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c-prime/application/demos/example.opengl/engine/renderPasses/renderPassQuads.h

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2025-11-17 10:28:09 +01:00
#ifndef _renderPassQuads
#define _renderPassQuads
// Macros
#include "stdlib.h"
extern char * __ClassNames[];
// Includes
#include "../element.h"
#include "../quadMesh.h"
#include "../mesh.h"
#include "../resourceManager.h"
#include "../fontRenderer.h"
#include "../../int.h"
#include "../program.h"
#include "../shader.h"
#include "../program.h"
#include "../vector4.h"
#include "../vector3.h"
#include "../vector2.h"
#include "../event.h"
#include "renderPass.h"
typedef struct quads{
mesh * mesh;
fontRenderer * font;
sampler2D * samplerArray;
program * program;
vector_quadMesh * meshes;
vector_element * elements;
vector_int * mouseOverElements;
} quads;
char * quads_textFromNumber( quads * this, int i );
void quads_prepare( quads * this );
void quads_sortOpacity( quads * this, vector_quadMesh * meshes );
void quads_createMeshes( quads * this );
quadMesh quads_updateMesh( quads * this, quadMesh currentMesh, element currentElement );
void quads_callElementEvents( quads * this, event * currentEvent, element * currentElement, int elementIndex );
bool quads_integerContains( quads * this, vector_int * numbers, int a );
void quads_render( quads * this );
extern resourceManager * resources;
extern event * globalEvent;
quads quads_new( );
quads * quads_newPointer( );
#endif
typedef struct quads quads;