#ifndef _renderPassCompute #define _renderPassCompute // Macros #include "stdlib.h" extern char * __ClassNames[]; // Includes #include "../mesh.h" #include "../vector.h" #include "../block.h" #include "stdbool.h" #include "../sampler2D.h" #include "../int.h" #include "../program.h" #include "../shader.h" #include "../vector2.h" #include "../event.h" #include "./renderPass.h" typedef struct compute{ struct program * program; int active; } compute; void compute_prepare( compute * this ); void compute_render( compute * this ); compute compute_new( ); compute * compute_newPointer( ); #endif typedef struct compute compute;