#ifndef _renderPassCompute2 #define _renderPassCompute2 // Macros #include "stdlib.h" extern char * __ClassNames[]; // Includes #include "../block.h" #include "stdbool.h" #include "../sampler2D.h" #include "../../int.h" #include "../program.h" #include "../shader.h" #include "../../vector2.h" #include "../event.h" #include "renderPass.h" typedef struct compute2{ struct program * program; int active; } compute2; void compute2_prepare( compute2 * this ); void compute2_render( compute2 * this ); compute2 compute2_new( ); compute2 * compute2_newPointer( ); #endif typedef struct compute2 compute2;