Files
Kepler/media/examples.js
2025-11-17 17:18:43 +01:00

126 lines
3.2 KiB
JavaScript
Executable File

import keplerEngine from './engine/kepler.js';
import entity from './engine/entity.js';
import material from './engine/material.js';
import sampler2D from './engine/sampler2D.js';
import mesh from './engine/mesh.js';
import viewport from './engine/viewport.js';
import {matrix4} from './engine/math.js';
import template from './engine/renderPasses/template.js';
import sceneNode from './engine/sceneNode.js';
kepler = new keplerEngine();
// Viewport
var ViewPort = new viewport("keplerEngine");
// Load model
kepler.assimpLoader.load( "demo.json", ViewPort.scene );
// Add viewport
kepler.addViewport( ViewPort );
// Material
var groundMaterial = new material();
// Samplers
var normalTexture = kepler.resources.getTexture("floorTiles_normal");
var normalSampler = new sampler2D();
normalSampler.addTexture(normalTexture);
var diffuseTexture = kepler.resources.getTexture("floorTiles_diff");
var diffuseSampler = new sampler2D();
diffuseSampler.addTexture(diffuseTexture);
groundMaterial.addTexture(diffuseSampler);
groundMaterial.addNormal(normalSampler);
//groundMaterial.addRoughness(normalSampler);
// Properties
groundMaterial.diffuseColor = [179/256,199/256,217/256];
groundMaterial.alpha = 1;
groundMaterial.reflection = 0.2;
groundMaterial.roughness = 0.3;
groundMaterial.metalic = 0.1;
groundMaterial.uvMultiplier = 6;
groundMaterial.create();
// Cube mesh
var cubeMesh = ViewPort.primitives.createCube(10);
cubeMesh.addMaterial(groundMaterial);
// Cube Entity
var cubeEntity = new entity( );
cubeEntity.addMesh( cubeMesh );
cubeEntity.name = "sky sphere";
cubeEntity.transform.position = [0, -10, 0];
cubeEntity.transform.update();
ViewPort.scene.addEntity( cubeEntity );
// Start application
kepler.application();
// Template.js
import framebuffer from '../framebuffer.js';
import sampler2D from '../sampler2D.js';
import {math, vector3, matrix4} from '../math.js';
import samplerCube from '../samplerCube.js';
import shader from '../shader.js';
class template {
/**
* set viewport
* @param {(viewport)} viewport
**/
setViewport( viewport ){
this.viewport = viewport;
this.gl = viewport.gl;
}
prepare() {
this.width = this.viewport.width;
this.height = this.viewport.height;
this.targetSampler = new sampler2D( );
this.targetSampler.type = this.gl.FLOAT;
this.framebuffer = new framebuffer( );
this.framebuffer.setViewport( this.viewport );
this.framebuffer.width = this.width;
this.framebuffer.height = this.height;
this.framebuffer.addSampler( this.targetSampler );
this.framebuffer.create();
this.shader = new shader();
this.shader.createFromFile("shaders/template.shader");
this.shader.setUniform("viewProjection", this.viewport.quad.viewProjection );
}
render() {
//this.gl.bindFramebuffer(this.gl.FRAMEBUFFER, this.framebuffer.glFramebuffer);
this.gl.bindFramebuffer(this.gl.FRAMEBUFFER, null);
this.gl.clearColor( 0, 0, 0, 1 );
this.gl.clear(this.gl.COLOR_BUFFER_BIT | this.gl.DEPTH_BUFFER_BIT);
this.viewport.quad.draw( this.shader );
}
}
export {template as default};