Files
Kepler/engine/renderPasses/convolution.js
2025-11-17 17:18:43 +01:00

37 lines
774 B
JavaScript
Executable File

import defaultRenderPass from '../defaultRenderPass.js';
import sampler2D from '../sampler2D.js';
import shader from '../shader.js';
class convolution extends defaultRenderPass {
prepare() {
var randomTexure = kepler.resources.getTexture("rotrandom.png");
var randomSampler = new sampler2D();
randomSampler.addTexture(randomTexure);
this.shader = new shader();
this.shader.createFromFile("shaders/convolution.shader");
this.shader.setUniform("random", randomSampler );
}
setDirection( direction ) {
if(direction == "Horizontal") {
this.shader.setUniform("imageIncrement", [1 / this.width, 0] );
} else {
this.shader.setUniform("imageIncrement", [0, 1 / this.height] );
}
}
}
export {convolution as default};