/* * This file is automaticaly generated, Please dont edit this file! */ #include static int DoubleBufferAttributes[] = { GLX_RGBA, GLX_RED_SIZE, 1, GLX_GREEN_SIZE, 1, GLX_BLUE_SIZE, 1, GLX_DEPTH_SIZE, 12, GLX_DOUBLEBUFFER, None, }; void windowManager_setupDisplay( windowManager * this ) { this->mainDisplay = XOpenDisplay( 0 ); this->MainScreen = XDefaultScreen( this->mainDisplay ); } void windowManager_setupWindow( windowManager * this ) { this->RootWindow = XDefaultRootWindow( this->mainDisplay ); int empty; int ResultStatus = glXQueryExtension( this->mainDisplay, &empty, &empty ); XVisualInfo* VisualInfo = glXChooseVisual( this->mainDisplay, this->MainScreen, DoubleBufferAttributes ); GLXContext ShareList = None; int IsDirectRendering = True; GLXContext OpenGLContext = glXCreateContext( this->mainDisplay, VisualInfo, ShareList, IsDirectRendering ); int WindowX = 0; int WindowY = 0; int WindowWidth = 1000; int WindowHeight = 1024; int BorderWidth = 0; int WindowClass = InputOutput; int WindowDepth = VisualInfo->depth; Visual* WindowVisual = VisualInfo->visual; int AttributeValueMask = CWBackPixel | CWEventMask | CWColormap; XSetWindowAttributes WindowAttributes = {}; WindowAttributes.colormap = XCreateColormap( this->mainDisplay, this->RootWindow, VisualInfo->visual, AllocNone ); WindowAttributes.background_pixel = 0; WindowAttributes.event_mask = StructureNotifyMask | KeyPressMask | KeyReleaseMask | PointerMotionMask; this->mainWindow = XCreateWindow( this->mainDisplay, this->RootWindow, WindowX, WindowY, WindowWidth, WindowHeight, BorderWidth, WindowDepth, WindowClass, WindowVisual, AttributeValueMask, &WindowAttributes); XMoveWindow( this->mainDisplay, this->mainWindow, -400, 0 ); XStoreName( this->mainDisplay, this->mainWindow, "Opengl: Fixed function pipeline" ); glXMakeCurrent( this->mainDisplay, this->mainWindow, OpenGLContext ); XMapWindow( this->mainDisplay, this->mainWindow ); Atom WM_DELETE_WINDOW = XInternAtom( this->mainDisplay, "WM_DELETE_WINDOW", False ); if( !XSetWMProtocols( this->mainDisplay, this->mainWindow, &WM_DELETE_WINDOW, 1) ) { printf( "Couldn't register WM_DELETE_WINDOW\n" ); } } windowManager windowManager_new() { windowManager instance; return instance; } windowManager * windowManager_newPointer() { struct windowManager * pointer = malloc( sizeof ( struct windowManager ) ); return pointer; }