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c-prime/application/demos/example.opengl/engine/renderPasses/renderPassCompute.h

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2025-11-17 10:28:09 +01:00
#ifndef _renderPassCompute
#define _renderPassCompute
// Macros
#include "stdlib.h"
extern char * __ClassNames[];
// Includes
#include "../mesh.h"
#include "../vector.h"
#include "../block.h"
#include "stdbool.h"
#include "../sampler2D.h"
#include "../int.h"
#include "../program.h"
#include "../shader.h"
#include "../vector2.h"
#include "../event.h"
#include "./renderPass.h"
typedef struct compute{
struct program * program;
int active;
} compute;
void compute_prepare( compute * this );
void compute_render( compute * this );
compute compute_new( );
compute * compute_newPointer( );
#endif
typedef struct compute compute;