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c-prime/binaries/assets/shaders/color.fragment

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2025-11-17 10:28:09 +01:00
#version 400
out vec4 frag_colour;
uniform vec3 diffuse;
uniform vec2 position;
uniform sampler2D image;
in vec2 vertex_textureCoordinates;
void main() {
//frag_colour = texture( image, vertex_textureCoordinates );
frag_colour = vec4(vertex_textureCoordinates, 0.0, 1.0);
frag_colour = vec4(1.0);
}