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c-prime/documents/Tesselation_Tutorial/shader/tess_geo.txt

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2025-11-17 10:28:09 +01:00
#version 410 core
layout(triangles, invocations = 1) in;
layout(line_strip, max_vertices = 4) out;
void main(void)
{
gl_Position = gl_in[0].gl_Position;
EmitVertex();
gl_Position = gl_in[1].gl_Position;
EmitVertex();
gl_Position = gl_in[2].gl_Position;
EmitVertex();
//gl_Position = gl_in[3].gl_Position;
//EmitVertex();
EndPrimitive();
}