300 lines
8.8 KiB
HTML
300 lines
8.8 KiB
HTML
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<html>
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<head>
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<title>Kepler</title>
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<script src="../media/libs/jquery/jquery.js"></script>
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</head>
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<script>
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var kepler;
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var gl;
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var gl2;
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</script>
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<script type="module">
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import keplerEngine from '../engine/kepler.js';
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import entity from '../engine/entity.js';
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import material from '../engine/material.js';
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import sampler2D from '../engine/sampler2D.js';
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import samplerCube from '../engine/samplerCube.js';
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import mesh from '../engine/mesh.js';
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import viewport from '../engine/viewport.js';
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import {matrix4} from '../engine/math.js';
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import template from '../engine/renderPasses/template.js';
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import sceneNode from '../engine/scene.js';
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kepler = new keplerEngine();
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var ViewPort = new viewport("keplerEngine");
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kepler.assimpLoader.load( "lamp.json", ViewPort.scene );
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//kepler.assimpLoader.load( "demo.json", ViewPort.scene );
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//ViewPort.system.setRenderMode("deferred");
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ViewPort.system.reflectionSampler = new samplerCube();
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ViewPort.system.reflectionSampler.addTexture(kepler.resources.getTexture("cubemaps-1024/positive_x.png"), gl.TEXTURE_CUBE_MAP_POSITIVE_X);
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ViewPort.system.reflectionSampler.addTexture(kepler.resources.getTexture("cubemaps-1024/negative_x.png"), gl.TEXTURE_CUBE_MAP_NEGATIVE_X);
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ViewPort.system.reflectionSampler.addTexture(kepler.resources.getTexture("cubemaps-1024/negative_y.png"), gl.TEXTURE_CUBE_MAP_POSITIVE_Y);
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ViewPort.system.reflectionSampler.addTexture(kepler.resources.getTexture("cubemaps-1024/positive_y.png"), gl.TEXTURE_CUBE_MAP_NEGATIVE_Y);
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ViewPort.system.reflectionSampler.addTexture(kepler.resources.getTexture("cubemaps-1024/positive_z.png"), gl.TEXTURE_CUBE_MAP_POSITIVE_Z);
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ViewPort.system.reflectionSampler.addTexture(kepler.resources.getTexture("cubemaps-1024/negative_z.png"), gl.TEXTURE_CUBE_MAP_NEGATIVE_Z);
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var light = new entity( );
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light.name = "pointLight";
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light.transform.position = [0, 4.1, 0.01];
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//light.transform.position = [0, 15.1, 0.01];
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light.type = "pointLight";
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light.transform.direction = [0, -4, -0.01];
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light.showFrustum = true;
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//light.degrees = 30;
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light.degrees = 130;
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light.transform.update();
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ViewPort.scene.addEntity( light );
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/*
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var light = new entity( );
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light.name = "skylight";
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light.transform.position = [0, 3.4, 12.01];
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light.type = "pointLight";
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light.showFrustum = true;
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light.transform.update();
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ViewPort.scene.addEntity( light );
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*/
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var found = ViewPort.scene.getLights();
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console.log('found', found );
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var materialNames = ["plasticpattern1", "scuffed-plastic", "rustediron-streaks", "octostone", "paint-peeling", "wornpaintedcement", "pockedconcrete1", "hardwood-brown-planks", "darktiles1"];
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for(var c = 0; c < materialNames.length; c++) {
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var materialName = materialNames[c];
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var x = (3 * c) % 12;
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var y = Math.floor(c / 3) * 3;
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//if(c != 4)
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//createMeshInstance( materialName, [x-3, -2.5, y-3],5, ViewPort);
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}
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function createMeshInstance(textureName, position, index, currentViewport ) {
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console.log(textureName);
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var diffuseTexture = kepler.resources.getTexture( "pbr-1024/"+textureName+"/"+textureName+"-albedo.png" );
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var diffuseSampler = new sampler2D();
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diffuseSampler.addTexture(diffuseTexture);
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var normalTexture = kepler.resources.getTexture( "pbr-1024/"+textureName+"/"+textureName+"-normal.png" );
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var normalSampler = new sampler2D();
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normalSampler.addTexture(normalTexture);
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var roughnessTexture = kepler.resources.getTexture( "pbr-512/"+textureName+"/"+textureName+"-roughness"+".png" );
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var roughnessSampler = new sampler2D();
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roughnessSampler.addTexture(roughnessTexture);
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var instanceMaterial = new material();
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instanceMaterial.addTexture(diffuseSampler);
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instanceMaterial.addNormal(normalSampler);
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//instanceMaterial.addRoughness(roughnessSampler);
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//instanceMaterial.shadingModelID = material.id;
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instanceMaterial.alpha = 1;
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instanceMaterial.create();
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instanceMaterial.roughness = .2;
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console.log(currentViewport.scene);
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//copyMesh
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var oldEntity = ViewPort.scene.getEntityByName("Almerich_Coco_S_mat(1)");
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var oldMesh = oldEntity.mesh;
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var meshCopy = new mesh();
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// old way
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//meshCopy.createMeshFromArrays( oldMesh.indices,
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// oldMesh.vertices,
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// oldMesh.normals,
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// oldMesh.textureCoordinates,
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// oldMesh.tangents,
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// oldMesh.binormals );
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meshCopy.copyMesh( oldMesh );
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meshCopy.addMaterial(instanceMaterial);
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var cloneEntity = new entity();
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cloneEntity.parent = ViewPort.scene.rootEntity;
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cloneEntity.addMesh( meshCopy );
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cloneEntity.name = textureName;
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cloneEntity.transform.position = position;
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cloneEntity.transform.scale = [0.3, 0.3, 0.3];
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cloneEntity.transform.rotateY(90);
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cloneEntity.transform.update();
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currentViewport.scene.addEntity( cloneEntity );
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}
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var oldEntity = ViewPort.scene.getEntityByName("GrayInlay");
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//ViewPort.scene.getEntityByName("GrayInlay").mesh.material.diffuseColor = [1,1,1];
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kepler.addViewport( ViewPort );
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/*
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// Material
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var groundMaterial = new material();
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// Properties
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groundMaterial.diffuseColor = [179/256,199/256,217/256];
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groundMaterial.alpha = 1;
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groundMaterial.reflection = 0.2;
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groundMaterial.roughness = 0.2;
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groundMaterial.metalic = 0.2;
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groundMaterial.uvMultiplier = 6;
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// Cube mesh
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//var cubeMesh = ViewPort.primitives.createCube(10);
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//radius, subdivisions, maxTexCoord
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var frustumMesh = ViewPort.linePrimitives.createLineRingVertices(10, 10, 10);
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var shadowCamera = ViewPort.system.createShadowCam( [0, 10, 1], [0, -1, 0], [0, 1, 0] )
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var frustumMesh = ViewPort.linePrimitives.drawFrustum( shadowCamera.projection, shadowCamera.view );
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//var depthpass = ViewPort.system.deferredRenderPipeline.getRenderpass("depth");
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//depthpass.shadowCameras.push( shadowCamera );
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//console.log("wireframe cube", cubeMesh);
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console.log("wireframe frustum", frustumMesh);
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frustumMesh.addMaterial(groundMaterial);
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// Cube Entity
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var cubeEntity = new entity( );
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cubeEntity.addMesh( frustumMesh );
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cubeEntity.name = "wireframe cube";
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cubeEntity.transform.position = [0, 0, 0];
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cubeEntity.transform.update();
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ViewPort.scene.addEntity( cubeEntity );
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*/
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// Samplers
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var normalTexture = kepler.resources.getTexture("0_floorTiles_ddn.png");
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var normalSampler = new sampler2D();
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normalSampler.addTexture(normalTexture);
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var diffuseTexture = kepler.resources.getTexture("0_floorTiles_diff.png");
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var diffuseSampler = new sampler2D();
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diffuseSampler.addTexture(diffuseTexture);
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var skyMaterial = new material();
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skyMaterial.roughness = 0.4;
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skyMaterial.diffuseColor = [179/256,199/256,217/256];
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skyMaterial.alpha = 1;
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skyMaterial.uvMultiplier = 6;
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skyMaterial.addNormal(normalSampler);
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skyMaterial.addTexture(diffuseSampler);
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//skyMaterial.shadingModelID = 100.0;
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var sphere = ViewPort.primitives.createSphere(2, 200, 200)
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sphere.addMaterial(skyMaterial);
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var box = new entity( );
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box.addMesh(sphere);
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box.name = "sky sphere";
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box.transform.position = [1100, 0, 0];
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box.transform.update();
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ViewPort.scene.addEntity( box );
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// Cube mesh
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var cubeMesh = ViewPort.primitives.createCube(10);
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var diffuseTexture = kepler.resources.getTexture("lamp/wood_diff.png");
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var diffuseSampler = new sampler2D();
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diffuseSampler.addTexture(diffuseTexture);
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var cubeMaterial = new material();
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cubeMaterial.roughness = 0.4;
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cubeMaterial.diffuseColor = [179/256,199/256,217/256];
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cubeMaterial.alpha = 1;
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cubeMaterial.uvMultiplier = 4;
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//cubeMaterial.shadingModelID = 100.0;
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//cubeMaterial.addNormal(normalSampler);
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cubeMaterial.addTexture(diffuseSampler);
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cubeMesh.addMaterial(cubeMaterial);
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// Cube Entity
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var cubeEntity = new entity( );
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cubeEntity.addMesh( cubeMesh );
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cubeEntity.name = "wireframe cube";
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cubeEntity.transform.position = [0, -10, 0];
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cubeEntity.transform.update();
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ViewPort.scene.addEntity( cubeEntity );
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var skyMaterial = new material();
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skyMaterial.roughness = 0.4;
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skyMaterial.diffuseColor = [179/256,199/256,217/256];
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skyMaterial.alpha = 1;
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skyMaterial.uvMultiplier = 1;
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skyMaterial.shadingModelID = 100.0;
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var sphere = ViewPort.primitives.createSphere(100, 200, 200)
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sphere.addMaterial(skyMaterial);
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var box = new entity( );
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box.addMesh(sphere);
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box.name = "sky sphere";
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box.transform.position = [0, 0, 0];
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box.transform.update();
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//ViewPort.scene.addEntity( box );
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kepler.application();
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</script>
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<body style="margin: 0; padding: 0;">
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<img src="../media/textures/logo.png" style="position: absolute;left:0; top:10px;" >
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<canvas id="keplerEngine" style="width: 100%; height: 100%; float:left;"></canvas>
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</body>
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</html>
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