Files
c-prime/binaries/assets/shaders/addition2.comp
2025-11-17 10:28:09 +01:00

30 lines
424 B
Plaintext

#version 460
//shared float shareData[1024]; // Shared between all threads in work group.
layout ( local_size_x = 10, local_size_y = 10, local_size_z = 1 ) in;
layout( std430, binding = 2 ) buffer outputBlock2 {
vec2 array_d[ 100 ];
};
layout( std430, binding = 1 ) buffer outputBlock {
vec2 array_c[ 100 ];
};
void main() {
uint index = gl_LocalInvocationIndex;
array_d[ index ] = array_c[ index ];
}