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31
engine/renderPasses/shadow.js
Executable file
31
engine/renderPasses/shadow.js
Executable file
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import defaultRenderPass from '../defaultRenderPass.js';
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import sampler2D from '../sampler2D.js';
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import shader from '../shader.js';
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class shadow extends defaultRenderPass {
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prepare() {
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var randomTexure = kepler.resources.getTexture("rotrandom.png");
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var randomSampler = new sampler2D();
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randomSampler.addTexture(randomTexure);
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var depthPasses = this.viewport.system.depthPasses;
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var depthpass = depthPasses[0];
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this.shader = new shader();
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this.shader.createFromFile("shaders/shadow.shader");
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this.shader.setUniform("bias", 0.36 );
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this.shader.setUniform("minVariance", 0.0001 );
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this.shader.setUniform("shadowNoiseSampler", randomSampler );
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this.shader.setUniform("lightPosition", depthpass.lightPosition );
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this.shader.setUniform("shadowDepthSampler", depthpass.framebuffer.getSampler() );
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this.shader.setUniform("lightViewProjection", depthpass.viewProjection );
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}
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}
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export {shadow as default};
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