First commit

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2025-11-17 17:18:43 +01:00
parent 2286a3b782
commit bca5ef911b
905 changed files with 950521 additions and 2 deletions

71
engine/defaultRenderPass.js Executable file
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import framebuffer from './framebuffer.js';
import sampler2D from './sampler2D.js';
import {math, vector3, matrix4} from './math.js';
import samplerCube from './samplerCube.js';
import shader from './shader.js';
class defaultRenderPass {
isDefault = true;
realtime = true;
updated = false;
constructor( ) {
}
/**
* set viewport
* @param {(viewport)} viewport
**/
setViewport( viewport ){
this.viewport = viewport;
this.gl = viewport.gl;
}
prepareDefault() {
this.width = this.viewport.width;
this.height = this.viewport.height;
this.targetSampler = new sampler2D( );
this.targetSampler.type = this.gl.FLOAT;
this.framebuffer = new framebuffer( );
this.framebuffer.setViewport( this.viewport );
this.framebuffer.width = this.width;
this.framebuffer.height = this.height;
this.framebuffer.addSampler( this.targetSampler );
this.framebuffer.create();
//this.shader = new shader();
//this.shader.createFromFile("shaders/template.shader");
this.shader.setUniform("viewProjection", this.viewport.quad.viewProjection );
}
render() {
if(this.renderToViewport) {
this.gl.bindFramebuffer( this.gl.FRAMEBUFFER, null );
} else {
this.gl.bindFramebuffer( this.gl.FRAMEBUFFER, this.framebuffer.glFramebuffer );
}
this.gl.clearColor( 0, 0, 0, 1 );
this.gl.clear(this.gl.COLOR_BUFFER_BIT | this.gl.DEPTH_BUFFER_BIT);
this.viewport.quad.draw( this.shader );
this.updated = true;
}
}
export {defaultRenderPass as default};