Files
WebGPU-FFT-Ocean-Demo/shaders/ocean_spectrum.wgsl
2025-12-31 14:22:45 +01:00

94 lines
2.3 KiB
WebGPU Shading Language

const TWO_PI : f32 = 6.28318530718;
const GRAVITY : f32 = 9.81;
@group(0) @binding(0) var<storage, read> h0Real : array<f32>;
@group(0) @binding(1) var<storage, read> h0Imag : array<f32>;
@group(0) @binding(2) var<storage, read_write> spectrumReal : array<f32>;
@group(0) @binding(3) var<storage, read_write> spectrumImag : array<f32>;
@group(0) @binding(4) var<storage, read> params : array<f32>;
fn indexFromCoord( x : u32, y : u32, size : u32 ) -> u32 {
return y * size + x;
}
fn mirrorIndex( x : u32, y : u32, size : u32 ) -> u32 {
let mx : u32 = ( size - x ) % size;
let my : u32 = ( size - y ) % size;
return indexFromCoord( mx, my, size );
}
@compute @workgroup_size( 8, 8 )
fn main( @builtin(global_invocation_id) gid : vec3<u32> ) {
let size : u32 = u32( params[ 1u ] );
if ( gid.x >= size || gid.y >= size ) {
return;
}
let nFloat : f32 = f32( size );
let xPos : f32 = f32( gid.x );
let yPos : f32 = f32( gid.y );
var realValue : f32 = 0.0;
var imagValue : f32 = 0.0;
for ( var ky : u32 = 0u; ky < size; ky = ky + 1u ) {
let kyShift : f32 = f32( i32( ky ) - i32( size ) / 2 );
for ( var kx : u32 = 0u; kx < size; kx = kx + 1u ) {
let kxShift : f32 = f32( i32( kx ) - i32( size ) / 2 );
let idx : u32 = indexFromCoord( kx, ky, size );
let mirrorIdx : u32 = mirrorIndex( kx, ky, size );
let kLength : f32 = sqrt( kxShift * kxShift + kyShift * kyShift );
if ( kLength == 0.0 ) {
continue;
}
let h0R : f32 = h0Real[ idx ];
let h0I : f32 = h0Imag[ idx ];
let h0mR : f32 = h0Real[ mirrorIdx ];
let h0mI : f32 = -h0Imag[ mirrorIdx ]; // conjugate
let omega : f32 = sqrt( GRAVITY * kLength );
let phase : f32 =
omega * params[ 0u ] +
( kxShift * TWO_PI * xPos / nFloat ) +
( kyShift * TWO_PI * yPos / nFloat );
let sinP : f32 = sin( phase );
let cosP : f32 = cos( phase );
let hPos : f32 = h0R * cosP - h0I * sinP;
let hNeg : f32 = h0mR * cosP + h0mI * sinP;
let hPosI : f32 = h0R * sinP + h0I * cosP;
let hNegI : f32 = h0mR * sinP - h0mI * cosP;
realValue = realValue + hPos + hNeg;
imagValue = imagValue + hPosI + hNegI;
}
}
let idxOut : u32 = indexFromCoord( gid.x, gid.y, size );
spectrumReal[ idxOut ] = realValue * params[ 2u ];
spectrumImag[ idxOut ] = imagValue * params[ 2u ];
}