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290
application/source/engine/eventManager.c
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290
application/source/engine/eventManager.c
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#include <X11/Xlib.h>
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#include <X11/keysym.h>
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#define GL_GLEXT_PROTOTYPES
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#include <GL/glext.h>
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#include <GL/gl.h> // GL 1.1 functions
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#include <GL/glx.h>
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#include <stdio.h>
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#include <event.h>
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#include <time.h>
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#include <vector.h>
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#include <vector2.h>
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class eventManger{
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Display * mainDisplay;
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Window mainWindow;
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Window RootWindow;
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event * lastEvent;
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clock_t lastMouseDownTime;
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constructor() {
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this->lastEvent = new event();
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this->lastEvent->mouse->button = -1;
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}
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event * fetchEvent() {
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event * currentEvent = new event();
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currentEvent->mouse->button = -1;
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Window qRoot;
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Window qChild;
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unsigned int qMask;
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int childX;
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int childY;
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int mouseX;
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int mouseY;
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int child;
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XWindowAttributes window;
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if( XGetWindowAttributes( this->mainDisplay, this->mainWindow, &window ) ) {
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}
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if( XQueryPointer( this->mainDisplay, this->RootWindow, &qRoot, &qChild, &mouseX, &mouseY, &childX, &childY, &qMask ) )
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{
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mouseX -= window.x;
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mouseY -= window.y;
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for(int i = 0; i < sizeof(int) * 8; i++)
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{
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int mask = 1 << sizeof(int) * 8 - i - 1;
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if(mask & qMask)
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{
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//printf("1");
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}
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else
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{
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//printf("0");
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}
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}
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//printf("(%d)\n", qMask);
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if( qMask == Button1MotionMask ) {
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//printf("LeftMouse\n");
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currentEvent->mouse->button = 0;
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}
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if( qMask == Button2MotionMask ) {
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printf("Button2MotionMask\n");
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}
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if( qMask == Button3MotionMask ) {
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printf("RightMouse\n");
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}
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if( qMask == Button4MotionMask ) {
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printf("Button2MotionMask\n");
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}
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if( qMask == Button5MotionMask ) {
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printf("Button2MotionMask\n");
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}
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if( qMask == ShiftMask ) {
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printf("Pressed shift\n");
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}
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if( qMask == ControlMask ) {
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printf("Pressed control\n");
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}
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if( qMask == EnterWindowMask ) {
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//printf("EnterWindowMask\n");
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}
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XEvent event;
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int keyboardEventCount = XPending( this->mainDisplay );
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//printf("eventCount: %i\n\n", keyboardEventCount);
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while( XPending( this->mainDisplay ) ) {
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XNextEvent( this->mainDisplay, &event );
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switch ( event.type ) {
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case KeyPress:
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printf("key has been pressed. %i\n\n", event.xkey.keycode);
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break;
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case KeyRelease:
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printf("key has been released. %i\n\n", event.xkey.keycode);
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break;
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case Expose:
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break;
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default:
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//printf("event not defined: %i\n\n", event.type);
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//break;
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}
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//printf("event: %i\n\n", event.type);
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}
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//printf(" Mouse is at (%d,%d)\n", windowX, windowY );
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//printf(" Mouse X: %d mouse Y: %d \n", mouseX, mouseY );
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//XGrabKeyboard( this->mainDisplay, this->RootWindow, 0, GrabModeAsync, GrabModeAsync, CurrentTime);
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//printf("qchild is at (%d,%d)\n", mouseX, mouseY);
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}
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bool hasBorder = true;
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int borderCorrection = 0;
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if( hasBorder ) {
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borderCorrection = 12;
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}
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currentEvent->mouse->position = new vector2( mouseX, mouseY + borderCorrection );
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currentEvent->screen->size = new vector2( window.width, window.height + borderCorrection );
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//currentEvent->mouse->eventTypes = new vector();
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vector<char *> * mouseEvents = currentEvent->mouse->eventTypes;
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mouseEvents = new vector();
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if( this->lastEvent->mouse->position.x != currentEvent->mouse->position.x ||
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this->lastEvent->mouse->position.y != currentEvent->mouse->position.y ) {
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mouseEvents->add( "mousemove" );
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}
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if( this->lastEvent->mouse->button != 0 && currentEvent->mouse->button == 0 ) {
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this->lastMouseDownTime = clock();
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printf("Mouse down\n\n");
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mouseEvents->add( "mousedown" );
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}
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if( this->lastEvent->mouse->button == 0 && currentEvent->mouse->button != 0 ) {
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clock_t difference = clock() - this->lastMouseDownTime;
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int milliseconds = difference * 1000 / CLOCKS_PER_SEC;
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if( milliseconds < 150 ) {
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printf("click event\n\n");
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mouseEvents->add( "click" );
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}
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printf("mouseup event\n\n");
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mouseEvents->add( "mouseup" );
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//printf("%i\n\n", milliseconds);
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}
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currentEvent->mouse->eventTypes = mouseEvents;
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this->lastEvent = currentEvent;
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return currentEvent;
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}
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}
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