Changed normal of the ground to GL, Now the normal mapping is correct.

This commit is contained in:
2026-01-04 16:11:18 +01:00
parent 296aad3f84
commit b417f016af
20 changed files with 985 additions and 254 deletions

View File

@@ -0,0 +1,19 @@
[gd_resource type="StandardMaterial3D" load_steps=6 format=3 uid="acg_0wl6yudb"]
[ext_resource type="Texture2D" uid="uid://acg_qwdu613c" id="Color" path="./PavingStones046_2K-JPG_Color.jpg"]
[ext_resource type="Texture2D" uid="uid://acg_l5d9bi73" id="AmbientOcclusion" path="./PavingStones046_2K-JPG_AmbientOcclusion.jpg"]
[ext_resource type="Texture2D" uid="uid://acg_ad0vlmbp" id="Displacement" path="./PavingStones046_2K-JPG_Displacement.jpg"]
[ext_resource type="Texture2D" uid="uid://acg_iu7w0s8l" id="Roughness" path="./PavingStones046_2K-JPG_Roughness.jpg"]
[ext_resource type="Texture2D" uid="uid://acg_nby48io6" id="NormalGL" path="./PavingStones046_2K-JPG_NormalGL.jpg"]
[resource]
albedo_texture = ExtResource("Color")
ao_enabled = true
ao_texture = ExtResource("AmbientOcclusion")
ao_texture_channel = 4
roughness_texture = ExtResource("Roughness")
roughness_texture_channel = 4
normal_texture = ExtResource("NormalGL")
normal_enabled = true
heightmap_texture = ExtResource("Displacement")
heightmap_scale = 1.0
heightmap_enabled = true