#ifndef _resourceManager #define _resourceManager // Macros #include "stdlib.h" extern char * __ClassNames[]; // Includes #include "string.h" #include "stdbool.h" #include #include "texture2D.h" typedef struct resourceManager{ } resourceManager; texture2D * resourceManager_loadPngImage( resourceManager * this, char * name ); resourceManager resourceManager_new( ); resourceManager * resourceManager_newPointer( ); #endif typedef struct resourceManager resourceManager;