#ifndef _renderPassQuads #define _renderPassQuads // Macros #include "stdlib.h" extern char * __ClassNames[]; // Includes #include "../element.h" #include "../quadMesh.h" #include "../mesh.h" #include "../resourceManager.h" #include "../fontRenderer.h" #include "../../int.h" #include "../program.h" #include "../shader.h" #include "../program.h" #include "../vector4.h" #include "../vector3.h" #include "../vector2.h" #include "../event.h" #include "renderPass.h" typedef struct quads{ mesh * mesh; fontRenderer * font; sampler2D * samplerArray; program * program; vector_quadMesh * meshes; vector_element * elements; vector_int * mouseOverElements; } quads; char * quads_textFromNumber( quads * this, int i ); void quads_prepare( quads * this ); void quads_sortOpacity( quads * this, vector_quadMesh * meshes ); void quads_createMeshes( quads * this ); quadMesh quads_updateMesh( quads * this, quadMesh currentMesh, element currentElement ); void quads_callElementEvents( quads * this, event * currentEvent, element * currentElement, int elementIndex ); bool quads_integerContains( quads * this, vector_int * numbers, int a ); void quads_render( quads * this ); extern resourceManager * resources; extern event * globalEvent; quads quads_new( ); quads * quads_newPointer( ); #endif typedef struct quads quads;