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c-prime/documents/Tesselation_Tutorial/shader/tess_quad_tes.txt

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2025-11-17 10:28:09 +01:00
#version 410 core
layout(quads, equal_spacing, ccw) in;
//quad interpol
vec4 interpolate(in vec4 v0, in vec4 v1, in vec4 v2, in vec4 v3)
{
vec4 a = mix(v0, v1, gl_TessCoord.x);
vec4 b = mix(v3, v2, gl_TessCoord.x);
return mix(a, b, gl_TessCoord.y);
}
void main()
{
gl_Position = interpolate(
gl_in[0].gl_Position,
gl_in[1].gl_Position,
gl_in[2].gl_Position,
gl_in[3].gl_Position);
}