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27
application/source/engine/renderPasses/renderPass.c
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27
application/source/engine/renderPasses/renderPass.c
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#include "shader.h"
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#include "mesh.h"
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class renderPass{
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bool enabled = true;
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struct shader * shader;
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struct mesh * mesh;
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prepare() {
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}
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render() {
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}
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}
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