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43
application/demos/example.opengl/engine/resourceManager.h
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43
application/demos/example.opengl/engine/resourceManager.h
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#ifndef _resourceManager
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#define _resourceManager
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// Macros
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#include "stdlib.h"
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extern char * __ClassNames[];
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// Includes
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#include "string.h"
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#include "stdbool.h"
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#include <png.h>
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#include "texture2D.h"
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typedef struct resourceManager{
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} resourceManager;
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texture2D * resourceManager_loadPngImage( resourceManager * this, char * name );
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resourceManager resourceManager_new( );
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resourceManager * resourceManager_newPointer( );
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#endif
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typedef struct resourceManager resourceManager;
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