Files
c-prime/binaries/assets/shaders/tesselation.geometry.shader
2025-11-17 10:28:09 +01:00

18 lines
314 B
GLSL

#version 410 core
layout(triangles, invocations = 1) in;
layout(line_strip, max_vertices = 4) out;
void main(void)
{
gl_Position = gl_in[0].gl_Position;
EmitVertex();
gl_Position = gl_in[1].gl_Position;
EmitVertex();
gl_Position = gl_in[2].gl_Position;
EmitVertex();
EndPrimitive();
}