Initial commit

This commit is contained in:
2025-11-17 10:28:09 +01:00
parent 7bff81691f
commit 6ee36e26be
391 changed files with 110253 additions and 0 deletions

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/*
* This file is automaticaly generated, Please dont edit this file!
*/
#include <engine/renderPasses/renderPassCompute2.h>
void compute2_prepare( compute2 * this ) {
printf("\n\n\n Prepare renderPass Compute 2\n\n\n\n\n");
shader * computeShader = shader_newPointer( GL_COMPUTE_SHADER );
shader_loadFromFile( computeShader, "assets/shaders/addition2.comp" );
this->program = program_newPointer();
program_addShader( this->program, computeShader );
program_create( this->program );
}
void compute2_render( compute2 * this ) {
if( this->active ) {
program_use( this->program );
program_bindBlock( this->program, "outputBlock2" );
glDispatchCompute( 1, 1, 1 );
block * outputBlock = program_getBlock( this->program, "outputBlock2" );
vector_vector2 * output = block_getMemberArray( outputBlock, "array_d[0]" );
int count = vector_vector2_length( output );
for (int i = 0; i < count; ++i)
{
vector2 currentVector = vector_vector2_get( output, i );
printf("%i = %f %f \n", i, i, currentVector.x, currentVector.y );
}
printf("length: %i\n\n", count);
this->active = false;
}
}
compute2 compute2_new() {
compute2 instance;
instance.active = true;
return instance;
}
compute2 * compute2_newPointer() {
struct compute2 * pointer = malloc( sizeof ( struct compute2 ) );
pointer->active = true;
return pointer;
}