21 lines
422 B
Plaintext
21 lines
422 B
Plaintext
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#version 410 core
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layout(quads, equal_spacing, ccw) in;
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//quad interpol
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vec4 interpolate(in vec4 v0, in vec4 v1, in vec4 v2, in vec4 v3)
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{
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vec4 a = mix(v0, v1, gl_TessCoord.x);
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vec4 b = mix(v3, v2, gl_TessCoord.x);
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return mix(a, b, gl_TessCoord.y);
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}
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void main()
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{
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gl_Position = interpolate(
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gl_in[0].gl_Position,
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gl_in[1].gl_Position,
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gl_in[2].gl_Position,
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gl_in[3].gl_Position);
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}
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