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107
application/demos/example.opengl/engine/element.h
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107
application/demos/example.opengl/engine/element.h
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#ifndef _element
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#define _element
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// Macros
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#include "stdlib.h"
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extern char * __ClassNames[];
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// Includes
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#include <math.h>
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#include <stdbool.h>
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#include <stdarg.h>
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#include "classConfiguration.h"
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#include "char.h"
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#include "vector.h"
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#include "vector4.h"
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#include "vector3.h"
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#include "vector2.h"
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typedef struct element{
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int index;
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vector3 position;
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vector2 size;
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vector3 backgroundColor;
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vector3 originalPosition;
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vector2 originalSize;
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vector3 originalBackgroundColor;
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float opacity;
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char * backgroundImagePath;
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bool useBackgroundImage;
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int features;
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vector_char_pointer * featureNames;
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int textureIndex;
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void * background;
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} element;
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void element_constructor( element * this );
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vector4 element_colorConverter( element * this, char * hexValue );
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void element_setOriginal( element * this );
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void element_setter_size( element * this, vector2 a );
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void element_setter_position( element * this, vector3 a );
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bool element_featureIsEnabled( element * this, int featureValue );
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int element_getFeatureValueByFeatureName( element * this, char * featureName );
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int element_updateFeature( element * this );
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void element_setter_background( element * this, int count, int datatypes[], ... );
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void element_click( element * this );
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void element_mousedown( element * this );
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void element_mouseup( element * this );
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void element_mouseover( element * this );
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void element_mouseleave( element * this );
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element element_new( );
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element * element_newPointer( );
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#endif
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typedef struct element element;
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