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c-prime/documents/Tesselation_Tutorial/shader/tess_vs.txt

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2025-11-17 10:28:09 +01:00
#version 410 core
uniform mat4 projectionMatrix;
uniform mat4 modelViewMatrix;
in vec4 gl_Vertex;
in vec3 gl_Color;
out vec4 color_vs;
void main(void)
{
color_vs.xyz = gl_Color.xyz;//mix( vec4(1,1,0,0),vec4(0,1,1,0), vertex.w);
gl_Position = projectionMatrix*modelViewMatrix*vec4(gl_Vertex.xyz,1.0);
}