65 lines
1.1 KiB
WebGPU Shading Language
65 lines
1.1 KiB
WebGPU Shading Language
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@group(0) @binding(0)
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var<storage, read_write> compare: array<f32>;
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@group(0) @binding(1)
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var<storage, read_write> indices: array<u32>;
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@group(0) @binding(2)
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var<uniform> k: u32; // current stage size (power of two)
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@group(0) @binding(3)
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var<uniform> j: u32; // current subsequence size
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@group(0) @binding(4)
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var<uniform> totalCount: u32;
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@compute @workgroup_size(64)
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fn main(@builtin(global_invocation_id) global_id: vec3<u32>) {
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let idx = global_id.x;
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let ixj = idx ^ j;
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if (idx >= totalCount || ixj >= totalCount) {
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return;
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}
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if (ixj > idx && ixj < totalCount) {
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let ascending = (idx & k) == 0u;
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let dist_idx = compare[idx];
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let dist_ixj = compare[ixj];
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var swap = false;
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if (ascending) {
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if (dist_idx < dist_ixj) {
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swap = true;
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}
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} else {
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if (dist_idx > dist_ixj) {
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swap = true;
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}
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}
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if (swap) {
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let tempDist = compare[idx];
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let tempDist2 = compare[ixj];
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let tempIndex = indices[idx];
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let tempIndex2 = indices[ixj];
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compare[idx] = tempDist2;
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compare[ixj] = tempDist;
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indices[idx] = tempIndex2;
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indices[ixj] = tempIndex;
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}
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}
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}
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