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#ifndef _renderPassTesselation
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#define _renderPassTesselation
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// Macros
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#include "stdlib.h"
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extern char * __ClassNames[];
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// Includes
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#include "../mesh.h"
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#include "../program.h"
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#include "../fontRenderer.h"
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#include "int.h"
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#include "../shader.h"
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#include "../vector2.h"
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#include "../event.h"
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#include "renderPass.h"
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typedef struct tesselation{
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struct program * program;
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struct mesh * mesh;
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fontRenderer * font;
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sampler2D * samplerArray;
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} tesselation;
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char * tesselation_textFromNumber( tesselation * this, int i );
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void tesselation_prepare( tesselation * this );
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void tesselation_render( tesselation * this );
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tesselation tesselation_new( );
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tesselation * tesselation_newPointer( );
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#endif
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typedef struct tesselation tesselation;
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