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217
application/demos/example.opengl/engine/vector.h
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217
application/demos/example.opengl/engine/vector.h
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#ifndef _vector
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#define _vector
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// Macros
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#include "stdlib.h"
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extern char * __ClassNames[];
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// Includes
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#include "../int.h"
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#include "../vector2.h"
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#include "quadMesh.h"
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#include "element.h"
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typedef struct vector_char_pointer{
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int capacity;
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int total;
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char * * items;
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} vector_char_pointer;
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int vector_char_pointer_length( vector_char_pointer * this );
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char * vector_char_pointer_get( vector_char_pointer * this, int index );
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void vector_char_pointer_set( vector_char_pointer * this, int index, char * item );
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void vector_char_pointer_resize( vector_char_pointer * this, int capacity );
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void vector_char_pointer_add( vector_char_pointer * this, char * item );
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void vector_char_pointer_delete( vector_char_pointer * this, int index );
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int vector_char_pointer_array_push( vector_char_pointer * this, char * item );
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void vector_char_pointer_unshift( vector_char_pointer * this, char * item );
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typedef struct vector_quadMesh{
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int capacity;
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int total;
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quadMesh * items;
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} vector_quadMesh;
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int vector_quadMesh_length( vector_quadMesh * this );
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quadMesh vector_quadMesh_get( vector_quadMesh * this, int index );
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void vector_quadMesh_set( vector_quadMesh * this, int index, quadMesh item );
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void vector_quadMesh_resize( vector_quadMesh * this, int capacity );
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void vector_quadMesh_add( vector_quadMesh * this, quadMesh item );
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void vector_quadMesh_delete( vector_quadMesh * this, int index );
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int vector_quadMesh_array_push( vector_quadMesh * this, quadMesh item );
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void vector_quadMesh_unshift( vector_quadMesh * this, quadMesh item );
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typedef struct vector_element{
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int capacity;
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int total;
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element * items;
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} vector_element;
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int vector_element_length( vector_element * this );
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element vector_element_get( vector_element * this, int index );
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void vector_element_set( vector_element * this, int index, element item );
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void vector_element_resize( vector_element * this, int capacity );
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void vector_element_add( vector_element * this, element item );
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void vector_element_delete( vector_element * this, int index );
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int vector_element_array_push( vector_element * this, element item );
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void vector_element_unshift( vector_element * this, element item );
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typedef struct vector_int{
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int capacity;
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int total;
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int * items;
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} vector_int;
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int vector_int_length( vector_int * this );
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int vector_int_get( vector_int * this, int index );
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void vector_int_set( vector_int * this, int index, int item );
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void vector_int_resize( vector_int * this, int capacity );
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void vector_int_add( vector_int * this, int item );
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void vector_int_delete( vector_int * this, int index );
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int vector_int_array_push( vector_int * this, int item );
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void vector_int_unshift( vector_int * this, int item );
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typedef struct vector_vector2{
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int capacity;
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int total;
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vector2 * items;
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} vector_vector2;
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int vector_vector2_length( vector_vector2 * this );
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vector2 vector_vector2_get( vector_vector2 * this, int index );
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void vector_vector2_set( vector_vector2 * this, int index, vector2 item );
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void vector_vector2_resize( vector_vector2 * this, int capacity );
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void vector_vector2_add( vector_vector2 * this, vector2 item );
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void vector_vector2_delete( vector_vector2 * this, int index );
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int vector_vector2_array_push( vector_vector2 * this, vector2 item );
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void vector_vector2_unshift( vector_vector2 * this, vector2 item );
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vector_char_pointer vector_char_pointer_new( );
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vector_char_pointer * vector_char_pointer_newPointer( );
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vector_quadMesh vector_quadMesh_new( );
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vector_quadMesh * vector_quadMesh_newPointer( );
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vector_element vector_element_new( );
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vector_element * vector_element_newPointer( );
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vector_int vector_int_new( );
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vector_int * vector_int_newPointer( );
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vector_vector2 vector_vector2_new( );
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vector_vector2 * vector_vector2_newPointer( );
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#endif
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typedef struct vector vector;
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typedef struct vector_char_pointer vector_char_pointer;
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typedef struct vector_quadMesh vector_quadMesh;
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typedef struct vector_element vector_element;
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typedef struct vector_int vector_int;
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typedef struct vector_vector2 vector_vector2;
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