#ifndef _renderPassTesselation #define _renderPassTesselation // Macros #include "stdlib.h" extern char * __ClassNames[]; // Includes #include "../mesh.h" #include "../program.h" #include "../fontRenderer.h" #include "int.h" #include "../shader.h" #include "../vector2.h" #include "../event.h" #include "renderPass.h" typedef struct tesselation{ struct program * program; struct mesh * mesh; fontRenderer * font; sampler2D * samplerArray; } tesselation; char * tesselation_textFromNumber( tesselation * this, int i ); void tesselation_prepare( tesselation * this ); void tesselation_render( tesselation * this ); tesselation tesselation_new( ); tesselation * tesselation_newPointer( ); #endif typedef struct tesselation tesselation;