Initial commit

This commit is contained in:
2025-11-17 15:06:39 +01:00
parent 2015516eca
commit 4d2432a1c2
91 changed files with 5074894 additions and 2 deletions

83
framework/Camera.js Normal file
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import Vector3 from "./Vector3.js";
import Matrix4 from "./Matrix4.js";
export default class Camera {
eye = new Vector3();
target = new Vector3();
up = new Vector3( 0, 1, 0 );
yaw = 0;
pitch = 0;
fovRadians = Math.PI / 4;
near = 0.1;
far = 3000.0;
distance = 10;
viewMatrix = new Float32Array( 16 );
constructor( eye = [0, 0, 5], target = [0, 0, 0], up = [0, 1, 0] ) {
this.eye = new Vector3( ...eye );
this.target = new Vector3( ...target );
this.up = new Vector3( ...up );
this.distance = Vector3.subtract( this.eye, this.target ).length();
this.viewMatrix = Matrix4.lookAt( this.eye, this.target, this.up );
}
update() {
const x = this.distance * Math.cos( this.pitch ) * Math.sin( this.yaw );
const y = this.distance * Math.sin( this.pitch );
const z = this.distance * Math.cos( this.pitch ) * Math.cos( this.yaw );
this.eye = new Vector3(
x + this.target.x,
y + this.target.y,
z + this.target.z
);
this.viewMatrix = Matrix4.lookAt( this.eye, this.target, this.up );
}
getViewMatrix() {
return this.viewMatrix;
}
rotate( deltaYaw, deltaPitch ) {
this.yaw += deltaYaw;
this.pitch -= deltaPitch;
const maxPitch = Math.PI / 2 - 0.01;
if ( this.pitch > maxPitch ) this.pitch = maxPitch;
if ( this.pitch < -maxPitch ) this.pitch = -maxPitch;
this.update();
}
zoom( delta ) {
this.distance += delta * 1;
if ( this.distance < 0.1 ) this.distance = 0.1;
this.update();
}
setTarget( target ) {
this.target = new Vector3( ...target );
this.update();
}
}

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framework/Matrix4.js Normal file
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import Vector3 from "./Vector3.js";
export default class Matrix4 {
static lookAt( eye, target, up ) {
const zAxis = Vector3.normalize( Vector3.subtract( eye, target ) );
const xAxis = Vector3.normalize( Vector3.cross( up, zAxis ) );
const yAxis = Vector3.cross( zAxis, xAxis );
return new Float32Array([
xAxis.x, yAxis.x, zAxis.x, 0,
xAxis.y, yAxis.y, zAxis.y, 0,
xAxis.z, yAxis.z, zAxis.z, 0,
-Vector3.dot( xAxis, eye ), -Vector3.dot( yAxis, eye ), -Vector3.dot( zAxis, eye ), 1,
]);
}
static getColumn( matrix, index ) {
const i = index * 4;
return new Vector3(
matrix[ i + 0 ],
matrix[ i + 1 ],
matrix[ i + 2 ]
);
}
static createProjectionMatrix( camera, canvas ) {
return Matrix4.perspective(
camera.fovRadians,
canvas.width / canvas.height,
camera.near,
camera.far
);
}
static invert( m ) {
const out = new Float32Array(16);
const m00 = m[0], m01 = m[1], m02 = m[2], m03 = m[3];
const m10 = m[4], m11 = m[5], m12 = m[6], m13 = m[7];
const m20 = m[8], m21 = m[9], m22 = m[10], m23 = m[11];
const m30 = m[12], m31 = m[13], m32 = m[14], m33 = m[15];
const a0 = m00 * m11 - m01 * m10;
const a1 = m00 * m12 - m02 * m10;
const a2 = m00 * m13 - m03 * m10;
const a3 = m01 * m12 - m02 * m11;
const a4 = m01 * m13 - m03 * m11;
const a5 = m02 * m13 - m03 * m12;
const b0 = m20 * m31 - m21 * m30;
const b1 = m20 * m32 - m22 * m30;
const b2 = m20 * m33 - m23 * m30;
const b3 = m21 * m32 - m22 * m31;
const b4 = m21 * m33 - m23 * m31;
const b5 = m22 * m33 - m23 * m32;
const det = a0 * b5 - a1 * b4 + a2 * b3 + a3 * b2 - a4 * b1 + a5 * b0;
if (det === 0) return null;
const invDet = 1 / det;
out[0] = ( m11 * b5 - m12 * b4 + m13 * b3) * invDet;
out[1] = (-m01 * b5 + m02 * b4 - m03 * b3) * invDet;
out[2] = ( m31 * a5 - m32 * a4 + m33 * a3) * invDet;
out[3] = (-m21 * a5 + m22 * a4 - m23 * a3) * invDet;
out[4] = (-m10 * b5 + m12 * b2 - m13 * b1) * invDet;
out[5] = ( m00 * b5 - m02 * b2 + m03 * b1) * invDet;
out[6] = (-m30 * a5 + m32 * a2 - m33 * a1) * invDet;
out[7] = ( m20 * a5 - m22 * a2 + m23 * a1) * invDet;
out[8] = ( m10 * b4 - m11 * b2 + m13 * b0) * invDet;
out[9] = (-m00 * b4 + m01 * b2 - m03 * b0) * invDet;
out[10] = ( m30 * a4 - m31 * a2 + m33 * a0) * invDet;
out[11] = (-m20 * a4 + m21 * a2 - m23 * a0) * invDet;
out[12] = (-m10 * b3 + m11 * b1 - m12 * b0) * invDet;
out[13] = ( m00 * b3 - m01 * b1 + m02 * b0) * invDet;
out[14] = (-m30 * a3 + m31 * a1 - m32 * a0) * invDet;
out[15] = ( m20 * a3 - m21 * a1 + m22 * a0) * invDet;
return out;
}
static perspective( fovRadians, aspect, near, far ) {
const f = 1.0 / Math.tan( fovRadians / 2 );
const nf = 1 / ( near - far );
return new Float32Array([
f / aspect, 0, 0, 0,
0, f, 0, 0,
0, 0, (far + near) * nf, -1,
0, 0, (2 * far * near) * nf, 0,
]);
}
static multiply( a, b ) {
const out = new Float32Array(16);
for ( let col = 0; col < 4; col++ ) {
for ( let row = 0; row < 4; row++ ) {
let sum = 0;
for ( let k = 0; k < 4; k++ ) {
// a is column-major: element at col k, row row => a[k*4 + row]
// b is column-major: element at col col, row k => b[col*4 + k]
sum += a[k * 4 + row] * b[col * 4 + k];
}
out[col * 4 + row] = sum;
}
}
return out;
}
}

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framework/Measure.js Normal file
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export default class Measure {
startTimes = {};
endTimes = {};
writeToPage = false;
element = false;
start ( label ) {
this.startTimes[ label ] = performance.now();
}
end ( label ) {
this.endTimes[ label ] = performance.now();
this.log( label );
}
getElapsed ( label ) {
if ( this.startTimes[ label ] === undefined || this.endTimes[ label ] === undefined ) {
throw new Error( "Start or end time missing for label: " + label );
}
return this.endTimes[ label ] - this.startTimes[ label ];
}
log ( label ) {
const elapsed = this.getElapsed( label );
if( this.writeToPage ) {
var p = document.createElement("p")
p.innerText = label + " took " + elapsed.toFixed(3) + " ms";
this.element.appendChild( p );
}
console.log( label + " took " + elapsed.toFixed(3) + " ms" );
}
}

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framework/Request.js Normal file
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export class Request {
constructor( method, payload = {} ) {
this.method = method; // method name to call on Controller, e.g. "Ping"
this.payload = payload; // any data for the method
}
}

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class shaderDebugger{
setup() {
var shaders = document.shaders;
var select = document.querySelector(".selectDebugShader");
for (var i = 0; i < shaders.length; i++) {
var currentShader = shaders[i];
var option = document.createElement("option");
option.innerText = currentShader.path;
option.id = i;
select.appendChild( option );
}
document.querySelector( "#showBuffers" ).addEventListener( "click", async function() {
var select = document.querySelector(".selectDebugShader");
var selectedIndex = select.selectedIndex;
var selectedShader = document.shaders[ selectedIndex ]
const keysArray = Array.from( selectedShader.buffers );
console.log("\n\n\n\n -------------------- Debugging Shader --------------- \n\n\n\n");
console.log( "Shader Path: ", selectedShader.path );
console.log( selectedShader );
for (var i = 0; i < keysArray.length; i++) {
const bindingInfo = selectedShader.bindings.find( b => b.varName === keysArray[i][0] );
if( bindingInfo ) {
if( bindingInfo.type == "storage" ) {
await selectedShader.debugBuffer( keysArray[i][0] );
}
} else {
console.log("this is a Uniform", keysArray, selectedShader.bindings);
}
}
});
}
}
export default shaderDebugger;

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framework/Vector3.js Normal file
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export default class Vector3 {
x = 0;
y = 0;
z = 0;
constructor( x = 0, y = 0, z = 0 ) {
this.x = x;
this.y = y;
this.z = z;
}
static subtract( a, b ) {
return new Vector3( a.x - b.x, a.y - b.y, a.z - b.z );
}
length() {
return Math.sqrt( this.x * this.x + this.y * this.y + this.z * this.z );
}
static cross( a, b ) {
return new Vector3(
a.y * b.z - a.z * b.y,
a.z * b.x - a.x * b.z,
a.x * b.y - a.y * b.x
);
}
static dot( a, b ) {
return a.x * b.x + a.y * b.y + a.z * b.z;
}
static normalize( v ) {
const length = Math.sqrt( v.x * v.x + v.y * v.y + v.z * v.z );
if ( length > 0.00001 ) {
return new Vector3( v.x / length, v.y / length, v.z / length );
} else {
return new Vector3( 0, 0, 0 );
}
}
}

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framework/WebGpu.js Normal file
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framework/eventManager.js Normal file
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// eventManager.js
export default class EventManager {
isDragging = false;
lastX = 0;
lastY = 0;
camera;
canvas;
setCanvas( canvas ) {
this.canvas = canvas;
//this.registerEventListeners();
//this.handleResize();
}
setup( canvas, camera ) {
this.canvas = canvas;
this.camera = camera;
//this.registerEventListeners();
//this.handleResize();
}
registerEventListeners() {
this.canvas.addEventListener( "mousedown", this.onMouseDown.bind(this) );
this.canvas.addEventListener( "mouseup", this.onMouseUp.bind(this) );
this.canvas.addEventListener( "mouseleave", this.onMouseLeave.bind(this) );
this.canvas.addEventListener( "mousemove", this.onMouseMove.bind(this) );
this.canvas.addEventListener( "wheel", this.onWheel.bind(this), { passive: false } );
}
resize( event ) {
this.canvas.width = event.width;
this.canvas.height = event.height;
//this.canvas.width = window.innerWidth;
//this.canvas.height = window.innerHeight;
}
mousedown( event ) {
console.log("mouseDownHandler");
this.isDragging = true;
this.lastX = event.clientX;
this.lastY = event.clientY;
}
mouseup( event ) {
this.isDragging = false;
}
mouseleave( event ) {
this.isDragging = false;
}
mousemove( event ) {
if ( !this.isDragging ) return;
const deltaX = ( event.clientX - this.lastX ) * 0.005;
const deltaY = ( event.clientY - this.lastY ) * 0.005;
this.camera.rotate( deltaX, -deltaY );
this.lastX = event.clientX;
this.lastY = event.clientY;
}
wheel( event ) {
const delta = event.deltaY * 0.01;
this.camera.zoom( delta );
}
}

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framework/package.json Normal file
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{
"type": "module",
"dependencies": {
}
}