/* * This file is automaticaly generated, Please dont edit this file! */ #include int vector_char_pointer_length( vector_char_pointer * this ) { return this->total; } char * vector_char_pointer_get( vector_char_pointer * this, int index ) { return this->items[index]; } void vector_char_pointer_set( vector_char_pointer * this, int index, char * item ) { if ( index >= 0 && index < this->total ){ this->items[ index ] = item; } } void vector_char_pointer_resize( vector_char_pointer * this, int capacity ) { char * * items = realloc( this->items, sizeof( char * ) * capacity ); this->items = items; this->capacity = capacity; } void vector_char_pointer_add( vector_char_pointer * this, char * item ) { if ( this->capacity == this->total ){ vector_char_pointer_resize( this, this->capacity * 2 ); } this->items[ this->total++ ] = item; } void vector_char_pointer_delete( vector_char_pointer * this, int index ) { for ( int i = index; i < this->total - 1; i++ ) { this->items[i] = this->items[i + 1]; } this->total--; }int vector_char_pointer_array_push( vector_char_pointer * this, char * item ) { vector_char_pointer_add( this, item ); return this->total; } void vector_char_pointer_unshift( vector_char_pointer * this, char * item ) { int length = this->total; this->total++; if ( this->capacity == this->total ){ vector_char_pointer_resize( this, this->capacity * 2 ); } for ( int i = length - 1; i >= 0; --i ) { this->items[ i + 1 ] = this->items[ i ]; } this->items[ 0 ] = item; }int vector_quadMesh_length( vector_quadMesh * this ) { return this->total; } quadMesh vector_quadMesh_get( vector_quadMesh * this, int index ) { return this->items[index]; } void vector_quadMesh_set( vector_quadMesh * this, int index, quadMesh item ) { if ( index >= 0 && index < this->total ){ this->items[ index ] = item; } } void vector_quadMesh_resize( vector_quadMesh * this, int capacity ) { quadMesh * items = realloc( this->items, sizeof( quadMesh ) * capacity ); this->items = items; this->capacity = capacity; } void vector_quadMesh_add( vector_quadMesh * this, quadMesh item ) { if ( this->capacity == this->total ){ vector_quadMesh_resize( this, this->capacity * 2 ); } this->items[ this->total++ ] = item; } void vector_quadMesh_delete( vector_quadMesh * this, int index ) { for ( int i = index; i < this->total - 1; i++ ) { this->items[i] = this->items[i + 1]; } this->total--; }int vector_quadMesh_array_push( vector_quadMesh * this, quadMesh item ) { vector_quadMesh_add( this, item ); return this->total; } void vector_quadMesh_unshift( vector_quadMesh * this, quadMesh item ) { int length = this->total; this->total++; if ( this->capacity == this->total ){ vector_quadMesh_resize( this, this->capacity * 2 ); } for ( int i = length - 1; i >= 0; --i ) { this->items[ i + 1 ] = this->items[ i ]; } this->items[ 0 ] = item; }int vector_element_length( vector_element * this ) { return this->total; } element vector_element_get( vector_element * this, int index ) { return this->items[index]; } void vector_element_set( vector_element * this, int index, element item ) { if ( index >= 0 && index < this->total ){ this->items[ index ] = item; } } void vector_element_resize( vector_element * this, int capacity ) { element * items = realloc( this->items, sizeof( element ) * capacity ); this->items = items; this->capacity = capacity; } void vector_element_add( vector_element * this, element item ) { if ( this->capacity == this->total ){ vector_element_resize( this, this->capacity * 2 ); } this->items[ this->total++ ] = item; } void vector_element_delete( vector_element * this, int index ) { for ( int i = index; i < this->total - 1; i++ ) { this->items[i] = this->items[i + 1]; } this->total--; }int vector_element_array_push( vector_element * this, element item ) { vector_element_add( this, item ); return this->total; } void vector_element_unshift( vector_element * this, element item ) { int length = this->total; this->total++; if ( this->capacity == this->total ){ vector_element_resize( this, this->capacity * 2 ); } for ( int i = length - 1; i >= 0; --i ) { this->items[ i + 1 ] = this->items[ i ]; } this->items[ 0 ] = item; }int vector_int_length( vector_int * this ) { return this->total; } int vector_int_get( vector_int * this, int index ) { return this->items[index]; } void vector_int_set( vector_int * this, int index, int item ) { if ( index >= 0 && index < this->total ){ this->items[ index ] = item; } } void vector_int_resize( vector_int * this, int capacity ) { int * items = realloc( this->items, sizeof( int ) * capacity ); this->items = items; this->capacity = capacity; } void vector_int_add( vector_int * this, int item ) { if ( this->capacity == this->total ){ vector_int_resize( this, this->capacity * 2 ); } this->items[ this->total++ ] = item; } void vector_int_delete( vector_int * this, int index ) { for ( int i = index; i < this->total - 1; i++ ) { this->items[i] = this->items[i + 1]; } this->total--; }int vector_int_array_push( vector_int * this, int item ) { vector_int_add( this, item ); return this->total; } void vector_int_unshift( vector_int * this, int item ) { int length = this->total; this->total++; if ( this->capacity == this->total ){ vector_int_resize( this, this->capacity * 2 ); } for ( int i = length - 1; i >= 0; --i ) { this->items[ i + 1 ] = this->items[ i ]; } this->items[ 0 ] = item; }int vector_vector2_length( vector_vector2 * this ) { return this->total; } vector2 vector_vector2_get( vector_vector2 * this, int index ) { return this->items[index]; } void vector_vector2_set( vector_vector2 * this, int index, vector2 item ) { if ( index >= 0 && index < this->total ){ this->items[ index ] = item; } } void vector_vector2_resize( vector_vector2 * this, int capacity ) { vector2 * items = realloc( this->items, sizeof( vector2 ) * capacity ); this->items = items; this->capacity = capacity; } void vector_vector2_add( vector_vector2 * this, vector2 item ) { if ( this->capacity == this->total ){ vector_vector2_resize( this, this->capacity * 2 ); } this->items[ this->total++ ] = item; } void vector_vector2_delete( vector_vector2 * this, int index ) { for ( int i = index; i < this->total - 1; i++ ) { this->items[i] = this->items[i + 1]; } this->total--; }int vector_vector2_array_push( vector_vector2 * this, vector2 item ) { vector_vector2_add( this, item ); return this->total; } void vector_vector2_unshift( vector_vector2 * this, vector2 item ) { int length = this->total; this->total++; if ( this->capacity == this->total ){ vector_vector2_resize( this, this->capacity * 2 ); } for ( int i = length - 1; i >= 0; --i ) { this->items[ i + 1 ] = this->items[ i ]; } this->items[ 0 ] = item; } vector_char_pointer vector_char_pointer_new() { vector_char_pointer instance; instance.capacity = 10; instance.total = 0; instance.items = malloc( 10000000 ); return instance; } vector_char_pointer * vector_char_pointer_newPointer() { struct vector_char_pointer * pointer = malloc( sizeof ( struct vector_char_pointer ) ); pointer->capacity = 10; pointer->total = 0; pointer->items = malloc( 10000000 ); return pointer; } vector_quadMesh vector_quadMesh_new() { vector_quadMesh instance; instance.capacity = 10; instance.total = 0; instance.items = malloc( 10000000 ); return instance; } vector_quadMesh * vector_quadMesh_newPointer() { struct vector_quadMesh * pointer = malloc( sizeof ( struct vector_quadMesh ) ); pointer->capacity = 10; pointer->total = 0; pointer->items = malloc( 10000000 ); return pointer; } vector_element vector_element_new() { vector_element instance; instance.capacity = 10; instance.total = 0; instance.items = malloc( 10000000 ); return instance; } vector_element * vector_element_newPointer() { struct vector_element * pointer = malloc( sizeof ( struct vector_element ) ); pointer->capacity = 10; pointer->total = 0; pointer->items = malloc( 10000000 ); return pointer; } vector_int vector_int_new() { vector_int instance; instance.capacity = 10; instance.total = 0; instance.items = malloc( 10000000 ); return instance; } vector_int * vector_int_newPointer() { struct vector_int * pointer = malloc( sizeof ( struct vector_int ) ); pointer->capacity = 10; pointer->total = 0; pointer->items = malloc( 10000000 ); return pointer; } vector_vector2 vector_vector2_new() { vector_vector2 instance; instance.capacity = 10; instance.total = 0; instance.items = malloc( 10000000 ); return instance; } vector_vector2 * vector_vector2_newPointer() { struct vector_vector2 * pointer = malloc( sizeof ( struct vector_vector2 ) ); pointer->capacity = 10; pointer->total = 0; pointer->items = malloc( 10000000 ); return pointer; }