60 lines
638 B
C
60 lines
638 B
C
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#ifndef _renderPassCompute2
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#define _renderPassCompute2
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// Macros
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#include "stdlib.h"
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extern char * __ClassNames[];
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// Includes
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#include "../block.h"
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#include "stdbool.h"
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#include "../sampler2D.h"
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#include "../../int.h"
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#include "../program.h"
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#include "../shader.h"
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#include "../../vector2.h"
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#include "../event.h"
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#include "renderPass.h"
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typedef struct compute2{
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struct program * program;
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int active;
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} compute2;
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void compute2_prepare( compute2 * this );
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void compute2_render( compute2 * this );
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compute2 compute2_new( );
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compute2 * compute2_newPointer( );
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#endif
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typedef struct compute2 compute2;
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