Files
Unify/framework/client/index.js

127 lines
2.3 KiB
JavaScript
Raw Normal View History

2025-12-25 11:16:59 +01:00
/*
Copyright (c) 2020, 2023, The Unified Company.
This code is part of Unify.
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU AFFERO GENERAL PUBLIC LICENSE,
as published by the Free Software Foundation.
See the GNU AFFERO GENERAL PUBLIC LICENSE, for more details.
https://unifyjs.org
*/
import applicationManager from './applicationManager.js';
import timer from './timer.js';
import tools from '../unify/tools.js';
import vector2 from '../unify/math/vector2.js';
document.states = new Array();
window.addEventListener('popstate', function( event ) {
console.log( "popstate tiggered", event, event.state.id );
var stateMachine = document.stateMachine;
console.log( stateMachine );
var state = stateMachine.getState( event.state.id );
console.log( "stateMachine.getState", state, state.id );
state.triggerEvents();
//var table = state.table;
//table.id = state.id;
//table.sync( false, true, false );
}, false);
// Set globals
document.globalZIndex = 2000;
document.animationID = 0;
document.keyframeID = 0;
document.timer = new timer();
if( !document.extendMap ) {
document.extendMap = new Array();
}
function main() {
document.timer.lap("start");
//createGlobalMouseEventListener() {
document.mouse = new vector2(0,0);
document.mouseVelocity = new vector2(0,0);
var lastMouseUpdate = Date.now();
var previousMouse = new vector2(0,0);
document.body.addEventListener('mousemove', function( bodyEvent ) {
if( document.mouse ) {
previousMouse = document.mouse;
document.mouse = new vector2( bodyEvent.clientX, bodyEvent.clientY );
var delta = Date.now() - lastMouseUpdate;
var differenceX = document.mouse.x - previousMouse.x;
var differenceY = document.mouse.y - previousMouse.y;
document.mouseVelocity = new vector2( differenceX / delta, differenceY / delta );
lastMouseUpdate = Date.now();
} else {
document.mouse = new vector2( bodyEvent.screenX, bodyEvent.screenY );
}
});
//}
var applications = new applicationManager();
applications.start();
document.launcher = applications;
}
document.onload = main();