Readme updated images

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2025-11-17 17:32:38 +01:00
parent 53c1d3b25a
commit c7c8cf0569

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@@ -9,17 +9,17 @@ Current features are:
#### Positions
![Positions](/images/kepler/position.png)
![Positions](https://code.kajdijkstra.com/kaj/Kepler/raw/branch/main/media/position.png)
#### Diffuse Maps
![Diffuse Maps](/images/kepler/diffuse.png)
![Diffuse Maps](https://code.kajdijkstra.com/kaj/Kepler/raw/branch/main/media/diffuse.png)
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### Screen Space Ambient Occlusion (SSAO)
![SSAO](/images/kepler/ssao.png)
![SSAO](https://code.kajdijkstra.com/kaj/Kepler/raw/branch/main/media/ssao.png)
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@@ -27,7 +27,7 @@ In the final render pass, all G-buffer data is combined and PBR lighting calcula
Real-time PBR enables interactive applications such as games and simulations to deliver high-fidelity visuals by leveraging modern GPU computational power.
![PBR lights without Diffuse](/images/kepler/lightOnly.png)
![PBR lights without Diffuse](https://code.kajdijkstra.com/kaj/Kepler/raw/branch/main/media/lightOnly.png)
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@@ -35,7 +35,7 @@ Real-time PBR enables interactive applications such as games and simulations to
Deferred lighting efficiently renders many lights by processing geometry once into G-buffers, then computing lighting per light in screen space. This avoids redundant geometry rendering and limits lighting calculations to affected screen regions, significantly improving performance.
![Multiple Lights 1](/images/kepler/4.png) ![Multiple Lights 2](/images/kepler/3.png)
![Multiple Lights 1](https://code.kajdijkstra.com/kaj/Kepler/raw/branch/main/media/4.png) ![Multiple Lights 2](https://code.kajdijkstra.com/kaj/Kepler/raw/branch/main/media/3.png)
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@@ -44,7 +44,7 @@ Deferred lighting efficiently renders many lights by processing geometry once in
**Roughness** controls the microsurface texture of a material, affecting reflection sharpness. It governs the spread and intensity of specular highlights, crucial for realistic PBR materials.
![PBR Roughness](/images/kepler/roughness_blue.png)
![PBR Roughness](https://code.kajdijkstra.com/kaj/Kepler/raw/branch/main/media/roughness_blue.png)
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