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Kepler/engine/renderPasses/highpassFilter.js

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2025-11-17 17:18:43 +01:00
import framebuffer from '../framebuffer.js';
import sampler2D from '../sampler2D.js';
import {math, vector3, matrix4} from '../math.js';
import samplerCube from '../samplerCube.js';
import shader from '../shader.js';
class highpassFilter {
constructor( ) {
}
setViewport( viewport ){
this.viewport = viewport;
this.gl = viewport.gl;
}
prepare() {
this.gl = this.engine.gl;
this.width = this.viewport.width;
this.height = this.viewport.height;
this.targetSampler = new sampler2D();
this.targetSampler.type = this.gl.FLOAT;
this.framebuffer = new framebuffer();
this.framebuffer.width = this.width;
this.framebuffer.height = this.height;
this.framebuffer.addSampler( this.targetSampler );
this.framebuffer.create();
this.shader = new shader();
this.shader.createFromFile("shaders/highpass.shader");
this.shader.setUniform("viewProjection", this.viewport.quad.viewProjection );
this.shader.setUniform("screenSize", [this.width, this.height] );
}
render() {
this.gl.bindFramebuffer(this.gl.FRAMEBUFFER, this.framebuffer.glFramebuffer);
this.gl.bindFramebuffer(this.gl.FRAMEBUFFER, null);
this.gl.clearColor( 0, 0, 0, 1 );
this.gl.clear(this.gl.COLOR_BUFFER_BIT | this.gl.DEPTH_BUFFER_BIT);
this.shader.update();
this.viewport.quad.draw( this.shader, null );
}
}
export {highpassFilter as default};