, GLvoid *); +GLAPI void APIENTRY glGetConvolutionParameterfv (GLenum, GLenum, GLfloat *); +GLAPI void APIENTRY glGetConvolutionParameteriv (GLenum, GLenum, GLint *); +GLAPI void APIENTRY glGetSeparableFilter (GLenum, GLenum, GLenum, GLvoid *, GLvoid *, GLvoid *); +GLAPI void APIENTRY glSeparableFilter2D (GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *, const GLvoid *); +GLAPI void APIENTRY glGetHistogram (GLenum, GLboolean, GLenum, GLenum, GLvoid *); +GLAPI void APIENTRY glGetHistogramParameterfv (GLenum, GLenum, GLfloat *); +GLAPI void APIENTRY glGetHistogramParameteriv (GLenum, GLenum, GLint *); +GLAPI void APIENTRY glGetMinmax (GLenum, GLboolean, GLenum, GLenum, GLvoid *); +GLAPI void APIENTRY glGetMinmaxParameterfv (GLenum, GLenum, GLfloat *); +GLAPI void APIENTRY glGetMinmaxParameteriv (GLenum, GLenum, GLint *); +GLAPI void APIENTRY glHistogram (GLenum, GLsizei, GLenum, GLboolean); +GLAPI void APIENTRY glMinmax (GLenum, GLenum, GLboolean); +GLAPI void APIENTRY glResetHistogram (GLenum); +GLAPI void APIENTRY glResetMinmax (GLenum); +GLAPI void APIENTRY glTexImage3D (GLenum, GLint, GLint, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *); +GLAPI void APIENTRY glTexSubImage3D (GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *); +GLAPI void APIENTRY glCopyTexSubImage3D (GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLBLENDCOLORPROC) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); +typedef void (APIENTRYP PFNGLBLENDEQUATIONPROC) (GLenum mode); +typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices); +typedef void (APIENTRYP PFNGLCOLORTABLEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table); +typedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLCOPYCOLORTABLEPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +typedef void (APIENTRYP PFNGLGETCOLORTABLEPROC) (GLenum target, GLenum format, GLenum type, GLvoid *table); +typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLCOLORSUBTABLEPROC) (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data); +typedef void (APIENTRYP PFNGLCOPYCOLORSUBTABLEPROC) (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); +typedef void (APIENTRYP PFNGLCONVOLUTIONFILTER1DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image); +typedef void (APIENTRYP PFNGLCONVOLUTIONFILTER2DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image); +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFPROC) (GLenum target, GLenum pname, GLfloat params); +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIPROC) (GLenum target, GLenum pname, GLint params); +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER1DPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +typedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER2DPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLGETCONVOLUTIONFILTERPROC) (GLenum target, GLenum format, GLenum type, GLvoid *image); +typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETSEPARABLEFILTERPROC) (GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span); +typedef void (APIENTRYP PFNGLSEPARABLEFILTER2DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column); +typedef void (APIENTRYP PFNGLGETHISTOGRAMPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values); +typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETMINMAXPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values); +typedef void (APIENTRYP PFNGLGETMINMAXPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETMINMAXPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLHISTOGRAMPROC) (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); +typedef void (APIENTRYP PFNGLMINMAXPROC) (GLenum target, GLenum internalformat, GLboolean sink); +typedef void (APIENTRYP PFNGLRESETHISTOGRAMPROC) (GLenum target); +typedef void (APIENTRYP PFNGLRESETMINMAXPROC) (GLenum target); +typedef void (APIENTRYP PFNGLTEXIMAGE3DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +typedef void (APIENTRYP PFNGLTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels); +typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +#endif + +#ifndef GL_VERSION_1_3 +#define GL_VERSION_1_3 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glActiveTexture (GLenum); +GLAPI void APIENTRY glClientActiveTexture (GLenum); +GLAPI void APIENTRY glMultiTexCoord1d (GLenum, GLdouble); +GLAPI void APIENTRY glMultiTexCoord1dv (GLenum, const GLdouble *); +GLAPI void APIENTRY glMultiTexCoord1f (GLenum, GLfloat); +GLAPI void APIENTRY glMultiTexCoord1fv (GLenum, const GLfloat *); +GLAPI void APIENTRY glMultiTexCoord1i (GLenum, GLint); +GLAPI void APIENTRY glMultiTexCoord1iv (GLenum, const GLint *); +GLAPI void APIENTRY glMultiTexCoord1s (GLenum, GLshort); +GLAPI void APIENTRY glMultiTexCoord1sv (GLenum, const GLshort *); +GLAPI void APIENTRY glMultiTexCoord2d (GLenum, GLdouble, GLdouble); +GLAPI void APIENTRY glMultiTexCoord2dv (GLenum, const GLdouble *); +GLAPI void APIENTRY glMultiTexCoord2f (GLenum, GLfloat, GLfloat); +GLAPI void APIENTRY glMultiTexCoord2fv (GLenum, const GLfloat *); +GLAPI void APIENTRY glMultiTexCoord2i (GLenum, GLint, GLint); +GLAPI void APIENTRY glMultiTexCoord2iv (GLenum, const GLint *); +GLAPI void APIENTRY glMultiTexCoord2s (GLenum, GLshort, GLshort); +GLAPI void APIENTRY glMultiTexCoord2sv (GLenum, const GLshort *); +GLAPI void APIENTRY glMultiTexCoord3d (GLenum, GLdouble, GLdouble, GLdouble); +GLAPI void APIENTRY glMultiTexCoord3dv (GLenum, const GLdouble *); +GLAPI void APIENTRY glMultiTexCoord3f (GLenum, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glMultiTexCoord3fv (GLenum, const GLfloat *); +GLAPI void APIENTRY glMultiTexCoord3i (GLenum, GLint, GLint, GLint); +GLAPI void APIENTRY glMultiTexCoord3iv (GLenum, const GLint *); +GLAPI void APIENTRY glMultiTexCoord3s (GLenum, GLshort, GLshort, GLshort); +GLAPI void APIENTRY glMultiTexCoord3sv (GLenum, const GLshort *); +GLAPI void APIENTRY glMultiTexCoord4d (GLenum, GLdouble, GLdouble, GLdouble, GLdouble); +GLAPI void APIENTRY glMultiTexCoord4dv (GLenum, const GLdouble *); +GLAPI void APIENTRY glMultiTexCoord4f (GLenum, GLfloat, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glMultiTexCoord4fv (GLenum, const GLfloat *); +GLAPI void APIENTRY glMultiTexCoord4i (GLenum, GLint, GLint, GLint, GLint); +GLAPI void APIENTRY glMultiTexCoord4iv (GLenum, const GLint *); +GLAPI void APIENTRY glMultiTexCoord4s (GLenum, GLshort, GLshort, GLshort, GLshort); +GLAPI void APIENTRY glMultiTexCoord4sv (GLenum, const GLshort *); +GLAPI void APIENTRY glLoadTransposeMatrixf (const GLfloat *); +GLAPI void APIENTRY glLoadTransposeMatrixd (const GLdouble *); +GLAPI void APIENTRY glMultTransposeMatrixf (const GLfloat *); +GLAPI void APIENTRY glMultTransposeMatrixd (const GLdouble *); +GLAPI void APIENTRY glSampleCoverage (GLclampf, GLboolean); +GLAPI void APIENTRY glCompressedTexImage3D (GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *); +GLAPI void APIENTRY glCompressedTexImage2D (GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *); +GLAPI void APIENTRY glCompressedTexImage1D (GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, const GLvoid *); +GLAPI void APIENTRY glCompressedTexSubImage3D (GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *); +GLAPI void APIENTRY glCompressedTexSubImage2D (GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *); +GLAPI void APIENTRY glCompressedTexSubImage1D (GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, const GLvoid *); +GLAPI void APIENTRY glGetCompressedTexImage (GLenum, GLint, GLvoid *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture); +typedef void (APIENTRYP PFNGLCLIENTACTIVETEXTUREPROC) (GLenum texture); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1DPROC) (GLenum target, GLdouble s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1DVPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1FPROC) (GLenum target, GLfloat s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1FVPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1IPROC) (GLenum target, GLint s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1IVPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1SPROC) (GLenum target, GLshort s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1SVPROC) (GLenum target, const GLshort *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2DPROC) (GLenum target, GLdouble s, GLdouble t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2DVPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2FVPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2IPROC) (GLenum target, GLint s, GLint t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2IVPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2SPROC) (GLenum target, GLshort s, GLshort t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2SVPROC) (GLenum target, const GLshort *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3DPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3DVPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3FPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3FVPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3IPROC) (GLenum target, GLint s, GLint t, GLint r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3IVPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3SPROC) (GLenum target, GLshort s, GLshort t, GLshort r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3SVPROC) (GLenum target, const GLshort *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4DPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4DVPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4FPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4FVPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4IPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4IVPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4SPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4SVPROC) (GLenum target, const GLshort *v); +typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXFPROC) (const GLfloat *m); +typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXDPROC) (const GLdouble *m); +typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXFPROC) (const GLfloat *m); +typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXDPROC) (const GLdouble *m); +typedef void (APIENTRYP PFNGLSAMPLECOVERAGEPROC) (GLclampf value, GLboolean invert); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE1DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data); +typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXIMAGEPROC) (GLenum target, GLint level, GLvoid *img); +#endif + +#ifndef GL_VERSION_1_4 +#define GL_VERSION_1_4 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendFuncSeparate (GLenum, GLenum, GLenum, GLenum); +GLAPI void APIENTRY glFogCoordf (GLfloat); +GLAPI void APIENTRY glFogCoordfv (const GLfloat *); +GLAPI void APIENTRY glFogCoordd (GLdouble); +GLAPI void APIENTRY glFogCoorddv (const GLdouble *); +GLAPI void APIENTRY glFogCoordPointer (GLenum, GLsizei, const GLvoid *); +GLAPI void APIENTRY glMultiDrawArrays (GLenum, GLint *, GLsizei *, GLsizei); +GLAPI void APIENTRY glMultiDrawElements (GLenum, const GLsizei *, GLenum, const GLvoid* *, GLsizei); +GLAPI void APIENTRY glPointParameterf (GLenum, GLfloat); +GLAPI void APIENTRY glPointParameterfv (GLenum, const GLfloat *); +GLAPI void APIENTRY glPointParameteri (GLenum, GLint); +GLAPI void APIENTRY glPointParameteriv (GLenum, const GLint *); +GLAPI void APIENTRY glSecondaryColor3b (GLbyte, GLbyte, GLbyte); +GLAPI void APIENTRY glSecondaryColor3bv (const GLbyte *); +GLAPI void APIENTRY glSecondaryColor3d (GLdouble, GLdouble, GLdouble); +GLAPI void APIENTRY glSecondaryColor3dv (const GLdouble *); +GLAPI void APIENTRY glSecondaryColor3f (GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glSecondaryColor3fv (const GLfloat *); +GLAPI void APIENTRY glSecondaryColor3i (GLint, GLint, GLint); +GLAPI void APIENTRY glSecondaryColor3iv (const GLint *); +GLAPI void APIENTRY glSecondaryColor3s (GLshort, GLshort, GLshort); +GLAPI void APIENTRY glSecondaryColor3sv (const GLshort *); +GLAPI void APIENTRY glSecondaryColor3ub (GLubyte, GLubyte, GLubyte); +GLAPI void APIENTRY glSecondaryColor3ubv (const GLubyte *); +GLAPI void APIENTRY glSecondaryColor3ui (GLuint, GLuint, GLuint); +GLAPI void APIENTRY glSecondaryColor3uiv (const GLuint *); +GLAPI void APIENTRY glSecondaryColor3us (GLushort, GLushort, GLushort); +GLAPI void APIENTRY glSecondaryColor3usv (const GLushort *); +GLAPI void APIENTRY glSecondaryColorPointer (GLint, GLenum, GLsizei, const GLvoid *); +GLAPI void APIENTRY glWindowPos2d (GLdouble, GLdouble); +GLAPI void APIENTRY glWindowPos2dv (const GLdouble *); +GLAPI void APIENTRY glWindowPos2f (GLfloat, GLfloat); +GLAPI void APIENTRY glWindowPos2fv (const GLfloat *); +GLAPI void APIENTRY glWindowPos2i (GLint, GLint); +GLAPI void APIENTRY glWindowPos2iv (const GLint *); +GLAPI void APIENTRY glWindowPos2s (GLshort, GLshort); +GLAPI void APIENTRY glWindowPos2sv (const GLshort *); +GLAPI void APIENTRY glWindowPos3d (GLdouble, GLdouble, GLdouble); +GLAPI void APIENTRY glWindowPos3dv (const GLdouble *); +GLAPI void APIENTRY glWindowPos3f (GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glWindowPos3fv (const GLfloat *); +GLAPI void APIENTRY glWindowPos3i (GLint, GLint, GLint); +GLAPI void APIENTRY glWindowPos3iv (const GLint *); +GLAPI void APIENTRY glWindowPos3s (GLshort, GLshort, GLshort); +GLAPI void APIENTRY glWindowPos3sv (const GLshort *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +typedef void (APIENTRYP PFNGLFOGCOORDFPROC) (GLfloat coord); +typedef void (APIENTRYP PFNGLFOGCOORDFVPROC) (const GLfloat *coord); +typedef void (APIENTRYP PFNGLFOGCOORDDPROC) (GLdouble coord); +typedef void (APIENTRYP PFNGLFOGCOORDDVPROC) (const GLdouble *coord); +typedef void (APIENTRYP PFNGLFOGCOORDPOINTERPROC) (GLenum type, GLsizei stride, const GLvoid *pointer); +typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSPROC) (GLenum mode, GLint *first, GLsizei *count, GLsizei primcount); +typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSPROC) (GLenum mode, const GLsizei *count, GLenum type, const GLvoid* *indices, GLsizei primcount); +typedef void (APIENTRYP PFNGLPOINTPARAMETERFPROC) (GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLPOINTPARAMETERFVPROC) (GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLPOINTPARAMETERIPROC) (GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLPOINTPARAMETERIVPROC) (GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BPROC) (GLbyte red, GLbyte green, GLbyte blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BVPROC) (const GLbyte *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3DPROC) (GLdouble red, GLdouble green, GLdouble blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3DVPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3FPROC) (GLfloat red, GLfloat green, GLfloat blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3FVPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IPROC) (GLint red, GLint green, GLint blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IVPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3SPROC) (GLshort red, GLshort green, GLshort blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3SVPROC) (const GLshort *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBPROC) (GLubyte red, GLubyte green, GLubyte blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBVPROC) (const GLubyte *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIPROC) (GLuint red, GLuint green, GLuint blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIVPROC) (const GLuint *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3USPROC) (GLushort red, GLushort green, GLushort blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3USVPROC) (const GLushort *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLORPOINTERPROC) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +typedef void (APIENTRYP PFNGLWINDOWPOS2DPROC) (GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLWINDOWPOS2DVPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLWINDOWPOS2FPROC) (GLfloat x, GLfloat y); +typedef void (APIENTRYP PFNGLWINDOWPOS2FVPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLWINDOWPOS2IPROC) (GLint x, GLint y); +typedef void (APIENTRYP PFNGLWINDOWPOS2IVPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLWINDOWPOS2SPROC) (GLshort x, GLshort y); +typedef void (APIENTRYP PFNGLWINDOWPOS2SVPROC) (const GLshort *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3DPROC) (GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLWINDOWPOS3DVPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3FPROC) (GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLWINDOWPOS3FVPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3IPROC) (GLint x, GLint y, GLint z); +typedef void (APIENTRYP PFNGLWINDOWPOS3IVPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3SPROC) (GLshort x, GLshort y, GLshort z); +typedef void (APIENTRYP PFNGLWINDOWPOS3SVPROC) (const GLshort *v); +#endif + +#ifndef GL_VERSION_1_5 +#define GL_VERSION_1_5 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGenQueries (GLsizei, GLuint *); +GLAPI void APIENTRY glDeleteQueries (GLsizei, const GLuint *); +GLAPI GLboolean APIENTRY glIsQuery (GLuint); +GLAPI void APIENTRY glBeginQuery (GLenum, GLuint); +GLAPI void APIENTRY glEndQuery (GLenum); +GLAPI void APIENTRY glGetQueryiv (GLenum, GLenum, GLint *); +GLAPI void APIENTRY glGetQueryObjectiv (GLuint, GLenum, GLint *); +GLAPI void APIENTRY glGetQueryObjectuiv (GLuint, GLenum, GLuint *); +GLAPI void APIENTRY glBindBuffer (GLenum, GLuint); +GLAPI void APIENTRY glDeleteBuffers (GLsizei, const GLuint *); +GLAPI void APIENTRY glGenBuffers (GLsizei, GLuint *); +GLAPI GLboolean APIENTRY glIsBuffer (GLuint); +GLAPI void APIENTRY glBufferData (GLenum, GLsizeiptr, const GLvoid *, GLenum); +GLAPI void APIENTRY glBufferSubData (GLenum, GLintptr, GLsizeiptr, const GLvoid *); +GLAPI void APIENTRY glGetBufferSubData (GLenum, GLintptr, GLsizeiptr, GLvoid *); +GLAPI GLvoid* APIENTRY glMapBuffer (GLenum, GLenum); +GLAPI GLboolean APIENTRY glUnmapBuffer (GLenum); +GLAPI void APIENTRY glGetBufferParameteriv (GLenum, GLenum, GLint *); +GLAPI void APIENTRY glGetBufferPointerv (GLenum, GLenum, GLvoid* *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLGENQUERIESPROC) (GLsizei n, GLuint *ids); +typedef void (APIENTRYP PFNGLDELETEQUERIESPROC) (GLsizei n, const GLuint *ids); +typedef GLboolean (APIENTRYP PFNGLISQUERYPROC) (GLuint id); +typedef void (APIENTRYP PFNGLBEGINQUERYPROC) (GLenum target, GLuint id); +typedef void (APIENTRYP PFNGLENDQUERYPROC) (GLenum target); +typedef void (APIENTRYP PFNGLGETQUERYIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETQUERYOBJECTIVPROC) (GLuint id, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETQUERYOBJECTUIVPROC) (GLuint id, GLenum pname, GLuint *params); +typedef void (APIENTRYP PFNGLBINDBUFFERPROC) (GLenum target, GLuint buffer); +typedef void (APIENTRYP PFNGLDELETEBUFFERSPROC) (GLsizei n, const GLuint *buffers); +typedef void (APIENTRYP PFNGLGENBUFFERSPROC) (GLsizei n, GLuint *buffers); +typedef GLboolean (APIENTRYP PFNGLISBUFFERPROC) (GLuint buffer); +typedef void (APIENTRYP PFNGLBUFFERDATAPROC) (GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage); +typedef void (APIENTRYP PFNGLBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data); +typedef void (APIENTRYP PFNGLGETBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data); +typedef GLvoid* (APIENTRYP PFNGLMAPBUFFERPROC) (GLenum target, GLenum access); +typedef GLboolean (APIENTRYP PFNGLUNMAPBUFFERPROC) (GLenum target); +typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETBUFFERPOINTERVPROC) (GLenum target, GLenum pname, GLvoid* *params); +#endif + +#ifndef GL_VERSION_2_0 +#define GL_VERSION_2_0 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendEquationSeparate (GLenum, GLenum); +GLAPI void APIENTRY glDrawBuffers (GLsizei, const GLenum *); +GLAPI void APIENTRY glStencilOpSeparate (GLenum, GLenum, GLenum, GLenum); +GLAPI void APIENTRY glStencilFuncSeparate (GLenum, GLenum, GLint, GLuint); +GLAPI void APIENTRY glStencilMaskSeparate (GLenum, GLuint); +GLAPI void APIENTRY glAttachShader (GLuint, GLuint); +GLAPI void APIENTRY glBindAttribLocation (GLuint, GLuint, const GLchar *); +GLAPI void APIENTRY glCompileShader (GLuint); +GLAPI GLuint APIENTRY glCreateProgram (void); +GLAPI GLuint APIENTRY glCreateShader (GLenum); +GLAPI void APIENTRY glDeleteProgram (GLuint); +GLAPI void APIENTRY glDeleteShader (GLuint); +GLAPI void APIENTRY glDetachShader (GLuint, GLuint); +GLAPI void APIENTRY glDisableVertexAttribArray (GLuint); +GLAPI void APIENTRY glEnableVertexAttribArray (GLuint); +GLAPI void APIENTRY glGetActiveAttrib (GLuint, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLchar *); +GLAPI void APIENTRY glGetActiveUniform (GLuint, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLchar *); +GLAPI void APIENTRY glGetAttachedShaders (GLuint, GLsizei, GLsizei *, GLuint *); +GLAPI GLint APIENTRY glGetAttribLocation (GLuint, const GLchar *); +GLAPI void APIENTRY glGetProgramiv (GLuint, GLenum, GLint *); +GLAPI void APIENTRY glGetProgramInfoLog (GLuint, GLsizei, GLsizei *, GLchar *); +GLAPI void APIENTRY glGetShaderiv (GLuint, GLenum, GLint *); +GLAPI void APIENTRY glGetShaderInfoLog (GLuint, GLsizei, GLsizei *, GLchar *); +GLAPI void APIENTRY glGetShaderSource (GLuint, GLsizei, GLsizei *, GLchar *); +GLAPI GLint APIENTRY glGetUniformLocation (GLuint, const GLchar *); +GLAPI void APIENTRY glGetUniformfv (GLuint, GLint, GLfloat *); +GLAPI void APIENTRY glGetUniformiv (GLuint, GLint, GLint *); +GLAPI void APIENTRY glGetVertexAttribdv (GLuint, GLenum, GLdouble *); +GLAPI void APIENTRY glGetVertexAttribfv (GLuint, GLenum, GLfloat *); +GLAPI void APIENTRY glGetVertexAttribiv (GLuint, GLenum, GLint *); +GLAPI void APIENTRY glGetVertexAttribPointerv (GLuint, GLenum, GLvoid* *); +GLAPI GLboolean APIENTRY glIsProgram (GLuint); +GLAPI GLboolean APIENTRY glIsShader (GLuint); +GLAPI void APIENTRY glLinkProgram (GLuint); +GLAPI void APIENTRY glShaderSource (GLuint, GLsizei, const GLchar* *, const GLint *); +GLAPI void APIENTRY glUseProgram (GLuint); +GLAPI void APIENTRY glUniform1f (GLint, GLfloat); +GLAPI void APIENTRY glUniform2f (GLint, GLfloat, GLfloat); +GLAPI void APIENTRY glUniform3f (GLint, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glUniform4f (GLint, GLfloat, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glUniform1i (GLint, GLint); +GLAPI void APIENTRY glUniform2i (GLint, GLint, GLint); +GLAPI void APIENTRY glUniform3i (GLint, GLint, GLint, GLint); +GLAPI void APIENTRY glUniform4i (GLint, GLint, GLint, GLint, GLint); +GLAPI void APIENTRY glUniform1fv (GLint, GLsizei, const GLfloat *); +GLAPI void APIENTRY glUniform2fv (GLint, GLsizei, const GLfloat *); +GLAPI void APIENTRY glUniform3fv (GLint, GLsizei, const GLfloat *); +GLAPI void APIENTRY glUniform4fv (GLint, GLsizei, const GLfloat *); +GLAPI void APIENTRY glUniform1iv (GLint, GLsizei, const GLint *); +GLAPI void APIENTRY glUniform2iv (GLint, GLsizei, const GLint *); +GLAPI void APIENTRY glUniform3iv (GLint, GLsizei, const GLint *); +GLAPI void APIENTRY glUniform4iv (GLint, GLsizei, const GLint *); +GLAPI void APIENTRY glUniformMatrix2fv (GLint, GLsizei, GLboolean, const GLfloat *); +GLAPI void APIENTRY glUniformMatrix3fv (GLint, GLsizei, GLboolean, const GLfloat *); +GLAPI void APIENTRY glUniformMatrix4fv (GLint, GLsizei, GLboolean, const GLfloat *); +GLAPI void APIENTRY glValidateProgram (GLuint); +GLAPI void APIENTRY glVertexAttrib1d (GLuint, GLdouble); +GLAPI void APIENTRY glVertexAttrib1dv (GLuint, const GLdouble *); +GLAPI void APIENTRY glVertexAttrib1f (GLuint, GLfloat); +GLAPI void APIENTRY glVertexAttrib1fv (GLuint, const GLfloat *); +GLAPI void APIENTRY glVertexAttrib1s (GLuint, GLshort); +GLAPI void APIENTRY glVertexAttrib1sv (GLuint, const GLshort *); +GLAPI void APIENTRY glVertexAttrib2d (GLuint, GLdouble, GLdouble); +GLAPI void APIENTRY glVertexAttrib2dv (GLuint, const GLdouble *); +GLAPI void APIENTRY glVertexAttrib2f (GLuint, GLfloat, GLfloat); +GLAPI void APIENTRY glVertexAttrib2fv (GLuint, const GLfloat *); +GLAPI void APIENTRY glVertexAttrib2s (GLuint, GLshort, GLshort); +GLAPI void APIENTRY glVertexAttrib2sv (GLuint, const GLshort *); +GLAPI void APIENTRY glVertexAttrib3d (GLuint, GLdouble, GLdouble, GLdouble); +GLAPI void APIENTRY glVertexAttrib3dv (GLuint, const GLdouble *); +GLAPI void APIENTRY glVertexAttrib3f (GLuint, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glVertexAttrib3fv (GLuint, const GLfloat *); +GLAPI void APIENTRY glVertexAttrib3s (GLuint, GLshort, GLshort, GLshort); +GLAPI void APIENTRY glVertexAttrib3sv (GLuint, const GLshort *); +GLAPI void APIENTRY glVertexAttrib4Nbv (GLuint, const GLbyte *); +GLAPI void APIENTRY glVertexAttrib4Niv (GLuint, const GLint *); +GLAPI void APIENTRY glVertexAttrib4Nsv (GLuint, const GLshort *); +GLAPI void APIENTRY glVertexAttrib4Nub (GLuint, GLubyte, GLubyte, GLubyte, GLubyte); +GLAPI void APIENTRY glVertexAttrib4Nubv (GLuint, const GLubyte *); +GLAPI void APIENTRY glVertexAttrib4Nuiv (GLuint, const GLuint *); +GLAPI void APIENTRY glVertexAttrib4Nusv (GLuint, const GLushort *); +GLAPI void APIENTRY glVertexAttrib4bv (GLuint, const GLbyte *); +GLAPI void APIENTRY glVertexAttrib4d (GLuint, GLdouble, GLdouble, GLdouble, GLdouble); +GLAPI void APIENTRY glVertexAttrib4dv (GLuint, const GLdouble *); +GLAPI void APIENTRY glVertexAttrib4f (GLuint, GLfloat, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glVertexAttrib4fv (GLuint, const GLfloat *); +GLAPI void APIENTRY glVertexAttrib4iv (GLuint, const GLint *); +GLAPI void APIENTRY glVertexAttrib4s (GLuint, GLshort, GLshort, GLshort, GLshort); +GLAPI void APIENTRY glVertexAttrib4sv (GLuint, const GLshort *); +GLAPI void APIENTRY glVertexAttrib4ubv (GLuint, const GLubyte *); +GLAPI void APIENTRY glVertexAttrib4uiv (GLuint, const GLuint *); +GLAPI void APIENTRY glVertexAttrib4usv (GLuint, const GLushort *); +GLAPI void APIENTRY glVertexAttribPointer (GLuint, GLint, GLenum, GLboolean, GLsizei, const GLvoid *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEPROC) (GLenum modeRGB, GLenum modeAlpha); +typedef void (APIENTRYP PFNGLDRAWBUFFERSPROC) (GLsizei n, const GLenum *bufs); +typedef void (APIENTRYP PFNGLSTENCILOPSEPARATEPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); +typedef void (APIENTRYP PFNGLSTENCILFUNCSEPARATEPROC) (GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask); +typedef void (APIENTRYP PFNGLSTENCILMASKSEPARATEPROC) (GLenum face, GLuint mask); +typedef void (APIENTRYP PFNGLATTACHSHADERPROC) (GLuint program, GLuint shader); +typedef void (APIENTRYP PFNGLBINDATTRIBLOCATIONPROC) (GLuint program, GLuint index, const GLchar *name); +typedef void (APIENTRYP PFNGLCOMPILESHADERPROC) (GLuint shader); +typedef GLuint (APIENTRYP PFNGLCREATEPROGRAMPROC) (void); +typedef GLuint (APIENTRYP PFNGLCREATESHADERPROC) (GLenum type); +typedef void (APIENTRYP PFNGLDELETEPROGRAMPROC) (GLuint program); +typedef void (APIENTRYP PFNGLDELETESHADERPROC) (GLuint shader); +typedef void (APIENTRYP PFNGLDETACHSHADERPROC) (GLuint program, GLuint shader); +typedef void (APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYPROC) (GLuint index); +typedef void (APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYPROC) (GLuint index); +typedef void (APIENTRYP PFNGLGETACTIVEATTRIBPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); +typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); +typedef void (APIENTRYP PFNGLGETATTACHEDSHADERSPROC) (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj); +typedef GLint (APIENTRYP PFNGLGETATTRIBLOCATIONPROC) (GLuint program, const GLchar *name); +typedef void (APIENTRYP PFNGLGETPROGRAMIVPROC) (GLuint program, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETPROGRAMINFOLOGPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +typedef void (APIENTRYP PFNGLGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +typedef void (APIENTRYP PFNGLGETSHADERSOURCEPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); +typedef GLint (APIENTRYP PFNGLGETUNIFORMLOCATIONPROC) (GLuint program, const GLchar *name); +typedef void (APIENTRYP PFNGLGETUNIFORMFVPROC) (GLuint program, GLint location, GLfloat *params); +typedef void (APIENTRYP PFNGLGETUNIFORMIVPROC) (GLuint program, GLint location, GLint *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBDVPROC) (GLuint index, GLenum pname, GLdouble *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBFVPROC) (GLuint index, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIVPROC) (GLuint index, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVPROC) (GLuint index, GLenum pname, GLvoid* *pointer); +typedef GLboolean (APIENTRYP PFNGLISPROGRAMPROC) (GLuint program); +typedef GLboolean (APIENTRYP PFNGLISSHADERPROC) (GLuint shader); +typedef void (APIENTRYP PFNGLLINKPROGRAMPROC) (GLuint program); +typedef void (APIENTRYP PFNGLSHADERSOURCEPROC) (GLuint shader, GLsizei count, const GLchar* *string, const GLint *length); +typedef void (APIENTRYP PFNGLUSEPROGRAMPROC) (GLuint program); +typedef void (APIENTRYP PFNGLUNIFORM1FPROC) (GLint location, GLfloat v0); +typedef void (APIENTRYP PFNGLUNIFORM2FPROC) (GLint location, GLfloat v0, GLfloat v1); +typedef void (APIENTRYP PFNGLUNIFORM3FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +typedef void (APIENTRYP PFNGLUNIFORM4FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +typedef void (APIENTRYP PFNGLUNIFORM1IPROC) (GLint location, GLint v0); +typedef void (APIENTRYP PFNGLUNIFORM2IPROC) (GLint location, GLint v0, GLint v1); +typedef void (APIENTRYP PFNGLUNIFORM3IPROC) (GLint location, GLint v0, GLint v1, GLint v2); +typedef void (APIENTRYP PFNGLUNIFORM4IPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +typedef void (APIENTRYP PFNGLUNIFORM1FVPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORM2FVPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORM3FVPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORM4FVPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORM1IVPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLUNIFORM2IVPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLUNIFORM3IVPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLUNIFORM4IVPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLVALIDATEPROGRAMPROC) (GLuint program); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1DPROC) (GLuint index, GLdouble x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1DVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1FPROC) (GLuint index, GLfloat x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1FVPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1SPROC) (GLuint index, GLshort x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1SVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2DPROC) (GLuint index, GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2DVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2FPROC) (GLuint index, GLfloat x, GLfloat y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2FVPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2SPROC) (GLuint index, GLshort x, GLshort y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2SVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3DVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3FVPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3SPROC) (GLuint index, GLshort x, GLshort y, GLshort z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3SVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NBVPROC) (GLuint index, const GLbyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NIVPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NSVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBVPROC) (GLuint index, const GLubyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUIVPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUSVPROC) (GLuint index, const GLushort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4BVPROC) (GLuint index, const GLbyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4DVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4FVPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4IVPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4SPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4SVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBVPROC) (GLuint index, const GLubyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4UIVPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4USVPROC) (GLuint index, const GLushort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer); +#endif + +#ifndef GL_ARB_multitexture +#define GL_ARB_multitexture 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glActiveTextureARB (GLenum); +GLAPI void APIENTRY glClientActiveTextureARB (GLenum); +GLAPI void APIENTRY glMultiTexCoord1dARB (GLenum, GLdouble); +GLAPI void APIENTRY glMultiTexCoord1dvARB (GLenum, const GLdouble *); +GLAPI void APIENTRY glMultiTexCoord1fARB (GLenum, GLfloat); +GLAPI void APIENTRY glMultiTexCoord1fvARB (GLenum, const GLfloat *); +GLAPI void APIENTRY glMultiTexCoord1iARB (GLenum, GLint); +GLAPI void APIENTRY glMultiTexCoord1ivARB (GLenum, const GLint *); +GLAPI void APIENTRY glMultiTexCoord1sARB (GLenum, GLshort); +GLAPI void APIENTRY glMultiTexCoord1svARB (GLenum, const GLshort *); +GLAPI void APIENTRY glMultiTexCoord2dARB (GLenum, GLdouble, GLdouble); +GLAPI void APIENTRY glMultiTexCoord2dvARB (GLenum, const GLdouble *); +GLAPI void APIENTRY glMultiTexCoord2fARB (GLenum, GLfloat, GLfloat); +GLAPI void APIENTRY glMultiTexCoord2fvARB (GLenum, const GLfloat *); +GLAPI void APIENTRY glMultiTexCoord2iARB (GLenum, GLint, GLint); +GLAPI void APIENTRY glMultiTexCoord2ivARB (GLenum, const GLint *); +GLAPI void APIENTRY glMultiTexCoord2sARB (GLenum, GLshort, GLshort); +GLAPI void APIENTRY glMultiTexCoord2svARB (GLenum, const GLshort *); +GLAPI void APIENTRY glMultiTexCoord3dARB (GLenum, GLdouble, GLdouble, GLdouble); +GLAPI void APIENTRY glMultiTexCoord3dvARB (GLenum, const GLdouble *); +GLAPI void APIENTRY glMultiTexCoord3fARB (GLenum, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glMultiTexCoord3fvARB (GLenum, const GLfloat *); +GLAPI void APIENTRY glMultiTexCoord3iARB (GLenum, GLint, GLint, GLint); +GLAPI void APIENTRY glMultiTexCoord3ivARB (GLenum, const GLint *); +GLAPI void APIENTRY glMultiTexCoord3sARB (GLenum, GLshort, GLshort, GLshort); +GLAPI void APIENTRY glMultiTexCoord3svARB (GLenum, const GLshort *); +GLAPI void APIENTRY glMultiTexCoord4dARB (GLenum, GLdouble, GLdouble, GLdouble, GLdouble); +GLAPI void APIENTRY glMultiTexCoord4dvARB (GLenum, const GLdouble *); +GLAPI void APIENTRY glMultiTexCoord4fARB (GLenum, GLfloat, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glMultiTexCoord4fvARB (GLenum, const GLfloat *); +GLAPI void APIENTRY glMultiTexCoord4iARB (GLenum, GLint, GLint, GLint, GLint); +GLAPI void APIENTRY glMultiTexCoord4ivARB (GLenum, const GLint *); +GLAPI void APIENTRY glMultiTexCoord4sARB (GLenum, GLshort, GLshort, GLshort, GLshort); +GLAPI void APIENTRY glMultiTexCoord4svARB (GLenum, const GLshort *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLACTIVETEXTUREARBPROC) (GLenum texture); +typedef void (APIENTRYP PFNGLCLIENTACTIVETEXTUREARBPROC) (GLenum texture); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1DARBPROC) (GLenum target, GLdouble s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1DVARBPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1FARBPROC) (GLenum target, GLfloat s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1FVARBPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1IARBPROC) (GLenum target, GLint s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1IVARBPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1SARBPROC) (GLenum target, GLshort s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1SVARBPROC) (GLenum target, const GLshort *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2DARBPROC) (GLenum target, GLdouble s, GLdouble t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2DVARBPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2FARBPROC) (GLenum target, GLfloat s, GLfloat t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2FVARBPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2IARBPROC) (GLenum target, GLint s, GLint t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2IVARBPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2SARBPROC) (GLenum target, GLshort s, GLshort t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2SVARBPROC) (GLenum target, const GLshort *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3DVARBPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3FVARBPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3IARBPROC) (GLenum target, GLint s, GLint t, GLint r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3IVARBPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3SVARBPROC) (GLenum target, const GLshort *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4DVARBPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4FVARBPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4IARBPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4IVARBPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4SVARBPROC) (GLenum target, const GLshort *v); +#endif + +#ifndef GL_ARB_transpose_matrix +#define GL_ARB_transpose_matrix 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glLoadTransposeMatrixfARB (const GLfloat *); +GLAPI void APIENTRY glLoadTransposeMatrixdARB (const GLdouble *); +GLAPI void APIENTRY glMultTransposeMatrixfARB (const GLfloat *); +GLAPI void APIENTRY glMultTransposeMatrixdARB (const GLdouble *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXFARBPROC) (const GLfloat *m); +typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXDARBPROC) (const GLdouble *m); +typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXFARBPROC) (const GLfloat *m); +typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXDARBPROC) (const GLdouble *m); +#endif + +#ifndef GL_ARB_multisample +#define GL_ARB_multisample 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glSampleCoverageARB (GLclampf, GLboolean); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLSAMPLECOVERAGEARBPROC) (GLclampf value, GLboolean invert); +#endif + +#ifndef GL_ARB_texture_env_add +#define GL_ARB_texture_env_add 1 +#endif + +#ifndef GL_ARB_texture_cube_map +#define GL_ARB_texture_cube_map 1 +#endif + +#ifndef GL_ARB_texture_compression +#define GL_ARB_texture_compression 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glCompressedTexImage3DARB (GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *); +GLAPI void APIENTRY glCompressedTexImage2DARB (GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *); +GLAPI void APIENTRY glCompressedTexImage1DARB (GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, const GLvoid *); +GLAPI void APIENTRY glCompressedTexSubImage3DARB (GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *); +GLAPI void APIENTRY glCompressedTexSubImage2DARB (GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *); +GLAPI void APIENTRY glCompressedTexSubImage1DARB (GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, const GLvoid *); +GLAPI void APIENTRY glGetCompressedTexImageARB (GLenum, GLint, GLvoid *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE1DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data); +typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXIMAGEARBPROC) (GLenum target, GLint level, GLvoid *img); +#endif + +#ifndef GL_ARB_texture_border_clamp +#define GL_ARB_texture_border_clamp 1 +#endif + +#ifndef GL_ARB_point_parameters +#define GL_ARB_point_parameters 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPointParameterfARB (GLenum, GLfloat); +GLAPI void APIENTRY glPointParameterfvARB (GLenum, const GLfloat *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLPOINTPARAMETERFARBPROC) (GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLPOINTPARAMETERFVARBPROC) (GLenum pname, const GLfloat *params); +#endif + +#ifndef GL_ARB_vertex_blend +#define GL_ARB_vertex_blend 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glWeightbvARB (GLint, const GLbyte *); +GLAPI void APIENTRY glWeightsvARB (GLint, const GLshort *); +GLAPI void APIENTRY glWeightivARB (GLint, const GLint *); +GLAPI void APIENTRY glWeightfvARB (GLint, const GLfloat *); +GLAPI void APIENTRY glWeightdvARB (GLint, const GLdouble *); +GLAPI void APIENTRY glWeightubvARB (GLint, const GLubyte *); +GLAPI void APIENTRY glWeightusvARB (GLint, const GLushort *); +GLAPI void APIENTRY glWeightuivARB (GLint, const GLuint *); +GLAPI void APIENTRY glWeightPointerARB (GLint, GLenum, GLsizei, const GLvoid *); +GLAPI void APIENTRY glVertexBlendARB (GLint); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLWEIGHTBVARBPROC) (GLint size, const GLbyte *weights); +typedef void (APIENTRYP PFNGLWEIGHTSVARBPROC) (GLint size, const GLshort *weights); +typedef void (APIENTRYP PFNGLWEIGHTIVARBPROC) (GLint size, const GLint *weights); +typedef void (APIENTRYP PFNGLWEIGHTFVARBPROC) (GLint size, const GLfloat *weights); +typedef void (APIENTRYP PFNGLWEIGHTDVARBPROC) (GLint size, const GLdouble *weights); +typedef void (APIENTRYP PFNGLWEIGHTUBVARBPROC) (GLint size, const GLubyte *weights); +typedef void (APIENTRYP PFNGLWEIGHTUSVARBPROC) (GLint size, const GLushort *weights); +typedef void (APIENTRYP PFNGLWEIGHTUIVARBPROC) (GLint size, const GLuint *weights); +typedef void (APIENTRYP PFNGLWEIGHTPOINTERARBPROC) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +typedef void (APIENTRYP PFNGLVERTEXBLENDARBPROC) (GLint count); +#endif + +#ifndef GL_ARB_matrix_palette +#define GL_ARB_matrix_palette 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glCurrentPaletteMatrixARB (GLint); +GLAPI void APIENTRY glMatrixIndexubvARB (GLint, const GLubyte *); +GLAPI void APIENTRY glMatrixIndexusvARB (GLint, const GLushort *); +GLAPI void APIENTRY glMatrixIndexuivARB (GLint, const GLuint *); +GLAPI void APIENTRY glMatrixIndexPointerARB (GLint, GLenum, GLsizei, const GLvoid *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLCURRENTPALETTEMATRIXARBPROC) (GLint index); +typedef void (APIENTRYP PFNGLMATRIXINDEXUBVARBPROC) (GLint size, const GLubyte *indices); +typedef void (APIENTRYP PFNGLMATRIXINDEXUSVARBPROC) (GLint size, const GLushort *indices); +typedef void (APIENTRYP PFNGLMATRIXINDEXUIVARBPROC) (GLint size, const GLuint *indices); +typedef void (APIENTRYP PFNGLMATRIXINDEXPOINTERARBPROC) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +#endif + +#ifndef GL_ARB_texture_env_combine +#define GL_ARB_texture_env_combine 1 +#endif + +#ifndef GL_ARB_texture_env_crossbar +#define GL_ARB_texture_env_crossbar 1 +#endif + +#ifndef GL_ARB_texture_env_dot3 +#define GL_ARB_texture_env_dot3 1 +#endif + +#ifndef GL_ARB_texture_mirrored_repeat +#define GL_ARB_texture_mirrored_repeat 1 +#endif + +#ifndef GL_ARB_depth_texture +#define GL_ARB_depth_texture 1 +#endif + +#ifndef GL_ARB_shadow +#define GL_ARB_shadow 1 +#endif + +#ifndef GL_ARB_shadow_ambient +#define GL_ARB_shadow_ambient 1 +#endif + +#ifndef GL_ARB_window_pos +#define GL_ARB_window_pos 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glWindowPos2dARB (GLdouble, GLdouble); +GLAPI void APIENTRY glWindowPos2dvARB (const GLdouble *); +GLAPI void APIENTRY glWindowPos2fARB (GLfloat, GLfloat); +GLAPI void APIENTRY glWindowPos2fvARB (const GLfloat *); +GLAPI void APIENTRY glWindowPos2iARB (GLint, GLint); +GLAPI void APIENTRY glWindowPos2ivARB (const GLint *); +GLAPI void APIENTRY glWindowPos2sARB (GLshort, GLshort); +GLAPI void APIENTRY glWindowPos2svARB (const GLshort *); +GLAPI void APIENTRY glWindowPos3dARB (GLdouble, GLdouble, GLdouble); +GLAPI void APIENTRY glWindowPos3dvARB (const GLdouble *); +GLAPI void APIENTRY glWindowPos3fARB (GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glWindowPos3fvARB (const GLfloat *); +GLAPI void APIENTRY glWindowPos3iARB (GLint, GLint, GLint); +GLAPI void APIENTRY glWindowPos3ivARB (const GLint *); +GLAPI void APIENTRY glWindowPos3sARB (GLshort, GLshort, GLshort); +GLAPI void APIENTRY glWindowPos3svARB (const GLshort *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLWINDOWPOS2DARBPROC) (GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLWINDOWPOS2DVARBPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLWINDOWPOS2FARBPROC) (GLfloat x, GLfloat y); +typedef void (APIENTRYP PFNGLWINDOWPOS2FVARBPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLWINDOWPOS2IARBPROC) (GLint x, GLint y); +typedef void (APIENTRYP PFNGLWINDOWPOS2IVARBPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLWINDOWPOS2SARBPROC) (GLshort x, GLshort y); +typedef void (APIENTRYP PFNGLWINDOWPOS2SVARBPROC) (const GLshort *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3DARBPROC) (GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLWINDOWPOS3DVARBPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3FARBPROC) (GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLWINDOWPOS3FVARBPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3IARBPROC) (GLint x, GLint y, GLint z); +typedef void (APIENTRYP PFNGLWINDOWPOS3IVARBPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3SARBPROC) (GLshort x, GLshort y, GLshort z); +typedef void (APIENTRYP PFNGLWINDOWPOS3SVARBPROC) (const GLshort *v); +#endif + +#ifndef GL_ARB_vertex_program +#define GL_ARB_vertex_program 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexAttrib1dARB (GLuint, GLdouble); +GLAPI void APIENTRY glVertexAttrib1dvARB (GLuint, const GLdouble *); +GLAPI void APIENTRY glVertexAttrib1fARB (GLuint, GLfloat); +GLAPI void APIENTRY glVertexAttrib1fvARB (GLuint, const GLfloat *); +GLAPI void APIENTRY glVertexAttrib1sARB (GLuint, GLshort); +GLAPI void APIENTRY glVertexAttrib1svARB (GLuint, const GLshort *); +GLAPI void APIENTRY glVertexAttrib2dARB (GLuint, GLdouble, GLdouble); +GLAPI void APIENTRY glVertexAttrib2dvARB (GLuint, const GLdouble *); +GLAPI void APIENTRY glVertexAttrib2fARB (GLuint, GLfloat, GLfloat); +GLAPI void APIENTRY glVertexAttrib2fvARB (GLuint, const GLfloat *); +GLAPI void APIENTRY glVertexAttrib2sARB (GLuint, GLshort, GLshort); +GLAPI void APIENTRY glVertexAttrib2svARB (GLuint, const GLshort *); +GLAPI void APIENTRY glVertexAttrib3dARB (GLuint, GLdouble, GLdouble, GLdouble); +GLAPI void APIENTRY glVertexAttrib3dvARB (GLuint, const GLdouble *); +GLAPI void APIENTRY glVertexAttrib3fARB (GLuint, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glVertexAttrib3fvARB (GLuint, const GLfloat *); +GLAPI void APIENTRY glVertexAttrib3sARB (GLuint, GLshort, GLshort, GLshort); +GLAPI void APIENTRY glVertexAttrib3svARB (GLuint, const GLshort *); +GLAPI void APIENTRY glVertexAttrib4NbvARB (GLuint, const GLbyte *); +GLAPI void APIENTRY glVertexAttrib4NivARB (GLuint, const GLint *); +GLAPI void APIENTRY glVertexAttrib4NsvARB (GLuint, const GLshort *); +GLAPI void APIENTRY glVertexAttrib4NubARB (GLuint, GLubyte, GLubyte, GLubyte, GLubyte); +GLAPI void APIENTRY glVertexAttrib4NubvARB (GLuint, const GLubyte *); +GLAPI void APIENTRY glVertexAttrib4NuivARB (GLuint, const GLuint *); +GLAPI void APIENTRY glVertexAttrib4NusvARB (GLuint, const GLushort *); +GLAPI void APIENTRY glVertexAttrib4bvARB (GLuint, const GLbyte *); +GLAPI void APIENTRY glVertexAttrib4dARB (GLuint, GLdouble, GLdouble, GLdouble, GLdouble); +GLAPI void APIENTRY glVertexAttrib4dvARB (GLuint, const GLdouble *); +GLAPI void APIENTRY glVertexAttrib4fARB (GLuint, GLfloat, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glVertexAttrib4fvARB (GLuint, const GLfloat *); +GLAPI void APIENTRY glVertexAttrib4ivARB (GLuint, const GLint *); +GLAPI void APIENTRY glVertexAttrib4sARB (GLuint, GLshort, GLshort, GLshort, GLshort); +GLAPI void APIENTRY glVertexAttrib4svARB (GLuint, const GLshort *); +GLAPI void APIENTRY glVertexAttrib4ubvARB (GLuint, const GLubyte *); +GLAPI void APIENTRY glVertexAttrib4uivARB (GLuint, const GLuint *); +GLAPI void APIENTRY glVertexAttrib4usvARB (GLuint, const GLushort *); +GLAPI void APIENTRY glVertexAttribPointerARB (GLuint, GLint, GLenum, GLboolean, GLsizei, const GLvoid *); +GLAPI void APIENTRY glEnableVertexAttribArrayARB (GLuint); +GLAPI void APIENTRY glDisableVertexAttribArrayARB (GLuint); +GLAPI void APIENTRY glProgramStringARB (GLenum, GLenum, GLsizei, const GLvoid *); +GLAPI void APIENTRY glBindProgramARB (GLenum, GLuint); +GLAPI void APIENTRY glDeleteProgramsARB (GLsizei, const GLuint *); +GLAPI void APIENTRY glGenProgramsARB (GLsizei, GLuint *); +GLAPI void APIENTRY glProgramEnvParameter4dARB (GLenum, GLuint, GLdouble, GLdouble, GLdouble, GLdouble); +GLAPI void APIENTRY glProgramEnvParameter4dvARB (GLenum, GLuint, const GLdouble *); +GLAPI void APIENTRY glProgramEnvParameter4fARB (GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glProgramEnvParameter4fvARB (GLenum, GLuint, const GLfloat *); +GLAPI void APIENTRY glProgramLocalParameter4dARB (GLenum, GLuint, GLdouble, GLdouble, GLdouble, GLdouble); +GLAPI void APIENTRY glProgramLocalParameter4dvARB (GLenum, GLuint, const GLdouble *); +GLAPI void APIENTRY glProgramLocalParameter4fARB (GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glProgramLocalParameter4fvARB (GLenum, GLuint, const GLfloat *); +GLAPI void APIENTRY glGetProgramEnvParameterdvARB (GLenum, GLuint, GLdouble *); +GLAPI void APIENTRY glGetProgramEnvParameterfvARB (GLenum, GLuint, GLfloat *); +GLAPI void APIENTRY glGetProgramLocalParameterdvARB (GLenum, GLuint, GLdouble *); +GLAPI void APIENTRY glGetProgramLocalParameterfvARB (GLenum, GLuint, GLfloat *); +GLAPI void APIENTRY glGetProgramivARB (GLenum, GLenum, GLint *); +GLAPI void APIENTRY glGetProgramStringARB (GLenum, GLenum, GLvoid *); +GLAPI void APIENTRY glGetVertexAttribdvARB (GLuint, GLenum, GLdouble *); +GLAPI void APIENTRY glGetVertexAttribfvARB (GLuint, GLenum, GLfloat *); +GLAPI void APIENTRY glGetVertexAttribivARB (GLuint, GLenum, GLint *); +GLAPI void APIENTRY glGetVertexAttribPointervARB (GLuint, GLenum, GLvoid* *); +GLAPI GLboolean APIENTRY glIsProgramARB (GLuint); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLVERTEXATTRIB1DARBPROC) (GLuint index, GLdouble x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1DVARBPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1FARBPROC) (GLuint index, GLfloat x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1FVARBPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1SARBPROC) (GLuint index, GLshort x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1SVARBPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2DARBPROC) (GLuint index, GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2DVARBPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2FARBPROC) (GLuint index, GLfloat x, GLfloat y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2FVARBPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2SARBPROC) (GLuint index, GLshort x, GLshort y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2SVARBPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3DARBPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3DVARBPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3FARBPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3FVARBPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3SARBPROC) (GLuint index, GLshort x, GLshort y, GLshort z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3SVARBPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NBVARBPROC) (GLuint index, const GLbyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NIVARBPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NSVARBPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBARBPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBVARBPROC) (GLuint index, const GLubyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUIVARBPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUSVARBPROC) (GLuint index, const GLushort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4BVARBPROC) (GLuint index, const GLbyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4DARBPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4DVARBPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4FARBPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4FVARBPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4IVARBPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4SARBPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4SVARBPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBVARBPROC) (GLuint index, const GLubyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4UIVARBPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4USVARBPROC) (GLuint index, const GLushort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERARBPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer); +typedef void (APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYARBPROC) (GLuint index); +typedef void (APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYARBPROC) (GLuint index); +typedef void (APIENTRYP PFNGLPROGRAMSTRINGARBPROC) (GLenum target, GLenum format, GLsizei len, const GLvoid *string); +typedef void (APIENTRYP PFNGLBINDPROGRAMARBPROC) (GLenum target, GLuint program); +typedef void (APIENTRYP PFNGLDELETEPROGRAMSARBPROC) (GLsizei n, const GLuint *programs); +typedef void (APIENTRYP PFNGLGENPROGRAMSARBPROC) (GLsizei n, GLuint *programs); +typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4DARBPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4DVARBPROC) (GLenum target, GLuint index, const GLdouble *params); +typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4FARBPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4FVARBPROC) (GLenum target, GLuint index, const GLfloat *params); +typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4DARBPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4DVARBPROC) (GLenum target, GLuint index, const GLdouble *params); +typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4FARBPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4FVARBPROC) (GLenum target, GLuint index, const GLfloat *params); +typedef void (APIENTRYP PFNGLGETPROGRAMENVPARAMETERDVARBPROC) (GLenum target, GLuint index, GLdouble *params); +typedef void (APIENTRYP PFNGLGETPROGRAMENVPARAMETERFVARBPROC) (GLenum target, GLuint index, GLfloat *params); +typedef void (APIENTRYP PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC) (GLenum target, GLuint index, GLdouble *params); +typedef void (APIENTRYP PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC) (GLenum target, GLuint index, GLfloat *params); +typedef void (APIENTRYP PFNGLGETPROGRAMIVARBPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETPROGRAMSTRINGARBPROC) (GLenum target, GLenum pname, GLvoid *string); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBDVARBPROC) (GLuint index, GLenum pname, GLdouble *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBFVARBPROC) (GLuint index, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIVARBPROC) (GLuint index, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVARBPROC) (GLuint index, GLenum pname, GLvoid* *pointer); +typedef GLboolean (APIENTRYP PFNGLISPROGRAMARBPROC) (GLuint program); +#endif + +#ifndef GL_ARB_fragment_program +#define GL_ARB_fragment_program 1 +/* All ARB_fragment_program entry points are shared with ARB_vertex_program. */ +#endif + +#ifndef GL_ARB_vertex_buffer_object +#define GL_ARB_vertex_buffer_object 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBindBufferARB (GLenum, GLuint); +GLAPI void APIENTRY glDeleteBuffersARB (GLsizei, const GLuint *); +GLAPI void APIENTRY glGenBuffersARB (GLsizei, GLuint *); +GLAPI GLboolean APIENTRY glIsBufferARB (GLuint); +GLAPI void APIENTRY glBufferDataARB (GLenum, GLsizeiptrARB, const GLvoid *, GLenum); +GLAPI void APIENTRY glBufferSubDataARB (GLenum, GLintptrARB, GLsizeiptrARB, const GLvoid *); +GLAPI void APIENTRY glGetBufferSubDataARB (GLenum, GLintptrARB, GLsizeiptrARB, GLvoid *); +GLAPI GLvoid* APIENTRY glMapBufferARB (GLenum, GLenum); +GLAPI GLboolean APIENTRY glUnmapBufferARB (GLenum); +GLAPI void APIENTRY glGetBufferParameterivARB (GLenum, GLenum, GLint *); +GLAPI void APIENTRY glGetBufferPointervARB (GLenum, GLenum, GLvoid* *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLBINDBUFFERARBPROC) (GLenum target, GLuint buffer); +typedef void (APIENTRYP PFNGLDELETEBUFFERSARBPROC) (GLsizei n, const GLuint *buffers); +typedef void (APIENTRYP PFNGLGENBUFFERSARBPROC) (GLsizei n, GLuint *buffers); +typedef GLboolean (APIENTRYP PFNGLISBUFFERARBPROC) (GLuint buffer); +typedef void (APIENTRYP PFNGLBUFFERDATAARBPROC) (GLenum target, GLsizeiptrARB size, const GLvoid *data, GLenum usage); +typedef void (APIENTRYP PFNGLBUFFERSUBDATAARBPROC) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, const GLvoid *data); +typedef void (APIENTRYP PFNGLGETBUFFERSUBDATAARBPROC) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, GLvoid *data); +typedef GLvoid* (APIENTRYP PFNGLMAPBUFFERARBPROC) (GLenum target, GLenum access); +typedef GLboolean (APIENTRYP PFNGLUNMAPBUFFERARBPROC) (GLenum target); +typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERIVARBPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETBUFFERPOINTERVARBPROC) (GLenum target, GLenum pname, GLvoid* *params); +#endif + +#ifndef GL_ARB_occlusion_query +#define GL_ARB_occlusion_query 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGenQueriesARB (GLsizei, GLuint *); +GLAPI void APIENTRY glDeleteQueriesARB (GLsizei, const GLuint *); +GLAPI GLboolean APIENTRY glIsQueryARB (GLuint); +GLAPI void APIENTRY glBeginQueryARB (GLenum, GLuint); +GLAPI void APIENTRY glEndQueryARB (GLenum); +GLAPI void APIENTRY glGetQueryivARB (GLenum, GLenum, GLint *); +GLAPI void APIENTRY glGetQueryObjectivARB (GLuint, GLenum, GLint *); +GLAPI void APIENTRY glGetQueryObjectuivARB (GLuint, GLenum, GLuint *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLGENQUERIESARBPROC) (GLsizei n, GLuint *ids); +typedef void (APIENTRYP PFNGLDELETEQUERIESARBPROC) (GLsizei n, const GLuint *ids); +typedef GLboolean (APIENTRYP PFNGLISQUERYARBPROC) (GLuint id); +typedef void (APIENTRYP PFNGLBEGINQUERYARBPROC) (GLenum target, GLuint id); +typedef void (APIENTRYP PFNGLENDQUERYARBPROC) (GLenum target); +typedef void (APIENTRYP PFNGLGETQUERYIVARBPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETQUERYOBJECTIVARBPROC) (GLuint id, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETQUERYOBJECTUIVARBPROC) (GLuint id, GLenum pname, GLuint *params); +#endif + +#ifndef GL_ARB_shader_objects +#define GL_ARB_shader_objects 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDeleteObjectARB (GLhandleARB); +GLAPI GLhandleARB APIENTRY glGetHandleARB (GLenum); +GLAPI void APIENTRY glDetachObjectARB (GLhandleARB, GLhandleARB); +GLAPI GLhandleARB APIENTRY glCreateShaderObjectARB (GLenum); +GLAPI void APIENTRY glShaderSourceARB (GLhandleARB, GLsizei, const GLcharARB* *, const GLint *); +GLAPI void APIENTRY glCompileShaderARB (GLhandleARB); +GLAPI GLhandleARB APIENTRY glCreateProgramObjectARB (void); +GLAPI void APIENTRY glAttachObjectARB (GLhandleARB, GLhandleARB); +GLAPI void APIENTRY glLinkProgramARB (GLhandleARB); +GLAPI void APIENTRY glUseProgramObjectARB (GLhandleARB); +GLAPI void APIENTRY glValidateProgramARB (GLhandleARB); +GLAPI void APIENTRY glUniform1fARB (GLint, GLfloat); +GLAPI void APIENTRY glUniform2fARB (GLint, GLfloat, GLfloat); +GLAPI void APIENTRY glUniform3fARB (GLint, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glUniform4fARB (GLint, GLfloat, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glUniform1iARB (GLint, GLint); +GLAPI void APIENTRY glUniform2iARB (GLint, GLint, GLint); +GLAPI void APIENTRY glUniform3iARB (GLint, GLint, GLint, GLint); +GLAPI void APIENTRY glUniform4iARB (GLint, GLint, GLint, GLint, GLint); +GLAPI void APIENTRY glUniform1fvARB (GLint, GLsizei, const GLfloat *); +GLAPI void APIENTRY glUniform2fvARB (GLint, GLsizei, const GLfloat *); +GLAPI void APIENTRY glUniform3fvARB (GLint, GLsizei, const GLfloat *); +GLAPI void APIENTRY glUniform4fvARB (GLint, GLsizei, const GLfloat *); +GLAPI void APIENTRY glUniform1ivARB (GLint, GLsizei, const GLint *); +GLAPI void APIENTRY glUniform2ivARB (GLint, GLsizei, const GLint *); +GLAPI void APIENTRY glUniform3ivARB (GLint, GLsizei, const GLint *); +GLAPI void APIENTRY glUniform4ivARB (GLint, GLsizei, const GLint *); +GLAPI void APIENTRY glUniformMatrix2fvARB (GLint, GLsizei, GLboolean, const GLfloat *); +GLAPI void APIENTRY glUniformMatrix3fvARB (GLint, GLsizei, GLboolean, const GLfloat *); +GLAPI void APIENTRY glUniformMatrix4fvARB (GLint, GLsizei, GLboolean, const GLfloat *); +GLAPI void APIENTRY glGetObjectParameterfvARB (GLhandleARB, GLenum, GLfloat *); +GLAPI void APIENTRY glGetObjectParameterivARB (GLhandleARB, GLenum, GLint *); +GLAPI void APIENTRY glGetInfoLogARB (GLhandleARB, GLsizei, GLsizei *, GLcharARB *); +GLAPI void APIENTRY glGetAttachedObjectsARB (GLhandleARB, GLsizei, GLsizei *, GLhandleARB *); +GLAPI GLint APIENTRY glGetUniformLocationARB (GLhandleARB, const GLcharARB *); +GLAPI void APIENTRY glGetActiveUniformARB (GLhandleARB, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLcharARB *); +GLAPI void APIENTRY glGetUniformfvARB (GLhandleARB, GLint, GLfloat *); +GLAPI void APIENTRY glGetUniformivARB (GLhandleARB, GLint, GLint *); +GLAPI void APIENTRY glGetShaderSourceARB (GLhandleARB, GLsizei, GLsizei *, GLcharARB *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLDELETEOBJECTARBPROC) (GLhandleARB obj); +typedef GLhandleARB (APIENTRYP PFNGLGETHANDLEARBPROC) (GLenum pname); +typedef void (APIENTRYP PFNGLDETACHOBJECTARBPROC) (GLhandleARB containerObj, GLhandleARB attachedObj); +typedef GLhandleARB (APIENTRYP PFNGLCREATESHADEROBJECTARBPROC) (GLenum shaderType); +typedef void (APIENTRYP PFNGLSHADERSOURCEARBPROC) (GLhandleARB shaderObj, GLsizei count, const GLcharARB* *string, const GLint *length); +typedef void (APIENTRYP PFNGLCOMPILESHADERARBPROC) (GLhandleARB shaderObj); +typedef GLhandleARB (APIENTRYP PFNGLCREATEPROGRAMOBJECTARBPROC) (void); +typedef void (APIENTRYP PFNGLATTACHOBJECTARBPROC) (GLhandleARB containerObj, GLhandleARB obj); +typedef void (APIENTRYP PFNGLLINKPROGRAMARBPROC) (GLhandleARB programObj); +typedef void (APIENTRYP PFNGLUSEPROGRAMOBJECTARBPROC) (GLhandleARB programObj); +typedef void (APIENTRYP PFNGLVALIDATEPROGRAMARBPROC) (GLhandleARB programObj); +typedef void (APIENTRYP PFNGLUNIFORM1FARBPROC) (GLint location, GLfloat v0); +typedef void (APIENTRYP PFNGLUNIFORM2FARBPROC) (GLint location, GLfloat v0, GLfloat v1); +typedef void (APIENTRYP PFNGLUNIFORM3FARBPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +typedef void (APIENTRYP PFNGLUNIFORM4FARBPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +typedef void (APIENTRYP PFNGLUNIFORM1IARBPROC) (GLint location, GLint v0); +typedef void (APIENTRYP PFNGLUNIFORM2IARBPROC) (GLint location, GLint v0, GLint v1); +typedef void (APIENTRYP PFNGLUNIFORM3IARBPROC) (GLint location, GLint v0, GLint v1, GLint v2); +typedef void (APIENTRYP PFNGLUNIFORM4IARBPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +typedef void (APIENTRYP PFNGLUNIFORM1FVARBPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORM2FVARBPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORM3FVARBPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORM4FVARBPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORM1IVARBPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLUNIFORM2IVARBPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLUNIFORM3IVARBPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLUNIFORM4IVARBPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX2FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX3FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX4FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLGETOBJECTPARAMETERFVARBPROC) (GLhandleARB obj, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETOBJECTPARAMETERIVARBPROC) (GLhandleARB obj, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETINFOLOGARBPROC) (GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *infoLog); +typedef void (APIENTRYP PFNGLGETATTACHEDOBJECTSARBPROC) (GLhandleARB containerObj, GLsizei maxCount, GLsizei *count, GLhandleARB *obj); +typedef GLint (APIENTRYP PFNGLGETUNIFORMLOCATIONARBPROC) (GLhandleARB programObj, const GLcharARB *name); +typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMARBPROC) (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name); +typedef void (APIENTRYP PFNGLGETUNIFORMFVARBPROC) (GLhandleARB programObj, GLint location, GLfloat *params); +typedef void (APIENTRYP PFNGLGETUNIFORMIVARBPROC) (GLhandleARB programObj, GLint location, GLint *params); +typedef void (APIENTRYP PFNGLGETSHADERSOURCEARBPROC) (GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *source); +#endif + +#ifndef GL_ARB_vertex_shader +#define GL_ARB_vertex_shader 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBindAttribLocationARB (GLhandleARB, GLuint, const GLcharARB *); +GLAPI void APIENTRY glGetActiveAttribARB (GLhandleARB, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLcharARB *); +GLAPI GLint APIENTRY glGetAttribLocationARB (GLhandleARB, const GLcharARB *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLBINDATTRIBLOCATIONARBPROC) (GLhandleARB programObj, GLuint index, const GLcharARB *name); +typedef void (APIENTRYP PFNGLGETACTIVEATTRIBARBPROC) (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name); +typedef GLint (APIENTRYP PFNGLGETATTRIBLOCATIONARBPROC) (GLhandleARB programObj, const GLcharARB *name); +#endif + +#ifndef GL_ARB_fragment_shader +#define GL_ARB_fragment_shader 1 +#endif + +#ifndef GL_ARB_shading_language_100 +#define GL_ARB_shading_language_100 1 +#endif + +#ifndef GL_ARB_texture_non_power_of_two +#define GL_ARB_texture_non_power_of_two 1 +#endif + +#ifndef GL_ARB_point_sprite +#define GL_ARB_point_sprite 1 +#endif + +#ifndef GL_ARB_fragment_program_shadow +#define GL_ARB_fragment_program_shadow 1 +#endif + +#ifndef GL_ARB_draw_buffers +#define GL_ARB_draw_buffers 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawBuffersARB (GLsizei, const GLenum *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLDRAWBUFFERSARBPROC) (GLsizei n, const GLenum *bufs); +#endif + +#ifndef GL_ARB_texture_rectangle +#define GL_ARB_texture_rectangle 1 +#endif + +#ifndef GL_ARB_color_buffer_float +#define GL_ARB_color_buffer_float 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glClampColorARB (GLenum, GLenum); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLCLAMPCOLORARBPROC) (GLenum target, GLenum clamp); +#endif + +#ifndef GL_ARB_half_float_pixel +#define GL_ARB_half_float_pixel 1 +#endif + +#ifndef GL_ARB_texture_float +#define GL_ARB_texture_float 1 +#endif + +#ifndef GL_ARB_pixel_buffer_object +#define GL_ARB_pixel_buffer_object 1 +#endif + +#ifndef GL_EXT_abgr +#define GL_EXT_abgr 1 +#endif + +#ifndef GL_EXT_blend_color +#define GL_EXT_blend_color 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendColorEXT (GLclampf, GLclampf, GLclampf, GLclampf); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLBLENDCOLOREXTPROC) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); +#endif + +#ifndef GL_EXT_polygon_offset +#define GL_EXT_polygon_offset 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPolygonOffsetEXT (GLfloat, GLfloat); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLPOLYGONOFFSETEXTPROC) (GLfloat factor, GLfloat bias); +#endif + +#ifndef GL_EXT_texture +#define GL_EXT_texture 1 +#endif + +#ifndef GL_EXT_texture3D +#define GL_EXT_texture3D 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTexImage3DEXT (GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *); +GLAPI void APIENTRY glTexSubImage3DEXT (GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLTEXIMAGE3DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +typedef void (APIENTRYP PFNGLTEXSUBIMAGE3DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels); +#endif + +#ifndef GL_SGIS_texture_filter4 +#define GL_SGIS_texture_filter4 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGetTexFilterFuncSGIS (GLenum, GLenum, GLfloat *); +GLAPI void APIENTRY glTexFilterFuncSGIS (GLenum, GLenum, GLsizei, const GLfloat *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLGETTEXFILTERFUNCSGISPROC) (GLenum target, GLenum filter, GLfloat *weights); +typedef void (APIENTRYP PFNGLTEXFILTERFUNCSGISPROC) (GLenum target, GLenum filter, GLsizei n, const GLfloat *weights); +#endif + +#ifndef GL_EXT_subtexture +#define GL_EXT_subtexture 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTexSubImage1DEXT (GLenum, GLint, GLint, GLsizei, GLenum, GLenum, const GLvoid *); +GLAPI void APIENTRY glTexSubImage2DEXT (GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLTEXSUBIMAGE1DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels); +typedef void (APIENTRYP PFNGLTEXSUBIMAGE2DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); +#endif + +#ifndef GL_EXT_copy_texture +#define GL_EXT_copy_texture 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glCopyTexImage1DEXT (GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint); +GLAPI void APIENTRY glCopyTexImage2DEXT (GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint); +GLAPI void APIENTRY glCopyTexSubImage1DEXT (GLenum, GLint, GLint, GLint, GLint, GLsizei); +GLAPI void APIENTRY glCopyTexSubImage2DEXT (GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei); +GLAPI void APIENTRY glCopyTexSubImage3DEXT (GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLCOPYTEXIMAGE1DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); +typedef void (APIENTRYP PFNGLCOPYTEXIMAGE2DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE1DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE2DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE3DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +#endif + +#ifndef GL_EXT_histogram +#define GL_EXT_histogram 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGetHistogramEXT (GLenum, GLboolean, GLenum, GLenum, GLvoid *); +GLAPI void APIENTRY glGetHistogramParameterfvEXT (GLenum, GLenum, GLfloat *); +GLAPI void APIENTRY glGetHistogramParameterivEXT (GLenum, GLenum, GLint *); +GLAPI void APIENTRY glGetMinmaxEXT (GLenum, GLboolean, GLenum, GLenum, GLvoid *); +GLAPI void APIENTRY glGetMinmaxParameterfvEXT (GLenum, GLenum, GLfloat *); +GLAPI void APIENTRY glGetMinmaxParameterivEXT (GLenum, GLenum, GLint *); +GLAPI void APIENTRY glHistogramEXT (GLenum, GLsizei, GLenum, GLboolean); +GLAPI void APIENTRY glMinmaxEXT (GLenum, GLenum, GLboolean); +GLAPI void APIENTRY glResetHistogramEXT (GLenum); +GLAPI void APIENTRY glResetMinmaxEXT (GLenum); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLGETHISTOGRAMEXTPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values); +typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETMINMAXEXTPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values); +typedef void (APIENTRYP PFNGLGETMINMAXPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETMINMAXPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLHISTOGRAMEXTPROC) (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); +typedef void (APIENTRYP PFNGLMINMAXEXTPROC) (GLenum target, GLenum internalformat, GLboolean sink); +typedef void (APIENTRYP PFNGLRESETHISTOGRAMEXTPROC) (GLenum target); +typedef void (APIENTRYP PFNGLRESETMINMAXEXTPROC) (GLenum target); +#endif + +#ifndef GL_EXT_convolution +#define GL_EXT_convolution 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glConvolutionFilter1DEXT (GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *); +GLAPI void APIENTRY glConvolutionFilter2DEXT (GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *); +GLAPI void APIENTRY glConvolutionParameterfEXT (GLenum, GLenum, GLfloat); +GLAPI void APIENTRY glConvolutionParameterfvEXT (GLenum, GLenum, const GLfloat *); +GLAPI void APIENTRY glConvolutionParameteriEXT (GLenum, GLenum, GLint); +GLAPI void APIENTRY glConvolutionParameterivEXT (GLenum, GLenum, const GLint *); +GLAPI void APIENTRY glCopyConvolutionFilter1DEXT (GLenum, GLenum, GLint, GLint, GLsizei); +GLAPI void APIENTRY glCopyConvolutionFilter2DEXT (GLenum, GLenum, GLint, GLint, GLsizei, GLsizei); +GLAPI void APIENTRY glGetConvolutionFilterEXT (GLenum, GLenum, GLenum, GLvoid *); +GLAPI void APIENTRY glGetConvolutionParameterfvEXT (GLenum, GLenum, GLfloat *); +GLAPI void APIENTRY glGetConvolutionParameterivEXT (GLenum, GLenum, GLint *); +GLAPI void APIENTRY glGetSeparableFilterEXT (GLenum, GLenum, GLenum, GLvoid *, GLvoid *, GLvoid *); +GLAPI void APIENTRY glSeparableFilter2DEXT (GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *, const GLvoid *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLCONVOLUTIONFILTER1DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image); +typedef void (APIENTRYP PFNGLCONVOLUTIONFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image); +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFEXTPROC) (GLenum target, GLenum pname, GLfloat params); +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFVEXTPROC) (GLenum target, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIEXTPROC) (GLenum target, GLenum pname, GLint params); +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIVEXTPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +typedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLGETCONVOLUTIONFILTEREXTPROC) (GLenum target, GLenum format, GLenum type, GLvoid *image); +typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETSEPARABLEFILTEREXTPROC) (GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span); +typedef void (APIENTRYP PFNGLSEPARABLEFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column); +#endif + +#ifndef GL_EXT_color_matrix +#define GL_EXT_color_matrix 1 +#endif + +#ifndef GL_SGI_color_table +#define GL_SGI_color_table 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glColorTableSGI (GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *); +GLAPI void APIENTRY glColorTableParameterfvSGI (GLenum, GLenum, const GLfloat *); +GLAPI void APIENTRY glColorTableParameterivSGI (GLenum, GLenum, const GLint *); +GLAPI void APIENTRY glCopyColorTableSGI (GLenum, GLenum, GLint, GLint, GLsizei); +GLAPI void APIENTRY glGetColorTableSGI (GLenum, GLenum, GLenum, GLvoid *); +GLAPI void APIENTRY glGetColorTableParameterfvSGI (GLenum, GLenum, GLfloat *); +GLAPI void APIENTRY glGetColorTableParameterivSGI (GLenum, GLenum, GLint *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLCOLORTABLESGIPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table); +typedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERFVSGIPROC) (GLenum target, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERIVSGIPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLCOPYCOLORTABLESGIPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +typedef void (APIENTRYP PFNGLGETCOLORTABLESGIPROC) (GLenum target, GLenum format, GLenum type, GLvoid *table); +typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERFVSGIPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERIVSGIPROC) (GLenum target, GLenum pname, GLint *params); +#endif + +#ifndef GL_SGIX_pixel_texture +#define GL_SGIX_pixel_texture 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPixelTexGenSGIX (GLenum); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLPIXELTEXGENSGIXPROC) (GLenum mode); +#endif + +#ifndef GL_SGIS_pixel_texture +#define GL_SGIS_pixel_texture 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPixelTexGenParameteriSGIS (GLenum, GLint); +GLAPI void APIENTRY glPixelTexGenParameterivSGIS (GLenum, const GLint *); +GLAPI void APIENTRY glPixelTexGenParameterfSGIS (GLenum, GLfloat); +GLAPI void APIENTRY glPixelTexGenParameterfvSGIS (GLenum, const GLfloat *); +GLAPI void APIENTRY glGetPixelTexGenParameterivSGIS (GLenum, GLint *); +GLAPI void APIENTRY glGetPixelTexGenParameterfvSGIS (GLenum, GLfloat *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLPIXELTEXGENPARAMETERISGISPROC) (GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLPIXELTEXGENPARAMETERIVSGISPROC) (GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLPIXELTEXGENPARAMETERFSGISPROC) (GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLPIXELTEXGENPARAMETERFVSGISPROC) (GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLGETPIXELTEXGENPARAMETERIVSGISPROC) (GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETPIXELTEXGENPARAMETERFVSGISPROC) (GLenum pname, GLfloat *params); +#endif + +#ifndef GL_SGIS_texture4D +#define GL_SGIS_texture4D 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTexImage4DSGIS (GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *); +GLAPI void APIENTRY glTexSubImage4DSGIS (GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLTEXIMAGE4DSGISPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +typedef void (APIENTRYP PFNGLTEXSUBIMAGE4DSGISPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint woffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLenum format, GLenum type, const GLvoid *pixels); +#endif + +#ifndef GL_SGI_texture_color_table +#define GL_SGI_texture_color_table 1 +#endif + +#ifndef GL_EXT_cmyka +#define GL_EXT_cmyka 1 +#endif + +#ifndef GL_EXT_texture_object +#define GL_EXT_texture_object 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLboolean APIENTRY glAreTexturesResidentEXT (GLsizei, const GLuint *, GLboolean *); +GLAPI void APIENTRY glBindTextureEXT (GLenum, GLuint); +GLAPI void APIENTRY glDeleteTexturesEXT (GLsizei, const GLuint *); +GLAPI void APIENTRY glGenTexturesEXT (GLsizei, GLuint *); +GLAPI GLboolean APIENTRY glIsTextureEXT (GLuint); +GLAPI void APIENTRY glPrioritizeTexturesEXT (GLsizei, const GLuint *, const GLclampf *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef GLboolean (APIENTRYP PFNGLARETEXTURESRESIDENTEXTPROC) (GLsizei n, const GLuint *textures, GLboolean *residences); +typedef void (APIENTRYP PFNGLBINDTEXTUREEXTPROC) (GLenum target, GLuint texture); +typedef void (APIENTRYP PFNGLDELETETEXTURESEXTPROC) (GLsizei n, const GLuint *textures); +typedef void (APIENTRYP PFNGLGENTEXTURESEXTPROC) (GLsizei n, GLuint *textures); +typedef GLboolean (APIENTRYP PFNGLISTEXTUREEXTPROC) (GLuint texture); +typedef void (APIENTRYP PFNGLPRIORITIZETEXTURESEXTPROC) (GLsizei n, const GLuint *textures, const GLclampf *priorities); +#endif + +#ifndef GL_SGIS_detail_texture +#define GL_SGIS_detail_texture 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDetailTexFuncSGIS (GLenum, GLsizei, const GLfloat *); +GLAPI void APIENTRY glGetDetailTexFuncSGIS (GLenum, GLfloat *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLDETAILTEXFUNCSGISPROC) (GLenum target, GLsizei n, const GLfloat *points); +typedef void (APIENTRYP PFNGLGETDETAILTEXFUNCSGISPROC) (GLenum target, GLfloat *points); +#endif + +#ifndef GL_SGIS_sharpen_texture +#define GL_SGIS_sharpen_texture 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glSharpenTexFuncSGIS (GLenum, GLsizei, const GLfloat *); +GLAPI void APIENTRY glGetSharpenTexFuncSGIS (GLenum, GLfloat *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLSHARPENTEXFUNCSGISPROC) (GLenum target, GLsizei n, const GLfloat *points); +typedef void (APIENTRYP PFNGLGETSHARPENTEXFUNCSGISPROC) (GLenum target, GLfloat *points); +#endif + +#ifndef GL_EXT_packed_pixels +#define GL_EXT_packed_pixels 1 +#endif + +#ifndef GL_SGIS_texture_lod +#define GL_SGIS_texture_lod 1 +#endif + +#ifndef GL_SGIS_multisample +#define GL_SGIS_multisample 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glSampleMaskSGIS (GLclampf, GLboolean); +GLAPI void APIENTRY glSamplePatternSGIS (GLenum); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLSAMPLEMASKSGISPROC) (GLclampf value, GLboolean invert); +typedef void (APIENTRYP PFNGLSAMPLEPATTERNSGISPROC) (GLenum pattern); +#endif + +#ifndef GL_EXT_rescale_normal +#define GL_EXT_rescale_normal 1 +#endif + +#ifndef GL_EXT_vertex_array +#define GL_EXT_vertex_array 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glArrayElementEXT (GLint); +GLAPI void APIENTRY glColorPointerEXT (GLint, GLenum, GLsizei, GLsizei, const GLvoid *); +GLAPI void APIENTRY glDrawArraysEXT (GLenum, GLint, GLsizei); +GLAPI void APIENTRY glEdgeFlagPointerEXT (GLsizei, GLsizei, const GLboolean *); +GLAPI void APIENTRY glGetPointervEXT (GLenum, GLvoid* *); +GLAPI void APIENTRY glIndexPointerEXT (GLenum, GLsizei, GLsizei, const GLvoid *); +GLAPI void APIENTRY glNormalPointerEXT (GLenum, GLsizei, GLsizei, const GLvoid *); +GLAPI void APIENTRY glTexCoordPointerEXT (GLint, GLenum, GLsizei, GLsizei, const GLvoid *); +GLAPI void APIENTRY glVertexPointerEXT (GLint, GLenum, GLsizei, GLsizei, const GLvoid *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLARRAYELEMENTEXTPROC) (GLint i); +typedef void (APIENTRYP PFNGLCOLORPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer); +typedef void (APIENTRYP PFNGLDRAWARRAYSEXTPROC) (GLenum mode, GLint first, GLsizei count); +typedef void (APIENTRYP PFNGLEDGEFLAGPOINTEREXTPROC) (GLsizei stride, GLsizei count, const GLboolean *pointer); +typedef void (APIENTRYP PFNGLGETPOINTERVEXTPROC) (GLenum pname, GLvoid* *params); +typedef void (APIENTRYP PFNGLINDEXPOINTEREXTPROC) (GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer); +typedef void (APIENTRYP PFNGLNORMALPOINTEREXTPROC) (GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer); +typedef void (APIENTRYP PFNGLTEXCOORDPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer); +typedef void (APIENTRYP PFNGLVERTEXPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer); +#endif + +#ifndef GL_EXT_misc_attribute +#define GL_EXT_misc_attribute 1 +#endif + +#ifndef GL_SGIS_generate_mipmap +#define GL_SGIS_generate_mipmap 1 +#endif + +#ifndef GL_SGIX_clipmap +#define GL_SGIX_clipmap 1 +#endif + +#ifndef GL_SGIX_shadow +#define GL_SGIX_shadow 1 +#endif + +#ifndef GL_SGIS_texture_edge_clamp +#define GL_SGIS_texture_edge_clamp 1 +#endif + +#ifndef GL_SGIS_texture_border_clamp +#define GL_SGIS_texture_border_clamp 1 +#endif + +#ifndef GL_EXT_blend_minmax +#define GL_EXT_blend_minmax 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendEquationEXT (GLenum); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLBLENDEQUATIONEXTPROC) (GLenum mode); +#endif + +#ifndef GL_EXT_blend_subtract +#define GL_EXT_blend_subtract 1 +#endif + +#ifndef GL_EXT_blend_logic_op +#define GL_EXT_blend_logic_op 1 +#endif + +#ifndef GL_SGIX_interlace +#define GL_SGIX_interlace 1 +#endif + +#ifndef GL_SGIX_pixel_tiles +#define GL_SGIX_pixel_tiles 1 +#endif + +#ifndef GL_SGIX_texture_select +#define GL_SGIX_texture_select 1 +#endif + +#ifndef GL_SGIX_sprite +#define GL_SGIX_sprite 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glSpriteParameterfSGIX (GLenum, GLfloat); +GLAPI void APIENTRY glSpriteParameterfvSGIX (GLenum, const GLfloat *); +GLAPI void APIENTRY glSpriteParameteriSGIX (GLenum, GLint); +GLAPI void APIENTRY glSpriteParameterivSGIX (GLenum, const GLint *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLSPRITEPARAMETERFSGIXPROC) (GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLSPRITEPARAMETERFVSGIXPROC) (GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLSPRITEPARAMETERISGIXPROC) (GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLSPRITEPARAMETERIVSGIXPROC) (GLenum pname, const GLint *params); +#endif + +#ifndef GL_SGIX_texture_multi_buffer +#define GL_SGIX_texture_multi_buffer 1 +#endif + +#ifndef GL_EXT_point_parameters +#define GL_EXT_point_parameters 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPointParameterfEXT (GLenum, GLfloat); +GLAPI void APIENTRY glPointParameterfvEXT (GLenum, const GLfloat *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLPOINTPARAMETERFEXTPROC) (GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLPOINTPARAMETERFVEXTPROC) (GLenum pname, const GLfloat *params); +#endif + +#ifndef GL_SGIS_point_parameters +#define GL_SGIS_point_parameters 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPointParameterfSGIS (GLenum, GLfloat); +GLAPI void APIENTRY glPointParameterfvSGIS (GLenum, const GLfloat *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLPOINTPARAMETERFSGISPROC) (GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLPOINTPARAMETERFVSGISPROC) (GLenum pname, const GLfloat *params); +#endif + +#ifndef GL_SGIX_instruments +#define GL_SGIX_instruments 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLint APIENTRY glGetInstrumentsSGIX (void); +GLAPI void APIENTRY glInstrumentsBufferSGIX (GLsizei, GLint *); +GLAPI GLint APIENTRY glPollInstrumentsSGIX (GLint *); +GLAPI void APIENTRY glReadInstrumentsSGIX (GLint); +GLAPI void APIENTRY glStartInstrumentsSGIX (void); +GLAPI void APIENTRY glStopInstrumentsSGIX (GLint); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef GLint (APIENTRYP PFNGLGETINSTRUMENTSSGIXPROC) (void); +typedef void (APIENTRYP PFNGLINSTRUMENTSBUFFERSGIXPROC) (GLsizei size, GLint *buffer); +typedef GLint (APIENTRYP PFNGLPOLLINSTRUMENTSSGIXPROC) (GLint *marker_p); +typedef void (APIENTRYP PFNGLREADINSTRUMENTSSGIXPROC) (GLint marker); +typedef void (APIENTRYP PFNGLSTARTINSTRUMENTSSGIXPROC) (void); +typedef void (APIENTRYP PFNGLSTOPINSTRUMENTSSGIXPROC) (GLint marker); +#endif + +#ifndef GL_SGIX_texture_scale_bias +#define GL_SGIX_texture_scale_bias 1 +#endif + +#ifndef GL_SGIX_framezoom +#define GL_SGIX_framezoom 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFrameZoomSGIX (GLint); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLFRAMEZOOMSGIXPROC) (GLint factor); +#endif + +#ifndef GL_SGIX_tag_sample_buffer +#define GL_SGIX_tag_sample_buffer 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTagSampleBufferSGIX (void); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLTAGSAMPLEBUFFERSGIXPROC) (void); +#endif + +#ifndef GL_SGIX_polynomial_ffd +#define GL_SGIX_polynomial_ffd 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDeformationMap3dSGIX (GLenum, GLdouble, GLdouble, GLint, GLint, GLdouble, GLdouble, GLint, GLint, GLdouble, GLdouble, GLint, GLint, const GLdouble *); +GLAPI void APIENTRY glDeformationMap3fSGIX (GLenum, GLfloat, GLfloat, GLint, GLint, GLfloat, GLfloat, GLint, GLint, GLfloat, GLfloat, GLint, GLint, const GLfloat *); +GLAPI void APIENTRY glDeformSGIX (GLbitfield); +GLAPI void APIENTRY glLoadIdentityDeformationMapSGIX (GLbitfield); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLDEFORMATIONMAP3DSGIXPROC) (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, GLdouble w1, GLdouble w2, GLint wstride, GLint worder, const GLdouble *points); +typedef void (APIENTRYP PFNGLDEFORMATIONMAP3FSGIXPROC) (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, GLfloat w1, GLfloat w2, GLint wstride, GLint worder, const GLfloat *points); +typedef void (APIENTRYP PFNGLDEFORMSGIXPROC) (GLbitfield mask); +typedef void (APIENTRYP PFNGLLOADIDENTITYDEFORMATIONMAPSGIXPROC) (GLbitfield mask); +#endif + +#ifndef GL_SGIX_reference_plane +#define GL_SGIX_reference_plane 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glReferencePlaneSGIX (const GLdouble *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLREFERENCEPLANESGIXPROC) (const GLdouble *equation); +#endif + +#ifndef GL_SGIX_flush_raster +#define GL_SGIX_flush_raster 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFlushRasterSGIX (void); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLFLUSHRASTERSGIXPROC) (void); +#endif + +#ifndef GL_SGIX_depth_texture +#define GL_SGIX_depth_texture 1 +#endif + +#ifndef GL_SGIS_fog_function +#define GL_SGIS_fog_function 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFogFuncSGIS (GLsizei, const GLfloat *); +GLAPI void APIENTRY glGetFogFuncSGIS (GLfloat *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLFOGFUNCSGISPROC) (GLsizei n, const GLfloat *points); +typedef void (APIENTRYP PFNGLGETFOGFUNCSGISPROC) (GLfloat *points); +#endif + +#ifndef GL_SGIX_fog_offset +#define GL_SGIX_fog_offset 1 +#endif + +#ifndef GL_HP_image_transform +#define GL_HP_image_transform 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glImageTransformParameteriHP (GLenum, GLenum, GLint); +GLAPI void APIENTRY glImageTransformParameterfHP (GLenum, GLenum, GLfloat); +GLAPI void APIENTRY glImageTransformParameterivHP (GLenum, GLenum, const GLint *); +GLAPI void APIENTRY glImageTransformParameterfvHP (GLenum, GLenum, const GLfloat *); +GLAPI void APIENTRY glGetImageTransformParameterivHP (GLenum, GLenum, GLint *); +GLAPI void APIENTRY glGetImageTransformParameterfvHP (GLenum, GLenum, GLfloat *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLIMAGETRANSFORMPARAMETERIHPPROC) (GLenum target, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLIMAGETRANSFORMPARAMETERFHPPROC) (GLenum target, GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLIMAGETRANSFORMPARAMETERIVHPPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLIMAGETRANSFORMPARAMETERFVHPPROC) (GLenum target, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC) (GLenum target, GLenum pname, GLfloat *params); +#endif + +#ifndef GL_HP_convolution_border_modes +#define GL_HP_convolution_border_modes 1 +#endif + +#ifndef GL_SGIX_texture_add_env +#define GL_SGIX_texture_add_env 1 +#endif + +#ifndef GL_EXT_color_subtable +#define GL_EXT_color_subtable 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glColorSubTableEXT (GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *); +GLAPI void APIENTRY glCopyColorSubTableEXT (GLenum, GLsizei, GLint, GLint, GLsizei); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLCOLORSUBTABLEEXTPROC) (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data); +typedef void (APIENTRYP PFNGLCOPYCOLORSUBTABLEEXTPROC) (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); +#endif + +#ifndef GL_PGI_vertex_hints +#define GL_PGI_vertex_hints 1 +#endif + +#ifndef GL_PGI_misc_hints +#define GL_PGI_misc_hints 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glHintPGI (GLenum, GLint); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLHINTPGIPROC) (GLenum target, GLint mode); +#endif + +#ifndef GL_EXT_paletted_texture +#define GL_EXT_paletted_texture 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glColorTableEXT (GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *); +GLAPI void APIENTRY glGetColorTableEXT (GLenum, GLenum, GLenum, GLvoid *); +GLAPI void APIENTRY glGetColorTableParameterivEXT (GLenum, GLenum, GLint *); +GLAPI void APIENTRY glGetColorTableParameterfvEXT (GLenum, GLenum, GLfloat *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLCOLORTABLEEXTPROC) (GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum type, const GLvoid *table); +typedef void (APIENTRYP PFNGLGETCOLORTABLEEXTPROC) (GLenum target, GLenum format, GLenum type, GLvoid *data); +typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params); +#endif + +#ifndef GL_EXT_clip_volume_hint +#define GL_EXT_clip_volume_hint 1 +#endif + +#ifndef GL_SGIX_list_priority +#define GL_SGIX_list_priority 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGetListParameterfvSGIX (GLuint, GLenum, GLfloat *); +GLAPI void APIENTRY glGetListParameterivSGIX (GLuint, GLenum, GLint *); +GLAPI void APIENTRY glListParameterfSGIX (GLuint, GLenum, GLfloat); +GLAPI void APIENTRY glListParameterfvSGIX (GLuint, GLenum, const GLfloat *); +GLAPI void APIENTRY glListParameteriSGIX (GLuint, GLenum, GLint); +GLAPI void APIENTRY glListParameterivSGIX (GLuint, GLenum, const GLint *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLGETLISTPARAMETERFVSGIXPROC) (GLuint list, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETLISTPARAMETERIVSGIXPROC) (GLuint list, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLLISTPARAMETERFSGIXPROC) (GLuint list, GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLLISTPARAMETERFVSGIXPROC) (GLuint list, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLLISTPARAMETERISGIXPROC) (GLuint list, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLLISTPARAMETERIVSGIXPROC) (GLuint list, GLenum pname, const GLint *params); +#endif + +#ifndef GL_SGIX_ir_instrument1 +#define GL_SGIX_ir_instrument1 1 +#endif + +#ifndef GL_SGIX_calligraphic_fragment +#define GL_SGIX_calligraphic_fragment 1 +#endif + +#ifndef GL_SGIX_texture_lod_bias +#define GL_SGIX_texture_lod_bias 1 +#endif + +#ifndef GL_SGIX_shadow_ambient +#define GL_SGIX_shadow_ambient 1 +#endif + +#ifndef GL_EXT_index_texture +#define GL_EXT_index_texture 1 +#endif + +#ifndef GL_EXT_index_material +#define GL_EXT_index_material 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glIndexMaterialEXT (GLenum, GLenum); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLINDEXMATERIALEXTPROC) (GLenum face, GLenum mode); +#endif + +#ifndef GL_EXT_index_func +#define GL_EXT_index_func 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glIndexFuncEXT (GLenum, GLclampf); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLINDEXFUNCEXTPROC) (GLenum func, GLclampf ref); +#endif + +#ifndef GL_EXT_index_array_formats +#define GL_EXT_index_array_formats 1 +#endif + +#ifndef GL_EXT_compiled_vertex_array +#define GL_EXT_compiled_vertex_array 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glLockArraysEXT (GLint, GLsizei); +GLAPI void APIENTRY glUnlockArraysEXT (void); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLLOCKARRAYSEXTPROC) (GLint first, GLsizei count); +typedef void (APIENTRYP PFNGLUNLOCKARRAYSEXTPROC) (void); +#endif + +#ifndef GL_EXT_cull_vertex +#define GL_EXT_cull_vertex 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glCullParameterdvEXT (GLenum, GLdouble *); +GLAPI void APIENTRY glCullParameterfvEXT (GLenum, GLfloat *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLCULLPARAMETERDVEXTPROC) (GLenum pname, GLdouble *params); +typedef void (APIENTRYP PFNGLCULLPARAMETERFVEXTPROC) (GLenum pname, GLfloat *params); +#endif + +#ifndef GL_SGIX_ycrcb +#define GL_SGIX_ycrcb 1 +#endif + +#ifndef GL_SGIX_fragment_lighting +#define GL_SGIX_fragment_lighting 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFragmentColorMaterialSGIX (GLenum, GLenum); +GLAPI void APIENTRY glFragmentLightfSGIX (GLenum, GLenum, GLfloat); +GLAPI void APIENTRY glFragmentLightfvSGIX (GLenum, GLenum, const GLfloat *); +GLAPI void APIENTRY glFragmentLightiSGIX (GLenum, GLenum, GLint); +GLAPI void APIENTRY glFragmentLightivSGIX (GLenum, GLenum, const GLint *); +GLAPI void APIENTRY glFragmentLightModelfSGIX (GLenum, GLfloat); +GLAPI void APIENTRY glFragmentLightModelfvSGIX (GLenum, const GLfloat *); +GLAPI void APIENTRY glFragmentLightModeliSGIX (GLenum, GLint); +GLAPI void APIENTRY glFragmentLightModelivSGIX (GLenum, const GLint *); +GLAPI void APIENTRY glFragmentMaterialfSGIX (GLenum, GLenum, GLfloat); +GLAPI void APIENTRY glFragmentMaterialfvSGIX (GLenum, GLenum, const GLfloat *); +GLAPI void APIENTRY glFragmentMaterialiSGIX (GLenum, GLenum, GLint); +GLAPI void APIENTRY glFragmentMaterialivSGIX (GLenum, GLenum, const GLint *); +GLAPI void APIENTRY glGetFragmentLightfvSGIX (GLenum, GLenum, GLfloat *); +GLAPI void APIENTRY glGetFragmentLightivSGIX (GLenum, GLenum, GLint *); +GLAPI void APIENTRY glGetFragmentMaterialfvSGIX (GLenum, GLenum, GLfloat *); +GLAPI void APIENTRY glGetFragmentMaterialivSGIX (GLenum, GLenum, GLint *); +GLAPI void APIENTRY glLightEnviSGIX (GLenum, GLint); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLFRAGMENTCOLORMATERIALSGIXPROC) (GLenum face, GLenum mode); +typedef void (APIENTRYP PFNGLFRAGMENTLIGHTFSGIXPROC) (GLenum light, GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLFRAGMENTLIGHTFVSGIXPROC) (GLenum light, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLFRAGMENTLIGHTISGIXPROC) (GLenum light, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLFRAGMENTLIGHTIVSGIXPROC) (GLenum light, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLFRAGMENTLIGHTMODELFSGIXPROC) (GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLFRAGMENTLIGHTMODELFVSGIXPROC) (GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLFRAGMENTLIGHTMODELISGIXPROC) (GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLFRAGMENTLIGHTMODELIVSGIXPROC) (GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLFRAGMENTMATERIALFSGIXPROC) (GLenum face, GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLFRAGMENTMATERIALFVSGIXPROC) (GLenum face, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLFRAGMENTMATERIALISGIXPROC) (GLenum face, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLFRAGMENTMATERIALIVSGIXPROC) (GLenum face, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLGETFRAGMENTLIGHTFVSGIXPROC) (GLenum light, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETFRAGMENTLIGHTIVSGIXPROC) (GLenum light, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETFRAGMENTMATERIALFVSGIXPROC) (GLenum face, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETFRAGMENTMATERIALIVSGIXPROC) (GLenum face, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLLIGHTENVISGIXPROC) (GLenum pname, GLint param); +#endif + +#ifndef GL_IBM_rasterpos_clip +#define GL_IBM_rasterpos_clip 1 +#endif + +#ifndef GL_HP_texture_lighting +#define GL_HP_texture_lighting 1 +#endif + +#ifndef GL_EXT_draw_range_elements +#define GL_EXT_draw_range_elements 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawRangeElementsEXT (GLenum, GLuint, GLuint, GLsizei, GLenum, const GLvoid *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSEXTPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices); +#endif + +#ifndef GL_WIN_phong_shading +#define GL_WIN_phong_shading 1 +#endif + +#ifndef GL_WIN_specular_fog +#define GL_WIN_specular_fog 1 +#endif + +#ifndef GL_EXT_light_texture +#define GL_EXT_light_texture 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glApplyTextureEXT (GLenum); +GLAPI void APIENTRY glTextureLightEXT (GLenum); +GLAPI void APIENTRY glTextureMaterialEXT (GLenum, GLenum); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLAPPLYTEXTUREEXTPROC) (GLenum mode); +typedef void (APIENTRYP PFNGLTEXTURELIGHTEXTPROC) (GLenum pname); +typedef void (APIENTRYP PFNGLTEXTUREMATERIALEXTPROC) (GLenum face, GLenum mode); +#endif + +#ifndef GL_SGIX_blend_alpha_minmax +#define GL_SGIX_blend_alpha_minmax 1 +#endif + +#ifndef GL_EXT_bgra +#define GL_EXT_bgra 1 +#endif + +#ifndef GL_SGIX_async +#define GL_SGIX_async 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glAsyncMarkerSGIX (GLuint); +GLAPI GLint APIENTRY glFinishAsyncSGIX (GLuint *); +GLAPI GLint APIENTRY glPollAsyncSGIX (GLuint *); +GLAPI GLuint APIENTRY glGenAsyncMarkersSGIX (GLsizei); +GLAPI void APIENTRY glDeleteAsyncMarkersSGIX (GLuint, GLsizei); +GLAPI GLboolean APIENTRY glIsAsyncMarkerSGIX (GLuint); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLASYNCMARKERSGIXPROC) (GLuint marker); +typedef GLint (APIENTRYP PFNGLFINISHASYNCSGIXPROC) (GLuint *markerp); +typedef GLint (APIENTRYP PFNGLPOLLASYNCSGIXPROC) (GLuint *markerp); +typedef GLuint (APIENTRYP PFNGLGENASYNCMARKERSSGIXPROC) (GLsizei range); +typedef void (APIENTRYP PFNGLDELETEASYNCMARKERSSGIXPROC) (GLuint marker, GLsizei range); +typedef GLboolean (APIENTRYP PFNGLISASYNCMARKERSGIXPROC) (GLuint marker); +#endif + +#ifndef GL_SGIX_async_pixel +#define GL_SGIX_async_pixel 1 +#endif + +#ifndef GL_SGIX_async_histogram +#define GL_SGIX_async_histogram 1 +#endif + +#ifndef GL_INTEL_parallel_arrays +#define GL_INTEL_parallel_arrays 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexPointervINTEL (GLint, GLenum, const GLvoid* *); +GLAPI void APIENTRY glNormalPointervINTEL (GLenum, const GLvoid* *); +GLAPI void APIENTRY glColorPointervINTEL (GLint, GLenum, const GLvoid* *); +GLAPI void APIENTRY glTexCoordPointervINTEL (GLint, GLenum, const GLvoid* *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLVERTEXPOINTERVINTELPROC) (GLint size, GLenum type, const GLvoid* *pointer); +typedef void (APIENTRYP PFNGLNORMALPOINTERVINTELPROC) (GLenum type, const GLvoid* *pointer); +typedef void (APIENTRYP PFNGLCOLORPOINTERVINTELPROC) (GLint size, GLenum type, const GLvoid* *pointer); +typedef void (APIENTRYP PFNGLTEXCOORDPOINTERVINTELPROC) (GLint size, GLenum type, const GLvoid* *pointer); +#endif + +#ifndef GL_HP_occlusion_test +#define GL_HP_occlusion_test 1 +#endif + +#ifndef GL_EXT_pixel_transform +#define GL_EXT_pixel_transform 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPixelTransformParameteriEXT (GLenum, GLenum, GLint); +GLAPI void APIENTRY glPixelTransformParameterfEXT (GLenum, GLenum, GLfloat); +GLAPI void APIENTRY glPixelTransformParameterivEXT (GLenum, GLenum, const GLint *); +GLAPI void APIENTRY glPixelTransformParameterfvEXT (GLenum, GLenum, const GLfloat *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLPIXELTRANSFORMPARAMETERIEXTPROC) (GLenum target, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLPIXELTRANSFORMPARAMETERFEXTPROC) (GLenum target, GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC) (GLenum target, GLenum pname, const GLfloat *params); +#endif + +#ifndef GL_EXT_pixel_transform_color_table +#define GL_EXT_pixel_transform_color_table 1 +#endif + +#ifndef GL_EXT_shared_texture_palette +#define GL_EXT_shared_texture_palette 1 +#endif + +#ifndef GL_EXT_separate_specular_color +#define GL_EXT_separate_specular_color 1 +#endif + +#ifndef GL_EXT_secondary_color +#define GL_EXT_secondary_color 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glSecondaryColor3bEXT (GLbyte, GLbyte, GLbyte); +GLAPI void APIENTRY glSecondaryColor3bvEXT (const GLbyte *); +GLAPI void APIENTRY glSecondaryColor3dEXT (GLdouble, GLdouble, GLdouble); +GLAPI void APIENTRY glSecondaryColor3dvEXT (const GLdouble *); +GLAPI void APIENTRY glSecondaryColor3fEXT (GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glSecondaryColor3fvEXT (const GLfloat *); +GLAPI void APIENTRY glSecondaryColor3iEXT (GLint, GLint, GLint); +GLAPI void APIENTRY glSecondaryColor3ivEXT (const GLint *); +GLAPI void APIENTRY glSecondaryColor3sEXT (GLshort, GLshort, GLshort); +GLAPI void APIENTRY glSecondaryColor3svEXT (const GLshort *); +GLAPI void APIENTRY glSecondaryColor3ubEXT (GLubyte, GLubyte, GLubyte); +GLAPI void APIENTRY glSecondaryColor3ubvEXT (const GLubyte *); +GLAPI void APIENTRY glSecondaryColor3uiEXT (GLuint, GLuint, GLuint); +GLAPI void APIENTRY glSecondaryColor3uivEXT (const GLuint *); +GLAPI void APIENTRY glSecondaryColor3usEXT (GLushort, GLushort, GLushort); +GLAPI void APIENTRY glSecondaryColor3usvEXT (const GLushort *); +GLAPI void APIENTRY glSecondaryColorPointerEXT (GLint, GLenum, GLsizei, const GLvoid *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BEXTPROC) (GLbyte red, GLbyte green, GLbyte blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BVEXTPROC) (const GLbyte *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3DEXTPROC) (GLdouble red, GLdouble green, GLdouble blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3DVEXTPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3FEXTPROC) (GLfloat red, GLfloat green, GLfloat blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3FVEXTPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IEXTPROC) (GLint red, GLint green, GLint blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IVEXTPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3SEXTPROC) (GLshort red, GLshort green, GLshort blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3SVEXTPROC) (const GLshort *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBEXTPROC) (GLubyte red, GLubyte green, GLubyte blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBVEXTPROC) (const GLubyte *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIEXTPROC) (GLuint red, GLuint green, GLuint blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIVEXTPROC) (const GLuint *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3USEXTPROC) (GLushort red, GLushort green, GLushort blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3USVEXTPROC) (const GLushort *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLORPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +#endif + +#ifndef GL_EXT_texture_perturb_normal +#define GL_EXT_texture_perturb_normal 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTextureNormalEXT (GLenum); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLTEXTURENORMALEXTPROC) (GLenum mode); +#endif + +#ifndef GL_EXT_multi_draw_arrays +#define GL_EXT_multi_draw_arrays 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMultiDrawArraysEXT (GLenum, GLint *, GLsizei *, GLsizei); +GLAPI void APIENTRY glMultiDrawElementsEXT (GLenum, const GLsizei *, GLenum, const GLvoid* *, GLsizei); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSEXTPROC) (GLenum mode, GLint *first, GLsizei *count, GLsizei primcount); +typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSEXTPROC) (GLenum mode, const GLsizei *count, GLenum type, const GLvoid* *indices, GLsizei primcount); +#endif + +#ifndef GL_EXT_fog_coord +#define GL_EXT_fog_coord 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFogCoordfEXT (GLfloat); +GLAPI void APIENTRY glFogCoordfvEXT (const GLfloat *); +GLAPI void APIENTRY glFogCoorddEXT (GLdouble); +GLAPI void APIENTRY glFogCoorddvEXT (const GLdouble *); +GLAPI void APIENTRY glFogCoordPointerEXT (GLenum, GLsizei, const GLvoid *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLFOGCOORDFEXTPROC) (GLfloat coord); +typedef void (APIENTRYP PFNGLFOGCOORDFVEXTPROC) (const GLfloat *coord); +typedef void (APIENTRYP PFNGLFOGCOORDDEXTPROC) (GLdouble coord); +typedef void (APIENTRYP PFNGLFOGCOORDDVEXTPROC) (const GLdouble *coord); +typedef void (APIENTRYP PFNGLFOGCOORDPOINTEREXTPROC) (GLenum type, GLsizei stride, const GLvoid *pointer); +#endif + +#ifndef GL_REND_screen_coordinates +#define GL_REND_screen_coordinates 1 +#endif + +#ifndef GL_EXT_coordinate_frame +#define GL_EXT_coordinate_frame 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTangent3bEXT (GLbyte, GLbyte, GLbyte); +GLAPI void APIENTRY glTangent3bvEXT (const GLbyte *); +GLAPI void APIENTRY glTangent3dEXT (GLdouble, GLdouble, GLdouble); +GLAPI void APIENTRY glTangent3dvEXT (const GLdouble *); +GLAPI void APIENTRY glTangent3fEXT (GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glTangent3fvEXT (const GLfloat *); +GLAPI void APIENTRY glTangent3iEXT (GLint, GLint, GLint); +GLAPI void APIENTRY glTangent3ivEXT (const GLint *); +GLAPI void APIENTRY glTangent3sEXT (GLshort, GLshort, GLshort); +GLAPI void APIENTRY glTangent3svEXT (const GLshort *); +GLAPI void APIENTRY glBinormal3bEXT (GLbyte, GLbyte, GLbyte); +GLAPI void APIENTRY glBinormal3bvEXT (const GLbyte *); +GLAPI void APIENTRY glBinormal3dEXT (GLdouble, GLdouble, GLdouble); +GLAPI void APIENTRY glBinormal3dvEXT (const GLdouble *); +GLAPI void APIENTRY glBinormal3fEXT (GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glBinormal3fvEXT (const GLfloat *); +GLAPI void APIENTRY glBinormal3iEXT (GLint, GLint, GLint); +GLAPI void APIENTRY glBinormal3ivEXT (const GLint *); +GLAPI void APIENTRY glBinormal3sEXT (GLshort, GLshort, GLshort); +GLAPI void APIENTRY glBinormal3svEXT (const GLshort *); +GLAPI void APIENTRY glTangentPointerEXT (GLenum, GLsizei, const GLvoid *); +GLAPI void APIENTRY glBinormalPointerEXT (GLenum, GLsizei, const GLvoid *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLTANGENT3BEXTPROC) (GLbyte tx, GLbyte ty, GLbyte tz); +typedef void (APIENTRYP PFNGLTANGENT3BVEXTPROC) (const GLbyte *v); +typedef void (APIENTRYP PFNGLTANGENT3DEXTPROC) (GLdouble tx, GLdouble ty, GLdouble tz); +typedef void (APIENTRYP PFNGLTANGENT3DVEXTPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLTANGENT3FEXTPROC) (GLfloat tx, GLfloat ty, GLfloat tz); +typedef void (APIENTRYP PFNGLTANGENT3FVEXTPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLTANGENT3IEXTPROC) (GLint tx, GLint ty, GLint tz); +typedef void (APIENTRYP PFNGLTANGENT3IVEXTPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLTANGENT3SEXTPROC) (GLshort tx, GLshort ty, GLshort tz); +typedef void (APIENTRYP PFNGLTANGENT3SVEXTPROC) (const GLshort *v); +typedef void (APIENTRYP PFNGLBINORMAL3BEXTPROC) (GLbyte bx, GLbyte by, GLbyte bz); +typedef void (APIENTRYP PFNGLBINORMAL3BVEXTPROC) (const GLbyte *v); +typedef void (APIENTRYP PFNGLBINORMAL3DEXTPROC) (GLdouble bx, GLdouble by, GLdouble bz); +typedef void (APIENTRYP PFNGLBINORMAL3DVEXTPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLBINORMAL3FEXTPROC) (GLfloat bx, GLfloat by, GLfloat bz); +typedef void (APIENTRYP PFNGLBINORMAL3FVEXTPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLBINORMAL3IEXTPROC) (GLint bx, GLint by, GLint bz); +typedef void (APIENTRYP PFNGLBINORMAL3IVEXTPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLBINORMAL3SEXTPROC) (GLshort bx, GLshort by, GLshort bz); +typedef void (APIENTRYP PFNGLBINORMAL3SVEXTPROC) (const GLshort *v); +typedef void (APIENTRYP PFNGLTANGENTPOINTEREXTPROC) (GLenum type, GLsizei stride, const GLvoid *pointer); +typedef void (APIENTRYP PFNGLBINORMALPOINTEREXTPROC) (GLenum type, GLsizei stride, const GLvoid *pointer); +#endif + +#ifndef GL_EXT_texture_env_combine +#define GL_EXT_texture_env_combine 1 +#endif + +#ifndef GL_APPLE_specular_vector +#define GL_APPLE_specular_vector 1 +#endif + +#ifndef GL_APPLE_transform_hint +#define GL_APPLE_transform_hint 1 +#endif + +#ifndef GL_SGIX_fog_scale +#define GL_SGIX_fog_scale 1 +#endif + +#ifndef GL_SUNX_constant_data +#define GL_SUNX_constant_data 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFinishTextureSUNX (void); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLFINISHTEXTURESUNXPROC) (void); +#endif + +#ifndef GL_SUN_global_alpha +#define GL_SUN_global_alpha 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGlobalAlphaFactorbSUN (GLbyte); +GLAPI void APIENTRY glGlobalAlphaFactorsSUN (GLshort); +GLAPI void APIENTRY glGlobalAlphaFactoriSUN (GLint); +GLAPI void APIENTRY glGlobalAlphaFactorfSUN (GLfloat); +GLAPI void APIENTRY glGlobalAlphaFactordSUN (GLdouble); +GLAPI void APIENTRY glGlobalAlphaFactorubSUN (GLubyte); +GLAPI void APIENTRY glGlobalAlphaFactorusSUN (GLushort); +GLAPI void APIENTRY glGlobalAlphaFactoruiSUN (GLuint); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORBSUNPROC) (GLbyte factor); +typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORSSUNPROC) (GLshort factor); +typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORISUNPROC) (GLint factor); +typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORFSUNPROC) (GLfloat factor); +typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORDSUNPROC) (GLdouble factor); +typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORUBSUNPROC) (GLubyte factor); +typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORUSSUNPROC) (GLushort factor); +typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORUISUNPROC) (GLuint factor); +#endif + +#ifndef GL_SUN_triangle_list +#define GL_SUN_triangle_list 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glReplacementCodeuiSUN (GLuint); +GLAPI void APIENTRY glReplacementCodeusSUN (GLushort); +GLAPI void APIENTRY glReplacementCodeubSUN (GLubyte); +GLAPI void APIENTRY glReplacementCodeuivSUN (const GLuint *); +GLAPI void APIENTRY glReplacementCodeusvSUN (const GLushort *); +GLAPI void APIENTRY glReplacementCodeubvSUN (const GLubyte *); +GLAPI void APIENTRY glReplacementCodePointerSUN (GLenum, GLsizei, const GLvoid* *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUISUNPROC) (GLuint code); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUSSUNPROC) (GLushort code); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUBSUNPROC) (GLubyte code); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUIVSUNPROC) (const GLuint *code); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUSVSUNPROC) (const GLushort *code); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUBVSUNPROC) (const GLubyte *code); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEPOINTERSUNPROC) (GLenum type, GLsizei stride, const GLvoid* *pointer); +#endif + +#ifndef GL_SUN_vertex +#define GL_SUN_vertex 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glColor4ubVertex2fSUN (GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat); +GLAPI void APIENTRY glColor4ubVertex2fvSUN (const GLubyte *, const GLfloat *); +GLAPI void APIENTRY glColor4ubVertex3fSUN (GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glColor4ubVertex3fvSUN (const GLubyte *, const GLfloat *); +GLAPI void APIENTRY glColor3fVertex3fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glColor3fVertex3fvSUN (const GLfloat *, const GLfloat *); +GLAPI void APIENTRY glNormal3fVertex3fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glNormal3fVertex3fvSUN (const GLfloat *, const GLfloat *); +GLAPI void APIENTRY glColor4fNormal3fVertex3fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glColor4fNormal3fVertex3fvSUN (const GLfloat *, const GLfloat *, const GLfloat *); +GLAPI void APIENTRY glTexCoord2fVertex3fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glTexCoord2fVertex3fvSUN (const GLfloat *, const GLfloat *); +GLAPI void APIENTRY glTexCoord4fVertex4fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glTexCoord4fVertex4fvSUN (const GLfloat *, const GLfloat *); +GLAPI void APIENTRY glTexCoord2fColor4ubVertex3fSUN (GLfloat, GLfloat, GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glTexCoord2fColor4ubVertex3fvSUN (const GLfloat *, const GLubyte *, const GLfloat *); +GLAPI void APIENTRY glTexCoord2fColor3fVertex3fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glTexCoord2fColor3fVertex3fvSUN (const GLfloat *, const GLfloat *, const GLfloat *); +GLAPI void APIENTRY glTexCoord2fNormal3fVertex3fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glTexCoord2fNormal3fVertex3fvSUN (const GLfloat *, const GLfloat *, const GLfloat *); +GLAPI void APIENTRY glTexCoord2fColor4fNormal3fVertex3fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glTexCoord2fColor4fNormal3fVertex3fvSUN (const GLfloat *, const GLfloat *, const GLfloat *, const GLfloat *); +GLAPI void APIENTRY glTexCoord4fColor4fNormal3fVertex4fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glTexCoord4fColor4fNormal3fVertex4fvSUN (const GLfloat *, const GLfloat *, const GLfloat *, const GLfloat *); +GLAPI void APIENTRY glReplacementCodeuiVertex3fSUN (GLuint, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glReplacementCodeuiVertex3fvSUN (const GLuint *, const GLfloat *); +GLAPI void APIENTRY glReplacementCodeuiColor4ubVertex3fSUN (GLuint, GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glReplacementCodeuiColor4ubVertex3fvSUN (const GLuint *, const GLubyte *, const GLfloat *); +GLAPI void APIENTRY glReplacementCodeuiColor3fVertex3fSUN (GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glReplacementCodeuiColor3fVertex3fvSUN (const GLuint *, const GLfloat *, const GLfloat *); +GLAPI void APIENTRY glReplacementCodeuiNormal3fVertex3fSUN (GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glReplacementCodeuiNormal3fVertex3fvSUN (const GLuint *, const GLfloat *, const GLfloat *); +GLAPI void APIENTRY glReplacementCodeuiColor4fNormal3fVertex3fSUN (GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glReplacementCodeuiColor4fNormal3fVertex3fvSUN (const GLuint *, const GLfloat *, const GLfloat *, const GLfloat *); +GLAPI void APIENTRY glReplacementCodeuiTexCoord2fVertex3fSUN (GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glReplacementCodeuiTexCoord2fVertex3fvSUN (const GLuint *, const GLfloat *, const GLfloat *); +GLAPI void APIENTRY glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN (GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN (const GLuint *, const GLfloat *, const GLfloat *, const GLfloat *); +GLAPI void APIENTRY glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN (GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN (const GLuint *, const GLfloat *, const GLfloat *, const GLfloat *, const GLfloat *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLCOLOR4UBVERTEX2FSUNPROC) (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y); +typedef void (APIENTRYP PFNGLCOLOR4UBVERTEX2FVSUNPROC) (const GLubyte *c, const GLfloat *v); +typedef void (APIENTRYP PFNGLCOLOR4UBVERTEX3FSUNPROC) (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLCOLOR4UBVERTEX3FVSUNPROC) (const GLubyte *c, const GLfloat *v); +typedef void (APIENTRYP PFNGLCOLOR3FVERTEX3FSUNPROC) (GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLCOLOR3FVERTEX3FVSUNPROC) (const GLfloat *c, const GLfloat *v); +typedef void (APIENTRYP PFNGLNORMAL3FVERTEX3FSUNPROC) (GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLNORMAL3FVERTEX3FVSUNPROC) (const GLfloat *n, const GLfloat *v); +typedef void (APIENTRYP PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat *c, const GLfloat *n, const GLfloat *v); +typedef void (APIENTRYP PFNGLTEXCOORD2FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLTEXCOORD2FVERTEX3FVSUNPROC) (const GLfloat *tc, const GLfloat *v); +typedef void (APIENTRYP PFNGLTEXCOORD4FVERTEX4FSUNPROC) (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLTEXCOORD4FVERTEX4FVSUNPROC) (const GLfloat *tc, const GLfloat *v); +typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC) (const GLfloat *tc, const GLubyte *c, const GLfloat *v); +typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC) (const GLfloat *tc, const GLfloat *c, const GLfloat *v); +typedef void (APIENTRYP PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat *tc, const GLfloat *n, const GLfloat *v); +typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); +typedef void (APIENTRYP PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC) (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC) (const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC) (GLuint rc, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *v); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC) (GLuint rc, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC) (const GLuint *rc, const GLubyte *c, const GLfloat *v); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC) (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *c, const GLfloat *v); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *n, const GLfloat *v); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *c, const GLfloat *n, const GLfloat *v); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *tc, const GLfloat *v); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *tc, const GLfloat *n, const GLfloat *v); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); +#endif + +#ifndef GL_EXT_blend_func_separate +#define GL_EXT_blend_func_separate 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendFuncSeparateEXT (GLenum, GLenum, GLenum, GLenum); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEEXTPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +#endif + +#ifndef GL_INGR_blend_func_separate +#define GL_INGR_blend_func_separate 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendFuncSeparateINGR (GLenum, GLenum, GLenum, GLenum); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEINGRPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +#endif + +#ifndef GL_INGR_color_clamp +#define GL_INGR_color_clamp 1 +#endif + +#ifndef GL_INGR_interlace_read +#define GL_INGR_interlace_read 1 +#endif + +#ifndef GL_EXT_stencil_wrap +#define GL_EXT_stencil_wrap 1 +#endif + +#ifndef GL_EXT_422_pixels +#define GL_EXT_422_pixels 1 +#endif + +#ifndef GL_NV_texgen_reflection +#define GL_NV_texgen_reflection 1 +#endif + +#ifndef GL_SUN_convolution_border_modes +#define GL_SUN_convolution_border_modes 1 +#endif + +#ifndef GL_EXT_texture_env_add +#define GL_EXT_texture_env_add 1 +#endif + +#ifndef GL_EXT_texture_lod_bias +#define GL_EXT_texture_lod_bias 1 +#endif + +#ifndef GL_EXT_texture_filter_anisotropic +#define GL_EXT_texture_filter_anisotropic 1 +#endif + +#ifndef GL_EXT_vertex_weighting +#define GL_EXT_vertex_weighting 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexWeightfEXT (GLfloat); +GLAPI void APIENTRY glVertexWeightfvEXT (const GLfloat *); +GLAPI void APIENTRY glVertexWeightPointerEXT (GLsizei, GLenum, GLsizei, const GLvoid *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLVERTEXWEIGHTFEXTPROC) (GLfloat weight); +typedef void (APIENTRYP PFNGLVERTEXWEIGHTFVEXTPROC) (const GLfloat *weight); +typedef void (APIENTRYP PFNGLVERTEXWEIGHTPOINTEREXTPROC) (GLsizei size, GLenum type, GLsizei stride, const GLvoid *pointer); +#endif + +#ifndef GL_NV_light_max_exponent +#define GL_NV_light_max_exponent 1 +#endif + +#ifndef GL_NV_vertex_array_range +#define GL_NV_vertex_array_range 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFlushVertexArrayRangeNV (void); +GLAPI void APIENTRY glVertexArrayRangeNV (GLsizei, const GLvoid *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLFLUSHVERTEXARRAYRANGENVPROC) (void); +typedef void (APIENTRYP PFNGLVERTEXARRAYRANGENVPROC) (GLsizei length, const GLvoid *pointer); +#endif + +#ifndef GL_NV_register_combiners +#define GL_NV_register_combiners 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glCombinerParameterfvNV (GLenum, const GLfloat *); +GLAPI void APIENTRY glCombinerParameterfNV (GLenum, GLfloat); +GLAPI void APIENTRY glCombinerParameterivNV (GLenum, const GLint *); +GLAPI void APIENTRY glCombinerParameteriNV (GLenum, GLint); +GLAPI void APIENTRY glCombinerInputNV (GLenum, GLenum, GLenum, GLenum, GLenum, GLenum); +GLAPI void APIENTRY glCombinerOutputNV (GLenum, GLenum, GLenum, GLenum, GLenum, GLenum, GLenum, GLboolean, GLboolean, GLboolean); +GLAPI void APIENTRY glFinalCombinerInputNV (GLenum, GLenum, GLenum, GLenum); +GLAPI void APIENTRY glGetCombinerInputParameterfvNV (GLenum, GLenum, GLenum, GLenum, GLfloat *); +GLAPI void APIENTRY glGetCombinerInputParameterivNV (GLenum, GLenum, GLenum, GLenum, GLint *); +GLAPI void APIENTRY glGetCombinerOutputParameterfvNV (GLenum, GLenum, GLenum, GLfloat *); +GLAPI void APIENTRY glGetCombinerOutputParameterivNV (GLenum, GLenum, GLenum, GLint *); +GLAPI void APIENTRY glGetFinalCombinerInputParameterfvNV (GLenum, GLenum, GLfloat *); +GLAPI void APIENTRY glGetFinalCombinerInputParameterivNV (GLenum, GLenum, GLint *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLCOMBINERPARAMETERFVNVPROC) (GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLCOMBINERPARAMETERFNVPROC) (GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLCOMBINERPARAMETERIVNVPROC) (GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLCOMBINERPARAMETERINVPROC) (GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLCOMBINERINPUTNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); +typedef void (APIENTRYP PFNGLCOMBINEROUTPUTNVPROC) (GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum); +typedef void (APIENTRYP PFNGLFINALCOMBINERINPUTNVPROC) (GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); +typedef void (APIENTRYP PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC) (GLenum stage, GLenum portion, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC) (GLenum stage, GLenum portion, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC) (GLenum variable, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC) (GLenum variable, GLenum pname, GLint *params); +#endif + +#ifndef GL_NV_fog_distance +#define GL_NV_fog_distance 1 +#endif + +#ifndef GL_NV_texgen_emboss +#define GL_NV_texgen_emboss 1 +#endif + +#ifndef GL_NV_blend_square +#define GL_NV_blend_square 1 +#endif + +#ifndef GL_NV_texture_env_combine4 +#define GL_NV_texture_env_combine4 1 +#endif + +#ifndef GL_MESA_resize_buffers +#define GL_MESA_resize_buffers 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glResizeBuffersMESA (void); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLRESIZEBUFFERSMESAPROC) (void); +#endif + +#ifndef GL_MESA_window_pos +#define GL_MESA_window_pos 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glWindowPos2dMESA (GLdouble, GLdouble); +GLAPI void APIENTRY glWindowPos2dvMESA (const GLdouble *); +GLAPI void APIENTRY glWindowPos2fMESA (GLfloat, GLfloat); +GLAPI void APIENTRY glWindowPos2fvMESA (const GLfloat *); +GLAPI void APIENTRY glWindowPos2iMESA (GLint, GLint); +GLAPI void APIENTRY glWindowPos2ivMESA (const GLint *); +GLAPI void APIENTRY glWindowPos2sMESA (GLshort, GLshort); +GLAPI void APIENTRY glWindowPos2svMESA (const GLshort *); +GLAPI void APIENTRY glWindowPos3dMESA (GLdouble, GLdouble, GLdouble); +GLAPI void APIENTRY glWindowPos3dvMESA (const GLdouble *); +GLAPI void APIENTRY glWindowPos3fMESA (GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glWindowPos3fvMESA (const GLfloat *); +GLAPI void APIENTRY glWindowPos3iMESA (GLint, GLint, GLint); +GLAPI void APIENTRY glWindowPos3ivMESA (const GLint *); +GLAPI void APIENTRY glWindowPos3sMESA (GLshort, GLshort, GLshort); +GLAPI void APIENTRY glWindowPos3svMESA (const GLshort *); +GLAPI void APIENTRY glWindowPos4dMESA (GLdouble, GLdouble, GLdouble, GLdouble); +GLAPI void APIENTRY glWindowPos4dvMESA (const GLdouble *); +GLAPI void APIENTRY glWindowPos4fMESA (GLfloat, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glWindowPos4fvMESA (const GLfloat *); +GLAPI void APIENTRY glWindowPos4iMESA (GLint, GLint, GLint, GLint); +GLAPI void APIENTRY glWindowPos4ivMESA (const GLint *); +GLAPI void APIENTRY glWindowPos4sMESA (GLshort, GLshort, GLshort, GLshort); +GLAPI void APIENTRY glWindowPos4svMESA (const GLshort *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLWINDOWPOS2DMESAPROC) (GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLWINDOWPOS2DVMESAPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLWINDOWPOS2FMESAPROC) (GLfloat x, GLfloat y); +typedef void (APIENTRYP PFNGLWINDOWPOS2FVMESAPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLWINDOWPOS2IMESAPROC) (GLint x, GLint y); +typedef void (APIENTRYP PFNGLWINDOWPOS2IVMESAPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLWINDOWPOS2SMESAPROC) (GLshort x, GLshort y); +typedef void (APIENTRYP PFNGLWINDOWPOS2SVMESAPROC) (const GLshort *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3DMESAPROC) (GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLWINDOWPOS3DVMESAPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3FMESAPROC) (GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLWINDOWPOS3FVMESAPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3IMESAPROC) (GLint x, GLint y, GLint z); +typedef void (APIENTRYP PFNGLWINDOWPOS3IVMESAPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3SMESAPROC) (GLshort x, GLshort y, GLshort z); +typedef void (APIENTRYP PFNGLWINDOWPOS3SVMESAPROC) (const GLshort *v); +typedef void (APIENTRYP PFNGLWINDOWPOS4DMESAPROC) (GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLWINDOWPOS4DVMESAPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLWINDOWPOS4FMESAPROC) (GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLWINDOWPOS4FVMESAPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLWINDOWPOS4IMESAPROC) (GLint x, GLint y, GLint z, GLint w); +typedef void (APIENTRYP PFNGLWINDOWPOS4IVMESAPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLWINDOWPOS4SMESAPROC) (GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (APIENTRYP PFNGLWINDOWPOS4SVMESAPROC) (const GLshort *v); +#endif + +#ifndef GL_IBM_cull_vertex +#define GL_IBM_cull_vertex 1 +#endif + +#ifndef GL_IBM_multimode_draw_arrays +#define GL_IBM_multimode_draw_arrays 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMultiModeDrawArraysIBM (const GLenum *, const GLint *, const GLsizei *, GLsizei, GLint); +GLAPI void APIENTRY glMultiModeDrawElementsIBM (const GLenum *, const GLsizei *, GLenum, const GLvoid* const *, GLsizei, GLint); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLMULTIMODEDRAWARRAYSIBMPROC) (const GLenum *mode, const GLint *first, const GLsizei *count, GLsizei primcount, GLint modestride); +typedef void (APIENTRYP PFNGLMULTIMODEDRAWELEMENTSIBMPROC) (const GLenum *mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei primcount, GLint modestride); +#endif + +#ifndef GL_IBM_vertex_array_lists +#define GL_IBM_vertex_array_lists 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glColorPointerListIBM (GLint, GLenum, GLint, const GLvoid* *, GLint); +GLAPI void APIENTRY glSecondaryColorPointerListIBM (GLint, GLenum, GLint, const GLvoid* *, GLint); +GLAPI void APIENTRY glEdgeFlagPointerListIBM (GLint, const GLboolean* *, GLint); +GLAPI void APIENTRY glFogCoordPointerListIBM (GLenum, GLint, const GLvoid* *, GLint); +GLAPI void APIENTRY glIndexPointerListIBM (GLenum, GLint, const GLvoid* *, GLint); +GLAPI void APIENTRY glNormalPointerListIBM (GLenum, GLint, const GLvoid* *, GLint); +GLAPI void APIENTRY glTexCoordPointerListIBM (GLint, GLenum, GLint, const GLvoid* *, GLint); +GLAPI void APIENTRY glVertexPointerListIBM (GLint, GLenum, GLint, const GLvoid* *, GLint); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLCOLORPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride); +typedef void (APIENTRYP PFNGLSECONDARYCOLORPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride); +typedef void (APIENTRYP PFNGLEDGEFLAGPOINTERLISTIBMPROC) (GLint stride, const GLboolean* *pointer, GLint ptrstride); +typedef void (APIENTRYP PFNGLFOGCOORDPOINTERLISTIBMPROC) (GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride); +typedef void (APIENTRYP PFNGLINDEXPOINTERLISTIBMPROC) (GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride); +typedef void (APIENTRYP PFNGLNORMALPOINTERLISTIBMPROC) (GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride); +typedef void (APIENTRYP PFNGLTEXCOORDPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride); +typedef void (APIENTRYP PFNGLVERTEXPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride); +#endif + +#ifndef GL_SGIX_subsample +#define GL_SGIX_subsample 1 +#endif + +#ifndef GL_SGIX_ycrcba +#define GL_SGIX_ycrcba 1 +#endif + +#ifndef GL_SGIX_ycrcb_subsample +#define GL_SGIX_ycrcb_subsample 1 +#endif + +#ifndef GL_SGIX_depth_pass_instrument +#define GL_SGIX_depth_pass_instrument 1 +#endif + +#ifndef GL_3DFX_texture_compression_FXT1 +#define GL_3DFX_texture_compression_FXT1 1 +#endif + +#ifndef GL_3DFX_multisample +#define GL_3DFX_multisample 1 +#endif + +#ifndef GL_3DFX_tbuffer +#define GL_3DFX_tbuffer 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTbufferMask3DFX (GLuint); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLTBUFFERMASK3DFXPROC) (GLuint mask); +#endif + +#ifndef GL_EXT_multisample +#define GL_EXT_multisample 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glSampleMaskEXT (GLclampf, GLboolean); +GLAPI void APIENTRY glSamplePatternEXT (GLenum); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLSAMPLEMASKEXTPROC) (GLclampf value, GLboolean invert); +typedef void (APIENTRYP PFNGLSAMPLEPATTERNEXTPROC) (GLenum pattern); +#endif + +#ifndef GL_SGIX_vertex_preclip +#define GL_SGIX_vertex_preclip 1 +#endif + +#ifndef GL_SGIX_convolution_accuracy +#define GL_SGIX_convolution_accuracy 1 +#endif + +#ifndef GL_SGIX_resample +#define GL_SGIX_resample 1 +#endif + +#ifndef GL_SGIS_point_line_texgen +#define GL_SGIS_point_line_texgen 1 +#endif + +#ifndef GL_SGIS_texture_color_mask +#define GL_SGIS_texture_color_mask 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTextureColorMaskSGIS (GLboolean, GLboolean, GLboolean, GLboolean); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLTEXTURECOLORMASKSGISPROC) (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); +#endif + +#ifndef GL_SGIX_igloo_interface +#define GL_SGIX_igloo_interface 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glIglooInterfaceSGIX (GLenum, const GLvoid *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLIGLOOINTERFACESGIXPROC) (GLenum pname, const GLvoid *params); +#endif + +#ifndef GL_EXT_texture_env_dot3 +#define GL_EXT_texture_env_dot3 1 +#endif + +#ifndef GL_ATI_texture_mirror_once +#define GL_ATI_texture_mirror_once 1 +#endif + +#ifndef GL_NV_fence +#define GL_NV_fence 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDeleteFencesNV (GLsizei, const GLuint *); +GLAPI void APIENTRY glGenFencesNV (GLsizei, GLuint *); +GLAPI GLboolean APIENTRY glIsFenceNV (GLuint); +GLAPI GLboolean APIENTRY glTestFenceNV (GLuint); +GLAPI void APIENTRY glGetFenceivNV (GLuint, GLenum, GLint *); +GLAPI void APIENTRY glFinishFenceNV (GLuint); +GLAPI void APIENTRY glSetFenceNV (GLuint, GLenum); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLDELETEFENCESNVPROC) (GLsizei n, const GLuint *fences); +typedef void (APIENTRYP PFNGLGENFENCESNVPROC) (GLsizei n, GLuint *fences); +typedef GLboolean (APIENTRYP PFNGLISFENCENVPROC) (GLuint fence); +typedef GLboolean (APIENTRYP PFNGLTESTFENCENVPROC) (GLuint fence); +typedef void (APIENTRYP PFNGLGETFENCEIVNVPROC) (GLuint fence, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLFINISHFENCENVPROC) (GLuint fence); +typedef void (APIENTRYP PFNGLSETFENCENVPROC) (GLuint fence, GLenum condition); +#endif + +#ifndef GL_NV_evaluators +#define GL_NV_evaluators 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMapControlPointsNV (GLenum, GLuint, GLenum, GLsizei, GLsizei, GLint, GLint, GLboolean, const GLvoid *); +GLAPI void APIENTRY glMapParameterivNV (GLenum, GLenum, const GLint *); +GLAPI void APIENTRY glMapParameterfvNV (GLenum, GLenum, const GLfloat *); +GLAPI void APIENTRY glGetMapControlPointsNV (GLenum, GLuint, GLenum, GLsizei, GLsizei, GLboolean, GLvoid *); +GLAPI void APIENTRY glGetMapParameterivNV (GLenum, GLenum, GLint *); +GLAPI void APIENTRY glGetMapParameterfvNV (GLenum, GLenum, GLfloat *); +GLAPI void APIENTRY glGetMapAttribParameterivNV (GLenum, GLuint, GLenum, GLint *); +GLAPI void APIENTRY glGetMapAttribParameterfvNV (GLenum, GLuint, GLenum, GLfloat *); +GLAPI void APIENTRY glEvalMapsNV (GLenum, GLenum); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLMAPCONTROLPOINTSNVPROC) (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLint uorder, GLint vorder, GLboolean packed, const GLvoid *points); +typedef void (APIENTRYP PFNGLMAPPARAMETERIVNVPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLMAPPARAMETERFVNVPROC) (GLenum target, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLGETMAPCONTROLPOINTSNVPROC) (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLboolean packed, GLvoid *points); +typedef void (APIENTRYP PFNGLGETMAPPARAMETERIVNVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETMAPPARAMETERFVNVPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETMAPATTRIBPARAMETERIVNVPROC) (GLenum target, GLuint index, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETMAPATTRIBPARAMETERFVNVPROC) (GLenum target, GLuint index, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLEVALMAPSNVPROC) (GLenum target, GLenum mode); +#endif + +#ifndef GL_NV_packed_depth_stencil +#define GL_NV_packed_depth_stencil 1 +#endif + +#ifndef GL_NV_register_combiners2 +#define GL_NV_register_combiners2 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glCombinerStageParameterfvNV (GLenum, GLenum, const GLfloat *); +GLAPI void APIENTRY glGetCombinerStageParameterfvNV (GLenum, GLenum, GLfloat *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLCOMBINERSTAGEPARAMETERFVNVPROC) (GLenum stage, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC) (GLenum stage, GLenum pname, GLfloat *params); +#endif + +#ifndef GL_NV_texture_compression_vtc +#define GL_NV_texture_compression_vtc 1 +#endif + +#ifndef GL_NV_texture_rectangle +#define GL_NV_texture_rectangle 1 +#endif + +#ifndef GL_NV_texture_shader +#define GL_NV_texture_shader 1 +#endif + +#ifndef GL_NV_texture_shader2 +#define GL_NV_texture_shader2 1 +#endif + +#ifndef GL_NV_vertex_array_range2 +#define GL_NV_vertex_array_range2 1 +#endif + +#ifndef GL_NV_vertex_program +#define GL_NV_vertex_program 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLboolean APIENTRY glAreProgramsResidentNV (GLsizei, const GLuint *, GLboolean *); +GLAPI void APIENTRY glBindProgramNV (GLenum, GLuint); +GLAPI void APIENTRY glDeleteProgramsNV (GLsizei, const GLuint *); +GLAPI void APIENTRY glExecuteProgramNV (GLenum, GLuint, const GLfloat *); +GLAPI void APIENTRY glGenProgramsNV (GLsizei, GLuint *); +GLAPI void APIENTRY glGetProgramParameterdvNV (GLenum, GLuint, GLenum, GLdouble *); +GLAPI void APIENTRY glGetProgramParameterfvNV (GLenum, GLuint, GLenum, GLfloat *); +GLAPI void APIENTRY glGetProgramivNV (GLuint, GLenum, GLint *); +GLAPI void APIENTRY glGetProgramStringNV (GLuint, GLenum, GLubyte *); +GLAPI void APIENTRY glGetTrackMatrixivNV (GLenum, GLuint, GLenum, GLint *); +GLAPI void APIENTRY glGetVertexAttribdvNV (GLuint, GLenum, GLdouble *); +GLAPI void APIENTRY glGetVertexAttribfvNV (GLuint, GLenum, GLfloat *); +GLAPI void APIENTRY glGetVertexAttribivNV (GLuint, GLenum, GLint *); +GLAPI void APIENTRY glGetVertexAttribPointervNV (GLuint, GLenum, GLvoid* *); +GLAPI GLboolean APIENTRY glIsProgramNV (GLuint); +GLAPI void APIENTRY glLoadProgramNV (GLenum, GLuint, GLsizei, const GLubyte *); +GLAPI void APIENTRY glProgramParameter4dNV (GLenum, GLuint, GLdouble, GLdouble, GLdouble, GLdouble); +GLAPI void APIENTRY glProgramParameter4dvNV (GLenum, GLuint, const GLdouble *); +GLAPI void APIENTRY glProgramParameter4fNV (GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glProgramParameter4fvNV (GLenum, GLuint, const GLfloat *); +GLAPI void APIENTRY glProgramParameters4dvNV (GLenum, GLuint, GLuint, const GLdouble *); +GLAPI void APIENTRY glProgramParameters4fvNV (GLenum, GLuint, GLuint, const GLfloat *); +GLAPI void APIENTRY glRequestResidentProgramsNV (GLsizei, const GLuint *); +GLAPI void APIENTRY glTrackMatrixNV (GLenum, GLuint, GLenum, GLenum); +GLAPI void APIENTRY glVertexAttribPointerNV (GLuint, GLint, GLenum, GLsizei, const GLvoid *); +GLAPI void APIENTRY glVertexAttrib1dNV (GLuint, GLdouble); +GLAPI void APIENTRY glVertexAttrib1dvNV (GLuint, const GLdouble *); +GLAPI void APIENTRY glVertexAttrib1fNV (GLuint, GLfloat); +GLAPI void APIENTRY glVertexAttrib1fvNV (GLuint, const GLfloat *); +GLAPI void APIENTRY glVertexAttrib1sNV (GLuint, GLshort); +GLAPI void APIENTRY glVertexAttrib1svNV (GLuint, const GLshort *); +GLAPI void APIENTRY glVertexAttrib2dNV (GLuint, GLdouble, GLdouble); +GLAPI void APIENTRY glVertexAttrib2dvNV (GLuint, const GLdouble *); +GLAPI void APIENTRY glVertexAttrib2fNV (GLuint, GLfloat, GLfloat); +GLAPI void APIENTRY glVertexAttrib2fvNV (GLuint, const GLfloat *); +GLAPI void APIENTRY glVertexAttrib2sNV (GLuint, GLshort, GLshort); +GLAPI void APIENTRY glVertexAttrib2svNV (GLuint, const GLshort *); +GLAPI void APIENTRY glVertexAttrib3dNV (GLuint, GLdouble, GLdouble, GLdouble); +GLAPI void APIENTRY glVertexAttrib3dvNV (GLuint, const GLdouble *); +GLAPI void APIENTRY glVertexAttrib3fNV (GLuint, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glVertexAttrib3fvNV (GLuint, const GLfloat *); +GLAPI void APIENTRY glVertexAttrib3sNV (GLuint, GLshort, GLshort, GLshort); +GLAPI void APIENTRY glVertexAttrib3svNV (GLuint, const GLshort *); +GLAPI void APIENTRY glVertexAttrib4dNV (GLuint, GLdouble, GLdouble, GLdouble, GLdouble); +GLAPI void APIENTRY glVertexAttrib4dvNV (GLuint, const GLdouble *); +GLAPI void APIENTRY glVertexAttrib4fNV (GLuint, GLfloat, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glVertexAttrib4fvNV (GLuint, const GLfloat *); +GLAPI void APIENTRY glVertexAttrib4sNV (GLuint, GLshort, GLshort, GLshort, GLshort); +GLAPI void APIENTRY glVertexAttrib4svNV (GLuint, const GLshort *); +GLAPI void APIENTRY glVertexAttrib4ubNV (GLuint, GLubyte, GLubyte, GLubyte, GLubyte); +GLAPI void APIENTRY glVertexAttrib4ubvNV (GLuint, const GLubyte *); +GLAPI void APIENTRY glVertexAttribs1dvNV (GLuint, GLsizei, const GLdouble *); +GLAPI void APIENTRY glVertexAttribs1fvNV (GLuint, GLsizei, const GLfloat *); +GLAPI void APIENTRY glVertexAttribs1svNV (GLuint, GLsizei, const GLshort *); +GLAPI void APIENTRY glVertexAttribs2dvNV (GLuint, GLsizei, const GLdouble *); +GLAPI void APIENTRY glVertexAttribs2fvNV (GLuint, GLsizei, const GLfloat *); +GLAPI void APIENTRY glVertexAttribs2svNV (GLuint, GLsizei, const GLshort *); +GLAPI void APIENTRY glVertexAttribs3dvNV (GLuint, GLsizei, const GLdouble *); +GLAPI void APIENTRY glVertexAttribs3fvNV (GLuint, GLsizei, const GLfloat *); +GLAPI void APIENTRY glVertexAttribs3svNV (GLuint, GLsizei, const GLshort *); +GLAPI void APIENTRY glVertexAttribs4dvNV (GLuint, GLsizei, const GLdouble *); +GLAPI void APIENTRY glVertexAttribs4fvNV (GLuint, GLsizei, const GLfloat *); +GLAPI void APIENTRY glVertexAttribs4svNV (GLuint, GLsizei, const GLshort *); +GLAPI void APIENTRY glVertexAttribs4ubvNV (GLuint, GLsizei, const GLubyte *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef GLboolean (APIENTRYP PFNGLAREPROGRAMSRESIDENTNVPROC) (GLsizei n, const GLuint *programs, GLboolean *residences); +typedef void (APIENTRYP PFNGLBINDPROGRAMNVPROC) (GLenum target, GLuint id); +typedef void (APIENTRYP PFNGLDELETEPROGRAMSNVPROC) (GLsizei n, const GLuint *programs); +typedef void (APIENTRYP PFNGLEXECUTEPROGRAMNVPROC) (GLenum target, GLuint id, const GLfloat *params); +typedef void (APIENTRYP PFNGLGENPROGRAMSNVPROC) (GLsizei n, GLuint *programs); +typedef void (APIENTRYP PFNGLGETPROGRAMPARAMETERDVNVPROC) (GLenum target, GLuint index, GLenum pname, GLdouble *params); +typedef void (APIENTRYP PFNGLGETPROGRAMPARAMETERFVNVPROC) (GLenum target, GLuint index, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETPROGRAMIVNVPROC) (GLuint id, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETPROGRAMSTRINGNVPROC) (GLuint id, GLenum pname, GLubyte *program); +typedef void (APIENTRYP PFNGLGETTRACKMATRIXIVNVPROC) (GLenum target, GLuint address, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBDVNVPROC) (GLuint index, GLenum pname, GLdouble *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBFVNVPROC) (GLuint index, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIVNVPROC) (GLuint index, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVNVPROC) (GLuint index, GLenum pname, GLvoid* *pointer); +typedef GLboolean (APIENTRYP PFNGLISPROGRAMNVPROC) (GLuint id); +typedef void (APIENTRYP PFNGLLOADPROGRAMNVPROC) (GLenum target, GLuint id, GLsizei len, const GLubyte *program); +typedef void (APIENTRYP PFNGLPROGRAMPARAMETER4DNVPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLPROGRAMPARAMETER4DVNVPROC) (GLenum target, GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLPROGRAMPARAMETER4FNVPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLPROGRAMPARAMETER4FVNVPROC) (GLenum target, GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLPROGRAMPARAMETERS4DVNVPROC) (GLenum target, GLuint index, GLuint count, const GLdouble *v); +typedef void (APIENTRYP PFNGLPROGRAMPARAMETERS4FVNVPROC) (GLenum target, GLuint index, GLuint count, const GLfloat *v); +typedef void (APIENTRYP PFNGLREQUESTRESIDENTPROGRAMSNVPROC) (GLsizei n, const GLuint *programs); +typedef void (APIENTRYP PFNGLTRACKMATRIXNVPROC) (GLenum target, GLuint address, GLenum matrix, GLenum transform); +typedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERNVPROC) (GLuint index, GLint fsize, GLenum type, GLsizei stride, const GLvoid *pointer); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1DNVPROC) (GLuint index, GLdouble x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1DVNVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1FNVPROC) (GLuint index, GLfloat x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1FVNVPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1SNVPROC) (GLuint index, GLshort x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1SVNVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2DNVPROC) (GLuint index, GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2DVNVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2FNVPROC) (GLuint index, GLfloat x, GLfloat y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2FVNVPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2SNVPROC) (GLuint index, GLshort x, GLshort y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2SVNVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3DNVPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3DVNVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3FNVPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3FVNVPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3SNVPROC) (GLuint index, GLshort x, GLshort y, GLshort z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3SVNVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4DNVPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4DVNVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4FNVPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4FVNVPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4SNVPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4SVNVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBNVPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBVNVPROC) (GLuint index, const GLubyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS1DVNVPROC) (GLuint index, GLsizei count, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS1FVNVPROC) (GLuint index, GLsizei count, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS1SVNVPROC) (GLuint index, GLsizei count, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS2DVNVPROC) (GLuint index, GLsizei count, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS2FVNVPROC) (GLuint index, GLsizei count, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS2SVNVPROC) (GLuint index, GLsizei count, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS3DVNVPROC) (GLuint index, GLsizei count, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS3FVNVPROC) (GLuint index, GLsizei count, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS3SVNVPROC) (GLuint index, GLsizei count, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS4DVNVPROC) (GLuint index, GLsizei count, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS4FVNVPROC) (GLuint index, GLsizei count, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS4SVNVPROC) (GLuint index, GLsizei count, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS4UBVNVPROC) (GLuint index, GLsizei count, const GLubyte *v); +#endif + +#ifndef GL_SGIX_texture_coordinate_clamp +#define GL_SGIX_texture_coordinate_clamp 1 +#endif + +#ifndef GL_SGIX_scalebias_hint +#define GL_SGIX_scalebias_hint 1 +#endif + +#ifndef GL_OML_interlace +#define GL_OML_interlace 1 +#endif + +#ifndef GL_OML_subsample +#define GL_OML_subsample 1 +#endif + +#ifndef GL_OML_resample +#define GL_OML_resample 1 +#endif + +#ifndef GL_NV_copy_depth_to_color +#define GL_NV_copy_depth_to_color 1 +#endif + +#ifndef GL_ATI_envmap_bumpmap +#define GL_ATI_envmap_bumpmap 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTexBumpParameterivATI (GLenum, const GLint *); +GLAPI void APIENTRY glTexBumpParameterfvATI (GLenum, const GLfloat *); +GLAPI void APIENTRY glGetTexBumpParameterivATI (GLenum, GLint *); +GLAPI void APIENTRY glGetTexBumpParameterfvATI (GLenum, GLfloat *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLTEXBUMPPARAMETERIVATIPROC) (GLenum pname, const GLint *param); +typedef void (APIENTRYP PFNGLTEXBUMPPARAMETERFVATIPROC) (GLenum pname, const GLfloat *param); +typedef void (APIENTRYP PFNGLGETTEXBUMPPARAMETERIVATIPROC) (GLenum pname, GLint *param); +typedef void (APIENTRYP PFNGLGETTEXBUMPPARAMETERFVATIPROC) (GLenum pname, GLfloat *param); +#endif + +#ifndef GL_ATI_fragment_shader +#define GL_ATI_fragment_shader 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLuint APIENTRY glGenFragmentShadersATI (GLuint); +GLAPI void APIENTRY glBindFragmentShaderATI (GLuint); +GLAPI void APIENTRY glDeleteFragmentShaderATI (GLuint); +GLAPI void APIENTRY glBeginFragmentShaderATI (void); +GLAPI void APIENTRY glEndFragmentShaderATI (void); +GLAPI void APIENTRY glPassTexCoordATI (GLuint, GLuint, GLenum); +GLAPI void APIENTRY glSampleMapATI (GLuint, GLuint, GLenum); +GLAPI void APIENTRY glColorFragmentOp1ATI (GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint); +GLAPI void APIENTRY glColorFragmentOp2ATI (GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint); +GLAPI void APIENTRY glColorFragmentOp3ATI (GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint); +GLAPI void APIENTRY glAlphaFragmentOp1ATI (GLenum, GLuint, GLuint, GLuint, GLuint, GLuint); +GLAPI void APIENTRY glAlphaFragmentOp2ATI (GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint); +GLAPI void APIENTRY glAlphaFragmentOp3ATI (GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint); +GLAPI void APIENTRY glSetFragmentShaderConstantATI (GLuint, const GLfloat *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef GLuint (APIENTRYP PFNGLGENFRAGMENTSHADERSATIPROC) (GLuint range); +typedef void (APIENTRYP PFNGLBINDFRAGMENTSHADERATIPROC) (GLuint id); +typedef void (APIENTRYP PFNGLDELETEFRAGMENTSHADERATIPROC) (GLuint id); +typedef void (APIENTRYP PFNGLBEGINFRAGMENTSHADERATIPROC) (void); +typedef void (APIENTRYP PFNGLENDFRAGMENTSHADERATIPROC) (void); +typedef void (APIENTRYP PFNGLPASSTEXCOORDATIPROC) (GLuint dst, GLuint coord, GLenum swizzle); +typedef void (APIENTRYP PFNGLSAMPLEMAPATIPROC) (GLuint dst, GLuint interp, GLenum swizzle); +typedef void (APIENTRYP PFNGLCOLORFRAGMENTOP1ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); +typedef void (APIENTRYP PFNGLCOLORFRAGMENTOP2ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); +typedef void (APIENTRYP PFNGLCOLORFRAGMENTOP3ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); +typedef void (APIENTRYP PFNGLALPHAFRAGMENTOP1ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); +typedef void (APIENTRYP PFNGLALPHAFRAGMENTOP2ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); +typedef void (APIENTRYP PFNGLALPHAFRAGMENTOP3ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); +typedef void (APIENTRYP PFNGLSETFRAGMENTSHADERCONSTANTATIPROC) (GLuint dst, const GLfloat *value); +#endif + +#ifndef GL_ATI_pn_triangles +#define GL_ATI_pn_triangles 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPNTrianglesiATI (GLenum, GLint); +GLAPI void APIENTRY glPNTrianglesfATI (GLenum, GLfloat); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLPNTRIANGLESIATIPROC) (GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLPNTRIANGLESFATIPROC) (GLenum pname, GLfloat param); +#endif + +#ifndef GL_ATI_vertex_array_object +#define GL_ATI_vertex_array_object 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLuint APIENTRY glNewObjectBufferATI (GLsizei, const GLvoid *, GLenum); +GLAPI GLboolean APIENTRY glIsObjectBufferATI (GLuint); +GLAPI void APIENTRY glUpdateObjectBufferATI (GLuint, GLuint, GLsizei, const GLvoid *, GLenum); +GLAPI void APIENTRY glGetObjectBufferfvATI (GLuint, GLenum, GLfloat *); +GLAPI void APIENTRY glGetObjectBufferivATI (GLuint, GLenum, GLint *); +GLAPI void APIENTRY glFreeObjectBufferATI (GLuint); +GLAPI void APIENTRY glArrayObjectATI (GLenum, GLint, GLenum, GLsizei, GLuint, GLuint); +GLAPI void APIENTRY glGetArrayObjectfvATI (GLenum, GLenum, GLfloat *); +GLAPI void APIENTRY glGetArrayObjectivATI (GLenum, GLenum, GLint *); +GLAPI void APIENTRY glVariantArrayObjectATI (GLuint, GLenum, GLsizei, GLuint, GLuint); +GLAPI void APIENTRY glGetVariantArrayObjectfvATI (GLuint, GLenum, GLfloat *); +GLAPI void APIENTRY glGetVariantArrayObjectivATI (GLuint, GLenum, GLint *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef GLuint (APIENTRYP PFNGLNEWOBJECTBUFFERATIPROC) (GLsizei size, const GLvoid *pointer, GLenum usage); +typedef GLboolean (APIENTRYP PFNGLISOBJECTBUFFERATIPROC) (GLuint buffer); +typedef void (APIENTRYP PFNGLUPDATEOBJECTBUFFERATIPROC) (GLuint buffer, GLuint offset, GLsizei size, const GLvoid *pointer, GLenum preserve); +typedef void (APIENTRYP PFNGLGETOBJECTBUFFERFVATIPROC) (GLuint buffer, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETOBJECTBUFFERIVATIPROC) (GLuint buffer, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLFREEOBJECTBUFFERATIPROC) (GLuint buffer); +typedef void (APIENTRYP PFNGLARRAYOBJECTATIPROC) (GLenum array, GLint size, GLenum type, GLsizei stride, GLuint buffer, GLuint offset); +typedef void (APIENTRYP PFNGLGETARRAYOBJECTFVATIPROC) (GLenum array, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETARRAYOBJECTIVATIPROC) (GLenum array, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLVARIANTARRAYOBJECTATIPROC) (GLuint id, GLenum type, GLsizei stride, GLuint buffer, GLuint offset); +typedef void (APIENTRYP PFNGLGETVARIANTARRAYOBJECTFVATIPROC) (GLuint id, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETVARIANTARRAYOBJECTIVATIPROC) (GLuint id, GLenum pname, GLint *params); +#endif + +#ifndef GL_EXT_vertex_shader +#define GL_EXT_vertex_shader 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBeginVertexShaderEXT (void); +GLAPI void APIENTRY glEndVertexShaderEXT (void); +GLAPI void APIENTRY glBindVertexShaderEXT (GLuint); +GLAPI GLuint APIENTRY glGenVertexShadersEXT (GLuint); +GLAPI void APIENTRY glDeleteVertexShaderEXT (GLuint); +GLAPI void APIENTRY glShaderOp1EXT (GLenum, GLuint, GLuint); +GLAPI void APIENTRY glShaderOp2EXT (GLenum, GLuint, GLuint, GLuint); +GLAPI void APIENTRY glShaderOp3EXT (GLenum, GLuint, GLuint, GLuint, GLuint); +GLAPI void APIENTRY glSwizzleEXT (GLuint, GLuint, GLenum, GLenum, GLenum, GLenum); +GLAPI void APIENTRY glWriteMaskEXT (GLuint, GLuint, GLenum, GLenum, GLenum, GLenum); +GLAPI void APIENTRY glInsertComponentEXT (GLuint, GLuint, GLuint); +GLAPI void APIENTRY glExtractComponentEXT (GLuint, GLuint, GLuint); +GLAPI GLuint APIENTRY glGenSymbolsEXT (GLenum, GLenum, GLenum, GLuint); +GLAPI void APIENTRY glSetInvariantEXT (GLuint, GLenum, const GLvoid *); +GLAPI void APIENTRY glSetLocalConstantEXT (GLuint, GLenum, const GLvoid *); +GLAPI void APIENTRY glVariantbvEXT (GLuint, const GLbyte *); +GLAPI void APIENTRY glVariantsvEXT (GLuint, const GLshort *); +GLAPI void APIENTRY glVariantivEXT (GLuint, const GLint *); +GLAPI void APIENTRY glVariantfvEXT (GLuint, const GLfloat *); +GLAPI void APIENTRY glVariantdvEXT (GLuint, const GLdouble *); +GLAPI void APIENTRY glVariantubvEXT (GLuint, const GLubyte *); +GLAPI void APIENTRY glVariantusvEXT (GLuint, const GLushort *); +GLAPI void APIENTRY glVariantuivEXT (GLuint, const GLuint *); +GLAPI void APIENTRY glVariantPointerEXT (GLuint, GLenum, GLuint, const GLvoid *); +GLAPI void APIENTRY glEnableVariantClientStateEXT (GLuint); +GLAPI void APIENTRY glDisableVariantClientStateEXT (GLuint); +GLAPI GLuint APIENTRY glBindLightParameterEXT (GLenum, GLenum); +GLAPI GLuint APIENTRY glBindMaterialParameterEXT (GLenum, GLenum); +GLAPI GLuint APIENTRY glBindTexGenParameterEXT (GLenum, GLenum, GLenum); +GLAPI GLuint APIENTRY glBindTextureUnitParameterEXT (GLenum, GLenum); +GLAPI GLuint APIENTRY glBindParameterEXT (GLenum); +GLAPI GLboolean APIENTRY glIsVariantEnabledEXT (GLuint, GLenum); +GLAPI void APIENTRY glGetVariantBooleanvEXT (GLuint, GLenum, GLboolean *); +GLAPI void APIENTRY glGetVariantIntegervEXT (GLuint, GLenum, GLint *); +GLAPI void APIENTRY glGetVariantFloatvEXT (GLuint, GLenum, GLfloat *); +GLAPI void APIENTRY glGetVariantPointervEXT (GLuint, GLenum, GLvoid* *); +GLAPI void APIENTRY glGetInvariantBooleanvEXT (GLuint, GLenum, GLboolean *); +GLAPI void APIENTRY glGetInvariantIntegervEXT (GLuint, GLenum, GLint *); +GLAPI void APIENTRY glGetInvariantFloatvEXT (GLuint, GLenum, GLfloat *); +GLAPI void APIENTRY glGetLocalConstantBooleanvEXT (GLuint, GLenum, GLboolean *); +GLAPI void APIENTRY glGetLocalConstantIntegervEXT (GLuint, GLenum, GLint *); +GLAPI void APIENTRY glGetLocalConstantFloatvEXT (GLuint, GLenum, GLfloat *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLBEGINVERTEXSHADEREXTPROC) (void); +typedef void (APIENTRYP PFNGLENDVERTEXSHADEREXTPROC) (void); +typedef void (APIENTRYP PFNGLBINDVERTEXSHADEREXTPROC) (GLuint id); +typedef GLuint (APIENTRYP PFNGLGENVERTEXSHADERSEXTPROC) (GLuint range); +typedef void (APIENTRYP PFNGLDELETEVERTEXSHADEREXTPROC) (GLuint id); +typedef void (APIENTRYP PFNGLSHADEROP1EXTPROC) (GLenum op, GLuint res, GLuint arg1); +typedef void (APIENTRYP PFNGLSHADEROP2EXTPROC) (GLenum op, GLuint res, GLuint arg1, GLuint arg2); +typedef void (APIENTRYP PFNGLSHADEROP3EXTPROC) (GLenum op, GLuint res, GLuint arg1, GLuint arg2, GLuint arg3); +typedef void (APIENTRYP PFNGLSWIZZLEEXTPROC) (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW); +typedef void (APIENTRYP PFNGLWRITEMASKEXTPROC) (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW); +typedef void (APIENTRYP PFNGLINSERTCOMPONENTEXTPROC) (GLuint res, GLuint src, GLuint num); +typedef void (APIENTRYP PFNGLEXTRACTCOMPONENTEXTPROC) (GLuint res, GLuint src, GLuint num); +typedef GLuint (APIENTRYP PFNGLGENSYMBOLSEXTPROC) (GLenum datatype, GLenum storagetype, GLenum range, GLuint components); +typedef void (APIENTRYP PFNGLSETINVARIANTEXTPROC) (GLuint id, GLenum type, const GLvoid *addr); +typedef void (APIENTRYP PFNGLSETLOCALCONSTANTEXTPROC) (GLuint id, GLenum type, const GLvoid *addr); +typedef void (APIENTRYP PFNGLVARIANTBVEXTPROC) (GLuint id, const GLbyte *addr); +typedef void (APIENTRYP PFNGLVARIANTSVEXTPROC) (GLuint id, const GLshort *addr); +typedef void (APIENTRYP PFNGLVARIANTIVEXTPROC) (GLuint id, const GLint *addr); +typedef void (APIENTRYP PFNGLVARIANTFVEXTPROC) (GLuint id, const GLfloat *addr); +typedef void (APIENTRYP PFNGLVARIANTDVEXTPROC) (GLuint id, const GLdouble *addr); +typedef void (APIENTRYP PFNGLVARIANTUBVEXTPROC) (GLuint id, const GLubyte *addr); +typedef void (APIENTRYP PFNGLVARIANTUSVEXTPROC) (GLuint id, const GLushort *addr); +typedef void (APIENTRYP PFNGLVARIANTUIVEXTPROC) (GLuint id, const GLuint *addr); +typedef void (APIENTRYP PFNGLVARIANTPOINTEREXTPROC) (GLuint id, GLenum type, GLuint stride, const GLvoid *addr); +typedef void (APIENTRYP PFNGLENABLEVARIANTCLIENTSTATEEXTPROC) (GLuint id); +typedef void (APIENTRYP PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC) (GLuint id); +typedef GLuint (APIENTRYP PFNGLBINDLIGHTPARAMETEREXTPROC) (GLenum light, GLenum value); +typedef GLuint (APIENTRYP PFNGLBINDMATERIALPARAMETEREXTPROC) (GLenum face, GLenum value); +typedef GLuint (APIENTRYP PFNGLBINDTEXGENPARAMETEREXTPROC) (GLenum unit, GLenum coord, GLenum value); +typedef GLuint (APIENTRYP PFNGLBINDTEXTUREUNITPARAMETEREXTPROC) (GLenum unit, GLenum value); +typedef GLuint (APIENTRYP PFNGLBINDPARAMETEREXTPROC) (GLenum value); +typedef GLboolean (APIENTRYP PFNGLISVARIANTENABLEDEXTPROC) (GLuint id, GLenum cap); +typedef void (APIENTRYP PFNGLGETVARIANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data); +typedef void (APIENTRYP PFNGLGETVARIANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data); +typedef void (APIENTRYP PFNGLGETVARIANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data); +typedef void (APIENTRYP PFNGLGETVARIANTPOINTERVEXTPROC) (GLuint id, GLenum value, GLvoid* *data); +typedef void (APIENTRYP PFNGLGETINVARIANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data); +typedef void (APIENTRYP PFNGLGETINVARIANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data); +typedef void (APIENTRYP PFNGLGETINVARIANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data); +typedef void (APIENTRYP PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data); +typedef void (APIENTRYP PFNGLGETLOCALCONSTANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data); +typedef void (APIENTRYP PFNGLGETLOCALCONSTANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data); +#endif + +#ifndef GL_ATI_vertex_streams +#define GL_ATI_vertex_streams 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexStream1sATI (GLenum, GLshort); +GLAPI void APIENTRY glVertexStream1svATI (GLenum, const GLshort *); +GLAPI void APIENTRY glVertexStream1iATI (GLenum, GLint); +GLAPI void APIENTRY glVertexStream1ivATI (GLenum, const GLint *); +GLAPI void APIENTRY glVertexStream1fATI (GLenum, GLfloat); +GLAPI void APIENTRY glVertexStream1fvATI (GLenum, const GLfloat *); +GLAPI void APIENTRY glVertexStream1dATI (GLenum, GLdouble); +GLAPI void APIENTRY glVertexStream1dvATI (GLenum, const GLdouble *); +GLAPI void APIENTRY glVertexStream2sATI (GLenum, GLshort, GLshort); +GLAPI void APIENTRY glVertexStream2svATI (GLenum, const GLshort *); +GLAPI void APIENTRY glVertexStream2iATI (GLenum, GLint, GLint); +GLAPI void APIENTRY glVertexStream2ivATI (GLenum, const GLint *); +GLAPI void APIENTRY glVertexStream2fATI (GLenum, GLfloat, GLfloat); +GLAPI void APIENTRY glVertexStream2fvATI (GLenum, const GLfloat *); +GLAPI void APIENTRY glVertexStream2dATI (GLenum, GLdouble, GLdouble); +GLAPI void APIENTRY glVertexStream2dvATI (GLenum, const GLdouble *); +GLAPI void APIENTRY glVertexStream3sATI (GLenum, GLshort, GLshort, GLshort); +GLAPI void APIENTRY glVertexStream3svATI (GLenum, const GLshort *); +GLAPI void APIENTRY glVertexStream3iATI (GLenum, GLint, GLint, GLint); +GLAPI void APIENTRY glVertexStream3ivATI (GLenum, const GLint *); +GLAPI void APIENTRY glVertexStream3fATI (GLenum, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glVertexStream3fvATI (GLenum, const GLfloat *); +GLAPI void APIENTRY glVertexStream3dATI (GLenum, GLdouble, GLdouble, GLdouble); +GLAPI void APIENTRY glVertexStream3dvATI (GLenum, const GLdouble *); +GLAPI void APIENTRY glVertexStream4sATI (GLenum, GLshort, GLshort, GLshort, GLshort); +GLAPI void APIENTRY glVertexStream4svATI (GLenum, const GLshort *); +GLAPI void APIENTRY glVertexStream4iATI (GLenum, GLint, GLint, GLint, GLint); +GLAPI void APIENTRY glVertexStream4ivATI (GLenum, const GLint *); +GLAPI void APIENTRY glVertexStream4fATI (GLenum, GLfloat, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glVertexStream4fvATI (GLenum, const GLfloat *); +GLAPI void APIENTRY glVertexStream4dATI (GLenum, GLdouble, GLdouble, GLdouble, GLdouble); +GLAPI void APIENTRY glVertexStream4dvATI (GLenum, const GLdouble *); +GLAPI void APIENTRY glNormalStream3bATI (GLenum, GLbyte, GLbyte, GLbyte); +GLAPI void APIENTRY glNormalStream3bvATI (GLenum, const GLbyte *); +GLAPI void APIENTRY glNormalStream3sATI (GLenum, GLshort, GLshort, GLshort); +GLAPI void APIENTRY glNormalStream3svATI (GLenum, const GLshort *); +GLAPI void APIENTRY glNormalStream3iATI (GLenum, GLint, GLint, GLint); +GLAPI void APIENTRY glNormalStream3ivATI (GLenum, const GLint *); +GLAPI void APIENTRY glNormalStream3fATI (GLenum, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glNormalStream3fvATI (GLenum, const GLfloat *); +GLAPI void APIENTRY glNormalStream3dATI (GLenum, GLdouble, GLdouble, GLdouble); +GLAPI void APIENTRY glNormalStream3dvATI (GLenum, const GLdouble *); +GLAPI void APIENTRY glClientActiveVertexStreamATI (GLenum); +GLAPI void APIENTRY glVertexBlendEnviATI (GLenum, GLint); +GLAPI void APIENTRY glVertexBlendEnvfATI (GLenum, GLfloat); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLVERTEXSTREAM1SATIPROC) (GLenum stream, GLshort x); +typedef void (APIENTRYP PFNGLVERTEXSTREAM1SVATIPROC) (GLenum stream, const GLshort *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM1IATIPROC) (GLenum stream, GLint x); +typedef void (APIENTRYP PFNGLVERTEXSTREAM1IVATIPROC) (GLenum stream, const GLint *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM1FATIPROC) (GLenum stream, GLfloat x); +typedef void (APIENTRYP PFNGLVERTEXSTREAM1FVATIPROC) (GLenum stream, const GLfloat *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM1DATIPROC) (GLenum stream, GLdouble x); +typedef void (APIENTRYP PFNGLVERTEXSTREAM1DVATIPROC) (GLenum stream, const GLdouble *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM2SATIPROC) (GLenum stream, GLshort x, GLshort y); +typedef void (APIENTRYP PFNGLVERTEXSTREAM2SVATIPROC) (GLenum stream, const GLshort *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM2IATIPROC) (GLenum stream, GLint x, GLint y); +typedef void (APIENTRYP PFNGLVERTEXSTREAM2IVATIPROC) (GLenum stream, const GLint *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM2FATIPROC) (GLenum stream, GLfloat x, GLfloat y); +typedef void (APIENTRYP PFNGLVERTEXSTREAM2FVATIPROC) (GLenum stream, const GLfloat *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM2DATIPROC) (GLenum stream, GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLVERTEXSTREAM2DVATIPROC) (GLenum stream, const GLdouble *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM3SATIPROC) (GLenum stream, GLshort x, GLshort y, GLshort z); +typedef void (APIENTRYP PFNGLVERTEXSTREAM3SVATIPROC) (GLenum stream, const GLshort *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM3IATIPROC) (GLenum stream, GLint x, GLint y, GLint z); +typedef void (APIENTRYP PFNGLVERTEXSTREAM3IVATIPROC) (GLenum stream, const GLint *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM3FATIPROC) (GLenum stream, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLVERTEXSTREAM3FVATIPROC) (GLenum stream, const GLfloat *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM3DATIPROC) (GLenum stream, GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLVERTEXSTREAM3DVATIPROC) (GLenum stream, const GLdouble *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM4SATIPROC) (GLenum stream, GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (APIENTRYP PFNGLVERTEXSTREAM4SVATIPROC) (GLenum stream, const GLshort *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM4IATIPROC) (GLenum stream, GLint x, GLint y, GLint z, GLint w); +typedef void (APIENTRYP PFNGLVERTEXSTREAM4IVATIPROC) (GLenum stream, const GLint *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM4FATIPROC) (GLenum stream, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLVERTEXSTREAM4FVATIPROC) (GLenum stream, const GLfloat *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM4DATIPROC) (GLenum stream, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLVERTEXSTREAM4DVATIPROC) (GLenum stream, const GLdouble *coords); +typedef void (APIENTRYP PFNGLNORMALSTREAM3BATIPROC) (GLenum stream, GLbyte nx, GLbyte ny, GLbyte nz); +typedef void (APIENTRYP PFNGLNORMALSTREAM3BVATIPROC) (GLenum stream, const GLbyte *coords); +typedef void (APIENTRYP PFNGLNORMALSTREAM3SATIPROC) (GLenum stream, GLshort nx, GLshort ny, GLshort nz); +typedef void (APIENTRYP PFNGLNORMALSTREAM3SVATIPROC) (GLenum stream, const GLshort *coords); +typedef void (APIENTRYP PFNGLNORMALSTREAM3IATIPROC) (GLenum stream, GLint nx, GLint ny, GLint nz); +typedef void (APIENTRYP PFNGLNORMALSTREAM3IVATIPROC) (GLenum stream, const GLint *coords); +typedef void (APIENTRYP PFNGLNORMALSTREAM3FATIPROC) (GLenum stream, GLfloat nx, GLfloat ny, GLfloat nz); +typedef void (APIENTRYP PFNGLNORMALSTREAM3FVATIPROC) (GLenum stream, const GLfloat *coords); +typedef void (APIENTRYP PFNGLNORMALSTREAM3DATIPROC) (GLenum stream, GLdouble nx, GLdouble ny, GLdouble nz); +typedef void (APIENTRYP PFNGLNORMALSTREAM3DVATIPROC) (GLenum stream, const GLdouble *coords); +typedef void (APIENTRYP PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC) (GLenum stream); +typedef void (APIENTRYP PFNGLVERTEXBLENDENVIATIPROC) (GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLVERTEXBLENDENVFATIPROC) (GLenum pname, GLfloat param); +#endif + +#ifndef GL_ATI_element_array +#define GL_ATI_element_array 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glElementPointerATI (GLenum, const GLvoid *); +GLAPI void APIENTRY glDrawElementArrayATI (GLenum, GLsizei); +GLAPI void APIENTRY glDrawRangeElementArrayATI (GLenum, GLuint, GLuint, GLsizei); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLELEMENTPOINTERATIPROC) (GLenum type, const GLvoid *pointer); +typedef void (APIENTRYP PFNGLDRAWELEMENTARRAYATIPROC) (GLenum mode, GLsizei count); +typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTARRAYATIPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count); +#endif + +#ifndef GL_SUN_mesh_array +#define GL_SUN_mesh_array 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawMeshArraysSUN (GLenum, GLint, GLsizei, GLsizei); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLDRAWMESHARRAYSSUNPROC) (GLenum mode, GLint first, GLsizei count, GLsizei width); +#endif + +#ifndef GL_SUN_slice_accum +#define GL_SUN_slice_accum 1 +#endif + +#ifndef GL_NV_multisample_filter_hint +#define GL_NV_multisample_filter_hint 1 +#endif + +#ifndef GL_NV_depth_clamp +#define GL_NV_depth_clamp 1 +#endif + +#ifndef GL_NV_occlusion_query +#define GL_NV_occlusion_query 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGenOcclusionQueriesNV (GLsizei, GLuint *); +GLAPI void APIENTRY glDeleteOcclusionQueriesNV (GLsizei, const GLuint *); +GLAPI GLboolean APIENTRY glIsOcclusionQueryNV (GLuint); +GLAPI void APIENTRY glBeginOcclusionQueryNV (GLuint); +GLAPI void APIENTRY glEndOcclusionQueryNV (void); +GLAPI void APIENTRY glGetOcclusionQueryivNV (GLuint, GLenum, GLint *); +GLAPI void APIENTRY glGetOcclusionQueryuivNV (GLuint, GLenum, GLuint *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLGENOCCLUSIONQUERIESNVPROC) (GLsizei n, GLuint *ids); +typedef void (APIENTRYP PFNGLDELETEOCCLUSIONQUERIESNVPROC) (GLsizei n, const GLuint *ids); +typedef GLboolean (APIENTRYP PFNGLISOCCLUSIONQUERYNVPROC) (GLuint id); +typedef void (APIENTRYP PFNGLBEGINOCCLUSIONQUERYNVPROC) (GLuint id); +typedef void (APIENTRYP PFNGLENDOCCLUSIONQUERYNVPROC) (void); +typedef void (APIENTRYP PFNGLGETOCCLUSIONQUERYIVNVPROC) (GLuint id, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETOCCLUSIONQUERYUIVNVPROC) (GLuint id, GLenum pname, GLuint *params); +#endif + +#ifndef GL_NV_point_sprite +#define GL_NV_point_sprite 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPointParameteriNV (GLenum, GLint); +GLAPI void APIENTRY glPointParameterivNV (GLenum, const GLint *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLPOINTPARAMETERINVPROC) (GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLPOINTPARAMETERIVNVPROC) (GLenum pname, const GLint *params); +#endif + +#ifndef GL_NV_texture_shader3 +#define GL_NV_texture_shader3 1 +#endif + +#ifndef GL_NV_vertex_program1_1 +#define GL_NV_vertex_program1_1 1 +#endif + +#ifndef GL_EXT_shadow_funcs +#define GL_EXT_shadow_funcs 1 +#endif + +#ifndef GL_EXT_stencil_two_side +#define GL_EXT_stencil_two_side 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glActiveStencilFaceEXT (GLenum); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLACTIVESTENCILFACEEXTPROC) (GLenum face); +#endif + +#ifndef GL_ATI_text_fragment_shader +#define GL_ATI_text_fragment_shader 1 +#endif + +#ifndef GL_APPLE_client_storage +#define GL_APPLE_client_storage 1 +#endif + +#ifndef GL_APPLE_element_array +#define GL_APPLE_element_array 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glElementPointerAPPLE (GLenum, const GLvoid *); +GLAPI void APIENTRY glDrawElementArrayAPPLE (GLenum, GLint, GLsizei); +GLAPI void APIENTRY glDrawRangeElementArrayAPPLE (GLenum, GLuint, GLuint, GLint, GLsizei); +GLAPI void APIENTRY glMultiDrawElementArrayAPPLE (GLenum, const GLint *, const GLsizei *, GLsizei); +GLAPI void APIENTRY glMultiDrawRangeElementArrayAPPLE (GLenum, GLuint, GLuint, const GLint *, const GLsizei *, GLsizei); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLELEMENTPOINTERAPPLEPROC) (GLenum type, const GLvoid *pointer); +typedef void (APIENTRYP PFNGLDRAWELEMENTARRAYAPPLEPROC) (GLenum mode, GLint first, GLsizei count); +typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC) (GLenum mode, GLuint start, GLuint end, GLint first, GLsizei count); +typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC) (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount); +typedef void (APIENTRYP PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC) (GLenum mode, GLuint start, GLuint end, const GLint *first, const GLsizei *count, GLsizei primcount); +#endif + +#ifndef GL_APPLE_fence +#define GL_APPLE_fence 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGenFencesAPPLE (GLsizei, GLuint *); +GLAPI void APIENTRY glDeleteFencesAPPLE (GLsizei, const GLuint *); +GLAPI void APIENTRY glSetFenceAPPLE (GLuint); +GLAPI GLboolean APIENTRY glIsFenceAPPLE (GLuint); +GLAPI GLboolean APIENTRY glTestFenceAPPLE (GLuint); +GLAPI void APIENTRY glFinishFenceAPPLE (GLuint); +GLAPI GLboolean APIENTRY glTestObjectAPPLE (GLenum, GLuint); +GLAPI void APIENTRY glFinishObjectAPPLE (GLenum, GLint); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLGENFENCESAPPLEPROC) (GLsizei n, GLuint *fences); +typedef void (APIENTRYP PFNGLDELETEFENCESAPPLEPROC) (GLsizei n, const GLuint *fences); +typedef void (APIENTRYP PFNGLSETFENCEAPPLEPROC) (GLuint fence); +typedef GLboolean (APIENTRYP PFNGLISFENCEAPPLEPROC) (GLuint fence); +typedef GLboolean (APIENTRYP PFNGLTESTFENCEAPPLEPROC) (GLuint fence); +typedef void (APIENTRYP PFNGLFINISHFENCEAPPLEPROC) (GLuint fence); +typedef GLboolean (APIENTRYP PFNGLTESTOBJECTAPPLEPROC) (GLenum object, GLuint name); +typedef void (APIENTRYP PFNGLFINISHOBJECTAPPLEPROC) (GLenum object, GLint name); +#endif + +#ifndef GL_APPLE_vertex_array_object +#define GL_APPLE_vertex_array_object 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBindVertexArrayAPPLE (GLuint); +GLAPI void APIENTRY glDeleteVertexArraysAPPLE (GLsizei, const GLuint *); +GLAPI void APIENTRY glGenVertexArraysAPPLE (GLsizei, const GLuint *); +GLAPI GLboolean APIENTRY glIsVertexArrayAPPLE (GLuint); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLBINDVERTEXARRAYAPPLEPROC) (GLuint array); +typedef void (APIENTRYP PFNGLDELETEVERTEXARRAYSAPPLEPROC) (GLsizei n, const GLuint *arrays); +typedef void (APIENTRYP PFNGLGENVERTEXARRAYSAPPLEPROC) (GLsizei n, const GLuint *arrays); +typedef GLboolean (APIENTRYP PFNGLISVERTEXARRAYAPPLEPROC) (GLuint array); +#endif + +#ifndef GL_APPLE_vertex_array_range +#define GL_APPLE_vertex_array_range 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexArrayRangeAPPLE (GLsizei, GLvoid *); +GLAPI void APIENTRY glFlushVertexArrayRangeAPPLE (GLsizei, GLvoid *); +GLAPI void APIENTRY glVertexArrayParameteriAPPLE (GLenum, GLint); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLVERTEXARRAYRANGEAPPLEPROC) (GLsizei length, GLvoid *pointer); +typedef void (APIENTRYP PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC) (GLsizei length, GLvoid *pointer); +typedef void (APIENTRYP PFNGLVERTEXARRAYPARAMETERIAPPLEPROC) (GLenum pname, GLint param); +#endif + +#ifndef GL_APPLE_ycbcr_422 +#define GL_APPLE_ycbcr_422 1 +#endif + +#ifndef GL_S3_s3tc +#define GL_S3_s3tc 1 +#endif + +#ifndef GL_ATI_draw_buffers +#define GL_ATI_draw_buffers 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawBuffersATI (GLsizei, const GLenum *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLDRAWBUFFERSATIPROC) (GLsizei n, const GLenum *bufs); +#endif + +#ifndef GL_ATI_pixel_format_float +#define GL_ATI_pixel_format_float 1 +/* This is really a WGL extension, but defines some associated GL enums. + * ATI does not export "GL_ATI_pixel_format_float" in the GL_EXTENSIONS string. + */ +#endif + +#ifndef GL_ATI_texture_env_combine3 +#define GL_ATI_texture_env_combine3 1 +#endif + +#ifndef GL_ATI_texture_float +#define GL_ATI_texture_float 1 +#endif + +#ifndef GL_NV_float_buffer +#define GL_NV_float_buffer 1 +#endif + +#ifndef GL_NV_fragment_program +#define GL_NV_fragment_program 1 +/* Some NV_fragment_program entry points are shared with ARB_vertex_program. */ +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glProgramNamedParameter4fNV (GLuint, GLsizei, const GLubyte *, GLfloat, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glProgramNamedParameter4dNV (GLuint, GLsizei, const GLubyte *, GLdouble, GLdouble, GLdouble, GLdouble); +GLAPI void APIENTRY glProgramNamedParameter4fvNV (GLuint, GLsizei, const GLubyte *, const GLfloat *); +GLAPI void APIENTRY glProgramNamedParameter4dvNV (GLuint, GLsizei, const GLubyte *, const GLdouble *); +GLAPI void APIENTRY glGetProgramNamedParameterfvNV (GLuint, GLsizei, const GLubyte *, GLfloat *); +GLAPI void APIENTRY glGetProgramNamedParameterdvNV (GLuint, GLsizei, const GLubyte *, GLdouble *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLPROGRAMNAMEDPARAMETER4FNVPROC) (GLuint id, GLsizei len, const GLubyte *name, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLPROGRAMNAMEDPARAMETER4DNVPROC) (GLuint id, GLsizei len, const GLubyte *name, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC) (GLuint id, GLsizei len, const GLubyte *name, const GLfloat *v); +typedef void (APIENTRYP PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC) (GLuint id, GLsizei len, const GLubyte *name, const GLdouble *v); +typedef void (APIENTRYP PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC) (GLuint id, GLsizei len, const GLubyte *name, GLfloat *params); +typedef void (APIENTRYP PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC) (GLuint id, GLsizei len, const GLubyte *name, GLdouble *params); +#endif + +#ifndef GL_NV_half_float +#define GL_NV_half_float 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertex2hNV (GLhalfNV, GLhalfNV); +GLAPI void APIENTRY glVertex2hvNV (const GLhalfNV *); +GLAPI void APIENTRY glVertex3hNV (GLhalfNV, GLhalfNV, GLhalfNV); +GLAPI void APIENTRY glVertex3hvNV (const GLhalfNV *); +GLAPI void APIENTRY glVertex4hNV (GLhalfNV, GLhalfNV, GLhalfNV, GLhalfNV); +GLAPI void APIENTRY glVertex4hvNV (const GLhalfNV *); +GLAPI void APIENTRY glNormal3hNV (GLhalfNV, GLhalfNV, GLhalfNV); +GLAPI void APIENTRY glNormal3hvNV (const GLhalfNV *); +GLAPI void APIENTRY glColor3hNV (GLhalfNV, GLhalfNV, GLhalfNV); +GLAPI void APIENTRY glColor3hvNV (const GLhalfNV *); +GLAPI void APIENTRY glColor4hNV (GLhalfNV, GLhalfNV, GLhalfNV, GLhalfNV); +GLAPI void APIENTRY glColor4hvNV (const GLhalfNV *); +GLAPI void APIENTRY glTexCoord1hNV (GLhalfNV); +GLAPI void APIENTRY glTexCoord1hvNV (const GLhalfNV *); +GLAPI void APIENTRY glTexCoord2hNV (GLhalfNV, GLhalfNV); +GLAPI void APIENTRY glTexCoord2hvNV (const GLhalfNV *); +GLAPI void APIENTRY glTexCoord3hNV (GLhalfNV, GLhalfNV, GLhalfNV); +GLAPI void APIENTRY glTexCoord3hvNV (const GLhalfNV *); +GLAPI void APIENTRY glTexCoord4hNV (GLhalfNV, GLhalfNV, GLhalfNV, GLhalfNV); +GLAPI void APIENTRY glTexCoord4hvNV (const GLhalfNV *); +GLAPI void APIENTRY glMultiTexCoord1hNV (GLenum, GLhalfNV); +GLAPI void APIENTRY glMultiTexCoord1hvNV (GLenum, const GLhalfNV *); +GLAPI void APIENTRY glMultiTexCoord2hNV (GLenum, GLhalfNV, GLhalfNV); +GLAPI void APIENTRY glMultiTexCoord2hvNV (GLenum, const GLhalfNV *); +GLAPI void APIENTRY glMultiTexCoord3hNV (GLenum, GLhalfNV, GLhalfNV, GLhalfNV); +GLAPI void APIENTRY glMultiTexCoord3hvNV (GLenum, const GLhalfNV *); +GLAPI void APIENTRY glMultiTexCoord4hNV (GLenum, GLhalfNV, GLhalfNV, GLhalfNV, GLhalfNV); +GLAPI void APIENTRY glMultiTexCoord4hvNV (GLenum, const GLhalfNV *); +GLAPI void APIENTRY glFogCoordhNV (GLhalfNV); +GLAPI void APIENTRY glFogCoordhvNV (const GLhalfNV *); +GLAPI void APIENTRY glSecondaryColor3hNV (GLhalfNV, GLhalfNV, GLhalfNV); +GLAPI void APIENTRY glSecondaryColor3hvNV (const GLhalfNV *); +GLAPI void APIENTRY glVertexWeighthNV (GLhalfNV); +GLAPI void APIENTRY glVertexWeighthvNV (const GLhalfNV *); +GLAPI void APIENTRY glVertexAttrib1hNV (GLuint, GLhalfNV); +GLAPI void APIENTRY glVertexAttrib1hvNV (GLuint, const GLhalfNV *); +GLAPI void APIENTRY glVertexAttrib2hNV (GLuint, GLhalfNV, GLhalfNV); +GLAPI void APIENTRY glVertexAttrib2hvNV (GLuint, const GLhalfNV *); +GLAPI void APIENTRY glVertexAttrib3hNV (GLuint, GLhalfNV, GLhalfNV, GLhalfNV); +GLAPI void APIENTRY glVertexAttrib3hvNV (GLuint, const GLhalfNV *); +GLAPI void APIENTRY glVertexAttrib4hNV (GLuint, GLhalfNV, GLhalfNV, GLhalfNV, GLhalfNV); +GLAPI void APIENTRY glVertexAttrib4hvNV (GLuint, const GLhalfNV *); +GLAPI void APIENTRY glVertexAttribs1hvNV (GLuint, GLsizei, const GLhalfNV *); +GLAPI void APIENTRY glVertexAttribs2hvNV (GLuint, GLsizei, const GLhalfNV *); +GLAPI void APIENTRY glVertexAttribs3hvNV (GLuint, GLsizei, const GLhalfNV *); +GLAPI void APIENTRY glVertexAttribs4hvNV (GLuint, GLsizei, const GLhalfNV *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLVERTEX2HNVPROC) (GLhalfNV x, GLhalfNV y); +typedef void (APIENTRYP PFNGLVERTEX2HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLVERTEX3HNVPROC) (GLhalfNV x, GLhalfNV y, GLhalfNV z); +typedef void (APIENTRYP PFNGLVERTEX3HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLVERTEX4HNVPROC) (GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w); +typedef void (APIENTRYP PFNGLVERTEX4HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLNORMAL3HNVPROC) (GLhalfNV nx, GLhalfNV ny, GLhalfNV nz); +typedef void (APIENTRYP PFNGLNORMAL3HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLCOLOR3HNVPROC) (GLhalfNV red, GLhalfNV green, GLhalfNV blue); +typedef void (APIENTRYP PFNGLCOLOR3HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLCOLOR4HNVPROC) (GLhalfNV red, GLhalfNV green, GLhalfNV blue, GLhalfNV alpha); +typedef void (APIENTRYP PFNGLCOLOR4HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLTEXCOORD1HNVPROC) (GLhalfNV s); +typedef void (APIENTRYP PFNGLTEXCOORD1HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLTEXCOORD2HNVPROC) (GLhalfNV s, GLhalfNV t); +typedef void (APIENTRYP PFNGLTEXCOORD2HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLTEXCOORD3HNVPROC) (GLhalfNV s, GLhalfNV t, GLhalfNV r); +typedef void (APIENTRYP PFNGLTEXCOORD3HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLTEXCOORD4HNVPROC) (GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q); +typedef void (APIENTRYP PFNGLTEXCOORD4HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1HNVPROC) (GLenum target, GLhalfNV s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1HVNVPROC) (GLenum target, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2HNVPROC) (GLenum target, GLhalfNV s, GLhalfNV t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2HVNVPROC) (GLenum target, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3HNVPROC) (GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3HVNVPROC) (GLenum target, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4HNVPROC) (GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4HVNVPROC) (GLenum target, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLFOGCOORDHNVPROC) (GLhalfNV fog); +typedef void (APIENTRYP PFNGLFOGCOORDHVNVPROC) (const GLhalfNV *fog); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3HNVPROC) (GLhalfNV red, GLhalfNV green, GLhalfNV blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLVERTEXWEIGHTHNVPROC) (GLhalfNV weight); +typedef void (APIENTRYP PFNGLVERTEXWEIGHTHVNVPROC) (const GLhalfNV *weight); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1HNVPROC) (GLuint index, GLhalfNV x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1HVNVPROC) (GLuint index, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2HNVPROC) (GLuint index, GLhalfNV x, GLhalfNV y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2HVNVPROC) (GLuint index, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3HNVPROC) (GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3HVNVPROC) (GLuint index, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4HNVPROC) (GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4HVNVPROC) (GLuint index, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS1HVNVPROC) (GLuint index, GLsizei n, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS2HVNVPROC) (GLuint index, GLsizei n, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS3HVNVPROC) (GLuint index, GLsizei n, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS4HVNVPROC) (GLuint index, GLsizei n, const GLhalfNV *v); +#endif + +#ifndef GL_NV_pixel_data_range +#define GL_NV_pixel_data_range 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPixelDataRangeNV (GLenum, GLsizei, GLvoid *); +GLAPI void APIENTRY glFlushPixelDataRangeNV (GLenum); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLPIXELDATARANGENVPROC) (GLenum target, GLsizei length, GLvoid *pointer); +typedef void (APIENTRYP PFNGLFLUSHPIXELDATARANGENVPROC) (GLenum target); +#endif + +#ifndef GL_NV_primitive_restart +#define GL_NV_primitive_restart 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPrimitiveRestartNV (void); +GLAPI void APIENTRY glPrimitiveRestartIndexNV (GLuint); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLPRIMITIVERESTARTNVPROC) (void); +typedef void (APIENTRYP PFNGLPRIMITIVERESTARTINDEXNVPROC) (GLuint index); +#endif + +#ifndef GL_NV_texture_expand_normal +#define GL_NV_texture_expand_normal 1 +#endif + +#ifndef GL_NV_vertex_program2 +#define GL_NV_vertex_program2 1 +#endif + +#ifndef GL_ATI_map_object_buffer +#define GL_ATI_map_object_buffer 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLvoid* APIENTRY glMapObjectBufferATI (GLuint); +GLAPI void APIENTRY glUnmapObjectBufferATI (GLuint); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef GLvoid* (APIENTRYP PFNGLMAPOBJECTBUFFERATIPROC) (GLuint buffer); +typedef void (APIENTRYP PFNGLUNMAPOBJECTBUFFERATIPROC) (GLuint buffer); +#endif + +#ifndef GL_ATI_separate_stencil +#define GL_ATI_separate_stencil 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glStencilOpSeparateATI (GLenum, GLenum, GLenum, GLenum); +GLAPI void APIENTRY glStencilFuncSeparateATI (GLenum, GLenum, GLint, GLuint); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLSTENCILOPSEPARATEATIPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); +typedef void (APIENTRYP PFNGLSTENCILFUNCSEPARATEATIPROC) (GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask); +#endif + +#ifndef GL_ATI_vertex_attrib_array_object +#define GL_ATI_vertex_attrib_array_object 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexAttribArrayObjectATI (GLuint, GLint, GLenum, GLboolean, GLsizei, GLuint, GLuint); +GLAPI void APIENTRY glGetVertexAttribArrayObjectfvATI (GLuint, GLenum, GLfloat *); +GLAPI void APIENTRY glGetVertexAttribArrayObjectivATI (GLuint, GLenum, GLint *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLVERTEXATTRIBARRAYOBJECTATIPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLuint buffer, GLuint offset); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC) (GLuint index, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC) (GLuint index, GLenum pname, GLint *params); +#endif + +#ifndef GL_OES_read_format +#define GL_OES_read_format 1 +#endif + +#ifndef GL_EXT_depth_bounds_test +#define GL_EXT_depth_bounds_test 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDepthBoundsEXT (GLclampd, GLclampd); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLDEPTHBOUNDSEXTPROC) (GLclampd zmin, GLclampd zmax); +#endif + +#ifndef GL_EXT_texture_mirror_clamp +#define GL_EXT_texture_mirror_clamp 1 +#endif + +#ifndef GL_EXT_blend_equation_separate +#define GL_EXT_blend_equation_separate 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendEquationSeparateEXT (GLenum, GLenum); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEEXTPROC) (GLenum modeRGB, GLenum modeAlpha); +#endif + +#ifndef GL_MESA_pack_invert +#define GL_MESA_pack_invert 1 +#endif + +#ifndef GL_MESA_ycbcr_texture +#define GL_MESA_ycbcr_texture 1 +#endif + +#ifndef GL_EXT_pixel_buffer_object +#define GL_EXT_pixel_buffer_object 1 +#endif + +#ifndef GL_NV_fragment_program_option +#define GL_NV_fragment_program_option 1 +#endif + +#ifndef GL_NV_fragment_program2 +#define GL_NV_fragment_program2 1 +#endif + +#ifndef GL_NV_vertex_program2_option +#define GL_NV_vertex_program2_option 1 +#endif + +#ifndef GL_NV_vertex_program3 +#define GL_NV_vertex_program3 1 +#endif + +#ifndef GL_EXT_framebuffer_object +#define GL_EXT_framebuffer_object 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLboolean APIENTRY glIsRenderbufferEXT (GLuint); +GLAPI void APIENTRY glBindRenderbufferEXT (GLenum, GLuint); +GLAPI void APIENTRY glDeleteRenderbuffersEXT (GLsizei, const GLuint *); +GLAPI void APIENTRY glGenRenderbuffersEXT (GLsizei, GLuint *); +GLAPI void APIENTRY glRenderbufferStorageEXT (GLenum, GLenum, GLsizei, GLsizei); +GLAPI void APIENTRY glGetRenderbufferParameterivEXT (GLenum, GLenum, GLint *); +GLAPI GLboolean APIENTRY glIsFramebufferEXT (GLuint); +GLAPI void APIENTRY glBindFramebufferEXT (GLenum, GLuint); +GLAPI void APIENTRY glDeleteFramebuffersEXT (GLsizei, const GLuint *); +GLAPI void APIENTRY glGenFramebuffersEXT (GLsizei, GLuint *); +GLAPI GLenum APIENTRY glCheckFramebufferStatusEXT (GLenum); +GLAPI void APIENTRY glFramebufferTexture1DEXT (GLenum, GLenum, GLenum, GLuint, GLint); +GLAPI void APIENTRY glFramebufferTexture2DEXT (GLenum, GLenum, GLenum, GLuint, GLint); +GLAPI void APIENTRY glFramebufferTexture3DEXT (GLenum, GLenum, GLenum, GLuint, GLint, GLint); +GLAPI void APIENTRY glFramebufferRenderbufferEXT (GLenum, GLenum, GLenum, GLuint); +GLAPI void APIENTRY glGetFramebufferAttachmentParameterivEXT (GLenum, GLenum, GLenum, GLint *); +GLAPI void APIENTRY glGenerateMipmapEXT (GLenum); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef GLboolean (APIENTRYP PFNGLISRENDERBUFFEREXTPROC) (GLuint renderbuffer); +typedef void (APIENTRYP PFNGLBINDRENDERBUFFEREXTPROC) (GLenum target, GLuint renderbuffer); +typedef void (APIENTRYP PFNGLDELETERENDERBUFFERSEXTPROC) (GLsizei n, const GLuint *renderbuffers); +typedef void (APIENTRYP PFNGLGENRENDERBUFFERSEXTPROC) (GLsizei n, GLuint *renderbuffers); +typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params); +typedef GLboolean (APIENTRYP PFNGLISFRAMEBUFFEREXTPROC) (GLuint framebuffer); +typedef void (APIENTRYP PFNGLBINDFRAMEBUFFEREXTPROC) (GLenum target, GLuint framebuffer); +typedef void (APIENTRYP PFNGLDELETEFRAMEBUFFERSEXTPROC) (GLsizei n, const GLuint *framebuffers); +typedef void (APIENTRYP PFNGLGENFRAMEBUFFERSEXTPROC) (GLsizei n, GLuint *framebuffers); +typedef GLenum (APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC) (GLenum target); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE1DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE3DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); +typedef void (APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +typedef void (APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC) (GLenum target, GLenum attachment, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGENERATEMIPMAPEXTPROC) (GLenum target); +#endif + +#ifndef GL_GREMEDY_string_marker +#define GL_GREMEDY_string_marker 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glStringMarkerGREMEDY (GLsizei, const GLvoid *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLSTRINGMARKERGREMEDYPROC) (GLsizei len, const GLvoid *string); +#endif + + +#ifdef __cplusplus +} +#endif + +#endif diff --git a/documents/Tesselation_Tutorial/ext/GL/glut.def b/documents/Tesselation_Tutorial/ext/GL/glut.def new file mode 100644 index 0000000..94da6ab --- /dev/null +++ b/documents/Tesselation_Tutorial/ext/GL/glut.def @@ -0,0 +1,126 @@ +DESCRIPTION 'OpenGL Utility Toolkit for Win32' + +VERSION 3.7 + +EXPORTS + + glutAddMenuEntry + glutAddSubMenu + glutAttachMenu + glutBitmapCharacter + glutBitmapLength + glutBitmapWidth + glutButtonBoxFunc + glutChangeToMenuEntry + glutChangeToSubMenu + glutCopyColormap + glutCreateMenu + __glutCreateMenuWithExit + glutCreateSubWindow + glutCreateWindow + __glutCreateWindowWithExit + glutDestroyMenu + glutDestroyWindow + glutDetachMenu + glutDeviceGet + glutDialsFunc + glutDisplayFunc + glutEnterGameMode + glutEntryFunc + glutEstablishOverlay + glutExtensionSupported + glutForceJoystickFunc + glutFullScreen + glutGameModeGet + glutGameModeString + glutGet + glutGetColor + glutGetMenu + glutGetModifiers + glutGetWindow + glutHideOverlay + glutHideWindow + glutIconifyWindow + glutIdleFunc + glutIgnoreKeyRepeat + glutInit + __glutInitWithExit + glutInitDisplayMode + glutInitDisplayString + glutInitWindowPosition + glutInitWindowSize + glutJoystickFunc + glutKeyboardFunc + glutKeyboardUpFunc + glutLayerGet + glutLeaveGameMode + glutMainLoop + glutMenuStateFunc + glutMenuStatusFunc + glutMotionFunc + glutMouseFunc + glutOverlayDisplayFunc + glutPassiveMotionFunc + glutPopWindow + glutPositionWindow + glutPostOverlayRedisplay + glutPostRedisplay + glutPostWindowOverlayRedisplay + glutPostWindowRedisplay + glutPushWindow + glutRemoveMenuItem + glutRemoveOverlay + glutReportErrors + glutReshapeFunc + glutReshapeWindow + glutSetColor + glutSetCursor + glutSetIconTitle + glutSetKeyRepeat + glutSetMenu + glutSetWindow + glutSetWindowTitle + glutSetupVideoResizing + glutShowOverlay + glutShowWindow + glutSolidCone + glutSolidCube + glutSolidDodecahedron + glutSolidIcosahedron + glutSolidOctahedron + glutSolidSphere + glutSolidTeapot + glutSolidTetrahedron + glutSolidTorus + glutSpaceballButtonFunc + glutSpaceballMotionFunc + glutSpaceballRotateFunc + glutSpecialFunc + glutSpecialUpFunc + glutStopVideoResizing + glutStrokeCharacter + glutStrokeLength + glutStrokeWidth + glutSwapBuffers + glutTabletButtonFunc + glutTabletMotionFunc + glutTimerFunc + glutUseLayer + glutVideoPan + glutVideoResize + glutVideoResizeGet + glutVisibilityFunc + glutWarpPointer + glutWindowStatusFunc + glutWireCone + glutWireCube + glutWireDodecahedron + glutWireIcosahedron + glutWireOctahedron + glutWireSphere + glutWireTeapot + glutWireTetrahedron + glutWireTorus +; __glutSetFCB +; __glutGetFCB + diff --git a/documents/Tesselation_Tutorial/ext/GL/glut.h b/documents/Tesselation_Tutorial/ext/GL/glut.h new file mode 100644 index 0000000..c1e4fc7 --- /dev/null +++ b/documents/Tesselation_Tutorial/ext/GL/glut.h @@ -0,0 +1,787 @@ +#ifndef __glut_h__ +#define __glut_h__ + +/* Copyright (c) Mark J. Kilgard, 1994, 1995, 1996, 1998, 2000, 2006. */ + +/* This program is freely distributable without licensing fees and is + provided without guarantee or warrantee expressed or implied. This + program is -not- in the public domain. */ + +#ifdef _WIN32 + +/* GLUT 3.7 now tries to avoid including + to avoid name space pollution, but Win32's + needs APIENTRY and WINGDIAPI defined properly. */ +# if 0 + /* This would put tons of macros and crap in our clean name space. */ +# define WIN32_LEAN_AND_MEAN +# include +# else + /* XXX This is from Win32's */ +# ifndef APIENTRY +# define GLUT_APIENTRY_DEFINED + /* Cygwin and MingW32 are two free GNU-based Open Source compilation + environments for Win32. Note that __CYGWIN32__ is deprecated + in favor of simply __CYGWIN__. */ +# if defined(__MINGW32__) || defined(__CYGWIN32__) || defined(__CYGWIN__) +# ifdef i386 +# define APIENTRY __attribute__((stdcall)) +# else +# define APIENTRY +# endif +# else +# if (_MSC_VER >= 800) || defined(_STDCALL_SUPPORTED) +# define APIENTRY __stdcall +# else +# define APIENTRY +# endif +# endif +# endif + /* XXX This is from Win32's */ +# ifndef CALLBACK +# if defined(__MINGW32__) || defined(__CYGWIN32__) || defined(__CYGWIN__) +# ifndef __stdcall +# define __stdcall __attribute__((stdcall)) +# endif +# define CALLBACK __stdcall +# else +# if (_MSC_VER >= 800) || defined(_STDCALL_SUPPORTED) +# define CALLBACK __stdcall +# else +# define CALLBACK +# endif +# endif +# endif + /* XXX This is from Win32's and */ +# ifndef WINGDIAPI +# define GLUT_WINGDIAPI_DEFINED +# if defined(__MINGW32__) || defined(__CYGWIN32__) || defined(__CYGWIN__) +# define WINGDIAPI +# else +# define WINGDIAPI __declspec(dllimport) +# endif +# endif +# if defined(__MINGW32__) || defined(__CYGWIN32__) || defined(__CYGWIN__) + /* Rely on Cygwin32/MingW32 to set wchar_t. */ + /* XXX Warning. The Cygwin32/MingW32 definition for wchar_t + is an "int" instead of the "short" used by Windows. */ +# include +# else + /* XXX This is from Win32's */ +# ifndef _WCHAR_T_DEFINED +typedef unsigned short wchar_t; +# define _WCHAR_T_DEFINED +# endif +# endif +# endif + +/* To disable automatic library usage for GLUT, define GLUT_NO_LIB_PRAGMA + in your compile preprocessor options. */ +# if !defined(GLUT_BUILDING_LIB) && !defined(GLUT_NO_LIB_PRAGMA) +# pragma comment (lib, "winmm.lib") /* link with Windows MultiMedia lib */ +# pragma comment (lib, "user32.lib") /* link with Windows User lib */ +# pragma comment (lib, "gdi32.lib") /* link with Windows GDI lib */ +/* To enable automatic SGI OpenGL for Windows library usage for GLUT, + define GLUT_USE_SGI_OPENGL in your compile preprocessor options. */ +# ifdef GLUT_USE_SGI_OPENGL +# pragma comment (lib, "opengl.lib") /* link with SGI OpenGL for Windows lib */ +# pragma comment (lib, "glu.lib") /* link with SGI OpenGL Utility lib */ +# if defined(GLUT_STATIC_LIB) +# pragma comment (lib, "glutstatic.lib") /* link with static Win32 GLUT lib */ +# else +# pragma comment (lib, "glut.lib") /* link with Win32 GLUT lib */ +# endif +# else +# pragma comment (lib, "opengl32.lib") /* link with Microsoft OpenGL lib */ +# pragma comment (lib, "glu32.lib") /* link with Microsoft OpenGL Utility lib */ +# if defined(GLUT_STATIC_LIB) +# pragma comment (lib, "glutstatic.lib") /* link with static Win32 GLUT lib */ +# else +# pragma comment (lib, "glut32.lib") /* link with Win32 GLUT lib */ +# endif +# endif +# endif + +/* To disable supression of annoying warnings about floats being promoted + to doubles, define GLUT_NO_WARNING_DISABLE in your compile preprocessor + options. */ +# if defined(_MSC_VER) && !defined(GLUT_NO_WARNING_DISABLE) +# pragma warning (disable:4244) /* Disable bogus VC++ 4.2 conversion warnings. */ +# pragma warning (disable:4305) /* VC++ 5.0 version of above warning. */ +# endif + +/* Win32 has an annoying issue where there are multiple C run-time + libraries (CRTs). If the executable is linked with a different CRT + from the GLUT DLL, the GLUT DLL will not share the same CRT static + data seen by the executable. In particular, atexit callbacks registered + in the executable will not be called if GLUT calls its (different) + exit routine). GLUT is typically built with the + "/MD" option (the CRT with multithreading DLL support), but the Visual + C++ linker default is "/ML" (the single threaded CRT). + + One workaround to this issue is requiring users to always link with + the same CRT as GLUT is compiled with. That requires users supply a + non-standard option. GLUT 3.7 has its own built-in workaround where + the executable's "exit" function pointer is covertly passed to GLUT. + GLUT then calls the executable's exit function pointer to ensure that + any "atexit" calls registered by the application are called if GLUT + needs to exit. + + Note that the __glut*WithExit routines should NEVER be called directly. + To avoid the atexit workaround, #define GLUT_DISABLE_ATEXIT_HACK. */ + +/* XXX This is from Win32's */ +# if !defined(_MSC_VER) && !defined(__cdecl) + /* Define __cdecl for non-Microsoft compilers. */ +# define __cdecl +# define GLUT_DEFINED___CDECL +# endif +# ifndef _CRTIMP +# ifdef _NTSDK + /* Definition compatible with NT SDK */ +# define _CRTIMP +# else + /* Current definition */ +# ifdef _DLL +# define _CRTIMP __declspec(dllimport) +# else +# define _CRTIMP +# endif +# endif +# define GLUT_DEFINED__CRTIMP +# endif + +/* GLUT API entry point declarations for Win32. */ +# ifdef GLUT_BUILDING_LIB +/* MSDN article 835326 says "When you build a DLL by using the 64-bit + version of the Microsoft Visual C++ Compiler and Linker, you may + receive Linker error number LNK4197 if a function has been declared + for export more than one time." GLUT builds with glut.def that + declares GLUT's EXPORTS list so do not use __declspec(dllexport) + to keep 64-bit compiler happy. */ +# define GLUTAPI /*__declspec(dllexport)*/ +# else +# ifdef _DLL +# define GLUTAPI __declspec(dllimport) +# else +# define GLUTAPI extern +# endif +# endif + +/* GLUT callback calling convention for Win32. */ +# define GLUTCALLBACK __cdecl + +# if (_MSC_VER >= 800) || defined(__MINGW32__) || defined(_STDCALL_SUPPORTED) || defined(__CYGWIN32__) +# define GLUTAPIENTRY __stdcall +# else +# define GLUTAPIENTRY +# endif + +#endif /* _WIN32 */ + +#include +#include + +#ifdef __cplusplus +extern "C" { +#endif + +#ifdef _WIN32 +# ifndef GLUT_BUILDING_LIB +# if __BORLANDC__ +# if defined(_BUILDRTLDLL) +void __cdecl __export exit(int __status); +# else +void __cdecl exit(int __status); +# endif +# else +# if _MSC_VER >= 1200 + extern _CRTIMP __declspec(noreturn) void __cdecl exit(int); +# else + extern _CRTIMP void __cdecl exit(int); +# endif +# endif +# endif +#else +/* non-Win32 case. */ +/* Define APIENTRY and CALLBACK to nothing if we aren't on Win32. */ +# define APIENTRY +# define GLUT_APIENTRY_DEFINED +# define CALLBACK +/* Define GLUTAPI and GLUTCALLBACK as below if we aren't on Win32. */ +# define GLUTAPI extern +# define GLUTAPIENTRY +# define GLUTCALLBACK +/* Prototype exit for the non-Win32 case (see above). */ +# ifdef __GNUC__ +extern void exit(int __status) __attribute__((__noreturn__)); +# else +extern void exit(int); +# endif +#endif + +/** + GLUT API revision history: + + GLUT_API_VERSION is updated to reflect incompatible GLUT + API changes (interface changes, semantic changes, deletions, + or additions). + + GLUT_API_VERSION=1 First public release of GLUT. 11/29/94 + + GLUT_API_VERSION=2 Added support for OpenGL/GLX multisampling, + extension. Supports new input devices like tablet, dial and button + box, and Spaceball. Easy to query OpenGL extensions. + + GLUT_API_VERSION=3 glutMenuStatus added. + + GLUT_API_VERSION=4 glutInitDisplayString, glutWarpPointer, + glutBitmapLength, glutStrokeLength, glutWindowStatusFunc, dynamic + video resize subAPI, glutPostWindowRedisplay, glutKeyboardUpFunc, + glutSpecialUpFunc, glutIgnoreKeyRepeat, glutSetKeyRepeat, + glutJoystickFunc, glutForceJoystickFunc, glutStrokeWidthf, + glutStrokeLengthf (NOT FINALIZED!). +**/ +#ifndef GLUT_API_VERSION /* allow this to be overriden */ +#define GLUT_API_VERSION 3 +#endif + +/** + GLUT implementation revision history: + + GLUT_XLIB_IMPLEMENTATION is updated to reflect both GLUT + API revisions and implementation revisions (ie, bug fixes). + + GLUT_XLIB_IMPLEMENTATION=1 mjk's first public release of + GLUT Xlib-based implementation. 11/29/94 + + GLUT_XLIB_IMPLEMENTATION=2 mjk's second public release of + GLUT Xlib-based implementation providing GLUT version 2 + interfaces. + + GLUT_XLIB_IMPLEMENTATION=3 mjk's GLUT 2.2 images. 4/17/95 + + GLUT_XLIB_IMPLEMENTATION=4 mjk's GLUT 2.3 images. 6/?/95 + + GLUT_XLIB_IMPLEMENTATION=5 mjk's GLUT 3.0 images. 10/?/95 + + GLUT_XLIB_IMPLEMENTATION=7 mjk's GLUT 3.1+ with glutWarpPoitner. 7/24/96 + + GLUT_XLIB_IMPLEMENTATION=8 mjk's GLUT 3.1+ with glutWarpPoitner + and video resize. 1/3/97 + + GLUT_XLIB_IMPLEMENTATION=9 mjk's GLUT 3.4 release with early GLUT 4 routines. + + GLUT_XLIB_IMPLEMENTATION=11 Mesa 2.5's GLUT 3.6 release. + + GLUT_XLIB_IMPLEMENTATION=12 mjk's GLUT 3.6 release with early GLUT 4 routines + signal handling. + + GLUT_XLIB_IMPLEMENTATION=13 mjk's GLUT 3.7 beta with GameGLUT support. + + GLUT_XLIB_IMPLEMENTATION=14 mjk's GLUT 3.7 beta with f90gl friend interface. + + GLUT_XLIB_IMPLEMENTATION=15 mjk's GLUT 3.7 beta sync'ed with Mesa + + GLUT_XLIB_IMPLEMENTATION=16 mjk's early GLUT 3.8 + + GLUT_XLIB_IMPLEMENTATION=17 mjk's GLUT 3.8 with glutStrokeWidthf and glutStrokeLengthf +**/ +#ifndef GLUT_XLIB_IMPLEMENTATION /* Allow this to be overriden. */ +#define GLUT_XLIB_IMPLEMENTATION 17 +#endif + +/* Display mode bit masks. */ +#define GLUT_RGB 0 +#define GLUT_RGBA GLUT_RGB +#define GLUT_INDEX 1 +#define GLUT_SINGLE 0 +#define GLUT_DOUBLE 2 +#define GLUT_ACCUM 4 +#define GLUT_ALPHA 8 +#define GLUT_DEPTH 16 +#define GLUT_STENCIL 32 +#if (GLUT_API_VERSION >= 2) +#define GLUT_MULTISAMPLE 128 +#define GLUT_STEREO 256 +#endif +#if (GLUT_API_VERSION >= 3) +#define GLUT_LUMINANCE 512 +#endif + +/* Mouse buttons. */ +#define GLUT_LEFT_BUTTON 0 +#define GLUT_MIDDLE_BUTTON 1 +#define GLUT_RIGHT_BUTTON 2 + +/* Mouse button state. */ +#define GLUT_DOWN 0 +#define GLUT_UP 1 + +#if (GLUT_API_VERSION >= 2) +/* function keys */ +#define GLUT_KEY_F1 1 +#define GLUT_KEY_F2 2 +#define GLUT_KEY_F3 3 +#define GLUT_KEY_F4 4 +#define GLUT_KEY_F5 5 +#define GLUT_KEY_F6 6 +#define GLUT_KEY_F7 7 +#define GLUT_KEY_F8 8 +#define GLUT_KEY_F9 9 +#define GLUT_KEY_F10 10 +#define GLUT_KEY_F11 11 +#define GLUT_KEY_F12 12 +/* directional keys */ +#define GLUT_KEY_LEFT 100 +#define GLUT_KEY_UP 101 +#define GLUT_KEY_RIGHT 102 +#define GLUT_KEY_DOWN 103 +#define GLUT_KEY_PAGE_UP 104 +#define GLUT_KEY_PAGE_DOWN 105 +#define GLUT_KEY_HOME 106 +#define GLUT_KEY_END 107 +#define GLUT_KEY_INSERT 108 +#endif + +/* Entry/exit state. */ +#define GLUT_LEFT 0 +#define GLUT_ENTERED 1 + +/* Menu usage state. */ +#define GLUT_MENU_NOT_IN_USE 0 +#define GLUT_MENU_IN_USE 1 + +/* Visibility state. */ +#define GLUT_NOT_VISIBLE 0 +#define GLUT_VISIBLE 1 + +/* Window status state. */ +#define GLUT_HIDDEN 0 +#define GLUT_FULLY_RETAINED 1 +#define GLUT_PARTIALLY_RETAINED 2 +#define GLUT_FULLY_COVERED 3 + +/* Color index component selection values. */ +#define GLUT_RED 0 +#define GLUT_GREEN 1 +#define GLUT_BLUE 2 + +#ifdef _WIN32 +/* Stroke font constants (use these in GLUT program). */ +#define GLUT_STROKE_ROMAN ((void*)0) +#define GLUT_STROKE_MONO_ROMAN ((void*)1) + +/* Bitmap font constants (use these in GLUT program). */ +#define GLUT_BITMAP_9_BY_15 ((void*)2) +#define GLUT_BITMAP_8_BY_13 ((void*)3) +#define GLUT_BITMAP_TIMES_ROMAN_10 ((void*)4) +#define GLUT_BITMAP_TIMES_ROMAN_24 ((void*)5) +#if (GLUT_API_VERSION >= 3) +#define GLUT_BITMAP_HELVETICA_10 ((void*)6) +#define GLUT_BITMAP_HELVETICA_12 ((void*)7) +#define GLUT_BITMAP_HELVETICA_18 ((void*)8) +#endif +#else +/* Stroke font opaque addresses (use constants instead in source code). */ +GLUTAPI void *glutStrokeRoman; +GLUTAPI void *glutStrokeMonoRoman; + +/* Stroke font constants (use these in GLUT program). */ +#define GLUT_STROKE_ROMAN (&glutStrokeRoman) +#define GLUT_STROKE_MONO_ROMAN (&glutStrokeMonoRoman) + +/* Bitmap font opaque addresses (use constants instead in source code). */ +GLUTAPI void *glutBitmap9By15; +GLUTAPI void *glutBitmap8By13; +GLUTAPI void *glutBitmapTimesRoman10; +GLUTAPI void *glutBitmapTimesRoman24; +GLUTAPI void *glutBitmapHelvetica10; +GLUTAPI void *glutBitmapHelvetica12; +GLUTAPI void *glutBitmapHelvetica18; + +/* Bitmap font constants (use these in GLUT program). */ +#define GLUT_BITMAP_9_BY_15 (&glutBitmap9By15) +#define GLUT_BITMAP_8_BY_13 (&glutBitmap8By13) +#define GLUT_BITMAP_TIMES_ROMAN_10 (&glutBitmapTimesRoman10) +#define GLUT_BITMAP_TIMES_ROMAN_24 (&glutBitmapTimesRoman24) +#if (GLUT_API_VERSION >= 3) +#define GLUT_BITMAP_HELVETICA_10 (&glutBitmapHelvetica10) +#define GLUT_BITMAP_HELVETICA_12 (&glutBitmapHelvetica12) +#define GLUT_BITMAP_HELVETICA_18 (&glutBitmapHelvetica18) +#endif +#endif + +/* glutGet parameters. */ +#define GLUT_WINDOW_X ((GLenum) 100) +#define GLUT_WINDOW_Y ((GLenum) 101) +#define GLUT_WINDOW_WIDTH ((GLenum) 102) +#define GLUT_WINDOW_HEIGHT ((GLenum) 103) +#define GLUT_WINDOW_BUFFER_SIZE ((GLenum) 104) +#define GLUT_WINDOW_STENCIL_SIZE ((GLenum) 105) +#define GLUT_WINDOW_DEPTH_SIZE ((GLenum) 106) +#define GLUT_WINDOW_RED_SIZE ((GLenum) 107) +#define GLUT_WINDOW_GREEN_SIZE ((GLenum) 108) +#define GLUT_WINDOW_BLUE_SIZE ((GLenum) 109) +#define GLUT_WINDOW_ALPHA_SIZE ((GLenum) 110) +#define GLUT_WINDOW_ACCUM_RED_SIZE ((GLenum) 111) +#define GLUT_WINDOW_ACCUM_GREEN_SIZE ((GLenum) 112) +#define GLUT_WINDOW_ACCUM_BLUE_SIZE ((GLenum) 113) +#define GLUT_WINDOW_ACCUM_ALPHA_SIZE ((GLenum) 114) +#define GLUT_WINDOW_DOUBLEBUFFER ((GLenum) 115) +#define GLUT_WINDOW_RGBA ((GLenum) 116) +#define GLUT_WINDOW_PARENT ((GLenum) 117) +#define GLUT_WINDOW_NUM_CHILDREN ((GLenum) 118) +#define GLUT_WINDOW_COLORMAP_SIZE ((GLenum) 119) +#if (GLUT_API_VERSION >= 2) +#define GLUT_WINDOW_NUM_SAMPLES ((GLenum) 120) +#define GLUT_WINDOW_STEREO ((GLenum) 121) +#endif +#if (GLUT_API_VERSION >= 3) +#define GLUT_WINDOW_CURSOR ((GLenum) 122) +#endif +#define GLUT_SCREEN_WIDTH ((GLenum) 200) +#define GLUT_SCREEN_HEIGHT ((GLenum) 201) +#define GLUT_SCREEN_WIDTH_MM ((GLenum) 202) +#define GLUT_SCREEN_HEIGHT_MM ((GLenum) 203) +#define GLUT_MENU_NUM_ITEMS ((GLenum) 300) +#define GLUT_DISPLAY_MODE_POSSIBLE ((GLenum) 400) +#define GLUT_INIT_WINDOW_X ((GLenum) 500) +#define GLUT_INIT_WINDOW_Y ((GLenum) 501) +#define GLUT_INIT_WINDOW_WIDTH ((GLenum) 502) +#define GLUT_INIT_WINDOW_HEIGHT ((GLenum) 503) +#define GLUT_INIT_DISPLAY_MODE ((GLenum) 504) +#if (GLUT_API_VERSION >= 2) +#define GLUT_ELAPSED_TIME ((GLenum) 700) +#endif +#if (GLUT_API_VERSION >= 4 || GLUT_XLIB_IMPLEMENTATION >= 13) +#define GLUT_WINDOW_FORMAT_ID ((GLenum) 123) +#endif + +#if (GLUT_API_VERSION >= 2) +/* glutDeviceGet parameters. */ +#define GLUT_HAS_KEYBOARD ((GLenum) 600) +#define GLUT_HAS_MOUSE ((GLenum) 601) +#define GLUT_HAS_SPACEBALL ((GLenum) 602) +#define GLUT_HAS_DIAL_AND_BUTTON_BOX ((GLenum) 603) +#define GLUT_HAS_TABLET ((GLenum) 604) +#define GLUT_NUM_MOUSE_BUTTONS ((GLenum) 605) +#define GLUT_NUM_SPACEBALL_BUTTONS ((GLenum) 606) +#define GLUT_NUM_BUTTON_BOX_BUTTONS ((GLenum) 607) +#define GLUT_NUM_DIALS ((GLenum) 608) +#define GLUT_NUM_TABLET_BUTTONS ((GLenum) 609) +#endif +#if (GLUT_API_VERSION >= 4 || GLUT_XLIB_IMPLEMENTATION >= 13) +#define GLUT_DEVICE_IGNORE_KEY_REPEAT ((GLenum) 610) +#define GLUT_DEVICE_KEY_REPEAT ((GLenum) 611) +#define GLUT_HAS_JOYSTICK ((GLenum) 612) +#define GLUT_OWNS_JOYSTICK ((GLenum) 613) +#define GLUT_JOYSTICK_BUTTONS ((GLenum) 614) +#define GLUT_JOYSTICK_AXES ((GLenum) 615) +#define GLUT_JOYSTICK_POLL_RATE ((GLenum) 616) +#endif + +#if (GLUT_API_VERSION >= 3) +/* glutLayerGet parameters. */ +#define GLUT_OVERLAY_POSSIBLE ((GLenum) 800) +#define GLUT_LAYER_IN_USE ((GLenum) 801) +#define GLUT_HAS_OVERLAY ((GLenum) 802) +#define GLUT_TRANSPARENT_INDEX ((GLenum) 803) +#define GLUT_NORMAL_DAMAGED ((GLenum) 804) +#define GLUT_OVERLAY_DAMAGED ((GLenum) 805) + +#if (GLUT_API_VERSION >= 4 || GLUT_XLIB_IMPLEMENTATION >= 9) +/* glutVideoResizeGet parameters. */ +#define GLUT_VIDEO_RESIZE_POSSIBLE ((GLenum) 900) +#define GLUT_VIDEO_RESIZE_IN_USE ((GLenum) 901) +#define GLUT_VIDEO_RESIZE_X_DELTA ((GLenum) 902) +#define GLUT_VIDEO_RESIZE_Y_DELTA ((GLenum) 903) +#define GLUT_VIDEO_RESIZE_WIDTH_DELTA ((GLenum) 904) +#define GLUT_VIDEO_RESIZE_HEIGHT_DELTA ((GLenum) 905) +#define GLUT_VIDEO_RESIZE_X ((GLenum) 906) +#define GLUT_VIDEO_RESIZE_Y ((GLenum) 907) +#define GLUT_VIDEO_RESIZE_WIDTH ((GLenum) 908) +#define GLUT_VIDEO_RESIZE_HEIGHT ((GLenum) 909) +#endif + +/* glutUseLayer parameters. */ +#define GLUT_NORMAL ((GLenum) 0) +#define GLUT_OVERLAY ((GLenum) 1) + +/* glutGetModifiers return mask. */ +#define GLUT_ACTIVE_SHIFT 1 +#define GLUT_ACTIVE_CTRL 2 +#define GLUT_ACTIVE_ALT 4 + +/* glutSetCursor parameters. */ +/* Basic arrows. */ +#define GLUT_CURSOR_RIGHT_ARROW 0 +#define GLUT_CURSOR_LEFT_ARROW 1 +/* Symbolic cursor shapes. */ +#define GLUT_CURSOR_INFO 2 +#define GLUT_CURSOR_DESTROY 3 +#define GLUT_CURSOR_HELP 4 +#define GLUT_CURSOR_CYCLE 5 +#define GLUT_CURSOR_SPRAY 6 +#define GLUT_CURSOR_WAIT 7 +#define GLUT_CURSOR_TEXT 8 +#define GLUT_CURSOR_CROSSHAIR 9 +/* Directional cursors. */ +#define GLUT_CURSOR_UP_DOWN 10 +#define GLUT_CURSOR_LEFT_RIGHT 11 +/* Sizing cursors. */ +#define GLUT_CURSOR_TOP_SIDE 12 +#define GLUT_CURSOR_BOTTOM_SIDE 13 +#define GLUT_CURSOR_LEFT_SIDE 14 +#define GLUT_CURSOR_RIGHT_SIDE 15 +#define GLUT_CURSOR_TOP_LEFT_CORNER 16 +#define GLUT_CURSOR_TOP_RIGHT_CORNER 17 +#define GLUT_CURSOR_BOTTOM_RIGHT_CORNER 18 +#define GLUT_CURSOR_BOTTOM_LEFT_CORNER 19 +/* Inherit from parent window. */ +#define GLUT_CURSOR_INHERIT 100 +/* Blank cursor. */ +#define GLUT_CURSOR_NONE 101 +/* Fullscreen crosshair (if available). */ +#define GLUT_CURSOR_FULL_CROSSHAIR 102 +#endif + +/* GLUT initialization sub-API. */ +GLUTAPI void GLUTAPIENTRY glutInit(int *argcp, char **argv); +#if defined(_WIN32) && !defined(GLUT_DISABLE_ATEXIT_HACK) +GLUTAPI void GLUTAPIENTRY __glutInitWithExit(int *argcp, char **argv, void (__cdecl *exitfunc)(int)); +#ifndef GLUT_BUILDING_LIB +static void GLUTAPIENTRY glutInit_ATEXIT_HACK(int *argcp, char **argv) { __glutInitWithExit(argcp, argv, exit); } +#define glutInit glutInit_ATEXIT_HACK +#endif +#endif +GLUTAPI void GLUTAPIENTRY glutInitDisplayMode(unsigned int mode); +#if (GLUT_API_VERSION >= 4 || GLUT_XLIB_IMPLEMENTATION >= 9) +GLUTAPI void GLUTAPIENTRY glutInitDisplayString(const char *string); +#endif +GLUTAPI void GLUTAPIENTRY glutInitWindowPosition(int x, int y); +GLUTAPI void GLUTAPIENTRY glutInitWindowSize(int width, int height); +GLUTAPI void GLUTAPIENTRY glutMainLoop(void); + +/* GLUT window sub-API. */ +GLUTAPI int GLUTAPIENTRY glutCreateWindow(const char *title); +#if defined(_WIN32) && !defined(GLUT_DISABLE_ATEXIT_HACK) +GLUTAPI int GLUTAPIENTRY __glutCreateWindowWithExit(const char *title, void (__cdecl *exitfunc)(int)); +#ifndef GLUT_BUILDING_LIB +static int GLUTAPIENTRY glutCreateWindow_ATEXIT_HACK(const char *title) { return __glutCreateWindowWithExit(title, exit); } +#define glutCreateWindow glutCreateWindow_ATEXIT_HACK +#endif +#endif +GLUTAPI int GLUTAPIENTRY glutCreateSubWindow(int win, int x, int y, int width, int height); +GLUTAPI void GLUTAPIENTRY glutDestroyWindow(int win); +GLUTAPI void GLUTAPIENTRY glutPostRedisplay(void); +#if (GLUT_API_VERSION >= 4 || GLUT_XLIB_IMPLEMENTATION >= 11) +GLUTAPI void GLUTAPIENTRY glutPostWindowRedisplay(int win); +#endif +GLUTAPI void GLUTAPIENTRY glutSwapBuffers(void); +GLUTAPI int GLUTAPIENTRY glutGetWindow(void); +GLUTAPI void GLUTAPIENTRY glutSetWindow(int win); +GLUTAPI void GLUTAPIENTRY glutSetWindowTitle(const char *title); +GLUTAPI void GLUTAPIENTRY glutSetIconTitle(const char *title); +GLUTAPI void GLUTAPIENTRY glutPositionWindow(int x, int y); +GLUTAPI void GLUTAPIENTRY glutReshapeWindow(int width, int height); +GLUTAPI void GLUTAPIENTRY glutPopWindow(void); +GLUTAPI void GLUTAPIENTRY glutPushWindow(void); +GLUTAPI void GLUTAPIENTRY glutIconifyWindow(void); +GLUTAPI void GLUTAPIENTRY glutShowWindow(void); +GLUTAPI void GLUTAPIENTRY glutHideWindow(void); +#if (GLUT_API_VERSION >= 3) +GLUTAPI void GLUTAPIENTRY glutFullScreen(void); +GLUTAPI void GLUTAPIENTRY glutSetCursor(int cursor); +#if (GLUT_API_VERSION >= 4 || GLUT_XLIB_IMPLEMENTATION >= 9) +GLUTAPI void GLUTAPIENTRY glutWarpPointer(int x, int y); +#endif + +/* GLUT overlay sub-API. */ +GLUTAPI void GLUTAPIENTRY glutEstablishOverlay(void); +GLUTAPI void GLUTAPIENTRY glutRemoveOverlay(void); +GLUTAPI void GLUTAPIENTRY glutUseLayer(GLenum layer); +GLUTAPI void GLUTAPIENTRY glutPostOverlayRedisplay(void); +#if (GLUT_API_VERSION >= 4 || GLUT_XLIB_IMPLEMENTATION >= 11) +GLUTAPI void GLUTAPIENTRY glutPostWindowOverlayRedisplay(int win); +#endif +GLUTAPI void GLUTAPIENTRY glutShowOverlay(void); +GLUTAPI void GLUTAPIENTRY glutHideOverlay(void); +#endif + +/* GLUT menu sub-API. */ +GLUTAPI int GLUTAPIENTRY glutCreateMenu(void (GLUTCALLBACK *func)(int)); +#if defined(_WIN32) && !defined(GLUT_DISABLE_ATEXIT_HACK) +GLUTAPI int GLUTAPIENTRY __glutCreateMenuWithExit(void (GLUTCALLBACK *func)(int), void (__cdecl *exitfunc)(int)); +#ifndef GLUT_BUILDING_LIB +static int GLUTAPIENTRY glutCreateMenu_ATEXIT_HACK(void (GLUTCALLBACK *func)(int)) { return __glutCreateMenuWithExit(func, exit); } +#define glutCreateMenu glutCreateMenu_ATEXIT_HACK +#endif +#endif +GLUTAPI void GLUTAPIENTRY glutDestroyMenu(int menu); +GLUTAPI int GLUTAPIENTRY glutGetMenu(void); +GLUTAPI void GLUTAPIENTRY glutSetMenu(int menu); +GLUTAPI void GLUTAPIENTRY glutAddMenuEntry(const char *label, int value); +GLUTAPI void GLUTAPIENTRY glutAddSubMenu(const char *label, int submenu); +GLUTAPI void GLUTAPIENTRY glutChangeToMenuEntry(int item, const char *label, int value); +GLUTAPI void GLUTAPIENTRY glutChangeToSubMenu(int item, const char *label, int submenu); +GLUTAPI void GLUTAPIENTRY glutRemoveMenuItem(int item); +GLUTAPI void GLUTAPIENTRY glutAttachMenu(int button); +GLUTAPI void GLUTAPIENTRY glutDetachMenu(int button); + +/* GLUT window callback sub-API. */ +GLUTAPI void GLUTAPIENTRY glutDisplayFunc(void (GLUTCALLBACK *func)(void)); +GLUTAPI void GLUTAPIENTRY glutReshapeFunc(void (GLUTCALLBACK *func)(int width, int height)); +GLUTAPI void GLUTAPIENTRY glutKeyboardFunc(void (GLUTCALLBACK *func)(unsigned char key, int x, int y)); +GLUTAPI void GLUTAPIENTRY glutMouseFunc(void (GLUTCALLBACK *func)(int button, int state, int x, int y)); +GLUTAPI void GLUTAPIENTRY glutMotionFunc(void (GLUTCALLBACK *func)(int x, int y)); +GLUTAPI void GLUTAPIENTRY glutPassiveMotionFunc(void (GLUTCALLBACK *func)(int x, int y)); +GLUTAPI void GLUTAPIENTRY glutEntryFunc(void (GLUTCALLBACK *func)(int state)); +GLUTAPI void GLUTAPIENTRY glutVisibilityFunc(void (GLUTCALLBACK *func)(int state)); +GLUTAPI void GLUTAPIENTRY glutIdleFunc(void (GLUTCALLBACK *func)(void)); +GLUTAPI void GLUTAPIENTRY glutTimerFunc(unsigned int millis, void (GLUTCALLBACK *func)(int value), int value); +GLUTAPI void GLUTAPIENTRY glutMenuStateFunc(void (GLUTCALLBACK *func)(int state)); +#if (GLUT_API_VERSION >= 2) +GLUTAPI void GLUTAPIENTRY glutSpecialFunc(void (GLUTCALLBACK *func)(int key, int x, int y)); +GLUTAPI void GLUTAPIENTRY glutSpaceballMotionFunc(void (GLUTCALLBACK *func)(int x, int y, int z)); +GLUTAPI void GLUTAPIENTRY glutSpaceballRotateFunc(void (GLUTCALLBACK *func)(int x, int y, int z)); +GLUTAPI void GLUTAPIENTRY glutSpaceballButtonFunc(void (GLUTCALLBACK *func)(int button, int state)); +GLUTAPI void GLUTAPIENTRY glutButtonBoxFunc(void (GLUTCALLBACK *func)(int button, int state)); +GLUTAPI void GLUTAPIENTRY glutDialsFunc(void (GLUTCALLBACK *func)(int dial, int value)); +GLUTAPI void GLUTAPIENTRY glutTabletMotionFunc(void (GLUTCALLBACK *func)(int x, int y)); +GLUTAPI void GLUTAPIENTRY glutTabletButtonFunc(void (GLUTCALLBACK *func)(int button, int state, int x, int y)); +#if (GLUT_API_VERSION >= 3) +GLUTAPI void GLUTAPIENTRY glutMenuStatusFunc(void (GLUTCALLBACK *func)(int status, int x, int y)); +GLUTAPI void GLUTAPIENTRY glutOverlayDisplayFunc(void (GLUTCALLBACK *func)(void)); +#if (GLUT_API_VERSION >= 4 || GLUT_XLIB_IMPLEMENTATION >= 9) +GLUTAPI void GLUTAPIENTRY glutWindowStatusFunc(void (GLUTCALLBACK *func)(int state)); +#endif +#if (GLUT_API_VERSION >= 4 || GLUT_XLIB_IMPLEMENTATION >= 13) +GLUTAPI void GLUTAPIENTRY glutKeyboardUpFunc(void (GLUTCALLBACK *func)(unsigned char key, int x, int y)); +GLUTAPI void GLUTAPIENTRY glutSpecialUpFunc(void (GLUTCALLBACK *func)(int key, int x, int y)); +GLUTAPI void GLUTAPIENTRY glutJoystickFunc(void (GLUTCALLBACK *func)(unsigned int buttonMask, int x, int y, int z), int pollInterval); +#endif +#endif +#endif + +/* GLUT color index sub-API. */ +GLUTAPI void GLUTAPIENTRY glutSetColor(int, GLfloat red, GLfloat green, GLfloat blue); +GLUTAPI GLfloat GLUTAPIENTRY glutGetColor(int ndx, int component); +GLUTAPI void GLUTAPIENTRY glutCopyColormap(int win); + +/* GLUT state retrieval sub-API. */ +GLUTAPI int GLUTAPIENTRY glutGet(GLenum type); +GLUTAPI int GLUTAPIENTRY glutDeviceGet(GLenum type); +#if (GLUT_API_VERSION >= 2) +/* GLUT extension support sub-API */ +GLUTAPI int GLUTAPIENTRY glutExtensionSupported(const char *name); +#endif +#if (GLUT_API_VERSION >= 3) +GLUTAPI int GLUTAPIENTRY glutGetModifiers(void); +GLUTAPI int GLUTAPIENTRY glutLayerGet(GLenum type); +#endif + +/* GLUT font sub-API */ +GLUTAPI void GLUTAPIENTRY glutBitmapCharacter(void *font, int character); +GLUTAPI int GLUTAPIENTRY glutBitmapWidth(void *font, int character); +GLUTAPI void GLUTAPIENTRY glutStrokeCharacter(void *font, int character); +GLUTAPI int GLUTAPIENTRY glutStrokeWidth(void *font, int character); +#if (GLUT_API_VERSION >= 4 || GLUT_XLIB_IMPLEMENTATION >= 9) +GLUTAPI int GLUTAPIENTRY glutBitmapLength(void *font, const unsigned char *string); +GLUTAPI int GLUTAPIENTRY glutStrokeLength(void *font, const unsigned char *string); +#endif +#if (GLUT_API_VERSION >= 4 || GLUT_XLIB_IMPLEMENTATION >= 17) +GLUTAPI float GLUTAPIENTRY glutStrokeWidthf(void *font, int character); +GLUTAPI float GLUTAPIENTRY glutStrokeLengthf(void *font, const unsigned char *string); +#endif + +/* GLUT pre-built models sub-API */ +GLUTAPI void GLUTAPIENTRY glutWireSphere(GLdouble radius, GLint slices, GLint stacks); +GLUTAPI void GLUTAPIENTRY glutSolidSphere(GLdouble radius, GLint slices, GLint stacks); +GLUTAPI void GLUTAPIENTRY glutWireCone(GLdouble base, GLdouble height, GLint slices, GLint stacks); +GLUTAPI void GLUTAPIENTRY glutSolidCone(GLdouble base, GLdouble height, GLint slices, GLint stacks); +GLUTAPI void GLUTAPIENTRY glutWireCube(GLdouble size); +GLUTAPI void GLUTAPIENTRY glutSolidCube(GLdouble size); +GLUTAPI void GLUTAPIENTRY glutWireTorus(GLdouble innerRadius, GLdouble outerRadius, GLint sides, GLint rings); +GLUTAPI void GLUTAPIENTRY glutSolidTorus(GLdouble innerRadius, GLdouble outerRadius, GLint sides, GLint rings); +GLUTAPI void GLUTAPIENTRY glutWireDodecahedron(void); +GLUTAPI void GLUTAPIENTRY glutSolidDodecahedron(void); +GLUTAPI void GLUTAPIENTRY glutWireTeapot(GLdouble size); +GLUTAPI void GLUTAPIENTRY glutSolidTeapot(GLdouble size); +GLUTAPI void GLUTAPIENTRY glutWireOctahedron(void); +GLUTAPI void GLUTAPIENTRY glutSolidOctahedron(void); +GLUTAPI void GLUTAPIENTRY glutWireTetrahedron(void); +GLUTAPI void GLUTAPIENTRY glutSolidTetrahedron(void); +GLUTAPI void GLUTAPIENTRY glutWireIcosahedron(void); +GLUTAPI void GLUTAPIENTRY glutSolidIcosahedron(void); + +#if (GLUT_API_VERSION >= 4 || GLUT_XLIB_IMPLEMENTATION >= 9) +/* GLUT video resize sub-API. */ +GLUTAPI int GLUTAPIENTRY glutVideoResizeGet(GLenum param); +GLUTAPI void GLUTAPIENTRY glutSetupVideoResizing(void); +GLUTAPI void GLUTAPIENTRY glutStopVideoResizing(void); +GLUTAPI void GLUTAPIENTRY glutVideoResize(int x, int y, int width, int height); +GLUTAPI void GLUTAPIENTRY glutVideoPan(int x, int y, int width, int height); + +/* GLUT debugging sub-API. */ +GLUTAPI void GLUTAPIENTRY glutReportErrors(void); +#endif + +#if (GLUT_API_VERSION >= 4 || GLUT_XLIB_IMPLEMENTATION >= 13) +/* GLUT device control sub-API. */ +/* glutSetKeyRepeat modes. */ +#define GLUT_KEY_REPEAT_OFF 0 +#define GLUT_KEY_REPEAT_ON 1 +#define GLUT_KEY_REPEAT_DEFAULT 2 + +/* Joystick button masks. */ +#define GLUT_JOYSTICK_BUTTON_A 1 +#define GLUT_JOYSTICK_BUTTON_B 2 +#define GLUT_JOYSTICK_BUTTON_C 4 +#define GLUT_JOYSTICK_BUTTON_D 8 + +GLUTAPI void GLUTAPIENTRY glutIgnoreKeyRepeat(int ignore); +GLUTAPI void GLUTAPIENTRY glutSetKeyRepeat(int repeatMode); +GLUTAPI void GLUTAPIENTRY glutForceJoystickFunc(void); + +/* GLUT game mode sub-API. */ +/* glutGameModeGet. */ +#define GLUT_GAME_MODE_ACTIVE ((GLenum) 0) +#define GLUT_GAME_MODE_POSSIBLE ((GLenum) 1) +#define GLUT_GAME_MODE_WIDTH ((GLenum) 2) +#define GLUT_GAME_MODE_HEIGHT ((GLenum) 3) +#define GLUT_GAME_MODE_PIXEL_DEPTH ((GLenum) 4) +#define GLUT_GAME_MODE_REFRESH_RATE ((GLenum) 5) +#define GLUT_GAME_MODE_DISPLAY_CHANGED ((GLenum) 6) + +GLUTAPI void GLUTAPIENTRY glutGameModeString(const char *string); +GLUTAPI int GLUTAPIENTRY glutEnterGameMode(void); +GLUTAPI void GLUTAPIENTRY glutLeaveGameMode(void); +GLUTAPI int GLUTAPIENTRY glutGameModeGet(GLenum mode); +#endif + +#ifdef __cplusplus +} + +#endif + +#ifdef GLUT_APIENTRY_DEFINED +# undef GLUT_APIENTRY_DEFINED +# undef APIENTRY +#endif + +#ifdef GLUT_WINGDIAPI_DEFINED +# undef GLUT_WINGDIAPI_DEFINED +# undef WINGDIAPI +#endif + +#ifdef GLUT_DEFINED___CDECL +# undef GLUT_DEFINED___CDECL +# undef __cdecl +#endif + +#ifdef GLUT_DEFINED__CRTIMP +# undef GLUT_DEFINED__CRTIMP +# undef _CRTIMP +#endif + +#endif /* __glut_h__ */ diff --git a/documents/Tesselation_Tutorial/ext/GL/glxext.h b/documents/Tesselation_Tutorial/ext/GL/glxext.h new file mode 100644 index 0000000..2c0e607 --- /dev/null +++ b/documents/Tesselation_Tutorial/ext/GL/glxext.h @@ -0,0 +1,610 @@ +#ifndef __glxext_h_ +#define __glxext_h_ + +#ifdef __cplusplus +extern "C" { +#endif + +/* +** License Applicability. Except to the extent portions of this file are +** made subject to an alternative license as permitted in the SGI Free +** Software License B, Version 1.1 (the "License"), the contents of this +** file are subject only to the provisions of the License. You may not use +** this file except in compliance with the License. You may obtain a copy +** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600 +** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at: +** +** http://oss.sgi.com/projects/FreeB +** +** Note that, as provided in the License, the Software is distributed on an +** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS +** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND +** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A +** PARTICULAR PURPOSE, AND NON-INFRINGEMENT. +** +** Original Code. The Original Code is: OpenGL Sample Implementation, +** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics, +** Inc. The Original Code is Copyright (c) 1991-2002 Silicon Graphics, Inc. +** Copyright in any portions created by third parties is as indicated +** elsewhere herein. All Rights Reserved. +** +** Additional Notice Provisions: This software was created using the +** OpenGL(R) version 1.2.1 Sample Implementation published by SGI, but has +** not been independently verified as being compliant with the OpenGL(R) +** version 1.2.1 Specification. +*/ + +#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__) +#define WIN32_LEAN_AND_MEAN 1 +#include +#endif + +#ifndef APIENTRY +#define APIENTRY +#endif +#ifndef APIENTRYP +#define APIENTRYP APIENTRY * +#endif +#ifndef GLAPI +#define GLAPI extern +#endif + +/*************************************************************/ + +/* Header file version number, required by OpenGL ABI for Linux */ +/* glxext.h last updated 2002/03/22 */ +/* Current version at http://oss.sgi.com/projects/ogl-sample/registry/ */ +#define GLX_GLXEXT_VERSION 5 + +#ifndef GLX_VERSION_1_3 +#define GLX_WINDOW_BIT 0x00000001 +#define GLX_PIXMAP_BIT 0x00000002 +#define GLX_PBUFFER_BIT 0x00000004 +#define GLX_RGBA_BIT 0x00000001 +#define GLX_COLOR_INDEX_BIT 0x00000002 +#define GLX_PBUFFER_CLOBBER_MASK 0x08000000 +#define GLX_FRONT_LEFT_BUFFER_BIT 0x00000001 +#define GLX_FRONT_RIGHT_BUFFER_BIT 0x00000002 +#define GLX_BACK_LEFT_BUFFER_BIT 0x00000004 +#define GLX_BACK_RIGHT_BUFFER_BIT 0x00000008 +#define GLX_AUX_BUFFERS_BIT 0x00000010 +#define GLX_DEPTH_BUFFER_BIT 0x00000020 +#define GLX_STENCIL_BUFFER_BIT 0x00000040 +#define GLX_ACCUM_BUFFER_BIT 0x00000080 +#define GLX_CONFIG_CAVEAT 0x20 +#define GLX_X_VISUAL_TYPE 0x22 +#define GLX_TRANSPARENT_TYPE 0x23 +#define GLX_TRANSPARENT_INDEX_VALUE 0x24 +#define GLX_TRANSPARENT_RED_VALUE 0x25 +#define GLX_TRANSPARENT_GREEN_VALUE 0x26 +#define GLX_TRANSPARENT_BLUE_VALUE 0x27 +#define GLX_TRANSPARENT_ALPHA_VALUE 0x28 +#define GLX_DONT_CARE 0xFFFFFFFF +#define GLX_NONE 0x8000 +#define GLX_SLOW_CONFIG 0x8001 +#define GLX_TRUE_COLOR 0x8002 +#define GLX_DIRECT_COLOR 0x8003 +#define GLX_PSEUDO_COLOR 0x8004 +#define GLX_STATIC_COLOR 0x8005 +#define GLX_GRAY_SCALE 0x8006 +#define GLX_STATIC_GRAY 0x8007 +#define GLX_TRANSPARENT_RGB 0x8008 +#define GLX_TRANSPARENT_INDEX 0x8009 +#define GLX_VISUAL_ID 0x800B +#define GLX_SCREEN 0x800C +#define GLX_NON_CONFORMANT_CONFIG 0x800D +#define GLX_DRAWABLE_TYPE 0x8010 +#define GLX_RENDER_TYPE 0x8011 +#define GLX_X_RENDERABLE 0x8012 +#define GLX_FBCONFIG_ID 0x8013 +#define GLX_RGBA_TYPE 0x8014 +#define GLX_COLOR_INDEX_TYPE 0x8015 +#define GLX_MAX_PBUFFER_WIDTH 0x8016 +#define GLX_MAX_PBUFFER_HEIGHT 0x8017 +#define GLX_MAX_PBUFFER_PIXELS 0x8018 +#define GLX_PRESERVED_CONTENTS 0x801B +#define GLX_LARGEST_PBUFFER 0x801C +#define GLX_WIDTH 0x801D +#define GLX_HEIGHT 0x801E +#define GLX_EVENT_MASK 0x801F +#define GLX_DAMAGED 0x8020 +#define GLX_SAVED 0x8021 +#define GLX_WINDOW 0x8022 +#define GLX_PBUFFER 0x8023 +#define GLX_PBUFFER_HEIGHT 0x8040 +#define GLX_PBUFFER_WIDTH 0x8041 +#endif + +#ifndef GLX_VERSION_1_4 +#define GLX_SAMPLE_BUFFERS 100000 +#define GLX_SAMPLES 100001 +#endif + +#ifndef GLX_ARB_get_proc_address +#endif + +#ifndef GLX_ARB_multisample +#define GLX_SAMPLE_BUFFERS_ARB 100000 +#define GLX_SAMPLES_ARB 100001 +#endif + +#ifndef GLX_SGIS_multisample +#define GLX_SAMPLE_BUFFERS_SGIS 100000 +#define GLX_SAMPLES_SGIS 100001 +#endif + +#ifndef GLX_EXT_visual_info +#define GLX_X_VISUAL_TYPE_EXT 0x22 +#define GLX_TRANSPARENT_TYPE_EXT 0x23 +#define GLX_TRANSPARENT_INDEX_VALUE_EXT 0x24 +#define GLX_TRANSPARENT_RED_VALUE_EXT 0x25 +#define GLX_TRANSPARENT_GREEN_VALUE_EXT 0x26 +#define GLX_TRANSPARENT_BLUE_VALUE_EXT 0x27 +#define GLX_TRANSPARENT_ALPHA_VALUE_EXT 0x28 +#define GLX_NONE_EXT 0x8000 +#define GLX_TRUE_COLOR_EXT 0x8002 +#define GLX_DIRECT_COLOR_EXT 0x8003 +#define GLX_PSEUDO_COLOR_EXT 0x8004 +#define GLX_STATIC_COLOR_EXT 0x8005 +#define GLX_GRAY_SCALE_EXT 0x8006 +#define GLX_STATIC_GRAY_EXT 0x8007 +#define GLX_TRANSPARENT_RGB_EXT 0x8008 +#define GLX_TRANSPARENT_INDEX_EXT 0x8009 +#endif + +#ifndef GLX_SGI_swap_control +#endif + +#ifndef GLX_SGI_video_sync +#endif + +#ifndef GLX_SGI_make_current_read +#endif + +#ifndef GLX_SGIX_video_source +#endif + +#ifndef GLX_EXT_visual_rating +#define GLX_VISUAL_CAVEAT_EXT 0x20 +#define GLX_SLOW_VISUAL_EXT 0x8001 +#define GLX_NON_CONFORMANT_VISUAL_EXT 0x800D +/* reuse GLX_NONE_EXT */ +#endif + +#ifndef GLX_EXT_import_context +#define GLX_SHARE_CONTEXT_EXT 0x800A +#define GLX_VISUAL_ID_EXT 0x800B +#define GLX_SCREEN_EXT 0x800C +#endif + +#ifndef GLX_SGIX_fbconfig +#define GLX_WINDOW_BIT_SGIX 0x00000001 +#define GLX_PIXMAP_BIT_SGIX 0x00000002 +#define GLX_RGBA_BIT_SGIX 0x00000001 +#define GLX_COLOR_INDEX_BIT_SGIX 0x00000002 +#define GLX_DRAWABLE_TYPE_SGIX 0x8010 +#define GLX_RENDER_TYPE_SGIX 0x8011 +#define GLX_X_RENDERABLE_SGIX 0x8012 +#define GLX_FBCONFIG_ID_SGIX 0x8013 +#define GLX_RGBA_TYPE_SGIX 0x8014 +#define GLX_COLOR_INDEX_TYPE_SGIX 0x8015 +/* reuse GLX_SCREEN_EXT */ +#endif + +#ifndef GLX_SGIX_pbuffer +#define GLX_PBUFFER_BIT_SGIX 0x00000004 +#define GLX_BUFFER_CLOBBER_MASK_SGIX 0x08000000 +#define GLX_FRONT_LEFT_BUFFER_BIT_SGIX 0x00000001 +#define GLX_FRONT_RIGHT_BUFFER_BIT_SGIX 0x00000002 +#define GLX_BACK_LEFT_BUFFER_BIT_SGIX 0x00000004 +#define GLX_BACK_RIGHT_BUFFER_BIT_SGIX 0x00000008 +#define GLX_AUX_BUFFERS_BIT_SGIX 0x00000010 +#define GLX_DEPTH_BUFFER_BIT_SGIX 0x00000020 +#define GLX_STENCIL_BUFFER_BIT_SGIX 0x00000040 +#define GLX_ACCUM_BUFFER_BIT_SGIX 0x00000080 +#define GLX_SAMPLE_BUFFERS_BIT_SGIX 0x00000100 +#define GLX_MAX_PBUFFER_WIDTH_SGIX 0x8016 +#define GLX_MAX_PBUFFER_HEIGHT_SGIX 0x8017 +#define GLX_MAX_PBUFFER_PIXELS_SGIX 0x8018 +#define GLX_OPTIMAL_PBUFFER_WIDTH_SGIX 0x8019 +#define GLX_OPTIMAL_PBUFFER_HEIGHT_SGIX 0x801A +#define GLX_PRESERVED_CONTENTS_SGIX 0x801B +#define GLX_LARGEST_PBUFFER_SGIX 0x801C +#define GLX_WIDTH_SGIX 0x801D +#define GLX_HEIGHT_SGIX 0x801E +#define GLX_EVENT_MASK_SGIX 0x801F +#define GLX_DAMAGED_SGIX 0x8020 +#define GLX_SAVED_SGIX 0x8021 +#define GLX_WINDOW_SGIX 0x8022 +#define GLX_PBUFFER_SGIX 0x8023 +#endif + +#ifndef GLX_SGI_cushion +#endif + +#ifndef GLX_SGIX_video_resize +#define GLX_SYNC_FRAME_SGIX 0x00000000 +#define GLX_SYNC_SWAP_SGIX 0x00000001 +#endif + +#ifndef GLX_SGIX_dmbuffer +#define GLX_DIGITAL_MEDIA_PBUFFER_SGIX 0x8024 +#endif + +#ifndef GLX_SGIX_swap_group +#endif + +#ifndef GLX_SGIX_swap_barrier +#endif + +#ifndef GLX_SGIS_blended_overlay +#define GLX_BLENDED_RGBA_SGIS 0x8025 +#endif + +#ifndef GLX_SGIS_shared_multisample +#define GLX_MULTISAMPLE_SUB_RECT_WIDTH_SGIS 0x8026 +#define GLX_MULTISAMPLE_SUB_RECT_HEIGHT_SGIS 0x8027 +#endif + +#ifndef GLX_SUN_get_transparent_index +#endif + +#ifndef GLX_3DFX_multisample +#define GLX_SAMPLE_BUFFERS_3DFX 0x8050 +#define GLX_SAMPLES_3DFX 0x8051 +#endif + +#ifndef GLX_MESA_copy_sub_buffer +#endif + +#ifndef GLX_MESA_pixmap_colormap +#endif + +#ifndef GLX_MESA_release_buffers +#endif + +#ifndef GLX_MESA_set_3dfx_mode +#define GLX_3DFX_WINDOW_MODE_MESA 0x1 +#define GLX_3DFX_FULLSCREEN_MODE_MESA 0x2 +#endif + +#ifndef GLX_SGIX_visual_select_group +#define GLX_VISUAL_SELECT_GROUP_SGIX 0x8028 +#endif + +#ifndef GLX_OML_swap_method +#define GLX_SWAP_METHOD_OML 0x8060 +#define GLX_SWAP_EXCHANGE_OML 0x8061 +#define GLX_SWAP_COPY_OML 0x8062 +#define GLX_SWAP_UNDEFINED_OML 0x8063 +#endif + +#ifndef GLX_OML_sync_control +#endif + + +/*************************************************************/ + +#ifndef GLX_ARB_get_proc_address +typedef void (*__GLXextFuncPtr)(void); +#endif + +#ifndef GLX_SGIX_video_source +typedef XID GLXVideoSourceSGIX; +#endif + +#ifndef GLX_SGIX_fbconfig +typedef XID GLXFBConfigIDSGIX; +typedef struct __GLXFBConfigRec *GLXFBConfigSGIX; +#endif + +#ifndef GLX_SGIX_pbuffer +typedef XID GLXPbufferSGIX; +typedef struct { + int type; + unsigned long serial; /* # of last request processed by server */ + Bool send_event; /* true if this came for SendEvent request */ + Display *display; /* display the event was read from */ + GLXDrawable drawable; /* i.d. of Drawable */ + int event_type; /* GLX_DAMAGED_SGIX or GLX_SAVED_SGIX */ + int draw_type; /* GLX_WINDOW_SGIX or GLX_PBUFFER_SGIX */ + unsigned int mask; /* mask indicating which buffers are affected*/ + int x, y; + int width, height; + int count; /* if nonzero, at least this many more */ +} GLXBufferClobberEventSGIX; +#endif + +#ifndef GLX_VERSION_1_3 +#define GLX_VERSION_1_3 1 +#ifdef GLX_GLXEXT_PROTOTYPES +extern GLXFBConfig * glXGetFBConfigs (Display *, int, int *); +extern GLXFBConfig * glXChooseFBConfig (Display *, int, const int *, int *); +extern int glXGetFBConfigAttrib (Display *, GLXFBConfig, int, int *); +extern XVisualInfo * glXGetVisualFromFBConfig (Display *, GLXFBConfig); +extern GLXWindow glXCreateWindow (Display *, GLXFBConfig, Window, const int *); +extern void glXDestroyWindow (Display *, GLXWindow); +extern GLXPixmap glXCreatePixmap (Display *, GLXFBConfig, Pixmap, const int *); +extern void glXDestroyPixmap (Display *, GLXPixmap); +extern GLXPbuffer glXCreatePbuffer (Display *, GLXFBConfig, const int *); +extern void glXDestroyPbuffer (Display *, GLXPbuffer); +extern void glXQueryDrawable (Display *, GLXDrawable, int, unsigned int *); +extern GLXContext glXCreateNewContext (Display *, GLXFBConfig, int, GLXContext, Bool); +extern Bool glXMakeContextCurrent (Display *, GLXDrawable, GLXDrawable, GLXContext); +extern GLXDrawable glXGetCurrentReadDrawable (void); +extern Display * glXGetCurrentDisplay (void); +extern int glXQueryContext (Display *, GLXContext, int, int *); +extern void glXSelectEvent (Display *, GLXDrawable, unsigned long); +extern void glXGetSelectedEvent (Display *, GLXDrawable, unsigned long *); +#endif /* GLX_GLXEXT_PROTOTYPES */ +typedef GLXFBConfig * ( PFNGLXGETFBCONFIGSPROC) (Display *dpy, int screen, int *nelements); +typedef GLXFBConfig * ( PFNGLXCHOOSEFBCONFIGPROC) (Display *dpy, int screen, const int *attrib_list, int *nelements); +typedef int ( PFNGLXGETFBCONFIGATTRIBPROC) (Display *dpy, GLXFBConfig config, int attribute, int *value); +typedef XVisualInfo * ( PFNGLXGETVISUALFROMFBCONFIGPROC) (Display *dpy, GLXFBConfig config); +typedef GLXWindow ( PFNGLXCREATEWINDOWPROC) (Display *dpy, GLXFBConfig config, Window win, const int *attrib_list); +typedef void ( PFNGLXDESTROYWINDOWPROC) (Display *dpy, GLXWindow win); +typedef GLXPixmap ( PFNGLXCREATEPIXMAPPROC) (Display *dpy, GLXFBConfig config, Pixmap pixmap, const int *attrib_list); +typedef void ( PFNGLXDESTROYPIXMAPPROC) (Display *dpy, GLXPixmap pixmap); +typedef GLXPbuffer ( PFNGLXCREATEPBUFFERPROC) (Display *dpy, GLXFBConfig config, const int *attrib_list); +typedef void ( PFNGLXDESTROYPBUFFERPROC) (Display *dpy, GLXPbuffer pbuf); +typedef void ( PFNGLXQUERYDRAWABLEPROC) (Display *dpy, GLXDrawable draw, int attribute, unsigned int *value); +typedef GLXContext ( PFNGLXCREATENEWCONTEXTPROC) (Display *dpy, GLXFBConfig config, int render_type, GLXContext share_list, Bool direct); +typedef Bool ( PFNGLXMAKECONTEXTCURRENTPROC) (Display *dpy, GLXDrawable draw, GLXDrawable read, GLXContext ctx); +typedef GLXDrawable ( PFNGLXGETCURRENTREADDRAWABLEPROC) (void); +typedef Display * ( PFNGLXGETCURRENTDISPLAYPROC) (void); +typedef int ( PFNGLXQUERYCONTEXTPROC) (Display *dpy, GLXContext ctx, int attribute, int *value); +typedef void ( PFNGLXSELECTEVENTPROC) (Display *dpy, GLXDrawable draw, unsigned long event_mask); +typedef void ( PFNGLXGETSELECTEDEVENTPROC) (Display *dpy, GLXDrawable draw, unsigned long *event_mask); +#endif + +#ifndef GLX_VERSION_1_4 +#define GLX_VERSION_1_4 1 +#ifdef GLX_GLXEXT_PROTOTYPES +extern __GLXextFuncPtr glXGetProcAddress (const GLubyte *); +#endif /* GLX_GLXEXT_PROTOTYPES */ +typedef __GLXextFuncPtr ( PFNGLXGETPROCADDRESSPROC) (const GLubyte *procName); +#endif + +#ifndef GLX_ARB_get_proc_address +#define GLX_ARB_get_proc_address 1 +#ifdef GLX_GLXEXT_PROTOTYPES +extern __GLXextFuncPtr glXGetProcAddressARB (const GLubyte *); +#endif /* GLX_GLXEXT_PROTOTYPES */ +typedef __GLXextFuncPtr ( PFNGLXGETPROCADDRESSARBPROC) (const GLubyte *procName); +#endif + +#ifndef GLX_ARB_multisample +#define GLX_ARB_multisample 1 +#endif + +#ifndef GLX_SGIS_multisample +#define GLX_SGIS_multisample 1 +#endif + +#ifndef GLX_EXT_visual_info +#define GLX_EXT_visual_info 1 +#endif + +#ifndef GLX_SGI_swap_control +#define GLX_SGI_swap_control 1 +#ifdef GLX_GLXEXT_PROTOTYPES +extern int glXSwapIntervalSGI (int); +#endif /* GLX_GLXEXT_PROTOTYPES */ +typedef int ( PFNGLXSWAPINTERVALSGIPROC) (int interval); +#endif + +#ifndef GLX_SGI_video_sync +#define GLX_SGI_video_sync 1 +#ifdef GLX_GLXEXT_PROTOTYPES +extern int glXGetVideoSyncSGI (unsigned int *); +extern int glXWaitVideoSyncSGI (int, int, unsigned int *); +#endif /* GLX_GLXEXT_PROTOTYPES */ +typedef int ( PFNGLXGETVIDEOSYNCSGIPROC) (unsigned int *count); +typedef int ( PFNGLXWAITVIDEOSYNCSGIPROC) (int divisor, int remainder, unsigned int *count); +#endif + +#ifndef GLX_SGI_make_current_read +#define GLX_SGI_make_current_read 1 +#ifdef GLX_GLXEXT_PROTOTYPES +extern Bool glXMakeCurrentReadSGI (Display *, GLXDrawable, GLXDrawable, GLXContext); +extern GLXDrawable glXGetCurrentReadDrawableSGI (void); +#endif /* GLX_GLXEXT_PROTOTYPES */ +typedef Bool ( PFNGLXMAKECURRENTREADSGIPROC) (Display *dpy, GLXDrawable draw, GLXDrawable read, GLXContext ctx); +typedef GLXDrawable ( PFNGLXGETCURRENTREADDRAWABLESGIPROC) (void); +#endif + +#ifndef GLX_SGIX_video_source +#define GLX_SGIX_video_source 1 +#ifdef _VL_H +#ifdef GLX_GLXEXT_PROTOTYPES +extern GLXVideoSourceSGIX glXCreateGLXVideoSourceSGIX (Display *, int, VLServer, VLPath, int, VLNode); +extern void glXDestroyGLXVideoSourceSGIX (Display *, GLXVideoSourceSGIX); +#endif /* GLX_GLXEXT_PROTOTYPES */ +typedef GLXVideoSourceSGIX ( PFNGLXCREATEGLXVIDEOSOURCESGIXPROC) (Display *display, int screen, VLServer server, VLPath path, int nodeClass, VLNode drainNode); +typedef void ( PFNGLXDESTROYGLXVIDEOSOURCESGIXPROC) (Display *dpy, GLXVideoSourceSGIX glxvideosource); +#endif + +#endif /* _VL_H */ +#ifndef GLX_EXT_visual_rating +#define GLX_EXT_visual_rating 1 +#endif + +#ifndef GLX_EXT_import_context +#define GLX_EXT_import_context 1 +#ifdef GLX_GLXEXT_PROTOTYPES +extern Display * glXGetCurrentDisplayEXT (void); +extern int glXQueryContextInfoEXT (Display *, GLXContext, int, int *); +extern GLXContextID glXGetContextIDEXT (const GLXContext); +extern GLXContext glXImportContextEXT (Display *, GLXContextID); +extern void glXFreeContextEXT (Display *, GLXContext); +#endif /* GLX_GLXEXT_PROTOTYPES */ +typedef Display * ( PFNGLXGETCURRENTDISPLAYEXTPROC) (void); +typedef int ( PFNGLXQUERYCONTEXTINFOEXTPROC) (Display *dpy, GLXContext context, int attribute, int *value); +typedef GLXContextID ( PFNGLXGETCONTEXTIDEXTPROC) (const GLXContext context); +typedef GLXContext ( PFNGLXIMPORTCONTEXTEXTPROC) (Display *dpy, GLXContextID contextID); +typedef void ( PFNGLXFREECONTEXTEXTPROC) (Display *dpy, GLXContext context); +#endif + +#ifndef GLX_SGIX_fbconfig +#define GLX_SGIX_fbconfig 1 +#ifdef GLX_GLXEXT_PROTOTYPES +extern int glXGetFBConfigAttribSGIX (Display *, GLXFBConfigSGIX, int, int *); +extern GLXFBConfigSGIX * glXChooseFBConfigSGIX (Display *, int, int *, int *); +extern GLXPixmap glXCreateGLXPixmapWithConfigSGIX (Display *, GLXFBConfigSGIX, Pixmap); +extern GLXContext glXCreateContextWithConfigSGIX (Display *, GLXFBConfigSGIX, int, GLXContext, Bool); +extern XVisualInfo * glXGetVisualFromFBConfigSGIX (Display *, GLXFBConfigSGIX); +extern GLXFBConfigSGIX glXGetFBConfigFromVisualSGIX (Display *, XVisualInfo *); +#endif /* GLX_GLXEXT_PROTOTYPES */ +typedef int ( PFNGLXGETFBCONFIGATTRIBSGIXPROC) (Display *dpy, GLXFBConfigSGIX config, int attribute, int *value); +typedef GLXFBConfigSGIX * ( PFNGLXCHOOSEFBCONFIGSGIXPROC) (Display *dpy, int screen, int *attrib_list, int *nelements); +typedef GLXPixmap ( PFNGLXCREATEGLXPIXMAPWITHCONFIGSGIXPROC) (Display *dpy, GLXFBConfigSGIX config, Pixmap pixmap); +typedef GLXContext ( PFNGLXCREATECONTEXTWITHCONFIGSGIXPROC) (Display *dpy, GLXFBConfigSGIX config, int render_type, GLXContext share_list, Bool direct); +typedef XVisualInfo * ( PFNGLXGETVISUALFROMFBCONFIGSGIXPROC) (Display *dpy, GLXFBConfigSGIX config); +typedef GLXFBConfigSGIX ( PFNGLXGETFBCONFIGFROMVISUALSGIXPROC) (Display *dpy, XVisualInfo *vis); +#endif + +#ifndef GLX_SGIX_pbuffer +#define GLX_SGIX_pbuffer 1 +#ifdef GLX_GLXEXT_PROTOTYPES +extern GLXPbufferSGIX glXCreateGLXPbufferSGIX (Display *, GLXFBConfigSGIX, unsigned int, unsigned int, int *); +extern void glXDestroyGLXPbufferSGIX (Display *, GLXPbufferSGIX); +extern int glXQueryGLXPbufferSGIX (Display *, GLXPbufferSGIX, int, unsigned int *); +extern void glXSelectEventSGIX (Display *, GLXDrawable, unsigned long); +extern void glXGetSelectedEventSGIX (Display *, GLXDrawable, unsigned long *); +#endif /* GLX_GLXEXT_PROTOTYPES */ +typedef GLXPbufferSGIX ( PFNGLXCREATEGLXPBUFFERSGIXPROC) (Display *dpy, GLXFBConfigSGIX config, unsigned int width, unsigned int height, int *attrib_list); +typedef void ( PFNGLXDESTROYGLXPBUFFERSGIXPROC) (Display *dpy, GLXPbufferSGIX pbuf); +typedef int ( PFNGLXQUERYGLXPBUFFERSGIXPROC) (Display *dpy, GLXPbufferSGIX pbuf, int attribute, unsigned int *value); +typedef void ( PFNGLXSELECTEVENTSGIXPROC) (Display *dpy, GLXDrawable drawable, unsigned long mask); +typedef void ( PFNGLXGETSELECTEDEVENTSGIXPROC) (Display *dpy, GLXDrawable drawable, unsigned long *mask); +#endif + +#ifndef GLX_SGI_cushion +#define GLX_SGI_cushion 1 +#ifdef GLX_GLXEXT_PROTOTYPES +extern void glXCushionSGI (Display *, Window, float); +#endif /* GLX_GLXEXT_PROTOTYPES */ +typedef void ( PFNGLXCUSHIONSGIPROC) (Display *dpy, Window window, float cushion); +#endif + +#ifndef GLX_SGIX_video_resize +#define GLX_SGIX_video_resize 1 +#ifdef GLX_GLXEXT_PROTOTYPES +extern int glXBindChannelToWindowSGIX (Display *, int, int, Window); +extern int glXChannelRectSGIX (Display *, int, int, int, int, int, int); +extern int glXQueryChannelRectSGIX (Display *, int, int, int *, int *, int *, int *); +extern int glXQueryChannelDeltasSGIX (Display *, int, int, int *, int *, int *, int *); +extern int glXChannelRectSyncSGIX (Display *, int, int, GLenum); +#endif /* GLX_GLXEXT_PROTOTYPES */ +typedef int ( PFNGLXBINDCHANNELTOWINDOWSGIXPROC) (Display *display, int screen, int channel, Window window); +typedef int ( PFNGLXCHANNELRECTSGIXPROC) (Display *display, int screen, int channel, int x, int y, int w, int h); +typedef int ( PFNGLXQUERYCHANNELRECTSGIXPROC) (Display *display, int screen, int channel, int *dx, int *dy, int *dw, int *dh); +typedef int ( PFNGLXQUERYCHANNELDELTASSGIXPROC) (Display *display, int screen, int channel, int *x, int *y, int *w, int *h); +typedef int ( PFNGLXCHANNELRECTSYNCSGIXPROC) (Display *display, int screen, int channel, GLenum synctype); +#endif + +#ifndef GLX_SGIX_dmbuffer +#define GLX_SGIX_dmbuffer 1 +#ifdef _DM_BUFFER_H_ +#ifdef GLX_GLXEXT_PROTOTYPES +extern Bool glXAssociateDMPbufferSGIX (Display *, GLXPbufferSGIX, DMparams *, DMbuffer); +#endif /* GLX_GLXEXT_PROTOTYPES */ +typedef Bool ( PFNGLXASSOCIATEDMPBUFFERSGIXPROC) (Display *dpy, GLXPbufferSGIX pbuffer, DMparams *params, DMbuffer dmbuffer); +#endif + +#endif /* _DM_BUFFER_H_ */ +#ifndef GLX_SGIX_swap_group +#define GLX_SGIX_swap_group 1 +#ifdef GLX_GLXEXT_PROTOTYPES +extern void glXJoinSwapGroupSGIX (Display *, GLXDrawable, GLXDrawable); +#endif /* GLX_GLXEXT_PROTOTYPES */ +typedef void ( PFNGLXJOINSWAPGROUPSGIXPROC) (Display *dpy, GLXDrawable drawable, GLXDrawable member); +#endif + +#ifndef GLX_SGIX_swap_barrier +#define GLX_SGIX_swap_barrier 1 +#ifdef GLX_GLXEXT_PROTOTYPES +extern void glXBindSwapBarrierSGIX (Display *, GLXDrawable, int); +extern Bool glXQueryMaxSwapBarriersSGIX (Display *, int, int *); +#endif /* GLX_GLXEXT_PROTOTYPES */ +typedef void ( PFNGLXBINDSWAPBARRIERSGIXPROC) (Display *dpy, GLXDrawable drawable, int barrier); +typedef Bool ( PFNGLXQUERYMAXSWAPBARRIERSSGIXPROC) (Display *dpy, int screen, int *max); +#endif + +#ifndef GLX_SUN_get_transparent_index +#define GLX_SUN_get_transparent_index 1 +#ifdef GLX_GLXEXT_PROTOTYPES +extern Status glXGetTransparentIndexSUN (Display *, Window, Window, long *); +#endif /* GLX_GLXEXT_PROTOTYPES */ +typedef Status ( PFNGLXGETTRANSPARENTINDEXSUNPROC) (Display *dpy, Window overlay, Window underlay, long *pTransparentIndex); +#endif + +#ifndef GLX_MESA_copy_sub_buffer +#define GLX_MESA_copy_sub_buffer 1 +#ifdef GLX_GLXEXT_PROTOTYPES +extern void glXCopySubBufferMESA (Display *, GLXDrawable, int, int, int, int); +#endif /* GLX_GLXEXT_PROTOTYPES */ +typedef void ( PFNGLXCOPYSUBBUFFERMESAPROC) (Display *dpy, GLXDrawable drawable, int x, int y, int width, int height); +#endif + +#ifndef GLX_MESA_pixmap_colormap +#define GLX_MESA_pixmap_colormap 1 +#ifdef GLX_GLXEXT_PROTOTYPES +extern GLXPixmap glXCreateGLXPixmapMESA (Display *, XVisualInfo *, Pixmap, Colormap); +#endif /* GLX_GLXEXT_PROTOTYPES */ +typedef GLXPixmap ( PFNGLXCREATEGLXPIXMAPMESAPROC) (Display *dpy, XVisualInfo *visual, Pixmap pixmap, Colormap cmap); +#endif + +#ifndef GLX_MESA_release_buffers +#define GLX_MESA_release_buffers 1 +#ifdef GLX_GLXEXT_PROTOTYPES +extern Bool glXReleaseBuffersMESA (Display *, GLXDrawable); +#endif /* GLX_GLXEXT_PROTOTYPES */ +typedef Bool ( PFNGLXRELEASEBUFFERSMESAPROC) (Display *dpy, GLXDrawable drawable); +#endif + +#ifndef GLX_MESA_set_3dfx_mode +#define GLX_MESA_set_3dfx_mode 1 +#ifdef GLX_GLXEXT_PROTOTYPES +extern Bool glXSet3DfxModeMESA (int); +#endif /* GLX_GLXEXT_PROTOTYPES */ +typedef Bool ( PFNGLXSET3DFXMODEMESAPROC) (int mode); +#endif + +#ifndef GLX_SGIX_visual_select_group +#define GLX_SGIX_visual_select_group 1 +#endif + +#ifndef GLX_OML_swap_method +#define GLX_OML_swap_method 1 +#endif + +#ifndef GLX_OML_sync_control +#define GLX_OML_sync_control 1 +#if defined(__STDC_VERSION__) +#if __STDC_VERSION__ >= 199901L +/* Include ISO C99 integer types for OML_sync_control; need a better test */ +#include + +#ifdef GLX_GLXEXT_PROTOTYPES +extern Bool glXGetSyncValuesOML (Display *, GLXDrawable, int64_t *, int64_t *, int64_t *); +extern Bool glXGetMscRateOML (Display *, GLXDrawable, int32_t *, int32_t *); +extern int64_t glXSwapBuffersMscOML (Display *, GLXDrawable, int64_t, int64_t, int64_t); +extern Bool glXWaitForMscOML (Display *, GLXDrawable, int64_t, int64_t, int64_t, int64_t *, int64_t *, int64_t *); +extern Bool glXWaitForSbcOML (Display *, GLXDrawable, int64_t, int64_t *, int64_t *, int64_t *); +#endif /* GLX_GLXEXT_PROTOTYPES */ +typedef Bool ( PFNGLXGETSYNCVALUESOMLPROC) (Display *dpy, GLXDrawable drawable, int64_t *ust, int64_t *msc, int64_t *sbc); +typedef Bool ( PFNGLXGETMSCRATEOMLPROC) (Display *dpy, GLXDrawable drawable, int32_t *numerator, int32_t *denominator); +typedef int64_t ( PFNGLXSWAPBUFFERSMSCOMLPROC) (Display *dpy, GLXDrawable drawable, int64_t target_msc, int64_t divisor, int64_t remainder); +typedef Bool ( PFNGLXWAITFORMSCOMLPROC) (Display *dpy, GLXDrawable drawable, int64_t target_msc, int64_t divisor, int64_t remainder, int64_t *ust, int64_t *msc, int64_t *sbc); +typedef Bool ( PFNGLXWAITFORSBCOMLPROC) (Display *dpy, GLXDrawable drawable, int64_t target_sbc, int64_t *ust, int64_t *msc, int64_t *sbc); +#endif + +#endif /* C99 version test */ +#endif /* STDC test */ + +#ifdef __cplusplus +} +#endif + +#endif diff --git a/documents/Tesselation_Tutorial/ext/GL/wglext.h b/documents/Tesselation_Tutorial/ext/GL/wglext.h new file mode 100644 index 0000000..9dcee14 --- /dev/null +++ b/documents/Tesselation_Tutorial/ext/GL/wglext.h @@ -0,0 +1,631 @@ +#ifndef __wglext_h_ +#define __wglext_h_ + +#ifdef __cplusplus +extern "C" { +#endif + +/* +** License Applicability. Except to the extent portions of this file are +** made subject to an alternative license as permitted in the SGI Free +** Software License B, Version 1.1 (the "License"), the contents of this +** file are subject only to the provisions of the License. You may not use +** this file except in compliance with the License. You may obtain a copy +** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600 +** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at: +** +** http://oss.sgi.com/projects/FreeB +** +** Note that, as provided in the License, the Software is distributed on an +** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS +** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND +** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A +** PARTICULAR PURPOSE, AND NON-INFRINGEMENT. +** +** Original Code. The Original Code is: OpenGL Sample Implementation, +** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics, +** Inc. The Original Code is Copyright (c) 1991-2004 Silicon Graphics, Inc. +** Copyright in any portions created by third parties is as indicated +** elsewhere herein. All Rights Reserved. +** +** Additional Notice Provisions: This software was created using the +** OpenGL(R) version 1.2.1 Sample Implementation published by SGI, but has +** not been independently verified as being compliant with the OpenGL(R) +** version 1.2.1 Specification. +*/ + +#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__) +#define WIN32_LEAN_AND_MEAN 1 +#include +#endif + +#ifndef APIENTRY +#define APIENTRY +#endif +#ifndef APIENTRYP +#define APIENTRYP APIENTRY * +#endif +#ifndef GLAPI +#define GLAPI extern +#endif + +/*************************************************************/ + +/* Header file version number */ +/* wglext.h last updated 2005/01/07 */ +/* Current version at http://oss.sgi.com/projects/ogl-sample/registry/ */ +#define WGL_WGLEXT_VERSION 6 + +#ifndef WGL_ARB_buffer_region +#define WGL_FRONT_COLOR_BUFFER_BIT_ARB 0x00000001 +#define WGL_BACK_COLOR_BUFFER_BIT_ARB 0x00000002 +#define WGL_DEPTH_BUFFER_BIT_ARB 0x00000004 +#define WGL_STENCIL_BUFFER_BIT_ARB 0x00000008 +#endif + +#ifndef WGL_ARB_multisample +#define WGL_SAMPLE_BUFFERS_ARB 0x2041 +#define WGL_SAMPLES_ARB 0x2042 +#endif + +#ifndef WGL_ARB_extensions_string +#endif + +#ifndef WGL_ARB_pixel_format +#define WGL_NUMBER_PIXEL_FORMATS_ARB 0x2000 +#define WGL_DRAW_TO_WINDOW_ARB 0x2001 +#define WGL_DRAW_TO_BITMAP_ARB 0x2002 +#define WGL_ACCELERATION_ARB 0x2003 +#define WGL_NEED_PALETTE_ARB 0x2004 +#define WGL_NEED_SYSTEM_PALETTE_ARB 0x2005 +#define WGL_SWAP_LAYER_BUFFERS_ARB 0x2006 +#define WGL_SWAP_METHOD_ARB 0x2007 +#define WGL_NUMBER_OVERLAYS_ARB 0x2008 +#define WGL_NUMBER_UNDERLAYS_ARB 0x2009 +#define WGL_TRANSPARENT_ARB 0x200A +#define WGL_TRANSPARENT_RED_VALUE_ARB 0x2037 +#define WGL_TRANSPARENT_GREEN_VALUE_ARB 0x2038 +#define WGL_TRANSPARENT_BLUE_VALUE_ARB 0x2039 +#define WGL_TRANSPARENT_ALPHA_VALUE_ARB 0x203A +#define WGL_TRANSPARENT_INDEX_VALUE_ARB 0x203B +#define WGL_SHARE_DEPTH_ARB 0x200C +#define WGL_SHARE_STENCIL_ARB 0x200D +#define WGL_SHARE_ACCUM_ARB 0x200E +#define WGL_SUPPORT_GDI_ARB 0x200F +#define WGL_SUPPORT_OPENGL_ARB 0x2010 +#define WGL_DOUBLE_BUFFER_ARB 0x2011 +#define WGL_STEREO_ARB 0x2012 +#define WGL_PIXEL_TYPE_ARB 0x2013 +#define WGL_COLOR_BITS_ARB 0x2014 +#define WGL_RED_BITS_ARB 0x2015 +#define WGL_RED_SHIFT_ARB 0x2016 +#define WGL_GREEN_BITS_ARB 0x2017 +#define WGL_GREEN_SHIFT_ARB 0x2018 +#define WGL_BLUE_BITS_ARB 0x2019 +#define WGL_BLUE_SHIFT_ARB 0x201A +#define WGL_ALPHA_BITS_ARB 0x201B +#define WGL_ALPHA_SHIFT_ARB 0x201C +#define WGL_ACCUM_BITS_ARB 0x201D +#define WGL_ACCUM_RED_BITS_ARB 0x201E +#define WGL_ACCUM_GREEN_BITS_ARB 0x201F +#define WGL_ACCUM_BLUE_BITS_ARB 0x2020 +#define WGL_ACCUM_ALPHA_BITS_ARB 0x2021 +#define WGL_DEPTH_BITS_ARB 0x2022 +#define WGL_STENCIL_BITS_ARB 0x2023 +#define WGL_AUX_BUFFERS_ARB 0x2024 +#define WGL_NO_ACCELERATION_ARB 0x2025 +#define WGL_GENERIC_ACCELERATION_ARB 0x2026 +#define WGL_FULL_ACCELERATION_ARB 0x2027 +#define WGL_SWAP_EXCHANGE_ARB 0x2028 +#define WGL_SWAP_COPY_ARB 0x2029 +#define WGL_SWAP_UNDEFINED_ARB 0x202A +#define WGL_TYPE_RGBA_ARB 0x202B +#define WGL_TYPE_COLORINDEX_ARB 0x202C +#endif + +#ifndef WGL_ARB_make_current_read +#define ERROR_INVALID_PIXEL_TYPE_ARB 0x2043 +#define ERROR_INCOMPATIBLE_DEVICE_CONTEXTS_ARB 0x2054 +#endif + +#ifndef WGL_ARB_pbuffer +#define WGL_DRAW_TO_PBUFFER_ARB 0x202D +#define WGL_MAX_PBUFFER_PIXELS_ARB 0x202E +#define WGL_MAX_PBUFFER_WIDTH_ARB 0x202F +#define WGL_MAX_PBUFFER_HEIGHT_ARB 0x2030 +#define WGL_PBUFFER_LARGEST_ARB 0x2033 +#define WGL_PBUFFER_WIDTH_ARB 0x2034 +#define WGL_PBUFFER_HEIGHT_ARB 0x2035 +#define WGL_PBUFFER_LOST_ARB 0x2036 +#endif + +#ifndef WGL_ARB_render_texture +#define WGL_BIND_TO_TEXTURE_RGB_ARB 0x2070 +#define WGL_BIND_TO_TEXTURE_RGBA_ARB 0x2071 +#define WGL_TEXTURE_FORMAT_ARB 0x2072 +#define WGL_TEXTURE_TARGET_ARB 0x2073 +#define WGL_MIPMAP_TEXTURE_ARB 0x2074 +#define WGL_TEXTURE_RGB_ARB 0x2075 +#define WGL_TEXTURE_RGBA_ARB 0x2076 +#define WGL_NO_TEXTURE_ARB 0x2077 +#define WGL_TEXTURE_CUBE_MAP_ARB 0x2078 +#define WGL_TEXTURE_1D_ARB 0x2079 +#define WGL_TEXTURE_2D_ARB 0x207A +#define WGL_MIPMAP_LEVEL_ARB 0x207B +#define WGL_CUBE_MAP_FACE_ARB 0x207C +#define WGL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x207D +#define WGL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x207E +#define WGL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x207F +#define WGL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x2080 +#define WGL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x2081 +#define WGL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x2082 +#define WGL_FRONT_LEFT_ARB 0x2083 +#define WGL_FRONT_RIGHT_ARB 0x2084 +#define WGL_BACK_LEFT_ARB 0x2085 +#define WGL_BACK_RIGHT_ARB 0x2086 +#define WGL_AUX0_ARB 0x2087 +#define WGL_AUX1_ARB 0x2088 +#define WGL_AUX2_ARB 0x2089 +#define WGL_AUX3_ARB 0x208A +#define WGL_AUX4_ARB 0x208B +#define WGL_AUX5_ARB 0x208C +#define WGL_AUX6_ARB 0x208D +#define WGL_AUX7_ARB 0x208E +#define WGL_AUX8_ARB 0x208F +#define WGL_AUX9_ARB 0x2090 +#endif + +#ifndef WGL_ARB_pixel_format_float +#define WGL_TYPE_RGBA_FLOAT_ARB 0x21A0 +#endif + +#ifndef WGL_EXT_make_current_read +#define ERROR_INVALID_PIXEL_TYPE_EXT 0x2043 +#endif + +#ifndef WGL_EXT_pixel_format +#define WGL_NUMBER_PIXEL_FORMATS_EXT 0x2000 +#define WGL_DRAW_TO_WINDOW_EXT 0x2001 +#define WGL_DRAW_TO_BITMAP_EXT 0x2002 +#define WGL_ACCELERATION_EXT 0x2003 +#define WGL_NEED_PALETTE_EXT 0x2004 +#define WGL_NEED_SYSTEM_PALETTE_EXT 0x2005 +#define WGL_SWAP_LAYER_BUFFERS_EXT 0x2006 +#define WGL_SWAP_METHOD_EXT 0x2007 +#define WGL_NUMBER_OVERLAYS_EXT 0x2008 +#define WGL_NUMBER_UNDERLAYS_EXT 0x2009 +#define WGL_TRANSPARENT_EXT 0x200A +#define WGL_TRANSPARENT_VALUE_EXT 0x200B +#define WGL_SHARE_DEPTH_EXT 0x200C +#define WGL_SHARE_STENCIL_EXT 0x200D +#define WGL_SHARE_ACCUM_EXT 0x200E +#define WGL_SUPPORT_GDI_EXT 0x200F +#define WGL_SUPPORT_OPENGL_EXT 0x2010 +#define WGL_DOUBLE_BUFFER_EXT 0x2011 +#define WGL_STEREO_EXT 0x2012 +#define WGL_PIXEL_TYPE_EXT 0x2013 +#define WGL_COLOR_BITS_EXT 0x2014 +#define WGL_RED_BITS_EXT 0x2015 +#define WGL_RED_SHIFT_EXT 0x2016 +#define WGL_GREEN_BITS_EXT 0x2017 +#define WGL_GREEN_SHIFT_EXT 0x2018 +#define WGL_BLUE_BITS_EXT 0x2019 +#define WGL_BLUE_SHIFT_EXT 0x201A +#define WGL_ALPHA_BITS_EXT 0x201B +#define WGL_ALPHA_SHIFT_EXT 0x201C +#define WGL_ACCUM_BITS_EXT 0x201D +#define WGL_ACCUM_RED_BITS_EXT 0x201E +#define WGL_ACCUM_GREEN_BITS_EXT 0x201F +#define WGL_ACCUM_BLUE_BITS_EXT 0x2020 +#define WGL_ACCUM_ALPHA_BITS_EXT 0x2021 +#define WGL_DEPTH_BITS_EXT 0x2022 +#define WGL_STENCIL_BITS_EXT 0x2023 +#define WGL_AUX_BUFFERS_EXT 0x2024 +#define WGL_NO_ACCELERATION_EXT 0x2025 +#define WGL_GENERIC_ACCELERATION_EXT 0x2026 +#define WGL_FULL_ACCELERATION_EXT 0x2027 +#define WGL_SWAP_EXCHANGE_EXT 0x2028 +#define WGL_SWAP_COPY_EXT 0x2029 +#define WGL_SWAP_UNDEFINED_EXT 0x202A +#define WGL_TYPE_RGBA_EXT 0x202B +#define WGL_TYPE_COLORINDEX_EXT 0x202C +#endif + +#ifndef WGL_EXT_pbuffer +#define WGL_DRAW_TO_PBUFFER_EXT 0x202D +#define WGL_MAX_PBUFFER_PIXELS_EXT 0x202E +#define WGL_MAX_PBUFFER_WIDTH_EXT 0x202F +#define WGL_MAX_PBUFFER_HEIGHT_EXT 0x2030 +#define WGL_OPTIMAL_PBUFFER_WIDTH_EXT 0x2031 +#define WGL_OPTIMAL_PBUFFER_HEIGHT_EXT 0x2032 +#define WGL_PBUFFER_LARGEST_EXT 0x2033 +#define WGL_PBUFFER_WIDTH_EXT 0x2034 +#define WGL_PBUFFER_HEIGHT_EXT 0x2035 +#endif + +#ifndef WGL_EXT_depth_float +#define WGL_DEPTH_FLOAT_EXT 0x2040 +#endif + +#ifndef WGL_3DFX_multisample +#define WGL_SAMPLE_BUFFERS_3DFX 0x2060 +#define WGL_SAMPLES_3DFX 0x2061 +#endif + +#ifndef WGL_EXT_multisample +#define WGL_SAMPLE_BUFFERS_EXT 0x2041 +#define WGL_SAMPLES_EXT 0x2042 +#endif + +#ifndef WGL_I3D_digital_video_control +#define WGL_DIGITAL_VIDEO_CURSOR_ALPHA_FRAMEBUFFER_I3D 0x2050 +#define WGL_DIGITAL_VIDEO_CURSOR_ALPHA_VALUE_I3D 0x2051 +#define WGL_DIGITAL_VIDEO_CURSOR_INCLUDED_I3D 0x2052 +#define WGL_DIGITAL_VIDEO_GAMMA_CORRECTED_I3D 0x2053 +#endif + +#ifndef WGL_I3D_gamma +#define WGL_GAMMA_TABLE_SIZE_I3D 0x204E +#define WGL_GAMMA_EXCLUDE_DESKTOP_I3D 0x204F +#endif + +#ifndef WGL_I3D_genlock +#define WGL_GENLOCK_SOURCE_MULTIVIEW_I3D 0x2044 +#define WGL_GENLOCK_SOURCE_EXTENAL_SYNC_I3D 0x2045 +#define WGL_GENLOCK_SOURCE_EXTENAL_FIELD_I3D 0x2046 +#define WGL_GENLOCK_SOURCE_EXTENAL_TTL_I3D 0x2047 +#define WGL_GENLOCK_SOURCE_DIGITAL_SYNC_I3D 0x2048 +#define WGL_GENLOCK_SOURCE_DIGITAL_FIELD_I3D 0x2049 +#define WGL_GENLOCK_SOURCE_EDGE_FALLING_I3D 0x204A +#define WGL_GENLOCK_SOURCE_EDGE_RISING_I3D 0x204B +#define WGL_GENLOCK_SOURCE_EDGE_BOTH_I3D 0x204C +#endif + +#ifndef WGL_I3D_image_buffer +#define WGL_IMAGE_BUFFER_MIN_ACCESS_I3D 0x00000001 +#define WGL_IMAGE_BUFFER_LOCK_I3D 0x00000002 +#endif + +#ifndef WGL_I3D_swap_frame_lock +#endif + +#ifndef WGL_NV_render_depth_texture +#define WGL_BIND_TO_TEXTURE_DEPTH_NV 0x20A3 +#define WGL_BIND_TO_TEXTURE_RECTANGLE_DEPTH_NV 0x20A4 +#define WGL_DEPTH_TEXTURE_FORMAT_NV 0x20A5 +#define WGL_TEXTURE_DEPTH_COMPONENT_NV 0x20A6 +#define WGL_DEPTH_COMPONENT_NV 0x20A7 +#endif + +#ifndef WGL_NV_render_texture_rectangle +#define WGL_BIND_TO_TEXTURE_RECTANGLE_RGB_NV 0x20A0 +#define WGL_BIND_TO_TEXTURE_RECTANGLE_RGBA_NV 0x20A1 +#define WGL_TEXTURE_RECTANGLE_NV 0x20A2 +#endif + +#ifndef WGL_ATI_pixel_format_float +#define WGL_TYPE_RGBA_FLOAT_ATI 0x21A0 +#endif + +#ifndef WGL_NV_float_buffer +#define WGL_FLOAT_COMPONENTS_NV 0x20B0 +#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_R_NV 0x20B1 +#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RG_NV 0x20B2 +#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGB_NV 0x20B3 +#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGBA_NV 0x20B4 +#define WGL_TEXTURE_FLOAT_R_NV 0x20B5 +#define WGL_TEXTURE_FLOAT_RG_NV 0x20B6 +#define WGL_TEXTURE_FLOAT_RGB_NV 0x20B7 +#define WGL_TEXTURE_FLOAT_RGBA_NV 0x20B8 +#endif + + +/*************************************************************/ + +#ifndef WGL_ARB_pbuffer +DECLARE_HANDLE(HPBUFFERARB); +#endif +#ifndef WGL_EXT_pbuffer +DECLARE_HANDLE(HPBUFFEREXT); +#endif + +#ifndef WGL_ARB_buffer_region +#define WGL_ARB_buffer_region 1 +#ifdef WGL_WGLEXT_PROTOTYPES +extern HANDLE WINAPI wglCreateBufferRegionARB (HDC, int, UINT); +extern VOID WINAPI wglDeleteBufferRegionARB (HANDLE); +extern BOOL WINAPI wglSaveBufferRegionARB (HANDLE, int, int, int, int); +extern BOOL WINAPI wglRestoreBufferRegionARB (HANDLE, int, int, int, int, int, int); +#endif /* WGL_WGLEXT_PROTOTYPES */ +typedef HANDLE (WINAPI * PFNWGLCREATEBUFFERREGIONARBPROC) (HDC hDC, int iLayerPlane, UINT uType); +typedef VOID (WINAPI * PFNWGLDELETEBUFFERREGIONARBPROC) (HANDLE hRegion); +typedef BOOL (WINAPI * PFNWGLSAVEBUFFERREGIONARBPROC) (HANDLE hRegion, int x, int y, int width, int height); +typedef BOOL (WINAPI * PFNWGLRESTOREBUFFERREGIONARBPROC) (HANDLE hRegion, int x, int y, int width, int height, int xSrc, int ySrc); +#endif + +#ifndef WGL_ARB_multisample +#define WGL_ARB_multisample 1 +#endif + +#ifndef WGL_ARB_extensions_string +#define WGL_ARB_extensions_string 1 +#ifdef WGL_WGLEXT_PROTOTYPES +extern const char * WINAPI wglGetExtensionsStringARB (HDC); +#endif /* WGL_WGLEXT_PROTOTYPES */ +typedef const char * (WINAPI * PFNWGLGETEXTENSIONSSTRINGARBPROC) (HDC hdc); +#endif + +#ifndef WGL_ARB_pixel_format +#define WGL_ARB_pixel_format 1 +#ifdef WGL_WGLEXT_PROTOTYPES +extern BOOL WINAPI wglGetPixelFormatAttribivARB (HDC, int, int, UINT, const int *, int *); +extern BOOL WINAPI wglGetPixelFormatAttribfvARB (HDC, int, int, UINT, const int *, FLOAT *); +extern BOOL WINAPI wglChoosePixelFormatARB (HDC, const int *, const FLOAT *, UINT, int *, UINT *); +#endif /* WGL_WGLEXT_PROTOTYPES */ +typedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBIVARBPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int *piAttributes, int *piValues); +typedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBFVARBPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int *piAttributes, FLOAT *pfValues); +typedef BOOL (WINAPI * PFNWGLCHOOSEPIXELFORMATARBPROC) (HDC hdc, const int *piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats); +#endif + +#ifndef WGL_ARB_make_current_read +#define WGL_ARB_make_current_read 1 +#ifdef WGL_WGLEXT_PROTOTYPES +extern BOOL WINAPI wglMakeContextCurrentARB (HDC, HDC, HGLRC); +extern HDC WINAPI wglGetCurrentReadDCARB (void); +#endif /* WGL_WGLEXT_PROTOTYPES */ +typedef BOOL (WINAPI * PFNWGLMAKECONTEXTCURRENTARBPROC) (HDC hDrawDC, HDC hReadDC, HGLRC hglrc); +typedef HDC (WINAPI * PFNWGLGETCURRENTREADDCARBPROC) (void); +#endif + +#ifndef WGL_ARB_pbuffer +#define WGL_ARB_pbuffer 1 +#ifdef WGL_WGLEXT_PROTOTYPES +extern HPBUFFERARB WINAPI wglCreatePbufferARB (HDC, int, int, int, const int *); +extern HDC WINAPI wglGetPbufferDCARB (HPBUFFERARB); +extern int WINAPI wglReleasePbufferDCARB (HPBUFFERARB, HDC); +extern BOOL WINAPI wglDestroyPbufferARB (HPBUFFERARB); +extern BOOL WINAPI wglQueryPbufferARB (HPBUFFERARB, int, int *); +#endif /* WGL_WGLEXT_PROTOTYPES */ +typedef HPBUFFERARB (WINAPI * PFNWGLCREATEPBUFFERARBPROC) (HDC hDC, int iPixelFormat, int iWidth, int iHeight, const int *piAttribList); +typedef HDC (WINAPI * PFNWGLGETPBUFFERDCARBPROC) (HPBUFFERARB hPbuffer); +typedef int (WINAPI * PFNWGLRELEASEPBUFFERDCARBPROC) (HPBUFFERARB hPbuffer, HDC hDC); +typedef BOOL (WINAPI * PFNWGLDESTROYPBUFFERARBPROC) (HPBUFFERARB hPbuffer); +typedef BOOL (WINAPI * PFNWGLQUERYPBUFFERARBPROC) (HPBUFFERARB hPbuffer, int iAttribute, int *piValue); +#endif + +#ifndef WGL_ARB_render_texture +#define WGL_ARB_render_texture 1 +#ifdef WGL_WGLEXT_PROTOTYPES +extern BOOL WINAPI wglBindTexImageARB (HPBUFFERARB, int); +extern BOOL WINAPI wglReleaseTexImageARB (HPBUFFERARB, int); +extern BOOL WINAPI wglSetPbufferAttribARB (HPBUFFERARB, const int *); +#endif /* WGL_WGLEXT_PROTOTYPES */ +typedef BOOL (WINAPI * PFNWGLBINDTEXIMAGEARBPROC) (HPBUFFERARB hPbuffer, int iBuffer); +typedef BOOL (WINAPI * PFNWGLRELEASETEXIMAGEARBPROC) (HPBUFFERARB hPbuffer, int iBuffer); +typedef BOOL (WINAPI * PFNWGLSETPBUFFERATTRIBARBPROC) (HPBUFFERARB hPbuffer, const int *piAttribList); +#endif + +#ifndef WGL_ARB_pixel_format_float +#define WGL_ARB_pixel_format_float 1 +#endif + +#ifndef WGL_EXT_display_color_table +#define WGL_EXT_display_color_table 1 +#ifdef WGL_WGLEXT_PROTOTYPES +extern GLboolean WINAPI wglCreateDisplayColorTableEXT (GLushort); +extern GLboolean WINAPI wglLoadDisplayColorTableEXT (const GLushort *, GLuint); +extern GLboolean WINAPI wglBindDisplayColorTableEXT (GLushort); +extern VOID WINAPI wglDestroyDisplayColorTableEXT (GLushort); +#endif /* WGL_WGLEXT_PROTOTYPES */ +typedef GLboolean (WINAPI * PFNWGLCREATEDISPLAYCOLORTABLEEXTPROC) (GLushort id); +typedef GLboolean (WINAPI * PFNWGLLOADDISPLAYCOLORTABLEEXTPROC) (const GLushort *table, GLuint length); +typedef GLboolean (WINAPI * PFNWGLBINDDISPLAYCOLORTABLEEXTPROC) (GLushort id); +typedef VOID (WINAPI * PFNWGLDESTROYDISPLAYCOLORTABLEEXTPROC) (GLushort id); +#endif + +#ifndef WGL_EXT_extensions_string +#define WGL_EXT_extensions_string 1 +#ifdef WGL_WGLEXT_PROTOTYPES +extern const char * WINAPI wglGetExtensionsStringEXT (void); +#endif /* WGL_WGLEXT_PROTOTYPES */ +typedef const char * (WINAPI * PFNWGLGETEXTENSIONSSTRINGEXTPROC) (void); +#endif + +#ifndef WGL_EXT_make_current_read +#define WGL_EXT_make_current_read 1 +#ifdef WGL_WGLEXT_PROTOTYPES +extern BOOL WINAPI wglMakeContextCurrentEXT (HDC, HDC, HGLRC); +extern HDC WINAPI wglGetCurrentReadDCEXT (void); +#endif /* WGL_WGLEXT_PROTOTYPES */ +typedef BOOL (WINAPI * PFNWGLMAKECONTEXTCURRENTEXTPROC) (HDC hDrawDC, HDC hReadDC, HGLRC hglrc); +typedef HDC (WINAPI * PFNWGLGETCURRENTREADDCEXTPROC) (void); +#endif + +#ifndef WGL_EXT_pbuffer +#define WGL_EXT_pbuffer 1 +#ifdef WGL_WGLEXT_PROTOTYPES +extern HPBUFFEREXT WINAPI wglCreatePbufferEXT (HDC, int, int, int, const int *); +extern HDC WINAPI wglGetPbufferDCEXT (HPBUFFEREXT); +extern int WINAPI wglReleasePbufferDCEXT (HPBUFFEREXT, HDC); +extern BOOL WINAPI wglDestroyPbufferEXT (HPBUFFEREXT); +extern BOOL WINAPI wglQueryPbufferEXT (HPBUFFEREXT, int, int *); +#endif /* WGL_WGLEXT_PROTOTYPES */ +typedef HPBUFFEREXT (WINAPI * PFNWGLCREATEPBUFFEREXTPROC) (HDC hDC, int iPixelFormat, int iWidth, int iHeight, const int *piAttribList); +typedef HDC (WINAPI * PFNWGLGETPBUFFERDCEXTPROC) (HPBUFFEREXT hPbuffer); +typedef int (WINAPI * PFNWGLRELEASEPBUFFERDCEXTPROC) (HPBUFFEREXT hPbuffer, HDC hDC); +typedef BOOL (WINAPI * PFNWGLDESTROYPBUFFEREXTPROC) (HPBUFFEREXT hPbuffer); +typedef BOOL (WINAPI * PFNWGLQUERYPBUFFEREXTPROC) (HPBUFFEREXT hPbuffer, int iAttribute, int *piValue); +#endif + +#ifndef WGL_EXT_pixel_format +#define WGL_EXT_pixel_format 1 +#ifdef WGL_WGLEXT_PROTOTYPES +extern BOOL WINAPI wglGetPixelFormatAttribivEXT (HDC, int, int, UINT, int *, int *); +extern BOOL WINAPI wglGetPixelFormatAttribfvEXT (HDC, int, int, UINT, int *, FLOAT *); +extern BOOL WINAPI wglChoosePixelFormatEXT (HDC, const int *, const FLOAT *, UINT, int *, UINT *); +#endif /* WGL_WGLEXT_PROTOTYPES */ +typedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBIVEXTPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, int *piAttributes, int *piValues); +typedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBFVEXTPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, int *piAttributes, FLOAT *pfValues); +typedef BOOL (WINAPI * PFNWGLCHOOSEPIXELFORMATEXTPROC) (HDC hdc, const int *piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats); +#endif + +#ifndef WGL_EXT_swap_control +#define WGL_EXT_swap_control 1 +#ifdef WGL_WGLEXT_PROTOTYPES +extern BOOL WINAPI wglSwapIntervalEXT (int); +extern int WINAPI wglGetSwapIntervalEXT (void); +#endif /* WGL_WGLEXT_PROTOTYPES */ +typedef BOOL (WINAPI * PFNWGLSWAPINTERVALEXTPROC) (int interval); +typedef int (WINAPI * PFNWGLGETSWAPINTERVALEXTPROC) (void); +#endif + +#ifndef WGL_EXT_depth_float +#define WGL_EXT_depth_float 1 +#endif + +#ifndef WGL_NV_vertex_array_range +#define WGL_NV_vertex_array_range 1 +#ifdef WGL_WGLEXT_PROTOTYPES +extern void* WINAPI wglAllocateMemoryNV (GLsizei, GLfloat, GLfloat, GLfloat); +extern void WINAPI wglFreeMemoryNV (void *); +#endif /* WGL_WGLEXT_PROTOTYPES */ +typedef void* (WINAPI * PFNWGLALLOCATEMEMORYNVPROC) (GLsizei size, GLfloat readfreq, GLfloat writefreq, GLfloat priority); +typedef void (WINAPI * PFNWGLFREEMEMORYNVPROC) (void *pointer); +#endif + +#ifndef WGL_3DFX_multisample +#define WGL_3DFX_multisample 1 +#endif + +#ifndef WGL_EXT_multisample +#define WGL_EXT_multisample 1 +#endif + +#ifndef WGL_OML_sync_control +#define WGL_OML_sync_control 1 +#ifdef WGL_WGLEXT_PROTOTYPES +extern BOOL WINAPI wglGetSyncValuesOML (HDC, INT64 *, INT64 *, INT64 *); +extern BOOL WINAPI wglGetMscRateOML (HDC, INT32 *, INT32 *); +extern INT64 WINAPI wglSwapBuffersMscOML (HDC, INT64, INT64, INT64); +extern INT64 WINAPI wglSwapLayerBuffersMscOML (HDC, int, INT64, INT64, INT64); +extern BOOL WINAPI wglWaitForMscOML (HDC, INT64, INT64, INT64, INT64 *, INT64 *, INT64 *); +extern BOOL WINAPI wglWaitForSbcOML (HDC, INT64, INT64 *, INT64 *, INT64 *); +#endif /* WGL_WGLEXT_PROTOTYPES */ +typedef BOOL (WINAPI * PFNWGLGETSYNCVALUESOMLPROC) (HDC hdc, INT64 *ust, INT64 *msc, INT64 *sbc); +typedef BOOL (WINAPI * PFNWGLGETMSCRATEOMLPROC) (HDC hdc, INT32 *numerator, INT32 *denominator); +typedef INT64 (WINAPI * PFNWGLSWAPBUFFERSMSCOMLPROC) (HDC hdc, INT64 target_msc, INT64 divisor, INT64 remainder); +typedef INT64 (WINAPI * PFNWGLSWAPLAYERBUFFERSMSCOMLPROC) (HDC hdc, int fuPlanes, INT64 target_msc, INT64 divisor, INT64 remainder); +typedef BOOL (WINAPI * PFNWGLWAITFORMSCOMLPROC) (HDC hdc, INT64 target_msc, INT64 divisor, INT64 remainder, INT64 *ust, INT64 *msc, INT64 *sbc); +typedef BOOL (WINAPI * PFNWGLWAITFORSBCOMLPROC) (HDC hdc, INT64 target_sbc, INT64 *ust, INT64 *msc, INT64 *sbc); +#endif + +#ifndef WGL_I3D_digital_video_control +#define WGL_I3D_digital_video_control 1 +#ifdef WGL_WGLEXT_PROTOTYPES +extern BOOL WINAPI wglGetDigitalVideoParametersI3D (HDC, int, int *); +extern BOOL WINAPI wglSetDigitalVideoParametersI3D (HDC, int, const int *); +#endif /* WGL_WGLEXT_PROTOTYPES */ +typedef BOOL (WINAPI * PFNWGLGETDIGITALVIDEOPARAMETERSI3DPROC) (HDC hDC, int iAttribute, int *piValue); +typedef BOOL (WINAPI * PFNWGLSETDIGITALVIDEOPARAMETERSI3DPROC) (HDC hDC, int iAttribute, const int *piValue); +#endif + +#ifndef WGL_I3D_gamma +#define WGL_I3D_gamma 1 +#ifdef WGL_WGLEXT_PROTOTYPES +extern BOOL WINAPI wglGetGammaTableParametersI3D (HDC, int, int *); +extern BOOL WINAPI wglSetGammaTableParametersI3D (HDC, int, const int *); +extern BOOL WINAPI wglGetGammaTableI3D (HDC, int, USHORT *, USHORT *, USHORT *); +extern BOOL WINAPI wglSetGammaTableI3D (HDC, int, const USHORT *, const USHORT *, const USHORT *); +#endif /* WGL_WGLEXT_PROTOTYPES */ +typedef BOOL (WINAPI * PFNWGLGETGAMMATABLEPARAMETERSI3DPROC) (HDC hDC, int iAttribute, int *piValue); +typedef BOOL (WINAPI * PFNWGLSETGAMMATABLEPARAMETERSI3DPROC) (HDC hDC, int iAttribute, const int *piValue); +typedef BOOL (WINAPI * PFNWGLGETGAMMATABLEI3DPROC) (HDC hDC, int iEntries, USHORT *puRed, USHORT *puGreen, USHORT *puBlue); +typedef BOOL (WINAPI * PFNWGLSETGAMMATABLEI3DPROC) (HDC hDC, int iEntries, const USHORT *puRed, const USHORT *puGreen, const USHORT *puBlue); +#endif + +#ifndef WGL_I3D_genlock +#define WGL_I3D_genlock 1 +#ifdef WGL_WGLEXT_PROTOTYPES +extern BOOL WINAPI wglEnableGenlockI3D (HDC); +extern BOOL WINAPI wglDisableGenlockI3D (HDC); +extern BOOL WINAPI wglIsEnabledGenlockI3D (HDC, BOOL *); +extern BOOL WINAPI wglGenlockSourceI3D (HDC, UINT); +extern BOOL WINAPI wglGetGenlockSourceI3D (HDC, UINT *); +extern BOOL WINAPI wglGenlockSourceEdgeI3D (HDC, UINT); +extern BOOL WINAPI wglGetGenlockSourceEdgeI3D (HDC, UINT *); +extern BOOL WINAPI wglGenlockSampleRateI3D (HDC, UINT); +extern BOOL WINAPI wglGetGenlockSampleRateI3D (HDC, UINT *); +extern BOOL WINAPI wglGenlockSourceDelayI3D (HDC, UINT); +extern BOOL WINAPI wglGetGenlockSourceDelayI3D (HDC, UINT *); +extern BOOL WINAPI wglQueryGenlockMaxSourceDelayI3D (HDC, UINT *, UINT *); +#endif /* WGL_WGLEXT_PROTOTYPES */ +typedef BOOL (WINAPI * PFNWGLENABLEGENLOCKI3DPROC) (HDC hDC); +typedef BOOL (WINAPI * PFNWGLDISABLEGENLOCKI3DPROC) (HDC hDC); +typedef BOOL (WINAPI * PFNWGLISENABLEDGENLOCKI3DPROC) (HDC hDC, BOOL *pFlag); +typedef BOOL (WINAPI * PFNWGLGENLOCKSOURCEI3DPROC) (HDC hDC, UINT uSource); +typedef BOOL (WINAPI * PFNWGLGETGENLOCKSOURCEI3DPROC) (HDC hDC, UINT *uSource); +typedef BOOL (WINAPI * PFNWGLGENLOCKSOURCEEDGEI3DPROC) (HDC hDC, UINT uEdge); +typedef BOOL (WINAPI * PFNWGLGETGENLOCKSOURCEEDGEI3DPROC) (HDC hDC, UINT *uEdge); +typedef BOOL (WINAPI * PFNWGLGENLOCKSAMPLERATEI3DPROC) (HDC hDC, UINT uRate); +typedef BOOL (WINAPI * PFNWGLGETGENLOCKSAMPLERATEI3DPROC) (HDC hDC, UINT *uRate); +typedef BOOL (WINAPI * PFNWGLGENLOCKSOURCEDELAYI3DPROC) (HDC hDC, UINT uDelay); +typedef BOOL (WINAPI * PFNWGLGETGENLOCKSOURCEDELAYI3DPROC) (HDC hDC, UINT *uDelay); +typedef BOOL (WINAPI * PFNWGLQUERYGENLOCKMAXSOURCEDELAYI3DPROC) (HDC hDC, UINT *uMaxLineDelay, UINT *uMaxPixelDelay); +#endif + +#ifndef WGL_I3D_image_buffer +#define WGL_I3D_image_buffer 1 +#ifdef WGL_WGLEXT_PROTOTYPES +extern LPVOID WINAPI wglCreateImageBufferI3D (HDC, DWORD, UINT); +extern BOOL WINAPI wglDestroyImageBufferI3D (HDC, LPVOID); +extern BOOL WINAPI wglAssociateImageBufferEventsI3D (HDC, const HANDLE *, const LPVOID *, const DWORD *, UINT); +extern BOOL WINAPI wglReleaseImageBufferEventsI3D (HDC, const LPVOID *, UINT); +#endif /* WGL_WGLEXT_PROTOTYPES */ +typedef LPVOID (WINAPI * PFNWGLCREATEIMAGEBUFFERI3DPROC) (HDC hDC, DWORD dwSize, UINT uFlags); +typedef BOOL (WINAPI * PFNWGLDESTROYIMAGEBUFFERI3DPROC) (HDC hDC, LPVOID pAddress); +typedef BOOL (WINAPI * PFNWGLASSOCIATEIMAGEBUFFEREVENTSI3DPROC) (HDC hDC, const HANDLE *pEvent, const LPVOID *pAddress, const DWORD *pSize, UINT count); +typedef BOOL (WINAPI * PFNWGLRELEASEIMAGEBUFFEREVENTSI3DPROC) (HDC hDC, const LPVOID *pAddress, UINT count); +#endif + +#ifndef WGL_I3D_swap_frame_lock +#define WGL_I3D_swap_frame_lock 1 +#ifdef WGL_WGLEXT_PROTOTYPES +extern BOOL WINAPI wglEnableFrameLockI3D (void); +extern BOOL WINAPI wglDisableFrameLockI3D (void); +extern BOOL WINAPI wglIsEnabledFrameLockI3D (BOOL *); +extern BOOL WINAPI wglQueryFrameLockMasterI3D (BOOL *); +#endif /* WGL_WGLEXT_PROTOTYPES */ +typedef BOOL (WINAPI * PFNWGLENABLEFRAMELOCKI3DPROC) (void); +typedef BOOL (WINAPI * PFNWGLDISABLEFRAMELOCKI3DPROC) (void); +typedef BOOL (WINAPI * PFNWGLISENABLEDFRAMELOCKI3DPROC) (BOOL *pFlag); +typedef BOOL (WINAPI * PFNWGLQUERYFRAMELOCKMASTERI3DPROC) (BOOL *pFlag); +#endif + +#ifndef WGL_I3D_swap_frame_usage +#define WGL_I3D_swap_frame_usage 1 +#ifdef WGL_WGLEXT_PROTOTYPES +extern BOOL WINAPI wglGetFrameUsageI3D (float *); +extern BOOL WINAPI wglBeginFrameTrackingI3D (void); +extern BOOL WINAPI wglEndFrameTrackingI3D (void); +extern BOOL WINAPI wglQueryFrameTrackingI3D (DWORD *, DWORD *, float *); +#endif /* WGL_WGLEXT_PROTOTYPES */ +typedef BOOL (WINAPI * PFNWGLGETFRAMEUSAGEI3DPROC) (float *pUsage); +typedef BOOL (WINAPI * PFNWGLBEGINFRAMETRACKINGI3DPROC) (void); +typedef BOOL (WINAPI * PFNWGLENDFRAMETRACKINGI3DPROC) (void); +typedef BOOL (WINAPI * PFNWGLQUERYFRAMETRACKINGI3DPROC) (DWORD *pFrameCount, DWORD *pMissedFrames, float *pLastMissedUsage); +#endif + +#ifndef WGL_ATI_pixel_format_float +#define WGL_ATI_pixel_format_float 1 +#endif + +#ifndef WGL_NV_float_buffer +#define WGL_NV_float_buffer 1 +#endif + + +#ifdef __cplusplus +} +#endif + +#endif diff --git a/documents/Tesselation_Tutorial/ext/glew.cpp b/documents/Tesselation_Tutorial/ext/glew.cpp new file mode 100644 index 0000000..cb9911f --- /dev/null +++ b/documents/Tesselation_Tutorial/ext/glew.cpp @@ -0,0 +1,14599 @@ +/* +** The OpenGL Extension Wrangler Library +** Copyright (C) 2002-2008, Milan Ikits +** Copyright (C) 2002-2008, Marcelo E. Magallon +** Copyright (C) 2002, Lev Povalahev +** All rights reserved. +** +** Redistribution and use in source and binary forms, with or without +** modification, are permitted provided that the following conditions are met: +** +** * Redistributions of source code must retain the above copyright notice, +** this list of conditions and the following disclaimer. +** * Redistributions in binary form must reproduce the above copyright notice, +** this list of conditions and the following disclaimer in the documentation +** and/or other materials provided with the distribution. +** * The name of the author may be used to endorse or promote products +** derived from this software without specific prior written permission. +** +** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" +** AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE +** IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE +** ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE +** LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR +** CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF +** SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS +** INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN +** CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) +** ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF +** THE POSSIBILITY OF SUCH DAMAGE. +*/ + +#include +#if defined(_WIN32) +# include +#elif !defined(__APPLE__) || defined(GLEW_APPLE_GLX) +# include +#endif + +/* + * Define glewGetContext and related helper macros. + */ +#ifdef GLEW_MX +# define glewGetContext() ctx +# ifdef _WIN32 +# define GLEW_CONTEXT_ARG_DEF_INIT GLEWContext* ctx +# define GLEW_CONTEXT_ARG_VAR_INIT ctx +# define wglewGetContext() ctx +# define WGLEW_CONTEXT_ARG_DEF_INIT WGLEWContext* ctx +# define WGLEW_CONTEXT_ARG_DEF_LIST WGLEWContext* ctx +# else /* _WIN32 */ +# define GLEW_CONTEXT_ARG_DEF_INIT void +# define GLEW_CONTEXT_ARG_VAR_INIT +# define glxewGetContext() ctx +# define GLXEW_CONTEXT_ARG_DEF_INIT void +# define GLXEW_CONTEXT_ARG_DEF_LIST GLXEWContext* ctx +# endif /* _WIN32 */ +# define GLEW_CONTEXT_ARG_DEF_LIST GLEWContext* ctx +#else /* GLEW_MX */ +# define GLEW_CONTEXT_ARG_DEF_INIT void +# define GLEW_CONTEXT_ARG_VAR_INIT +# define GLEW_CONTEXT_ARG_DEF_LIST void +# define WGLEW_CONTEXT_ARG_DEF_INIT void +# define WGLEW_CONTEXT_ARG_DEF_LIST void +# define GLXEW_CONTEXT_ARG_DEF_INIT void +# define GLXEW_CONTEXT_ARG_DEF_LIST void +#endif /* GLEW_MX */ + +#if defined(__APPLE__) +#include +#include +#include + +#ifdef MAC_OS_X_VERSION_10_3 + +#include + +void* NSGLGetProcAddress (const GLubyte *name) +{ + static void* image = NULL; + if (NULL == image) + { + image = dlopen("/System/Library/Frameworks/OpenGL.framework/Versions/Current/OpenGL", RTLD_LAZY); + } + return image ? dlsym(image, (const char*)name) : NULL; +} +#else + +#include + +void* NSGLGetProcAddress (const GLubyte *name) +{ + static const struct mach_header* image = NULL; + NSSymbol symbol; + char* symbolName; + if (NULL == image) + { + image = NSAddImage("/System/Library/Frameworks/OpenGL.framework/Versions/Current/OpenGL", NSADDIMAGE_OPTION_RETURN_ON_ERROR); + } + /* prepend a '_' for the Unix C symbol mangling convention */ + symbolName = malloc(strlen((const char*)name) + 2); + strcpy(symbolName+1, (const char*)name); + symbolName[0] = '_'; + symbol = NULL; + /* if (NSIsSymbolNameDefined(symbolName)) + symbol = NSLookupAndBindSymbol(symbolName); */ + symbol = image ? NSLookupSymbolInImage(image, symbolName, NSLOOKUPSYMBOLINIMAGE_OPTION_BIND | NSLOOKUPSYMBOLINIMAGE_OPTION_RETURN_ON_ERROR) : NULL; + free(symbolName); + return symbol ? NSAddressOfSymbol(symbol) : NULL; +} +#endif /* MAC_OS_X_VERSION_10_3 */ +#endif /* __APPLE__ */ + +#if defined(__sgi) || defined (__sun) +#include +#include +#include + +void* dlGetProcAddress (const GLubyte* name) +{ + static void* h = NULL; + static void* gpa; + + if (h == NULL) + { + if ((h = dlopen(NULL, RTLD_LAZY | RTLD_LOCAL)) == NULL) return NULL; + gpa = dlsym(h, "glXGetProcAddress"); + } + + if (gpa != NULL) + return ((void*(*)(const GLubyte*))gpa)(name); + else + return dlsym(h, (const char*)name); +} +#endif /* __sgi || __sun */ + +/* + * Define glewGetProcAddress. + */ +#if defined(_WIN32) +# define glewGetProcAddress(name) wglGetProcAddress((LPCSTR)name) +#else +# if defined(__APPLE__) +# define glewGetProcAddress(name) NSGLGetProcAddress(name) +# else +# if defined(__sgi) || defined(__sun) +# define glewGetProcAddress(name) dlGetProcAddress(name) +# else /* __linux */ +# define glewGetProcAddress(name) (*glXGetProcAddressARB)(name) +# endif +# endif +#endif + +/* + * Define GLboolean const cast. + */ +#define CONST_CAST(x) (*(GLboolean*)&x) + +/* + * GLEW, just like OpenGL or GLU, does not rely on the standard C library. + * These functions implement the functionality required in this file. + */ +static GLuint _glewStrLen (const GLubyte* s) +{ + GLuint i=0; + if (s == NULL) return 0; + while (s[i] != '\0') i++; + return i; +} + +static GLuint _glewStrCLen (const GLubyte* s, GLubyte c) +{ + GLuint i=0; + if (s == NULL) return 0; + while (s[i] != '\0' && s[i] != c) i++; + return (s[i] == '\0' || s[i] == c) ? i : 0; +} + +static GLboolean _glewStrSame (const GLubyte* a, const GLubyte* b, GLuint n) +{ + GLuint i=0; + if(a == NULL || b == NULL) + return (a == NULL && b == NULL && n == 0) ? GL_TRUE : GL_FALSE; + while (i < n && a[i] != '\0' && b[i] != '\0' && a[i] == b[i]) i++; + return i == n ? GL_TRUE : GL_FALSE; +} + +static GLboolean _glewStrSame1 (GLubyte** a, GLuint* na, const GLubyte* b, GLuint nb) +{ + while (*na > 0 && (**a == ' ' || **a == '\n' || **a == '\r' || **a == '\t')) + { + (*a)++; + (*na)--; + } + if(*na >= nb) + { + GLuint i=0; + while (i < nb && (*a)+i != NULL && b+i != NULL && (*a)[i] == b[i]) i++; + if(i == nb) + { + *a = *a + nb; + *na = *na - nb; + return GL_TRUE; + } + } + return GL_FALSE; +} + +static GLboolean _glewStrSame2 (GLubyte** a, GLuint* na, const GLubyte* b, GLuint nb) +{ + if(*na >= nb) + { + GLuint i=0; + while (i < nb && (*a)+i != NULL && b+i != NULL && (*a)[i] == b[i]) i++; + if(i == nb) + { + *a = *a + nb; + *na = *na - nb; + return GL_TRUE; + } + } + return GL_FALSE; +} + +static GLboolean _glewStrSame3 (GLubyte** a, GLuint* na, const GLubyte* b, GLuint nb) +{ + if(*na >= nb) + { + GLuint i=0; + while (i < nb && (*a)+i != NULL && b+i != NULL && (*a)[i] == b[i]) i++; + if (i == nb && (*na == nb || (*a)[i] == ' ' || (*a)[i] == '\n' || (*a)[i] == '\r' || (*a)[i] == '\t')) + { + *a = *a + nb; + *na = *na - nb; + return GL_TRUE; + } + } + return GL_FALSE; +} + +#if !defined(_WIN32) || !defined(GLEW_MX) + +PFNGLCOPYTEXSUBIMAGE3DPROC __glewCopyTexSubImage3D = NULL; +PFNGLDRAWRANGEELEMENTSPROC __glewDrawRangeElements = NULL; +PFNGLTEXIMAGE3DPROC __glewTexImage3D = NULL; +PFNGLTEXSUBIMAGE3DPROC __glewTexSubImage3D = NULL; + +PFNGLACTIVETEXTUREPROC __glewActiveTexture = NULL; +PFNGLCLIENTACTIVETEXTUREPROC __glewClientActiveTexture = NULL; +PFNGLCOMPRESSEDTEXIMAGE1DPROC __glewCompressedTexImage1D = NULL; +PFNGLCOMPRESSEDTEXIMAGE2DPROC __glewCompressedTexImage2D = NULL; +PFNGLCOMPRESSEDTEXIMAGE3DPROC __glewCompressedTexImage3D = NULL; +PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC __glewCompressedTexSubImage1D = NULL; +PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC __glewCompressedTexSubImage2D = NULL; +PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC __glewCompressedTexSubImage3D = NULL; +PFNGLGETCOMPRESSEDTEXIMAGEPROC __glewGetCompressedTexImage = NULL; +PFNGLLOADTRANSPOSEMATRIXDPROC __glewLoadTransposeMatrixd = NULL; +PFNGLLOADTRANSPOSEMATRIXFPROC __glewLoadTransposeMatrixf = NULL; +PFNGLMULTTRANSPOSEMATRIXDPROC __glewMultTransposeMatrixd = NULL; +PFNGLMULTTRANSPOSEMATRIXFPROC __glewMultTransposeMatrixf = NULL; +PFNGLMULTITEXCOORD1DPROC __glewMultiTexCoord1d = NULL; +PFNGLMULTITEXCOORD1DVPROC __glewMultiTexCoord1dv = NULL; +PFNGLMULTITEXCOORD1FPROC __glewMultiTexCoord1f = NULL; +PFNGLMULTITEXCOORD1FVPROC __glewMultiTexCoord1fv = NULL; +PFNGLMULTITEXCOORD1IPROC __glewMultiTexCoord1i = NULL; +PFNGLMULTITEXCOORD1IVPROC __glewMultiTexCoord1iv = NULL; +PFNGLMULTITEXCOORD1SPROC __glewMultiTexCoord1s = NULL; +PFNGLMULTITEXCOORD1SVPROC __glewMultiTexCoord1sv = NULL; +PFNGLMULTITEXCOORD2DPROC __glewMultiTexCoord2d = NULL; +PFNGLMULTITEXCOORD2DVPROC __glewMultiTexCoord2dv = NULL; +PFNGLMULTITEXCOORD2FPROC __glewMultiTexCoord2f = NULL; +PFNGLMULTITEXCOORD2FVPROC __glewMultiTexCoord2fv = NULL; +PFNGLMULTITEXCOORD2IPROC __glewMultiTexCoord2i = NULL; +PFNGLMULTITEXCOORD2IVPROC __glewMultiTexCoord2iv = NULL; +PFNGLMULTITEXCOORD2SPROC __glewMultiTexCoord2s = NULL; +PFNGLMULTITEXCOORD2SVPROC __glewMultiTexCoord2sv = NULL; +PFNGLMULTITEXCOORD3DPROC __glewMultiTexCoord3d = NULL; +PFNGLMULTITEXCOORD3DVPROC __glewMultiTexCoord3dv = NULL; +PFNGLMULTITEXCOORD3FPROC __glewMultiTexCoord3f = NULL; +PFNGLMULTITEXCOORD3FVPROC __glewMultiTexCoord3fv = NULL; +PFNGLMULTITEXCOORD3IPROC __glewMultiTexCoord3i = NULL; +PFNGLMULTITEXCOORD3IVPROC __glewMultiTexCoord3iv = NULL; +PFNGLMULTITEXCOORD3SPROC __glewMultiTexCoord3s = NULL; +PFNGLMULTITEXCOORD3SVPROC __glewMultiTexCoord3sv = NULL; +PFNGLMULTITEXCOORD4DPROC __glewMultiTexCoord4d = NULL; +PFNGLMULTITEXCOORD4DVPROC __glewMultiTexCoord4dv = NULL; +PFNGLMULTITEXCOORD4FPROC __glewMultiTexCoord4f = NULL; +PFNGLMULTITEXCOORD4FVPROC __glewMultiTexCoord4fv = NULL; +PFNGLMULTITEXCOORD4IPROC __glewMultiTexCoord4i = NULL; +PFNGLMULTITEXCOORD4IVPROC __glewMultiTexCoord4iv = NULL; +PFNGLMULTITEXCOORD4SPROC __glewMultiTexCoord4s = NULL; +PFNGLMULTITEXCOORD4SVPROC __glewMultiTexCoord4sv = NULL; +PFNGLSAMPLECOVERAGEPROC __glewSampleCoverage = NULL; + +PFNGLBLENDCOLORPROC __glewBlendColor = NULL; +PFNGLBLENDEQUATIONPROC __glewBlendEquation = NULL; +PFNGLBLENDFUNCSEPARATEPROC __glewBlendFuncSeparate = NULL; +PFNGLFOGCOORDPOINTERPROC __glewFogCoordPointer = NULL; +PFNGLFOGCOORDDPROC __glewFogCoordd = NULL; +PFNGLFOGCOORDDVPROC __glewFogCoorddv = NULL; +PFNGLFOGCOORDFPROC __glewFogCoordf = NULL; +PFNGLFOGCOORDFVPROC __glewFogCoordfv = NULL; +PFNGLMULTIDRAWARRAYSPROC __glewMultiDrawArrays = NULL; +PFNGLMULTIDRAWELEMENTSPROC __glewMultiDrawElements = NULL; +PFNGLPOINTPARAMETERFPROC __glewPointParameterf = NULL; +PFNGLPOINTPARAMETERFVPROC __glewPointParameterfv = NULL; +PFNGLPOINTPARAMETERIPROC __glewPointParameteri = NULL; +PFNGLPOINTPARAMETERIVPROC __glewPointParameteriv = NULL; +PFNGLSECONDARYCOLOR3BPROC __glewSecondaryColor3b = NULL; +PFNGLSECONDARYCOLOR3BVPROC __glewSecondaryColor3bv = NULL; +PFNGLSECONDARYCOLOR3DPROC __glewSecondaryColor3d = NULL; +PFNGLSECONDARYCOLOR3DVPROC __glewSecondaryColor3dv = NULL; +PFNGLSECONDARYCOLOR3FPROC __glewSecondaryColor3f = NULL; +PFNGLSECONDARYCOLOR3FVPROC __glewSecondaryColor3fv = NULL; +PFNGLSECONDARYCOLOR3IPROC __glewSecondaryColor3i = NULL; +PFNGLSECONDARYCOLOR3IVPROC __glewSecondaryColor3iv = NULL; +PFNGLSECONDARYCOLOR3SPROC __glewSecondaryColor3s = NULL; +PFNGLSECONDARYCOLOR3SVPROC __glewSecondaryColor3sv = NULL; +PFNGLSECONDARYCOLOR3UBPROC __glewSecondaryColor3ub = NULL; +PFNGLSECONDARYCOLOR3UBVPROC __glewSecondaryColor3ubv = NULL; +PFNGLSECONDARYCOLOR3UIPROC __glewSecondaryColor3ui = NULL; +PFNGLSECONDARYCOLOR3UIVPROC __glewSecondaryColor3uiv = NULL; +PFNGLSECONDARYCOLOR3USPROC __glewSecondaryColor3us = NULL; +PFNGLSECONDARYCOLOR3USVPROC __glewSecondaryColor3usv = NULL; +PFNGLSECONDARYCOLORPOINTERPROC __glewSecondaryColorPointer = NULL; +PFNGLWINDOWPOS2DPROC __glewWindowPos2d = NULL; +PFNGLWINDOWPOS2DVPROC __glewWindowPos2dv = NULL; +PFNGLWINDOWPOS2FPROC __glewWindowPos2f = NULL; +PFNGLWINDOWPOS2FVPROC __glewWindowPos2fv = NULL; +PFNGLWINDOWPOS2IPROC __glewWindowPos2i = NULL; +PFNGLWINDOWPOS2IVPROC __glewWindowPos2iv = NULL; +PFNGLWINDOWPOS2SPROC __glewWindowPos2s = NULL; +PFNGLWINDOWPOS2SVPROC __glewWindowPos2sv = NULL; +PFNGLWINDOWPOS3DPROC __glewWindowPos3d = NULL; +PFNGLWINDOWPOS3DVPROC __glewWindowPos3dv = NULL; +PFNGLWINDOWPOS3FPROC __glewWindowPos3f = NULL; +PFNGLWINDOWPOS3FVPROC __glewWindowPos3fv = NULL; +PFNGLWINDOWPOS3IPROC __glewWindowPos3i = NULL; +PFNGLWINDOWPOS3IVPROC __glewWindowPos3iv = NULL; +PFNGLWINDOWPOS3SPROC __glewWindowPos3s = NULL; +PFNGLWINDOWPOS3SVPROC __glewWindowPos3sv = NULL; + +PFNGLBEGINQUERYPROC __glewBeginQuery = NULL; +PFNGLBINDBUFFERPROC __glewBindBuffer = NULL; +PFNGLBUFFERDATAPROC __glewBufferData = NULL; +PFNGLBUFFERSUBDATAPROC __glewBufferSubData = NULL; +PFNGLDELETEBUFFERSPROC __glewDeleteBuffers = NULL; +PFNGLDELETEQUERIESPROC __glewDeleteQueries = NULL; +PFNGLENDQUERYPROC __glewEndQuery = NULL; +PFNGLGENBUFFERSPROC __glewGenBuffers = NULL; +PFNGLGENQUERIESPROC __glewGenQueries = NULL; +PFNGLGETBUFFERPARAMETERIVPROC __glewGetBufferParameteriv = NULL; +PFNGLGETBUFFERPOINTERVPROC __glewGetBufferPointerv = NULL; +PFNGLGETBUFFERSUBDATAPROC __glewGetBufferSubData = NULL; +PFNGLGETQUERYOBJECTIVPROC __glewGetQueryObjectiv = NULL; +PFNGLGETQUERYOBJECTUIVPROC __glewGetQueryObjectuiv = NULL; +PFNGLGETQUERYIVPROC __glewGetQueryiv = NULL; +PFNGLISBUFFERPROC __glewIsBuffer = NULL; +PFNGLISQUERYPROC __glewIsQuery = NULL; +PFNGLMAPBUFFERPROC __glewMapBuffer = NULL; +PFNGLUNMAPBUFFERPROC __glewUnmapBuffer = NULL; + +PFNGLATTACHSHADERPROC __glewAttachShader = NULL; +PFNGLBINDATTRIBLOCATIONPROC __glewBindAttribLocation = NULL; +PFNGLBLENDEQUATIONSEPARATEPROC __glewBlendEquationSeparate = NULL; +PFNGLCOMPILESHADERPROC __glewCompileShader = NULL; +PFNGLCREATEPROGRAMPROC __glewCreateProgram = NULL; +PFNGLCREATESHADERPROC __glewCreateShader = NULL; +PFNGLDELETEPROGRAMPROC __glewDeleteProgram = NULL; +PFNGLDELETESHADERPROC __glewDeleteShader = NULL; +PFNGLDETACHSHADERPROC __glewDetachShader = NULL; +PFNGLDISABLEVERTEXATTRIBARRAYPROC __glewDisableVertexAttribArray = NULL; +PFNGLDRAWBUFFERSPROC __glewDrawBuffers = NULL; +PFNGLENABLEVERTEXATTRIBARRAYPROC __glewEnableVertexAttribArray = NULL; +PFNGLGETACTIVEATTRIBPROC __glewGetActiveAttrib = NULL; +PFNGLGETACTIVEUNIFORMPROC __glewGetActiveUniform = NULL; +PFNGLGETATTACHEDSHADERSPROC __glewGetAttachedShaders = NULL; +PFNGLGETATTRIBLOCATIONPROC __glewGetAttribLocation = NULL; +PFNGLGETPROGRAMINFOLOGPROC __glewGetProgramInfoLog = NULL; +PFNGLGETPROGRAMIVPROC __glewGetProgramiv = NULL; +PFNGLGETSHADERINFOLOGPROC __glewGetShaderInfoLog = NULL; +PFNGLGETSHADERSOURCEPROC __glewGetShaderSource = NULL; +PFNGLGETSHADERIVPROC __glewGetShaderiv = NULL; +PFNGLGETUNIFORMLOCATIONPROC __glewGetUniformLocation = NULL; +PFNGLGETUNIFORMFVPROC __glewGetUniformfv = NULL; +PFNGLGETUNIFORMIVPROC __glewGetUniformiv = NULL; +PFNGLGETVERTEXATTRIBPOINTERVPROC __glewGetVertexAttribPointerv = NULL; +PFNGLGETVERTEXATTRIBDVPROC __glewGetVertexAttribdv = NULL; +PFNGLGETVERTEXATTRIBFVPROC __glewGetVertexAttribfv = NULL; +PFNGLGETVERTEXATTRIBIVPROC __glewGetVertexAttribiv = NULL; +PFNGLISPROGRAMPROC __glewIsProgram = NULL; +PFNGLISSHADERPROC __glewIsShader = NULL; +PFNGLLINKPROGRAMPROC __glewLinkProgram = NULL; +PFNGLSHADERSOURCEPROC __glewShaderSource = NULL; +PFNGLSTENCILFUNCSEPARATEPROC __glewStencilFuncSeparate = NULL; +PFNGLSTENCILMASKSEPARATEPROC __glewStencilMaskSeparate = NULL; +PFNGLSTENCILOPSEPARATEPROC __glewStencilOpSeparate = NULL; +PFNGLUNIFORM1FPROC __glewUniform1f = NULL; +PFNGLUNIFORM1FVPROC __glewUniform1fv = NULL; +PFNGLUNIFORM1IPROC __glewUniform1i = NULL; +PFNGLUNIFORM1IVPROC __glewUniform1iv = NULL; +PFNGLUNIFORM2FPROC __glewUniform2f = NULL; +PFNGLUNIFORM2FVPROC __glewUniform2fv = NULL; +PFNGLUNIFORM2IPROC __glewUniform2i = NULL; +PFNGLUNIFORM2IVPROC __glewUniform2iv = NULL; +PFNGLUNIFORM3FPROC __glewUniform3f = NULL; +PFNGLUNIFORM3FVPROC __glewUniform3fv = NULL; +PFNGLUNIFORM3IPROC __glewUniform3i = NULL; +PFNGLUNIFORM3IVPROC __glewUniform3iv = NULL; +PFNGLUNIFORM4FPROC __glewUniform4f = NULL; +PFNGLUNIFORM4FVPROC __glewUniform4fv = NULL; +PFNGLUNIFORM4IPROC __glewUniform4i = NULL; +PFNGLUNIFORM4IVPROC __glewUniform4iv = NULL; +PFNGLUNIFORMMATRIX2FVPROC __glewUniformMatrix2fv = NULL; +PFNGLUNIFORMMATRIX3FVPROC __glewUniformMatrix3fv = NULL; +PFNGLUNIFORMMATRIX4FVPROC __glewUniformMatrix4fv = NULL; +PFNGLUSEPROGRAMPROC __glewUseProgram = NULL; +PFNGLVALIDATEPROGRAMPROC __glewValidateProgram = NULL; +PFNGLVERTEXATTRIB1DPROC __glewVertexAttrib1d = NULL; +PFNGLVERTEXATTRIB1DVPROC __glewVertexAttrib1dv = NULL; +PFNGLVERTEXATTRIB1FPROC __glewVertexAttrib1f = NULL; +PFNGLVERTEXATTRIB1FVPROC __glewVertexAttrib1fv = NULL; +PFNGLVERTEXATTRIB1SPROC __glewVertexAttrib1s = NULL; +PFNGLVERTEXATTRIB1SVPROC __glewVertexAttrib1sv = NULL; +PFNGLVERTEXATTRIB2DPROC __glewVertexAttrib2d = NULL; +PFNGLVERTEXATTRIB2DVPROC __glewVertexAttrib2dv = NULL; +PFNGLVERTEXATTRIB2FPROC __glewVertexAttrib2f = NULL; +PFNGLVERTEXATTRIB2FVPROC __glewVertexAttrib2fv = NULL; +PFNGLVERTEXATTRIB2SPROC __glewVertexAttrib2s = NULL; +PFNGLVERTEXATTRIB2SVPROC __glewVertexAttrib2sv = NULL; +PFNGLVERTEXATTRIB3DPROC __glewVertexAttrib3d = NULL; +PFNGLVERTEXATTRIB3DVPROC __glewVertexAttrib3dv = NULL; +PFNGLVERTEXATTRIB3FPROC __glewVertexAttrib3f = NULL; +PFNGLVERTEXATTRIB3FVPROC __glewVertexAttrib3fv = NULL; +PFNGLVERTEXATTRIB3SPROC __glewVertexAttrib3s = NULL; +PFNGLVERTEXATTRIB3SVPROC __glewVertexAttrib3sv = NULL; +PFNGLVERTEXATTRIB4NBVPROC __glewVertexAttrib4Nbv = NULL; +PFNGLVERTEXATTRIB4NIVPROC __glewVertexAttrib4Niv = NULL; +PFNGLVERTEXATTRIB4NSVPROC __glewVertexAttrib4Nsv = NULL; +PFNGLVERTEXATTRIB4NUBPROC __glewVertexAttrib4Nub = NULL; +PFNGLVERTEXATTRIB4NUBVPROC __glewVertexAttrib4Nubv = NULL; +PFNGLVERTEXATTRIB4NUIVPROC __glewVertexAttrib4Nuiv = NULL; +PFNGLVERTEXATTRIB4NUSVPROC __glewVertexAttrib4Nusv = NULL; +PFNGLVERTEXATTRIB4BVPROC __glewVertexAttrib4bv = NULL; +PFNGLVERTEXATTRIB4DPROC __glewVertexAttrib4d = NULL; +PFNGLVERTEXATTRIB4DVPROC __glewVertexAttrib4dv = NULL; +PFNGLVERTEXATTRIB4FPROC __glewVertexAttrib4f = NULL; +PFNGLVERTEXATTRIB4FVPROC __glewVertexAttrib4fv = NULL; +PFNGLVERTEXATTRIB4IVPROC __glewVertexAttrib4iv = NULL; +PFNGLVERTEXATTRIB4SPROC __glewVertexAttrib4s = NULL; +PFNGLVERTEXATTRIB4SVPROC __glewVertexAttrib4sv = NULL; +PFNGLVERTEXATTRIB4UBVPROC __glewVertexAttrib4ubv = NULL; +PFNGLVERTEXATTRIB4UIVPROC __glewVertexAttrib4uiv = NULL; +PFNGLVERTEXATTRIB4USVPROC __glewVertexAttrib4usv = NULL; +PFNGLVERTEXATTRIBPOINTERPROC __glewVertexAttribPointer = NULL; + +PFNGLUNIFORMMATRIX2X3FVPROC __glewUniformMatrix2x3fv = NULL; +PFNGLUNIFORMMATRIX2X4FVPROC __glewUniformMatrix2x4fv = NULL; +PFNGLUNIFORMMATRIX3X2FVPROC __glewUniformMatrix3x2fv = NULL; +PFNGLUNIFORMMATRIX3X4FVPROC __glewUniformMatrix3x4fv = NULL; +PFNGLUNIFORMMATRIX4X2FVPROC __glewUniformMatrix4x2fv = NULL; +PFNGLUNIFORMMATRIX4X3FVPROC __glewUniformMatrix4x3fv = NULL; + +PFNGLBEGINCONDITIONALRENDERPROC __glewBeginConditionalRender = NULL; +PFNGLBEGINTRANSFORMFEEDBACKPROC __glewBeginTransformFeedback = NULL; +PFNGLBINDFRAGDATALOCATIONPROC __glewBindFragDataLocation = NULL; +PFNGLCLAMPCOLORPROC __glewClampColor = NULL; +PFNGLCLEARBUFFERFIPROC __glewClearBufferfi = NULL; +PFNGLCLEARBUFFERFVPROC __glewClearBufferfv = NULL; +PFNGLCLEARBUFFERIVPROC __glewClearBufferiv = NULL; +PFNGLCLEARBUFFERUIVPROC __glewClearBufferuiv = NULL; +PFNGLCOLORMASKIPROC __glewColorMaski = NULL; +PFNGLDISABLEIPROC __glewDisablei = NULL; +PFNGLENABLEIPROC __glewEnablei = NULL; +PFNGLENDCONDITIONALRENDERPROC __glewEndConditionalRender = NULL; +PFNGLENDTRANSFORMFEEDBACKPROC __glewEndTransformFeedback = NULL; +PFNGLGETBOOLEANI_VPROC __glewGetBooleani_v = NULL; +PFNGLGETFRAGDATALOCATIONPROC __glewGetFragDataLocation = NULL; +PFNGLGETSTRINGIPROC __glewGetStringi = NULL; +PFNGLGETTEXPARAMETERIIVPROC __glewGetTexParameterIiv = NULL; +PFNGLGETTEXPARAMETERIUIVPROC __glewGetTexParameterIuiv = NULL; +PFNGLGETTRANSFORMFEEDBACKVARYINGPROC __glewGetTransformFeedbackVarying = NULL; +PFNGLGETUNIFORMUIVPROC __glewGetUniformuiv = NULL; +PFNGLGETVERTEXATTRIBIIVPROC __glewGetVertexAttribIiv = NULL; +PFNGLGETVERTEXATTRIBIUIVPROC __glewGetVertexAttribIuiv = NULL; +PFNGLISENABLEDIPROC __glewIsEnabledi = NULL; +PFNGLTEXPARAMETERIIVPROC __glewTexParameterIiv = NULL; +PFNGLTEXPARAMETERIUIVPROC __glewTexParameterIuiv = NULL; +PFNGLTRANSFORMFEEDBACKVARYINGSPROC __glewTransformFeedbackVaryings = NULL; +PFNGLUNIFORM1UIPROC __glewUniform1ui = NULL; +PFNGLUNIFORM1UIVPROC __glewUniform1uiv = NULL; +PFNGLUNIFORM2UIPROC __glewUniform2ui = NULL; +PFNGLUNIFORM2UIVPROC __glewUniform2uiv = NULL; +PFNGLUNIFORM3UIPROC __glewUniform3ui = NULL; +PFNGLUNIFORM3UIVPROC __glewUniform3uiv = NULL; +PFNGLUNIFORM4UIPROC __glewUniform4ui = NULL; +PFNGLUNIFORM4UIVPROC __glewUniform4uiv = NULL; +PFNGLVERTEXATTRIBI1IPROC __glewVertexAttribI1i = NULL; +PFNGLVERTEXATTRIBI1IVPROC __glewVertexAttribI1iv = NULL; +PFNGLVERTEXATTRIBI1UIPROC __glewVertexAttribI1ui = NULL; +PFNGLVERTEXATTRIBI1UIVPROC __glewVertexAttribI1uiv = NULL; +PFNGLVERTEXATTRIBI2IPROC __glewVertexAttribI2i = NULL; +PFNGLVERTEXATTRIBI2IVPROC __glewVertexAttribI2iv = NULL; +PFNGLVERTEXATTRIBI2UIPROC __glewVertexAttribI2ui = NULL; +PFNGLVERTEXATTRIBI2UIVPROC __glewVertexAttribI2uiv = NULL; +PFNGLVERTEXATTRIBI3IPROC __glewVertexAttribI3i = NULL; +PFNGLVERTEXATTRIBI3IVPROC __glewVertexAttribI3iv = NULL; +PFNGLVERTEXATTRIBI3UIPROC __glewVertexAttribI3ui = NULL; +PFNGLVERTEXATTRIBI3UIVPROC __glewVertexAttribI3uiv = NULL; +PFNGLVERTEXATTRIBI4BVPROC __glewVertexAttribI4bv = NULL; +PFNGLVERTEXATTRIBI4IPROC __glewVertexAttribI4i = NULL; +PFNGLVERTEXATTRIBI4IVPROC __glewVertexAttribI4iv = NULL; +PFNGLVERTEXATTRIBI4SVPROC __glewVertexAttribI4sv = NULL; +PFNGLVERTEXATTRIBI4UBVPROC __glewVertexAttribI4ubv = NULL; +PFNGLVERTEXATTRIBI4UIPROC __glewVertexAttribI4ui = NULL; +PFNGLVERTEXATTRIBI4UIVPROC __glewVertexAttribI4uiv = NULL; +PFNGLVERTEXATTRIBI4USVPROC __glewVertexAttribI4usv = NULL; +PFNGLVERTEXATTRIBIPOINTERPROC __glewVertexAttribIPointer = NULL; + +PFNGLDRAWARRAYSINSTANCEDPROC __glewDrawArraysInstanced = NULL; +PFNGLDRAWELEMENTSINSTANCEDPROC __glewDrawElementsInstanced = NULL; +PFNGLPRIMITIVERESTARTINDEXPROC __glewPrimitiveRestartIndex = NULL; +PFNGLTEXBUFFERPROC __glewTexBuffer = NULL; + +PFNGLFRAMEBUFFERTEXTUREPROC __glewFramebufferTexture = NULL; +PFNGLGETBUFFERPARAMETERI64VPROC __glewGetBufferParameteri64v = NULL; +PFNGLGETINTEGER64I_VPROC __glewGetInteger64i_v = NULL; + +PFNGLVERTEXATTRIBDIVISORPROC __glewVertexAttribDivisor = NULL; + +PFNGLBLENDEQUATIONSEPARATEIPROC __glewBlendEquationSeparatei = NULL; +PFNGLBLENDEQUATIONIPROC __glewBlendEquationi = NULL; +PFNGLBLENDFUNCSEPARATEIPROC __glewBlendFuncSeparatei = NULL; +PFNGLBLENDFUNCIPROC __glewBlendFunci = NULL; +PFNGLMINSAMPLESHADINGPROC __glewMinSampleShading = NULL; + +PFNGLTBUFFERMASK3DFXPROC __glewTbufferMask3DFX = NULL; + +PFNGLDEBUGMESSAGECALLBACKAMDPROC __glewDebugMessageCallbackAMD = NULL; +PFNGLDEBUGMESSAGEENABLEAMDPROC __glewDebugMessageEnableAMD = NULL; +PFNGLDEBUGMESSAGEINSERTAMDPROC __glewDebugMessageInsertAMD = NULL; +PFNGLGETDEBUGMESSAGELOGAMDPROC __glewGetDebugMessageLogAMD = NULL; + +PFNGLBLENDEQUATIONINDEXEDAMDPROC __glewBlendEquationIndexedAMD = NULL; +PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC __glewBlendEquationSeparateIndexedAMD = NULL; +PFNGLBLENDFUNCINDEXEDAMDPROC __glewBlendFuncIndexedAMD = NULL; +PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC __glewBlendFuncSeparateIndexedAMD = NULL; + +PFNGLDELETENAMESAMDPROC __glewDeleteNamesAMD = NULL; +PFNGLGENNAMESAMDPROC __glewGenNamesAMD = NULL; +PFNGLISNAMEAMDPROC __glewIsNameAMD = NULL; + +PFNGLBEGINPERFMONITORAMDPROC __glewBeginPerfMonitorAMD = NULL; +PFNGLDELETEPERFMONITORSAMDPROC __glewDeletePerfMonitorsAMD = NULL; +PFNGLENDPERFMONITORAMDPROC __glewEndPerfMonitorAMD = NULL; +PFNGLGENPERFMONITORSAMDPROC __glewGenPerfMonitorsAMD = NULL; +PFNGLGETPERFMONITORCOUNTERDATAAMDPROC __glewGetPerfMonitorCounterDataAMD = NULL; +PFNGLGETPERFMONITORCOUNTERINFOAMDPROC __glewGetPerfMonitorCounterInfoAMD = NULL; +PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC __glewGetPerfMonitorCounterStringAMD = NULL; +PFNGLGETPERFMONITORCOUNTERSAMDPROC __glewGetPerfMonitorCountersAMD = NULL; +PFNGLGETPERFMONITORGROUPSTRINGAMDPROC __glewGetPerfMonitorGroupStringAMD = NULL; +PFNGLGETPERFMONITORGROUPSAMDPROC __glewGetPerfMonitorGroupsAMD = NULL; +PFNGLSELECTPERFMONITORCOUNTERSAMDPROC __glewSelectPerfMonitorCountersAMD = NULL; + +PFNGLTESSELLATIONFACTORAMDPROC __glewTessellationFactorAMD = NULL; +PFNGLTESSELLATIONMODEAMDPROC __glewTessellationModeAMD = NULL; + +PFNGLDRAWELEMENTARRAYAPPLEPROC __glewDrawElementArrayAPPLE = NULL; +PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC __glewDrawRangeElementArrayAPPLE = NULL; +PFNGLELEMENTPOINTERAPPLEPROC __glewElementPointerAPPLE = NULL; +PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC __glewMultiDrawElementArrayAPPLE = NULL; +PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC __glewMultiDrawRangeElementArrayAPPLE = NULL; + +PFNGLDELETEFENCESAPPLEPROC __glewDeleteFencesAPPLE = NULL; +PFNGLFINISHFENCEAPPLEPROC __glewFinishFenceAPPLE = NULL; +PFNGLFINISHOBJECTAPPLEPROC __glewFinishObjectAPPLE = NULL; +PFNGLGENFENCESAPPLEPROC __glewGenFencesAPPLE = NULL; +PFNGLISFENCEAPPLEPROC __glewIsFenceAPPLE = NULL; +PFNGLSETFENCEAPPLEPROC __glewSetFenceAPPLE = NULL; +PFNGLTESTFENCEAPPLEPROC __glewTestFenceAPPLE = NULL; +PFNGLTESTOBJECTAPPLEPROC __glewTestObjectAPPLE = NULL; + +PFNGLBUFFERPARAMETERIAPPLEPROC __glewBufferParameteriAPPLE = NULL; +PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC __glewFlushMappedBufferRangeAPPLE = NULL; + +PFNGLGETOBJECTPARAMETERIVAPPLEPROC __glewGetObjectParameterivAPPLE = NULL; +PFNGLOBJECTPURGEABLEAPPLEPROC __glewObjectPurgeableAPPLE = NULL; +PFNGLOBJECTUNPURGEABLEAPPLEPROC __glewObjectUnpurgeableAPPLE = NULL; + +PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC __glewGetTexParameterPointervAPPLE = NULL; +PFNGLTEXTURERANGEAPPLEPROC __glewTextureRangeAPPLE = NULL; + +PFNGLBINDVERTEXARRAYAPPLEPROC __glewBindVertexArrayAPPLE = NULL; +PFNGLDELETEVERTEXARRAYSAPPLEPROC __glewDeleteVertexArraysAPPLE = NULL; +PFNGLGENVERTEXARRAYSAPPLEPROC __glewGenVertexArraysAPPLE = NULL; +PFNGLISVERTEXARRAYAPPLEPROC __glewIsVertexArrayAPPLE = NULL; + +PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC __glewFlushVertexArrayRangeAPPLE = NULL; +PFNGLVERTEXARRAYPARAMETERIAPPLEPROC __glewVertexArrayParameteriAPPLE = NULL; +PFNGLVERTEXARRAYRANGEAPPLEPROC __glewVertexArrayRangeAPPLE = NULL; + +PFNGLDISABLEVERTEXATTRIBAPPLEPROC __glewDisableVertexAttribAPPLE = NULL; +PFNGLENABLEVERTEXATTRIBAPPLEPROC __glewEnableVertexAttribAPPLE = NULL; +PFNGLISVERTEXATTRIBENABLEDAPPLEPROC __glewIsVertexAttribEnabledAPPLE = NULL; +PFNGLMAPVERTEXATTRIB1DAPPLEPROC __glewMapVertexAttrib1dAPPLE = NULL; +PFNGLMAPVERTEXATTRIB1FAPPLEPROC __glewMapVertexAttrib1fAPPLE = NULL; +PFNGLMAPVERTEXATTRIB2DAPPLEPROC __glewMapVertexAttrib2dAPPLE = NULL; +PFNGLMAPVERTEXATTRIB2FAPPLEPROC __glewMapVertexAttrib2fAPPLE = NULL; + +PFNGLBINDFRAGDATALOCATIONINDEXEDPROC __glewBindFragDataLocationIndexed = NULL; +PFNGLGETFRAGDATAINDEXPROC __glewGetFragDataIndex = NULL; + +PFNGLCLAMPCOLORARBPROC __glewClampColorARB = NULL; + +PFNGLCOPYBUFFERSUBDATAPROC __glewCopyBufferSubData = NULL; + +PFNGLDRAWBUFFERSARBPROC __glewDrawBuffersARB = NULL; + +PFNGLBLENDEQUATIONSEPARATEIARBPROC __glewBlendEquationSeparateiARB = NULL; +PFNGLBLENDEQUATIONIARBPROC __glewBlendEquationiARB = NULL; +PFNGLBLENDFUNCSEPARATEIARBPROC __glewBlendFuncSeparateiARB = NULL; +PFNGLBLENDFUNCIARBPROC __glewBlendFunciARB = NULL; + +PFNGLDRAWELEMENTSBASEVERTEXPROC __glewDrawElementsBaseVertex = NULL; +PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC __glewDrawElementsInstancedBaseVertex = NULL; +PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC __glewDrawRangeElementsBaseVertex = NULL; +PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC __glewMultiDrawElementsBaseVertex = NULL; + +PFNGLDRAWARRAYSINDIRECTPROC __glewDrawArraysIndirect = NULL; +PFNGLDRAWELEMENTSINDIRECTPROC __glewDrawElementsIndirect = NULL; + +PFNGLDRAWARRAYSINSTANCEDARBPROC __glewDrawArraysInstancedARB = NULL; +PFNGLDRAWELEMENTSINSTANCEDARBPROC __glewDrawElementsInstancedARB = NULL; + +PFNGLBINDFRAMEBUFFERPROC __glewBindFramebuffer = NULL; +PFNGLBINDRENDERBUFFERPROC __glewBindRenderbuffer = NULL; +PFNGLBLITFRAMEBUFFERPROC __glewBlitFramebuffer = NULL; +PFNGLCHECKFRAMEBUFFERSTATUSPROC __glewCheckFramebufferStatus = NULL; +PFNGLDELETEFRAMEBUFFERSPROC __glewDeleteFramebuffers = NULL; +PFNGLDELETERENDERBUFFERSPROC __glewDeleteRenderbuffers = NULL; +PFNGLFRAMEBUFFERRENDERBUFFERPROC __glewFramebufferRenderbuffer = NULL; +PFNGLFRAMEBUFFERTEXTURE1DPROC __glewFramebufferTexture1D = NULL; +PFNGLFRAMEBUFFERTEXTURE2DPROC __glewFramebufferTexture2D = NULL; +PFNGLFRAMEBUFFERTEXTURE3DPROC __glewFramebufferTexture3D = NULL; +PFNGLFRAMEBUFFERTEXTURELAYERPROC __glewFramebufferTextureLayer = NULL; +PFNGLGENFRAMEBUFFERSPROC __glewGenFramebuffers = NULL; +PFNGLGENRENDERBUFFERSPROC __glewGenRenderbuffers = NULL; +PFNGLGENERATEMIPMAPPROC __glewGenerateMipmap = NULL; +PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC __glewGetFramebufferAttachmentParameteriv = NULL; +PFNGLGETRENDERBUFFERPARAMETERIVPROC __glewGetRenderbufferParameteriv = NULL; +PFNGLISFRAMEBUFFERPROC __glewIsFramebuffer = NULL; +PFNGLISRENDERBUFFERPROC __glewIsRenderbuffer = NULL; +PFNGLRENDERBUFFERSTORAGEPROC __glewRenderbufferStorage = NULL; +PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC __glewRenderbufferStorageMultisample = NULL; + +PFNGLFRAMEBUFFERTEXTUREARBPROC __glewFramebufferTextureARB = NULL; +PFNGLFRAMEBUFFERTEXTUREFACEARBPROC __glewFramebufferTextureFaceARB = NULL; +PFNGLFRAMEBUFFERTEXTURELAYERARBPROC __glewFramebufferTextureLayerARB = NULL; +PFNGLPROGRAMPARAMETERIARBPROC __glewProgramParameteriARB = NULL; + +PFNGLGETUNIFORMDVPROC __glewGetUniformdv = NULL; +PFNGLPROGRAMUNIFORM1DEXTPROC __glewProgramUniform1dEXT = NULL; +PFNGLPROGRAMUNIFORM1DVEXTPROC __glewProgramUniform1dvEXT = NULL; +PFNGLPROGRAMUNIFORM2DEXTPROC __glewProgramUniform2dEXT = NULL; +PFNGLPROGRAMUNIFORM2DVEXTPROC __glewProgramUniform2dvEXT = NULL; +PFNGLPROGRAMUNIFORM3DEXTPROC __glewProgramUniform3dEXT = NULL; +PFNGLPROGRAMUNIFORM3DVEXTPROC __glewProgramUniform3dvEXT = NULL; +PFNGLPROGRAMUNIFORM4DEXTPROC __glewProgramUniform4dEXT = NULL; +PFNGLPROGRAMUNIFORM4DVEXTPROC __glewProgramUniform4dvEXT = NULL; +PFNGLPROGRAMUNIFORMMATRIX2DVEXTPROC __glewProgramUniformMatrix2dvEXT = NULL; +PFNGLPROGRAMUNIFORMMATRIX2X3DVEXTPROC __glewProgramUniformMatrix2x3dvEXT = NULL; +PFNGLPROGRAMUNIFORMMATRIX2X4DVEXTPROC __glewProgramUniformMatrix2x4dvEXT = NULL; +PFNGLPROGRAMUNIFORMMATRIX3DVEXTPROC __glewProgramUniformMatrix3dvEXT = NULL; +PFNGLPROGRAMUNIFORMMATRIX3X2DVEXTPROC __glewProgramUniformMatrix3x2dvEXT = NULL; +PFNGLPROGRAMUNIFORMMATRIX3X4DVEXTPROC __glewProgramUniformMatrix3x4dvEXT = NULL; +PFNGLPROGRAMUNIFORMMATRIX4DVEXTPROC __glewProgramUniformMatrix4dvEXT = NULL; +PFNGLPROGRAMUNIFORMMATRIX4X2DVEXTPROC __glewProgramUniformMatrix4x2dvEXT = NULL; +PFNGLPROGRAMUNIFORMMATRIX4X3DVEXTPROC __glewProgramUniformMatrix4x3dvEXT = NULL; +PFNGLUNIFORM1DPROC __glewUniform1d = NULL; +PFNGLUNIFORM1DVPROC __glewUniform1dv = NULL; +PFNGLUNIFORM2DPROC __glewUniform2d = NULL; +PFNGLUNIFORM2DVPROC __glewUniform2dv = NULL; +PFNGLUNIFORM3DPROC __glewUniform3d = NULL; +PFNGLUNIFORM3DVPROC __glewUniform3dv = NULL; +PFNGLUNIFORM4DPROC __glewUniform4d = NULL; +PFNGLUNIFORM4DVPROC __glewUniform4dv = NULL; +PFNGLUNIFORMMATRIX2DVPROC __glewUniformMatrix2dv = NULL; +PFNGLUNIFORMMATRIX2X3DVPROC __glewUniformMatrix2x3dv = NULL; +PFNGLUNIFORMMATRIX2X4DVPROC __glewUniformMatrix2x4dv = NULL; +PFNGLUNIFORMMATRIX3DVPROC __glewUniformMatrix3dv = NULL; +PFNGLUNIFORMMATRIX3X2DVPROC __glewUniformMatrix3x2dv = NULL; +PFNGLUNIFORMMATRIX3X4DVPROC __glewUniformMatrix3x4dv = NULL; +PFNGLUNIFORMMATRIX4DVPROC __glewUniformMatrix4dv = NULL; +PFNGLUNIFORMMATRIX4X2DVPROC __glewUniformMatrix4x2dv = NULL; +PFNGLUNIFORMMATRIX4X3DVPROC __glewUniformMatrix4x3dv = NULL; + +PFNGLCOLORSUBTABLEPROC __glewColorSubTable = NULL; +PFNGLCOLORTABLEPROC __glewColorTable = NULL; +PFNGLCOLORTABLEPARAMETERFVPROC __glewColorTableParameterfv = NULL; +PFNGLCOLORTABLEPARAMETERIVPROC __glewColorTableParameteriv = NULL; +PFNGLCONVOLUTIONFILTER1DPROC __glewConvolutionFilter1D = NULL; +PFNGLCONVOLUTIONFILTER2DPROC __glewConvolutionFilter2D = NULL; +PFNGLCONVOLUTIONPARAMETERFPROC __glewConvolutionParameterf = NULL; +PFNGLCONVOLUTIONPARAMETERFVPROC __glewConvolutionParameterfv = NULL; +PFNGLCONVOLUTIONPARAMETERIPROC __glewConvolutionParameteri = NULL; +PFNGLCONVOLUTIONPARAMETERIVPROC __glewConvolutionParameteriv = NULL; +PFNGLCOPYCOLORSUBTABLEPROC __glewCopyColorSubTable = NULL; +PFNGLCOPYCOLORTABLEPROC __glewCopyColorTable = NULL; +PFNGLCOPYCONVOLUTIONFILTER1DPROC __glewCopyConvolutionFilter1D = NULL; +PFNGLCOPYCONVOLUTIONFILTER2DPROC __glewCopyConvolutionFilter2D = NULL; +PFNGLGETCOLORTABLEPROC __glewGetColorTable = NULL; +PFNGLGETCOLORTABLEPARAMETERFVPROC __glewGetColorTableParameterfv = NULL; +PFNGLGETCOLORTABLEPARAMETERIVPROC __glewGetColorTableParameteriv = NULL; +PFNGLGETCONVOLUTIONFILTERPROC __glewGetConvolutionFilter = NULL; +PFNGLGETCONVOLUTIONPARAMETERFVPROC __glewGetConvolutionParameterfv = NULL; +PFNGLGETCONVOLUTIONPARAMETERIVPROC __glewGetConvolutionParameteriv = NULL; +PFNGLGETHISTOGRAMPROC __glewGetHistogram = NULL; +PFNGLGETHISTOGRAMPARAMETERFVPROC __glewGetHistogramParameterfv = NULL; +PFNGLGETHISTOGRAMPARAMETERIVPROC __glewGetHistogramParameteriv = NULL; +PFNGLGETMINMAXPROC __glewGetMinmax = NULL; +PFNGLGETMINMAXPARAMETERFVPROC __glewGetMinmaxParameterfv = NULL; +PFNGLGETMINMAXPARAMETERIVPROC __glewGetMinmaxParameteriv = NULL; +PFNGLGETSEPARABLEFILTERPROC __glewGetSeparableFilter = NULL; +PFNGLHISTOGRAMPROC __glewHistogram = NULL; +PFNGLMINMAXPROC __glewMinmax = NULL; +PFNGLRESETHISTOGRAMPROC __glewResetHistogram = NULL; +PFNGLRESETMINMAXPROC __glewResetMinmax = NULL; +PFNGLSEPARABLEFILTER2DPROC __glewSeparableFilter2D = NULL; + +PFNGLVERTEXATTRIBDIVISORARBPROC __glewVertexAttribDivisorARB = NULL; + +PFNGLFLUSHMAPPEDBUFFERRANGEPROC __glewFlushMappedBufferRange = NULL; +PFNGLMAPBUFFERRANGEPROC __glewMapBufferRange = NULL; + +PFNGLCURRENTPALETTEMATRIXARBPROC __glewCurrentPaletteMatrixARB = NULL; +PFNGLMATRIXINDEXPOINTERARBPROC __glewMatrixIndexPointerARB = NULL; +PFNGLMATRIXINDEXUBVARBPROC __glewMatrixIndexubvARB = NULL; +PFNGLMATRIXINDEXUIVARBPROC __glewMatrixIndexuivARB = NULL; +PFNGLMATRIXINDEXUSVARBPROC __glewMatrixIndexusvARB = NULL; + +PFNGLSAMPLECOVERAGEARBPROC __glewSampleCoverageARB = NULL; + +PFNGLACTIVETEXTUREARBPROC __glewActiveTextureARB = NULL; +PFNGLCLIENTACTIVETEXTUREARBPROC __glewClientActiveTextureARB = NULL; +PFNGLMULTITEXCOORD1DARBPROC __glewMultiTexCoord1dARB = NULL; +PFNGLMULTITEXCOORD1DVARBPROC __glewMultiTexCoord1dvARB = NULL; +PFNGLMULTITEXCOORD1FARBPROC __glewMultiTexCoord1fARB = NULL; +PFNGLMULTITEXCOORD1FVARBPROC __glewMultiTexCoord1fvARB = NULL; +PFNGLMULTITEXCOORD1IARBPROC __glewMultiTexCoord1iARB = NULL; +PFNGLMULTITEXCOORD1IVARBPROC __glewMultiTexCoord1ivARB = NULL; +PFNGLMULTITEXCOORD1SARBPROC __glewMultiTexCoord1sARB = NULL; +PFNGLMULTITEXCOORD1SVARBPROC __glewMultiTexCoord1svARB = NULL; +PFNGLMULTITEXCOORD2DARBPROC __glewMultiTexCoord2dARB = NULL; +PFNGLMULTITEXCOORD2DVARBPROC __glewMultiTexCoord2dvARB = NULL; +PFNGLMULTITEXCOORD2FARBPROC __glewMultiTexCoord2fARB = NULL; +PFNGLMULTITEXCOORD2FVARBPROC __glewMultiTexCoord2fvARB = NULL; +PFNGLMULTITEXCOORD2IARBPROC __glewMultiTexCoord2iARB = NULL; +PFNGLMULTITEXCOORD2IVARBPROC __glewMultiTexCoord2ivARB = NULL; +PFNGLMULTITEXCOORD2SARBPROC __glewMultiTexCoord2sARB = NULL; +PFNGLMULTITEXCOORD2SVARBPROC __glewMultiTexCoord2svARB = NULL; +PFNGLMULTITEXCOORD3DARBPROC __glewMultiTexCoord3dARB = NULL; +PFNGLMULTITEXCOORD3DVARBPROC __glewMultiTexCoord3dvARB = NULL; +PFNGLMULTITEXCOORD3FARBPROC __glewMultiTexCoord3fARB = NULL; +PFNGLMULTITEXCOORD3FVARBPROC __glewMultiTexCoord3fvARB = NULL; +PFNGLMULTITEXCOORD3IARBPROC __glewMultiTexCoord3iARB = NULL; +PFNGLMULTITEXCOORD3IVARBPROC __glewMultiTexCoord3ivARB = NULL; +PFNGLMULTITEXCOORD3SARBPROC __glewMultiTexCoord3sARB = NULL; +PFNGLMULTITEXCOORD3SVARBPROC __glewMultiTexCoord3svARB = NULL; +PFNGLMULTITEXCOORD4DARBPROC __glewMultiTexCoord4dARB = NULL; +PFNGLMULTITEXCOORD4DVARBPROC __glewMultiTexCoord4dvARB = NULL; +PFNGLMULTITEXCOORD4FARBPROC __glewMultiTexCoord4fARB = NULL; +PFNGLMULTITEXCOORD4FVARBPROC __glewMultiTexCoord4fvARB = NULL; +PFNGLMULTITEXCOORD4IARBPROC __glewMultiTexCoord4iARB = NULL; +PFNGLMULTITEXCOORD4IVARBPROC __glewMultiTexCoord4ivARB = NULL; +PFNGLMULTITEXCOORD4SARBPROC __glewMultiTexCoord4sARB = NULL; +PFNGLMULTITEXCOORD4SVARBPROC __glewMultiTexCoord4svARB = NULL; + +PFNGLBEGINQUERYARBPROC __glewBeginQueryARB = NULL; +PFNGLDELETEQUERIESARBPROC __glewDeleteQueriesARB = NULL; +PFNGLENDQUERYARBPROC __glewEndQueryARB = NULL; +PFNGLGENQUERIESARBPROC __glewGenQueriesARB = NULL; +PFNGLGETQUERYOBJECTIVARBPROC __glewGetQueryObjectivARB = NULL; +PFNGLGETQUERYOBJECTUIVARBPROC __glewGetQueryObjectuivARB = NULL; +PFNGLGETQUERYIVARBPROC __glewGetQueryivARB = NULL; +PFNGLISQUERYARBPROC __glewIsQueryARB = NULL; + +PFNGLPOINTPARAMETERFARBPROC __glewPointParameterfARB = NULL; +PFNGLPOINTPARAMETERFVARBPROC __glewPointParameterfvARB = NULL; + +PFNGLPROVOKINGVERTEXPROC __glewProvokingVertex = NULL; + +PFNGLMINSAMPLESHADINGARBPROC __glewMinSampleShadingARB = NULL; + +PFNGLBINDSAMPLERPROC __glewBindSampler = NULL; +PFNGLDELETESAMPLERSPROC __glewDeleteSamplers = NULL; +PFNGLGENSAMPLERSPROC __glewGenSamplers = NULL; +PFNGLGETSAMPLERPARAMETERIIVPROC __glewGetSamplerParameterIiv = NULL; +PFNGLGETSAMPLERPARAMETERIUIVPROC __glewGetSamplerParameterIuiv = NULL; +PFNGLGETSAMPLERPARAMETERFVPROC __glewGetSamplerParameterfv = NULL; +PFNGLGETSAMPLERPARAMETERIVPROC __glewGetSamplerParameteriv = NULL; +PFNGLISSAMPLERPROC __glewIsSampler = NULL; +PFNGLSAMPLERPARAMETERIIVPROC __glewSamplerParameterIiv = NULL; +PFNGLSAMPLERPARAMETERIUIVPROC __glewSamplerParameterIuiv = NULL; +PFNGLSAMPLERPARAMETERFPROC __glewSamplerParameterf = NULL; +PFNGLSAMPLERPARAMETERFVPROC __glewSamplerParameterfv = NULL; +PFNGLSAMPLERPARAMETERIPROC __glewSamplerParameteri = NULL; +PFNGLSAMPLERPARAMETERIVPROC __glewSamplerParameteriv = NULL; + +PFNGLATTACHOBJECTARBPROC __glewAttachObjectARB = NULL; +PFNGLCOMPILESHADERARBPROC __glewCompileShaderARB = NULL; +PFNGLCREATEPROGRAMOBJECTARBPROC __glewCreateProgramObjectARB = NULL; +PFNGLCREATESHADEROBJECTARBPROC __glewCreateShaderObjectARB = NULL; +PFNGLDELETEOBJECTARBPROC __glewDeleteObjectARB = NULL; +PFNGLDETACHOBJECTARBPROC __glewDetachObjectARB = NULL; +PFNGLGETACTIVEUNIFORMARBPROC __glewGetActiveUniformARB = NULL; +PFNGLGETATTACHEDOBJECTSARBPROC __glewGetAttachedObjectsARB = NULL; +PFNGLGETHANDLEARBPROC __glewGetHandleARB = NULL; +PFNGLGETINFOLOGARBPROC __glewGetInfoLogARB = NULL; +PFNGLGETOBJECTPARAMETERFVARBPROC __glewGetObjectParameterfvARB = NULL; +PFNGLGETOBJECTPARAMETERIVARBPROC __glewGetObjectParameterivARB = NULL; +PFNGLGETSHADERSOURCEARBPROC __glewGetShaderSourceARB = NULL; +PFNGLGETUNIFORMLOCATIONARBPROC __glewGetUniformLocationARB = NULL; +PFNGLGETUNIFORMFVARBPROC __glewGetUniformfvARB = NULL; +PFNGLGETUNIFORMIVARBPROC __glewGetUniformivARB = NULL; +PFNGLLINKPROGRAMARBPROC __glewLinkProgramARB = NULL; +PFNGLSHADERSOURCEARBPROC __glewShaderSourceARB = NULL; +PFNGLUNIFORM1FARBPROC __glewUniform1fARB = NULL; +PFNGLUNIFORM1FVARBPROC __glewUniform1fvARB = NULL; +PFNGLUNIFORM1IARBPROC __glewUniform1iARB = NULL; +PFNGLUNIFORM1IVARBPROC __glewUniform1ivARB = NULL; +PFNGLUNIFORM2FARBPROC __glewUniform2fARB = NULL; +PFNGLUNIFORM2FVARBPROC __glewUniform2fvARB = NULL; +PFNGLUNIFORM2IARBPROC __glewUniform2iARB = NULL; +PFNGLUNIFORM2IVARBPROC __glewUniform2ivARB = NULL; +PFNGLUNIFORM3FARBPROC __glewUniform3fARB = NULL; +PFNGLUNIFORM3FVARBPROC __glewUniform3fvARB = NULL; +PFNGLUNIFORM3IARBPROC __glewUniform3iARB = NULL; +PFNGLUNIFORM3IVARBPROC __glewUniform3ivARB = NULL; +PFNGLUNIFORM4FARBPROC __glewUniform4fARB = NULL; +PFNGLUNIFORM4FVARBPROC __glewUniform4fvARB = NULL; +PFNGLUNIFORM4IARBPROC __glewUniform4iARB = NULL; +PFNGLUNIFORM4IVARBPROC __glewUniform4ivARB = NULL; +PFNGLUNIFORMMATRIX2FVARBPROC __glewUniformMatrix2fvARB = NULL; +PFNGLUNIFORMMATRIX3FVARBPROC __glewUniformMatrix3fvARB = NULL; +PFNGLUNIFORMMATRIX4FVARBPROC __glewUniformMatrix4fvARB = NULL; +PFNGLUSEPROGRAMOBJECTARBPROC __glewUseProgramObjectARB = NULL; +PFNGLVALIDATEPROGRAMARBPROC __glewValidateProgramARB = NULL; + +PFNGLGETACTIVESUBROUTINENAMEPROC __glewGetActiveSubroutineName = NULL; +PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC __glewGetActiveSubroutineUniformName = NULL; +PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC __glewGetActiveSubroutineUniformiv = NULL; +PFNGLGETPROGRAMSTAGEIVPROC __glewGetProgramStageiv = NULL; +PFNGLGETSUBROUTINEINDEXPROC __glewGetSubroutineIndex = NULL; +PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC __glewGetSubroutineUniformLocation = NULL; +PFNGLGETUNIFORMSUBROUTINEUIVPROC __glewGetUniformSubroutineuiv = NULL; +PFNGLUNIFORMSUBROUTINESUIVPROC __glewUniformSubroutinesuiv = NULL; + +PFNGLCOMPILESHADERINCLUDEARBPROC __glewCompileShaderIncludeARB = NULL; +PFNGLDELETENAMEDSTRINGARBPROC __glewDeleteNamedStringARB = NULL; +PFNGLGETNAMEDSTRINGARBPROC __glewGetNamedStringARB = NULL; +PFNGLGETNAMEDSTRINGIVARBPROC __glewGetNamedStringivARB = NULL; +PFNGLISNAMEDSTRINGARBPROC __glewIsNamedStringARB = NULL; +PFNGLNAMEDSTRINGARBPROC __glewNamedStringARB = NULL; + +PFNGLCLIENTWAITSYNCPROC __glewClientWaitSync = NULL; +PFNGLDELETESYNCPROC __glewDeleteSync = NULL; +PFNGLFENCESYNCPROC __glewFenceSync = NULL; +PFNGLGETINTEGER64VPROC __glewGetInteger64v = NULL; +PFNGLGETSYNCIVPROC __glewGetSynciv = NULL; +PFNGLISSYNCPROC __glewIsSync = NULL; +PFNGLWAITSYNCPROC __glewWaitSync = NULL; + +PFNGLPATCHPARAMETERFVPROC __glewPatchParameterfv = NULL; +PFNGLPATCHPARAMETERIPROC __glewPatchParameteri = NULL; + +PFNGLTEXBUFFERARBPROC __glewTexBufferARB = NULL; + +PFNGLCOMPRESSEDTEXIMAGE1DARBPROC __glewCompressedTexImage1DARB = NULL; +PFNGLCOMPRESSEDTEXIMAGE2DARBPROC __glewCompressedTexImage2DARB = NULL; +PFNGLCOMPRESSEDTEXIMAGE3DARBPROC __glewCompressedTexImage3DARB = NULL; +PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC __glewCompressedTexSubImage1DARB = NULL; +PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC __glewCompressedTexSubImage2DARB = NULL; +PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC __glewCompressedTexSubImage3DARB = NULL; +PFNGLGETCOMPRESSEDTEXIMAGEARBPROC __glewGetCompressedTexImageARB = NULL; + +PFNGLGETMULTISAMPLEFVPROC __glewGetMultisamplefv = NULL; +PFNGLSAMPLEMASKIPROC __glewSampleMaski = NULL; +PFNGLTEXIMAGE2DMULTISAMPLEPROC __glewTexImage2DMultisample = NULL; +PFNGLTEXIMAGE3DMULTISAMPLEPROC __glewTexImage3DMultisample = NULL; + +PFNGLGETQUERYOBJECTI64VPROC __glewGetQueryObjecti64v = NULL; +PFNGLGETQUERYOBJECTUI64VPROC __glewGetQueryObjectui64v = NULL; +PFNGLQUERYCOUNTERPROC __glewQueryCounter = NULL; + +PFNGLBINDTRANSFORMFEEDBACKPROC __glewBindTransformFeedback = NULL; +PFNGLDELETETRANSFORMFEEDBACKSPROC __glewDeleteTransformFeedbacks = NULL; +PFNGLDRAWTRANSFORMFEEDBACKPROC __glewDrawTransformFeedback = NULL; +PFNGLGENTRANSFORMFEEDBACKSPROC __glewGenTransformFeedbacks = NULL; +PFNGLISTRANSFORMFEEDBACKPROC __glewIsTransformFeedback = NULL; +PFNGLPAUSETRANSFORMFEEDBACKPROC __glewPauseTransformFeedback = NULL; +PFNGLRESUMETRANSFORMFEEDBACKPROC __glewResumeTransformFeedback = NULL; + +PFNGLBEGINQUERYINDEXEDPROC __glewBeginQueryIndexed = NULL; +PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC __glewDrawTransformFeedbackStream = NULL; +PFNGLENDQUERYINDEXEDPROC __glewEndQueryIndexed = NULL; +PFNGLGETQUERYINDEXEDIVPROC __glewGetQueryIndexediv = NULL; + +PFNGLLOADTRANSPOSEMATRIXDARBPROC __glewLoadTransposeMatrixdARB = NULL; +PFNGLLOADTRANSPOSEMATRIXFARBPROC __glewLoadTransposeMatrixfARB = NULL; +PFNGLMULTTRANSPOSEMATRIXDARBPROC __glewMultTransposeMatrixdARB = NULL; +PFNGLMULTTRANSPOSEMATRIXFARBPROC __glewMultTransposeMatrixfARB = NULL; + +PFNGLBINDBUFFERBASEPROC __glewBindBufferBase = NULL; +PFNGLBINDBUFFERRANGEPROC __glewBindBufferRange = NULL; +PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC __glewGetActiveUniformBlockName = NULL; +PFNGLGETACTIVEUNIFORMBLOCKIVPROC __glewGetActiveUniformBlockiv = NULL; +PFNGLGETACTIVEUNIFORMNAMEPROC __glewGetActiveUniformName = NULL; +PFNGLGETACTIVEUNIFORMSIVPROC __glewGetActiveUniformsiv = NULL; +PFNGLGETINTEGERI_VPROC __glewGetIntegeri_v = NULL; +PFNGLGETUNIFORMBLOCKINDEXPROC __glewGetUniformBlockIndex = NULL; +PFNGLGETUNIFORMINDICESPROC __glewGetUniformIndices = NULL; +PFNGLUNIFORMBLOCKBINDINGPROC __glewUniformBlockBinding = NULL; + +PFNGLBINDVERTEXARRAYPROC __glewBindVertexArray = NULL; +PFNGLDELETEVERTEXARRAYSPROC __glewDeleteVertexArrays = NULL; +PFNGLGENVERTEXARRAYSPROC __glewGenVertexArrays = NULL; +PFNGLISVERTEXARRAYPROC __glewIsVertexArray = NULL; + +PFNGLVERTEXBLENDARBPROC __glewVertexBlendARB = NULL; +PFNGLWEIGHTPOINTERARBPROC __glewWeightPointerARB = NULL; +PFNGLWEIGHTBVARBPROC __glewWeightbvARB = NULL; +PFNGLWEIGHTDVARBPROC __glewWeightdvARB = NULL; +PFNGLWEIGHTFVARBPROC __glewWeightfvARB = NULL; +PFNGLWEIGHTIVARBPROC __glewWeightivARB = NULL; +PFNGLWEIGHTSVARBPROC __glewWeightsvARB = NULL; +PFNGLWEIGHTUBVARBPROC __glewWeightubvARB = NULL; +PFNGLWEIGHTUIVARBPROC __glewWeightuivARB = NULL; +PFNGLWEIGHTUSVARBPROC __glewWeightusvARB = NULL; + +PFNGLBINDBUFFERARBPROC __glewBindBufferARB = NULL; +PFNGLBUFFERDATAARBPROC __glewBufferDataARB = NULL; +PFNGLBUFFERSUBDATAARBPROC __glewBufferSubDataARB = NULL; +PFNGLDELETEBUFFERSARBPROC __glewDeleteBuffersARB = NULL; +PFNGLGENBUFFERSARBPROC __glewGenBuffersARB = NULL; +PFNGLGETBUFFERPARAMETERIVARBPROC __glewGetBufferParameterivARB = NULL; +PFNGLGETBUFFERPOINTERVARBPROC __glewGetBufferPointervARB = NULL; +PFNGLGETBUFFERSUBDATAARBPROC __glewGetBufferSubDataARB = NULL; +PFNGLISBUFFERARBPROC __glewIsBufferARB = NULL; +PFNGLMAPBUFFERARBPROC __glewMapBufferARB = NULL; +PFNGLUNMAPBUFFERARBPROC __glewUnmapBufferARB = NULL; + +PFNGLBINDPROGRAMARBPROC __glewBindProgramARB = NULL; +PFNGLDELETEPROGRAMSARBPROC __glewDeleteProgramsARB = NULL; +PFNGLDISABLEVERTEXATTRIBARRAYARBPROC __glewDisableVertexAttribArrayARB = NULL; +PFNGLENABLEVERTEXATTRIBARRAYARBPROC __glewEnableVertexAttribArrayARB = NULL; +PFNGLGENPROGRAMSARBPROC __glewGenProgramsARB = NULL; +PFNGLGETPROGRAMENVPARAMETERDVARBPROC __glewGetProgramEnvParameterdvARB = NULL; +PFNGLGETPROGRAMENVPARAMETERFVARBPROC __glewGetProgramEnvParameterfvARB = NULL; +PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC __glewGetProgramLocalParameterdvARB = NULL; +PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC __glewGetProgramLocalParameterfvARB = NULL; +PFNGLGETPROGRAMSTRINGARBPROC __glewGetProgramStringARB = NULL; +PFNGLGETPROGRAMIVARBPROC __glewGetProgramivARB = NULL; +PFNGLGETVERTEXATTRIBPOINTERVARBPROC __glewGetVertexAttribPointervARB = NULL; +PFNGLGETVERTEXATTRIBDVARBPROC __glewGetVertexAttribdvARB = NULL; +PFNGLGETVERTEXATTRIBFVARBPROC __glewGetVertexAttribfvARB = NULL; +PFNGLGETVERTEXATTRIBIVARBPROC __glewGetVertexAttribivARB = NULL; +PFNGLISPROGRAMARBPROC __glewIsProgramARB = NULL; +PFNGLPROGRAMENVPARAMETER4DARBPROC __glewProgramEnvParameter4dARB = NULL; +PFNGLPROGRAMENVPARAMETER4DVARBPROC __glewProgramEnvParameter4dvARB = NULL; +PFNGLPROGRAMENVPARAMETER4FARBPROC __glewProgramEnvParameter4fARB = NULL; +PFNGLPROGRAMENVPARAMETER4FVARBPROC __glewProgramEnvParameter4fvARB = NULL; +PFNGLPROGRAMLOCALPARAMETER4DARBPROC __glewProgramLocalParameter4dARB = NULL; +PFNGLPROGRAMLOCALPARAMETER4DVARBPROC __glewProgramLocalParameter4dvARB = NULL; +PFNGLPROGRAMLOCALPARAMETER4FARBPROC __glewProgramLocalParameter4fARB = NULL; +PFNGLPROGRAMLOCALPARAMETER4FVARBPROC __glewProgramLocalParameter4fvARB = NULL; +PFNGLPROGRAMSTRINGARBPROC __glewProgramStringARB = NULL; +PFNGLVERTEXATTRIB1DARBPROC __glewVertexAttrib1dARB = NULL; +PFNGLVERTEXATTRIB1DVARBPROC __glewVertexAttrib1dvARB = NULL; +PFNGLVERTEXATTRIB1FARBPROC __glewVertexAttrib1fARB = NULL; +PFNGLVERTEXATTRIB1FVARBPROC __glewVertexAttrib1fvARB = NULL; +PFNGLVERTEXATTRIB1SARBPROC __glewVertexAttrib1sARB = NULL; +PFNGLVERTEXATTRIB1SVARBPROC __glewVertexAttrib1svARB = NULL; +PFNGLVERTEXATTRIB2DARBPROC __glewVertexAttrib2dARB = NULL; +PFNGLVERTEXATTRIB2DVARBPROC __glewVertexAttrib2dvARB = NULL; +PFNGLVERTEXATTRIB2FARBPROC __glewVertexAttrib2fARB = NULL; +PFNGLVERTEXATTRIB2FVARBPROC __glewVertexAttrib2fvARB = NULL; +PFNGLVERTEXATTRIB2SARBPROC __glewVertexAttrib2sARB = NULL; +PFNGLVERTEXATTRIB2SVARBPROC __glewVertexAttrib2svARB = NULL; +PFNGLVERTEXATTRIB3DARBPROC __glewVertexAttrib3dARB = NULL; +PFNGLVERTEXATTRIB3DVARBPROC __glewVertexAttrib3dvARB = NULL; +PFNGLVERTEXATTRIB3FARBPROC __glewVertexAttrib3fARB = NULL; +PFNGLVERTEXATTRIB3FVARBPROC __glewVertexAttrib3fvARB = NULL; +PFNGLVERTEXATTRIB3SARBPROC __glewVertexAttrib3sARB = NULL; +PFNGLVERTEXATTRIB3SVARBPROC __glewVertexAttrib3svARB = NULL; +PFNGLVERTEXATTRIB4NBVARBPROC __glewVertexAttrib4NbvARB = NULL; +PFNGLVERTEXATTRIB4NIVARBPROC __glewVertexAttrib4NivARB = NULL; +PFNGLVERTEXATTRIB4NSVARBPROC __glewVertexAttrib4NsvARB = NULL; +PFNGLVERTEXATTRIB4NUBARBPROC __glewVertexAttrib4NubARB = NULL; +PFNGLVERTEXATTRIB4NUBVARBPROC __glewVertexAttrib4NubvARB = NULL; +PFNGLVERTEXATTRIB4NUIVARBPROC __glewVertexAttrib4NuivARB = NULL; +PFNGLVERTEXATTRIB4NUSVARBPROC __glewVertexAttrib4NusvARB = NULL; +PFNGLVERTEXATTRIB4BVARBPROC __glewVertexAttrib4bvARB = NULL; +PFNGLVERTEXATTRIB4DARBPROC __glewVertexAttrib4dARB = NULL; +PFNGLVERTEXATTRIB4DVARBPROC __glewVertexAttrib4dvARB = NULL; +PFNGLVERTEXATTRIB4FARBPROC __glewVertexAttrib4fARB = NULL; +PFNGLVERTEXATTRIB4FVARBPROC __glewVertexAttrib4fvARB = NULL; +PFNGLVERTEXATTRIB4IVARBPROC __glewVertexAttrib4ivARB = NULL; +PFNGLVERTEXATTRIB4SARBPROC __glewVertexAttrib4sARB = NULL; +PFNGLVERTEXATTRIB4SVARBPROC __glewVertexAttrib4svARB = NULL; +PFNGLVERTEXATTRIB4UBVARBPROC __glewVertexAttrib4ubvARB = NULL; +PFNGLVERTEXATTRIB4UIVARBPROC __glewVertexAttrib4uivARB = NULL; +PFNGLVERTEXATTRIB4USVARBPROC __glewVertexAttrib4usvARB = NULL; +PFNGLVERTEXATTRIBPOINTERARBPROC __glewVertexAttribPointerARB = NULL; + +PFNGLBINDATTRIBLOCATIONARBPROC __glewBindAttribLocationARB = NULL; +PFNGLGETACTIVEATTRIBARBPROC __glewGetActiveAttribARB = NULL; +PFNGLGETATTRIBLOCATIONARBPROC __glewGetAttribLocationARB = NULL; + +PFNGLCOLORP3UIPROC __glewColorP3ui = NULL; +PFNGLCOLORP3UIVPROC __glewColorP3uiv = NULL; +PFNGLCOLORP4UIPROC __glewColorP4ui = NULL; +PFNGLCOLORP4UIVPROC __glewColorP4uiv = NULL; +PFNGLMULTITEXCOORDP1UIPROC __glewMultiTexCoordP1ui = NULL; +PFNGLMULTITEXCOORDP1UIVPROC __glewMultiTexCoordP1uiv = NULL; +PFNGLMULTITEXCOORDP2UIPROC __glewMultiTexCoordP2ui = NULL; +PFNGLMULTITEXCOORDP2UIVPROC __glewMultiTexCoordP2uiv = NULL; +PFNGLMULTITEXCOORDP3UIPROC __glewMultiTexCoordP3ui = NULL; +PFNGLMULTITEXCOORDP3UIVPROC __glewMultiTexCoordP3uiv = NULL; +PFNGLMULTITEXCOORDP4UIPROC __glewMultiTexCoordP4ui = NULL; +PFNGLMULTITEXCOORDP4UIVPROC __glewMultiTexCoordP4uiv = NULL; +PFNGLNORMALP3UIPROC __glewNormalP3ui = NULL; +PFNGLNORMALP3UIVPROC __glewNormalP3uiv = NULL; +PFNGLSECONDARYCOLORP3UIPROC __glewSecondaryColorP3ui = NULL; +PFNGLSECONDARYCOLORP3UIVPROC __glewSecondaryColorP3uiv = NULL; +PFNGLTEXCOORDP1UIPROC __glewTexCoordP1ui = NULL; +PFNGLTEXCOORDP1UIVPROC __glewTexCoordP1uiv = NULL; +PFNGLTEXCOORDP2UIPROC __glewTexCoordP2ui = NULL; +PFNGLTEXCOORDP2UIVPROC __glewTexCoordP2uiv = NULL; +PFNGLTEXCOORDP3UIPROC __glewTexCoordP3ui = NULL; +PFNGLTEXCOORDP3UIVPROC __glewTexCoordP3uiv = NULL; +PFNGLTEXCOORDP4UIPROC __glewTexCoordP4ui = NULL; +PFNGLTEXCOORDP4UIVPROC __glewTexCoordP4uiv = NULL; +PFNGLVERTEXATTRIBP1UIPROC __glewVertexAttribP1ui = NULL; +PFNGLVERTEXATTRIBP1UIVPROC __glewVertexAttribP1uiv = NULL; +PFNGLVERTEXATTRIBP2UIPROC __glewVertexAttribP2ui = NULL; +PFNGLVERTEXATTRIBP2UIVPROC __glewVertexAttribP2uiv = NULL; +PFNGLVERTEXATTRIBP3UIPROC __glewVertexAttribP3ui = NULL; +PFNGLVERTEXATTRIBP3UIVPROC __glewVertexAttribP3uiv = NULL; +PFNGLVERTEXATTRIBP4UIPROC __glewVertexAttribP4ui = NULL; +PFNGLVERTEXATTRIBP4UIVPROC __glewVertexAttribP4uiv = NULL; +PFNGLVERTEXP2UIPROC __glewVertexP2ui = NULL; +PFNGLVERTEXP2UIVPROC __glewVertexP2uiv = NULL; +PFNGLVERTEXP3UIPROC __glewVertexP3ui = NULL; +PFNGLVERTEXP3UIVPROC __glewVertexP3uiv = NULL; +PFNGLVERTEXP4UIPROC __glewVertexP4ui = NULL; +PFNGLVERTEXP4UIVPROC __glewVertexP4uiv = NULL; + +PFNGLWINDOWPOS2DARBPROC __glewWindowPos2dARB = NULL; +PFNGLWINDOWPOS2DVARBPROC __glewWindowPos2dvARB = NULL; +PFNGLWINDOWPOS2FARBPROC __glewWindowPos2fARB = NULL; +PFNGLWINDOWPOS2FVARBPROC __glewWindowPos2fvARB = NULL; +PFNGLWINDOWPOS2IARBPROC __glewWindowPos2iARB = NULL; +PFNGLWINDOWPOS2IVARBPROC __glewWindowPos2ivARB = NULL; +PFNGLWINDOWPOS2SARBPROC __glewWindowPos2sARB = NULL; +PFNGLWINDOWPOS2SVARBPROC __glewWindowPos2svARB = NULL; +PFNGLWINDOWPOS3DARBPROC __glewWindowPos3dARB = NULL; +PFNGLWINDOWPOS3DVARBPROC __glewWindowPos3dvARB = NULL; +PFNGLWINDOWPOS3FARBPROC __glewWindowPos3fARB = NULL; +PFNGLWINDOWPOS3FVARBPROC __glewWindowPos3fvARB = NULL; +PFNGLWINDOWPOS3IARBPROC __glewWindowPos3iARB = NULL; +PFNGLWINDOWPOS3IVARBPROC __glewWindowPos3ivARB = NULL; +PFNGLWINDOWPOS3SARBPROC __glewWindowPos3sARB = NULL; +PFNGLWINDOWPOS3SVARBPROC __glewWindowPos3svARB = NULL; + +PFNGLDRAWBUFFERSATIPROC __glewDrawBuffersATI = NULL; + +PFNGLDRAWELEMENTARRAYATIPROC __glewDrawElementArrayATI = NULL; +PFNGLDRAWRANGEELEMENTARRAYATIPROC __glewDrawRangeElementArrayATI = NULL; +PFNGLELEMENTPOINTERATIPROC __glewElementPointerATI = NULL; + +PFNGLGETTEXBUMPPARAMETERFVATIPROC __glewGetTexBumpParameterfvATI = NULL; +PFNGLGETTEXBUMPPARAMETERIVATIPROC __glewGetTexBumpParameterivATI = NULL; +PFNGLTEXBUMPPARAMETERFVATIPROC __glewTexBumpParameterfvATI = NULL; +PFNGLTEXBUMPPARAMETERIVATIPROC __glewTexBumpParameterivATI = NULL; + +PFNGLALPHAFRAGMENTOP1ATIPROC __glewAlphaFragmentOp1ATI = NULL; +PFNGLALPHAFRAGMENTOP2ATIPROC __glewAlphaFragmentOp2ATI = NULL; +PFNGLALPHAFRAGMENTOP3ATIPROC __glewAlphaFragmentOp3ATI = NULL; +PFNGLBEGINFRAGMENTSHADERATIPROC __glewBeginFragmentShaderATI = NULL; +PFNGLBINDFRAGMENTSHADERATIPROC __glewBindFragmentShaderATI = NULL; +PFNGLCOLORFRAGMENTOP1ATIPROC __glewColorFragmentOp1ATI = NULL; +PFNGLCOLORFRAGMENTOP2ATIPROC __glewColorFragmentOp2ATI = NULL; +PFNGLCOLORFRAGMENTOP3ATIPROC __glewColorFragmentOp3ATI = NULL; +PFNGLDELETEFRAGMENTSHADERATIPROC __glewDeleteFragmentShaderATI = NULL; +PFNGLENDFRAGMENTSHADERATIPROC __glewEndFragmentShaderATI = NULL; +PFNGLGENFRAGMENTSHADERSATIPROC __glewGenFragmentShadersATI = NULL; +PFNGLPASSTEXCOORDATIPROC __glewPassTexCoordATI = NULL; +PFNGLSAMPLEMAPATIPROC __glewSampleMapATI = NULL; +PFNGLSETFRAGMENTSHADERCONSTANTATIPROC __glewSetFragmentShaderConstantATI = NULL; + +PFNGLMAPOBJECTBUFFERATIPROC __glewMapObjectBufferATI = NULL; +PFNGLUNMAPOBJECTBUFFERATIPROC __glewUnmapObjectBufferATI = NULL; + +PFNGLPNTRIANGLESFATIPROC __glPNTrianglewesfATI = NULL; +PFNGLPNTRIANGLESIATIPROC __glPNTrianglewesiATI = NULL; + +PFNGLSTENCILFUNCSEPARATEATIPROC __glewStencilFuncSeparateATI = NULL; +PFNGLSTENCILOPSEPARATEATIPROC __glewStencilOpSeparateATI = NULL; + +PFNGLARRAYOBJECTATIPROC __glewArrayObjectATI = NULL; +PFNGLFREEOBJECTBUFFERATIPROC __glewFreeObjectBufferATI = NULL; +PFNGLGETARRAYOBJECTFVATIPROC __glewGetArrayObjectfvATI = NULL; +PFNGLGETARRAYOBJECTIVATIPROC __glewGetArrayObjectivATI = NULL; +PFNGLGETOBJECTBUFFERFVATIPROC __glewGetObjectBufferfvATI = NULL; +PFNGLGETOBJECTBUFFERIVATIPROC __glewGetObjectBufferivATI = NULL; +PFNGLGETVARIANTARRAYOBJECTFVATIPROC __glewGetVariantArrayObjectfvATI = NULL; +PFNGLGETVARIANTARRAYOBJECTIVATIPROC __glewGetVariantArrayObjectivATI = NULL; +PFNGLISOBJECTBUFFERATIPROC __glewIsObjectBufferATI = NULL; +PFNGLNEWOBJECTBUFFERATIPROC __glewNewObjectBufferATI = NULL; +PFNGLUPDATEOBJECTBUFFERATIPROC __glewUpdateObjectBufferATI = NULL; +PFNGLVARIANTARRAYOBJECTATIPROC __glewVariantArrayObjectATI = NULL; + +PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC __glewGetVertexAttribArrayObjectfvATI = NULL; +PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC __glewGetVertexAttribArrayObjectivATI = NULL; +PFNGLVERTEXATTRIBARRAYOBJECTATIPROC __glewVertexAttribArrayObjectATI = NULL; + +PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC __glewClientActiveVertexStreamATI = NULL; +PFNGLNORMALSTREAM3BATIPROC __glewNormalStream3bATI = NULL; +PFNGLNORMALSTREAM3BVATIPROC __glewNormalStream3bvATI = NULL; +PFNGLNORMALSTREAM3DATIPROC __glewNormalStream3dATI = NULL; +PFNGLNORMALSTREAM3DVATIPROC __glewNormalStream3dvATI = NULL; +PFNGLNORMALSTREAM3FATIPROC __glewNormalStream3fATI = NULL; +PFNGLNORMALSTREAM3FVATIPROC __glewNormalStream3fvATI = NULL; +PFNGLNORMALSTREAM3IATIPROC __glewNormalStream3iATI = NULL; +PFNGLNORMALSTREAM3IVATIPROC __glewNormalStream3ivATI = NULL; +PFNGLNORMALSTREAM3SATIPROC __glewNormalStream3sATI = NULL; +PFNGLNORMALSTREAM3SVATIPROC __glewNormalStream3svATI = NULL; +PFNGLVERTEXBLENDENVFATIPROC __glewVertexBlendEnvfATI = NULL; +PFNGLVERTEXBLENDENVIATIPROC __glewVertexBlendEnviATI = NULL; +PFNGLVERTEXSTREAM2DATIPROC __glewVertexStream2dATI = NULL; +PFNGLVERTEXSTREAM2DVATIPROC __glewVertexStream2dvATI = NULL; +PFNGLVERTEXSTREAM2FATIPROC __glewVertexStream2fATI = NULL; +PFNGLVERTEXSTREAM2FVATIPROC __glewVertexStream2fvATI = NULL; +PFNGLVERTEXSTREAM2IATIPROC __glewVertexStream2iATI = NULL; +PFNGLVERTEXSTREAM2IVATIPROC __glewVertexStream2ivATI = NULL; +PFNGLVERTEXSTREAM2SATIPROC __glewVertexStream2sATI = NULL; +PFNGLVERTEXSTREAM2SVATIPROC __glewVertexStream2svATI = NULL; +PFNGLVERTEXSTREAM3DATIPROC __glewVertexStream3dATI = NULL; +PFNGLVERTEXSTREAM3DVATIPROC __glewVertexStream3dvATI = NULL; +PFNGLVERTEXSTREAM3FATIPROC __glewVertexStream3fATI = NULL; +PFNGLVERTEXSTREAM3FVATIPROC __glewVertexStream3fvATI = NULL; +PFNGLVERTEXSTREAM3IATIPROC __glewVertexStream3iATI = NULL; +PFNGLVERTEXSTREAM3IVATIPROC __glewVertexStream3ivATI = NULL; +PFNGLVERTEXSTREAM3SATIPROC __glewVertexStream3sATI = NULL; +PFNGLVERTEXSTREAM3SVATIPROC __glewVertexStream3svATI = NULL; +PFNGLVERTEXSTREAM4DATIPROC __glewVertexStream4dATI = NULL; +PFNGLVERTEXSTREAM4DVATIPROC __glewVertexStream4dvATI = NULL; +PFNGLVERTEXSTREAM4FATIPROC __glewVertexStream4fATI = NULL; +PFNGLVERTEXSTREAM4FVATIPROC __glewVertexStream4fvATI = NULL; +PFNGLVERTEXSTREAM4IATIPROC __glewVertexStream4iATI = NULL; +PFNGLVERTEXSTREAM4IVATIPROC __glewVertexStream4ivATI = NULL; +PFNGLVERTEXSTREAM4SATIPROC __glewVertexStream4sATI = NULL; +PFNGLVERTEXSTREAM4SVATIPROC __glewVertexStream4svATI = NULL; + +PFNGLGETUNIFORMBUFFERSIZEEXTPROC __glewGetUniformBufferSizeEXT = NULL; +PFNGLGETUNIFORMOFFSETEXTPROC __glewGetUniformOffsetEXT = NULL; +PFNGLUNIFORMBUFFEREXTPROC __glewUniformBufferEXT = NULL; + +PFNGLBLENDCOLOREXTPROC __glewBlendColorEXT = NULL; + +PFNGLBLENDEQUATIONSEPARATEEXTPROC __glewBlendEquationSeparateEXT = NULL; + +PFNGLBLENDFUNCSEPARATEEXTPROC __glewBlendFuncSeparateEXT = NULL; + +PFNGLBLENDEQUATIONEXTPROC __glewBlendEquationEXT = NULL; + +PFNGLCOLORSUBTABLEEXTPROC __glewColorSubTableEXT = NULL; +PFNGLCOPYCOLORSUBTABLEEXTPROC __glewCopyColorSubTableEXT = NULL; + +PFNGLLOCKARRAYSEXTPROC __glewLockArraysEXT = NULL; +PFNGLUNLOCKARRAYSEXTPROC __glewUnlockArraysEXT = NULL; + +PFNGLCONVOLUTIONFILTER1DEXTPROC __glewConvolutionFilter1DEXT = NULL; +PFNGLCONVOLUTIONFILTER2DEXTPROC __glewConvolutionFilter2DEXT = NULL; +PFNGLCONVOLUTIONPARAMETERFEXTPROC __glewConvolutionParameterfEXT = NULL; +PFNGLCONVOLUTIONPARAMETERFVEXTPROC __glewConvolutionParameterfvEXT = NULL; +PFNGLCONVOLUTIONPARAMETERIEXTPROC __glewConvolutionParameteriEXT = NULL; +PFNGLCONVOLUTIONPARAMETERIVEXTPROC __glewConvolutionParameterivEXT = NULL; +PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC __glewCopyConvolutionFilter1DEXT = NULL; +PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC __glewCopyConvolutionFilter2DEXT = NULL; +PFNGLGETCONVOLUTIONFILTEREXTPROC __glewGetConvolutionFilterEXT = NULL; +PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC __glewGetConvolutionParameterfvEXT = NULL; +PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC __glewGetConvolutionParameterivEXT = NULL; +PFNGLGETSEPARABLEFILTEREXTPROC __glewGetSeparableFilterEXT = NULL; +PFNGLSEPARABLEFILTER2DEXTPROC __glewSeparableFilter2DEXT = NULL; + +PFNGLBINORMALPOINTEREXTPROC __glewBinormalPointerEXT = NULL; +PFNGLTANGENTPOINTEREXTPROC __glewTangentPointerEXT = NULL; + +PFNGLCOPYTEXIMAGE1DEXTPROC __glewCopyTexImage1DEXT = NULL; +PFNGLCOPYTEXIMAGE2DEXTPROC __glewCopyTexImage2DEXT = NULL; +PFNGLCOPYTEXSUBIMAGE1DEXTPROC __glewCopyTexSubImage1DEXT = NULL; +PFNGLCOPYTEXSUBIMAGE2DEXTPROC __glewCopyTexSubImage2DEXT = NULL; +PFNGLCOPYTEXSUBIMAGE3DEXTPROC __glewCopyTexSubImage3DEXT = NULL; + +PFNGLCULLPARAMETERDVEXTPROC __glewCullParameterdvEXT = NULL; +PFNGLCULLPARAMETERFVEXTPROC __glewCullParameterfvEXT = NULL; + +PFNGLDEPTHBOUNDSEXTPROC __glewDepthBoundsEXT = NULL; + +PFNGLBINDMULTITEXTUREEXTPROC __glewBindMultiTextureEXT = NULL; +PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC __glewCheckNamedFramebufferStatusEXT = NULL; +PFNGLCLIENTATTRIBDEFAULTEXTPROC __glewClientAttribDefaultEXT = NULL; +PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC __glewCompressedMultiTexImage1DEXT = NULL; +PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC __glewCompressedMultiTexImage2DEXT = NULL; +PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC __glewCompressedMultiTexImage3DEXT = NULL; +PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC __glewCompressedMultiTexSubImage1DEXT = NULL; +PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC __glewCompressedMultiTexSubImage2DEXT = NULL; +PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC __glewCompressedMultiTexSubImage3DEXT = NULL; +PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC __glewCompressedTextureImage1DEXT = NULL; +PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC __glewCompressedTextureImage2DEXT = NULL; +PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC __glewCompressedTextureImage3DEXT = NULL; +PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC __glewCompressedTextureSubImage1DEXT = NULL; +PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC __glewCompressedTextureSubImage2DEXT = NULL; +PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC __glewCompressedTextureSubImage3DEXT = NULL; +PFNGLCOPYMULTITEXIMAGE1DEXTPROC __glewCopyMultiTexImage1DEXT = NULL; +PFNGLCOPYMULTITEXIMAGE2DEXTPROC __glewCopyMultiTexImage2DEXT = NULL; +PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC __glewCopyMultiTexSubImage1DEXT = NULL; +PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC __glewCopyMultiTexSubImage2DEXT = NULL; +PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC __glewCopyMultiTexSubImage3DEXT = NULL; +PFNGLCOPYTEXTUREIMAGE1DEXTPROC __glewCopyTextureImage1DEXT = NULL; +PFNGLCOPYTEXTUREIMAGE2DEXTPROC __glewCopyTextureImage2DEXT = NULL; +PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC __glewCopyTextureSubImage1DEXT = NULL; +PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC __glewCopyTextureSubImage2DEXT = NULL; +PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC __glewCopyTextureSubImage3DEXT = NULL; +PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC __glewDisableClientStateIndexedEXT = NULL; +PFNGLDISABLECLIENTSTATEIEXTPROC __glewDisableClientStateiEXT = NULL; +PFNGLDISABLEVERTEXARRAYATTRIBEXTPROC __glewDisableVertexArrayAttribEXT = NULL; +PFNGLDISABLEVERTEXARRAYEXTPROC __glewDisableVertexArrayEXT = NULL; +PFNGLENABLECLIENTSTATEINDEXEDEXTPROC __glewEnableClientStateIndexedEXT = NULL; +PFNGLENABLECLIENTSTATEIEXTPROC __glewEnableClientStateiEXT = NULL; +PFNGLENABLEVERTEXARRAYATTRIBEXTPROC __glewEnableVertexArrayAttribEXT = NULL; +PFNGLENABLEVERTEXARRAYEXTPROC __glewEnableVertexArrayEXT = NULL; +PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC __glewFlushMappedNamedBufferRangeEXT = NULL; +PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC __glewFramebufferDrawBufferEXT = NULL; +PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC __glewFramebufferDrawBuffersEXT = NULL; +PFNGLFRAMEBUFFERREADBUFFEREXTPROC __glewFramebufferReadBufferEXT = NULL; +PFNGLGENERATEMULTITEXMIPMAPEXTPROC __glewGenerateMultiTexMipmapEXT = NULL; +PFNGLGENERATETEXTUREMIPMAPEXTPROC __glewGenerateTextureMipmapEXT = NULL; +PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC __glewGetCompressedMultiTexImageEXT = NULL; +PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC __glewGetCompressedTextureImageEXT = NULL; +PFNGLGETDOUBLEINDEXEDVEXTPROC __glewGetDoubleIndexedvEXT = NULL; +PFNGLGETDOUBLEI_VEXTPROC __glewGetDoublei_vEXT = NULL; +PFNGLGETFLOATINDEXEDVEXTPROC __glewGetFloatIndexedvEXT = NULL; +PFNGLGETFLOATI_VEXTPROC __glewGetFloati_vEXT = NULL; +PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC __glewGetFramebufferParameterivEXT = NULL; +PFNGLGETMULTITEXENVFVEXTPROC __glewGetMultiTexEnvfvEXT = NULL; +PFNGLGETMULTITEXENVIVEXTPROC __glewGetMultiTexEnvivEXT = NULL; +PFNGLGETMULTITEXGENDVEXTPROC __glewGetMultiTexGendvEXT = NULL; +PFNGLGETMULTITEXGENFVEXTPROC __glewGetMultiTexGenfvEXT = NULL; +PFNGLGETMULTITEXGENIVEXTPROC __glewGetMultiTexGenivEXT = NULL; +PFNGLGETMULTITEXIMAGEEXTPROC __glewGetMultiTexImageEXT = NULL; +PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC __glewGetMultiTexLevelParameterfvEXT = NULL; +PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC __glewGetMultiTexLevelParameterivEXT = NULL; +PFNGLGETMULTITEXPARAMETERIIVEXTPROC __glewGetMultiTexParameterIivEXT = NULL; +PFNGLGETMULTITEXPARAMETERIUIVEXTPROC __glewGetMultiTexParameterIuivEXT = NULL; +PFNGLGETMULTITEXPARAMETERFVEXTPROC __glewGetMultiTexParameterfvEXT = NULL; +PFNGLGETMULTITEXPARAMETERIVEXTPROC __glewGetMultiTexParameterivEXT = NULL; +PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC __glewGetNamedBufferParameterivEXT = NULL; +PFNGLGETNAMEDBUFFERPOINTERVEXTPROC __glewGetNamedBufferPointervEXT = NULL; +PFNGLGETNAMEDBUFFERSUBDATAEXTPROC __glewGetNamedBufferSubDataEXT = NULL; +PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC __glewGetNamedFramebufferAttachmentParameterivEXT = NULL; +PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC __glewGetNamedProgramLocalParameterIivEXT = NULL; +PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC __glewGetNamedProgramLocalParameterIuivEXT = NULL; +PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC __glewGetNamedProgramLocalParameterdvEXT = NULL; +PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC __glewGetNamedProgramLocalParameterfvEXT = NULL; +PFNGLGETNAMEDPROGRAMSTRINGEXTPROC __glewGetNamedProgramStringEXT = NULL; +PFNGLGETNAMEDPROGRAMIVEXTPROC __glewGetNamedProgramivEXT = NULL; +PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC __glewGetNamedRenderbufferParameterivEXT = NULL; +PFNGLGETPOINTERINDEXEDVEXTPROC __glewGetPointerIndexedvEXT = NULL; +PFNGLGETPOINTERI_VEXTPROC __glewGetPointeri_vEXT = NULL; +PFNGLGETTEXTUREIMAGEEXTPROC __glewGetTextureImageEXT = NULL; +PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC __glewGetTextureLevelParameterfvEXT = NULL; +PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC __glewGetTextureLevelParameterivEXT = NULL; +PFNGLGETTEXTUREPARAMETERIIVEXTPROC __glewGetTextureParameterIivEXT = NULL; +PFNGLGETTEXTUREPARAMETERIUIVEXTPROC __glewGetTextureParameterIuivEXT = NULL; +PFNGLGETTEXTUREPARAMETERFVEXTPROC __glewGetTextureParameterfvEXT = NULL; +PFNGLGETTEXTUREPARAMETERIVEXTPROC __glewGetTextureParameterivEXT = NULL; +PFNGLGETVERTEXARRAYINTEGERI_VEXTPROC __glewGetVertexArrayIntegeri_vEXT = NULL; +PFNGLGETVERTEXARRAYINTEGERVEXTPROC __glewGetVertexArrayIntegervEXT = NULL; +PFNGLGETVERTEXARRAYPOINTERI_VEXTPROC __glewGetVertexArrayPointeri_vEXT = NULL; +PFNGLGETVERTEXARRAYPOINTERVEXTPROC __glewGetVertexArrayPointervEXT = NULL; +PFNGLMAPNAMEDBUFFEREXTPROC __glewMapNamedBufferEXT = NULL; +PFNGLMAPNAMEDBUFFERRANGEEXTPROC __glewMapNamedBufferRangeEXT = NULL; +PFNGLMATRIXFRUSTUMEXTPROC __glewMatrixFrustumEXT = NULL; +PFNGLMATRIXLOADIDENTITYEXTPROC __glewMatrixLoadIdentityEXT = NULL; +PFNGLMATRIXLOADTRANSPOSEDEXTPROC __glewMatrixLoadTransposedEXT = NULL; +PFNGLMATRIXLOADTRANSPOSEFEXTPROC __glewMatrixLoadTransposefEXT = NULL; +PFNGLMATRIXLOADDEXTPROC __glewMatrixLoaddEXT = NULL; +PFNGLMATRIXLOADFEXTPROC __glewMatrixLoadfEXT = NULL; +PFNGLMATRIXMULTTRANSPOSEDEXTPROC __glewMatrixMultTransposedEXT = NULL; +PFNGLMATRIXMULTTRANSPOSEFEXTPROC __glewMatrixMultTransposefEXT = NULL; +PFNGLMATRIXMULTDEXTPROC __glewMatrixMultdEXT = NULL; +PFNGLMATRIXMULTFEXTPROC __glewMatrixMultfEXT = NULL; +PFNGLMATRIXORTHOEXTPROC __glewMatrixOrthoEXT = NULL; +PFNGLMATRIXPOPEXTPROC __glewMatrixPopEXT = NULL; +PFNGLMATRIXPUSHEXTPROC __glewMatrixPushEXT = NULL; +PFNGLMATRIXROTATEDEXTPROC __glewMatrixRotatedEXT = NULL; +PFNGLMATRIXROTATEFEXTPROC __glewMatrixRotatefEXT = NULL; +PFNGLMATRIXSCALEDEXTPROC __glewMatrixScaledEXT = NULL; +PFNGLMATRIXSCALEFEXTPROC __glewMatrixScalefEXT = NULL; +PFNGLMATRIXTRANSLATEDEXTPROC __glewMatrixTranslatedEXT = NULL; +PFNGLMATRIXTRANSLATEFEXTPROC __glewMatrixTranslatefEXT = NULL; +PFNGLMULTITEXBUFFEREXTPROC __glewMultiTexBufferEXT = NULL; +PFNGLMULTITEXCOORDPOINTEREXTPROC __glewMultiTexCoordPointerEXT = NULL; +PFNGLMULTITEXENVFEXTPROC __glewMultiTexEnvfEXT = NULL; +PFNGLMULTITEXENVFVEXTPROC __glewMultiTexEnvfvEXT = NULL; +PFNGLMULTITEXENVIEXTPROC __glewMultiTexEnviEXT = NULL; +PFNGLMULTITEXENVIVEXTPROC __glewMultiTexEnvivEXT = NULL; +PFNGLMULTITEXGENDEXTPROC __glewMultiTexGendEXT = NULL; +PFNGLMULTITEXGENDVEXTPROC __glewMultiTexGendvEXT = NULL; +PFNGLMULTITEXGENFEXTPROC __glewMultiTexGenfEXT = NULL; +PFNGLMULTITEXGENFVEXTPROC __glewMultiTexGenfvEXT = NULL; +PFNGLMULTITEXGENIEXTPROC __glewMultiTexGeniEXT = NULL; +PFNGLMULTITEXGENIVEXTPROC __glewMultiTexGenivEXT = NULL; +PFNGLMULTITEXIMAGE1DEXTPROC __glewMultiTexImage1DEXT = NULL; +PFNGLMULTITEXIMAGE2DEXTPROC __glewMultiTexImage2DEXT = NULL; +PFNGLMULTITEXIMAGE3DEXTPROC __glewMultiTexImage3DEXT = NULL; +PFNGLMULTITEXPARAMETERIIVEXTPROC __glewMultiTexParameterIivEXT = NULL; +PFNGLMULTITEXPARAMETERIUIVEXTPROC __glewMultiTexParameterIuivEXT = NULL; +PFNGLMULTITEXPARAMETERFEXTPROC __glewMultiTexParameterfEXT = NULL; +PFNGLMULTITEXPARAMETERFVEXTPROC __glewMultiTexParameterfvEXT = NULL; +PFNGLMULTITEXPARAMETERIEXTPROC __glewMultiTexParameteriEXT = NULL; +PFNGLMULTITEXPARAMETERIVEXTPROC __glewMultiTexParameterivEXT = NULL; +PFNGLMULTITEXRENDERBUFFEREXTPROC __glewMultiTexRenderbufferEXT = NULL; +PFNGLMULTITEXSUBIMAGE1DEXTPROC __glewMultiTexSubImage1DEXT = NULL; +PFNGLMULTITEXSUBIMAGE2DEXTPROC __glewMultiTexSubImage2DEXT = NULL; +PFNGLMULTITEXSUBIMAGE3DEXTPROC __glewMultiTexSubImage3DEXT = NULL; +PFNGLNAMEDBUFFERDATAEXTPROC __glewNamedBufferDataEXT = NULL; +PFNGLNAMEDBUFFERSUBDATAEXTPROC __glewNamedBufferSubDataEXT = NULL; +PFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC __glewNamedCopyBufferSubDataEXT = NULL; +PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC __glewNamedFramebufferRenderbufferEXT = NULL; +PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC __glewNamedFramebufferTexture1DEXT = NULL; +PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC __glewNamedFramebufferTexture2DEXT = NULL; +PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC __glewNamedFramebufferTexture3DEXT = NULL; +PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC __glewNamedFramebufferTextureEXT = NULL; +PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC __glewNamedFramebufferTextureFaceEXT = NULL; +PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC __glewNamedFramebufferTextureLayerEXT = NULL; +PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC __glewNamedProgramLocalParameter4dEXT = NULL; +PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC __glewNamedProgramLocalParameter4dvEXT = NULL; +PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC __glewNamedProgramLocalParameter4fEXT = NULL; +PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC __glewNamedProgramLocalParameter4fvEXT = NULL; +PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC __glewNamedProgramLocalParameterI4iEXT = NULL; +PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC __glewNamedProgramLocalParameterI4ivEXT = NULL; +PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC __glewNamedProgramLocalParameterI4uiEXT = NULL; +PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC __glewNamedProgramLocalParameterI4uivEXT = NULL; +PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC __glewNamedProgramLocalParameters4fvEXT = NULL; +PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC __glewNamedProgramLocalParametersI4ivEXT = NULL; +PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC __glewNamedProgramLocalParametersI4uivEXT = NULL; +PFNGLNAMEDPROGRAMSTRINGEXTPROC __glewNamedProgramStringEXT = NULL; +PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC __glewNamedRenderbufferStorageEXT = NULL; +PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC __glewNamedRenderbufferStorageMultisampleCoverageEXT = NULL; +PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC __glewNamedRenderbufferStorageMultisampleEXT = NULL; +PFNGLPROGRAMUNIFORM1FEXTPROC __glewProgramUniform1fEXT = NULL; +PFNGLPROGRAMUNIFORM1FVEXTPROC __glewProgramUniform1fvEXT = NULL; +PFNGLPROGRAMUNIFORM1IEXTPROC __glewProgramUniform1iEXT = NULL; +PFNGLPROGRAMUNIFORM1IVEXTPROC __glewProgramUniform1ivEXT = NULL; +PFNGLPROGRAMUNIFORM1UIEXTPROC __glewProgramUniform1uiEXT = NULL; +PFNGLPROGRAMUNIFORM1UIVEXTPROC __glewProgramUniform1uivEXT = NULL; +PFNGLPROGRAMUNIFORM2FEXTPROC __glewProgramUniform2fEXT = NULL; +PFNGLPROGRAMUNIFORM2FVEXTPROC __glewProgramUniform2fvEXT = NULL; +PFNGLPROGRAMUNIFORM2IEXTPROC __glewProgramUniform2iEXT = NULL; +PFNGLPROGRAMUNIFORM2IVEXTPROC __glewProgramUniform2ivEXT = NULL; +PFNGLPROGRAMUNIFORM2UIEXTPROC __glewProgramUniform2uiEXT = NULL; +PFNGLPROGRAMUNIFORM2UIVEXTPROC __glewProgramUniform2uivEXT = NULL; +PFNGLPROGRAMUNIFORM3FEXTPROC __glewProgramUniform3fEXT = NULL; +PFNGLPROGRAMUNIFORM3FVEXTPROC __glewProgramUniform3fvEXT = NULL; +PFNGLPROGRAMUNIFORM3IEXTPROC __glewProgramUniform3iEXT = NULL; +PFNGLPROGRAMUNIFORM3IVEXTPROC __glewProgramUniform3ivEXT = NULL; +PFNGLPROGRAMUNIFORM3UIEXTPROC __glewProgramUniform3uiEXT = NULL; +PFNGLPROGRAMUNIFORM3UIVEXTPROC __glewProgramUniform3uivEXT = NULL; +PFNGLPROGRAMUNIFORM4FEXTPROC __glewProgramUniform4fEXT = NULL; +PFNGLPROGRAMUNIFORM4FVEXTPROC __glewProgramUniform4fvEXT = NULL; +PFNGLPROGRAMUNIFORM4IEXTPROC __glewProgramUniform4iEXT = NULL; +PFNGLPROGRAMUNIFORM4IVEXTPROC __glewProgramUniform4ivEXT = NULL; +PFNGLPROGRAMUNIFORM4UIEXTPROC __glewProgramUniform4uiEXT = NULL; +PFNGLPROGRAMUNIFORM4UIVEXTPROC __glewProgramUniform4uivEXT = NULL; +PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC __glewProgramUniformMatrix2fvEXT = NULL; +PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC __glewProgramUniformMatrix2x3fvEXT = NULL; +PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC __glewProgramUniformMatrix2x4fvEXT = NULL; +PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC __glewProgramUniformMatrix3fvEXT = NULL; +PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC __glewProgramUniformMatrix3x2fvEXT = NULL; +PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC __glewProgramUniformMatrix3x4fvEXT = NULL; +PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC __glewProgramUniformMatrix4fvEXT = NULL; +PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC __glewProgramUniformMatrix4x2fvEXT = NULL; +PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC __glewProgramUniformMatrix4x3fvEXT = NULL; +PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC __glewPushClientAttribDefaultEXT = NULL; +PFNGLTEXTUREBUFFEREXTPROC __glewTextureBufferEXT = NULL; +PFNGLTEXTUREIMAGE1DEXTPROC __glewTextureImage1DEXT = NULL; +PFNGLTEXTUREIMAGE2DEXTPROC __glewTextureImage2DEXT = NULL; +PFNGLTEXTUREIMAGE3DEXTPROC __glewTextureImage3DEXT = NULL; +PFNGLTEXTUREPARAMETERIIVEXTPROC __glewTextureParameterIivEXT = NULL; +PFNGLTEXTUREPARAMETERIUIVEXTPROC __glewTextureParameterIuivEXT = NULL; +PFNGLTEXTUREPARAMETERFEXTPROC __glewTextureParameterfEXT = NULL; +PFNGLTEXTUREPARAMETERFVEXTPROC __glewTextureParameterfvEXT = NULL; +PFNGLTEXTUREPARAMETERIEXTPROC __glewTextureParameteriEXT = NULL; +PFNGLTEXTUREPARAMETERIVEXTPROC __glewTextureParameterivEXT = NULL; +PFNGLTEXTURERENDERBUFFEREXTPROC __glewTextureRenderbufferEXT = NULL; +PFNGLTEXTURESUBIMAGE1DEXTPROC __glewTextureSubImage1DEXT = NULL; +PFNGLTEXTURESUBIMAGE2DEXTPROC __glewTextureSubImage2DEXT = NULL; +PFNGLTEXTURESUBIMAGE3DEXTPROC __glewTextureSubImage3DEXT = NULL; +PFNGLUNMAPNAMEDBUFFEREXTPROC __glewUnmapNamedBufferEXT = NULL; +PFNGLVERTEXARRAYCOLOROFFSETEXTPROC __glewVertexArrayColorOffsetEXT = NULL; +PFNGLVERTEXARRAYEDGEFLAGOFFSETEXTPROC __glewVertexArrayEdgeFlagOffsetEXT = NULL; +PFNGLVERTEXARRAYFOGCOORDOFFSETEXTPROC __glewVertexArrayFogCoordOffsetEXT = NULL; +PFNGLVERTEXARRAYINDEXOFFSETEXTPROC __glewVertexArrayIndexOffsetEXT = NULL; +PFNGLVERTEXARRAYMULTITEXCOORDOFFSETEXTPROC __glewVertexArrayMultiTexCoordOffsetEXT = NULL; +PFNGLVERTEXARRAYNORMALOFFSETEXTPROC __glewVertexArrayNormalOffsetEXT = NULL; +PFNGLVERTEXARRAYSECONDARYCOLOROFFSETEXTPROC __glewVertexArraySecondaryColorOffsetEXT = NULL; +PFNGLVERTEXARRAYTEXCOORDOFFSETEXTPROC __glewVertexArrayTexCoordOffsetEXT = NULL; +PFNGLVERTEXARRAYVERTEXATTRIBIOFFSETEXTPROC __glewVertexArrayVertexAttribIOffsetEXT = NULL; +PFNGLVERTEXARRAYVERTEXATTRIBOFFSETEXTPROC __glewVertexArrayVertexAttribOffsetEXT = NULL; +PFNGLVERTEXARRAYVERTEXOFFSETEXTPROC __glewVertexArrayVertexOffsetEXT = NULL; + +PFNGLCOLORMASKINDEXEDEXTPROC __glewColorMaskIndexedEXT = NULL; +PFNGLDISABLEINDEXEDEXTPROC __glewDisableIndexedEXT = NULL; +PFNGLENABLEINDEXEDEXTPROC __glewEnableIndexedEXT = NULL; +PFNGLGETBOOLEANINDEXEDVEXTPROC __glewGetBooleanIndexedvEXT = NULL; +PFNGLGETINTEGERINDEXEDVEXTPROC __glewGetIntegerIndexedvEXT = NULL; +PFNGLISENABLEDINDEXEDEXTPROC __glewIsEnabledIndexedEXT = NULL; + +PFNGLDRAWARRAYSINSTANCEDEXTPROC __glewDrawArraysInstancedEXT = NULL; +PFNGLDRAWELEMENTSINSTANCEDEXTPROC __glewDrawElementsInstancedEXT = NULL; + +PFNGLDRAWRANGEELEMENTSEXTPROC __glewDrawRangeElementsEXT = NULL; + +PFNGLFOGCOORDPOINTEREXTPROC __glewFogCoordPointerEXT = NULL; +PFNGLFOGCOORDDEXTPROC __glewFogCoorddEXT = NULL; +PFNGLFOGCOORDDVEXTPROC __glewFogCoorddvEXT = NULL; +PFNGLFOGCOORDFEXTPROC __glewFogCoordfEXT = NULL; +PFNGLFOGCOORDFVEXTPROC __glewFogCoordfvEXT = NULL; + +PFNGLFRAGMENTCOLORMATERIALEXTPROC __glewFragmentColorMaterialEXT = NULL; +PFNGLFRAGMENTLIGHTMODELFEXTPROC __glewFragmentLightModelfEXT = NULL; +PFNGLFRAGMENTLIGHTMODELFVEXTPROC __glewFragmentLightModelfvEXT = NULL; +PFNGLFRAGMENTLIGHTMODELIEXTPROC __glewFragmentLightModeliEXT = NULL; +PFNGLFRAGMENTLIGHTMODELIVEXTPROC __glewFragmentLightModelivEXT = NULL; +PFNGLFRAGMENTLIGHTFEXTPROC __glewFragmentLightfEXT = NULL; +PFNGLFRAGMENTLIGHTFVEXTPROC __glewFragmentLightfvEXT = NULL; +PFNGLFRAGMENTLIGHTIEXTPROC __glewFragmentLightiEXT = NULL; +PFNGLFRAGMENTLIGHTIVEXTPROC __glewFragmentLightivEXT = NULL; +PFNGLFRAGMENTMATERIALFEXTPROC __glewFragmentMaterialfEXT = NULL; +PFNGLFRAGMENTMATERIALFVEXTPROC __glewFragmentMaterialfvEXT = NULL; +PFNGLFRAGMENTMATERIALIEXTPROC __glewFragmentMaterialiEXT = NULL; +PFNGLFRAGMENTMATERIALIVEXTPROC __glewFragmentMaterialivEXT = NULL; +PFNGLGETFRAGMENTLIGHTFVEXTPROC __glewGetFragmentLightfvEXT = NULL; +PFNGLGETFRAGMENTLIGHTIVEXTPROC __glewGetFragmentLightivEXT = NULL; +PFNGLGETFRAGMENTMATERIALFVEXTPROC __glewGetFragmentMaterialfvEXT = NULL; +PFNGLGETFRAGMENTMATERIALIVEXTPROC __glewGetFragmentMaterialivEXT = NULL; +PFNGLLIGHTENVIEXTPROC __glewLightEnviEXT = NULL; + +PFNGLBLITFRAMEBUFFEREXTPROC __glewBlitFramebufferEXT = NULL; + +PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC __glewRenderbufferStorageMultisampleEXT = NULL; + +PFNGLBINDFRAMEBUFFEREXTPROC __glewBindFramebufferEXT = NULL; +PFNGLBINDRENDERBUFFEREXTPROC __glewBindRenderbufferEXT = NULL; +PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC __glewCheckFramebufferStatusEXT = NULL; +PFNGLDELETEFRAMEBUFFERSEXTPROC __glewDeleteFramebuffersEXT = NULL; +PFNGLDELETERENDERBUFFERSEXTPROC __glewDeleteRenderbuffersEXT = NULL; +PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC __glewFramebufferRenderbufferEXT = NULL; +PFNGLFRAMEBUFFERTEXTURE1DEXTPROC __glewFramebufferTexture1DEXT = NULL; +PFNGLFRAMEBUFFERTEXTURE2DEXTPROC __glewFramebufferTexture2DEXT = NULL; +PFNGLFRAMEBUFFERTEXTURE3DEXTPROC __glewFramebufferTexture3DEXT = NULL; +PFNGLGENFRAMEBUFFERSEXTPROC __glewGenFramebuffersEXT = NULL; +PFNGLGENRENDERBUFFERSEXTPROC __glewGenRenderbuffersEXT = NULL; +PFNGLGENERATEMIPMAPEXTPROC __glewGenerateMipmapEXT = NULL; +PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC __glewGetFramebufferAttachmentParameterivEXT = NULL; +PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC __glewGetRenderbufferParameterivEXT = NULL; +PFNGLISFRAMEBUFFEREXTPROC __glewIsFramebufferEXT = NULL; +PFNGLISRENDERBUFFEREXTPROC __glewIsRenderbufferEXT = NULL; +PFNGLRENDERBUFFERSTORAGEEXTPROC __glewRenderbufferStorageEXT = NULL; + +PFNGLFRAMEBUFFERTEXTUREEXTPROC __glewFramebufferTextureEXT = NULL; +PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC __glewFramebufferTextureFaceEXT = NULL; +PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC __glewFramebufferTextureLayerEXT = NULL; +PFNGLPROGRAMPARAMETERIEXTPROC __glewProgramParameteriEXT = NULL; + +PFNGLPROGRAMENVPARAMETERS4FVEXTPROC __glewProgramEnvParameters4fvEXT = NULL; +PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC __glewProgramLocalParameters4fvEXT = NULL; + +PFNGLBINDFRAGDATALOCATIONEXTPROC __glewBindFragDataLocationEXT = NULL; +PFNGLGETFRAGDATALOCATIONEXTPROC __glewGetFragDataLocationEXT = NULL; +PFNGLGETUNIFORMUIVEXTPROC __glewGetUniformuivEXT = NULL; +PFNGLGETVERTEXATTRIBIIVEXTPROC __glewGetVertexAttribIivEXT = NULL; +PFNGLGETVERTEXATTRIBIUIVEXTPROC __glewGetVertexAttribIuivEXT = NULL; +PFNGLUNIFORM1UIEXTPROC __glewUniform1uiEXT = NULL; +PFNGLUNIFORM1UIVEXTPROC __glewUniform1uivEXT = NULL; +PFNGLUNIFORM2UIEXTPROC __glewUniform2uiEXT = NULL; +PFNGLUNIFORM2UIVEXTPROC __glewUniform2uivEXT = NULL; +PFNGLUNIFORM3UIEXTPROC __glewUniform3uiEXT = NULL; +PFNGLUNIFORM3UIVEXTPROC __glewUniform3uivEXT = NULL; +PFNGLUNIFORM4UIEXTPROC __glewUniform4uiEXT = NULL; +PFNGLUNIFORM4UIVEXTPROC __glewUniform4uivEXT = NULL; +PFNGLVERTEXATTRIBI1IEXTPROC __glewVertexAttribI1iEXT = NULL; +PFNGLVERTEXATTRIBI1IVEXTPROC __glewVertexAttribI1ivEXT = NULL; +PFNGLVERTEXATTRIBI1UIEXTPROC __glewVertexAttribI1uiEXT = NULL; +PFNGLVERTEXATTRIBI1UIVEXTPROC __glewVertexAttribI1uivEXT = NULL; +PFNGLVERTEXATTRIBI2IEXTPROC __glewVertexAttribI2iEXT = NULL; +PFNGLVERTEXATTRIBI2IVEXTPROC __glewVertexAttribI2ivEXT = NULL; +PFNGLVERTEXATTRIBI2UIEXTPROC __glewVertexAttribI2uiEXT = NULL; +PFNGLVERTEXATTRIBI2UIVEXTPROC __glewVertexAttribI2uivEXT = NULL; +PFNGLVERTEXATTRIBI3IEXTPROC __glewVertexAttribI3iEXT = NULL; +PFNGLVERTEXATTRIBI3IVEXTPROC __glewVertexAttribI3ivEXT = NULL; +PFNGLVERTEXATTRIBI3UIEXTPROC __glewVertexAttribI3uiEXT = NULL; +PFNGLVERTEXATTRIBI3UIVEXTPROC __glewVertexAttribI3uivEXT = NULL; +PFNGLVERTEXATTRIBI4BVEXTPROC __glewVertexAttribI4bvEXT = NULL; +PFNGLVERTEXATTRIBI4IEXTPROC __glewVertexAttribI4iEXT = NULL; +PFNGLVERTEXATTRIBI4IVEXTPROC __glewVertexAttribI4ivEXT = NULL; +PFNGLVERTEXATTRIBI4SVEXTPROC __glewVertexAttribI4svEXT = NULL; +PFNGLVERTEXATTRIBI4UBVEXTPROC __glewVertexAttribI4ubvEXT = NULL; +PFNGLVERTEXATTRIBI4UIEXTPROC __glewVertexAttribI4uiEXT = NULL; +PFNGLVERTEXATTRIBI4UIVEXTPROC __glewVertexAttribI4uivEXT = NULL; +PFNGLVERTEXATTRIBI4USVEXTPROC __glewVertexAttribI4usvEXT = NULL; +PFNGLVERTEXATTRIBIPOINTEREXTPROC __glewVertexAttribIPointerEXT = NULL; + +PFNGLGETHISTOGRAMEXTPROC __glewGetHistogramEXT = NULL; +PFNGLGETHISTOGRAMPARAMETERFVEXTPROC __glewGetHistogramParameterfvEXT = NULL; +PFNGLGETHISTOGRAMPARAMETERIVEXTPROC __glewGetHistogramParameterivEXT = NULL; +PFNGLGETMINMAXEXTPROC __glewGetMinmaxEXT = NULL; +PFNGLGETMINMAXPARAMETERFVEXTPROC __glewGetMinmaxParameterfvEXT = NULL; +PFNGLGETMINMAXPARAMETERIVEXTPROC __glewGetMinmaxParameterivEXT = NULL; +PFNGLHISTOGRAMEXTPROC __glewHistogramEXT = NULL; +PFNGLMINMAXEXTPROC __glewMinmaxEXT = NULL; +PFNGLRESETHISTOGRAMEXTPROC __glewResetHistogramEXT = NULL; +PFNGLRESETMINMAXEXTPROC __glewResetMinmaxEXT = NULL; + +PFNGLINDEXFUNCEXTPROC __glewIndexFuncEXT = NULL; + +PFNGLINDEXMATERIALEXTPROC __glewIndexMaterialEXT = NULL; + +PFNGLAPPLYTEXTUREEXTPROC __glewApplyTextureEXT = NULL; +PFNGLTEXTURELIGHTEXTPROC __glewTextureLightEXT = NULL; +PFNGLTEXTUREMATERIALEXTPROC __glewTextureMaterialEXT = NULL; + +PFNGLMULTIDRAWARRAYSEXTPROC __glewMultiDrawArraysEXT = NULL; +PFNGLMULTIDRAWELEMENTSEXTPROC __glewMultiDrawElementsEXT = NULL; + +PFNGLSAMPLEMASKEXTPROC __glewSampleMaskEXT = NULL; +PFNGLSAMPLEPATTERNEXTPROC __glewSamplePatternEXT = NULL; + +PFNGLCOLORTABLEEXTPROC __glewColorTableEXT = NULL; +PFNGLGETCOLORTABLEEXTPROC __glewGetColorTableEXT = NULL; +PFNGLGETCOLORTABLEPARAMETERFVEXTPROC __glewGetColorTableParameterfvEXT = NULL; +PFNGLGETCOLORTABLEPARAMETERIVEXTPROC __glewGetColorTableParameterivEXT = NULL; + +PFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC __glewGetPixelTransformParameterfvEXT = NULL; +PFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC __glewGetPixelTransformParameterivEXT = NULL; +PFNGLPIXELTRANSFORMPARAMETERFEXTPROC __glewPixelTransformParameterfEXT = NULL; +PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC __glewPixelTransformParameterfvEXT = NULL; +PFNGLPIXELTRANSFORMPARAMETERIEXTPROC __glewPixelTransformParameteriEXT = NULL; +PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC __glewPixelTransformParameterivEXT = NULL; + +PFNGLPOINTPARAMETERFEXTPROC __glewPointParameterfEXT = NULL; +PFNGLPOINTPARAMETERFVEXTPROC __glewPointParameterfvEXT = NULL; + +PFNGLPOLYGONOFFSETEXTPROC __glewPolygonOffsetEXT = NULL; + +PFNGLPROVOKINGVERTEXEXTPROC __glewProvokingVertexEXT = NULL; + +PFNGLBEGINSCENEEXTPROC __glewBeginSceneEXT = NULL; +PFNGLENDSCENEEXTPROC __glewEndSceneEXT = NULL; + +PFNGLSECONDARYCOLOR3BEXTPROC __glewSecondaryColor3bEXT = NULL; +PFNGLSECONDARYCOLOR3BVEXTPROC __glewSecondaryColor3bvEXT = NULL; +PFNGLSECONDARYCOLOR3DEXTPROC __glewSecondaryColor3dEXT = NULL; +PFNGLSECONDARYCOLOR3DVEXTPROC __glewSecondaryColor3dvEXT = NULL; +PFNGLSECONDARYCOLOR3FEXTPROC __glewSecondaryColor3fEXT = NULL; +PFNGLSECONDARYCOLOR3FVEXTPROC __glewSecondaryColor3fvEXT = NULL; +PFNGLSECONDARYCOLOR3IEXTPROC __glewSecondaryColor3iEXT = NULL; +PFNGLSECONDARYCOLOR3IVEXTPROC __glewSecondaryColor3ivEXT = NULL; +PFNGLSECONDARYCOLOR3SEXTPROC __glewSecondaryColor3sEXT = NULL; +PFNGLSECONDARYCOLOR3SVEXTPROC __glewSecondaryColor3svEXT = NULL; +PFNGLSECONDARYCOLOR3UBEXTPROC __glewSecondaryColor3ubEXT = NULL; +PFNGLSECONDARYCOLOR3UBVEXTPROC __glewSecondaryColor3ubvEXT = NULL; +PFNGLSECONDARYCOLOR3UIEXTPROC __glewSecondaryColor3uiEXT = NULL; +PFNGLSECONDARYCOLOR3UIVEXTPROC __glewSecondaryColor3uivEXT = NULL; +PFNGLSECONDARYCOLOR3USEXTPROC __glewSecondaryColor3usEXT = NULL; +PFNGLSECONDARYCOLOR3USVEXTPROC __glewSecondaryColor3usvEXT = NULL; +PFNGLSECONDARYCOLORPOINTEREXTPROC __glewSecondaryColorPointerEXT = NULL; + +PFNGLACTIVEPROGRAMEXTPROC __glewActiveProgramEXT = NULL; +PFNGLCREATESHADERPROGRAMEXTPROC __glewCreateShaderProgramEXT = NULL; +PFNGLUSESHADERPROGRAMEXTPROC __glewUseShaderProgramEXT = NULL; + +PFNGLBINDIMAGETEXTUREEXTPROC __glewBindImageTextureEXT = NULL; +PFNGLMEMORYBARRIEREXTPROC __glewMemoryBarrierEXT = NULL; + +PFNGLACTIVESTENCILFACEEXTPROC __glewActiveStencilFaceEXT = NULL; + +PFNGLTEXSUBIMAGE1DEXTPROC __glewTexSubImage1DEXT = NULL; +PFNGLTEXSUBIMAGE2DEXTPROC __glewTexSubImage2DEXT = NULL; +PFNGLTEXSUBIMAGE3DEXTPROC __glewTexSubImage3DEXT = NULL; + +PFNGLTEXIMAGE3DEXTPROC __glewTexImage3DEXT = NULL; + +PFNGLTEXBUFFEREXTPROC __glewTexBufferEXT = NULL; + +PFNGLCLEARCOLORIIEXTPROC __glewClearColorIiEXT = NULL; +PFNGLCLEARCOLORIUIEXTPROC __glewClearColorIuiEXT = NULL; +PFNGLGETTEXPARAMETERIIVEXTPROC __glewGetTexParameterIivEXT = NULL; +PFNGLGETTEXPARAMETERIUIVEXTPROC __glewGetTexParameterIuivEXT = NULL; +PFNGLTEXPARAMETERIIVEXTPROC __glewTexParameterIivEXT = NULL; +PFNGLTEXPARAMETERIUIVEXTPROC __glewTexParameterIuivEXT = NULL; + +PFNGLARETEXTURESRESIDENTEXTPROC __glewAreTexturesResidentEXT = NULL; +PFNGLBINDTEXTUREEXTPROC __glewBindTextureEXT = NULL; +PFNGLDELETETEXTURESEXTPROC __glewDeleteTexturesEXT = NULL; +PFNGLGENTEXTURESEXTPROC __glewGenTexturesEXT = NULL; +PFNGLISTEXTUREEXTPROC __glewIsTextureEXT = NULL; +PFNGLPRIORITIZETEXTURESEXTPROC __glewPrioritizeTexturesEXT = NULL; + +PFNGLTEXTURENORMALEXTPROC __glewTextureNormalEXT = NULL; + +PFNGLGETQUERYOBJECTI64VEXTPROC __glewGetQueryObjecti64vEXT = NULL; +PFNGLGETQUERYOBJECTUI64VEXTPROC __glewGetQueryObjectui64vEXT = NULL; + +PFNGLBEGINTRANSFORMFEEDBACKEXTPROC __glewBeginTransformFeedbackEXT = NULL; +PFNGLBINDBUFFERBASEEXTPROC __glewBindBufferBaseEXT = NULL; +PFNGLBINDBUFFEROFFSETEXTPROC __glewBindBufferOffsetEXT = NULL; +PFNGLBINDBUFFERRANGEEXTPROC __glewBindBufferRangeEXT = NULL; +PFNGLENDTRANSFORMFEEDBACKEXTPROC __glewEndTransformFeedbackEXT = NULL; +PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC __glewGetTransformFeedbackVaryingEXT = NULL; +PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC __glewTransformFeedbackVaryingsEXT = NULL; + +PFNGLARRAYELEMENTEXTPROC __glewArrayElementEXT = NULL; +PFNGLCOLORPOINTEREXTPROC __glewColorPointerEXT = NULL; +PFNGLDRAWARRAYSEXTPROC __glewDrawArraysEXT = NULL; +PFNGLEDGEFLAGPOINTEREXTPROC __glewEdgeFlagPointerEXT = NULL; +PFNGLGETPOINTERVEXTPROC __glewGetPointervEXT = NULL; +PFNGLINDEXPOINTEREXTPROC __glewIndexPointerEXT = NULL; +PFNGLNORMALPOINTEREXTPROC __glewNormalPointerEXT = NULL; +PFNGLTEXCOORDPOINTEREXTPROC __glewTexCoordPointerEXT = NULL; +PFNGLVERTEXPOINTEREXTPROC __glewVertexPointerEXT = NULL; + +PFNGLGETVERTEXATTRIBLDVEXTPROC __glewGetVertexAttribLdvEXT = NULL; +PFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC __glewVertexArrayVertexAttribLOffsetEXT = NULL; +PFNGLVERTEXATTRIBL1DEXTPROC __glewVertexAttribL1dEXT = NULL; +PFNGLVERTEXATTRIBL1DVEXTPROC __glewVertexAttribL1dvEXT = NULL; +PFNGLVERTEXATTRIBL2DEXTPROC __glewVertexAttribL2dEXT = NULL; +PFNGLVERTEXATTRIBL2DVEXTPROC __glewVertexAttribL2dvEXT = NULL; +PFNGLVERTEXATTRIBL3DEXTPROC __glewVertexAttribL3dEXT = NULL; +PFNGLVERTEXATTRIBL3DVEXTPROC __glewVertexAttribL3dvEXT = NULL; +PFNGLVERTEXATTRIBL4DEXTPROC __glewVertexAttribL4dEXT = NULL; +PFNGLVERTEXATTRIBL4DVEXTPROC __glewVertexAttribL4dvEXT = NULL; +PFNGLVERTEXATTRIBLPOINTEREXTPROC __glewVertexAttribLPointerEXT = NULL; + +PFNGLBEGINVERTEXSHADEREXTPROC __glewBeginVertexShaderEXT = NULL; +PFNGLBINDLIGHTPARAMETEREXTPROC __glewBindLightParameterEXT = NULL; +PFNGLBINDMATERIALPARAMETEREXTPROC __glewBindMaterialParameterEXT = NULL; +PFNGLBINDPARAMETEREXTPROC __glewBindParameterEXT = NULL; +PFNGLBINDTEXGENPARAMETEREXTPROC __glewBindTexGenParameterEXT = NULL; +PFNGLBINDTEXTUREUNITPARAMETEREXTPROC __glewBindTextureUnitParameterEXT = NULL; +PFNGLBINDVERTEXSHADEREXTPROC __glewBindVertexShaderEXT = NULL; +PFNGLDELETEVERTEXSHADEREXTPROC __glewDeleteVertexShaderEXT = NULL; +PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC __glewDisableVariantClientStateEXT = NULL; +PFNGLENABLEVARIANTCLIENTSTATEEXTPROC __glewEnableVariantClientStateEXT = NULL; +PFNGLENDVERTEXSHADEREXTPROC __glewEndVertexShaderEXT = NULL; +PFNGLEXTRACTCOMPONENTEXTPROC __glewExtractComponentEXT = NULL; +PFNGLGENSYMBOLSEXTPROC __glewGenSymbolsEXT = NULL; +PFNGLGENVERTEXSHADERSEXTPROC __glewGenVertexShadersEXT = NULL; +PFNGLGETINVARIANTBOOLEANVEXTPROC __glewGetInvariantBooleanvEXT = NULL; +PFNGLGETINVARIANTFLOATVEXTPROC __glewGetInvariantFloatvEXT = NULL; +PFNGLGETINVARIANTINTEGERVEXTPROC __glewGetInvariantIntegervEXT = NULL; +PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC __glewGetLocalConstantBooleanvEXT = NULL; +PFNGLGETLOCALCONSTANTFLOATVEXTPROC __glewGetLocalConstantFloatvEXT = NULL; +PFNGLGETLOCALCONSTANTINTEGERVEXTPROC __glewGetLocalConstantIntegervEXT = NULL; +PFNGLGETVARIANTBOOLEANVEXTPROC __glewGetVariantBooleanvEXT = NULL; +PFNGLGETVARIANTFLOATVEXTPROC __glewGetVariantFloatvEXT = NULL; +PFNGLGETVARIANTINTEGERVEXTPROC __glewGetVariantIntegervEXT = NULL; +PFNGLGETVARIANTPOINTERVEXTPROC __glewGetVariantPointervEXT = NULL; +PFNGLINSERTCOMPONENTEXTPROC __glewInsertComponentEXT = NULL; +PFNGLISVARIANTENABLEDEXTPROC __glewIsVariantEnabledEXT = NULL; +PFNGLSETINVARIANTEXTPROC __glewSetInvariantEXT = NULL; +PFNGLSETLOCALCONSTANTEXTPROC __glewSetLocalConstantEXT = NULL; +PFNGLSHADEROP1EXTPROC __glewShaderOp1EXT = NULL; +PFNGLSHADEROP2EXTPROC __glewShaderOp2EXT = NULL; +PFNGLSHADEROP3EXTPROC __glewShaderOp3EXT = NULL; +PFNGLSWIZZLEEXTPROC __glewSwizzleEXT = NULL; +PFNGLVARIANTPOINTEREXTPROC __glewVariantPointerEXT = NULL; +PFNGLVARIANTBVEXTPROC __glewVariantbvEXT = NULL; +PFNGLVARIANTDVEXTPROC __glewVariantdvEXT = NULL; +PFNGLVARIANTFVEXTPROC __glewVariantfvEXT = NULL; +PFNGLVARIANTIVEXTPROC __glewVariantivEXT = NULL; +PFNGLVARIANTSVEXTPROC __glewVariantsvEXT = NULL; +PFNGLVARIANTUBVEXTPROC __glewVariantubvEXT = NULL; +PFNGLVARIANTUIVEXTPROC __glewVariantuivEXT = NULL; +PFNGLVARIANTUSVEXTPROC __glewVariantusvEXT = NULL; +PFNGLWRITEMASKEXTPROC __glewWriteMaskEXT = NULL; + +PFNGLVERTEXWEIGHTPOINTEREXTPROC __glewVertexWeightPointerEXT = NULL; +PFNGLVERTEXWEIGHTFEXTPROC __glewVertexWeightfEXT = NULL; +PFNGLVERTEXWEIGHTFVEXTPROC __glewVertexWeightfvEXT = NULL; + +PFNGLFRAMETERMINATORGREMEDYPROC __glewFrameTerminatorGREMEDY = NULL; + +PFNGLSTRINGMARKERGREMEDYPROC __glewStringMarkerGREMEDY = NULL; + +PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC __glewGetImageTransformParameterfvHP = NULL; +PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC __glewGetImageTransformParameterivHP = NULL; +PFNGLIMAGETRANSFORMPARAMETERFHPPROC __glewImageTransformParameterfHP = NULL; +PFNGLIMAGETRANSFORMPARAMETERFVHPPROC __glewImageTransformParameterfvHP = NULL; +PFNGLIMAGETRANSFORMPARAMETERIHPPROC __glewImageTransformParameteriHP = NULL; +PFNGLIMAGETRANSFORMPARAMETERIVHPPROC __glewImageTransformParameterivHP = NULL; + +PFNGLMULTIMODEDRAWARRAYSIBMPROC __glewMultiModeDrawArraysIBM = NULL; +PFNGLMULTIMODEDRAWELEMENTSIBMPROC __glewMultiModeDrawElementsIBM = NULL; + +PFNGLCOLORPOINTERLISTIBMPROC __glewColorPointerListIBM = NULL; +PFNGLEDGEFLAGPOINTERLISTIBMPROC __glewEdgeFlagPointerListIBM = NULL; +PFNGLFOGCOORDPOINTERLISTIBMPROC __glewFogCoordPointerListIBM = NULL; +PFNGLINDEXPOINTERLISTIBMPROC __glewIndexPointerListIBM = NULL; +PFNGLNORMALPOINTERLISTIBMPROC __glewNormalPointerListIBM = NULL; +PFNGLSECONDARYCOLORPOINTERLISTIBMPROC __glewSecondaryColorPointerListIBM = NULL; +PFNGLTEXCOORDPOINTERLISTIBMPROC __glewTexCoordPointerListIBM = NULL; +PFNGLVERTEXPOINTERLISTIBMPROC __glewVertexPointerListIBM = NULL; + +PFNGLCOLORPOINTERVINTELPROC __glewColorPointervINTEL = NULL; +PFNGLNORMALPOINTERVINTELPROC __glewNormalPointervINTEL = NULL; +PFNGLTEXCOORDPOINTERVINTELPROC __glewTexCoordPointervINTEL = NULL; +PFNGLVERTEXPOINTERVINTELPROC __glewVertexPointervINTEL = NULL; + +PFNGLTEXSCISSORFUNCINTELPROC __glewTexScissorFuncINTEL = NULL; +PFNGLTEXSCISSORINTELPROC __glewTexScissorINTEL = NULL; + +PFNGLBUFFERREGIONENABLEDEXTPROC __glewBufferRegionEnabledEXT = NULL; +PFNGLDELETEBUFFERREGIONEXTPROC __glewDeleteBufferRegionEXT = NULL; +PFNGLDRAWBUFFERREGIONEXTPROC __glewDrawBufferRegionEXT = NULL; +PFNGLNEWBUFFERREGIONEXTPROC __glewNewBufferRegionEXT = NULL; +PFNGLREADBUFFERREGIONEXTPROC __glewReadBufferRegionEXT = NULL; + +PFNGLRESIZEBUFFERSMESAPROC __glewResizeBuffersMESA = NULL; + +PFNGLWINDOWPOS2DMESAPROC __glewWindowPos2dMESA = NULL; +PFNGLWINDOWPOS2DVMESAPROC __glewWindowPos2dvMESA = NULL; +PFNGLWINDOWPOS2FMESAPROC __glewWindowPos2fMESA = NULL; +PFNGLWINDOWPOS2FVMESAPROC __glewWindowPos2fvMESA = NULL; +PFNGLWINDOWPOS2IMESAPROC __glewWindowPos2iMESA = NULL; +PFNGLWINDOWPOS2IVMESAPROC __glewWindowPos2ivMESA = NULL; +PFNGLWINDOWPOS2SMESAPROC __glewWindowPos2sMESA = NULL; +PFNGLWINDOWPOS2SVMESAPROC __glewWindowPos2svMESA = NULL; +PFNGLWINDOWPOS3DMESAPROC __glewWindowPos3dMESA = NULL; +PFNGLWINDOWPOS3DVMESAPROC __glewWindowPos3dvMESA = NULL; +PFNGLWINDOWPOS3FMESAPROC __glewWindowPos3fMESA = NULL; +PFNGLWINDOWPOS3FVMESAPROC __glewWindowPos3fvMESA = NULL; +PFNGLWINDOWPOS3IMESAPROC __glewWindowPos3iMESA = NULL; +PFNGLWINDOWPOS3IVMESAPROC __glewWindowPos3ivMESA = NULL; +PFNGLWINDOWPOS3SMESAPROC __glewWindowPos3sMESA = NULL; +PFNGLWINDOWPOS3SVMESAPROC __glewWindowPos3svMESA = NULL; +PFNGLWINDOWPOS4DMESAPROC __glewWindowPos4dMESA = NULL; +PFNGLWINDOWPOS4DVMESAPROC __glewWindowPos4dvMESA = NULL; +PFNGLWINDOWPOS4FMESAPROC __glewWindowPos4fMESA = NULL; +PFNGLWINDOWPOS4FVMESAPROC __glewWindowPos4fvMESA = NULL; +PFNGLWINDOWPOS4IMESAPROC __glewWindowPos4iMESA = NULL; +PFNGLWINDOWPOS4IVMESAPROC __glewWindowPos4ivMESA = NULL; +PFNGLWINDOWPOS4SMESAPROC __glewWindowPos4sMESA = NULL; +PFNGLWINDOWPOS4SVMESAPROC __glewWindowPos4svMESA = NULL; + +PFNGLBEGINCONDITIONALRENDERNVPROC __glewBeginConditionalRenderNV = NULL; +PFNGLENDCONDITIONALRENDERNVPROC __glewEndConditionalRenderNV = NULL; + +PFNGLCOPYIMAGESUBDATANVPROC __glewCopyImageSubDataNV = NULL; + +PFNGLCLEARDEPTHDNVPROC __glewClearDepthdNV = NULL; +PFNGLDEPTHBOUNDSDNVPROC __glewDepthBoundsdNV = NULL; +PFNGLDEPTHRANGEDNVPROC __glewDepthRangedNV = NULL; + +PFNGLEVALMAPSNVPROC __glewEvalMapsNV = NULL; +PFNGLGETMAPATTRIBPARAMETERFVNVPROC __glewGetMapAttribParameterfvNV = NULL; +PFNGLGETMAPATTRIBPARAMETERIVNVPROC __glewGetMapAttribParameterivNV = NULL; +PFNGLGETMAPCONTROLPOINTSNVPROC __glewGetMapControlPointsNV = NULL; +PFNGLGETMAPPARAMETERFVNVPROC __glewGetMapParameterfvNV = NULL; +PFNGLGETMAPPARAMETERIVNVPROC __glewGetMapParameterivNV = NULL; +PFNGLMAPCONTROLPOINTSNVPROC __glewMapControlPointsNV = NULL; +PFNGLMAPPARAMETERFVNVPROC __glewMapParameterfvNV = NULL; +PFNGLMAPPARAMETERIVNVPROC __glewMapParameterivNV = NULL; + +PFNGLGETMULTISAMPLEFVNVPROC __glewGetMultisamplefvNV = NULL; +PFNGLSAMPLEMASKINDEXEDNVPROC __glewSampleMaskIndexedNV = NULL; +PFNGLTEXRENDERBUFFERNVPROC __glewTexRenderbufferNV = NULL; + +PFNGLDELETEFENCESNVPROC __glewDeleteFencesNV = NULL; +PFNGLFINISHFENCENVPROC __glewFinishFenceNV = NULL; +PFNGLGENFENCESNVPROC __glewGenFencesNV = NULL; +PFNGLGETFENCEIVNVPROC __glewGetFenceivNV = NULL; +PFNGLISFENCENVPROC __glewIsFenceNV = NULL; +PFNGLSETFENCENVPROC __glewSetFenceNV = NULL; +PFNGLTESTFENCENVPROC __glewTestFenceNV = NULL; + +PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC __glewGetProgramNamedParameterdvNV = NULL; +PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC __glewGetProgramNamedParameterfvNV = NULL; +PFNGLPROGRAMNAMEDPARAMETER4DNVPROC __glewProgramNamedParameter4dNV = NULL; +PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC __glewProgramNamedParameter4dvNV = NULL; +PFNGLPROGRAMNAMEDPARAMETER4FNVPROC __glewProgramNamedParameter4fNV = NULL; +PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC __glewProgramNamedParameter4fvNV = NULL; + +PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC __glewRenderbufferStorageMultisampleCoverageNV = NULL; + +PFNGLPROGRAMVERTEXLIMITNVPROC __glewProgramVertexLimitNV = NULL; + +PFNGLPROGRAMENVPARAMETERI4INVPROC __glewProgramEnvParameterI4iNV = NULL; +PFNGLPROGRAMENVPARAMETERI4IVNVPROC __glewProgramEnvParameterI4ivNV = NULL; +PFNGLPROGRAMENVPARAMETERI4UINVPROC __glewProgramEnvParameterI4uiNV = NULL; +PFNGLPROGRAMENVPARAMETERI4UIVNVPROC __glewProgramEnvParameterI4uivNV = NULL; +PFNGLPROGRAMENVPARAMETERSI4IVNVPROC __glewProgramEnvParametersI4ivNV = NULL; +PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC __glewProgramEnvParametersI4uivNV = NULL; +PFNGLPROGRAMLOCALPARAMETERI4INVPROC __glewProgramLocalParameterI4iNV = NULL; +PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC __glewProgramLocalParameterI4ivNV = NULL; +PFNGLPROGRAMLOCALPARAMETERI4UINVPROC __glewProgramLocalParameterI4uiNV = NULL; +PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC __glewProgramLocalParameterI4uivNV = NULL; +PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC __glewProgramLocalParametersI4ivNV = NULL; +PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC __glewProgramLocalParametersI4uivNV = NULL; + +PFNGLGETUNIFORMI64VNVPROC __glewGetUniformi64vNV = NULL; +PFNGLGETUNIFORMUI64VNVPROC __glewGetUniformui64vNV = NULL; +PFNGLPROGRAMUNIFORM1I64NVPROC __glewProgramUniform1i64NV = NULL; +PFNGLPROGRAMUNIFORM1I64VNVPROC __glewProgramUniform1i64vNV = NULL; +PFNGLPROGRAMUNIFORM1UI64NVPROC __glewProgramUniform1ui64NV = NULL; +PFNGLPROGRAMUNIFORM1UI64VNVPROC __glewProgramUniform1ui64vNV = NULL; +PFNGLPROGRAMUNIFORM2I64NVPROC __glewProgramUniform2i64NV = NULL; +PFNGLPROGRAMUNIFORM2I64VNVPROC __glewProgramUniform2i64vNV = NULL; +PFNGLPROGRAMUNIFORM2UI64NVPROC __glewProgramUniform2ui64NV = NULL; +PFNGLPROGRAMUNIFORM2UI64VNVPROC __glewProgramUniform2ui64vNV = NULL; +PFNGLPROGRAMUNIFORM3I64NVPROC __glewProgramUniform3i64NV = NULL; +PFNGLPROGRAMUNIFORM3I64VNVPROC __glewProgramUniform3i64vNV = NULL; +PFNGLPROGRAMUNIFORM3UI64NVPROC __glewProgramUniform3ui64NV = NULL; +PFNGLPROGRAMUNIFORM3UI64VNVPROC __glewProgramUniform3ui64vNV = NULL; +PFNGLPROGRAMUNIFORM4I64NVPROC __glewProgramUniform4i64NV = NULL; +PFNGLPROGRAMUNIFORM4I64VNVPROC __glewProgramUniform4i64vNV = NULL; +PFNGLPROGRAMUNIFORM4UI64NVPROC __glewProgramUniform4ui64NV = NULL; +PFNGLPROGRAMUNIFORM4UI64VNVPROC __glewProgramUniform4ui64vNV = NULL; +PFNGLUNIFORM1I64NVPROC __glewUniform1i64NV = NULL; +PFNGLUNIFORM1I64VNVPROC __glewUniform1i64vNV = NULL; +PFNGLUNIFORM1UI64NVPROC __glewUniform1ui64NV = NULL; +PFNGLUNIFORM1UI64VNVPROC __glewUniform1ui64vNV = NULL; +PFNGLUNIFORM2I64NVPROC __glewUniform2i64NV = NULL; +PFNGLUNIFORM2I64VNVPROC __glewUniform2i64vNV = NULL; +PFNGLUNIFORM2UI64NVPROC __glewUniform2ui64NV = NULL; +PFNGLUNIFORM2UI64VNVPROC __glewUniform2ui64vNV = NULL; +PFNGLUNIFORM3I64NVPROC __glewUniform3i64NV = NULL; +PFNGLUNIFORM3I64VNVPROC __glewUniform3i64vNV = NULL; +PFNGLUNIFORM3UI64NVPROC __glewUniform3ui64NV = NULL; +PFNGLUNIFORM3UI64VNVPROC __glewUniform3ui64vNV = NULL; +PFNGLUNIFORM4I64NVPROC __glewUniform4i64NV = NULL; +PFNGLUNIFORM4I64VNVPROC __glewUniform4i64vNV = NULL; +PFNGLUNIFORM4UI64NVPROC __glewUniform4ui64NV = NULL; +PFNGLUNIFORM4UI64VNVPROC __glewUniform4ui64vNV = NULL; + +PFNGLCOLOR3HNVPROC __glewColor3hNV = NULL; +PFNGLCOLOR3HVNVPROC __glewColor3hvNV = NULL; +PFNGLCOLOR4HNVPROC __glewColor4hNV = NULL; +PFNGLCOLOR4HVNVPROC __glewColor4hvNV = NULL; +PFNGLFOGCOORDHNVPROC __glewFogCoordhNV = NULL; +PFNGLFOGCOORDHVNVPROC __glewFogCoordhvNV = NULL; +PFNGLMULTITEXCOORD1HNVPROC __glewMultiTexCoord1hNV = NULL; +PFNGLMULTITEXCOORD1HVNVPROC __glewMultiTexCoord1hvNV = NULL; +PFNGLMULTITEXCOORD2HNVPROC __glewMultiTexCoord2hNV = NULL; +PFNGLMULTITEXCOORD2HVNVPROC __glewMultiTexCoord2hvNV = NULL; +PFNGLMULTITEXCOORD3HNVPROC __glewMultiTexCoord3hNV = NULL; +PFNGLMULTITEXCOORD3HVNVPROC __glewMultiTexCoord3hvNV = NULL; +PFNGLMULTITEXCOORD4HNVPROC __glewMultiTexCoord4hNV = NULL; +PFNGLMULTITEXCOORD4HVNVPROC __glewMultiTexCoord4hvNV = NULL; +PFNGLNORMAL3HNVPROC __glewNormal3hNV = NULL; +PFNGLNORMAL3HVNVPROC __glewNormal3hvNV = NULL; +PFNGLSECONDARYCOLOR3HNVPROC __glewSecondaryColor3hNV = NULL; +PFNGLSECONDARYCOLOR3HVNVPROC __glewSecondaryColor3hvNV = NULL; +PFNGLTEXCOORD1HNVPROC __glewTexCoord1hNV = NULL; +PFNGLTEXCOORD1HVNVPROC __glewTexCoord1hvNV = NULL; +PFNGLTEXCOORD2HNVPROC __glewTexCoord2hNV = NULL; +PFNGLTEXCOORD2HVNVPROC __glewTexCoord2hvNV = NULL; +PFNGLTEXCOORD3HNVPROC __glewTexCoord3hNV = NULL; +PFNGLTEXCOORD3HVNVPROC __glewTexCoord3hvNV = NULL; +PFNGLTEXCOORD4HNVPROC __glewTexCoord4hNV = NULL; +PFNGLTEXCOORD4HVNVPROC __glewTexCoord4hvNV = NULL; +PFNGLVERTEX2HNVPROC __glewVertex2hNV = NULL; +PFNGLVERTEX2HVNVPROC __glewVertex2hvNV = NULL; +PFNGLVERTEX3HNVPROC __glewVertex3hNV = NULL; +PFNGLVERTEX3HVNVPROC __glewVertex3hvNV = NULL; +PFNGLVERTEX4HNVPROC __glewVertex4hNV = NULL; +PFNGLVERTEX4HVNVPROC __glewVertex4hvNV = NULL; +PFNGLVERTEXATTRIB1HNVPROC __glewVertexAttrib1hNV = NULL; +PFNGLVERTEXATTRIB1HVNVPROC __glewVertexAttrib1hvNV = NULL; +PFNGLVERTEXATTRIB2HNVPROC __glewVertexAttrib2hNV = NULL; +PFNGLVERTEXATTRIB2HVNVPROC __glewVertexAttrib2hvNV = NULL; +PFNGLVERTEXATTRIB3HNVPROC __glewVertexAttrib3hNV = NULL; +PFNGLVERTEXATTRIB3HVNVPROC __glewVertexAttrib3hvNV = NULL; +PFNGLVERTEXATTRIB4HNVPROC __glewVertexAttrib4hNV = NULL; +PFNGLVERTEXATTRIB4HVNVPROC __glewVertexAttrib4hvNV = NULL; +PFNGLVERTEXATTRIBS1HVNVPROC __glewVertexAttribs1hvNV = NULL; +PFNGLVERTEXATTRIBS2HVNVPROC __glewVertexAttribs2hvNV = NULL; +PFNGLVERTEXATTRIBS3HVNVPROC __glewVertexAttribs3hvNV = NULL; +PFNGLVERTEXATTRIBS4HVNVPROC __glewVertexAttribs4hvNV = NULL; +PFNGLVERTEXWEIGHTHNVPROC __glewVertexWeighthNV = NULL; +PFNGLVERTEXWEIGHTHVNVPROC __glewVertexWeighthvNV = NULL; + +PFNGLBEGINOCCLUSIONQUERYNVPROC __glewBeginOcclusionQueryNV = NULL; +PFNGLDELETEOCCLUSIONQUERIESNVPROC __glewDeleteOcclusionQueriesNV = NULL; +PFNGLENDOCCLUSIONQUERYNVPROC __glewEndOcclusionQueryNV = NULL; +PFNGLGENOCCLUSIONQUERIESNVPROC __glewGenOcclusionQueriesNV = NULL; +PFNGLGETOCCLUSIONQUERYIVNVPROC __glewGetOcclusionQueryivNV = NULL; +PFNGLGETOCCLUSIONQUERYUIVNVPROC __glewGetOcclusionQueryuivNV = NULL; +PFNGLISOCCLUSIONQUERYNVPROC __glewIsOcclusionQueryNV = NULL; + +PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC __glewProgramBufferParametersIivNV = NULL; +PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC __glewProgramBufferParametersIuivNV = NULL; +PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC __glewProgramBufferParametersfvNV = NULL; + +PFNGLFLUSHPIXELDATARANGENVPROC __glewFlushPixelDataRangeNV = NULL; +PFNGLPIXELDATARANGENVPROC __glewPixelDataRangeNV = NULL; + +PFNGLPOINTPARAMETERINVPROC __glewPointParameteriNV = NULL; +PFNGLPOINTPARAMETERIVNVPROC __glewPointParameterivNV = NULL; + +PFNGLGETVIDEOI64VNVPROC __glewGetVideoi64vNV = NULL; +PFNGLGETVIDEOIVNVPROC __glewGetVideoivNV = NULL; +PFNGLGETVIDEOUI64VNVPROC __glewGetVideoui64vNV = NULL; +PFNGLGETVIDEOUIVNVPROC __glewGetVideouivNV = NULL; +PFNGLPRESENTFRAMEDUALFILLNVPROC __glewPresentFrameDualFillNV = NULL; +PFNGLPRESENTFRAMEKEYEDNVPROC __glewPresentFrameKeyedNV = NULL; + +PFNGLPRIMITIVERESTARTINDEXNVPROC __glewPrimitiveRestartIndexNV = NULL; +PFNGLPRIMITIVERESTARTNVPROC __glewPrimitiveRestartNV = NULL; + +PFNGLCOMBINERINPUTNVPROC __glewCombinerInputNV = NULL; +PFNGLCOMBINEROUTPUTNVPROC __glewCombinerOutputNV = NULL; +PFNGLCOMBINERPARAMETERFNVPROC __glewCombinerParameterfNV = NULL; +PFNGLCOMBINERPARAMETERFVNVPROC __glewCombinerParameterfvNV = NULL; +PFNGLCOMBINERPARAMETERINVPROC __glewCombinerParameteriNV = NULL; +PFNGLCOMBINERPARAMETERIVNVPROC __glewCombinerParameterivNV = NULL; +PFNGLFINALCOMBINERINPUTNVPROC __glewFinalCombinerInputNV = NULL; +PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC __glewGetCombinerInputParameterfvNV = NULL; +PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC __glewGetCombinerInputParameterivNV = NULL; +PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC __glewGetCombinerOutputParameterfvNV = NULL; +PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC __glewGetCombinerOutputParameterivNV = NULL; +PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC __glewGetFinalCombinerInputParameterfvNV = NULL; +PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC __glewGetFinalCombinerInputParameterivNV = NULL; + +PFNGLCOMBINERSTAGEPARAMETERFVNVPROC __glewCombinerStageParameterfvNV = NULL; +PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC __glewGetCombinerStageParameterfvNV = NULL; + +PFNGLGETBUFFERPARAMETERUI64VNVPROC __glewGetBufferParameterui64vNV = NULL; +PFNGLGETINTEGERUI64VNVPROC __glewGetIntegerui64vNV = NULL; +PFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC __glewGetNamedBufferParameterui64vNV = NULL; +PFNGLISBUFFERRESIDENTNVPROC __glewIsBufferResidentNV = NULL; +PFNGLISNAMEDBUFFERRESIDENTNVPROC __glewIsNamedBufferResidentNV = NULL; +PFNGLMAKEBUFFERNONRESIDENTNVPROC __glewMakeBufferNonResidentNV = NULL; +PFNGLMAKEBUFFERRESIDENTNVPROC __glewMakeBufferResidentNV = NULL; +PFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC __glewMakeNamedBufferNonResidentNV = NULL; +PFNGLMAKENAMEDBUFFERRESIDENTNVPROC __glewMakeNamedBufferResidentNV = NULL; +PFNGLPROGRAMUNIFORMUI64NVPROC __glewProgramUniformui64NV = NULL; +PFNGLPROGRAMUNIFORMUI64VNVPROC __glewProgramUniformui64vNV = NULL; +PFNGLUNIFORMUI64NVPROC __glewUniformui64NV = NULL; +PFNGLUNIFORMUI64VNVPROC __glewUniformui64vNV = NULL; + +PFNGLTEXTUREBARRIERNVPROC __glewTextureBarrierNV = NULL; + +PFNGLACTIVEVARYINGNVPROC __glewActiveVaryingNV = NULL; +PFNGLBEGINTRANSFORMFEEDBACKNVPROC __glewBeginTransformFeedbackNV = NULL; +PFNGLBINDBUFFERBASENVPROC __glewBindBufferBaseNV = NULL; +PFNGLBINDBUFFEROFFSETNVPROC __glewBindBufferOffsetNV = NULL; +PFNGLBINDBUFFERRANGENVPROC __glewBindBufferRangeNV = NULL; +PFNGLENDTRANSFORMFEEDBACKNVPROC __glewEndTransformFeedbackNV = NULL; +PFNGLGETACTIVEVARYINGNVPROC __glewGetActiveVaryingNV = NULL; +PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC __glewGetTransformFeedbackVaryingNV = NULL; +PFNGLGETVARYINGLOCATIONNVPROC __glewGetVaryingLocationNV = NULL; +PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC __glewTransformFeedbackAttribsNV = NULL; +PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC __glewTransformFeedbackVaryingsNV = NULL; + +PFNGLBINDTRANSFORMFEEDBACKNVPROC __glewBindTransformFeedbackNV = NULL; +PFNGLDELETETRANSFORMFEEDBACKSNVPROC __glewDeleteTransformFeedbacksNV = NULL; +PFNGLDRAWTRANSFORMFEEDBACKNVPROC __glewDrawTransformFeedbackNV = NULL; +PFNGLGENTRANSFORMFEEDBACKSNVPROC __glewGenTransformFeedbacksNV = NULL; +PFNGLISTRANSFORMFEEDBACKNVPROC __glewIsTransformFeedbackNV = NULL; +PFNGLPAUSETRANSFORMFEEDBACKNVPROC __glewPauseTransformFeedbackNV = NULL; +PFNGLRESUMETRANSFORMFEEDBACKNVPROC __glewResumeTransformFeedbackNV = NULL; + +PFNGLVDPAUFININVPROC __glewVDPAUFiniNV = NULL; +PFNGLVDPAUGETSURFACEIVNVPROC __glewVDPAUGetSurfaceivNV = NULL; +PFNGLVDPAUINITNVPROC __glewVDPAUInitNV = NULL; +PFNGLVDPAUISSURFACENVPROC __glewVDPAUIsSurfaceNV = NULL; +PFNGLVDPAUMAPSURFACESNVPROC __glewVDPAUMapSurfacesNV = NULL; +PFNGLVDPAUREGISTEROUTPUTSURFACENVPROC __glewVDPAURegisterOutputSurfaceNV = NULL; +PFNGLVDPAUREGISTERVIDEOSURFACENVPROC __glewVDPAURegisterVideoSurfaceNV = NULL; +PFNGLVDPAUSURFACEACCESSNVPROC __glewVDPAUSurfaceAccessNV = NULL; +PFNGLVDPAUUNMAPSURFACESNVPROC __glewVDPAUUnmapSurfacesNV = NULL; +PFNGLVDPAUUNREGISTERSURFACENVPROC __glewVDPAUUnregisterSurfaceNV = NULL; + +PFNGLFLUSHVERTEXARRAYRANGENVPROC __glewFlushVertexArrayRangeNV = NULL; +PFNGLVERTEXARRAYRANGENVPROC __glewVertexArrayRangeNV = NULL; + +PFNGLGETVERTEXATTRIBLI64VNVPROC __glewGetVertexAttribLi64vNV = NULL; +PFNGLGETVERTEXATTRIBLUI64VNVPROC __glewGetVertexAttribLui64vNV = NULL; +PFNGLVERTEXATTRIBL1I64NVPROC __glewVertexAttribL1i64NV = NULL; +PFNGLVERTEXATTRIBL1I64VNVPROC __glewVertexAttribL1i64vNV = NULL; +PFNGLVERTEXATTRIBL1UI64NVPROC __glewVertexAttribL1ui64NV = NULL; +PFNGLVERTEXATTRIBL1UI64VNVPROC __glewVertexAttribL1ui64vNV = NULL; +PFNGLVERTEXATTRIBL2I64NVPROC __glewVertexAttribL2i64NV = NULL; +PFNGLVERTEXATTRIBL2I64VNVPROC __glewVertexAttribL2i64vNV = NULL; +PFNGLVERTEXATTRIBL2UI64NVPROC __glewVertexAttribL2ui64NV = NULL; +PFNGLVERTEXATTRIBL2UI64VNVPROC __glewVertexAttribL2ui64vNV = NULL; +PFNGLVERTEXATTRIBL3I64NVPROC __glewVertexAttribL3i64NV = NULL; +PFNGLVERTEXATTRIBL3I64VNVPROC __glewVertexAttribL3i64vNV = NULL; +PFNGLVERTEXATTRIBL3UI64NVPROC __glewVertexAttribL3ui64NV = NULL; +PFNGLVERTEXATTRIBL3UI64VNVPROC __glewVertexAttribL3ui64vNV = NULL; +PFNGLVERTEXATTRIBL4I64NVPROC __glewVertexAttribL4i64NV = NULL; +PFNGLVERTEXATTRIBL4I64VNVPROC __glewVertexAttribL4i64vNV = NULL; +PFNGLVERTEXATTRIBL4UI64NVPROC __glewVertexAttribL4ui64NV = NULL; +PFNGLVERTEXATTRIBL4UI64VNVPROC __glewVertexAttribL4ui64vNV = NULL; +PFNGLVERTEXATTRIBLFORMATNVPROC __glewVertexAttribLFormatNV = NULL; + +PFNGLBUFFERADDRESSRANGENVPROC __glewBufferAddressRangeNV = NULL; +PFNGLCOLORFORMATNVPROC __glewColorFormatNV = NULL; +PFNGLEDGEFLAGFORMATNVPROC __glewEdgeFlagFormatNV = NULL; +PFNGLFOGCOORDFORMATNVPROC __glewFogCoordFormatNV = NULL; +PFNGLGETINTEGERUI64I_VNVPROC __glewGetIntegerui64i_vNV = NULL; +PFNGLINDEXFORMATNVPROC __glewIndexFormatNV = NULL; +PFNGLNORMALFORMATNVPROC __glewNormalFormatNV = NULL; +PFNGLSECONDARYCOLORFORMATNVPROC __glewSecondaryColorFormatNV = NULL; +PFNGLTEXCOORDFORMATNVPROC __glewTexCoordFormatNV = NULL; +PFNGLVERTEXATTRIBFORMATNVPROC __glewVertexAttribFormatNV = NULL; +PFNGLVERTEXATTRIBIFORMATNVPROC __glewVertexAttribIFormatNV = NULL; +PFNGLVERTEXFORMATNVPROC __glewVertexFormatNV = NULL; + +PFNGLAREPROGRAMSRESIDENTNVPROC __glewAreProgramsResidentNV = NULL; +PFNGLBINDPROGRAMNVPROC __glewBindProgramNV = NULL; +PFNGLDELETEPROGRAMSNVPROC __glewDeleteProgramsNV = NULL; +PFNGLEXECUTEPROGRAMNVPROC __glewExecuteProgramNV = NULL; +PFNGLGENPROGRAMSNVPROC __glewGenProgramsNV = NULL; +PFNGLGETPROGRAMPARAMETERDVNVPROC __glewGetProgramParameterdvNV = NULL; +PFNGLGETPROGRAMPARAMETERFVNVPROC __glewGetProgramParameterfvNV = NULL; +PFNGLGETPROGRAMSTRINGNVPROC __glewGetProgramStringNV = NULL; +PFNGLGETPROGRAMIVNVPROC __glewGetProgramivNV = NULL; +PFNGLGETTRACKMATRIXIVNVPROC __glewGetTrackMatrixivNV = NULL; +PFNGLGETVERTEXATTRIBPOINTERVNVPROC __glewGetVertexAttribPointervNV = NULL; +PFNGLGETVERTEXATTRIBDVNVPROC __glewGetVertexAttribdvNV = NULL; +PFNGLGETVERTEXATTRIBFVNVPROC __glewGetVertexAttribfvNV = NULL; +PFNGLGETVERTEXATTRIBIVNVPROC __glewGetVertexAttribivNV = NULL; +PFNGLISPROGRAMNVPROC __glewIsProgramNV = NULL; +PFNGLLOADPROGRAMNVPROC __glewLoadProgramNV = NULL; +PFNGLPROGRAMPARAMETER4DNVPROC __glewProgramParameter4dNV = NULL; +PFNGLPROGRAMPARAMETER4DVNVPROC __glewProgramParameter4dvNV = NULL; +PFNGLPROGRAMPARAMETER4FNVPROC __glewProgramParameter4fNV = NULL; +PFNGLPROGRAMPARAMETER4FVNVPROC __glewProgramParameter4fvNV = NULL; +PFNGLPROGRAMPARAMETERS4DVNVPROC __glewProgramParameters4dvNV = NULL; +PFNGLPROGRAMPARAMETERS4FVNVPROC __glewProgramParameters4fvNV = NULL; +PFNGLREQUESTRESIDENTPROGRAMSNVPROC __glewRequestResidentProgramsNV = NULL; +PFNGLTRACKMATRIXNVPROC __glewTrackMatrixNV = NULL; +PFNGLVERTEXATTRIB1DNVPROC __glewVertexAttrib1dNV = NULL; +PFNGLVERTEXATTRIB1DVNVPROC __glewVertexAttrib1dvNV = NULL; +PFNGLVERTEXATTRIB1FNVPROC __glewVertexAttrib1fNV = NULL; +PFNGLVERTEXATTRIB1FVNVPROC __glewVertexAttrib1fvNV = NULL; +PFNGLVERTEXATTRIB1SNVPROC __glewVertexAttrib1sNV = NULL; +PFNGLVERTEXATTRIB1SVNVPROC __glewVertexAttrib1svNV = NULL; +PFNGLVERTEXATTRIB2DNVPROC __glewVertexAttrib2dNV = NULL; +PFNGLVERTEXATTRIB2DVNVPROC __glewVertexAttrib2dvNV = NULL; +PFNGLVERTEXATTRIB2FNVPROC __glewVertexAttrib2fNV = NULL; +PFNGLVERTEXATTRIB2FVNVPROC __glewVertexAttrib2fvNV = NULL; +PFNGLVERTEXATTRIB2SNVPROC __glewVertexAttrib2sNV = NULL; +PFNGLVERTEXATTRIB2SVNVPROC __glewVertexAttrib2svNV = NULL; +PFNGLVERTEXATTRIB3DNVPROC __glewVertexAttrib3dNV = NULL; +PFNGLVERTEXATTRIB3DVNVPROC __glewVertexAttrib3dvNV = NULL; +PFNGLVERTEXATTRIB3FNVPROC __glewVertexAttrib3fNV = NULL; +PFNGLVERTEXATTRIB3FVNVPROC __glewVertexAttrib3fvNV = NULL; +PFNGLVERTEXATTRIB3SNVPROC __glewVertexAttrib3sNV = NULL; +PFNGLVERTEXATTRIB3SVNVPROC __glewVertexAttrib3svNV = NULL; +PFNGLVERTEXATTRIB4DNVPROC __glewVertexAttrib4dNV = NULL; +PFNGLVERTEXATTRIB4DVNVPROC __glewVertexAttrib4dvNV = NULL; +PFNGLVERTEXATTRIB4FNVPROC __glewVertexAttrib4fNV = NULL; +PFNGLVERTEXATTRIB4FVNVPROC __glewVertexAttrib4fvNV = NULL; +PFNGLVERTEXATTRIB4SNVPROC __glewVertexAttrib4sNV = NULL; +PFNGLVERTEXATTRIB4SVNVPROC __glewVertexAttrib4svNV = NULL; +PFNGLVERTEXATTRIB4UBNVPROC __glewVertexAttrib4ubNV = NULL; +PFNGLVERTEXATTRIB4UBVNVPROC __glewVertexAttrib4ubvNV = NULL; +PFNGLVERTEXATTRIBPOINTERNVPROC __glewVertexAttribPointerNV = NULL; +PFNGLVERTEXATTRIBS1DVNVPROC __glewVertexAttribs1dvNV = NULL; +PFNGLVERTEXATTRIBS1FVNVPROC __glewVertexAttribs1fvNV = NULL; +PFNGLVERTEXATTRIBS1SVNVPROC __glewVertexAttribs1svNV = NULL; +PFNGLVERTEXATTRIBS2DVNVPROC __glewVertexAttribs2dvNV = NULL; +PFNGLVERTEXATTRIBS2FVNVPROC __glewVertexAttribs2fvNV = NULL; +PFNGLVERTEXATTRIBS2SVNVPROC __glewVertexAttribs2svNV = NULL; +PFNGLVERTEXATTRIBS3DVNVPROC __glewVertexAttribs3dvNV = NULL; +PFNGLVERTEXATTRIBS3FVNVPROC __glewVertexAttribs3fvNV = NULL; +PFNGLVERTEXATTRIBS3SVNVPROC __glewVertexAttribs3svNV = NULL; +PFNGLVERTEXATTRIBS4DVNVPROC __glewVertexAttribs4dvNV = NULL; +PFNGLVERTEXATTRIBS4FVNVPROC __glewVertexAttribs4fvNV = NULL; +PFNGLVERTEXATTRIBS4SVNVPROC __glewVertexAttribs4svNV = NULL; +PFNGLVERTEXATTRIBS4UBVNVPROC __glewVertexAttribs4ubvNV = NULL; + +PFNGLCLEARDEPTHFOESPROC __glewClearDepthfOES = NULL; +PFNGLCLIPPLANEFOESPROC __glewClipPlanefOES = NULL; +PFNGLDEPTHRANGEFOESPROC __glewDepthRangefOES = NULL; +PFNGLFRUSTUMFOESPROC __glewFrustumfOES = NULL; +PFNGLGETCLIPPLANEFOESPROC __glewGetClipPlanefOES = NULL; +PFNGLORTHOFOESPROC __glewOrthofOES = NULL; + +PFNGLDETAILTEXFUNCSGISPROC __glewDetailTexFuncSGIS = NULL; +PFNGLGETDETAILTEXFUNCSGISPROC __glewGetDetailTexFuncSGIS = NULL; + +PFNGLFOGFUNCSGISPROC __glewFogFuncSGIS = NULL; +PFNGLGETFOGFUNCSGISPROC __glewGetFogFuncSGIS = NULL; + +PFNGLSAMPLEMASKSGISPROC __glewSampleMaskSGIS = NULL; +PFNGLSAMPLEPATTERNSGISPROC __glewSamplePatternSGIS = NULL; + +PFNGLGETSHARPENTEXFUNCSGISPROC __glewGetSharpenTexFuncSGIS = NULL; +PFNGLSHARPENTEXFUNCSGISPROC __glewSharpenTexFuncSGIS = NULL; + +PFNGLTEXIMAGE4DSGISPROC __glewTexImage4DSGIS = NULL; +PFNGLTEXSUBIMAGE4DSGISPROC __glewTexSubImage4DSGIS = NULL; + +PFNGLGETTEXFILTERFUNCSGISPROC __glewGetTexFilterFuncSGIS = NULL; +PFNGLTEXFILTERFUNCSGISPROC __glewTexFilterFuncSGIS = NULL; + +PFNGLASYNCMARKERSGIXPROC __glewAsyncMarkerSGIX = NULL; +PFNGLDELETEASYNCMARKERSSGIXPROC __glewDeleteAsyncMarkersSGIX = NULL; +PFNGLFINISHASYNCSGIXPROC __glewFinishAsyncSGIX = NULL; +PFNGLGENASYNCMARKERSSGIXPROC __glewGenAsyncMarkersSGIX = NULL; +PFNGLISASYNCMARKERSGIXPROC __glewIsAsyncMarkerSGIX = NULL; +PFNGLPOLLASYNCSGIXPROC __glewPollAsyncSGIX = NULL; + +PFNGLFLUSHRASTERSGIXPROC __glewFlushRasterSGIX = NULL; + +PFNGLTEXTUREFOGSGIXPROC __glewTextureFogSGIX = NULL; + +PFNGLFRAGMENTCOLORMATERIALSGIXPROC __glewFragmentColorMaterialSGIX = NULL; +PFNGLFRAGMENTLIGHTMODELFSGIXPROC __glewFragmentLightModelfSGIX = NULL; +PFNGLFRAGMENTLIGHTMODELFVSGIXPROC __glewFragmentLightModelfvSGIX = NULL; +PFNGLFRAGMENTLIGHTMODELISGIXPROC __glewFragmentLightModeliSGIX = NULL; +PFNGLFRAGMENTLIGHTMODELIVSGIXPROC __glewFragmentLightModelivSGIX = NULL; +PFNGLFRAGMENTLIGHTFSGIXPROC __glewFragmentLightfSGIX = NULL; +PFNGLFRAGMENTLIGHTFVSGIXPROC __glewFragmentLightfvSGIX = NULL; +PFNGLFRAGMENTLIGHTISGIXPROC __glewFragmentLightiSGIX = NULL; +PFNGLFRAGMENTLIGHTIVSGIXPROC __glewFragmentLightivSGIX = NULL; +PFNGLFRAGMENTMATERIALFSGIXPROC __glewFragmentMaterialfSGIX = NULL; +PFNGLFRAGMENTMATERIALFVSGIXPROC __glewFragmentMaterialfvSGIX = NULL; +PFNGLFRAGMENTMATERIALISGIXPROC __glewFragmentMaterialiSGIX = NULL; +PFNGLFRAGMENTMATERIALIVSGIXPROC __glewFragmentMaterialivSGIX = NULL; +PFNGLGETFRAGMENTLIGHTFVSGIXPROC __glewGetFragmentLightfvSGIX = NULL; +PFNGLGETFRAGMENTLIGHTIVSGIXPROC __glewGetFragmentLightivSGIX = NULL; +PFNGLGETFRAGMENTMATERIALFVSGIXPROC __glewGetFragmentMaterialfvSGIX = NULL; +PFNGLGETFRAGMENTMATERIALIVSGIXPROC __glewGetFragmentMaterialivSGIX = NULL; + +PFNGLFRAMEZOOMSGIXPROC __glewFrameZoomSGIX = NULL; + +PFNGLPIXELTEXGENSGIXPROC __glewPixelTexGenSGIX = NULL; + +PFNGLREFERENCEPLANESGIXPROC __glewReferencePlaneSGIX = NULL; + +PFNGLSPRITEPARAMETERFSGIXPROC __glewSpriteParameterfSGIX = NULL; +PFNGLSPRITEPARAMETERFVSGIXPROC __glewSpriteParameterfvSGIX = NULL; +PFNGLSPRITEPARAMETERISGIXPROC __glewSpriteParameteriSGIX = NULL; +PFNGLSPRITEPARAMETERIVSGIXPROC __glewSpriteParameterivSGIX = NULL; + +PFNGLTAGSAMPLEBUFFERSGIXPROC __glewTagSampleBufferSGIX = NULL; + +PFNGLCOLORTABLEPARAMETERFVSGIPROC __glewColorTableParameterfvSGI = NULL; +PFNGLCOLORTABLEPARAMETERIVSGIPROC __glewColorTableParameterivSGI = NULL; +PFNGLCOLORTABLESGIPROC __glewColorTableSGI = NULL; +PFNGLCOPYCOLORTABLESGIPROC __glewCopyColorTableSGI = NULL; +PFNGLGETCOLORTABLEPARAMETERFVSGIPROC __glewGetColorTableParameterfvSGI = NULL; +PFNGLGETCOLORTABLEPARAMETERIVSGIPROC __glewGetColorTableParameterivSGI = NULL; +PFNGLGETCOLORTABLESGIPROC __glewGetColorTableSGI = NULL; + +PFNGLFINISHTEXTURESUNXPROC __glewFinishTextureSUNX = NULL; + +PFNGLGLOBALALPHAFACTORBSUNPROC __glewGlobalAlphaFactorbSUN = NULL; +PFNGLGLOBALALPHAFACTORDSUNPROC __glewGlobalAlphaFactordSUN = NULL; +PFNGLGLOBALALPHAFACTORFSUNPROC __glewGlobalAlphaFactorfSUN = NULL; +PFNGLGLOBALALPHAFACTORISUNPROC __glewGlobalAlphaFactoriSUN = NULL; +PFNGLGLOBALALPHAFACTORSSUNPROC __glewGlobalAlphaFactorsSUN = NULL; +PFNGLGLOBALALPHAFACTORUBSUNPROC __glewGlobalAlphaFactorubSUN = NULL; +PFNGLGLOBALALPHAFACTORUISUNPROC __glewGlobalAlphaFactoruiSUN = NULL; +PFNGLGLOBALALPHAFACTORUSSUNPROC __glewGlobalAlphaFactorusSUN = NULL; + +PFNGLREADVIDEOPIXELSSUNPROC __glewReadVideoPixelsSUN = NULL; + +PFNGLREPLACEMENTCODEPOINTERSUNPROC __glewReplacementCodePointerSUN = NULL; +PFNGLREPLACEMENTCODEUBSUNPROC __glewReplacementCodeubSUN = NULL; +PFNGLREPLACEMENTCODEUBVSUNPROC __glewReplacementCodeubvSUN = NULL; +PFNGLREPLACEMENTCODEUISUNPROC __glewReplacementCodeuiSUN = NULL; +PFNGLREPLACEMENTCODEUIVSUNPROC __glewReplacementCodeuivSUN = NULL; +PFNGLREPLACEMENTCODEUSSUNPROC __glewReplacementCodeusSUN = NULL; +PFNGLREPLACEMENTCODEUSVSUNPROC __glewReplacementCodeusvSUN = NULL; + +PFNGLCOLOR3FVERTEX3FSUNPROC __glewColor3fVertex3fSUN = NULL; +PFNGLCOLOR3FVERTEX3FVSUNPROC __glewColor3fVertex3fvSUN = NULL; +PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC __glewColor4fNormal3fVertex3fSUN = NULL; +PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewColor4fNormal3fVertex3fvSUN = NULL; +PFNGLCOLOR4UBVERTEX2FSUNPROC __glewColor4ubVertex2fSUN = NULL; +PFNGLCOLOR4UBVERTEX2FVSUNPROC __glewColor4ubVertex2fvSUN = NULL; +PFNGLCOLOR4UBVERTEX3FSUNPROC __glewColor4ubVertex3fSUN = NULL; +PFNGLCOLOR4UBVERTEX3FVSUNPROC __glewColor4ubVertex3fvSUN = NULL; +PFNGLNORMAL3FVERTEX3FSUNPROC __glewNormal3fVertex3fSUN = NULL; +PFNGLNORMAL3FVERTEX3FVSUNPROC __glewNormal3fVertex3fvSUN = NULL; +PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC __glewReplacementCodeuiColor3fVertex3fSUN = NULL; +PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC __glewReplacementCodeuiColor3fVertex3fvSUN = NULL; +PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiColor4fNormal3fVertex3fSUN = NULL; +PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiColor4fNormal3fVertex3fvSUN = NULL; +PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC __glewReplacementCodeuiColor4ubVertex3fSUN = NULL; +PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC __glewReplacementCodeuiColor4ubVertex3fvSUN = NULL; +PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiNormal3fVertex3fSUN = NULL; +PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiNormal3fVertex3fvSUN = NULL; +PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN = NULL; +PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN = NULL; +PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiTexCoord2fNormal3fVertex3fSUN = NULL; +PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN = NULL; +PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC __glewReplacementCodeuiTexCoord2fVertex3fSUN = NULL; +PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC __glewReplacementCodeuiTexCoord2fVertex3fvSUN = NULL; +PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC __glewReplacementCodeuiVertex3fSUN = NULL; +PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC __glewReplacementCodeuiVertex3fvSUN = NULL; +PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC __glewTexCoord2fColor3fVertex3fSUN = NULL; +PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC __glewTexCoord2fColor3fVertex3fvSUN = NULL; +PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC __glewTexCoord2fColor4fNormal3fVertex3fSUN = NULL; +PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewTexCoord2fColor4fNormal3fVertex3fvSUN = NULL; +PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC __glewTexCoord2fColor4ubVertex3fSUN = NULL; +PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC __glewTexCoord2fColor4ubVertex3fvSUN = NULL; +PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC __glewTexCoord2fNormal3fVertex3fSUN = NULL; +PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC __glewTexCoord2fNormal3fVertex3fvSUN = NULL; +PFNGLTEXCOORD2FVERTEX3FSUNPROC __glewTexCoord2fVertex3fSUN = NULL; +PFNGLTEXCOORD2FVERTEX3FVSUNPROC __glewTexCoord2fVertex3fvSUN = NULL; +PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC __glewTexCoord4fColor4fNormal3fVertex4fSUN = NULL; +PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC __glewTexCoord4fColor4fNormal3fVertex4fvSUN = NULL; +PFNGLTEXCOORD4FVERTEX4FSUNPROC __glewTexCoord4fVertex4fSUN = NULL; +PFNGLTEXCOORD4FVERTEX4FVSUNPROC __glewTexCoord4fVertex4fvSUN = NULL; + +PFNGLADDSWAPHINTRECTWINPROC __glewAddSwapHintRectWIN = NULL; + +#endif /* !WIN32 || !GLEW_MX */ + +#if !defined(GLEW_MX) + +GLboolean __GLEW_VERSION_1_1 = GL_FALSE; +GLboolean __GLEW_VERSION_1_2 = GL_FALSE; +GLboolean __GLEW_VERSION_1_3 = GL_FALSE; +GLboolean __GLEW_VERSION_1_4 = GL_FALSE; +GLboolean __GLEW_VERSION_1_5 = GL_FALSE; +GLboolean __GLEW_VERSION_2_0 = GL_FALSE; +GLboolean __GLEW_VERSION_2_1 = GL_FALSE; +GLboolean __GLEW_VERSION_3_0 = GL_FALSE; +GLboolean __GLEW_VERSION_3_1 = GL_FALSE; +GLboolean __GLEW_VERSION_3_2 = GL_FALSE; +GLboolean __GLEW_VERSION_3_3 = GL_FALSE; +GLboolean __GLEW_VERSION_4_0 = GL_FALSE; +GLboolean __GLEW_3DFX_multisample = GL_FALSE; +GLboolean __GLEW_3DFX_tbuffer = GL_FALSE; +GLboolean __GLEW_3DFX_texture_compression_FXT1 = GL_FALSE; +GLboolean __GLEW_AMD_conservative_depth = GL_FALSE; +GLboolean __GLEW_AMD_debug_output = GL_FALSE; +GLboolean __GLEW_AMD_draw_buffers_blend = GL_FALSE; +GLboolean __GLEW_AMD_name_gen_delete = GL_FALSE; +GLboolean __GLEW_AMD_performance_monitor = GL_FALSE; +GLboolean __GLEW_AMD_seamless_cubemap_per_texture = GL_FALSE; +GLboolean __GLEW_AMD_shader_stencil_export = GL_FALSE; +GLboolean __GLEW_AMD_texture_texture4 = GL_FALSE; +GLboolean __GLEW_AMD_transform_feedback3_lines_triangles = GL_FALSE; +GLboolean __GLEW_AMD_vertex_shader_tessellator = GL_FALSE; +GLboolean __GLEW_APPLE_aux_depth_stencil = GL_FALSE; +GLboolean __GLEW_APPLE_client_storage = GL_FALSE; +GLboolean __GLEW_APPLE_element_array = GL_FALSE; +GLboolean __GLEW_APPLE_fence = GL_FALSE; +GLboolean __GLEW_APPLE_float_pixels = GL_FALSE; +GLboolean __GLEW_APPLE_flush_buffer_range = GL_FALSE; +GLboolean __GLEW_APPLE_object_purgeable = GL_FALSE; +GLboolean __GLEW_APPLE_pixel_buffer = GL_FALSE; +GLboolean __GLEW_APPLE_rgb_422 = GL_FALSE; +GLboolean __GLEW_APPLE_row_bytes = GL_FALSE; +GLboolean __GLEW_APPLE_specular_vector = GL_FALSE; +GLboolean __GLEW_APPLE_texture_range = GL_FALSE; +GLboolean __GLEW_APPLE_transform_hint = GL_FALSE; +GLboolean __GLEW_APPLE_vertex_array_object = GL_FALSE; +GLboolean __GLEW_APPLE_vertex_array_range = GL_FALSE; +GLboolean __GLEW_APPLE_vertex_program_evaluators = GL_FALSE; +GLboolean __GLEW_APPLE_ycbcr_422 = GL_FALSE; +GLboolean __GLEW_ARB_blend_func_extended = GL_FALSE; +GLboolean __GLEW_ARB_color_buffer_float = GL_FALSE; +GLboolean __GLEW_ARB_compatibility = GL_FALSE; +GLboolean __GLEW_ARB_copy_buffer = GL_FALSE; +GLboolean __GLEW_ARB_depth_buffer_float = GL_FALSE; +GLboolean __GLEW_ARB_depth_clamp = GL_FALSE; +GLboolean __GLEW_ARB_depth_texture = GL_FALSE; +GLboolean __GLEW_ARB_draw_buffers = GL_FALSE; +GLboolean __GLEW_ARB_draw_buffers_blend = GL_FALSE; +GLboolean __GLEW_ARB_draw_elements_base_vertex = GL_FALSE; +GLboolean __GLEW_ARB_draw_indirect = GL_FALSE; +GLboolean __GLEW_ARB_draw_instanced = GL_FALSE; +GLboolean __GLEW_ARB_explicit_attrib_location = GL_FALSE; +GLboolean __GLEW_ARB_fragment_coord_conventions = GL_FALSE; +GLboolean __GLEW_ARB_fragment_program = GL_FALSE; +GLboolean __GLEW_ARB_fragment_program_shadow = GL_FALSE; +GLboolean __GLEW_ARB_fragment_shader = GL_FALSE; +GLboolean __GLEW_ARB_framebuffer_object = GL_FALSE; +GLboolean __GLEW_ARB_framebuffer_sRGB = GL_FALSE; +GLboolean __GLEW_ARB_geometry_shader4 = GL_FALSE; +GLboolean __GLEW_ARB_gpu_shader5 = GL_FALSE; +GLboolean __GLEW_ARB_gpu_shader_fp64 = GL_FALSE; +GLboolean __GLEW_ARB_half_float_pixel = GL_FALSE; +GLboolean __GLEW_ARB_half_float_vertex = GL_FALSE; +GLboolean __GLEW_ARB_imaging = GL_FALSE; +GLboolean __GLEW_ARB_instanced_arrays = GL_FALSE; +GLboolean __GLEW_ARB_map_buffer_range = GL_FALSE; +GLboolean __GLEW_ARB_matrix_palette = GL_FALSE; +GLboolean __GLEW_ARB_multisample = GL_FALSE; +GLboolean __GLEW_ARB_multitexture = GL_FALSE; +GLboolean __GLEW_ARB_occlusion_query = GL_FALSE; +GLboolean __GLEW_ARB_occlusion_query2 = GL_FALSE; +GLboolean __GLEW_ARB_pixel_buffer_object = GL_FALSE; +GLboolean __GLEW_ARB_point_parameters = GL_FALSE; +GLboolean __GLEW_ARB_point_sprite = GL_FALSE; +GLboolean __GLEW_ARB_provoking_vertex = GL_FALSE; +GLboolean __GLEW_ARB_sample_shading = GL_FALSE; +GLboolean __GLEW_ARB_sampler_objects = GL_FALSE; +GLboolean __GLEW_ARB_seamless_cube_map = GL_FALSE; +GLboolean __GLEW_ARB_shader_bit_encoding = GL_FALSE; +GLboolean __GLEW_ARB_shader_objects = GL_FALSE; +GLboolean __GLEW_ARB_shader_subroutine = GL_FALSE; +GLboolean __GLEW_ARB_shader_texture_lod = GL_FALSE; +GLboolean __GLEW_ARB_shading_language_100 = GL_FALSE; +GLboolean __GLEW_ARB_shading_language_include = GL_FALSE; +GLboolean __GLEW_ARB_shadow = GL_FALSE; +GLboolean __GLEW_ARB_shadow_ambient = GL_FALSE; +GLboolean __GLEW_ARB_sync = GL_FALSE; +GLboolean __GLEW_ARB_tessellation_shader = GL_FALSE; +GLboolean __GLEW_ARB_texture_border_clamp = GL_FALSE; +GLboolean __GLEW_ARB_texture_buffer_object = GL_FALSE; +GLboolean __GLEW_ARB_texture_buffer_object_rgb32 = GL_FALSE; +GLboolean __GLEW_ARB_texture_compression = GL_FALSE; +GLboolean __GLEW_ARB_texture_compression_bptc = GL_FALSE; +GLboolean __GLEW_ARB_texture_compression_rgtc = GL_FALSE; +GLboolean __GLEW_ARB_texture_cube_map = GL_FALSE; +GLboolean __GLEW_ARB_texture_cube_map_array = GL_FALSE; +GLboolean __GLEW_ARB_texture_env_add = GL_FALSE; +GLboolean __GLEW_ARB_texture_env_combine = GL_FALSE; +GLboolean __GLEW_ARB_texture_env_crossbar = GL_FALSE; +GLboolean __GLEW_ARB_texture_env_dot3 = GL_FALSE; +GLboolean __GLEW_ARB_texture_float = GL_FALSE; +GLboolean __GLEW_ARB_texture_gather = GL_FALSE; +GLboolean __GLEW_ARB_texture_mirrored_repeat = GL_FALSE; +GLboolean __GLEW_ARB_texture_multisample = GL_FALSE; +GLboolean __GLEW_ARB_texture_non_power_of_two = GL_FALSE; +GLboolean __GLEW_ARB_texture_query_lod = GL_FALSE; +GLboolean __GLEW_ARB_texture_rectangle = GL_FALSE; +GLboolean __GLEW_ARB_texture_rg = GL_FALSE; +GLboolean __GLEW_ARB_texture_rgb10_a2ui = GL_FALSE; +GLboolean __GLEW_ARB_texture_swizzle = GL_FALSE; +GLboolean __GLEW_ARB_timer_query = GL_FALSE; +GLboolean __GLEW_ARB_transform_feedback2 = GL_FALSE; +GLboolean __GLEW_ARB_transform_feedback3 = GL_FALSE; +GLboolean __GLEW_ARB_transpose_matrix = GL_FALSE; +GLboolean __GLEW_ARB_uniform_buffer_object = GL_FALSE; +GLboolean __GLEW_ARB_vertex_array_bgra = GL_FALSE; +GLboolean __GLEW_ARB_vertex_array_object = GL_FALSE; +GLboolean __GLEW_ARB_vertex_blend = GL_FALSE; +GLboolean __GLEW_ARB_vertex_buffer_object = GL_FALSE; +GLboolean __GLEW_ARB_vertex_program = GL_FALSE; +GLboolean __GLEW_ARB_vertex_shader = GL_FALSE; +GLboolean __GLEW_ARB_vertex_type_2_10_10_10_rev = GL_FALSE; +GLboolean __GLEW_ARB_window_pos = GL_FALSE; +GLboolean __GLEW_ATIX_point_sprites = GL_FALSE; +GLboolean __GLEW_ATIX_texture_env_combine3 = GL_FALSE; +GLboolean __GLEW_ATIX_texture_env_route = GL_FALSE; +GLboolean __GLEW_ATIX_vertex_shader_output_point_size = GL_FALSE; +GLboolean __GLEW_ATI_draw_buffers = GL_FALSE; +GLboolean __GLEW_ATI_element_array = GL_FALSE; +GLboolean __GLEW_ATI_envmap_bumpmap = GL_FALSE; +GLboolean __GLEW_ATI_fragment_shader = GL_FALSE; +GLboolean __GLEW_ATI_map_object_buffer = GL_FALSE; +GLboolean __GLEW_ATI_meminfo = GL_FALSE; +GLboolean __GLEW_ATI_pn_triangles = GL_FALSE; +GLboolean __GLEW_ATI_separate_stencil = GL_FALSE; +GLboolean __GLEW_ATI_shader_texture_lod = GL_FALSE; +GLboolean __GLEW_ATI_text_fragment_shader = GL_FALSE; +GLboolean __GLEW_ATI_texture_compression_3dc = GL_FALSE; +GLboolean __GLEW_ATI_texture_env_combine3 = GL_FALSE; +GLboolean __GLEW_ATI_texture_float = GL_FALSE; +GLboolean __GLEW_ATI_texture_mirror_once = GL_FALSE; +GLboolean __GLEW_ATI_vertex_array_object = GL_FALSE; +GLboolean __GLEW_ATI_vertex_attrib_array_object = GL_FALSE; +GLboolean __GLEW_ATI_vertex_streams = GL_FALSE; +GLboolean __GLEW_EXT_422_pixels = GL_FALSE; +GLboolean __GLEW_EXT_Cg_shader = GL_FALSE; +GLboolean __GLEW_EXT_abgr = GL_FALSE; +GLboolean __GLEW_EXT_bgra = GL_FALSE; +GLboolean __GLEW_EXT_bindable_uniform = GL_FALSE; +GLboolean __GLEW_EXT_blend_color = GL_FALSE; +GLboolean __GLEW_EXT_blend_equation_separate = GL_FALSE; +GLboolean __GLEW_EXT_blend_func_separate = GL_FALSE; +GLboolean __GLEW_EXT_blend_logic_op = GL_FALSE; +GLboolean __GLEW_EXT_blend_minmax = GL_FALSE; +GLboolean __GLEW_EXT_blend_subtract = GL_FALSE; +GLboolean __GLEW_EXT_clip_volume_hint = GL_FALSE; +GLboolean __GLEW_EXT_cmyka = GL_FALSE; +GLboolean __GLEW_EXT_color_subtable = GL_FALSE; +GLboolean __GLEW_EXT_compiled_vertex_array = GL_FALSE; +GLboolean __GLEW_EXT_convolution = GL_FALSE; +GLboolean __GLEW_EXT_coordinate_frame = GL_FALSE; +GLboolean __GLEW_EXT_copy_texture = GL_FALSE; +GLboolean __GLEW_EXT_cull_vertex = GL_FALSE; +GLboolean __GLEW_EXT_depth_bounds_test = GL_FALSE; +GLboolean __GLEW_EXT_direct_state_access = GL_FALSE; +GLboolean __GLEW_EXT_draw_buffers2 = GL_FALSE; +GLboolean __GLEW_EXT_draw_instanced = GL_FALSE; +GLboolean __GLEW_EXT_draw_range_elements = GL_FALSE; +GLboolean __GLEW_EXT_fog_coord = GL_FALSE; +GLboolean __GLEW_EXT_fragment_lighting = GL_FALSE; +GLboolean __GLEW_EXT_framebuffer_blit = GL_FALSE; +GLboolean __GLEW_EXT_framebuffer_multisample = GL_FALSE; +GLboolean __GLEW_EXT_framebuffer_object = GL_FALSE; +GLboolean __GLEW_EXT_framebuffer_sRGB = GL_FALSE; +GLboolean __GLEW_EXT_geometry_shader4 = GL_FALSE; +GLboolean __GLEW_EXT_gpu_program_parameters = GL_FALSE; +GLboolean __GLEW_EXT_gpu_shader4 = GL_FALSE; +GLboolean __GLEW_EXT_histogram = GL_FALSE; +GLboolean __GLEW_EXT_index_array_formats = GL_FALSE; +GLboolean __GLEW_EXT_index_func = GL_FALSE; +GLboolean __GLEW_EXT_index_material = GL_FALSE; +GLboolean __GLEW_EXT_index_texture = GL_FALSE; +GLboolean __GLEW_EXT_light_texture = GL_FALSE; +GLboolean __GLEW_EXT_misc_attribute = GL_FALSE; +GLboolean __GLEW_EXT_multi_draw_arrays = GL_FALSE; +GLboolean __GLEW_EXT_multisample = GL_FALSE; +GLboolean __GLEW_EXT_packed_depth_stencil = GL_FALSE; +GLboolean __GLEW_EXT_packed_float = GL_FALSE; +GLboolean __GLEW_EXT_packed_pixels = GL_FALSE; +GLboolean __GLEW_EXT_paletted_texture = GL_FALSE; +GLboolean __GLEW_EXT_pixel_buffer_object = GL_FALSE; +GLboolean __GLEW_EXT_pixel_transform = GL_FALSE; +GLboolean __GLEW_EXT_pixel_transform_color_table = GL_FALSE; +GLboolean __GLEW_EXT_point_parameters = GL_FALSE; +GLboolean __GLEW_EXT_polygon_offset = GL_FALSE; +GLboolean __GLEW_EXT_provoking_vertex = GL_FALSE; +GLboolean __GLEW_EXT_rescale_normal = GL_FALSE; +GLboolean __GLEW_EXT_scene_marker = GL_FALSE; +GLboolean __GLEW_EXT_secondary_color = GL_FALSE; +GLboolean __GLEW_EXT_separate_shader_objects = GL_FALSE; +GLboolean __GLEW_EXT_separate_specular_color = GL_FALSE; +GLboolean __GLEW_EXT_shader_image_load_store = GL_FALSE; +GLboolean __GLEW_EXT_shadow_funcs = GL_FALSE; +GLboolean __GLEW_EXT_shared_texture_palette = GL_FALSE; +GLboolean __GLEW_EXT_stencil_clear_tag = GL_FALSE; +GLboolean __GLEW_EXT_stencil_two_side = GL_FALSE; +GLboolean __GLEW_EXT_stencil_wrap = GL_FALSE; +GLboolean __GLEW_EXT_subtexture = GL_FALSE; +GLboolean __GLEW_EXT_texture = GL_FALSE; +GLboolean __GLEW_EXT_texture3D = GL_FALSE; +GLboolean __GLEW_EXT_texture_array = GL_FALSE; +GLboolean __GLEW_EXT_texture_buffer_object = GL_FALSE; +GLboolean __GLEW_EXT_texture_compression_dxt1 = GL_FALSE; +GLboolean __GLEW_EXT_texture_compression_latc = GL_FALSE; +GLboolean __GLEW_EXT_texture_compression_rgtc = GL_FALSE; +GLboolean __GLEW_EXT_texture_compression_s3tc = GL_FALSE; +GLboolean __GLEW_EXT_texture_cube_map = GL_FALSE; +GLboolean __GLEW_EXT_texture_edge_clamp = GL_FALSE; +GLboolean __GLEW_EXT_texture_env = GL_FALSE; +GLboolean __GLEW_EXT_texture_env_add = GL_FALSE; +GLboolean __GLEW_EXT_texture_env_combine = GL_FALSE; +GLboolean __GLEW_EXT_texture_env_dot3 = GL_FALSE; +GLboolean __GLEW_EXT_texture_filter_anisotropic = GL_FALSE; +GLboolean __GLEW_EXT_texture_integer = GL_FALSE; +GLboolean __GLEW_EXT_texture_lod_bias = GL_FALSE; +GLboolean __GLEW_EXT_texture_mirror_clamp = GL_FALSE; +GLboolean __GLEW_EXT_texture_object = GL_FALSE; +GLboolean __GLEW_EXT_texture_perturb_normal = GL_FALSE; +GLboolean __GLEW_EXT_texture_rectangle = GL_FALSE; +GLboolean __GLEW_EXT_texture_sRGB = GL_FALSE; +GLboolean __GLEW_EXT_texture_shared_exponent = GL_FALSE; +GLboolean __GLEW_EXT_texture_snorm = GL_FALSE; +GLboolean __GLEW_EXT_texture_swizzle = GL_FALSE; +GLboolean __GLEW_EXT_timer_query = GL_FALSE; +GLboolean __GLEW_EXT_transform_feedback = GL_FALSE; +GLboolean __GLEW_EXT_vertex_array = GL_FALSE; +GLboolean __GLEW_EXT_vertex_array_bgra = GL_FALSE; +GLboolean __GLEW_EXT_vertex_attrib_64bit = GL_FALSE; +GLboolean __GLEW_EXT_vertex_shader = GL_FALSE; +GLboolean __GLEW_EXT_vertex_weighting = GL_FALSE; +GLboolean __GLEW_GREMEDY_frame_terminator = GL_FALSE; +GLboolean __GLEW_GREMEDY_string_marker = GL_FALSE; +GLboolean __GLEW_HP_convolution_border_modes = GL_FALSE; +GLboolean __GLEW_HP_image_transform = GL_FALSE; +GLboolean __GLEW_HP_occlusion_test = GL_FALSE; +GLboolean __GLEW_HP_texture_lighting = GL_FALSE; +GLboolean __GLEW_IBM_cull_vertex = GL_FALSE; +GLboolean __GLEW_IBM_multimode_draw_arrays = GL_FALSE; +GLboolean __GLEW_IBM_rasterpos_clip = GL_FALSE; +GLboolean __GLEW_IBM_static_data = GL_FALSE; +GLboolean __GLEW_IBM_texture_mirrored_repeat = GL_FALSE; +GLboolean __GLEW_IBM_vertex_array_lists = GL_FALSE; +GLboolean __GLEW_INGR_color_clamp = GL_FALSE; +GLboolean __GLEW_INGR_interlace_read = GL_FALSE; +GLboolean __GLEW_INTEL_parallel_arrays = GL_FALSE; +GLboolean __GLEW_INTEL_texture_scissor = GL_FALSE; +GLboolean __GLEW_KTX_buffer_region = GL_FALSE; +GLboolean __GLEW_MESAX_texture_stack = GL_FALSE; +GLboolean __GLEW_MESA_pack_invert = GL_FALSE; +GLboolean __GLEW_MESA_resize_buffers = GL_FALSE; +GLboolean __GLEW_MESA_window_pos = GL_FALSE; +GLboolean __GLEW_MESA_ycbcr_texture = GL_FALSE; +GLboolean __GLEW_NV_blend_square = GL_FALSE; +GLboolean __GLEW_NV_conditional_render = GL_FALSE; +GLboolean __GLEW_NV_copy_depth_to_color = GL_FALSE; +GLboolean __GLEW_NV_copy_image = GL_FALSE; +GLboolean __GLEW_NV_depth_buffer_float = GL_FALSE; +GLboolean __GLEW_NV_depth_clamp = GL_FALSE; +GLboolean __GLEW_NV_depth_range_unclamped = GL_FALSE; +GLboolean __GLEW_NV_evaluators = GL_FALSE; +GLboolean __GLEW_NV_explicit_multisample = GL_FALSE; +GLboolean __GLEW_NV_fence = GL_FALSE; +GLboolean __GLEW_NV_float_buffer = GL_FALSE; +GLboolean __GLEW_NV_fog_distance = GL_FALSE; +GLboolean __GLEW_NV_fragment_program = GL_FALSE; +GLboolean __GLEW_NV_fragment_program2 = GL_FALSE; +GLboolean __GLEW_NV_fragment_program4 = GL_FALSE; +GLboolean __GLEW_NV_fragment_program_option = GL_FALSE; +GLboolean __GLEW_NV_framebuffer_multisample_coverage = GL_FALSE; +GLboolean __GLEW_NV_geometry_program4 = GL_FALSE; +GLboolean __GLEW_NV_geometry_shader4 = GL_FALSE; +GLboolean __GLEW_NV_gpu_program4 = GL_FALSE; +GLboolean __GLEW_NV_gpu_program5 = GL_FALSE; +GLboolean __GLEW_NV_gpu_program_fp64 = GL_FALSE; +GLboolean __GLEW_NV_gpu_shader5 = GL_FALSE; +GLboolean __GLEW_NV_half_float = GL_FALSE; +GLboolean __GLEW_NV_light_max_exponent = GL_FALSE; +GLboolean __GLEW_NV_multisample_coverage = GL_FALSE; +GLboolean __GLEW_NV_multisample_filter_hint = GL_FALSE; +GLboolean __GLEW_NV_occlusion_query = GL_FALSE; +GLboolean __GLEW_NV_packed_depth_stencil = GL_FALSE; +GLboolean __GLEW_NV_parameter_buffer_object = GL_FALSE; +GLboolean __GLEW_NV_parameter_buffer_object2 = GL_FALSE; +GLboolean __GLEW_NV_pixel_data_range = GL_FALSE; +GLboolean __GLEW_NV_point_sprite = GL_FALSE; +GLboolean __GLEW_NV_present_video = GL_FALSE; +GLboolean __GLEW_NV_primitive_restart = GL_FALSE; +GLboolean __GLEW_NV_register_combiners = GL_FALSE; +GLboolean __GLEW_NV_register_combiners2 = GL_FALSE; +GLboolean __GLEW_NV_shader_buffer_load = GL_FALSE; +GLboolean __GLEW_NV_tessellation_program5 = GL_FALSE; +GLboolean __GLEW_NV_texgen_emboss = GL_FALSE; +GLboolean __GLEW_NV_texgen_reflection = GL_FALSE; +GLboolean __GLEW_NV_texture_barrier = GL_FALSE; +GLboolean __GLEW_NV_texture_compression_vtc = GL_FALSE; +GLboolean __GLEW_NV_texture_env_combine4 = GL_FALSE; +GLboolean __GLEW_NV_texture_expand_normal = GL_FALSE; +GLboolean __GLEW_NV_texture_rectangle = GL_FALSE; +GLboolean __GLEW_NV_texture_shader = GL_FALSE; +GLboolean __GLEW_NV_texture_shader2 = GL_FALSE; +GLboolean __GLEW_NV_texture_shader3 = GL_FALSE; +GLboolean __GLEW_NV_transform_feedback = GL_FALSE; +GLboolean __GLEW_NV_transform_feedback2 = GL_FALSE; +GLboolean __GLEW_NV_vdpau_interop = GL_FALSE; +GLboolean __GLEW_NV_vertex_array_range = GL_FALSE; +GLboolean __GLEW_NV_vertex_array_range2 = GL_FALSE; +GLboolean __GLEW_NV_vertex_attrib_integer_64bit = GL_FALSE; +GLboolean __GLEW_NV_vertex_buffer_unified_memory = GL_FALSE; +GLboolean __GLEW_NV_vertex_program = GL_FALSE; +GLboolean __GLEW_NV_vertex_program1_1 = GL_FALSE; +GLboolean __GLEW_NV_vertex_program2 = GL_FALSE; +GLboolean __GLEW_NV_vertex_program2_option = GL_FALSE; +GLboolean __GLEW_NV_vertex_program3 = GL_FALSE; +GLboolean __GLEW_NV_vertex_program4 = GL_FALSE; +GLboolean __GLEW_OES_byte_coordinates = GL_FALSE; +GLboolean __GLEW_OES_compressed_paletted_texture = GL_FALSE; +GLboolean __GLEW_OES_read_format = GL_FALSE; +GLboolean __GLEW_OES_single_precision = GL_FALSE; +GLboolean __GLEW_OML_interlace = GL_FALSE; +GLboolean __GLEW_OML_resample = GL_FALSE; +GLboolean __GLEW_OML_subsample = GL_FALSE; +GLboolean __GLEW_PGI_misc_hints = GL_FALSE; +GLboolean __GLEW_PGI_vertex_hints = GL_FALSE; +GLboolean __GLEW_REND_screen_coordinates = GL_FALSE; +GLboolean __GLEW_S3_s3tc = GL_FALSE; +GLboolean __GLEW_SGIS_color_range = GL_FALSE; +GLboolean __GLEW_SGIS_detail_texture = GL_FALSE; +GLboolean __GLEW_SGIS_fog_function = GL_FALSE; +GLboolean __GLEW_SGIS_generate_mipmap = GL_FALSE; +GLboolean __GLEW_SGIS_multisample = GL_FALSE; +GLboolean __GLEW_SGIS_pixel_texture = GL_FALSE; +GLboolean __GLEW_SGIS_point_line_texgen = GL_FALSE; +GLboolean __GLEW_SGIS_sharpen_texture = GL_FALSE; +GLboolean __GLEW_SGIS_texture4D = GL_FALSE; +GLboolean __GLEW_SGIS_texture_border_clamp = GL_FALSE; +GLboolean __GLEW_SGIS_texture_edge_clamp = GL_FALSE; +GLboolean __GLEW_SGIS_texture_filter4 = GL_FALSE; +GLboolean __GLEW_SGIS_texture_lod = GL_FALSE; +GLboolean __GLEW_SGIS_texture_select = GL_FALSE; +GLboolean __GLEW_SGIX_async = GL_FALSE; +GLboolean __GLEW_SGIX_async_histogram = GL_FALSE; +GLboolean __GLEW_SGIX_async_pixel = GL_FALSE; +GLboolean __GLEW_SGIX_blend_alpha_minmax = GL_FALSE; +GLboolean __GLEW_SGIX_clipmap = GL_FALSE; +GLboolean __GLEW_SGIX_convolution_accuracy = GL_FALSE; +GLboolean __GLEW_SGIX_depth_texture = GL_FALSE; +GLboolean __GLEW_SGIX_flush_raster = GL_FALSE; +GLboolean __GLEW_SGIX_fog_offset = GL_FALSE; +GLboolean __GLEW_SGIX_fog_texture = GL_FALSE; +GLboolean __GLEW_SGIX_fragment_specular_lighting = GL_FALSE; +GLboolean __GLEW_SGIX_framezoom = GL_FALSE; +GLboolean __GLEW_SGIX_interlace = GL_FALSE; +GLboolean __GLEW_SGIX_ir_instrument1 = GL_FALSE; +GLboolean __GLEW_SGIX_list_priority = GL_FALSE; +GLboolean __GLEW_SGIX_pixel_texture = GL_FALSE; +GLboolean __GLEW_SGIX_pixel_texture_bits = GL_FALSE; +GLboolean __GLEW_SGIX_reference_plane = GL_FALSE; +GLboolean __GLEW_SGIX_resample = GL_FALSE; +GLboolean __GLEW_SGIX_shadow = GL_FALSE; +GLboolean __GLEW_SGIX_shadow_ambient = GL_FALSE; +GLboolean __GLEW_SGIX_sprite = GL_FALSE; +GLboolean __GLEW_SGIX_tag_sample_buffer = GL_FALSE; +GLboolean __GLEW_SGIX_texture_add_env = GL_FALSE; +GLboolean __GLEW_SGIX_texture_coordinate_clamp = GL_FALSE; +GLboolean __GLEW_SGIX_texture_lod_bias = GL_FALSE; +GLboolean __GLEW_SGIX_texture_multi_buffer = GL_FALSE; +GLboolean __GLEW_SGIX_texture_range = GL_FALSE; +GLboolean __GLEW_SGIX_texture_scale_bias = GL_FALSE; +GLboolean __GLEW_SGIX_vertex_preclip = GL_FALSE; +GLboolean __GLEW_SGIX_vertex_preclip_hint = GL_FALSE; +GLboolean __GLEW_SGIX_ycrcb = GL_FALSE; +GLboolean __GLEW_SGI_color_matrix = GL_FALSE; +GLboolean __GLEW_SGI_color_table = GL_FALSE; +GLboolean __GLEW_SGI_texture_color_table = GL_FALSE; +GLboolean __GLEW_SUNX_constant_data = GL_FALSE; +GLboolean __GLEW_SUN_convolution_border_modes = GL_FALSE; +GLboolean __GLEW_SUN_global_alpha = GL_FALSE; +GLboolean __GLEW_SUN_mesh_array = GL_FALSE; +GLboolean __GLEW_SUN_read_video_pixels = GL_FALSE; +GLboolean __GLEW_SUN_slice_accum = GL_FALSE; +GLboolean __GLEW_SUN_triangle_list = GL_FALSE; +GLboolean __GLEW_SUN_vertex = GL_FALSE; +GLboolean __GLEW_WIN_phong_shading = GL_FALSE; +GLboolean __GLEW_WIN_specular_fog = GL_FALSE; +GLboolean __GLEW_WIN_swap_hint = GL_FALSE; + +#endif /* !GLEW_MX */ + +#ifdef GL_VERSION_1_2 + +static GLboolean _glewInit_GL_VERSION_1_2 (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glCopyTexSubImage3D = (PFNGLCOPYTEXSUBIMAGE3DPROC)glewGetProcAddress((const GLubyte*)"glCopyTexSubImage3D")) == NULL) || r; + r = ((glDrawRangeElements = (PFNGLDRAWRANGEELEMENTSPROC)glewGetProcAddress((const GLubyte*)"glDrawRangeElements")) == NULL) || r; + r = ((glTexImage3D = (PFNGLTEXIMAGE3DPROC)glewGetProcAddress((const GLubyte*)"glTexImage3D")) == NULL) || r; + r = ((glTexSubImage3D = (PFNGLTEXSUBIMAGE3DPROC)glewGetProcAddress((const GLubyte*)"glTexSubImage3D")) == NULL) || r; + + return r; +} + +#endif /* GL_VERSION_1_2 */ + +#ifdef GL_VERSION_1_3 + +static GLboolean _glewInit_GL_VERSION_1_3 (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glActiveTexture = (PFNGLACTIVETEXTUREPROC)glewGetProcAddress((const GLubyte*)"glActiveTexture")) == NULL) || r; + r = ((glClientActiveTexture = (PFNGLCLIENTACTIVETEXTUREPROC)glewGetProcAddress((const GLubyte*)"glClientActiveTexture")) == NULL) || r; + r = ((glCompressedTexImage1D = (PFNGLCOMPRESSEDTEXIMAGE1DPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexImage1D")) == NULL) || r; + r = ((glCompressedTexImage2D = (PFNGLCOMPRESSEDTEXIMAGE2DPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexImage2D")) == NULL) || r; + r = ((glCompressedTexImage3D = (PFNGLCOMPRESSEDTEXIMAGE3DPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexImage3D")) == NULL) || r; + r = ((glCompressedTexSubImage1D = (PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexSubImage1D")) == NULL) || r; + r = ((glCompressedTexSubImage2D = (PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexSubImage2D")) == NULL) || r; + r = ((glCompressedTexSubImage3D = (PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexSubImage3D")) == NULL) || r; + r = ((glGetCompressedTexImage = (PFNGLGETCOMPRESSEDTEXIMAGEPROC)glewGetProcAddress((const GLubyte*)"glGetCompressedTexImage")) == NULL) || r; + r = ((glLoadTransposeMatrixd = (PFNGLLOADTRANSPOSEMATRIXDPROC)glewGetProcAddress((const GLubyte*)"glLoadTransposeMatrixd")) == NULL) || r; + r = ((glLoadTransposeMatrixf = (PFNGLLOADTRANSPOSEMATRIXFPROC)glewGetProcAddress((const GLubyte*)"glLoadTransposeMatrixf")) == NULL) || r; + r = ((glMultTransposeMatrixd = (PFNGLMULTTRANSPOSEMATRIXDPROC)glewGetProcAddress((const GLubyte*)"glMultTransposeMatrixd")) == NULL) || r; + r = ((glMultTransposeMatrixf = (PFNGLMULTTRANSPOSEMATRIXFPROC)glewGetProcAddress((const GLubyte*)"glMultTransposeMatrixf")) == NULL) || r; + r = ((glMultiTexCoord1d = (PFNGLMULTITEXCOORD1DPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1d")) == NULL) || r; + r = ((glMultiTexCoord1dv = (PFNGLMULTITEXCOORD1DVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1dv")) == NULL) || r; + r = ((glMultiTexCoord1f = (PFNGLMULTITEXCOORD1FPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1f")) == NULL) || r; + r = ((glMultiTexCoord1fv = (PFNGLMULTITEXCOORD1FVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1fv")) == NULL) || r; + r = ((glMultiTexCoord1i = (PFNGLMULTITEXCOORD1IPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1i")) == NULL) || r; + r = ((glMultiTexCoord1iv = (PFNGLMULTITEXCOORD1IVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1iv")) == NULL) || r; + r = ((glMultiTexCoord1s = (PFNGLMULTITEXCOORD1SPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1s")) == NULL) || r; + r = ((glMultiTexCoord1sv = (PFNGLMULTITEXCOORD1SVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1sv")) == NULL) || r; + r = ((glMultiTexCoord2d = (PFNGLMULTITEXCOORD2DPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2d")) == NULL) || r; + r = ((glMultiTexCoord2dv = (PFNGLMULTITEXCOORD2DVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2dv")) == NULL) || r; + r = ((glMultiTexCoord2f = (PFNGLMULTITEXCOORD2FPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2f")) == NULL) || r; + r = ((glMultiTexCoord2fv = (PFNGLMULTITEXCOORD2FVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2fv")) == NULL) || r; + r = ((glMultiTexCoord2i = (PFNGLMULTITEXCOORD2IPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2i")) == NULL) || r; + r = ((glMultiTexCoord2iv = (PFNGLMULTITEXCOORD2IVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2iv")) == NULL) || r; + r = ((glMultiTexCoord2s = (PFNGLMULTITEXCOORD2SPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2s")) == NULL) || r; + r = ((glMultiTexCoord2sv = (PFNGLMULTITEXCOORD2SVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2sv")) == NULL) || r; + r = ((glMultiTexCoord3d = (PFNGLMULTITEXCOORD3DPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3d")) == NULL) || r; + r = ((glMultiTexCoord3dv = (PFNGLMULTITEXCOORD3DVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3dv")) == NULL) || r; + r = ((glMultiTexCoord3f = (PFNGLMULTITEXCOORD3FPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3f")) == NULL) || r; + r = ((glMultiTexCoord3fv = (PFNGLMULTITEXCOORD3FVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3fv")) == NULL) || r; + r = ((glMultiTexCoord3i = (PFNGLMULTITEXCOORD3IPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3i")) == NULL) || r; + r = ((glMultiTexCoord3iv = (PFNGLMULTITEXCOORD3IVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3iv")) == NULL) || r; + r = ((glMultiTexCoord3s = (PFNGLMULTITEXCOORD3SPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3s")) == NULL) || r; + r = ((glMultiTexCoord3sv = (PFNGLMULTITEXCOORD3SVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3sv")) == NULL) || r; + r = ((glMultiTexCoord4d = (PFNGLMULTITEXCOORD4DPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4d")) == NULL) || r; + r = ((glMultiTexCoord4dv = (PFNGLMULTITEXCOORD4DVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4dv")) == NULL) || r; + r = ((glMultiTexCoord4f = (PFNGLMULTITEXCOORD4FPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4f")) == NULL) || r; + r = ((glMultiTexCoord4fv = (PFNGLMULTITEXCOORD4FVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4fv")) == NULL) || r; + r = ((glMultiTexCoord4i = (PFNGLMULTITEXCOORD4IPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4i")) == NULL) || r; + r = ((glMultiTexCoord4iv = (PFNGLMULTITEXCOORD4IVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4iv")) == NULL) || r; + r = ((glMultiTexCoord4s = (PFNGLMULTITEXCOORD4SPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4s")) == NULL) || r; + r = ((glMultiTexCoord4sv = (PFNGLMULTITEXCOORD4SVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4sv")) == NULL) || r; + r = ((glSampleCoverage = (PFNGLSAMPLECOVERAGEPROC)glewGetProcAddress((const GLubyte*)"glSampleCoverage")) == NULL) || r; + + return r; +} + +#endif /* GL_VERSION_1_3 */ + +#ifdef GL_VERSION_1_4 + +static GLboolean _glewInit_GL_VERSION_1_4 (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBlendColor = (PFNGLBLENDCOLORPROC)glewGetProcAddress((const GLubyte*)"glBlendColor")) == NULL) || r; + r = ((glBlendEquation = (PFNGLBLENDEQUATIONPROC)glewGetProcAddress((const GLubyte*)"glBlendEquation")) == NULL) || r; + r = ((glBlendFuncSeparate = (PFNGLBLENDFUNCSEPARATEPROC)glewGetProcAddress((const GLubyte*)"glBlendFuncSeparate")) == NULL) || r; + r = ((glFogCoordPointer = (PFNGLFOGCOORDPOINTERPROC)glewGetProcAddress((const GLubyte*)"glFogCoordPointer")) == NULL) || r; + r = ((glFogCoordd = (PFNGLFOGCOORDDPROC)glewGetProcAddress((const GLubyte*)"glFogCoordd")) == NULL) || r; + r = ((glFogCoorddv = (PFNGLFOGCOORDDVPROC)glewGetProcAddress((const GLubyte*)"glFogCoorddv")) == NULL) || r; + r = ((glFogCoordf = (PFNGLFOGCOORDFPROC)glewGetProcAddress((const GLubyte*)"glFogCoordf")) == NULL) || r; + r = ((glFogCoordfv = (PFNGLFOGCOORDFVPROC)glewGetProcAddress((const GLubyte*)"glFogCoordfv")) == NULL) || r; + r = ((glMultiDrawArrays = (PFNGLMULTIDRAWARRAYSPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawArrays")) == NULL) || r; + r = ((glMultiDrawElements = (PFNGLMULTIDRAWELEMENTSPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawElements")) == NULL) || r; + r = ((glPointParameterf = (PFNGLPOINTPARAMETERFPROC)glewGetProcAddress((const GLubyte*)"glPointParameterf")) == NULL) || r; + r = ((glPointParameterfv = (PFNGLPOINTPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glPointParameterfv")) == NULL) || r; + r = ((glPointParameteri = (PFNGLPOINTPARAMETERIPROC)glewGetProcAddress((const GLubyte*)"glPointParameteri")) == NULL) || r; + r = ((glPointParameteriv = (PFNGLPOINTPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glPointParameteriv")) == NULL) || r; + r = ((glSecondaryColor3b = (PFNGLSECONDARYCOLOR3BPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3b")) == NULL) || r; + r = ((glSecondaryColor3bv = (PFNGLSECONDARYCOLOR3BVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3bv")) == NULL) || r; + r = ((glSecondaryColor3d = (PFNGLSECONDARYCOLOR3DPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3d")) == NULL) || r; + r = ((glSecondaryColor3dv = (PFNGLSECONDARYCOLOR3DVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3dv")) == NULL) || r; + r = ((glSecondaryColor3f = (PFNGLSECONDARYCOLOR3FPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3f")) == NULL) || r; + r = ((glSecondaryColor3fv = (PFNGLSECONDARYCOLOR3FVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3fv")) == NULL) || r; + r = ((glSecondaryColor3i = (PFNGLSECONDARYCOLOR3IPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3i")) == NULL) || r; + r = ((glSecondaryColor3iv = (PFNGLSECONDARYCOLOR3IVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3iv")) == NULL) || r; + r = ((glSecondaryColor3s = (PFNGLSECONDARYCOLOR3SPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3s")) == NULL) || r; + r = ((glSecondaryColor3sv = (PFNGLSECONDARYCOLOR3SVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3sv")) == NULL) || r; + r = ((glSecondaryColor3ub = (PFNGLSECONDARYCOLOR3UBPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3ub")) == NULL) || r; + r = ((glSecondaryColor3ubv = (PFNGLSECONDARYCOLOR3UBVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3ubv")) == NULL) || r; + r = ((glSecondaryColor3ui = (PFNGLSECONDARYCOLOR3UIPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3ui")) == NULL) || r; + r = ((glSecondaryColor3uiv = (PFNGLSECONDARYCOLOR3UIVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3uiv")) == NULL) || r; + r = ((glSecondaryColor3us = (PFNGLSECONDARYCOLOR3USPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3us")) == NULL) || r; + r = ((glSecondaryColor3usv = (PFNGLSECONDARYCOLOR3USVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3usv")) == NULL) || r; + r = ((glSecondaryColorPointer = (PFNGLSECONDARYCOLORPOINTERPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColorPointer")) == NULL) || r; + r = ((glWindowPos2d = (PFNGLWINDOWPOS2DPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2d")) == NULL) || r; + r = ((glWindowPos2dv = (PFNGLWINDOWPOS2DVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2dv")) == NULL) || r; + r = ((glWindowPos2f = (PFNGLWINDOWPOS2FPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2f")) == NULL) || r; + r = ((glWindowPos2fv = (PFNGLWINDOWPOS2FVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2fv")) == NULL) || r; + r = ((glWindowPos2i = (PFNGLWINDOWPOS2IPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2i")) == NULL) || r; + r = ((glWindowPos2iv = (PFNGLWINDOWPOS2IVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2iv")) == NULL) || r; + r = ((glWindowPos2s = (PFNGLWINDOWPOS2SPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2s")) == NULL) || r; + r = ((glWindowPos2sv = (PFNGLWINDOWPOS2SVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2sv")) == NULL) || r; + r = ((glWindowPos3d = (PFNGLWINDOWPOS3DPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3d")) == NULL) || r; + r = ((glWindowPos3dv = (PFNGLWINDOWPOS3DVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3dv")) == NULL) || r; + r = ((glWindowPos3f = (PFNGLWINDOWPOS3FPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3f")) == NULL) || r; + r = ((glWindowPos3fv = (PFNGLWINDOWPOS3FVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3fv")) == NULL) || r; + r = ((glWindowPos3i = (PFNGLWINDOWPOS3IPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3i")) == NULL) || r; + r = ((glWindowPos3iv = (PFNGLWINDOWPOS3IVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3iv")) == NULL) || r; + r = ((glWindowPos3s = (PFNGLWINDOWPOS3SPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3s")) == NULL) || r; + r = ((glWindowPos3sv = (PFNGLWINDOWPOS3SVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3sv")) == NULL) || r; + + return r; +} + +#endif /* GL_VERSION_1_4 */ + +#ifdef GL_VERSION_1_5 + +static GLboolean _glewInit_GL_VERSION_1_5 (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBeginQuery = (PFNGLBEGINQUERYPROC)glewGetProcAddress((const GLubyte*)"glBeginQuery")) == NULL) || r; + r = ((glBindBuffer = (PFNGLBINDBUFFERPROC)glewGetProcAddress((const GLubyte*)"glBindBuffer")) == NULL) || r; + r = ((glBufferData = (PFNGLBUFFERDATAPROC)glewGetProcAddress((const GLubyte*)"glBufferData")) == NULL) || r; + r = ((glBufferSubData = (PFNGLBUFFERSUBDATAPROC)glewGetProcAddress((const GLubyte*)"glBufferSubData")) == NULL) || r; + r = ((glDeleteBuffers = (PFNGLDELETEBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glDeleteBuffers")) == NULL) || r; + r = ((glDeleteQueries = (PFNGLDELETEQUERIESPROC)glewGetProcAddress((const GLubyte*)"glDeleteQueries")) == NULL) || r; + r = ((glEndQuery = (PFNGLENDQUERYPROC)glewGetProcAddress((const GLubyte*)"glEndQuery")) == NULL) || r; + r = ((glGenBuffers = (PFNGLGENBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glGenBuffers")) == NULL) || r; + r = ((glGenQueries = (PFNGLGENQUERIESPROC)glewGetProcAddress((const GLubyte*)"glGenQueries")) == NULL) || r; + r = ((glGetBufferParameteriv = (PFNGLGETBUFFERPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetBufferParameteriv")) == NULL) || r; + r = ((glGetBufferPointerv = (PFNGLGETBUFFERPOINTERVPROC)glewGetProcAddress((const GLubyte*)"glGetBufferPointerv")) == NULL) || r; + r = ((glGetBufferSubData = (PFNGLGETBUFFERSUBDATAPROC)glewGetProcAddress((const GLubyte*)"glGetBufferSubData")) == NULL) || r; + r = ((glGetQueryObjectiv = (PFNGLGETQUERYOBJECTIVPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjectiv")) == NULL) || r; + r = ((glGetQueryObjectuiv = (PFNGLGETQUERYOBJECTUIVPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjectuiv")) == NULL) || r; + r = ((glGetQueryiv = (PFNGLGETQUERYIVPROC)glewGetProcAddress((const GLubyte*)"glGetQueryiv")) == NULL) || r; + r = ((glIsBuffer = (PFNGLISBUFFERPROC)glewGetProcAddress((const GLubyte*)"glIsBuffer")) == NULL) || r; + r = ((glIsQuery = (PFNGLISQUERYPROC)glewGetProcAddress((const GLubyte*)"glIsQuery")) == NULL) || r; + r = ((glMapBuffer = (PFNGLMAPBUFFERPROC)glewGetProcAddress((const GLubyte*)"glMapBuffer")) == NULL) || r; + r = ((glUnmapBuffer = (PFNGLUNMAPBUFFERPROC)glewGetProcAddress((const GLubyte*)"glUnmapBuffer")) == NULL) || r; + + return r; +} + +#endif /* GL_VERSION_1_5 */ + +#ifdef GL_VERSION_2_0 + +static GLboolean _glewInit_GL_VERSION_2_0 (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glAttachShader = (PFNGLATTACHSHADERPROC)glewGetProcAddress((const GLubyte*)"glAttachShader")) == NULL) || r; + r = ((glBindAttribLocation = (PFNGLBINDATTRIBLOCATIONPROC)glewGetProcAddress((const GLubyte*)"glBindAttribLocation")) == NULL) || r; + r = ((glBlendEquationSeparate = (PFNGLBLENDEQUATIONSEPARATEPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationSeparate")) == NULL) || r; + r = ((glCompileShader = (PFNGLCOMPILESHADERPROC)glewGetProcAddress((const GLubyte*)"glCompileShader")) == NULL) || r; + r = ((glCreateProgram = (PFNGLCREATEPROGRAMPROC)glewGetProcAddress((const GLubyte*)"glCreateProgram")) == NULL) || r; + r = ((glCreateShader = (PFNGLCREATESHADERPROC)glewGetProcAddress((const GLubyte*)"glCreateShader")) == NULL) || r; + r = ((glDeleteProgram = (PFNGLDELETEPROGRAMPROC)glewGetProcAddress((const GLubyte*)"glDeleteProgram")) == NULL) || r; + r = ((glDeleteShader = (PFNGLDELETESHADERPROC)glewGetProcAddress((const GLubyte*)"glDeleteShader")) == NULL) || r; + r = ((glDetachShader = (PFNGLDETACHSHADERPROC)glewGetProcAddress((const GLubyte*)"glDetachShader")) == NULL) || r; + r = ((glDisableVertexAttribArray = (PFNGLDISABLEVERTEXATTRIBARRAYPROC)glewGetProcAddress((const GLubyte*)"glDisableVertexAttribArray")) == NULL) || r; + r = ((glDrawBuffers = (PFNGLDRAWBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glDrawBuffers")) == NULL) || r; + r = ((glEnableVertexAttribArray = (PFNGLENABLEVERTEXATTRIBARRAYPROC)glewGetProcAddress((const GLubyte*)"glEnableVertexAttribArray")) == NULL) || r; + r = ((glGetActiveAttrib = (PFNGLGETACTIVEATTRIBPROC)glewGetProcAddress((const GLubyte*)"glGetActiveAttrib")) == NULL) || r; + r = ((glGetActiveUniform = (PFNGLGETACTIVEUNIFORMPROC)glewGetProcAddress((const GLubyte*)"glGetActiveUniform")) == NULL) || r; + r = ((glGetAttachedShaders = (PFNGLGETATTACHEDSHADERSPROC)glewGetProcAddress((const GLubyte*)"glGetAttachedShaders")) == NULL) || r; + r = ((glGetAttribLocation = (PFNGLGETATTRIBLOCATIONPROC)glewGetProcAddress((const GLubyte*)"glGetAttribLocation")) == NULL) || r; + r = ((glGetProgramInfoLog = (PFNGLGETPROGRAMINFOLOGPROC)glewGetProcAddress((const GLubyte*)"glGetProgramInfoLog")) == NULL) || r; + r = ((glGetProgramiv = (PFNGLGETPROGRAMIVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramiv")) == NULL) || r; + r = ((glGetShaderInfoLog = (PFNGLGETSHADERINFOLOGPROC)glewGetProcAddress((const GLubyte*)"glGetShaderInfoLog")) == NULL) || r; + r = ((glGetShaderSource = (PFNGLGETSHADERSOURCEPROC)glewGetProcAddress((const GLubyte*)"glGetShaderSource")) == NULL) || r; + r = ((glGetShaderiv = (PFNGLGETSHADERIVPROC)glewGetProcAddress((const GLubyte*)"glGetShaderiv")) == NULL) || r; + r = ((glGetUniformLocation = (PFNGLGETUNIFORMLOCATIONPROC)glewGetProcAddress((const GLubyte*)"glGetUniformLocation")) == NULL) || r; + r = ((glGetUniformfv = (PFNGLGETUNIFORMFVPROC)glewGetProcAddress((const GLubyte*)"glGetUniformfv")) == NULL) || r; + r = ((glGetUniformiv = (PFNGLGETUNIFORMIVPROC)glewGetProcAddress((const GLubyte*)"glGetUniformiv")) == NULL) || r; + r = ((glGetVertexAttribPointerv = (PFNGLGETVERTEXATTRIBPOINTERVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribPointerv")) == NULL) || r; + r = ((glGetVertexAttribdv = (PFNGLGETVERTEXATTRIBDVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribdv")) == NULL) || r; + r = ((glGetVertexAttribfv = (PFNGLGETVERTEXATTRIBFVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribfv")) == NULL) || r; + r = ((glGetVertexAttribiv = (PFNGLGETVERTEXATTRIBIVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribiv")) == NULL) || r; + r = ((glIsProgram = (PFNGLISPROGRAMPROC)glewGetProcAddress((const GLubyte*)"glIsProgram")) == NULL) || r; + r = ((glIsShader = (PFNGLISSHADERPROC)glewGetProcAddress((const GLubyte*)"glIsShader")) == NULL) || r; + r = ((glLinkProgram = (PFNGLLINKPROGRAMPROC)glewGetProcAddress((const GLubyte*)"glLinkProgram")) == NULL) || r; + r = ((glShaderSource = (PFNGLSHADERSOURCEPROC)glewGetProcAddress((const GLubyte*)"glShaderSource")) == NULL) || r; + r = ((glStencilFuncSeparate = (PFNGLSTENCILFUNCSEPARATEPROC)glewGetProcAddress((const GLubyte*)"glStencilFuncSeparate")) == NULL) || r; + r = ((glStencilMaskSeparate = (PFNGLSTENCILMASKSEPARATEPROC)glewGetProcAddress((const GLubyte*)"glStencilMaskSeparate")) == NULL) || r; + r = ((glStencilOpSeparate = (PFNGLSTENCILOPSEPARATEPROC)glewGetProcAddress((const GLubyte*)"glStencilOpSeparate")) == NULL) || r; + r = ((glUniform1f = (PFNGLUNIFORM1FPROC)glewGetProcAddress((const GLubyte*)"glUniform1f")) == NULL) || r; + r = ((glUniform1fv = (PFNGLUNIFORM1FVPROC)glewGetProcAddress((const GLubyte*)"glUniform1fv")) == NULL) || r; + r = ((glUniform1i = (PFNGLUNIFORM1IPROC)glewGetProcAddress((const GLubyte*)"glUniform1i")) == NULL) || r; + r = ((glUniform1iv = (PFNGLUNIFORM1IVPROC)glewGetProcAddress((const GLubyte*)"glUniform1iv")) == NULL) || r; + r = ((glUniform2f = (PFNGLUNIFORM2FPROC)glewGetProcAddress((const GLubyte*)"glUniform2f")) == NULL) || r; + r = ((glUniform2fv = (PFNGLUNIFORM2FVPROC)glewGetProcAddress((const GLubyte*)"glUniform2fv")) == NULL) || r; + r = ((glUniform2i = (PFNGLUNIFORM2IPROC)glewGetProcAddress((const GLubyte*)"glUniform2i")) == NULL) || r; + r = ((glUniform2iv = (PFNGLUNIFORM2IVPROC)glewGetProcAddress((const GLubyte*)"glUniform2iv")) == NULL) || r; + r = ((glUniform3f = (PFNGLUNIFORM3FPROC)glewGetProcAddress((const GLubyte*)"glUniform3f")) == NULL) || r; + r = ((glUniform3fv = (PFNGLUNIFORM3FVPROC)glewGetProcAddress((const GLubyte*)"glUniform3fv")) == NULL) || r; + r = ((glUniform3i = (PFNGLUNIFORM3IPROC)glewGetProcAddress((const GLubyte*)"glUniform3i")) == NULL) || r; + r = ((glUniform3iv = (PFNGLUNIFORM3IVPROC)glewGetProcAddress((const GLubyte*)"glUniform3iv")) == NULL) || r; + r = ((glUniform4f = (PFNGLUNIFORM4FPROC)glewGetProcAddress((const GLubyte*)"glUniform4f")) == NULL) || r; + r = ((glUniform4fv = (PFNGLUNIFORM4FVPROC)glewGetProcAddress((const GLubyte*)"glUniform4fv")) == NULL) || r; + r = ((glUniform4i = (PFNGLUNIFORM4IPROC)glewGetProcAddress((const GLubyte*)"glUniform4i")) == NULL) || r; + r = ((glUniform4iv = (PFNGLUNIFORM4IVPROC)glewGetProcAddress((const GLubyte*)"glUniform4iv")) == NULL) || r; + r = ((glUniformMatrix2fv = (PFNGLUNIFORMMATRIX2FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix2fv")) == NULL) || r; + r = ((glUniformMatrix3fv = (PFNGLUNIFORMMATRIX3FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix3fv")) == NULL) || r; + r = ((glUniformMatrix4fv = (PFNGLUNIFORMMATRIX4FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix4fv")) == NULL) || r; + r = ((glUseProgram = (PFNGLUSEPROGRAMPROC)glewGetProcAddress((const GLubyte*)"glUseProgram")) == NULL) || r; + r = ((glValidateProgram = (PFNGLVALIDATEPROGRAMPROC)glewGetProcAddress((const GLubyte*)"glValidateProgram")) == NULL) || r; + r = ((glVertexAttrib1d = (PFNGLVERTEXATTRIB1DPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1d")) == NULL) || r; + r = ((glVertexAttrib1dv = (PFNGLVERTEXATTRIB1DVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1dv")) == NULL) || r; + r = ((glVertexAttrib1f = (PFNGLVERTEXATTRIB1FPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1f")) == NULL) || r; + r = ((glVertexAttrib1fv = (PFNGLVERTEXATTRIB1FVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1fv")) == NULL) || r; + r = ((glVertexAttrib1s = (PFNGLVERTEXATTRIB1SPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1s")) == NULL) || r; + r = ((glVertexAttrib1sv = (PFNGLVERTEXATTRIB1SVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1sv")) == NULL) || r; + r = ((glVertexAttrib2d = (PFNGLVERTEXATTRIB2DPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2d")) == NULL) || r; + r = ((glVertexAttrib2dv = (PFNGLVERTEXATTRIB2DVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2dv")) == NULL) || r; + r = ((glVertexAttrib2f = (PFNGLVERTEXATTRIB2FPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2f")) == NULL) || r; + r = ((glVertexAttrib2fv = (PFNGLVERTEXATTRIB2FVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2fv")) == NULL) || r; + r = ((glVertexAttrib2s = (PFNGLVERTEXATTRIB2SPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2s")) == NULL) || r; + r = ((glVertexAttrib2sv = (PFNGLVERTEXATTRIB2SVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2sv")) == NULL) || r; + r = ((glVertexAttrib3d = (PFNGLVERTEXATTRIB3DPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3d")) == NULL) || r; + r = ((glVertexAttrib3dv = (PFNGLVERTEXATTRIB3DVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3dv")) == NULL) || r; + r = ((glVertexAttrib3f = (PFNGLVERTEXATTRIB3FPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3f")) == NULL) || r; + r = ((glVertexAttrib3fv = (PFNGLVERTEXATTRIB3FVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3fv")) == NULL) || r; + r = ((glVertexAttrib3s = (PFNGLVERTEXATTRIB3SPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3s")) == NULL) || r; + r = ((glVertexAttrib3sv = (PFNGLVERTEXATTRIB3SVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3sv")) == NULL) || r; + r = ((glVertexAttrib4Nbv = (PFNGLVERTEXATTRIB4NBVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4Nbv")) == NULL) || r; + r = ((glVertexAttrib4Niv = (PFNGLVERTEXATTRIB4NIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4Niv")) == NULL) || r; + r = ((glVertexAttrib4Nsv = (PFNGLVERTEXATTRIB4NSVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4Nsv")) == NULL) || r; + r = ((glVertexAttrib4Nub = (PFNGLVERTEXATTRIB4NUBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4Nub")) == NULL) || r; + r = ((glVertexAttrib4Nubv = (PFNGLVERTEXATTRIB4NUBVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4Nubv")) == NULL) || r; + r = ((glVertexAttrib4Nuiv = (PFNGLVERTEXATTRIB4NUIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4Nuiv")) == NULL) || r; + r = ((glVertexAttrib4Nusv = (PFNGLVERTEXATTRIB4NUSVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4Nusv")) == NULL) || r; + r = ((glVertexAttrib4bv = (PFNGLVERTEXATTRIB4BVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4bv")) == NULL) || r; + r = ((glVertexAttrib4d = (PFNGLVERTEXATTRIB4DPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4d")) == NULL) || r; + r = ((glVertexAttrib4dv = (PFNGLVERTEXATTRIB4DVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4dv")) == NULL) || r; + r = ((glVertexAttrib4f = (PFNGLVERTEXATTRIB4FPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4f")) == NULL) || r; + r = ((glVertexAttrib4fv = (PFNGLVERTEXATTRIB4FVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4fv")) == NULL) || r; + r = ((glVertexAttrib4iv = (PFNGLVERTEXATTRIB4IVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4iv")) == NULL) || r; + r = ((glVertexAttrib4s = (PFNGLVERTEXATTRIB4SPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4s")) == NULL) || r; + r = ((glVertexAttrib4sv = (PFNGLVERTEXATTRIB4SVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4sv")) == NULL) || r; + r = ((glVertexAttrib4ubv = (PFNGLVERTEXATTRIB4UBVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4ubv")) == NULL) || r; + r = ((glVertexAttrib4uiv = (PFNGLVERTEXATTRIB4UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4uiv")) == NULL) || r; + r = ((glVertexAttrib4usv = (PFNGLVERTEXATTRIB4USVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4usv")) == NULL) || r; + r = ((glVertexAttribPointer = (PFNGLVERTEXATTRIBPOINTERPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribPointer")) == NULL) || r; + + return r; +} + +#endif /* GL_VERSION_2_0 */ + +#ifdef GL_VERSION_2_1 + +static GLboolean _glewInit_GL_VERSION_2_1 (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glUniformMatrix2x3fv = (PFNGLUNIFORMMATRIX2X3FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix2x3fv")) == NULL) || r; + r = ((glUniformMatrix2x4fv = (PFNGLUNIFORMMATRIX2X4FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix2x4fv")) == NULL) || r; + r = ((glUniformMatrix3x2fv = (PFNGLUNIFORMMATRIX3X2FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix3x2fv")) == NULL) || r; + r = ((glUniformMatrix3x4fv = (PFNGLUNIFORMMATRIX3X4FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix3x4fv")) == NULL) || r; + r = ((glUniformMatrix4x2fv = (PFNGLUNIFORMMATRIX4X2FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix4x2fv")) == NULL) || r; + r = ((glUniformMatrix4x3fv = (PFNGLUNIFORMMATRIX4X3FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix4x3fv")) == NULL) || r; + + return r; +} + +#endif /* GL_VERSION_2_1 */ + +#ifdef GL_VERSION_3_0 + +static GLboolean _glewInit_GL_VERSION_3_0 (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBeginConditionalRender = (PFNGLBEGINCONDITIONALRENDERPROC)glewGetProcAddress((const GLubyte*)"glBeginConditionalRender")) == NULL) || r; + r = ((glBeginTransformFeedback = (PFNGLBEGINTRANSFORMFEEDBACKPROC)glewGetProcAddress((const GLubyte*)"glBeginTransformFeedback")) == NULL) || r; + r = ((glBindFragDataLocation = (PFNGLBINDFRAGDATALOCATIONPROC)glewGetProcAddress((const GLubyte*)"glBindFragDataLocation")) == NULL) || r; + r = ((glClampColor = (PFNGLCLAMPCOLORPROC)glewGetProcAddress((const GLubyte*)"glClampColor")) == NULL) || r; + r = ((glClearBufferfi = (PFNGLCLEARBUFFERFIPROC)glewGetProcAddress((const GLubyte*)"glClearBufferfi")) == NULL) || r; + r = ((glClearBufferfv = (PFNGLCLEARBUFFERFVPROC)glewGetProcAddress((const GLubyte*)"glClearBufferfv")) == NULL) || r; + r = ((glClearBufferiv = (PFNGLCLEARBUFFERIVPROC)glewGetProcAddress((const GLubyte*)"glClearBufferiv")) == NULL) || r; + r = ((glClearBufferuiv = (PFNGLCLEARBUFFERUIVPROC)glewGetProcAddress((const GLubyte*)"glClearBufferuiv")) == NULL) || r; + r = ((glColorMaski = (PFNGLCOLORMASKIPROC)glewGetProcAddress((const GLubyte*)"glColorMaski")) == NULL) || r; + r = ((glDisablei = (PFNGLDISABLEIPROC)glewGetProcAddress((const GLubyte*)"glDisablei")) == NULL) || r; + r = ((glEnablei = (PFNGLENABLEIPROC)glewGetProcAddress((const GLubyte*)"glEnablei")) == NULL) || r; + r = ((glEndConditionalRender = (PFNGLENDCONDITIONALRENDERPROC)glewGetProcAddress((const GLubyte*)"glEndConditionalRender")) == NULL) || r; + r = ((glEndTransformFeedback = (PFNGLENDTRANSFORMFEEDBACKPROC)glewGetProcAddress((const GLubyte*)"glEndTransformFeedback")) == NULL) || r; + r = ((glGetBooleani_v = (PFNGLGETBOOLEANI_VPROC)glewGetProcAddress((const GLubyte*)"glGetBooleani_v")) == NULL) || r; + r = ((glGetFragDataLocation = (PFNGLGETFRAGDATALOCATIONPROC)glewGetProcAddress((const GLubyte*)"glGetFragDataLocation")) == NULL) || r; + r = ((glGetStringi = (PFNGLGETSTRINGIPROC)glewGetProcAddress((const GLubyte*)"glGetStringi")) == NULL) || r; + r = ((glGetTexParameterIiv = (PFNGLGETTEXPARAMETERIIVPROC)glewGetProcAddress((const GLubyte*)"glGetTexParameterIiv")) == NULL) || r; + r = ((glGetTexParameterIuiv = (PFNGLGETTEXPARAMETERIUIVPROC)glewGetProcAddress((const GLubyte*)"glGetTexParameterIuiv")) == NULL) || r; + r = ((glGetTransformFeedbackVarying = (PFNGLGETTRANSFORMFEEDBACKVARYINGPROC)glewGetProcAddress((const GLubyte*)"glGetTransformFeedbackVarying")) == NULL) || r; + r = ((glGetUniformuiv = (PFNGLGETUNIFORMUIVPROC)glewGetProcAddress((const GLubyte*)"glGetUniformuiv")) == NULL) || r; + r = ((glGetVertexAttribIiv = (PFNGLGETVERTEXATTRIBIIVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribIiv")) == NULL) || r; + r = ((glGetVertexAttribIuiv = (PFNGLGETVERTEXATTRIBIUIVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribIuiv")) == NULL) || r; + r = ((glIsEnabledi = (PFNGLISENABLEDIPROC)glewGetProcAddress((const GLubyte*)"glIsEnabledi")) == NULL) || r; + r = ((glTexParameterIiv = (PFNGLTEXPARAMETERIIVPROC)glewGetProcAddress((const GLubyte*)"glTexParameterIiv")) == NULL) || r; + r = ((glTexParameterIuiv = (PFNGLTEXPARAMETERIUIVPROC)glewGetProcAddress((const GLubyte*)"glTexParameterIuiv")) == NULL) || r; + r = ((glTransformFeedbackVaryings = (PFNGLTRANSFORMFEEDBACKVARYINGSPROC)glewGetProcAddress((const GLubyte*)"glTransformFeedbackVaryings")) == NULL) || r; + r = ((glUniform1ui = (PFNGLUNIFORM1UIPROC)glewGetProcAddress((const GLubyte*)"glUniform1ui")) == NULL) || r; + r = ((glUniform1uiv = (PFNGLUNIFORM1UIVPROC)glewGetProcAddress((const GLubyte*)"glUniform1uiv")) == NULL) || r; + r = ((glUniform2ui = (PFNGLUNIFORM2UIPROC)glewGetProcAddress((const GLubyte*)"glUniform2ui")) == NULL) || r; + r = ((glUniform2uiv = (PFNGLUNIFORM2UIVPROC)glewGetProcAddress((const GLubyte*)"glUniform2uiv")) == NULL) || r; + r = ((glUniform3ui = (PFNGLUNIFORM3UIPROC)glewGetProcAddress((const GLubyte*)"glUniform3ui")) == NULL) || r; + r = ((glUniform3uiv = (PFNGLUNIFORM3UIVPROC)glewGetProcAddress((const GLubyte*)"glUniform3uiv")) == NULL) || r; + r = ((glUniform4ui = (PFNGLUNIFORM4UIPROC)glewGetProcAddress((const GLubyte*)"glUniform4ui")) == NULL) || r; + r = ((glUniform4uiv = (PFNGLUNIFORM4UIVPROC)glewGetProcAddress((const GLubyte*)"glUniform4uiv")) == NULL) || r; + r = ((glVertexAttribI1i = (PFNGLVERTEXATTRIBI1IPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI1i")) == NULL) || r; + r = ((glVertexAttribI1iv = (PFNGLVERTEXATTRIBI1IVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI1iv")) == NULL) || r; + r = ((glVertexAttribI1ui = (PFNGLVERTEXATTRIBI1UIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI1ui")) == NULL) || r; + r = ((glVertexAttribI1uiv = (PFNGLVERTEXATTRIBI1UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI1uiv")) == NULL) || r; + r = ((glVertexAttribI2i = (PFNGLVERTEXATTRIBI2IPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI2i")) == NULL) || r; + r = ((glVertexAttribI2iv = (PFNGLVERTEXATTRIBI2IVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI2iv")) == NULL) || r; + r = ((glVertexAttribI2ui = (PFNGLVERTEXATTRIBI2UIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI2ui")) == NULL) || r; + r = ((glVertexAttribI2uiv = (PFNGLVERTEXATTRIBI2UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI2uiv")) == NULL) || r; + r = ((glVertexAttribI3i = (PFNGLVERTEXATTRIBI3IPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI3i")) == NULL) || r; + r = ((glVertexAttribI3iv = (PFNGLVERTEXATTRIBI3IVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI3iv")) == NULL) || r; + r = ((glVertexAttribI3ui = (PFNGLVERTEXATTRIBI3UIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI3ui")) == NULL) || r; + r = ((glVertexAttribI3uiv = (PFNGLVERTEXATTRIBI3UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI3uiv")) == NULL) || r; + r = ((glVertexAttribI4bv = (PFNGLVERTEXATTRIBI4BVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4bv")) == NULL) || r; + r = ((glVertexAttribI4i = (PFNGLVERTEXATTRIBI4IPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4i")) == NULL) || r; + r = ((glVertexAttribI4iv = (PFNGLVERTEXATTRIBI4IVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4iv")) == NULL) || r; + r = ((glVertexAttribI4sv = (PFNGLVERTEXATTRIBI4SVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4sv")) == NULL) || r; + r = ((glVertexAttribI4ubv = (PFNGLVERTEXATTRIBI4UBVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4ubv")) == NULL) || r; + r = ((glVertexAttribI4ui = (PFNGLVERTEXATTRIBI4UIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4ui")) == NULL) || r; + r = ((glVertexAttribI4uiv = (PFNGLVERTEXATTRIBI4UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4uiv")) == NULL) || r; + r = ((glVertexAttribI4usv = (PFNGLVERTEXATTRIBI4USVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4usv")) == NULL) || r; + r = ((glVertexAttribIPointer = (PFNGLVERTEXATTRIBIPOINTERPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribIPointer")) == NULL) || r; + + return r; +} + +#endif /* GL_VERSION_3_0 */ + +#ifdef GL_VERSION_3_1 + +static GLboolean _glewInit_GL_VERSION_3_1 (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glDrawArraysInstanced = (PFNGLDRAWARRAYSINSTANCEDPROC)glewGetProcAddress((const GLubyte*)"glDrawArraysInstanced")) == NULL) || r; + r = ((glDrawElementsInstanced = (PFNGLDRAWELEMENTSINSTANCEDPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsInstanced")) == NULL) || r; + r = ((glPrimitiveRestartIndex = (PFNGLPRIMITIVERESTARTINDEXPROC)glewGetProcAddress((const GLubyte*)"glPrimitiveRestartIndex")) == NULL) || r; + r = ((glTexBuffer = (PFNGLTEXBUFFERPROC)glewGetProcAddress((const GLubyte*)"glTexBuffer")) == NULL) || r; + + return r; +} + +#endif /* GL_VERSION_3_1 */ + +#ifdef GL_VERSION_3_2 + +static GLboolean _glewInit_GL_VERSION_3_2 (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glFramebufferTexture = (PFNGLFRAMEBUFFERTEXTUREPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture")) == NULL) || r; + r = ((glGetBufferParameteri64v = (PFNGLGETBUFFERPARAMETERI64VPROC)glewGetProcAddress((const GLubyte*)"glGetBufferParameteri64v")) == NULL) || r; + r = ((glGetInteger64i_v = (PFNGLGETINTEGER64I_VPROC)glewGetProcAddress((const GLubyte*)"glGetInteger64i_v")) == NULL) || r; + + return r; +} + +#endif /* GL_VERSION_3_2 */ + +#ifdef GL_VERSION_3_3 + +static GLboolean _glewInit_GL_VERSION_3_3 (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glVertexAttribDivisor = (PFNGLVERTEXATTRIBDIVISORPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribDivisor")) == NULL) || r; + + return r; +} + +#endif /* GL_VERSION_3_3 */ + +#ifdef GL_VERSION_4_0 + +static GLboolean _glewInit_GL_VERSION_4_0 (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBlendEquationSeparatei = (PFNGLBLENDEQUATIONSEPARATEIPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationSeparatei")) == NULL) || r; + r = ((glBlendEquationi = (PFNGLBLENDEQUATIONIPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationi")) == NULL) || r; + r = ((glBlendFuncSeparatei = (PFNGLBLENDFUNCSEPARATEIPROC)glewGetProcAddress((const GLubyte*)"glBlendFuncSeparatei")) == NULL) || r; + r = ((glBlendFunci = (PFNGLBLENDFUNCIPROC)glewGetProcAddress((const GLubyte*)"glBlendFunci")) == NULL) || r; + r = ((glMinSampleShading = (PFNGLMINSAMPLESHADINGPROC)glewGetProcAddress((const GLubyte*)"glMinSampleShading")) == NULL) || r; + + return r; +} + +#endif /* GL_VERSION_4_0 */ + +#ifdef GL_3DFX_multisample + +#endif /* GL_3DFX_multisample */ + +#ifdef GL_3DFX_tbuffer + +static GLboolean _glewInit_GL_3DFX_tbuffer (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glTbufferMask3DFX = (PFNGLTBUFFERMASK3DFXPROC)glewGetProcAddress((const GLubyte*)"glTbufferMask3DFX")) == NULL) || r; + + return r; +} + +#endif /* GL_3DFX_tbuffer */ + +#ifdef GL_3DFX_texture_compression_FXT1 + +#endif /* GL_3DFX_texture_compression_FXT1 */ + +#ifdef GL_AMD_conservative_depth + +#endif /* GL_AMD_conservative_depth */ + +#ifdef GL_AMD_debug_output + +static GLboolean _glewInit_GL_AMD_debug_output (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glDebugMessageCallbackAMD = (PFNGLDEBUGMESSAGECALLBACKAMDPROC)glewGetProcAddress((const GLubyte*)"glDebugMessageCallbackAMD")) == NULL) || r; + r = ((glDebugMessageEnableAMD = (PFNGLDEBUGMESSAGEENABLEAMDPROC)glewGetProcAddress((const GLubyte*)"glDebugMessageEnableAMD")) == NULL) || r; + r = ((glDebugMessageInsertAMD = (PFNGLDEBUGMESSAGEINSERTAMDPROC)glewGetProcAddress((const GLubyte*)"glDebugMessageInsertAMD")) == NULL) || r; + r = ((glGetDebugMessageLogAMD = (PFNGLGETDEBUGMESSAGELOGAMDPROC)glewGetProcAddress((const GLubyte*)"glGetDebugMessageLogAMD")) == NULL) || r; + + return r; +} + +#endif /* GL_AMD_debug_output */ + +#ifdef GL_AMD_draw_buffers_blend + +static GLboolean _glewInit_GL_AMD_draw_buffers_blend (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBlendEquationIndexedAMD = (PFNGLBLENDEQUATIONINDEXEDAMDPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationIndexedAMD")) == NULL) || r; + r = ((glBlendEquationSeparateIndexedAMD = (PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationSeparateIndexedAMD")) == NULL) || r; + r = ((glBlendFuncIndexedAMD = (PFNGLBLENDFUNCINDEXEDAMDPROC)glewGetProcAddress((const GLubyte*)"glBlendFuncIndexedAMD")) == NULL) || r; + r = ((glBlendFuncSeparateIndexedAMD = (PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC)glewGetProcAddress((const GLubyte*)"glBlendFuncSeparateIndexedAMD")) == NULL) || r; + + return r; +} + +#endif /* GL_AMD_draw_buffers_blend */ + +#ifdef GL_AMD_name_gen_delete + +static GLboolean _glewInit_GL_AMD_name_gen_delete (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glDeleteNamesAMD = (PFNGLDELETENAMESAMDPROC)glewGetProcAddress((const GLubyte*)"glDeleteNamesAMD")) == NULL) || r; + r = ((glGenNamesAMD = (PFNGLGENNAMESAMDPROC)glewGetProcAddress((const GLubyte*)"glGenNamesAMD")) == NULL) || r; + r = ((glIsNameAMD = (PFNGLISNAMEAMDPROC)glewGetProcAddress((const GLubyte*)"glIsNameAMD")) == NULL) || r; + + return r; +} + +#endif /* GL_AMD_name_gen_delete */ + +#ifdef GL_AMD_performance_monitor + +static GLboolean _glewInit_GL_AMD_performance_monitor (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBeginPerfMonitorAMD = (PFNGLBEGINPERFMONITORAMDPROC)glewGetProcAddress((const GLubyte*)"glBeginPerfMonitorAMD")) == NULL) || r; + r = ((glDeletePerfMonitorsAMD = (PFNGLDELETEPERFMONITORSAMDPROC)glewGetProcAddress((const GLubyte*)"glDeletePerfMonitorsAMD")) == NULL) || r; + r = ((glEndPerfMonitorAMD = (PFNGLENDPERFMONITORAMDPROC)glewGetProcAddress((const GLubyte*)"glEndPerfMonitorAMD")) == NULL) || r; + r = ((glGenPerfMonitorsAMD = (PFNGLGENPERFMONITORSAMDPROC)glewGetProcAddress((const GLubyte*)"glGenPerfMonitorsAMD")) == NULL) || r; + r = ((glGetPerfMonitorCounterDataAMD = (PFNGLGETPERFMONITORCOUNTERDATAAMDPROC)glewGetProcAddress((const GLubyte*)"glGetPerfMonitorCounterDataAMD")) == NULL) || r; + r = ((glGetPerfMonitorCounterInfoAMD = (PFNGLGETPERFMONITORCOUNTERINFOAMDPROC)glewGetProcAddress((const GLubyte*)"glGetPerfMonitorCounterInfoAMD")) == NULL) || r; + r = ((glGetPerfMonitorCounterStringAMD = (PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC)glewGetProcAddress((const GLubyte*)"glGetPerfMonitorCounterStringAMD")) == NULL) || r; + r = ((glGetPerfMonitorCountersAMD = (PFNGLGETPERFMONITORCOUNTERSAMDPROC)glewGetProcAddress((const GLubyte*)"glGetPerfMonitorCountersAMD")) == NULL) || r; + r = ((glGetPerfMonitorGroupStringAMD = (PFNGLGETPERFMONITORGROUPSTRINGAMDPROC)glewGetProcAddress((const GLubyte*)"glGetPerfMonitorGroupStringAMD")) == NULL) || r; + r = ((glGetPerfMonitorGroupsAMD = (PFNGLGETPERFMONITORGROUPSAMDPROC)glewGetProcAddress((const GLubyte*)"glGetPerfMonitorGroupsAMD")) == NULL) || r; + r = ((glSelectPerfMonitorCountersAMD = (PFNGLSELECTPERFMONITORCOUNTERSAMDPROC)glewGetProcAddress((const GLubyte*)"glSelectPerfMonitorCountersAMD")) == NULL) || r; + + return r; +} + +#endif /* GL_AMD_performance_monitor */ + +#ifdef GL_AMD_seamless_cubemap_per_texture + +#endif /* GL_AMD_seamless_cubemap_per_texture */ + +#ifdef GL_AMD_shader_stencil_export + +#endif /* GL_AMD_shader_stencil_export */ + +#ifdef GL_AMD_texture_texture4 + +#endif /* GL_AMD_texture_texture4 */ + +#ifdef GL_AMD_transform_feedback3_lines_triangles + +#endif /* GL_AMD_transform_feedback3_lines_triangles */ + +#ifdef GL_AMD_vertex_shader_tessellator + +static GLboolean _glewInit_GL_AMD_vertex_shader_tessellator (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glTessellationFactorAMD = (PFNGLTESSELLATIONFACTORAMDPROC)glewGetProcAddress((const GLubyte*)"glTessellationFactorAMD")) == NULL) || r; + r = ((glTessellationModeAMD = (PFNGLTESSELLATIONMODEAMDPROC)glewGetProcAddress((const GLubyte*)"glTessellationModeAMD")) == NULL) || r; + + return r; +} + +#endif /* GL_AMD_vertex_shader_tessellator */ + +#ifdef GL_APPLE_aux_depth_stencil + +#endif /* GL_APPLE_aux_depth_stencil */ + +#ifdef GL_APPLE_client_storage + +#endif /* GL_APPLE_client_storage */ + +#ifdef GL_APPLE_element_array + +static GLboolean _glewInit_GL_APPLE_element_array (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glDrawElementArrayAPPLE = (PFNGLDRAWELEMENTARRAYAPPLEPROC)glewGetProcAddress((const GLubyte*)"glDrawElementArrayAPPLE")) == NULL) || r; + r = ((glDrawRangeElementArrayAPPLE = (PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC)glewGetProcAddress((const GLubyte*)"glDrawRangeElementArrayAPPLE")) == NULL) || r; + r = ((glElementPointerAPPLE = (PFNGLELEMENTPOINTERAPPLEPROC)glewGetProcAddress((const GLubyte*)"glElementPointerAPPLE")) == NULL) || r; + r = ((glMultiDrawElementArrayAPPLE = (PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawElementArrayAPPLE")) == NULL) || r; + r = ((glMultiDrawRangeElementArrayAPPLE = (PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawRangeElementArrayAPPLE")) == NULL) || r; + + return r; +} + +#endif /* GL_APPLE_element_array */ + +#ifdef GL_APPLE_fence + +static GLboolean _glewInit_GL_APPLE_fence (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glDeleteFencesAPPLE = (PFNGLDELETEFENCESAPPLEPROC)glewGetProcAddress((const GLubyte*)"glDeleteFencesAPPLE")) == NULL) || r; + r = ((glFinishFenceAPPLE = (PFNGLFINISHFENCEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glFinishFenceAPPLE")) == NULL) || r; + r = ((glFinishObjectAPPLE = (PFNGLFINISHOBJECTAPPLEPROC)glewGetProcAddress((const GLubyte*)"glFinishObjectAPPLE")) == NULL) || r; + r = ((glGenFencesAPPLE = (PFNGLGENFENCESAPPLEPROC)glewGetProcAddress((const GLubyte*)"glGenFencesAPPLE")) == NULL) || r; + r = ((glIsFenceAPPLE = (PFNGLISFENCEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glIsFenceAPPLE")) == NULL) || r; + r = ((glSetFenceAPPLE = (PFNGLSETFENCEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glSetFenceAPPLE")) == NULL) || r; + r = ((glTestFenceAPPLE = (PFNGLTESTFENCEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glTestFenceAPPLE")) == NULL) || r; + r = ((glTestObjectAPPLE = (PFNGLTESTOBJECTAPPLEPROC)glewGetProcAddress((const GLubyte*)"glTestObjectAPPLE")) == NULL) || r; + + return r; +} + +#endif /* GL_APPLE_fence */ + +#ifdef GL_APPLE_float_pixels + +#endif /* GL_APPLE_float_pixels */ + +#ifdef GL_APPLE_flush_buffer_range + +static GLboolean _glewInit_GL_APPLE_flush_buffer_range (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBufferParameteriAPPLE = (PFNGLBUFFERPARAMETERIAPPLEPROC)glewGetProcAddress((const GLubyte*)"glBufferParameteriAPPLE")) == NULL) || r; + r = ((glFlushMappedBufferRangeAPPLE = (PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glFlushMappedBufferRangeAPPLE")) == NULL) || r; + + return r; +} + +#endif /* GL_APPLE_flush_buffer_range */ + +#ifdef GL_APPLE_object_purgeable + +static GLboolean _glewInit_GL_APPLE_object_purgeable (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glGetObjectParameterivAPPLE = (PFNGLGETOBJECTPARAMETERIVAPPLEPROC)glewGetProcAddress((const GLubyte*)"glGetObjectParameterivAPPLE")) == NULL) || r; + r = ((glObjectPurgeableAPPLE = (PFNGLOBJECTPURGEABLEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glObjectPurgeableAPPLE")) == NULL) || r; + r = ((glObjectUnpurgeableAPPLE = (PFNGLOBJECTUNPURGEABLEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glObjectUnpurgeableAPPLE")) == NULL) || r; + + return r; +} + +#endif /* GL_APPLE_object_purgeable */ + +#ifdef GL_APPLE_pixel_buffer + +#endif /* GL_APPLE_pixel_buffer */ + +#ifdef GL_APPLE_rgb_422 + +#endif /* GL_APPLE_rgb_422 */ + +#ifdef GL_APPLE_row_bytes + +#endif /* GL_APPLE_row_bytes */ + +#ifdef GL_APPLE_specular_vector + +#endif /* GL_APPLE_specular_vector */ + +#ifdef GL_APPLE_texture_range + +static GLboolean _glewInit_GL_APPLE_texture_range (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glGetTexParameterPointervAPPLE = (PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC)glewGetProcAddress((const GLubyte*)"glGetTexParameterPointervAPPLE")) == NULL) || r; + r = ((glTextureRangeAPPLE = (PFNGLTEXTURERANGEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glTextureRangeAPPLE")) == NULL) || r; + + return r; +} + +#endif /* GL_APPLE_texture_range */ + +#ifdef GL_APPLE_transform_hint + +#endif /* GL_APPLE_transform_hint */ + +#ifdef GL_APPLE_vertex_array_object + +static GLboolean _glewInit_GL_APPLE_vertex_array_object (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBindVertexArrayAPPLE = (PFNGLBINDVERTEXARRAYAPPLEPROC)glewGetProcAddress((const GLubyte*)"glBindVertexArrayAPPLE")) == NULL) || r; + r = ((glDeleteVertexArraysAPPLE = (PFNGLDELETEVERTEXARRAYSAPPLEPROC)glewGetProcAddress((const GLubyte*)"glDeleteVertexArraysAPPLE")) == NULL) || r; + r = ((glGenVertexArraysAPPLE = (PFNGLGENVERTEXARRAYSAPPLEPROC)glewGetProcAddress((const GLubyte*)"glGenVertexArraysAPPLE")) == NULL) || r; + r = ((glIsVertexArrayAPPLE = (PFNGLISVERTEXARRAYAPPLEPROC)glewGetProcAddress((const GLubyte*)"glIsVertexArrayAPPLE")) == NULL) || r; + + return r; +} + +#endif /* GL_APPLE_vertex_array_object */ + +#ifdef GL_APPLE_vertex_array_range + +static GLboolean _glewInit_GL_APPLE_vertex_array_range (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glFlushVertexArrayRangeAPPLE = (PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glFlushVertexArrayRangeAPPLE")) == NULL) || r; + r = ((glVertexArrayParameteriAPPLE = (PFNGLVERTEXARRAYPARAMETERIAPPLEPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayParameteriAPPLE")) == NULL) || r; + r = ((glVertexArrayRangeAPPLE = (PFNGLVERTEXARRAYRANGEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayRangeAPPLE")) == NULL) || r; + + return r; +} + +#endif /* GL_APPLE_vertex_array_range */ + +#ifdef GL_APPLE_vertex_program_evaluators + +static GLboolean _glewInit_GL_APPLE_vertex_program_evaluators (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glDisableVertexAttribAPPLE = (PFNGLDISABLEVERTEXATTRIBAPPLEPROC)glewGetProcAddress((const GLubyte*)"glDisableVertexAttribAPPLE")) == NULL) || r; + r = ((glEnableVertexAttribAPPLE = (PFNGLENABLEVERTEXATTRIBAPPLEPROC)glewGetProcAddress((const GLubyte*)"glEnableVertexAttribAPPLE")) == NULL) || r; + r = ((glIsVertexAttribEnabledAPPLE = (PFNGLISVERTEXATTRIBENABLEDAPPLEPROC)glewGetProcAddress((const GLubyte*)"glIsVertexAttribEnabledAPPLE")) == NULL) || r; + r = ((glMapVertexAttrib1dAPPLE = (PFNGLMAPVERTEXATTRIB1DAPPLEPROC)glewGetProcAddress((const GLubyte*)"glMapVertexAttrib1dAPPLE")) == NULL) || r; + r = ((glMapVertexAttrib1fAPPLE = (PFNGLMAPVERTEXATTRIB1FAPPLEPROC)glewGetProcAddress((const GLubyte*)"glMapVertexAttrib1fAPPLE")) == NULL) || r; + r = ((glMapVertexAttrib2dAPPLE = (PFNGLMAPVERTEXATTRIB2DAPPLEPROC)glewGetProcAddress((const GLubyte*)"glMapVertexAttrib2dAPPLE")) == NULL) || r; + r = ((glMapVertexAttrib2fAPPLE = (PFNGLMAPVERTEXATTRIB2FAPPLEPROC)glewGetProcAddress((const GLubyte*)"glMapVertexAttrib2fAPPLE")) == NULL) || r; + + return r; +} + +#endif /* GL_APPLE_vertex_program_evaluators */ + +#ifdef GL_APPLE_ycbcr_422 + +#endif /* GL_APPLE_ycbcr_422 */ + +#ifdef GL_ARB_blend_func_extended + +static GLboolean _glewInit_GL_ARB_blend_func_extended (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBindFragDataLocationIndexed = (PFNGLBINDFRAGDATALOCATIONINDEXEDPROC)glewGetProcAddress((const GLubyte*)"glBindFragDataLocationIndexed")) == NULL) || r; + r = ((glGetFragDataIndex = (PFNGLGETFRAGDATAINDEXPROC)glewGetProcAddress((const GLubyte*)"glGetFragDataIndex")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_blend_func_extended */ + +#ifdef GL_ARB_color_buffer_float + +static GLboolean _glewInit_GL_ARB_color_buffer_float (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glClampColorARB = (PFNGLCLAMPCOLORARBPROC)glewGetProcAddress((const GLubyte*)"glClampColorARB")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_color_buffer_float */ + +#ifdef GL_ARB_compatibility + +#endif /* GL_ARB_compatibility */ + +#ifdef GL_ARB_copy_buffer + +static GLboolean _glewInit_GL_ARB_copy_buffer (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glCopyBufferSubData = (PFNGLCOPYBUFFERSUBDATAPROC)glewGetProcAddress((const GLubyte*)"glCopyBufferSubData")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_copy_buffer */ + +#ifdef GL_ARB_depth_buffer_float + +#endif /* GL_ARB_depth_buffer_float */ + +#ifdef GL_ARB_depth_clamp + +#endif /* GL_ARB_depth_clamp */ + +#ifdef GL_ARB_depth_texture + +#endif /* GL_ARB_depth_texture */ + +#ifdef GL_ARB_draw_buffers + +static GLboolean _glewInit_GL_ARB_draw_buffers (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glDrawBuffersARB = (PFNGLDRAWBUFFERSARBPROC)glewGetProcAddress((const GLubyte*)"glDrawBuffersARB")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_draw_buffers */ + +#ifdef GL_ARB_draw_buffers_blend + +static GLboolean _glewInit_GL_ARB_draw_buffers_blend (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBlendEquationSeparateiARB = (PFNGLBLENDEQUATIONSEPARATEIARBPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationSeparateiARB")) == NULL) || r; + r = ((glBlendEquationiARB = (PFNGLBLENDEQUATIONIARBPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationiARB")) == NULL) || r; + r = ((glBlendFuncSeparateiARB = (PFNGLBLENDFUNCSEPARATEIARBPROC)glewGetProcAddress((const GLubyte*)"glBlendFuncSeparateiARB")) == NULL) || r; + r = ((glBlendFunciARB = (PFNGLBLENDFUNCIARBPROC)glewGetProcAddress((const GLubyte*)"glBlendFunciARB")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_draw_buffers_blend */ + +#ifdef GL_ARB_draw_elements_base_vertex + +static GLboolean _glewInit_GL_ARB_draw_elements_base_vertex (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glDrawElementsBaseVertex = (PFNGLDRAWELEMENTSBASEVERTEXPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsBaseVertex")) == NULL) || r; + r = ((glDrawElementsInstancedBaseVertex = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsInstancedBaseVertex")) == NULL) || r; + r = ((glDrawRangeElementsBaseVertex = (PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC)glewGetProcAddress((const GLubyte*)"glDrawRangeElementsBaseVertex")) == NULL) || r; + r = ((glMultiDrawElementsBaseVertex = (PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawElementsBaseVertex")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_draw_elements_base_vertex */ + +#ifdef GL_ARB_draw_indirect + +static GLboolean _glewInit_GL_ARB_draw_indirect (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glDrawArraysIndirect = (PFNGLDRAWARRAYSINDIRECTPROC)glewGetProcAddress((const GLubyte*)"glDrawArraysIndirect")) == NULL) || r; + r = ((glDrawElementsIndirect = (PFNGLDRAWELEMENTSINDIRECTPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsIndirect")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_draw_indirect */ + +#ifdef GL_ARB_draw_instanced + +static GLboolean _glewInit_GL_ARB_draw_instanced (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glDrawArraysInstancedARB = (PFNGLDRAWARRAYSINSTANCEDARBPROC)glewGetProcAddress((const GLubyte*)"glDrawArraysInstancedARB")) == NULL) || r; + r = ((glDrawElementsInstancedARB = (PFNGLDRAWELEMENTSINSTANCEDARBPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsInstancedARB")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_draw_instanced */ + +#ifdef GL_ARB_explicit_attrib_location + +#endif /* GL_ARB_explicit_attrib_location */ + +#ifdef GL_ARB_fragment_coord_conventions + +#endif /* GL_ARB_fragment_coord_conventions */ + +#ifdef GL_ARB_fragment_program + +#endif /* GL_ARB_fragment_program */ + +#ifdef GL_ARB_fragment_program_shadow + +#endif /* GL_ARB_fragment_program_shadow */ + +#ifdef GL_ARB_fragment_shader + +#endif /* GL_ARB_fragment_shader */ + +#ifdef GL_ARB_framebuffer_object + +static GLboolean _glewInit_GL_ARB_framebuffer_object (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC)glewGetProcAddress((const GLubyte*)"glBindFramebuffer")) == NULL) || r; + r = ((glBindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC)glewGetProcAddress((const GLubyte*)"glBindRenderbuffer")) == NULL) || r; + r = ((glBlitFramebuffer = (PFNGLBLITFRAMEBUFFERPROC)glewGetProcAddress((const GLubyte*)"glBlitFramebuffer")) == NULL) || r; + r = ((glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC)glewGetProcAddress((const GLubyte*)"glCheckFramebufferStatus")) == NULL) || r; + r = ((glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glDeleteFramebuffers")) == NULL) || r; + r = ((glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glDeleteRenderbuffers")) == NULL) || r; + r = ((glFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC)glewGetProcAddress((const GLubyte*)"glFramebufferRenderbuffer")) == NULL) || r; + r = ((glFramebufferTexture1D = (PFNGLFRAMEBUFFERTEXTURE1DPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture1D")) == NULL) || r; + r = ((glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture2D")) == NULL) || r; + r = ((glFramebufferTexture3D = (PFNGLFRAMEBUFFERTEXTURE3DPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture3D")) == NULL) || r; + r = ((glFramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTextureLayer")) == NULL) || r; + r = ((glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glGenFramebuffers")) == NULL) || r; + r = ((glGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glGenRenderbuffers")) == NULL) || r; + r = ((glGenerateMipmap = (PFNGLGENERATEMIPMAPPROC)glewGetProcAddress((const GLubyte*)"glGenerateMipmap")) == NULL) || r; + r = ((glGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetFramebufferAttachmentParameteriv")) == NULL) || r; + r = ((glGetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetRenderbufferParameteriv")) == NULL) || r; + r = ((glIsFramebuffer = (PFNGLISFRAMEBUFFERPROC)glewGetProcAddress((const GLubyte*)"glIsFramebuffer")) == NULL) || r; + r = ((glIsRenderbuffer = (PFNGLISRENDERBUFFERPROC)glewGetProcAddress((const GLubyte*)"glIsRenderbuffer")) == NULL) || r; + r = ((glRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC)glewGetProcAddress((const GLubyte*)"glRenderbufferStorage")) == NULL) || r; + r = ((glRenderbufferStorageMultisample = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)glewGetProcAddress((const GLubyte*)"glRenderbufferStorageMultisample")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_framebuffer_object */ + +#ifdef GL_ARB_framebuffer_sRGB + +#endif /* GL_ARB_framebuffer_sRGB */ + +#ifdef GL_ARB_geometry_shader4 + +static GLboolean _glewInit_GL_ARB_geometry_shader4 (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glFramebufferTextureARB = (PFNGLFRAMEBUFFERTEXTUREARBPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTextureARB")) == NULL) || r; + r = ((glFramebufferTextureFaceARB = (PFNGLFRAMEBUFFERTEXTUREFACEARBPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTextureFaceARB")) == NULL) || r; + r = ((glFramebufferTextureLayerARB = (PFNGLFRAMEBUFFERTEXTURELAYERARBPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTextureLayerARB")) == NULL) || r; + r = ((glProgramParameteriARB = (PFNGLPROGRAMPARAMETERIARBPROC)glewGetProcAddress((const GLubyte*)"glProgramParameteriARB")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_geometry_shader4 */ + +#ifdef GL_ARB_gpu_shader5 + +#endif /* GL_ARB_gpu_shader5 */ + +#ifdef GL_ARB_gpu_shader_fp64 + +static GLboolean _glewInit_GL_ARB_gpu_shader_fp64 (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glGetUniformdv = (PFNGLGETUNIFORMDVPROC)glewGetProcAddress((const GLubyte*)"glGetUniformdv")) == NULL) || r; + r = ((glProgramUniform1dEXT = (PFNGLPROGRAMUNIFORM1DEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1dEXT")) == NULL) || r; + r = ((glProgramUniform1dvEXT = (PFNGLPROGRAMUNIFORM1DVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1dvEXT")) == NULL) || r; + r = ((glProgramUniform2dEXT = (PFNGLPROGRAMUNIFORM2DEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2dEXT")) == NULL) || r; + r = ((glProgramUniform2dvEXT = (PFNGLPROGRAMUNIFORM2DVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2dvEXT")) == NULL) || r; + r = ((glProgramUniform3dEXT = (PFNGLPROGRAMUNIFORM3DEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3dEXT")) == NULL) || r; + r = ((glProgramUniform3dvEXT = (PFNGLPROGRAMUNIFORM3DVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3dvEXT")) == NULL) || r; + r = ((glProgramUniform4dEXT = (PFNGLPROGRAMUNIFORM4DEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4dEXT")) == NULL) || r; + r = ((glProgramUniform4dvEXT = (PFNGLPROGRAMUNIFORM4DVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4dvEXT")) == NULL) || r; + r = ((glProgramUniformMatrix2dvEXT = (PFNGLPROGRAMUNIFORMMATRIX2DVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2dvEXT")) == NULL) || r; + r = ((glProgramUniformMatrix2x3dvEXT = (PFNGLPROGRAMUNIFORMMATRIX2X3DVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2x3dvEXT")) == NULL) || r; + r = ((glProgramUniformMatrix2x4dvEXT = (PFNGLPROGRAMUNIFORMMATRIX2X4DVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2x4dvEXT")) == NULL) || r; + r = ((glProgramUniformMatrix3dvEXT = (PFNGLPROGRAMUNIFORMMATRIX3DVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3dvEXT")) == NULL) || r; + r = ((glProgramUniformMatrix3x2dvEXT = (PFNGLPROGRAMUNIFORMMATRIX3X2DVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3x2dvEXT")) == NULL) || r; + r = ((glProgramUniformMatrix3x4dvEXT = (PFNGLPROGRAMUNIFORMMATRIX3X4DVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3x4dvEXT")) == NULL) || r; + r = ((glProgramUniformMatrix4dvEXT = (PFNGLPROGRAMUNIFORMMATRIX4DVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4dvEXT")) == NULL) || r; + r = ((glProgramUniformMatrix4x2dvEXT = (PFNGLPROGRAMUNIFORMMATRIX4X2DVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4x2dvEXT")) == NULL) || r; + r = ((glProgramUniformMatrix4x3dvEXT = (PFNGLPROGRAMUNIFORMMATRIX4X3DVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4x3dvEXT")) == NULL) || r; + r = ((glUniform1d = (PFNGLUNIFORM1DPROC)glewGetProcAddress((const GLubyte*)"glUniform1d")) == NULL) || r; + r = ((glUniform1dv = (PFNGLUNIFORM1DVPROC)glewGetProcAddress((const GLubyte*)"glUniform1dv")) == NULL) || r; + r = ((glUniform2d = (PFNGLUNIFORM2DPROC)glewGetProcAddress((const GLubyte*)"glUniform2d")) == NULL) || r; + r = ((glUniform2dv = (PFNGLUNIFORM2DVPROC)glewGetProcAddress((const GLubyte*)"glUniform2dv")) == NULL) || r; + r = ((glUniform3d = (PFNGLUNIFORM3DPROC)glewGetProcAddress((const GLubyte*)"glUniform3d")) == NULL) || r; + r = ((glUniform3dv = (PFNGLUNIFORM3DVPROC)glewGetProcAddress((const GLubyte*)"glUniform3dv")) == NULL) || r; + r = ((glUniform4d = (PFNGLUNIFORM4DPROC)glewGetProcAddress((const GLubyte*)"glUniform4d")) == NULL) || r; + r = ((glUniform4dv = (PFNGLUNIFORM4DVPROC)glewGetProcAddress((const GLubyte*)"glUniform4dv")) == NULL) || r; + r = ((glUniformMatrix2dv = (PFNGLUNIFORMMATRIX2DVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix2dv")) == NULL) || r; + r = ((glUniformMatrix2x3dv = (PFNGLUNIFORMMATRIX2X3DVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix2x3dv")) == NULL) || r; + r = ((glUniformMatrix2x4dv = (PFNGLUNIFORMMATRIX2X4DVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix2x4dv")) == NULL) || r; + r = ((glUniformMatrix3dv = (PFNGLUNIFORMMATRIX3DVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix3dv")) == NULL) || r; + r = ((glUniformMatrix3x2dv = (PFNGLUNIFORMMATRIX3X2DVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix3x2dv")) == NULL) || r; + r = ((glUniformMatrix3x4dv = (PFNGLUNIFORMMATRIX3X4DVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix3x4dv")) == NULL) || r; + r = ((glUniformMatrix4dv = (PFNGLUNIFORMMATRIX4DVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix4dv")) == NULL) || r; + r = ((glUniformMatrix4x2dv = (PFNGLUNIFORMMATRIX4X2DVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix4x2dv")) == NULL) || r; + r = ((glUniformMatrix4x3dv = (PFNGLUNIFORMMATRIX4X3DVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix4x3dv")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_gpu_shader_fp64 */ + +#ifdef GL_ARB_half_float_pixel + +#endif /* GL_ARB_half_float_pixel */ + +#ifdef GL_ARB_half_float_vertex + +#endif /* GL_ARB_half_float_vertex */ + +#ifdef GL_ARB_imaging + +static GLboolean _glewInit_GL_ARB_imaging (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBlendEquation = (PFNGLBLENDEQUATIONPROC)glewGetProcAddress((const GLubyte*)"glBlendEquation")) == NULL) || r; + r = ((glColorSubTable = (PFNGLCOLORSUBTABLEPROC)glewGetProcAddress((const GLubyte*)"glColorSubTable")) == NULL) || r; + r = ((glColorTable = (PFNGLCOLORTABLEPROC)glewGetProcAddress((const GLubyte*)"glColorTable")) == NULL) || r; + r = ((glColorTableParameterfv = (PFNGLCOLORTABLEPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glColorTableParameterfv")) == NULL) || r; + r = ((glColorTableParameteriv = (PFNGLCOLORTABLEPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glColorTableParameteriv")) == NULL) || r; + r = ((glConvolutionFilter1D = (PFNGLCONVOLUTIONFILTER1DPROC)glewGetProcAddress((const GLubyte*)"glConvolutionFilter1D")) == NULL) || r; + r = ((glConvolutionFilter2D = (PFNGLCONVOLUTIONFILTER2DPROC)glewGetProcAddress((const GLubyte*)"glConvolutionFilter2D")) == NULL) || r; + r = ((glConvolutionParameterf = (PFNGLCONVOLUTIONPARAMETERFPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameterf")) == NULL) || r; + r = ((glConvolutionParameterfv = (PFNGLCONVOLUTIONPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameterfv")) == NULL) || r; + r = ((glConvolutionParameteri = (PFNGLCONVOLUTIONPARAMETERIPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameteri")) == NULL) || r; + r = ((glConvolutionParameteriv = (PFNGLCONVOLUTIONPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameteriv")) == NULL) || r; + r = ((glCopyColorSubTable = (PFNGLCOPYCOLORSUBTABLEPROC)glewGetProcAddress((const GLubyte*)"glCopyColorSubTable")) == NULL) || r; + r = ((glCopyColorTable = (PFNGLCOPYCOLORTABLEPROC)glewGetProcAddress((const GLubyte*)"glCopyColorTable")) == NULL) || r; + r = ((glCopyConvolutionFilter1D = (PFNGLCOPYCONVOLUTIONFILTER1DPROC)glewGetProcAddress((const GLubyte*)"glCopyConvolutionFilter1D")) == NULL) || r; + r = ((glCopyConvolutionFilter2D = (PFNGLCOPYCONVOLUTIONFILTER2DPROC)glewGetProcAddress((const GLubyte*)"glCopyConvolutionFilter2D")) == NULL) || r; + r = ((glGetColorTable = (PFNGLGETCOLORTABLEPROC)glewGetProcAddress((const GLubyte*)"glGetColorTable")) == NULL) || r; + r = ((glGetColorTableParameterfv = (PFNGLGETCOLORTABLEPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableParameterfv")) == NULL) || r; + r = ((glGetColorTableParameteriv = (PFNGLGETCOLORTABLEPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableParameteriv")) == NULL) || r; + r = ((glGetConvolutionFilter = (PFNGLGETCONVOLUTIONFILTERPROC)glewGetProcAddress((const GLubyte*)"glGetConvolutionFilter")) == NULL) || r; + r = ((glGetConvolutionParameterfv = (PFNGLGETCONVOLUTIONPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glGetConvolutionParameterfv")) == NULL) || r; + r = ((glGetConvolutionParameteriv = (PFNGLGETCONVOLUTIONPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetConvolutionParameteriv")) == NULL) || r; + r = ((glGetHistogram = (PFNGLGETHISTOGRAMPROC)glewGetProcAddress((const GLubyte*)"glGetHistogram")) == NULL) || r; + r = ((glGetHistogramParameterfv = (PFNGLGETHISTOGRAMPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glGetHistogramParameterfv")) == NULL) || r; + r = ((glGetHistogramParameteriv = (PFNGLGETHISTOGRAMPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetHistogramParameteriv")) == NULL) || r; + r = ((glGetMinmax = (PFNGLGETMINMAXPROC)glewGetProcAddress((const GLubyte*)"glGetMinmax")) == NULL) || r; + r = ((glGetMinmaxParameterfv = (PFNGLGETMINMAXPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glGetMinmaxParameterfv")) == NULL) || r; + r = ((glGetMinmaxParameteriv = (PFNGLGETMINMAXPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetMinmaxParameteriv")) == NULL) || r; + r = ((glGetSeparableFilter = (PFNGLGETSEPARABLEFILTERPROC)glewGetProcAddress((const GLubyte*)"glGetSeparableFilter")) == NULL) || r; + r = ((glHistogram = (PFNGLHISTOGRAMPROC)glewGetProcAddress((const GLubyte*)"glHistogram")) == NULL) || r; + r = ((glMinmax = (PFNGLMINMAXPROC)glewGetProcAddress((const GLubyte*)"glMinmax")) == NULL) || r; + r = ((glResetHistogram = (PFNGLRESETHISTOGRAMPROC)glewGetProcAddress((const GLubyte*)"glResetHistogram")) == NULL) || r; + r = ((glResetMinmax = (PFNGLRESETMINMAXPROC)glewGetProcAddress((const GLubyte*)"glResetMinmax")) == NULL) || r; + r = ((glSeparableFilter2D = (PFNGLSEPARABLEFILTER2DPROC)glewGetProcAddress((const GLubyte*)"glSeparableFilter2D")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_imaging */ + +#ifdef GL_ARB_instanced_arrays + +static GLboolean _glewInit_GL_ARB_instanced_arrays (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glVertexAttribDivisorARB = (PFNGLVERTEXATTRIBDIVISORARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribDivisorARB")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_instanced_arrays */ + +#ifdef GL_ARB_map_buffer_range + +static GLboolean _glewInit_GL_ARB_map_buffer_range (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glFlushMappedBufferRange = (PFNGLFLUSHMAPPEDBUFFERRANGEPROC)glewGetProcAddress((const GLubyte*)"glFlushMappedBufferRange")) == NULL) || r; + r = ((glMapBufferRange = (PFNGLMAPBUFFERRANGEPROC)glewGetProcAddress((const GLubyte*)"glMapBufferRange")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_map_buffer_range */ + +#ifdef GL_ARB_matrix_palette + +static GLboolean _glewInit_GL_ARB_matrix_palette (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glCurrentPaletteMatrixARB = (PFNGLCURRENTPALETTEMATRIXARBPROC)glewGetProcAddress((const GLubyte*)"glCurrentPaletteMatrixARB")) == NULL) || r; + r = ((glMatrixIndexPointerARB = (PFNGLMATRIXINDEXPOINTERARBPROC)glewGetProcAddress((const GLubyte*)"glMatrixIndexPointerARB")) == NULL) || r; + r = ((glMatrixIndexubvARB = (PFNGLMATRIXINDEXUBVARBPROC)glewGetProcAddress((const GLubyte*)"glMatrixIndexubvARB")) == NULL) || r; + r = ((glMatrixIndexuivARB = (PFNGLMATRIXINDEXUIVARBPROC)glewGetProcAddress((const GLubyte*)"glMatrixIndexuivARB")) == NULL) || r; + r = ((glMatrixIndexusvARB = (PFNGLMATRIXINDEXUSVARBPROC)glewGetProcAddress((const GLubyte*)"glMatrixIndexusvARB")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_matrix_palette */ + +#ifdef GL_ARB_multisample + +static GLboolean _glewInit_GL_ARB_multisample (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glSampleCoverageARB = (PFNGLSAMPLECOVERAGEARBPROC)glewGetProcAddress((const GLubyte*)"glSampleCoverageARB")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_multisample */ + +#ifdef GL_ARB_multitexture + +static GLboolean _glewInit_GL_ARB_multitexture (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glActiveTextureARB = (PFNGLACTIVETEXTUREARBPROC)glewGetProcAddress((const GLubyte*)"glActiveTextureARB")) == NULL) || r; + r = ((glClientActiveTextureARB = (PFNGLCLIENTACTIVETEXTUREARBPROC)glewGetProcAddress((const GLubyte*)"glClientActiveTextureARB")) == NULL) || r; + r = ((glMultiTexCoord1dARB = (PFNGLMULTITEXCOORD1DARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1dARB")) == NULL) || r; + r = ((glMultiTexCoord1dvARB = (PFNGLMULTITEXCOORD1DVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1dvARB")) == NULL) || r; + r = ((glMultiTexCoord1fARB = (PFNGLMULTITEXCOORD1FARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1fARB")) == NULL) || r; + r = ((glMultiTexCoord1fvARB = (PFNGLMULTITEXCOORD1FVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1fvARB")) == NULL) || r; + r = ((glMultiTexCoord1iARB = (PFNGLMULTITEXCOORD1IARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1iARB")) == NULL) || r; + r = ((glMultiTexCoord1ivARB = (PFNGLMULTITEXCOORD1IVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1ivARB")) == NULL) || r; + r = ((glMultiTexCoord1sARB = (PFNGLMULTITEXCOORD1SARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1sARB")) == NULL) || r; + r = ((glMultiTexCoord1svARB = (PFNGLMULTITEXCOORD1SVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1svARB")) == NULL) || r; + r = ((glMultiTexCoord2dARB = (PFNGLMULTITEXCOORD2DARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2dARB")) == NULL) || r; + r = ((glMultiTexCoord2dvARB = (PFNGLMULTITEXCOORD2DVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2dvARB")) == NULL) || r; + r = ((glMultiTexCoord2fARB = (PFNGLMULTITEXCOORD2FARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2fARB")) == NULL) || r; + r = ((glMultiTexCoord2fvARB = (PFNGLMULTITEXCOORD2FVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2fvARB")) == NULL) || r; + r = ((glMultiTexCoord2iARB = (PFNGLMULTITEXCOORD2IARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2iARB")) == NULL) || r; + r = ((glMultiTexCoord2ivARB = (PFNGLMULTITEXCOORD2IVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2ivARB")) == NULL) || r; + r = ((glMultiTexCoord2sARB = (PFNGLMULTITEXCOORD2SARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2sARB")) == NULL) || r; + r = ((glMultiTexCoord2svARB = (PFNGLMULTITEXCOORD2SVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2svARB")) == NULL) || r; + r = ((glMultiTexCoord3dARB = (PFNGLMULTITEXCOORD3DARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3dARB")) == NULL) || r; + r = ((glMultiTexCoord3dvARB = (PFNGLMULTITEXCOORD3DVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3dvARB")) == NULL) || r; + r = ((glMultiTexCoord3fARB = (PFNGLMULTITEXCOORD3FARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3fARB")) == NULL) || r; + r = ((glMultiTexCoord3fvARB = (PFNGLMULTITEXCOORD3FVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3fvARB")) == NULL) || r; + r = ((glMultiTexCoord3iARB = (PFNGLMULTITEXCOORD3IARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3iARB")) == NULL) || r; + r = ((glMultiTexCoord3ivARB = (PFNGLMULTITEXCOORD3IVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3ivARB")) == NULL) || r; + r = ((glMultiTexCoord3sARB = (PFNGLMULTITEXCOORD3SARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3sARB")) == NULL) || r; + r = ((glMultiTexCoord3svARB = (PFNGLMULTITEXCOORD3SVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3svARB")) == NULL) || r; + r = ((glMultiTexCoord4dARB = (PFNGLMULTITEXCOORD4DARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4dARB")) == NULL) || r; + r = ((glMultiTexCoord4dvARB = (PFNGLMULTITEXCOORD4DVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4dvARB")) == NULL) || r; + r = ((glMultiTexCoord4fARB = (PFNGLMULTITEXCOORD4FARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4fARB")) == NULL) || r; + r = ((glMultiTexCoord4fvARB = (PFNGLMULTITEXCOORD4FVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4fvARB")) == NULL) || r; + r = ((glMultiTexCoord4iARB = (PFNGLMULTITEXCOORD4IARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4iARB")) == NULL) || r; + r = ((glMultiTexCoord4ivARB = (PFNGLMULTITEXCOORD4IVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4ivARB")) == NULL) || r; + r = ((glMultiTexCoord4sARB = (PFNGLMULTITEXCOORD4SARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4sARB")) == NULL) || r; + r = ((glMultiTexCoord4svARB = (PFNGLMULTITEXCOORD4SVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4svARB")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_multitexture */ + +#ifdef GL_ARB_occlusion_query + +static GLboolean _glewInit_GL_ARB_occlusion_query (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBeginQueryARB = (PFNGLBEGINQUERYARBPROC)glewGetProcAddress((const GLubyte*)"glBeginQueryARB")) == NULL) || r; + r = ((glDeleteQueriesARB = (PFNGLDELETEQUERIESARBPROC)glewGetProcAddress((const GLubyte*)"glDeleteQueriesARB")) == NULL) || r; + r = ((glEndQueryARB = (PFNGLENDQUERYARBPROC)glewGetProcAddress((const GLubyte*)"glEndQueryARB")) == NULL) || r; + r = ((glGenQueriesARB = (PFNGLGENQUERIESARBPROC)glewGetProcAddress((const GLubyte*)"glGenQueriesARB")) == NULL) || r; + r = ((glGetQueryObjectivARB = (PFNGLGETQUERYOBJECTIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjectivARB")) == NULL) || r; + r = ((glGetQueryObjectuivARB = (PFNGLGETQUERYOBJECTUIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjectuivARB")) == NULL) || r; + r = ((glGetQueryivARB = (PFNGLGETQUERYIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetQueryivARB")) == NULL) || r; + r = ((glIsQueryARB = (PFNGLISQUERYARBPROC)glewGetProcAddress((const GLubyte*)"glIsQueryARB")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_occlusion_query */ + +#ifdef GL_ARB_occlusion_query2 + +#endif /* GL_ARB_occlusion_query2 */ + +#ifdef GL_ARB_pixel_buffer_object + +#endif /* GL_ARB_pixel_buffer_object */ + +#ifdef GL_ARB_point_parameters + +static GLboolean _glewInit_GL_ARB_point_parameters (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glPointParameterfARB = (PFNGLPOINTPARAMETERFARBPROC)glewGetProcAddress((const GLubyte*)"glPointParameterfARB")) == NULL) || r; + r = ((glPointParameterfvARB = (PFNGLPOINTPARAMETERFVARBPROC)glewGetProcAddress((const GLubyte*)"glPointParameterfvARB")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_point_parameters */ + +#ifdef GL_ARB_point_sprite + +#endif /* GL_ARB_point_sprite */ + +#ifdef GL_ARB_provoking_vertex + +static GLboolean _glewInit_GL_ARB_provoking_vertex (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glProvokingVertex = (PFNGLPROVOKINGVERTEXPROC)glewGetProcAddress((const GLubyte*)"glProvokingVertex")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_provoking_vertex */ + +#ifdef GL_ARB_sample_shading + +static GLboolean _glewInit_GL_ARB_sample_shading (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glMinSampleShadingARB = (PFNGLMINSAMPLESHADINGARBPROC)glewGetProcAddress((const GLubyte*)"glMinSampleShadingARB")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_sample_shading */ + +#ifdef GL_ARB_sampler_objects + +static GLboolean _glewInit_GL_ARB_sampler_objects (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBindSampler = (PFNGLBINDSAMPLERPROC)glewGetProcAddress((const GLubyte*)"glBindSampler")) == NULL) || r; + r = ((glDeleteSamplers = (PFNGLDELETESAMPLERSPROC)glewGetProcAddress((const GLubyte*)"glDeleteSamplers")) == NULL) || r; + r = ((glGenSamplers = (PFNGLGENSAMPLERSPROC)glewGetProcAddress((const GLubyte*)"glGenSamplers")) == NULL) || r; + r = ((glGetSamplerParameterIiv = (PFNGLGETSAMPLERPARAMETERIIVPROC)glewGetProcAddress((const GLubyte*)"glGetSamplerParameterIiv")) == NULL) || r; + r = ((glGetSamplerParameterIuiv = (PFNGLGETSAMPLERPARAMETERIUIVPROC)glewGetProcAddress((const GLubyte*)"glGetSamplerParameterIuiv")) == NULL) || r; + r = ((glGetSamplerParameterfv = (PFNGLGETSAMPLERPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glGetSamplerParameterfv")) == NULL) || r; + r = ((glGetSamplerParameteriv = (PFNGLGETSAMPLERPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetSamplerParameteriv")) == NULL) || r; + r = ((glIsSampler = (PFNGLISSAMPLERPROC)glewGetProcAddress((const GLubyte*)"glIsSampler")) == NULL) || r; + r = ((glSamplerParameterIiv = (PFNGLSAMPLERPARAMETERIIVPROC)glewGetProcAddress((const GLubyte*)"glSamplerParameterIiv")) == NULL) || r; + r = ((glSamplerParameterIuiv = (PFNGLSAMPLERPARAMETERIUIVPROC)glewGetProcAddress((const GLubyte*)"glSamplerParameterIuiv")) == NULL) || r; + r = ((glSamplerParameterf = (PFNGLSAMPLERPARAMETERFPROC)glewGetProcAddress((const GLubyte*)"glSamplerParameterf")) == NULL) || r; + r = ((glSamplerParameterfv = (PFNGLSAMPLERPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glSamplerParameterfv")) == NULL) || r; + r = ((glSamplerParameteri = (PFNGLSAMPLERPARAMETERIPROC)glewGetProcAddress((const GLubyte*)"glSamplerParameteri")) == NULL) || r; + r = ((glSamplerParameteriv = (PFNGLSAMPLERPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glSamplerParameteriv")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_sampler_objects */ + +#ifdef GL_ARB_seamless_cube_map + +#endif /* GL_ARB_seamless_cube_map */ + +#ifdef GL_ARB_shader_bit_encoding + +#endif /* GL_ARB_shader_bit_encoding */ + +#ifdef GL_ARB_shader_objects + +static GLboolean _glewInit_GL_ARB_shader_objects (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glAttachObjectARB = (PFNGLATTACHOBJECTARBPROC)glewGetProcAddress((const GLubyte*)"glAttachObjectARB")) == NULL) || r; + r = ((glCompileShaderARB = (PFNGLCOMPILESHADERARBPROC)glewGetProcAddress((const GLubyte*)"glCompileShaderARB")) == NULL) || r; + r = ((glCreateProgramObjectARB = (PFNGLCREATEPROGRAMOBJECTARBPROC)glewGetProcAddress((const GLubyte*)"glCreateProgramObjectARB")) == NULL) || r; + r = ((glCreateShaderObjectARB = (PFNGLCREATESHADEROBJECTARBPROC)glewGetProcAddress((const GLubyte*)"glCreateShaderObjectARB")) == NULL) || r; + r = ((glDeleteObjectARB = (PFNGLDELETEOBJECTARBPROC)glewGetProcAddress((const GLubyte*)"glDeleteObjectARB")) == NULL) || r; + r = ((glDetachObjectARB = (PFNGLDETACHOBJECTARBPROC)glewGetProcAddress((const GLubyte*)"glDetachObjectARB")) == NULL) || r; + r = ((glGetActiveUniformARB = (PFNGLGETACTIVEUNIFORMARBPROC)glewGetProcAddress((const GLubyte*)"glGetActiveUniformARB")) == NULL) || r; + r = ((glGetAttachedObjectsARB = (PFNGLGETATTACHEDOBJECTSARBPROC)glewGetProcAddress((const GLubyte*)"glGetAttachedObjectsARB")) == NULL) || r; + r = ((glGetHandleARB = (PFNGLGETHANDLEARBPROC)glewGetProcAddress((const GLubyte*)"glGetHandleARB")) == NULL) || r; + r = ((glGetInfoLogARB = (PFNGLGETINFOLOGARBPROC)glewGetProcAddress((const GLubyte*)"glGetInfoLogARB")) == NULL) || r; + r = ((glGetObjectParameterfvARB = (PFNGLGETOBJECTPARAMETERFVARBPROC)glewGetProcAddress((const GLubyte*)"glGetObjectParameterfvARB")) == NULL) || r; + r = ((glGetObjectParameterivARB = (PFNGLGETOBJECTPARAMETERIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetObjectParameterivARB")) == NULL) || r; + r = ((glGetShaderSourceARB = (PFNGLGETSHADERSOURCEARBPROC)glewGetProcAddress((const GLubyte*)"glGetShaderSourceARB")) == NULL) || r; + r = ((glGetUniformLocationARB = (PFNGLGETUNIFORMLOCATIONARBPROC)glewGetProcAddress((const GLubyte*)"glGetUniformLocationARB")) == NULL) || r; + r = ((glGetUniformfvARB = (PFNGLGETUNIFORMFVARBPROC)glewGetProcAddress((const GLubyte*)"glGetUniformfvARB")) == NULL) || r; + r = ((glGetUniformivARB = (PFNGLGETUNIFORMIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetUniformivARB")) == NULL) || r; + r = ((glLinkProgramARB = (PFNGLLINKPROGRAMARBPROC)glewGetProcAddress((const GLubyte*)"glLinkProgramARB")) == NULL) || r; + r = ((glShaderSourceARB = (PFNGLSHADERSOURCEARBPROC)glewGetProcAddress((const GLubyte*)"glShaderSourceARB")) == NULL) || r; + r = ((glUniform1fARB = (PFNGLUNIFORM1FARBPROC)glewGetProcAddress((const GLubyte*)"glUniform1fARB")) == NULL) || r; + r = ((glUniform1fvARB = (PFNGLUNIFORM1FVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform1fvARB")) == NULL) || r; + r = ((glUniform1iARB = (PFNGLUNIFORM1IARBPROC)glewGetProcAddress((const GLubyte*)"glUniform1iARB")) == NULL) || r; + r = ((glUniform1ivARB = (PFNGLUNIFORM1IVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform1ivARB")) == NULL) || r; + r = ((glUniform2fARB = (PFNGLUNIFORM2FARBPROC)glewGetProcAddress((const GLubyte*)"glUniform2fARB")) == NULL) || r; + r = ((glUniform2fvARB = (PFNGLUNIFORM2FVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform2fvARB")) == NULL) || r; + r = ((glUniform2iARB = (PFNGLUNIFORM2IARBPROC)glewGetProcAddress((const GLubyte*)"glUniform2iARB")) == NULL) || r; + r = ((glUniform2ivARB = (PFNGLUNIFORM2IVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform2ivARB")) == NULL) || r; + r = ((glUniform3fARB = (PFNGLUNIFORM3FARBPROC)glewGetProcAddress((const GLubyte*)"glUniform3fARB")) == NULL) || r; + r = ((glUniform3fvARB = (PFNGLUNIFORM3FVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform3fvARB")) == NULL) || r; + r = ((glUniform3iARB = (PFNGLUNIFORM3IARBPROC)glewGetProcAddress((const GLubyte*)"glUniform3iARB")) == NULL) || r; + r = ((glUniform3ivARB = (PFNGLUNIFORM3IVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform3ivARB")) == NULL) || r; + r = ((glUniform4fARB = (PFNGLUNIFORM4FARBPROC)glewGetProcAddress((const GLubyte*)"glUniform4fARB")) == NULL) || r; + r = ((glUniform4fvARB = (PFNGLUNIFORM4FVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform4fvARB")) == NULL) || r; + r = ((glUniform4iARB = (PFNGLUNIFORM4IARBPROC)glewGetProcAddress((const GLubyte*)"glUniform4iARB")) == NULL) || r; + r = ((glUniform4ivARB = (PFNGLUNIFORM4IVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform4ivARB")) == NULL) || r; + r = ((glUniformMatrix2fvARB = (PFNGLUNIFORMMATRIX2FVARBPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix2fvARB")) == NULL) || r; + r = ((glUniformMatrix3fvARB = (PFNGLUNIFORMMATRIX3FVARBPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix3fvARB")) == NULL) || r; + r = ((glUniformMatrix4fvARB = (PFNGLUNIFORMMATRIX4FVARBPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix4fvARB")) == NULL) || r; + r = ((glUseProgramObjectARB = (PFNGLUSEPROGRAMOBJECTARBPROC)glewGetProcAddress((const GLubyte*)"glUseProgramObjectARB")) == NULL) || r; + r = ((glValidateProgramARB = (PFNGLVALIDATEPROGRAMARBPROC)glewGetProcAddress((const GLubyte*)"glValidateProgramARB")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_shader_objects */ + +#ifdef GL_ARB_shader_subroutine + +static GLboolean _glewInit_GL_ARB_shader_subroutine (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glGetActiveSubroutineName = (PFNGLGETACTIVESUBROUTINENAMEPROC)glewGetProcAddress((const GLubyte*)"glGetActiveSubroutineName")) == NULL) || r; + r = ((glGetActiveSubroutineUniformName = (PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC)glewGetProcAddress((const GLubyte*)"glGetActiveSubroutineUniformName")) == NULL) || r; + r = ((glGetActiveSubroutineUniformiv = (PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC)glewGetProcAddress((const GLubyte*)"glGetActiveSubroutineUniformiv")) == NULL) || r; + r = ((glGetProgramStageiv = (PFNGLGETPROGRAMSTAGEIVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramStageiv")) == NULL) || r; + r = ((glGetSubroutineIndex = (PFNGLGETSUBROUTINEINDEXPROC)glewGetProcAddress((const GLubyte*)"glGetSubroutineIndex")) == NULL) || r; + r = ((glGetSubroutineUniformLocation = (PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC)glewGetProcAddress((const GLubyte*)"glGetSubroutineUniformLocation")) == NULL) || r; + r = ((glGetUniformSubroutineuiv = (PFNGLGETUNIFORMSUBROUTINEUIVPROC)glewGetProcAddress((const GLubyte*)"glGetUniformSubroutineuiv")) == NULL) || r; + r = ((glUniformSubroutinesuiv = (PFNGLUNIFORMSUBROUTINESUIVPROC)glewGetProcAddress((const GLubyte*)"glUniformSubroutinesuiv")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_shader_subroutine */ + +#ifdef GL_ARB_shader_texture_lod + +#endif /* GL_ARB_shader_texture_lod */ + +#ifdef GL_ARB_shading_language_100 + +#endif /* GL_ARB_shading_language_100 */ + +#ifdef GL_ARB_shading_language_include + +static GLboolean _glewInit_GL_ARB_shading_language_include (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glCompileShaderIncludeARB = (PFNGLCOMPILESHADERINCLUDEARBPROC)glewGetProcAddress((const GLubyte*)"glCompileShaderIncludeARB")) == NULL) || r; + r = ((glDeleteNamedStringARB = (PFNGLDELETENAMEDSTRINGARBPROC)glewGetProcAddress((const GLubyte*)"glDeleteNamedStringARB")) == NULL) || r; + r = ((glGetNamedStringARB = (PFNGLGETNAMEDSTRINGARBPROC)glewGetProcAddress((const GLubyte*)"glGetNamedStringARB")) == NULL) || r; + r = ((glGetNamedStringivARB = (PFNGLGETNAMEDSTRINGIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetNamedStringivARB")) == NULL) || r; + r = ((glIsNamedStringARB = (PFNGLISNAMEDSTRINGARBPROC)glewGetProcAddress((const GLubyte*)"glIsNamedStringARB")) == NULL) || r; + r = ((glNamedStringARB = (PFNGLNAMEDSTRINGARBPROC)glewGetProcAddress((const GLubyte*)"glNamedStringARB")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_shading_language_include */ + +#ifdef GL_ARB_shadow + +#endif /* GL_ARB_shadow */ + +#ifdef GL_ARB_shadow_ambient + +#endif /* GL_ARB_shadow_ambient */ + +#ifdef GL_ARB_sync + +static GLboolean _glewInit_GL_ARB_sync (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glClientWaitSync = (PFNGLCLIENTWAITSYNCPROC)glewGetProcAddress((const GLubyte*)"glClientWaitSync")) == NULL) || r; + r = ((glDeleteSync = (PFNGLDELETESYNCPROC)glewGetProcAddress((const GLubyte*)"glDeleteSync")) == NULL) || r; + r = ((glFenceSync = (PFNGLFENCESYNCPROC)glewGetProcAddress((const GLubyte*)"glFenceSync")) == NULL) || r; + r = ((glGetInteger64v = (PFNGLGETINTEGER64VPROC)glewGetProcAddress((const GLubyte*)"glGetInteger64v")) == NULL) || r; + r = ((glGetSynciv = (PFNGLGETSYNCIVPROC)glewGetProcAddress((const GLubyte*)"glGetSynciv")) == NULL) || r; + r = ((glIsSync = (PFNGLISSYNCPROC)glewGetProcAddress((const GLubyte*)"glIsSync")) == NULL) || r; + r = ((glWaitSync = (PFNGLWAITSYNCPROC)glewGetProcAddress((const GLubyte*)"glWaitSync")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_sync */ + +#ifdef GL_ARB_tessellation_shader + +static GLboolean _glewInit_GL_ARB_tessellation_shader (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glPatchParameterfv = (PFNGLPATCHPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glPatchParameterfv")) == NULL) || r; + r = ((glPatchParameteri = (PFNGLPATCHPARAMETERIPROC)glewGetProcAddress((const GLubyte*)"glPatchParameteri")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_tessellation_shader */ + +#ifdef GL_ARB_texture_border_clamp + +#endif /* GL_ARB_texture_border_clamp */ + +#ifdef GL_ARB_texture_buffer_object + +static GLboolean _glewInit_GL_ARB_texture_buffer_object (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glTexBufferARB = (PFNGLTEXBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"glTexBufferARB")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_texture_buffer_object */ + +#ifdef GL_ARB_texture_buffer_object_rgb32 + +#endif /* GL_ARB_texture_buffer_object_rgb32 */ + +#ifdef GL_ARB_texture_compression + +static GLboolean _glewInit_GL_ARB_texture_compression (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glCompressedTexImage1DARB = (PFNGLCOMPRESSEDTEXIMAGE1DARBPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexImage1DARB")) == NULL) || r; + r = ((glCompressedTexImage2DARB = (PFNGLCOMPRESSEDTEXIMAGE2DARBPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexImage2DARB")) == NULL) || r; + r = ((glCompressedTexImage3DARB = (PFNGLCOMPRESSEDTEXIMAGE3DARBPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexImage3DARB")) == NULL) || r; + r = ((glCompressedTexSubImage1DARB = (PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexSubImage1DARB")) == NULL) || r; + r = ((glCompressedTexSubImage2DARB = (PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexSubImage2DARB")) == NULL) || r; + r = ((glCompressedTexSubImage3DARB = (PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexSubImage3DARB")) == NULL) || r; + r = ((glGetCompressedTexImageARB = (PFNGLGETCOMPRESSEDTEXIMAGEARBPROC)glewGetProcAddress((const GLubyte*)"glGetCompressedTexImageARB")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_texture_compression */ + +#ifdef GL_ARB_texture_compression_bptc + +#endif /* GL_ARB_texture_compression_bptc */ + +#ifdef GL_ARB_texture_compression_rgtc + +#endif /* GL_ARB_texture_compression_rgtc */ + +#ifdef GL_ARB_texture_cube_map + +#endif /* GL_ARB_texture_cube_map */ + +#ifdef GL_ARB_texture_cube_map_array + +#endif /* GL_ARB_texture_cube_map_array */ + +#ifdef GL_ARB_texture_env_add + +#endif /* GL_ARB_texture_env_add */ + +#ifdef GL_ARB_texture_env_combine + +#endif /* GL_ARB_texture_env_combine */ + +#ifdef GL_ARB_texture_env_crossbar + +#endif /* GL_ARB_texture_env_crossbar */ + +#ifdef GL_ARB_texture_env_dot3 + +#endif /* GL_ARB_texture_env_dot3 */ + +#ifdef GL_ARB_texture_float + +#endif /* GL_ARB_texture_float */ + +#ifdef GL_ARB_texture_gather + +#endif /* GL_ARB_texture_gather */ + +#ifdef GL_ARB_texture_mirrored_repeat + +#endif /* GL_ARB_texture_mirrored_repeat */ + +#ifdef GL_ARB_texture_multisample + +static GLboolean _glewInit_GL_ARB_texture_multisample (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glGetMultisamplefv = (PFNGLGETMULTISAMPLEFVPROC)glewGetProcAddress((const GLubyte*)"glGetMultisamplefv")) == NULL) || r; + r = ((glSampleMaski = (PFNGLSAMPLEMASKIPROC)glewGetProcAddress((const GLubyte*)"glSampleMaski")) == NULL) || r; + r = ((glTexImage2DMultisample = (PFNGLTEXIMAGE2DMULTISAMPLEPROC)glewGetProcAddress((const GLubyte*)"glTexImage2DMultisample")) == NULL) || r; + r = ((glTexImage3DMultisample = (PFNGLTEXIMAGE3DMULTISAMPLEPROC)glewGetProcAddress((const GLubyte*)"glTexImage3DMultisample")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_texture_multisample */ + +#ifdef GL_ARB_texture_non_power_of_two + +#endif /* GL_ARB_texture_non_power_of_two */ + +#ifdef GL_ARB_texture_query_lod + +#endif /* GL_ARB_texture_query_lod */ + +#ifdef GL_ARB_texture_rectangle + +#endif /* GL_ARB_texture_rectangle */ + +#ifdef GL_ARB_texture_rg + +#endif /* GL_ARB_texture_rg */ + +#ifdef GL_ARB_texture_rgb10_a2ui + +#endif /* GL_ARB_texture_rgb10_a2ui */ + +#ifdef GL_ARB_texture_swizzle + +#endif /* GL_ARB_texture_swizzle */ + +#ifdef GL_ARB_timer_query + +static GLboolean _glewInit_GL_ARB_timer_query (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glGetQueryObjecti64v = (PFNGLGETQUERYOBJECTI64VPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjecti64v")) == NULL) || r; + r = ((glGetQueryObjectui64v = (PFNGLGETQUERYOBJECTUI64VPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjectui64v")) == NULL) || r; + r = ((glQueryCounter = (PFNGLQUERYCOUNTERPROC)glewGetProcAddress((const GLubyte*)"glQueryCounter")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_timer_query */ + +#ifdef GL_ARB_transform_feedback2 + +static GLboolean _glewInit_GL_ARB_transform_feedback2 (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBindTransformFeedback = (PFNGLBINDTRANSFORMFEEDBACKPROC)glewGetProcAddress((const GLubyte*)"glBindTransformFeedback")) == NULL) || r; + r = ((glDeleteTransformFeedbacks = (PFNGLDELETETRANSFORMFEEDBACKSPROC)glewGetProcAddress((const GLubyte*)"glDeleteTransformFeedbacks")) == NULL) || r; + r = ((glDrawTransformFeedback = (PFNGLDRAWTRANSFORMFEEDBACKPROC)glewGetProcAddress((const GLubyte*)"glDrawTransformFeedback")) == NULL) || r; + r = ((glGenTransformFeedbacks = (PFNGLGENTRANSFORMFEEDBACKSPROC)glewGetProcAddress((const GLubyte*)"glGenTransformFeedbacks")) == NULL) || r; + r = ((glIsTransformFeedback = (PFNGLISTRANSFORMFEEDBACKPROC)glewGetProcAddress((const GLubyte*)"glIsTransformFeedback")) == NULL) || r; + r = ((glPauseTransformFeedback = (PFNGLPAUSETRANSFORMFEEDBACKPROC)glewGetProcAddress((const GLubyte*)"glPauseTransformFeedback")) == NULL) || r; + r = ((glResumeTransformFeedback = (PFNGLRESUMETRANSFORMFEEDBACKPROC)glewGetProcAddress((const GLubyte*)"glResumeTransformFeedback")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_transform_feedback2 */ + +#ifdef GL_ARB_transform_feedback3 + +static GLboolean _glewInit_GL_ARB_transform_feedback3 (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBeginQueryIndexed = (PFNGLBEGINQUERYINDEXEDPROC)glewGetProcAddress((const GLubyte*)"glBeginQueryIndexed")) == NULL) || r; + r = ((glDrawTransformFeedbackStream = (PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC)glewGetProcAddress((const GLubyte*)"glDrawTransformFeedbackStream")) == NULL) || r; + r = ((glEndQueryIndexed = (PFNGLENDQUERYINDEXEDPROC)glewGetProcAddress((const GLubyte*)"glEndQueryIndexed")) == NULL) || r; + r = ((glGetQueryIndexediv = (PFNGLGETQUERYINDEXEDIVPROC)glewGetProcAddress((const GLubyte*)"glGetQueryIndexediv")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_transform_feedback3 */ + +#ifdef GL_ARB_transpose_matrix + +static GLboolean _glewInit_GL_ARB_transpose_matrix (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glLoadTransposeMatrixdARB = (PFNGLLOADTRANSPOSEMATRIXDARBPROC)glewGetProcAddress((const GLubyte*)"glLoadTransposeMatrixdARB")) == NULL) || r; + r = ((glLoadTransposeMatrixfARB = (PFNGLLOADTRANSPOSEMATRIXFARBPROC)glewGetProcAddress((const GLubyte*)"glLoadTransposeMatrixfARB")) == NULL) || r; + r = ((glMultTransposeMatrixdARB = (PFNGLMULTTRANSPOSEMATRIXDARBPROC)glewGetProcAddress((const GLubyte*)"glMultTransposeMatrixdARB")) == NULL) || r; + r = ((glMultTransposeMatrixfARB = (PFNGLMULTTRANSPOSEMATRIXFARBPROC)glewGetProcAddress((const GLubyte*)"glMultTransposeMatrixfARB")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_transpose_matrix */ + +#ifdef GL_ARB_uniform_buffer_object + +static GLboolean _glewInit_GL_ARB_uniform_buffer_object (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBindBufferBase = (PFNGLBINDBUFFERBASEPROC)glewGetProcAddress((const GLubyte*)"glBindBufferBase")) == NULL) || r; + r = ((glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC)glewGetProcAddress((const GLubyte*)"glBindBufferRange")) == NULL) || r; + r = ((glGetActiveUniformBlockName = (PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC)glewGetProcAddress((const GLubyte*)"glGetActiveUniformBlockName")) == NULL) || r; + r = ((glGetActiveUniformBlockiv = (PFNGLGETACTIVEUNIFORMBLOCKIVPROC)glewGetProcAddress((const GLubyte*)"glGetActiveUniformBlockiv")) == NULL) || r; + r = ((glGetActiveUniformName = (PFNGLGETACTIVEUNIFORMNAMEPROC)glewGetProcAddress((const GLubyte*)"glGetActiveUniformName")) == NULL) || r; + r = ((glGetActiveUniformsiv = (PFNGLGETACTIVEUNIFORMSIVPROC)glewGetProcAddress((const GLubyte*)"glGetActiveUniformsiv")) == NULL) || r; + r = ((glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC)glewGetProcAddress((const GLubyte*)"glGetIntegeri_v")) == NULL) || r; + r = ((glGetUniformBlockIndex = (PFNGLGETUNIFORMBLOCKINDEXPROC)glewGetProcAddress((const GLubyte*)"glGetUniformBlockIndex")) == NULL) || r; + r = ((glGetUniformIndices = (PFNGLGETUNIFORMINDICESPROC)glewGetProcAddress((const GLubyte*)"glGetUniformIndices")) == NULL) || r; + r = ((glUniformBlockBinding = (PFNGLUNIFORMBLOCKBINDINGPROC)glewGetProcAddress((const GLubyte*)"glUniformBlockBinding")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_uniform_buffer_object */ + +#ifdef GL_ARB_vertex_array_bgra + +#endif /* GL_ARB_vertex_array_bgra */ + +#ifdef GL_ARB_vertex_array_object + +static GLboolean _glewInit_GL_ARB_vertex_array_object (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBindVertexArray = (PFNGLBINDVERTEXARRAYPROC)glewGetProcAddress((const GLubyte*)"glBindVertexArray")) == NULL) || r; + r = ((glDeleteVertexArrays = (PFNGLDELETEVERTEXARRAYSPROC)glewGetProcAddress((const GLubyte*)"glDeleteVertexArrays")) == NULL) || r; + r = ((glGenVertexArrays = (PFNGLGENVERTEXARRAYSPROC)glewGetProcAddress((const GLubyte*)"glGenVertexArrays")) == NULL) || r; + r = ((glIsVertexArray = (PFNGLISVERTEXARRAYPROC)glewGetProcAddress((const GLubyte*)"glIsVertexArray")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_vertex_array_object */ + +#ifdef GL_ARB_vertex_blend + +static GLboolean _glewInit_GL_ARB_vertex_blend (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glVertexBlendARB = (PFNGLVERTEXBLENDARBPROC)glewGetProcAddress((const GLubyte*)"glVertexBlendARB")) == NULL) || r; + r = ((glWeightPointerARB = (PFNGLWEIGHTPOINTERARBPROC)glewGetProcAddress((const GLubyte*)"glWeightPointerARB")) == NULL) || r; + r = ((glWeightbvARB = (PFNGLWEIGHTBVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightbvARB")) == NULL) || r; + r = ((glWeightdvARB = (PFNGLWEIGHTDVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightdvARB")) == NULL) || r; + r = ((glWeightfvARB = (PFNGLWEIGHTFVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightfvARB")) == NULL) || r; + r = ((glWeightivARB = (PFNGLWEIGHTIVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightivARB")) == NULL) || r; + r = ((glWeightsvARB = (PFNGLWEIGHTSVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightsvARB")) == NULL) || r; + r = ((glWeightubvARB = (PFNGLWEIGHTUBVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightubvARB")) == NULL) || r; + r = ((glWeightuivARB = (PFNGLWEIGHTUIVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightuivARB")) == NULL) || r; + r = ((glWeightusvARB = (PFNGLWEIGHTUSVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightusvARB")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_vertex_blend */ + +#ifdef GL_ARB_vertex_buffer_object + +static GLboolean _glewInit_GL_ARB_vertex_buffer_object (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBindBufferARB = (PFNGLBINDBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"glBindBufferARB")) == NULL) || r; + r = ((glBufferDataARB = (PFNGLBUFFERDATAARBPROC)glewGetProcAddress((const GLubyte*)"glBufferDataARB")) == NULL) || r; + r = ((glBufferSubDataARB = (PFNGLBUFFERSUBDATAARBPROC)glewGetProcAddress((const GLubyte*)"glBufferSubDataARB")) == NULL) || r; + r = ((glDeleteBuffersARB = (PFNGLDELETEBUFFERSARBPROC)glewGetProcAddress((const GLubyte*)"glDeleteBuffersARB")) == NULL) || r; + r = ((glGenBuffersARB = (PFNGLGENBUFFERSARBPROC)glewGetProcAddress((const GLubyte*)"glGenBuffersARB")) == NULL) || r; + r = ((glGetBufferParameterivARB = (PFNGLGETBUFFERPARAMETERIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetBufferParameterivARB")) == NULL) || r; + r = ((glGetBufferPointervARB = (PFNGLGETBUFFERPOINTERVARBPROC)glewGetProcAddress((const GLubyte*)"glGetBufferPointervARB")) == NULL) || r; + r = ((glGetBufferSubDataARB = (PFNGLGETBUFFERSUBDATAARBPROC)glewGetProcAddress((const GLubyte*)"glGetBufferSubDataARB")) == NULL) || r; + r = ((glIsBufferARB = (PFNGLISBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"glIsBufferARB")) == NULL) || r; + r = ((glMapBufferARB = (PFNGLMAPBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"glMapBufferARB")) == NULL) || r; + r = ((glUnmapBufferARB = (PFNGLUNMAPBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"glUnmapBufferARB")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_vertex_buffer_object */ + +#ifdef GL_ARB_vertex_program + +static GLboolean _glewInit_GL_ARB_vertex_program (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBindProgramARB = (PFNGLBINDPROGRAMARBPROC)glewGetProcAddress((const GLubyte*)"glBindProgramARB")) == NULL) || r; + r = ((glDeleteProgramsARB = (PFNGLDELETEPROGRAMSARBPROC)glewGetProcAddress((const GLubyte*)"glDeleteProgramsARB")) == NULL) || r; + r = ((glDisableVertexAttribArrayARB = (PFNGLDISABLEVERTEXATTRIBARRAYARBPROC)glewGetProcAddress((const GLubyte*)"glDisableVertexAttribArrayARB")) == NULL) || r; + r = ((glEnableVertexAttribArrayARB = (PFNGLENABLEVERTEXATTRIBARRAYARBPROC)glewGetProcAddress((const GLubyte*)"glEnableVertexAttribArrayARB")) == NULL) || r; + r = ((glGenProgramsARB = (PFNGLGENPROGRAMSARBPROC)glewGetProcAddress((const GLubyte*)"glGenProgramsARB")) == NULL) || r; + r = ((glGetProgramEnvParameterdvARB = (PFNGLGETPROGRAMENVPARAMETERDVARBPROC)glewGetProcAddress((const GLubyte*)"glGetProgramEnvParameterdvARB")) == NULL) || r; + r = ((glGetProgramEnvParameterfvARB = (PFNGLGETPROGRAMENVPARAMETERFVARBPROC)glewGetProcAddress((const GLubyte*)"glGetProgramEnvParameterfvARB")) == NULL) || r; + r = ((glGetProgramLocalParameterdvARB = (PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC)glewGetProcAddress((const GLubyte*)"glGetProgramLocalParameterdvARB")) == NULL) || r; + r = ((glGetProgramLocalParameterfvARB = (PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC)glewGetProcAddress((const GLubyte*)"glGetProgramLocalParameterfvARB")) == NULL) || r; + r = ((glGetProgramStringARB = (PFNGLGETPROGRAMSTRINGARBPROC)glewGetProcAddress((const GLubyte*)"glGetProgramStringARB")) == NULL) || r; + r = ((glGetProgramivARB = (PFNGLGETPROGRAMIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetProgramivARB")) == NULL) || r; + r = ((glGetVertexAttribPointervARB = (PFNGLGETVERTEXATTRIBPOINTERVARBPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribPointervARB")) == NULL) || r; + r = ((glGetVertexAttribdvARB = (PFNGLGETVERTEXATTRIBDVARBPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribdvARB")) == NULL) || r; + r = ((glGetVertexAttribfvARB = (PFNGLGETVERTEXATTRIBFVARBPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribfvARB")) == NULL) || r; + r = ((glGetVertexAttribivARB = (PFNGLGETVERTEXATTRIBIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribivARB")) == NULL) || r; + r = ((glIsProgramARB = (PFNGLISPROGRAMARBPROC)glewGetProcAddress((const GLubyte*)"glIsProgramARB")) == NULL) || r; + r = ((glProgramEnvParameter4dARB = (PFNGLPROGRAMENVPARAMETER4DARBPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameter4dARB")) == NULL) || r; + r = ((glProgramEnvParameter4dvARB = (PFNGLPROGRAMENVPARAMETER4DVARBPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameter4dvARB")) == NULL) || r; + r = ((glProgramEnvParameter4fARB = (PFNGLPROGRAMENVPARAMETER4FARBPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameter4fARB")) == NULL) || r; + r = ((glProgramEnvParameter4fvARB = (PFNGLPROGRAMENVPARAMETER4FVARBPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameter4fvARB")) == NULL) || r; + r = ((glProgramLocalParameter4dARB = (PFNGLPROGRAMLOCALPARAMETER4DARBPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameter4dARB")) == NULL) || r; + r = ((glProgramLocalParameter4dvARB = (PFNGLPROGRAMLOCALPARAMETER4DVARBPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameter4dvARB")) == NULL) || r; + r = ((glProgramLocalParameter4fARB = (PFNGLPROGRAMLOCALPARAMETER4FARBPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameter4fARB")) == NULL) || r; + r = ((glProgramLocalParameter4fvARB = (PFNGLPROGRAMLOCALPARAMETER4FVARBPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameter4fvARB")) == NULL) || r; + r = ((glProgramStringARB = (PFNGLPROGRAMSTRINGARBPROC)glewGetProcAddress((const GLubyte*)"glProgramStringARB")) == NULL) || r; + r = ((glVertexAttrib1dARB = (PFNGLVERTEXATTRIB1DARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1dARB")) == NULL) || r; + r = ((glVertexAttrib1dvARB = (PFNGLVERTEXATTRIB1DVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1dvARB")) == NULL) || r; + r = ((glVertexAttrib1fARB = (PFNGLVERTEXATTRIB1FARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1fARB")) == NULL) || r; + r = ((glVertexAttrib1fvARB = (PFNGLVERTEXATTRIB1FVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1fvARB")) == NULL) || r; + r = ((glVertexAttrib1sARB = (PFNGLVERTEXATTRIB1SARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1sARB")) == NULL) || r; + r = ((glVertexAttrib1svARB = (PFNGLVERTEXATTRIB1SVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1svARB")) == NULL) || r; + r = ((glVertexAttrib2dARB = (PFNGLVERTEXATTRIB2DARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2dARB")) == NULL) || r; + r = ((glVertexAttrib2dvARB = (PFNGLVERTEXATTRIB2DVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2dvARB")) == NULL) || r; + r = ((glVertexAttrib2fARB = (PFNGLVERTEXATTRIB2FARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2fARB")) == NULL) || r; + r = ((glVertexAttrib2fvARB = (PFNGLVERTEXATTRIB2FVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2fvARB")) == NULL) || r; + r = ((glVertexAttrib2sARB = (PFNGLVERTEXATTRIB2SARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2sARB")) == NULL) || r; + r = ((glVertexAttrib2svARB = (PFNGLVERTEXATTRIB2SVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2svARB")) == NULL) || r; + r = ((glVertexAttrib3dARB = (PFNGLVERTEXATTRIB3DARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3dARB")) == NULL) || r; + r = ((glVertexAttrib3dvARB = (PFNGLVERTEXATTRIB3DVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3dvARB")) == NULL) || r; + r = ((glVertexAttrib3fARB = (PFNGLVERTEXATTRIB3FARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3fARB")) == NULL) || r; + r = ((glVertexAttrib3fvARB = (PFNGLVERTEXATTRIB3FVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3fvARB")) == NULL) || r; + r = ((glVertexAttrib3sARB = (PFNGLVERTEXATTRIB3SARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3sARB")) == NULL) || r; + r = ((glVertexAttrib3svARB = (PFNGLVERTEXATTRIB3SVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3svARB")) == NULL) || r; + r = ((glVertexAttrib4NbvARB = (PFNGLVERTEXATTRIB4NBVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4NbvARB")) == NULL) || r; + r = ((glVertexAttrib4NivARB = (PFNGLVERTEXATTRIB4NIVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4NivARB")) == NULL) || r; + r = ((glVertexAttrib4NsvARB = (PFNGLVERTEXATTRIB4NSVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4NsvARB")) == NULL) || r; + r = ((glVertexAttrib4NubARB = (PFNGLVERTEXATTRIB4NUBARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4NubARB")) == NULL) || r; + r = ((glVertexAttrib4NubvARB = (PFNGLVERTEXATTRIB4NUBVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4NubvARB")) == NULL) || r; + r = ((glVertexAttrib4NuivARB = (PFNGLVERTEXATTRIB4NUIVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4NuivARB")) == NULL) || r; + r = ((glVertexAttrib4NusvARB = (PFNGLVERTEXATTRIB4NUSVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4NusvARB")) == NULL) || r; + r = ((glVertexAttrib4bvARB = (PFNGLVERTEXATTRIB4BVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4bvARB")) == NULL) || r; + r = ((glVertexAttrib4dARB = (PFNGLVERTEXATTRIB4DARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4dARB")) == NULL) || r; + r = ((glVertexAttrib4dvARB = (PFNGLVERTEXATTRIB4DVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4dvARB")) == NULL) || r; + r = ((glVertexAttrib4fARB = (PFNGLVERTEXATTRIB4FARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4fARB")) == NULL) || r; + r = ((glVertexAttrib4fvARB = (PFNGLVERTEXATTRIB4FVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4fvARB")) == NULL) || r; + r = ((glVertexAttrib4ivARB = (PFNGLVERTEXATTRIB4IVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4ivARB")) == NULL) || r; + r = ((glVertexAttrib4sARB = (PFNGLVERTEXATTRIB4SARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4sARB")) == NULL) || r; + r = ((glVertexAttrib4svARB = (PFNGLVERTEXATTRIB4SVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4svARB")) == NULL) || r; + r = ((glVertexAttrib4ubvARB = (PFNGLVERTEXATTRIB4UBVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4ubvARB")) == NULL) || r; + r = ((glVertexAttrib4uivARB = (PFNGLVERTEXATTRIB4UIVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4uivARB")) == NULL) || r; + r = ((glVertexAttrib4usvARB = (PFNGLVERTEXATTRIB4USVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4usvARB")) == NULL) || r; + r = ((glVertexAttribPointerARB = (PFNGLVERTEXATTRIBPOINTERARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribPointerARB")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_vertex_program */ + +#ifdef GL_ARB_vertex_shader + +static GLboolean _glewInit_GL_ARB_vertex_shader (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBindAttribLocationARB = (PFNGLBINDATTRIBLOCATIONARBPROC)glewGetProcAddress((const GLubyte*)"glBindAttribLocationARB")) == NULL) || r; + r = ((glGetActiveAttribARB = (PFNGLGETACTIVEATTRIBARBPROC)glewGetProcAddress((const GLubyte*)"glGetActiveAttribARB")) == NULL) || r; + r = ((glGetAttribLocationARB = (PFNGLGETATTRIBLOCATIONARBPROC)glewGetProcAddress((const GLubyte*)"glGetAttribLocationARB")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_vertex_shader */ + +#ifdef GL_ARB_vertex_type_2_10_10_10_rev + +static GLboolean _glewInit_GL_ARB_vertex_type_2_10_10_10_rev (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glColorP3ui = (PFNGLCOLORP3UIPROC)glewGetProcAddress((const GLubyte*)"glColorP3ui")) == NULL) || r; + r = ((glColorP3uiv = (PFNGLCOLORP3UIVPROC)glewGetProcAddress((const GLubyte*)"glColorP3uiv")) == NULL) || r; + r = ((glColorP4ui = (PFNGLCOLORP4UIPROC)glewGetProcAddress((const GLubyte*)"glColorP4ui")) == NULL) || r; + r = ((glColorP4uiv = (PFNGLCOLORP4UIVPROC)glewGetProcAddress((const GLubyte*)"glColorP4uiv")) == NULL) || r; + r = ((glMultiTexCoordP1ui = (PFNGLMULTITEXCOORDP1UIPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoordP1ui")) == NULL) || r; + r = ((glMultiTexCoordP1uiv = (PFNGLMULTITEXCOORDP1UIVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoordP1uiv")) == NULL) || r; + r = ((glMultiTexCoordP2ui = (PFNGLMULTITEXCOORDP2UIPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoordP2ui")) == NULL) || r; + r = ((glMultiTexCoordP2uiv = (PFNGLMULTITEXCOORDP2UIVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoordP2uiv")) == NULL) || r; + r = ((glMultiTexCoordP3ui = (PFNGLMULTITEXCOORDP3UIPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoordP3ui")) == NULL) || r; + r = ((glMultiTexCoordP3uiv = (PFNGLMULTITEXCOORDP3UIVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoordP3uiv")) == NULL) || r; + r = ((glMultiTexCoordP4ui = (PFNGLMULTITEXCOORDP4UIPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoordP4ui")) == NULL) || r; + r = ((glMultiTexCoordP4uiv = (PFNGLMULTITEXCOORDP4UIVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoordP4uiv")) == NULL) || r; + r = ((glNormalP3ui = (PFNGLNORMALP3UIPROC)glewGetProcAddress((const GLubyte*)"glNormalP3ui")) == NULL) || r; + r = ((glNormalP3uiv = (PFNGLNORMALP3UIVPROC)glewGetProcAddress((const GLubyte*)"glNormalP3uiv")) == NULL) || r; + r = ((glSecondaryColorP3ui = (PFNGLSECONDARYCOLORP3UIPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColorP3ui")) == NULL) || r; + r = ((glSecondaryColorP3uiv = (PFNGLSECONDARYCOLORP3UIVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColorP3uiv")) == NULL) || r; + r = ((glTexCoordP1ui = (PFNGLTEXCOORDP1UIPROC)glewGetProcAddress((const GLubyte*)"glTexCoordP1ui")) == NULL) || r; + r = ((glTexCoordP1uiv = (PFNGLTEXCOORDP1UIVPROC)glewGetProcAddress((const GLubyte*)"glTexCoordP1uiv")) == NULL) || r; + r = ((glTexCoordP2ui = (PFNGLTEXCOORDP2UIPROC)glewGetProcAddress((const GLubyte*)"glTexCoordP2ui")) == NULL) || r; + r = ((glTexCoordP2uiv = (PFNGLTEXCOORDP2UIVPROC)glewGetProcAddress((const GLubyte*)"glTexCoordP2uiv")) == NULL) || r; + r = ((glTexCoordP3ui = (PFNGLTEXCOORDP3UIPROC)glewGetProcAddress((const GLubyte*)"glTexCoordP3ui")) == NULL) || r; + r = ((glTexCoordP3uiv = (PFNGLTEXCOORDP3UIVPROC)glewGetProcAddress((const GLubyte*)"glTexCoordP3uiv")) == NULL) || r; + r = ((glTexCoordP4ui = (PFNGLTEXCOORDP4UIPROC)glewGetProcAddress((const GLubyte*)"glTexCoordP4ui")) == NULL) || r; + r = ((glTexCoordP4uiv = (PFNGLTEXCOORDP4UIVPROC)glewGetProcAddress((const GLubyte*)"glTexCoordP4uiv")) == NULL) || r; + r = ((glVertexAttribP1ui = (PFNGLVERTEXATTRIBP1UIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribP1ui")) == NULL) || r; + r = ((glVertexAttribP1uiv = (PFNGLVERTEXATTRIBP1UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribP1uiv")) == NULL) || r; + r = ((glVertexAttribP2ui = (PFNGLVERTEXATTRIBP2UIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribP2ui")) == NULL) || r; + r = ((glVertexAttribP2uiv = (PFNGLVERTEXATTRIBP2UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribP2uiv")) == NULL) || r; + r = ((glVertexAttribP3ui = (PFNGLVERTEXATTRIBP3UIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribP3ui")) == NULL) || r; + r = ((glVertexAttribP3uiv = (PFNGLVERTEXATTRIBP3UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribP3uiv")) == NULL) || r; + r = ((glVertexAttribP4ui = (PFNGLVERTEXATTRIBP4UIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribP4ui")) == NULL) || r; + r = ((glVertexAttribP4uiv = (PFNGLVERTEXATTRIBP4UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribP4uiv")) == NULL) || r; + r = ((glVertexP2ui = (PFNGLVERTEXP2UIPROC)glewGetProcAddress((const GLubyte*)"glVertexP2ui")) == NULL) || r; + r = ((glVertexP2uiv = (PFNGLVERTEXP2UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexP2uiv")) == NULL) || r; + r = ((glVertexP3ui = (PFNGLVERTEXP3UIPROC)glewGetProcAddress((const GLubyte*)"glVertexP3ui")) == NULL) || r; + r = ((glVertexP3uiv = (PFNGLVERTEXP3UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexP3uiv")) == NULL) || r; + r = ((glVertexP4ui = (PFNGLVERTEXP4UIPROC)glewGetProcAddress((const GLubyte*)"glVertexP4ui")) == NULL) || r; + r = ((glVertexP4uiv = (PFNGLVERTEXP4UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexP4uiv")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_vertex_type_2_10_10_10_rev */ + +#ifdef GL_ARB_window_pos + +static GLboolean _glewInit_GL_ARB_window_pos (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glWindowPos2dARB = (PFNGLWINDOWPOS2DARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2dARB")) == NULL) || r; + r = ((glWindowPos2dvARB = (PFNGLWINDOWPOS2DVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2dvARB")) == NULL) || r; + r = ((glWindowPos2fARB = (PFNGLWINDOWPOS2FARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2fARB")) == NULL) || r; + r = ((glWindowPos2fvARB = (PFNGLWINDOWPOS2FVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2fvARB")) == NULL) || r; + r = ((glWindowPos2iARB = (PFNGLWINDOWPOS2IARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2iARB")) == NULL) || r; + r = ((glWindowPos2ivARB = (PFNGLWINDOWPOS2IVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2ivARB")) == NULL) || r; + r = ((glWindowPos2sARB = (PFNGLWINDOWPOS2SARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2sARB")) == NULL) || r; + r = ((glWindowPos2svARB = (PFNGLWINDOWPOS2SVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2svARB")) == NULL) || r; + r = ((glWindowPos3dARB = (PFNGLWINDOWPOS3DARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3dARB")) == NULL) || r; + r = ((glWindowPos3dvARB = (PFNGLWINDOWPOS3DVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3dvARB")) == NULL) || r; + r = ((glWindowPos3fARB = (PFNGLWINDOWPOS3FARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3fARB")) == NULL) || r; + r = ((glWindowPos3fvARB = (PFNGLWINDOWPOS3FVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3fvARB")) == NULL) || r; + r = ((glWindowPos3iARB = (PFNGLWINDOWPOS3IARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3iARB")) == NULL) || r; + r = ((glWindowPos3ivARB = (PFNGLWINDOWPOS3IVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3ivARB")) == NULL) || r; + r = ((glWindowPos3sARB = (PFNGLWINDOWPOS3SARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3sARB")) == NULL) || r; + r = ((glWindowPos3svARB = (PFNGLWINDOWPOS3SVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3svARB")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_window_pos */ + +#ifdef GL_ATIX_point_sprites + +#endif /* GL_ATIX_point_sprites */ + +#ifdef GL_ATIX_texture_env_combine3 + +#endif /* GL_ATIX_texture_env_combine3 */ + +#ifdef GL_ATIX_texture_env_route + +#endif /* GL_ATIX_texture_env_route */ + +#ifdef GL_ATIX_vertex_shader_output_point_size + +#endif /* GL_ATIX_vertex_shader_output_point_size */ + +#ifdef GL_ATI_draw_buffers + +static GLboolean _glewInit_GL_ATI_draw_buffers (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glDrawBuffersATI = (PFNGLDRAWBUFFERSATIPROC)glewGetProcAddress((const GLubyte*)"glDrawBuffersATI")) == NULL) || r; + + return r; +} + +#endif /* GL_ATI_draw_buffers */ + +#ifdef GL_ATI_element_array + +static GLboolean _glewInit_GL_ATI_element_array (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glDrawElementArrayATI = (PFNGLDRAWELEMENTARRAYATIPROC)glewGetProcAddress((const GLubyte*)"glDrawElementArrayATI")) == NULL) || r; + r = ((glDrawRangeElementArrayATI = (PFNGLDRAWRANGEELEMENTARRAYATIPROC)glewGetProcAddress((const GLubyte*)"glDrawRangeElementArrayATI")) == NULL) || r; + r = ((glElementPointerATI = (PFNGLELEMENTPOINTERATIPROC)glewGetProcAddress((const GLubyte*)"glElementPointerATI")) == NULL) || r; + + return r; +} + +#endif /* GL_ATI_element_array */ + +#ifdef GL_ATI_envmap_bumpmap + +static GLboolean _glewInit_GL_ATI_envmap_bumpmap (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glGetTexBumpParameterfvATI = (PFNGLGETTEXBUMPPARAMETERFVATIPROC)glewGetProcAddress((const GLubyte*)"glGetTexBumpParameterfvATI")) == NULL) || r; + r = ((glGetTexBumpParameterivATI = (PFNGLGETTEXBUMPPARAMETERIVATIPROC)glewGetProcAddress((const GLubyte*)"glGetTexBumpParameterivATI")) == NULL) || r; + r = ((glTexBumpParameterfvATI = (PFNGLTEXBUMPPARAMETERFVATIPROC)glewGetProcAddress((const GLubyte*)"glTexBumpParameterfvATI")) == NULL) || r; + r = ((glTexBumpParameterivATI = (PFNGLTEXBUMPPARAMETERIVATIPROC)glewGetProcAddress((const GLubyte*)"glTexBumpParameterivATI")) == NULL) || r; + + return r; +} + +#endif /* GL_ATI_envmap_bumpmap */ + +#ifdef GL_ATI_fragment_shader + +static GLboolean _glewInit_GL_ATI_fragment_shader (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glAlphaFragmentOp1ATI = (PFNGLALPHAFRAGMENTOP1ATIPROC)glewGetProcAddress((const GLubyte*)"glAlphaFragmentOp1ATI")) == NULL) || r; + r = ((glAlphaFragmentOp2ATI = (PFNGLALPHAFRAGMENTOP2ATIPROC)glewGetProcAddress((const GLubyte*)"glAlphaFragmentOp2ATI")) == NULL) || r; + r = ((glAlphaFragmentOp3ATI = (PFNGLALPHAFRAGMENTOP3ATIPROC)glewGetProcAddress((const GLubyte*)"glAlphaFragmentOp3ATI")) == NULL) || r; + r = ((glBeginFragmentShaderATI = (PFNGLBEGINFRAGMENTSHADERATIPROC)glewGetProcAddress((const GLubyte*)"glBeginFragmentShaderATI")) == NULL) || r; + r = ((glBindFragmentShaderATI = (PFNGLBINDFRAGMENTSHADERATIPROC)glewGetProcAddress((const GLubyte*)"glBindFragmentShaderATI")) == NULL) || r; + r = ((glColorFragmentOp1ATI = (PFNGLCOLORFRAGMENTOP1ATIPROC)glewGetProcAddress((const GLubyte*)"glColorFragmentOp1ATI")) == NULL) || r; + r = ((glColorFragmentOp2ATI = (PFNGLCOLORFRAGMENTOP2ATIPROC)glewGetProcAddress((const GLubyte*)"glColorFragmentOp2ATI")) == NULL) || r; + r = ((glColorFragmentOp3ATI = (PFNGLCOLORFRAGMENTOP3ATIPROC)glewGetProcAddress((const GLubyte*)"glColorFragmentOp3ATI")) == NULL) || r; + r = ((glDeleteFragmentShaderATI = (PFNGLDELETEFRAGMENTSHADERATIPROC)glewGetProcAddress((const GLubyte*)"glDeleteFragmentShaderATI")) == NULL) || r; + r = ((glEndFragmentShaderATI = (PFNGLENDFRAGMENTSHADERATIPROC)glewGetProcAddress((const GLubyte*)"glEndFragmentShaderATI")) == NULL) || r; + r = ((glGenFragmentShadersATI = (PFNGLGENFRAGMENTSHADERSATIPROC)glewGetProcAddress((const GLubyte*)"glGenFragmentShadersATI")) == NULL) || r; + r = ((glPassTexCoordATI = (PFNGLPASSTEXCOORDATIPROC)glewGetProcAddress((const GLubyte*)"glPassTexCoordATI")) == NULL) || r; + r = ((glSampleMapATI = (PFNGLSAMPLEMAPATIPROC)glewGetProcAddress((const GLubyte*)"glSampleMapATI")) == NULL) || r; + r = ((glSetFragmentShaderConstantATI = (PFNGLSETFRAGMENTSHADERCONSTANTATIPROC)glewGetProcAddress((const GLubyte*)"glSetFragmentShaderConstantATI")) == NULL) || r; + + return r; +} + +#endif /* GL_ATI_fragment_shader */ + +#ifdef GL_ATI_map_object_buffer + +static GLboolean _glewInit_GL_ATI_map_object_buffer (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glMapObjectBufferATI = (PFNGLMAPOBJECTBUFFERATIPROC)glewGetProcAddress((const GLubyte*)"glMapObjectBufferATI")) == NULL) || r; + r = ((glUnmapObjectBufferATI = (PFNGLUNMAPOBJECTBUFFERATIPROC)glewGetProcAddress((const GLubyte*)"glUnmapObjectBufferATI")) == NULL) || r; + + return r; +} + +#endif /* GL_ATI_map_object_buffer */ + +#ifdef GL_ATI_meminfo + +#endif /* GL_ATI_meminfo */ + +#ifdef GL_ATI_pn_triangles + +static GLboolean _glewInit_GL_ATI_pn_triangles (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glPNTrianglesfATI = (PFNGLPNTRIANGLESFATIPROC)glewGetProcAddress((const GLubyte*)"glPNTrianglesfATI")) == NULL) || r; + r = ((glPNTrianglesiATI = (PFNGLPNTRIANGLESIATIPROC)glewGetProcAddress((const GLubyte*)"glPNTrianglesiATI")) == NULL) || r; + + return r; +} + +#endif /* GL_ATI_pn_triangles */ + +#ifdef GL_ATI_separate_stencil + +static GLboolean _glewInit_GL_ATI_separate_stencil (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glStencilFuncSeparateATI = (PFNGLSTENCILFUNCSEPARATEATIPROC)glewGetProcAddress((const GLubyte*)"glStencilFuncSeparateATI")) == NULL) || r; + r = ((glStencilOpSeparateATI = (PFNGLSTENCILOPSEPARATEATIPROC)glewGetProcAddress((const GLubyte*)"glStencilOpSeparateATI")) == NULL) || r; + + return r; +} + +#endif /* GL_ATI_separate_stencil */ + +#ifdef GL_ATI_shader_texture_lod + +#endif /* GL_ATI_shader_texture_lod */ + +#ifdef GL_ATI_text_fragment_shader + +#endif /* GL_ATI_text_fragment_shader */ + +#ifdef GL_ATI_texture_compression_3dc + +#endif /* GL_ATI_texture_compression_3dc */ + +#ifdef GL_ATI_texture_env_combine3 + +#endif /* GL_ATI_texture_env_combine3 */ + +#ifdef GL_ATI_texture_float + +#endif /* GL_ATI_texture_float */ + +#ifdef GL_ATI_texture_mirror_once + +#endif /* GL_ATI_texture_mirror_once */ + +#ifdef GL_ATI_vertex_array_object + +static GLboolean _glewInit_GL_ATI_vertex_array_object (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glArrayObjectATI = (PFNGLARRAYOBJECTATIPROC)glewGetProcAddress((const GLubyte*)"glArrayObjectATI")) == NULL) || r; + r = ((glFreeObjectBufferATI = (PFNGLFREEOBJECTBUFFERATIPROC)glewGetProcAddress((const GLubyte*)"glFreeObjectBufferATI")) == NULL) || r; + r = ((glGetArrayObjectfvATI = (PFNGLGETARRAYOBJECTFVATIPROC)glewGetProcAddress((const GLubyte*)"glGetArrayObjectfvATI")) == NULL) || r; + r = ((glGetArrayObjectivATI = (PFNGLGETARRAYOBJECTIVATIPROC)glewGetProcAddress((const GLubyte*)"glGetArrayObjectivATI")) == NULL) || r; + r = ((glGetObjectBufferfvATI = (PFNGLGETOBJECTBUFFERFVATIPROC)glewGetProcAddress((const GLubyte*)"glGetObjectBufferfvATI")) == NULL) || r; + r = ((glGetObjectBufferivATI = (PFNGLGETOBJECTBUFFERIVATIPROC)glewGetProcAddress((const GLubyte*)"glGetObjectBufferivATI")) == NULL) || r; + r = ((glGetVariantArrayObjectfvATI = (PFNGLGETVARIANTARRAYOBJECTFVATIPROC)glewGetProcAddress((const GLubyte*)"glGetVariantArrayObjectfvATI")) == NULL) || r; + r = ((glGetVariantArrayObjectivATI = (PFNGLGETVARIANTARRAYOBJECTIVATIPROC)glewGetProcAddress((const GLubyte*)"glGetVariantArrayObjectivATI")) == NULL) || r; + r = ((glIsObjectBufferATI = (PFNGLISOBJECTBUFFERATIPROC)glewGetProcAddress((const GLubyte*)"glIsObjectBufferATI")) == NULL) || r; + r = ((glNewObjectBufferATI = (PFNGLNEWOBJECTBUFFERATIPROC)glewGetProcAddress((const GLubyte*)"glNewObjectBufferATI")) == NULL) || r; + r = ((glUpdateObjectBufferATI = (PFNGLUPDATEOBJECTBUFFERATIPROC)glewGetProcAddress((const GLubyte*)"glUpdateObjectBufferATI")) == NULL) || r; + r = ((glVariantArrayObjectATI = (PFNGLVARIANTARRAYOBJECTATIPROC)glewGetProcAddress((const GLubyte*)"glVariantArrayObjectATI")) == NULL) || r; + + return r; +} + +#endif /* GL_ATI_vertex_array_object */ + +#ifdef GL_ATI_vertex_attrib_array_object + +static GLboolean _glewInit_GL_ATI_vertex_attrib_array_object (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glGetVertexAttribArrayObjectfvATI = (PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribArrayObjectfvATI")) == NULL) || r; + r = ((glGetVertexAttribArrayObjectivATI = (PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribArrayObjectivATI")) == NULL) || r; + r = ((glVertexAttribArrayObjectATI = (PFNGLVERTEXATTRIBARRAYOBJECTATIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribArrayObjectATI")) == NULL) || r; + + return r; +} + +#endif /* GL_ATI_vertex_attrib_array_object */ + +#ifdef GL_ATI_vertex_streams + +static GLboolean _glewInit_GL_ATI_vertex_streams (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glClientActiveVertexStreamATI = (PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC)glewGetProcAddress((const GLubyte*)"glClientActiveVertexStreamATI")) == NULL) || r; + r = ((glNormalStream3bATI = (PFNGLNORMALSTREAM3BATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3bATI")) == NULL) || r; + r = ((glNormalStream3bvATI = (PFNGLNORMALSTREAM3BVATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3bvATI")) == NULL) || r; + r = ((glNormalStream3dATI = (PFNGLNORMALSTREAM3DATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3dATI")) == NULL) || r; + r = ((glNormalStream3dvATI = (PFNGLNORMALSTREAM3DVATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3dvATI")) == NULL) || r; + r = ((glNormalStream3fATI = (PFNGLNORMALSTREAM3FATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3fATI")) == NULL) || r; + r = ((glNormalStream3fvATI = (PFNGLNORMALSTREAM3FVATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3fvATI")) == NULL) || r; + r = ((glNormalStream3iATI = (PFNGLNORMALSTREAM3IATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3iATI")) == NULL) || r; + r = ((glNormalStream3ivATI = (PFNGLNORMALSTREAM3IVATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3ivATI")) == NULL) || r; + r = ((glNormalStream3sATI = (PFNGLNORMALSTREAM3SATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3sATI")) == NULL) || r; + r = ((glNormalStream3svATI = (PFNGLNORMALSTREAM3SVATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3svATI")) == NULL) || r; + r = ((glVertexBlendEnvfATI = (PFNGLVERTEXBLENDENVFATIPROC)glewGetProcAddress((const GLubyte*)"glVertexBlendEnvfATI")) == NULL) || r; + r = ((glVertexBlendEnviATI = (PFNGLVERTEXBLENDENVIATIPROC)glewGetProcAddress((const GLubyte*)"glVertexBlendEnviATI")) == NULL) || r; + r = ((glVertexStream2dATI = (PFNGLVERTEXSTREAM2DATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2dATI")) == NULL) || r; + r = ((glVertexStream2dvATI = (PFNGLVERTEXSTREAM2DVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2dvATI")) == NULL) || r; + r = ((glVertexStream2fATI = (PFNGLVERTEXSTREAM2FATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2fATI")) == NULL) || r; + r = ((glVertexStream2fvATI = (PFNGLVERTEXSTREAM2FVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2fvATI")) == NULL) || r; + r = ((glVertexStream2iATI = (PFNGLVERTEXSTREAM2IATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2iATI")) == NULL) || r; + r = ((glVertexStream2ivATI = (PFNGLVERTEXSTREAM2IVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2ivATI")) == NULL) || r; + r = ((glVertexStream2sATI = (PFNGLVERTEXSTREAM2SATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2sATI")) == NULL) || r; + r = ((glVertexStream2svATI = (PFNGLVERTEXSTREAM2SVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2svATI")) == NULL) || r; + r = ((glVertexStream3dATI = (PFNGLVERTEXSTREAM3DATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3dATI")) == NULL) || r; + r = ((glVertexStream3dvATI = (PFNGLVERTEXSTREAM3DVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3dvATI")) == NULL) || r; + r = ((glVertexStream3fATI = (PFNGLVERTEXSTREAM3FATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3fATI")) == NULL) || r; + r = ((glVertexStream3fvATI = (PFNGLVERTEXSTREAM3FVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3fvATI")) == NULL) || r; + r = ((glVertexStream3iATI = (PFNGLVERTEXSTREAM3IATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3iATI")) == NULL) || r; + r = ((glVertexStream3ivATI = (PFNGLVERTEXSTREAM3IVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3ivATI")) == NULL) || r; + r = ((glVertexStream3sATI = (PFNGLVERTEXSTREAM3SATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3sATI")) == NULL) || r; + r = ((glVertexStream3svATI = (PFNGLVERTEXSTREAM3SVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3svATI")) == NULL) || r; + r = ((glVertexStream4dATI = (PFNGLVERTEXSTREAM4DATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4dATI")) == NULL) || r; + r = ((glVertexStream4dvATI = (PFNGLVERTEXSTREAM4DVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4dvATI")) == NULL) || r; + r = ((glVertexStream4fATI = (PFNGLVERTEXSTREAM4FATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4fATI")) == NULL) || r; + r = ((glVertexStream4fvATI = (PFNGLVERTEXSTREAM4FVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4fvATI")) == NULL) || r; + r = ((glVertexStream4iATI = (PFNGLVERTEXSTREAM4IATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4iATI")) == NULL) || r; + r = ((glVertexStream4ivATI = (PFNGLVERTEXSTREAM4IVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4ivATI")) == NULL) || r; + r = ((glVertexStream4sATI = (PFNGLVERTEXSTREAM4SATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4sATI")) == NULL) || r; + r = ((glVertexStream4svATI = (PFNGLVERTEXSTREAM4SVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4svATI")) == NULL) || r; + + return r; +} + +#endif /* GL_ATI_vertex_streams */ + +#ifdef GL_EXT_422_pixels + +#endif /* GL_EXT_422_pixels */ + +#ifdef GL_EXT_Cg_shader + +#endif /* GL_EXT_Cg_shader */ + +#ifdef GL_EXT_abgr + +#endif /* GL_EXT_abgr */ + +#ifdef GL_EXT_bgra + +#endif /* GL_EXT_bgra */ + +#ifdef GL_EXT_bindable_uniform + +static GLboolean _glewInit_GL_EXT_bindable_uniform (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glGetUniformBufferSizeEXT = (PFNGLGETUNIFORMBUFFERSIZEEXTPROC)glewGetProcAddress((const GLubyte*)"glGetUniformBufferSizeEXT")) == NULL) || r; + r = ((glGetUniformOffsetEXT = (PFNGLGETUNIFORMOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glGetUniformOffsetEXT")) == NULL) || r; + r = ((glUniformBufferEXT = (PFNGLUNIFORMBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glUniformBufferEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_bindable_uniform */ + +#ifdef GL_EXT_blend_color + +static GLboolean _glewInit_GL_EXT_blend_color (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBlendColorEXT = (PFNGLBLENDCOLOREXTPROC)glewGetProcAddress((const GLubyte*)"glBlendColorEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_blend_color */ + +#ifdef GL_EXT_blend_equation_separate + +static GLboolean _glewInit_GL_EXT_blend_equation_separate (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBlendEquationSeparateEXT = (PFNGLBLENDEQUATIONSEPARATEEXTPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationSeparateEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_blend_equation_separate */ + +#ifdef GL_EXT_blend_func_separate + +static GLboolean _glewInit_GL_EXT_blend_func_separate (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBlendFuncSeparateEXT = (PFNGLBLENDFUNCSEPARATEEXTPROC)glewGetProcAddress((const GLubyte*)"glBlendFuncSeparateEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_blend_func_separate */ + +#ifdef GL_EXT_blend_logic_op + +#endif /* GL_EXT_blend_logic_op */ + +#ifdef GL_EXT_blend_minmax + +static GLboolean _glewInit_GL_EXT_blend_minmax (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBlendEquationEXT = (PFNGLBLENDEQUATIONEXTPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_blend_minmax */ + +#ifdef GL_EXT_blend_subtract + +#endif /* GL_EXT_blend_subtract */ + +#ifdef GL_EXT_clip_volume_hint + +#endif /* GL_EXT_clip_volume_hint */ + +#ifdef GL_EXT_cmyka + +#endif /* GL_EXT_cmyka */ + +#ifdef GL_EXT_color_subtable + +static GLboolean _glewInit_GL_EXT_color_subtable (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glColorSubTableEXT = (PFNGLCOLORSUBTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"glColorSubTableEXT")) == NULL) || r; + r = ((glCopyColorSubTableEXT = (PFNGLCOPYCOLORSUBTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyColorSubTableEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_color_subtable */ + +#ifdef GL_EXT_compiled_vertex_array + +static GLboolean _glewInit_GL_EXT_compiled_vertex_array (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glLockArraysEXT = (PFNGLLOCKARRAYSEXTPROC)glewGetProcAddress((const GLubyte*)"glLockArraysEXT")) == NULL) || r; + r = ((glUnlockArraysEXT = (PFNGLUNLOCKARRAYSEXTPROC)glewGetProcAddress((const GLubyte*)"glUnlockArraysEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_compiled_vertex_array */ + +#ifdef GL_EXT_convolution + +static GLboolean _glewInit_GL_EXT_convolution (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glConvolutionFilter1DEXT = (PFNGLCONVOLUTIONFILTER1DEXTPROC)glewGetProcAddress((const GLubyte*)"glConvolutionFilter1DEXT")) == NULL) || r; + r = ((glConvolutionFilter2DEXT = (PFNGLCONVOLUTIONFILTER2DEXTPROC)glewGetProcAddress((const GLubyte*)"glConvolutionFilter2DEXT")) == NULL) || r; + r = ((glConvolutionParameterfEXT = (PFNGLCONVOLUTIONPARAMETERFEXTPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameterfEXT")) == NULL) || r; + r = ((glConvolutionParameterfvEXT = (PFNGLCONVOLUTIONPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameterfvEXT")) == NULL) || r; + r = ((glConvolutionParameteriEXT = (PFNGLCONVOLUTIONPARAMETERIEXTPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameteriEXT")) == NULL) || r; + r = ((glConvolutionParameterivEXT = (PFNGLCONVOLUTIONPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameterivEXT")) == NULL) || r; + r = ((glCopyConvolutionFilter1DEXT = (PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyConvolutionFilter1DEXT")) == NULL) || r; + r = ((glCopyConvolutionFilter2DEXT = (PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyConvolutionFilter2DEXT")) == NULL) || r; + r = ((glGetConvolutionFilterEXT = (PFNGLGETCONVOLUTIONFILTEREXTPROC)glewGetProcAddress((const GLubyte*)"glGetConvolutionFilterEXT")) == NULL) || r; + r = ((glGetConvolutionParameterfvEXT = (PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetConvolutionParameterfvEXT")) == NULL) || r; + r = ((glGetConvolutionParameterivEXT = (PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetConvolutionParameterivEXT")) == NULL) || r; + r = ((glGetSeparableFilterEXT = (PFNGLGETSEPARABLEFILTEREXTPROC)glewGetProcAddress((const GLubyte*)"glGetSeparableFilterEXT")) == NULL) || r; + r = ((glSeparableFilter2DEXT = (PFNGLSEPARABLEFILTER2DEXTPROC)glewGetProcAddress((const GLubyte*)"glSeparableFilter2DEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_convolution */ + +#ifdef GL_EXT_coordinate_frame + +static GLboolean _glewInit_GL_EXT_coordinate_frame (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBinormalPointerEXT = (PFNGLBINORMALPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glBinormalPointerEXT")) == NULL) || r; + r = ((glTangentPointerEXT = (PFNGLTANGENTPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glTangentPointerEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_coordinate_frame */ + +#ifdef GL_EXT_copy_texture + +static GLboolean _glewInit_GL_EXT_copy_texture (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glCopyTexImage1DEXT = (PFNGLCOPYTEXIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTexImage1DEXT")) == NULL) || r; + r = ((glCopyTexImage2DEXT = (PFNGLCOPYTEXIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTexImage2DEXT")) == NULL) || r; + r = ((glCopyTexSubImage1DEXT = (PFNGLCOPYTEXSUBIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTexSubImage1DEXT")) == NULL) || r; + r = ((glCopyTexSubImage2DEXT = (PFNGLCOPYTEXSUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTexSubImage2DEXT")) == NULL) || r; + r = ((glCopyTexSubImage3DEXT = (PFNGLCOPYTEXSUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTexSubImage3DEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_copy_texture */ + +#ifdef GL_EXT_cull_vertex + +static GLboolean _glewInit_GL_EXT_cull_vertex (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glCullParameterdvEXT = (PFNGLCULLPARAMETERDVEXTPROC)glewGetProcAddress((const GLubyte*)"glCullParameterdvEXT")) == NULL) || r; + r = ((glCullParameterfvEXT = (PFNGLCULLPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glCullParameterfvEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_cull_vertex */ + +#ifdef GL_EXT_depth_bounds_test + +static GLboolean _glewInit_GL_EXT_depth_bounds_test (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glDepthBoundsEXT = (PFNGLDEPTHBOUNDSEXTPROC)glewGetProcAddress((const GLubyte*)"glDepthBoundsEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_depth_bounds_test */ + +#ifdef GL_EXT_direct_state_access + +static GLboolean _glewInit_GL_EXT_direct_state_access (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBindMultiTextureEXT = (PFNGLBINDMULTITEXTUREEXTPROC)glewGetProcAddress((const GLubyte*)"glBindMultiTextureEXT")) == NULL) || r; + r = ((glCheckNamedFramebufferStatusEXT = (PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC)glewGetProcAddress((const GLubyte*)"glCheckNamedFramebufferStatusEXT")) == NULL) || r; + r = ((glClientAttribDefaultEXT = (PFNGLCLIENTATTRIBDEFAULTEXTPROC)glewGetProcAddress((const GLubyte*)"glClientAttribDefaultEXT")) == NULL) || r; + r = ((glCompressedMultiTexImage1DEXT = (PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedMultiTexImage1DEXT")) == NULL) || r; + r = ((glCompressedMultiTexImage2DEXT = (PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedMultiTexImage2DEXT")) == NULL) || r; + r = ((glCompressedMultiTexImage3DEXT = (PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedMultiTexImage3DEXT")) == NULL) || r; + r = ((glCompressedMultiTexSubImage1DEXT = (PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedMultiTexSubImage1DEXT")) == NULL) || r; + r = ((glCompressedMultiTexSubImage2DEXT = (PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedMultiTexSubImage2DEXT")) == NULL) || r; + r = ((glCompressedMultiTexSubImage3DEXT = (PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedMultiTexSubImage3DEXT")) == NULL) || r; + r = ((glCompressedTextureImage1DEXT = (PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedTextureImage1DEXT")) == NULL) || r; + r = ((glCompressedTextureImage2DEXT = (PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedTextureImage2DEXT")) == NULL) || r; + r = ((glCompressedTextureImage3DEXT = (PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedTextureImage3DEXT")) == NULL) || r; + r = ((glCompressedTextureSubImage1DEXT = (PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedTextureSubImage1DEXT")) == NULL) || r; + r = ((glCompressedTextureSubImage2DEXT = (PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedTextureSubImage2DEXT")) == NULL) || r; + r = ((glCompressedTextureSubImage3DEXT = (PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedTextureSubImage3DEXT")) == NULL) || r; + r = ((glCopyMultiTexImage1DEXT = (PFNGLCOPYMULTITEXIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyMultiTexImage1DEXT")) == NULL) || r; + r = ((glCopyMultiTexImage2DEXT = (PFNGLCOPYMULTITEXIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyMultiTexImage2DEXT")) == NULL) || r; + r = ((glCopyMultiTexSubImage1DEXT = (PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyMultiTexSubImage1DEXT")) == NULL) || r; + r = ((glCopyMultiTexSubImage2DEXT = (PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyMultiTexSubImage2DEXT")) == NULL) || r; + r = ((glCopyMultiTexSubImage3DEXT = (PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyMultiTexSubImage3DEXT")) == NULL) || r; + r = ((glCopyTextureImage1DEXT = (PFNGLCOPYTEXTUREIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTextureImage1DEXT")) == NULL) || r; + r = ((glCopyTextureImage2DEXT = (PFNGLCOPYTEXTUREIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTextureImage2DEXT")) == NULL) || r; + r = ((glCopyTextureSubImage1DEXT = (PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTextureSubImage1DEXT")) == NULL) || r; + r = ((glCopyTextureSubImage2DEXT = (PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTextureSubImage2DEXT")) == NULL) || r; + r = ((glCopyTextureSubImage3DEXT = (PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTextureSubImage3DEXT")) == NULL) || r; + r = ((glDisableClientStateIndexedEXT = (PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC)glewGetProcAddress((const GLubyte*)"glDisableClientStateIndexedEXT")) == NULL) || r; + r = ((glDisableClientStateiEXT = (PFNGLDISABLECLIENTSTATEIEXTPROC)glewGetProcAddress((const GLubyte*)"glDisableClientStateiEXT")) == NULL) || r; + r = ((glDisableVertexArrayAttribEXT = (PFNGLDISABLEVERTEXARRAYATTRIBEXTPROC)glewGetProcAddress((const GLubyte*)"glDisableVertexArrayAttribEXT")) == NULL) || r; + r = ((glDisableVertexArrayEXT = (PFNGLDISABLEVERTEXARRAYEXTPROC)glewGetProcAddress((const GLubyte*)"glDisableVertexArrayEXT")) == NULL) || r; + r = ((glEnableClientStateIndexedEXT = (PFNGLENABLECLIENTSTATEINDEXEDEXTPROC)glewGetProcAddress((const GLubyte*)"glEnableClientStateIndexedEXT")) == NULL) || r; + r = ((glEnableClientStateiEXT = (PFNGLENABLECLIENTSTATEIEXTPROC)glewGetProcAddress((const GLubyte*)"glEnableClientStateiEXT")) == NULL) || r; + r = ((glEnableVertexArrayAttribEXT = (PFNGLENABLEVERTEXARRAYATTRIBEXTPROC)glewGetProcAddress((const GLubyte*)"glEnableVertexArrayAttribEXT")) == NULL) || r; + r = ((glEnableVertexArrayEXT = (PFNGLENABLEVERTEXARRAYEXTPROC)glewGetProcAddress((const GLubyte*)"glEnableVertexArrayEXT")) == NULL) || r; + r = ((glFlushMappedNamedBufferRangeEXT = (PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC)glewGetProcAddress((const GLubyte*)"glFlushMappedNamedBufferRangeEXT")) == NULL) || r; + r = ((glFramebufferDrawBufferEXT = (PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferDrawBufferEXT")) == NULL) || r; + r = ((glFramebufferDrawBuffersEXT = (PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferDrawBuffersEXT")) == NULL) || r; + r = ((glFramebufferReadBufferEXT = (PFNGLFRAMEBUFFERREADBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferReadBufferEXT")) == NULL) || r; + r = ((glGenerateMultiTexMipmapEXT = (PFNGLGENERATEMULTITEXMIPMAPEXTPROC)glewGetProcAddress((const GLubyte*)"glGenerateMultiTexMipmapEXT")) == NULL) || r; + r = ((glGenerateTextureMipmapEXT = (PFNGLGENERATETEXTUREMIPMAPEXTPROC)glewGetProcAddress((const GLubyte*)"glGenerateTextureMipmapEXT")) == NULL) || r; + r = ((glGetCompressedMultiTexImageEXT = (PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glGetCompressedMultiTexImageEXT")) == NULL) || r; + r = ((glGetCompressedTextureImageEXT = (PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glGetCompressedTextureImageEXT")) == NULL) || r; + r = ((glGetDoubleIndexedvEXT = (PFNGLGETDOUBLEINDEXEDVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetDoubleIndexedvEXT")) == NULL) || r; + r = ((glGetDoublei_vEXT = (PFNGLGETDOUBLEI_VEXTPROC)glewGetProcAddress((const GLubyte*)"glGetDoublei_vEXT")) == NULL) || r; + r = ((glGetFloatIndexedvEXT = (PFNGLGETFLOATINDEXEDVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFloatIndexedvEXT")) == NULL) || r; + r = ((glGetFloati_vEXT = (PFNGLGETFLOATI_VEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFloati_vEXT")) == NULL) || r; + r = ((glGetFramebufferParameterivEXT = (PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFramebufferParameterivEXT")) == NULL) || r; + r = ((glGetMultiTexEnvfvEXT = (PFNGLGETMULTITEXENVFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexEnvfvEXT")) == NULL) || r; + r = ((glGetMultiTexEnvivEXT = (PFNGLGETMULTITEXENVIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexEnvivEXT")) == NULL) || r; + r = ((glGetMultiTexGendvEXT = (PFNGLGETMULTITEXGENDVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexGendvEXT")) == NULL) || r; + r = ((glGetMultiTexGenfvEXT = (PFNGLGETMULTITEXGENFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexGenfvEXT")) == NULL) || r; + r = ((glGetMultiTexGenivEXT = (PFNGLGETMULTITEXGENIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexGenivEXT")) == NULL) || r; + r = ((glGetMultiTexImageEXT = (PFNGLGETMULTITEXIMAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexImageEXT")) == NULL) || r; + r = ((glGetMultiTexLevelParameterfvEXT = (PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexLevelParameterfvEXT")) == NULL) || r; + r = ((glGetMultiTexLevelParameterivEXT = (PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexLevelParameterivEXT")) == NULL) || r; + r = ((glGetMultiTexParameterIivEXT = (PFNGLGETMULTITEXPARAMETERIIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexParameterIivEXT")) == NULL) || r; + r = ((glGetMultiTexParameterIuivEXT = (PFNGLGETMULTITEXPARAMETERIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexParameterIuivEXT")) == NULL) || r; + r = ((glGetMultiTexParameterfvEXT = (PFNGLGETMULTITEXPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexParameterfvEXT")) == NULL) || r; + r = ((glGetMultiTexParameterivEXT = (PFNGLGETMULTITEXPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexParameterivEXT")) == NULL) || r; + r = ((glGetNamedBufferParameterivEXT = (PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedBufferParameterivEXT")) == NULL) || r; + r = ((glGetNamedBufferPointervEXT = (PFNGLGETNAMEDBUFFERPOINTERVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedBufferPointervEXT")) == NULL) || r; + r = ((glGetNamedBufferSubDataEXT = (PFNGLGETNAMEDBUFFERSUBDATAEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedBufferSubDataEXT")) == NULL) || r; + r = ((glGetNamedFramebufferAttachmentParameterivEXT = (PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedFramebufferAttachmentParameterivEXT")) == NULL) || r; + r = ((glGetNamedProgramLocalParameterIivEXT = (PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedProgramLocalParameterIivEXT")) == NULL) || r; + r = ((glGetNamedProgramLocalParameterIuivEXT = (PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedProgramLocalParameterIuivEXT")) == NULL) || r; + r = ((glGetNamedProgramLocalParameterdvEXT = (PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedProgramLocalParameterdvEXT")) == NULL) || r; + r = ((glGetNamedProgramLocalParameterfvEXT = (PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedProgramLocalParameterfvEXT")) == NULL) || r; + r = ((glGetNamedProgramStringEXT = (PFNGLGETNAMEDPROGRAMSTRINGEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedProgramStringEXT")) == NULL) || r; + r = ((glGetNamedProgramivEXT = (PFNGLGETNAMEDPROGRAMIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedProgramivEXT")) == NULL) || r; + r = ((glGetNamedRenderbufferParameterivEXT = (PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedRenderbufferParameterivEXT")) == NULL) || r; + r = ((glGetPointerIndexedvEXT = (PFNGLGETPOINTERINDEXEDVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetPointerIndexedvEXT")) == NULL) || r; + r = ((glGetPointeri_vEXT = (PFNGLGETPOINTERI_VEXTPROC)glewGetProcAddress((const GLubyte*)"glGetPointeri_vEXT")) == NULL) || r; + r = ((glGetTextureImageEXT = (PFNGLGETTEXTUREIMAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTextureImageEXT")) == NULL) || r; + r = ((glGetTextureLevelParameterfvEXT = (PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTextureLevelParameterfvEXT")) == NULL) || r; + r = ((glGetTextureLevelParameterivEXT = (PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTextureLevelParameterivEXT")) == NULL) || r; + r = ((glGetTextureParameterIivEXT = (PFNGLGETTEXTUREPARAMETERIIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTextureParameterIivEXT")) == NULL) || r; + r = ((glGetTextureParameterIuivEXT = (PFNGLGETTEXTUREPARAMETERIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTextureParameterIuivEXT")) == NULL) || r; + r = ((glGetTextureParameterfvEXT = (PFNGLGETTEXTUREPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTextureParameterfvEXT")) == NULL) || r; + r = ((glGetTextureParameterivEXT = (PFNGLGETTEXTUREPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTextureParameterivEXT")) == NULL) || r; + r = ((glGetVertexArrayIntegeri_vEXT = (PFNGLGETVERTEXARRAYINTEGERI_VEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVertexArrayIntegeri_vEXT")) == NULL) || r; + r = ((glGetVertexArrayIntegervEXT = (PFNGLGETVERTEXARRAYINTEGERVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVertexArrayIntegervEXT")) == NULL) || r; + r = ((glGetVertexArrayPointeri_vEXT = (PFNGLGETVERTEXARRAYPOINTERI_VEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVertexArrayPointeri_vEXT")) == NULL) || r; + r = ((glGetVertexArrayPointervEXT = (PFNGLGETVERTEXARRAYPOINTERVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVertexArrayPointervEXT")) == NULL) || r; + r = ((glMapNamedBufferEXT = (PFNGLMAPNAMEDBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glMapNamedBufferEXT")) == NULL) || r; + r = ((glMapNamedBufferRangeEXT = (PFNGLMAPNAMEDBUFFERRANGEEXTPROC)glewGetProcAddress((const GLubyte*)"glMapNamedBufferRangeEXT")) == NULL) || r; + r = ((glMatrixFrustumEXT = (PFNGLMATRIXFRUSTUMEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixFrustumEXT")) == NULL) || r; + r = ((glMatrixLoadIdentityEXT = (PFNGLMATRIXLOADIDENTITYEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixLoadIdentityEXT")) == NULL) || r; + r = ((glMatrixLoadTransposedEXT = (PFNGLMATRIXLOADTRANSPOSEDEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixLoadTransposedEXT")) == NULL) || r; + r = ((glMatrixLoadTransposefEXT = (PFNGLMATRIXLOADTRANSPOSEFEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixLoadTransposefEXT")) == NULL) || r; + r = ((glMatrixLoaddEXT = (PFNGLMATRIXLOADDEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixLoaddEXT")) == NULL) || r; + r = ((glMatrixLoadfEXT = (PFNGLMATRIXLOADFEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixLoadfEXT")) == NULL) || r; + r = ((glMatrixMultTransposedEXT = (PFNGLMATRIXMULTTRANSPOSEDEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixMultTransposedEXT")) == NULL) || r; + r = ((glMatrixMultTransposefEXT = (PFNGLMATRIXMULTTRANSPOSEFEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixMultTransposefEXT")) == NULL) || r; + r = ((glMatrixMultdEXT = (PFNGLMATRIXMULTDEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixMultdEXT")) == NULL) || r; + r = ((glMatrixMultfEXT = (PFNGLMATRIXMULTFEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixMultfEXT")) == NULL) || r; + r = ((glMatrixOrthoEXT = (PFNGLMATRIXORTHOEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixOrthoEXT")) == NULL) || r; + r = ((glMatrixPopEXT = (PFNGLMATRIXPOPEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixPopEXT")) == NULL) || r; + r = ((glMatrixPushEXT = (PFNGLMATRIXPUSHEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixPushEXT")) == NULL) || r; + r = ((glMatrixRotatedEXT = (PFNGLMATRIXROTATEDEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixRotatedEXT")) == NULL) || r; + r = ((glMatrixRotatefEXT = (PFNGLMATRIXROTATEFEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixRotatefEXT")) == NULL) || r; + r = ((glMatrixScaledEXT = (PFNGLMATRIXSCALEDEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixScaledEXT")) == NULL) || r; + r = ((glMatrixScalefEXT = (PFNGLMATRIXSCALEFEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixScalefEXT")) == NULL) || r; + r = ((glMatrixTranslatedEXT = (PFNGLMATRIXTRANSLATEDEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixTranslatedEXT")) == NULL) || r; + r = ((glMatrixTranslatefEXT = (PFNGLMATRIXTRANSLATEFEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixTranslatefEXT")) == NULL) || r; + r = ((glMultiTexBufferEXT = (PFNGLMULTITEXBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexBufferEXT")) == NULL) || r; + r = ((glMultiTexCoordPointerEXT = (PFNGLMULTITEXCOORDPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoordPointerEXT")) == NULL) || r; + r = ((glMultiTexEnvfEXT = (PFNGLMULTITEXENVFEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexEnvfEXT")) == NULL) || r; + r = ((glMultiTexEnvfvEXT = (PFNGLMULTITEXENVFVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexEnvfvEXT")) == NULL) || r; + r = ((glMultiTexEnviEXT = (PFNGLMULTITEXENVIEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexEnviEXT")) == NULL) || r; + r = ((glMultiTexEnvivEXT = (PFNGLMULTITEXENVIVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexEnvivEXT")) == NULL) || r; + r = ((glMultiTexGendEXT = (PFNGLMULTITEXGENDEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexGendEXT")) == NULL) || r; + r = ((glMultiTexGendvEXT = (PFNGLMULTITEXGENDVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexGendvEXT")) == NULL) || r; + r = ((glMultiTexGenfEXT = (PFNGLMULTITEXGENFEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexGenfEXT")) == NULL) || r; + r = ((glMultiTexGenfvEXT = (PFNGLMULTITEXGENFVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexGenfvEXT")) == NULL) || r; + r = ((glMultiTexGeniEXT = (PFNGLMULTITEXGENIEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexGeniEXT")) == NULL) || r; + r = ((glMultiTexGenivEXT = (PFNGLMULTITEXGENIVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexGenivEXT")) == NULL) || r; + r = ((glMultiTexImage1DEXT = (PFNGLMULTITEXIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexImage1DEXT")) == NULL) || r; + r = ((glMultiTexImage2DEXT = (PFNGLMULTITEXIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexImage2DEXT")) == NULL) || r; + r = ((glMultiTexImage3DEXT = (PFNGLMULTITEXIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexImage3DEXT")) == NULL) || r; + r = ((glMultiTexParameterIivEXT = (PFNGLMULTITEXPARAMETERIIVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexParameterIivEXT")) == NULL) || r; + r = ((glMultiTexParameterIuivEXT = (PFNGLMULTITEXPARAMETERIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexParameterIuivEXT")) == NULL) || r; + r = ((glMultiTexParameterfEXT = (PFNGLMULTITEXPARAMETERFEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexParameterfEXT")) == NULL) || r; + r = ((glMultiTexParameterfvEXT = (PFNGLMULTITEXPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexParameterfvEXT")) == NULL) || r; + r = ((glMultiTexParameteriEXT = (PFNGLMULTITEXPARAMETERIEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexParameteriEXT")) == NULL) || r; + r = ((glMultiTexParameterivEXT = (PFNGLMULTITEXPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexParameterivEXT")) == NULL) || r; + r = ((glMultiTexRenderbufferEXT = (PFNGLMULTITEXRENDERBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexRenderbufferEXT")) == NULL) || r; + r = ((glMultiTexSubImage1DEXT = (PFNGLMULTITEXSUBIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexSubImage1DEXT")) == NULL) || r; + r = ((glMultiTexSubImage2DEXT = (PFNGLMULTITEXSUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexSubImage2DEXT")) == NULL) || r; + r = ((glMultiTexSubImage3DEXT = (PFNGLMULTITEXSUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexSubImage3DEXT")) == NULL) || r; + r = ((glNamedBufferDataEXT = (PFNGLNAMEDBUFFERDATAEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedBufferDataEXT")) == NULL) || r; + r = ((glNamedBufferSubDataEXT = (PFNGLNAMEDBUFFERSUBDATAEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedBufferSubDataEXT")) == NULL) || r; + r = ((glNamedCopyBufferSubDataEXT = (PFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedCopyBufferSubDataEXT")) == NULL) || r; + r = ((glNamedFramebufferRenderbufferEXT = (PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferRenderbufferEXT")) == NULL) || r; + r = ((glNamedFramebufferTexture1DEXT = (PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferTexture1DEXT")) == NULL) || r; + r = ((glNamedFramebufferTexture2DEXT = (PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferTexture2DEXT")) == NULL) || r; + r = ((glNamedFramebufferTexture3DEXT = (PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferTexture3DEXT")) == NULL) || r; + r = ((glNamedFramebufferTextureEXT = (PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferTextureEXT")) == NULL) || r; + r = ((glNamedFramebufferTextureFaceEXT = (PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferTextureFaceEXT")) == NULL) || r; + r = ((glNamedFramebufferTextureLayerEXT = (PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferTextureLayerEXT")) == NULL) || r; + r = ((glNamedProgramLocalParameter4dEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameter4dEXT")) == NULL) || r; + r = ((glNamedProgramLocalParameter4dvEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameter4dvEXT")) == NULL) || r; + r = ((glNamedProgramLocalParameter4fEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameter4fEXT")) == NULL) || r; + r = ((glNamedProgramLocalParameter4fvEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameter4fvEXT")) == NULL) || r; + r = ((glNamedProgramLocalParameterI4iEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameterI4iEXT")) == NULL) || r; + r = ((glNamedProgramLocalParameterI4ivEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameterI4ivEXT")) == NULL) || r; + r = ((glNamedProgramLocalParameterI4uiEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameterI4uiEXT")) == NULL) || r; + r = ((glNamedProgramLocalParameterI4uivEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameterI4uivEXT")) == NULL) || r; + r = ((glNamedProgramLocalParameters4fvEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameters4fvEXT")) == NULL) || r; + r = ((glNamedProgramLocalParametersI4ivEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParametersI4ivEXT")) == NULL) || r; + r = ((glNamedProgramLocalParametersI4uivEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParametersI4uivEXT")) == NULL) || r; + r = ((glNamedProgramStringEXT = (PFNGLNAMEDPROGRAMSTRINGEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramStringEXT")) == NULL) || r; + r = ((glNamedRenderbufferStorageEXT = (PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedRenderbufferStorageEXT")) == NULL) || r; + r = ((glNamedRenderbufferStorageMultisampleCoverageEXT = (PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedRenderbufferStorageMultisampleCoverageEXT")) == NULL) || r; + r = ((glNamedRenderbufferStorageMultisampleEXT = (PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedRenderbufferStorageMultisampleEXT")) == NULL) || r; + r = ((glProgramUniform1fEXT = (PFNGLPROGRAMUNIFORM1FEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1fEXT")) == NULL) || r; + r = ((glProgramUniform1fvEXT = (PFNGLPROGRAMUNIFORM1FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1fvEXT")) == NULL) || r; + r = ((glProgramUniform1iEXT = (PFNGLPROGRAMUNIFORM1IEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1iEXT")) == NULL) || r; + r = ((glProgramUniform1ivEXT = (PFNGLPROGRAMUNIFORM1IVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1ivEXT")) == NULL) || r; + r = ((glProgramUniform1uiEXT = (PFNGLPROGRAMUNIFORM1UIEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1uiEXT")) == NULL) || r; + r = ((glProgramUniform1uivEXT = (PFNGLPROGRAMUNIFORM1UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1uivEXT")) == NULL) || r; + r = ((glProgramUniform2fEXT = (PFNGLPROGRAMUNIFORM2FEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2fEXT")) == NULL) || r; + r = ((glProgramUniform2fvEXT = (PFNGLPROGRAMUNIFORM2FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2fvEXT")) == NULL) || r; + r = ((glProgramUniform2iEXT = (PFNGLPROGRAMUNIFORM2IEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2iEXT")) == NULL) || r; + r = ((glProgramUniform2ivEXT = (PFNGLPROGRAMUNIFORM2IVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2ivEXT")) == NULL) || r; + r = ((glProgramUniform2uiEXT = (PFNGLPROGRAMUNIFORM2UIEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2uiEXT")) == NULL) || r; + r = ((glProgramUniform2uivEXT = (PFNGLPROGRAMUNIFORM2UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2uivEXT")) == NULL) || r; + r = ((glProgramUniform3fEXT = (PFNGLPROGRAMUNIFORM3FEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3fEXT")) == NULL) || r; + r = ((glProgramUniform3fvEXT = (PFNGLPROGRAMUNIFORM3FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3fvEXT")) == NULL) || r; + r = ((glProgramUniform3iEXT = (PFNGLPROGRAMUNIFORM3IEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3iEXT")) == NULL) || r; + r = ((glProgramUniform3ivEXT = (PFNGLPROGRAMUNIFORM3IVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3ivEXT")) == NULL) || r; + r = ((glProgramUniform3uiEXT = (PFNGLPROGRAMUNIFORM3UIEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3uiEXT")) == NULL) || r; + r = ((glProgramUniform3uivEXT = (PFNGLPROGRAMUNIFORM3UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3uivEXT")) == NULL) || r; + r = ((glProgramUniform4fEXT = (PFNGLPROGRAMUNIFORM4FEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4fEXT")) == NULL) || r; + r = ((glProgramUniform4fvEXT = (PFNGLPROGRAMUNIFORM4FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4fvEXT")) == NULL) || r; + r = ((glProgramUniform4iEXT = (PFNGLPROGRAMUNIFORM4IEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4iEXT")) == NULL) || r; + r = ((glProgramUniform4ivEXT = (PFNGLPROGRAMUNIFORM4IVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4ivEXT")) == NULL) || r; + r = ((glProgramUniform4uiEXT = (PFNGLPROGRAMUNIFORM4UIEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4uiEXT")) == NULL) || r; + r = ((glProgramUniform4uivEXT = (PFNGLPROGRAMUNIFORM4UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4uivEXT")) == NULL) || r; + r = ((glProgramUniformMatrix2fvEXT = (PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2fvEXT")) == NULL) || r; + r = ((glProgramUniformMatrix2x3fvEXT = (PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2x3fvEXT")) == NULL) || r; + r = ((glProgramUniformMatrix2x4fvEXT = (PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2x4fvEXT")) == NULL) || r; + r = ((glProgramUniformMatrix3fvEXT = (PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3fvEXT")) == NULL) || r; + r = ((glProgramUniformMatrix3x2fvEXT = (PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3x2fvEXT")) == NULL) || r; + r = ((glProgramUniformMatrix3x4fvEXT = (PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3x4fvEXT")) == NULL) || r; + r = ((glProgramUniformMatrix4fvEXT = (PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4fvEXT")) == NULL) || r; + r = ((glProgramUniformMatrix4x2fvEXT = (PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4x2fvEXT")) == NULL) || r; + r = ((glProgramUniformMatrix4x3fvEXT = (PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4x3fvEXT")) == NULL) || r; + r = ((glPushClientAttribDefaultEXT = (PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC)glewGetProcAddress((const GLubyte*)"glPushClientAttribDefaultEXT")) == NULL) || r; + r = ((glTextureBufferEXT = (PFNGLTEXTUREBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glTextureBufferEXT")) == NULL) || r; + r = ((glTextureImage1DEXT = (PFNGLTEXTUREIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureImage1DEXT")) == NULL) || r; + r = ((glTextureImage2DEXT = (PFNGLTEXTUREIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureImage2DEXT")) == NULL) || r; + r = ((glTextureImage3DEXT = (PFNGLTEXTUREIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureImage3DEXT")) == NULL) || r; + r = ((glTextureParameterIivEXT = (PFNGLTEXTUREPARAMETERIIVEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureParameterIivEXT")) == NULL) || r; + r = ((glTextureParameterIuivEXT = (PFNGLTEXTUREPARAMETERIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureParameterIuivEXT")) == NULL) || r; + r = ((glTextureParameterfEXT = (PFNGLTEXTUREPARAMETERFEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureParameterfEXT")) == NULL) || r; + r = ((glTextureParameterfvEXT = (PFNGLTEXTUREPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureParameterfvEXT")) == NULL) || r; + r = ((glTextureParameteriEXT = (PFNGLTEXTUREPARAMETERIEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureParameteriEXT")) == NULL) || r; + r = ((glTextureParameterivEXT = (PFNGLTEXTUREPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureParameterivEXT")) == NULL) || r; + r = ((glTextureRenderbufferEXT = (PFNGLTEXTURERENDERBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glTextureRenderbufferEXT")) == NULL) || r; + r = ((glTextureSubImage1DEXT = (PFNGLTEXTURESUBIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureSubImage1DEXT")) == NULL) || r; + r = ((glTextureSubImage2DEXT = (PFNGLTEXTURESUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureSubImage2DEXT")) == NULL) || r; + r = ((glTextureSubImage3DEXT = (PFNGLTEXTURESUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureSubImage3DEXT")) == NULL) || r; + r = ((glUnmapNamedBufferEXT = (PFNGLUNMAPNAMEDBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glUnmapNamedBufferEXT")) == NULL) || r; + r = ((glVertexArrayColorOffsetEXT = (PFNGLVERTEXARRAYCOLOROFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayColorOffsetEXT")) == NULL) || r; + r = ((glVertexArrayEdgeFlagOffsetEXT = (PFNGLVERTEXARRAYEDGEFLAGOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayEdgeFlagOffsetEXT")) == NULL) || r; + r = ((glVertexArrayFogCoordOffsetEXT = (PFNGLVERTEXARRAYFOGCOORDOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayFogCoordOffsetEXT")) == NULL) || r; + r = ((glVertexArrayIndexOffsetEXT = (PFNGLVERTEXARRAYINDEXOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayIndexOffsetEXT")) == NULL) || r; + r = ((glVertexArrayMultiTexCoordOffsetEXT = (PFNGLVERTEXARRAYMULTITEXCOORDOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayMultiTexCoordOffsetEXT")) == NULL) || r; + r = ((glVertexArrayNormalOffsetEXT = (PFNGLVERTEXARRAYNORMALOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayNormalOffsetEXT")) == NULL) || r; + r = ((glVertexArraySecondaryColorOffsetEXT = (PFNGLVERTEXARRAYSECONDARYCOLOROFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArraySecondaryColorOffsetEXT")) == NULL) || r; + r = ((glVertexArrayTexCoordOffsetEXT = (PFNGLVERTEXARRAYTEXCOORDOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayTexCoordOffsetEXT")) == NULL) || r; + r = ((glVertexArrayVertexAttribIOffsetEXT = (PFNGLVERTEXARRAYVERTEXATTRIBIOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayVertexAttribIOffsetEXT")) == NULL) || r; + r = ((glVertexArrayVertexAttribOffsetEXT = (PFNGLVERTEXARRAYVERTEXATTRIBOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayVertexAttribOffsetEXT")) == NULL) || r; + r = ((glVertexArrayVertexOffsetEXT = (PFNGLVERTEXARRAYVERTEXOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayVertexOffsetEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_direct_state_access */ + +#ifdef GL_EXT_draw_buffers2 + +static GLboolean _glewInit_GL_EXT_draw_buffers2 (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glColorMaskIndexedEXT = (PFNGLCOLORMASKINDEXEDEXTPROC)glewGetProcAddress((const GLubyte*)"glColorMaskIndexedEXT")) == NULL) || r; + r = ((glDisableIndexedEXT = (PFNGLDISABLEINDEXEDEXTPROC)glewGetProcAddress((const GLubyte*)"glDisableIndexedEXT")) == NULL) || r; + r = ((glEnableIndexedEXT = (PFNGLENABLEINDEXEDEXTPROC)glewGetProcAddress((const GLubyte*)"glEnableIndexedEXT")) == NULL) || r; + r = ((glGetBooleanIndexedvEXT = (PFNGLGETBOOLEANINDEXEDVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetBooleanIndexedvEXT")) == NULL) || r; + r = ((glGetIntegerIndexedvEXT = (PFNGLGETINTEGERINDEXEDVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetIntegerIndexedvEXT")) == NULL) || r; + r = ((glIsEnabledIndexedEXT = (PFNGLISENABLEDINDEXEDEXTPROC)glewGetProcAddress((const GLubyte*)"glIsEnabledIndexedEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_draw_buffers2 */ + +#ifdef GL_EXT_draw_instanced + +static GLboolean _glewInit_GL_EXT_draw_instanced (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glDrawArraysInstancedEXT = (PFNGLDRAWARRAYSINSTANCEDEXTPROC)glewGetProcAddress((const GLubyte*)"glDrawArraysInstancedEXT")) == NULL) || r; + r = ((glDrawElementsInstancedEXT = (PFNGLDRAWELEMENTSINSTANCEDEXTPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsInstancedEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_draw_instanced */ + +#ifdef GL_EXT_draw_range_elements + +static GLboolean _glewInit_GL_EXT_draw_range_elements (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glDrawRangeElementsEXT = (PFNGLDRAWRANGEELEMENTSEXTPROC)glewGetProcAddress((const GLubyte*)"glDrawRangeElementsEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_draw_range_elements */ + +#ifdef GL_EXT_fog_coord + +static GLboolean _glewInit_GL_EXT_fog_coord (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glFogCoordPointerEXT = (PFNGLFOGCOORDPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glFogCoordPointerEXT")) == NULL) || r; + r = ((glFogCoorddEXT = (PFNGLFOGCOORDDEXTPROC)glewGetProcAddress((const GLubyte*)"glFogCoorddEXT")) == NULL) || r; + r = ((glFogCoorddvEXT = (PFNGLFOGCOORDDVEXTPROC)glewGetProcAddress((const GLubyte*)"glFogCoorddvEXT")) == NULL) || r; + r = ((glFogCoordfEXT = (PFNGLFOGCOORDFEXTPROC)glewGetProcAddress((const GLubyte*)"glFogCoordfEXT")) == NULL) || r; + r = ((glFogCoordfvEXT = (PFNGLFOGCOORDFVEXTPROC)glewGetProcAddress((const GLubyte*)"glFogCoordfvEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_fog_coord */ + +#ifdef GL_EXT_fragment_lighting + +static GLboolean _glewInit_GL_EXT_fragment_lighting (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glFragmentColorMaterialEXT = (PFNGLFRAGMENTCOLORMATERIALEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentColorMaterialEXT")) == NULL) || r; + r = ((glFragmentLightModelfEXT = (PFNGLFRAGMENTLIGHTMODELFEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModelfEXT")) == NULL) || r; + r = ((glFragmentLightModelfvEXT = (PFNGLFRAGMENTLIGHTMODELFVEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModelfvEXT")) == NULL) || r; + r = ((glFragmentLightModeliEXT = (PFNGLFRAGMENTLIGHTMODELIEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModeliEXT")) == NULL) || r; + r = ((glFragmentLightModelivEXT = (PFNGLFRAGMENTLIGHTMODELIVEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModelivEXT")) == NULL) || r; + r = ((glFragmentLightfEXT = (PFNGLFRAGMENTLIGHTFEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightfEXT")) == NULL) || r; + r = ((glFragmentLightfvEXT = (PFNGLFRAGMENTLIGHTFVEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightfvEXT")) == NULL) || r; + r = ((glFragmentLightiEXT = (PFNGLFRAGMENTLIGHTIEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightiEXT")) == NULL) || r; + r = ((glFragmentLightivEXT = (PFNGLFRAGMENTLIGHTIVEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightivEXT")) == NULL) || r; + r = ((glFragmentMaterialfEXT = (PFNGLFRAGMENTMATERIALFEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialfEXT")) == NULL) || r; + r = ((glFragmentMaterialfvEXT = (PFNGLFRAGMENTMATERIALFVEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialfvEXT")) == NULL) || r; + r = ((glFragmentMaterialiEXT = (PFNGLFRAGMENTMATERIALIEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialiEXT")) == NULL) || r; + r = ((glFragmentMaterialivEXT = (PFNGLFRAGMENTMATERIALIVEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialivEXT")) == NULL) || r; + r = ((glGetFragmentLightfvEXT = (PFNGLGETFRAGMENTLIGHTFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentLightfvEXT")) == NULL) || r; + r = ((glGetFragmentLightivEXT = (PFNGLGETFRAGMENTLIGHTIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentLightivEXT")) == NULL) || r; + r = ((glGetFragmentMaterialfvEXT = (PFNGLGETFRAGMENTMATERIALFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentMaterialfvEXT")) == NULL) || r; + r = ((glGetFragmentMaterialivEXT = (PFNGLGETFRAGMENTMATERIALIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentMaterialivEXT")) == NULL) || r; + r = ((glLightEnviEXT = (PFNGLLIGHTENVIEXTPROC)glewGetProcAddress((const GLubyte*)"glLightEnviEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_fragment_lighting */ + +#ifdef GL_EXT_framebuffer_blit + +static GLboolean _glewInit_GL_EXT_framebuffer_blit (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBlitFramebufferEXT = (PFNGLBLITFRAMEBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glBlitFramebufferEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_framebuffer_blit */ + +#ifdef GL_EXT_framebuffer_multisample + +static GLboolean _glewInit_GL_EXT_framebuffer_multisample (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glRenderbufferStorageMultisampleEXT = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC)glewGetProcAddress((const GLubyte*)"glRenderbufferStorageMultisampleEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_framebuffer_multisample */ + +#ifdef GL_EXT_framebuffer_object + +static GLboolean _glewInit_GL_EXT_framebuffer_object (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBindFramebufferEXT = (PFNGLBINDFRAMEBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindFramebufferEXT")) == NULL) || r; + r = ((glBindRenderbufferEXT = (PFNGLBINDRENDERBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindRenderbufferEXT")) == NULL) || r; + r = ((glCheckFramebufferStatusEXT = (PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC)glewGetProcAddress((const GLubyte*)"glCheckFramebufferStatusEXT")) == NULL) || r; + r = ((glDeleteFramebuffersEXT = (PFNGLDELETEFRAMEBUFFERSEXTPROC)glewGetProcAddress((const GLubyte*)"glDeleteFramebuffersEXT")) == NULL) || r; + r = ((glDeleteRenderbuffersEXT = (PFNGLDELETERENDERBUFFERSEXTPROC)glewGetProcAddress((const GLubyte*)"glDeleteRenderbuffersEXT")) == NULL) || r; + r = ((glFramebufferRenderbufferEXT = (PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferRenderbufferEXT")) == NULL) || r; + r = ((glFramebufferTexture1DEXT = (PFNGLFRAMEBUFFERTEXTURE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture1DEXT")) == NULL) || r; + r = ((glFramebufferTexture2DEXT = (PFNGLFRAMEBUFFERTEXTURE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture2DEXT")) == NULL) || r; + r = ((glFramebufferTexture3DEXT = (PFNGLFRAMEBUFFERTEXTURE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture3DEXT")) == NULL) || r; + r = ((glGenFramebuffersEXT = (PFNGLGENFRAMEBUFFERSEXTPROC)glewGetProcAddress((const GLubyte*)"glGenFramebuffersEXT")) == NULL) || r; + r = ((glGenRenderbuffersEXT = (PFNGLGENRENDERBUFFERSEXTPROC)glewGetProcAddress((const GLubyte*)"glGenRenderbuffersEXT")) == NULL) || r; + r = ((glGenerateMipmapEXT = (PFNGLGENERATEMIPMAPEXTPROC)glewGetProcAddress((const GLubyte*)"glGenerateMipmapEXT")) == NULL) || r; + r = ((glGetFramebufferAttachmentParameterivEXT = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFramebufferAttachmentParameterivEXT")) == NULL) || r; + r = ((glGetRenderbufferParameterivEXT = (PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetRenderbufferParameterivEXT")) == NULL) || r; + r = ((glIsFramebufferEXT = (PFNGLISFRAMEBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glIsFramebufferEXT")) == NULL) || r; + r = ((glIsRenderbufferEXT = (PFNGLISRENDERBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glIsRenderbufferEXT")) == NULL) || r; + r = ((glRenderbufferStorageEXT = (PFNGLRENDERBUFFERSTORAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glRenderbufferStorageEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_framebuffer_object */ + +#ifdef GL_EXT_framebuffer_sRGB + +#endif /* GL_EXT_framebuffer_sRGB */ + +#ifdef GL_EXT_geometry_shader4 + +static GLboolean _glewInit_GL_EXT_geometry_shader4 (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glFramebufferTextureEXT = (PFNGLFRAMEBUFFERTEXTUREEXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTextureEXT")) == NULL) || r; + r = ((glFramebufferTextureFaceEXT = (PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTextureFaceEXT")) == NULL) || r; + r = ((glFramebufferTextureLayerEXT = (PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTextureLayerEXT")) == NULL) || r; + r = ((glProgramParameteriEXT = (PFNGLPROGRAMPARAMETERIEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramParameteriEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_geometry_shader4 */ + +#ifdef GL_EXT_gpu_program_parameters + +static GLboolean _glewInit_GL_EXT_gpu_program_parameters (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glProgramEnvParameters4fvEXT = (PFNGLPROGRAMENVPARAMETERS4FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameters4fvEXT")) == NULL) || r; + r = ((glProgramLocalParameters4fvEXT = (PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameters4fvEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_gpu_program_parameters */ + +#ifdef GL_EXT_gpu_shader4 + +static GLboolean _glewInit_GL_EXT_gpu_shader4 (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBindFragDataLocationEXT = (PFNGLBINDFRAGDATALOCATIONEXTPROC)glewGetProcAddress((const GLubyte*)"glBindFragDataLocationEXT")) == NULL) || r; + r = ((glGetFragDataLocationEXT = (PFNGLGETFRAGDATALOCATIONEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFragDataLocationEXT")) == NULL) || r; + r = ((glGetUniformuivEXT = (PFNGLGETUNIFORMUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetUniformuivEXT")) == NULL) || r; + r = ((glGetVertexAttribIivEXT = (PFNGLGETVERTEXATTRIBIIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribIivEXT")) == NULL) || r; + r = ((glGetVertexAttribIuivEXT = (PFNGLGETVERTEXATTRIBIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribIuivEXT")) == NULL) || r; + r = ((glUniform1uiEXT = (PFNGLUNIFORM1UIEXTPROC)glewGetProcAddress((const GLubyte*)"glUniform1uiEXT")) == NULL) || r; + r = ((glUniform1uivEXT = (PFNGLUNIFORM1UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glUniform1uivEXT")) == NULL) || r; + r = ((glUniform2uiEXT = (PFNGLUNIFORM2UIEXTPROC)glewGetProcAddress((const GLubyte*)"glUniform2uiEXT")) == NULL) || r; + r = ((glUniform2uivEXT = (PFNGLUNIFORM2UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glUniform2uivEXT")) == NULL) || r; + r = ((glUniform3uiEXT = (PFNGLUNIFORM3UIEXTPROC)glewGetProcAddress((const GLubyte*)"glUniform3uiEXT")) == NULL) || r; + r = ((glUniform3uivEXT = (PFNGLUNIFORM3UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glUniform3uivEXT")) == NULL) || r; + r = ((glUniform4uiEXT = (PFNGLUNIFORM4UIEXTPROC)glewGetProcAddress((const GLubyte*)"glUniform4uiEXT")) == NULL) || r; + r = ((glUniform4uivEXT = (PFNGLUNIFORM4UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glUniform4uivEXT")) == NULL) || r; + r = ((glVertexAttribI1iEXT = (PFNGLVERTEXATTRIBI1IEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI1iEXT")) == NULL) || r; + r = ((glVertexAttribI1ivEXT = (PFNGLVERTEXATTRIBI1IVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI1ivEXT")) == NULL) || r; + r = ((glVertexAttribI1uiEXT = (PFNGLVERTEXATTRIBI1UIEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI1uiEXT")) == NULL) || r; + r = ((glVertexAttribI1uivEXT = (PFNGLVERTEXATTRIBI1UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI1uivEXT")) == NULL) || r; + r = ((glVertexAttribI2iEXT = (PFNGLVERTEXATTRIBI2IEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI2iEXT")) == NULL) || r; + r = ((glVertexAttribI2ivEXT = (PFNGLVERTEXATTRIBI2IVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI2ivEXT")) == NULL) || r; + r = ((glVertexAttribI2uiEXT = (PFNGLVERTEXATTRIBI2UIEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI2uiEXT")) == NULL) || r; + r = ((glVertexAttribI2uivEXT = (PFNGLVERTEXATTRIBI2UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI2uivEXT")) == NULL) || r; + r = ((glVertexAttribI3iEXT = (PFNGLVERTEXATTRIBI3IEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI3iEXT")) == NULL) || r; + r = ((glVertexAttribI3ivEXT = (PFNGLVERTEXATTRIBI3IVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI3ivEXT")) == NULL) || r; + r = ((glVertexAttribI3uiEXT = (PFNGLVERTEXATTRIBI3UIEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI3uiEXT")) == NULL) || r; + r = ((glVertexAttribI3uivEXT = (PFNGLVERTEXATTRIBI3UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI3uivEXT")) == NULL) || r; + r = ((glVertexAttribI4bvEXT = (PFNGLVERTEXATTRIBI4BVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4bvEXT")) == NULL) || r; + r = ((glVertexAttribI4iEXT = (PFNGLVERTEXATTRIBI4IEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4iEXT")) == NULL) || r; + r = ((glVertexAttribI4ivEXT = (PFNGLVERTEXATTRIBI4IVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4ivEXT")) == NULL) || r; + r = ((glVertexAttribI4svEXT = (PFNGLVERTEXATTRIBI4SVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4svEXT")) == NULL) || r; + r = ((glVertexAttribI4ubvEXT = (PFNGLVERTEXATTRIBI4UBVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4ubvEXT")) == NULL) || r; + r = ((glVertexAttribI4uiEXT = (PFNGLVERTEXATTRIBI4UIEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4uiEXT")) == NULL) || r; + r = ((glVertexAttribI4uivEXT = (PFNGLVERTEXATTRIBI4UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4uivEXT")) == NULL) || r; + r = ((glVertexAttribI4usvEXT = (PFNGLVERTEXATTRIBI4USVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4usvEXT")) == NULL) || r; + r = ((glVertexAttribIPointerEXT = (PFNGLVERTEXATTRIBIPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribIPointerEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_gpu_shader4 */ + +#ifdef GL_EXT_histogram + +static GLboolean _glewInit_GL_EXT_histogram (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glGetHistogramEXT = (PFNGLGETHISTOGRAMEXTPROC)glewGetProcAddress((const GLubyte*)"glGetHistogramEXT")) == NULL) || r; + r = ((glGetHistogramParameterfvEXT = (PFNGLGETHISTOGRAMPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetHistogramParameterfvEXT")) == NULL) || r; + r = ((glGetHistogramParameterivEXT = (PFNGLGETHISTOGRAMPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetHistogramParameterivEXT")) == NULL) || r; + r = ((glGetMinmaxEXT = (PFNGLGETMINMAXEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMinmaxEXT")) == NULL) || r; + r = ((glGetMinmaxParameterfvEXT = (PFNGLGETMINMAXPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMinmaxParameterfvEXT")) == NULL) || r; + r = ((glGetMinmaxParameterivEXT = (PFNGLGETMINMAXPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMinmaxParameterivEXT")) == NULL) || r; + r = ((glHistogramEXT = (PFNGLHISTOGRAMEXTPROC)glewGetProcAddress((const GLubyte*)"glHistogramEXT")) == NULL) || r; + r = ((glMinmaxEXT = (PFNGLMINMAXEXTPROC)glewGetProcAddress((const GLubyte*)"glMinmaxEXT")) == NULL) || r; + r = ((glResetHistogramEXT = (PFNGLRESETHISTOGRAMEXTPROC)glewGetProcAddress((const GLubyte*)"glResetHistogramEXT")) == NULL) || r; + r = ((glResetMinmaxEXT = (PFNGLRESETMINMAXEXTPROC)glewGetProcAddress((const GLubyte*)"glResetMinmaxEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_histogram */ + +#ifdef GL_EXT_index_array_formats + +#endif /* GL_EXT_index_array_formats */ + +#ifdef GL_EXT_index_func + +static GLboolean _glewInit_GL_EXT_index_func (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glIndexFuncEXT = (PFNGLINDEXFUNCEXTPROC)glewGetProcAddress((const GLubyte*)"glIndexFuncEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_index_func */ + +#ifdef GL_EXT_index_material + +static GLboolean _glewInit_GL_EXT_index_material (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glIndexMaterialEXT = (PFNGLINDEXMATERIALEXTPROC)glewGetProcAddress((const GLubyte*)"glIndexMaterialEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_index_material */ + +#ifdef GL_EXT_index_texture + +#endif /* GL_EXT_index_texture */ + +#ifdef GL_EXT_light_texture + +static GLboolean _glewInit_GL_EXT_light_texture (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glApplyTextureEXT = (PFNGLAPPLYTEXTUREEXTPROC)glewGetProcAddress((const GLubyte*)"glApplyTextureEXT")) == NULL) || r; + r = ((glTextureLightEXT = (PFNGLTEXTURELIGHTEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureLightEXT")) == NULL) || r; + r = ((glTextureMaterialEXT = (PFNGLTEXTUREMATERIALEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureMaterialEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_light_texture */ + +#ifdef GL_EXT_misc_attribute + +#endif /* GL_EXT_misc_attribute */ + +#ifdef GL_EXT_multi_draw_arrays + +static GLboolean _glewInit_GL_EXT_multi_draw_arrays (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glMultiDrawArraysEXT = (PFNGLMULTIDRAWARRAYSEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawArraysEXT")) == NULL) || r; + r = ((glMultiDrawElementsEXT = (PFNGLMULTIDRAWELEMENTSEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawElementsEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_multi_draw_arrays */ + +#ifdef GL_EXT_multisample + +static GLboolean _glewInit_GL_EXT_multisample (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glSampleMaskEXT = (PFNGLSAMPLEMASKEXTPROC)glewGetProcAddress((const GLubyte*)"glSampleMaskEXT")) == NULL) || r; + r = ((glSamplePatternEXT = (PFNGLSAMPLEPATTERNEXTPROC)glewGetProcAddress((const GLubyte*)"glSamplePatternEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_multisample */ + +#ifdef GL_EXT_packed_depth_stencil + +#endif /* GL_EXT_packed_depth_stencil */ + +#ifdef GL_EXT_packed_float + +#endif /* GL_EXT_packed_float */ + +#ifdef GL_EXT_packed_pixels + +#endif /* GL_EXT_packed_pixels */ + +#ifdef GL_EXT_paletted_texture + +static GLboolean _glewInit_GL_EXT_paletted_texture (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glColorTableEXT = (PFNGLCOLORTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"glColorTableEXT")) == NULL) || r; + r = ((glGetColorTableEXT = (PFNGLGETCOLORTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableEXT")) == NULL) || r; + r = ((glGetColorTableParameterfvEXT = (PFNGLGETCOLORTABLEPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableParameterfvEXT")) == NULL) || r; + r = ((glGetColorTableParameterivEXT = (PFNGLGETCOLORTABLEPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableParameterivEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_paletted_texture */ + +#ifdef GL_EXT_pixel_buffer_object + +#endif /* GL_EXT_pixel_buffer_object */ + +#ifdef GL_EXT_pixel_transform + +static GLboolean _glewInit_GL_EXT_pixel_transform (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glGetPixelTransformParameterfvEXT = (PFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetPixelTransformParameterfvEXT")) == NULL) || r; + r = ((glGetPixelTransformParameterivEXT = (PFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetPixelTransformParameterivEXT")) == NULL) || r; + r = ((glPixelTransformParameterfEXT = (PFNGLPIXELTRANSFORMPARAMETERFEXTPROC)glewGetProcAddress((const GLubyte*)"glPixelTransformParameterfEXT")) == NULL) || r; + r = ((glPixelTransformParameterfvEXT = (PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glPixelTransformParameterfvEXT")) == NULL) || r; + r = ((glPixelTransformParameteriEXT = (PFNGLPIXELTRANSFORMPARAMETERIEXTPROC)glewGetProcAddress((const GLubyte*)"glPixelTransformParameteriEXT")) == NULL) || r; + r = ((glPixelTransformParameterivEXT = (PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glPixelTransformParameterivEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_pixel_transform */ + +#ifdef GL_EXT_pixel_transform_color_table + +#endif /* GL_EXT_pixel_transform_color_table */ + +#ifdef GL_EXT_point_parameters + +static GLboolean _glewInit_GL_EXT_point_parameters (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glPointParameterfEXT = (PFNGLPOINTPARAMETERFEXTPROC)glewGetProcAddress((const GLubyte*)"glPointParameterfEXT")) == NULL) || r; + r = ((glPointParameterfvEXT = (PFNGLPOINTPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glPointParameterfvEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_point_parameters */ + +#ifdef GL_EXT_polygon_offset + +static GLboolean _glewInit_GL_EXT_polygon_offset (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glPolygonOffsetEXT = (PFNGLPOLYGONOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glPolygonOffsetEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_polygon_offset */ + +#ifdef GL_EXT_provoking_vertex + +static GLboolean _glewInit_GL_EXT_provoking_vertex (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glProvokingVertexEXT = (PFNGLPROVOKINGVERTEXEXTPROC)glewGetProcAddress((const GLubyte*)"glProvokingVertexEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_provoking_vertex */ + +#ifdef GL_EXT_rescale_normal + +#endif /* GL_EXT_rescale_normal */ + +#ifdef GL_EXT_scene_marker + +static GLboolean _glewInit_GL_EXT_scene_marker (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBeginSceneEXT = (PFNGLBEGINSCENEEXTPROC)glewGetProcAddress((const GLubyte*)"glBeginSceneEXT")) == NULL) || r; + r = ((glEndSceneEXT = (PFNGLENDSCENEEXTPROC)glewGetProcAddress((const GLubyte*)"glEndSceneEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_scene_marker */ + +#ifdef GL_EXT_secondary_color + +static GLboolean _glewInit_GL_EXT_secondary_color (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glSecondaryColor3bEXT = (PFNGLSECONDARYCOLOR3BEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3bEXT")) == NULL) || r; + r = ((glSecondaryColor3bvEXT = (PFNGLSECONDARYCOLOR3BVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3bvEXT")) == NULL) || r; + r = ((glSecondaryColor3dEXT = (PFNGLSECONDARYCOLOR3DEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3dEXT")) == NULL) || r; + r = ((glSecondaryColor3dvEXT = (PFNGLSECONDARYCOLOR3DVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3dvEXT")) == NULL) || r; + r = ((glSecondaryColor3fEXT = (PFNGLSECONDARYCOLOR3FEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3fEXT")) == NULL) || r; + r = ((glSecondaryColor3fvEXT = (PFNGLSECONDARYCOLOR3FVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3fvEXT")) == NULL) || r; + r = ((glSecondaryColor3iEXT = (PFNGLSECONDARYCOLOR3IEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3iEXT")) == NULL) || r; + r = ((glSecondaryColor3ivEXT = (PFNGLSECONDARYCOLOR3IVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3ivEXT")) == NULL) || r; + r = ((glSecondaryColor3sEXT = (PFNGLSECONDARYCOLOR3SEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3sEXT")) == NULL) || r; + r = ((glSecondaryColor3svEXT = (PFNGLSECONDARYCOLOR3SVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3svEXT")) == NULL) || r; + r = ((glSecondaryColor3ubEXT = (PFNGLSECONDARYCOLOR3UBEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3ubEXT")) == NULL) || r; + r = ((glSecondaryColor3ubvEXT = (PFNGLSECONDARYCOLOR3UBVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3ubvEXT")) == NULL) || r; + r = ((glSecondaryColor3uiEXT = (PFNGLSECONDARYCOLOR3UIEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3uiEXT")) == NULL) || r; + r = ((glSecondaryColor3uivEXT = (PFNGLSECONDARYCOLOR3UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3uivEXT")) == NULL) || r; + r = ((glSecondaryColor3usEXT = (PFNGLSECONDARYCOLOR3USEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3usEXT")) == NULL) || r; + r = ((glSecondaryColor3usvEXT = (PFNGLSECONDARYCOLOR3USVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3usvEXT")) == NULL) || r; + r = ((glSecondaryColorPointerEXT = (PFNGLSECONDARYCOLORPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColorPointerEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_secondary_color */ + +#ifdef GL_EXT_separate_shader_objects + +static GLboolean _glewInit_GL_EXT_separate_shader_objects (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glActiveProgramEXT = (PFNGLACTIVEPROGRAMEXTPROC)glewGetProcAddress((const GLubyte*)"glActiveProgramEXT")) == NULL) || r; + r = ((glCreateShaderProgramEXT = (PFNGLCREATESHADERPROGRAMEXTPROC)glewGetProcAddress((const GLubyte*)"glCreateShaderProgramEXT")) == NULL) || r; + r = ((glUseShaderProgramEXT = (PFNGLUSESHADERPROGRAMEXTPROC)glewGetProcAddress((const GLubyte*)"glUseShaderProgramEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_separate_shader_objects */ + +#ifdef GL_EXT_separate_specular_color + +#endif /* GL_EXT_separate_specular_color */ + +#ifdef GL_EXT_shader_image_load_store + +static GLboolean _glewInit_GL_EXT_shader_image_load_store (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBindImageTextureEXT = (PFNGLBINDIMAGETEXTUREEXTPROC)glewGetProcAddress((const GLubyte*)"glBindImageTextureEXT")) == NULL) || r; + r = ((glMemoryBarrierEXT = (PFNGLMEMORYBARRIEREXTPROC)glewGetProcAddress((const GLubyte*)"glMemoryBarrierEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_shader_image_load_store */ + +#ifdef GL_EXT_shadow_funcs + +#endif /* GL_EXT_shadow_funcs */ + +#ifdef GL_EXT_shared_texture_palette + +#endif /* GL_EXT_shared_texture_palette */ + +#ifdef GL_EXT_stencil_clear_tag + +#endif /* GL_EXT_stencil_clear_tag */ + +#ifdef GL_EXT_stencil_two_side + +static GLboolean _glewInit_GL_EXT_stencil_two_side (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glActiveStencilFaceEXT = (PFNGLACTIVESTENCILFACEEXTPROC)glewGetProcAddress((const GLubyte*)"glActiveStencilFaceEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_stencil_two_side */ + +#ifdef GL_EXT_stencil_wrap + +#endif /* GL_EXT_stencil_wrap */ + +#ifdef GL_EXT_subtexture + +static GLboolean _glewInit_GL_EXT_subtexture (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glTexSubImage1DEXT = (PFNGLTEXSUBIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glTexSubImage1DEXT")) == NULL) || r; + r = ((glTexSubImage2DEXT = (PFNGLTEXSUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glTexSubImage2DEXT")) == NULL) || r; + r = ((glTexSubImage3DEXT = (PFNGLTEXSUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glTexSubImage3DEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_subtexture */ + +#ifdef GL_EXT_texture + +#endif /* GL_EXT_texture */ + +#ifdef GL_EXT_texture3D + +static GLboolean _glewInit_GL_EXT_texture3D (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glTexImage3DEXT = (PFNGLTEXIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glTexImage3DEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_texture3D */ + +#ifdef GL_EXT_texture_array + +#endif /* GL_EXT_texture_array */ + +#ifdef GL_EXT_texture_buffer_object + +static GLboolean _glewInit_GL_EXT_texture_buffer_object (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glTexBufferEXT = (PFNGLTEXBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glTexBufferEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_texture_buffer_object */ + +#ifdef GL_EXT_texture_compression_dxt1 + +#endif /* GL_EXT_texture_compression_dxt1 */ + +#ifdef GL_EXT_texture_compression_latc + +#endif /* GL_EXT_texture_compression_latc */ + +#ifdef GL_EXT_texture_compression_rgtc + +#endif /* GL_EXT_texture_compression_rgtc */ + +#ifdef GL_EXT_texture_compression_s3tc + +#endif /* GL_EXT_texture_compression_s3tc */ + +#ifdef GL_EXT_texture_cube_map + +#endif /* GL_EXT_texture_cube_map */ + +#ifdef GL_EXT_texture_edge_clamp + +#endif /* GL_EXT_texture_edge_clamp */ + +#ifdef GL_EXT_texture_env + +#endif /* GL_EXT_texture_env */ + +#ifdef GL_EXT_texture_env_add + +#endif /* GL_EXT_texture_env_add */ + +#ifdef GL_EXT_texture_env_combine + +#endif /* GL_EXT_texture_env_combine */ + +#ifdef GL_EXT_texture_env_dot3 + +#endif /* GL_EXT_texture_env_dot3 */ + +#ifdef GL_EXT_texture_filter_anisotropic + +#endif /* GL_EXT_texture_filter_anisotropic */ + +#ifdef GL_EXT_texture_integer + +static GLboolean _glewInit_GL_EXT_texture_integer (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glClearColorIiEXT = (PFNGLCLEARCOLORIIEXTPROC)glewGetProcAddress((const GLubyte*)"glClearColorIiEXT")) == NULL) || r; + r = ((glClearColorIuiEXT = (PFNGLCLEARCOLORIUIEXTPROC)glewGetProcAddress((const GLubyte*)"glClearColorIuiEXT")) == NULL) || r; + r = ((glGetTexParameterIivEXT = (PFNGLGETTEXPARAMETERIIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTexParameterIivEXT")) == NULL) || r; + r = ((glGetTexParameterIuivEXT = (PFNGLGETTEXPARAMETERIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTexParameterIuivEXT")) == NULL) || r; + r = ((glTexParameterIivEXT = (PFNGLTEXPARAMETERIIVEXTPROC)glewGetProcAddress((const GLubyte*)"glTexParameterIivEXT")) == NULL) || r; + r = ((glTexParameterIuivEXT = (PFNGLTEXPARAMETERIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glTexParameterIuivEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_texture_integer */ + +#ifdef GL_EXT_texture_lod_bias + +#endif /* GL_EXT_texture_lod_bias */ + +#ifdef GL_EXT_texture_mirror_clamp + +#endif /* GL_EXT_texture_mirror_clamp */ + +#ifdef GL_EXT_texture_object + +static GLboolean _glewInit_GL_EXT_texture_object (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glAreTexturesResidentEXT = (PFNGLARETEXTURESRESIDENTEXTPROC)glewGetProcAddress((const GLubyte*)"glAreTexturesResidentEXT")) == NULL) || r; + r = ((glBindTextureEXT = (PFNGLBINDTEXTUREEXTPROC)glewGetProcAddress((const GLubyte*)"glBindTextureEXT")) == NULL) || r; + r = ((glDeleteTexturesEXT = (PFNGLDELETETEXTURESEXTPROC)glewGetProcAddress((const GLubyte*)"glDeleteTexturesEXT")) == NULL) || r; + r = ((glGenTexturesEXT = (PFNGLGENTEXTURESEXTPROC)glewGetProcAddress((const GLubyte*)"glGenTexturesEXT")) == NULL) || r; + r = ((glIsTextureEXT = (PFNGLISTEXTUREEXTPROC)glewGetProcAddress((const GLubyte*)"glIsTextureEXT")) == NULL) || r; + r = ((glPrioritizeTexturesEXT = (PFNGLPRIORITIZETEXTURESEXTPROC)glewGetProcAddress((const GLubyte*)"glPrioritizeTexturesEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_texture_object */ + +#ifdef GL_EXT_texture_perturb_normal + +static GLboolean _glewInit_GL_EXT_texture_perturb_normal (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glTextureNormalEXT = (PFNGLTEXTURENORMALEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureNormalEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_texture_perturb_normal */ + +#ifdef GL_EXT_texture_rectangle + +#endif /* GL_EXT_texture_rectangle */ + +#ifdef GL_EXT_texture_sRGB + +#endif /* GL_EXT_texture_sRGB */ + +#ifdef GL_EXT_texture_shared_exponent + +#endif /* GL_EXT_texture_shared_exponent */ + +#ifdef GL_EXT_texture_snorm + +#endif /* GL_EXT_texture_snorm */ + +#ifdef GL_EXT_texture_swizzle + +#endif /* GL_EXT_texture_swizzle */ + +#ifdef GL_EXT_timer_query + +static GLboolean _glewInit_GL_EXT_timer_query (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glGetQueryObjecti64vEXT = (PFNGLGETQUERYOBJECTI64VEXTPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjecti64vEXT")) == NULL) || r; + r = ((glGetQueryObjectui64vEXT = (PFNGLGETQUERYOBJECTUI64VEXTPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjectui64vEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_timer_query */ + +#ifdef GL_EXT_transform_feedback + +static GLboolean _glewInit_GL_EXT_transform_feedback (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBeginTransformFeedbackEXT = (PFNGLBEGINTRANSFORMFEEDBACKEXTPROC)glewGetProcAddress((const GLubyte*)"glBeginTransformFeedbackEXT")) == NULL) || r; + r = ((glBindBufferBaseEXT = (PFNGLBINDBUFFERBASEEXTPROC)glewGetProcAddress((const GLubyte*)"glBindBufferBaseEXT")) == NULL) || r; + r = ((glBindBufferOffsetEXT = (PFNGLBINDBUFFEROFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glBindBufferOffsetEXT")) == NULL) || r; + r = ((glBindBufferRangeEXT = (PFNGLBINDBUFFERRANGEEXTPROC)glewGetProcAddress((const GLubyte*)"glBindBufferRangeEXT")) == NULL) || r; + r = ((glEndTransformFeedbackEXT = (PFNGLENDTRANSFORMFEEDBACKEXTPROC)glewGetProcAddress((const GLubyte*)"glEndTransformFeedbackEXT")) == NULL) || r; + r = ((glGetTransformFeedbackVaryingEXT = (PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTransformFeedbackVaryingEXT")) == NULL) || r; + r = ((glTransformFeedbackVaryingsEXT = (PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC)glewGetProcAddress((const GLubyte*)"glTransformFeedbackVaryingsEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_transform_feedback */ + +#ifdef GL_EXT_vertex_array + +static GLboolean _glewInit_GL_EXT_vertex_array (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glArrayElementEXT = (PFNGLARRAYELEMENTEXTPROC)glewGetProcAddress((const GLubyte*)"glArrayElementEXT")) == NULL) || r; + r = ((glColorPointerEXT = (PFNGLCOLORPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glColorPointerEXT")) == NULL) || r; + r = ((glDrawArraysEXT = (PFNGLDRAWARRAYSEXTPROC)glewGetProcAddress((const GLubyte*)"glDrawArraysEXT")) == NULL) || r; + r = ((glEdgeFlagPointerEXT = (PFNGLEDGEFLAGPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glEdgeFlagPointerEXT")) == NULL) || r; + r = ((glGetPointervEXT = (PFNGLGETPOINTERVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetPointervEXT")) == NULL) || r; + r = ((glIndexPointerEXT = (PFNGLINDEXPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glIndexPointerEXT")) == NULL) || r; + r = ((glNormalPointerEXT = (PFNGLNORMALPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glNormalPointerEXT")) == NULL) || r; + r = ((glTexCoordPointerEXT = (PFNGLTEXCOORDPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glTexCoordPointerEXT")) == NULL) || r; + r = ((glVertexPointerEXT = (PFNGLVERTEXPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glVertexPointerEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_vertex_array */ + +#ifdef GL_EXT_vertex_array_bgra + +#endif /* GL_EXT_vertex_array_bgra */ + +#ifdef GL_EXT_vertex_attrib_64bit + +static GLboolean _glewInit_GL_EXT_vertex_attrib_64bit (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glGetVertexAttribLdvEXT = (PFNGLGETVERTEXATTRIBLDVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribLdvEXT")) == NULL) || r; + r = ((glVertexArrayVertexAttribLOffsetEXT = (PFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayVertexAttribLOffsetEXT")) == NULL) || r; + r = ((glVertexAttribL1dEXT = (PFNGLVERTEXATTRIBL1DEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL1dEXT")) == NULL) || r; + r = ((glVertexAttribL1dvEXT = (PFNGLVERTEXATTRIBL1DVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL1dvEXT")) == NULL) || r; + r = ((glVertexAttribL2dEXT = (PFNGLVERTEXATTRIBL2DEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL2dEXT")) == NULL) || r; + r = ((glVertexAttribL2dvEXT = (PFNGLVERTEXATTRIBL2DVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL2dvEXT")) == NULL) || r; + r = ((glVertexAttribL3dEXT = (PFNGLVERTEXATTRIBL3DEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL3dEXT")) == NULL) || r; + r = ((glVertexAttribL3dvEXT = (PFNGLVERTEXATTRIBL3DVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL3dvEXT")) == NULL) || r; + r = ((glVertexAttribL4dEXT = (PFNGLVERTEXATTRIBL4DEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL4dEXT")) == NULL) || r; + r = ((glVertexAttribL4dvEXT = (PFNGLVERTEXATTRIBL4DVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL4dvEXT")) == NULL) || r; + r = ((glVertexAttribLPointerEXT = (PFNGLVERTEXATTRIBLPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribLPointerEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_vertex_attrib_64bit */ + +#ifdef GL_EXT_vertex_shader + +static GLboolean _glewInit_GL_EXT_vertex_shader (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBeginVertexShaderEXT = (PFNGLBEGINVERTEXSHADEREXTPROC)glewGetProcAddress((const GLubyte*)"glBeginVertexShaderEXT")) == NULL) || r; + r = ((glBindLightParameterEXT = (PFNGLBINDLIGHTPARAMETEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindLightParameterEXT")) == NULL) || r; + r = ((glBindMaterialParameterEXT = (PFNGLBINDMATERIALPARAMETEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindMaterialParameterEXT")) == NULL) || r; + r = ((glBindParameterEXT = (PFNGLBINDPARAMETEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindParameterEXT")) == NULL) || r; + r = ((glBindTexGenParameterEXT = (PFNGLBINDTEXGENPARAMETEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindTexGenParameterEXT")) == NULL) || r; + r = ((glBindTextureUnitParameterEXT = (PFNGLBINDTEXTUREUNITPARAMETEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindTextureUnitParameterEXT")) == NULL) || r; + r = ((glBindVertexShaderEXT = (PFNGLBINDVERTEXSHADEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindVertexShaderEXT")) == NULL) || r; + r = ((glDeleteVertexShaderEXT = (PFNGLDELETEVERTEXSHADEREXTPROC)glewGetProcAddress((const GLubyte*)"glDeleteVertexShaderEXT")) == NULL) || r; + r = ((glDisableVariantClientStateEXT = (PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC)glewGetProcAddress((const GLubyte*)"glDisableVariantClientStateEXT")) == NULL) || r; + r = ((glEnableVariantClientStateEXT = (PFNGLENABLEVARIANTCLIENTSTATEEXTPROC)glewGetProcAddress((const GLubyte*)"glEnableVariantClientStateEXT")) == NULL) || r; + r = ((glEndVertexShaderEXT = (PFNGLENDVERTEXSHADEREXTPROC)glewGetProcAddress((const GLubyte*)"glEndVertexShaderEXT")) == NULL) || r; + r = ((glExtractComponentEXT = (PFNGLEXTRACTCOMPONENTEXTPROC)glewGetProcAddress((const GLubyte*)"glExtractComponentEXT")) == NULL) || r; + r = ((glGenSymbolsEXT = (PFNGLGENSYMBOLSEXTPROC)glewGetProcAddress((const GLubyte*)"glGenSymbolsEXT")) == NULL) || r; + r = ((glGenVertexShadersEXT = (PFNGLGENVERTEXSHADERSEXTPROC)glewGetProcAddress((const GLubyte*)"glGenVertexShadersEXT")) == NULL) || r; + r = ((glGetInvariantBooleanvEXT = (PFNGLGETINVARIANTBOOLEANVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetInvariantBooleanvEXT")) == NULL) || r; + r = ((glGetInvariantFloatvEXT = (PFNGLGETINVARIANTFLOATVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetInvariantFloatvEXT")) == NULL) || r; + r = ((glGetInvariantIntegervEXT = (PFNGLGETINVARIANTINTEGERVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetInvariantIntegervEXT")) == NULL) || r; + r = ((glGetLocalConstantBooleanvEXT = (PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetLocalConstantBooleanvEXT")) == NULL) || r; + r = ((glGetLocalConstantFloatvEXT = (PFNGLGETLOCALCONSTANTFLOATVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetLocalConstantFloatvEXT")) == NULL) || r; + r = ((glGetLocalConstantIntegervEXT = (PFNGLGETLOCALCONSTANTINTEGERVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetLocalConstantIntegervEXT")) == NULL) || r; + r = ((glGetVariantBooleanvEXT = (PFNGLGETVARIANTBOOLEANVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVariantBooleanvEXT")) == NULL) || r; + r = ((glGetVariantFloatvEXT = (PFNGLGETVARIANTFLOATVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVariantFloatvEXT")) == NULL) || r; + r = ((glGetVariantIntegervEXT = (PFNGLGETVARIANTINTEGERVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVariantIntegervEXT")) == NULL) || r; + r = ((glGetVariantPointervEXT = (PFNGLGETVARIANTPOINTERVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVariantPointervEXT")) == NULL) || r; + r = ((glInsertComponentEXT = (PFNGLINSERTCOMPONENTEXTPROC)glewGetProcAddress((const GLubyte*)"glInsertComponentEXT")) == NULL) || r; + r = ((glIsVariantEnabledEXT = (PFNGLISVARIANTENABLEDEXTPROC)glewGetProcAddress((const GLubyte*)"glIsVariantEnabledEXT")) == NULL) || r; + r = ((glSetInvariantEXT = (PFNGLSETINVARIANTEXTPROC)glewGetProcAddress((const GLubyte*)"glSetInvariantEXT")) == NULL) || r; + r = ((glSetLocalConstantEXT = (PFNGLSETLOCALCONSTANTEXTPROC)glewGetProcAddress((const GLubyte*)"glSetLocalConstantEXT")) == NULL) || r; + r = ((glShaderOp1EXT = (PFNGLSHADEROP1EXTPROC)glewGetProcAddress((const GLubyte*)"glShaderOp1EXT")) == NULL) || r; + r = ((glShaderOp2EXT = (PFNGLSHADEROP2EXTPROC)glewGetProcAddress((const GLubyte*)"glShaderOp2EXT")) == NULL) || r; + r = ((glShaderOp3EXT = (PFNGLSHADEROP3EXTPROC)glewGetProcAddress((const GLubyte*)"glShaderOp3EXT")) == NULL) || r; + r = ((glSwizzleEXT = (PFNGLSWIZZLEEXTPROC)glewGetProcAddress((const GLubyte*)"glSwizzleEXT")) == NULL) || r; + r = ((glVariantPointerEXT = (PFNGLVARIANTPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glVariantPointerEXT")) == NULL) || r; + r = ((glVariantbvEXT = (PFNGLVARIANTBVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantbvEXT")) == NULL) || r; + r = ((glVariantdvEXT = (PFNGLVARIANTDVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantdvEXT")) == NULL) || r; + r = ((glVariantfvEXT = (PFNGLVARIANTFVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantfvEXT")) == NULL) || r; + r = ((glVariantivEXT = (PFNGLVARIANTIVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantivEXT")) == NULL) || r; + r = ((glVariantsvEXT = (PFNGLVARIANTSVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantsvEXT")) == NULL) || r; + r = ((glVariantubvEXT = (PFNGLVARIANTUBVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantubvEXT")) == NULL) || r; + r = ((glVariantuivEXT = (PFNGLVARIANTUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantuivEXT")) == NULL) || r; + r = ((glVariantusvEXT = (PFNGLVARIANTUSVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantusvEXT")) == NULL) || r; + r = ((glWriteMaskEXT = (PFNGLWRITEMASKEXTPROC)glewGetProcAddress((const GLubyte*)"glWriteMaskEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_vertex_shader */ + +#ifdef GL_EXT_vertex_weighting + +static GLboolean _glewInit_GL_EXT_vertex_weighting (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glVertexWeightPointerEXT = (PFNGLVERTEXWEIGHTPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glVertexWeightPointerEXT")) == NULL) || r; + r = ((glVertexWeightfEXT = (PFNGLVERTEXWEIGHTFEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexWeightfEXT")) == NULL) || r; + r = ((glVertexWeightfvEXT = (PFNGLVERTEXWEIGHTFVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexWeightfvEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_vertex_weighting */ + +#ifdef GL_GREMEDY_frame_terminator + +static GLboolean _glewInit_GL_GREMEDY_frame_terminator (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glFrameTerminatorGREMEDY = (PFNGLFRAMETERMINATORGREMEDYPROC)glewGetProcAddress((const GLubyte*)"glFrameTerminatorGREMEDY")) == NULL) || r; + + return r; +} + +#endif /* GL_GREMEDY_frame_terminator */ + +#ifdef GL_GREMEDY_string_marker + +static GLboolean _glewInit_GL_GREMEDY_string_marker (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glStringMarkerGREMEDY = (PFNGLSTRINGMARKERGREMEDYPROC)glewGetProcAddress((const GLubyte*)"glStringMarkerGREMEDY")) == NULL) || r; + + return r; +} + +#endif /* GL_GREMEDY_string_marker */ + +#ifdef GL_HP_convolution_border_modes + +#endif /* GL_HP_convolution_border_modes */ + +#ifdef GL_HP_image_transform + +static GLboolean _glewInit_GL_HP_image_transform (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glGetImageTransformParameterfvHP = (PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC)glewGetProcAddress((const GLubyte*)"glGetImageTransformParameterfvHP")) == NULL) || r; + r = ((glGetImageTransformParameterivHP = (PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC)glewGetProcAddress((const GLubyte*)"glGetImageTransformParameterivHP")) == NULL) || r; + r = ((glImageTransformParameterfHP = (PFNGLIMAGETRANSFORMPARAMETERFHPPROC)glewGetProcAddress((const GLubyte*)"glImageTransformParameterfHP")) == NULL) || r; + r = ((glImageTransformParameterfvHP = (PFNGLIMAGETRANSFORMPARAMETERFVHPPROC)glewGetProcAddress((const GLubyte*)"glImageTransformParameterfvHP")) == NULL) || r; + r = ((glImageTransformParameteriHP = (PFNGLIMAGETRANSFORMPARAMETERIHPPROC)glewGetProcAddress((const GLubyte*)"glImageTransformParameteriHP")) == NULL) || r; + r = ((glImageTransformParameterivHP = (PFNGLIMAGETRANSFORMPARAMETERIVHPPROC)glewGetProcAddress((const GLubyte*)"glImageTransformParameterivHP")) == NULL) || r; + + return r; +} + +#endif /* GL_HP_image_transform */ + +#ifdef GL_HP_occlusion_test + +#endif /* GL_HP_occlusion_test */ + +#ifdef GL_HP_texture_lighting + +#endif /* GL_HP_texture_lighting */ + +#ifdef GL_IBM_cull_vertex + +#endif /* GL_IBM_cull_vertex */ + +#ifdef GL_IBM_multimode_draw_arrays + +static GLboolean _glewInit_GL_IBM_multimode_draw_arrays (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glMultiModeDrawArraysIBM = (PFNGLMULTIMODEDRAWARRAYSIBMPROC)glewGetProcAddress((const GLubyte*)"glMultiModeDrawArraysIBM")) == NULL) || r; + r = ((glMultiModeDrawElementsIBM = (PFNGLMULTIMODEDRAWELEMENTSIBMPROC)glewGetProcAddress((const GLubyte*)"glMultiModeDrawElementsIBM")) == NULL) || r; + + return r; +} + +#endif /* GL_IBM_multimode_draw_arrays */ + +#ifdef GL_IBM_rasterpos_clip + +#endif /* GL_IBM_rasterpos_clip */ + +#ifdef GL_IBM_static_data + +#endif /* GL_IBM_static_data */ + +#ifdef GL_IBM_texture_mirrored_repeat + +#endif /* GL_IBM_texture_mirrored_repeat */ + +#ifdef GL_IBM_vertex_array_lists + +static GLboolean _glewInit_GL_IBM_vertex_array_lists (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glColorPointerListIBM = (PFNGLCOLORPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glColorPointerListIBM")) == NULL) || r; + r = ((glEdgeFlagPointerListIBM = (PFNGLEDGEFLAGPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glEdgeFlagPointerListIBM")) == NULL) || r; + r = ((glFogCoordPointerListIBM = (PFNGLFOGCOORDPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glFogCoordPointerListIBM")) == NULL) || r; + r = ((glIndexPointerListIBM = (PFNGLINDEXPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glIndexPointerListIBM")) == NULL) || r; + r = ((glNormalPointerListIBM = (PFNGLNORMALPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glNormalPointerListIBM")) == NULL) || r; + r = ((glSecondaryColorPointerListIBM = (PFNGLSECONDARYCOLORPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColorPointerListIBM")) == NULL) || r; + r = ((glTexCoordPointerListIBM = (PFNGLTEXCOORDPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glTexCoordPointerListIBM")) == NULL) || r; + r = ((glVertexPointerListIBM = (PFNGLVERTEXPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glVertexPointerListIBM")) == NULL) || r; + + return r; +} + +#endif /* GL_IBM_vertex_array_lists */ + +#ifdef GL_INGR_color_clamp + +#endif /* GL_INGR_color_clamp */ + +#ifdef GL_INGR_interlace_read + +#endif /* GL_INGR_interlace_read */ + +#ifdef GL_INTEL_parallel_arrays + +static GLboolean _glewInit_GL_INTEL_parallel_arrays (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glColorPointervINTEL = (PFNGLCOLORPOINTERVINTELPROC)glewGetProcAddress((const GLubyte*)"glColorPointervINTEL")) == NULL) || r; + r = ((glNormalPointervINTEL = (PFNGLNORMALPOINTERVINTELPROC)glewGetProcAddress((const GLubyte*)"glNormalPointervINTEL")) == NULL) || r; + r = ((glTexCoordPointervINTEL = (PFNGLTEXCOORDPOINTERVINTELPROC)glewGetProcAddress((const GLubyte*)"glTexCoordPointervINTEL")) == NULL) || r; + r = ((glVertexPointervINTEL = (PFNGLVERTEXPOINTERVINTELPROC)glewGetProcAddress((const GLubyte*)"glVertexPointervINTEL")) == NULL) || r; + + return r; +} + +#endif /* GL_INTEL_parallel_arrays */ + +#ifdef GL_INTEL_texture_scissor + +static GLboolean _glewInit_GL_INTEL_texture_scissor (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glTexScissorFuncINTEL = (PFNGLTEXSCISSORFUNCINTELPROC)glewGetProcAddress((const GLubyte*)"glTexScissorFuncINTEL")) == NULL) || r; + r = ((glTexScissorINTEL = (PFNGLTEXSCISSORINTELPROC)glewGetProcAddress((const GLubyte*)"glTexScissorINTEL")) == NULL) || r; + + return r; +} + +#endif /* GL_INTEL_texture_scissor */ + +#ifdef GL_KTX_buffer_region + +static GLboolean _glewInit_GL_KTX_buffer_region (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBufferRegionEnabledEXT = (PFNGLBUFFERREGIONENABLEDEXTPROC)glewGetProcAddress((const GLubyte*)"glBufferRegionEnabledEXT")) == NULL) || r; + r = ((glDeleteBufferRegionEXT = (PFNGLDELETEBUFFERREGIONEXTPROC)glewGetProcAddress((const GLubyte*)"glDeleteBufferRegionEXT")) == NULL) || r; + r = ((glDrawBufferRegionEXT = (PFNGLDRAWBUFFERREGIONEXTPROC)glewGetProcAddress((const GLubyte*)"glDrawBufferRegionEXT")) == NULL) || r; + r = ((glNewBufferRegionEXT = (PFNGLNEWBUFFERREGIONEXTPROC)glewGetProcAddress((const GLubyte*)"glNewBufferRegionEXT")) == NULL) || r; + r = ((glReadBufferRegionEXT = (PFNGLREADBUFFERREGIONEXTPROC)glewGetProcAddress((const GLubyte*)"glReadBufferRegionEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_KTX_buffer_region */ + +#ifdef GL_MESAX_texture_stack + +#endif /* GL_MESAX_texture_stack */ + +#ifdef GL_MESA_pack_invert + +#endif /* GL_MESA_pack_invert */ + +#ifdef GL_MESA_resize_buffers + +static GLboolean _glewInit_GL_MESA_resize_buffers (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glResizeBuffersMESA = (PFNGLRESIZEBUFFERSMESAPROC)glewGetProcAddress((const GLubyte*)"glResizeBuffersMESA")) == NULL) || r; + + return r; +} + +#endif /* GL_MESA_resize_buffers */ + +#ifdef GL_MESA_window_pos + +static GLboolean _glewInit_GL_MESA_window_pos (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glWindowPos2dMESA = (PFNGLWINDOWPOS2DMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2dMESA")) == NULL) || r; + r = ((glWindowPos2dvMESA = (PFNGLWINDOWPOS2DVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2dvMESA")) == NULL) || r; + r = ((glWindowPos2fMESA = (PFNGLWINDOWPOS2FMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2fMESA")) == NULL) || r; + r = ((glWindowPos2fvMESA = (PFNGLWINDOWPOS2FVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2fvMESA")) == NULL) || r; + r = ((glWindowPos2iMESA = (PFNGLWINDOWPOS2IMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2iMESA")) == NULL) || r; + r = ((glWindowPos2ivMESA = (PFNGLWINDOWPOS2IVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2ivMESA")) == NULL) || r; + r = ((glWindowPos2sMESA = (PFNGLWINDOWPOS2SMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2sMESA")) == NULL) || r; + r = ((glWindowPos2svMESA = (PFNGLWINDOWPOS2SVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2svMESA")) == NULL) || r; + r = ((glWindowPos3dMESA = (PFNGLWINDOWPOS3DMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3dMESA")) == NULL) || r; + r = ((glWindowPos3dvMESA = (PFNGLWINDOWPOS3DVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3dvMESA")) == NULL) || r; + r = ((glWindowPos3fMESA = (PFNGLWINDOWPOS3FMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3fMESA")) == NULL) || r; + r = ((glWindowPos3fvMESA = (PFNGLWINDOWPOS3FVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3fvMESA")) == NULL) || r; + r = ((glWindowPos3iMESA = (PFNGLWINDOWPOS3IMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3iMESA")) == NULL) || r; + r = ((glWindowPos3ivMESA = (PFNGLWINDOWPOS3IVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3ivMESA")) == NULL) || r; + r = ((glWindowPos3sMESA = (PFNGLWINDOWPOS3SMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3sMESA")) == NULL) || r; + r = ((glWindowPos3svMESA = (PFNGLWINDOWPOS3SVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3svMESA")) == NULL) || r; + r = ((glWindowPos4dMESA = (PFNGLWINDOWPOS4DMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4dMESA")) == NULL) || r; + r = ((glWindowPos4dvMESA = (PFNGLWINDOWPOS4DVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4dvMESA")) == NULL) || r; + r = ((glWindowPos4fMESA = (PFNGLWINDOWPOS4FMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4fMESA")) == NULL) || r; + r = ((glWindowPos4fvMESA = (PFNGLWINDOWPOS4FVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4fvMESA")) == NULL) || r; + r = ((glWindowPos4iMESA = (PFNGLWINDOWPOS4IMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4iMESA")) == NULL) || r; + r = ((glWindowPos4ivMESA = (PFNGLWINDOWPOS4IVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4ivMESA")) == NULL) || r; + r = ((glWindowPos4sMESA = (PFNGLWINDOWPOS4SMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4sMESA")) == NULL) || r; + r = ((glWindowPos4svMESA = (PFNGLWINDOWPOS4SVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4svMESA")) == NULL) || r; + + return r; +} + +#endif /* GL_MESA_window_pos */ + +#ifdef GL_MESA_ycbcr_texture + +#endif /* GL_MESA_ycbcr_texture */ + +#ifdef GL_NV_blend_square + +#endif /* GL_NV_blend_square */ + +#ifdef GL_NV_conditional_render + +static GLboolean _glewInit_GL_NV_conditional_render (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBeginConditionalRenderNV = (PFNGLBEGINCONDITIONALRENDERNVPROC)glewGetProcAddress((const GLubyte*)"glBeginConditionalRenderNV")) == NULL) || r; + r = ((glEndConditionalRenderNV = (PFNGLENDCONDITIONALRENDERNVPROC)glewGetProcAddress((const GLubyte*)"glEndConditionalRenderNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_conditional_render */ + +#ifdef GL_NV_copy_depth_to_color + +#endif /* GL_NV_copy_depth_to_color */ + +#ifdef GL_NV_copy_image + +static GLboolean _glewInit_GL_NV_copy_image (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glCopyImageSubDataNV = (PFNGLCOPYIMAGESUBDATANVPROC)glewGetProcAddress((const GLubyte*)"glCopyImageSubDataNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_copy_image */ + +#ifdef GL_NV_depth_buffer_float + +static GLboolean _glewInit_GL_NV_depth_buffer_float (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glClearDepthdNV = (PFNGLCLEARDEPTHDNVPROC)glewGetProcAddress((const GLubyte*)"glClearDepthdNV")) == NULL) || r; + r = ((glDepthBoundsdNV = (PFNGLDEPTHBOUNDSDNVPROC)glewGetProcAddress((const GLubyte*)"glDepthBoundsdNV")) == NULL) || r; + r = ((glDepthRangedNV = (PFNGLDEPTHRANGEDNVPROC)glewGetProcAddress((const GLubyte*)"glDepthRangedNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_depth_buffer_float */ + +#ifdef GL_NV_depth_clamp + +#endif /* GL_NV_depth_clamp */ + +#ifdef GL_NV_depth_range_unclamped + +#endif /* GL_NV_depth_range_unclamped */ + +#ifdef GL_NV_evaluators + +static GLboolean _glewInit_GL_NV_evaluators (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glEvalMapsNV = (PFNGLEVALMAPSNVPROC)glewGetProcAddress((const GLubyte*)"glEvalMapsNV")) == NULL) || r; + r = ((glGetMapAttribParameterfvNV = (PFNGLGETMAPATTRIBPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetMapAttribParameterfvNV")) == NULL) || r; + r = ((glGetMapAttribParameterivNV = (PFNGLGETMAPATTRIBPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetMapAttribParameterivNV")) == NULL) || r; + r = ((glGetMapControlPointsNV = (PFNGLGETMAPCONTROLPOINTSNVPROC)glewGetProcAddress((const GLubyte*)"glGetMapControlPointsNV")) == NULL) || r; + r = ((glGetMapParameterfvNV = (PFNGLGETMAPPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetMapParameterfvNV")) == NULL) || r; + r = ((glGetMapParameterivNV = (PFNGLGETMAPPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetMapParameterivNV")) == NULL) || r; + r = ((glMapControlPointsNV = (PFNGLMAPCONTROLPOINTSNVPROC)glewGetProcAddress((const GLubyte*)"glMapControlPointsNV")) == NULL) || r; + r = ((glMapParameterfvNV = (PFNGLMAPPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glMapParameterfvNV")) == NULL) || r; + r = ((glMapParameterivNV = (PFNGLMAPPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glMapParameterivNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_evaluators */ + +#ifdef GL_NV_explicit_multisample + +static GLboolean _glewInit_GL_NV_explicit_multisample (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glGetMultisamplefvNV = (PFNGLGETMULTISAMPLEFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetMultisamplefvNV")) == NULL) || r; + r = ((glSampleMaskIndexedNV = (PFNGLSAMPLEMASKINDEXEDNVPROC)glewGetProcAddress((const GLubyte*)"glSampleMaskIndexedNV")) == NULL) || r; + r = ((glTexRenderbufferNV = (PFNGLTEXRENDERBUFFERNVPROC)glewGetProcAddress((const GLubyte*)"glTexRenderbufferNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_explicit_multisample */ + +#ifdef GL_NV_fence + +static GLboolean _glewInit_GL_NV_fence (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glDeleteFencesNV = (PFNGLDELETEFENCESNVPROC)glewGetProcAddress((const GLubyte*)"glDeleteFencesNV")) == NULL) || r; + r = ((glFinishFenceNV = (PFNGLFINISHFENCENVPROC)glewGetProcAddress((const GLubyte*)"glFinishFenceNV")) == NULL) || r; + r = ((glGenFencesNV = (PFNGLGENFENCESNVPROC)glewGetProcAddress((const GLubyte*)"glGenFencesNV")) == NULL) || r; + r = ((glGetFenceivNV = (PFNGLGETFENCEIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetFenceivNV")) == NULL) || r; + r = ((glIsFenceNV = (PFNGLISFENCENVPROC)glewGetProcAddress((const GLubyte*)"glIsFenceNV")) == NULL) || r; + r = ((glSetFenceNV = (PFNGLSETFENCENVPROC)glewGetProcAddress((const GLubyte*)"glSetFenceNV")) == NULL) || r; + r = ((glTestFenceNV = (PFNGLTESTFENCENVPROC)glewGetProcAddress((const GLubyte*)"glTestFenceNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_fence */ + +#ifdef GL_NV_float_buffer + +#endif /* GL_NV_float_buffer */ + +#ifdef GL_NV_fog_distance + +#endif /* GL_NV_fog_distance */ + +#ifdef GL_NV_fragment_program + +static GLboolean _glewInit_GL_NV_fragment_program (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glGetProgramNamedParameterdvNV = (PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramNamedParameterdvNV")) == NULL) || r; + r = ((glGetProgramNamedParameterfvNV = (PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramNamedParameterfvNV")) == NULL) || r; + r = ((glProgramNamedParameter4dNV = (PFNGLPROGRAMNAMEDPARAMETER4DNVPROC)glewGetProcAddress((const GLubyte*)"glProgramNamedParameter4dNV")) == NULL) || r; + r = ((glProgramNamedParameter4dvNV = (PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramNamedParameter4dvNV")) == NULL) || r; + r = ((glProgramNamedParameter4fNV = (PFNGLPROGRAMNAMEDPARAMETER4FNVPROC)glewGetProcAddress((const GLubyte*)"glProgramNamedParameter4fNV")) == NULL) || r; + r = ((glProgramNamedParameter4fvNV = (PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramNamedParameter4fvNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_fragment_program */ + +#ifdef GL_NV_fragment_program2 + +#endif /* GL_NV_fragment_program2 */ + +#ifdef GL_NV_fragment_program4 + +#endif /* GL_NV_fragment_program4 */ + +#ifdef GL_NV_fragment_program_option + +#endif /* GL_NV_fragment_program_option */ + +#ifdef GL_NV_framebuffer_multisample_coverage + +static GLboolean _glewInit_GL_NV_framebuffer_multisample_coverage (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glRenderbufferStorageMultisampleCoverageNV = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC)glewGetProcAddress((const GLubyte*)"glRenderbufferStorageMultisampleCoverageNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_framebuffer_multisample_coverage */ + +#ifdef GL_NV_geometry_program4 + +static GLboolean _glewInit_GL_NV_geometry_program4 (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glProgramVertexLimitNV = (PFNGLPROGRAMVERTEXLIMITNVPROC)glewGetProcAddress((const GLubyte*)"glProgramVertexLimitNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_geometry_program4 */ + +#ifdef GL_NV_geometry_shader4 + +#endif /* GL_NV_geometry_shader4 */ + +#ifdef GL_NV_gpu_program4 + +static GLboolean _glewInit_GL_NV_gpu_program4 (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glProgramEnvParameterI4iNV = (PFNGLPROGRAMENVPARAMETERI4INVPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameterI4iNV")) == NULL) || r; + r = ((glProgramEnvParameterI4ivNV = (PFNGLPROGRAMENVPARAMETERI4IVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameterI4ivNV")) == NULL) || r; + r = ((glProgramEnvParameterI4uiNV = (PFNGLPROGRAMENVPARAMETERI4UINVPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameterI4uiNV")) == NULL) || r; + r = ((glProgramEnvParameterI4uivNV = (PFNGLPROGRAMENVPARAMETERI4UIVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameterI4uivNV")) == NULL) || r; + r = ((glProgramEnvParametersI4ivNV = (PFNGLPROGRAMENVPARAMETERSI4IVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParametersI4ivNV")) == NULL) || r; + r = ((glProgramEnvParametersI4uivNV = (PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParametersI4uivNV")) == NULL) || r; + r = ((glProgramLocalParameterI4iNV = (PFNGLPROGRAMLOCALPARAMETERI4INVPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameterI4iNV")) == NULL) || r; + r = ((glProgramLocalParameterI4ivNV = (PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameterI4ivNV")) == NULL) || r; + r = ((glProgramLocalParameterI4uiNV = (PFNGLPROGRAMLOCALPARAMETERI4UINVPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameterI4uiNV")) == NULL) || r; + r = ((glProgramLocalParameterI4uivNV = (PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameterI4uivNV")) == NULL) || r; + r = ((glProgramLocalParametersI4ivNV = (PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParametersI4ivNV")) == NULL) || r; + r = ((glProgramLocalParametersI4uivNV = (PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParametersI4uivNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_gpu_program4 */ + +#ifdef GL_NV_gpu_program5 + +#endif /* GL_NV_gpu_program5 */ + +#ifdef GL_NV_gpu_program_fp64 + +#endif /* GL_NV_gpu_program_fp64 */ + +#ifdef GL_NV_gpu_shader5 + +static GLboolean _glewInit_GL_NV_gpu_shader5 (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glGetUniformi64vNV = (PFNGLGETUNIFORMI64VNVPROC)glewGetProcAddress((const GLubyte*)"glGetUniformi64vNV")) == NULL) || r; + r = ((glGetUniformui64vNV = (PFNGLGETUNIFORMUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glGetUniformui64vNV")) == NULL) || r; + r = ((glProgramUniform1i64NV = (PFNGLPROGRAMUNIFORM1I64NVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1i64NV")) == NULL) || r; + r = ((glProgramUniform1i64vNV = (PFNGLPROGRAMUNIFORM1I64VNVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1i64vNV")) == NULL) || r; + r = ((glProgramUniform1ui64NV = (PFNGLPROGRAMUNIFORM1UI64NVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1ui64NV")) == NULL) || r; + r = ((glProgramUniform1ui64vNV = (PFNGLPROGRAMUNIFORM1UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1ui64vNV")) == NULL) || r; + r = ((glProgramUniform2i64NV = (PFNGLPROGRAMUNIFORM2I64NVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2i64NV")) == NULL) || r; + r = ((glProgramUniform2i64vNV = (PFNGLPROGRAMUNIFORM2I64VNVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2i64vNV")) == NULL) || r; + r = ((glProgramUniform2ui64NV = (PFNGLPROGRAMUNIFORM2UI64NVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2ui64NV")) == NULL) || r; + r = ((glProgramUniform2ui64vNV = (PFNGLPROGRAMUNIFORM2UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2ui64vNV")) == NULL) || r; + r = ((glProgramUniform3i64NV = (PFNGLPROGRAMUNIFORM3I64NVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3i64NV")) == NULL) || r; + r = ((glProgramUniform3i64vNV = (PFNGLPROGRAMUNIFORM3I64VNVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3i64vNV")) == NULL) || r; + r = ((glProgramUniform3ui64NV = (PFNGLPROGRAMUNIFORM3UI64NVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3ui64NV")) == NULL) || r; + r = ((glProgramUniform3ui64vNV = (PFNGLPROGRAMUNIFORM3UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3ui64vNV")) == NULL) || r; + r = ((glProgramUniform4i64NV = (PFNGLPROGRAMUNIFORM4I64NVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4i64NV")) == NULL) || r; + r = ((glProgramUniform4i64vNV = (PFNGLPROGRAMUNIFORM4I64VNVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4i64vNV")) == NULL) || r; + r = ((glProgramUniform4ui64NV = (PFNGLPROGRAMUNIFORM4UI64NVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4ui64NV")) == NULL) || r; + r = ((glProgramUniform4ui64vNV = (PFNGLPROGRAMUNIFORM4UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4ui64vNV")) == NULL) || r; + r = ((glUniform1i64NV = (PFNGLUNIFORM1I64NVPROC)glewGetProcAddress((const GLubyte*)"glUniform1i64NV")) == NULL) || r; + r = ((glUniform1i64vNV = (PFNGLUNIFORM1I64VNVPROC)glewGetProcAddress((const GLubyte*)"glUniform1i64vNV")) == NULL) || r; + r = ((glUniform1ui64NV = (PFNGLUNIFORM1UI64NVPROC)glewGetProcAddress((const GLubyte*)"glUniform1ui64NV")) == NULL) || r; + r = ((glUniform1ui64vNV = (PFNGLUNIFORM1UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glUniform1ui64vNV")) == NULL) || r; + r = ((glUniform2i64NV = (PFNGLUNIFORM2I64NVPROC)glewGetProcAddress((const GLubyte*)"glUniform2i64NV")) == NULL) || r; + r = ((glUniform2i64vNV = (PFNGLUNIFORM2I64VNVPROC)glewGetProcAddress((const GLubyte*)"glUniform2i64vNV")) == NULL) || r; + r = ((glUniform2ui64NV = (PFNGLUNIFORM2UI64NVPROC)glewGetProcAddress((const GLubyte*)"glUniform2ui64NV")) == NULL) || r; + r = ((glUniform2ui64vNV = (PFNGLUNIFORM2UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glUniform2ui64vNV")) == NULL) || r; + r = ((glUniform3i64NV = (PFNGLUNIFORM3I64NVPROC)glewGetProcAddress((const GLubyte*)"glUniform3i64NV")) == NULL) || r; + r = ((glUniform3i64vNV = (PFNGLUNIFORM3I64VNVPROC)glewGetProcAddress((const GLubyte*)"glUniform3i64vNV")) == NULL) || r; + r = ((glUniform3ui64NV = (PFNGLUNIFORM3UI64NVPROC)glewGetProcAddress((const GLubyte*)"glUniform3ui64NV")) == NULL) || r; + r = ((glUniform3ui64vNV = (PFNGLUNIFORM3UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glUniform3ui64vNV")) == NULL) || r; + r = ((glUniform4i64NV = (PFNGLUNIFORM4I64NVPROC)glewGetProcAddress((const GLubyte*)"glUniform4i64NV")) == NULL) || r; + r = ((glUniform4i64vNV = (PFNGLUNIFORM4I64VNVPROC)glewGetProcAddress((const GLubyte*)"glUniform4i64vNV")) == NULL) || r; + r = ((glUniform4ui64NV = (PFNGLUNIFORM4UI64NVPROC)glewGetProcAddress((const GLubyte*)"glUniform4ui64NV")) == NULL) || r; + r = ((glUniform4ui64vNV = (PFNGLUNIFORM4UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glUniform4ui64vNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_gpu_shader5 */ + +#ifdef GL_NV_half_float + +static GLboolean _glewInit_GL_NV_half_float (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glColor3hNV = (PFNGLCOLOR3HNVPROC)glewGetProcAddress((const GLubyte*)"glColor3hNV")) == NULL) || r; + r = ((glColor3hvNV = (PFNGLCOLOR3HVNVPROC)glewGetProcAddress((const GLubyte*)"glColor3hvNV")) == NULL) || r; + r = ((glColor4hNV = (PFNGLCOLOR4HNVPROC)glewGetProcAddress((const GLubyte*)"glColor4hNV")) == NULL) || r; + r = ((glColor4hvNV = (PFNGLCOLOR4HVNVPROC)glewGetProcAddress((const GLubyte*)"glColor4hvNV")) == NULL) || r; + r = ((glFogCoordhNV = (PFNGLFOGCOORDHNVPROC)glewGetProcAddress((const GLubyte*)"glFogCoordhNV")) == NULL) || r; + r = ((glFogCoordhvNV = (PFNGLFOGCOORDHVNVPROC)glewGetProcAddress((const GLubyte*)"glFogCoordhvNV")) == NULL) || r; + r = ((glMultiTexCoord1hNV = (PFNGLMULTITEXCOORD1HNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1hNV")) == NULL) || r; + r = ((glMultiTexCoord1hvNV = (PFNGLMULTITEXCOORD1HVNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1hvNV")) == NULL) || r; + r = ((glMultiTexCoord2hNV = (PFNGLMULTITEXCOORD2HNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2hNV")) == NULL) || r; + r = ((glMultiTexCoord2hvNV = (PFNGLMULTITEXCOORD2HVNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2hvNV")) == NULL) || r; + r = ((glMultiTexCoord3hNV = (PFNGLMULTITEXCOORD3HNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3hNV")) == NULL) || r; + r = ((glMultiTexCoord3hvNV = (PFNGLMULTITEXCOORD3HVNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3hvNV")) == NULL) || r; + r = ((glMultiTexCoord4hNV = (PFNGLMULTITEXCOORD4HNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4hNV")) == NULL) || r; + r = ((glMultiTexCoord4hvNV = (PFNGLMULTITEXCOORD4HVNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4hvNV")) == NULL) || r; + r = ((glNormal3hNV = (PFNGLNORMAL3HNVPROC)glewGetProcAddress((const GLubyte*)"glNormal3hNV")) == NULL) || r; + r = ((glNormal3hvNV = (PFNGLNORMAL3HVNVPROC)glewGetProcAddress((const GLubyte*)"glNormal3hvNV")) == NULL) || r; + r = ((glSecondaryColor3hNV = (PFNGLSECONDARYCOLOR3HNVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3hNV")) == NULL) || r; + r = ((glSecondaryColor3hvNV = (PFNGLSECONDARYCOLOR3HVNVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3hvNV")) == NULL) || r; + r = ((glTexCoord1hNV = (PFNGLTEXCOORD1HNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord1hNV")) == NULL) || r; + r = ((glTexCoord1hvNV = (PFNGLTEXCOORD1HVNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord1hvNV")) == NULL) || r; + r = ((glTexCoord2hNV = (PFNGLTEXCOORD2HNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2hNV")) == NULL) || r; + r = ((glTexCoord2hvNV = (PFNGLTEXCOORD2HVNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2hvNV")) == NULL) || r; + r = ((glTexCoord3hNV = (PFNGLTEXCOORD3HNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord3hNV")) == NULL) || r; + r = ((glTexCoord3hvNV = (PFNGLTEXCOORD3HVNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord3hvNV")) == NULL) || r; + r = ((glTexCoord4hNV = (PFNGLTEXCOORD4HNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord4hNV")) == NULL) || r; + r = ((glTexCoord4hvNV = (PFNGLTEXCOORD4HVNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord4hvNV")) == NULL) || r; + r = ((glVertex2hNV = (PFNGLVERTEX2HNVPROC)glewGetProcAddress((const GLubyte*)"glVertex2hNV")) == NULL) || r; + r = ((glVertex2hvNV = (PFNGLVERTEX2HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertex2hvNV")) == NULL) || r; + r = ((glVertex3hNV = (PFNGLVERTEX3HNVPROC)glewGetProcAddress((const GLubyte*)"glVertex3hNV")) == NULL) || r; + r = ((glVertex3hvNV = (PFNGLVERTEX3HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertex3hvNV")) == NULL) || r; + r = ((glVertex4hNV = (PFNGLVERTEX4HNVPROC)glewGetProcAddress((const GLubyte*)"glVertex4hNV")) == NULL) || r; + r = ((glVertex4hvNV = (PFNGLVERTEX4HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertex4hvNV")) == NULL) || r; + r = ((glVertexAttrib1hNV = (PFNGLVERTEXATTRIB1HNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1hNV")) == NULL) || r; + r = ((glVertexAttrib1hvNV = (PFNGLVERTEXATTRIB1HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1hvNV")) == NULL) || r; + r = ((glVertexAttrib2hNV = (PFNGLVERTEXATTRIB2HNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2hNV")) == NULL) || r; + r = ((glVertexAttrib2hvNV = (PFNGLVERTEXATTRIB2HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2hvNV")) == NULL) || r; + r = ((glVertexAttrib3hNV = (PFNGLVERTEXATTRIB3HNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3hNV")) == NULL) || r; + r = ((glVertexAttrib3hvNV = (PFNGLVERTEXATTRIB3HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3hvNV")) == NULL) || r; + r = ((glVertexAttrib4hNV = (PFNGLVERTEXATTRIB4HNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4hNV")) == NULL) || r; + r = ((glVertexAttrib4hvNV = (PFNGLVERTEXATTRIB4HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4hvNV")) == NULL) || r; + r = ((glVertexAttribs1hvNV = (PFNGLVERTEXATTRIBS1HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs1hvNV")) == NULL) || r; + r = ((glVertexAttribs2hvNV = (PFNGLVERTEXATTRIBS2HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs2hvNV")) == NULL) || r; + r = ((glVertexAttribs3hvNV = (PFNGLVERTEXATTRIBS3HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs3hvNV")) == NULL) || r; + r = ((glVertexAttribs4hvNV = (PFNGLVERTEXATTRIBS4HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs4hvNV")) == NULL) || r; + r = ((glVertexWeighthNV = (PFNGLVERTEXWEIGHTHNVPROC)glewGetProcAddress((const GLubyte*)"glVertexWeighthNV")) == NULL) || r; + r = ((glVertexWeighthvNV = (PFNGLVERTEXWEIGHTHVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexWeighthvNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_half_float */ + +#ifdef GL_NV_light_max_exponent + +#endif /* GL_NV_light_max_exponent */ + +#ifdef GL_NV_multisample_coverage + +#endif /* GL_NV_multisample_coverage */ + +#ifdef GL_NV_multisample_filter_hint + +#endif /* GL_NV_multisample_filter_hint */ + +#ifdef GL_NV_occlusion_query + +static GLboolean _glewInit_GL_NV_occlusion_query (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBeginOcclusionQueryNV = (PFNGLBEGINOCCLUSIONQUERYNVPROC)glewGetProcAddress((const GLubyte*)"glBeginOcclusionQueryNV")) == NULL) || r; + r = ((glDeleteOcclusionQueriesNV = (PFNGLDELETEOCCLUSIONQUERIESNVPROC)glewGetProcAddress((const GLubyte*)"glDeleteOcclusionQueriesNV")) == NULL) || r; + r = ((glEndOcclusionQueryNV = (PFNGLENDOCCLUSIONQUERYNVPROC)glewGetProcAddress((const GLubyte*)"glEndOcclusionQueryNV")) == NULL) || r; + r = ((glGenOcclusionQueriesNV = (PFNGLGENOCCLUSIONQUERIESNVPROC)glewGetProcAddress((const GLubyte*)"glGenOcclusionQueriesNV")) == NULL) || r; + r = ((glGetOcclusionQueryivNV = (PFNGLGETOCCLUSIONQUERYIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetOcclusionQueryivNV")) == NULL) || r; + r = ((glGetOcclusionQueryuivNV = (PFNGLGETOCCLUSIONQUERYUIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetOcclusionQueryuivNV")) == NULL) || r; + r = ((glIsOcclusionQueryNV = (PFNGLISOCCLUSIONQUERYNVPROC)glewGetProcAddress((const GLubyte*)"glIsOcclusionQueryNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_occlusion_query */ + +#ifdef GL_NV_packed_depth_stencil + +#endif /* GL_NV_packed_depth_stencil */ + +#ifdef GL_NV_parameter_buffer_object + +static GLboolean _glewInit_GL_NV_parameter_buffer_object (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glProgramBufferParametersIivNV = (PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramBufferParametersIivNV")) == NULL) || r; + r = ((glProgramBufferParametersIuivNV = (PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramBufferParametersIuivNV")) == NULL) || r; + r = ((glProgramBufferParametersfvNV = (PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramBufferParametersfvNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_parameter_buffer_object */ + +#ifdef GL_NV_parameter_buffer_object2 + +#endif /* GL_NV_parameter_buffer_object2 */ + +#ifdef GL_NV_pixel_data_range + +static GLboolean _glewInit_GL_NV_pixel_data_range (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glFlushPixelDataRangeNV = (PFNGLFLUSHPIXELDATARANGENVPROC)glewGetProcAddress((const GLubyte*)"glFlushPixelDataRangeNV")) == NULL) || r; + r = ((glPixelDataRangeNV = (PFNGLPIXELDATARANGENVPROC)glewGetProcAddress((const GLubyte*)"glPixelDataRangeNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_pixel_data_range */ + +#ifdef GL_NV_point_sprite + +static GLboolean _glewInit_GL_NV_point_sprite (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glPointParameteriNV = (PFNGLPOINTPARAMETERINVPROC)glewGetProcAddress((const GLubyte*)"glPointParameteriNV")) == NULL) || r; + r = ((glPointParameterivNV = (PFNGLPOINTPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glPointParameterivNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_point_sprite */ + +#ifdef GL_NV_present_video + +static GLboolean _glewInit_GL_NV_present_video (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glGetVideoi64vNV = (PFNGLGETVIDEOI64VNVPROC)glewGetProcAddress((const GLubyte*)"glGetVideoi64vNV")) == NULL) || r; + r = ((glGetVideoivNV = (PFNGLGETVIDEOIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVideoivNV")) == NULL) || r; + r = ((glGetVideoui64vNV = (PFNGLGETVIDEOUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glGetVideoui64vNV")) == NULL) || r; + r = ((glGetVideouivNV = (PFNGLGETVIDEOUIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVideouivNV")) == NULL) || r; + r = ((glPresentFrameDualFillNV = (PFNGLPRESENTFRAMEDUALFILLNVPROC)glewGetProcAddress((const GLubyte*)"glPresentFrameDualFillNV")) == NULL) || r; + r = ((glPresentFrameKeyedNV = (PFNGLPRESENTFRAMEKEYEDNVPROC)glewGetProcAddress((const GLubyte*)"glPresentFrameKeyedNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_present_video */ + +#ifdef GL_NV_primitive_restart + +static GLboolean _glewInit_GL_NV_primitive_restart (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glPrimitiveRestartIndexNV = (PFNGLPRIMITIVERESTARTINDEXNVPROC)glewGetProcAddress((const GLubyte*)"glPrimitiveRestartIndexNV")) == NULL) || r; + r = ((glPrimitiveRestartNV = (PFNGLPRIMITIVERESTARTNVPROC)glewGetProcAddress((const GLubyte*)"glPrimitiveRestartNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_primitive_restart */ + +#ifdef GL_NV_register_combiners + +static GLboolean _glewInit_GL_NV_register_combiners (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glCombinerInputNV = (PFNGLCOMBINERINPUTNVPROC)glewGetProcAddress((const GLubyte*)"glCombinerInputNV")) == NULL) || r; + r = ((glCombinerOutputNV = (PFNGLCOMBINEROUTPUTNVPROC)glewGetProcAddress((const GLubyte*)"glCombinerOutputNV")) == NULL) || r; + r = ((glCombinerParameterfNV = (PFNGLCOMBINERPARAMETERFNVPROC)glewGetProcAddress((const GLubyte*)"glCombinerParameterfNV")) == NULL) || r; + r = ((glCombinerParameterfvNV = (PFNGLCOMBINERPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glCombinerParameterfvNV")) == NULL) || r; + r = ((glCombinerParameteriNV = (PFNGLCOMBINERPARAMETERINVPROC)glewGetProcAddress((const GLubyte*)"glCombinerParameteriNV")) == NULL) || r; + r = ((glCombinerParameterivNV = (PFNGLCOMBINERPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glCombinerParameterivNV")) == NULL) || r; + r = ((glFinalCombinerInputNV = (PFNGLFINALCOMBINERINPUTNVPROC)glewGetProcAddress((const GLubyte*)"glFinalCombinerInputNV")) == NULL) || r; + r = ((glGetCombinerInputParameterfvNV = (PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetCombinerInputParameterfvNV")) == NULL) || r; + r = ((glGetCombinerInputParameterivNV = (PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetCombinerInputParameterivNV")) == NULL) || r; + r = ((glGetCombinerOutputParameterfvNV = (PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetCombinerOutputParameterfvNV")) == NULL) || r; + r = ((glGetCombinerOutputParameterivNV = (PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetCombinerOutputParameterivNV")) == NULL) || r; + r = ((glGetFinalCombinerInputParameterfvNV = (PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetFinalCombinerInputParameterfvNV")) == NULL) || r; + r = ((glGetFinalCombinerInputParameterivNV = (PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetFinalCombinerInputParameterivNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_register_combiners */ + +#ifdef GL_NV_register_combiners2 + +static GLboolean _glewInit_GL_NV_register_combiners2 (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glCombinerStageParameterfvNV = (PFNGLCOMBINERSTAGEPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glCombinerStageParameterfvNV")) == NULL) || r; + r = ((glGetCombinerStageParameterfvNV = (PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetCombinerStageParameterfvNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_register_combiners2 */ + +#ifdef GL_NV_shader_buffer_load + +static GLboolean _glewInit_GL_NV_shader_buffer_load (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glGetBufferParameterui64vNV = (PFNGLGETBUFFERPARAMETERUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glGetBufferParameterui64vNV")) == NULL) || r; + r = ((glGetIntegerui64vNV = (PFNGLGETINTEGERUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glGetIntegerui64vNV")) == NULL) || r; + r = ((glGetNamedBufferParameterui64vNV = (PFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glGetNamedBufferParameterui64vNV")) == NULL) || r; + r = ((glIsBufferResidentNV = (PFNGLISBUFFERRESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glIsBufferResidentNV")) == NULL) || r; + r = ((glIsNamedBufferResidentNV = (PFNGLISNAMEDBUFFERRESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glIsNamedBufferResidentNV")) == NULL) || r; + r = ((glMakeBufferNonResidentNV = (PFNGLMAKEBUFFERNONRESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glMakeBufferNonResidentNV")) == NULL) || r; + r = ((glMakeBufferResidentNV = (PFNGLMAKEBUFFERRESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glMakeBufferResidentNV")) == NULL) || r; + r = ((glMakeNamedBufferNonResidentNV = (PFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glMakeNamedBufferNonResidentNV")) == NULL) || r; + r = ((glMakeNamedBufferResidentNV = (PFNGLMAKENAMEDBUFFERRESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glMakeNamedBufferResidentNV")) == NULL) || r; + r = ((glProgramUniformui64NV = (PFNGLPROGRAMUNIFORMUI64NVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformui64NV")) == NULL) || r; + r = ((glProgramUniformui64vNV = (PFNGLPROGRAMUNIFORMUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformui64vNV")) == NULL) || r; + r = ((glUniformui64NV = (PFNGLUNIFORMUI64NVPROC)glewGetProcAddress((const GLubyte*)"glUniformui64NV")) == NULL) || r; + r = ((glUniformui64vNV = (PFNGLUNIFORMUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glUniformui64vNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_shader_buffer_load */ + +#ifdef GL_NV_tessellation_program5 + +#endif /* GL_NV_tessellation_program5 */ + +#ifdef GL_NV_texgen_emboss + +#endif /* GL_NV_texgen_emboss */ + +#ifdef GL_NV_texgen_reflection + +#endif /* GL_NV_texgen_reflection */ + +#ifdef GL_NV_texture_barrier + +static GLboolean _glewInit_GL_NV_texture_barrier (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glTextureBarrierNV = (PFNGLTEXTUREBARRIERNVPROC)glewGetProcAddress((const GLubyte*)"glTextureBarrierNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_texture_barrier */ + +#ifdef GL_NV_texture_compression_vtc + +#endif /* GL_NV_texture_compression_vtc */ + +#ifdef GL_NV_texture_env_combine4 + +#endif /* GL_NV_texture_env_combine4 */ + +#ifdef GL_NV_texture_expand_normal + +#endif /* GL_NV_texture_expand_normal */ + +#ifdef GL_NV_texture_rectangle + +#endif /* GL_NV_texture_rectangle */ + +#ifdef GL_NV_texture_shader + +#endif /* GL_NV_texture_shader */ + +#ifdef GL_NV_texture_shader2 + +#endif /* GL_NV_texture_shader2 */ + +#ifdef GL_NV_texture_shader3 + +#endif /* GL_NV_texture_shader3 */ + +#ifdef GL_NV_transform_feedback + +static GLboolean _glewInit_GL_NV_transform_feedback (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glActiveVaryingNV = (PFNGLACTIVEVARYINGNVPROC)glewGetProcAddress((const GLubyte*)"glActiveVaryingNV")) == NULL) || r; + r = ((glBeginTransformFeedbackNV = (PFNGLBEGINTRANSFORMFEEDBACKNVPROC)glewGetProcAddress((const GLubyte*)"glBeginTransformFeedbackNV")) == NULL) || r; + r = ((glBindBufferBaseNV = (PFNGLBINDBUFFERBASENVPROC)glewGetProcAddress((const GLubyte*)"glBindBufferBaseNV")) == NULL) || r; + r = ((glBindBufferOffsetNV = (PFNGLBINDBUFFEROFFSETNVPROC)glewGetProcAddress((const GLubyte*)"glBindBufferOffsetNV")) == NULL) || r; + r = ((glBindBufferRangeNV = (PFNGLBINDBUFFERRANGENVPROC)glewGetProcAddress((const GLubyte*)"glBindBufferRangeNV")) == NULL) || r; + r = ((glEndTransformFeedbackNV = (PFNGLENDTRANSFORMFEEDBACKNVPROC)glewGetProcAddress((const GLubyte*)"glEndTransformFeedbackNV")) == NULL) || r; + r = ((glGetActiveVaryingNV = (PFNGLGETACTIVEVARYINGNVPROC)glewGetProcAddress((const GLubyte*)"glGetActiveVaryingNV")) == NULL) || r; + r = ((glGetTransformFeedbackVaryingNV = (PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC)glewGetProcAddress((const GLubyte*)"glGetTransformFeedbackVaryingNV")) == NULL) || r; + r = ((glGetVaryingLocationNV = (PFNGLGETVARYINGLOCATIONNVPROC)glewGetProcAddress((const GLubyte*)"glGetVaryingLocationNV")) == NULL) || r; + r = ((glTransformFeedbackAttribsNV = (PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC)glewGetProcAddress((const GLubyte*)"glTransformFeedbackAttribsNV")) == NULL) || r; + r = ((glTransformFeedbackVaryingsNV = (PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC)glewGetProcAddress((const GLubyte*)"glTransformFeedbackVaryingsNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_transform_feedback */ + +#ifdef GL_NV_transform_feedback2 + +static GLboolean _glewInit_GL_NV_transform_feedback2 (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBindTransformFeedbackNV = (PFNGLBINDTRANSFORMFEEDBACKNVPROC)glewGetProcAddress((const GLubyte*)"glBindTransformFeedbackNV")) == NULL) || r; + r = ((glDeleteTransformFeedbacksNV = (PFNGLDELETETRANSFORMFEEDBACKSNVPROC)glewGetProcAddress((const GLubyte*)"glDeleteTransformFeedbacksNV")) == NULL) || r; + r = ((glDrawTransformFeedbackNV = (PFNGLDRAWTRANSFORMFEEDBACKNVPROC)glewGetProcAddress((const GLubyte*)"glDrawTransformFeedbackNV")) == NULL) || r; + r = ((glGenTransformFeedbacksNV = (PFNGLGENTRANSFORMFEEDBACKSNVPROC)glewGetProcAddress((const GLubyte*)"glGenTransformFeedbacksNV")) == NULL) || r; + r = ((glIsTransformFeedbackNV = (PFNGLISTRANSFORMFEEDBACKNVPROC)glewGetProcAddress((const GLubyte*)"glIsTransformFeedbackNV")) == NULL) || r; + r = ((glPauseTransformFeedbackNV = (PFNGLPAUSETRANSFORMFEEDBACKNVPROC)glewGetProcAddress((const GLubyte*)"glPauseTransformFeedbackNV")) == NULL) || r; + r = ((glResumeTransformFeedbackNV = (PFNGLRESUMETRANSFORMFEEDBACKNVPROC)glewGetProcAddress((const GLubyte*)"glResumeTransformFeedbackNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_transform_feedback2 */ + +#ifdef GL_NV_vdpau_interop + +static GLboolean _glewInit_GL_NV_vdpau_interop (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glVDPAUFiniNV = (PFNGLVDPAUFININVPROC)glewGetProcAddress((const GLubyte*)"glVDPAUFiniNV")) == NULL) || r; + r = ((glVDPAUGetSurfaceivNV = (PFNGLVDPAUGETSURFACEIVNVPROC)glewGetProcAddress((const GLubyte*)"glVDPAUGetSurfaceivNV")) == NULL) || r; + r = ((glVDPAUInitNV = (PFNGLVDPAUINITNVPROC)glewGetProcAddress((const GLubyte*)"glVDPAUInitNV")) == NULL) || r; + r = ((glVDPAUIsSurfaceNV = (PFNGLVDPAUISSURFACENVPROC)glewGetProcAddress((const GLubyte*)"glVDPAUIsSurfaceNV")) == NULL) || r; + r = ((glVDPAUMapSurfacesNV = (PFNGLVDPAUMAPSURFACESNVPROC)glewGetProcAddress((const GLubyte*)"glVDPAUMapSurfacesNV")) == NULL) || r; + r = ((glVDPAURegisterOutputSurfaceNV = (PFNGLVDPAUREGISTEROUTPUTSURFACENVPROC)glewGetProcAddress((const GLubyte*)"glVDPAURegisterOutputSurfaceNV")) == NULL) || r; + r = ((glVDPAURegisterVideoSurfaceNV = (PFNGLVDPAUREGISTERVIDEOSURFACENVPROC)glewGetProcAddress((const GLubyte*)"glVDPAURegisterVideoSurfaceNV")) == NULL) || r; + r = ((glVDPAUSurfaceAccessNV = (PFNGLVDPAUSURFACEACCESSNVPROC)glewGetProcAddress((const GLubyte*)"glVDPAUSurfaceAccessNV")) == NULL) || r; + r = ((glVDPAUUnmapSurfacesNV = (PFNGLVDPAUUNMAPSURFACESNVPROC)glewGetProcAddress((const GLubyte*)"glVDPAUUnmapSurfacesNV")) == NULL) || r; + r = ((glVDPAUUnregisterSurfaceNV = (PFNGLVDPAUUNREGISTERSURFACENVPROC)glewGetProcAddress((const GLubyte*)"glVDPAUUnregisterSurfaceNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_vdpau_interop */ + +#ifdef GL_NV_vertex_array_range + +static GLboolean _glewInit_GL_NV_vertex_array_range (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glFlushVertexArrayRangeNV = (PFNGLFLUSHVERTEXARRAYRANGENVPROC)glewGetProcAddress((const GLubyte*)"glFlushVertexArrayRangeNV")) == NULL) || r; + r = ((glVertexArrayRangeNV = (PFNGLVERTEXARRAYRANGENVPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayRangeNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_vertex_array_range */ + +#ifdef GL_NV_vertex_array_range2 + +#endif /* GL_NV_vertex_array_range2 */ + +#ifdef GL_NV_vertex_attrib_integer_64bit + +static GLboolean _glewInit_GL_NV_vertex_attrib_integer_64bit (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glGetVertexAttribLi64vNV = (PFNGLGETVERTEXATTRIBLI64VNVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribLi64vNV")) == NULL) || r; + r = ((glGetVertexAttribLui64vNV = (PFNGLGETVERTEXATTRIBLUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribLui64vNV")) == NULL) || r; + r = ((glVertexAttribL1i64NV = (PFNGLVERTEXATTRIBL1I64NVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL1i64NV")) == NULL) || r; + r = ((glVertexAttribL1i64vNV = (PFNGLVERTEXATTRIBL1I64VNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL1i64vNV")) == NULL) || r; + r = ((glVertexAttribL1ui64NV = (PFNGLVERTEXATTRIBL1UI64NVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL1ui64NV")) == NULL) || r; + r = ((glVertexAttribL1ui64vNV = (PFNGLVERTEXATTRIBL1UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL1ui64vNV")) == NULL) || r; + r = ((glVertexAttribL2i64NV = (PFNGLVERTEXATTRIBL2I64NVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL2i64NV")) == NULL) || r; + r = ((glVertexAttribL2i64vNV = (PFNGLVERTEXATTRIBL2I64VNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL2i64vNV")) == NULL) || r; + r = ((glVertexAttribL2ui64NV = (PFNGLVERTEXATTRIBL2UI64NVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL2ui64NV")) == NULL) || r; + r = ((glVertexAttribL2ui64vNV = (PFNGLVERTEXATTRIBL2UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL2ui64vNV")) == NULL) || r; + r = ((glVertexAttribL3i64NV = (PFNGLVERTEXATTRIBL3I64NVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL3i64NV")) == NULL) || r; + r = ((glVertexAttribL3i64vNV = (PFNGLVERTEXATTRIBL3I64VNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL3i64vNV")) == NULL) || r; + r = ((glVertexAttribL3ui64NV = (PFNGLVERTEXATTRIBL3UI64NVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL3ui64NV")) == NULL) || r; + r = ((glVertexAttribL3ui64vNV = (PFNGLVERTEXATTRIBL3UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL3ui64vNV")) == NULL) || r; + r = ((glVertexAttribL4i64NV = (PFNGLVERTEXATTRIBL4I64NVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL4i64NV")) == NULL) || r; + r = ((glVertexAttribL4i64vNV = (PFNGLVERTEXATTRIBL4I64VNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL4i64vNV")) == NULL) || r; + r = ((glVertexAttribL4ui64NV = (PFNGLVERTEXATTRIBL4UI64NVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL4ui64NV")) == NULL) || r; + r = ((glVertexAttribL4ui64vNV = (PFNGLVERTEXATTRIBL4UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL4ui64vNV")) == NULL) || r; + r = ((glVertexAttribLFormatNV = (PFNGLVERTEXATTRIBLFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribLFormatNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_vertex_attrib_integer_64bit */ + +#ifdef GL_NV_vertex_buffer_unified_memory + +static GLboolean _glewInit_GL_NV_vertex_buffer_unified_memory (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBufferAddressRangeNV = (PFNGLBUFFERADDRESSRANGENVPROC)glewGetProcAddress((const GLubyte*)"glBufferAddressRangeNV")) == NULL) || r; + r = ((glColorFormatNV = (PFNGLCOLORFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glColorFormatNV")) == NULL) || r; + r = ((glEdgeFlagFormatNV = (PFNGLEDGEFLAGFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glEdgeFlagFormatNV")) == NULL) || r; + r = ((glFogCoordFormatNV = (PFNGLFOGCOORDFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glFogCoordFormatNV")) == NULL) || r; + r = ((glGetIntegerui64i_vNV = (PFNGLGETINTEGERUI64I_VNVPROC)glewGetProcAddress((const GLubyte*)"glGetIntegerui64i_vNV")) == NULL) || r; + r = ((glIndexFormatNV = (PFNGLINDEXFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glIndexFormatNV")) == NULL) || r; + r = ((glNormalFormatNV = (PFNGLNORMALFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glNormalFormatNV")) == NULL) || r; + r = ((glSecondaryColorFormatNV = (PFNGLSECONDARYCOLORFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColorFormatNV")) == NULL) || r; + r = ((glTexCoordFormatNV = (PFNGLTEXCOORDFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoordFormatNV")) == NULL) || r; + r = ((glVertexAttribFormatNV = (PFNGLVERTEXATTRIBFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribFormatNV")) == NULL) || r; + r = ((glVertexAttribIFormatNV = (PFNGLVERTEXATTRIBIFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribIFormatNV")) == NULL) || r; + r = ((glVertexFormatNV = (PFNGLVERTEXFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glVertexFormatNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_vertex_buffer_unified_memory */ + +#ifdef GL_NV_vertex_program + +static GLboolean _glewInit_GL_NV_vertex_program (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glAreProgramsResidentNV = (PFNGLAREPROGRAMSRESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glAreProgramsResidentNV")) == NULL) || r; + r = ((glBindProgramNV = (PFNGLBINDPROGRAMNVPROC)glewGetProcAddress((const GLubyte*)"glBindProgramNV")) == NULL) || r; + r = ((glDeleteProgramsNV = (PFNGLDELETEPROGRAMSNVPROC)glewGetProcAddress((const GLubyte*)"glDeleteProgramsNV")) == NULL) || r; + r = ((glExecuteProgramNV = (PFNGLEXECUTEPROGRAMNVPROC)glewGetProcAddress((const GLubyte*)"glExecuteProgramNV")) == NULL) || r; + r = ((glGenProgramsNV = (PFNGLGENPROGRAMSNVPROC)glewGetProcAddress((const GLubyte*)"glGenProgramsNV")) == NULL) || r; + r = ((glGetProgramParameterdvNV = (PFNGLGETPROGRAMPARAMETERDVNVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramParameterdvNV")) == NULL) || r; + r = ((glGetProgramParameterfvNV = (PFNGLGETPROGRAMPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramParameterfvNV")) == NULL) || r; + r = ((glGetProgramStringNV = (PFNGLGETPROGRAMSTRINGNVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramStringNV")) == NULL) || r; + r = ((glGetProgramivNV = (PFNGLGETPROGRAMIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramivNV")) == NULL) || r; + r = ((glGetTrackMatrixivNV = (PFNGLGETTRACKMATRIXIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetTrackMatrixivNV")) == NULL) || r; + r = ((glGetVertexAttribPointervNV = (PFNGLGETVERTEXATTRIBPOINTERVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribPointervNV")) == NULL) || r; + r = ((glGetVertexAttribdvNV = (PFNGLGETVERTEXATTRIBDVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribdvNV")) == NULL) || r; + r = ((glGetVertexAttribfvNV = (PFNGLGETVERTEXATTRIBFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribfvNV")) == NULL) || r; + r = ((glGetVertexAttribivNV = (PFNGLGETVERTEXATTRIBIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribivNV")) == NULL) || r; + r = ((glIsProgramNV = (PFNGLISPROGRAMNVPROC)glewGetProcAddress((const GLubyte*)"glIsProgramNV")) == NULL) || r; + r = ((glLoadProgramNV = (PFNGLLOADPROGRAMNVPROC)glewGetProcAddress((const GLubyte*)"glLoadProgramNV")) == NULL) || r; + r = ((glProgramParameter4dNV = (PFNGLPROGRAMPARAMETER4DNVPROC)glewGetProcAddress((const GLubyte*)"glProgramParameter4dNV")) == NULL) || r; + r = ((glProgramParameter4dvNV = (PFNGLPROGRAMPARAMETER4DVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramParameter4dvNV")) == NULL) || r; + r = ((glProgramParameter4fNV = (PFNGLPROGRAMPARAMETER4FNVPROC)glewGetProcAddress((const GLubyte*)"glProgramParameter4fNV")) == NULL) || r; + r = ((glProgramParameter4fvNV = (PFNGLPROGRAMPARAMETER4FVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramParameter4fvNV")) == NULL) || r; + r = ((glProgramParameters4dvNV = (PFNGLPROGRAMPARAMETERS4DVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramParameters4dvNV")) == NULL) || r; + r = ((glProgramParameters4fvNV = (PFNGLPROGRAMPARAMETERS4FVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramParameters4fvNV")) == NULL) || r; + r = ((glRequestResidentProgramsNV = (PFNGLREQUESTRESIDENTPROGRAMSNVPROC)glewGetProcAddress((const GLubyte*)"glRequestResidentProgramsNV")) == NULL) || r; + r = ((glTrackMatrixNV = (PFNGLTRACKMATRIXNVPROC)glewGetProcAddress((const GLubyte*)"glTrackMatrixNV")) == NULL) || r; + r = ((glVertexAttrib1dNV = (PFNGLVERTEXATTRIB1DNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1dNV")) == NULL) || r; + r = ((glVertexAttrib1dvNV = (PFNGLVERTEXATTRIB1DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1dvNV")) == NULL) || r; + r = ((glVertexAttrib1fNV = (PFNGLVERTEXATTRIB1FNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1fNV")) == NULL) || r; + r = ((glVertexAttrib1fvNV = (PFNGLVERTEXATTRIB1FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1fvNV")) == NULL) || r; + r = ((glVertexAttrib1sNV = (PFNGLVERTEXATTRIB1SNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1sNV")) == NULL) || r; + r = ((glVertexAttrib1svNV = (PFNGLVERTEXATTRIB1SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1svNV")) == NULL) || r; + r = ((glVertexAttrib2dNV = (PFNGLVERTEXATTRIB2DNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2dNV")) == NULL) || r; + r = ((glVertexAttrib2dvNV = (PFNGLVERTEXATTRIB2DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2dvNV")) == NULL) || r; + r = ((glVertexAttrib2fNV = (PFNGLVERTEXATTRIB2FNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2fNV")) == NULL) || r; + r = ((glVertexAttrib2fvNV = (PFNGLVERTEXATTRIB2FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2fvNV")) == NULL) || r; + r = ((glVertexAttrib2sNV = (PFNGLVERTEXATTRIB2SNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2sNV")) == NULL) || r; + r = ((glVertexAttrib2svNV = (PFNGLVERTEXATTRIB2SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2svNV")) == NULL) || r; + r = ((glVertexAttrib3dNV = (PFNGLVERTEXATTRIB3DNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3dNV")) == NULL) || r; + r = ((glVertexAttrib3dvNV = (PFNGLVERTEXATTRIB3DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3dvNV")) == NULL) || r; + r = ((glVertexAttrib3fNV = (PFNGLVERTEXATTRIB3FNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3fNV")) == NULL) || r; + r = ((glVertexAttrib3fvNV = (PFNGLVERTEXATTRIB3FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3fvNV")) == NULL) || r; + r = ((glVertexAttrib3sNV = (PFNGLVERTEXATTRIB3SNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3sNV")) == NULL) || r; + r = ((glVertexAttrib3svNV = (PFNGLVERTEXATTRIB3SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3svNV")) == NULL) || r; + r = ((glVertexAttrib4dNV = (PFNGLVERTEXATTRIB4DNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4dNV")) == NULL) || r; + r = ((glVertexAttrib4dvNV = (PFNGLVERTEXATTRIB4DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4dvNV")) == NULL) || r; + r = ((glVertexAttrib4fNV = (PFNGLVERTEXATTRIB4FNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4fNV")) == NULL) || r; + r = ((glVertexAttrib4fvNV = (PFNGLVERTEXATTRIB4FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4fvNV")) == NULL) || r; + r = ((glVertexAttrib4sNV = (PFNGLVERTEXATTRIB4SNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4sNV")) == NULL) || r; + r = ((glVertexAttrib4svNV = (PFNGLVERTEXATTRIB4SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4svNV")) == NULL) || r; + r = ((glVertexAttrib4ubNV = (PFNGLVERTEXATTRIB4UBNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4ubNV")) == NULL) || r; + r = ((glVertexAttrib4ubvNV = (PFNGLVERTEXATTRIB4UBVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4ubvNV")) == NULL) || r; + r = ((glVertexAttribPointerNV = (PFNGLVERTEXATTRIBPOINTERNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribPointerNV")) == NULL) || r; + r = ((glVertexAttribs1dvNV = (PFNGLVERTEXATTRIBS1DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs1dvNV")) == NULL) || r; + r = ((glVertexAttribs1fvNV = (PFNGLVERTEXATTRIBS1FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs1fvNV")) == NULL) || r; + r = ((glVertexAttribs1svNV = (PFNGLVERTEXATTRIBS1SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs1svNV")) == NULL) || r; + r = ((glVertexAttribs2dvNV = (PFNGLVERTEXATTRIBS2DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs2dvNV")) == NULL) || r; + r = ((glVertexAttribs2fvNV = (PFNGLVERTEXATTRIBS2FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs2fvNV")) == NULL) || r; + r = ((glVertexAttribs2svNV = (PFNGLVERTEXATTRIBS2SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs2svNV")) == NULL) || r; + r = ((glVertexAttribs3dvNV = (PFNGLVERTEXATTRIBS3DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs3dvNV")) == NULL) || r; + r = ((glVertexAttribs3fvNV = (PFNGLVERTEXATTRIBS3FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs3fvNV")) == NULL) || r; + r = ((glVertexAttribs3svNV = (PFNGLVERTEXATTRIBS3SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs3svNV")) == NULL) || r; + r = ((glVertexAttribs4dvNV = (PFNGLVERTEXATTRIBS4DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs4dvNV")) == NULL) || r; + r = ((glVertexAttribs4fvNV = (PFNGLVERTEXATTRIBS4FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs4fvNV")) == NULL) || r; + r = ((glVertexAttribs4svNV = (PFNGLVERTEXATTRIBS4SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs4svNV")) == NULL) || r; + r = ((glVertexAttribs4ubvNV = (PFNGLVERTEXATTRIBS4UBVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs4ubvNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_vertex_program */ + +#ifdef GL_NV_vertex_program1_1 + +#endif /* GL_NV_vertex_program1_1 */ + +#ifdef GL_NV_vertex_program2 + +#endif /* GL_NV_vertex_program2 */ + +#ifdef GL_NV_vertex_program2_option + +#endif /* GL_NV_vertex_program2_option */ + +#ifdef GL_NV_vertex_program3 + +#endif /* GL_NV_vertex_program3 */ + +#ifdef GL_NV_vertex_program4 + +#endif /* GL_NV_vertex_program4 */ + +#ifdef GL_OES_byte_coordinates + +#endif /* GL_OES_byte_coordinates */ + +#ifdef GL_OES_compressed_paletted_texture + +#endif /* GL_OES_compressed_paletted_texture */ + +#ifdef GL_OES_read_format + +#endif /* GL_OES_read_format */ + +#ifdef GL_OES_single_precision + +static GLboolean _glewInit_GL_OES_single_precision (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glClearDepthfOES = (PFNGLCLEARDEPTHFOESPROC)glewGetProcAddress((const GLubyte*)"glClearDepthfOES")) == NULL) || r; + r = ((glClipPlanefOES = (PFNGLCLIPPLANEFOESPROC)glewGetProcAddress((const GLubyte*)"glClipPlanefOES")) == NULL) || r; + r = ((glDepthRangefOES = (PFNGLDEPTHRANGEFOESPROC)glewGetProcAddress((const GLubyte*)"glDepthRangefOES")) == NULL) || r; + r = ((glFrustumfOES = (PFNGLFRUSTUMFOESPROC)glewGetProcAddress((const GLubyte*)"glFrustumfOES")) == NULL) || r; + r = ((glGetClipPlanefOES = (PFNGLGETCLIPPLANEFOESPROC)glewGetProcAddress((const GLubyte*)"glGetClipPlanefOES")) == NULL) || r; + r = ((glOrthofOES = (PFNGLORTHOFOESPROC)glewGetProcAddress((const GLubyte*)"glOrthofOES")) == NULL) || r; + + return r; +} + +#endif /* GL_OES_single_precision */ + +#ifdef GL_OML_interlace + +#endif /* GL_OML_interlace */ + +#ifdef GL_OML_resample + +#endif /* GL_OML_resample */ + +#ifdef GL_OML_subsample + +#endif /* GL_OML_subsample */ + +#ifdef GL_PGI_misc_hints + +#endif /* GL_PGI_misc_hints */ + +#ifdef GL_PGI_vertex_hints + +#endif /* GL_PGI_vertex_hints */ + +#ifdef GL_REND_screen_coordinates + +#endif /* GL_REND_screen_coordinates */ + +#ifdef GL_S3_s3tc + +#endif /* GL_S3_s3tc */ + +#ifdef GL_SGIS_color_range + +#endif /* GL_SGIS_color_range */ + +#ifdef GL_SGIS_detail_texture + +static GLboolean _glewInit_GL_SGIS_detail_texture (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glDetailTexFuncSGIS = (PFNGLDETAILTEXFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glDetailTexFuncSGIS")) == NULL) || r; + r = ((glGetDetailTexFuncSGIS = (PFNGLGETDETAILTEXFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glGetDetailTexFuncSGIS")) == NULL) || r; + + return r; +} + +#endif /* GL_SGIS_detail_texture */ + +#ifdef GL_SGIS_fog_function + +static GLboolean _glewInit_GL_SGIS_fog_function (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glFogFuncSGIS = (PFNGLFOGFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glFogFuncSGIS")) == NULL) || r; + r = ((glGetFogFuncSGIS = (PFNGLGETFOGFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glGetFogFuncSGIS")) == NULL) || r; + + return r; +} + +#endif /* GL_SGIS_fog_function */ + +#ifdef GL_SGIS_generate_mipmap + +#endif /* GL_SGIS_generate_mipmap */ + +#ifdef GL_SGIS_multisample + +static GLboolean _glewInit_GL_SGIS_multisample (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glSampleMaskSGIS = (PFNGLSAMPLEMASKSGISPROC)glewGetProcAddress((const GLubyte*)"glSampleMaskSGIS")) == NULL) || r; + r = ((glSamplePatternSGIS = (PFNGLSAMPLEPATTERNSGISPROC)glewGetProcAddress((const GLubyte*)"glSamplePatternSGIS")) == NULL) || r; + + return r; +} + +#endif /* GL_SGIS_multisample */ + +#ifdef GL_SGIS_pixel_texture + +#endif /* GL_SGIS_pixel_texture */ + +#ifdef GL_SGIS_point_line_texgen + +#endif /* GL_SGIS_point_line_texgen */ + +#ifdef GL_SGIS_sharpen_texture + +static GLboolean _glewInit_GL_SGIS_sharpen_texture (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glGetSharpenTexFuncSGIS = (PFNGLGETSHARPENTEXFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glGetSharpenTexFuncSGIS")) == NULL) || r; + r = ((glSharpenTexFuncSGIS = (PFNGLSHARPENTEXFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glSharpenTexFuncSGIS")) == NULL) || r; + + return r; +} + +#endif /* GL_SGIS_sharpen_texture */ + +#ifdef GL_SGIS_texture4D + +static GLboolean _glewInit_GL_SGIS_texture4D (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glTexImage4DSGIS = (PFNGLTEXIMAGE4DSGISPROC)glewGetProcAddress((const GLubyte*)"glTexImage4DSGIS")) == NULL) || r; + r = ((glTexSubImage4DSGIS = (PFNGLTEXSUBIMAGE4DSGISPROC)glewGetProcAddress((const GLubyte*)"glTexSubImage4DSGIS")) == NULL) || r; + + return r; +} + +#endif /* GL_SGIS_texture4D */ + +#ifdef GL_SGIS_texture_border_clamp + +#endif /* GL_SGIS_texture_border_clamp */ + +#ifdef GL_SGIS_texture_edge_clamp + +#endif /* GL_SGIS_texture_edge_clamp */ + +#ifdef GL_SGIS_texture_filter4 + +static GLboolean _glewInit_GL_SGIS_texture_filter4 (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glGetTexFilterFuncSGIS = (PFNGLGETTEXFILTERFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glGetTexFilterFuncSGIS")) == NULL) || r; + r = ((glTexFilterFuncSGIS = (PFNGLTEXFILTERFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glTexFilterFuncSGIS")) == NULL) || r; + + return r; +} + +#endif /* GL_SGIS_texture_filter4 */ + +#ifdef GL_SGIS_texture_lod + +#endif /* GL_SGIS_texture_lod */ + +#ifdef GL_SGIS_texture_select + +#endif /* GL_SGIS_texture_select */ + +#ifdef GL_SGIX_async + +static GLboolean _glewInit_GL_SGIX_async (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glAsyncMarkerSGIX = (PFNGLASYNCMARKERSGIXPROC)glewGetProcAddress((const GLubyte*)"glAsyncMarkerSGIX")) == NULL) || r; + r = ((glDeleteAsyncMarkersSGIX = (PFNGLDELETEASYNCMARKERSSGIXPROC)glewGetProcAddress((const GLubyte*)"glDeleteAsyncMarkersSGIX")) == NULL) || r; + r = ((glFinishAsyncSGIX = (PFNGLFINISHASYNCSGIXPROC)glewGetProcAddress((const GLubyte*)"glFinishAsyncSGIX")) == NULL) || r; + r = ((glGenAsyncMarkersSGIX = (PFNGLGENASYNCMARKERSSGIXPROC)glewGetProcAddress((const GLubyte*)"glGenAsyncMarkersSGIX")) == NULL) || r; + r = ((glIsAsyncMarkerSGIX = (PFNGLISASYNCMARKERSGIXPROC)glewGetProcAddress((const GLubyte*)"glIsAsyncMarkerSGIX")) == NULL) || r; + r = ((glPollAsyncSGIX = (PFNGLPOLLASYNCSGIXPROC)glewGetProcAddress((const GLubyte*)"glPollAsyncSGIX")) == NULL) || r; + + return r; +} + +#endif /* GL_SGIX_async */ + +#ifdef GL_SGIX_async_histogram + +#endif /* GL_SGIX_async_histogram */ + +#ifdef GL_SGIX_async_pixel + +#endif /* GL_SGIX_async_pixel */ + +#ifdef GL_SGIX_blend_alpha_minmax + +#endif /* GL_SGIX_blend_alpha_minmax */ + +#ifdef GL_SGIX_clipmap + +#endif /* GL_SGIX_clipmap */ + +#ifdef GL_SGIX_convolution_accuracy + +#endif /* GL_SGIX_convolution_accuracy */ + +#ifdef GL_SGIX_depth_texture + +#endif /* GL_SGIX_depth_texture */ + +#ifdef GL_SGIX_flush_raster + +static GLboolean _glewInit_GL_SGIX_flush_raster (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glFlushRasterSGIX = (PFNGLFLUSHRASTERSGIXPROC)glewGetProcAddress((const GLubyte*)"glFlushRasterSGIX")) == NULL) || r; + + return r; +} + +#endif /* GL_SGIX_flush_raster */ + +#ifdef GL_SGIX_fog_offset + +#endif /* GL_SGIX_fog_offset */ + +#ifdef GL_SGIX_fog_texture + +static GLboolean _glewInit_GL_SGIX_fog_texture (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glTextureFogSGIX = (PFNGLTEXTUREFOGSGIXPROC)glewGetProcAddress((const GLubyte*)"glTextureFogSGIX")) == NULL) || r; + + return r; +} + +#endif /* GL_SGIX_fog_texture */ + +#ifdef GL_SGIX_fragment_specular_lighting + +static GLboolean _glewInit_GL_SGIX_fragment_specular_lighting (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glFragmentColorMaterialSGIX = (PFNGLFRAGMENTCOLORMATERIALSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentColorMaterialSGIX")) == NULL) || r; + r = ((glFragmentLightModelfSGIX = (PFNGLFRAGMENTLIGHTMODELFSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModelfSGIX")) == NULL) || r; + r = ((glFragmentLightModelfvSGIX = (PFNGLFRAGMENTLIGHTMODELFVSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModelfvSGIX")) == NULL) || r; + r = ((glFragmentLightModeliSGIX = (PFNGLFRAGMENTLIGHTMODELISGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModeliSGIX")) == NULL) || r; + r = ((glFragmentLightModelivSGIX = (PFNGLFRAGMENTLIGHTMODELIVSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModelivSGIX")) == NULL) || r; + r = ((glFragmentLightfSGIX = (PFNGLFRAGMENTLIGHTFSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightfSGIX")) == NULL) || r; + r = ((glFragmentLightfvSGIX = (PFNGLFRAGMENTLIGHTFVSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightfvSGIX")) == NULL) || r; + r = ((glFragmentLightiSGIX = (PFNGLFRAGMENTLIGHTISGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightiSGIX")) == NULL) || r; + r = ((glFragmentLightivSGIX = (PFNGLFRAGMENTLIGHTIVSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightivSGIX")) == NULL) || r; + r = ((glFragmentMaterialfSGIX = (PFNGLFRAGMENTMATERIALFSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialfSGIX")) == NULL) || r; + r = ((glFragmentMaterialfvSGIX = (PFNGLFRAGMENTMATERIALFVSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialfvSGIX")) == NULL) || r; + r = ((glFragmentMaterialiSGIX = (PFNGLFRAGMENTMATERIALISGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialiSGIX")) == NULL) || r; + r = ((glFragmentMaterialivSGIX = (PFNGLFRAGMENTMATERIALIVSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialivSGIX")) == NULL) || r; + r = ((glGetFragmentLightfvSGIX = (PFNGLGETFRAGMENTLIGHTFVSGIXPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentLightfvSGIX")) == NULL) || r; + r = ((glGetFragmentLightivSGIX = (PFNGLGETFRAGMENTLIGHTIVSGIXPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentLightivSGIX")) == NULL) || r; + r = ((glGetFragmentMaterialfvSGIX = (PFNGLGETFRAGMENTMATERIALFVSGIXPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentMaterialfvSGIX")) == NULL) || r; + r = ((glGetFragmentMaterialivSGIX = (PFNGLGETFRAGMENTMATERIALIVSGIXPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentMaterialivSGIX")) == NULL) || r; + + return r; +} + +#endif /* GL_SGIX_fragment_specular_lighting */ + +#ifdef GL_SGIX_framezoom + +static GLboolean _glewInit_GL_SGIX_framezoom (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glFrameZoomSGIX = (PFNGLFRAMEZOOMSGIXPROC)glewGetProcAddress((const GLubyte*)"glFrameZoomSGIX")) == NULL) || r; + + return r; +} + +#endif /* GL_SGIX_framezoom */ + +#ifdef GL_SGIX_interlace + +#endif /* GL_SGIX_interlace */ + +#ifdef GL_SGIX_ir_instrument1 + +#endif /* GL_SGIX_ir_instrument1 */ + +#ifdef GL_SGIX_list_priority + +#endif /* GL_SGIX_list_priority */ + +#ifdef GL_SGIX_pixel_texture + +static GLboolean _glewInit_GL_SGIX_pixel_texture (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glPixelTexGenSGIX = (PFNGLPIXELTEXGENSGIXPROC)glewGetProcAddress((const GLubyte*)"glPixelTexGenSGIX")) == NULL) || r; + + return r; +} + +#endif /* GL_SGIX_pixel_texture */ + +#ifdef GL_SGIX_pixel_texture_bits + +#endif /* GL_SGIX_pixel_texture_bits */ + +#ifdef GL_SGIX_reference_plane + +static GLboolean _glewInit_GL_SGIX_reference_plane (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glReferencePlaneSGIX = (PFNGLREFERENCEPLANESGIXPROC)glewGetProcAddress((const GLubyte*)"glReferencePlaneSGIX")) == NULL) || r; + + return r; +} + +#endif /* GL_SGIX_reference_plane */ + +#ifdef GL_SGIX_resample + +#endif /* GL_SGIX_resample */ + +#ifdef GL_SGIX_shadow + +#endif /* GL_SGIX_shadow */ + +#ifdef GL_SGIX_shadow_ambient + +#endif /* GL_SGIX_shadow_ambient */ + +#ifdef GL_SGIX_sprite + +static GLboolean _glewInit_GL_SGIX_sprite (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glSpriteParameterfSGIX = (PFNGLSPRITEPARAMETERFSGIXPROC)glewGetProcAddress((const GLubyte*)"glSpriteParameterfSGIX")) == NULL) || r; + r = ((glSpriteParameterfvSGIX = (PFNGLSPRITEPARAMETERFVSGIXPROC)glewGetProcAddress((const GLubyte*)"glSpriteParameterfvSGIX")) == NULL) || r; + r = ((glSpriteParameteriSGIX = (PFNGLSPRITEPARAMETERISGIXPROC)glewGetProcAddress((const GLubyte*)"glSpriteParameteriSGIX")) == NULL) || r; + r = ((glSpriteParameterivSGIX = (PFNGLSPRITEPARAMETERIVSGIXPROC)glewGetProcAddress((const GLubyte*)"glSpriteParameterivSGIX")) == NULL) || r; + + return r; +} + +#endif /* GL_SGIX_sprite */ + +#ifdef GL_SGIX_tag_sample_buffer + +static GLboolean _glewInit_GL_SGIX_tag_sample_buffer (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glTagSampleBufferSGIX = (PFNGLTAGSAMPLEBUFFERSGIXPROC)glewGetProcAddress((const GLubyte*)"glTagSampleBufferSGIX")) == NULL) || r; + + return r; +} + +#endif /* GL_SGIX_tag_sample_buffer */ + +#ifdef GL_SGIX_texture_add_env + +#endif /* GL_SGIX_texture_add_env */ + +#ifdef GL_SGIX_texture_coordinate_clamp + +#endif /* GL_SGIX_texture_coordinate_clamp */ + +#ifdef GL_SGIX_texture_lod_bias + +#endif /* GL_SGIX_texture_lod_bias */ + +#ifdef GL_SGIX_texture_multi_buffer + +#endif /* GL_SGIX_texture_multi_buffer */ + +#ifdef GL_SGIX_texture_range + +#endif /* GL_SGIX_texture_range */ + +#ifdef GL_SGIX_texture_scale_bias + +#endif /* GL_SGIX_texture_scale_bias */ + +#ifdef GL_SGIX_vertex_preclip + +#endif /* GL_SGIX_vertex_preclip */ + +#ifdef GL_SGIX_vertex_preclip_hint + +#endif /* GL_SGIX_vertex_preclip_hint */ + +#ifdef GL_SGIX_ycrcb + +#endif /* GL_SGIX_ycrcb */ + +#ifdef GL_SGI_color_matrix + +#endif /* GL_SGI_color_matrix */ + +#ifdef GL_SGI_color_table + +static GLboolean _glewInit_GL_SGI_color_table (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glColorTableParameterfvSGI = (PFNGLCOLORTABLEPARAMETERFVSGIPROC)glewGetProcAddress((const GLubyte*)"glColorTableParameterfvSGI")) == NULL) || r; + r = ((glColorTableParameterivSGI = (PFNGLCOLORTABLEPARAMETERIVSGIPROC)glewGetProcAddress((const GLubyte*)"glColorTableParameterivSGI")) == NULL) || r; + r = ((glColorTableSGI = (PFNGLCOLORTABLESGIPROC)glewGetProcAddress((const GLubyte*)"glColorTableSGI")) == NULL) || r; + r = ((glCopyColorTableSGI = (PFNGLCOPYCOLORTABLESGIPROC)glewGetProcAddress((const GLubyte*)"glCopyColorTableSGI")) == NULL) || r; + r = ((glGetColorTableParameterfvSGI = (PFNGLGETCOLORTABLEPARAMETERFVSGIPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableParameterfvSGI")) == NULL) || r; + r = ((glGetColorTableParameterivSGI = (PFNGLGETCOLORTABLEPARAMETERIVSGIPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableParameterivSGI")) == NULL) || r; + r = ((glGetColorTableSGI = (PFNGLGETCOLORTABLESGIPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableSGI")) == NULL) || r; + + return r; +} + +#endif /* GL_SGI_color_table */ + +#ifdef GL_SGI_texture_color_table + +#endif /* GL_SGI_texture_color_table */ + +#ifdef GL_SUNX_constant_data + +static GLboolean _glewInit_GL_SUNX_constant_data (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glFinishTextureSUNX = (PFNGLFINISHTEXTURESUNXPROC)glewGetProcAddress((const GLubyte*)"glFinishTextureSUNX")) == NULL) || r; + + return r; +} + +#endif /* GL_SUNX_constant_data */ + +#ifdef GL_SUN_convolution_border_modes + +#endif /* GL_SUN_convolution_border_modes */ + +#ifdef GL_SUN_global_alpha + +static GLboolean _glewInit_GL_SUN_global_alpha (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glGlobalAlphaFactorbSUN = (PFNGLGLOBALALPHAFACTORBSUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactorbSUN")) == NULL) || r; + r = ((glGlobalAlphaFactordSUN = (PFNGLGLOBALALPHAFACTORDSUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactordSUN")) == NULL) || r; + r = ((glGlobalAlphaFactorfSUN = (PFNGLGLOBALALPHAFACTORFSUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactorfSUN")) == NULL) || r; + r = ((glGlobalAlphaFactoriSUN = (PFNGLGLOBALALPHAFACTORISUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactoriSUN")) == NULL) || r; + r = ((glGlobalAlphaFactorsSUN = (PFNGLGLOBALALPHAFACTORSSUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactorsSUN")) == NULL) || r; + r = ((glGlobalAlphaFactorubSUN = (PFNGLGLOBALALPHAFACTORUBSUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactorubSUN")) == NULL) || r; + r = ((glGlobalAlphaFactoruiSUN = (PFNGLGLOBALALPHAFACTORUISUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactoruiSUN")) == NULL) || r; + r = ((glGlobalAlphaFactorusSUN = (PFNGLGLOBALALPHAFACTORUSSUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactorusSUN")) == NULL) || r; + + return r; +} + +#endif /* GL_SUN_global_alpha */ + +#ifdef GL_SUN_mesh_array + +#endif /* GL_SUN_mesh_array */ + +#ifdef GL_SUN_read_video_pixels + +static GLboolean _glewInit_GL_SUN_read_video_pixels (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glReadVideoPixelsSUN = (PFNGLREADVIDEOPIXELSSUNPROC)glewGetProcAddress((const GLubyte*)"glReadVideoPixelsSUN")) == NULL) || r; + + return r; +} + +#endif /* GL_SUN_read_video_pixels */ + +#ifdef GL_SUN_slice_accum + +#endif /* GL_SUN_slice_accum */ + +#ifdef GL_SUN_triangle_list + +static GLboolean _glewInit_GL_SUN_triangle_list (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glReplacementCodePointerSUN = (PFNGLREPLACEMENTCODEPOINTERSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodePointerSUN")) == NULL) || r; + r = ((glReplacementCodeubSUN = (PFNGLREPLACEMENTCODEUBSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeubSUN")) == NULL) || r; + r = ((glReplacementCodeubvSUN = (PFNGLREPLACEMENTCODEUBVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeubvSUN")) == NULL) || r; + r = ((glReplacementCodeuiSUN = (PFNGLREPLACEMENTCODEUISUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiSUN")) == NULL) || r; + r = ((glReplacementCodeuivSUN = (PFNGLREPLACEMENTCODEUIVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuivSUN")) == NULL) || r; + r = ((glReplacementCodeusSUN = (PFNGLREPLACEMENTCODEUSSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeusSUN")) == NULL) || r; + r = ((glReplacementCodeusvSUN = (PFNGLREPLACEMENTCODEUSVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeusvSUN")) == NULL) || r; + + return r; +} + +#endif /* GL_SUN_triangle_list */ + +#ifdef GL_SUN_vertex + +static GLboolean _glewInit_GL_SUN_vertex (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glColor3fVertex3fSUN = (PFNGLCOLOR3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glColor3fVertex3fSUN")) == NULL) || r; + r = ((glColor3fVertex3fvSUN = (PFNGLCOLOR3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glColor3fVertex3fvSUN")) == NULL) || r; + r = ((glColor4fNormal3fVertex3fSUN = (PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glColor4fNormal3fVertex3fSUN")) == NULL) || r; + r = ((glColor4fNormal3fVertex3fvSUN = (PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glColor4fNormal3fVertex3fvSUN")) == NULL) || r; + r = ((glColor4ubVertex2fSUN = (PFNGLCOLOR4UBVERTEX2FSUNPROC)glewGetProcAddress((const GLubyte*)"glColor4ubVertex2fSUN")) == NULL) || r; + r = ((glColor4ubVertex2fvSUN = (PFNGLCOLOR4UBVERTEX2FVSUNPROC)glewGetProcAddress((const GLubyte*)"glColor4ubVertex2fvSUN")) == NULL) || r; + r = ((glColor4ubVertex3fSUN = (PFNGLCOLOR4UBVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glColor4ubVertex3fSUN")) == NULL) || r; + r = ((glColor4ubVertex3fvSUN = (PFNGLCOLOR4UBVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glColor4ubVertex3fvSUN")) == NULL) || r; + r = ((glNormal3fVertex3fSUN = (PFNGLNORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glNormal3fVertex3fSUN")) == NULL) || r; + r = ((glNormal3fVertex3fvSUN = (PFNGLNORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glNormal3fVertex3fvSUN")) == NULL) || r; + r = ((glReplacementCodeuiColor3fVertex3fSUN = (PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiColor3fVertex3fSUN")) == NULL) || r; + r = ((glReplacementCodeuiColor3fVertex3fvSUN = (PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiColor3fVertex3fvSUN")) == NULL) || r; + r = ((glReplacementCodeuiColor4fNormal3fVertex3fSUN = (PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiColor4fNormal3fVertex3fSUN")) == NULL) || r; + r = ((glReplacementCodeuiColor4fNormal3fVertex3fvSUN = (PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiColor4fNormal3fVertex3fvSUN")) == NULL) || r; + r = ((glReplacementCodeuiColor4ubVertex3fSUN = (PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiColor4ubVertex3fSUN")) == NULL) || r; + r = ((glReplacementCodeuiColor4ubVertex3fvSUN = (PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiColor4ubVertex3fvSUN")) == NULL) || r; + r = ((glReplacementCodeuiNormal3fVertex3fSUN = (PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiNormal3fVertex3fSUN")) == NULL) || r; + r = ((glReplacementCodeuiNormal3fVertex3fvSUN = (PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiNormal3fVertex3fvSUN")) == NULL) || r; + r = ((glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN")) == NULL) || r; + r = ((glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN")) == NULL) || r; + r = ((glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN")) == NULL) || r; + r = ((glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN")) == NULL) || r; + r = ((glReplacementCodeuiTexCoord2fVertex3fSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiTexCoord2fVertex3fSUN")) == NULL) || r; + r = ((glReplacementCodeuiTexCoord2fVertex3fvSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiTexCoord2fVertex3fvSUN")) == NULL) || r; + r = ((glReplacementCodeuiVertex3fSUN = (PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiVertex3fSUN")) == NULL) || r; + r = ((glReplacementCodeuiVertex3fvSUN = (PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiVertex3fvSUN")) == NULL) || r; + r = ((glTexCoord2fColor3fVertex3fSUN = (PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fColor3fVertex3fSUN")) == NULL) || r; + r = ((glTexCoord2fColor3fVertex3fvSUN = (PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fColor3fVertex3fvSUN")) == NULL) || r; + r = ((glTexCoord2fColor4fNormal3fVertex3fSUN = (PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fColor4fNormal3fVertex3fSUN")) == NULL) || r; + r = ((glTexCoord2fColor4fNormal3fVertex3fvSUN = (PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fColor4fNormal3fVertex3fvSUN")) == NULL) || r; + r = ((glTexCoord2fColor4ubVertex3fSUN = (PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fColor4ubVertex3fSUN")) == NULL) || r; + r = ((glTexCoord2fColor4ubVertex3fvSUN = (PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fColor4ubVertex3fvSUN")) == NULL) || r; + r = ((glTexCoord2fNormal3fVertex3fSUN = (PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fNormal3fVertex3fSUN")) == NULL) || r; + r = ((glTexCoord2fNormal3fVertex3fvSUN = (PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fNormal3fVertex3fvSUN")) == NULL) || r; + r = ((glTexCoord2fVertex3fSUN = (PFNGLTEXCOORD2FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fVertex3fSUN")) == NULL) || r; + r = ((glTexCoord2fVertex3fvSUN = (PFNGLTEXCOORD2FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fVertex3fvSUN")) == NULL) || r; + r = ((glTexCoord4fColor4fNormal3fVertex4fSUN = (PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord4fColor4fNormal3fVertex4fSUN")) == NULL) || r; + r = ((glTexCoord4fColor4fNormal3fVertex4fvSUN = (PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord4fColor4fNormal3fVertex4fvSUN")) == NULL) || r; + r = ((glTexCoord4fVertex4fSUN = (PFNGLTEXCOORD4FVERTEX4FSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord4fVertex4fSUN")) == NULL) || r; + r = ((glTexCoord4fVertex4fvSUN = (PFNGLTEXCOORD4FVERTEX4FVSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord4fVertex4fvSUN")) == NULL) || r; + + return r; +} + +#endif /* GL_SUN_vertex */ + +#ifdef GL_WIN_phong_shading + +#endif /* GL_WIN_phong_shading */ + +#ifdef GL_WIN_specular_fog + +#endif /* GL_WIN_specular_fog */ + +#ifdef GL_WIN_swap_hint + +static GLboolean _glewInit_GL_WIN_swap_hint (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glAddSwapHintRectWIN = (PFNGLADDSWAPHINTRECTWINPROC)glewGetProcAddress((const GLubyte*)"glAddSwapHintRectWIN")) == NULL) || r; + + return r; +} + +#endif /* GL_WIN_swap_hint */ + +/* ------------------------------------------------------------------------- */ + +/* + * Search for name in the extensions string. Use of strstr() + * is not sufficient because extension names can be prefixes of + * other extension names. Could use strtok() but the constant + * string returned by glGetString might be in read-only memory. + */ +GLboolean glewGetExtension (const char* name) +{ + GLubyte* p; + GLubyte* end; + GLuint len = _glewStrLen((const GLubyte*)name); + p = (GLubyte*)glGetString(GL_EXTENSIONS); + if (0 == p) return GL_FALSE; + end = p + _glewStrLen(p); + while (p < end) + { + GLuint n = _glewStrCLen(p, ' '); + if (len == n && _glewStrSame((const GLubyte*)name, p, n)) return GL_TRUE; + p += n+1; + } + return GL_FALSE; +} + +/* ------------------------------------------------------------------------- */ + +#ifndef GLEW_MX +static +#endif +GLenum glewContextInit (GLEW_CONTEXT_ARG_DEF_LIST) +{ + const GLubyte* s; + GLuint dot; + GLint major, minor; + /* query opengl version */ + s = glGetString(GL_VERSION); + dot = _glewStrCLen(s, '.'); + if (dot == 0) + return GLEW_ERROR_NO_GL_VERSION; + + major = s[dot-1]-'0'; + minor = s[dot+1]-'0'; + + if (minor < 0 || minor > 9) + minor = 0; + if (major<0 || major>9) + return GLEW_ERROR_NO_GL_VERSION; + + + if (major == 1 && minor == 0) + { + return GLEW_ERROR_GL_VERSION_10_ONLY; + } + else + { + CONST_CAST(GLEW_VERSION_4_0) = ( major > 4 ) || ( major == 4 ) ? GL_TRUE : GL_FALSE; + CONST_CAST(GLEW_VERSION_3_3) = GLEW_VERSION_4_0 == GL_TRUE || ( major == 3 && minor >= 3 ) ? GL_TRUE : GL_FALSE; + CONST_CAST(GLEW_VERSION_3_2) = GLEW_VERSION_3_3 == GL_TRUE || ( major == 3 && minor >= 2 ) ? GL_TRUE : GL_FALSE; + CONST_CAST(GLEW_VERSION_3_1) = GLEW_VERSION_3_2 == GL_TRUE || ( major == 3 && minor >= 1 ) ? GL_TRUE : GL_FALSE; + CONST_CAST(GLEW_VERSION_3_0) = GLEW_VERSION_3_1 == GL_TRUE || ( major == 3 ) ? GL_TRUE : GL_FALSE; + CONST_CAST(GLEW_VERSION_2_1) = GLEW_VERSION_3_0 == GL_TRUE || ( major == 2 && minor >= 1 ) ? GL_TRUE : GL_FALSE; + CONST_CAST(GLEW_VERSION_2_0) = GLEW_VERSION_2_1 == GL_TRUE || ( major == 2 ) ? GL_TRUE : GL_FALSE; + CONST_CAST(GLEW_VERSION_1_5) = GLEW_VERSION_2_0 == GL_TRUE || ( major == 1 && minor >= 5 ) ? GL_TRUE : GL_FALSE; + CONST_CAST(GLEW_VERSION_1_4) = GLEW_VERSION_1_5 == GL_TRUE || ( major == 1 && minor >= 4 ) ? GL_TRUE : GL_FALSE; + CONST_CAST(GLEW_VERSION_1_3) = GLEW_VERSION_1_4 == GL_TRUE || ( major == 1 && minor >= 3 ) ? GL_TRUE : GL_FALSE; + CONST_CAST(GLEW_VERSION_1_2) = GLEW_VERSION_1_3 == GL_TRUE || ( major == 1 && minor >= 2 ) ? GL_TRUE : GL_FALSE; + CONST_CAST(GLEW_VERSION_1_1) = GLEW_VERSION_1_2 == GL_TRUE || ( major == 1 && minor >= 1 ) ? GL_TRUE : GL_FALSE; + } + /* initialize extensions */ +#ifdef GL_VERSION_1_2 + if (glewExperimental || GLEW_VERSION_1_2) CONST_CAST(GLEW_VERSION_1_2) = !_glewInit_GL_VERSION_1_2(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_VERSION_1_2 */ +#ifdef GL_VERSION_1_3 + if (glewExperimental || GLEW_VERSION_1_3) CONST_CAST(GLEW_VERSION_1_3) = !_glewInit_GL_VERSION_1_3(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_VERSION_1_3 */ +#ifdef GL_VERSION_1_4 + if (glewExperimental || GLEW_VERSION_1_4) CONST_CAST(GLEW_VERSION_1_4) = !_glewInit_GL_VERSION_1_4(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_VERSION_1_4 */ +#ifdef GL_VERSION_1_5 + if (glewExperimental || GLEW_VERSION_1_5) CONST_CAST(GLEW_VERSION_1_5) = !_glewInit_GL_VERSION_1_5(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_VERSION_1_5 */ +#ifdef GL_VERSION_2_0 + if (glewExperimental || GLEW_VERSION_2_0) CONST_CAST(GLEW_VERSION_2_0) = !_glewInit_GL_VERSION_2_0(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_VERSION_2_0 */ +#ifdef GL_VERSION_2_1 + if (glewExperimental || GLEW_VERSION_2_1) CONST_CAST(GLEW_VERSION_2_1) = !_glewInit_GL_VERSION_2_1(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_VERSION_2_1 */ +#ifdef GL_VERSION_3_0 + if (glewExperimental || GLEW_VERSION_3_0) CONST_CAST(GLEW_VERSION_3_0) = !_glewInit_GL_VERSION_3_0(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_VERSION_3_0 */ +#ifdef GL_VERSION_3_1 + if (glewExperimental || GLEW_VERSION_3_1) CONST_CAST(GLEW_VERSION_3_1) = !_glewInit_GL_VERSION_3_1(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_VERSION_3_1 */ +#ifdef GL_VERSION_3_2 + if (glewExperimental || GLEW_VERSION_3_2) CONST_CAST(GLEW_VERSION_3_2) = !_glewInit_GL_VERSION_3_2(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_VERSION_3_2 */ +#ifdef GL_VERSION_3_3 + if (glewExperimental || GLEW_VERSION_3_3) CONST_CAST(GLEW_VERSION_3_3) = !_glewInit_GL_VERSION_3_3(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_VERSION_3_3 */ +#ifdef GL_VERSION_4_0 + if (glewExperimental || GLEW_VERSION_4_0) CONST_CAST(GLEW_VERSION_4_0) = !_glewInit_GL_VERSION_4_0(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_VERSION_4_0 */ +#ifdef GL_3DFX_multisample + CONST_CAST(GLEW_3DFX_multisample) = glewGetExtension("GL_3DFX_multisample"); +#endif /* GL_3DFX_multisample */ +#ifdef GL_3DFX_tbuffer + CONST_CAST(GLEW_3DFX_tbuffer) = glewGetExtension("GL_3DFX_tbuffer"); + if (glewExperimental || GLEW_3DFX_tbuffer) CONST_CAST(GLEW_3DFX_tbuffer) = !_glewInit_GL_3DFX_tbuffer(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_3DFX_tbuffer */ +#ifdef GL_3DFX_texture_compression_FXT1 + CONST_CAST(GLEW_3DFX_texture_compression_FXT1) = glewGetExtension("GL_3DFX_texture_compression_FXT1"); +#endif /* GL_3DFX_texture_compression_FXT1 */ +#ifdef GL_AMD_conservative_depth + CONST_CAST(GLEW_AMD_conservative_depth) = glewGetExtension("GL_AMD_conservative_depth"); +#endif /* GL_AMD_conservative_depth */ +#ifdef GL_AMD_debug_output + CONST_CAST(GLEW_AMD_debug_output) = glewGetExtension("GL_AMD_debug_output"); + if (glewExperimental || GLEW_AMD_debug_output) CONST_CAST(GLEW_AMD_debug_output) = !_glewInit_GL_AMD_debug_output(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_AMD_debug_output */ +#ifdef GL_AMD_draw_buffers_blend + CONST_CAST(GLEW_AMD_draw_buffers_blend) = glewGetExtension("GL_AMD_draw_buffers_blend"); + if (glewExperimental || GLEW_AMD_draw_buffers_blend) CONST_CAST(GLEW_AMD_draw_buffers_blend) = !_glewInit_GL_AMD_draw_buffers_blend(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_AMD_draw_buffers_blend */ +#ifdef GL_AMD_name_gen_delete + CONST_CAST(GLEW_AMD_name_gen_delete) = glewGetExtension("GL_AMD_name_gen_delete"); + if (glewExperimental || GLEW_AMD_name_gen_delete) CONST_CAST(GLEW_AMD_name_gen_delete) = !_glewInit_GL_AMD_name_gen_delete(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_AMD_name_gen_delete */ +#ifdef GL_AMD_performance_monitor + CONST_CAST(GLEW_AMD_performance_monitor) = glewGetExtension("GL_AMD_performance_monitor"); + if (glewExperimental || GLEW_AMD_performance_monitor) CONST_CAST(GLEW_AMD_performance_monitor) = !_glewInit_GL_AMD_performance_monitor(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_AMD_performance_monitor */ +#ifdef GL_AMD_seamless_cubemap_per_texture + CONST_CAST(GLEW_AMD_seamless_cubemap_per_texture) = glewGetExtension("GL_AMD_seamless_cubemap_per_texture"); +#endif /* GL_AMD_seamless_cubemap_per_texture */ +#ifdef GL_AMD_shader_stencil_export + CONST_CAST(GLEW_AMD_shader_stencil_export) = glewGetExtension("GL_AMD_shader_stencil_export"); +#endif /* GL_AMD_shader_stencil_export */ +#ifdef GL_AMD_texture_texture4 + CONST_CAST(GLEW_AMD_texture_texture4) = glewGetExtension("GL_AMD_texture_texture4"); +#endif /* GL_AMD_texture_texture4 */ +#ifdef GL_AMD_transform_feedback3_lines_triangles + CONST_CAST(GLEW_AMD_transform_feedback3_lines_triangles) = glewGetExtension("GL_AMD_transform_feedback3_lines_triangles"); +#endif /* GL_AMD_transform_feedback3_lines_triangles */ +#ifdef GL_AMD_vertex_shader_tessellator + CONST_CAST(GLEW_AMD_vertex_shader_tessellator) = glewGetExtension("GL_AMD_vertex_shader_tessellator"); + if (glewExperimental || GLEW_AMD_vertex_shader_tessellator) CONST_CAST(GLEW_AMD_vertex_shader_tessellator) = !_glewInit_GL_AMD_vertex_shader_tessellator(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_AMD_vertex_shader_tessellator */ +#ifdef GL_APPLE_aux_depth_stencil + CONST_CAST(GLEW_APPLE_aux_depth_stencil) = glewGetExtension("GL_APPLE_aux_depth_stencil"); +#endif /* GL_APPLE_aux_depth_stencil */ +#ifdef GL_APPLE_client_storage + CONST_CAST(GLEW_APPLE_client_storage) = glewGetExtension("GL_APPLE_client_storage"); +#endif /* GL_APPLE_client_storage */ +#ifdef GL_APPLE_element_array + CONST_CAST(GLEW_APPLE_element_array) = glewGetExtension("GL_APPLE_element_array"); + if (glewExperimental || GLEW_APPLE_element_array) CONST_CAST(GLEW_APPLE_element_array) = !_glewInit_GL_APPLE_element_array(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_APPLE_element_array */ +#ifdef GL_APPLE_fence + CONST_CAST(GLEW_APPLE_fence) = glewGetExtension("GL_APPLE_fence"); + if (glewExperimental || GLEW_APPLE_fence) CONST_CAST(GLEW_APPLE_fence) = !_glewInit_GL_APPLE_fence(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_APPLE_fence */ +#ifdef GL_APPLE_float_pixels + CONST_CAST(GLEW_APPLE_float_pixels) = glewGetExtension("GL_APPLE_float_pixels"); +#endif /* GL_APPLE_float_pixels */ +#ifdef GL_APPLE_flush_buffer_range + CONST_CAST(GLEW_APPLE_flush_buffer_range) = glewGetExtension("GL_APPLE_flush_buffer_range"); + if (glewExperimental || GLEW_APPLE_flush_buffer_range) CONST_CAST(GLEW_APPLE_flush_buffer_range) = !_glewInit_GL_APPLE_flush_buffer_range(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_APPLE_flush_buffer_range */ +#ifdef GL_APPLE_object_purgeable + CONST_CAST(GLEW_APPLE_object_purgeable) = glewGetExtension("GL_APPLE_object_purgeable"); + if (glewExperimental || GLEW_APPLE_object_purgeable) CONST_CAST(GLEW_APPLE_object_purgeable) = !_glewInit_GL_APPLE_object_purgeable(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_APPLE_object_purgeable */ +#ifdef GL_APPLE_pixel_buffer + CONST_CAST(GLEW_APPLE_pixel_buffer) = glewGetExtension("GL_APPLE_pixel_buffer"); +#endif /* GL_APPLE_pixel_buffer */ +#ifdef GL_APPLE_rgb_422 + CONST_CAST(GLEW_APPLE_rgb_422) = glewGetExtension("GL_APPLE_rgb_422"); +#endif /* GL_APPLE_rgb_422 */ +#ifdef GL_APPLE_row_bytes + CONST_CAST(GLEW_APPLE_row_bytes) = glewGetExtension("GL_APPLE_row_bytes"); +#endif /* GL_APPLE_row_bytes */ +#ifdef GL_APPLE_specular_vector + CONST_CAST(GLEW_APPLE_specular_vector) = glewGetExtension("GL_APPLE_specular_vector"); +#endif /* GL_APPLE_specular_vector */ +#ifdef GL_APPLE_texture_range + CONST_CAST(GLEW_APPLE_texture_range) = glewGetExtension("GL_APPLE_texture_range"); + if (glewExperimental || GLEW_APPLE_texture_range) CONST_CAST(GLEW_APPLE_texture_range) = !_glewInit_GL_APPLE_texture_range(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_APPLE_texture_range */ +#ifdef GL_APPLE_transform_hint + CONST_CAST(GLEW_APPLE_transform_hint) = glewGetExtension("GL_APPLE_transform_hint"); +#endif /* GL_APPLE_transform_hint */ +#ifdef GL_APPLE_vertex_array_object + CONST_CAST(GLEW_APPLE_vertex_array_object) = glewGetExtension("GL_APPLE_vertex_array_object"); + if (glewExperimental || GLEW_APPLE_vertex_array_object) CONST_CAST(GLEW_APPLE_vertex_array_object) = !_glewInit_GL_APPLE_vertex_array_object(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_APPLE_vertex_array_object */ +#ifdef GL_APPLE_vertex_array_range + CONST_CAST(GLEW_APPLE_vertex_array_range) = glewGetExtension("GL_APPLE_vertex_array_range"); + if (glewExperimental || GLEW_APPLE_vertex_array_range) CONST_CAST(GLEW_APPLE_vertex_array_range) = !_glewInit_GL_APPLE_vertex_array_range(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_APPLE_vertex_array_range */ +#ifdef GL_APPLE_vertex_program_evaluators + CONST_CAST(GLEW_APPLE_vertex_program_evaluators) = glewGetExtension("GL_APPLE_vertex_program_evaluators"); + if (glewExperimental || GLEW_APPLE_vertex_program_evaluators) CONST_CAST(GLEW_APPLE_vertex_program_evaluators) = !_glewInit_GL_APPLE_vertex_program_evaluators(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_APPLE_vertex_program_evaluators */ +#ifdef GL_APPLE_ycbcr_422 + CONST_CAST(GLEW_APPLE_ycbcr_422) = glewGetExtension("GL_APPLE_ycbcr_422"); +#endif /* GL_APPLE_ycbcr_422 */ +#ifdef GL_ARB_blend_func_extended + CONST_CAST(GLEW_ARB_blend_func_extended) = glewGetExtension("GL_ARB_blend_func_extended"); + if (glewExperimental || GLEW_ARB_blend_func_extended) CONST_CAST(GLEW_ARB_blend_func_extended) = !_glewInit_GL_ARB_blend_func_extended(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_blend_func_extended */ +#ifdef GL_ARB_color_buffer_float + CONST_CAST(GLEW_ARB_color_buffer_float) = glewGetExtension("GL_ARB_color_buffer_float"); + if (glewExperimental || GLEW_ARB_color_buffer_float) CONST_CAST(GLEW_ARB_color_buffer_float) = !_glewInit_GL_ARB_color_buffer_float(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_color_buffer_float */ +#ifdef GL_ARB_compatibility + CONST_CAST(GLEW_ARB_compatibility) = glewGetExtension("GL_ARB_compatibility"); +#endif /* GL_ARB_compatibility */ +#ifdef GL_ARB_copy_buffer + CONST_CAST(GLEW_ARB_copy_buffer) = glewGetExtension("GL_ARB_copy_buffer"); + if (glewExperimental || GLEW_ARB_copy_buffer) CONST_CAST(GLEW_ARB_copy_buffer) = !_glewInit_GL_ARB_copy_buffer(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_copy_buffer */ +#ifdef GL_ARB_depth_buffer_float + CONST_CAST(GLEW_ARB_depth_buffer_float) = glewGetExtension("GL_ARB_depth_buffer_float"); +#endif /* GL_ARB_depth_buffer_float */ +#ifdef GL_ARB_depth_clamp + CONST_CAST(GLEW_ARB_depth_clamp) = glewGetExtension("GL_ARB_depth_clamp"); +#endif /* GL_ARB_depth_clamp */ +#ifdef GL_ARB_depth_texture + CONST_CAST(GLEW_ARB_depth_texture) = glewGetExtension("GL_ARB_depth_texture"); +#endif /* GL_ARB_depth_texture */ +#ifdef GL_ARB_draw_buffers + CONST_CAST(GLEW_ARB_draw_buffers) = glewGetExtension("GL_ARB_draw_buffers"); + if (glewExperimental || GLEW_ARB_draw_buffers) CONST_CAST(GLEW_ARB_draw_buffers) = !_glewInit_GL_ARB_draw_buffers(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_draw_buffers */ +#ifdef GL_ARB_draw_buffers_blend + CONST_CAST(GLEW_ARB_draw_buffers_blend) = glewGetExtension("GL_ARB_draw_buffers_blend"); + if (glewExperimental || GLEW_ARB_draw_buffers_blend) CONST_CAST(GLEW_ARB_draw_buffers_blend) = !_glewInit_GL_ARB_draw_buffers_blend(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_draw_buffers_blend */ +#ifdef GL_ARB_draw_elements_base_vertex + CONST_CAST(GLEW_ARB_draw_elements_base_vertex) = glewGetExtension("GL_ARB_draw_elements_base_vertex"); + if (glewExperimental || GLEW_ARB_draw_elements_base_vertex) CONST_CAST(GLEW_ARB_draw_elements_base_vertex) = !_glewInit_GL_ARB_draw_elements_base_vertex(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_draw_elements_base_vertex */ +#ifdef GL_ARB_draw_indirect + CONST_CAST(GLEW_ARB_draw_indirect) = glewGetExtension("GL_ARB_draw_indirect"); + if (glewExperimental || GLEW_ARB_draw_indirect) CONST_CAST(GLEW_ARB_draw_indirect) = !_glewInit_GL_ARB_draw_indirect(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_draw_indirect */ +#ifdef GL_ARB_draw_instanced + CONST_CAST(GLEW_ARB_draw_instanced) = glewGetExtension("GL_ARB_draw_instanced"); + if (glewExperimental || GLEW_ARB_draw_instanced) CONST_CAST(GLEW_ARB_draw_instanced) = !_glewInit_GL_ARB_draw_instanced(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_draw_instanced */ +#ifdef GL_ARB_explicit_attrib_location + CONST_CAST(GLEW_ARB_explicit_attrib_location) = glewGetExtension("GL_ARB_explicit_attrib_location"); +#endif /* GL_ARB_explicit_attrib_location */ +#ifdef GL_ARB_fragment_coord_conventions + CONST_CAST(GLEW_ARB_fragment_coord_conventions) = glewGetExtension("GL_ARB_fragment_coord_conventions"); +#endif /* GL_ARB_fragment_coord_conventions */ +#ifdef GL_ARB_fragment_program + CONST_CAST(GLEW_ARB_fragment_program) = glewGetExtension("GL_ARB_fragment_program"); +#endif /* GL_ARB_fragment_program */ +#ifdef GL_ARB_fragment_program_shadow + CONST_CAST(GLEW_ARB_fragment_program_shadow) = glewGetExtension("GL_ARB_fragment_program_shadow"); +#endif /* GL_ARB_fragment_program_shadow */ +#ifdef GL_ARB_fragment_shader + CONST_CAST(GLEW_ARB_fragment_shader) = glewGetExtension("GL_ARB_fragment_shader"); +#endif /* GL_ARB_fragment_shader */ +#ifdef GL_ARB_framebuffer_object + CONST_CAST(GLEW_ARB_framebuffer_object) = glewGetExtension("GL_ARB_framebuffer_object"); + if (glewExperimental || GLEW_ARB_framebuffer_object) CONST_CAST(GLEW_ARB_framebuffer_object) = !_glewInit_GL_ARB_framebuffer_object(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_framebuffer_object */ +#ifdef GL_ARB_framebuffer_sRGB + CONST_CAST(GLEW_ARB_framebuffer_sRGB) = glewGetExtension("GL_ARB_framebuffer_sRGB"); +#endif /* GL_ARB_framebuffer_sRGB */ +#ifdef GL_ARB_geometry_shader4 + CONST_CAST(GLEW_ARB_geometry_shader4) = glewGetExtension("GL_ARB_geometry_shader4"); + if (glewExperimental || GLEW_ARB_geometry_shader4) CONST_CAST(GLEW_ARB_geometry_shader4) = !_glewInit_GL_ARB_geometry_shader4(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_geometry_shader4 */ +#ifdef GL_ARB_gpu_shader5 + CONST_CAST(GLEW_ARB_gpu_shader5) = glewGetExtension("GL_ARB_gpu_shader5"); +#endif /* GL_ARB_gpu_shader5 */ +#ifdef GL_ARB_gpu_shader_fp64 + CONST_CAST(GLEW_ARB_gpu_shader_fp64) = glewGetExtension("GL_ARB_gpu_shader_fp64"); + if (glewExperimental || GLEW_ARB_gpu_shader_fp64) CONST_CAST(GLEW_ARB_gpu_shader_fp64) = !_glewInit_GL_ARB_gpu_shader_fp64(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_gpu_shader_fp64 */ +#ifdef GL_ARB_half_float_pixel + CONST_CAST(GLEW_ARB_half_float_pixel) = glewGetExtension("GL_ARB_half_float_pixel"); +#endif /* GL_ARB_half_float_pixel */ +#ifdef GL_ARB_half_float_vertex + CONST_CAST(GLEW_ARB_half_float_vertex) = glewGetExtension("GL_ARB_half_float_vertex"); +#endif /* GL_ARB_half_float_vertex */ +#ifdef GL_ARB_imaging + CONST_CAST(GLEW_ARB_imaging) = glewGetExtension("GL_ARB_imaging"); + if (glewExperimental || GLEW_ARB_imaging) CONST_CAST(GLEW_ARB_imaging) = !_glewInit_GL_ARB_imaging(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_imaging */ +#ifdef GL_ARB_instanced_arrays + CONST_CAST(GLEW_ARB_instanced_arrays) = glewGetExtension("GL_ARB_instanced_arrays"); + if (glewExperimental || GLEW_ARB_instanced_arrays) CONST_CAST(GLEW_ARB_instanced_arrays) = !_glewInit_GL_ARB_instanced_arrays(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_instanced_arrays */ +#ifdef GL_ARB_map_buffer_range + CONST_CAST(GLEW_ARB_map_buffer_range) = glewGetExtension("GL_ARB_map_buffer_range"); + if (glewExperimental || GLEW_ARB_map_buffer_range) CONST_CAST(GLEW_ARB_map_buffer_range) = !_glewInit_GL_ARB_map_buffer_range(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_map_buffer_range */ +#ifdef GL_ARB_matrix_palette + CONST_CAST(GLEW_ARB_matrix_palette) = glewGetExtension("GL_ARB_matrix_palette"); + if (glewExperimental || GLEW_ARB_matrix_palette) CONST_CAST(GLEW_ARB_matrix_palette) = !_glewInit_GL_ARB_matrix_palette(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_matrix_palette */ +#ifdef GL_ARB_multisample + CONST_CAST(GLEW_ARB_multisample) = glewGetExtension("GL_ARB_multisample"); + if (glewExperimental || GLEW_ARB_multisample) CONST_CAST(GLEW_ARB_multisample) = !_glewInit_GL_ARB_multisample(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_multisample */ +#ifdef GL_ARB_multitexture + CONST_CAST(GLEW_ARB_multitexture) = glewGetExtension("GL_ARB_multitexture"); + if (glewExperimental || GLEW_ARB_multitexture) CONST_CAST(GLEW_ARB_multitexture) = !_glewInit_GL_ARB_multitexture(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_multitexture */ +#ifdef GL_ARB_occlusion_query + CONST_CAST(GLEW_ARB_occlusion_query) = glewGetExtension("GL_ARB_occlusion_query"); + if (glewExperimental || GLEW_ARB_occlusion_query) CONST_CAST(GLEW_ARB_occlusion_query) = !_glewInit_GL_ARB_occlusion_query(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_occlusion_query */ +#ifdef GL_ARB_occlusion_query2 + CONST_CAST(GLEW_ARB_occlusion_query2) = glewGetExtension("GL_ARB_occlusion_query2"); +#endif /* GL_ARB_occlusion_query2 */ +#ifdef GL_ARB_pixel_buffer_object + CONST_CAST(GLEW_ARB_pixel_buffer_object) = glewGetExtension("GL_ARB_pixel_buffer_object"); +#endif /* GL_ARB_pixel_buffer_object */ +#ifdef GL_ARB_point_parameters + CONST_CAST(GLEW_ARB_point_parameters) = glewGetExtension("GL_ARB_point_parameters"); + if (glewExperimental || GLEW_ARB_point_parameters) CONST_CAST(GLEW_ARB_point_parameters) = !_glewInit_GL_ARB_point_parameters(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_point_parameters */ +#ifdef GL_ARB_point_sprite + CONST_CAST(GLEW_ARB_point_sprite) = glewGetExtension("GL_ARB_point_sprite"); +#endif /* GL_ARB_point_sprite */ +#ifdef GL_ARB_provoking_vertex + CONST_CAST(GLEW_ARB_provoking_vertex) = glewGetExtension("GL_ARB_provoking_vertex"); + if (glewExperimental || GLEW_ARB_provoking_vertex) CONST_CAST(GLEW_ARB_provoking_vertex) = !_glewInit_GL_ARB_provoking_vertex(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_provoking_vertex */ +#ifdef GL_ARB_sample_shading + CONST_CAST(GLEW_ARB_sample_shading) = glewGetExtension("GL_ARB_sample_shading"); + if (glewExperimental || GLEW_ARB_sample_shading) CONST_CAST(GLEW_ARB_sample_shading) = !_glewInit_GL_ARB_sample_shading(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_sample_shading */ +#ifdef GL_ARB_sampler_objects + CONST_CAST(GLEW_ARB_sampler_objects) = glewGetExtension("GL_ARB_sampler_objects"); + if (glewExperimental || GLEW_ARB_sampler_objects) CONST_CAST(GLEW_ARB_sampler_objects) = !_glewInit_GL_ARB_sampler_objects(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_sampler_objects */ +#ifdef GL_ARB_seamless_cube_map + CONST_CAST(GLEW_ARB_seamless_cube_map) = glewGetExtension("GL_ARB_seamless_cube_map"); +#endif /* GL_ARB_seamless_cube_map */ +#ifdef GL_ARB_shader_bit_encoding + CONST_CAST(GLEW_ARB_shader_bit_encoding) = glewGetExtension("GL_ARB_shader_bit_encoding"); +#endif /* GL_ARB_shader_bit_encoding */ +#ifdef GL_ARB_shader_objects + CONST_CAST(GLEW_ARB_shader_objects) = glewGetExtension("GL_ARB_shader_objects"); + if (glewExperimental || GLEW_ARB_shader_objects) CONST_CAST(GLEW_ARB_shader_objects) = !_glewInit_GL_ARB_shader_objects(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_shader_objects */ +#ifdef GL_ARB_shader_subroutine + CONST_CAST(GLEW_ARB_shader_subroutine) = glewGetExtension("GL_ARB_shader_subroutine"); + if (glewExperimental || GLEW_ARB_shader_subroutine) CONST_CAST(GLEW_ARB_shader_subroutine) = !_glewInit_GL_ARB_shader_subroutine(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_shader_subroutine */ +#ifdef GL_ARB_shader_texture_lod + CONST_CAST(GLEW_ARB_shader_texture_lod) = glewGetExtension("GL_ARB_shader_texture_lod"); +#endif /* GL_ARB_shader_texture_lod */ +#ifdef GL_ARB_shading_language_100 + CONST_CAST(GLEW_ARB_shading_language_100) = glewGetExtension("GL_ARB_shading_language_100"); +#endif /* GL_ARB_shading_language_100 */ +#ifdef GL_ARB_shading_language_include + CONST_CAST(GLEW_ARB_shading_language_include) = glewGetExtension("GL_ARB_shading_language_include"); + if (glewExperimental || GLEW_ARB_shading_language_include) CONST_CAST(GLEW_ARB_shading_language_include) = !_glewInit_GL_ARB_shading_language_include(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_shading_language_include */ +#ifdef GL_ARB_shadow + CONST_CAST(GLEW_ARB_shadow) = glewGetExtension("GL_ARB_shadow"); +#endif /* GL_ARB_shadow */ +#ifdef GL_ARB_shadow_ambient + CONST_CAST(GLEW_ARB_shadow_ambient) = glewGetExtension("GL_ARB_shadow_ambient"); +#endif /* GL_ARB_shadow_ambient */ +#ifdef GL_ARB_sync + CONST_CAST(GLEW_ARB_sync) = glewGetExtension("GL_ARB_sync"); + if (glewExperimental || GLEW_ARB_sync) CONST_CAST(GLEW_ARB_sync) = !_glewInit_GL_ARB_sync(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_sync */ +#ifdef GL_ARB_tessellation_shader + CONST_CAST(GLEW_ARB_tessellation_shader) = glewGetExtension("GL_ARB_tessellation_shader"); + if (glewExperimental || GLEW_ARB_tessellation_shader) CONST_CAST(GLEW_ARB_tessellation_shader) = !_glewInit_GL_ARB_tessellation_shader(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_tessellation_shader */ +#ifdef GL_ARB_texture_border_clamp + CONST_CAST(GLEW_ARB_texture_border_clamp) = glewGetExtension("GL_ARB_texture_border_clamp"); +#endif /* GL_ARB_texture_border_clamp */ +#ifdef GL_ARB_texture_buffer_object + CONST_CAST(GLEW_ARB_texture_buffer_object) = glewGetExtension("GL_ARB_texture_buffer_object"); + if (glewExperimental || GLEW_ARB_texture_buffer_object) CONST_CAST(GLEW_ARB_texture_buffer_object) = !_glewInit_GL_ARB_texture_buffer_object(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_texture_buffer_object */ +#ifdef GL_ARB_texture_buffer_object_rgb32 + CONST_CAST(GLEW_ARB_texture_buffer_object_rgb32) = glewGetExtension("GL_ARB_texture_buffer_object_rgb32"); +#endif /* GL_ARB_texture_buffer_object_rgb32 */ +#ifdef GL_ARB_texture_compression + CONST_CAST(GLEW_ARB_texture_compression) = glewGetExtension("GL_ARB_texture_compression"); + if (glewExperimental || GLEW_ARB_texture_compression) CONST_CAST(GLEW_ARB_texture_compression) = !_glewInit_GL_ARB_texture_compression(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_texture_compression */ +#ifdef GL_ARB_texture_compression_bptc + CONST_CAST(GLEW_ARB_texture_compression_bptc) = glewGetExtension("GL_ARB_texture_compression_bptc"); +#endif /* GL_ARB_texture_compression_bptc */ +#ifdef GL_ARB_texture_compression_rgtc + CONST_CAST(GLEW_ARB_texture_compression_rgtc) = glewGetExtension("GL_ARB_texture_compression_rgtc"); +#endif /* GL_ARB_texture_compression_rgtc */ +#ifdef GL_ARB_texture_cube_map + CONST_CAST(GLEW_ARB_texture_cube_map) = glewGetExtension("GL_ARB_texture_cube_map"); +#endif /* GL_ARB_texture_cube_map */ +#ifdef GL_ARB_texture_cube_map_array + CONST_CAST(GLEW_ARB_texture_cube_map_array) = glewGetExtension("GL_ARB_texture_cube_map_array"); +#endif /* GL_ARB_texture_cube_map_array */ +#ifdef GL_ARB_texture_env_add + CONST_CAST(GLEW_ARB_texture_env_add) = glewGetExtension("GL_ARB_texture_env_add"); +#endif /* GL_ARB_texture_env_add */ +#ifdef GL_ARB_texture_env_combine + CONST_CAST(GLEW_ARB_texture_env_combine) = glewGetExtension("GL_ARB_texture_env_combine"); +#endif /* GL_ARB_texture_env_combine */ +#ifdef GL_ARB_texture_env_crossbar + CONST_CAST(GLEW_ARB_texture_env_crossbar) = glewGetExtension("GL_ARB_texture_env_crossbar"); +#endif /* GL_ARB_texture_env_crossbar */ +#ifdef GL_ARB_texture_env_dot3 + CONST_CAST(GLEW_ARB_texture_env_dot3) = glewGetExtension("GL_ARB_texture_env_dot3"); +#endif /* GL_ARB_texture_env_dot3 */ +#ifdef GL_ARB_texture_float + CONST_CAST(GLEW_ARB_texture_float) = glewGetExtension("GL_ARB_texture_float"); +#endif /* GL_ARB_texture_float */ +#ifdef GL_ARB_texture_gather + CONST_CAST(GLEW_ARB_texture_gather) = glewGetExtension("GL_ARB_texture_gather"); +#endif /* GL_ARB_texture_gather */ +#ifdef GL_ARB_texture_mirrored_repeat + CONST_CAST(GLEW_ARB_texture_mirrored_repeat) = glewGetExtension("GL_ARB_texture_mirrored_repeat"); +#endif /* GL_ARB_texture_mirrored_repeat */ +#ifdef GL_ARB_texture_multisample + CONST_CAST(GLEW_ARB_texture_multisample) = glewGetExtension("GL_ARB_texture_multisample"); + if (glewExperimental || GLEW_ARB_texture_multisample) CONST_CAST(GLEW_ARB_texture_multisample) = !_glewInit_GL_ARB_texture_multisample(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_texture_multisample */ +#ifdef GL_ARB_texture_non_power_of_two + CONST_CAST(GLEW_ARB_texture_non_power_of_two) = glewGetExtension("GL_ARB_texture_non_power_of_two"); +#endif /* GL_ARB_texture_non_power_of_two */ +#ifdef GL_ARB_texture_query_lod + CONST_CAST(GLEW_ARB_texture_query_lod) = glewGetExtension("GL_ARB_texture_query_lod"); +#endif /* GL_ARB_texture_query_lod */ +#ifdef GL_ARB_texture_rectangle + CONST_CAST(GLEW_ARB_texture_rectangle) = glewGetExtension("GL_ARB_texture_rectangle"); +#endif /* GL_ARB_texture_rectangle */ +#ifdef GL_ARB_texture_rg + CONST_CAST(GLEW_ARB_texture_rg) = glewGetExtension("GL_ARB_texture_rg"); +#endif /* GL_ARB_texture_rg */ +#ifdef GL_ARB_texture_rgb10_a2ui + CONST_CAST(GLEW_ARB_texture_rgb10_a2ui) = glewGetExtension("GL_ARB_texture_rgb10_a2ui"); +#endif /* GL_ARB_texture_rgb10_a2ui */ +#ifdef GL_ARB_texture_swizzle + CONST_CAST(GLEW_ARB_texture_swizzle) = glewGetExtension("GL_ARB_texture_swizzle"); +#endif /* GL_ARB_texture_swizzle */ +#ifdef GL_ARB_timer_query + CONST_CAST(GLEW_ARB_timer_query) = glewGetExtension("GL_ARB_timer_query"); + if (glewExperimental || GLEW_ARB_timer_query) CONST_CAST(GLEW_ARB_timer_query) = !_glewInit_GL_ARB_timer_query(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_timer_query */ +#ifdef GL_ARB_transform_feedback2 + CONST_CAST(GLEW_ARB_transform_feedback2) = glewGetExtension("GL_ARB_transform_feedback2"); + if (glewExperimental || GLEW_ARB_transform_feedback2) CONST_CAST(GLEW_ARB_transform_feedback2) = !_glewInit_GL_ARB_transform_feedback2(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_transform_feedback2 */ +#ifdef GL_ARB_transform_feedback3 + CONST_CAST(GLEW_ARB_transform_feedback3) = glewGetExtension("GL_ARB_transform_feedback3"); + if (glewExperimental || GLEW_ARB_transform_feedback3) CONST_CAST(GLEW_ARB_transform_feedback3) = !_glewInit_GL_ARB_transform_feedback3(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_transform_feedback3 */ +#ifdef GL_ARB_transpose_matrix + CONST_CAST(GLEW_ARB_transpose_matrix) = glewGetExtension("GL_ARB_transpose_matrix"); + if (glewExperimental || GLEW_ARB_transpose_matrix) CONST_CAST(GLEW_ARB_transpose_matrix) = !_glewInit_GL_ARB_transpose_matrix(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_transpose_matrix */ +#ifdef GL_ARB_uniform_buffer_object + CONST_CAST(GLEW_ARB_uniform_buffer_object) = glewGetExtension("GL_ARB_uniform_buffer_object"); + if (glewExperimental || GLEW_ARB_uniform_buffer_object) CONST_CAST(GLEW_ARB_uniform_buffer_object) = !_glewInit_GL_ARB_uniform_buffer_object(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_uniform_buffer_object */ +#ifdef GL_ARB_vertex_array_bgra + CONST_CAST(GLEW_ARB_vertex_array_bgra) = glewGetExtension("GL_ARB_vertex_array_bgra"); +#endif /* GL_ARB_vertex_array_bgra */ +#ifdef GL_ARB_vertex_array_object + CONST_CAST(GLEW_ARB_vertex_array_object) = glewGetExtension("GL_ARB_vertex_array_object"); + if (glewExperimental || GLEW_ARB_vertex_array_object) CONST_CAST(GLEW_ARB_vertex_array_object) = !_glewInit_GL_ARB_vertex_array_object(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_vertex_array_object */ +#ifdef GL_ARB_vertex_blend + CONST_CAST(GLEW_ARB_vertex_blend) = glewGetExtension("GL_ARB_vertex_blend"); + if (glewExperimental || GLEW_ARB_vertex_blend) CONST_CAST(GLEW_ARB_vertex_blend) = !_glewInit_GL_ARB_vertex_blend(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_vertex_blend */ +#ifdef GL_ARB_vertex_buffer_object + CONST_CAST(GLEW_ARB_vertex_buffer_object) = glewGetExtension("GL_ARB_vertex_buffer_object"); + if (glewExperimental || GLEW_ARB_vertex_buffer_object) CONST_CAST(GLEW_ARB_vertex_buffer_object) = !_glewInit_GL_ARB_vertex_buffer_object(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_vertex_buffer_object */ +#ifdef GL_ARB_vertex_program + CONST_CAST(GLEW_ARB_vertex_program) = glewGetExtension("GL_ARB_vertex_program"); + if (glewExperimental || GLEW_ARB_vertex_program) CONST_CAST(GLEW_ARB_vertex_program) = !_glewInit_GL_ARB_vertex_program(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_vertex_program */ +#ifdef GL_ARB_vertex_shader + CONST_CAST(GLEW_ARB_vertex_shader) = glewGetExtension("GL_ARB_vertex_shader"); + if (glewExperimental || GLEW_ARB_vertex_shader) CONST_CAST(GLEW_ARB_vertex_shader) = !_glewInit_GL_ARB_vertex_shader(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_vertex_shader */ +#ifdef GL_ARB_vertex_type_2_10_10_10_rev + CONST_CAST(GLEW_ARB_vertex_type_2_10_10_10_rev) = glewGetExtension("GL_ARB_vertex_type_2_10_10_10_rev"); + if (glewExperimental || GLEW_ARB_vertex_type_2_10_10_10_rev) CONST_CAST(GLEW_ARB_vertex_type_2_10_10_10_rev) = !_glewInit_GL_ARB_vertex_type_2_10_10_10_rev(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_vertex_type_2_10_10_10_rev */ +#ifdef GL_ARB_window_pos + CONST_CAST(GLEW_ARB_window_pos) = glewGetExtension("GL_ARB_window_pos"); + if (glewExperimental || GLEW_ARB_window_pos) CONST_CAST(GLEW_ARB_window_pos) = !_glewInit_GL_ARB_window_pos(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_window_pos */ +#ifdef GL_ATIX_point_sprites + CONST_CAST(GLEW_ATIX_point_sprites) = glewGetExtension("GL_ATIX_point_sprites"); +#endif /* GL_ATIX_point_sprites */ +#ifdef GL_ATIX_texture_env_combine3 + CONST_CAST(GLEW_ATIX_texture_env_combine3) = glewGetExtension("GL_ATIX_texture_env_combine3"); +#endif /* GL_ATIX_texture_env_combine3 */ +#ifdef GL_ATIX_texture_env_route + CONST_CAST(GLEW_ATIX_texture_env_route) = glewGetExtension("GL_ATIX_texture_env_route"); +#endif /* GL_ATIX_texture_env_route */ +#ifdef GL_ATIX_vertex_shader_output_point_size + CONST_CAST(GLEW_ATIX_vertex_shader_output_point_size) = glewGetExtension("GL_ATIX_vertex_shader_output_point_size"); +#endif /* GL_ATIX_vertex_shader_output_point_size */ +#ifdef GL_ATI_draw_buffers + CONST_CAST(GLEW_ATI_draw_buffers) = glewGetExtension("GL_ATI_draw_buffers"); + if (glewExperimental || GLEW_ATI_draw_buffers) CONST_CAST(GLEW_ATI_draw_buffers) = !_glewInit_GL_ATI_draw_buffers(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ATI_draw_buffers */ +#ifdef GL_ATI_element_array + CONST_CAST(GLEW_ATI_element_array) = glewGetExtension("GL_ATI_element_array"); + if (glewExperimental || GLEW_ATI_element_array) CONST_CAST(GLEW_ATI_element_array) = !_glewInit_GL_ATI_element_array(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ATI_element_array */ +#ifdef GL_ATI_envmap_bumpmap + CONST_CAST(GLEW_ATI_envmap_bumpmap) = glewGetExtension("GL_ATI_envmap_bumpmap"); + if (glewExperimental || GLEW_ATI_envmap_bumpmap) CONST_CAST(GLEW_ATI_envmap_bumpmap) = !_glewInit_GL_ATI_envmap_bumpmap(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ATI_envmap_bumpmap */ +#ifdef GL_ATI_fragment_shader + CONST_CAST(GLEW_ATI_fragment_shader) = glewGetExtension("GL_ATI_fragment_shader"); + if (glewExperimental || GLEW_ATI_fragment_shader) CONST_CAST(GLEW_ATI_fragment_shader) = !_glewInit_GL_ATI_fragment_shader(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ATI_fragment_shader */ +#ifdef GL_ATI_map_object_buffer + CONST_CAST(GLEW_ATI_map_object_buffer) = glewGetExtension("GL_ATI_map_object_buffer"); + if (glewExperimental || GLEW_ATI_map_object_buffer) CONST_CAST(GLEW_ATI_map_object_buffer) = !_glewInit_GL_ATI_map_object_buffer(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ATI_map_object_buffer */ +#ifdef GL_ATI_meminfo + CONST_CAST(GLEW_ATI_meminfo) = glewGetExtension("GL_ATI_meminfo"); +#endif /* GL_ATI_meminfo */ +#ifdef GL_ATI_pn_triangles + CONST_CAST(GLEW_ATI_pn_triangles) = glewGetExtension("GL_ATI_pn_triangles"); + if (glewExperimental || GLEW_ATI_pn_triangles) CONST_CAST(GLEW_ATI_pn_triangles) = !_glewInit_GL_ATI_pn_triangles(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ATI_pn_triangles */ +#ifdef GL_ATI_separate_stencil + CONST_CAST(GLEW_ATI_separate_stencil) = glewGetExtension("GL_ATI_separate_stencil"); + if (glewExperimental || GLEW_ATI_separate_stencil) CONST_CAST(GLEW_ATI_separate_stencil) = !_glewInit_GL_ATI_separate_stencil(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ATI_separate_stencil */ +#ifdef GL_ATI_shader_texture_lod + CONST_CAST(GLEW_ATI_shader_texture_lod) = glewGetExtension("GL_ATI_shader_texture_lod"); +#endif /* GL_ATI_shader_texture_lod */ +#ifdef GL_ATI_text_fragment_shader + CONST_CAST(GLEW_ATI_text_fragment_shader) = glewGetExtension("GL_ATI_text_fragment_shader"); +#endif /* GL_ATI_text_fragment_shader */ +#ifdef GL_ATI_texture_compression_3dc + CONST_CAST(GLEW_ATI_texture_compression_3dc) = glewGetExtension("GL_ATI_texture_compression_3dc"); +#endif /* GL_ATI_texture_compression_3dc */ +#ifdef GL_ATI_texture_env_combine3 + CONST_CAST(GLEW_ATI_texture_env_combine3) = glewGetExtension("GL_ATI_texture_env_combine3"); +#endif /* GL_ATI_texture_env_combine3 */ +#ifdef GL_ATI_texture_float + CONST_CAST(GLEW_ATI_texture_float) = glewGetExtension("GL_ATI_texture_float"); +#endif /* GL_ATI_texture_float */ +#ifdef GL_ATI_texture_mirror_once + CONST_CAST(GLEW_ATI_texture_mirror_once) = glewGetExtension("GL_ATI_texture_mirror_once"); +#endif /* GL_ATI_texture_mirror_once */ +#ifdef GL_ATI_vertex_array_object + CONST_CAST(GLEW_ATI_vertex_array_object) = glewGetExtension("GL_ATI_vertex_array_object"); + if (glewExperimental || GLEW_ATI_vertex_array_object) CONST_CAST(GLEW_ATI_vertex_array_object) = !_glewInit_GL_ATI_vertex_array_object(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ATI_vertex_array_object */ +#ifdef GL_ATI_vertex_attrib_array_object + CONST_CAST(GLEW_ATI_vertex_attrib_array_object) = glewGetExtension("GL_ATI_vertex_attrib_array_object"); + if (glewExperimental || GLEW_ATI_vertex_attrib_array_object) CONST_CAST(GLEW_ATI_vertex_attrib_array_object) = !_glewInit_GL_ATI_vertex_attrib_array_object(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ATI_vertex_attrib_array_object */ +#ifdef GL_ATI_vertex_streams + CONST_CAST(GLEW_ATI_vertex_streams) = glewGetExtension("GL_ATI_vertex_streams"); + if (glewExperimental || GLEW_ATI_vertex_streams) CONST_CAST(GLEW_ATI_vertex_streams) = !_glewInit_GL_ATI_vertex_streams(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ATI_vertex_streams */ +#ifdef GL_EXT_422_pixels + CONST_CAST(GLEW_EXT_422_pixels) = glewGetExtension("GL_EXT_422_pixels"); +#endif /* GL_EXT_422_pixels */ +#ifdef GL_EXT_Cg_shader + CONST_CAST(GLEW_EXT_Cg_shader) = glewGetExtension("GL_EXT_Cg_shader"); +#endif /* GL_EXT_Cg_shader */ +#ifdef GL_EXT_abgr + CONST_CAST(GLEW_EXT_abgr) = glewGetExtension("GL_EXT_abgr"); +#endif /* GL_EXT_abgr */ +#ifdef GL_EXT_bgra + CONST_CAST(GLEW_EXT_bgra) = glewGetExtension("GL_EXT_bgra"); +#endif /* GL_EXT_bgra */ +#ifdef GL_EXT_bindable_uniform + CONST_CAST(GLEW_EXT_bindable_uniform) = glewGetExtension("GL_EXT_bindable_uniform"); + if (glewExperimental || GLEW_EXT_bindable_uniform) CONST_CAST(GLEW_EXT_bindable_uniform) = !_glewInit_GL_EXT_bindable_uniform(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_bindable_uniform */ +#ifdef GL_EXT_blend_color + CONST_CAST(GLEW_EXT_blend_color) = glewGetExtension("GL_EXT_blend_color"); + if (glewExperimental || GLEW_EXT_blend_color) CONST_CAST(GLEW_EXT_blend_color) = !_glewInit_GL_EXT_blend_color(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_blend_color */ +#ifdef GL_EXT_blend_equation_separate + CONST_CAST(GLEW_EXT_blend_equation_separate) = glewGetExtension("GL_EXT_blend_equation_separate"); + if (glewExperimental || GLEW_EXT_blend_equation_separate) CONST_CAST(GLEW_EXT_blend_equation_separate) = !_glewInit_GL_EXT_blend_equation_separate(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_blend_equation_separate */ +#ifdef GL_EXT_blend_func_separate + CONST_CAST(GLEW_EXT_blend_func_separate) = glewGetExtension("GL_EXT_blend_func_separate"); + if (glewExperimental || GLEW_EXT_blend_func_separate) CONST_CAST(GLEW_EXT_blend_func_separate) = !_glewInit_GL_EXT_blend_func_separate(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_blend_func_separate */ +#ifdef GL_EXT_blend_logic_op + CONST_CAST(GLEW_EXT_blend_logic_op) = glewGetExtension("GL_EXT_blend_logic_op"); +#endif /* GL_EXT_blend_logic_op */ +#ifdef GL_EXT_blend_minmax + CONST_CAST(GLEW_EXT_blend_minmax) = glewGetExtension("GL_EXT_blend_minmax"); + if (glewExperimental || GLEW_EXT_blend_minmax) CONST_CAST(GLEW_EXT_blend_minmax) = !_glewInit_GL_EXT_blend_minmax(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_blend_minmax */ +#ifdef GL_EXT_blend_subtract + CONST_CAST(GLEW_EXT_blend_subtract) = glewGetExtension("GL_EXT_blend_subtract"); +#endif /* GL_EXT_blend_subtract */ +#ifdef GL_EXT_clip_volume_hint + CONST_CAST(GLEW_EXT_clip_volume_hint) = glewGetExtension("GL_EXT_clip_volume_hint"); +#endif /* GL_EXT_clip_volume_hint */ +#ifdef GL_EXT_cmyka + CONST_CAST(GLEW_EXT_cmyka) = glewGetExtension("GL_EXT_cmyka"); +#endif /* GL_EXT_cmyka */ +#ifdef GL_EXT_color_subtable + CONST_CAST(GLEW_EXT_color_subtable) = glewGetExtension("GL_EXT_color_subtable"); + if (glewExperimental || GLEW_EXT_color_subtable) CONST_CAST(GLEW_EXT_color_subtable) = !_glewInit_GL_EXT_color_subtable(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_color_subtable */ +#ifdef GL_EXT_compiled_vertex_array + CONST_CAST(GLEW_EXT_compiled_vertex_array) = glewGetExtension("GL_EXT_compiled_vertex_array"); + if (glewExperimental || GLEW_EXT_compiled_vertex_array) CONST_CAST(GLEW_EXT_compiled_vertex_array) = !_glewInit_GL_EXT_compiled_vertex_array(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_compiled_vertex_array */ +#ifdef GL_EXT_convolution + CONST_CAST(GLEW_EXT_convolution) = glewGetExtension("GL_EXT_convolution"); + if (glewExperimental || GLEW_EXT_convolution) CONST_CAST(GLEW_EXT_convolution) = !_glewInit_GL_EXT_convolution(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_convolution */ +#ifdef GL_EXT_coordinate_frame + CONST_CAST(GLEW_EXT_coordinate_frame) = glewGetExtension("GL_EXT_coordinate_frame"); + if (glewExperimental || GLEW_EXT_coordinate_frame) CONST_CAST(GLEW_EXT_coordinate_frame) = !_glewInit_GL_EXT_coordinate_frame(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_coordinate_frame */ +#ifdef GL_EXT_copy_texture + CONST_CAST(GLEW_EXT_copy_texture) = glewGetExtension("GL_EXT_copy_texture"); + if (glewExperimental || GLEW_EXT_copy_texture) CONST_CAST(GLEW_EXT_copy_texture) = !_glewInit_GL_EXT_copy_texture(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_copy_texture */ +#ifdef GL_EXT_cull_vertex + CONST_CAST(GLEW_EXT_cull_vertex) = glewGetExtension("GL_EXT_cull_vertex"); + if (glewExperimental || GLEW_EXT_cull_vertex) CONST_CAST(GLEW_EXT_cull_vertex) = !_glewInit_GL_EXT_cull_vertex(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_cull_vertex */ +#ifdef GL_EXT_depth_bounds_test + CONST_CAST(GLEW_EXT_depth_bounds_test) = glewGetExtension("GL_EXT_depth_bounds_test"); + if (glewExperimental || GLEW_EXT_depth_bounds_test) CONST_CAST(GLEW_EXT_depth_bounds_test) = !_glewInit_GL_EXT_depth_bounds_test(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_depth_bounds_test */ +#ifdef GL_EXT_direct_state_access + CONST_CAST(GLEW_EXT_direct_state_access) = glewGetExtension("GL_EXT_direct_state_access"); + if (glewExperimental || GLEW_EXT_direct_state_access) CONST_CAST(GLEW_EXT_direct_state_access) = !_glewInit_GL_EXT_direct_state_access(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_direct_state_access */ +#ifdef GL_EXT_draw_buffers2 + CONST_CAST(GLEW_EXT_draw_buffers2) = glewGetExtension("GL_EXT_draw_buffers2"); + if (glewExperimental || GLEW_EXT_draw_buffers2) CONST_CAST(GLEW_EXT_draw_buffers2) = !_glewInit_GL_EXT_draw_buffers2(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_draw_buffers2 */ +#ifdef GL_EXT_draw_instanced + CONST_CAST(GLEW_EXT_draw_instanced) = glewGetExtension("GL_EXT_draw_instanced"); + if (glewExperimental || GLEW_EXT_draw_instanced) CONST_CAST(GLEW_EXT_draw_instanced) = !_glewInit_GL_EXT_draw_instanced(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_draw_instanced */ +#ifdef GL_EXT_draw_range_elements + CONST_CAST(GLEW_EXT_draw_range_elements) = glewGetExtension("GL_EXT_draw_range_elements"); + if (glewExperimental || GLEW_EXT_draw_range_elements) CONST_CAST(GLEW_EXT_draw_range_elements) = !_glewInit_GL_EXT_draw_range_elements(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_draw_range_elements */ +#ifdef GL_EXT_fog_coord + CONST_CAST(GLEW_EXT_fog_coord) = glewGetExtension("GL_EXT_fog_coord"); + if (glewExperimental || GLEW_EXT_fog_coord) CONST_CAST(GLEW_EXT_fog_coord) = !_glewInit_GL_EXT_fog_coord(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_fog_coord */ +#ifdef GL_EXT_fragment_lighting + CONST_CAST(GLEW_EXT_fragment_lighting) = glewGetExtension("GL_EXT_fragment_lighting"); + if (glewExperimental || GLEW_EXT_fragment_lighting) CONST_CAST(GLEW_EXT_fragment_lighting) = !_glewInit_GL_EXT_fragment_lighting(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_fragment_lighting */ +#ifdef GL_EXT_framebuffer_blit + CONST_CAST(GLEW_EXT_framebuffer_blit) = glewGetExtension("GL_EXT_framebuffer_blit"); + if (glewExperimental || GLEW_EXT_framebuffer_blit) CONST_CAST(GLEW_EXT_framebuffer_blit) = !_glewInit_GL_EXT_framebuffer_blit(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_framebuffer_blit */ +#ifdef GL_EXT_framebuffer_multisample + CONST_CAST(GLEW_EXT_framebuffer_multisample) = glewGetExtension("GL_EXT_framebuffer_multisample"); + if (glewExperimental || GLEW_EXT_framebuffer_multisample) CONST_CAST(GLEW_EXT_framebuffer_multisample) = !_glewInit_GL_EXT_framebuffer_multisample(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_framebuffer_multisample */ +#ifdef GL_EXT_framebuffer_object + CONST_CAST(GLEW_EXT_framebuffer_object) = glewGetExtension("GL_EXT_framebuffer_object"); + if (glewExperimental || GLEW_EXT_framebuffer_object) CONST_CAST(GLEW_EXT_framebuffer_object) = !_glewInit_GL_EXT_framebuffer_object(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_framebuffer_object */ +#ifdef GL_EXT_framebuffer_sRGB + CONST_CAST(GLEW_EXT_framebuffer_sRGB) = glewGetExtension("GL_EXT_framebuffer_sRGB"); +#endif /* GL_EXT_framebuffer_sRGB */ +#ifdef GL_EXT_geometry_shader4 + CONST_CAST(GLEW_EXT_geometry_shader4) = glewGetExtension("GL_EXT_geometry_shader4"); + if (glewExperimental || GLEW_EXT_geometry_shader4) CONST_CAST(GLEW_EXT_geometry_shader4) = !_glewInit_GL_EXT_geometry_shader4(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_geometry_shader4 */ +#ifdef GL_EXT_gpu_program_parameters + CONST_CAST(GLEW_EXT_gpu_program_parameters) = glewGetExtension("GL_EXT_gpu_program_parameters"); + if (glewExperimental || GLEW_EXT_gpu_program_parameters) CONST_CAST(GLEW_EXT_gpu_program_parameters) = !_glewInit_GL_EXT_gpu_program_parameters(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_gpu_program_parameters */ +#ifdef GL_EXT_gpu_shader4 + CONST_CAST(GLEW_EXT_gpu_shader4) = glewGetExtension("GL_EXT_gpu_shader4"); + if (glewExperimental || GLEW_EXT_gpu_shader4) CONST_CAST(GLEW_EXT_gpu_shader4) = !_glewInit_GL_EXT_gpu_shader4(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_gpu_shader4 */ +#ifdef GL_EXT_histogram + CONST_CAST(GLEW_EXT_histogram) = glewGetExtension("GL_EXT_histogram"); + if (glewExperimental || GLEW_EXT_histogram) CONST_CAST(GLEW_EXT_histogram) = !_glewInit_GL_EXT_histogram(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_histogram */ +#ifdef GL_EXT_index_array_formats + CONST_CAST(GLEW_EXT_index_array_formats) = glewGetExtension("GL_EXT_index_array_formats"); +#endif /* GL_EXT_index_array_formats */ +#ifdef GL_EXT_index_func + CONST_CAST(GLEW_EXT_index_func) = glewGetExtension("GL_EXT_index_func"); + if (glewExperimental || GLEW_EXT_index_func) CONST_CAST(GLEW_EXT_index_func) = !_glewInit_GL_EXT_index_func(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_index_func */ +#ifdef GL_EXT_index_material + CONST_CAST(GLEW_EXT_index_material) = glewGetExtension("GL_EXT_index_material"); + if (glewExperimental || GLEW_EXT_index_material) CONST_CAST(GLEW_EXT_index_material) = !_glewInit_GL_EXT_index_material(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_index_material */ +#ifdef GL_EXT_index_texture + CONST_CAST(GLEW_EXT_index_texture) = glewGetExtension("GL_EXT_index_texture"); +#endif /* GL_EXT_index_texture */ +#ifdef GL_EXT_light_texture + CONST_CAST(GLEW_EXT_light_texture) = glewGetExtension("GL_EXT_light_texture"); + if (glewExperimental || GLEW_EXT_light_texture) CONST_CAST(GLEW_EXT_light_texture) = !_glewInit_GL_EXT_light_texture(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_light_texture */ +#ifdef GL_EXT_misc_attribute + CONST_CAST(GLEW_EXT_misc_attribute) = glewGetExtension("GL_EXT_misc_attribute"); +#endif /* GL_EXT_misc_attribute */ +#ifdef GL_EXT_multi_draw_arrays + CONST_CAST(GLEW_EXT_multi_draw_arrays) = glewGetExtension("GL_EXT_multi_draw_arrays"); + if (glewExperimental || GLEW_EXT_multi_draw_arrays) CONST_CAST(GLEW_EXT_multi_draw_arrays) = !_glewInit_GL_EXT_multi_draw_arrays(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_multi_draw_arrays */ +#ifdef GL_EXT_multisample + CONST_CAST(GLEW_EXT_multisample) = glewGetExtension("GL_EXT_multisample"); + if (glewExperimental || GLEW_EXT_multisample) CONST_CAST(GLEW_EXT_multisample) = !_glewInit_GL_EXT_multisample(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_multisample */ +#ifdef GL_EXT_packed_depth_stencil + CONST_CAST(GLEW_EXT_packed_depth_stencil) = glewGetExtension("GL_EXT_packed_depth_stencil"); +#endif /* GL_EXT_packed_depth_stencil */ +#ifdef GL_EXT_packed_float + CONST_CAST(GLEW_EXT_packed_float) = glewGetExtension("GL_EXT_packed_float"); +#endif /* GL_EXT_packed_float */ +#ifdef GL_EXT_packed_pixels + CONST_CAST(GLEW_EXT_packed_pixels) = glewGetExtension("GL_EXT_packed_pixels"); +#endif /* GL_EXT_packed_pixels */ +#ifdef GL_EXT_paletted_texture + CONST_CAST(GLEW_EXT_paletted_texture) = glewGetExtension("GL_EXT_paletted_texture"); + if (glewExperimental || GLEW_EXT_paletted_texture) CONST_CAST(GLEW_EXT_paletted_texture) = !_glewInit_GL_EXT_paletted_texture(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_paletted_texture */ +#ifdef GL_EXT_pixel_buffer_object + CONST_CAST(GLEW_EXT_pixel_buffer_object) = glewGetExtension("GL_EXT_pixel_buffer_object"); +#endif /* GL_EXT_pixel_buffer_object */ +#ifdef GL_EXT_pixel_transform + CONST_CAST(GLEW_EXT_pixel_transform) = glewGetExtension("GL_EXT_pixel_transform"); + if (glewExperimental || GLEW_EXT_pixel_transform) CONST_CAST(GLEW_EXT_pixel_transform) = !_glewInit_GL_EXT_pixel_transform(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_pixel_transform */ +#ifdef GL_EXT_pixel_transform_color_table + CONST_CAST(GLEW_EXT_pixel_transform_color_table) = glewGetExtension("GL_EXT_pixel_transform_color_table"); +#endif /* GL_EXT_pixel_transform_color_table */ +#ifdef GL_EXT_point_parameters + CONST_CAST(GLEW_EXT_point_parameters) = glewGetExtension("GL_EXT_point_parameters"); + if (glewExperimental || GLEW_EXT_point_parameters) CONST_CAST(GLEW_EXT_point_parameters) = !_glewInit_GL_EXT_point_parameters(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_point_parameters */ +#ifdef GL_EXT_polygon_offset + CONST_CAST(GLEW_EXT_polygon_offset) = glewGetExtension("GL_EXT_polygon_offset"); + if (glewExperimental || GLEW_EXT_polygon_offset) CONST_CAST(GLEW_EXT_polygon_offset) = !_glewInit_GL_EXT_polygon_offset(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_polygon_offset */ +#ifdef GL_EXT_provoking_vertex + CONST_CAST(GLEW_EXT_provoking_vertex) = glewGetExtension("GL_EXT_provoking_vertex"); + if (glewExperimental || GLEW_EXT_provoking_vertex) CONST_CAST(GLEW_EXT_provoking_vertex) = !_glewInit_GL_EXT_provoking_vertex(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_provoking_vertex */ +#ifdef GL_EXT_rescale_normal + CONST_CAST(GLEW_EXT_rescale_normal) = glewGetExtension("GL_EXT_rescale_normal"); +#endif /* GL_EXT_rescale_normal */ +#ifdef GL_EXT_scene_marker + CONST_CAST(GLEW_EXT_scene_marker) = glewGetExtension("GL_EXT_scene_marker"); + if (glewExperimental || GLEW_EXT_scene_marker) CONST_CAST(GLEW_EXT_scene_marker) = !_glewInit_GL_EXT_scene_marker(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_scene_marker */ +#ifdef GL_EXT_secondary_color + CONST_CAST(GLEW_EXT_secondary_color) = glewGetExtension("GL_EXT_secondary_color"); + if (glewExperimental || GLEW_EXT_secondary_color) CONST_CAST(GLEW_EXT_secondary_color) = !_glewInit_GL_EXT_secondary_color(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_secondary_color */ +#ifdef GL_EXT_separate_shader_objects + CONST_CAST(GLEW_EXT_separate_shader_objects) = glewGetExtension("GL_EXT_separate_shader_objects"); + if (glewExperimental || GLEW_EXT_separate_shader_objects) CONST_CAST(GLEW_EXT_separate_shader_objects) = !_glewInit_GL_EXT_separate_shader_objects(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_separate_shader_objects */ +#ifdef GL_EXT_separate_specular_color + CONST_CAST(GLEW_EXT_separate_specular_color) = glewGetExtension("GL_EXT_separate_specular_color"); +#endif /* GL_EXT_separate_specular_color */ +#ifdef GL_EXT_shader_image_load_store + CONST_CAST(GLEW_EXT_shader_image_load_store) = glewGetExtension("GL_EXT_shader_image_load_store"); + if (glewExperimental || GLEW_EXT_shader_image_load_store) CONST_CAST(GLEW_EXT_shader_image_load_store) = !_glewInit_GL_EXT_shader_image_load_store(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_shader_image_load_store */ +#ifdef GL_EXT_shadow_funcs + CONST_CAST(GLEW_EXT_shadow_funcs) = glewGetExtension("GL_EXT_shadow_funcs"); +#endif /* GL_EXT_shadow_funcs */ +#ifdef GL_EXT_shared_texture_palette + CONST_CAST(GLEW_EXT_shared_texture_palette) = glewGetExtension("GL_EXT_shared_texture_palette"); +#endif /* GL_EXT_shared_texture_palette */ +#ifdef GL_EXT_stencil_clear_tag + CONST_CAST(GLEW_EXT_stencil_clear_tag) = glewGetExtension("GL_EXT_stencil_clear_tag"); +#endif /* GL_EXT_stencil_clear_tag */ +#ifdef GL_EXT_stencil_two_side + CONST_CAST(GLEW_EXT_stencil_two_side) = glewGetExtension("GL_EXT_stencil_two_side"); + if (glewExperimental || GLEW_EXT_stencil_two_side) CONST_CAST(GLEW_EXT_stencil_two_side) = !_glewInit_GL_EXT_stencil_two_side(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_stencil_two_side */ +#ifdef GL_EXT_stencil_wrap + CONST_CAST(GLEW_EXT_stencil_wrap) = glewGetExtension("GL_EXT_stencil_wrap"); +#endif /* GL_EXT_stencil_wrap */ +#ifdef GL_EXT_subtexture + CONST_CAST(GLEW_EXT_subtexture) = glewGetExtension("GL_EXT_subtexture"); + if (glewExperimental || GLEW_EXT_subtexture) CONST_CAST(GLEW_EXT_subtexture) = !_glewInit_GL_EXT_subtexture(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_subtexture */ +#ifdef GL_EXT_texture + CONST_CAST(GLEW_EXT_texture) = glewGetExtension("GL_EXT_texture"); +#endif /* GL_EXT_texture */ +#ifdef GL_EXT_texture3D + CONST_CAST(GLEW_EXT_texture3D) = glewGetExtension("GL_EXT_texture3D"); + if (glewExperimental || GLEW_EXT_texture3D) CONST_CAST(GLEW_EXT_texture3D) = !_glewInit_GL_EXT_texture3D(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_texture3D */ +#ifdef GL_EXT_texture_array + CONST_CAST(GLEW_EXT_texture_array) = glewGetExtension("GL_EXT_texture_array"); +#endif /* GL_EXT_texture_array */ +#ifdef GL_EXT_texture_buffer_object + CONST_CAST(GLEW_EXT_texture_buffer_object) = glewGetExtension("GL_EXT_texture_buffer_object"); + if (glewExperimental || GLEW_EXT_texture_buffer_object) CONST_CAST(GLEW_EXT_texture_buffer_object) = !_glewInit_GL_EXT_texture_buffer_object(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_texture_buffer_object */ +#ifdef GL_EXT_texture_compression_dxt1 + CONST_CAST(GLEW_EXT_texture_compression_dxt1) = glewGetExtension("GL_EXT_texture_compression_dxt1"); +#endif /* GL_EXT_texture_compression_dxt1 */ +#ifdef GL_EXT_texture_compression_latc + CONST_CAST(GLEW_EXT_texture_compression_latc) = glewGetExtension("GL_EXT_texture_compression_latc"); +#endif /* GL_EXT_texture_compression_latc */ +#ifdef GL_EXT_texture_compression_rgtc + CONST_CAST(GLEW_EXT_texture_compression_rgtc) = glewGetExtension("GL_EXT_texture_compression_rgtc"); +#endif /* GL_EXT_texture_compression_rgtc */ +#ifdef GL_EXT_texture_compression_s3tc + CONST_CAST(GLEW_EXT_texture_compression_s3tc) = glewGetExtension("GL_EXT_texture_compression_s3tc"); +#endif /* GL_EXT_texture_compression_s3tc */ +#ifdef GL_EXT_texture_cube_map + CONST_CAST(GLEW_EXT_texture_cube_map) = glewGetExtension("GL_EXT_texture_cube_map"); +#endif /* GL_EXT_texture_cube_map */ +#ifdef GL_EXT_texture_edge_clamp + CONST_CAST(GLEW_EXT_texture_edge_clamp) = glewGetExtension("GL_EXT_texture_edge_clamp"); +#endif /* GL_EXT_texture_edge_clamp */ +#ifdef GL_EXT_texture_env + CONST_CAST(GLEW_EXT_texture_env) = glewGetExtension("GL_EXT_texture_env"); +#endif /* GL_EXT_texture_env */ +#ifdef GL_EXT_texture_env_add + CONST_CAST(GLEW_EXT_texture_env_add) = glewGetExtension("GL_EXT_texture_env_add"); +#endif /* GL_EXT_texture_env_add */ +#ifdef GL_EXT_texture_env_combine + CONST_CAST(GLEW_EXT_texture_env_combine) = glewGetExtension("GL_EXT_texture_env_combine"); +#endif /* GL_EXT_texture_env_combine */ +#ifdef GL_EXT_texture_env_dot3 + CONST_CAST(GLEW_EXT_texture_env_dot3) = glewGetExtension("GL_EXT_texture_env_dot3"); +#endif /* GL_EXT_texture_env_dot3 */ +#ifdef GL_EXT_texture_filter_anisotropic + CONST_CAST(GLEW_EXT_texture_filter_anisotropic) = glewGetExtension("GL_EXT_texture_filter_anisotropic"); +#endif /* GL_EXT_texture_filter_anisotropic */ +#ifdef GL_EXT_texture_integer + CONST_CAST(GLEW_EXT_texture_integer) = glewGetExtension("GL_EXT_texture_integer"); + if (glewExperimental || GLEW_EXT_texture_integer) CONST_CAST(GLEW_EXT_texture_integer) = !_glewInit_GL_EXT_texture_integer(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_texture_integer */ +#ifdef GL_EXT_texture_lod_bias + CONST_CAST(GLEW_EXT_texture_lod_bias) = glewGetExtension("GL_EXT_texture_lod_bias"); +#endif /* GL_EXT_texture_lod_bias */ +#ifdef GL_EXT_texture_mirror_clamp + CONST_CAST(GLEW_EXT_texture_mirror_clamp) = glewGetExtension("GL_EXT_texture_mirror_clamp"); +#endif /* GL_EXT_texture_mirror_clamp */ +#ifdef GL_EXT_texture_object + CONST_CAST(GLEW_EXT_texture_object) = glewGetExtension("GL_EXT_texture_object"); + if (glewExperimental || GLEW_EXT_texture_object) CONST_CAST(GLEW_EXT_texture_object) = !_glewInit_GL_EXT_texture_object(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_texture_object */ +#ifdef GL_EXT_texture_perturb_normal + CONST_CAST(GLEW_EXT_texture_perturb_normal) = glewGetExtension("GL_EXT_texture_perturb_normal"); + if (glewExperimental || GLEW_EXT_texture_perturb_normal) CONST_CAST(GLEW_EXT_texture_perturb_normal) = !_glewInit_GL_EXT_texture_perturb_normal(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_texture_perturb_normal */ +#ifdef GL_EXT_texture_rectangle + CONST_CAST(GLEW_EXT_texture_rectangle) = glewGetExtension("GL_EXT_texture_rectangle"); +#endif /* GL_EXT_texture_rectangle */ +#ifdef GL_EXT_texture_sRGB + CONST_CAST(GLEW_EXT_texture_sRGB) = glewGetExtension("GL_EXT_texture_sRGB"); +#endif /* GL_EXT_texture_sRGB */ +#ifdef GL_EXT_texture_shared_exponent + CONST_CAST(GLEW_EXT_texture_shared_exponent) = glewGetExtension("GL_EXT_texture_shared_exponent"); +#endif /* GL_EXT_texture_shared_exponent */ +#ifdef GL_EXT_texture_snorm + CONST_CAST(GLEW_EXT_texture_snorm) = glewGetExtension("GL_EXT_texture_snorm"); +#endif /* GL_EXT_texture_snorm */ +#ifdef GL_EXT_texture_swizzle + CONST_CAST(GLEW_EXT_texture_swizzle) = glewGetExtension("GL_EXT_texture_swizzle"); +#endif /* GL_EXT_texture_swizzle */ +#ifdef GL_EXT_timer_query + CONST_CAST(GLEW_EXT_timer_query) = glewGetExtension("GL_EXT_timer_query"); + if (glewExperimental || GLEW_EXT_timer_query) CONST_CAST(GLEW_EXT_timer_query) = !_glewInit_GL_EXT_timer_query(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_timer_query */ +#ifdef GL_EXT_transform_feedback + CONST_CAST(GLEW_EXT_transform_feedback) = glewGetExtension("GL_EXT_transform_feedback"); + if (glewExperimental || GLEW_EXT_transform_feedback) CONST_CAST(GLEW_EXT_transform_feedback) = !_glewInit_GL_EXT_transform_feedback(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_transform_feedback */ +#ifdef GL_EXT_vertex_array + CONST_CAST(GLEW_EXT_vertex_array) = glewGetExtension("GL_EXT_vertex_array"); + if (glewExperimental || GLEW_EXT_vertex_array) CONST_CAST(GLEW_EXT_vertex_array) = !_glewInit_GL_EXT_vertex_array(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_vertex_array */ +#ifdef GL_EXT_vertex_array_bgra + CONST_CAST(GLEW_EXT_vertex_array_bgra) = glewGetExtension("GL_EXT_vertex_array_bgra"); +#endif /* GL_EXT_vertex_array_bgra */ +#ifdef GL_EXT_vertex_attrib_64bit + CONST_CAST(GLEW_EXT_vertex_attrib_64bit) = glewGetExtension("GL_EXT_vertex_attrib_64bit"); + if (glewExperimental || GLEW_EXT_vertex_attrib_64bit) CONST_CAST(GLEW_EXT_vertex_attrib_64bit) = !_glewInit_GL_EXT_vertex_attrib_64bit(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_vertex_attrib_64bit */ +#ifdef GL_EXT_vertex_shader + CONST_CAST(GLEW_EXT_vertex_shader) = glewGetExtension("GL_EXT_vertex_shader"); + if (glewExperimental || GLEW_EXT_vertex_shader) CONST_CAST(GLEW_EXT_vertex_shader) = !_glewInit_GL_EXT_vertex_shader(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_vertex_shader */ +#ifdef GL_EXT_vertex_weighting + CONST_CAST(GLEW_EXT_vertex_weighting) = glewGetExtension("GL_EXT_vertex_weighting"); + if (glewExperimental || GLEW_EXT_vertex_weighting) CONST_CAST(GLEW_EXT_vertex_weighting) = !_glewInit_GL_EXT_vertex_weighting(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_vertex_weighting */ +#ifdef GL_GREMEDY_frame_terminator + CONST_CAST(GLEW_GREMEDY_frame_terminator) = glewGetExtension("GL_GREMEDY_frame_terminator"); + if (glewExperimental || GLEW_GREMEDY_frame_terminator) CONST_CAST(GLEW_GREMEDY_frame_terminator) = !_glewInit_GL_GREMEDY_frame_terminator(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_GREMEDY_frame_terminator */ +#ifdef GL_GREMEDY_string_marker + CONST_CAST(GLEW_GREMEDY_string_marker) = glewGetExtension("GL_GREMEDY_string_marker"); + if (glewExperimental || GLEW_GREMEDY_string_marker) CONST_CAST(GLEW_GREMEDY_string_marker) = !_glewInit_GL_GREMEDY_string_marker(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_GREMEDY_string_marker */ +#ifdef GL_HP_convolution_border_modes + CONST_CAST(GLEW_HP_convolution_border_modes) = glewGetExtension("GL_HP_convolution_border_modes"); +#endif /* GL_HP_convolution_border_modes */ +#ifdef GL_HP_image_transform + CONST_CAST(GLEW_HP_image_transform) = glewGetExtension("GL_HP_image_transform"); + if (glewExperimental || GLEW_HP_image_transform) CONST_CAST(GLEW_HP_image_transform) = !_glewInit_GL_HP_image_transform(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_HP_image_transform */ +#ifdef GL_HP_occlusion_test + CONST_CAST(GLEW_HP_occlusion_test) = glewGetExtension("GL_HP_occlusion_test"); +#endif /* GL_HP_occlusion_test */ +#ifdef GL_HP_texture_lighting + CONST_CAST(GLEW_HP_texture_lighting) = glewGetExtension("GL_HP_texture_lighting"); +#endif /* GL_HP_texture_lighting */ +#ifdef GL_IBM_cull_vertex + CONST_CAST(GLEW_IBM_cull_vertex) = glewGetExtension("GL_IBM_cull_vertex"); +#endif /* GL_IBM_cull_vertex */ +#ifdef GL_IBM_multimode_draw_arrays + CONST_CAST(GLEW_IBM_multimode_draw_arrays) = glewGetExtension("GL_IBM_multimode_draw_arrays"); + if (glewExperimental || GLEW_IBM_multimode_draw_arrays) CONST_CAST(GLEW_IBM_multimode_draw_arrays) = !_glewInit_GL_IBM_multimode_draw_arrays(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_IBM_multimode_draw_arrays */ +#ifdef GL_IBM_rasterpos_clip + CONST_CAST(GLEW_IBM_rasterpos_clip) = glewGetExtension("GL_IBM_rasterpos_clip"); +#endif /* GL_IBM_rasterpos_clip */ +#ifdef GL_IBM_static_data + CONST_CAST(GLEW_IBM_static_data) = glewGetExtension("GL_IBM_static_data"); +#endif /* GL_IBM_static_data */ +#ifdef GL_IBM_texture_mirrored_repeat + CONST_CAST(GLEW_IBM_texture_mirrored_repeat) = glewGetExtension("GL_IBM_texture_mirrored_repeat"); +#endif /* GL_IBM_texture_mirrored_repeat */ +#ifdef GL_IBM_vertex_array_lists + CONST_CAST(GLEW_IBM_vertex_array_lists) = glewGetExtension("GL_IBM_vertex_array_lists"); + if (glewExperimental || GLEW_IBM_vertex_array_lists) CONST_CAST(GLEW_IBM_vertex_array_lists) = !_glewInit_GL_IBM_vertex_array_lists(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_IBM_vertex_array_lists */ +#ifdef GL_INGR_color_clamp + CONST_CAST(GLEW_INGR_color_clamp) = glewGetExtension("GL_INGR_color_clamp"); +#endif /* GL_INGR_color_clamp */ +#ifdef GL_INGR_interlace_read + CONST_CAST(GLEW_INGR_interlace_read) = glewGetExtension("GL_INGR_interlace_read"); +#endif /* GL_INGR_interlace_read */ +#ifdef GL_INTEL_parallel_arrays + CONST_CAST(GLEW_INTEL_parallel_arrays) = glewGetExtension("GL_INTEL_parallel_arrays"); + if (glewExperimental || GLEW_INTEL_parallel_arrays) CONST_CAST(GLEW_INTEL_parallel_arrays) = !_glewInit_GL_INTEL_parallel_arrays(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_INTEL_parallel_arrays */ +#ifdef GL_INTEL_texture_scissor + CONST_CAST(GLEW_INTEL_texture_scissor) = glewGetExtension("GL_INTEL_texture_scissor"); + if (glewExperimental || GLEW_INTEL_texture_scissor) CONST_CAST(GLEW_INTEL_texture_scissor) = !_glewInit_GL_INTEL_texture_scissor(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_INTEL_texture_scissor */ +#ifdef GL_KTX_buffer_region + CONST_CAST(GLEW_KTX_buffer_region) = glewGetExtension("GL_KTX_buffer_region"); + if (glewExperimental || GLEW_KTX_buffer_region) CONST_CAST(GLEW_KTX_buffer_region) = !_glewInit_GL_KTX_buffer_region(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_KTX_buffer_region */ +#ifdef GL_MESAX_texture_stack + CONST_CAST(GLEW_MESAX_texture_stack) = glewGetExtension("GL_MESAX_texture_stack"); +#endif /* GL_MESAX_texture_stack */ +#ifdef GL_MESA_pack_invert + CONST_CAST(GLEW_MESA_pack_invert) = glewGetExtension("GL_MESA_pack_invert"); +#endif /* GL_MESA_pack_invert */ +#ifdef GL_MESA_resize_buffers + CONST_CAST(GLEW_MESA_resize_buffers) = glewGetExtension("GL_MESA_resize_buffers"); + if (glewExperimental || GLEW_MESA_resize_buffers) CONST_CAST(GLEW_MESA_resize_buffers) = !_glewInit_GL_MESA_resize_buffers(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_MESA_resize_buffers */ +#ifdef GL_MESA_window_pos + CONST_CAST(GLEW_MESA_window_pos) = glewGetExtension("GL_MESA_window_pos"); + if (glewExperimental || GLEW_MESA_window_pos) CONST_CAST(GLEW_MESA_window_pos) = !_glewInit_GL_MESA_window_pos(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_MESA_window_pos */ +#ifdef GL_MESA_ycbcr_texture + CONST_CAST(GLEW_MESA_ycbcr_texture) = glewGetExtension("GL_MESA_ycbcr_texture"); +#endif /* GL_MESA_ycbcr_texture */ +#ifdef GL_NV_blend_square + CONST_CAST(GLEW_NV_blend_square) = glewGetExtension("GL_NV_blend_square"); +#endif /* GL_NV_blend_square */ +#ifdef GL_NV_conditional_render + CONST_CAST(GLEW_NV_conditional_render) = glewGetExtension("GL_NV_conditional_render"); + if (glewExperimental || GLEW_NV_conditional_render) CONST_CAST(GLEW_NV_conditional_render) = !_glewInit_GL_NV_conditional_render(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_NV_conditional_render */ +#ifdef GL_NV_copy_depth_to_color + CONST_CAST(GLEW_NV_copy_depth_to_color) = glewGetExtension("GL_NV_copy_depth_to_color"); +#endif /* GL_NV_copy_depth_to_color */ +#ifdef GL_NV_copy_image + CONST_CAST(GLEW_NV_copy_image) = glewGetExtension("GL_NV_copy_image"); + if (glewExperimental || GLEW_NV_copy_image) CONST_CAST(GLEW_NV_copy_image) = !_glewInit_GL_NV_copy_image(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_NV_copy_image */ +#ifdef GL_NV_depth_buffer_float + CONST_CAST(GLEW_NV_depth_buffer_float) = glewGetExtension("GL_NV_depth_buffer_float"); + if (glewExperimental || GLEW_NV_depth_buffer_float) CONST_CAST(GLEW_NV_depth_buffer_float) = !_glewInit_GL_NV_depth_buffer_float(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_NV_depth_buffer_float */ +#ifdef GL_NV_depth_clamp + CONST_CAST(GLEW_NV_depth_clamp) = glewGetExtension("GL_NV_depth_clamp"); +#endif /* GL_NV_depth_clamp */ +#ifdef GL_NV_depth_range_unclamped + CONST_CAST(GLEW_NV_depth_range_unclamped) = glewGetExtension("GL_NV_depth_range_unclamped"); +#endif /* GL_NV_depth_range_unclamped */ +#ifdef GL_NV_evaluators + CONST_CAST(GLEW_NV_evaluators) = glewGetExtension("GL_NV_evaluators"); + if (glewExperimental || GLEW_NV_evaluators) CONST_CAST(GLEW_NV_evaluators) = !_glewInit_GL_NV_evaluators(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_NV_evaluators */ +#ifdef GL_NV_explicit_multisample + CONST_CAST(GLEW_NV_explicit_multisample) = glewGetExtension("GL_NV_explicit_multisample"); + if (glewExperimental || GLEW_NV_explicit_multisample) CONST_CAST(GLEW_NV_explicit_multisample) = !_glewInit_GL_NV_explicit_multisample(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_NV_explicit_multisample */ +#ifdef GL_NV_fence + CONST_CAST(GLEW_NV_fence) = glewGetExtension("GL_NV_fence"); + if (glewExperimental || GLEW_NV_fence) CONST_CAST(GLEW_NV_fence) = !_glewInit_GL_NV_fence(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_NV_fence */ +#ifdef GL_NV_float_buffer + CONST_CAST(GLEW_NV_float_buffer) = glewGetExtension("GL_NV_float_buffer"); +#endif /* GL_NV_float_buffer */ +#ifdef GL_NV_fog_distance + CONST_CAST(GLEW_NV_fog_distance) = glewGetExtension("GL_NV_fog_distance"); +#endif /* GL_NV_fog_distance */ +#ifdef GL_NV_fragment_program + CONST_CAST(GLEW_NV_fragment_program) = glewGetExtension("GL_NV_fragment_program"); + if (glewExperimental || GLEW_NV_fragment_program) CONST_CAST(GLEW_NV_fragment_program) = !_glewInit_GL_NV_fragment_program(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_NV_fragment_program */ +#ifdef GL_NV_fragment_program2 + CONST_CAST(GLEW_NV_fragment_program2) = glewGetExtension("GL_NV_fragment_program2"); +#endif /* GL_NV_fragment_program2 */ +#ifdef GL_NV_fragment_program4 + CONST_CAST(GLEW_NV_fragment_program4) = glewGetExtension("GL_NV_gpu_program4"); +#endif /* GL_NV_fragment_program4 */ +#ifdef GL_NV_fragment_program_option + CONST_CAST(GLEW_NV_fragment_program_option) = glewGetExtension("GL_NV_fragment_program_option"); +#endif /* GL_NV_fragment_program_option */ +#ifdef GL_NV_framebuffer_multisample_coverage + CONST_CAST(GLEW_NV_framebuffer_multisample_coverage) = glewGetExtension("GL_NV_framebuffer_multisample_coverage"); + if (glewExperimental || GLEW_NV_framebuffer_multisample_coverage) CONST_CAST(GLEW_NV_framebuffer_multisample_coverage) = !_glewInit_GL_NV_framebuffer_multisample_coverage(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_NV_framebuffer_multisample_coverage */ +#ifdef GL_NV_geometry_program4 + CONST_CAST(GLEW_NV_geometry_program4) = glewGetExtension("GL_NV_gpu_program4"); + if (glewExperimental || GLEW_NV_geometry_program4) CONST_CAST(GLEW_NV_geometry_program4) = !_glewInit_GL_NV_geometry_program4(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_NV_geometry_program4 */ +#ifdef GL_NV_geometry_shader4 + CONST_CAST(GLEW_NV_geometry_shader4) = glewGetExtension("GL_NV_geometry_shader4"); +#endif /* GL_NV_geometry_shader4 */ +#ifdef GL_NV_gpu_program4 + CONST_CAST(GLEW_NV_gpu_program4) = glewGetExtension("GL_NV_gpu_program4"); + if (glewExperimental || GLEW_NV_gpu_program4) CONST_CAST(GLEW_NV_gpu_program4) = !_glewInit_GL_NV_gpu_program4(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_NV_gpu_program4 */ +#ifdef GL_NV_gpu_program5 + CONST_CAST(GLEW_NV_gpu_program5) = glewGetExtension("GL_NV_gpu_program5"); +#endif /* GL_NV_gpu_program5 */ +#ifdef GL_NV_gpu_program_fp64 + CONST_CAST(GLEW_NV_gpu_program_fp64) = glewGetExtension("GL_NV_gpu_program_fp64"); +#endif /* GL_NV_gpu_program_fp64 */ +#ifdef GL_NV_gpu_shader5 + CONST_CAST(GLEW_NV_gpu_shader5) = glewGetExtension("GL_NV_gpu_shader5"); + if (glewExperimental || GLEW_NV_gpu_shader5) CONST_CAST(GLEW_NV_gpu_shader5) = !_glewInit_GL_NV_gpu_shader5(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_NV_gpu_shader5 */ +#ifdef GL_NV_half_float + CONST_CAST(GLEW_NV_half_float) = glewGetExtension("GL_NV_half_float"); + if (glewExperimental || GLEW_NV_half_float) CONST_CAST(GLEW_NV_half_float) = !_glewInit_GL_NV_half_float(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_NV_half_float */ +#ifdef GL_NV_light_max_exponent + CONST_CAST(GLEW_NV_light_max_exponent) = glewGetExtension("GL_NV_light_max_exponent"); +#endif /* GL_NV_light_max_exponent */ +#ifdef GL_NV_multisample_coverage + CONST_CAST(GLEW_NV_multisample_coverage) = glewGetExtension("GL_NV_multisample_coverage"); +#endif /* GL_NV_multisample_coverage */ +#ifdef GL_NV_multisample_filter_hint + CONST_CAST(GLEW_NV_multisample_filter_hint) = glewGetExtension("GL_NV_multisample_filter_hint"); +#endif /* GL_NV_multisample_filter_hint */ +#ifdef GL_NV_occlusion_query + CONST_CAST(GLEW_NV_occlusion_query) = glewGetExtension("GL_NV_occlusion_query"); + if (glewExperimental || GLEW_NV_occlusion_query) CONST_CAST(GLEW_NV_occlusion_query) = !_glewInit_GL_NV_occlusion_query(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_NV_occlusion_query */ +#ifdef GL_NV_packed_depth_stencil + CONST_CAST(GLEW_NV_packed_depth_stencil) = glewGetExtension("GL_NV_packed_depth_stencil"); +#endif /* GL_NV_packed_depth_stencil */ +#ifdef GL_NV_parameter_buffer_object + CONST_CAST(GLEW_NV_parameter_buffer_object) = glewGetExtension("GL_NV_parameter_buffer_object"); + if (glewExperimental || GLEW_NV_parameter_buffer_object) CONST_CAST(GLEW_NV_parameter_buffer_object) = !_glewInit_GL_NV_parameter_buffer_object(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_NV_parameter_buffer_object */ +#ifdef GL_NV_parameter_buffer_object2 + CONST_CAST(GLEW_NV_parameter_buffer_object2) = glewGetExtension("GL_NV_parameter_buffer_object2"); +#endif /* GL_NV_parameter_buffer_object2 */ +#ifdef GL_NV_pixel_data_range + CONST_CAST(GLEW_NV_pixel_data_range) = glewGetExtension("GL_NV_pixel_data_range"); + if (glewExperimental || GLEW_NV_pixel_data_range) CONST_CAST(GLEW_NV_pixel_data_range) = !_glewInit_GL_NV_pixel_data_range(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_NV_pixel_data_range */ +#ifdef GL_NV_point_sprite + CONST_CAST(GLEW_NV_point_sprite) = glewGetExtension("GL_NV_point_sprite"); + if (glewExperimental || GLEW_NV_point_sprite) CONST_CAST(GLEW_NV_point_sprite) = !_glewInit_GL_NV_point_sprite(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_NV_point_sprite */ +#ifdef GL_NV_present_video + CONST_CAST(GLEW_NV_present_video) = glewGetExtension("GL_NV_present_video"); + if (glewExperimental || GLEW_NV_present_video) CONST_CAST(GLEW_NV_present_video) = !_glewInit_GL_NV_present_video(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_NV_present_video */ +#ifdef GL_NV_primitive_restart + CONST_CAST(GLEW_NV_primitive_restart) = glewGetExtension("GL_NV_primitive_restart"); + if (glewExperimental || GLEW_NV_primitive_restart) CONST_CAST(GLEW_NV_primitive_restart) = !_glewInit_GL_NV_primitive_restart(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_NV_primitive_restart */ +#ifdef GL_NV_register_combiners + CONST_CAST(GLEW_NV_register_combiners) = glewGetExtension("GL_NV_register_combiners"); + if (glewExperimental || GLEW_NV_register_combiners) CONST_CAST(GLEW_NV_register_combiners) = !_glewInit_GL_NV_register_combiners(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_NV_register_combiners */ +#ifdef GL_NV_register_combiners2 + CONST_CAST(GLEW_NV_register_combiners2) = glewGetExtension("GL_NV_register_combiners2"); + if (glewExperimental || GLEW_NV_register_combiners2) CONST_CAST(GLEW_NV_register_combiners2) = !_glewInit_GL_NV_register_combiners2(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_NV_register_combiners2 */ +#ifdef GL_NV_shader_buffer_load + CONST_CAST(GLEW_NV_shader_buffer_load) = glewGetExtension("GL_NV_shader_buffer_load"); + if (glewExperimental || GLEW_NV_shader_buffer_load) CONST_CAST(GLEW_NV_shader_buffer_load) = !_glewInit_GL_NV_shader_buffer_load(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_NV_shader_buffer_load */ +#ifdef GL_NV_tessellation_program5 + CONST_CAST(GLEW_NV_tessellation_program5) = glewGetExtension("GL_NV_gpu_program5"); +#endif /* GL_NV_tessellation_program5 */ +#ifdef GL_NV_texgen_emboss + CONST_CAST(GLEW_NV_texgen_emboss) = glewGetExtension("GL_NV_texgen_emboss"); +#endif /* GL_NV_texgen_emboss */ +#ifdef GL_NV_texgen_reflection + CONST_CAST(GLEW_NV_texgen_reflection) = glewGetExtension("GL_NV_texgen_reflection"); +#endif /* GL_NV_texgen_reflection */ +#ifdef GL_NV_texture_barrier + CONST_CAST(GLEW_NV_texture_barrier) = glewGetExtension("GL_NV_texture_barrier"); + if (glewExperimental || GLEW_NV_texture_barrier) CONST_CAST(GLEW_NV_texture_barrier) = !_glewInit_GL_NV_texture_barrier(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_NV_texture_barrier */ +#ifdef GL_NV_texture_compression_vtc + CONST_CAST(GLEW_NV_texture_compression_vtc) = glewGetExtension("GL_NV_texture_compression_vtc"); +#endif /* GL_NV_texture_compression_vtc */ +#ifdef GL_NV_texture_env_combine4 + CONST_CAST(GLEW_NV_texture_env_combine4) = glewGetExtension("GL_NV_texture_env_combine4"); +#endif /* GL_NV_texture_env_combine4 */ +#ifdef GL_NV_texture_expand_normal + CONST_CAST(GLEW_NV_texture_expand_normal) = glewGetExtension("GL_NV_texture_expand_normal"); +#endif /* GL_NV_texture_expand_normal */ +#ifdef GL_NV_texture_rectangle + CONST_CAST(GLEW_NV_texture_rectangle) = glewGetExtension("GL_NV_texture_rectangle"); +#endif /* GL_NV_texture_rectangle */ +#ifdef GL_NV_texture_shader + CONST_CAST(GLEW_NV_texture_shader) = glewGetExtension("GL_NV_texture_shader"); +#endif /* GL_NV_texture_shader */ +#ifdef GL_NV_texture_shader2 + CONST_CAST(GLEW_NV_texture_shader2) = glewGetExtension("GL_NV_texture_shader2"); +#endif /* GL_NV_texture_shader2 */ +#ifdef GL_NV_texture_shader3 + CONST_CAST(GLEW_NV_texture_shader3) = glewGetExtension("GL_NV_texture_shader3"); +#endif /* GL_NV_texture_shader3 */ +#ifdef GL_NV_transform_feedback + CONST_CAST(GLEW_NV_transform_feedback) = glewGetExtension("GL_NV_transform_feedback"); + if (glewExperimental || GLEW_NV_transform_feedback) CONST_CAST(GLEW_NV_transform_feedback) = !_glewInit_GL_NV_transform_feedback(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_NV_transform_feedback */ +#ifdef GL_NV_transform_feedback2 + CONST_CAST(GLEW_NV_transform_feedback2) = glewGetExtension("GL_NV_transform_feedback2"); + if (glewExperimental || GLEW_NV_transform_feedback2) CONST_CAST(GLEW_NV_transform_feedback2) = !_glewInit_GL_NV_transform_feedback2(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_NV_transform_feedback2 */ +#ifdef GL_NV_vdpau_interop + CONST_CAST(GLEW_NV_vdpau_interop) = glewGetExtension("GL_NV_vdpau_interop"); + if (glewExperimental || GLEW_NV_vdpau_interop) CONST_CAST(GLEW_NV_vdpau_interop) = !_glewInit_GL_NV_vdpau_interop(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_NV_vdpau_interop */ +#ifdef GL_NV_vertex_array_range + CONST_CAST(GLEW_NV_vertex_array_range) = glewGetExtension("GL_NV_vertex_array_range"); + if (glewExperimental || GLEW_NV_vertex_array_range) CONST_CAST(GLEW_NV_vertex_array_range) = !_glewInit_GL_NV_vertex_array_range(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_NV_vertex_array_range */ +#ifdef GL_NV_vertex_array_range2 + CONST_CAST(GLEW_NV_vertex_array_range2) = glewGetExtension("GL_NV_vertex_array_range2"); +#endif /* GL_NV_vertex_array_range2 */ +#ifdef GL_NV_vertex_attrib_integer_64bit + CONST_CAST(GLEW_NV_vertex_attrib_integer_64bit) = glewGetExtension("GL_NV_vertex_attrib_integer_64bit"); + if (glewExperimental || GLEW_NV_vertex_attrib_integer_64bit) CONST_CAST(GLEW_NV_vertex_attrib_integer_64bit) = !_glewInit_GL_NV_vertex_attrib_integer_64bit(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_NV_vertex_attrib_integer_64bit */ +#ifdef GL_NV_vertex_buffer_unified_memory + CONST_CAST(GLEW_NV_vertex_buffer_unified_memory) = glewGetExtension("GL_NV_vertex_buffer_unified_memory"); + if (glewExperimental || GLEW_NV_vertex_buffer_unified_memory) CONST_CAST(GLEW_NV_vertex_buffer_unified_memory) = !_glewInit_GL_NV_vertex_buffer_unified_memory(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_NV_vertex_buffer_unified_memory */ +#ifdef GL_NV_vertex_program + CONST_CAST(GLEW_NV_vertex_program) = glewGetExtension("GL_NV_vertex_program"); + if (glewExperimental || GLEW_NV_vertex_program) CONST_CAST(GLEW_NV_vertex_program) = !_glewInit_GL_NV_vertex_program(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_NV_vertex_program */ +#ifdef GL_NV_vertex_program1_1 + CONST_CAST(GLEW_NV_vertex_program1_1) = glewGetExtension("GL_NV_vertex_program1_1"); +#endif /* GL_NV_vertex_program1_1 */ +#ifdef GL_NV_vertex_program2 + CONST_CAST(GLEW_NV_vertex_program2) = glewGetExtension("GL_NV_vertex_program2"); +#endif /* GL_NV_vertex_program2 */ +#ifdef GL_NV_vertex_program2_option + CONST_CAST(GLEW_NV_vertex_program2_option) = glewGetExtension("GL_NV_vertex_program2_option"); +#endif /* GL_NV_vertex_program2_option */ +#ifdef GL_NV_vertex_program3 + CONST_CAST(GLEW_NV_vertex_program3) = glewGetExtension("GL_NV_vertex_program3"); +#endif /* GL_NV_vertex_program3 */ +#ifdef GL_NV_vertex_program4 + CONST_CAST(GLEW_NV_vertex_program4) = glewGetExtension("GL_NV_gpu_program4"); +#endif /* GL_NV_vertex_program4 */ +#ifdef GL_OES_byte_coordinates + CONST_CAST(GLEW_OES_byte_coordinates) = glewGetExtension("GL_OES_byte_coordinates"); +#endif /* GL_OES_byte_coordinates */ +#ifdef GL_OES_compressed_paletted_texture + CONST_CAST(GLEW_OES_compressed_paletted_texture) = glewGetExtension("GL_OES_compressed_paletted_texture"); +#endif /* GL_OES_compressed_paletted_texture */ +#ifdef GL_OES_read_format + CONST_CAST(GLEW_OES_read_format) = glewGetExtension("GL_OES_read_format"); +#endif /* GL_OES_read_format */ +#ifdef GL_OES_single_precision + CONST_CAST(GLEW_OES_single_precision) = glewGetExtension("GL_OES_single_precision"); + if (glewExperimental || GLEW_OES_single_precision) CONST_CAST(GLEW_OES_single_precision) = !_glewInit_GL_OES_single_precision(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_OES_single_precision */ +#ifdef GL_OML_interlace + CONST_CAST(GLEW_OML_interlace) = glewGetExtension("GL_OML_interlace"); +#endif /* GL_OML_interlace */ +#ifdef GL_OML_resample + CONST_CAST(GLEW_OML_resample) = glewGetExtension("GL_OML_resample"); +#endif /* GL_OML_resample */ +#ifdef GL_OML_subsample + CONST_CAST(GLEW_OML_subsample) = glewGetExtension("GL_OML_subsample"); +#endif /* GL_OML_subsample */ +#ifdef GL_PGI_misc_hints + CONST_CAST(GLEW_PGI_misc_hints) = glewGetExtension("GL_PGI_misc_hints"); +#endif /* GL_PGI_misc_hints */ +#ifdef GL_PGI_vertex_hints + CONST_CAST(GLEW_PGI_vertex_hints) = glewGetExtension("GL_PGI_vertex_hints"); +#endif /* GL_PGI_vertex_hints */ +#ifdef GL_REND_screen_coordinates + CONST_CAST(GLEW_REND_screen_coordinates) = glewGetExtension("GL_REND_screen_coordinates"); +#endif /* GL_REND_screen_coordinates */ +#ifdef GL_S3_s3tc + CONST_CAST(GLEW_S3_s3tc) = glewGetExtension("GL_S3_s3tc"); +#endif /* GL_S3_s3tc */ +#ifdef GL_SGIS_color_range + CONST_CAST(GLEW_SGIS_color_range) = glewGetExtension("GL_SGIS_color_range"); +#endif /* GL_SGIS_color_range */ +#ifdef GL_SGIS_detail_texture + CONST_CAST(GLEW_SGIS_detail_texture) = glewGetExtension("GL_SGIS_detail_texture"); + if (glewExperimental || GLEW_SGIS_detail_texture) CONST_CAST(GLEW_SGIS_detail_texture) = !_glewInit_GL_SGIS_detail_texture(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_SGIS_detail_texture */ +#ifdef GL_SGIS_fog_function + CONST_CAST(GLEW_SGIS_fog_function) = glewGetExtension("GL_SGIS_fog_function"); + if (glewExperimental || GLEW_SGIS_fog_function) CONST_CAST(GLEW_SGIS_fog_function) = !_glewInit_GL_SGIS_fog_function(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_SGIS_fog_function */ +#ifdef GL_SGIS_generate_mipmap + CONST_CAST(GLEW_SGIS_generate_mipmap) = glewGetExtension("GL_SGIS_generate_mipmap"); +#endif /* GL_SGIS_generate_mipmap */ +#ifdef GL_SGIS_multisample + CONST_CAST(GLEW_SGIS_multisample) = glewGetExtension("GL_SGIS_multisample"); + if (glewExperimental || GLEW_SGIS_multisample) CONST_CAST(GLEW_SGIS_multisample) = !_glewInit_GL_SGIS_multisample(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_SGIS_multisample */ +#ifdef GL_SGIS_pixel_texture + CONST_CAST(GLEW_SGIS_pixel_texture) = glewGetExtension("GL_SGIS_pixel_texture"); +#endif /* GL_SGIS_pixel_texture */ +#ifdef GL_SGIS_point_line_texgen + CONST_CAST(GLEW_SGIS_point_line_texgen) = glewGetExtension("GL_SGIS_point_line_texgen"); +#endif /* GL_SGIS_point_line_texgen */ +#ifdef GL_SGIS_sharpen_texture + CONST_CAST(GLEW_SGIS_sharpen_texture) = glewGetExtension("GL_SGIS_sharpen_texture"); + if (glewExperimental || GLEW_SGIS_sharpen_texture) CONST_CAST(GLEW_SGIS_sharpen_texture) = !_glewInit_GL_SGIS_sharpen_texture(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_SGIS_sharpen_texture */ +#ifdef GL_SGIS_texture4D + CONST_CAST(GLEW_SGIS_texture4D) = glewGetExtension("GL_SGIS_texture4D"); + if (glewExperimental || GLEW_SGIS_texture4D) CONST_CAST(GLEW_SGIS_texture4D) = !_glewInit_GL_SGIS_texture4D(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_SGIS_texture4D */ +#ifdef GL_SGIS_texture_border_clamp + CONST_CAST(GLEW_SGIS_texture_border_clamp) = glewGetExtension("GL_SGIS_texture_border_clamp"); +#endif /* GL_SGIS_texture_border_clamp */ +#ifdef GL_SGIS_texture_edge_clamp + CONST_CAST(GLEW_SGIS_texture_edge_clamp) = glewGetExtension("GL_SGIS_texture_edge_clamp"); +#endif /* GL_SGIS_texture_edge_clamp */ +#ifdef GL_SGIS_texture_filter4 + CONST_CAST(GLEW_SGIS_texture_filter4) = glewGetExtension("GL_SGIS_texture_filter4"); + if (glewExperimental || GLEW_SGIS_texture_filter4) CONST_CAST(GLEW_SGIS_texture_filter4) = !_glewInit_GL_SGIS_texture_filter4(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_SGIS_texture_filter4 */ +#ifdef GL_SGIS_texture_lod + CONST_CAST(GLEW_SGIS_texture_lod) = glewGetExtension("GL_SGIS_texture_lod"); +#endif /* GL_SGIS_texture_lod */ +#ifdef GL_SGIS_texture_select + CONST_CAST(GLEW_SGIS_texture_select) = glewGetExtension("GL_SGIS_texture_select"); +#endif /* GL_SGIS_texture_select */ +#ifdef GL_SGIX_async + CONST_CAST(GLEW_SGIX_async) = glewGetExtension("GL_SGIX_async"); + if (glewExperimental || GLEW_SGIX_async) CONST_CAST(GLEW_SGIX_async) = !_glewInit_GL_SGIX_async(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_SGIX_async */ +#ifdef GL_SGIX_async_histogram + CONST_CAST(GLEW_SGIX_async_histogram) = glewGetExtension("GL_SGIX_async_histogram"); +#endif /* GL_SGIX_async_histogram */ +#ifdef GL_SGIX_async_pixel + CONST_CAST(GLEW_SGIX_async_pixel) = glewGetExtension("GL_SGIX_async_pixel"); +#endif /* GL_SGIX_async_pixel */ +#ifdef GL_SGIX_blend_alpha_minmax + CONST_CAST(GLEW_SGIX_blend_alpha_minmax) = glewGetExtension("GL_SGIX_blend_alpha_minmax"); +#endif /* GL_SGIX_blend_alpha_minmax */ +#ifdef GL_SGIX_clipmap + CONST_CAST(GLEW_SGIX_clipmap) = glewGetExtension("GL_SGIX_clipmap"); +#endif /* GL_SGIX_clipmap */ +#ifdef GL_SGIX_convolution_accuracy + CONST_CAST(GLEW_SGIX_convolution_accuracy) = glewGetExtension("GL_SGIX_convolution_accuracy"); +#endif /* GL_SGIX_convolution_accuracy */ +#ifdef GL_SGIX_depth_texture + CONST_CAST(GLEW_SGIX_depth_texture) = glewGetExtension("GL_SGIX_depth_texture"); +#endif /* GL_SGIX_depth_texture */ +#ifdef GL_SGIX_flush_raster + CONST_CAST(GLEW_SGIX_flush_raster) = glewGetExtension("GL_SGIX_flush_raster"); + if (glewExperimental || GLEW_SGIX_flush_raster) CONST_CAST(GLEW_SGIX_flush_raster) = !_glewInit_GL_SGIX_flush_raster(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_SGIX_flush_raster */ +#ifdef GL_SGIX_fog_offset + CONST_CAST(GLEW_SGIX_fog_offset) = glewGetExtension("GL_SGIX_fog_offset"); +#endif /* GL_SGIX_fog_offset */ +#ifdef GL_SGIX_fog_texture + CONST_CAST(GLEW_SGIX_fog_texture) = glewGetExtension("GL_SGIX_fog_texture"); + if (glewExperimental || GLEW_SGIX_fog_texture) CONST_CAST(GLEW_SGIX_fog_texture) = !_glewInit_GL_SGIX_fog_texture(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_SGIX_fog_texture */ +#ifdef GL_SGIX_fragment_specular_lighting + CONST_CAST(GLEW_SGIX_fragment_specular_lighting) = glewGetExtension("GL_SGIX_fragment_specular_lighting"); + if (glewExperimental || GLEW_SGIX_fragment_specular_lighting) CONST_CAST(GLEW_SGIX_fragment_specular_lighting) = !_glewInit_GL_SGIX_fragment_specular_lighting(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_SGIX_fragment_specular_lighting */ +#ifdef GL_SGIX_framezoom + CONST_CAST(GLEW_SGIX_framezoom) = glewGetExtension("GL_SGIX_framezoom"); + if (glewExperimental || GLEW_SGIX_framezoom) CONST_CAST(GLEW_SGIX_framezoom) = !_glewInit_GL_SGIX_framezoom(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_SGIX_framezoom */ +#ifdef GL_SGIX_interlace + CONST_CAST(GLEW_SGIX_interlace) = glewGetExtension("GL_SGIX_interlace"); +#endif /* GL_SGIX_interlace */ +#ifdef GL_SGIX_ir_instrument1 + CONST_CAST(GLEW_SGIX_ir_instrument1) = glewGetExtension("GL_SGIX_ir_instrument1"); +#endif /* GL_SGIX_ir_instrument1 */ +#ifdef GL_SGIX_list_priority + CONST_CAST(GLEW_SGIX_list_priority) = glewGetExtension("GL_SGIX_list_priority"); +#endif /* GL_SGIX_list_priority */ +#ifdef GL_SGIX_pixel_texture + CONST_CAST(GLEW_SGIX_pixel_texture) = glewGetExtension("GL_SGIX_pixel_texture"); + if (glewExperimental || GLEW_SGIX_pixel_texture) CONST_CAST(GLEW_SGIX_pixel_texture) = !_glewInit_GL_SGIX_pixel_texture(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_SGIX_pixel_texture */ +#ifdef GL_SGIX_pixel_texture_bits + CONST_CAST(GLEW_SGIX_pixel_texture_bits) = glewGetExtension("GL_SGIX_pixel_texture_bits"); +#endif /* GL_SGIX_pixel_texture_bits */ +#ifdef GL_SGIX_reference_plane + CONST_CAST(GLEW_SGIX_reference_plane) = glewGetExtension("GL_SGIX_reference_plane"); + if (glewExperimental || GLEW_SGIX_reference_plane) CONST_CAST(GLEW_SGIX_reference_plane) = !_glewInit_GL_SGIX_reference_plane(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_SGIX_reference_plane */ +#ifdef GL_SGIX_resample + CONST_CAST(GLEW_SGIX_resample) = glewGetExtension("GL_SGIX_resample"); +#endif /* GL_SGIX_resample */ +#ifdef GL_SGIX_shadow + CONST_CAST(GLEW_SGIX_shadow) = glewGetExtension("GL_SGIX_shadow"); +#endif /* GL_SGIX_shadow */ +#ifdef GL_SGIX_shadow_ambient + CONST_CAST(GLEW_SGIX_shadow_ambient) = glewGetExtension("GL_SGIX_shadow_ambient"); +#endif /* GL_SGIX_shadow_ambient */ +#ifdef GL_SGIX_sprite + CONST_CAST(GLEW_SGIX_sprite) = glewGetExtension("GL_SGIX_sprite"); + if (glewExperimental || GLEW_SGIX_sprite) CONST_CAST(GLEW_SGIX_sprite) = !_glewInit_GL_SGIX_sprite(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_SGIX_sprite */ +#ifdef GL_SGIX_tag_sample_buffer + CONST_CAST(GLEW_SGIX_tag_sample_buffer) = glewGetExtension("GL_SGIX_tag_sample_buffer"); + if (glewExperimental || GLEW_SGIX_tag_sample_buffer) CONST_CAST(GLEW_SGIX_tag_sample_buffer) = !_glewInit_GL_SGIX_tag_sample_buffer(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_SGIX_tag_sample_buffer */ +#ifdef GL_SGIX_texture_add_env + CONST_CAST(GLEW_SGIX_texture_add_env) = glewGetExtension("GL_SGIX_texture_add_env"); +#endif /* GL_SGIX_texture_add_env */ +#ifdef GL_SGIX_texture_coordinate_clamp + CONST_CAST(GLEW_SGIX_texture_coordinate_clamp) = glewGetExtension("GL_SGIX_texture_coordinate_clamp"); +#endif /* GL_SGIX_texture_coordinate_clamp */ +#ifdef GL_SGIX_texture_lod_bias + CONST_CAST(GLEW_SGIX_texture_lod_bias) = glewGetExtension("GL_SGIX_texture_lod_bias"); +#endif /* GL_SGIX_texture_lod_bias */ +#ifdef GL_SGIX_texture_multi_buffer + CONST_CAST(GLEW_SGIX_texture_multi_buffer) = glewGetExtension("GL_SGIX_texture_multi_buffer"); +#endif /* GL_SGIX_texture_multi_buffer */ +#ifdef GL_SGIX_texture_range + CONST_CAST(GLEW_SGIX_texture_range) = glewGetExtension("GL_SGIX_texture_range"); +#endif /* GL_SGIX_texture_range */ +#ifdef GL_SGIX_texture_scale_bias + CONST_CAST(GLEW_SGIX_texture_scale_bias) = glewGetExtension("GL_SGIX_texture_scale_bias"); +#endif /* GL_SGIX_texture_scale_bias */ +#ifdef GL_SGIX_vertex_preclip + CONST_CAST(GLEW_SGIX_vertex_preclip) = glewGetExtension("GL_SGIX_vertex_preclip"); +#endif /* GL_SGIX_vertex_preclip */ +#ifdef GL_SGIX_vertex_preclip_hint + CONST_CAST(GLEW_SGIX_vertex_preclip_hint) = glewGetExtension("GL_SGIX_vertex_preclip_hint"); +#endif /* GL_SGIX_vertex_preclip_hint */ +#ifdef GL_SGIX_ycrcb + CONST_CAST(GLEW_SGIX_ycrcb) = glewGetExtension("GL_SGIX_ycrcb"); +#endif /* GL_SGIX_ycrcb */ +#ifdef GL_SGI_color_matrix + CONST_CAST(GLEW_SGI_color_matrix) = glewGetExtension("GL_SGI_color_matrix"); +#endif /* GL_SGI_color_matrix */ +#ifdef GL_SGI_color_table + CONST_CAST(GLEW_SGI_color_table) = glewGetExtension("GL_SGI_color_table"); + if (glewExperimental || GLEW_SGI_color_table) CONST_CAST(GLEW_SGI_color_table) = !_glewInit_GL_SGI_color_table(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_SGI_color_table */ +#ifdef GL_SGI_texture_color_table + CONST_CAST(GLEW_SGI_texture_color_table) = glewGetExtension("GL_SGI_texture_color_table"); +#endif /* GL_SGI_texture_color_table */ +#ifdef GL_SUNX_constant_data + CONST_CAST(GLEW_SUNX_constant_data) = glewGetExtension("GL_SUNX_constant_data"); + if (glewExperimental || GLEW_SUNX_constant_data) CONST_CAST(GLEW_SUNX_constant_data) = !_glewInit_GL_SUNX_constant_data(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_SUNX_constant_data */ +#ifdef GL_SUN_convolution_border_modes + CONST_CAST(GLEW_SUN_convolution_border_modes) = glewGetExtension("GL_SUN_convolution_border_modes"); +#endif /* GL_SUN_convolution_border_modes */ +#ifdef GL_SUN_global_alpha + CONST_CAST(GLEW_SUN_global_alpha) = glewGetExtension("GL_SUN_global_alpha"); + if (glewExperimental || GLEW_SUN_global_alpha) CONST_CAST(GLEW_SUN_global_alpha) = !_glewInit_GL_SUN_global_alpha(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_SUN_global_alpha */ +#ifdef GL_SUN_mesh_array + CONST_CAST(GLEW_SUN_mesh_array) = glewGetExtension("GL_SUN_mesh_array"); +#endif /* GL_SUN_mesh_array */ +#ifdef GL_SUN_read_video_pixels + CONST_CAST(GLEW_SUN_read_video_pixels) = glewGetExtension("GL_SUN_read_video_pixels"); + if (glewExperimental || GLEW_SUN_read_video_pixels) CONST_CAST(GLEW_SUN_read_video_pixels) = !_glewInit_GL_SUN_read_video_pixels(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_SUN_read_video_pixels */ +#ifdef GL_SUN_slice_accum + CONST_CAST(GLEW_SUN_slice_accum) = glewGetExtension("GL_SUN_slice_accum"); +#endif /* GL_SUN_slice_accum */ +#ifdef GL_SUN_triangle_list + CONST_CAST(GLEW_SUN_triangle_list) = glewGetExtension("GL_SUN_triangle_list"); + if (glewExperimental || GLEW_SUN_triangle_list) CONST_CAST(GLEW_SUN_triangle_list) = !_glewInit_GL_SUN_triangle_list(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_SUN_triangle_list */ +#ifdef GL_SUN_vertex + CONST_CAST(GLEW_SUN_vertex) = glewGetExtension("GL_SUN_vertex"); + if (glewExperimental || GLEW_SUN_vertex) CONST_CAST(GLEW_SUN_vertex) = !_glewInit_GL_SUN_vertex(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_SUN_vertex */ +#ifdef GL_WIN_phong_shading + CONST_CAST(GLEW_WIN_phong_shading) = glewGetExtension("GL_WIN_phong_shading"); +#endif /* GL_WIN_phong_shading */ +#ifdef GL_WIN_specular_fog + CONST_CAST(GLEW_WIN_specular_fog) = glewGetExtension("GL_WIN_specular_fog"); +#endif /* GL_WIN_specular_fog */ +#ifdef GL_WIN_swap_hint + CONST_CAST(GLEW_WIN_swap_hint) = glewGetExtension("GL_WIN_swap_hint"); + if (glewExperimental || GLEW_WIN_swap_hint) CONST_CAST(GLEW_WIN_swap_hint) = !_glewInit_GL_WIN_swap_hint(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_WIN_swap_hint */ + + return GLEW_OK; +} + + +#if defined(_WIN32) + +#if !defined(GLEW_MX) + +PFNWGLSETSTEREOEMITTERSTATE3DLPROC __wglewSetStereoEmitterState3DL = NULL; + +PFNWGLBLITCONTEXTFRAMEBUFFERAMDPROC __wglewBlitContextFramebufferAMD = NULL; +PFNWGLCREATEASSOCIATEDCONTEXTAMDPROC __wglewCreateAssociatedContextAMD = NULL; +PFNWGLCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC __wglewCreateAssociatedContextAttribsAMD = NULL; +PFNWGLDELETEASSOCIATEDCONTEXTAMDPROC __wglewDeleteAssociatedContextAMD = NULL; +PFNWGLGETCONTEXTGPUIDAMDPROC __wglewGetContextGPUIDAMD = NULL; +PFNWGLGETCURRENTASSOCIATEDCONTEXTAMDPROC __wglewGetCurrentAssociatedContextAMD = NULL; +PFNWGLGETGPUIDSAMDPROC __wglewGetGPUIDsAMD = NULL; +PFNWGLGETGPUINFOAMDPROC __wglewGetGPUInfoAMD = NULL; +PFNWGLMAKEASSOCIATEDCONTEXTCURRENTAMDPROC __wglewMakeAssociatedContextCurrentAMD = NULL; + +PFNWGLCREATEBUFFERREGIONARBPROC __wglewCreateBufferRegionARB = NULL; +PFNWGLDELETEBUFFERREGIONARBPROC __wglewDeleteBufferRegionARB = NULL; +PFNWGLRESTOREBUFFERREGIONARBPROC __wglewRestoreBufferRegionARB = NULL; +PFNWGLSAVEBUFFERREGIONARBPROC __wglewSaveBufferRegionARB = NULL; + +PFNWGLCREATECONTEXTATTRIBSARBPROC __wglewCreateContextAttribsARB = NULL; + +PFNWGLGETEXTENSIONSSTRINGARBPROC __wglewGetExtensionsStringARB = NULL; + +PFNWGLGETCURRENTREADDCARBPROC __wglewGetCurrentReadDCARB = NULL; +PFNWGLMAKECONTEXTCURRENTARBPROC __wglewMakeContextCurrentARB = NULL; + +PFNWGLCREATEPBUFFERARBPROC __wglewCreatePbufferARB = NULL; +PFNWGLDESTROYPBUFFERARBPROC __wglewDestroyPbufferARB = NULL; +PFNWGLGETPBUFFERDCARBPROC __wglewGetPbufferDCARB = NULL; +PFNWGLQUERYPBUFFERARBPROC __wglewQueryPbufferARB = NULL; +PFNWGLRELEASEPBUFFERDCARBPROC __wglewReleasePbufferDCARB = NULL; + +PFNWGLCHOOSEPIXELFORMATARBPROC __wglewChoosePixelFormatARB = NULL; +PFNWGLGETPIXELFORMATATTRIBFVARBPROC __wglewGetPixelFormatAttribfvARB = NULL; +PFNWGLGETPIXELFORMATATTRIBIVARBPROC __wglewGetPixelFormatAttribivARB = NULL; + +PFNWGLBINDTEXIMAGEARBPROC __wglewBindTexImageARB = NULL; +PFNWGLRELEASETEXIMAGEARBPROC __wglewReleaseTexImageARB = NULL; +PFNWGLSETPBUFFERATTRIBARBPROC __wglewSetPbufferAttribARB = NULL; + +PFNWGLBINDDISPLAYCOLORTABLEEXTPROC __wglewBindDisplayColorTableEXT = NULL; +PFNWGLCREATEDISPLAYCOLORTABLEEXTPROC __wglewCreateDisplayColorTableEXT = NULL; +PFNWGLDESTROYDISPLAYCOLORTABLEEXTPROC __wglewDestroyDisplayColorTableEXT = NULL; +PFNWGLLOADDISPLAYCOLORTABLEEXTPROC __wglewLoadDisplayColorTableEXT = NULL; + +PFNWGLGETEXTENSIONSSTRINGEXTPROC __wglewGetExtensionsStringEXT = NULL; + +PFNWGLGETCURRENTREADDCEXTPROC __wglewGetCurrentReadDCEXT = NULL; +PFNWGLMAKECONTEXTCURRENTEXTPROC __wglewMakeContextCurrentEXT = NULL; + +PFNWGLCREATEPBUFFEREXTPROC __wglewCreatePbufferEXT = NULL; +PFNWGLDESTROYPBUFFEREXTPROC __wglewDestroyPbufferEXT = NULL; +PFNWGLGETPBUFFERDCEXTPROC __wglewGetPbufferDCEXT = NULL; +PFNWGLQUERYPBUFFEREXTPROC __wglewQueryPbufferEXT = NULL; +PFNWGLRELEASEPBUFFERDCEXTPROC __wglewReleasePbufferDCEXT = NULL; + +PFNWGLCHOOSEPIXELFORMATEXTPROC __wglewChoosePixelFormatEXT = NULL; +PFNWGLGETPIXELFORMATATTRIBFVEXTPROC __wglewGetPixelFormatAttribfvEXT = NULL; +PFNWGLGETPIXELFORMATATTRIBIVEXTPROC __wglewGetPixelFormatAttribivEXT = NULL; + +PFNWGLGETSWAPINTERVALEXTPROC __wglewGetSwapIntervalEXT = NULL; +PFNWGLSWAPINTERVALEXTPROC __wglewSwapIntervalEXT = NULL; + +PFNWGLGETDIGITALVIDEOPARAMETERSI3DPROC __wglewGetDigitalVideoParametersI3D = NULL; +PFNWGLSETDIGITALVIDEOPARAMETERSI3DPROC __wglewSetDigitalVideoParametersI3D = NULL; + +PFNWGLGETGAMMATABLEI3DPROC __wglewGetGammaTableI3D = NULL; +PFNWGLGETGAMMATABLEPARAMETERSI3DPROC __wglewGetGammaTableParametersI3D = NULL; +PFNWGLSETGAMMATABLEI3DPROC __wglewSetGammaTableI3D = NULL; +PFNWGLSETGAMMATABLEPARAMETERSI3DPROC __wglewSetGammaTableParametersI3D = NULL; + +PFNWGLDISABLEGENLOCKI3DPROC __wglewDisableGenlockI3D = NULL; +PFNWGLENABLEGENLOCKI3DPROC __wglewEnableGenlockI3D = NULL; +PFNWGLGENLOCKSAMPLERATEI3DPROC __wglewGenlockSampleRateI3D = NULL; +PFNWGLGENLOCKSOURCEDELAYI3DPROC __wglewGenlockSourceDelayI3D = NULL; +PFNWGLGENLOCKSOURCEEDGEI3DPROC __wglewGenlockSourceEdgeI3D = NULL; +PFNWGLGENLOCKSOURCEI3DPROC __wglewGenlockSourceI3D = NULL; +PFNWGLGETGENLOCKSAMPLERATEI3DPROC __wglewGetGenlockSampleRateI3D = NULL; +PFNWGLGETGENLOCKSOURCEDELAYI3DPROC __wglewGetGenlockSourceDelayI3D = NULL; +PFNWGLGETGENLOCKSOURCEEDGEI3DPROC __wglewGetGenlockSourceEdgeI3D = NULL; +PFNWGLGETGENLOCKSOURCEI3DPROC __wglewGetGenlockSourceI3D = NULL; +PFNWGLISENABLEDGENLOCKI3DPROC __wglewIsEnabledGenlockI3D = NULL; +PFNWGLQUERYGENLOCKMAXSOURCEDELAYI3DPROC __wglewQueryGenlockMaxSourceDelayI3D = NULL; + +PFNWGLASSOCIATEIMAGEBUFFEREVENTSI3DPROC __wglewAssociateImageBufferEventsI3D = NULL; +PFNWGLCREATEIMAGEBUFFERI3DPROC __wglewCreateImageBufferI3D = NULL; +PFNWGLDESTROYIMAGEBUFFERI3DPROC __wglewDestroyImageBufferI3D = NULL; +PFNWGLRELEASEIMAGEBUFFEREVENTSI3DPROC __wglewReleaseImageBufferEventsI3D = NULL; + +PFNWGLDISABLEFRAMELOCKI3DPROC __wglewDisableFrameLockI3D = NULL; +PFNWGLENABLEFRAMELOCKI3DPROC __wglewEnableFrameLockI3D = NULL; +PFNWGLISENABLEDFRAMELOCKI3DPROC __wglewIsEnabledFrameLockI3D = NULL; +PFNWGLQUERYFRAMELOCKMASTERI3DPROC __wglewQueryFrameLockMasterI3D = NULL; + +PFNWGLBEGINFRAMETRACKINGI3DPROC __wglewBeginFrameTrackingI3D = NULL; +PFNWGLENDFRAMETRACKINGI3DPROC __wglewEndFrameTrackingI3D = NULL; +PFNWGLGETFRAMEUSAGEI3DPROC __wglewGetFrameUsageI3D = NULL; +PFNWGLQUERYFRAMETRACKINGI3DPROC __wglewQueryFrameTrackingI3D = NULL; + +PFNWGLCOPYIMAGESUBDATANVPROC __wglewCopyImageSubDataNV = NULL; + +PFNWGLCREATEAFFINITYDCNVPROC __wglewCreateAffinityDCNV = NULL; +PFNWGLDELETEDCNVPROC __wglewDeleteDCNV = NULL; +PFNWGLENUMGPUDEVICESNVPROC __wglewEnumGpuDevicesNV = NULL; +PFNWGLENUMGPUSFROMAFFINITYDCNVPROC __wglewEnumGpusFromAffinityDCNV = NULL; +PFNWGLENUMGPUSNVPROC __wglewEnumGpusNV = NULL; + +PFNWGLBINDVIDEODEVICENVPROC __wglewBindVideoDeviceNV = NULL; +PFNWGLENUMERATEVIDEODEVICESNVPROC __wglewEnumerateVideoDevicesNV = NULL; +PFNWGLQUERYCURRENTCONTEXTNVPROC __wglewQueryCurrentContextNV = NULL; + +PFNWGLBINDSWAPBARRIERNVPROC __wglewBindSwapBarrierNV = NULL; +PFNWGLJOINSWAPGROUPNVPROC __wglewJoinSwapGroupNV = NULL; +PFNWGLQUERYFRAMECOUNTNVPROC __wglewQueryFrameCountNV = NULL; +PFNWGLQUERYMAXSWAPGROUPSNVPROC __wglewQueryMaxSwapGroupsNV = NULL; +PFNWGLQUERYSWAPGROUPNVPROC __wglewQuerySwapGroupNV = NULL; +PFNWGLRESETFRAMECOUNTNVPROC __wglewResetFrameCountNV = NULL; + +PFNWGLALLOCATEMEMORYNVPROC __wglewAllocateMemoryNV = NULL; +PFNWGLFREEMEMORYNVPROC __wglewFreeMemoryNV = NULL; + +PFNWGLBINDVIDEOIMAGENVPROC __wglewBindVideoImageNV = NULL; +PFNWGLGETVIDEODEVICENVPROC __wglewGetVideoDeviceNV = NULL; +PFNWGLGETVIDEOINFONVPROC __wglewGetVideoInfoNV = NULL; +PFNWGLRELEASEVIDEODEVICENVPROC __wglewReleaseVideoDeviceNV = NULL; +PFNWGLRELEASEVIDEOIMAGENVPROC __wglewReleaseVideoImageNV = NULL; +PFNWGLSENDPBUFFERTOVIDEONVPROC __wglewSendPbufferToVideoNV = NULL; + +PFNWGLGETMSCRATEOMLPROC __wglewGetMscRateOML = NULL; +PFNWGLGETSYNCVALUESOMLPROC __wglewGetSyncValuesOML = NULL; +PFNWGLSWAPBUFFERSMSCOMLPROC __wglewSwapBuffersMscOML = NULL; +PFNWGLSWAPLAYERBUFFERSMSCOMLPROC __wglewSwapLayerBuffersMscOML = NULL; +PFNWGLWAITFORMSCOMLPROC __wglewWaitForMscOML = NULL; +PFNWGLWAITFORSBCOMLPROC __wglewWaitForSbcOML = NULL; +GLboolean __WGLEW_3DFX_multisample = GL_FALSE; +GLboolean __WGLEW_3DL_stereo_control = GL_FALSE; +GLboolean __WGLEW_AMD_gpu_association = GL_FALSE; +GLboolean __WGLEW_ARB_buffer_region = GL_FALSE; +GLboolean __WGLEW_ARB_create_context = GL_FALSE; +GLboolean __WGLEW_ARB_create_context_profile = GL_FALSE; +GLboolean __WGLEW_ARB_extensions_string = GL_FALSE; +GLboolean __WGLEW_ARB_framebuffer_sRGB = GL_FALSE; +GLboolean __WGLEW_ARB_make_current_read = GL_FALSE; +GLboolean __WGLEW_ARB_multisample = GL_FALSE; +GLboolean __WGLEW_ARB_pbuffer = GL_FALSE; +GLboolean __WGLEW_ARB_pixel_format = GL_FALSE; +GLboolean __WGLEW_ARB_pixel_format_float = GL_FALSE; +GLboolean __WGLEW_ARB_render_texture = GL_FALSE; +GLboolean __WGLEW_ATI_pixel_format_float = GL_FALSE; +GLboolean __WGLEW_ATI_render_texture_rectangle = GL_FALSE; +GLboolean __WGLEW_EXT_depth_float = GL_FALSE; +GLboolean __WGLEW_EXT_display_color_table = GL_FALSE; +GLboolean __WGLEW_EXT_extensions_string = GL_FALSE; +GLboolean __WGLEW_EXT_framebuffer_sRGB = GL_FALSE; +GLboolean __WGLEW_EXT_make_current_read = GL_FALSE; +GLboolean __WGLEW_EXT_multisample = GL_FALSE; +GLboolean __WGLEW_EXT_pbuffer = GL_FALSE; +GLboolean __WGLEW_EXT_pixel_format = GL_FALSE; +GLboolean __WGLEW_EXT_pixel_format_packed_float = GL_FALSE; +GLboolean __WGLEW_EXT_swap_control = GL_FALSE; +GLboolean __WGLEW_I3D_digital_video_control = GL_FALSE; +GLboolean __WGLEW_I3D_gamma = GL_FALSE; +GLboolean __WGLEW_I3D_genlock = GL_FALSE; +GLboolean __WGLEW_I3D_image_buffer = GL_FALSE; +GLboolean __WGLEW_I3D_swap_frame_lock = GL_FALSE; +GLboolean __WGLEW_I3D_swap_frame_usage = GL_FALSE; +GLboolean __WGLEW_NV_copy_image = GL_FALSE; +GLboolean __WGLEW_NV_float_buffer = GL_FALSE; +GLboolean __WGLEW_NV_gpu_affinity = GL_FALSE; +GLboolean __WGLEW_NV_multisample_coverage = GL_FALSE; +GLboolean __WGLEW_NV_present_video = GL_FALSE; +GLboolean __WGLEW_NV_render_depth_texture = GL_FALSE; +GLboolean __WGLEW_NV_render_texture_rectangle = GL_FALSE; +GLboolean __WGLEW_NV_swap_group = GL_FALSE; +GLboolean __WGLEW_NV_vertex_array_range = GL_FALSE; +GLboolean __WGLEW_NV_video_output = GL_FALSE; +GLboolean __WGLEW_OML_sync_control = GL_FALSE; + +#endif /* !GLEW_MX */ + +#ifdef WGL_3DFX_multisample + +#endif /* WGL_3DFX_multisample */ + +#ifdef WGL_3DL_stereo_control + +static GLboolean _glewInit_WGL_3DL_stereo_control (WGLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((wglSetStereoEmitterState3DL = (PFNWGLSETSTEREOEMITTERSTATE3DLPROC)glewGetProcAddress((const GLubyte*)"wglSetStereoEmitterState3DL")) == NULL) || r; + + return r; +} + +#endif /* WGL_3DL_stereo_control */ + +#ifdef WGL_AMD_gpu_association + +static GLboolean _glewInit_WGL_AMD_gpu_association (WGLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((wglBlitContextFramebufferAMD = (PFNWGLBLITCONTEXTFRAMEBUFFERAMDPROC)glewGetProcAddress((const GLubyte*)"wglBlitContextFramebufferAMD")) == NULL) || r; + r = ((wglCreateAssociatedContextAMD = (PFNWGLCREATEASSOCIATEDCONTEXTAMDPROC)glewGetProcAddress((const GLubyte*)"wglCreateAssociatedContextAMD")) == NULL) || r; + r = ((wglCreateAssociatedContextAttribsAMD = (PFNWGLCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC)glewGetProcAddress((const GLubyte*)"wglCreateAssociatedContextAttribsAMD")) == NULL) || r; + r = ((wglDeleteAssociatedContextAMD = (PFNWGLDELETEASSOCIATEDCONTEXTAMDPROC)glewGetProcAddress((const GLubyte*)"wglDeleteAssociatedContextAMD")) == NULL) || r; + r = ((wglGetContextGPUIDAMD = (PFNWGLGETCONTEXTGPUIDAMDPROC)glewGetProcAddress((const GLubyte*)"wglGetContextGPUIDAMD")) == NULL) || r; + r = ((wglGetCurrentAssociatedContextAMD = (PFNWGLGETCURRENTASSOCIATEDCONTEXTAMDPROC)glewGetProcAddress((const GLubyte*)"wglGetCurrentAssociatedContextAMD")) == NULL) || r; + r = ((wglGetGPUIDsAMD = (PFNWGLGETGPUIDSAMDPROC)glewGetProcAddress((const GLubyte*)"wglGetGPUIDsAMD")) == NULL) || r; + r = ((wglGetGPUInfoAMD = (PFNWGLGETGPUINFOAMDPROC)glewGetProcAddress((const GLubyte*)"wglGetGPUInfoAMD")) == NULL) || r; + r = ((wglMakeAssociatedContextCurrentAMD = (PFNWGLMAKEASSOCIATEDCONTEXTCURRENTAMDPROC)glewGetProcAddress((const GLubyte*)"wglMakeAssociatedContextCurrentAMD")) == NULL) || r; + + return r; +} + +#endif /* WGL_AMD_gpu_association */ + +#ifdef WGL_ARB_buffer_region + +static GLboolean _glewInit_WGL_ARB_buffer_region (WGLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((wglCreateBufferRegionARB = (PFNWGLCREATEBUFFERREGIONARBPROC)glewGetProcAddress((const GLubyte*)"wglCreateBufferRegionARB")) == NULL) || r; + r = ((wglDeleteBufferRegionARB = (PFNWGLDELETEBUFFERREGIONARBPROC)glewGetProcAddress((const GLubyte*)"wglDeleteBufferRegionARB")) == NULL) || r; + r = ((wglRestoreBufferRegionARB = (PFNWGLRESTOREBUFFERREGIONARBPROC)glewGetProcAddress((const GLubyte*)"wglRestoreBufferRegionARB")) == NULL) || r; + r = ((wglSaveBufferRegionARB = (PFNWGLSAVEBUFFERREGIONARBPROC)glewGetProcAddress((const GLubyte*)"wglSaveBufferRegionARB")) == NULL) || r; + + return r; +} + +#endif /* WGL_ARB_buffer_region */ + +#ifdef WGL_ARB_create_context + +static GLboolean _glewInit_WGL_ARB_create_context (WGLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((wglCreateContextAttribsARB = (PFNWGLCREATECONTEXTATTRIBSARBPROC)glewGetProcAddress((const GLubyte*)"wglCreateContextAttribsARB")) == NULL) || r; + + return r; +} + +#endif /* WGL_ARB_create_context */ + +#ifdef WGL_ARB_create_context_profile + +#endif /* WGL_ARB_create_context_profile */ + +#ifdef WGL_ARB_extensions_string + +static GLboolean _glewInit_WGL_ARB_extensions_string (WGLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((wglGetExtensionsStringARB = (PFNWGLGETEXTENSIONSSTRINGARBPROC)glewGetProcAddress((const GLubyte*)"wglGetExtensionsStringARB")) == NULL) || r; + + return r; +} + +#endif /* WGL_ARB_extensions_string */ + +#ifdef WGL_ARB_framebuffer_sRGB + +#endif /* WGL_ARB_framebuffer_sRGB */ + +#ifdef WGL_ARB_make_current_read + +static GLboolean _glewInit_WGL_ARB_make_current_read (WGLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((wglGetCurrentReadDCARB = (PFNWGLGETCURRENTREADDCARBPROC)glewGetProcAddress((const GLubyte*)"wglGetCurrentReadDCARB")) == NULL) || r; + r = ((wglMakeContextCurrentARB = (PFNWGLMAKECONTEXTCURRENTARBPROC)glewGetProcAddress((const GLubyte*)"wglMakeContextCurrentARB")) == NULL) || r; + + return r; +} + +#endif /* WGL_ARB_make_current_read */ + +#ifdef WGL_ARB_multisample + +#endif /* WGL_ARB_multisample */ + +#ifdef WGL_ARB_pbuffer + +static GLboolean _glewInit_WGL_ARB_pbuffer (WGLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((wglCreatePbufferARB = (PFNWGLCREATEPBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"wglCreatePbufferARB")) == NULL) || r; + r = ((wglDestroyPbufferARB = (PFNWGLDESTROYPBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"wglDestroyPbufferARB")) == NULL) || r; + r = ((wglGetPbufferDCARB = (PFNWGLGETPBUFFERDCARBPROC)glewGetProcAddress((const GLubyte*)"wglGetPbufferDCARB")) == NULL) || r; + r = ((wglQueryPbufferARB = (PFNWGLQUERYPBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"wglQueryPbufferARB")) == NULL) || r; + r = ((wglReleasePbufferDCARB = (PFNWGLRELEASEPBUFFERDCARBPROC)glewGetProcAddress((const GLubyte*)"wglReleasePbufferDCARB")) == NULL) || r; + + return r; +} + +#endif /* WGL_ARB_pbuffer */ + +#ifdef WGL_ARB_pixel_format + +static GLboolean _glewInit_WGL_ARB_pixel_format (WGLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((wglChoosePixelFormatARB = (PFNWGLCHOOSEPIXELFORMATARBPROC)glewGetProcAddress((const GLubyte*)"wglChoosePixelFormatARB")) == NULL) || r; + r = ((wglGetPixelFormatAttribfvARB = (PFNWGLGETPIXELFORMATATTRIBFVARBPROC)glewGetProcAddress((const GLubyte*)"wglGetPixelFormatAttribfvARB")) == NULL) || r; + r = ((wglGetPixelFormatAttribivARB = (PFNWGLGETPIXELFORMATATTRIBIVARBPROC)glewGetProcAddress((const GLubyte*)"wglGetPixelFormatAttribivARB")) == NULL) || r; + + return r; +} + +#endif /* WGL_ARB_pixel_format */ + +#ifdef WGL_ARB_pixel_format_float + +#endif /* WGL_ARB_pixel_format_float */ + +#ifdef WGL_ARB_render_texture + +static GLboolean _glewInit_WGL_ARB_render_texture (WGLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((wglBindTexImageARB = (PFNWGLBINDTEXIMAGEARBPROC)glewGetProcAddress((const GLubyte*)"wglBindTexImageARB")) == NULL) || r; + r = ((wglReleaseTexImageARB = (PFNWGLRELEASETEXIMAGEARBPROC)glewGetProcAddress((const GLubyte*)"wglReleaseTexImageARB")) == NULL) || r; + r = ((wglSetPbufferAttribARB = (PFNWGLSETPBUFFERATTRIBARBPROC)glewGetProcAddress((const GLubyte*)"wglSetPbufferAttribARB")) == NULL) || r; + + return r; +} + +#endif /* WGL_ARB_render_texture */ + +#ifdef WGL_ATI_pixel_format_float + +#endif /* WGL_ATI_pixel_format_float */ + +#ifdef WGL_ATI_render_texture_rectangle + +#endif /* WGL_ATI_render_texture_rectangle */ + +#ifdef WGL_EXT_depth_float + +#endif /* WGL_EXT_depth_float */ + +#ifdef WGL_EXT_display_color_table + +static GLboolean _glewInit_WGL_EXT_display_color_table (WGLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((wglBindDisplayColorTableEXT = (PFNWGLBINDDISPLAYCOLORTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"wglBindDisplayColorTableEXT")) == NULL) || r; + r = ((wglCreateDisplayColorTableEXT = (PFNWGLCREATEDISPLAYCOLORTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"wglCreateDisplayColorTableEXT")) == NULL) || r; + r = ((wglDestroyDisplayColorTableEXT = (PFNWGLDESTROYDISPLAYCOLORTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"wglDestroyDisplayColorTableEXT")) == NULL) || r; + r = ((wglLoadDisplayColorTableEXT = (PFNWGLLOADDISPLAYCOLORTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"wglLoadDisplayColorTableEXT")) == NULL) || r; + + return r; +} + +#endif /* WGL_EXT_display_color_table */ + +#ifdef WGL_EXT_extensions_string + +static GLboolean _glewInit_WGL_EXT_extensions_string (WGLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((wglGetExtensionsStringEXT = (PFNWGLGETEXTENSIONSSTRINGEXTPROC)glewGetProcAddress((const GLubyte*)"wglGetExtensionsStringEXT")) == NULL) || r; + + return r; +} + +#endif /* WGL_EXT_extensions_string */ + +#ifdef WGL_EXT_framebuffer_sRGB + +#endif /* WGL_EXT_framebuffer_sRGB */ + +#ifdef WGL_EXT_make_current_read + +static GLboolean _glewInit_WGL_EXT_make_current_read (WGLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((wglGetCurrentReadDCEXT = (PFNWGLGETCURRENTREADDCEXTPROC)glewGetProcAddress((const GLubyte*)"wglGetCurrentReadDCEXT")) == NULL) || r; + r = ((wglMakeContextCurrentEXT = (PFNWGLMAKECONTEXTCURRENTEXTPROC)glewGetProcAddress((const GLubyte*)"wglMakeContextCurrentEXT")) == NULL) || r; + + return r; +} + +#endif /* WGL_EXT_make_current_read */ + +#ifdef WGL_EXT_multisample + +#endif /* WGL_EXT_multisample */ + +#ifdef WGL_EXT_pbuffer + +static GLboolean _glewInit_WGL_EXT_pbuffer (WGLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((wglCreatePbufferEXT = (PFNWGLCREATEPBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"wglCreatePbufferEXT")) == NULL) || r; + r = ((wglDestroyPbufferEXT = (PFNWGLDESTROYPBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"wglDestroyPbufferEXT")) == NULL) || r; + r = ((wglGetPbufferDCEXT = (PFNWGLGETPBUFFERDCEXTPROC)glewGetProcAddress((const GLubyte*)"wglGetPbufferDCEXT")) == NULL) || r; + r = ((wglQueryPbufferEXT = (PFNWGLQUERYPBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"wglQueryPbufferEXT")) == NULL) || r; + r = ((wglReleasePbufferDCEXT = (PFNWGLRELEASEPBUFFERDCEXTPROC)glewGetProcAddress((const GLubyte*)"wglReleasePbufferDCEXT")) == NULL) || r; + + return r; +} + +#endif /* WGL_EXT_pbuffer */ + +#ifdef WGL_EXT_pixel_format + +static GLboolean _glewInit_WGL_EXT_pixel_format (WGLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((wglChoosePixelFormatEXT = (PFNWGLCHOOSEPIXELFORMATEXTPROC)glewGetProcAddress((const GLubyte*)"wglChoosePixelFormatEXT")) == NULL) || r; + r = ((wglGetPixelFormatAttribfvEXT = (PFNWGLGETPIXELFORMATATTRIBFVEXTPROC)glewGetProcAddress((const GLubyte*)"wglGetPixelFormatAttribfvEXT")) == NULL) || r; + r = ((wglGetPixelFormatAttribivEXT = (PFNWGLGETPIXELFORMATATTRIBIVEXTPROC)glewGetProcAddress((const GLubyte*)"wglGetPixelFormatAttribivEXT")) == NULL) || r; + + return r; +} + +#endif /* WGL_EXT_pixel_format */ + +#ifdef WGL_EXT_pixel_format_packed_float + +#endif /* WGL_EXT_pixel_format_packed_float */ + +#ifdef WGL_EXT_swap_control + +static GLboolean _glewInit_WGL_EXT_swap_control (WGLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((wglGetSwapIntervalEXT = (PFNWGLGETSWAPINTERVALEXTPROC)glewGetProcAddress((const GLubyte*)"wglGetSwapIntervalEXT")) == NULL) || r; + r = ((wglSwapIntervalEXT = (PFNWGLSWAPINTERVALEXTPROC)glewGetProcAddress((const GLubyte*)"wglSwapIntervalEXT")) == NULL) || r; + + return r; +} + +#endif /* WGL_EXT_swap_control */ + +#ifdef WGL_I3D_digital_video_control + +static GLboolean _glewInit_WGL_I3D_digital_video_control (WGLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((wglGetDigitalVideoParametersI3D = (PFNWGLGETDIGITALVIDEOPARAMETERSI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetDigitalVideoParametersI3D")) == NULL) || r; + r = ((wglSetDigitalVideoParametersI3D = (PFNWGLSETDIGITALVIDEOPARAMETERSI3DPROC)glewGetProcAddress((const GLubyte*)"wglSetDigitalVideoParametersI3D")) == NULL) || r; + + return r; +} + +#endif /* WGL_I3D_digital_video_control */ + +#ifdef WGL_I3D_gamma + +static GLboolean _glewInit_WGL_I3D_gamma (WGLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((wglGetGammaTableI3D = (PFNWGLGETGAMMATABLEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetGammaTableI3D")) == NULL) || r; + r = ((wglGetGammaTableParametersI3D = (PFNWGLGETGAMMATABLEPARAMETERSI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetGammaTableParametersI3D")) == NULL) || r; + r = ((wglSetGammaTableI3D = (PFNWGLSETGAMMATABLEI3DPROC)glewGetProcAddress((const GLubyte*)"wglSetGammaTableI3D")) == NULL) || r; + r = ((wglSetGammaTableParametersI3D = (PFNWGLSETGAMMATABLEPARAMETERSI3DPROC)glewGetProcAddress((const GLubyte*)"wglSetGammaTableParametersI3D")) == NULL) || r; + + return r; +} + +#endif /* WGL_I3D_gamma */ + +#ifdef WGL_I3D_genlock + +static GLboolean _glewInit_WGL_I3D_genlock (WGLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((wglDisableGenlockI3D = (PFNWGLDISABLEGENLOCKI3DPROC)glewGetProcAddress((const GLubyte*)"wglDisableGenlockI3D")) == NULL) || r; + r = ((wglEnableGenlockI3D = (PFNWGLENABLEGENLOCKI3DPROC)glewGetProcAddress((const GLubyte*)"wglEnableGenlockI3D")) == NULL) || r; + r = ((wglGenlockSampleRateI3D = (PFNWGLGENLOCKSAMPLERATEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGenlockSampleRateI3D")) == NULL) || r; + r = ((wglGenlockSourceDelayI3D = (PFNWGLGENLOCKSOURCEDELAYI3DPROC)glewGetProcAddress((const GLubyte*)"wglGenlockSourceDelayI3D")) == NULL) || r; + r = ((wglGenlockSourceEdgeI3D = (PFNWGLGENLOCKSOURCEEDGEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGenlockSourceEdgeI3D")) == NULL) || r; + r = ((wglGenlockSourceI3D = (PFNWGLGENLOCKSOURCEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGenlockSourceI3D")) == NULL) || r; + r = ((wglGetGenlockSampleRateI3D = (PFNWGLGETGENLOCKSAMPLERATEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetGenlockSampleRateI3D")) == NULL) || r; + r = ((wglGetGenlockSourceDelayI3D = (PFNWGLGETGENLOCKSOURCEDELAYI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetGenlockSourceDelayI3D")) == NULL) || r; + r = ((wglGetGenlockSourceEdgeI3D = (PFNWGLGETGENLOCKSOURCEEDGEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetGenlockSourceEdgeI3D")) == NULL) || r; + r = ((wglGetGenlockSourceI3D = (PFNWGLGETGENLOCKSOURCEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetGenlockSourceI3D")) == NULL) || r; + r = ((wglIsEnabledGenlockI3D = (PFNWGLISENABLEDGENLOCKI3DPROC)glewGetProcAddress((const GLubyte*)"wglIsEnabledGenlockI3D")) == NULL) || r; + r = ((wglQueryGenlockMaxSourceDelayI3D = (PFNWGLQUERYGENLOCKMAXSOURCEDELAYI3DPROC)glewGetProcAddress((const GLubyte*)"wglQueryGenlockMaxSourceDelayI3D")) == NULL) || r; + + return r; +} + +#endif /* WGL_I3D_genlock */ + +#ifdef WGL_I3D_image_buffer + +static GLboolean _glewInit_WGL_I3D_image_buffer (WGLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((wglAssociateImageBufferEventsI3D = (PFNWGLASSOCIATEIMAGEBUFFEREVENTSI3DPROC)glewGetProcAddress((const GLubyte*)"wglAssociateImageBufferEventsI3D")) == NULL) || r; + r = ((wglCreateImageBufferI3D = (PFNWGLCREATEIMAGEBUFFERI3DPROC)glewGetProcAddress((const GLubyte*)"wglCreateImageBufferI3D")) == NULL) || r; + r = ((wglDestroyImageBufferI3D = (PFNWGLDESTROYIMAGEBUFFERI3DPROC)glewGetProcAddress((const GLubyte*)"wglDestroyImageBufferI3D")) == NULL) || r; + r = ((wglReleaseImageBufferEventsI3D = (PFNWGLRELEASEIMAGEBUFFEREVENTSI3DPROC)glewGetProcAddress((const GLubyte*)"wglReleaseImageBufferEventsI3D")) == NULL) || r; + + return r; +} + +#endif /* WGL_I3D_image_buffer */ + +#ifdef WGL_I3D_swap_frame_lock + +static GLboolean _glewInit_WGL_I3D_swap_frame_lock (WGLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((wglDisableFrameLockI3D = (PFNWGLDISABLEFRAMELOCKI3DPROC)glewGetProcAddress((const GLubyte*)"wglDisableFrameLockI3D")) == NULL) || r; + r = ((wglEnableFrameLockI3D = (PFNWGLENABLEFRAMELOCKI3DPROC)glewGetProcAddress((const GLubyte*)"wglEnableFrameLockI3D")) == NULL) || r; + r = ((wglIsEnabledFrameLockI3D = (PFNWGLISENABLEDFRAMELOCKI3DPROC)glewGetProcAddress((const GLubyte*)"wglIsEnabledFrameLockI3D")) == NULL) || r; + r = ((wglQueryFrameLockMasterI3D = (PFNWGLQUERYFRAMELOCKMASTERI3DPROC)glewGetProcAddress((const GLubyte*)"wglQueryFrameLockMasterI3D")) == NULL) || r; + + return r; +} + +#endif /* WGL_I3D_swap_frame_lock */ + +#ifdef WGL_I3D_swap_frame_usage + +static GLboolean _glewInit_WGL_I3D_swap_frame_usage (WGLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((wglBeginFrameTrackingI3D = (PFNWGLBEGINFRAMETRACKINGI3DPROC)glewGetProcAddress((const GLubyte*)"wglBeginFrameTrackingI3D")) == NULL) || r; + r = ((wglEndFrameTrackingI3D = (PFNWGLENDFRAMETRACKINGI3DPROC)glewGetProcAddress((const GLubyte*)"wglEndFrameTrackingI3D")) == NULL) || r; + r = ((wglGetFrameUsageI3D = (PFNWGLGETFRAMEUSAGEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetFrameUsageI3D")) == NULL) || r; + r = ((wglQueryFrameTrackingI3D = (PFNWGLQUERYFRAMETRACKINGI3DPROC)glewGetProcAddress((const GLubyte*)"wglQueryFrameTrackingI3D")) == NULL) || r; + + return r; +} + +#endif /* WGL_I3D_swap_frame_usage */ + +#ifdef WGL_NV_copy_image + +static GLboolean _glewInit_WGL_NV_copy_image (WGLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((wglCopyImageSubDataNV = (PFNWGLCOPYIMAGESUBDATANVPROC)glewGetProcAddress((const GLubyte*)"wglCopyImageSubDataNV")) == NULL) || r; + + return r; +} + +#endif /* WGL_NV_copy_image */ + +#ifdef WGL_NV_float_buffer + +#endif /* WGL_NV_float_buffer */ + +#ifdef WGL_NV_gpu_affinity + +static GLboolean _glewInit_WGL_NV_gpu_affinity (WGLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((wglCreateAffinityDCNV = (PFNWGLCREATEAFFINITYDCNVPROC)glewGetProcAddress((const GLubyte*)"wglCreateAffinityDCNV")) == NULL) || r; + r = ((wglDeleteDCNV = (PFNWGLDELETEDCNVPROC)glewGetProcAddress((const GLubyte*)"wglDeleteDCNV")) == NULL) || r; + r = ((wglEnumGpuDevicesNV = (PFNWGLENUMGPUDEVICESNVPROC)glewGetProcAddress((const GLubyte*)"wglEnumGpuDevicesNV")) == NULL) || r; + r = ((wglEnumGpusFromAffinityDCNV = (PFNWGLENUMGPUSFROMAFFINITYDCNVPROC)glewGetProcAddress((const GLubyte*)"wglEnumGpusFromAffinityDCNV")) == NULL) || r; + r = ((wglEnumGpusNV = (PFNWGLENUMGPUSNVPROC)glewGetProcAddress((const GLubyte*)"wglEnumGpusNV")) == NULL) || r; + + return r; +} + +#endif /* WGL_NV_gpu_affinity */ + +#ifdef WGL_NV_multisample_coverage + +#endif /* WGL_NV_multisample_coverage */ + +#ifdef WGL_NV_present_video + +static GLboolean _glewInit_WGL_NV_present_video (WGLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((wglBindVideoDeviceNV = (PFNWGLBINDVIDEODEVICENVPROC)glewGetProcAddress((const GLubyte*)"wglBindVideoDeviceNV")) == NULL) || r; + r = ((wglEnumerateVideoDevicesNV = (PFNWGLENUMERATEVIDEODEVICESNVPROC)glewGetProcAddress((const GLubyte*)"wglEnumerateVideoDevicesNV")) == NULL) || r; + r = ((wglQueryCurrentContextNV = (PFNWGLQUERYCURRENTCONTEXTNVPROC)glewGetProcAddress((const GLubyte*)"wglQueryCurrentContextNV")) == NULL) || r; + + return r; +} + +#endif /* WGL_NV_present_video */ + +#ifdef WGL_NV_render_depth_texture + +#endif /* WGL_NV_render_depth_texture */ + +#ifdef WGL_NV_render_texture_rectangle + +#endif /* WGL_NV_render_texture_rectangle */ + +#ifdef WGL_NV_swap_group + +static GLboolean _glewInit_WGL_NV_swap_group (WGLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((wglBindSwapBarrierNV = (PFNWGLBINDSWAPBARRIERNVPROC)glewGetProcAddress((const GLubyte*)"wglBindSwapBarrierNV")) == NULL) || r; + r = ((wglJoinSwapGroupNV = (PFNWGLJOINSWAPGROUPNVPROC)glewGetProcAddress((const GLubyte*)"wglJoinSwapGroupNV")) == NULL) || r; + r = ((wglQueryFrameCountNV = (PFNWGLQUERYFRAMECOUNTNVPROC)glewGetProcAddress((const GLubyte*)"wglQueryFrameCountNV")) == NULL) || r; + r = ((wglQueryMaxSwapGroupsNV = (PFNWGLQUERYMAXSWAPGROUPSNVPROC)glewGetProcAddress((const GLubyte*)"wglQueryMaxSwapGroupsNV")) == NULL) || r; + r = ((wglQuerySwapGroupNV = (PFNWGLQUERYSWAPGROUPNVPROC)glewGetProcAddress((const GLubyte*)"wglQuerySwapGroupNV")) == NULL) || r; + r = ((wglResetFrameCountNV = (PFNWGLRESETFRAMECOUNTNVPROC)glewGetProcAddress((const GLubyte*)"wglResetFrameCountNV")) == NULL) || r; + + return r; +} + +#endif /* WGL_NV_swap_group */ + +#ifdef WGL_NV_vertex_array_range + +static GLboolean _glewInit_WGL_NV_vertex_array_range (WGLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((wglAllocateMemoryNV = (PFNWGLALLOCATEMEMORYNVPROC)glewGetProcAddress((const GLubyte*)"wglAllocateMemoryNV")) == NULL) || r; + r = ((wglFreeMemoryNV = (PFNWGLFREEMEMORYNVPROC)glewGetProcAddress((const GLubyte*)"wglFreeMemoryNV")) == NULL) || r; + + return r; +} + +#endif /* WGL_NV_vertex_array_range */ + +#ifdef WGL_NV_video_output + +static GLboolean _glewInit_WGL_NV_video_output (WGLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((wglBindVideoImageNV = (PFNWGLBINDVIDEOIMAGENVPROC)glewGetProcAddress((const GLubyte*)"wglBindVideoImageNV")) == NULL) || r; + r = ((wglGetVideoDeviceNV = (PFNWGLGETVIDEODEVICENVPROC)glewGetProcAddress((const GLubyte*)"wglGetVideoDeviceNV")) == NULL) || r; + r = ((wglGetVideoInfoNV = (PFNWGLGETVIDEOINFONVPROC)glewGetProcAddress((const GLubyte*)"wglGetVideoInfoNV")) == NULL) || r; + r = ((wglReleaseVideoDeviceNV = (PFNWGLRELEASEVIDEODEVICENVPROC)glewGetProcAddress((const GLubyte*)"wglReleaseVideoDeviceNV")) == NULL) || r; + r = ((wglReleaseVideoImageNV = (PFNWGLRELEASEVIDEOIMAGENVPROC)glewGetProcAddress((const GLubyte*)"wglReleaseVideoImageNV")) == NULL) || r; + r = ((wglSendPbufferToVideoNV = (PFNWGLSENDPBUFFERTOVIDEONVPROC)glewGetProcAddress((const GLubyte*)"wglSendPbufferToVideoNV")) == NULL) || r; + + return r; +} + +#endif /* WGL_NV_video_output */ + +#ifdef WGL_OML_sync_control + +static GLboolean _glewInit_WGL_OML_sync_control (WGLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((wglGetMscRateOML = (PFNWGLGETMSCRATEOMLPROC)glewGetProcAddress((const GLubyte*)"wglGetMscRateOML")) == NULL) || r; + r = ((wglGetSyncValuesOML = (PFNWGLGETSYNCVALUESOMLPROC)glewGetProcAddress((const GLubyte*)"wglGetSyncValuesOML")) == NULL) || r; + r = ((wglSwapBuffersMscOML = (PFNWGLSWAPBUFFERSMSCOMLPROC)glewGetProcAddress((const GLubyte*)"wglSwapBuffersMscOML")) == NULL) || r; + r = ((wglSwapLayerBuffersMscOML = (PFNWGLSWAPLAYERBUFFERSMSCOMLPROC)glewGetProcAddress((const GLubyte*)"wglSwapLayerBuffersMscOML")) == NULL) || r; + r = ((wglWaitForMscOML = (PFNWGLWAITFORMSCOMLPROC)glewGetProcAddress((const GLubyte*)"wglWaitForMscOML")) == NULL) || r; + r = ((wglWaitForSbcOML = (PFNWGLWAITFORSBCOMLPROC)glewGetProcAddress((const GLubyte*)"wglWaitForSbcOML")) == NULL) || r; + + return r; +} + +#endif /* WGL_OML_sync_control */ + +/* ------------------------------------------------------------------------- */ + +static PFNWGLGETEXTENSIONSSTRINGARBPROC _wglewGetExtensionsStringARB = NULL; +static PFNWGLGETEXTENSIONSSTRINGEXTPROC _wglewGetExtensionsStringEXT = NULL; + +GLboolean wglewGetExtension (const char* name) +{ + GLubyte* p; + GLubyte* end; + GLuint len = _glewStrLen((const GLubyte*)name); + if (_wglewGetExtensionsStringARB == NULL) + if (_wglewGetExtensionsStringEXT == NULL) + return GL_FALSE; + else + p = (GLubyte*)_wglewGetExtensionsStringEXT(); + else + p = (GLubyte*)_wglewGetExtensionsStringARB(wglGetCurrentDC()); + if (0 == p) return GL_FALSE; + end = p + _glewStrLen(p); + while (p < end) + { + GLuint n = _glewStrCLen(p, ' '); + if (len == n && _glewStrSame((const GLubyte*)name, p, n)) return GL_TRUE; + p += n+1; + } + return GL_FALSE; +} + +GLenum wglewContextInit (WGLEW_CONTEXT_ARG_DEF_LIST) +{ + GLboolean crippled; + /* find wgl extension string query functions */ + _wglewGetExtensionsStringARB = (PFNWGLGETEXTENSIONSSTRINGARBPROC)glewGetProcAddress((const GLubyte*)"wglGetExtensionsStringARB"); + _wglewGetExtensionsStringEXT = (PFNWGLGETEXTENSIONSSTRINGEXTPROC)glewGetProcAddress((const GLubyte*)"wglGetExtensionsStringEXT"); + /* initialize extensions */ + crippled = _wglewGetExtensionsStringARB == NULL && _wglewGetExtensionsStringEXT == NULL; +#ifdef WGL_3DFX_multisample + CONST_CAST(WGLEW_3DFX_multisample) = wglewGetExtension("WGL_3DFX_multisample"); +#endif /* WGL_3DFX_multisample */ +#ifdef WGL_3DL_stereo_control + CONST_CAST(WGLEW_3DL_stereo_control) = wglewGetExtension("WGL_3DL_stereo_control"); + if (glewExperimental || WGLEW_3DL_stereo_control|| crippled) CONST_CAST(WGLEW_3DL_stereo_control)= !_glewInit_WGL_3DL_stereo_control(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* WGL_3DL_stereo_control */ +#ifdef WGL_AMD_gpu_association + CONST_CAST(WGLEW_AMD_gpu_association) = wglewGetExtension("WGL_AMD_gpu_association"); + if (glewExperimental || WGLEW_AMD_gpu_association|| crippled) CONST_CAST(WGLEW_AMD_gpu_association)= !_glewInit_WGL_AMD_gpu_association(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* WGL_AMD_gpu_association */ +#ifdef WGL_ARB_buffer_region + CONST_CAST(WGLEW_ARB_buffer_region) = wglewGetExtension("WGL_ARB_buffer_region"); + if (glewExperimental || WGLEW_ARB_buffer_region|| crippled) CONST_CAST(WGLEW_ARB_buffer_region)= !_glewInit_WGL_ARB_buffer_region(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* WGL_ARB_buffer_region */ +#ifdef WGL_ARB_create_context + CONST_CAST(WGLEW_ARB_create_context) = wglewGetExtension("WGL_ARB_create_context"); + if (glewExperimental || WGLEW_ARB_create_context|| crippled) CONST_CAST(WGLEW_ARB_create_context)= !_glewInit_WGL_ARB_create_context(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* WGL_ARB_create_context */ +#ifdef WGL_ARB_create_context_profile + CONST_CAST(WGLEW_ARB_create_context_profile) = wglewGetExtension("WGL_ARB_create_context_profile"); +#endif /* WGL_ARB_create_context_profile */ +#ifdef WGL_ARB_extensions_string + CONST_CAST(WGLEW_ARB_extensions_string) = wglewGetExtension("WGL_ARB_extensions_string"); + if (glewExperimental || WGLEW_ARB_extensions_string|| crippled) CONST_CAST(WGLEW_ARB_extensions_string)= !_glewInit_WGL_ARB_extensions_string(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* WGL_ARB_extensions_string */ +#ifdef WGL_ARB_framebuffer_sRGB + CONST_CAST(WGLEW_ARB_framebuffer_sRGB) = wglewGetExtension("WGL_ARB_framebuffer_sRGB"); +#endif /* WGL_ARB_framebuffer_sRGB */ +#ifdef WGL_ARB_make_current_read + CONST_CAST(WGLEW_ARB_make_current_read) = wglewGetExtension("WGL_ARB_make_current_read"); + if (glewExperimental || WGLEW_ARB_make_current_read|| crippled) CONST_CAST(WGLEW_ARB_make_current_read)= !_glewInit_WGL_ARB_make_current_read(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* WGL_ARB_make_current_read */ +#ifdef WGL_ARB_multisample + CONST_CAST(WGLEW_ARB_multisample) = wglewGetExtension("WGL_ARB_multisample"); +#endif /* WGL_ARB_multisample */ +#ifdef WGL_ARB_pbuffer + CONST_CAST(WGLEW_ARB_pbuffer) = wglewGetExtension("WGL_ARB_pbuffer"); + if (glewExperimental || WGLEW_ARB_pbuffer|| crippled) CONST_CAST(WGLEW_ARB_pbuffer)= !_glewInit_WGL_ARB_pbuffer(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* WGL_ARB_pbuffer */ +#ifdef WGL_ARB_pixel_format + CONST_CAST(WGLEW_ARB_pixel_format) = wglewGetExtension("WGL_ARB_pixel_format"); + if (glewExperimental || WGLEW_ARB_pixel_format|| crippled) CONST_CAST(WGLEW_ARB_pixel_format)= !_glewInit_WGL_ARB_pixel_format(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* WGL_ARB_pixel_format */ +#ifdef WGL_ARB_pixel_format_float + CONST_CAST(WGLEW_ARB_pixel_format_float) = wglewGetExtension("WGL_ARB_pixel_format_float"); +#endif /* WGL_ARB_pixel_format_float */ +#ifdef WGL_ARB_render_texture + CONST_CAST(WGLEW_ARB_render_texture) = wglewGetExtension("WGL_ARB_render_texture"); + if (glewExperimental || WGLEW_ARB_render_texture|| crippled) CONST_CAST(WGLEW_ARB_render_texture)= !_glewInit_WGL_ARB_render_texture(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* WGL_ARB_render_texture */ +#ifdef WGL_ATI_pixel_format_float + CONST_CAST(WGLEW_ATI_pixel_format_float) = wglewGetExtension("WGL_ATI_pixel_format_float"); +#endif /* WGL_ATI_pixel_format_float */ +#ifdef WGL_ATI_render_texture_rectangle + CONST_CAST(WGLEW_ATI_render_texture_rectangle) = wglewGetExtension("WGL_ATI_render_texture_rectangle"); +#endif /* WGL_ATI_render_texture_rectangle */ +#ifdef WGL_EXT_depth_float + CONST_CAST(WGLEW_EXT_depth_float) = wglewGetExtension("WGL_EXT_depth_float"); +#endif /* WGL_EXT_depth_float */ +#ifdef WGL_EXT_display_color_table + CONST_CAST(WGLEW_EXT_display_color_table) = wglewGetExtension("WGL_EXT_display_color_table"); + if (glewExperimental || WGLEW_EXT_display_color_table|| crippled) CONST_CAST(WGLEW_EXT_display_color_table)= !_glewInit_WGL_EXT_display_color_table(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* WGL_EXT_display_color_table */ +#ifdef WGL_EXT_extensions_string + CONST_CAST(WGLEW_EXT_extensions_string) = wglewGetExtension("WGL_EXT_extensions_string"); + if (glewExperimental || WGLEW_EXT_extensions_string|| crippled) CONST_CAST(WGLEW_EXT_extensions_string)= !_glewInit_WGL_EXT_extensions_string(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* WGL_EXT_extensions_string */ +#ifdef WGL_EXT_framebuffer_sRGB + CONST_CAST(WGLEW_EXT_framebuffer_sRGB) = wglewGetExtension("WGL_EXT_framebuffer_sRGB"); +#endif /* WGL_EXT_framebuffer_sRGB */ +#ifdef WGL_EXT_make_current_read + CONST_CAST(WGLEW_EXT_make_current_read) = wglewGetExtension("WGL_EXT_make_current_read"); + if (glewExperimental || WGLEW_EXT_make_current_read|| crippled) CONST_CAST(WGLEW_EXT_make_current_read)= !_glewInit_WGL_EXT_make_current_read(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* WGL_EXT_make_current_read */ +#ifdef WGL_EXT_multisample + CONST_CAST(WGLEW_EXT_multisample) = wglewGetExtension("WGL_EXT_multisample"); +#endif /* WGL_EXT_multisample */ +#ifdef WGL_EXT_pbuffer + CONST_CAST(WGLEW_EXT_pbuffer) = wglewGetExtension("WGL_EXT_pbuffer"); + if (glewExperimental || WGLEW_EXT_pbuffer|| crippled) CONST_CAST(WGLEW_EXT_pbuffer)= !_glewInit_WGL_EXT_pbuffer(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* WGL_EXT_pbuffer */ +#ifdef WGL_EXT_pixel_format + CONST_CAST(WGLEW_EXT_pixel_format) = wglewGetExtension("WGL_EXT_pixel_format"); + if (glewExperimental || WGLEW_EXT_pixel_format|| crippled) CONST_CAST(WGLEW_EXT_pixel_format)= !_glewInit_WGL_EXT_pixel_format(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* WGL_EXT_pixel_format */ +#ifdef WGL_EXT_pixel_format_packed_float + CONST_CAST(WGLEW_EXT_pixel_format_packed_float) = wglewGetExtension("WGL_EXT_pixel_format_packed_float"); +#endif /* WGL_EXT_pixel_format_packed_float */ +#ifdef WGL_EXT_swap_control + CONST_CAST(WGLEW_EXT_swap_control) = wglewGetExtension("WGL_EXT_swap_control"); + if (glewExperimental || WGLEW_EXT_swap_control|| crippled) CONST_CAST(WGLEW_EXT_swap_control)= !_glewInit_WGL_EXT_swap_control(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* WGL_EXT_swap_control */ +#ifdef WGL_I3D_digital_video_control + CONST_CAST(WGLEW_I3D_digital_video_control) = wglewGetExtension("WGL_I3D_digital_video_control"); + if (glewExperimental || WGLEW_I3D_digital_video_control|| crippled) CONST_CAST(WGLEW_I3D_digital_video_control)= !_glewInit_WGL_I3D_digital_video_control(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* WGL_I3D_digital_video_control */ +#ifdef WGL_I3D_gamma + CONST_CAST(WGLEW_I3D_gamma) = wglewGetExtension("WGL_I3D_gamma"); + if (glewExperimental || WGLEW_I3D_gamma|| crippled) CONST_CAST(WGLEW_I3D_gamma)= !_glewInit_WGL_I3D_gamma(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* WGL_I3D_gamma */ +#ifdef WGL_I3D_genlock + CONST_CAST(WGLEW_I3D_genlock) = wglewGetExtension("WGL_I3D_genlock"); + if (glewExperimental || WGLEW_I3D_genlock|| crippled) CONST_CAST(WGLEW_I3D_genlock)= !_glewInit_WGL_I3D_genlock(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* WGL_I3D_genlock */ +#ifdef WGL_I3D_image_buffer + CONST_CAST(WGLEW_I3D_image_buffer) = wglewGetExtension("WGL_I3D_image_buffer"); + if (glewExperimental || WGLEW_I3D_image_buffer|| crippled) CONST_CAST(WGLEW_I3D_image_buffer)= !_glewInit_WGL_I3D_image_buffer(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* WGL_I3D_image_buffer */ +#ifdef WGL_I3D_swap_frame_lock + CONST_CAST(WGLEW_I3D_swap_frame_lock) = wglewGetExtension("WGL_I3D_swap_frame_lock"); + if (glewExperimental || WGLEW_I3D_swap_frame_lock|| crippled) CONST_CAST(WGLEW_I3D_swap_frame_lock)= !_glewInit_WGL_I3D_swap_frame_lock(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* WGL_I3D_swap_frame_lock */ +#ifdef WGL_I3D_swap_frame_usage + CONST_CAST(WGLEW_I3D_swap_frame_usage) = wglewGetExtension("WGL_I3D_swap_frame_usage"); + if (glewExperimental || WGLEW_I3D_swap_frame_usage|| crippled) CONST_CAST(WGLEW_I3D_swap_frame_usage)= !_glewInit_WGL_I3D_swap_frame_usage(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* WGL_I3D_swap_frame_usage */ +#ifdef WGL_NV_copy_image + CONST_CAST(WGLEW_NV_copy_image) = wglewGetExtension("WGL_NV_copy_image"); + if (glewExperimental || WGLEW_NV_copy_image|| crippled) CONST_CAST(WGLEW_NV_copy_image)= !_glewInit_WGL_NV_copy_image(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* WGL_NV_copy_image */ +#ifdef WGL_NV_float_buffer + CONST_CAST(WGLEW_NV_float_buffer) = wglewGetExtension("WGL_NV_float_buffer"); +#endif /* WGL_NV_float_buffer */ +#ifdef WGL_NV_gpu_affinity + CONST_CAST(WGLEW_NV_gpu_affinity) = wglewGetExtension("WGL_NV_gpu_affinity"); + if (glewExperimental || WGLEW_NV_gpu_affinity|| crippled) CONST_CAST(WGLEW_NV_gpu_affinity)= !_glewInit_WGL_NV_gpu_affinity(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* WGL_NV_gpu_affinity */ +#ifdef WGL_NV_multisample_coverage + CONST_CAST(WGLEW_NV_multisample_coverage) = wglewGetExtension("WGL_NV_multisample_coverage"); +#endif /* WGL_NV_multisample_coverage */ +#ifdef WGL_NV_present_video + CONST_CAST(WGLEW_NV_present_video) = wglewGetExtension("WGL_NV_present_video"); + if (glewExperimental || WGLEW_NV_present_video|| crippled) CONST_CAST(WGLEW_NV_present_video)= !_glewInit_WGL_NV_present_video(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* WGL_NV_present_video */ +#ifdef WGL_NV_render_depth_texture + CONST_CAST(WGLEW_NV_render_depth_texture) = wglewGetExtension("WGL_NV_render_depth_texture"); +#endif /* WGL_NV_render_depth_texture */ +#ifdef WGL_NV_render_texture_rectangle + CONST_CAST(WGLEW_NV_render_texture_rectangle) = wglewGetExtension("WGL_NV_render_texture_rectangle"); +#endif /* WGL_NV_render_texture_rectangle */ +#ifdef WGL_NV_swap_group + CONST_CAST(WGLEW_NV_swap_group) = wglewGetExtension("WGL_NV_swap_group"); + if (glewExperimental || WGLEW_NV_swap_group|| crippled) CONST_CAST(WGLEW_NV_swap_group)= !_glewInit_WGL_NV_swap_group(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* WGL_NV_swap_group */ +#ifdef WGL_NV_vertex_array_range + CONST_CAST(WGLEW_NV_vertex_array_range) = wglewGetExtension("WGL_NV_vertex_array_range"); + if (glewExperimental || WGLEW_NV_vertex_array_range|| crippled) CONST_CAST(WGLEW_NV_vertex_array_range)= !_glewInit_WGL_NV_vertex_array_range(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* WGL_NV_vertex_array_range */ +#ifdef WGL_NV_video_output + CONST_CAST(WGLEW_NV_video_output) = wglewGetExtension("WGL_NV_video_output"); + if (glewExperimental || WGLEW_NV_video_output|| crippled) CONST_CAST(WGLEW_NV_video_output)= !_glewInit_WGL_NV_video_output(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* WGL_NV_video_output */ +#ifdef WGL_OML_sync_control + CONST_CAST(WGLEW_OML_sync_control) = wglewGetExtension("WGL_OML_sync_control"); + if (glewExperimental || WGLEW_OML_sync_control|| crippled) CONST_CAST(WGLEW_OML_sync_control)= !_glewInit_WGL_OML_sync_control(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* WGL_OML_sync_control */ + + return GLEW_OK; +} + +#elif !defined(__APPLE__) || defined(GLEW_APPLE_GLX) + +PFNGLXGETCURRENTDISPLAYPROC __glewXGetCurrentDisplay = NULL; + +PFNGLXCHOOSEFBCONFIGPROC __glewXChooseFBConfig = NULL; +PFNGLXCREATENEWCONTEXTPROC __glewXCreateNewContext = NULL; +PFNGLXCREATEPBUFFERPROC __glewXCreatePbuffer = NULL; +PFNGLXCREATEPIXMAPPROC __glewXCreatePixmap = NULL; +PFNGLXCREATEWINDOWPROC __glewXCreateWindow = NULL; +PFNGLXDESTROYPBUFFERPROC __glewXDestroyPbuffer = NULL; +PFNGLXDESTROYPIXMAPPROC __glewXDestroyPixmap = NULL; +PFNGLXDESTROYWINDOWPROC __glewXDestroyWindow = NULL; +PFNGLXGETCURRENTREADDRAWABLEPROC __glewXGetCurrentReadDrawable = NULL; +PFNGLXGETFBCONFIGATTRIBPROC __glewXGetFBConfigAttrib = NULL; +PFNGLXGETFBCONFIGSPROC __glewXGetFBConfigs = NULL; +PFNGLXGETSELECTEDEVENTPROC __glewXGetSelectedEvent = NULL; +PFNGLXGETVISUALFROMFBCONFIGPROC __glewXGetVisualFromFBConfig = NULL; +PFNGLXMAKECONTEXTCURRENTPROC __glewXMakeContextCurrent = NULL; +PFNGLXQUERYCONTEXTPROC __glewXQueryContext = NULL; +PFNGLXQUERYDRAWABLEPROC __glewXQueryDrawable = NULL; +PFNGLXSELECTEVENTPROC __glewXSelectEvent = NULL; + +PFNGLXCREATECONTEXTATTRIBSARBPROC __glewXCreateContextAttribsARB = NULL; + +PFNGLXBINDTEXIMAGEATIPROC __glewXBindTexImageATI = NULL; +PFNGLXDRAWABLEATTRIBATIPROC __glewXDrawableAttribATI = NULL; +PFNGLXRELEASETEXIMAGEATIPROC __glewXReleaseTexImageATI = NULL; + +PFNGLXFREECONTEXTEXTPROC __glewXFreeContextEXT = NULL; +PFNGLXGETCONTEXTIDEXTPROC __glewXGetContextIDEXT = NULL; +PFNGLXIMPORTCONTEXTEXTPROC __glewXImportContextEXT = NULL; +PFNGLXQUERYCONTEXTINFOEXTPROC __glewXQueryContextInfoEXT = NULL; + +PFNGLXSWAPINTERVALEXTPROC __glewXSwapIntervalEXT = NULL; + +PFNGLXBINDTEXIMAGEEXTPROC __glewXBindTexImageEXT = NULL; +PFNGLXRELEASETEXIMAGEEXTPROC __glewXReleaseTexImageEXT = NULL; + +PFNGLXGETAGPOFFSETMESAPROC __glewXGetAGPOffsetMESA = NULL; + +PFNGLXCOPYSUBBUFFERMESAPROC __glewXCopySubBufferMESA = NULL; + +PFNGLXCREATEGLXPIXMAPMESAPROC __glewXCreateGLXPixmapMESA = NULL; + +PFNGLXRELEASEBUFFERSMESAPROC __glewXReleaseBuffersMESA = NULL; + +PFNGLXSET3DFXMODEMESAPROC __glewXSet3DfxModeMESA = NULL; + +PFNGLXCOPYIMAGESUBDATANVPROC __glewXCopyImageSubDataNV = NULL; + +PFNGLXBINDVIDEODEVICENVPROC __glewXBindVideoDeviceNV = NULL; +PFNGLXENUMERATEVIDEODEVICESNVPROC __glewXEnumerateVideoDevicesNV = NULL; + +PFNGLXBINDSWAPBARRIERNVPROC __glewXBindSwapBarrierNV = NULL; +PFNGLXJOINSWAPGROUPNVPROC __glewXJoinSwapGroupNV = NULL; +PFNGLXQUERYFRAMECOUNTNVPROC __glewXQueryFrameCountNV = NULL; +PFNGLXQUERYMAXSWAPGROUPSNVPROC __glewXQueryMaxSwapGroupsNV = NULL; +PFNGLXQUERYSWAPGROUPNVPROC __glewXQuerySwapGroupNV = NULL; +PFNGLXRESETFRAMECOUNTNVPROC __glewXResetFrameCountNV = NULL; + +PFNGLXALLOCATEMEMORYNVPROC __glewXAllocateMemoryNV = NULL; +PFNGLXFREEMEMORYNVPROC __glewXFreeMemoryNV = NULL; + +PFNGLXBINDVIDEOIMAGENVPROC __glewXBindVideoImageNV = NULL; +PFNGLXGETVIDEODEVICENVPROC __glewXGetVideoDeviceNV = NULL; +PFNGLXGETVIDEOINFONVPROC __glewXGetVideoInfoNV = NULL; +PFNGLXRELEASEVIDEODEVICENVPROC __glewXReleaseVideoDeviceNV = NULL; +PFNGLXRELEASEVIDEOIMAGENVPROC __glewXReleaseVideoImageNV = NULL; +PFNGLXSENDPBUFFERTOVIDEONVPROC __glewXSendPbufferToVideoNV = NULL; + +#ifdef GLX_OML_sync_control +PFNGLXGETMSCRATEOMLPROC __glewXGetMscRateOML = NULL; +PFNGLXGETSYNCVALUESOMLPROC __glewXGetSyncValuesOML = NULL; +PFNGLXSWAPBUFFERSMSCOMLPROC __glewXSwapBuffersMscOML = NULL; +PFNGLXWAITFORMSCOMLPROC __glewXWaitForMscOML = NULL; +PFNGLXWAITFORSBCOMLPROC __glewXWaitForSbcOML = NULL; +#endif + +PFNGLXCHOOSEFBCONFIGSGIXPROC __glewXChooseFBConfigSGIX = NULL; +PFNGLXCREATECONTEXTWITHCONFIGSGIXPROC __glewXCreateContextWithConfigSGIX = NULL; +PFNGLXCREATEGLXPIXMAPWITHCONFIGSGIXPROC __glewXCreateGLXPixmapWithConfigSGIX = NULL; +PFNGLXGETFBCONFIGATTRIBSGIXPROC __glewXGetFBConfigAttribSGIX = NULL; +PFNGLXGETFBCONFIGFROMVISUALSGIXPROC __glewXGetFBConfigFromVisualSGIX = NULL; +PFNGLXGETVISUALFROMFBCONFIGSGIXPROC __glewXGetVisualFromFBConfigSGIX = NULL; + +PFNGLXBINDHYPERPIPESGIXPROC __glewXBindHyperpipeSGIX = NULL; +PFNGLXDESTROYHYPERPIPECONFIGSGIXPROC __glewXDestroyHyperpipeConfigSGIX = NULL; +PFNGLXHYPERPIPEATTRIBSGIXPROC __glewXHyperpipeAttribSGIX = NULL; +PFNGLXHYPERPIPECONFIGSGIXPROC __glewXHyperpipeConfigSGIX = NULL; +PFNGLXQUERYHYPERPIPEATTRIBSGIXPROC __glewXQueryHyperpipeAttribSGIX = NULL; +PFNGLXQUERYHYPERPIPEBESTATTRIBSGIXPROC __glewXQueryHyperpipeBestAttribSGIX = NULL; +PFNGLXQUERYHYPERPIPECONFIGSGIXPROC __glewXQueryHyperpipeConfigSGIX = NULL; +PFNGLXQUERYHYPERPIPENETWORKSGIXPROC __glewXQueryHyperpipeNetworkSGIX = NULL; + +PFNGLXCREATEGLXPBUFFERSGIXPROC __glewXCreateGLXPbufferSGIX = NULL; +PFNGLXDESTROYGLXPBUFFERSGIXPROC __glewXDestroyGLXPbufferSGIX = NULL; +PFNGLXGETSELECTEDEVENTSGIXPROC __glewXGetSelectedEventSGIX = NULL; +PFNGLXQUERYGLXPBUFFERSGIXPROC __glewXQueryGLXPbufferSGIX = NULL; +PFNGLXSELECTEVENTSGIXPROC __glewXSelectEventSGIX = NULL; + +PFNGLXBINDSWAPBARRIERSGIXPROC __glewXBindSwapBarrierSGIX = NULL; +PFNGLXQUERYMAXSWAPBARRIERSSGIXPROC __glewXQueryMaxSwapBarriersSGIX = NULL; + +PFNGLXJOINSWAPGROUPSGIXPROC __glewXJoinSwapGroupSGIX = NULL; + +PFNGLXBINDCHANNELTOWINDOWSGIXPROC __glewXBindChannelToWindowSGIX = NULL; +PFNGLXCHANNELRECTSGIXPROC __glewXChannelRectSGIX = NULL; +PFNGLXCHANNELRECTSYNCSGIXPROC __glewXChannelRectSyncSGIX = NULL; +PFNGLXQUERYCHANNELDELTASSGIXPROC __glewXQueryChannelDeltasSGIX = NULL; +PFNGLXQUERYCHANNELRECTSGIXPROC __glewXQueryChannelRectSGIX = NULL; + +PFNGLXCUSHIONSGIPROC __glewXCushionSGI = NULL; + +PFNGLXGETCURRENTREADDRAWABLESGIPROC __glewXGetCurrentReadDrawableSGI = NULL; +PFNGLXMAKECURRENTREADSGIPROC __glewXMakeCurrentReadSGI = NULL; + +PFNGLXSWAPINTERVALSGIPROC __glewXSwapIntervalSGI = NULL; + +PFNGLXGETVIDEOSYNCSGIPROC __glewXGetVideoSyncSGI = NULL; +PFNGLXWAITVIDEOSYNCSGIPROC __glewXWaitVideoSyncSGI = NULL; + +PFNGLXGETTRANSPARENTINDEXSUNPROC __glewXGetTransparentIndexSUN = NULL; + +PFNGLXGETVIDEORESIZESUNPROC __glewXGetVideoResizeSUN = NULL; +PFNGLXVIDEORESIZESUNPROC __glewXVideoResizeSUN = NULL; + +#if !defined(GLEW_MX) + +GLboolean __GLXEW_VERSION_1_0 = GL_FALSE; +GLboolean __GLXEW_VERSION_1_1 = GL_FALSE; +GLboolean __GLXEW_VERSION_1_2 = GL_FALSE; +GLboolean __GLXEW_VERSION_1_3 = GL_FALSE; +GLboolean __GLXEW_VERSION_1_4 = GL_FALSE; +GLboolean __GLXEW_3DFX_multisample = GL_FALSE; +GLboolean __GLXEW_AMD_gpu_association = GL_FALSE; +GLboolean __GLXEW_ARB_create_context = GL_FALSE; +GLboolean __GLXEW_ARB_create_context_profile = GL_FALSE; +GLboolean __GLXEW_ARB_fbconfig_float = GL_FALSE; +GLboolean __GLXEW_ARB_framebuffer_sRGB = GL_FALSE; +GLboolean __GLXEW_ARB_get_proc_address = GL_FALSE; +GLboolean __GLXEW_ARB_multisample = GL_FALSE; +GLboolean __GLXEW_ARB_vertex_buffer_object = GL_FALSE; +GLboolean __GLXEW_ATI_pixel_format_float = GL_FALSE; +GLboolean __GLXEW_ATI_render_texture = GL_FALSE; +GLboolean __GLXEW_EXT_fbconfig_packed_float = GL_FALSE; +GLboolean __GLXEW_EXT_framebuffer_sRGB = GL_FALSE; +GLboolean __GLXEW_EXT_import_context = GL_FALSE; +GLboolean __GLXEW_EXT_scene_marker = GL_FALSE; +GLboolean __GLXEW_EXT_swap_control = GL_FALSE; +GLboolean __GLXEW_EXT_texture_from_pixmap = GL_FALSE; +GLboolean __GLXEW_EXT_visual_info = GL_FALSE; +GLboolean __GLXEW_EXT_visual_rating = GL_FALSE; +GLboolean __GLXEW_INTEL_swap_event = GL_FALSE; +GLboolean __GLXEW_MESA_agp_offset = GL_FALSE; +GLboolean __GLXEW_MESA_copy_sub_buffer = GL_FALSE; +GLboolean __GLXEW_MESA_pixmap_colormap = GL_FALSE; +GLboolean __GLXEW_MESA_release_buffers = GL_FALSE; +GLboolean __GLXEW_MESA_set_3dfx_mode = GL_FALSE; +GLboolean __GLXEW_NV_copy_image = GL_FALSE; +GLboolean __GLXEW_NV_float_buffer = GL_FALSE; +GLboolean __GLXEW_NV_multisample_coverage = GL_FALSE; +GLboolean __GLXEW_NV_present_video = GL_FALSE; +GLboolean __GLXEW_NV_swap_group = GL_FALSE; +GLboolean __GLXEW_NV_vertex_array_range = GL_FALSE; +GLboolean __GLXEW_NV_video_output = GL_FALSE; +GLboolean __GLXEW_OML_swap_method = GL_FALSE; +#ifdef GLX_OML_sync_control +GLboolean __GLXEW_OML_sync_control = GL_FALSE; +#endif +GLboolean __GLXEW_SGIS_blended_overlay = GL_FALSE; +GLboolean __GLXEW_SGIS_color_range = GL_FALSE; +GLboolean __GLXEW_SGIS_multisample = GL_FALSE; +GLboolean __GLXEW_SGIS_shared_multisample = GL_FALSE; +GLboolean __GLXEW_SGIX_fbconfig = GL_FALSE; +GLboolean __GLXEW_SGIX_hyperpipe = GL_FALSE; +GLboolean __GLXEW_SGIX_pbuffer = GL_FALSE; +GLboolean __GLXEW_SGIX_swap_barrier = GL_FALSE; +GLboolean __GLXEW_SGIX_swap_group = GL_FALSE; +GLboolean __GLXEW_SGIX_video_resize = GL_FALSE; +GLboolean __GLXEW_SGIX_visual_select_group = GL_FALSE; +GLboolean __GLXEW_SGI_cushion = GL_FALSE; +GLboolean __GLXEW_SGI_make_current_read = GL_FALSE; +GLboolean __GLXEW_SGI_swap_control = GL_FALSE; +GLboolean __GLXEW_SGI_video_sync = GL_FALSE; +GLboolean __GLXEW_SUN_get_transparent_index = GL_FALSE; +GLboolean __GLXEW_SUN_video_resize = GL_FALSE; + +#endif /* !GLEW_MX */ + +#ifdef GLX_VERSION_1_2 + +static GLboolean _glewInit_GLX_VERSION_1_2 (GLXEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glXGetCurrentDisplay = (PFNGLXGETCURRENTDISPLAYPROC)glewGetProcAddress((const GLubyte*)"glXGetCurrentDisplay")) == NULL) || r; + + return r; +} + +#endif /* GLX_VERSION_1_2 */ + +#ifdef GLX_VERSION_1_3 + +static GLboolean _glewInit_GLX_VERSION_1_3 (GLXEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glXChooseFBConfig = (PFNGLXCHOOSEFBCONFIGPROC)glewGetProcAddress((const GLubyte*)"glXChooseFBConfig")) == NULL) || r; + r = ((glXCreateNewContext = (PFNGLXCREATENEWCONTEXTPROC)glewGetProcAddress((const GLubyte*)"glXCreateNewContext")) == NULL) || r; + r = ((glXCreatePbuffer = (PFNGLXCREATEPBUFFERPROC)glewGetProcAddress((const GLubyte*)"glXCreatePbuffer")) == NULL) || r; + r = ((glXCreatePixmap = (PFNGLXCREATEPIXMAPPROC)glewGetProcAddress((const GLubyte*)"glXCreatePixmap")) == NULL) || r; + r = ((glXCreateWindow = (PFNGLXCREATEWINDOWPROC)glewGetProcAddress((const GLubyte*)"glXCreateWindow")) == NULL) || r; + r = ((glXDestroyPbuffer = (PFNGLXDESTROYPBUFFERPROC)glewGetProcAddress((const GLubyte*)"glXDestroyPbuffer")) == NULL) || r; + r = ((glXDestroyPixmap = (PFNGLXDESTROYPIXMAPPROC)glewGetProcAddress((const GLubyte*)"glXDestroyPixmap")) == NULL) || r; + r = ((glXDestroyWindow = (PFNGLXDESTROYWINDOWPROC)glewGetProcAddress((const GLubyte*)"glXDestroyWindow")) == NULL) || r; + r = ((glXGetCurrentReadDrawable = (PFNGLXGETCURRENTREADDRAWABLEPROC)glewGetProcAddress((const GLubyte*)"glXGetCurrentReadDrawable")) == NULL) || r; + r = ((glXGetFBConfigAttrib = (PFNGLXGETFBCONFIGATTRIBPROC)glewGetProcAddress((const GLubyte*)"glXGetFBConfigAttrib")) == NULL) || r; + r = ((glXGetFBConfigs = (PFNGLXGETFBCONFIGSPROC)glewGetProcAddress((const GLubyte*)"glXGetFBConfigs")) == NULL) || r; + r = ((glXGetSelectedEvent = (PFNGLXGETSELECTEDEVENTPROC)glewGetProcAddress((const GLubyte*)"glXGetSelectedEvent")) == NULL) || r; + r = ((glXGetVisualFromFBConfig = (PFNGLXGETVISUALFROMFBCONFIGPROC)glewGetProcAddress((const GLubyte*)"glXGetVisualFromFBConfig")) == NULL) || r; + r = ((glXMakeContextCurrent = (PFNGLXMAKECONTEXTCURRENTPROC)glewGetProcAddress((const GLubyte*)"glXMakeContextCurrent")) == NULL) || r; + r = ((glXQueryContext = (PFNGLXQUERYCONTEXTPROC)glewGetProcAddress((const GLubyte*)"glXQueryContext")) == NULL) || r; + r = ((glXQueryDrawable = (PFNGLXQUERYDRAWABLEPROC)glewGetProcAddress((const GLubyte*)"glXQueryDrawable")) == NULL) || r; + r = ((glXSelectEvent = (PFNGLXSELECTEVENTPROC)glewGetProcAddress((const GLubyte*)"glXSelectEvent")) == NULL) || r; + + return r; +} + +#endif /* GLX_VERSION_1_3 */ + +#ifdef GLX_VERSION_1_4 + +#endif /* GLX_VERSION_1_4 */ + +#ifdef GLX_3DFX_multisample + +#endif /* GLX_3DFX_multisample */ + +#ifdef GLX_AMD_gpu_association + +#endif /* GLX_AMD_gpu_association */ + +#ifdef GLX_ARB_create_context + +static GLboolean _glewInit_GLX_ARB_create_context (GLXEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glXCreateContextAttribsARB = (PFNGLXCREATECONTEXTATTRIBSARBPROC)glewGetProcAddress((const GLubyte*)"glXCreateContextAttribsARB")) == NULL) || r; + + return r; +} + +#endif /* GLX_ARB_create_context */ + +#ifdef GLX_ARB_create_context_profile + +#endif /* GLX_ARB_create_context_profile */ + +#ifdef GLX_ARB_fbconfig_float + +#endif /* GLX_ARB_fbconfig_float */ + +#ifdef GLX_ARB_framebuffer_sRGB + +#endif /* GLX_ARB_framebuffer_sRGB */ + +#ifdef GLX_ARB_get_proc_address + +#endif /* GLX_ARB_get_proc_address */ + +#ifdef GLX_ARB_multisample + +#endif /* GLX_ARB_multisample */ + +#ifdef GLX_ARB_vertex_buffer_object + +#endif /* GLX_ARB_vertex_buffer_object */ + +#ifdef GLX_ATI_pixel_format_float + +#endif /* GLX_ATI_pixel_format_float */ + +#ifdef GLX_ATI_render_texture + +static GLboolean _glewInit_GLX_ATI_render_texture (GLXEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glXBindTexImageATI = (PFNGLXBINDTEXIMAGEATIPROC)glewGetProcAddress((const GLubyte*)"glXBindTexImageATI")) == NULL) || r; + r = ((glXDrawableAttribATI = (PFNGLXDRAWABLEATTRIBATIPROC)glewGetProcAddress((const GLubyte*)"glXDrawableAttribATI")) == NULL) || r; + r = ((glXReleaseTexImageATI = (PFNGLXRELEASETEXIMAGEATIPROC)glewGetProcAddress((const GLubyte*)"glXReleaseTexImageATI")) == NULL) || r; + + return r; +} + +#endif /* GLX_ATI_render_texture */ + +#ifdef GLX_EXT_fbconfig_packed_float + +#endif /* GLX_EXT_fbconfig_packed_float */ + +#ifdef GLX_EXT_framebuffer_sRGB + +#endif /* GLX_EXT_framebuffer_sRGB */ + +#ifdef GLX_EXT_import_context + +static GLboolean _glewInit_GLX_EXT_import_context (GLXEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glXFreeContextEXT = (PFNGLXFREECONTEXTEXTPROC)glewGetProcAddress((const GLubyte*)"glXFreeContextEXT")) == NULL) || r; + r = ((glXGetContextIDEXT = (PFNGLXGETCONTEXTIDEXTPROC)glewGetProcAddress((const GLubyte*)"glXGetContextIDEXT")) == NULL) || r; + r = ((glXImportContextEXT = (PFNGLXIMPORTCONTEXTEXTPROC)glewGetProcAddress((const GLubyte*)"glXImportContextEXT")) == NULL) || r; + r = ((glXQueryContextInfoEXT = (PFNGLXQUERYCONTEXTINFOEXTPROC)glewGetProcAddress((const GLubyte*)"glXQueryContextInfoEXT")) == NULL) || r; + + return r; +} + +#endif /* GLX_EXT_import_context */ + +#ifdef GLX_EXT_scene_marker + +#endif /* GLX_EXT_scene_marker */ + +#ifdef GLX_EXT_swap_control + +static GLboolean _glewInit_GLX_EXT_swap_control (GLXEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glXSwapIntervalEXT = (PFNGLXSWAPINTERVALEXTPROC)glewGetProcAddress((const GLubyte*)"glXSwapIntervalEXT")) == NULL) || r; + + return r; +} + +#endif /* GLX_EXT_swap_control */ + +#ifdef GLX_EXT_texture_from_pixmap + +static GLboolean _glewInit_GLX_EXT_texture_from_pixmap (GLXEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glXBindTexImageEXT = (PFNGLXBINDTEXIMAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glXBindTexImageEXT")) == NULL) || r; + r = ((glXReleaseTexImageEXT = (PFNGLXRELEASETEXIMAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glXReleaseTexImageEXT")) == NULL) || r; + + return r; +} + +#endif /* GLX_EXT_texture_from_pixmap */ + +#ifdef GLX_EXT_visual_info + +#endif /* GLX_EXT_visual_info */ + +#ifdef GLX_EXT_visual_rating + +#endif /* GLX_EXT_visual_rating */ + +#ifdef GLX_INTEL_swap_event + +#endif /* GLX_INTEL_swap_event */ + +#ifdef GLX_MESA_agp_offset + +static GLboolean _glewInit_GLX_MESA_agp_offset (GLXEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glXGetAGPOffsetMESA = (PFNGLXGETAGPOFFSETMESAPROC)glewGetProcAddress((const GLubyte*)"glXGetAGPOffsetMESA")) == NULL) || r; + + return r; +} + +#endif /* GLX_MESA_agp_offset */ + +#ifdef GLX_MESA_copy_sub_buffer + +static GLboolean _glewInit_GLX_MESA_copy_sub_buffer (GLXEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glXCopySubBufferMESA = (PFNGLXCOPYSUBBUFFERMESAPROC)glewGetProcAddress((const GLubyte*)"glXCopySubBufferMESA")) == NULL) || r; + + return r; +} + +#endif /* GLX_MESA_copy_sub_buffer */ + +#ifdef GLX_MESA_pixmap_colormap + +static GLboolean _glewInit_GLX_MESA_pixmap_colormap (GLXEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glXCreateGLXPixmapMESA = (PFNGLXCREATEGLXPIXMAPMESAPROC)glewGetProcAddress((const GLubyte*)"glXCreateGLXPixmapMESA")) == NULL) || r; + + return r; +} + +#endif /* GLX_MESA_pixmap_colormap */ + +#ifdef GLX_MESA_release_buffers + +static GLboolean _glewInit_GLX_MESA_release_buffers (GLXEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glXReleaseBuffersMESA = (PFNGLXRELEASEBUFFERSMESAPROC)glewGetProcAddress((const GLubyte*)"glXReleaseBuffersMESA")) == NULL) || r; + + return r; +} + +#endif /* GLX_MESA_release_buffers */ + +#ifdef GLX_MESA_set_3dfx_mode + +static GLboolean _glewInit_GLX_MESA_set_3dfx_mode (GLXEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glXSet3DfxModeMESA = (PFNGLXSET3DFXMODEMESAPROC)glewGetProcAddress((const GLubyte*)"glXSet3DfxModeMESA")) == NULL) || r; + + return r; +} + +#endif /* GLX_MESA_set_3dfx_mode */ + +#ifdef GLX_NV_copy_image + +static GLboolean _glewInit_GLX_NV_copy_image (GLXEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glXCopyImageSubDataNV = (PFNGLXCOPYIMAGESUBDATANVPROC)glewGetProcAddress((const GLubyte*)"glXCopyImageSubDataNV")) == NULL) || r; + + return r; +} + +#endif /* GLX_NV_copy_image */ + +#ifdef GLX_NV_float_buffer + +#endif /* GLX_NV_float_buffer */ + +#ifdef GLX_NV_multisample_coverage + +#endif /* GLX_NV_multisample_coverage */ + +#ifdef GLX_NV_present_video + +static GLboolean _glewInit_GLX_NV_present_video (GLXEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glXBindVideoDeviceNV = (PFNGLXBINDVIDEODEVICENVPROC)glewGetProcAddress((const GLubyte*)"glXBindVideoDeviceNV")) == NULL) || r; + r = ((glXEnumerateVideoDevicesNV = (PFNGLXENUMERATEVIDEODEVICESNVPROC)glewGetProcAddress((const GLubyte*)"glXEnumerateVideoDevicesNV")) == NULL) || r; + + return r; +} + +#endif /* GLX_NV_present_video */ + +#ifdef GLX_NV_swap_group + +static GLboolean _glewInit_GLX_NV_swap_group (GLXEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glXBindSwapBarrierNV = (PFNGLXBINDSWAPBARRIERNVPROC)glewGetProcAddress((const GLubyte*)"glXBindSwapBarrierNV")) == NULL) || r; + r = ((glXJoinSwapGroupNV = (PFNGLXJOINSWAPGROUPNVPROC)glewGetProcAddress((const GLubyte*)"glXJoinSwapGroupNV")) == NULL) || r; + r = ((glXQueryFrameCountNV = (PFNGLXQUERYFRAMECOUNTNVPROC)glewGetProcAddress((const GLubyte*)"glXQueryFrameCountNV")) == NULL) || r; + r = ((glXQueryMaxSwapGroupsNV = (PFNGLXQUERYMAXSWAPGROUPSNVPROC)glewGetProcAddress((const GLubyte*)"glXQueryMaxSwapGroupsNV")) == NULL) || r; + r = ((glXQuerySwapGroupNV = (PFNGLXQUERYSWAPGROUPNVPROC)glewGetProcAddress((const GLubyte*)"glXQuerySwapGroupNV")) == NULL) || r; + r = ((glXResetFrameCountNV = (PFNGLXRESETFRAMECOUNTNVPROC)glewGetProcAddress((const GLubyte*)"glXResetFrameCountNV")) == NULL) || r; + + return r; +} + +#endif /* GLX_NV_swap_group */ + +#ifdef GLX_NV_vertex_array_range + +static GLboolean _glewInit_GLX_NV_vertex_array_range (GLXEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glXAllocateMemoryNV = (PFNGLXALLOCATEMEMORYNVPROC)glewGetProcAddress((const GLubyte*)"glXAllocateMemoryNV")) == NULL) || r; + r = ((glXFreeMemoryNV = (PFNGLXFREEMEMORYNVPROC)glewGetProcAddress((const GLubyte*)"glXFreeMemoryNV")) == NULL) || r; + + return r; +} + +#endif /* GLX_NV_vertex_array_range */ + +#ifdef GLX_NV_video_output + +static GLboolean _glewInit_GLX_NV_video_output (GLXEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glXBindVideoImageNV = (PFNGLXBINDVIDEOIMAGENVPROC)glewGetProcAddress((const GLubyte*)"glXBindVideoImageNV")) == NULL) || r; + r = ((glXGetVideoDeviceNV = (PFNGLXGETVIDEODEVICENVPROC)glewGetProcAddress((const GLubyte*)"glXGetVideoDeviceNV")) == NULL) || r; + r = ((glXGetVideoInfoNV = (PFNGLXGETVIDEOINFONVPROC)glewGetProcAddress((const GLubyte*)"glXGetVideoInfoNV")) == NULL) || r; + r = ((glXReleaseVideoDeviceNV = (PFNGLXRELEASEVIDEODEVICENVPROC)glewGetProcAddress((const GLubyte*)"glXReleaseVideoDeviceNV")) == NULL) || r; + r = ((glXReleaseVideoImageNV = (PFNGLXRELEASEVIDEOIMAGENVPROC)glewGetProcAddress((const GLubyte*)"glXReleaseVideoImageNV")) == NULL) || r; + r = ((glXSendPbufferToVideoNV = (PFNGLXSENDPBUFFERTOVIDEONVPROC)glewGetProcAddress((const GLubyte*)"glXSendPbufferToVideoNV")) == NULL) || r; + + return r; +} + +#endif /* GLX_NV_video_output */ + +#ifdef GLX_OML_swap_method + +#endif /* GLX_OML_swap_method */ + +#if defined(GLX_OML_sync_control) && defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 199901L) +#include + +static GLboolean _glewInit_GLX_OML_sync_control (GLXEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glXGetMscRateOML = (PFNGLXGETMSCRATEOMLPROC)glewGetProcAddress((const GLubyte*)"glXGetMscRateOML")) == NULL) || r; + r = ((glXGetSyncValuesOML = (PFNGLXGETSYNCVALUESOMLPROC)glewGetProcAddress((const GLubyte*)"glXGetSyncValuesOML")) == NULL) || r; + r = ((glXSwapBuffersMscOML = (PFNGLXSWAPBUFFERSMSCOMLPROC)glewGetProcAddress((const GLubyte*)"glXSwapBuffersMscOML")) == NULL) || r; + r = ((glXWaitForMscOML = (PFNGLXWAITFORMSCOMLPROC)glewGetProcAddress((const GLubyte*)"glXWaitForMscOML")) == NULL) || r; + r = ((glXWaitForSbcOML = (PFNGLXWAITFORSBCOMLPROC)glewGetProcAddress((const GLubyte*)"glXWaitForSbcOML")) == NULL) || r; + + return r; +} + +#endif /* GLX_OML_sync_control */ + +#ifdef GLX_SGIS_blended_overlay + +#endif /* GLX_SGIS_blended_overlay */ + +#ifdef GLX_SGIS_color_range + +#endif /* GLX_SGIS_color_range */ + +#ifdef GLX_SGIS_multisample + +#endif /* GLX_SGIS_multisample */ + +#ifdef GLX_SGIS_shared_multisample + +#endif /* GLX_SGIS_shared_multisample */ + +#ifdef GLX_SGIX_fbconfig + +static GLboolean _glewInit_GLX_SGIX_fbconfig (GLXEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glXChooseFBConfigSGIX = (PFNGLXCHOOSEFBCONFIGSGIXPROC)glewGetProcAddress((const GLubyte*)"glXChooseFBConfigSGIX")) == NULL) || r; + r = ((glXCreateContextWithConfigSGIX = (PFNGLXCREATECONTEXTWITHCONFIGSGIXPROC)glewGetProcAddress((const GLubyte*)"glXCreateContextWithConfigSGIX")) == NULL) || r; + r = ((glXCreateGLXPixmapWithConfigSGIX = (PFNGLXCREATEGLXPIXMAPWITHCONFIGSGIXPROC)glewGetProcAddress((const GLubyte*)"glXCreateGLXPixmapWithConfigSGIX")) == NULL) || r; + r = ((glXGetFBConfigAttribSGIX = (PFNGLXGETFBCONFIGATTRIBSGIXPROC)glewGetProcAddress((const GLubyte*)"glXGetFBConfigAttribSGIX")) == NULL) || r; + r = ((glXGetFBConfigFromVisualSGIX = (PFNGLXGETFBCONFIGFROMVISUALSGIXPROC)glewGetProcAddress((const GLubyte*)"glXGetFBConfigFromVisualSGIX")) == NULL) || r; + r = ((glXGetVisualFromFBConfigSGIX = (PFNGLXGETVISUALFROMFBCONFIGSGIXPROC)glewGetProcAddress((const GLubyte*)"glXGetVisualFromFBConfigSGIX")) == NULL) || r; + + return r; +} + +#endif /* GLX_SGIX_fbconfig */ + +#ifdef GLX_SGIX_hyperpipe + +static GLboolean _glewInit_GLX_SGIX_hyperpipe (GLXEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glXBindHyperpipeSGIX = (PFNGLXBINDHYPERPIPESGIXPROC)glewGetProcAddress((const GLubyte*)"glXBindHyperpipeSGIX")) == NULL) || r; + r = ((glXDestroyHyperpipeConfigSGIX = (PFNGLXDESTROYHYPERPIPECONFIGSGIXPROC)glewGetProcAddress((const GLubyte*)"glXDestroyHyperpipeConfigSGIX")) == NULL) || r; + r = ((glXHyperpipeAttribSGIX = (PFNGLXHYPERPIPEATTRIBSGIXPROC)glewGetProcAddress((const GLubyte*)"glXHyperpipeAttribSGIX")) == NULL) || r; + r = ((glXHyperpipeConfigSGIX = (PFNGLXHYPERPIPECONFIGSGIXPROC)glewGetProcAddress((const GLubyte*)"glXHyperpipeConfigSGIX")) == NULL) || r; + r = ((glXQueryHyperpipeAttribSGIX = (PFNGLXQUERYHYPERPIPEATTRIBSGIXPROC)glewGetProcAddress((const GLubyte*)"glXQueryHyperpipeAttribSGIX")) == NULL) || r; + r = ((glXQueryHyperpipeBestAttribSGIX = (PFNGLXQUERYHYPERPIPEBESTATTRIBSGIXPROC)glewGetProcAddress((const GLubyte*)"glXQueryHyperpipeBestAttribSGIX")) == NULL) || r; + r = ((glXQueryHyperpipeConfigSGIX = (PFNGLXQUERYHYPERPIPECONFIGSGIXPROC)glewGetProcAddress((const GLubyte*)"glXQueryHyperpipeConfigSGIX")) == NULL) || r; + r = ((glXQueryHyperpipeNetworkSGIX = (PFNGLXQUERYHYPERPIPENETWORKSGIXPROC)glewGetProcAddress((const GLubyte*)"glXQueryHyperpipeNetworkSGIX")) == NULL) || r; + + return r; +} + +#endif /* GLX_SGIX_hyperpipe */ + +#ifdef GLX_SGIX_pbuffer + +static GLboolean _glewInit_GLX_SGIX_pbuffer (GLXEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glXCreateGLXPbufferSGIX = (PFNGLXCREATEGLXPBUFFERSGIXPROC)glewGetProcAddress((const GLubyte*)"glXCreateGLXPbufferSGIX")) == NULL) || r; + r = ((glXDestroyGLXPbufferSGIX = (PFNGLXDESTROYGLXPBUFFERSGIXPROC)glewGetProcAddress((const GLubyte*)"glXDestroyGLXPbufferSGIX")) == NULL) || r; + r = ((glXGetSelectedEventSGIX = (PFNGLXGETSELECTEDEVENTSGIXPROC)glewGetProcAddress((const GLubyte*)"glXGetSelectedEventSGIX")) == NULL) || r; + r = ((glXQueryGLXPbufferSGIX = (PFNGLXQUERYGLXPBUFFERSGIXPROC)glewGetProcAddress((const GLubyte*)"glXQueryGLXPbufferSGIX")) == NULL) || r; + r = ((glXSelectEventSGIX = (PFNGLXSELECTEVENTSGIXPROC)glewGetProcAddress((const GLubyte*)"glXSelectEventSGIX")) == NULL) || r; + + return r; +} + +#endif /* GLX_SGIX_pbuffer */ + +#ifdef GLX_SGIX_swap_barrier + +static GLboolean _glewInit_GLX_SGIX_swap_barrier (GLXEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glXBindSwapBarrierSGIX = (PFNGLXBINDSWAPBARRIERSGIXPROC)glewGetProcAddress((const GLubyte*)"glXBindSwapBarrierSGIX")) == NULL) || r; + r = ((glXQueryMaxSwapBarriersSGIX = (PFNGLXQUERYMAXSWAPBARRIERSSGIXPROC)glewGetProcAddress((const GLubyte*)"glXQueryMaxSwapBarriersSGIX")) == NULL) || r; + + return r; +} + +#endif /* GLX_SGIX_swap_barrier */ + +#ifdef GLX_SGIX_swap_group + +static GLboolean _glewInit_GLX_SGIX_swap_group (GLXEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glXJoinSwapGroupSGIX = (PFNGLXJOINSWAPGROUPSGIXPROC)glewGetProcAddress((const GLubyte*)"glXJoinSwapGroupSGIX")) == NULL) || r; + + return r; +} + +#endif /* GLX_SGIX_swap_group */ + +#ifdef GLX_SGIX_video_resize + +static GLboolean _glewInit_GLX_SGIX_video_resize (GLXEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glXBindChannelToWindowSGIX = (PFNGLXBINDCHANNELTOWINDOWSGIXPROC)glewGetProcAddress((const GLubyte*)"glXBindChannelToWindowSGIX")) == NULL) || r; + r = ((glXChannelRectSGIX = (PFNGLXCHANNELRECTSGIXPROC)glewGetProcAddress((const GLubyte*)"glXChannelRectSGIX")) == NULL) || r; + r = ((glXChannelRectSyncSGIX = (PFNGLXCHANNELRECTSYNCSGIXPROC)glewGetProcAddress((const GLubyte*)"glXChannelRectSyncSGIX")) == NULL) || r; + r = ((glXQueryChannelDeltasSGIX = (PFNGLXQUERYCHANNELDELTASSGIXPROC)glewGetProcAddress((const GLubyte*)"glXQueryChannelDeltasSGIX")) == NULL) || r; + r = ((glXQueryChannelRectSGIX = (PFNGLXQUERYCHANNELRECTSGIXPROC)glewGetProcAddress((const GLubyte*)"glXQueryChannelRectSGIX")) == NULL) || r; + + return r; +} + +#endif /* GLX_SGIX_video_resize */ + +#ifdef GLX_SGIX_visual_select_group + +#endif /* GLX_SGIX_visual_select_group */ + +#ifdef GLX_SGI_cushion + +static GLboolean _glewInit_GLX_SGI_cushion (GLXEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glXCushionSGI = (PFNGLXCUSHIONSGIPROC)glewGetProcAddress((const GLubyte*)"glXCushionSGI")) == NULL) || r; + + return r; +} + +#endif /* GLX_SGI_cushion */ + +#ifdef GLX_SGI_make_current_read + +static GLboolean _glewInit_GLX_SGI_make_current_read (GLXEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glXGetCurrentReadDrawableSGI = (PFNGLXGETCURRENTREADDRAWABLESGIPROC)glewGetProcAddress((const GLubyte*)"glXGetCurrentReadDrawableSGI")) == NULL) || r; + r = ((glXMakeCurrentReadSGI = (PFNGLXMAKECURRENTREADSGIPROC)glewGetProcAddress((const GLubyte*)"glXMakeCurrentReadSGI")) == NULL) || r; + + return r; +} + +#endif /* GLX_SGI_make_current_read */ + +#ifdef GLX_SGI_swap_control + +static GLboolean _glewInit_GLX_SGI_swap_control (GLXEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glXSwapIntervalSGI = (PFNGLXSWAPINTERVALSGIPROC)glewGetProcAddress((const GLubyte*)"glXSwapIntervalSGI")) == NULL) || r; + + return r; +} + +#endif /* GLX_SGI_swap_control */ + +#ifdef GLX_SGI_video_sync + +static GLboolean _glewInit_GLX_SGI_video_sync (GLXEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glXGetVideoSyncSGI = (PFNGLXGETVIDEOSYNCSGIPROC)glewGetProcAddress((const GLubyte*)"glXGetVideoSyncSGI")) == NULL) || r; + r = ((glXWaitVideoSyncSGI = (PFNGLXWAITVIDEOSYNCSGIPROC)glewGetProcAddress((const GLubyte*)"glXWaitVideoSyncSGI")) == NULL) || r; + + return r; +} + +#endif /* GLX_SGI_video_sync */ + +#ifdef GLX_SUN_get_transparent_index + +static GLboolean _glewInit_GLX_SUN_get_transparent_index (GLXEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glXGetTransparentIndexSUN = (PFNGLXGETTRANSPARENTINDEXSUNPROC)glewGetProcAddress((const GLubyte*)"glXGetTransparentIndexSUN")) == NULL) || r; + + return r; +} + +#endif /* GLX_SUN_get_transparent_index */ + +#ifdef GLX_SUN_video_resize + +static GLboolean _glewInit_GLX_SUN_video_resize (GLXEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glXGetVideoResizeSUN = (PFNGLXGETVIDEORESIZESUNPROC)glewGetProcAddress((const GLubyte*)"glXGetVideoResizeSUN")) == NULL) || r; + r = ((glXVideoResizeSUN = (PFNGLXVIDEORESIZESUNPROC)glewGetProcAddress((const GLubyte*)"glXVideoResizeSUN")) == NULL) || r; + + return r; +} + +#endif /* GLX_SUN_video_resize */ + +/* ------------------------------------------------------------------------ */ + +GLboolean glxewGetExtension (const char* name) +{ + GLubyte* p; + GLubyte* end; + GLuint len; + + if (glXGetCurrentDisplay == NULL) return GL_FALSE; + len = _glewStrLen((const GLubyte*)name); + p = (GLubyte*)glXGetClientString(glXGetCurrentDisplay(), GLX_EXTENSIONS); + if (0 == p) return GL_FALSE; + end = p + _glewStrLen(p); + while (p < end) + { + GLuint n = _glewStrCLen(p, ' '); + if (len == n && _glewStrSame((const GLubyte*)name, p, n)) return GL_TRUE; + p += n+1; + } + return GL_FALSE; +} + +GLenum glxewContextInit (GLXEW_CONTEXT_ARG_DEF_LIST) +{ + int major, minor; + /* initialize core GLX 1.2 */ + if (_glewInit_GLX_VERSION_1_2(GLEW_CONTEXT_ARG_VAR_INIT)) return GLEW_ERROR_GLX_VERSION_11_ONLY; + /* initialize flags */ + CONST_CAST(GLXEW_VERSION_1_0) = GL_TRUE; + CONST_CAST(GLXEW_VERSION_1_1) = GL_TRUE; + CONST_CAST(GLXEW_VERSION_1_2) = GL_TRUE; + CONST_CAST(GLXEW_VERSION_1_3) = GL_TRUE; + CONST_CAST(GLXEW_VERSION_1_4) = GL_TRUE; + /* query GLX version */ + glXQueryVersion(glXGetCurrentDisplay(), &major, &minor); + if (major == 1 && minor <= 3) + { + switch (minor) + { + case 3: + CONST_CAST(GLXEW_VERSION_1_4) = GL_FALSE; + break; + case 2: + CONST_CAST(GLXEW_VERSION_1_4) = GL_FALSE; + CONST_CAST(GLXEW_VERSION_1_3) = GL_FALSE; + break; + default: + return GLEW_ERROR_GLX_VERSION_11_ONLY; + break; + } + } + /* initialize extensions */ +#ifdef GLX_VERSION_1_3 + if (glewExperimental || GLXEW_VERSION_1_3) CONST_CAST(GLXEW_VERSION_1_3) = !_glewInit_GLX_VERSION_1_3(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GLX_VERSION_1_3 */ +#ifdef GLX_3DFX_multisample + CONST_CAST(GLXEW_3DFX_multisample) = glxewGetExtension("GLX_3DFX_multisample"); +#endif /* GLX_3DFX_multisample */ +#ifdef GLX_AMD_gpu_association + CONST_CAST(GLXEW_AMD_gpu_association) = glxewGetExtension("GLX_AMD_gpu_association"); +#endif /* GLX_AMD_gpu_association */ +#ifdef GLX_ARB_create_context + CONST_CAST(GLXEW_ARB_create_context) = glxewGetExtension("GLX_ARB_create_context"); + if (glewExperimental || GLXEW_ARB_create_context) CONST_CAST(GLXEW_ARB_create_context) = !_glewInit_GLX_ARB_create_context(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GLX_ARB_create_context */ +#ifdef GLX_ARB_create_context_profile + CONST_CAST(GLXEW_ARB_create_context_profile) = glxewGetExtension("GLX_ARB_create_context_profile"); +#endif /* GLX_ARB_create_context_profile */ +#ifdef GLX_ARB_fbconfig_float + CONST_CAST(GLXEW_ARB_fbconfig_float) = glxewGetExtension("GLX_ARB_fbconfig_float"); +#endif /* GLX_ARB_fbconfig_float */ +#ifdef GLX_ARB_framebuffer_sRGB + CONST_CAST(GLXEW_ARB_framebuffer_sRGB) = glxewGetExtension("GLX_ARB_framebuffer_sRGB"); +#endif /* GLX_ARB_framebuffer_sRGB */ +#ifdef GLX_ARB_get_proc_address + CONST_CAST(GLXEW_ARB_get_proc_address) = glxewGetExtension("GLX_ARB_get_proc_address"); +#endif /* GLX_ARB_get_proc_address */ +#ifdef GLX_ARB_multisample + CONST_CAST(GLXEW_ARB_multisample) = glxewGetExtension("GLX_ARB_multisample"); +#endif /* GLX_ARB_multisample */ +#ifdef GLX_ARB_vertex_buffer_object + CONST_CAST(GLXEW_ARB_vertex_buffer_object) = glxewGetExtension("GLX_ARB_vertex_buffer_object"); +#endif /* GLX_ARB_vertex_buffer_object */ +#ifdef GLX_ATI_pixel_format_float + CONST_CAST(GLXEW_ATI_pixel_format_float) = glxewGetExtension("GLX_ATI_pixel_format_float"); +#endif /* GLX_ATI_pixel_format_float */ +#ifdef GLX_ATI_render_texture + CONST_CAST(GLXEW_ATI_render_texture) = glxewGetExtension("GLX_ATI_render_texture"); + if (glewExperimental || GLXEW_ATI_render_texture) CONST_CAST(GLXEW_ATI_render_texture) = !_glewInit_GLX_ATI_render_texture(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GLX_ATI_render_texture */ +#ifdef GLX_EXT_fbconfig_packed_float + CONST_CAST(GLXEW_EXT_fbconfig_packed_float) = glxewGetExtension("GLX_EXT_fbconfig_packed_float"); +#endif /* GLX_EXT_fbconfig_packed_float */ +#ifdef GLX_EXT_framebuffer_sRGB + CONST_CAST(GLXEW_EXT_framebuffer_sRGB) = glxewGetExtension("GLX_EXT_framebuffer_sRGB"); +#endif /* GLX_EXT_framebuffer_sRGB */ +#ifdef GLX_EXT_import_context + CONST_CAST(GLXEW_EXT_import_context) = glxewGetExtension("GLX_EXT_import_context"); + if (glewExperimental || GLXEW_EXT_import_context) CONST_CAST(GLXEW_EXT_import_context) = !_glewInit_GLX_EXT_import_context(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GLX_EXT_import_context */ +#ifdef GLX_EXT_scene_marker + CONST_CAST(GLXEW_EXT_scene_marker) = glxewGetExtension("GLX_EXT_scene_marker"); +#endif /* GLX_EXT_scene_marker */ +#ifdef GLX_EXT_swap_control + CONST_CAST(GLXEW_EXT_swap_control) = glxewGetExtension("GLX_EXT_swap_control"); + if (glewExperimental || GLXEW_EXT_swap_control) CONST_CAST(GLXEW_EXT_swap_control) = !_glewInit_GLX_EXT_swap_control(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GLX_EXT_swap_control */ +#ifdef GLX_EXT_texture_from_pixmap + CONST_CAST(GLXEW_EXT_texture_from_pixmap) = glxewGetExtension("GLX_EXT_texture_from_pixmap"); + if (glewExperimental || GLXEW_EXT_texture_from_pixmap) CONST_CAST(GLXEW_EXT_texture_from_pixmap) = !_glewInit_GLX_EXT_texture_from_pixmap(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GLX_EXT_texture_from_pixmap */ +#ifdef GLX_EXT_visual_info + CONST_CAST(GLXEW_EXT_visual_info) = glxewGetExtension("GLX_EXT_visual_info"); +#endif /* GLX_EXT_visual_info */ +#ifdef GLX_EXT_visual_rating + CONST_CAST(GLXEW_EXT_visual_rating) = glxewGetExtension("GLX_EXT_visual_rating"); +#endif /* GLX_EXT_visual_rating */ +#ifdef GLX_INTEL_swap_event + CONST_CAST(GLXEW_INTEL_swap_event) = glxewGetExtension("GLX_INTEL_swap_event"); +#endif /* GLX_INTEL_swap_event */ +#ifdef GLX_MESA_agp_offset + CONST_CAST(GLXEW_MESA_agp_offset) = glxewGetExtension("GLX_MESA_agp_offset"); + if (glewExperimental || GLXEW_MESA_agp_offset) CONST_CAST(GLXEW_MESA_agp_offset) = !_glewInit_GLX_MESA_agp_offset(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GLX_MESA_agp_offset */ +#ifdef GLX_MESA_copy_sub_buffer + CONST_CAST(GLXEW_MESA_copy_sub_buffer) = glxewGetExtension("GLX_MESA_copy_sub_buffer"); + if (glewExperimental || GLXEW_MESA_copy_sub_buffer) CONST_CAST(GLXEW_MESA_copy_sub_buffer) = !_glewInit_GLX_MESA_copy_sub_buffer(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GLX_MESA_copy_sub_buffer */ +#ifdef GLX_MESA_pixmap_colormap + CONST_CAST(GLXEW_MESA_pixmap_colormap) = glxewGetExtension("GLX_MESA_pixmap_colormap"); + if (glewExperimental || GLXEW_MESA_pixmap_colormap) CONST_CAST(GLXEW_MESA_pixmap_colormap) = !_glewInit_GLX_MESA_pixmap_colormap(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GLX_MESA_pixmap_colormap */ +#ifdef GLX_MESA_release_buffers + CONST_CAST(GLXEW_MESA_release_buffers) = glxewGetExtension("GLX_MESA_release_buffers"); + if (glewExperimental || GLXEW_MESA_release_buffers) CONST_CAST(GLXEW_MESA_release_buffers) = !_glewInit_GLX_MESA_release_buffers(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GLX_MESA_release_buffers */ +#ifdef GLX_MESA_set_3dfx_mode + CONST_CAST(GLXEW_MESA_set_3dfx_mode) = glxewGetExtension("GLX_MESA_set_3dfx_mode"); + if (glewExperimental || GLXEW_MESA_set_3dfx_mode) CONST_CAST(GLXEW_MESA_set_3dfx_mode) = !_glewInit_GLX_MESA_set_3dfx_mode(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GLX_MESA_set_3dfx_mode */ +#ifdef GLX_NV_copy_image + CONST_CAST(GLXEW_NV_copy_image) = glxewGetExtension("GLX_NV_copy_image"); + if (glewExperimental || GLXEW_NV_copy_image) CONST_CAST(GLXEW_NV_copy_image) = !_glewInit_GLX_NV_copy_image(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GLX_NV_copy_image */ +#ifdef GLX_NV_float_buffer + CONST_CAST(GLXEW_NV_float_buffer) = glxewGetExtension("GLX_NV_float_buffer"); +#endif /* GLX_NV_float_buffer */ +#ifdef GLX_NV_multisample_coverage + CONST_CAST(GLXEW_NV_multisample_coverage) = glxewGetExtension("GLX_NV_multisample_coverage"); +#endif /* GLX_NV_multisample_coverage */ +#ifdef GLX_NV_present_video + CONST_CAST(GLXEW_NV_present_video) = glxewGetExtension("GLX_NV_present_video"); + if (glewExperimental || GLXEW_NV_present_video) CONST_CAST(GLXEW_NV_present_video) = !_glewInit_GLX_NV_present_video(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GLX_NV_present_video */ +#ifdef GLX_NV_swap_group + CONST_CAST(GLXEW_NV_swap_group) = glxewGetExtension("GLX_NV_swap_group"); + if (glewExperimental || GLXEW_NV_swap_group) CONST_CAST(GLXEW_NV_swap_group) = !_glewInit_GLX_NV_swap_group(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GLX_NV_swap_group */ +#ifdef GLX_NV_vertex_array_range + CONST_CAST(GLXEW_NV_vertex_array_range) = glxewGetExtension("GLX_NV_vertex_array_range"); + if (glewExperimental || GLXEW_NV_vertex_array_range) CONST_CAST(GLXEW_NV_vertex_array_range) = !_glewInit_GLX_NV_vertex_array_range(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GLX_NV_vertex_array_range */ +#ifdef GLX_NV_video_output + CONST_CAST(GLXEW_NV_video_output) = glxewGetExtension("GLX_NV_video_output"); + if (glewExperimental || GLXEW_NV_video_output) CONST_CAST(GLXEW_NV_video_output) = !_glewInit_GLX_NV_video_output(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GLX_NV_video_output */ +#ifdef GLX_OML_swap_method + CONST_CAST(GLXEW_OML_swap_method) = glxewGetExtension("GLX_OML_swap_method"); +#endif /* GLX_OML_swap_method */ +#if defined(GLX_OML_sync_control) && defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 199901L) +#include + CONST_CAST(GLXEW_OML_sync_control) = glxewGetExtension("GLX_OML_sync_control"); + if (glewExperimental || GLXEW_OML_sync_control) CONST_CAST(GLXEW_OML_sync_control) = !_glewInit_GLX_OML_sync_control(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GLX_OML_sync_control */ +#ifdef GLX_SGIS_blended_overlay + CONST_CAST(GLXEW_SGIS_blended_overlay) = glxewGetExtension("GLX_SGIS_blended_overlay"); +#endif /* GLX_SGIS_blended_overlay */ +#ifdef GLX_SGIS_color_range + CONST_CAST(GLXEW_SGIS_color_range) = glxewGetExtension("GLX_SGIS_color_range"); +#endif /* GLX_SGIS_color_range */ +#ifdef GLX_SGIS_multisample + CONST_CAST(GLXEW_SGIS_multisample) = glxewGetExtension("GLX_SGIS_multisample"); +#endif /* GLX_SGIS_multisample */ +#ifdef GLX_SGIS_shared_multisample + CONST_CAST(GLXEW_SGIS_shared_multisample) = glxewGetExtension("GLX_SGIS_shared_multisample"); +#endif /* GLX_SGIS_shared_multisample */ +#ifdef GLX_SGIX_fbconfig + CONST_CAST(GLXEW_SGIX_fbconfig) = glxewGetExtension("GLX_SGIX_fbconfig"); + if (glewExperimental || GLXEW_SGIX_fbconfig) CONST_CAST(GLXEW_SGIX_fbconfig) = !_glewInit_GLX_SGIX_fbconfig(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GLX_SGIX_fbconfig */ +#ifdef GLX_SGIX_hyperpipe + CONST_CAST(GLXEW_SGIX_hyperpipe) = glxewGetExtension("GLX_SGIX_hyperpipe"); + if (glewExperimental || GLXEW_SGIX_hyperpipe) CONST_CAST(GLXEW_SGIX_hyperpipe) = !_glewInit_GLX_SGIX_hyperpipe(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GLX_SGIX_hyperpipe */ +#ifdef GLX_SGIX_pbuffer + CONST_CAST(GLXEW_SGIX_pbuffer) = glxewGetExtension("GLX_SGIX_pbuffer"); + if (glewExperimental || GLXEW_SGIX_pbuffer) CONST_CAST(GLXEW_SGIX_pbuffer) = !_glewInit_GLX_SGIX_pbuffer(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GLX_SGIX_pbuffer */ +#ifdef GLX_SGIX_swap_barrier + CONST_CAST(GLXEW_SGIX_swap_barrier) = glxewGetExtension("GLX_SGIX_swap_barrier"); + if (glewExperimental || GLXEW_SGIX_swap_barrier) CONST_CAST(GLXEW_SGIX_swap_barrier) = !_glewInit_GLX_SGIX_swap_barrier(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GLX_SGIX_swap_barrier */ +#ifdef GLX_SGIX_swap_group + CONST_CAST(GLXEW_SGIX_swap_group) = glxewGetExtension("GLX_SGIX_swap_group"); + if (glewExperimental || GLXEW_SGIX_swap_group) CONST_CAST(GLXEW_SGIX_swap_group) = !_glewInit_GLX_SGIX_swap_group(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GLX_SGIX_swap_group */ +#ifdef GLX_SGIX_video_resize + CONST_CAST(GLXEW_SGIX_video_resize) = glxewGetExtension("GLX_SGIX_video_resize"); + if (glewExperimental || GLXEW_SGIX_video_resize) CONST_CAST(GLXEW_SGIX_video_resize) = !_glewInit_GLX_SGIX_video_resize(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GLX_SGIX_video_resize */ +#ifdef GLX_SGIX_visual_select_group + CONST_CAST(GLXEW_SGIX_visual_select_group) = glxewGetExtension("GLX_SGIX_visual_select_group"); +#endif /* GLX_SGIX_visual_select_group */ +#ifdef GLX_SGI_cushion + CONST_CAST(GLXEW_SGI_cushion) = glxewGetExtension("GLX_SGI_cushion"); + if (glewExperimental || GLXEW_SGI_cushion) CONST_CAST(GLXEW_SGI_cushion) = !_glewInit_GLX_SGI_cushion(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GLX_SGI_cushion */ +#ifdef GLX_SGI_make_current_read + CONST_CAST(GLXEW_SGI_make_current_read) = glxewGetExtension("GLX_SGI_make_current_read"); + if (glewExperimental || GLXEW_SGI_make_current_read) CONST_CAST(GLXEW_SGI_make_current_read) = !_glewInit_GLX_SGI_make_current_read(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GLX_SGI_make_current_read */ +#ifdef GLX_SGI_swap_control + CONST_CAST(GLXEW_SGI_swap_control) = glxewGetExtension("GLX_SGI_swap_control"); + if (glewExperimental || GLXEW_SGI_swap_control) CONST_CAST(GLXEW_SGI_swap_control) = !_glewInit_GLX_SGI_swap_control(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GLX_SGI_swap_control */ +#ifdef GLX_SGI_video_sync + CONST_CAST(GLXEW_SGI_video_sync) = glxewGetExtension("GLX_SGI_video_sync"); + if (glewExperimental || GLXEW_SGI_video_sync) CONST_CAST(GLXEW_SGI_video_sync) = !_glewInit_GLX_SGI_video_sync(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GLX_SGI_video_sync */ +#ifdef GLX_SUN_get_transparent_index + CONST_CAST(GLXEW_SUN_get_transparent_index) = glxewGetExtension("GLX_SUN_get_transparent_index"); + if (glewExperimental || GLXEW_SUN_get_transparent_index) CONST_CAST(GLXEW_SUN_get_transparent_index) = !_glewInit_GLX_SUN_get_transparent_index(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GLX_SUN_get_transparent_index */ +#ifdef GLX_SUN_video_resize + CONST_CAST(GLXEW_SUN_video_resize) = glxewGetExtension("GLX_SUN_video_resize"); + if (glewExperimental || GLXEW_SUN_video_resize) CONST_CAST(GLXEW_SUN_video_resize) = !_glewInit_GLX_SUN_video_resize(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GLX_SUN_video_resize */ + + return GLEW_OK; +} + +#endif /* !__APPLE__ || GLEW_APPLE_GLX */ + +/* ------------------------------------------------------------------------ */ + +const GLubyte* glewGetErrorString (GLenum error) +{ + static const GLubyte* _glewErrorString[] = + { + (const GLubyte*)"No error", + (const GLubyte*)"Missing GL version", + (const GLubyte*)"GL 1.1 and up are not supported", + (const GLubyte*)"GLX 1.2 and up are not supported", + (const GLubyte*)"Unknown error" + }; + const int max_error = sizeof(_glewErrorString)/sizeof(*_glewErrorString) - 1; + return _glewErrorString[(int)error > max_error ? max_error : (int)error]; +} + +const GLubyte* glewGetString (GLenum name) +{ + static const GLubyte* _glewString[] = + { + (const GLubyte*)NULL, + (const GLubyte*)"1.5.5", + (const GLubyte*)"1", + (const GLubyte*)"5", + (const GLubyte*)"5" + }; + const int max_string = sizeof(_glewString)/sizeof(*_glewString) - 1; + return _glewString[(int)name > max_string ? 0 : (int)name]; +} + +/* ------------------------------------------------------------------------ */ + +GLboolean glewExperimental = GL_FALSE; + +#if !defined(GLEW_MX) + +#if defined(_WIN32) +extern GLenum wglewContextInit (void); +#elif !defined(__APPLE__) || defined(GLEW_APPLE_GLX) /* _UNIX */ +extern GLenum glxewContextInit (void); +#endif /* _WIN32 */ + +GLenum glewInit () +{ + GLenum r; + if ( (r = glewContextInit()) ) return r; +#if defined(_WIN32) + return wglewContextInit(); +#elif !defined(__APPLE__) || defined(GLEW_APPLE_GLX) /* _UNIX */ + return glxewContextInit(); +#else + return r; +#endif /* _WIN32 */ +} + +#endif /* !GLEW_MX */ +#ifdef GLEW_MX +GLboolean glewContextIsSupported (GLEWContext* ctx, const char* name) +#else +GLboolean glewIsSupported (const char* name) +#endif +{ + GLubyte* pos = (GLubyte*)name; + GLuint len = _glewStrLen(pos); + GLboolean ret = GL_TRUE; + while (ret && len > 0) + { + if (_glewStrSame1(&pos, &len, (const GLubyte*)"GL_", 3)) + { + if (_glewStrSame2(&pos, &len, (const GLubyte*)"VERSION_", 8)) + { +#ifdef GL_VERSION_1_2 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_2", 3)) + { + ret = GLEW_VERSION_1_2; + continue; + } +#endif +#ifdef GL_VERSION_1_3 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_3", 3)) + { + ret = GLEW_VERSION_1_3; + continue; + } +#endif +#ifdef GL_VERSION_1_4 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_4", 3)) + { + ret = GLEW_VERSION_1_4; + continue; + } +#endif +#ifdef GL_VERSION_1_5 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_5", 3)) + { + ret = GLEW_VERSION_1_5; + continue; + } +#endif +#ifdef GL_VERSION_2_0 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"2_0", 3)) + { + ret = GLEW_VERSION_2_0; + continue; + } +#endif +#ifdef GL_VERSION_2_1 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"2_1", 3)) + { + ret = GLEW_VERSION_2_1; + continue; + } +#endif +#ifdef GL_VERSION_3_0 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"3_0", 3)) + { + ret = GLEW_VERSION_3_0; + continue; + } +#endif +#ifdef GL_VERSION_3_1 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"3_1", 3)) + { + ret = GLEW_VERSION_3_1; + continue; + } +#endif +#ifdef GL_VERSION_3_2 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"3_2", 3)) + { + ret = GLEW_VERSION_3_2; + continue; + } +#endif +#ifdef GL_VERSION_3_3 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"3_3", 3)) + { + ret = GLEW_VERSION_3_3; + continue; + } +#endif +#ifdef GL_VERSION_4_0 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"4_0", 3)) + { + ret = GLEW_VERSION_4_0; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"3DFX_", 5)) + { +#ifdef GL_3DFX_multisample + if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11)) + { + ret = GLEW_3DFX_multisample; + continue; + } +#endif +#ifdef GL_3DFX_tbuffer + if (_glewStrSame3(&pos, &len, (const GLubyte*)"tbuffer", 7)) + { + ret = GLEW_3DFX_tbuffer; + continue; + } +#endif +#ifdef GL_3DFX_texture_compression_FXT1 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_FXT1", 24)) + { + ret = GLEW_3DFX_texture_compression_FXT1; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"AMD_", 4)) + { +#ifdef GL_AMD_conservative_depth + if (_glewStrSame3(&pos, &len, (const GLubyte*)"conservative_depth", 18)) + { + ret = GLEW_AMD_conservative_depth; + continue; + } +#endif +#ifdef GL_AMD_debug_output + if (_glewStrSame3(&pos, &len, (const GLubyte*)"debug_output", 12)) + { + ret = GLEW_AMD_debug_output; + continue; + } +#endif +#ifdef GL_AMD_draw_buffers_blend + if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_buffers_blend", 18)) + { + ret = GLEW_AMD_draw_buffers_blend; + continue; + } +#endif +#ifdef GL_AMD_name_gen_delete + if (_glewStrSame3(&pos, &len, (const GLubyte*)"name_gen_delete", 15)) + { + ret = GLEW_AMD_name_gen_delete; + continue; + } +#endif +#ifdef GL_AMD_performance_monitor + if (_glewStrSame3(&pos, &len, (const GLubyte*)"performance_monitor", 19)) + { + ret = GLEW_AMD_performance_monitor; + continue; + } +#endif +#ifdef GL_AMD_seamless_cubemap_per_texture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"seamless_cubemap_per_texture", 28)) + { + ret = GLEW_AMD_seamless_cubemap_per_texture; + continue; + } +#endif +#ifdef GL_AMD_shader_stencil_export + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_stencil_export", 21)) + { + ret = GLEW_AMD_shader_stencil_export; + continue; + } +#endif +#ifdef GL_AMD_texture_texture4 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_texture4", 16)) + { + ret = GLEW_AMD_texture_texture4; + continue; + } +#endif +#ifdef GL_AMD_transform_feedback3_lines_triangles + if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_feedback3_lines_triangles", 35)) + { + ret = GLEW_AMD_transform_feedback3_lines_triangles; + continue; + } +#endif +#ifdef GL_AMD_vertex_shader_tessellator + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_shader_tessellator", 25)) + { + ret = GLEW_AMD_vertex_shader_tessellator; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"APPLE_", 6)) + { +#ifdef GL_APPLE_aux_depth_stencil + if (_glewStrSame3(&pos, &len, (const GLubyte*)"aux_depth_stencil", 17)) + { + ret = GLEW_APPLE_aux_depth_stencil; + continue; + } +#endif +#ifdef GL_APPLE_client_storage + if (_glewStrSame3(&pos, &len, (const GLubyte*)"client_storage", 14)) + { + ret = GLEW_APPLE_client_storage; + continue; + } +#endif +#ifdef GL_APPLE_element_array + if (_glewStrSame3(&pos, &len, (const GLubyte*)"element_array", 13)) + { + ret = GLEW_APPLE_element_array; + continue; + } +#endif +#ifdef GL_APPLE_fence + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fence", 5)) + { + ret = GLEW_APPLE_fence; + continue; + } +#endif +#ifdef GL_APPLE_float_pixels + if (_glewStrSame3(&pos, &len, (const GLubyte*)"float_pixels", 12)) + { + ret = GLEW_APPLE_float_pixels; + continue; + } +#endif +#ifdef GL_APPLE_flush_buffer_range + if (_glewStrSame3(&pos, &len, (const GLubyte*)"flush_buffer_range", 18)) + { + ret = GLEW_APPLE_flush_buffer_range; + continue; + } +#endif +#ifdef GL_APPLE_object_purgeable + if (_glewStrSame3(&pos, &len, (const GLubyte*)"object_purgeable", 16)) + { + ret = GLEW_APPLE_object_purgeable; + continue; + } +#endif +#ifdef GL_APPLE_pixel_buffer + if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_buffer", 12)) + { + ret = GLEW_APPLE_pixel_buffer; + continue; + } +#endif +#ifdef GL_APPLE_rgb_422 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"rgb_422", 7)) + { + ret = GLEW_APPLE_rgb_422; + continue; + } +#endif +#ifdef GL_APPLE_row_bytes + if (_glewStrSame3(&pos, &len, (const GLubyte*)"row_bytes", 9)) + { + ret = GLEW_APPLE_row_bytes; + continue; + } +#endif +#ifdef GL_APPLE_specular_vector + if (_glewStrSame3(&pos, &len, (const GLubyte*)"specular_vector", 15)) + { + ret = GLEW_APPLE_specular_vector; + continue; + } +#endif +#ifdef GL_APPLE_texture_range + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_range", 13)) + { + ret = GLEW_APPLE_texture_range; + continue; + } +#endif +#ifdef GL_APPLE_transform_hint + if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_hint", 14)) + { + ret = GLEW_APPLE_transform_hint; + continue; + } +#endif +#ifdef GL_APPLE_vertex_array_object + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_object", 19)) + { + ret = GLEW_APPLE_vertex_array_object; + continue; + } +#endif +#ifdef GL_APPLE_vertex_array_range + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_range", 18)) + { + ret = GLEW_APPLE_vertex_array_range; + continue; + } +#endif +#ifdef GL_APPLE_vertex_program_evaluators + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program_evaluators", 25)) + { + ret = GLEW_APPLE_vertex_program_evaluators; + continue; + } +#endif +#ifdef GL_APPLE_ycbcr_422 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"ycbcr_422", 9)) + { + ret = GLEW_APPLE_ycbcr_422; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"ARB_", 4)) + { +#ifdef GL_ARB_blend_func_extended + if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_func_extended", 19)) + { + ret = GLEW_ARB_blend_func_extended; + continue; + } +#endif +#ifdef GL_ARB_color_buffer_float + if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_buffer_float", 18)) + { + ret = GLEW_ARB_color_buffer_float; + continue; + } +#endif +#ifdef GL_ARB_compatibility + if (_glewStrSame3(&pos, &len, (const GLubyte*)"compatibility", 13)) + { + ret = GLEW_ARB_compatibility; + continue; + } +#endif +#ifdef GL_ARB_copy_buffer + if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_buffer", 11)) + { + ret = GLEW_ARB_copy_buffer; + continue; + } +#endif +#ifdef GL_ARB_depth_buffer_float + if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_buffer_float", 18)) + { + ret = GLEW_ARB_depth_buffer_float; + continue; + } +#endif +#ifdef GL_ARB_depth_clamp + if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_clamp", 11)) + { + ret = GLEW_ARB_depth_clamp; + continue; + } +#endif +#ifdef GL_ARB_depth_texture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_texture", 13)) + { + ret = GLEW_ARB_depth_texture; + continue; + } +#endif +#ifdef GL_ARB_draw_buffers + if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_buffers", 12)) + { + ret = GLEW_ARB_draw_buffers; + continue; + } +#endif +#ifdef GL_ARB_draw_buffers_blend + if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_buffers_blend", 18)) + { + ret = GLEW_ARB_draw_buffers_blend; + continue; + } +#endif +#ifdef GL_ARB_draw_elements_base_vertex + if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_elements_base_vertex", 25)) + { + ret = GLEW_ARB_draw_elements_base_vertex; + continue; + } +#endif +#ifdef GL_ARB_draw_indirect + if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_indirect", 13)) + { + ret = GLEW_ARB_draw_indirect; + continue; + } +#endif +#ifdef GL_ARB_draw_instanced + if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_instanced", 14)) + { + ret = GLEW_ARB_draw_instanced; + continue; + } +#endif +#ifdef GL_ARB_explicit_attrib_location + if (_glewStrSame3(&pos, &len, (const GLubyte*)"explicit_attrib_location", 24)) + { + ret = GLEW_ARB_explicit_attrib_location; + continue; + } +#endif +#ifdef GL_ARB_fragment_coord_conventions + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_coord_conventions", 26)) + { + ret = GLEW_ARB_fragment_coord_conventions; + continue; + } +#endif +#ifdef GL_ARB_fragment_program + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_program", 16)) + { + ret = GLEW_ARB_fragment_program; + continue; + } +#endif +#ifdef GL_ARB_fragment_program_shadow + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_program_shadow", 23)) + { + ret = GLEW_ARB_fragment_program_shadow; + continue; + } +#endif +#ifdef GL_ARB_fragment_shader + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_shader", 15)) + { + ret = GLEW_ARB_fragment_shader; + continue; + } +#endif +#ifdef GL_ARB_framebuffer_object + if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_object", 18)) + { + ret = GLEW_ARB_framebuffer_object; + continue; + } +#endif +#ifdef GL_ARB_framebuffer_sRGB + if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_sRGB", 16)) + { + ret = GLEW_ARB_framebuffer_sRGB; + continue; + } +#endif +#ifdef GL_ARB_geometry_shader4 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"geometry_shader4", 16)) + { + ret = GLEW_ARB_geometry_shader4; + continue; + } +#endif +#ifdef GL_ARB_gpu_shader5 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_shader5", 11)) + { + ret = GLEW_ARB_gpu_shader5; + continue; + } +#endif +#ifdef GL_ARB_gpu_shader_fp64 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_shader_fp64", 15)) + { + ret = GLEW_ARB_gpu_shader_fp64; + continue; + } +#endif +#ifdef GL_ARB_half_float_pixel + if (_glewStrSame3(&pos, &len, (const GLubyte*)"half_float_pixel", 16)) + { + ret = GLEW_ARB_half_float_pixel; + continue; + } +#endif +#ifdef GL_ARB_half_float_vertex + if (_glewStrSame3(&pos, &len, (const GLubyte*)"half_float_vertex", 17)) + { + ret = GLEW_ARB_half_float_vertex; + continue; + } +#endif +#ifdef GL_ARB_imaging + if (_glewStrSame3(&pos, &len, (const GLubyte*)"imaging", 7)) + { + ret = GLEW_ARB_imaging; + continue; + } +#endif +#ifdef GL_ARB_instanced_arrays + if (_glewStrSame3(&pos, &len, (const GLubyte*)"instanced_arrays", 16)) + { + ret = GLEW_ARB_instanced_arrays; + continue; + } +#endif +#ifdef GL_ARB_map_buffer_range + if (_glewStrSame3(&pos, &len, (const GLubyte*)"map_buffer_range", 16)) + { + ret = GLEW_ARB_map_buffer_range; + continue; + } +#endif +#ifdef GL_ARB_matrix_palette + if (_glewStrSame3(&pos, &len, (const GLubyte*)"matrix_palette", 14)) + { + ret = GLEW_ARB_matrix_palette; + continue; + } +#endif +#ifdef GL_ARB_multisample + if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11)) + { + ret = GLEW_ARB_multisample; + continue; + } +#endif +#ifdef GL_ARB_multitexture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"multitexture", 12)) + { + ret = GLEW_ARB_multitexture; + continue; + } +#endif +#ifdef GL_ARB_occlusion_query + if (_glewStrSame3(&pos, &len, (const GLubyte*)"occlusion_query", 15)) + { + ret = GLEW_ARB_occlusion_query; + continue; + } +#endif +#ifdef GL_ARB_occlusion_query2 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"occlusion_query2", 16)) + { + ret = GLEW_ARB_occlusion_query2; + continue; + } +#endif +#ifdef GL_ARB_pixel_buffer_object + if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_buffer_object", 19)) + { + ret = GLEW_ARB_pixel_buffer_object; + continue; + } +#endif +#ifdef GL_ARB_point_parameters + if (_glewStrSame3(&pos, &len, (const GLubyte*)"point_parameters", 16)) + { + ret = GLEW_ARB_point_parameters; + continue; + } +#endif +#ifdef GL_ARB_point_sprite + if (_glewStrSame3(&pos, &len, (const GLubyte*)"point_sprite", 12)) + { + ret = GLEW_ARB_point_sprite; + continue; + } +#endif +#ifdef GL_ARB_provoking_vertex + if (_glewStrSame3(&pos, &len, (const GLubyte*)"provoking_vertex", 16)) + { + ret = GLEW_ARB_provoking_vertex; + continue; + } +#endif +#ifdef GL_ARB_sample_shading + if (_glewStrSame3(&pos, &len, (const GLubyte*)"sample_shading", 14)) + { + ret = GLEW_ARB_sample_shading; + continue; + } +#endif +#ifdef GL_ARB_sampler_objects + if (_glewStrSame3(&pos, &len, (const GLubyte*)"sampler_objects", 15)) + { + ret = GLEW_ARB_sampler_objects; + continue; + } +#endif +#ifdef GL_ARB_seamless_cube_map + if (_glewStrSame3(&pos, &len, (const GLubyte*)"seamless_cube_map", 17)) + { + ret = GLEW_ARB_seamless_cube_map; + continue; + } +#endif +#ifdef GL_ARB_shader_bit_encoding + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_bit_encoding", 19)) + { + ret = GLEW_ARB_shader_bit_encoding; + continue; + } +#endif +#ifdef GL_ARB_shader_objects + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_objects", 14)) + { + ret = GLEW_ARB_shader_objects; + continue; + } +#endif +#ifdef GL_ARB_shader_subroutine + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_subroutine", 17)) + { + ret = GLEW_ARB_shader_subroutine; + continue; + } +#endif +#ifdef GL_ARB_shader_texture_lod + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_texture_lod", 18)) + { + ret = GLEW_ARB_shader_texture_lod; + continue; + } +#endif +#ifdef GL_ARB_shading_language_100 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shading_language_100", 20)) + { + ret = GLEW_ARB_shading_language_100; + continue; + } +#endif +#ifdef GL_ARB_shading_language_include + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shading_language_include", 24)) + { + ret = GLEW_ARB_shading_language_include; + continue; + } +#endif +#ifdef GL_ARB_shadow + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shadow", 6)) + { + ret = GLEW_ARB_shadow; + continue; + } +#endif +#ifdef GL_ARB_shadow_ambient + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shadow_ambient", 14)) + { + ret = GLEW_ARB_shadow_ambient; + continue; + } +#endif +#ifdef GL_ARB_sync + if (_glewStrSame3(&pos, &len, (const GLubyte*)"sync", 4)) + { + ret = GLEW_ARB_sync; + continue; + } +#endif +#ifdef GL_ARB_tessellation_shader + if (_glewStrSame3(&pos, &len, (const GLubyte*)"tessellation_shader", 19)) + { + ret = GLEW_ARB_tessellation_shader; + continue; + } +#endif +#ifdef GL_ARB_texture_border_clamp + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_border_clamp", 20)) + { + ret = GLEW_ARB_texture_border_clamp; + continue; + } +#endif +#ifdef GL_ARB_texture_buffer_object + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_buffer_object", 21)) + { + ret = GLEW_ARB_texture_buffer_object; + continue; + } +#endif +#ifdef GL_ARB_texture_buffer_object_rgb32 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_buffer_object_rgb32", 27)) + { + ret = GLEW_ARB_texture_buffer_object_rgb32; + continue; + } +#endif +#ifdef GL_ARB_texture_compression + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression", 19)) + { + ret = GLEW_ARB_texture_compression; + continue; + } +#endif +#ifdef GL_ARB_texture_compression_bptc + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_bptc", 24)) + { + ret = GLEW_ARB_texture_compression_bptc; + continue; + } +#endif +#ifdef GL_ARB_texture_compression_rgtc + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_rgtc", 24)) + { + ret = GLEW_ARB_texture_compression_rgtc; + continue; + } +#endif +#ifdef GL_ARB_texture_cube_map + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_cube_map", 16)) + { + ret = GLEW_ARB_texture_cube_map; + continue; + } +#endif +#ifdef GL_ARB_texture_cube_map_array + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_cube_map_array", 22)) + { + ret = GLEW_ARB_texture_cube_map_array; + continue; + } +#endif +#ifdef GL_ARB_texture_env_add + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_add", 15)) + { + ret = GLEW_ARB_texture_env_add; + continue; + } +#endif +#ifdef GL_ARB_texture_env_combine + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_combine", 19)) + { + ret = GLEW_ARB_texture_env_combine; + continue; + } +#endif +#ifdef GL_ARB_texture_env_crossbar + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_crossbar", 20)) + { + ret = GLEW_ARB_texture_env_crossbar; + continue; + } +#endif +#ifdef GL_ARB_texture_env_dot3 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_dot3", 16)) + { + ret = GLEW_ARB_texture_env_dot3; + continue; + } +#endif +#ifdef GL_ARB_texture_float + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_float", 13)) + { + ret = GLEW_ARB_texture_float; + continue; + } +#endif +#ifdef GL_ARB_texture_gather + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_gather", 14)) + { + ret = GLEW_ARB_texture_gather; + continue; + } +#endif +#ifdef GL_ARB_texture_mirrored_repeat + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_mirrored_repeat", 23)) + { + ret = GLEW_ARB_texture_mirrored_repeat; + continue; + } +#endif +#ifdef GL_ARB_texture_multisample + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_multisample", 19)) + { + ret = GLEW_ARB_texture_multisample; + continue; + } +#endif +#ifdef GL_ARB_texture_non_power_of_two + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_non_power_of_two", 24)) + { + ret = GLEW_ARB_texture_non_power_of_two; + continue; + } +#endif +#ifdef GL_ARB_texture_query_lod + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_query_lod", 17)) + { + ret = GLEW_ARB_texture_query_lod; + continue; + } +#endif +#ifdef GL_ARB_texture_rectangle + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_rectangle", 17)) + { + ret = GLEW_ARB_texture_rectangle; + continue; + } +#endif +#ifdef GL_ARB_texture_rg + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_rg", 10)) + { + ret = GLEW_ARB_texture_rg; + continue; + } +#endif +#ifdef GL_ARB_texture_rgb10_a2ui + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_rgb10_a2ui", 18)) + { + ret = GLEW_ARB_texture_rgb10_a2ui; + continue; + } +#endif +#ifdef GL_ARB_texture_swizzle + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_swizzle", 15)) + { + ret = GLEW_ARB_texture_swizzle; + continue; + } +#endif +#ifdef GL_ARB_timer_query + if (_glewStrSame3(&pos, &len, (const GLubyte*)"timer_query", 11)) + { + ret = GLEW_ARB_timer_query; + continue; + } +#endif +#ifdef GL_ARB_transform_feedback2 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_feedback2", 19)) + { + ret = GLEW_ARB_transform_feedback2; + continue; + } +#endif +#ifdef GL_ARB_transform_feedback3 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_feedback3", 19)) + { + ret = GLEW_ARB_transform_feedback3; + continue; + } +#endif +#ifdef GL_ARB_transpose_matrix + if (_glewStrSame3(&pos, &len, (const GLubyte*)"transpose_matrix", 16)) + { + ret = GLEW_ARB_transpose_matrix; + continue; + } +#endif +#ifdef GL_ARB_uniform_buffer_object + if (_glewStrSame3(&pos, &len, (const GLubyte*)"uniform_buffer_object", 21)) + { + ret = GLEW_ARB_uniform_buffer_object; + continue; + } +#endif +#ifdef GL_ARB_vertex_array_bgra + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_bgra", 17)) + { + ret = GLEW_ARB_vertex_array_bgra; + continue; + } +#endif +#ifdef GL_ARB_vertex_array_object + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_object", 19)) + { + ret = GLEW_ARB_vertex_array_object; + continue; + } +#endif +#ifdef GL_ARB_vertex_blend + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_blend", 12)) + { + ret = GLEW_ARB_vertex_blend; + continue; + } +#endif +#ifdef GL_ARB_vertex_buffer_object + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_buffer_object", 20)) + { + ret = GLEW_ARB_vertex_buffer_object; + continue; + } +#endif +#ifdef GL_ARB_vertex_program + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program", 14)) + { + ret = GLEW_ARB_vertex_program; + continue; + } +#endif +#ifdef GL_ARB_vertex_shader + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_shader", 13)) + { + ret = GLEW_ARB_vertex_shader; + continue; + } +#endif +#ifdef GL_ARB_vertex_type_2_10_10_10_rev + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_type_2_10_10_10_rev", 26)) + { + ret = GLEW_ARB_vertex_type_2_10_10_10_rev; + continue; + } +#endif +#ifdef GL_ARB_window_pos + if (_glewStrSame3(&pos, &len, (const GLubyte*)"window_pos", 10)) + { + ret = GLEW_ARB_window_pos; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"ATIX_", 5)) + { +#ifdef GL_ATIX_point_sprites + if (_glewStrSame3(&pos, &len, (const GLubyte*)"point_sprites", 13)) + { + ret = GLEW_ATIX_point_sprites; + continue; + } +#endif +#ifdef GL_ATIX_texture_env_combine3 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_combine3", 20)) + { + ret = GLEW_ATIX_texture_env_combine3; + continue; + } +#endif +#ifdef GL_ATIX_texture_env_route + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_route", 17)) + { + ret = GLEW_ATIX_texture_env_route; + continue; + } +#endif +#ifdef GL_ATIX_vertex_shader_output_point_size + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_shader_output_point_size", 31)) + { + ret = GLEW_ATIX_vertex_shader_output_point_size; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"ATI_", 4)) + { +#ifdef GL_ATI_draw_buffers + if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_buffers", 12)) + { + ret = GLEW_ATI_draw_buffers; + continue; + } +#endif +#ifdef GL_ATI_element_array + if (_glewStrSame3(&pos, &len, (const GLubyte*)"element_array", 13)) + { + ret = GLEW_ATI_element_array; + continue; + } +#endif +#ifdef GL_ATI_envmap_bumpmap + if (_glewStrSame3(&pos, &len, (const GLubyte*)"envmap_bumpmap", 14)) + { + ret = GLEW_ATI_envmap_bumpmap; + continue; + } +#endif +#ifdef GL_ATI_fragment_shader + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_shader", 15)) + { + ret = GLEW_ATI_fragment_shader; + continue; + } +#endif +#ifdef GL_ATI_map_object_buffer + if (_glewStrSame3(&pos, &len, (const GLubyte*)"map_object_buffer", 17)) + { + ret = GLEW_ATI_map_object_buffer; + continue; + } +#endif +#ifdef GL_ATI_meminfo + if (_glewStrSame3(&pos, &len, (const GLubyte*)"meminfo", 7)) + { + ret = GLEW_ATI_meminfo; + continue; + } +#endif +#ifdef GL_ATI_pn_triangles + if (_glewStrSame3(&pos, &len, (const GLubyte*)"pn_triangles", 12)) + { + ret = GLEW_ATI_pn_triangles; + continue; + } +#endif +#ifdef GL_ATI_separate_stencil + if (_glewStrSame3(&pos, &len, (const GLubyte*)"separate_stencil", 16)) + { + ret = GLEW_ATI_separate_stencil; + continue; + } +#endif +#ifdef GL_ATI_shader_texture_lod + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_texture_lod", 18)) + { + ret = GLEW_ATI_shader_texture_lod; + continue; + } +#endif +#ifdef GL_ATI_text_fragment_shader + if (_glewStrSame3(&pos, &len, (const GLubyte*)"text_fragment_shader", 20)) + { + ret = GLEW_ATI_text_fragment_shader; + continue; + } +#endif +#ifdef GL_ATI_texture_compression_3dc + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_3dc", 23)) + { + ret = GLEW_ATI_texture_compression_3dc; + continue; + } +#endif +#ifdef GL_ATI_texture_env_combine3 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_combine3", 20)) + { + ret = GLEW_ATI_texture_env_combine3; + continue; + } +#endif +#ifdef GL_ATI_texture_float + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_float", 13)) + { + ret = GLEW_ATI_texture_float; + continue; + } +#endif +#ifdef GL_ATI_texture_mirror_once + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_mirror_once", 19)) + { + ret = GLEW_ATI_texture_mirror_once; + continue; + } +#endif +#ifdef GL_ATI_vertex_array_object + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_object", 19)) + { + ret = GLEW_ATI_vertex_array_object; + continue; + } +#endif +#ifdef GL_ATI_vertex_attrib_array_object + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_attrib_array_object", 26)) + { + ret = GLEW_ATI_vertex_attrib_array_object; + continue; + } +#endif +#ifdef GL_ATI_vertex_streams + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_streams", 14)) + { + ret = GLEW_ATI_vertex_streams; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"EXT_", 4)) + { +#ifdef GL_EXT_422_pixels + if (_glewStrSame3(&pos, &len, (const GLubyte*)"422_pixels", 10)) + { + ret = GLEW_EXT_422_pixels; + continue; + } +#endif +#ifdef GL_EXT_Cg_shader + if (_glewStrSame3(&pos, &len, (const GLubyte*)"Cg_shader", 9)) + { + ret = GLEW_EXT_Cg_shader; + continue; + } +#endif +#ifdef GL_EXT_abgr + if (_glewStrSame3(&pos, &len, (const GLubyte*)"abgr", 4)) + { + ret = GLEW_EXT_abgr; + continue; + } +#endif +#ifdef GL_EXT_bgra + if (_glewStrSame3(&pos, &len, (const GLubyte*)"bgra", 4)) + { + ret = GLEW_EXT_bgra; + continue; + } +#endif +#ifdef GL_EXT_bindable_uniform + if (_glewStrSame3(&pos, &len, (const GLubyte*)"bindable_uniform", 16)) + { + ret = GLEW_EXT_bindable_uniform; + continue; + } +#endif +#ifdef GL_EXT_blend_color + if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_color", 11)) + { + ret = GLEW_EXT_blend_color; + continue; + } +#endif +#ifdef GL_EXT_blend_equation_separate + if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_equation_separate", 23)) + { + ret = GLEW_EXT_blend_equation_separate; + continue; + } +#endif +#ifdef GL_EXT_blend_func_separate + if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_func_separate", 19)) + { + ret = GLEW_EXT_blend_func_separate; + continue; + } +#endif +#ifdef GL_EXT_blend_logic_op + if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_logic_op", 14)) + { + ret = GLEW_EXT_blend_logic_op; + continue; + } +#endif +#ifdef GL_EXT_blend_minmax + if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_minmax", 12)) + { + ret = GLEW_EXT_blend_minmax; + continue; + } +#endif +#ifdef GL_EXT_blend_subtract + if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_subtract", 14)) + { + ret = GLEW_EXT_blend_subtract; + continue; + } +#endif +#ifdef GL_EXT_clip_volume_hint + if (_glewStrSame3(&pos, &len, (const GLubyte*)"clip_volume_hint", 16)) + { + ret = GLEW_EXT_clip_volume_hint; + continue; + } +#endif +#ifdef GL_EXT_cmyka + if (_glewStrSame3(&pos, &len, (const GLubyte*)"cmyka", 5)) + { + ret = GLEW_EXT_cmyka; + continue; + } +#endif +#ifdef GL_EXT_color_subtable + if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_subtable", 14)) + { + ret = GLEW_EXT_color_subtable; + continue; + } +#endif +#ifdef GL_EXT_compiled_vertex_array + if (_glewStrSame3(&pos, &len, (const GLubyte*)"compiled_vertex_array", 21)) + { + ret = GLEW_EXT_compiled_vertex_array; + continue; + } +#endif +#ifdef GL_EXT_convolution + if (_glewStrSame3(&pos, &len, (const GLubyte*)"convolution", 11)) + { + ret = GLEW_EXT_convolution; + continue; + } +#endif +#ifdef GL_EXT_coordinate_frame + if (_glewStrSame3(&pos, &len, (const GLubyte*)"coordinate_frame", 16)) + { + ret = GLEW_EXT_coordinate_frame; + continue; + } +#endif +#ifdef GL_EXT_copy_texture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_texture", 12)) + { + ret = GLEW_EXT_copy_texture; + continue; + } +#endif +#ifdef GL_EXT_cull_vertex + if (_glewStrSame3(&pos, &len, (const GLubyte*)"cull_vertex", 11)) + { + ret = GLEW_EXT_cull_vertex; + continue; + } +#endif +#ifdef GL_EXT_depth_bounds_test + if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_bounds_test", 17)) + { + ret = GLEW_EXT_depth_bounds_test; + continue; + } +#endif +#ifdef GL_EXT_direct_state_access + if (_glewStrSame3(&pos, &len, (const GLubyte*)"direct_state_access", 19)) + { + ret = GLEW_EXT_direct_state_access; + continue; + } +#endif +#ifdef GL_EXT_draw_buffers2 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_buffers2", 13)) + { + ret = GLEW_EXT_draw_buffers2; + continue; + } +#endif +#ifdef GL_EXT_draw_instanced + if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_instanced", 14)) + { + ret = GLEW_EXT_draw_instanced; + continue; + } +#endif +#ifdef GL_EXT_draw_range_elements + if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_range_elements", 19)) + { + ret = GLEW_EXT_draw_range_elements; + continue; + } +#endif +#ifdef GL_EXT_fog_coord + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fog_coord", 9)) + { + ret = GLEW_EXT_fog_coord; + continue; + } +#endif +#ifdef GL_EXT_fragment_lighting + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_lighting", 17)) + { + ret = GLEW_EXT_fragment_lighting; + continue; + } +#endif +#ifdef GL_EXT_framebuffer_blit + if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_blit", 16)) + { + ret = GLEW_EXT_framebuffer_blit; + continue; + } +#endif +#ifdef GL_EXT_framebuffer_multisample + if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_multisample", 23)) + { + ret = GLEW_EXT_framebuffer_multisample; + continue; + } +#endif +#ifdef GL_EXT_framebuffer_object + if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_object", 18)) + { + ret = GLEW_EXT_framebuffer_object; + continue; + } +#endif +#ifdef GL_EXT_framebuffer_sRGB + if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_sRGB", 16)) + { + ret = GLEW_EXT_framebuffer_sRGB; + continue; + } +#endif +#ifdef GL_EXT_geometry_shader4 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"geometry_shader4", 16)) + { + ret = GLEW_EXT_geometry_shader4; + continue; + } +#endif +#ifdef GL_EXT_gpu_program_parameters + if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_program_parameters", 22)) + { + ret = GLEW_EXT_gpu_program_parameters; + continue; + } +#endif +#ifdef GL_EXT_gpu_shader4 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_shader4", 11)) + { + ret = GLEW_EXT_gpu_shader4; + continue; + } +#endif +#ifdef GL_EXT_histogram + if (_glewStrSame3(&pos, &len, (const GLubyte*)"histogram", 9)) + { + ret = GLEW_EXT_histogram; + continue; + } +#endif +#ifdef GL_EXT_index_array_formats + if (_glewStrSame3(&pos, &len, (const GLubyte*)"index_array_formats", 19)) + { + ret = GLEW_EXT_index_array_formats; + continue; + } +#endif +#ifdef GL_EXT_index_func + if (_glewStrSame3(&pos, &len, (const GLubyte*)"index_func", 10)) + { + ret = GLEW_EXT_index_func; + continue; + } +#endif +#ifdef GL_EXT_index_material + if (_glewStrSame3(&pos, &len, (const GLubyte*)"index_material", 14)) + { + ret = GLEW_EXT_index_material; + continue; + } +#endif +#ifdef GL_EXT_index_texture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"index_texture", 13)) + { + ret = GLEW_EXT_index_texture; + continue; + } +#endif +#ifdef GL_EXT_light_texture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"light_texture", 13)) + { + ret = GLEW_EXT_light_texture; + continue; + } +#endif +#ifdef GL_EXT_misc_attribute + if (_glewStrSame3(&pos, &len, (const GLubyte*)"misc_attribute", 14)) + { + ret = GLEW_EXT_misc_attribute; + continue; + } +#endif +#ifdef GL_EXT_multi_draw_arrays + if (_glewStrSame3(&pos, &len, (const GLubyte*)"multi_draw_arrays", 17)) + { + ret = GLEW_EXT_multi_draw_arrays; + continue; + } +#endif +#ifdef GL_EXT_multisample + if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11)) + { + ret = GLEW_EXT_multisample; + continue; + } +#endif +#ifdef GL_EXT_packed_depth_stencil + if (_glewStrSame3(&pos, &len, (const GLubyte*)"packed_depth_stencil", 20)) + { + ret = GLEW_EXT_packed_depth_stencil; + continue; + } +#endif +#ifdef GL_EXT_packed_float + if (_glewStrSame3(&pos, &len, (const GLubyte*)"packed_float", 12)) + { + ret = GLEW_EXT_packed_float; + continue; + } +#endif +#ifdef GL_EXT_packed_pixels + if (_glewStrSame3(&pos, &len, (const GLubyte*)"packed_pixels", 13)) + { + ret = GLEW_EXT_packed_pixels; + continue; + } +#endif +#ifdef GL_EXT_paletted_texture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"paletted_texture", 16)) + { + ret = GLEW_EXT_paletted_texture; + continue; + } +#endif +#ifdef GL_EXT_pixel_buffer_object + if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_buffer_object", 19)) + { + ret = GLEW_EXT_pixel_buffer_object; + continue; + } +#endif +#ifdef GL_EXT_pixel_transform + if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_transform", 15)) + { + ret = GLEW_EXT_pixel_transform; + continue; + } +#endif +#ifdef GL_EXT_pixel_transform_color_table + if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_transform_color_table", 27)) + { + ret = GLEW_EXT_pixel_transform_color_table; + continue; + } +#endif +#ifdef GL_EXT_point_parameters + if (_glewStrSame3(&pos, &len, (const GLubyte*)"point_parameters", 16)) + { + ret = GLEW_EXT_point_parameters; + continue; + } +#endif +#ifdef GL_EXT_polygon_offset + if (_glewStrSame3(&pos, &len, (const GLubyte*)"polygon_offset", 14)) + { + ret = GLEW_EXT_polygon_offset; + continue; + } +#endif +#ifdef GL_EXT_provoking_vertex + if (_glewStrSame3(&pos, &len, (const GLubyte*)"provoking_vertex", 16)) + { + ret = GLEW_EXT_provoking_vertex; + continue; + } +#endif +#ifdef GL_EXT_rescale_normal + if (_glewStrSame3(&pos, &len, (const GLubyte*)"rescale_normal", 14)) + { + ret = GLEW_EXT_rescale_normal; + continue; + } +#endif +#ifdef GL_EXT_scene_marker + if (_glewStrSame3(&pos, &len, (const GLubyte*)"scene_marker", 12)) + { + ret = GLEW_EXT_scene_marker; + continue; + } +#endif +#ifdef GL_EXT_secondary_color + if (_glewStrSame3(&pos, &len, (const GLubyte*)"secondary_color", 15)) + { + ret = GLEW_EXT_secondary_color; + continue; + } +#endif +#ifdef GL_EXT_separate_shader_objects + if (_glewStrSame3(&pos, &len, (const GLubyte*)"separate_shader_objects", 23)) + { + ret = GLEW_EXT_separate_shader_objects; + continue; + } +#endif +#ifdef GL_EXT_separate_specular_color + if (_glewStrSame3(&pos, &len, (const GLubyte*)"separate_specular_color", 23)) + { + ret = GLEW_EXT_separate_specular_color; + continue; + } +#endif +#ifdef GL_EXT_shader_image_load_store + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_image_load_store", 23)) + { + ret = GLEW_EXT_shader_image_load_store; + continue; + } +#endif +#ifdef GL_EXT_shadow_funcs + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shadow_funcs", 12)) + { + ret = GLEW_EXT_shadow_funcs; + continue; + } +#endif +#ifdef GL_EXT_shared_texture_palette + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shared_texture_palette", 22)) + { + ret = GLEW_EXT_shared_texture_palette; + continue; + } +#endif +#ifdef GL_EXT_stencil_clear_tag + if (_glewStrSame3(&pos, &len, (const GLubyte*)"stencil_clear_tag", 17)) + { + ret = GLEW_EXT_stencil_clear_tag; + continue; + } +#endif +#ifdef GL_EXT_stencil_two_side + if (_glewStrSame3(&pos, &len, (const GLubyte*)"stencil_two_side", 16)) + { + ret = GLEW_EXT_stencil_two_side; + continue; + } +#endif +#ifdef GL_EXT_stencil_wrap + if (_glewStrSame3(&pos, &len, (const GLubyte*)"stencil_wrap", 12)) + { + ret = GLEW_EXT_stencil_wrap; + continue; + } +#endif +#ifdef GL_EXT_subtexture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"subtexture", 10)) + { + ret = GLEW_EXT_subtexture; + continue; + } +#endif +#ifdef GL_EXT_texture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture", 7)) + { + ret = GLEW_EXT_texture; + continue; + } +#endif +#ifdef GL_EXT_texture3D + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture3D", 9)) + { + ret = GLEW_EXT_texture3D; + continue; + } +#endif +#ifdef GL_EXT_texture_array + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_array", 13)) + { + ret = GLEW_EXT_texture_array; + continue; + } +#endif +#ifdef GL_EXT_texture_buffer_object + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_buffer_object", 21)) + { + ret = GLEW_EXT_texture_buffer_object; + continue; + } +#endif +#ifdef GL_EXT_texture_compression_dxt1 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_dxt1", 24)) + { + ret = GLEW_EXT_texture_compression_dxt1; + continue; + } +#endif +#ifdef GL_EXT_texture_compression_latc + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_latc", 24)) + { + ret = GLEW_EXT_texture_compression_latc; + continue; + } +#endif +#ifdef GL_EXT_texture_compression_rgtc + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_rgtc", 24)) + { + ret = GLEW_EXT_texture_compression_rgtc; + continue; + } +#endif +#ifdef GL_EXT_texture_compression_s3tc + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_s3tc", 24)) + { + ret = GLEW_EXT_texture_compression_s3tc; + continue; + } +#endif +#ifdef GL_EXT_texture_cube_map + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_cube_map", 16)) + { + ret = GLEW_EXT_texture_cube_map; + continue; + } +#endif +#ifdef GL_EXT_texture_edge_clamp + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_edge_clamp", 18)) + { + ret = GLEW_EXT_texture_edge_clamp; + continue; + } +#endif +#ifdef GL_EXT_texture_env + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env", 11)) + { + ret = GLEW_EXT_texture_env; + continue; + } +#endif +#ifdef GL_EXT_texture_env_add + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_add", 15)) + { + ret = GLEW_EXT_texture_env_add; + continue; + } +#endif +#ifdef GL_EXT_texture_env_combine + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_combine", 19)) + { + ret = GLEW_EXT_texture_env_combine; + continue; + } +#endif +#ifdef GL_EXT_texture_env_dot3 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_dot3", 16)) + { + ret = GLEW_EXT_texture_env_dot3; + continue; + } +#endif +#ifdef GL_EXT_texture_filter_anisotropic + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_filter_anisotropic", 26)) + { + ret = GLEW_EXT_texture_filter_anisotropic; + continue; + } +#endif +#ifdef GL_EXT_texture_integer + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_integer", 15)) + { + ret = GLEW_EXT_texture_integer; + continue; + } +#endif +#ifdef GL_EXT_texture_lod_bias + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_lod_bias", 16)) + { + ret = GLEW_EXT_texture_lod_bias; + continue; + } +#endif +#ifdef GL_EXT_texture_mirror_clamp + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_mirror_clamp", 20)) + { + ret = GLEW_EXT_texture_mirror_clamp; + continue; + } +#endif +#ifdef GL_EXT_texture_object + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_object", 14)) + { + ret = GLEW_EXT_texture_object; + continue; + } +#endif +#ifdef GL_EXT_texture_perturb_normal + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_perturb_normal", 22)) + { + ret = GLEW_EXT_texture_perturb_normal; + continue; + } +#endif +#ifdef GL_EXT_texture_rectangle + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_rectangle", 17)) + { + ret = GLEW_EXT_texture_rectangle; + continue; + } +#endif +#ifdef GL_EXT_texture_sRGB + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_sRGB", 12)) + { + ret = GLEW_EXT_texture_sRGB; + continue; + } +#endif +#ifdef GL_EXT_texture_shared_exponent + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_shared_exponent", 23)) + { + ret = GLEW_EXT_texture_shared_exponent; + continue; + } +#endif +#ifdef GL_EXT_texture_snorm + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_snorm", 13)) + { + ret = GLEW_EXT_texture_snorm; + continue; + } +#endif +#ifdef GL_EXT_texture_swizzle + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_swizzle", 15)) + { + ret = GLEW_EXT_texture_swizzle; + continue; + } +#endif +#ifdef GL_EXT_timer_query + if (_glewStrSame3(&pos, &len, (const GLubyte*)"timer_query", 11)) + { + ret = GLEW_EXT_timer_query; + continue; + } +#endif +#ifdef GL_EXT_transform_feedback + if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_feedback", 18)) + { + ret = GLEW_EXT_transform_feedback; + continue; + } +#endif +#ifdef GL_EXT_vertex_array + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array", 12)) + { + ret = GLEW_EXT_vertex_array; + continue; + } +#endif +#ifdef GL_EXT_vertex_array_bgra + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_bgra", 17)) + { + ret = GLEW_EXT_vertex_array_bgra; + continue; + } +#endif +#ifdef GL_EXT_vertex_attrib_64bit + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_attrib_64bit", 19)) + { + ret = GLEW_EXT_vertex_attrib_64bit; + continue; + } +#endif +#ifdef GL_EXT_vertex_shader + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_shader", 13)) + { + ret = GLEW_EXT_vertex_shader; + continue; + } +#endif +#ifdef GL_EXT_vertex_weighting + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_weighting", 16)) + { + ret = GLEW_EXT_vertex_weighting; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"GREMEDY_", 8)) + { +#ifdef GL_GREMEDY_frame_terminator + if (_glewStrSame3(&pos, &len, (const GLubyte*)"frame_terminator", 16)) + { + ret = GLEW_GREMEDY_frame_terminator; + continue; + } +#endif +#ifdef GL_GREMEDY_string_marker + if (_glewStrSame3(&pos, &len, (const GLubyte*)"string_marker", 13)) + { + ret = GLEW_GREMEDY_string_marker; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"HP_", 3)) + { +#ifdef GL_HP_convolution_border_modes + if (_glewStrSame3(&pos, &len, (const GLubyte*)"convolution_border_modes", 24)) + { + ret = GLEW_HP_convolution_border_modes; + continue; + } +#endif +#ifdef GL_HP_image_transform + if (_glewStrSame3(&pos, &len, (const GLubyte*)"image_transform", 15)) + { + ret = GLEW_HP_image_transform; + continue; + } +#endif +#ifdef GL_HP_occlusion_test + if (_glewStrSame3(&pos, &len, (const GLubyte*)"occlusion_test", 14)) + { + ret = GLEW_HP_occlusion_test; + continue; + } +#endif +#ifdef GL_HP_texture_lighting + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_lighting", 16)) + { + ret = GLEW_HP_texture_lighting; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"IBM_", 4)) + { +#ifdef GL_IBM_cull_vertex + if (_glewStrSame3(&pos, &len, (const GLubyte*)"cull_vertex", 11)) + { + ret = GLEW_IBM_cull_vertex; + continue; + } +#endif +#ifdef GL_IBM_multimode_draw_arrays + if (_glewStrSame3(&pos, &len, (const GLubyte*)"multimode_draw_arrays", 21)) + { + ret = GLEW_IBM_multimode_draw_arrays; + continue; + } +#endif +#ifdef GL_IBM_rasterpos_clip + if (_glewStrSame3(&pos, &len, (const GLubyte*)"rasterpos_clip", 14)) + { + ret = GLEW_IBM_rasterpos_clip; + continue; + } +#endif +#ifdef GL_IBM_static_data + if (_glewStrSame3(&pos, &len, (const GLubyte*)"static_data", 11)) + { + ret = GLEW_IBM_static_data; + continue; + } +#endif +#ifdef GL_IBM_texture_mirrored_repeat + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_mirrored_repeat", 23)) + { + ret = GLEW_IBM_texture_mirrored_repeat; + continue; + } +#endif +#ifdef GL_IBM_vertex_array_lists + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_lists", 18)) + { + ret = GLEW_IBM_vertex_array_lists; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"INGR_", 5)) + { +#ifdef GL_INGR_color_clamp + if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_clamp", 11)) + { + ret = GLEW_INGR_color_clamp; + continue; + } +#endif +#ifdef GL_INGR_interlace_read + if (_glewStrSame3(&pos, &len, (const GLubyte*)"interlace_read", 14)) + { + ret = GLEW_INGR_interlace_read; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"INTEL_", 6)) + { +#ifdef GL_INTEL_parallel_arrays + if (_glewStrSame3(&pos, &len, (const GLubyte*)"parallel_arrays", 15)) + { + ret = GLEW_INTEL_parallel_arrays; + continue; + } +#endif +#ifdef GL_INTEL_texture_scissor + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_scissor", 15)) + { + ret = GLEW_INTEL_texture_scissor; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"KTX_", 4)) + { +#ifdef GL_KTX_buffer_region + if (_glewStrSame3(&pos, &len, (const GLubyte*)"buffer_region", 13)) + { + ret = GLEW_KTX_buffer_region; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"MESAX_", 6)) + { +#ifdef GL_MESAX_texture_stack + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_stack", 13)) + { + ret = GLEW_MESAX_texture_stack; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"MESA_", 5)) + { +#ifdef GL_MESA_pack_invert + if (_glewStrSame3(&pos, &len, (const GLubyte*)"pack_invert", 11)) + { + ret = GLEW_MESA_pack_invert; + continue; + } +#endif +#ifdef GL_MESA_resize_buffers + if (_glewStrSame3(&pos, &len, (const GLubyte*)"resize_buffers", 14)) + { + ret = GLEW_MESA_resize_buffers; + continue; + } +#endif +#ifdef GL_MESA_window_pos + if (_glewStrSame3(&pos, &len, (const GLubyte*)"window_pos", 10)) + { + ret = GLEW_MESA_window_pos; + continue; + } +#endif +#ifdef GL_MESA_ycbcr_texture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"ycbcr_texture", 13)) + { + ret = GLEW_MESA_ycbcr_texture; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"NV_", 3)) + { +#ifdef GL_NV_blend_square + if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_square", 12)) + { + ret = GLEW_NV_blend_square; + continue; + } +#endif +#ifdef GL_NV_conditional_render + if (_glewStrSame3(&pos, &len, (const GLubyte*)"conditional_render", 18)) + { + ret = GLEW_NV_conditional_render; + continue; + } +#endif +#ifdef GL_NV_copy_depth_to_color + if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_depth_to_color", 19)) + { + ret = GLEW_NV_copy_depth_to_color; + continue; + } +#endif +#ifdef GL_NV_copy_image + if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_image", 10)) + { + ret = GLEW_NV_copy_image; + continue; + } +#endif +#ifdef GL_NV_depth_buffer_float + if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_buffer_float", 18)) + { + ret = GLEW_NV_depth_buffer_float; + continue; + } +#endif +#ifdef GL_NV_depth_clamp + if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_clamp", 11)) + { + ret = GLEW_NV_depth_clamp; + continue; + } +#endif +#ifdef GL_NV_depth_range_unclamped + if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_range_unclamped", 21)) + { + ret = GLEW_NV_depth_range_unclamped; + continue; + } +#endif +#ifdef GL_NV_evaluators + if (_glewStrSame3(&pos, &len, (const GLubyte*)"evaluators", 10)) + { + ret = GLEW_NV_evaluators; + continue; + } +#endif +#ifdef GL_NV_explicit_multisample + if (_glewStrSame3(&pos, &len, (const GLubyte*)"explicit_multisample", 20)) + { + ret = GLEW_NV_explicit_multisample; + continue; + } +#endif +#ifdef GL_NV_fence + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fence", 5)) + { + ret = GLEW_NV_fence; + continue; + } +#endif +#ifdef GL_NV_float_buffer + if (_glewStrSame3(&pos, &len, (const GLubyte*)"float_buffer", 12)) + { + ret = GLEW_NV_float_buffer; + continue; + } +#endif +#ifdef GL_NV_fog_distance + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fog_distance", 12)) + { + ret = GLEW_NV_fog_distance; + continue; + } +#endif +#ifdef GL_NV_fragment_program + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_program", 16)) + { + ret = GLEW_NV_fragment_program; + continue; + } +#endif +#ifdef GL_NV_fragment_program2 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_program2", 17)) + { + ret = GLEW_NV_fragment_program2; + continue; + } +#endif +#ifdef GL_NV_fragment_program4 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_program4", 17)) + { + ret = GLEW_NV_fragment_program4; + continue; + } +#endif +#ifdef GL_NV_fragment_program_option + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_program_option", 23)) + { + ret = GLEW_NV_fragment_program_option; + continue; + } +#endif +#ifdef GL_NV_framebuffer_multisample_coverage + if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_multisample_coverage", 32)) + { + ret = GLEW_NV_framebuffer_multisample_coverage; + continue; + } +#endif +#ifdef GL_NV_geometry_program4 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"geometry_program4", 17)) + { + ret = GLEW_NV_geometry_program4; + continue; + } +#endif +#ifdef GL_NV_geometry_shader4 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"geometry_shader4", 16)) + { + ret = GLEW_NV_geometry_shader4; + continue; + } +#endif +#ifdef GL_NV_gpu_program4 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_program4", 12)) + { + ret = GLEW_NV_gpu_program4; + continue; + } +#endif +#ifdef GL_NV_gpu_program5 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_program5", 12)) + { + ret = GLEW_NV_gpu_program5; + continue; + } +#endif +#ifdef GL_NV_gpu_program_fp64 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_program_fp64", 16)) + { + ret = GLEW_NV_gpu_program_fp64; + continue; + } +#endif +#ifdef GL_NV_gpu_shader5 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_shader5", 11)) + { + ret = GLEW_NV_gpu_shader5; + continue; + } +#endif +#ifdef GL_NV_half_float + if (_glewStrSame3(&pos, &len, (const GLubyte*)"half_float", 10)) + { + ret = GLEW_NV_half_float; + continue; + } +#endif +#ifdef GL_NV_light_max_exponent + if (_glewStrSame3(&pos, &len, (const GLubyte*)"light_max_exponent", 18)) + { + ret = GLEW_NV_light_max_exponent; + continue; + } +#endif +#ifdef GL_NV_multisample_coverage + if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample_coverage", 20)) + { + ret = GLEW_NV_multisample_coverage; + continue; + } +#endif +#ifdef GL_NV_multisample_filter_hint + if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample_filter_hint", 23)) + { + ret = GLEW_NV_multisample_filter_hint; + continue; + } +#endif +#ifdef GL_NV_occlusion_query + if (_glewStrSame3(&pos, &len, (const GLubyte*)"occlusion_query", 15)) + { + ret = GLEW_NV_occlusion_query; + continue; + } +#endif +#ifdef GL_NV_packed_depth_stencil + if (_glewStrSame3(&pos, &len, (const GLubyte*)"packed_depth_stencil", 20)) + { + ret = GLEW_NV_packed_depth_stencil; + continue; + } +#endif +#ifdef GL_NV_parameter_buffer_object + if (_glewStrSame3(&pos, &len, (const GLubyte*)"parameter_buffer_object", 23)) + { + ret = GLEW_NV_parameter_buffer_object; + continue; + } +#endif +#ifdef GL_NV_parameter_buffer_object2 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"parameter_buffer_object2", 24)) + { + ret = GLEW_NV_parameter_buffer_object2; + continue; + } +#endif +#ifdef GL_NV_pixel_data_range + if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_data_range", 16)) + { + ret = GLEW_NV_pixel_data_range; + continue; + } +#endif +#ifdef GL_NV_point_sprite + if (_glewStrSame3(&pos, &len, (const GLubyte*)"point_sprite", 12)) + { + ret = GLEW_NV_point_sprite; + continue; + } +#endif +#ifdef GL_NV_present_video + if (_glewStrSame3(&pos, &len, (const GLubyte*)"present_video", 13)) + { + ret = GLEW_NV_present_video; + continue; + } +#endif +#ifdef GL_NV_primitive_restart + if (_glewStrSame3(&pos, &len, (const GLubyte*)"primitive_restart", 17)) + { + ret = GLEW_NV_primitive_restart; + continue; + } +#endif +#ifdef GL_NV_register_combiners + if (_glewStrSame3(&pos, &len, (const GLubyte*)"register_combiners", 18)) + { + ret = GLEW_NV_register_combiners; + continue; + } +#endif +#ifdef GL_NV_register_combiners2 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"register_combiners2", 19)) + { + ret = GLEW_NV_register_combiners2; + continue; + } +#endif +#ifdef GL_NV_shader_buffer_load + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_buffer_load", 18)) + { + ret = GLEW_NV_shader_buffer_load; + continue; + } +#endif +#ifdef GL_NV_tessellation_program5 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"tessellation_program5", 21)) + { + ret = GLEW_NV_tessellation_program5; + continue; + } +#endif +#ifdef GL_NV_texgen_emboss + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texgen_emboss", 13)) + { + ret = GLEW_NV_texgen_emboss; + continue; + } +#endif +#ifdef GL_NV_texgen_reflection + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texgen_reflection", 17)) + { + ret = GLEW_NV_texgen_reflection; + continue; + } +#endif +#ifdef GL_NV_texture_barrier + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_barrier", 15)) + { + ret = GLEW_NV_texture_barrier; + continue; + } +#endif +#ifdef GL_NV_texture_compression_vtc + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_vtc", 23)) + { + ret = GLEW_NV_texture_compression_vtc; + continue; + } +#endif +#ifdef GL_NV_texture_env_combine4 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_combine4", 20)) + { + ret = GLEW_NV_texture_env_combine4; + continue; + } +#endif +#ifdef GL_NV_texture_expand_normal + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_expand_normal", 21)) + { + ret = GLEW_NV_texture_expand_normal; + continue; + } +#endif +#ifdef GL_NV_texture_rectangle + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_rectangle", 17)) + { + ret = GLEW_NV_texture_rectangle; + continue; + } +#endif +#ifdef GL_NV_texture_shader + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_shader", 14)) + { + ret = GLEW_NV_texture_shader; + continue; + } +#endif +#ifdef GL_NV_texture_shader2 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_shader2", 15)) + { + ret = GLEW_NV_texture_shader2; + continue; + } +#endif +#ifdef GL_NV_texture_shader3 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_shader3", 15)) + { + ret = GLEW_NV_texture_shader3; + continue; + } +#endif +#ifdef GL_NV_transform_feedback + if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_feedback", 18)) + { + ret = GLEW_NV_transform_feedback; + continue; + } +#endif +#ifdef GL_NV_transform_feedback2 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_feedback2", 19)) + { + ret = GLEW_NV_transform_feedback2; + continue; + } +#endif +#ifdef GL_NV_vdpau_interop + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vdpau_interop", 13)) + { + ret = GLEW_NV_vdpau_interop; + continue; + } +#endif +#ifdef GL_NV_vertex_array_range + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_range", 18)) + { + ret = GLEW_NV_vertex_array_range; + continue; + } +#endif +#ifdef GL_NV_vertex_array_range2 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_range2", 19)) + { + ret = GLEW_NV_vertex_array_range2; + continue; + } +#endif +#ifdef GL_NV_vertex_attrib_integer_64bit + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_attrib_integer_64bit", 27)) + { + ret = GLEW_NV_vertex_attrib_integer_64bit; + continue; + } +#endif +#ifdef GL_NV_vertex_buffer_unified_memory + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_buffer_unified_memory", 28)) + { + ret = GLEW_NV_vertex_buffer_unified_memory; + continue; + } +#endif +#ifdef GL_NV_vertex_program + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program", 14)) + { + ret = GLEW_NV_vertex_program; + continue; + } +#endif +#ifdef GL_NV_vertex_program1_1 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program1_1", 17)) + { + ret = GLEW_NV_vertex_program1_1; + continue; + } +#endif +#ifdef GL_NV_vertex_program2 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program2", 15)) + { + ret = GLEW_NV_vertex_program2; + continue; + } +#endif +#ifdef GL_NV_vertex_program2_option + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program2_option", 22)) + { + ret = GLEW_NV_vertex_program2_option; + continue; + } +#endif +#ifdef GL_NV_vertex_program3 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program3", 15)) + { + ret = GLEW_NV_vertex_program3; + continue; + } +#endif +#ifdef GL_NV_vertex_program4 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program4", 15)) + { + ret = GLEW_NV_vertex_program4; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"OES_", 4)) + { +#ifdef GL_OES_byte_coordinates + if (_glewStrSame3(&pos, &len, (const GLubyte*)"byte_coordinates", 16)) + { + ret = GLEW_OES_byte_coordinates; + continue; + } +#endif +#ifdef GL_OES_compressed_paletted_texture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"compressed_paletted_texture", 27)) + { + ret = GLEW_OES_compressed_paletted_texture; + continue; + } +#endif +#ifdef GL_OES_read_format + if (_glewStrSame3(&pos, &len, (const GLubyte*)"read_format", 11)) + { + ret = GLEW_OES_read_format; + continue; + } +#endif +#ifdef GL_OES_single_precision + if (_glewStrSame3(&pos, &len, (const GLubyte*)"single_precision", 16)) + { + ret = GLEW_OES_single_precision; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"OML_", 4)) + { +#ifdef GL_OML_interlace + if (_glewStrSame3(&pos, &len, (const GLubyte*)"interlace", 9)) + { + ret = GLEW_OML_interlace; + continue; + } +#endif +#ifdef GL_OML_resample + if (_glewStrSame3(&pos, &len, (const GLubyte*)"resample", 8)) + { + ret = GLEW_OML_resample; + continue; + } +#endif +#ifdef GL_OML_subsample + if (_glewStrSame3(&pos, &len, (const GLubyte*)"subsample", 9)) + { + ret = GLEW_OML_subsample; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"PGI_", 4)) + { +#ifdef GL_PGI_misc_hints + if (_glewStrSame3(&pos, &len, (const GLubyte*)"misc_hints", 10)) + { + ret = GLEW_PGI_misc_hints; + continue; + } +#endif +#ifdef GL_PGI_vertex_hints + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_hints", 12)) + { + ret = GLEW_PGI_vertex_hints; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"REND_", 5)) + { +#ifdef GL_REND_screen_coordinates + if (_glewStrSame3(&pos, &len, (const GLubyte*)"screen_coordinates", 18)) + { + ret = GLEW_REND_screen_coordinates; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"S3_", 3)) + { +#ifdef GL_S3_s3tc + if (_glewStrSame3(&pos, &len, (const GLubyte*)"s3tc", 4)) + { + ret = GLEW_S3_s3tc; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"SGIS_", 5)) + { +#ifdef GL_SGIS_color_range + if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_range", 11)) + { + ret = GLEW_SGIS_color_range; + continue; + } +#endif +#ifdef GL_SGIS_detail_texture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"detail_texture", 14)) + { + ret = GLEW_SGIS_detail_texture; + continue; + } +#endif +#ifdef GL_SGIS_fog_function + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fog_function", 12)) + { + ret = GLEW_SGIS_fog_function; + continue; + } +#endif +#ifdef GL_SGIS_generate_mipmap + if (_glewStrSame3(&pos, &len, (const GLubyte*)"generate_mipmap", 15)) + { + ret = GLEW_SGIS_generate_mipmap; + continue; + } +#endif +#ifdef GL_SGIS_multisample + if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11)) + { + ret = GLEW_SGIS_multisample; + continue; + } +#endif +#ifdef GL_SGIS_pixel_texture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_texture", 13)) + { + ret = GLEW_SGIS_pixel_texture; + continue; + } +#endif +#ifdef GL_SGIS_point_line_texgen + if (_glewStrSame3(&pos, &len, (const GLubyte*)"point_line_texgen", 17)) + { + ret = GLEW_SGIS_point_line_texgen; + continue; + } +#endif +#ifdef GL_SGIS_sharpen_texture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"sharpen_texture", 15)) + { + ret = GLEW_SGIS_sharpen_texture; + continue; + } +#endif +#ifdef GL_SGIS_texture4D + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture4D", 9)) + { + ret = GLEW_SGIS_texture4D; + continue; + } +#endif +#ifdef GL_SGIS_texture_border_clamp + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_border_clamp", 20)) + { + ret = GLEW_SGIS_texture_border_clamp; + continue; + } +#endif +#ifdef GL_SGIS_texture_edge_clamp + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_edge_clamp", 18)) + { + ret = GLEW_SGIS_texture_edge_clamp; + continue; + } +#endif +#ifdef GL_SGIS_texture_filter4 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_filter4", 15)) + { + ret = GLEW_SGIS_texture_filter4; + continue; + } +#endif +#ifdef GL_SGIS_texture_lod + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_lod", 11)) + { + ret = GLEW_SGIS_texture_lod; + continue; + } +#endif +#ifdef GL_SGIS_texture_select + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_select", 14)) + { + ret = GLEW_SGIS_texture_select; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"SGIX_", 5)) + { +#ifdef GL_SGIX_async + if (_glewStrSame3(&pos, &len, (const GLubyte*)"async", 5)) + { + ret = GLEW_SGIX_async; + continue; + } +#endif +#ifdef GL_SGIX_async_histogram + if (_glewStrSame3(&pos, &len, (const GLubyte*)"async_histogram", 15)) + { + ret = GLEW_SGIX_async_histogram; + continue; + } +#endif +#ifdef GL_SGIX_async_pixel + if (_glewStrSame3(&pos, &len, (const GLubyte*)"async_pixel", 11)) + { + ret = GLEW_SGIX_async_pixel; + continue; + } +#endif +#ifdef GL_SGIX_blend_alpha_minmax + if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_alpha_minmax", 18)) + { + ret = GLEW_SGIX_blend_alpha_minmax; + continue; + } +#endif +#ifdef GL_SGIX_clipmap + if (_glewStrSame3(&pos, &len, (const GLubyte*)"clipmap", 7)) + { + ret = GLEW_SGIX_clipmap; + continue; + } +#endif +#ifdef GL_SGIX_convolution_accuracy + if (_glewStrSame3(&pos, &len, (const GLubyte*)"convolution_accuracy", 20)) + { + ret = GLEW_SGIX_convolution_accuracy; + continue; + } +#endif +#ifdef GL_SGIX_depth_texture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_texture", 13)) + { + ret = GLEW_SGIX_depth_texture; + continue; + } +#endif +#ifdef GL_SGIX_flush_raster + if (_glewStrSame3(&pos, &len, (const GLubyte*)"flush_raster", 12)) + { + ret = GLEW_SGIX_flush_raster; + continue; + } +#endif +#ifdef GL_SGIX_fog_offset + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fog_offset", 10)) + { + ret = GLEW_SGIX_fog_offset; + continue; + } +#endif +#ifdef GL_SGIX_fog_texture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fog_texture", 11)) + { + ret = GLEW_SGIX_fog_texture; + continue; + } +#endif +#ifdef GL_SGIX_fragment_specular_lighting + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_specular_lighting", 26)) + { + ret = GLEW_SGIX_fragment_specular_lighting; + continue; + } +#endif +#ifdef GL_SGIX_framezoom + if (_glewStrSame3(&pos, &len, (const GLubyte*)"framezoom", 9)) + { + ret = GLEW_SGIX_framezoom; + continue; + } +#endif +#ifdef GL_SGIX_interlace + if (_glewStrSame3(&pos, &len, (const GLubyte*)"interlace", 9)) + { + ret = GLEW_SGIX_interlace; + continue; + } +#endif +#ifdef GL_SGIX_ir_instrument1 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"ir_instrument1", 14)) + { + ret = GLEW_SGIX_ir_instrument1; + continue; + } +#endif +#ifdef GL_SGIX_list_priority + if (_glewStrSame3(&pos, &len, (const GLubyte*)"list_priority", 13)) + { + ret = GLEW_SGIX_list_priority; + continue; + } +#endif +#ifdef GL_SGIX_pixel_texture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_texture", 13)) + { + ret = GLEW_SGIX_pixel_texture; + continue; + } +#endif +#ifdef GL_SGIX_pixel_texture_bits + if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_texture_bits", 18)) + { + ret = GLEW_SGIX_pixel_texture_bits; + continue; + } +#endif +#ifdef GL_SGIX_reference_plane + if (_glewStrSame3(&pos, &len, (const GLubyte*)"reference_plane", 15)) + { + ret = GLEW_SGIX_reference_plane; + continue; + } +#endif +#ifdef GL_SGIX_resample + if (_glewStrSame3(&pos, &len, (const GLubyte*)"resample", 8)) + { + ret = GLEW_SGIX_resample; + continue; + } +#endif +#ifdef GL_SGIX_shadow + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shadow", 6)) + { + ret = GLEW_SGIX_shadow; + continue; + } +#endif +#ifdef GL_SGIX_shadow_ambient + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shadow_ambient", 14)) + { + ret = GLEW_SGIX_shadow_ambient; + continue; + } +#endif +#ifdef GL_SGIX_sprite + if (_glewStrSame3(&pos, &len, (const GLubyte*)"sprite", 6)) + { + ret = GLEW_SGIX_sprite; + continue; + } +#endif +#ifdef GL_SGIX_tag_sample_buffer + if (_glewStrSame3(&pos, &len, (const GLubyte*)"tag_sample_buffer", 17)) + { + ret = GLEW_SGIX_tag_sample_buffer; + continue; + } +#endif +#ifdef GL_SGIX_texture_add_env + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_add_env", 15)) + { + ret = GLEW_SGIX_texture_add_env; + continue; + } +#endif +#ifdef GL_SGIX_texture_coordinate_clamp + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_coordinate_clamp", 24)) + { + ret = GLEW_SGIX_texture_coordinate_clamp; + continue; + } +#endif +#ifdef GL_SGIX_texture_lod_bias + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_lod_bias", 16)) + { + ret = GLEW_SGIX_texture_lod_bias; + continue; + } +#endif +#ifdef GL_SGIX_texture_multi_buffer + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_multi_buffer", 20)) + { + ret = GLEW_SGIX_texture_multi_buffer; + continue; + } +#endif +#ifdef GL_SGIX_texture_range + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_range", 13)) + { + ret = GLEW_SGIX_texture_range; + continue; + } +#endif +#ifdef GL_SGIX_texture_scale_bias + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_scale_bias", 18)) + { + ret = GLEW_SGIX_texture_scale_bias; + continue; + } +#endif +#ifdef GL_SGIX_vertex_preclip + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_preclip", 14)) + { + ret = GLEW_SGIX_vertex_preclip; + continue; + } +#endif +#ifdef GL_SGIX_vertex_preclip_hint + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_preclip_hint", 19)) + { + ret = GLEW_SGIX_vertex_preclip_hint; + continue; + } +#endif +#ifdef GL_SGIX_ycrcb + if (_glewStrSame3(&pos, &len, (const GLubyte*)"ycrcb", 5)) + { + ret = GLEW_SGIX_ycrcb; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"SGI_", 4)) + { +#ifdef GL_SGI_color_matrix + if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_matrix", 12)) + { + ret = GLEW_SGI_color_matrix; + continue; + } +#endif +#ifdef GL_SGI_color_table + if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_table", 11)) + { + ret = GLEW_SGI_color_table; + continue; + } +#endif +#ifdef GL_SGI_texture_color_table + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_color_table", 19)) + { + ret = GLEW_SGI_texture_color_table; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"SUNX_", 5)) + { +#ifdef GL_SUNX_constant_data + if (_glewStrSame3(&pos, &len, (const GLubyte*)"constant_data", 13)) + { + ret = GLEW_SUNX_constant_data; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"SUN_", 4)) + { +#ifdef GL_SUN_convolution_border_modes + if (_glewStrSame3(&pos, &len, (const GLubyte*)"convolution_border_modes", 24)) + { + ret = GLEW_SUN_convolution_border_modes; + continue; + } +#endif +#ifdef GL_SUN_global_alpha + if (_glewStrSame3(&pos, &len, (const GLubyte*)"global_alpha", 12)) + { + ret = GLEW_SUN_global_alpha; + continue; + } +#endif +#ifdef GL_SUN_mesh_array + if (_glewStrSame3(&pos, &len, (const GLubyte*)"mesh_array", 10)) + { + ret = GLEW_SUN_mesh_array; + continue; + } +#endif +#ifdef GL_SUN_read_video_pixels + if (_glewStrSame3(&pos, &len, (const GLubyte*)"read_video_pixels", 17)) + { + ret = GLEW_SUN_read_video_pixels; + continue; + } +#endif +#ifdef GL_SUN_slice_accum + if (_glewStrSame3(&pos, &len, (const GLubyte*)"slice_accum", 11)) + { + ret = GLEW_SUN_slice_accum; + continue; + } +#endif +#ifdef GL_SUN_triangle_list + if (_glewStrSame3(&pos, &len, (const GLubyte*)"triangle_list", 13)) + { + ret = GLEW_SUN_triangle_list; + continue; + } +#endif +#ifdef GL_SUN_vertex + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex", 6)) + { + ret = GLEW_SUN_vertex; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"WIN_", 4)) + { +#ifdef GL_WIN_phong_shading + if (_glewStrSame3(&pos, &len, (const GLubyte*)"phong_shading", 13)) + { + ret = GLEW_WIN_phong_shading; + continue; + } +#endif +#ifdef GL_WIN_specular_fog + if (_glewStrSame3(&pos, &len, (const GLubyte*)"specular_fog", 12)) + { + ret = GLEW_WIN_specular_fog; + continue; + } +#endif +#ifdef GL_WIN_swap_hint + if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_hint", 9)) + { + ret = GLEW_WIN_swap_hint; + continue; + } +#endif + } + } + ret = (len == 0); + } + return ret; +} + +#if defined(_WIN32) + +#if defined(GLEW_MX) +GLboolean wglewContextIsSupported (WGLEWContext* ctx, const char* name) +#else +GLboolean wglewIsSupported (const char* name) +#endif +{ + GLubyte* pos = (GLubyte*)name; + GLuint len = _glewStrLen(pos); + GLboolean ret = GL_TRUE; + while (ret && len > 0) + { + if (_glewStrSame1(&pos, &len, (const GLubyte*)"WGL_", 4)) + { + if (_glewStrSame2(&pos, &len, (const GLubyte*)"3DFX_", 5)) + { +#ifdef WGL_3DFX_multisample + if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11)) + { + ret = WGLEW_3DFX_multisample; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"3DL_", 4)) + { +#ifdef WGL_3DL_stereo_control + if (_glewStrSame3(&pos, &len, (const GLubyte*)"stereo_control", 14)) + { + ret = WGLEW_3DL_stereo_control; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"AMD_", 4)) + { +#ifdef WGL_AMD_gpu_association + if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_association", 15)) + { + ret = WGLEW_AMD_gpu_association; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"ARB_", 4)) + { +#ifdef WGL_ARB_buffer_region + if (_glewStrSame3(&pos, &len, (const GLubyte*)"buffer_region", 13)) + { + ret = WGLEW_ARB_buffer_region; + continue; + } +#endif +#ifdef WGL_ARB_create_context + if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context", 14)) + { + ret = WGLEW_ARB_create_context; + continue; + } +#endif +#ifdef WGL_ARB_create_context_profile + if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context_profile", 22)) + { + ret = WGLEW_ARB_create_context_profile; + continue; + } +#endif +#ifdef WGL_ARB_extensions_string + if (_glewStrSame3(&pos, &len, (const GLubyte*)"extensions_string", 17)) + { + ret = WGLEW_ARB_extensions_string; + continue; + } +#endif +#ifdef WGL_ARB_framebuffer_sRGB + if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_sRGB", 16)) + { + ret = WGLEW_ARB_framebuffer_sRGB; + continue; + } +#endif +#ifdef WGL_ARB_make_current_read + if (_glewStrSame3(&pos, &len, (const GLubyte*)"make_current_read", 17)) + { + ret = WGLEW_ARB_make_current_read; + continue; + } +#endif +#ifdef WGL_ARB_multisample + if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11)) + { + ret = WGLEW_ARB_multisample; + continue; + } +#endif +#ifdef WGL_ARB_pbuffer + if (_glewStrSame3(&pos, &len, (const GLubyte*)"pbuffer", 7)) + { + ret = WGLEW_ARB_pbuffer; + continue; + } +#endif +#ifdef WGL_ARB_pixel_format + if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_format", 12)) + { + ret = WGLEW_ARB_pixel_format; + continue; + } +#endif +#ifdef WGL_ARB_pixel_format_float + if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_format_float", 18)) + { + ret = WGLEW_ARB_pixel_format_float; + continue; + } +#endif +#ifdef WGL_ARB_render_texture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"render_texture", 14)) + { + ret = WGLEW_ARB_render_texture; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"ATI_", 4)) + { +#ifdef WGL_ATI_pixel_format_float + if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_format_float", 18)) + { + ret = WGLEW_ATI_pixel_format_float; + continue; + } +#endif +#ifdef WGL_ATI_render_texture_rectangle + if (_glewStrSame3(&pos, &len, (const GLubyte*)"render_texture_rectangle", 24)) + { + ret = WGLEW_ATI_render_texture_rectangle; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"EXT_", 4)) + { +#ifdef WGL_EXT_depth_float + if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_float", 11)) + { + ret = WGLEW_EXT_depth_float; + continue; + } +#endif +#ifdef WGL_EXT_display_color_table + if (_glewStrSame3(&pos, &len, (const GLubyte*)"display_color_table", 19)) + { + ret = WGLEW_EXT_display_color_table; + continue; + } +#endif +#ifdef WGL_EXT_extensions_string + if (_glewStrSame3(&pos, &len, (const GLubyte*)"extensions_string", 17)) + { + ret = WGLEW_EXT_extensions_string; + continue; + } +#endif +#ifdef WGL_EXT_framebuffer_sRGB + if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_sRGB", 16)) + { + ret = WGLEW_EXT_framebuffer_sRGB; + continue; + } +#endif +#ifdef WGL_EXT_make_current_read + if (_glewStrSame3(&pos, &len, (const GLubyte*)"make_current_read", 17)) + { + ret = WGLEW_EXT_make_current_read; + continue; + } +#endif +#ifdef WGL_EXT_multisample + if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11)) + { + ret = WGLEW_EXT_multisample; + continue; + } +#endif +#ifdef WGL_EXT_pbuffer + if (_glewStrSame3(&pos, &len, (const GLubyte*)"pbuffer", 7)) + { + ret = WGLEW_EXT_pbuffer; + continue; + } +#endif +#ifdef WGL_EXT_pixel_format + if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_format", 12)) + { + ret = WGLEW_EXT_pixel_format; + continue; + } +#endif +#ifdef WGL_EXT_pixel_format_packed_float + if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_format_packed_float", 25)) + { + ret = WGLEW_EXT_pixel_format_packed_float; + continue; + } +#endif +#ifdef WGL_EXT_swap_control + if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_control", 12)) + { + ret = WGLEW_EXT_swap_control; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"I3D_", 4)) + { +#ifdef WGL_I3D_digital_video_control + if (_glewStrSame3(&pos, &len, (const GLubyte*)"digital_video_control", 21)) + { + ret = WGLEW_I3D_digital_video_control; + continue; + } +#endif +#ifdef WGL_I3D_gamma + if (_glewStrSame3(&pos, &len, (const GLubyte*)"gamma", 5)) + { + ret = WGLEW_I3D_gamma; + continue; + } +#endif +#ifdef WGL_I3D_genlock + if (_glewStrSame3(&pos, &len, (const GLubyte*)"genlock", 7)) + { + ret = WGLEW_I3D_genlock; + continue; + } +#endif +#ifdef WGL_I3D_image_buffer + if (_glewStrSame3(&pos, &len, (const GLubyte*)"image_buffer", 12)) + { + ret = WGLEW_I3D_image_buffer; + continue; + } +#endif +#ifdef WGL_I3D_swap_frame_lock + if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_frame_lock", 15)) + { + ret = WGLEW_I3D_swap_frame_lock; + continue; + } +#endif +#ifdef WGL_I3D_swap_frame_usage + if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_frame_usage", 16)) + { + ret = WGLEW_I3D_swap_frame_usage; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"NV_", 3)) + { +#ifdef WGL_NV_copy_image + if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_image", 10)) + { + ret = WGLEW_NV_copy_image; + continue; + } +#endif +#ifdef WGL_NV_float_buffer + if (_glewStrSame3(&pos, &len, (const GLubyte*)"float_buffer", 12)) + { + ret = WGLEW_NV_float_buffer; + continue; + } +#endif +#ifdef WGL_NV_gpu_affinity + if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_affinity", 12)) + { + ret = WGLEW_NV_gpu_affinity; + continue; + } +#endif +#ifdef WGL_NV_multisample_coverage + if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample_coverage", 20)) + { + ret = WGLEW_NV_multisample_coverage; + continue; + } +#endif +#ifdef WGL_NV_present_video + if (_glewStrSame3(&pos, &len, (const GLubyte*)"present_video", 13)) + { + ret = WGLEW_NV_present_video; + continue; + } +#endif +#ifdef WGL_NV_render_depth_texture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"render_depth_texture", 20)) + { + ret = WGLEW_NV_render_depth_texture; + continue; + } +#endif +#ifdef WGL_NV_render_texture_rectangle + if (_glewStrSame3(&pos, &len, (const GLubyte*)"render_texture_rectangle", 24)) + { + ret = WGLEW_NV_render_texture_rectangle; + continue; + } +#endif +#ifdef WGL_NV_swap_group + if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_group", 10)) + { + ret = WGLEW_NV_swap_group; + continue; + } +#endif +#ifdef WGL_NV_vertex_array_range + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_range", 18)) + { + ret = WGLEW_NV_vertex_array_range; + continue; + } +#endif +#ifdef WGL_NV_video_output + if (_glewStrSame3(&pos, &len, (const GLubyte*)"video_output", 12)) + { + ret = WGLEW_NV_video_output; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"OML_", 4)) + { +#ifdef WGL_OML_sync_control + if (_glewStrSame3(&pos, &len, (const GLubyte*)"sync_control", 12)) + { + ret = WGLEW_OML_sync_control; + continue; + } +#endif + } + } + ret = (len == 0); + } + return ret; +} + +#elif !defined(__APPLE__) || defined(GLEW_APPLE_GLX) + +#if defined(GLEW_MX) +GLboolean glxewContextIsSupported (GLXEWContext* ctx, const char* name) +#else +GLboolean glxewIsSupported (const char* name) +#endif +{ + GLubyte* pos = (GLubyte*)name; + GLuint len = _glewStrLen(pos); + GLboolean ret = GL_TRUE; + while (ret && len > 0) + { + if(_glewStrSame1(&pos, &len, (const GLubyte*)"GLX_", 4)) + { + if (_glewStrSame2(&pos, &len, (const GLubyte*)"VERSION_", 8)) + { +#ifdef GLX_VERSION_1_2 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_2", 3)) + { + ret = GLXEW_VERSION_1_2; + continue; + } +#endif +#ifdef GLX_VERSION_1_3 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_3", 3)) + { + ret = GLXEW_VERSION_1_3; + continue; + } +#endif +#ifdef GLX_VERSION_1_4 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_4", 3)) + { + ret = GLXEW_VERSION_1_4; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"3DFX_", 5)) + { +#ifdef GLX_3DFX_multisample + if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11)) + { + ret = GLXEW_3DFX_multisample; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"AMD_", 4)) + { +#ifdef GLX_AMD_gpu_association + if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_association", 15)) + { + ret = GLXEW_AMD_gpu_association; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"ARB_", 4)) + { +#ifdef GLX_ARB_create_context + if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context", 14)) + { + ret = GLXEW_ARB_create_context; + continue; + } +#endif +#ifdef GLX_ARB_create_context_profile + if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context_profile", 22)) + { + ret = GLXEW_ARB_create_context_profile; + continue; + } +#endif +#ifdef GLX_ARB_fbconfig_float + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fbconfig_float", 14)) + { + ret = GLXEW_ARB_fbconfig_float; + continue; + } +#endif +#ifdef GLX_ARB_framebuffer_sRGB + if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_sRGB", 16)) + { + ret = GLXEW_ARB_framebuffer_sRGB; + continue; + } +#endif +#ifdef GLX_ARB_get_proc_address + if (_glewStrSame3(&pos, &len, (const GLubyte*)"get_proc_address", 16)) + { + ret = GLXEW_ARB_get_proc_address; + continue; + } +#endif +#ifdef GLX_ARB_multisample + if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11)) + { + ret = GLXEW_ARB_multisample; + continue; + } +#endif +#ifdef GLX_ARB_vertex_buffer_object + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_buffer_object", 20)) + { + ret = GLXEW_ARB_vertex_buffer_object; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"ATI_", 4)) + { +#ifdef GLX_ATI_pixel_format_float + if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_format_float", 18)) + { + ret = GLXEW_ATI_pixel_format_float; + continue; + } +#endif +#ifdef GLX_ATI_render_texture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"render_texture", 14)) + { + ret = GLXEW_ATI_render_texture; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"EXT_", 4)) + { +#ifdef GLX_EXT_fbconfig_packed_float + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fbconfig_packed_float", 21)) + { + ret = GLXEW_EXT_fbconfig_packed_float; + continue; + } +#endif +#ifdef GLX_EXT_framebuffer_sRGB + if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_sRGB", 16)) + { + ret = GLXEW_EXT_framebuffer_sRGB; + continue; + } +#endif +#ifdef GLX_EXT_import_context + if (_glewStrSame3(&pos, &len, (const GLubyte*)"import_context", 14)) + { + ret = GLXEW_EXT_import_context; + continue; + } +#endif +#ifdef GLX_EXT_scene_marker + if (_glewStrSame3(&pos, &len, (const GLubyte*)"scene_marker", 12)) + { + ret = GLXEW_EXT_scene_marker; + continue; + } +#endif +#ifdef GLX_EXT_swap_control + if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_control", 12)) + { + ret = GLXEW_EXT_swap_control; + continue; + } +#endif +#ifdef GLX_EXT_texture_from_pixmap + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_from_pixmap", 19)) + { + ret = GLXEW_EXT_texture_from_pixmap; + continue; + } +#endif +#ifdef GLX_EXT_visual_info + if (_glewStrSame3(&pos, &len, (const GLubyte*)"visual_info", 11)) + { + ret = GLXEW_EXT_visual_info; + continue; + } +#endif +#ifdef GLX_EXT_visual_rating + if (_glewStrSame3(&pos, &len, (const GLubyte*)"visual_rating", 13)) + { + ret = GLXEW_EXT_visual_rating; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"INTEL_", 6)) + { +#ifdef GLX_INTEL_swap_event + if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_event", 10)) + { + ret = GLXEW_INTEL_swap_event; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"MESA_", 5)) + { +#ifdef GLX_MESA_agp_offset + if (_glewStrSame3(&pos, &len, (const GLubyte*)"agp_offset", 10)) + { + ret = GLXEW_MESA_agp_offset; + continue; + } +#endif +#ifdef GLX_MESA_copy_sub_buffer + if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_sub_buffer", 15)) + { + ret = GLXEW_MESA_copy_sub_buffer; + continue; + } +#endif +#ifdef GLX_MESA_pixmap_colormap + if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixmap_colormap", 15)) + { + ret = GLXEW_MESA_pixmap_colormap; + continue; + } +#endif +#ifdef GLX_MESA_release_buffers + if (_glewStrSame3(&pos, &len, (const GLubyte*)"release_buffers", 15)) + { + ret = GLXEW_MESA_release_buffers; + continue; + } +#endif +#ifdef GLX_MESA_set_3dfx_mode + if (_glewStrSame3(&pos, &len, (const GLubyte*)"set_3dfx_mode", 13)) + { + ret = GLXEW_MESA_set_3dfx_mode; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"NV_", 3)) + { +#ifdef GLX_NV_copy_image + if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_image", 10)) + { + ret = GLXEW_NV_copy_image; + continue; + } +#endif +#ifdef GLX_NV_float_buffer + if (_glewStrSame3(&pos, &len, (const GLubyte*)"float_buffer", 12)) + { + ret = GLXEW_NV_float_buffer; + continue; + } +#endif +#ifdef GLX_NV_multisample_coverage + if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample_coverage", 20)) + { + ret = GLXEW_NV_multisample_coverage; + continue; + } +#endif +#ifdef GLX_NV_present_video + if (_glewStrSame3(&pos, &len, (const GLubyte*)"present_video", 13)) + { + ret = GLXEW_NV_present_video; + continue; + } +#endif +#ifdef GLX_NV_swap_group + if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_group", 10)) + { + ret = GLXEW_NV_swap_group; + continue; + } +#endif +#ifdef GLX_NV_vertex_array_range + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_range", 18)) + { + ret = GLXEW_NV_vertex_array_range; + continue; + } +#endif +#ifdef GLX_NV_video_output + if (_glewStrSame3(&pos, &len, (const GLubyte*)"video_output", 12)) + { + ret = GLXEW_NV_video_output; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"OML_", 4)) + { +#ifdef GLX_OML_swap_method + if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_method", 11)) + { + ret = GLXEW_OML_swap_method; + continue; + } +#endif +#if defined(GLX_OML_sync_control) && defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 199901L) +#include + if (_glewStrSame3(&pos, &len, (const GLubyte*)"sync_control", 12)) + { + ret = GLXEW_OML_sync_control; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"SGIS_", 5)) + { +#ifdef GLX_SGIS_blended_overlay + if (_glewStrSame3(&pos, &len, (const GLubyte*)"blended_overlay", 15)) + { + ret = GLXEW_SGIS_blended_overlay; + continue; + } +#endif +#ifdef GLX_SGIS_color_range + if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_range", 11)) + { + ret = GLXEW_SGIS_color_range; + continue; + } +#endif +#ifdef GLX_SGIS_multisample + if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11)) + { + ret = GLXEW_SGIS_multisample; + continue; + } +#endif +#ifdef GLX_SGIS_shared_multisample + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shared_multisample", 18)) + { + ret = GLXEW_SGIS_shared_multisample; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"SGIX_", 5)) + { +#ifdef GLX_SGIX_fbconfig + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fbconfig", 8)) + { + ret = GLXEW_SGIX_fbconfig; + continue; + } +#endif +#ifdef GLX_SGIX_hyperpipe + if (_glewStrSame3(&pos, &len, (const GLubyte*)"hyperpipe", 9)) + { + ret = GLXEW_SGIX_hyperpipe; + continue; + } +#endif +#ifdef GLX_SGIX_pbuffer + if (_glewStrSame3(&pos, &len, (const GLubyte*)"pbuffer", 7)) + { + ret = GLXEW_SGIX_pbuffer; + continue; + } +#endif +#ifdef GLX_SGIX_swap_barrier + if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_barrier", 12)) + { + ret = GLXEW_SGIX_swap_barrier; + continue; + } +#endif +#ifdef GLX_SGIX_swap_group + if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_group", 10)) + { + ret = GLXEW_SGIX_swap_group; + continue; + } +#endif +#ifdef GLX_SGIX_video_resize + if (_glewStrSame3(&pos, &len, (const GLubyte*)"video_resize", 12)) + { + ret = GLXEW_SGIX_video_resize; + continue; + } +#endif +#ifdef GLX_SGIX_visual_select_group + if (_glewStrSame3(&pos, &len, (const GLubyte*)"visual_select_group", 19)) + { + ret = GLXEW_SGIX_visual_select_group; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"SGI_", 4)) + { +#ifdef GLX_SGI_cushion + if (_glewStrSame3(&pos, &len, (const GLubyte*)"cushion", 7)) + { + ret = GLXEW_SGI_cushion; + continue; + } +#endif +#ifdef GLX_SGI_make_current_read + if (_glewStrSame3(&pos, &len, (const GLubyte*)"make_current_read", 17)) + { + ret = GLXEW_SGI_make_current_read; + continue; + } +#endif +#ifdef GLX_SGI_swap_control + if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_control", 12)) + { + ret = GLXEW_SGI_swap_control; + continue; + } +#endif +#ifdef GLX_SGI_video_sync + if (_glewStrSame3(&pos, &len, (const GLubyte*)"video_sync", 10)) + { + ret = GLXEW_SGI_video_sync; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"SUN_", 4)) + { +#ifdef GLX_SUN_get_transparent_index + if (_glewStrSame3(&pos, &len, (const GLubyte*)"get_transparent_index", 21)) + { + ret = GLXEW_SUN_get_transparent_index; + continue; + } +#endif +#ifdef GLX_SUN_video_resize + if (_glewStrSame3(&pos, &len, (const GLubyte*)"video_resize", 12)) + { + ret = GLXEW_SUN_video_resize; + continue; + } +#endif + } + } + ret = (len == 0); + } + return ret; +} + +#endif /* _WIN32 */ diff --git a/documents/Tesselation_Tutorial/ext/glew.h b/documents/Tesselation_Tutorial/ext/glew.h new file mode 100644 index 0000000..a0d3ba4 --- /dev/null +++ b/documents/Tesselation_Tutorial/ext/glew.h @@ -0,0 +1,14703 @@ +/* +** The OpenGL Extension Wrangler Library +** Copyright (C) 2002-2008, Milan Ikits +** Copyright (C) 2002-2008, Marcelo E. Magallon +** Copyright (C) 2002, Lev Povalahev +** All rights reserved. +** +** Redistribution and use in source and binary forms, with or without +** modification, are permitted provided that the following conditions are met: +** +** * Redistributions of source code must retain the above copyright notice, +** this list of conditions and the following disclaimer. +** * Redistributions in binary form must reproduce the above copyright notice, +** this list of conditions and the following disclaimer in the documentation +** and/or other materials provided with the distribution. +** * The name of the author may be used to endorse or promote products +** derived from this software without specific prior written permission. +** +** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" +** AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE +** IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE +** ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE +** LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR +** CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF +** SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS +** INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN +** CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) +** ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF +** THE POSSIBILITY OF SUCH DAMAGE. +*/ + +/* + * Mesa 3-D graphics library + * Version: 7.0 + * + * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +/* +** Copyright (c) 2007 The Khronos Group Inc. +** +** Permission is hereby granted, free of charge, to any person obtaining a +** copy of this software and/or associated documentation files (the +** "Materials"), to deal in the Materials without restriction, including +** without limitation the rights to use, copy, modify, merge, publish, +** distribute, sublicense, and/or sell copies of the Materials, and to +** permit persons to whom the Materials are furnished to do so, subject to +** the following conditions: +** +** The above copyright notice and this permission notice shall be included +** in all copies or substantial portions of the Materials. +** +** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY +** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. +*/ + +#ifndef __glew_h__ +#define __glew_h__ +#define __GLEW_H__ + +#if defined(__gl_h_) || defined(__GL_H__) || defined(__X_GL_H) +#error gl.h included before glew.h +#endif +#if defined(__glext_h_) || defined(__GLEXT_H_) +#error glext.h included before glew.h +#endif +#if defined(__gl_ATI_h_) +#error glATI.h included before glew.h +#endif + +#define __gl_h_ +#define __GL_H__ +#define __X_GL_H +#define __glext_h_ +#define __GLEXT_H_ +#define __gl_ATI_h_ + +#if defined(_WIN32) + +/* + * GLEW does not include to avoid name space pollution. + * GL needs GLAPI and GLAPIENTRY, GLU needs APIENTRY, CALLBACK, and wchar_t + * defined properly. + */ +/* */ +#ifndef APIENTRY +#define GLEW_APIENTRY_DEFINED +# if defined(__MINGW32__) || defined(__CYGWIN__) +# define APIENTRY __stdcall +# elif (_MSC_VER >= 800) || defined(_STDCALL_SUPPORTED) || defined(__BORLANDC__) +# define APIENTRY __stdcall +# else +# define APIENTRY +# endif +#endif +#ifndef GLAPI +# if defined(__MINGW32__) || defined(__CYGWIN__) +# define GLAPI extern +# endif +#endif +/* */ +#ifndef CALLBACK +#define GLEW_CALLBACK_DEFINED +# if defined(__MINGW32__) || defined(__CYGWIN__) +# define CALLBACK __attribute__ ((__stdcall__)) +# elif (defined(_M_MRX000) || defined(_M_IX86) || defined(_M_ALPHA) || defined(_M_PPC)) && !defined(MIDL_PASS) +# define CALLBACK __stdcall +# else +# define CALLBACK +# endif +#endif +/* and */ +#ifndef WINGDIAPI +#define GLEW_WINGDIAPI_DEFINED +#define WINGDIAPI __declspec(dllimport) +#endif +/* */ +#if (defined(_MSC_VER) || defined(__BORLANDC__)) && !defined(_WCHAR_T_DEFINED) +typedef unsigned short wchar_t; +# define _WCHAR_T_DEFINED +#endif +/* */ +#if !defined(_W64) +# if !defined(__midl) && (defined(_X86_) || defined(_M_IX86)) && defined(_MSC_VER) && _MSC_VER >= 1300 +# define _W64 __w64 +# else +# define _W64 +# endif +#endif +#if !defined(_PTRDIFF_T_DEFINED) && !defined(_PTRDIFF_T_) +# ifdef _WIN64 +typedef __int64 ptrdiff_t; +# else +typedef _W64 int ptrdiff_t; +# endif +# define _PTRDIFF_T_DEFINED +# define _PTRDIFF_T_ +#endif + +#ifndef GLAPI +# if defined(__MINGW32__) || defined(__CYGWIN__) +# define GLAPI extern +# else +# define GLAPI WINGDIAPI +# endif +#endif + +#ifndef GLAPIENTRY +#define GLAPIENTRY APIENTRY +#endif + +/* + * GLEW_STATIC needs to be set when using the static version. + * GLEW_BUILD is set when building the DLL version. + */ +#ifdef GLEW_STATIC +# define GLEWAPI extern +#else +# ifdef GLEW_BUILD +# define GLEWAPI extern __declspec(dllexport) +# else +# define GLEWAPI extern __declspec(dllimport) +# endif +#endif + +#else /* _UNIX */ + +/* + * Needed for ptrdiff_t in turn needed by VBO. This is defined by ISO + * C. On my system, this amounts to _3 lines_ of included code, all of + * them pretty much harmless. If you know of a way of detecting 32 vs + * 64 _targets_ at compile time you are free to replace this with + * something that's portable. For now, _this_ is the portable solution. + * (mem, 2004-01-04) + */ + +#include + +/* SGI MIPSPro doesn't like stdint.h in C++ mode */ + +#if defined(__sgi) && !defined(__GNUC__) +#include +#else +#include +#endif + +#define GLEW_APIENTRY_DEFINED +#define APIENTRY +#define GLEWAPI extern + +/* */ +#ifndef GLAPI +#define GLAPI extern +#endif +#ifndef GLAPIENTRY +#define GLAPIENTRY +#endif + +#endif /* _WIN32 */ + +#ifdef __cplusplus +extern "C" { +#endif + +/* ----------------------------- GL_VERSION_1_1 ---------------------------- */ + +#ifndef GL_VERSION_1_1 +#define GL_VERSION_1_1 1 + +typedef unsigned int GLenum; +typedef unsigned int GLbitfield; +typedef unsigned int GLuint; +typedef int GLint; +typedef int GLsizei; +typedef unsigned char GLboolean; +typedef signed char GLbyte; +typedef short GLshort; +typedef unsigned char GLubyte; +typedef unsigned short GLushort; +typedef unsigned long GLulong; +typedef float GLfloat; +typedef float GLclampf; +typedef double GLdouble; +typedef double GLclampd; +typedef void GLvoid; +#if defined(_MSC_VER) +# if _MSC_VER < 1400 +typedef __int64 GLint64EXT; +typedef unsigned __int64 GLuint64EXT; +# else +typedef signed long long GLint64EXT; +typedef unsigned long long GLuint64EXT; +# endif +#else +# if defined(__MINGW32__) || defined(__CYGWIN__) +#include +# endif +typedef int64_t GLint64EXT; +typedef uint64_t GLuint64EXT; +#endif +typedef GLint64EXT GLint64; +typedef GLuint64EXT GLuint64; +typedef struct __GLsync *GLsync; + +typedef char GLchar; +typedef void (APIENTRY *GLDEBUGPROCAMD)(GLuint id, + GLenum category, + GLenum severity, + GLsizei length, + const GLchar* message, + GLvoid* userParam); + +#define GL_ACCUM 0x0100 +#define GL_LOAD 0x0101 +#define GL_RETURN 0x0102 +#define GL_MULT 0x0103 +#define GL_ADD 0x0104 +#define GL_NEVER 0x0200 +#define GL_LESS 0x0201 +#define GL_EQUAL 0x0202 +#define GL_LEQUAL 0x0203 +#define GL_GREATER 0x0204 +#define GL_NOTEQUAL 0x0205 +#define GL_GEQUAL 0x0206 +#define GL_ALWAYS 0x0207 +#define GL_CURRENT_BIT 0x00000001 +#define GL_POINT_BIT 0x00000002 +#define GL_LINE_BIT 0x00000004 +#define GL_POLYGON_BIT 0x00000008 +#define GL_POLYGON_STIPPLE_BIT 0x00000010 +#define GL_PIXEL_MODE_BIT 0x00000020 +#define GL_LIGHTING_BIT 0x00000040 +#define GL_FOG_BIT 0x00000080 +#define GL_DEPTH_BUFFER_BIT 0x00000100 +#define GL_ACCUM_BUFFER_BIT 0x00000200 +#define GL_STENCIL_BUFFER_BIT 0x00000400 +#define GL_VIEWPORT_BIT 0x00000800 +#define GL_TRANSFORM_BIT 0x00001000 +#define GL_ENABLE_BIT 0x00002000 +#define GL_COLOR_BUFFER_BIT 0x00004000 +#define GL_HINT_BIT 0x00008000 +#define GL_EVAL_BIT 0x00010000 +#define GL_LIST_BIT 0x00020000 +#define GL_TEXTURE_BIT 0x00040000 +#define GL_SCISSOR_BIT 0x00080000 +#define GL_ALL_ATTRIB_BITS 0x000fffff +#define GL_POINTS 0x0000 +#define GL_LINES 0x0001 +#define GL_LINE_LOOP 0x0002 +#define GL_LINE_STRIP 0x0003 +#define GL_TRIANGLES 0x0004 +#define GL_TRIANGLE_STRIP 0x0005 +#define GL_TRIANGLE_FAN 0x0006 +#define GL_QUADS 0x0007 +#define GL_QUAD_STRIP 0x0008 +#define GL_POLYGON 0x0009 +#define GL_ZERO 0 +#define GL_ONE 1 +#define GL_SRC_COLOR 0x0300 +#define GL_ONE_MINUS_SRC_COLOR 0x0301 +#define GL_SRC_ALPHA 0x0302 +#define GL_ONE_MINUS_SRC_ALPHA 0x0303 +#define GL_DST_ALPHA 0x0304 +#define GL_ONE_MINUS_DST_ALPHA 0x0305 +#define GL_DST_COLOR 0x0306 +#define GL_ONE_MINUS_DST_COLOR 0x0307 +#define GL_SRC_ALPHA_SATURATE 0x0308 +#define GL_TRUE 1 +#define GL_FALSE 0 +#define GL_CLIP_PLANE0 0x3000 +#define GL_CLIP_PLANE1 0x3001 +#define GL_CLIP_PLANE2 0x3002 +#define GL_CLIP_PLANE3 0x3003 +#define GL_CLIP_PLANE4 0x3004 +#define GL_CLIP_PLANE5 0x3005 +#define GL_BYTE 0x1400 +#define GL_UNSIGNED_BYTE 0x1401 +#define GL_SHORT 0x1402 +#define GL_UNSIGNED_SHORT 0x1403 +#define GL_INT 0x1404 +#define GL_UNSIGNED_INT 0x1405 +#define GL_FLOAT 0x1406 +#define GL_2_BYTES 0x1407 +#define GL_3_BYTES 0x1408 +#define GL_4_BYTES 0x1409 +#define GL_DOUBLE 0x140A +#define GL_NONE 0 +#define GL_FRONT_LEFT 0x0400 +#define GL_FRONT_RIGHT 0x0401 +#define GL_BACK_LEFT 0x0402 +#define GL_BACK_RIGHT 0x0403 +#define GL_FRONT 0x0404 +#define GL_BACK 0x0405 +#define GL_LEFT 0x0406 +#define GL_RIGHT 0x0407 +#define GL_FRONT_AND_BACK 0x0408 +#define GL_AUX0 0x0409 +#define GL_AUX1 0x040A +#define GL_AUX2 0x040B +#define GL_AUX3 0x040C +#define GL_NO_ERROR 0 +#define GL_INVALID_ENUM 0x0500 +#define GL_INVALID_VALUE 0x0501 +#define GL_INVALID_OPERATION 0x0502 +#define GL_STACK_OVERFLOW 0x0503 +#define GL_STACK_UNDERFLOW 0x0504 +#define GL_OUT_OF_MEMORY 0x0505 +#define GL_2D 0x0600 +#define GL_3D 0x0601 +#define GL_3D_COLOR 0x0602 +#define GL_3D_COLOR_TEXTURE 0x0603 +#define GL_4D_COLOR_TEXTURE 0x0604 +#define GL_PASS_THROUGH_TOKEN 0x0700 +#define GL_POINT_TOKEN 0x0701 +#define GL_LINE_TOKEN 0x0702 +#define GL_POLYGON_TOKEN 0x0703 +#define GL_BITMAP_TOKEN 0x0704 +#define GL_DRAW_PIXEL_TOKEN 0x0705 +#define GL_COPY_PIXEL_TOKEN 0x0706 +#define GL_LINE_RESET_TOKEN 0x0707 +#define GL_EXP 0x0800 +#define GL_EXP2 0x0801 +#define GL_CW 0x0900 +#define GL_CCW 0x0901 +#define GL_COEFF 0x0A00 +#define GL_ORDER 0x0A01 +#define GL_DOMAIN 0x0A02 +#define GL_CURRENT_COLOR 0x0B00 +#define GL_CURRENT_INDEX 0x0B01 +#define GL_CURRENT_NORMAL 0x0B02 +#define GL_CURRENT_TEXTURE_COORDS 0x0B03 +#define GL_CURRENT_RASTER_COLOR 0x0B04 +#define GL_CURRENT_RASTER_INDEX 0x0B05 +#define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06 +#define GL_CURRENT_RASTER_POSITION 0x0B07 +#define GL_CURRENT_RASTER_POSITION_VALID 0x0B08 +#define GL_CURRENT_RASTER_DISTANCE 0x0B09 +#define GL_POINT_SMOOTH 0x0B10 +#define GL_POINT_SIZE 0x0B11 +#define GL_POINT_SIZE_RANGE 0x0B12 +#define GL_POINT_SIZE_GRANULARITY 0x0B13 +#define GL_LINE_SMOOTH 0x0B20 +#define GL_LINE_WIDTH 0x0B21 +#define GL_LINE_WIDTH_RANGE 0x0B22 +#define GL_LINE_WIDTH_GRANULARITY 0x0B23 +#define GL_LINE_STIPPLE 0x0B24 +#define GL_LINE_STIPPLE_PATTERN 0x0B25 +#define GL_LINE_STIPPLE_REPEAT 0x0B26 +#define GL_LIST_MODE 0x0B30 +#define GL_MAX_LIST_NESTING 0x0B31 +#define GL_LIST_BASE 0x0B32 +#define GL_LIST_INDEX 0x0B33 +#define GL_POLYGON_MODE 0x0B40 +#define GL_POLYGON_SMOOTH 0x0B41 +#define GL_POLYGON_STIPPLE 0x0B42 +#define GL_EDGE_FLAG 0x0B43 +#define GL_CULL_FACE 0x0B44 +#define GL_CULL_FACE_MODE 0x0B45 +#define GL_FRONT_FACE 0x0B46 +#define GL_LIGHTING 0x0B50 +#define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51 +#define GL_LIGHT_MODEL_TWO_SIDE 0x0B52 +#define GL_LIGHT_MODEL_AMBIENT 0x0B53 +#define GL_SHADE_MODEL 0x0B54 +#define GL_COLOR_MATERIAL_FACE 0x0B55 +#define GL_COLOR_MATERIAL_PARAMETER 0x0B56 +#define GL_COLOR_MATERIAL 0x0B57 +#define GL_FOG 0x0B60 +#define GL_FOG_INDEX 0x0B61 +#define GL_FOG_DENSITY 0x0B62 +#define GL_FOG_START 0x0B63 +#define GL_FOG_END 0x0B64 +#define GL_FOG_MODE 0x0B65 +#define GL_FOG_COLOR 0x0B66 +#define GL_DEPTH_RANGE 0x0B70 +#define GL_DEPTH_TEST 0x0B71 +#define GL_DEPTH_WRITEMASK 0x0B72 +#define GL_DEPTH_CLEAR_VALUE 0x0B73 +#define GL_DEPTH_FUNC 0x0B74 +#define GL_ACCUM_CLEAR_VALUE 0x0B80 +#define GL_STENCIL_TEST 0x0B90 +#define GL_STENCIL_CLEAR_VALUE 0x0B91 +#define GL_STENCIL_FUNC 0x0B92 +#define GL_STENCIL_VALUE_MASK 0x0B93 +#define GL_STENCIL_FAIL 0x0B94 +#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 +#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 +#define GL_STENCIL_REF 0x0B97 +#define GL_STENCIL_WRITEMASK 0x0B98 +#define GL_MATRIX_MODE 0x0BA0 +#define GL_NORMALIZE 0x0BA1 +#define GL_VIEWPORT 0x0BA2 +#define GL_MODELVIEW_STACK_DEPTH 0x0BA3 +#define GL_PROJECTION_STACK_DEPTH 0x0BA4 +#define GL_TEXTURE_STACK_DEPTH 0x0BA5 +#define GL_MODELVIEW_MATRIX 0x0BA6 +#define GL_PROJECTION_MATRIX 0x0BA7 +#define GL_TEXTURE_MATRIX 0x0BA8 +#define GL_ATTRIB_STACK_DEPTH 0x0BB0 +#define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1 +#define GL_ALPHA_TEST 0x0BC0 +#define GL_ALPHA_TEST_FUNC 0x0BC1 +#define GL_ALPHA_TEST_REF 0x0BC2 +#define GL_DITHER 0x0BD0 +#define GL_BLEND_DST 0x0BE0 +#define GL_BLEND_SRC 0x0BE1 +#define GL_BLEND 0x0BE2 +#define GL_LOGIC_OP_MODE 0x0BF0 +#define GL_INDEX_LOGIC_OP 0x0BF1 +#define GL_COLOR_LOGIC_OP 0x0BF2 +#define GL_AUX_BUFFERS 0x0C00 +#define GL_DRAW_BUFFER 0x0C01 +#define GL_READ_BUFFER 0x0C02 +#define GL_SCISSOR_BOX 0x0C10 +#define GL_SCISSOR_TEST 0x0C11 +#define GL_INDEX_CLEAR_VALUE 0x0C20 +#define GL_INDEX_WRITEMASK 0x0C21 +#define GL_COLOR_CLEAR_VALUE 0x0C22 +#define GL_COLOR_WRITEMASK 0x0C23 +#define GL_INDEX_MODE 0x0C30 +#define GL_RGBA_MODE 0x0C31 +#define GL_DOUBLEBUFFER 0x0C32 +#define GL_STEREO 0x0C33 +#define GL_RENDER_MODE 0x0C40 +#define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50 +#define GL_POINT_SMOOTH_HINT 0x0C51 +#define GL_LINE_SMOOTH_HINT 0x0C52 +#define GL_POLYGON_SMOOTH_HINT 0x0C53 +#define GL_FOG_HINT 0x0C54 +#define GL_TEXTURE_GEN_S 0x0C60 +#define GL_TEXTURE_GEN_T 0x0C61 +#define GL_TEXTURE_GEN_R 0x0C62 +#define GL_TEXTURE_GEN_Q 0x0C63 +#define GL_PIXEL_MAP_I_TO_I 0x0C70 +#define GL_PIXEL_MAP_S_TO_S 0x0C71 +#define GL_PIXEL_MAP_I_TO_R 0x0C72 +#define GL_PIXEL_MAP_I_TO_G 0x0C73 +#define GL_PIXEL_MAP_I_TO_B 0x0C74 +#define GL_PIXEL_MAP_I_TO_A 0x0C75 +#define GL_PIXEL_MAP_R_TO_R 0x0C76 +#define GL_PIXEL_MAP_G_TO_G 0x0C77 +#define GL_PIXEL_MAP_B_TO_B 0x0C78 +#define GL_PIXEL_MAP_A_TO_A 0x0C79 +#define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0 +#define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1 +#define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2 +#define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3 +#define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4 +#define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5 +#define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6 +#define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7 +#define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8 +#define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9 +#define GL_UNPACK_SWAP_BYTES 0x0CF0 +#define GL_UNPACK_LSB_FIRST 0x0CF1 +#define GL_UNPACK_ROW_LENGTH 0x0CF2 +#define GL_UNPACK_SKIP_ROWS 0x0CF3 +#define GL_UNPACK_SKIP_PIXELS 0x0CF4 +#define GL_UNPACK_ALIGNMENT 0x0CF5 +#define GL_PACK_SWAP_BYTES 0x0D00 +#define GL_PACK_LSB_FIRST 0x0D01 +#define GL_PACK_ROW_LENGTH 0x0D02 +#define GL_PACK_SKIP_ROWS 0x0D03 +#define GL_PACK_SKIP_PIXELS 0x0D04 +#define GL_PACK_ALIGNMENT 0x0D05 +#define GL_MAP_COLOR 0x0D10 +#define GL_MAP_STENCIL 0x0D11 +#define GL_INDEX_SHIFT 0x0D12 +#define GL_INDEX_OFFSET 0x0D13 +#define GL_RED_SCALE 0x0D14 +#define GL_RED_BIAS 0x0D15 +#define GL_ZOOM_X 0x0D16 +#define GL_ZOOM_Y 0x0D17 +#define GL_GREEN_SCALE 0x0D18 +#define GL_GREEN_BIAS 0x0D19 +#define GL_BLUE_SCALE 0x0D1A +#define GL_BLUE_BIAS 0x0D1B +#define GL_ALPHA_SCALE 0x0D1C +#define GL_ALPHA_BIAS 0x0D1D +#define GL_DEPTH_SCALE 0x0D1E +#define GL_DEPTH_BIAS 0x0D1F +#define GL_MAX_EVAL_ORDER 0x0D30 +#define GL_MAX_LIGHTS 0x0D31 +#define GL_MAX_CLIP_PLANES 0x0D32 +#define GL_MAX_TEXTURE_SIZE 0x0D33 +#define GL_MAX_PIXEL_MAP_TABLE 0x0D34 +#define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35 +#define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36 +#define GL_MAX_NAME_STACK_DEPTH 0x0D37 +#define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38 +#define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39 +#define GL_MAX_VIEWPORT_DIMS 0x0D3A +#define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B +#define GL_SUBPIXEL_BITS 0x0D50 +#define GL_INDEX_BITS 0x0D51 +#define GL_RED_BITS 0x0D52 +#define GL_GREEN_BITS 0x0D53 +#define GL_BLUE_BITS 0x0D54 +#define GL_ALPHA_BITS 0x0D55 +#define GL_DEPTH_BITS 0x0D56 +#define GL_STENCIL_BITS 0x0D57 +#define GL_ACCUM_RED_BITS 0x0D58 +#define GL_ACCUM_GREEN_BITS 0x0D59 +#define GL_ACCUM_BLUE_BITS 0x0D5A +#define GL_ACCUM_ALPHA_BITS 0x0D5B +#define GL_NAME_STACK_DEPTH 0x0D70 +#define GL_AUTO_NORMAL 0x0D80 +#define GL_MAP1_COLOR_4 0x0D90 +#define GL_MAP1_INDEX 0x0D91 +#define GL_MAP1_NORMAL 0x0D92 +#define GL_MAP1_TEXTURE_COORD_1 0x0D93 +#define GL_MAP1_TEXTURE_COORD_2 0x0D94 +#define GL_MAP1_TEXTURE_COORD_3 0x0D95 +#define GL_MAP1_TEXTURE_COORD_4 0x0D96 +#define GL_MAP1_VERTEX_3 0x0D97 +#define GL_MAP1_VERTEX_4 0x0D98 +#define GL_MAP2_COLOR_4 0x0DB0 +#define GL_MAP2_INDEX 0x0DB1 +#define GL_MAP2_NORMAL 0x0DB2 +#define GL_MAP2_TEXTURE_COORD_1 0x0DB3 +#define GL_MAP2_TEXTURE_COORD_2 0x0DB4 +#define GL_MAP2_TEXTURE_COORD_3 0x0DB5 +#define GL_MAP2_TEXTURE_COORD_4 0x0DB6 +#define GL_MAP2_VERTEX_3 0x0DB7 +#define GL_MAP2_VERTEX_4 0x0DB8 +#define GL_MAP1_GRID_DOMAIN 0x0DD0 +#define GL_MAP1_GRID_SEGMENTS 0x0DD1 +#define GL_MAP2_GRID_DOMAIN 0x0DD2 +#define GL_MAP2_GRID_SEGMENTS 0x0DD3 +#define GL_TEXTURE_1D 0x0DE0 +#define GL_TEXTURE_2D 0x0DE1 +#define GL_FEEDBACK_BUFFER_POINTER 0x0DF0 +#define GL_FEEDBACK_BUFFER_SIZE 0x0DF1 +#define GL_FEEDBACK_BUFFER_TYPE 0x0DF2 +#define GL_SELECTION_BUFFER_POINTER 0x0DF3 +#define GL_SELECTION_BUFFER_SIZE 0x0DF4 +#define GL_TEXTURE_WIDTH 0x1000 +#define GL_TEXTURE_HEIGHT 0x1001 +#define GL_TEXTURE_INTERNAL_FORMAT 0x1003 +#define GL_TEXTURE_BORDER_COLOR 0x1004 +#define GL_TEXTURE_BORDER 0x1005 +#define GL_DONT_CARE 0x1100 +#define GL_FASTEST 0x1101 +#define GL_NICEST 0x1102 +#define GL_LIGHT0 0x4000 +#define GL_LIGHT1 0x4001 +#define GL_LIGHT2 0x4002 +#define GL_LIGHT3 0x4003 +#define GL_LIGHT4 0x4004 +#define GL_LIGHT5 0x4005 +#define GL_LIGHT6 0x4006 +#define GL_LIGHT7 0x4007 +#define GL_AMBIENT 0x1200 +#define GL_DIFFUSE 0x1201 +#define GL_SPECULAR 0x1202 +#define GL_POSITION 0x1203 +#define GL_SPOT_DIRECTION 0x1204 +#define GL_SPOT_EXPONENT 0x1205 +#define GL_SPOT_CUTOFF 0x1206 +#define GL_CONSTANT_ATTENUATION 0x1207 +#define GL_LINEAR_ATTENUATION 0x1208 +#define GL_QUADRATIC_ATTENUATION 0x1209 +#define GL_COMPILE 0x1300 +#define GL_COMPILE_AND_EXECUTE 0x1301 +#define GL_CLEAR 0x1500 +#define GL_AND 0x1501 +#define GL_AND_REVERSE 0x1502 +#define GL_COPY 0x1503 +#define GL_AND_INVERTED 0x1504 +#define GL_NOOP 0x1505 +#define GL_XOR 0x1506 +#define GL_OR 0x1507 +#define GL_NOR 0x1508 +#define GL_EQUIV 0x1509 +#define GL_INVERT 0x150A +#define GL_OR_REVERSE 0x150B +#define GL_COPY_INVERTED 0x150C +#define GL_OR_INVERTED 0x150D +#define GL_NAND 0x150E +#define GL_SET 0x150F +#define GL_EMISSION 0x1600 +#define GL_SHININESS 0x1601 +#define GL_AMBIENT_AND_DIFFUSE 0x1602 +#define GL_COLOR_INDEXES 0x1603 +#define GL_MODELVIEW 0x1700 +#define GL_PROJECTION 0x1701 +#define GL_TEXTURE 0x1702 +#define GL_COLOR 0x1800 +#define GL_DEPTH 0x1801 +#define GL_STENCIL 0x1802 +#define GL_COLOR_INDEX 0x1900 +#define GL_STENCIL_INDEX 0x1901 +#define GL_DEPTH_COMPONENT 0x1902 +#define GL_RED 0x1903 +#define GL_GREEN 0x1904 +#define GL_BLUE 0x1905 +#define GL_ALPHA 0x1906 +#define GL_RGB 0x1907 +#define GL_RGBA 0x1908 +#define GL_LUMINANCE 0x1909 +#define GL_LUMINANCE_ALPHA 0x190A +#define GL_BITMAP 0x1A00 +#define GL_POINT 0x1B00 +#define GL_LINE 0x1B01 +#define GL_FILL 0x1B02 +#define GL_RENDER 0x1C00 +#define GL_FEEDBACK 0x1C01 +#define GL_SELECT 0x1C02 +#define GL_FLAT 0x1D00 +#define GL_SMOOTH 0x1D01 +#define GL_KEEP 0x1E00 +#define GL_REPLACE 0x1E01 +#define GL_INCR 0x1E02 +#define GL_DECR 0x1E03 +#define GL_VENDOR 0x1F00 +#define GL_RENDERER 0x1F01 +#define GL_VERSION 0x1F02 +#define GL_EXTENSIONS 0x1F03 +#define GL_S 0x2000 +#define GL_T 0x2001 +#define GL_R 0x2002 +#define GL_Q 0x2003 +#define GL_MODULATE 0x2100 +#define GL_DECAL 0x2101 +#define GL_TEXTURE_ENV_MODE 0x2200 +#define GL_TEXTURE_ENV_COLOR 0x2201 +#define GL_TEXTURE_ENV 0x2300 +#define GL_EYE_LINEAR 0x2400 +#define GL_OBJECT_LINEAR 0x2401 +#define GL_SPHERE_MAP 0x2402 +#define GL_TEXTURE_GEN_MODE 0x2500 +#define GL_OBJECT_PLANE 0x2501 +#define GL_EYE_PLANE 0x2502 +#define GL_NEAREST 0x2600 +#define GL_LINEAR 0x2601 +#define GL_NEAREST_MIPMAP_NEAREST 0x2700 +#define GL_LINEAR_MIPMAP_NEAREST 0x2701 +#define GL_NEAREST_MIPMAP_LINEAR 0x2702 +#define GL_LINEAR_MIPMAP_LINEAR 0x2703 +#define GL_TEXTURE_MAG_FILTER 0x2800 +#define GL_TEXTURE_MIN_FILTER 0x2801 +#define GL_TEXTURE_WRAP_S 0x2802 +#define GL_TEXTURE_WRAP_T 0x2803 +#define GL_CLAMP 0x2900 +#define GL_REPEAT 0x2901 +#define GL_CLIENT_PIXEL_STORE_BIT 0x00000001 +#define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002 +#define GL_CLIENT_ALL_ATTRIB_BITS 0xffffffff +#define GL_POLYGON_OFFSET_FACTOR 0x8038 +#define GL_POLYGON_OFFSET_UNITS 0x2A00 +#define GL_POLYGON_OFFSET_POINT 0x2A01 +#define GL_POLYGON_OFFSET_LINE 0x2A02 +#define GL_POLYGON_OFFSET_FILL 0x8037 +#define GL_ALPHA4 0x803B +#define GL_ALPHA8 0x803C +#define GL_ALPHA12 0x803D +#define GL_ALPHA16 0x803E +#define GL_LUMINANCE4 0x803F +#define GL_LUMINANCE8 0x8040 +#define GL_LUMINANCE12 0x8041 +#define GL_LUMINANCE16 0x8042 +#define GL_LUMINANCE4_ALPHA4 0x8043 +#define GL_LUMINANCE6_ALPHA2 0x8044 +#define GL_LUMINANCE8_ALPHA8 0x8045 +#define GL_LUMINANCE12_ALPHA4 0x8046 +#define GL_LUMINANCE12_ALPHA12 0x8047 +#define GL_LUMINANCE16_ALPHA16 0x8048 +#define GL_INTENSITY 0x8049 +#define GL_INTENSITY4 0x804A +#define GL_INTENSITY8 0x804B +#define GL_INTENSITY12 0x804C +#define GL_INTENSITY16 0x804D +#define GL_R3_G3_B2 0x2A10 +#define GL_RGB4 0x804F +#define GL_RGB5 0x8050 +#define GL_RGB8 0x8051 +#define GL_RGB10 0x8052 +#define GL_RGB12 0x8053 +#define GL_RGB16 0x8054 +#define GL_RGBA2 0x8055 +#define GL_RGBA4 0x8056 +#define GL_RGB5_A1 0x8057 +#define GL_RGBA8 0x8058 +#define GL_RGB10_A2 0x8059 +#define GL_RGBA12 0x805A +#define GL_RGBA16 0x805B +#define GL_TEXTURE_RED_SIZE 0x805C +#define GL_TEXTURE_GREEN_SIZE 0x805D +#define GL_TEXTURE_BLUE_SIZE 0x805E +#define GL_TEXTURE_ALPHA_SIZE 0x805F +#define GL_TEXTURE_LUMINANCE_SIZE 0x8060 +#define GL_TEXTURE_INTENSITY_SIZE 0x8061 +#define GL_PROXY_TEXTURE_1D 0x8063 +#define GL_PROXY_TEXTURE_2D 0x8064 +#define GL_TEXTURE_PRIORITY 0x8066 +#define GL_TEXTURE_RESIDENT 0x8067 +#define GL_TEXTURE_BINDING_1D 0x8068 +#define GL_TEXTURE_BINDING_2D 0x8069 +#define GL_VERTEX_ARRAY 0x8074 +#define GL_NORMAL_ARRAY 0x8075 +#define GL_COLOR_ARRAY 0x8076 +#define GL_INDEX_ARRAY 0x8077 +#define GL_TEXTURE_COORD_ARRAY 0x8078 +#define GL_EDGE_FLAG_ARRAY 0x8079 +#define GL_VERTEX_ARRAY_SIZE 0x807A +#define GL_VERTEX_ARRAY_TYPE 0x807B +#define GL_VERTEX_ARRAY_STRIDE 0x807C +#define GL_NORMAL_ARRAY_TYPE 0x807E +#define GL_NORMAL_ARRAY_STRIDE 0x807F +#define GL_COLOR_ARRAY_SIZE 0x8081 +#define GL_COLOR_ARRAY_TYPE 0x8082 +#define GL_COLOR_ARRAY_STRIDE 0x8083 +#define GL_INDEX_ARRAY_TYPE 0x8085 +#define GL_INDEX_ARRAY_STRIDE 0x8086 +#define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088 +#define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089 +#define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A +#define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C +#define GL_VERTEX_ARRAY_POINTER 0x808E +#define GL_NORMAL_ARRAY_POINTER 0x808F +#define GL_COLOR_ARRAY_POINTER 0x8090 +#define GL_INDEX_ARRAY_POINTER 0x8091 +#define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092 +#define GL_EDGE_FLAG_ARRAY_POINTER 0x8093 +#define GL_V2F 0x2A20 +#define GL_V3F 0x2A21 +#define GL_C4UB_V2F 0x2A22 +#define GL_C4UB_V3F 0x2A23 +#define GL_C3F_V3F 0x2A24 +#define GL_N3F_V3F 0x2A25 +#define GL_C4F_N3F_V3F 0x2A26 +#define GL_T2F_V3F 0x2A27 +#define GL_T4F_V4F 0x2A28 +#define GL_T2F_C4UB_V3F 0x2A29 +#define GL_T2F_C3F_V3F 0x2A2A +#define GL_T2F_N3F_V3F 0x2A2B +#define GL_T2F_C4F_N3F_V3F 0x2A2C +#define GL_T4F_C4F_N3F_V4F 0x2A2D +#define GL_LOGIC_OP GL_INDEX_LOGIC_OP +#define GL_TEXTURE_COMPONENTS GL_TEXTURE_INTERNAL_FORMAT +#define GL_COLOR_INDEX1_EXT 0x80E2 +#define GL_COLOR_INDEX2_EXT 0x80E3 +#define GL_COLOR_INDEX4_EXT 0x80E4 +#define GL_COLOR_INDEX8_EXT 0x80E5 +#define GL_COLOR_INDEX12_EXT 0x80E6 +#define GL_COLOR_INDEX16_EXT 0x80E7 + +GLAPI void GLAPIENTRY glAccum (GLenum op, GLfloat value); +GLAPI void GLAPIENTRY glAlphaFunc (GLenum func, GLclampf ref); +GLAPI GLboolean GLAPIENTRY glAreTexturesResident (GLsizei n, const GLuint *textures, GLboolean *residences); +GLAPI void GLAPIENTRY glArrayElement (GLint i); +GLAPI void GLAPIENTRY glBegin (GLenum mode); +GLAPI void GLAPIENTRY glBindTexture (GLenum target, GLuint texture); +GLAPI void GLAPIENTRY glBitmap (GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap); +GLAPI void GLAPIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor); +GLAPI void GLAPIENTRY glCallList (GLuint list); +GLAPI void GLAPIENTRY glCallLists (GLsizei n, GLenum type, const GLvoid *lists); +GLAPI void GLAPIENTRY glClear (GLbitfield mask); +GLAPI void GLAPIENTRY glClearAccum (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +GLAPI void GLAPIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); +GLAPI void GLAPIENTRY glClearDepth (GLclampd depth); +GLAPI void GLAPIENTRY glClearIndex (GLfloat c); +GLAPI void GLAPIENTRY glClearStencil (GLint s); +GLAPI void GLAPIENTRY glClipPlane (GLenum plane, const GLdouble *equation); +GLAPI void GLAPIENTRY glColor3b (GLbyte red, GLbyte green, GLbyte blue); +GLAPI void GLAPIENTRY glColor3bv (const GLbyte *v); +GLAPI void GLAPIENTRY glColor3d (GLdouble red, GLdouble green, GLdouble blue); +GLAPI void GLAPIENTRY glColor3dv (const GLdouble *v); +GLAPI void GLAPIENTRY glColor3f (GLfloat red, GLfloat green, GLfloat blue); +GLAPI void GLAPIENTRY glColor3fv (const GLfloat *v); +GLAPI void GLAPIENTRY glColor3i (GLint red, GLint green, GLint blue); +GLAPI void GLAPIENTRY glColor3iv (const GLint *v); +GLAPI void GLAPIENTRY glColor3s (GLshort red, GLshort green, GLshort blue); +GLAPI void GLAPIENTRY glColor3sv (const GLshort *v); +GLAPI void GLAPIENTRY glColor3ub (GLubyte red, GLubyte green, GLubyte blue); +GLAPI void GLAPIENTRY glColor3ubv (const GLubyte *v); +GLAPI void GLAPIENTRY glColor3ui (GLuint red, GLuint green, GLuint blue); +GLAPI void GLAPIENTRY glColor3uiv (const GLuint *v); +GLAPI void GLAPIENTRY glColor3us (GLushort red, GLushort green, GLushort blue); +GLAPI void GLAPIENTRY glColor3usv (const GLushort *v); +GLAPI void GLAPIENTRY glColor4b (GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha); +GLAPI void GLAPIENTRY glColor4bv (const GLbyte *v); +GLAPI void GLAPIENTRY glColor4d (GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha); +GLAPI void GLAPIENTRY glColor4dv (const GLdouble *v); +GLAPI void GLAPIENTRY glColor4f (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +GLAPI void GLAPIENTRY glColor4fv (const GLfloat *v); +GLAPI void GLAPIENTRY glColor4i (GLint red, GLint green, GLint blue, GLint alpha); +GLAPI void GLAPIENTRY glColor4iv (const GLint *v); +GLAPI void GLAPIENTRY glColor4s (GLshort red, GLshort green, GLshort blue, GLshort alpha); +GLAPI void GLAPIENTRY glColor4sv (const GLshort *v); +GLAPI void GLAPIENTRY glColor4ub (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); +GLAPI void GLAPIENTRY glColor4ubv (const GLubyte *v); +GLAPI void GLAPIENTRY glColor4ui (GLuint red, GLuint green, GLuint blue, GLuint alpha); +GLAPI void GLAPIENTRY glColor4uiv (const GLuint *v); +GLAPI void GLAPIENTRY glColor4us (GLushort red, GLushort green, GLushort blue, GLushort alpha); +GLAPI void GLAPIENTRY glColor4usv (const GLushort *v); +GLAPI void GLAPIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); +GLAPI void GLAPIENTRY glColorMaterial (GLenum face, GLenum mode); +GLAPI void GLAPIENTRY glColorPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +GLAPI void GLAPIENTRY glCopyPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum type); +GLAPI void GLAPIENTRY glCopyTexImage1D (GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border); +GLAPI void GLAPIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +GLAPI void GLAPIENTRY glCopyTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +GLAPI void GLAPIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI void GLAPIENTRY glCullFace (GLenum mode); +GLAPI void GLAPIENTRY glDeleteLists (GLuint list, GLsizei range); +GLAPI void GLAPIENTRY glDeleteTextures (GLsizei n, const GLuint *textures); +GLAPI void GLAPIENTRY glDepthFunc (GLenum func); +GLAPI void GLAPIENTRY glDepthMask (GLboolean flag); +GLAPI void GLAPIENTRY glDepthRange (GLclampd zNear, GLclampd zFar); +GLAPI void GLAPIENTRY glDisable (GLenum cap); +GLAPI void GLAPIENTRY glDisableClientState (GLenum array); +GLAPI void GLAPIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count); +GLAPI void GLAPIENTRY glDrawBuffer (GLenum mode); +GLAPI void GLAPIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices); +GLAPI void GLAPIENTRY glDrawPixels (GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); +GLAPI void GLAPIENTRY glEdgeFlag (GLboolean flag); +GLAPI void GLAPIENTRY glEdgeFlagPointer (GLsizei stride, const GLvoid *pointer); +GLAPI void GLAPIENTRY glEdgeFlagv (const GLboolean *flag); +GLAPI void GLAPIENTRY glEnable (GLenum cap); +GLAPI void GLAPIENTRY glEnableClientState (GLenum array); +GLAPI void GLAPIENTRY glEnd (void); +GLAPI void GLAPIENTRY glEndList (void); +GLAPI void GLAPIENTRY glEvalCoord1d (GLdouble u); +GLAPI void GLAPIENTRY glEvalCoord1dv (const GLdouble *u); +GLAPI void GLAPIENTRY glEvalCoord1f (GLfloat u); +GLAPI void GLAPIENTRY glEvalCoord1fv (const GLfloat *u); +GLAPI void GLAPIENTRY glEvalCoord2d (GLdouble u, GLdouble v); +GLAPI void GLAPIENTRY glEvalCoord2dv (const GLdouble *u); +GLAPI void GLAPIENTRY glEvalCoord2f (GLfloat u, GLfloat v); +GLAPI void GLAPIENTRY glEvalCoord2fv (const GLfloat *u); +GLAPI void GLAPIENTRY glEvalMesh1 (GLenum mode, GLint i1, GLint i2); +GLAPI void GLAPIENTRY glEvalMesh2 (GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2); +GLAPI void GLAPIENTRY glEvalPoint1 (GLint i); +GLAPI void GLAPIENTRY glEvalPoint2 (GLint i, GLint j); +GLAPI void GLAPIENTRY glFeedbackBuffer (GLsizei size, GLenum type, GLfloat *buffer); +GLAPI void GLAPIENTRY glFinish (void); +GLAPI void GLAPIENTRY glFlush (void); +GLAPI void GLAPIENTRY glFogf (GLenum pname, GLfloat param); +GLAPI void GLAPIENTRY glFogfv (GLenum pname, const GLfloat *params); +GLAPI void GLAPIENTRY glFogi (GLenum pname, GLint param); +GLAPI void GLAPIENTRY glFogiv (GLenum pname, const GLint *params); +GLAPI void GLAPIENTRY glFrontFace (GLenum mode); +GLAPI void GLAPIENTRY glFrustum (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); +GLAPI GLuint GLAPIENTRY glGenLists (GLsizei range); +GLAPI void GLAPIENTRY glGenTextures (GLsizei n, GLuint *textures); +GLAPI void GLAPIENTRY glGetBooleanv (GLenum pname, GLboolean *params); +GLAPI void GLAPIENTRY glGetClipPlane (GLenum plane, GLdouble *equation); +GLAPI void GLAPIENTRY glGetDoublev (GLenum pname, GLdouble *params); +GLAPI GLenum GLAPIENTRY glGetError (void); +GLAPI void GLAPIENTRY glGetFloatv (GLenum pname, GLfloat *params); +GLAPI void GLAPIENTRY glGetIntegerv (GLenum pname, GLint *params); +GLAPI void GLAPIENTRY glGetLightfv (GLenum light, GLenum pname, GLfloat *params); +GLAPI void GLAPIENTRY glGetLightiv (GLenum light, GLenum pname, GLint *params); +GLAPI void GLAPIENTRY glGetMapdv (GLenum target, GLenum query, GLdouble *v); +GLAPI void GLAPIENTRY glGetMapfv (GLenum target, GLenum query, GLfloat *v); +GLAPI void GLAPIENTRY glGetMapiv (GLenum target, GLenum query, GLint *v); +GLAPI void GLAPIENTRY glGetMaterialfv (GLenum face, GLenum pname, GLfloat *params); +GLAPI void GLAPIENTRY glGetMaterialiv (GLenum face, GLenum pname, GLint *params); +GLAPI void GLAPIENTRY glGetPixelMapfv (GLenum map, GLfloat *values); +GLAPI void GLAPIENTRY glGetPixelMapuiv (GLenum map, GLuint *values); +GLAPI void GLAPIENTRY glGetPixelMapusv (GLenum map, GLushort *values); +GLAPI void GLAPIENTRY glGetPointerv (GLenum pname, GLvoid* *params); +GLAPI void GLAPIENTRY glGetPolygonStipple (GLubyte *mask); +GLAPI const GLubyte * GLAPIENTRY glGetString (GLenum name); +GLAPI void GLAPIENTRY glGetTexEnvfv (GLenum target, GLenum pname, GLfloat *params); +GLAPI void GLAPIENTRY glGetTexEnviv (GLenum target, GLenum pname, GLint *params); +GLAPI void GLAPIENTRY glGetTexGendv (GLenum coord, GLenum pname, GLdouble *params); +GLAPI void GLAPIENTRY glGetTexGenfv (GLenum coord, GLenum pname, GLfloat *params); +GLAPI void GLAPIENTRY glGetTexGeniv (GLenum coord, GLenum pname, GLint *params); +GLAPI void GLAPIENTRY glGetTexImage (GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels); +GLAPI void GLAPIENTRY glGetTexLevelParameterfv (GLenum target, GLint level, GLenum pname, GLfloat *params); +GLAPI void GLAPIENTRY glGetTexLevelParameteriv (GLenum target, GLint level, GLenum pname, GLint *params); +GLAPI void GLAPIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params); +GLAPI void GLAPIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *params); +GLAPI void GLAPIENTRY glHint (GLenum target, GLenum mode); +GLAPI void GLAPIENTRY glIndexMask (GLuint mask); +GLAPI void GLAPIENTRY glIndexPointer (GLenum type, GLsizei stride, const GLvoid *pointer); +GLAPI void GLAPIENTRY glIndexd (GLdouble c); +GLAPI void GLAPIENTRY glIndexdv (const GLdouble *c); +GLAPI void GLAPIENTRY glIndexf (GLfloat c); +GLAPI void GLAPIENTRY glIndexfv (const GLfloat *c); +GLAPI void GLAPIENTRY glIndexi (GLint c); +GLAPI void GLAPIENTRY glIndexiv (const GLint *c); +GLAPI void GLAPIENTRY glIndexs (GLshort c); +GLAPI void GLAPIENTRY glIndexsv (const GLshort *c); +GLAPI void GLAPIENTRY glIndexub (GLubyte c); +GLAPI void GLAPIENTRY glIndexubv (const GLubyte *c); +GLAPI void GLAPIENTRY glInitNames (void); +GLAPI void GLAPIENTRY glInterleavedArrays (GLenum format, GLsizei stride, const GLvoid *pointer); +GLAPI GLboolean GLAPIENTRY glIsEnabled (GLenum cap); +GLAPI GLboolean GLAPIENTRY glIsList (GLuint list); +GLAPI GLboolean GLAPIENTRY glIsTexture (GLuint texture); +GLAPI void GLAPIENTRY glLightModelf (GLenum pname, GLfloat param); +GLAPI void GLAPIENTRY glLightModelfv (GLenum pname, const GLfloat *params); +GLAPI void GLAPIENTRY glLightModeli (GLenum pname, GLint param); +GLAPI void GLAPIENTRY glLightModeliv (GLenum pname, const GLint *params); +GLAPI void GLAPIENTRY glLightf (GLenum light, GLenum pname, GLfloat param); +GLAPI void GLAPIENTRY glLightfv (GLenum light, GLenum pname, const GLfloat *params); +GLAPI void GLAPIENTRY glLighti (GLenum light, GLenum pname, GLint param); +GLAPI void GLAPIENTRY glLightiv (GLenum light, GLenum pname, const GLint *params); +GLAPI void GLAPIENTRY glLineStipple (GLint factor, GLushort pattern); +GLAPI void GLAPIENTRY glLineWidth (GLfloat width); +GLAPI void GLAPIENTRY glListBase (GLuint base); +GLAPI void GLAPIENTRY glLoadIdentity (void); +GLAPI void GLAPIENTRY glLoadMatrixd (const GLdouble *m); +GLAPI void GLAPIENTRY glLoadMatrixf (const GLfloat *m); +GLAPI void GLAPIENTRY glLoadName (GLuint name); +GLAPI void GLAPIENTRY glLogicOp (GLenum opcode); +GLAPI void GLAPIENTRY glMap1d (GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points); +GLAPI void GLAPIENTRY glMap1f (GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points); +GLAPI void GLAPIENTRY glMap2d (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points); +GLAPI void GLAPIENTRY glMap2f (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points); +GLAPI void GLAPIENTRY glMapGrid1d (GLint un, GLdouble u1, GLdouble u2); +GLAPI void GLAPIENTRY glMapGrid1f (GLint un, GLfloat u1, GLfloat u2); +GLAPI void GLAPIENTRY glMapGrid2d (GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2); +GLAPI void GLAPIENTRY glMapGrid2f (GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2); +GLAPI void GLAPIENTRY glMaterialf (GLenum face, GLenum pname, GLfloat param); +GLAPI void GLAPIENTRY glMaterialfv (GLenum face, GLenum pname, const GLfloat *params); +GLAPI void GLAPIENTRY glMateriali (GLenum face, GLenum pname, GLint param); +GLAPI void GLAPIENTRY glMaterialiv (GLenum face, GLenum pname, const GLint *params); +GLAPI void GLAPIENTRY glMatrixMode (GLenum mode); +GLAPI void GLAPIENTRY glMultMatrixd (const GLdouble *m); +GLAPI void GLAPIENTRY glMultMatrixf (const GLfloat *m); +GLAPI void GLAPIENTRY glNewList (GLuint list, GLenum mode); +GLAPI void GLAPIENTRY glNormal3b (GLbyte nx, GLbyte ny, GLbyte nz); +GLAPI void GLAPIENTRY glNormal3bv (const GLbyte *v); +GLAPI void GLAPIENTRY glNormal3d (GLdouble nx, GLdouble ny, GLdouble nz); +GLAPI void GLAPIENTRY glNormal3dv (const GLdouble *v); +GLAPI void GLAPIENTRY glNormal3f (GLfloat nx, GLfloat ny, GLfloat nz); +GLAPI void GLAPIENTRY glNormal3fv (const GLfloat *v); +GLAPI void GLAPIENTRY glNormal3i (GLint nx, GLint ny, GLint nz); +GLAPI void GLAPIENTRY glNormal3iv (const GLint *v); +GLAPI void GLAPIENTRY glNormal3s (GLshort nx, GLshort ny, GLshort nz); +GLAPI void GLAPIENTRY glNormal3sv (const GLshort *v); +GLAPI void GLAPIENTRY glNormalPointer (GLenum type, GLsizei stride, const GLvoid *pointer); +GLAPI void GLAPIENTRY glOrtho (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); +GLAPI void GLAPIENTRY glPassThrough (GLfloat token); +GLAPI void GLAPIENTRY glPixelMapfv (GLenum map, GLsizei mapsize, const GLfloat *values); +GLAPI void GLAPIENTRY glPixelMapuiv (GLenum map, GLsizei mapsize, const GLuint *values); +GLAPI void GLAPIENTRY glPixelMapusv (GLenum map, GLsizei mapsize, const GLushort *values); +GLAPI void GLAPIENTRY glPixelStoref (GLenum pname, GLfloat param); +GLAPI void GLAPIENTRY glPixelStorei (GLenum pname, GLint param); +GLAPI void GLAPIENTRY glPixelTransferf (GLenum pname, GLfloat param); +GLAPI void GLAPIENTRY glPixelTransferi (GLenum pname, GLint param); +GLAPI void GLAPIENTRY glPixelZoom (GLfloat xfactor, GLfloat yfactor); +GLAPI void GLAPIENTRY glPointSize (GLfloat size); +GLAPI void GLAPIENTRY glPolygonMode (GLenum face, GLenum mode); +GLAPI void GLAPIENTRY glPolygonOffset (GLfloat factor, GLfloat units); +GLAPI void GLAPIENTRY glPolygonStipple (const GLubyte *mask); +GLAPI void GLAPIENTRY glPopAttrib (void); +GLAPI void GLAPIENTRY glPopClientAttrib (void); +GLAPI void GLAPIENTRY glPopMatrix (void); +GLAPI void GLAPIENTRY glPopName (void); +GLAPI void GLAPIENTRY glPrioritizeTextures (GLsizei n, const GLuint *textures, const GLclampf *priorities); +GLAPI void GLAPIENTRY glPushAttrib (GLbitfield mask); +GLAPI void GLAPIENTRY glPushClientAttrib (GLbitfield mask); +GLAPI void GLAPIENTRY glPushMatrix (void); +GLAPI void GLAPIENTRY glPushName (GLuint name); +GLAPI void GLAPIENTRY glRasterPos2d (GLdouble x, GLdouble y); +GLAPI void GLAPIENTRY glRasterPos2dv (const GLdouble *v); +GLAPI void GLAPIENTRY glRasterPos2f (GLfloat x, GLfloat y); +GLAPI void GLAPIENTRY glRasterPos2fv (const GLfloat *v); +GLAPI void GLAPIENTRY glRasterPos2i (GLint x, GLint y); +GLAPI void GLAPIENTRY glRasterPos2iv (const GLint *v); +GLAPI void GLAPIENTRY glRasterPos2s (GLshort x, GLshort y); +GLAPI void GLAPIENTRY glRasterPos2sv (const GLshort *v); +GLAPI void GLAPIENTRY glRasterPos3d (GLdouble x, GLdouble y, GLdouble z); +GLAPI void GLAPIENTRY glRasterPos3dv (const GLdouble *v); +GLAPI void GLAPIENTRY glRasterPos3f (GLfloat x, GLfloat y, GLfloat z); +GLAPI void GLAPIENTRY glRasterPos3fv (const GLfloat *v); +GLAPI void GLAPIENTRY glRasterPos3i (GLint x, GLint y, GLint z); +GLAPI void GLAPIENTRY glRasterPos3iv (const GLint *v); +GLAPI void GLAPIENTRY glRasterPos3s (GLshort x, GLshort y, GLshort z); +GLAPI void GLAPIENTRY glRasterPos3sv (const GLshort *v); +GLAPI void GLAPIENTRY glRasterPos4d (GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void GLAPIENTRY glRasterPos4dv (const GLdouble *v); +GLAPI void GLAPIENTRY glRasterPos4f (GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void GLAPIENTRY glRasterPos4fv (const GLfloat *v); +GLAPI void GLAPIENTRY glRasterPos4i (GLint x, GLint y, GLint z, GLint w); +GLAPI void GLAPIENTRY glRasterPos4iv (const GLint *v); +GLAPI void GLAPIENTRY glRasterPos4s (GLshort x, GLshort y, GLshort z, GLshort w); +GLAPI void GLAPIENTRY glRasterPos4sv (const GLshort *v); +GLAPI void GLAPIENTRY glReadBuffer (GLenum mode); +GLAPI void GLAPIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels); +GLAPI void GLAPIENTRY glRectd (GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2); +GLAPI void GLAPIENTRY glRectdv (const GLdouble *v1, const GLdouble *v2); +GLAPI void GLAPIENTRY glRectf (GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2); +GLAPI void GLAPIENTRY glRectfv (const GLfloat *v1, const GLfloat *v2); +GLAPI void GLAPIENTRY glRecti (GLint x1, GLint y1, GLint x2, GLint y2); +GLAPI void GLAPIENTRY glRectiv (const GLint *v1, const GLint *v2); +GLAPI void GLAPIENTRY glRects (GLshort x1, GLshort y1, GLshort x2, GLshort y2); +GLAPI void GLAPIENTRY glRectsv (const GLshort *v1, const GLshort *v2); +GLAPI GLint GLAPIENTRY glRenderMode (GLenum mode); +GLAPI void GLAPIENTRY glRotated (GLdouble angle, GLdouble x, GLdouble y, GLdouble z); +GLAPI void GLAPIENTRY glRotatef (GLfloat angle, GLfloat x, GLfloat y, GLfloat z); +GLAPI void GLAPIENTRY glScaled (GLdouble x, GLdouble y, GLdouble z); +GLAPI void GLAPIENTRY glScalef (GLfloat x, GLfloat y, GLfloat z); +GLAPI void GLAPIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI void GLAPIENTRY glSelectBuffer (GLsizei size, GLuint *buffer); +GLAPI void GLAPIENTRY glShadeModel (GLenum mode); +GLAPI void GLAPIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask); +GLAPI void GLAPIENTRY glStencilMask (GLuint mask); +GLAPI void GLAPIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass); +GLAPI void GLAPIENTRY glTexCoord1d (GLdouble s); +GLAPI void GLAPIENTRY glTexCoord1dv (const GLdouble *v); +GLAPI void GLAPIENTRY glTexCoord1f (GLfloat s); +GLAPI void GLAPIENTRY glTexCoord1fv (const GLfloat *v); +GLAPI void GLAPIENTRY glTexCoord1i (GLint s); +GLAPI void GLAPIENTRY glTexCoord1iv (const GLint *v); +GLAPI void GLAPIENTRY glTexCoord1s (GLshort s); +GLAPI void GLAPIENTRY glTexCoord1sv (const GLshort *v); +GLAPI void GLAPIENTRY glTexCoord2d (GLdouble s, GLdouble t); +GLAPI void GLAPIENTRY glTexCoord2dv (const GLdouble *v); +GLAPI void GLAPIENTRY glTexCoord2f (GLfloat s, GLfloat t); +GLAPI void GLAPIENTRY glTexCoord2fv (const GLfloat *v); +GLAPI void GLAPIENTRY glTexCoord2i (GLint s, GLint t); +GLAPI void GLAPIENTRY glTexCoord2iv (const GLint *v); +GLAPI void GLAPIENTRY glTexCoord2s (GLshort s, GLshort t); +GLAPI void GLAPIENTRY glTexCoord2sv (const GLshort *v); +GLAPI void GLAPIENTRY glTexCoord3d (GLdouble s, GLdouble t, GLdouble r); +GLAPI void GLAPIENTRY glTexCoord3dv (const GLdouble *v); +GLAPI void GLAPIENTRY glTexCoord3f (GLfloat s, GLfloat t, GLfloat r); +GLAPI void GLAPIENTRY glTexCoord3fv (const GLfloat *v); +GLAPI void GLAPIENTRY glTexCoord3i (GLint s, GLint t, GLint r); +GLAPI void GLAPIENTRY glTexCoord3iv (const GLint *v); +GLAPI void GLAPIENTRY glTexCoord3s (GLshort s, GLshort t, GLshort r); +GLAPI void GLAPIENTRY glTexCoord3sv (const GLshort *v); +GLAPI void GLAPIENTRY glTexCoord4d (GLdouble s, GLdouble t, GLdouble r, GLdouble q); +GLAPI void GLAPIENTRY glTexCoord4dv (const GLdouble *v); +GLAPI void GLAPIENTRY glTexCoord4f (GLfloat s, GLfloat t, GLfloat r, GLfloat q); +GLAPI void GLAPIENTRY glTexCoord4fv (const GLfloat *v); +GLAPI void GLAPIENTRY glTexCoord4i (GLint s, GLint t, GLint r, GLint q); +GLAPI void GLAPIENTRY glTexCoord4iv (const GLint *v); +GLAPI void GLAPIENTRY glTexCoord4s (GLshort s, GLshort t, GLshort r, GLshort q); +GLAPI void GLAPIENTRY glTexCoord4sv (const GLshort *v); +GLAPI void GLAPIENTRY glTexCoordPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +GLAPI void GLAPIENTRY glTexEnvf (GLenum target, GLenum pname, GLfloat param); +GLAPI void GLAPIENTRY glTexEnvfv (GLenum target, GLenum pname, const GLfloat *params); +GLAPI void GLAPIENTRY glTexEnvi (GLenum target, GLenum pname, GLint param); +GLAPI void GLAPIENTRY glTexEnviv (GLenum target, GLenum pname, const GLint *params); +GLAPI void GLAPIENTRY glTexGend (GLenum coord, GLenum pname, GLdouble param); +GLAPI void GLAPIENTRY glTexGendv (GLenum coord, GLenum pname, const GLdouble *params); +GLAPI void GLAPIENTRY glTexGenf (GLenum coord, GLenum pname, GLfloat param); +GLAPI void GLAPIENTRY glTexGenfv (GLenum coord, GLenum pname, const GLfloat *params); +GLAPI void GLAPIENTRY glTexGeni (GLenum coord, GLenum pname, GLint param); +GLAPI void GLAPIENTRY glTexGeniv (GLenum coord, GLenum pname, const GLint *params); +GLAPI void GLAPIENTRY glTexImage1D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +GLAPI void GLAPIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +GLAPI void GLAPIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param); +GLAPI void GLAPIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params); +GLAPI void GLAPIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param); +GLAPI void GLAPIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint *params); +GLAPI void GLAPIENTRY glTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels); +GLAPI void GLAPIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); +GLAPI void GLAPIENTRY glTranslated (GLdouble x, GLdouble y, GLdouble z); +GLAPI void GLAPIENTRY glTranslatef (GLfloat x, GLfloat y, GLfloat z); +GLAPI void GLAPIENTRY glVertex2d (GLdouble x, GLdouble y); +GLAPI void GLAPIENTRY glVertex2dv (const GLdouble *v); +GLAPI void GLAPIENTRY glVertex2f (GLfloat x, GLfloat y); +GLAPI void GLAPIENTRY glVertex2fv (const GLfloat *v); +GLAPI void GLAPIENTRY glVertex2i (GLint x, GLint y); +GLAPI void GLAPIENTRY glVertex2iv (const GLint *v); +GLAPI void GLAPIENTRY glVertex2s (GLshort x, GLshort y); +GLAPI void GLAPIENTRY glVertex2sv (const GLshort *v); +GLAPI void GLAPIENTRY glVertex3d (GLdouble x, GLdouble y, GLdouble z); +GLAPI void GLAPIENTRY glVertex3dv (const GLdouble *v); +GLAPI void GLAPIENTRY glVertex3f (GLfloat x, GLfloat y, GLfloat z); +GLAPI void GLAPIENTRY glVertex3fv (const GLfloat *v); +GLAPI void GLAPIENTRY glVertex3i (GLint x, GLint y, GLint z); +GLAPI void GLAPIENTRY glVertex3iv (const GLint *v); +GLAPI void GLAPIENTRY glVertex3s (GLshort x, GLshort y, GLshort z); +GLAPI void GLAPIENTRY glVertex3sv (const GLshort *v); +GLAPI void GLAPIENTRY glVertex4d (GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void GLAPIENTRY glVertex4dv (const GLdouble *v); +GLAPI void GLAPIENTRY glVertex4f (GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void GLAPIENTRY glVertex4fv (const GLfloat *v); +GLAPI void GLAPIENTRY glVertex4i (GLint x, GLint y, GLint z, GLint w); +GLAPI void GLAPIENTRY glVertex4iv (const GLint *v); +GLAPI void GLAPIENTRY glVertex4s (GLshort x, GLshort y, GLshort z, GLshort w); +GLAPI void GLAPIENTRY glVertex4sv (const GLshort *v); +GLAPI void GLAPIENTRY glVertexPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +GLAPI void GLAPIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height); + +#define GLEW_VERSION_1_1 GLEW_GET_VAR(__GLEW_VERSION_1_1) + +#endif /* GL_VERSION_1_1 */ + +/* ---------------------------------- GLU ---------------------------------- */ + +/* this is where we can safely include GLU */ +#if defined(__APPLE__) && defined(__MACH__) +#include +#else +#include +#endif + +/* ----------------------------- GL_VERSION_1_2 ---------------------------- */ + +#ifndef GL_VERSION_1_2 +#define GL_VERSION_1_2 1 + +#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12 +#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13 +#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22 +#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23 +#define GL_UNSIGNED_BYTE_3_3_2 0x8032 +#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 +#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 +#define GL_UNSIGNED_INT_8_8_8_8 0x8035 +#define GL_UNSIGNED_INT_10_10_10_2 0x8036 +#define GL_RESCALE_NORMAL 0x803A +#define GL_TEXTURE_BINDING_3D 0x806A +#define GL_PACK_SKIP_IMAGES 0x806B +#define GL_PACK_IMAGE_HEIGHT 0x806C +#define GL_UNPACK_SKIP_IMAGES 0x806D +#define GL_UNPACK_IMAGE_HEIGHT 0x806E +#define GL_TEXTURE_3D 0x806F +#define GL_PROXY_TEXTURE_3D 0x8070 +#define GL_TEXTURE_DEPTH 0x8071 +#define GL_TEXTURE_WRAP_R 0x8072 +#define GL_MAX_3D_TEXTURE_SIZE 0x8073 +#define GL_BGR 0x80E0 +#define GL_BGRA 0x80E1 +#define GL_MAX_ELEMENTS_VERTICES 0x80E8 +#define GL_MAX_ELEMENTS_INDICES 0x80E9 +#define GL_CLAMP_TO_EDGE 0x812F +#define GL_TEXTURE_MIN_LOD 0x813A +#define GL_TEXTURE_MAX_LOD 0x813B +#define GL_TEXTURE_BASE_LEVEL 0x813C +#define GL_TEXTURE_MAX_LEVEL 0x813D +#define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8 +#define GL_SINGLE_COLOR 0x81F9 +#define GL_SEPARATE_SPECULAR_COLOR 0x81FA +#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362 +#define GL_UNSIGNED_SHORT_5_6_5 0x8363 +#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364 +#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365 +#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366 +#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367 +#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 +#define GL_ALIASED_POINT_SIZE_RANGE 0x846D +#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E + +typedef void (GLAPIENTRY * PFNGLCOPYTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLDRAWRANGEELEMENTSPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices); +typedef void (GLAPIENTRY * PFNGLTEXIMAGE3DPROC) (GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +typedef void (GLAPIENTRY * PFNGLTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels); + +#define glCopyTexSubImage3D GLEW_GET_FUN(__glewCopyTexSubImage3D) +#define glDrawRangeElements GLEW_GET_FUN(__glewDrawRangeElements) +#define glTexImage3D GLEW_GET_FUN(__glewTexImage3D) +#define glTexSubImage3D GLEW_GET_FUN(__glewTexSubImage3D) + +#define GLEW_VERSION_1_2 GLEW_GET_VAR(__GLEW_VERSION_1_2) + +#endif /* GL_VERSION_1_2 */ + +/* ----------------------------- GL_VERSION_1_3 ---------------------------- */ + +#ifndef GL_VERSION_1_3 +#define GL_VERSION_1_3 1 + +#define GL_MULTISAMPLE 0x809D +#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E +#define GL_SAMPLE_ALPHA_TO_ONE 0x809F +#define GL_SAMPLE_COVERAGE 0x80A0 +#define GL_SAMPLE_BUFFERS 0x80A8 +#define GL_SAMPLES 0x80A9 +#define GL_SAMPLE_COVERAGE_VALUE 0x80AA +#define GL_SAMPLE_COVERAGE_INVERT 0x80AB +#define GL_CLAMP_TO_BORDER 0x812D +#define GL_TEXTURE0 0x84C0 +#define GL_TEXTURE1 0x84C1 +#define GL_TEXTURE2 0x84C2 +#define GL_TEXTURE3 0x84C3 +#define GL_TEXTURE4 0x84C4 +#define GL_TEXTURE5 0x84C5 +#define GL_TEXTURE6 0x84C6 +#define GL_TEXTURE7 0x84C7 +#define GL_TEXTURE8 0x84C8 +#define GL_TEXTURE9 0x84C9 +#define GL_TEXTURE10 0x84CA +#define GL_TEXTURE11 0x84CB +#define GL_TEXTURE12 0x84CC +#define GL_TEXTURE13 0x84CD +#define GL_TEXTURE14 0x84CE +#define GL_TEXTURE15 0x84CF +#define GL_TEXTURE16 0x84D0 +#define GL_TEXTURE17 0x84D1 +#define GL_TEXTURE18 0x84D2 +#define GL_TEXTURE19 0x84D3 +#define GL_TEXTURE20 0x84D4 +#define GL_TEXTURE21 0x84D5 +#define GL_TEXTURE22 0x84D6 +#define GL_TEXTURE23 0x84D7 +#define GL_TEXTURE24 0x84D8 +#define GL_TEXTURE25 0x84D9 +#define GL_TEXTURE26 0x84DA +#define GL_TEXTURE27 0x84DB +#define GL_TEXTURE28 0x84DC +#define GL_TEXTURE29 0x84DD +#define GL_TEXTURE30 0x84DE +#define GL_TEXTURE31 0x84DF +#define GL_ACTIVE_TEXTURE 0x84E0 +#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1 +#define GL_MAX_TEXTURE_UNITS 0x84E2 +#define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3 +#define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4 +#define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5 +#define GL_TRANSPOSE_COLOR_MATRIX 0x84E6 +#define GL_SUBTRACT 0x84E7 +#define GL_COMPRESSED_ALPHA 0x84E9 +#define GL_COMPRESSED_LUMINANCE 0x84EA +#define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB +#define GL_COMPRESSED_INTENSITY 0x84EC +#define GL_COMPRESSED_RGB 0x84ED +#define GL_COMPRESSED_RGBA 0x84EE +#define GL_TEXTURE_COMPRESSION_HINT 0x84EF +#define GL_NORMAL_MAP 0x8511 +#define GL_REFLECTION_MAP 0x8512 +#define GL_TEXTURE_CUBE_MAP 0x8513 +#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A +#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B +#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C +#define GL_COMBINE 0x8570 +#define GL_COMBINE_RGB 0x8571 +#define GL_COMBINE_ALPHA 0x8572 +#define GL_RGB_SCALE 0x8573 +#define GL_ADD_SIGNED 0x8574 +#define GL_INTERPOLATE 0x8575 +#define GL_CONSTANT 0x8576 +#define GL_PRIMARY_COLOR 0x8577 +#define GL_PREVIOUS 0x8578 +#define GL_SOURCE0_RGB 0x8580 +#define GL_SOURCE1_RGB 0x8581 +#define GL_SOURCE2_RGB 0x8582 +#define GL_SOURCE0_ALPHA 0x8588 +#define GL_SOURCE1_ALPHA 0x8589 +#define GL_SOURCE2_ALPHA 0x858A +#define GL_OPERAND0_RGB 0x8590 +#define GL_OPERAND1_RGB 0x8591 +#define GL_OPERAND2_RGB 0x8592 +#define GL_OPERAND0_ALPHA 0x8598 +#define GL_OPERAND1_ALPHA 0x8599 +#define GL_OPERAND2_ALPHA 0x859A +#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0 +#define GL_TEXTURE_COMPRESSED 0x86A1 +#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 +#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 +#define GL_DOT3_RGB 0x86AE +#define GL_DOT3_RGBA 0x86AF +#define GL_MULTISAMPLE_BIT 0x20000000 + +typedef void (GLAPIENTRY * PFNGLACTIVETEXTUREPROC) (GLenum texture); +typedef void (GLAPIENTRY * PFNGLCLIENTACTIVETEXTUREPROC) (GLenum texture); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE1DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE3DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data); +typedef void (GLAPIENTRY * PFNGLGETCOMPRESSEDTEXIMAGEPROC) (GLenum target, GLint lod, GLvoid *img); +typedef void (GLAPIENTRY * PFNGLLOADTRANSPOSEMATRIXDPROC) (const GLdouble m[16]); +typedef void (GLAPIENTRY * PFNGLLOADTRANSPOSEMATRIXFPROC) (const GLfloat m[16]); +typedef void (GLAPIENTRY * PFNGLMULTTRANSPOSEMATRIXDPROC) (const GLdouble m[16]); +typedef void (GLAPIENTRY * PFNGLMULTTRANSPOSEMATRIXFPROC) (const GLfloat m[16]); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1DPROC) (GLenum target, GLdouble s); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1DVPROC) (GLenum target, const GLdouble *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1FPROC) (GLenum target, GLfloat s); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1FVPROC) (GLenum target, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1IPROC) (GLenum target, GLint s); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1IVPROC) (GLenum target, const GLint *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1SPROC) (GLenum target, GLshort s); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1SVPROC) (GLenum target, const GLshort *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2DPROC) (GLenum target, GLdouble s, GLdouble t); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2DVPROC) (GLenum target, const GLdouble *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2FVPROC) (GLenum target, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2IPROC) (GLenum target, GLint s, GLint t); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2IVPROC) (GLenum target, const GLint *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2SPROC) (GLenum target, GLshort s, GLshort t); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2SVPROC) (GLenum target, const GLshort *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3DPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3DVPROC) (GLenum target, const GLdouble *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3FPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3FVPROC) (GLenum target, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3IPROC) (GLenum target, GLint s, GLint t, GLint r); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3IVPROC) (GLenum target, const GLint *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3SPROC) (GLenum target, GLshort s, GLshort t, GLshort r); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3SVPROC) (GLenum target, const GLshort *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4DPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4DVPROC) (GLenum target, const GLdouble *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4FPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4FVPROC) (GLenum target, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4IPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4IVPROC) (GLenum target, const GLint *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4SPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4SVPROC) (GLenum target, const GLshort *v); +typedef void (GLAPIENTRY * PFNGLSAMPLECOVERAGEPROC) (GLclampf value, GLboolean invert); + +#define glActiveTexture GLEW_GET_FUN(__glewActiveTexture) +#define glClientActiveTexture GLEW_GET_FUN(__glewClientActiveTexture) +#define glCompressedTexImage1D GLEW_GET_FUN(__glewCompressedTexImage1D) +#define glCompressedTexImage2D GLEW_GET_FUN(__glewCompressedTexImage2D) +#define glCompressedTexImage3D GLEW_GET_FUN(__glewCompressedTexImage3D) +#define glCompressedTexSubImage1D GLEW_GET_FUN(__glewCompressedTexSubImage1D) +#define glCompressedTexSubImage2D GLEW_GET_FUN(__glewCompressedTexSubImage2D) +#define glCompressedTexSubImage3D GLEW_GET_FUN(__glewCompressedTexSubImage3D) +#define glGetCompressedTexImage GLEW_GET_FUN(__glewGetCompressedTexImage) +#define glLoadTransposeMatrixd GLEW_GET_FUN(__glewLoadTransposeMatrixd) +#define glLoadTransposeMatrixf GLEW_GET_FUN(__glewLoadTransposeMatrixf) +#define glMultTransposeMatrixd GLEW_GET_FUN(__glewMultTransposeMatrixd) +#define glMultTransposeMatrixf GLEW_GET_FUN(__glewMultTransposeMatrixf) +#define glMultiTexCoord1d GLEW_GET_FUN(__glewMultiTexCoord1d) +#define glMultiTexCoord1dv GLEW_GET_FUN(__glewMultiTexCoord1dv) +#define glMultiTexCoord1f GLEW_GET_FUN(__glewMultiTexCoord1f) +#define glMultiTexCoord1fv GLEW_GET_FUN(__glewMultiTexCoord1fv) +#define glMultiTexCoord1i GLEW_GET_FUN(__glewMultiTexCoord1i) +#define glMultiTexCoord1iv GLEW_GET_FUN(__glewMultiTexCoord1iv) +#define glMultiTexCoord1s GLEW_GET_FUN(__glewMultiTexCoord1s) +#define glMultiTexCoord1sv GLEW_GET_FUN(__glewMultiTexCoord1sv) +#define glMultiTexCoord2d GLEW_GET_FUN(__glewMultiTexCoord2d) +#define glMultiTexCoord2dv GLEW_GET_FUN(__glewMultiTexCoord2dv) +#define glMultiTexCoord2f GLEW_GET_FUN(__glewMultiTexCoord2f) +#define glMultiTexCoord2fv GLEW_GET_FUN(__glewMultiTexCoord2fv) +#define glMultiTexCoord2i GLEW_GET_FUN(__glewMultiTexCoord2i) +#define glMultiTexCoord2iv GLEW_GET_FUN(__glewMultiTexCoord2iv) +#define glMultiTexCoord2s GLEW_GET_FUN(__glewMultiTexCoord2s) +#define glMultiTexCoord2sv GLEW_GET_FUN(__glewMultiTexCoord2sv) +#define glMultiTexCoord3d GLEW_GET_FUN(__glewMultiTexCoord3d) +#define glMultiTexCoord3dv GLEW_GET_FUN(__glewMultiTexCoord3dv) +#define glMultiTexCoord3f GLEW_GET_FUN(__glewMultiTexCoord3f) +#define glMultiTexCoord3fv GLEW_GET_FUN(__glewMultiTexCoord3fv) +#define glMultiTexCoord3i GLEW_GET_FUN(__glewMultiTexCoord3i) +#define glMultiTexCoord3iv GLEW_GET_FUN(__glewMultiTexCoord3iv) +#define glMultiTexCoord3s GLEW_GET_FUN(__glewMultiTexCoord3s) +#define glMultiTexCoord3sv GLEW_GET_FUN(__glewMultiTexCoord3sv) +#define glMultiTexCoord4d GLEW_GET_FUN(__glewMultiTexCoord4d) +#define glMultiTexCoord4dv GLEW_GET_FUN(__glewMultiTexCoord4dv) +#define glMultiTexCoord4f GLEW_GET_FUN(__glewMultiTexCoord4f) +#define glMultiTexCoord4fv GLEW_GET_FUN(__glewMultiTexCoord4fv) +#define glMultiTexCoord4i GLEW_GET_FUN(__glewMultiTexCoord4i) +#define glMultiTexCoord4iv GLEW_GET_FUN(__glewMultiTexCoord4iv) +#define glMultiTexCoord4s GLEW_GET_FUN(__glewMultiTexCoord4s) +#define glMultiTexCoord4sv GLEW_GET_FUN(__glewMultiTexCoord4sv) +#define glSampleCoverage GLEW_GET_FUN(__glewSampleCoverage) + +#define GLEW_VERSION_1_3 GLEW_GET_VAR(__GLEW_VERSION_1_3) + +#endif /* GL_VERSION_1_3 */ + +/* ----------------------------- GL_VERSION_1_4 ---------------------------- */ + +#ifndef GL_VERSION_1_4 +#define GL_VERSION_1_4 1 + +#define GL_BLEND_DST_RGB 0x80C8 +#define GL_BLEND_SRC_RGB 0x80C9 +#define GL_BLEND_DST_ALPHA 0x80CA +#define GL_BLEND_SRC_ALPHA 0x80CB +#define GL_POINT_SIZE_MIN 0x8126 +#define GL_POINT_SIZE_MAX 0x8127 +#define GL_POINT_FADE_THRESHOLD_SIZE 0x8128 +#define GL_POINT_DISTANCE_ATTENUATION 0x8129 +#define GL_GENERATE_MIPMAP 0x8191 +#define GL_GENERATE_MIPMAP_HINT 0x8192 +#define GL_DEPTH_COMPONENT16 0x81A5 +#define GL_DEPTH_COMPONENT24 0x81A6 +#define GL_DEPTH_COMPONENT32 0x81A7 +#define GL_MIRRORED_REPEAT 0x8370 +#define GL_FOG_COORDINATE_SOURCE 0x8450 +#define GL_FOG_COORDINATE 0x8451 +#define GL_FRAGMENT_DEPTH 0x8452 +#define GL_CURRENT_FOG_COORDINATE 0x8453 +#define GL_FOG_COORDINATE_ARRAY_TYPE 0x8454 +#define GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455 +#define GL_FOG_COORDINATE_ARRAY_POINTER 0x8456 +#define GL_FOG_COORDINATE_ARRAY 0x8457 +#define GL_COLOR_SUM 0x8458 +#define GL_CURRENT_SECONDARY_COLOR 0x8459 +#define GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A +#define GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B +#define GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C +#define GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D +#define GL_SECONDARY_COLOR_ARRAY 0x845E +#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD +#define GL_TEXTURE_FILTER_CONTROL 0x8500 +#define GL_TEXTURE_LOD_BIAS 0x8501 +#define GL_INCR_WRAP 0x8507 +#define GL_DECR_WRAP 0x8508 +#define GL_TEXTURE_DEPTH_SIZE 0x884A +#define GL_DEPTH_TEXTURE_MODE 0x884B +#define GL_TEXTURE_COMPARE_MODE 0x884C +#define GL_TEXTURE_COMPARE_FUNC 0x884D +#define GL_COMPARE_R_TO_TEXTURE 0x884E + +typedef void (GLAPIENTRY * PFNGLBLENDCOLORPROC) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); +typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONPROC) (GLenum mode); +typedef void (GLAPIENTRY * PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +typedef void (GLAPIENTRY * PFNGLFOGCOORDPOINTERPROC) (GLenum type, GLsizei stride, const GLvoid *pointer); +typedef void (GLAPIENTRY * PFNGLFOGCOORDDPROC) (GLdouble coord); +typedef void (GLAPIENTRY * PFNGLFOGCOORDDVPROC) (const GLdouble *coord); +typedef void (GLAPIENTRY * PFNGLFOGCOORDFPROC) (GLfloat coord); +typedef void (GLAPIENTRY * PFNGLFOGCOORDFVPROC) (const GLfloat *coord); +typedef void (GLAPIENTRY * PFNGLMULTIDRAWARRAYSPROC) (GLenum mode, GLint *first, GLsizei *count, GLsizei primcount); +typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSPROC) (GLenum mode, GLsizei *count, GLenum type, const GLvoid **indices, GLsizei primcount); +typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERFPROC) (GLenum pname, GLfloat param); +typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERFVPROC) (GLenum pname, const GLfloat *params); +typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERIPROC) (GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERIVPROC) (GLenum pname, const GLint *params); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3BPROC) (GLbyte red, GLbyte green, GLbyte blue); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3BVPROC) (const GLbyte *v); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3DPROC) (GLdouble red, GLdouble green, GLdouble blue); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3DVPROC) (const GLdouble *v); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3FPROC) (GLfloat red, GLfloat green, GLfloat blue); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3FVPROC) (const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3IPROC) (GLint red, GLint green, GLint blue); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3IVPROC) (const GLint *v); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3SPROC) (GLshort red, GLshort green, GLshort blue); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3SVPROC) (const GLshort *v); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UBPROC) (GLubyte red, GLubyte green, GLubyte blue); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UBVPROC) (const GLubyte *v); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UIPROC) (GLuint red, GLuint green, GLuint blue); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UIVPROC) (const GLuint *v); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3USPROC) (GLushort red, GLushort green, GLushort blue); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3USVPROC) (const GLushort *v); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLORPOINTERPROC) (GLint size, GLenum type, GLsizei stride, GLvoid *pointer); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2DPROC) (GLdouble x, GLdouble y); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2DVPROC) (const GLdouble *p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2FPROC) (GLfloat x, GLfloat y); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2FVPROC) (const GLfloat *p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2IPROC) (GLint x, GLint y); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2IVPROC) (const GLint *p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2SPROC) (GLshort x, GLshort y); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2SVPROC) (const GLshort *p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3DPROC) (GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3DVPROC) (const GLdouble *p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3FPROC) (GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3FVPROC) (const GLfloat *p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3IPROC) (GLint x, GLint y, GLint z); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3IVPROC) (const GLint *p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3SPROC) (GLshort x, GLshort y, GLshort z); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3SVPROC) (const GLshort *p); + +#define glBlendColor GLEW_GET_FUN(__glewBlendColor) +#define glBlendEquation GLEW_GET_FUN(__glewBlendEquation) +#define glBlendFuncSeparate GLEW_GET_FUN(__glewBlendFuncSeparate) +#define glFogCoordPointer GLEW_GET_FUN(__glewFogCoordPointer) +#define glFogCoordd GLEW_GET_FUN(__glewFogCoordd) +#define glFogCoorddv GLEW_GET_FUN(__glewFogCoorddv) +#define glFogCoordf GLEW_GET_FUN(__glewFogCoordf) +#define glFogCoordfv GLEW_GET_FUN(__glewFogCoordfv) +#define glMultiDrawArrays GLEW_GET_FUN(__glewMultiDrawArrays) +#define glMultiDrawElements GLEW_GET_FUN(__glewMultiDrawElements) +#define glPointParameterf GLEW_GET_FUN(__glewPointParameterf) +#define glPointParameterfv GLEW_GET_FUN(__glewPointParameterfv) +#define glPointParameteri GLEW_GET_FUN(__glewPointParameteri) +#define glPointParameteriv GLEW_GET_FUN(__glewPointParameteriv) +#define glSecondaryColor3b GLEW_GET_FUN(__glewSecondaryColor3b) +#define glSecondaryColor3bv GLEW_GET_FUN(__glewSecondaryColor3bv) +#define glSecondaryColor3d GLEW_GET_FUN(__glewSecondaryColor3d) +#define glSecondaryColor3dv GLEW_GET_FUN(__glewSecondaryColor3dv) +#define glSecondaryColor3f GLEW_GET_FUN(__glewSecondaryColor3f) +#define glSecondaryColor3fv GLEW_GET_FUN(__glewSecondaryColor3fv) +#define glSecondaryColor3i GLEW_GET_FUN(__glewSecondaryColor3i) +#define glSecondaryColor3iv GLEW_GET_FUN(__glewSecondaryColor3iv) +#define glSecondaryColor3s GLEW_GET_FUN(__glewSecondaryColor3s) +#define glSecondaryColor3sv GLEW_GET_FUN(__glewSecondaryColor3sv) +#define glSecondaryColor3ub GLEW_GET_FUN(__glewSecondaryColor3ub) +#define glSecondaryColor3ubv GLEW_GET_FUN(__glewSecondaryColor3ubv) +#define glSecondaryColor3ui GLEW_GET_FUN(__glewSecondaryColor3ui) +#define glSecondaryColor3uiv GLEW_GET_FUN(__glewSecondaryColor3uiv) +#define glSecondaryColor3us GLEW_GET_FUN(__glewSecondaryColor3us) +#define glSecondaryColor3usv GLEW_GET_FUN(__glewSecondaryColor3usv) +#define glSecondaryColorPointer GLEW_GET_FUN(__glewSecondaryColorPointer) +#define glWindowPos2d GLEW_GET_FUN(__glewWindowPos2d) +#define glWindowPos2dv GLEW_GET_FUN(__glewWindowPos2dv) +#define glWindowPos2f GLEW_GET_FUN(__glewWindowPos2f) +#define glWindowPos2fv GLEW_GET_FUN(__glewWindowPos2fv) +#define glWindowPos2i GLEW_GET_FUN(__glewWindowPos2i) +#define glWindowPos2iv GLEW_GET_FUN(__glewWindowPos2iv) +#define glWindowPos2s GLEW_GET_FUN(__glewWindowPos2s) +#define glWindowPos2sv GLEW_GET_FUN(__glewWindowPos2sv) +#define glWindowPos3d GLEW_GET_FUN(__glewWindowPos3d) +#define glWindowPos3dv GLEW_GET_FUN(__glewWindowPos3dv) +#define glWindowPos3f GLEW_GET_FUN(__glewWindowPos3f) +#define glWindowPos3fv GLEW_GET_FUN(__glewWindowPos3fv) +#define glWindowPos3i GLEW_GET_FUN(__glewWindowPos3i) +#define glWindowPos3iv GLEW_GET_FUN(__glewWindowPos3iv) +#define glWindowPos3s GLEW_GET_FUN(__glewWindowPos3s) +#define glWindowPos3sv GLEW_GET_FUN(__glewWindowPos3sv) + +#define GLEW_VERSION_1_4 GLEW_GET_VAR(__GLEW_VERSION_1_4) + +#endif /* GL_VERSION_1_4 */ + +/* ----------------------------- GL_VERSION_1_5 ---------------------------- */ + +#ifndef GL_VERSION_1_5 +#define GL_VERSION_1_5 1 + +#define GL_FOG_COORD_SRC GL_FOG_COORDINATE_SOURCE +#define GL_FOG_COORD GL_FOG_COORDINATE +#define GL_FOG_COORD_ARRAY GL_FOG_COORDINATE_ARRAY +#define GL_SRC0_RGB GL_SOURCE0_RGB +#define GL_FOG_COORD_ARRAY_POINTER GL_FOG_COORDINATE_ARRAY_POINTER +#define GL_FOG_COORD_ARRAY_TYPE GL_FOG_COORDINATE_ARRAY_TYPE +#define GL_SRC1_ALPHA GL_SOURCE1_ALPHA +#define GL_CURRENT_FOG_COORD GL_CURRENT_FOG_COORDINATE +#define GL_FOG_COORD_ARRAY_STRIDE GL_FOG_COORDINATE_ARRAY_STRIDE +#define GL_SRC0_ALPHA GL_SOURCE0_ALPHA +#define GL_SRC1_RGB GL_SOURCE1_RGB +#define GL_FOG_COORD_ARRAY_BUFFER_BINDING GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING +#define GL_SRC2_ALPHA GL_SOURCE2_ALPHA +#define GL_SRC2_RGB GL_SOURCE2_RGB +#define GL_BUFFER_SIZE 0x8764 +#define GL_BUFFER_USAGE 0x8765 +#define GL_QUERY_COUNTER_BITS 0x8864 +#define GL_CURRENT_QUERY 0x8865 +#define GL_QUERY_RESULT 0x8866 +#define GL_QUERY_RESULT_AVAILABLE 0x8867 +#define GL_ARRAY_BUFFER 0x8892 +#define GL_ELEMENT_ARRAY_BUFFER 0x8893 +#define GL_ARRAY_BUFFER_BINDING 0x8894 +#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 +#define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896 +#define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897 +#define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898 +#define GL_INDEX_ARRAY_BUFFER_BINDING 0x8899 +#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A +#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B +#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C +#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D +#define GL_WEIGHT_ARRAY_BUFFER_BINDING 0x889E +#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F +#define GL_READ_ONLY 0x88B8 +#define GL_WRITE_ONLY 0x88B9 +#define GL_READ_WRITE 0x88BA +#define GL_BUFFER_ACCESS 0x88BB +#define GL_BUFFER_MAPPED 0x88BC +#define GL_BUFFER_MAP_POINTER 0x88BD +#define GL_STREAM_DRAW 0x88E0 +#define GL_STREAM_READ 0x88E1 +#define GL_STREAM_COPY 0x88E2 +#define GL_STATIC_DRAW 0x88E4 +#define GL_STATIC_READ 0x88E5 +#define GL_STATIC_COPY 0x88E6 +#define GL_DYNAMIC_DRAW 0x88E8 +#define GL_DYNAMIC_READ 0x88E9 +#define GL_DYNAMIC_COPY 0x88EA +#define GL_SAMPLES_PASSED 0x8914 + +typedef ptrdiff_t GLsizeiptr; +typedef ptrdiff_t GLintptr; + +typedef void (GLAPIENTRY * PFNGLBEGINQUERYPROC) (GLenum target, GLuint id); +typedef void (GLAPIENTRY * PFNGLBINDBUFFERPROC) (GLenum target, GLuint buffer); +typedef void (GLAPIENTRY * PFNGLBUFFERDATAPROC) (GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage); +typedef void (GLAPIENTRY * PFNGLBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data); +typedef void (GLAPIENTRY * PFNGLDELETEBUFFERSPROC) (GLsizei n, const GLuint* buffers); +typedef void (GLAPIENTRY * PFNGLDELETEQUERIESPROC) (GLsizei n, const GLuint* ids); +typedef void (GLAPIENTRY * PFNGLENDQUERYPROC) (GLenum target); +typedef void (GLAPIENTRY * PFNGLGENBUFFERSPROC) (GLsizei n, GLuint* buffers); +typedef void (GLAPIENTRY * PFNGLGENQUERIESPROC) (GLsizei n, GLuint* ids); +typedef void (GLAPIENTRY * PFNGLGETBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETBUFFERPOINTERVPROC) (GLenum target, GLenum pname, GLvoid** params); +typedef void (GLAPIENTRY * PFNGLGETBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, GLvoid* data); +typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTIVPROC) (GLuint id, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTUIVPROC) (GLuint id, GLenum pname, GLuint* params); +typedef void (GLAPIENTRY * PFNGLGETQUERYIVPROC) (GLenum target, GLenum pname, GLint* params); +typedef GLboolean (GLAPIENTRY * PFNGLISBUFFERPROC) (GLuint buffer); +typedef GLboolean (GLAPIENTRY * PFNGLISQUERYPROC) (GLuint id); +typedef GLvoid* (GLAPIENTRY * PFNGLMAPBUFFERPROC) (GLenum target, GLenum access); +typedef GLboolean (GLAPIENTRY * PFNGLUNMAPBUFFERPROC) (GLenum target); + +#define glBeginQuery GLEW_GET_FUN(__glewBeginQuery) +#define glBindBuffer GLEW_GET_FUN(__glewBindBuffer) +#define glBufferData GLEW_GET_FUN(__glewBufferData) +#define glBufferSubData GLEW_GET_FUN(__glewBufferSubData) +#define glDeleteBuffers GLEW_GET_FUN(__glewDeleteBuffers) +#define glDeleteQueries GLEW_GET_FUN(__glewDeleteQueries) +#define glEndQuery GLEW_GET_FUN(__glewEndQuery) +#define glGenBuffers GLEW_GET_FUN(__glewGenBuffers) +#define glGenQueries GLEW_GET_FUN(__glewGenQueries) +#define glGetBufferParameteriv GLEW_GET_FUN(__glewGetBufferParameteriv) +#define glGetBufferPointerv GLEW_GET_FUN(__glewGetBufferPointerv) +#define glGetBufferSubData GLEW_GET_FUN(__glewGetBufferSubData) +#define glGetQueryObjectiv GLEW_GET_FUN(__glewGetQueryObjectiv) +#define glGetQueryObjectuiv GLEW_GET_FUN(__glewGetQueryObjectuiv) +#define glGetQueryiv GLEW_GET_FUN(__glewGetQueryiv) +#define glIsBuffer GLEW_GET_FUN(__glewIsBuffer) +#define glIsQuery GLEW_GET_FUN(__glewIsQuery) +#define glMapBuffer GLEW_GET_FUN(__glewMapBuffer) +#define glUnmapBuffer GLEW_GET_FUN(__glewUnmapBuffer) + +#define GLEW_VERSION_1_5 GLEW_GET_VAR(__GLEW_VERSION_1_5) + +#endif /* GL_VERSION_1_5 */ + +/* ----------------------------- GL_VERSION_2_0 ---------------------------- */ + +#ifndef GL_VERSION_2_0 +#define GL_VERSION_2_0 1 + +#define GL_BLEND_EQUATION_RGB GL_BLEND_EQUATION +#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 +#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 +#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 +#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 +#define GL_CURRENT_VERTEX_ATTRIB 0x8626 +#define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642 +#define GL_VERTEX_PROGRAM_TWO_SIDE 0x8643 +#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 +#define GL_STENCIL_BACK_FUNC 0x8800 +#define GL_STENCIL_BACK_FAIL 0x8801 +#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 +#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 +#define GL_MAX_DRAW_BUFFERS 0x8824 +#define GL_DRAW_BUFFER0 0x8825 +#define GL_DRAW_BUFFER1 0x8826 +#define GL_DRAW_BUFFER2 0x8827 +#define GL_DRAW_BUFFER3 0x8828 +#define GL_DRAW_BUFFER4 0x8829 +#define GL_DRAW_BUFFER5 0x882A +#define GL_DRAW_BUFFER6 0x882B +#define GL_DRAW_BUFFER7 0x882C +#define GL_DRAW_BUFFER8 0x882D +#define GL_DRAW_BUFFER9 0x882E +#define GL_DRAW_BUFFER10 0x882F +#define GL_DRAW_BUFFER11 0x8830 +#define GL_DRAW_BUFFER12 0x8831 +#define GL_DRAW_BUFFER13 0x8832 +#define GL_DRAW_BUFFER14 0x8833 +#define GL_DRAW_BUFFER15 0x8834 +#define GL_BLEND_EQUATION_ALPHA 0x883D +#define GL_POINT_SPRITE 0x8861 +#define GL_COORD_REPLACE 0x8862 +#define GL_MAX_VERTEX_ATTRIBS 0x8869 +#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A +#define GL_MAX_TEXTURE_COORDS 0x8871 +#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 +#define GL_FRAGMENT_SHADER 0x8B30 +#define GL_VERTEX_SHADER 0x8B31 +#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49 +#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A +#define GL_MAX_VARYING_FLOATS 0x8B4B +#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C +#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D +#define GL_SHADER_TYPE 0x8B4F +#define GL_FLOAT_VEC2 0x8B50 +#define GL_FLOAT_VEC3 0x8B51 +#define GL_FLOAT_VEC4 0x8B52 +#define GL_INT_VEC2 0x8B53 +#define GL_INT_VEC3 0x8B54 +#define GL_INT_VEC4 0x8B55 +#define GL_BOOL 0x8B56 +#define GL_BOOL_VEC2 0x8B57 +#define GL_BOOL_VEC3 0x8B58 +#define GL_BOOL_VEC4 0x8B59 +#define GL_FLOAT_MAT2 0x8B5A +#define GL_FLOAT_MAT3 0x8B5B +#define GL_FLOAT_MAT4 0x8B5C +#define GL_SAMPLER_1D 0x8B5D +#define GL_SAMPLER_2D 0x8B5E +#define GL_SAMPLER_3D 0x8B5F +#define GL_SAMPLER_CUBE 0x8B60 +#define GL_SAMPLER_1D_SHADOW 0x8B61 +#define GL_SAMPLER_2D_SHADOW 0x8B62 +#define GL_DELETE_STATUS 0x8B80 +#define GL_COMPILE_STATUS 0x8B81 +#define GL_LINK_STATUS 0x8B82 +#define GL_VALIDATE_STATUS 0x8B83 +#define GL_INFO_LOG_LENGTH 0x8B84 +#define GL_ATTACHED_SHADERS 0x8B85 +#define GL_ACTIVE_UNIFORMS 0x8B86 +#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 +#define GL_SHADER_SOURCE_LENGTH 0x8B88 +#define GL_ACTIVE_ATTRIBUTES 0x8B89 +#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A +#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B +#define GL_SHADING_LANGUAGE_VERSION 0x8B8C +#define GL_CURRENT_PROGRAM 0x8B8D +#define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0 +#define GL_LOWER_LEFT 0x8CA1 +#define GL_UPPER_LEFT 0x8CA2 +#define GL_STENCIL_BACK_REF 0x8CA3 +#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 +#define GL_STENCIL_BACK_WRITEMASK 0x8CA5 + +typedef void (GLAPIENTRY * PFNGLATTACHSHADERPROC) (GLuint program, GLuint shader); +typedef void (GLAPIENTRY * PFNGLBINDATTRIBLOCATIONPROC) (GLuint program, GLuint index, const GLchar* name); +typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONSEPARATEPROC) (GLenum, GLenum); +typedef void (GLAPIENTRY * PFNGLCOMPILESHADERPROC) (GLuint shader); +typedef GLuint (GLAPIENTRY * PFNGLCREATEPROGRAMPROC) (void); +typedef GLuint (GLAPIENTRY * PFNGLCREATESHADERPROC) (GLenum type); +typedef void (GLAPIENTRY * PFNGLDELETEPROGRAMPROC) (GLuint program); +typedef void (GLAPIENTRY * PFNGLDELETESHADERPROC) (GLuint shader); +typedef void (GLAPIENTRY * PFNGLDETACHSHADERPROC) (GLuint program, GLuint shader); +typedef void (GLAPIENTRY * PFNGLDISABLEVERTEXATTRIBARRAYPROC) (GLuint); +typedef void (GLAPIENTRY * PFNGLDRAWBUFFERSPROC) (GLsizei n, const GLenum* bufs); +typedef void (GLAPIENTRY * PFNGLENABLEVERTEXATTRIBARRAYPROC) (GLuint); +typedef void (GLAPIENTRY * PFNGLGETACTIVEATTRIBPROC) (GLuint program, GLuint index, GLsizei maxLength, GLsizei* length, GLint* size, GLenum* type, GLchar* name); +typedef void (GLAPIENTRY * PFNGLGETACTIVEUNIFORMPROC) (GLuint program, GLuint index, GLsizei maxLength, GLsizei* length, GLint* size, GLenum* type, GLchar* name); +typedef void (GLAPIENTRY * PFNGLGETATTACHEDSHADERSPROC) (GLuint program, GLsizei maxCount, GLsizei* count, GLuint* shaders); +typedef GLint (GLAPIENTRY * PFNGLGETATTRIBLOCATIONPROC) (GLuint program, const GLchar* name); +typedef void (GLAPIENTRY * PFNGLGETPROGRAMINFOLOGPROC) (GLuint program, GLsizei bufSize, GLsizei* length, GLchar* infoLog); +typedef void (GLAPIENTRY * PFNGLGETPROGRAMIVPROC) (GLuint program, GLenum pname, GLint* param); +typedef void (GLAPIENTRY * PFNGLGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* infoLog); +typedef void (GLAPIENTRY * PFNGLGETSHADERSOURCEPROC) (GLint obj, GLsizei maxLength, GLsizei* length, GLchar* source); +typedef void (GLAPIENTRY * PFNGLGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint* param); +typedef GLint (GLAPIENTRY * PFNGLGETUNIFORMLOCATIONPROC) (GLuint program, const GLchar* name); +typedef void (GLAPIENTRY * PFNGLGETUNIFORMFVPROC) (GLuint program, GLint location, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETUNIFORMIVPROC) (GLuint program, GLint location, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBPOINTERVPROC) (GLuint, GLenum, GLvoid*); +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBDVPROC) (GLuint, GLenum, GLdouble*); +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBFVPROC) (GLuint, GLenum, GLfloat*); +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBIVPROC) (GLuint, GLenum, GLint*); +typedef GLboolean (GLAPIENTRY * PFNGLISPROGRAMPROC) (GLuint program); +typedef GLboolean (GLAPIENTRY * PFNGLISSHADERPROC) (GLuint shader); +typedef void (GLAPIENTRY * PFNGLLINKPROGRAMPROC) (GLuint program); +typedef void (GLAPIENTRY * PFNGLSHADERSOURCEPROC) (GLuint shader, GLsizei count, const GLchar** strings, const GLint* lengths); +typedef void (GLAPIENTRY * PFNGLSTENCILFUNCSEPARATEPROC) (GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask); +typedef void (GLAPIENTRY * PFNGLSTENCILMASKSEPARATEPROC) (GLenum, GLuint); +typedef void (GLAPIENTRY * PFNGLSTENCILOPSEPARATEPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); +typedef void (GLAPIENTRY * PFNGLUNIFORM1FPROC) (GLint location, GLfloat v0); +typedef void (GLAPIENTRY * PFNGLUNIFORM1FVPROC) (GLint location, GLsizei count, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM1IPROC) (GLint location, GLint v0); +typedef void (GLAPIENTRY * PFNGLUNIFORM1IVPROC) (GLint location, GLsizei count, const GLint* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM2FPROC) (GLint location, GLfloat v0, GLfloat v1); +typedef void (GLAPIENTRY * PFNGLUNIFORM2FVPROC) (GLint location, GLsizei count, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM2IPROC) (GLint location, GLint v0, GLint v1); +typedef void (GLAPIENTRY * PFNGLUNIFORM2IVPROC) (GLint location, GLsizei count, const GLint* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM3FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +typedef void (GLAPIENTRY * PFNGLUNIFORM3FVPROC) (GLint location, GLsizei count, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM3IPROC) (GLint location, GLint v0, GLint v1, GLint v2); +typedef void (GLAPIENTRY * PFNGLUNIFORM3IVPROC) (GLint location, GLsizei count, const GLint* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM4FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +typedef void (GLAPIENTRY * PFNGLUNIFORM4FVPROC) (GLint location, GLsizei count, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM4IPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +typedef void (GLAPIENTRY * PFNGLUNIFORM4IVPROC) (GLint location, GLsizei count, const GLint* value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLUSEPROGRAMPROC) (GLuint program); +typedef void (GLAPIENTRY * PFNGLVALIDATEPROGRAMPROC) (GLuint program); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1DPROC) (GLuint index, GLdouble x); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1DVPROC) (GLuint index, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1FPROC) (GLuint index, GLfloat x); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1FVPROC) (GLuint index, const GLfloat* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1SPROC) (GLuint index, GLshort x); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1SVPROC) (GLuint index, const GLshort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2DPROC) (GLuint index, GLdouble x, GLdouble y); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2DVPROC) (GLuint index, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2FPROC) (GLuint index, GLfloat x, GLfloat y); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2FVPROC) (GLuint index, const GLfloat* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2SPROC) (GLuint index, GLshort x, GLshort y); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2SVPROC) (GLuint index, const GLshort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3DVPROC) (GLuint index, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3FVPROC) (GLuint index, const GLfloat* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3SPROC) (GLuint index, GLshort x, GLshort y, GLshort z); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3SVPROC) (GLuint index, const GLshort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NBVPROC) (GLuint index, const GLbyte* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NIVPROC) (GLuint index, const GLint* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NSVPROC) (GLuint index, const GLshort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUBPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUBVPROC) (GLuint index, const GLubyte* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUIVPROC) (GLuint index, const GLuint* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUSVPROC) (GLuint index, const GLushort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4BVPROC) (GLuint index, const GLbyte* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4DVPROC) (GLuint index, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4FVPROC) (GLuint index, const GLfloat* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4IVPROC) (GLuint index, const GLint* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4SPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4SVPROC) (GLuint index, const GLshort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4UBVPROC) (GLuint index, const GLubyte* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4UIVPROC) (GLuint index, const GLuint* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4USVPROC) (GLuint index, const GLushort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBPOINTERPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* pointer); + +#define glAttachShader GLEW_GET_FUN(__glewAttachShader) +#define glBindAttribLocation GLEW_GET_FUN(__glewBindAttribLocation) +#define glBlendEquationSeparate GLEW_GET_FUN(__glewBlendEquationSeparate) +#define glCompileShader GLEW_GET_FUN(__glewCompileShader) +#define glCreateProgram GLEW_GET_FUN(__glewCreateProgram) +#define glCreateShader GLEW_GET_FUN(__glewCreateShader) +#define glDeleteProgram GLEW_GET_FUN(__glewDeleteProgram) +#define glDeleteShader GLEW_GET_FUN(__glewDeleteShader) +#define glDetachShader GLEW_GET_FUN(__glewDetachShader) +#define glDisableVertexAttribArray GLEW_GET_FUN(__glewDisableVertexAttribArray) +#define glDrawBuffers GLEW_GET_FUN(__glewDrawBuffers) +#define glEnableVertexAttribArray GLEW_GET_FUN(__glewEnableVertexAttribArray) +#define glGetActiveAttrib GLEW_GET_FUN(__glewGetActiveAttrib) +#define glGetActiveUniform GLEW_GET_FUN(__glewGetActiveUniform) +#define glGetAttachedShaders GLEW_GET_FUN(__glewGetAttachedShaders) +#define glGetAttribLocation GLEW_GET_FUN(__glewGetAttribLocation) +#define glGetProgramInfoLog GLEW_GET_FUN(__glewGetProgramInfoLog) +#define glGetProgramiv GLEW_GET_FUN(__glewGetProgramiv) +#define glGetShaderInfoLog GLEW_GET_FUN(__glewGetShaderInfoLog) +#define glGetShaderSource GLEW_GET_FUN(__glewGetShaderSource) +#define glGetShaderiv GLEW_GET_FUN(__glewGetShaderiv) +#define glGetUniformLocation GLEW_GET_FUN(__glewGetUniformLocation) +#define glGetUniformfv GLEW_GET_FUN(__glewGetUniformfv) +#define glGetUniformiv GLEW_GET_FUN(__glewGetUniformiv) +#define glGetVertexAttribPointerv GLEW_GET_FUN(__glewGetVertexAttribPointerv) +#define glGetVertexAttribdv GLEW_GET_FUN(__glewGetVertexAttribdv) +#define glGetVertexAttribfv GLEW_GET_FUN(__glewGetVertexAttribfv) +#define glGetVertexAttribiv GLEW_GET_FUN(__glewGetVertexAttribiv) +#define glIsProgram GLEW_GET_FUN(__glewIsProgram) +#define glIsShader GLEW_GET_FUN(__glewIsShader) +#define glLinkProgram GLEW_GET_FUN(__glewLinkProgram) +#define glShaderSource GLEW_GET_FUN(__glewShaderSource) +#define glStencilFuncSeparate GLEW_GET_FUN(__glewStencilFuncSeparate) +#define glStencilMaskSeparate GLEW_GET_FUN(__glewStencilMaskSeparate) +#define glStencilOpSeparate GLEW_GET_FUN(__glewStencilOpSeparate) +#define glUniform1f GLEW_GET_FUN(__glewUniform1f) +#define glUniform1fv GLEW_GET_FUN(__glewUniform1fv) +#define glUniform1i GLEW_GET_FUN(__glewUniform1i) +#define glUniform1iv GLEW_GET_FUN(__glewUniform1iv) +#define glUniform2f GLEW_GET_FUN(__glewUniform2f) +#define glUniform2fv GLEW_GET_FUN(__glewUniform2fv) +#define glUniform2i GLEW_GET_FUN(__glewUniform2i) +#define glUniform2iv GLEW_GET_FUN(__glewUniform2iv) +#define glUniform3f GLEW_GET_FUN(__glewUniform3f) +#define glUniform3fv GLEW_GET_FUN(__glewUniform3fv) +#define glUniform3i GLEW_GET_FUN(__glewUniform3i) +#define glUniform3iv GLEW_GET_FUN(__glewUniform3iv) +#define glUniform4f GLEW_GET_FUN(__glewUniform4f) +#define glUniform4fv GLEW_GET_FUN(__glewUniform4fv) +#define glUniform4i GLEW_GET_FUN(__glewUniform4i) +#define glUniform4iv GLEW_GET_FUN(__glewUniform4iv) +#define glUniformMatrix2fv GLEW_GET_FUN(__glewUniformMatrix2fv) +#define glUniformMatrix3fv GLEW_GET_FUN(__glewUniformMatrix3fv) +#define glUniformMatrix4fv GLEW_GET_FUN(__glewUniformMatrix4fv) +#define glUseProgram GLEW_GET_FUN(__glewUseProgram) +#define glValidateProgram GLEW_GET_FUN(__glewValidateProgram) +#define glVertexAttrib1d GLEW_GET_FUN(__glewVertexAttrib1d) +#define glVertexAttrib1dv GLEW_GET_FUN(__glewVertexAttrib1dv) +#define glVertexAttrib1f GLEW_GET_FUN(__glewVertexAttrib1f) +#define glVertexAttrib1fv GLEW_GET_FUN(__glewVertexAttrib1fv) +#define glVertexAttrib1s GLEW_GET_FUN(__glewVertexAttrib1s) +#define glVertexAttrib1sv GLEW_GET_FUN(__glewVertexAttrib1sv) +#define glVertexAttrib2d GLEW_GET_FUN(__glewVertexAttrib2d) +#define glVertexAttrib2dv GLEW_GET_FUN(__glewVertexAttrib2dv) +#define glVertexAttrib2f GLEW_GET_FUN(__glewVertexAttrib2f) +#define glVertexAttrib2fv GLEW_GET_FUN(__glewVertexAttrib2fv) +#define glVertexAttrib2s GLEW_GET_FUN(__glewVertexAttrib2s) +#define glVertexAttrib2sv GLEW_GET_FUN(__glewVertexAttrib2sv) +#define glVertexAttrib3d GLEW_GET_FUN(__glewVertexAttrib3d) +#define glVertexAttrib3dv GLEW_GET_FUN(__glewVertexAttrib3dv) +#define glVertexAttrib3f GLEW_GET_FUN(__glewVertexAttrib3f) +#define glVertexAttrib3fv GLEW_GET_FUN(__glewVertexAttrib3fv) +#define glVertexAttrib3s GLEW_GET_FUN(__glewVertexAttrib3s) +#define glVertexAttrib3sv GLEW_GET_FUN(__glewVertexAttrib3sv) +#define glVertexAttrib4Nbv GLEW_GET_FUN(__glewVertexAttrib4Nbv) +#define glVertexAttrib4Niv GLEW_GET_FUN(__glewVertexAttrib4Niv) +#define glVertexAttrib4Nsv GLEW_GET_FUN(__glewVertexAttrib4Nsv) +#define glVertexAttrib4Nub GLEW_GET_FUN(__glewVertexAttrib4Nub) +#define glVertexAttrib4Nubv GLEW_GET_FUN(__glewVertexAttrib4Nubv) +#define glVertexAttrib4Nuiv GLEW_GET_FUN(__glewVertexAttrib4Nuiv) +#define glVertexAttrib4Nusv GLEW_GET_FUN(__glewVertexAttrib4Nusv) +#define glVertexAttrib4bv GLEW_GET_FUN(__glewVertexAttrib4bv) +#define glVertexAttrib4d GLEW_GET_FUN(__glewVertexAttrib4d) +#define glVertexAttrib4dv GLEW_GET_FUN(__glewVertexAttrib4dv) +#define glVertexAttrib4f GLEW_GET_FUN(__glewVertexAttrib4f) +#define glVertexAttrib4fv GLEW_GET_FUN(__glewVertexAttrib4fv) +#define glVertexAttrib4iv GLEW_GET_FUN(__glewVertexAttrib4iv) +#define glVertexAttrib4s GLEW_GET_FUN(__glewVertexAttrib4s) +#define glVertexAttrib4sv GLEW_GET_FUN(__glewVertexAttrib4sv) +#define glVertexAttrib4ubv GLEW_GET_FUN(__glewVertexAttrib4ubv) +#define glVertexAttrib4uiv GLEW_GET_FUN(__glewVertexAttrib4uiv) +#define glVertexAttrib4usv GLEW_GET_FUN(__glewVertexAttrib4usv) +#define glVertexAttribPointer GLEW_GET_FUN(__glewVertexAttribPointer) + +#define GLEW_VERSION_2_0 GLEW_GET_VAR(__GLEW_VERSION_2_0) + +#endif /* GL_VERSION_2_0 */ + +/* ----------------------------- GL_VERSION_2_1 ---------------------------- */ + +#ifndef GL_VERSION_2_1 +#define GL_VERSION_2_1 1 + +#define GL_CURRENT_RASTER_SECONDARY_COLOR 0x845F +#define GL_PIXEL_PACK_BUFFER 0x88EB +#define GL_PIXEL_UNPACK_BUFFER 0x88EC +#define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED +#define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF +#define GL_FLOAT_MAT2x3 0x8B65 +#define GL_FLOAT_MAT2x4 0x8B66 +#define GL_FLOAT_MAT3x2 0x8B67 +#define GL_FLOAT_MAT3x4 0x8B68 +#define GL_FLOAT_MAT4x2 0x8B69 +#define GL_FLOAT_MAT4x3 0x8B6A +#define GL_SRGB 0x8C40 +#define GL_SRGB8 0x8C41 +#define GL_SRGB_ALPHA 0x8C42 +#define GL_SRGB8_ALPHA8 0x8C43 +#define GL_SLUMINANCE_ALPHA 0x8C44 +#define GL_SLUMINANCE8_ALPHA8 0x8C45 +#define GL_SLUMINANCE 0x8C46 +#define GL_SLUMINANCE8 0x8C47 +#define GL_COMPRESSED_SRGB 0x8C48 +#define GL_COMPRESSED_SRGB_ALPHA 0x8C49 +#define GL_COMPRESSED_SLUMINANCE 0x8C4A +#define GL_COMPRESSED_SLUMINANCE_ALPHA 0x8C4B + +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); + +#define glUniformMatrix2x3fv GLEW_GET_FUN(__glewUniformMatrix2x3fv) +#define glUniformMatrix2x4fv GLEW_GET_FUN(__glewUniformMatrix2x4fv) +#define glUniformMatrix3x2fv GLEW_GET_FUN(__glewUniformMatrix3x2fv) +#define glUniformMatrix3x4fv GLEW_GET_FUN(__glewUniformMatrix3x4fv) +#define glUniformMatrix4x2fv GLEW_GET_FUN(__glewUniformMatrix4x2fv) +#define glUniformMatrix4x3fv GLEW_GET_FUN(__glewUniformMatrix4x3fv) + +#define GLEW_VERSION_2_1 GLEW_GET_VAR(__GLEW_VERSION_2_1) + +#endif /* GL_VERSION_2_1 */ + +/* ----------------------------- GL_VERSION_3_0 ---------------------------- */ + +#ifndef GL_VERSION_3_0 +#define GL_VERSION_3_0 1 + +#define GL_MAX_CLIP_DISTANCES GL_MAX_CLIP_PLANES +#define GL_CLIP_DISTANCE5 GL_CLIP_PLANE5 +#define GL_CLIP_DISTANCE1 GL_CLIP_PLANE1 +#define GL_CLIP_DISTANCE3 GL_CLIP_PLANE3 +#define GL_COMPARE_REF_TO_TEXTURE GL_COMPARE_R_TO_TEXTURE_ARB +#define GL_CLIP_DISTANCE0 GL_CLIP_PLANE0 +#define GL_CLIP_DISTANCE4 GL_CLIP_PLANE4 +#define GL_CLIP_DISTANCE2 GL_CLIP_PLANE2 +#define GL_MAX_VARYING_COMPONENTS GL_MAX_VARYING_FLOATS +#define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x0001 +#define GL_MAJOR_VERSION 0x821B +#define GL_MINOR_VERSION 0x821C +#define GL_NUM_EXTENSIONS 0x821D +#define GL_CONTEXT_FLAGS 0x821E +#define GL_DEPTH_BUFFER 0x8223 +#define GL_STENCIL_BUFFER 0x8224 +#define GL_COMPRESSED_RED 0x8225 +#define GL_COMPRESSED_RG 0x8226 +#define GL_RGBA32F 0x8814 +#define GL_RGB32F 0x8815 +#define GL_RGBA16F 0x881A +#define GL_RGB16F 0x881B +#define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD +#define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF +#define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904 +#define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905 +#define GL_CLAMP_VERTEX_COLOR 0x891A +#define GL_CLAMP_FRAGMENT_COLOR 0x891B +#define GL_CLAMP_READ_COLOR 0x891C +#define GL_FIXED_ONLY 0x891D +#define GL_TEXTURE_RED_TYPE 0x8C10 +#define GL_TEXTURE_GREEN_TYPE 0x8C11 +#define GL_TEXTURE_BLUE_TYPE 0x8C12 +#define GL_TEXTURE_ALPHA_TYPE 0x8C13 +#define GL_TEXTURE_LUMINANCE_TYPE 0x8C14 +#define GL_TEXTURE_INTENSITY_TYPE 0x8C15 +#define GL_TEXTURE_DEPTH_TYPE 0x8C16 +#define GL_UNSIGNED_NORMALIZED 0x8C17 +#define GL_TEXTURE_1D_ARRAY 0x8C18 +#define GL_PROXY_TEXTURE_1D_ARRAY 0x8C19 +#define GL_TEXTURE_2D_ARRAY 0x8C1A +#define GL_PROXY_TEXTURE_2D_ARRAY 0x8C1B +#define GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C +#define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D +#define GL_R11F_G11F_B10F 0x8C3A +#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B +#define GL_RGB9_E5 0x8C3D +#define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E +#define GL_TEXTURE_SHARED_SIZE 0x8C3F +#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76 +#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80 +#define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83 +#define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84 +#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85 +#define GL_PRIMITIVES_GENERATED 0x8C87 +#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88 +#define GL_RASTERIZER_DISCARD 0x8C89 +#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B +#define GL_INTERLEAVED_ATTRIBS 0x8C8C +#define GL_SEPARATE_ATTRIBS 0x8C8D +#define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E +#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F +#define GL_RGBA32UI 0x8D70 +#define GL_RGB32UI 0x8D71 +#define GL_RGBA16UI 0x8D76 +#define GL_RGB16UI 0x8D77 +#define GL_RGBA8UI 0x8D7C +#define GL_RGB8UI 0x8D7D +#define GL_RGBA32I 0x8D82 +#define GL_RGB32I 0x8D83 +#define GL_RGBA16I 0x8D88 +#define GL_RGB16I 0x8D89 +#define GL_RGBA8I 0x8D8E +#define GL_RGB8I 0x8D8F +#define GL_RED_INTEGER 0x8D94 +#define GL_GREEN_INTEGER 0x8D95 +#define GL_BLUE_INTEGER 0x8D96 +#define GL_ALPHA_INTEGER 0x8D97 +#define GL_RGB_INTEGER 0x8D98 +#define GL_RGBA_INTEGER 0x8D99 +#define GL_BGR_INTEGER 0x8D9A +#define GL_BGRA_INTEGER 0x8D9B +#define GL_SAMPLER_1D_ARRAY 0x8DC0 +#define GL_SAMPLER_2D_ARRAY 0x8DC1 +#define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3 +#define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4 +#define GL_SAMPLER_CUBE_SHADOW 0x8DC5 +#define GL_UNSIGNED_INT_VEC2 0x8DC6 +#define GL_UNSIGNED_INT_VEC3 0x8DC7 +#define GL_UNSIGNED_INT_VEC4 0x8DC8 +#define GL_INT_SAMPLER_1D 0x8DC9 +#define GL_INT_SAMPLER_2D 0x8DCA +#define GL_INT_SAMPLER_3D 0x8DCB +#define GL_INT_SAMPLER_CUBE 0x8DCC +#define GL_INT_SAMPLER_1D_ARRAY 0x8DCE +#define GL_INT_SAMPLER_2D_ARRAY 0x8DCF +#define GL_UNSIGNED_INT_SAMPLER_1D 0x8DD1 +#define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2 +#define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3 +#define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4 +#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6 +#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7 +#define GL_QUERY_WAIT 0x8E13 +#define GL_QUERY_NO_WAIT 0x8E14 +#define GL_QUERY_BY_REGION_WAIT 0x8E15 +#define GL_QUERY_BY_REGION_NO_WAIT 0x8E16 + +typedef void (GLAPIENTRY * PFNGLBEGINCONDITIONALRENDERPROC) (GLuint, GLenum); +typedef void (GLAPIENTRY * PFNGLBEGINTRANSFORMFEEDBACKPROC) (GLenum); +typedef void (GLAPIENTRY * PFNGLBINDFRAGDATALOCATIONPROC) (GLuint, GLuint, const GLchar*); +typedef void (GLAPIENTRY * PFNGLCLAMPCOLORPROC) (GLenum, GLenum); +typedef void (GLAPIENTRY * PFNGLCLEARBUFFERFIPROC) (GLenum, GLint, GLfloat, GLint); +typedef void (GLAPIENTRY * PFNGLCLEARBUFFERFVPROC) (GLenum, GLint, const GLfloat*); +typedef void (GLAPIENTRY * PFNGLCLEARBUFFERIVPROC) (GLenum, GLint, const GLint*); +typedef void (GLAPIENTRY * PFNGLCLEARBUFFERUIVPROC) (GLenum, GLint, const GLuint*); +typedef void (GLAPIENTRY * PFNGLCOLORMASKIPROC) (GLuint, GLboolean, GLboolean, GLboolean, GLboolean); +typedef void (GLAPIENTRY * PFNGLDISABLEIPROC) (GLenum, GLuint); +typedef void (GLAPIENTRY * PFNGLENABLEIPROC) (GLenum, GLuint); +typedef void (GLAPIENTRY * PFNGLENDCONDITIONALRENDERPROC) (void); +typedef void (GLAPIENTRY * PFNGLENDTRANSFORMFEEDBACKPROC) (void); +typedef void (GLAPIENTRY * PFNGLGETBOOLEANI_VPROC) (GLenum, GLuint, GLboolean*); +typedef GLint (GLAPIENTRY * PFNGLGETFRAGDATALOCATIONPROC) (GLuint, const GLchar*); +typedef const GLubyte* (GLAPIENTRY * PFNGLGETSTRINGIPROC) (GLenum, GLuint); +typedef void (GLAPIENTRY * PFNGLGETTEXPARAMETERIIVPROC) (GLenum, GLenum, GLint*); +typedef void (GLAPIENTRY * PFNGLGETTEXPARAMETERIUIVPROC) (GLenum, GLenum, GLuint*); +typedef void (GLAPIENTRY * PFNGLGETTRANSFORMFEEDBACKVARYINGPROC) (GLuint, GLuint, GLint*); +typedef void (GLAPIENTRY * PFNGLGETUNIFORMUIVPROC) (GLuint, GLint, GLuint*); +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBIIVPROC) (GLuint, GLenum, GLint*); +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBIUIVPROC) (GLuint, GLenum, GLuint*); +typedef GLboolean (GLAPIENTRY * PFNGLISENABLEDIPROC) (GLenum, GLuint); +typedef void (GLAPIENTRY * PFNGLTEXPARAMETERIIVPROC) (GLenum, GLenum, const GLint*); +typedef void (GLAPIENTRY * PFNGLTEXPARAMETERIUIVPROC) (GLenum, GLenum, const GLuint*); +typedef void (GLAPIENTRY * PFNGLTRANSFORMFEEDBACKVARYINGSPROC) (GLuint, GLsizei, const GLchar **, GLenum); +typedef void (GLAPIENTRY * PFNGLUNIFORM1UIPROC) (GLint, GLuint); +typedef void (GLAPIENTRY * PFNGLUNIFORM1UIVPROC) (GLint, GLsizei, const GLuint*); +typedef void (GLAPIENTRY * PFNGLUNIFORM2UIPROC) (GLint, GLuint, GLuint); +typedef void (GLAPIENTRY * PFNGLUNIFORM2UIVPROC) (GLint, GLsizei, const GLuint*); +typedef void (GLAPIENTRY * PFNGLUNIFORM3UIPROC) (GLint, GLuint, GLuint, GLuint); +typedef void (GLAPIENTRY * PFNGLUNIFORM3UIVPROC) (GLint, GLsizei, const GLuint*); +typedef void (GLAPIENTRY * PFNGLUNIFORM4UIPROC) (GLint, GLuint, GLuint, GLuint, GLuint); +typedef void (GLAPIENTRY * PFNGLUNIFORM4UIVPROC) (GLint, GLsizei, const GLuint*); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1IPROC) (GLuint, GLint); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1IVPROC) (GLuint, const GLint*); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1UIPROC) (GLuint, GLuint); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1UIVPROC) (GLuint, const GLuint*); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2IPROC) (GLuint, GLint, GLint); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2IVPROC) (GLuint, const GLint*); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2UIPROC) (GLuint, GLuint, GLuint); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2UIVPROC) (GLuint, const GLuint*); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3IPROC) (GLuint, GLint, GLint, GLint); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3IVPROC) (GLuint, const GLint*); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3UIPROC) (GLuint, GLuint, GLuint, GLuint); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3UIVPROC) (GLuint, const GLuint*); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4BVPROC) (GLuint, const GLbyte*); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4IPROC) (GLuint, GLint, GLint, GLint, GLint); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4IVPROC) (GLuint, const GLint*); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4SVPROC) (GLuint, const GLshort*); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4UBVPROC) (GLuint, const GLubyte*); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4UIPROC) (GLuint, GLuint, GLuint, GLuint, GLuint); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4UIVPROC) (GLuint, const GLuint*); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4USVPROC) (GLuint, const GLushort*); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBIPOINTERPROC) (GLuint, GLint, GLenum, GLsizei, const GLvoid*); + +#define glBeginConditionalRender GLEW_GET_FUN(__glewBeginConditionalRender) +#define glBeginTransformFeedback GLEW_GET_FUN(__glewBeginTransformFeedback) +#define glBindFragDataLocation GLEW_GET_FUN(__glewBindFragDataLocation) +#define glClampColor GLEW_GET_FUN(__glewClampColor) +#define glClearBufferfi GLEW_GET_FUN(__glewClearBufferfi) +#define glClearBufferfv GLEW_GET_FUN(__glewClearBufferfv) +#define glClearBufferiv GLEW_GET_FUN(__glewClearBufferiv) +#define glClearBufferuiv GLEW_GET_FUN(__glewClearBufferuiv) +#define glColorMaski GLEW_GET_FUN(__glewColorMaski) +#define glDisablei GLEW_GET_FUN(__glewDisablei) +#define glEnablei GLEW_GET_FUN(__glewEnablei) +#define glEndConditionalRender GLEW_GET_FUN(__glewEndConditionalRender) +#define glEndTransformFeedback GLEW_GET_FUN(__glewEndTransformFeedback) +#define glGetBooleani_v GLEW_GET_FUN(__glewGetBooleani_v) +#define glGetFragDataLocation GLEW_GET_FUN(__glewGetFragDataLocation) +#define glGetStringi GLEW_GET_FUN(__glewGetStringi) +#define glGetTexParameterIiv GLEW_GET_FUN(__glewGetTexParameterIiv) +#define glGetTexParameterIuiv GLEW_GET_FUN(__glewGetTexParameterIuiv) +#define glGetTransformFeedbackVarying GLEW_GET_FUN(__glewGetTransformFeedbackVarying) +#define glGetUniformuiv GLEW_GET_FUN(__glewGetUniformuiv) +#define glGetVertexAttribIiv GLEW_GET_FUN(__glewGetVertexAttribIiv) +#define glGetVertexAttribIuiv GLEW_GET_FUN(__glewGetVertexAttribIuiv) +#define glIsEnabledi GLEW_GET_FUN(__glewIsEnabledi) +#define glTexParameterIiv GLEW_GET_FUN(__glewTexParameterIiv) +#define glTexParameterIuiv GLEW_GET_FUN(__glewTexParameterIuiv) +#define glTransformFeedbackVaryings GLEW_GET_FUN(__glewTransformFeedbackVaryings) +#define glUniform1ui GLEW_GET_FUN(__glewUniform1ui) +#define glUniform1uiv GLEW_GET_FUN(__glewUniform1uiv) +#define glUniform2ui GLEW_GET_FUN(__glewUniform2ui) +#define glUniform2uiv GLEW_GET_FUN(__glewUniform2uiv) +#define glUniform3ui GLEW_GET_FUN(__glewUniform3ui) +#define glUniform3uiv GLEW_GET_FUN(__glewUniform3uiv) +#define glUniform4ui GLEW_GET_FUN(__glewUniform4ui) +#define glUniform4uiv GLEW_GET_FUN(__glewUniform4uiv) +#define glVertexAttribI1i GLEW_GET_FUN(__glewVertexAttribI1i) +#define glVertexAttribI1iv GLEW_GET_FUN(__glewVertexAttribI1iv) +#define glVertexAttribI1ui GLEW_GET_FUN(__glewVertexAttribI1ui) +#define glVertexAttribI1uiv GLEW_GET_FUN(__glewVertexAttribI1uiv) +#define glVertexAttribI2i GLEW_GET_FUN(__glewVertexAttribI2i) +#define glVertexAttribI2iv GLEW_GET_FUN(__glewVertexAttribI2iv) +#define glVertexAttribI2ui GLEW_GET_FUN(__glewVertexAttribI2ui) +#define glVertexAttribI2uiv GLEW_GET_FUN(__glewVertexAttribI2uiv) +#define glVertexAttribI3i GLEW_GET_FUN(__glewVertexAttribI3i) +#define glVertexAttribI3iv GLEW_GET_FUN(__glewVertexAttribI3iv) +#define glVertexAttribI3ui GLEW_GET_FUN(__glewVertexAttribI3ui) +#define glVertexAttribI3uiv GLEW_GET_FUN(__glewVertexAttribI3uiv) +#define glVertexAttribI4bv GLEW_GET_FUN(__glewVertexAttribI4bv) +#define glVertexAttribI4i GLEW_GET_FUN(__glewVertexAttribI4i) +#define glVertexAttribI4iv GLEW_GET_FUN(__glewVertexAttribI4iv) +#define glVertexAttribI4sv GLEW_GET_FUN(__glewVertexAttribI4sv) +#define glVertexAttribI4ubv GLEW_GET_FUN(__glewVertexAttribI4ubv) +#define glVertexAttribI4ui GLEW_GET_FUN(__glewVertexAttribI4ui) +#define glVertexAttribI4uiv GLEW_GET_FUN(__glewVertexAttribI4uiv) +#define glVertexAttribI4usv GLEW_GET_FUN(__glewVertexAttribI4usv) +#define glVertexAttribIPointer GLEW_GET_FUN(__glewVertexAttribIPointer) + +#define GLEW_VERSION_3_0 GLEW_GET_VAR(__GLEW_VERSION_3_0) + +#endif /* GL_VERSION_3_0 */ + +/* ----------------------------- GL_VERSION_3_1 ---------------------------- */ + +#ifndef GL_VERSION_3_1 +#define GL_VERSION_3_1 1 + +#define GL_TEXTURE_RECTANGLE 0x84F5 +#define GL_TEXTURE_BINDING_RECTANGLE 0x84F6 +#define GL_PROXY_TEXTURE_RECTANGLE 0x84F7 +#define GL_MAX_RECTANGLE_TEXTURE_SIZE 0x84F8 +#define GL_SAMPLER_2D_RECT 0x8B63 +#define GL_SAMPLER_2D_RECT_SHADOW 0x8B64 +#define GL_TEXTURE_BUFFER 0x8C2A +#define GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B +#define GL_TEXTURE_BINDING_BUFFER 0x8C2C +#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D +#define GL_TEXTURE_BUFFER_FORMAT 0x8C2E +#define GL_SAMPLER_BUFFER 0x8DC2 +#define GL_INT_SAMPLER_2D_RECT 0x8DCD +#define GL_INT_SAMPLER_BUFFER 0x8DD0 +#define GL_UNSIGNED_INT_SAMPLER_2D_RECT 0x8DD5 +#define GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8 +#define GL_RED_SNORM 0x8F90 +#define GL_RG_SNORM 0x8F91 +#define GL_RGB_SNORM 0x8F92 +#define GL_RGBA_SNORM 0x8F93 +#define GL_R8_SNORM 0x8F94 +#define GL_RG8_SNORM 0x8F95 +#define GL_RGB8_SNORM 0x8F96 +#define GL_RGBA8_SNORM 0x8F97 +#define GL_R16_SNORM 0x8F98 +#define GL_RG16_SNORM 0x8F99 +#define GL_RGB16_SNORM 0x8F9A +#define GL_RGBA16_SNORM 0x8F9B +#define GL_SIGNED_NORMALIZED 0x8F9C +#define GL_PRIMITIVE_RESTART 0x8F9D +#define GL_PRIMITIVE_RESTART_INDEX 0x8F9E +#define GL_BUFFER_ACCESS_FLAGS 0x911F +#define GL_BUFFER_MAP_LENGTH 0x9120 +#define GL_BUFFER_MAP_OFFSET 0x9121 + +typedef void (GLAPIENTRY * PFNGLDRAWARRAYSINSTANCEDPROC) (GLenum, GLint, GLsizei, GLsizei); +typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDPROC) (GLenum, GLsizei, GLenum, const GLvoid*, GLsizei); +typedef void (GLAPIENTRY * PFNGLPRIMITIVERESTARTINDEXPROC) (GLuint); +typedef void (GLAPIENTRY * PFNGLTEXBUFFERPROC) (GLenum, GLenum, GLuint); + +#define glDrawArraysInstanced GLEW_GET_FUN(__glewDrawArraysInstanced) +#define glDrawElementsInstanced GLEW_GET_FUN(__glewDrawElementsInstanced) +#define glPrimitiveRestartIndex GLEW_GET_FUN(__glewPrimitiveRestartIndex) +#define glTexBuffer GLEW_GET_FUN(__glewTexBuffer) + +#define GLEW_VERSION_3_1 GLEW_GET_VAR(__GLEW_VERSION_3_1) + +#endif /* GL_VERSION_3_1 */ + +/* ----------------------------- GL_VERSION_3_2 ---------------------------- */ + +#ifndef GL_VERSION_3_2 +#define GL_VERSION_3_2 1 + +#define GL_CONTEXT_CORE_PROFILE_BIT 0x00000001 +#define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002 +#define GL_LINES_ADJACENCY 0x000A +#define GL_LINE_STRIP_ADJACENCY 0x000B +#define GL_TRIANGLES_ADJACENCY 0x000C +#define GL_TRIANGLE_STRIP_ADJACENCY 0x000D +#define GL_PROGRAM_POINT_SIZE 0x8642 +#define GL_GEOMETRY_VERTICES_OUT 0x8916 +#define GL_GEOMETRY_INPUT_TYPE 0x8917 +#define GL_GEOMETRY_OUTPUT_TYPE 0x8918 +#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29 +#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7 +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8 +#define GL_GEOMETRY_SHADER 0x8DD9 +#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF +#define GL_MAX_GEOMETRY_OUTPUT_VERTICES 0x8DE0 +#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1 +#define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122 +#define GL_MAX_GEOMETRY_INPUT_COMPONENTS 0x9123 +#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124 +#define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125 +#define GL_CONTEXT_PROFILE_MASK 0x9126 + +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTUREPROC) (GLenum, GLenum, GLuint, GLint); +typedef void (GLAPIENTRY * PFNGLGETBUFFERPARAMETERI64VPROC) (GLenum, GLenum, GLint64 *); +typedef void (GLAPIENTRY * PFNGLGETINTEGER64I_VPROC) (GLenum, GLuint, GLint64 *); + +#define glFramebufferTexture GLEW_GET_FUN(__glewFramebufferTexture) +#define glGetBufferParameteri64v GLEW_GET_FUN(__glewGetBufferParameteri64v) +#define glGetInteger64i_v GLEW_GET_FUN(__glewGetInteger64i_v) + +#define GLEW_VERSION_3_2 GLEW_GET_VAR(__GLEW_VERSION_3_2) + +#endif /* GL_VERSION_3_2 */ + +/* ----------------------------- GL_VERSION_3_3 ---------------------------- */ + +#ifndef GL_VERSION_3_3 +#define GL_VERSION_3_3 1 + +#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE +#define GL_ANY_SAMPLES_PASSED 0x8C2F +#define GL_TEXTURE_SWIZZLE_R 0x8E42 +#define GL_TEXTURE_SWIZZLE_G 0x8E43 +#define GL_TEXTURE_SWIZZLE_B 0x8E44 +#define GL_TEXTURE_SWIZZLE_A 0x8E45 +#define GL_TEXTURE_SWIZZLE_RGBA 0x8E46 +#define GL_RGB10_A2UI 0x906F + +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBDIVISORPROC) (GLuint index, GLuint divisor); + +#define glVertexAttribDivisor GLEW_GET_FUN(__glewVertexAttribDivisor) + +#define GLEW_VERSION_3_3 GLEW_GET_VAR(__GLEW_VERSION_3_3) + +#endif /* GL_VERSION_3_3 */ + +/* ----------------------------- GL_VERSION_4_0 ---------------------------- */ + +#ifndef GL_VERSION_4_0 +#define GL_VERSION_4_0 1 + +#define GL_GEOMETRY_SHADER_INVOCATIONS 0x887F +#define GL_SAMPLE_SHADING 0x8C36 +#define GL_MIN_SAMPLE_SHADING_VALUE 0x8C37 +#define GL_MAX_GEOMETRY_SHADER_INVOCATIONS 0x8E5A +#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET 0x8E5B +#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET 0x8E5C +#define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS 0x8E5D +#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5E +#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5F +#define GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS 0x8F9F +#define GL_TEXTURE_CUBE_MAP_ARRAY 0x9009 +#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 0x900A +#define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY 0x900B +#define GL_SAMPLER_CUBE_MAP_ARRAY 0x900C +#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW 0x900D +#define GL_INT_SAMPLER_CUBE_MAP_ARRAY 0x900E +#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY 0x900F + +typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONSEPARATEIPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha); +typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONIPROC) (GLuint buf, GLenum mode); +typedef void (GLAPIENTRY * PFNGLBLENDFUNCSEPARATEIPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +typedef void (GLAPIENTRY * PFNGLBLENDFUNCIPROC) (GLuint buf, GLenum src, GLenum dst); +typedef void (GLAPIENTRY * PFNGLMINSAMPLESHADINGPROC) (GLclampf value); + +#define glBlendEquationSeparatei GLEW_GET_FUN(__glewBlendEquationSeparatei) +#define glBlendEquationi GLEW_GET_FUN(__glewBlendEquationi) +#define glBlendFuncSeparatei GLEW_GET_FUN(__glewBlendFuncSeparatei) +#define glBlendFunci GLEW_GET_FUN(__glewBlendFunci) +#define glMinSampleShading GLEW_GET_FUN(__glewMinSampleShading) + +#define GLEW_VERSION_4_0 GLEW_GET_VAR(__GLEW_VERSION_4_0) + +#endif /* GL_VERSION_4_0 */ + +/* -------------------------- GL_3DFX_multisample -------------------------- */ + +#ifndef GL_3DFX_multisample +#define GL_3DFX_multisample 1 + +#define GL_MULTISAMPLE_3DFX 0x86B2 +#define GL_SAMPLE_BUFFERS_3DFX 0x86B3 +#define GL_SAMPLES_3DFX 0x86B4 +#define GL_MULTISAMPLE_BIT_3DFX 0x20000000 + +#define GLEW_3DFX_multisample GLEW_GET_VAR(__GLEW_3DFX_multisample) + +#endif /* GL_3DFX_multisample */ + +/* ---------------------------- GL_3DFX_tbuffer ---------------------------- */ + +#ifndef GL_3DFX_tbuffer +#define GL_3DFX_tbuffer 1 + +typedef void (GLAPIENTRY * PFNGLTBUFFERMASK3DFXPROC) (GLuint mask); + +#define glTbufferMask3DFX GLEW_GET_FUN(__glewTbufferMask3DFX) + +#define GLEW_3DFX_tbuffer GLEW_GET_VAR(__GLEW_3DFX_tbuffer) + +#endif /* GL_3DFX_tbuffer */ + +/* -------------------- GL_3DFX_texture_compression_FXT1 ------------------- */ + +#ifndef GL_3DFX_texture_compression_FXT1 +#define GL_3DFX_texture_compression_FXT1 1 + +#define GL_COMPRESSED_RGB_FXT1_3DFX 0x86B0 +#define GL_COMPRESSED_RGBA_FXT1_3DFX 0x86B1 + +#define GLEW_3DFX_texture_compression_FXT1 GLEW_GET_VAR(__GLEW_3DFX_texture_compression_FXT1) + +#endif /* GL_3DFX_texture_compression_FXT1 */ + +/* ----------------------- GL_AMD_conservative_depth ----------------------- */ + +#ifndef GL_AMD_conservative_depth +#define GL_AMD_conservative_depth 1 + +#define GLEW_AMD_conservative_depth GLEW_GET_VAR(__GLEW_AMD_conservative_depth) + +#endif /* GL_AMD_conservative_depth */ + +/* -------------------------- GL_AMD_debug_output -------------------------- */ + +#ifndef GL_AMD_debug_output +#define GL_AMD_debug_output 1 + +#define GL_MAX_DEBUG_MESSAGE_LENGTH_AMD 0x9143 +#define GL_MAX_DEBUG_LOGGED_MESSAGES_AMD 0x9144 +#define GL_DEBUG_LOGGED_MESSAGES_AMD 0x9145 +#define GL_DEBUG_SEVERITY_HIGH_AMD 0x9146 +#define GL_DEBUG_SEVERITY_MEDIUM_AMD 0x9147 +#define GL_DEBUG_SEVERITY_LOW_AMD 0x9148 +#define GL_DEBUG_CATEGORY_API_ERROR_AMD 0x9149 +#define GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD 0x914A +#define GL_DEBUG_CATEGORY_DEPRECATION_AMD 0x914B +#define GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD 0x914C +#define GL_DEBUG_CATEGORY_PERFORMANCE_AMD 0x914D +#define GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD 0x914E +#define GL_DEBUG_CATEGORY_APPLICATION_AMD 0x914F +#define GL_DEBUG_CATEGORY_OTHER_AMD 0x9150 + +typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGECALLBACKAMDPROC) (GLDEBUGPROCAMD callback, void* userParam); +typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGEENABLEAMDPROC) (GLenum category, GLenum severity, GLsizei count, const GLuint* ids, GLboolean enabled); +typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGEINSERTAMDPROC) (GLenum category, GLenum severity, GLuint id, GLsizei length, const char* buf); +typedef GLuint (GLAPIENTRY * PFNGLGETDEBUGMESSAGELOGAMDPROC) (GLuint count, GLsizei bufsize, GLenum* categories, GLuint* severities, GLuint* ids, GLsizei* lengths, char* message); + +#define glDebugMessageCallbackAMD GLEW_GET_FUN(__glewDebugMessageCallbackAMD) +#define glDebugMessageEnableAMD GLEW_GET_FUN(__glewDebugMessageEnableAMD) +#define glDebugMessageInsertAMD GLEW_GET_FUN(__glewDebugMessageInsertAMD) +#define glGetDebugMessageLogAMD GLEW_GET_FUN(__glewGetDebugMessageLogAMD) + +#define GLEW_AMD_debug_output GLEW_GET_VAR(__GLEW_AMD_debug_output) + +#endif /* GL_AMD_debug_output */ + +/* ----------------------- GL_AMD_draw_buffers_blend ----------------------- */ + +#ifndef GL_AMD_draw_buffers_blend +#define GL_AMD_draw_buffers_blend 1 + +typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONINDEXEDAMDPROC) (GLuint buf, GLenum mode); +typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha); +typedef void (GLAPIENTRY * PFNGLBLENDFUNCINDEXEDAMDPROC) (GLuint buf, GLenum src, GLenum dst); +typedef void (GLAPIENTRY * PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); + +#define glBlendEquationIndexedAMD GLEW_GET_FUN(__glewBlendEquationIndexedAMD) +#define glBlendEquationSeparateIndexedAMD GLEW_GET_FUN(__glewBlendEquationSeparateIndexedAMD) +#define glBlendFuncIndexedAMD GLEW_GET_FUN(__glewBlendFuncIndexedAMD) +#define glBlendFuncSeparateIndexedAMD GLEW_GET_FUN(__glewBlendFuncSeparateIndexedAMD) + +#define GLEW_AMD_draw_buffers_blend GLEW_GET_VAR(__GLEW_AMD_draw_buffers_blend) + +#endif /* GL_AMD_draw_buffers_blend */ + +/* ------------------------- GL_AMD_name_gen_delete ------------------------ */ + +#ifndef GL_AMD_name_gen_delete +#define GL_AMD_name_gen_delete 1 + +#define GL_DATA_BUFFER_AMD 0x9151 +#define GL_PERFORMANCE_MONITOR_AMD 0x9152 +#define GL_QUERY_OBJECT_AMD 0x9153 +#define GL_VERTEX_ARRAY_OBJECT_AMD 0x9154 +#define GL_SAMPLER_OBJECT_AMD 0x9155 + +typedef void (GLAPIENTRY * PFNGLDELETENAMESAMDPROC) (GLenum identifier, GLuint num, const GLuint* names); +typedef void (GLAPIENTRY * PFNGLGENNAMESAMDPROC) (GLenum identifier, GLuint num, GLuint* names); +typedef GLboolean (GLAPIENTRY * PFNGLISNAMEAMDPROC) (GLenum identifier, GLuint name); + +#define glDeleteNamesAMD GLEW_GET_FUN(__glewDeleteNamesAMD) +#define glGenNamesAMD GLEW_GET_FUN(__glewGenNamesAMD) +#define glIsNameAMD GLEW_GET_FUN(__glewIsNameAMD) + +#define GLEW_AMD_name_gen_delete GLEW_GET_VAR(__GLEW_AMD_name_gen_delete) + +#endif /* GL_AMD_name_gen_delete */ + +/* ----------------------- GL_AMD_performance_monitor ---------------------- */ + +#ifndef GL_AMD_performance_monitor +#define GL_AMD_performance_monitor 1 + +#define GL_UNSIGNED_INT 0x1405 +#define GL_FLOAT 0x1406 +#define GL_COUNTER_TYPE_AMD 0x8BC0 +#define GL_COUNTER_RANGE_AMD 0x8BC1 +#define GL_UNSIGNED_INT64_AMD 0x8BC2 +#define GL_PERCENTAGE_AMD 0x8BC3 +#define GL_PERFMON_RESULT_AVAILABLE_AMD 0x8BC4 +#define GL_PERFMON_RESULT_SIZE_AMD 0x8BC5 +#define GL_PERFMON_RESULT_AMD 0x8BC6 + +typedef void (GLAPIENTRY * PFNGLBEGINPERFMONITORAMDPROC) (GLuint monitor); +typedef void (GLAPIENTRY * PFNGLDELETEPERFMONITORSAMDPROC) (GLsizei n, GLuint* monitors); +typedef void (GLAPIENTRY * PFNGLENDPERFMONITORAMDPROC) (GLuint monitor); +typedef void (GLAPIENTRY * PFNGLGENPERFMONITORSAMDPROC) (GLsizei n, GLuint* monitors); +typedef void (GLAPIENTRY * PFNGLGETPERFMONITORCOUNTERDATAAMDPROC) (GLuint monitor, GLenum pname, GLsizei dataSize, GLuint* data, GLint *bytesWritten); +typedef void (GLAPIENTRY * PFNGLGETPERFMONITORCOUNTERINFOAMDPROC) (GLuint group, GLuint counter, GLenum pname, void* data); +typedef void (GLAPIENTRY * PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC) (GLuint group, GLuint counter, GLsizei bufSize, GLsizei* length, char *counterString); +typedef void (GLAPIENTRY * PFNGLGETPERFMONITORCOUNTERSAMDPROC) (GLuint group, GLint* numCounters, GLint *maxActiveCounters, GLsizei countersSize, GLuint *counters); +typedef void (GLAPIENTRY * PFNGLGETPERFMONITORGROUPSTRINGAMDPROC) (GLuint group, GLsizei bufSize, GLsizei* length, char *groupString); +typedef void (GLAPIENTRY * PFNGLGETPERFMONITORGROUPSAMDPROC) (GLint* numGroups, GLsizei groupsSize, GLuint *groups); +typedef void (GLAPIENTRY * PFNGLSELECTPERFMONITORCOUNTERSAMDPROC) (GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint* counterList); + +#define glBeginPerfMonitorAMD GLEW_GET_FUN(__glewBeginPerfMonitorAMD) +#define glDeletePerfMonitorsAMD GLEW_GET_FUN(__glewDeletePerfMonitorsAMD) +#define glEndPerfMonitorAMD GLEW_GET_FUN(__glewEndPerfMonitorAMD) +#define glGenPerfMonitorsAMD GLEW_GET_FUN(__glewGenPerfMonitorsAMD) +#define glGetPerfMonitorCounterDataAMD GLEW_GET_FUN(__glewGetPerfMonitorCounterDataAMD) +#define glGetPerfMonitorCounterInfoAMD GLEW_GET_FUN(__glewGetPerfMonitorCounterInfoAMD) +#define glGetPerfMonitorCounterStringAMD GLEW_GET_FUN(__glewGetPerfMonitorCounterStringAMD) +#define glGetPerfMonitorCountersAMD GLEW_GET_FUN(__glewGetPerfMonitorCountersAMD) +#define glGetPerfMonitorGroupStringAMD GLEW_GET_FUN(__glewGetPerfMonitorGroupStringAMD) +#define glGetPerfMonitorGroupsAMD GLEW_GET_FUN(__glewGetPerfMonitorGroupsAMD) +#define glSelectPerfMonitorCountersAMD GLEW_GET_FUN(__glewSelectPerfMonitorCountersAMD) + +#define GLEW_AMD_performance_monitor GLEW_GET_VAR(__GLEW_AMD_performance_monitor) + +#endif /* GL_AMD_performance_monitor */ + +/* ------------------ GL_AMD_seamless_cubemap_per_texture ------------------ */ + +#ifndef GL_AMD_seamless_cubemap_per_texture +#define GL_AMD_seamless_cubemap_per_texture 1 + +#define GL_TEXTURE_CUBE_MAP_SEAMLESS_ARB 0x884F + +#define GLEW_AMD_seamless_cubemap_per_texture GLEW_GET_VAR(__GLEW_AMD_seamless_cubemap_per_texture) + +#endif /* GL_AMD_seamless_cubemap_per_texture */ + +/* ---------------------- GL_AMD_shader_stencil_export --------------------- */ + +#ifndef GL_AMD_shader_stencil_export +#define GL_AMD_shader_stencil_export 1 + +#define GLEW_AMD_shader_stencil_export GLEW_GET_VAR(__GLEW_AMD_shader_stencil_export) + +#endif /* GL_AMD_shader_stencil_export */ + +/* ------------------------ GL_AMD_texture_texture4 ------------------------ */ + +#ifndef GL_AMD_texture_texture4 +#define GL_AMD_texture_texture4 1 + +#define GLEW_AMD_texture_texture4 GLEW_GET_VAR(__GLEW_AMD_texture_texture4) + +#endif /* GL_AMD_texture_texture4 */ + +/* --------------- GL_AMD_transform_feedback3_lines_triangles -------------- */ + +#ifndef GL_AMD_transform_feedback3_lines_triangles +#define GL_AMD_transform_feedback3_lines_triangles 1 + +#define GLEW_AMD_transform_feedback3_lines_triangles GLEW_GET_VAR(__GLEW_AMD_transform_feedback3_lines_triangles) + +#endif /* GL_AMD_transform_feedback3_lines_triangles */ + +/* -------------------- GL_AMD_vertex_shader_tessellator ------------------- */ + +#ifndef GL_AMD_vertex_shader_tessellator +#define GL_AMD_vertex_shader_tessellator 1 + +#define GL_SAMPLER_BUFFER_AMD 0x9001 +#define GL_INT_SAMPLER_BUFFER_AMD 0x9002 +#define GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD 0x9003 +#define GL_TESSELLATION_MODE_AMD 0x9004 +#define GL_TESSELLATION_FACTOR_AMD 0x9005 +#define GL_DISCRETE_AMD 0x9006 +#define GL_CONTINUOUS_AMD 0x9007 + +typedef void (GLAPIENTRY * PFNGLTESSELLATIONFACTORAMDPROC) (GLfloat factor); +typedef void (GLAPIENTRY * PFNGLTESSELLATIONMODEAMDPROC) (GLenum mode); + +#define glTessellationFactorAMD GLEW_GET_FUN(__glewTessellationFactorAMD) +#define glTessellationModeAMD GLEW_GET_FUN(__glewTessellationModeAMD) + +#define GLEW_AMD_vertex_shader_tessellator GLEW_GET_VAR(__GLEW_AMD_vertex_shader_tessellator) + +#endif /* GL_AMD_vertex_shader_tessellator */ + +/* ----------------------- GL_APPLE_aux_depth_stencil ---------------------- */ + +#ifndef GL_APPLE_aux_depth_stencil +#define GL_APPLE_aux_depth_stencil 1 + +#define GL_AUX_DEPTH_STENCIL_APPLE 0x8A14 + +#define GLEW_APPLE_aux_depth_stencil GLEW_GET_VAR(__GLEW_APPLE_aux_depth_stencil) + +#endif /* GL_APPLE_aux_depth_stencil */ + +/* ------------------------ GL_APPLE_client_storage ------------------------ */ + +#ifndef GL_APPLE_client_storage +#define GL_APPLE_client_storage 1 + +#define GL_UNPACK_CLIENT_STORAGE_APPLE 0x85B2 + +#define GLEW_APPLE_client_storage GLEW_GET_VAR(__GLEW_APPLE_client_storage) + +#endif /* GL_APPLE_client_storage */ + +/* ------------------------- GL_APPLE_element_array ------------------------ */ + +#ifndef GL_APPLE_element_array +#define GL_APPLE_element_array 1 + +#define GL_ELEMENT_ARRAY_APPLE 0x8A0C +#define GL_ELEMENT_ARRAY_TYPE_APPLE 0x8A0D +#define GL_ELEMENT_ARRAY_POINTER_APPLE 0x8A0E + +typedef void (GLAPIENTRY * PFNGLDRAWELEMENTARRAYAPPLEPROC) (GLenum mode, GLint first, GLsizei count); +typedef void (GLAPIENTRY * PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC) (GLenum mode, GLuint start, GLuint end, GLint first, GLsizei count); +typedef void (GLAPIENTRY * PFNGLELEMENTPOINTERAPPLEPROC) (GLenum type, const void* pointer); +typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC) (GLenum mode, const GLint* first, const GLsizei *count, GLsizei primcount); +typedef void (GLAPIENTRY * PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC) (GLenum mode, GLuint start, GLuint end, const GLint* first, const GLsizei *count, GLsizei primcount); + +#define glDrawElementArrayAPPLE GLEW_GET_FUN(__glewDrawElementArrayAPPLE) +#define glDrawRangeElementArrayAPPLE GLEW_GET_FUN(__glewDrawRangeElementArrayAPPLE) +#define glElementPointerAPPLE GLEW_GET_FUN(__glewElementPointerAPPLE) +#define glMultiDrawElementArrayAPPLE GLEW_GET_FUN(__glewMultiDrawElementArrayAPPLE) +#define glMultiDrawRangeElementArrayAPPLE GLEW_GET_FUN(__glewMultiDrawRangeElementArrayAPPLE) + +#define GLEW_APPLE_element_array GLEW_GET_VAR(__GLEW_APPLE_element_array) + +#endif /* GL_APPLE_element_array */ + +/* ----------------------------- GL_APPLE_fence ---------------------------- */ + +#ifndef GL_APPLE_fence +#define GL_APPLE_fence 1 + +#define GL_DRAW_PIXELS_APPLE 0x8A0A +#define GL_FENCE_APPLE 0x8A0B + +typedef void (GLAPIENTRY * PFNGLDELETEFENCESAPPLEPROC) (GLsizei n, const GLuint* fences); +typedef void (GLAPIENTRY * PFNGLFINISHFENCEAPPLEPROC) (GLuint fence); +typedef void (GLAPIENTRY * PFNGLFINISHOBJECTAPPLEPROC) (GLenum object, GLint name); +typedef void (GLAPIENTRY * PFNGLGENFENCESAPPLEPROC) (GLsizei n, GLuint* fences); +typedef GLboolean (GLAPIENTRY * PFNGLISFENCEAPPLEPROC) (GLuint fence); +typedef void (GLAPIENTRY * PFNGLSETFENCEAPPLEPROC) (GLuint fence); +typedef GLboolean (GLAPIENTRY * PFNGLTESTFENCEAPPLEPROC) (GLuint fence); +typedef GLboolean (GLAPIENTRY * PFNGLTESTOBJECTAPPLEPROC) (GLenum object, GLuint name); + +#define glDeleteFencesAPPLE GLEW_GET_FUN(__glewDeleteFencesAPPLE) +#define glFinishFenceAPPLE GLEW_GET_FUN(__glewFinishFenceAPPLE) +#define glFinishObjectAPPLE GLEW_GET_FUN(__glewFinishObjectAPPLE) +#define glGenFencesAPPLE GLEW_GET_FUN(__glewGenFencesAPPLE) +#define glIsFenceAPPLE GLEW_GET_FUN(__glewIsFenceAPPLE) +#define glSetFenceAPPLE GLEW_GET_FUN(__glewSetFenceAPPLE) +#define glTestFenceAPPLE GLEW_GET_FUN(__glewTestFenceAPPLE) +#define glTestObjectAPPLE GLEW_GET_FUN(__glewTestObjectAPPLE) + +#define GLEW_APPLE_fence GLEW_GET_VAR(__GLEW_APPLE_fence) + +#endif /* GL_APPLE_fence */ + +/* ------------------------- GL_APPLE_float_pixels ------------------------- */ + +#ifndef GL_APPLE_float_pixels +#define GL_APPLE_float_pixels 1 + +#define GL_HALF_APPLE 0x140B +#define GL_RGBA_FLOAT32_APPLE 0x8814 +#define GL_RGB_FLOAT32_APPLE 0x8815 +#define GL_ALPHA_FLOAT32_APPLE 0x8816 +#define GL_INTENSITY_FLOAT32_APPLE 0x8817 +#define GL_LUMINANCE_FLOAT32_APPLE 0x8818 +#define GL_LUMINANCE_ALPHA_FLOAT32_APPLE 0x8819 +#define GL_RGBA_FLOAT16_APPLE 0x881A +#define GL_RGB_FLOAT16_APPLE 0x881B +#define GL_ALPHA_FLOAT16_APPLE 0x881C +#define GL_INTENSITY_FLOAT16_APPLE 0x881D +#define GL_LUMINANCE_FLOAT16_APPLE 0x881E +#define GL_LUMINANCE_ALPHA_FLOAT16_APPLE 0x881F +#define GL_COLOR_FLOAT_APPLE 0x8A0F + +#define GLEW_APPLE_float_pixels GLEW_GET_VAR(__GLEW_APPLE_float_pixels) + +#endif /* GL_APPLE_float_pixels */ + +/* ---------------------- GL_APPLE_flush_buffer_range ---------------------- */ + +#ifndef GL_APPLE_flush_buffer_range +#define GL_APPLE_flush_buffer_range 1 + +#define GL_BUFFER_SERIALIZED_MODIFY_APPLE 0x8A12 +#define GL_BUFFER_FLUSHING_UNMAP_APPLE 0x8A13 + +typedef void (GLAPIENTRY * PFNGLBUFFERPARAMETERIAPPLEPROC) (GLenum target, GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC) (GLenum target, GLintptr offset, GLsizeiptr size); + +#define glBufferParameteriAPPLE GLEW_GET_FUN(__glewBufferParameteriAPPLE) +#define glFlushMappedBufferRangeAPPLE GLEW_GET_FUN(__glewFlushMappedBufferRangeAPPLE) + +#define GLEW_APPLE_flush_buffer_range GLEW_GET_VAR(__GLEW_APPLE_flush_buffer_range) + +#endif /* GL_APPLE_flush_buffer_range */ + +/* ----------------------- GL_APPLE_object_purgeable ----------------------- */ + +#ifndef GL_APPLE_object_purgeable +#define GL_APPLE_object_purgeable 1 + +#define GL_BUFFER_OBJECT_APPLE 0x85B3 +#define GL_RELEASED_APPLE 0x8A19 +#define GL_VOLATILE_APPLE 0x8A1A +#define GL_RETAINED_APPLE 0x8A1B +#define GL_UNDEFINED_APPLE 0x8A1C +#define GL_PURGEABLE_APPLE 0x8A1D + +typedef void (GLAPIENTRY * PFNGLGETOBJECTPARAMETERIVAPPLEPROC) (GLenum objectType, GLuint name, GLenum pname, GLint* params); +typedef GLenum (GLAPIENTRY * PFNGLOBJECTPURGEABLEAPPLEPROC) (GLenum objectType, GLuint name, GLenum option); +typedef GLenum (GLAPIENTRY * PFNGLOBJECTUNPURGEABLEAPPLEPROC) (GLenum objectType, GLuint name, GLenum option); + +#define glGetObjectParameterivAPPLE GLEW_GET_FUN(__glewGetObjectParameterivAPPLE) +#define glObjectPurgeableAPPLE GLEW_GET_FUN(__glewObjectPurgeableAPPLE) +#define glObjectUnpurgeableAPPLE GLEW_GET_FUN(__glewObjectUnpurgeableAPPLE) + +#define GLEW_APPLE_object_purgeable GLEW_GET_VAR(__GLEW_APPLE_object_purgeable) + +#endif /* GL_APPLE_object_purgeable */ + +/* ------------------------- GL_APPLE_pixel_buffer ------------------------- */ + +#ifndef GL_APPLE_pixel_buffer +#define GL_APPLE_pixel_buffer 1 + +#define GL_MIN_PBUFFER_VIEWPORT_DIMS_APPLE 0x8A10 + +#define GLEW_APPLE_pixel_buffer GLEW_GET_VAR(__GLEW_APPLE_pixel_buffer) + +#endif /* GL_APPLE_pixel_buffer */ + +/* ---------------------------- GL_APPLE_rgb_422 --------------------------- */ + +#ifndef GL_APPLE_rgb_422 +#define GL_APPLE_rgb_422 1 + +#define GL_UNSIGNED_SHORT_8_8_APPLE 0x85BA +#define GL_UNSIGNED_SHORT_8_8_REV_APPLE 0x85BB +#define GL_RGB_422_APPLE 0x8A1F + +#define GLEW_APPLE_rgb_422 GLEW_GET_VAR(__GLEW_APPLE_rgb_422) + +#endif /* GL_APPLE_rgb_422 */ + +/* --------------------------- GL_APPLE_row_bytes -------------------------- */ + +#ifndef GL_APPLE_row_bytes +#define GL_APPLE_row_bytes 1 + +#define GL_PACK_ROW_BYTES_APPLE 0x8A15 +#define GL_UNPACK_ROW_BYTES_APPLE 0x8A16 + +#define GLEW_APPLE_row_bytes GLEW_GET_VAR(__GLEW_APPLE_row_bytes) + +#endif /* GL_APPLE_row_bytes */ + +/* ------------------------ GL_APPLE_specular_vector ----------------------- */ + +#ifndef GL_APPLE_specular_vector +#define GL_APPLE_specular_vector 1 + +#define GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE 0x85B0 + +#define GLEW_APPLE_specular_vector GLEW_GET_VAR(__GLEW_APPLE_specular_vector) + +#endif /* GL_APPLE_specular_vector */ + +/* ------------------------- GL_APPLE_texture_range ------------------------ */ + +#ifndef GL_APPLE_texture_range +#define GL_APPLE_texture_range 1 + +#define GL_TEXTURE_RANGE_LENGTH_APPLE 0x85B7 +#define GL_TEXTURE_RANGE_POINTER_APPLE 0x85B8 +#define GL_TEXTURE_STORAGE_HINT_APPLE 0x85BC +#define GL_STORAGE_PRIVATE_APPLE 0x85BD +#define GL_STORAGE_CACHED_APPLE 0x85BE +#define GL_STORAGE_SHARED_APPLE 0x85BF + +typedef void (GLAPIENTRY * PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC) (GLenum target, GLenum pname, GLvoid **params); +typedef void (GLAPIENTRY * PFNGLTEXTURERANGEAPPLEPROC) (GLenum target, GLsizei length, GLvoid *pointer); + +#define glGetTexParameterPointervAPPLE GLEW_GET_FUN(__glewGetTexParameterPointervAPPLE) +#define glTextureRangeAPPLE GLEW_GET_FUN(__glewTextureRangeAPPLE) + +#define GLEW_APPLE_texture_range GLEW_GET_VAR(__GLEW_APPLE_texture_range) + +#endif /* GL_APPLE_texture_range */ + +/* ------------------------ GL_APPLE_transform_hint ------------------------ */ + +#ifndef GL_APPLE_transform_hint +#define GL_APPLE_transform_hint 1 + +#define GL_TRANSFORM_HINT_APPLE 0x85B1 + +#define GLEW_APPLE_transform_hint GLEW_GET_VAR(__GLEW_APPLE_transform_hint) + +#endif /* GL_APPLE_transform_hint */ + +/* ---------------------- GL_APPLE_vertex_array_object --------------------- */ + +#ifndef GL_APPLE_vertex_array_object +#define GL_APPLE_vertex_array_object 1 + +#define GL_VERTEX_ARRAY_BINDING_APPLE 0x85B5 + +typedef void (GLAPIENTRY * PFNGLBINDVERTEXARRAYAPPLEPROC) (GLuint array); +typedef void (GLAPIENTRY * PFNGLDELETEVERTEXARRAYSAPPLEPROC) (GLsizei n, const GLuint* arrays); +typedef void (GLAPIENTRY * PFNGLGENVERTEXARRAYSAPPLEPROC) (GLsizei n, const GLuint* arrays); +typedef GLboolean (GLAPIENTRY * PFNGLISVERTEXARRAYAPPLEPROC) (GLuint array); + +#define glBindVertexArrayAPPLE GLEW_GET_FUN(__glewBindVertexArrayAPPLE) +#define glDeleteVertexArraysAPPLE GLEW_GET_FUN(__glewDeleteVertexArraysAPPLE) +#define glGenVertexArraysAPPLE GLEW_GET_FUN(__glewGenVertexArraysAPPLE) +#define glIsVertexArrayAPPLE GLEW_GET_FUN(__glewIsVertexArrayAPPLE) + +#define GLEW_APPLE_vertex_array_object GLEW_GET_VAR(__GLEW_APPLE_vertex_array_object) + +#endif /* GL_APPLE_vertex_array_object */ + +/* ---------------------- GL_APPLE_vertex_array_range ---------------------- */ + +#ifndef GL_APPLE_vertex_array_range +#define GL_APPLE_vertex_array_range 1 + +#define GL_VERTEX_ARRAY_RANGE_APPLE 0x851D +#define GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE 0x851E +#define GL_VERTEX_ARRAY_STORAGE_HINT_APPLE 0x851F +#define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_APPLE 0x8520 +#define GL_VERTEX_ARRAY_RANGE_POINTER_APPLE 0x8521 +#define GL_STORAGE_CLIENT_APPLE 0x85B4 +#define GL_STORAGE_CACHED_APPLE 0x85BE +#define GL_STORAGE_SHARED_APPLE 0x85BF + +typedef void (GLAPIENTRY * PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC) (GLsizei length, void* pointer); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYPARAMETERIAPPLEPROC) (GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYRANGEAPPLEPROC) (GLsizei length, void* pointer); + +#define glFlushVertexArrayRangeAPPLE GLEW_GET_FUN(__glewFlushVertexArrayRangeAPPLE) +#define glVertexArrayParameteriAPPLE GLEW_GET_FUN(__glewVertexArrayParameteriAPPLE) +#define glVertexArrayRangeAPPLE GLEW_GET_FUN(__glewVertexArrayRangeAPPLE) + +#define GLEW_APPLE_vertex_array_range GLEW_GET_VAR(__GLEW_APPLE_vertex_array_range) + +#endif /* GL_APPLE_vertex_array_range */ + +/* ------------------- GL_APPLE_vertex_program_evaluators ------------------ */ + +#ifndef GL_APPLE_vertex_program_evaluators +#define GL_APPLE_vertex_program_evaluators 1 + +#define GL_VERTEX_ATTRIB_MAP1_APPLE 0x8A00 +#define GL_VERTEX_ATTRIB_MAP2_APPLE 0x8A01 +#define GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE 0x8A02 +#define GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE 0x8A03 +#define GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE 0x8A04 +#define GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE 0x8A05 +#define GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE 0x8A06 +#define GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE 0x8A07 +#define GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE 0x8A08 +#define GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE 0x8A09 + +typedef void (GLAPIENTRY * PFNGLDISABLEVERTEXATTRIBAPPLEPROC) (GLuint index, GLenum pname); +typedef void (GLAPIENTRY * PFNGLENABLEVERTEXATTRIBAPPLEPROC) (GLuint index, GLenum pname); +typedef GLboolean (GLAPIENTRY * PFNGLISVERTEXATTRIBENABLEDAPPLEPROC) (GLuint index, GLenum pname); +typedef void (GLAPIENTRY * PFNGLMAPVERTEXATTRIB1DAPPLEPROC) (GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble* points); +typedef void (GLAPIENTRY * PFNGLMAPVERTEXATTRIB1FAPPLEPROC) (GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat* points); +typedef void (GLAPIENTRY * PFNGLMAPVERTEXATTRIB2DAPPLEPROC) (GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble* points); +typedef void (GLAPIENTRY * PFNGLMAPVERTEXATTRIB2FAPPLEPROC) (GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat* points); + +#define glDisableVertexAttribAPPLE GLEW_GET_FUN(__glewDisableVertexAttribAPPLE) +#define glEnableVertexAttribAPPLE GLEW_GET_FUN(__glewEnableVertexAttribAPPLE) +#define glIsVertexAttribEnabledAPPLE GLEW_GET_FUN(__glewIsVertexAttribEnabledAPPLE) +#define glMapVertexAttrib1dAPPLE GLEW_GET_FUN(__glewMapVertexAttrib1dAPPLE) +#define glMapVertexAttrib1fAPPLE GLEW_GET_FUN(__glewMapVertexAttrib1fAPPLE) +#define glMapVertexAttrib2dAPPLE GLEW_GET_FUN(__glewMapVertexAttrib2dAPPLE) +#define glMapVertexAttrib2fAPPLE GLEW_GET_FUN(__glewMapVertexAttrib2fAPPLE) + +#define GLEW_APPLE_vertex_program_evaluators GLEW_GET_VAR(__GLEW_APPLE_vertex_program_evaluators) + +#endif /* GL_APPLE_vertex_program_evaluators */ + +/* --------------------------- GL_APPLE_ycbcr_422 -------------------------- */ + +#ifndef GL_APPLE_ycbcr_422 +#define GL_APPLE_ycbcr_422 1 + +#define GL_YCBCR_422_APPLE 0x85B9 +#define GL_UNSIGNED_SHORT_8_8_APPLE 0x85BA +#define GL_UNSIGNED_SHORT_8_8_REV_APPLE 0x85BB + +#define GLEW_APPLE_ycbcr_422 GLEW_GET_VAR(__GLEW_APPLE_ycbcr_422) + +#endif /* GL_APPLE_ycbcr_422 */ + +/* ----------------------- GL_ARB_blend_func_extended ---------------------- */ + +#ifndef GL_ARB_blend_func_extended +#define GL_ARB_blend_func_extended 1 + +#define GL_SRC1_COLOR 0x88F9 +#define GL_ONE_MINUS_SRC1_COLOR 0x88FA +#define GL_ONE_MINUS_SRC1_ALPHA 0x88FB +#define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS 0x88FC + +typedef void (GLAPIENTRY * PFNGLBINDFRAGDATALOCATIONINDEXEDPROC) (GLuint program, GLuint colorNumber, GLuint index, const char * name); +typedef GLint (GLAPIENTRY * PFNGLGETFRAGDATAINDEXPROC) (GLuint program, const char * name); + +#define glBindFragDataLocationIndexed GLEW_GET_FUN(__glewBindFragDataLocationIndexed) +#define glGetFragDataIndex GLEW_GET_FUN(__glewGetFragDataIndex) + +#define GLEW_ARB_blend_func_extended GLEW_GET_VAR(__GLEW_ARB_blend_func_extended) + +#endif /* GL_ARB_blend_func_extended */ + +/* ----------------------- GL_ARB_color_buffer_float ----------------------- */ + +#ifndef GL_ARB_color_buffer_float +#define GL_ARB_color_buffer_float 1 + +#define GL_RGBA_FLOAT_MODE_ARB 0x8820 +#define GL_CLAMP_VERTEX_COLOR_ARB 0x891A +#define GL_CLAMP_FRAGMENT_COLOR_ARB 0x891B +#define GL_CLAMP_READ_COLOR_ARB 0x891C +#define GL_FIXED_ONLY_ARB 0x891D + +typedef void (GLAPIENTRY * PFNGLCLAMPCOLORARBPROC) (GLenum target, GLenum clamp); + +#define glClampColorARB GLEW_GET_FUN(__glewClampColorARB) + +#define GLEW_ARB_color_buffer_float GLEW_GET_VAR(__GLEW_ARB_color_buffer_float) + +#endif /* GL_ARB_color_buffer_float */ + +/* -------------------------- GL_ARB_compatibility ------------------------- */ + +#ifndef GL_ARB_compatibility +#define GL_ARB_compatibility 1 + +#define GLEW_ARB_compatibility GLEW_GET_VAR(__GLEW_ARB_compatibility) + +#endif /* GL_ARB_compatibility */ + +/* --------------------------- GL_ARB_copy_buffer -------------------------- */ + +#ifndef GL_ARB_copy_buffer +#define GL_ARB_copy_buffer 1 + +#define GL_COPY_READ_BUFFER 0x8F36 +#define GL_COPY_WRITE_BUFFER 0x8F37 + +typedef void (GLAPIENTRY * PFNGLCOPYBUFFERSUBDATAPROC) (GLenum readtarget, GLenum writetarget, GLintptr readoffset, GLintptr writeoffset, GLsizeiptr size); + +#define glCopyBufferSubData GLEW_GET_FUN(__glewCopyBufferSubData) + +#define GLEW_ARB_copy_buffer GLEW_GET_VAR(__GLEW_ARB_copy_buffer) + +#endif /* GL_ARB_copy_buffer */ + +/* ----------------------- GL_ARB_depth_buffer_float ----------------------- */ + +#ifndef GL_ARB_depth_buffer_float +#define GL_ARB_depth_buffer_float 1 + +#define GL_DEPTH_COMPONENT32F 0x8CAC +#define GL_DEPTH32F_STENCIL8 0x8CAD +#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD + +#define GLEW_ARB_depth_buffer_float GLEW_GET_VAR(__GLEW_ARB_depth_buffer_float) + +#endif /* GL_ARB_depth_buffer_float */ + +/* --------------------------- GL_ARB_depth_clamp -------------------------- */ + +#ifndef GL_ARB_depth_clamp +#define GL_ARB_depth_clamp 1 + +#define GL_DEPTH_CLAMP 0x864F + +#define GLEW_ARB_depth_clamp GLEW_GET_VAR(__GLEW_ARB_depth_clamp) + +#endif /* GL_ARB_depth_clamp */ + +/* -------------------------- GL_ARB_depth_texture ------------------------- */ + +#ifndef GL_ARB_depth_texture +#define GL_ARB_depth_texture 1 + +#define GL_DEPTH_COMPONENT16_ARB 0x81A5 +#define GL_DEPTH_COMPONENT24_ARB 0x81A6 +#define GL_DEPTH_COMPONENT32_ARB 0x81A7 +#define GL_TEXTURE_DEPTH_SIZE_ARB 0x884A +#define GL_DEPTH_TEXTURE_MODE_ARB 0x884B + +#define GLEW_ARB_depth_texture GLEW_GET_VAR(__GLEW_ARB_depth_texture) + +#endif /* GL_ARB_depth_texture */ + +/* -------------------------- GL_ARB_draw_buffers -------------------------- */ + +#ifndef GL_ARB_draw_buffers +#define GL_ARB_draw_buffers 1 + +#define GL_MAX_DRAW_BUFFERS_ARB 0x8824 +#define GL_DRAW_BUFFER0_ARB 0x8825 +#define GL_DRAW_BUFFER1_ARB 0x8826 +#define GL_DRAW_BUFFER2_ARB 0x8827 +#define GL_DRAW_BUFFER3_ARB 0x8828 +#define GL_DRAW_BUFFER4_ARB 0x8829 +#define GL_DRAW_BUFFER5_ARB 0x882A +#define GL_DRAW_BUFFER6_ARB 0x882B +#define GL_DRAW_BUFFER7_ARB 0x882C +#define GL_DRAW_BUFFER8_ARB 0x882D +#define GL_DRAW_BUFFER9_ARB 0x882E +#define GL_DRAW_BUFFER10_ARB 0x882F +#define GL_DRAW_BUFFER11_ARB 0x8830 +#define GL_DRAW_BUFFER12_ARB 0x8831 +#define GL_DRAW_BUFFER13_ARB 0x8832 +#define GL_DRAW_BUFFER14_ARB 0x8833 +#define GL_DRAW_BUFFER15_ARB 0x8834 + +typedef void (GLAPIENTRY * PFNGLDRAWBUFFERSARBPROC) (GLsizei n, const GLenum* bufs); + +#define glDrawBuffersARB GLEW_GET_FUN(__glewDrawBuffersARB) + +#define GLEW_ARB_draw_buffers GLEW_GET_VAR(__GLEW_ARB_draw_buffers) + +#endif /* GL_ARB_draw_buffers */ + +/* ----------------------- GL_ARB_draw_buffers_blend ----------------------- */ + +#ifndef GL_ARB_draw_buffers_blend +#define GL_ARB_draw_buffers_blend 1 + +typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONSEPARATEIARBPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha); +typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONIARBPROC) (GLuint buf, GLenum mode); +typedef void (GLAPIENTRY * PFNGLBLENDFUNCSEPARATEIARBPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +typedef void (GLAPIENTRY * PFNGLBLENDFUNCIARBPROC) (GLuint buf, GLenum src, GLenum dst); + +#define glBlendEquationSeparateiARB GLEW_GET_FUN(__glewBlendEquationSeparateiARB) +#define glBlendEquationiARB GLEW_GET_FUN(__glewBlendEquationiARB) +#define glBlendFuncSeparateiARB GLEW_GET_FUN(__glewBlendFuncSeparateiARB) +#define glBlendFunciARB GLEW_GET_FUN(__glewBlendFunciARB) + +#define GLEW_ARB_draw_buffers_blend GLEW_GET_VAR(__GLEW_ARB_draw_buffers_blend) + +#endif /* GL_ARB_draw_buffers_blend */ + +/* -------------------- GL_ARB_draw_elements_base_vertex ------------------- */ + +#ifndef GL_ARB_draw_elements_base_vertex +#define GL_ARB_draw_elements_base_vertex 1 + +typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSBASEVERTEXPROC) (GLenum mode, GLsizei count, GLenum type, void* indices, GLint basevertex); +typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC) (GLenum mode, GLsizei count, GLenum type, const void* indices, GLsizei primcount, GLint basevertex); +typedef void (GLAPIENTRY * PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, void* indices, GLint basevertex); +typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC) (GLenum mode, GLsizei* count, GLenum type, GLvoid**indices, GLsizei primcount, GLint *basevertex); + +#define glDrawElementsBaseVertex GLEW_GET_FUN(__glewDrawElementsBaseVertex) +#define glDrawElementsInstancedBaseVertex GLEW_GET_FUN(__glewDrawElementsInstancedBaseVertex) +#define glDrawRangeElementsBaseVertex GLEW_GET_FUN(__glewDrawRangeElementsBaseVertex) +#define glMultiDrawElementsBaseVertex GLEW_GET_FUN(__glewMultiDrawElementsBaseVertex) + +#define GLEW_ARB_draw_elements_base_vertex GLEW_GET_VAR(__GLEW_ARB_draw_elements_base_vertex) + +#endif /* GL_ARB_draw_elements_base_vertex */ + +/* -------------------------- GL_ARB_draw_indirect ------------------------- */ + +#ifndef GL_ARB_draw_indirect +#define GL_ARB_draw_indirect 1 + +#define GL_DRAW_INDIRECT_BUFFER 0x8F3F +#define GL_DRAW_INDIRECT_BUFFER_BINDING 0x8F43 + +typedef void (GLAPIENTRY * PFNGLDRAWARRAYSINDIRECTPROC) (GLenum mode, const void* indirect); +typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINDIRECTPROC) (GLenum mode, GLenum type, const void* indirect); + +#define glDrawArraysIndirect GLEW_GET_FUN(__glewDrawArraysIndirect) +#define glDrawElementsIndirect GLEW_GET_FUN(__glewDrawElementsIndirect) + +#define GLEW_ARB_draw_indirect GLEW_GET_VAR(__GLEW_ARB_draw_indirect) + +#endif /* GL_ARB_draw_indirect */ + +/* ------------------------- GL_ARB_draw_instanced ------------------------- */ + +#ifndef GL_ARB_draw_instanced +#define GL_ARB_draw_instanced 1 + +typedef void (GLAPIENTRY * PFNGLDRAWARRAYSINSTANCEDARBPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount); +typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDARBPROC) (GLenum mode, GLsizei count, GLenum type, const void* indices, GLsizei primcount); + +#define glDrawArraysInstancedARB GLEW_GET_FUN(__glewDrawArraysInstancedARB) +#define glDrawElementsInstancedARB GLEW_GET_FUN(__glewDrawElementsInstancedARB) + +#define GLEW_ARB_draw_instanced GLEW_GET_VAR(__GLEW_ARB_draw_instanced) + +#endif /* GL_ARB_draw_instanced */ + +/* -------------------- GL_ARB_explicit_attrib_location -------------------- */ + +#ifndef GL_ARB_explicit_attrib_location +#define GL_ARB_explicit_attrib_location 1 + +#define GLEW_ARB_explicit_attrib_location GLEW_GET_VAR(__GLEW_ARB_explicit_attrib_location) + +#endif /* GL_ARB_explicit_attrib_location */ + +/* ------------------- GL_ARB_fragment_coord_conventions ------------------- */ + +#ifndef GL_ARB_fragment_coord_conventions +#define GL_ARB_fragment_coord_conventions 1 + +#define GLEW_ARB_fragment_coord_conventions GLEW_GET_VAR(__GLEW_ARB_fragment_coord_conventions) + +#endif /* GL_ARB_fragment_coord_conventions */ + +/* ------------------------ GL_ARB_fragment_program ------------------------ */ + +#ifndef GL_ARB_fragment_program +#define GL_ARB_fragment_program 1 + +#define GL_FRAGMENT_PROGRAM_ARB 0x8804 +#define GL_PROGRAM_ALU_INSTRUCTIONS_ARB 0x8805 +#define GL_PROGRAM_TEX_INSTRUCTIONS_ARB 0x8806 +#define GL_PROGRAM_TEX_INDIRECTIONS_ARB 0x8807 +#define GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x8808 +#define GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x8809 +#define GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x880A +#define GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB 0x880B +#define GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB 0x880C +#define GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB 0x880D +#define GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x880E +#define GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x880F +#define GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x8810 +#define GL_MAX_TEXTURE_COORDS_ARB 0x8871 +#define GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872 + +#define GLEW_ARB_fragment_program GLEW_GET_VAR(__GLEW_ARB_fragment_program) + +#endif /* GL_ARB_fragment_program */ + +/* --------------------- GL_ARB_fragment_program_shadow -------------------- */ + +#ifndef GL_ARB_fragment_program_shadow +#define GL_ARB_fragment_program_shadow 1 + +#define GLEW_ARB_fragment_program_shadow GLEW_GET_VAR(__GLEW_ARB_fragment_program_shadow) + +#endif /* GL_ARB_fragment_program_shadow */ + +/* ------------------------- GL_ARB_fragment_shader ------------------------ */ + +#ifndef GL_ARB_fragment_shader +#define GL_ARB_fragment_shader 1 + +#define GL_FRAGMENT_SHADER_ARB 0x8B30 +#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB 0x8B49 +#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB 0x8B8B + +#define GLEW_ARB_fragment_shader GLEW_GET_VAR(__GLEW_ARB_fragment_shader) + +#endif /* GL_ARB_fragment_shader */ + +/* ----------------------- GL_ARB_framebuffer_object ----------------------- */ + +#ifndef GL_ARB_framebuffer_object +#define GL_ARB_framebuffer_object 1 + +#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 +#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210 +#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211 +#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212 +#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213 +#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214 +#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215 +#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216 +#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217 +#define GL_FRAMEBUFFER_DEFAULT 0x8218 +#define GL_FRAMEBUFFER_UNDEFINED 0x8219 +#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A +#define GL_INDEX 0x8222 +#define GL_MAX_RENDERBUFFER_SIZE 0x84E8 +#define GL_DEPTH_STENCIL 0x84F9 +#define GL_UNSIGNED_INT_24_8 0x84FA +#define GL_DEPTH24_STENCIL8 0x88F0 +#define GL_TEXTURE_STENCIL_SIZE 0x88F1 +#define GL_UNSIGNED_NORMALIZED 0x8C17 +#define GL_SRGB 0x8C40 +#define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6 +#define GL_FRAMEBUFFER_BINDING 0x8CA6 +#define GL_RENDERBUFFER_BINDING 0x8CA7 +#define GL_READ_FRAMEBUFFER 0x8CA8 +#define GL_DRAW_FRAMEBUFFER 0x8CA9 +#define GL_READ_FRAMEBUFFER_BINDING 0x8CAA +#define GL_RENDERBUFFER_SAMPLES 0x8CAB +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4 +#define GL_FRAMEBUFFER_COMPLETE 0x8CD5 +#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 +#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 +#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB +#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC +#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD +#define GL_MAX_COLOR_ATTACHMENTS 0x8CDF +#define GL_COLOR_ATTACHMENT0 0x8CE0 +#define GL_COLOR_ATTACHMENT1 0x8CE1 +#define GL_COLOR_ATTACHMENT2 0x8CE2 +#define GL_COLOR_ATTACHMENT3 0x8CE3 +#define GL_COLOR_ATTACHMENT4 0x8CE4 +#define GL_COLOR_ATTACHMENT5 0x8CE5 +#define GL_COLOR_ATTACHMENT6 0x8CE6 +#define GL_COLOR_ATTACHMENT7 0x8CE7 +#define GL_COLOR_ATTACHMENT8 0x8CE8 +#define GL_COLOR_ATTACHMENT9 0x8CE9 +#define GL_COLOR_ATTACHMENT10 0x8CEA +#define GL_COLOR_ATTACHMENT11 0x8CEB +#define GL_COLOR_ATTACHMENT12 0x8CEC +#define GL_COLOR_ATTACHMENT13 0x8CED +#define GL_COLOR_ATTACHMENT14 0x8CEE +#define GL_COLOR_ATTACHMENT15 0x8CEF +#define GL_DEPTH_ATTACHMENT 0x8D00 +#define GL_STENCIL_ATTACHMENT 0x8D20 +#define GL_FRAMEBUFFER 0x8D40 +#define GL_RENDERBUFFER 0x8D41 +#define GL_RENDERBUFFER_WIDTH 0x8D42 +#define GL_RENDERBUFFER_HEIGHT 0x8D43 +#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 +#define GL_STENCIL_INDEX1 0x8D46 +#define GL_STENCIL_INDEX4 0x8D47 +#define GL_STENCIL_INDEX8 0x8D48 +#define GL_STENCIL_INDEX16 0x8D49 +#define GL_RENDERBUFFER_RED_SIZE 0x8D50 +#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51 +#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52 +#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 +#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 +#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 +#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56 +#define GL_MAX_SAMPLES 0x8D57 + +typedef void (GLAPIENTRY * PFNGLBINDFRAMEBUFFERPROC) (GLenum target, GLuint framebuffer); +typedef void (GLAPIENTRY * PFNGLBINDRENDERBUFFERPROC) (GLenum target, GLuint renderbuffer); +typedef void (GLAPIENTRY * PFNGLBLITFRAMEBUFFERPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +typedef GLenum (GLAPIENTRY * PFNGLCHECKFRAMEBUFFERSTATUSPROC) (GLenum target); +typedef void (GLAPIENTRY * PFNGLDELETEFRAMEBUFFERSPROC) (GLsizei n, const GLuint* framebuffers); +typedef void (GLAPIENTRY * PFNGLDELETERENDERBUFFERSPROC) (GLsizei n, const GLuint* renderbuffers); +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERRENDERBUFFERPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE1DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE2DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE3DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint layer); +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURELAYERPROC) (GLenum target,GLenum attachment, GLuint texture,GLint level,GLint layer); +typedef void (GLAPIENTRY * PFNGLGENFRAMEBUFFERSPROC) (GLsizei n, GLuint* framebuffers); +typedef void (GLAPIENTRY * PFNGLGENRENDERBUFFERSPROC) (GLsizei n, GLuint* renderbuffers); +typedef void (GLAPIENTRY * PFNGLGENERATEMIPMAPPROC) (GLenum target); +typedef void (GLAPIENTRY * PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) (GLenum target, GLenum attachment, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETRENDERBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint* params); +typedef GLboolean (GLAPIENTRY * PFNGLISFRAMEBUFFERPROC) (GLuint framebuffer); +typedef GLboolean (GLAPIENTRY * PFNGLISRENDERBUFFERPROC) (GLuint renderbuffer); +typedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); + +#define glBindFramebuffer GLEW_GET_FUN(__glewBindFramebuffer) +#define glBindRenderbuffer GLEW_GET_FUN(__glewBindRenderbuffer) +#define glBlitFramebuffer GLEW_GET_FUN(__glewBlitFramebuffer) +#define glCheckFramebufferStatus GLEW_GET_FUN(__glewCheckFramebufferStatus) +#define glDeleteFramebuffers GLEW_GET_FUN(__glewDeleteFramebuffers) +#define glDeleteRenderbuffers GLEW_GET_FUN(__glewDeleteRenderbuffers) +#define glFramebufferRenderbuffer GLEW_GET_FUN(__glewFramebufferRenderbuffer) +#define glFramebufferTexture1D GLEW_GET_FUN(__glewFramebufferTexture1D) +#define glFramebufferTexture2D GLEW_GET_FUN(__glewFramebufferTexture2D) +#define glFramebufferTexture3D GLEW_GET_FUN(__glewFramebufferTexture3D) +#define glFramebufferTextureLayer GLEW_GET_FUN(__glewFramebufferTextureLayer) +#define glGenFramebuffers GLEW_GET_FUN(__glewGenFramebuffers) +#define glGenRenderbuffers GLEW_GET_FUN(__glewGenRenderbuffers) +#define glGenerateMipmap GLEW_GET_FUN(__glewGenerateMipmap) +#define glGetFramebufferAttachmentParameteriv GLEW_GET_FUN(__glewGetFramebufferAttachmentParameteriv) +#define glGetRenderbufferParameteriv GLEW_GET_FUN(__glewGetRenderbufferParameteriv) +#define glIsFramebuffer GLEW_GET_FUN(__glewIsFramebuffer) +#define glIsRenderbuffer GLEW_GET_FUN(__glewIsRenderbuffer) +#define glRenderbufferStorage GLEW_GET_FUN(__glewRenderbufferStorage) +#define glRenderbufferStorageMultisample GLEW_GET_FUN(__glewRenderbufferStorageMultisample) + +#define GLEW_ARB_framebuffer_object GLEW_GET_VAR(__GLEW_ARB_framebuffer_object) + +#endif /* GL_ARB_framebuffer_object */ + +/* ------------------------ GL_ARB_framebuffer_sRGB ------------------------ */ + +#ifndef GL_ARB_framebuffer_sRGB +#define GL_ARB_framebuffer_sRGB 1 + +#define GL_FRAMEBUFFER_SRGB 0x8DB9 + +#define GLEW_ARB_framebuffer_sRGB GLEW_GET_VAR(__GLEW_ARB_framebuffer_sRGB) + +#endif /* GL_ARB_framebuffer_sRGB */ + +/* ------------------------ GL_ARB_geometry_shader4 ------------------------ */ + +#ifndef GL_ARB_geometry_shader4 +#define GL_ARB_geometry_shader4 1 + +#define GL_LINES_ADJACENCY_ARB 0xA +#define GL_LINE_STRIP_ADJACENCY_ARB 0xB +#define GL_TRIANGLES_ADJACENCY_ARB 0xC +#define GL_TRIANGLE_STRIP_ADJACENCY_ARB 0xD +#define GL_PROGRAM_POINT_SIZE_ARB 0x8642 +#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB 0x8C29 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4 +#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB 0x8DA7 +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB 0x8DA8 +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB 0x8DA9 +#define GL_GEOMETRY_SHADER_ARB 0x8DD9 +#define GL_GEOMETRY_VERTICES_OUT_ARB 0x8DDA +#define GL_GEOMETRY_INPUT_TYPE_ARB 0x8DDB +#define GL_GEOMETRY_OUTPUT_TYPE_ARB 0x8DDC +#define GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB 0x8DDD +#define GL_MAX_VERTEX_VARYING_COMPONENTS_ARB 0x8DDE +#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB 0x8DDF +#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB 0x8DE0 +#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB 0x8DE1 + +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTUREARBPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level); +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTUREFACEARBPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face); +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURELAYERARBPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); +typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETERIARBPROC) (GLuint program, GLenum pname, GLint value); + +#define glFramebufferTextureARB GLEW_GET_FUN(__glewFramebufferTextureARB) +#define glFramebufferTextureFaceARB GLEW_GET_FUN(__glewFramebufferTextureFaceARB) +#define glFramebufferTextureLayerARB GLEW_GET_FUN(__glewFramebufferTextureLayerARB) +#define glProgramParameteriARB GLEW_GET_FUN(__glewProgramParameteriARB) + +#define GLEW_ARB_geometry_shader4 GLEW_GET_VAR(__GLEW_ARB_geometry_shader4) + +#endif /* GL_ARB_geometry_shader4 */ + +/* --------------------------- GL_ARB_gpu_shader5 -------------------------- */ + +#ifndef GL_ARB_gpu_shader5 +#define GL_ARB_gpu_shader5 1 + +#define GL_GEOMETRY_SHADER_INVOCATIONS 0x887F +#define GL_MAX_GEOMETRY_SHADER_INVOCATIONS 0x8E5A +#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET 0x8E5B +#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET 0x8E5C +#define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS 0x8E5D +#define GL_MAX_VERTEX_STREAMS 0x8E71 + +#define GLEW_ARB_gpu_shader5 GLEW_GET_VAR(__GLEW_ARB_gpu_shader5) + +#endif /* GL_ARB_gpu_shader5 */ + +/* ------------------------- GL_ARB_gpu_shader_fp64 ------------------------ */ + +#ifndef GL_ARB_gpu_shader_fp64 +#define GL_ARB_gpu_shader_fp64 1 + +#define GL_DOUBLE_MAT2 0x8F46 +#define GL_DOUBLE_MAT3 0x8F47 +#define GL_DOUBLE_MAT4 0x8F48 +#define GL_DOUBLE_VEC2 0x8FFC +#define GL_DOUBLE_VEC3 0x8FFD +#define GL_DOUBLE_VEC4 0x8FFE + +typedef void (GLAPIENTRY * PFNGLGETUNIFORMDVPROC) (GLuint program, GLint location, GLdouble* params); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1DEXTPROC) (GLuint program, GLint location, GLdouble x); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1DVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2DEXTPROC) (GLuint program, GLint location, GLdouble x, GLdouble y); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2DVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3DEXTPROC) (GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3DVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4DEXTPROC) (GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4DVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2X3DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2X4DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3X2DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3X4DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4X2DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4X3DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM1DPROC) (GLint location, GLdouble x); +typedef void (GLAPIENTRY * PFNGLUNIFORM1DVPROC) (GLint location, GLsizei count, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM2DPROC) (GLint location, GLdouble x, GLdouble y); +typedef void (GLAPIENTRY * PFNGLUNIFORM2DVPROC) (GLint location, GLsizei count, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM3DPROC) (GLint location, GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAPIENTRY * PFNGLUNIFORM3DVPROC) (GLint location, GLsizei count, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM4DPROC) (GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (GLAPIENTRY * PFNGLUNIFORM4DVPROC) (GLint location, GLsizei count, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2X3DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2X4DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3X2DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3X4DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4X2DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4X3DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); + +#define glGetUniformdv GLEW_GET_FUN(__glewGetUniformdv) +#define glProgramUniform1dEXT GLEW_GET_FUN(__glewProgramUniform1dEXT) +#define glProgramUniform1dvEXT GLEW_GET_FUN(__glewProgramUniform1dvEXT) +#define glProgramUniform2dEXT GLEW_GET_FUN(__glewProgramUniform2dEXT) +#define glProgramUniform2dvEXT GLEW_GET_FUN(__glewProgramUniform2dvEXT) +#define glProgramUniform3dEXT GLEW_GET_FUN(__glewProgramUniform3dEXT) +#define glProgramUniform3dvEXT GLEW_GET_FUN(__glewProgramUniform3dvEXT) +#define glProgramUniform4dEXT GLEW_GET_FUN(__glewProgramUniform4dEXT) +#define glProgramUniform4dvEXT GLEW_GET_FUN(__glewProgramUniform4dvEXT) +#define glProgramUniformMatrix2dvEXT GLEW_GET_FUN(__glewProgramUniformMatrix2dvEXT) +#define glProgramUniformMatrix2x3dvEXT GLEW_GET_FUN(__glewProgramUniformMatrix2x3dvEXT) +#define glProgramUniformMatrix2x4dvEXT GLEW_GET_FUN(__glewProgramUniformMatrix2x4dvEXT) +#define glProgramUniformMatrix3dvEXT GLEW_GET_FUN(__glewProgramUniformMatrix3dvEXT) +#define glProgramUniformMatrix3x2dvEXT GLEW_GET_FUN(__glewProgramUniformMatrix3x2dvEXT) +#define glProgramUniformMatrix3x4dvEXT GLEW_GET_FUN(__glewProgramUniformMatrix3x4dvEXT) +#define glProgramUniformMatrix4dvEXT GLEW_GET_FUN(__glewProgramUniformMatrix4dvEXT) +#define glProgramUniformMatrix4x2dvEXT GLEW_GET_FUN(__glewProgramUniformMatrix4x2dvEXT) +#define glProgramUniformMatrix4x3dvEXT GLEW_GET_FUN(__glewProgramUniformMatrix4x3dvEXT) +#define glUniform1d GLEW_GET_FUN(__glewUniform1d) +#define glUniform1dv GLEW_GET_FUN(__glewUniform1dv) +#define glUniform2d GLEW_GET_FUN(__glewUniform2d) +#define glUniform2dv GLEW_GET_FUN(__glewUniform2dv) +#define glUniform3d GLEW_GET_FUN(__glewUniform3d) +#define glUniform3dv GLEW_GET_FUN(__glewUniform3dv) +#define glUniform4d GLEW_GET_FUN(__glewUniform4d) +#define glUniform4dv GLEW_GET_FUN(__glewUniform4dv) +#define glUniformMatrix2dv GLEW_GET_FUN(__glewUniformMatrix2dv) +#define glUniformMatrix2x3dv GLEW_GET_FUN(__glewUniformMatrix2x3dv) +#define glUniformMatrix2x4dv GLEW_GET_FUN(__glewUniformMatrix2x4dv) +#define glUniformMatrix3dv GLEW_GET_FUN(__glewUniformMatrix3dv) +#define glUniformMatrix3x2dv GLEW_GET_FUN(__glewUniformMatrix3x2dv) +#define glUniformMatrix3x4dv GLEW_GET_FUN(__glewUniformMatrix3x4dv) +#define glUniformMatrix4dv GLEW_GET_FUN(__glewUniformMatrix4dv) +#define glUniformMatrix4x2dv GLEW_GET_FUN(__glewUniformMatrix4x2dv) +#define glUniformMatrix4x3dv GLEW_GET_FUN(__glewUniformMatrix4x3dv) + +#define GLEW_ARB_gpu_shader_fp64 GLEW_GET_VAR(__GLEW_ARB_gpu_shader_fp64) + +#endif /* GL_ARB_gpu_shader_fp64 */ + +/* ------------------------ GL_ARB_half_float_pixel ------------------------ */ + +#ifndef GL_ARB_half_float_pixel +#define GL_ARB_half_float_pixel 1 + +#define GL_HALF_FLOAT_ARB 0x140B + +#define GLEW_ARB_half_float_pixel GLEW_GET_VAR(__GLEW_ARB_half_float_pixel) + +#endif /* GL_ARB_half_float_pixel */ + +/* ------------------------ GL_ARB_half_float_vertex ----------------------- */ + +#ifndef GL_ARB_half_float_vertex +#define GL_ARB_half_float_vertex 1 + +#define GL_HALF_FLOAT 0x140B + +#define GLEW_ARB_half_float_vertex GLEW_GET_VAR(__GLEW_ARB_half_float_vertex) + +#endif /* GL_ARB_half_float_vertex */ + +/* ----------------------------- GL_ARB_imaging ---------------------------- */ + +#ifndef GL_ARB_imaging +#define GL_ARB_imaging 1 + +#define GL_CONSTANT_COLOR 0x8001 +#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 +#define GL_CONSTANT_ALPHA 0x8003 +#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 +#define GL_BLEND_COLOR 0x8005 +#define GL_FUNC_ADD 0x8006 +#define GL_MIN 0x8007 +#define GL_MAX 0x8008 +#define GL_BLEND_EQUATION 0x8009 +#define GL_FUNC_SUBTRACT 0x800A +#define GL_FUNC_REVERSE_SUBTRACT 0x800B +#define GL_CONVOLUTION_1D 0x8010 +#define GL_CONVOLUTION_2D 0x8011 +#define GL_SEPARABLE_2D 0x8012 +#define GL_CONVOLUTION_BORDER_MODE 0x8013 +#define GL_CONVOLUTION_FILTER_SCALE 0x8014 +#define GL_CONVOLUTION_FILTER_BIAS 0x8015 +#define GL_REDUCE 0x8016 +#define GL_CONVOLUTION_FORMAT 0x8017 +#define GL_CONVOLUTION_WIDTH 0x8018 +#define GL_CONVOLUTION_HEIGHT 0x8019 +#define GL_MAX_CONVOLUTION_WIDTH 0x801A +#define GL_MAX_CONVOLUTION_HEIGHT 0x801B +#define GL_POST_CONVOLUTION_RED_SCALE 0x801C +#define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D +#define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E +#define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F +#define GL_POST_CONVOLUTION_RED_BIAS 0x8020 +#define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021 +#define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022 +#define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023 +#define GL_HISTOGRAM 0x8024 +#define GL_PROXY_HISTOGRAM 0x8025 +#define GL_HISTOGRAM_WIDTH 0x8026 +#define GL_HISTOGRAM_FORMAT 0x8027 +#define GL_HISTOGRAM_RED_SIZE 0x8028 +#define GL_HISTOGRAM_GREEN_SIZE 0x8029 +#define GL_HISTOGRAM_BLUE_SIZE 0x802A +#define GL_HISTOGRAM_ALPHA_SIZE 0x802B +#define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C +#define GL_HISTOGRAM_SINK 0x802D +#define GL_MINMAX 0x802E +#define GL_MINMAX_FORMAT 0x802F +#define GL_MINMAX_SINK 0x8030 +#define GL_TABLE_TOO_LARGE 0x8031 +#define GL_COLOR_MATRIX 0x80B1 +#define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2 +#define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3 +#define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4 +#define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5 +#define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6 +#define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7 +#define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8 +#define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9 +#define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA +#define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB +#define GL_COLOR_TABLE 0x80D0 +#define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1 +#define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2 +#define GL_PROXY_COLOR_TABLE 0x80D3 +#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4 +#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5 +#define GL_COLOR_TABLE_SCALE 0x80D6 +#define GL_COLOR_TABLE_BIAS 0x80D7 +#define GL_COLOR_TABLE_FORMAT 0x80D8 +#define GL_COLOR_TABLE_WIDTH 0x80D9 +#define GL_COLOR_TABLE_RED_SIZE 0x80DA +#define GL_COLOR_TABLE_GREEN_SIZE 0x80DB +#define GL_COLOR_TABLE_BLUE_SIZE 0x80DC +#define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD +#define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE +#define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF +#define GL_IGNORE_BORDER 0x8150 +#define GL_CONSTANT_BORDER 0x8151 +#define GL_WRAP_BORDER 0x8152 +#define GL_REPLICATE_BORDER 0x8153 +#define GL_CONVOLUTION_BORDER_COLOR 0x8154 + +typedef void (GLAPIENTRY * PFNGLCOLORSUBTABLEPROC) (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data); +typedef void (GLAPIENTRY * PFNGLCOLORTABLEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table); +typedef void (GLAPIENTRY * PFNGLCOLORTABLEPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params); +typedef void (GLAPIENTRY * PFNGLCOLORTABLEPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (GLAPIENTRY * PFNGLCONVOLUTIONFILTER1DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image); +typedef void (GLAPIENTRY * PFNGLCONVOLUTIONFILTER2DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image); +typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERFPROC) (GLenum target, GLenum pname, GLfloat params); +typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params); +typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERIPROC) (GLenum target, GLenum pname, GLint params); +typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (GLAPIENTRY * PFNGLCOPYCOLORSUBTABLEPROC) (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); +typedef void (GLAPIENTRY * PFNGLCOPYCOLORTABLEPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +typedef void (GLAPIENTRY * PFNGLCOPYCONVOLUTIONFILTER1DPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +typedef void (GLAPIENTRY * PFNGLCOPYCONVOLUTIONFILTER2DPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEPROC) (GLenum target, GLenum format, GLenum type, GLvoid *table); +typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (GLAPIENTRY * PFNGLGETCONVOLUTIONFILTERPROC) (GLenum target, GLenum format, GLenum type, GLvoid *image); +typedef void (GLAPIENTRY * PFNGLGETCONVOLUTIONPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (GLAPIENTRY * PFNGLGETCONVOLUTIONPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (GLAPIENTRY * PFNGLGETHISTOGRAMPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values); +typedef void (GLAPIENTRY * PFNGLGETHISTOGRAMPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (GLAPIENTRY * PFNGLGETHISTOGRAMPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (GLAPIENTRY * PFNGLGETMINMAXPROC) (GLenum target, GLboolean reset, GLenum format, GLenum types, GLvoid *values); +typedef void (GLAPIENTRY * PFNGLGETMINMAXPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (GLAPIENTRY * PFNGLGETMINMAXPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (GLAPIENTRY * PFNGLGETSEPARABLEFILTERPROC) (GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span); +typedef void (GLAPIENTRY * PFNGLHISTOGRAMPROC) (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); +typedef void (GLAPIENTRY * PFNGLMINMAXPROC) (GLenum target, GLenum internalformat, GLboolean sink); +typedef void (GLAPIENTRY * PFNGLRESETHISTOGRAMPROC) (GLenum target); +typedef void (GLAPIENTRY * PFNGLRESETMINMAXPROC) (GLenum target); +typedef void (GLAPIENTRY * PFNGLSEPARABLEFILTER2DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column); + +#define glColorSubTable GLEW_GET_FUN(__glewColorSubTable) +#define glColorTable GLEW_GET_FUN(__glewColorTable) +#define glColorTableParameterfv GLEW_GET_FUN(__glewColorTableParameterfv) +#define glColorTableParameteriv GLEW_GET_FUN(__glewColorTableParameteriv) +#define glConvolutionFilter1D GLEW_GET_FUN(__glewConvolutionFilter1D) +#define glConvolutionFilter2D GLEW_GET_FUN(__glewConvolutionFilter2D) +#define glConvolutionParameterf GLEW_GET_FUN(__glewConvolutionParameterf) +#define glConvolutionParameterfv GLEW_GET_FUN(__glewConvolutionParameterfv) +#define glConvolutionParameteri GLEW_GET_FUN(__glewConvolutionParameteri) +#define glConvolutionParameteriv GLEW_GET_FUN(__glewConvolutionParameteriv) +#define glCopyColorSubTable GLEW_GET_FUN(__glewCopyColorSubTable) +#define glCopyColorTable GLEW_GET_FUN(__glewCopyColorTable) +#define glCopyConvolutionFilter1D GLEW_GET_FUN(__glewCopyConvolutionFilter1D) +#define glCopyConvolutionFilter2D GLEW_GET_FUN(__glewCopyConvolutionFilter2D) +#define glGetColorTable GLEW_GET_FUN(__glewGetColorTable) +#define glGetColorTableParameterfv GLEW_GET_FUN(__glewGetColorTableParameterfv) +#define glGetColorTableParameteriv GLEW_GET_FUN(__glewGetColorTableParameteriv) +#define glGetConvolutionFilter GLEW_GET_FUN(__glewGetConvolutionFilter) +#define glGetConvolutionParameterfv GLEW_GET_FUN(__glewGetConvolutionParameterfv) +#define glGetConvolutionParameteriv GLEW_GET_FUN(__glewGetConvolutionParameteriv) +#define glGetHistogram GLEW_GET_FUN(__glewGetHistogram) +#define glGetHistogramParameterfv GLEW_GET_FUN(__glewGetHistogramParameterfv) +#define glGetHistogramParameteriv GLEW_GET_FUN(__glewGetHistogramParameteriv) +#define glGetMinmax GLEW_GET_FUN(__glewGetMinmax) +#define glGetMinmaxParameterfv GLEW_GET_FUN(__glewGetMinmaxParameterfv) +#define glGetMinmaxParameteriv GLEW_GET_FUN(__glewGetMinmaxParameteriv) +#define glGetSeparableFilter GLEW_GET_FUN(__glewGetSeparableFilter) +#define glHistogram GLEW_GET_FUN(__glewHistogram) +#define glMinmax GLEW_GET_FUN(__glewMinmax) +#define glResetHistogram GLEW_GET_FUN(__glewResetHistogram) +#define glResetMinmax GLEW_GET_FUN(__glewResetMinmax) +#define glSeparableFilter2D GLEW_GET_FUN(__glewSeparableFilter2D) + +#define GLEW_ARB_imaging GLEW_GET_VAR(__GLEW_ARB_imaging) + +#endif /* GL_ARB_imaging */ + +/* ------------------------ GL_ARB_instanced_arrays ------------------------ */ + +#ifndef GL_ARB_instanced_arrays +#define GL_ARB_instanced_arrays 1 + +#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB 0x88FE + +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBDIVISORARBPROC) (GLuint index, GLuint divisor); + +#define glVertexAttribDivisorARB GLEW_GET_FUN(__glewVertexAttribDivisorARB) + +#define GLEW_ARB_instanced_arrays GLEW_GET_VAR(__GLEW_ARB_instanced_arrays) + +#endif /* GL_ARB_instanced_arrays */ + +/* ------------------------ GL_ARB_map_buffer_range ------------------------ */ + +#ifndef GL_ARB_map_buffer_range +#define GL_ARB_map_buffer_range 1 + +#define GL_MAP_READ_BIT 0x0001 +#define GL_MAP_WRITE_BIT 0x0002 +#define GL_MAP_INVALIDATE_RANGE_BIT 0x0004 +#define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008 +#define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010 +#define GL_MAP_UNSYNCHRONIZED_BIT 0x0020 + +typedef void (GLAPIENTRY * PFNGLFLUSHMAPPEDBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length); +typedef GLvoid * (GLAPIENTRY * PFNGLMAPBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); + +#define glFlushMappedBufferRange GLEW_GET_FUN(__glewFlushMappedBufferRange) +#define glMapBufferRange GLEW_GET_FUN(__glewMapBufferRange) + +#define GLEW_ARB_map_buffer_range GLEW_GET_VAR(__GLEW_ARB_map_buffer_range) + +#endif /* GL_ARB_map_buffer_range */ + +/* ------------------------- GL_ARB_matrix_palette ------------------------- */ + +#ifndef GL_ARB_matrix_palette +#define GL_ARB_matrix_palette 1 + +#define GL_MATRIX_PALETTE_ARB 0x8840 +#define GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB 0x8841 +#define GL_MAX_PALETTE_MATRICES_ARB 0x8842 +#define GL_CURRENT_PALETTE_MATRIX_ARB 0x8843 +#define GL_MATRIX_INDEX_ARRAY_ARB 0x8844 +#define GL_CURRENT_MATRIX_INDEX_ARB 0x8845 +#define GL_MATRIX_INDEX_ARRAY_SIZE_ARB 0x8846 +#define GL_MATRIX_INDEX_ARRAY_TYPE_ARB 0x8847 +#define GL_MATRIX_INDEX_ARRAY_STRIDE_ARB 0x8848 +#define GL_MATRIX_INDEX_ARRAY_POINTER_ARB 0x8849 + +typedef void (GLAPIENTRY * PFNGLCURRENTPALETTEMATRIXARBPROC) (GLint index); +typedef void (GLAPIENTRY * PFNGLMATRIXINDEXPOINTERARBPROC) (GLint size, GLenum type, GLsizei stride, GLvoid *pointer); +typedef void (GLAPIENTRY * PFNGLMATRIXINDEXUBVARBPROC) (GLint size, GLubyte *indices); +typedef void (GLAPIENTRY * PFNGLMATRIXINDEXUIVARBPROC) (GLint size, GLuint *indices); +typedef void (GLAPIENTRY * PFNGLMATRIXINDEXUSVARBPROC) (GLint size, GLushort *indices); + +#define glCurrentPaletteMatrixARB GLEW_GET_FUN(__glewCurrentPaletteMatrixARB) +#define glMatrixIndexPointerARB GLEW_GET_FUN(__glewMatrixIndexPointerARB) +#define glMatrixIndexubvARB GLEW_GET_FUN(__glewMatrixIndexubvARB) +#define glMatrixIndexuivARB GLEW_GET_FUN(__glewMatrixIndexuivARB) +#define glMatrixIndexusvARB GLEW_GET_FUN(__glewMatrixIndexusvARB) + +#define GLEW_ARB_matrix_palette GLEW_GET_VAR(__GLEW_ARB_matrix_palette) + +#endif /* GL_ARB_matrix_palette */ + +/* --------------------------- GL_ARB_multisample -------------------------- */ + +#ifndef GL_ARB_multisample +#define GL_ARB_multisample 1 + +#define GL_MULTISAMPLE_ARB 0x809D +#define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB 0x809E +#define GL_SAMPLE_ALPHA_TO_ONE_ARB 0x809F +#define GL_SAMPLE_COVERAGE_ARB 0x80A0 +#define GL_SAMPLE_BUFFERS_ARB 0x80A8 +#define GL_SAMPLES_ARB 0x80A9 +#define GL_SAMPLE_COVERAGE_VALUE_ARB 0x80AA +#define GL_SAMPLE_COVERAGE_INVERT_ARB 0x80AB +#define GL_MULTISAMPLE_BIT_ARB 0x20000000 + +typedef void (GLAPIENTRY * PFNGLSAMPLECOVERAGEARBPROC) (GLclampf value, GLboolean invert); + +#define glSampleCoverageARB GLEW_GET_FUN(__glewSampleCoverageARB) + +#define GLEW_ARB_multisample GLEW_GET_VAR(__GLEW_ARB_multisample) + +#endif /* GL_ARB_multisample */ + +/* -------------------------- GL_ARB_multitexture -------------------------- */ + +#ifndef GL_ARB_multitexture +#define GL_ARB_multitexture 1 + +#define GL_TEXTURE0_ARB 0x84C0 +#define GL_TEXTURE1_ARB 0x84C1 +#define GL_TEXTURE2_ARB 0x84C2 +#define GL_TEXTURE3_ARB 0x84C3 +#define GL_TEXTURE4_ARB 0x84C4 +#define GL_TEXTURE5_ARB 0x84C5 +#define GL_TEXTURE6_ARB 0x84C6 +#define GL_TEXTURE7_ARB 0x84C7 +#define GL_TEXTURE8_ARB 0x84C8 +#define GL_TEXTURE9_ARB 0x84C9 +#define GL_TEXTURE10_ARB 0x84CA +#define GL_TEXTURE11_ARB 0x84CB +#define GL_TEXTURE12_ARB 0x84CC +#define GL_TEXTURE13_ARB 0x84CD +#define GL_TEXTURE14_ARB 0x84CE +#define GL_TEXTURE15_ARB 0x84CF +#define GL_TEXTURE16_ARB 0x84D0 +#define GL_TEXTURE17_ARB 0x84D1 +#define GL_TEXTURE18_ARB 0x84D2 +#define GL_TEXTURE19_ARB 0x84D3 +#define GL_TEXTURE20_ARB 0x84D4 +#define GL_TEXTURE21_ARB 0x84D5 +#define GL_TEXTURE22_ARB 0x84D6 +#define GL_TEXTURE23_ARB 0x84D7 +#define GL_TEXTURE24_ARB 0x84D8 +#define GL_TEXTURE25_ARB 0x84D9 +#define GL_TEXTURE26_ARB 0x84DA +#define GL_TEXTURE27_ARB 0x84DB +#define GL_TEXTURE28_ARB 0x84DC +#define GL_TEXTURE29_ARB 0x84DD +#define GL_TEXTURE30_ARB 0x84DE +#define GL_TEXTURE31_ARB 0x84DF +#define GL_ACTIVE_TEXTURE_ARB 0x84E0 +#define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1 +#define GL_MAX_TEXTURE_UNITS_ARB 0x84E2 + +typedef void (GLAPIENTRY * PFNGLACTIVETEXTUREARBPROC) (GLenum texture); +typedef void (GLAPIENTRY * PFNGLCLIENTACTIVETEXTUREARBPROC) (GLenum texture); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1DARBPROC) (GLenum target, GLdouble s); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1DVARBPROC) (GLenum target, const GLdouble *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1FARBPROC) (GLenum target, GLfloat s); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1FVARBPROC) (GLenum target, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1IARBPROC) (GLenum target, GLint s); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1IVARBPROC) (GLenum target, const GLint *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1SARBPROC) (GLenum target, GLshort s); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1SVARBPROC) (GLenum target, const GLshort *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2DARBPROC) (GLenum target, GLdouble s, GLdouble t); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2DVARBPROC) (GLenum target, const GLdouble *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2FARBPROC) (GLenum target, GLfloat s, GLfloat t); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2FVARBPROC) (GLenum target, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2IARBPROC) (GLenum target, GLint s, GLint t); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2IVARBPROC) (GLenum target, const GLint *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2SARBPROC) (GLenum target, GLshort s, GLshort t); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2SVARBPROC) (GLenum target, const GLshort *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3DVARBPROC) (GLenum target, const GLdouble *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3FVARBPROC) (GLenum target, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3IARBPROC) (GLenum target, GLint s, GLint t, GLint r); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3IVARBPROC) (GLenum target, const GLint *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3SVARBPROC) (GLenum target, const GLshort *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4DVARBPROC) (GLenum target, const GLdouble *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4FVARBPROC) (GLenum target, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4IARBPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4IVARBPROC) (GLenum target, const GLint *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4SVARBPROC) (GLenum target, const GLshort *v); + +#define glActiveTextureARB GLEW_GET_FUN(__glewActiveTextureARB) +#define glClientActiveTextureARB GLEW_GET_FUN(__glewClientActiveTextureARB) +#define glMultiTexCoord1dARB GLEW_GET_FUN(__glewMultiTexCoord1dARB) +#define glMultiTexCoord1dvARB GLEW_GET_FUN(__glewMultiTexCoord1dvARB) +#define glMultiTexCoord1fARB GLEW_GET_FUN(__glewMultiTexCoord1fARB) +#define glMultiTexCoord1fvARB GLEW_GET_FUN(__glewMultiTexCoord1fvARB) +#define glMultiTexCoord1iARB GLEW_GET_FUN(__glewMultiTexCoord1iARB) +#define glMultiTexCoord1ivARB GLEW_GET_FUN(__glewMultiTexCoord1ivARB) +#define glMultiTexCoord1sARB GLEW_GET_FUN(__glewMultiTexCoord1sARB) +#define glMultiTexCoord1svARB GLEW_GET_FUN(__glewMultiTexCoord1svARB) +#define glMultiTexCoord2dARB GLEW_GET_FUN(__glewMultiTexCoord2dARB) +#define glMultiTexCoord2dvARB GLEW_GET_FUN(__glewMultiTexCoord2dvARB) +#define glMultiTexCoord2fARB GLEW_GET_FUN(__glewMultiTexCoord2fARB) +#define glMultiTexCoord2fvARB GLEW_GET_FUN(__glewMultiTexCoord2fvARB) +#define glMultiTexCoord2iARB GLEW_GET_FUN(__glewMultiTexCoord2iARB) +#define glMultiTexCoord2ivARB GLEW_GET_FUN(__glewMultiTexCoord2ivARB) +#define glMultiTexCoord2sARB GLEW_GET_FUN(__glewMultiTexCoord2sARB) +#define glMultiTexCoord2svARB GLEW_GET_FUN(__glewMultiTexCoord2svARB) +#define glMultiTexCoord3dARB GLEW_GET_FUN(__glewMultiTexCoord3dARB) +#define glMultiTexCoord3dvARB GLEW_GET_FUN(__glewMultiTexCoord3dvARB) +#define glMultiTexCoord3fARB GLEW_GET_FUN(__glewMultiTexCoord3fARB) +#define glMultiTexCoord3fvARB GLEW_GET_FUN(__glewMultiTexCoord3fvARB) +#define glMultiTexCoord3iARB GLEW_GET_FUN(__glewMultiTexCoord3iARB) +#define glMultiTexCoord3ivARB GLEW_GET_FUN(__glewMultiTexCoord3ivARB) +#define glMultiTexCoord3sARB GLEW_GET_FUN(__glewMultiTexCoord3sARB) +#define glMultiTexCoord3svARB GLEW_GET_FUN(__glewMultiTexCoord3svARB) +#define glMultiTexCoord4dARB GLEW_GET_FUN(__glewMultiTexCoord4dARB) +#define glMultiTexCoord4dvARB GLEW_GET_FUN(__glewMultiTexCoord4dvARB) +#define glMultiTexCoord4fARB GLEW_GET_FUN(__glewMultiTexCoord4fARB) +#define glMultiTexCoord4fvARB GLEW_GET_FUN(__glewMultiTexCoord4fvARB) +#define glMultiTexCoord4iARB GLEW_GET_FUN(__glewMultiTexCoord4iARB) +#define glMultiTexCoord4ivARB GLEW_GET_FUN(__glewMultiTexCoord4ivARB) +#define glMultiTexCoord4sARB GLEW_GET_FUN(__glewMultiTexCoord4sARB) +#define glMultiTexCoord4svARB GLEW_GET_FUN(__glewMultiTexCoord4svARB) + +#define GLEW_ARB_multitexture GLEW_GET_VAR(__GLEW_ARB_multitexture) + +#endif /* GL_ARB_multitexture */ + +/* ------------------------- GL_ARB_occlusion_query ------------------------ */ + +#ifndef GL_ARB_occlusion_query +#define GL_ARB_occlusion_query 1 + +#define GL_QUERY_COUNTER_BITS_ARB 0x8864 +#define GL_CURRENT_QUERY_ARB 0x8865 +#define GL_QUERY_RESULT_ARB 0x8866 +#define GL_QUERY_RESULT_AVAILABLE_ARB 0x8867 +#define GL_SAMPLES_PASSED_ARB 0x8914 + +typedef void (GLAPIENTRY * PFNGLBEGINQUERYARBPROC) (GLenum target, GLuint id); +typedef void (GLAPIENTRY * PFNGLDELETEQUERIESARBPROC) (GLsizei n, const GLuint* ids); +typedef void (GLAPIENTRY * PFNGLENDQUERYARBPROC) (GLenum target); +typedef void (GLAPIENTRY * PFNGLGENQUERIESARBPROC) (GLsizei n, GLuint* ids); +typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTIVARBPROC) (GLuint id, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTUIVARBPROC) (GLuint id, GLenum pname, GLuint* params); +typedef void (GLAPIENTRY * PFNGLGETQUERYIVARBPROC) (GLenum target, GLenum pname, GLint* params); +typedef GLboolean (GLAPIENTRY * PFNGLISQUERYARBPROC) (GLuint id); + +#define glBeginQueryARB GLEW_GET_FUN(__glewBeginQueryARB) +#define glDeleteQueriesARB GLEW_GET_FUN(__glewDeleteQueriesARB) +#define glEndQueryARB GLEW_GET_FUN(__glewEndQueryARB) +#define glGenQueriesARB GLEW_GET_FUN(__glewGenQueriesARB) +#define glGetQueryObjectivARB GLEW_GET_FUN(__glewGetQueryObjectivARB) +#define glGetQueryObjectuivARB GLEW_GET_FUN(__glewGetQueryObjectuivARB) +#define glGetQueryivARB GLEW_GET_FUN(__glewGetQueryivARB) +#define glIsQueryARB GLEW_GET_FUN(__glewIsQueryARB) + +#define GLEW_ARB_occlusion_query GLEW_GET_VAR(__GLEW_ARB_occlusion_query) + +#endif /* GL_ARB_occlusion_query */ + +/* ------------------------ GL_ARB_occlusion_query2 ------------------------ */ + +#ifndef GL_ARB_occlusion_query2 +#define GL_ARB_occlusion_query2 1 + +#define GL_ANY_SAMPLES_PASSED 0x8C2F + +#define GLEW_ARB_occlusion_query2 GLEW_GET_VAR(__GLEW_ARB_occlusion_query2) + +#endif /* GL_ARB_occlusion_query2 */ + +/* ----------------------- GL_ARB_pixel_buffer_object ---------------------- */ + +#ifndef GL_ARB_pixel_buffer_object +#define GL_ARB_pixel_buffer_object 1 + +#define GL_PIXEL_PACK_BUFFER_ARB 0x88EB +#define GL_PIXEL_UNPACK_BUFFER_ARB 0x88EC +#define GL_PIXEL_PACK_BUFFER_BINDING_ARB 0x88ED +#define GL_PIXEL_UNPACK_BUFFER_BINDING_ARB 0x88EF + +#define GLEW_ARB_pixel_buffer_object GLEW_GET_VAR(__GLEW_ARB_pixel_buffer_object) + +#endif /* GL_ARB_pixel_buffer_object */ + +/* ------------------------ GL_ARB_point_parameters ------------------------ */ + +#ifndef GL_ARB_point_parameters +#define GL_ARB_point_parameters 1 + +#define GL_POINT_SIZE_MIN_ARB 0x8126 +#define GL_POINT_SIZE_MAX_ARB 0x8127 +#define GL_POINT_FADE_THRESHOLD_SIZE_ARB 0x8128 +#define GL_POINT_DISTANCE_ATTENUATION_ARB 0x8129 + +typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERFARBPROC) (GLenum pname, GLfloat param); +typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERFVARBPROC) (GLenum pname, const GLfloat* params); + +#define glPointParameterfARB GLEW_GET_FUN(__glewPointParameterfARB) +#define glPointParameterfvARB GLEW_GET_FUN(__glewPointParameterfvARB) + +#define GLEW_ARB_point_parameters GLEW_GET_VAR(__GLEW_ARB_point_parameters) + +#endif /* GL_ARB_point_parameters */ + +/* -------------------------- GL_ARB_point_sprite -------------------------- */ + +#ifndef GL_ARB_point_sprite +#define GL_ARB_point_sprite 1 + +#define GL_POINT_SPRITE_ARB 0x8861 +#define GL_COORD_REPLACE_ARB 0x8862 + +#define GLEW_ARB_point_sprite GLEW_GET_VAR(__GLEW_ARB_point_sprite) + +#endif /* GL_ARB_point_sprite */ + +/* ------------------------ GL_ARB_provoking_vertex ------------------------ */ + +#ifndef GL_ARB_provoking_vertex +#define GL_ARB_provoking_vertex 1 + +#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8E4C +#define GL_FIRST_VERTEX_CONVENTION 0x8E4D +#define GL_LAST_VERTEX_CONVENTION 0x8E4E +#define GL_PROVOKING_VERTEX 0x8E4F + +typedef void (GLAPIENTRY * PFNGLPROVOKINGVERTEXPROC) (GLenum mode); + +#define glProvokingVertex GLEW_GET_FUN(__glewProvokingVertex) + +#define GLEW_ARB_provoking_vertex GLEW_GET_VAR(__GLEW_ARB_provoking_vertex) + +#endif /* GL_ARB_provoking_vertex */ + +/* ------------------------- GL_ARB_sample_shading ------------------------- */ + +#ifndef GL_ARB_sample_shading +#define GL_ARB_sample_shading 1 + +#define GL_SAMPLE_SHADING_ARB 0x8C36 +#define GL_MIN_SAMPLE_SHADING_VALUE_ARB 0x8C37 + +typedef void (GLAPIENTRY * PFNGLMINSAMPLESHADINGARBPROC) (GLclampf value); + +#define glMinSampleShadingARB GLEW_GET_FUN(__glewMinSampleShadingARB) + +#define GLEW_ARB_sample_shading GLEW_GET_VAR(__GLEW_ARB_sample_shading) + +#endif /* GL_ARB_sample_shading */ + +/* ------------------------- GL_ARB_sampler_objects ------------------------ */ + +#ifndef GL_ARB_sampler_objects +#define GL_ARB_sampler_objects 1 + +#define GL_SAMPLER_BINDING 0x8919 + +typedef void (GLAPIENTRY * PFNGLBINDSAMPLERPROC) (GLuint unit, GLuint sampler); +typedef void (GLAPIENTRY * PFNGLDELETESAMPLERSPROC) (GLsizei count, const GLuint * samplers); +typedef void (GLAPIENTRY * PFNGLGENSAMPLERSPROC) (GLsizei count, GLuint* samplers); +typedef void (GLAPIENTRY * PFNGLGETSAMPLERPARAMETERIIVPROC) (GLuint sampler, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETSAMPLERPARAMETERIUIVPROC) (GLuint sampler, GLenum pname, GLuint* params); +typedef void (GLAPIENTRY * PFNGLGETSAMPLERPARAMETERFVPROC) (GLuint sampler, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETSAMPLERPARAMETERIVPROC) (GLuint sampler, GLenum pname, GLint* params); +typedef GLboolean (GLAPIENTRY * PFNGLISSAMPLERPROC) (GLuint sampler); +typedef void (GLAPIENTRY * PFNGLSAMPLERPARAMETERIIVPROC) (GLuint sampler, GLenum pname, const GLint* params); +typedef void (GLAPIENTRY * PFNGLSAMPLERPARAMETERIUIVPROC) (GLuint sampler, GLenum pname, const GLuint* params); +typedef void (GLAPIENTRY * PFNGLSAMPLERPARAMETERFPROC) (GLuint sampler, GLenum pname, GLfloat param); +typedef void (GLAPIENTRY * PFNGLSAMPLERPARAMETERFVPROC) (GLuint sampler, GLenum pname, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLSAMPLERPARAMETERIPROC) (GLuint sampler, GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLSAMPLERPARAMETERIVPROC) (GLuint sampler, GLenum pname, const GLint* params); + +#define glBindSampler GLEW_GET_FUN(__glewBindSampler) +#define glDeleteSamplers GLEW_GET_FUN(__glewDeleteSamplers) +#define glGenSamplers GLEW_GET_FUN(__glewGenSamplers) +#define glGetSamplerParameterIiv GLEW_GET_FUN(__glewGetSamplerParameterIiv) +#define glGetSamplerParameterIuiv GLEW_GET_FUN(__glewGetSamplerParameterIuiv) +#define glGetSamplerParameterfv GLEW_GET_FUN(__glewGetSamplerParameterfv) +#define glGetSamplerParameteriv GLEW_GET_FUN(__glewGetSamplerParameteriv) +#define glIsSampler GLEW_GET_FUN(__glewIsSampler) +#define glSamplerParameterIiv GLEW_GET_FUN(__glewSamplerParameterIiv) +#define glSamplerParameterIuiv GLEW_GET_FUN(__glewSamplerParameterIuiv) +#define glSamplerParameterf GLEW_GET_FUN(__glewSamplerParameterf) +#define glSamplerParameterfv GLEW_GET_FUN(__glewSamplerParameterfv) +#define glSamplerParameteri GLEW_GET_FUN(__glewSamplerParameteri) +#define glSamplerParameteriv GLEW_GET_FUN(__glewSamplerParameteriv) + +#define GLEW_ARB_sampler_objects GLEW_GET_VAR(__GLEW_ARB_sampler_objects) + +#endif /* GL_ARB_sampler_objects */ + +/* ------------------------ GL_ARB_seamless_cube_map ----------------------- */ + +#ifndef GL_ARB_seamless_cube_map +#define GL_ARB_seamless_cube_map 1 + +#define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F + +#define GLEW_ARB_seamless_cube_map GLEW_GET_VAR(__GLEW_ARB_seamless_cube_map) + +#endif /* GL_ARB_seamless_cube_map */ + +/* ----------------------- GL_ARB_shader_bit_encoding ---------------------- */ + +#ifndef GL_ARB_shader_bit_encoding +#define GL_ARB_shader_bit_encoding 1 + +#define GLEW_ARB_shader_bit_encoding GLEW_GET_VAR(__GLEW_ARB_shader_bit_encoding) + +#endif /* GL_ARB_shader_bit_encoding */ + +/* ------------------------- GL_ARB_shader_objects ------------------------- */ + +#ifndef GL_ARB_shader_objects +#define GL_ARB_shader_objects 1 + +#define GL_PROGRAM_OBJECT_ARB 0x8B40 +#define GL_SHADER_OBJECT_ARB 0x8B48 +#define GL_OBJECT_TYPE_ARB 0x8B4E +#define GL_OBJECT_SUBTYPE_ARB 0x8B4F +#define GL_FLOAT_VEC2_ARB 0x8B50 +#define GL_FLOAT_VEC3_ARB 0x8B51 +#define GL_FLOAT_VEC4_ARB 0x8B52 +#define GL_INT_VEC2_ARB 0x8B53 +#define GL_INT_VEC3_ARB 0x8B54 +#define GL_INT_VEC4_ARB 0x8B55 +#define GL_BOOL_ARB 0x8B56 +#define GL_BOOL_VEC2_ARB 0x8B57 +#define GL_BOOL_VEC3_ARB 0x8B58 +#define GL_BOOL_VEC4_ARB 0x8B59 +#define GL_FLOAT_MAT2_ARB 0x8B5A +#define GL_FLOAT_MAT3_ARB 0x8B5B +#define GL_FLOAT_MAT4_ARB 0x8B5C +#define GL_SAMPLER_1D_ARB 0x8B5D +#define GL_SAMPLER_2D_ARB 0x8B5E +#define GL_SAMPLER_3D_ARB 0x8B5F +#define GL_SAMPLER_CUBE_ARB 0x8B60 +#define GL_SAMPLER_1D_SHADOW_ARB 0x8B61 +#define GL_SAMPLER_2D_SHADOW_ARB 0x8B62 +#define GL_SAMPLER_2D_RECT_ARB 0x8B63 +#define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64 +#define GL_OBJECT_DELETE_STATUS_ARB 0x8B80 +#define GL_OBJECT_COMPILE_STATUS_ARB 0x8B81 +#define GL_OBJECT_LINK_STATUS_ARB 0x8B82 +#define GL_OBJECT_VALIDATE_STATUS_ARB 0x8B83 +#define GL_OBJECT_INFO_LOG_LENGTH_ARB 0x8B84 +#define GL_OBJECT_ATTACHED_OBJECTS_ARB 0x8B85 +#define GL_OBJECT_ACTIVE_UNIFORMS_ARB 0x8B86 +#define GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB 0x8B87 +#define GL_OBJECT_SHADER_SOURCE_LENGTH_ARB 0x8B88 + +typedef char GLcharARB; +typedef unsigned int GLhandleARB; + +typedef void (GLAPIENTRY * PFNGLATTACHOBJECTARBPROC) (GLhandleARB containerObj, GLhandleARB obj); +typedef void (GLAPIENTRY * PFNGLCOMPILESHADERARBPROC) (GLhandleARB shaderObj); +typedef GLhandleARB (GLAPIENTRY * PFNGLCREATEPROGRAMOBJECTARBPROC) (void); +typedef GLhandleARB (GLAPIENTRY * PFNGLCREATESHADEROBJECTARBPROC) (GLenum shaderType); +typedef void (GLAPIENTRY * PFNGLDELETEOBJECTARBPROC) (GLhandleARB obj); +typedef void (GLAPIENTRY * PFNGLDETACHOBJECTARBPROC) (GLhandleARB containerObj, GLhandleARB attachedObj); +typedef void (GLAPIENTRY * PFNGLGETACTIVEUNIFORMARBPROC) (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei* length, GLint *size, GLenum *type, GLcharARB *name); +typedef void (GLAPIENTRY * PFNGLGETATTACHEDOBJECTSARBPROC) (GLhandleARB containerObj, GLsizei maxCount, GLsizei* count, GLhandleARB *obj); +typedef GLhandleARB (GLAPIENTRY * PFNGLGETHANDLEARBPROC) (GLenum pname); +typedef void (GLAPIENTRY * PFNGLGETINFOLOGARBPROC) (GLhandleARB obj, GLsizei maxLength, GLsizei* length, GLcharARB *infoLog); +typedef void (GLAPIENTRY * PFNGLGETOBJECTPARAMETERFVARBPROC) (GLhandleARB obj, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETOBJECTPARAMETERIVARBPROC) (GLhandleARB obj, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETSHADERSOURCEARBPROC) (GLhandleARB obj, GLsizei maxLength, GLsizei* length, GLcharARB *source); +typedef GLint (GLAPIENTRY * PFNGLGETUNIFORMLOCATIONARBPROC) (GLhandleARB programObj, const GLcharARB* name); +typedef void (GLAPIENTRY * PFNGLGETUNIFORMFVARBPROC) (GLhandleARB programObj, GLint location, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETUNIFORMIVARBPROC) (GLhandleARB programObj, GLint location, GLint* params); +typedef void (GLAPIENTRY * PFNGLLINKPROGRAMARBPROC) (GLhandleARB programObj); +typedef void (GLAPIENTRY * PFNGLSHADERSOURCEARBPROC) (GLhandleARB shaderObj, GLsizei count, const GLcharARB ** string, const GLint *length); +typedef void (GLAPIENTRY * PFNGLUNIFORM1FARBPROC) (GLint location, GLfloat v0); +typedef void (GLAPIENTRY * PFNGLUNIFORM1FVARBPROC) (GLint location, GLsizei count, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM1IARBPROC) (GLint location, GLint v0); +typedef void (GLAPIENTRY * PFNGLUNIFORM1IVARBPROC) (GLint location, GLsizei count, const GLint* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM2FARBPROC) (GLint location, GLfloat v0, GLfloat v1); +typedef void (GLAPIENTRY * PFNGLUNIFORM2FVARBPROC) (GLint location, GLsizei count, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM2IARBPROC) (GLint location, GLint v0, GLint v1); +typedef void (GLAPIENTRY * PFNGLUNIFORM2IVARBPROC) (GLint location, GLsizei count, const GLint* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM3FARBPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +typedef void (GLAPIENTRY * PFNGLUNIFORM3FVARBPROC) (GLint location, GLsizei count, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM3IARBPROC) (GLint location, GLint v0, GLint v1, GLint v2); +typedef void (GLAPIENTRY * PFNGLUNIFORM3IVARBPROC) (GLint location, GLsizei count, const GLint* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM4FARBPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +typedef void (GLAPIENTRY * PFNGLUNIFORM4FVARBPROC) (GLint location, GLsizei count, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM4IARBPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +typedef void (GLAPIENTRY * PFNGLUNIFORM4IVARBPROC) (GLint location, GLsizei count, const GLint* value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLUSEPROGRAMOBJECTARBPROC) (GLhandleARB programObj); +typedef void (GLAPIENTRY * PFNGLVALIDATEPROGRAMARBPROC) (GLhandleARB programObj); + +#define glAttachObjectARB GLEW_GET_FUN(__glewAttachObjectARB) +#define glCompileShaderARB GLEW_GET_FUN(__glewCompileShaderARB) +#define glCreateProgramObjectARB GLEW_GET_FUN(__glewCreateProgramObjectARB) +#define glCreateShaderObjectARB GLEW_GET_FUN(__glewCreateShaderObjectARB) +#define glDeleteObjectARB GLEW_GET_FUN(__glewDeleteObjectARB) +#define glDetachObjectARB GLEW_GET_FUN(__glewDetachObjectARB) +#define glGetActiveUniformARB GLEW_GET_FUN(__glewGetActiveUniformARB) +#define glGetAttachedObjectsARB GLEW_GET_FUN(__glewGetAttachedObjectsARB) +#define glGetHandleARB GLEW_GET_FUN(__glewGetHandleARB) +#define glGetInfoLogARB GLEW_GET_FUN(__glewGetInfoLogARB) +#define glGetObjectParameterfvARB GLEW_GET_FUN(__glewGetObjectParameterfvARB) +#define glGetObjectParameterivARB GLEW_GET_FUN(__glewGetObjectParameterivARB) +#define glGetShaderSourceARB GLEW_GET_FUN(__glewGetShaderSourceARB) +#define glGetUniformLocationARB GLEW_GET_FUN(__glewGetUniformLocationARB) +#define glGetUniformfvARB GLEW_GET_FUN(__glewGetUniformfvARB) +#define glGetUniformivARB GLEW_GET_FUN(__glewGetUniformivARB) +#define glLinkProgramARB GLEW_GET_FUN(__glewLinkProgramARB) +#define glShaderSourceARB GLEW_GET_FUN(__glewShaderSourceARB) +#define glUniform1fARB GLEW_GET_FUN(__glewUniform1fARB) +#define glUniform1fvARB GLEW_GET_FUN(__glewUniform1fvARB) +#define glUniform1iARB GLEW_GET_FUN(__glewUniform1iARB) +#define glUniform1ivARB GLEW_GET_FUN(__glewUniform1ivARB) +#define glUniform2fARB GLEW_GET_FUN(__glewUniform2fARB) +#define glUniform2fvARB GLEW_GET_FUN(__glewUniform2fvARB) +#define glUniform2iARB GLEW_GET_FUN(__glewUniform2iARB) +#define glUniform2ivARB GLEW_GET_FUN(__glewUniform2ivARB) +#define glUniform3fARB GLEW_GET_FUN(__glewUniform3fARB) +#define glUniform3fvARB GLEW_GET_FUN(__glewUniform3fvARB) +#define glUniform3iARB GLEW_GET_FUN(__glewUniform3iARB) +#define glUniform3ivARB GLEW_GET_FUN(__glewUniform3ivARB) +#define glUniform4fARB GLEW_GET_FUN(__glewUniform4fARB) +#define glUniform4fvARB GLEW_GET_FUN(__glewUniform4fvARB) +#define glUniform4iARB GLEW_GET_FUN(__glewUniform4iARB) +#define glUniform4ivARB GLEW_GET_FUN(__glewUniform4ivARB) +#define glUniformMatrix2fvARB GLEW_GET_FUN(__glewUniformMatrix2fvARB) +#define glUniformMatrix3fvARB GLEW_GET_FUN(__glewUniformMatrix3fvARB) +#define glUniformMatrix4fvARB GLEW_GET_FUN(__glewUniformMatrix4fvARB) +#define glUseProgramObjectARB GLEW_GET_FUN(__glewUseProgramObjectARB) +#define glValidateProgramARB GLEW_GET_FUN(__glewValidateProgramARB) + +#define GLEW_ARB_shader_objects GLEW_GET_VAR(__GLEW_ARB_shader_objects) + +#endif /* GL_ARB_shader_objects */ + +/* ------------------------ GL_ARB_shader_subroutine ----------------------- */ + +#ifndef GL_ARB_shader_subroutine +#define GL_ARB_shader_subroutine 1 + +#define GL_ACTIVE_SUBROUTINES 0x8DE5 +#define GL_ACTIVE_SUBROUTINE_UNIFORMS 0x8DE6 +#define GL_MAX_SUBROUTINES 0x8DE7 +#define GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS 0x8DE8 +#define GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS 0x8E47 +#define GL_ACTIVE_SUBROUTINE_MAX_LENGTH 0x8E48 +#define GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH 0x8E49 +#define GL_NUM_COMPATIBLE_SUBROUTINES 0x8E4A +#define GL_COMPATIBLE_SUBROUTINES 0x8E4B + +typedef void (GLAPIENTRY * PFNGLGETACTIVESUBROUTINENAMEPROC) (GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei* length, char *name); +typedef void (GLAPIENTRY * PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC) (GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei* length, char *name); +typedef void (GLAPIENTRY * PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC) (GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint* values); +typedef void (GLAPIENTRY * PFNGLGETPROGRAMSTAGEIVPROC) (GLuint program, GLenum shadertype, GLenum pname, GLint* values); +typedef GLuint (GLAPIENTRY * PFNGLGETSUBROUTINEINDEXPROC) (GLuint program, GLenum shadertype, const char* name); +typedef GLint (GLAPIENTRY * PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC) (GLuint program, GLenum shadertype, const char* name); +typedef void (GLAPIENTRY * PFNGLGETUNIFORMSUBROUTINEUIVPROC) (GLenum shadertype, GLint location, GLuint* params); +typedef void (GLAPIENTRY * PFNGLUNIFORMSUBROUTINESUIVPROC) (GLenum shadertype, GLsizei count, const GLuint* indices); + +#define glGetActiveSubroutineName GLEW_GET_FUN(__glewGetActiveSubroutineName) +#define glGetActiveSubroutineUniformName GLEW_GET_FUN(__glewGetActiveSubroutineUniformName) +#define glGetActiveSubroutineUniformiv GLEW_GET_FUN(__glewGetActiveSubroutineUniformiv) +#define glGetProgramStageiv GLEW_GET_FUN(__glewGetProgramStageiv) +#define glGetSubroutineIndex GLEW_GET_FUN(__glewGetSubroutineIndex) +#define glGetSubroutineUniformLocation GLEW_GET_FUN(__glewGetSubroutineUniformLocation) +#define glGetUniformSubroutineuiv GLEW_GET_FUN(__glewGetUniformSubroutineuiv) +#define glUniformSubroutinesuiv GLEW_GET_FUN(__glewUniformSubroutinesuiv) + +#define GLEW_ARB_shader_subroutine GLEW_GET_VAR(__GLEW_ARB_shader_subroutine) + +#endif /* GL_ARB_shader_subroutine */ + +/* ----------------------- GL_ARB_shader_texture_lod ----------------------- */ + +#ifndef GL_ARB_shader_texture_lod +#define GL_ARB_shader_texture_lod 1 + +#define GLEW_ARB_shader_texture_lod GLEW_GET_VAR(__GLEW_ARB_shader_texture_lod) + +#endif /* GL_ARB_shader_texture_lod */ + +/* ---------------------- GL_ARB_shading_language_100 ---------------------- */ + +#ifndef GL_ARB_shading_language_100 +#define GL_ARB_shading_language_100 1 + +#define GL_SHADING_LANGUAGE_VERSION_ARB 0x8B8C + +#define GLEW_ARB_shading_language_100 GLEW_GET_VAR(__GLEW_ARB_shading_language_100) + +#endif /* GL_ARB_shading_language_100 */ + +/* -------------------- GL_ARB_shading_language_include -------------------- */ + +#ifndef GL_ARB_shading_language_include +#define GL_ARB_shading_language_include 1 + +#define GL_SHADER_INCLUDE_ARB 0x8DAE +#define GL_NAMED_STRING_LENGTH_ARB 0x8DE9 +#define GL_NAMED_STRING_TYPE_ARB 0x8DEA + +typedef void (GLAPIENTRY * PFNGLCOMPILESHADERINCLUDEARBPROC) (GLuint shader, GLsizei count, const char ** path, const GLint *length); +typedef void (GLAPIENTRY * PFNGLDELETENAMEDSTRINGARBPROC) (GLint namelen, const char* name); +typedef void (GLAPIENTRY * PFNGLGETNAMEDSTRINGARBPROC) (GLint namelen, const char* name, GLsizei bufSize, GLint *stringlen, char *string); +typedef void (GLAPIENTRY * PFNGLGETNAMEDSTRINGIVARBPROC) (GLint namelen, const char* name, GLenum pname, GLint *params); +typedef GLboolean (GLAPIENTRY * PFNGLISNAMEDSTRINGARBPROC) (GLint namelen, const char* name); +typedef void (GLAPIENTRY * PFNGLNAMEDSTRINGARBPROC) (GLenum type, GLint namelen, const char* name, GLint stringlen, const char *string); + +#define glCompileShaderIncludeARB GLEW_GET_FUN(__glewCompileShaderIncludeARB) +#define glDeleteNamedStringARB GLEW_GET_FUN(__glewDeleteNamedStringARB) +#define glGetNamedStringARB GLEW_GET_FUN(__glewGetNamedStringARB) +#define glGetNamedStringivARB GLEW_GET_FUN(__glewGetNamedStringivARB) +#define glIsNamedStringARB GLEW_GET_FUN(__glewIsNamedStringARB) +#define glNamedStringARB GLEW_GET_FUN(__glewNamedStringARB) + +#define GLEW_ARB_shading_language_include GLEW_GET_VAR(__GLEW_ARB_shading_language_include) + +#endif /* GL_ARB_shading_language_include */ + +/* ----------------------------- GL_ARB_shadow ----------------------------- */ + +#ifndef GL_ARB_shadow +#define GL_ARB_shadow 1 + +#define GL_TEXTURE_COMPARE_MODE_ARB 0x884C +#define GL_TEXTURE_COMPARE_FUNC_ARB 0x884D +#define GL_COMPARE_R_TO_TEXTURE_ARB 0x884E + +#define GLEW_ARB_shadow GLEW_GET_VAR(__GLEW_ARB_shadow) + +#endif /* GL_ARB_shadow */ + +/* ------------------------- GL_ARB_shadow_ambient ------------------------- */ + +#ifndef GL_ARB_shadow_ambient +#define GL_ARB_shadow_ambient 1 + +#define GL_TEXTURE_COMPARE_FAIL_VALUE_ARB 0x80BF + +#define GLEW_ARB_shadow_ambient GLEW_GET_VAR(__GLEW_ARB_shadow_ambient) + +#endif /* GL_ARB_shadow_ambient */ + +/* ------------------------------ GL_ARB_sync ------------------------------ */ + +#ifndef GL_ARB_sync +#define GL_ARB_sync 1 + +#define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001 +#define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111 +#define GL_OBJECT_TYPE 0x9112 +#define GL_SYNC_CONDITION 0x9113 +#define GL_SYNC_STATUS 0x9114 +#define GL_SYNC_FLAGS 0x9115 +#define GL_SYNC_FENCE 0x9116 +#define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117 +#define GL_UNSIGNALED 0x9118 +#define GL_SIGNALED 0x9119 +#define GL_ALREADY_SIGNALED 0x911A +#define GL_TIMEOUT_EXPIRED 0x911B +#define GL_CONDITION_SATISFIED 0x911C +#define GL_WAIT_FAILED 0x911D +#define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFF + +typedef GLenum (GLAPIENTRY * PFNGLCLIENTWAITSYNCPROC) (GLsync GLsync,GLbitfield flags,GLuint64 timeout); +typedef void (GLAPIENTRY * PFNGLDELETESYNCPROC) (GLsync GLsync); +typedef GLsync (GLAPIENTRY * PFNGLFENCESYNCPROC) (GLenum condition,GLbitfield flags); +typedef void (GLAPIENTRY * PFNGLGETINTEGER64VPROC) (GLenum pname, GLint64* params); +typedef void (GLAPIENTRY * PFNGLGETSYNCIVPROC) (GLsync GLsync,GLenum pname,GLsizei bufSize,GLsizei* length, GLint *values); +typedef GLboolean (GLAPIENTRY * PFNGLISSYNCPROC) (GLsync GLsync); +typedef void (GLAPIENTRY * PFNGLWAITSYNCPROC) (GLsync GLsync,GLbitfield flags,GLuint64 timeout); + +#define glClientWaitSync GLEW_GET_FUN(__glewClientWaitSync) +#define glDeleteSync GLEW_GET_FUN(__glewDeleteSync) +#define glFenceSync GLEW_GET_FUN(__glewFenceSync) +#define glGetInteger64v GLEW_GET_FUN(__glewGetInteger64v) +#define glGetSynciv GLEW_GET_FUN(__glewGetSynciv) +#define glIsSync GLEW_GET_FUN(__glewIsSync) +#define glWaitSync GLEW_GET_FUN(__glewWaitSync) + +#define GLEW_ARB_sync GLEW_GET_VAR(__GLEW_ARB_sync) + +#endif /* GL_ARB_sync */ + +/* ----------------------- GL_ARB_tessellation_shader ---------------------- */ + +#ifndef GL_ARB_tessellation_shader +#define GL_ARB_tessellation_shader 1 + +#define GL_PATCHES 0xE +#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER 0x84F0 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER 0x84F1 +#define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS 0x886C +#define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS 0x886D +#define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E1E +#define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E1F +#define GL_PATCH_VERTICES 0x8E72 +#define GL_PATCH_DEFAULT_INNER_LEVEL 0x8E73 +#define GL_PATCH_DEFAULT_OUTER_LEVEL 0x8E74 +#define GL_TESS_CONTROL_OUTPUT_VERTICES 0x8E75 +#define GL_TESS_GEN_MODE 0x8E76 +#define GL_TESS_GEN_SPACING 0x8E77 +#define GL_TESS_GEN_VERTEX_ORDER 0x8E78 +#define GL_TESS_GEN_POINT_MODE 0x8E79 +#define GL_ISOLINES 0x8E7A +#define GL_FRACTIONAL_ODD 0x8E7B +#define GL_FRACTIONAL_EVEN 0x8E7C +#define GL_MAX_PATCH_VERTICES 0x8E7D +#define GL_MAX_TESS_GEN_LEVEL 0x8E7E +#define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E7F +#define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E80 +#define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS 0x8E81 +#define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS 0x8E82 +#define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS 0x8E83 +#define GL_MAX_TESS_PATCH_COMPONENTS 0x8E84 +#define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS 0x8E85 +#define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS 0x8E86 +#define GL_TESS_EVALUATION_SHADER 0x8E87 +#define GL_TESS_CONTROL_SHADER 0x8E88 +#define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS 0x8E89 +#define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS 0x8E8A + +typedef void (GLAPIENTRY * PFNGLPATCHPARAMETERFVPROC) (GLenum pname, const GLfloat* values); +typedef void (GLAPIENTRY * PFNGLPATCHPARAMETERIPROC) (GLenum pname, GLint value); + +#define glPatchParameterfv GLEW_GET_FUN(__glewPatchParameterfv) +#define glPatchParameteri GLEW_GET_FUN(__glewPatchParameteri) + +#define GLEW_ARB_tessellation_shader GLEW_GET_VAR(__GLEW_ARB_tessellation_shader) + +#endif /* GL_ARB_tessellation_shader */ + +/* ---------------------- GL_ARB_texture_border_clamp ---------------------- */ + +#ifndef GL_ARB_texture_border_clamp +#define GL_ARB_texture_border_clamp 1 + +#define GL_CLAMP_TO_BORDER_ARB 0x812D + +#define GLEW_ARB_texture_border_clamp GLEW_GET_VAR(__GLEW_ARB_texture_border_clamp) + +#endif /* GL_ARB_texture_border_clamp */ + +/* ---------------------- GL_ARB_texture_buffer_object --------------------- */ + +#ifndef GL_ARB_texture_buffer_object +#define GL_ARB_texture_buffer_object 1 + +#define GL_TEXTURE_BUFFER_ARB 0x8C2A +#define GL_MAX_TEXTURE_BUFFER_SIZE_ARB 0x8C2B +#define GL_TEXTURE_BINDING_BUFFER_ARB 0x8C2C +#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB 0x8C2D +#define GL_TEXTURE_BUFFER_FORMAT_ARB 0x8C2E + +typedef void (GLAPIENTRY * PFNGLTEXBUFFERARBPROC) (GLenum target, GLenum internalformat, GLuint buffer); + +#define glTexBufferARB GLEW_GET_FUN(__glewTexBufferARB) + +#define GLEW_ARB_texture_buffer_object GLEW_GET_VAR(__GLEW_ARB_texture_buffer_object) + +#endif /* GL_ARB_texture_buffer_object */ + +/* ------------------- GL_ARB_texture_buffer_object_rgb32 ------------------ */ + +#ifndef GL_ARB_texture_buffer_object_rgb32 +#define GL_ARB_texture_buffer_object_rgb32 1 + +#define GLEW_ARB_texture_buffer_object_rgb32 GLEW_GET_VAR(__GLEW_ARB_texture_buffer_object_rgb32) + +#endif /* GL_ARB_texture_buffer_object_rgb32 */ + +/* ----------------------- GL_ARB_texture_compression ---------------------- */ + +#ifndef GL_ARB_texture_compression +#define GL_ARB_texture_compression 1 + +#define GL_COMPRESSED_ALPHA_ARB 0x84E9 +#define GL_COMPRESSED_LUMINANCE_ARB 0x84EA +#define GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB +#define GL_COMPRESSED_INTENSITY_ARB 0x84EC +#define GL_COMPRESSED_RGB_ARB 0x84ED +#define GL_COMPRESSED_RGBA_ARB 0x84EE +#define GL_TEXTURE_COMPRESSION_HINT_ARB 0x84EF +#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB 0x86A0 +#define GL_TEXTURE_COMPRESSED_ARB 0x86A1 +#define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A2 +#define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3 + +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE1DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void* data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE2DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void* data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE3DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void* data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void* data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void* data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void* data); +typedef void (GLAPIENTRY * PFNGLGETCOMPRESSEDTEXIMAGEARBPROC) (GLenum target, GLint lod, void* img); + +#define glCompressedTexImage1DARB GLEW_GET_FUN(__glewCompressedTexImage1DARB) +#define glCompressedTexImage2DARB GLEW_GET_FUN(__glewCompressedTexImage2DARB) +#define glCompressedTexImage3DARB GLEW_GET_FUN(__glewCompressedTexImage3DARB) +#define glCompressedTexSubImage1DARB GLEW_GET_FUN(__glewCompressedTexSubImage1DARB) +#define glCompressedTexSubImage2DARB GLEW_GET_FUN(__glewCompressedTexSubImage2DARB) +#define glCompressedTexSubImage3DARB GLEW_GET_FUN(__glewCompressedTexSubImage3DARB) +#define glGetCompressedTexImageARB GLEW_GET_FUN(__glewGetCompressedTexImageARB) + +#define GLEW_ARB_texture_compression GLEW_GET_VAR(__GLEW_ARB_texture_compression) + +#endif /* GL_ARB_texture_compression */ + +/* -------------------- GL_ARB_texture_compression_bptc -------------------- */ + +#ifndef GL_ARB_texture_compression_bptc +#define GL_ARB_texture_compression_bptc 1 + +#define GL_COMPRESSED_RGBA_BPTC_UNORM_ARB 0x8E8C +#define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB 0x8E8D +#define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB 0x8E8E +#define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB 0x8E8F + +#define GLEW_ARB_texture_compression_bptc GLEW_GET_VAR(__GLEW_ARB_texture_compression_bptc) + +#endif /* GL_ARB_texture_compression_bptc */ + +/* -------------------- GL_ARB_texture_compression_rgtc -------------------- */ + +#ifndef GL_ARB_texture_compression_rgtc +#define GL_ARB_texture_compression_rgtc 1 + +#define GL_COMPRESSED_RED_RGTC1 0x8DBB +#define GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC +#define GL_COMPRESSED_RG_RGTC2 0x8DBD +#define GL_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE + +#define GLEW_ARB_texture_compression_rgtc GLEW_GET_VAR(__GLEW_ARB_texture_compression_rgtc) + +#endif /* GL_ARB_texture_compression_rgtc */ + +/* ------------------------ GL_ARB_texture_cube_map ------------------------ */ + +#ifndef GL_ARB_texture_cube_map +#define GL_ARB_texture_cube_map 1 + +#define GL_NORMAL_MAP_ARB 0x8511 +#define GL_REFLECTION_MAP_ARB 0x8512 +#define GL_TEXTURE_CUBE_MAP_ARB 0x8513 +#define GL_TEXTURE_BINDING_CUBE_MAP_ARB 0x8514 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x8516 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x8518 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x8519 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x851A +#define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B +#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB 0x851C + +#define GLEW_ARB_texture_cube_map GLEW_GET_VAR(__GLEW_ARB_texture_cube_map) + +#endif /* GL_ARB_texture_cube_map */ + +/* --------------------- GL_ARB_texture_cube_map_array --------------------- */ + +#ifndef GL_ARB_texture_cube_map_array +#define GL_ARB_texture_cube_map_array 1 + +#define GL_TEXTURE_CUBE_MAP_ARRAY_ARB 0x9009 +#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB 0x900A +#define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB 0x900B +#define GL_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900C +#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB 0x900D +#define GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900E +#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900F + +#define GLEW_ARB_texture_cube_map_array GLEW_GET_VAR(__GLEW_ARB_texture_cube_map_array) + +#endif /* GL_ARB_texture_cube_map_array */ + +/* ------------------------- GL_ARB_texture_env_add ------------------------ */ + +#ifndef GL_ARB_texture_env_add +#define GL_ARB_texture_env_add 1 + +#define GLEW_ARB_texture_env_add GLEW_GET_VAR(__GLEW_ARB_texture_env_add) + +#endif /* GL_ARB_texture_env_add */ + +/* ----------------------- GL_ARB_texture_env_combine ---------------------- */ + +#ifndef GL_ARB_texture_env_combine +#define GL_ARB_texture_env_combine 1 + +#define GL_SUBTRACT_ARB 0x84E7 +#define GL_COMBINE_ARB 0x8570 +#define GL_COMBINE_RGB_ARB 0x8571 +#define GL_COMBINE_ALPHA_ARB 0x8572 +#define GL_RGB_SCALE_ARB 0x8573 +#define GL_ADD_SIGNED_ARB 0x8574 +#define GL_INTERPOLATE_ARB 0x8575 +#define GL_CONSTANT_ARB 0x8576 +#define GL_PRIMARY_COLOR_ARB 0x8577 +#define GL_PREVIOUS_ARB 0x8578 +#define GL_SOURCE0_RGB_ARB 0x8580 +#define GL_SOURCE1_RGB_ARB 0x8581 +#define GL_SOURCE2_RGB_ARB 0x8582 +#define GL_SOURCE0_ALPHA_ARB 0x8588 +#define GL_SOURCE1_ALPHA_ARB 0x8589 +#define GL_SOURCE2_ALPHA_ARB 0x858A +#define GL_OPERAND0_RGB_ARB 0x8590 +#define GL_OPERAND1_RGB_ARB 0x8591 +#define GL_OPERAND2_RGB_ARB 0x8592 +#define GL_OPERAND0_ALPHA_ARB 0x8598 +#define GL_OPERAND1_ALPHA_ARB 0x8599 +#define GL_OPERAND2_ALPHA_ARB 0x859A + +#define GLEW_ARB_texture_env_combine GLEW_GET_VAR(__GLEW_ARB_texture_env_combine) + +#endif /* GL_ARB_texture_env_combine */ + +/* ---------------------- GL_ARB_texture_env_crossbar ---------------------- */ + +#ifndef GL_ARB_texture_env_crossbar +#define GL_ARB_texture_env_crossbar 1 + +#define GLEW_ARB_texture_env_crossbar GLEW_GET_VAR(__GLEW_ARB_texture_env_crossbar) + +#endif /* GL_ARB_texture_env_crossbar */ + +/* ------------------------ GL_ARB_texture_env_dot3 ------------------------ */ + +#ifndef GL_ARB_texture_env_dot3 +#define GL_ARB_texture_env_dot3 1 + +#define GL_DOT3_RGB_ARB 0x86AE +#define GL_DOT3_RGBA_ARB 0x86AF + +#define GLEW_ARB_texture_env_dot3 GLEW_GET_VAR(__GLEW_ARB_texture_env_dot3) + +#endif /* GL_ARB_texture_env_dot3 */ + +/* -------------------------- GL_ARB_texture_float ------------------------- */ + +#ifndef GL_ARB_texture_float +#define GL_ARB_texture_float 1 + +#define GL_RGBA32F_ARB 0x8814 +#define GL_RGB32F_ARB 0x8815 +#define GL_ALPHA32F_ARB 0x8816 +#define GL_INTENSITY32F_ARB 0x8817 +#define GL_LUMINANCE32F_ARB 0x8818 +#define GL_LUMINANCE_ALPHA32F_ARB 0x8819 +#define GL_RGBA16F_ARB 0x881A +#define GL_RGB16F_ARB 0x881B +#define GL_ALPHA16F_ARB 0x881C +#define GL_INTENSITY16F_ARB 0x881D +#define GL_LUMINANCE16F_ARB 0x881E +#define GL_LUMINANCE_ALPHA16F_ARB 0x881F +#define GL_TEXTURE_RED_TYPE_ARB 0x8C10 +#define GL_TEXTURE_GREEN_TYPE_ARB 0x8C11 +#define GL_TEXTURE_BLUE_TYPE_ARB 0x8C12 +#define GL_TEXTURE_ALPHA_TYPE_ARB 0x8C13 +#define GL_TEXTURE_LUMINANCE_TYPE_ARB 0x8C14 +#define GL_TEXTURE_INTENSITY_TYPE_ARB 0x8C15 +#define GL_TEXTURE_DEPTH_TYPE_ARB 0x8C16 +#define GL_UNSIGNED_NORMALIZED_ARB 0x8C17 + +#define GLEW_ARB_texture_float GLEW_GET_VAR(__GLEW_ARB_texture_float) + +#endif /* GL_ARB_texture_float */ + +/* ------------------------- GL_ARB_texture_gather ------------------------- */ + +#ifndef GL_ARB_texture_gather +#define GL_ARB_texture_gather 1 + +#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5E +#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5F +#define GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB 0x8F9F + +#define GLEW_ARB_texture_gather GLEW_GET_VAR(__GLEW_ARB_texture_gather) + +#endif /* GL_ARB_texture_gather */ + +/* --------------------- GL_ARB_texture_mirrored_repeat -------------------- */ + +#ifndef GL_ARB_texture_mirrored_repeat +#define GL_ARB_texture_mirrored_repeat 1 + +#define GL_MIRRORED_REPEAT_ARB 0x8370 + +#define GLEW_ARB_texture_mirrored_repeat GLEW_GET_VAR(__GLEW_ARB_texture_mirrored_repeat) + +#endif /* GL_ARB_texture_mirrored_repeat */ + +/* ----------------------- GL_ARB_texture_multisample ---------------------- */ + +#ifndef GL_ARB_texture_multisample +#define GL_ARB_texture_multisample 1 + +#define GL_SAMPLE_POSITION 0x8E50 +#define GL_SAMPLE_MASK 0x8E51 +#define GL_SAMPLE_MASK_VALUE 0x8E52 +#define GL_MAX_SAMPLE_MASK_WORDS 0x8E59 +#define GL_TEXTURE_2D_MULTISAMPLE 0x9100 +#define GL_PROXY_TEXTURE_2D_MULTISAMPLE 0x9101 +#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102 +#define GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9103 +#define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104 +#define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105 +#define GL_TEXTURE_SAMPLES 0x9106 +#define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107 +#define GL_SAMPLER_2D_MULTISAMPLE 0x9108 +#define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109 +#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A +#define GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B +#define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C +#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D +#define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E +#define GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F +#define GL_MAX_INTEGER_SAMPLES 0x9110 + +typedef void (GLAPIENTRY * PFNGLGETMULTISAMPLEFVPROC) (GLenum pname, GLuint index, GLfloat* val); +typedef void (GLAPIENTRY * PFNGLSAMPLEMASKIPROC) (GLuint index, GLbitfield mask); +typedef void (GLAPIENTRY * PFNGLTEXIMAGE2DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +typedef void (GLAPIENTRY * PFNGLTEXIMAGE3DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); + +#define glGetMultisamplefv GLEW_GET_FUN(__glewGetMultisamplefv) +#define glSampleMaski GLEW_GET_FUN(__glewSampleMaski) +#define glTexImage2DMultisample GLEW_GET_FUN(__glewTexImage2DMultisample) +#define glTexImage3DMultisample GLEW_GET_FUN(__glewTexImage3DMultisample) + +#define GLEW_ARB_texture_multisample GLEW_GET_VAR(__GLEW_ARB_texture_multisample) + +#endif /* GL_ARB_texture_multisample */ + +/* -------------------- GL_ARB_texture_non_power_of_two -------------------- */ + +#ifndef GL_ARB_texture_non_power_of_two +#define GL_ARB_texture_non_power_of_two 1 + +#define GLEW_ARB_texture_non_power_of_two GLEW_GET_VAR(__GLEW_ARB_texture_non_power_of_two) + +#endif /* GL_ARB_texture_non_power_of_two */ + +/* ------------------------ GL_ARB_texture_query_lod ----------------------- */ + +#ifndef GL_ARB_texture_query_lod +#define GL_ARB_texture_query_lod 1 + +#define GLEW_ARB_texture_query_lod GLEW_GET_VAR(__GLEW_ARB_texture_query_lod) + +#endif /* GL_ARB_texture_query_lod */ + +/* ------------------------ GL_ARB_texture_rectangle ----------------------- */ + +#ifndef GL_ARB_texture_rectangle +#define GL_ARB_texture_rectangle 1 + +#define GL_TEXTURE_RECTANGLE_ARB 0x84F5 +#define GL_TEXTURE_BINDING_RECTANGLE_ARB 0x84F6 +#define GL_PROXY_TEXTURE_RECTANGLE_ARB 0x84F7 +#define GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB 0x84F8 +#define GL_SAMPLER_2D_RECT_ARB 0x8B63 +#define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64 + +#define GLEW_ARB_texture_rectangle GLEW_GET_VAR(__GLEW_ARB_texture_rectangle) + +#endif /* GL_ARB_texture_rectangle */ + +/* --------------------------- GL_ARB_texture_rg --------------------------- */ + +#ifndef GL_ARB_texture_rg +#define GL_ARB_texture_rg 1 + +#define GL_RED 0x1903 +#define GL_COMPRESSED_RED 0x8225 +#define GL_COMPRESSED_RG 0x8226 +#define GL_RG 0x8227 +#define GL_RG_INTEGER 0x8228 +#define GL_R8 0x8229 +#define GL_R16 0x822A +#define GL_RG8 0x822B +#define GL_RG16 0x822C +#define GL_R16F 0x822D +#define GL_R32F 0x822E +#define GL_RG16F 0x822F +#define GL_RG32F 0x8230 +#define GL_R8I 0x8231 +#define GL_R8UI 0x8232 +#define GL_R16I 0x8233 +#define GL_R16UI 0x8234 +#define GL_R32I 0x8235 +#define GL_R32UI 0x8236 +#define GL_RG8I 0x8237 +#define GL_RG8UI 0x8238 +#define GL_RG16I 0x8239 +#define GL_RG16UI 0x823A +#define GL_RG32I 0x823B +#define GL_RG32UI 0x823C + +#define GLEW_ARB_texture_rg GLEW_GET_VAR(__GLEW_ARB_texture_rg) + +#endif /* GL_ARB_texture_rg */ + +/* ----------------------- GL_ARB_texture_rgb10_a2ui ----------------------- */ + +#ifndef GL_ARB_texture_rgb10_a2ui +#define GL_ARB_texture_rgb10_a2ui 1 + +#define GL_RGB10_A2UI 0x906F + +#define GLEW_ARB_texture_rgb10_a2ui GLEW_GET_VAR(__GLEW_ARB_texture_rgb10_a2ui) + +#endif /* GL_ARB_texture_rgb10_a2ui */ + +/* ------------------------- GL_ARB_texture_swizzle ------------------------ */ + +#ifndef GL_ARB_texture_swizzle +#define GL_ARB_texture_swizzle 1 + +#define GL_TEXTURE_SWIZZLE_R 0x8E42 +#define GL_TEXTURE_SWIZZLE_G 0x8E43 +#define GL_TEXTURE_SWIZZLE_B 0x8E44 +#define GL_TEXTURE_SWIZZLE_A 0x8E45 +#define GL_TEXTURE_SWIZZLE_RGBA 0x8E46 + +#define GLEW_ARB_texture_swizzle GLEW_GET_VAR(__GLEW_ARB_texture_swizzle) + +#endif /* GL_ARB_texture_swizzle */ + +/* --------------------------- GL_ARB_timer_query -------------------------- */ + +#ifndef GL_ARB_timer_query +#define GL_ARB_timer_query 1 + +#define GL_TIME_ELAPSED 0x88BF +#define GL_TIMESTAMP 0x8E28 + +typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTI64VPROC) (GLuint id, GLenum pname, GLint64* params); +typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTUI64VPROC) (GLuint id, GLenum pname, GLuint64* params); +typedef void (GLAPIENTRY * PFNGLQUERYCOUNTERPROC) (GLuint id, GLenum target); + +#define glGetQueryObjecti64v GLEW_GET_FUN(__glewGetQueryObjecti64v) +#define glGetQueryObjectui64v GLEW_GET_FUN(__glewGetQueryObjectui64v) +#define glQueryCounter GLEW_GET_FUN(__glewQueryCounter) + +#define GLEW_ARB_timer_query GLEW_GET_VAR(__GLEW_ARB_timer_query) + +#endif /* GL_ARB_timer_query */ + +/* ----------------------- GL_ARB_transform_feedback2 ---------------------- */ + +#ifndef GL_ARB_transform_feedback2 +#define GL_ARB_transform_feedback2 1 + +#define GL_TRANSFORM_FEEDBACK 0x8E22 +#define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED 0x8E23 +#define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE 0x8E24 +#define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25 + +typedef void (GLAPIENTRY * PFNGLBINDTRANSFORMFEEDBACKPROC) (GLenum target, GLuint id); +typedef void (GLAPIENTRY * PFNGLDELETETRANSFORMFEEDBACKSPROC) (GLsizei n, const GLuint* ids); +typedef void (GLAPIENTRY * PFNGLDRAWTRANSFORMFEEDBACKPROC) (GLenum mode, GLuint id); +typedef void (GLAPIENTRY * PFNGLGENTRANSFORMFEEDBACKSPROC) (GLsizei n, GLuint* ids); +typedef GLboolean (GLAPIENTRY * PFNGLISTRANSFORMFEEDBACKPROC) (GLuint id); +typedef void (GLAPIENTRY * PFNGLPAUSETRANSFORMFEEDBACKPROC) (void); +typedef void (GLAPIENTRY * PFNGLRESUMETRANSFORMFEEDBACKPROC) (void); + +#define glBindTransformFeedback GLEW_GET_FUN(__glewBindTransformFeedback) +#define glDeleteTransformFeedbacks GLEW_GET_FUN(__glewDeleteTransformFeedbacks) +#define glDrawTransformFeedback GLEW_GET_FUN(__glewDrawTransformFeedback) +#define glGenTransformFeedbacks GLEW_GET_FUN(__glewGenTransformFeedbacks) +#define glIsTransformFeedback GLEW_GET_FUN(__glewIsTransformFeedback) +#define glPauseTransformFeedback GLEW_GET_FUN(__glewPauseTransformFeedback) +#define glResumeTransformFeedback GLEW_GET_FUN(__glewResumeTransformFeedback) + +#define GLEW_ARB_transform_feedback2 GLEW_GET_VAR(__GLEW_ARB_transform_feedback2) + +#endif /* GL_ARB_transform_feedback2 */ + +/* ----------------------- GL_ARB_transform_feedback3 ---------------------- */ + +#ifndef GL_ARB_transform_feedback3 +#define GL_ARB_transform_feedback3 1 + +#define GL_MAX_TRANSFORM_FEEDBACK_BUFFERS 0x8E70 +#define GL_MAX_VERTEX_STREAMS 0x8E71 + +typedef void (GLAPIENTRY * PFNGLBEGINQUERYINDEXEDPROC) (GLenum target, GLuint index, GLuint id); +typedef void (GLAPIENTRY * PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC) (GLenum mode, GLuint id, GLuint stream); +typedef void (GLAPIENTRY * PFNGLENDQUERYINDEXEDPROC) (GLenum target, GLuint index); +typedef void (GLAPIENTRY * PFNGLGETQUERYINDEXEDIVPROC) (GLenum target, GLuint index, GLenum pname, GLint* params); + +#define glBeginQueryIndexed GLEW_GET_FUN(__glewBeginQueryIndexed) +#define glDrawTransformFeedbackStream GLEW_GET_FUN(__glewDrawTransformFeedbackStream) +#define glEndQueryIndexed GLEW_GET_FUN(__glewEndQueryIndexed) +#define glGetQueryIndexediv GLEW_GET_FUN(__glewGetQueryIndexediv) + +#define GLEW_ARB_transform_feedback3 GLEW_GET_VAR(__GLEW_ARB_transform_feedback3) + +#endif /* GL_ARB_transform_feedback3 */ + +/* ------------------------ GL_ARB_transpose_matrix ------------------------ */ + +#ifndef GL_ARB_transpose_matrix +#define GL_ARB_transpose_matrix 1 + +#define GL_TRANSPOSE_MODELVIEW_MATRIX_ARB 0x84E3 +#define GL_TRANSPOSE_PROJECTION_MATRIX_ARB 0x84E4 +#define GL_TRANSPOSE_TEXTURE_MATRIX_ARB 0x84E5 +#define GL_TRANSPOSE_COLOR_MATRIX_ARB 0x84E6 + +typedef void (GLAPIENTRY * PFNGLLOADTRANSPOSEMATRIXDARBPROC) (GLdouble m[16]); +typedef void (GLAPIENTRY * PFNGLLOADTRANSPOSEMATRIXFARBPROC) (GLfloat m[16]); +typedef void (GLAPIENTRY * PFNGLMULTTRANSPOSEMATRIXDARBPROC) (GLdouble m[16]); +typedef void (GLAPIENTRY * PFNGLMULTTRANSPOSEMATRIXFARBPROC) (GLfloat m[16]); + +#define glLoadTransposeMatrixdARB GLEW_GET_FUN(__glewLoadTransposeMatrixdARB) +#define glLoadTransposeMatrixfARB GLEW_GET_FUN(__glewLoadTransposeMatrixfARB) +#define glMultTransposeMatrixdARB GLEW_GET_FUN(__glewMultTransposeMatrixdARB) +#define glMultTransposeMatrixfARB GLEW_GET_FUN(__glewMultTransposeMatrixfARB) + +#define GLEW_ARB_transpose_matrix GLEW_GET_VAR(__GLEW_ARB_transpose_matrix) + +#endif /* GL_ARB_transpose_matrix */ + +/* ---------------------- GL_ARB_uniform_buffer_object --------------------- */ + +#ifndef GL_ARB_uniform_buffer_object +#define GL_ARB_uniform_buffer_object 1 + +#define GL_UNIFORM_BUFFER 0x8A11 +#define GL_UNIFORM_BUFFER_BINDING 0x8A28 +#define GL_UNIFORM_BUFFER_START 0x8A29 +#define GL_UNIFORM_BUFFER_SIZE 0x8A2A +#define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B +#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS 0x8A2C +#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D +#define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E +#define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F +#define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30 +#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31 +#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32 +#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33 +#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34 +#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35 +#define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36 +#define GL_UNIFORM_TYPE 0x8A37 +#define GL_UNIFORM_SIZE 0x8A38 +#define GL_UNIFORM_NAME_LENGTH 0x8A39 +#define GL_UNIFORM_BLOCK_INDEX 0x8A3A +#define GL_UNIFORM_OFFSET 0x8A3B +#define GL_UNIFORM_ARRAY_STRIDE 0x8A3C +#define GL_UNIFORM_MATRIX_STRIDE 0x8A3D +#define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E +#define GL_UNIFORM_BLOCK_BINDING 0x8A3F +#define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40 +#define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41 +#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42 +#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER 0x8A45 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46 +#define GL_INVALID_INDEX 0xFFFFFFFF + +typedef void (GLAPIENTRY * PFNGLBINDBUFFERBASEPROC) (GLenum target, GLuint index, GLuint buffer); +typedef void (GLAPIENTRY * PFNGLBINDBUFFERRANGEPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +typedef void (GLAPIENTRY * PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC) (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length, char* uniformBlockName); +typedef void (GLAPIENTRY * PFNGLGETACTIVEUNIFORMBLOCKIVPROC) (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETACTIVEUNIFORMNAMEPROC) (GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei* length, char* uniformName); +typedef void (GLAPIENTRY * PFNGLGETACTIVEUNIFORMSIVPROC) (GLuint program, GLsizei uniformCount, const GLuint* uniformIndices, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETINTEGERI_VPROC) (GLenum target, GLuint index, GLint* data); +typedef GLuint (GLAPIENTRY * PFNGLGETUNIFORMBLOCKINDEXPROC) (GLuint program, const char* uniformBlockName); +typedef void (GLAPIENTRY * PFNGLGETUNIFORMINDICESPROC) (GLuint program, GLsizei uniformCount, const char** uniformNames, GLuint* uniformIndices); +typedef void (GLAPIENTRY * PFNGLUNIFORMBLOCKBINDINGPROC) (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding); + +#define glBindBufferBase GLEW_GET_FUN(__glewBindBufferBase) +#define glBindBufferRange GLEW_GET_FUN(__glewBindBufferRange) +#define glGetActiveUniformBlockName GLEW_GET_FUN(__glewGetActiveUniformBlockName) +#define glGetActiveUniformBlockiv GLEW_GET_FUN(__glewGetActiveUniformBlockiv) +#define glGetActiveUniformName GLEW_GET_FUN(__glewGetActiveUniformName) +#define glGetActiveUniformsiv GLEW_GET_FUN(__glewGetActiveUniformsiv) +#define glGetIntegeri_v GLEW_GET_FUN(__glewGetIntegeri_v) +#define glGetUniformBlockIndex GLEW_GET_FUN(__glewGetUniformBlockIndex) +#define glGetUniformIndices GLEW_GET_FUN(__glewGetUniformIndices) +#define glUniformBlockBinding GLEW_GET_FUN(__glewUniformBlockBinding) + +#define GLEW_ARB_uniform_buffer_object GLEW_GET_VAR(__GLEW_ARB_uniform_buffer_object) + +#endif /* GL_ARB_uniform_buffer_object */ + +/* ------------------------ GL_ARB_vertex_array_bgra ----------------------- */ + +#ifndef GL_ARB_vertex_array_bgra +#define GL_ARB_vertex_array_bgra 1 + +#define GL_BGRA 0x80E1 + +#define GLEW_ARB_vertex_array_bgra GLEW_GET_VAR(__GLEW_ARB_vertex_array_bgra) + +#endif /* GL_ARB_vertex_array_bgra */ + +/* ----------------------- GL_ARB_vertex_array_object ---------------------- */ + +#ifndef GL_ARB_vertex_array_object +#define GL_ARB_vertex_array_object 1 + +#define GL_VERTEX_ARRAY_BINDING 0x85B5 + +typedef void (GLAPIENTRY * PFNGLBINDVERTEXARRAYPROC) (GLuint array); +typedef void (GLAPIENTRY * PFNGLDELETEVERTEXARRAYSPROC) (GLsizei n, const GLuint* arrays); +typedef void (GLAPIENTRY * PFNGLGENVERTEXARRAYSPROC) (GLsizei n, GLuint* arrays); +typedef GLboolean (GLAPIENTRY * PFNGLISVERTEXARRAYPROC) (GLuint array); + +#define glBindVertexArray GLEW_GET_FUN(__glewBindVertexArray) +#define glDeleteVertexArrays GLEW_GET_FUN(__glewDeleteVertexArrays) +#define glGenVertexArrays GLEW_GET_FUN(__glewGenVertexArrays) +#define glIsVertexArray GLEW_GET_FUN(__glewIsVertexArray) + +#define GLEW_ARB_vertex_array_object GLEW_GET_VAR(__GLEW_ARB_vertex_array_object) + +#endif /* GL_ARB_vertex_array_object */ + +/* -------------------------- GL_ARB_vertex_blend -------------------------- */ + +#ifndef GL_ARB_vertex_blend +#define GL_ARB_vertex_blend 1 + +#define GL_MODELVIEW0_ARB 0x1700 +#define GL_MODELVIEW1_ARB 0x850A +#define GL_MAX_VERTEX_UNITS_ARB 0x86A4 +#define GL_ACTIVE_VERTEX_UNITS_ARB 0x86A5 +#define GL_WEIGHT_SUM_UNITY_ARB 0x86A6 +#define GL_VERTEX_BLEND_ARB 0x86A7 +#define GL_CURRENT_WEIGHT_ARB 0x86A8 +#define GL_WEIGHT_ARRAY_TYPE_ARB 0x86A9 +#define GL_WEIGHT_ARRAY_STRIDE_ARB 0x86AA +#define GL_WEIGHT_ARRAY_SIZE_ARB 0x86AB +#define GL_WEIGHT_ARRAY_POINTER_ARB 0x86AC +#define GL_WEIGHT_ARRAY_ARB 0x86AD +#define GL_MODELVIEW2_ARB 0x8722 +#define GL_MODELVIEW3_ARB 0x8723 +#define GL_MODELVIEW4_ARB 0x8724 +#define GL_MODELVIEW5_ARB 0x8725 +#define GL_MODELVIEW6_ARB 0x8726 +#define GL_MODELVIEW7_ARB 0x8727 +#define GL_MODELVIEW8_ARB 0x8728 +#define GL_MODELVIEW9_ARB 0x8729 +#define GL_MODELVIEW10_ARB 0x872A +#define GL_MODELVIEW11_ARB 0x872B +#define GL_MODELVIEW12_ARB 0x872C +#define GL_MODELVIEW13_ARB 0x872D +#define GL_MODELVIEW14_ARB 0x872E +#define GL_MODELVIEW15_ARB 0x872F +#define GL_MODELVIEW16_ARB 0x8730 +#define GL_MODELVIEW17_ARB 0x8731 +#define GL_MODELVIEW18_ARB 0x8732 +#define GL_MODELVIEW19_ARB 0x8733 +#define GL_MODELVIEW20_ARB 0x8734 +#define GL_MODELVIEW21_ARB 0x8735 +#define GL_MODELVIEW22_ARB 0x8736 +#define GL_MODELVIEW23_ARB 0x8737 +#define GL_MODELVIEW24_ARB 0x8738 +#define GL_MODELVIEW25_ARB 0x8739 +#define GL_MODELVIEW26_ARB 0x873A +#define GL_MODELVIEW27_ARB 0x873B +#define GL_MODELVIEW28_ARB 0x873C +#define GL_MODELVIEW29_ARB 0x873D +#define GL_MODELVIEW30_ARB 0x873E +#define GL_MODELVIEW31_ARB 0x873F + +typedef void (GLAPIENTRY * PFNGLVERTEXBLENDARBPROC) (GLint count); +typedef void (GLAPIENTRY * PFNGLWEIGHTPOINTERARBPROC) (GLint size, GLenum type, GLsizei stride, GLvoid *pointer); +typedef void (GLAPIENTRY * PFNGLWEIGHTBVARBPROC) (GLint size, GLbyte *weights); +typedef void (GLAPIENTRY * PFNGLWEIGHTDVARBPROC) (GLint size, GLdouble *weights); +typedef void (GLAPIENTRY * PFNGLWEIGHTFVARBPROC) (GLint size, GLfloat *weights); +typedef void (GLAPIENTRY * PFNGLWEIGHTIVARBPROC) (GLint size, GLint *weights); +typedef void (GLAPIENTRY * PFNGLWEIGHTSVARBPROC) (GLint size, GLshort *weights); +typedef void (GLAPIENTRY * PFNGLWEIGHTUBVARBPROC) (GLint size, GLubyte *weights); +typedef void (GLAPIENTRY * PFNGLWEIGHTUIVARBPROC) (GLint size, GLuint *weights); +typedef void (GLAPIENTRY * PFNGLWEIGHTUSVARBPROC) (GLint size, GLushort *weights); + +#define glVertexBlendARB GLEW_GET_FUN(__glewVertexBlendARB) +#define glWeightPointerARB GLEW_GET_FUN(__glewWeightPointerARB) +#define glWeightbvARB GLEW_GET_FUN(__glewWeightbvARB) +#define glWeightdvARB GLEW_GET_FUN(__glewWeightdvARB) +#define glWeightfvARB GLEW_GET_FUN(__glewWeightfvARB) +#define glWeightivARB GLEW_GET_FUN(__glewWeightivARB) +#define glWeightsvARB GLEW_GET_FUN(__glewWeightsvARB) +#define glWeightubvARB GLEW_GET_FUN(__glewWeightubvARB) +#define glWeightuivARB GLEW_GET_FUN(__glewWeightuivARB) +#define glWeightusvARB GLEW_GET_FUN(__glewWeightusvARB) + +#define GLEW_ARB_vertex_blend GLEW_GET_VAR(__GLEW_ARB_vertex_blend) + +#endif /* GL_ARB_vertex_blend */ + +/* ---------------------- GL_ARB_vertex_buffer_object ---------------------- */ + +#ifndef GL_ARB_vertex_buffer_object +#define GL_ARB_vertex_buffer_object 1 + +#define GL_BUFFER_SIZE_ARB 0x8764 +#define GL_BUFFER_USAGE_ARB 0x8765 +#define GL_ARRAY_BUFFER_ARB 0x8892 +#define GL_ELEMENT_ARRAY_BUFFER_ARB 0x8893 +#define GL_ARRAY_BUFFER_BINDING_ARB 0x8894 +#define GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB 0x8895 +#define GL_VERTEX_ARRAY_BUFFER_BINDING_ARB 0x8896 +#define GL_NORMAL_ARRAY_BUFFER_BINDING_ARB 0x8897 +#define GL_COLOR_ARRAY_BUFFER_BINDING_ARB 0x8898 +#define GL_INDEX_ARRAY_BUFFER_BINDING_ARB 0x8899 +#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB 0x889A +#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB 0x889B +#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB 0x889C +#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB 0x889D +#define GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB 0x889E +#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB 0x889F +#define GL_READ_ONLY_ARB 0x88B8 +#define GL_WRITE_ONLY_ARB 0x88B9 +#define GL_READ_WRITE_ARB 0x88BA +#define GL_BUFFER_ACCESS_ARB 0x88BB +#define GL_BUFFER_MAPPED_ARB 0x88BC +#define GL_BUFFER_MAP_POINTER_ARB 0x88BD +#define GL_STREAM_DRAW_ARB 0x88E0 +#define GL_STREAM_READ_ARB 0x88E1 +#define GL_STREAM_COPY_ARB 0x88E2 +#define GL_STATIC_DRAW_ARB 0x88E4 +#define GL_STATIC_READ_ARB 0x88E5 +#define GL_STATIC_COPY_ARB 0x88E6 +#define GL_DYNAMIC_DRAW_ARB 0x88E8 +#define GL_DYNAMIC_READ_ARB 0x88E9 +#define GL_DYNAMIC_COPY_ARB 0x88EA + +typedef ptrdiff_t GLsizeiptrARB; +typedef ptrdiff_t GLintptrARB; + +typedef void (GLAPIENTRY * PFNGLBINDBUFFERARBPROC) (GLenum target, GLuint buffer); +typedef void (GLAPIENTRY * PFNGLBUFFERDATAARBPROC) (GLenum target, GLsizeiptrARB size, const GLvoid* data, GLenum usage); +typedef void (GLAPIENTRY * PFNGLBUFFERSUBDATAARBPROC) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, const GLvoid* data); +typedef void (GLAPIENTRY * PFNGLDELETEBUFFERSARBPROC) (GLsizei n, const GLuint* buffers); +typedef void (GLAPIENTRY * PFNGLGENBUFFERSARBPROC) (GLsizei n, GLuint* buffers); +typedef void (GLAPIENTRY * PFNGLGETBUFFERPARAMETERIVARBPROC) (GLenum target, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETBUFFERPOINTERVARBPROC) (GLenum target, GLenum pname, GLvoid** params); +typedef void (GLAPIENTRY * PFNGLGETBUFFERSUBDATAARBPROC) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, GLvoid* data); +typedef GLboolean (GLAPIENTRY * PFNGLISBUFFERARBPROC) (GLuint buffer); +typedef GLvoid * (GLAPIENTRY * PFNGLMAPBUFFERARBPROC) (GLenum target, GLenum access); +typedef GLboolean (GLAPIENTRY * PFNGLUNMAPBUFFERARBPROC) (GLenum target); + +#define glBindBufferARB GLEW_GET_FUN(__glewBindBufferARB) +#define glBufferDataARB GLEW_GET_FUN(__glewBufferDataARB) +#define glBufferSubDataARB GLEW_GET_FUN(__glewBufferSubDataARB) +#define glDeleteBuffersARB GLEW_GET_FUN(__glewDeleteBuffersARB) +#define glGenBuffersARB GLEW_GET_FUN(__glewGenBuffersARB) +#define glGetBufferParameterivARB GLEW_GET_FUN(__glewGetBufferParameterivARB) +#define glGetBufferPointervARB GLEW_GET_FUN(__glewGetBufferPointervARB) +#define glGetBufferSubDataARB GLEW_GET_FUN(__glewGetBufferSubDataARB) +#define glIsBufferARB GLEW_GET_FUN(__glewIsBufferARB) +#define glMapBufferARB GLEW_GET_FUN(__glewMapBufferARB) +#define glUnmapBufferARB GLEW_GET_FUN(__glewUnmapBufferARB) + +#define GLEW_ARB_vertex_buffer_object GLEW_GET_VAR(__GLEW_ARB_vertex_buffer_object) + +#endif /* GL_ARB_vertex_buffer_object */ + +/* ------------------------- GL_ARB_vertex_program ------------------------- */ + +#ifndef GL_ARB_vertex_program +#define GL_ARB_vertex_program 1 + +#define GL_COLOR_SUM_ARB 0x8458 +#define GL_VERTEX_PROGRAM_ARB 0x8620 +#define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622 +#define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB 0x8623 +#define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624 +#define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB 0x8625 +#define GL_CURRENT_VERTEX_ATTRIB_ARB 0x8626 +#define GL_PROGRAM_LENGTH_ARB 0x8627 +#define GL_PROGRAM_STRING_ARB 0x8628 +#define GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB 0x862E +#define GL_MAX_PROGRAM_MATRICES_ARB 0x862F +#define GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640 +#define GL_CURRENT_MATRIX_ARB 0x8641 +#define GL_VERTEX_PROGRAM_POINT_SIZE_ARB 0x8642 +#define GL_VERTEX_PROGRAM_TWO_SIDE_ARB 0x8643 +#define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645 +#define GL_PROGRAM_ERROR_POSITION_ARB 0x864B +#define GL_PROGRAM_BINDING_ARB 0x8677 +#define GL_MAX_VERTEX_ATTRIBS_ARB 0x8869 +#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886A +#define GL_PROGRAM_ERROR_STRING_ARB 0x8874 +#define GL_PROGRAM_FORMAT_ASCII_ARB 0x8875 +#define GL_PROGRAM_FORMAT_ARB 0x8876 +#define GL_PROGRAM_INSTRUCTIONS_ARB 0x88A0 +#define GL_MAX_PROGRAM_INSTRUCTIONS_ARB 0x88A1 +#define GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A2 +#define GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A3 +#define GL_PROGRAM_TEMPORARIES_ARB 0x88A4 +#define GL_MAX_PROGRAM_TEMPORARIES_ARB 0x88A5 +#define GL_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A6 +#define GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A7 +#define GL_PROGRAM_PARAMETERS_ARB 0x88A8 +#define GL_MAX_PROGRAM_PARAMETERS_ARB 0x88A9 +#define GL_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AA +#define GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AB +#define GL_PROGRAM_ATTRIBS_ARB 0x88AC +#define GL_MAX_PROGRAM_ATTRIBS_ARB 0x88AD +#define GL_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AE +#define GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AF +#define GL_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B0 +#define GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B1 +#define GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B2 +#define GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B3 +#define GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB 0x88B4 +#define GL_MAX_PROGRAM_ENV_PARAMETERS_ARB 0x88B5 +#define GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB 0x88B6 +#define GL_TRANSPOSE_CURRENT_MATRIX_ARB 0x88B7 +#define GL_MATRIX0_ARB 0x88C0 +#define GL_MATRIX1_ARB 0x88C1 +#define GL_MATRIX2_ARB 0x88C2 +#define GL_MATRIX3_ARB 0x88C3 +#define GL_MATRIX4_ARB 0x88C4 +#define GL_MATRIX5_ARB 0x88C5 +#define GL_MATRIX6_ARB 0x88C6 +#define GL_MATRIX7_ARB 0x88C7 +#define GL_MATRIX8_ARB 0x88C8 +#define GL_MATRIX9_ARB 0x88C9 +#define GL_MATRIX10_ARB 0x88CA +#define GL_MATRIX11_ARB 0x88CB +#define GL_MATRIX12_ARB 0x88CC +#define GL_MATRIX13_ARB 0x88CD +#define GL_MATRIX14_ARB 0x88CE +#define GL_MATRIX15_ARB 0x88CF +#define GL_MATRIX16_ARB 0x88D0 +#define GL_MATRIX17_ARB 0x88D1 +#define GL_MATRIX18_ARB 0x88D2 +#define GL_MATRIX19_ARB 0x88D3 +#define GL_MATRIX20_ARB 0x88D4 +#define GL_MATRIX21_ARB 0x88D5 +#define GL_MATRIX22_ARB 0x88D6 +#define GL_MATRIX23_ARB 0x88D7 +#define GL_MATRIX24_ARB 0x88D8 +#define GL_MATRIX25_ARB 0x88D9 +#define GL_MATRIX26_ARB 0x88DA +#define GL_MATRIX27_ARB 0x88DB +#define GL_MATRIX28_ARB 0x88DC +#define GL_MATRIX29_ARB 0x88DD +#define GL_MATRIX30_ARB 0x88DE +#define GL_MATRIX31_ARB 0x88DF + +typedef void (GLAPIENTRY * PFNGLBINDPROGRAMARBPROC) (GLenum target, GLuint program); +typedef void (GLAPIENTRY * PFNGLDELETEPROGRAMSARBPROC) (GLsizei n, const GLuint* programs); +typedef void (GLAPIENTRY * PFNGLDISABLEVERTEXATTRIBARRAYARBPROC) (GLuint index); +typedef void (GLAPIENTRY * PFNGLENABLEVERTEXATTRIBARRAYARBPROC) (GLuint index); +typedef void (GLAPIENTRY * PFNGLGENPROGRAMSARBPROC) (GLsizei n, GLuint* programs); +typedef void (GLAPIENTRY * PFNGLGETPROGRAMENVPARAMETERDVARBPROC) (GLenum target, GLuint index, GLdouble* params); +typedef void (GLAPIENTRY * PFNGLGETPROGRAMENVPARAMETERFVARBPROC) (GLenum target, GLuint index, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC) (GLenum target, GLuint index, GLdouble* params); +typedef void (GLAPIENTRY * PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC) (GLenum target, GLuint index, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETPROGRAMSTRINGARBPROC) (GLenum target, GLenum pname, void* string); +typedef void (GLAPIENTRY * PFNGLGETPROGRAMIVARBPROC) (GLenum target, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBPOINTERVARBPROC) (GLuint index, GLenum pname, GLvoid** pointer); +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBDVARBPROC) (GLuint index, GLenum pname, GLdouble* params); +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBFVARBPROC) (GLuint index, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBIVARBPROC) (GLuint index, GLenum pname, GLint* params); +typedef GLboolean (GLAPIENTRY * PFNGLISPROGRAMARBPROC) (GLuint program); +typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETER4DARBPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETER4DVARBPROC) (GLenum target, GLuint index, const GLdouble* params); +typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETER4FARBPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETER4FVARBPROC) (GLenum target, GLuint index, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETER4DARBPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETER4DVARBPROC) (GLenum target, GLuint index, const GLdouble* params); +typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETER4FARBPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETER4FVARBPROC) (GLenum target, GLuint index, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLPROGRAMSTRINGARBPROC) (GLenum target, GLenum format, GLsizei len, const void* string); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1DARBPROC) (GLuint index, GLdouble x); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1DVARBPROC) (GLuint index, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1FARBPROC) (GLuint index, GLfloat x); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1FVARBPROC) (GLuint index, const GLfloat* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1SARBPROC) (GLuint index, GLshort x); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1SVARBPROC) (GLuint index, const GLshort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2DARBPROC) (GLuint index, GLdouble x, GLdouble y); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2DVARBPROC) (GLuint index, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2FARBPROC) (GLuint index, GLfloat x, GLfloat y); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2FVARBPROC) (GLuint index, const GLfloat* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2SARBPROC) (GLuint index, GLshort x, GLshort y); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2SVARBPROC) (GLuint index, const GLshort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3DARBPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3DVARBPROC) (GLuint index, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3FARBPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3FVARBPROC) (GLuint index, const GLfloat* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3SARBPROC) (GLuint index, GLshort x, GLshort y, GLshort z); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3SVARBPROC) (GLuint index, const GLshort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NBVARBPROC) (GLuint index, const GLbyte* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NIVARBPROC) (GLuint index, const GLint* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NSVARBPROC) (GLuint index, const GLshort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUBARBPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUBVARBPROC) (GLuint index, const GLubyte* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUIVARBPROC) (GLuint index, const GLuint* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUSVARBPROC) (GLuint index, const GLushort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4BVARBPROC) (GLuint index, const GLbyte* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4DARBPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4DVARBPROC) (GLuint index, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4FARBPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4FVARBPROC) (GLuint index, const GLfloat* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4IVARBPROC) (GLuint index, const GLint* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4SARBPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4SVARBPROC) (GLuint index, const GLshort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4UBVARBPROC) (GLuint index, const GLubyte* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4UIVARBPROC) (GLuint index, const GLuint* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4USVARBPROC) (GLuint index, const GLushort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBPOINTERARBPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void* pointer); + +#define glBindProgramARB GLEW_GET_FUN(__glewBindProgramARB) +#define glDeleteProgramsARB GLEW_GET_FUN(__glewDeleteProgramsARB) +#define glDisableVertexAttribArrayARB GLEW_GET_FUN(__glewDisableVertexAttribArrayARB) +#define glEnableVertexAttribArrayARB GLEW_GET_FUN(__glewEnableVertexAttribArrayARB) +#define glGenProgramsARB GLEW_GET_FUN(__glewGenProgramsARB) +#define glGetProgramEnvParameterdvARB GLEW_GET_FUN(__glewGetProgramEnvParameterdvARB) +#define glGetProgramEnvParameterfvARB GLEW_GET_FUN(__glewGetProgramEnvParameterfvARB) +#define glGetProgramLocalParameterdvARB GLEW_GET_FUN(__glewGetProgramLocalParameterdvARB) +#define glGetProgramLocalParameterfvARB GLEW_GET_FUN(__glewGetProgramLocalParameterfvARB) +#define glGetProgramStringARB GLEW_GET_FUN(__glewGetProgramStringARB) +#define glGetProgramivARB GLEW_GET_FUN(__glewGetProgramivARB) +#define glGetVertexAttribPointervARB GLEW_GET_FUN(__glewGetVertexAttribPointervARB) +#define glGetVertexAttribdvARB GLEW_GET_FUN(__glewGetVertexAttribdvARB) +#define glGetVertexAttribfvARB GLEW_GET_FUN(__glewGetVertexAttribfvARB) +#define glGetVertexAttribivARB GLEW_GET_FUN(__glewGetVertexAttribivARB) +#define glIsProgramARB GLEW_GET_FUN(__glewIsProgramARB) +#define glProgramEnvParameter4dARB GLEW_GET_FUN(__glewProgramEnvParameter4dARB) +#define glProgramEnvParameter4dvARB GLEW_GET_FUN(__glewProgramEnvParameter4dvARB) +#define glProgramEnvParameter4fARB GLEW_GET_FUN(__glewProgramEnvParameter4fARB) +#define glProgramEnvParameter4fvARB GLEW_GET_FUN(__glewProgramEnvParameter4fvARB) +#define glProgramLocalParameter4dARB GLEW_GET_FUN(__glewProgramLocalParameter4dARB) +#define glProgramLocalParameter4dvARB GLEW_GET_FUN(__glewProgramLocalParameter4dvARB) +#define glProgramLocalParameter4fARB GLEW_GET_FUN(__glewProgramLocalParameter4fARB) +#define glProgramLocalParameter4fvARB GLEW_GET_FUN(__glewProgramLocalParameter4fvARB) +#define glProgramStringARB GLEW_GET_FUN(__glewProgramStringARB) +#define glVertexAttrib1dARB GLEW_GET_FUN(__glewVertexAttrib1dARB) +#define glVertexAttrib1dvARB GLEW_GET_FUN(__glewVertexAttrib1dvARB) +#define glVertexAttrib1fARB GLEW_GET_FUN(__glewVertexAttrib1fARB) +#define glVertexAttrib1fvARB GLEW_GET_FUN(__glewVertexAttrib1fvARB) +#define glVertexAttrib1sARB GLEW_GET_FUN(__glewVertexAttrib1sARB) +#define glVertexAttrib1svARB GLEW_GET_FUN(__glewVertexAttrib1svARB) +#define glVertexAttrib2dARB GLEW_GET_FUN(__glewVertexAttrib2dARB) +#define glVertexAttrib2dvARB GLEW_GET_FUN(__glewVertexAttrib2dvARB) +#define glVertexAttrib2fARB GLEW_GET_FUN(__glewVertexAttrib2fARB) +#define glVertexAttrib2fvARB GLEW_GET_FUN(__glewVertexAttrib2fvARB) +#define glVertexAttrib2sARB GLEW_GET_FUN(__glewVertexAttrib2sARB) +#define glVertexAttrib2svARB GLEW_GET_FUN(__glewVertexAttrib2svARB) +#define glVertexAttrib3dARB GLEW_GET_FUN(__glewVertexAttrib3dARB) +#define glVertexAttrib3dvARB GLEW_GET_FUN(__glewVertexAttrib3dvARB) +#define glVertexAttrib3fARB GLEW_GET_FUN(__glewVertexAttrib3fARB) +#define glVertexAttrib3fvARB GLEW_GET_FUN(__glewVertexAttrib3fvARB) +#define glVertexAttrib3sARB GLEW_GET_FUN(__glewVertexAttrib3sARB) +#define glVertexAttrib3svARB GLEW_GET_FUN(__glewVertexAttrib3svARB) +#define glVertexAttrib4NbvARB GLEW_GET_FUN(__glewVertexAttrib4NbvARB) +#define glVertexAttrib4NivARB GLEW_GET_FUN(__glewVertexAttrib4NivARB) +#define glVertexAttrib4NsvARB GLEW_GET_FUN(__glewVertexAttrib4NsvARB) +#define glVertexAttrib4NubARB GLEW_GET_FUN(__glewVertexAttrib4NubARB) +#define glVertexAttrib4NubvARB GLEW_GET_FUN(__glewVertexAttrib4NubvARB) +#define glVertexAttrib4NuivARB GLEW_GET_FUN(__glewVertexAttrib4NuivARB) +#define glVertexAttrib4NusvARB GLEW_GET_FUN(__glewVertexAttrib4NusvARB) +#define glVertexAttrib4bvARB GLEW_GET_FUN(__glewVertexAttrib4bvARB) +#define glVertexAttrib4dARB GLEW_GET_FUN(__glewVertexAttrib4dARB) +#define glVertexAttrib4dvARB GLEW_GET_FUN(__glewVertexAttrib4dvARB) +#define glVertexAttrib4fARB GLEW_GET_FUN(__glewVertexAttrib4fARB) +#define glVertexAttrib4fvARB GLEW_GET_FUN(__glewVertexAttrib4fvARB) +#define glVertexAttrib4ivARB GLEW_GET_FUN(__glewVertexAttrib4ivARB) +#define glVertexAttrib4sARB GLEW_GET_FUN(__glewVertexAttrib4sARB) +#define glVertexAttrib4svARB GLEW_GET_FUN(__glewVertexAttrib4svARB) +#define glVertexAttrib4ubvARB GLEW_GET_FUN(__glewVertexAttrib4ubvARB) +#define glVertexAttrib4uivARB GLEW_GET_FUN(__glewVertexAttrib4uivARB) +#define glVertexAttrib4usvARB GLEW_GET_FUN(__glewVertexAttrib4usvARB) +#define glVertexAttribPointerARB GLEW_GET_FUN(__glewVertexAttribPointerARB) + +#define GLEW_ARB_vertex_program GLEW_GET_VAR(__GLEW_ARB_vertex_program) + +#endif /* GL_ARB_vertex_program */ + +/* -------------------------- GL_ARB_vertex_shader ------------------------- */ + +#ifndef GL_ARB_vertex_shader +#define GL_ARB_vertex_shader 1 + +#define GL_VERTEX_SHADER_ARB 0x8B31 +#define GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB 0x8B4A +#define GL_MAX_VARYING_FLOATS_ARB 0x8B4B +#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C +#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB 0x8B4D +#define GL_OBJECT_ACTIVE_ATTRIBUTES_ARB 0x8B89 +#define GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8B8A + +typedef void (GLAPIENTRY * PFNGLBINDATTRIBLOCATIONARBPROC) (GLhandleARB programObj, GLuint index, const GLcharARB* name); +typedef void (GLAPIENTRY * PFNGLGETACTIVEATTRIBARBPROC) (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei* length, GLint *size, GLenum *type, GLcharARB *name); +typedef GLint (GLAPIENTRY * PFNGLGETATTRIBLOCATIONARBPROC) (GLhandleARB programObj, const GLcharARB* name); + +#define glBindAttribLocationARB GLEW_GET_FUN(__glewBindAttribLocationARB) +#define glGetActiveAttribARB GLEW_GET_FUN(__glewGetActiveAttribARB) +#define glGetAttribLocationARB GLEW_GET_FUN(__glewGetAttribLocationARB) + +#define GLEW_ARB_vertex_shader GLEW_GET_VAR(__GLEW_ARB_vertex_shader) + +#endif /* GL_ARB_vertex_shader */ + +/* ------------------- GL_ARB_vertex_type_2_10_10_10_rev ------------------- */ + +#ifndef GL_ARB_vertex_type_2_10_10_10_rev +#define GL_ARB_vertex_type_2_10_10_10_rev 1 + +#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 +#define GL_INT_2_10_10_10_REV 0x8D9F + +typedef void (GLAPIENTRY * PFNGLCOLORP3UIPROC) (GLenum type, GLuint color); +typedef void (GLAPIENTRY * PFNGLCOLORP3UIVPROC) (GLenum type, const GLuint* color); +typedef void (GLAPIENTRY * PFNGLCOLORP4UIPROC) (GLenum type, GLuint color); +typedef void (GLAPIENTRY * PFNGLCOLORP4UIVPROC) (GLenum type, const GLuint* color); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORDP1UIPROC) (GLenum texture, GLenum type, GLuint coords); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORDP1UIVPROC) (GLenum texture, GLenum type, const GLuint* coords); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORDP2UIPROC) (GLenum texture, GLenum type, GLuint coords); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORDP2UIVPROC) (GLenum texture, GLenum type, const GLuint* coords); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORDP3UIPROC) (GLenum texture, GLenum type, GLuint coords); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORDP3UIVPROC) (GLenum texture, GLenum type, const GLuint* coords); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORDP4UIPROC) (GLenum texture, GLenum type, GLuint coords); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORDP4UIVPROC) (GLenum texture, GLenum type, const GLuint* coords); +typedef void (GLAPIENTRY * PFNGLNORMALP3UIPROC) (GLenum type, GLuint coords); +typedef void (GLAPIENTRY * PFNGLNORMALP3UIVPROC) (GLenum type, const GLuint* coords); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLORP3UIPROC) (GLenum type, GLuint color); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLORP3UIVPROC) (GLenum type, const GLuint* color); +typedef void (GLAPIENTRY * PFNGLTEXCOORDP1UIPROC) (GLenum type, GLuint coords); +typedef void (GLAPIENTRY * PFNGLTEXCOORDP1UIVPROC) (GLenum type, const GLuint* coords); +typedef void (GLAPIENTRY * PFNGLTEXCOORDP2UIPROC) (GLenum type, GLuint coords); +typedef void (GLAPIENTRY * PFNGLTEXCOORDP2UIVPROC) (GLenum type, const GLuint* coords); +typedef void (GLAPIENTRY * PFNGLTEXCOORDP3UIPROC) (GLenum type, GLuint coords); +typedef void (GLAPIENTRY * PFNGLTEXCOORDP3UIVPROC) (GLenum type, const GLuint* coords); +typedef void (GLAPIENTRY * PFNGLTEXCOORDP4UIPROC) (GLenum type, GLuint coords); +typedef void (GLAPIENTRY * PFNGLTEXCOORDP4UIVPROC) (GLenum type, const GLuint* coords); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBP1UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBP1UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint* value); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBP2UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBP2UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint* value); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBP3UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBP3UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint* value); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBP4UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBP4UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint* value); +typedef void (GLAPIENTRY * PFNGLVERTEXP2UIPROC) (GLenum type, GLuint value); +typedef void (GLAPIENTRY * PFNGLVERTEXP2UIVPROC) (GLenum type, const GLuint* value); +typedef void (GLAPIENTRY * PFNGLVERTEXP3UIPROC) (GLenum type, GLuint value); +typedef void (GLAPIENTRY * PFNGLVERTEXP3UIVPROC) (GLenum type, const GLuint* value); +typedef void (GLAPIENTRY * PFNGLVERTEXP4UIPROC) (GLenum type, GLuint value); +typedef void (GLAPIENTRY * PFNGLVERTEXP4UIVPROC) (GLenum type, const GLuint* value); + +#define glColorP3ui GLEW_GET_FUN(__glewColorP3ui) +#define glColorP3uiv GLEW_GET_FUN(__glewColorP3uiv) +#define glColorP4ui GLEW_GET_FUN(__glewColorP4ui) +#define glColorP4uiv GLEW_GET_FUN(__glewColorP4uiv) +#define glMultiTexCoordP1ui GLEW_GET_FUN(__glewMultiTexCoordP1ui) +#define glMultiTexCoordP1uiv GLEW_GET_FUN(__glewMultiTexCoordP1uiv) +#define glMultiTexCoordP2ui GLEW_GET_FUN(__glewMultiTexCoordP2ui) +#define glMultiTexCoordP2uiv GLEW_GET_FUN(__glewMultiTexCoordP2uiv) +#define glMultiTexCoordP3ui GLEW_GET_FUN(__glewMultiTexCoordP3ui) +#define glMultiTexCoordP3uiv GLEW_GET_FUN(__glewMultiTexCoordP3uiv) +#define glMultiTexCoordP4ui GLEW_GET_FUN(__glewMultiTexCoordP4ui) +#define glMultiTexCoordP4uiv GLEW_GET_FUN(__glewMultiTexCoordP4uiv) +#define glNormalP3ui GLEW_GET_FUN(__glewNormalP3ui) +#define glNormalP3uiv GLEW_GET_FUN(__glewNormalP3uiv) +#define glSecondaryColorP3ui GLEW_GET_FUN(__glewSecondaryColorP3ui) +#define glSecondaryColorP3uiv GLEW_GET_FUN(__glewSecondaryColorP3uiv) +#define glTexCoordP1ui GLEW_GET_FUN(__glewTexCoordP1ui) +#define glTexCoordP1uiv GLEW_GET_FUN(__glewTexCoordP1uiv) +#define glTexCoordP2ui GLEW_GET_FUN(__glewTexCoordP2ui) +#define glTexCoordP2uiv GLEW_GET_FUN(__glewTexCoordP2uiv) +#define glTexCoordP3ui GLEW_GET_FUN(__glewTexCoordP3ui) +#define glTexCoordP3uiv GLEW_GET_FUN(__glewTexCoordP3uiv) +#define glTexCoordP4ui GLEW_GET_FUN(__glewTexCoordP4ui) +#define glTexCoordP4uiv GLEW_GET_FUN(__glewTexCoordP4uiv) +#define glVertexAttribP1ui GLEW_GET_FUN(__glewVertexAttribP1ui) +#define glVertexAttribP1uiv GLEW_GET_FUN(__glewVertexAttribP1uiv) +#define glVertexAttribP2ui GLEW_GET_FUN(__glewVertexAttribP2ui) +#define glVertexAttribP2uiv GLEW_GET_FUN(__glewVertexAttribP2uiv) +#define glVertexAttribP3ui GLEW_GET_FUN(__glewVertexAttribP3ui) +#define glVertexAttribP3uiv GLEW_GET_FUN(__glewVertexAttribP3uiv) +#define glVertexAttribP4ui GLEW_GET_FUN(__glewVertexAttribP4ui) +#define glVertexAttribP4uiv GLEW_GET_FUN(__glewVertexAttribP4uiv) +#define glVertexP2ui GLEW_GET_FUN(__glewVertexP2ui) +#define glVertexP2uiv GLEW_GET_FUN(__glewVertexP2uiv) +#define glVertexP3ui GLEW_GET_FUN(__glewVertexP3ui) +#define glVertexP3uiv GLEW_GET_FUN(__glewVertexP3uiv) +#define glVertexP4ui GLEW_GET_FUN(__glewVertexP4ui) +#define glVertexP4uiv GLEW_GET_FUN(__glewVertexP4uiv) + +#define GLEW_ARB_vertex_type_2_10_10_10_rev GLEW_GET_VAR(__GLEW_ARB_vertex_type_2_10_10_10_rev) + +#endif /* GL_ARB_vertex_type_2_10_10_10_rev */ + +/* --------------------------- GL_ARB_window_pos --------------------------- */ + +#ifndef GL_ARB_window_pos +#define GL_ARB_window_pos 1 + +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2DARBPROC) (GLdouble x, GLdouble y); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2DVARBPROC) (const GLdouble* p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2FARBPROC) (GLfloat x, GLfloat y); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2FVARBPROC) (const GLfloat* p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2IARBPROC) (GLint x, GLint y); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2IVARBPROC) (const GLint* p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2SARBPROC) (GLshort x, GLshort y); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2SVARBPROC) (const GLshort* p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3DARBPROC) (GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3DVARBPROC) (const GLdouble* p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3FARBPROC) (GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3FVARBPROC) (const GLfloat* p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3IARBPROC) (GLint x, GLint y, GLint z); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3IVARBPROC) (const GLint* p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3SARBPROC) (GLshort x, GLshort y, GLshort z); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3SVARBPROC) (const GLshort* p); + +#define glWindowPos2dARB GLEW_GET_FUN(__glewWindowPos2dARB) +#define glWindowPos2dvARB GLEW_GET_FUN(__glewWindowPos2dvARB) +#define glWindowPos2fARB GLEW_GET_FUN(__glewWindowPos2fARB) +#define glWindowPos2fvARB GLEW_GET_FUN(__glewWindowPos2fvARB) +#define glWindowPos2iARB GLEW_GET_FUN(__glewWindowPos2iARB) +#define glWindowPos2ivARB GLEW_GET_FUN(__glewWindowPos2ivARB) +#define glWindowPos2sARB GLEW_GET_FUN(__glewWindowPos2sARB) +#define glWindowPos2svARB GLEW_GET_FUN(__glewWindowPos2svARB) +#define glWindowPos3dARB GLEW_GET_FUN(__glewWindowPos3dARB) +#define glWindowPos3dvARB GLEW_GET_FUN(__glewWindowPos3dvARB) +#define glWindowPos3fARB GLEW_GET_FUN(__glewWindowPos3fARB) +#define glWindowPos3fvARB GLEW_GET_FUN(__glewWindowPos3fvARB) +#define glWindowPos3iARB GLEW_GET_FUN(__glewWindowPos3iARB) +#define glWindowPos3ivARB GLEW_GET_FUN(__glewWindowPos3ivARB) +#define glWindowPos3sARB GLEW_GET_FUN(__glewWindowPos3sARB) +#define glWindowPos3svARB GLEW_GET_FUN(__glewWindowPos3svARB) + +#define GLEW_ARB_window_pos GLEW_GET_VAR(__GLEW_ARB_window_pos) + +#endif /* GL_ARB_window_pos */ + +/* ------------------------- GL_ATIX_point_sprites ------------------------- */ + +#ifndef GL_ATIX_point_sprites +#define GL_ATIX_point_sprites 1 + +#define GL_TEXTURE_POINT_MODE_ATIX 0x60B0 +#define GL_TEXTURE_POINT_ONE_COORD_ATIX 0x60B1 +#define GL_TEXTURE_POINT_SPRITE_ATIX 0x60B2 +#define GL_POINT_SPRITE_CULL_MODE_ATIX 0x60B3 +#define GL_POINT_SPRITE_CULL_CENTER_ATIX 0x60B4 +#define GL_POINT_SPRITE_CULL_CLIP_ATIX 0x60B5 + +#define GLEW_ATIX_point_sprites GLEW_GET_VAR(__GLEW_ATIX_point_sprites) + +#endif /* GL_ATIX_point_sprites */ + +/* ---------------------- GL_ATIX_texture_env_combine3 --------------------- */ + +#ifndef GL_ATIX_texture_env_combine3 +#define GL_ATIX_texture_env_combine3 1 + +#define GL_MODULATE_ADD_ATIX 0x8744 +#define GL_MODULATE_SIGNED_ADD_ATIX 0x8745 +#define GL_MODULATE_SUBTRACT_ATIX 0x8746 + +#define GLEW_ATIX_texture_env_combine3 GLEW_GET_VAR(__GLEW_ATIX_texture_env_combine3) + +#endif /* GL_ATIX_texture_env_combine3 */ + +/* ----------------------- GL_ATIX_texture_env_route ----------------------- */ + +#ifndef GL_ATIX_texture_env_route +#define GL_ATIX_texture_env_route 1 + +#define GL_SECONDARY_COLOR_ATIX 0x8747 +#define GL_TEXTURE_OUTPUT_RGB_ATIX 0x8748 +#define GL_TEXTURE_OUTPUT_ALPHA_ATIX 0x8749 + +#define GLEW_ATIX_texture_env_route GLEW_GET_VAR(__GLEW_ATIX_texture_env_route) + +#endif /* GL_ATIX_texture_env_route */ + +/* ---------------- GL_ATIX_vertex_shader_output_point_size ---------------- */ + +#ifndef GL_ATIX_vertex_shader_output_point_size +#define GL_ATIX_vertex_shader_output_point_size 1 + +#define GL_OUTPUT_POINT_SIZE_ATIX 0x610E + +#define GLEW_ATIX_vertex_shader_output_point_size GLEW_GET_VAR(__GLEW_ATIX_vertex_shader_output_point_size) + +#endif /* GL_ATIX_vertex_shader_output_point_size */ + +/* -------------------------- GL_ATI_draw_buffers -------------------------- */ + +#ifndef GL_ATI_draw_buffers +#define GL_ATI_draw_buffers 1 + +#define GL_MAX_DRAW_BUFFERS_ATI 0x8824 +#define GL_DRAW_BUFFER0_ATI 0x8825 +#define GL_DRAW_BUFFER1_ATI 0x8826 +#define GL_DRAW_BUFFER2_ATI 0x8827 +#define GL_DRAW_BUFFER3_ATI 0x8828 +#define GL_DRAW_BUFFER4_ATI 0x8829 +#define GL_DRAW_BUFFER5_ATI 0x882A +#define GL_DRAW_BUFFER6_ATI 0x882B +#define GL_DRAW_BUFFER7_ATI 0x882C +#define GL_DRAW_BUFFER8_ATI 0x882D +#define GL_DRAW_BUFFER9_ATI 0x882E +#define GL_DRAW_BUFFER10_ATI 0x882F +#define GL_DRAW_BUFFER11_ATI 0x8830 +#define GL_DRAW_BUFFER12_ATI 0x8831 +#define GL_DRAW_BUFFER13_ATI 0x8832 +#define GL_DRAW_BUFFER14_ATI 0x8833 +#define GL_DRAW_BUFFER15_ATI 0x8834 + +typedef void (GLAPIENTRY * PFNGLDRAWBUFFERSATIPROC) (GLsizei n, const GLenum* bufs); + +#define glDrawBuffersATI GLEW_GET_FUN(__glewDrawBuffersATI) + +#define GLEW_ATI_draw_buffers GLEW_GET_VAR(__GLEW_ATI_draw_buffers) + +#endif /* GL_ATI_draw_buffers */ + +/* -------------------------- GL_ATI_element_array ------------------------- */ + +#ifndef GL_ATI_element_array +#define GL_ATI_element_array 1 + +#define GL_ELEMENT_ARRAY_ATI 0x8768 +#define GL_ELEMENT_ARRAY_TYPE_ATI 0x8769 +#define GL_ELEMENT_ARRAY_POINTER_ATI 0x876A + +typedef void (GLAPIENTRY * PFNGLDRAWELEMENTARRAYATIPROC) (GLenum mode, GLsizei count); +typedef void (GLAPIENTRY * PFNGLDRAWRANGEELEMENTARRAYATIPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count); +typedef void (GLAPIENTRY * PFNGLELEMENTPOINTERATIPROC) (GLenum type, const void* pointer); + +#define glDrawElementArrayATI GLEW_GET_FUN(__glewDrawElementArrayATI) +#define glDrawRangeElementArrayATI GLEW_GET_FUN(__glewDrawRangeElementArrayATI) +#define glElementPointerATI GLEW_GET_FUN(__glewElementPointerATI) + +#define GLEW_ATI_element_array GLEW_GET_VAR(__GLEW_ATI_element_array) + +#endif /* GL_ATI_element_array */ + +/* ------------------------- GL_ATI_envmap_bumpmap ------------------------- */ + +#ifndef GL_ATI_envmap_bumpmap +#define GL_ATI_envmap_bumpmap 1 + +#define GL_BUMP_ROT_MATRIX_ATI 0x8775 +#define GL_BUMP_ROT_MATRIX_SIZE_ATI 0x8776 +#define GL_BUMP_NUM_TEX_UNITS_ATI 0x8777 +#define GL_BUMP_TEX_UNITS_ATI 0x8778 +#define GL_DUDV_ATI 0x8779 +#define GL_DU8DV8_ATI 0x877A +#define GL_BUMP_ENVMAP_ATI 0x877B +#define GL_BUMP_TARGET_ATI 0x877C + +typedef void (GLAPIENTRY * PFNGLGETTEXBUMPPARAMETERFVATIPROC) (GLenum pname, GLfloat *param); +typedef void (GLAPIENTRY * PFNGLGETTEXBUMPPARAMETERIVATIPROC) (GLenum pname, GLint *param); +typedef void (GLAPIENTRY * PFNGLTEXBUMPPARAMETERFVATIPROC) (GLenum pname, GLfloat *param); +typedef void (GLAPIENTRY * PFNGLTEXBUMPPARAMETERIVATIPROC) (GLenum pname, GLint *param); + +#define glGetTexBumpParameterfvATI GLEW_GET_FUN(__glewGetTexBumpParameterfvATI) +#define glGetTexBumpParameterivATI GLEW_GET_FUN(__glewGetTexBumpParameterivATI) +#define glTexBumpParameterfvATI GLEW_GET_FUN(__glewTexBumpParameterfvATI) +#define glTexBumpParameterivATI GLEW_GET_FUN(__glewTexBumpParameterivATI) + +#define GLEW_ATI_envmap_bumpmap GLEW_GET_VAR(__GLEW_ATI_envmap_bumpmap) + +#endif /* GL_ATI_envmap_bumpmap */ + +/* ------------------------- GL_ATI_fragment_shader ------------------------ */ + +#ifndef GL_ATI_fragment_shader +#define GL_ATI_fragment_shader 1 + +#define GL_RED_BIT_ATI 0x00000001 +#define GL_2X_BIT_ATI 0x00000001 +#define GL_4X_BIT_ATI 0x00000002 +#define GL_GREEN_BIT_ATI 0x00000002 +#define GL_COMP_BIT_ATI 0x00000002 +#define GL_BLUE_BIT_ATI 0x00000004 +#define GL_8X_BIT_ATI 0x00000004 +#define GL_NEGATE_BIT_ATI 0x00000004 +#define GL_BIAS_BIT_ATI 0x00000008 +#define GL_HALF_BIT_ATI 0x00000008 +#define GL_QUARTER_BIT_ATI 0x00000010 +#define GL_EIGHTH_BIT_ATI 0x00000020 +#define GL_SATURATE_BIT_ATI 0x00000040 +#define GL_FRAGMENT_SHADER_ATI 0x8920 +#define GL_REG_0_ATI 0x8921 +#define GL_REG_1_ATI 0x8922 +#define GL_REG_2_ATI 0x8923 +#define GL_REG_3_ATI 0x8924 +#define GL_REG_4_ATI 0x8925 +#define GL_REG_5_ATI 0x8926 +#define GL_CON_0_ATI 0x8941 +#define GL_CON_1_ATI 0x8942 +#define GL_CON_2_ATI 0x8943 +#define GL_CON_3_ATI 0x8944 +#define GL_CON_4_ATI 0x8945 +#define GL_CON_5_ATI 0x8946 +#define GL_CON_6_ATI 0x8947 +#define GL_CON_7_ATI 0x8948 +#define GL_MOV_ATI 0x8961 +#define GL_ADD_ATI 0x8963 +#define GL_MUL_ATI 0x8964 +#define GL_SUB_ATI 0x8965 +#define GL_DOT3_ATI 0x8966 +#define GL_DOT4_ATI 0x8967 +#define GL_MAD_ATI 0x8968 +#define GL_LERP_ATI 0x8969 +#define GL_CND_ATI 0x896A +#define GL_CND0_ATI 0x896B +#define GL_DOT2_ADD_ATI 0x896C +#define GL_SECONDARY_INTERPOLATOR_ATI 0x896D +#define GL_NUM_FRAGMENT_REGISTERS_ATI 0x896E +#define GL_NUM_FRAGMENT_CONSTANTS_ATI 0x896F +#define GL_NUM_PASSES_ATI 0x8970 +#define GL_NUM_INSTRUCTIONS_PER_PASS_ATI 0x8971 +#define GL_NUM_INSTRUCTIONS_TOTAL_ATI 0x8972 +#define GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI 0x8973 +#define GL_NUM_LOOPBACK_COMPONENTS_ATI 0x8974 +#define GL_COLOR_ALPHA_PAIRING_ATI 0x8975 +#define GL_SWIZZLE_STR_ATI 0x8976 +#define GL_SWIZZLE_STQ_ATI 0x8977 +#define GL_SWIZZLE_STR_DR_ATI 0x8978 +#define GL_SWIZZLE_STQ_DQ_ATI 0x8979 +#define GL_SWIZZLE_STRQ_ATI 0x897A +#define GL_SWIZZLE_STRQ_DQ_ATI 0x897B + +typedef void (GLAPIENTRY * PFNGLALPHAFRAGMENTOP1ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); +typedef void (GLAPIENTRY * PFNGLALPHAFRAGMENTOP2ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); +typedef void (GLAPIENTRY * PFNGLALPHAFRAGMENTOP3ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); +typedef void (GLAPIENTRY * PFNGLBEGINFRAGMENTSHADERATIPROC) (void); +typedef void (GLAPIENTRY * PFNGLBINDFRAGMENTSHADERATIPROC) (GLuint id); +typedef void (GLAPIENTRY * PFNGLCOLORFRAGMENTOP1ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); +typedef void (GLAPIENTRY * PFNGLCOLORFRAGMENTOP2ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); +typedef void (GLAPIENTRY * PFNGLCOLORFRAGMENTOP3ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); +typedef void (GLAPIENTRY * PFNGLDELETEFRAGMENTSHADERATIPROC) (GLuint id); +typedef void (GLAPIENTRY * PFNGLENDFRAGMENTSHADERATIPROC) (void); +typedef GLuint (GLAPIENTRY * PFNGLGENFRAGMENTSHADERSATIPROC) (GLuint range); +typedef void (GLAPIENTRY * PFNGLPASSTEXCOORDATIPROC) (GLuint dst, GLuint coord, GLenum swizzle); +typedef void (GLAPIENTRY * PFNGLSAMPLEMAPATIPROC) (GLuint dst, GLuint interp, GLenum swizzle); +typedef void (GLAPIENTRY * PFNGLSETFRAGMENTSHADERCONSTANTATIPROC) (GLuint dst, const GLfloat* value); + +#define glAlphaFragmentOp1ATI GLEW_GET_FUN(__glewAlphaFragmentOp1ATI) +#define glAlphaFragmentOp2ATI GLEW_GET_FUN(__glewAlphaFragmentOp2ATI) +#define glAlphaFragmentOp3ATI GLEW_GET_FUN(__glewAlphaFragmentOp3ATI) +#define glBeginFragmentShaderATI GLEW_GET_FUN(__glewBeginFragmentShaderATI) +#define glBindFragmentShaderATI GLEW_GET_FUN(__glewBindFragmentShaderATI) +#define glColorFragmentOp1ATI GLEW_GET_FUN(__glewColorFragmentOp1ATI) +#define glColorFragmentOp2ATI GLEW_GET_FUN(__glewColorFragmentOp2ATI) +#define glColorFragmentOp3ATI GLEW_GET_FUN(__glewColorFragmentOp3ATI) +#define glDeleteFragmentShaderATI GLEW_GET_FUN(__glewDeleteFragmentShaderATI) +#define glEndFragmentShaderATI GLEW_GET_FUN(__glewEndFragmentShaderATI) +#define glGenFragmentShadersATI GLEW_GET_FUN(__glewGenFragmentShadersATI) +#define glPassTexCoordATI GLEW_GET_FUN(__glewPassTexCoordATI) +#define glSampleMapATI GLEW_GET_FUN(__glewSampleMapATI) +#define glSetFragmentShaderConstantATI GLEW_GET_FUN(__glewSetFragmentShaderConstantATI) + +#define GLEW_ATI_fragment_shader GLEW_GET_VAR(__GLEW_ATI_fragment_shader) + +#endif /* GL_ATI_fragment_shader */ + +/* ------------------------ GL_ATI_map_object_buffer ----------------------- */ + +#ifndef GL_ATI_map_object_buffer +#define GL_ATI_map_object_buffer 1 + +typedef void* (GLAPIENTRY * PFNGLMAPOBJECTBUFFERATIPROC) (GLuint buffer); +typedef void (GLAPIENTRY * PFNGLUNMAPOBJECTBUFFERATIPROC) (GLuint buffer); + +#define glMapObjectBufferATI GLEW_GET_FUN(__glewMapObjectBufferATI) +#define glUnmapObjectBufferATI GLEW_GET_FUN(__glewUnmapObjectBufferATI) + +#define GLEW_ATI_map_object_buffer GLEW_GET_VAR(__GLEW_ATI_map_object_buffer) + +#endif /* GL_ATI_map_object_buffer */ + +/* ----------------------------- GL_ATI_meminfo ---------------------------- */ + +#ifndef GL_ATI_meminfo +#define GL_ATI_meminfo 1 + +#define GL_VBO_FREE_MEMORY_ATI 0x87FB +#define GL_TEXTURE_FREE_MEMORY_ATI 0x87FC +#define GL_RENDERBUFFER_FREE_MEMORY_ATI 0x87FD + +#define GLEW_ATI_meminfo GLEW_GET_VAR(__GLEW_ATI_meminfo) + +#endif /* GL_ATI_meminfo */ + +/* -------------------------- GL_ATI_pn_triangles -------------------------- */ + +#ifndef GL_ATI_pn_triangles +#define GL_ATI_pn_triangles 1 + +#define GL_PN_TRIANGLES_ATI 0x87F0 +#define GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F1 +#define GL_PN_TRIANGLES_POINT_MODE_ATI 0x87F2 +#define GL_PN_TRIANGLES_NORMAL_MODE_ATI 0x87F3 +#define GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F4 +#define GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI 0x87F5 +#define GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI 0x87F6 +#define GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI 0x87F7 +#define GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI 0x87F8 + +typedef void (GLAPIENTRY * PFNGLPNTRIANGLESFATIPROC) (GLenum pname, GLfloat param); +typedef void (GLAPIENTRY * PFNGLPNTRIANGLESIATIPROC) (GLenum pname, GLint param); + +#define glPNTrianglesfATI GLEW_GET_FUN(__glPNTrianglewesfATI) +#define glPNTrianglesiATI GLEW_GET_FUN(__glPNTrianglewesiATI) + +#define GLEW_ATI_pn_triangles GLEW_GET_VAR(__GLEW_ATI_pn_triangles) + +#endif /* GL_ATI_pn_triangles */ + +/* ------------------------ GL_ATI_separate_stencil ------------------------ */ + +#ifndef GL_ATI_separate_stencil +#define GL_ATI_separate_stencil 1 + +#define GL_STENCIL_BACK_FUNC_ATI 0x8800 +#define GL_STENCIL_BACK_FAIL_ATI 0x8801 +#define GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI 0x8802 +#define GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI 0x8803 + +typedef void (GLAPIENTRY * PFNGLSTENCILFUNCSEPARATEATIPROC) (GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask); +typedef void (GLAPIENTRY * PFNGLSTENCILOPSEPARATEATIPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); + +#define glStencilFuncSeparateATI GLEW_GET_FUN(__glewStencilFuncSeparateATI) +#define glStencilOpSeparateATI GLEW_GET_FUN(__glewStencilOpSeparateATI) + +#define GLEW_ATI_separate_stencil GLEW_GET_VAR(__GLEW_ATI_separate_stencil) + +#endif /* GL_ATI_separate_stencil */ + +/* ----------------------- GL_ATI_shader_texture_lod ----------------------- */ + +#ifndef GL_ATI_shader_texture_lod +#define GL_ATI_shader_texture_lod 1 + +#define GLEW_ATI_shader_texture_lod GLEW_GET_VAR(__GLEW_ATI_shader_texture_lod) + +#endif /* GL_ATI_shader_texture_lod */ + +/* ---------------------- GL_ATI_text_fragment_shader ---------------------- */ + +#ifndef GL_ATI_text_fragment_shader +#define GL_ATI_text_fragment_shader 1 + +#define GL_TEXT_FRAGMENT_SHADER_ATI 0x8200 + +#define GLEW_ATI_text_fragment_shader GLEW_GET_VAR(__GLEW_ATI_text_fragment_shader) + +#endif /* GL_ATI_text_fragment_shader */ + +/* --------------------- GL_ATI_texture_compression_3dc -------------------- */ + +#ifndef GL_ATI_texture_compression_3dc +#define GL_ATI_texture_compression_3dc 1 + +#define GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI 0x8837 + +#define GLEW_ATI_texture_compression_3dc GLEW_GET_VAR(__GLEW_ATI_texture_compression_3dc) + +#endif /* GL_ATI_texture_compression_3dc */ + +/* ---------------------- GL_ATI_texture_env_combine3 ---------------------- */ + +#ifndef GL_ATI_texture_env_combine3 +#define GL_ATI_texture_env_combine3 1 + +#define GL_MODULATE_ADD_ATI 0x8744 +#define GL_MODULATE_SIGNED_ADD_ATI 0x8745 +#define GL_MODULATE_SUBTRACT_ATI 0x8746 + +#define GLEW_ATI_texture_env_combine3 GLEW_GET_VAR(__GLEW_ATI_texture_env_combine3) + +#endif /* GL_ATI_texture_env_combine3 */ + +/* -------------------------- GL_ATI_texture_float ------------------------- */ + +#ifndef GL_ATI_texture_float +#define GL_ATI_texture_float 1 + +#define GL_RGBA_FLOAT32_ATI 0x8814 +#define GL_RGB_FLOAT32_ATI 0x8815 +#define GL_ALPHA_FLOAT32_ATI 0x8816 +#define GL_INTENSITY_FLOAT32_ATI 0x8817 +#define GL_LUMINANCE_FLOAT32_ATI 0x8818 +#define GL_LUMINANCE_ALPHA_FLOAT32_ATI 0x8819 +#define GL_RGBA_FLOAT16_ATI 0x881A +#define GL_RGB_FLOAT16_ATI 0x881B +#define GL_ALPHA_FLOAT16_ATI 0x881C +#define GL_INTENSITY_FLOAT16_ATI 0x881D +#define GL_LUMINANCE_FLOAT16_ATI 0x881E +#define GL_LUMINANCE_ALPHA_FLOAT16_ATI 0x881F + +#define GLEW_ATI_texture_float GLEW_GET_VAR(__GLEW_ATI_texture_float) + +#endif /* GL_ATI_texture_float */ + +/* ----------------------- GL_ATI_texture_mirror_once ---------------------- */ + +#ifndef GL_ATI_texture_mirror_once +#define GL_ATI_texture_mirror_once 1 + +#define GL_MIRROR_CLAMP_ATI 0x8742 +#define GL_MIRROR_CLAMP_TO_EDGE_ATI 0x8743 + +#define GLEW_ATI_texture_mirror_once GLEW_GET_VAR(__GLEW_ATI_texture_mirror_once) + +#endif /* GL_ATI_texture_mirror_once */ + +/* ----------------------- GL_ATI_vertex_array_object ---------------------- */ + +#ifndef GL_ATI_vertex_array_object +#define GL_ATI_vertex_array_object 1 + +#define GL_STATIC_ATI 0x8760 +#define GL_DYNAMIC_ATI 0x8761 +#define GL_PRESERVE_ATI 0x8762 +#define GL_DISCARD_ATI 0x8763 +#define GL_OBJECT_BUFFER_SIZE_ATI 0x8764 +#define GL_OBJECT_BUFFER_USAGE_ATI 0x8765 +#define GL_ARRAY_OBJECT_BUFFER_ATI 0x8766 +#define GL_ARRAY_OBJECT_OFFSET_ATI 0x8767 + +typedef void (GLAPIENTRY * PFNGLARRAYOBJECTATIPROC) (GLenum array, GLint size, GLenum type, GLsizei stride, GLuint buffer, GLuint offset); +typedef void (GLAPIENTRY * PFNGLFREEOBJECTBUFFERATIPROC) (GLuint buffer); +typedef void (GLAPIENTRY * PFNGLGETARRAYOBJECTFVATIPROC) (GLenum array, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETARRAYOBJECTIVATIPROC) (GLenum array, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETOBJECTBUFFERFVATIPROC) (GLuint buffer, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETOBJECTBUFFERIVATIPROC) (GLuint buffer, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETVARIANTARRAYOBJECTFVATIPROC) (GLuint id, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETVARIANTARRAYOBJECTIVATIPROC) (GLuint id, GLenum pname, GLint* params); +typedef GLboolean (GLAPIENTRY * PFNGLISOBJECTBUFFERATIPROC) (GLuint buffer); +typedef GLuint (GLAPIENTRY * PFNGLNEWOBJECTBUFFERATIPROC) (GLsizei size, const void* pointer, GLenum usage); +typedef void (GLAPIENTRY * PFNGLUPDATEOBJECTBUFFERATIPROC) (GLuint buffer, GLuint offset, GLsizei size, const void* pointer, GLenum preserve); +typedef void (GLAPIENTRY * PFNGLVARIANTARRAYOBJECTATIPROC) (GLuint id, GLenum type, GLsizei stride, GLuint buffer, GLuint offset); + +#define glArrayObjectATI GLEW_GET_FUN(__glewArrayObjectATI) +#define glFreeObjectBufferATI GLEW_GET_FUN(__glewFreeObjectBufferATI) +#define glGetArrayObjectfvATI GLEW_GET_FUN(__glewGetArrayObjectfvATI) +#define glGetArrayObjectivATI GLEW_GET_FUN(__glewGetArrayObjectivATI) +#define glGetObjectBufferfvATI GLEW_GET_FUN(__glewGetObjectBufferfvATI) +#define glGetObjectBufferivATI GLEW_GET_FUN(__glewGetObjectBufferivATI) +#define glGetVariantArrayObjectfvATI GLEW_GET_FUN(__glewGetVariantArrayObjectfvATI) +#define glGetVariantArrayObjectivATI GLEW_GET_FUN(__glewGetVariantArrayObjectivATI) +#define glIsObjectBufferATI GLEW_GET_FUN(__glewIsObjectBufferATI) +#define glNewObjectBufferATI GLEW_GET_FUN(__glewNewObjectBufferATI) +#define glUpdateObjectBufferATI GLEW_GET_FUN(__glewUpdateObjectBufferATI) +#define glVariantArrayObjectATI GLEW_GET_FUN(__glewVariantArrayObjectATI) + +#define GLEW_ATI_vertex_array_object GLEW_GET_VAR(__GLEW_ATI_vertex_array_object) + +#endif /* GL_ATI_vertex_array_object */ + +/* ------------------- GL_ATI_vertex_attrib_array_object ------------------- */ + +#ifndef GL_ATI_vertex_attrib_array_object +#define GL_ATI_vertex_attrib_array_object 1 + +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC) (GLuint index, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC) (GLuint index, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBARRAYOBJECTATIPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLuint buffer, GLuint offset); + +#define glGetVertexAttribArrayObjectfvATI GLEW_GET_FUN(__glewGetVertexAttribArrayObjectfvATI) +#define glGetVertexAttribArrayObjectivATI GLEW_GET_FUN(__glewGetVertexAttribArrayObjectivATI) +#define glVertexAttribArrayObjectATI GLEW_GET_FUN(__glewVertexAttribArrayObjectATI) + +#define GLEW_ATI_vertex_attrib_array_object GLEW_GET_VAR(__GLEW_ATI_vertex_attrib_array_object) + +#endif /* GL_ATI_vertex_attrib_array_object */ + +/* ------------------------- GL_ATI_vertex_streams ------------------------- */ + +#ifndef GL_ATI_vertex_streams +#define GL_ATI_vertex_streams 1 + +#define GL_MAX_VERTEX_STREAMS_ATI 0x876B +#define GL_VERTEX_SOURCE_ATI 0x876C +#define GL_VERTEX_STREAM0_ATI 0x876D +#define GL_VERTEX_STREAM1_ATI 0x876E +#define GL_VERTEX_STREAM2_ATI 0x876F +#define GL_VERTEX_STREAM3_ATI 0x8770 +#define GL_VERTEX_STREAM4_ATI 0x8771 +#define GL_VERTEX_STREAM5_ATI 0x8772 +#define GL_VERTEX_STREAM6_ATI 0x8773 +#define GL_VERTEX_STREAM7_ATI 0x8774 + +typedef void (GLAPIENTRY * PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC) (GLenum stream); +typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3BATIPROC) (GLenum stream, GLbyte x, GLbyte y, GLbyte z); +typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3BVATIPROC) (GLenum stream, const GLbyte *v); +typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3DATIPROC) (GLenum stream, GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3DVATIPROC) (GLenum stream, const GLdouble *v); +typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3FATIPROC) (GLenum stream, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3FVATIPROC) (GLenum stream, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3IATIPROC) (GLenum stream, GLint x, GLint y, GLint z); +typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3IVATIPROC) (GLenum stream, const GLint *v); +typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3SATIPROC) (GLenum stream, GLshort x, GLshort y, GLshort z); +typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3SVATIPROC) (GLenum stream, const GLshort *v); +typedef void (GLAPIENTRY * PFNGLVERTEXBLENDENVFATIPROC) (GLenum pname, GLfloat param); +typedef void (GLAPIENTRY * PFNGLVERTEXBLENDENVIATIPROC) (GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2DATIPROC) (GLenum stream, GLdouble x, GLdouble y); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2DVATIPROC) (GLenum stream, const GLdouble *v); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2FATIPROC) (GLenum stream, GLfloat x, GLfloat y); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2FVATIPROC) (GLenum stream, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2IATIPROC) (GLenum stream, GLint x, GLint y); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2IVATIPROC) (GLenum stream, const GLint *v); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2SATIPROC) (GLenum stream, GLshort x, GLshort y); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2SVATIPROC) (GLenum stream, const GLshort *v); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3DATIPROC) (GLenum stream, GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3DVATIPROC) (GLenum stream, const GLdouble *v); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3FATIPROC) (GLenum stream, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3FVATIPROC) (GLenum stream, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3IATIPROC) (GLenum stream, GLint x, GLint y, GLint z); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3IVATIPROC) (GLenum stream, const GLint *v); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3SATIPROC) (GLenum stream, GLshort x, GLshort y, GLshort z); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3SVATIPROC) (GLenum stream, const GLshort *v); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4DATIPROC) (GLenum stream, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4DVATIPROC) (GLenum stream, const GLdouble *v); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4FATIPROC) (GLenum stream, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4FVATIPROC) (GLenum stream, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4IATIPROC) (GLenum stream, GLint x, GLint y, GLint z, GLint w); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4IVATIPROC) (GLenum stream, const GLint *v); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4SATIPROC) (GLenum stream, GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4SVATIPROC) (GLenum stream, const GLshort *v); + +#define glClientActiveVertexStreamATI GLEW_GET_FUN(__glewClientActiveVertexStreamATI) +#define glNormalStream3bATI GLEW_GET_FUN(__glewNormalStream3bATI) +#define glNormalStream3bvATI GLEW_GET_FUN(__glewNormalStream3bvATI) +#define glNormalStream3dATI GLEW_GET_FUN(__glewNormalStream3dATI) +#define glNormalStream3dvATI GLEW_GET_FUN(__glewNormalStream3dvATI) +#define glNormalStream3fATI GLEW_GET_FUN(__glewNormalStream3fATI) +#define glNormalStream3fvATI GLEW_GET_FUN(__glewNormalStream3fvATI) +#define glNormalStream3iATI GLEW_GET_FUN(__glewNormalStream3iATI) +#define glNormalStream3ivATI GLEW_GET_FUN(__glewNormalStream3ivATI) +#define glNormalStream3sATI GLEW_GET_FUN(__glewNormalStream3sATI) +#define glNormalStream3svATI GLEW_GET_FUN(__glewNormalStream3svATI) +#define glVertexBlendEnvfATI GLEW_GET_FUN(__glewVertexBlendEnvfATI) +#define glVertexBlendEnviATI GLEW_GET_FUN(__glewVertexBlendEnviATI) +#define glVertexStream2dATI GLEW_GET_FUN(__glewVertexStream2dATI) +#define glVertexStream2dvATI GLEW_GET_FUN(__glewVertexStream2dvATI) +#define glVertexStream2fATI GLEW_GET_FUN(__glewVertexStream2fATI) +#define glVertexStream2fvATI GLEW_GET_FUN(__glewVertexStream2fvATI) +#define glVertexStream2iATI GLEW_GET_FUN(__glewVertexStream2iATI) +#define glVertexStream2ivATI GLEW_GET_FUN(__glewVertexStream2ivATI) +#define glVertexStream2sATI GLEW_GET_FUN(__glewVertexStream2sATI) +#define glVertexStream2svATI GLEW_GET_FUN(__glewVertexStream2svATI) +#define glVertexStream3dATI GLEW_GET_FUN(__glewVertexStream3dATI) +#define glVertexStream3dvATI GLEW_GET_FUN(__glewVertexStream3dvATI) +#define glVertexStream3fATI GLEW_GET_FUN(__glewVertexStream3fATI) +#define glVertexStream3fvATI GLEW_GET_FUN(__glewVertexStream3fvATI) +#define glVertexStream3iATI GLEW_GET_FUN(__glewVertexStream3iATI) +#define glVertexStream3ivATI GLEW_GET_FUN(__glewVertexStream3ivATI) +#define glVertexStream3sATI GLEW_GET_FUN(__glewVertexStream3sATI) +#define glVertexStream3svATI GLEW_GET_FUN(__glewVertexStream3svATI) +#define glVertexStream4dATI GLEW_GET_FUN(__glewVertexStream4dATI) +#define glVertexStream4dvATI GLEW_GET_FUN(__glewVertexStream4dvATI) +#define glVertexStream4fATI GLEW_GET_FUN(__glewVertexStream4fATI) +#define glVertexStream4fvATI GLEW_GET_FUN(__glewVertexStream4fvATI) +#define glVertexStream4iATI GLEW_GET_FUN(__glewVertexStream4iATI) +#define glVertexStream4ivATI GLEW_GET_FUN(__glewVertexStream4ivATI) +#define glVertexStream4sATI GLEW_GET_FUN(__glewVertexStream4sATI) +#define glVertexStream4svATI GLEW_GET_FUN(__glewVertexStream4svATI) + +#define GLEW_ATI_vertex_streams GLEW_GET_VAR(__GLEW_ATI_vertex_streams) + +#endif /* GL_ATI_vertex_streams */ + +/* --------------------------- GL_EXT_422_pixels --------------------------- */ + +#ifndef GL_EXT_422_pixels +#define GL_EXT_422_pixels 1 + +#define GL_422_EXT 0x80CC +#define GL_422_REV_EXT 0x80CD +#define GL_422_AVERAGE_EXT 0x80CE +#define GL_422_REV_AVERAGE_EXT 0x80CF + +#define GLEW_EXT_422_pixels GLEW_GET_VAR(__GLEW_EXT_422_pixels) + +#endif /* GL_EXT_422_pixels */ + +/* ---------------------------- GL_EXT_Cg_shader --------------------------- */ + +#ifndef GL_EXT_Cg_shader +#define GL_EXT_Cg_shader 1 + +#define GL_CG_VERTEX_SHADER_EXT 0x890E +#define GL_CG_FRAGMENT_SHADER_EXT 0x890F + +#define GLEW_EXT_Cg_shader GLEW_GET_VAR(__GLEW_EXT_Cg_shader) + +#endif /* GL_EXT_Cg_shader */ + +/* ------------------------------ GL_EXT_abgr ------------------------------ */ + +#ifndef GL_EXT_abgr +#define GL_EXT_abgr 1 + +#define GL_ABGR_EXT 0x8000 + +#define GLEW_EXT_abgr GLEW_GET_VAR(__GLEW_EXT_abgr) + +#endif /* GL_EXT_abgr */ + +/* ------------------------------ GL_EXT_bgra ------------------------------ */ + +#ifndef GL_EXT_bgra +#define GL_EXT_bgra 1 + +#define GL_BGR_EXT 0x80E0 +#define GL_BGRA_EXT 0x80E1 + +#define GLEW_EXT_bgra GLEW_GET_VAR(__GLEW_EXT_bgra) + +#endif /* GL_EXT_bgra */ + +/* ------------------------ GL_EXT_bindable_uniform ------------------------ */ + +#ifndef GL_EXT_bindable_uniform +#define GL_EXT_bindable_uniform 1 + +#define GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT 0x8DE2 +#define GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT 0x8DE3 +#define GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT 0x8DE4 +#define GL_MAX_BINDABLE_UNIFORM_SIZE_EXT 0x8DED +#define GL_UNIFORM_BUFFER_EXT 0x8DEE +#define GL_UNIFORM_BUFFER_BINDING_EXT 0x8DEF + +typedef GLint (GLAPIENTRY * PFNGLGETUNIFORMBUFFERSIZEEXTPROC) (GLuint program, GLint location); +typedef GLintptr (GLAPIENTRY * PFNGLGETUNIFORMOFFSETEXTPROC) (GLuint program, GLint location); +typedef void (GLAPIENTRY * PFNGLUNIFORMBUFFEREXTPROC) (GLuint program, GLint location, GLuint buffer); + +#define glGetUniformBufferSizeEXT GLEW_GET_FUN(__glewGetUniformBufferSizeEXT) +#define glGetUniformOffsetEXT GLEW_GET_FUN(__glewGetUniformOffsetEXT) +#define glUniformBufferEXT GLEW_GET_FUN(__glewUniformBufferEXT) + +#define GLEW_EXT_bindable_uniform GLEW_GET_VAR(__GLEW_EXT_bindable_uniform) + +#endif /* GL_EXT_bindable_uniform */ + +/* --------------------------- GL_EXT_blend_color -------------------------- */ + +#ifndef GL_EXT_blend_color +#define GL_EXT_blend_color 1 + +#define GL_CONSTANT_COLOR_EXT 0x8001 +#define GL_ONE_MINUS_CONSTANT_COLOR_EXT 0x8002 +#define GL_CONSTANT_ALPHA_EXT 0x8003 +#define GL_ONE_MINUS_CONSTANT_ALPHA_EXT 0x8004 +#define GL_BLEND_COLOR_EXT 0x8005 + +typedef void (GLAPIENTRY * PFNGLBLENDCOLOREXTPROC) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); + +#define glBlendColorEXT GLEW_GET_FUN(__glewBlendColorEXT) + +#define GLEW_EXT_blend_color GLEW_GET_VAR(__GLEW_EXT_blend_color) + +#endif /* GL_EXT_blend_color */ + +/* --------------------- GL_EXT_blend_equation_separate -------------------- */ + +#ifndef GL_EXT_blend_equation_separate +#define GL_EXT_blend_equation_separate 1 + +#define GL_BLEND_EQUATION_RGB_EXT 0x8009 +#define GL_BLEND_EQUATION_ALPHA_EXT 0x883D + +typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONSEPARATEEXTPROC) (GLenum modeRGB, GLenum modeAlpha); + +#define glBlendEquationSeparateEXT GLEW_GET_FUN(__glewBlendEquationSeparateEXT) + +#define GLEW_EXT_blend_equation_separate GLEW_GET_VAR(__GLEW_EXT_blend_equation_separate) + +#endif /* GL_EXT_blend_equation_separate */ + +/* ----------------------- GL_EXT_blend_func_separate ---------------------- */ + +#ifndef GL_EXT_blend_func_separate +#define GL_EXT_blend_func_separate 1 + +#define GL_BLEND_DST_RGB_EXT 0x80C8 +#define GL_BLEND_SRC_RGB_EXT 0x80C9 +#define GL_BLEND_DST_ALPHA_EXT 0x80CA +#define GL_BLEND_SRC_ALPHA_EXT 0x80CB + +typedef void (GLAPIENTRY * PFNGLBLENDFUNCSEPARATEEXTPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); + +#define glBlendFuncSeparateEXT GLEW_GET_FUN(__glewBlendFuncSeparateEXT) + +#define GLEW_EXT_blend_func_separate GLEW_GET_VAR(__GLEW_EXT_blend_func_separate) + +#endif /* GL_EXT_blend_func_separate */ + +/* ------------------------- GL_EXT_blend_logic_op ------------------------- */ + +#ifndef GL_EXT_blend_logic_op +#define GL_EXT_blend_logic_op 1 + +#define GLEW_EXT_blend_logic_op GLEW_GET_VAR(__GLEW_EXT_blend_logic_op) + +#endif /* GL_EXT_blend_logic_op */ + +/* -------------------------- GL_EXT_blend_minmax -------------------------- */ + +#ifndef GL_EXT_blend_minmax +#define GL_EXT_blend_minmax 1 + +#define GL_FUNC_ADD_EXT 0x8006 +#define GL_MIN_EXT 0x8007 +#define GL_MAX_EXT 0x8008 +#define GL_BLEND_EQUATION_EXT 0x8009 + +typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONEXTPROC) (GLenum mode); + +#define glBlendEquationEXT GLEW_GET_FUN(__glewBlendEquationEXT) + +#define GLEW_EXT_blend_minmax GLEW_GET_VAR(__GLEW_EXT_blend_minmax) + +#endif /* GL_EXT_blend_minmax */ + +/* ------------------------- GL_EXT_blend_subtract ------------------------- */ + +#ifndef GL_EXT_blend_subtract +#define GL_EXT_blend_subtract 1 + +#define GL_FUNC_SUBTRACT_EXT 0x800A +#define GL_FUNC_REVERSE_SUBTRACT_EXT 0x800B + +#define GLEW_EXT_blend_subtract GLEW_GET_VAR(__GLEW_EXT_blend_subtract) + +#endif /* GL_EXT_blend_subtract */ + +/* ------------------------ GL_EXT_clip_volume_hint ------------------------ */ + +#ifndef GL_EXT_clip_volume_hint +#define GL_EXT_clip_volume_hint 1 + +#define GL_CLIP_VOLUME_CLIPPING_HINT_EXT 0x80F0 + +#define GLEW_EXT_clip_volume_hint GLEW_GET_VAR(__GLEW_EXT_clip_volume_hint) + +#endif /* GL_EXT_clip_volume_hint */ + +/* ------------------------------ GL_EXT_cmyka ----------------------------- */ + +#ifndef GL_EXT_cmyka +#define GL_EXT_cmyka 1 + +#define GL_CMYK_EXT 0x800C +#define GL_CMYKA_EXT 0x800D +#define GL_PACK_CMYK_HINT_EXT 0x800E +#define GL_UNPACK_CMYK_HINT_EXT 0x800F + +#define GLEW_EXT_cmyka GLEW_GET_VAR(__GLEW_EXT_cmyka) + +#endif /* GL_EXT_cmyka */ + +/* ------------------------- GL_EXT_color_subtable ------------------------- */ + +#ifndef GL_EXT_color_subtable +#define GL_EXT_color_subtable 1 + +typedef void (GLAPIENTRY * PFNGLCOLORSUBTABLEEXTPROC) (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const void* data); +typedef void (GLAPIENTRY * PFNGLCOPYCOLORSUBTABLEEXTPROC) (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); + +#define glColorSubTableEXT GLEW_GET_FUN(__glewColorSubTableEXT) +#define glCopyColorSubTableEXT GLEW_GET_FUN(__glewCopyColorSubTableEXT) + +#define GLEW_EXT_color_subtable GLEW_GET_VAR(__GLEW_EXT_color_subtable) + +#endif /* GL_EXT_color_subtable */ + +/* ---------------------- GL_EXT_compiled_vertex_array --------------------- */ + +#ifndef GL_EXT_compiled_vertex_array +#define GL_EXT_compiled_vertex_array 1 + +#define GL_ARRAY_ELEMENT_LOCK_FIRST_EXT 0x81A8 +#define GL_ARRAY_ELEMENT_LOCK_COUNT_EXT 0x81A9 + +typedef void (GLAPIENTRY * PFNGLLOCKARRAYSEXTPROC) (GLint first, GLsizei count); +typedef void (GLAPIENTRY * PFNGLUNLOCKARRAYSEXTPROC) (void); + +#define glLockArraysEXT GLEW_GET_FUN(__glewLockArraysEXT) +#define glUnlockArraysEXT GLEW_GET_FUN(__glewUnlockArraysEXT) + +#define GLEW_EXT_compiled_vertex_array GLEW_GET_VAR(__GLEW_EXT_compiled_vertex_array) + +#endif /* GL_EXT_compiled_vertex_array */ + +/* --------------------------- GL_EXT_convolution -------------------------- */ + +#ifndef GL_EXT_convolution +#define GL_EXT_convolution 1 + +#define GL_CONVOLUTION_1D_EXT 0x8010 +#define GL_CONVOLUTION_2D_EXT 0x8011 +#define GL_SEPARABLE_2D_EXT 0x8012 +#define GL_CONVOLUTION_BORDER_MODE_EXT 0x8013 +#define GL_CONVOLUTION_FILTER_SCALE_EXT 0x8014 +#define GL_CONVOLUTION_FILTER_BIAS_EXT 0x8015 +#define GL_REDUCE_EXT 0x8016 +#define GL_CONVOLUTION_FORMAT_EXT 0x8017 +#define GL_CONVOLUTION_WIDTH_EXT 0x8018 +#define GL_CONVOLUTION_HEIGHT_EXT 0x8019 +#define GL_MAX_CONVOLUTION_WIDTH_EXT 0x801A +#define GL_MAX_CONVOLUTION_HEIGHT_EXT 0x801B +#define GL_POST_CONVOLUTION_RED_SCALE_EXT 0x801C +#define GL_POST_CONVOLUTION_GREEN_SCALE_EXT 0x801D +#define GL_POST_CONVOLUTION_BLUE_SCALE_EXT 0x801E +#define GL_POST_CONVOLUTION_ALPHA_SCALE_EXT 0x801F +#define GL_POST_CONVOLUTION_RED_BIAS_EXT 0x8020 +#define GL_POST_CONVOLUTION_GREEN_BIAS_EXT 0x8021 +#define GL_POST_CONVOLUTION_BLUE_BIAS_EXT 0x8022 +#define GL_POST_CONVOLUTION_ALPHA_BIAS_EXT 0x8023 + +typedef void (GLAPIENTRY * PFNGLCONVOLUTIONFILTER1DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void* image); +typedef void (GLAPIENTRY * PFNGLCONVOLUTIONFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void* image); +typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERFEXTPROC) (GLenum target, GLenum pname, GLfloat param); +typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERFVEXTPROC) (GLenum target, GLenum pname, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERIEXTPROC) (GLenum target, GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERIVEXTPROC) (GLenum target, GLenum pname, const GLint* params); +typedef void (GLAPIENTRY * PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +typedef void (GLAPIENTRY * PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLGETCONVOLUTIONFILTEREXTPROC) (GLenum target, GLenum format, GLenum type, void* image); +typedef void (GLAPIENTRY * PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETSEPARABLEFILTEREXTPROC) (GLenum target, GLenum format, GLenum type, void* row, void* column, void* span); +typedef void (GLAPIENTRY * PFNGLSEPARABLEFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void* row, const void* column); + +#define glConvolutionFilter1DEXT GLEW_GET_FUN(__glewConvolutionFilter1DEXT) +#define glConvolutionFilter2DEXT GLEW_GET_FUN(__glewConvolutionFilter2DEXT) +#define glConvolutionParameterfEXT GLEW_GET_FUN(__glewConvolutionParameterfEXT) +#define glConvolutionParameterfvEXT GLEW_GET_FUN(__glewConvolutionParameterfvEXT) +#define glConvolutionParameteriEXT GLEW_GET_FUN(__glewConvolutionParameteriEXT) +#define glConvolutionParameterivEXT GLEW_GET_FUN(__glewConvolutionParameterivEXT) +#define glCopyConvolutionFilter1DEXT GLEW_GET_FUN(__glewCopyConvolutionFilter1DEXT) +#define glCopyConvolutionFilter2DEXT GLEW_GET_FUN(__glewCopyConvolutionFilter2DEXT) +#define glGetConvolutionFilterEXT GLEW_GET_FUN(__glewGetConvolutionFilterEXT) +#define glGetConvolutionParameterfvEXT GLEW_GET_FUN(__glewGetConvolutionParameterfvEXT) +#define glGetConvolutionParameterivEXT GLEW_GET_FUN(__glewGetConvolutionParameterivEXT) +#define glGetSeparableFilterEXT GLEW_GET_FUN(__glewGetSeparableFilterEXT) +#define glSeparableFilter2DEXT GLEW_GET_FUN(__glewSeparableFilter2DEXT) + +#define GLEW_EXT_convolution GLEW_GET_VAR(__GLEW_EXT_convolution) + +#endif /* GL_EXT_convolution */ + +/* ------------------------ GL_EXT_coordinate_frame ------------------------ */ + +#ifndef GL_EXT_coordinate_frame +#define GL_EXT_coordinate_frame 1 + +#define GL_TANGENT_ARRAY_EXT 0x8439 +#define GL_BINORMAL_ARRAY_EXT 0x843A +#define GL_CURRENT_TANGENT_EXT 0x843B +#define GL_CURRENT_BINORMAL_EXT 0x843C +#define GL_TANGENT_ARRAY_TYPE_EXT 0x843E +#define GL_TANGENT_ARRAY_STRIDE_EXT 0x843F +#define GL_BINORMAL_ARRAY_TYPE_EXT 0x8440 +#define GL_BINORMAL_ARRAY_STRIDE_EXT 0x8441 +#define GL_TANGENT_ARRAY_POINTER_EXT 0x8442 +#define GL_BINORMAL_ARRAY_POINTER_EXT 0x8443 +#define GL_MAP1_TANGENT_EXT 0x8444 +#define GL_MAP2_TANGENT_EXT 0x8445 +#define GL_MAP1_BINORMAL_EXT 0x8446 +#define GL_MAP2_BINORMAL_EXT 0x8447 + +typedef void (GLAPIENTRY * PFNGLBINORMALPOINTEREXTPROC) (GLenum type, GLsizei stride, void* pointer); +typedef void (GLAPIENTRY * PFNGLTANGENTPOINTEREXTPROC) (GLenum type, GLsizei stride, void* pointer); + +#define glBinormalPointerEXT GLEW_GET_FUN(__glewBinormalPointerEXT) +#define glTangentPointerEXT GLEW_GET_FUN(__glewTangentPointerEXT) + +#define GLEW_EXT_coordinate_frame GLEW_GET_VAR(__GLEW_EXT_coordinate_frame) + +#endif /* GL_EXT_coordinate_frame */ + +/* -------------------------- GL_EXT_copy_texture -------------------------- */ + +#ifndef GL_EXT_copy_texture +#define GL_EXT_copy_texture 1 + +typedef void (GLAPIENTRY * PFNGLCOPYTEXIMAGE1DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); +typedef void (GLAPIENTRY * PFNGLCOPYTEXIMAGE2DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +typedef void (GLAPIENTRY * PFNGLCOPYTEXSUBIMAGE1DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +typedef void (GLAPIENTRY * PFNGLCOPYTEXSUBIMAGE2DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLCOPYTEXSUBIMAGE3DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); + +#define glCopyTexImage1DEXT GLEW_GET_FUN(__glewCopyTexImage1DEXT) +#define glCopyTexImage2DEXT GLEW_GET_FUN(__glewCopyTexImage2DEXT) +#define glCopyTexSubImage1DEXT GLEW_GET_FUN(__glewCopyTexSubImage1DEXT) +#define glCopyTexSubImage2DEXT GLEW_GET_FUN(__glewCopyTexSubImage2DEXT) +#define glCopyTexSubImage3DEXT GLEW_GET_FUN(__glewCopyTexSubImage3DEXT) + +#define GLEW_EXT_copy_texture GLEW_GET_VAR(__GLEW_EXT_copy_texture) + +#endif /* GL_EXT_copy_texture */ + +/* --------------------------- GL_EXT_cull_vertex -------------------------- */ + +#ifndef GL_EXT_cull_vertex +#define GL_EXT_cull_vertex 1 + +#define GL_CULL_VERTEX_EXT 0x81AA +#define GL_CULL_VERTEX_EYE_POSITION_EXT 0x81AB +#define GL_CULL_VERTEX_OBJECT_POSITION_EXT 0x81AC + +typedef void (GLAPIENTRY * PFNGLCULLPARAMETERDVEXTPROC) (GLenum pname, GLdouble* params); +typedef void (GLAPIENTRY * PFNGLCULLPARAMETERFVEXTPROC) (GLenum pname, GLfloat* params); + +#define glCullParameterdvEXT GLEW_GET_FUN(__glewCullParameterdvEXT) +#define glCullParameterfvEXT GLEW_GET_FUN(__glewCullParameterfvEXT) + +#define GLEW_EXT_cull_vertex GLEW_GET_VAR(__GLEW_EXT_cull_vertex) + +#endif /* GL_EXT_cull_vertex */ + +/* ------------------------ GL_EXT_depth_bounds_test ----------------------- */ + +#ifndef GL_EXT_depth_bounds_test +#define GL_EXT_depth_bounds_test 1 + +#define GL_DEPTH_BOUNDS_TEST_EXT 0x8890 +#define GL_DEPTH_BOUNDS_EXT 0x8891 + +typedef void (GLAPIENTRY * PFNGLDEPTHBOUNDSEXTPROC) (GLclampd zmin, GLclampd zmax); + +#define glDepthBoundsEXT GLEW_GET_FUN(__glewDepthBoundsEXT) + +#define GLEW_EXT_depth_bounds_test GLEW_GET_VAR(__GLEW_EXT_depth_bounds_test) + +#endif /* GL_EXT_depth_bounds_test */ + +/* ----------------------- GL_EXT_direct_state_access ---------------------- */ + +#ifndef GL_EXT_direct_state_access +#define GL_EXT_direct_state_access 1 + +#define GL_PROGRAM_MATRIX_EXT 0x8E2D +#define GL_TRANSPOSE_PROGRAM_MATRIX_EXT 0x8E2E +#define GL_PROGRAM_MATRIX_STACK_DEPTH_EXT 0x8E2F + +typedef void (GLAPIENTRY * PFNGLBINDMULTITEXTUREEXTPROC) (GLenum texunit, GLenum target, GLuint texture); +typedef GLenum (GLAPIENTRY * PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC) (GLuint framebuffer, GLenum target); +typedef void (GLAPIENTRY * PFNGLCLIENTATTRIBDEFAULTEXTPROC) (GLbitfield mask); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void* data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void* data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void* data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void* data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void* data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void* data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void* data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void* data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void* data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void* data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void* data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void* data); +typedef void (GLAPIENTRY * PFNGLCOPYMULTITEXIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); +typedef void (GLAPIENTRY * PFNGLCOPYMULTITEXIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +typedef void (GLAPIENTRY * PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +typedef void (GLAPIENTRY * PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLCOPYTEXTUREIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); +typedef void (GLAPIENTRY * PFNGLCOPYTEXTUREIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +typedef void (GLAPIENTRY * PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +typedef void (GLAPIENTRY * PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC) (GLenum array, GLuint index); +typedef void (GLAPIENTRY * PFNGLDISABLECLIENTSTATEIEXTPROC) (GLenum array, GLuint index); +typedef void (GLAPIENTRY * PFNGLDISABLEVERTEXARRAYATTRIBEXTPROC) (GLuint vaobj, GLuint index); +typedef void (GLAPIENTRY * PFNGLDISABLEVERTEXARRAYEXTPROC) (GLuint vaobj, GLenum array); +typedef void (GLAPIENTRY * PFNGLENABLECLIENTSTATEINDEXEDEXTPROC) (GLenum array, GLuint index); +typedef void (GLAPIENTRY * PFNGLENABLECLIENTSTATEIEXTPROC) (GLenum array, GLuint index); +typedef void (GLAPIENTRY * PFNGLENABLEVERTEXARRAYATTRIBEXTPROC) (GLuint vaobj, GLuint index); +typedef void (GLAPIENTRY * PFNGLENABLEVERTEXARRAYEXTPROC) (GLuint vaobj, GLenum array); +typedef void (GLAPIENTRY * PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length); +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC) (GLuint framebuffer, GLenum mode); +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC) (GLuint framebuffer, GLsizei n, const GLenum* bufs); +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERREADBUFFEREXTPROC) (GLuint framebuffer, GLenum mode); +typedef void (GLAPIENTRY * PFNGLGENERATEMULTITEXMIPMAPEXTPROC) (GLenum texunit, GLenum target); +typedef void (GLAPIENTRY * PFNGLGENERATETEXTUREMIPMAPEXTPROC) (GLuint texture, GLenum target); +typedef void (GLAPIENTRY * PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC) (GLenum texunit, GLenum target, GLint level, void* img); +typedef void (GLAPIENTRY * PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC) (GLuint texture, GLenum target, GLint level, void* img); +typedef void (GLAPIENTRY * PFNGLGETDOUBLEINDEXEDVEXTPROC) (GLenum target, GLuint index, GLdouble* params); +typedef void (GLAPIENTRY * PFNGLGETDOUBLEI_VEXTPROC) (GLenum pname, GLuint index, GLdouble* params); +typedef void (GLAPIENTRY * PFNGLGETFLOATINDEXEDVEXTPROC) (GLenum target, GLuint index, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETFLOATI_VEXTPROC) (GLenum pname, GLuint index, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC) (GLuint framebuffer, GLenum pname, GLint* param); +typedef void (GLAPIENTRY * PFNGLGETMULTITEXENVFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETMULTITEXENVIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETMULTITEXGENDVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLdouble* params); +typedef void (GLAPIENTRY * PFNGLGETMULTITEXGENFVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETMULTITEXGENIVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETMULTITEXIMAGEEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum format, GLenum type, void* pixels); +typedef void (GLAPIENTRY * PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETMULTITEXPARAMETERIIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETMULTITEXPARAMETERIUIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLuint* params); +typedef void (GLAPIENTRY * PFNGLGETMULTITEXPARAMETERFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETMULTITEXPARAMETERIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC) (GLuint buffer, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETNAMEDBUFFERPOINTERVEXTPROC) (GLuint buffer, GLenum pname, void** params); +typedef void (GLAPIENTRY * PFNGLGETNAMEDBUFFERSUBDATAEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, void* data); +typedef void (GLAPIENTRY * PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC) (GLuint program, GLenum target, GLuint index, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC) (GLuint program, GLenum target, GLuint index, GLuint* params); +typedef void (GLAPIENTRY * PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC) (GLuint program, GLenum target, GLuint index, GLdouble* params); +typedef void (GLAPIENTRY * PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC) (GLuint program, GLenum target, GLuint index, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETNAMEDPROGRAMSTRINGEXTPROC) (GLuint program, GLenum target, GLenum pname, void* string); +typedef void (GLAPIENTRY * PFNGLGETNAMEDPROGRAMIVEXTPROC) (GLuint program, GLenum target, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC) (GLuint renderbuffer, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETPOINTERINDEXEDVEXTPROC) (GLenum target, GLuint index, GLvoid** params); +typedef void (GLAPIENTRY * PFNGLGETPOINTERI_VEXTPROC) (GLenum pname, GLuint index, GLvoid** params); +typedef void (GLAPIENTRY * PFNGLGETTEXTUREIMAGEEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum format, GLenum type, void* pixels); +typedef void (GLAPIENTRY * PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETTEXTUREPARAMETERIIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETTEXTUREPARAMETERIUIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLuint* params); +typedef void (GLAPIENTRY * PFNGLGETTEXTUREPARAMETERFVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETTEXTUREPARAMETERIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETVERTEXARRAYINTEGERI_VEXTPROC) (GLuint vaobj, GLuint index, GLenum pname, GLint* param); +typedef void (GLAPIENTRY * PFNGLGETVERTEXARRAYINTEGERVEXTPROC) (GLuint vaobj, GLenum pname, GLint* param); +typedef void (GLAPIENTRY * PFNGLGETVERTEXARRAYPOINTERI_VEXTPROC) (GLuint vaobj, GLuint index, GLenum pname, GLvoid** param); +typedef void (GLAPIENTRY * PFNGLGETVERTEXARRAYPOINTERVEXTPROC) (GLuint vaobj, GLenum pname, GLvoid** param); +typedef GLvoid * (GLAPIENTRY * PFNGLMAPNAMEDBUFFEREXTPROC) (GLuint buffer, GLenum access); +typedef GLvoid * (GLAPIENTRY * PFNGLMAPNAMEDBUFFERRANGEEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access); +typedef void (GLAPIENTRY * PFNGLMATRIXFRUSTUMEXTPROC) (GLenum matrixMode, GLdouble l, GLdouble r, GLdouble b, GLdouble t, GLdouble n, GLdouble f); +typedef void (GLAPIENTRY * PFNGLMATRIXLOADIDENTITYEXTPROC) (GLenum matrixMode); +typedef void (GLAPIENTRY * PFNGLMATRIXLOADTRANSPOSEDEXTPROC) (GLenum matrixMode, const GLdouble* m); +typedef void (GLAPIENTRY * PFNGLMATRIXLOADTRANSPOSEFEXTPROC) (GLenum matrixMode, const GLfloat* m); +typedef void (GLAPIENTRY * PFNGLMATRIXLOADDEXTPROC) (GLenum matrixMode, const GLdouble* m); +typedef void (GLAPIENTRY * PFNGLMATRIXLOADFEXTPROC) (GLenum matrixMode, const GLfloat* m); +typedef void (GLAPIENTRY * PFNGLMATRIXMULTTRANSPOSEDEXTPROC) (GLenum matrixMode, const GLdouble* m); +typedef void (GLAPIENTRY * PFNGLMATRIXMULTTRANSPOSEFEXTPROC) (GLenum matrixMode, const GLfloat* m); +typedef void (GLAPIENTRY * PFNGLMATRIXMULTDEXTPROC) (GLenum matrixMode, const GLdouble* m); +typedef void (GLAPIENTRY * PFNGLMATRIXMULTFEXTPROC) (GLenum matrixMode, const GLfloat* m); +typedef void (GLAPIENTRY * PFNGLMATRIXORTHOEXTPROC) (GLenum matrixMode, GLdouble l, GLdouble r, GLdouble b, GLdouble t, GLdouble n, GLdouble f); +typedef void (GLAPIENTRY * PFNGLMATRIXPOPEXTPROC) (GLenum matrixMode); +typedef void (GLAPIENTRY * PFNGLMATRIXPUSHEXTPROC) (GLenum matrixMode); +typedef void (GLAPIENTRY * PFNGLMATRIXROTATEDEXTPROC) (GLenum matrixMode, GLdouble angle, GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAPIENTRY * PFNGLMATRIXROTATEFEXTPROC) (GLenum matrixMode, GLfloat angle, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLMATRIXSCALEDEXTPROC) (GLenum matrixMode, GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAPIENTRY * PFNGLMATRIXSCALEFEXTPROC) (GLenum matrixMode, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLMATRIXTRANSLATEDEXTPROC) (GLenum matrixMode, GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAPIENTRY * PFNGLMATRIXTRANSLATEFEXTPROC) (GLenum matrixMode, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLMULTITEXBUFFEREXTPROC) (GLenum texunit, GLenum target, GLenum internalformat, GLuint buffer); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORDPOINTEREXTPROC) (GLenum texunit, GLint size, GLenum type, GLsizei stride, const void* pointer); +typedef void (GLAPIENTRY * PFNGLMULTITEXENVFEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat param); +typedef void (GLAPIENTRY * PFNGLMULTITEXENVFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLMULTITEXENVIEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLMULTITEXENVIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLint* params); +typedef void (GLAPIENTRY * PFNGLMULTITEXGENDEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLdouble param); +typedef void (GLAPIENTRY * PFNGLMULTITEXGENDVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, const GLdouble* params); +typedef void (GLAPIENTRY * PFNGLMULTITEXGENFEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLfloat param); +typedef void (GLAPIENTRY * PFNGLMULTITEXGENFVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLMULTITEXGENIEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLMULTITEXGENIVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, const GLint* params); +typedef void (GLAPIENTRY * PFNGLMULTITEXIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void* pixels); +typedef void (GLAPIENTRY * PFNGLMULTITEXIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void* pixels); +typedef void (GLAPIENTRY * PFNGLMULTITEXIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void* pixels); +typedef void (GLAPIENTRY * PFNGLMULTITEXPARAMETERIIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLint* params); +typedef void (GLAPIENTRY * PFNGLMULTITEXPARAMETERIUIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLuint* params); +typedef void (GLAPIENTRY * PFNGLMULTITEXPARAMETERFEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat param); +typedef void (GLAPIENTRY * PFNGLMULTITEXPARAMETERFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLfloat* param); +typedef void (GLAPIENTRY * PFNGLMULTITEXPARAMETERIEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLMULTITEXPARAMETERIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLint* param); +typedef void (GLAPIENTRY * PFNGLMULTITEXRENDERBUFFEREXTPROC) (GLenum texunit, GLenum target, GLuint renderbuffer); +typedef void (GLAPIENTRY * PFNGLMULTITEXSUBIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void* pixels); +typedef void (GLAPIENTRY * PFNGLMULTITEXSUBIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void* pixels); +typedef void (GLAPIENTRY * PFNGLMULTITEXSUBIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void* pixels); +typedef void (GLAPIENTRY * PFNGLNAMEDBUFFERDATAEXTPROC) (GLuint buffer, GLsizeiptr size, const void* data, GLenum usage); +typedef void (GLAPIENTRY * PFNGLNAMEDBUFFERSUBDATAEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, const void* data); +typedef void (GLAPIENTRY * PFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC) (GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); +typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC) (GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); +typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level); +typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLenum face); +typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer); +typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC) (GLuint program, GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLdouble* params); +typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC) (GLuint program, GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC) (GLuint program, GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); +typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLint* params); +typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC) (GLuint program, GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLuint* params); +typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC) (GLuint program, GLenum target, GLuint index, GLsizei count, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC) (GLuint program, GLenum target, GLuint index, GLsizei count, const GLint* params); +typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC) (GLuint program, GLenum target, GLuint index, GLsizei count, const GLuint* params); +typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMSTRINGEXTPROC) (GLuint program, GLenum target, GLenum format, GLsizei len, const void* string); +typedef void (GLAPIENTRY * PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC) (GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC) (GLuint renderbuffer, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) (GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1FEXTPROC) (GLuint program, GLint location, GLfloat v0); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1IEXTPROC) (GLuint program, GLint location, GLint v0); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1UIEXTPROC) (GLuint program, GLint location, GLuint v0); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC) (GLbitfield mask); +typedef void (GLAPIENTRY * PFNGLTEXTUREBUFFEREXTPROC) (GLuint texture, GLenum target, GLenum internalformat, GLuint buffer); +typedef void (GLAPIENTRY * PFNGLTEXTUREIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void* pixels); +typedef void (GLAPIENTRY * PFNGLTEXTUREIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void* pixels); +typedef void (GLAPIENTRY * PFNGLTEXTUREIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void* pixels); +typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERIIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLint* params); +typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERIUIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLuint* params); +typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERFEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLfloat param); +typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERFVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLfloat* param); +typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERIEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLint* param); +typedef void (GLAPIENTRY * PFNGLTEXTURERENDERBUFFEREXTPROC) (GLuint texture, GLenum target, GLuint renderbuffer); +typedef void (GLAPIENTRY * PFNGLTEXTURESUBIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void* pixels); +typedef void (GLAPIENTRY * PFNGLTEXTURESUBIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void* pixels); +typedef void (GLAPIENTRY * PFNGLTEXTURESUBIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void* pixels); +typedef GLboolean (GLAPIENTRY * PFNGLUNMAPNAMEDBUFFEREXTPROC) (GLuint buffer); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYCOLOROFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYEDGEFLAGOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLsizei stride, GLintptr offset); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYFOGCOORDOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYINDEXOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYMULTITEXCOORDOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLenum texunit, GLint size, GLenum type, GLsizei stride, GLintptr offset); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYNORMALOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYSECONDARYCOLOROFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYTEXCOORDOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYVERTEXATTRIBIOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYVERTEXATTRIBOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLintptr offset); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYVERTEXOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); + +#define glBindMultiTextureEXT GLEW_GET_FUN(__glewBindMultiTextureEXT) +#define glCheckNamedFramebufferStatusEXT GLEW_GET_FUN(__glewCheckNamedFramebufferStatusEXT) +#define glClientAttribDefaultEXT GLEW_GET_FUN(__glewClientAttribDefaultEXT) +#define glCompressedMultiTexImage1DEXT GLEW_GET_FUN(__glewCompressedMultiTexImage1DEXT) +#define glCompressedMultiTexImage2DEXT GLEW_GET_FUN(__glewCompressedMultiTexImage2DEXT) +#define glCompressedMultiTexImage3DEXT GLEW_GET_FUN(__glewCompressedMultiTexImage3DEXT) +#define glCompressedMultiTexSubImage1DEXT GLEW_GET_FUN(__glewCompressedMultiTexSubImage1DEXT) +#define glCompressedMultiTexSubImage2DEXT GLEW_GET_FUN(__glewCompressedMultiTexSubImage2DEXT) +#define glCompressedMultiTexSubImage3DEXT GLEW_GET_FUN(__glewCompressedMultiTexSubImage3DEXT) +#define glCompressedTextureImage1DEXT GLEW_GET_FUN(__glewCompressedTextureImage1DEXT) +#define glCompressedTextureImage2DEXT GLEW_GET_FUN(__glewCompressedTextureImage2DEXT) +#define glCompressedTextureImage3DEXT GLEW_GET_FUN(__glewCompressedTextureImage3DEXT) +#define glCompressedTextureSubImage1DEXT GLEW_GET_FUN(__glewCompressedTextureSubImage1DEXT) +#define glCompressedTextureSubImage2DEXT GLEW_GET_FUN(__glewCompressedTextureSubImage2DEXT) +#define glCompressedTextureSubImage3DEXT GLEW_GET_FUN(__glewCompressedTextureSubImage3DEXT) +#define glCopyMultiTexImage1DEXT GLEW_GET_FUN(__glewCopyMultiTexImage1DEXT) +#define glCopyMultiTexImage2DEXT GLEW_GET_FUN(__glewCopyMultiTexImage2DEXT) +#define glCopyMultiTexSubImage1DEXT GLEW_GET_FUN(__glewCopyMultiTexSubImage1DEXT) +#define glCopyMultiTexSubImage2DEXT GLEW_GET_FUN(__glewCopyMultiTexSubImage2DEXT) +#define glCopyMultiTexSubImage3DEXT GLEW_GET_FUN(__glewCopyMultiTexSubImage3DEXT) +#define glCopyTextureImage1DEXT GLEW_GET_FUN(__glewCopyTextureImage1DEXT) +#define glCopyTextureImage2DEXT GLEW_GET_FUN(__glewCopyTextureImage2DEXT) +#define glCopyTextureSubImage1DEXT GLEW_GET_FUN(__glewCopyTextureSubImage1DEXT) +#define glCopyTextureSubImage2DEXT GLEW_GET_FUN(__glewCopyTextureSubImage2DEXT) +#define glCopyTextureSubImage3DEXT GLEW_GET_FUN(__glewCopyTextureSubImage3DEXT) +#define glDisableClientStateIndexedEXT GLEW_GET_FUN(__glewDisableClientStateIndexedEXT) +#define glDisableClientStateiEXT GLEW_GET_FUN(__glewDisableClientStateiEXT) +#define glDisableVertexArrayAttribEXT GLEW_GET_FUN(__glewDisableVertexArrayAttribEXT) +#define glDisableVertexArrayEXT GLEW_GET_FUN(__glewDisableVertexArrayEXT) +#define glEnableClientStateIndexedEXT GLEW_GET_FUN(__glewEnableClientStateIndexedEXT) +#define glEnableClientStateiEXT GLEW_GET_FUN(__glewEnableClientStateiEXT) +#define glEnableVertexArrayAttribEXT GLEW_GET_FUN(__glewEnableVertexArrayAttribEXT) +#define glEnableVertexArrayEXT GLEW_GET_FUN(__glewEnableVertexArrayEXT) +#define glFlushMappedNamedBufferRangeEXT GLEW_GET_FUN(__glewFlushMappedNamedBufferRangeEXT) +#define glFramebufferDrawBufferEXT GLEW_GET_FUN(__glewFramebufferDrawBufferEXT) +#define glFramebufferDrawBuffersEXT GLEW_GET_FUN(__glewFramebufferDrawBuffersEXT) +#define glFramebufferReadBufferEXT GLEW_GET_FUN(__glewFramebufferReadBufferEXT) +#define glGenerateMultiTexMipmapEXT GLEW_GET_FUN(__glewGenerateMultiTexMipmapEXT) +#define glGenerateTextureMipmapEXT GLEW_GET_FUN(__glewGenerateTextureMipmapEXT) +#define glGetCompressedMultiTexImageEXT GLEW_GET_FUN(__glewGetCompressedMultiTexImageEXT) +#define glGetCompressedTextureImageEXT GLEW_GET_FUN(__glewGetCompressedTextureImageEXT) +#define glGetDoubleIndexedvEXT GLEW_GET_FUN(__glewGetDoubleIndexedvEXT) +#define glGetDoublei_vEXT GLEW_GET_FUN(__glewGetDoublei_vEXT) +#define glGetFloatIndexedvEXT GLEW_GET_FUN(__glewGetFloatIndexedvEXT) +#define glGetFloati_vEXT GLEW_GET_FUN(__glewGetFloati_vEXT) +#define glGetFramebufferParameterivEXT GLEW_GET_FUN(__glewGetFramebufferParameterivEXT) +#define glGetMultiTexEnvfvEXT GLEW_GET_FUN(__glewGetMultiTexEnvfvEXT) +#define glGetMultiTexEnvivEXT GLEW_GET_FUN(__glewGetMultiTexEnvivEXT) +#define glGetMultiTexGendvEXT GLEW_GET_FUN(__glewGetMultiTexGendvEXT) +#define glGetMultiTexGenfvEXT GLEW_GET_FUN(__glewGetMultiTexGenfvEXT) +#define glGetMultiTexGenivEXT GLEW_GET_FUN(__glewGetMultiTexGenivEXT) +#define glGetMultiTexImageEXT GLEW_GET_FUN(__glewGetMultiTexImageEXT) +#define glGetMultiTexLevelParameterfvEXT GLEW_GET_FUN(__glewGetMultiTexLevelParameterfvEXT) +#define glGetMultiTexLevelParameterivEXT GLEW_GET_FUN(__glewGetMultiTexLevelParameterivEXT) +#define glGetMultiTexParameterIivEXT GLEW_GET_FUN(__glewGetMultiTexParameterIivEXT) +#define glGetMultiTexParameterIuivEXT GLEW_GET_FUN(__glewGetMultiTexParameterIuivEXT) +#define glGetMultiTexParameterfvEXT GLEW_GET_FUN(__glewGetMultiTexParameterfvEXT) +#define glGetMultiTexParameterivEXT GLEW_GET_FUN(__glewGetMultiTexParameterivEXT) +#define glGetNamedBufferParameterivEXT GLEW_GET_FUN(__glewGetNamedBufferParameterivEXT) +#define glGetNamedBufferPointervEXT GLEW_GET_FUN(__glewGetNamedBufferPointervEXT) +#define glGetNamedBufferSubDataEXT GLEW_GET_FUN(__glewGetNamedBufferSubDataEXT) +#define glGetNamedFramebufferAttachmentParameterivEXT GLEW_GET_FUN(__glewGetNamedFramebufferAttachmentParameterivEXT) +#define glGetNamedProgramLocalParameterIivEXT GLEW_GET_FUN(__glewGetNamedProgramLocalParameterIivEXT) +#define glGetNamedProgramLocalParameterIuivEXT GLEW_GET_FUN(__glewGetNamedProgramLocalParameterIuivEXT) +#define glGetNamedProgramLocalParameterdvEXT GLEW_GET_FUN(__glewGetNamedProgramLocalParameterdvEXT) +#define glGetNamedProgramLocalParameterfvEXT GLEW_GET_FUN(__glewGetNamedProgramLocalParameterfvEXT) +#define glGetNamedProgramStringEXT GLEW_GET_FUN(__glewGetNamedProgramStringEXT) +#define glGetNamedProgramivEXT GLEW_GET_FUN(__glewGetNamedProgramivEXT) +#define glGetNamedRenderbufferParameterivEXT GLEW_GET_FUN(__glewGetNamedRenderbufferParameterivEXT) +#define glGetPointerIndexedvEXT GLEW_GET_FUN(__glewGetPointerIndexedvEXT) +#define glGetPointeri_vEXT GLEW_GET_FUN(__glewGetPointeri_vEXT) +#define glGetTextureImageEXT GLEW_GET_FUN(__glewGetTextureImageEXT) +#define glGetTextureLevelParameterfvEXT GLEW_GET_FUN(__glewGetTextureLevelParameterfvEXT) +#define glGetTextureLevelParameterivEXT GLEW_GET_FUN(__glewGetTextureLevelParameterivEXT) +#define glGetTextureParameterIivEXT GLEW_GET_FUN(__glewGetTextureParameterIivEXT) +#define glGetTextureParameterIuivEXT GLEW_GET_FUN(__glewGetTextureParameterIuivEXT) +#define glGetTextureParameterfvEXT GLEW_GET_FUN(__glewGetTextureParameterfvEXT) +#define glGetTextureParameterivEXT GLEW_GET_FUN(__glewGetTextureParameterivEXT) +#define glGetVertexArrayIntegeri_vEXT GLEW_GET_FUN(__glewGetVertexArrayIntegeri_vEXT) +#define glGetVertexArrayIntegervEXT GLEW_GET_FUN(__glewGetVertexArrayIntegervEXT) +#define glGetVertexArrayPointeri_vEXT GLEW_GET_FUN(__glewGetVertexArrayPointeri_vEXT) +#define glGetVertexArrayPointervEXT GLEW_GET_FUN(__glewGetVertexArrayPointervEXT) +#define glMapNamedBufferEXT GLEW_GET_FUN(__glewMapNamedBufferEXT) +#define glMapNamedBufferRangeEXT GLEW_GET_FUN(__glewMapNamedBufferRangeEXT) +#define glMatrixFrustumEXT GLEW_GET_FUN(__glewMatrixFrustumEXT) +#define glMatrixLoadIdentityEXT GLEW_GET_FUN(__glewMatrixLoadIdentityEXT) +#define glMatrixLoadTransposedEXT GLEW_GET_FUN(__glewMatrixLoadTransposedEXT) +#define glMatrixLoadTransposefEXT GLEW_GET_FUN(__glewMatrixLoadTransposefEXT) +#define glMatrixLoaddEXT GLEW_GET_FUN(__glewMatrixLoaddEXT) +#define glMatrixLoadfEXT GLEW_GET_FUN(__glewMatrixLoadfEXT) +#define glMatrixMultTransposedEXT GLEW_GET_FUN(__glewMatrixMultTransposedEXT) +#define glMatrixMultTransposefEXT GLEW_GET_FUN(__glewMatrixMultTransposefEXT) +#define glMatrixMultdEXT GLEW_GET_FUN(__glewMatrixMultdEXT) +#define glMatrixMultfEXT GLEW_GET_FUN(__glewMatrixMultfEXT) +#define glMatrixOrthoEXT GLEW_GET_FUN(__glewMatrixOrthoEXT) +#define glMatrixPopEXT GLEW_GET_FUN(__glewMatrixPopEXT) +#define glMatrixPushEXT GLEW_GET_FUN(__glewMatrixPushEXT) +#define glMatrixRotatedEXT GLEW_GET_FUN(__glewMatrixRotatedEXT) +#define glMatrixRotatefEXT GLEW_GET_FUN(__glewMatrixRotatefEXT) +#define glMatrixScaledEXT GLEW_GET_FUN(__glewMatrixScaledEXT) +#define glMatrixScalefEXT GLEW_GET_FUN(__glewMatrixScalefEXT) +#define glMatrixTranslatedEXT GLEW_GET_FUN(__glewMatrixTranslatedEXT) +#define glMatrixTranslatefEXT GLEW_GET_FUN(__glewMatrixTranslatefEXT) +#define glMultiTexBufferEXT GLEW_GET_FUN(__glewMultiTexBufferEXT) +#define glMultiTexCoordPointerEXT GLEW_GET_FUN(__glewMultiTexCoordPointerEXT) +#define glMultiTexEnvfEXT GLEW_GET_FUN(__glewMultiTexEnvfEXT) +#define glMultiTexEnvfvEXT GLEW_GET_FUN(__glewMultiTexEnvfvEXT) +#define glMultiTexEnviEXT GLEW_GET_FUN(__glewMultiTexEnviEXT) +#define glMultiTexEnvivEXT GLEW_GET_FUN(__glewMultiTexEnvivEXT) +#define glMultiTexGendEXT GLEW_GET_FUN(__glewMultiTexGendEXT) +#define glMultiTexGendvEXT GLEW_GET_FUN(__glewMultiTexGendvEXT) +#define glMultiTexGenfEXT GLEW_GET_FUN(__glewMultiTexGenfEXT) +#define glMultiTexGenfvEXT GLEW_GET_FUN(__glewMultiTexGenfvEXT) +#define glMultiTexGeniEXT GLEW_GET_FUN(__glewMultiTexGeniEXT) +#define glMultiTexGenivEXT GLEW_GET_FUN(__glewMultiTexGenivEXT) +#define glMultiTexImage1DEXT GLEW_GET_FUN(__glewMultiTexImage1DEXT) +#define glMultiTexImage2DEXT GLEW_GET_FUN(__glewMultiTexImage2DEXT) +#define glMultiTexImage3DEXT GLEW_GET_FUN(__glewMultiTexImage3DEXT) +#define glMultiTexParameterIivEXT GLEW_GET_FUN(__glewMultiTexParameterIivEXT) +#define glMultiTexParameterIuivEXT GLEW_GET_FUN(__glewMultiTexParameterIuivEXT) +#define glMultiTexParameterfEXT GLEW_GET_FUN(__glewMultiTexParameterfEXT) +#define glMultiTexParameterfvEXT GLEW_GET_FUN(__glewMultiTexParameterfvEXT) +#define glMultiTexParameteriEXT GLEW_GET_FUN(__glewMultiTexParameteriEXT) +#define glMultiTexParameterivEXT GLEW_GET_FUN(__glewMultiTexParameterivEXT) +#define glMultiTexRenderbufferEXT GLEW_GET_FUN(__glewMultiTexRenderbufferEXT) +#define glMultiTexSubImage1DEXT GLEW_GET_FUN(__glewMultiTexSubImage1DEXT) +#define glMultiTexSubImage2DEXT GLEW_GET_FUN(__glewMultiTexSubImage2DEXT) +#define glMultiTexSubImage3DEXT GLEW_GET_FUN(__glewMultiTexSubImage3DEXT) +#define glNamedBufferDataEXT GLEW_GET_FUN(__glewNamedBufferDataEXT) +#define glNamedBufferSubDataEXT GLEW_GET_FUN(__glewNamedBufferSubDataEXT) +#define glNamedCopyBufferSubDataEXT GLEW_GET_FUN(__glewNamedCopyBufferSubDataEXT) +#define glNamedFramebufferRenderbufferEXT GLEW_GET_FUN(__glewNamedFramebufferRenderbufferEXT) +#define glNamedFramebufferTexture1DEXT GLEW_GET_FUN(__glewNamedFramebufferTexture1DEXT) +#define glNamedFramebufferTexture2DEXT GLEW_GET_FUN(__glewNamedFramebufferTexture2DEXT) +#define glNamedFramebufferTexture3DEXT GLEW_GET_FUN(__glewNamedFramebufferTexture3DEXT) +#define glNamedFramebufferTextureEXT GLEW_GET_FUN(__glewNamedFramebufferTextureEXT) +#define glNamedFramebufferTextureFaceEXT GLEW_GET_FUN(__glewNamedFramebufferTextureFaceEXT) +#define glNamedFramebufferTextureLayerEXT GLEW_GET_FUN(__glewNamedFramebufferTextureLayerEXT) +#define glNamedProgramLocalParameter4dEXT GLEW_GET_FUN(__glewNamedProgramLocalParameter4dEXT) +#define glNamedProgramLocalParameter4dvEXT GLEW_GET_FUN(__glewNamedProgramLocalParameter4dvEXT) +#define glNamedProgramLocalParameter4fEXT GLEW_GET_FUN(__glewNamedProgramLocalParameter4fEXT) +#define glNamedProgramLocalParameter4fvEXT GLEW_GET_FUN(__glewNamedProgramLocalParameter4fvEXT) +#define glNamedProgramLocalParameterI4iEXT GLEW_GET_FUN(__glewNamedProgramLocalParameterI4iEXT) +#define glNamedProgramLocalParameterI4ivEXT GLEW_GET_FUN(__glewNamedProgramLocalParameterI4ivEXT) +#define glNamedProgramLocalParameterI4uiEXT GLEW_GET_FUN(__glewNamedProgramLocalParameterI4uiEXT) +#define glNamedProgramLocalParameterI4uivEXT GLEW_GET_FUN(__glewNamedProgramLocalParameterI4uivEXT) +#define glNamedProgramLocalParameters4fvEXT GLEW_GET_FUN(__glewNamedProgramLocalParameters4fvEXT) +#define glNamedProgramLocalParametersI4ivEXT GLEW_GET_FUN(__glewNamedProgramLocalParametersI4ivEXT) +#define glNamedProgramLocalParametersI4uivEXT GLEW_GET_FUN(__glewNamedProgramLocalParametersI4uivEXT) +#define glNamedProgramStringEXT GLEW_GET_FUN(__glewNamedProgramStringEXT) +#define glNamedRenderbufferStorageEXT GLEW_GET_FUN(__glewNamedRenderbufferStorageEXT) +#define glNamedRenderbufferStorageMultisampleCoverageEXT GLEW_GET_FUN(__glewNamedRenderbufferStorageMultisampleCoverageEXT) +#define glNamedRenderbufferStorageMultisampleEXT GLEW_GET_FUN(__glewNamedRenderbufferStorageMultisampleEXT) +#define glProgramUniform1fEXT GLEW_GET_FUN(__glewProgramUniform1fEXT) +#define glProgramUniform1fvEXT GLEW_GET_FUN(__glewProgramUniform1fvEXT) +#define glProgramUniform1iEXT GLEW_GET_FUN(__glewProgramUniform1iEXT) +#define glProgramUniform1ivEXT GLEW_GET_FUN(__glewProgramUniform1ivEXT) +#define glProgramUniform1uiEXT GLEW_GET_FUN(__glewProgramUniform1uiEXT) +#define glProgramUniform1uivEXT GLEW_GET_FUN(__glewProgramUniform1uivEXT) +#define glProgramUniform2fEXT GLEW_GET_FUN(__glewProgramUniform2fEXT) +#define glProgramUniform2fvEXT GLEW_GET_FUN(__glewProgramUniform2fvEXT) +#define glProgramUniform2iEXT GLEW_GET_FUN(__glewProgramUniform2iEXT) +#define glProgramUniform2ivEXT GLEW_GET_FUN(__glewProgramUniform2ivEXT) +#define glProgramUniform2uiEXT GLEW_GET_FUN(__glewProgramUniform2uiEXT) +#define glProgramUniform2uivEXT GLEW_GET_FUN(__glewProgramUniform2uivEXT) +#define glProgramUniform3fEXT GLEW_GET_FUN(__glewProgramUniform3fEXT) +#define glProgramUniform3fvEXT GLEW_GET_FUN(__glewProgramUniform3fvEXT) +#define glProgramUniform3iEXT GLEW_GET_FUN(__glewProgramUniform3iEXT) +#define glProgramUniform3ivEXT GLEW_GET_FUN(__glewProgramUniform3ivEXT) +#define glProgramUniform3uiEXT GLEW_GET_FUN(__glewProgramUniform3uiEXT) +#define glProgramUniform3uivEXT GLEW_GET_FUN(__glewProgramUniform3uivEXT) +#define glProgramUniform4fEXT GLEW_GET_FUN(__glewProgramUniform4fEXT) +#define glProgramUniform4fvEXT GLEW_GET_FUN(__glewProgramUniform4fvEXT) +#define glProgramUniform4iEXT GLEW_GET_FUN(__glewProgramUniform4iEXT) +#define glProgramUniform4ivEXT GLEW_GET_FUN(__glewProgramUniform4ivEXT) +#define glProgramUniform4uiEXT GLEW_GET_FUN(__glewProgramUniform4uiEXT) +#define glProgramUniform4uivEXT GLEW_GET_FUN(__glewProgramUniform4uivEXT) +#define glProgramUniformMatrix2fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix2fvEXT) +#define glProgramUniformMatrix2x3fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix2x3fvEXT) +#define glProgramUniformMatrix2x4fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix2x4fvEXT) +#define glProgramUniformMatrix3fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix3fvEXT) +#define glProgramUniformMatrix3x2fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix3x2fvEXT) +#define glProgramUniformMatrix3x4fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix3x4fvEXT) +#define glProgramUniformMatrix4fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix4fvEXT) +#define glProgramUniformMatrix4x2fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix4x2fvEXT) +#define glProgramUniformMatrix4x3fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix4x3fvEXT) +#define glPushClientAttribDefaultEXT GLEW_GET_FUN(__glewPushClientAttribDefaultEXT) +#define glTextureBufferEXT GLEW_GET_FUN(__glewTextureBufferEXT) +#define glTextureImage1DEXT GLEW_GET_FUN(__glewTextureImage1DEXT) +#define glTextureImage2DEXT GLEW_GET_FUN(__glewTextureImage2DEXT) +#define glTextureImage3DEXT GLEW_GET_FUN(__glewTextureImage3DEXT) +#define glTextureParameterIivEXT GLEW_GET_FUN(__glewTextureParameterIivEXT) +#define glTextureParameterIuivEXT GLEW_GET_FUN(__glewTextureParameterIuivEXT) +#define glTextureParameterfEXT GLEW_GET_FUN(__glewTextureParameterfEXT) +#define glTextureParameterfvEXT GLEW_GET_FUN(__glewTextureParameterfvEXT) +#define glTextureParameteriEXT GLEW_GET_FUN(__glewTextureParameteriEXT) +#define glTextureParameterivEXT GLEW_GET_FUN(__glewTextureParameterivEXT) +#define glTextureRenderbufferEXT GLEW_GET_FUN(__glewTextureRenderbufferEXT) +#define glTextureSubImage1DEXT GLEW_GET_FUN(__glewTextureSubImage1DEXT) +#define glTextureSubImage2DEXT GLEW_GET_FUN(__glewTextureSubImage2DEXT) +#define glTextureSubImage3DEXT GLEW_GET_FUN(__glewTextureSubImage3DEXT) +#define glUnmapNamedBufferEXT GLEW_GET_FUN(__glewUnmapNamedBufferEXT) +#define glVertexArrayColorOffsetEXT GLEW_GET_FUN(__glewVertexArrayColorOffsetEXT) +#define glVertexArrayEdgeFlagOffsetEXT GLEW_GET_FUN(__glewVertexArrayEdgeFlagOffsetEXT) +#define glVertexArrayFogCoordOffsetEXT GLEW_GET_FUN(__glewVertexArrayFogCoordOffsetEXT) +#define glVertexArrayIndexOffsetEXT GLEW_GET_FUN(__glewVertexArrayIndexOffsetEXT) +#define glVertexArrayMultiTexCoordOffsetEXT GLEW_GET_FUN(__glewVertexArrayMultiTexCoordOffsetEXT) +#define glVertexArrayNormalOffsetEXT GLEW_GET_FUN(__glewVertexArrayNormalOffsetEXT) +#define glVertexArraySecondaryColorOffsetEXT GLEW_GET_FUN(__glewVertexArraySecondaryColorOffsetEXT) +#define glVertexArrayTexCoordOffsetEXT GLEW_GET_FUN(__glewVertexArrayTexCoordOffsetEXT) +#define glVertexArrayVertexAttribIOffsetEXT GLEW_GET_FUN(__glewVertexArrayVertexAttribIOffsetEXT) +#define glVertexArrayVertexAttribOffsetEXT GLEW_GET_FUN(__glewVertexArrayVertexAttribOffsetEXT) +#define glVertexArrayVertexOffsetEXT GLEW_GET_FUN(__glewVertexArrayVertexOffsetEXT) + +#define GLEW_EXT_direct_state_access GLEW_GET_VAR(__GLEW_EXT_direct_state_access) + +#endif /* GL_EXT_direct_state_access */ + +/* -------------------------- GL_EXT_draw_buffers2 ------------------------- */ + +#ifndef GL_EXT_draw_buffers2 +#define GL_EXT_draw_buffers2 1 + +typedef void (GLAPIENTRY * PFNGLCOLORMASKINDEXEDEXTPROC) (GLuint buf, GLboolean r, GLboolean g, GLboolean b, GLboolean a); +typedef void (GLAPIENTRY * PFNGLDISABLEINDEXEDEXTPROC) (GLenum target, GLuint index); +typedef void (GLAPIENTRY * PFNGLENABLEINDEXEDEXTPROC) (GLenum target, GLuint index); +typedef void (GLAPIENTRY * PFNGLGETBOOLEANINDEXEDVEXTPROC) (GLenum value, GLuint index, GLboolean* data); +typedef void (GLAPIENTRY * PFNGLGETINTEGERINDEXEDVEXTPROC) (GLenum value, GLuint index, GLint* data); +typedef GLboolean (GLAPIENTRY * PFNGLISENABLEDINDEXEDEXTPROC) (GLenum target, GLuint index); + +#define glColorMaskIndexedEXT GLEW_GET_FUN(__glewColorMaskIndexedEXT) +#define glDisableIndexedEXT GLEW_GET_FUN(__glewDisableIndexedEXT) +#define glEnableIndexedEXT GLEW_GET_FUN(__glewEnableIndexedEXT) +#define glGetBooleanIndexedvEXT GLEW_GET_FUN(__glewGetBooleanIndexedvEXT) +#define glGetIntegerIndexedvEXT GLEW_GET_FUN(__glewGetIntegerIndexedvEXT) +#define glIsEnabledIndexedEXT GLEW_GET_FUN(__glewIsEnabledIndexedEXT) + +#define GLEW_EXT_draw_buffers2 GLEW_GET_VAR(__GLEW_EXT_draw_buffers2) + +#endif /* GL_EXT_draw_buffers2 */ + +/* ------------------------- GL_EXT_draw_instanced ------------------------- */ + +#ifndef GL_EXT_draw_instanced +#define GL_EXT_draw_instanced 1 + +typedef void (GLAPIENTRY * PFNGLDRAWARRAYSINSTANCEDEXTPROC) (GLenum mode, GLint start, GLsizei count, GLsizei primcount); +typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDEXTPROC) (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount); + +#define glDrawArraysInstancedEXT GLEW_GET_FUN(__glewDrawArraysInstancedEXT) +#define glDrawElementsInstancedEXT GLEW_GET_FUN(__glewDrawElementsInstancedEXT) + +#define GLEW_EXT_draw_instanced GLEW_GET_VAR(__GLEW_EXT_draw_instanced) + +#endif /* GL_EXT_draw_instanced */ + +/* ----------------------- GL_EXT_draw_range_elements ---------------------- */ + +#ifndef GL_EXT_draw_range_elements +#define GL_EXT_draw_range_elements 1 + +#define GL_MAX_ELEMENTS_VERTICES 0x80E8 +#define GL_MAX_ELEMENTS_INDICES 0x80E9 + +typedef void (GLAPIENTRY * PFNGLDRAWRANGEELEMENTSEXTPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices); + +#define glDrawRangeElementsEXT GLEW_GET_FUN(__glewDrawRangeElementsEXT) + +#define GLEW_EXT_draw_range_elements GLEW_GET_VAR(__GLEW_EXT_draw_range_elements) + +#endif /* GL_EXT_draw_range_elements */ + +/* ---------------------------- GL_EXT_fog_coord --------------------------- */ + +#ifndef GL_EXT_fog_coord +#define GL_EXT_fog_coord 1 + +#define GL_FOG_COORDINATE_SOURCE_EXT 0x8450 +#define GL_FOG_COORDINATE_EXT 0x8451 +#define GL_FRAGMENT_DEPTH_EXT 0x8452 +#define GL_CURRENT_FOG_COORDINATE_EXT 0x8453 +#define GL_FOG_COORDINATE_ARRAY_TYPE_EXT 0x8454 +#define GL_FOG_COORDINATE_ARRAY_STRIDE_EXT 0x8455 +#define GL_FOG_COORDINATE_ARRAY_POINTER_EXT 0x8456 +#define GL_FOG_COORDINATE_ARRAY_EXT 0x8457 + +typedef void (GLAPIENTRY * PFNGLFOGCOORDPOINTEREXTPROC) (GLenum type, GLsizei stride, const GLvoid *pointer); +typedef void (GLAPIENTRY * PFNGLFOGCOORDDEXTPROC) (GLdouble coord); +typedef void (GLAPIENTRY * PFNGLFOGCOORDDVEXTPROC) (const GLdouble *coord); +typedef void (GLAPIENTRY * PFNGLFOGCOORDFEXTPROC) (GLfloat coord); +typedef void (GLAPIENTRY * PFNGLFOGCOORDFVEXTPROC) (const GLfloat *coord); + +#define glFogCoordPointerEXT GLEW_GET_FUN(__glewFogCoordPointerEXT) +#define glFogCoorddEXT GLEW_GET_FUN(__glewFogCoorddEXT) +#define glFogCoorddvEXT GLEW_GET_FUN(__glewFogCoorddvEXT) +#define glFogCoordfEXT GLEW_GET_FUN(__glewFogCoordfEXT) +#define glFogCoordfvEXT GLEW_GET_FUN(__glewFogCoordfvEXT) + +#define GLEW_EXT_fog_coord GLEW_GET_VAR(__GLEW_EXT_fog_coord) + +#endif /* GL_EXT_fog_coord */ + +/* ------------------------ GL_EXT_fragment_lighting ----------------------- */ + +#ifndef GL_EXT_fragment_lighting +#define GL_EXT_fragment_lighting 1 + +#define GL_FRAGMENT_LIGHTING_EXT 0x8400 +#define GL_FRAGMENT_COLOR_MATERIAL_EXT 0x8401 +#define GL_FRAGMENT_COLOR_MATERIAL_FACE_EXT 0x8402 +#define GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_EXT 0x8403 +#define GL_MAX_FRAGMENT_LIGHTS_EXT 0x8404 +#define GL_MAX_ACTIVE_LIGHTS_EXT 0x8405 +#define GL_CURRENT_RASTER_NORMAL_EXT 0x8406 +#define GL_LIGHT_ENV_MODE_EXT 0x8407 +#define GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_EXT 0x8408 +#define GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_EXT 0x8409 +#define GL_FRAGMENT_LIGHT_MODEL_AMBIENT_EXT 0x840A +#define GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_EXT 0x840B +#define GL_FRAGMENT_LIGHT0_EXT 0x840C +#define GL_FRAGMENT_LIGHT7_EXT 0x8413 + +typedef void (GLAPIENTRY * PFNGLFRAGMENTCOLORMATERIALEXTPROC) (GLenum face, GLenum mode); +typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELFEXTPROC) (GLenum pname, GLfloat param); +typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELFVEXTPROC) (GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELIEXTPROC) (GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELIVEXTPROC) (GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTFEXTPROC) (GLenum light, GLenum pname, GLfloat param); +typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTFVEXTPROC) (GLenum light, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTIEXTPROC) (GLenum light, GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTIVEXTPROC) (GLenum light, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALFEXTPROC) (GLenum face, GLenum pname, const GLfloat param); +typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALFVEXTPROC) (GLenum face, GLenum pname, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALIEXTPROC) (GLenum face, GLenum pname, const GLint param); +typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALIVEXTPROC) (GLenum face, GLenum pname, const GLint* params); +typedef void (GLAPIENTRY * PFNGLGETFRAGMENTLIGHTFVEXTPROC) (GLenum light, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETFRAGMENTLIGHTIVEXTPROC) (GLenum light, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETFRAGMENTMATERIALFVEXTPROC) (GLenum face, GLenum pname, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETFRAGMENTMATERIALIVEXTPROC) (GLenum face, GLenum pname, const GLint* params); +typedef void (GLAPIENTRY * PFNGLLIGHTENVIEXTPROC) (GLenum pname, GLint param); + +#define glFragmentColorMaterialEXT GLEW_GET_FUN(__glewFragmentColorMaterialEXT) +#define glFragmentLightModelfEXT GLEW_GET_FUN(__glewFragmentLightModelfEXT) +#define glFragmentLightModelfvEXT GLEW_GET_FUN(__glewFragmentLightModelfvEXT) +#define glFragmentLightModeliEXT GLEW_GET_FUN(__glewFragmentLightModeliEXT) +#define glFragmentLightModelivEXT GLEW_GET_FUN(__glewFragmentLightModelivEXT) +#define glFragmentLightfEXT GLEW_GET_FUN(__glewFragmentLightfEXT) +#define glFragmentLightfvEXT GLEW_GET_FUN(__glewFragmentLightfvEXT) +#define glFragmentLightiEXT GLEW_GET_FUN(__glewFragmentLightiEXT) +#define glFragmentLightivEXT GLEW_GET_FUN(__glewFragmentLightivEXT) +#define glFragmentMaterialfEXT GLEW_GET_FUN(__glewFragmentMaterialfEXT) +#define glFragmentMaterialfvEXT GLEW_GET_FUN(__glewFragmentMaterialfvEXT) +#define glFragmentMaterialiEXT GLEW_GET_FUN(__glewFragmentMaterialiEXT) +#define glFragmentMaterialivEXT GLEW_GET_FUN(__glewFragmentMaterialivEXT) +#define glGetFragmentLightfvEXT GLEW_GET_FUN(__glewGetFragmentLightfvEXT) +#define glGetFragmentLightivEXT GLEW_GET_FUN(__glewGetFragmentLightivEXT) +#define glGetFragmentMaterialfvEXT GLEW_GET_FUN(__glewGetFragmentMaterialfvEXT) +#define glGetFragmentMaterialivEXT GLEW_GET_FUN(__glewGetFragmentMaterialivEXT) +#define glLightEnviEXT GLEW_GET_FUN(__glewLightEnviEXT) + +#define GLEW_EXT_fragment_lighting GLEW_GET_VAR(__GLEW_EXT_fragment_lighting) + +#endif /* GL_EXT_fragment_lighting */ + +/* ------------------------ GL_EXT_framebuffer_blit ------------------------ */ + +#ifndef GL_EXT_framebuffer_blit +#define GL_EXT_framebuffer_blit 1 + +#define GL_DRAW_FRAMEBUFFER_BINDING_EXT 0x8CA6 +#define GL_READ_FRAMEBUFFER_EXT 0x8CA8 +#define GL_DRAW_FRAMEBUFFER_EXT 0x8CA9 +#define GL_READ_FRAMEBUFFER_BINDING_EXT 0x8CAA + +typedef void (GLAPIENTRY * PFNGLBLITFRAMEBUFFEREXTPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); + +#define glBlitFramebufferEXT GLEW_GET_FUN(__glewBlitFramebufferEXT) + +#define GLEW_EXT_framebuffer_blit GLEW_GET_VAR(__GLEW_EXT_framebuffer_blit) + +#endif /* GL_EXT_framebuffer_blit */ + +/* --------------------- GL_EXT_framebuffer_multisample -------------------- */ + +#ifndef GL_EXT_framebuffer_multisample +#define GL_EXT_framebuffer_multisample 1 + +#define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB +#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56 +#define GL_MAX_SAMPLES_EXT 0x8D57 + +typedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); + +#define glRenderbufferStorageMultisampleEXT GLEW_GET_FUN(__glewRenderbufferStorageMultisampleEXT) + +#define GLEW_EXT_framebuffer_multisample GLEW_GET_VAR(__GLEW_EXT_framebuffer_multisample) + +#endif /* GL_EXT_framebuffer_multisample */ + +/* ----------------------- GL_EXT_framebuffer_object ----------------------- */ + +#ifndef GL_EXT_framebuffer_object +#define GL_EXT_framebuffer_object 1 + +#define GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506 +#define GL_MAX_RENDERBUFFER_SIZE_EXT 0x84E8 +#define GL_FRAMEBUFFER_BINDING_EXT 0x8CA6 +#define GL_RENDERBUFFER_BINDING_EXT 0x8CA7 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT 0x8CD0 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 0x8CD1 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 0x8CD2 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8CD3 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8CD4 +#define GL_FRAMEBUFFER_COMPLETE_EXT 0x8CD5 +#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8CD6 +#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8CD7 +#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8CD9 +#define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8CDA +#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8CDB +#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8CDC +#define GL_FRAMEBUFFER_UNSUPPORTED_EXT 0x8CDD +#define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF +#define GL_COLOR_ATTACHMENT0_EXT 0x8CE0 +#define GL_COLOR_ATTACHMENT1_EXT 0x8CE1 +#define GL_COLOR_ATTACHMENT2_EXT 0x8CE2 +#define GL_COLOR_ATTACHMENT3_EXT 0x8CE3 +#define GL_COLOR_ATTACHMENT4_EXT 0x8CE4 +#define GL_COLOR_ATTACHMENT5_EXT 0x8CE5 +#define GL_COLOR_ATTACHMENT6_EXT 0x8CE6 +#define GL_COLOR_ATTACHMENT7_EXT 0x8CE7 +#define GL_COLOR_ATTACHMENT8_EXT 0x8CE8 +#define GL_COLOR_ATTACHMENT9_EXT 0x8CE9 +#define GL_COLOR_ATTACHMENT10_EXT 0x8CEA +#define GL_COLOR_ATTACHMENT11_EXT 0x8CEB +#define GL_COLOR_ATTACHMENT12_EXT 0x8CEC +#define GL_COLOR_ATTACHMENT13_EXT 0x8CED +#define GL_COLOR_ATTACHMENT14_EXT 0x8CEE +#define GL_COLOR_ATTACHMENT15_EXT 0x8CEF +#define GL_DEPTH_ATTACHMENT_EXT 0x8D00 +#define GL_STENCIL_ATTACHMENT_EXT 0x8D20 +#define GL_FRAMEBUFFER_EXT 0x8D40 +#define GL_RENDERBUFFER_EXT 0x8D41 +#define GL_RENDERBUFFER_WIDTH_EXT 0x8D42 +#define GL_RENDERBUFFER_HEIGHT_EXT 0x8D43 +#define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8D44 +#define GL_STENCIL_INDEX1_EXT 0x8D46 +#define GL_STENCIL_INDEX4_EXT 0x8D47 +#define GL_STENCIL_INDEX8_EXT 0x8D48 +#define GL_STENCIL_INDEX16_EXT 0x8D49 +#define GL_RENDERBUFFER_RED_SIZE_EXT 0x8D50 +#define GL_RENDERBUFFER_GREEN_SIZE_EXT 0x8D51 +#define GL_RENDERBUFFER_BLUE_SIZE_EXT 0x8D52 +#define GL_RENDERBUFFER_ALPHA_SIZE_EXT 0x8D53 +#define GL_RENDERBUFFER_DEPTH_SIZE_EXT 0x8D54 +#define GL_RENDERBUFFER_STENCIL_SIZE_EXT 0x8D55 + +typedef void (GLAPIENTRY * PFNGLBINDFRAMEBUFFEREXTPROC) (GLenum target, GLuint framebuffer); +typedef void (GLAPIENTRY * PFNGLBINDRENDERBUFFEREXTPROC) (GLenum target, GLuint renderbuffer); +typedef GLenum (GLAPIENTRY * PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC) (GLenum target); +typedef void (GLAPIENTRY * PFNGLDELETEFRAMEBUFFERSEXTPROC) (GLsizei n, const GLuint* framebuffers); +typedef void (GLAPIENTRY * PFNGLDELETERENDERBUFFERSEXTPROC) (GLsizei n, const GLuint* renderbuffers); +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE1DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE2DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE3DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); +typedef void (GLAPIENTRY * PFNGLGENFRAMEBUFFERSEXTPROC) (GLsizei n, GLuint* framebuffers); +typedef void (GLAPIENTRY * PFNGLGENRENDERBUFFERSEXTPROC) (GLsizei n, GLuint* renderbuffers); +typedef void (GLAPIENTRY * PFNGLGENERATEMIPMAPEXTPROC) (GLenum target); +typedef void (GLAPIENTRY * PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC) (GLenum target, GLenum attachment, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint* params); +typedef GLboolean (GLAPIENTRY * PFNGLISFRAMEBUFFEREXTPROC) (GLuint framebuffer); +typedef GLboolean (GLAPIENTRY * PFNGLISRENDERBUFFEREXTPROC) (GLuint renderbuffer); +typedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); + +#define glBindFramebufferEXT GLEW_GET_FUN(__glewBindFramebufferEXT) +#define glBindRenderbufferEXT GLEW_GET_FUN(__glewBindRenderbufferEXT) +#define glCheckFramebufferStatusEXT GLEW_GET_FUN(__glewCheckFramebufferStatusEXT) +#define glDeleteFramebuffersEXT GLEW_GET_FUN(__glewDeleteFramebuffersEXT) +#define glDeleteRenderbuffersEXT GLEW_GET_FUN(__glewDeleteRenderbuffersEXT) +#define glFramebufferRenderbufferEXT GLEW_GET_FUN(__glewFramebufferRenderbufferEXT) +#define glFramebufferTexture1DEXT GLEW_GET_FUN(__glewFramebufferTexture1DEXT) +#define glFramebufferTexture2DEXT GLEW_GET_FUN(__glewFramebufferTexture2DEXT) +#define glFramebufferTexture3DEXT GLEW_GET_FUN(__glewFramebufferTexture3DEXT) +#define glGenFramebuffersEXT GLEW_GET_FUN(__glewGenFramebuffersEXT) +#define glGenRenderbuffersEXT GLEW_GET_FUN(__glewGenRenderbuffersEXT) +#define glGenerateMipmapEXT GLEW_GET_FUN(__glewGenerateMipmapEXT) +#define glGetFramebufferAttachmentParameterivEXT GLEW_GET_FUN(__glewGetFramebufferAttachmentParameterivEXT) +#define glGetRenderbufferParameterivEXT GLEW_GET_FUN(__glewGetRenderbufferParameterivEXT) +#define glIsFramebufferEXT GLEW_GET_FUN(__glewIsFramebufferEXT) +#define glIsRenderbufferEXT GLEW_GET_FUN(__glewIsRenderbufferEXT) +#define glRenderbufferStorageEXT GLEW_GET_FUN(__glewRenderbufferStorageEXT) + +#define GLEW_EXT_framebuffer_object GLEW_GET_VAR(__GLEW_EXT_framebuffer_object) + +#endif /* GL_EXT_framebuffer_object */ + +/* ------------------------ GL_EXT_framebuffer_sRGB ------------------------ */ + +#ifndef GL_EXT_framebuffer_sRGB +#define GL_EXT_framebuffer_sRGB 1 + +#define GL_FRAMEBUFFER_SRGB_EXT 0x8DB9 +#define GL_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x8DBA + +#define GLEW_EXT_framebuffer_sRGB GLEW_GET_VAR(__GLEW_EXT_framebuffer_sRGB) + +#endif /* GL_EXT_framebuffer_sRGB */ + +/* ------------------------ GL_EXT_geometry_shader4 ------------------------ */ + +#ifndef GL_EXT_geometry_shader4 +#define GL_EXT_geometry_shader4 1 + +#define GL_LINES_ADJACENCY_EXT 0xA +#define GL_LINE_STRIP_ADJACENCY_EXT 0xB +#define GL_TRIANGLES_ADJACENCY_EXT 0xC +#define GL_TRIANGLE_STRIP_ADJACENCY_EXT 0xD +#define GL_PROGRAM_POINT_SIZE_EXT 0x8642 +#define GL_MAX_VARYING_COMPONENTS_EXT 0x8B4B +#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT 0x8C29 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT 0x8CD4 +#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT 0x8DA7 +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT 0x8DA8 +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT 0x8DA9 +#define GL_GEOMETRY_SHADER_EXT 0x8DD9 +#define GL_GEOMETRY_VERTICES_OUT_EXT 0x8DDA +#define GL_GEOMETRY_INPUT_TYPE_EXT 0x8DDB +#define GL_GEOMETRY_OUTPUT_TYPE_EXT 0x8DDC +#define GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT 0x8DDD +#define GL_MAX_VERTEX_VARYING_COMPONENTS_EXT 0x8DDE +#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8DDF +#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT 0x8DE0 +#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT 0x8DE1 + +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTUREEXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level); +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face); +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); +typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETERIEXTPROC) (GLuint program, GLenum pname, GLint value); + +#define glFramebufferTextureEXT GLEW_GET_FUN(__glewFramebufferTextureEXT) +#define glFramebufferTextureFaceEXT GLEW_GET_FUN(__glewFramebufferTextureFaceEXT) +#define glFramebufferTextureLayerEXT GLEW_GET_FUN(__glewFramebufferTextureLayerEXT) +#define glProgramParameteriEXT GLEW_GET_FUN(__glewProgramParameteriEXT) + +#define GLEW_EXT_geometry_shader4 GLEW_GET_VAR(__GLEW_EXT_geometry_shader4) + +#endif /* GL_EXT_geometry_shader4 */ + +/* --------------------- GL_EXT_gpu_program_parameters --------------------- */ + +#ifndef GL_EXT_gpu_program_parameters +#define GL_EXT_gpu_program_parameters 1 + +typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETERS4FVEXTPROC) (GLenum target, GLuint index, GLsizei count, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC) (GLenum target, GLuint index, GLsizei count, const GLfloat* params); + +#define glProgramEnvParameters4fvEXT GLEW_GET_FUN(__glewProgramEnvParameters4fvEXT) +#define glProgramLocalParameters4fvEXT GLEW_GET_FUN(__glewProgramLocalParameters4fvEXT) + +#define GLEW_EXT_gpu_program_parameters GLEW_GET_VAR(__GLEW_EXT_gpu_program_parameters) + +#endif /* GL_EXT_gpu_program_parameters */ + +/* --------------------------- GL_EXT_gpu_shader4 -------------------------- */ + +#ifndef GL_EXT_gpu_shader4 +#define GL_EXT_gpu_shader4 1 + +#define GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT 0x88FD +#define GL_SAMPLER_1D_ARRAY_EXT 0x8DC0 +#define GL_SAMPLER_2D_ARRAY_EXT 0x8DC1 +#define GL_SAMPLER_BUFFER_EXT 0x8DC2 +#define GL_SAMPLER_1D_ARRAY_SHADOW_EXT 0x8DC3 +#define GL_SAMPLER_2D_ARRAY_SHADOW_EXT 0x8DC4 +#define GL_SAMPLER_CUBE_SHADOW_EXT 0x8DC5 +#define GL_UNSIGNED_INT_VEC2_EXT 0x8DC6 +#define GL_UNSIGNED_INT_VEC3_EXT 0x8DC7 +#define GL_UNSIGNED_INT_VEC4_EXT 0x8DC8 +#define GL_INT_SAMPLER_1D_EXT 0x8DC9 +#define GL_INT_SAMPLER_2D_EXT 0x8DCA +#define GL_INT_SAMPLER_3D_EXT 0x8DCB +#define GL_INT_SAMPLER_CUBE_EXT 0x8DCC +#define GL_INT_SAMPLER_2D_RECT_EXT 0x8DCD +#define GL_INT_SAMPLER_1D_ARRAY_EXT 0x8DCE +#define GL_INT_SAMPLER_2D_ARRAY_EXT 0x8DCF +#define GL_INT_SAMPLER_BUFFER_EXT 0x8DD0 +#define GL_UNSIGNED_INT_SAMPLER_1D_EXT 0x8DD1 +#define GL_UNSIGNED_INT_SAMPLER_2D_EXT 0x8DD2 +#define GL_UNSIGNED_INT_SAMPLER_3D_EXT 0x8DD3 +#define GL_UNSIGNED_INT_SAMPLER_CUBE_EXT 0x8DD4 +#define GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT 0x8DD5 +#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT 0x8DD6 +#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT 0x8DD7 +#define GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT 0x8DD8 + +typedef void (GLAPIENTRY * PFNGLBINDFRAGDATALOCATIONEXTPROC) (GLuint program, GLuint color, const GLchar *name); +typedef GLint (GLAPIENTRY * PFNGLGETFRAGDATALOCATIONEXTPROC) (GLuint program, const GLchar *name); +typedef void (GLAPIENTRY * PFNGLGETUNIFORMUIVEXTPROC) (GLuint program, GLint location, GLuint *params); +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBIIVEXTPROC) (GLuint index, GLenum pname, GLint *params); +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBIUIVEXTPROC) (GLuint index, GLenum pname, GLuint *params); +typedef void (GLAPIENTRY * PFNGLUNIFORM1UIEXTPROC) (GLint location, GLuint v0); +typedef void (GLAPIENTRY * PFNGLUNIFORM1UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value); +typedef void (GLAPIENTRY * PFNGLUNIFORM2UIEXTPROC) (GLint location, GLuint v0, GLuint v1); +typedef void (GLAPIENTRY * PFNGLUNIFORM2UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value); +typedef void (GLAPIENTRY * PFNGLUNIFORM3UIEXTPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2); +typedef void (GLAPIENTRY * PFNGLUNIFORM3UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value); +typedef void (GLAPIENTRY * PFNGLUNIFORM4UIEXTPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +typedef void (GLAPIENTRY * PFNGLUNIFORM4UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1IEXTPROC) (GLuint index, GLint x); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1IVEXTPROC) (GLuint index, const GLint *v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1UIEXTPROC) (GLuint index, GLuint x); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1UIVEXTPROC) (GLuint index, const GLuint *v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2IEXTPROC) (GLuint index, GLint x, GLint y); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2IVEXTPROC) (GLuint index, const GLint *v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2UIEXTPROC) (GLuint index, GLuint x, GLuint y); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2UIVEXTPROC) (GLuint index, const GLuint *v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3IEXTPROC) (GLuint index, GLint x, GLint y, GLint z); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3IVEXTPROC) (GLuint index, const GLint *v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3UIEXTPROC) (GLuint index, GLuint x, GLuint y, GLuint z); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3UIVEXTPROC) (GLuint index, const GLuint *v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4BVEXTPROC) (GLuint index, const GLbyte *v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4IEXTPROC) (GLuint index, GLint x, GLint y, GLint z, GLint w); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4IVEXTPROC) (GLuint index, const GLint *v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4SVEXTPROC) (GLuint index, const GLshort *v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4UBVEXTPROC) (GLuint index, const GLubyte *v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4UIEXTPROC) (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4UIVEXTPROC) (GLuint index, const GLuint *v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4USVEXTPROC) (GLuint index, const GLushort *v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBIPOINTEREXTPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); + +#define glBindFragDataLocationEXT GLEW_GET_FUN(__glewBindFragDataLocationEXT) +#define glGetFragDataLocationEXT GLEW_GET_FUN(__glewGetFragDataLocationEXT) +#define glGetUniformuivEXT GLEW_GET_FUN(__glewGetUniformuivEXT) +#define glGetVertexAttribIivEXT GLEW_GET_FUN(__glewGetVertexAttribIivEXT) +#define glGetVertexAttribIuivEXT GLEW_GET_FUN(__glewGetVertexAttribIuivEXT) +#define glUniform1uiEXT GLEW_GET_FUN(__glewUniform1uiEXT) +#define glUniform1uivEXT GLEW_GET_FUN(__glewUniform1uivEXT) +#define glUniform2uiEXT GLEW_GET_FUN(__glewUniform2uiEXT) +#define glUniform2uivEXT GLEW_GET_FUN(__glewUniform2uivEXT) +#define glUniform3uiEXT GLEW_GET_FUN(__glewUniform3uiEXT) +#define glUniform3uivEXT GLEW_GET_FUN(__glewUniform3uivEXT) +#define glUniform4uiEXT GLEW_GET_FUN(__glewUniform4uiEXT) +#define glUniform4uivEXT GLEW_GET_FUN(__glewUniform4uivEXT) +#define glVertexAttribI1iEXT GLEW_GET_FUN(__glewVertexAttribI1iEXT) +#define glVertexAttribI1ivEXT GLEW_GET_FUN(__glewVertexAttribI1ivEXT) +#define glVertexAttribI1uiEXT GLEW_GET_FUN(__glewVertexAttribI1uiEXT) +#define glVertexAttribI1uivEXT GLEW_GET_FUN(__glewVertexAttribI1uivEXT) +#define glVertexAttribI2iEXT GLEW_GET_FUN(__glewVertexAttribI2iEXT) +#define glVertexAttribI2ivEXT GLEW_GET_FUN(__glewVertexAttribI2ivEXT) +#define glVertexAttribI2uiEXT GLEW_GET_FUN(__glewVertexAttribI2uiEXT) +#define glVertexAttribI2uivEXT GLEW_GET_FUN(__glewVertexAttribI2uivEXT) +#define glVertexAttribI3iEXT GLEW_GET_FUN(__glewVertexAttribI3iEXT) +#define glVertexAttribI3ivEXT GLEW_GET_FUN(__glewVertexAttribI3ivEXT) +#define glVertexAttribI3uiEXT GLEW_GET_FUN(__glewVertexAttribI3uiEXT) +#define glVertexAttribI3uivEXT GLEW_GET_FUN(__glewVertexAttribI3uivEXT) +#define glVertexAttribI4bvEXT GLEW_GET_FUN(__glewVertexAttribI4bvEXT) +#define glVertexAttribI4iEXT GLEW_GET_FUN(__glewVertexAttribI4iEXT) +#define glVertexAttribI4ivEXT GLEW_GET_FUN(__glewVertexAttribI4ivEXT) +#define glVertexAttribI4svEXT GLEW_GET_FUN(__glewVertexAttribI4svEXT) +#define glVertexAttribI4ubvEXT GLEW_GET_FUN(__glewVertexAttribI4ubvEXT) +#define glVertexAttribI4uiEXT GLEW_GET_FUN(__glewVertexAttribI4uiEXT) +#define glVertexAttribI4uivEXT GLEW_GET_FUN(__glewVertexAttribI4uivEXT) +#define glVertexAttribI4usvEXT GLEW_GET_FUN(__glewVertexAttribI4usvEXT) +#define glVertexAttribIPointerEXT GLEW_GET_FUN(__glewVertexAttribIPointerEXT) + +#define GLEW_EXT_gpu_shader4 GLEW_GET_VAR(__GLEW_EXT_gpu_shader4) + +#endif /* GL_EXT_gpu_shader4 */ + +/* ---------------------------- GL_EXT_histogram --------------------------- */ + +#ifndef GL_EXT_histogram +#define GL_EXT_histogram 1 + +#define GL_HISTOGRAM_EXT 0x8024 +#define GL_PROXY_HISTOGRAM_EXT 0x8025 +#define GL_HISTOGRAM_WIDTH_EXT 0x8026 +#define GL_HISTOGRAM_FORMAT_EXT 0x8027 +#define GL_HISTOGRAM_RED_SIZE_EXT 0x8028 +#define GL_HISTOGRAM_GREEN_SIZE_EXT 0x8029 +#define GL_HISTOGRAM_BLUE_SIZE_EXT 0x802A +#define GL_HISTOGRAM_ALPHA_SIZE_EXT 0x802B +#define GL_HISTOGRAM_LUMINANCE_SIZE_EXT 0x802C +#define GL_HISTOGRAM_SINK_EXT 0x802D +#define GL_MINMAX_EXT 0x802E +#define GL_MINMAX_FORMAT_EXT 0x802F +#define GL_MINMAX_SINK_EXT 0x8030 + +typedef void (GLAPIENTRY * PFNGLGETHISTOGRAMEXTPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, void* values); +typedef void (GLAPIENTRY * PFNGLGETHISTOGRAMPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETHISTOGRAMPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETMINMAXEXTPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, void* values); +typedef void (GLAPIENTRY * PFNGLGETMINMAXPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETMINMAXPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLHISTOGRAMEXTPROC) (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); +typedef void (GLAPIENTRY * PFNGLMINMAXEXTPROC) (GLenum target, GLenum internalformat, GLboolean sink); +typedef void (GLAPIENTRY * PFNGLRESETHISTOGRAMEXTPROC) (GLenum target); +typedef void (GLAPIENTRY * PFNGLRESETMINMAXEXTPROC) (GLenum target); + +#define glGetHistogramEXT GLEW_GET_FUN(__glewGetHistogramEXT) +#define glGetHistogramParameterfvEXT GLEW_GET_FUN(__glewGetHistogramParameterfvEXT) +#define glGetHistogramParameterivEXT GLEW_GET_FUN(__glewGetHistogramParameterivEXT) +#define glGetMinmaxEXT GLEW_GET_FUN(__glewGetMinmaxEXT) +#define glGetMinmaxParameterfvEXT GLEW_GET_FUN(__glewGetMinmaxParameterfvEXT) +#define glGetMinmaxParameterivEXT GLEW_GET_FUN(__glewGetMinmaxParameterivEXT) +#define glHistogramEXT GLEW_GET_FUN(__glewHistogramEXT) +#define glMinmaxEXT GLEW_GET_FUN(__glewMinmaxEXT) +#define glResetHistogramEXT GLEW_GET_FUN(__glewResetHistogramEXT) +#define glResetMinmaxEXT GLEW_GET_FUN(__glewResetMinmaxEXT) + +#define GLEW_EXT_histogram GLEW_GET_VAR(__GLEW_EXT_histogram) + +#endif /* GL_EXT_histogram */ + +/* ----------------------- GL_EXT_index_array_formats ---------------------- */ + +#ifndef GL_EXT_index_array_formats +#define GL_EXT_index_array_formats 1 + +#define GLEW_EXT_index_array_formats GLEW_GET_VAR(__GLEW_EXT_index_array_formats) + +#endif /* GL_EXT_index_array_formats */ + +/* --------------------------- GL_EXT_index_func --------------------------- */ + +#ifndef GL_EXT_index_func +#define GL_EXT_index_func 1 + +typedef void (GLAPIENTRY * PFNGLINDEXFUNCEXTPROC) (GLenum func, GLfloat ref); + +#define glIndexFuncEXT GLEW_GET_FUN(__glewIndexFuncEXT) + +#define GLEW_EXT_index_func GLEW_GET_VAR(__GLEW_EXT_index_func) + +#endif /* GL_EXT_index_func */ + +/* ------------------------- GL_EXT_index_material ------------------------- */ + +#ifndef GL_EXT_index_material +#define GL_EXT_index_material 1 + +typedef void (GLAPIENTRY * PFNGLINDEXMATERIALEXTPROC) (GLenum face, GLenum mode); + +#define glIndexMaterialEXT GLEW_GET_FUN(__glewIndexMaterialEXT) + +#define GLEW_EXT_index_material GLEW_GET_VAR(__GLEW_EXT_index_material) + +#endif /* GL_EXT_index_material */ + +/* -------------------------- GL_EXT_index_texture ------------------------- */ + +#ifndef GL_EXT_index_texture +#define GL_EXT_index_texture 1 + +#define GLEW_EXT_index_texture GLEW_GET_VAR(__GLEW_EXT_index_texture) + +#endif /* GL_EXT_index_texture */ + +/* -------------------------- GL_EXT_light_texture ------------------------- */ + +#ifndef GL_EXT_light_texture +#define GL_EXT_light_texture 1 + +#define GL_FRAGMENT_MATERIAL_EXT 0x8349 +#define GL_FRAGMENT_NORMAL_EXT 0x834A +#define GL_FRAGMENT_COLOR_EXT 0x834C +#define GL_ATTENUATION_EXT 0x834D +#define GL_SHADOW_ATTENUATION_EXT 0x834E +#define GL_TEXTURE_APPLICATION_MODE_EXT 0x834F +#define GL_TEXTURE_LIGHT_EXT 0x8350 +#define GL_TEXTURE_MATERIAL_FACE_EXT 0x8351 +#define GL_TEXTURE_MATERIAL_PARAMETER_EXT 0x8352 +#define GL_FRAGMENT_DEPTH_EXT 0x8452 + +typedef void (GLAPIENTRY * PFNGLAPPLYTEXTUREEXTPROC) (GLenum mode); +typedef void (GLAPIENTRY * PFNGLTEXTURELIGHTEXTPROC) (GLenum pname); +typedef void (GLAPIENTRY * PFNGLTEXTUREMATERIALEXTPROC) (GLenum face, GLenum mode); + +#define glApplyTextureEXT GLEW_GET_FUN(__glewApplyTextureEXT) +#define glTextureLightEXT GLEW_GET_FUN(__glewTextureLightEXT) +#define glTextureMaterialEXT GLEW_GET_FUN(__glewTextureMaterialEXT) + +#define GLEW_EXT_light_texture GLEW_GET_VAR(__GLEW_EXT_light_texture) + +#endif /* GL_EXT_light_texture */ + +/* ------------------------- GL_EXT_misc_attribute ------------------------- */ + +#ifndef GL_EXT_misc_attribute +#define GL_EXT_misc_attribute 1 + +#define GLEW_EXT_misc_attribute GLEW_GET_VAR(__GLEW_EXT_misc_attribute) + +#endif /* GL_EXT_misc_attribute */ + +/* ------------------------ GL_EXT_multi_draw_arrays ----------------------- */ + +#ifndef GL_EXT_multi_draw_arrays +#define GL_EXT_multi_draw_arrays 1 + +typedef void (GLAPIENTRY * PFNGLMULTIDRAWARRAYSEXTPROC) (GLenum mode, GLint* first, GLsizei *count, GLsizei primcount); +typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSEXTPROC) (GLenum mode, GLsizei* count, GLenum type, const GLvoid **indices, GLsizei primcount); + +#define glMultiDrawArraysEXT GLEW_GET_FUN(__glewMultiDrawArraysEXT) +#define glMultiDrawElementsEXT GLEW_GET_FUN(__glewMultiDrawElementsEXT) + +#define GLEW_EXT_multi_draw_arrays GLEW_GET_VAR(__GLEW_EXT_multi_draw_arrays) + +#endif /* GL_EXT_multi_draw_arrays */ + +/* --------------------------- GL_EXT_multisample -------------------------- */ + +#ifndef GL_EXT_multisample +#define GL_EXT_multisample 1 + +#define GL_MULTISAMPLE_EXT 0x809D +#define GL_SAMPLE_ALPHA_TO_MASK_EXT 0x809E +#define GL_SAMPLE_ALPHA_TO_ONE_EXT 0x809F +#define GL_SAMPLE_MASK_EXT 0x80A0 +#define GL_1PASS_EXT 0x80A1 +#define GL_2PASS_0_EXT 0x80A2 +#define GL_2PASS_1_EXT 0x80A3 +#define GL_4PASS_0_EXT 0x80A4 +#define GL_4PASS_1_EXT 0x80A5 +#define GL_4PASS_2_EXT 0x80A6 +#define GL_4PASS_3_EXT 0x80A7 +#define GL_SAMPLE_BUFFERS_EXT 0x80A8 +#define GL_SAMPLES_EXT 0x80A9 +#define GL_SAMPLE_MASK_VALUE_EXT 0x80AA +#define GL_SAMPLE_MASK_INVERT_EXT 0x80AB +#define GL_SAMPLE_PATTERN_EXT 0x80AC +#define GL_MULTISAMPLE_BIT_EXT 0x20000000 + +typedef void (GLAPIENTRY * PFNGLSAMPLEMASKEXTPROC) (GLclampf value, GLboolean invert); +typedef void (GLAPIENTRY * PFNGLSAMPLEPATTERNEXTPROC) (GLenum pattern); + +#define glSampleMaskEXT GLEW_GET_FUN(__glewSampleMaskEXT) +#define glSamplePatternEXT GLEW_GET_FUN(__glewSamplePatternEXT) + +#define GLEW_EXT_multisample GLEW_GET_VAR(__GLEW_EXT_multisample) + +#endif /* GL_EXT_multisample */ + +/* ---------------------- GL_EXT_packed_depth_stencil ---------------------- */ + +#ifndef GL_EXT_packed_depth_stencil +#define GL_EXT_packed_depth_stencil 1 + +#define GL_DEPTH_STENCIL_EXT 0x84F9 +#define GL_UNSIGNED_INT_24_8_EXT 0x84FA +#define GL_DEPTH24_STENCIL8_EXT 0x88F0 +#define GL_TEXTURE_STENCIL_SIZE_EXT 0x88F1 + +#define GLEW_EXT_packed_depth_stencil GLEW_GET_VAR(__GLEW_EXT_packed_depth_stencil) + +#endif /* GL_EXT_packed_depth_stencil */ + +/* -------------------------- GL_EXT_packed_float -------------------------- */ + +#ifndef GL_EXT_packed_float +#define GL_EXT_packed_float 1 + +#define GL_R11F_G11F_B10F_EXT 0x8C3A +#define GL_UNSIGNED_INT_10F_11F_11F_REV_EXT 0x8C3B +#define GL_RGBA_SIGNED_COMPONENTS_EXT 0x8C3C + +#define GLEW_EXT_packed_float GLEW_GET_VAR(__GLEW_EXT_packed_float) + +#endif /* GL_EXT_packed_float */ + +/* -------------------------- GL_EXT_packed_pixels ------------------------- */ + +#ifndef GL_EXT_packed_pixels +#define GL_EXT_packed_pixels 1 + +#define GL_UNSIGNED_BYTE_3_3_2_EXT 0x8032 +#define GL_UNSIGNED_SHORT_4_4_4_4_EXT 0x8033 +#define GL_UNSIGNED_SHORT_5_5_5_1_EXT 0x8034 +#define GL_UNSIGNED_INT_8_8_8_8_EXT 0x8035 +#define GL_UNSIGNED_INT_10_10_10_2_EXT 0x8036 + +#define GLEW_EXT_packed_pixels GLEW_GET_VAR(__GLEW_EXT_packed_pixels) + +#endif /* GL_EXT_packed_pixels */ + +/* ------------------------ GL_EXT_paletted_texture ------------------------ */ + +#ifndef GL_EXT_paletted_texture +#define GL_EXT_paletted_texture 1 + +#define GL_TEXTURE_1D 0x0DE0 +#define GL_TEXTURE_2D 0x0DE1 +#define GL_PROXY_TEXTURE_1D 0x8063 +#define GL_PROXY_TEXTURE_2D 0x8064 +#define GL_TEXTURE_3D_EXT 0x806F +#define GL_PROXY_TEXTURE_3D_EXT 0x8070 +#define GL_COLOR_TABLE_FORMAT_EXT 0x80D8 +#define GL_COLOR_TABLE_WIDTH_EXT 0x80D9 +#define GL_COLOR_TABLE_RED_SIZE_EXT 0x80DA +#define GL_COLOR_TABLE_GREEN_SIZE_EXT 0x80DB +#define GL_COLOR_TABLE_BLUE_SIZE_EXT 0x80DC +#define GL_COLOR_TABLE_ALPHA_SIZE_EXT 0x80DD +#define GL_COLOR_TABLE_LUMINANCE_SIZE_EXT 0x80DE +#define GL_COLOR_TABLE_INTENSITY_SIZE_EXT 0x80DF +#define GL_COLOR_INDEX1_EXT 0x80E2 +#define GL_COLOR_INDEX2_EXT 0x80E3 +#define GL_COLOR_INDEX4_EXT 0x80E4 +#define GL_COLOR_INDEX8_EXT 0x80E5 +#define GL_COLOR_INDEX12_EXT 0x80E6 +#define GL_COLOR_INDEX16_EXT 0x80E7 +#define GL_TEXTURE_INDEX_SIZE_EXT 0x80ED +#define GL_TEXTURE_CUBE_MAP_ARB 0x8513 +#define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B + +typedef void (GLAPIENTRY * PFNGLCOLORTABLEEXTPROC) (GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum type, const void* data); +typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEEXTPROC) (GLenum target, GLenum format, GLenum type, void* data); +typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint* params); + +#define glColorTableEXT GLEW_GET_FUN(__glewColorTableEXT) +#define glGetColorTableEXT GLEW_GET_FUN(__glewGetColorTableEXT) +#define glGetColorTableParameterfvEXT GLEW_GET_FUN(__glewGetColorTableParameterfvEXT) +#define glGetColorTableParameterivEXT GLEW_GET_FUN(__glewGetColorTableParameterivEXT) + +#define GLEW_EXT_paletted_texture GLEW_GET_VAR(__GLEW_EXT_paletted_texture) + +#endif /* GL_EXT_paletted_texture */ + +/* ----------------------- GL_EXT_pixel_buffer_object ---------------------- */ + +#ifndef GL_EXT_pixel_buffer_object +#define GL_EXT_pixel_buffer_object 1 + +#define GL_PIXEL_PACK_BUFFER_EXT 0x88EB +#define GL_PIXEL_UNPACK_BUFFER_EXT 0x88EC +#define GL_PIXEL_PACK_BUFFER_BINDING_EXT 0x88ED +#define GL_PIXEL_UNPACK_BUFFER_BINDING_EXT 0x88EF + +#define GLEW_EXT_pixel_buffer_object GLEW_GET_VAR(__GLEW_EXT_pixel_buffer_object) + +#endif /* GL_EXT_pixel_buffer_object */ + +/* ------------------------- GL_EXT_pixel_transform ------------------------ */ + +#ifndef GL_EXT_pixel_transform +#define GL_EXT_pixel_transform 1 + +#define GL_PIXEL_TRANSFORM_2D_EXT 0x8330 +#define GL_PIXEL_MAG_FILTER_EXT 0x8331 +#define GL_PIXEL_MIN_FILTER_EXT 0x8332 +#define GL_PIXEL_CUBIC_WEIGHT_EXT 0x8333 +#define GL_CUBIC_EXT 0x8334 +#define GL_AVERAGE_EXT 0x8335 +#define GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8336 +#define GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8337 +#define GL_PIXEL_TRANSFORM_2D_MATRIX_EXT 0x8338 + +typedef void (GLAPIENTRY * PFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC) (GLenum target, GLenum pname, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC) (GLenum target, GLenum pname, const GLint* params); +typedef void (GLAPIENTRY * PFNGLPIXELTRANSFORMPARAMETERFEXTPROC) (GLenum target, GLenum pname, const GLfloat param); +typedef void (GLAPIENTRY * PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC) (GLenum target, GLenum pname, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLPIXELTRANSFORMPARAMETERIEXTPROC) (GLenum target, GLenum pname, const GLint param); +typedef void (GLAPIENTRY * PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC) (GLenum target, GLenum pname, const GLint* params); + +#define glGetPixelTransformParameterfvEXT GLEW_GET_FUN(__glewGetPixelTransformParameterfvEXT) +#define glGetPixelTransformParameterivEXT GLEW_GET_FUN(__glewGetPixelTransformParameterivEXT) +#define glPixelTransformParameterfEXT GLEW_GET_FUN(__glewPixelTransformParameterfEXT) +#define glPixelTransformParameterfvEXT GLEW_GET_FUN(__glewPixelTransformParameterfvEXT) +#define glPixelTransformParameteriEXT GLEW_GET_FUN(__glewPixelTransformParameteriEXT) +#define glPixelTransformParameterivEXT GLEW_GET_FUN(__glewPixelTransformParameterivEXT) + +#define GLEW_EXT_pixel_transform GLEW_GET_VAR(__GLEW_EXT_pixel_transform) + +#endif /* GL_EXT_pixel_transform */ + +/* ------------------- GL_EXT_pixel_transform_color_table ------------------ */ + +#ifndef GL_EXT_pixel_transform_color_table +#define GL_EXT_pixel_transform_color_table 1 + +#define GLEW_EXT_pixel_transform_color_table GLEW_GET_VAR(__GLEW_EXT_pixel_transform_color_table) + +#endif /* GL_EXT_pixel_transform_color_table */ + +/* ------------------------ GL_EXT_point_parameters ------------------------ */ + +#ifndef GL_EXT_point_parameters +#define GL_EXT_point_parameters 1 + +#define GL_POINT_SIZE_MIN_EXT 0x8126 +#define GL_POINT_SIZE_MAX_EXT 0x8127 +#define GL_POINT_FADE_THRESHOLD_SIZE_EXT 0x8128 +#define GL_DISTANCE_ATTENUATION_EXT 0x8129 + +typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERFEXTPROC) (GLenum pname, GLfloat param); +typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERFVEXTPROC) (GLenum pname, const GLfloat* params); + +#define glPointParameterfEXT GLEW_GET_FUN(__glewPointParameterfEXT) +#define glPointParameterfvEXT GLEW_GET_FUN(__glewPointParameterfvEXT) + +#define GLEW_EXT_point_parameters GLEW_GET_VAR(__GLEW_EXT_point_parameters) + +#endif /* GL_EXT_point_parameters */ + +/* ------------------------- GL_EXT_polygon_offset ------------------------- */ + +#ifndef GL_EXT_polygon_offset +#define GL_EXT_polygon_offset 1 + +#define GL_POLYGON_OFFSET_EXT 0x8037 +#define GL_POLYGON_OFFSET_FACTOR_EXT 0x8038 +#define GL_POLYGON_OFFSET_BIAS_EXT 0x8039 + +typedef void (GLAPIENTRY * PFNGLPOLYGONOFFSETEXTPROC) (GLfloat factor, GLfloat bias); + +#define glPolygonOffsetEXT GLEW_GET_FUN(__glewPolygonOffsetEXT) + +#define GLEW_EXT_polygon_offset GLEW_GET_VAR(__GLEW_EXT_polygon_offset) + +#endif /* GL_EXT_polygon_offset */ + +/* ------------------------ GL_EXT_provoking_vertex ------------------------ */ + +#ifndef GL_EXT_provoking_vertex +#define GL_EXT_provoking_vertex 1 + +#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT 0x8E4C +#define GL_FIRST_VERTEX_CONVENTION_EXT 0x8E4D +#define GL_LAST_VERTEX_CONVENTION_EXT 0x8E4E +#define GL_PROVOKING_VERTEX_EXT 0x8E4F + +typedef void (GLAPIENTRY * PFNGLPROVOKINGVERTEXEXTPROC) (GLenum mode); + +#define glProvokingVertexEXT GLEW_GET_FUN(__glewProvokingVertexEXT) + +#define GLEW_EXT_provoking_vertex GLEW_GET_VAR(__GLEW_EXT_provoking_vertex) + +#endif /* GL_EXT_provoking_vertex */ + +/* ------------------------- GL_EXT_rescale_normal ------------------------- */ + +#ifndef GL_EXT_rescale_normal +#define GL_EXT_rescale_normal 1 + +#define GL_RESCALE_NORMAL_EXT 0x803A + +#define GLEW_EXT_rescale_normal GLEW_GET_VAR(__GLEW_EXT_rescale_normal) + +#endif /* GL_EXT_rescale_normal */ + +/* -------------------------- GL_EXT_scene_marker -------------------------- */ + +#ifndef GL_EXT_scene_marker +#define GL_EXT_scene_marker 1 + +typedef void (GLAPIENTRY * PFNGLBEGINSCENEEXTPROC) (void); +typedef void (GLAPIENTRY * PFNGLENDSCENEEXTPROC) (void); + +#define glBeginSceneEXT GLEW_GET_FUN(__glewBeginSceneEXT) +#define glEndSceneEXT GLEW_GET_FUN(__glewEndSceneEXT) + +#define GLEW_EXT_scene_marker GLEW_GET_VAR(__GLEW_EXT_scene_marker) + +#endif /* GL_EXT_scene_marker */ + +/* ------------------------- GL_EXT_secondary_color ------------------------ */ + +#ifndef GL_EXT_secondary_color +#define GL_EXT_secondary_color 1 + +#define GL_COLOR_SUM_EXT 0x8458 +#define GL_CURRENT_SECONDARY_COLOR_EXT 0x8459 +#define GL_SECONDARY_COLOR_ARRAY_SIZE_EXT 0x845A +#define GL_SECONDARY_COLOR_ARRAY_TYPE_EXT 0x845B +#define GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT 0x845C +#define GL_SECONDARY_COLOR_ARRAY_POINTER_EXT 0x845D +#define GL_SECONDARY_COLOR_ARRAY_EXT 0x845E + +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3BEXTPROC) (GLbyte red, GLbyte green, GLbyte blue); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3BVEXTPROC) (const GLbyte *v); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3DEXTPROC) (GLdouble red, GLdouble green, GLdouble blue); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3DVEXTPROC) (const GLdouble *v); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3FEXTPROC) (GLfloat red, GLfloat green, GLfloat blue); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3FVEXTPROC) (const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3IEXTPROC) (GLint red, GLint green, GLint blue); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3IVEXTPROC) (const GLint *v); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3SEXTPROC) (GLshort red, GLshort green, GLshort blue); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3SVEXTPROC) (const GLshort *v); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UBEXTPROC) (GLubyte red, GLubyte green, GLubyte blue); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UBVEXTPROC) (const GLubyte *v); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UIEXTPROC) (GLuint red, GLuint green, GLuint blue); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UIVEXTPROC) (const GLuint *v); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3USEXTPROC) (GLushort red, GLushort green, GLushort blue); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3USVEXTPROC) (const GLushort *v); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLORPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLvoid *pointer); + +#define glSecondaryColor3bEXT GLEW_GET_FUN(__glewSecondaryColor3bEXT) +#define glSecondaryColor3bvEXT GLEW_GET_FUN(__glewSecondaryColor3bvEXT) +#define glSecondaryColor3dEXT GLEW_GET_FUN(__glewSecondaryColor3dEXT) +#define glSecondaryColor3dvEXT GLEW_GET_FUN(__glewSecondaryColor3dvEXT) +#define glSecondaryColor3fEXT GLEW_GET_FUN(__glewSecondaryColor3fEXT) +#define glSecondaryColor3fvEXT GLEW_GET_FUN(__glewSecondaryColor3fvEXT) +#define glSecondaryColor3iEXT GLEW_GET_FUN(__glewSecondaryColor3iEXT) +#define glSecondaryColor3ivEXT GLEW_GET_FUN(__glewSecondaryColor3ivEXT) +#define glSecondaryColor3sEXT GLEW_GET_FUN(__glewSecondaryColor3sEXT) +#define glSecondaryColor3svEXT GLEW_GET_FUN(__glewSecondaryColor3svEXT) +#define glSecondaryColor3ubEXT GLEW_GET_FUN(__glewSecondaryColor3ubEXT) +#define glSecondaryColor3ubvEXT GLEW_GET_FUN(__glewSecondaryColor3ubvEXT) +#define glSecondaryColor3uiEXT GLEW_GET_FUN(__glewSecondaryColor3uiEXT) +#define glSecondaryColor3uivEXT GLEW_GET_FUN(__glewSecondaryColor3uivEXT) +#define glSecondaryColor3usEXT GLEW_GET_FUN(__glewSecondaryColor3usEXT) +#define glSecondaryColor3usvEXT GLEW_GET_FUN(__glewSecondaryColor3usvEXT) +#define glSecondaryColorPointerEXT GLEW_GET_FUN(__glewSecondaryColorPointerEXT) + +#define GLEW_EXT_secondary_color GLEW_GET_VAR(__GLEW_EXT_secondary_color) + +#endif /* GL_EXT_secondary_color */ + +/* --------------------- GL_EXT_separate_shader_objects -------------------- */ + +#ifndef GL_EXT_separate_shader_objects +#define GL_EXT_separate_shader_objects 1 + +#define GL_ACTIVE_PROGRAM_EXT 0x8B8D + +typedef void (GLAPIENTRY * PFNGLACTIVEPROGRAMEXTPROC) (GLuint program); +typedef GLuint (GLAPIENTRY * PFNGLCREATESHADERPROGRAMEXTPROC) (GLenum type, const char* string); +typedef void (GLAPIENTRY * PFNGLUSESHADERPROGRAMEXTPROC) (GLenum type, GLuint program); + +#define glActiveProgramEXT GLEW_GET_FUN(__glewActiveProgramEXT) +#define glCreateShaderProgramEXT GLEW_GET_FUN(__glewCreateShaderProgramEXT) +#define glUseShaderProgramEXT GLEW_GET_FUN(__glewUseShaderProgramEXT) + +#define GLEW_EXT_separate_shader_objects GLEW_GET_VAR(__GLEW_EXT_separate_shader_objects) + +#endif /* GL_EXT_separate_shader_objects */ + +/* --------------------- GL_EXT_separate_specular_color -------------------- */ + +#ifndef GL_EXT_separate_specular_color +#define GL_EXT_separate_specular_color 1 + +#define GL_LIGHT_MODEL_COLOR_CONTROL_EXT 0x81F8 +#define GL_SINGLE_COLOR_EXT 0x81F9 +#define GL_SEPARATE_SPECULAR_COLOR_EXT 0x81FA + +#define GLEW_EXT_separate_specular_color GLEW_GET_VAR(__GLEW_EXT_separate_specular_color) + +#endif /* GL_EXT_separate_specular_color */ + +/* --------------------- GL_EXT_shader_image_load_store -------------------- */ + +#ifndef GL_EXT_shader_image_load_store +#define GL_EXT_shader_image_load_store 1 + +#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT 0x00000001 +#define GL_ELEMENT_ARRAY_BARRIER_BIT_EXT 0x00000002 +#define GL_UNIFORM_BARRIER_BIT_EXT 0x00000004 +#define GL_TEXTURE_FETCH_BARRIER_BIT_EXT 0x00000008 +#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT 0x00000020 +#define GL_COMMAND_BARRIER_BIT_EXT 0x00000040 +#define GL_PIXEL_BUFFER_BARRIER_BIT_EXT 0x00000080 +#define GL_TEXTURE_UPDATE_BARRIER_BIT_EXT 0x00000100 +#define GL_BUFFER_UPDATE_BARRIER_BIT_EXT 0x00000200 +#define GL_FRAMEBUFFER_BARRIER_BIT_EXT 0x00000400 +#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT 0x00000800 +#define GL_ATOMIC_COUNTER_BARRIER_BIT_EXT 0x00001000 +#define GL_MAX_IMAGE_UNITS_EXT 0x8F38 +#define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT 0x8F39 +#define GL_IMAGE_BINDING_NAME_EXT 0x8F3A +#define GL_IMAGE_BINDING_LEVEL_EXT 0x8F3B +#define GL_IMAGE_BINDING_LAYERED_EXT 0x8F3C +#define GL_IMAGE_BINDING_LAYER_EXT 0x8F3D +#define GL_IMAGE_BINDING_ACCESS_EXT 0x8F3E +#define GL_IMAGE_1D_EXT 0x904C +#define GL_IMAGE_2D_EXT 0x904D +#define GL_IMAGE_3D_EXT 0x904E +#define GL_IMAGE_2D_RECT_EXT 0x904F +#define GL_IMAGE_CUBE_EXT 0x9050 +#define GL_IMAGE_BUFFER_EXT 0x9051 +#define GL_IMAGE_1D_ARRAY_EXT 0x9052 +#define GL_IMAGE_2D_ARRAY_EXT 0x9053 +#define GL_IMAGE_CUBE_MAP_ARRAY_EXT 0x9054 +#define GL_IMAGE_2D_MULTISAMPLE_EXT 0x9055 +#define GL_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x9056 +#define GL_INT_IMAGE_1D_EXT 0x9057 +#define GL_INT_IMAGE_2D_EXT 0x9058 +#define GL_INT_IMAGE_3D_EXT 0x9059 +#define GL_INT_IMAGE_2D_RECT_EXT 0x905A +#define GL_INT_IMAGE_CUBE_EXT 0x905B +#define GL_INT_IMAGE_BUFFER_EXT 0x905C +#define GL_INT_IMAGE_1D_ARRAY_EXT 0x905D +#define GL_INT_IMAGE_2D_ARRAY_EXT 0x905E +#define GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x905F +#define GL_INT_IMAGE_2D_MULTISAMPLE_EXT 0x9060 +#define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x9061 +#define GL_UNSIGNED_INT_IMAGE_1D_EXT 0x9062 +#define GL_UNSIGNED_INT_IMAGE_2D_EXT 0x9063 +#define GL_UNSIGNED_INT_IMAGE_3D_EXT 0x9064 +#define GL_UNSIGNED_INT_IMAGE_2D_RECT_EXT 0x9065 +#define GL_UNSIGNED_INT_IMAGE_CUBE_EXT 0x9066 +#define GL_UNSIGNED_INT_IMAGE_BUFFER_EXT 0x9067 +#define GL_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT 0x9068 +#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT 0x9069 +#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x906A +#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT 0x906B +#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x906C +#define GL_MAX_IMAGE_SAMPLES_EXT 0x906D +#define GL_IMAGE_BINDING_FORMAT_EXT 0x906E +#define GL_ALL_BARRIER_BITS_EXT 0xFFFFFFFF + +typedef void (GLAPIENTRY * PFNGLBINDIMAGETEXTUREEXTPROC) (GLuint index, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLint format); +typedef void (GLAPIENTRY * PFNGLMEMORYBARRIEREXTPROC) (GLbitfield barriers); + +#define glBindImageTextureEXT GLEW_GET_FUN(__glewBindImageTextureEXT) +#define glMemoryBarrierEXT GLEW_GET_FUN(__glewMemoryBarrierEXT) + +#define GLEW_EXT_shader_image_load_store GLEW_GET_VAR(__GLEW_EXT_shader_image_load_store) + +#endif /* GL_EXT_shader_image_load_store */ + +/* -------------------------- GL_EXT_shadow_funcs -------------------------- */ + +#ifndef GL_EXT_shadow_funcs +#define GL_EXT_shadow_funcs 1 + +#define GLEW_EXT_shadow_funcs GLEW_GET_VAR(__GLEW_EXT_shadow_funcs) + +#endif /* GL_EXT_shadow_funcs */ + +/* --------------------- GL_EXT_shared_texture_palette --------------------- */ + +#ifndef GL_EXT_shared_texture_palette +#define GL_EXT_shared_texture_palette 1 + +#define GL_SHARED_TEXTURE_PALETTE_EXT 0x81FB + +#define GLEW_EXT_shared_texture_palette GLEW_GET_VAR(__GLEW_EXT_shared_texture_palette) + +#endif /* GL_EXT_shared_texture_palette */ + +/* ------------------------ GL_EXT_stencil_clear_tag ----------------------- */ + +#ifndef GL_EXT_stencil_clear_tag +#define GL_EXT_stencil_clear_tag 1 + +#define GL_STENCIL_TAG_BITS_EXT 0x88F2 +#define GL_STENCIL_CLEAR_TAG_VALUE_EXT 0x88F3 + +#define GLEW_EXT_stencil_clear_tag GLEW_GET_VAR(__GLEW_EXT_stencil_clear_tag) + +#endif /* GL_EXT_stencil_clear_tag */ + +/* ------------------------ GL_EXT_stencil_two_side ------------------------ */ + +#ifndef GL_EXT_stencil_two_side +#define GL_EXT_stencil_two_side 1 + +#define GL_STENCIL_TEST_TWO_SIDE_EXT 0x8910 +#define GL_ACTIVE_STENCIL_FACE_EXT 0x8911 + +typedef void (GLAPIENTRY * PFNGLACTIVESTENCILFACEEXTPROC) (GLenum face); + +#define glActiveStencilFaceEXT GLEW_GET_FUN(__glewActiveStencilFaceEXT) + +#define GLEW_EXT_stencil_two_side GLEW_GET_VAR(__GLEW_EXT_stencil_two_side) + +#endif /* GL_EXT_stencil_two_side */ + +/* -------------------------- GL_EXT_stencil_wrap -------------------------- */ + +#ifndef GL_EXT_stencil_wrap +#define GL_EXT_stencil_wrap 1 + +#define GL_INCR_WRAP_EXT 0x8507 +#define GL_DECR_WRAP_EXT 0x8508 + +#define GLEW_EXT_stencil_wrap GLEW_GET_VAR(__GLEW_EXT_stencil_wrap) + +#endif /* GL_EXT_stencil_wrap */ + +/* --------------------------- GL_EXT_subtexture --------------------------- */ + +#ifndef GL_EXT_subtexture +#define GL_EXT_subtexture 1 + +typedef void (GLAPIENTRY * PFNGLTEXSUBIMAGE1DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void* pixels); +typedef void (GLAPIENTRY * PFNGLTEXSUBIMAGE2DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void* pixels); +typedef void (GLAPIENTRY * PFNGLTEXSUBIMAGE3DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void* pixels); + +#define glTexSubImage1DEXT GLEW_GET_FUN(__glewTexSubImage1DEXT) +#define glTexSubImage2DEXT GLEW_GET_FUN(__glewTexSubImage2DEXT) +#define glTexSubImage3DEXT GLEW_GET_FUN(__glewTexSubImage3DEXT) + +#define GLEW_EXT_subtexture GLEW_GET_VAR(__GLEW_EXT_subtexture) + +#endif /* GL_EXT_subtexture */ + +/* ----------------------------- GL_EXT_texture ---------------------------- */ + +#ifndef GL_EXT_texture +#define GL_EXT_texture 1 + +#define GL_ALPHA4_EXT 0x803B +#define GL_ALPHA8_EXT 0x803C +#define GL_ALPHA12_EXT 0x803D +#define GL_ALPHA16_EXT 0x803E +#define GL_LUMINANCE4_EXT 0x803F +#define GL_LUMINANCE8_EXT 0x8040 +#define GL_LUMINANCE12_EXT 0x8041 +#define GL_LUMINANCE16_EXT 0x8042 +#define GL_LUMINANCE4_ALPHA4_EXT 0x8043 +#define GL_LUMINANCE6_ALPHA2_EXT 0x8044 +#define GL_LUMINANCE8_ALPHA8_EXT 0x8045 +#define GL_LUMINANCE12_ALPHA4_EXT 0x8046 +#define GL_LUMINANCE12_ALPHA12_EXT 0x8047 +#define GL_LUMINANCE16_ALPHA16_EXT 0x8048 +#define GL_INTENSITY_EXT 0x8049 +#define GL_INTENSITY4_EXT 0x804A +#define GL_INTENSITY8_EXT 0x804B +#define GL_INTENSITY12_EXT 0x804C +#define GL_INTENSITY16_EXT 0x804D +#define GL_RGB2_EXT 0x804E +#define GL_RGB4_EXT 0x804F +#define GL_RGB5_EXT 0x8050 +#define GL_RGB8_EXT 0x8051 +#define GL_RGB10_EXT 0x8052 +#define GL_RGB12_EXT 0x8053 +#define GL_RGB16_EXT 0x8054 +#define GL_RGBA2_EXT 0x8055 +#define GL_RGBA4_EXT 0x8056 +#define GL_RGB5_A1_EXT 0x8057 +#define GL_RGBA8_EXT 0x8058 +#define GL_RGB10_A2_EXT 0x8059 +#define GL_RGBA12_EXT 0x805A +#define GL_RGBA16_EXT 0x805B +#define GL_TEXTURE_RED_SIZE_EXT 0x805C +#define GL_TEXTURE_GREEN_SIZE_EXT 0x805D +#define GL_TEXTURE_BLUE_SIZE_EXT 0x805E +#define GL_TEXTURE_ALPHA_SIZE_EXT 0x805F +#define GL_TEXTURE_LUMINANCE_SIZE_EXT 0x8060 +#define GL_TEXTURE_INTENSITY_SIZE_EXT 0x8061 +#define GL_REPLACE_EXT 0x8062 +#define GL_PROXY_TEXTURE_1D_EXT 0x8063 +#define GL_PROXY_TEXTURE_2D_EXT 0x8064 + +#define GLEW_EXT_texture GLEW_GET_VAR(__GLEW_EXT_texture) + +#endif /* GL_EXT_texture */ + +/* ---------------------------- GL_EXT_texture3D --------------------------- */ + +#ifndef GL_EXT_texture3D +#define GL_EXT_texture3D 1 + +#define GL_PACK_SKIP_IMAGES_EXT 0x806B +#define GL_PACK_IMAGE_HEIGHT_EXT 0x806C +#define GL_UNPACK_SKIP_IMAGES_EXT 0x806D +#define GL_UNPACK_IMAGE_HEIGHT_EXT 0x806E +#define GL_TEXTURE_3D_EXT 0x806F +#define GL_PROXY_TEXTURE_3D_EXT 0x8070 +#define GL_TEXTURE_DEPTH_EXT 0x8071 +#define GL_TEXTURE_WRAP_R_EXT 0x8072 +#define GL_MAX_3D_TEXTURE_SIZE_EXT 0x8073 + +typedef void (GLAPIENTRY * PFNGLTEXIMAGE3DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void* pixels); + +#define glTexImage3DEXT GLEW_GET_FUN(__glewTexImage3DEXT) + +#define GLEW_EXT_texture3D GLEW_GET_VAR(__GLEW_EXT_texture3D) + +#endif /* GL_EXT_texture3D */ + +/* -------------------------- GL_EXT_texture_array ------------------------- */ + +#ifndef GL_EXT_texture_array +#define GL_EXT_texture_array 1 + +#define GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT 0x884E +#define GL_MAX_ARRAY_TEXTURE_LAYERS_EXT 0x88FF +#define GL_TEXTURE_1D_ARRAY_EXT 0x8C18 +#define GL_PROXY_TEXTURE_1D_ARRAY_EXT 0x8C19 +#define GL_TEXTURE_2D_ARRAY_EXT 0x8C1A +#define GL_PROXY_TEXTURE_2D_ARRAY_EXT 0x8C1B +#define GL_TEXTURE_BINDING_1D_ARRAY_EXT 0x8C1C +#define GL_TEXTURE_BINDING_2D_ARRAY_EXT 0x8C1D + +#define GLEW_EXT_texture_array GLEW_GET_VAR(__GLEW_EXT_texture_array) + +#endif /* GL_EXT_texture_array */ + +/* ---------------------- GL_EXT_texture_buffer_object --------------------- */ + +#ifndef GL_EXT_texture_buffer_object +#define GL_EXT_texture_buffer_object 1 + +#define GL_TEXTURE_BUFFER_EXT 0x8C2A +#define GL_MAX_TEXTURE_BUFFER_SIZE_EXT 0x8C2B +#define GL_TEXTURE_BINDING_BUFFER_EXT 0x8C2C +#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT 0x8C2D +#define GL_TEXTURE_BUFFER_FORMAT_EXT 0x8C2E + +typedef void (GLAPIENTRY * PFNGLTEXBUFFEREXTPROC) (GLenum target, GLenum internalformat, GLuint buffer); + +#define glTexBufferEXT GLEW_GET_FUN(__glewTexBufferEXT) + +#define GLEW_EXT_texture_buffer_object GLEW_GET_VAR(__GLEW_EXT_texture_buffer_object) + +#endif /* GL_EXT_texture_buffer_object */ + +/* -------------------- GL_EXT_texture_compression_dxt1 -------------------- */ + +#ifndef GL_EXT_texture_compression_dxt1 +#define GL_EXT_texture_compression_dxt1 1 + +#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0 +#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1 + +#define GLEW_EXT_texture_compression_dxt1 GLEW_GET_VAR(__GLEW_EXT_texture_compression_dxt1) + +#endif /* GL_EXT_texture_compression_dxt1 */ + +/* -------------------- GL_EXT_texture_compression_latc -------------------- */ + +#ifndef GL_EXT_texture_compression_latc +#define GL_EXT_texture_compression_latc 1 + +#define GL_COMPRESSED_LUMINANCE_LATC1_EXT 0x8C70 +#define GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT 0x8C71 +#define GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT 0x8C72 +#define GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT 0x8C73 + +#define GLEW_EXT_texture_compression_latc GLEW_GET_VAR(__GLEW_EXT_texture_compression_latc) + +#endif /* GL_EXT_texture_compression_latc */ + +/* -------------------- GL_EXT_texture_compression_rgtc -------------------- */ + +#ifndef GL_EXT_texture_compression_rgtc +#define GL_EXT_texture_compression_rgtc 1 + +#define GL_COMPRESSED_RED_RGTC1_EXT 0x8DBB +#define GL_COMPRESSED_SIGNED_RED_RGTC1_EXT 0x8DBC +#define GL_COMPRESSED_RED_GREEN_RGTC2_EXT 0x8DBD +#define GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT 0x8DBE + +#define GLEW_EXT_texture_compression_rgtc GLEW_GET_VAR(__GLEW_EXT_texture_compression_rgtc) + +#endif /* GL_EXT_texture_compression_rgtc */ + +/* -------------------- GL_EXT_texture_compression_s3tc -------------------- */ + +#ifndef GL_EXT_texture_compression_s3tc +#define GL_EXT_texture_compression_s3tc 1 + +#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0 +#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1 +#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2 +#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3 + +#define GLEW_EXT_texture_compression_s3tc GLEW_GET_VAR(__GLEW_EXT_texture_compression_s3tc) + +#endif /* GL_EXT_texture_compression_s3tc */ + +/* ------------------------ GL_EXT_texture_cube_map ------------------------ */ + +#ifndef GL_EXT_texture_cube_map +#define GL_EXT_texture_cube_map 1 + +#define GL_NORMAL_MAP_EXT 0x8511 +#define GL_REFLECTION_MAP_EXT 0x8512 +#define GL_TEXTURE_CUBE_MAP_EXT 0x8513 +#define GL_TEXTURE_BINDING_CUBE_MAP_EXT 0x8514 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT 0x8515 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT 0x8516 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT 0x8517 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT 0x8518 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT 0x8519 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT 0x851A +#define GL_PROXY_TEXTURE_CUBE_MAP_EXT 0x851B +#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT 0x851C + +#define GLEW_EXT_texture_cube_map GLEW_GET_VAR(__GLEW_EXT_texture_cube_map) + +#endif /* GL_EXT_texture_cube_map */ + +/* ----------------------- GL_EXT_texture_edge_clamp ----------------------- */ + +#ifndef GL_EXT_texture_edge_clamp +#define GL_EXT_texture_edge_clamp 1 + +#define GL_CLAMP_TO_EDGE_EXT 0x812F + +#define GLEW_EXT_texture_edge_clamp GLEW_GET_VAR(__GLEW_EXT_texture_edge_clamp) + +#endif /* GL_EXT_texture_edge_clamp */ + +/* --------------------------- GL_EXT_texture_env -------------------------- */ + +#ifndef GL_EXT_texture_env +#define GL_EXT_texture_env 1 + +#define GL_TEXTURE_ENV0_EXT 0 +#define GL_ENV_BLEND_EXT 0 +#define GL_TEXTURE_ENV_SHIFT_EXT 0 +#define GL_ENV_REPLACE_EXT 0 +#define GL_ENV_ADD_EXT 0 +#define GL_ENV_SUBTRACT_EXT 0 +#define GL_TEXTURE_ENV_MODE_ALPHA_EXT 0 +#define GL_ENV_REVERSE_SUBTRACT_EXT 0 +#define GL_ENV_REVERSE_BLEND_EXT 0 +#define GL_ENV_COPY_EXT 0 +#define GL_ENV_MODULATE_EXT 0 + +#define GLEW_EXT_texture_env GLEW_GET_VAR(__GLEW_EXT_texture_env) + +#endif /* GL_EXT_texture_env */ + +/* ------------------------- GL_EXT_texture_env_add ------------------------ */ + +#ifndef GL_EXT_texture_env_add +#define GL_EXT_texture_env_add 1 + +#define GLEW_EXT_texture_env_add GLEW_GET_VAR(__GLEW_EXT_texture_env_add) + +#endif /* GL_EXT_texture_env_add */ + +/* ----------------------- GL_EXT_texture_env_combine ---------------------- */ + +#ifndef GL_EXT_texture_env_combine +#define GL_EXT_texture_env_combine 1 + +#define GL_COMBINE_EXT 0x8570 +#define GL_COMBINE_RGB_EXT 0x8571 +#define GL_COMBINE_ALPHA_EXT 0x8572 +#define GL_RGB_SCALE_EXT 0x8573 +#define GL_ADD_SIGNED_EXT 0x8574 +#define GL_INTERPOLATE_EXT 0x8575 +#define GL_CONSTANT_EXT 0x8576 +#define GL_PRIMARY_COLOR_EXT 0x8577 +#define GL_PREVIOUS_EXT 0x8578 +#define GL_SOURCE0_RGB_EXT 0x8580 +#define GL_SOURCE1_RGB_EXT 0x8581 +#define GL_SOURCE2_RGB_EXT 0x8582 +#define GL_SOURCE0_ALPHA_EXT 0x8588 +#define GL_SOURCE1_ALPHA_EXT 0x8589 +#define GL_SOURCE2_ALPHA_EXT 0x858A +#define GL_OPERAND0_RGB_EXT 0x8590 +#define GL_OPERAND1_RGB_EXT 0x8591 +#define GL_OPERAND2_RGB_EXT 0x8592 +#define GL_OPERAND0_ALPHA_EXT 0x8598 +#define GL_OPERAND1_ALPHA_EXT 0x8599 +#define GL_OPERAND2_ALPHA_EXT 0x859A + +#define GLEW_EXT_texture_env_combine GLEW_GET_VAR(__GLEW_EXT_texture_env_combine) + +#endif /* GL_EXT_texture_env_combine */ + +/* ------------------------ GL_EXT_texture_env_dot3 ------------------------ */ + +#ifndef GL_EXT_texture_env_dot3 +#define GL_EXT_texture_env_dot3 1 + +#define GL_DOT3_RGB_EXT 0x8740 +#define GL_DOT3_RGBA_EXT 0x8741 + +#define GLEW_EXT_texture_env_dot3 GLEW_GET_VAR(__GLEW_EXT_texture_env_dot3) + +#endif /* GL_EXT_texture_env_dot3 */ + +/* ------------------- GL_EXT_texture_filter_anisotropic ------------------- */ + +#ifndef GL_EXT_texture_filter_anisotropic +#define GL_EXT_texture_filter_anisotropic 1 + +#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE +#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF + +#define GLEW_EXT_texture_filter_anisotropic GLEW_GET_VAR(__GLEW_EXT_texture_filter_anisotropic) + +#endif /* GL_EXT_texture_filter_anisotropic */ + +/* ------------------------- GL_EXT_texture_integer ------------------------ */ + +#ifndef GL_EXT_texture_integer +#define GL_EXT_texture_integer 1 + +#define GL_RGBA32UI_EXT 0x8D70 +#define GL_RGB32UI_EXT 0x8D71 +#define GL_ALPHA32UI_EXT 0x8D72 +#define GL_INTENSITY32UI_EXT 0x8D73 +#define GL_LUMINANCE32UI_EXT 0x8D74 +#define GL_LUMINANCE_ALPHA32UI_EXT 0x8D75 +#define GL_RGBA16UI_EXT 0x8D76 +#define GL_RGB16UI_EXT 0x8D77 +#define GL_ALPHA16UI_EXT 0x8D78 +#define GL_INTENSITY16UI_EXT 0x8D79 +#define GL_LUMINANCE16UI_EXT 0x8D7A +#define GL_LUMINANCE_ALPHA16UI_EXT 0x8D7B +#define GL_RGBA8UI_EXT 0x8D7C +#define GL_RGB8UI_EXT 0x8D7D +#define GL_ALPHA8UI_EXT 0x8D7E +#define GL_INTENSITY8UI_EXT 0x8D7F +#define GL_LUMINANCE8UI_EXT 0x8D80 +#define GL_LUMINANCE_ALPHA8UI_EXT 0x8D81 +#define GL_RGBA32I_EXT 0x8D82 +#define GL_RGB32I_EXT 0x8D83 +#define GL_ALPHA32I_EXT 0x8D84 +#define GL_INTENSITY32I_EXT 0x8D85 +#define GL_LUMINANCE32I_EXT 0x8D86 +#define GL_LUMINANCE_ALPHA32I_EXT 0x8D87 +#define GL_RGBA16I_EXT 0x8D88 +#define GL_RGB16I_EXT 0x8D89 +#define GL_ALPHA16I_EXT 0x8D8A +#define GL_INTENSITY16I_EXT 0x8D8B +#define GL_LUMINANCE16I_EXT 0x8D8C +#define GL_LUMINANCE_ALPHA16I_EXT 0x8D8D +#define GL_RGBA8I_EXT 0x8D8E +#define GL_RGB8I_EXT 0x8D8F +#define GL_ALPHA8I_EXT 0x8D90 +#define GL_INTENSITY8I_EXT 0x8D91 +#define GL_LUMINANCE8I_EXT 0x8D92 +#define GL_LUMINANCE_ALPHA8I_EXT 0x8D93 +#define GL_RED_INTEGER_EXT 0x8D94 +#define GL_GREEN_INTEGER_EXT 0x8D95 +#define GL_BLUE_INTEGER_EXT 0x8D96 +#define GL_ALPHA_INTEGER_EXT 0x8D97 +#define GL_RGB_INTEGER_EXT 0x8D98 +#define GL_RGBA_INTEGER_EXT 0x8D99 +#define GL_BGR_INTEGER_EXT 0x8D9A +#define GL_BGRA_INTEGER_EXT 0x8D9B +#define GL_LUMINANCE_INTEGER_EXT 0x8D9C +#define GL_LUMINANCE_ALPHA_INTEGER_EXT 0x8D9D +#define GL_RGBA_INTEGER_MODE_EXT 0x8D9E + +typedef void (GLAPIENTRY * PFNGLCLEARCOLORIIEXTPROC) (GLint red, GLint green, GLint blue, GLint alpha); +typedef void (GLAPIENTRY * PFNGLCLEARCOLORIUIEXTPROC) (GLuint red, GLuint green, GLuint blue, GLuint alpha); +typedef void (GLAPIENTRY * PFNGLGETTEXPARAMETERIIVEXTPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (GLAPIENTRY * PFNGLGETTEXPARAMETERIUIVEXTPROC) (GLenum target, GLenum pname, GLuint *params); +typedef void (GLAPIENTRY * PFNGLTEXPARAMETERIIVEXTPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (GLAPIENTRY * PFNGLTEXPARAMETERIUIVEXTPROC) (GLenum target, GLenum pname, const GLuint *params); + +#define glClearColorIiEXT GLEW_GET_FUN(__glewClearColorIiEXT) +#define glClearColorIuiEXT GLEW_GET_FUN(__glewClearColorIuiEXT) +#define glGetTexParameterIivEXT GLEW_GET_FUN(__glewGetTexParameterIivEXT) +#define glGetTexParameterIuivEXT GLEW_GET_FUN(__glewGetTexParameterIuivEXT) +#define glTexParameterIivEXT GLEW_GET_FUN(__glewTexParameterIivEXT) +#define glTexParameterIuivEXT GLEW_GET_FUN(__glewTexParameterIuivEXT) + +#define GLEW_EXT_texture_integer GLEW_GET_VAR(__GLEW_EXT_texture_integer) + +#endif /* GL_EXT_texture_integer */ + +/* ------------------------ GL_EXT_texture_lod_bias ------------------------ */ + +#ifndef GL_EXT_texture_lod_bias +#define GL_EXT_texture_lod_bias 1 + +#define GL_MAX_TEXTURE_LOD_BIAS_EXT 0x84FD +#define GL_TEXTURE_FILTER_CONTROL_EXT 0x8500 +#define GL_TEXTURE_LOD_BIAS_EXT 0x8501 + +#define GLEW_EXT_texture_lod_bias GLEW_GET_VAR(__GLEW_EXT_texture_lod_bias) + +#endif /* GL_EXT_texture_lod_bias */ + +/* ---------------------- GL_EXT_texture_mirror_clamp ---------------------- */ + +#ifndef GL_EXT_texture_mirror_clamp +#define GL_EXT_texture_mirror_clamp 1 + +#define GL_MIRROR_CLAMP_EXT 0x8742 +#define GL_MIRROR_CLAMP_TO_EDGE_EXT 0x8743 +#define GL_MIRROR_CLAMP_TO_BORDER_EXT 0x8912 + +#define GLEW_EXT_texture_mirror_clamp GLEW_GET_VAR(__GLEW_EXT_texture_mirror_clamp) + +#endif /* GL_EXT_texture_mirror_clamp */ + +/* ------------------------- GL_EXT_texture_object ------------------------- */ + +#ifndef GL_EXT_texture_object +#define GL_EXT_texture_object 1 + +#define GL_TEXTURE_PRIORITY_EXT 0x8066 +#define GL_TEXTURE_RESIDENT_EXT 0x8067 +#define GL_TEXTURE_1D_BINDING_EXT 0x8068 +#define GL_TEXTURE_2D_BINDING_EXT 0x8069 +#define GL_TEXTURE_3D_BINDING_EXT 0x806A + +typedef GLboolean (GLAPIENTRY * PFNGLARETEXTURESRESIDENTEXTPROC) (GLsizei n, const GLuint* textures, GLboolean* residences); +typedef void (GLAPIENTRY * PFNGLBINDTEXTUREEXTPROC) (GLenum target, GLuint texture); +typedef void (GLAPIENTRY * PFNGLDELETETEXTURESEXTPROC) (GLsizei n, const GLuint* textures); +typedef void (GLAPIENTRY * PFNGLGENTEXTURESEXTPROC) (GLsizei n, GLuint* textures); +typedef GLboolean (GLAPIENTRY * PFNGLISTEXTUREEXTPROC) (GLuint texture); +typedef void (GLAPIENTRY * PFNGLPRIORITIZETEXTURESEXTPROC) (GLsizei n, const GLuint* textures, const GLclampf* priorities); + +#define glAreTexturesResidentEXT GLEW_GET_FUN(__glewAreTexturesResidentEXT) +#define glBindTextureEXT GLEW_GET_FUN(__glewBindTextureEXT) +#define glDeleteTexturesEXT GLEW_GET_FUN(__glewDeleteTexturesEXT) +#define glGenTexturesEXT GLEW_GET_FUN(__glewGenTexturesEXT) +#define glIsTextureEXT GLEW_GET_FUN(__glewIsTextureEXT) +#define glPrioritizeTexturesEXT GLEW_GET_FUN(__glewPrioritizeTexturesEXT) + +#define GLEW_EXT_texture_object GLEW_GET_VAR(__GLEW_EXT_texture_object) + +#endif /* GL_EXT_texture_object */ + +/* --------------------- GL_EXT_texture_perturb_normal --------------------- */ + +#ifndef GL_EXT_texture_perturb_normal +#define GL_EXT_texture_perturb_normal 1 + +#define GL_PERTURB_EXT 0x85AE +#define GL_TEXTURE_NORMAL_EXT 0x85AF + +typedef void (GLAPIENTRY * PFNGLTEXTURENORMALEXTPROC) (GLenum mode); + +#define glTextureNormalEXT GLEW_GET_FUN(__glewTextureNormalEXT) + +#define GLEW_EXT_texture_perturb_normal GLEW_GET_VAR(__GLEW_EXT_texture_perturb_normal) + +#endif /* GL_EXT_texture_perturb_normal */ + +/* ------------------------ GL_EXT_texture_rectangle ----------------------- */ + +#ifndef GL_EXT_texture_rectangle +#define GL_EXT_texture_rectangle 1 + +#define GL_TEXTURE_RECTANGLE_EXT 0x84F5 +#define GL_TEXTURE_BINDING_RECTANGLE_EXT 0x84F6 +#define GL_PROXY_TEXTURE_RECTANGLE_EXT 0x84F7 +#define GL_MAX_RECTANGLE_TEXTURE_SIZE_EXT 0x84F8 + +#define GLEW_EXT_texture_rectangle GLEW_GET_VAR(__GLEW_EXT_texture_rectangle) + +#endif /* GL_EXT_texture_rectangle */ + +/* -------------------------- GL_EXT_texture_sRGB -------------------------- */ + +#ifndef GL_EXT_texture_sRGB +#define GL_EXT_texture_sRGB 1 + +#define GL_SRGB_EXT 0x8C40 +#define GL_SRGB8_EXT 0x8C41 +#define GL_SRGB_ALPHA_EXT 0x8C42 +#define GL_SRGB8_ALPHA8_EXT 0x8C43 +#define GL_SLUMINANCE_ALPHA_EXT 0x8C44 +#define GL_SLUMINANCE8_ALPHA8_EXT 0x8C45 +#define GL_SLUMINANCE_EXT 0x8C46 +#define GL_SLUMINANCE8_EXT 0x8C47 +#define GL_COMPRESSED_SRGB_EXT 0x8C48 +#define GL_COMPRESSED_SRGB_ALPHA_EXT 0x8C49 +#define GL_COMPRESSED_SLUMINANCE_EXT 0x8C4A +#define GL_COMPRESSED_SLUMINANCE_ALPHA_EXT 0x8C4B +#define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8C4C +#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D +#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E +#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F + +#define GLEW_EXT_texture_sRGB GLEW_GET_VAR(__GLEW_EXT_texture_sRGB) + +#endif /* GL_EXT_texture_sRGB */ + +/* --------------------- GL_EXT_texture_shared_exponent -------------------- */ + +#ifndef GL_EXT_texture_shared_exponent +#define GL_EXT_texture_shared_exponent 1 + +#define GL_RGB9_E5_EXT 0x8C3D +#define GL_UNSIGNED_INT_5_9_9_9_REV_EXT 0x8C3E +#define GL_TEXTURE_SHARED_SIZE_EXT 0x8C3F + +#define GLEW_EXT_texture_shared_exponent GLEW_GET_VAR(__GLEW_EXT_texture_shared_exponent) + +#endif /* GL_EXT_texture_shared_exponent */ + +/* -------------------------- GL_EXT_texture_snorm ------------------------- */ + +#ifndef GL_EXT_texture_snorm +#define GL_EXT_texture_snorm 1 + +#define GL_RED_SNORM 0x8F90 +#define GL_RG_SNORM 0x8F91 +#define GL_RGB_SNORM 0x8F92 +#define GL_RGBA_SNORM 0x8F93 +#define GL_R8_SNORM 0x8F94 +#define GL_RG8_SNORM 0x8F95 +#define GL_RGB8_SNORM 0x8F96 +#define GL_RGBA8_SNORM 0x8F97 +#define GL_R16_SNORM 0x8F98 +#define GL_RG16_SNORM 0x8F99 +#define GL_RGB16_SNORM 0x8F9A +#define GL_RGBA16_SNORM 0x8F9B +#define GL_SIGNED_NORMALIZED 0x8F9C +#define GL_ALPHA_SNORM 0x9010 +#define GL_LUMINANCE_SNORM 0x9011 +#define GL_LUMINANCE_ALPHA_SNORM 0x9012 +#define GL_INTENSITY_SNORM 0x9013 +#define GL_ALPHA8_SNORM 0x9014 +#define GL_LUMINANCE8_SNORM 0x9015 +#define GL_LUMINANCE8_ALPHA8_SNORM 0x9016 +#define GL_INTENSITY8_SNORM 0x9017 +#define GL_ALPHA16_SNORM 0x9018 +#define GL_LUMINANCE16_SNORM 0x9019 +#define GL_LUMINANCE16_ALPHA16_SNORM 0x901A +#define GL_INTENSITY16_SNORM 0x901B + +#define GLEW_EXT_texture_snorm GLEW_GET_VAR(__GLEW_EXT_texture_snorm) + +#endif /* GL_EXT_texture_snorm */ + +/* ------------------------- GL_EXT_texture_swizzle ------------------------ */ + +#ifndef GL_EXT_texture_swizzle +#define GL_EXT_texture_swizzle 1 + +#define GL_TEXTURE_SWIZZLE_R_EXT 0x8E42 +#define GL_TEXTURE_SWIZZLE_G_EXT 0x8E43 +#define GL_TEXTURE_SWIZZLE_B_EXT 0x8E44 +#define GL_TEXTURE_SWIZZLE_A_EXT 0x8E45 +#define GL_TEXTURE_SWIZZLE_RGBA_EXT 0x8E46 + +#define GLEW_EXT_texture_swizzle GLEW_GET_VAR(__GLEW_EXT_texture_swizzle) + +#endif /* GL_EXT_texture_swizzle */ + +/* --------------------------- GL_EXT_timer_query -------------------------- */ + +#ifndef GL_EXT_timer_query +#define GL_EXT_timer_query 1 + +#define GL_TIME_ELAPSED_EXT 0x88BF + +typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTI64VEXTPROC) (GLuint id, GLenum pname, GLint64EXT *params); +typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTUI64VEXTPROC) (GLuint id, GLenum pname, GLuint64EXT *params); + +#define glGetQueryObjecti64vEXT GLEW_GET_FUN(__glewGetQueryObjecti64vEXT) +#define glGetQueryObjectui64vEXT GLEW_GET_FUN(__glewGetQueryObjectui64vEXT) + +#define GLEW_EXT_timer_query GLEW_GET_VAR(__GLEW_EXT_timer_query) + +#endif /* GL_EXT_timer_query */ + +/* ----------------------- GL_EXT_transform_feedback ----------------------- */ + +#ifndef GL_EXT_transform_feedback +#define GL_EXT_transform_feedback 1 + +#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT 0x8C76 +#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT 0x8C7F +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT 0x8C80 +#define GL_TRANSFORM_FEEDBACK_VARYINGS_EXT 0x8C83 +#define GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT 0x8C84 +#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT 0x8C85 +#define GL_PRIMITIVES_GENERATED_EXT 0x8C87 +#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT 0x8C88 +#define GL_RASTERIZER_DISCARD_EXT 0x8C89 +#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT 0x8C8A +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT 0x8C8B +#define GL_INTERLEAVED_ATTRIBS_EXT 0x8C8C +#define GL_SEPARATE_ATTRIBS_EXT 0x8C8D +#define GL_TRANSFORM_FEEDBACK_BUFFER_EXT 0x8C8E +#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT 0x8C8F + +typedef void (GLAPIENTRY * PFNGLBEGINTRANSFORMFEEDBACKEXTPROC) (GLenum primitiveMode); +typedef void (GLAPIENTRY * PFNGLBINDBUFFERBASEEXTPROC) (GLenum target, GLuint index, GLuint buffer); +typedef void (GLAPIENTRY * PFNGLBINDBUFFEROFFSETEXTPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset); +typedef void (GLAPIENTRY * PFNGLBINDBUFFERRANGEEXTPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +typedef void (GLAPIENTRY * PFNGLENDTRANSFORMFEEDBACKEXTPROC) (void); +typedef void (GLAPIENTRY * PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLsizei *size, GLenum *type, char *name); +typedef void (GLAPIENTRY * PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC) (GLuint program, GLsizei count, const char ** varyings, GLenum bufferMode); + +#define glBeginTransformFeedbackEXT GLEW_GET_FUN(__glewBeginTransformFeedbackEXT) +#define glBindBufferBaseEXT GLEW_GET_FUN(__glewBindBufferBaseEXT) +#define glBindBufferOffsetEXT GLEW_GET_FUN(__glewBindBufferOffsetEXT) +#define glBindBufferRangeEXT GLEW_GET_FUN(__glewBindBufferRangeEXT) +#define glEndTransformFeedbackEXT GLEW_GET_FUN(__glewEndTransformFeedbackEXT) +#define glGetTransformFeedbackVaryingEXT GLEW_GET_FUN(__glewGetTransformFeedbackVaryingEXT) +#define glTransformFeedbackVaryingsEXT GLEW_GET_FUN(__glewTransformFeedbackVaryingsEXT) + +#define GLEW_EXT_transform_feedback GLEW_GET_VAR(__GLEW_EXT_transform_feedback) + +#endif /* GL_EXT_transform_feedback */ + +/* -------------------------- GL_EXT_vertex_array -------------------------- */ + +#ifndef GL_EXT_vertex_array +#define GL_EXT_vertex_array 1 + +#define GL_DOUBLE_EXT 0x140A +#define GL_VERTEX_ARRAY_EXT 0x8074 +#define GL_NORMAL_ARRAY_EXT 0x8075 +#define GL_COLOR_ARRAY_EXT 0x8076 +#define GL_INDEX_ARRAY_EXT 0x8077 +#define GL_TEXTURE_COORD_ARRAY_EXT 0x8078 +#define GL_EDGE_FLAG_ARRAY_EXT 0x8079 +#define GL_VERTEX_ARRAY_SIZE_EXT 0x807A +#define GL_VERTEX_ARRAY_TYPE_EXT 0x807B +#define GL_VERTEX_ARRAY_STRIDE_EXT 0x807C +#define GL_VERTEX_ARRAY_COUNT_EXT 0x807D +#define GL_NORMAL_ARRAY_TYPE_EXT 0x807E +#define GL_NORMAL_ARRAY_STRIDE_EXT 0x807F +#define GL_NORMAL_ARRAY_COUNT_EXT 0x8080 +#define GL_COLOR_ARRAY_SIZE_EXT 0x8081 +#define GL_COLOR_ARRAY_TYPE_EXT 0x8082 +#define GL_COLOR_ARRAY_STRIDE_EXT 0x8083 +#define GL_COLOR_ARRAY_COUNT_EXT 0x8084 +#define GL_INDEX_ARRAY_TYPE_EXT 0x8085 +#define GL_INDEX_ARRAY_STRIDE_EXT 0x8086 +#define GL_INDEX_ARRAY_COUNT_EXT 0x8087 +#define GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088 +#define GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089 +#define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A +#define GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808B +#define GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C +#define GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D +#define GL_VERTEX_ARRAY_POINTER_EXT 0x808E +#define GL_NORMAL_ARRAY_POINTER_EXT 0x808F +#define GL_COLOR_ARRAY_POINTER_EXT 0x8090 +#define GL_INDEX_ARRAY_POINTER_EXT 0x8091 +#define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092 +#define GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093 + +typedef void (GLAPIENTRY * PFNGLARRAYELEMENTEXTPROC) (GLint i); +typedef void (GLAPIENTRY * PFNGLCOLORPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const void* pointer); +typedef void (GLAPIENTRY * PFNGLDRAWARRAYSEXTPROC) (GLenum mode, GLint first, GLsizei count); +typedef void (GLAPIENTRY * PFNGLEDGEFLAGPOINTEREXTPROC) (GLsizei stride, GLsizei count, const GLboolean* pointer); +typedef void (GLAPIENTRY * PFNGLGETPOINTERVEXTPROC) (GLenum pname, void** params); +typedef void (GLAPIENTRY * PFNGLINDEXPOINTEREXTPROC) (GLenum type, GLsizei stride, GLsizei count, const void* pointer); +typedef void (GLAPIENTRY * PFNGLNORMALPOINTEREXTPROC) (GLenum type, GLsizei stride, GLsizei count, const void* pointer); +typedef void (GLAPIENTRY * PFNGLTEXCOORDPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const void* pointer); +typedef void (GLAPIENTRY * PFNGLVERTEXPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const void* pointer); + +#define glArrayElementEXT GLEW_GET_FUN(__glewArrayElementEXT) +#define glColorPointerEXT GLEW_GET_FUN(__glewColorPointerEXT) +#define glDrawArraysEXT GLEW_GET_FUN(__glewDrawArraysEXT) +#define glEdgeFlagPointerEXT GLEW_GET_FUN(__glewEdgeFlagPointerEXT) +#define glGetPointervEXT GLEW_GET_FUN(__glewGetPointervEXT) +#define glIndexPointerEXT GLEW_GET_FUN(__glewIndexPointerEXT) +#define glNormalPointerEXT GLEW_GET_FUN(__glewNormalPointerEXT) +#define glTexCoordPointerEXT GLEW_GET_FUN(__glewTexCoordPointerEXT) +#define glVertexPointerEXT GLEW_GET_FUN(__glewVertexPointerEXT) + +#define GLEW_EXT_vertex_array GLEW_GET_VAR(__GLEW_EXT_vertex_array) + +#endif /* GL_EXT_vertex_array */ + +/* ------------------------ GL_EXT_vertex_array_bgra ----------------------- */ + +#ifndef GL_EXT_vertex_array_bgra +#define GL_EXT_vertex_array_bgra 1 + +#define GL_BGRA 0x80E1 + +#define GLEW_EXT_vertex_array_bgra GLEW_GET_VAR(__GLEW_EXT_vertex_array_bgra) + +#endif /* GL_EXT_vertex_array_bgra */ + +/* ----------------------- GL_EXT_vertex_attrib_64bit ---------------------- */ + +#ifndef GL_EXT_vertex_attrib_64bit +#define GL_EXT_vertex_attrib_64bit 1 + +#define GL_DOUBLE_MAT2_EXT 0x8F46 +#define GL_DOUBLE_MAT3_EXT 0x8F47 +#define GL_DOUBLE_MAT4_EXT 0x8F48 +#define GL_DOUBLE_VEC2_EXT 0x8FFC +#define GL_DOUBLE_VEC3_EXT 0x8FFD +#define GL_DOUBLE_VEC4_EXT 0x8FFE + +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBLDVEXTPROC) (GLuint index, GLenum pname, GLdouble* params); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1DEXTPROC) (GLuint index, GLdouble x); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1DVEXTPROC) (GLuint index, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL2DEXTPROC) (GLuint index, GLdouble x, GLdouble y); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL2DVEXTPROC) (GLuint index, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL3DEXTPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL3DVEXTPROC) (GLuint index, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL4DEXTPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL4DVEXTPROC) (GLuint index, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBLPOINTEREXTPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void* pointer); + +#define glGetVertexAttribLdvEXT GLEW_GET_FUN(__glewGetVertexAttribLdvEXT) +#define glVertexArrayVertexAttribLOffsetEXT GLEW_GET_FUN(__glewVertexArrayVertexAttribLOffsetEXT) +#define glVertexAttribL1dEXT GLEW_GET_FUN(__glewVertexAttribL1dEXT) +#define glVertexAttribL1dvEXT GLEW_GET_FUN(__glewVertexAttribL1dvEXT) +#define glVertexAttribL2dEXT GLEW_GET_FUN(__glewVertexAttribL2dEXT) +#define glVertexAttribL2dvEXT GLEW_GET_FUN(__glewVertexAttribL2dvEXT) +#define glVertexAttribL3dEXT GLEW_GET_FUN(__glewVertexAttribL3dEXT) +#define glVertexAttribL3dvEXT GLEW_GET_FUN(__glewVertexAttribL3dvEXT) +#define glVertexAttribL4dEXT GLEW_GET_FUN(__glewVertexAttribL4dEXT) +#define glVertexAttribL4dvEXT GLEW_GET_FUN(__glewVertexAttribL4dvEXT) +#define glVertexAttribLPointerEXT GLEW_GET_FUN(__glewVertexAttribLPointerEXT) + +#define GLEW_EXT_vertex_attrib_64bit GLEW_GET_VAR(__GLEW_EXT_vertex_attrib_64bit) + +#endif /* GL_EXT_vertex_attrib_64bit */ + +/* -------------------------- GL_EXT_vertex_shader ------------------------- */ + +#ifndef GL_EXT_vertex_shader +#define GL_EXT_vertex_shader 1 + +#define GL_VERTEX_SHADER_EXT 0x8780 +#define GL_VERTEX_SHADER_BINDING_EXT 0x8781 +#define GL_OP_INDEX_EXT 0x8782 +#define GL_OP_NEGATE_EXT 0x8783 +#define GL_OP_DOT3_EXT 0x8784 +#define GL_OP_DOT4_EXT 0x8785 +#define GL_OP_MUL_EXT 0x8786 +#define GL_OP_ADD_EXT 0x8787 +#define GL_OP_MADD_EXT 0x8788 +#define GL_OP_FRAC_EXT 0x8789 +#define GL_OP_MAX_EXT 0x878A +#define GL_OP_MIN_EXT 0x878B +#define GL_OP_SET_GE_EXT 0x878C +#define GL_OP_SET_LT_EXT 0x878D +#define GL_OP_CLAMP_EXT 0x878E +#define GL_OP_FLOOR_EXT 0x878F +#define GL_OP_ROUND_EXT 0x8790 +#define GL_OP_EXP_BASE_2_EXT 0x8791 +#define GL_OP_LOG_BASE_2_EXT 0x8792 +#define GL_OP_POWER_EXT 0x8793 +#define GL_OP_RECIP_EXT 0x8794 +#define GL_OP_RECIP_SQRT_EXT 0x8795 +#define GL_OP_SUB_EXT 0x8796 +#define GL_OP_CROSS_PRODUCT_EXT 0x8797 +#define GL_OP_MULTIPLY_MATRIX_EXT 0x8798 +#define GL_OP_MOV_EXT 0x8799 +#define GL_OUTPUT_VERTEX_EXT 0x879A +#define GL_OUTPUT_COLOR0_EXT 0x879B +#define GL_OUTPUT_COLOR1_EXT 0x879C +#define GL_OUTPUT_TEXTURE_COORD0_EXT 0x879D +#define GL_OUTPUT_TEXTURE_COORD1_EXT 0x879E +#define GL_OUTPUT_TEXTURE_COORD2_EXT 0x879F +#define GL_OUTPUT_TEXTURE_COORD3_EXT 0x87A0 +#define GL_OUTPUT_TEXTURE_COORD4_EXT 0x87A1 +#define GL_OUTPUT_TEXTURE_COORD5_EXT 0x87A2 +#define GL_OUTPUT_TEXTURE_COORD6_EXT 0x87A3 +#define GL_OUTPUT_TEXTURE_COORD7_EXT 0x87A4 +#define GL_OUTPUT_TEXTURE_COORD8_EXT 0x87A5 +#define GL_OUTPUT_TEXTURE_COORD9_EXT 0x87A6 +#define GL_OUTPUT_TEXTURE_COORD10_EXT 0x87A7 +#define GL_OUTPUT_TEXTURE_COORD11_EXT 0x87A8 +#define GL_OUTPUT_TEXTURE_COORD12_EXT 0x87A9 +#define GL_OUTPUT_TEXTURE_COORD13_EXT 0x87AA +#define GL_OUTPUT_TEXTURE_COORD14_EXT 0x87AB +#define GL_OUTPUT_TEXTURE_COORD15_EXT 0x87AC +#define GL_OUTPUT_TEXTURE_COORD16_EXT 0x87AD +#define GL_OUTPUT_TEXTURE_COORD17_EXT 0x87AE +#define GL_OUTPUT_TEXTURE_COORD18_EXT 0x87AF +#define GL_OUTPUT_TEXTURE_COORD19_EXT 0x87B0 +#define GL_OUTPUT_TEXTURE_COORD20_EXT 0x87B1 +#define GL_OUTPUT_TEXTURE_COORD21_EXT 0x87B2 +#define GL_OUTPUT_TEXTURE_COORD22_EXT 0x87B3 +#define GL_OUTPUT_TEXTURE_COORD23_EXT 0x87B4 +#define GL_OUTPUT_TEXTURE_COORD24_EXT 0x87B5 +#define GL_OUTPUT_TEXTURE_COORD25_EXT 0x87B6 +#define GL_OUTPUT_TEXTURE_COORD26_EXT 0x87B7 +#define GL_OUTPUT_TEXTURE_COORD27_EXT 0x87B8 +#define GL_OUTPUT_TEXTURE_COORD28_EXT 0x87B9 +#define GL_OUTPUT_TEXTURE_COORD29_EXT 0x87BA +#define GL_OUTPUT_TEXTURE_COORD30_EXT 0x87BB +#define GL_OUTPUT_TEXTURE_COORD31_EXT 0x87BC +#define GL_OUTPUT_FOG_EXT 0x87BD +#define GL_SCALAR_EXT 0x87BE +#define GL_VECTOR_EXT 0x87BF +#define GL_MATRIX_EXT 0x87C0 +#define GL_VARIANT_EXT 0x87C1 +#define GL_INVARIANT_EXT 0x87C2 +#define GL_LOCAL_CONSTANT_EXT 0x87C3 +#define GL_LOCAL_EXT 0x87C4 +#define GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87C5 +#define GL_MAX_VERTEX_SHADER_VARIANTS_EXT 0x87C6 +#define GL_MAX_VERTEX_SHADER_INVARIANTS_EXT 0x87C7 +#define GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87C8 +#define GL_MAX_VERTEX_SHADER_LOCALS_EXT 0x87C9 +#define GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CA +#define GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT 0x87CB +#define GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT 0x87CC +#define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87CD +#define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT 0x87CE +#define GL_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CF +#define GL_VERTEX_SHADER_VARIANTS_EXT 0x87D0 +#define GL_VERTEX_SHADER_INVARIANTS_EXT 0x87D1 +#define GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87D2 +#define GL_VERTEX_SHADER_LOCALS_EXT 0x87D3 +#define GL_VERTEX_SHADER_OPTIMIZED_EXT 0x87D4 +#define GL_X_EXT 0x87D5 +#define GL_Y_EXT 0x87D6 +#define GL_Z_EXT 0x87D7 +#define GL_W_EXT 0x87D8 +#define GL_NEGATIVE_X_EXT 0x87D9 +#define GL_NEGATIVE_Y_EXT 0x87DA +#define GL_NEGATIVE_Z_EXT 0x87DB +#define GL_NEGATIVE_W_EXT 0x87DC +#define GL_ZERO_EXT 0x87DD +#define GL_ONE_EXT 0x87DE +#define GL_NEGATIVE_ONE_EXT 0x87DF +#define GL_NORMALIZED_RANGE_EXT 0x87E0 +#define GL_FULL_RANGE_EXT 0x87E1 +#define GL_CURRENT_VERTEX_EXT 0x87E2 +#define GL_MVP_MATRIX_EXT 0x87E3 +#define GL_VARIANT_VALUE_EXT 0x87E4 +#define GL_VARIANT_DATATYPE_EXT 0x87E5 +#define GL_VARIANT_ARRAY_STRIDE_EXT 0x87E6 +#define GL_VARIANT_ARRAY_TYPE_EXT 0x87E7 +#define GL_VARIANT_ARRAY_EXT 0x87E8 +#define GL_VARIANT_ARRAY_POINTER_EXT 0x87E9 +#define GL_INVARIANT_VALUE_EXT 0x87EA +#define GL_INVARIANT_DATATYPE_EXT 0x87EB +#define GL_LOCAL_CONSTANT_VALUE_EXT 0x87EC +#define GL_LOCAL_CONSTANT_DATATYPE_EXT 0x87ED + +typedef void (GLAPIENTRY * PFNGLBEGINVERTEXSHADEREXTPROC) (void); +typedef GLuint (GLAPIENTRY * PFNGLBINDLIGHTPARAMETEREXTPROC) (GLenum light, GLenum value); +typedef GLuint (GLAPIENTRY * PFNGLBINDMATERIALPARAMETEREXTPROC) (GLenum face, GLenum value); +typedef GLuint (GLAPIENTRY * PFNGLBINDPARAMETEREXTPROC) (GLenum value); +typedef GLuint (GLAPIENTRY * PFNGLBINDTEXGENPARAMETEREXTPROC) (GLenum unit, GLenum coord, GLenum value); +typedef GLuint (GLAPIENTRY * PFNGLBINDTEXTUREUNITPARAMETEREXTPROC) (GLenum unit, GLenum value); +typedef void (GLAPIENTRY * PFNGLBINDVERTEXSHADEREXTPROC) (GLuint id); +typedef void (GLAPIENTRY * PFNGLDELETEVERTEXSHADEREXTPROC) (GLuint id); +typedef void (GLAPIENTRY * PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC) (GLuint id); +typedef void (GLAPIENTRY * PFNGLENABLEVARIANTCLIENTSTATEEXTPROC) (GLuint id); +typedef void (GLAPIENTRY * PFNGLENDVERTEXSHADEREXTPROC) (void); +typedef void (GLAPIENTRY * PFNGLEXTRACTCOMPONENTEXTPROC) (GLuint res, GLuint src, GLuint num); +typedef GLuint (GLAPIENTRY * PFNGLGENSYMBOLSEXTPROC) (GLenum dataType, GLenum storageType, GLenum range, GLuint components); +typedef GLuint (GLAPIENTRY * PFNGLGENVERTEXSHADERSEXTPROC) (GLuint range); +typedef void (GLAPIENTRY * PFNGLGETINVARIANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data); +typedef void (GLAPIENTRY * PFNGLGETINVARIANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data); +typedef void (GLAPIENTRY * PFNGLGETINVARIANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data); +typedef void (GLAPIENTRY * PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data); +typedef void (GLAPIENTRY * PFNGLGETLOCALCONSTANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data); +typedef void (GLAPIENTRY * PFNGLGETLOCALCONSTANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data); +typedef void (GLAPIENTRY * PFNGLGETVARIANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data); +typedef void (GLAPIENTRY * PFNGLGETVARIANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data); +typedef void (GLAPIENTRY * PFNGLGETVARIANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data); +typedef void (GLAPIENTRY * PFNGLGETVARIANTPOINTERVEXTPROC) (GLuint id, GLenum value, GLvoid **data); +typedef void (GLAPIENTRY * PFNGLINSERTCOMPONENTEXTPROC) (GLuint res, GLuint src, GLuint num); +typedef GLboolean (GLAPIENTRY * PFNGLISVARIANTENABLEDEXTPROC) (GLuint id, GLenum cap); +typedef void (GLAPIENTRY * PFNGLSETINVARIANTEXTPROC) (GLuint id, GLenum type, GLvoid *addr); +typedef void (GLAPIENTRY * PFNGLSETLOCALCONSTANTEXTPROC) (GLuint id, GLenum type, GLvoid *addr); +typedef void (GLAPIENTRY * PFNGLSHADEROP1EXTPROC) (GLenum op, GLuint res, GLuint arg1); +typedef void (GLAPIENTRY * PFNGLSHADEROP2EXTPROC) (GLenum op, GLuint res, GLuint arg1, GLuint arg2); +typedef void (GLAPIENTRY * PFNGLSHADEROP3EXTPROC) (GLenum op, GLuint res, GLuint arg1, GLuint arg2, GLuint arg3); +typedef void (GLAPIENTRY * PFNGLSWIZZLEEXTPROC) (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW); +typedef void (GLAPIENTRY * PFNGLVARIANTPOINTEREXTPROC) (GLuint id, GLenum type, GLuint stride, GLvoid *addr); +typedef void (GLAPIENTRY * PFNGLVARIANTBVEXTPROC) (GLuint id, GLbyte *addr); +typedef void (GLAPIENTRY * PFNGLVARIANTDVEXTPROC) (GLuint id, GLdouble *addr); +typedef void (GLAPIENTRY * PFNGLVARIANTFVEXTPROC) (GLuint id, GLfloat *addr); +typedef void (GLAPIENTRY * PFNGLVARIANTIVEXTPROC) (GLuint id, GLint *addr); +typedef void (GLAPIENTRY * PFNGLVARIANTSVEXTPROC) (GLuint id, GLshort *addr); +typedef void (GLAPIENTRY * PFNGLVARIANTUBVEXTPROC) (GLuint id, GLubyte *addr); +typedef void (GLAPIENTRY * PFNGLVARIANTUIVEXTPROC) (GLuint id, GLuint *addr); +typedef void (GLAPIENTRY * PFNGLVARIANTUSVEXTPROC) (GLuint id, GLushort *addr); +typedef void (GLAPIENTRY * PFNGLWRITEMASKEXTPROC) (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW); + +#define glBeginVertexShaderEXT GLEW_GET_FUN(__glewBeginVertexShaderEXT) +#define glBindLightParameterEXT GLEW_GET_FUN(__glewBindLightParameterEXT) +#define glBindMaterialParameterEXT GLEW_GET_FUN(__glewBindMaterialParameterEXT) +#define glBindParameterEXT GLEW_GET_FUN(__glewBindParameterEXT) +#define glBindTexGenParameterEXT GLEW_GET_FUN(__glewBindTexGenParameterEXT) +#define glBindTextureUnitParameterEXT GLEW_GET_FUN(__glewBindTextureUnitParameterEXT) +#define glBindVertexShaderEXT GLEW_GET_FUN(__glewBindVertexShaderEXT) +#define glDeleteVertexShaderEXT GLEW_GET_FUN(__glewDeleteVertexShaderEXT) +#define glDisableVariantClientStateEXT GLEW_GET_FUN(__glewDisableVariantClientStateEXT) +#define glEnableVariantClientStateEXT GLEW_GET_FUN(__glewEnableVariantClientStateEXT) +#define glEndVertexShaderEXT GLEW_GET_FUN(__glewEndVertexShaderEXT) +#define glExtractComponentEXT GLEW_GET_FUN(__glewExtractComponentEXT) +#define glGenSymbolsEXT GLEW_GET_FUN(__glewGenSymbolsEXT) +#define glGenVertexShadersEXT GLEW_GET_FUN(__glewGenVertexShadersEXT) +#define glGetInvariantBooleanvEXT GLEW_GET_FUN(__glewGetInvariantBooleanvEXT) +#define glGetInvariantFloatvEXT GLEW_GET_FUN(__glewGetInvariantFloatvEXT) +#define glGetInvariantIntegervEXT GLEW_GET_FUN(__glewGetInvariantIntegervEXT) +#define glGetLocalConstantBooleanvEXT GLEW_GET_FUN(__glewGetLocalConstantBooleanvEXT) +#define glGetLocalConstantFloatvEXT GLEW_GET_FUN(__glewGetLocalConstantFloatvEXT) +#define glGetLocalConstantIntegervEXT GLEW_GET_FUN(__glewGetLocalConstantIntegervEXT) +#define glGetVariantBooleanvEXT GLEW_GET_FUN(__glewGetVariantBooleanvEXT) +#define glGetVariantFloatvEXT GLEW_GET_FUN(__glewGetVariantFloatvEXT) +#define glGetVariantIntegervEXT GLEW_GET_FUN(__glewGetVariantIntegervEXT) +#define glGetVariantPointervEXT GLEW_GET_FUN(__glewGetVariantPointervEXT) +#define glInsertComponentEXT GLEW_GET_FUN(__glewInsertComponentEXT) +#define glIsVariantEnabledEXT GLEW_GET_FUN(__glewIsVariantEnabledEXT) +#define glSetInvariantEXT GLEW_GET_FUN(__glewSetInvariantEXT) +#define glSetLocalConstantEXT GLEW_GET_FUN(__glewSetLocalConstantEXT) +#define glShaderOp1EXT GLEW_GET_FUN(__glewShaderOp1EXT) +#define glShaderOp2EXT GLEW_GET_FUN(__glewShaderOp2EXT) +#define glShaderOp3EXT GLEW_GET_FUN(__glewShaderOp3EXT) +#define glSwizzleEXT GLEW_GET_FUN(__glewSwizzleEXT) +#define glVariantPointerEXT GLEW_GET_FUN(__glewVariantPointerEXT) +#define glVariantbvEXT GLEW_GET_FUN(__glewVariantbvEXT) +#define glVariantdvEXT GLEW_GET_FUN(__glewVariantdvEXT) +#define glVariantfvEXT GLEW_GET_FUN(__glewVariantfvEXT) +#define glVariantivEXT GLEW_GET_FUN(__glewVariantivEXT) +#define glVariantsvEXT GLEW_GET_FUN(__glewVariantsvEXT) +#define glVariantubvEXT GLEW_GET_FUN(__glewVariantubvEXT) +#define glVariantuivEXT GLEW_GET_FUN(__glewVariantuivEXT) +#define glVariantusvEXT GLEW_GET_FUN(__glewVariantusvEXT) +#define glWriteMaskEXT GLEW_GET_FUN(__glewWriteMaskEXT) + +#define GLEW_EXT_vertex_shader GLEW_GET_VAR(__GLEW_EXT_vertex_shader) + +#endif /* GL_EXT_vertex_shader */ + +/* ------------------------ GL_EXT_vertex_weighting ------------------------ */ + +#ifndef GL_EXT_vertex_weighting +#define GL_EXT_vertex_weighting 1 + +#define GL_MODELVIEW0_STACK_DEPTH_EXT 0x0BA3 +#define GL_MODELVIEW0_MATRIX_EXT 0x0BA6 +#define GL_MODELVIEW0_EXT 0x1700 +#define GL_MODELVIEW1_STACK_DEPTH_EXT 0x8502 +#define GL_MODELVIEW1_MATRIX_EXT 0x8506 +#define GL_VERTEX_WEIGHTING_EXT 0x8509 +#define GL_MODELVIEW1_EXT 0x850A +#define GL_CURRENT_VERTEX_WEIGHT_EXT 0x850B +#define GL_VERTEX_WEIGHT_ARRAY_EXT 0x850C +#define GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT 0x850D +#define GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT 0x850E +#define GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT 0x850F +#define GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT 0x8510 + +typedef void (GLAPIENTRY * PFNGLVERTEXWEIGHTPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, void* pointer); +typedef void (GLAPIENTRY * PFNGLVERTEXWEIGHTFEXTPROC) (GLfloat weight); +typedef void (GLAPIENTRY * PFNGLVERTEXWEIGHTFVEXTPROC) (GLfloat* weight); + +#define glVertexWeightPointerEXT GLEW_GET_FUN(__glewVertexWeightPointerEXT) +#define glVertexWeightfEXT GLEW_GET_FUN(__glewVertexWeightfEXT) +#define glVertexWeightfvEXT GLEW_GET_FUN(__glewVertexWeightfvEXT) + +#define GLEW_EXT_vertex_weighting GLEW_GET_VAR(__GLEW_EXT_vertex_weighting) + +#endif /* GL_EXT_vertex_weighting */ + +/* ---------------------- GL_GREMEDY_frame_terminator ---------------------- */ + +#ifndef GL_GREMEDY_frame_terminator +#define GL_GREMEDY_frame_terminator 1 + +typedef void (GLAPIENTRY * PFNGLFRAMETERMINATORGREMEDYPROC) (void); + +#define glFrameTerminatorGREMEDY GLEW_GET_FUN(__glewFrameTerminatorGREMEDY) + +#define GLEW_GREMEDY_frame_terminator GLEW_GET_VAR(__GLEW_GREMEDY_frame_terminator) + +#endif /* GL_GREMEDY_frame_terminator */ + +/* ------------------------ GL_GREMEDY_string_marker ----------------------- */ + +#ifndef GL_GREMEDY_string_marker +#define GL_GREMEDY_string_marker 1 + +typedef void (GLAPIENTRY * PFNGLSTRINGMARKERGREMEDYPROC) (GLsizei len, const void* string); + +#define glStringMarkerGREMEDY GLEW_GET_FUN(__glewStringMarkerGREMEDY) + +#define GLEW_GREMEDY_string_marker GLEW_GET_VAR(__GLEW_GREMEDY_string_marker) + +#endif /* GL_GREMEDY_string_marker */ + +/* --------------------- GL_HP_convolution_border_modes -------------------- */ + +#ifndef GL_HP_convolution_border_modes +#define GL_HP_convolution_border_modes 1 + +#define GLEW_HP_convolution_border_modes GLEW_GET_VAR(__GLEW_HP_convolution_border_modes) + +#endif /* GL_HP_convolution_border_modes */ + +/* ------------------------- GL_HP_image_transform ------------------------- */ + +#ifndef GL_HP_image_transform +#define GL_HP_image_transform 1 + +typedef void (GLAPIENTRY * PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC) (GLenum target, GLenum pname, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC) (GLenum target, GLenum pname, const GLint* params); +typedef void (GLAPIENTRY * PFNGLIMAGETRANSFORMPARAMETERFHPPROC) (GLenum target, GLenum pname, const GLfloat param); +typedef void (GLAPIENTRY * PFNGLIMAGETRANSFORMPARAMETERFVHPPROC) (GLenum target, GLenum pname, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLIMAGETRANSFORMPARAMETERIHPPROC) (GLenum target, GLenum pname, const GLint param); +typedef void (GLAPIENTRY * PFNGLIMAGETRANSFORMPARAMETERIVHPPROC) (GLenum target, GLenum pname, const GLint* params); + +#define glGetImageTransformParameterfvHP GLEW_GET_FUN(__glewGetImageTransformParameterfvHP) +#define glGetImageTransformParameterivHP GLEW_GET_FUN(__glewGetImageTransformParameterivHP) +#define glImageTransformParameterfHP GLEW_GET_FUN(__glewImageTransformParameterfHP) +#define glImageTransformParameterfvHP GLEW_GET_FUN(__glewImageTransformParameterfvHP) +#define glImageTransformParameteriHP GLEW_GET_FUN(__glewImageTransformParameteriHP) +#define glImageTransformParameterivHP GLEW_GET_FUN(__glewImageTransformParameterivHP) + +#define GLEW_HP_image_transform GLEW_GET_VAR(__GLEW_HP_image_transform) + +#endif /* GL_HP_image_transform */ + +/* -------------------------- GL_HP_occlusion_test ------------------------- */ + +#ifndef GL_HP_occlusion_test +#define GL_HP_occlusion_test 1 + +#define GL_OCCLUSION_TEST_HP 0x8165 +#define GL_OCCLUSION_TEST_RESULT_HP 0x8166 + +#define GLEW_HP_occlusion_test GLEW_GET_VAR(__GLEW_HP_occlusion_test) + +#endif /* GL_HP_occlusion_test */ + +/* ------------------------- GL_HP_texture_lighting ------------------------ */ + +#ifndef GL_HP_texture_lighting +#define GL_HP_texture_lighting 1 + +#define GLEW_HP_texture_lighting GLEW_GET_VAR(__GLEW_HP_texture_lighting) + +#endif /* GL_HP_texture_lighting */ + +/* --------------------------- GL_IBM_cull_vertex -------------------------- */ + +#ifndef GL_IBM_cull_vertex +#define GL_IBM_cull_vertex 1 + +#define GL_CULL_VERTEX_IBM 103050 + +#define GLEW_IBM_cull_vertex GLEW_GET_VAR(__GLEW_IBM_cull_vertex) + +#endif /* GL_IBM_cull_vertex */ + +/* ---------------------- GL_IBM_multimode_draw_arrays --------------------- */ + +#ifndef GL_IBM_multimode_draw_arrays +#define GL_IBM_multimode_draw_arrays 1 + +typedef void (GLAPIENTRY * PFNGLMULTIMODEDRAWARRAYSIBMPROC) (const GLenum* mode, const GLint *first, const GLsizei *count, GLsizei primcount, GLint modestride); +typedef void (GLAPIENTRY * PFNGLMULTIMODEDRAWELEMENTSIBMPROC) (const GLenum* mode, const GLsizei *count, GLenum type, const GLvoid * const *indices, GLsizei primcount, GLint modestride); + +#define glMultiModeDrawArraysIBM GLEW_GET_FUN(__glewMultiModeDrawArraysIBM) +#define glMultiModeDrawElementsIBM GLEW_GET_FUN(__glewMultiModeDrawElementsIBM) + +#define GLEW_IBM_multimode_draw_arrays GLEW_GET_VAR(__GLEW_IBM_multimode_draw_arrays) + +#endif /* GL_IBM_multimode_draw_arrays */ + +/* ------------------------- GL_IBM_rasterpos_clip ------------------------- */ + +#ifndef GL_IBM_rasterpos_clip +#define GL_IBM_rasterpos_clip 1 + +#define GL_RASTER_POSITION_UNCLIPPED_IBM 103010 + +#define GLEW_IBM_rasterpos_clip GLEW_GET_VAR(__GLEW_IBM_rasterpos_clip) + +#endif /* GL_IBM_rasterpos_clip */ + +/* --------------------------- GL_IBM_static_data -------------------------- */ + +#ifndef GL_IBM_static_data +#define GL_IBM_static_data 1 + +#define GL_ALL_STATIC_DATA_IBM 103060 +#define GL_STATIC_VERTEX_ARRAY_IBM 103061 + +#define GLEW_IBM_static_data GLEW_GET_VAR(__GLEW_IBM_static_data) + +#endif /* GL_IBM_static_data */ + +/* --------------------- GL_IBM_texture_mirrored_repeat -------------------- */ + +#ifndef GL_IBM_texture_mirrored_repeat +#define GL_IBM_texture_mirrored_repeat 1 + +#define GL_MIRRORED_REPEAT_IBM 0x8370 + +#define GLEW_IBM_texture_mirrored_repeat GLEW_GET_VAR(__GLEW_IBM_texture_mirrored_repeat) + +#endif /* GL_IBM_texture_mirrored_repeat */ + +/* ----------------------- GL_IBM_vertex_array_lists ----------------------- */ + +#ifndef GL_IBM_vertex_array_lists +#define GL_IBM_vertex_array_lists 1 + +#define GL_VERTEX_ARRAY_LIST_IBM 103070 +#define GL_NORMAL_ARRAY_LIST_IBM 103071 +#define GL_COLOR_ARRAY_LIST_IBM 103072 +#define GL_INDEX_ARRAY_LIST_IBM 103073 +#define GL_TEXTURE_COORD_ARRAY_LIST_IBM 103074 +#define GL_EDGE_FLAG_ARRAY_LIST_IBM 103075 +#define GL_FOG_COORDINATE_ARRAY_LIST_IBM 103076 +#define GL_SECONDARY_COLOR_ARRAY_LIST_IBM 103077 +#define GL_VERTEX_ARRAY_LIST_STRIDE_IBM 103080 +#define GL_NORMAL_ARRAY_LIST_STRIDE_IBM 103081 +#define GL_COLOR_ARRAY_LIST_STRIDE_IBM 103082 +#define GL_INDEX_ARRAY_LIST_STRIDE_IBM 103083 +#define GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM 103084 +#define GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM 103085 +#define GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM 103086 +#define GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM 103087 + +typedef void (GLAPIENTRY * PFNGLCOLORPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const GLvoid ** pointer, GLint ptrstride); +typedef void (GLAPIENTRY * PFNGLEDGEFLAGPOINTERLISTIBMPROC) (GLint stride, const GLboolean ** pointer, GLint ptrstride); +typedef void (GLAPIENTRY * PFNGLFOGCOORDPOINTERLISTIBMPROC) (GLenum type, GLint stride, const GLvoid ** pointer, GLint ptrstride); +typedef void (GLAPIENTRY * PFNGLINDEXPOINTERLISTIBMPROC) (GLenum type, GLint stride, const GLvoid ** pointer, GLint ptrstride); +typedef void (GLAPIENTRY * PFNGLNORMALPOINTERLISTIBMPROC) (GLenum type, GLint stride, const GLvoid ** pointer, GLint ptrstride); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLORPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const GLvoid ** pointer, GLint ptrstride); +typedef void (GLAPIENTRY * PFNGLTEXCOORDPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const GLvoid ** pointer, GLint ptrstride); +typedef void (GLAPIENTRY * PFNGLVERTEXPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const GLvoid ** pointer, GLint ptrstride); + +#define glColorPointerListIBM GLEW_GET_FUN(__glewColorPointerListIBM) +#define glEdgeFlagPointerListIBM GLEW_GET_FUN(__glewEdgeFlagPointerListIBM) +#define glFogCoordPointerListIBM GLEW_GET_FUN(__glewFogCoordPointerListIBM) +#define glIndexPointerListIBM GLEW_GET_FUN(__glewIndexPointerListIBM) +#define glNormalPointerListIBM GLEW_GET_FUN(__glewNormalPointerListIBM) +#define glSecondaryColorPointerListIBM GLEW_GET_FUN(__glewSecondaryColorPointerListIBM) +#define glTexCoordPointerListIBM GLEW_GET_FUN(__glewTexCoordPointerListIBM) +#define glVertexPointerListIBM GLEW_GET_FUN(__glewVertexPointerListIBM) + +#define GLEW_IBM_vertex_array_lists GLEW_GET_VAR(__GLEW_IBM_vertex_array_lists) + +#endif /* GL_IBM_vertex_array_lists */ + +/* -------------------------- GL_INGR_color_clamp -------------------------- */ + +#ifndef GL_INGR_color_clamp +#define GL_INGR_color_clamp 1 + +#define GL_RED_MIN_CLAMP_INGR 0x8560 +#define GL_GREEN_MIN_CLAMP_INGR 0x8561 +#define GL_BLUE_MIN_CLAMP_INGR 0x8562 +#define GL_ALPHA_MIN_CLAMP_INGR 0x8563 +#define GL_RED_MAX_CLAMP_INGR 0x8564 +#define GL_GREEN_MAX_CLAMP_INGR 0x8565 +#define GL_BLUE_MAX_CLAMP_INGR 0x8566 +#define GL_ALPHA_MAX_CLAMP_INGR 0x8567 + +#define GLEW_INGR_color_clamp GLEW_GET_VAR(__GLEW_INGR_color_clamp) + +#endif /* GL_INGR_color_clamp */ + +/* ------------------------- GL_INGR_interlace_read ------------------------ */ + +#ifndef GL_INGR_interlace_read +#define GL_INGR_interlace_read 1 + +#define GL_INTERLACE_READ_INGR 0x8568 + +#define GLEW_INGR_interlace_read GLEW_GET_VAR(__GLEW_INGR_interlace_read) + +#endif /* GL_INGR_interlace_read */ + +/* ------------------------ GL_INTEL_parallel_arrays ----------------------- */ + +#ifndef GL_INTEL_parallel_arrays +#define GL_INTEL_parallel_arrays 1 + +#define GL_PARALLEL_ARRAYS_INTEL 0x83F4 +#define GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL 0x83F5 +#define GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL 0x83F6 +#define GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL 0x83F7 +#define GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL 0x83F8 + +typedef void (GLAPIENTRY * PFNGLCOLORPOINTERVINTELPROC) (GLint size, GLenum type, const void** pointer); +typedef void (GLAPIENTRY * PFNGLNORMALPOINTERVINTELPROC) (GLenum type, const void** pointer); +typedef void (GLAPIENTRY * PFNGLTEXCOORDPOINTERVINTELPROC) (GLint size, GLenum type, const void** pointer); +typedef void (GLAPIENTRY * PFNGLVERTEXPOINTERVINTELPROC) (GLint size, GLenum type, const void** pointer); + +#define glColorPointervINTEL GLEW_GET_FUN(__glewColorPointervINTEL) +#define glNormalPointervINTEL GLEW_GET_FUN(__glewNormalPointervINTEL) +#define glTexCoordPointervINTEL GLEW_GET_FUN(__glewTexCoordPointervINTEL) +#define glVertexPointervINTEL GLEW_GET_FUN(__glewVertexPointervINTEL) + +#define GLEW_INTEL_parallel_arrays GLEW_GET_VAR(__GLEW_INTEL_parallel_arrays) + +#endif /* GL_INTEL_parallel_arrays */ + +/* ------------------------ GL_INTEL_texture_scissor ----------------------- */ + +#ifndef GL_INTEL_texture_scissor +#define GL_INTEL_texture_scissor 1 + +typedef void (GLAPIENTRY * PFNGLTEXSCISSORFUNCINTELPROC) (GLenum target, GLenum lfunc, GLenum hfunc); +typedef void (GLAPIENTRY * PFNGLTEXSCISSORINTELPROC) (GLenum target, GLclampf tlow, GLclampf thigh); + +#define glTexScissorFuncINTEL GLEW_GET_FUN(__glewTexScissorFuncINTEL) +#define glTexScissorINTEL GLEW_GET_FUN(__glewTexScissorINTEL) + +#define GLEW_INTEL_texture_scissor GLEW_GET_VAR(__GLEW_INTEL_texture_scissor) + +#endif /* GL_INTEL_texture_scissor */ + +/* -------------------------- GL_KTX_buffer_region ------------------------- */ + +#ifndef GL_KTX_buffer_region +#define GL_KTX_buffer_region 1 + +#define GL_KTX_FRONT_REGION 0x0 +#define GL_KTX_BACK_REGION 0x1 +#define GL_KTX_Z_REGION 0x2 +#define GL_KTX_STENCIL_REGION 0x3 + +typedef GLuint (GLAPIENTRY * PFNGLBUFFERREGIONENABLEDEXTPROC) (void); +typedef void (GLAPIENTRY * PFNGLDELETEBUFFERREGIONEXTPROC) (GLenum region); +typedef void (GLAPIENTRY * PFNGLDRAWBUFFERREGIONEXTPROC) (GLuint region, GLint x, GLint y, GLsizei width, GLsizei height, GLint xDest, GLint yDest); +typedef GLuint (GLAPIENTRY * PFNGLNEWBUFFERREGIONEXTPROC) (GLenum region); +typedef void (GLAPIENTRY * PFNGLREADBUFFERREGIONEXTPROC) (GLuint region, GLint x, GLint y, GLsizei width, GLsizei height); + +#define glBufferRegionEnabledEXT GLEW_GET_FUN(__glewBufferRegionEnabledEXT) +#define glDeleteBufferRegionEXT GLEW_GET_FUN(__glewDeleteBufferRegionEXT) +#define glDrawBufferRegionEXT GLEW_GET_FUN(__glewDrawBufferRegionEXT) +#define glNewBufferRegionEXT GLEW_GET_FUN(__glewNewBufferRegionEXT) +#define glReadBufferRegionEXT GLEW_GET_FUN(__glewReadBufferRegionEXT) + +#define GLEW_KTX_buffer_region GLEW_GET_VAR(__GLEW_KTX_buffer_region) + +#endif /* GL_KTX_buffer_region */ + +/* ------------------------- GL_MESAX_texture_stack ------------------------ */ + +#ifndef GL_MESAX_texture_stack +#define GL_MESAX_texture_stack 1 + +#define GL_TEXTURE_1D_STACK_MESAX 0x8759 +#define GL_TEXTURE_2D_STACK_MESAX 0x875A +#define GL_PROXY_TEXTURE_1D_STACK_MESAX 0x875B +#define GL_PROXY_TEXTURE_2D_STACK_MESAX 0x875C +#define GL_TEXTURE_1D_STACK_BINDING_MESAX 0x875D +#define GL_TEXTURE_2D_STACK_BINDING_MESAX 0x875E + +#define GLEW_MESAX_texture_stack GLEW_GET_VAR(__GLEW_MESAX_texture_stack) + +#endif /* GL_MESAX_texture_stack */ + +/* -------------------------- GL_MESA_pack_invert -------------------------- */ + +#ifndef GL_MESA_pack_invert +#define GL_MESA_pack_invert 1 + +#define GL_PACK_INVERT_MESA 0x8758 + +#define GLEW_MESA_pack_invert GLEW_GET_VAR(__GLEW_MESA_pack_invert) + +#endif /* GL_MESA_pack_invert */ + +/* ------------------------- GL_MESA_resize_buffers ------------------------ */ + +#ifndef GL_MESA_resize_buffers +#define GL_MESA_resize_buffers 1 + +typedef void (GLAPIENTRY * PFNGLRESIZEBUFFERSMESAPROC) (void); + +#define glResizeBuffersMESA GLEW_GET_FUN(__glewResizeBuffersMESA) + +#define GLEW_MESA_resize_buffers GLEW_GET_VAR(__GLEW_MESA_resize_buffers) + +#endif /* GL_MESA_resize_buffers */ + +/* --------------------------- GL_MESA_window_pos -------------------------- */ + +#ifndef GL_MESA_window_pos +#define GL_MESA_window_pos 1 + +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2DMESAPROC) (GLdouble x, GLdouble y); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2DVMESAPROC) (const GLdouble* p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2FMESAPROC) (GLfloat x, GLfloat y); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2FVMESAPROC) (const GLfloat* p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2IMESAPROC) (GLint x, GLint y); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2IVMESAPROC) (const GLint* p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2SMESAPROC) (GLshort x, GLshort y); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2SVMESAPROC) (const GLshort* p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3DMESAPROC) (GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3DVMESAPROC) (const GLdouble* p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3FMESAPROC) (GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3FVMESAPROC) (const GLfloat* p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3IMESAPROC) (GLint x, GLint y, GLint z); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3IVMESAPROC) (const GLint* p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3SMESAPROC) (GLshort x, GLshort y, GLshort z); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3SVMESAPROC) (const GLshort* p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS4DMESAPROC) (GLdouble x, GLdouble y, GLdouble z, GLdouble); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS4DVMESAPROC) (const GLdouble* p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS4FMESAPROC) (GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS4FVMESAPROC) (const GLfloat* p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS4IMESAPROC) (GLint x, GLint y, GLint z, GLint w); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS4IVMESAPROC) (const GLint* p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS4SMESAPROC) (GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS4SVMESAPROC) (const GLshort* p); + +#define glWindowPos2dMESA GLEW_GET_FUN(__glewWindowPos2dMESA) +#define glWindowPos2dvMESA GLEW_GET_FUN(__glewWindowPos2dvMESA) +#define glWindowPos2fMESA GLEW_GET_FUN(__glewWindowPos2fMESA) +#define glWindowPos2fvMESA GLEW_GET_FUN(__glewWindowPos2fvMESA) +#define glWindowPos2iMESA GLEW_GET_FUN(__glewWindowPos2iMESA) +#define glWindowPos2ivMESA GLEW_GET_FUN(__glewWindowPos2ivMESA) +#define glWindowPos2sMESA GLEW_GET_FUN(__glewWindowPos2sMESA) +#define glWindowPos2svMESA GLEW_GET_FUN(__glewWindowPos2svMESA) +#define glWindowPos3dMESA GLEW_GET_FUN(__glewWindowPos3dMESA) +#define glWindowPos3dvMESA GLEW_GET_FUN(__glewWindowPos3dvMESA) +#define glWindowPos3fMESA GLEW_GET_FUN(__glewWindowPos3fMESA) +#define glWindowPos3fvMESA GLEW_GET_FUN(__glewWindowPos3fvMESA) +#define glWindowPos3iMESA GLEW_GET_FUN(__glewWindowPos3iMESA) +#define glWindowPos3ivMESA GLEW_GET_FUN(__glewWindowPos3ivMESA) +#define glWindowPos3sMESA GLEW_GET_FUN(__glewWindowPos3sMESA) +#define glWindowPos3svMESA GLEW_GET_FUN(__glewWindowPos3svMESA) +#define glWindowPos4dMESA GLEW_GET_FUN(__glewWindowPos4dMESA) +#define glWindowPos4dvMESA GLEW_GET_FUN(__glewWindowPos4dvMESA) +#define glWindowPos4fMESA GLEW_GET_FUN(__glewWindowPos4fMESA) +#define glWindowPos4fvMESA GLEW_GET_FUN(__glewWindowPos4fvMESA) +#define glWindowPos4iMESA GLEW_GET_FUN(__glewWindowPos4iMESA) +#define glWindowPos4ivMESA GLEW_GET_FUN(__glewWindowPos4ivMESA) +#define glWindowPos4sMESA GLEW_GET_FUN(__glewWindowPos4sMESA) +#define glWindowPos4svMESA GLEW_GET_FUN(__glewWindowPos4svMESA) + +#define GLEW_MESA_window_pos GLEW_GET_VAR(__GLEW_MESA_window_pos) + +#endif /* GL_MESA_window_pos */ + +/* ------------------------- GL_MESA_ycbcr_texture ------------------------- */ + +#ifndef GL_MESA_ycbcr_texture +#define GL_MESA_ycbcr_texture 1 + +#define GL_UNSIGNED_SHORT_8_8_MESA 0x85BA +#define GL_UNSIGNED_SHORT_8_8_REV_MESA 0x85BB +#define GL_YCBCR_MESA 0x8757 + +#define GLEW_MESA_ycbcr_texture GLEW_GET_VAR(__GLEW_MESA_ycbcr_texture) + +#endif /* GL_MESA_ycbcr_texture */ + +/* --------------------------- GL_NV_blend_square -------------------------- */ + +#ifndef GL_NV_blend_square +#define GL_NV_blend_square 1 + +#define GLEW_NV_blend_square GLEW_GET_VAR(__GLEW_NV_blend_square) + +#endif /* GL_NV_blend_square */ + +/* ------------------------ GL_NV_conditional_render ----------------------- */ + +#ifndef GL_NV_conditional_render +#define GL_NV_conditional_render 1 + +#define GL_QUERY_WAIT_NV 0x8E13 +#define GL_QUERY_NO_WAIT_NV 0x8E14 +#define GL_QUERY_BY_REGION_WAIT_NV 0x8E15 +#define GL_QUERY_BY_REGION_NO_WAIT_NV 0x8E16 + +typedef void (GLAPIENTRY * PFNGLBEGINCONDITIONALRENDERNVPROC) (GLuint id, GLenum mode); +typedef void (GLAPIENTRY * PFNGLENDCONDITIONALRENDERNVPROC) (void); + +#define glBeginConditionalRenderNV GLEW_GET_FUN(__glewBeginConditionalRenderNV) +#define glEndConditionalRenderNV GLEW_GET_FUN(__glewEndConditionalRenderNV) + +#define GLEW_NV_conditional_render GLEW_GET_VAR(__GLEW_NV_conditional_render) + +#endif /* GL_NV_conditional_render */ + +/* ----------------------- GL_NV_copy_depth_to_color ----------------------- */ + +#ifndef GL_NV_copy_depth_to_color +#define GL_NV_copy_depth_to_color 1 + +#define GL_DEPTH_STENCIL_TO_RGBA_NV 0x886E +#define GL_DEPTH_STENCIL_TO_BGRA_NV 0x886F + +#define GLEW_NV_copy_depth_to_color GLEW_GET_VAR(__GLEW_NV_copy_depth_to_color) + +#endif /* GL_NV_copy_depth_to_color */ + +/* ---------------------------- GL_NV_copy_image --------------------------- */ + +#ifndef GL_NV_copy_image +#define GL_NV_copy_image 1 + +typedef void (GLAPIENTRY * PFNGLCOPYIMAGESUBDATANVPROC) (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth); + +#define glCopyImageSubDataNV GLEW_GET_FUN(__glewCopyImageSubDataNV) + +#define GLEW_NV_copy_image GLEW_GET_VAR(__GLEW_NV_copy_image) + +#endif /* GL_NV_copy_image */ + +/* ------------------------ GL_NV_depth_buffer_float ----------------------- */ + +#ifndef GL_NV_depth_buffer_float +#define GL_NV_depth_buffer_float 1 + +#define GL_DEPTH_COMPONENT32F_NV 0x8DAB +#define GL_DEPTH32F_STENCIL8_NV 0x8DAC +#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV 0x8DAD +#define GL_DEPTH_BUFFER_FLOAT_MODE_NV 0x8DAF + +typedef void (GLAPIENTRY * PFNGLCLEARDEPTHDNVPROC) (GLdouble depth); +typedef void (GLAPIENTRY * PFNGLDEPTHBOUNDSDNVPROC) (GLdouble zmin, GLdouble zmax); +typedef void (GLAPIENTRY * PFNGLDEPTHRANGEDNVPROC) (GLdouble zNear, GLdouble zFar); + +#define glClearDepthdNV GLEW_GET_FUN(__glewClearDepthdNV) +#define glDepthBoundsdNV GLEW_GET_FUN(__glewDepthBoundsdNV) +#define glDepthRangedNV GLEW_GET_FUN(__glewDepthRangedNV) + +#define GLEW_NV_depth_buffer_float GLEW_GET_VAR(__GLEW_NV_depth_buffer_float) + +#endif /* GL_NV_depth_buffer_float */ + +/* --------------------------- GL_NV_depth_clamp --------------------------- */ + +#ifndef GL_NV_depth_clamp +#define GL_NV_depth_clamp 1 + +#define GL_DEPTH_CLAMP_NV 0x864F + +#define GLEW_NV_depth_clamp GLEW_GET_VAR(__GLEW_NV_depth_clamp) + +#endif /* GL_NV_depth_clamp */ + +/* ---------------------- GL_NV_depth_range_unclamped ---------------------- */ + +#ifndef GL_NV_depth_range_unclamped +#define GL_NV_depth_range_unclamped 1 + +#define GL_SAMPLE_COUNT_BITS_NV 0x8864 +#define GL_CURRENT_SAMPLE_COUNT_QUERY_NV 0x8865 +#define GL_QUERY_RESULT_NV 0x8866 +#define GL_QUERY_RESULT_AVAILABLE_NV 0x8867 +#define GL_SAMPLE_COUNT_NV 0x8914 + +#define GLEW_NV_depth_range_unclamped GLEW_GET_VAR(__GLEW_NV_depth_range_unclamped) + +#endif /* GL_NV_depth_range_unclamped */ + +/* ---------------------------- GL_NV_evaluators --------------------------- */ + +#ifndef GL_NV_evaluators +#define GL_NV_evaluators 1 + +#define GL_EVAL_2D_NV 0x86C0 +#define GL_EVAL_TRIANGULAR_2D_NV 0x86C1 +#define GL_MAP_TESSELLATION_NV 0x86C2 +#define GL_MAP_ATTRIB_U_ORDER_NV 0x86C3 +#define GL_MAP_ATTRIB_V_ORDER_NV 0x86C4 +#define GL_EVAL_FRACTIONAL_TESSELLATION_NV 0x86C5 +#define GL_EVAL_VERTEX_ATTRIB0_NV 0x86C6 +#define GL_EVAL_VERTEX_ATTRIB1_NV 0x86C7 +#define GL_EVAL_VERTEX_ATTRIB2_NV 0x86C8 +#define GL_EVAL_VERTEX_ATTRIB3_NV 0x86C9 +#define GL_EVAL_VERTEX_ATTRIB4_NV 0x86CA +#define GL_EVAL_VERTEX_ATTRIB5_NV 0x86CB +#define GL_EVAL_VERTEX_ATTRIB6_NV 0x86CC +#define GL_EVAL_VERTEX_ATTRIB7_NV 0x86CD +#define GL_EVAL_VERTEX_ATTRIB8_NV 0x86CE +#define GL_EVAL_VERTEX_ATTRIB9_NV 0x86CF +#define GL_EVAL_VERTEX_ATTRIB10_NV 0x86D0 +#define GL_EVAL_VERTEX_ATTRIB11_NV 0x86D1 +#define GL_EVAL_VERTEX_ATTRIB12_NV 0x86D2 +#define GL_EVAL_VERTEX_ATTRIB13_NV 0x86D3 +#define GL_EVAL_VERTEX_ATTRIB14_NV 0x86D4 +#define GL_EVAL_VERTEX_ATTRIB15_NV 0x86D5 +#define GL_MAX_MAP_TESSELLATION_NV 0x86D6 +#define GL_MAX_RATIONAL_EVAL_ORDER_NV 0x86D7 + +typedef void (GLAPIENTRY * PFNGLEVALMAPSNVPROC) (GLenum target, GLenum mode); +typedef void (GLAPIENTRY * PFNGLGETMAPATTRIBPARAMETERFVNVPROC) (GLenum target, GLuint index, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETMAPATTRIBPARAMETERIVNVPROC) (GLenum target, GLuint index, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETMAPCONTROLPOINTSNVPROC) (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLboolean packed, void* points); +typedef void (GLAPIENTRY * PFNGLGETMAPPARAMETERFVNVPROC) (GLenum target, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETMAPPARAMETERIVNVPROC) (GLenum target, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLMAPCONTROLPOINTSNVPROC) (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLint uorder, GLint vorder, GLboolean packed, const void* points); +typedef void (GLAPIENTRY * PFNGLMAPPARAMETERFVNVPROC) (GLenum target, GLenum pname, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLMAPPARAMETERIVNVPROC) (GLenum target, GLenum pname, const GLint* params); + +#define glEvalMapsNV GLEW_GET_FUN(__glewEvalMapsNV) +#define glGetMapAttribParameterfvNV GLEW_GET_FUN(__glewGetMapAttribParameterfvNV) +#define glGetMapAttribParameterivNV GLEW_GET_FUN(__glewGetMapAttribParameterivNV) +#define glGetMapControlPointsNV GLEW_GET_FUN(__glewGetMapControlPointsNV) +#define glGetMapParameterfvNV GLEW_GET_FUN(__glewGetMapParameterfvNV) +#define glGetMapParameterivNV GLEW_GET_FUN(__glewGetMapParameterivNV) +#define glMapControlPointsNV GLEW_GET_FUN(__glewMapControlPointsNV) +#define glMapParameterfvNV GLEW_GET_FUN(__glewMapParameterfvNV) +#define glMapParameterivNV GLEW_GET_FUN(__glewMapParameterivNV) + +#define GLEW_NV_evaluators GLEW_GET_VAR(__GLEW_NV_evaluators) + +#endif /* GL_NV_evaluators */ + +/* ----------------------- GL_NV_explicit_multisample ---------------------- */ + +#ifndef GL_NV_explicit_multisample +#define GL_NV_explicit_multisample 1 + +#define GL_SAMPLE_POSITION_NV 0x8E50 +#define GL_SAMPLE_MASK_NV 0x8E51 +#define GL_SAMPLE_MASK_VALUE_NV 0x8E52 +#define GL_TEXTURE_BINDING_RENDERBUFFER_NV 0x8E53 +#define GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV 0x8E54 +#define GL_TEXTURE_RENDERBUFFER_NV 0x8E55 +#define GL_SAMPLER_RENDERBUFFER_NV 0x8E56 +#define GL_INT_SAMPLER_RENDERBUFFER_NV 0x8E57 +#define GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV 0x8E58 +#define GL_MAX_SAMPLE_MASK_WORDS_NV 0x8E59 + +typedef void (GLAPIENTRY * PFNGLGETMULTISAMPLEFVNVPROC) (GLenum pname, GLuint index, GLfloat* val); +typedef void (GLAPIENTRY * PFNGLSAMPLEMASKINDEXEDNVPROC) (GLuint index, GLbitfield mask); +typedef void (GLAPIENTRY * PFNGLTEXRENDERBUFFERNVPROC) (GLenum target, GLuint renderbuffer); + +#define glGetMultisamplefvNV GLEW_GET_FUN(__glewGetMultisamplefvNV) +#define glSampleMaskIndexedNV GLEW_GET_FUN(__glewSampleMaskIndexedNV) +#define glTexRenderbufferNV GLEW_GET_FUN(__glewTexRenderbufferNV) + +#define GLEW_NV_explicit_multisample GLEW_GET_VAR(__GLEW_NV_explicit_multisample) + +#endif /* GL_NV_explicit_multisample */ + +/* ------------------------------ GL_NV_fence ------------------------------ */ + +#ifndef GL_NV_fence +#define GL_NV_fence 1 + +#define GL_ALL_COMPLETED_NV 0x84F2 +#define GL_FENCE_STATUS_NV 0x84F3 +#define GL_FENCE_CONDITION_NV 0x84F4 + +typedef void (GLAPIENTRY * PFNGLDELETEFENCESNVPROC) (GLsizei n, const GLuint* fences); +typedef void (GLAPIENTRY * PFNGLFINISHFENCENVPROC) (GLuint fence); +typedef void (GLAPIENTRY * PFNGLGENFENCESNVPROC) (GLsizei n, GLuint* fences); +typedef void (GLAPIENTRY * PFNGLGETFENCEIVNVPROC) (GLuint fence, GLenum pname, GLint* params); +typedef GLboolean (GLAPIENTRY * PFNGLISFENCENVPROC) (GLuint fence); +typedef void (GLAPIENTRY * PFNGLSETFENCENVPROC) (GLuint fence, GLenum condition); +typedef GLboolean (GLAPIENTRY * PFNGLTESTFENCENVPROC) (GLuint fence); + +#define glDeleteFencesNV GLEW_GET_FUN(__glewDeleteFencesNV) +#define glFinishFenceNV GLEW_GET_FUN(__glewFinishFenceNV) +#define glGenFencesNV GLEW_GET_FUN(__glewGenFencesNV) +#define glGetFenceivNV GLEW_GET_FUN(__glewGetFenceivNV) +#define glIsFenceNV GLEW_GET_FUN(__glewIsFenceNV) +#define glSetFenceNV GLEW_GET_FUN(__glewSetFenceNV) +#define glTestFenceNV GLEW_GET_FUN(__glewTestFenceNV) + +#define GLEW_NV_fence GLEW_GET_VAR(__GLEW_NV_fence) + +#endif /* GL_NV_fence */ + +/* --------------------------- GL_NV_float_buffer -------------------------- */ + +#ifndef GL_NV_float_buffer +#define GL_NV_float_buffer 1 + +#define GL_FLOAT_R_NV 0x8880 +#define GL_FLOAT_RG_NV 0x8881 +#define GL_FLOAT_RGB_NV 0x8882 +#define GL_FLOAT_RGBA_NV 0x8883 +#define GL_FLOAT_R16_NV 0x8884 +#define GL_FLOAT_R32_NV 0x8885 +#define GL_FLOAT_RG16_NV 0x8886 +#define GL_FLOAT_RG32_NV 0x8887 +#define GL_FLOAT_RGB16_NV 0x8888 +#define GL_FLOAT_RGB32_NV 0x8889 +#define GL_FLOAT_RGBA16_NV 0x888A +#define GL_FLOAT_RGBA32_NV 0x888B +#define GL_TEXTURE_FLOAT_COMPONENTS_NV 0x888C +#define GL_FLOAT_CLEAR_COLOR_VALUE_NV 0x888D +#define GL_FLOAT_RGBA_MODE_NV 0x888E + +#define GLEW_NV_float_buffer GLEW_GET_VAR(__GLEW_NV_float_buffer) + +#endif /* GL_NV_float_buffer */ + +/* --------------------------- GL_NV_fog_distance -------------------------- */ + +#ifndef GL_NV_fog_distance +#define GL_NV_fog_distance 1 + +#define GL_FOG_DISTANCE_MODE_NV 0x855A +#define GL_EYE_RADIAL_NV 0x855B +#define GL_EYE_PLANE_ABSOLUTE_NV 0x855C + +#define GLEW_NV_fog_distance GLEW_GET_VAR(__GLEW_NV_fog_distance) + +#endif /* GL_NV_fog_distance */ + +/* ------------------------- GL_NV_fragment_program ------------------------ */ + +#ifndef GL_NV_fragment_program +#define GL_NV_fragment_program 1 + +#define GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV 0x8868 +#define GL_FRAGMENT_PROGRAM_NV 0x8870 +#define GL_MAX_TEXTURE_COORDS_NV 0x8871 +#define GL_MAX_TEXTURE_IMAGE_UNITS_NV 0x8872 +#define GL_FRAGMENT_PROGRAM_BINDING_NV 0x8873 +#define GL_PROGRAM_ERROR_STRING_NV 0x8874 + +typedef void (GLAPIENTRY * PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC) (GLuint id, GLsizei len, const GLubyte* name, GLdouble *params); +typedef void (GLAPIENTRY * PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC) (GLuint id, GLsizei len, const GLubyte* name, GLfloat *params); +typedef void (GLAPIENTRY * PFNGLPROGRAMNAMEDPARAMETER4DNVPROC) (GLuint id, GLsizei len, const GLubyte* name, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (GLAPIENTRY * PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC) (GLuint id, GLsizei len, const GLubyte* name, const GLdouble v[]); +typedef void (GLAPIENTRY * PFNGLPROGRAMNAMEDPARAMETER4FNVPROC) (GLuint id, GLsizei len, const GLubyte* name, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GLAPIENTRY * PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC) (GLuint id, GLsizei len, const GLubyte* name, const GLfloat v[]); + +#define glGetProgramNamedParameterdvNV GLEW_GET_FUN(__glewGetProgramNamedParameterdvNV) +#define glGetProgramNamedParameterfvNV GLEW_GET_FUN(__glewGetProgramNamedParameterfvNV) +#define glProgramNamedParameter4dNV GLEW_GET_FUN(__glewProgramNamedParameter4dNV) +#define glProgramNamedParameter4dvNV GLEW_GET_FUN(__glewProgramNamedParameter4dvNV) +#define glProgramNamedParameter4fNV GLEW_GET_FUN(__glewProgramNamedParameter4fNV) +#define glProgramNamedParameter4fvNV GLEW_GET_FUN(__glewProgramNamedParameter4fvNV) + +#define GLEW_NV_fragment_program GLEW_GET_VAR(__GLEW_NV_fragment_program) + +#endif /* GL_NV_fragment_program */ + +/* ------------------------ GL_NV_fragment_program2 ------------------------ */ + +#ifndef GL_NV_fragment_program2 +#define GL_NV_fragment_program2 1 + +#define GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV 0x88F4 +#define GL_MAX_PROGRAM_CALL_DEPTH_NV 0x88F5 +#define GL_MAX_PROGRAM_IF_DEPTH_NV 0x88F6 +#define GL_MAX_PROGRAM_LOOP_DEPTH_NV 0x88F7 +#define GL_MAX_PROGRAM_LOOP_COUNT_NV 0x88F8 + +#define GLEW_NV_fragment_program2 GLEW_GET_VAR(__GLEW_NV_fragment_program2) + +#endif /* GL_NV_fragment_program2 */ + +/* ------------------------ GL_NV_fragment_program4 ------------------------ */ + +#ifndef GL_NV_fragment_program4 +#define GL_NV_fragment_program4 1 + +#define GLEW_NV_fragment_program4 GLEW_GET_VAR(__GLEW_NV_fragment_program4) + +#endif /* GL_NV_fragment_program4 */ + +/* --------------------- GL_NV_fragment_program_option --------------------- */ + +#ifndef GL_NV_fragment_program_option +#define GL_NV_fragment_program_option 1 + +#define GLEW_NV_fragment_program_option GLEW_GET_VAR(__GLEW_NV_fragment_program_option) + +#endif /* GL_NV_fragment_program_option */ + +/* ----------------- GL_NV_framebuffer_multisample_coverage ---------------- */ + +#ifndef GL_NV_framebuffer_multisample_coverage +#define GL_NV_framebuffer_multisample_coverage 1 + +#define GL_RENDERBUFFER_COVERAGE_SAMPLES_NV 0x8CAB +#define GL_RENDERBUFFER_COLOR_SAMPLES_NV 0x8E10 +#define GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV 0x8E11 +#define GL_MULTISAMPLE_COVERAGE_MODES_NV 0x8E12 + +typedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC) (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height); + +#define glRenderbufferStorageMultisampleCoverageNV GLEW_GET_FUN(__glewRenderbufferStorageMultisampleCoverageNV) + +#define GLEW_NV_framebuffer_multisample_coverage GLEW_GET_VAR(__GLEW_NV_framebuffer_multisample_coverage) + +#endif /* GL_NV_framebuffer_multisample_coverage */ + +/* ------------------------ GL_NV_geometry_program4 ------------------------ */ + +#ifndef GL_NV_geometry_program4 +#define GL_NV_geometry_program4 1 + +#define GL_GEOMETRY_PROGRAM_NV 0x8C26 +#define GL_MAX_PROGRAM_OUTPUT_VERTICES_NV 0x8C27 +#define GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV 0x8C28 + +typedef void (GLAPIENTRY * PFNGLPROGRAMVERTEXLIMITNVPROC) (GLenum target, GLint limit); + +#define glProgramVertexLimitNV GLEW_GET_FUN(__glewProgramVertexLimitNV) + +#define GLEW_NV_geometry_program4 GLEW_GET_VAR(__GLEW_NV_geometry_program4) + +#endif /* GL_NV_geometry_program4 */ + +/* ------------------------- GL_NV_geometry_shader4 ------------------------ */ + +#ifndef GL_NV_geometry_shader4 +#define GL_NV_geometry_shader4 1 + +#define GLEW_NV_geometry_shader4 GLEW_GET_VAR(__GLEW_NV_geometry_shader4) + +#endif /* GL_NV_geometry_shader4 */ + +/* --------------------------- GL_NV_gpu_program4 -------------------------- */ + +#ifndef GL_NV_gpu_program4 +#define GL_NV_gpu_program4 1 + +#define GL_MIN_PROGRAM_TEXEL_OFFSET_NV 0x8904 +#define GL_MAX_PROGRAM_TEXEL_OFFSET_NV 0x8905 +#define GL_PROGRAM_ATTRIB_COMPONENTS_NV 0x8906 +#define GL_PROGRAM_RESULT_COMPONENTS_NV 0x8907 +#define GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV 0x8908 +#define GL_MAX_PROGRAM_RESULT_COMPONENTS_NV 0x8909 +#define GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV 0x8DA5 +#define GL_MAX_PROGRAM_GENERIC_RESULTS_NV 0x8DA6 + +typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETERI4INVPROC) (GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); +typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETERI4IVNVPROC) (GLenum target, GLuint index, const GLint *params); +typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETERI4UINVPROC) (GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETERI4UIVNVPROC) (GLenum target, GLuint index, const GLuint *params); +typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETERSI4IVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLint *params); +typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLuint *params); +typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERI4INVPROC) (GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); +typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC) (GLenum target, GLuint index, const GLint *params); +typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERI4UINVPROC) (GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC) (GLenum target, GLuint index, const GLuint *params); +typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLint *params); +typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLuint *params); + +#define glProgramEnvParameterI4iNV GLEW_GET_FUN(__glewProgramEnvParameterI4iNV) +#define glProgramEnvParameterI4ivNV GLEW_GET_FUN(__glewProgramEnvParameterI4ivNV) +#define glProgramEnvParameterI4uiNV GLEW_GET_FUN(__glewProgramEnvParameterI4uiNV) +#define glProgramEnvParameterI4uivNV GLEW_GET_FUN(__glewProgramEnvParameterI4uivNV) +#define glProgramEnvParametersI4ivNV GLEW_GET_FUN(__glewProgramEnvParametersI4ivNV) +#define glProgramEnvParametersI4uivNV GLEW_GET_FUN(__glewProgramEnvParametersI4uivNV) +#define glProgramLocalParameterI4iNV GLEW_GET_FUN(__glewProgramLocalParameterI4iNV) +#define glProgramLocalParameterI4ivNV GLEW_GET_FUN(__glewProgramLocalParameterI4ivNV) +#define glProgramLocalParameterI4uiNV GLEW_GET_FUN(__glewProgramLocalParameterI4uiNV) +#define glProgramLocalParameterI4uivNV GLEW_GET_FUN(__glewProgramLocalParameterI4uivNV) +#define glProgramLocalParametersI4ivNV GLEW_GET_FUN(__glewProgramLocalParametersI4ivNV) +#define glProgramLocalParametersI4uivNV GLEW_GET_FUN(__glewProgramLocalParametersI4uivNV) + +#define GLEW_NV_gpu_program4 GLEW_GET_VAR(__GLEW_NV_gpu_program4) + +#endif /* GL_NV_gpu_program4 */ + +/* --------------------------- GL_NV_gpu_program5 -------------------------- */ + +#ifndef GL_NV_gpu_program5 +#define GL_NV_gpu_program5 1 + +#define GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV 0x8E5A +#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV 0x8E5B +#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV 0x8E5C +#define GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV 0x8E5D + +#define GLEW_NV_gpu_program5 GLEW_GET_VAR(__GLEW_NV_gpu_program5) + +#endif /* GL_NV_gpu_program5 */ + +/* ------------------------- GL_NV_gpu_program_fp64 ------------------------ */ + +#ifndef GL_NV_gpu_program_fp64 +#define GL_NV_gpu_program_fp64 1 + +#define GLEW_NV_gpu_program_fp64 GLEW_GET_VAR(__GLEW_NV_gpu_program_fp64) + +#endif /* GL_NV_gpu_program_fp64 */ + +/* --------------------------- GL_NV_gpu_shader5 --------------------------- */ + +#ifndef GL_NV_gpu_shader5 +#define GL_NV_gpu_shader5 1 + +#define GL_INT64_NV 0x140E +#define GL_UNSIGNED_INT64_NV 0x140F +#define GL_INT8_NV 0x8FE0 +#define GL_INT8_VEC2_NV 0x8FE1 +#define GL_INT8_VEC3_NV 0x8FE2 +#define GL_INT8_VEC4_NV 0x8FE3 +#define GL_INT16_NV 0x8FE4 +#define GL_INT16_VEC2_NV 0x8FE5 +#define GL_INT16_VEC3_NV 0x8FE6 +#define GL_INT16_VEC4_NV 0x8FE7 +#define GL_INT64_VEC2_NV 0x8FE9 +#define GL_INT64_VEC3_NV 0x8FEA +#define GL_INT64_VEC4_NV 0x8FEB +#define GL_UNSIGNED_INT8_NV 0x8FEC +#define GL_UNSIGNED_INT8_VEC2_NV 0x8FED +#define GL_UNSIGNED_INT8_VEC3_NV 0x8FEE +#define GL_UNSIGNED_INT8_VEC4_NV 0x8FEF +#define GL_UNSIGNED_INT16_NV 0x8FF0 +#define GL_UNSIGNED_INT16_VEC2_NV 0x8FF1 +#define GL_UNSIGNED_INT16_VEC3_NV 0x8FF2 +#define GL_UNSIGNED_INT16_VEC4_NV 0x8FF3 +#define GL_UNSIGNED_INT64_VEC2_NV 0x8FF5 +#define GL_UNSIGNED_INT64_VEC3_NV 0x8FF6 +#define GL_UNSIGNED_INT64_VEC4_NV 0x8FF7 +#define GL_FLOAT16_NV 0x8FF8 +#define GL_FLOAT16_VEC2_NV 0x8FF9 +#define GL_FLOAT16_VEC3_NV 0x8FFA +#define GL_FLOAT16_VEC4_NV 0x8FFB + +typedef void (GLAPIENTRY * PFNGLGETUNIFORMI64VNVPROC) (GLuint program, GLint location, GLint64EXT* params); +typedef void (GLAPIENTRY * PFNGLGETUNIFORMUI64VNVPROC) (GLuint program, GLint location, GLuint64EXT* params); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1I64NVPROC) (GLuint program, GLint location, GLint64EXT x); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2I64NVPROC) (GLuint program, GLint location, GLint64EXT x, GLint64EXT y); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3I64NVPROC) (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4I64NVPROC) (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM1I64NVPROC) (GLint location, GLint64EXT x); +typedef void (GLAPIENTRY * PFNGLUNIFORM1I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM1UI64NVPROC) (GLint location, GLuint64EXT x); +typedef void (GLAPIENTRY * PFNGLUNIFORM1UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM2I64NVPROC) (GLint location, GLint64EXT x, GLint64EXT y); +typedef void (GLAPIENTRY * PFNGLUNIFORM2I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM2UI64NVPROC) (GLint location, GLuint64EXT x, GLuint64EXT y); +typedef void (GLAPIENTRY * PFNGLUNIFORM2UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM3I64NVPROC) (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z); +typedef void (GLAPIENTRY * PFNGLUNIFORM3I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM3UI64NVPROC) (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); +typedef void (GLAPIENTRY * PFNGLUNIFORM3UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM4I64NVPROC) (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); +typedef void (GLAPIENTRY * PFNGLUNIFORM4I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM4UI64NVPROC) (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); +typedef void (GLAPIENTRY * PFNGLUNIFORM4UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT* value); + +#define glGetUniformi64vNV GLEW_GET_FUN(__glewGetUniformi64vNV) +#define glGetUniformui64vNV GLEW_GET_FUN(__glewGetUniformui64vNV) +#define glProgramUniform1i64NV GLEW_GET_FUN(__glewProgramUniform1i64NV) +#define glProgramUniform1i64vNV GLEW_GET_FUN(__glewProgramUniform1i64vNV) +#define glProgramUniform1ui64NV GLEW_GET_FUN(__glewProgramUniform1ui64NV) +#define glProgramUniform1ui64vNV GLEW_GET_FUN(__glewProgramUniform1ui64vNV) +#define glProgramUniform2i64NV GLEW_GET_FUN(__glewProgramUniform2i64NV) +#define glProgramUniform2i64vNV GLEW_GET_FUN(__glewProgramUniform2i64vNV) +#define glProgramUniform2ui64NV GLEW_GET_FUN(__glewProgramUniform2ui64NV) +#define glProgramUniform2ui64vNV GLEW_GET_FUN(__glewProgramUniform2ui64vNV) +#define glProgramUniform3i64NV GLEW_GET_FUN(__glewProgramUniform3i64NV) +#define glProgramUniform3i64vNV GLEW_GET_FUN(__glewProgramUniform3i64vNV) +#define glProgramUniform3ui64NV GLEW_GET_FUN(__glewProgramUniform3ui64NV) +#define glProgramUniform3ui64vNV GLEW_GET_FUN(__glewProgramUniform3ui64vNV) +#define glProgramUniform4i64NV GLEW_GET_FUN(__glewProgramUniform4i64NV) +#define glProgramUniform4i64vNV GLEW_GET_FUN(__glewProgramUniform4i64vNV) +#define glProgramUniform4ui64NV GLEW_GET_FUN(__glewProgramUniform4ui64NV) +#define glProgramUniform4ui64vNV GLEW_GET_FUN(__glewProgramUniform4ui64vNV) +#define glUniform1i64NV GLEW_GET_FUN(__glewUniform1i64NV) +#define glUniform1i64vNV GLEW_GET_FUN(__glewUniform1i64vNV) +#define glUniform1ui64NV GLEW_GET_FUN(__glewUniform1ui64NV) +#define glUniform1ui64vNV GLEW_GET_FUN(__glewUniform1ui64vNV) +#define glUniform2i64NV GLEW_GET_FUN(__glewUniform2i64NV) +#define glUniform2i64vNV GLEW_GET_FUN(__glewUniform2i64vNV) +#define glUniform2ui64NV GLEW_GET_FUN(__glewUniform2ui64NV) +#define glUniform2ui64vNV GLEW_GET_FUN(__glewUniform2ui64vNV) +#define glUniform3i64NV GLEW_GET_FUN(__glewUniform3i64NV) +#define glUniform3i64vNV GLEW_GET_FUN(__glewUniform3i64vNV) +#define glUniform3ui64NV GLEW_GET_FUN(__glewUniform3ui64NV) +#define glUniform3ui64vNV GLEW_GET_FUN(__glewUniform3ui64vNV) +#define glUniform4i64NV GLEW_GET_FUN(__glewUniform4i64NV) +#define glUniform4i64vNV GLEW_GET_FUN(__glewUniform4i64vNV) +#define glUniform4ui64NV GLEW_GET_FUN(__glewUniform4ui64NV) +#define glUniform4ui64vNV GLEW_GET_FUN(__glewUniform4ui64vNV) + +#define GLEW_NV_gpu_shader5 GLEW_GET_VAR(__GLEW_NV_gpu_shader5) + +#endif /* GL_NV_gpu_shader5 */ + +/* ---------------------------- GL_NV_half_float --------------------------- */ + +#ifndef GL_NV_half_float +#define GL_NV_half_float 1 + +#define GL_HALF_FLOAT_NV 0x140B + +typedef unsigned short GLhalf; + +typedef void (GLAPIENTRY * PFNGLCOLOR3HNVPROC) (GLhalf red, GLhalf green, GLhalf blue); +typedef void (GLAPIENTRY * PFNGLCOLOR3HVNVPROC) (const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLCOLOR4HNVPROC) (GLhalf red, GLhalf green, GLhalf blue, GLhalf alpha); +typedef void (GLAPIENTRY * PFNGLCOLOR4HVNVPROC) (const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLFOGCOORDHNVPROC) (GLhalf fog); +typedef void (GLAPIENTRY * PFNGLFOGCOORDHVNVPROC) (const GLhalf* fog); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1HNVPROC) (GLenum target, GLhalf s); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1HVNVPROC) (GLenum target, const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2HNVPROC) (GLenum target, GLhalf s, GLhalf t); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2HVNVPROC) (GLenum target, const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3HNVPROC) (GLenum target, GLhalf s, GLhalf t, GLhalf r); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3HVNVPROC) (GLenum target, const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4HNVPROC) (GLenum target, GLhalf s, GLhalf t, GLhalf r, GLhalf q); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4HVNVPROC) (GLenum target, const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLNORMAL3HNVPROC) (GLhalf nx, GLhalf ny, GLhalf nz); +typedef void (GLAPIENTRY * PFNGLNORMAL3HVNVPROC) (const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3HNVPROC) (GLhalf red, GLhalf green, GLhalf blue); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3HVNVPROC) (const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLTEXCOORD1HNVPROC) (GLhalf s); +typedef void (GLAPIENTRY * PFNGLTEXCOORD1HVNVPROC) (const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLTEXCOORD2HNVPROC) (GLhalf s, GLhalf t); +typedef void (GLAPIENTRY * PFNGLTEXCOORD2HVNVPROC) (const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLTEXCOORD3HNVPROC) (GLhalf s, GLhalf t, GLhalf r); +typedef void (GLAPIENTRY * PFNGLTEXCOORD3HVNVPROC) (const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLTEXCOORD4HNVPROC) (GLhalf s, GLhalf t, GLhalf r, GLhalf q); +typedef void (GLAPIENTRY * PFNGLTEXCOORD4HVNVPROC) (const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLVERTEX2HNVPROC) (GLhalf x, GLhalf y); +typedef void (GLAPIENTRY * PFNGLVERTEX2HVNVPROC) (const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLVERTEX3HNVPROC) (GLhalf x, GLhalf y, GLhalf z); +typedef void (GLAPIENTRY * PFNGLVERTEX3HVNVPROC) (const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLVERTEX4HNVPROC) (GLhalf x, GLhalf y, GLhalf z, GLhalf w); +typedef void (GLAPIENTRY * PFNGLVERTEX4HVNVPROC) (const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1HNVPROC) (GLuint index, GLhalf x); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1HVNVPROC) (GLuint index, const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2HNVPROC) (GLuint index, GLhalf x, GLhalf y); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2HVNVPROC) (GLuint index, const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3HNVPROC) (GLuint index, GLhalf x, GLhalf y, GLhalf z); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3HVNVPROC) (GLuint index, const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4HNVPROC) (GLuint index, GLhalf x, GLhalf y, GLhalf z, GLhalf w); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4HVNVPROC) (GLuint index, const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS1HVNVPROC) (GLuint index, GLsizei n, const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS2HVNVPROC) (GLuint index, GLsizei n, const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS3HVNVPROC) (GLuint index, GLsizei n, const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS4HVNVPROC) (GLuint index, GLsizei n, const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLVERTEXWEIGHTHNVPROC) (GLhalf weight); +typedef void (GLAPIENTRY * PFNGLVERTEXWEIGHTHVNVPROC) (const GLhalf* weight); + +#define glColor3hNV GLEW_GET_FUN(__glewColor3hNV) +#define glColor3hvNV GLEW_GET_FUN(__glewColor3hvNV) +#define glColor4hNV GLEW_GET_FUN(__glewColor4hNV) +#define glColor4hvNV GLEW_GET_FUN(__glewColor4hvNV) +#define glFogCoordhNV GLEW_GET_FUN(__glewFogCoordhNV) +#define glFogCoordhvNV GLEW_GET_FUN(__glewFogCoordhvNV) +#define glMultiTexCoord1hNV GLEW_GET_FUN(__glewMultiTexCoord1hNV) +#define glMultiTexCoord1hvNV GLEW_GET_FUN(__glewMultiTexCoord1hvNV) +#define glMultiTexCoord2hNV GLEW_GET_FUN(__glewMultiTexCoord2hNV) +#define glMultiTexCoord2hvNV GLEW_GET_FUN(__glewMultiTexCoord2hvNV) +#define glMultiTexCoord3hNV GLEW_GET_FUN(__glewMultiTexCoord3hNV) +#define glMultiTexCoord3hvNV GLEW_GET_FUN(__glewMultiTexCoord3hvNV) +#define glMultiTexCoord4hNV GLEW_GET_FUN(__glewMultiTexCoord4hNV) +#define glMultiTexCoord4hvNV GLEW_GET_FUN(__glewMultiTexCoord4hvNV) +#define glNormal3hNV GLEW_GET_FUN(__glewNormal3hNV) +#define glNormal3hvNV GLEW_GET_FUN(__glewNormal3hvNV) +#define glSecondaryColor3hNV GLEW_GET_FUN(__glewSecondaryColor3hNV) +#define glSecondaryColor3hvNV GLEW_GET_FUN(__glewSecondaryColor3hvNV) +#define glTexCoord1hNV GLEW_GET_FUN(__glewTexCoord1hNV) +#define glTexCoord1hvNV GLEW_GET_FUN(__glewTexCoord1hvNV) +#define glTexCoord2hNV GLEW_GET_FUN(__glewTexCoord2hNV) +#define glTexCoord2hvNV GLEW_GET_FUN(__glewTexCoord2hvNV) +#define glTexCoord3hNV GLEW_GET_FUN(__glewTexCoord3hNV) +#define glTexCoord3hvNV GLEW_GET_FUN(__glewTexCoord3hvNV) +#define glTexCoord4hNV GLEW_GET_FUN(__glewTexCoord4hNV) +#define glTexCoord4hvNV GLEW_GET_FUN(__glewTexCoord4hvNV) +#define glVertex2hNV GLEW_GET_FUN(__glewVertex2hNV) +#define glVertex2hvNV GLEW_GET_FUN(__glewVertex2hvNV) +#define glVertex3hNV GLEW_GET_FUN(__glewVertex3hNV) +#define glVertex3hvNV GLEW_GET_FUN(__glewVertex3hvNV) +#define glVertex4hNV GLEW_GET_FUN(__glewVertex4hNV) +#define glVertex4hvNV GLEW_GET_FUN(__glewVertex4hvNV) +#define glVertexAttrib1hNV GLEW_GET_FUN(__glewVertexAttrib1hNV) +#define glVertexAttrib1hvNV GLEW_GET_FUN(__glewVertexAttrib1hvNV) +#define glVertexAttrib2hNV GLEW_GET_FUN(__glewVertexAttrib2hNV) +#define glVertexAttrib2hvNV GLEW_GET_FUN(__glewVertexAttrib2hvNV) +#define glVertexAttrib3hNV GLEW_GET_FUN(__glewVertexAttrib3hNV) +#define glVertexAttrib3hvNV GLEW_GET_FUN(__glewVertexAttrib3hvNV) +#define glVertexAttrib4hNV GLEW_GET_FUN(__glewVertexAttrib4hNV) +#define glVertexAttrib4hvNV GLEW_GET_FUN(__glewVertexAttrib4hvNV) +#define glVertexAttribs1hvNV GLEW_GET_FUN(__glewVertexAttribs1hvNV) +#define glVertexAttribs2hvNV GLEW_GET_FUN(__glewVertexAttribs2hvNV) +#define glVertexAttribs3hvNV GLEW_GET_FUN(__glewVertexAttribs3hvNV) +#define glVertexAttribs4hvNV GLEW_GET_FUN(__glewVertexAttribs4hvNV) +#define glVertexWeighthNV GLEW_GET_FUN(__glewVertexWeighthNV) +#define glVertexWeighthvNV GLEW_GET_FUN(__glewVertexWeighthvNV) + +#define GLEW_NV_half_float GLEW_GET_VAR(__GLEW_NV_half_float) + +#endif /* GL_NV_half_float */ + +/* ------------------------ GL_NV_light_max_exponent ----------------------- */ + +#ifndef GL_NV_light_max_exponent +#define GL_NV_light_max_exponent 1 + +#define GL_MAX_SHININESS_NV 0x8504 +#define GL_MAX_SPOT_EXPONENT_NV 0x8505 + +#define GLEW_NV_light_max_exponent GLEW_GET_VAR(__GLEW_NV_light_max_exponent) + +#endif /* GL_NV_light_max_exponent */ + +/* ----------------------- GL_NV_multisample_coverage ---------------------- */ + +#ifndef GL_NV_multisample_coverage +#define GL_NV_multisample_coverage 1 + +#define GL_COVERAGE_SAMPLES_NV 0x80A9 +#define GL_COLOR_SAMPLES_NV 0x8E20 + +#define GLEW_NV_multisample_coverage GLEW_GET_VAR(__GLEW_NV_multisample_coverage) + +#endif /* GL_NV_multisample_coverage */ + +/* --------------------- GL_NV_multisample_filter_hint --------------------- */ + +#ifndef GL_NV_multisample_filter_hint +#define GL_NV_multisample_filter_hint 1 + +#define GL_MULTISAMPLE_FILTER_HINT_NV 0x8534 + +#define GLEW_NV_multisample_filter_hint GLEW_GET_VAR(__GLEW_NV_multisample_filter_hint) + +#endif /* GL_NV_multisample_filter_hint */ + +/* ------------------------- GL_NV_occlusion_query ------------------------- */ + +#ifndef GL_NV_occlusion_query +#define GL_NV_occlusion_query 1 + +#define GL_PIXEL_COUNTER_BITS_NV 0x8864 +#define GL_CURRENT_OCCLUSION_QUERY_ID_NV 0x8865 +#define GL_PIXEL_COUNT_NV 0x8866 +#define GL_PIXEL_COUNT_AVAILABLE_NV 0x8867 + +typedef void (GLAPIENTRY * PFNGLBEGINOCCLUSIONQUERYNVPROC) (GLuint id); +typedef void (GLAPIENTRY * PFNGLDELETEOCCLUSIONQUERIESNVPROC) (GLsizei n, const GLuint* ids); +typedef void (GLAPIENTRY * PFNGLENDOCCLUSIONQUERYNVPROC) (void); +typedef void (GLAPIENTRY * PFNGLGENOCCLUSIONQUERIESNVPROC) (GLsizei n, GLuint* ids); +typedef void (GLAPIENTRY * PFNGLGETOCCLUSIONQUERYIVNVPROC) (GLuint id, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETOCCLUSIONQUERYUIVNVPROC) (GLuint id, GLenum pname, GLuint* params); +typedef GLboolean (GLAPIENTRY * PFNGLISOCCLUSIONQUERYNVPROC) (GLuint id); + +#define glBeginOcclusionQueryNV GLEW_GET_FUN(__glewBeginOcclusionQueryNV) +#define glDeleteOcclusionQueriesNV GLEW_GET_FUN(__glewDeleteOcclusionQueriesNV) +#define glEndOcclusionQueryNV GLEW_GET_FUN(__glewEndOcclusionQueryNV) +#define glGenOcclusionQueriesNV GLEW_GET_FUN(__glewGenOcclusionQueriesNV) +#define glGetOcclusionQueryivNV GLEW_GET_FUN(__glewGetOcclusionQueryivNV) +#define glGetOcclusionQueryuivNV GLEW_GET_FUN(__glewGetOcclusionQueryuivNV) +#define glIsOcclusionQueryNV GLEW_GET_FUN(__glewIsOcclusionQueryNV) + +#define GLEW_NV_occlusion_query GLEW_GET_VAR(__GLEW_NV_occlusion_query) + +#endif /* GL_NV_occlusion_query */ + +/* ----------------------- GL_NV_packed_depth_stencil ---------------------- */ + +#ifndef GL_NV_packed_depth_stencil +#define GL_NV_packed_depth_stencil 1 + +#define GL_DEPTH_STENCIL_NV 0x84F9 +#define GL_UNSIGNED_INT_24_8_NV 0x84FA + +#define GLEW_NV_packed_depth_stencil GLEW_GET_VAR(__GLEW_NV_packed_depth_stencil) + +#endif /* GL_NV_packed_depth_stencil */ + +/* --------------------- GL_NV_parameter_buffer_object --------------------- */ + +#ifndef GL_NV_parameter_buffer_object +#define GL_NV_parameter_buffer_object 1 + +#define GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV 0x8DA0 +#define GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV 0x8DA1 +#define GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV 0x8DA2 +#define GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV 0x8DA3 +#define GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV 0x8DA4 + +typedef void (GLAPIENTRY * PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC) (GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLint *params); +typedef void (GLAPIENTRY * PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC) (GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLuint *params); +typedef void (GLAPIENTRY * PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC) (GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLfloat *params); + +#define glProgramBufferParametersIivNV GLEW_GET_FUN(__glewProgramBufferParametersIivNV) +#define glProgramBufferParametersIuivNV GLEW_GET_FUN(__glewProgramBufferParametersIuivNV) +#define glProgramBufferParametersfvNV GLEW_GET_FUN(__glewProgramBufferParametersfvNV) + +#define GLEW_NV_parameter_buffer_object GLEW_GET_VAR(__GLEW_NV_parameter_buffer_object) + +#endif /* GL_NV_parameter_buffer_object */ + +/* --------------------- GL_NV_parameter_buffer_object2 -------------------- */ + +#ifndef GL_NV_parameter_buffer_object2 +#define GL_NV_parameter_buffer_object2 1 + +#define GLEW_NV_parameter_buffer_object2 GLEW_GET_VAR(__GLEW_NV_parameter_buffer_object2) + +#endif /* GL_NV_parameter_buffer_object2 */ + +/* ------------------------- GL_NV_pixel_data_range ------------------------ */ + +#ifndef GL_NV_pixel_data_range +#define GL_NV_pixel_data_range 1 + +#define GL_WRITE_PIXEL_DATA_RANGE_NV 0x8878 +#define GL_READ_PIXEL_DATA_RANGE_NV 0x8879 +#define GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV 0x887A +#define GL_READ_PIXEL_DATA_RANGE_LENGTH_NV 0x887B +#define GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV 0x887C +#define GL_READ_PIXEL_DATA_RANGE_POINTER_NV 0x887D + +typedef void (GLAPIENTRY * PFNGLFLUSHPIXELDATARANGENVPROC) (GLenum target); +typedef void (GLAPIENTRY * PFNGLPIXELDATARANGENVPROC) (GLenum target, GLsizei length, void* pointer); + +#define glFlushPixelDataRangeNV GLEW_GET_FUN(__glewFlushPixelDataRangeNV) +#define glPixelDataRangeNV GLEW_GET_FUN(__glewPixelDataRangeNV) + +#define GLEW_NV_pixel_data_range GLEW_GET_VAR(__GLEW_NV_pixel_data_range) + +#endif /* GL_NV_pixel_data_range */ + +/* --------------------------- GL_NV_point_sprite -------------------------- */ + +#ifndef GL_NV_point_sprite +#define GL_NV_point_sprite 1 + +#define GL_POINT_SPRITE_NV 0x8861 +#define GL_COORD_REPLACE_NV 0x8862 +#define GL_POINT_SPRITE_R_MODE_NV 0x8863 + +typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERINVPROC) (GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERIVNVPROC) (GLenum pname, const GLint* params); + +#define glPointParameteriNV GLEW_GET_FUN(__glewPointParameteriNV) +#define glPointParameterivNV GLEW_GET_FUN(__glewPointParameterivNV) + +#define GLEW_NV_point_sprite GLEW_GET_VAR(__GLEW_NV_point_sprite) + +#endif /* GL_NV_point_sprite */ + +/* -------------------------- GL_NV_present_video -------------------------- */ + +#ifndef GL_NV_present_video +#define GL_NV_present_video 1 + +#define GL_FRAME_NV 0x8E26 +#define GL_FIELDS_NV 0x8E27 +#define GL_CURRENT_TIME_NV 0x8E28 +#define GL_NUM_FILL_STREAMS_NV 0x8E29 +#define GL_PRESENT_TIME_NV 0x8E2A +#define GL_PRESENT_DURATION_NV 0x8E2B + +typedef void (GLAPIENTRY * PFNGLGETVIDEOI64VNVPROC) (GLuint video_slot, GLenum pname, GLint64EXT* params); +typedef void (GLAPIENTRY * PFNGLGETVIDEOIVNVPROC) (GLuint video_slot, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETVIDEOUI64VNVPROC) (GLuint video_slot, GLenum pname, GLuint64EXT* params); +typedef void (GLAPIENTRY * PFNGLGETVIDEOUIVNVPROC) (GLuint video_slot, GLenum pname, GLuint* params); +typedef void (GLAPIENTRY * PFNGLPRESENTFRAMEDUALFILLNVPROC) (GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLenum target1, GLuint fill1, GLenum target2, GLuint fill2, GLenum target3, GLuint fill3); +typedef void (GLAPIENTRY * PFNGLPRESENTFRAMEKEYEDNVPROC) (GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLuint key0, GLenum target1, GLuint fill1, GLuint key1); + +#define glGetVideoi64vNV GLEW_GET_FUN(__glewGetVideoi64vNV) +#define glGetVideoivNV GLEW_GET_FUN(__glewGetVideoivNV) +#define glGetVideoui64vNV GLEW_GET_FUN(__glewGetVideoui64vNV) +#define glGetVideouivNV GLEW_GET_FUN(__glewGetVideouivNV) +#define glPresentFrameDualFillNV GLEW_GET_FUN(__glewPresentFrameDualFillNV) +#define glPresentFrameKeyedNV GLEW_GET_FUN(__glewPresentFrameKeyedNV) + +#define GLEW_NV_present_video GLEW_GET_VAR(__GLEW_NV_present_video) + +#endif /* GL_NV_present_video */ + +/* ------------------------ GL_NV_primitive_restart ------------------------ */ + +#ifndef GL_NV_primitive_restart +#define GL_NV_primitive_restart 1 + +#define GL_PRIMITIVE_RESTART_NV 0x8558 +#define GL_PRIMITIVE_RESTART_INDEX_NV 0x8559 + +typedef void (GLAPIENTRY * PFNGLPRIMITIVERESTARTINDEXNVPROC) (GLuint index); +typedef void (GLAPIENTRY * PFNGLPRIMITIVERESTARTNVPROC) (void); + +#define glPrimitiveRestartIndexNV GLEW_GET_FUN(__glewPrimitiveRestartIndexNV) +#define glPrimitiveRestartNV GLEW_GET_FUN(__glewPrimitiveRestartNV) + +#define GLEW_NV_primitive_restart GLEW_GET_VAR(__GLEW_NV_primitive_restart) + +#endif /* GL_NV_primitive_restart */ + +/* ------------------------ GL_NV_register_combiners ----------------------- */ + +#ifndef GL_NV_register_combiners +#define GL_NV_register_combiners 1 + +#define GL_REGISTER_COMBINERS_NV 0x8522 +#define GL_VARIABLE_A_NV 0x8523 +#define GL_VARIABLE_B_NV 0x8524 +#define GL_VARIABLE_C_NV 0x8525 +#define GL_VARIABLE_D_NV 0x8526 +#define GL_VARIABLE_E_NV 0x8527 +#define GL_VARIABLE_F_NV 0x8528 +#define GL_VARIABLE_G_NV 0x8529 +#define GL_CONSTANT_COLOR0_NV 0x852A +#define GL_CONSTANT_COLOR1_NV 0x852B +#define GL_PRIMARY_COLOR_NV 0x852C +#define GL_SECONDARY_COLOR_NV 0x852D +#define GL_SPARE0_NV 0x852E +#define GL_SPARE1_NV 0x852F +#define GL_DISCARD_NV 0x8530 +#define GL_E_TIMES_F_NV 0x8531 +#define GL_SPARE0_PLUS_SECONDARY_COLOR_NV 0x8532 +#define GL_UNSIGNED_IDENTITY_NV 0x8536 +#define GL_UNSIGNED_INVERT_NV 0x8537 +#define GL_EXPAND_NORMAL_NV 0x8538 +#define GL_EXPAND_NEGATE_NV 0x8539 +#define GL_HALF_BIAS_NORMAL_NV 0x853A +#define GL_HALF_BIAS_NEGATE_NV 0x853B +#define GL_SIGNED_IDENTITY_NV 0x853C +#define GL_SIGNED_NEGATE_NV 0x853D +#define GL_SCALE_BY_TWO_NV 0x853E +#define GL_SCALE_BY_FOUR_NV 0x853F +#define GL_SCALE_BY_ONE_HALF_NV 0x8540 +#define GL_BIAS_BY_NEGATIVE_ONE_HALF_NV 0x8541 +#define GL_COMBINER_INPUT_NV 0x8542 +#define GL_COMBINER_MAPPING_NV 0x8543 +#define GL_COMBINER_COMPONENT_USAGE_NV 0x8544 +#define GL_COMBINER_AB_DOT_PRODUCT_NV 0x8545 +#define GL_COMBINER_CD_DOT_PRODUCT_NV 0x8546 +#define GL_COMBINER_MUX_SUM_NV 0x8547 +#define GL_COMBINER_SCALE_NV 0x8548 +#define GL_COMBINER_BIAS_NV 0x8549 +#define GL_COMBINER_AB_OUTPUT_NV 0x854A +#define GL_COMBINER_CD_OUTPUT_NV 0x854B +#define GL_COMBINER_SUM_OUTPUT_NV 0x854C +#define GL_MAX_GENERAL_COMBINERS_NV 0x854D +#define GL_NUM_GENERAL_COMBINERS_NV 0x854E +#define GL_COLOR_SUM_CLAMP_NV 0x854F +#define GL_COMBINER0_NV 0x8550 +#define GL_COMBINER1_NV 0x8551 +#define GL_COMBINER2_NV 0x8552 +#define GL_COMBINER3_NV 0x8553 +#define GL_COMBINER4_NV 0x8554 +#define GL_COMBINER5_NV 0x8555 +#define GL_COMBINER6_NV 0x8556 +#define GL_COMBINER7_NV 0x8557 + +typedef void (GLAPIENTRY * PFNGLCOMBINERINPUTNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); +typedef void (GLAPIENTRY * PFNGLCOMBINEROUTPUTNVPROC) (GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum); +typedef void (GLAPIENTRY * PFNGLCOMBINERPARAMETERFNVPROC) (GLenum pname, GLfloat param); +typedef void (GLAPIENTRY * PFNGLCOMBINERPARAMETERFVNVPROC) (GLenum pname, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLCOMBINERPARAMETERINVPROC) (GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLCOMBINERPARAMETERIVNVPROC) (GLenum pname, const GLint* params); +typedef void (GLAPIENTRY * PFNGLFINALCOMBINERINPUTNVPROC) (GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); +typedef void (GLAPIENTRY * PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC) (GLenum stage, GLenum portion, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC) (GLenum stage, GLenum portion, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC) (GLenum variable, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC) (GLenum variable, GLenum pname, GLint* params); + +#define glCombinerInputNV GLEW_GET_FUN(__glewCombinerInputNV) +#define glCombinerOutputNV GLEW_GET_FUN(__glewCombinerOutputNV) +#define glCombinerParameterfNV GLEW_GET_FUN(__glewCombinerParameterfNV) +#define glCombinerParameterfvNV GLEW_GET_FUN(__glewCombinerParameterfvNV) +#define glCombinerParameteriNV GLEW_GET_FUN(__glewCombinerParameteriNV) +#define glCombinerParameterivNV GLEW_GET_FUN(__glewCombinerParameterivNV) +#define glFinalCombinerInputNV GLEW_GET_FUN(__glewFinalCombinerInputNV) +#define glGetCombinerInputParameterfvNV GLEW_GET_FUN(__glewGetCombinerInputParameterfvNV) +#define glGetCombinerInputParameterivNV GLEW_GET_FUN(__glewGetCombinerInputParameterivNV) +#define glGetCombinerOutputParameterfvNV GLEW_GET_FUN(__glewGetCombinerOutputParameterfvNV) +#define glGetCombinerOutputParameterivNV GLEW_GET_FUN(__glewGetCombinerOutputParameterivNV) +#define glGetFinalCombinerInputParameterfvNV GLEW_GET_FUN(__glewGetFinalCombinerInputParameterfvNV) +#define glGetFinalCombinerInputParameterivNV GLEW_GET_FUN(__glewGetFinalCombinerInputParameterivNV) + +#define GLEW_NV_register_combiners GLEW_GET_VAR(__GLEW_NV_register_combiners) + +#endif /* GL_NV_register_combiners */ + +/* ----------------------- GL_NV_register_combiners2 ----------------------- */ + +#ifndef GL_NV_register_combiners2 +#define GL_NV_register_combiners2 1 + +#define GL_PER_STAGE_CONSTANTS_NV 0x8535 + +typedef void (GLAPIENTRY * PFNGLCOMBINERSTAGEPARAMETERFVNVPROC) (GLenum stage, GLenum pname, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC) (GLenum stage, GLenum pname, GLfloat* params); + +#define glCombinerStageParameterfvNV GLEW_GET_FUN(__glewCombinerStageParameterfvNV) +#define glGetCombinerStageParameterfvNV GLEW_GET_FUN(__glewGetCombinerStageParameterfvNV) + +#define GLEW_NV_register_combiners2 GLEW_GET_VAR(__GLEW_NV_register_combiners2) + +#endif /* GL_NV_register_combiners2 */ + +/* ------------------------ GL_NV_shader_buffer_load ----------------------- */ + +#ifndef GL_NV_shader_buffer_load +#define GL_NV_shader_buffer_load 1 + +#define GL_BUFFER_GPU_ADDRESS_NV 0x8F1D +#define GL_GPU_ADDRESS_NV 0x8F34 +#define GL_MAX_SHADER_BUFFER_ADDRESS_NV 0x8F35 + +typedef void (GLAPIENTRY * PFNGLGETBUFFERPARAMETERUI64VNVPROC) (GLenum target, GLenum pname, GLuint64EXT* params); +typedef void (GLAPIENTRY * PFNGLGETINTEGERUI64VNVPROC) (GLenum value, GLuint64EXT* result); +typedef void (GLAPIENTRY * PFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC) (GLuint buffer, GLenum pname, GLuint64EXT* params); +typedef GLboolean (GLAPIENTRY * PFNGLISBUFFERRESIDENTNVPROC) (GLenum target); +typedef GLboolean (GLAPIENTRY * PFNGLISNAMEDBUFFERRESIDENTNVPROC) (GLuint buffer); +typedef void (GLAPIENTRY * PFNGLMAKEBUFFERNONRESIDENTNVPROC) (GLenum target); +typedef void (GLAPIENTRY * PFNGLMAKEBUFFERRESIDENTNVPROC) (GLenum target, GLenum access); +typedef void (GLAPIENTRY * PFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC) (GLuint buffer); +typedef void (GLAPIENTRY * PFNGLMAKENAMEDBUFFERRESIDENTNVPROC) (GLuint buffer, GLenum access); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMUI64NVPROC) (GLuint program, GLint location, GLuint64EXT value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMUI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT* value); +typedef void (GLAPIENTRY * PFNGLUNIFORMUI64NVPROC) (GLint location, GLuint64EXT value); +typedef void (GLAPIENTRY * PFNGLUNIFORMUI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT* value); + +#define glGetBufferParameterui64vNV GLEW_GET_FUN(__glewGetBufferParameterui64vNV) +#define glGetIntegerui64vNV GLEW_GET_FUN(__glewGetIntegerui64vNV) +#define glGetNamedBufferParameterui64vNV GLEW_GET_FUN(__glewGetNamedBufferParameterui64vNV) +#define glIsBufferResidentNV GLEW_GET_FUN(__glewIsBufferResidentNV) +#define glIsNamedBufferResidentNV GLEW_GET_FUN(__glewIsNamedBufferResidentNV) +#define glMakeBufferNonResidentNV GLEW_GET_FUN(__glewMakeBufferNonResidentNV) +#define glMakeBufferResidentNV GLEW_GET_FUN(__glewMakeBufferResidentNV) +#define glMakeNamedBufferNonResidentNV GLEW_GET_FUN(__glewMakeNamedBufferNonResidentNV) +#define glMakeNamedBufferResidentNV GLEW_GET_FUN(__glewMakeNamedBufferResidentNV) +#define glProgramUniformui64NV GLEW_GET_FUN(__glewProgramUniformui64NV) +#define glProgramUniformui64vNV GLEW_GET_FUN(__glewProgramUniformui64vNV) +#define glUniformui64NV GLEW_GET_FUN(__glewUniformui64NV) +#define glUniformui64vNV GLEW_GET_FUN(__glewUniformui64vNV) + +#define GLEW_NV_shader_buffer_load GLEW_GET_VAR(__GLEW_NV_shader_buffer_load) + +#endif /* GL_NV_shader_buffer_load */ + +/* ---------------------- GL_NV_tessellation_program5 ---------------------- */ + +#ifndef GL_NV_tessellation_program5 +#define GL_NV_tessellation_program5 1 + +#define GL_MAX_PROGRAM_PATCH_ATTRIBS_NV 0x86D8 +#define GL_TESS_CONTROL_PROGRAM_NV 0x891E +#define GL_TESS_EVALUATION_PROGRAM_NV 0x891F +#define GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV 0x8C74 +#define GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV 0x8C75 + +#define GLEW_NV_tessellation_program5 GLEW_GET_VAR(__GLEW_NV_tessellation_program5) + +#endif /* GL_NV_tessellation_program5 */ + +/* -------------------------- GL_NV_texgen_emboss -------------------------- */ + +#ifndef GL_NV_texgen_emboss +#define GL_NV_texgen_emboss 1 + +#define GL_EMBOSS_LIGHT_NV 0x855D +#define GL_EMBOSS_CONSTANT_NV 0x855E +#define GL_EMBOSS_MAP_NV 0x855F + +#define GLEW_NV_texgen_emboss GLEW_GET_VAR(__GLEW_NV_texgen_emboss) + +#endif /* GL_NV_texgen_emboss */ + +/* ------------------------ GL_NV_texgen_reflection ------------------------ */ + +#ifndef GL_NV_texgen_reflection +#define GL_NV_texgen_reflection 1 + +#define GL_NORMAL_MAP_NV 0x8511 +#define GL_REFLECTION_MAP_NV 0x8512 + +#define GLEW_NV_texgen_reflection GLEW_GET_VAR(__GLEW_NV_texgen_reflection) + +#endif /* GL_NV_texgen_reflection */ + +/* ------------------------- GL_NV_texture_barrier ------------------------- */ + +#ifndef GL_NV_texture_barrier +#define GL_NV_texture_barrier 1 + +typedef void (GLAPIENTRY * PFNGLTEXTUREBARRIERNVPROC) (void); + +#define glTextureBarrierNV GLEW_GET_FUN(__glewTextureBarrierNV) + +#define GLEW_NV_texture_barrier GLEW_GET_VAR(__GLEW_NV_texture_barrier) + +#endif /* GL_NV_texture_barrier */ + +/* --------------------- GL_NV_texture_compression_vtc --------------------- */ + +#ifndef GL_NV_texture_compression_vtc +#define GL_NV_texture_compression_vtc 1 + +#define GLEW_NV_texture_compression_vtc GLEW_GET_VAR(__GLEW_NV_texture_compression_vtc) + +#endif /* GL_NV_texture_compression_vtc */ + +/* ----------------------- GL_NV_texture_env_combine4 ---------------------- */ + +#ifndef GL_NV_texture_env_combine4 +#define GL_NV_texture_env_combine4 1 + +#define GL_COMBINE4_NV 0x8503 +#define GL_SOURCE3_RGB_NV 0x8583 +#define GL_SOURCE3_ALPHA_NV 0x858B +#define GL_OPERAND3_RGB_NV 0x8593 +#define GL_OPERAND3_ALPHA_NV 0x859B + +#define GLEW_NV_texture_env_combine4 GLEW_GET_VAR(__GLEW_NV_texture_env_combine4) + +#endif /* GL_NV_texture_env_combine4 */ + +/* ---------------------- GL_NV_texture_expand_normal ---------------------- */ + +#ifndef GL_NV_texture_expand_normal +#define GL_NV_texture_expand_normal 1 + +#define GL_TEXTURE_UNSIGNED_REMAP_MODE_NV 0x888F + +#define GLEW_NV_texture_expand_normal GLEW_GET_VAR(__GLEW_NV_texture_expand_normal) + +#endif /* GL_NV_texture_expand_normal */ + +/* ------------------------ GL_NV_texture_rectangle ------------------------ */ + +#ifndef GL_NV_texture_rectangle +#define GL_NV_texture_rectangle 1 + +#define GL_TEXTURE_RECTANGLE_NV 0x84F5 +#define GL_TEXTURE_BINDING_RECTANGLE_NV 0x84F6 +#define GL_PROXY_TEXTURE_RECTANGLE_NV 0x84F7 +#define GL_MAX_RECTANGLE_TEXTURE_SIZE_NV 0x84F8 + +#define GLEW_NV_texture_rectangle GLEW_GET_VAR(__GLEW_NV_texture_rectangle) + +#endif /* GL_NV_texture_rectangle */ + +/* -------------------------- GL_NV_texture_shader ------------------------- */ + +#ifndef GL_NV_texture_shader +#define GL_NV_texture_shader 1 + +#define GL_OFFSET_TEXTURE_RECTANGLE_NV 0x864C +#define GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV 0x864D +#define GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV 0x864E +#define GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV 0x86D9 +#define GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86DA +#define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86DB +#define GL_DSDT_MAG_INTENSITY_NV 0x86DC +#define GL_SHADER_CONSISTENT_NV 0x86DD +#define GL_TEXTURE_SHADER_NV 0x86DE +#define GL_SHADER_OPERATION_NV 0x86DF +#define GL_CULL_MODES_NV 0x86E0 +#define GL_OFFSET_TEXTURE_2D_MATRIX_NV 0x86E1 +#define GL_OFFSET_TEXTURE_MATRIX_NV 0x86E1 +#define GL_OFFSET_TEXTURE_2D_SCALE_NV 0x86E2 +#define GL_OFFSET_TEXTURE_SCALE_NV 0x86E2 +#define GL_OFFSET_TEXTURE_BIAS_NV 0x86E3 +#define GL_OFFSET_TEXTURE_2D_BIAS_NV 0x86E3 +#define GL_PREVIOUS_TEXTURE_INPUT_NV 0x86E4 +#define GL_CONST_EYE_NV 0x86E5 +#define GL_PASS_THROUGH_NV 0x86E6 +#define GL_CULL_FRAGMENT_NV 0x86E7 +#define GL_OFFSET_TEXTURE_2D_NV 0x86E8 +#define GL_DEPENDENT_AR_TEXTURE_2D_NV 0x86E9 +#define GL_DEPENDENT_GB_TEXTURE_2D_NV 0x86EA +#define GL_DOT_PRODUCT_NV 0x86EC +#define GL_DOT_PRODUCT_DEPTH_REPLACE_NV 0x86ED +#define GL_DOT_PRODUCT_TEXTURE_2D_NV 0x86EE +#define GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV 0x86F0 +#define GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV 0x86F1 +#define GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV 0x86F2 +#define GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV 0x86F3 +#define GL_HILO_NV 0x86F4 +#define GL_DSDT_NV 0x86F5 +#define GL_DSDT_MAG_NV 0x86F6 +#define GL_DSDT_MAG_VIB_NV 0x86F7 +#define GL_HILO16_NV 0x86F8 +#define GL_SIGNED_HILO_NV 0x86F9 +#define GL_SIGNED_HILO16_NV 0x86FA +#define GL_SIGNED_RGBA_NV 0x86FB +#define GL_SIGNED_RGBA8_NV 0x86FC +#define GL_SIGNED_RGB_NV 0x86FE +#define GL_SIGNED_RGB8_NV 0x86FF +#define GL_SIGNED_LUMINANCE_NV 0x8701 +#define GL_SIGNED_LUMINANCE8_NV 0x8702 +#define GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703 +#define GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704 +#define GL_SIGNED_ALPHA_NV 0x8705 +#define GL_SIGNED_ALPHA8_NV 0x8706 +#define GL_SIGNED_INTENSITY_NV 0x8707 +#define GL_SIGNED_INTENSITY8_NV 0x8708 +#define GL_DSDT8_NV 0x8709 +#define GL_DSDT8_MAG8_NV 0x870A +#define GL_DSDT8_MAG8_INTENSITY8_NV 0x870B +#define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870C +#define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D +#define GL_HI_SCALE_NV 0x870E +#define GL_LO_SCALE_NV 0x870F +#define GL_DS_SCALE_NV 0x8710 +#define GL_DT_SCALE_NV 0x8711 +#define GL_MAGNITUDE_SCALE_NV 0x8712 +#define GL_VIBRANCE_SCALE_NV 0x8713 +#define GL_HI_BIAS_NV 0x8714 +#define GL_LO_BIAS_NV 0x8715 +#define GL_DS_BIAS_NV 0x8716 +#define GL_DT_BIAS_NV 0x8717 +#define GL_MAGNITUDE_BIAS_NV 0x8718 +#define GL_VIBRANCE_BIAS_NV 0x8719 +#define GL_TEXTURE_BORDER_VALUES_NV 0x871A +#define GL_TEXTURE_HI_SIZE_NV 0x871B +#define GL_TEXTURE_LO_SIZE_NV 0x871C +#define GL_TEXTURE_DS_SIZE_NV 0x871D +#define GL_TEXTURE_DT_SIZE_NV 0x871E +#define GL_TEXTURE_MAG_SIZE_NV 0x871F + +#define GLEW_NV_texture_shader GLEW_GET_VAR(__GLEW_NV_texture_shader) + +#endif /* GL_NV_texture_shader */ + +/* ------------------------- GL_NV_texture_shader2 ------------------------- */ + +#ifndef GL_NV_texture_shader2 +#define GL_NV_texture_shader2 1 + +#define GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86DA +#define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86DB +#define GL_DSDT_MAG_INTENSITY_NV 0x86DC +#define GL_DOT_PRODUCT_TEXTURE_3D_NV 0x86EF +#define GL_HILO_NV 0x86F4 +#define GL_DSDT_NV 0x86F5 +#define GL_DSDT_MAG_NV 0x86F6 +#define GL_DSDT_MAG_VIB_NV 0x86F7 +#define GL_HILO16_NV 0x86F8 +#define GL_SIGNED_HILO_NV 0x86F9 +#define GL_SIGNED_HILO16_NV 0x86FA +#define GL_SIGNED_RGBA_NV 0x86FB +#define GL_SIGNED_RGBA8_NV 0x86FC +#define GL_SIGNED_RGB_NV 0x86FE +#define GL_SIGNED_RGB8_NV 0x86FF +#define GL_SIGNED_LUMINANCE_NV 0x8701 +#define GL_SIGNED_LUMINANCE8_NV 0x8702 +#define GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703 +#define GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704 +#define GL_SIGNED_ALPHA_NV 0x8705 +#define GL_SIGNED_ALPHA8_NV 0x8706 +#define GL_SIGNED_INTENSITY_NV 0x8707 +#define GL_SIGNED_INTENSITY8_NV 0x8708 +#define GL_DSDT8_NV 0x8709 +#define GL_DSDT8_MAG8_NV 0x870A +#define GL_DSDT8_MAG8_INTENSITY8_NV 0x870B +#define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870C +#define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D + +#define GLEW_NV_texture_shader2 GLEW_GET_VAR(__GLEW_NV_texture_shader2) + +#endif /* GL_NV_texture_shader2 */ + +/* ------------------------- GL_NV_texture_shader3 ------------------------- */ + +#ifndef GL_NV_texture_shader3 +#define GL_NV_texture_shader3 1 + +#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV 0x8850 +#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV 0x8851 +#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8852 +#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV 0x8853 +#define GL_OFFSET_HILO_TEXTURE_2D_NV 0x8854 +#define GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV 0x8855 +#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV 0x8856 +#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8857 +#define GL_DEPENDENT_HILO_TEXTURE_2D_NV 0x8858 +#define GL_DEPENDENT_RGB_TEXTURE_3D_NV 0x8859 +#define GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV 0x885A +#define GL_DOT_PRODUCT_PASS_THROUGH_NV 0x885B +#define GL_DOT_PRODUCT_TEXTURE_1D_NV 0x885C +#define GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV 0x885D +#define GL_HILO8_NV 0x885E +#define GL_SIGNED_HILO8_NV 0x885F +#define GL_FORCE_BLUE_TO_ONE_NV 0x8860 + +#define GLEW_NV_texture_shader3 GLEW_GET_VAR(__GLEW_NV_texture_shader3) + +#endif /* GL_NV_texture_shader3 */ + +/* ------------------------ GL_NV_transform_feedback ----------------------- */ + +#ifndef GL_NV_transform_feedback +#define GL_NV_transform_feedback 1 + +#define GL_BACK_PRIMARY_COLOR_NV 0x8C77 +#define GL_BACK_SECONDARY_COLOR_NV 0x8C78 +#define GL_TEXTURE_COORD_NV 0x8C79 +#define GL_CLIP_DISTANCE_NV 0x8C7A +#define GL_VERTEX_ID_NV 0x8C7B +#define GL_PRIMITIVE_ID_NV 0x8C7C +#define GL_GENERIC_ATTRIB_NV 0x8C7D +#define GL_TRANSFORM_FEEDBACK_ATTRIBS_NV 0x8C7E +#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV 0x8C7F +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV 0x8C80 +#define GL_ACTIVE_VARYINGS_NV 0x8C81 +#define GL_ACTIVE_VARYING_MAX_LENGTH_NV 0x8C82 +#define GL_TRANSFORM_FEEDBACK_VARYINGS_NV 0x8C83 +#define GL_TRANSFORM_FEEDBACK_BUFFER_START_NV 0x8C84 +#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV 0x8C85 +#define GL_TRANSFORM_FEEDBACK_RECORD_NV 0x8C86 +#define GL_PRIMITIVES_GENERATED_NV 0x8C87 +#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV 0x8C88 +#define GL_RASTERIZER_DISCARD_NV 0x8C89 +#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_NV 0x8C8A +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV 0x8C8B +#define GL_INTERLEAVED_ATTRIBS_NV 0x8C8C +#define GL_SEPARATE_ATTRIBS_NV 0x8C8D +#define GL_TRANSFORM_FEEDBACK_BUFFER_NV 0x8C8E +#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV 0x8C8F + +typedef void (GLAPIENTRY * PFNGLACTIVEVARYINGNVPROC) (GLuint program, const GLchar *name); +typedef void (GLAPIENTRY * PFNGLBEGINTRANSFORMFEEDBACKNVPROC) (GLenum primitiveMode); +typedef void (GLAPIENTRY * PFNGLBINDBUFFERBASENVPROC) (GLenum target, GLuint index, GLuint buffer); +typedef void (GLAPIENTRY * PFNGLBINDBUFFEROFFSETNVPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset); +typedef void (GLAPIENTRY * PFNGLBINDBUFFERRANGENVPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +typedef void (GLAPIENTRY * PFNGLENDTRANSFORMFEEDBACKNVPROC) (void); +typedef void (GLAPIENTRY * PFNGLGETACTIVEVARYINGNVPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); +typedef void (GLAPIENTRY * PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC) (GLuint program, GLuint index, GLint *location); +typedef GLint (GLAPIENTRY * PFNGLGETVARYINGLOCATIONNVPROC) (GLuint program, const GLchar *name); +typedef void (GLAPIENTRY * PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC) (GLuint count, const GLint *attribs, GLenum bufferMode); +typedef void (GLAPIENTRY * PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC) (GLuint program, GLsizei count, const GLint *locations, GLenum bufferMode); + +#define glActiveVaryingNV GLEW_GET_FUN(__glewActiveVaryingNV) +#define glBeginTransformFeedbackNV GLEW_GET_FUN(__glewBeginTransformFeedbackNV) +#define glBindBufferBaseNV GLEW_GET_FUN(__glewBindBufferBaseNV) +#define glBindBufferOffsetNV GLEW_GET_FUN(__glewBindBufferOffsetNV) +#define glBindBufferRangeNV GLEW_GET_FUN(__glewBindBufferRangeNV) +#define glEndTransformFeedbackNV GLEW_GET_FUN(__glewEndTransformFeedbackNV) +#define glGetActiveVaryingNV GLEW_GET_FUN(__glewGetActiveVaryingNV) +#define glGetTransformFeedbackVaryingNV GLEW_GET_FUN(__glewGetTransformFeedbackVaryingNV) +#define glGetVaryingLocationNV GLEW_GET_FUN(__glewGetVaryingLocationNV) +#define glTransformFeedbackAttribsNV GLEW_GET_FUN(__glewTransformFeedbackAttribsNV) +#define glTransformFeedbackVaryingsNV GLEW_GET_FUN(__glewTransformFeedbackVaryingsNV) + +#define GLEW_NV_transform_feedback GLEW_GET_VAR(__GLEW_NV_transform_feedback) + +#endif /* GL_NV_transform_feedback */ + +/* ----------------------- GL_NV_transform_feedback2 ----------------------- */ + +#ifndef GL_NV_transform_feedback2 +#define GL_NV_transform_feedback2 1 + +#define GL_TRANSFORM_FEEDBACK_NV 0x8E22 +#define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV 0x8E23 +#define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV 0x8E24 +#define GL_TRANSFORM_FEEDBACK_BINDING_NV 0x8E25 + +typedef void (GLAPIENTRY * PFNGLBINDTRANSFORMFEEDBACKNVPROC) (GLenum target, GLuint id); +typedef void (GLAPIENTRY * PFNGLDELETETRANSFORMFEEDBACKSNVPROC) (GLsizei n, const GLuint* ids); +typedef void (GLAPIENTRY * PFNGLDRAWTRANSFORMFEEDBACKNVPROC) (GLenum mode, GLuint id); +typedef void (GLAPIENTRY * PFNGLGENTRANSFORMFEEDBACKSNVPROC) (GLsizei n, GLuint* ids); +typedef GLboolean (GLAPIENTRY * PFNGLISTRANSFORMFEEDBACKNVPROC) (GLuint id); +typedef void (GLAPIENTRY * PFNGLPAUSETRANSFORMFEEDBACKNVPROC) (void); +typedef void (GLAPIENTRY * PFNGLRESUMETRANSFORMFEEDBACKNVPROC) (void); + +#define glBindTransformFeedbackNV GLEW_GET_FUN(__glewBindTransformFeedbackNV) +#define glDeleteTransformFeedbacksNV GLEW_GET_FUN(__glewDeleteTransformFeedbacksNV) +#define glDrawTransformFeedbackNV GLEW_GET_FUN(__glewDrawTransformFeedbackNV) +#define glGenTransformFeedbacksNV GLEW_GET_FUN(__glewGenTransformFeedbacksNV) +#define glIsTransformFeedbackNV GLEW_GET_FUN(__glewIsTransformFeedbackNV) +#define glPauseTransformFeedbackNV GLEW_GET_FUN(__glewPauseTransformFeedbackNV) +#define glResumeTransformFeedbackNV GLEW_GET_FUN(__glewResumeTransformFeedbackNV) + +#define GLEW_NV_transform_feedback2 GLEW_GET_VAR(__GLEW_NV_transform_feedback2) + +#endif /* GL_NV_transform_feedback2 */ + +/* -------------------------- GL_NV_vdpau_interop -------------------------- */ + +#ifndef GL_NV_vdpau_interop +#define GL_NV_vdpau_interop 1 + +#define GL_SURFACE_STATE_NV 0x86EB +#define GL_SURFACE_REGISTERED_NV 0x86FD +#define GL_SURFACE_MAPPED_NV 0x8700 +#define GL_WRITE_DISCARD_NV 0x88BE + +typedef GLintptr GLvdpauSurfaceNV; + +typedef void (GLAPIENTRY * PFNGLVDPAUFININVPROC) (void); +typedef void (GLAPIENTRY * PFNGLVDPAUGETSURFACEIVNVPROC) (GLvdpauSurfaceNV surface, GLenum pname, GLsizei bufSize, GLsizei* length, GLint *values); +typedef void (GLAPIENTRY * PFNGLVDPAUINITNVPROC) (const void* vdpDevice, const GLvoid*getProcAddress); +typedef void (GLAPIENTRY * PFNGLVDPAUISSURFACENVPROC) (GLvdpauSurfaceNV surface); +typedef void (GLAPIENTRY * PFNGLVDPAUMAPSURFACESNVPROC) (GLsizei numSurfaces, const GLvdpauSurfaceNV* surfaces); +typedef GLvdpauSurfaceNV (GLAPIENTRY * PFNGLVDPAUREGISTEROUTPUTSURFACENVPROC) (const void* vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames); +typedef GLvdpauSurfaceNV (GLAPIENTRY * PFNGLVDPAUREGISTERVIDEOSURFACENVPROC) (const void* vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames); +typedef void (GLAPIENTRY * PFNGLVDPAUSURFACEACCESSNVPROC) (GLvdpauSurfaceNV surface, GLenum access); +typedef void (GLAPIENTRY * PFNGLVDPAUUNMAPSURFACESNVPROC) (GLsizei numSurface, const GLvdpauSurfaceNV* surfaces); +typedef void (GLAPIENTRY * PFNGLVDPAUUNREGISTERSURFACENVPROC) (GLvdpauSurfaceNV surface); + +#define glVDPAUFiniNV GLEW_GET_FUN(__glewVDPAUFiniNV) +#define glVDPAUGetSurfaceivNV GLEW_GET_FUN(__glewVDPAUGetSurfaceivNV) +#define glVDPAUInitNV GLEW_GET_FUN(__glewVDPAUInitNV) +#define glVDPAUIsSurfaceNV GLEW_GET_FUN(__glewVDPAUIsSurfaceNV) +#define glVDPAUMapSurfacesNV GLEW_GET_FUN(__glewVDPAUMapSurfacesNV) +#define glVDPAURegisterOutputSurfaceNV GLEW_GET_FUN(__glewVDPAURegisterOutputSurfaceNV) +#define glVDPAURegisterVideoSurfaceNV GLEW_GET_FUN(__glewVDPAURegisterVideoSurfaceNV) +#define glVDPAUSurfaceAccessNV GLEW_GET_FUN(__glewVDPAUSurfaceAccessNV) +#define glVDPAUUnmapSurfacesNV GLEW_GET_FUN(__glewVDPAUUnmapSurfacesNV) +#define glVDPAUUnregisterSurfaceNV GLEW_GET_FUN(__glewVDPAUUnregisterSurfaceNV) + +#define GLEW_NV_vdpau_interop GLEW_GET_VAR(__GLEW_NV_vdpau_interop) + +#endif /* GL_NV_vdpau_interop */ + +/* ------------------------ GL_NV_vertex_array_range ----------------------- */ + +#ifndef GL_NV_vertex_array_range +#define GL_NV_vertex_array_range 1 + +#define GL_VERTEX_ARRAY_RANGE_NV 0x851D +#define GL_VERTEX_ARRAY_RANGE_LENGTH_NV 0x851E +#define GL_VERTEX_ARRAY_RANGE_VALID_NV 0x851F +#define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV 0x8520 +#define GL_VERTEX_ARRAY_RANGE_POINTER_NV 0x8521 + +typedef void (GLAPIENTRY * PFNGLFLUSHVERTEXARRAYRANGENVPROC) (void); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYRANGENVPROC) (GLsizei length, void* pointer); + +#define glFlushVertexArrayRangeNV GLEW_GET_FUN(__glewFlushVertexArrayRangeNV) +#define glVertexArrayRangeNV GLEW_GET_FUN(__glewVertexArrayRangeNV) + +#define GLEW_NV_vertex_array_range GLEW_GET_VAR(__GLEW_NV_vertex_array_range) + +#endif /* GL_NV_vertex_array_range */ + +/* ----------------------- GL_NV_vertex_array_range2 ----------------------- */ + +#ifndef GL_NV_vertex_array_range2 +#define GL_NV_vertex_array_range2 1 + +#define GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV 0x8533 + +#define GLEW_NV_vertex_array_range2 GLEW_GET_VAR(__GLEW_NV_vertex_array_range2) + +#endif /* GL_NV_vertex_array_range2 */ + +/* ------------------- GL_NV_vertex_attrib_integer_64bit ------------------- */ + +#ifndef GL_NV_vertex_attrib_integer_64bit +#define GL_NV_vertex_attrib_integer_64bit 1 + +#define GL_INT64_NV 0x140E +#define GL_UNSIGNED_INT64_NV 0x140F + +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBLI64VNVPROC) (GLuint index, GLenum pname, GLint64EXT* params); +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBLUI64VNVPROC) (GLuint index, GLenum pname, GLuint64EXT* params); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1I64NVPROC) (GLuint index, GLint64EXT x); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1I64VNVPROC) (GLuint index, const GLint64EXT* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1UI64NVPROC) (GLuint index, GLuint64EXT x); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1UI64VNVPROC) (GLuint index, const GLuint64EXT* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL2I64NVPROC) (GLuint index, GLint64EXT x, GLint64EXT y); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL2I64VNVPROC) (GLuint index, const GLint64EXT* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL2UI64NVPROC) (GLuint index, GLuint64EXT x, GLuint64EXT y); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL2UI64VNVPROC) (GLuint index, const GLuint64EXT* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL3I64NVPROC) (GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL3I64VNVPROC) (GLuint index, const GLint64EXT* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL3UI64NVPROC) (GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL3UI64VNVPROC) (GLuint index, const GLuint64EXT* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL4I64NVPROC) (GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL4I64VNVPROC) (GLuint index, const GLint64EXT* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL4UI64NVPROC) (GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL4UI64VNVPROC) (GLuint index, const GLuint64EXT* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBLFORMATNVPROC) (GLuint index, GLint size, GLenum type, GLsizei stride); + +#define glGetVertexAttribLi64vNV GLEW_GET_FUN(__glewGetVertexAttribLi64vNV) +#define glGetVertexAttribLui64vNV GLEW_GET_FUN(__glewGetVertexAttribLui64vNV) +#define glVertexAttribL1i64NV GLEW_GET_FUN(__glewVertexAttribL1i64NV) +#define glVertexAttribL1i64vNV GLEW_GET_FUN(__glewVertexAttribL1i64vNV) +#define glVertexAttribL1ui64NV GLEW_GET_FUN(__glewVertexAttribL1ui64NV) +#define glVertexAttribL1ui64vNV GLEW_GET_FUN(__glewVertexAttribL1ui64vNV) +#define glVertexAttribL2i64NV GLEW_GET_FUN(__glewVertexAttribL2i64NV) +#define glVertexAttribL2i64vNV GLEW_GET_FUN(__glewVertexAttribL2i64vNV) +#define glVertexAttribL2ui64NV GLEW_GET_FUN(__glewVertexAttribL2ui64NV) +#define glVertexAttribL2ui64vNV GLEW_GET_FUN(__glewVertexAttribL2ui64vNV) +#define glVertexAttribL3i64NV GLEW_GET_FUN(__glewVertexAttribL3i64NV) +#define glVertexAttribL3i64vNV GLEW_GET_FUN(__glewVertexAttribL3i64vNV) +#define glVertexAttribL3ui64NV GLEW_GET_FUN(__glewVertexAttribL3ui64NV) +#define glVertexAttribL3ui64vNV GLEW_GET_FUN(__glewVertexAttribL3ui64vNV) +#define glVertexAttribL4i64NV GLEW_GET_FUN(__glewVertexAttribL4i64NV) +#define glVertexAttribL4i64vNV GLEW_GET_FUN(__glewVertexAttribL4i64vNV) +#define glVertexAttribL4ui64NV GLEW_GET_FUN(__glewVertexAttribL4ui64NV) +#define glVertexAttribL4ui64vNV GLEW_GET_FUN(__glewVertexAttribL4ui64vNV) +#define glVertexAttribLFormatNV GLEW_GET_FUN(__glewVertexAttribLFormatNV) + +#define GLEW_NV_vertex_attrib_integer_64bit GLEW_GET_VAR(__GLEW_NV_vertex_attrib_integer_64bit) + +#endif /* GL_NV_vertex_attrib_integer_64bit */ + +/* ------------------- GL_NV_vertex_buffer_unified_memory ------------------ */ + +#ifndef GL_NV_vertex_buffer_unified_memory +#define GL_NV_vertex_buffer_unified_memory 1 + +#define GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV 0x8F1E +#define GL_ELEMENT_ARRAY_UNIFIED_NV 0x8F1F +#define GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV 0x8F20 +#define GL_VERTEX_ARRAY_ADDRESS_NV 0x8F21 +#define GL_NORMAL_ARRAY_ADDRESS_NV 0x8F22 +#define GL_COLOR_ARRAY_ADDRESS_NV 0x8F23 +#define GL_INDEX_ARRAY_ADDRESS_NV 0x8F24 +#define GL_TEXTURE_COORD_ARRAY_ADDRESS_NV 0x8F25 +#define GL_EDGE_FLAG_ARRAY_ADDRESS_NV 0x8F26 +#define GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV 0x8F27 +#define GL_FOG_COORD_ARRAY_ADDRESS_NV 0x8F28 +#define GL_ELEMENT_ARRAY_ADDRESS_NV 0x8F29 +#define GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV 0x8F2A +#define GL_VERTEX_ARRAY_LENGTH_NV 0x8F2B +#define GL_NORMAL_ARRAY_LENGTH_NV 0x8F2C +#define GL_COLOR_ARRAY_LENGTH_NV 0x8F2D +#define GL_INDEX_ARRAY_LENGTH_NV 0x8F2E +#define GL_TEXTURE_COORD_ARRAY_LENGTH_NV 0x8F2F +#define GL_EDGE_FLAG_ARRAY_LENGTH_NV 0x8F30 +#define GL_SECONDARY_COLOR_ARRAY_LENGTH_NV 0x8F31 +#define GL_FOG_COORD_ARRAY_LENGTH_NV 0x8F32 +#define GL_ELEMENT_ARRAY_LENGTH_NV 0x8F33 + +typedef void (GLAPIENTRY * PFNGLBUFFERADDRESSRANGENVPROC) (GLenum pname, GLuint index, GLuint64EXT address, GLsizeiptr length); +typedef void (GLAPIENTRY * PFNGLCOLORFORMATNVPROC) (GLint size, GLenum type, GLsizei stride); +typedef void (GLAPIENTRY * PFNGLEDGEFLAGFORMATNVPROC) (GLsizei stride); +typedef void (GLAPIENTRY * PFNGLFOGCOORDFORMATNVPROC) (GLenum type, GLsizei stride); +typedef void (GLAPIENTRY * PFNGLGETINTEGERUI64I_VNVPROC) (GLenum value, GLuint index, GLuint64EXT result[]); +typedef void (GLAPIENTRY * PFNGLINDEXFORMATNVPROC) (GLenum type, GLsizei stride); +typedef void (GLAPIENTRY * PFNGLNORMALFORMATNVPROC) (GLenum type, GLsizei stride); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLORFORMATNVPROC) (GLint size, GLenum type, GLsizei stride); +typedef void (GLAPIENTRY * PFNGLTEXCOORDFORMATNVPROC) (GLint size, GLenum type, GLsizei stride); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBFORMATNVPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBIFORMATNVPROC) (GLuint index, GLint size, GLenum type, GLsizei stride); +typedef void (GLAPIENTRY * PFNGLVERTEXFORMATNVPROC) (GLint size, GLenum type, GLsizei stride); + +#define glBufferAddressRangeNV GLEW_GET_FUN(__glewBufferAddressRangeNV) +#define glColorFormatNV GLEW_GET_FUN(__glewColorFormatNV) +#define glEdgeFlagFormatNV GLEW_GET_FUN(__glewEdgeFlagFormatNV) +#define glFogCoordFormatNV GLEW_GET_FUN(__glewFogCoordFormatNV) +#define glGetIntegerui64i_vNV GLEW_GET_FUN(__glewGetIntegerui64i_vNV) +#define glIndexFormatNV GLEW_GET_FUN(__glewIndexFormatNV) +#define glNormalFormatNV GLEW_GET_FUN(__glewNormalFormatNV) +#define glSecondaryColorFormatNV GLEW_GET_FUN(__glewSecondaryColorFormatNV) +#define glTexCoordFormatNV GLEW_GET_FUN(__glewTexCoordFormatNV) +#define glVertexAttribFormatNV GLEW_GET_FUN(__glewVertexAttribFormatNV) +#define glVertexAttribIFormatNV GLEW_GET_FUN(__glewVertexAttribIFormatNV) +#define glVertexFormatNV GLEW_GET_FUN(__glewVertexFormatNV) + +#define GLEW_NV_vertex_buffer_unified_memory GLEW_GET_VAR(__GLEW_NV_vertex_buffer_unified_memory) + +#endif /* GL_NV_vertex_buffer_unified_memory */ + +/* -------------------------- GL_NV_vertex_program ------------------------- */ + +#ifndef GL_NV_vertex_program +#define GL_NV_vertex_program 1 + +#define GL_VERTEX_PROGRAM_NV 0x8620 +#define GL_VERTEX_STATE_PROGRAM_NV 0x8621 +#define GL_ATTRIB_ARRAY_SIZE_NV 0x8623 +#define GL_ATTRIB_ARRAY_STRIDE_NV 0x8624 +#define GL_ATTRIB_ARRAY_TYPE_NV 0x8625 +#define GL_CURRENT_ATTRIB_NV 0x8626 +#define GL_PROGRAM_LENGTH_NV 0x8627 +#define GL_PROGRAM_STRING_NV 0x8628 +#define GL_MODELVIEW_PROJECTION_NV 0x8629 +#define GL_IDENTITY_NV 0x862A +#define GL_INVERSE_NV 0x862B +#define GL_TRANSPOSE_NV 0x862C +#define GL_INVERSE_TRANSPOSE_NV 0x862D +#define GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV 0x862E +#define GL_MAX_TRACK_MATRICES_NV 0x862F +#define GL_MATRIX0_NV 0x8630 +#define GL_MATRIX1_NV 0x8631 +#define GL_MATRIX2_NV 0x8632 +#define GL_MATRIX3_NV 0x8633 +#define GL_MATRIX4_NV 0x8634 +#define GL_MATRIX5_NV 0x8635 +#define GL_MATRIX6_NV 0x8636 +#define GL_MATRIX7_NV 0x8637 +#define GL_CURRENT_MATRIX_STACK_DEPTH_NV 0x8640 +#define GL_CURRENT_MATRIX_NV 0x8641 +#define GL_VERTEX_PROGRAM_POINT_SIZE_NV 0x8642 +#define GL_VERTEX_PROGRAM_TWO_SIDE_NV 0x8643 +#define GL_PROGRAM_PARAMETER_NV 0x8644 +#define GL_ATTRIB_ARRAY_POINTER_NV 0x8645 +#define GL_PROGRAM_TARGET_NV 0x8646 +#define GL_PROGRAM_RESIDENT_NV 0x8647 +#define GL_TRACK_MATRIX_NV 0x8648 +#define GL_TRACK_MATRIX_TRANSFORM_NV 0x8649 +#define GL_VERTEX_PROGRAM_BINDING_NV 0x864A +#define GL_PROGRAM_ERROR_POSITION_NV 0x864B +#define GL_VERTEX_ATTRIB_ARRAY0_NV 0x8650 +#define GL_VERTEX_ATTRIB_ARRAY1_NV 0x8651 +#define GL_VERTEX_ATTRIB_ARRAY2_NV 0x8652 +#define GL_VERTEX_ATTRIB_ARRAY3_NV 0x8653 +#define GL_VERTEX_ATTRIB_ARRAY4_NV 0x8654 +#define GL_VERTEX_ATTRIB_ARRAY5_NV 0x8655 +#define GL_VERTEX_ATTRIB_ARRAY6_NV 0x8656 +#define GL_VERTEX_ATTRIB_ARRAY7_NV 0x8657 +#define GL_VERTEX_ATTRIB_ARRAY8_NV 0x8658 +#define GL_VERTEX_ATTRIB_ARRAY9_NV 0x8659 +#define GL_VERTEX_ATTRIB_ARRAY10_NV 0x865A +#define GL_VERTEX_ATTRIB_ARRAY11_NV 0x865B +#define GL_VERTEX_ATTRIB_ARRAY12_NV 0x865C +#define GL_VERTEX_ATTRIB_ARRAY13_NV 0x865D +#define GL_VERTEX_ATTRIB_ARRAY14_NV 0x865E +#define GL_VERTEX_ATTRIB_ARRAY15_NV 0x865F +#define GL_MAP1_VERTEX_ATTRIB0_4_NV 0x8660 +#define GL_MAP1_VERTEX_ATTRIB1_4_NV 0x8661 +#define GL_MAP1_VERTEX_ATTRIB2_4_NV 0x8662 +#define GL_MAP1_VERTEX_ATTRIB3_4_NV 0x8663 +#define GL_MAP1_VERTEX_ATTRIB4_4_NV 0x8664 +#define GL_MAP1_VERTEX_ATTRIB5_4_NV 0x8665 +#define GL_MAP1_VERTEX_ATTRIB6_4_NV 0x8666 +#define GL_MAP1_VERTEX_ATTRIB7_4_NV 0x8667 +#define GL_MAP1_VERTEX_ATTRIB8_4_NV 0x8668 +#define GL_MAP1_VERTEX_ATTRIB9_4_NV 0x8669 +#define GL_MAP1_VERTEX_ATTRIB10_4_NV 0x866A +#define GL_MAP1_VERTEX_ATTRIB11_4_NV 0x866B +#define GL_MAP1_VERTEX_ATTRIB12_4_NV 0x866C +#define GL_MAP1_VERTEX_ATTRIB13_4_NV 0x866D +#define GL_MAP1_VERTEX_ATTRIB14_4_NV 0x866E +#define GL_MAP1_VERTEX_ATTRIB15_4_NV 0x866F +#define GL_MAP2_VERTEX_ATTRIB0_4_NV 0x8670 +#define GL_MAP2_VERTEX_ATTRIB1_4_NV 0x8671 +#define GL_MAP2_VERTEX_ATTRIB2_4_NV 0x8672 +#define GL_MAP2_VERTEX_ATTRIB3_4_NV 0x8673 +#define GL_MAP2_VERTEX_ATTRIB4_4_NV 0x8674 +#define GL_MAP2_VERTEX_ATTRIB5_4_NV 0x8675 +#define GL_MAP2_VERTEX_ATTRIB6_4_NV 0x8676 +#define GL_MAP2_VERTEX_ATTRIB7_4_NV 0x8677 +#define GL_MAP2_VERTEX_ATTRIB8_4_NV 0x8678 +#define GL_MAP2_VERTEX_ATTRIB9_4_NV 0x8679 +#define GL_MAP2_VERTEX_ATTRIB10_4_NV 0x867A +#define GL_MAP2_VERTEX_ATTRIB11_4_NV 0x867B +#define GL_MAP2_VERTEX_ATTRIB12_4_NV 0x867C +#define GL_MAP2_VERTEX_ATTRIB13_4_NV 0x867D +#define GL_MAP2_VERTEX_ATTRIB14_4_NV 0x867E +#define GL_MAP2_VERTEX_ATTRIB15_4_NV 0x867F + +typedef GLboolean (GLAPIENTRY * PFNGLAREPROGRAMSRESIDENTNVPROC) (GLsizei n, const GLuint* ids, GLboolean *residences); +typedef void (GLAPIENTRY * PFNGLBINDPROGRAMNVPROC) (GLenum target, GLuint id); +typedef void (GLAPIENTRY * PFNGLDELETEPROGRAMSNVPROC) (GLsizei n, const GLuint* ids); +typedef void (GLAPIENTRY * PFNGLEXECUTEPROGRAMNVPROC) (GLenum target, GLuint id, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGENPROGRAMSNVPROC) (GLsizei n, GLuint* ids); +typedef void (GLAPIENTRY * PFNGLGETPROGRAMPARAMETERDVNVPROC) (GLenum target, GLuint index, GLenum pname, GLdouble* params); +typedef void (GLAPIENTRY * PFNGLGETPROGRAMPARAMETERFVNVPROC) (GLenum target, GLuint index, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETPROGRAMSTRINGNVPROC) (GLuint id, GLenum pname, GLubyte* program); +typedef void (GLAPIENTRY * PFNGLGETPROGRAMIVNVPROC) (GLuint id, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETTRACKMATRIXIVNVPROC) (GLenum target, GLuint address, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBPOINTERVNVPROC) (GLuint index, GLenum pname, GLvoid** pointer); +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBDVNVPROC) (GLuint index, GLenum pname, GLdouble* params); +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBFVNVPROC) (GLuint index, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBIVNVPROC) (GLuint index, GLenum pname, GLint* params); +typedef GLboolean (GLAPIENTRY * PFNGLISPROGRAMNVPROC) (GLuint id); +typedef void (GLAPIENTRY * PFNGLLOADPROGRAMNVPROC) (GLenum target, GLuint id, GLsizei len, const GLubyte* program); +typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETER4DNVPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETER4DVNVPROC) (GLenum target, GLuint index, const GLdouble* params); +typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETER4FNVPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETER4FVNVPROC) (GLenum target, GLuint index, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETERS4DVNVPROC) (GLenum target, GLuint index, GLuint num, const GLdouble* params); +typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETERS4FVNVPROC) (GLenum target, GLuint index, GLuint num, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLREQUESTRESIDENTPROGRAMSNVPROC) (GLsizei n, GLuint* ids); +typedef void (GLAPIENTRY * PFNGLTRACKMATRIXNVPROC) (GLenum target, GLuint address, GLenum matrix, GLenum transform); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1DNVPROC) (GLuint index, GLdouble x); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1DVNVPROC) (GLuint index, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1FNVPROC) (GLuint index, GLfloat x); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1FVNVPROC) (GLuint index, const GLfloat* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1SNVPROC) (GLuint index, GLshort x); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1SVNVPROC) (GLuint index, const GLshort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2DNVPROC) (GLuint index, GLdouble x, GLdouble y); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2DVNVPROC) (GLuint index, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2FNVPROC) (GLuint index, GLfloat x, GLfloat y); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2FVNVPROC) (GLuint index, const GLfloat* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2SNVPROC) (GLuint index, GLshort x, GLshort y); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2SVNVPROC) (GLuint index, const GLshort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3DNVPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3DVNVPROC) (GLuint index, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3FNVPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3FVNVPROC) (GLuint index, const GLfloat* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3SNVPROC) (GLuint index, GLshort x, GLshort y, GLshort z); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3SVNVPROC) (GLuint index, const GLshort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4DNVPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4DVNVPROC) (GLuint index, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4FNVPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4FVNVPROC) (GLuint index, const GLfloat* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4SNVPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4SVNVPROC) (GLuint index, const GLshort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4UBNVPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4UBVNVPROC) (GLuint index, const GLubyte* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBPOINTERNVPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void* pointer); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS1DVNVPROC) (GLuint index, GLsizei n, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS1FVNVPROC) (GLuint index, GLsizei n, const GLfloat* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS1SVNVPROC) (GLuint index, GLsizei n, const GLshort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS2DVNVPROC) (GLuint index, GLsizei n, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS2FVNVPROC) (GLuint index, GLsizei n, const GLfloat* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS2SVNVPROC) (GLuint index, GLsizei n, const GLshort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS3DVNVPROC) (GLuint index, GLsizei n, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS3FVNVPROC) (GLuint index, GLsizei n, const GLfloat* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS3SVNVPROC) (GLuint index, GLsizei n, const GLshort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS4DVNVPROC) (GLuint index, GLsizei n, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS4FVNVPROC) (GLuint index, GLsizei n, const GLfloat* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS4SVNVPROC) (GLuint index, GLsizei n, const GLshort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS4UBVNVPROC) (GLuint index, GLsizei n, const GLubyte* v); + +#define glAreProgramsResidentNV GLEW_GET_FUN(__glewAreProgramsResidentNV) +#define glBindProgramNV GLEW_GET_FUN(__glewBindProgramNV) +#define glDeleteProgramsNV GLEW_GET_FUN(__glewDeleteProgramsNV) +#define glExecuteProgramNV GLEW_GET_FUN(__glewExecuteProgramNV) +#define glGenProgramsNV GLEW_GET_FUN(__glewGenProgramsNV) +#define glGetProgramParameterdvNV GLEW_GET_FUN(__glewGetProgramParameterdvNV) +#define glGetProgramParameterfvNV GLEW_GET_FUN(__glewGetProgramParameterfvNV) +#define glGetProgramStringNV GLEW_GET_FUN(__glewGetProgramStringNV) +#define glGetProgramivNV GLEW_GET_FUN(__glewGetProgramivNV) +#define glGetTrackMatrixivNV GLEW_GET_FUN(__glewGetTrackMatrixivNV) +#define glGetVertexAttribPointervNV GLEW_GET_FUN(__glewGetVertexAttribPointervNV) +#define glGetVertexAttribdvNV GLEW_GET_FUN(__glewGetVertexAttribdvNV) +#define glGetVertexAttribfvNV GLEW_GET_FUN(__glewGetVertexAttribfvNV) +#define glGetVertexAttribivNV GLEW_GET_FUN(__glewGetVertexAttribivNV) +#define glIsProgramNV GLEW_GET_FUN(__glewIsProgramNV) +#define glLoadProgramNV GLEW_GET_FUN(__glewLoadProgramNV) +#define glProgramParameter4dNV GLEW_GET_FUN(__glewProgramParameter4dNV) +#define glProgramParameter4dvNV GLEW_GET_FUN(__glewProgramParameter4dvNV) +#define glProgramParameter4fNV GLEW_GET_FUN(__glewProgramParameter4fNV) +#define glProgramParameter4fvNV GLEW_GET_FUN(__glewProgramParameter4fvNV) +#define glProgramParameters4dvNV GLEW_GET_FUN(__glewProgramParameters4dvNV) +#define glProgramParameters4fvNV GLEW_GET_FUN(__glewProgramParameters4fvNV) +#define glRequestResidentProgramsNV GLEW_GET_FUN(__glewRequestResidentProgramsNV) +#define glTrackMatrixNV GLEW_GET_FUN(__glewTrackMatrixNV) +#define glVertexAttrib1dNV GLEW_GET_FUN(__glewVertexAttrib1dNV) +#define glVertexAttrib1dvNV GLEW_GET_FUN(__glewVertexAttrib1dvNV) +#define glVertexAttrib1fNV GLEW_GET_FUN(__glewVertexAttrib1fNV) +#define glVertexAttrib1fvNV GLEW_GET_FUN(__glewVertexAttrib1fvNV) +#define glVertexAttrib1sNV GLEW_GET_FUN(__glewVertexAttrib1sNV) +#define glVertexAttrib1svNV GLEW_GET_FUN(__glewVertexAttrib1svNV) +#define glVertexAttrib2dNV GLEW_GET_FUN(__glewVertexAttrib2dNV) +#define glVertexAttrib2dvNV GLEW_GET_FUN(__glewVertexAttrib2dvNV) +#define glVertexAttrib2fNV GLEW_GET_FUN(__glewVertexAttrib2fNV) +#define glVertexAttrib2fvNV GLEW_GET_FUN(__glewVertexAttrib2fvNV) +#define glVertexAttrib2sNV GLEW_GET_FUN(__glewVertexAttrib2sNV) +#define glVertexAttrib2svNV GLEW_GET_FUN(__glewVertexAttrib2svNV) +#define glVertexAttrib3dNV GLEW_GET_FUN(__glewVertexAttrib3dNV) +#define glVertexAttrib3dvNV GLEW_GET_FUN(__glewVertexAttrib3dvNV) +#define glVertexAttrib3fNV GLEW_GET_FUN(__glewVertexAttrib3fNV) +#define glVertexAttrib3fvNV GLEW_GET_FUN(__glewVertexAttrib3fvNV) +#define glVertexAttrib3sNV GLEW_GET_FUN(__glewVertexAttrib3sNV) +#define glVertexAttrib3svNV GLEW_GET_FUN(__glewVertexAttrib3svNV) +#define glVertexAttrib4dNV GLEW_GET_FUN(__glewVertexAttrib4dNV) +#define glVertexAttrib4dvNV GLEW_GET_FUN(__glewVertexAttrib4dvNV) +#define glVertexAttrib4fNV GLEW_GET_FUN(__glewVertexAttrib4fNV) +#define glVertexAttrib4fvNV GLEW_GET_FUN(__glewVertexAttrib4fvNV) +#define glVertexAttrib4sNV GLEW_GET_FUN(__glewVertexAttrib4sNV) +#define glVertexAttrib4svNV GLEW_GET_FUN(__glewVertexAttrib4svNV) +#define glVertexAttrib4ubNV GLEW_GET_FUN(__glewVertexAttrib4ubNV) +#define glVertexAttrib4ubvNV GLEW_GET_FUN(__glewVertexAttrib4ubvNV) +#define glVertexAttribPointerNV GLEW_GET_FUN(__glewVertexAttribPointerNV) +#define glVertexAttribs1dvNV GLEW_GET_FUN(__glewVertexAttribs1dvNV) +#define glVertexAttribs1fvNV GLEW_GET_FUN(__glewVertexAttribs1fvNV) +#define glVertexAttribs1svNV GLEW_GET_FUN(__glewVertexAttribs1svNV) +#define glVertexAttribs2dvNV GLEW_GET_FUN(__glewVertexAttribs2dvNV) +#define glVertexAttribs2fvNV GLEW_GET_FUN(__glewVertexAttribs2fvNV) +#define glVertexAttribs2svNV GLEW_GET_FUN(__glewVertexAttribs2svNV) +#define glVertexAttribs3dvNV GLEW_GET_FUN(__glewVertexAttribs3dvNV) +#define glVertexAttribs3fvNV GLEW_GET_FUN(__glewVertexAttribs3fvNV) +#define glVertexAttribs3svNV GLEW_GET_FUN(__glewVertexAttribs3svNV) +#define glVertexAttribs4dvNV GLEW_GET_FUN(__glewVertexAttribs4dvNV) +#define glVertexAttribs4fvNV GLEW_GET_FUN(__glewVertexAttribs4fvNV) +#define glVertexAttribs4svNV GLEW_GET_FUN(__glewVertexAttribs4svNV) +#define glVertexAttribs4ubvNV GLEW_GET_FUN(__glewVertexAttribs4ubvNV) + +#define GLEW_NV_vertex_program GLEW_GET_VAR(__GLEW_NV_vertex_program) + +#endif /* GL_NV_vertex_program */ + +/* ------------------------ GL_NV_vertex_program1_1 ------------------------ */ + +#ifndef GL_NV_vertex_program1_1 +#define GL_NV_vertex_program1_1 1 + +#define GLEW_NV_vertex_program1_1 GLEW_GET_VAR(__GLEW_NV_vertex_program1_1) + +#endif /* GL_NV_vertex_program1_1 */ + +/* ------------------------- GL_NV_vertex_program2 ------------------------- */ + +#ifndef GL_NV_vertex_program2 +#define GL_NV_vertex_program2 1 + +#define GLEW_NV_vertex_program2 GLEW_GET_VAR(__GLEW_NV_vertex_program2) + +#endif /* GL_NV_vertex_program2 */ + +/* ---------------------- GL_NV_vertex_program2_option --------------------- */ + +#ifndef GL_NV_vertex_program2_option +#define GL_NV_vertex_program2_option 1 + +#define GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV 0x88F4 +#define GL_MAX_PROGRAM_CALL_DEPTH_NV 0x88F5 + +#define GLEW_NV_vertex_program2_option GLEW_GET_VAR(__GLEW_NV_vertex_program2_option) + +#endif /* GL_NV_vertex_program2_option */ + +/* ------------------------- GL_NV_vertex_program3 ------------------------- */ + +#ifndef GL_NV_vertex_program3 +#define GL_NV_vertex_program3 1 + +#define MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C + +#define GLEW_NV_vertex_program3 GLEW_GET_VAR(__GLEW_NV_vertex_program3) + +#endif /* GL_NV_vertex_program3 */ + +/* ------------------------- GL_NV_vertex_program4 ------------------------- */ + +#ifndef GL_NV_vertex_program4 +#define GL_NV_vertex_program4 1 + +#define GLEW_NV_vertex_program4 GLEW_GET_VAR(__GLEW_NV_vertex_program4) + +#endif /* GL_NV_vertex_program4 */ + +/* ------------------------ GL_OES_byte_coordinates ------------------------ */ + +#ifndef GL_OES_byte_coordinates +#define GL_OES_byte_coordinates 1 + +#define GL_BYTE 0x1400 + +#define GLEW_OES_byte_coordinates GLEW_GET_VAR(__GLEW_OES_byte_coordinates) + +#endif /* GL_OES_byte_coordinates */ + +/* ------------------- GL_OES_compressed_paletted_texture ------------------ */ + +#ifndef GL_OES_compressed_paletted_texture +#define GL_OES_compressed_paletted_texture 1 + +#define GL_PALETTE4_RGB8_OES 0x8B90 +#define GL_PALETTE4_RGBA8_OES 0x8B91 +#define GL_PALETTE4_R5_G6_B5_OES 0x8B92 +#define GL_PALETTE4_RGBA4_OES 0x8B93 +#define GL_PALETTE4_RGB5_A1_OES 0x8B94 +#define GL_PALETTE8_RGB8_OES 0x8B95 +#define GL_PALETTE8_RGBA8_OES 0x8B96 +#define GL_PALETTE8_R5_G6_B5_OES 0x8B97 +#define GL_PALETTE8_RGBA4_OES 0x8B98 +#define GL_PALETTE8_RGB5_A1_OES 0x8B99 + +#define GLEW_OES_compressed_paletted_texture GLEW_GET_VAR(__GLEW_OES_compressed_paletted_texture) + +#endif /* GL_OES_compressed_paletted_texture */ + +/* --------------------------- GL_OES_read_format -------------------------- */ + +#ifndef GL_OES_read_format +#define GL_OES_read_format 1 + +#define GL_IMPLEMENTATION_COLOR_READ_TYPE_OES 0x8B9A +#define GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES 0x8B9B + +#define GLEW_OES_read_format GLEW_GET_VAR(__GLEW_OES_read_format) + +#endif /* GL_OES_read_format */ + +/* ------------------------ GL_OES_single_precision ------------------------ */ + +#ifndef GL_OES_single_precision +#define GL_OES_single_precision 1 + +typedef void (GLAPIENTRY * PFNGLCLEARDEPTHFOESPROC) (GLclampd depth); +typedef void (GLAPIENTRY * PFNGLCLIPPLANEFOESPROC) (GLenum plane, const GLfloat* equation); +typedef void (GLAPIENTRY * PFNGLDEPTHRANGEFOESPROC) (GLclampf n, GLclampf f); +typedef void (GLAPIENTRY * PFNGLFRUSTUMFOESPROC) (GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f); +typedef void (GLAPIENTRY * PFNGLGETCLIPPLANEFOESPROC) (GLenum plane, GLfloat* equation); +typedef void (GLAPIENTRY * PFNGLORTHOFOESPROC) (GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f); + +#define glClearDepthfOES GLEW_GET_FUN(__glewClearDepthfOES) +#define glClipPlanefOES GLEW_GET_FUN(__glewClipPlanefOES) +#define glDepthRangefOES GLEW_GET_FUN(__glewDepthRangefOES) +#define glFrustumfOES GLEW_GET_FUN(__glewFrustumfOES) +#define glGetClipPlanefOES GLEW_GET_FUN(__glewGetClipPlanefOES) +#define glOrthofOES GLEW_GET_FUN(__glewOrthofOES) + +#define GLEW_OES_single_precision GLEW_GET_VAR(__GLEW_OES_single_precision) + +#endif /* GL_OES_single_precision */ + +/* ---------------------------- GL_OML_interlace --------------------------- */ + +#ifndef GL_OML_interlace +#define GL_OML_interlace 1 + +#define GL_INTERLACE_OML 0x8980 +#define GL_INTERLACE_READ_OML 0x8981 + +#define GLEW_OML_interlace GLEW_GET_VAR(__GLEW_OML_interlace) + +#endif /* GL_OML_interlace */ + +/* ---------------------------- GL_OML_resample ---------------------------- */ + +#ifndef GL_OML_resample +#define GL_OML_resample 1 + +#define GL_PACK_RESAMPLE_OML 0x8984 +#define GL_UNPACK_RESAMPLE_OML 0x8985 +#define GL_RESAMPLE_REPLICATE_OML 0x8986 +#define GL_RESAMPLE_ZERO_FILL_OML 0x8987 +#define GL_RESAMPLE_AVERAGE_OML 0x8988 +#define GL_RESAMPLE_DECIMATE_OML 0x8989 + +#define GLEW_OML_resample GLEW_GET_VAR(__GLEW_OML_resample) + +#endif /* GL_OML_resample */ + +/* ---------------------------- GL_OML_subsample --------------------------- */ + +#ifndef GL_OML_subsample +#define GL_OML_subsample 1 + +#define GL_FORMAT_SUBSAMPLE_24_24_OML 0x8982 +#define GL_FORMAT_SUBSAMPLE_244_244_OML 0x8983 + +#define GLEW_OML_subsample GLEW_GET_VAR(__GLEW_OML_subsample) + +#endif /* GL_OML_subsample */ + +/* --------------------------- GL_PGI_misc_hints --------------------------- */ + +#ifndef GL_PGI_misc_hints +#define GL_PGI_misc_hints 1 + +#define GL_PREFER_DOUBLEBUFFER_HINT_PGI 107000 +#define GL_CONSERVE_MEMORY_HINT_PGI 107005 +#define GL_RECLAIM_MEMORY_HINT_PGI 107006 +#define GL_NATIVE_GRAPHICS_HANDLE_PGI 107010 +#define GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI 107011 +#define GL_NATIVE_GRAPHICS_END_HINT_PGI 107012 +#define GL_ALWAYS_FAST_HINT_PGI 107020 +#define GL_ALWAYS_SOFT_HINT_PGI 107021 +#define GL_ALLOW_DRAW_OBJ_HINT_PGI 107022 +#define GL_ALLOW_DRAW_WIN_HINT_PGI 107023 +#define GL_ALLOW_DRAW_FRG_HINT_PGI 107024 +#define GL_ALLOW_DRAW_MEM_HINT_PGI 107025 +#define GL_STRICT_DEPTHFUNC_HINT_PGI 107030 +#define GL_STRICT_LIGHTING_HINT_PGI 107031 +#define GL_STRICT_SCISSOR_HINT_PGI 107032 +#define GL_FULL_STIPPLE_HINT_PGI 107033 +#define GL_CLIP_NEAR_HINT_PGI 107040 +#define GL_CLIP_FAR_HINT_PGI 107041 +#define GL_WIDE_LINE_HINT_PGI 107042 +#define GL_BACK_NORMALS_HINT_PGI 107043 + +#define GLEW_PGI_misc_hints GLEW_GET_VAR(__GLEW_PGI_misc_hints) + +#endif /* GL_PGI_misc_hints */ + +/* -------------------------- GL_PGI_vertex_hints -------------------------- */ + +#ifndef GL_PGI_vertex_hints +#define GL_PGI_vertex_hints 1 + +#define GL_VERTEX23_BIT_PGI 0x00000004 +#define GL_VERTEX4_BIT_PGI 0x00000008 +#define GL_COLOR3_BIT_PGI 0x00010000 +#define GL_COLOR4_BIT_PGI 0x00020000 +#define GL_EDGEFLAG_BIT_PGI 0x00040000 +#define GL_INDEX_BIT_PGI 0x00080000 +#define GL_MAT_AMBIENT_BIT_PGI 0x00100000 +#define GL_VERTEX_DATA_HINT_PGI 107050 +#define GL_VERTEX_CONSISTENT_HINT_PGI 107051 +#define GL_MATERIAL_SIDE_HINT_PGI 107052 +#define GL_MAX_VERTEX_HINT_PGI 107053 +#define GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI 0x00200000 +#define GL_MAT_DIFFUSE_BIT_PGI 0x00400000 +#define GL_MAT_EMISSION_BIT_PGI 0x00800000 +#define GL_MAT_COLOR_INDEXES_BIT_PGI 0x01000000 +#define GL_MAT_SHININESS_BIT_PGI 0x02000000 +#define GL_MAT_SPECULAR_BIT_PGI 0x04000000 +#define GL_NORMAL_BIT_PGI 0x08000000 +#define GL_TEXCOORD1_BIT_PGI 0x10000000 +#define GL_TEXCOORD2_BIT_PGI 0x20000000 +#define GL_TEXCOORD3_BIT_PGI 0x40000000 +#define GL_TEXCOORD4_BIT_PGI 0x80000000 + +#define GLEW_PGI_vertex_hints GLEW_GET_VAR(__GLEW_PGI_vertex_hints) + +#endif /* GL_PGI_vertex_hints */ + +/* ----------------------- GL_REND_screen_coordinates ---------------------- */ + +#ifndef GL_REND_screen_coordinates +#define GL_REND_screen_coordinates 1 + +#define GL_SCREEN_COORDINATES_REND 0x8490 +#define GL_INVERTED_SCREEN_W_REND 0x8491 + +#define GLEW_REND_screen_coordinates GLEW_GET_VAR(__GLEW_REND_screen_coordinates) + +#endif /* GL_REND_screen_coordinates */ + +/* ------------------------------- GL_S3_s3tc ------------------------------ */ + +#ifndef GL_S3_s3tc +#define GL_S3_s3tc 1 + +#define GL_RGB_S3TC 0x83A0 +#define GL_RGB4_S3TC 0x83A1 +#define GL_RGBA_S3TC 0x83A2 +#define GL_RGBA4_S3TC 0x83A3 +#define GL_RGBA_DXT5_S3TC 0x83A4 +#define GL_RGBA4_DXT5_S3TC 0x83A5 + +#define GLEW_S3_s3tc GLEW_GET_VAR(__GLEW_S3_s3tc) + +#endif /* GL_S3_s3tc */ + +/* -------------------------- GL_SGIS_color_range -------------------------- */ + +#ifndef GL_SGIS_color_range +#define GL_SGIS_color_range 1 + +#define GL_EXTENDED_RANGE_SGIS 0x85A5 +#define GL_MIN_RED_SGIS 0x85A6 +#define GL_MAX_RED_SGIS 0x85A7 +#define GL_MIN_GREEN_SGIS 0x85A8 +#define GL_MAX_GREEN_SGIS 0x85A9 +#define GL_MIN_BLUE_SGIS 0x85AA +#define GL_MAX_BLUE_SGIS 0x85AB +#define GL_MIN_ALPHA_SGIS 0x85AC +#define GL_MAX_ALPHA_SGIS 0x85AD + +#define GLEW_SGIS_color_range GLEW_GET_VAR(__GLEW_SGIS_color_range) + +#endif /* GL_SGIS_color_range */ + +/* ------------------------- GL_SGIS_detail_texture ------------------------ */ + +#ifndef GL_SGIS_detail_texture +#define GL_SGIS_detail_texture 1 + +typedef void (GLAPIENTRY * PFNGLDETAILTEXFUNCSGISPROC) (GLenum target, GLsizei n, const GLfloat* points); +typedef void (GLAPIENTRY * PFNGLGETDETAILTEXFUNCSGISPROC) (GLenum target, GLfloat* points); + +#define glDetailTexFuncSGIS GLEW_GET_FUN(__glewDetailTexFuncSGIS) +#define glGetDetailTexFuncSGIS GLEW_GET_FUN(__glewGetDetailTexFuncSGIS) + +#define GLEW_SGIS_detail_texture GLEW_GET_VAR(__GLEW_SGIS_detail_texture) + +#endif /* GL_SGIS_detail_texture */ + +/* -------------------------- GL_SGIS_fog_function ------------------------- */ + +#ifndef GL_SGIS_fog_function +#define GL_SGIS_fog_function 1 + +typedef void (GLAPIENTRY * PFNGLFOGFUNCSGISPROC) (GLsizei n, const GLfloat* points); +typedef void (GLAPIENTRY * PFNGLGETFOGFUNCSGISPROC) (GLfloat* points); + +#define glFogFuncSGIS GLEW_GET_FUN(__glewFogFuncSGIS) +#define glGetFogFuncSGIS GLEW_GET_FUN(__glewGetFogFuncSGIS) + +#define GLEW_SGIS_fog_function GLEW_GET_VAR(__GLEW_SGIS_fog_function) + +#endif /* GL_SGIS_fog_function */ + +/* ------------------------ GL_SGIS_generate_mipmap ------------------------ */ + +#ifndef GL_SGIS_generate_mipmap +#define GL_SGIS_generate_mipmap 1 + +#define GL_GENERATE_MIPMAP_SGIS 0x8191 +#define GL_GENERATE_MIPMAP_HINT_SGIS 0x8192 + +#define GLEW_SGIS_generate_mipmap GLEW_GET_VAR(__GLEW_SGIS_generate_mipmap) + +#endif /* GL_SGIS_generate_mipmap */ + +/* -------------------------- GL_SGIS_multisample -------------------------- */ + +#ifndef GL_SGIS_multisample +#define GL_SGIS_multisample 1 + +#define GL_MULTISAMPLE_SGIS 0x809D +#define GL_SAMPLE_ALPHA_TO_MASK_SGIS 0x809E +#define GL_SAMPLE_ALPHA_TO_ONE_SGIS 0x809F +#define GL_SAMPLE_MASK_SGIS 0x80A0 +#define GL_1PASS_SGIS 0x80A1 +#define GL_2PASS_0_SGIS 0x80A2 +#define GL_2PASS_1_SGIS 0x80A3 +#define GL_4PASS_0_SGIS 0x80A4 +#define GL_4PASS_1_SGIS 0x80A5 +#define GL_4PASS_2_SGIS 0x80A6 +#define GL_4PASS_3_SGIS 0x80A7 +#define GL_SAMPLE_BUFFERS_SGIS 0x80A8 +#define GL_SAMPLES_SGIS 0x80A9 +#define GL_SAMPLE_MASK_VALUE_SGIS 0x80AA +#define GL_SAMPLE_MASK_INVERT_SGIS 0x80AB +#define GL_SAMPLE_PATTERN_SGIS 0x80AC +#define GL_MULTISAMPLE_BIT_EXT 0x20000000 + +typedef void (GLAPIENTRY * PFNGLSAMPLEMASKSGISPROC) (GLclampf value, GLboolean invert); +typedef void (GLAPIENTRY * PFNGLSAMPLEPATTERNSGISPROC) (GLenum pattern); + +#define glSampleMaskSGIS GLEW_GET_FUN(__glewSampleMaskSGIS) +#define glSamplePatternSGIS GLEW_GET_FUN(__glewSamplePatternSGIS) + +#define GLEW_SGIS_multisample GLEW_GET_VAR(__GLEW_SGIS_multisample) + +#endif /* GL_SGIS_multisample */ + +/* ------------------------- GL_SGIS_pixel_texture ------------------------- */ + +#ifndef GL_SGIS_pixel_texture +#define GL_SGIS_pixel_texture 1 + +#define GLEW_SGIS_pixel_texture GLEW_GET_VAR(__GLEW_SGIS_pixel_texture) + +#endif /* GL_SGIS_pixel_texture */ + +/* ----------------------- GL_SGIS_point_line_texgen ----------------------- */ + +#ifndef GL_SGIS_point_line_texgen +#define GL_SGIS_point_line_texgen 1 + +#define GL_EYE_DISTANCE_TO_POINT_SGIS 0x81F0 +#define GL_OBJECT_DISTANCE_TO_POINT_SGIS 0x81F1 +#define GL_EYE_DISTANCE_TO_LINE_SGIS 0x81F2 +#define GL_OBJECT_DISTANCE_TO_LINE_SGIS 0x81F3 +#define GL_EYE_POINT_SGIS 0x81F4 +#define GL_OBJECT_POINT_SGIS 0x81F5 +#define GL_EYE_LINE_SGIS 0x81F6 +#define GL_OBJECT_LINE_SGIS 0x81F7 + +#define GLEW_SGIS_point_line_texgen GLEW_GET_VAR(__GLEW_SGIS_point_line_texgen) + +#endif /* GL_SGIS_point_line_texgen */ + +/* ------------------------ GL_SGIS_sharpen_texture ------------------------ */ + +#ifndef GL_SGIS_sharpen_texture +#define GL_SGIS_sharpen_texture 1 + +typedef void (GLAPIENTRY * PFNGLGETSHARPENTEXFUNCSGISPROC) (GLenum target, GLfloat* points); +typedef void (GLAPIENTRY * PFNGLSHARPENTEXFUNCSGISPROC) (GLenum target, GLsizei n, const GLfloat* points); + +#define glGetSharpenTexFuncSGIS GLEW_GET_FUN(__glewGetSharpenTexFuncSGIS) +#define glSharpenTexFuncSGIS GLEW_GET_FUN(__glewSharpenTexFuncSGIS) + +#define GLEW_SGIS_sharpen_texture GLEW_GET_VAR(__GLEW_SGIS_sharpen_texture) + +#endif /* GL_SGIS_sharpen_texture */ + +/* --------------------------- GL_SGIS_texture4D --------------------------- */ + +#ifndef GL_SGIS_texture4D +#define GL_SGIS_texture4D 1 + +typedef void (GLAPIENTRY * PFNGLTEXIMAGE4DSGISPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLsizei extent, GLint border, GLenum format, GLenum type, const void* pixels); +typedef void (GLAPIENTRY * PFNGLTEXSUBIMAGE4DSGISPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint woffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei extent, GLenum format, GLenum type, const void* pixels); + +#define glTexImage4DSGIS GLEW_GET_FUN(__glewTexImage4DSGIS) +#define glTexSubImage4DSGIS GLEW_GET_FUN(__glewTexSubImage4DSGIS) + +#define GLEW_SGIS_texture4D GLEW_GET_VAR(__GLEW_SGIS_texture4D) + +#endif /* GL_SGIS_texture4D */ + +/* ---------------------- GL_SGIS_texture_border_clamp --------------------- */ + +#ifndef GL_SGIS_texture_border_clamp +#define GL_SGIS_texture_border_clamp 1 + +#define GL_CLAMP_TO_BORDER_SGIS 0x812D + +#define GLEW_SGIS_texture_border_clamp GLEW_GET_VAR(__GLEW_SGIS_texture_border_clamp) + +#endif /* GL_SGIS_texture_border_clamp */ + +/* ----------------------- GL_SGIS_texture_edge_clamp ---------------------- */ + +#ifndef GL_SGIS_texture_edge_clamp +#define GL_SGIS_texture_edge_clamp 1 + +#define GL_CLAMP_TO_EDGE_SGIS 0x812F + +#define GLEW_SGIS_texture_edge_clamp GLEW_GET_VAR(__GLEW_SGIS_texture_edge_clamp) + +#endif /* GL_SGIS_texture_edge_clamp */ + +/* ------------------------ GL_SGIS_texture_filter4 ------------------------ */ + +#ifndef GL_SGIS_texture_filter4 +#define GL_SGIS_texture_filter4 1 + +typedef void (GLAPIENTRY * PFNGLGETTEXFILTERFUNCSGISPROC) (GLenum target, GLenum filter, GLfloat* weights); +typedef void (GLAPIENTRY * PFNGLTEXFILTERFUNCSGISPROC) (GLenum target, GLenum filter, GLsizei n, const GLfloat* weights); + +#define glGetTexFilterFuncSGIS GLEW_GET_FUN(__glewGetTexFilterFuncSGIS) +#define glTexFilterFuncSGIS GLEW_GET_FUN(__glewTexFilterFuncSGIS) + +#define GLEW_SGIS_texture_filter4 GLEW_GET_VAR(__GLEW_SGIS_texture_filter4) + +#endif /* GL_SGIS_texture_filter4 */ + +/* -------------------------- GL_SGIS_texture_lod -------------------------- */ + +#ifndef GL_SGIS_texture_lod +#define GL_SGIS_texture_lod 1 + +#define GL_TEXTURE_MIN_LOD_SGIS 0x813A +#define GL_TEXTURE_MAX_LOD_SGIS 0x813B +#define GL_TEXTURE_BASE_LEVEL_SGIS 0x813C +#define GL_TEXTURE_MAX_LEVEL_SGIS 0x813D + +#define GLEW_SGIS_texture_lod GLEW_GET_VAR(__GLEW_SGIS_texture_lod) + +#endif /* GL_SGIS_texture_lod */ + +/* ------------------------- GL_SGIS_texture_select ------------------------ */ + +#ifndef GL_SGIS_texture_select +#define GL_SGIS_texture_select 1 + +#define GLEW_SGIS_texture_select GLEW_GET_VAR(__GLEW_SGIS_texture_select) + +#endif /* GL_SGIS_texture_select */ + +/* ----------------------------- GL_SGIX_async ----------------------------- */ + +#ifndef GL_SGIX_async +#define GL_SGIX_async 1 + +#define GL_ASYNC_MARKER_SGIX 0x8329 + +typedef void (GLAPIENTRY * PFNGLASYNCMARKERSGIXPROC) (GLuint marker); +typedef void (GLAPIENTRY * PFNGLDELETEASYNCMARKERSSGIXPROC) (GLuint marker, GLsizei range); +typedef GLint (GLAPIENTRY * PFNGLFINISHASYNCSGIXPROC) (GLuint* markerp); +typedef GLuint (GLAPIENTRY * PFNGLGENASYNCMARKERSSGIXPROC) (GLsizei range); +typedef GLboolean (GLAPIENTRY * PFNGLISASYNCMARKERSGIXPROC) (GLuint marker); +typedef GLint (GLAPIENTRY * PFNGLPOLLASYNCSGIXPROC) (GLuint* markerp); + +#define glAsyncMarkerSGIX GLEW_GET_FUN(__glewAsyncMarkerSGIX) +#define glDeleteAsyncMarkersSGIX GLEW_GET_FUN(__glewDeleteAsyncMarkersSGIX) +#define glFinishAsyncSGIX GLEW_GET_FUN(__glewFinishAsyncSGIX) +#define glGenAsyncMarkersSGIX GLEW_GET_FUN(__glewGenAsyncMarkersSGIX) +#define glIsAsyncMarkerSGIX GLEW_GET_FUN(__glewIsAsyncMarkerSGIX) +#define glPollAsyncSGIX GLEW_GET_FUN(__glewPollAsyncSGIX) + +#define GLEW_SGIX_async GLEW_GET_VAR(__GLEW_SGIX_async) + +#endif /* GL_SGIX_async */ + +/* ------------------------ GL_SGIX_async_histogram ------------------------ */ + +#ifndef GL_SGIX_async_histogram +#define GL_SGIX_async_histogram 1 + +#define GL_ASYNC_HISTOGRAM_SGIX 0x832C +#define GL_MAX_ASYNC_HISTOGRAM_SGIX 0x832D + +#define GLEW_SGIX_async_histogram GLEW_GET_VAR(__GLEW_SGIX_async_histogram) + +#endif /* GL_SGIX_async_histogram */ + +/* -------------------------- GL_SGIX_async_pixel -------------------------- */ + +#ifndef GL_SGIX_async_pixel +#define GL_SGIX_async_pixel 1 + +#define GL_ASYNC_TEX_IMAGE_SGIX 0x835C +#define GL_ASYNC_DRAW_PIXELS_SGIX 0x835D +#define GL_ASYNC_READ_PIXELS_SGIX 0x835E +#define GL_MAX_ASYNC_TEX_IMAGE_SGIX 0x835F +#define GL_MAX_ASYNC_DRAW_PIXELS_SGIX 0x8360 +#define GL_MAX_ASYNC_READ_PIXELS_SGIX 0x8361 + +#define GLEW_SGIX_async_pixel GLEW_GET_VAR(__GLEW_SGIX_async_pixel) + +#endif /* GL_SGIX_async_pixel */ + +/* ----------------------- GL_SGIX_blend_alpha_minmax ---------------------- */ + +#ifndef GL_SGIX_blend_alpha_minmax +#define GL_SGIX_blend_alpha_minmax 1 + +#define GL_ALPHA_MIN_SGIX 0x8320 +#define GL_ALPHA_MAX_SGIX 0x8321 + +#define GLEW_SGIX_blend_alpha_minmax GLEW_GET_VAR(__GLEW_SGIX_blend_alpha_minmax) + +#endif /* GL_SGIX_blend_alpha_minmax */ + +/* ---------------------------- GL_SGIX_clipmap ---------------------------- */ + +#ifndef GL_SGIX_clipmap +#define GL_SGIX_clipmap 1 + +#define GLEW_SGIX_clipmap GLEW_GET_VAR(__GLEW_SGIX_clipmap) + +#endif /* GL_SGIX_clipmap */ + +/* ---------------------- GL_SGIX_convolution_accuracy --------------------- */ + +#ifndef GL_SGIX_convolution_accuracy +#define GL_SGIX_convolution_accuracy 1 + +#define GL_CONVOLUTION_HINT_SGIX 0x8316 + +#define GLEW_SGIX_convolution_accuracy GLEW_GET_VAR(__GLEW_SGIX_convolution_accuracy) + +#endif /* GL_SGIX_convolution_accuracy */ + +/* ------------------------- GL_SGIX_depth_texture ------------------------- */ + +#ifndef GL_SGIX_depth_texture +#define GL_SGIX_depth_texture 1 + +#define GL_DEPTH_COMPONENT16_SGIX 0x81A5 +#define GL_DEPTH_COMPONENT24_SGIX 0x81A6 +#define GL_DEPTH_COMPONENT32_SGIX 0x81A7 + +#define GLEW_SGIX_depth_texture GLEW_GET_VAR(__GLEW_SGIX_depth_texture) + +#endif /* GL_SGIX_depth_texture */ + +/* -------------------------- GL_SGIX_flush_raster ------------------------- */ + +#ifndef GL_SGIX_flush_raster +#define GL_SGIX_flush_raster 1 + +typedef void (GLAPIENTRY * PFNGLFLUSHRASTERSGIXPROC) (void); + +#define glFlushRasterSGIX GLEW_GET_FUN(__glewFlushRasterSGIX) + +#define GLEW_SGIX_flush_raster GLEW_GET_VAR(__GLEW_SGIX_flush_raster) + +#endif /* GL_SGIX_flush_raster */ + +/* --------------------------- GL_SGIX_fog_offset -------------------------- */ + +#ifndef GL_SGIX_fog_offset +#define GL_SGIX_fog_offset 1 + +#define GL_FOG_OFFSET_SGIX 0x8198 +#define GL_FOG_OFFSET_VALUE_SGIX 0x8199 + +#define GLEW_SGIX_fog_offset GLEW_GET_VAR(__GLEW_SGIX_fog_offset) + +#endif /* GL_SGIX_fog_offset */ + +/* -------------------------- GL_SGIX_fog_texture -------------------------- */ + +#ifndef GL_SGIX_fog_texture +#define GL_SGIX_fog_texture 1 + +#define GL_TEXTURE_FOG_SGIX 0 +#define GL_FOG_PATCHY_FACTOR_SGIX 0 +#define GL_FRAGMENT_FOG_SGIX 0 + +typedef void (GLAPIENTRY * PFNGLTEXTUREFOGSGIXPROC) (GLenum pname); + +#define glTextureFogSGIX GLEW_GET_FUN(__glewTextureFogSGIX) + +#define GLEW_SGIX_fog_texture GLEW_GET_VAR(__GLEW_SGIX_fog_texture) + +#endif /* GL_SGIX_fog_texture */ + +/* ------------------- GL_SGIX_fragment_specular_lighting ------------------ */ + +#ifndef GL_SGIX_fragment_specular_lighting +#define GL_SGIX_fragment_specular_lighting 1 + +typedef void (GLAPIENTRY * PFNGLFRAGMENTCOLORMATERIALSGIXPROC) (GLenum face, GLenum mode); +typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELFSGIXPROC) (GLenum pname, GLfloat param); +typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELFVSGIXPROC) (GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELISGIXPROC) (GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELIVSGIXPROC) (GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTFSGIXPROC) (GLenum light, GLenum pname, GLfloat param); +typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTFVSGIXPROC) (GLenum light, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTISGIXPROC) (GLenum light, GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTIVSGIXPROC) (GLenum light, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALFSGIXPROC) (GLenum face, GLenum pname, const GLfloat param); +typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALFVSGIXPROC) (GLenum face, GLenum pname, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALISGIXPROC) (GLenum face, GLenum pname, const GLint param); +typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALIVSGIXPROC) (GLenum face, GLenum pname, const GLint* params); +typedef void (GLAPIENTRY * PFNGLGETFRAGMENTLIGHTFVSGIXPROC) (GLenum light, GLenum value, GLfloat* data); +typedef void (GLAPIENTRY * PFNGLGETFRAGMENTLIGHTIVSGIXPROC) (GLenum light, GLenum value, GLint* data); +typedef void (GLAPIENTRY * PFNGLGETFRAGMENTMATERIALFVSGIXPROC) (GLenum face, GLenum pname, const GLfloat* data); +typedef void (GLAPIENTRY * PFNGLGETFRAGMENTMATERIALIVSGIXPROC) (GLenum face, GLenum pname, const GLint* data); + +#define glFragmentColorMaterialSGIX GLEW_GET_FUN(__glewFragmentColorMaterialSGIX) +#define glFragmentLightModelfSGIX GLEW_GET_FUN(__glewFragmentLightModelfSGIX) +#define glFragmentLightModelfvSGIX GLEW_GET_FUN(__glewFragmentLightModelfvSGIX) +#define glFragmentLightModeliSGIX GLEW_GET_FUN(__glewFragmentLightModeliSGIX) +#define glFragmentLightModelivSGIX GLEW_GET_FUN(__glewFragmentLightModelivSGIX) +#define glFragmentLightfSGIX GLEW_GET_FUN(__glewFragmentLightfSGIX) +#define glFragmentLightfvSGIX GLEW_GET_FUN(__glewFragmentLightfvSGIX) +#define glFragmentLightiSGIX GLEW_GET_FUN(__glewFragmentLightiSGIX) +#define glFragmentLightivSGIX GLEW_GET_FUN(__glewFragmentLightivSGIX) +#define glFragmentMaterialfSGIX GLEW_GET_FUN(__glewFragmentMaterialfSGIX) +#define glFragmentMaterialfvSGIX GLEW_GET_FUN(__glewFragmentMaterialfvSGIX) +#define glFragmentMaterialiSGIX GLEW_GET_FUN(__glewFragmentMaterialiSGIX) +#define glFragmentMaterialivSGIX GLEW_GET_FUN(__glewFragmentMaterialivSGIX) +#define glGetFragmentLightfvSGIX GLEW_GET_FUN(__glewGetFragmentLightfvSGIX) +#define glGetFragmentLightivSGIX GLEW_GET_FUN(__glewGetFragmentLightivSGIX) +#define glGetFragmentMaterialfvSGIX GLEW_GET_FUN(__glewGetFragmentMaterialfvSGIX) +#define glGetFragmentMaterialivSGIX GLEW_GET_FUN(__glewGetFragmentMaterialivSGIX) + +#define GLEW_SGIX_fragment_specular_lighting GLEW_GET_VAR(__GLEW_SGIX_fragment_specular_lighting) + +#endif /* GL_SGIX_fragment_specular_lighting */ + +/* --------------------------- GL_SGIX_framezoom --------------------------- */ + +#ifndef GL_SGIX_framezoom +#define GL_SGIX_framezoom 1 + +typedef void (GLAPIENTRY * PFNGLFRAMEZOOMSGIXPROC) (GLint factor); + +#define glFrameZoomSGIX GLEW_GET_FUN(__glewFrameZoomSGIX) + +#define GLEW_SGIX_framezoom GLEW_GET_VAR(__GLEW_SGIX_framezoom) + +#endif /* GL_SGIX_framezoom */ + +/* --------------------------- GL_SGIX_interlace --------------------------- */ + +#ifndef GL_SGIX_interlace +#define GL_SGIX_interlace 1 + +#define GL_INTERLACE_SGIX 0x8094 + +#define GLEW_SGIX_interlace GLEW_GET_VAR(__GLEW_SGIX_interlace) + +#endif /* GL_SGIX_interlace */ + +/* ------------------------- GL_SGIX_ir_instrument1 ------------------------ */ + +#ifndef GL_SGIX_ir_instrument1 +#define GL_SGIX_ir_instrument1 1 + +#define GLEW_SGIX_ir_instrument1 GLEW_GET_VAR(__GLEW_SGIX_ir_instrument1) + +#endif /* GL_SGIX_ir_instrument1 */ + +/* ------------------------- GL_SGIX_list_priority ------------------------- */ + +#ifndef GL_SGIX_list_priority +#define GL_SGIX_list_priority 1 + +#define GLEW_SGIX_list_priority GLEW_GET_VAR(__GLEW_SGIX_list_priority) + +#endif /* GL_SGIX_list_priority */ + +/* ------------------------- GL_SGIX_pixel_texture ------------------------- */ + +#ifndef GL_SGIX_pixel_texture +#define GL_SGIX_pixel_texture 1 + +typedef void (GLAPIENTRY * PFNGLPIXELTEXGENSGIXPROC) (GLenum mode); + +#define glPixelTexGenSGIX GLEW_GET_FUN(__glewPixelTexGenSGIX) + +#define GLEW_SGIX_pixel_texture GLEW_GET_VAR(__GLEW_SGIX_pixel_texture) + +#endif /* GL_SGIX_pixel_texture */ + +/* ----------------------- GL_SGIX_pixel_texture_bits ---------------------- */ + +#ifndef GL_SGIX_pixel_texture_bits +#define GL_SGIX_pixel_texture_bits 1 + +#define GLEW_SGIX_pixel_texture_bits GLEW_GET_VAR(__GLEW_SGIX_pixel_texture_bits) + +#endif /* GL_SGIX_pixel_texture_bits */ + +/* ------------------------ GL_SGIX_reference_plane ------------------------ */ + +#ifndef GL_SGIX_reference_plane +#define GL_SGIX_reference_plane 1 + +typedef void (GLAPIENTRY * PFNGLREFERENCEPLANESGIXPROC) (const GLdouble* equation); + +#define glReferencePlaneSGIX GLEW_GET_FUN(__glewReferencePlaneSGIX) + +#define GLEW_SGIX_reference_plane GLEW_GET_VAR(__GLEW_SGIX_reference_plane) + +#endif /* GL_SGIX_reference_plane */ + +/* ---------------------------- GL_SGIX_resample --------------------------- */ + +#ifndef GL_SGIX_resample +#define GL_SGIX_resample 1 + +#define GL_PACK_RESAMPLE_SGIX 0x842E +#define GL_UNPACK_RESAMPLE_SGIX 0x842F +#define GL_RESAMPLE_DECIMATE_SGIX 0x8430 +#define GL_RESAMPLE_REPLICATE_SGIX 0x8433 +#define GL_RESAMPLE_ZERO_FILL_SGIX 0x8434 + +#define GLEW_SGIX_resample GLEW_GET_VAR(__GLEW_SGIX_resample) + +#endif /* GL_SGIX_resample */ + +/* ----------------------------- GL_SGIX_shadow ---------------------------- */ + +#ifndef GL_SGIX_shadow +#define GL_SGIX_shadow 1 + +#define GL_TEXTURE_COMPARE_SGIX 0x819A +#define GL_TEXTURE_COMPARE_OPERATOR_SGIX 0x819B +#define GL_TEXTURE_LEQUAL_R_SGIX 0x819C +#define GL_TEXTURE_GEQUAL_R_SGIX 0x819D + +#define GLEW_SGIX_shadow GLEW_GET_VAR(__GLEW_SGIX_shadow) + +#endif /* GL_SGIX_shadow */ + +/* ------------------------- GL_SGIX_shadow_ambient ------------------------ */ + +#ifndef GL_SGIX_shadow_ambient +#define GL_SGIX_shadow_ambient 1 + +#define GL_SHADOW_AMBIENT_SGIX 0x80BF + +#define GLEW_SGIX_shadow_ambient GLEW_GET_VAR(__GLEW_SGIX_shadow_ambient) + +#endif /* GL_SGIX_shadow_ambient */ + +/* ----------------------------- GL_SGIX_sprite ---------------------------- */ + +#ifndef GL_SGIX_sprite +#define GL_SGIX_sprite 1 + +typedef void (GLAPIENTRY * PFNGLSPRITEPARAMETERFSGIXPROC) (GLenum pname, GLfloat param); +typedef void (GLAPIENTRY * PFNGLSPRITEPARAMETERFVSGIXPROC) (GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLSPRITEPARAMETERISGIXPROC) (GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLSPRITEPARAMETERIVSGIXPROC) (GLenum pname, GLint* params); + +#define glSpriteParameterfSGIX GLEW_GET_FUN(__glewSpriteParameterfSGIX) +#define glSpriteParameterfvSGIX GLEW_GET_FUN(__glewSpriteParameterfvSGIX) +#define glSpriteParameteriSGIX GLEW_GET_FUN(__glewSpriteParameteriSGIX) +#define glSpriteParameterivSGIX GLEW_GET_FUN(__glewSpriteParameterivSGIX) + +#define GLEW_SGIX_sprite GLEW_GET_VAR(__GLEW_SGIX_sprite) + +#endif /* GL_SGIX_sprite */ + +/* ----------------------- GL_SGIX_tag_sample_buffer ----------------------- */ + +#ifndef GL_SGIX_tag_sample_buffer +#define GL_SGIX_tag_sample_buffer 1 + +typedef void (GLAPIENTRY * PFNGLTAGSAMPLEBUFFERSGIXPROC) (void); + +#define glTagSampleBufferSGIX GLEW_GET_FUN(__glewTagSampleBufferSGIX) + +#define GLEW_SGIX_tag_sample_buffer GLEW_GET_VAR(__GLEW_SGIX_tag_sample_buffer) + +#endif /* GL_SGIX_tag_sample_buffer */ + +/* ------------------------ GL_SGIX_texture_add_env ------------------------ */ + +#ifndef GL_SGIX_texture_add_env +#define GL_SGIX_texture_add_env 1 + +#define GLEW_SGIX_texture_add_env GLEW_GET_VAR(__GLEW_SGIX_texture_add_env) + +#endif /* GL_SGIX_texture_add_env */ + +/* -------------------- GL_SGIX_texture_coordinate_clamp ------------------- */ + +#ifndef GL_SGIX_texture_coordinate_clamp +#define GL_SGIX_texture_coordinate_clamp 1 + +#define GL_TEXTURE_MAX_CLAMP_S_SGIX 0x8369 +#define GL_TEXTURE_MAX_CLAMP_T_SGIX 0x836A +#define GL_TEXTURE_MAX_CLAMP_R_SGIX 0x836B + +#define GLEW_SGIX_texture_coordinate_clamp GLEW_GET_VAR(__GLEW_SGIX_texture_coordinate_clamp) + +#endif /* GL_SGIX_texture_coordinate_clamp */ + +/* ------------------------ GL_SGIX_texture_lod_bias ----------------------- */ + +#ifndef GL_SGIX_texture_lod_bias +#define GL_SGIX_texture_lod_bias 1 + +#define GLEW_SGIX_texture_lod_bias GLEW_GET_VAR(__GLEW_SGIX_texture_lod_bias) + +#endif /* GL_SGIX_texture_lod_bias */ + +/* ---------------------- GL_SGIX_texture_multi_buffer --------------------- */ + +#ifndef GL_SGIX_texture_multi_buffer +#define GL_SGIX_texture_multi_buffer 1 + +#define GL_TEXTURE_MULTI_BUFFER_HINT_SGIX 0x812E + +#define GLEW_SGIX_texture_multi_buffer GLEW_GET_VAR(__GLEW_SGIX_texture_multi_buffer) + +#endif /* GL_SGIX_texture_multi_buffer */ + +/* ------------------------- GL_SGIX_texture_range ------------------------- */ + +#ifndef GL_SGIX_texture_range +#define GL_SGIX_texture_range 1 + +#define GL_RGB_SIGNED_SGIX 0x85E0 +#define GL_RGBA_SIGNED_SGIX 0x85E1 +#define GL_ALPHA_SIGNED_SGIX 0x85E2 +#define GL_LUMINANCE_SIGNED_SGIX 0x85E3 +#define GL_INTENSITY_SIGNED_SGIX 0x85E4 +#define GL_LUMINANCE_ALPHA_SIGNED_SGIX 0x85E5 +#define GL_RGB16_SIGNED_SGIX 0x85E6 +#define GL_RGBA16_SIGNED_SGIX 0x85E7 +#define GL_ALPHA16_SIGNED_SGIX 0x85E8 +#define GL_LUMINANCE16_SIGNED_SGIX 0x85E9 +#define GL_INTENSITY16_SIGNED_SGIX 0x85EA +#define GL_LUMINANCE16_ALPHA16_SIGNED_SGIX 0x85EB +#define GL_RGB_EXTENDED_RANGE_SGIX 0x85EC +#define GL_RGBA_EXTENDED_RANGE_SGIX 0x85ED +#define GL_ALPHA_EXTENDED_RANGE_SGIX 0x85EE +#define GL_LUMINANCE_EXTENDED_RANGE_SGIX 0x85EF +#define GL_INTENSITY_EXTENDED_RANGE_SGIX 0x85F0 +#define GL_LUMINANCE_ALPHA_EXTENDED_RANGE_SGIX 0x85F1 +#define GL_RGB16_EXTENDED_RANGE_SGIX 0x85F2 +#define GL_RGBA16_EXTENDED_RANGE_SGIX 0x85F3 +#define GL_ALPHA16_EXTENDED_RANGE_SGIX 0x85F4 +#define GL_LUMINANCE16_EXTENDED_RANGE_SGIX 0x85F5 +#define GL_INTENSITY16_EXTENDED_RANGE_SGIX 0x85F6 +#define GL_LUMINANCE16_ALPHA16_EXTENDED_RANGE_SGIX 0x85F7 +#define GL_MIN_LUMINANCE_SGIS 0x85F8 +#define GL_MAX_LUMINANCE_SGIS 0x85F9 +#define GL_MIN_INTENSITY_SGIS 0x85FA +#define GL_MAX_INTENSITY_SGIS 0x85FB + +#define GLEW_SGIX_texture_range GLEW_GET_VAR(__GLEW_SGIX_texture_range) + +#endif /* GL_SGIX_texture_range */ + +/* ----------------------- GL_SGIX_texture_scale_bias ---------------------- */ + +#ifndef GL_SGIX_texture_scale_bias +#define GL_SGIX_texture_scale_bias 1 + +#define GL_POST_TEXTURE_FILTER_BIAS_SGIX 0x8179 +#define GL_POST_TEXTURE_FILTER_SCALE_SGIX 0x817A +#define GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX 0x817B +#define GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX 0x817C + +#define GLEW_SGIX_texture_scale_bias GLEW_GET_VAR(__GLEW_SGIX_texture_scale_bias) + +#endif /* GL_SGIX_texture_scale_bias */ + +/* ------------------------- GL_SGIX_vertex_preclip ------------------------ */ + +#ifndef GL_SGIX_vertex_preclip +#define GL_SGIX_vertex_preclip 1 + +#define GL_VERTEX_PRECLIP_SGIX 0x83EE +#define GL_VERTEX_PRECLIP_HINT_SGIX 0x83EF + +#define GLEW_SGIX_vertex_preclip GLEW_GET_VAR(__GLEW_SGIX_vertex_preclip) + +#endif /* GL_SGIX_vertex_preclip */ + +/* ---------------------- GL_SGIX_vertex_preclip_hint ---------------------- */ + +#ifndef GL_SGIX_vertex_preclip_hint +#define GL_SGIX_vertex_preclip_hint 1 + +#define GL_VERTEX_PRECLIP_SGIX 0x83EE +#define GL_VERTEX_PRECLIP_HINT_SGIX 0x83EF + +#define GLEW_SGIX_vertex_preclip_hint GLEW_GET_VAR(__GLEW_SGIX_vertex_preclip_hint) + +#endif /* GL_SGIX_vertex_preclip_hint */ + +/* ----------------------------- GL_SGIX_ycrcb ----------------------------- */ + +#ifndef GL_SGIX_ycrcb +#define GL_SGIX_ycrcb 1 + +#define GLEW_SGIX_ycrcb GLEW_GET_VAR(__GLEW_SGIX_ycrcb) + +#endif /* GL_SGIX_ycrcb */ + +/* -------------------------- GL_SGI_color_matrix -------------------------- */ + +#ifndef GL_SGI_color_matrix +#define GL_SGI_color_matrix 1 + +#define GL_COLOR_MATRIX_SGI 0x80B1 +#define GL_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B2 +#define GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B3 +#define GL_POST_COLOR_MATRIX_RED_SCALE_SGI 0x80B4 +#define GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI 0x80B5 +#define GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI 0x80B6 +#define GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI 0x80B7 +#define GL_POST_COLOR_MATRIX_RED_BIAS_SGI 0x80B8 +#define GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI 0x80B9 +#define GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI 0x80BA +#define GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI 0x80BB + +#define GLEW_SGI_color_matrix GLEW_GET_VAR(__GLEW_SGI_color_matrix) + +#endif /* GL_SGI_color_matrix */ + +/* --------------------------- GL_SGI_color_table -------------------------- */ + +#ifndef GL_SGI_color_table +#define GL_SGI_color_table 1 + +#define GL_COLOR_TABLE_SGI 0x80D0 +#define GL_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D1 +#define GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D2 +#define GL_PROXY_COLOR_TABLE_SGI 0x80D3 +#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D4 +#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D5 +#define GL_COLOR_TABLE_SCALE_SGI 0x80D6 +#define GL_COLOR_TABLE_BIAS_SGI 0x80D7 +#define GL_COLOR_TABLE_FORMAT_SGI 0x80D8 +#define GL_COLOR_TABLE_WIDTH_SGI 0x80D9 +#define GL_COLOR_TABLE_RED_SIZE_SGI 0x80DA +#define GL_COLOR_TABLE_GREEN_SIZE_SGI 0x80DB +#define GL_COLOR_TABLE_BLUE_SIZE_SGI 0x80DC +#define GL_COLOR_TABLE_ALPHA_SIZE_SGI 0x80DD +#define GL_COLOR_TABLE_LUMINANCE_SIZE_SGI 0x80DE +#define GL_COLOR_TABLE_INTENSITY_SIZE_SGI 0x80DF + +typedef void (GLAPIENTRY * PFNGLCOLORTABLEPARAMETERFVSGIPROC) (GLenum target, GLenum pname, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLCOLORTABLEPARAMETERIVSGIPROC) (GLenum target, GLenum pname, const GLint* params); +typedef void (GLAPIENTRY * PFNGLCOLORTABLESGIPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void* table); +typedef void (GLAPIENTRY * PFNGLCOPYCOLORTABLESGIPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERFVSGIPROC) (GLenum target, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERIVSGIPROC) (GLenum target, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETCOLORTABLESGIPROC) (GLenum target, GLenum format, GLenum type, void* table); + +#define glColorTableParameterfvSGI GLEW_GET_FUN(__glewColorTableParameterfvSGI) +#define glColorTableParameterivSGI GLEW_GET_FUN(__glewColorTableParameterivSGI) +#define glColorTableSGI GLEW_GET_FUN(__glewColorTableSGI) +#define glCopyColorTableSGI GLEW_GET_FUN(__glewCopyColorTableSGI) +#define glGetColorTableParameterfvSGI GLEW_GET_FUN(__glewGetColorTableParameterfvSGI) +#define glGetColorTableParameterivSGI GLEW_GET_FUN(__glewGetColorTableParameterivSGI) +#define glGetColorTableSGI GLEW_GET_FUN(__glewGetColorTableSGI) + +#define GLEW_SGI_color_table GLEW_GET_VAR(__GLEW_SGI_color_table) + +#endif /* GL_SGI_color_table */ + +/* ----------------------- GL_SGI_texture_color_table ---------------------- */ + +#ifndef GL_SGI_texture_color_table +#define GL_SGI_texture_color_table 1 + +#define GL_TEXTURE_COLOR_TABLE_SGI 0x80BC +#define GL_PROXY_TEXTURE_COLOR_TABLE_SGI 0x80BD + +#define GLEW_SGI_texture_color_table GLEW_GET_VAR(__GLEW_SGI_texture_color_table) + +#endif /* GL_SGI_texture_color_table */ + +/* ------------------------- GL_SUNX_constant_data ------------------------- */ + +#ifndef GL_SUNX_constant_data +#define GL_SUNX_constant_data 1 + +#define GL_UNPACK_CONSTANT_DATA_SUNX 0x81D5 +#define GL_TEXTURE_CONSTANT_DATA_SUNX 0x81D6 + +typedef void (GLAPIENTRY * PFNGLFINISHTEXTURESUNXPROC) (void); + +#define glFinishTextureSUNX GLEW_GET_FUN(__glewFinishTextureSUNX) + +#define GLEW_SUNX_constant_data GLEW_GET_VAR(__GLEW_SUNX_constant_data) + +#endif /* GL_SUNX_constant_data */ + +/* -------------------- GL_SUN_convolution_border_modes -------------------- */ + +#ifndef GL_SUN_convolution_border_modes +#define GL_SUN_convolution_border_modes 1 + +#define GL_WRAP_BORDER_SUN 0x81D4 + +#define GLEW_SUN_convolution_border_modes GLEW_GET_VAR(__GLEW_SUN_convolution_border_modes) + +#endif /* GL_SUN_convolution_border_modes */ + +/* -------------------------- GL_SUN_global_alpha -------------------------- */ + +#ifndef GL_SUN_global_alpha +#define GL_SUN_global_alpha 1 + +#define GL_GLOBAL_ALPHA_SUN 0x81D9 +#define GL_GLOBAL_ALPHA_FACTOR_SUN 0x81DA + +typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORBSUNPROC) (GLbyte factor); +typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORDSUNPROC) (GLdouble factor); +typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORFSUNPROC) (GLfloat factor); +typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORISUNPROC) (GLint factor); +typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORSSUNPROC) (GLshort factor); +typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORUBSUNPROC) (GLubyte factor); +typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORUISUNPROC) (GLuint factor); +typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORUSSUNPROC) (GLushort factor); + +#define glGlobalAlphaFactorbSUN GLEW_GET_FUN(__glewGlobalAlphaFactorbSUN) +#define glGlobalAlphaFactordSUN GLEW_GET_FUN(__glewGlobalAlphaFactordSUN) +#define glGlobalAlphaFactorfSUN GLEW_GET_FUN(__glewGlobalAlphaFactorfSUN) +#define glGlobalAlphaFactoriSUN GLEW_GET_FUN(__glewGlobalAlphaFactoriSUN) +#define glGlobalAlphaFactorsSUN GLEW_GET_FUN(__glewGlobalAlphaFactorsSUN) +#define glGlobalAlphaFactorubSUN GLEW_GET_FUN(__glewGlobalAlphaFactorubSUN) +#define glGlobalAlphaFactoruiSUN GLEW_GET_FUN(__glewGlobalAlphaFactoruiSUN) +#define glGlobalAlphaFactorusSUN GLEW_GET_FUN(__glewGlobalAlphaFactorusSUN) + +#define GLEW_SUN_global_alpha GLEW_GET_VAR(__GLEW_SUN_global_alpha) + +#endif /* GL_SUN_global_alpha */ + +/* --------------------------- GL_SUN_mesh_array --------------------------- */ + +#ifndef GL_SUN_mesh_array +#define GL_SUN_mesh_array 1 + +#define GL_QUAD_MESH_SUN 0x8614 +#define GL_TRIANGLE_MESH_SUN 0x8615 + +#define GLEW_SUN_mesh_array GLEW_GET_VAR(__GLEW_SUN_mesh_array) + +#endif /* GL_SUN_mesh_array */ + +/* ------------------------ GL_SUN_read_video_pixels ----------------------- */ + +#ifndef GL_SUN_read_video_pixels +#define GL_SUN_read_video_pixels 1 + +typedef void (GLAPIENTRY * PFNGLREADVIDEOPIXELSSUNPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels); + +#define glReadVideoPixelsSUN GLEW_GET_FUN(__glewReadVideoPixelsSUN) + +#define GLEW_SUN_read_video_pixels GLEW_GET_VAR(__GLEW_SUN_read_video_pixels) + +#endif /* GL_SUN_read_video_pixels */ + +/* --------------------------- GL_SUN_slice_accum -------------------------- */ + +#ifndef GL_SUN_slice_accum +#define GL_SUN_slice_accum 1 + +#define GL_SLICE_ACCUM_SUN 0x85CC + +#define GLEW_SUN_slice_accum GLEW_GET_VAR(__GLEW_SUN_slice_accum) + +#endif /* GL_SUN_slice_accum */ + +/* -------------------------- GL_SUN_triangle_list ------------------------- */ + +#ifndef GL_SUN_triangle_list +#define GL_SUN_triangle_list 1 + +#define GL_RESTART_SUN 0x01 +#define GL_REPLACE_MIDDLE_SUN 0x02 +#define GL_REPLACE_OLDEST_SUN 0x03 +#define GL_TRIANGLE_LIST_SUN 0x81D7 +#define GL_REPLACEMENT_CODE_SUN 0x81D8 +#define GL_REPLACEMENT_CODE_ARRAY_SUN 0x85C0 +#define GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN 0x85C1 +#define GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN 0x85C2 +#define GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN 0x85C3 +#define GL_R1UI_V3F_SUN 0x85C4 +#define GL_R1UI_C4UB_V3F_SUN 0x85C5 +#define GL_R1UI_C3F_V3F_SUN 0x85C6 +#define GL_R1UI_N3F_V3F_SUN 0x85C7 +#define GL_R1UI_C4F_N3F_V3F_SUN 0x85C8 +#define GL_R1UI_T2F_V3F_SUN 0x85C9 +#define GL_R1UI_T2F_N3F_V3F_SUN 0x85CA +#define GL_R1UI_T2F_C4F_N3F_V3F_SUN 0x85CB + +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEPOINTERSUNPROC) (GLenum type, GLsizei stride, const void* pointer); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUBSUNPROC) (GLubyte code); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUBVSUNPROC) (const GLubyte* code); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUISUNPROC) (GLuint code); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUIVSUNPROC) (const GLuint* code); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUSSUNPROC) (GLushort code); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUSVSUNPROC) (const GLushort* code); + +#define glReplacementCodePointerSUN GLEW_GET_FUN(__glewReplacementCodePointerSUN) +#define glReplacementCodeubSUN GLEW_GET_FUN(__glewReplacementCodeubSUN) +#define glReplacementCodeubvSUN GLEW_GET_FUN(__glewReplacementCodeubvSUN) +#define glReplacementCodeuiSUN GLEW_GET_FUN(__glewReplacementCodeuiSUN) +#define glReplacementCodeuivSUN GLEW_GET_FUN(__glewReplacementCodeuivSUN) +#define glReplacementCodeusSUN GLEW_GET_FUN(__glewReplacementCodeusSUN) +#define glReplacementCodeusvSUN GLEW_GET_FUN(__glewReplacementCodeusvSUN) + +#define GLEW_SUN_triangle_list GLEW_GET_VAR(__GLEW_SUN_triangle_list) + +#endif /* GL_SUN_triangle_list */ + +/* ----------------------------- GL_SUN_vertex ----------------------------- */ + +#ifndef GL_SUN_vertex +#define GL_SUN_vertex 1 + +typedef void (GLAPIENTRY * PFNGLCOLOR3FVERTEX3FSUNPROC) (GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLCOLOR3FVERTEX3FVSUNPROC) (const GLfloat* c, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat* c, const GLfloat *n, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLCOLOR4UBVERTEX2FSUNPROC) (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y); +typedef void (GLAPIENTRY * PFNGLCOLOR4UBVERTEX2FVSUNPROC) (const GLubyte* c, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLCOLOR4UBVERTEX3FSUNPROC) (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLCOLOR4UBVERTEX3FVSUNPROC) (const GLubyte* c, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLNORMAL3FVERTEX3FSUNPROC) (GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLNORMAL3FVERTEX3FVSUNPROC) (const GLfloat* n, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC) (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC) (const GLuint* rc, const GLfloat *c, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLuint* rc, const GLfloat *c, const GLfloat *n, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC) (GLuint rc, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC) (const GLuint* rc, const GLubyte *c, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC) (const GLuint* rc, const GLfloat *n, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLuint* rc, const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC) (const GLuint* rc, const GLfloat *tc, const GLfloat *n, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC) (const GLuint* rc, const GLfloat *tc, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC) (GLuint rc, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC) (const GLuint* rc, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC) (const GLfloat* tc, const GLfloat *c, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat* tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC) (const GLfloat* tc, const GLubyte *c, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat* tc, const GLfloat *n, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLTEXCOORD2FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLTEXCOORD2FVERTEX3FVSUNPROC) (const GLfloat* tc, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC) (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GLAPIENTRY * PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC) (const GLfloat* tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLTEXCOORD4FVERTEX4FSUNPROC) (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GLAPIENTRY * PFNGLTEXCOORD4FVERTEX4FVSUNPROC) (const GLfloat* tc, const GLfloat *v); + +#define glColor3fVertex3fSUN GLEW_GET_FUN(__glewColor3fVertex3fSUN) +#define glColor3fVertex3fvSUN GLEW_GET_FUN(__glewColor3fVertex3fvSUN) +#define glColor4fNormal3fVertex3fSUN GLEW_GET_FUN(__glewColor4fNormal3fVertex3fSUN) +#define glColor4fNormal3fVertex3fvSUN GLEW_GET_FUN(__glewColor4fNormal3fVertex3fvSUN) +#define glColor4ubVertex2fSUN GLEW_GET_FUN(__glewColor4ubVertex2fSUN) +#define glColor4ubVertex2fvSUN GLEW_GET_FUN(__glewColor4ubVertex2fvSUN) +#define glColor4ubVertex3fSUN GLEW_GET_FUN(__glewColor4ubVertex3fSUN) +#define glColor4ubVertex3fvSUN GLEW_GET_FUN(__glewColor4ubVertex3fvSUN) +#define glNormal3fVertex3fSUN GLEW_GET_FUN(__glewNormal3fVertex3fSUN) +#define glNormal3fVertex3fvSUN GLEW_GET_FUN(__glewNormal3fVertex3fvSUN) +#define glReplacementCodeuiColor3fVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiColor3fVertex3fSUN) +#define glReplacementCodeuiColor3fVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiColor3fVertex3fvSUN) +#define glReplacementCodeuiColor4fNormal3fVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiColor4fNormal3fVertex3fSUN) +#define glReplacementCodeuiColor4fNormal3fVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiColor4fNormal3fVertex3fvSUN) +#define glReplacementCodeuiColor4ubVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiColor4ubVertex3fSUN) +#define glReplacementCodeuiColor4ubVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiColor4ubVertex3fvSUN) +#define glReplacementCodeuiNormal3fVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiNormal3fVertex3fSUN) +#define glReplacementCodeuiNormal3fVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiNormal3fVertex3fvSUN) +#define glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN) +#define glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN) +#define glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fNormal3fVertex3fSUN) +#define glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN) +#define glReplacementCodeuiTexCoord2fVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fVertex3fSUN) +#define glReplacementCodeuiTexCoord2fVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fVertex3fvSUN) +#define glReplacementCodeuiVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiVertex3fSUN) +#define glReplacementCodeuiVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiVertex3fvSUN) +#define glTexCoord2fColor3fVertex3fSUN GLEW_GET_FUN(__glewTexCoord2fColor3fVertex3fSUN) +#define glTexCoord2fColor3fVertex3fvSUN GLEW_GET_FUN(__glewTexCoord2fColor3fVertex3fvSUN) +#define glTexCoord2fColor4fNormal3fVertex3fSUN GLEW_GET_FUN(__glewTexCoord2fColor4fNormal3fVertex3fSUN) +#define glTexCoord2fColor4fNormal3fVertex3fvSUN GLEW_GET_FUN(__glewTexCoord2fColor4fNormal3fVertex3fvSUN) +#define glTexCoord2fColor4ubVertex3fSUN GLEW_GET_FUN(__glewTexCoord2fColor4ubVertex3fSUN) +#define glTexCoord2fColor4ubVertex3fvSUN GLEW_GET_FUN(__glewTexCoord2fColor4ubVertex3fvSUN) +#define glTexCoord2fNormal3fVertex3fSUN GLEW_GET_FUN(__glewTexCoord2fNormal3fVertex3fSUN) +#define glTexCoord2fNormal3fVertex3fvSUN GLEW_GET_FUN(__glewTexCoord2fNormal3fVertex3fvSUN) +#define glTexCoord2fVertex3fSUN GLEW_GET_FUN(__glewTexCoord2fVertex3fSUN) +#define glTexCoord2fVertex3fvSUN GLEW_GET_FUN(__glewTexCoord2fVertex3fvSUN) +#define glTexCoord4fColor4fNormal3fVertex4fSUN GLEW_GET_FUN(__glewTexCoord4fColor4fNormal3fVertex4fSUN) +#define glTexCoord4fColor4fNormal3fVertex4fvSUN GLEW_GET_FUN(__glewTexCoord4fColor4fNormal3fVertex4fvSUN) +#define glTexCoord4fVertex4fSUN GLEW_GET_FUN(__glewTexCoord4fVertex4fSUN) +#define glTexCoord4fVertex4fvSUN GLEW_GET_FUN(__glewTexCoord4fVertex4fvSUN) + +#define GLEW_SUN_vertex GLEW_GET_VAR(__GLEW_SUN_vertex) + +#endif /* GL_SUN_vertex */ + +/* -------------------------- GL_WIN_phong_shading ------------------------- */ + +#ifndef GL_WIN_phong_shading +#define GL_WIN_phong_shading 1 + +#define GL_PHONG_WIN 0x80EA +#define GL_PHONG_HINT_WIN 0x80EB + +#define GLEW_WIN_phong_shading GLEW_GET_VAR(__GLEW_WIN_phong_shading) + +#endif /* GL_WIN_phong_shading */ + +/* -------------------------- GL_WIN_specular_fog -------------------------- */ + +#ifndef GL_WIN_specular_fog +#define GL_WIN_specular_fog 1 + +#define GL_FOG_SPECULAR_TEXTURE_WIN 0x80EC + +#define GLEW_WIN_specular_fog GLEW_GET_VAR(__GLEW_WIN_specular_fog) + +#endif /* GL_WIN_specular_fog */ + +/* ---------------------------- GL_WIN_swap_hint --------------------------- */ + +#ifndef GL_WIN_swap_hint +#define GL_WIN_swap_hint 1 + +typedef void (GLAPIENTRY * PFNGLADDSWAPHINTRECTWINPROC) (GLint x, GLint y, GLsizei width, GLsizei height); + +#define glAddSwapHintRectWIN GLEW_GET_FUN(__glewAddSwapHintRectWIN) + +#define GLEW_WIN_swap_hint GLEW_GET_VAR(__GLEW_WIN_swap_hint) + +#endif /* GL_WIN_swap_hint */ + +/* ------------------------------------------------------------------------- */ + +#if defined(GLEW_MX) && defined(_WIN32) +#define GLEW_FUN_EXPORT +#else +#define GLEW_FUN_EXPORT GLEWAPI +#endif /* GLEW_MX */ + +#if defined(GLEW_MX) +#define GLEW_VAR_EXPORT +#else +#define GLEW_VAR_EXPORT GLEWAPI +#endif /* GLEW_MX */ + +#if defined(GLEW_MX) && defined(_WIN32) +struct GLEWContextStruct +{ +#endif /* GLEW_MX */ + +GLEW_FUN_EXPORT PFNGLCOPYTEXSUBIMAGE3DPROC __glewCopyTexSubImage3D; +GLEW_FUN_EXPORT PFNGLDRAWRANGEELEMENTSPROC __glewDrawRangeElements; +GLEW_FUN_EXPORT PFNGLTEXIMAGE3DPROC __glewTexImage3D; +GLEW_FUN_EXPORT PFNGLTEXSUBIMAGE3DPROC __glewTexSubImage3D; + +GLEW_FUN_EXPORT PFNGLACTIVETEXTUREPROC __glewActiveTexture; +GLEW_FUN_EXPORT PFNGLCLIENTACTIVETEXTUREPROC __glewClientActiveTexture; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE1DPROC __glewCompressedTexImage1D; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE2DPROC __glewCompressedTexImage2D; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE3DPROC __glewCompressedTexImage3D; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC __glewCompressedTexSubImage1D; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC __glewCompressedTexSubImage2D; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC __glewCompressedTexSubImage3D; +GLEW_FUN_EXPORT PFNGLGETCOMPRESSEDTEXIMAGEPROC __glewGetCompressedTexImage; +GLEW_FUN_EXPORT PFNGLLOADTRANSPOSEMATRIXDPROC __glewLoadTransposeMatrixd; +GLEW_FUN_EXPORT PFNGLLOADTRANSPOSEMATRIXFPROC __glewLoadTransposeMatrixf; +GLEW_FUN_EXPORT PFNGLMULTTRANSPOSEMATRIXDPROC __glewMultTransposeMatrixd; +GLEW_FUN_EXPORT PFNGLMULTTRANSPOSEMATRIXFPROC __glewMultTransposeMatrixf; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1DPROC __glewMultiTexCoord1d; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1DVPROC __glewMultiTexCoord1dv; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1FPROC __glewMultiTexCoord1f; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1FVPROC __glewMultiTexCoord1fv; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1IPROC __glewMultiTexCoord1i; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1IVPROC __glewMultiTexCoord1iv; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1SPROC __glewMultiTexCoord1s; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1SVPROC __glewMultiTexCoord1sv; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2DPROC __glewMultiTexCoord2d; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2DVPROC __glewMultiTexCoord2dv; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2FPROC __glewMultiTexCoord2f; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2FVPROC __glewMultiTexCoord2fv; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2IPROC __glewMultiTexCoord2i; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2IVPROC __glewMultiTexCoord2iv; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2SPROC __glewMultiTexCoord2s; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2SVPROC __glewMultiTexCoord2sv; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3DPROC __glewMultiTexCoord3d; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3DVPROC __glewMultiTexCoord3dv; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3FPROC __glewMultiTexCoord3f; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3FVPROC __glewMultiTexCoord3fv; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3IPROC __glewMultiTexCoord3i; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3IVPROC __glewMultiTexCoord3iv; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3SPROC __glewMultiTexCoord3s; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3SVPROC __glewMultiTexCoord3sv; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4DPROC __glewMultiTexCoord4d; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4DVPROC __glewMultiTexCoord4dv; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4FPROC __glewMultiTexCoord4f; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4FVPROC __glewMultiTexCoord4fv; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4IPROC __glewMultiTexCoord4i; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4IVPROC __glewMultiTexCoord4iv; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4SPROC __glewMultiTexCoord4s; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4SVPROC __glewMultiTexCoord4sv; +GLEW_FUN_EXPORT PFNGLSAMPLECOVERAGEPROC __glewSampleCoverage; + +GLEW_FUN_EXPORT PFNGLBLENDCOLORPROC __glewBlendColor; +GLEW_FUN_EXPORT PFNGLBLENDEQUATIONPROC __glewBlendEquation; +GLEW_FUN_EXPORT PFNGLBLENDFUNCSEPARATEPROC __glewBlendFuncSeparate; +GLEW_FUN_EXPORT PFNGLFOGCOORDPOINTERPROC __glewFogCoordPointer; +GLEW_FUN_EXPORT PFNGLFOGCOORDDPROC __glewFogCoordd; +GLEW_FUN_EXPORT PFNGLFOGCOORDDVPROC __glewFogCoorddv; +GLEW_FUN_EXPORT PFNGLFOGCOORDFPROC __glewFogCoordf; +GLEW_FUN_EXPORT PFNGLFOGCOORDFVPROC __glewFogCoordfv; +GLEW_FUN_EXPORT PFNGLMULTIDRAWARRAYSPROC __glewMultiDrawArrays; +GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSPROC __glewMultiDrawElements; +GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFPROC __glewPointParameterf; +GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFVPROC __glewPointParameterfv; +GLEW_FUN_EXPORT PFNGLPOINTPARAMETERIPROC __glewPointParameteri; +GLEW_FUN_EXPORT PFNGLPOINTPARAMETERIVPROC __glewPointParameteriv; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3BPROC __glewSecondaryColor3b; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3BVPROC __glewSecondaryColor3bv; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3DPROC __glewSecondaryColor3d; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3DVPROC __glewSecondaryColor3dv; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3FPROC __glewSecondaryColor3f; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3FVPROC __glewSecondaryColor3fv; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3IPROC __glewSecondaryColor3i; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3IVPROC __glewSecondaryColor3iv; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3SPROC __glewSecondaryColor3s; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3SVPROC __glewSecondaryColor3sv; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UBPROC __glewSecondaryColor3ub; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UBVPROC __glewSecondaryColor3ubv; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UIPROC __glewSecondaryColor3ui; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UIVPROC __glewSecondaryColor3uiv; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3USPROC __glewSecondaryColor3us; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3USVPROC __glewSecondaryColor3usv; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLORPOINTERPROC __glewSecondaryColorPointer; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2DPROC __glewWindowPos2d; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2DVPROC __glewWindowPos2dv; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2FPROC __glewWindowPos2f; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2FVPROC __glewWindowPos2fv; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2IPROC __glewWindowPos2i; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2IVPROC __glewWindowPos2iv; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2SPROC __glewWindowPos2s; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2SVPROC __glewWindowPos2sv; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3DPROC __glewWindowPos3d; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3DVPROC __glewWindowPos3dv; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3FPROC __glewWindowPos3f; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3FVPROC __glewWindowPos3fv; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3IPROC __glewWindowPos3i; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3IVPROC __glewWindowPos3iv; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3SPROC __glewWindowPos3s; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3SVPROC __glewWindowPos3sv; + +GLEW_FUN_EXPORT PFNGLBEGINQUERYPROC __glewBeginQuery; +GLEW_FUN_EXPORT PFNGLBINDBUFFERPROC __glewBindBuffer; +GLEW_FUN_EXPORT PFNGLBUFFERDATAPROC __glewBufferData; +GLEW_FUN_EXPORT PFNGLBUFFERSUBDATAPROC __glewBufferSubData; +GLEW_FUN_EXPORT PFNGLDELETEBUFFERSPROC __glewDeleteBuffers; +GLEW_FUN_EXPORT PFNGLDELETEQUERIESPROC __glewDeleteQueries; +GLEW_FUN_EXPORT PFNGLENDQUERYPROC __glewEndQuery; +GLEW_FUN_EXPORT PFNGLGENBUFFERSPROC __glewGenBuffers; +GLEW_FUN_EXPORT PFNGLGENQUERIESPROC __glewGenQueries; +GLEW_FUN_EXPORT PFNGLGETBUFFERPARAMETERIVPROC __glewGetBufferParameteriv; +GLEW_FUN_EXPORT PFNGLGETBUFFERPOINTERVPROC __glewGetBufferPointerv; +GLEW_FUN_EXPORT PFNGLGETBUFFERSUBDATAPROC __glewGetBufferSubData; +GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTIVPROC __glewGetQueryObjectiv; +GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTUIVPROC __glewGetQueryObjectuiv; +GLEW_FUN_EXPORT PFNGLGETQUERYIVPROC __glewGetQueryiv; +GLEW_FUN_EXPORT PFNGLISBUFFERPROC __glewIsBuffer; +GLEW_FUN_EXPORT PFNGLISQUERYPROC __glewIsQuery; +GLEW_FUN_EXPORT PFNGLMAPBUFFERPROC __glewMapBuffer; +GLEW_FUN_EXPORT PFNGLUNMAPBUFFERPROC __glewUnmapBuffer; + +GLEW_FUN_EXPORT PFNGLATTACHSHADERPROC __glewAttachShader; +GLEW_FUN_EXPORT PFNGLBINDATTRIBLOCATIONPROC __glewBindAttribLocation; +GLEW_FUN_EXPORT PFNGLBLENDEQUATIONSEPARATEPROC __glewBlendEquationSeparate; +GLEW_FUN_EXPORT PFNGLCOMPILESHADERPROC __glewCompileShader; +GLEW_FUN_EXPORT PFNGLCREATEPROGRAMPROC __glewCreateProgram; +GLEW_FUN_EXPORT PFNGLCREATESHADERPROC __glewCreateShader; +GLEW_FUN_EXPORT PFNGLDELETEPROGRAMPROC __glewDeleteProgram; +GLEW_FUN_EXPORT PFNGLDELETESHADERPROC __glewDeleteShader; +GLEW_FUN_EXPORT PFNGLDETACHSHADERPROC __glewDetachShader; +GLEW_FUN_EXPORT PFNGLDISABLEVERTEXATTRIBARRAYPROC __glewDisableVertexAttribArray; +GLEW_FUN_EXPORT PFNGLDRAWBUFFERSPROC __glewDrawBuffers; +GLEW_FUN_EXPORT PFNGLENABLEVERTEXATTRIBARRAYPROC __glewEnableVertexAttribArray; +GLEW_FUN_EXPORT PFNGLGETACTIVEATTRIBPROC __glewGetActiveAttrib; +GLEW_FUN_EXPORT PFNGLGETACTIVEUNIFORMPROC __glewGetActiveUniform; +GLEW_FUN_EXPORT PFNGLGETATTACHEDSHADERSPROC __glewGetAttachedShaders; +GLEW_FUN_EXPORT PFNGLGETATTRIBLOCATIONPROC __glewGetAttribLocation; +GLEW_FUN_EXPORT PFNGLGETPROGRAMINFOLOGPROC __glewGetProgramInfoLog; +GLEW_FUN_EXPORT PFNGLGETPROGRAMIVPROC __glewGetProgramiv; +GLEW_FUN_EXPORT PFNGLGETSHADERINFOLOGPROC __glewGetShaderInfoLog; +GLEW_FUN_EXPORT PFNGLGETSHADERSOURCEPROC __glewGetShaderSource; +GLEW_FUN_EXPORT PFNGLGETSHADERIVPROC __glewGetShaderiv; +GLEW_FUN_EXPORT PFNGLGETUNIFORMLOCATIONPROC __glewGetUniformLocation; +GLEW_FUN_EXPORT PFNGLGETUNIFORMFVPROC __glewGetUniformfv; +GLEW_FUN_EXPORT PFNGLGETUNIFORMIVPROC __glewGetUniformiv; +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBPOINTERVPROC __glewGetVertexAttribPointerv; +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBDVPROC __glewGetVertexAttribdv; +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBFVPROC __glewGetVertexAttribfv; +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIVPROC __glewGetVertexAttribiv; +GLEW_FUN_EXPORT PFNGLISPROGRAMPROC __glewIsProgram; +GLEW_FUN_EXPORT PFNGLISSHADERPROC __glewIsShader; +GLEW_FUN_EXPORT PFNGLLINKPROGRAMPROC __glewLinkProgram; +GLEW_FUN_EXPORT PFNGLSHADERSOURCEPROC __glewShaderSource; +GLEW_FUN_EXPORT PFNGLSTENCILFUNCSEPARATEPROC __glewStencilFuncSeparate; +GLEW_FUN_EXPORT PFNGLSTENCILMASKSEPARATEPROC __glewStencilMaskSeparate; +GLEW_FUN_EXPORT PFNGLSTENCILOPSEPARATEPROC __glewStencilOpSeparate; +GLEW_FUN_EXPORT PFNGLUNIFORM1FPROC __glewUniform1f; +GLEW_FUN_EXPORT PFNGLUNIFORM1FVPROC __glewUniform1fv; +GLEW_FUN_EXPORT PFNGLUNIFORM1IPROC __glewUniform1i; +GLEW_FUN_EXPORT PFNGLUNIFORM1IVPROC __glewUniform1iv; +GLEW_FUN_EXPORT PFNGLUNIFORM2FPROC __glewUniform2f; +GLEW_FUN_EXPORT PFNGLUNIFORM2FVPROC __glewUniform2fv; +GLEW_FUN_EXPORT PFNGLUNIFORM2IPROC __glewUniform2i; +GLEW_FUN_EXPORT PFNGLUNIFORM2IVPROC __glewUniform2iv; +GLEW_FUN_EXPORT PFNGLUNIFORM3FPROC __glewUniform3f; +GLEW_FUN_EXPORT PFNGLUNIFORM3FVPROC __glewUniform3fv; +GLEW_FUN_EXPORT PFNGLUNIFORM3IPROC __glewUniform3i; +GLEW_FUN_EXPORT PFNGLUNIFORM3IVPROC __glewUniform3iv; +GLEW_FUN_EXPORT PFNGLUNIFORM4FPROC __glewUniform4f; +GLEW_FUN_EXPORT PFNGLUNIFORM4FVPROC __glewUniform4fv; +GLEW_FUN_EXPORT PFNGLUNIFORM4IPROC __glewUniform4i; +GLEW_FUN_EXPORT PFNGLUNIFORM4IVPROC __glewUniform4iv; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2FVPROC __glewUniformMatrix2fv; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3FVPROC __glewUniformMatrix3fv; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4FVPROC __glewUniformMatrix4fv; +GLEW_FUN_EXPORT PFNGLUSEPROGRAMPROC __glewUseProgram; +GLEW_FUN_EXPORT PFNGLVALIDATEPROGRAMPROC __glewValidateProgram; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DPROC __glewVertexAttrib1d; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DVPROC __glewVertexAttrib1dv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FPROC __glewVertexAttrib1f; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FVPROC __glewVertexAttrib1fv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SPROC __glewVertexAttrib1s; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SVPROC __glewVertexAttrib1sv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DPROC __glewVertexAttrib2d; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DVPROC __glewVertexAttrib2dv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FPROC __glewVertexAttrib2f; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FVPROC __glewVertexAttrib2fv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SPROC __glewVertexAttrib2s; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SVPROC __glewVertexAttrib2sv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DPROC __glewVertexAttrib3d; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DVPROC __glewVertexAttrib3dv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FPROC __glewVertexAttrib3f; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FVPROC __glewVertexAttrib3fv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SPROC __glewVertexAttrib3s; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SVPROC __glewVertexAttrib3sv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NBVPROC __glewVertexAttrib4Nbv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NIVPROC __glewVertexAttrib4Niv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NSVPROC __glewVertexAttrib4Nsv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUBPROC __glewVertexAttrib4Nub; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUBVPROC __glewVertexAttrib4Nubv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUIVPROC __glewVertexAttrib4Nuiv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUSVPROC __glewVertexAttrib4Nusv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4BVPROC __glewVertexAttrib4bv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DPROC __glewVertexAttrib4d; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DVPROC __glewVertexAttrib4dv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FPROC __glewVertexAttrib4f; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FVPROC __glewVertexAttrib4fv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4IVPROC __glewVertexAttrib4iv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SPROC __glewVertexAttrib4s; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SVPROC __glewVertexAttrib4sv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UBVPROC __glewVertexAttrib4ubv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UIVPROC __glewVertexAttrib4uiv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4USVPROC __glewVertexAttrib4usv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBPOINTERPROC __glewVertexAttribPointer; + +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2X3FVPROC __glewUniformMatrix2x3fv; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2X4FVPROC __glewUniformMatrix2x4fv; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3X2FVPROC __glewUniformMatrix3x2fv; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3X4FVPROC __glewUniformMatrix3x4fv; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4X2FVPROC __glewUniformMatrix4x2fv; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4X3FVPROC __glewUniformMatrix4x3fv; + +GLEW_FUN_EXPORT PFNGLBEGINCONDITIONALRENDERPROC __glewBeginConditionalRender; +GLEW_FUN_EXPORT PFNGLBEGINTRANSFORMFEEDBACKPROC __glewBeginTransformFeedback; +GLEW_FUN_EXPORT PFNGLBINDFRAGDATALOCATIONPROC __glewBindFragDataLocation; +GLEW_FUN_EXPORT PFNGLCLAMPCOLORPROC __glewClampColor; +GLEW_FUN_EXPORT PFNGLCLEARBUFFERFIPROC __glewClearBufferfi; +GLEW_FUN_EXPORT PFNGLCLEARBUFFERFVPROC __glewClearBufferfv; +GLEW_FUN_EXPORT PFNGLCLEARBUFFERIVPROC __glewClearBufferiv; +GLEW_FUN_EXPORT PFNGLCLEARBUFFERUIVPROC __glewClearBufferuiv; +GLEW_FUN_EXPORT PFNGLCOLORMASKIPROC __glewColorMaski; +GLEW_FUN_EXPORT PFNGLDISABLEIPROC __glewDisablei; +GLEW_FUN_EXPORT PFNGLENABLEIPROC __glewEnablei; +GLEW_FUN_EXPORT PFNGLENDCONDITIONALRENDERPROC __glewEndConditionalRender; +GLEW_FUN_EXPORT PFNGLENDTRANSFORMFEEDBACKPROC __glewEndTransformFeedback; +GLEW_FUN_EXPORT PFNGLGETBOOLEANI_VPROC __glewGetBooleani_v; +GLEW_FUN_EXPORT PFNGLGETFRAGDATALOCATIONPROC __glewGetFragDataLocation; +GLEW_FUN_EXPORT PFNGLGETSTRINGIPROC __glewGetStringi; +GLEW_FUN_EXPORT PFNGLGETTEXPARAMETERIIVPROC __glewGetTexParameterIiv; +GLEW_FUN_EXPORT PFNGLGETTEXPARAMETERIUIVPROC __glewGetTexParameterIuiv; +GLEW_FUN_EXPORT PFNGLGETTRANSFORMFEEDBACKVARYINGPROC __glewGetTransformFeedbackVarying; +GLEW_FUN_EXPORT PFNGLGETUNIFORMUIVPROC __glewGetUniformuiv; +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIIVPROC __glewGetVertexAttribIiv; +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIUIVPROC __glewGetVertexAttribIuiv; +GLEW_FUN_EXPORT PFNGLISENABLEDIPROC __glewIsEnabledi; +GLEW_FUN_EXPORT PFNGLTEXPARAMETERIIVPROC __glewTexParameterIiv; +GLEW_FUN_EXPORT PFNGLTEXPARAMETERIUIVPROC __glewTexParameterIuiv; +GLEW_FUN_EXPORT PFNGLTRANSFORMFEEDBACKVARYINGSPROC __glewTransformFeedbackVaryings; +GLEW_FUN_EXPORT PFNGLUNIFORM1UIPROC __glewUniform1ui; +GLEW_FUN_EXPORT PFNGLUNIFORM1UIVPROC __glewUniform1uiv; +GLEW_FUN_EXPORT PFNGLUNIFORM2UIPROC __glewUniform2ui; +GLEW_FUN_EXPORT PFNGLUNIFORM2UIVPROC __glewUniform2uiv; +GLEW_FUN_EXPORT PFNGLUNIFORM3UIPROC __glewUniform3ui; +GLEW_FUN_EXPORT PFNGLUNIFORM3UIVPROC __glewUniform3uiv; +GLEW_FUN_EXPORT PFNGLUNIFORM4UIPROC __glewUniform4ui; +GLEW_FUN_EXPORT PFNGLUNIFORM4UIVPROC __glewUniform4uiv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1IPROC __glewVertexAttribI1i; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1IVPROC __glewVertexAttribI1iv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1UIPROC __glewVertexAttribI1ui; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1UIVPROC __glewVertexAttribI1uiv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2IPROC __glewVertexAttribI2i; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2IVPROC __glewVertexAttribI2iv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2UIPROC __glewVertexAttribI2ui; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2UIVPROC __glewVertexAttribI2uiv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3IPROC __glewVertexAttribI3i; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3IVPROC __glewVertexAttribI3iv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3UIPROC __glewVertexAttribI3ui; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3UIVPROC __glewVertexAttribI3uiv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4BVPROC __glewVertexAttribI4bv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4IPROC __glewVertexAttribI4i; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4IVPROC __glewVertexAttribI4iv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4SVPROC __glewVertexAttribI4sv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4UBVPROC __glewVertexAttribI4ubv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4UIPROC __glewVertexAttribI4ui; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4UIVPROC __glewVertexAttribI4uiv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4USVPROC __glewVertexAttribI4usv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBIPOINTERPROC __glewVertexAttribIPointer; + +GLEW_FUN_EXPORT PFNGLDRAWARRAYSINSTANCEDPROC __glewDrawArraysInstanced; +GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDPROC __glewDrawElementsInstanced; +GLEW_FUN_EXPORT PFNGLPRIMITIVERESTARTINDEXPROC __glewPrimitiveRestartIndex; +GLEW_FUN_EXPORT PFNGLTEXBUFFERPROC __glewTexBuffer; + +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTUREPROC __glewFramebufferTexture; +GLEW_FUN_EXPORT PFNGLGETBUFFERPARAMETERI64VPROC __glewGetBufferParameteri64v; +GLEW_FUN_EXPORT PFNGLGETINTEGER64I_VPROC __glewGetInteger64i_v; + +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBDIVISORPROC __glewVertexAttribDivisor; + +GLEW_FUN_EXPORT PFNGLBLENDEQUATIONSEPARATEIPROC __glewBlendEquationSeparatei; +GLEW_FUN_EXPORT PFNGLBLENDEQUATIONIPROC __glewBlendEquationi; +GLEW_FUN_EXPORT PFNGLBLENDFUNCSEPARATEIPROC __glewBlendFuncSeparatei; +GLEW_FUN_EXPORT PFNGLBLENDFUNCIPROC __glewBlendFunci; +GLEW_FUN_EXPORT PFNGLMINSAMPLESHADINGPROC __glewMinSampleShading; + +GLEW_FUN_EXPORT PFNGLTBUFFERMASK3DFXPROC __glewTbufferMask3DFX; + +GLEW_FUN_EXPORT PFNGLDEBUGMESSAGECALLBACKAMDPROC __glewDebugMessageCallbackAMD; +GLEW_FUN_EXPORT PFNGLDEBUGMESSAGEENABLEAMDPROC __glewDebugMessageEnableAMD; +GLEW_FUN_EXPORT PFNGLDEBUGMESSAGEINSERTAMDPROC __glewDebugMessageInsertAMD; +GLEW_FUN_EXPORT PFNGLGETDEBUGMESSAGELOGAMDPROC __glewGetDebugMessageLogAMD; + +GLEW_FUN_EXPORT PFNGLBLENDEQUATIONINDEXEDAMDPROC __glewBlendEquationIndexedAMD; +GLEW_FUN_EXPORT PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC __glewBlendEquationSeparateIndexedAMD; +GLEW_FUN_EXPORT PFNGLBLENDFUNCINDEXEDAMDPROC __glewBlendFuncIndexedAMD; +GLEW_FUN_EXPORT PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC __glewBlendFuncSeparateIndexedAMD; + +GLEW_FUN_EXPORT PFNGLDELETENAMESAMDPROC __glewDeleteNamesAMD; +GLEW_FUN_EXPORT PFNGLGENNAMESAMDPROC __glewGenNamesAMD; +GLEW_FUN_EXPORT PFNGLISNAMEAMDPROC __glewIsNameAMD; + +GLEW_FUN_EXPORT PFNGLBEGINPERFMONITORAMDPROC __glewBeginPerfMonitorAMD; +GLEW_FUN_EXPORT PFNGLDELETEPERFMONITORSAMDPROC __glewDeletePerfMonitorsAMD; +GLEW_FUN_EXPORT PFNGLENDPERFMONITORAMDPROC __glewEndPerfMonitorAMD; +GLEW_FUN_EXPORT PFNGLGENPERFMONITORSAMDPROC __glewGenPerfMonitorsAMD; +GLEW_FUN_EXPORT PFNGLGETPERFMONITORCOUNTERDATAAMDPROC __glewGetPerfMonitorCounterDataAMD; +GLEW_FUN_EXPORT PFNGLGETPERFMONITORCOUNTERINFOAMDPROC __glewGetPerfMonitorCounterInfoAMD; +GLEW_FUN_EXPORT PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC __glewGetPerfMonitorCounterStringAMD; +GLEW_FUN_EXPORT PFNGLGETPERFMONITORCOUNTERSAMDPROC __glewGetPerfMonitorCountersAMD; +GLEW_FUN_EXPORT PFNGLGETPERFMONITORGROUPSTRINGAMDPROC __glewGetPerfMonitorGroupStringAMD; +GLEW_FUN_EXPORT PFNGLGETPERFMONITORGROUPSAMDPROC __glewGetPerfMonitorGroupsAMD; +GLEW_FUN_EXPORT PFNGLSELECTPERFMONITORCOUNTERSAMDPROC __glewSelectPerfMonitorCountersAMD; + +GLEW_FUN_EXPORT PFNGLTESSELLATIONFACTORAMDPROC __glewTessellationFactorAMD; +GLEW_FUN_EXPORT PFNGLTESSELLATIONMODEAMDPROC __glewTessellationModeAMD; + +GLEW_FUN_EXPORT PFNGLDRAWELEMENTARRAYAPPLEPROC __glewDrawElementArrayAPPLE; +GLEW_FUN_EXPORT PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC __glewDrawRangeElementArrayAPPLE; +GLEW_FUN_EXPORT PFNGLELEMENTPOINTERAPPLEPROC __glewElementPointerAPPLE; +GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC __glewMultiDrawElementArrayAPPLE; +GLEW_FUN_EXPORT PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC __glewMultiDrawRangeElementArrayAPPLE; + +GLEW_FUN_EXPORT PFNGLDELETEFENCESAPPLEPROC __glewDeleteFencesAPPLE; +GLEW_FUN_EXPORT PFNGLFINISHFENCEAPPLEPROC __glewFinishFenceAPPLE; +GLEW_FUN_EXPORT PFNGLFINISHOBJECTAPPLEPROC __glewFinishObjectAPPLE; +GLEW_FUN_EXPORT PFNGLGENFENCESAPPLEPROC __glewGenFencesAPPLE; +GLEW_FUN_EXPORT PFNGLISFENCEAPPLEPROC __glewIsFenceAPPLE; +GLEW_FUN_EXPORT PFNGLSETFENCEAPPLEPROC __glewSetFenceAPPLE; +GLEW_FUN_EXPORT PFNGLTESTFENCEAPPLEPROC __glewTestFenceAPPLE; +GLEW_FUN_EXPORT PFNGLTESTOBJECTAPPLEPROC __glewTestObjectAPPLE; + +GLEW_FUN_EXPORT PFNGLBUFFERPARAMETERIAPPLEPROC __glewBufferParameteriAPPLE; +GLEW_FUN_EXPORT PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC __glewFlushMappedBufferRangeAPPLE; + +GLEW_FUN_EXPORT PFNGLGETOBJECTPARAMETERIVAPPLEPROC __glewGetObjectParameterivAPPLE; +GLEW_FUN_EXPORT PFNGLOBJECTPURGEABLEAPPLEPROC __glewObjectPurgeableAPPLE; +GLEW_FUN_EXPORT PFNGLOBJECTUNPURGEABLEAPPLEPROC __glewObjectUnpurgeableAPPLE; + +GLEW_FUN_EXPORT PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC __glewGetTexParameterPointervAPPLE; +GLEW_FUN_EXPORT PFNGLTEXTURERANGEAPPLEPROC __glewTextureRangeAPPLE; + +GLEW_FUN_EXPORT PFNGLBINDVERTEXARRAYAPPLEPROC __glewBindVertexArrayAPPLE; +GLEW_FUN_EXPORT PFNGLDELETEVERTEXARRAYSAPPLEPROC __glewDeleteVertexArraysAPPLE; +GLEW_FUN_EXPORT PFNGLGENVERTEXARRAYSAPPLEPROC __glewGenVertexArraysAPPLE; +GLEW_FUN_EXPORT PFNGLISVERTEXARRAYAPPLEPROC __glewIsVertexArrayAPPLE; + +GLEW_FUN_EXPORT PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC __glewFlushVertexArrayRangeAPPLE; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYPARAMETERIAPPLEPROC __glewVertexArrayParameteriAPPLE; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYRANGEAPPLEPROC __glewVertexArrayRangeAPPLE; + +GLEW_FUN_EXPORT PFNGLDISABLEVERTEXATTRIBAPPLEPROC __glewDisableVertexAttribAPPLE; +GLEW_FUN_EXPORT PFNGLENABLEVERTEXATTRIBAPPLEPROC __glewEnableVertexAttribAPPLE; +GLEW_FUN_EXPORT PFNGLISVERTEXATTRIBENABLEDAPPLEPROC __glewIsVertexAttribEnabledAPPLE; +GLEW_FUN_EXPORT PFNGLMAPVERTEXATTRIB1DAPPLEPROC __glewMapVertexAttrib1dAPPLE; +GLEW_FUN_EXPORT PFNGLMAPVERTEXATTRIB1FAPPLEPROC __glewMapVertexAttrib1fAPPLE; +GLEW_FUN_EXPORT PFNGLMAPVERTEXATTRIB2DAPPLEPROC __glewMapVertexAttrib2dAPPLE; +GLEW_FUN_EXPORT PFNGLMAPVERTEXATTRIB2FAPPLEPROC __glewMapVertexAttrib2fAPPLE; + +GLEW_FUN_EXPORT PFNGLBINDFRAGDATALOCATIONINDEXEDPROC __glewBindFragDataLocationIndexed; +GLEW_FUN_EXPORT PFNGLGETFRAGDATAINDEXPROC __glewGetFragDataIndex; + +GLEW_FUN_EXPORT PFNGLCLAMPCOLORARBPROC __glewClampColorARB; + +GLEW_FUN_EXPORT PFNGLCOPYBUFFERSUBDATAPROC __glewCopyBufferSubData; + +GLEW_FUN_EXPORT PFNGLDRAWBUFFERSARBPROC __glewDrawBuffersARB; + +GLEW_FUN_EXPORT PFNGLBLENDEQUATIONSEPARATEIARBPROC __glewBlendEquationSeparateiARB; +GLEW_FUN_EXPORT PFNGLBLENDEQUATIONIARBPROC __glewBlendEquationiARB; +GLEW_FUN_EXPORT PFNGLBLENDFUNCSEPARATEIARBPROC __glewBlendFuncSeparateiARB; +GLEW_FUN_EXPORT PFNGLBLENDFUNCIARBPROC __glewBlendFunciARB; + +GLEW_FUN_EXPORT PFNGLDRAWELEMENTSBASEVERTEXPROC __glewDrawElementsBaseVertex; +GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC __glewDrawElementsInstancedBaseVertex; +GLEW_FUN_EXPORT PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC __glewDrawRangeElementsBaseVertex; +GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC __glewMultiDrawElementsBaseVertex; + +GLEW_FUN_EXPORT PFNGLDRAWARRAYSINDIRECTPROC __glewDrawArraysIndirect; +GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINDIRECTPROC __glewDrawElementsIndirect; + +GLEW_FUN_EXPORT PFNGLDRAWARRAYSINSTANCEDARBPROC __glewDrawArraysInstancedARB; +GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDARBPROC __glewDrawElementsInstancedARB; + +GLEW_FUN_EXPORT PFNGLBINDFRAMEBUFFERPROC __glewBindFramebuffer; +GLEW_FUN_EXPORT PFNGLBINDRENDERBUFFERPROC __glewBindRenderbuffer; +GLEW_FUN_EXPORT PFNGLBLITFRAMEBUFFERPROC __glewBlitFramebuffer; +GLEW_FUN_EXPORT PFNGLCHECKFRAMEBUFFERSTATUSPROC __glewCheckFramebufferStatus; +GLEW_FUN_EXPORT PFNGLDELETEFRAMEBUFFERSPROC __glewDeleteFramebuffers; +GLEW_FUN_EXPORT PFNGLDELETERENDERBUFFERSPROC __glewDeleteRenderbuffers; +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERRENDERBUFFERPROC __glewFramebufferRenderbuffer; +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE1DPROC __glewFramebufferTexture1D; +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE2DPROC __glewFramebufferTexture2D; +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE3DPROC __glewFramebufferTexture3D; +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURELAYERPROC __glewFramebufferTextureLayer; +GLEW_FUN_EXPORT PFNGLGENFRAMEBUFFERSPROC __glewGenFramebuffers; +GLEW_FUN_EXPORT PFNGLGENRENDERBUFFERSPROC __glewGenRenderbuffers; +GLEW_FUN_EXPORT PFNGLGENERATEMIPMAPPROC __glewGenerateMipmap; +GLEW_FUN_EXPORT PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC __glewGetFramebufferAttachmentParameteriv; +GLEW_FUN_EXPORT PFNGLGETRENDERBUFFERPARAMETERIVPROC __glewGetRenderbufferParameteriv; +GLEW_FUN_EXPORT PFNGLISFRAMEBUFFERPROC __glewIsFramebuffer; +GLEW_FUN_EXPORT PFNGLISRENDERBUFFERPROC __glewIsRenderbuffer; +GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEPROC __glewRenderbufferStorage; +GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC __glewRenderbufferStorageMultisample; + +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTUREARBPROC __glewFramebufferTextureARB; +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTUREFACEARBPROC __glewFramebufferTextureFaceARB; +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURELAYERARBPROC __glewFramebufferTextureLayerARB; +GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETERIARBPROC __glewProgramParameteriARB; + +GLEW_FUN_EXPORT PFNGLGETUNIFORMDVPROC __glewGetUniformdv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1DEXTPROC __glewProgramUniform1dEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1DVEXTPROC __glewProgramUniform1dvEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2DEXTPROC __glewProgramUniform2dEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2DVEXTPROC __glewProgramUniform2dvEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3DEXTPROC __glewProgramUniform3dEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3DVEXTPROC __glewProgramUniform3dvEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4DEXTPROC __glewProgramUniform4dEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4DVEXTPROC __glewProgramUniform4dvEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2DVEXTPROC __glewProgramUniformMatrix2dvEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X3DVEXTPROC __glewProgramUniformMatrix2x3dvEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X4DVEXTPROC __glewProgramUniformMatrix2x4dvEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3DVEXTPROC __glewProgramUniformMatrix3dvEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X2DVEXTPROC __glewProgramUniformMatrix3x2dvEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X4DVEXTPROC __glewProgramUniformMatrix3x4dvEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4DVEXTPROC __glewProgramUniformMatrix4dvEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X2DVEXTPROC __glewProgramUniformMatrix4x2dvEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X3DVEXTPROC __glewProgramUniformMatrix4x3dvEXT; +GLEW_FUN_EXPORT PFNGLUNIFORM1DPROC __glewUniform1d; +GLEW_FUN_EXPORT PFNGLUNIFORM1DVPROC __glewUniform1dv; +GLEW_FUN_EXPORT PFNGLUNIFORM2DPROC __glewUniform2d; +GLEW_FUN_EXPORT PFNGLUNIFORM2DVPROC __glewUniform2dv; +GLEW_FUN_EXPORT PFNGLUNIFORM3DPROC __glewUniform3d; +GLEW_FUN_EXPORT PFNGLUNIFORM3DVPROC __glewUniform3dv; +GLEW_FUN_EXPORT PFNGLUNIFORM4DPROC __glewUniform4d; +GLEW_FUN_EXPORT PFNGLUNIFORM4DVPROC __glewUniform4dv; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2DVPROC __glewUniformMatrix2dv; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2X3DVPROC __glewUniformMatrix2x3dv; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2X4DVPROC __glewUniformMatrix2x4dv; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3DVPROC __glewUniformMatrix3dv; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3X2DVPROC __glewUniformMatrix3x2dv; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3X4DVPROC __glewUniformMatrix3x4dv; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4DVPROC __glewUniformMatrix4dv; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4X2DVPROC __glewUniformMatrix4x2dv; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4X3DVPROC __glewUniformMatrix4x3dv; + +GLEW_FUN_EXPORT PFNGLCOLORSUBTABLEPROC __glewColorSubTable; +GLEW_FUN_EXPORT PFNGLCOLORTABLEPROC __glewColorTable; +GLEW_FUN_EXPORT PFNGLCOLORTABLEPARAMETERFVPROC __glewColorTableParameterfv; +GLEW_FUN_EXPORT PFNGLCOLORTABLEPARAMETERIVPROC __glewColorTableParameteriv; +GLEW_FUN_EXPORT PFNGLCONVOLUTIONFILTER1DPROC __glewConvolutionFilter1D; +GLEW_FUN_EXPORT PFNGLCONVOLUTIONFILTER2DPROC __glewConvolutionFilter2D; +GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERFPROC __glewConvolutionParameterf; +GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERFVPROC __glewConvolutionParameterfv; +GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERIPROC __glewConvolutionParameteri; +GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERIVPROC __glewConvolutionParameteriv; +GLEW_FUN_EXPORT PFNGLCOPYCOLORSUBTABLEPROC __glewCopyColorSubTable; +GLEW_FUN_EXPORT PFNGLCOPYCOLORTABLEPROC __glewCopyColorTable; +GLEW_FUN_EXPORT PFNGLCOPYCONVOLUTIONFILTER1DPROC __glewCopyConvolutionFilter1D; +GLEW_FUN_EXPORT PFNGLCOPYCONVOLUTIONFILTER2DPROC __glewCopyConvolutionFilter2D; +GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPROC __glewGetColorTable; +GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERFVPROC __glewGetColorTableParameterfv; +GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERIVPROC __glewGetColorTableParameteriv; +GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONFILTERPROC __glewGetConvolutionFilter; +GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONPARAMETERFVPROC __glewGetConvolutionParameterfv; +GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONPARAMETERIVPROC __glewGetConvolutionParameteriv; +GLEW_FUN_EXPORT PFNGLGETHISTOGRAMPROC __glewGetHistogram; +GLEW_FUN_EXPORT PFNGLGETHISTOGRAMPARAMETERFVPROC __glewGetHistogramParameterfv; +GLEW_FUN_EXPORT PFNGLGETHISTOGRAMPARAMETERIVPROC __glewGetHistogramParameteriv; +GLEW_FUN_EXPORT PFNGLGETMINMAXPROC __glewGetMinmax; +GLEW_FUN_EXPORT PFNGLGETMINMAXPARAMETERFVPROC __glewGetMinmaxParameterfv; +GLEW_FUN_EXPORT PFNGLGETMINMAXPARAMETERIVPROC __glewGetMinmaxParameteriv; +GLEW_FUN_EXPORT PFNGLGETSEPARABLEFILTERPROC __glewGetSeparableFilter; +GLEW_FUN_EXPORT PFNGLHISTOGRAMPROC __glewHistogram; +GLEW_FUN_EXPORT PFNGLMINMAXPROC __glewMinmax; +GLEW_FUN_EXPORT PFNGLRESETHISTOGRAMPROC __glewResetHistogram; +GLEW_FUN_EXPORT PFNGLRESETMINMAXPROC __glewResetMinmax; +GLEW_FUN_EXPORT PFNGLSEPARABLEFILTER2DPROC __glewSeparableFilter2D; + +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBDIVISORARBPROC __glewVertexAttribDivisorARB; + +GLEW_FUN_EXPORT PFNGLFLUSHMAPPEDBUFFERRANGEPROC __glewFlushMappedBufferRange; +GLEW_FUN_EXPORT PFNGLMAPBUFFERRANGEPROC __glewMapBufferRange; + +GLEW_FUN_EXPORT PFNGLCURRENTPALETTEMATRIXARBPROC __glewCurrentPaletteMatrixARB; +GLEW_FUN_EXPORT PFNGLMATRIXINDEXPOINTERARBPROC __glewMatrixIndexPointerARB; +GLEW_FUN_EXPORT PFNGLMATRIXINDEXUBVARBPROC __glewMatrixIndexubvARB; +GLEW_FUN_EXPORT PFNGLMATRIXINDEXUIVARBPROC __glewMatrixIndexuivARB; +GLEW_FUN_EXPORT PFNGLMATRIXINDEXUSVARBPROC __glewMatrixIndexusvARB; + +GLEW_FUN_EXPORT PFNGLSAMPLECOVERAGEARBPROC __glewSampleCoverageARB; + +GLEW_FUN_EXPORT PFNGLACTIVETEXTUREARBPROC __glewActiveTextureARB; +GLEW_FUN_EXPORT PFNGLCLIENTACTIVETEXTUREARBPROC __glewClientActiveTextureARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1DARBPROC __glewMultiTexCoord1dARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1DVARBPROC __glewMultiTexCoord1dvARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1FARBPROC __glewMultiTexCoord1fARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1FVARBPROC __glewMultiTexCoord1fvARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1IARBPROC __glewMultiTexCoord1iARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1IVARBPROC __glewMultiTexCoord1ivARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1SARBPROC __glewMultiTexCoord1sARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1SVARBPROC __glewMultiTexCoord1svARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2DARBPROC __glewMultiTexCoord2dARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2DVARBPROC __glewMultiTexCoord2dvARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2FARBPROC __glewMultiTexCoord2fARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2FVARBPROC __glewMultiTexCoord2fvARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2IARBPROC __glewMultiTexCoord2iARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2IVARBPROC __glewMultiTexCoord2ivARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2SARBPROC __glewMultiTexCoord2sARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2SVARBPROC __glewMultiTexCoord2svARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3DARBPROC __glewMultiTexCoord3dARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3DVARBPROC __glewMultiTexCoord3dvARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3FARBPROC __glewMultiTexCoord3fARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3FVARBPROC __glewMultiTexCoord3fvARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3IARBPROC __glewMultiTexCoord3iARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3IVARBPROC __glewMultiTexCoord3ivARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3SARBPROC __glewMultiTexCoord3sARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3SVARBPROC __glewMultiTexCoord3svARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4DARBPROC __glewMultiTexCoord4dARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4DVARBPROC __glewMultiTexCoord4dvARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4FARBPROC __glewMultiTexCoord4fARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4FVARBPROC __glewMultiTexCoord4fvARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4IARBPROC __glewMultiTexCoord4iARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4IVARBPROC __glewMultiTexCoord4ivARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4SARBPROC __glewMultiTexCoord4sARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4SVARBPROC __glewMultiTexCoord4svARB; + +GLEW_FUN_EXPORT PFNGLBEGINQUERYARBPROC __glewBeginQueryARB; +GLEW_FUN_EXPORT PFNGLDELETEQUERIESARBPROC __glewDeleteQueriesARB; +GLEW_FUN_EXPORT PFNGLENDQUERYARBPROC __glewEndQueryARB; +GLEW_FUN_EXPORT PFNGLGENQUERIESARBPROC __glewGenQueriesARB; +GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTIVARBPROC __glewGetQueryObjectivARB; +GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTUIVARBPROC __glewGetQueryObjectuivARB; +GLEW_FUN_EXPORT PFNGLGETQUERYIVARBPROC __glewGetQueryivARB; +GLEW_FUN_EXPORT PFNGLISQUERYARBPROC __glewIsQueryARB; + +GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFARBPROC __glewPointParameterfARB; +GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFVARBPROC __glewPointParameterfvARB; + +GLEW_FUN_EXPORT PFNGLPROVOKINGVERTEXPROC __glewProvokingVertex; + +GLEW_FUN_EXPORT PFNGLMINSAMPLESHADINGARBPROC __glewMinSampleShadingARB; + +GLEW_FUN_EXPORT PFNGLBINDSAMPLERPROC __glewBindSampler; +GLEW_FUN_EXPORT PFNGLDELETESAMPLERSPROC __glewDeleteSamplers; +GLEW_FUN_EXPORT PFNGLGENSAMPLERSPROC __glewGenSamplers; +GLEW_FUN_EXPORT PFNGLGETSAMPLERPARAMETERIIVPROC __glewGetSamplerParameterIiv; +GLEW_FUN_EXPORT PFNGLGETSAMPLERPARAMETERIUIVPROC __glewGetSamplerParameterIuiv; +GLEW_FUN_EXPORT PFNGLGETSAMPLERPARAMETERFVPROC __glewGetSamplerParameterfv; +GLEW_FUN_EXPORT PFNGLGETSAMPLERPARAMETERIVPROC __glewGetSamplerParameteriv; +GLEW_FUN_EXPORT PFNGLISSAMPLERPROC __glewIsSampler; +GLEW_FUN_EXPORT PFNGLSAMPLERPARAMETERIIVPROC __glewSamplerParameterIiv; +GLEW_FUN_EXPORT PFNGLSAMPLERPARAMETERIUIVPROC __glewSamplerParameterIuiv; +GLEW_FUN_EXPORT PFNGLSAMPLERPARAMETERFPROC __glewSamplerParameterf; +GLEW_FUN_EXPORT PFNGLSAMPLERPARAMETERFVPROC __glewSamplerParameterfv; +GLEW_FUN_EXPORT PFNGLSAMPLERPARAMETERIPROC __glewSamplerParameteri; +GLEW_FUN_EXPORT PFNGLSAMPLERPARAMETERIVPROC __glewSamplerParameteriv; + +GLEW_FUN_EXPORT PFNGLATTACHOBJECTARBPROC __glewAttachObjectARB; +GLEW_FUN_EXPORT PFNGLCOMPILESHADERARBPROC __glewCompileShaderARB; +GLEW_FUN_EXPORT PFNGLCREATEPROGRAMOBJECTARBPROC __glewCreateProgramObjectARB; +GLEW_FUN_EXPORT PFNGLCREATESHADEROBJECTARBPROC __glewCreateShaderObjectARB; +GLEW_FUN_EXPORT PFNGLDELETEOBJECTARBPROC __glewDeleteObjectARB; +GLEW_FUN_EXPORT PFNGLDETACHOBJECTARBPROC __glewDetachObjectARB; +GLEW_FUN_EXPORT PFNGLGETACTIVEUNIFORMARBPROC __glewGetActiveUniformARB; +GLEW_FUN_EXPORT PFNGLGETATTACHEDOBJECTSARBPROC __glewGetAttachedObjectsARB; +GLEW_FUN_EXPORT PFNGLGETHANDLEARBPROC __glewGetHandleARB; +GLEW_FUN_EXPORT PFNGLGETINFOLOGARBPROC __glewGetInfoLogARB; +GLEW_FUN_EXPORT PFNGLGETOBJECTPARAMETERFVARBPROC __glewGetObjectParameterfvARB; +GLEW_FUN_EXPORT PFNGLGETOBJECTPARAMETERIVARBPROC __glewGetObjectParameterivARB; +GLEW_FUN_EXPORT PFNGLGETSHADERSOURCEARBPROC __glewGetShaderSourceARB; +GLEW_FUN_EXPORT PFNGLGETUNIFORMLOCATIONARBPROC __glewGetUniformLocationARB; +GLEW_FUN_EXPORT PFNGLGETUNIFORMFVARBPROC __glewGetUniformfvARB; +GLEW_FUN_EXPORT PFNGLGETUNIFORMIVARBPROC __glewGetUniformivARB; +GLEW_FUN_EXPORT PFNGLLINKPROGRAMARBPROC __glewLinkProgramARB; +GLEW_FUN_EXPORT PFNGLSHADERSOURCEARBPROC __glewShaderSourceARB; +GLEW_FUN_EXPORT PFNGLUNIFORM1FARBPROC __glewUniform1fARB; +GLEW_FUN_EXPORT PFNGLUNIFORM1FVARBPROC __glewUniform1fvARB; +GLEW_FUN_EXPORT PFNGLUNIFORM1IARBPROC __glewUniform1iARB; +GLEW_FUN_EXPORT PFNGLUNIFORM1IVARBPROC __glewUniform1ivARB; +GLEW_FUN_EXPORT PFNGLUNIFORM2FARBPROC __glewUniform2fARB; +GLEW_FUN_EXPORT PFNGLUNIFORM2FVARBPROC __glewUniform2fvARB; +GLEW_FUN_EXPORT PFNGLUNIFORM2IARBPROC __glewUniform2iARB; +GLEW_FUN_EXPORT PFNGLUNIFORM2IVARBPROC __glewUniform2ivARB; +GLEW_FUN_EXPORT PFNGLUNIFORM3FARBPROC __glewUniform3fARB; +GLEW_FUN_EXPORT PFNGLUNIFORM3FVARBPROC __glewUniform3fvARB; +GLEW_FUN_EXPORT PFNGLUNIFORM3IARBPROC __glewUniform3iARB; +GLEW_FUN_EXPORT PFNGLUNIFORM3IVARBPROC __glewUniform3ivARB; +GLEW_FUN_EXPORT PFNGLUNIFORM4FARBPROC __glewUniform4fARB; +GLEW_FUN_EXPORT PFNGLUNIFORM4FVARBPROC __glewUniform4fvARB; +GLEW_FUN_EXPORT PFNGLUNIFORM4IARBPROC __glewUniform4iARB; +GLEW_FUN_EXPORT PFNGLUNIFORM4IVARBPROC __glewUniform4ivARB; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2FVARBPROC __glewUniformMatrix2fvARB; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3FVARBPROC __glewUniformMatrix3fvARB; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4FVARBPROC __glewUniformMatrix4fvARB; +GLEW_FUN_EXPORT PFNGLUSEPROGRAMOBJECTARBPROC __glewUseProgramObjectARB; +GLEW_FUN_EXPORT PFNGLVALIDATEPROGRAMARBPROC __glewValidateProgramARB; + +GLEW_FUN_EXPORT PFNGLGETACTIVESUBROUTINENAMEPROC __glewGetActiveSubroutineName; +GLEW_FUN_EXPORT PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC __glewGetActiveSubroutineUniformName; +GLEW_FUN_EXPORT PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC __glewGetActiveSubroutineUniformiv; +GLEW_FUN_EXPORT PFNGLGETPROGRAMSTAGEIVPROC __glewGetProgramStageiv; +GLEW_FUN_EXPORT PFNGLGETSUBROUTINEINDEXPROC __glewGetSubroutineIndex; +GLEW_FUN_EXPORT PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC __glewGetSubroutineUniformLocation; +GLEW_FUN_EXPORT PFNGLGETUNIFORMSUBROUTINEUIVPROC __glewGetUniformSubroutineuiv; +GLEW_FUN_EXPORT PFNGLUNIFORMSUBROUTINESUIVPROC __glewUniformSubroutinesuiv; + +GLEW_FUN_EXPORT PFNGLCOMPILESHADERINCLUDEARBPROC __glewCompileShaderIncludeARB; +GLEW_FUN_EXPORT PFNGLDELETENAMEDSTRINGARBPROC __glewDeleteNamedStringARB; +GLEW_FUN_EXPORT PFNGLGETNAMEDSTRINGARBPROC __glewGetNamedStringARB; +GLEW_FUN_EXPORT PFNGLGETNAMEDSTRINGIVARBPROC __glewGetNamedStringivARB; +GLEW_FUN_EXPORT PFNGLISNAMEDSTRINGARBPROC __glewIsNamedStringARB; +GLEW_FUN_EXPORT PFNGLNAMEDSTRINGARBPROC __glewNamedStringARB; + +GLEW_FUN_EXPORT PFNGLCLIENTWAITSYNCPROC __glewClientWaitSync; +GLEW_FUN_EXPORT PFNGLDELETESYNCPROC __glewDeleteSync; +GLEW_FUN_EXPORT PFNGLFENCESYNCPROC __glewFenceSync; +GLEW_FUN_EXPORT PFNGLGETINTEGER64VPROC __glewGetInteger64v; +GLEW_FUN_EXPORT PFNGLGETSYNCIVPROC __glewGetSynciv; +GLEW_FUN_EXPORT PFNGLISSYNCPROC __glewIsSync; +GLEW_FUN_EXPORT PFNGLWAITSYNCPROC __glewWaitSync; + +GLEW_FUN_EXPORT PFNGLPATCHPARAMETERFVPROC __glewPatchParameterfv; +GLEW_FUN_EXPORT PFNGLPATCHPARAMETERIPROC __glewPatchParameteri; + +GLEW_FUN_EXPORT PFNGLTEXBUFFERARBPROC __glewTexBufferARB; + +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE1DARBPROC __glewCompressedTexImage1DARB; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE2DARBPROC __glewCompressedTexImage2DARB; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE3DARBPROC __glewCompressedTexImage3DARB; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC __glewCompressedTexSubImage1DARB; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC __glewCompressedTexSubImage2DARB; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC __glewCompressedTexSubImage3DARB; +GLEW_FUN_EXPORT PFNGLGETCOMPRESSEDTEXIMAGEARBPROC __glewGetCompressedTexImageARB; + +GLEW_FUN_EXPORT PFNGLGETMULTISAMPLEFVPROC __glewGetMultisamplefv; +GLEW_FUN_EXPORT PFNGLSAMPLEMASKIPROC __glewSampleMaski; +GLEW_FUN_EXPORT PFNGLTEXIMAGE2DMULTISAMPLEPROC __glewTexImage2DMultisample; +GLEW_FUN_EXPORT PFNGLTEXIMAGE3DMULTISAMPLEPROC __glewTexImage3DMultisample; + +GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTI64VPROC __glewGetQueryObjecti64v; +GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTUI64VPROC __glewGetQueryObjectui64v; +GLEW_FUN_EXPORT PFNGLQUERYCOUNTERPROC __glewQueryCounter; + +GLEW_FUN_EXPORT PFNGLBINDTRANSFORMFEEDBACKPROC __glewBindTransformFeedback; +GLEW_FUN_EXPORT PFNGLDELETETRANSFORMFEEDBACKSPROC __glewDeleteTransformFeedbacks; +GLEW_FUN_EXPORT PFNGLDRAWTRANSFORMFEEDBACKPROC __glewDrawTransformFeedback; +GLEW_FUN_EXPORT PFNGLGENTRANSFORMFEEDBACKSPROC __glewGenTransformFeedbacks; +GLEW_FUN_EXPORT PFNGLISTRANSFORMFEEDBACKPROC __glewIsTransformFeedback; +GLEW_FUN_EXPORT PFNGLPAUSETRANSFORMFEEDBACKPROC __glewPauseTransformFeedback; +GLEW_FUN_EXPORT PFNGLRESUMETRANSFORMFEEDBACKPROC __glewResumeTransformFeedback; + +GLEW_FUN_EXPORT PFNGLBEGINQUERYINDEXEDPROC __glewBeginQueryIndexed; +GLEW_FUN_EXPORT PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC __glewDrawTransformFeedbackStream; +GLEW_FUN_EXPORT PFNGLENDQUERYINDEXEDPROC __glewEndQueryIndexed; +GLEW_FUN_EXPORT PFNGLGETQUERYINDEXEDIVPROC __glewGetQueryIndexediv; + +GLEW_FUN_EXPORT PFNGLLOADTRANSPOSEMATRIXDARBPROC __glewLoadTransposeMatrixdARB; +GLEW_FUN_EXPORT PFNGLLOADTRANSPOSEMATRIXFARBPROC __glewLoadTransposeMatrixfARB; +GLEW_FUN_EXPORT PFNGLMULTTRANSPOSEMATRIXDARBPROC __glewMultTransposeMatrixdARB; +GLEW_FUN_EXPORT PFNGLMULTTRANSPOSEMATRIXFARBPROC __glewMultTransposeMatrixfARB; + +GLEW_FUN_EXPORT PFNGLBINDBUFFERBASEPROC __glewBindBufferBase; +GLEW_FUN_EXPORT PFNGLBINDBUFFERRANGEPROC __glewBindBufferRange; +GLEW_FUN_EXPORT PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC __glewGetActiveUniformBlockName; +GLEW_FUN_EXPORT PFNGLGETACTIVEUNIFORMBLOCKIVPROC __glewGetActiveUniformBlockiv; +GLEW_FUN_EXPORT PFNGLGETACTIVEUNIFORMNAMEPROC __glewGetActiveUniformName; +GLEW_FUN_EXPORT PFNGLGETACTIVEUNIFORMSIVPROC __glewGetActiveUniformsiv; +GLEW_FUN_EXPORT PFNGLGETINTEGERI_VPROC __glewGetIntegeri_v; +GLEW_FUN_EXPORT PFNGLGETUNIFORMBLOCKINDEXPROC __glewGetUniformBlockIndex; +GLEW_FUN_EXPORT PFNGLGETUNIFORMINDICESPROC __glewGetUniformIndices; +GLEW_FUN_EXPORT PFNGLUNIFORMBLOCKBINDINGPROC __glewUniformBlockBinding; + +GLEW_FUN_EXPORT PFNGLBINDVERTEXARRAYPROC __glewBindVertexArray; +GLEW_FUN_EXPORT PFNGLDELETEVERTEXARRAYSPROC __glewDeleteVertexArrays; +GLEW_FUN_EXPORT PFNGLGENVERTEXARRAYSPROC __glewGenVertexArrays; +GLEW_FUN_EXPORT PFNGLISVERTEXARRAYPROC __glewIsVertexArray; + +GLEW_FUN_EXPORT PFNGLVERTEXBLENDARBPROC __glewVertexBlendARB; +GLEW_FUN_EXPORT PFNGLWEIGHTPOINTERARBPROC __glewWeightPointerARB; +GLEW_FUN_EXPORT PFNGLWEIGHTBVARBPROC __glewWeightbvARB; +GLEW_FUN_EXPORT PFNGLWEIGHTDVARBPROC __glewWeightdvARB; +GLEW_FUN_EXPORT PFNGLWEIGHTFVARBPROC __glewWeightfvARB; +GLEW_FUN_EXPORT PFNGLWEIGHTIVARBPROC __glewWeightivARB; +GLEW_FUN_EXPORT PFNGLWEIGHTSVARBPROC __glewWeightsvARB; +GLEW_FUN_EXPORT PFNGLWEIGHTUBVARBPROC __glewWeightubvARB; +GLEW_FUN_EXPORT PFNGLWEIGHTUIVARBPROC __glewWeightuivARB; +GLEW_FUN_EXPORT PFNGLWEIGHTUSVARBPROC __glewWeightusvARB; + +GLEW_FUN_EXPORT PFNGLBINDBUFFERARBPROC __glewBindBufferARB; +GLEW_FUN_EXPORT PFNGLBUFFERDATAARBPROC __glewBufferDataARB; +GLEW_FUN_EXPORT PFNGLBUFFERSUBDATAARBPROC __glewBufferSubDataARB; +GLEW_FUN_EXPORT PFNGLDELETEBUFFERSARBPROC __glewDeleteBuffersARB; +GLEW_FUN_EXPORT PFNGLGENBUFFERSARBPROC __glewGenBuffersARB; +GLEW_FUN_EXPORT PFNGLGETBUFFERPARAMETERIVARBPROC __glewGetBufferParameterivARB; +GLEW_FUN_EXPORT PFNGLGETBUFFERPOINTERVARBPROC __glewGetBufferPointervARB; +GLEW_FUN_EXPORT PFNGLGETBUFFERSUBDATAARBPROC __glewGetBufferSubDataARB; +GLEW_FUN_EXPORT PFNGLISBUFFERARBPROC __glewIsBufferARB; +GLEW_FUN_EXPORT PFNGLMAPBUFFERARBPROC __glewMapBufferARB; +GLEW_FUN_EXPORT PFNGLUNMAPBUFFERARBPROC __glewUnmapBufferARB; + +GLEW_FUN_EXPORT PFNGLBINDPROGRAMARBPROC __glewBindProgramARB; +GLEW_FUN_EXPORT PFNGLDELETEPROGRAMSARBPROC __glewDeleteProgramsARB; +GLEW_FUN_EXPORT PFNGLDISABLEVERTEXATTRIBARRAYARBPROC __glewDisableVertexAttribArrayARB; +GLEW_FUN_EXPORT PFNGLENABLEVERTEXATTRIBARRAYARBPROC __glewEnableVertexAttribArrayARB; +GLEW_FUN_EXPORT PFNGLGENPROGRAMSARBPROC __glewGenProgramsARB; +GLEW_FUN_EXPORT PFNGLGETPROGRAMENVPARAMETERDVARBPROC __glewGetProgramEnvParameterdvARB; +GLEW_FUN_EXPORT PFNGLGETPROGRAMENVPARAMETERFVARBPROC __glewGetProgramEnvParameterfvARB; +GLEW_FUN_EXPORT PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC __glewGetProgramLocalParameterdvARB; +GLEW_FUN_EXPORT PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC __glewGetProgramLocalParameterfvARB; +GLEW_FUN_EXPORT PFNGLGETPROGRAMSTRINGARBPROC __glewGetProgramStringARB; +GLEW_FUN_EXPORT PFNGLGETPROGRAMIVARBPROC __glewGetProgramivARB; +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBPOINTERVARBPROC __glewGetVertexAttribPointervARB; +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBDVARBPROC __glewGetVertexAttribdvARB; +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBFVARBPROC __glewGetVertexAttribfvARB; +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIVARBPROC __glewGetVertexAttribivARB; +GLEW_FUN_EXPORT PFNGLISPROGRAMARBPROC __glewIsProgramARB; +GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETER4DARBPROC __glewProgramEnvParameter4dARB; +GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETER4DVARBPROC __glewProgramEnvParameter4dvARB; +GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETER4FARBPROC __glewProgramEnvParameter4fARB; +GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETER4FVARBPROC __glewProgramEnvParameter4fvARB; +GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETER4DARBPROC __glewProgramLocalParameter4dARB; +GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETER4DVARBPROC __glewProgramLocalParameter4dvARB; +GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETER4FARBPROC __glewProgramLocalParameter4fARB; +GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETER4FVARBPROC __glewProgramLocalParameter4fvARB; +GLEW_FUN_EXPORT PFNGLPROGRAMSTRINGARBPROC __glewProgramStringARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DARBPROC __glewVertexAttrib1dARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DVARBPROC __glewVertexAttrib1dvARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FARBPROC __glewVertexAttrib1fARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FVARBPROC __glewVertexAttrib1fvARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SARBPROC __glewVertexAttrib1sARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SVARBPROC __glewVertexAttrib1svARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DARBPROC __glewVertexAttrib2dARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DVARBPROC __glewVertexAttrib2dvARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FARBPROC __glewVertexAttrib2fARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FVARBPROC __glewVertexAttrib2fvARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SARBPROC __glewVertexAttrib2sARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SVARBPROC __glewVertexAttrib2svARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DARBPROC __glewVertexAttrib3dARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DVARBPROC __glewVertexAttrib3dvARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FARBPROC __glewVertexAttrib3fARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FVARBPROC __glewVertexAttrib3fvARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SARBPROC __glewVertexAttrib3sARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SVARBPROC __glewVertexAttrib3svARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NBVARBPROC __glewVertexAttrib4NbvARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NIVARBPROC __glewVertexAttrib4NivARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NSVARBPROC __glewVertexAttrib4NsvARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUBARBPROC __glewVertexAttrib4NubARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUBVARBPROC __glewVertexAttrib4NubvARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUIVARBPROC __glewVertexAttrib4NuivARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUSVARBPROC __glewVertexAttrib4NusvARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4BVARBPROC __glewVertexAttrib4bvARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DARBPROC __glewVertexAttrib4dARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DVARBPROC __glewVertexAttrib4dvARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FARBPROC __glewVertexAttrib4fARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FVARBPROC __glewVertexAttrib4fvARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4IVARBPROC __glewVertexAttrib4ivARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SARBPROC __glewVertexAttrib4sARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SVARBPROC __glewVertexAttrib4svARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UBVARBPROC __glewVertexAttrib4ubvARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UIVARBPROC __glewVertexAttrib4uivARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4USVARBPROC __glewVertexAttrib4usvARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBPOINTERARBPROC __glewVertexAttribPointerARB; + +GLEW_FUN_EXPORT PFNGLBINDATTRIBLOCATIONARBPROC __glewBindAttribLocationARB; +GLEW_FUN_EXPORT PFNGLGETACTIVEATTRIBARBPROC __glewGetActiveAttribARB; +GLEW_FUN_EXPORT PFNGLGETATTRIBLOCATIONARBPROC __glewGetAttribLocationARB; + +GLEW_FUN_EXPORT PFNGLCOLORP3UIPROC __glewColorP3ui; +GLEW_FUN_EXPORT PFNGLCOLORP3UIVPROC __glewColorP3uiv; +GLEW_FUN_EXPORT PFNGLCOLORP4UIPROC __glewColorP4ui; +GLEW_FUN_EXPORT PFNGLCOLORP4UIVPROC __glewColorP4uiv; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP1UIPROC __glewMultiTexCoordP1ui; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP1UIVPROC __glewMultiTexCoordP1uiv; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP2UIPROC __glewMultiTexCoordP2ui; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP2UIVPROC __glewMultiTexCoordP2uiv; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP3UIPROC __glewMultiTexCoordP3ui; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP3UIVPROC __glewMultiTexCoordP3uiv; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP4UIPROC __glewMultiTexCoordP4ui; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP4UIVPROC __glewMultiTexCoordP4uiv; +GLEW_FUN_EXPORT PFNGLNORMALP3UIPROC __glewNormalP3ui; +GLEW_FUN_EXPORT PFNGLNORMALP3UIVPROC __glewNormalP3uiv; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLORP3UIPROC __glewSecondaryColorP3ui; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLORP3UIVPROC __glewSecondaryColorP3uiv; +GLEW_FUN_EXPORT PFNGLTEXCOORDP1UIPROC __glewTexCoordP1ui; +GLEW_FUN_EXPORT PFNGLTEXCOORDP1UIVPROC __glewTexCoordP1uiv; +GLEW_FUN_EXPORT PFNGLTEXCOORDP2UIPROC __glewTexCoordP2ui; +GLEW_FUN_EXPORT PFNGLTEXCOORDP2UIVPROC __glewTexCoordP2uiv; +GLEW_FUN_EXPORT PFNGLTEXCOORDP3UIPROC __glewTexCoordP3ui; +GLEW_FUN_EXPORT PFNGLTEXCOORDP3UIVPROC __glewTexCoordP3uiv; +GLEW_FUN_EXPORT PFNGLTEXCOORDP4UIPROC __glewTexCoordP4ui; +GLEW_FUN_EXPORT PFNGLTEXCOORDP4UIVPROC __glewTexCoordP4uiv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP1UIPROC __glewVertexAttribP1ui; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP1UIVPROC __glewVertexAttribP1uiv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP2UIPROC __glewVertexAttribP2ui; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP2UIVPROC __glewVertexAttribP2uiv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP3UIPROC __glewVertexAttribP3ui; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP3UIVPROC __glewVertexAttribP3uiv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP4UIPROC __glewVertexAttribP4ui; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP4UIVPROC __glewVertexAttribP4uiv; +GLEW_FUN_EXPORT PFNGLVERTEXP2UIPROC __glewVertexP2ui; +GLEW_FUN_EXPORT PFNGLVERTEXP2UIVPROC __glewVertexP2uiv; +GLEW_FUN_EXPORT PFNGLVERTEXP3UIPROC __glewVertexP3ui; +GLEW_FUN_EXPORT PFNGLVERTEXP3UIVPROC __glewVertexP3uiv; +GLEW_FUN_EXPORT PFNGLVERTEXP4UIPROC __glewVertexP4ui; +GLEW_FUN_EXPORT PFNGLVERTEXP4UIVPROC __glewVertexP4uiv; + +GLEW_FUN_EXPORT PFNGLWINDOWPOS2DARBPROC __glewWindowPos2dARB; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2DVARBPROC __glewWindowPos2dvARB; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2FARBPROC __glewWindowPos2fARB; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2FVARBPROC __glewWindowPos2fvARB; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2IARBPROC __glewWindowPos2iARB; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2IVARBPROC __glewWindowPos2ivARB; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2SARBPROC __glewWindowPos2sARB; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2SVARBPROC __glewWindowPos2svARB; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3DARBPROC __glewWindowPos3dARB; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3DVARBPROC __glewWindowPos3dvARB; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3FARBPROC __glewWindowPos3fARB; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3FVARBPROC __glewWindowPos3fvARB; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3IARBPROC __glewWindowPos3iARB; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3IVARBPROC __glewWindowPos3ivARB; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3SARBPROC __glewWindowPos3sARB; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3SVARBPROC __glewWindowPos3svARB; + +GLEW_FUN_EXPORT PFNGLDRAWBUFFERSATIPROC __glewDrawBuffersATI; + +GLEW_FUN_EXPORT PFNGLDRAWELEMENTARRAYATIPROC __glewDrawElementArrayATI; +GLEW_FUN_EXPORT PFNGLDRAWRANGEELEMENTARRAYATIPROC __glewDrawRangeElementArrayATI; +GLEW_FUN_EXPORT PFNGLELEMENTPOINTERATIPROC __glewElementPointerATI; + +GLEW_FUN_EXPORT PFNGLGETTEXBUMPPARAMETERFVATIPROC __glewGetTexBumpParameterfvATI; +GLEW_FUN_EXPORT PFNGLGETTEXBUMPPARAMETERIVATIPROC __glewGetTexBumpParameterivATI; +GLEW_FUN_EXPORT PFNGLTEXBUMPPARAMETERFVATIPROC __glewTexBumpParameterfvATI; +GLEW_FUN_EXPORT PFNGLTEXBUMPPARAMETERIVATIPROC __glewTexBumpParameterivATI; + +GLEW_FUN_EXPORT PFNGLALPHAFRAGMENTOP1ATIPROC __glewAlphaFragmentOp1ATI; +GLEW_FUN_EXPORT PFNGLALPHAFRAGMENTOP2ATIPROC __glewAlphaFragmentOp2ATI; +GLEW_FUN_EXPORT PFNGLALPHAFRAGMENTOP3ATIPROC __glewAlphaFragmentOp3ATI; +GLEW_FUN_EXPORT PFNGLBEGINFRAGMENTSHADERATIPROC __glewBeginFragmentShaderATI; +GLEW_FUN_EXPORT PFNGLBINDFRAGMENTSHADERATIPROC __glewBindFragmentShaderATI; +GLEW_FUN_EXPORT PFNGLCOLORFRAGMENTOP1ATIPROC __glewColorFragmentOp1ATI; +GLEW_FUN_EXPORT PFNGLCOLORFRAGMENTOP2ATIPROC __glewColorFragmentOp2ATI; +GLEW_FUN_EXPORT PFNGLCOLORFRAGMENTOP3ATIPROC __glewColorFragmentOp3ATI; +GLEW_FUN_EXPORT PFNGLDELETEFRAGMENTSHADERATIPROC __glewDeleteFragmentShaderATI; +GLEW_FUN_EXPORT PFNGLENDFRAGMENTSHADERATIPROC __glewEndFragmentShaderATI; +GLEW_FUN_EXPORT PFNGLGENFRAGMENTSHADERSATIPROC __glewGenFragmentShadersATI; +GLEW_FUN_EXPORT PFNGLPASSTEXCOORDATIPROC __glewPassTexCoordATI; +GLEW_FUN_EXPORT PFNGLSAMPLEMAPATIPROC __glewSampleMapATI; +GLEW_FUN_EXPORT PFNGLSETFRAGMENTSHADERCONSTANTATIPROC __glewSetFragmentShaderConstantATI; + +GLEW_FUN_EXPORT PFNGLMAPOBJECTBUFFERATIPROC __glewMapObjectBufferATI; +GLEW_FUN_EXPORT PFNGLUNMAPOBJECTBUFFERATIPROC __glewUnmapObjectBufferATI; + +GLEW_FUN_EXPORT PFNGLPNTRIANGLESFATIPROC __glPNTrianglewesfATI; +GLEW_FUN_EXPORT PFNGLPNTRIANGLESIATIPROC __glPNTrianglewesiATI; + +GLEW_FUN_EXPORT PFNGLSTENCILFUNCSEPARATEATIPROC __glewStencilFuncSeparateATI; +GLEW_FUN_EXPORT PFNGLSTENCILOPSEPARATEATIPROC __glewStencilOpSeparateATI; + +GLEW_FUN_EXPORT PFNGLARRAYOBJECTATIPROC __glewArrayObjectATI; +GLEW_FUN_EXPORT PFNGLFREEOBJECTBUFFERATIPROC __glewFreeObjectBufferATI; +GLEW_FUN_EXPORT PFNGLGETARRAYOBJECTFVATIPROC __glewGetArrayObjectfvATI; +GLEW_FUN_EXPORT PFNGLGETARRAYOBJECTIVATIPROC __glewGetArrayObjectivATI; +GLEW_FUN_EXPORT PFNGLGETOBJECTBUFFERFVATIPROC __glewGetObjectBufferfvATI; +GLEW_FUN_EXPORT PFNGLGETOBJECTBUFFERIVATIPROC __glewGetObjectBufferivATI; +GLEW_FUN_EXPORT PFNGLGETVARIANTARRAYOBJECTFVATIPROC __glewGetVariantArrayObjectfvATI; +GLEW_FUN_EXPORT PFNGLGETVARIANTARRAYOBJECTIVATIPROC __glewGetVariantArrayObjectivATI; +GLEW_FUN_EXPORT PFNGLISOBJECTBUFFERATIPROC __glewIsObjectBufferATI; +GLEW_FUN_EXPORT PFNGLNEWOBJECTBUFFERATIPROC __glewNewObjectBufferATI; +GLEW_FUN_EXPORT PFNGLUPDATEOBJECTBUFFERATIPROC __glewUpdateObjectBufferATI; +GLEW_FUN_EXPORT PFNGLVARIANTARRAYOBJECTATIPROC __glewVariantArrayObjectATI; + +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC __glewGetVertexAttribArrayObjectfvATI; +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC __glewGetVertexAttribArrayObjectivATI; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBARRAYOBJECTATIPROC __glewVertexAttribArrayObjectATI; + +GLEW_FUN_EXPORT PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC __glewClientActiveVertexStreamATI; +GLEW_FUN_EXPORT PFNGLNORMALSTREAM3BATIPROC __glewNormalStream3bATI; +GLEW_FUN_EXPORT PFNGLNORMALSTREAM3BVATIPROC __glewNormalStream3bvATI; +GLEW_FUN_EXPORT PFNGLNORMALSTREAM3DATIPROC __glewNormalStream3dATI; +GLEW_FUN_EXPORT PFNGLNORMALSTREAM3DVATIPROC __glewNormalStream3dvATI; +GLEW_FUN_EXPORT PFNGLNORMALSTREAM3FATIPROC __glewNormalStream3fATI; +GLEW_FUN_EXPORT PFNGLNORMALSTREAM3FVATIPROC __glewNormalStream3fvATI; +GLEW_FUN_EXPORT PFNGLNORMALSTREAM3IATIPROC __glewNormalStream3iATI; +GLEW_FUN_EXPORT PFNGLNORMALSTREAM3IVATIPROC __glewNormalStream3ivATI; +GLEW_FUN_EXPORT PFNGLNORMALSTREAM3SATIPROC __glewNormalStream3sATI; +GLEW_FUN_EXPORT PFNGLNORMALSTREAM3SVATIPROC __glewNormalStream3svATI; +GLEW_FUN_EXPORT PFNGLVERTEXBLENDENVFATIPROC __glewVertexBlendEnvfATI; +GLEW_FUN_EXPORT PFNGLVERTEXBLENDENVIATIPROC __glewVertexBlendEnviATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2DATIPROC __glewVertexStream2dATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2DVATIPROC __glewVertexStream2dvATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2FATIPROC __glewVertexStream2fATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2FVATIPROC __glewVertexStream2fvATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2IATIPROC __glewVertexStream2iATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2IVATIPROC __glewVertexStream2ivATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2SATIPROC __glewVertexStream2sATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2SVATIPROC __glewVertexStream2svATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3DATIPROC __glewVertexStream3dATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3DVATIPROC __glewVertexStream3dvATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3FATIPROC __glewVertexStream3fATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3FVATIPROC __glewVertexStream3fvATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3IATIPROC __glewVertexStream3iATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3IVATIPROC __glewVertexStream3ivATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3SATIPROC __glewVertexStream3sATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3SVATIPROC __glewVertexStream3svATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4DATIPROC __glewVertexStream4dATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4DVATIPROC __glewVertexStream4dvATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4FATIPROC __glewVertexStream4fATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4FVATIPROC __glewVertexStream4fvATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4IATIPROC __glewVertexStream4iATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4IVATIPROC __glewVertexStream4ivATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4SATIPROC __glewVertexStream4sATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4SVATIPROC __glewVertexStream4svATI; + +GLEW_FUN_EXPORT PFNGLGETUNIFORMBUFFERSIZEEXTPROC __glewGetUniformBufferSizeEXT; +GLEW_FUN_EXPORT PFNGLGETUNIFORMOFFSETEXTPROC __glewGetUniformOffsetEXT; +GLEW_FUN_EXPORT PFNGLUNIFORMBUFFEREXTPROC __glewUniformBufferEXT; + +GLEW_FUN_EXPORT PFNGLBLENDCOLOREXTPROC __glewBlendColorEXT; + +GLEW_FUN_EXPORT PFNGLBLENDEQUATIONSEPARATEEXTPROC __glewBlendEquationSeparateEXT; + +GLEW_FUN_EXPORT PFNGLBLENDFUNCSEPARATEEXTPROC __glewBlendFuncSeparateEXT; + +GLEW_FUN_EXPORT PFNGLBLENDEQUATIONEXTPROC __glewBlendEquationEXT; + +GLEW_FUN_EXPORT PFNGLCOLORSUBTABLEEXTPROC __glewColorSubTableEXT; +GLEW_FUN_EXPORT PFNGLCOPYCOLORSUBTABLEEXTPROC __glewCopyColorSubTableEXT; + +GLEW_FUN_EXPORT PFNGLLOCKARRAYSEXTPROC __glewLockArraysEXT; +GLEW_FUN_EXPORT PFNGLUNLOCKARRAYSEXTPROC __glewUnlockArraysEXT; + +GLEW_FUN_EXPORT PFNGLCONVOLUTIONFILTER1DEXTPROC __glewConvolutionFilter1DEXT; +GLEW_FUN_EXPORT PFNGLCONVOLUTIONFILTER2DEXTPROC __glewConvolutionFilter2DEXT; +GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERFEXTPROC __glewConvolutionParameterfEXT; +GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERFVEXTPROC __glewConvolutionParameterfvEXT; +GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERIEXTPROC __glewConvolutionParameteriEXT; +GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERIVEXTPROC __glewConvolutionParameterivEXT; +GLEW_FUN_EXPORT PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC __glewCopyConvolutionFilter1DEXT; +GLEW_FUN_EXPORT PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC __glewCopyConvolutionFilter2DEXT; +GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONFILTEREXTPROC __glewGetConvolutionFilterEXT; +GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC __glewGetConvolutionParameterfvEXT; +GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC __glewGetConvolutionParameterivEXT; +GLEW_FUN_EXPORT PFNGLGETSEPARABLEFILTEREXTPROC __glewGetSeparableFilterEXT; +GLEW_FUN_EXPORT PFNGLSEPARABLEFILTER2DEXTPROC __glewSeparableFilter2DEXT; + +GLEW_FUN_EXPORT PFNGLBINORMALPOINTEREXTPROC __glewBinormalPointerEXT; +GLEW_FUN_EXPORT PFNGLTANGENTPOINTEREXTPROC __glewTangentPointerEXT; + +GLEW_FUN_EXPORT PFNGLCOPYTEXIMAGE1DEXTPROC __glewCopyTexImage1DEXT; +GLEW_FUN_EXPORT PFNGLCOPYTEXIMAGE2DEXTPROC __glewCopyTexImage2DEXT; +GLEW_FUN_EXPORT PFNGLCOPYTEXSUBIMAGE1DEXTPROC __glewCopyTexSubImage1DEXT; +GLEW_FUN_EXPORT PFNGLCOPYTEXSUBIMAGE2DEXTPROC __glewCopyTexSubImage2DEXT; +GLEW_FUN_EXPORT PFNGLCOPYTEXSUBIMAGE3DEXTPROC __glewCopyTexSubImage3DEXT; + +GLEW_FUN_EXPORT PFNGLCULLPARAMETERDVEXTPROC __glewCullParameterdvEXT; +GLEW_FUN_EXPORT PFNGLCULLPARAMETERFVEXTPROC __glewCullParameterfvEXT; + +GLEW_FUN_EXPORT PFNGLDEPTHBOUNDSEXTPROC __glewDepthBoundsEXT; + +GLEW_FUN_EXPORT PFNGLBINDMULTITEXTUREEXTPROC __glewBindMultiTextureEXT; +GLEW_FUN_EXPORT PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC __glewCheckNamedFramebufferStatusEXT; +GLEW_FUN_EXPORT PFNGLCLIENTATTRIBDEFAULTEXTPROC __glewClientAttribDefaultEXT; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC __glewCompressedMultiTexImage1DEXT; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC __glewCompressedMultiTexImage2DEXT; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC __glewCompressedMultiTexImage3DEXT; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC __glewCompressedMultiTexSubImage1DEXT; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC __glewCompressedMultiTexSubImage2DEXT; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC __glewCompressedMultiTexSubImage3DEXT; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC __glewCompressedTextureImage1DEXT; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC __glewCompressedTextureImage2DEXT; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC __glewCompressedTextureImage3DEXT; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC __glewCompressedTextureSubImage1DEXT; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC __glewCompressedTextureSubImage2DEXT; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC __glewCompressedTextureSubImage3DEXT; +GLEW_FUN_EXPORT PFNGLCOPYMULTITEXIMAGE1DEXTPROC __glewCopyMultiTexImage1DEXT; +GLEW_FUN_EXPORT PFNGLCOPYMULTITEXIMAGE2DEXTPROC __glewCopyMultiTexImage2DEXT; +GLEW_FUN_EXPORT PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC __glewCopyMultiTexSubImage1DEXT; +GLEW_FUN_EXPORT PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC __glewCopyMultiTexSubImage2DEXT; +GLEW_FUN_EXPORT PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC __glewCopyMultiTexSubImage3DEXT; +GLEW_FUN_EXPORT PFNGLCOPYTEXTUREIMAGE1DEXTPROC __glewCopyTextureImage1DEXT; +GLEW_FUN_EXPORT PFNGLCOPYTEXTUREIMAGE2DEXTPROC __glewCopyTextureImage2DEXT; +GLEW_FUN_EXPORT PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC __glewCopyTextureSubImage1DEXT; +GLEW_FUN_EXPORT PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC __glewCopyTextureSubImage2DEXT; +GLEW_FUN_EXPORT PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC __glewCopyTextureSubImage3DEXT; +GLEW_FUN_EXPORT PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC __glewDisableClientStateIndexedEXT; +GLEW_FUN_EXPORT PFNGLDISABLECLIENTSTATEIEXTPROC __glewDisableClientStateiEXT; +GLEW_FUN_EXPORT PFNGLDISABLEVERTEXARRAYATTRIBEXTPROC __glewDisableVertexArrayAttribEXT; +GLEW_FUN_EXPORT PFNGLDISABLEVERTEXARRAYEXTPROC __glewDisableVertexArrayEXT; +GLEW_FUN_EXPORT PFNGLENABLECLIENTSTATEINDEXEDEXTPROC __glewEnableClientStateIndexedEXT; +GLEW_FUN_EXPORT PFNGLENABLECLIENTSTATEIEXTPROC __glewEnableClientStateiEXT; +GLEW_FUN_EXPORT PFNGLENABLEVERTEXARRAYATTRIBEXTPROC __glewEnableVertexArrayAttribEXT; +GLEW_FUN_EXPORT PFNGLENABLEVERTEXARRAYEXTPROC __glewEnableVertexArrayEXT; +GLEW_FUN_EXPORT PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC __glewFlushMappedNamedBufferRangeEXT; +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC __glewFramebufferDrawBufferEXT; +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC __glewFramebufferDrawBuffersEXT; +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERREADBUFFEREXTPROC __glewFramebufferReadBufferEXT; +GLEW_FUN_EXPORT PFNGLGENERATEMULTITEXMIPMAPEXTPROC __glewGenerateMultiTexMipmapEXT; +GLEW_FUN_EXPORT PFNGLGENERATETEXTUREMIPMAPEXTPROC __glewGenerateTextureMipmapEXT; +GLEW_FUN_EXPORT PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC __glewGetCompressedMultiTexImageEXT; +GLEW_FUN_EXPORT PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC __glewGetCompressedTextureImageEXT; +GLEW_FUN_EXPORT PFNGLGETDOUBLEINDEXEDVEXTPROC __glewGetDoubleIndexedvEXT; +GLEW_FUN_EXPORT PFNGLGETDOUBLEI_VEXTPROC __glewGetDoublei_vEXT; +GLEW_FUN_EXPORT PFNGLGETFLOATINDEXEDVEXTPROC __glewGetFloatIndexedvEXT; +GLEW_FUN_EXPORT PFNGLGETFLOATI_VEXTPROC __glewGetFloati_vEXT; +GLEW_FUN_EXPORT PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC __glewGetFramebufferParameterivEXT; +GLEW_FUN_EXPORT PFNGLGETMULTITEXENVFVEXTPROC __glewGetMultiTexEnvfvEXT; +GLEW_FUN_EXPORT PFNGLGETMULTITEXENVIVEXTPROC __glewGetMultiTexEnvivEXT; +GLEW_FUN_EXPORT PFNGLGETMULTITEXGENDVEXTPROC __glewGetMultiTexGendvEXT; +GLEW_FUN_EXPORT PFNGLGETMULTITEXGENFVEXTPROC __glewGetMultiTexGenfvEXT; +GLEW_FUN_EXPORT PFNGLGETMULTITEXGENIVEXTPROC __glewGetMultiTexGenivEXT; +GLEW_FUN_EXPORT PFNGLGETMULTITEXIMAGEEXTPROC __glewGetMultiTexImageEXT; +GLEW_FUN_EXPORT PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC __glewGetMultiTexLevelParameterfvEXT; +GLEW_FUN_EXPORT PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC __glewGetMultiTexLevelParameterivEXT; +GLEW_FUN_EXPORT PFNGLGETMULTITEXPARAMETERIIVEXTPROC __glewGetMultiTexParameterIivEXT; +GLEW_FUN_EXPORT PFNGLGETMULTITEXPARAMETERIUIVEXTPROC __glewGetMultiTexParameterIuivEXT; +GLEW_FUN_EXPORT PFNGLGETMULTITEXPARAMETERFVEXTPROC __glewGetMultiTexParameterfvEXT; +GLEW_FUN_EXPORT PFNGLGETMULTITEXPARAMETERIVEXTPROC __glewGetMultiTexParameterivEXT; +GLEW_FUN_EXPORT PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC __glewGetNamedBufferParameterivEXT; +GLEW_FUN_EXPORT PFNGLGETNAMEDBUFFERPOINTERVEXTPROC __glewGetNamedBufferPointervEXT; +GLEW_FUN_EXPORT PFNGLGETNAMEDBUFFERSUBDATAEXTPROC __glewGetNamedBufferSubDataEXT; +GLEW_FUN_EXPORT PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC __glewGetNamedFramebufferAttachmentParameterivEXT; +GLEW_FUN_EXPORT PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC __glewGetNamedProgramLocalParameterIivEXT; +GLEW_FUN_EXPORT PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC __glewGetNamedProgramLocalParameterIuivEXT; +GLEW_FUN_EXPORT PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC __glewGetNamedProgramLocalParameterdvEXT; +GLEW_FUN_EXPORT PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC __glewGetNamedProgramLocalParameterfvEXT; +GLEW_FUN_EXPORT PFNGLGETNAMEDPROGRAMSTRINGEXTPROC __glewGetNamedProgramStringEXT; +GLEW_FUN_EXPORT PFNGLGETNAMEDPROGRAMIVEXTPROC __glewGetNamedProgramivEXT; +GLEW_FUN_EXPORT PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC __glewGetNamedRenderbufferParameterivEXT; +GLEW_FUN_EXPORT PFNGLGETPOINTERINDEXEDVEXTPROC __glewGetPointerIndexedvEXT; +GLEW_FUN_EXPORT PFNGLGETPOINTERI_VEXTPROC __glewGetPointeri_vEXT; +GLEW_FUN_EXPORT PFNGLGETTEXTUREIMAGEEXTPROC __glewGetTextureImageEXT; +GLEW_FUN_EXPORT PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC __glewGetTextureLevelParameterfvEXT; +GLEW_FUN_EXPORT PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC __glewGetTextureLevelParameterivEXT; +GLEW_FUN_EXPORT PFNGLGETTEXTUREPARAMETERIIVEXTPROC __glewGetTextureParameterIivEXT; +GLEW_FUN_EXPORT PFNGLGETTEXTUREPARAMETERIUIVEXTPROC __glewGetTextureParameterIuivEXT; +GLEW_FUN_EXPORT PFNGLGETTEXTUREPARAMETERFVEXTPROC __glewGetTextureParameterfvEXT; +GLEW_FUN_EXPORT PFNGLGETTEXTUREPARAMETERIVEXTPROC __glewGetTextureParameterivEXT; +GLEW_FUN_EXPORT PFNGLGETVERTEXARRAYINTEGERI_VEXTPROC __glewGetVertexArrayIntegeri_vEXT; +GLEW_FUN_EXPORT PFNGLGETVERTEXARRAYINTEGERVEXTPROC __glewGetVertexArrayIntegervEXT; +GLEW_FUN_EXPORT PFNGLGETVERTEXARRAYPOINTERI_VEXTPROC __glewGetVertexArrayPointeri_vEXT; +GLEW_FUN_EXPORT PFNGLGETVERTEXARRAYPOINTERVEXTPROC __glewGetVertexArrayPointervEXT; +GLEW_FUN_EXPORT PFNGLMAPNAMEDBUFFEREXTPROC __glewMapNamedBufferEXT; +GLEW_FUN_EXPORT PFNGLMAPNAMEDBUFFERRANGEEXTPROC __glewMapNamedBufferRangeEXT; +GLEW_FUN_EXPORT PFNGLMATRIXFRUSTUMEXTPROC __glewMatrixFrustumEXT; +GLEW_FUN_EXPORT PFNGLMATRIXLOADIDENTITYEXTPROC __glewMatrixLoadIdentityEXT; +GLEW_FUN_EXPORT PFNGLMATRIXLOADTRANSPOSEDEXTPROC __glewMatrixLoadTransposedEXT; +GLEW_FUN_EXPORT PFNGLMATRIXLOADTRANSPOSEFEXTPROC __glewMatrixLoadTransposefEXT; +GLEW_FUN_EXPORT PFNGLMATRIXLOADDEXTPROC __glewMatrixLoaddEXT; +GLEW_FUN_EXPORT PFNGLMATRIXLOADFEXTPROC __glewMatrixLoadfEXT; +GLEW_FUN_EXPORT PFNGLMATRIXMULTTRANSPOSEDEXTPROC __glewMatrixMultTransposedEXT; +GLEW_FUN_EXPORT PFNGLMATRIXMULTTRANSPOSEFEXTPROC __glewMatrixMultTransposefEXT; +GLEW_FUN_EXPORT PFNGLMATRIXMULTDEXTPROC __glewMatrixMultdEXT; +GLEW_FUN_EXPORT PFNGLMATRIXMULTFEXTPROC __glewMatrixMultfEXT; +GLEW_FUN_EXPORT PFNGLMATRIXORTHOEXTPROC __glewMatrixOrthoEXT; +GLEW_FUN_EXPORT PFNGLMATRIXPOPEXTPROC __glewMatrixPopEXT; +GLEW_FUN_EXPORT PFNGLMATRIXPUSHEXTPROC __glewMatrixPushEXT; +GLEW_FUN_EXPORT PFNGLMATRIXROTATEDEXTPROC __glewMatrixRotatedEXT; +GLEW_FUN_EXPORT PFNGLMATRIXROTATEFEXTPROC __glewMatrixRotatefEXT; +GLEW_FUN_EXPORT PFNGLMATRIXSCALEDEXTPROC __glewMatrixScaledEXT; +GLEW_FUN_EXPORT PFNGLMATRIXSCALEFEXTPROC __glewMatrixScalefEXT; +GLEW_FUN_EXPORT PFNGLMATRIXTRANSLATEDEXTPROC __glewMatrixTranslatedEXT; +GLEW_FUN_EXPORT PFNGLMATRIXTRANSLATEFEXTPROC __glewMatrixTranslatefEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXBUFFEREXTPROC __glewMultiTexBufferEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORDPOINTEREXTPROC __glewMultiTexCoordPointerEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXENVFEXTPROC __glewMultiTexEnvfEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXENVFVEXTPROC __glewMultiTexEnvfvEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXENVIEXTPROC __glewMultiTexEnviEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXENVIVEXTPROC __glewMultiTexEnvivEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXGENDEXTPROC __glewMultiTexGendEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXGENDVEXTPROC __glewMultiTexGendvEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXGENFEXTPROC __glewMultiTexGenfEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXGENFVEXTPROC __glewMultiTexGenfvEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXGENIEXTPROC __glewMultiTexGeniEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXGENIVEXTPROC __glewMultiTexGenivEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXIMAGE1DEXTPROC __glewMultiTexImage1DEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXIMAGE2DEXTPROC __glewMultiTexImage2DEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXIMAGE3DEXTPROC __glewMultiTexImage3DEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXPARAMETERIIVEXTPROC __glewMultiTexParameterIivEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXPARAMETERIUIVEXTPROC __glewMultiTexParameterIuivEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXPARAMETERFEXTPROC __glewMultiTexParameterfEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXPARAMETERFVEXTPROC __glewMultiTexParameterfvEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXPARAMETERIEXTPROC __glewMultiTexParameteriEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXPARAMETERIVEXTPROC __glewMultiTexParameterivEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXRENDERBUFFEREXTPROC __glewMultiTexRenderbufferEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXSUBIMAGE1DEXTPROC __glewMultiTexSubImage1DEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXSUBIMAGE2DEXTPROC __glewMultiTexSubImage2DEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXSUBIMAGE3DEXTPROC __glewMultiTexSubImage3DEXT; +GLEW_FUN_EXPORT PFNGLNAMEDBUFFERDATAEXTPROC __glewNamedBufferDataEXT; +GLEW_FUN_EXPORT PFNGLNAMEDBUFFERSUBDATAEXTPROC __glewNamedBufferSubDataEXT; +GLEW_FUN_EXPORT PFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC __glewNamedCopyBufferSubDataEXT; +GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC __glewNamedFramebufferRenderbufferEXT; +GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC __glewNamedFramebufferTexture1DEXT; +GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC __glewNamedFramebufferTexture2DEXT; +GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC __glewNamedFramebufferTexture3DEXT; +GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC __glewNamedFramebufferTextureEXT; +GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC __glewNamedFramebufferTextureFaceEXT; +GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC __glewNamedFramebufferTextureLayerEXT; +GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC __glewNamedProgramLocalParameter4dEXT; +GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC __glewNamedProgramLocalParameter4dvEXT; +GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC __glewNamedProgramLocalParameter4fEXT; +GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC __glewNamedProgramLocalParameter4fvEXT; +GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC __glewNamedProgramLocalParameterI4iEXT; +GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC __glewNamedProgramLocalParameterI4ivEXT; +GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC __glewNamedProgramLocalParameterI4uiEXT; +GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC __glewNamedProgramLocalParameterI4uivEXT; +GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC __glewNamedProgramLocalParameters4fvEXT; +GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC __glewNamedProgramLocalParametersI4ivEXT; +GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC __glewNamedProgramLocalParametersI4uivEXT; +GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMSTRINGEXTPROC __glewNamedProgramStringEXT; +GLEW_FUN_EXPORT PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC __glewNamedRenderbufferStorageEXT; +GLEW_FUN_EXPORT PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC __glewNamedRenderbufferStorageMultisampleCoverageEXT; +GLEW_FUN_EXPORT PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC __glewNamedRenderbufferStorageMultisampleEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1FEXTPROC __glewProgramUniform1fEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1FVEXTPROC __glewProgramUniform1fvEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1IEXTPROC __glewProgramUniform1iEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1IVEXTPROC __glewProgramUniform1ivEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1UIEXTPROC __glewProgramUniform1uiEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1UIVEXTPROC __glewProgramUniform1uivEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2FEXTPROC __glewProgramUniform2fEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2FVEXTPROC __glewProgramUniform2fvEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2IEXTPROC __glewProgramUniform2iEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2IVEXTPROC __glewProgramUniform2ivEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2UIEXTPROC __glewProgramUniform2uiEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2UIVEXTPROC __glewProgramUniform2uivEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3FEXTPROC __glewProgramUniform3fEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3FVEXTPROC __glewProgramUniform3fvEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3IEXTPROC __glewProgramUniform3iEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3IVEXTPROC __glewProgramUniform3ivEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3UIEXTPROC __glewProgramUniform3uiEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3UIVEXTPROC __glewProgramUniform3uivEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4FEXTPROC __glewProgramUniform4fEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4FVEXTPROC __glewProgramUniform4fvEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4IEXTPROC __glewProgramUniform4iEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4IVEXTPROC __glewProgramUniform4ivEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4UIEXTPROC __glewProgramUniform4uiEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4UIVEXTPROC __glewProgramUniform4uivEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC __glewProgramUniformMatrix2fvEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC __glewProgramUniformMatrix2x3fvEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC __glewProgramUniformMatrix2x4fvEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC __glewProgramUniformMatrix3fvEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC __glewProgramUniformMatrix3x2fvEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC __glewProgramUniformMatrix3x4fvEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC __glewProgramUniformMatrix4fvEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC __glewProgramUniformMatrix4x2fvEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC __glewProgramUniformMatrix4x3fvEXT; +GLEW_FUN_EXPORT PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC __glewPushClientAttribDefaultEXT; +GLEW_FUN_EXPORT PFNGLTEXTUREBUFFEREXTPROC __glewTextureBufferEXT; +GLEW_FUN_EXPORT PFNGLTEXTUREIMAGE1DEXTPROC __glewTextureImage1DEXT; +GLEW_FUN_EXPORT PFNGLTEXTUREIMAGE2DEXTPROC __glewTextureImage2DEXT; +GLEW_FUN_EXPORT PFNGLTEXTUREIMAGE3DEXTPROC __glewTextureImage3DEXT; +GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERIIVEXTPROC __glewTextureParameterIivEXT; +GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERIUIVEXTPROC __glewTextureParameterIuivEXT; +GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERFEXTPROC __glewTextureParameterfEXT; +GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERFVEXTPROC __glewTextureParameterfvEXT; +GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERIEXTPROC __glewTextureParameteriEXT; +GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERIVEXTPROC __glewTextureParameterivEXT; +GLEW_FUN_EXPORT PFNGLTEXTURERENDERBUFFEREXTPROC __glewTextureRenderbufferEXT; +GLEW_FUN_EXPORT PFNGLTEXTURESUBIMAGE1DEXTPROC __glewTextureSubImage1DEXT; +GLEW_FUN_EXPORT PFNGLTEXTURESUBIMAGE2DEXTPROC __glewTextureSubImage2DEXT; +GLEW_FUN_EXPORT PFNGLTEXTURESUBIMAGE3DEXTPROC __glewTextureSubImage3DEXT; +GLEW_FUN_EXPORT PFNGLUNMAPNAMEDBUFFEREXTPROC __glewUnmapNamedBufferEXT; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYCOLOROFFSETEXTPROC __glewVertexArrayColorOffsetEXT; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYEDGEFLAGOFFSETEXTPROC __glewVertexArrayEdgeFlagOffsetEXT; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYFOGCOORDOFFSETEXTPROC __glewVertexArrayFogCoordOffsetEXT; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYINDEXOFFSETEXTPROC __glewVertexArrayIndexOffsetEXT; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYMULTITEXCOORDOFFSETEXTPROC __glewVertexArrayMultiTexCoordOffsetEXT; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYNORMALOFFSETEXTPROC __glewVertexArrayNormalOffsetEXT; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYSECONDARYCOLOROFFSETEXTPROC __glewVertexArraySecondaryColorOffsetEXT; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYTEXCOORDOFFSETEXTPROC __glewVertexArrayTexCoordOffsetEXT; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXATTRIBIOFFSETEXTPROC __glewVertexArrayVertexAttribIOffsetEXT; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXATTRIBOFFSETEXTPROC __glewVertexArrayVertexAttribOffsetEXT; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXOFFSETEXTPROC __glewVertexArrayVertexOffsetEXT; + +GLEW_FUN_EXPORT PFNGLCOLORMASKINDEXEDEXTPROC __glewColorMaskIndexedEXT; +GLEW_FUN_EXPORT PFNGLDISABLEINDEXEDEXTPROC __glewDisableIndexedEXT; +GLEW_FUN_EXPORT PFNGLENABLEINDEXEDEXTPROC __glewEnableIndexedEXT; +GLEW_FUN_EXPORT PFNGLGETBOOLEANINDEXEDVEXTPROC __glewGetBooleanIndexedvEXT; +GLEW_FUN_EXPORT PFNGLGETINTEGERINDEXEDVEXTPROC __glewGetIntegerIndexedvEXT; +GLEW_FUN_EXPORT PFNGLISENABLEDINDEXEDEXTPROC __glewIsEnabledIndexedEXT; + +GLEW_FUN_EXPORT PFNGLDRAWARRAYSINSTANCEDEXTPROC __glewDrawArraysInstancedEXT; +GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDEXTPROC __glewDrawElementsInstancedEXT; + +GLEW_FUN_EXPORT PFNGLDRAWRANGEELEMENTSEXTPROC __glewDrawRangeElementsEXT; + +GLEW_FUN_EXPORT PFNGLFOGCOORDPOINTEREXTPROC __glewFogCoordPointerEXT; +GLEW_FUN_EXPORT PFNGLFOGCOORDDEXTPROC __glewFogCoorddEXT; +GLEW_FUN_EXPORT PFNGLFOGCOORDDVEXTPROC __glewFogCoorddvEXT; +GLEW_FUN_EXPORT PFNGLFOGCOORDFEXTPROC __glewFogCoordfEXT; +GLEW_FUN_EXPORT PFNGLFOGCOORDFVEXTPROC __glewFogCoordfvEXT; + +GLEW_FUN_EXPORT PFNGLFRAGMENTCOLORMATERIALEXTPROC __glewFragmentColorMaterialEXT; +GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELFEXTPROC __glewFragmentLightModelfEXT; +GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELFVEXTPROC __glewFragmentLightModelfvEXT; +GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELIEXTPROC __glewFragmentLightModeliEXT; +GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELIVEXTPROC __glewFragmentLightModelivEXT; +GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTFEXTPROC __glewFragmentLightfEXT; +GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTFVEXTPROC __glewFragmentLightfvEXT; +GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTIEXTPROC __glewFragmentLightiEXT; +GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTIVEXTPROC __glewFragmentLightivEXT; +GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALFEXTPROC __glewFragmentMaterialfEXT; +GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALFVEXTPROC __glewFragmentMaterialfvEXT; +GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALIEXTPROC __glewFragmentMaterialiEXT; +GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALIVEXTPROC __glewFragmentMaterialivEXT; +GLEW_FUN_EXPORT PFNGLGETFRAGMENTLIGHTFVEXTPROC __glewGetFragmentLightfvEXT; +GLEW_FUN_EXPORT PFNGLGETFRAGMENTLIGHTIVEXTPROC __glewGetFragmentLightivEXT; +GLEW_FUN_EXPORT PFNGLGETFRAGMENTMATERIALFVEXTPROC __glewGetFragmentMaterialfvEXT; +GLEW_FUN_EXPORT PFNGLGETFRAGMENTMATERIALIVEXTPROC __glewGetFragmentMaterialivEXT; +GLEW_FUN_EXPORT PFNGLLIGHTENVIEXTPROC __glewLightEnviEXT; + +GLEW_FUN_EXPORT PFNGLBLITFRAMEBUFFEREXTPROC __glewBlitFramebufferEXT; + +GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC __glewRenderbufferStorageMultisampleEXT; + +GLEW_FUN_EXPORT PFNGLBINDFRAMEBUFFEREXTPROC __glewBindFramebufferEXT; +GLEW_FUN_EXPORT PFNGLBINDRENDERBUFFEREXTPROC __glewBindRenderbufferEXT; +GLEW_FUN_EXPORT PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC __glewCheckFramebufferStatusEXT; +GLEW_FUN_EXPORT PFNGLDELETEFRAMEBUFFERSEXTPROC __glewDeleteFramebuffersEXT; +GLEW_FUN_EXPORT PFNGLDELETERENDERBUFFERSEXTPROC __glewDeleteRenderbuffersEXT; +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC __glewFramebufferRenderbufferEXT; +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE1DEXTPROC __glewFramebufferTexture1DEXT; +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE2DEXTPROC __glewFramebufferTexture2DEXT; +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE3DEXTPROC __glewFramebufferTexture3DEXT; +GLEW_FUN_EXPORT PFNGLGENFRAMEBUFFERSEXTPROC __glewGenFramebuffersEXT; +GLEW_FUN_EXPORT PFNGLGENRENDERBUFFERSEXTPROC __glewGenRenderbuffersEXT; +GLEW_FUN_EXPORT PFNGLGENERATEMIPMAPEXTPROC __glewGenerateMipmapEXT; +GLEW_FUN_EXPORT PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC __glewGetFramebufferAttachmentParameterivEXT; +GLEW_FUN_EXPORT PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC __glewGetRenderbufferParameterivEXT; +GLEW_FUN_EXPORT PFNGLISFRAMEBUFFEREXTPROC __glewIsFramebufferEXT; +GLEW_FUN_EXPORT PFNGLISRENDERBUFFEREXTPROC __glewIsRenderbufferEXT; +GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEEXTPROC __glewRenderbufferStorageEXT; + +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTUREEXTPROC __glewFramebufferTextureEXT; +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC __glewFramebufferTextureFaceEXT; +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC __glewFramebufferTextureLayerEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETERIEXTPROC __glewProgramParameteriEXT; + +GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERS4FVEXTPROC __glewProgramEnvParameters4fvEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC __glewProgramLocalParameters4fvEXT; + +GLEW_FUN_EXPORT PFNGLBINDFRAGDATALOCATIONEXTPROC __glewBindFragDataLocationEXT; +GLEW_FUN_EXPORT PFNGLGETFRAGDATALOCATIONEXTPROC __glewGetFragDataLocationEXT; +GLEW_FUN_EXPORT PFNGLGETUNIFORMUIVEXTPROC __glewGetUniformuivEXT; +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIIVEXTPROC __glewGetVertexAttribIivEXT; +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIUIVEXTPROC __glewGetVertexAttribIuivEXT; +GLEW_FUN_EXPORT PFNGLUNIFORM1UIEXTPROC __glewUniform1uiEXT; +GLEW_FUN_EXPORT PFNGLUNIFORM1UIVEXTPROC __glewUniform1uivEXT; +GLEW_FUN_EXPORT PFNGLUNIFORM2UIEXTPROC __glewUniform2uiEXT; +GLEW_FUN_EXPORT PFNGLUNIFORM2UIVEXTPROC __glewUniform2uivEXT; +GLEW_FUN_EXPORT PFNGLUNIFORM3UIEXTPROC __glewUniform3uiEXT; +GLEW_FUN_EXPORT PFNGLUNIFORM3UIVEXTPROC __glewUniform3uivEXT; +GLEW_FUN_EXPORT PFNGLUNIFORM4UIEXTPROC __glewUniform4uiEXT; +GLEW_FUN_EXPORT PFNGLUNIFORM4UIVEXTPROC __glewUniform4uivEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1IEXTPROC __glewVertexAttribI1iEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1IVEXTPROC __glewVertexAttribI1ivEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1UIEXTPROC __glewVertexAttribI1uiEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1UIVEXTPROC __glewVertexAttribI1uivEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2IEXTPROC __glewVertexAttribI2iEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2IVEXTPROC __glewVertexAttribI2ivEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2UIEXTPROC __glewVertexAttribI2uiEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2UIVEXTPROC __glewVertexAttribI2uivEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3IEXTPROC __glewVertexAttribI3iEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3IVEXTPROC __glewVertexAttribI3ivEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3UIEXTPROC __glewVertexAttribI3uiEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3UIVEXTPROC __glewVertexAttribI3uivEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4BVEXTPROC __glewVertexAttribI4bvEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4IEXTPROC __glewVertexAttribI4iEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4IVEXTPROC __glewVertexAttribI4ivEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4SVEXTPROC __glewVertexAttribI4svEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4UBVEXTPROC __glewVertexAttribI4ubvEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4UIEXTPROC __glewVertexAttribI4uiEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4UIVEXTPROC __glewVertexAttribI4uivEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4USVEXTPROC __glewVertexAttribI4usvEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBIPOINTEREXTPROC __glewVertexAttribIPointerEXT; + +GLEW_FUN_EXPORT PFNGLGETHISTOGRAMEXTPROC __glewGetHistogramEXT; +GLEW_FUN_EXPORT PFNGLGETHISTOGRAMPARAMETERFVEXTPROC __glewGetHistogramParameterfvEXT; +GLEW_FUN_EXPORT PFNGLGETHISTOGRAMPARAMETERIVEXTPROC __glewGetHistogramParameterivEXT; +GLEW_FUN_EXPORT PFNGLGETMINMAXEXTPROC __glewGetMinmaxEXT; +GLEW_FUN_EXPORT PFNGLGETMINMAXPARAMETERFVEXTPROC __glewGetMinmaxParameterfvEXT; +GLEW_FUN_EXPORT PFNGLGETMINMAXPARAMETERIVEXTPROC __glewGetMinmaxParameterivEXT; +GLEW_FUN_EXPORT PFNGLHISTOGRAMEXTPROC __glewHistogramEXT; +GLEW_FUN_EXPORT PFNGLMINMAXEXTPROC __glewMinmaxEXT; +GLEW_FUN_EXPORT PFNGLRESETHISTOGRAMEXTPROC __glewResetHistogramEXT; +GLEW_FUN_EXPORT PFNGLRESETMINMAXEXTPROC __glewResetMinmaxEXT; + +GLEW_FUN_EXPORT PFNGLINDEXFUNCEXTPROC __glewIndexFuncEXT; + +GLEW_FUN_EXPORT PFNGLINDEXMATERIALEXTPROC __glewIndexMaterialEXT; + +GLEW_FUN_EXPORT PFNGLAPPLYTEXTUREEXTPROC __glewApplyTextureEXT; +GLEW_FUN_EXPORT PFNGLTEXTURELIGHTEXTPROC __glewTextureLightEXT; +GLEW_FUN_EXPORT PFNGLTEXTUREMATERIALEXTPROC __glewTextureMaterialEXT; + +GLEW_FUN_EXPORT PFNGLMULTIDRAWARRAYSEXTPROC __glewMultiDrawArraysEXT; +GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSEXTPROC __glewMultiDrawElementsEXT; + +GLEW_FUN_EXPORT PFNGLSAMPLEMASKEXTPROC __glewSampleMaskEXT; +GLEW_FUN_EXPORT PFNGLSAMPLEPATTERNEXTPROC __glewSamplePatternEXT; + +GLEW_FUN_EXPORT PFNGLCOLORTABLEEXTPROC __glewColorTableEXT; +GLEW_FUN_EXPORT PFNGLGETCOLORTABLEEXTPROC __glewGetColorTableEXT; +GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERFVEXTPROC __glewGetColorTableParameterfvEXT; +GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERIVEXTPROC __glewGetColorTableParameterivEXT; + +GLEW_FUN_EXPORT PFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC __glewGetPixelTransformParameterfvEXT; +GLEW_FUN_EXPORT PFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC __glewGetPixelTransformParameterivEXT; +GLEW_FUN_EXPORT PFNGLPIXELTRANSFORMPARAMETERFEXTPROC __glewPixelTransformParameterfEXT; +GLEW_FUN_EXPORT PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC __glewPixelTransformParameterfvEXT; +GLEW_FUN_EXPORT PFNGLPIXELTRANSFORMPARAMETERIEXTPROC __glewPixelTransformParameteriEXT; +GLEW_FUN_EXPORT PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC __glewPixelTransformParameterivEXT; + +GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFEXTPROC __glewPointParameterfEXT; +GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFVEXTPROC __glewPointParameterfvEXT; + +GLEW_FUN_EXPORT PFNGLPOLYGONOFFSETEXTPROC __glewPolygonOffsetEXT; + +GLEW_FUN_EXPORT PFNGLPROVOKINGVERTEXEXTPROC __glewProvokingVertexEXT; + +GLEW_FUN_EXPORT PFNGLBEGINSCENEEXTPROC __glewBeginSceneEXT; +GLEW_FUN_EXPORT PFNGLENDSCENEEXTPROC __glewEndSceneEXT; + +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3BEXTPROC __glewSecondaryColor3bEXT; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3BVEXTPROC __glewSecondaryColor3bvEXT; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3DEXTPROC __glewSecondaryColor3dEXT; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3DVEXTPROC __glewSecondaryColor3dvEXT; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3FEXTPROC __glewSecondaryColor3fEXT; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3FVEXTPROC __glewSecondaryColor3fvEXT; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3IEXTPROC __glewSecondaryColor3iEXT; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3IVEXTPROC __glewSecondaryColor3ivEXT; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3SEXTPROC __glewSecondaryColor3sEXT; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3SVEXTPROC __glewSecondaryColor3svEXT; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UBEXTPROC __glewSecondaryColor3ubEXT; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UBVEXTPROC __glewSecondaryColor3ubvEXT; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UIEXTPROC __glewSecondaryColor3uiEXT; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UIVEXTPROC __glewSecondaryColor3uivEXT; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3USEXTPROC __glewSecondaryColor3usEXT; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3USVEXTPROC __glewSecondaryColor3usvEXT; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLORPOINTEREXTPROC __glewSecondaryColorPointerEXT; + +GLEW_FUN_EXPORT PFNGLACTIVEPROGRAMEXTPROC __glewActiveProgramEXT; +GLEW_FUN_EXPORT PFNGLCREATESHADERPROGRAMEXTPROC __glewCreateShaderProgramEXT; +GLEW_FUN_EXPORT PFNGLUSESHADERPROGRAMEXTPROC __glewUseShaderProgramEXT; + +GLEW_FUN_EXPORT PFNGLBINDIMAGETEXTUREEXTPROC __glewBindImageTextureEXT; +GLEW_FUN_EXPORT PFNGLMEMORYBARRIEREXTPROC __glewMemoryBarrierEXT; + +GLEW_FUN_EXPORT PFNGLACTIVESTENCILFACEEXTPROC __glewActiveStencilFaceEXT; + +GLEW_FUN_EXPORT PFNGLTEXSUBIMAGE1DEXTPROC __glewTexSubImage1DEXT; +GLEW_FUN_EXPORT PFNGLTEXSUBIMAGE2DEXTPROC __glewTexSubImage2DEXT; +GLEW_FUN_EXPORT PFNGLTEXSUBIMAGE3DEXTPROC __glewTexSubImage3DEXT; + +GLEW_FUN_EXPORT PFNGLTEXIMAGE3DEXTPROC __glewTexImage3DEXT; + +GLEW_FUN_EXPORT PFNGLTEXBUFFEREXTPROC __glewTexBufferEXT; + +GLEW_FUN_EXPORT PFNGLCLEARCOLORIIEXTPROC __glewClearColorIiEXT; +GLEW_FUN_EXPORT PFNGLCLEARCOLORIUIEXTPROC __glewClearColorIuiEXT; +GLEW_FUN_EXPORT PFNGLGETTEXPARAMETERIIVEXTPROC __glewGetTexParameterIivEXT; +GLEW_FUN_EXPORT PFNGLGETTEXPARAMETERIUIVEXTPROC __glewGetTexParameterIuivEXT; +GLEW_FUN_EXPORT PFNGLTEXPARAMETERIIVEXTPROC __glewTexParameterIivEXT; +GLEW_FUN_EXPORT PFNGLTEXPARAMETERIUIVEXTPROC __glewTexParameterIuivEXT; + +GLEW_FUN_EXPORT PFNGLARETEXTURESRESIDENTEXTPROC __glewAreTexturesResidentEXT; +GLEW_FUN_EXPORT PFNGLBINDTEXTUREEXTPROC __glewBindTextureEXT; +GLEW_FUN_EXPORT PFNGLDELETETEXTURESEXTPROC __glewDeleteTexturesEXT; +GLEW_FUN_EXPORT PFNGLGENTEXTURESEXTPROC __glewGenTexturesEXT; +GLEW_FUN_EXPORT PFNGLISTEXTUREEXTPROC __glewIsTextureEXT; +GLEW_FUN_EXPORT PFNGLPRIORITIZETEXTURESEXTPROC __glewPrioritizeTexturesEXT; + +GLEW_FUN_EXPORT PFNGLTEXTURENORMALEXTPROC __glewTextureNormalEXT; + +GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTI64VEXTPROC __glewGetQueryObjecti64vEXT; +GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTUI64VEXTPROC __glewGetQueryObjectui64vEXT; + +GLEW_FUN_EXPORT PFNGLBEGINTRANSFORMFEEDBACKEXTPROC __glewBeginTransformFeedbackEXT; +GLEW_FUN_EXPORT PFNGLBINDBUFFERBASEEXTPROC __glewBindBufferBaseEXT; +GLEW_FUN_EXPORT PFNGLBINDBUFFEROFFSETEXTPROC __glewBindBufferOffsetEXT; +GLEW_FUN_EXPORT PFNGLBINDBUFFERRANGEEXTPROC __glewBindBufferRangeEXT; +GLEW_FUN_EXPORT PFNGLENDTRANSFORMFEEDBACKEXTPROC __glewEndTransformFeedbackEXT; +GLEW_FUN_EXPORT PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC __glewGetTransformFeedbackVaryingEXT; +GLEW_FUN_EXPORT PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC __glewTransformFeedbackVaryingsEXT; + +GLEW_FUN_EXPORT PFNGLARRAYELEMENTEXTPROC __glewArrayElementEXT; +GLEW_FUN_EXPORT PFNGLCOLORPOINTEREXTPROC __glewColorPointerEXT; +GLEW_FUN_EXPORT PFNGLDRAWARRAYSEXTPROC __glewDrawArraysEXT; +GLEW_FUN_EXPORT PFNGLEDGEFLAGPOINTEREXTPROC __glewEdgeFlagPointerEXT; +GLEW_FUN_EXPORT PFNGLGETPOINTERVEXTPROC __glewGetPointervEXT; +GLEW_FUN_EXPORT PFNGLINDEXPOINTEREXTPROC __glewIndexPointerEXT; +GLEW_FUN_EXPORT PFNGLNORMALPOINTEREXTPROC __glewNormalPointerEXT; +GLEW_FUN_EXPORT PFNGLTEXCOORDPOINTEREXTPROC __glewTexCoordPointerEXT; +GLEW_FUN_EXPORT PFNGLVERTEXPOINTEREXTPROC __glewVertexPointerEXT; + +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBLDVEXTPROC __glewGetVertexAttribLdvEXT; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC __glewVertexArrayVertexAttribLOffsetEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1DEXTPROC __glewVertexAttribL1dEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1DVEXTPROC __glewVertexAttribL1dvEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2DEXTPROC __glewVertexAttribL2dEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2DVEXTPROC __glewVertexAttribL2dvEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3DEXTPROC __glewVertexAttribL3dEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3DVEXTPROC __glewVertexAttribL3dvEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4DEXTPROC __glewVertexAttribL4dEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4DVEXTPROC __glewVertexAttribL4dvEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBLPOINTEREXTPROC __glewVertexAttribLPointerEXT; + +GLEW_FUN_EXPORT PFNGLBEGINVERTEXSHADEREXTPROC __glewBeginVertexShaderEXT; +GLEW_FUN_EXPORT PFNGLBINDLIGHTPARAMETEREXTPROC __glewBindLightParameterEXT; +GLEW_FUN_EXPORT PFNGLBINDMATERIALPARAMETEREXTPROC __glewBindMaterialParameterEXT; +GLEW_FUN_EXPORT PFNGLBINDPARAMETEREXTPROC __glewBindParameterEXT; +GLEW_FUN_EXPORT PFNGLBINDTEXGENPARAMETEREXTPROC __glewBindTexGenParameterEXT; +GLEW_FUN_EXPORT PFNGLBINDTEXTUREUNITPARAMETEREXTPROC __glewBindTextureUnitParameterEXT; +GLEW_FUN_EXPORT PFNGLBINDVERTEXSHADEREXTPROC __glewBindVertexShaderEXT; +GLEW_FUN_EXPORT PFNGLDELETEVERTEXSHADEREXTPROC __glewDeleteVertexShaderEXT; +GLEW_FUN_EXPORT PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC __glewDisableVariantClientStateEXT; +GLEW_FUN_EXPORT PFNGLENABLEVARIANTCLIENTSTATEEXTPROC __glewEnableVariantClientStateEXT; +GLEW_FUN_EXPORT PFNGLENDVERTEXSHADEREXTPROC __glewEndVertexShaderEXT; +GLEW_FUN_EXPORT PFNGLEXTRACTCOMPONENTEXTPROC __glewExtractComponentEXT; +GLEW_FUN_EXPORT PFNGLGENSYMBOLSEXTPROC __glewGenSymbolsEXT; +GLEW_FUN_EXPORT PFNGLGENVERTEXSHADERSEXTPROC __glewGenVertexShadersEXT; +GLEW_FUN_EXPORT PFNGLGETINVARIANTBOOLEANVEXTPROC __glewGetInvariantBooleanvEXT; +GLEW_FUN_EXPORT PFNGLGETINVARIANTFLOATVEXTPROC __glewGetInvariantFloatvEXT; +GLEW_FUN_EXPORT PFNGLGETINVARIANTINTEGERVEXTPROC __glewGetInvariantIntegervEXT; +GLEW_FUN_EXPORT PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC __glewGetLocalConstantBooleanvEXT; +GLEW_FUN_EXPORT PFNGLGETLOCALCONSTANTFLOATVEXTPROC __glewGetLocalConstantFloatvEXT; +GLEW_FUN_EXPORT PFNGLGETLOCALCONSTANTINTEGERVEXTPROC __glewGetLocalConstantIntegervEXT; +GLEW_FUN_EXPORT PFNGLGETVARIANTBOOLEANVEXTPROC __glewGetVariantBooleanvEXT; +GLEW_FUN_EXPORT PFNGLGETVARIANTFLOATVEXTPROC __glewGetVariantFloatvEXT; +GLEW_FUN_EXPORT PFNGLGETVARIANTINTEGERVEXTPROC __glewGetVariantIntegervEXT; +GLEW_FUN_EXPORT PFNGLGETVARIANTPOINTERVEXTPROC __glewGetVariantPointervEXT; +GLEW_FUN_EXPORT PFNGLINSERTCOMPONENTEXTPROC __glewInsertComponentEXT; +GLEW_FUN_EXPORT PFNGLISVARIANTENABLEDEXTPROC __glewIsVariantEnabledEXT; +GLEW_FUN_EXPORT PFNGLSETINVARIANTEXTPROC __glewSetInvariantEXT; +GLEW_FUN_EXPORT PFNGLSETLOCALCONSTANTEXTPROC __glewSetLocalConstantEXT; +GLEW_FUN_EXPORT PFNGLSHADEROP1EXTPROC __glewShaderOp1EXT; +GLEW_FUN_EXPORT PFNGLSHADEROP2EXTPROC __glewShaderOp2EXT; +GLEW_FUN_EXPORT PFNGLSHADEROP3EXTPROC __glewShaderOp3EXT; +GLEW_FUN_EXPORT PFNGLSWIZZLEEXTPROC __glewSwizzleEXT; +GLEW_FUN_EXPORT PFNGLVARIANTPOINTEREXTPROC __glewVariantPointerEXT; +GLEW_FUN_EXPORT PFNGLVARIANTBVEXTPROC __glewVariantbvEXT; +GLEW_FUN_EXPORT PFNGLVARIANTDVEXTPROC __glewVariantdvEXT; +GLEW_FUN_EXPORT PFNGLVARIANTFVEXTPROC __glewVariantfvEXT; +GLEW_FUN_EXPORT PFNGLVARIANTIVEXTPROC __glewVariantivEXT; +GLEW_FUN_EXPORT PFNGLVARIANTSVEXTPROC __glewVariantsvEXT; +GLEW_FUN_EXPORT PFNGLVARIANTUBVEXTPROC __glewVariantubvEXT; +GLEW_FUN_EXPORT PFNGLVARIANTUIVEXTPROC __glewVariantuivEXT; +GLEW_FUN_EXPORT PFNGLVARIANTUSVEXTPROC __glewVariantusvEXT; +GLEW_FUN_EXPORT PFNGLWRITEMASKEXTPROC __glewWriteMaskEXT; + +GLEW_FUN_EXPORT PFNGLVERTEXWEIGHTPOINTEREXTPROC __glewVertexWeightPointerEXT; +GLEW_FUN_EXPORT PFNGLVERTEXWEIGHTFEXTPROC __glewVertexWeightfEXT; +GLEW_FUN_EXPORT PFNGLVERTEXWEIGHTFVEXTPROC __glewVertexWeightfvEXT; + +GLEW_FUN_EXPORT PFNGLFRAMETERMINATORGREMEDYPROC __glewFrameTerminatorGREMEDY; + +GLEW_FUN_EXPORT PFNGLSTRINGMARKERGREMEDYPROC __glewStringMarkerGREMEDY; + +GLEW_FUN_EXPORT PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC __glewGetImageTransformParameterfvHP; +GLEW_FUN_EXPORT PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC __glewGetImageTransformParameterivHP; +GLEW_FUN_EXPORT PFNGLIMAGETRANSFORMPARAMETERFHPPROC __glewImageTransformParameterfHP; +GLEW_FUN_EXPORT PFNGLIMAGETRANSFORMPARAMETERFVHPPROC __glewImageTransformParameterfvHP; +GLEW_FUN_EXPORT PFNGLIMAGETRANSFORMPARAMETERIHPPROC __glewImageTransformParameteriHP; +GLEW_FUN_EXPORT PFNGLIMAGETRANSFORMPARAMETERIVHPPROC __glewImageTransformParameterivHP; + +GLEW_FUN_EXPORT PFNGLMULTIMODEDRAWARRAYSIBMPROC __glewMultiModeDrawArraysIBM; +GLEW_FUN_EXPORT PFNGLMULTIMODEDRAWELEMENTSIBMPROC __glewMultiModeDrawElementsIBM; + +GLEW_FUN_EXPORT PFNGLCOLORPOINTERLISTIBMPROC __glewColorPointerListIBM; +GLEW_FUN_EXPORT PFNGLEDGEFLAGPOINTERLISTIBMPROC __glewEdgeFlagPointerListIBM; +GLEW_FUN_EXPORT PFNGLFOGCOORDPOINTERLISTIBMPROC __glewFogCoordPointerListIBM; +GLEW_FUN_EXPORT PFNGLINDEXPOINTERLISTIBMPROC __glewIndexPointerListIBM; +GLEW_FUN_EXPORT PFNGLNORMALPOINTERLISTIBMPROC __glewNormalPointerListIBM; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLORPOINTERLISTIBMPROC __glewSecondaryColorPointerListIBM; +GLEW_FUN_EXPORT PFNGLTEXCOORDPOINTERLISTIBMPROC __glewTexCoordPointerListIBM; +GLEW_FUN_EXPORT PFNGLVERTEXPOINTERLISTIBMPROC __glewVertexPointerListIBM; + +GLEW_FUN_EXPORT PFNGLCOLORPOINTERVINTELPROC __glewColorPointervINTEL; +GLEW_FUN_EXPORT PFNGLNORMALPOINTERVINTELPROC __glewNormalPointervINTEL; +GLEW_FUN_EXPORT PFNGLTEXCOORDPOINTERVINTELPROC __glewTexCoordPointervINTEL; +GLEW_FUN_EXPORT PFNGLVERTEXPOINTERVINTELPROC __glewVertexPointervINTEL; + +GLEW_FUN_EXPORT PFNGLTEXSCISSORFUNCINTELPROC __glewTexScissorFuncINTEL; +GLEW_FUN_EXPORT PFNGLTEXSCISSORINTELPROC __glewTexScissorINTEL; + +GLEW_FUN_EXPORT PFNGLBUFFERREGIONENABLEDEXTPROC __glewBufferRegionEnabledEXT; +GLEW_FUN_EXPORT PFNGLDELETEBUFFERREGIONEXTPROC __glewDeleteBufferRegionEXT; +GLEW_FUN_EXPORT PFNGLDRAWBUFFERREGIONEXTPROC __glewDrawBufferRegionEXT; +GLEW_FUN_EXPORT PFNGLNEWBUFFERREGIONEXTPROC __glewNewBufferRegionEXT; +GLEW_FUN_EXPORT PFNGLREADBUFFERREGIONEXTPROC __glewReadBufferRegionEXT; + +GLEW_FUN_EXPORT PFNGLRESIZEBUFFERSMESAPROC __glewResizeBuffersMESA; + +GLEW_FUN_EXPORT PFNGLWINDOWPOS2DMESAPROC __glewWindowPos2dMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2DVMESAPROC __glewWindowPos2dvMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2FMESAPROC __glewWindowPos2fMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2FVMESAPROC __glewWindowPos2fvMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2IMESAPROC __glewWindowPos2iMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2IVMESAPROC __glewWindowPos2ivMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2SMESAPROC __glewWindowPos2sMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2SVMESAPROC __glewWindowPos2svMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3DMESAPROC __glewWindowPos3dMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3DVMESAPROC __glewWindowPos3dvMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3FMESAPROC __glewWindowPos3fMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3FVMESAPROC __glewWindowPos3fvMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3IMESAPROC __glewWindowPos3iMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3IVMESAPROC __glewWindowPos3ivMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3SMESAPROC __glewWindowPos3sMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3SVMESAPROC __glewWindowPos3svMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS4DMESAPROC __glewWindowPos4dMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS4DVMESAPROC __glewWindowPos4dvMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS4FMESAPROC __glewWindowPos4fMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS4FVMESAPROC __glewWindowPos4fvMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS4IMESAPROC __glewWindowPos4iMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS4IVMESAPROC __glewWindowPos4ivMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS4SMESAPROC __glewWindowPos4sMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS4SVMESAPROC __glewWindowPos4svMESA; + +GLEW_FUN_EXPORT PFNGLBEGINCONDITIONALRENDERNVPROC __glewBeginConditionalRenderNV; +GLEW_FUN_EXPORT PFNGLENDCONDITIONALRENDERNVPROC __glewEndConditionalRenderNV; + +GLEW_FUN_EXPORT PFNGLCOPYIMAGESUBDATANVPROC __glewCopyImageSubDataNV; + +GLEW_FUN_EXPORT PFNGLCLEARDEPTHDNVPROC __glewClearDepthdNV; +GLEW_FUN_EXPORT PFNGLDEPTHBOUNDSDNVPROC __glewDepthBoundsdNV; +GLEW_FUN_EXPORT PFNGLDEPTHRANGEDNVPROC __glewDepthRangedNV; + +GLEW_FUN_EXPORT PFNGLEVALMAPSNVPROC __glewEvalMapsNV; +GLEW_FUN_EXPORT PFNGLGETMAPATTRIBPARAMETERFVNVPROC __glewGetMapAttribParameterfvNV; +GLEW_FUN_EXPORT PFNGLGETMAPATTRIBPARAMETERIVNVPROC __glewGetMapAttribParameterivNV; +GLEW_FUN_EXPORT PFNGLGETMAPCONTROLPOINTSNVPROC __glewGetMapControlPointsNV; +GLEW_FUN_EXPORT PFNGLGETMAPPARAMETERFVNVPROC __glewGetMapParameterfvNV; +GLEW_FUN_EXPORT PFNGLGETMAPPARAMETERIVNVPROC __glewGetMapParameterivNV; +GLEW_FUN_EXPORT PFNGLMAPCONTROLPOINTSNVPROC __glewMapControlPointsNV; +GLEW_FUN_EXPORT PFNGLMAPPARAMETERFVNVPROC __glewMapParameterfvNV; +GLEW_FUN_EXPORT PFNGLMAPPARAMETERIVNVPROC __glewMapParameterivNV; + +GLEW_FUN_EXPORT PFNGLGETMULTISAMPLEFVNVPROC __glewGetMultisamplefvNV; +GLEW_FUN_EXPORT PFNGLSAMPLEMASKINDEXEDNVPROC __glewSampleMaskIndexedNV; +GLEW_FUN_EXPORT PFNGLTEXRENDERBUFFERNVPROC __glewTexRenderbufferNV; + +GLEW_FUN_EXPORT PFNGLDELETEFENCESNVPROC __glewDeleteFencesNV; +GLEW_FUN_EXPORT PFNGLFINISHFENCENVPROC __glewFinishFenceNV; +GLEW_FUN_EXPORT PFNGLGENFENCESNVPROC __glewGenFencesNV; +GLEW_FUN_EXPORT PFNGLGETFENCEIVNVPROC __glewGetFenceivNV; +GLEW_FUN_EXPORT PFNGLISFENCENVPROC __glewIsFenceNV; +GLEW_FUN_EXPORT PFNGLSETFENCENVPROC __glewSetFenceNV; +GLEW_FUN_EXPORT PFNGLTESTFENCENVPROC __glewTestFenceNV; + +GLEW_FUN_EXPORT PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC __glewGetProgramNamedParameterdvNV; +GLEW_FUN_EXPORT PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC __glewGetProgramNamedParameterfvNV; +GLEW_FUN_EXPORT PFNGLPROGRAMNAMEDPARAMETER4DNVPROC __glewProgramNamedParameter4dNV; +GLEW_FUN_EXPORT PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC __glewProgramNamedParameter4dvNV; +GLEW_FUN_EXPORT PFNGLPROGRAMNAMEDPARAMETER4FNVPROC __glewProgramNamedParameter4fNV; +GLEW_FUN_EXPORT PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC __glewProgramNamedParameter4fvNV; + +GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC __glewRenderbufferStorageMultisampleCoverageNV; + +GLEW_FUN_EXPORT PFNGLPROGRAMVERTEXLIMITNVPROC __glewProgramVertexLimitNV; + +GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERI4INVPROC __glewProgramEnvParameterI4iNV; +GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERI4IVNVPROC __glewProgramEnvParameterI4ivNV; +GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERI4UINVPROC __glewProgramEnvParameterI4uiNV; +GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERI4UIVNVPROC __glewProgramEnvParameterI4uivNV; +GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERSI4IVNVPROC __glewProgramEnvParametersI4ivNV; +GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC __glewProgramEnvParametersI4uivNV; +GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERI4INVPROC __glewProgramLocalParameterI4iNV; +GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC __glewProgramLocalParameterI4ivNV; +GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERI4UINVPROC __glewProgramLocalParameterI4uiNV; +GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC __glewProgramLocalParameterI4uivNV; +GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC __glewProgramLocalParametersI4ivNV; +GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC __glewProgramLocalParametersI4uivNV; + +GLEW_FUN_EXPORT PFNGLGETUNIFORMI64VNVPROC __glewGetUniformi64vNV; +GLEW_FUN_EXPORT PFNGLGETUNIFORMUI64VNVPROC __glewGetUniformui64vNV; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1I64NVPROC __glewProgramUniform1i64NV; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1I64VNVPROC __glewProgramUniform1i64vNV; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1UI64NVPROC __glewProgramUniform1ui64NV; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1UI64VNVPROC __glewProgramUniform1ui64vNV; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2I64NVPROC __glewProgramUniform2i64NV; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2I64VNVPROC __glewProgramUniform2i64vNV; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2UI64NVPROC __glewProgramUniform2ui64NV; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2UI64VNVPROC __glewProgramUniform2ui64vNV; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3I64NVPROC __glewProgramUniform3i64NV; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3I64VNVPROC __glewProgramUniform3i64vNV; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3UI64NVPROC __glewProgramUniform3ui64NV; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3UI64VNVPROC __glewProgramUniform3ui64vNV; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4I64NVPROC __glewProgramUniform4i64NV; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4I64VNVPROC __glewProgramUniform4i64vNV; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4UI64NVPROC __glewProgramUniform4ui64NV; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4UI64VNVPROC __glewProgramUniform4ui64vNV; +GLEW_FUN_EXPORT PFNGLUNIFORM1I64NVPROC __glewUniform1i64NV; +GLEW_FUN_EXPORT PFNGLUNIFORM1I64VNVPROC __glewUniform1i64vNV; +GLEW_FUN_EXPORT PFNGLUNIFORM1UI64NVPROC __glewUniform1ui64NV; +GLEW_FUN_EXPORT PFNGLUNIFORM1UI64VNVPROC __glewUniform1ui64vNV; +GLEW_FUN_EXPORT PFNGLUNIFORM2I64NVPROC __glewUniform2i64NV; +GLEW_FUN_EXPORT PFNGLUNIFORM2I64VNVPROC __glewUniform2i64vNV; +GLEW_FUN_EXPORT PFNGLUNIFORM2UI64NVPROC __glewUniform2ui64NV; +GLEW_FUN_EXPORT PFNGLUNIFORM2UI64VNVPROC __glewUniform2ui64vNV; +GLEW_FUN_EXPORT PFNGLUNIFORM3I64NVPROC __glewUniform3i64NV; +GLEW_FUN_EXPORT PFNGLUNIFORM3I64VNVPROC __glewUniform3i64vNV; +GLEW_FUN_EXPORT PFNGLUNIFORM3UI64NVPROC __glewUniform3ui64NV; +GLEW_FUN_EXPORT PFNGLUNIFORM3UI64VNVPROC __glewUniform3ui64vNV; +GLEW_FUN_EXPORT PFNGLUNIFORM4I64NVPROC __glewUniform4i64NV; +GLEW_FUN_EXPORT PFNGLUNIFORM4I64VNVPROC __glewUniform4i64vNV; +GLEW_FUN_EXPORT PFNGLUNIFORM4UI64NVPROC __glewUniform4ui64NV; +GLEW_FUN_EXPORT PFNGLUNIFORM4UI64VNVPROC __glewUniform4ui64vNV; + +GLEW_FUN_EXPORT PFNGLCOLOR3HNVPROC __glewColor3hNV; +GLEW_FUN_EXPORT PFNGLCOLOR3HVNVPROC __glewColor3hvNV; +GLEW_FUN_EXPORT PFNGLCOLOR4HNVPROC __glewColor4hNV; +GLEW_FUN_EXPORT PFNGLCOLOR4HVNVPROC __glewColor4hvNV; +GLEW_FUN_EXPORT PFNGLFOGCOORDHNVPROC __glewFogCoordhNV; +GLEW_FUN_EXPORT PFNGLFOGCOORDHVNVPROC __glewFogCoordhvNV; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1HNVPROC __glewMultiTexCoord1hNV; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1HVNVPROC __glewMultiTexCoord1hvNV; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2HNVPROC __glewMultiTexCoord2hNV; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2HVNVPROC __glewMultiTexCoord2hvNV; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3HNVPROC __glewMultiTexCoord3hNV; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3HVNVPROC __glewMultiTexCoord3hvNV; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4HNVPROC __glewMultiTexCoord4hNV; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4HVNVPROC __glewMultiTexCoord4hvNV; +GLEW_FUN_EXPORT PFNGLNORMAL3HNVPROC __glewNormal3hNV; +GLEW_FUN_EXPORT PFNGLNORMAL3HVNVPROC __glewNormal3hvNV; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3HNVPROC __glewSecondaryColor3hNV; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3HVNVPROC __glewSecondaryColor3hvNV; +GLEW_FUN_EXPORT PFNGLTEXCOORD1HNVPROC __glewTexCoord1hNV; +GLEW_FUN_EXPORT PFNGLTEXCOORD1HVNVPROC __glewTexCoord1hvNV; +GLEW_FUN_EXPORT PFNGLTEXCOORD2HNVPROC __glewTexCoord2hNV; +GLEW_FUN_EXPORT PFNGLTEXCOORD2HVNVPROC __glewTexCoord2hvNV; +GLEW_FUN_EXPORT PFNGLTEXCOORD3HNVPROC __glewTexCoord3hNV; +GLEW_FUN_EXPORT PFNGLTEXCOORD3HVNVPROC __glewTexCoord3hvNV; +GLEW_FUN_EXPORT PFNGLTEXCOORD4HNVPROC __glewTexCoord4hNV; +GLEW_FUN_EXPORT PFNGLTEXCOORD4HVNVPROC __glewTexCoord4hvNV; +GLEW_FUN_EXPORT PFNGLVERTEX2HNVPROC __glewVertex2hNV; +GLEW_FUN_EXPORT PFNGLVERTEX2HVNVPROC __glewVertex2hvNV; +GLEW_FUN_EXPORT PFNGLVERTEX3HNVPROC __glewVertex3hNV; +GLEW_FUN_EXPORT PFNGLVERTEX3HVNVPROC __glewVertex3hvNV; +GLEW_FUN_EXPORT PFNGLVERTEX4HNVPROC __glewVertex4hNV; +GLEW_FUN_EXPORT PFNGLVERTEX4HVNVPROC __glewVertex4hvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1HNVPROC __glewVertexAttrib1hNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1HVNVPROC __glewVertexAttrib1hvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2HNVPROC __glewVertexAttrib2hNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2HVNVPROC __glewVertexAttrib2hvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3HNVPROC __glewVertexAttrib3hNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3HVNVPROC __glewVertexAttrib3hvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4HNVPROC __glewVertexAttrib4hNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4HVNVPROC __glewVertexAttrib4hvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS1HVNVPROC __glewVertexAttribs1hvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS2HVNVPROC __glewVertexAttribs2hvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS3HVNVPROC __glewVertexAttribs3hvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS4HVNVPROC __glewVertexAttribs4hvNV; +GLEW_FUN_EXPORT PFNGLVERTEXWEIGHTHNVPROC __glewVertexWeighthNV; +GLEW_FUN_EXPORT PFNGLVERTEXWEIGHTHVNVPROC __glewVertexWeighthvNV; + +GLEW_FUN_EXPORT PFNGLBEGINOCCLUSIONQUERYNVPROC __glewBeginOcclusionQueryNV; +GLEW_FUN_EXPORT PFNGLDELETEOCCLUSIONQUERIESNVPROC __glewDeleteOcclusionQueriesNV; +GLEW_FUN_EXPORT PFNGLENDOCCLUSIONQUERYNVPROC __glewEndOcclusionQueryNV; +GLEW_FUN_EXPORT PFNGLGENOCCLUSIONQUERIESNVPROC __glewGenOcclusionQueriesNV; +GLEW_FUN_EXPORT PFNGLGETOCCLUSIONQUERYIVNVPROC __glewGetOcclusionQueryivNV; +GLEW_FUN_EXPORT PFNGLGETOCCLUSIONQUERYUIVNVPROC __glewGetOcclusionQueryuivNV; +GLEW_FUN_EXPORT PFNGLISOCCLUSIONQUERYNVPROC __glewIsOcclusionQueryNV; + +GLEW_FUN_EXPORT PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC __glewProgramBufferParametersIivNV; +GLEW_FUN_EXPORT PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC __glewProgramBufferParametersIuivNV; +GLEW_FUN_EXPORT PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC __glewProgramBufferParametersfvNV; + +GLEW_FUN_EXPORT PFNGLFLUSHPIXELDATARANGENVPROC __glewFlushPixelDataRangeNV; +GLEW_FUN_EXPORT PFNGLPIXELDATARANGENVPROC __glewPixelDataRangeNV; + +GLEW_FUN_EXPORT PFNGLPOINTPARAMETERINVPROC __glewPointParameteriNV; +GLEW_FUN_EXPORT PFNGLPOINTPARAMETERIVNVPROC __glewPointParameterivNV; + +GLEW_FUN_EXPORT PFNGLGETVIDEOI64VNVPROC __glewGetVideoi64vNV; +GLEW_FUN_EXPORT PFNGLGETVIDEOIVNVPROC __glewGetVideoivNV; +GLEW_FUN_EXPORT PFNGLGETVIDEOUI64VNVPROC __glewGetVideoui64vNV; +GLEW_FUN_EXPORT PFNGLGETVIDEOUIVNVPROC __glewGetVideouivNV; +GLEW_FUN_EXPORT PFNGLPRESENTFRAMEDUALFILLNVPROC __glewPresentFrameDualFillNV; +GLEW_FUN_EXPORT PFNGLPRESENTFRAMEKEYEDNVPROC __glewPresentFrameKeyedNV; + +GLEW_FUN_EXPORT PFNGLPRIMITIVERESTARTINDEXNVPROC __glewPrimitiveRestartIndexNV; +GLEW_FUN_EXPORT PFNGLPRIMITIVERESTARTNVPROC __glewPrimitiveRestartNV; + +GLEW_FUN_EXPORT PFNGLCOMBINERINPUTNVPROC __glewCombinerInputNV; +GLEW_FUN_EXPORT PFNGLCOMBINEROUTPUTNVPROC __glewCombinerOutputNV; +GLEW_FUN_EXPORT PFNGLCOMBINERPARAMETERFNVPROC __glewCombinerParameterfNV; +GLEW_FUN_EXPORT PFNGLCOMBINERPARAMETERFVNVPROC __glewCombinerParameterfvNV; +GLEW_FUN_EXPORT PFNGLCOMBINERPARAMETERINVPROC __glewCombinerParameteriNV; +GLEW_FUN_EXPORT PFNGLCOMBINERPARAMETERIVNVPROC __glewCombinerParameterivNV; +GLEW_FUN_EXPORT PFNGLFINALCOMBINERINPUTNVPROC __glewFinalCombinerInputNV; +GLEW_FUN_EXPORT PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC __glewGetCombinerInputParameterfvNV; +GLEW_FUN_EXPORT PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC __glewGetCombinerInputParameterivNV; +GLEW_FUN_EXPORT PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC __glewGetCombinerOutputParameterfvNV; +GLEW_FUN_EXPORT PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC __glewGetCombinerOutputParameterivNV; +GLEW_FUN_EXPORT PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC __glewGetFinalCombinerInputParameterfvNV; +GLEW_FUN_EXPORT PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC __glewGetFinalCombinerInputParameterivNV; + +GLEW_FUN_EXPORT PFNGLCOMBINERSTAGEPARAMETERFVNVPROC __glewCombinerStageParameterfvNV; +GLEW_FUN_EXPORT PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC __glewGetCombinerStageParameterfvNV; + +GLEW_FUN_EXPORT PFNGLGETBUFFERPARAMETERUI64VNVPROC __glewGetBufferParameterui64vNV; +GLEW_FUN_EXPORT PFNGLGETINTEGERUI64VNVPROC __glewGetIntegerui64vNV; +GLEW_FUN_EXPORT PFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC __glewGetNamedBufferParameterui64vNV; +GLEW_FUN_EXPORT PFNGLISBUFFERRESIDENTNVPROC __glewIsBufferResidentNV; +GLEW_FUN_EXPORT PFNGLISNAMEDBUFFERRESIDENTNVPROC __glewIsNamedBufferResidentNV; +GLEW_FUN_EXPORT PFNGLMAKEBUFFERNONRESIDENTNVPROC __glewMakeBufferNonResidentNV; +GLEW_FUN_EXPORT PFNGLMAKEBUFFERRESIDENTNVPROC __glewMakeBufferResidentNV; +GLEW_FUN_EXPORT PFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC __glewMakeNamedBufferNonResidentNV; +GLEW_FUN_EXPORT PFNGLMAKENAMEDBUFFERRESIDENTNVPROC __glewMakeNamedBufferResidentNV; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMUI64NVPROC __glewProgramUniformui64NV; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMUI64VNVPROC __glewProgramUniformui64vNV; +GLEW_FUN_EXPORT PFNGLUNIFORMUI64NVPROC __glewUniformui64NV; +GLEW_FUN_EXPORT PFNGLUNIFORMUI64VNVPROC __glewUniformui64vNV; + +GLEW_FUN_EXPORT PFNGLTEXTUREBARRIERNVPROC __glewTextureBarrierNV; + +GLEW_FUN_EXPORT PFNGLACTIVEVARYINGNVPROC __glewActiveVaryingNV; +GLEW_FUN_EXPORT PFNGLBEGINTRANSFORMFEEDBACKNVPROC __glewBeginTransformFeedbackNV; +GLEW_FUN_EXPORT PFNGLBINDBUFFERBASENVPROC __glewBindBufferBaseNV; +GLEW_FUN_EXPORT PFNGLBINDBUFFEROFFSETNVPROC __glewBindBufferOffsetNV; +GLEW_FUN_EXPORT PFNGLBINDBUFFERRANGENVPROC __glewBindBufferRangeNV; +GLEW_FUN_EXPORT PFNGLENDTRANSFORMFEEDBACKNVPROC __glewEndTransformFeedbackNV; +GLEW_FUN_EXPORT PFNGLGETACTIVEVARYINGNVPROC __glewGetActiveVaryingNV; +GLEW_FUN_EXPORT PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC __glewGetTransformFeedbackVaryingNV; +GLEW_FUN_EXPORT PFNGLGETVARYINGLOCATIONNVPROC __glewGetVaryingLocationNV; +GLEW_FUN_EXPORT PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC __glewTransformFeedbackAttribsNV; +GLEW_FUN_EXPORT PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC __glewTransformFeedbackVaryingsNV; + +GLEW_FUN_EXPORT PFNGLBINDTRANSFORMFEEDBACKNVPROC __glewBindTransformFeedbackNV; +GLEW_FUN_EXPORT PFNGLDELETETRANSFORMFEEDBACKSNVPROC __glewDeleteTransformFeedbacksNV; +GLEW_FUN_EXPORT PFNGLDRAWTRANSFORMFEEDBACKNVPROC __glewDrawTransformFeedbackNV; +GLEW_FUN_EXPORT PFNGLGENTRANSFORMFEEDBACKSNVPROC __glewGenTransformFeedbacksNV; +GLEW_FUN_EXPORT PFNGLISTRANSFORMFEEDBACKNVPROC __glewIsTransformFeedbackNV; +GLEW_FUN_EXPORT PFNGLPAUSETRANSFORMFEEDBACKNVPROC __glewPauseTransformFeedbackNV; +GLEW_FUN_EXPORT PFNGLRESUMETRANSFORMFEEDBACKNVPROC __glewResumeTransformFeedbackNV; + +GLEW_FUN_EXPORT PFNGLVDPAUFININVPROC __glewVDPAUFiniNV; +GLEW_FUN_EXPORT PFNGLVDPAUGETSURFACEIVNVPROC __glewVDPAUGetSurfaceivNV; +GLEW_FUN_EXPORT PFNGLVDPAUINITNVPROC __glewVDPAUInitNV; +GLEW_FUN_EXPORT PFNGLVDPAUISSURFACENVPROC __glewVDPAUIsSurfaceNV; +GLEW_FUN_EXPORT PFNGLVDPAUMAPSURFACESNVPROC __glewVDPAUMapSurfacesNV; +GLEW_FUN_EXPORT PFNGLVDPAUREGISTEROUTPUTSURFACENVPROC __glewVDPAURegisterOutputSurfaceNV; +GLEW_FUN_EXPORT PFNGLVDPAUREGISTERVIDEOSURFACENVPROC __glewVDPAURegisterVideoSurfaceNV; +GLEW_FUN_EXPORT PFNGLVDPAUSURFACEACCESSNVPROC __glewVDPAUSurfaceAccessNV; +GLEW_FUN_EXPORT PFNGLVDPAUUNMAPSURFACESNVPROC __glewVDPAUUnmapSurfacesNV; +GLEW_FUN_EXPORT PFNGLVDPAUUNREGISTERSURFACENVPROC __glewVDPAUUnregisterSurfaceNV; + +GLEW_FUN_EXPORT PFNGLFLUSHVERTEXARRAYRANGENVPROC __glewFlushVertexArrayRangeNV; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYRANGENVPROC __glewVertexArrayRangeNV; + +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBLI64VNVPROC __glewGetVertexAttribLi64vNV; +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBLUI64VNVPROC __glewGetVertexAttribLui64vNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1I64NVPROC __glewVertexAttribL1i64NV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1I64VNVPROC __glewVertexAttribL1i64vNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1UI64NVPROC __glewVertexAttribL1ui64NV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1UI64VNVPROC __glewVertexAttribL1ui64vNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2I64NVPROC __glewVertexAttribL2i64NV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2I64VNVPROC __glewVertexAttribL2i64vNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2UI64NVPROC __glewVertexAttribL2ui64NV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2UI64VNVPROC __glewVertexAttribL2ui64vNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3I64NVPROC __glewVertexAttribL3i64NV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3I64VNVPROC __glewVertexAttribL3i64vNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3UI64NVPROC __glewVertexAttribL3ui64NV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3UI64VNVPROC __glewVertexAttribL3ui64vNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4I64NVPROC __glewVertexAttribL4i64NV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4I64VNVPROC __glewVertexAttribL4i64vNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4UI64NVPROC __glewVertexAttribL4ui64NV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4UI64VNVPROC __glewVertexAttribL4ui64vNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBLFORMATNVPROC __glewVertexAttribLFormatNV; + +GLEW_FUN_EXPORT PFNGLBUFFERADDRESSRANGENVPROC __glewBufferAddressRangeNV; +GLEW_FUN_EXPORT PFNGLCOLORFORMATNVPROC __glewColorFormatNV; +GLEW_FUN_EXPORT PFNGLEDGEFLAGFORMATNVPROC __glewEdgeFlagFormatNV; +GLEW_FUN_EXPORT PFNGLFOGCOORDFORMATNVPROC __glewFogCoordFormatNV; +GLEW_FUN_EXPORT PFNGLGETINTEGERUI64I_VNVPROC __glewGetIntegerui64i_vNV; +GLEW_FUN_EXPORT PFNGLINDEXFORMATNVPROC __glewIndexFormatNV; +GLEW_FUN_EXPORT PFNGLNORMALFORMATNVPROC __glewNormalFormatNV; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLORFORMATNVPROC __glewSecondaryColorFormatNV; +GLEW_FUN_EXPORT PFNGLTEXCOORDFORMATNVPROC __glewTexCoordFormatNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBFORMATNVPROC __glewVertexAttribFormatNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBIFORMATNVPROC __glewVertexAttribIFormatNV; +GLEW_FUN_EXPORT PFNGLVERTEXFORMATNVPROC __glewVertexFormatNV; + +GLEW_FUN_EXPORT PFNGLAREPROGRAMSRESIDENTNVPROC __glewAreProgramsResidentNV; +GLEW_FUN_EXPORT PFNGLBINDPROGRAMNVPROC __glewBindProgramNV; +GLEW_FUN_EXPORT PFNGLDELETEPROGRAMSNVPROC __glewDeleteProgramsNV; +GLEW_FUN_EXPORT PFNGLEXECUTEPROGRAMNVPROC __glewExecuteProgramNV; +GLEW_FUN_EXPORT PFNGLGENPROGRAMSNVPROC __glewGenProgramsNV; +GLEW_FUN_EXPORT PFNGLGETPROGRAMPARAMETERDVNVPROC __glewGetProgramParameterdvNV; +GLEW_FUN_EXPORT PFNGLGETPROGRAMPARAMETERFVNVPROC __glewGetProgramParameterfvNV; +GLEW_FUN_EXPORT PFNGLGETPROGRAMSTRINGNVPROC __glewGetProgramStringNV; +GLEW_FUN_EXPORT PFNGLGETPROGRAMIVNVPROC __glewGetProgramivNV; +GLEW_FUN_EXPORT PFNGLGETTRACKMATRIXIVNVPROC __glewGetTrackMatrixivNV; +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBPOINTERVNVPROC __glewGetVertexAttribPointervNV; +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBDVNVPROC __glewGetVertexAttribdvNV; +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBFVNVPROC __glewGetVertexAttribfvNV; +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIVNVPROC __glewGetVertexAttribivNV; +GLEW_FUN_EXPORT PFNGLISPROGRAMNVPROC __glewIsProgramNV; +GLEW_FUN_EXPORT PFNGLLOADPROGRAMNVPROC __glewLoadProgramNV; +GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETER4DNVPROC __glewProgramParameter4dNV; +GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETER4DVNVPROC __glewProgramParameter4dvNV; +GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETER4FNVPROC __glewProgramParameter4fNV; +GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETER4FVNVPROC __glewProgramParameter4fvNV; +GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETERS4DVNVPROC __glewProgramParameters4dvNV; +GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETERS4FVNVPROC __glewProgramParameters4fvNV; +GLEW_FUN_EXPORT PFNGLREQUESTRESIDENTPROGRAMSNVPROC __glewRequestResidentProgramsNV; +GLEW_FUN_EXPORT PFNGLTRACKMATRIXNVPROC __glewTrackMatrixNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DNVPROC __glewVertexAttrib1dNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DVNVPROC __glewVertexAttrib1dvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FNVPROC __glewVertexAttrib1fNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FVNVPROC __glewVertexAttrib1fvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SNVPROC __glewVertexAttrib1sNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SVNVPROC __glewVertexAttrib1svNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DNVPROC __glewVertexAttrib2dNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DVNVPROC __glewVertexAttrib2dvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FNVPROC __glewVertexAttrib2fNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FVNVPROC __glewVertexAttrib2fvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SNVPROC __glewVertexAttrib2sNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SVNVPROC __glewVertexAttrib2svNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DNVPROC __glewVertexAttrib3dNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DVNVPROC __glewVertexAttrib3dvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FNVPROC __glewVertexAttrib3fNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FVNVPROC __glewVertexAttrib3fvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SNVPROC __glewVertexAttrib3sNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SVNVPROC __glewVertexAttrib3svNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DNVPROC __glewVertexAttrib4dNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DVNVPROC __glewVertexAttrib4dvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FNVPROC __glewVertexAttrib4fNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FVNVPROC __glewVertexAttrib4fvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SNVPROC __glewVertexAttrib4sNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SVNVPROC __glewVertexAttrib4svNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UBNVPROC __glewVertexAttrib4ubNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UBVNVPROC __glewVertexAttrib4ubvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBPOINTERNVPROC __glewVertexAttribPointerNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS1DVNVPROC __glewVertexAttribs1dvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS1FVNVPROC __glewVertexAttribs1fvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS1SVNVPROC __glewVertexAttribs1svNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS2DVNVPROC __glewVertexAttribs2dvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS2FVNVPROC __glewVertexAttribs2fvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS2SVNVPROC __glewVertexAttribs2svNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS3DVNVPROC __glewVertexAttribs3dvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS3FVNVPROC __glewVertexAttribs3fvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS3SVNVPROC __glewVertexAttribs3svNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS4DVNVPROC __glewVertexAttribs4dvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS4FVNVPROC __glewVertexAttribs4fvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS4SVNVPROC __glewVertexAttribs4svNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS4UBVNVPROC __glewVertexAttribs4ubvNV; + +GLEW_FUN_EXPORT PFNGLCLEARDEPTHFOESPROC __glewClearDepthfOES; +GLEW_FUN_EXPORT PFNGLCLIPPLANEFOESPROC __glewClipPlanefOES; +GLEW_FUN_EXPORT PFNGLDEPTHRANGEFOESPROC __glewDepthRangefOES; +GLEW_FUN_EXPORT PFNGLFRUSTUMFOESPROC __glewFrustumfOES; +GLEW_FUN_EXPORT PFNGLGETCLIPPLANEFOESPROC __glewGetClipPlanefOES; +GLEW_FUN_EXPORT PFNGLORTHOFOESPROC __glewOrthofOES; + +GLEW_FUN_EXPORT PFNGLDETAILTEXFUNCSGISPROC __glewDetailTexFuncSGIS; +GLEW_FUN_EXPORT PFNGLGETDETAILTEXFUNCSGISPROC __glewGetDetailTexFuncSGIS; + +GLEW_FUN_EXPORT PFNGLFOGFUNCSGISPROC __glewFogFuncSGIS; +GLEW_FUN_EXPORT PFNGLGETFOGFUNCSGISPROC __glewGetFogFuncSGIS; + +GLEW_FUN_EXPORT PFNGLSAMPLEMASKSGISPROC __glewSampleMaskSGIS; +GLEW_FUN_EXPORT PFNGLSAMPLEPATTERNSGISPROC __glewSamplePatternSGIS; + +GLEW_FUN_EXPORT PFNGLGETSHARPENTEXFUNCSGISPROC __glewGetSharpenTexFuncSGIS; +GLEW_FUN_EXPORT PFNGLSHARPENTEXFUNCSGISPROC __glewSharpenTexFuncSGIS; + +GLEW_FUN_EXPORT PFNGLTEXIMAGE4DSGISPROC __glewTexImage4DSGIS; +GLEW_FUN_EXPORT PFNGLTEXSUBIMAGE4DSGISPROC __glewTexSubImage4DSGIS; + +GLEW_FUN_EXPORT PFNGLGETTEXFILTERFUNCSGISPROC __glewGetTexFilterFuncSGIS; +GLEW_FUN_EXPORT PFNGLTEXFILTERFUNCSGISPROC __glewTexFilterFuncSGIS; + +GLEW_FUN_EXPORT PFNGLASYNCMARKERSGIXPROC __glewAsyncMarkerSGIX; +GLEW_FUN_EXPORT PFNGLDELETEASYNCMARKERSSGIXPROC __glewDeleteAsyncMarkersSGIX; +GLEW_FUN_EXPORT PFNGLFINISHASYNCSGIXPROC __glewFinishAsyncSGIX; +GLEW_FUN_EXPORT PFNGLGENASYNCMARKERSSGIXPROC __glewGenAsyncMarkersSGIX; +GLEW_FUN_EXPORT PFNGLISASYNCMARKERSGIXPROC __glewIsAsyncMarkerSGIX; +GLEW_FUN_EXPORT PFNGLPOLLASYNCSGIXPROC __glewPollAsyncSGIX; + +GLEW_FUN_EXPORT PFNGLFLUSHRASTERSGIXPROC __glewFlushRasterSGIX; + +GLEW_FUN_EXPORT PFNGLTEXTUREFOGSGIXPROC __glewTextureFogSGIX; + +GLEW_FUN_EXPORT PFNGLFRAGMENTCOLORMATERIALSGIXPROC __glewFragmentColorMaterialSGIX; +GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELFSGIXPROC __glewFragmentLightModelfSGIX; +GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELFVSGIXPROC __glewFragmentLightModelfvSGIX; +GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELISGIXPROC __glewFragmentLightModeliSGIX; +GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELIVSGIXPROC __glewFragmentLightModelivSGIX; +GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTFSGIXPROC __glewFragmentLightfSGIX; +GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTFVSGIXPROC __glewFragmentLightfvSGIX; +GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTISGIXPROC __glewFragmentLightiSGIX; +GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTIVSGIXPROC __glewFragmentLightivSGIX; +GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALFSGIXPROC __glewFragmentMaterialfSGIX; +GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALFVSGIXPROC __glewFragmentMaterialfvSGIX; +GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALISGIXPROC __glewFragmentMaterialiSGIX; +GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALIVSGIXPROC __glewFragmentMaterialivSGIX; +GLEW_FUN_EXPORT PFNGLGETFRAGMENTLIGHTFVSGIXPROC __glewGetFragmentLightfvSGIX; +GLEW_FUN_EXPORT PFNGLGETFRAGMENTLIGHTIVSGIXPROC __glewGetFragmentLightivSGIX; +GLEW_FUN_EXPORT PFNGLGETFRAGMENTMATERIALFVSGIXPROC __glewGetFragmentMaterialfvSGIX; +GLEW_FUN_EXPORT PFNGLGETFRAGMENTMATERIALIVSGIXPROC __glewGetFragmentMaterialivSGIX; + +GLEW_FUN_EXPORT PFNGLFRAMEZOOMSGIXPROC __glewFrameZoomSGIX; + +GLEW_FUN_EXPORT PFNGLPIXELTEXGENSGIXPROC __glewPixelTexGenSGIX; + +GLEW_FUN_EXPORT PFNGLREFERENCEPLANESGIXPROC __glewReferencePlaneSGIX; + +GLEW_FUN_EXPORT PFNGLSPRITEPARAMETERFSGIXPROC __glewSpriteParameterfSGIX; +GLEW_FUN_EXPORT PFNGLSPRITEPARAMETERFVSGIXPROC __glewSpriteParameterfvSGIX; +GLEW_FUN_EXPORT PFNGLSPRITEPARAMETERISGIXPROC __glewSpriteParameteriSGIX; +GLEW_FUN_EXPORT PFNGLSPRITEPARAMETERIVSGIXPROC __glewSpriteParameterivSGIX; + +GLEW_FUN_EXPORT PFNGLTAGSAMPLEBUFFERSGIXPROC __glewTagSampleBufferSGIX; + +GLEW_FUN_EXPORT PFNGLCOLORTABLEPARAMETERFVSGIPROC __glewColorTableParameterfvSGI; +GLEW_FUN_EXPORT PFNGLCOLORTABLEPARAMETERIVSGIPROC __glewColorTableParameterivSGI; +GLEW_FUN_EXPORT PFNGLCOLORTABLESGIPROC __glewColorTableSGI; +GLEW_FUN_EXPORT PFNGLCOPYCOLORTABLESGIPROC __glewCopyColorTableSGI; +GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERFVSGIPROC __glewGetColorTableParameterfvSGI; +GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERIVSGIPROC __glewGetColorTableParameterivSGI; +GLEW_FUN_EXPORT PFNGLGETCOLORTABLESGIPROC __glewGetColorTableSGI; + +GLEW_FUN_EXPORT PFNGLFINISHTEXTURESUNXPROC __glewFinishTextureSUNX; + +GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORBSUNPROC __glewGlobalAlphaFactorbSUN; +GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORDSUNPROC __glewGlobalAlphaFactordSUN; +GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORFSUNPROC __glewGlobalAlphaFactorfSUN; +GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORISUNPROC __glewGlobalAlphaFactoriSUN; +GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORSSUNPROC __glewGlobalAlphaFactorsSUN; +GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORUBSUNPROC __glewGlobalAlphaFactorubSUN; +GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORUISUNPROC __glewGlobalAlphaFactoruiSUN; +GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORUSSUNPROC __glewGlobalAlphaFactorusSUN; + +GLEW_FUN_EXPORT PFNGLREADVIDEOPIXELSSUNPROC __glewReadVideoPixelsSUN; + +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEPOINTERSUNPROC __glewReplacementCodePointerSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUBSUNPROC __glewReplacementCodeubSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUBVSUNPROC __glewReplacementCodeubvSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUISUNPROC __glewReplacementCodeuiSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUIVSUNPROC __glewReplacementCodeuivSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUSSUNPROC __glewReplacementCodeusSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUSVSUNPROC __glewReplacementCodeusvSUN; + +GLEW_FUN_EXPORT PFNGLCOLOR3FVERTEX3FSUNPROC __glewColor3fVertex3fSUN; +GLEW_FUN_EXPORT PFNGLCOLOR3FVERTEX3FVSUNPROC __glewColor3fVertex3fvSUN; +GLEW_FUN_EXPORT PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC __glewColor4fNormal3fVertex3fSUN; +GLEW_FUN_EXPORT PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewColor4fNormal3fVertex3fvSUN; +GLEW_FUN_EXPORT PFNGLCOLOR4UBVERTEX2FSUNPROC __glewColor4ubVertex2fSUN; +GLEW_FUN_EXPORT PFNGLCOLOR4UBVERTEX2FVSUNPROC __glewColor4ubVertex2fvSUN; +GLEW_FUN_EXPORT PFNGLCOLOR4UBVERTEX3FSUNPROC __glewColor4ubVertex3fSUN; +GLEW_FUN_EXPORT PFNGLCOLOR4UBVERTEX3FVSUNPROC __glewColor4ubVertex3fvSUN; +GLEW_FUN_EXPORT PFNGLNORMAL3FVERTEX3FSUNPROC __glewNormal3fVertex3fSUN; +GLEW_FUN_EXPORT PFNGLNORMAL3FVERTEX3FVSUNPROC __glewNormal3fVertex3fvSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC __glewReplacementCodeuiColor3fVertex3fSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC __glewReplacementCodeuiColor3fVertex3fvSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiColor4fNormal3fVertex3fSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiColor4fNormal3fVertex3fvSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC __glewReplacementCodeuiColor4ubVertex3fSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC __glewReplacementCodeuiColor4ubVertex3fvSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiNormal3fVertex3fSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiNormal3fVertex3fvSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiTexCoord2fNormal3fVertex3fSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC __glewReplacementCodeuiTexCoord2fVertex3fSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC __glewReplacementCodeuiTexCoord2fVertex3fvSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC __glewReplacementCodeuiVertex3fSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC __glewReplacementCodeuiVertex3fvSUN; +GLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC __glewTexCoord2fColor3fVertex3fSUN; +GLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC __glewTexCoord2fColor3fVertex3fvSUN; +GLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC __glewTexCoord2fColor4fNormal3fVertex3fSUN; +GLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewTexCoord2fColor4fNormal3fVertex3fvSUN; +GLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC __glewTexCoord2fColor4ubVertex3fSUN; +GLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC __glewTexCoord2fColor4ubVertex3fvSUN; +GLEW_FUN_EXPORT PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC __glewTexCoord2fNormal3fVertex3fSUN; +GLEW_FUN_EXPORT PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC __glewTexCoord2fNormal3fVertex3fvSUN; +GLEW_FUN_EXPORT PFNGLTEXCOORD2FVERTEX3FSUNPROC __glewTexCoord2fVertex3fSUN; +GLEW_FUN_EXPORT PFNGLTEXCOORD2FVERTEX3FVSUNPROC __glewTexCoord2fVertex3fvSUN; +GLEW_FUN_EXPORT PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC __glewTexCoord4fColor4fNormal3fVertex4fSUN; +GLEW_FUN_EXPORT PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC __glewTexCoord4fColor4fNormal3fVertex4fvSUN; +GLEW_FUN_EXPORT PFNGLTEXCOORD4FVERTEX4FSUNPROC __glewTexCoord4fVertex4fSUN; +GLEW_FUN_EXPORT PFNGLTEXCOORD4FVERTEX4FVSUNPROC __glewTexCoord4fVertex4fvSUN; + +GLEW_FUN_EXPORT PFNGLADDSWAPHINTRECTWINPROC __glewAddSwapHintRectWIN; + +#if defined(GLEW_MX) && !defined(_WIN32) +struct GLEWContextStruct +{ +#endif /* GLEW_MX */ + +GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_1; +GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_2; +GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_3; +GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_4; +GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_5; +GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_2_0; +GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_2_1; +GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_3_0; +GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_3_1; +GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_3_2; +GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_3_3; +GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_4_0; +GLEW_VAR_EXPORT GLboolean __GLEW_3DFX_multisample; +GLEW_VAR_EXPORT GLboolean __GLEW_3DFX_tbuffer; +GLEW_VAR_EXPORT GLboolean __GLEW_3DFX_texture_compression_FXT1; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_conservative_depth; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_debug_output; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_draw_buffers_blend; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_name_gen_delete; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_performance_monitor; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_seamless_cubemap_per_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_shader_stencil_export; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_texture_texture4; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_transform_feedback3_lines_triangles; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_vertex_shader_tessellator; +GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_aux_depth_stencil; +GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_client_storage; +GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_element_array; +GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_fence; +GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_float_pixels; +GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_flush_buffer_range; +GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_object_purgeable; +GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_pixel_buffer; +GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_rgb_422; +GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_row_bytes; +GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_specular_vector; +GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_texture_range; +GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_transform_hint; +GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_vertex_array_object; +GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_vertex_array_range; +GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_vertex_program_evaluators; +GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_ycbcr_422; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_blend_func_extended; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_color_buffer_float; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_compatibility; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_copy_buffer; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_depth_buffer_float; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_depth_clamp; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_depth_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_draw_buffers; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_draw_buffers_blend; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_draw_elements_base_vertex; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_draw_indirect; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_draw_instanced; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_explicit_attrib_location; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_fragment_coord_conventions; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_fragment_program; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_fragment_program_shadow; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_fragment_shader; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_framebuffer_object; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_framebuffer_sRGB; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_geometry_shader4; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_gpu_shader5; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_gpu_shader_fp64; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_half_float_pixel; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_half_float_vertex; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_imaging; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_instanced_arrays; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_map_buffer_range; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_matrix_palette; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_multisample; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_multitexture; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_occlusion_query; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_occlusion_query2; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_pixel_buffer_object; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_point_parameters; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_point_sprite; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_provoking_vertex; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_sample_shading; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_sampler_objects; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_seamless_cube_map; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_bit_encoding; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_objects; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_subroutine; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_texture_lod; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shading_language_100; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shading_language_include; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shadow; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shadow_ambient; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_sync; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_tessellation_shader; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_border_clamp; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_buffer_object; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_buffer_object_rgb32; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_compression; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_compression_bptc; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_compression_rgtc; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_cube_map; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_cube_map_array; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_env_add; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_env_combine; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_env_crossbar; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_env_dot3; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_float; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_gather; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_mirrored_repeat; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_multisample; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_non_power_of_two; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_query_lod; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_rectangle; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_rg; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_rgb10_a2ui; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_swizzle; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_timer_query; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_transform_feedback2; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_transform_feedback3; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_transpose_matrix; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_uniform_buffer_object; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_array_bgra; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_array_object; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_blend; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_buffer_object; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_program; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_shader; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_type_2_10_10_10_rev; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_window_pos; +GLEW_VAR_EXPORT GLboolean __GLEW_ATIX_point_sprites; +GLEW_VAR_EXPORT GLboolean __GLEW_ATIX_texture_env_combine3; +GLEW_VAR_EXPORT GLboolean __GLEW_ATIX_texture_env_route; +GLEW_VAR_EXPORT GLboolean __GLEW_ATIX_vertex_shader_output_point_size; +GLEW_VAR_EXPORT GLboolean __GLEW_ATI_draw_buffers; +GLEW_VAR_EXPORT GLboolean __GLEW_ATI_element_array; +GLEW_VAR_EXPORT GLboolean __GLEW_ATI_envmap_bumpmap; +GLEW_VAR_EXPORT GLboolean __GLEW_ATI_fragment_shader; +GLEW_VAR_EXPORT GLboolean __GLEW_ATI_map_object_buffer; +GLEW_VAR_EXPORT GLboolean __GLEW_ATI_meminfo; +GLEW_VAR_EXPORT GLboolean __GLEW_ATI_pn_triangles; +GLEW_VAR_EXPORT GLboolean __GLEW_ATI_separate_stencil; +GLEW_VAR_EXPORT GLboolean __GLEW_ATI_shader_texture_lod; +GLEW_VAR_EXPORT GLboolean __GLEW_ATI_text_fragment_shader; +GLEW_VAR_EXPORT GLboolean __GLEW_ATI_texture_compression_3dc; +GLEW_VAR_EXPORT GLboolean __GLEW_ATI_texture_env_combine3; +GLEW_VAR_EXPORT GLboolean __GLEW_ATI_texture_float; +GLEW_VAR_EXPORT GLboolean __GLEW_ATI_texture_mirror_once; +GLEW_VAR_EXPORT GLboolean __GLEW_ATI_vertex_array_object; +GLEW_VAR_EXPORT GLboolean __GLEW_ATI_vertex_attrib_array_object; +GLEW_VAR_EXPORT GLboolean __GLEW_ATI_vertex_streams; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_422_pixels; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_Cg_shader; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_abgr; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_bgra; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_bindable_uniform; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_blend_color; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_blend_equation_separate; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_blend_func_separate; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_blend_logic_op; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_blend_minmax; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_blend_subtract; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_clip_volume_hint; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_cmyka; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_color_subtable; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_compiled_vertex_array; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_convolution; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_coordinate_frame; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_copy_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_cull_vertex; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_depth_bounds_test; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_direct_state_access; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_draw_buffers2; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_draw_instanced; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_draw_range_elements; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_fog_coord; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_fragment_lighting; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_framebuffer_blit; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_framebuffer_multisample; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_framebuffer_object; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_framebuffer_sRGB; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_geometry_shader4; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_gpu_program_parameters; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_gpu_shader4; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_histogram; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_index_array_formats; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_index_func; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_index_material; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_index_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_light_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_misc_attribute; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_multi_draw_arrays; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_multisample; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_packed_depth_stencil; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_packed_float; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_packed_pixels; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_paletted_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_pixel_buffer_object; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_pixel_transform; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_pixel_transform_color_table; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_point_parameters; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_polygon_offset; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_provoking_vertex; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_rescale_normal; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_scene_marker; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_secondary_color; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_separate_shader_objects; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_separate_specular_color; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_shader_image_load_store; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_shadow_funcs; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_shared_texture_palette; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_stencil_clear_tag; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_stencil_two_side; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_stencil_wrap; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_subtexture; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture3D; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_array; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_buffer_object; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_compression_dxt1; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_compression_latc; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_compression_rgtc; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_compression_s3tc; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_cube_map; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_edge_clamp; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_env; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_env_add; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_env_combine; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_env_dot3; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_filter_anisotropic; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_integer; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_lod_bias; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_mirror_clamp; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_object; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_perturb_normal; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_rectangle; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_sRGB; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_shared_exponent; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_snorm; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_swizzle; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_timer_query; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_transform_feedback; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_vertex_array; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_vertex_array_bgra; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_vertex_attrib_64bit; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_vertex_shader; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_vertex_weighting; +GLEW_VAR_EXPORT GLboolean __GLEW_GREMEDY_frame_terminator; +GLEW_VAR_EXPORT GLboolean __GLEW_GREMEDY_string_marker; +GLEW_VAR_EXPORT GLboolean __GLEW_HP_convolution_border_modes; +GLEW_VAR_EXPORT GLboolean __GLEW_HP_image_transform; +GLEW_VAR_EXPORT GLboolean __GLEW_HP_occlusion_test; +GLEW_VAR_EXPORT GLboolean __GLEW_HP_texture_lighting; +GLEW_VAR_EXPORT GLboolean __GLEW_IBM_cull_vertex; +GLEW_VAR_EXPORT GLboolean __GLEW_IBM_multimode_draw_arrays; +GLEW_VAR_EXPORT GLboolean __GLEW_IBM_rasterpos_clip; +GLEW_VAR_EXPORT GLboolean __GLEW_IBM_static_data; +GLEW_VAR_EXPORT GLboolean __GLEW_IBM_texture_mirrored_repeat; +GLEW_VAR_EXPORT GLboolean __GLEW_IBM_vertex_array_lists; +GLEW_VAR_EXPORT GLboolean __GLEW_INGR_color_clamp; +GLEW_VAR_EXPORT GLboolean __GLEW_INGR_interlace_read; +GLEW_VAR_EXPORT GLboolean __GLEW_INTEL_parallel_arrays; +GLEW_VAR_EXPORT GLboolean __GLEW_INTEL_texture_scissor; +GLEW_VAR_EXPORT GLboolean __GLEW_KTX_buffer_region; +GLEW_VAR_EXPORT GLboolean __GLEW_MESAX_texture_stack; +GLEW_VAR_EXPORT GLboolean __GLEW_MESA_pack_invert; +GLEW_VAR_EXPORT GLboolean __GLEW_MESA_resize_buffers; +GLEW_VAR_EXPORT GLboolean __GLEW_MESA_window_pos; +GLEW_VAR_EXPORT GLboolean __GLEW_MESA_ycbcr_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_blend_square; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_conditional_render; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_copy_depth_to_color; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_copy_image; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_depth_buffer_float; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_depth_clamp; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_depth_range_unclamped; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_evaluators; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_explicit_multisample; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_fence; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_float_buffer; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_fog_distance; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_fragment_program; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_fragment_program2; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_fragment_program4; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_fragment_program_option; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_framebuffer_multisample_coverage; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_geometry_program4; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_geometry_shader4; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_gpu_program4; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_gpu_program5; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_gpu_program_fp64; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_gpu_shader5; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_half_float; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_light_max_exponent; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_multisample_coverage; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_multisample_filter_hint; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_occlusion_query; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_packed_depth_stencil; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_parameter_buffer_object; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_parameter_buffer_object2; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_pixel_data_range; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_point_sprite; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_present_video; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_primitive_restart; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_register_combiners; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_register_combiners2; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_shader_buffer_load; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_tessellation_program5; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_texgen_emboss; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_texgen_reflection; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_barrier; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_compression_vtc; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_env_combine4; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_expand_normal; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_rectangle; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_shader; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_shader2; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_shader3; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_transform_feedback; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_transform_feedback2; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_vdpau_interop; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_array_range; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_array_range2; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_attrib_integer_64bit; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_buffer_unified_memory; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_program; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_program1_1; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_program2; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_program2_option; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_program3; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_program4; +GLEW_VAR_EXPORT GLboolean __GLEW_OES_byte_coordinates; +GLEW_VAR_EXPORT GLboolean __GLEW_OES_compressed_paletted_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_OES_read_format; +GLEW_VAR_EXPORT GLboolean __GLEW_OES_single_precision; +GLEW_VAR_EXPORT GLboolean __GLEW_OML_interlace; +GLEW_VAR_EXPORT GLboolean __GLEW_OML_resample; +GLEW_VAR_EXPORT GLboolean __GLEW_OML_subsample; +GLEW_VAR_EXPORT GLboolean __GLEW_PGI_misc_hints; +GLEW_VAR_EXPORT GLboolean __GLEW_PGI_vertex_hints; +GLEW_VAR_EXPORT GLboolean __GLEW_REND_screen_coordinates; +GLEW_VAR_EXPORT GLboolean __GLEW_S3_s3tc; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_color_range; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_detail_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_fog_function; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_generate_mipmap; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_multisample; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_pixel_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_point_line_texgen; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_sharpen_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_texture4D; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_texture_border_clamp; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_texture_edge_clamp; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_texture_filter4; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_texture_lod; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_texture_select; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_async; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_async_histogram; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_async_pixel; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_blend_alpha_minmax; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_clipmap; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_convolution_accuracy; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_depth_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_flush_raster; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_fog_offset; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_fog_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_fragment_specular_lighting; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_framezoom; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_interlace; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_ir_instrument1; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_list_priority; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_pixel_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_pixel_texture_bits; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_reference_plane; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_resample; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_shadow; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_shadow_ambient; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_sprite; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_tag_sample_buffer; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_add_env; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_coordinate_clamp; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_lod_bias; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_multi_buffer; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_range; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_scale_bias; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_vertex_preclip; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_vertex_preclip_hint; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_ycrcb; +GLEW_VAR_EXPORT GLboolean __GLEW_SGI_color_matrix; +GLEW_VAR_EXPORT GLboolean __GLEW_SGI_color_table; +GLEW_VAR_EXPORT GLboolean __GLEW_SGI_texture_color_table; +GLEW_VAR_EXPORT GLboolean __GLEW_SUNX_constant_data; +GLEW_VAR_EXPORT GLboolean __GLEW_SUN_convolution_border_modes; +GLEW_VAR_EXPORT GLboolean __GLEW_SUN_global_alpha; +GLEW_VAR_EXPORT GLboolean __GLEW_SUN_mesh_array; +GLEW_VAR_EXPORT GLboolean __GLEW_SUN_read_video_pixels; +GLEW_VAR_EXPORT GLboolean __GLEW_SUN_slice_accum; +GLEW_VAR_EXPORT GLboolean __GLEW_SUN_triangle_list; +GLEW_VAR_EXPORT GLboolean __GLEW_SUN_vertex; +GLEW_VAR_EXPORT GLboolean __GLEW_WIN_phong_shading; +GLEW_VAR_EXPORT GLboolean __GLEW_WIN_specular_fog; +GLEW_VAR_EXPORT GLboolean __GLEW_WIN_swap_hint; + +#ifdef GLEW_MX +}; /* GLEWContextStruct */ +#endif /* GLEW_MX */ + +/* ------------------------------------------------------------------------- */ + +/* error codes */ +#define GLEW_OK 0 +#define GLEW_NO_ERROR 0 +#define GLEW_ERROR_NO_GL_VERSION 1 /* missing GL version */ +#define GLEW_ERROR_GL_VERSION_10_ONLY 2 /* GL 1.1 and up are not supported */ +#define GLEW_ERROR_GLX_VERSION_11_ONLY 3 /* GLX 1.2 and up are not supported */ + +/* string codes */ +#define GLEW_VERSION 1 +#define GLEW_VERSION_MAJOR 2 +#define GLEW_VERSION_MINOR 3 +#define GLEW_VERSION_MICRO 4 + +/* API */ +#ifdef GLEW_MX + +typedef struct GLEWContextStruct GLEWContext; +GLEWAPI GLenum glewContextInit (GLEWContext* ctx); +GLEWAPI GLboolean glewContextIsSupported (GLEWContext* ctx, const char* name); + +#define glewInit() glewContextInit(glewGetContext()) +#define glewIsSupported(x) glewContextIsSupported(glewGetContext(), x) +#define glewIsExtensionSupported(x) glewIsSupported(x) + +#define GLEW_GET_VAR(x) (*(const GLboolean*)&(glewGetContext()->x)) +#ifdef _WIN32 +# define GLEW_GET_FUN(x) glewGetContext()->x +#else +# define GLEW_GET_FUN(x) x +#endif + +#else /* GLEW_MX */ + +GLEWAPI GLenum glewInit (); +GLEWAPI GLboolean glewIsSupported (const char* name); +#define glewIsExtensionSupported(x) glewIsSupported(x) + +#define GLEW_GET_VAR(x) (*(const GLboolean*)&x) +#define GLEW_GET_FUN(x) x + +#endif /* GLEW_MX */ + +GLEWAPI GLboolean glewExperimental; +GLEWAPI GLboolean glewGetExtension (const char* name); +GLEWAPI const GLubyte* glewGetErrorString (GLenum error); +GLEWAPI const GLubyte* glewGetString (GLenum name); + +#ifdef __cplusplus +} +#endif + +#ifdef GLEW_APIENTRY_DEFINED +#undef GLEW_APIENTRY_DEFINED +#undef APIENTRY +#undef GLAPIENTRY +#define GLAPIENTRY +#endif + +#ifdef GLEW_CALLBACK_DEFINED +#undef GLEW_CALLBACK_DEFINED +#undef CALLBACK +#endif + +#ifdef GLEW_WINGDIAPI_DEFINED +#undef GLEW_WINGDIAPI_DEFINED +#undef WINGDIAPI +#endif + +#undef GLAPI +/* #undef GLEWAPI */ + +#endif /* __glew_h__ */ diff --git a/documents/Tesselation_Tutorial/ext/glsl.cpp b/documents/Tesselation_Tutorial/ext/glsl.cpp new file mode 100644 index 0000000..a7286e2 --- /dev/null +++ b/documents/Tesselation_Tutorial/ext/glsl.cpp @@ -0,0 +1,906 @@ +/******************************************************************** +aGLSL.cpp +Version: 0.9.4 - For OpenGL 2.0 + +License: BSD +(c) 2003-2005 by Martin Christen. All Rights reserved. +*********************************************************************/ + +#include "glsl.h" + +using namespace std; + +//----------------------------------------------------------------------------- +// Error, Warning and Info Strings +char* aGLSLStrings[] = { + "[e00] GLSL is not available!", + "[e01] Not a valid program object!", + "[e02] Not a valid object!", + "[e03] Out of memory!", + "[e04] Unknown compiler error!", + "[e05] Linker log is not available!", + "[e06] Compiler log is not available!", + "[Empty]" + }; +//----------------------------------------------------------------------------- + +// GL ERROR CHECK +int CheckGLError(char *file, int line) +{ + //return 0; + GLenum glErr,glErr2; + int retCode = 0; + + glErr = glErr2 = glGetError(); + while (glErr != GL_NO_ERROR) + { + char* str1 = (char*)gluErrorString(glErr); + if (str1) + cout << "GL Error #" << glErr << "(" << str1 << ") " << " in File " << file << " at line: " << line << endl; + else + cout << "GL Error #" << glErr << " in File " << file << " at line: " << line << endl; + retCode = 1; + glErr = glGetError(); + } + if (glErr2 != GL_NO_ERROR) while(1)Sleep(100);; + + return 0; +} + + +//----------------------------------------------------------------------------- + +// ************************************************************************ +// Implementation of glShader class +// ************************************************************************ + +glShader::glShader() +{ + ProgramObject = 0; + linker_log = 0; + is_linked = false; + enabled = false; + _mM = false; + _noshader = true; + + ProgramObject = glCreateProgram(); +} + +//----------------------------------------------------------------------------- + +glShader::~glShader() +{ + if (linker_log!=0) free(linker_log); + + for (unsigned int i=0;iShaderObject); + CHECK_GL_ERROR(); // if you get an error here, you deleted the Program object first and then + // the ShaderObject! Always delete ShaderObjects last! + if (_mM) delete ShaderList[i]; + } + glDeleteShader(ProgramObject); + CHECK_GL_ERROR(); +} + +//----------------------------------------------------------------------------- + +void glShader::addShader(glShaderObject* ShaderProgram) +{ + if (ShaderProgram==0) return; + if (!ShaderProgram->is_compiled) + { + cout << "**warning** please compile program before adding object! trying to compile now...\n"; + if (!ShaderProgram->compile()) + { + cout << "...compile ERROR!\n"; + return; + } + else + { + cout << "...ok!\n"; + } + } + ShaderList.push_back(ShaderProgram); +} + +//----------------------------------------------------------------------------- + +bool glShader::link(void) +{ + unsigned int i; + + if (is_linked) // already linked, detach everything first + { + cout << "**warning** Object is already linked, trying to link again" << endl; + for (i=0;iShaderObject); + CHECK_GL_ERROR(); + } + } + + for (i=0;iShaderObject); + CHECK_GL_ERROR(); + //cout << "attaching ProgramObj [" << i << "] @ 0x" << hex << ShaderList[i]->ProgramObject << " in ShaderObj @ 0x" << ShaderObject << endl; + } + + int linked; + glLinkProgram(ProgramObject); + CHECK_GL_ERROR(); + glGetProgramiv(ProgramObject, GL_LINK_STATUS, &linked); + CHECK_GL_ERROR(); + + if (linked) + { + is_linked = true; + return true; + } + else + { + cout << "**linker error**\n"; + } +return false; +} + +//----------------------------------------------------------------------------- +// Compiler Log: Ausgabe der Compiler Meldungen in String + +char* glShader::getLinkerLog(void) +{ + int blen = 0; + int slen = 0; + + if (ProgramObject==0) return aGLSLStrings[2]; + glGetProgramiv(ProgramObject, GL_INFO_LOG_LENGTH , &blen); + CHECK_GL_ERROR(); + + if (blen > 1) + { + if (linker_log!=0) + { + free(linker_log); + linker_log =0; + } + if ((linker_log = (GLcharARB*)malloc(blen)) == NULL) + { + printf("ERROR: Could not allocate compiler_log buffer\n"); + return aGLSLStrings[3]; + } + + glGetProgramInfoLog(ProgramObject, blen, &slen, linker_log); + CHECK_GL_ERROR(); + } + if (linker_log!=0) + return (char*) linker_log; + else + return aGLSLStrings[5]; + + return aGLSLStrings[4]; +} + +void glShader::begin(void) +{ + enabled = true; + + if (ProgramObject == 0) return; + if (!_noshader) return; + + if (is_linked) + { + glUseProgram(ProgramObject); + CHECK_GL_ERROR(); + } +} + +//----------------------------------------------------------------------------- + +void glShader::end(void) +{ + enabled = false; + + if (!_noshader) return; + glUseProgram(0); + CHECK_GL_ERROR(); +} + +//----------------------------------------------------------------------------- + +bool glShader::setUniform1f(char* varname, GLfloat v0) +{ + if (!_noshader) return true; + + GLint loc = GetUniLoc(varname); + if (loc==-1) return false; // can't find variable + + glUniform1f(loc, v0); + + return true; +} + +//----------------------------------------------------------------------------- + +bool glShader::setUniform2f(char* varname, GLfloat v0, GLfloat v1) +{ + if (!_noshader) return true; + + GLint loc = GetUniLoc(varname); + if (loc==-1) return false; // can't find variable + + glUniform2f(loc, v0, v1); + + return true; +} + +//----------------------------------------------------------------------------- + +bool glShader::setUniform3f(char* varname, GLfloat v0, GLfloat v1, GLfloat v2) +{ + if (!_noshader) return true; + + GLint loc = GetUniLoc(varname); + if (loc==-1) return false; // can't find variable + + glUniform3f(loc, v0, v1, v2); + + return true; +} + +//----------------------------------------------------------------------------- + +bool glShader::setUniform4f(char* varname, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) +{ + if (!_noshader) return true; + + GLint loc = GetUniLoc(varname); + if (loc==-1) return false; // can't find variable + + glUniform4f(loc, v0, v1, v2, v3); + + return true; +} + +//----------------------------------------------------------------------------- + +bool glShader::setUniform1i(char* varname, GLint v0) +{ + if (!_noshader) return true; + + GLint loc = GetUniLoc(varname); + if (loc==-1) return false; // can't find variable + + glUniform1i(loc, v0); + + return true; +} +bool glShader::setUniform2i(char* varname, GLint v0, GLint v1) +{ + if (!_noshader) return true; + + GLint loc = GetUniLoc(varname); + if (loc==-1) return false; // can't find variable + + glUniform2i(loc, v0, v1); + + + return true; +} + +//----------------------------------------------------------------------------- + +bool glShader::setUniform3i(char* varname, GLint v0, GLint v1, GLint v2) +{ + if (!_noshader) return true; + + GLint loc = GetUniLoc(varname); + if (loc==-1) return false; // can't find variable + + glUniform3i(loc, v0, v1, v2); + + return true; +} +bool glShader::setUniform4i(char* varname, GLint v0, GLint v1, GLint v2, GLint v3) +{ + if (!_noshader) return true; + + GLint loc = GetUniLoc(varname); + if (loc==-1) return false; // can't find variable + + glUniform4i(loc, v0, v1, v2, v3); + + return true; +} + +//----------------------------------------------------------------------------- + +bool glShader::setUniform1fv(char* varname, GLsizei count, GLfloat *value) +{ + if (!_noshader) return true; + + GLint loc = GetUniLoc(varname); + if (loc==-1) return false; // can't find variable + + glUniform1fv(loc, count, value); + + return true; +} +bool glShader::setUniform2fv(char* varname, GLsizei count, GLfloat *value) +{ + if (!_noshader) return true; + + GLint loc = GetUniLoc(varname); + if (loc==-1) return false; // can't find variable + + glUniform2fv(loc, count, value); + + return true; +} + +//----------------------------------------------------------------------------- + +bool glShader::setUniform3fv(char* varname, GLsizei count, GLfloat *value) +{ + if (!_noshader) return true; + + GLint loc = GetUniLoc(varname); + if (loc==-1) return false; // can't find variable + + glUniform3fv(loc, count, value); + + return true; +} + +//----------------------------------------------------------------------------- + +bool glShader::setUniform4fv(char* varname, GLsizei count, GLfloat *value) +{ + if (!_noshader) return true; + + GLint loc = GetUniLoc(varname); + if (loc==-1) return false; // can't find variable + + glUniform4fv(loc, count, value); + + return true; +} + +//----------------------------------------------------------------------------- + +bool glShader::setUniform1iv(char* varname, GLsizei count, GLint *value) +{ + if (!_noshader) return true; + + GLint loc = GetUniLoc(varname); + if (loc==-1) return false; // can't find variable + + glUniform1iv(loc, count, value); + + return true; +} + +//----------------------------------------------------------------------------- + +bool glShader::setUniform2iv(char* varname, GLsizei count, GLint *value) +{ + if (!_noshader) return true; + + GLint loc = GetUniLoc(varname); + if (loc==-1) return false; // can't find variable + + glUniform2iv(loc, count, value); + + return true; +} + +//----------------------------------------------------------------------------- + +bool glShader::setUniform3iv(char* varname, GLsizei count, GLint *value) +{ + if (!_noshader) return true; + + GLint loc = GetUniLoc(varname); + if (loc==-1) return false; // can't find variable + + glUniform3iv(loc, count, value); + + return true; +} + +//----------------------------------------------------------------------------- + +bool glShader::setUniform4iv(char* varname, GLsizei count, GLint *value) +{ + if (!_noshader) return true; + + GLint loc = GetUniLoc(varname); + if (loc==-1) return false; // can't find variable + + glUniform4iv(loc, count, value); + + return true; +} + +//----------------------------------------------------------------------------- + +bool glShader::setUniformMatrix2fv(char* varname, GLsizei count, GLboolean transpose, GLfloat *value) +{ + if (!_noshader) return true; + + GLint loc = GetUniLoc(varname); + if (loc==-1) return false; // can't find variable + + glUniformMatrix2fv(loc, count, transpose, value); + + return true; +} + +//----------------------------------------------------------------------------- + +bool glShader::setUniformMatrix3fv(char* varname, GLsizei count, GLboolean transpose, GLfloat *value) +{ + if (!_noshader) return true; + + GLint loc = GetUniLoc(varname); + if (loc==-1) return false; // can't find variable + + glUniformMatrix3fv(loc, count, transpose, value); + + return true; +} + +//----------------------------------------------------------------------------- + +bool glShader::setUniformMatrix4fv(char* varname, GLsizei count, GLboolean transpose, GLfloat *value) +{ + if (!_noshader) return true; + + GLint loc = GetUniLoc(varname); + if (loc==-1) return false; // can't find variable + + glUniformMatrix4fv(loc, count, transpose, value); + CHECK_GL_ERROR(); + + return true; +} + +//----------------------------------------------------------------------------- + +GLint glShader::GetUniLoc(const GLcharARB *name) +{ + GLint loc; + + loc = glGetUniformLocation(ProgramObject, name); + if (loc == -1) + { + cout << "Error: can't find uniform variable \"" << name << "\"\n"; + } + CHECK_GL_ERROR(); + return loc; +} + +//----------------------------------------------------------------------------- + +void glShader::GetUniformfv(char* name, GLfloat* values) +{ + GLint loc; + + loc = glGetUniformLocation(ProgramObject, name); + if (loc == -1) + { + cout << "Error: can't find uniform variable \"" << name << "\"\n"; + } + glGetUniformfv(ProgramObject, loc, values); + +} + +//----------------------------------------------------------------------------- + +void glShader::GetUniformiv(char* name, GLint* values) +{ + GLint loc; + + loc = glGetUniformLocation(ProgramObject, name); + if (loc == -1) + { + cout << "Error: can't find uniform variable \"" << name << "\"\n"; + } + + glGetUniformiv(ProgramObject, loc, values); + +} + +bool glShader::setVertexAttrib1f(GLuint index, GLfloat v0) +{ + if (!_noshader) return true; + + glVertexAttrib1f(index, v0); + + return true; +} + +bool glShader::setVertexAttrib2f(GLuint index, GLfloat v0, GLfloat v1) +{ + if (!_noshader) return true; + + glVertexAttrib2f(index, v0, v1); + + return true; +} + +bool glShader::setVertexAttrib3f(GLuint index, GLfloat v0, GLfloat v1, GLfloat v2) +{ + if (!_noshader) return true; + + glVertexAttrib3f(index, v0, v1, v2); + + return true; +} + +bool glShader::setVertexAttrib4f(GLuint index, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) +{ + if (!_noshader) return true; + + glVertexAttrib4f(index, v0, v1, v2, v3); + + return true; +} + +// ************************************************************************ +// Shader Program : Manage Shader Programs (Vertex/Fragment) +// ************************************************************************ + + +glShaderObject::glShaderObject(int type) +{ + program_type = type; + program_str = "empty"; + + if (type==GL_VERTEX_SHADER) program_str=string("GL_VERTEX_SHADER"); + if (type==GL_TESS_CONTROL_SHADER) program_str=string("GL_TESS_CONTROL_SHADER"); + if (type==GL_TESS_EVALUATION_SHADER) program_str=string("GL_TESS_EVALUATION_SHADER"); + if (type==GL_GEOMETRY_SHADER) program_str=string("GL_GEOMETRY_SHADER"); + if (type==GL_FRAGMENT_SHADER) program_str=string("GL_FRAGMENT_SHADER"); + + //GL_VERTEX_SHADER + //GL_TESS_CONTROL_SHADER + //GL_TESS_EVALUATION_SHADER + //GL_GEOMETRY_SHADER + //GL_FRAGMENT_SHADER + + ShaderObject = glCreateShaderObjectARB(type); + + CHECK_GL_ERROR(); + + compiler_log = 0; + is_compiled = false; + ShaderObject = 0; + ShaderSource = 0; + _memalloc = false; + +} + +//----------------------------------------------------------------------------- + +glShaderObject::~glShaderObject() +{ + if (compiler_log!=0) free(compiler_log); + if (ShaderSource!=0) + { + if (_memalloc) + delete[] ShaderSource; // free ASCII Source + } + + if (is_compiled) + { + glDeleteObjectARB(ShaderObject); + CHECK_GL_ERROR(); + } +} + +//----------------------------------------------------------------------------- +unsigned long getFileLength(ifstream& file) +{ + if(!file.good()) return 0; + + unsigned long pos=file.tellg(); + file.seekg(0,ios::end); + unsigned long len = file.tellg(); + file.seekg(ios::beg); + + return len; +} + + +//----------------------------------------------------------------------------- + +int glShaderObject::load(char* filename) +{ + printf("Loading Shader %s ...\n",filename); + + ifstream file; + file.open(filename, ios::in); + if(!file) + { + printf("File not found :%s ...\n",filename); + while(1); + }; + + unsigned long len = getFileLength(file); + file.close(); + + if (len==0) return -2; // "Empty File" + + if (ShaderSource!=0) // there is already a source loaded, free it! + { + if (_memalloc) + delete[] ShaderSource; + } + + ShaderSource = (GLubyte*) new char[len+1]; + if (ShaderSource == 0) return -3; // can't reserve memory + _memalloc = true; + + printf("Loading Shader %s ...\n",filename); + ShaderSource[len] = 0; // len isn't always strlen cause some characters are stripped in ascii read... + // it is important to 0-terminate the real length later, len is just max possible value... + + FILE* fn=fopen(filename, "rb"); + fseek(fn,0,SEEK_SET); + int numbytes=(int)fread(ShaderSource, 1 , len, fn); + fclose(fn); + + printf("Read %d of %d bytes\n",numbytes,len); + //printf("Program: %s\n",ShaderSource); + +return 0; +} + +//----------------------------------------------------------------------------- + +void glShaderObject::loadFromMemory(const char* program) +{ + if (ShaderSource!=0) // there is already a source loaded, free it! + { + if (_memalloc) + delete[] ShaderSource; + } + _memalloc = false; + ShaderSource = (GLubyte*) program; + +} + + +// ---------------------------------------------------------------------------- +// Compiler Log: Ausgabe der Compiler Meldungen in String + +char* glShaderObject::getCompilerLog(void) +{ + int blen = 0; + int slen = 0; + + if (ShaderObject==0) return aGLSLStrings[1]; // not a valid program object + + glGetShaderiv(ShaderObject, GL_INFO_LOG_LENGTH , &blen); + CHECK_GL_ERROR(); + + if (blen > 1) + { + if (compiler_log!=0) + { + free(compiler_log); + compiler_log =0; + } + if ((compiler_log = (GLcharARB*)malloc(blen)) == NULL) + { + printf("ERROR: Could not allocate compiler_log buffer\n"); + return aGLSLStrings[3]; + } + + glGetInfoLogARB(ShaderObject, blen, &slen, compiler_log); + CHECK_GL_ERROR(); + //cout << "compiler_log: \n", compiler_log); + } + if (compiler_log!=0) + return (char*) compiler_log; + else + return aGLSLStrings[6]; + + return aGLSLStrings[4]; +} + +// ---------------------------------------------------------------------------- + +bool glShaderObject::compile(void) +{ +is_compiled = false; + +int compiled = 0; + + if (ShaderSource==0) return false; + + GLint length = (GLint) strlen((const char*)ShaderSource); + CHECK_GL_ERROR(); + glShaderSource(ShaderObject, 1, (const GLchar **)&ShaderSource, &length); + CHECK_GL_ERROR(); + + glCompileShader(ShaderObject); + CHECK_GL_ERROR(); + glGetObjectParameterivARB(ShaderObject, GL_COMPILE_STATUS, &compiled); + CHECK_GL_ERROR(); + + if (compiled) is_compiled=true; + +return is_compiled; +} + +// ---------------------------------------------------------------------------- + +GLint glShaderObject::getAttribLocation(char* attribName) +{ + return glGetAttribLocationARB(ShaderObject, attribName); +} + +// ---------------------------------------------------------------------------- +// ShaderManager: Easy use of (multiple) Shaders + +glShaderManager::glShaderManager() +{ + +} + +glShaderManager::~glShaderManager() +{ + // free objects + vector::iterator i=_shaderObjectList.begin(); + while (i!=_shaderObjectList.end()) + { + //glShader* o = *i; + i=_shaderObjectList.erase(i); + //delete o; + } +} + +// ---------------------------------------------------------------------------- +glShader* glShaderManager::loadfromFile(char* vertexFile, char* fragmentFile, char* tesscontrolFile, char* tessevalFile, char* geometryFile) +{ + glShader* o = new glShader(); + + glShaderObject* shaders[5]; + shaders[0]= new glShaderObject(GL_VERTEX_SHADER); + shaders[1]= new glShaderObject(GL_TESS_CONTROL_SHADER); + shaders[2]= new glShaderObject(GL_TESS_EVALUATION_SHADER); + shaders[3]= new glShaderObject(GL_GEOMETRY_SHADER); + shaders[4]= new glShaderObject(GL_FRAGMENT_SHADER); + + char* filename[5]; + filename[0]=vertexFile; + filename[1]=tesscontrolFile; + filename[2]=tessevalFile; + filename[3]=geometryFile; + filename[4]=fragmentFile; + + for (int i=0;i<5;i++) + { + if(filename[i]!=0) + { + printf("Loading: %s\n",filename[i]); + // Load program + if (shaders[i]->load(filename[i]) != 0) + { + cout << "error: can't load " << filename[i] << endl; + while(1); + } + printf("Compiling: %s\n",filename[i]); + + // Compile vertex program + if (!shaders[i]->compile()) + { + cout << "***COMPILER ERROR (" << shaders[i]->program_str.c_str() << "):\n"; + cout << shaders[i]->getCompilerLog() << endl; + while(1); + } + + cout << "***GLSL Compiler Log (" << shaders[i]->program_str.c_str() << "):\n"; + cout << shaders[i]->getCompilerLog() << "\n"; + + // Add to object + o->addShader(shaders[i]); + } + } + + // link + if (!o->link()) + { + cout << "**LINKER ERROR\n"; + cout << o->getLinkerLog() << endl; + while(1); + } + cout << "***GLSL Linker Log:\n"; + cout << o->getLinkerLog() << endl; + + _shaderObjectList.push_back(o); + o->manageMemory(); + + return o; +} + +// ---------------------------------------------------------------------------- + +glShader* glShaderManager::loadfromMemory(char* vertexMem, char* fragmentMem, char* tesscontrolMem, char* tessevalMem, char* geometryMem) +{ + glShader* o = new glShader(); + + glShaderObject* shaders[5]; + shaders[0]= new glShaderObject(GL_VERTEX_SHADER); + shaders[1]= new glShaderObject(GL_TESS_CONTROL_SHADER); + shaders[2]= new glShaderObject(GL_TESS_EVALUATION_SHADER); + shaders[3]= new glShaderObject(GL_GEOMETRY_SHADER); + shaders[4]= new glShaderObject(GL_FRAGMENT_SHADER); + + char* mem[5]; + mem[0]=vertexMem; + mem[1]=tesscontrolMem; + mem[2]=tessevalMem; + mem[3]=geometryMem; + mem[4]=fragmentMem; + + for (int i=0;i<5;i++) + { + if(mem[i]!=0) + { + // Load program + shaders[i]->loadFromMemory(mem[i]); + + // Compile vertex program + if (!shaders[i]->compile()) + { + cout << "***COMPILER ERROR (" << shaders[i]->program_str.c_str() << "):\n"; + cout << shaders[i]->getCompilerLog() << endl; + while(1); + } + + cout << "***GLSL Compiler Log (" << shaders[i]->program_str.c_str() << "):\n"; + cout << shaders[i]->getCompilerLog() << "\n"; + + // Add to object + o->addShader(shaders[i]); + } + } + + // link + if (!o->link()) + { + cout << "**LINKER ERROR\n"; + cout << o->getLinkerLog() << endl; + while(1); + } + cout << "***GLSL Linker Log:\n"; + cout << o->getLinkerLog() << endl; + + _shaderObjectList.push_back(o); + o->manageMemory(); + + return o; +} + +// ---------------------------------------------------------------------------- + + bool glShaderManager::free(glShader* o) + { + vector::iterator i=_shaderObjectList.begin(); + while (i!=_shaderObjectList.end()) + { + if ((*i)==o) + { + _shaderObjectList.erase(i); + delete o; + return true; + } + i++; + } + return false; + } + + diff --git a/documents/Tesselation_Tutorial/ext/glsl.h b/documents/Tesselation_Tutorial/ext/glsl.h new file mode 100644 index 0000000..29b8f36 --- /dev/null +++ b/documents/Tesselation_Tutorial/ext/glsl.h @@ -0,0 +1,186 @@ +/****************************************************************************** +aGLSL.h +Version: 0.9.4 - For OpenGL 2.0 +Last update: 2005/07/07 + +=============== + CHANGES 0.9.4 +=============== + +[1] Upgraded to GLEW-1.3.3 + +[2] GLSL.h now uses OpenGL 2.0 functions only. + (Renamed all "ancient" ARB functions to the new OpenGL 2.0 function names) + +[3] To remove confusion with OpenGL naming, the class aShaderProgram + was renamed to glShaderObject. + +[4] removed the function initGLSL() + added a function initGLExtensions() + added a function checkGLSL() which returns false if GLSL is unavailable + added a function checkGL2() which returns false if OpenGL 2.0 is unavailable + +[5] renamed methods: + sendUnifomX -> setUniformX + VertexAttribX -> setVertexAttrib1f + +****************************************************************************** +(c) 2003-2005 by Martin Christen. All Rights reserved. +License: BSD +******************************************************************************/ +#ifndef A_GLSL_H +#define A_GLSL_H + +//----------------------------------------------------------------------------- +#include +#include +#include +#include +#include +#include // Header File For The GLUT Library +#include +#include +#include +//----------------------------------------------------------------------------- +int CheckGLError(char *file, int line); +#define CHECK_GL_ERROR() CheckGLError(__FILE__, __LINE__) + +class glShaderObject +{ + friend class glShader; + +public: + glShaderObject(int type); + ~glShaderObject(); + + int load(char* filename); //!< read file, if result is 0 everything is ok. -1: File not found, -2: Empty File, -3: no memory + void loadFromMemory(const char* program); //!< load program from char array, make sure program is 0 terminated! + + bool compile(void); //!< compile program + char* getCompilerLog(void); //!< get compiler messages + GLint getAttribLocation(char* attribName); //!< returns Attribute Location. Specify attribute name. + + std::string program_str; + +protected: + + int program_type; //!< 1=Vertex Program, 2=Fragment Program, 0=none + + GLuint ShaderObject; //!< Program Object + GLubyte* ShaderSource; //!< ASCII Source-Code + + GLcharARB* compiler_log; + + bool is_compiled; //!< true if compiled + bool _memalloc; //!< true if shader allocated memory +}; + +//----------------------------------------------------------------------------- + +class glShader +{ +public: + glShader(); + virtual ~glShader(); + void addShader(glShaderObject* ShaderProgram); //!< add a Vertex or Fragment Program + + bool link(void); //!< Link all Shaders + char* getLinkerLog(void); //!< get Linker messages + + void begin(); //!< use Shader. OpenGL calls will go through shader. + void end(); //!< Stop using this shader. OpenGL calls will go through regular pipeline. + + bool enabled; + + // Uniform Variables + bool setUniform1f(char* varname, GLfloat v0); //!< set float uniform to program + bool setUniform2f(char* varname, GLfloat v0, GLfloat v1); //!< set vec2 uniform to program + bool setUniform3f(char* varname, GLfloat v0, GLfloat v1, GLfloat v2); //!< set vec3 uniform to program + bool setUniform4f(char* varname, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); //!< set vec4 uniform to program + + bool setUniform1i(char* varname, GLint v0); + bool setUniform2i(char* varname, GLint v0, GLint v1); + bool setUniform3i(char* varname, GLint v0, GLint v1, GLint v2); + bool setUniform4i(char* varname, GLint v0, GLint v1, GLint v2, GLint v3); + + bool setUniform1fv(char* varname, GLsizei count, GLfloat *value); + bool setUniform2fv(char* varname, GLsizei count, GLfloat *value); + bool setUniform3fv(char* varname, GLsizei count, GLfloat *value); + bool setUniform4fv(char* varname, GLsizei count, GLfloat *value); + bool setUniform1iv(char* varname, GLsizei count, GLint *value); + bool setUniform2iv(char* varname, GLsizei count, GLint *value); + bool setUniform3iv(char* varname, GLsizei count, GLint *value); + bool setUniform4iv(char* varname, GLsizei count, GLint *value); + + bool setUniformMatrix2fv(char* varname, GLsizei count, GLboolean transpose, GLfloat *value); + bool setUniformMatrix3fv(char* varname, GLsizei count, GLboolean transpose, GLfloat *value); + bool setUniformMatrix4fv(char* varname, GLsizei count, GLboolean transpose, GLfloat *value); + + // Receive Uniform variables: + void GetUniformfv(char* name, GLfloat* values); + void GetUniformiv(char* name, GLint* values); + + // Vertex Attributes + bool setVertexAttrib1f(GLuint index, GLfloat v0); + bool setVertexAttrib2f(GLuint index, GLfloat v0, GLfloat v1); + bool setVertexAttrib3f(GLuint index, GLfloat v0, GLfloat v1, GLfloat v2); + bool setVertexAttrib4f(GLuint index, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); + + void manageMemory(void){_mM = true;} + + void enable(void) + { + _noshader = true; + } + void disable(void) + { + _noshader = false; + } + +private: + GLint GetUniLoc(const GLcharARB *name); // get location of a variable + + GLuint ProgramObject; // GLProgramObject + + + GLcharARB* linker_log; + bool is_linked; + std::vector ShaderList; // List of all Shader Programs + + bool _mM; + bool _noshader; +}; + +//----------------------------------------------------------------------------- +// To simplify the process loading/compiling/linking shaders I created this +// high level interface to setup a vertex/fragment shader. +// +// Example: +// /*LOAD:*/ +// glShaderManager SM; +// glShader* shader = SM.loadfromFile("test.vert","test.frag"); +// if (shader==0) cout << "Error Loading, compiling or linking shader\n"; +// /*DRAW:*/ +// shader->begin(); +// shader->setUniform1f("MyFloat", 1.123); +// glutDrawSolidSphere(1.0); +// shader->end(); +// + +class glShaderManager +{ +public: + glShaderManager(); + virtual ~glShaderManager(); + + glShader* loadfromFile(char* vertexFile, char* fragmentFile, char* tesscontrolFile, char* tessevalFile, char* geometryFile); // load vertex/fragment shader from file + glShader* loadfromMemory(char* vertexMem, char* fragmentMem, char* tesscontrolMem, char* tessevalMem, char* geometryMem); + + bool free(glShader* o); + +private: + std::vector _shaderObjectList; + +}; + +#endif // A_GLSL_H \ No newline at end of file diff --git a/documents/Tesselation_Tutorial/ext/glxew.h b/documents/Tesselation_Tutorial/ext/glxew.h new file mode 100644 index 0000000..6bcaf44 --- /dev/null +++ b/documents/Tesselation_Tutorial/ext/glxew.h @@ -0,0 +1,1510 @@ +/* +** The OpenGL Extension Wrangler Library +** Copyright (C) 2002-2008, Milan Ikits +** Copyright (C) 2002-2008, Marcelo E. Magallon +** Copyright (C) 2002, Lev Povalahev +** All rights reserved. +** +** Redistribution and use in source and binary forms, with or without +** modification, are permitted provided that the following conditions are met: +** +** * Redistributions of source code must retain the above copyright notice, +** this list of conditions and the following disclaimer. +** * Redistributions in binary form must reproduce the above copyright notice, +** this list of conditions and the following disclaimer in the documentation +** and/or other materials provided with the distribution. +** * The name of the author may be used to endorse or promote products +** derived from this software without specific prior written permission. +** +** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" +** AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE +** IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE +** ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE +** LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR +** CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF +** SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS +** INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN +** CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) +** ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF +** THE POSSIBILITY OF SUCH DAMAGE. +*/ + +/* + * Mesa 3-D graphics library + * Version: 7.0 + * + * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +/* +** Copyright (c) 2007 The Khronos Group Inc. +** +** Permission is hereby granted, free of charge, to any person obtaining a +** copy of this software and/or associated documentation files (the +** "Materials"), to deal in the Materials without restriction, including +** without limitation the rights to use, copy, modify, merge, publish, +** distribute, sublicense, and/or sell copies of the Materials, and to +** permit persons to whom the Materials are furnished to do so, subject to +** the following conditions: +** +** The above copyright notice and this permission notice shall be included +** in all copies or substantial portions of the Materials. +** +** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY +** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. +*/ + +#ifndef __glxew_h__ +#define __glxew_h__ +#define __GLXEW_H__ + +#ifdef __glxext_h_ +#error glxext.h included before glxew.h +#endif + +#if defined(GLX_H) || defined(__GLX_glx_h__) || defined(__glx_h__) +#error glx.h included before glxew.h +#endif + +#define __glxext_h_ + +#define GLX_H +#define __GLX_glx_h__ +#define __glx_h__ + +#include +#include +#include +#include + +#ifdef __cplusplus +extern "C" { +#endif + +/* ---------------------------- GLX_VERSION_1_0 --------------------------- */ + +#ifndef GLX_VERSION_1_0 +#define GLX_VERSION_1_0 1 + +#define GLX_USE_GL 1 +#define GLX_BUFFER_SIZE 2 +#define GLX_LEVEL 3 +#define GLX_RGBA 4 +#define GLX_DOUBLEBUFFER 5 +#define GLX_STEREO 6 +#define GLX_AUX_BUFFERS 7 +#define GLX_RED_SIZE 8 +#define GLX_GREEN_SIZE 9 +#define GLX_BLUE_SIZE 10 +#define GLX_ALPHA_SIZE 11 +#define GLX_DEPTH_SIZE 12 +#define GLX_STENCIL_SIZE 13 +#define GLX_ACCUM_RED_SIZE 14 +#define GLX_ACCUM_GREEN_SIZE 15 +#define GLX_ACCUM_BLUE_SIZE 16 +#define GLX_ACCUM_ALPHA_SIZE 17 +#define GLX_BAD_SCREEN 1 +#define GLX_BAD_ATTRIBUTE 2 +#define GLX_NO_EXTENSION 3 +#define GLX_BAD_VISUAL 4 +#define GLX_BAD_CONTEXT 5 +#define GLX_BAD_VALUE 6 +#define GLX_BAD_ENUM 7 + +typedef XID GLXDrawable; +typedef XID GLXPixmap; +#ifdef __sun +typedef struct __glXContextRec *GLXContext; +#else +typedef struct __GLXcontextRec *GLXContext; +#endif + +typedef unsigned int GLXVideoDeviceNV; + +extern Bool glXQueryExtension (Display *dpy, int *errorBase, int *eventBase); +extern Bool glXQueryVersion (Display *dpy, int *major, int *minor); +extern int glXGetConfig (Display *dpy, XVisualInfo *vis, int attrib, int *value); +extern XVisualInfo* glXChooseVisual (Display *dpy, int screen, int *attribList); +extern GLXPixmap glXCreateGLXPixmap (Display *dpy, XVisualInfo *vis, Pixmap pixmap); +extern void glXDestroyGLXPixmap (Display *dpy, GLXPixmap pix); +extern GLXContext glXCreateContext (Display *dpy, XVisualInfo *vis, GLXContext shareList, Bool direct); +extern void glXDestroyContext (Display *dpy, GLXContext ctx); +extern Bool glXIsDirect (Display *dpy, GLXContext ctx); +extern void glXCopyContext (Display *dpy, GLXContext src, GLXContext dst, GLulong mask); +extern Bool glXMakeCurrent (Display *dpy, GLXDrawable drawable, GLXContext ctx); +extern GLXContext glXGetCurrentContext (void); +extern GLXDrawable glXGetCurrentDrawable (void); +extern void glXWaitGL (void); +extern void glXWaitX (void); +extern void glXSwapBuffers (Display *dpy, GLXDrawable drawable); +extern void glXUseXFont (Font font, int first, int count, int listBase); + +#define GLXEW_VERSION_1_0 GLXEW_GET_VAR(__GLXEW_VERSION_1_0) + +#endif /* GLX_VERSION_1_0 */ + +/* ---------------------------- GLX_VERSION_1_1 --------------------------- */ + +#ifndef GLX_VERSION_1_1 +#define GLX_VERSION_1_1 + +#define GLX_VENDOR 0x1 +#define GLX_VERSION 0x2 +#define GLX_EXTENSIONS 0x3 + +extern const char* glXQueryExtensionsString (Display *dpy, int screen); +extern const char* glXGetClientString (Display *dpy, int name); +extern const char* glXQueryServerString (Display *dpy, int screen, int name); + +#define GLXEW_VERSION_1_1 GLXEW_GET_VAR(__GLXEW_VERSION_1_1) + +#endif /* GLX_VERSION_1_1 */ + +/* ---------------------------- GLX_VERSION_1_2 ---------------------------- */ + +#ifndef GLX_VERSION_1_2 +#define GLX_VERSION_1_2 1 + +typedef Display* ( * PFNGLXGETCURRENTDISPLAYPROC) (void); + +#define glXGetCurrentDisplay GLXEW_GET_FUN(__glewXGetCurrentDisplay) + +#define GLXEW_VERSION_1_2 GLXEW_GET_VAR(__GLXEW_VERSION_1_2) + +#endif /* GLX_VERSION_1_2 */ + +/* ---------------------------- GLX_VERSION_1_3 ---------------------------- */ + +#ifndef GLX_VERSION_1_3 +#define GLX_VERSION_1_3 1 + +#define GLX_RGBA_BIT 0x00000001 +#define GLX_FRONT_LEFT_BUFFER_BIT 0x00000001 +#define GLX_WINDOW_BIT 0x00000001 +#define GLX_COLOR_INDEX_BIT 0x00000002 +#define GLX_PIXMAP_BIT 0x00000002 +#define GLX_FRONT_RIGHT_BUFFER_BIT 0x00000002 +#define GLX_BACK_LEFT_BUFFER_BIT 0x00000004 +#define GLX_PBUFFER_BIT 0x00000004 +#define GLX_BACK_RIGHT_BUFFER_BIT 0x00000008 +#define GLX_AUX_BUFFERS_BIT 0x00000010 +#define GLX_CONFIG_CAVEAT 0x20 +#define GLX_DEPTH_BUFFER_BIT 0x00000020 +#define GLX_X_VISUAL_TYPE 0x22 +#define GLX_TRANSPARENT_TYPE 0x23 +#define GLX_TRANSPARENT_INDEX_VALUE 0x24 +#define GLX_TRANSPARENT_RED_VALUE 0x25 +#define GLX_TRANSPARENT_GREEN_VALUE 0x26 +#define GLX_TRANSPARENT_BLUE_VALUE 0x27 +#define GLX_TRANSPARENT_ALPHA_VALUE 0x28 +#define GLX_STENCIL_BUFFER_BIT 0x00000040 +#define GLX_ACCUM_BUFFER_BIT 0x00000080 +#define GLX_NONE 0x8000 +#define GLX_SLOW_CONFIG 0x8001 +#define GLX_TRUE_COLOR 0x8002 +#define GLX_DIRECT_COLOR 0x8003 +#define GLX_PSEUDO_COLOR 0x8004 +#define GLX_STATIC_COLOR 0x8005 +#define GLX_GRAY_SCALE 0x8006 +#define GLX_STATIC_GRAY 0x8007 +#define GLX_TRANSPARENT_RGB 0x8008 +#define GLX_TRANSPARENT_INDEX 0x8009 +#define GLX_VISUAL_ID 0x800B +#define GLX_SCREEN 0x800C +#define GLX_NON_CONFORMANT_CONFIG 0x800D +#define GLX_DRAWABLE_TYPE 0x8010 +#define GLX_RENDER_TYPE 0x8011 +#define GLX_X_RENDERABLE 0x8012 +#define GLX_FBCONFIG_ID 0x8013 +#define GLX_RGBA_TYPE 0x8014 +#define GLX_COLOR_INDEX_TYPE 0x8015 +#define GLX_MAX_PBUFFER_WIDTH 0x8016 +#define GLX_MAX_PBUFFER_HEIGHT 0x8017 +#define GLX_MAX_PBUFFER_PIXELS 0x8018 +#define GLX_PRESERVED_CONTENTS 0x801B +#define GLX_LARGEST_PBUFFER 0x801C +#define GLX_WIDTH 0x801D +#define GLX_HEIGHT 0x801E +#define GLX_EVENT_MASK 0x801F +#define GLX_DAMAGED 0x8020 +#define GLX_SAVED 0x8021 +#define GLX_WINDOW 0x8022 +#define GLX_PBUFFER 0x8023 +#define GLX_PBUFFER_HEIGHT 0x8040 +#define GLX_PBUFFER_WIDTH 0x8041 +#define GLX_PBUFFER_CLOBBER_MASK 0x08000000 +#define GLX_DONT_CARE 0xFFFFFFFF + +typedef XID GLXFBConfigID; +typedef XID GLXWindow; +typedef XID GLXPbuffer; +typedef struct __GLXFBConfigRec *GLXFBConfig; + +typedef struct { + int event_type; + int draw_type; + unsigned long serial; + Bool send_event; + Display *display; + GLXDrawable drawable; + unsigned int buffer_mask; + unsigned int aux_buffer; + int x, y; + int width, height; + int count; +} GLXPbufferClobberEvent; +typedef union __GLXEvent { + GLXPbufferClobberEvent glxpbufferclobber; + long pad[24]; +} GLXEvent; + +typedef GLXFBConfig* ( * PFNGLXCHOOSEFBCONFIGPROC) (Display *dpy, int screen, const int *attrib_list, int *nelements); +typedef GLXContext ( * PFNGLXCREATENEWCONTEXTPROC) (Display *dpy, GLXFBConfig config, int render_type, GLXContext share_list, Bool direct); +typedef GLXPbuffer ( * PFNGLXCREATEPBUFFERPROC) (Display *dpy, GLXFBConfig config, const int *attrib_list); +typedef GLXPixmap ( * PFNGLXCREATEPIXMAPPROC) (Display *dpy, GLXFBConfig config, Pixmap pixmap, const int *attrib_list); +typedef GLXWindow ( * PFNGLXCREATEWINDOWPROC) (Display *dpy, GLXFBConfig config, Window win, const int *attrib_list); +typedef void ( * PFNGLXDESTROYPBUFFERPROC) (Display *dpy, GLXPbuffer pbuf); +typedef void ( * PFNGLXDESTROYPIXMAPPROC) (Display *dpy, GLXPixmap pixmap); +typedef void ( * PFNGLXDESTROYWINDOWPROC) (Display *dpy, GLXWindow win); +typedef GLXDrawable ( * PFNGLXGETCURRENTREADDRAWABLEPROC) (void); +typedef int ( * PFNGLXGETFBCONFIGATTRIBPROC) (Display *dpy, GLXFBConfig config, int attribute, int *value); +typedef GLXFBConfig* ( * PFNGLXGETFBCONFIGSPROC) (Display *dpy, int screen, int *nelements); +typedef void ( * PFNGLXGETSELECTEDEVENTPROC) (Display *dpy, GLXDrawable draw, unsigned long *event_mask); +typedef XVisualInfo* ( * PFNGLXGETVISUALFROMFBCONFIGPROC) (Display *dpy, GLXFBConfig config); +typedef Bool ( * PFNGLXMAKECONTEXTCURRENTPROC) (Display *display, GLXDrawable draw, GLXDrawable read, GLXContext ctx); +typedef int ( * PFNGLXQUERYCONTEXTPROC) (Display *dpy, GLXContext ctx, int attribute, int *value); +typedef void ( * PFNGLXQUERYDRAWABLEPROC) (Display *dpy, GLXDrawable draw, int attribute, unsigned int *value); +typedef void ( * PFNGLXSELECTEVENTPROC) (Display *dpy, GLXDrawable draw, unsigned long event_mask); + +#define glXChooseFBConfig GLXEW_GET_FUN(__glewXChooseFBConfig) +#define glXCreateNewContext GLXEW_GET_FUN(__glewXCreateNewContext) +#define glXCreatePbuffer GLXEW_GET_FUN(__glewXCreatePbuffer) +#define glXCreatePixmap GLXEW_GET_FUN(__glewXCreatePixmap) +#define glXCreateWindow GLXEW_GET_FUN(__glewXCreateWindow) +#define glXDestroyPbuffer GLXEW_GET_FUN(__glewXDestroyPbuffer) +#define glXDestroyPixmap GLXEW_GET_FUN(__glewXDestroyPixmap) +#define glXDestroyWindow GLXEW_GET_FUN(__glewXDestroyWindow) +#define glXGetCurrentReadDrawable GLXEW_GET_FUN(__glewXGetCurrentReadDrawable) +#define glXGetFBConfigAttrib GLXEW_GET_FUN(__glewXGetFBConfigAttrib) +#define glXGetFBConfigs GLXEW_GET_FUN(__glewXGetFBConfigs) +#define glXGetSelectedEvent GLXEW_GET_FUN(__glewXGetSelectedEvent) +#define glXGetVisualFromFBConfig GLXEW_GET_FUN(__glewXGetVisualFromFBConfig) +#define glXMakeContextCurrent GLXEW_GET_FUN(__glewXMakeContextCurrent) +#define glXQueryContext GLXEW_GET_FUN(__glewXQueryContext) +#define glXQueryDrawable GLXEW_GET_FUN(__glewXQueryDrawable) +#define glXSelectEvent GLXEW_GET_FUN(__glewXSelectEvent) + +#define GLXEW_VERSION_1_3 GLXEW_GET_VAR(__GLXEW_VERSION_1_3) + +#endif /* GLX_VERSION_1_3 */ + +/* ---------------------------- GLX_VERSION_1_4 ---------------------------- */ + +#ifndef GLX_VERSION_1_4 +#define GLX_VERSION_1_4 1 + +#define GLX_SAMPLE_BUFFERS 100000 +#define GLX_SAMPLES 100001 + +extern void ( * glXGetProcAddress (const GLubyte *procName)) (void); + +#define GLXEW_VERSION_1_4 GLXEW_GET_VAR(__GLXEW_VERSION_1_4) + +#endif /* GLX_VERSION_1_4 */ + +/* -------------------------- GLX_3DFX_multisample ------------------------- */ + +#ifndef GLX_3DFX_multisample +#define GLX_3DFX_multisample 1 + +#define GLX_SAMPLE_BUFFERS_3DFX 0x8050 +#define GLX_SAMPLES_3DFX 0x8051 + +#define GLXEW_3DFX_multisample GLXEW_GET_VAR(__GLXEW_3DFX_multisample) + +#endif /* GLX_3DFX_multisample */ + +/* ------------------------ GLX_AMD_gpu_association ------------------------ */ + +#ifndef GLX_AMD_gpu_association +#define GLX_AMD_gpu_association 1 + +#define GLX_GPU_VENDOR_AMD 0x1F00 +#define GLX_GPU_RENDERER_STRING_AMD 0x1F01 +#define GLX_GPU_OPENGL_VERSION_STRING_AMD 0x1F02 +#define GLX_GPU_FASTEST_TARGET_GPUS_AMD 0x21A2 +#define GLX_GPU_RAM_AMD 0x21A3 +#define GLX_GPU_CLOCK_AMD 0x21A4 +#define GLX_GPU_NUM_PIPES_AMD 0x21A5 +#define GLX_GPU_NUM_SIMD_AMD 0x21A6 +#define GLX_GPU_NUM_RB_AMD 0x21A7 +#define GLX_GPU_NUM_SPI_AMD 0x21A8 + +#define GLXEW_AMD_gpu_association GLXEW_GET_VAR(__GLXEW_AMD_gpu_association) + +#endif /* GLX_AMD_gpu_association */ + +/* ------------------------- GLX_ARB_create_context ------------------------ */ + +#ifndef GLX_ARB_create_context +#define GLX_ARB_create_context 1 + +#define GLX_CONTEXT_DEBUG_BIT_ARB 0x0001 +#define GLX_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x0002 +#define GLX_CONTEXT_MAJOR_VERSION_ARB 0x2091 +#define GLX_CONTEXT_MINOR_VERSION_ARB 0x2092 +#define GLX_CONTEXT_FLAGS_ARB 0x2094 + +typedef GLXContext ( * PFNGLXCREATECONTEXTATTRIBSARBPROC) (Display* dpy, GLXFBConfig config, GLXContext share_context, Bool direct, const int *attrib_list); + +#define glXCreateContextAttribsARB GLXEW_GET_FUN(__glewXCreateContextAttribsARB) + +#define GLXEW_ARB_create_context GLXEW_GET_VAR(__GLXEW_ARB_create_context) + +#endif /* GLX_ARB_create_context */ + +/* --------------------- GLX_ARB_create_context_profile -------------------- */ + +#ifndef GLX_ARB_create_context_profile +#define GLX_ARB_create_context_profile 1 + +#define GLX_CONTEXT_CORE_PROFILE_BIT_ARB 0x00000001 +#define GLX_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB 0x00000002 +#define GLX_CONTEXT_PROFILE_MASK_ARB 0x9126 + +#define GLXEW_ARB_create_context_profile GLXEW_GET_VAR(__GLXEW_ARB_create_context_profile) + +#endif /* GLX_ARB_create_context_profile */ + +/* ------------------------- GLX_ARB_fbconfig_float ------------------------ */ + +#ifndef GLX_ARB_fbconfig_float +#define GLX_ARB_fbconfig_float 1 + +#define GLX_RGBA_FLOAT_BIT 0x00000004 +#define GLX_RGBA_FLOAT_TYPE 0x20B9 + +#define GLXEW_ARB_fbconfig_float GLXEW_GET_VAR(__GLXEW_ARB_fbconfig_float) + +#endif /* GLX_ARB_fbconfig_float */ + +/* ------------------------ GLX_ARB_framebuffer_sRGB ----------------------- */ + +#ifndef GLX_ARB_framebuffer_sRGB +#define GLX_ARB_framebuffer_sRGB 1 + +#define GLX_FRAMEBUFFER_SRGB_CAPABLE_ARB 0x20B2 + +#define GLXEW_ARB_framebuffer_sRGB GLXEW_GET_VAR(__GLXEW_ARB_framebuffer_sRGB) + +#endif /* GLX_ARB_framebuffer_sRGB */ + +/* ------------------------ GLX_ARB_get_proc_address ----------------------- */ + +#ifndef GLX_ARB_get_proc_address +#define GLX_ARB_get_proc_address 1 + +extern void ( * glXGetProcAddressARB (const GLubyte *procName)) (void); + +#define GLXEW_ARB_get_proc_address GLXEW_GET_VAR(__GLXEW_ARB_get_proc_address) + +#endif /* GLX_ARB_get_proc_address */ + +/* -------------------------- GLX_ARB_multisample -------------------------- */ + +#ifndef GLX_ARB_multisample +#define GLX_ARB_multisample 1 + +#define GLX_SAMPLE_BUFFERS_ARB 100000 +#define GLX_SAMPLES_ARB 100001 + +#define GLXEW_ARB_multisample GLXEW_GET_VAR(__GLXEW_ARB_multisample) + +#endif /* GLX_ARB_multisample */ + +/* ---------------------- GLX_ARB_vertex_buffer_object --------------------- */ + +#ifndef GLX_ARB_vertex_buffer_object +#define GLX_ARB_vertex_buffer_object 1 + +#define GLX_CONTEXT_ALLOW_BUFFER_BYTE_ORDER_MISMATCH_ARB 0x2095 + +#define GLXEW_ARB_vertex_buffer_object GLXEW_GET_VAR(__GLXEW_ARB_vertex_buffer_object) + +#endif /* GLX_ARB_vertex_buffer_object */ + +/* ----------------------- GLX_ATI_pixel_format_float ---------------------- */ + +#ifndef GLX_ATI_pixel_format_float +#define GLX_ATI_pixel_format_float 1 + +#define GLX_RGBA_FLOAT_ATI_BIT 0x00000100 + +#define GLXEW_ATI_pixel_format_float GLXEW_GET_VAR(__GLXEW_ATI_pixel_format_float) + +#endif /* GLX_ATI_pixel_format_float */ + +/* ------------------------- GLX_ATI_render_texture ------------------------ */ + +#ifndef GLX_ATI_render_texture +#define GLX_ATI_render_texture 1 + +#define GLX_BIND_TO_TEXTURE_RGB_ATI 0x9800 +#define GLX_BIND_TO_TEXTURE_RGBA_ATI 0x9801 +#define GLX_TEXTURE_FORMAT_ATI 0x9802 +#define GLX_TEXTURE_TARGET_ATI 0x9803 +#define GLX_MIPMAP_TEXTURE_ATI 0x9804 +#define GLX_TEXTURE_RGB_ATI 0x9805 +#define GLX_TEXTURE_RGBA_ATI 0x9806 +#define GLX_NO_TEXTURE_ATI 0x9807 +#define GLX_TEXTURE_CUBE_MAP_ATI 0x9808 +#define GLX_TEXTURE_1D_ATI 0x9809 +#define GLX_TEXTURE_2D_ATI 0x980A +#define GLX_MIPMAP_LEVEL_ATI 0x980B +#define GLX_CUBE_MAP_FACE_ATI 0x980C +#define GLX_TEXTURE_CUBE_MAP_POSITIVE_X_ATI 0x980D +#define GLX_TEXTURE_CUBE_MAP_NEGATIVE_X_ATI 0x980E +#define GLX_TEXTURE_CUBE_MAP_POSITIVE_Y_ATI 0x980F +#define GLX_TEXTURE_CUBE_MAP_NEGATIVE_Y_ATI 0x9810 +#define GLX_TEXTURE_CUBE_MAP_POSITIVE_Z_ATI 0x9811 +#define GLX_TEXTURE_CUBE_MAP_NEGATIVE_Z_ATI 0x9812 +#define GLX_FRONT_LEFT_ATI 0x9813 +#define GLX_FRONT_RIGHT_ATI 0x9814 +#define GLX_BACK_LEFT_ATI 0x9815 +#define GLX_BACK_RIGHT_ATI 0x9816 +#define GLX_AUX0_ATI 0x9817 +#define GLX_AUX1_ATI 0x9818 +#define GLX_AUX2_ATI 0x9819 +#define GLX_AUX3_ATI 0x981A +#define GLX_AUX4_ATI 0x981B +#define GLX_AUX5_ATI 0x981C +#define GLX_AUX6_ATI 0x981D +#define GLX_AUX7_ATI 0x981E +#define GLX_AUX8_ATI 0x981F +#define GLX_AUX9_ATI 0x9820 +#define GLX_BIND_TO_TEXTURE_LUMINANCE_ATI 0x9821 +#define GLX_BIND_TO_TEXTURE_INTENSITY_ATI 0x9822 + +typedef void ( * PFNGLXBINDTEXIMAGEATIPROC) (Display *dpy, GLXPbuffer pbuf, int buffer); +typedef void ( * PFNGLXDRAWABLEATTRIBATIPROC) (Display *dpy, GLXDrawable draw, const int *attrib_list); +typedef void ( * PFNGLXRELEASETEXIMAGEATIPROC) (Display *dpy, GLXPbuffer pbuf, int buffer); + +#define glXBindTexImageATI GLXEW_GET_FUN(__glewXBindTexImageATI) +#define glXDrawableAttribATI GLXEW_GET_FUN(__glewXDrawableAttribATI) +#define glXReleaseTexImageATI GLXEW_GET_FUN(__glewXReleaseTexImageATI) + +#define GLXEW_ATI_render_texture GLXEW_GET_VAR(__GLXEW_ATI_render_texture) + +#endif /* GLX_ATI_render_texture */ + +/* --------------------- GLX_EXT_fbconfig_packed_float --------------------- */ + +#ifndef GLX_EXT_fbconfig_packed_float +#define GLX_EXT_fbconfig_packed_float 1 + +#define GLX_RGBA_UNSIGNED_FLOAT_BIT_EXT 0x00000008 +#define GLX_RGBA_UNSIGNED_FLOAT_TYPE_EXT 0x20B1 + +#define GLXEW_EXT_fbconfig_packed_float GLXEW_GET_VAR(__GLXEW_EXT_fbconfig_packed_float) + +#endif /* GLX_EXT_fbconfig_packed_float */ + +/* ------------------------ GLX_EXT_framebuffer_sRGB ----------------------- */ + +#ifndef GLX_EXT_framebuffer_sRGB +#define GLX_EXT_framebuffer_sRGB 1 + +#define GLX_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x20B2 + +#define GLXEW_EXT_framebuffer_sRGB GLXEW_GET_VAR(__GLXEW_EXT_framebuffer_sRGB) + +#endif /* GLX_EXT_framebuffer_sRGB */ + +/* ------------------------- GLX_EXT_import_context ------------------------ */ + +#ifndef GLX_EXT_import_context +#define GLX_EXT_import_context 1 + +#define GLX_SHARE_CONTEXT_EXT 0x800A +#define GLX_VISUAL_ID_EXT 0x800B +#define GLX_SCREEN_EXT 0x800C + +typedef XID GLXContextID; + +typedef void ( * PFNGLXFREECONTEXTEXTPROC) (Display* dpy, GLXContext context); +typedef GLXContextID ( * PFNGLXGETCONTEXTIDEXTPROC) (const GLXContext context); +typedef GLXContext ( * PFNGLXIMPORTCONTEXTEXTPROC) (Display* dpy, GLXContextID contextID); +typedef int ( * PFNGLXQUERYCONTEXTINFOEXTPROC) (Display* dpy, GLXContext context, int attribute,int *value); + +#define glXFreeContextEXT GLXEW_GET_FUN(__glewXFreeContextEXT) +#define glXGetContextIDEXT GLXEW_GET_FUN(__glewXGetContextIDEXT) +#define glXImportContextEXT GLXEW_GET_FUN(__glewXImportContextEXT) +#define glXQueryContextInfoEXT GLXEW_GET_FUN(__glewXQueryContextInfoEXT) + +#define GLXEW_EXT_import_context GLXEW_GET_VAR(__GLXEW_EXT_import_context) + +#endif /* GLX_EXT_import_context */ + +/* -------------------------- GLX_EXT_scene_marker ------------------------- */ + +#ifndef GLX_EXT_scene_marker +#define GLX_EXT_scene_marker 1 + +#define GLXEW_EXT_scene_marker GLXEW_GET_VAR(__GLXEW_EXT_scene_marker) + +#endif /* GLX_EXT_scene_marker */ + +/* -------------------------- GLX_EXT_swap_control ------------------------- */ + +#ifndef GLX_EXT_swap_control +#define GLX_EXT_swap_control 1 + +#define GLX_SWAP_INTERVAL_EXT 0x20F1 +#define GLX_MAX_SWAP_INTERVAL_EXT 0x20F2 + +typedef void ( * PFNGLXSWAPINTERVALEXTPROC) (Display* dpy, GLXDrawable drawable, int interval); + +#define glXSwapIntervalEXT GLXEW_GET_FUN(__glewXSwapIntervalEXT) + +#define GLXEW_EXT_swap_control GLXEW_GET_VAR(__GLXEW_EXT_swap_control) + +#endif /* GLX_EXT_swap_control */ + +/* ---------------------- GLX_EXT_texture_from_pixmap ---------------------- */ + +#ifndef GLX_EXT_texture_from_pixmap +#define GLX_EXT_texture_from_pixmap 1 + +#define GLX_TEXTURE_1D_BIT_EXT 0x00000001 +#define GLX_TEXTURE_2D_BIT_EXT 0x00000002 +#define GLX_TEXTURE_RECTANGLE_BIT_EXT 0x00000004 +#define GLX_BIND_TO_TEXTURE_RGB_EXT 0x20D0 +#define GLX_BIND_TO_TEXTURE_RGBA_EXT 0x20D1 +#define GLX_BIND_TO_MIPMAP_TEXTURE_EXT 0x20D2 +#define GLX_BIND_TO_TEXTURE_TARGETS_EXT 0x20D3 +#define GLX_Y_INVERTED_EXT 0x20D4 +#define GLX_TEXTURE_FORMAT_EXT 0x20D5 +#define GLX_TEXTURE_TARGET_EXT 0x20D6 +#define GLX_MIPMAP_TEXTURE_EXT 0x20D7 +#define GLX_TEXTURE_FORMAT_NONE_EXT 0x20D8 +#define GLX_TEXTURE_FORMAT_RGB_EXT 0x20D9 +#define GLX_TEXTURE_FORMAT_RGBA_EXT 0x20DA +#define GLX_TEXTURE_1D_EXT 0x20DB +#define GLX_TEXTURE_2D_EXT 0x20DC +#define GLX_TEXTURE_RECTANGLE_EXT 0x20DD +#define GLX_FRONT_LEFT_EXT 0x20DE +#define GLX_FRONT_RIGHT_EXT 0x20DF +#define GLX_BACK_LEFT_EXT 0x20E0 +#define GLX_BACK_RIGHT_EXT 0x20E1 +#define GLX_AUX0_EXT 0x20E2 +#define GLX_AUX1_EXT 0x20E3 +#define GLX_AUX2_EXT 0x20E4 +#define GLX_AUX3_EXT 0x20E5 +#define GLX_AUX4_EXT 0x20E6 +#define GLX_AUX5_EXT 0x20E7 +#define GLX_AUX6_EXT 0x20E8 +#define GLX_AUX7_EXT 0x20E9 +#define GLX_AUX8_EXT 0x20EA +#define GLX_AUX9_EXT 0x20EB + +typedef void ( * PFNGLXBINDTEXIMAGEEXTPROC) (Display* display, GLXDrawable drawable, int buffer, const int *attrib_list); +typedef void ( * PFNGLXRELEASETEXIMAGEEXTPROC) (Display* display, GLXDrawable drawable, int buffer); + +#define glXBindTexImageEXT GLXEW_GET_FUN(__glewXBindTexImageEXT) +#define glXReleaseTexImageEXT GLXEW_GET_FUN(__glewXReleaseTexImageEXT) + +#define GLXEW_EXT_texture_from_pixmap GLXEW_GET_VAR(__GLXEW_EXT_texture_from_pixmap) + +#endif /* GLX_EXT_texture_from_pixmap */ + +/* -------------------------- GLX_EXT_visual_info -------------------------- */ + +#ifndef GLX_EXT_visual_info +#define GLX_EXT_visual_info 1 + +#define GLX_X_VISUAL_TYPE_EXT 0x22 +#define GLX_TRANSPARENT_TYPE_EXT 0x23 +#define GLX_TRANSPARENT_INDEX_VALUE_EXT 0x24 +#define GLX_TRANSPARENT_RED_VALUE_EXT 0x25 +#define GLX_TRANSPARENT_GREEN_VALUE_EXT 0x26 +#define GLX_TRANSPARENT_BLUE_VALUE_EXT 0x27 +#define GLX_TRANSPARENT_ALPHA_VALUE_EXT 0x28 +#define GLX_NONE_EXT 0x8000 +#define GLX_TRUE_COLOR_EXT 0x8002 +#define GLX_DIRECT_COLOR_EXT 0x8003 +#define GLX_PSEUDO_COLOR_EXT 0x8004 +#define GLX_STATIC_COLOR_EXT 0x8005 +#define GLX_GRAY_SCALE_EXT 0x8006 +#define GLX_STATIC_GRAY_EXT 0x8007 +#define GLX_TRANSPARENT_RGB_EXT 0x8008 +#define GLX_TRANSPARENT_INDEX_EXT 0x8009 + +#define GLXEW_EXT_visual_info GLXEW_GET_VAR(__GLXEW_EXT_visual_info) + +#endif /* GLX_EXT_visual_info */ + +/* ------------------------- GLX_EXT_visual_rating ------------------------- */ + +#ifndef GLX_EXT_visual_rating +#define GLX_EXT_visual_rating 1 + +#define GLX_VISUAL_CAVEAT_EXT 0x20 +#define GLX_SLOW_VISUAL_EXT 0x8001 +#define GLX_NON_CONFORMANT_VISUAL_EXT 0x800D + +#define GLXEW_EXT_visual_rating GLXEW_GET_VAR(__GLXEW_EXT_visual_rating) + +#endif /* GLX_EXT_visual_rating */ + +/* -------------------------- GLX_INTEL_swap_event ------------------------- */ + +#ifndef GLX_INTEL_swap_event +#define GLX_INTEL_swap_event 1 + +#define GLX_EXCHANGE_COMPLETE_INTEL 0x8180 +#define GLX_COPY_COMPLETE_INTEL 0x8181 +#define GLX_FLIP_COMPLETE_INTEL 0x8182 +#define GLX_BUFFER_SWAP_COMPLETE_INTEL_MASK 0x04000000 + +#define GLXEW_INTEL_swap_event GLXEW_GET_VAR(__GLXEW_INTEL_swap_event) + +#endif /* GLX_INTEL_swap_event */ + +/* -------------------------- GLX_MESA_agp_offset -------------------------- */ + +#ifndef GLX_MESA_agp_offset +#define GLX_MESA_agp_offset 1 + +typedef unsigned int ( * PFNGLXGETAGPOFFSETMESAPROC) (const void* pointer); + +#define glXGetAGPOffsetMESA GLXEW_GET_FUN(__glewXGetAGPOffsetMESA) + +#define GLXEW_MESA_agp_offset GLXEW_GET_VAR(__GLXEW_MESA_agp_offset) + +#endif /* GLX_MESA_agp_offset */ + +/* ------------------------ GLX_MESA_copy_sub_buffer ----------------------- */ + +#ifndef GLX_MESA_copy_sub_buffer +#define GLX_MESA_copy_sub_buffer 1 + +typedef void ( * PFNGLXCOPYSUBBUFFERMESAPROC) (Display* dpy, GLXDrawable drawable, int x, int y, int width, int height); + +#define glXCopySubBufferMESA GLXEW_GET_FUN(__glewXCopySubBufferMESA) + +#define GLXEW_MESA_copy_sub_buffer GLXEW_GET_VAR(__GLXEW_MESA_copy_sub_buffer) + +#endif /* GLX_MESA_copy_sub_buffer */ + +/* ------------------------ GLX_MESA_pixmap_colormap ----------------------- */ + +#ifndef GLX_MESA_pixmap_colormap +#define GLX_MESA_pixmap_colormap 1 + +typedef GLXPixmap ( * PFNGLXCREATEGLXPIXMAPMESAPROC) (Display* dpy, XVisualInfo *visual, Pixmap pixmap, Colormap cmap); + +#define glXCreateGLXPixmapMESA GLXEW_GET_FUN(__glewXCreateGLXPixmapMESA) + +#define GLXEW_MESA_pixmap_colormap GLXEW_GET_VAR(__GLXEW_MESA_pixmap_colormap) + +#endif /* GLX_MESA_pixmap_colormap */ + +/* ------------------------ GLX_MESA_release_buffers ----------------------- */ + +#ifndef GLX_MESA_release_buffers +#define GLX_MESA_release_buffers 1 + +typedef Bool ( * PFNGLXRELEASEBUFFERSMESAPROC) (Display* dpy, GLXDrawable d); + +#define glXReleaseBuffersMESA GLXEW_GET_FUN(__glewXReleaseBuffersMESA) + +#define GLXEW_MESA_release_buffers GLXEW_GET_VAR(__GLXEW_MESA_release_buffers) + +#endif /* GLX_MESA_release_buffers */ + +/* ------------------------- GLX_MESA_set_3dfx_mode ------------------------ */ + +#ifndef GLX_MESA_set_3dfx_mode +#define GLX_MESA_set_3dfx_mode 1 + +#define GLX_3DFX_WINDOW_MODE_MESA 0x1 +#define GLX_3DFX_FULLSCREEN_MODE_MESA 0x2 + +typedef GLboolean ( * PFNGLXSET3DFXMODEMESAPROC) (GLint mode); + +#define glXSet3DfxModeMESA GLXEW_GET_FUN(__glewXSet3DfxModeMESA) + +#define GLXEW_MESA_set_3dfx_mode GLXEW_GET_VAR(__GLXEW_MESA_set_3dfx_mode) + +#endif /* GLX_MESA_set_3dfx_mode */ + +/* --------------------------- GLX_NV_copy_image --------------------------- */ + +#ifndef GLX_NV_copy_image +#define GLX_NV_copy_image 1 + +typedef void ( * PFNGLXCOPYIMAGESUBDATANVPROC) (Display *dpy, GLXContext srcCtx, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLXContext dstCtx, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth); + +#define glXCopyImageSubDataNV GLXEW_GET_FUN(__glewXCopyImageSubDataNV) + +#define GLXEW_NV_copy_image GLXEW_GET_VAR(__GLXEW_NV_copy_image) + +#endif /* GLX_NV_copy_image */ + +/* -------------------------- GLX_NV_float_buffer -------------------------- */ + +#ifndef GLX_NV_float_buffer +#define GLX_NV_float_buffer 1 + +#define GLX_FLOAT_COMPONENTS_NV 0x20B0 + +#define GLXEW_NV_float_buffer GLXEW_GET_VAR(__GLXEW_NV_float_buffer) + +#endif /* GLX_NV_float_buffer */ + +/* ---------------------- GLX_NV_multisample_coverage ---------------------- */ + +#ifndef GLX_NV_multisample_coverage +#define GLX_NV_multisample_coverage 1 + +#define GLX_COLOR_SAMPLES_NV 0x20B3 +#define GLX_COVERAGE_SAMPLES_NV 100001 + +#define GLXEW_NV_multisample_coverage GLXEW_GET_VAR(__GLXEW_NV_multisample_coverage) + +#endif /* GLX_NV_multisample_coverage */ + +/* -------------------------- GLX_NV_present_video ------------------------- */ + +#ifndef GLX_NV_present_video +#define GLX_NV_present_video 1 + +#define GLX_NUM_VIDEO_SLOTS_NV 0x20F0 + +typedef int ( * PFNGLXBINDVIDEODEVICENVPROC) (Display* dpy, unsigned int video_slot, unsigned int video_device, const int *attrib_list); +typedef unsigned int* ( * PFNGLXENUMERATEVIDEODEVICESNVPROC) (Display *dpy, int screen, int *nelements); + +#define glXBindVideoDeviceNV GLXEW_GET_FUN(__glewXBindVideoDeviceNV) +#define glXEnumerateVideoDevicesNV GLXEW_GET_FUN(__glewXEnumerateVideoDevicesNV) + +#define GLXEW_NV_present_video GLXEW_GET_VAR(__GLXEW_NV_present_video) + +#endif /* GLX_NV_present_video */ + +/* --------------------------- GLX_NV_swap_group --------------------------- */ + +#ifndef GLX_NV_swap_group +#define GLX_NV_swap_group 1 + +typedef Bool ( * PFNGLXBINDSWAPBARRIERNVPROC) (Display* dpy, GLuint group, GLuint barrier); +typedef Bool ( * PFNGLXJOINSWAPGROUPNVPROC) (Display* dpy, GLXDrawable drawable, GLuint group); +typedef Bool ( * PFNGLXQUERYFRAMECOUNTNVPROC) (Display* dpy, int screen, GLuint *count); +typedef Bool ( * PFNGLXQUERYMAXSWAPGROUPSNVPROC) (Display* dpy, int screen, GLuint *maxGroups, GLuint *maxBarriers); +typedef Bool ( * PFNGLXQUERYSWAPGROUPNVPROC) (Display* dpy, GLXDrawable drawable, GLuint *group, GLuint *barrier); +typedef Bool ( * PFNGLXRESETFRAMECOUNTNVPROC) (Display* dpy, int screen); + +#define glXBindSwapBarrierNV GLXEW_GET_FUN(__glewXBindSwapBarrierNV) +#define glXJoinSwapGroupNV GLXEW_GET_FUN(__glewXJoinSwapGroupNV) +#define glXQueryFrameCountNV GLXEW_GET_FUN(__glewXQueryFrameCountNV) +#define glXQueryMaxSwapGroupsNV GLXEW_GET_FUN(__glewXQueryMaxSwapGroupsNV) +#define glXQuerySwapGroupNV GLXEW_GET_FUN(__glewXQuerySwapGroupNV) +#define glXResetFrameCountNV GLXEW_GET_FUN(__glewXResetFrameCountNV) + +#define GLXEW_NV_swap_group GLXEW_GET_VAR(__GLXEW_NV_swap_group) + +#endif /* GLX_NV_swap_group */ + +/* ----------------------- GLX_NV_vertex_array_range ----------------------- */ + +#ifndef GLX_NV_vertex_array_range +#define GLX_NV_vertex_array_range 1 + +typedef void * ( * PFNGLXALLOCATEMEMORYNVPROC) (GLsizei size, GLfloat readFrequency, GLfloat writeFrequency, GLfloat priority); +typedef void ( * PFNGLXFREEMEMORYNVPROC) (void *pointer); + +#define glXAllocateMemoryNV GLXEW_GET_FUN(__glewXAllocateMemoryNV) +#define glXFreeMemoryNV GLXEW_GET_FUN(__glewXFreeMemoryNV) + +#define GLXEW_NV_vertex_array_range GLXEW_GET_VAR(__GLXEW_NV_vertex_array_range) + +#endif /* GLX_NV_vertex_array_range */ + +/* -------------------------- GLX_NV_video_output -------------------------- */ + +#ifndef GLX_NV_video_output +#define GLX_NV_video_output 1 + +#define GLX_VIDEO_OUT_COLOR_NV 0x20C3 +#define GLX_VIDEO_OUT_ALPHA_NV 0x20C4 +#define GLX_VIDEO_OUT_DEPTH_NV 0x20C5 +#define GLX_VIDEO_OUT_COLOR_AND_ALPHA_NV 0x20C6 +#define GLX_VIDEO_OUT_COLOR_AND_DEPTH_NV 0x20C7 +#define GLX_VIDEO_OUT_FRAME_NV 0x20C8 +#define GLX_VIDEO_OUT_FIELD_1_NV 0x20C9 +#define GLX_VIDEO_OUT_FIELD_2_NV 0x20CA +#define GLX_VIDEO_OUT_STACKED_FIELDS_1_2_NV 0x20CB +#define GLX_VIDEO_OUT_STACKED_FIELDS_2_1_NV 0x20CC + +typedef int ( * PFNGLXBINDVIDEOIMAGENVPROC) (Display* dpy, GLXVideoDeviceNV VideoDevice, GLXPbuffer pbuf, int iVideoBuffer); +typedef int ( * PFNGLXGETVIDEODEVICENVPROC) (Display* dpy, int screen, int numVideoDevices, GLXVideoDeviceNV *pVideoDevice); +typedef int ( * PFNGLXGETVIDEOINFONVPROC) (Display* dpy, int screen, GLXVideoDeviceNV VideoDevice, unsigned long *pulCounterOutputPbuffer, unsigned long *pulCounterOutputVideo); +typedef int ( * PFNGLXRELEASEVIDEODEVICENVPROC) (Display* dpy, int screen, GLXVideoDeviceNV VideoDevice); +typedef int ( * PFNGLXRELEASEVIDEOIMAGENVPROC) (Display* dpy, GLXPbuffer pbuf); +typedef int ( * PFNGLXSENDPBUFFERTOVIDEONVPROC) (Display* dpy, GLXPbuffer pbuf, int iBufferType, unsigned long *pulCounterPbuffer, GLboolean bBlock); + +#define glXBindVideoImageNV GLXEW_GET_FUN(__glewXBindVideoImageNV) +#define glXGetVideoDeviceNV GLXEW_GET_FUN(__glewXGetVideoDeviceNV) +#define glXGetVideoInfoNV GLXEW_GET_FUN(__glewXGetVideoInfoNV) +#define glXReleaseVideoDeviceNV GLXEW_GET_FUN(__glewXReleaseVideoDeviceNV) +#define glXReleaseVideoImageNV GLXEW_GET_FUN(__glewXReleaseVideoImageNV) +#define glXSendPbufferToVideoNV GLXEW_GET_FUN(__glewXSendPbufferToVideoNV) + +#define GLXEW_NV_video_output GLXEW_GET_VAR(__GLXEW_NV_video_output) + +#endif /* GLX_NV_video_output */ + +/* -------------------------- GLX_OML_swap_method -------------------------- */ + +#ifndef GLX_OML_swap_method +#define GLX_OML_swap_method 1 + +#define GLX_SWAP_METHOD_OML 0x8060 +#define GLX_SWAP_EXCHANGE_OML 0x8061 +#define GLX_SWAP_COPY_OML 0x8062 +#define GLX_SWAP_UNDEFINED_OML 0x8063 + +#define GLXEW_OML_swap_method GLXEW_GET_VAR(__GLXEW_OML_swap_method) + +#endif /* GLX_OML_swap_method */ + +/* -------------------------- GLX_OML_sync_control ------------------------- */ + +#if !defined(GLX_OML_sync_control) && defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 199901L) +#include +#define GLX_OML_sync_control 1 + +typedef Bool ( * PFNGLXGETMSCRATEOMLPROC) (Display* dpy, GLXDrawable drawable, int32_t* numerator, int32_t* denominator); +typedef Bool ( * PFNGLXGETSYNCVALUESOMLPROC) (Display* dpy, GLXDrawable drawable, int64_t* ust, int64_t* msc, int64_t* sbc); +typedef int64_t ( * PFNGLXSWAPBUFFERSMSCOMLPROC) (Display* dpy, GLXDrawable drawable, int64_t target_msc, int64_t divisor, int64_t remainder); +typedef Bool ( * PFNGLXWAITFORMSCOMLPROC) (Display* dpy, GLXDrawable drawable, int64_t target_msc, int64_t divisor, int64_t remainder, int64_t* ust, int64_t* msc, int64_t* sbc); +typedef Bool ( * PFNGLXWAITFORSBCOMLPROC) (Display* dpy, GLXDrawable drawable, int64_t target_sbc, int64_t* ust, int64_t* msc, int64_t* sbc); + +#define glXGetMscRateOML GLXEW_GET_FUN(__glewXGetMscRateOML) +#define glXGetSyncValuesOML GLXEW_GET_FUN(__glewXGetSyncValuesOML) +#define glXSwapBuffersMscOML GLXEW_GET_FUN(__glewXSwapBuffersMscOML) +#define glXWaitForMscOML GLXEW_GET_FUN(__glewXWaitForMscOML) +#define glXWaitForSbcOML GLXEW_GET_FUN(__glewXWaitForSbcOML) + +#define GLXEW_OML_sync_control GLXEW_GET_VAR(__GLXEW_OML_sync_control) + +#endif /* GLX_OML_sync_control */ + +/* ------------------------ GLX_SGIS_blended_overlay ----------------------- */ + +#ifndef GLX_SGIS_blended_overlay +#define GLX_SGIS_blended_overlay 1 + +#define GLX_BLENDED_RGBA_SGIS 0x8025 + +#define GLXEW_SGIS_blended_overlay GLXEW_GET_VAR(__GLXEW_SGIS_blended_overlay) + +#endif /* GLX_SGIS_blended_overlay */ + +/* -------------------------- GLX_SGIS_color_range ------------------------- */ + +#ifndef GLX_SGIS_color_range +#define GLX_SGIS_color_range 1 + +#define GLX_MIN_RED_SGIS 0 +#define GLX_MAX_GREEN_SGIS 0 +#define GLX_MIN_BLUE_SGIS 0 +#define GLX_MAX_ALPHA_SGIS 0 +#define GLX_MIN_GREEN_SGIS 0 +#define GLX_MIN_ALPHA_SGIS 0 +#define GLX_MAX_RED_SGIS 0 +#define GLX_EXTENDED_RANGE_SGIS 0 +#define GLX_MAX_BLUE_SGIS 0 + +#define GLXEW_SGIS_color_range GLXEW_GET_VAR(__GLXEW_SGIS_color_range) + +#endif /* GLX_SGIS_color_range */ + +/* -------------------------- GLX_SGIS_multisample ------------------------- */ + +#ifndef GLX_SGIS_multisample +#define GLX_SGIS_multisample 1 + +#define GLX_SAMPLE_BUFFERS_SGIS 100000 +#define GLX_SAMPLES_SGIS 100001 + +#define GLXEW_SGIS_multisample GLXEW_GET_VAR(__GLXEW_SGIS_multisample) + +#endif /* GLX_SGIS_multisample */ + +/* ---------------------- GLX_SGIS_shared_multisample ---------------------- */ + +#ifndef GLX_SGIS_shared_multisample +#define GLX_SGIS_shared_multisample 1 + +#define GLX_MULTISAMPLE_SUB_RECT_WIDTH_SGIS 0x8026 +#define GLX_MULTISAMPLE_SUB_RECT_HEIGHT_SGIS 0x8027 + +#define GLXEW_SGIS_shared_multisample GLXEW_GET_VAR(__GLXEW_SGIS_shared_multisample) + +#endif /* GLX_SGIS_shared_multisample */ + +/* --------------------------- GLX_SGIX_fbconfig --------------------------- */ + +#ifndef GLX_SGIX_fbconfig +#define GLX_SGIX_fbconfig 1 + +#define GLX_WINDOW_BIT_SGIX 0x00000001 +#define GLX_RGBA_BIT_SGIX 0x00000001 +#define GLX_PIXMAP_BIT_SGIX 0x00000002 +#define GLX_COLOR_INDEX_BIT_SGIX 0x00000002 +#define GLX_SCREEN_EXT 0x800C +#define GLX_DRAWABLE_TYPE_SGIX 0x8010 +#define GLX_RENDER_TYPE_SGIX 0x8011 +#define GLX_X_RENDERABLE_SGIX 0x8012 +#define GLX_FBCONFIG_ID_SGIX 0x8013 +#define GLX_RGBA_TYPE_SGIX 0x8014 +#define GLX_COLOR_INDEX_TYPE_SGIX 0x8015 + +typedef XID GLXFBConfigIDSGIX; +typedef struct __GLXFBConfigRec *GLXFBConfigSGIX; + +typedef GLXFBConfigSGIX* ( * PFNGLXCHOOSEFBCONFIGSGIXPROC) (Display *dpy, int screen, const int *attrib_list, int *nelements); +typedef GLXContext ( * PFNGLXCREATECONTEXTWITHCONFIGSGIXPROC) (Display* dpy, GLXFBConfig config, int render_type, GLXContext share_list, Bool direct); +typedef GLXPixmap ( * PFNGLXCREATEGLXPIXMAPWITHCONFIGSGIXPROC) (Display* dpy, GLXFBConfig config, Pixmap pixmap); +typedef int ( * PFNGLXGETFBCONFIGATTRIBSGIXPROC) (Display* dpy, GLXFBConfigSGIX config, int attribute, int *value); +typedef GLXFBConfigSGIX ( * PFNGLXGETFBCONFIGFROMVISUALSGIXPROC) (Display* dpy, XVisualInfo *vis); +typedef XVisualInfo* ( * PFNGLXGETVISUALFROMFBCONFIGSGIXPROC) (Display *dpy, GLXFBConfig config); + +#define glXChooseFBConfigSGIX GLXEW_GET_FUN(__glewXChooseFBConfigSGIX) +#define glXCreateContextWithConfigSGIX GLXEW_GET_FUN(__glewXCreateContextWithConfigSGIX) +#define glXCreateGLXPixmapWithConfigSGIX GLXEW_GET_FUN(__glewXCreateGLXPixmapWithConfigSGIX) +#define glXGetFBConfigAttribSGIX GLXEW_GET_FUN(__glewXGetFBConfigAttribSGIX) +#define glXGetFBConfigFromVisualSGIX GLXEW_GET_FUN(__glewXGetFBConfigFromVisualSGIX) +#define glXGetVisualFromFBConfigSGIX GLXEW_GET_FUN(__glewXGetVisualFromFBConfigSGIX) + +#define GLXEW_SGIX_fbconfig GLXEW_GET_VAR(__GLXEW_SGIX_fbconfig) + +#endif /* GLX_SGIX_fbconfig */ + +/* --------------------------- GLX_SGIX_hyperpipe -------------------------- */ + +#ifndef GLX_SGIX_hyperpipe +#define GLX_SGIX_hyperpipe 1 + +#define GLX_HYPERPIPE_DISPLAY_PIPE_SGIX 0x00000001 +#define GLX_PIPE_RECT_SGIX 0x00000001 +#define GLX_PIPE_RECT_LIMITS_SGIX 0x00000002 +#define GLX_HYPERPIPE_RENDER_PIPE_SGIX 0x00000002 +#define GLX_HYPERPIPE_STEREO_SGIX 0x00000003 +#define GLX_HYPERPIPE_PIXEL_AVERAGE_SGIX 0x00000004 +#define GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX 80 +#define GLX_BAD_HYPERPIPE_CONFIG_SGIX 91 +#define GLX_BAD_HYPERPIPE_SGIX 92 +#define GLX_HYPERPIPE_ID_SGIX 0x8030 + +typedef struct { + char pipeName[GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX]; + int networkId; +} GLXHyperpipeNetworkSGIX; +typedef struct { + char pipeName[GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX]; + int XOrigin; + int YOrigin; + int maxHeight; + int maxWidth; +} GLXPipeRectLimits; +typedef struct { + char pipeName[GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX]; + int channel; + unsigned int participationType; + int timeSlice; +} GLXHyperpipeConfigSGIX; +typedef struct { + char pipeName[GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX]; + int srcXOrigin; + int srcYOrigin; + int srcWidth; + int srcHeight; + int destXOrigin; + int destYOrigin; + int destWidth; + int destHeight; +} GLXPipeRect; + +typedef int ( * PFNGLXBINDHYPERPIPESGIXPROC) (Display *dpy, int hpId); +typedef int ( * PFNGLXDESTROYHYPERPIPECONFIGSGIXPROC) (Display *dpy, int hpId); +typedef int ( * PFNGLXHYPERPIPEATTRIBSGIXPROC) (Display *dpy, int timeSlice, int attrib, int size, void *attribList); +typedef int ( * PFNGLXHYPERPIPECONFIGSGIXPROC) (Display *dpy, int networkId, int npipes, GLXHyperpipeConfigSGIX *cfg, int *hpId); +typedef int ( * PFNGLXQUERYHYPERPIPEATTRIBSGIXPROC) (Display *dpy, int timeSlice, int attrib, int size, void *returnAttribList); +typedef int ( * PFNGLXQUERYHYPERPIPEBESTATTRIBSGIXPROC) (Display *dpy, int timeSlice, int attrib, int size, void *attribList, void *returnAttribList); +typedef GLXHyperpipeConfigSGIX * ( * PFNGLXQUERYHYPERPIPECONFIGSGIXPROC) (Display *dpy, int hpId, int *npipes); +typedef GLXHyperpipeNetworkSGIX * ( * PFNGLXQUERYHYPERPIPENETWORKSGIXPROC) (Display *dpy, int *npipes); + +#define glXBindHyperpipeSGIX GLXEW_GET_FUN(__glewXBindHyperpipeSGIX) +#define glXDestroyHyperpipeConfigSGIX GLXEW_GET_FUN(__glewXDestroyHyperpipeConfigSGIX) +#define glXHyperpipeAttribSGIX GLXEW_GET_FUN(__glewXHyperpipeAttribSGIX) +#define glXHyperpipeConfigSGIX GLXEW_GET_FUN(__glewXHyperpipeConfigSGIX) +#define glXQueryHyperpipeAttribSGIX GLXEW_GET_FUN(__glewXQueryHyperpipeAttribSGIX) +#define glXQueryHyperpipeBestAttribSGIX GLXEW_GET_FUN(__glewXQueryHyperpipeBestAttribSGIX) +#define glXQueryHyperpipeConfigSGIX GLXEW_GET_FUN(__glewXQueryHyperpipeConfigSGIX) +#define glXQueryHyperpipeNetworkSGIX GLXEW_GET_FUN(__glewXQueryHyperpipeNetworkSGIX) + +#define GLXEW_SGIX_hyperpipe GLXEW_GET_VAR(__GLXEW_SGIX_hyperpipe) + +#endif /* GLX_SGIX_hyperpipe */ + +/* ---------------------------- GLX_SGIX_pbuffer --------------------------- */ + +#ifndef GLX_SGIX_pbuffer +#define GLX_SGIX_pbuffer 1 + +#define GLX_FRONT_LEFT_BUFFER_BIT_SGIX 0x00000001 +#define GLX_FRONT_RIGHT_BUFFER_BIT_SGIX 0x00000002 +#define GLX_PBUFFER_BIT_SGIX 0x00000004 +#define GLX_BACK_LEFT_BUFFER_BIT_SGIX 0x00000004 +#define GLX_BACK_RIGHT_BUFFER_BIT_SGIX 0x00000008 +#define GLX_AUX_BUFFERS_BIT_SGIX 0x00000010 +#define GLX_DEPTH_BUFFER_BIT_SGIX 0x00000020 +#define GLX_STENCIL_BUFFER_BIT_SGIX 0x00000040 +#define GLX_ACCUM_BUFFER_BIT_SGIX 0x00000080 +#define GLX_SAMPLE_BUFFERS_BIT_SGIX 0x00000100 +#define GLX_MAX_PBUFFER_WIDTH_SGIX 0x8016 +#define GLX_MAX_PBUFFER_HEIGHT_SGIX 0x8017 +#define GLX_MAX_PBUFFER_PIXELS_SGIX 0x8018 +#define GLX_OPTIMAL_PBUFFER_WIDTH_SGIX 0x8019 +#define GLX_OPTIMAL_PBUFFER_HEIGHT_SGIX 0x801A +#define GLX_PRESERVED_CONTENTS_SGIX 0x801B +#define GLX_LARGEST_PBUFFER_SGIX 0x801C +#define GLX_WIDTH_SGIX 0x801D +#define GLX_HEIGHT_SGIX 0x801E +#define GLX_EVENT_MASK_SGIX 0x801F +#define GLX_DAMAGED_SGIX 0x8020 +#define GLX_SAVED_SGIX 0x8021 +#define GLX_WINDOW_SGIX 0x8022 +#define GLX_PBUFFER_SGIX 0x8023 +#define GLX_BUFFER_CLOBBER_MASK_SGIX 0x08000000 + +typedef XID GLXPbufferSGIX; +typedef struct { int type; unsigned long serial; Bool send_event; Display *display; GLXDrawable drawable; int event_type; int draw_type; unsigned int mask; int x, y; int width, height; int count; } GLXBufferClobberEventSGIX; + +typedef GLXPbuffer ( * PFNGLXCREATEGLXPBUFFERSGIXPROC) (Display* dpy, GLXFBConfig config, unsigned int width, unsigned int height, int *attrib_list); +typedef void ( * PFNGLXDESTROYGLXPBUFFERSGIXPROC) (Display* dpy, GLXPbuffer pbuf); +typedef void ( * PFNGLXGETSELECTEDEVENTSGIXPROC) (Display* dpy, GLXDrawable drawable, unsigned long *mask); +typedef void ( * PFNGLXQUERYGLXPBUFFERSGIXPROC) (Display* dpy, GLXPbuffer pbuf, int attribute, unsigned int *value); +typedef void ( * PFNGLXSELECTEVENTSGIXPROC) (Display* dpy, GLXDrawable drawable, unsigned long mask); + +#define glXCreateGLXPbufferSGIX GLXEW_GET_FUN(__glewXCreateGLXPbufferSGIX) +#define glXDestroyGLXPbufferSGIX GLXEW_GET_FUN(__glewXDestroyGLXPbufferSGIX) +#define glXGetSelectedEventSGIX GLXEW_GET_FUN(__glewXGetSelectedEventSGIX) +#define glXQueryGLXPbufferSGIX GLXEW_GET_FUN(__glewXQueryGLXPbufferSGIX) +#define glXSelectEventSGIX GLXEW_GET_FUN(__glewXSelectEventSGIX) + +#define GLXEW_SGIX_pbuffer GLXEW_GET_VAR(__GLXEW_SGIX_pbuffer) + +#endif /* GLX_SGIX_pbuffer */ + +/* ------------------------- GLX_SGIX_swap_barrier ------------------------- */ + +#ifndef GLX_SGIX_swap_barrier +#define GLX_SGIX_swap_barrier 1 + +typedef void ( * PFNGLXBINDSWAPBARRIERSGIXPROC) (Display *dpy, GLXDrawable drawable, int barrier); +typedef Bool ( * PFNGLXQUERYMAXSWAPBARRIERSSGIXPROC) (Display *dpy, int screen, int *max); + +#define glXBindSwapBarrierSGIX GLXEW_GET_FUN(__glewXBindSwapBarrierSGIX) +#define glXQueryMaxSwapBarriersSGIX GLXEW_GET_FUN(__glewXQueryMaxSwapBarriersSGIX) + +#define GLXEW_SGIX_swap_barrier GLXEW_GET_VAR(__GLXEW_SGIX_swap_barrier) + +#endif /* GLX_SGIX_swap_barrier */ + +/* -------------------------- GLX_SGIX_swap_group -------------------------- */ + +#ifndef GLX_SGIX_swap_group +#define GLX_SGIX_swap_group 1 + +typedef void ( * PFNGLXJOINSWAPGROUPSGIXPROC) (Display *dpy, GLXDrawable drawable, GLXDrawable member); + +#define glXJoinSwapGroupSGIX GLXEW_GET_FUN(__glewXJoinSwapGroupSGIX) + +#define GLXEW_SGIX_swap_group GLXEW_GET_VAR(__GLXEW_SGIX_swap_group) + +#endif /* GLX_SGIX_swap_group */ + +/* ------------------------- GLX_SGIX_video_resize ------------------------- */ + +#ifndef GLX_SGIX_video_resize +#define GLX_SGIX_video_resize 1 + +#define GLX_SYNC_FRAME_SGIX 0x00000000 +#define GLX_SYNC_SWAP_SGIX 0x00000001 + +typedef int ( * PFNGLXBINDCHANNELTOWINDOWSGIXPROC) (Display* display, int screen, int channel, Window window); +typedef int ( * PFNGLXCHANNELRECTSGIXPROC) (Display* display, int screen, int channel, int x, int y, int w, int h); +typedef int ( * PFNGLXCHANNELRECTSYNCSGIXPROC) (Display* display, int screen, int channel, GLenum synctype); +typedef int ( * PFNGLXQUERYCHANNELDELTASSGIXPROC) (Display* display, int screen, int channel, int *x, int *y, int *w, int *h); +typedef int ( * PFNGLXQUERYCHANNELRECTSGIXPROC) (Display* display, int screen, int channel, int *dx, int *dy, int *dw, int *dh); + +#define glXBindChannelToWindowSGIX GLXEW_GET_FUN(__glewXBindChannelToWindowSGIX) +#define glXChannelRectSGIX GLXEW_GET_FUN(__glewXChannelRectSGIX) +#define glXChannelRectSyncSGIX GLXEW_GET_FUN(__glewXChannelRectSyncSGIX) +#define glXQueryChannelDeltasSGIX GLXEW_GET_FUN(__glewXQueryChannelDeltasSGIX) +#define glXQueryChannelRectSGIX GLXEW_GET_FUN(__glewXQueryChannelRectSGIX) + +#define GLXEW_SGIX_video_resize GLXEW_GET_VAR(__GLXEW_SGIX_video_resize) + +#endif /* GLX_SGIX_video_resize */ + +/* ---------------------- GLX_SGIX_visual_select_group --------------------- */ + +#ifndef GLX_SGIX_visual_select_group +#define GLX_SGIX_visual_select_group 1 + +#define GLX_VISUAL_SELECT_GROUP_SGIX 0x8028 + +#define GLXEW_SGIX_visual_select_group GLXEW_GET_VAR(__GLXEW_SGIX_visual_select_group) + +#endif /* GLX_SGIX_visual_select_group */ + +/* ---------------------------- GLX_SGI_cushion ---------------------------- */ + +#ifndef GLX_SGI_cushion +#define GLX_SGI_cushion 1 + +typedef void ( * PFNGLXCUSHIONSGIPROC) (Display* dpy, Window window, float cushion); + +#define glXCushionSGI GLXEW_GET_FUN(__glewXCushionSGI) + +#define GLXEW_SGI_cushion GLXEW_GET_VAR(__GLXEW_SGI_cushion) + +#endif /* GLX_SGI_cushion */ + +/* ----------------------- GLX_SGI_make_current_read ----------------------- */ + +#ifndef GLX_SGI_make_current_read +#define GLX_SGI_make_current_read 1 + +typedef GLXDrawable ( * PFNGLXGETCURRENTREADDRAWABLESGIPROC) (void); +typedef Bool ( * PFNGLXMAKECURRENTREADSGIPROC) (Display* dpy, GLXDrawable draw, GLXDrawable read, GLXContext ctx); + +#define glXGetCurrentReadDrawableSGI GLXEW_GET_FUN(__glewXGetCurrentReadDrawableSGI) +#define glXMakeCurrentReadSGI GLXEW_GET_FUN(__glewXMakeCurrentReadSGI) + +#define GLXEW_SGI_make_current_read GLXEW_GET_VAR(__GLXEW_SGI_make_current_read) + +#endif /* GLX_SGI_make_current_read */ + +/* -------------------------- GLX_SGI_swap_control ------------------------- */ + +#ifndef GLX_SGI_swap_control +#define GLX_SGI_swap_control 1 + +typedef int ( * PFNGLXSWAPINTERVALSGIPROC) (int interval); + +#define glXSwapIntervalSGI GLXEW_GET_FUN(__glewXSwapIntervalSGI) + +#define GLXEW_SGI_swap_control GLXEW_GET_VAR(__GLXEW_SGI_swap_control) + +#endif /* GLX_SGI_swap_control */ + +/* --------------------------- GLX_SGI_video_sync -------------------------- */ + +#ifndef GLX_SGI_video_sync +#define GLX_SGI_video_sync 1 + +typedef int ( * PFNGLXGETVIDEOSYNCSGIPROC) (unsigned int* count); +typedef int ( * PFNGLXWAITVIDEOSYNCSGIPROC) (int divisor, int remainder, unsigned int* count); + +#define glXGetVideoSyncSGI GLXEW_GET_FUN(__glewXGetVideoSyncSGI) +#define glXWaitVideoSyncSGI GLXEW_GET_FUN(__glewXWaitVideoSyncSGI) + +#define GLXEW_SGI_video_sync GLXEW_GET_VAR(__GLXEW_SGI_video_sync) + +#endif /* GLX_SGI_video_sync */ + +/* --------------------- GLX_SUN_get_transparent_index --------------------- */ + +#ifndef GLX_SUN_get_transparent_index +#define GLX_SUN_get_transparent_index 1 + +typedef Status ( * PFNGLXGETTRANSPARENTINDEXSUNPROC) (Display* dpy, Window overlay, Window underlay, unsigned long *pTransparentIndex); + +#define glXGetTransparentIndexSUN GLXEW_GET_FUN(__glewXGetTransparentIndexSUN) + +#define GLXEW_SUN_get_transparent_index GLXEW_GET_VAR(__GLXEW_SUN_get_transparent_index) + +#endif /* GLX_SUN_get_transparent_index */ + +/* -------------------------- GLX_SUN_video_resize ------------------------- */ + +#ifndef GLX_SUN_video_resize +#define GLX_SUN_video_resize 1 + +#define GLX_VIDEO_RESIZE_SUN 0x8171 +#define GL_VIDEO_RESIZE_COMPENSATION_SUN 0x85CD + +typedef int ( * PFNGLXGETVIDEORESIZESUNPROC) (Display* display, GLXDrawable window, float* factor); +typedef int ( * PFNGLXVIDEORESIZESUNPROC) (Display* display, GLXDrawable window, float factor); + +#define glXGetVideoResizeSUN GLXEW_GET_FUN(__glewXGetVideoResizeSUN) +#define glXVideoResizeSUN GLXEW_GET_FUN(__glewXVideoResizeSUN) + +#define GLXEW_SUN_video_resize GLXEW_GET_VAR(__GLXEW_SUN_video_resize) + +#endif /* GLX_SUN_video_resize */ + +/* ------------------------------------------------------------------------- */ + +#ifdef GLEW_MX +#define GLXEW_EXPORT +#else +#define GLXEW_EXPORT extern +#endif /* GLEW_MX */ + +extern PFNGLXGETCURRENTDISPLAYPROC __glewXGetCurrentDisplay; + +extern PFNGLXCHOOSEFBCONFIGPROC __glewXChooseFBConfig; +extern PFNGLXCREATENEWCONTEXTPROC __glewXCreateNewContext; +extern PFNGLXCREATEPBUFFERPROC __glewXCreatePbuffer; +extern PFNGLXCREATEPIXMAPPROC __glewXCreatePixmap; +extern PFNGLXCREATEWINDOWPROC __glewXCreateWindow; +extern PFNGLXDESTROYPBUFFERPROC __glewXDestroyPbuffer; +extern PFNGLXDESTROYPIXMAPPROC __glewXDestroyPixmap; +extern PFNGLXDESTROYWINDOWPROC __glewXDestroyWindow; +extern PFNGLXGETCURRENTREADDRAWABLEPROC __glewXGetCurrentReadDrawable; +extern PFNGLXGETFBCONFIGATTRIBPROC __glewXGetFBConfigAttrib; +extern PFNGLXGETFBCONFIGSPROC __glewXGetFBConfigs; +extern PFNGLXGETSELECTEDEVENTPROC __glewXGetSelectedEvent; +extern PFNGLXGETVISUALFROMFBCONFIGPROC __glewXGetVisualFromFBConfig; +extern PFNGLXMAKECONTEXTCURRENTPROC __glewXMakeContextCurrent; +extern PFNGLXQUERYCONTEXTPROC __glewXQueryContext; +extern PFNGLXQUERYDRAWABLEPROC __glewXQueryDrawable; +extern PFNGLXSELECTEVENTPROC __glewXSelectEvent; + +extern PFNGLXCREATECONTEXTATTRIBSARBPROC __glewXCreateContextAttribsARB; + +extern PFNGLXBINDTEXIMAGEATIPROC __glewXBindTexImageATI; +extern PFNGLXDRAWABLEATTRIBATIPROC __glewXDrawableAttribATI; +extern PFNGLXRELEASETEXIMAGEATIPROC __glewXReleaseTexImageATI; + +extern PFNGLXFREECONTEXTEXTPROC __glewXFreeContextEXT; +extern PFNGLXGETCONTEXTIDEXTPROC __glewXGetContextIDEXT; +extern PFNGLXIMPORTCONTEXTEXTPROC __glewXImportContextEXT; +extern PFNGLXQUERYCONTEXTINFOEXTPROC __glewXQueryContextInfoEXT; + +extern PFNGLXSWAPINTERVALEXTPROC __glewXSwapIntervalEXT; + +extern PFNGLXBINDTEXIMAGEEXTPROC __glewXBindTexImageEXT; +extern PFNGLXRELEASETEXIMAGEEXTPROC __glewXReleaseTexImageEXT; + +extern PFNGLXGETAGPOFFSETMESAPROC __glewXGetAGPOffsetMESA; + +extern PFNGLXCOPYSUBBUFFERMESAPROC __glewXCopySubBufferMESA; + +extern PFNGLXCREATEGLXPIXMAPMESAPROC __glewXCreateGLXPixmapMESA; + +extern PFNGLXRELEASEBUFFERSMESAPROC __glewXReleaseBuffersMESA; + +extern PFNGLXSET3DFXMODEMESAPROC __glewXSet3DfxModeMESA; + +extern PFNGLXCOPYIMAGESUBDATANVPROC __glewXCopyImageSubDataNV; + +extern PFNGLXBINDVIDEODEVICENVPROC __glewXBindVideoDeviceNV; +extern PFNGLXENUMERATEVIDEODEVICESNVPROC __glewXEnumerateVideoDevicesNV; + +extern PFNGLXBINDSWAPBARRIERNVPROC __glewXBindSwapBarrierNV; +extern PFNGLXJOINSWAPGROUPNVPROC __glewXJoinSwapGroupNV; +extern PFNGLXQUERYFRAMECOUNTNVPROC __glewXQueryFrameCountNV; +extern PFNGLXQUERYMAXSWAPGROUPSNVPROC __glewXQueryMaxSwapGroupsNV; +extern PFNGLXQUERYSWAPGROUPNVPROC __glewXQuerySwapGroupNV; +extern PFNGLXRESETFRAMECOUNTNVPROC __glewXResetFrameCountNV; + +extern PFNGLXALLOCATEMEMORYNVPROC __glewXAllocateMemoryNV; +extern PFNGLXFREEMEMORYNVPROC __glewXFreeMemoryNV; + +extern PFNGLXBINDVIDEOIMAGENVPROC __glewXBindVideoImageNV; +extern PFNGLXGETVIDEODEVICENVPROC __glewXGetVideoDeviceNV; +extern PFNGLXGETVIDEOINFONVPROC __glewXGetVideoInfoNV; +extern PFNGLXRELEASEVIDEODEVICENVPROC __glewXReleaseVideoDeviceNV; +extern PFNGLXRELEASEVIDEOIMAGENVPROC __glewXReleaseVideoImageNV; +extern PFNGLXSENDPBUFFERTOVIDEONVPROC __glewXSendPbufferToVideoNV; + +#ifdef GLX_OML_sync_control +extern PFNGLXGETMSCRATEOMLPROC __glewXGetMscRateOML; +extern PFNGLXGETSYNCVALUESOMLPROC __glewXGetSyncValuesOML; +extern PFNGLXSWAPBUFFERSMSCOMLPROC __glewXSwapBuffersMscOML; +extern PFNGLXWAITFORMSCOMLPROC __glewXWaitForMscOML; +extern PFNGLXWAITFORSBCOMLPROC __glewXWaitForSbcOML; +#endif + +extern PFNGLXCHOOSEFBCONFIGSGIXPROC __glewXChooseFBConfigSGIX; +extern PFNGLXCREATECONTEXTWITHCONFIGSGIXPROC __glewXCreateContextWithConfigSGIX; +extern PFNGLXCREATEGLXPIXMAPWITHCONFIGSGIXPROC __glewXCreateGLXPixmapWithConfigSGIX; +extern PFNGLXGETFBCONFIGATTRIBSGIXPROC __glewXGetFBConfigAttribSGIX; +extern PFNGLXGETFBCONFIGFROMVISUALSGIXPROC __glewXGetFBConfigFromVisualSGIX; +extern PFNGLXGETVISUALFROMFBCONFIGSGIXPROC __glewXGetVisualFromFBConfigSGIX; + +extern PFNGLXBINDHYPERPIPESGIXPROC __glewXBindHyperpipeSGIX; +extern PFNGLXDESTROYHYPERPIPECONFIGSGIXPROC __glewXDestroyHyperpipeConfigSGIX; +extern PFNGLXHYPERPIPEATTRIBSGIXPROC __glewXHyperpipeAttribSGIX; +extern PFNGLXHYPERPIPECONFIGSGIXPROC __glewXHyperpipeConfigSGIX; +extern PFNGLXQUERYHYPERPIPEATTRIBSGIXPROC __glewXQueryHyperpipeAttribSGIX; +extern PFNGLXQUERYHYPERPIPEBESTATTRIBSGIXPROC __glewXQueryHyperpipeBestAttribSGIX; +extern PFNGLXQUERYHYPERPIPECONFIGSGIXPROC __glewXQueryHyperpipeConfigSGIX; +extern PFNGLXQUERYHYPERPIPENETWORKSGIXPROC __glewXQueryHyperpipeNetworkSGIX; + +extern PFNGLXCREATEGLXPBUFFERSGIXPROC __glewXCreateGLXPbufferSGIX; +extern PFNGLXDESTROYGLXPBUFFERSGIXPROC __glewXDestroyGLXPbufferSGIX; +extern PFNGLXGETSELECTEDEVENTSGIXPROC __glewXGetSelectedEventSGIX; +extern PFNGLXQUERYGLXPBUFFERSGIXPROC __glewXQueryGLXPbufferSGIX; +extern PFNGLXSELECTEVENTSGIXPROC __glewXSelectEventSGIX; + +extern PFNGLXBINDSWAPBARRIERSGIXPROC __glewXBindSwapBarrierSGIX; +extern PFNGLXQUERYMAXSWAPBARRIERSSGIXPROC __glewXQueryMaxSwapBarriersSGIX; + +extern PFNGLXJOINSWAPGROUPSGIXPROC __glewXJoinSwapGroupSGIX; + +extern PFNGLXBINDCHANNELTOWINDOWSGIXPROC __glewXBindChannelToWindowSGIX; +extern PFNGLXCHANNELRECTSGIXPROC __glewXChannelRectSGIX; +extern PFNGLXCHANNELRECTSYNCSGIXPROC __glewXChannelRectSyncSGIX; +extern PFNGLXQUERYCHANNELDELTASSGIXPROC __glewXQueryChannelDeltasSGIX; +extern PFNGLXQUERYCHANNELRECTSGIXPROC __glewXQueryChannelRectSGIX; + +extern PFNGLXCUSHIONSGIPROC __glewXCushionSGI; + +extern PFNGLXGETCURRENTREADDRAWABLESGIPROC __glewXGetCurrentReadDrawableSGI; +extern PFNGLXMAKECURRENTREADSGIPROC __glewXMakeCurrentReadSGI; + +extern PFNGLXSWAPINTERVALSGIPROC __glewXSwapIntervalSGI; + +extern PFNGLXGETVIDEOSYNCSGIPROC __glewXGetVideoSyncSGI; +extern PFNGLXWAITVIDEOSYNCSGIPROC __glewXWaitVideoSyncSGI; + +extern PFNGLXGETTRANSPARENTINDEXSUNPROC __glewXGetTransparentIndexSUN; + +extern PFNGLXGETVIDEORESIZESUNPROC __glewXGetVideoResizeSUN; +extern PFNGLXVIDEORESIZESUNPROC __glewXVideoResizeSUN; + +#if defined(GLEW_MX) +struct GLXEWContextStruct +{ +#endif /* GLEW_MX */ + +GLXEW_EXPORT GLboolean __GLXEW_VERSION_1_0; +GLXEW_EXPORT GLboolean __GLXEW_VERSION_1_1; +GLXEW_EXPORT GLboolean __GLXEW_VERSION_1_2; +GLXEW_EXPORT GLboolean __GLXEW_VERSION_1_3; +GLXEW_EXPORT GLboolean __GLXEW_VERSION_1_4; +GLXEW_EXPORT GLboolean __GLXEW_3DFX_multisample; +GLXEW_EXPORT GLboolean __GLXEW_AMD_gpu_association; +GLXEW_EXPORT GLboolean __GLXEW_ARB_create_context; +GLXEW_EXPORT GLboolean __GLXEW_ARB_create_context_profile; +GLXEW_EXPORT GLboolean __GLXEW_ARB_fbconfig_float; +GLXEW_EXPORT GLboolean __GLXEW_ARB_framebuffer_sRGB; +GLXEW_EXPORT GLboolean __GLXEW_ARB_get_proc_address; +GLXEW_EXPORT GLboolean __GLXEW_ARB_multisample; +GLXEW_EXPORT GLboolean __GLXEW_ARB_vertex_buffer_object; +GLXEW_EXPORT GLboolean __GLXEW_ATI_pixel_format_float; +GLXEW_EXPORT GLboolean __GLXEW_ATI_render_texture; +GLXEW_EXPORT GLboolean __GLXEW_EXT_fbconfig_packed_float; +GLXEW_EXPORT GLboolean __GLXEW_EXT_framebuffer_sRGB; +GLXEW_EXPORT GLboolean __GLXEW_EXT_import_context; +GLXEW_EXPORT GLboolean __GLXEW_EXT_scene_marker; +GLXEW_EXPORT GLboolean __GLXEW_EXT_swap_control; +GLXEW_EXPORT GLboolean __GLXEW_EXT_texture_from_pixmap; +GLXEW_EXPORT GLboolean __GLXEW_EXT_visual_info; +GLXEW_EXPORT GLboolean __GLXEW_EXT_visual_rating; +GLXEW_EXPORT GLboolean __GLXEW_INTEL_swap_event; +GLXEW_EXPORT GLboolean __GLXEW_MESA_agp_offset; +GLXEW_EXPORT GLboolean __GLXEW_MESA_copy_sub_buffer; +GLXEW_EXPORT GLboolean __GLXEW_MESA_pixmap_colormap; +GLXEW_EXPORT GLboolean __GLXEW_MESA_release_buffers; +GLXEW_EXPORT GLboolean __GLXEW_MESA_set_3dfx_mode; +GLXEW_EXPORT GLboolean __GLXEW_NV_copy_image; +GLXEW_EXPORT GLboolean __GLXEW_NV_float_buffer; +GLXEW_EXPORT GLboolean __GLXEW_NV_multisample_coverage; +GLXEW_EXPORT GLboolean __GLXEW_NV_present_video; +GLXEW_EXPORT GLboolean __GLXEW_NV_swap_group; +GLXEW_EXPORT GLboolean __GLXEW_NV_vertex_array_range; +GLXEW_EXPORT GLboolean __GLXEW_NV_video_output; +GLXEW_EXPORT GLboolean __GLXEW_OML_swap_method; +GLXEW_EXPORT GLboolean __GLXEW_OML_sync_control; +GLXEW_EXPORT GLboolean __GLXEW_SGIS_blended_overlay; +GLXEW_EXPORT GLboolean __GLXEW_SGIS_color_range; +GLXEW_EXPORT GLboolean __GLXEW_SGIS_multisample; +GLXEW_EXPORT GLboolean __GLXEW_SGIS_shared_multisample; +GLXEW_EXPORT GLboolean __GLXEW_SGIX_fbconfig; +GLXEW_EXPORT GLboolean __GLXEW_SGIX_hyperpipe; +GLXEW_EXPORT GLboolean __GLXEW_SGIX_pbuffer; +GLXEW_EXPORT GLboolean __GLXEW_SGIX_swap_barrier; +GLXEW_EXPORT GLboolean __GLXEW_SGIX_swap_group; +GLXEW_EXPORT GLboolean __GLXEW_SGIX_video_resize; +GLXEW_EXPORT GLboolean __GLXEW_SGIX_visual_select_group; +GLXEW_EXPORT GLboolean __GLXEW_SGI_cushion; +GLXEW_EXPORT GLboolean __GLXEW_SGI_make_current_read; +GLXEW_EXPORT GLboolean __GLXEW_SGI_swap_control; +GLXEW_EXPORT GLboolean __GLXEW_SGI_video_sync; +GLXEW_EXPORT GLboolean __GLXEW_SUN_get_transparent_index; +GLXEW_EXPORT GLboolean __GLXEW_SUN_video_resize; + +#ifdef GLEW_MX +}; /* GLXEWContextStruct */ +#endif /* GLEW_MX */ + +/* ------------------------------------------------------------------------ */ + +#ifdef GLEW_MX + +typedef struct GLXEWContextStruct GLXEWContext; +extern GLenum glxewContextInit (GLXEWContext* ctx); +extern GLboolean glxewContextIsSupported (GLXEWContext* ctx, const char* name); + +#define glxewInit() glxewContextInit(glxewGetContext()) +#define glxewIsSupported(x) glxewContextIsSupported(glxewGetContext(), x) + +#define GLXEW_GET_VAR(x) (*(const GLboolean*)&(glxewGetContext()->x)) +#define GLXEW_GET_FUN(x) x + +#else /* GLEW_MX */ + +#define GLXEW_GET_VAR(x) (*(const GLboolean*)&x) +#define GLXEW_GET_FUN(x) x + +extern GLboolean glxewIsSupported (const char* name); + +#endif /* GLEW_MX */ + +extern GLboolean glxewGetExtension (const char* name); + +#ifdef __cplusplus +} +#endif + +#endif /* __glxew_h__ */ diff --git a/documents/Tesselation_Tutorial/ext/wglew.h b/documents/Tesselation_Tutorial/ext/wglew.h new file mode 100644 index 0000000..94e03a2 --- /dev/null +++ b/documents/Tesselation_Tutorial/ext/wglew.h @@ -0,0 +1,1260 @@ +/* +** The OpenGL Extension Wrangler Library +** Copyright (C) 2002-2008, Milan Ikits +** Copyright (C) 2002-2008, Marcelo E. Magallon +** Copyright (C) 2002, Lev Povalahev +** All rights reserved. +** +** Redistribution and use in source and binary forms, with or without +** modification, are permitted provided that the following conditions are met: +** +** * Redistributions of source code must retain the above copyright notice, +** this list of conditions and the following disclaimer. +** * Redistributions in binary form must reproduce the above copyright notice, +** this list of conditions and the following disclaimer in the documentation +** and/or other materials provided with the distribution. +** * The name of the author may be used to endorse or promote products +** derived from this software without specific prior written permission. +** +** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" +** AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE +** IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE +** ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE +** LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR +** CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF +** SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS +** INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN +** CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) +** ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF +** THE POSSIBILITY OF SUCH DAMAGE. +*/ + +/* +** Copyright (c) 2007 The Khronos Group Inc. +** +** Permission is hereby granted, free of charge, to any person obtaining a +** copy of this software and/or associated documentation files (the +** "Materials"), to deal in the Materials without restriction, including +** without limitation the rights to use, copy, modify, merge, publish, +** distribute, sublicense, and/or sell copies of the Materials, and to +** permit persons to whom the Materials are furnished to do so, subject to +** the following conditions: +** +** The above copyright notice and this permission notice shall be included +** in all copies or substantial portions of the Materials. +** +** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY +** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. +*/ + +#ifndef __wglew_h__ +#define __wglew_h__ +#define __WGLEW_H__ + +#ifdef __wglext_h_ +#error wglext.h included before wglew.h +#endif + +#define __wglext_h_ + +#if !defined(WINAPI) +# ifndef WIN32_LEAN_AND_MEAN +# define WIN32_LEAN_AND_MEAN 1 +# endif +#include +# undef WIN32_LEAN_AND_MEAN +#endif + +/* + * GLEW_STATIC needs to be set when using the static version. + * GLEW_BUILD is set when building the DLL version. + */ +#ifdef GLEW_STATIC +# define GLEWAPI extern +#else +# ifdef GLEW_BUILD +# define GLEWAPI extern __declspec(dllexport) +# else +# define GLEWAPI extern __declspec(dllimport) +# endif +#endif + +#ifdef __cplusplus +extern "C" { +#endif + +/* -------------------------- WGL_3DFX_multisample ------------------------- */ + +#ifndef WGL_3DFX_multisample +#define WGL_3DFX_multisample 1 + +#define WGL_SAMPLE_BUFFERS_3DFX 0x2060 +#define WGL_SAMPLES_3DFX 0x2061 + +#define WGLEW_3DFX_multisample WGLEW_GET_VAR(__WGLEW_3DFX_multisample) + +#endif /* WGL_3DFX_multisample */ + +/* ------------------------- WGL_3DL_stereo_control ------------------------ */ + +#ifndef WGL_3DL_stereo_control +#define WGL_3DL_stereo_control 1 + +#define WGL_STEREO_EMITTER_ENABLE_3DL 0x2055 +#define WGL_STEREO_EMITTER_DISABLE_3DL 0x2056 +#define WGL_STEREO_POLARITY_NORMAL_3DL 0x2057 +#define WGL_STEREO_POLARITY_INVERT_3DL 0x2058 + +typedef BOOL (WINAPI * PFNWGLSETSTEREOEMITTERSTATE3DLPROC) (HDC hDC, UINT uState); + +#define wglSetStereoEmitterState3DL WGLEW_GET_FUN(__wglewSetStereoEmitterState3DL) + +#define WGLEW_3DL_stereo_control WGLEW_GET_VAR(__WGLEW_3DL_stereo_control) + +#endif /* WGL_3DL_stereo_control */ + +/* ------------------------ WGL_AMD_gpu_association ------------------------ */ + +#ifndef WGL_AMD_gpu_association +#define WGL_AMD_gpu_association 1 + +#define WGL_GPU_VENDOR_AMD 0x1F00 +#define WGL_GPU_RENDERER_STRING_AMD 0x1F01 +#define WGL_GPU_OPENGL_VERSION_STRING_AMD 0x1F02 +#define WGL_GPU_FASTEST_TARGET_GPUS_AMD 0x21A2 +#define WGL_GPU_RAM_AMD 0x21A3 +#define WGL_GPU_CLOCK_AMD 0x21A4 +#define WGL_GPU_NUM_PIPES_AMD 0x21A5 +#define WGL_GPU_NUM_SIMD_AMD 0x21A6 +#define WGL_GPU_NUM_RB_AMD 0x21A7 +#define WGL_GPU_NUM_SPI_AMD 0x21A8 + +typedef VOID (WINAPI * PFNWGLBLITCONTEXTFRAMEBUFFERAMDPROC) (HGLRC dstCtx, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +typedef HGLRC (WINAPI * PFNWGLCREATEASSOCIATEDCONTEXTAMDPROC) (UINT id); +typedef HGLRC (WINAPI * PFNWGLCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC) (UINT id, HGLRC hShareContext, const int* attribList); +typedef BOOL (WINAPI * PFNWGLDELETEASSOCIATEDCONTEXTAMDPROC) (HGLRC hglrc); +typedef UINT (WINAPI * PFNWGLGETCONTEXTGPUIDAMDPROC) (HGLRC hglrc); +typedef HGLRC (WINAPI * PFNWGLGETCURRENTASSOCIATEDCONTEXTAMDPROC) (void); +typedef UINT (WINAPI * PFNWGLGETGPUIDSAMDPROC) (UINT maxCount, UINT* ids); +typedef INT (WINAPI * PFNWGLGETGPUINFOAMDPROC) (UINT id, INT property, GLenum dataType, UINT size, void* data); +typedef BOOL (WINAPI * PFNWGLMAKEASSOCIATEDCONTEXTCURRENTAMDPROC) (HGLRC hglrc); + +#define wglBlitContextFramebufferAMD WGLEW_GET_FUN(__wglewBlitContextFramebufferAMD) +#define wglCreateAssociatedContextAMD WGLEW_GET_FUN(__wglewCreateAssociatedContextAMD) +#define wglCreateAssociatedContextAttribsAMD WGLEW_GET_FUN(__wglewCreateAssociatedContextAttribsAMD) +#define wglDeleteAssociatedContextAMD WGLEW_GET_FUN(__wglewDeleteAssociatedContextAMD) +#define wglGetContextGPUIDAMD WGLEW_GET_FUN(__wglewGetContextGPUIDAMD) +#define wglGetCurrentAssociatedContextAMD WGLEW_GET_FUN(__wglewGetCurrentAssociatedContextAMD) +#define wglGetGPUIDsAMD WGLEW_GET_FUN(__wglewGetGPUIDsAMD) +#define wglGetGPUInfoAMD WGLEW_GET_FUN(__wglewGetGPUInfoAMD) +#define wglMakeAssociatedContextCurrentAMD WGLEW_GET_FUN(__wglewMakeAssociatedContextCurrentAMD) + +#define WGLEW_AMD_gpu_association WGLEW_GET_VAR(__WGLEW_AMD_gpu_association) + +#endif /* WGL_AMD_gpu_association */ + +/* ------------------------- WGL_ARB_buffer_region ------------------------- */ + +#ifndef WGL_ARB_buffer_region +#define WGL_ARB_buffer_region 1 + +#define WGL_FRONT_COLOR_BUFFER_BIT_ARB 0x00000001 +#define WGL_BACK_COLOR_BUFFER_BIT_ARB 0x00000002 +#define WGL_DEPTH_BUFFER_BIT_ARB 0x00000004 +#define WGL_STENCIL_BUFFER_BIT_ARB 0x00000008 + +typedef HANDLE (WINAPI * PFNWGLCREATEBUFFERREGIONARBPROC) (HDC hDC, int iLayerPlane, UINT uType); +typedef VOID (WINAPI * PFNWGLDELETEBUFFERREGIONARBPROC) (HANDLE hRegion); +typedef BOOL (WINAPI * PFNWGLRESTOREBUFFERREGIONARBPROC) (HANDLE hRegion, int x, int y, int width, int height, int xSrc, int ySrc); +typedef BOOL (WINAPI * PFNWGLSAVEBUFFERREGIONARBPROC) (HANDLE hRegion, int x, int y, int width, int height); + +#define wglCreateBufferRegionARB WGLEW_GET_FUN(__wglewCreateBufferRegionARB) +#define wglDeleteBufferRegionARB WGLEW_GET_FUN(__wglewDeleteBufferRegionARB) +#define wglRestoreBufferRegionARB WGLEW_GET_FUN(__wglewRestoreBufferRegionARB) +#define wglSaveBufferRegionARB WGLEW_GET_FUN(__wglewSaveBufferRegionARB) + +#define WGLEW_ARB_buffer_region WGLEW_GET_VAR(__WGLEW_ARB_buffer_region) + +#endif /* WGL_ARB_buffer_region */ + +/* ------------------------- WGL_ARB_create_context ------------------------ */ + +#ifndef WGL_ARB_create_context +#define WGL_ARB_create_context 1 + +#define WGL_CONTEXT_DEBUG_BIT_ARB 0x0001 +#define WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x0002 +#define WGL_CONTEXT_MAJOR_VERSION_ARB 0x2091 +#define WGL_CONTEXT_MINOR_VERSION_ARB 0x2092 +#define WGL_CONTEXT_LAYER_PLANE_ARB 0x2093 +#define WGL_CONTEXT_FLAGS_ARB 0x2094 + +typedef HGLRC (WINAPI * PFNWGLCREATECONTEXTATTRIBSARBPROC) (HDC hDC, HGLRC hShareContext, const int* attribList); + +#define wglCreateContextAttribsARB WGLEW_GET_FUN(__wglewCreateContextAttribsARB) + +#define WGLEW_ARB_create_context WGLEW_GET_VAR(__WGLEW_ARB_create_context) + +#endif /* WGL_ARB_create_context */ + +/* --------------------- WGL_ARB_create_context_profile -------------------- */ + +#ifndef WGL_ARB_create_context_profile +#define WGL_ARB_create_context_profile 1 + +#define WGL_CONTEXT_CORE_PROFILE_BIT_ARB 0x00000001 +#define WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB 0x00000002 +#define WGL_CONTEXT_PROFILE_MASK_ARB 0x9126 + +#define WGLEW_ARB_create_context_profile WGLEW_GET_VAR(__WGLEW_ARB_create_context_profile) + +#endif /* WGL_ARB_create_context_profile */ + +/* ----------------------- WGL_ARB_extensions_string ----------------------- */ + +#ifndef WGL_ARB_extensions_string +#define WGL_ARB_extensions_string 1 + +typedef const char* (WINAPI * PFNWGLGETEXTENSIONSSTRINGARBPROC) (HDC hdc); + +#define wglGetExtensionsStringARB WGLEW_GET_FUN(__wglewGetExtensionsStringARB) + +#define WGLEW_ARB_extensions_string WGLEW_GET_VAR(__WGLEW_ARB_extensions_string) + +#endif /* WGL_ARB_extensions_string */ + +/* ------------------------ WGL_ARB_framebuffer_sRGB ----------------------- */ + +#ifndef WGL_ARB_framebuffer_sRGB +#define WGL_ARB_framebuffer_sRGB 1 + +#define WGL_FRAMEBUFFER_SRGB_CAPABLE_ARB 0x20A9 + +#define WGLEW_ARB_framebuffer_sRGB WGLEW_GET_VAR(__WGLEW_ARB_framebuffer_sRGB) + +#endif /* WGL_ARB_framebuffer_sRGB */ + +/* ----------------------- WGL_ARB_make_current_read ----------------------- */ + +#ifndef WGL_ARB_make_current_read +#define WGL_ARB_make_current_read 1 + +#define ERROR_INVALID_PIXEL_TYPE_ARB 0x2043 +#define ERROR_INCOMPATIBLE_DEVICE_CONTEXTS_ARB 0x2054 + +typedef HDC (WINAPI * PFNWGLGETCURRENTREADDCARBPROC) (VOID); +typedef BOOL (WINAPI * PFNWGLMAKECONTEXTCURRENTARBPROC) (HDC hDrawDC, HDC hReadDC, HGLRC hglrc); + +#define wglGetCurrentReadDCARB WGLEW_GET_FUN(__wglewGetCurrentReadDCARB) +#define wglMakeContextCurrentARB WGLEW_GET_FUN(__wglewMakeContextCurrentARB) + +#define WGLEW_ARB_make_current_read WGLEW_GET_VAR(__WGLEW_ARB_make_current_read) + +#endif /* WGL_ARB_make_current_read */ + +/* -------------------------- WGL_ARB_multisample -------------------------- */ + +#ifndef WGL_ARB_multisample +#define WGL_ARB_multisample 1 + +#define WGL_SAMPLE_BUFFERS_ARB 0x2041 +#define WGL_SAMPLES_ARB 0x2042 + +#define WGLEW_ARB_multisample WGLEW_GET_VAR(__WGLEW_ARB_multisample) + +#endif /* WGL_ARB_multisample */ + +/* ---------------------------- WGL_ARB_pbuffer ---------------------------- */ + +#ifndef WGL_ARB_pbuffer +#define WGL_ARB_pbuffer 1 + +#define WGL_DRAW_TO_PBUFFER_ARB 0x202D +#define WGL_MAX_PBUFFER_PIXELS_ARB 0x202E +#define WGL_MAX_PBUFFER_WIDTH_ARB 0x202F +#define WGL_MAX_PBUFFER_HEIGHT_ARB 0x2030 +#define WGL_PBUFFER_LARGEST_ARB 0x2033 +#define WGL_PBUFFER_WIDTH_ARB 0x2034 +#define WGL_PBUFFER_HEIGHT_ARB 0x2035 +#define WGL_PBUFFER_LOST_ARB 0x2036 + +DECLARE_HANDLE(HPBUFFERARB); + +typedef HPBUFFERARB (WINAPI * PFNWGLCREATEPBUFFERARBPROC) (HDC hDC, int iPixelFormat, int iWidth, int iHeight, const int* piAttribList); +typedef BOOL (WINAPI * PFNWGLDESTROYPBUFFERARBPROC) (HPBUFFERARB hPbuffer); +typedef HDC (WINAPI * PFNWGLGETPBUFFERDCARBPROC) (HPBUFFERARB hPbuffer); +typedef BOOL (WINAPI * PFNWGLQUERYPBUFFERARBPROC) (HPBUFFERARB hPbuffer, int iAttribute, int* piValue); +typedef int (WINAPI * PFNWGLRELEASEPBUFFERDCARBPROC) (HPBUFFERARB hPbuffer, HDC hDC); + +#define wglCreatePbufferARB WGLEW_GET_FUN(__wglewCreatePbufferARB) +#define wglDestroyPbufferARB WGLEW_GET_FUN(__wglewDestroyPbufferARB) +#define wglGetPbufferDCARB WGLEW_GET_FUN(__wglewGetPbufferDCARB) +#define wglQueryPbufferARB WGLEW_GET_FUN(__wglewQueryPbufferARB) +#define wglReleasePbufferDCARB WGLEW_GET_FUN(__wglewReleasePbufferDCARB) + +#define WGLEW_ARB_pbuffer WGLEW_GET_VAR(__WGLEW_ARB_pbuffer) + +#endif /* WGL_ARB_pbuffer */ + +/* -------------------------- WGL_ARB_pixel_format ------------------------- */ + +#ifndef WGL_ARB_pixel_format +#define WGL_ARB_pixel_format 1 + +#define WGL_NUMBER_PIXEL_FORMATS_ARB 0x2000 +#define WGL_DRAW_TO_WINDOW_ARB 0x2001 +#define WGL_DRAW_TO_BITMAP_ARB 0x2002 +#define WGL_ACCELERATION_ARB 0x2003 +#define WGL_NEED_PALETTE_ARB 0x2004 +#define WGL_NEED_SYSTEM_PALETTE_ARB 0x2005 +#define WGL_SWAP_LAYER_BUFFERS_ARB 0x2006 +#define WGL_SWAP_METHOD_ARB 0x2007 +#define WGL_NUMBER_OVERLAYS_ARB 0x2008 +#define WGL_NUMBER_UNDERLAYS_ARB 0x2009 +#define WGL_TRANSPARENT_ARB 0x200A +#define WGL_SHARE_DEPTH_ARB 0x200C +#define WGL_SHARE_STENCIL_ARB 0x200D +#define WGL_SHARE_ACCUM_ARB 0x200E +#define WGL_SUPPORT_GDI_ARB 0x200F +#define WGL_SUPPORT_OPENGL_ARB 0x2010 +#define WGL_DOUBLE_BUFFER_ARB 0x2011 +#define WGL_STEREO_ARB 0x2012 +#define WGL_PIXEL_TYPE_ARB 0x2013 +#define WGL_COLOR_BITS_ARB 0x2014 +#define WGL_RED_BITS_ARB 0x2015 +#define WGL_RED_SHIFT_ARB 0x2016 +#define WGL_GREEN_BITS_ARB 0x2017 +#define WGL_GREEN_SHIFT_ARB 0x2018 +#define WGL_BLUE_BITS_ARB 0x2019 +#define WGL_BLUE_SHIFT_ARB 0x201A +#define WGL_ALPHA_BITS_ARB 0x201B +#define WGL_ALPHA_SHIFT_ARB 0x201C +#define WGL_ACCUM_BITS_ARB 0x201D +#define WGL_ACCUM_RED_BITS_ARB 0x201E +#define WGL_ACCUM_GREEN_BITS_ARB 0x201F +#define WGL_ACCUM_BLUE_BITS_ARB 0x2020 +#define WGL_ACCUM_ALPHA_BITS_ARB 0x2021 +#define WGL_DEPTH_BITS_ARB 0x2022 +#define WGL_STENCIL_BITS_ARB 0x2023 +#define WGL_AUX_BUFFERS_ARB 0x2024 +#define WGL_NO_ACCELERATION_ARB 0x2025 +#define WGL_GENERIC_ACCELERATION_ARB 0x2026 +#define WGL_FULL_ACCELERATION_ARB 0x2027 +#define WGL_SWAP_EXCHANGE_ARB 0x2028 +#define WGL_SWAP_COPY_ARB 0x2029 +#define WGL_SWAP_UNDEFINED_ARB 0x202A +#define WGL_TYPE_RGBA_ARB 0x202B +#define WGL_TYPE_COLORINDEX_ARB 0x202C +#define WGL_TRANSPARENT_RED_VALUE_ARB 0x2037 +#define WGL_TRANSPARENT_GREEN_VALUE_ARB 0x2038 +#define WGL_TRANSPARENT_BLUE_VALUE_ARB 0x2039 +#define WGL_TRANSPARENT_ALPHA_VALUE_ARB 0x203A +#define WGL_TRANSPARENT_INDEX_VALUE_ARB 0x203B + +typedef BOOL (WINAPI * PFNWGLCHOOSEPIXELFORMATARBPROC) (HDC hdc, const int* piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats); +typedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBFVARBPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int* piAttributes, FLOAT *pfValues); +typedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBIVARBPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int* piAttributes, int *piValues); + +#define wglChoosePixelFormatARB WGLEW_GET_FUN(__wglewChoosePixelFormatARB) +#define wglGetPixelFormatAttribfvARB WGLEW_GET_FUN(__wglewGetPixelFormatAttribfvARB) +#define wglGetPixelFormatAttribivARB WGLEW_GET_FUN(__wglewGetPixelFormatAttribivARB) + +#define WGLEW_ARB_pixel_format WGLEW_GET_VAR(__WGLEW_ARB_pixel_format) + +#endif /* WGL_ARB_pixel_format */ + +/* ----------------------- WGL_ARB_pixel_format_float ---------------------- */ + +#ifndef WGL_ARB_pixel_format_float +#define WGL_ARB_pixel_format_float 1 + +#define WGL_TYPE_RGBA_FLOAT_ARB 0x21A0 + +#define WGLEW_ARB_pixel_format_float WGLEW_GET_VAR(__WGLEW_ARB_pixel_format_float) + +#endif /* WGL_ARB_pixel_format_float */ + +/* ------------------------- WGL_ARB_render_texture ------------------------ */ + +#ifndef WGL_ARB_render_texture +#define WGL_ARB_render_texture 1 + +#define WGL_BIND_TO_TEXTURE_RGB_ARB 0x2070 +#define WGL_BIND_TO_TEXTURE_RGBA_ARB 0x2071 +#define WGL_TEXTURE_FORMAT_ARB 0x2072 +#define WGL_TEXTURE_TARGET_ARB 0x2073 +#define WGL_MIPMAP_TEXTURE_ARB 0x2074 +#define WGL_TEXTURE_RGB_ARB 0x2075 +#define WGL_TEXTURE_RGBA_ARB 0x2076 +#define WGL_NO_TEXTURE_ARB 0x2077 +#define WGL_TEXTURE_CUBE_MAP_ARB 0x2078 +#define WGL_TEXTURE_1D_ARB 0x2079 +#define WGL_TEXTURE_2D_ARB 0x207A +#define WGL_MIPMAP_LEVEL_ARB 0x207B +#define WGL_CUBE_MAP_FACE_ARB 0x207C +#define WGL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x207D +#define WGL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x207E +#define WGL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x207F +#define WGL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x2080 +#define WGL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x2081 +#define WGL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x2082 +#define WGL_FRONT_LEFT_ARB 0x2083 +#define WGL_FRONT_RIGHT_ARB 0x2084 +#define WGL_BACK_LEFT_ARB 0x2085 +#define WGL_BACK_RIGHT_ARB 0x2086 +#define WGL_AUX0_ARB 0x2087 +#define WGL_AUX1_ARB 0x2088 +#define WGL_AUX2_ARB 0x2089 +#define WGL_AUX3_ARB 0x208A +#define WGL_AUX4_ARB 0x208B +#define WGL_AUX5_ARB 0x208C +#define WGL_AUX6_ARB 0x208D +#define WGL_AUX7_ARB 0x208E +#define WGL_AUX8_ARB 0x208F +#define WGL_AUX9_ARB 0x2090 + +typedef BOOL (WINAPI * PFNWGLBINDTEXIMAGEARBPROC) (HPBUFFERARB hPbuffer, int iBuffer); +typedef BOOL (WINAPI * PFNWGLRELEASETEXIMAGEARBPROC) (HPBUFFERARB hPbuffer, int iBuffer); +typedef BOOL (WINAPI * PFNWGLSETPBUFFERATTRIBARBPROC) (HPBUFFERARB hPbuffer, const int* piAttribList); + +#define wglBindTexImageARB WGLEW_GET_FUN(__wglewBindTexImageARB) +#define wglReleaseTexImageARB WGLEW_GET_FUN(__wglewReleaseTexImageARB) +#define wglSetPbufferAttribARB WGLEW_GET_FUN(__wglewSetPbufferAttribARB) + +#define WGLEW_ARB_render_texture WGLEW_GET_VAR(__WGLEW_ARB_render_texture) + +#endif /* WGL_ARB_render_texture */ + +/* ----------------------- WGL_ATI_pixel_format_float ---------------------- */ + +#ifndef WGL_ATI_pixel_format_float +#define WGL_ATI_pixel_format_float 1 + +#define WGL_TYPE_RGBA_FLOAT_ATI 0x21A0 +#define GL_RGBA_FLOAT_MODE_ATI 0x8820 +#define GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI 0x8835 + +#define WGLEW_ATI_pixel_format_float WGLEW_GET_VAR(__WGLEW_ATI_pixel_format_float) + +#endif /* WGL_ATI_pixel_format_float */ + +/* -------------------- WGL_ATI_render_texture_rectangle ------------------- */ + +#ifndef WGL_ATI_render_texture_rectangle +#define WGL_ATI_render_texture_rectangle 1 + +#define WGL_TEXTURE_RECTANGLE_ATI 0x21A5 + +#define WGLEW_ATI_render_texture_rectangle WGLEW_GET_VAR(__WGLEW_ATI_render_texture_rectangle) + +#endif /* WGL_ATI_render_texture_rectangle */ + +/* -------------------------- WGL_EXT_depth_float -------------------------- */ + +#ifndef WGL_EXT_depth_float +#define WGL_EXT_depth_float 1 + +#define WGL_DEPTH_FLOAT_EXT 0x2040 + +#define WGLEW_EXT_depth_float WGLEW_GET_VAR(__WGLEW_EXT_depth_float) + +#endif /* WGL_EXT_depth_float */ + +/* ---------------------- WGL_EXT_display_color_table ---------------------- */ + +#ifndef WGL_EXT_display_color_table +#define WGL_EXT_display_color_table 1 + +typedef GLboolean (WINAPI * PFNWGLBINDDISPLAYCOLORTABLEEXTPROC) (GLushort id); +typedef GLboolean (WINAPI * PFNWGLCREATEDISPLAYCOLORTABLEEXTPROC) (GLushort id); +typedef void (WINAPI * PFNWGLDESTROYDISPLAYCOLORTABLEEXTPROC) (GLushort id); +typedef GLboolean (WINAPI * PFNWGLLOADDISPLAYCOLORTABLEEXTPROC) (GLushort* table, GLuint length); + +#define wglBindDisplayColorTableEXT WGLEW_GET_FUN(__wglewBindDisplayColorTableEXT) +#define wglCreateDisplayColorTableEXT WGLEW_GET_FUN(__wglewCreateDisplayColorTableEXT) +#define wglDestroyDisplayColorTableEXT WGLEW_GET_FUN(__wglewDestroyDisplayColorTableEXT) +#define wglLoadDisplayColorTableEXT WGLEW_GET_FUN(__wglewLoadDisplayColorTableEXT) + +#define WGLEW_EXT_display_color_table WGLEW_GET_VAR(__WGLEW_EXT_display_color_table) + +#endif /* WGL_EXT_display_color_table */ + +/* ----------------------- WGL_EXT_extensions_string ----------------------- */ + +#ifndef WGL_EXT_extensions_string +#define WGL_EXT_extensions_string 1 + +typedef const char* (WINAPI * PFNWGLGETEXTENSIONSSTRINGEXTPROC) (void); + +#define wglGetExtensionsStringEXT WGLEW_GET_FUN(__wglewGetExtensionsStringEXT) + +#define WGLEW_EXT_extensions_string WGLEW_GET_VAR(__WGLEW_EXT_extensions_string) + +#endif /* WGL_EXT_extensions_string */ + +/* ------------------------ WGL_EXT_framebuffer_sRGB ----------------------- */ + +#ifndef WGL_EXT_framebuffer_sRGB +#define WGL_EXT_framebuffer_sRGB 1 + +#define WGL_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x20A9 + +#define WGLEW_EXT_framebuffer_sRGB WGLEW_GET_VAR(__WGLEW_EXT_framebuffer_sRGB) + +#endif /* WGL_EXT_framebuffer_sRGB */ + +/* ----------------------- WGL_EXT_make_current_read ----------------------- */ + +#ifndef WGL_EXT_make_current_read +#define WGL_EXT_make_current_read 1 + +#define ERROR_INVALID_PIXEL_TYPE_EXT 0x2043 + +typedef HDC (WINAPI * PFNWGLGETCURRENTREADDCEXTPROC) (VOID); +typedef BOOL (WINAPI * PFNWGLMAKECONTEXTCURRENTEXTPROC) (HDC hDrawDC, HDC hReadDC, HGLRC hglrc); + +#define wglGetCurrentReadDCEXT WGLEW_GET_FUN(__wglewGetCurrentReadDCEXT) +#define wglMakeContextCurrentEXT WGLEW_GET_FUN(__wglewMakeContextCurrentEXT) + +#define WGLEW_EXT_make_current_read WGLEW_GET_VAR(__WGLEW_EXT_make_current_read) + +#endif /* WGL_EXT_make_current_read */ + +/* -------------------------- WGL_EXT_multisample -------------------------- */ + +#ifndef WGL_EXT_multisample +#define WGL_EXT_multisample 1 + +#define WGL_SAMPLE_BUFFERS_EXT 0x2041 +#define WGL_SAMPLES_EXT 0x2042 + +#define WGLEW_EXT_multisample WGLEW_GET_VAR(__WGLEW_EXT_multisample) + +#endif /* WGL_EXT_multisample */ + +/* ---------------------------- WGL_EXT_pbuffer ---------------------------- */ + +#ifndef WGL_EXT_pbuffer +#define WGL_EXT_pbuffer 1 + +#define WGL_DRAW_TO_PBUFFER_EXT 0x202D +#define WGL_MAX_PBUFFER_PIXELS_EXT 0x202E +#define WGL_MAX_PBUFFER_WIDTH_EXT 0x202F +#define WGL_MAX_PBUFFER_HEIGHT_EXT 0x2030 +#define WGL_OPTIMAL_PBUFFER_WIDTH_EXT 0x2031 +#define WGL_OPTIMAL_PBUFFER_HEIGHT_EXT 0x2032 +#define WGL_PBUFFER_LARGEST_EXT 0x2033 +#define WGL_PBUFFER_WIDTH_EXT 0x2034 +#define WGL_PBUFFER_HEIGHT_EXT 0x2035 + +DECLARE_HANDLE(HPBUFFEREXT); + +typedef HPBUFFEREXT (WINAPI * PFNWGLCREATEPBUFFEREXTPROC) (HDC hDC, int iPixelFormat, int iWidth, int iHeight, const int* piAttribList); +typedef BOOL (WINAPI * PFNWGLDESTROYPBUFFEREXTPROC) (HPBUFFEREXT hPbuffer); +typedef HDC (WINAPI * PFNWGLGETPBUFFERDCEXTPROC) (HPBUFFEREXT hPbuffer); +typedef BOOL (WINAPI * PFNWGLQUERYPBUFFEREXTPROC) (HPBUFFEREXT hPbuffer, int iAttribute, int* piValue); +typedef int (WINAPI * PFNWGLRELEASEPBUFFERDCEXTPROC) (HPBUFFEREXT hPbuffer, HDC hDC); + +#define wglCreatePbufferEXT WGLEW_GET_FUN(__wglewCreatePbufferEXT) +#define wglDestroyPbufferEXT WGLEW_GET_FUN(__wglewDestroyPbufferEXT) +#define wglGetPbufferDCEXT WGLEW_GET_FUN(__wglewGetPbufferDCEXT) +#define wglQueryPbufferEXT WGLEW_GET_FUN(__wglewQueryPbufferEXT) +#define wglReleasePbufferDCEXT WGLEW_GET_FUN(__wglewReleasePbufferDCEXT) + +#define WGLEW_EXT_pbuffer WGLEW_GET_VAR(__WGLEW_EXT_pbuffer) + +#endif /* WGL_EXT_pbuffer */ + +/* -------------------------- WGL_EXT_pixel_format ------------------------- */ + +#ifndef WGL_EXT_pixel_format +#define WGL_EXT_pixel_format 1 + +#define WGL_NUMBER_PIXEL_FORMATS_EXT 0x2000 +#define WGL_DRAW_TO_WINDOW_EXT 0x2001 +#define WGL_DRAW_TO_BITMAP_EXT 0x2002 +#define WGL_ACCELERATION_EXT 0x2003 +#define WGL_NEED_PALETTE_EXT 0x2004 +#define WGL_NEED_SYSTEM_PALETTE_EXT 0x2005 +#define WGL_SWAP_LAYER_BUFFERS_EXT 0x2006 +#define WGL_SWAP_METHOD_EXT 0x2007 +#define WGL_NUMBER_OVERLAYS_EXT 0x2008 +#define WGL_NUMBER_UNDERLAYS_EXT 0x2009 +#define WGL_TRANSPARENT_EXT 0x200A +#define WGL_TRANSPARENT_VALUE_EXT 0x200B +#define WGL_SHARE_DEPTH_EXT 0x200C +#define WGL_SHARE_STENCIL_EXT 0x200D +#define WGL_SHARE_ACCUM_EXT 0x200E +#define WGL_SUPPORT_GDI_EXT 0x200F +#define WGL_SUPPORT_OPENGL_EXT 0x2010 +#define WGL_DOUBLE_BUFFER_EXT 0x2011 +#define WGL_STEREO_EXT 0x2012 +#define WGL_PIXEL_TYPE_EXT 0x2013 +#define WGL_COLOR_BITS_EXT 0x2014 +#define WGL_RED_BITS_EXT 0x2015 +#define WGL_RED_SHIFT_EXT 0x2016 +#define WGL_GREEN_BITS_EXT 0x2017 +#define WGL_GREEN_SHIFT_EXT 0x2018 +#define WGL_BLUE_BITS_EXT 0x2019 +#define WGL_BLUE_SHIFT_EXT 0x201A +#define WGL_ALPHA_BITS_EXT 0x201B +#define WGL_ALPHA_SHIFT_EXT 0x201C +#define WGL_ACCUM_BITS_EXT 0x201D +#define WGL_ACCUM_RED_BITS_EXT 0x201E +#define WGL_ACCUM_GREEN_BITS_EXT 0x201F +#define WGL_ACCUM_BLUE_BITS_EXT 0x2020 +#define WGL_ACCUM_ALPHA_BITS_EXT 0x2021 +#define WGL_DEPTH_BITS_EXT 0x2022 +#define WGL_STENCIL_BITS_EXT 0x2023 +#define WGL_AUX_BUFFERS_EXT 0x2024 +#define WGL_NO_ACCELERATION_EXT 0x2025 +#define WGL_GENERIC_ACCELERATION_EXT 0x2026 +#define WGL_FULL_ACCELERATION_EXT 0x2027 +#define WGL_SWAP_EXCHANGE_EXT 0x2028 +#define WGL_SWAP_COPY_EXT 0x2029 +#define WGL_SWAP_UNDEFINED_EXT 0x202A +#define WGL_TYPE_RGBA_EXT 0x202B +#define WGL_TYPE_COLORINDEX_EXT 0x202C + +typedef BOOL (WINAPI * PFNWGLCHOOSEPIXELFORMATEXTPROC) (HDC hdc, const int* piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats); +typedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBFVEXTPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, int* piAttributes, FLOAT *pfValues); +typedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBIVEXTPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, int* piAttributes, int *piValues); + +#define wglChoosePixelFormatEXT WGLEW_GET_FUN(__wglewChoosePixelFormatEXT) +#define wglGetPixelFormatAttribfvEXT WGLEW_GET_FUN(__wglewGetPixelFormatAttribfvEXT) +#define wglGetPixelFormatAttribivEXT WGLEW_GET_FUN(__wglewGetPixelFormatAttribivEXT) + +#define WGLEW_EXT_pixel_format WGLEW_GET_VAR(__WGLEW_EXT_pixel_format) + +#endif /* WGL_EXT_pixel_format */ + +/* ------------------- WGL_EXT_pixel_format_packed_float ------------------- */ + +#ifndef WGL_EXT_pixel_format_packed_float +#define WGL_EXT_pixel_format_packed_float 1 + +#define WGL_TYPE_RGBA_UNSIGNED_FLOAT_EXT 0x20A8 + +#define WGLEW_EXT_pixel_format_packed_float WGLEW_GET_VAR(__WGLEW_EXT_pixel_format_packed_float) + +#endif /* WGL_EXT_pixel_format_packed_float */ + +/* -------------------------- WGL_EXT_swap_control ------------------------- */ + +#ifndef WGL_EXT_swap_control +#define WGL_EXT_swap_control 1 + +typedef int (WINAPI * PFNWGLGETSWAPINTERVALEXTPROC) (void); +typedef BOOL (WINAPI * PFNWGLSWAPINTERVALEXTPROC) (int interval); + +#define wglGetSwapIntervalEXT WGLEW_GET_FUN(__wglewGetSwapIntervalEXT) +#define wglSwapIntervalEXT WGLEW_GET_FUN(__wglewSwapIntervalEXT) + +#define WGLEW_EXT_swap_control WGLEW_GET_VAR(__WGLEW_EXT_swap_control) + +#endif /* WGL_EXT_swap_control */ + +/* --------------------- WGL_I3D_digital_video_control --------------------- */ + +#ifndef WGL_I3D_digital_video_control +#define WGL_I3D_digital_video_control 1 + +#define WGL_DIGITAL_VIDEO_CURSOR_ALPHA_FRAMEBUFFER_I3D 0x2050 +#define WGL_DIGITAL_VIDEO_CURSOR_ALPHA_VALUE_I3D 0x2051 +#define WGL_DIGITAL_VIDEO_CURSOR_INCLUDED_I3D 0x2052 +#define WGL_DIGITAL_VIDEO_GAMMA_CORRECTED_I3D 0x2053 + +typedef BOOL (WINAPI * PFNWGLGETDIGITALVIDEOPARAMETERSI3DPROC) (HDC hDC, int iAttribute, int* piValue); +typedef BOOL (WINAPI * PFNWGLSETDIGITALVIDEOPARAMETERSI3DPROC) (HDC hDC, int iAttribute, const int* piValue); + +#define wglGetDigitalVideoParametersI3D WGLEW_GET_FUN(__wglewGetDigitalVideoParametersI3D) +#define wglSetDigitalVideoParametersI3D WGLEW_GET_FUN(__wglewSetDigitalVideoParametersI3D) + +#define WGLEW_I3D_digital_video_control WGLEW_GET_VAR(__WGLEW_I3D_digital_video_control) + +#endif /* WGL_I3D_digital_video_control */ + +/* ----------------------------- WGL_I3D_gamma ----------------------------- */ + +#ifndef WGL_I3D_gamma +#define WGL_I3D_gamma 1 + +#define WGL_GAMMA_TABLE_SIZE_I3D 0x204E +#define WGL_GAMMA_EXCLUDE_DESKTOP_I3D 0x204F + +typedef BOOL (WINAPI * PFNWGLGETGAMMATABLEI3DPROC) (HDC hDC, int iEntries, USHORT* puRed, USHORT *puGreen, USHORT *puBlue); +typedef BOOL (WINAPI * PFNWGLGETGAMMATABLEPARAMETERSI3DPROC) (HDC hDC, int iAttribute, int* piValue); +typedef BOOL (WINAPI * PFNWGLSETGAMMATABLEI3DPROC) (HDC hDC, int iEntries, const USHORT* puRed, const USHORT *puGreen, const USHORT *puBlue); +typedef BOOL (WINAPI * PFNWGLSETGAMMATABLEPARAMETERSI3DPROC) (HDC hDC, int iAttribute, const int* piValue); + +#define wglGetGammaTableI3D WGLEW_GET_FUN(__wglewGetGammaTableI3D) +#define wglGetGammaTableParametersI3D WGLEW_GET_FUN(__wglewGetGammaTableParametersI3D) +#define wglSetGammaTableI3D WGLEW_GET_FUN(__wglewSetGammaTableI3D) +#define wglSetGammaTableParametersI3D WGLEW_GET_FUN(__wglewSetGammaTableParametersI3D) + +#define WGLEW_I3D_gamma WGLEW_GET_VAR(__WGLEW_I3D_gamma) + +#endif /* WGL_I3D_gamma */ + +/* ---------------------------- WGL_I3D_genlock ---------------------------- */ + +#ifndef WGL_I3D_genlock +#define WGL_I3D_genlock 1 + +#define WGL_GENLOCK_SOURCE_MULTIVIEW_I3D 0x2044 +#define WGL_GENLOCK_SOURCE_EXTERNAL_SYNC_I3D 0x2045 +#define WGL_GENLOCK_SOURCE_EXTERNAL_FIELD_I3D 0x2046 +#define WGL_GENLOCK_SOURCE_EXTERNAL_TTL_I3D 0x2047 +#define WGL_GENLOCK_SOURCE_DIGITAL_SYNC_I3D 0x2048 +#define WGL_GENLOCK_SOURCE_DIGITAL_FIELD_I3D 0x2049 +#define WGL_GENLOCK_SOURCE_EDGE_FALLING_I3D 0x204A +#define WGL_GENLOCK_SOURCE_EDGE_RISING_I3D 0x204B +#define WGL_GENLOCK_SOURCE_EDGE_BOTH_I3D 0x204C + +typedef BOOL (WINAPI * PFNWGLDISABLEGENLOCKI3DPROC) (HDC hDC); +typedef BOOL (WINAPI * PFNWGLENABLEGENLOCKI3DPROC) (HDC hDC); +typedef BOOL (WINAPI * PFNWGLGENLOCKSAMPLERATEI3DPROC) (HDC hDC, UINT uRate); +typedef BOOL (WINAPI * PFNWGLGENLOCKSOURCEDELAYI3DPROC) (HDC hDC, UINT uDelay); +typedef BOOL (WINAPI * PFNWGLGENLOCKSOURCEEDGEI3DPROC) (HDC hDC, UINT uEdge); +typedef BOOL (WINAPI * PFNWGLGENLOCKSOURCEI3DPROC) (HDC hDC, UINT uSource); +typedef BOOL (WINAPI * PFNWGLGETGENLOCKSAMPLERATEI3DPROC) (HDC hDC, UINT* uRate); +typedef BOOL (WINAPI * PFNWGLGETGENLOCKSOURCEDELAYI3DPROC) (HDC hDC, UINT* uDelay); +typedef BOOL (WINAPI * PFNWGLGETGENLOCKSOURCEEDGEI3DPROC) (HDC hDC, UINT* uEdge); +typedef BOOL (WINAPI * PFNWGLGETGENLOCKSOURCEI3DPROC) (HDC hDC, UINT* uSource); +typedef BOOL (WINAPI * PFNWGLISENABLEDGENLOCKI3DPROC) (HDC hDC, BOOL* pFlag); +typedef BOOL (WINAPI * PFNWGLQUERYGENLOCKMAXSOURCEDELAYI3DPROC) (HDC hDC, UINT* uMaxLineDelay, UINT *uMaxPixelDelay); + +#define wglDisableGenlockI3D WGLEW_GET_FUN(__wglewDisableGenlockI3D) +#define wglEnableGenlockI3D WGLEW_GET_FUN(__wglewEnableGenlockI3D) +#define wglGenlockSampleRateI3D WGLEW_GET_FUN(__wglewGenlockSampleRateI3D) +#define wglGenlockSourceDelayI3D WGLEW_GET_FUN(__wglewGenlockSourceDelayI3D) +#define wglGenlockSourceEdgeI3D WGLEW_GET_FUN(__wglewGenlockSourceEdgeI3D) +#define wglGenlockSourceI3D WGLEW_GET_FUN(__wglewGenlockSourceI3D) +#define wglGetGenlockSampleRateI3D WGLEW_GET_FUN(__wglewGetGenlockSampleRateI3D) +#define wglGetGenlockSourceDelayI3D WGLEW_GET_FUN(__wglewGetGenlockSourceDelayI3D) +#define wglGetGenlockSourceEdgeI3D WGLEW_GET_FUN(__wglewGetGenlockSourceEdgeI3D) +#define wglGetGenlockSourceI3D WGLEW_GET_FUN(__wglewGetGenlockSourceI3D) +#define wglIsEnabledGenlockI3D WGLEW_GET_FUN(__wglewIsEnabledGenlockI3D) +#define wglQueryGenlockMaxSourceDelayI3D WGLEW_GET_FUN(__wglewQueryGenlockMaxSourceDelayI3D) + +#define WGLEW_I3D_genlock WGLEW_GET_VAR(__WGLEW_I3D_genlock) + +#endif /* WGL_I3D_genlock */ + +/* -------------------------- WGL_I3D_image_buffer ------------------------- */ + +#ifndef WGL_I3D_image_buffer +#define WGL_I3D_image_buffer 1 + +#define WGL_IMAGE_BUFFER_MIN_ACCESS_I3D 0x00000001 +#define WGL_IMAGE_BUFFER_LOCK_I3D 0x00000002 + +typedef BOOL (WINAPI * PFNWGLASSOCIATEIMAGEBUFFEREVENTSI3DPROC) (HDC hdc, HANDLE* pEvent, LPVOID *pAddress, DWORD *pSize, UINT count); +typedef LPVOID (WINAPI * PFNWGLCREATEIMAGEBUFFERI3DPROC) (HDC hDC, DWORD dwSize, UINT uFlags); +typedef BOOL (WINAPI * PFNWGLDESTROYIMAGEBUFFERI3DPROC) (HDC hDC, LPVOID pAddress); +typedef BOOL (WINAPI * PFNWGLRELEASEIMAGEBUFFEREVENTSI3DPROC) (HDC hdc, LPVOID* pAddress, UINT count); + +#define wglAssociateImageBufferEventsI3D WGLEW_GET_FUN(__wglewAssociateImageBufferEventsI3D) +#define wglCreateImageBufferI3D WGLEW_GET_FUN(__wglewCreateImageBufferI3D) +#define wglDestroyImageBufferI3D WGLEW_GET_FUN(__wglewDestroyImageBufferI3D) +#define wglReleaseImageBufferEventsI3D WGLEW_GET_FUN(__wglewReleaseImageBufferEventsI3D) + +#define WGLEW_I3D_image_buffer WGLEW_GET_VAR(__WGLEW_I3D_image_buffer) + +#endif /* WGL_I3D_image_buffer */ + +/* ------------------------ WGL_I3D_swap_frame_lock ------------------------ */ + +#ifndef WGL_I3D_swap_frame_lock +#define WGL_I3D_swap_frame_lock 1 + +typedef BOOL (WINAPI * PFNWGLDISABLEFRAMELOCKI3DPROC) (VOID); +typedef BOOL (WINAPI * PFNWGLENABLEFRAMELOCKI3DPROC) (VOID); +typedef BOOL (WINAPI * PFNWGLISENABLEDFRAMELOCKI3DPROC) (BOOL* pFlag); +typedef BOOL (WINAPI * PFNWGLQUERYFRAMELOCKMASTERI3DPROC) (BOOL* pFlag); + +#define wglDisableFrameLockI3D WGLEW_GET_FUN(__wglewDisableFrameLockI3D) +#define wglEnableFrameLockI3D WGLEW_GET_FUN(__wglewEnableFrameLockI3D) +#define wglIsEnabledFrameLockI3D WGLEW_GET_FUN(__wglewIsEnabledFrameLockI3D) +#define wglQueryFrameLockMasterI3D WGLEW_GET_FUN(__wglewQueryFrameLockMasterI3D) + +#define WGLEW_I3D_swap_frame_lock WGLEW_GET_VAR(__WGLEW_I3D_swap_frame_lock) + +#endif /* WGL_I3D_swap_frame_lock */ + +/* ------------------------ WGL_I3D_swap_frame_usage ----------------------- */ + +#ifndef WGL_I3D_swap_frame_usage +#define WGL_I3D_swap_frame_usage 1 + +typedef BOOL (WINAPI * PFNWGLBEGINFRAMETRACKINGI3DPROC) (void); +typedef BOOL (WINAPI * PFNWGLENDFRAMETRACKINGI3DPROC) (void); +typedef BOOL (WINAPI * PFNWGLGETFRAMEUSAGEI3DPROC) (float* pUsage); +typedef BOOL (WINAPI * PFNWGLQUERYFRAMETRACKINGI3DPROC) (DWORD* pFrameCount, DWORD *pMissedFrames, float *pLastMissedUsage); + +#define wglBeginFrameTrackingI3D WGLEW_GET_FUN(__wglewBeginFrameTrackingI3D) +#define wglEndFrameTrackingI3D WGLEW_GET_FUN(__wglewEndFrameTrackingI3D) +#define wglGetFrameUsageI3D WGLEW_GET_FUN(__wglewGetFrameUsageI3D) +#define wglQueryFrameTrackingI3D WGLEW_GET_FUN(__wglewQueryFrameTrackingI3D) + +#define WGLEW_I3D_swap_frame_usage WGLEW_GET_VAR(__WGLEW_I3D_swap_frame_usage) + +#endif /* WGL_I3D_swap_frame_usage */ + +/* --------------------------- WGL_NV_copy_image --------------------------- */ + +#ifndef WGL_NV_copy_image +#define WGL_NV_copy_image 1 + +typedef BOOL (WINAPI * PFNWGLCOPYIMAGESUBDATANVPROC) (HGLRC hSrcRC, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, HGLRC hDstRC, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth); + +#define wglCopyImageSubDataNV WGLEW_GET_FUN(__wglewCopyImageSubDataNV) + +#define WGLEW_NV_copy_image WGLEW_GET_VAR(__WGLEW_NV_copy_image) + +#endif /* WGL_NV_copy_image */ + +/* -------------------------- WGL_NV_float_buffer -------------------------- */ + +#ifndef WGL_NV_float_buffer +#define WGL_NV_float_buffer 1 + +#define WGL_FLOAT_COMPONENTS_NV 0x20B0 +#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_R_NV 0x20B1 +#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RG_NV 0x20B2 +#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGB_NV 0x20B3 +#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGBA_NV 0x20B4 +#define WGL_TEXTURE_FLOAT_R_NV 0x20B5 +#define WGL_TEXTURE_FLOAT_RG_NV 0x20B6 +#define WGL_TEXTURE_FLOAT_RGB_NV 0x20B7 +#define WGL_TEXTURE_FLOAT_RGBA_NV 0x20B8 + +#define WGLEW_NV_float_buffer WGLEW_GET_VAR(__WGLEW_NV_float_buffer) + +#endif /* WGL_NV_float_buffer */ + +/* -------------------------- WGL_NV_gpu_affinity -------------------------- */ + +#ifndef WGL_NV_gpu_affinity +#define WGL_NV_gpu_affinity 1 + +#define WGL_ERROR_INCOMPATIBLE_AFFINITY_MASKS_NV 0x20D0 +#define WGL_ERROR_MISSING_AFFINITY_MASK_NV 0x20D1 + +DECLARE_HANDLE(HGPUNV); +typedef struct _GPU_DEVICE { + DWORD cb; + CHAR DeviceName[32]; + CHAR DeviceString[128]; + DWORD Flags; + RECT rcVirtualScreen; +} GPU_DEVICE, *PGPU_DEVICE; + +typedef HDC (WINAPI * PFNWGLCREATEAFFINITYDCNVPROC) (const HGPUNV *phGpuList); +typedef BOOL (WINAPI * PFNWGLDELETEDCNVPROC) (HDC hdc); +typedef BOOL (WINAPI * PFNWGLENUMGPUDEVICESNVPROC) (HGPUNV hGpu, UINT iDeviceIndex, PGPU_DEVICE lpGpuDevice); +typedef BOOL (WINAPI * PFNWGLENUMGPUSFROMAFFINITYDCNVPROC) (HDC hAffinityDC, UINT iGpuIndex, HGPUNV *hGpu); +typedef BOOL (WINAPI * PFNWGLENUMGPUSNVPROC) (UINT iGpuIndex, HGPUNV *phGpu); + +#define wglCreateAffinityDCNV WGLEW_GET_FUN(__wglewCreateAffinityDCNV) +#define wglDeleteDCNV WGLEW_GET_FUN(__wglewDeleteDCNV) +#define wglEnumGpuDevicesNV WGLEW_GET_FUN(__wglewEnumGpuDevicesNV) +#define wglEnumGpusFromAffinityDCNV WGLEW_GET_FUN(__wglewEnumGpusFromAffinityDCNV) +#define wglEnumGpusNV WGLEW_GET_FUN(__wglewEnumGpusNV) + +#define WGLEW_NV_gpu_affinity WGLEW_GET_VAR(__WGLEW_NV_gpu_affinity) + +#endif /* WGL_NV_gpu_affinity */ + +/* ---------------------- WGL_NV_multisample_coverage ---------------------- */ + +#ifndef WGL_NV_multisample_coverage +#define WGL_NV_multisample_coverage 1 + +#define WGL_COVERAGE_SAMPLES_NV 0x2042 +#define WGL_COLOR_SAMPLES_NV 0x20B9 + +#define WGLEW_NV_multisample_coverage WGLEW_GET_VAR(__WGLEW_NV_multisample_coverage) + +#endif /* WGL_NV_multisample_coverage */ + +/* -------------------------- WGL_NV_present_video ------------------------- */ + +#ifndef WGL_NV_present_video +#define WGL_NV_present_video 1 + +#define WGL_NUM_VIDEO_SLOTS_NV 0x20F0 + +DECLARE_HANDLE(HVIDEOOUTPUTDEVICENV); + +typedef BOOL (WINAPI * PFNWGLBINDVIDEODEVICENVPROC) (HDC hDc, unsigned int uVideoSlot, HVIDEOOUTPUTDEVICENV hVideoDevice, const int* piAttribList); +typedef int (WINAPI * PFNWGLENUMERATEVIDEODEVICESNVPROC) (HDC hDc, HVIDEOOUTPUTDEVICENV* phDeviceList); +typedef BOOL (WINAPI * PFNWGLQUERYCURRENTCONTEXTNVPROC) (int iAttribute, int* piValue); + +#define wglBindVideoDeviceNV WGLEW_GET_FUN(__wglewBindVideoDeviceNV) +#define wglEnumerateVideoDevicesNV WGLEW_GET_FUN(__wglewEnumerateVideoDevicesNV) +#define wglQueryCurrentContextNV WGLEW_GET_FUN(__wglewQueryCurrentContextNV) + +#define WGLEW_NV_present_video WGLEW_GET_VAR(__WGLEW_NV_present_video) + +#endif /* WGL_NV_present_video */ + +/* ---------------------- WGL_NV_render_depth_texture ---------------------- */ + +#ifndef WGL_NV_render_depth_texture +#define WGL_NV_render_depth_texture 1 + +#define WGL_NO_TEXTURE_ARB 0x2077 +#define WGL_BIND_TO_TEXTURE_DEPTH_NV 0x20A3 +#define WGL_BIND_TO_TEXTURE_RECTANGLE_DEPTH_NV 0x20A4 +#define WGL_DEPTH_TEXTURE_FORMAT_NV 0x20A5 +#define WGL_TEXTURE_DEPTH_COMPONENT_NV 0x20A6 +#define WGL_DEPTH_COMPONENT_NV 0x20A7 + +#define WGLEW_NV_render_depth_texture WGLEW_GET_VAR(__WGLEW_NV_render_depth_texture) + +#endif /* WGL_NV_render_depth_texture */ + +/* -------------------- WGL_NV_render_texture_rectangle -------------------- */ + +#ifndef WGL_NV_render_texture_rectangle +#define WGL_NV_render_texture_rectangle 1 + +#define WGL_BIND_TO_TEXTURE_RECTANGLE_RGB_NV 0x20A0 +#define WGL_BIND_TO_TEXTURE_RECTANGLE_RGBA_NV 0x20A1 +#define WGL_TEXTURE_RECTANGLE_NV 0x20A2 + +#define WGLEW_NV_render_texture_rectangle WGLEW_GET_VAR(__WGLEW_NV_render_texture_rectangle) + +#endif /* WGL_NV_render_texture_rectangle */ + +/* --------------------------- WGL_NV_swap_group --------------------------- */ + +#ifndef WGL_NV_swap_group +#define WGL_NV_swap_group 1 + +typedef BOOL (WINAPI * PFNWGLBINDSWAPBARRIERNVPROC) (GLuint group, GLuint barrier); +typedef BOOL (WINAPI * PFNWGLJOINSWAPGROUPNVPROC) (HDC hDC, GLuint group); +typedef BOOL (WINAPI * PFNWGLQUERYFRAMECOUNTNVPROC) (HDC hDC, GLuint* count); +typedef BOOL (WINAPI * PFNWGLQUERYMAXSWAPGROUPSNVPROC) (HDC hDC, GLuint* maxGroups, GLuint *maxBarriers); +typedef BOOL (WINAPI * PFNWGLQUERYSWAPGROUPNVPROC) (HDC hDC, GLuint* group, GLuint *barrier); +typedef BOOL (WINAPI * PFNWGLRESETFRAMECOUNTNVPROC) (HDC hDC); + +#define wglBindSwapBarrierNV WGLEW_GET_FUN(__wglewBindSwapBarrierNV) +#define wglJoinSwapGroupNV WGLEW_GET_FUN(__wglewJoinSwapGroupNV) +#define wglQueryFrameCountNV WGLEW_GET_FUN(__wglewQueryFrameCountNV) +#define wglQueryMaxSwapGroupsNV WGLEW_GET_FUN(__wglewQueryMaxSwapGroupsNV) +#define wglQuerySwapGroupNV WGLEW_GET_FUN(__wglewQuerySwapGroupNV) +#define wglResetFrameCountNV WGLEW_GET_FUN(__wglewResetFrameCountNV) + +#define WGLEW_NV_swap_group WGLEW_GET_VAR(__WGLEW_NV_swap_group) + +#endif /* WGL_NV_swap_group */ + +/* ----------------------- WGL_NV_vertex_array_range ----------------------- */ + +#ifndef WGL_NV_vertex_array_range +#define WGL_NV_vertex_array_range 1 + +typedef void * (WINAPI * PFNWGLALLOCATEMEMORYNVPROC) (GLsizei size, GLfloat readFrequency, GLfloat writeFrequency, GLfloat priority); +typedef void (WINAPI * PFNWGLFREEMEMORYNVPROC) (void *pointer); + +#define wglAllocateMemoryNV WGLEW_GET_FUN(__wglewAllocateMemoryNV) +#define wglFreeMemoryNV WGLEW_GET_FUN(__wglewFreeMemoryNV) + +#define WGLEW_NV_vertex_array_range WGLEW_GET_VAR(__WGLEW_NV_vertex_array_range) + +#endif /* WGL_NV_vertex_array_range */ + +/* -------------------------- WGL_NV_video_output -------------------------- */ + +#ifndef WGL_NV_video_output +#define WGL_NV_video_output 1 + +#define WGL_BIND_TO_VIDEO_RGB_NV 0x20C0 +#define WGL_BIND_TO_VIDEO_RGBA_NV 0x20C1 +#define WGL_BIND_TO_VIDEO_RGB_AND_DEPTH_NV 0x20C2 +#define WGL_VIDEO_OUT_COLOR_NV 0x20C3 +#define WGL_VIDEO_OUT_ALPHA_NV 0x20C4 +#define WGL_VIDEO_OUT_DEPTH_NV 0x20C5 +#define WGL_VIDEO_OUT_COLOR_AND_ALPHA_NV 0x20C6 +#define WGL_VIDEO_OUT_COLOR_AND_DEPTH_NV 0x20C7 +#define WGL_VIDEO_OUT_FRAME 0x20C8 +#define WGL_VIDEO_OUT_FIELD_1 0x20C9 +#define WGL_VIDEO_OUT_FIELD_2 0x20CA +#define WGL_VIDEO_OUT_STACKED_FIELDS_1_2 0x20CB +#define WGL_VIDEO_OUT_STACKED_FIELDS_2_1 0x20CC + +DECLARE_HANDLE(HPVIDEODEV); + +typedef BOOL (WINAPI * PFNWGLBINDVIDEOIMAGENVPROC) (HPVIDEODEV hVideoDevice, HPBUFFERARB hPbuffer, int iVideoBuffer); +typedef BOOL (WINAPI * PFNWGLGETVIDEODEVICENVPROC) (HDC hDC, int numDevices, HPVIDEODEV* hVideoDevice); +typedef BOOL (WINAPI * PFNWGLGETVIDEOINFONVPROC) (HPVIDEODEV hpVideoDevice, unsigned long* pulCounterOutputPbuffer, unsigned long *pulCounterOutputVideo); +typedef BOOL (WINAPI * PFNWGLRELEASEVIDEODEVICENVPROC) (HPVIDEODEV hVideoDevice); +typedef BOOL (WINAPI * PFNWGLRELEASEVIDEOIMAGENVPROC) (HPBUFFERARB hPbuffer, int iVideoBuffer); +typedef BOOL (WINAPI * PFNWGLSENDPBUFFERTOVIDEONVPROC) (HPBUFFERARB hPbuffer, int iBufferType, unsigned long* pulCounterPbuffer, BOOL bBlock); + +#define wglBindVideoImageNV WGLEW_GET_FUN(__wglewBindVideoImageNV) +#define wglGetVideoDeviceNV WGLEW_GET_FUN(__wglewGetVideoDeviceNV) +#define wglGetVideoInfoNV WGLEW_GET_FUN(__wglewGetVideoInfoNV) +#define wglReleaseVideoDeviceNV WGLEW_GET_FUN(__wglewReleaseVideoDeviceNV) +#define wglReleaseVideoImageNV WGLEW_GET_FUN(__wglewReleaseVideoImageNV) +#define wglSendPbufferToVideoNV WGLEW_GET_FUN(__wglewSendPbufferToVideoNV) + +#define WGLEW_NV_video_output WGLEW_GET_VAR(__WGLEW_NV_video_output) + +#endif /* WGL_NV_video_output */ + +/* -------------------------- WGL_OML_sync_control ------------------------- */ + +#ifndef WGL_OML_sync_control +#define WGL_OML_sync_control 1 + +typedef BOOL (WINAPI * PFNWGLGETMSCRATEOMLPROC) (HDC hdc, INT32* numerator, INT32 *denominator); +typedef BOOL (WINAPI * PFNWGLGETSYNCVALUESOMLPROC) (HDC hdc, INT64* ust, INT64 *msc, INT64 *sbc); +typedef INT64 (WINAPI * PFNWGLSWAPBUFFERSMSCOMLPROC) (HDC hdc, INT64 target_msc, INT64 divisor, INT64 remainder); +typedef INT64 (WINAPI * PFNWGLSWAPLAYERBUFFERSMSCOMLPROC) (HDC hdc, INT fuPlanes, INT64 target_msc, INT64 divisor, INT64 remainder); +typedef BOOL (WINAPI * PFNWGLWAITFORMSCOMLPROC) (HDC hdc, INT64 target_msc, INT64 divisor, INT64 remainder, INT64* ust, INT64 *msc, INT64 *sbc); +typedef BOOL (WINAPI * PFNWGLWAITFORSBCOMLPROC) (HDC hdc, INT64 target_sbc, INT64* ust, INT64 *msc, INT64 *sbc); + +#define wglGetMscRateOML WGLEW_GET_FUN(__wglewGetMscRateOML) +#define wglGetSyncValuesOML WGLEW_GET_FUN(__wglewGetSyncValuesOML) +#define wglSwapBuffersMscOML WGLEW_GET_FUN(__wglewSwapBuffersMscOML) +#define wglSwapLayerBuffersMscOML WGLEW_GET_FUN(__wglewSwapLayerBuffersMscOML) +#define wglWaitForMscOML WGLEW_GET_FUN(__wglewWaitForMscOML) +#define wglWaitForSbcOML WGLEW_GET_FUN(__wglewWaitForSbcOML) + +#define WGLEW_OML_sync_control WGLEW_GET_VAR(__WGLEW_OML_sync_control) + +#endif /* WGL_OML_sync_control */ + +/* ------------------------------------------------------------------------- */ + +#ifdef GLEW_MX +#define WGLEW_EXPORT +#else +#define WGLEW_EXPORT GLEWAPI +#endif /* GLEW_MX */ + +#ifdef GLEW_MX +struct WGLEWContextStruct +{ +#endif /* GLEW_MX */ + +WGLEW_EXPORT PFNWGLSETSTEREOEMITTERSTATE3DLPROC __wglewSetStereoEmitterState3DL; + +WGLEW_EXPORT PFNWGLBLITCONTEXTFRAMEBUFFERAMDPROC __wglewBlitContextFramebufferAMD; +WGLEW_EXPORT PFNWGLCREATEASSOCIATEDCONTEXTAMDPROC __wglewCreateAssociatedContextAMD; +WGLEW_EXPORT PFNWGLCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC __wglewCreateAssociatedContextAttribsAMD; +WGLEW_EXPORT PFNWGLDELETEASSOCIATEDCONTEXTAMDPROC __wglewDeleteAssociatedContextAMD; +WGLEW_EXPORT PFNWGLGETCONTEXTGPUIDAMDPROC __wglewGetContextGPUIDAMD; +WGLEW_EXPORT PFNWGLGETCURRENTASSOCIATEDCONTEXTAMDPROC __wglewGetCurrentAssociatedContextAMD; +WGLEW_EXPORT PFNWGLGETGPUIDSAMDPROC __wglewGetGPUIDsAMD; +WGLEW_EXPORT PFNWGLGETGPUINFOAMDPROC __wglewGetGPUInfoAMD; +WGLEW_EXPORT PFNWGLMAKEASSOCIATEDCONTEXTCURRENTAMDPROC __wglewMakeAssociatedContextCurrentAMD; + +WGLEW_EXPORT PFNWGLCREATEBUFFERREGIONARBPROC __wglewCreateBufferRegionARB; +WGLEW_EXPORT PFNWGLDELETEBUFFERREGIONARBPROC __wglewDeleteBufferRegionARB; +WGLEW_EXPORT PFNWGLRESTOREBUFFERREGIONARBPROC __wglewRestoreBufferRegionARB; +WGLEW_EXPORT PFNWGLSAVEBUFFERREGIONARBPROC __wglewSaveBufferRegionARB; + +WGLEW_EXPORT PFNWGLCREATECONTEXTATTRIBSARBPROC __wglewCreateContextAttribsARB; + +WGLEW_EXPORT PFNWGLGETEXTENSIONSSTRINGARBPROC __wglewGetExtensionsStringARB; + +WGLEW_EXPORT PFNWGLGETCURRENTREADDCARBPROC __wglewGetCurrentReadDCARB; +WGLEW_EXPORT PFNWGLMAKECONTEXTCURRENTARBPROC __wglewMakeContextCurrentARB; + +WGLEW_EXPORT PFNWGLCREATEPBUFFERARBPROC __wglewCreatePbufferARB; +WGLEW_EXPORT PFNWGLDESTROYPBUFFERARBPROC __wglewDestroyPbufferARB; +WGLEW_EXPORT PFNWGLGETPBUFFERDCARBPROC __wglewGetPbufferDCARB; +WGLEW_EXPORT PFNWGLQUERYPBUFFERARBPROC __wglewQueryPbufferARB; +WGLEW_EXPORT PFNWGLRELEASEPBUFFERDCARBPROC __wglewReleasePbufferDCARB; + +WGLEW_EXPORT PFNWGLCHOOSEPIXELFORMATARBPROC __wglewChoosePixelFormatARB; +WGLEW_EXPORT PFNWGLGETPIXELFORMATATTRIBFVARBPROC __wglewGetPixelFormatAttribfvARB; +WGLEW_EXPORT PFNWGLGETPIXELFORMATATTRIBIVARBPROC __wglewGetPixelFormatAttribivARB; + +WGLEW_EXPORT PFNWGLBINDTEXIMAGEARBPROC __wglewBindTexImageARB; +WGLEW_EXPORT PFNWGLRELEASETEXIMAGEARBPROC __wglewReleaseTexImageARB; +WGLEW_EXPORT PFNWGLSETPBUFFERATTRIBARBPROC __wglewSetPbufferAttribARB; + +WGLEW_EXPORT PFNWGLBINDDISPLAYCOLORTABLEEXTPROC __wglewBindDisplayColorTableEXT; +WGLEW_EXPORT PFNWGLCREATEDISPLAYCOLORTABLEEXTPROC __wglewCreateDisplayColorTableEXT; +WGLEW_EXPORT PFNWGLDESTROYDISPLAYCOLORTABLEEXTPROC __wglewDestroyDisplayColorTableEXT; +WGLEW_EXPORT PFNWGLLOADDISPLAYCOLORTABLEEXTPROC __wglewLoadDisplayColorTableEXT; + +WGLEW_EXPORT PFNWGLGETEXTENSIONSSTRINGEXTPROC __wglewGetExtensionsStringEXT; + +WGLEW_EXPORT PFNWGLGETCURRENTREADDCEXTPROC __wglewGetCurrentReadDCEXT; +WGLEW_EXPORT PFNWGLMAKECONTEXTCURRENTEXTPROC __wglewMakeContextCurrentEXT; + +WGLEW_EXPORT PFNWGLCREATEPBUFFEREXTPROC __wglewCreatePbufferEXT; +WGLEW_EXPORT PFNWGLDESTROYPBUFFEREXTPROC __wglewDestroyPbufferEXT; +WGLEW_EXPORT PFNWGLGETPBUFFERDCEXTPROC __wglewGetPbufferDCEXT; +WGLEW_EXPORT PFNWGLQUERYPBUFFEREXTPROC __wglewQueryPbufferEXT; +WGLEW_EXPORT PFNWGLRELEASEPBUFFERDCEXTPROC __wglewReleasePbufferDCEXT; + +WGLEW_EXPORT PFNWGLCHOOSEPIXELFORMATEXTPROC __wglewChoosePixelFormatEXT; +WGLEW_EXPORT PFNWGLGETPIXELFORMATATTRIBFVEXTPROC __wglewGetPixelFormatAttribfvEXT; +WGLEW_EXPORT PFNWGLGETPIXELFORMATATTRIBIVEXTPROC __wglewGetPixelFormatAttribivEXT; + +WGLEW_EXPORT PFNWGLGETSWAPINTERVALEXTPROC __wglewGetSwapIntervalEXT; +WGLEW_EXPORT PFNWGLSWAPINTERVALEXTPROC __wglewSwapIntervalEXT; + +WGLEW_EXPORT PFNWGLGETDIGITALVIDEOPARAMETERSI3DPROC __wglewGetDigitalVideoParametersI3D; +WGLEW_EXPORT PFNWGLSETDIGITALVIDEOPARAMETERSI3DPROC __wglewSetDigitalVideoParametersI3D; + +WGLEW_EXPORT PFNWGLGETGAMMATABLEI3DPROC __wglewGetGammaTableI3D; +WGLEW_EXPORT PFNWGLGETGAMMATABLEPARAMETERSI3DPROC __wglewGetGammaTableParametersI3D; +WGLEW_EXPORT PFNWGLSETGAMMATABLEI3DPROC __wglewSetGammaTableI3D; +WGLEW_EXPORT PFNWGLSETGAMMATABLEPARAMETERSI3DPROC __wglewSetGammaTableParametersI3D; + +WGLEW_EXPORT PFNWGLDISABLEGENLOCKI3DPROC __wglewDisableGenlockI3D; +WGLEW_EXPORT PFNWGLENABLEGENLOCKI3DPROC __wglewEnableGenlockI3D; +WGLEW_EXPORT PFNWGLGENLOCKSAMPLERATEI3DPROC __wglewGenlockSampleRateI3D; +WGLEW_EXPORT PFNWGLGENLOCKSOURCEDELAYI3DPROC __wglewGenlockSourceDelayI3D; +WGLEW_EXPORT PFNWGLGENLOCKSOURCEEDGEI3DPROC __wglewGenlockSourceEdgeI3D; +WGLEW_EXPORT PFNWGLGENLOCKSOURCEI3DPROC __wglewGenlockSourceI3D; +WGLEW_EXPORT PFNWGLGETGENLOCKSAMPLERATEI3DPROC __wglewGetGenlockSampleRateI3D; +WGLEW_EXPORT PFNWGLGETGENLOCKSOURCEDELAYI3DPROC __wglewGetGenlockSourceDelayI3D; +WGLEW_EXPORT PFNWGLGETGENLOCKSOURCEEDGEI3DPROC __wglewGetGenlockSourceEdgeI3D; +WGLEW_EXPORT PFNWGLGETGENLOCKSOURCEI3DPROC __wglewGetGenlockSourceI3D; +WGLEW_EXPORT PFNWGLISENABLEDGENLOCKI3DPROC __wglewIsEnabledGenlockI3D; +WGLEW_EXPORT PFNWGLQUERYGENLOCKMAXSOURCEDELAYI3DPROC __wglewQueryGenlockMaxSourceDelayI3D; + +WGLEW_EXPORT PFNWGLASSOCIATEIMAGEBUFFEREVENTSI3DPROC __wglewAssociateImageBufferEventsI3D; +WGLEW_EXPORT PFNWGLCREATEIMAGEBUFFERI3DPROC __wglewCreateImageBufferI3D; +WGLEW_EXPORT PFNWGLDESTROYIMAGEBUFFERI3DPROC __wglewDestroyImageBufferI3D; +WGLEW_EXPORT PFNWGLRELEASEIMAGEBUFFEREVENTSI3DPROC __wglewReleaseImageBufferEventsI3D; + +WGLEW_EXPORT PFNWGLDISABLEFRAMELOCKI3DPROC __wglewDisableFrameLockI3D; +WGLEW_EXPORT PFNWGLENABLEFRAMELOCKI3DPROC __wglewEnableFrameLockI3D; +WGLEW_EXPORT PFNWGLISENABLEDFRAMELOCKI3DPROC __wglewIsEnabledFrameLockI3D; +WGLEW_EXPORT PFNWGLQUERYFRAMELOCKMASTERI3DPROC __wglewQueryFrameLockMasterI3D; + +WGLEW_EXPORT PFNWGLBEGINFRAMETRACKINGI3DPROC __wglewBeginFrameTrackingI3D; +WGLEW_EXPORT PFNWGLENDFRAMETRACKINGI3DPROC __wglewEndFrameTrackingI3D; +WGLEW_EXPORT PFNWGLGETFRAMEUSAGEI3DPROC __wglewGetFrameUsageI3D; +WGLEW_EXPORT PFNWGLQUERYFRAMETRACKINGI3DPROC __wglewQueryFrameTrackingI3D; + +WGLEW_EXPORT PFNWGLCOPYIMAGESUBDATANVPROC __wglewCopyImageSubDataNV; + +WGLEW_EXPORT PFNWGLCREATEAFFINITYDCNVPROC __wglewCreateAffinityDCNV; +WGLEW_EXPORT PFNWGLDELETEDCNVPROC __wglewDeleteDCNV; +WGLEW_EXPORT PFNWGLENUMGPUDEVICESNVPROC __wglewEnumGpuDevicesNV; +WGLEW_EXPORT PFNWGLENUMGPUSFROMAFFINITYDCNVPROC __wglewEnumGpusFromAffinityDCNV; +WGLEW_EXPORT PFNWGLENUMGPUSNVPROC __wglewEnumGpusNV; + +WGLEW_EXPORT PFNWGLBINDVIDEODEVICENVPROC __wglewBindVideoDeviceNV; +WGLEW_EXPORT PFNWGLENUMERATEVIDEODEVICESNVPROC __wglewEnumerateVideoDevicesNV; +WGLEW_EXPORT PFNWGLQUERYCURRENTCONTEXTNVPROC __wglewQueryCurrentContextNV; + +WGLEW_EXPORT PFNWGLBINDSWAPBARRIERNVPROC __wglewBindSwapBarrierNV; +WGLEW_EXPORT PFNWGLJOINSWAPGROUPNVPROC __wglewJoinSwapGroupNV; +WGLEW_EXPORT PFNWGLQUERYFRAMECOUNTNVPROC __wglewQueryFrameCountNV; +WGLEW_EXPORT PFNWGLQUERYMAXSWAPGROUPSNVPROC __wglewQueryMaxSwapGroupsNV; +WGLEW_EXPORT PFNWGLQUERYSWAPGROUPNVPROC __wglewQuerySwapGroupNV; +WGLEW_EXPORT PFNWGLRESETFRAMECOUNTNVPROC __wglewResetFrameCountNV; + +WGLEW_EXPORT PFNWGLALLOCATEMEMORYNVPROC __wglewAllocateMemoryNV; +WGLEW_EXPORT PFNWGLFREEMEMORYNVPROC __wglewFreeMemoryNV; + +WGLEW_EXPORT PFNWGLBINDVIDEOIMAGENVPROC __wglewBindVideoImageNV; +WGLEW_EXPORT PFNWGLGETVIDEODEVICENVPROC __wglewGetVideoDeviceNV; +WGLEW_EXPORT PFNWGLGETVIDEOINFONVPROC __wglewGetVideoInfoNV; +WGLEW_EXPORT PFNWGLRELEASEVIDEODEVICENVPROC __wglewReleaseVideoDeviceNV; +WGLEW_EXPORT PFNWGLRELEASEVIDEOIMAGENVPROC __wglewReleaseVideoImageNV; +WGLEW_EXPORT PFNWGLSENDPBUFFERTOVIDEONVPROC __wglewSendPbufferToVideoNV; + +WGLEW_EXPORT PFNWGLGETMSCRATEOMLPROC __wglewGetMscRateOML; +WGLEW_EXPORT PFNWGLGETSYNCVALUESOMLPROC __wglewGetSyncValuesOML; +WGLEW_EXPORT PFNWGLSWAPBUFFERSMSCOMLPROC __wglewSwapBuffersMscOML; +WGLEW_EXPORT PFNWGLSWAPLAYERBUFFERSMSCOMLPROC __wglewSwapLayerBuffersMscOML; +WGLEW_EXPORT PFNWGLWAITFORMSCOMLPROC __wglewWaitForMscOML; +WGLEW_EXPORT PFNWGLWAITFORSBCOMLPROC __wglewWaitForSbcOML; +WGLEW_EXPORT GLboolean __WGLEW_3DFX_multisample; +WGLEW_EXPORT GLboolean __WGLEW_3DL_stereo_control; +WGLEW_EXPORT GLboolean __WGLEW_AMD_gpu_association; +WGLEW_EXPORT GLboolean __WGLEW_ARB_buffer_region; +WGLEW_EXPORT GLboolean __WGLEW_ARB_create_context; +WGLEW_EXPORT GLboolean __WGLEW_ARB_create_context_profile; +WGLEW_EXPORT GLboolean __WGLEW_ARB_extensions_string; +WGLEW_EXPORT GLboolean __WGLEW_ARB_framebuffer_sRGB; +WGLEW_EXPORT GLboolean __WGLEW_ARB_make_current_read; +WGLEW_EXPORT GLboolean __WGLEW_ARB_multisample; +WGLEW_EXPORT GLboolean __WGLEW_ARB_pbuffer; +WGLEW_EXPORT GLboolean __WGLEW_ARB_pixel_format; +WGLEW_EXPORT GLboolean __WGLEW_ARB_pixel_format_float; +WGLEW_EXPORT GLboolean __WGLEW_ARB_render_texture; +WGLEW_EXPORT GLboolean __WGLEW_ATI_pixel_format_float; +WGLEW_EXPORT GLboolean __WGLEW_ATI_render_texture_rectangle; +WGLEW_EXPORT GLboolean __WGLEW_EXT_depth_float; +WGLEW_EXPORT GLboolean __WGLEW_EXT_display_color_table; +WGLEW_EXPORT GLboolean __WGLEW_EXT_extensions_string; +WGLEW_EXPORT GLboolean __WGLEW_EXT_framebuffer_sRGB; +WGLEW_EXPORT GLboolean __WGLEW_EXT_make_current_read; +WGLEW_EXPORT GLboolean __WGLEW_EXT_multisample; +WGLEW_EXPORT GLboolean __WGLEW_EXT_pbuffer; +WGLEW_EXPORT GLboolean __WGLEW_EXT_pixel_format; +WGLEW_EXPORT GLboolean __WGLEW_EXT_pixel_format_packed_float; +WGLEW_EXPORT GLboolean __WGLEW_EXT_swap_control; +WGLEW_EXPORT GLboolean __WGLEW_I3D_digital_video_control; +WGLEW_EXPORT GLboolean __WGLEW_I3D_gamma; +WGLEW_EXPORT GLboolean __WGLEW_I3D_genlock; +WGLEW_EXPORT GLboolean __WGLEW_I3D_image_buffer; +WGLEW_EXPORT GLboolean __WGLEW_I3D_swap_frame_lock; +WGLEW_EXPORT GLboolean __WGLEW_I3D_swap_frame_usage; +WGLEW_EXPORT GLboolean __WGLEW_NV_copy_image; +WGLEW_EXPORT GLboolean __WGLEW_NV_float_buffer; +WGLEW_EXPORT GLboolean __WGLEW_NV_gpu_affinity; +WGLEW_EXPORT GLboolean __WGLEW_NV_multisample_coverage; +WGLEW_EXPORT GLboolean __WGLEW_NV_present_video; +WGLEW_EXPORT GLboolean __WGLEW_NV_render_depth_texture; +WGLEW_EXPORT GLboolean __WGLEW_NV_render_texture_rectangle; +WGLEW_EXPORT GLboolean __WGLEW_NV_swap_group; +WGLEW_EXPORT GLboolean __WGLEW_NV_vertex_array_range; +WGLEW_EXPORT GLboolean __WGLEW_NV_video_output; +WGLEW_EXPORT GLboolean __WGLEW_OML_sync_control; + +#ifdef GLEW_MX +}; /* WGLEWContextStruct */ +#endif /* GLEW_MX */ + +/* ------------------------------------------------------------------------- */ + +#ifdef GLEW_MX + +typedef struct WGLEWContextStruct WGLEWContext; +GLEWAPI GLenum wglewContextInit (WGLEWContext* ctx); +GLEWAPI GLboolean wglewContextIsSupported (WGLEWContext* ctx, const char* name); + +#define wglewInit() wglewContextInit(wglewGetContext()) +#define wglewIsSupported(x) wglewContextIsSupported(wglewGetContext(), x) + +#define WGLEW_GET_VAR(x) (*(const GLboolean*)&(wglewGetContext()->x)) +#define WGLEW_GET_FUN(x) wglewGetContext()->x + +#else /* GLEW_MX */ + +#define WGLEW_GET_VAR(x) (*(const GLboolean*)&x) +#define WGLEW_GET_FUN(x) x + +GLEWAPI GLboolean wglewIsSupported (const char* name); + +#endif /* GLEW_MX */ + +GLEWAPI GLboolean wglewGetExtension (const char* name); + +#ifdef __cplusplus +} +#endif + +#undef GLEWAPI + +#endif /* __wglew_h__ */ diff --git a/documents/Tesselation_Tutorial/lib32/glut32.lib b/documents/Tesselation_Tutorial/lib32/glut32.lib new file mode 100644 index 0000000..8d1ae52 Binary files /dev/null and b/documents/Tesselation_Tutorial/lib32/glut32.lib differ diff --git a/documents/Tesselation_Tutorial/lib64/glut32.lib b/documents/Tesselation_Tutorial/lib64/glut32.lib new file mode 100644 index 0000000..c582179 Binary files /dev/null and b/documents/Tesselation_Tutorial/lib64/glut32.lib differ diff --git a/documents/Tesselation_Tutorial/shader/tess_frag.txt b/documents/Tesselation_Tutorial/shader/tess_frag.txt new file mode 100644 index 0000000..81ecf70 --- /dev/null +++ b/documents/Tesselation_Tutorial/shader/tess_frag.txt @@ -0,0 +1,10 @@ +#version 410 core + +layout(location = 0, index = 0) out vec4 fragColor; + +//in vec4 color_gs; + +void main(void) +{ + fragColor = vec4(1.0,1.0,1.0,1.0); +} \ No newline at end of file diff --git a/documents/Tesselation_Tutorial/shader/tess_geo.txt b/documents/Tesselation_Tutorial/shader/tess_geo.txt new file mode 100644 index 0000000..3352b09 --- /dev/null +++ b/documents/Tesselation_Tutorial/shader/tess_geo.txt @@ -0,0 +1,19 @@ +#version 410 core + +layout(triangles, invocations = 1) in; +layout(line_strip, max_vertices = 4) out; + + +void main(void) +{ + gl_Position = gl_in[0].gl_Position; + EmitVertex(); + gl_Position = gl_in[1].gl_Position; + EmitVertex(); + gl_Position = gl_in[2].gl_Position; + EmitVertex(); + //gl_Position = gl_in[3].gl_Position; + //EmitVertex(); + + EndPrimitive(); +} diff --git a/documents/Tesselation_Tutorial/shader/tess_quad_tcs.txt b/documents/Tesselation_Tutorial/shader/tess_quad_tcs.txt new file mode 100644 index 0000000..61fa945 --- /dev/null +++ b/documents/Tesselation_Tutorial/shader/tess_quad_tcs.txt @@ -0,0 +1,16 @@ +#version 410 core + +layout(vertices = 4) out; + +void main(void) +{ + gl_TessLevelOuter[0] = 2.0; + gl_TessLevelOuter[1] = 4.0; + gl_TessLevelOuter[2] = 6.0; + gl_TessLevelOuter[3] = 8.0; + + gl_TessLevelInner[0] = 8.0; + gl_TessLevelInner[1] = 8.0; + + gl_out[gl_InvocationID].gl_Position = gl_in[gl_InvocationID].gl_Position; +} diff --git a/documents/Tesselation_Tutorial/shader/tess_quad_tes.txt b/documents/Tesselation_Tutorial/shader/tess_quad_tes.txt new file mode 100644 index 0000000..40b9b67 --- /dev/null +++ b/documents/Tesselation_Tutorial/shader/tess_quad_tes.txt @@ -0,0 +1,20 @@ +#version 410 core + +layout(quads, equal_spacing, ccw) in; + +//quad interpol +vec4 interpolate(in vec4 v0, in vec4 v1, in vec4 v2, in vec4 v3) +{ + vec4 a = mix(v0, v1, gl_TessCoord.x); + vec4 b = mix(v3, v2, gl_TessCoord.x); + return mix(a, b, gl_TessCoord.y); +} + +void main() +{ + gl_Position = interpolate( + gl_in[0].gl_Position, + gl_in[1].gl_Position, + gl_in[2].gl_Position, + gl_in[3].gl_Position); +} diff --git a/documents/Tesselation_Tutorial/shader/tess_tri_tcs.txt b/documents/Tesselation_Tutorial/shader/tess_tri_tcs.txt new file mode 100644 index 0000000..25779f3 --- /dev/null +++ b/documents/Tesselation_Tutorial/shader/tess_tri_tcs.txt @@ -0,0 +1,14 @@ +#version 410 core + +layout(vertices = 3) out; + +void main(void) +{ + gl_TessLevelOuter[0] = 2.0; + gl_TessLevelOuter[1] = 4.0; + gl_TessLevelOuter[2] = 6.0; + + gl_TessLevelInner[0] = 8.0; + + gl_out[gl_InvocationID].gl_Position = gl_in[gl_InvocationID].gl_Position; +} diff --git a/documents/Tesselation_Tutorial/shader/tess_tri_tes.txt b/documents/Tesselation_Tutorial/shader/tess_tri_tes.txt new file mode 100644 index 0000000..4028264 --- /dev/null +++ b/documents/Tesselation_Tutorial/shader/tess_tri_tes.txt @@ -0,0 +1,10 @@ +#version 410 core + +layout(triangles, equal_spacing, ccw) in; + +void main() +{ + gl_Position.xyzw = gl_in[0].gl_Position.xyzw * gl_TessCoord.x + + gl_in[1].gl_Position.xyzw * gl_TessCoord.y + + gl_in[2].gl_Position.xyzw * gl_TessCoord.z; +} diff --git a/documents/Tesselation_Tutorial/shader/tess_vs.txt b/documents/Tesselation_Tutorial/shader/tess_vs.txt new file mode 100644 index 0000000..b95a27a --- /dev/null +++ b/documents/Tesselation_Tutorial/shader/tess_vs.txt @@ -0,0 +1,15 @@ +#version 410 core + +uniform mat4 projectionMatrix; +uniform mat4 modelViewMatrix; + +in vec4 gl_Vertex; +in vec3 gl_Color; + +out vec4 color_vs; + +void main(void) +{ + color_vs.xyz = gl_Color.xyz;//mix( vec4(1,1,0,0),vec4(0,1,1,0), vertex.w); + gl_Position = projectionMatrix*modelViewMatrix*vec4(gl_Vertex.xyz,1.0); +} diff --git a/documents/Tesselation_Tutorial/src/Main.cpp b/documents/Tesselation_Tutorial/src/Main.cpp new file mode 100644 index 0000000..a86bb63 --- /dev/null +++ b/documents/Tesselation_Tutorial/src/Main.cpp @@ -0,0 +1,121 @@ +///////////////////////////////////////////// +// This source is licensed under MIT license +///////////////////////////////////////////// +#include +#include +#include +#include +#include +#include +#include // Header File For The GLUT Library +using namespace std; +#include "glsl.h" +/////////////////////////////////////////// +void DrawScene() +{ + glClearDepth(1.0f); + glClearColor(0.0f, 0.0f, 0.0f, 0.0f); + glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); + + static bool init=true; + static Shader quad_shader("Quad Shader"); + static Shader tri_shader("Triangle Shader"); + + static int VBOvert=0; + const int num_floats=4*4; + + if(init) + { + /*+++++++++++++++++++++++++++++++++++++*/ + std::cout << "GL_VERSION: " << glGetString(GL_VERSION) << std::endl; //std::cout << "GL_EXTENSIONS: " << glGetString(GL_EXTENSIONS) << std::endl; + std::cout << "GL_RENDERER: " << glGetString(GL_RENDERER) << std::endl; + std::cout << "GL_VENDOR: " << glGetString(GL_VENDOR) << std::endl; + std::cout << "GLU_VERSION: " << gluGetString(GLU_VERSION) << std::endl; //std::cout << "GLU_EXTENSIONS: " << gluGetString(GLU_EXTENSIONS) << std::endl; + std::cout << "GLUT_API_VERSION: " << GLUT_API_VERSION << std::endl; + /*+++++++++++++++++++++++++++++++++++++*/ + quad_shader.attach(GL_VERTEX_SHADER,"../shader/tess_vs.txt"); + quad_shader.attach(GL_FRAGMENT_SHADER,"../shader/tess_frag.txt"); + quad_shader.attach(GL_GEOMETRY_SHADER,"../shader/tess_geo.txt"); + quad_shader.attach(GL_TESS_CONTROL_SHADER,"../shader/tess_quad_tcs.txt"); + quad_shader.attach(GL_TESS_EVALUATION_SHADER,"../shader/tess_quad_tes.txt"); + quad_shader.link(); + /*+++++++++++++++++++++++++++++++++++++*/ + tri_shader.attach(GL_VERTEX_SHADER,"../shader/tess_vs.txt"); + tri_shader.attach(GL_FRAGMENT_SHADER,"../shader/tess_frag.txt"); + tri_shader.attach(GL_GEOMETRY_SHADER,"../shader/tess_geo.txt"); + tri_shader.attach(GL_TESS_CONTROL_SHADER,"../shader/tess_tri_tcs.txt"); + tri_shader.attach(GL_TESS_EVALUATION_SHADER,"../shader/tess_tri_tes.txt"); + tri_shader.link(); + /*+++++++++++++++++++++++++++++++++++++*/ + float vert[num_floats] = { + - 0.3 , -0.3 , 0 , 0.3, // upleft + 0.3 , -0.3 , 0 , 0.6, // upright + 0.3 , 0.3 , 0 , 0.4, // downright + - 0.3 , 0.3 , 0 , 0.1 // downleft + }; + glGenBuffers(1, (GLuint *)(&VBOvert)); + glBindBuffer(GL_ARRAY_BUFFER, VBOvert); + glBufferData(GL_ARRAY_BUFFER, sizeof(float)*num_floats,vert, GL_DYNAMIC_DRAW_ARB ); + glPointSize(10); + /*+++++++++++++++++++++++++++++++++++++*/ + init=false; + /*+++++++++++++++++++++++++++++++++++++*/ + } + glMatrixMode( GL_PROJECTION); + glLoadIdentity(); + glOrtho(-1.0, 1.0, -1.0, 1.0, -1.0, 1.0); + glMatrixMode( GL_MODELVIEW); + glLoadIdentity(); + + float Projection[16]; + float Modelview[16]; + glGetFloatv(GL_PROJECTION_MATRIX, Projection); CHECK_GL_ERROR(); + glTranslatef(-0.5,0,0); + glGetFloatv(GL_MODELVIEW_MATRIX, Modelview); + + // Enable VBO + glBindBufferARB(GL_ARRAY_BUFFER_ARB, VBOvert); CHECK_GL_ERROR(); + glEnableClientState(GL_VERTEX_ARRAY); CHECK_GL_ERROR(); + glVertexPointer ( 4, GL_FLOAT,0, (char *) 0); CHECK_GL_ERROR(); + + // Quad Mesh + quad_shader.begin(); + quad_shader.setUniformMatrix4fv("projectionMatrix", 1, 0, Projection); CHECK_GL_ERROR(); + quad_shader.setUniformMatrix4fv("modelViewMatrix", 1, 0, Modelview); CHECK_GL_ERROR(); + glPatchParameteri(GL_PATCH_VERTICES, 4); + glDrawArrays( GL_PATCHES, 0, 4); CHECK_GL_ERROR(); + quad_shader.end(); + + glTranslatef(1,0,0); + glGetFloatv(GL_MODELVIEW_MATRIX, Modelview); + + // Triangle Mesh + tri_shader.begin(); + tri_shader.setUniformMatrix4fv("projectionMatrix", 1, 0, Projection); CHECK_GL_ERROR(); + tri_shader.setUniformMatrix4fv("modelViewMatrix", 1, 0, Modelview); CHECK_GL_ERROR(); + glPatchParameteri(GL_PATCH_VERTICES, 3); + glDrawArrays( GL_PATCHES, 0, 3); CHECK_GL_ERROR(); + tri_shader.end(); + + // Disable VBO + glDisableClientState(GL_VERTEX_ARRAY); CHECK_GL_ERROR(); + glBindBufferARB(GL_ARRAY_BUFFER_ARB, 0); CHECK_GL_ERROR(); + + glutSwapBuffers(); +} +/////////////////////////////////////////// +int main(int argc, char **argv) +{ + glutInit(&argc, argv); + glutInitDisplayMode(GLUT_RGBA | GLUT_DOUBLE | GLUT_ALPHA | GLUT_DEPTH); + glutInitWindowSize(800, 600); + glutInitWindowPosition(0, 0); + glutCreateWindow("Tesselation Example (c) Sven Forstmann 2011"); + glutDisplayFunc(DrawScene); + glutIdleFunc(DrawScene); + glewInit(); + wglSwapIntervalEXT(0); + glutMainLoop(); + return 0; +} +/////////////////////////////////////////// diff --git a/documents/Tesselation_Tutorial/src/Tesselation.vcproj b/documents/Tesselation_Tutorial/src/Tesselation.vcproj new file mode 100644 index 0000000..f265c07 --- /dev/null +++ b/documents/Tesselation_Tutorial/src/Tesselation.vcproj @@ -0,0 +1,404 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/documents/Tesselation_Tutorial/src/Tesselation.vcxproj b/documents/Tesselation_Tutorial/src/Tesselation.vcxproj new file mode 100644 index 0000000..031ce29 --- /dev/null +++ b/documents/Tesselation_Tutorial/src/Tesselation.vcxproj @@ -0,0 +1,205 @@ + + + + + Debug + Win32 + + + Debug + x64 + + + Release + Win32 + + + Release + x64 + + + + {98864040-E723-43CF-9479-6FBCDF2F6C51} + Cutscene + Win32Proj + + + + Application + NotSet + + + Application + NotSet + + + Application + NotSet + Windows7.1SDK + + + Application + Unicode + + + + + + + + + + + + + + + + + + + <_ProjectFileVersion>10.0.30319.1 + Debug\ + Debug\ + true + $(Platform)\$(Configuration)\ + $(Platform)\$(Configuration)\ + true + Release\ + Release\ + false + $(Platform)\$(Configuration)\ + $(Platform)\$(Configuration)\ + false + + + + Disabled + ..\ext;%(AdditionalIncludeDirectories) + WIN32;_DEBUG;_WINDOWS;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions) + true + EnableFastChecks + MultiThreadedDebugDLL + + + TurnOffAllWarnings + EditAndContinue + + + strmiids.lib;winmm.lib;glut32.lib;%(AdditionalDependencies) + ..\bin32\$(ProjectName).exe + ..\lib32;%(AdditionalLibraryDirectories) + true + Console + false + + + MachineX86 + + + + + X64 + + + Disabled + ..\ext;%(AdditionalIncludeDirectories) + WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions) + true + EnableFastChecks + MultiThreadedDebugDLL + + + TurnOffAllWarnings + ProgramDatabase + + + strmiids.lib;winmm.lib;glut32.lib;%(AdditionalDependencies) + ..\bin64\$(ProjectName).exe + ..\lib64;%(AdditionalLibraryDirectories) + true + Console + false + + + MachineX64 + + + + + MaxSpeed + ..\ext;%(AdditionalIncludeDirectories) + WIN32;NDEBUG;_WINDOWS;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions) + MultiThreadedDLL + true + + + TurnOffAllWarnings + ProgramDatabase + + + strmiids.lib;winmm.lib;glut32.lib;%(AdditionalDependencies) + ..\bin32\$(ProjectName).exe + ..\lib32;%(AdditionalLibraryDirectories) + true + Console + true + true + false + + + MachineX86 + + + + + X64 + + + MaxSpeed + ..\ext;%(AdditionalIncludeDirectories) + WIN32;NDEBUG;_WINDOWS;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions) + MultiThreadedDLL + + + TurnOffAllWarnings + ProgramDatabase + + + glut32.lib + ..\bin64\$(ProjectName).exe + ..\lib64;%(AdditionalLibraryDirectories) + true + Console + true + true + false + + + MachineX64 + false + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/documents/Tesselation_Tutorial/src/Tesselation.vcxproj.filters b/documents/Tesselation_Tutorial/src/Tesselation.vcxproj.filters new file mode 100644 index 0000000..9000abb --- /dev/null +++ b/documents/Tesselation_Tutorial/src/Tesselation.vcxproj.filters @@ -0,0 +1,59 @@ + + + + + {0afe1f4c-a089-43f2-9880-9653e3e32383} + + + {68ac1930-7cbf-408a-97bd-650bca509cb8} + + + {9598472a-f3af-468e-b477-a16a6fc8fb2d} + + + + + src + + + ext + + + ext + + + ext + + + + + src + + + ext + + + + + shader + + + shader + + + shader + + + shader + + + shader + + + shader + + + shader + + + \ No newline at end of file diff --git a/documents/Tesselation_Tutorial/src/Tesselation.vcxproj.user b/documents/Tesselation_Tutorial/src/Tesselation.vcxproj.user new file mode 100644 index 0000000..ef51276 --- /dev/null +++ b/documents/Tesselation_Tutorial/src/Tesselation.vcxproj.user @@ -0,0 +1,7 @@ + + + + ..\bin64\$(ProjectName).exe + WindowsLocalDebugger + + \ No newline at end of file diff --git a/documents/Tesselation_Tutorial/src/glsl.h b/documents/Tesselation_Tutorial/src/glsl.h new file mode 100644 index 0000000..f2aa31b --- /dev/null +++ b/documents/Tesselation_Tutorial/src/glsl.h @@ -0,0 +1,122 @@ +// GL ERROR CHECK +#define CHECK_GL_ERROR() CheckGLError(__FILE__, __LINE__) +// GL ERROR CHECK +int CheckGLError(char *file, int line) +{ + //return 0; + GLenum glErr,glErr2; + int retCode = 0; + + glErr = glErr2 = glGetError(); + while (glErr != GL_NO_ERROR) + { + char* str1 = (char*)gluErrorString(glErr); + if (str1) + cout << "GL Error #" << glErr << "(" << str1 << ") " << " in File " << file << " at line: " << line << endl; + else + cout << "GL Error #" << glErr << " in File " << file << " at line: " << line << endl; + retCode = 1; + glErr = glGetError(); + } + if (glErr2 != GL_NO_ERROR) while(1)Sleep(100);; + + return 0; +} +/////////////////////////////////////////// +class Shader +{ +public: + Shader(std::string shadername){name=shadername;}; + void attach(int type,char* filename) + { + char* mem=read_file(filename); + GLuint handle = glCreateShader(type); + glShaderSource(handle, 1, (const GLchar**)(&mem), 0); + CHECK_GL_ERROR(); + glCompileShader(handle); + CHECK_GL_ERROR(); + + GLint compileSuccess=0; + GLchar compilerSpew[256]; + + glGetShaderiv(handle, GL_COMPILE_STATUS, &compileSuccess); + CHECK_GL_ERROR(); + if(!compileSuccess) + { + glGetShaderInfoLog(handle, sizeof(compilerSpew), 0, compilerSpew); + printf("Shader %s\n%s\ncompileSuccess=%d\n",filename,compilerSpew,compileSuccess); + CHECK_GL_ERROR(); + while(1);; + } + handles.push_back(handle); + } + void link() + { + program_handle = glCreateProgram(); + for (int i=0;i handles; + GLuint program_handle; + std::string name; + + char* read_file(char* name) + { + FILE * fp = fopen (name, "rb"); + + if (fp==0) + { + printf ("File %s NOT FOUND\n"); + while(1);; + } + fseek(fp, 0L, SEEK_END); + int fsize = ftell(fp); + fseek(fp, 0L, SEEK_SET); + char* mem=(char*)malloc(fsize+1); + for(int i=0;i +#include +#include + +#include +#include FT_FREETYPE_H + + +#define WIDTH 640 +#define HEIGHT 480 + + +/* origin is the upper left corner */ +unsigned char image[HEIGHT][WIDTH]; + + +/* Replace this function with something useful. */ + +void +draw_bitmap( FT_Bitmap* bitmap, + FT_Int x, + FT_Int y) +{ + FT_Int i, j, p, q; + FT_Int x_max = x + bitmap->width; + FT_Int y_max = y + bitmap->rows; + + + /* for simplicity, we assume that `bitmap->pixel_mode' */ + /* is `FT_PIXEL_MODE_GRAY' (i.e., not a bitmap font) */ + + for ( i = x, p = 0; i < x_max; i++, p++ ) + { + for ( j = y, q = 0; j < y_max; j++, q++ ) + { + if ( i < 0 || j < 0 || + i >= WIDTH || j >= HEIGHT ) + continue; + + image[j][i] |= bitmap->buffer[q * bitmap->width + p]; + } + } +} + + +void +show_image( void ) +{ + int i, j; + + + for ( i = 0; i < HEIGHT; i++ ) + { + for ( j = 0; j < WIDTH; j++ ) + putchar( image[i][j] == 0 ? ' ' + : image[i][j] < 128 ? '+' + : '*' ); + putchar( '\n' ); + } +} + + +int +main( int argc, + char** argv ) +{ + FT_Library library; + FT_Face face; + + FT_GlyphSlot slot; + FT_Matrix matrix; /* transformation matrix */ + FT_Vector pen; /* untransformed origin */ + FT_Error error; + + char* filename; + char* text; + + double angle; + int target_height; + int n, num_chars; + + + if ( argc != 3 ) + { + fprintf ( stderr, "usage: %s font sample-text\n", argv[0] ); + exit( 1 ); + } + + filename = argv[1]; /* first argument */ + text = argv[2]; /* second argument */ + num_chars = strlen( text ); + angle = ( 25.0 / 360 ) * 3.14159 * 2; /* use 25 degrees */ + target_height = HEIGHT; + + error = FT_Init_FreeType( &library ); /* initialize library */ + /* error handling omitted */ + + error = FT_New_Face( library, filename, 0, &face );/* create face object */ + /* error handling omitted */ + + /* use 50pt at 100dpi */ + error = FT_Set_Char_Size( face, 50 * 64, 0, + 100, 0 ); /* set character size */ + /* error handling omitted */ + + /* cmap selection omitted; */ + /* for simplicity we assume that the font contains a Unicode cmap */ + + slot = face->glyph; + + /* set up matrix */ + matrix.xx = (FT_Fixed)( cos( angle ) * 0x10000L ); + matrix.xy = (FT_Fixed)(-sin( angle ) * 0x10000L ); + matrix.yx = (FT_Fixed)( sin( angle ) * 0x10000L ); + matrix.yy = (FT_Fixed)( cos( angle ) * 0x10000L ); + + /* the pen position in 26.6 cartesian space coordinates; */ + /* start at (300,200) relative to the upper left corner */ + pen.x = 300 * 64; + pen.y = ( target_height - 200 ) * 64; + + for ( n = 0; n < num_chars; n++ ) + { + /* set transformation */ + FT_Set_Transform( face, &matrix, &pen ); + + /* load glyph image into the slot (erase previous one) */ + error = FT_Load_Char( face, text[n], FT_LOAD_RENDER ); + if ( error ) + continue; /* ignore errors */ + + /* now, draw to our target surface (convert position) */ + draw_bitmap( &slot->bitmap, + slot->bitmap_left, + target_height - slot->bitmap_top ); + + /* increment pen position */ + pen.x += slot->advance.x; + pen.y += slot->advance.y; + } + + show_image(); + + FT_Done_Face ( face ); + FT_Done_FreeType( library ); + + return 0; +} + +/* EOF */ \ No newline at end of file diff --git a/scripts/all.sh b/scripts/all.sh new file mode 100755 index 0000000..034d9cd --- /dev/null +++ b/scripts/all.sh @@ -0,0 +1,8 @@ +( + clear; + + sh compileAndRunPreprocessor.sh; + + sh compileAndRunApplication.sh; + +) \ No newline at end of file diff --git a/scripts/application.dump b/scripts/application.dump new file mode 100644 index 0000000..e69de29 diff --git a/scripts/classes.dump b/scripts/classes.dump new file mode 100644 index 0000000..e69de29 diff --git a/scripts/compileAndRunApplication.sh b/scripts/compileAndRunApplication.sh new file mode 100755 index 0000000..2b60551 --- /dev/null +++ b/scripts/compileAndRunApplication.sh @@ -0,0 +1,7 @@ +( + + sh compileApplication.sh; + + sh runApplication.sh; + +) diff --git a/scripts/compileAndRunPreprocessor.sh b/scripts/compileAndRunPreprocessor.sh new file mode 100755 index 0000000..7715ea9 --- /dev/null +++ b/scripts/compileAndRunPreprocessor.sh @@ -0,0 +1,9 @@ +( + + sh compilePreprocessor.sh; + + sh runPreprocessor.sh; + +) + + diff --git a/scripts/compileApplication.sh b/scripts/compileApplication.sh new file mode 100755 index 0000000..97dafe2 --- /dev/null +++ b/scripts/compileApplication.sh @@ -0,0 +1,70 @@ +( + + cd ../application/; + + cd demos + +: ' + tcc -I./ *.c ./examples/example.text.c -o ../../../binaries/example.text + + + cd ../sqlite3 + + tcc -I./ *.c ./examples/example.sqlite3.c -o ../../../binaries/example.sqlite3 ../../../libraries/sqlite3/sqlite3.o + + + + cd ../example.multiple.inheritance + + tcc -I./ *.c ./examples/example.multiple.inheritance.c -o ../../../binaries/example.multiple.inheritance + + + cd ../example.console.log + + tcc -I./ *.c ./examples/example.console.log.c -o ../../../binaries/example.console.log + + + cd ../example.file.system + + tcc -I./ *.c ./examples/example.file.system.c -o ../../../binaries/example.file.system + + +' + cd example.opengl + + tcc -I./ -I./engine/ -I/usr/include/freetype2 -lfreetype */*.c */*/*.c *.c -o ../../../binaries/example.opengl ../../../libraries/sqlite3/sqlite3.o -lm -lssl -lX11 -lGL -lpng + + +: ' + cd ../example.web.server +#-I/usr/local/ssl/include -L/usr/local/ssl/lib/ + sudo tcc -I./ *.c ./examples/example.web.server.c -o ../../../binaries/example.web.server -lssl -lcrypto #-I../../../libraries/openssl/include -L../../../libraries/openssl -I./ ../../../libraries/openssl/libssl.a ../../../libraries/openssl/libcrypto.a # ./libssl.a ./libcrypto.a #-lssl -lcrypto + + + + cd ../example.operator.overload + + tcc -I./ *.c ./examples/example.operator.overload.c -o ../../../binaries/example.operator.overload + + + cd ../example.vector + + tcc -I./ *.c ./examples/example.vector.c -o ../../../binaries/example.vector + + + + cd ../../target/ + + tcc -lGL -lX11 -I/usr/include/freetype2 -lfreetype -lm *.c -pthread -lm -I/home/kaj/Downloads/mesa-18.3.6/include -I../../libraries/sqlite3/ ../../libraries/sqlite3/sqlite3.o -I./ -o ../../binaries/application + + + + + cd ../example.vulkan + + tcc -I./ *.c ./examples/example.vulkan.c -o ../../../binaries/example.vulkan -lvulkan -lglfw -lxcb -lX11 + +' + + +) \ No newline at end of file diff --git a/scripts/compilePreprocessor.sh b/scripts/compilePreprocessor.sh new file mode 100755 index 0000000..d94a13c --- /dev/null +++ b/scripts/compilePreprocessor.sh @@ -0,0 +1,10 @@ + +( + + cd ../source; + + tcc index.c -Wall -lm -I./ application.c include.c templateInstanceProperty.c templateInstance.c template.c fileManager.c console.c variable.c tools.c array.c function.c codeBundle.c class.c file.c property.c replacement.c argument.c method.c text.c lexer.c fileSystem.c -lpcre -o ../binaries/preprocessor; + +) + + diff --git a/scripts/disassemble.sh b/scripts/disassemble.sh new file mode 100755 index 0000000..36b6e7e --- /dev/null +++ b/scripts/disassemble.sh @@ -0,0 +1,2 @@ +cd ../binaries/ +objdump -S --disassemble application > application.dump diff --git a/scripts/menu b/scripts/menu new file mode 100755 index 0000000..cab494c Binary files /dev/null and b/scripts/menu differ diff --git a/scripts/menu.c b/scripts/menu.c new file mode 100755 index 0000000..2d93df5 --- /dev/null +++ b/scripts/menu.c @@ -0,0 +1,114 @@ +#include +#include + +#include +#include + + +#define COMPILE_AND_RUN_PREPROCESSOR_AND_APPLICATION "\ +#/bin/bash \n\ +sh all.sh \n\ +" + +#define COMPILE_AND_RUN_APPLICATION "\ +#/bin/bash \n\ +sh compileAndRunApplication.sh \n\ +" + +#define COMPILE_AND_RUN_PREPROCESSOR "\ +#/bin/bash \n\ +sh compileAndRunPreprocessor.sh \n\ +" +#define COMPILE_APPLICATION "\ +#/bin/bash \n\ +sh compileApplication.sh \n\ +" + +#define RUN_APPLICATION "\ +#/bin/bash \n\ +sh runApplication.sh \n\ +" + +#define COMPILE_PREPROCESSOR "\ +#/bin/bash \n\ +sh compilePreprocessor.sh \n\ +" + +#define RUN_PREPROCESSOR "\ +#/bin/bash \n\ +sh runPreprocessor.sh \n\ +" + +int main(int argc, char *argv[]) +{ + system("clear"); + int num; + + char * ch; + + + + for(; ;) + { + + printf("Enter a choice:\n\n"); + + printf(" 1: Compile and run preprocessor and your application.\n"); + + printf(" 2: Compile and run application.\n"); + + printf(" 3: Compile and run preprocessor.\n"); + + printf(" 4: Compile application.\n"); + + printf(" 5: Run application.\n"); + + printf(" 6: Compile preprocessor.\n"); + + printf(" 7: run preprocessor.\n\n"); + + printf(":\n "); + + + + scanf("%d",&num); + + switch(num) + { + case 1: + system(COMPILE_AND_RUN_PREPROCESSOR_AND_APPLICATION); + break; + case 2: + system(COMPILE_AND_RUN_APPLICATION); + break; + case 3: + system(COMPILE_AND_RUN_PREPROCESSOR); + break; + case 4: + system(COMPILE_APPLICATION); + break; + case 5: + system(RUN_APPLICATION); + break; + case 6: + system(COMPILE_PREPROCESSOR); + break; + case 7: + system(RUN_PREPROCESSOR); + default: + + system(COMPILE_AND_RUN_PREPROCESSOR_AND_APPLICATION); + + + } + + } + + exit(1); + + + + + + return 0; +} diff --git a/scripts/runApplication.sh b/scripts/runApplication.sh new file mode 100755 index 0000000..02db5de --- /dev/null +++ b/scripts/runApplication.sh @@ -0,0 +1,31 @@ +( + cd ../application/source + + cd ../../binaries/ + + #./application + + #./example.text + + #./example.sqlite3 + + #./example.multiple.inheritance + + #./example.console.log + + #./example.file.system + + #./example.operator.overload + + #./example.vector + + #./example.file.system + + #./example.web.server + + ./example.opengl + + #./example.vulkan +) + + diff --git a/scripts/runPreprocessor.sh b/scripts/runPreprocessor.sh new file mode 100755 index 0000000..6c64ecc --- /dev/null +++ b/scripts/runPreprocessor.sh @@ -0,0 +1,29 @@ +( + + cd ../source; + + #../binaries/preprocessor application.c -o ../application/target/ + + #../binaries/preprocessor examples/example.text.c -o ../application/demos/text/ + + #../binaries/preprocessor examples/example.sqlite3.c -o ../application/demos/sqlite3/ + + #../binaries/preprocessor examples/example.multiple.inheritance.c -o ../application/demos/example.multiple.inheritance/ + + #../binaries/preprocessor examples/example.console.log.c -o ../application/demos/example.console.log/ + + #../binaries/preprocessor examples/example.file.system.c -o ../application/demos/example.file.system/ + + #../binaries/preprocessor examples/example.operator.overload.c -o ../application/demos/example.operator.overload/ + + #../binaries/preprocessor examples/example.vector.c -o ../application/demos/example.vector/ + + #../binaries/preprocessor examples/example.web.server.c -o ../application/demos/example.web.server/ + + ../binaries/preprocessor examples/example.opengl.c -o ../application/demos/example.opengl/ + + #../binaries/preprocessor examples/example.vulkan.c -o ../application/demos/example.vulkan/ +) + + + \ No newline at end of file diff --git a/scripts/runServer.sh b/scripts/runServer.sh new file mode 100644 index 0000000..7832002 --- /dev/null +++ b/scripts/runServer.sh @@ -0,0 +1,10 @@ + + ../binaries/preprocessor examples/example.web.server.c -o ../application/demos/example.web.server/ + + + cd ../application/demos/example.web.server +#-I/usr/local/ssl/include -L/usr/local/ssl/lib/ + sudo tcc -I./ *.c ./examples/example.web.server.c -o ../../../binaries/example.web.server -lssl -lcrypto #-I../../../libraries/openssl/include -L../../../libraries/openssl -I./ ../../../libraries/openssl/libssl.a ../../../libraries/openssl/libcrypto.a # ./libssl.a ./libcrypto.a #-lssl -lcrypto + + +../../../binaries/example.web.server \ No newline at end of file diff --git a/source/application.c b/source/application.c new file mode 100644 index 0000000..ea1f21a --- /dev/null +++ b/source/application.c @@ -0,0 +1,115 @@ + +#include "application.h" + + +struct application * application_new() { + + struct application * applicationInstance = malloc( sizeof( struct application ) ); + + applicationInstance->classes = array_new(); + + applicationInstance->functions = array_new(); + + return applicationInstance; + +} + +void application_initializeGlobals() { + + allClasses = array_new(); + + allFunctions = array_new(); + +} + +void removeFilesFromPath( char * path ) { + + printf("Delete all files from this path: %s\n\n", path); + +} + +array * application_extractIncludedFilePaths( application * currentApplication ) { + + char * path = currentApplication->input; + + struct array * unloadedFileNames = array_new(); + + struct array * loadedFileNames = array_new(); + + + file_loadUnloadedFiles( unloadedFileNames, loadedFileNames, path ); + + printf("%i\n", array_length( loadedFileNames ) ); + + return loadedFileNames; + +} + +struct application * application_parseArguments( int argc, char * * argv ) { + + application * applicationInstance = application_new(); + + for ( int i = 0; i < argc; ++i ) + { + + char * currentArgument = argv[ i ]; + + if( fileSystem_textIsFilename( currentArgument ) ) { + + applicationInstance->input = currentArgument; + + } + + if( strcmp( currentArgument, "-o" ) == 0 ) { + + i++; + + applicationInstance->output = argv[ i ]; + + } + + } + + + + printf("\n\ninput: %s\n", applicationInstance->input); + + printf("output: %s\n\n\n", applicationInstance->output); + + + fileSystem_ensureDirectory( applicationInstance->output ); + + + return applicationInstance; + +} + +struct class * application_getClassByClassName( array * classesArray, char * className ) { + + int count = array_length( classesArray ); + + for (int i = 0; i < count; ++i) + { + struct class * currentClass = array_get( classesArray, i ); + + if ( strcmp( currentClass->className, className ) == 0 ) { + + return currentClass; + + } + + } + + return NULL; + +} + +void application_printMemoryUsage() { + + struct rusage r_usage; + + getrusage( RUSAGE_SELF, &r_usage ); + + printf("Memory usage: %ld kilobytes\n",r_usage.ru_maxrss); + +} diff --git a/source/application.h b/source/application.h new file mode 100644 index 0000000..4a7a080 --- /dev/null +++ b/source/application.h @@ -0,0 +1,39 @@ +#ifndef _APPLICATION + +#define _APPLICATION + +#include + +#include + +#include + +#include + + +typedef struct application{ + + char * input; + + char * output; + + struct array * classes; + + struct array * functions; + +} application; + + +struct application * application_new(); + +void application_initializeGlobals(); + +array * application_extractIncludedFilePaths( struct application * currentApplication ); + +struct application * application_parseArguments( int argc, char **argv ); + +struct class * application_getClassByClassName( struct array * classesArray, char * className ); + +void application_printMemoryUsage(); + +#endif \ No newline at end of file diff --git a/source/argument.c b/source/argument.c new file mode 100644 index 0000000..8459502 --- /dev/null +++ b/source/argument.c @@ -0,0 +1,88 @@ + +#include "argument.h" + + + + +int argument_determineDatatypeOfArgument( char * argumentDeclaration, struct array * variables ) { + + + // int + if( text_isValidNumber( argumentDeclaration ) == 1 ) { + + return -1; + + } + + // single quote + if( strchr( argumentDeclaration, 39) != NULL ) { + + return -2; + + } + + // text + if( strchr( argumentDeclaration, '"') != NULL ) { + + return -2; + + } + + struct variable * variableInstance = variable_getByName( variables, argumentDeclaration ); + + + + if( strcmp( variableInstance->datatype, "this_variable_is_missing" ) == 0 ) { + + return 0; + } + + if( strcmp( variableInstance->datatype, "int" ) == 0 ) { + + return -1; + + } + + if( (strcmp(variableInstance->datatype, "char" ) == 0) && variableInstance->isPointer == 1 ) { + + return -2; + + } + + //printf(" -----------check if this is an variable: %s %s\n\n", argumentDeclaration, variableInstance->datatype); + + struct class * classInstance = application_getClassByClassName( allClasses, variableInstance->datatype ); + + if( classInstance == NULL ) { + + printf(ANSI_COLOR_RED "\n\n\n\n ERROR class '%s' does not exist!!, The file containing the class '%s' is not included.\n\n\n\n" ANSI_COLOR_RESET, variableInstance->datatype, variableInstance->datatype ); + + return 0; + + } + + return ( int ) classInstance->classIndex; + +} + +struct array * argument_getArgumentDatatypes( struct array * arguments, struct array * variables ) { + + int argumentCount = array_length( arguments ); + + struct array * argumentDatatypes = array_new(); + + for (int i = 0; i < argumentCount; ++i) + { + + char * currentArgument = text_removeWhiteSpaces( array_get( arguments, i ) ); + + uintptr_t datatype = argument_determineDatatypeOfArgument( currentArgument, variables ); + + + array_add( argumentDatatypes, (void *) datatype ); + + } + + return argumentDatatypes; + +} \ No newline at end of file diff --git a/source/argument.h b/source/argument.h new file mode 100644 index 0000000..c1cbe56 --- /dev/null +++ b/source/argument.h @@ -0,0 +1,27 @@ + +#ifndef _argument + +#define _argument + + +#include "text.h" + +#include "class.h" + +#include "array.h" + +#include "text.h" + +#include "variable.h" + +#include "string.h" + +#include + + + +struct array * argument_getArgumentDatatypes( struct array * arguments, struct array * variables ); + +int argument_determineDatatypeOfArgument( char * argumentDeclaration, struct array * variables ); + +#endif \ No newline at end of file diff --git a/source/array.c b/source/array.c new file mode 100755 index 0000000..bce5c03 --- /dev/null +++ b/source/array.c @@ -0,0 +1,184 @@ + +#include + +#include + +#include "array.h" + +array * array_new() +{ + struct array * v; + + v = (struct array *) malloc( sizeof( struct array ) ); + + v->capacity = ARRAY_INIT_CAPACITY; + + v->total = 0; + + v->items = malloc(sizeof(void *) * v->capacity); + + return v; +} + +int array_length(array *v) +{ + return v->total; +} + +char * array_join( struct array * parts, char * separator ) { + + int count = array_length( parts ); + + char * fullText = ""; + + for (int i = 0; i < count; ++i) + { + + char * currentPart = array_get( parts, i ); + + fullText = text_concatenate( fullText, currentPart ); + + if( i < count-1 ) { + + fullText = text_concatenate( fullText, separator ); + + } + + printf("join: %s\n", fullText); + + + + //fullText = text_concatenate( fullText, separator ); + + } + + return fullText; + +} + +static void array_resize( array *v, int capacity ) +{ + #ifdef DEBUG_ON + + printf("array_resize: %d to %d\n", v->capacity, capacity); + + #endif + + void **items = realloc( v->items, sizeof( void * ) * capacity ); + + //if (items) { + + v->items = items; + v->capacity = capacity; + + //} +} + +void array_add( array * v, void * item ) +{ + if ( v->capacity == v->total ){ + + array_resize( v, v->capacity * 2 ); + + } + + v->items[v->total++] = item; +} + +void array_set( array * v, int index, void * item ) +{ + + if (index >= 0 && index < v->total){ + + v->items[index] = item; + + } + +} + +void * array_get( array *v, int index ) +{ + if ( index >= 0 && index < v->total ){ + + return v->items[index]; + + } + + return NULL; +} + +int array_push( array * v, void * item ) { + + array_add( v, item ); + + return v->total; + +} + +void array_unshift( array * v, void * item ) { + + int length = v->total; + + v->total++; + + if ( v->capacity == v->total ){ + + array_resize( v, v->capacity * 2 ); + + } + + for ( int i = length - 1; i >= 0; --i ) { + + v->items[ i + 1 ] = v->items[ i ]; + + } + + v->items[ 0 ] = item; + +} + +void array_delete( array * v, int index) +{ + if ( index < 0 || index >= v->total ){ + + return; + + } + + v->items[index] = NULL; + + for ( int i = index; i < v->total - 1; i++ ) { + + v->items[i] = v->items[i + 1]; + v->items[i + 1] = NULL; + + } + + v->total--; + + if ( v->total > 0 && v->total == v->capacity / 4 ){ + + array_resize( v, v->capacity / 2 ); + + } +} + +void * array_pop( array * v ) { + + int count = array_length( v ); + + void * item = array_get( v, count - 1 ); + + array_delete( v, count - 1 ); + + return item; + +} + +void array_free(array *v) +{ + + free( v->items ); + +} + diff --git a/source/array.h b/source/array.h new file mode 100755 index 0000000..457456a --- /dev/null +++ b/source/array.h @@ -0,0 +1,40 @@ +#ifndef ARRAY_H +#define ARRAY_H + +#define ARRAY_INIT_CAPACITY 1000000 + +#include "text.h" + +typedef struct array { + + void * * items; + + int capacity; + + int total; + +} array; + +array * array_new(); + +int array_length( array * ); + +static void array_resize( array *, int ); + +void array_add( array *, void * ); + +void array_set( array *, int, void * ); + +void * array_get( array *, int ); + +void array_delete( array *, int ); + +void array_free( array * ); + +char * array_join( struct array * parts, char * separator ); + +void array_unshift( array * v, void * item ); + +void * array_pop( array * v ); + +#endif \ No newline at end of file diff --git a/source/class.c b/source/class.c new file mode 100644 index 0000000..0d928d5 --- /dev/null +++ b/source/class.c @@ -0,0 +1,916 @@ + +#include "class.h" + + +struct class * class_new() { + + struct class * classInstance = malloc( sizeof( struct class ) ); + + return classInstance; + +} + +void class_reIndexLineNumbers( struct class * baseClass ) { + + int maxLineNumber = 0; + + struct array * methods = baseClass->methods; + + int methodsCount = array_length( methods ); + + for (int i = 0; i < methodsCount; ++i) + { + struct method * methodInstance = array_get( methods, i ); + + if( methodInstance->lineNumber > maxLineNumber ) { + + maxLineNumber = methodInstance->lineNumber; + + } + + } + + maxLineNumber += 12; + + for (int i = 0; i < methodsCount; ++i) + { + struct method * methodInstance = array_get( methods, i ); + + + if( methodInstance->lineNumber == -1 ) { + + methodInstance->lineNumber = maxLineNumber; + + maxLineNumber += text_findNumberOfLineBreaks( methodInstance->body ); + + maxLineNumber += 6; + + } + + } + + +} + + +void class_updateThisArgument( struct array * arguments, char * baseClassName ) { + + struct text * newThisArgument = text_new( "" ); + + text_append( newThisArgument, "struct " ); + + text_append( newThisArgument, baseClassName ); + + text_append( newThisArgument, " * this" ); + + array_set( arguments, 0, newThisArgument->value ); + + //printf("update this argument: %s %s\n ", firstArgument, methodName); + +} + +int class_getMethodIndexByName( struct class * classInstance, char * methodName ) { + + struct array * methods = classInstance->methods; + + int count = array_length( methods ); + + for (int i = 0; i < count; ++i) + { + + struct method * currentMethod = array_get( methods, i ); + + if( strcmp( currentMethod->methodName, methodName ) == 0 ) { + + return i; + + } + + + } + + return -1; + +} + + +void addMethodsToBaseClass( struct class * baseClass, struct class * extendedClass ) { + + struct array * methods = extendedClass->methods; + + int methodsCount = array_length( methods ); + + for (int i = 0; i < methodsCount; ++i) + { + struct method * methodInstance = array_get( methods, i ); + + struct method * methodCopy = malloc( sizeof( struct method ) ); + + methodCopy->methodName = methodInstance->methodName; + + methodCopy->body = methodInstance->body; + + methodCopy->returnType = methodInstance->returnType; + + methodCopy->lineNumber = -1; + + methodCopy->arguments = methodInstance->arguments; + + + int methodIndex = class_getMethodIndexByName( baseClass, methodInstance->methodName ); + + if( methodIndex == -1 ) { + + class_updateThisArgument( methodCopy->arguments, baseClass->className ); + + array_add( baseClass->methods, methodCopy ); + + } else { + + class_updateThisArgument( methodCopy->arguments, baseClass->className ); + + //array_set( baseClass->methods, methodIndex, methodCopy ); + + } + + } + +} + +void addPropertiesToBaseClass( struct class * baseClass, struct class * extendedClass ) { + + struct array * properties = extendedClass->properties; + + int propertyCount = array_length( properties ); + + + for (int i = 0; i < propertyCount; ++i) + { + + struct property * propertyInstance = array_get( properties, i ); + + int propertyIndex = class_getPropertyIndexByName( baseClass, propertyInstance->propertyName ); + + if( propertyIndex == -1 ) { + + array_add( baseClass->properties, propertyInstance ); + + } else { + + array_set( baseClass->properties, propertyIndex, propertyInstance ); + + } + + } + + //printf("processCurrent extend: %s \n\n", extendedClass->className ); + +} + + +void class_extendClass( struct class * baseClass ) { + + if( baseClass->hasExtended == 1 ) { + + return; + + } + + struct array * extends = baseClass->extends; + + int extendCount = array_length( extends ); + + + //printf("extend: %s %i \n\n\n\n\n", baseClass->className, extendCount ); + + + for ( int i = 0; i < extendCount; ++i ) + { + + + + char * extendName = text_removeWhiteSpaces( array_get( extends, i ) ); + + + struct class * extendedClass = application_getClassByClassName( allClasses, extendName ); + + + if( extendedClass == NULL ) { + + printf("\n\n\n\n ERROR: Class '%s' tries to extend class '%s', Class '%s' does not exist. \n\n\n\n", baseClass->className, extendName, extendName); + + exit( 0 ); + + } + + if( extendedClass->hasExtended == -1 ) { + + class_extendClass( extendedClass ); + + } +/* + addPropertiesToBaseClass( baseClass, extendedClass ); + + addMethodsToBaseClass( baseClass, extendedClass ); +*/ + } + + class_reIndexLineNumbers( baseClass ); + + baseClass->hasExtended = 1; + +} + +int class_findClassByClassNameExists( array * classesArray, char * name ) { + + int count = array_length( classesArray ); + + for (int i = 0; i < count; ++i) + { + struct class * currentClass = array_get( classesArray, i ); + + //printf(" %s\n",currentClass->className ); + + if ( strcmp( currentClass->className, name ) == 0 ) { + + return 1; + + } + + } + + return 0; + +} + +void class_extractMethod( lexer * currentLexer, + char * source, + int i, + struct class * classInstance, + struct array * classesArray, + struct array * functions ) { + + + double key = lexer_getKey( currentLexer, i ); + + array * validPreviousTokens = array_new(); + + array_add( validPreviousTokens, "{"); + + array_add( validPreviousTokens, "}"); + + array_add( validPreviousTokens, ";"); + + + int previousKey = lexer_findPreviouseTokenIndex( currentLexer, i, validPreviousTokens ) + 1; + + struct method * methodInstance = malloc( sizeof( struct method ) ); + + methodInstance->isSetter = false; + + methodInstance->isGetter = false; + + method_extractMethodNameAndReturnType( previousKey, key, source, methodInstance ); + + // &(int){ 0 } create inline pointer + methodInstance->bodyOriginal = class_extractBodyFromSource( currentLexer, i, source, 0 ); + + methodInstance->variables = method_extractArguments( currentLexer, key, source, i, classInstance, methodInstance, classesArray ); + + methodInstance->lineNumber = text_countLineBreaks( source, (int) key ); + + + array_add( classInstance->methods, methodInstance ); + +} + +char * class_extractBodyFromSource( lexer * currentLexer, int i, char * source, int bodyCloseIndex ) { + + int bodyOpenIndex = lexer_findNextTokenIndex( currentLexer, i, "{" ); + + int bodyOpenKey = lexer_findNextToken( currentLexer, i, "{" ); + + bodyCloseIndex = lexer_findBodyCloseIndex( currentLexer, bodyOpenIndex ); + + int bodyCloseKey = lexer_getKey( currentLexer, bodyCloseIndex ); + + + char * bodySource = text_slice( source, bodyOpenKey + 1, bodyCloseKey - 1 ); + + return bodySource; + +} + + +void class_extractProperty( lexer * currentLexer, int key, int i, char * source, struct class * classInstance ) { + + char * previousToken = lexer_getToken( currentLexer, i - 1 ); + + int hasValue = -1; + + char * propertyValue = ""; + + char * propertySource = ""; + + struct property * propertyInstance = malloc( sizeof( struct property ) ); + + propertyInstance->propertyName = NULL; + + propertyInstance->type = "default"; + + // todo this can be done more effectively + //printf("previousToken: %s\n", previousToken); + + + int shift = 0; + + + if ( strcmp( previousToken, "=" ) == 0 || strcmp( previousToken, "\"" ) == 0 ) { + + + + int IsTokenKey = lexer_findPreviousTokenIndex( currentLexer, i, "=" ); + + int IsKey = lexer_getKey( currentLexer, IsTokenKey ); + + int keyBeforeIS = lexer_getKey( currentLexer, IsTokenKey - 1 ); + + propertyValue = text_slice( source, IsKey + 1, key - 1 ); + + propertySource = text_removeWhiteSpaces( text_slice( source, keyBeforeIS + 1, IsKey - 1 ) ); + + hasValue = 1; + + } else if ( strcmp( previousToken, ")" ) == 0 ) { + + + shift = 3; + + int IsTokenKey = lexer_findPreviousTokenIndex( currentLexer, i, "=" ); + + int previousSemicolon = lexer_findPreviousTokenIndex( currentLexer, i, ";" ); + + + if( previousSemicolon > IsTokenKey ) { + + printf("\n\n\n This is an function. \n\n\n\n\n\n\n"); + + int afterPreviousSemicolon = lexer_getKey( currentLexer, previousSemicolon ); + + int openArgumentKey = lexer_findNextToken( currentLexer, previousSemicolon, "(" ); + + int closeArgumentKey = lexer_findNextToken( currentLexer, previousSemicolon, ")" ); + + + char * propertyName = text_removeWhiteSpaces( text_slice( source, openArgumentKey + 1 , closeArgumentKey - 1 ) ) ; + + struct array * propertyNameParts = text_split( propertyName, " \t" ); + + + propertyInstance->propertyName = property_extractPropertyName( propertyNameParts ); + + + printf(" function name '%s' %i %i %i \n\n",propertyInstance->propertyName, openArgumentKey, closeArgumentKey, afterPreviousSemicolon); + + propertySource = text_removeWhiteSpaces( text_slice( source, (int)afterPreviousSemicolon + 1, key-1 ) ); + + + hasValue = 0; + + + //propertyInstance->propertyName = "customName"; + + propertyInstance->type = "function"; + + printf("A\n\n\n"); + + + } else { + + + int IsKey = lexer_getKey( currentLexer, IsTokenKey ); + + int keyBeforeIS = lexer_getKey( currentLexer, IsTokenKey - 1 ); + + + propertyValue = text_slice( source, IsKey + 1, key - 1 ); + + propertySource = text_removeWhiteSpaces( text_slice( source, keyBeforeIS + 1, IsKey - 1 ) ); + + hasValue = 1; + + + + + } + + } else { + + int previousKey = lexer_getKey( currentLexer, i - 1 ); + + propertySource = text_slice( source, previousKey + 1, key - 1 ); + + + shift = 0; + + + + } + + + char * beforeShiftToken = lexer_getToken( currentLexer, i - 1 - shift ); + + + if( strcmp( beforeShiftToken, ">" ) == 0 ) { + + int templateOpenKey = lexer_getKey( currentLexer, i - 2 - shift ); + + int templateCloseKey = lexer_getKey( currentLexer, i - 1 - shift ); + + int afterCloseKey = lexer_getKey( currentLexer, i - shift ); + + char * templateArgument = text_slice( source, templateOpenKey + 1, templateCloseKey - 1 ); + + int beforeClassName = lexer_getKey( currentLexer, i - 3 - shift ); + + char * className = text_removeWhiteSpaces( text_slice( source, beforeClassName + 1 , templateOpenKey - 1 ) ) ; + + char * afterTemplate = text_slice( source, templateCloseKey + 1, afterCloseKey - 1 ); + + + char * classNameWithoutStruct = className; + + struct array * nameParts = text_split( className, " \t" ); + + if( array_length( nameParts ) > 1 ) { + + char * firstPart = array_get( nameParts, 0 ); + + if( strcmp( firstPart, "struct" ) == NULL ) { + + + classNameWithoutStruct = array_get( nameParts, 1 ); + + } + + } + + + + struct class * classInstance = application_getClassByClassName( allClasses, classNameWithoutStruct ); + + if( classInstance == NULL ) { + + printf("Error: class with template not found: %s \n\n\n\n\n", classNameWithoutStruct ); + + + + } + + if( !classInstance->usesTemplate ) { + + printf("Error: This class does not have an template: %s \n\n", classInstance->className ); + + + + } + + template_addArgumentValue( classInstance, templateArgument ); + + + + + + + + struct text * templateClassName = text_new( "" ); + + templateArgument = text_replaceAll( templateArgument, "*", "_pointer" ); + + templateArgument = text_removeAllWhiteSpaces( templateArgument ); + + + text_append( templateClassName, className ); + + text_append( templateClassName, "_" ); + + text_append( templateClassName, templateArgument ); + + + + + + struct text * newPropertySource = text_new( "" ); + + + text_append( newPropertySource, templateClassName->value ); + + text_append( newPropertySource, afterTemplate ); + + + propertySource = newPropertySource->value; + + + if( hasValue == 1 ) { + + + + + char * needle = "\\b"; // "\\bTT\\b" + + needle = text_concatenate( needle, className ); + + needle = text_concatenate( needle, "\\b" ); + + propertyValue = text_regexReplaceAll( propertyValue, needle, className, templateClassName->value ); + + } + + + //printf(" templateArgument: %s %s\n\n", className, templateArgument); + + + } + + + char * trimmedPropertySource = text_removeWhiteSpaces( propertySource ); + + //printf(" trimmedPropertySource: %s\n", propertySource); + + struct array * propertyParts = text_split( trimmedPropertySource, " \t" ); + + int propertyPartsLength = array_length( propertyParts ); + + + + propertyInstance->isPointer = variable_isPointer( propertyParts ); + + propertyInstance->hasValue = hasValue; + + propertyInstance->decleration = property_extractPropertyDeclaration( propertyParts, propertyInstance ); + + if( hasValue == 1 ) { + + //printf(" propertyValue: %s\n", propertyValue); + + propertyInstance->value = property_composePropertyValue( propertyValue, propertyInstance ); + + } + + //printf("propertyName: %s\n\n\n", propertyInstance->propertyName); + + if( propertyInstance->propertyName == NULL ) { + + propertyInstance->propertyName = property_extractPropertyName( propertyParts ); + + } + + + propertyInstance->declerationParts = propertyParts; + + + array_add( classInstance->properties, (void*) propertyInstance ); + + + + //printf("decleration: %s\n\n\n", propertyInstance->decleration); + +} + +int class_getPropertyIndexByName( struct class * classInstance, char * propertyName ) { + + struct array * properties = classInstance->properties; + + int propertyCount = array_length( properties ); + + for (int i = 0; i < propertyCount; ++i) + { + + struct property * propertyInstance = array_get( properties, i ); + + if( strcmp( propertyInstance->propertyName, propertyName ) == 0 ) { + + return i; + + } + + } + + return -1; + +} + + + +struct property * class_getPropertyByName( struct class * classInstance, char * propertyName ) { + + struct array * properties = classInstance->properties; + + int propertyCount = array_length( properties ); + + for (int i = 0; i < propertyCount; ++i) + { + + struct property * propertyInstance = array_get( properties, i ); + + if( strcmp( propertyInstance->propertyName, propertyName ) == 0 ) { + + return propertyInstance; + + } + + } + + return NULL; + +} + +void class_composeHeader( struct class * classInstance, struct text * classHeader, char * filename ) { + + char * className = classInstance->className; + + if( strcmp( className, "char" ) != 0 && strcmp( className, "int" ) != 0 && strcmp( className, "void" ) != 0 ) { + + class_composeStruct( classInstance, classHeader ); + + } + +} + +void class_composeTypedefStruct( struct class * classInstance, struct text * classHeader ) { + + char * className = classInstance->className; + + struct array * properties = classInstance->properties; + + int propertyCount = array_length( properties ); + + text_append( classHeader, "\n\n" ); + + text_append( classHeader, "typedef struct " ); + + text_append( classHeader, className ); + + text_append( classHeader, " " ); + + text_append( classHeader, className ); + + text_append( classHeader, ";\n\n" ); + + text_append( classHeader, "\n\n" ); + +} + +void class_composeStruct( struct class * classInstance, struct text * classHeader ) { + + char * className = classInstance->className; + + struct array * properties = classInstance->properties; + + int propertyCount = array_length( properties ); + + + text_append( classHeader, "typedef struct " ); + + text_append( classHeader, className ); + + text_append( classHeader, "{\n\n" ); + + if( classInstance->hasReflection ) { + + if( strcmp( className, "window" ) != 0 && strcmp( className, "Hints" ) != 0 ) { + + text_append( classHeader, " unsigned short __classIndex;\n\n" ); + + } + + } + + for ( int i = 0; i < propertyCount; ++i ) + { + + struct property * currentProperty = array_get( properties, i ); + + char * decleration = currentProperty->decleration; + + text_append( classHeader, " " ); + + text_append( classHeader, decleration ); + + text_append( classHeader, ";\n\n" ); + + } + + + + text_append( classHeader, "\n} " ); + + text_append( classHeader, className ); + + text_append( classHeader, ";\n\n" ); + +} + +void class_composeMethods( struct class * classInstance, struct text * classHeader, struct array * sourceArray ) { + + char * className = classInstance->className; + + struct array * methods = classInstance->methods; + + int length = array_length( methods ); + + for (int i = 0; i < length; ++i) + { + + struct method * currentMethod = array_get( classInstance->methods, i ); + + method_compose( currentMethod, className, sourceArray, classHeader ); + + } + +} + +int class_classNameIsPrimitive( char * baseClassName ) { + + // dont overload numbers because these are used for pointers + char * primitiveTypes[3] = { "int", "long", "size_t" }; + + int primitiveTypesCount = 3; + + for (int j = 0; j < primitiveTypesCount; ++j) + { + + char * primitiveType = primitiveTypes[j]; + + if( strcmp( baseClassName, primitiveType ) == 0 ) { + + return 1; + + } + + } + + return -1; +} + + +struct property * class_getClassPropertyByPropertyName( struct class * instance, char * propertyName ) { + + struct array * properties = instance->properties; + + int propertyLength = array_length( properties ); + + for (int i = 0; i < propertyLength; ++i) + { + + struct property * currentProperty = array_get( properties, i ); + + char * currentPropertyName = currentProperty->propertyName; + + if( strcmp( currentPropertyName, propertyName ) == 0 ) { + + return currentProperty; + + } + + } + + return NULL; + +} + + +char * class_getDatatypeFromClassProperty( char * declaration, struct array * variables ) { + + array * parts = text_split( declaration, "->" ); + + char * propertyName = array_get( parts, 1 ); + + char * variableName = array_get( parts, 0 ); + + + struct variable * variableInstance = variable_getByName( variables, variableName ); + + if( variableInstance == NULL ) { + + return ""; + + } + + struct class * currentClass = application_getClassByClassName( allClasses, variableInstance->datatype ); + + if( currentClass == NULL ) { + + return ""; + + } + + struct property * propertyInstance = class_getClassPropertyByPropertyName( currentClass, propertyName ); + + if( propertyInstance == NULL ) { + + return ""; + + } + + return propertyInstance->datatype; + + +} + + + +char * class_openingDeclarationFromBaseClassName( char * baseClassName, char * currentOperatorSymbol, int leftSideIsPointer ) { + + struct class * baseClass = application_getClassByClassName( allClasses, baseClassName ); + + if( baseClass != NULL ) { + + char * openingDeclaration; + + + char * operatorName = method_getOperatorNameByOperatorSymbol( currentOperatorSymbol ); + + struct text * fullOperatorName = text_new( "" ); + + text_append( fullOperatorName, "operator_" ); + + text_append( fullOperatorName, operatorName ); + + //printf("operator name: %s %s %s\n\n", baseClassName, fullOperatorName->value, operatorName); + + struct method * operatorMethod = method_getMethodByMethodName( baseClass, fullOperatorName->value ); + + if( operatorMethod != NULL ) { + + return method_composeOperatorOverloadOpeningDeclaration( baseClassName, operatorName, leftSideIsPointer ); + + } else { + + // printf(" method not found!\n\n"); + + } + + } else { + + + + } + + return NULL; + +} + +char * class_getBaseClassNameBySymbol( char * leftSideSymbol, struct array * variables, int * leftSideIsPointer ) { + + if( strcmp( leftSideSymbol, "" ) == 0 ) { + + return NULL; + + } + + if( strcmp( leftSideSymbol, "char") == 0 ) { + + return "char"; + + } + + if( strstr( leftSideSymbol, "->" ) != 0 ) { + + return class_getDatatypeFromClassProperty( leftSideSymbol, variables ); + + } + + + struct variable * variableInstance = variable_getByName( variables, leftSideSymbol ); + + if( strcmp( variableInstance->datatype, "this_variable_is_missing" ) != 0 ) { + + *leftSideIsPointer = variableInstance->isPointer; + + return variableInstance->datatype; + + } + + + struct method * methodInstance = method_extractMethodFromSymbol( leftSideSymbol ); + + if( methodInstance != NULL ) { + + return tools_removePointerSymbolFromDatatype( methodInstance->returnType, leftSideIsPointer ); + + } + + + char * returntype = function_getReturnTypeBySymbol( leftSideSymbol, leftSideIsPointer ); + + if( returntype != NULL ) { + + return returntype; + + } + + + return NULL; + +} diff --git a/source/class.h b/source/class.h new file mode 100644 index 0000000..4c721f3 --- /dev/null +++ b/source/class.h @@ -0,0 +1,99 @@ +#ifndef _class + +#define _class + +#include "index.h" + +#include "array.h" + +#include "file.h" + +#include "text.h" + +#include "lexer.h" + +#include "template.h" + +#include + +#include + + + +struct class{ + + int classIndex; + + char * className; + + int lexerIndex; + + + struct template * template; + + + struct array * properties; + + struct array * methods; + + struct array * extends; + + + int hasExtended; + + int hasReflection; + + bool usesTemplate; + +}; + +struct class * class_new(); + + + +void class_composeTypedefStruct( struct class * classInstance, struct text * classHeader ); + +void class_reIndexLineNumbers( struct class * baseClass ); + +void class_updateThisArgument( struct array * arguments, char * baseClassName ); + +int class_getMethodIndexByName( struct class * classInstance, char * methodName ); + +void class_addMethodsToBaseClass( struct class * baseClass, struct class * extendedClass ); + +void class_addPropertiesToBaseClass( struct class * baseClass, struct class * extendedClass ); + +void class_extendClass( struct class * baseClass ); + +int class_findClassByClassNameExists( array * classesArray, char * name ); + +void class_extractMethod( lexer * currentLexer, char * source, int i, struct class * classInstance, struct array * classesArray, struct array * functions ); + +void class_extractProperty( lexer * currentLexer, int key, int i, char * source, struct class * classInstance ); + +char * class_extractBodyFromSource( lexer * currentLexer, int i, char * source, int bodyCloseIndex ); + +struct property * class_getPropertyByName( struct class * classInstance, char * propertyName ); + +int class_getPropertyIndexByName( struct class * classInstance, char * propertyName ); + +void class_composeHeader( struct class * classInstance, struct text * classHeader, char * filename ); + +void class_composeStruct( struct class * classInstance, struct text * classHeader ); + +void class_composeMethods( struct class * classInstance, struct text * classHeader, struct array * sourceArray ); + + + + +struct property * class_getClassPropertyByPropertyName( struct class * instance, char * propertyName ) ; + +char * class_openingDeclarationFromBaseClassName( char * baseClassName, char * currentOperatorSymbol, int leftSideIsPointer ); + +char * class_getDatatypeFromClassProperty( char * declaration, struct array * variables ); + +int class_classNameIsPrimitive( char * baseClassName ); + +char * class_getBaseClassNameBySymbol( char * leftSideSymbol, struct array * variables, int * leftSideIsPointer ) ; + +#endif \ No newline at end of file diff --git a/source/codeBundle.c b/source/codeBundle.c new file mode 100644 index 0000000..6aee401 --- /dev/null +++ b/source/codeBundle.c @@ -0,0 +1,2 @@ + +#include "codeBundle.h" \ No newline at end of file diff --git a/source/codeBundle.h b/source/codeBundle.h new file mode 100644 index 0000000..04fc269 --- /dev/null +++ b/source/codeBundle.h @@ -0,0 +1,14 @@ + +#ifndef _codeBundle + +#define _codeBundle + +struct codeBundle{ + + int lineNumber; + + char * sourceCode; + +}; + +#endif \ No newline at end of file diff --git a/source/configuration.c b/source/configuration.c new file mode 100644 index 0000000..fd32781 --- /dev/null +++ b/source/configuration.c @@ -0,0 +1,180 @@ + + +// #include "sqlite.h" + +int getPropertyIndexOfClassIndex( int propertyCount, char ** propertyNames ) { + + int propertyIdOfIndex = -1; + + for ( int i = 0; i < propertyCount; ++i ) + { + char * propertyName = propertyNames[i]; + + //printf("propertyName: %s\n", propertyName); + + if( strcmp( propertyName, "id" ) == 0 ) { + + propertyIdOfIndex = i; + + break; + + } + + } + + return propertyIdOfIndex; + +} + +/* +void getArrayByClassIndex( int items, void * * voidArray, int * structByteSize, int classIndex ) { + + struct user * array; + + switch( classIndex ) { + + case 8: + + array = ( struct user * ) malloc( sizeof( struct user ) * 1000 ); + + voidArray = ( void ** ) array; + + *structByteSize = sizeof( struct user ); + + break; + + default: + + array = ( struct user * ) malloc( sizeof( struct user ) * 1000 ); + + voidArray = ( void ** ) array; + + *structByteSize = sizeof( struct user ); + + } + +}*/ + +char * getClassName( int classIndex ) { + + return __ClassNames[ classIndex ]; + +} + + +int getClassIndexByClassName( char * className ) { + + for (int i = 0; i < TOTAL_CLASS_COUNT; ++i) + { + char * currentClassName = __ClassNames[ i ]; + + if( strcmp( className, currentClassName ) == 0 ) { + + //printf("find classname: %s\n", className); + + return i; + + } + + } + + return -1; + +} + +int getPropertyCountByClassIndex( int classIndex ) { + + return __ClassPropertyCount[ classIndex ]; + +} + +char * * getPropertiesByClassIndex( int classIndex ) { + + return __ClassPropertyNames[ classIndex ]; + +} + +int * getPropertyOffsetsByClassIndex( int classIndex ) { + + return __ClassPropertyOffsets[ classIndex ]; + +} + +int getPropertyOffsetByPropertyIndex( int * propertyOffsets, int propertyIndex ) { + + return propertyOffsets[ propertyIndex ]; + +} + +int * getPropertyDatatypeIndexesByClassIndex( int classIndex ) { + + return __ClassPropertyDatatypeIndices[ classIndex ]; + +} + +int getPropertyDatatypeIndex( int * propertyDatatypeIndices, int propertyIndex ) { + + return propertyDatatypeIndices[ propertyIndex ]; + +} + + +int getPropertyIndexByPropertyName( int classID, char * propertyName ) { + + int propertyCount = getPropertyCountByClassIndex( classID ); + + char * * propertyNames = getPropertiesByClassIndex( classID ); + + for (int i = 0; i < propertyCount; ++i) + { + + char * propertyNameCompare = propertyNames[i]; + + if( strcmp( propertyName, propertyNameCompare ) == 0 ) { + + return i; + + } + + } + + return -1; + +} + +int getMethodCountByClassIndex( int classIndex ) { + + return __ClassMethodCount[ classIndex ]; + +} + + +char * * getMethodNamesByClassIndex( int classIndex ) { + + return __ClassMethodNames[ classIndex ]; + +} + + +int getMethodIndexByPropertyName( int classID, char * propertyName ) { + + int methodCount = getMethodCountByClassIndex( classID ); + + char * * methodNames = getMethodNamesByClassIndex( classID ); + + for (int i = 0; i < methodCount; ++i) + { + + char * propertyNameCompare = methodNames[i]; + + if( strcmp( propertyName, propertyNameCompare ) == 0 ) { + + return i; + + } + + } + + return -1; + +} \ No newline at end of file diff --git a/source/configuration.h b/source/configuration.h new file mode 100644 index 0000000..93d74c6 --- /dev/null +++ b/source/configuration.h @@ -0,0 +1,33 @@ + +#include + +int getPropertyIndexOfClassIndex( int propertyCount, char ** propertyNames ); + +void getArrayByClassIndex( int size, void * * voidArray, int * structByteSize, int classIndex ); + +int getClassIndexByClassName( char * className ); + +char * getClassName( int classIndex ); + +int getPropertyCountByClassIndex( int classIndex ); + +char * * getPropertiesByClassIndex( int classIndex ); + +int * getPropertyOffsetsByClassIndex( int classIndex ); + +int getPropertyOffsetByPropertyIndex( int * propertyOffsets, int propertyIndex ); + +int getPropertyIndexByPropertyName( int classID, char * propertyName ); + +int * getPropertyDatatypeIndexesByClassIndex( int classIndex ); + +int getPropertyDatatypeIndex( int * propertyDatatypeIndices, int propertyIndex ); + +int getMethodCountByClassIndex( int classIndex ); + +char * * getMethodNamesByClassIndex( int classIndex ); + + +int getMethodIndexByPropertyName( int classID, char * propertyName ); + +void callMethodOfClass( int classIndex, int methodIndex, void * object ); diff --git a/source/console.c b/source/console.c new file mode 100644 index 0000000..b59ac38 --- /dev/null +++ b/source/console.c @@ -0,0 +1,16 @@ + +#include "console.h" + +void console_logColor( char * message, char * color ) { + + if( strcmp( color, "green" ) == 0 ) { + + printf( ANSI_COLOR_GREEN "%s" ANSI_COLOR_RESET, message ); + + } else if( strcmp( color, "yellow" ) == 0 ) { + + printf( ANSI_COLOR_BRIGHT_YELLOW "%s" ANSI_COLOR_RESET, message ); + + } + +} diff --git a/source/console.h b/source/console.h new file mode 100644 index 0000000..7c9edf5 --- /dev/null +++ b/source/console.h @@ -0,0 +1,24 @@ +#ifndef _console + +#define _console + +#include "string.h" + +#include "stdio.h" + +#define ANSI_COLOR_RED "\x1b[31m" +#define ANSI_COLOR_GREEN "\x1b[32m" +#define ANSI_COLOR_DIM_YELLOW "\x1b[33m" +#define ANSI_COLOR_BLUE "\x1b[34m" +#define ANSI_COLOR_MAGENTA "\x1b[35m" +#define ANSI_COLOR_CYAN "\x1b[36m" +#define ANSI_COLOR_RESET "\x1b[0m" +#define ANSI_COLOR_BRIGHT_YELLOW "\x1b[93m" + +void console_log( char * message ); + +void console_logColor( char * message, char * color ); + +void console_important( char * message ); + +#endif \ No newline at end of file diff --git a/source/file.c b/source/file.c new file mode 100644 index 0000000..062ea72 --- /dev/null +++ b/source/file.c @@ -0,0 +1,3416 @@ + +#include "file.h" + +int globalClassIndex = 0; + +struct file * file_new() { + + struct file * fileInstance = malloc( sizeof( struct file ) ); + + return fileInstance; + +} + +void file_parseMacros( struct file * fileInstance, struct array * files ) { + + file_removeComments( fileInstance ); + + char * filename = fileInstance->filename; + + printf("parse Macros: %s \n\n", filename); + + + char * source = fileInstance->source; + + printf("%s\n\n", source); + + int includeCount = array_length( fileInstance->includes ); + + printf("add includes. %i \n", includeCount); + + for ( int k = 0; k < includeCount; ++k ) + { + + struct include * includeInstance = array_get( fileInstance->includes, k ); + + char * currentInclude = includeInstance->path; + + char * includeFileName = file_getFileNameFromInclude( currentInclude ); + + char * includeFileBaseName = file_removeExtensionFromFileName( includeFileName ); + + + + struct file * includedFileInstance = file_getFileByFileName( files, includeFileBaseName ); + + + if( includedFileInstance != NULL ) { + + printf("loaded %s.h \n\n", includedFileInstance->path ); + + } else { + + text * filePath = text_new("/usr/include/"); + + text_append( filePath, includeFileName ); + + text_append( filePath, ".h" ); + + + if( fileSystem_exists( filePath->value ) ) { + + includedFileInstance = file_new(); + + + includedFileInstance->filename = basename( text_copy( filePath->value ) ); + + includedFileInstance->dirname = dirname( text_copy( filePath->value ) ); + + includedFileInstance->path = filePath->value; + + printf("Created new file: %s\n\n", includedFileInstance->path); + + + includedFileInstance->source = fileSystem_readFile( includedFileInstance->path ); + + + //printf("%s\n\n", includedFileInstance->source); + + } + + } + + file_parseMacros( includedFileInstance, files ); + + } + +} + +void file_extendClasses( struct file * fileInstance ) { + + //printf( ANSI_COLOR_YELLOW "\n\n\n extend class.\n" ANSI_COLOR_RESET ); + + struct array * classes = fileInstance->classes; + + int classesCount = array_length( classes ); + + for (int i = 0; i < classesCount; ++i) + { + + struct class * classInstance = array_get( classes, i ); + + classInstance->hasExtended = -1; + + } + + for (int i = 0; i < classesCount; ++i) + { + + struct class * classInstance = array_get( classes, i ); + + class_extendClass( classInstance ); + + } + +} + +void file_extractTemplates( struct file * fileInstance ) { + + struct array * classes = fileInstance->classes; + + int classesCount = array_length( classes ); + + for (int i = 0; i < classesCount; ++i) + { + + struct class * classInstance = array_get( classes, i ); + + int methodCount = array_length( classInstance->methods ); + + for ( int k = 0; k < methodCount; ++k ) + { + + struct method * methodInstance = array_get( classInstance->methods, k ); + + methodInstance->bodyOriginal = method_extractTemplates( methodInstance->bodyOriginal ); + + } + + } + + struct array * functions = fileInstance->functions; + + int functionCount = array_length( functions ); + + for (int i = 0; i < functionCount; ++i) + { + + struct functionLayout * functionInstance = array_get( functions, i ); + + functionInstance->bodyOriginal = method_extractTemplates( functionInstance->bodyOriginal ); + + + } + +} + +char * class_createRegexSearchNeedle( char * name ) { + + char * replaceFromRegex = "\\b"; + + replaceFromRegex = text_concatenate( replaceFromRegex, name ); + + replaceFromRegex = text_concatenate( replaceFromRegex, "\\b" ); + + return replaceFromRegex; + +} + + +void class_copyMethod( struct class * classInstance, + struct method * methodInstance, + struct class * classCopy, + int * lineNumber, + char * classNameRegex, + char * templateAgumentRegex, + char * firstTemplateArgument, + char * firstTemplateArgumentValue ) { + + + struct method * methodCopy = malloc( sizeof( struct method ) ); + + methodCopy->methodName = methodInstance->methodName; + + methodCopy->isSetter = methodInstance->isSetter; + + methodCopy->isGetter = methodInstance->isGetter; + + methodCopy->returnType = text_copy( methodInstance->returnType ); + + *lineNumber += text_countLineBreaks( methodInstance->bodyOriginal, -1 ) + 10; + + methodCopy->lineNumber = *lineNumber; + + methodCopy->arguments = array_new(); + + int argumentsCount = array_length( methodInstance->arguments ); + + for (int l = 0; l < argumentsCount; ++l) + { + char * currentArgument = array_get( methodInstance->arguments, l ); + + char * argumentCopy = text_copy( currentArgument ); + + if( l == 0 ) { + + argumentCopy = text_regexReplaceAll( argumentCopy, classNameRegex, classInstance->className, classCopy->className ); + + } + + array_add( methodCopy->arguments, argumentCopy ); + + } + + + methodCopy->variables = array_new(); + + method_addThisVariableToVariables( classCopy, methodCopy->variables ); + + methodCopy->bodyOriginal = text_regexReplaceAll( methodInstance->bodyOriginal, templateAgumentRegex, firstTemplateArgument, firstTemplateArgumentValue );//methodInstance->bodyOriginal; + + + for ( int h = 0; h < argumentsCount; ++h ) + { + + char * currentArgument = array_get( methodCopy->arguments, h ); + + currentArgument = text_regexReplaceAll( currentArgument, templateAgumentRegex, firstTemplateArgument, firstTemplateArgumentValue ); + + array_set( methodCopy->arguments, h, currentArgument ); + + } + + + methodCopy->returnType = text_regexReplaceAll( methodCopy->returnType, templateAgumentRegex, firstTemplateArgument, firstTemplateArgumentValue ); + + array_add( classCopy->methods, methodCopy ); + +} + +void class_copyMethods( struct class * classInstance, struct class * classCopy, char * firstTemplateArgument, char * firstTemplateArgumentValue, int * lineNumber ) { + + char * templateAgumentRegex = class_createRegexSearchNeedle( firstTemplateArgument ); + + char * classNameRegex = class_createRegexSearchNeedle( classInstance->className ); // "\\b TT \\b" + + + int methodCount = array_length( classInstance->methods ); + + for (int k = 0; k < methodCount; ++k ) + { + + struct method * methodInstance = array_get( classInstance->methods, k ); + + class_copyMethod( classInstance, methodInstance, classCopy, lineNumber, classNameRegex, templateAgumentRegex, firstTemplateArgument, firstTemplateArgumentValue ); + + } + +} + +void class_copyProperties( struct class * classInstance, struct class * classCopy, char * firstTemplateArgument, char * firstTemplateArgumentValue ) { + + char * replaceFromRegex = class_createRegexSearchNeedle( firstTemplateArgument ); + + + int propertyCount = array_length( classInstance->properties ); + + for (int k = 0; k < propertyCount; ++k ) + { + + struct property * propertyInstance = array_get( classInstance->properties, k ); + + struct property * propertyCopy = malloc( sizeof( struct property ) ); + + propertyCopy->propertyName = text_copy( propertyInstance->propertyName ); + + propertyCopy->datatype = text_copy( propertyInstance->datatype ); + + propertyCopy->decleration = text_copy( propertyInstance->decleration ); + + propertyCopy->value = text_copy( propertyInstance->value ); + + propertyCopy->isPointer = propertyInstance->isPointer; + + propertyCopy->type = text_copy( propertyInstance->type ); + + propertyCopy->hasValue = propertyInstance->hasValue; + + propertyCopy->decleration = text_regexReplaceAll( propertyCopy->decleration, replaceFromRegex, firstTemplateArgument, firstTemplateArgumentValue ); + + propertyCopy->datatype = text_regexReplaceAll( propertyCopy->datatype, replaceFromRegex, firstTemplateArgument, firstTemplateArgumentValue ); + + + array_add( classCopy->properties, propertyCopy ); + + } + +} + +void class_instantiateTemplates( struct file * fileInstance, struct class * classInstance, int * lineNumber ) { + + struct template * currentTemplate = classInstance->template; + + array * intances = currentTemplate->instances; + + array * arguments = currentTemplate->arguments; + + + printf("\n\n\n\n Creating %i templates for %s\n\n\n\n\n", array_length( intances ), classInstance->className ); + + int intancesCount = array_length( intances ); + + for ( int j = 0; j < intancesCount; ++j ) + { + + struct templateInstance * currentTemplateInstance = array_get( intances, j ); + + + char * firstTemplateArgumentValue = array_get( currentTemplateInstance->argumentValues, 0 ); // array * + + char * firstTemplateArgument = array_get( arguments, 0 ); // template + + + struct class * classCopy = class_new(); + + classCopy->methods = array_new(); + + classCopy->properties = array_new(); + + classCopy->extends = array_new(); + + classCopy->classIndex = classInstance->classIndex; + + + char * newClassName = text_copy( classInstance->className ); + + + + + + + + newClassName = text_concatenate( newClassName, "_" ); + + newClassName = text_concatenate( newClassName, firstTemplateArgumentValue ); + + + newClassName = text_replaceAll( newClassName, "*", "_pointer" ); + + newClassName = text_removeAllWhiteSpaces( newClassName ); + + + + classCopy->className = newClassName; + + + class_copyMethods( classInstance, classCopy, firstTemplateArgument, firstTemplateArgumentValue, lineNumber ); + + class_copyProperties( classInstance, classCopy, firstTemplateArgument, firstTemplateArgumentValue ); + + + classCopy->hasReflection = classInstance->hasReflection; + + classCopy->usesTemplate = true; + + + array_add( fileInstance->classes, classCopy ); + + array_add( allClasses, classCopy ); + + // printf("replacing replaceFrom: %s namespace: %s\n\n", firstTemplateArgument, firstTemplateArgumentValue); + + // printf("\n\n\n\n\n\n\nAdding class to allClasses: '%s'\n\n\n\n\n\n\n", classInstance->className); + + // array_add( fileInstance->classes, classCopy ); + + } + +} + +void file_instanciateTemplates( struct file * fileInstance ) { + + int lineNumber = 0; + + struct array * classes = fileInstance->classes; + + int classesCount = array_length( classes ); + + for (int i = 0; i < classesCount; ++i) + { + + struct class * classInstance = array_get( classes, i ); + + if( classInstance->usesTemplate ) { + + class_instantiateTemplates( fileInstance, classInstance, &lineNumber ); + + } + + + } + +} + + +void file_composeHeaderMacros( struct file * fileInstance, struct text * classHeader ) { + + text_append( classHeader, "\n// Macros\n" ); + + int macroCount = array_length( fileInstance->macros ); + + for (int i = 0; i < macroCount; ++i) + { + + char * currentMacro = array_get( fileInstance->macros, i ); + + text_append( classHeader, "\n" ); + + text_append( classHeader, currentMacro ); + + text_append( classHeader, "\n" ); + + } + + text_append( classHeader, "\n\n" ); + +} + + +void file_compose( struct file * fileInstance, struct application * applicationInstance ) { + + char * filename = fileInstance->filename; + + struct text * classHeader = file_composeHeaderIncludes( fileInstance ); + + struct array * sourceArray = array_new(); + + struct array * classes = fileInstance->classes; + + int classesCount = array_length( classes ); + + for (int i = 0; i < classesCount; ++i) + { + + struct class * classInstance = array_get( classes, i ); + + if( i == 0 ) { + + if( classInstance->usesTemplate ) { + + continue; + + } + + } + + + + class_composeHeader( classInstance, classHeader, filename ); + + class_composeMethods( classInstance, classHeader, sourceArray ); + + } + + file_composeFunctions( fileInstance->functions, sourceArray, classHeader ); + + file_writeAll( sourceArray, classHeader, fileInstance->path, fileInstance->classes, fileInstance->globals, fileInstance->path, applicationInstance ); + + +} + +void file_addIncludesToHeader( struct text * classHeader, struct file * currentFile ) { + + text_append( classHeader, "\n" ); + + text_append( classHeader, "#include \"stdlib.h\"\n\n" ); + + //text_append( classHeader, "#include \"classConfiguration.h\"\n\n" ); + + text_append( classHeader, "extern char * __ClassNames[];\n\n" ); + + text_append( classHeader, "\n// Includes\n" ); + + int includesCount = array_length( currentFile->includes ); + + for (int i = 0; i < includesCount; ++i) + { + + struct include * includeInstance = array_get( currentFile->includes, i ); + + char * currentInclude = includeInstance->path; + + if( includeInstance->enabled ) { + + text_append( classHeader, "\n" ); + + text_append( classHeader, currentInclude ); + + text_append( classHeader, "\n" ); + + } + + } + + text_append( classHeader, "\n\n" ); + + +} + +void file_preventDoubleLoadingHeader( struct text * classHeader, char * filename ) { + + // . with _ + filename = text_replaceChar( filename, 46, 95 ); + + + + + text_append( classHeader, "#ifndef _" ); + + text_append( classHeader, filename ); + + text_append( classHeader, "\n\n#define _" ); + + text_append( classHeader, filename ); + + text_append( classHeader, "\n\n" ); + +} + +struct text * file_composeHeaderIncludes( struct file * currentFile ) { + + char * filename = ( currentFile->filename ); + + + + struct text * classHeader = text_new(""); + + file_preventDoubleLoadingHeader( classHeader, filename ); + + file_composeHeaderMacros( currentFile, classHeader ); + + file_addIncludesToHeader( classHeader, currentFile ); + + return classHeader; + +} + + +void file_extractMethodsAndProperties( struct file * fileInstance ) { + + char * source = fileInstance->source; + + array * classesArray = array_new(); + + lexer * currentLexer = lexer_new(); + + fileInstance->functions = array_new(); + + + lexer_getTokens( currentLexer, source ); + + lexer_sortKeys( currentLexer ); + + + int count = lexer_length( currentLexer ); + + int bodyCloseIndex = -1; + + int depth = 0; + + + for (int i = count - 1; i >= 0; --i) + { + + char * token = lexer_getToken( currentLexer, i ); + + int key = lexer_getKey( currentLexer, i ); + + + if ( strcmp( token, "{" ) == 0 ) { + + depth++; + + } + + if( depth == 0 ) { + + if ( strcmp( token, "class" ) == 0 ) { + + file_extractInnerClass( currentLexer, i, key, fileInstance, source, bodyCloseIndex ); + + } + + } + + if ( strcmp( token, "}" ) == 0 ) { + + depth--; + + } + + + } + + +} + + +void file_extractFunctions( struct file * fileInstance ) { + + char * source = fileInstance->source; + + array * classesArray = array_new(); + + lexer * currentLexer = lexer_new(); + + fileInstance->functions = array_new(); + + + lexer_getTokens( currentLexer, source ); + + lexer_sortKeys( currentLexer ); + + + int count = lexer_length( currentLexer ); + + int bodyCloseIndex = -1; + + int depth = 0; + + + for (int i = count - 1; i >= 0; --i) + { + + char * token = lexer_getToken( currentLexer, i ); + + int key = lexer_getKey( currentLexer, i ); + + + if ( strcmp( token, "{" ) == 0 ) { + + depth++; + + } + + if( depth == 0 ) { + + if ( strcmp( token, "(" ) == 0 ) { + + file_extractFunction( currentLexer, i, key, fileInstance, source, bodyCloseIndex, classesArray ); + + } + + } + + if ( strcmp( token, "}" ) == 0 ) { + + depth--; + + } + + + } + + +} + + +void file_parseClassBody( lexer * currentLexer, + int fromKey, + int toIndex, + char * source, + struct file * fileInstance, + struct class * classInstance ) { + + + int depth = -1; + + int parsintMethod = -1; + + printf(" class %s{\n\n", classInstance->className); + + for (int i = fromKey; i < toIndex; ++i) + { + int key = lexer_getKey( currentLexer, i ); + + char * currentToken = lexer_getToken( currentLexer, i ); + + if ( strcmp( currentToken, "{" ) == 0 ) { + + depth++; + + } + + if( depth == 0 ) { + + //printf( "parseClassBody: %s : %i\n", currentToken, (int) key ); + + if ( strcmp( currentToken, ";" ) == 0 ) { + + class_extractProperty( currentLexer, key, i, source, classInstance ); + + } + + + if ( strcmp( currentToken, "(" ) == 0 && parsintMethod == -1 ) { + + int argumentCloseIndex = text_findArgumentCloseIndex( source, key ); + + int firstNextCharacter = text_findFirstNextCharacterNotWhiteSpace( source, argumentCloseIndex ); + + int beforePrevious = lexer_getKey( currentLexer, i - 2 ); + + char * methodDecleration = text_removeWhiteSpaces( text_slice( source, beforePrevious, firstNextCharacter ) ); + + + // () { + if( source[firstNextCharacter] != 123 ) { + + continue; + + } + + class_extractMethod( currentLexer, source, i, classInstance, fileInstance->classes, fileInstance->functions ); + + parsintMethod = 1; + + } + + } + + if ( strcmp( currentToken, "}" ) == 0 ) { + + depth--; + + parsintMethod = -1; + + } + + } + + printf("\n"); + +} + +void file_extractInnerClass( lexer * currentLexer, + int i, + int key, + struct file * fileInstance, + char * source, + int bodyCloseIndex ) { + + + int bodyOpenIndex = lexer_findNextToken( currentLexer, i, "{" ); + + char * nextToken = lexer_getToken( currentLexer, i + 1 ); + + char * className; + + + + if( strcmp( nextToken, "extends" ) == 0 ) { + + int nextKey = lexer_getKey( currentLexer, i + 1 ); + + className = text_slice( source, key + 5, ( int ) nextKey - 1 ); + + bodyCloseIndex = lexer_findBodyCloseIndex( currentLexer, i + 2 ); + + } else { + + className = text_slice( source, key + 5, bodyOpenIndex - 1 ); + + bodyCloseIndex = lexer_findBodyCloseIndex( currentLexer, i + 1 ); + + } + + + struct class * classInstance = application_getClassByClassName( fileInstance->classes, text_removeWhiteSpaces( className ) ); + + file_parseClassBody( currentLexer, + i + 1, + bodyCloseIndex, + source, + fileInstance, + classInstance ); + + + printf(" }\n\n"); + +} + +char * file_extractFunctionDecleration( lexer * currentLexer, int i, int key, char * source ) { + + int currentKey = lexer_getKey( currentLexer, i ); + + int previousKey = lexer_getKey( currentLexer, i - 1 ); + + int fromPreviousKey = ( int ) previousKey + 1; + + + char * functionDeclaration = text_removeWhiteSpaces( text_slice( source, fromPreviousKey, key - 1 ) ); + + return functionDeclaration; + +} + + +void file_extractFunction( lexer * currentLexer, int i, int key, struct file * fileInstance, char * source, int bodyCloseIndex, struct array * classesArray ) { + + struct functionLayout * functionInstance = malloc( sizeof( struct functionLayout ) ); + + functionInstance->variables = array_new(); + + char * functionSource = class_extractBodyFromSource( currentLexer, i, source, bodyCloseIndex ); + + char * functionDeclaration = file_extractFunctionDecleration( currentLexer, i, key, source ); + + struct array * functionDeclarationParts = text_split( functionDeclaration, " \t" ); + + struct array * argumentsArray = method_getArguments_new( currentLexer, key, i, source, functionInstance->variables ); + + int declarationLength = array_length( functionDeclarationParts ); + + char * functionName = ( char * ) array_get( functionDeclarationParts, declarationLength - 1 ); + + + + + + + functionInstance->name = functionName; + + functionInstance->declarationText = functionDeclaration; + + functionInstance->bodyOriginal = functionSource; + + functionInstance->arguments = argumentsArray; + + functionInstance->isVariadic = method_methodIsVaradic( argumentsArray ); + + functionInstance->lineNumber = text_countLineBreaks( source, ( int ) key ); + + method_extractVariablesFromArguments( functionInstance->arguments, classesArray, functionInstance->variables ); + + + array_add( allFunctions, functionInstance ); + + array_add( fileInstance->functions, functionInstance ); + +} + +char * file_removeSingleLineComment_new( lexer * currentLexer, int i, char * source ) { + + int nextLineIndex = lexer_findNextToken( currentLexer, i, "\n" ); + + int key = lexer_getKey( currentLexer, i ); + + int numberOfCharacters = nextLineIndex - ( int ) key; + + return text_replaceAt( ( int ) key, nextLineIndex, source, "" ); + +} + +char * file_removeArrayTypeDefinitions( char * source ) { + + lexer * currentLexer = lexer_new(); + + //lexer_setSource( source ); + + lexer_tokenize( currentLexer, source, "<"); + + lexer_tokenize( currentLexer, source, ">"); + + lexer_sortKeys( currentLexer ); + + + int count = lexer_length( currentLexer ); + + for (int i = count - 1; i >= 0; --i) + { + + char * token = lexer_getToken( currentLexer, i ); + + if ( strcmp( token, "<" ) == 0 ) { + + + int closeTypeDefinition = lexer_findNextToken( currentLexer, i, ">" ); + + int key = lexer_getKey( currentLexer, i ); + + int previousKeyIndex = text_findFirstCharacterReverse( source, key ); + + char * wordBeforeKey = text_extractWordBeforeKey( source, key ); + + if ( strcmp( wordBeforeKey, "array" ) == 0 ) { + + for (int i = key; i < closeTypeDefinition + 1; ++i) + { + source[i] = 32; + } + + printf("\n\n\n remove this array declaration: %s\n\n\n", wordBeforeKey); + + } + + + + } + + } + + return source; + +} + + +char * file_removeSingleLineComments( char * source ) { + + lexer * currentLexer = lexer_new(); + + //lexer_setSource( source ); + + lexer_tokenize( currentLexer, source, "//"); + + lexer_tokenize( currentLexer, source, "\n"); + + lexer_sortKeys( currentLexer ); + + + int count = lexer_length( currentLexer ); + + for (int i = count - 1; i >= 0; --i) + { + + char * token = lexer_getToken( currentLexer, i ); + + if ( strcmp( token, "//" ) == 0 ) { + + source = file_removeSingleLineComment_new( currentLexer, i, source ); + + } + + } + + return source; + +} + +char * file_replaceMultiLineComment( lexer * currentLexer, int i, char * source ) { + + int key = lexer_getKey( currentLexer, i ); + + int closeCommentIndex = lexer_findNextToken( currentLexer, i, "*/" ) + 2; + + char * comment = text_slice( source, key, closeCommentIndex - 1 ); + + int numberOfLineBreaks = text_countLineBreaks( comment, -1 ); + + char * replacementText = malloc( numberOfLineBreaks + 1 ); + + replacementText[0] = 0; + + for ( int j = 0; j < numberOfLineBreaks; ++j ) + { + + strcat( replacementText, "\n" ); + + } + + //printf("------------- open comment found: %s \n\n --%s-- \n\n %i \n", filename, comment, numberOfLineBreaks); + + return text_replaceAt( ( int ) key, closeCommentIndex , source, replacementText ); + +} + +char * file_removeMultiLineComments( char * source ) { + + lexer * currentLexer = lexer_new(); + + lexer_tokenize( currentLexer, source, "/*" ); + + lexer_tokenize( currentLexer, source, "*/" ); + + lexer_sortKeys( currentLexer ); + + + int count = lexer_length( currentLexer ); + + + for (int i = count - 1; i >= 0; --i) + { + + char * token = lexer_getToken( currentLexer, i ); + + if ( strcmp( token, "/*" ) == 0 ) { + + source = file_replaceMultiLineComment( currentLexer, i, source ); + + } + + } + + return source; + +} + +void file_removeComments( struct file * fileInstance ) { + + char * filename = fileInstance->path; + + char * source = fileInstance->source; + + + + //source = file_removeArrayTypeDefinitions( source ); + + source = file_removeSingleLineComments( source ); + + source = file_removeMultiLineComments( source ); + + + fileInstance->source = source; + +} + +void file_extractGlobalVariable( lexer * currentLexer, int key, int i, struct file * fileInstance, char * source ) { + + int semicolonIndex = lexer_findPreviousKeyByToken( currentLexer, i, ";" ); + + void * previousToken = lexer_getToken( currentLexer, i - 1 ); + + int previousKey = lexer_getKey( currentLexer, i - 1 ); + + + char * globalDeclaration = text_removeWhiteSpaces( text_slice( source, semicolonIndex + 1, key ) ); + + struct variable * variableInstance = variabe_new(); + + + + struct array * ISParts = text_split( globalDeclaration, "=" ); + + char * beforeIS = array_get( ISParts, 0 ); + + struct array * semicolonParts = text_split( globalDeclaration, ";" ); + + char * beforeSemocolon = array_get( semicolonParts, 0 ); + + + struct array * defineParts = text_split( beforeSemocolon, " \t" ); + + char * variableName = array_get( defineParts, array_length( defineParts ) - 1 ); + + + + variableInstance->variableName = variableName; + + variableInstance->isPointer = variable_isPointer( defineParts ); + + variableInstance->declaration = globalDeclaration; + + variableInstance->lineNumber = text_countLineBreaks( source, ( int ) key ); + + variableInstance->datatype = tools_findDatatype( defineParts ); + + + array_add( fileInstance->globals, variableInstance ); + + //printf(" %i previous token: %s extract global: %s pointer: %i \n\n",semicolonIndex, previousToken, globalDeclaration, variableInstance->isPointer); + + +} + +void file_extractClasses( struct file * fileInstance ) { + + printf("Extract classes from file: '%s' \n\n", fileInstance->filename); + + char * source = fileInstance->source; + + array * classesArray = array_new(); + + lexer * currentLexer = lexer_new(); + + + lexer_getTokens( currentLexer, source ); + + lexer_sortKeys( currentLexer ); + + + int count = lexer_length( currentLexer ); + + int bodyCloseIndex = 0; + + int depth = 0; + + + for (int i = count - 1; i >= 0; --i) + { + + char * token = lexer_getToken( currentLexer, i ); + + int key = lexer_getKey( currentLexer, i ); + + if ( strcmp( token, "{" ) == 0 ) { + + depth++; + + } + + if ( strcmp( token, "}" ) == 0 ) { + + depth--; + + } + + if( depth == 0 ) { + + if ( strcmp( token, ";" ) == 0 ) { + + file_extractGlobalVariable( currentLexer, key, i, fileInstance, source ); + + } + + } + + if ( strcmp( token, "class" ) == 0 ) { + + if( depth == 0 ) { + + file_extractClass( currentLexer, key, i, classesArray, depth, source ); + + } + + } + + + } + + fileInstance->classes = classesArray; + +} + +void file_extractClass( lexer * currentLexer, int key, int i, struct array * classesArray, int depth, char * source ) { + + + char * previousToken = lexer_getToken( currentLexer, i - 1 ); + + char * nextToken = lexer_getToken( currentLexer, i + 1 ); + + int bodyOpenIndex = lexer_findNextToken( currentLexer, i, "{" ); + + struct class * classInstance = class_new(); + + classInstance->hasReflection = false; + + + if( i > 0 ) { + + if( strcmp( previousToken, "reflect" ) == 0 ) { + + printf("this class is using reflection\n\n"); + + classInstance->hasReflection = true; + + + } + + if( strcmp( previousToken, ">" ) == 0 ) { + + char * templateName = lexer_getToken( currentLexer, i - 3 ); + + + if( strcmp( templateName, "template" ) == 0 ) { + + int fromKey = lexer_getKey( currentLexer, i - 2 ) + 1; + + int toKey = lexer_getKey( currentLexer, i - 1 ) - 1; + + char * templateArguments = text_slice( source, fromKey, toKey ); + + + classInstance->usesTemplate = true; + + classInstance->template = template_new(); + + template_add_arguments( classInstance->template, templateArguments ); + + printf("this class has a template: %s \n\n", templateArguments); + + } + + + //classInstance->hasReflection = true; + + + } + } + + + if( strcmp( nextToken, "extends" ) == 0 ) { + + int nextKey = lexer_getKey( currentLexer, i + 1 ); + + + char * className = text_slice( source, key + 5, nextKey - 1 ); + + classInstance->className = text_removeWhiteSpaces( className ); + + + char * extendsText = text_slice( source, nextKey + 7, bodyOpenIndex - 1 ); + + char * extendsTextCopy = text_copy( extendsText ); + + classInstance->extends = text_split( extendsTextCopy, "," ); + + } else { + + classInstance->extends = array_new(); + + char * className = text_slice( source, key + 5, bodyOpenIndex - 1 ); + + classInstance->className = text_removeWhiteSpaces( className ); + + } + + + classInstance->properties = array_new(); + + classInstance->methods = array_new(); + + classInstance->classIndex = globalClassIndex++; + + + printf( " class %s{}\n", classInstance->className ); + + array_add( classesArray, classInstance ); + + array_add( allClasses, classInstance ); + +} + + +void file_composeFunctionArguments( struct functionLayout * currentFunction, struct text * methodSource, struct text * classHeader ) { + + struct array * arguments = currentFunction->arguments; + + int argumentCount = array_length( arguments ); + + for (int j = 0; j < argumentCount; ++j) + { + char * argumentText = (char *) array_get( currentFunction->arguments, j ); + + text_append( methodSource, argumentText ); + + text_append( classHeader, text_copy( argumentText ) ); + + if( j != argumentCount-1 ) { + + text_append( methodSource, ", " ); + + text_append( classHeader, ", " ); + + } + + } + +} + + +void file_composeFunction( struct functionLayout * currentFunction, struct array * sourceArray, struct text * classHeader ) { + + struct codeBundle * code = malloc( sizeof( struct codeBundle ) ); + + struct text * methodSource = text_new( "" ); + + text_append( methodSource, currentFunction->declarationText ); + + text_append( classHeader, currentFunction->declarationText ); + + + text_append( methodSource, "( "); + + text_append( classHeader, "( "); + + + file_composeFunctionArguments( currentFunction, methodSource, classHeader ); + + + text_append( classHeader, " );\n\n" ); + + text_append( methodSource, " ) {" ); + + text_append( methodSource, currentFunction->body ); + + text_append( methodSource, "}" ); + + + code->lineNumber = currentFunction->lineNumber; + + code->sourceCode = methodSource->value; + + array_add( sourceArray, code ); + +} + +void file_composeFunctions( struct array * functions, struct array * sourceArray, struct text * classHeader ) { + + int functionCount = array_length( functions ); + + for (int i = 0; i < functionCount; ++i) + { + struct functionLayout * currentFunction = array_get( functions, i ); + + file_composeFunction( currentFunction, sourceArray, classHeader ); + + } + + int maxLineNumber = 0; + + int sourceCount = array_length( sourceArray ); + + // align undefined line numbers for added function + + for ( int i = 0; i < sourceCount; ++i ) + { + struct codeBundle * code = array_get( sourceArray, i ); + + int afterBodyLineNumber = code->lineNumber + text_countLineBreaks( code->sourceCode, -1 ); + + if( afterBodyLineNumber > maxLineNumber ) { + + maxLineNumber = afterBodyLineNumber; + + } + + } + + maxLineNumber += 2; + + for (int i = 0; i < sourceCount; ++i) + { + struct codeBundle * code = array_get( sourceArray, i ); + + if( code->lineNumber == -1 ) { + + code->lineNumber = maxLineNumber; + + maxLineNumber += text_countLineBreaks( code->sourceCode, -1 ); + + maxLineNumber += 2; + + } + + } + + maxLineNumber += 12; + +} + +// this need to be in a separate file + +void file_composeConfigInformation( struct array * files, struct application * applicationInstance ) { + + int fileCount = array_length( files ); + + struct text * configurationHeader = text_new( "" ); + + struct text * configurationSource = text_new( "" ); + + + int classesCount = array_length( allClasses ); + + + text_append( configurationHeader, "#ifndef __" ); + + text_append( configurationHeader, "classConfiguration\n\n" ); + + text_append( configurationHeader, "#define __classConfiguration\n\n" ); + + text_append( configurationHeader, "#include \n\n" ); + + + + + + for (int i = 0; i < fileCount; ++i) + { + + struct file * fileInstance = array_get( files, i ); + + char * path = fileInstance->path; + + char * filename = fileInstance->filename; + + if( array_length( fileInstance->classes ) > 0 ) { + + + + text_append( configurationHeader, "#include <" ); + + + text_append( configurationHeader, path ); + + //text_append( configurationHeader, filename ); + + text_append( configurationHeader, ".h>\n\n" ); + + } + + } + + + + + + + + text_append( configurationHeader, "#define TOTAL_CLASS_COUNT " ); + + + + text_append( configurationHeader, text_fromNumber(classesCount) ); + + text_append( configurationHeader, "\n\n" ); + + + text_append( configurationSource, "#include \n\n" ); + + text_append( configurationHeader, "extern char * __ClassNames[TOTAL_CLASS_COUNT];\n"); + + text_append( configurationHeader, "extern int __ClassPropertyCount[TOTAL_CLASS_COUNT];\n"); + + text_append( configurationHeader, "extern char * __ClassPropertyNames[TOTAL_CLASS_COUNT][30];\n"); + + text_append( configurationHeader, "extern int __ClassPropertyOffsets[TOTAL_CLASS_COUNT][30];\n"); + + text_append( configurationHeader, "extern int __ClassPropertyOffsets[TOTAL_CLASS_COUNT][30];\n"); + + + + text_append( configurationSource, "char * __ClassNames[TOTAL_CLASS_COUNT] = { "); + + + for (int i = 0; i < classesCount; ++i) + { + struct class * classInstance = array_get( allClasses, i ); + + if( i != 0 ) { + + text_append( configurationSource, ", " ); + + } + + + text_append( configurationSource, "\"" ); + + text_append( configurationSource, classInstance->className ); + + text_append( configurationSource, "\"" ); + + } + + text_append( configurationSource, " };\n\n" ); + + + + + + + text_append( configurationSource, "int __ClassMethodCount[TOTAL_CLASS_COUNT] = { "); + + for (int i = 0; i < classesCount; ++i) + { + + struct class * classInstance = array_get( allClasses, i ); + + if( i != 0 ) { + + text_append( configurationSource, ", " ); + + } + + text_append( configurationSource, text_fromNumber( array_length( classInstance->methods ) ) ); + + } + + text_append( configurationSource, " };\n\n" ); + + + + + + + + + + + + + + + + text_append( configurationSource, "int __ClassPropertyCount[TOTAL_CLASS_COUNT] = { "); + + for (int i = 0; i < classesCount; ++i) + { + + struct class * classInstance = array_get( allClasses, i ); + + if( i != 0 ) { + + text_append( configurationSource, ", " ); + + } + + text_append( configurationSource, text_fromNumber( array_length( classInstance->properties ) ) ); + + } + + text_append( configurationSource, " };\n\n" ); + + + + + text_append( configurationSource, "char * __ClassPropertyNames[TOTAL_CLASS_COUNT][30] = {\n"); + + for (int i = 0; i < classesCount; ++i) + { + + struct class * classInstance = array_get( allClasses, i ); + + if( i != 0 ) { + + text_append( configurationSource, ", \n" ); + + } + + struct array * properties = classInstance->properties; + + int propertyCount = array_length( properties ); + + text_append( configurationSource, "\t\t\t\t\t\t\t\t\t\t\t\t\t\t{"); + + if( propertyCount == 0 ) { + + text_append( configurationSource, " " ); + + } + + for (int j = 0; j < propertyCount; ++j) + { + struct property * currentProperty = array_get( properties, j ); + + if( j != 0 ) { + + text_append( configurationSource, ", " ); + + } + + text_append( configurationSource, " \"" ); + + text_append( configurationSource, currentProperty->propertyName ); + + text_append( configurationSource, "\" " ); + + } + + text_append( configurationSource, "}"); + + } + + text_append( configurationSource, "\n\t\t\t\t\t\t\t\t\t\t\t\t\t};\n\n" ); + + + + + text_append( configurationSource, "char * __ClassMethodNames[TOTAL_CLASS_COUNT][30] = {\n"); + + for (int i = 0; i < classesCount; ++i) + { + + struct class * classInstance = array_get( allClasses, i ); + + if( i != 0 ) { + + text_append( configurationSource, ", \n" ); + + } + + struct array * methods = classInstance->methods; + + int methodCount = array_length( methods ); + + text_append( configurationSource, "\t\t\t\t\t\t\t\t\t\t\t\t\t\t{"); + + if( methodCount == 0 ) { + + text_append( configurationSource, " " ); + + } + + for (int j = 0; j < methodCount; ++j) + { + struct method * currentMethod = array_get( methods, j ); + + if( j != 0 ) { + + text_append( configurationSource, ", " ); + + } + + text_append( configurationSource, " \"" ); + + text_append( configurationSource, currentMethod->methodName ); + + text_append( configurationSource, "\" " ); + + } + + text_append( configurationSource, "}"); + + } + + text_append( configurationSource, "\n\t\t\t\t\t\t\t\t\t\t\t\t\t};\n\n" ); + + + + + + + + text_append( configurationSource, "int __ClassPropertyOffsets[TOTAL_CLASS_COUNT][30] = {\n"); + + int index = 0; + + for (int i = 0; i < classesCount; ++i) + { + + struct class * classInstance = array_get( allClasses, i ); + + if( classInstance->usesTemplate ) { + + continue; + + } + + + + + + char * className = classInstance->className; + + if( index != 0 ) { + + text_append( configurationSource, ", \n" ); + + } + + index++; + + struct array * properties = classInstance->properties; + + int propertyCount = array_length( properties ); + + text_append( configurationSource, "\t\t\t\t\t\t\t\t\t\t\t\t\t\t{"); + + if( propertyCount == 0 ) { + + text_append( configurationSource, " " ); + + } + + for (int j = 0; j < propertyCount; ++j) + { + struct property * currentProperty = array_get( properties, j ); + + if( strcmp( currentProperty->type, "function" ) == 0 ) { + + continue; + + } + + if( j != 0 ) { + + text_append( configurationSource, ", " ); + + } + + text_append( configurationSource, " offsetof( "); + + text_append( configurationSource, className); + + text_append( configurationSource, ", " ); + + text_append( configurationSource, currentProperty->propertyName ); + + text_append( configurationSource, " )" ); + + + + + + text_append( configurationSource, " " ); + + } + + text_append( configurationSource, "}"); + + } + + text_append( configurationSource, "\n\t\t\t\t\t\t\t\t\t\t\t\t\t};\n\n" ); + + + + text_append( configurationSource, "int __ClassPropertyDatatypeIndices[TOTAL_CLASS_COUNT][30] = {\n"); + + for (int i = 0; i < classesCount; ++i) + { + + struct class * classInstance = array_get( allClasses, i ); + + char * className = classInstance->className; + + if( i != 0 ) { + + text_append( configurationSource, ", \n" ); + + } + + struct array * properties = classInstance->properties; + + int propertyCount = array_length( properties ); + + text_append( configurationSource, "\t\t\t\t\t\t\t\t\t\t\t\t\t\t{"); + + if( propertyCount == 0 ) { + + text_append( configurationSource, " " ); + + } + + for (int j = 0; j < propertyCount; ++j) + { + struct property * currentProperty = array_get( properties, j ); + + if( j != 0 ) { + + text_append( configurationSource, ", " ); + + } + + //text_append( configurationSource, "\""); + + /* + * char : -3 + * char * : -2 + * short : -4 + * int : -5 + * long : -6 + */ + + if( strcmp( currentProperty->datatype, "char" ) == 0 ) { + + if( currentProperty->isPointer == 1 ) { + + text_append( configurationSource, text_fromNumber( -3 ) ); + + } else { + + text_append( configurationSource, text_fromNumber( -2 ) ); + + } + + + } else if( strcmp( currentProperty->datatype, "short" ) == 0 ) { + + text_append( configurationSource, text_fromNumber( -4 ) ); + + } else if( strcmp( currentProperty->datatype, "int" ) == 0 ) { + + text_append( configurationSource, text_fromNumber( -5 ) ); + + } else if( strcmp( currentProperty->datatype, "long" ) == 0 ) { + + text_append( configurationSource, text_fromNumber( -6 ) ); + + } else { + + + struct class * datatypeClass = application_getClassByClassName( allClasses, currentProperty->datatype ); + + if( datatypeClass != NULL ) { + + //printf("-------------------------- classIndex: %i\n" ,datatypeClass->classIndex); + + text_append( configurationSource, text_fromNumber( datatypeClass->classIndex ) ); + + } else { + + text_append( configurationSource, text_fromNumber( 1 ) ); + + } + + + //text_append( configurationSource, currentProperty->datatype );//text_fromNumber( datatypeClass->classIndex ) ); + + } + + + //text_append( configurationSource, "\"" ); + + //text_append( configurationSource, currentProperty->propertyName ); + + //text_append( configurationSource, " )" ); + + + + + + text_append( configurationSource, " " ); + + } + + text_append( configurationSource, "}"); + + } + + text_append( configurationSource, "\n\t\t\t\t\t\t\t\t\t\t\t\t\t};\n\n" ); + + + + text_append( configurationSource, "void getArrayByClassIndex( int size, void * * voidArray, int * structByteSize, int classIndex ) {\n\n" ); + + //text_append( configurationSource, " struct user * array;\n\n" ); + + text_append( configurationSource, " switch( classIndex ) {\n\n" ); + + + + for (int i = 0; i < classesCount; ++i) + { + + struct class * classInstance = array_get( allClasses, i ); + + + if( classInstance->usesTemplate ) { + + continue; + + } + + + char * className = classInstance->className; + + if( strcmp( className, "char") == 0 ) { + + continue; + + } + + if( strcmp( className, "int") == 0 ) { + + continue; + + } + + int classIndex = classInstance->classIndex; + + text_append( configurationSource, " case " ); + + text_append( configurationSource, text_fromNumber( classIndex ) ); + + text_append( configurationSource, ":\n\n" ); + + + + text_append( configurationSource, " voidArray = ( void ** ) ( struct " ); + + text_append( configurationSource, className ); + + text_append( configurationSource, " * ) malloc( sizeof( struct " ); + + text_append( configurationSource, className ); + + text_append( configurationSource, " ) * size );\n\n" ); + + + + text_append( configurationSource, " *structByteSize = sizeof( struct " ); + + text_append( configurationSource, className ); + + text_append( configurationSource, " );\n\n" ); + + + + text_append( configurationSource, " break;\n\n" ); + + } + + text_append( configurationSource, " }\n\n" ); + + //text_append( configurationSource, " voidArray = ( void ** ) array;\n\n" ); + + + text_append( configurationSource, "}\n\n" ); + + + + + text_append( configurationSource, "void callMethodOfClass( int classIndex, int methodIndex, void * object ) {\n\n" ); + + //text_append( configurationSource, " struct user * array;\n\n" ); + + text_append( configurationSource, " switch( classIndex ) {\n\n" ); + + + + for (int i = 0; i < classesCount; ++i) + { + + struct class * classInstance = array_get( allClasses, i ); + + if( classInstance->usesTemplate ) { + + continue; + + } + + + char * className = classInstance->className; + + if( strcmp( className, "char") == 0 ) { + + continue; + + } + + if( strcmp( className, "int") == 0 ) { + + continue; + + } + + int classIndex = classInstance->classIndex; + + text_append( configurationSource, " case " ); + + text_append( configurationSource, text_fromNumber( classIndex ) ); + + text_append( configurationSource, ":\n\n" ); + + + + + text_append( configurationSource, " switch( methodIndex ) {\n\n" ); + + + array * methods = classInstance->methods; + + int methodsCount = array_length( methods ); + + + if( methodsCount > 0 ) { + + for (int methodIndex = 0; methodIndex < methodsCount; ++methodIndex) + { + + struct method * currentMethod = array_get( methods, methodIndex ); + + + if( array_length( currentMethod->arguments ) == 1 ) { + + text_append( configurationSource, " case " ); + + text_append( configurationSource, text_fromNumber( methodIndex ) ); + + text_append( configurationSource, ":\n\n" ); + + + + text_append( configurationSource, " " ); + + text_append( configurationSource, className ); + + text_append( configurationSource, "_" ); + + text_append( configurationSource, currentMethod->methodName ); + + text_append( configurationSource, "( object );\n\n" ); + + text_append( configurationSource, " break;\n\n " ); + + } + + } + + } + + + text_append( configurationSource, " }\n\n" ); + + + + + + text_append( configurationSource, " break;\n\n" ); + + } + + text_append( configurationSource, " }\n\n" ); + + //text_append( configurationSource, " voidArray = ( void ** ) array;\n\n" ); + + + text_append( configurationSource, "}\n\n" ); + + + + + + + + + + + + + + + + + +/* + int __ClassPropertyCount[4] = +{ + 4, 6 +}; +*/ + + //text_append( configurationHeader, "int"); + + + for (int i = 0; i < fileCount; ++i) + { + + struct file * fileInstance = array_get( files, i ); + + char * filename = fileInstance->filename; + + char * source = fileInstance->source; + + struct array * classesArray = fileInstance->classes; + + } + + + + + char * header = fileSystem_readFile( "../source/configuration.h" ); + + + text_append( configurationHeader, header ); + + text_append( configurationHeader, "#endif\n" ); + + + char * filePath = file_composePath( applicationInstance->output, "classConfiguration", "h" ); + + + fileSystem_writeFile( filePath, configurationHeader->value ); + + + + char * functions = fileSystem_readFile( "../source/configuration.c" ); + + + filePath = file_composePath( applicationInstance->output, "classConfiguration", "c" ); + + + text_append( configurationSource, functions ); + + + + fileSystem_writeFile( filePath, configurationSource->value ); + +} + + + +// end + +char * file_composePath( char * path, char * filename, char * extension ) { + + char * filePath = malloc(1000); + + filePath[0] = 0; + + strcat( filePath, path ); + + strcat( filePath, filename ); + + strcat( filePath, "." ); + + strcat( filePath, extension ); + + return filePath; + +} + + +void file_composeNewPointerFunction( struct text * finalSourceCode, int hasConstructor, struct array * constructorArguments, struct class * classInstance ) { + + //char * contructorArgumentsText = text_join( constructorArguments, "," ); + + text_append( finalSourceCode, classInstance->className ); + + text_append( finalSourceCode, " * " ); + + text_append( finalSourceCode, classInstance->className ); + + text_append( finalSourceCode, "_newPointer(" ); + + //text_append( finalSourceCode, contructorArgumentsText ); + + int count = array_length( constructorArguments ); + + for (int i = 1; i < count; ++i) + { + char * argument = text_removeWhiteSpaces( array_get( constructorArguments, i ) ); + + if( i > 1 ) { + + text_append( finalSourceCode, ", " ); + + } + + text_append( finalSourceCode, argument ); + + } + + text_append( finalSourceCode, ") {\n\n" ); + + text_append( finalSourceCode, " struct " ); + + text_append( finalSourceCode, classInstance->className ); + + text_append( finalSourceCode, " * pointer = malloc( sizeof ( struct " ); + + text_append( finalSourceCode, classInstance->className ); + + text_append( finalSourceCode, " ) );\n\n" ); + + + file_composePropertieInitiations( finalSourceCode, 1, classInstance ); + + if( hasConstructor == 1 ) { + + file_composeConstructorCall( finalSourceCode, classInstance->className, constructorArguments, -1 ); + + } + + text_append( finalSourceCode, " return pointer;\n\n" ); + + text_append( finalSourceCode, "}\n\n" ); + +} + +void file_composeConstructorCall( struct text * finalSourceCode, char * className, struct array * constructorArguments, int usePointer ) { + + text_append( finalSourceCode, " " ); + + text_append( finalSourceCode, className ); + + if( usePointer == 1 ) { + + text_append( finalSourceCode, "_constructor( &instance" ); + + } else { + + text_append( finalSourceCode, "_constructor( pointer " ); + + } + + int argumentCount = array_length( constructorArguments ); + + for (int j = 1; j < argumentCount; ++j) + { + char * argumentText = ( char * ) array_get( constructorArguments, j ); + + struct array * argumentParts = text_split( argumentText, " \t" ); + + text_append( finalSourceCode, ", " ); + + text_append( finalSourceCode, array_get( argumentParts, array_length( argumentParts ) - 1 ) ); + + } + + text_append( finalSourceCode, ");\n\n" ); + +} + + +void file_composePropertieInitiations( struct text * finalSourceCode, int usePointers, struct class * classInstance ) { + + + char * className = classInstance->className; + + struct array * properties = classInstance->properties; + + int classIndex = classInstance->classIndex; + + int propertyLength = array_length( properties ); + + + if( classInstance->hasReflection == true ) { + + if( strcmp( className, "Hints" ) != 0 ) { + + if( usePointers == 1 ) { + + text_append( finalSourceCode, " pointer->__classIndex = " ); + + } else { + + text_append( finalSourceCode, " instance.__classIndex = " ); + + } + + text_append( finalSourceCode, text_fromNumber( classIndex ) ); + + text_append( finalSourceCode, ";\n\n" ); + + } + + } + + + for (int i = 0; i < propertyLength; ++i) + { + struct property * currentProperty = array_get( properties, i ); + + if( currentProperty->hasValue == 1 ) { + + char * propertyName = currentProperty->propertyName; + + char * propertyValue = currentProperty->value; + + if( usePointers == 1 ) { + + text_append( finalSourceCode, " pointer->" ); + + } else { + + text_append( finalSourceCode, " instance." ); + + } + + text_append( finalSourceCode, propertyName ); + + text_append( finalSourceCode, " = " ); + + text_append( finalSourceCode, currentProperty->value ); + + text_append( finalSourceCode, ";\n\n" ); + + } + + } + +} + +void file_composeNewFunction( struct text * finalSourceCode, int hasConstructor, struct array * constructorArguments, struct class * classInstance ) { + + + array * argumentsWithoutFirst = array_new(); + + int argumentCount = array_length( constructorArguments ); + + for (int i = 1; i < argumentCount; ++i) + { + + char * constructorArgument = array_get( constructorArguments, i ); + + array_add( argumentsWithoutFirst, constructorArgument ); + + } + + + char * contructorArgumentsText = text_join( argumentsWithoutFirst, ", " ); + + + text_append( finalSourceCode, classInstance->className ); + + text_append( finalSourceCode, " " ); + + text_append( finalSourceCode, classInstance->className ); + + text_append( finalSourceCode, "_new(" ); + + int count = array_length( constructorArguments ); + + for (int i = 1; i < count; ++i) + { + char * argument = text_removeWhiteSpaces( array_get( constructorArguments, i ) ); + + if( i > 1 ) { + + text_append( finalSourceCode, ", " ); + + } + + text_append( finalSourceCode, argument ); + + } + text_append( finalSourceCode, ") {\n\n" ); + + text_append( finalSourceCode, " " ); + + text_append( finalSourceCode, classInstance->className ); + + text_append( finalSourceCode, " instance;\n\n" ); + + file_composePropertieInitiations( finalSourceCode, -1, classInstance ); + + if( hasConstructor == 1 ) { + + file_composeConstructorCall( finalSourceCode, classInstance->className, constructorArguments, 1 ); + + } + + text_append( finalSourceCode, " return instance;\n\n" ); + + text_append( finalSourceCode, "}\n\n" ); + +} + + +void file_composeNewFunctions( struct text * finalSourceCode, struct class * classInstance, int hasConstructor, struct array * constructorArguments ) { + + char * className = classInstance->className; + + struct array * properties = classInstance->properties; + + int classIndex = classInstance->classIndex; + + + file_composeNewFunction( finalSourceCode, hasConstructor, constructorArguments, classInstance ); + + file_composeNewPointerFunction( finalSourceCode, hasConstructor, constructorArguments, classInstance ); + +} + + +void file_composeNewHeaderDeclerations( struct text * classHeader, char * className, struct array * contructorArguments ) { + + text_append( classHeader, className ); + + text_append( classHeader, " " ); + + text_append( classHeader, className ); + + text_append( classHeader, "_new( " ); + + int count = array_length( contructorArguments ); + + for (int i = 1; i < count; ++i) + { + char * argument = text_removeWhiteSpaces( array_get( contructorArguments, i ) ); + + if( i > 1 ) { + + text_append( classHeader, ", " ); + + } + + text_append( classHeader, argument ); + + } + + //text_append( classHeader, ( contructorArgumentsText ) ); + + text_append( classHeader, " );\n\n" ); + + text_append( classHeader, className ); + + text_append( classHeader, " * " ); + + text_append( classHeader, className ); + + text_append( classHeader, "_newPointer( " ); + + for (int i = 1; i < count; ++i) + { + char * argument = text_removeWhiteSpaces( array_get( contructorArguments, i ) ); + + if( i > 1 ) { + + text_append( classHeader, ", " ); + + } + + text_append( classHeader, argument ); + + } + + //text_append( classHeader, text_copy( contructorArgumentsText ) ); + + text_append( classHeader, " );\n\n" ); + +} + +struct array * file_getConstructorArguments( struct class * classInstance, int * hasConstructor ) { + + struct array * constructorArguments = array_new(); + + int length = array_length( classInstance->methods ); + + for ( int j = 0; j < length; ++j ) + { + struct method * currentMethod = ( struct method * ) array_get( classInstance->methods, j ); + + char * methodName = currentMethod->methodName; + + if( strcmp( methodName, "constructor" ) == 0 ) { + + constructorArguments = currentMethod->arguments; + + *hasConstructor = 1; + + } + + } + + return constructorArguments; + +} + +void file_composeClass( struct class * classInstance, struct text * classHeader, struct text * finalSourceCode ) { + + char * className = classInstance->className; + + int hasConstructor = -1; + + int length = array_length( classInstance->methods ); + + struct array * constructorArguments = file_getConstructorArguments( classInstance, &hasConstructor ); + + //char * contructorArgumentsText = text_join( constructorArguments, "," ); + + //if( array_length( constructorArguments ) == 0 ) { + + //contructorArgumentsText = " "; + + //} + + + if( strcmp( className, "char" ) == 0 || strcmp( className, "int" ) == 0 ) { + + return; + + } + + file_composeNewHeaderDeclerations( classHeader, className, constructorArguments ); + + file_composeNewFunctions( finalSourceCode, classInstance, hasConstructor, constructorArguments ); + +} + +void file_addLineBreaks( struct text * finalSourceCode, struct array * sourceArray ) { + + int count = array_length( sourceArray ); + + for ( int i = 0; i < count; ++i ) + { + struct codeBundle * code = array_get( sourceArray, i ); + + int currentLineBreaks = text_countLineBreaks( finalSourceCode->value, -1 ); + + int addingLinebreaks = code->lineNumber - currentLineBreaks; + + //printf("adding linebreaks: %i\n", addingLinebreaks); + + for (int j = 0; j < addingLinebreaks; ++j) + { + text_append( finalSourceCode, "\n" ); + } + + text_append( finalSourceCode, code->sourceCode ); + + } + + text_append( finalSourceCode, "\n\n" ); + +} + + +void file_composeSourceHeader( struct text * finalSourceCode, char * filename ) { + + text_append( finalSourceCode, "/* \n * This file is automaticaly generated, Please dont edit this file! \n */\n" ); + + text_append( finalSourceCode, "#include <" ); + + text_append( finalSourceCode, filename ); + + text_append( finalSourceCode, ".h> \n\n" ); + +} + +void file_writeAll( struct array * sourceArray, struct text * classHeader, char * filename, array * classesArray, array * globals, char * relativePath, struct application * applicationInstance ) { + + + struct text * finalSourceCode = text_new( "" ); + + int globalCount = array_length( globals ); + + for (int i = 0; i < globalCount; ++i) + { + + struct variable * variableInstance = array_get( globals, i ); + + struct array * sourceParts = text_split( text_copy( variableInstance->declaration ), " " ); + + struct text * declarationWithoutExtern = text_new( "" ); + + int sourcePartsLength = array_length( sourceParts ); + + for (int j = 0; j < sourcePartsLength; ++j) + { + + char * sourceCodePart = text_removeWhiteSpaces( ( char * ) array_get( sourceParts, j ) ); + + if( strcmp( sourceCodePart, "extern" ) != 0 ) { + + text_append( declarationWithoutExtern, sourceCodePart ); + + text_append( declarationWithoutExtern, " " ); + + } + + } + + struct codeBundle * sourceCodeBundle = malloc( sizeof( struct codeBundle ) ); + + sourceCodeBundle->sourceCode = declarationWithoutExtern->value; + + sourceCodeBundle->lineNumber = variableInstance->lineNumber; + + array_add( sourceArray, sourceCodeBundle ); + + //struct text * declarationBeforeIS = text_new(); + + + for (int j = 0; j < sourcePartsLength; ++j) + { + + char * sourceCodePart = text_removeWhiteSpaces( ( char * ) array_get( sourceParts, j ) ); + + if( strcmp( sourceCodePart, "=" ) == 0 ) { + + text_append( classHeader, ";" ); + + break; + + } + + text_append( classHeader, sourceCodePart ); + + text_append( classHeader, " " ); + + } + + text_append( classHeader, "\n\n" ); + + } + + + method_sortLineNumbers( sourceArray ); + + file_composeSourceHeader( finalSourceCode, filename ); + + file_addLineBreaks( finalSourceCode, sourceArray ); + + + int classesCount = array_length( classesArray ); + + for (int i = 0; i < classesCount; ++i) + { + + struct class * classInstance = array_get( classesArray, i ); + + if( i == 0 ) { + + if( classInstance->usesTemplate ) { + + continue; + + } + + } + + file_composeClass( classInstance, classHeader, finalSourceCode ); + + } + + text_append( classHeader, "#endif\n" ); + + + for (int i = 0; i < classesCount; ++i) + { + + struct class * classInstance = array_get( classesArray, i ); + + char * className = classInstance->className; + + if( strcmp( className, "char" ) != 0 && strcmp( className, "int" ) != 0 && strcmp( className, "void" ) != 0 ) { + + class_composeTypedefStruct( classInstance, classHeader ); + + } + + + } + + + + + + + //char * path = "../application/target/"; + + char * filePath = file_composePath( applicationInstance->output, text_copy( relativePath ), "c" ); + + //printf("relativePath: '%s'\n", text_copy( filePath )); + + fileSystem_ensureDirectory( text_copy( filePath ) ); + + fileSystem_writeFile( filePath, finalSourceCode->value ); + + printf(" writing source file: %s\n", filePath); + + char * headerFilePath = file_composePath( applicationInstance->output, text_copy( relativePath ), "h" ); + + + printf(" writing header file: %s\n\n", headerFilePath); + + //classHeader->value[classHeader->length] = 0; + fileSystem_writeFile( headerFilePath, text_copy( classHeader->value ) ); + + text_free( classHeader ); + + +} + + +void file_parseFunctions( struct file * fileInstance, array * files ) { + + struct array * functions = fileInstance->functions; + + int functionsCount = array_length( functions ); + + for (int i = 0; i < functionsCount; ++i) + { + + struct functionLayout * functionInstance = array_get( functions, i ); + + printf(" %s() {\n\n", functionInstance->name); + + + int includeCount = array_length( fileInstance->includes ); + + for ( int k = 0; k < includeCount; ++k ) + { + + struct include * includeInstance = array_get( fileInstance->includes, k ); + + char * currentInclude = includeInstance->path; + + char * includeFileName = text_removeSlashFromStart( file_getFileNameFromInclude( currentInclude ) ); + + struct file * includedFile = file_getFileByFileName( files, includeFileName ); + + if( includedFile != NULL ) { + + //printf(" ?? %s.c \n\n", includedFile->filename); + + file_addVariablesFromFile( includedFile, functionInstance->variables ); + + + + } + + } + + + + int globalCount = array_length( fileInstance->globals ); + + for (int k = 0; k < globalCount; ++k) + { + + struct variable * globalVariableInstance = array_get( fileInstance->globals, k ); + + array_add( functionInstance->variables, globalVariableInstance ); + + } + + + + functionInstance->body = method_parse( functionInstance->bodyOriginal, functionInstance->variables, fileInstance->functions ); + + printf(" }\n\n"); + + } + +} + +void file_parseMethods( struct file * fileInstance, array * files ) { + + struct array * fileClasses = fileInstance->classes; + + int classesCount = array_length( fileClasses ); + + for (int i = 0; i < classesCount; ++i) + { + struct class * classInstance = array_get( fileClasses, i ); + + printf(" class %s{\n\n", classInstance->className ); + + struct array * methods = classInstance->methods; + + int methodsCount = array_length( methods ); + + for (int j = 0; j < methodsCount; ++j) + { + + struct method * methodInstance = array_get( methods, j ); + + printf(" %s() {\n\n", methodInstance->methodName); + + int includeCount = array_length( fileInstance->includes ); + + for ( int k = 0; k < includeCount; ++k ) + { + + struct include * includeInstance = array_get( fileInstance->includes, k ); + + char * currentInclude = includeInstance->path; + + char * includeFileName = text_removeSlashFromStart( file_getFileNameFromInclude( currentInclude ) ); + + struct file * includedFile = file_getFileByFileName( files, includeFileName ); + + if( includedFile != NULL ) { + + //printf(" %s.c \n\n", includedFile->filename); + + file_addVariablesFromFile( includedFile, methodInstance->variables ); + + } + + } + + printf("\n\n"); + + file_addVariablesFromFile( fileInstance, methodInstance->variables ); + + + + + //methodInstance->body = methodInstance->bodyOriginal; + + + + //if( !classInstance->usesTemplate ) { + + + + methodInstance->body = method_parse( methodInstance->bodyOriginal, methodInstance->variables, fileInstance->functions ); + + //} + + printf(" }\n\n"); + + } + + printf(" }\n\n" ); + + } + +} + +void file_addVariablesFromFile( struct file * fileInstance, struct array * variables ) { + + int globalCount = array_length( fileInstance->globals ); + + //printf("add variables from file %i\n\n\n", globalCount); + + for (int k = 0; k < globalCount; ++k) + { + + struct variable * globalVariableInstance = array_get( fileInstance->globals, k ); + + //printf(" - Adding variable from file: '%s' \n", globalVariableInstance->variableName ); + + array_add( variables, globalVariableInstance ); + + } + +} + +char * file_getBaseNameFromFileName( char * filename ) { + + struct array * fileParts = text_split( filename, "." ); + + return array_get( fileParts, 0 ); + +} + +char * file_getPathFrom( char * filename ) { + + struct array * fileParts = text_split( filename, "." ); + + return array_get( fileParts, 0 ); + +} + + +int libcFileCount = 293; + + +char * libcFileNames[293] = {"stdlib","stdlib","math","time","time","math","assert","math","math","stdlib","stdlib","stdlib","stdlib","nwchar","stdlib","nl_types","nl_types","nl_types","math","stdio","time","math","math","time","time","time","time","time","time","stdlib","math","io","math","stdlib","math","math","stdio","stdio","stdio","stdio","stdio","stdio","stdio","stdio","nwchar","nwchar","stdio","math","math","stdio","stdio","stdio","stdio","stdio","stdio","stdio","stdlib","stdio","math","stdio","stdio","stdio","stdio","nwchar","nwchar","stdio","nwchar","math","stdio","stdio","stdlib","stdio","nwchar","wchar","time","time","time","time","math","ctype","ctype","ctype","ctype","ctype","ctype","ctype","ctype","ctype","ctype","ctype","ctype","wctype","wctype","wctype","wctype","wctype","wctype","wctype","wctype","wctype","wctype","wctype","wctype","wctype","wctype","math","math","math","stdlib","math","stdlib","locale","time","time","time","time","math","math","setjmp","stdlib","stdlib","wchar","wchar","wchar","wchar","stdlib","stdlib","string","string","string","string","string","time","time","math","math","math","math","math","langinfo","stdio","math","stdio","stdio","stdio","stdlib","stdio","nwchar","wchar","stdlib","math","math","math","math","math","math","math","math","math","signal","stdlib","stdlib","stdlib","regex","regex","regex","regex","stdio","stdio","stdio","stdio","stdio","setjmp","locale","stdio","signal","math","math","stdio","stdio","math","stdlib","stdio","strings","string","string","string","string","string","string","string","wchar","time","string","strings","string","string","string","string","time","string","string","string","stdlib","stdlib","stdlib","stdlib","stdlib","string","string","stdlib","stdlib","stdlib","string","wchar","wchar","stdlib","math","math","time","time","stdio","stdio","ctype","ctype","ctype","wctype","wctype","wctype","stdio","stdio","stdarg","stdarg","stdarg","stdarg","stdio stdarg","stdio stdarg ","nwchar","stdio stdarg ","stdio stdarg","stdio stdarg ","stdio stdarg","stdio","stdio stdarg ","nwchar","stdio wchar ","nwchar","stdio wchar ","wchar","wchar","wchar","wchar","wchar","wchar","wchar","wchar","wchar","locale","wchar","wchar","wchar","wchar","wchar","wchar","wchar","wchar","wchar","wchar","wchar","wchar","wchar","wchar","wchar","wchar","wchar","stdlib","wchar","wchar","nwchar","stdlib","wctype","wchar","wchar","wchar","wchar","wchar","wchar","wchar","wchar","wchar","math","math","math"}; + + +int file_isLibCFileName( char * baseName ) { + + for (int i = 0; i < 293; ++i) + { + + char * libcFileName = libcFileNames[i] ; + + char * libcBaseName = libcFileName; + + if( strcmp( baseName, libcBaseName ) == 0 ) { + + //printf("skip libc file: %s\n\n", libcBaseName); + + return 1.0; + + } + + } + + return 0; + +} + + + +int file_hasLoadedFileName( char * fileName, struct array * loadedFileNames ) { + + int loadedFileNamesCount = array_length( loadedFileNames ); + + for (int i = 0; i < loadedFileNamesCount; ++i) + { + + char * currentLoadedFileName = array_get( loadedFileNames, i ); + + if ( strcmp( currentLoadedFileName, fileName ) == 0 ) + { + + return 1; + + } + + } + + return 0; + +} + + +char * file_getFileNameFromInclude( char * include ) { + + int openIndex = text_indexOff( include, "<", -1 ); + + int closeIndex = -1; + + if( openIndex > 0 ) { + + closeIndex = text_indexOff( include, ">", -1 ); + + } else { + + openIndex = text_indexOff( include, "\"", -1 ); + + closeIndex = text_indexOff( include, "\"", openIndex + 1 ); + + } + + char * fileName = text_slice( include, openIndex + 1, closeIndex - 1 ); + + struct array * fileNameParts = text_split( text_copy( fileName ), "." ); + + + return array_get( fileNameParts, 0 ); + +} + + + + +struct file * file_getFileByFileName( struct array * files, char * includeFileName ) { + + int fileCount = array_length( files ); + + for (int i = 0; i < fileCount; ++i) + { + + struct file * fileInstance = array_get( files, i ); + + //printf("searching for file: %s \n\n", includeFileName); + + if( strcmp( fileInstance->filename, includeFileName ) == 0 ) { + + return fileInstance; + + } + + } + + return NULL; + +} + + +char * file_extractInclude( struct file * fileInstance, char * source, lexer * currentLexer, int key, int i ) { + + int nextKey = lexer_getKey( currentLexer, i + 2 ); + + int keyAfterWord = text_extractIndexAfterWord( source, key + 8 ); + + char * includeFileName = text_slice( source, key, keyAfterWord + 2); + + + struct include * includeInstance = include_new(); + + includeInstance->path = includeFileName; + + includeInstance->enabled = true; + + array_add( fileInstance->includes, includeInstance ); + +// printf("Add include: %s\n", includeInstance->path); + + int numberOfCharacters = ( keyAfterWord + 2 ) - key; + + + struct text * includeReplacement = text_new( "" ); + + for ( int i = 0; i < numberOfCharacters + 1; ++i ) + { + + text_append( includeReplacement, " " ); + + } + + return text_replaceAt( key, keyAfterWord + 3, source, includeReplacement->value ); + +} + +char * file_eraseDefine( char * source, int key, int lineBreakIndex ) { + + for (int i = key; i < lineBreakIndex; ++i) + { + + source[i] = ( char ) 32; + + } + + return source; + +} + +char * file_extractDefine( struct file * fileInstance, char * source, int key, int i ) { + + int lineBreakIndex = text_findNextLineBreak( source, key ); + + char * macro = text_slice( source, key, lineBreakIndex ); + + int numberOfCharacters = ( lineBreakIndex + 2 ) - key; + + array_add( fileInstance->macros, macro ); + + + source = file_eraseDefine( source, key, lineBreakIndex ); + + return source; + +} + + +void file_extractMacros( struct file * fileInstance ) { + + char * source = fileInstance->source; + + + fileInstance->includes = array_new(); + + fileInstance->globals = array_new(); + + fileInstance->macros = array_new(); + + + + lexer * currentLexer = lexer_new(); + + //printf("Source: %s\n", source); + + + lexer_getTokens( currentLexer, source ); + + lexer_sortKeys( currentLexer ); + + + int count = lexer_length( currentLexer ); + + int bodyCloseIndex = -1; + + int depth = 0; + + + for (int i = count - 1; i >= 0; --i) + { + + char * token = lexer_getToken( currentLexer, i ); + + int key = lexer_getKey( currentLexer, i ); + + //printf("Token: %s\n", token); + + if ( strcmp( token, "{" ) == 0 ) { + + depth++; + + } + + if ( strcmp( token, "}" ) == 0 ) { + + depth--; + + } + + if( depth == 0 ) { + + if ( strcmp( token, "#" ) == 0 ) { + + // #macroname + + int keyAfterMethod = text_extractIndexAfterWord( source, key ); + + char * macroName = text_removeWhiteSpaces( text_slice( source, (int) key +1 ,keyAfterMethod - 1) ); + + + //printf( "%s: %i:", token, (int)key ); + + //printf("macro: %s \n", macroName); + + + + if ( strcmp( macroName, "include" ) == 0 ) { + + source = file_extractInclude( fileInstance, source, currentLexer, key, i ); + + } + + if ( strcmp( macroName, "define" ) == 0 ) { + + source = file_extractDefine( fileInstance, source, key, i ); + + } + + } + + } + + } + + + fileInstance->source = source; + +} + + +char * file_getSource( char * filename ) { + + char sourceFilePath[200] = ""; + + strcat( sourceFilePath, "../application/source/" ); + + strcat( sourceFilePath, filename); + + strcat( sourceFilePath, ".c" ); + + char * source = fileSystem_readFile( sourceFilePath ); + + return source; + +} + +char * file_removeExtensionFromFileName( char * path ) { +/* + struct array * fileParts = text_split( text_copy( path ), "." ); + + int count = array_length( fileParts ); + + if( count > 1 ) { + + array_delete( fileParts, count-1 ); + + } +*/ + + char * pathWithoutExtension = ""; + + char * base = basename( text_copy( path ) ); + + char * dir = dirname( text_copy( path ) ); + + + + + pathWithoutExtension = text_concatenate( pathWithoutExtension, dir ); + + pathWithoutExtension = text_concatenate( pathWithoutExtension, "/" ); + + pathWithoutExtension = text_concatenate( pathWithoutExtension, base ); + + if( pathWithoutExtension[0] == '.' && pathWithoutExtension[1] == '/' ) { + + // shift pointer + pathWithoutExtension += 2; + + } + + int count = strlen( pathWithoutExtension ); + + for (int i = 0; i < count; ++i) + { + + if( pathWithoutExtension[count - i ] == 46 ) { + + pathWithoutExtension[ count - i ] = 0; + + break; + + } + + if( pathWithoutExtension[count - i ] == 47 ) { + + break; + + } + + } + + return pathWithoutExtension; + +} + + +char * file_getFileNameFromIncludeFixed( char * include ) { + + int openIndex = text_indexOff( include, "<", -1 ); + + int closeIndex = -1; + + if( openIndex > 0 ) { + + closeIndex = text_indexOff( include, ">", -1 ); + + } else { + + openIndex = text_indexOff( include, "\"", -1 ); + + closeIndex = text_indexOff( include, "\"", openIndex + 1 ); + + } + + char * fileName = text_slice( include, openIndex + 1, closeIndex - 1 ); + + return fileName; + +} + +char * resolve( char * path ) +{ + + struct array * pathParts = text_split( path, "/" ); + + int partsCount = array_length( pathParts ); + + array * validParts = array_new(); + + for (int i = 0; i < partsCount; ++i) + { + + char * currentPart = array_get( pathParts, i ); + + if( strcmp( currentPart, ".." ) == NULL ) { + + array_pop( validParts ); + + continue; + + } + + if( strcmp( currentPart, "." ) == NULL ) { + + continue; + + } + + array_add( validParts, currentPart ); + + //printf("currentPart: %s\n", currentPart); + + } + + char * joinedText = text_join( validParts, "/" ); + + int lastCharacterIndex = strlen( path ) - 1; + + text * finalPath = text_new(""); + + if( path[ 0 ] == 47 ) { + + text_append( finalPath, "/" ); + + } + + text_append( finalPath, joinedText ); + + if( path[ lastCharacterIndex ] == 47 ) { + + text_append( finalPath, "/" ); + + } + + return finalPath->value; + +} + + +void file_loadUnloadedFiles( struct array * unloadedFileNames, struct array * loadedFileNames, char * path ) { + + + char * parentPath = dirname( text_copy( path ) ); + + + struct file * fileInstance = malloc( sizeof( struct file ) ); + + fileInstance->path = file_removeExtensionFromFileName( path ); + + fileInstance->source = file_getSource(fileInstance->path ); + + printf(":: %s\n", fileInstance->path ); + + + if( array_length( loadedFileNames ) == 0 ) { + + array_add( loadedFileNames, fileInstance->path ); + + } + + file_extractMacros( fileInstance ); + + + + int includeCount = array_length( fileInstance->includes ); + + + //printf("include count: %i\n", includeCount); + + for ( int k = 0; k < includeCount; ++k ) + { + + struct include * includeInstance = array_get( fileInstance->includes, k ); + + char * currentInclude = includeInstance->path; + + char * includeFileName = file_getFileNameFromIncludeFixed( currentInclude ); + + char * includeFileBaseName = file_removeExtensionFromFileName( includeFileName ); + + + + if( file_isLibCFileName( includeFileBaseName ) ) { + + continue; + + } + + + + + int charCount = strlen( includeFileBaseName ); + + //printf("includeFileBaseName: %s\n", includeFileBaseName); + + + struct text * pathFromApplication = text_new( "" ); + + text_append( pathFromApplication, parentPath ); + + text_append( pathFromApplication, "/" ); + + text_append( pathFromApplication, includeFileBaseName ); + + + struct text * relativeFilePath = text_new( "../application/source/" ); + + text_append( relativeFilePath, resolve( pathFromApplication->value ) ); + + text_append( relativeFilePath, ".c" ); + + char * absolutePath = realpath( relativeFilePath->value, NULL ); + + //printf("relativeFromWorkingDirectory: %s %s\n", absolutePath, relativeFilePath->value); + + if( absolutePath == NULL ) { + + continue; + + } + + char * relativeFromWorkingDirectory = resolve( pathFromApplication->value ); + + + + + if( file_hasLoadedFileName( relativeFromWorkingDirectory, loadedFileNames ) == 1 ) { + + continue; + + } + + if( fileSystem_exists( relativeFilePath->value ) ) { + + array_add( loadedFileNames, relativeFromWorkingDirectory ); + + + file_loadUnloadedFiles( unloadedFileNames, loadedFileNames, resolve( pathFromApplication->value ) ); + + //printf("file exists\n\n"); + + } + + /* + + struct text * testText = text_new( "../application/source/" ); + + char * relativePath = dirname( text_copy( includeFileBaseName ) ); + + + + + text_append( testText, ".c" ); + + + + char * absolutePath = realpath( "../application/source/", NULL ); + + + struct text * test2 = text_new( "../application/source/" ); + + text_append( test2, parentPath ); + + text_append( test2, "/" ); + + //text_append( test2, relativePath ); + + + + char * realTest = realpath( test2->value, NULL ); + + + printf(" --- '%s' '%s' \n", text_copy( includeFileBaseName ),realTest); + + + if( fileSystem_exists( realTest ) ) { + + struct text * currentFullFileName = text_new( realTest ); + + text_append( currentFullFileName, "/" ); + + text_append( currentFullFileName, includeFileBaseName ); + + text_append( currentFullFileName, ".c" ); + + char * goodAbsoluteFilePath = realpath( currentFullFileName->value, NULL ); + + printf(" currentFullFileName: %s \n", goodAbsoluteFilePath ); + + file_loadUnloadedFiles( unloadedFileNames, loadedFileNames, goodAbsoluteFilePath ); + + } else { + + printf("\nthis file does not exists %s\n\n", testText->value); + + } + */ + + } + +} \ No newline at end of file diff --git a/source/file.h b/source/file.h new file mode 100644 index 0000000..ed38503 --- /dev/null +++ b/source/file.h @@ -0,0 +1,165 @@ +#ifndef _file + +#define _file + +#include "class.h" + +#include "application.h" + +#include "lexer.h" + +#include "fileSystem.h" + +#include "string.h" + +#include "text.h" + +#include "template.h" + +#include "array.h" + +#include "stdbool.h" + +#include "include.h" + + + +typedef struct application application; + + +struct file{ + + char * filename; + + char * source; + + char * path; + + char * dirname; + + + struct array * classes; + + struct array * functions; + + struct array * includes; + + struct array * macros; + + struct array * globals; + +}; + +struct file * file_new(); + + +void file_parseClassBody( lexer * currentLexer, + int fromKey, + int toIndex, + char * source, + struct file * fileInstance, + struct class * classInstance ); + +char * file_getFileNameFromIncludeFixed( char * include ); + +void file_parseMacros( struct file * fileInstance, struct array * files ); + +void file_composeFunctions( struct array * , struct array *, struct text * classHeader ); + +void file_extendClasses( struct file * fileInstance ); + +void file_compose( struct file * fileInstance, application * applicationInstance ); + +void file_instanciateTemplates( struct file * fileInstance ); + +void file_composeHeaderMacros( struct file * fileInstance, struct text * classHeader ); + +void file_addIncludesToHeader( struct text * classHeader, struct file * currentFile ); + +void file_preventDoubleLoadingHeader( struct text * classHeader, char * filename ); + +struct text * file_composeHeaderIncludes( struct file * currentFile ); + +void file_extractMethodsAndProperties( struct file * fileInstance ); + +void file_extractFunctions( struct file * fileInstance ); + +void file_extractInnerClass( lexer * currentLexer, int i, int key, struct file * fileInstance, char * source, int bodyCloseIndex ); + +char * file_extractFunctionDecleration( lexer * currentLexer, int key, int i, char * source ); + +void file_extractFunction( lexer * currentLexer, int i, int key, struct file * fileInstance, char * source, int bodyCloseIndex, struct array * classesArray ); + +void file_removeComments( struct file * fileInstance ); + +void file_extractGlobalVariable( lexer * currentLexer, int key, int i, struct file * fileInstance, char * source ); + +void file_extractClasses( struct file * fileInstance ); + +void file_extractClass( lexer * currentLexer, int key, int i, struct array * classesArray, int depth, char * source ); + +void file_composeFunctionArguments( struct functionLayout * currentFunction, struct text * methodSource, struct text * classHeader ); + +void file_composeFunction( struct functionLayout * currentFunction, struct array * sourceArray, struct text * classHeader ); + +void file_extractTemplates( struct file * fileInstance ); + +void file_composeConfigInformation( struct array * files, struct application * applicationInstance ); + +char * file_composePath( char * path, char * filename, char * extension ); + +void file_composeNewPointerFunction( struct text * finalSourceCode, int hasConstructor, struct array * constructorArguments, struct class * classInstance ); + +void file_composeConstructorCall( struct text * finalSourceCode, char * className, struct array * constructorArguments, int usePointer ); + +void file_composePropertieInitiations( struct text * finalSourceCode, int usePointers, struct class * classInstance ); + +void file_composeNewFunction( struct text * finalSourceCode, int hasConstructor, struct array * constructorArguments, struct class * classInstance ); + +void file_composeNewFunctions( struct text * finalSourceCode, struct class * classInstance, int hasConstructor, struct array * constructorArguments ); + +void file_composeNewHeaderDeclerations( struct text * classHeader, char * className, struct array * contructorArguments ); + +struct array * file_getConstructorArguments( struct class * classInstance, int * hasConstructor ); + +void file_composeClass( struct class * classInstance, struct text * classHeader, struct text * finalSourceCode ); + +void file_addLineBreaks( struct text * finalSourceCode, struct array * sourceArray ); + +void file_composeSourceHeader( struct text * finalSourceCode, char * filename ); + +void file_writeAll( struct array * sourceArray, struct text * classHeader, char * filename, array * classesArray, array * globals, char * relativePath, struct application * applicationInstance ); + +void file_parseFunctions( struct file * fileInstance, array * files ); + +void file_parseMethods( struct file * fileInstance, array * files ); + +void file_addVariablesFromFile( struct file * fileInstance, struct array * variables ); + +struct file * file_getFileByFileName( struct array * files, char * includeFileName ); + +char * file_getFileNameFromInclude( char * include ); + +char * file_extractInclude( struct file * fileInstance, char * source, lexer * currentLexer, int key, int i ); + +char * file_eraseDefine( char * source, int key, int lineBreakIndex ); + +char * file_extractDefine( struct file * fileInstance, char * source, int key, int i ); + +void file_extractMacros( struct file * fileInstance ); + +char * file_getBaseNameFromFileName( char * filename ); + +char * file_getPathFrom( char * filename ); + +int file_isLibCFileName( char * baseName ); + +char * file_removeExtensionFromFileName( char * path ); + +int file_hasLoadedFileName( char * fileName, struct array * loadedFileNames ); + +void file_loadUnloadedFiles( struct array * unloadedFileNames, struct array * loadedFileNames, char * path ); + +char * file_getSource( char * filename ); + +#endif \ No newline at end of file diff --git a/source/fileManager.c b/source/fileManager.c new file mode 100644 index 0000000..0473a9c --- /dev/null +++ b/source/fileManager.c @@ -0,0 +1,430 @@ + +#include "fileManager.h" + + +array * fileManager_composeFiles( array * includedFilePaths ) { + + int FileNameCount = array_length( includedFilePaths ); + + struct array * files = array_new(); + + for ( int i = 0; i < FileNameCount; ++i ) + { + char * filePath = array_get( includedFilePaths, i ); + + struct file * fileInstance = file_new(); + + fileInstance->filename = basename( text_copy( filePath ) ); + + fileInstance->dirname = dirname( text_copy( filePath ) ); + + if( filePath[0] == 47 ) { + + memmove( filePath, filePath + 1, strlen( filePath ) ); + + } + + fileInstance->path = filePath; + + printf("basename: %s\n\n", fileInstance->filename); + + fileInstance->source = file_getSource( text_copy( fileInstance->path ) ); + + array_add( files, fileInstance ); + + } + + return files; + +} + +void fileManager_removeComments( array * files ) { + + int fileCount = array_length( files ); + + for (int i = 0; i < fileCount; ++i) + { + + struct file * fileInstance = array_get( files, i ); + + file_removeComments( fileInstance ); + + } + +} + +struct file * fileManager_getFileByPath( array * files, char * filePath ) { + + int fileCount = array_length( files ); + + for (int i = 0; i < fileCount; ++i) + { + + struct file * fileInstance = array_get( files, i ); + + //printf("compare: %s \n", fileInstance->path); + + if( strcmp( fileInstance->path, filePath ) == 0 ) { + + return fileInstance; + + } + + } + + return NULL; + +} + +bool array_includes( array * processedFiles, char * value ) { + + int count = array_length( processedFiles ); + + for (int i = 0; i < count; ++i) + { + char * currentValue = array_get( processedFiles, i ); + + if ( strcmp( value, currentValue ) == 0 ) + { + + return true; + + } + } + + return false; + +} +/* +void file_fixIncudes( struct file * currentFile, array * files, array * processedFiles ) { + + int includeCount = array_length( currentFile->includes ); + + printf("entering %s \n\n", currentFile->filename ); + + for (int i = 0; i < includeCount; ++i) + { + + struct include * includeInstance = array_get( currentFile->includes, i ); + + char * includePath = file_getFileNameFromIncludeFixed( includeInstance->path ); + + char * includeFileBaseName = file_removeExtensionFromFileName( includePath ); + + //char * includePath = includeInstance->path; + + + + struct text * relativePath = text_new( currentFile->dirname ); + + text_append( relativePath, "/" ); + + text_append( relativePath, includeFileBaseName ); + + + + + char * resolvedPath = resolve( relativePath->value ); + + //printf("%s \n", resolvedPath ); + + struct file * fileInstance = fileManager_getFileByPath( files, resolvedPath ); + + if( fileInstance != NULL ) { + + + if( !array_includes( processedFiles, resolvedPath ) ) { + + printf(" adding %s to %s \n\n", resolve( relativePath->value ), currentFile->filename ); + + + includeInstance->enabled = true; + + array_set( currentFile->includes, i, includeInstance ); + + + + array_add( processedFiles, resolvedPath ); + + file_fixIncudes( fileInstance, files, processedFiles ); + + + } + + + } + + } + +} + +void fileManager_fixIncludes( array * files ) { + + printf("\n\n\n\n\n Fix includes \n\n\n\n"); + + struct file * rootFile = array_get( files, 0 ); + + struct array * processedFiles = array_new(); + + printf(" rootFile: %s\n\n\n", rootFile->filename); + + file_fixIncudes( rootFile, files, processedFiles ); + + printf("\n\n"); + + + //exit( 0 ); + + +} + +*/ + +void fileManager_extractMacros( array * files ) { + + int fileCount = array_length( files ); + + for (int i = 0; i < fileCount; ++i) + { + + struct file * fileInstance = array_get( files, i ); + + file_extractMacros( fileInstance ); + + } + +} + +void fileManager_parseMacros( array * files ) { + + int fileCount = array_length( files ); + + for (int i = 0; i < fileCount; ++i) + { + + struct file * fileInstance = array_get( files, i ); + + char * source = fileInstance->source; + + //file_parseMacros( fileInstance, files ); + + } + +} + +void fileManager_extractClasses( array * files, struct application * applicationInstance ) { + + int fileCount = array_length( files ); + + for (int i = 0; i < fileCount; ++i) + { + + struct file * fileInstance = array_get( files, i ); + + char * source = fileInstance->source; + + file_extractClasses( fileInstance ); + + } + +} + +void fileManager_validateCurlyBrackets( array * files ) { + + int fileCount = array_length( files ); + + for (int i = 0; i < fileCount; ++i) + { + + struct file * fileInstance = array_get( files, i ); + + char * source = fileInstance->source; + + text_validateCurlyBrackets( source ); + + } + +} + +void fileManager_extractMethodsAndProperties( array * files ) { + + printf( "\n" ); + + console_logColor( "\n\n\nDone.\n\n\n", "green" ); + + console_logColor( " 2. Extract Methods and Properties.\n\n", "yellow" ); + + int fileCount = array_length( files ); + + for (int i = 0; i < fileCount; ++i) + { + + struct file * fileInstance = array_get( files, i ); + + file_extractMethodsAndProperties( fileInstance ); + + } + +} + +void fileManager_extractFunctions( array * files ) { + + int fileCount = array_length( files ); + + for (int i = 0; i < fileCount; ++i) + { + + struct file * fileInstance = array_get( files, i ); + + file_extractFunctions( fileInstance ); + + } + +} + +void fileManager_parseMethods( array * files ) { + + printf( ANSI_COLOR_GREEN "\n\n\nDone.\n\n\n" ANSI_COLOR_RESET ); + + printf( ANSI_COLOR_BRIGHT_YELLOW " 3. Parse Method bodies.\n\n" ANSI_COLOR_RESET); + + + int fileCount = array_length( files ); + + for (int i = 0; i < fileCount; ++i) + { + + struct file * fileInstance = array_get( files, i ); + + printf("%s.c:\n\n", fileInstance->path); + + printf(" Classes:\n\n"); + + file_parseMethods( fileInstance, files ); + + //printf(" Functions:\n\n"); + + } + +} + +void fileManager_parseFunctions( array * files ) { + + printf( ANSI_COLOR_BRIGHT_YELLOW " 4. Parse Function bodies.\n\n" ANSI_COLOR_RESET); + + int fileCount = array_length( files ); + + for (int i = 0; i < fileCount; ++i) + { + + struct file * fileInstance = array_get( files, i ); + + printf("file: %s\n", fileInstance->filename); + + file_parseFunctions( fileInstance, files ); + + } + +} + +void fileManager_extendClasses( array * files ) { + + int fileCount = array_length( files ); + + printf( "\n" ); + + for (int i = 0; i < fileCount; ++i) + { + + struct file * fileInstance = array_get( files, i ); + + file_extendClasses( fileInstance ); + + } + +} + +void fileManager_extractTemplates( array * files ) { + + printf("\n\n\n\n\n\n 5. Extract templates\n\n\n\n\n\n\n"); + + int fileCount = array_length( files ); + + printf( "\n" ); + + for (int i = 0; i < fileCount; ++i) + { + + struct file * fileInstance = array_get( files, i ); + + file_extractTemplates( fileInstance ); + + } + +} + +void fileManager_instantiateTemplates( array * files ) { + + printf("\n\n\n\n\n\n file_instanciateTemplates\n\n\n\n\n\n\n"); + + int fileCount = array_length( files ); + + printf( "\n" ); + + for (int i = 0; i < fileCount; ++i) + { + + struct file * fileInstance = array_get( files, i ); + + file_instanciateTemplates( fileInstance ); + + } + +} + +int unlink_cb(const char *fpath, const struct stat *sb, int typeflag, struct FTW *ftwbuf) +{ + int rv = remove(fpath); + + if (rv) + perror(fpath); + + return rv; +} + +void fileManager_removeFilesFromOutputDirectory( struct array * files, struct application * currentApplication ) { + + char * outputDirectory = currentApplication->output; + + printf("Delete directory: %s\n\n\n\n", outputDirectory); + + nftw( outputDirectory, unlink_cb, 64, FTW_DEPTH | FTW_PHYS ); + + fileSystem_ensureDirectory( outputDirectory ); + +} + +void fileManager_composeSourceAndHeaderFiles( struct array * files, struct application * currentApplication ) { + + int fileCount = array_length( files ); + + + + for (int i = 0; i < fileCount; ++i) + { + struct file * fileInstance = array_get( files, i ); + + + //printf("before crash: %s\n\n\n\n", fileInstance->filename); + + file_compose( fileInstance, currentApplication ); + + + } + + + + + +} + diff --git a/source/fileManager.h b/source/fileManager.h new file mode 100644 index 0000000..408896b --- /dev/null +++ b/source/fileManager.h @@ -0,0 +1,65 @@ +#ifndef _fileManager + +#define _fileManager + + + +#include + + + #define __USE_XOPEN_EXTENDED +#include + +#include + +#include "application.h" + + + +#include "text.h" + +#include "array.h" + +#include "file.h" + +#include + +#include + + + + +array * fileManager_composeFiles( array * includedFilePaths ); + +void fileManager_removeComments( array * files ); + +void fileManager_extractMacros( array * files ); + +void fileManager_fixIncludes( array * files ); + +void fileManager_parseMacros( array * files ); + +void fileManager_extractClasses( array * files, struct application * applicationInstance ); + +void fileManager_validateCurlyBrackets( array * files ); + +void fileManager_instantiateTemplates( array * files ); + +void fileManager_extractMethodsAndProperties( array * files ); + +void fileManager_extractTemplates( array * files ); + +void fileManager_extractFunctions( array * files ); + + +void fileManager_removeFilesFromOutputDirectory( struct array * files, struct application * currentApplication ); + +void fileManager_parseMethods( array * files ); + +void fileManager_parseFunctions( array * files ); + +void fileManager_extendClasses( array * files ); + +void fileManager_composeSourceAndHeaderFiles( struct array * files, struct application * currentApplication ); + +#endif \ No newline at end of file diff --git a/source/fileSystem.c b/source/fileSystem.c new file mode 100755 index 0000000..9608939 --- /dev/null +++ b/source/fileSystem.c @@ -0,0 +1,209 @@ +#include + +void fileSystem_writeFile( char * filepath, char * data ) +{ + FILE *fp = fopen( filepath, "wb" ); + + if (fp != NULL) + { + + fputs( data, fp ); + + fclose( fp ); + + } + +} + +int fileSystem_textIsFilename( char * value ) { + + array * parts = text_split( text_copy( value ) , "." ); + + int partsCount = array_length( parts ); + + if( partsCount > 1 ) { + + return 1; + + } else { + + return 0; + + } + +} + +void fileSystem_ensureDirectory( char * filePath ) { + + //printf("fileSystem_ensureDirectory: %s\n\n\n\n", filePath); + + + struct array * parts = text_split( text_copy( filePath ), "/" ); + + int count = array_length( parts ); + + for ( int i = 1; i < count; ++i ) + { + + struct text * currentPath = text_new( "" ); + + for (int j = 0; j < i; ++j) + { + + char * pathPart = array_get( parts, j ); + + text_append( currentPath, pathPart ); + + text_append( currentPath, "/" ); + + if( fileSystem_exists( currentPath->value ) ) { + + + + } else { + + + if( strlen( currentPath->value ) > 100 ) { + + printf(" ERROR: TempPath is to big. '%s' ", currentPath->value); + + exit( 0 ); + + } + + + printf("Directory does not exists, Creating Directory%i '%s' \n\n", strlen( currentPath->value ),currentPath->value ); + + fileSystem_makeDirectory( currentPath->value ); + + } + + + } +/* + struct array * tempParts = text_split( text_copy( filePath ), "/" ); + + for (int j = 0; j < count-i; ++j) + { + array_pop( tempParts ); + } + + char * tempPath = text_join( tempParts, "/" ); + + if( fileSystem_exists( tempPath ) ) { + + + + } else { + + + if( strlen( tempPath ) > 100 ) { + + printf(" ERROR: TempPath is to big. '%s' ", filePath); + + exit( 0 ); + + } + + + printf("Directory does not exists, Creating Directory%i '%s' \n\n", strlen( tempPath ),tempPath ); + + fileSystem_makeDirectory( tempPath ); + + } + + printf( " tempPath: %s\n", tempPath); +*/ + } + + +} + +int fileSystem_makeDirectory( char * path ) { + + if ( fileSystem_exists( path ) == NULL ) { + + mkdir( path, 0700 ); + + } + + return 1; + +} + + +int fileSystem_exists( char * path ) { + + if ( access( path, F_OK ) == 0 ) { + + return 1; + + } else { + + return 0; + + } + +} + +struct array * fileSystem_readDir( char * filePath ) { + + DIR * dir; + + struct dirent * entry; + + struct array * files = array_new(); + + if ( ( dir = opendir( filePath ) ) == NULL ){ + + perror("opendir() error"); + + } else { + + while( ( entry = readdir( dir ) ) != NULL ) { + + char * filename = (char *)entry->d_name; + + if ( strcmp( filename, ".." ) != 0 && strcmp( filename, "." ) != 0 ) { + + array_add( files, filename ); + + //printf("%s\n", filename); + + } + } + } + + return files; + //closedir(dir); +} + +char * fileSystem_readFile( char * name ) { + + FILE * file = fopen( name, "r" ); + + if ( file == NULL ) { + + fprintf(stderr, "Error: Can't open file '%s'. \n\n", name); + + exit(EXIT_FAILURE); + + } + + fseek( file, 0, SEEK_END ); + + long length = ftell(file); + + fseek( file, 0, SEEK_SET ); + + char * buffer = malloc( sizeof( char ) * ( length + 1 ) ); + + buffer[ length ] = '\0'; + + fread( buffer, sizeof(char), length, file ); + + fclose(file); + + return buffer; + +} \ No newline at end of file diff --git a/source/fileSystem.h b/source/fileSystem.h new file mode 100755 index 0000000..6c38931 --- /dev/null +++ b/source/fileSystem.h @@ -0,0 +1,43 @@ + + +#include + +#include + + +#include + +#include + + +#include // "DIR *" + +#include + +#include + +#include + +#include + + +#ifdef WIN32 +#include +#define F_OK 0 +#define access _access +#endif + +int fileSystem_textIsFilename( char * value ); + +char * fileSystem_readFile( char * ); + +void fileSystem_writeFile( char *, char * ); + +struct array * fileSystem_readDir( char * filePath ); + +int fileSystem_exists( char * path ); + +int fileSystem_makeDirectory( char * path ); + +void fileSystem_ensureDirectory( char * filePath ); + diff --git a/source/function.c b/source/function.c new file mode 100644 index 0000000..db7926f --- /dev/null +++ b/source/function.c @@ -0,0 +1,112 @@ + +#include "function.h" + + + +struct functionLayout * function_getFunctionByName( struct array * functions, char * functionName ) { + + int count = array_length( functions ); + + for (int i = 0; i < count; ++i) + { + struct functionLayout * currentFunction = array_get( functions, i ); + + if( strcmp( currentFunction->name, functionName ) == 0 ) { + + return currentFunction; + + } + + } + + return NULL; + +} + +char * function_getReturnTypeBySymbol( char * functionName, int * leftSideIsPointer ) { + + struct functionLayout * currentFunction = function_getFunctionByName( allFunctions, functionName ); + + if( currentFunction != NULL ) { + + struct array * functionDeclarationParts = text_split( currentFunction->declarationText, " \t" ); + + *leftSideIsPointer = variable_isPointer( functionDeclarationParts ); + + return array_get( functionDeclarationParts, 0 ); + + } else { + + return NULL; + + } + +} + +void cloneMethodToFunction( struct method * currentMethod, struct array * functions, char * newName ) { + + struct text * newMethodDecleration = text_new( "" ); + + text_append( newMethodDecleration, currentMethod->returnType ); + + text_append( newMethodDecleration, " " ); + + text_append( newMethodDecleration, newName); + + + struct array * arguments = array_new(); + + int argumentCount = array_length( currentMethod->arguments ); + + for ( int k = 1; k < argumentCount; ++k ) + { + + char * currentArgument = array_get( currentMethod->arguments, k ); + + array_add( arguments, currentArgument ); + + } + + + struct functionLayout * functionInstance = malloc( sizeof( struct functionLayout ) ); + + functionInstance->name = newName; + + functionInstance->declarationText = newMethodDecleration->value; + + functionInstance->bodyOriginal = currentMethod->bodyOriginal; + + functionInstance->variables = array_new(); + + functionInstance->body = method_parse( currentMethod->bodyOriginal, functionInstance->variables, functions );//; + + functionInstance->arguments = arguments; + + functionInstance->lineNumber = -1; + + + array_add( functions, functionInstance ); + +} + + +int functionExists( struct array * functions, char * functionName ) { + + int count = array_length( functions ); + + for (int i = 0; i < count; ++i) + { + + struct functionLayout * currentFunction = array_get( functions, i ); + + if( strcmp( currentFunction->name, functionName ) == 0 ) { + + return 1; + + } + + } + + return -1; + +} \ No newline at end of file diff --git a/source/function.h b/source/function.h new file mode 100644 index 0000000..5139c90 --- /dev/null +++ b/source/function.h @@ -0,0 +1,52 @@ +#ifndef _function + +#define _function + +#include "method.h" + +#include "array.h" + +#include "text.h" + +#include "string.h" + +#include "index.h" + + +struct functionLayout{ + + char * name; + + + char * body; + + char * bodyOriginal; + + + + int lineNumber; + + int isVariadic; + + + struct array * declaration; + + struct array * arguments; + + struct array * variables; + + + char * declarationText; + +}; + + +struct functionLayout * function_getFunctionByName( struct array * functions, char * functionName ); + +char * function_getReturnTypeBySymbol( char * functionName, int * leftSideIsPointer ); + +int functionExists( struct array * functions, char * functionName ); + +void cloneMethodToFunction( struct method * currentMethod, struct array * functions, char * newName ); + +#endif \ No newline at end of file diff --git a/source/include.c b/source/include.c new file mode 100644 index 0000000..4c7b014 --- /dev/null +++ b/source/include.c @@ -0,0 +1,12 @@ + + +#include "include.h" + + +struct include * include_new() { + + struct include * includeInstance = malloc( sizeof( struct include ) ); + + return includeInstance; + +} \ No newline at end of file diff --git a/source/include.h b/source/include.h new file mode 100644 index 0000000..1257d3e --- /dev/null +++ b/source/include.h @@ -0,0 +1,28 @@ +#ifndef _include + +#define _include + +#include "index.h" + +#include "array.h" + +#include "string.h" + +#include "tools.h" + +#include + +#include + +struct include{ + + char * path; + + bool enabled; + +}; + +struct include * include_new(); + + +#endif \ No newline at end of file diff --git a/source/index.c b/source/index.c new file mode 100644 index 0000000..315b85c --- /dev/null +++ b/source/index.c @@ -0,0 +1,83 @@ + +#include "index.h" + +struct array * allClasses; + +struct array * allFunctions; + + +void main( int argc, char * * argv ) { + + + application_initializeGlobals(); + + + + application * currentApplication = application_parseArguments( argc, argv ); + + array * includedFilePaths = application_extractIncludedFilePaths( currentApplication ); + + + + //return; + + + array * files = fileManager_composeFiles( includedFilePaths ); + + + fileManager_removeComments( files ); + + + + + fileManager_extractMacros( files ); // fileManager_extractMacros andIncludes + + fileManager_parseMacros( files ); + + + fileManager_extractClasses( files, currentApplication ); + + + + + fileManager_validateCurlyBrackets( files ); + + // cleaned until here. + + fileManager_extractMethodsAndProperties( files ); + + fileManager_extractFunctions( files ); + + + fileManager_extractTemplates( files ); + + fileManager_instantiateTemplates( files ); + + fileManager_parseMethods( files ); + + fileManager_parseFunctions( files ); + + + fileManager_extendClasses( files ); + + + fileManager_removeFilesFromOutputDirectory( files, currentApplication ); + + fileManager_composeSourceAndHeaderFiles( files, currentApplication ); + + + + file_composeConfigInformation( files, currentApplication ); + + + application_printMemoryUsage(); + + console_logColor( "\n\n\n Preprocessing succeeded\n\n\n", "green" ); + +} + + +void abort() { + + +} \ No newline at end of file diff --git a/source/index.h b/source/index.h new file mode 100755 index 0000000..d723292 --- /dev/null +++ b/source/index.h @@ -0,0 +1,85 @@ + +#ifndef _index + +#define _index + +#include + +#include + +#include + +#include + +#include // malloc, exit, EXIT_FAILURE + +#include // strcpy, strtok, strcmp and memcpy + +#include + +#include // isspace + +#include // File, printf + +#include + +#include + +#include + +#include + + + +#include + +#include + +#include + +#include + +#include + +#include + +#include + +#include + +#include + +#include + +#include + +#include + +#include + +#include + + +#include + +#include + +#include + +#define ANSI_COLOR_RED "\x1b[31m" +#define ANSI_COLOR_GREEN "\x1b[32m" +#define ANSI_COLOR_DIM_YELLOW "\x1b[33m" +#define ANSI_COLOR_BLUE "\x1b[34m" +#define ANSI_COLOR_MAGENTA "\x1b[35m" +#define ANSI_COLOR_CYAN "\x1b[36m" +#define ANSI_COLOR_RESET "\x1b[0m" +#define ANSI_COLOR_BRIGHT_YELLOW "\x1b[93m" + +extern struct array * allClasses; + +extern struct array * allFunctions; + + +void main(); + +#endif diff --git a/source/lexer.c b/source/lexer.c new file mode 100755 index 0000000..3b890a1 --- /dev/null +++ b/source/lexer.c @@ -0,0 +1,593 @@ + +#include + +#include + +#include + +#include + +#include + + + +#define ARRAY_SIZE( arr ) ( sizeof( ( arr ) ) / sizeof( ( arr )[0] ) ) + + + +lexer * lexer_new() +{ + struct lexer * v; + + v = ( struct lexer * ) malloc( sizeof( struct lexer ) ); + + + v->capacity = ARRAY_INIT_CAPACITY; + + v->total = 0; + + v->keys = malloc(sizeof( int ) * v->capacity ); + + v->tokens = malloc(sizeof( char * ) * v->capacity ); + + + return v; +} + +int lexer_length( lexer * v ) +{ + + return v->total; + +} + +void lexer_resize( lexer * currentLexer, int capacity ) +{ + + int * keys = realloc( currentLexer->keys, sizeof( int ) * capacity ); + + char * * tokens = realloc( currentLexer->keys, sizeof( char * ) * capacity ); + + currentLexer->keys = keys; + + currentLexer->tokens = tokens; + + currentLexer->capacity = capacity; + +} + +void lexer_add( lexer * currentLexer, int key, char * token ) +{ + if ( currentLexer->capacity == currentLexer->total ){ + + lexer_resize( currentLexer, currentLexer->capacity * 2 ); + + } + + currentLexer->keys[ currentLexer->total ] = key; + + currentLexer->tokens[ currentLexer->total ] = token; + + currentLexer->total++; + +} + +char * lexer_getToken( lexer * currentLexer, int index ) { + + return currentLexer->tokens[ index ]; + +} + +int lexer_getKey( lexer * currentLexer, int index ) { + + return currentLexer->keys[ index ]; + +} + +void lexer_setIndex( lexer * currentLexer, int index ) { + + currentLexer->index = index; + +} + +int lexer_tokenize( lexer * currentLexer, char * haystack, char * needle ) +{ + int count = 0; + + char * tmp = haystack; + + while( tmp = strstr( tmp, needle ) ) { + + int key = (int)( tmp - haystack ); + + lexer_add( currentLexer, key, needle ); + + tmp++; + + ++count; + } + + return count; +} + +int lexer_findPreviousKeyByToken( lexer * currentLexer, int fromKey, char * token ) { + + for (int i = fromKey - 1; i >= 0; --i) + { + int key = lexer_getKey( currentLexer, i ); + + char * currentToken = lexer_getToken( currentLexer, i ); + + if ( strcmp( currentToken, token ) == 0 ) { + + return key; + + } + + } + + return -1; + +} + +int lexer_findPreviousTokenIndex( lexer * currentLexer, int fromKey, char * token ) { + + for (int i = fromKey - 1; i >= 0; --i) + { + int key = lexer_getKey( currentLexer, i ); + + char * currentToken = lexer_getToken( currentLexer, i ); + + if ( strcmp( currentToken, token ) == 0 ) { + + return i; + + } + + } + + return -1; + +} + +void lexer_sortKeys( lexer * currentLexer ) { + + int count = lexer_length( currentLexer ); + + int * keys = currentLexer->keys; + + char * * tokens = currentLexer->tokens; + + + int i, j; + + int temp; + + char * temp2; + + for (i = 0; i < (count - 1); ++i) + { + for (j = 0; j < count - 1 - i; ++j ) + { + int a = keys[j]; + + int b = keys[j+1]; + + if ( a > b ) + { + + temp = keys[j+1]; + temp2 = tokens[j+1]; + + currentLexer->keys[j+1] = keys[j]; + currentLexer->keys[j] = temp; + + currentLexer->tokens[j+1] = tokens[j]; + currentLexer->tokens[j] = temp2; + + } + + } + + } + +} + + +int lexer_findNextToken( lexer * currentLexer, int fromKey, char * token ) { + + int count = lexer_length( currentLexer ); + + for (int i = fromKey; i < count; ++i) + { + int key = lexer_getKey( currentLexer, i ); + + char * currentToken = lexer_getToken( currentLexer, i ); + + if ( strcmp( currentToken, token ) == 0 ) { + + return key; + + } + + } + + return -1; + +} + +int lexer_findNextTokenIndex( lexer * currentLexer, int fromKey, char * token ) { + + int count = lexer_length( currentLexer ); + + for (int i = fromKey; i < count; ++i) + { + int key = lexer_getKey( currentLexer, i ); + + char * currentToken = lexer_getToken( currentLexer, i ); + + if ( strcmp( currentToken, token ) == 0 ) { + + return i; + + } + + } + + return -1; + +} + + +// change name to something it does. +int lexer_findPreviouseTokenIndex( lexer * currentLexer, int fromIndex, struct array * validPreviousTokens ) { + + //int count = array_length( currentLexer ); + + + for (int i = fromIndex - 1; i >= 0; --i) + { + + char * currentToken = lexer_getToken( currentLexer, i ); + + int key = lexer_getKey( currentLexer, i ); + + int validTokenCount = array_length( validPreviousTokens ); + + for (int j = 0; j < validTokenCount; ++j) + { + + char * currentValidToken = array_get( validPreviousTokens, j ); + + //printf("find previous token: %s %s \n", currentToken, currentValidToken); + + if ( strcmp( currentToken, currentValidToken ) == 0 ) + { + + //printf("token found!!\n\n"); + + return key; + + } + + } + + } + + + return -1; + +} + +int lexer_tokenizeRegex( lexer * currentLexer, char * haystack, char * needle, char * token ) { + + const char * error; + + unsigned char * name_table; + + unsigned int option_bits; + + int erroffset; + + int crlf_is_newline; + + int ovector[OVECCOUNT]; + + int subject_length; + + int rc; + + int utf8; + + + + char * subject = text_copy( haystack ); + + subject_length = ( int ) strlen( subject ); + + pcre * re = pcre_compile( needle, /* the needle */ + 0, /* default options */ + &error, /* for error message */ + &erroffset, /* for error offset */ + NULL); /* use default character tables */ + + + if ( re == NULL ) + { + + printf( "PCRE compilation failed at offset %d: %s\n", erroffset, error ); + + return 1; + + } + + rc = pcre_exec( re, /* the compiled needle */ + NULL, /* no extra data - we didn't study the needle */ + subject, /* the subject string */ + subject_length, /* the length of the subject */ + 0, /* start at offset 0 in the subject */ + 0, /* default options */ + ovector, /* output vector for substring information */ + OVECCOUNT ); /* number of elements in the output vector */ + + + if( rc < 0 ) { + + switch( rc ) + { + case PCRE_ERROR_NOMATCH: + + //printf("No match\n"); + + break; + + default: + + printf("Matching error %d\n", rc); + + break; + + } + + pcre_free( re ); /* Release memory used for the compiled needle */ + + return 1; + + } + + + ///printf("\nNew: %d\n", ovector[0] + 1); + + //lexer_add( currentLexer, ovector[0] + 1, token ); + + + lexer_add( currentLexer, ovector[0]+1, token ); + + + + /* See if CRLF is a valid newline sequence. */ + + crlf_is_newline = option_bits == PCRE_NEWLINE_ANY || + option_bits == PCRE_NEWLINE_CRLF || + option_bits == PCRE_NEWLINE_ANYCRLF; + + /* Loop for second and subsequent matches */ + + for (;;) + { + int options = 0; /* Normally no options */ + int start_offset = ovector[1]; /* Start at end of previous match */ + + /* If the previous match was for an empty string, we are finished if we are + at the end of the subject. Otherwise, arrange to run another match at the + same point to see if a non-empty match can be found. */ + + if (ovector[0] == ovector[1]) + { + if (ovector[0] == subject_length) break; + options = PCRE_NOTEMPTY_ATSTART | PCRE_ANCHORED; + } + + /* Run the next matching operation */ + + rc = pcre_exec( + re, /* the compiled needle */ + NULL, /* no extra data - we didn't study the needle */ + subject, /* the subject string */ + subject_length, /* the length of the subject */ + start_offset, /* starting offset in the subject */ + options, /* options */ + ovector, /* output vector for substring information */ + OVECCOUNT); /* number of elements in the output vector */ + + + if (rc == PCRE_ERROR_NOMATCH) + { + if (options == 0) + break; /* All matches found */ + + ovector[1] = start_offset + 1; /* Advance one byte */ + + if ( crlf_is_newline && /* If CRLF is newline & */ + start_offset < subject_length - 1 && /* we are at CRLF, */ + subject[start_offset] == '\r' && + subject[start_offset + 1] == '\n') { + + ovector[1] += 1; /* Advance by one more. */ + + } else if ( utf8 ) { /* Otherwise, ensure we */ + /* advance a whole UTF-8 */ + while (ovector[1] < subject_length) /* character. */ + { + if ((subject[ovector[1]] & 0xc0) != 0x80) + break; + ovector[1] += 1; + } + + } + + continue; /* Go round the loop again */ + } + + /* Other matching errors are not recoverable. */ + + if (rc < 0) + { + printf("Matching error %d\n", rc); + + pcre_free(re); /* Release memory used for the compiled needle */ + + return 1; + } + + /* Match succeeded */ + + //printf("\nNew: %d\n", ovector[0]+1); + + lexer_add( currentLexer, ovector[0]+1, token ); + + + + + /* The match succeeded, but the output vector wasn't big enough. */ + } + + printf( "\n" ); + + pcre_free( re ); /* Release memory used for the compiled needle */ + + return 1; +} + + +void lexer_getTokens( lexer * currentLexer, char * source ) { + + //printf(" lexer_getTokens\n\n"); + + lexer_tokenizeRegex( currentLexer, source, "\\sclass\\s", "class" ); + + lexer_tokenize( currentLexer, source, "{" ); + + lexer_tokenize( currentLexer, source, "}" ); + + lexer_tokenize( currentLexer, source, "(" ); + + lexer_tokenize( currentLexer, source, ")" ); + + lexer_tokenize( currentLexer, source, ";" ); + + lexer_tokenize( currentLexer, source, "<" ); + + lexer_tokenize( currentLexer, source, ">" ); + + lexer_tokenize( currentLexer, source, "=" ); + + lexer_tokenize( currentLexer, source, "->" ); + + lexer_tokenize( currentLexer, source, "." ); + + lexer_tokenize( currentLexer, source, "\"" ); + + lexer_tokenize( currentLexer, source, "#include" ); + + lexer_tokenize( currentLexer, source, "#" ); + + lexer_tokenize( currentLexer, source, "extends" ); + + lexer_tokenize( currentLexer, source, "reflect" ); + + lexer_tokenize( currentLexer, source, "template" ); + +} + +int lexer_findBodyCloseIndex( lexer * currentLexer, int fromKey ) { + + int count = lexer_length( currentLexer ); + + int depth = 0; + + for (int i = fromKey; i < count; ++i) + { + int key = lexer_getKey( currentLexer, i ); + + char * currentToken = lexer_getToken( currentLexer, i ); + + + if ( strcmp( currentToken, "{" ) == 0 ) { + + depth++; + + } + + if ( strcmp( currentToken, "}" ) == 0 ) { + + depth--; + + } + + if( depth == 0 ) { + + return i; + + } + + + } + + return -1; + +} + +int lexer_findPreviousToken( lexer * currentLexer, int fromKey, char * token ) { + + for (int i = fromKey - 1; i > 0; --i) + { + int key = lexer_getKey( currentLexer, i ); + + char * currentToken = lexer_getToken( currentLexer, i ); + + if ( strcmp( currentToken, token ) == 0 ) { + + return key; + + } + + } + + return -1; + +} + +void lexer_sortKeys_separate( struct array * keys, struct array * tokens ) { + + int count = array_length( keys ); + + int i, j; + + void * temp; + + void * temp2; + + for (i = 0; i < (count - 1); ++i) + { + for (j = 0; j < count - 1 - i; ++j ) + { + intptr_t a = ( intptr_t ) array_get( keys, j ); + + intptr_t b = ( intptr_t ) array_get( keys, j+1 ); + + if (a > b) + { + temp = keys->items[j+1]; + temp2 = tokens->items[j+1]; + + keys->items[j+1] = keys->items[j]; + keys->items[j] = temp; + + tokens->items[j+1] = tokens->items[j]; + tokens->items[j] = temp2; + } + } + } + +} \ No newline at end of file diff --git a/source/lexer.h b/source/lexer.h new file mode 100755 index 0000000..f7fa371 --- /dev/null +++ b/source/lexer.h @@ -0,0 +1,79 @@ +#ifndef _lexer + +#define _lexer + + +#include + +#include + +#include + +#include + +#include + +#include + +#include + +#define OVECCOUNT 30 /* should be a multiple of 3 */ + + +typedef struct lexer{ + + int * keys; + + char * * tokens; + + int capacity; + + int total; + + int index; + +} lexer; + + + +lexer * lexer_new(); + +int lexer_length( lexer * v ); + +void lexer_resize( lexer * currentLexer, int capacity ); + +void lexer_add( lexer * currentLexer, int key, char * token ); + +char * lexer_getToken( lexer * currentLexer, int index ); + +int lexer_getKey( lexer * currentLexer, int index ); + +void lexer_setIndex( lexer * currentLexer, int index ); + +int lexer_tokenize( lexer * currentLexer, char * haystack, char * needle ); + +void lexer_sortKeys( lexer * currentLexer ); + +int lexer_findNextToken( lexer * currentLexer, int fromKey, char * token ); + +int lexer_findPreviousTokenIndex( lexer * currentLexer, int fromKey, char * token ); + +int lexer_tokenizeRegex( lexer * currentLexer, char * haystack, char * needle, char * token ); + +void lexer_getTokens( lexer * currentLexer, char * source ); + +int lexer_findBodyCloseIndex( lexer * currentLexer, int fromKey ); + +int lexer_findPreviouseTokenIndex( lexer * currentLexer, int fromIndex, struct array * validPreviousTokens ); + +int lexer_findNextTokenIndex( lexer * currentLexer, int fromKey, char * token ); + +int lexer_findPreviousKeyByToken( lexer * currentLexer, int fromKey, char * token ); + +void lexer_setSource( lexer * currentLexer, char * source ); + +int lexer_findPreviousToken( lexer * currentLexer, int fromKey, char * token ); + +void lexer_sortKeys_separate( struct array * keys, struct array * tokens ); + +#endif \ No newline at end of file diff --git a/source/macro.c b/source/macro.c new file mode 100644 index 0000000..2442993 --- /dev/null +++ b/source/macro.c @@ -0,0 +1,3 @@ + +#include "macro.h" + diff --git a/source/macro.h b/source/macro.h new file mode 100644 index 0000000..67a0dc8 --- /dev/null +++ b/source/macro.h @@ -0,0 +1,17 @@ +#ifndef _macro + +#define _macro + +#include "index.h" + +#include "array.h" + +#include "string.h" + +#include "tools.h" + +#include + + + +#endif \ No newline at end of file diff --git a/source/method.c b/source/method.c new file mode 100644 index 0000000..c693388 --- /dev/null +++ b/source/method.c @@ -0,0 +1,2570 @@ + +#include "method.h" + +// todo + +// + +// method_operatorOverload.h + + // method_operator_processOperatorSymbols + + // method_operator_processOperatorSymbol + + // + + +// method_chaining.h + + + +int total_libc_function = 293; + +char * libcFunctionNames[293] = {"abort","abs","acos","asctime","asctime_r","asin","assert","atan","atan2","atexit","atof","atoi","atol","bsearch","btowc","calloc","catclose6","catgets6","catopen6","ceil","clearerr","clock","cos","cosh","ctime","ctime64","ctime_r","ctime64_r","difftime","difftime64","div","erf","erfc","exit","exp","fabs","fclose","fdopen5","feof","ferror","fflush1","fgetc1","fgetpos1","fgets1","fgetwc6","fgetws6","fileno5","floor","fmod","fopen","fprintf","fputc1","fputs1","fputwc6","fputws6","fread","free","freopen","frexp","fscanf","fseek1","fsetpos1","ftell1","fwide6","fwprintf6","fwrite","fwscanf6","gamma","getc1","getchar1","getenv","gets","getwc6","getwchar6","gmtime","gmtime64","gmtime_r","gmtime64_r","hypot","isalnum","isalpha","isascii4","isblank","iscntrl","isdigit","isgraph","islower","isprint","ispunct","isspace","isupper","iswalnum4","iswalpha4","iswblank4","iswcntrl4","iswctype4","iswdigit4","iswgraph4","iswlower4","iswprint4","iswpunct4","iswspace4","iswupper4","iswxdigit4","isxdigit4","j0","j1","jn","labs","ldexp","ldiv","localeconv","localtime","localtime64","localtime_r","localtime64_r","log","log10","longjmp","malloc","mblen","mbrlen4","mbrtowc4","mbsinit4","mbsrtowcs4","mbstowcs","mbtowc","memchr","memcmp","memcpy","memmove","memset","mktime","mktime64","modf","nextafter","nextafterl","nexttoward","nexttowardl","nl_langinfo4","perror","pow","printf","putc1","putchar1","putenv","puts","putwc6","putwchar6","qsort","quantexpd32","quantexpd64","quantexpd128","quantized32","quantized64","quantized128","samequantumd32","samequantumd64","samequantumd128","raise","rand","rand_r","realloc","regcomp","regerror","regexec","regfree","remove","rename","rewind1","scanf","setbuf","setjmp","setlocale","setvbuf","signal","sin","sinh","snprintf","sprintf","sqrt","srand","sscanf","strcasecmp","strcat","strchr","strcmp","strcoll","strcpy","strcspn","strerror","strfmon4","strftime","strlen","strncasecmp","strncat","strncmp","strncpy","strpbrk","strptime4","strrchr","strspn","strstr","strtod","strtod32","strtod64","strtod128","strtof","strtok","strtok_r","strtol","strtold","strtoul","strxfrm","swprintf","swscanf","system","tan","tanh","time","time64","tmpfile","tmpnam","toascii","tolower","toupper","towctrans","towlower4","towupper4","ungetc1","ungetwc6","va_arg","va_copy","va_end","va_start","vfprintf","vfscanf","vfwprintf6","vfwscanf","vprintf","vscanf","vsprintf","vsnprintf","vsscanf","vswprintf","vswscanf","vwprintf6","vwscanf","wcrtomb4","wcscat","wcschr","wcscmp","wcscoll4","wcscpy","wcscspn","wcsftime","wcslen","wcslocaleconv","wcsncat","wcsncmp","wcsncpy","wcspbrk","wcsptime","wcsrchr","wcsrtombs4","wcsspn","wcsstr","wcstod","wcstod32","wcstod64","wcstod128","wcstof","wcstok","wcstol","wcstold","wcstombs","wcstoul","wcsxfrm4","wctob","wctomb","wctrans","wctype4","wcwidth","wmemchr","wmemcmp","wmemcpy","wmemmove","wmemset","wprintf6","wscanf6","y0","y1","yn"}; + +char * libcReturnTypes[293] = {"void","int","double","char","char","double","void","double","double","int","double","int","long","void","wint_t","void","int","char","nl_catd","double","void","clock_t","double","double","char","char","char","char","double","double","div_t","double","double","void","double","double","int","FILE","int","int","int","int","int","char","wint_t","wchar_t","int","double","double","FILE","int","int","int","wint_t","int","size_t","void","FILE","double","int","int","int","long","int","int","size_t","int","double","int","int","char","char","wint_t","wint_t","struct","struct","struct","struct","double","int","int","int","int","int","int","int","int","int","int","int","int","int","int","int","int","int","int","int","int","int","int","int","int","int","int","double","double","double","long","double","ldiv_t","struct","struct","struct","struct","struct","double","double","void","void","int","int","int","int","size_t","size_t","int","void","int","void","void","void","time_t","time64_t","double","double","long","double","long","char","void","double","int","int","int","int","int","wint_t","wint_t","void","_Decimal32","_Decimal64","_Decimal128","int","int","int","__bool__","__bool__","__bool__","int","int","int","void","int","size_t","int","void","int","int","void","int","void","int","char","int","void(*signal","double","double","int","int","double","void","int","int","char","char","int","int","char","size_t","char","int","size_t","size_t","int","char","int","char","char","char","char","size_t","char","double","_Decimal32","_Decimal64","_Decimal128","float","char","char","long","long","unsigned","size_t","int","int","int","double","double","time_t","time64_t","FILE","char","int","int","int","wint_t","wint_t","wint_t","int","wint_t","var_type","void","void","void","int","int","int","int","int","int","int","int","int","int","int","int","int","int","wchar_t","wchar_t","int","int","wchar_t","size_t","size_t","size_t","struct","wchar_t","int","wchar_t","wchar_t","wchar_t","wchar_t","size_t","size_t","wchar_t","double","_Decimal32","_Decimal64","_Decimal128","float","wchar_t","long","long","size_t","unsigned","size_t","int","int","wctrans_t","wctype_t","int","wchar_t","int","wchar_t","wchar_t","wchar_t","int","int","double","double","double"}; + + + +void method_sortLineNumbers( struct array * lineNumbers ) { + + int count = array_length( lineNumbers ); + + int i = 0; + + int j = 0; + + void * temp; + + + for (i = 0; i < (count - 1); ++i) + { + for (j = 0; j < count - 1 - i; ++j ) + { + struct codeBundle * a = array_get( lineNumbers, j ); + + struct codeBundle * b = array_get( lineNumbers, j + 1 ); + + if ( a->lineNumber > b->lineNumber ) + { + temp = lineNumbers->items[ j + 1 ]; + + lineNumbers->items[ j + 1 ] = lineNumbers->items[ j ]; + + lineNumbers->items[ j ] = temp; + + } + } + } +} + + + + +char * method_getReturnTypeFromDeclerationParts( struct array * methodDeclerationParts, int methodDeclerationCount ) { + + struct text * returnType = text_new( "" ); + + //returnType[0] = '\0'; + + for (int i = 0; i < methodDeclerationCount - 1; ++i) + { + + char * returnPart = ( char * ) array_get( methodDeclerationParts, i ); + + if( i != 0 ) { + + text_append( returnType, " " ); + + } + + if( strcmp( text_removeWhiteSpaces(returnPart), "*" ) == 0 ) { + + + } else { + + + } + + //printf(" ------------------------return type: %s\n", returnPart ); + + char * temporary = malloc(2);//text_removeWhiteSpaces(returnPart); + + char * cleanedReturnPart = text_removeWhiteSpaces( returnPart ); + + if( strlen( cleanedReturnPart ) < 3 ) { + + strcpy( temporary, cleanedReturnPart); + + } + + text_append( returnType, cleanedReturnPart ); + + } + + return returnType->value; + +} + +char * method_extractTemplate( lexer * currentLexer, int i, char * source ) { + + int closeTypeLexerIndex = lexer_findNextTokenIndex( currentLexer, i, ">" ); + + int closeTypeDefinition = lexer_getKey( currentLexer, closeTypeLexerIndex ); + + int key = lexer_getKey( currentLexer, i ); + + char * className = text_extractWordBeforeKey( source, key ); + + int keyBeforeClassName = text_getIndexBeforeWord( source, key - 1 ); + + + struct class * classInstance = application_getClassByClassName( allClasses, className ); + + if( classInstance == NULL ) { + + //printf("Error: class with template not found: %s \n\n\n\n\n", className ); + + return source; + + } + + if( !classInstance->usesTemplate ) { + + //printf("Error: This class does not have an template: %s \n\n", classInstance->className ); + + return source; + + } + + char * templateArguments = text_slice( source, key + 1, closeTypeDefinition - 1 ); + + template_addArgumentValue( classInstance, templateArguments ); + + char * replaceWith = template_extractTemplateName( classInstance->template, templateArguments ); + + + replaceWith = text_replace( replaceWith, "*", "_pointer" ); + + replaceWith = text_regexReplaceAll( replaceWith, "struct ", "struct ", "" ); + + replaceWith = text_removeAllWhiteSpaces( replaceWith ); + + + char * newName = text_copy( classInstance->className ); + + newName = text_concatenate( newName, "_" ); + + newName = text_concatenate( newName, replaceWith ); + + source = text_replaceAt( keyBeforeClassName, closeTypeDefinition + 1, source, newName ); + + + return source; + +} + +char * method_extractTemplates( char * source ) { + + lexer * currentLexer = lexer_new(); + + lexer_tokenize( currentLexer, source, "<" ); + + lexer_tokenize( currentLexer, source, ">" ); + + lexer_sortKeys( currentLexer ); + + + int count = lexer_length( currentLexer ); + + for (int i = count - 1; i >= 0; --i) + { + + char * token = lexer_getToken( currentLexer, i ); + + if ( strcmp( token, "<" ) == 0 ) { + + source = method_extractTemplate( currentLexer, i, source ); + + } + + } + + return source; + +} + +void method_extractMethodNameAndReturnType( int previousKey, int key, char * source, struct method * methodInstance ) { + + + char * methodDecleration = text_removeWhiteSpaces( text_slice( source, previousKey + 1, key - 1 )); + + struct array * methodDeclerationParts = text_split( methodDecleration, " \t" ); + + int methodDeclerationCount = array_length( methodDeclerationParts ); + + + + + char * returnType = method_getReturnTypeFromDeclerationParts( methodDeclerationParts, methodDeclerationCount ); + + char * methodName = text_removeWhiteSpaces( array_get( methodDeclerationParts, methodDeclerationCount - 1 ) ); + + int maxOperatorNameLength = 20; + + int methodNameLength = strlen( methodName ); + + methodInstance->isOperator = -1; + + + + if( methodNameLength > 7 ) { + + char* methodNameStart = malloc( 8 + 1 ); + + strncpy( methodNameStart, methodName, 8 ); + + + if( strcmp( methodNameStart, "operator" ) == 0 ) { + + //char * newMethodName = malloc( strlen( methodName ) + maxOperatorNameLength ); + + char * operatorFull = malloc( methodNameLength - 7 ); + + strncpy( operatorFull, methodName + 8, methodNameLength ); + + char * operator = text_removeWhiteSpaces( operatorFull ); + + char * operatorName = method_getOperatorNameByOperatorSymbol( operator ); + + + text * newMethodName = text_new( "" ); + + text_append( newMethodName, "operator_" ); + + text_append( newMethodName, operatorName ); + + methodName = newMethodName->value; + + methodInstance->operator = operator; + + methodInstance->isOperator = 1; + + + printf(" this is an operator: %s %s %s", methodNameStart, operator, operatorName); + + } + + } + + printf(" %s(){}\n", methodName ); + + methodInstance->returnType = text_copy( returnType ); + + methodInstance->methodName = methodName; + + if( strcmp( text_removeWhiteSpaces( methodInstance->returnType ), "set" ) == 0 ) { + + + methodInstance->returnType = ""; + + methodInstance->isSetter = true; + + + struct text * newMethodName = text_new( "" ); + + text_append( newMethodName, "setter_" ); + + text_append( newMethodName, methodName ); + + methodInstance->methodName = text_copy( newMethodName->value ); + + + } + + //printf("methodName: %s\n\n", methodName); + +} + +void method_extractVariablesFromArguments( struct array * arguments, array * classesArray, struct array * variables ) { + + + int argumentCount = array_length( arguments ); + + for ( int j = 0; j < argumentCount; ++j ) + { + char * argumentText = (char *) array_get( arguments, j ); + + struct array * argumentParts = text_split( argumentText, " \t" ); + + //printf("\n\n ?????????? find out if this is an variable: '%s' \n\n", argumentText); + + variable_getVariablesByArgumentParts( argumentParts, variables, classesArray ); + + } + + + +} + +void method_processVariadicMethodArguments( struct class * classInstance, struct method * methodInstance ) { + +/* + char * thisExpression = malloc( 3500 ); + + strcat( thisExpression, ( char * ) text_copy( classInstance->className ) ); + + strcat( thisExpression, " * this" ); + + array_unshift( methodInstance->arguments, thisExpression ); + +*/ + + array * arguments = methodInstance->arguments; + + int count = array_length( arguments ); + + float isVariadic = -1; + + for (int i = 0; i < count; ++i) + { + char * currentArgument = text_removeWhiteSpaces( array_get( arguments, i ) ); + + if( strcmp( currentArgument, "..." ) == 0 ) { + + isVariadic = 1; + + } + + } + + if( isVariadic == 1 ) { + + array_unshift( methodInstance->arguments, "int datatypes[]" ); + + array_unshift( methodInstance->arguments, "int count" ); + + } + +} + +void method_addThisVariableToVariables( struct class * classInstance, array * variables ) { + + struct variable * variableInstance = malloc( sizeof( struct variable ) ); + + variableInstance->variableName = "this"; + + variableInstance->datatype = classInstance->className; + + //variableInstance->isPointer = 1; + + array_add( variables, variableInstance ); + +} + + +struct array * method_getArguments_new( lexer * currentLexer, int key, int i, char * source, struct array * variables ) { + + int argumentCloseIndex = 0; + + int count = lexer_length( currentLexer ); + + int depth = 1; + + for (int j = i + 1; j < count; ++j) + { + + char * token = lexer_getToken( currentLexer, j ); + + if( strcmp( token, "(" ) == 0 ) { + + depth++; + + } + + if( strcmp( token, ")" ) == 0 ) { + + depth--; + + } + + //printf("???????????????? token %s %i \n", token, depth); + + if( depth == 0 ) { + + argumentCloseIndex = lexer_getKey( currentLexer, j ); + + break; + + } + + } + + char * argumentsText = text_removeWhiteSpaces( text_slice( source, key + 1, argumentCloseIndex - 1 )); + + struct array * argumentsArray = text_split( argumentsText, "," ); + + int argumentCount = array_length( argumentsArray ); + + + + for (int i = 0; i < argumentCount; ++i) + { + + char * currentArgument = array_get( argumentsArray, i ); + + struct array * argumentParts = text_split( currentArgument, " \t" ); + + //char * datatype = tools_findDatatype( argumentParts ); + + + if( text_contains( currentArgument, "<" ) ) { + + printf("\n\n\n\n This is a template: %s\n\n\n", currentArgument); + + int templateOpenKey = text_text_findFirstCharacterIndexFromIndex( currentArgument, "<", 0 ); + + int templateCloseKey = text_text_findFirstCharacterIndexFromIndex( currentArgument, ">", 0 ); + + + char * templateArgument = text_slice( currentArgument, templateOpenKey + 1, templateCloseKey - 1 ); + + char * className = text_removeWhiteSpaces( text_slice( currentArgument, 0 , templateOpenKey - 1 ) ) ; + + char * classNameClean = tools_findDatatype( text_split( className, " \t" ) ); + + struct array * parts = text_split( currentArgument, " \t" ); + + + char * variableName = array_get( parts, array_length( parts ) - 1 ); + + + struct text * newVariableName = text_new( "" ); + + + + templateArgument = text_regexReplaceAll( templateArgument, "struct ", "struct ", "" ); + + text_removeSpaces( templateArgument ); + + text_append( newVariableName, classNameClean ); + + text_append( newVariableName, "_" ); + + text_append( newVariableName, templateArgument ); + + + currentArgument = text_replaceAt( 0, templateCloseKey + 1, currentArgument, newVariableName->value ); + + printf("\n\n\n\n This is a template: %s\n\n\n", currentArgument); + + printf("\n\n\n\n %i - %i %s %s \n\n\n", templateOpenKey, templateCloseKey, templateArgument, classNameClean ); + + array_set( argumentsArray, i, currentArgument ); + + + + struct variable * variableInstance = malloc( sizeof( struct variable ) ); + + variableInstance->variableName = variableName; + + variableInstance->datatype = newVariableName->value; + + printf("\n\n\n add argument as variable: variable->variableName %s variableInstance->datatype %s\n\n\n", variableInstance->variableName, variableInstance->datatype); + + variableInstance->isPointer = variable_isPointer( parts ); + + + + array_add( variables, variableInstance ); + + } + + + + + + } + + + + //printf("argumentsText: %s %i\n", argumentsText, array_length(argumentsArray)); + + return argumentsArray; + +} + + + +void method_addThisVariableToMethodArguments( struct class * classInstance, struct method * methodInstance ) { + + struct text * thisExpression = text_new( "" ); + + text_append( thisExpression, classInstance->className ); + + text_append( thisExpression, " * this" ); + + array_unshift( methodInstance->arguments, thisExpression->value ); + +} + + +struct array * method_addArgumentsToMethod( struct class * classInstance, struct method * methodInstance, struct array * classesArray, struct array * argumentsArray ) { + + method_extractVariablesFromArguments( methodInstance->arguments, classesArray, methodInstance->variables ); + + method_addThisVariableToVariables( classInstance, methodInstance->variables ); + + method_processVariadicMethodArguments( classInstance, methodInstance ); + + method_addThisVariableToMethodArguments( classInstance, methodInstance ); + + return methodInstance->variables; + +} + +struct array * method_extractArguments( lexer * currentLexer, int key, char * source, int i, struct class * classInstance, struct method * methodInstance, struct array * classesArray ) { + + methodInstance->arguments = array_new(); + + methodInstance->variables = array_new(); + + methodInstance->arguments = method_getArguments_new( currentLexer, key, i, source, methodInstance->variables ); + + methodInstance->isVariadic = method_methodIsVaradic( methodInstance->arguments ); + + method_addArgumentsToMethod( classInstance, methodInstance, classesArray, methodInstance->arguments ); + + return methodInstance->variables; + +} + + +int method_checkIfSymbolIsOperator( char * functionName ) { + + array * functionNameParts = text_split( text_copy( functionName ), "_" ); + + int partsCount = array_length( functionNameParts ); + + if( partsCount > 1 ) { + + char * operatorPart = array_get( functionNameParts, 1 ); + + if( strcmp( operatorPart, "operator" ) == 0 ) { + + return 1; + + } + + } + + return -1; + +} + +int method_methodIsVaradic( array * arguments ) { + + float isVariadic = -1; + + int count = array_length( arguments ); + + for (int i = 0; i < count; ++i) + { + char * currentArgument = text_removeWhiteSpaces( array_get( arguments, i ) ); + + if( strcmp( currentArgument, "..." ) == 0 ) { + + + isVariadic = 1; + + } + + } + + return isVariadic; + +} + +char * method_composeOperatorOverloadOpeningDeclaration( char * baseClassName, char * operatorName, int leftSideIsPointer ) { + + struct text * newMethodDecleration = text_new( "" ); + + text_append( newMethodDecleration, baseClassName ); + + text_append( newMethodDecleration, "_operator_" ); + + text_append( newMethodDecleration, operatorName ); + + text_append( newMethodDecleration, "( " ); + + if( leftSideIsPointer != 1 ) { + + text_append( newMethodDecleration, "&" ); + + } + + return newMethodDecleration->value; + +} + +char * method_getOperatorNameByOperatorSymbol( char * symbol ) { + + if( strcmp( symbol, "+" ) == 0 ) { + + return "plus"; + + } + + if( strcmp( symbol, "+=" ) == 0 ) { + + return "add"; + + } + + if( strcmp( symbol, "==" ) == 0 ) { + + return "compare"; + + } + + if( strcmp( symbol, "=" ) == 0 ) { + + return "is"; + + } + + return symbol; + +} + +struct method * method_extractMethodFromSymbol( char * functionName ) { + + struct array * nameParts = text_split( text_copy( functionName ), "_" ); + + int partsCount = array_length( nameParts ); + + char * className = array_get( nameParts, 0 ); + + array_delete( nameParts, 0 ); + + char * methodName = text_join( nameParts, "_" ); + + struct class * classInstance = application_getClassByClassName( allClasses, className ); + + if( classInstance != NULL ) { + + return method_getMethodByMethodName( classInstance, methodName ); + + } else { + + return NULL; + + } + +} + +// exists +int method_findMethodByName( struct class * classInstance, char * methodName ) { + + struct array * methods = classInstance->methods; + + int count = array_length( methods ); + + for (int k = 0; k < count; ++k) + { + struct method * methodInstance = array_get( methods, k ); + + if( strcmp( methodInstance->methodName, methodName ) == 0 ) { + + return 1; + + } + + } + + return -1; + +} + +struct method * method_getMethodByMethodName( struct class * classInstance, char * methodName ) { + + struct array * methods = classInstance->methods; + + int count = array_length( methods ); + + struct array * output = array_new(); + + for (int i = 0; i < count; ++i) + { + + struct method * currentMethod = array_get( methods, i ); + + //printf(" getMethodByName %s %s\n", currentMethod->methodName, methodName ); + + if( strcmp( currentMethod->methodName, methodName ) == 0 ) { + + return currentMethod; + + } + + + } + + if( classInstance->hasExtended == 1 ) { + + return NULL; + + } + + struct array * extends = classInstance->extends; + + int extendCount = array_length( extends ); + + for ( int i = 0; i < extendCount; ++i ) + { + + char * extendName = text_removeWhiteSpaces( array_get( extends, i ) ); + + struct class * extendedClass = application_getClassByClassName( allClasses, extendName ); + + struct method * foundMethod = method_getMethodByMethodName( extendedClass, methodName ); + + if( foundMethod != NULL ) { + + return foundMethod; + + } + + } + + + return NULL; + +} + +void method_parseFirstNextMethodInChain( lexer * currentLexer, int i, char * body, int key, struct array * replacements ) { + + int keyAfterMethod = text_extractIndexAfterWord( body, key + 1 ); + + if( body[ keyAfterMethod ] == 40 || body[keyAfterMethod + 1] == 40 ){ + + void * previousToken = lexer_getToken( currentLexer, i - 1 ); + + // ↓ + // variable->method( "" )->method() + if ( strcmp( previousToken, ")" ) == 0 ) { + + int previousKey = lexer_getKey( currentLexer, i ); + + int keyAfterMethod = text_extractIndexAfterWord( body, key + 1 ); + + int argumentOpenIndex = text_text_findFirstCharacterIndexFromIndex( body, "(", keyAfterMethod -1 ); + + int argumentCloseIndex = text_findArgumentCloseIndex( body, (int ) keyAfterMethod - 1 ); + + char * methodName = text_removeWhiteSpaces( text_slice( body, key + 2, keyAfterMethod - 1 ) ); + + // caller current + // + // caller 'char_concatenate( a, b )->concatenate->( d )' + int callerArgumentCloseIndex = tools_findArgumentCloseIndexReverse( body, (int ) previousKey ); + + int indexBeforeCaller = text_getIndexBeforeWord( body, callerArgumentCloseIndex ); + + char * variableName = text_removeWhiteSpaces( text_slice( body, indexBeforeCaller, previousKey ) ); + + char * callerFunctionName = text_removeWhiteSpaces( text_slice( body, indexBeforeCaller, callerArgumentCloseIndex -1 ) ); + + struct array * callerFunctionNameParts = text_split( callerFunctionName, "_" ); + + if( array_length( callerFunctionNameParts ) == 1 ) { + + // previouse "->something()" is not yet processed + //printf("Previous '->something()' is not yet processed"); + + return; + + } + + char * callerClassName = array_get( callerFunctionNameParts, 0 ); + + char * callerMethodName = text_removeWhiteSpaces( text_slice( body, indexBeforeCaller + strlen(callerClassName) + 1, callerArgumentCloseIndex - 1 ) ); + + struct class * callerClass = application_getClassByClassName( allClasses, callerClassName ); + + struct method * callerMethod = method_getMethodByMethodName( callerClass, callerMethodName ); + + if( callerMethod == NULL ) { + + //printf("method not found"); + + } + + + + struct array * returnParts = text_split( callerMethod->returnType, " \t" ); + + char * returnDatatype = tools_findDatatype( returnParts ); + + if( strcmp( returnDatatype, "void *" ) ) { + + printf( ANSI_COLOR_RED " Error: you are not supposed to use void pointers within method chaining. %s()->%s() \n\n" ANSI_COLOR_RESET, callerMethodName, methodName); + + + //exit( 0 ); + + + } + + char * partToRemove = text_removeWhiteSpaces( text_slice( body, previousKey, argumentOpenIndex ) );// replace with a ',' + + char * argumentsText = text_slice( body, argumentOpenIndex + 1, argumentCloseIndex - 2 ); + + + printf(" Processing chain: %s->%s() : %s %s \n", callerClassName, callerMethodName, callerMethod->returnType, variableName); + char * testLastIndex = text_slice( body, (int)previousKey, argumentCloseIndex ); + + if( argumentCloseIndex == -1 ) { + + //continue; + + } + + // todo check if returnDatatype is a valid class + + if( strlen( text_removeWhiteSpaces( argumentsText ) ) == 0 ) { + + replacement_add( previousKey, argumentOpenIndex + 1, " ", replacements ); + + } else { + + replacement_add( previousKey, argumentOpenIndex + 1, ", ", replacements ); + + } + + struct text * newMethodDecleration = text_new( "" ); + + text_append( newMethodDecleration, returnDatatype ); + + text_append( newMethodDecleration, "_" ); + + text_append( newMethodDecleration, methodName); + + text_append( newMethodDecleration, "(" ); + + replacement_add( indexBeforeCaller, indexBeforeCaller, newMethodDecleration->value, replacements ); + +/* + printf("---------------- newMethodDecleration = %s\n", newMethodDecleration); + + printf("---------------- methodName = %s\n", methodName); + + printf("---------------- argumentsText = %s\n", argumentsText); + + printf("---------------- testLastIndex = %s\n", testLastIndex); + + printf("---------------- partToRemove = %s\n", partToRemove); + + printf("---------------- returnType = %s\n", returnDatatype); + + printf("-------------------------**********argumentCloseIndex: %s %s %s %s \n\n", callerMethodName, callerClassName, callerFunctionName, variableName); +*/ + } + + // class methodName + // + // char_concatenate + // ↓ + // char_concatenate( " " )->concatenate( " and this end." ) + + + } + +} + + + +char * method_replaceMultiMethods( char * body ) { + + + array * replacements = array_new(); + + lexer * currentLexer = lexer_new(); + + + lexer_tokenize( currentLexer, body, "{"); + + lexer_tokenize( currentLexer, body, "}"); + + lexer_tokenize( currentLexer, body, "("); + + lexer_tokenize( currentLexer, body, ")"); + + lexer_tokenize( currentLexer, body, ";"); + + lexer_tokenize( currentLexer, body, "="); + + lexer_tokenize( currentLexer, body, "->"); + + lexer_tokenize( currentLexer, body, "."); + + + lexer_add( currentLexer, 0, ";" ); + + lexer_sortKeys( currentLexer ); + + int count = lexer_length( currentLexer ); + + for (int i = count - 1; i >= 0; --i) + { + + char * token = lexer_getToken( currentLexer, i ); + + int key = lexer_getKey( currentLexer, i ); + + + if ( strcmp( token, "->" ) == 0 ) { + + method_parseFirstNextMethodInChain( currentLexer, i, body, key, replacements ); + + } + + if ( strcmp( token, "." ) == 0 ) { + + + } + + + } + + replacement_sort( replacements ); + + count = array_length( replacements ); + + for (int i = count - 1; i >= 0; --i){ + + struct replacement * a = array_get( replacements, i ); + + body = text_replaceAt( a->fromIndex, a->toIndex, body, a->content ); + + } + + if( count > 0 ) { + + body = method_replaceMultiMethods( body ); + } + + return body; + + +} + + +void processCallback( int key, int i, char * body, array * variables, array * functions, array * replacements ) { + + int keyAfterMethod = text_extractIndexAfterWord( body, key + 1 ); + + if( body[keyAfterMethod] != 40 ) { + + // this is for callbacks this->somecallback + int keyAfterMethod = text_extractIndexAfterWord( body, key + 1 ); + + int beforeMethodNameKey = text_getIndexBeforeWord( body, key ); + + char * variableName = text_removeWhiteSpaces( text_slice( body, beforeMethodNameKey, key -1 ) ); + + char * methodName = text_removeWhiteSpaces( text_slice( body, key + 2, (int) keyAfterMethod - 1 ) ); + + //char * test = text_removeWhiteSpaces( text_slice( body, beforeMethodNameKey, (int) keyAfterMethod - 1 ) ); + + struct variable * variable = variable_getByName( variables, variableName ); + + struct class * currentClass = application_getClassByClassName( allClasses, variable->datatype ); + + if( currentClass == 0 ) { + + return; + + } + + int isMethod = method_findMethodByName( currentClass, methodName ); + + //printf("Current class found! ------------------------- %s %s %s %i \n\n", currentClass->className, variableName, methodName, isMethod ); + // this doesnt work yet -> replace inline callback functions + // transform 'sqlite->print' to 'print' + // replacement_add( (int) beforeMethodNameKey, (int) keyAfterMethod - 1, methodName, replacements ); + + if( isMethod == 1 ) { + + struct method * currentMethod = method_getMethodByMethodName( currentClass, methodName ); + + struct text * newName = text_new( "" ); + + + text_append( newName, "callback_" ); + + text_append( newName, currentClass->className ); + + text_append( newName, "_" ); + + text_append( newName, methodName ); + + + int functionExistsCheck = functionExists( functions, newName->value ); + + if( functionExistsCheck == -1 ) { + + cloneMethodToFunction( currentMethod, functions, newName->value ); + + } + + //printf("this is a callback replace '%s' with '%s' \n\n", variableName, currentClass->className); + + replacement_add( (int) beforeMethodNameKey, (int) keyAfterMethod, newName->value, replacements ); + + } + + } + +} + +void method_parseFirstChainMethodCall( lexer * currentLexer, + int i, + char * body, + int currentKey, + char * currentToken, + struct array * variables, + struct array * replacements, + int methodSeparatorLength ) { + + void * nextToken = lexer_getToken( currentLexer, i + 1 ); + + void * previousToken = lexer_getToken( currentLexer, i - 1 ); + + //printf("this is a method: %s\n", nextToken); + + // ↓ + // variable->method( "" )->method() + if ( strcmp( previousToken, ")" ) == 0 ) { + + return; + + } + + if ( strcmp( nextToken, "(" ) == 0 ) { + + int nextKey = lexer_getKey( currentLexer, i + 1 ); + + char * methodName = text_slice( body, currentKey + methodSeparatorLength, nextKey - 1 ); + + char * variableName = text_extractWordBeforeKey( body, currentKey ); + + + struct class * callerClass; + + int isVariadic = -1; + + + int beforeVariableNameKey; + + char * datatype; + + int isPointer; + + // | + // this->something->someMethod(); + if( variableName[0] == 62 ) { + + int indexBeforeVariableName = text_getIndexBeforeWord( body, currentKey ); + + char * baseClassName = text_extractWordBeforeKey( body, indexBeforeVariableName-1 ); + + + beforeVariableNameKey = text_getIndexBeforeWord( body, indexBeforeVariableName-1 ); + + char * propertyName = text_slice( body, indexBeforeVariableName + 1, currentKey -1 ); + + struct variable * variableInstance = variable_getByName( variables, baseClassName ); + + struct class * baseClass = application_getClassByClassName( allClasses, variableInstance->datatype ); + + int propertyIndex = class_getPropertyIndexByName( baseClass, propertyName ); + + struct property * propertyInstance = array_get( baseClass->properties, propertyIndex ); + + //callerClass = propertyInstance->datatype; + + datatype = propertyInstance->datatype; + + isPointer = propertyInstance->isPointer; + + variableName = text_slice( body, beforeVariableNameKey, currentKey -1 ); + + + //printf("get property of class: %s %s %s %s ", variableInstance->datatype, propertyName, propertyInstance->datatype, methodName); + + } else { + + beforeVariableNameKey = text_getIndexBeforeWord( body, currentKey ); + + + struct variable * variableInstance = variable_getByName( variables, variableName ); + + if( strcmp( variableInstance->datatype, "this_variable_is_missing" ) == 0 ) { + + printf( ANSI_COLOR_RED "Error: Variable with name '%s' is missing, You probably need to include a file containing a class associated with this variable. " ANSI_COLOR_RESET, variableName ); + + exit( 0 ); + + } + + if( isalpha( variableInstance->datatype[0] ) == 0 ) { + + printf(" this is not a datatype\n\n"); + + return; + + } + + isPointer = variableInstance->isPointer; + + datatype = variableInstance->datatype; + +/* + + if ( strcmp( variableName, "test" ) == 0 ) { + + datatype = "vector2"; + } + */ + + } + + + callerClass = application_getClassByClassName( allClasses, datatype ); + + if( callerClass == NULL ) { + + printf( ANSI_COLOR_RED "ERROR: " ANSI_COLOR_RESET "Class '%s' not found, Maybe you need to include the file containing this the class '%s'. line number: ?? \n\n", datatype, datatype ); + + + + exit( 0 ); + + } + + struct method * callerMethod = method_getMethodByMethodName( callerClass, methodName ); + + if( callerMethod == NULL ) { + + printf(ANSI_COLOR_RED "ERROR: " ANSI_COLOR_RESET " Method '%s' not found. Class '%s' does not have an method called '%s'. \n\n", methodName, callerClass->className, methodName ); + + struct property * currentProperty = class_getPropertyByName( callerClass, methodName ); + + if( currentProperty == NULL ) { + + exit( 0 ); + + + + } else { + + if( strcmp( currentProperty->type, "function" ) != 0 ) { + + exit( 0 ); + + } else { + + printf("return\n\n\n\n\n"); + + // this is an function callback this->somecallback(); + + return; + + } + + } + + + + } else { + + //struct method * callerMethod = array_get( methods, 0 ); + + isVariadic = callerMethod->isVariadic; + + //printf("this method is isVariadic: %s %i %s\n\n", variableInstance->variableName, callerMethod->isVariadic, callerClass->className); + + } + + + char * toReplace = text_slice( body, beforeVariableNameKey, nextKey - 1 ); + + struct text * newFunctionDeclaration = text_new( "" ); + + //char * newFunctionDeclaration = malloc(1000); + + text_append( newFunctionDeclaration, datatype ); + + text_append( newFunctionDeclaration, "_" ); + + text_append( newFunctionDeclaration, text_copy( methodName ) ); + + + + int openArgumentKey = lexer_findNextToken( currentLexer, i, "(" ); + + int closeArgumentKey = lexer_findNextToken( currentLexer, i, ")" ); + + char * argumentsText = text_removeWhiteSpaces( text_slice( body, openArgumentKey +1 , closeArgumentKey - 1 ) ); + + struct array * argumentsArray = text_splitArguments( argumentsText ); + + int argumentCount = array_length( argumentsArray ); + + struct text * newFirstArgument = text_new( "" ); + + text_append( newFirstArgument, " " ); + + if( isPointer == -1 ) { + + text_append( newFirstArgument, "&" ); + + } + + text_append( newFirstArgument, text_copy( variableName ) ); + + if( argumentCount > 0 ) { + + text_append( newFirstArgument, ", " ); + + } else { + + text_append( newFirstArgument, " " ); + + } + + if( isVariadic == 1 ) { + + //printf("----------------------------------============================================================ this method is variadic. %i \n\n\n\n", isVariadic); + + struct array * argumentDatatypes = argument_getArgumentDatatypes( argumentsArray, variables ); + + int argumentDatatypeCount = array_length( argumentDatatypes ); + + char * numberOfVariadicArguments = text_fromNumber( argumentDatatypeCount ); + + + text_append( newFirstArgument, numberOfVariadicArguments ); + + text_append( newFirstArgument, ", " ); + + text_append( newFirstArgument, "(int[" ); + + text_append( newFirstArgument, numberOfVariadicArguments ); + + text_append( newFirstArgument, "]){ " ); + + + + for (int k = 0; k < argumentDatatypeCount; ++k) + { + + uintptr_t datatypeIndex = ( uintptr_t ) array_get( argumentDatatypes, k ); + + if( k != 0 ) { + + text_append( newFirstArgument, "," ); + + } + + text_append( newFirstArgument, text_fromNumber( datatypeIndex ) ); + + } + + text_append( newFirstArgument, " }" ); + + text_append( newFirstArgument, ", " ); + + } + + + replacement_add( beforeVariableNameKey, nextKey, newFunctionDeclaration->value, replacements ); + + replacement_add( (int) openArgumentKey+ 1, (int) openArgumentKey + 1, newFirstArgument->value, replacements ); + + } + +} + +struct property * method_getArrowRecursive( struct array * arrows, char * datatype ) { + + + struct class * variableDatatypeClass = application_getClassByClassName( allClasses, datatype ); + + struct array * properties = variableDatatypeClass->properties; + + int propertyCount = array_length( properties ); + + char * secondVariableName = array_get( arrows, 0 ); + + + array_delete( arrows, 0 ); + + for (int j = 0; j < propertyCount; ++j) + { + + struct property * currentProperty = array_get( properties, j ); + + if ( strcmp( currentProperty->propertyName, secondVariableName ) == NULL ) + { + + if( array_length( arrows ) > 0 ) { + + return method_getArrowRecursive( arrows, currentProperty->datatype ); + + } else { + + return currentProperty; + + } + + //return currentProperty->datatype; + + + } + + } + + return NULL; + +} + + +void method_replaceNewSymbol( lexer * currentLexer, + int i, + char * body, + int currentKey, + struct array * variables, + struct array * replacements ) { + + + + int classOpenArgumentKey = lexer_findNextToken( currentLexer, i, "(" ); + + int isKey = lexer_findPreviousKeyByToken( currentLexer, i, "=" ); + + int previousLineBreak = text_findPreviousLineBreak( body, currentKey ); + + char * className = text_removeWhiteSpaces( text_slice( body, currentKey + 3 , classOpenArgumentKey - 1 ) ); + + if( isKey > 0 ) { + + isKey--; + + } + + char * defineText = text_removeWhiteSpaces( text_slice( body, previousLineBreak + 1, isKey ) ); + + struct array * defineParts = text_split( defineText, " \t" ); + + char * variableName = array_get( defineParts, array_length( defineParts ) - 1 ); + + + char * classDefinition = array_get( defineParts, 0 ); + + if( strcmp( classDefinition, "struct" ) == 0 ) { + + classDefinition = array_get( defineParts, 1 ); + + } + + + int isPointer = -1; + + + if( array_length( defineParts ) == 1 ) { + + struct variable * variableInstance = variable_getByName( variables, text_removeWhiteSpaces( defineText ) ); + + printf("define text: %s\n", text_removeWhiteSpaces( defineText )); + + if( variableInstance == NULL ) { + + printf("this is not a global variable\n\n"); + + } else { + + printf(" This is an global variable %s %i\n\n ", variableInstance->variableName, variableInstance->isPointer); + + + } + + isPointer = variableInstance->isPointer; + + } + + if( array_length( defineParts ) == 1 ) { + + struct array * arrows = text_split( classDefinition, "->" ); + + struct array * dotted = text_split( classDefinition, "." ); + + + if( array_length( dotted ) > 1 ) { + + arrows = dotted; + + } + + if( array_length( arrows ) > 1 ) { + + char * firstVariableName = array_get( arrows, 0 ); + + array_delete( arrows, 0 ); + + struct variable * firstVariableInstance = variable_getByName( variables, firstVariableName ); + + char * variableDatatype = firstVariableInstance->datatype; + + + + + struct property * currentProperty = method_getArrowRecursive( arrows, variableDatatype ); + + // arrow instance -> background + + + int isKey = lexer_findPreviousKeyByToken( currentLexer, i, "=" ); + + int endOfDefinition = lexer_findNextTokenIndex( currentLexer, i, ";" ); + + int endOfDefinitionKey = lexer_getKey( currentLexer, endOfDefinition ) - 1; + + char * afterIs = text_removeWhiteSpaces( text_slice( body, isKey + 1, (endOfDefinitionKey) ) ); + + + int from = text_indexOff( afterIs, "new", 0); + + int to = text_indexOff( afterIs, "(", 0); + + char * definedDatatype = text_removeWhiteSpaces( text_slice( text_copy(afterIs), from + 3, to -1 ) ); + + + printf("find out between new and ( '%s' %s \n", currentProperty->datatype, definedDatatype); + + if( !currentProperty ) { + + printf(" Setter doesnt have an defined variable of the same name. %s\n", variableDatatype); + + } + + + printf("arrow part: %s %s \n\n", firstVariableName, variableDatatype); + + + classDefinition = currentProperty->datatype; + + isPointer = currentProperty->isPointer; + + + if( strcmp( definedDatatype, classDefinition ) != NULL ) { + + + classDefinition = definedDatatype; + + isPointer = -1; + + } + + } else { + + struct variable * firstVariableInstance = variable_getByName( variables, classDefinition ); + + classDefinition = firstVariableInstance->datatype; + + } + + + + printf(" find out datatype \n\n\n\n\n"); + + } else { + + isPointer = variable_isPointer( defineParts ); + + } + + className = classDefinition; + + + char * newFunctionDeclaration = text_copy( classDefinition ); + + if( isPointer == -1 ) { + + newFunctionDeclaration = text_concatenate( newFunctionDeclaration, "_new" ); + + } else { + + newFunctionDeclaration = text_concatenate( newFunctionDeclaration, "_newPointer" ); + + } + + replacement_add( currentKey, classOpenArgumentKey, newFunctionDeclaration, replacements ); + + + + // dont save this as variable: 'somefunction( new classname() )' + if( array_length( defineParts ) > 1 && strcmp( defineText, "" ) != 0 ) { + + struct variable * variableInstance = malloc( sizeof( struct variable ) ); + + printf("\n\n\n\n Error: %s %s \n\n\n", className, defineText); + + + //className = text_regexReplaceAll( className, "*", "*", "_"); + + variableInstance->variableName = variableName; + + variableInstance->datatype = className; + + variableInstance->isPointer = isPointer; + + array_add( variables, variableInstance ); + } + +} + + +void parsePropertySetter( struct lexer * currentLexer, int i, int key, char * body, array * variables, struct array * replacements, int separatorWidth ) { + + + + int nextKey = lexer_getKey( currentLexer, i + 1 ); + + char * propertyName = text_removeWhiteSpaces( text_slice( body, key + separatorWidth, nextKey - 1 ) ); + + + int endOfDefinition = lexer_findNextTokenIndex( currentLexer, i, ";" ); + + int endOfDefinitionKey = lexer_getKey( currentLexer, endOfDefinition ) - 1; + + char * afterIs = text_removeWhiteSpaces( text_slice( body, nextKey + 1, endOfDefinitionKey ) ); + + + char * variableName = text_extractWordBeforeKey( body, key ); + + int keyBeforeVariableName = text_getIndexBeforeWord( body, key - 1 ); + + + struct variable * variableInstance = variable_getByName( variables, variableName ); + + char * variableType = variableInstance->datatype; + + struct class * classInstance = application_getClassByClassName( allClasses, variableType ); + + if( classInstance == NULL ) { + + printf("Error: class with template not found: %s \n\n\n\n\n", variableType ); + + return; + + } + + + struct text * newMethodName = text_new( "" ); + + text_append( newMethodName, "setter_" ); + + text_append( newMethodName, propertyName ); + + + + struct method * methodInstance = method_getMethodByMethodName( classInstance, newMethodName->value ); + + + + + if( methodInstance == NULL ) { + + printf("method not found: %s %s \n", variableType, newMethodName->value); + + return; + + } + + + if( !methodInstance->isSetter ) { + + return; + + } + + printf(" this is a setter\n\n\n"); + + struct text * setterCallback = text_new( "" ); + + text_append( setterCallback, variableInstance->datatype ); + + text_append( setterCallback, "_setter_" ); + + text_append( setterCallback, propertyName ); + + text_append( setterCallback, "( " ); + + + if( variableInstance->isPointer == -1 ) { + + text_append( setterCallback, "&" ); + + } + + text_append( setterCallback, variableName); + + text_append( setterCallback, ", " ); + + if( methodInstance->isVariadic == 1 ) { + + int argumentDatatypeCount = 1; + + char * numberOfVariadicArguments = text_fromNumber( argumentDatatypeCount ); + + text_append( setterCallback, numberOfVariadicArguments ); + + text_append( setterCallback, ", " ); + + text_append( setterCallback, "(int[" ); + + text_append( setterCallback, numberOfVariadicArguments ); + + text_append( setterCallback, "]){ " ); + + uintptr_t datatypeIndex = ( uintptr_t ) argument_determineDatatypeOfArgument( afterIs, variables ); + + if( text_contains( afterIs, "(" ) ) { + + struct array * functionNameParts = text_split( text_copy( afterIs ), "_" ); + + int count = array_length(functionNameParts); + + if( count > 1 ) { + + char * className = array_get( functionNameParts, 0 ); + + struct class * classInstance = application_getClassByClassName( allClasses, className ); + + datatypeIndex = ( int )classInstance->classIndex; + + printf("getDatatypeof function: %s \n\n", afterIs); + + } + + } + + text_append( setterCallback, text_fromNumber( datatypeIndex ) ); + + text_append( setterCallback, " }" ); + + text_append( setterCallback, ", " ); + + } + + + + text_append( setterCallback, afterIs ); + + text_append( setterCallback, " );" ); + + + + replacement_add( keyBeforeVariableName, endOfDefinitionKey + 2, setterCallback->value, replacements ); + + //printf(" Parse property setter: %s %s %s %s %s \n\n ", variableName, propertyName, variableInstance->datatype, afterIs, setterCallback->value); + +} + +char * method_parse( char * body, struct array * variables, array * functions ) { + + + + //body = parseAndRemoveTemplateDeclaration( body ); + + + array * replacements = array_new(); + + lexer * currentLexer = lexer_new(); + + + lexer_tokenize( currentLexer, body, "{"); + + lexer_tokenize( currentLexer, body, "}"); + + lexer_tokenize( currentLexer, body, "("); + + lexer_tokenize( currentLexer, body, ")"); + + lexer_tokenize( currentLexer, body, ";"); + + lexer_tokenize( currentLexer, body, "="); + + lexer_tokenize( currentLexer, body, "->"); + + lexer_tokenize( currentLexer, body, "\""); + + // \" + char * quotesWithinQuotes = malloc(3); + + quotesWithinQuotes[0] = 92; + + quotesWithinQuotes[1] = 34; + + quotesWithinQuotes[2] = 0; + + lexer_tokenize( currentLexer, body, quotesWithinQuotes); + + + lexer_tokenize( currentLexer, body, "."); + + lexer_tokenize( currentLexer, body, ","); + + lexer_tokenizeRegex( currentLexer, body, "\\snew\\s", "new"); + + // operators + lexer_tokenize( currentLexer, body, "+"); + + + lexer_add( currentLexer, 0, ";" ); + + lexer_sortKeys( currentLexer ); + + + int count = lexer_length( currentLexer ); + + for (int i = count - 1; i >= 0; --i) + { + + char * token = lexer_getToken( currentLexer, i ); + + int key = lexer_getKey( currentLexer, i ); + + + if ( strcmp( token, "=" ) == 0 ) { + + variable_extractFromDeclaration( currentLexer, key, i, body, variables ); + + } + + + } + + int notWithinQuotes = 1; + + + for ( int i = 0; i < count; ++i ) + { + + char * token = lexer_getToken( currentLexer, i ); + + int key = lexer_getKey( currentLexer, i ); + + + if ( strcmp( token, "\"" ) == 0 ) { + + //int previousCharacter = body[i-1]; + + //if( previousCharacter != 92 ) { + + if( notWithinQuotes == 1 ) { + + notWithinQuotes = 0; + + } else { + + notWithinQuotes = 1; + + } + + //} + + } + + if ( strcmp( token, "new" ) == 0 && notWithinQuotes == 1 ) { + + method_replaceNewSymbol( currentLexer, i, body, key, variables, replacements ); + + } + + if ( strcmp( token, "->" ) == 0 ) { + + int keyAfterMethod = text_extractIndexAfterWord( body, key + 1 ); + + char * nextToken = lexer_getToken( currentLexer, i + 1 ); + + // if character after methodName = a "(" + // space after method name is not allowed. + //body[keyAfterMethod] == 40 + if( nextToken[0] == 40 ){ + + //printf("next token ------------------------------------------- : %i\n\n", (int) ((char *) array_get( tokens, i+1 ))[0]); + + method_parseFirstChainMethodCall( currentLexer, i, body, key, token, variables, replacements, 2 ); + + } + + + + + } + + if ( strcmp( token, "." ) == 0 ) { + + method_parseFirstChainMethodCall( currentLexer, i, body, key, token, variables, replacements, 1 ); + + } + + + } + + replacement_sort( replacements ); + + + count = array_length(replacements); + + for (int i = count - 1; i >= 0; --i){ + + struct replacement * a = array_get( replacements, i ); + + body = text_replaceAt( a->fromIndex, a->toIndex, body, a->content ); + + } + + + + + + + + + + + + + replacements = array_new(); + + currentLexer = lexer_new(); + + + lexer_tokenize( currentLexer, body, "{"); + + lexer_tokenize( currentLexer, body, "}"); + + lexer_tokenize( currentLexer, body, "("); + + lexer_tokenize( currentLexer, body, ")"); + + lexer_tokenize( currentLexer, body, ";"); + + lexer_tokenize( currentLexer, body, "="); + + lexer_tokenize( currentLexer, body, "->"); + + lexer_tokenize( currentLexer, body, "\""); + + lexer_tokenize( currentLexer, body, quotesWithinQuotes); + + + lexer_tokenize( currentLexer, body, "."); + + lexer_tokenize( currentLexer, body, ","); + + lexer_tokenizeRegex( currentLexer, body, "\\snew\\s", "new"); + + // operators + lexer_tokenize( currentLexer, body, "+"); + + + lexer_add( currentLexer, 0, ";" ); + + lexer_sortKeys( currentLexer ); + + count = lexer_length( currentLexer ); + + for ( int i = 0; i < count; ++i ) + { + + char * token = lexer_getToken( currentLexer, i ); + + int key = lexer_getKey( currentLexer, i ); + + int keyAfterMethod = text_extractIndexAfterWord( body, key + 1 ); + + char * nextToken = lexer_getToken( currentLexer, i + 1 ); + + if ( strcmp( token, "->" ) == 0 ) { + + if( nextToken[0] == 61 ) { + + parsePropertySetter( currentLexer, i, key, body, variables, replacements, 2 ); + + } + + } + + if ( strcmp( token, "." ) == 0 ) { + + if( nextToken[0] == 61 ) { + + parsePropertySetter( currentLexer, i, key, body, variables, replacements, 1 ); + + } + + } + + + } + + + + + for (int i = 0; i < count; ++i) + { + + char * token = lexer_getToken( currentLexer, i ); + + int key = lexer_getKey( currentLexer, i ); + + + if ( strcmp( token, "->" ) == 0 ) { + + processCallback( key, i, body, variables, functions, replacements ); + + } + + + } + + + replacement_sort( replacements ); + + + count = array_length(replacements); + + for (int i = count - 1; i >= 0; --i){ + + struct replacement * a = array_get( replacements, i ); + + body = text_replaceAt( a->fromIndex, a->toIndex, body, a->content ); + + } + + body = method_replaceMultiMethods( body ); + + + body = method_overloadOperators( body, variables ); + + return body; + +} + + + +int method_processOperatorSymbols( char * body, + int currentKey, + char * currentToken, + array * replacements, + array * variables ) { + + char * operators[3] = { "+", "==", "+=" }; + + int operatorsCount = 3; + + for (int k = 0; k < operatorsCount; ++k) + { + + char * operatorSymbol = operators[k]; + + int succeeded = method_processOperatorSymbol( operatorSymbol, + body, + currentKey, + currentToken, + replacements, + variables ); + if( succeeded == 1 ) { + + return 1; + + } + + } + + return -1; + +} + + +char * method_findLeftSideSymbol( char * body, int currentKey, int symbolLength, int * beforeVariableNameKey, array * variables ) { + + char * leftSideSymbol; + + // Handle left side + // leftside are parentheses + // ↓ + // '( ) + ... ' + int firstCharacterBefore = text_findFirstCharacterReverse( body, currentKey-symbolLength-1 ); + + if( firstCharacterBefore == 41 ) { + + int firstCharacterBeforeIndex = text_text_findFirstCharacterIndexbackwards( body, currentKey-symbolLength - 1 ); + + // ↓ + // '( ) + ... ' + int argumentOpenIndex = tools_findArgumentCloseIndexReverse( body, ( int ) firstCharacterBeforeIndex ); + + int characterBeforeParenthesisOpen = text_findFirstCharacterReverse( body, argumentOpenIndex -1 ); + + int characterAfterPerenthesisOpen = text_findFirstNextCharacterNotWhiteSpaceNotParenthesis( body, argumentOpenIndex ); + + // ↓ + // 'something( ( " " ) + ... ' + if( isalpha( characterBeforeParenthesisOpen ) ) { + + int beforeKey = text_getIndexBeforeWord( body, argumentOpenIndex-1 ); + + leftSideSymbol = text_removeWhiteSpaces( text_slice( body, beforeKey, argumentOpenIndex-1 ) ); + + *beforeVariableNameKey = beforeKey; + + return leftSideSymbol; + + // ↓ + // '( ( " " ) + ... ' + } else if( body[ characterAfterPerenthesisOpen ] == 34 ) { + + printf("these are quotes\n\n"); + + leftSideSymbol = "char"; + + *beforeVariableNameKey = argumentOpenIndex; + + return leftSideSymbol; + + } + + leftSideSymbol = text_removeWhiteSpaces( text_extractWordBeforeKey( body, argumentOpenIndex ) ); + + + + struct array * leftSideSymbolParts = text_split( text_copy( leftSideSymbol ), "_" ); + + int partsCount = array_length( leftSideSymbolParts ); + + // partsCount = 3 + // 'vector3_operator_add( ) + ... ' + if( partsCount > 1 ) { + + *beforeVariableNameKey = text_getIndexBeforeWord( body, argumentOpenIndex ); + + } else { + + + // →→→→→→→→ + // ↓ ↓ + // '( ( ( variable ) ) ) + ... ' + int firstCharacterIndex = text_seekParenthesesLeftToRight( body, argumentOpenIndex ); + + int keyAfterMethod = text_extractIndexAfterWord( body, firstCharacterIndex + 1 ) ; + + + // '( ( ( variable->property ) ) ) + ... ' + if( body[ keyAfterMethod ] == 45 && body[ keyAfterMethod + 1 ] == 62 ) { + + int keyAfterProperty = text_extractIndexAfterWord( body, keyAfterMethod + 1 ) ; + + leftSideSymbol = text_removeWhiteSpaces( text_slice( body, firstCharacterIndex, keyAfterProperty ) ); + + + // '( ( ( variable ) ) ) + ... ' + } else { + + leftSideSymbol = text_removeWhiteSpaces( text_slice( body, firstCharacterIndex, keyAfterMethod - 1 ) ); + + } + + *beforeVariableNameKey = argumentOpenIndex; + + } + + // ↓ + // leftSide is not opening parentheses '( ) + ' + // but ↓ + // ' someName + somename' + } else { + + *beforeVariableNameKey = text_getIndexBeforeWord( body, currentKey ); + + int firstCharacterReverse = text_text_findFirstCharacterIndexbackwards( body, currentKey-symbolLength ); + + int beforeKey = text_getIndexBeforeWord( body, currentKey-symbolLength ); + + // variableName->propertyName + if( body[ beforeKey ] == 62 && body[ beforeKey - 1 ] == 45 ) { + + int indexBeforeClassName = text_getIndexBeforeWord( body, beforeKey - 1 ); + + *beforeVariableNameKey = indexBeforeClassName; + + leftSideSymbol = text_removeWhiteSpaces( text_slice( body, indexBeforeClassName, currentKey-1 ) ); + + + // "something" + ... + } else if( body[ firstCharacterReverse ] == 34 ) { + + leftSideSymbol = "char"; + + *beforeVariableNameKey = *beforeVariableNameKey-1; + + //printf(" method 7\n"); + + } else { + + // printf(" -- this part "); + + + int indexBeforeClassName = text_getIndexBeforeWord( body, currentKey - symbolLength ); + + *beforeVariableNameKey = indexBeforeClassName; + + leftSideSymbol = text_removeWhiteSpaces( text_slice( body, indexBeforeClassName, currentKey-symbolLength ) ); +/* + + leftSideSymbol = text_removeWhiteSpaces( text_extractWordBeforeKey( body, currentKey - symbolLength - 1 ) ); +*/ + } + + } + + return leftSideSymbol; + +} + +int method_findRightSideEndIndex( char * body, int currentKey, int symbolLength, struct array * variables ) { + + + int firstNextCharacter = text_findFirstNextCharacterNotWhiteSpace( body, currentKey + symbolLength ); + + int keyAfterOperator ; + + // quoted text " sometext " + if( body[firstNextCharacter] == 34 ) { + + keyAfterOperator = text_findQuoteCloseIndex( body, firstNextCharacter ); + + keyAfterOperator++; + + } else { + + keyAfterOperator = text_extractIndexAtWhiteSpace( body, currentKey + symbolLength ); + + } + + + // if " ... + someObject->property " + if( body[ keyAfterOperator ] == 45 && body[ keyAfterOperator + 1 ] == 62 ) { + + keyAfterOperator = text_extractIndexAtWhiteSpace( body, keyAfterOperator + 1 ); + + } + + + // ↓ + // if " ... + some_function_name( ... ) " + if( body[ keyAfterOperator ] == 40 ) { + + // find ↓ + // new key " ... = some_function_name( ... ) " + + // check if rightSideFunction is a valid type + + char * rightSideFunctionName = text_removeWhiteSpaces( text_slice( body, currentKey + symbolLength, keyAfterOperator - 1 ) ); + + struct array * functionNameParts = text_split( text_copy( rightSideFunctionName ), "_" ); + + int partsCount = array_length( functionNameParts ); + + if( partsCount == 1 ) { + + // find function + + //printf(" rightside is an function: %s\n\n\n", rightSideFunctionName); + + for (int i = 0; i < total_libc_function; ++i) + { + + char * libcFunctionName = libcFunctionNames[i]; + + if ( strcmp( libcFunctionName, rightSideFunctionName ) == 0 ) + { + + char * returnType = libcReturnTypes[i]; + + //printf("function found!! return type is %s\n\n\n", returnType); + + if( class_classNameIsPrimitive( returnType ) == 1 ) { + + //printf(" this is an number %s\n\n", returnType); + + return -1; + + } + + } + + } + + + } + + + keyAfterOperator = text_findArgumentCloseIndex( body, keyAfterOperator ); + + } + + + // if the right side is opening parentheses " + ( ) " + // ( + if( body[keyAfterOperator] == 40 ) { + + int argumentOpenIndex = text_text_findFirstCharacterIndexFromIndex( body, "(", currentKey ); + + int argumentCloseIndex = text_findArgumentCloseIndex( body, ( int ) argumentOpenIndex ); + + keyAfterOperator = argumentCloseIndex; + + } + + char * rightSideSymbol = text_removeWhiteSpaces( text_slice( body, currentKey + symbolLength, keyAfterOperator -1 ) ); + + struct variable * rightsideVariable = variable_getByName( variables, rightSideSymbol ); + + + + if( class_classNameIsPrimitive( rightsideVariable->datatype ) == 1 ) { + + return -1; + + } + + //*rightSideIsPointer = rightsideVariable->isPointer; + + + return keyAfterOperator; + +} + +int method_processOperatorSymbol( char * currentOperatorSymbol, + char * body, + int currentKey, + char * currentToken, + array * replacements, + array * variables ) { + + int operatorSymbolLength = strlen( currentOperatorSymbol ); + + if( body[ currentKey + operatorSymbolLength ] > 48 ) { + + return -1; + + } + + if ( strcmp( currentToken, currentOperatorSymbol ) != 0 ) { + + return -1; + + } + + int rightSideIsPointer = 1; + + int keyAfterOperator = method_findRightSideEndIndex( body, currentKey, operatorSymbolLength, variables ); + + char * rightSideSymbol = text_removeWhiteSpaces( text_slice( body, currentKey + operatorSymbolLength, keyAfterOperator ) ); + + + char * rightSideBaseClass = class_getBaseClassNameBySymbol( rightSideSymbol, variables, &rightSideIsPointer ); + + //printf(" RightSideSymbol: %s\n\n RightSideBase: %s %i \n\n", rightSideSymbol, rightSideBaseClass, rightSideIsPointer); + + + if( keyAfterOperator == -1 ) { + + return -1; + + } + + if( operatorSymbolLength == 1 ) { + + if( body[ currentKey + 1 ] == 43 ) { + + return -1; + + } + + } + + int indexBeforeLeftSideSymbol; + + int leftSideIsPointer = 1; + + + + + char * leftSideSymbol = method_findLeftSideSymbol( body, currentKey, operatorSymbolLength, &indexBeforeLeftSideSymbol, variables ); + + char * baseClassName = class_getBaseClassNameBySymbol( leftSideSymbol, variables, &leftSideIsPointer ); + + + //printf(" leftSideSymbol: %-20s baseClassName: %s Operator: %s \n\n\n", leftSideSymbol, baseClassName, currentOperatorSymbol ,text_slice(body, indexBeforeLeftSideSymbol, keyAfterOperator)); + + //printf(" leftSide is pointer?? %i\n\n", leftSideIsPointer); + + + if( baseClassName == NULL ) { + + return -1; + + } + + + if( strcmp( text_copy( baseClassName ) , "char" ) == 0 ) { + + leftSideIsPointer = 1; + + } + + + char * openingDeclaration = class_openingDeclarationFromBaseClassName( baseClassName, currentOperatorSymbol, leftSideIsPointer ); + + //printf(" openingDeclaration: %s \n\n", openingDeclaration); + + if( openingDeclaration != NULL ) { + + replacement_add( indexBeforeLeftSideSymbol, indexBeforeLeftSideSymbol, openingDeclaration, replacements ); + + + if( rightSideIsPointer == 1 ) { + + replacement_add( (int) currentKey, (int) currentKey + operatorSymbolLength, ", ", replacements ); + + } else { + + replacement_add( (int) currentKey, (int) currentKey + operatorSymbolLength, ", &", replacements ); + + } + + replacement_add( (int) keyAfterOperator, (int) keyAfterOperator , ")", replacements ); + + return 1; + + } + + return -1; + +} + + +char * method_overloadOperators( char * body, struct array * variables ) { + + lexer * currentLexer = lexer_new(); + + struct array * depthArray = array_new(); + + struct array * depthIndices = array_new(); + + struct array * replacements = array_new(); + + + + + lexer_tokenize( currentLexer, body, "{"); + + lexer_tokenize( currentLexer, body, "}"); + + lexer_tokenize( currentLexer, body, "("); + + lexer_tokenize( currentLexer, body, ")"); + + lexer_tokenize( currentLexer, body, ";"); + + lexer_tokenize( currentLexer, body, "="); + + lexer_tokenize( currentLexer, body, "->"); + + lexer_tokenize( currentLexer, body, "."); + + + + lexer_tokenize( currentLexer, body, "+"); + + lexer_tokenize( currentLexer, body, "+="); + + lexer_tokenize( currentLexer, body, "=="); + + lexer_add( currentLexer, 0, ";" ); + + + lexer_sortKeys( currentLexer ); + + + int count = lexer_length( currentLexer ); + + intptr_t depth = 0; + + + + + for ( intptr_t i = 0; i < count; ++i ) + { + + int key = lexer_getKey( currentLexer, i ); + + char * token = lexer_getToken( currentLexer, i ); + + if( strcmp( token, "(" ) ) { + + depth--; + + } + + if( strcmp( token, ")" ) ) { + + depth++; + + } + + array_add( depthArray, ( void * ) depth ); + + array_add( depthIndices, ( void * ) i ); + + + } + + // replace this with a lexer or something. + lexer_sortKeys_separate( depthArray, depthIndices ); + + + for (int i = count - 1; i >= 0; --i) + { + + intptr_t depthIndex = ( intptr_t ) array_get( depthIndices, i ); + + int key = lexer_getKey( currentLexer, depthIndex ); + + void * token = lexer_getToken( currentLexer, depthIndex ); + + int succeeded = method_processOperatorSymbols( body, key, token, replacements, variables ); + + if( succeeded == 1 ) { + + break; + + } + + } + + + replacement_sort( replacements ); + + count = array_length(replacements); + + for (int i = count - 1; i >= 0; --i){ + + struct replacement * a = array_get( replacements, i ); + + body = text_replaceAt( a->fromIndex, a->toIndex, body, a->content ); + + } + + if( count > 0 ) { + + body = method_overloadOperators( body, variables ); + + } + + return body; + + +} + +void method_compose( struct method * currentMethod, char * className, struct array * sourceArray, struct text * classHeader ) { + + char * methodName = currentMethod->methodName; + + struct text * methodSource = text_new(""); + + + + if( strlen( currentMethod->returnType ) == 0 ) { + + text_append( methodSource, "void" ); + + } else { + + text_append( methodSource, text_removeWhiteSpaces( currentMethod->returnType ) ); + + } + + text_append( methodSource, " " ); + + text_append( methodSource, className ); + + text_append( methodSource, "_" ); + + text_append( methodSource, methodName ); + + text_append( methodSource, "( " ); + + + int argumentsLength = array_length( currentMethod->arguments ); + + for (int j = 0; j < argumentsLength; ++j) + { + char * argumentText = text_copy( array_get( currentMethod->arguments, j ) ); + + if( j != 0 ) { + + text_append( methodSource, ", " ); + + } + + text_append( methodSource, argumentText ); + + } + + + text_append( classHeader, text_copy( methodSource->value ) ); + + text_append( classHeader, " );\n\n" ); + + + struct text * finalMethodCode = text_new(""); + + text_append( finalMethodCode, text_copy( methodSource->value ) ); + + text_append( finalMethodCode, " ) {" ); + + text_append( finalMethodCode, text_copy( currentMethod->body ) ); + + text_append( finalMethodCode, "}" ); + + + struct codeBundle * code = malloc( sizeof( struct codeBundle ) ); + + code->lineNumber = currentMethod->lineNumber; + + code->sourceCode = finalMethodCode->value; + + array_add( sourceArray, code ); + + + text_free( methodSource ); + +} \ No newline at end of file diff --git a/source/method.h b/source/method.h new file mode 100644 index 0000000..8887f87 --- /dev/null +++ b/source/method.h @@ -0,0 +1,140 @@ +#ifndef _method + +#define _method + +#include "lexer.h" + +#include "index.h" + +#include "array.h" + +#include "function.h" + +#include "class.h" + +#include "method.h" + +#include "argument.h" + +#include "string.h" + +#include "text.h" + +#include "codeBundle.h" + +#include "replacement.h" + +#include "tools.h" + +#include "variable.h" + +#include + +#include + +struct method{ + + char * methodName; + + + char * body; + + char * bodyOriginal; + + char * returnType; + + + int lineNumber; + + int isVariadic; + + int isOperator; + + + bool isSetter; + + bool isGetter; + + + char * operator; + + + struct array * arguments; + + struct array * variables; + +}; + +void method_sortLineNumbers( struct array * lineNumber ); + +char * method_getReturnTypeFromDeclerationParts( struct array * methodDeclerationParts, int methodDeclerationCount ); + +void method_extractMethodNameAndReturnType( int previousKey, int key, char * source, struct method * methodInstance ); + +void method_extractVariablesFromArguments( struct array * arguments, array * classesArray, struct array * variables ); + +void method_processVariadicMethodArguments( struct class * classInstance, struct method * methodInstance ); + + +char * method_extractTemplates( char * source ); + +void method_addThisVariableToVariables( struct class * classInstance, array * variables ); + +void method_addThisVariableToMethodArguments( struct class * classInstance, struct method * methodInstance ); + +struct array * method_addArgumentsToMethod( struct class * classInstance, struct method * methodInstance, struct array * classesArray, struct array * argumentsArray ); + +struct property * method_getArrowRecursive( struct array * arrows, char * datatype ); + +struct array * method_extractArguments( lexer * currentLexer, int key, char * source, int i, struct class * classInstance, struct method * methodInstance, struct array * classesArray ); + +struct array * method_getArguments_new( lexer * currentLexer, int key, int i, char * source, struct array * variables ); + + + +int method_checkIfSymbolIsOperator( char * functionName ); + +int method_methodIsVaradic( array * arguments ); + +char * method_composeOperatorOverloadOpeningDeclaration( char * baseClassName, char * operatorName, int leftSideIsPointer ) ; + +char * method_getOperatorNameByOperatorSymbol( char * symbol ); + +int method_findMethodByName( struct class * classInstance, char * methodName ); + +struct method * method_getMethodByMethodName( struct class * classInstance, char * methodName ); + +char * method_replaceMultiMethods( char * body ); + +char * method_overloadOperators( char * body, struct array * variables ); + +void method_parseFirstNextMethodInChain( lexer * currentLexer, int i, char * body, int key, struct array * replacements ); + +void method_parseFirstChainMethodCall( lexer * currentLexer, int i, char * body, int currentKey, char * currentToken, struct array * variables, struct array * replacements, int methodSeparatorLength ); + +void method_replaceNewSymbol( lexer * currentLexer, int i, char * body, int currentKey, struct array * variables, struct array * replacements ); + +void method_compose( struct method * currentMethod, char * className, struct array * sourceArray, struct text * classHeader ); + +char * method_parse( char * body, struct array * variables, array * functions ); + +struct method * method_extractMethodFromSymbol( char * functionName ); + +int method_processOperatorSymbols( char * body, + int currentKey, + char * currentToken, + array * replacements, + array * variables ); + +int method_processOperatorSymbol( char * currentOperatorSymbol, + char * body, + int currentKey, + char * currentToken, + array * replacements, + array * variables ); + +int method_findRightSideEndIndex( char * body, int currentKey, int symbolLength, struct array * variables ); + +char * method_findLeftSideSymbol( char * body, int currentKey, int symbolLength, int * beforeVariableNameKey, array * variables ); + +#endif \ No newline at end of file diff --git a/source/property.c b/source/property.c new file mode 100644 index 0000000..afae806 --- /dev/null +++ b/source/property.c @@ -0,0 +1,107 @@ + +#include "property.h" + + + +char * property_composePropertyValue( char * propertyValue, struct property * propertyInstance ) { + + struct array * valueParts = text_split( propertyValue, " \t" ); + + int valuePartsLength = array_length( valueParts ); + + for (int i = 0; i < valuePartsLength; ++i) + { + char * valuePart = array_get( valueParts, i ); + + if( strcmp( valuePart, "new" ) == 0 ) { + + char * afterNew = array_get( valueParts, i + 1 ); + + int argumentOpenIndex = text_findFirstCharacterIndex( propertyValue, "(" ); + + int newKeywordIndex = text_findFirstCharacterIndex( propertyValue, "new" ) + 3; + + char * argumentText = text_removeWhiteSpaces( text_slice( propertyValue, argumentOpenIndex , strlen( propertyValue ) ) ); + + char * datatype = text_removeWhiteSpaces( text_slice( propertyValue, newKeywordIndex , argumentOpenIndex-1 ) ); + + + struct text * newMethodDecleration = text_new( "" );//datatype + + text_append( newMethodDecleration, datatype ); + + text_append( newMethodDecleration, "_new" ); + + if( propertyInstance->isPointer == 1 ) { + + text_append( newMethodDecleration, "Pointer" ); + + } + + text_append( newMethodDecleration, argumentText ); + + + return newMethodDecleration->value; + + } + + } + + //propertyInstance->value = propertyValue; + + return propertyValue; + +} + +char * property_extractPropertyDeclaration( struct array * propertyParts, struct property * propertyInstance ) { + + char * formattedDecleration = ""; + + int propertyPartsLength = array_length( propertyParts ); + + for ( int j = 0; j < propertyPartsLength; ++j ) + { + char * part = (char *) array_get( propertyParts, j ); + + if( strcmp( part, "const" ) == 0 ) { + + + } else if( strcmp( part, "volatile" ) == 0 ) { + + + } else if( strcmp( part, "*" ) == 0 ) { + + + } else { + + if( j < propertyPartsLength - 1 ) { + + propertyInstance->datatype = part; + + + + } + + } + + if( j != 0 ){ + + formattedDecleration = text_concatenate( formattedDecleration, " " ); + + } + + formattedDecleration = text_concatenate( formattedDecleration, part ); + + } + + return formattedDecleration; + +} + +char * property_extractPropertyName( struct array * propertyParts ) { + + int propertyPartsLength = array_length( propertyParts ); + + return text_copy( array_get( propertyParts, propertyPartsLength - 1 ) ) ; + +} diff --git a/source/property.h b/source/property.h new file mode 100644 index 0000000..a8ad666 --- /dev/null +++ b/source/property.h @@ -0,0 +1,44 @@ +#ifndef _property + +#define _property + + +#include "property.h" + +#include "array.h" + +#include "text.h" + +#include "index.h" + + +struct property{ + + int hasValue; + + + char * propertyName; + + char * datatype; + + char * decleration; + + char * value; + + int isPointer; + + + char * type; + + + struct array * declerationParts; + +}; + +char * property_composePropertyValue( char * propertyValue, struct property * propertyInstance ); + +char * property_extractPropertyDeclaration( struct array * propertyParts, struct property * propertyInstance ); + +char * property_extractPropertyName( struct array * propertyParts ); + +#endif \ No newline at end of file diff --git a/source/replacement.c b/source/replacement.c new file mode 100644 index 0000000..50af7b0 --- /dev/null +++ b/source/replacement.c @@ -0,0 +1,49 @@ + + +#include "replacement.h" + + +void replacement_add( int fromKey, int toKey, char * content, struct array * replacements ) { + + struct replacement * replacementInstance = malloc( sizeof( struct replacement ) ); + + replacementInstance->fromIndex = fromKey; + + replacementInstance->toIndex = toKey; + + replacementInstance->content = content; + + array_add( replacements, replacementInstance ); + +} + +void replacement_sort( struct array * replacements ) { + + int count = array_length( replacements ); + + int i, j; + + void * temp; + + for (i = 0; i < (count - 1); ++i) + { + for (j = 0; j < count - 1 - i; ++j ) + { + struct replacement * a = array_get( replacements, j ); + + struct replacement * b = array_get( replacements, j+1 ); + + if ( a->fromIndex > b->fromIndex ) + { + temp = b; + + replacements->items[j+1] = a; + + replacements->items[j] = temp; + } + + } + + } + +} diff --git a/source/replacement.h b/source/replacement.h new file mode 100644 index 0000000..17b26ee --- /dev/null +++ b/source/replacement.h @@ -0,0 +1,24 @@ +#ifndef _replacement + +#define _replacement + +#include "array.h" + +#include + +struct replacement{ + + int fromIndex; + + int toIndex; + + char * content; + +}; + +void replacement_add( int fromKey, int toKey, char * content, struct array * replacements ); + +void replacement_sort( struct array * replacements ); + + +#endif \ No newline at end of file diff --git a/source/template.c b/source/template.c new file mode 100644 index 0000000..e195cde --- /dev/null +++ b/source/template.c @@ -0,0 +1,140 @@ + +#include "template.h" + + +struct template * template_new() { + + struct template * templateInstance = malloc( sizeof( struct template ) ); + + templateInstance->instances = array_new(); + + return templateInstance; + +} + + +void template_add_arguments( struct template * currentTemplate, char * argumentText ) { + + printf("add arguments to template\n\n\n"); + + currentTemplate->arguments = text_split( argumentText, "," ); + +} + +bool template_validateArguments( struct template * currentTemplate, char * argumentText ) { + + array * argumentsArray = text_split( argumentText, "," ); + + if( array_length( argumentsArray ) == array_length( currentTemplate->arguments ) ) { + + return true; + + } else { + + return false; + + } + +} + +bool template_addArgumentValue( struct class * classInstance, char * templateArguments ) { + + templateArguments = text_regexReplaceAll( templateArguments, "struct ", "struct ", "" ); + + if( !template_validateArguments( classInstance->template, templateArguments ) ) { + + printf("Error: Invalid template arguments. %s \n\n", templateArguments); + + return false; + + } + + if( !template_instanceExists( classInstance->template, templateArguments ) ) { + + printf("Adding template instance. \n\n"); + + template_addInstance( classInstance->template, templateArguments ); + + template_instanceExists( classInstance->template, templateArguments ); + + } + + return true; + +} + + +char * template_extractTemplateName( struct template * currentTemplate, char * argumentText ) { + + array * argumentsArray = text_split( argumentText, "," ); + + if( array_length( argumentsArray ) > 0 ) { + + return array_get( argumentsArray, 0 ); + + } + + return NULL; + +} + +bool template_instanceExists( struct template * currentTemplate, char * argumentText ) { + + array * argumentsValueArray = text_split( argumentText, "," ); + + array * intances = currentTemplate->instances; + + int count = array_length( intances ); + + for (int i = 0; i < count; ++i) + { + + struct templateInstance * currentTemplateInstance = array_get( intances, i ); + + array * templateArgumentValues = currentTemplateInstance->argumentValues; + + int propertyCount = array_length( templateArgumentValues ); + + bool allPropertiesMatch = true; + + for (int j = 0; j < propertyCount; ++j ) + { + + char * currentArgumentValue = array_get( templateArgumentValues, j ); + + char * ArgumentValue = array_get( argumentsValueArray, j ); + + if( strcmp( currentArgumentValue, ArgumentValue ) != 0 ) { + + allPropertiesMatch = false; + + } + + } + + if( allPropertiesMatch ) { + + return true; + + } + + } + + return false; + +} + + +void template_addInstance( struct template * currentTemplate, char * argumentText ) { + + + struct templateInstance * newInstance = templateInstance_new(); + + newInstance->argumentValues = text_split( argumentText, "," ); + + array_add( currentTemplate->instances, newInstance ); + + +} + +//templateInstance_new diff --git a/source/template.h b/source/template.h new file mode 100644 index 0000000..627b459 --- /dev/null +++ b/source/template.h @@ -0,0 +1,48 @@ +#ifndef _template + +#define _template + +#include "stdlib.h" + +#include + +#include + +#include + +#include "templateInstance.h" + +#include "templateInstanceProperty.h" + +#include + +#include "text.h" + +#include "string.h" + +extern array * allClasses; + +struct template{ + + struct array * arguments; + + struct array * instances; + +}; + +struct template * template_new(); + + +bool template_addArgumentValue( struct class * classInstance, char * templateArguments ); + +char * template_extractTemplateName( struct template * currentTemplate, char * argumentText ); + +void template_add_arguments( struct template * currentTemplate, char * argumentText ); + +bool template_validateArguments( struct template * currentTemplate, char * argumentText ); + +void template_addInstance( struct template * currentTemplate, char * argumentText ); + +bool template_instanceExists( struct template * currentTemplate, char * argumentText ); + +#endif \ No newline at end of file diff --git a/source/templateInstance.c b/source/templateInstance.c new file mode 100644 index 0000000..b637560 --- /dev/null +++ b/source/templateInstance.c @@ -0,0 +1,12 @@ + +#include "templateInstance.h" + +struct templateInstance * templateInstance_new() { + + struct templateInstance * templateInstance = malloc( sizeof( struct templateInstance ) ); + + templateInstance->argumentValues = array_new(); + + return templateInstance; + +} diff --git a/source/templateInstance.h b/source/templateInstance.h new file mode 100644 index 0000000..1aedff5 --- /dev/null +++ b/source/templateInstance.h @@ -0,0 +1,23 @@ +#ifndef _templateInstance + +#define _templateInstance + + +#include + +#include + +#include "stdlib.h" + +struct templateInstance{ + + struct array * argumentValues; // not properties + +}; + + +struct templateInstance * templateInstance_new(); + + + +#endif \ No newline at end of file diff --git a/source/templateInstanceProperty.c b/source/templateInstanceProperty.c new file mode 100644 index 0000000..72132ba --- /dev/null +++ b/source/templateInstanceProperty.c @@ -0,0 +1,3 @@ + +#include "templateInstanceProperty.h" + diff --git a/source/templateInstanceProperty.h b/source/templateInstanceProperty.h new file mode 100644 index 0000000..d4cb245 --- /dev/null +++ b/source/templateInstanceProperty.h @@ -0,0 +1,19 @@ +#ifndef _templateInstancePropety + +#define _templateInstancePropety + + +#include + +#include + +struct templateInstanceProperty{ + + char * namepace; + + char * value; + +}; + + +#endif \ No newline at end of file diff --git a/source/text.c b/source/text.c new file mode 100755 index 0000000..a538067 --- /dev/null +++ b/source/text.c @@ -0,0 +1,1761 @@ + +#include + +#include + +#include + +#include + +#include + +#include // va_list + +#include // isspace + +#include + +#include + +//#include + + + +#define ARRAY_SIZE( arr ) ( sizeof( ( arr ) ) / sizeof( ( arr )[0] ) ) + +int text_findArgumentCloseIndex( char * body, int fromKey ) { + + int depth = 0; + + int hasStarted = -1; + + int count = strlen( body ); + + int active = 1; + + for (int i = fromKey; i < count; ++i) + { + + + int character = body[i]; + + if( character == 34 || character == 39 ) { + + int previousCharacter = body[i-1]; + + if( previousCharacter != 92 ) { + + if( active == 1 ) { + + active = 0; + + } else { + + active = 1; + + } + + } + + } + + + + // '(' + if ( (int)body[i] == 40 ) { + + depth++; + + hasStarted = 1; + + } + + if( hasStarted == 1 && depth == 0 && active == 1 ) { + + return i; + + } + + // ')' + if ( (int)body[i] == 41 ) { + + depth--; + + } + + + } + + return -1; + +} + + +void text_validateCurlyBrackets( char * source ) { + + int depth = 0; + + for (int j = 0; j < strlen( source ); ++j) + { + // '(' + if ( (int)source[j] == 123 ) { + + depth++; + + } + + // ')' + if ( (int)source[j] == 125 ) { + + depth--; + + } + + if( depth < 0 ) { + + //int lineNumber = text_countLineBreaks( source, j ); + + printf( ANSI_COLOR_RED "\n\n\n '}' is missing at line number. \n\n\n" ANSI_COLOR_RESET ); + + exit( 0 ); + + break; + + } + + } + + if( depth > 0 ) { + + printf( ANSI_COLOR_RED "\n\n\n\n\n\n '}' is missing. \n\n\n\n\n\n" ANSI_COLOR_RESET ); + + exit( 0 ); + + } + +} + + +// opnieuw +int text_isValidNumber( char * a ) +{ + + for( int i = 0; i < strlen( a ); i++ ) + { + //ASCII value of 0 = 48, 9 = 57. So if value is outside of numeric range then fail + //Checking for negative sign "-" could be added: ASCII value 45. + if (a[i] < 48 || a[i] > 57){ + + return -1; + + } + } + + return 1; +} + +int text_findNumberOfLineBreaks( char * source ) { + + int numberOfLineBreaks = 0; + + for (int i = 0; i < strlen( source ); ++i) + { + if( (int)source[i] == 10 ) { + + numberOfLineBreaks++; + + } + } + + return numberOfLineBreaks; + +} + + +char * text_replaceChar( char * text, char needle, char replacement ) { + + char * copy = text_copy( text ); + + for (int i = 0; i < strlen( text ); ++i) + { + if( copy[i] == needle ) { + + copy[i] = replacement; + + } + } + + return copy; + +} + +int text_findNextLineBreak( char * body, int currentKey ) { + + int count = strlen( body ); + + for (int i = currentKey; i < count; ++i) + { + + if( ( int ) body [ i ] == 10 ) { + + return i; + + } + } + + return 0; + +} + + +// opnieuw +char * text_removeAllWhiteSpaces( char * str ) { + + int i, j = 0; + + for (i = 0; str[i] != '\0'; i++) { + + if (str[i] != ' ') { + + str[j++] = str[i]; + + } + + } + + str[j] = '\0'; + + return str; +} + +char * text_replace( char * haystack, char * needle, char * replaceWith ) +{ + int count = 0; + + char * tmp = haystack; + + int needleLength = strlen( needle ); + + struct array * keys = array_new(); + + while( tmp = strstr( tmp, needle ) ) { + + int key = (int)( tmp - haystack ); + + array_add( keys, &key ); + + tmp++; + + ++count; + } + + + for (int i = count - 1; i >= 0; --i) + { + + int currentKey = *( int * ) array_get( keys, i ); + + haystack = text_replaceAt( currentKey, currentKey + needleLength, haystack, replaceWith ); + + } + + return haystack; + +} + +char * text_regexReplaceAll( char * haystack, char * needle, char * needleText, char * replacement ) { + + +//printf("\nreplace %s %s\n\n", needle, haystack); + char * text = text_copy( haystack ); + + int needleTextLength = strlen( needleText ); + + int length; + + int * fromKeys = malloc( 1000 ); + + int * toKeys = malloc( 1000 ); + + int numberOfMatches = 0; + + char * output = text; + + int skipToEnd = 0; +/* + + + + char * expression = needle;// "\\sclass\\s"; + + regex_t regex; + + regmatch_t pmatch[1]; + + int offset = 0; + + int length; + + int needleTextLength = strlen( needleText ); + + char * output = text; + + int * fromKeys = malloc( 1000 ); + + int * toKeys = malloc( 1000 ); + + int numberOfMatches = 0; + + + if ( regcomp( ®ex, expression, REG_NEWLINE ) ) { + + return 0; + + } + + for ( int i = 0; ; i++ ) { + + if ( regexec( ®ex, text, ARRAY_SIZE( pmatch ), pmatch, 0 ) ){ + + break; + + } + + offset += ( int ) pmatch[0].rm_so; + + length = needleTextLength; + + int offsetFrom = offset; + + offset += length; + + int offsetTo = offset; + + fromKeys[numberOfMatches] = offsetFrom; + + toKeys[numberOfMatches] = offsetTo; + + offset++; + + numberOfMatches++; + + text += ( int ) pmatch[0].rm_so + 1 + length; + + } +*/ + + + const char * error; + unsigned char *name_table; + unsigned int option_bits; + int erroffset; + int crlf_is_newline; + int ovector[OVECCOUNT]; + int subject_length; + int rc; + int utf8; + + char * subject = ( haystack ); + + subject_length = ( int ) strlen( subject ); + + pcre * re = pcre_compile( needle, /* the needle */ + 0, /* default options */ + &error, /* for error message */ + &erroffset, /* for error offset */ + NULL); /* use default character tables */ + + if ( re == NULL ) + { + + printf( "PCRE compilation failed at offset %d: %s\n", erroffset, error ); + + return output; + + } + + rc = pcre_exec( re, /* the compiled needle */ + NULL, /* no extra data - we didn't study the needle */ + subject, /* the subject string */ + subject_length, /* the length of the subject */ + 0, /* start at offset 0 in the subject */ + 0, /* default options */ + ovector, /* output vector for substring information */ + OVECCOUNT ); /* number of elements in the output vector */ + + + if( rc < 0 ) { + + switch( rc ) + { + case PCRE_ERROR_NOMATCH: + + //printf("No match\n"); + + break; + + default: + + printf("Matching error %d\n", rc); + + break; + + } + + pcre_free( re ); /* Release memory used for the compiled needle */ + + return output; + + } +// printf("\nMatch succeeded at offset %d\n", ovector[0]); + + //lexer_add( currentLexer, ovector[0], token ); + + if( skipToEnd == 0 ) { + + int offset = ovector[0]; + + length = needleTextLength; + + int offsetFrom = offset; + + offset += length; + + int offsetTo = offset; + + fromKeys[numberOfMatches] = offsetFrom; + + toKeys[numberOfMatches] = offsetTo; + + offset++; + + numberOfMatches++; + + + /* See if CRLF is a valid newline sequence. */ + + crlf_is_newline = option_bits == PCRE_NEWLINE_ANY || + option_bits == PCRE_NEWLINE_CRLF || + option_bits == PCRE_NEWLINE_ANYCRLF; + + /* Loop for second and subsequent matches */ + + for (;;) + { + int options = 0; /* Normally no options */ + int start_offset = ovector[1]; /* Start at end of previous match */ + + /* If the previous match was for an empty string, we are finished if we are + at the end of the subject. Otherwise, arrange to run another match at the + same point to see if a non-empty match can be found. */ + + if (ovector[0] == ovector[1]) + { + if (ovector[0] == subject_length) break; + options = PCRE_NOTEMPTY_ATSTART | PCRE_ANCHORED; + } + + /* Run the next matching operation */ + + rc = pcre_exec( + re, /* the compiled needle */ + NULL, /* no extra data - we didn't study the needle */ + subject, /* the subject string */ + subject_length, /* the length of the subject */ + start_offset, /* starting offset in the subject */ + options, /* options */ + ovector, /* output vector for substring information */ + OVECCOUNT); /* number of elements in the output vector */ + + + if (rc == PCRE_ERROR_NOMATCH) + { + if (options == 0) + break; /* All matches found */ + + ovector[1] = start_offset + 1; /* Advance one byte */ + + if ( crlf_is_newline && /* If CRLF is newline & */ + start_offset < subject_length - 1 && /* we are at CRLF, */ + subject[start_offset] == '\r' && + subject[start_offset + 1] == '\n') { + + ovector[1] += 1; /* Advance by one more. */ + + } else if ( utf8 ) { /* Otherwise, ensure we */ + /* advance a whole UTF-8 */ + while (ovector[1] < subject_length) /* character. */ + { + if ((subject[ovector[1]] & 0xc0) != 0x80) + break; + ovector[1] += 1; + } + + } + + continue; /* Go round the loop again */ + } + + /* Other matching errors are not recoverable. */ + + if (rc < 0) + { + printf("Matching error %d\n", rc); + + pcre_free(re); /* Release memory used for the compiled needle */ + + return output; + } + + /* Match succeeded */ + + //printf("\nMatch succeeded again at offset %d\n", ovector[0]); + + offset = ovector[0]; + + length = needleTextLength; + + offsetFrom = offset; + + offset += length; + + offsetTo = offset; + + fromKeys[numberOfMatches] = offsetFrom; + + toKeys[numberOfMatches] = offsetTo; + + offset++; + + numberOfMatches++; + + + + /* The match succeeded, but the output vector wasn't big enough. */ + } + + printf( "\n" ); + + pcre_free( re ); /* Release memory used for the compiled needle */ + + } + + //for (int i = 0; i < numberOfMatches; ++i) + //{ + + for (int i = numberOfMatches-1; i >= 0; i--) + { + int fromKey = fromKeys[i]; + + int toKey = toKeys[i]; + + printf("\n1111 %i %i\n\n", fromKey, toKey); + + output = text_replaceAt( fromKey, toKey, output, replacement ); + + } + + return output; + +} + +char * text_replaceAll( char * target, const char * needle, const char * replacement ) +{ + char buffer[1024] = { 0 }; + char *insert_point = &buffer[0]; + const char *tmp = target; + size_t needle_len = strlen(needle); + size_t repl_len = strlen(replacement); + + while (1) { + const char *p = strstr(tmp, needle); + + // walked past last occurrence of needle; copy remaining part + if (p == NULL) { + strcpy(insert_point, tmp); + break; + } + + // copy part before needle + memcpy(insert_point, tmp, p - tmp); + insert_point += p - tmp; + + // copy replacement string + memcpy(insert_point, replacement, repl_len); + insert_point += repl_len; + + // adjust pointers, move on + tmp = p + needle_len; + } + + // write altered string back to target + strcpy(target, buffer); + + return target; +} + +/* +char * text_regexReplaceAll2( char * haystack, char * needle, char * needleText, char * replacement ) { + + printf("\nreplace %s %s\n\n", needle, haystack); + + //text_regexReplaceAll2( haystack, needle, needleText, replacement ); + + char * expression = needle;// "\\sclass\\s"; + + regex_t regex; + + regmatch_t pmatch[1]; + + int offset = 0; + + int length; + + int needleTextLength = strlen( needleText ); + + char * text = haystack; + + char * output = haystack; + + int * fromKeys = malloc( 1000 ); + + int * toKeys = malloc( 1000 ); + + int numberOfMatches = 0; + + + if ( regcomp( ®ex, expression, REG_NEWLINE ) ) { + + return 0; + + } + + for ( int i = 0; ; i++ ) { + + if ( regexec( ®ex, text, ARRAY_SIZE( pmatch ), pmatch, 0 ) ){ + + break; + + } + + offset += ( int ) pmatch[0].rm_so; + + length = needleTextLength; + + int offsetFrom = offset; + + offset += length; + + int offsetTo = offset; + + fromKeys[numberOfMatches] = offsetFrom; + + toKeys[numberOfMatches] = offsetTo; + + offset++; + + numberOfMatches++; + + text += ( int ) pmatch[0].rm_so + 1 + length; + + } + + for (int i = 0; i < numberOfMatches; ++i) + { + + //for (int i = numberOfMatches-1; i >= 0; i--) + //{ + int fromKey = fromKeys[i]; + + int toKey = toKeys[i]; + + printf("2222 %i %i\n\n", fromKey, toKey); + + output = text_replaceAt( fromKey, toKey, output, replacement ); + + } + + printf("\n\n\n"); + + return output; + +} +*/ +char * text_replaceAt( int fromKey, int toKey, char * target, char * source ) { + + //char * newText = malloc( sizeof( char * ) * 10000 ); + + struct text * newText = text_new(""); + + int length = strlen( target ); + + char * beginText = text_slice( target, 0, fromKey - 1 ); + + char * endText = text_slice( target, toKey, length ); + + text_append( newText, beginText ); + + text_append( newText, source ); + + text_append( newText, endText ); + + return newText->value; + +} + +struct text * text_new( char * value ) { + + text * pointer = malloc( sizeof( struct text ) ); + + pointer->length = strlen( value ); + + pointer->capacity = 256; + + text_constructor( pointer , value ); + + return pointer; + +} + +void text_constructor( struct text * this, char * value ) { + + if( this->length > this->capacity ) { + + this->capacity = pow( 2, ceil( log( this->length ) / log( 2 ) ) ) * 2; + + } + + this->value = malloc( sizeof( char ) * this->capacity ); + + memcpy( this->value, value, this->length ); + + this->value[ this->length ] = 0; + +} + +void text_resize( struct text * this, int size ) { + + //printf(" ----------- realocate: %i \n", size); + + char * value = realloc( this->value, sizeof( char ) * size ); + + + this->value = value; + + this->capacity = size; + +} + + +struct text * text_append( struct text * this, const char * value ) { + + int originalLength = this->length; + + int sourceLength = strlen( value ); + + this->length += sourceLength; + + if( this->length + 1 >= this->capacity ) { + + if( this->length + 1 > this->capacity * 2 ) { + + this->capacity = pow( 2, ceil( log( this->length ) / log( 2 ) ) ); + + text_resize( this, this->capacity * 2 ); + + } else { + + text_resize( this, this->capacity * 2 ); + + } + + //printf("buffer has been resized: capacity %i length %i \n", this->capacity, this->length); + + } + + + memcpy( this->value + originalLength, value, sourceLength ); + + this->value[this->length] = 0; + + return this; + +} + + +void text_free( struct text * this ) { + + free( this->value ); + +} + +char * text_removeSlashFromStart( char * filePath ) { + + if( filePath[0] == 47 ) { + + memmove( filePath, filePath + 1, strlen( filePath ) ); + + } + + return filePath; + + //filePath[strlen( filePath )] = 0; + +} + +struct text * text_appendDebug( struct text * this, const char * value ) { + + int originalLength = this->length; + + int newValueLength = strlen( value ); + + this->length += newValueLength; + + + if( this->length > this->capacity ) { + + if( this->length > this->capacity * 2 ) { + + this->capacity = pow( 2, ceil( log( newValueLength ) / log( 2 ) ) ); + + text_resize( this, this->capacity * 2 ); + + } else { + + text_resize( this, this->capacity * 2 ); + + } + + } + + printf("debug append: this->value '%s' originalLength: '%i' target: '%s' newValueLength: '%i' \n\n\n\n\n", this->value, originalLength, value, newValueLength ); + + memmove( this->value + originalLength, value, newValueLength ); + + //this->value[this->length] = 0; + + return this; + +} + +int text_exists( char * phrase, char * word ) { + + if ( strstr( phrase, word ) != NULL ) { + + return 1; + + } + + return -1; + +} + + +char * text_fromNumber( int number ) { + + char * textNumber = malloc(sizeof(char)*20); + + sprintf(textNumber, "%d", number); + + return textNumber; + +} + +int text_findPreviousLineBreak( char * body, int currentKey ){ + + for (int i = currentKey; i >= 0; --i) + { + if( ( int ) body [ i ] == 10 ) { + + return i; + + } + } + + return 0; + +} + + + +char * text_concatenate( char * a, char * b ) { + + int lengthA = strlen( a ); + + int lengthB = strlen( b ); + + char * pointer = a; + + char * copy = ( char * ) malloc( ( lengthA + lengthB + 1 ) * sizeof( char ) ); + + int idx = 0; + + while ( * pointer != '\0' ){ + + copy[idx++] = *pointer++; + + } + + pointer = &b[0]; + + while (*pointer != '\0'){ + + copy[idx++] = *pointer++; + + } + + copy[idx++] = '\0'; + + return ©[0]; + +} + + +int text_findQuoteCloseIndex( char * body, int fromKey ) { + + int hasStarted = -1; + + int count = strlen( body ); + + int active = 1; + + for (int i = fromKey; i < count; ++i) + { + + + int character = body[i]; + + if( character == 34 || character == 39 ) { + + hasStarted = 1; + + int previousCharacter = body[i-1]; + + if( previousCharacter != 92 ) { + + if( active == 1 ) { + + active = 0; + + } else { + + active = 1; + + } + + } + + } + + if( hasStarted == 1 && active == 1 ) { + + return i; + + } + + + } + + return -1; + +} + + +int text_seekParenthesesLeftToRight( char * body, int currentKey ) { + + int count = strlen( body ); + + for (int i = currentKey; i < count; ++i) + { + + if( body[ i ] > 65 || body[ i ] == 34 ) { + + return i; + + } + + + } + + return -1; + +} + + +int text_findFirstNextCharacterNotWhiteSpace( char * body, int fromKey ) { + + + + int depth = 0; + + int count = strlen( body ); + + for (int i = fromKey; i < count; ++i) + { + + if( !isspace( body[i] ) ) { + + return i; + + } + + } + + return -1; + + +} + +int text_findFirstNextCharacterNotWhiteSpaceNotParenthesis( char * body, int fromKey ) { + + int depth = 0; + + int count = strlen( body ); + + for (int i = fromKey; i < count; ++i) + { + + int character = body[i]; + + if( !isspace( character ) && character != 40 ) { + + return i; + + } + + } + + return -1; + + +} + +int text_text_findFirstCharacterIndexbackwards( char * body, int fromKey ) { + + for (int i = fromKey; i >= 0; --i) + { + + if( !isspace( body[i] ) ) { + + return i; + + } + + } + + return -1; + +} + + +int text_findFirstCharacterReverse( char * body, int fromKey ) { + + int depth = 0; + + int hasStarted = -1; + + for (int i = fromKey; i >= 0; --i) + { + // ')' + if( !isspace( body[i] ) ) { + + return body[i]; + + } + + } + + return -1; + +} + + + + +char * text_reverse( char * str ) { + char tmp, *src, *dst; + int len; + if (str != NULL) + { + len = strlen (str); + if (len > 1) { + src = str; + dst = src + len - 1; + while (src < dst) { + tmp = *src; + *src++ = *dst; + *dst-- = tmp; + } + } + } + return str; +} + +char * text_copy( char * a ) { + + char * newCopy = malloc( sizeof( char ) * strlen( a ) + 1 ); + + strcpy( newCopy, a ); + + return newCopy; + +} + +char * text_formatLength( char * a, int newLength ) { + + char copyOfText[newLength];// = text_copy( a ); + + int length = strlen( a ); + + for (int i = 0; i < length; ++i) + { + copyOfText[i] = a[i]; + } + + for (int i = length; i < newLength; ++i) + { + copyOfText[i] = ( char ) 46;//32 + } + + //copyOfText[newLength] = ( char ) 0; + + return copyOfText; + +} + +int text_text_findFirstCharacterIndexFromIndex( char * text, char * character, int fromIndex ) { + + int firstKeyIsHit = -1; + + int characterInteger = (int)character[0]; + + for (int i = fromIndex; i < strlen(text); ++i) + { + + int charNumber = ( int ) text[i]; + + if( firstKeyIsHit == 1 ) { + + if( (int)text[i] == characterInteger ) { + + return i; + + } + + } + + + if( charNumber > 47 ) { + + firstKeyIsHit = 1; + + } + + } + + return -1; + +} + +int text_getIndexBeforeWord( char * body, int currentKey ) { + + int firstKeyIsHit = -1; + + int notWithinQuotes = 1; + + for (int i = 1; i < 30; ++i) + { + int charNumber = (int)body[currentKey-i]; + + if( charNumber == 34 || charNumber == 39 ) { + + int previousCharacter = body[i-1]; + + if( previousCharacter != 92 ) { + + if( notWithinQuotes == 1 ) { + + notWithinQuotes = 0; + + } else { + + notWithinQuotes = 1; + + } + + } + + } + + + if( firstKeyIsHit == 1 ) { + + if( charNumber < 48 && charNumber != 60 && charNumber != 62 && notWithinQuotes ) { + + return currentKey - i + 1; + + } + + } + + + if( charNumber > 48 && charNumber != 60 && charNumber != 62 ) { + + firstKeyIsHit = 1; + + } + + } + + return -1; +} + + +int text_indexOff( char * source, char * token, int fromIndex ) { + + char * found;//= strstr( source, token ); + + if( fromIndex < 1) { + + found = strstr( source, token ); + + } else { + + found = strstr( source + fromIndex, token ); + + } + + + if (found != NULL) + { + + return found - source; + + } else { + + return -1; + + } + +} + +int text_findFirstCharacterIndex( char * text, char * character ) { + + //char * e = strchr( text, character ); + + //int index = (int)(e - text); + + return strcspn( text, character ); + +} + +char * text_join( struct array * arrayInstance, char * separator ) { + + int argumentCount = array_length( arrayInstance ); + + int totalCount = 0; + + for (int j = 0; j < argumentCount; ++j) + { + char * argumentText = array_get( arrayInstance, j ); + + if( j != 0 ) { + + totalCount++; + + } + + int currentCount = strlen( argumentText ); + + totalCount += currentCount; + + //printf("totalCount: %i\n", totalCount); + + } + + char * output = ( char * ) malloc( totalCount ); + + totalCount = 0; + + for (int j = 0; j < argumentCount; ++j) + { + char * argumentText = array_get( arrayInstance, j ); + + if( j != 0 ) { + + //strcat( output, separator ); + + memcpy( output + totalCount, separator, 1 ); + + totalCount++; + + } + + //printf("?? %s\n", argumentText); + + //strcat( output, text_copy( argumentText ) ); + + char * copy = text_copy(argumentText); + + int currentCount = strlen( copy ); + + + + //printf("memcpy, %i, %s, %i", totalCount, copy, currentCount); + + memcpy( output + totalCount, copy, currentCount ); + + totalCount += currentCount; + + + } + + output[totalCount] = '\0'; + + //printf("concat %s\n", output); + + return output; + +} + +int text_countLineBreaks( char * text, int toIndex ) { + + int lineBreakCount = 0; + + if( toIndex == -1 ) { + + toIndex = strlen( text ); + + } + + for (int j = 0; j < toIndex; ++j) + { + + char currentCharacter = text[j]; + + if( ( int ) currentCharacter == 10 ) { + + lineBreakCount++; + + } + + } + + return lineBreakCount; + +} + + +struct array * text_splitArguments( char * argumentsText ) { + + int count = strlen( argumentsText ); + + int active = 1; + + int previousCharacterIndex = 0; + + struct array * keys = array_new(); + + + for (int i = 0; i < count; ++i) + { + int character = argumentsText[i]; + + if( character == 34 || character == 39 ) { + + int previousCharacter = argumentsText[i-1]; + + if( previousCharacter != 92 ) { + + if( active == 1 ) { + + active = 0; + + } else { + + active = 1; + + } + + } + + } + + if( active == 1 ) { + + if( character == 44 ) { + + //printf("%i\n", i); + + //indices[index++] = i; + + int wordLength = i - previousCharacterIndex; + + char * word = malloc( wordLength + 1 ); + + memcpy( word, argumentsText + previousCharacterIndex, wordLength ); + + //printf(" %i %s\n", i, word); + + array_add( keys, word ); + + previousCharacterIndex = i + 1; + + } + + } + + } + + if( previousCharacterIndex != 0 ) { + + int wordLength = count - previousCharacterIndex; + + char * word = malloc( wordLength + 1 ); + + memcpy( word, argumentsText + previousCharacterIndex, wordLength ); + + array_add( keys, word ); + + } else { + + int hasOneArgument = -1; + + for (int i = 0; i < count; ++i) + { + + char character = argumentsText[i]; + + if( !isspace( character ) ) { + + hasOneArgument = 1; + + } + + } + + if( hasOneArgument == 1 ) { + + array_add( keys, argumentsText ); + + } + + } + + return keys; + +} +/* +struct array * text_split( char * text, char * separator ) { + + char * token; + + token = strtok( text, separator ); + + struct array * parts = array_new(); + + + while( token != NULL ) { + + if( token ) { + + array_add( parts, token ); + + } + + token = strtok( NULL, separator ); + + } + + return parts; + +} +*/ +struct array * text_split( char * haystack, char * needle ) +{ + struct array * keys = array_new(); + + char * haystackCopy = text_copy( haystack ); + + char * token = strtok( haystackCopy, needle); + + int i = 0; + + while( token ) { + + array_add( keys, token ); + + token = ( char * ) strtok( NULL, needle ); + + } + + return keys; + +} + +char * text_extractWordBeforeKey( char * body, int currentKey ) { + + char * invertedName = malloc( sizeof( char * ) * 30 ); + + int firstKeyIsHit = -1; + + for (int i = 1; i < 30; ++i) + { + int charNumber = (int)body[currentKey-i]; + + if( firstKeyIsHit == 1 ) { + + if( charNumber < 47 ) { + + invertedName[i-1] = '\0'; + + + i = 100; + + } + + } + + + if( charNumber > 47 ) { + + firstKeyIsHit = 1; + + invertedName[i-1] = (char)body[currentKey-i]; + + } + + } + + return text_reverse( text_removeWhiteSpaces( invertedName ) ); + +} + +char * text_removeSpaces( char * s ) { + + char* d = s; + + do { + + while (*d == ' ') { + + ++d; + + } + + } while (*s++ = *d++); + + return s; + +} + +int text_extractIndexAtWhiteSpace( char * body, int currentKey ) { + + int firstKeyIsHit = -1; + + for (int i = 1; i < 60; ++i) + { + int charNumber = ( int ) body[currentKey+i]; + + if( firstKeyIsHit == 1 ) { + + if( charNumber < 47 || charNumber == 59 ) { + + return i + currentKey; + + } + + } + + + if( body[currentKey+i] > 47 ) { + + firstKeyIsHit = 1; + + } + + } + + return -1; + +} + +int text_extractIndexAfterWord( char * body, int currentKey ) { + + int firstKeyIsHit = -1; + + for (int i = 1; i < 60; ++i) + { + int charNumber = ( int ) body[currentKey+i]; + + if( firstKeyIsHit == 1 ) { + + if( charNumber < 47 ) { + + return i + currentKey; + + } + + } + + + if( charNumber > 47 ) { + + firstKeyIsHit = 1; + + } + + } + + return -1; + +} + + +char * text_extractWordAfterKey( char * body, int currentKey ) { + + return ""; +/* + char * invertedName = malloc( sizeof( char * ) * 30 ); + + int firstKeyIsHit = -1; + + for (int i = 1; i < 30; ++i) + { + int charNumber = (int)body[currentKey-i]; + + if( firstKeyIsHit == 1 ) { + + if( charNumber < 47 ) { + + invertedName[i-1] = '\0'; + + + i = 100; + + } + + } + + + if( charNumber > 47 ) { + + firstKeyIsHit = 1; + + invertedName[i-1] = (char)body[currentKey-i]; + + } + + } + + return text_reverse(text_removeWhiteSpaces( invertedName ) );; +*/ +} + +char * text_concatenateMultiple(int count, ...) +{ + va_list ap; + int i; + + // Find required length to store merged string + int len = 1; // room for NULL + va_start(ap, count); + for(i=0 ; i + +#include + +#include + + + typedef struct text{ + + char * value; + + char * buffer; + + int useBuffer; + + int length; + + int capacity; + + } text; + + + char * text_removeSpaces( char * s ); + + + bool text_contains( char * s, char * needle ); + + int text_findArgumentCloseIndex( char * body, int fromKey ); + + void text_validateCurlyBrackets( char * source ); + + char * text_regexReplaceAll( char * haystack, char * needle, char * needleText, char * replacement ); + + char * text_regexReplaceAll2( char * haystack, char * needle, char * needleText, char * replacement ); + + char * text_replaceAll( char * target, const char * needle, const char * replacement ); + + char * text_replace( char * haystack, char * needle, char * replaceWith ); + + int text_isValidNumber( char * a ); + + int text_findNumberOfLineBreaks( char * source ); + + char * text_replaceChar( char * text, char needle, char replacement ); + + int text_findNextLineBreak( char * body, int currentKey ); + + char * text_replaceAt( int fromKey, int toKey, char * target, char * source ); + + struct text * text_new( char * value ); + + char * text_removeAllWhiteSpaces( char * a ); + + struct text * text_appendObject( struct text * this, struct text * object ); + + void text_free( struct text * this ); + + char * text_removeSlashFromStart( char * filePath ); + + void text_constructor( struct text * this, char * value ); + + void text_resize( struct text * this, int size ); + + struct text * text_append( struct text * this, const char * value ); + + struct text * text_appendDebug( struct text * this, const char * value ); + + struct array * text_splitArguments( char * argumentsText ); + + + int text_exists( char * phrase, char * word ); + + int text_extractIndexAtWhiteSpace( char * body, int currentKey ); + + int text_extractIndexAfterWord( char * body, int currentKey ); + + int text_getIndexBeforeWord( char * body, int currentKey ); + + int text_indexOff( char * source, char * token, int fromIndex ); + + char * text_reverse( char * str ); + + char * text_copy( char * ); + + char * text_fromNumber( int number ); + + int text_findPreviousLineBreak( char * body, int currentKey ); + + char * text_formatLength( char * a, int newLength ); + + char * text_slice( char *, int, int); + + int text_countLineBreaks( char * text, int fromIndex ); + + char * text_join( struct array * arrayInstance, char * separator ); + + int text_findFirstCharacterIndex( char * text, char * character ); + + int text_findFirstCharacterReverse( char * body, int fromKey ); + + int text_text_findFirstCharacterIndexbackwards( char * body, int fromKey ); + + int text_findFirstNextCharacterNotWhiteSpace( char * body, int fromKey ); + + int text_seekParenthesesLeftToRight( char * body, int currentKey ); + + int text_findQuoteCloseIndex( char * body, int fromKey ); + + int text_findFirstNextCharacterNotWhiteSpaceNotParenthesis( char * body, int fromKey ); + + int text_text_findFirstCharacterIndexFromIndex( char * text, char * character, int fromIndex ); + + char * text_concatenateMultiple( int, ... ); + + char * text_concatenate( char * a, char * b ); + + struct array * text_split( char *, char * ) ; + + char * text_removeWhiteSpacesLeft(char * ); + + char * text_removeWhiteSpacesRight(char * ); + + char * text_removeWhiteSpaces( char * ); + + char * text_extractWordBeforeKey( char *, int ); + + + +#endif \ No newline at end of file diff --git a/source/tools.c b/source/tools.c new file mode 100644 index 0000000..8cddc89 --- /dev/null +++ b/source/tools.c @@ -0,0 +1,88 @@ + +#include "tools.h" + + + + + +char * tools_findDatatype( struct array * variableDeclarationParts ) { + + int partsCount = array_length( variableDeclarationParts ); + + char * datatype = malloc( 100 ); + + for (int i = 0; i < partsCount; ++i) + { + char * variablePart = text_removeWhiteSpaces( array_get( variableDeclarationParts, i ) ); + + if( strcmp( variablePart, "extern") == 0 ) { + + continue; + + } + + if( strcmp( variablePart, "struct") == 0 ) { + + continue; + + } + + datatype = variablePart; + + break; + + } + + return datatype; + +} + + +int tools_findArgumentCloseIndexReverse( char * body, int fromKey ) { + + int depth = 0; + + int hasStarted = -1; + + for (int i = fromKey; i >= 0; --i) + { + // ')' + if ( (int)body[i] == 41 ) { + + depth++; + + hasStarted = 1; + + } + + if( hasStarted == 1 && depth == 0 ) { + + return i + 1; + + } + + // '(' + if ( (int)body[i] == 40 ) { + + depth--; + + } + + } + + return -1; + +} + +char * tools_removePointerSymbolFromDatatype( char * returnType, int * leftSideIsPointer ) { + + struct array * returnTypeParts = text_split( text_copy( returnType ), " " ); + + *leftSideIsPointer = variable_isPointer( returnTypeParts ); + + //printf(" removePointerSymbolFromDatatype: %i \n\n\n", *leftSideIsPointer); + + return array_get( returnTypeParts, 0 ); + +} + diff --git a/source/tools.h b/source/tools.h new file mode 100644 index 0000000..11c9470 --- /dev/null +++ b/source/tools.h @@ -0,0 +1,24 @@ +#ifndef _tools + +#define _tools + +#include + +#include + +#include + +#include + +#include + +char * tools_findDatatype( struct array * variableDeclarationParts ); + +int tools_findArgumentCloseIndexReverse( char * body, int fromKey ); + + +char * tools_removePointerSymbolFromDatatype( char * returnType, int * leftSideIsPointer ); + + + +#endif \ No newline at end of file diff --git a/source/variable.c b/source/variable.c new file mode 100644 index 0000000..8479c74 --- /dev/null +++ b/source/variable.c @@ -0,0 +1,220 @@ + + +#include "variable.h" + + +struct variable * variabe_new() { + + struct variable * variableInstance = malloc( sizeof( struct variable ) ); + + return variableInstance; + +} + + +// split on whitespace and on * +// int *name +// int* name +// int * name; +// const int *name +// depends on classesArray +void variable_getVariablesByArgumentParts( struct array * argumentParts, struct array * variables, struct array * classesArray ) { + + int count = array_length( argumentParts ); + + int exists = -1; + + char * className = ""; + + for ( int i = 0; i < count; ++i ) + { + char * symbol = array_get( argumentParts, i ); + + //printf("add argument to variable. %s\n\n", symbol); + + int symbolIsClass = class_findClassByClassNameExists( allClasses, symbol ); + + if( symbolIsClass == 1 ) { + + exists = 1; + + className = symbol; + + } + + } + + + + if( exists == 1 ) { + + char * argumentName = array_get( argumentParts, array_length( argumentParts ) - 1 ); + + struct variable * variableInstance = malloc( sizeof( struct variable ) ); + + variableInstance->variableName = argumentName; + + variableInstance->datatype = className; + + //printf("\n\n\n add argument as variable: variable->variableName %s variableInstance->datatype %s\n\n\n", variableInstance->variableName, variableInstance->datatype); + + variableInstance->isPointer = variable_isPointer( argumentParts ); + + array_add( variables, variableInstance ); + + } + +} + +struct variable * variable_getByName( struct array * variables, char * name ) { + + int count = array_length( variables ); + + + //printf("variable count %i %s \n", count, name ); + + //for (int i = 0; i < count; ++i) + //{ + for (int i = count - 1; i >= 0; --i) + { + struct variable * currentVariable = ( struct variable * ) array_get( variables, i ); + + //printf("get variable by name %s %s\n", currentVariable->variableName, name); + + + if ( strcmp( currentVariable->variableName, name ) == 0 ) { + + + return currentVariable; + + } + + } + + //printf("error: Variable not found;\n"); + + + + struct variable * emptyVariable = malloc( sizeof( struct variable ) * 10 ); + + emptyVariable->datatype = "this_variable_is_missing"; + + //printf("\n\nvariable not found: %s \n", name); + + return emptyVariable; + +} + + +void variable_extractFromDeclaration( lexer * currentLexer, int currentKey, int i, char * body, struct array * variables ) { + + int previouskey = lexer_getKey( currentLexer, i - 1 ); + + char * variableDeclaration = text_removeWhiteSpaces( text_slice( body, previouskey + 1, currentKey - 1 ) ); + + char * previousToken = lexer_getToken( currentLexer, i - 1 ); + + + //printf(" variable: %s\n", variableDeclaration ); + + if( strcmp( previousToken, ";" ) == 0 || strcmp( previousToken, "{" ) == 0 || strcmp( previousToken, "}" ) == 0 ) { + + struct array * variableDeclarationParts = text_split( variableDeclaration, " \t" ); + + if( array_length( variableDeclarationParts ) == 1 ) { + + // this is an global var without an datatype in the declaration + + return; + } + + char * datatype = tools_findDatatype( variableDeclarationParts ); + + + + //printf(" datatype: %s\n", datatype); + + char * variableName = array_get( variableDeclarationParts, array_length( variableDeclarationParts ) - 1 ); + + + + //printf(" variableName: %s\n", variableName); + + if( variableDeclaration == NULL ) { + + printf("Error variable not found: %s\n", text_copy( variableDeclaration ) ); + + return; + + } + + + int isPointer = variable_isPointer( variableDeclarationParts ); + + struct variable * variableInstance = malloc( sizeof( struct variable ) ); + + variableInstance->variableName = variableName; + + variableInstance->datatype = datatype; + + variableInstance->isPointer = isPointer; + + + + array_add( variables, variableInstance ); + + + + if( variableInstance->variableName == NULL ) { + + printf("Error, this datatype does not exist."); + + } + + printf("\n\n"); + + + } else { + + //printf(" This is not a variable bacause previousToken = %s\n\n", previousToken); + + } + +} + + +int variable_isPointer( struct array * propertyParts ) { + + int isPointer = -1; + + int propertyPartsLength = array_length( propertyParts ); + + for ( int j = 0; j < propertyPartsLength; ++j ) //propertyPartsLength-1 + { + char * part = (char *) array_get( propertyParts, j ); + + + if( strcmp( part, "const" ) == 0 ) { + + //printf("qualifier: %s\n", part); + + } else if( strcmp( part, "volatile" ) == 0 ) { + + //printf("qualifier: %s\n", part); + + } else if( strcmp( part, "*" ) == 0 ) { + + isPointer = 1; + + } else { + + //printf("datatype: %s\n", part); + //propertyInstance->datatype = part; + + } + + } + + return isPointer; + +} \ No newline at end of file diff --git a/source/variable.h b/source/variable.h new file mode 100644 index 0000000..7b43169 --- /dev/null +++ b/source/variable.h @@ -0,0 +1,42 @@ +#ifndef _variable + +#define _variable + +#include "index.h" + +#include "array.h" + +#include "string.h" + +#include "tools.h" + +#include "lexer.h" + +#include + +struct variable{ + + char * variableName; + + char * datatype; + + char * declaration; + + int isPointer; + + int lineNumber; + +}; + +struct variable * variabe_new(); + +void variable_getVariablesByArgumentParts( struct array * argumentParts, struct array * variables, struct array * classesArray ); + +struct variable * variable_getByName( struct array * variables, char * name ); + +int variable_isPointer( struct array * propertyParts ); + +void variable_extractFromDeclaration( lexer * currentLexer, int currentKey, int i, char * body, struct array * variables ); + + +#endif \ No newline at end of file diff --git a/todo b/todo new file mode 100644 index 0000000..08c6a3c --- /dev/null +++ b/todo @@ -0,0 +1 @@ +Develop and execute testing programs that address areas such as database impacts, software scenarios, regression testing, negative testing, error or bug retests, or usability. \ No newline at end of file