/* * This file is automaticaly generated, Please dont edit this file! */ #include void vector2_constructor( vector2 * this, float x, float y ) { this->x = x; this->y = y; } vector2 * vector2_operator_plus( vector2 * this, vector2 * b ) { vector2_add( this, b ); return this; } vector2 * vector2_operator_add( vector2 * this, struct vector2 * b ) { return b; } void vector2_add( vector2 * this, vector2 * a ) { this->x += a->x; this->y += a->y; } void vector2_subtract( vector2 * this, vector2 * a ) { this->x -= a->x; this->y -= a->y; } int vector2_length( vector2 * this ) { return this->x + this->y; } vector2 vector2_new(float x, float y) { vector2 instance; instance.__classIndex = 2; vector2_constructor( &instance, x, y); return instance; } vector2 * vector2_newPointer(float x, float y) { struct vector2 * pointer = malloc( sizeof ( struct vector2 ) ); pointer->__classIndex = 2; vector2_constructor( pointer , x, y); return pointer; }