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37
engine/renderPasses/convolution.js
Executable file
37
engine/renderPasses/convolution.js
Executable file
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import defaultRenderPass from '../defaultRenderPass.js';
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import sampler2D from '../sampler2D.js';
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import shader from '../shader.js';
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class convolution extends defaultRenderPass {
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prepare() {
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var randomTexure = kepler.resources.getTexture("rotrandom.png");
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var randomSampler = new sampler2D();
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randomSampler.addTexture(randomTexure);
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this.shader = new shader();
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this.shader.createFromFile("shaders/convolution.shader");
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this.shader.setUniform("random", randomSampler );
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}
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setDirection( direction ) {
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if(direction == "Horizontal") {
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this.shader.setUniform("imageIncrement", [1 / this.width, 0] );
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} else {
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this.shader.setUniform("imageIncrement", [0, 1 / this.height] );
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}
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}
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}
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export {convolution as default};
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