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2025-11-17 10:28:09 +01:00
/*
* This file is automaticaly generated, Please dont edit this file!
*/
#include <vector2.h>
void vector2_constructor( vector2 * this, float x, float y ) {
this->x = x;
this->y = y;
}
vector2 * vector2_operator_plus( vector2 * this, vector2 * b ) {
vector2_add( this, b );
return this;
}
vector2 * vector2_operator_add( vector2 * this, struct vector2 * b ) {
return b;
}
void vector2_add( vector2 * this, vector2 * a ) {
this->x += a->x;
this->y += a->y;
}
void vector2_subtract( vector2 * this, vector2 * a ) {
this->x -= a->x;
this->y -= a->y;
}
int vector2_length( vector2 * this ) {
return this->x + this->y;
}
vector2 vector2_new(float x, float y) {
vector2 instance;
instance.__classIndex = 2;
vector2_constructor( &instance, x, y);
return instance;
}
vector2 * vector2_newPointer(float x, float y) {
struct vector2 * pointer = malloc( sizeof ( struct vector2 ) );
pointer->__classIndex = 2;
vector2_constructor( pointer , x, y);
return pointer;
}