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84
binaries/assets/shaders/color.vertex
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84
binaries/assets/shaders/color.vertex
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#version 400
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//layout (location = 0) in vec3 position;
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/*
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layout (std140) uniform global
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{
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vec2 document;
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vec2 other;
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};
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*/
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layout (std140) uniform events
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{
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vec2 mouse;
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vec2 window;
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};
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//uniform vec2 mouse;
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//uniform vec2 window;
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layout(location = 0) in vec3 position;
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layout(location = 1) in vec2 textureCoordinates;
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layout(location = 2) in int meshIndex;
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out vec2 vertex_textureCoordinates;
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void main() {
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vec2 mousePosition = mouse / window;
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mousePosition -= .5;
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mousePosition.y *= -1.;
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mousePosition *= 2.0;
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gl_Position.xyz = position / vec3(40, 1, 10);
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if( meshIndex == 0 ) {
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gl_Position.xy += mousePosition;
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} else {
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vec2 normalizedPosition = 1.0 / window;
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normalizedPosition -= 0.5;
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normalizedPosition.y *= -1.;
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normalizedPosition *= 2.0;
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normalizedPosition.x += .1;
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normalizedPosition.x += mod( float(meshIndex), 30 ) * ( .08 );
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normalizedPosition.y -= 1;
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normalizedPosition.y -= floor( float(meshIndex) / 30 ) * .5;
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gl_Position.xy += vec2( normalizedPosition );
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}
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//gl_Position.xy /= window;
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vertex_textureCoordinates = textureCoordinates;
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gl_Position.w = 1.0;
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}
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