First commit
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42
engine/sky.js
Executable file
42
engine/sky.js
Executable file
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kepler.sky(){
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this.shader;
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this.sphereMesh;
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this.entity;
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this.create();
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}
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kepler.sky.prototype.create() {
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var texture = kepler.resources.getTexture("sky");
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var skySampler = new sampler2D();
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skySampler.texture = texture;
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this.shader = new shader();
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this.shader.createFomFile("shaders/sky.shader");
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this.shader.setUniform('textureSampler', skySampler);
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this.shader.setUniform('g_AtmosphereBrightColor', [1.0,1.1,1.4]);
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this.shader.setUniform('g_AtmosphereDarkColor', [0.6,0.6,0.7]);
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var sphereMesh = kepler.primitives.createSphere(570, 16, 16);
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var mesh = new mesh();
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mesh.name = 'skySphere';
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mesh.addSubMesh(sphereMesh);
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this.entity = new entity();
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this.entity.addMesh(mesh);
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this.entity.transform.translate(0, 500, 0);
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this.entity.shader = this.shader;
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}
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kepler.sky.prototype.update(){
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this.entity.shader.setUniform('g_LightPosition', kepler.sunLight.position);
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this.entity.shader.setUniform('g_CameraPosition', kepler.mainCamera.eye);
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}
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