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21
binaries/assets/shaders/color.fragment
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21
binaries/assets/shaders/color.fragment
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#version 400
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out vec4 frag_colour;
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uniform vec3 diffuse;
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uniform vec2 position;
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uniform sampler2D image;
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in vec2 vertex_textureCoordinates;
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void main() {
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//frag_colour = texture( image, vertex_textureCoordinates );
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frag_colour = vec4(vertex_textureCoordinates, 0.0, 1.0);
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frag_colour = vec4(1.0);
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}
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