21 lines
311 B
Plaintext
21 lines
311 B
Plaintext
|
|
#version 400
|
||
|
|
|
||
|
|
out vec4 frag_colour;
|
||
|
|
|
||
|
|
uniform vec3 diffuse;
|
||
|
|
|
||
|
|
uniform vec2 position;
|
||
|
|
|
||
|
|
uniform sampler2D image;
|
||
|
|
|
||
|
|
in vec2 vertex_textureCoordinates;
|
||
|
|
|
||
|
|
void main() {
|
||
|
|
|
||
|
|
//frag_colour = texture( image, vertex_textureCoordinates );
|
||
|
|
|
||
|
|
frag_colour = vec4(vertex_textureCoordinates, 0.0, 1.0);
|
||
|
|
|
||
|
|
frag_colour = vec4(1.0);
|
||
|
|
|
||
|
|
}
|