#ifndef _sampler2D #define _sampler2D // Macros #define GL_GLEXT_PROTOTYPES #include "stdlib.h" extern char * __ClassNames[]; // Includes #include "../vector3.h" #include "../array.h" #include "stdbool.h" #include "./texture2D.h" #include #include #include typedef struct sampler2D{ texture2D * texture; array * textures; GLuint glTexture; GLint binded; GLint filter; GLint MIN_FILTER; GLint MAG_FILTER; GLint WRAP_S; GLint WRAP_T; GLint datatype; GLint format; GLint internalFormat; GLint target; GLint type; vector3 * cubeSize; GLint border; GLint generateMipmap; bool UNPACK_ALIGNMENT; GLuint index; } sampler2D; void sampler2D_constructor( sampler2D * this ); void sampler2D_addTexture( sampler2D * this, texture2D * texture ); int sampler2D_getTextureIndex( sampler2D * this ); void sampler2D_bind( sampler2D * this ); sampler2D sampler2D_new( ); sampler2D * sampler2D_newPointer( ); #endif typedef struct sampler2D sampler2D;