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application/demos/example.opengl/vector2.c
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88
application/demos/example.opengl/vector2.c
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/*
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* This file is automaticaly generated, Please dont edit this file!
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*/
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#include <vector2.h>
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void vector2_constructor( vector2 * this, float x, float y ) {
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this->x = x;
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this->y = y;
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}
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vector2 * vector2_operator_plus( vector2 * this, vector2 * b ) {
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vector2_add( this, b );
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return this;
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}
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vector2 * vector2_operator_add( vector2 * this, struct vector2 * b ) {
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return b;
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}
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void vector2_add( vector2 * this, vector2 * a ) {
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this->x += a->x;
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this->y += a->y;
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}
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void vector2_subtract( vector2 * this, vector2 * a ) {
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this->x -= a->x;
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this->y -= a->y;
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}
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int vector2_length( vector2 * this ) {
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return this->x + this->y;
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}
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vector2 vector2_new(float x, float y) {
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vector2 instance;
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vector2_constructor( &instance, x, y);
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return instance;
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}
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vector2 * vector2_newPointer(float x, float y) {
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struct vector2 * pointer = malloc( sizeof ( struct vector2 ) );
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vector2_constructor( pointer , x, y);
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return pointer;
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}
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